Time |
Nick |
Message |
00:00 |
VanessaE |
Exio4: think gravitational acceleration :) |
00:00 |
Slain |
60 x60 = 360 seconds = 1 minute, thus 1 fps = bad |
00:00 |
VanessaE |
9m/s² |
00:00 |
Slain |
? |
00:00 |
VanessaE |
(or whatever it was) |
00:01 |
PilzAdam |
9.81 m/s² |
00:01 |
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00:01 |
pehjota |
9.81 m/s² |
00:01 |
VanessaE |
close enough. |
00:01 |
pehjota |
john_minetest: Ha :) |
00:02 |
PilzAdam |
VanessaE, not "close enough" |
00:02 |
PilzAdam |
10 is "close enough" |
00:03 |
VanessaE |
hey, gimme a break, I was within 10 percent :P |
00:03 |
kahrl |
pi² m/s² is nice and clean |
00:04 |
Exio4 |
what is that pi^2 or ^3? |
00:04 |
Exio4 |
can't see here, :( |
00:04 |
Slain |
2 |
00:04 |
PilzAdam |
pi^2 == (tau/2)^2 |
00:05 |
Exio4 |
Slain: k |
00:06 |
Exio4 |
http://pcl.intel-research.net/publications/isca319-lee.pdf |
00:07 |
PilzAdam |
how every author of that article is just dead... |
00:18 |
DanDuncombe |
How am I doing so far (only done some stuff)? https://github.com/DanDuncombe/camo_latest/wiki |
00:21 |
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00:23 |
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00:29 |
PilzAdam |
bye |
00:32 |
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00:32 |
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00:37 |
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00:43 |
Exio4 |
lol |
00:44 |
Peacock |
then what is #philosophy for? |
00:44 |
VanessaE |
for talking about games, what else |
00:44 |
Peacock |
hm, makes sense |
00:48 |
khonkhortisan |
infinity, zero, and negative infinity are all the same when you add them to themselves |
00:51 |
Peacock |
curiosity, why does map end around 30K? |
00:54 |
Peacock |
ok so its a technical limit for the db |
00:54 |
Peacock |
was wondering if it was some random constant or something |
00:55 |
Peacock |
still, 2.7e+13 nodes isn't bad |
01:07 |
kahrl |
Peacock: it's less about the size of the DB than about the representation of coordinates |
01:08 |
Peacock |
the only thing i find confusing is some people say it's infinite |
01:08 |
kahrl |
node coordinates are represented as v3s16, a 3 component vector of signed 16-bit integers |
01:09 |
Peacock |
ahh, 16bit = approximately 30k? |
01:09 |
kahrl |
yup |
01:09 |
kahrl |
well I agree, "infinite world" is misleading |
01:09 |
Peacock |
well more like the terrain generation is infinite |
01:16 |
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01:17 |
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01:28 |
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01:30 |
* arsdragonfly |
found that his 9-year-old rig was flashed a wrong BIOS at the very beginning |
01:59 |
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02:00 |
* VanessaE |
pokes RealBadAngel |
02:01 |
RealBadAngel |
hi |
02:03 |
Kacey |
hi RBA |
02:07 |
Naked |
hi |
02:16 |
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02:19 |
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02:19 |
hdastwb |
alright; why does technic define node breakers and constructors, since they should be identical to the pipeworks ones and pipeworks is a dependency? |
02:21 |
VanessaE |
hdastwb: they just need to be removed entirely from technic |
02:21 |
VanessaE |
which is the plan. |
02:21 |
VanessaE |
RealBadAngel: ^^^^^^ |
02:23 |
RealBadAngel |
hdastwb, because i wrote them, but then agreed to move them to pipeworks |
02:23 |
RealBadAngel |
they were part of technic not the pipeworks |
02:24 |
RealBadAngel |
VanessaE, hold on, we were talking bout nodebreakers and deployers, why he is asking about constructors? |
02:24 |
VanessaE |
constructors, I don't know for sure |
02:25 |
hdastwb |
I meant deployers |
02:25 |
VanessaE |
the other two is obvious :-) |
02:25 |
VanessaE |
are*\ |
02:25 |
hdastwb |
malapropism |
02:25 |
RealBadAngel |
hehe |
02:25 |
RealBadAngel |
if theyre still exist in technic i will remove them |
02:25 |
hdastwb |
alright |
02:26 |
VanessaE |
I wonder, could a constructor also be adapted to accept items from a tube? might be useful. |
02:26 |
RealBadAngel |
propably yes |
02:27 |
hdastwb |
One feature that I'm looking forward to is pipeworks integration for electric furnaces and grinders |
02:28 |
RealBadAngel |
then check mv machines |
02:28 |
VanessaE |
those would also be useful, but like a constructor, best left as part of technic |
02:28 |
RealBadAngel |
idea is that basic stuff doesnt support tubes |
02:28 |
hdastwb |
hmm |
02:28 |
VanessaE |
agreed |
02:28 |
RealBadAngel |
you have to upgrade your machines to use tubes |
02:29 |
RealBadAngel |
and btw, default chest and default furnace using tubes is a mistake when working together with technic |
02:29 |
VanessaE |
RealBadAngel: easy enough to add a check to disable loading of compat.lua |
02:30 |
RealBadAngel |
i was about to write it too |
02:30 |
RealBadAngel |
but that was also an answer to hdastwb question |
02:30 |
RealBadAngel |
technic chests and machines do support tubes |
02:32 |
hdastwb |
okay; I've only tested with the LV ones so far; I must have assumed none of them worked from that… |
02:32 |
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02:33 |
RealBadAngel |
mv and hv do, chests from silver up |
02:34 |
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02:34 |
hdastwb |
are there mv/hv grinders in the works? |
02:34 |
RealBadAngel |
i merged mv grinder yesterday |
02:35 |
* ShadowNinja |
found where that ASCII art is printed. :-) |
02:35 |
ShadowNinja |
"// ASCII art for the win!" |
02:38 |
hdastwb |
it looks like I won't need to add the tube routing stuff to node breakers and deployers; should I add it to everything else, though? |
02:39 |
RealBadAngel |
you propably should ask nore about it |
02:39 |
VanessaE |
hdastwb: imho, maybe you can work on the node defs thing I mentioned |
02:40 |
hdastwb |
that was a part of the pull request; it's the connect_sides table |
02:41 |
RealBadAngel |
hdastwb, you could do the same with mesecons wires and technic power cables |
02:41 |
hdastwb |
That would be neat; I'll look into that |
02:42 |
RealBadAngel |
i think one routine for both of them |
02:42 |
hdastwb |
we could also probably use the 6d facedirs to define only one piston node rather than the three that mesecons has right now… |
02:42 |
RealBadAngel |
i was thinkin already to drop old look of power cables and make them more mesecons like |
02:42 |
VanessaE |
hdastwb: I meant this function: https://github.com/VanessaE/pipeworks/blob/ec416df7945f85bdb6fc50369b7049e52d96e791/tubes.lua#L52 |
02:43 |
VanessaE |
that one needs to be rewritten to only register unique shapes rather than all 64 possible variations |
02:43 |
VanessaE |
unless I'm misreading it :) |
02:43 |
RealBadAngel |
but for that cables shall be able to climb up the walls and ceilings |
02:43 |
hdastwb |
oh yeah, that one |
02:43 |
hdastwb |
I thought you meant the thing where the tube connections are defined in node defs… |
02:44 |
VanessaE |
oh, nah - that's good |
02:48 |
hdastwb |
I think the nodeside function that I defined in tube_autoroute should be fairly versatile; it might be worth it to try to get something like that into the API |
02:48 |
hdastwb |
…though I'm still waiting on any news from the other functions I've proposed for the API |
02:48 |
VanessaE |
you mean for upstream minetest? |
02:49 |
hdastwb |
yep |
02:49 |
VanessaE |
have you mentioned it in -dev? (I don't recall seeing it there) |
02:49 |
VanessaE |
the powers-that-be will see it easier there. |
02:50 |
hdastwb |
I did: http://irc.minetest.ru/minetest-dev/2013-07-17#i_3203456 |
02:51 |
VanessaE |
oh ok |
02:52 |
kahrl |
I would merge it, but... 6d facedir is currently fucked up and I don't know how it's supposed to work and thus I can't test it |
02:53 |
VanessaE |
fucked up how? |
02:53 |
kahrl |
I tried using the screwdriver and didn't get how it is supposed to work |
02:53 |
kahrl |
and of course there's the texture rotation issue |
02:53 |
kahrl |
and vertex colors |
02:54 |
RealBadAngel |
if you dont understand it, it doesnt mean it is fucked up |
02:54 |
RealBadAngel |
im not talkin bout issues |
02:54 |
VanessaE |
there does need to be a register_node option for setting textures not to be rotated, yes |
02:54 |
VanessaE |
vertex colors? |
02:54 |
kahrl |
https://github.com/minetest/minetest/issues/835 |
02:55 |
RealBadAngel |
light problem |
02:55 |
VanessaE |
oh yes |
02:55 |
RealBadAngel |
and theres no such thing like texture rotation isssue |
02:55 |
RealBadAngel |
its made as it should be made |
02:55 |
hdastwb |
do we have some sort of callback for when people use screwdrivers? |
02:55 |
VanessaE |
RealBadAngel: think stairs and slabs - there needs to be a way to NOT make textures rotate when the model does. |
02:56 |
RealBadAngel |
take a cube in hand mark textures and rotate it |
02:56 |
RealBadAngel |
you will see facedir rotates textures as it should |
02:56 |
RealBadAngel |
we have tested it this way |
02:56 |
VanessaE |
RealBadAngel: indeed it does, you're absolutely right - but there needs to be an option that causes them not to rotate at all |
02:57 |
VanessaE |
(though I've mostly solved that issue in stairsplus already) |
02:58 |
kahrl |
can somebody point me to documentation for the screwdriver then? |
02:58 |
kahrl |
it seems to behave weird |
02:58 |
RealBadAngel |
it explain what it does |
02:58 |
kahrl |
not really |
02:58 |
RealBadAngel |
lemme explain you the rules really quick |
02:58 |
hdastwb |
Modes 1 and 2 are easy to understand; I've never used any of the other ones since I haven't really needed them |
02:59 |
RealBadAngel |
just forget old facedir |
02:59 |
RealBadAngel |
not the front is important |
02:59 |
VanessaE |
kahrl: also of note, please look at the 6d facedir prediction code in homedecor's lighting. I think this would be of great use upstream also. |
02:59 |
RealBadAngel |
the top of the node |
02:59 |
VanessaE |
(I used substantially the same code in moreblocks) |
02:59 |
RealBadAngel |
in old facedir top points X+ axis |
03:00 |
RealBadAngel |
and rotates around it |
03:00 |
kahrl |
not Y+? |
03:00 |
RealBadAngel |
ooops |
03:00 |
VanessaE |
Y+ I would hope |
03:00 |
RealBadAngel |
right, y+ |
03:00 |
RealBadAngel |
and thats new facedir 0-3 values |
03:01 |
RealBadAngel |
now let top point y-, which would mean node is upside down |
03:02 |
VanessaE |
at this rate, we'll need to draft new terms to refer to the various sides of a node in its nominal orientation :P |
03:02 |
VanessaE |
e.g. dorsal/ventral, port/starboard, anterior/posterior |
03:03 |
RealBadAngel |
in short, facedir consist of two values, axisdir - which says which axis top of the node points, and rotation |
03:03 |
kahrl |
right, that part makes sense |
03:03 |
hdastwb |
I just used top, bottom, left, right, front, and back… |
03:03 |
kahrl |
what I don't get is why does for example mode 2 sometimes rotate by 180 degrees and sometimes by 90 degrees? |
03:04 |
RealBadAngel |
impossible |
03:04 |
RealBadAngel |
try to rotate somethin like mesecons lever or button |
03:05 |
kahrl |
only minetest_game installed here, i'm using a chest |
03:05 |
RealBadAngel |
too many very same faces to see it properly |
03:06 |
hdastwb |
I did all of my testing with furnaces |
03:06 |
kahrl |
it's visible if I look at the front face |
03:06 |
RealBadAngel |
lemme find the test node for scewdriver |
03:07 |
arsdragonfly |
!up arsenalmp.no-ip.org 30000 |
03:07 |
MinetestBot |
arsenalmp.no-ip.org:30000 is up (423ms) |
03:07 |
hdastwb |
but I have noticed that the screwdriver follows a 90-180-90-180 pattern even with a button on a tree in technic_game |
03:08 |
RealBadAngel |
https://github.com/RealBadAngel/facedirtools |
03:08 |
kahrl |
now I may have messed something up when I changed texture rotation in the texture atlas removal patch |
03:08 |
kahrl |
though I remember it happen before that |
03:08 |
RealBadAngel |
theres test node, both regular and nodebox |
03:09 |
RealBadAngel |
maybe i shall re-check if it still workin properly |
03:09 |
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03:11 |
RealBadAngel |
you can also ask khonkortisan for file to print the very same cube and rotate it IRL :) |
03:12 |
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03:14 |
hdastwb |
it seems to be 90-90-90-90 along the axis and 90-180-90-180 everywhere else; I think it's just how the facedirs are distributed |
03:16 |
RealBadAngel |
about mode 2 |
03:16 |
RealBadAngel |
mode 2 is not direct use of built in order of rotation |
03:17 |
RealBadAngel |
its about keepin front in front and rotate it |
03:17 |
VanessaE |
thexyz: is there some reason that one can't move the first post of a thread over to some other thread? |
03:17 |
RealBadAngel |
which is not the original 6d facedir way |
03:17 |
RealBadAngel |
^ and was forced by Vanessae ;) |
03:17 |
VanessaE |
:P |
03:18 |
RealBadAngel |
mode 2 is a conversion table in screwdriver mod |
03:18 |
RealBadAngel |
and it may be slightly fucked up indeed :) |
03:20 |
RealBadAngel |
well, its not really the table, it looks for next occurance of front face in facedir rotation table |
03:20 |
RealBadAngel |
instead such table should be made for mode 2 and sorted manually, then used |
03:23 |
kahrl |
hmm, is there a reason screwdriver uses the look direction instead of pointed_thing? |
03:24 |
RealBadAngel |
pointed thing doesnt say which face im pointing |
03:24 |
kahrl |
it does |
03:24 |
kahrl |
pointed.above - pointed.under |
03:25 |
RealBadAngel |
no |
03:25 |
VanessaE |
kahrl: no, those only indicate the node you're pointing at. |
03:25 |
RealBadAngel |
up, down, left, right, top, bottom |
03:25 |
kahrl |
what? |
03:25 |
RealBadAngel |
those are the faces i mean |
03:25 |
VanessaE |
you can estimate what face you're pointing at by also comparing against your current look dir and look yaw, though |
03:26 |
VanessaE |
RealBadAngel: you forgot A B A B Start |
03:26 |
VanessaE |
;) |
03:26 |
RealBadAngel |
more, node can be already rotated |
03:26 |
RealBadAngel |
and i do want to know exactly which face im pointin at |
03:27 |
VanessaE |
kahrl: I think it would be beneficial to add something like pointed_thing.under.face (gives a number 0-5, in order of how textures are specificed in a node def) |
03:28 |
VanessaE |
but that can only happen after the pointing-at-thin-objects glitch is fixed |
03:28 |
VanessaE |
(sometimes, pointing at an object that's thin enough, e.g. less than ~4 pixels, points at the object behind it instead) |
03:29 |
kahrl |
all of this can be computed from pointed.under and pointed.above |
03:29 |
RealBadAngel |
wanna bet? |
03:30 |
hdastwb |
I think you also need the current facedir… |
03:30 |
RealBadAngel |
turn your chest upside down |
03:30 |
RealBadAngel |
point the bottom of the node |
03:30 |
VanessaE |
actually it *can* be computed from all four variables but it would be a bitch to do so I think |
03:30 |
RealBadAngel |
and now say which face im pointing at/ |
03:30 |
RealBadAngel |
? |
03:31 |
VanessaE |
RealBadAngel: in my particular idea, the function should return 1 because you're pointing at the Y- side. |
03:31 |
kahrl |
eh, whatever |
03:32 |
RealBadAngel |
so it does, it returns axis dir |
03:33 |
RealBadAngel |
then simple lookup in facedir table for this axis dir tells us that theres top face there |
03:33 |
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03:34 |
kahrl |
I'm just saying that sometimes even though the client detects a pointed face and reports it to the server in pointed_thing, screwdriver ignores it for some reason |
03:35 |
RealBadAngel |
built in fuctions shall be fixed to support 6d facedir |
03:35 |
RealBadAngel |
in fact there are commits about it |
03:36 |
RealBadAngel |
before theyre not merged screwdriver will ignore built in stuff |
03:36 |
kahrl |
can you test #834? if it works merge it |
03:37 |
RealBadAngel |
i will when i finish the current one |
03:37 |
RealBadAngel |
i need to fix save/load breath issue just |
03:38 |
hdastwb |
In the topic of screwdrivers, is there some callback that can be used to update tube routing or prevent griefing when they are used? |
03:38 |
RealBadAngel |
i hunted down the reason why it was not saved, patched server.cpp for it, i need do the same to client.cpp |
03:38 |
VanessaE |
hdastwb: hmm..I recognize that code! gee, I wonder :) |
03:39 |
hdastwb |
I came on to Menche's server one day to find the tables and chairs at the spawn upside-down and one of my shops sideways… |
03:40 |
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03:40 |
VanessaE |
yeah, that happens on my server occasionally alos |
03:40 |
VanessaE |
also* |
03:40 |
RealBadAngel |
hmm, add to tube something like on_rotate ? |
03:41 |
hdastwb |
buckets and screwdrivers are griefers' best friends |
03:41 |
VanessaE |
RealBadAngel: I think a more generic solution would be better |
03:42 |
VanessaE |
otherwise every mod out there has to watch for the screwdriver. |
03:42 |
VanessaE |
more like screwdriver should always execute some function that say node_ownership can hook into and reroute. |
03:42 |
RealBadAngel |
flag allow_screwdriver = false/true? |
03:42 |
kahrl |
perhaps a generic node protection interface should be defined |
03:42 |
VanessaE |
(e.g. let the protection mods handle it) |
03:43 |
VanessaE |
kahrl: agreed. |
03:43 |
hdastwb |
kahrl: YES!! |
03:43 |
kahrl |
a function that builtin defines to be empty and mods override |
03:43 |
khonkhortisan |
I don't think I saved that facedir printout |
03:44 |
kahrl |
can someone who knows all the different node protection approaches make a proposal for such an interface? |
03:44 |
khonkhortisan |
quaternion |
03:44 |
khonkhortisan |
no gimbal locks whatsoever |
03:44 |
khonkhortisan |
oh, protection I read that as projection |
03:45 |
hdastwb |
Is engine support for protection on the table? It would be cool if the client also had some idea about protection, and it might even reduce the strain on the server a bit. |
03:46 |
kahrl |
hdastwb: maybe, but it seems tough to support all the different approaches |
03:46 |
VanessaE |
RealBadAngel: ooo new error: screwdriver doesn't just rotate the flat lighting - it rotates the normalmap lighting also |
03:47 |
hdastwb |
the two that I know the most about are protection and node_ownership; it seems like one could generalize each of those by providing multiple overlapping rectangular-prismic regions |
03:47 |
RealBadAngel |
youre wrong a bit |
03:48 |
VanessaE |
or rather, *facedir* rotates the normalmap lighting. |
03:48 |
RealBadAngel |
it doesnt touch the lights at all ;) |
03:49 |
VanessaE |
hdastwb: I would say those two alone would cover 99% of users, yeah |
03:49 |
VanessaE |
RealBadAngel: well the facedir rotates the flat lighting and the bumpmap lighting. :P |
03:50 |
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03:50 |
RealBadAngel |
well, it may look like so |
03:50 |
RealBadAngel |
i had somewhere solution for it, need to find and push it |
03:51 |
RealBadAngel |
it was a simple change of order in code |
03:51 |
VanessaE |
that's what I thought too |
03:51 |
RealBadAngel |
cut/paste nothin more |
03:52 |
RealBadAngel |
because now light applies to texture then it is rotated, while it should be done rotate then apply light |
04:49 |
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06:22 |
Mad3ngineerAKAdo |
argh |
06:22 |
Mad3ngineerAKAdo |
too long |
06:23 |
Mad3ngineerAKAdo |
Mad3ngineer/doc22 |
06:23 |
Mad3ngineerdoc22 |
lol |
06:23 |
Mad3ngineerdoc22 |
oh well |
06:23 |
Mad3ngineerdoc22 |
its been a while |
06:23 |
Mad3ngineerdoc22 |
whatever |
06:29 |
sfan5 |
!op |
06:31 |
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06:40 |
sfan5 |
"Error running link command: Segmentation fault" perfect! |
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06:56 |
Lynxx |
ello |
06:56 |
sfan5 |
ello |
06:57 |
Lynxx |
how's evrything? :D |
06:57 |
sfan5 |
evrything is good |
06:59 |
Lynxx |
._. hmm can someone explain how the wieldhand works i don't understand how the texture swraps around it.... |
07:00 |
Lynxx |
been triying to figure it out all day all i got is a headache xD |
07:02 |
sfan5 |
!server players:most |
07:02 |
MinetestBot |
sfan5: LinuxGaming.us | LinuxGaming.us | Clients: 6/32, 15 | Version: 0.4.6 | ping: 0.202 |
07:02 |
sfan5 |
!server ping:least |
07:02 |
MinetestBot |
sfan5: Minetestâ¤Ru | minetest.ru | Clients: 1/100, 4 | Version: 0.4.7 | ping: 0.097 |
07:06 |
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07:11 |
MasterBot |
Hello Everyone ~!-"~! |
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PenguinDad |
Is the compressor the counterpart to the grinder? |
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thexyz |
VanessaE: ask punbb devs, I have no idea |
07:56 |
iqualfragile |
what was the question |
08:01 |
iqualfragile |
and why exactly are the voxels addressed using 16 bit integers instead of 32 bit integers? |
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Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net |
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sfan5 |
!op |
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sfan5 |
7JTAADQ8B, RealBadAngel: are you both RBA? |
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09:10 |
Calinou |
"git pull"ing minetest repo does nothing |
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09:30 |
minetestn00b |
Um |
09:31 |
minetestn00b |
I', having problem with minetest |
09:31 |
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09:31 |
minetestn00b |
my granpa's pile of shit computer is like all laggy |
09:31 |
minetestn00b |
i turned all the extrasettings off |
09:32 |
minetestn00b |
and still lag |
09:32 |
minetestn00b |
specs: |
09:32 |
minetestn00b |
intel celeron 3.06 ghz single core cpu |
09:32 |
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09:32 |
MasterBot |
Hello |
09:32 |
minetestn00b |
some shitty sound card |
09:32 |
minetestn00b |
and and some idk old graphics card |
09:33 |
minetestn00b |
hello |
09:33 |
minetestn00b |
the same lag wont occur on minecraft |
09:34 |
minetestn00b |
i can even play crysis on lowest settings on this thing with some lag |
09:34 |
minetestn00b |
but minetest is getting like 1fps |
09:35 |
minetestn00b |
oh wait |
09:35 |
minetestn00b |
fixed it |
09:35 |
minetestn00b |
the version 0.47 gave me lag |
09:36 |
minetestn00b |
0.46 is rock stable |
09:36 |
Calinou |
._. |
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10:29 |
bas080 |
http://www.youtube.com/watch?v=dNvAqn3IqKM |
10:30 |
bas080 |
Not relly minetest relevant, or is it? |
10:31 |
bas080 |
All the fomo's are pressing it |
10:32 |
Jordach |
this wieldhang.png needs to be default! http://forum.minetest.net/viewtopic.php?pid=101017#p101017 |
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10:35 |
Jordach |
around, nickspam |
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10:44 |
Jordach |
MinetestBot! |
10:44 |
MinetestBot |
Jordach! |
10:44 |
Jordach |
sfan5, ^ |
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11:14 |
PilzAdam |
Hello everyone! |
11:15 |
Jordach |
http://i.imgur.com/eBPn7UW.png <- got bored |
11:17 |
Jordach |
just a quick thing to cure boredom |
11:21 |
FreeFull_ |
You can do better than that |
11:21 |
Jordach |
but of course |
11:24 |
Calinou |
if you don't need karma, no need to make it good, FreeFull |
11:26 |
PilzAdam |
https://github.com/PilzAdam/pilztest/pull/1 oO someone actually uses pilztest? |
11:30 |
Calinou |
why did you close it? :P |
11:34 |
Jordach |
PilzAdam, merge samII |
11:34 |
Jordach |
it's at 40 votes for yes |
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12:34 |
sfan5 |
scanned my router with nmap: "TCP Sequence Prediction: Difficulty=0 (Trivial joke)" |
12:35 |
sfan5 |
Security by Deutsche Telekom(tm) |
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12:56 |
DanDuncombe |
Ok guys, I have finished my camo mod wiki. Please give feedback and tell me what you think. https://github.com/DanDuncombe/camo_latest/wiki/Camo-Netting |
12:57 |
DanDuncombe |
john_minetest Lol funny pic |
13:01 |
DanDuncombe |
Thanks |
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13:08 |
PilzAdam |
TCP Sequence Prediction: Difficulty=204 (Good luck!) |
13:08 |
DanDuncombe |
Okay, pictures of what, not every crafting recipe |
13:08 |
PilzAdam |
dlink, john_minetest, sfan5, ^ |
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13:08 |
sfan5 |
lol |
13:09 |
DanDuncombe |
So: screenies to show each section's different items/nodes maybe. |
13:10 |
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13:10 |
DanDuncombe |
Can I host my pics on Github itself? |
13:10 |
PilzAdam |
DanDuncombe, you know how annyoing it is that you write _above_ quotes in the forum? |
13:10 |
DanDuncombe |
PilzAdam sorry, no, should I do the quote then write my stuff afterwards? |
13:10 |
VanessaE |
DanDuncombe: you can, but it's not recommended. |
13:11 |
VanessaE |
(to host direct image links on github) |
13:11 |
PilzAdam |
DanDuncombe, just do what EVERYONE else does |
13:11 |
DanDuncombe |
So... PilzAdam and VannessaE disagree? |
13:11 |
DanDuncombe |
Wait no got confused sorry |
13:11 |
VanessaE |
as for top-posting, PilzAdam will get no disagreement from me there. |
13:12 |
DanDuncombe |
Sorry, VannessaE, you made the post '(to host direct image links on github)' after I thought you disagreed with PilzAdam by saying what he said was not recommended |
13:12 |
VanessaE |
it's okay |
13:13 |
VanessaE |
now you can see why IRC chatting is considered somewhat async :-) |
13:13 |
DanDuncombe |
Does github have a maximum number of repos that you can make? |
13:13 |
VanessaE |
dunno |
13:13 |
PilzAdam |
no |
13:14 |
PilzAdam |
only private ones, but you have to pay for them anyway |
13:14 |
DanDuncombe |
Thanks guys :) |
13:14 |
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13:14 |
DanDuncombe |
What did you think of my camo mod wiki? |
13:14 |
Calinou |
where is it? |
13:15 |
DanDuncombe |
https://github.com/DanDuncombe/camo_latest/wiki |
13:16 |
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13:19 |
DanDuncombe |
Also, can http://forum.minetest.net/viewtopic.php?id=6609 please be moved to mod release? |
13:20 |
VanessaE |
"License: See readme" bzzt |
13:20 |
VanessaE |
declare the license in your post. |
13:21 |
DanDuncombe |
There are 2 licenses for different parts |
13:21 |
VanessaE |
you must declare them in the post. |
13:22 |
VanessaE |
otherwise it seems fine |
13:23 |
DanDuncombe |
Added licenses |
13:24 |
VanessaE |
works for me. |
13:24 |
VanessaE |
moved. |
13:24 |
DanDuncombe |
Thanks! |
13:26 |
DanDuncombe |
Could you maybe add it to your server (without traps maybe) because the camo netting, camo (green) and camo (yellow) sections are great for decoration. |
13:26 |
VanessaE |
no thanks |
13:26 |
VanessaE |
people were abusing traps in bobblocks before |
13:26 |
VanessaE |
I had to disable them |
13:27 |
DanDuncombe |
Never Mind :) |
13:27 |
MasterBot |
Dan, make one way glass |
13:30 |
DanDuncombe |
To make 1 way glass would only texturing 1 side of the node and have the others as glass work? |
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13:47 |
BlockMen |
hi |
13:47 |
BlockMen |
is there a build that includes https://github.com/minetest/minetest/commit/9733dd5b5e5516e18775665db132b2446492716c already? |
13:50 |
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13:50 |
MasterBot |
Hi |
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13:55 |
DanDuncombe |
Is there any way of giving a node with drawtype= "glasslike" different textures on each face? It only seems to work for drawtype= "normal"... |
13:56 |
VanessaE |
you don't really need glasslike for most things, even glass :P |
13:56 |
DanDuncombe |
It's just when I place my node, I get a hole throught he world where it touches other nodes. |
13:56 |
VanessaE |
oh right |
13:56 |
VanessaE |
ok you *do* need glasslike |
13:57 |
VanessaE |
in which case...you're kinda screwed :P |
13:57 |
DanDuncombe |
Could I get around it by making the node a tiny bit smaller than normal so it doesn't actually touch them? |
13:57 |
VanessaE |
you could do that with a nodebox, sure |
13:58 |
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13:58 |
VanessaE |
but then you'll get this really tiny gap between neighboring blocks |
13:58 |
VanessaE |
but nodeboxes stand out in another way - they are lit wrong |
13:58 |
VanessaE |
(at least, in "smooth lighting" mode) |
14:01 |
DanDuncombe |
What is the largest a node can be without quite being as big as a normal node? (ie nodebox table) |
14:02 |
VanessaE |
it's pretty close to floating point, but limited in accuracy to about +/- 0.002 or so |
14:02 |
VanessaE |
so you can get to within about +/- 0.497 or so (a node is +/- 0.5) |
14:02 |
VanessaE |
but that gives you a *really* tiny gap, so you might be able to get away with it |
14:03 |
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14:03 |
kahrl |
what's wrong with using a nodebox as large as a normal node? |
14:03 |
DanDuncombe |
I tried that but I still get a world hole. I am basically trying to make one-way-glass (in this case 5 faces are dirt, 1 face is glass) |
14:03 |
VanessaE |
kahrl: he wants to force all six faces to be displayed. |
14:04 |
kahrl |
I think nodebox does that |
14:04 |
kahrl |
it may have changed |
14:04 |
VanessaE |
hrm, I could swear I've tried it before and failed |
14:04 |
VanessaE |
but maybe not. no matter. |
14:04 |
DanDuncombe |
P{ |
14:04 |
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14:04 |
VanessaE |
DanDuncombe: try {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} for your nodebox dimensions. |
14:04 |
VanessaE |
see if it works per kahrl's belief - it might. |
14:05 |
kahrl |
in fact drawtype == 'nodebox', node_box.type == 'regular' should work |
14:05 |
VanessaE |
if not, try values in the +/- 0.495 to +/- 0.498 range (make them all the same, whatever they are) |
14:05 |
VanessaE |
type = regular? |
14:05 |
VanessaE |
I didn't know it could be anything but "fixed" |
14:06 |
kahrl |
'regular' is the default |
14:06 |
VanessaE |
what's the difference? |
14:06 |
kahrl |
regular is just hardcoded {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} |
14:06 |
kahrl |
might be a little bit faster, maybe not |
14:06 |
VanessaE |
ahhhhh |
14:06 |
VanessaE |
ok |
14:07 |
VanessaE |
well have fun Dan :-) |
14:07 |
* VanessaE |
is off to take a nap...hopefully |
14:07 |
DanDuncombe |
Wel.People will have to cope with world holes then :) |
14:08 |
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14:21 |
DanDuncombe |
I have found a hacky way of making my one-way-glass. By making it a tubular node. http://i.imgur.com/VVMi42I.png |
14:23 |
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14:23 |
MasterBot |
I have a mod request |
14:23 |
MasterBot |
http://marktest.co.uk/public/index.php?cmd=smarty&id=24_len |
14:24 |
MasterBot |
i have spent ages formatting it and it got a score of 76 in readability via a text analyzer |
14:33 |
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14:36 |
nalkri |
My client has decided it hates me, it just goes all white and does nothing(the Title bar says "Not Responding") on Windows 8; the last line in the log window is Resizing Window <800 600> |
14:36 |
nalkri |
Any ideas? |
14:37 |
PilzAdam |
can you pastebin the full debug.txt as described here: http://forum.minetest.net/viewtopic.php?id=5073 ? |
14:37 |
nalkri |
Sure, sorry, one sec |
14:38 |
nalkri |
Erm, it just loaded |
14:38 |
nalkri |
Thanks for trying to help PilzAdam, I'll report it properly if it breaks again :) |
14:39 |
PilzAdam |
maybe I have remotely fixed it with my mind? ;-) |
14:39 |
nalkri |
I have backache, could you point your mind at it a sec? |
14:39 |
PilzAdam |
is it binary based? |
14:40 |
nalkri |
Unknown, more research into physics needed |
14:40 |
khonkhortisan |
nalkri, it doesn't go white. |
14:40 |
nalkri |
khonkhortisan: yes it did |
14:40 |
khonkhortisan |
That's windows placing white over it. |
14:40 |
khonkhortisan |
If you run it on a different os, it won't do that. |
14:41 |
nalkri |
Oh, now it's frozen again :/ |
14:41 |
* nalkri |
goes in search of logs |
14:41 |
khonkhortisan |
On mine, I can drag other windows over an unresponsive one, and it will create copies of the higher window |
14:42 |
PilzAdam |
I noticed that too, window's window manager seems to be pretty bad |
14:43 |
nalkri |
WM is one of the major failings of Windows IMO |
14:50 |
khonkhortisan |
Depending on how I click on the titlebar on a window on my computer, I can raise it, lower it, or maximize it horizontally or vertically or both. On Windows, I can raise it, or maximize it. I have to search the internet to find that Alt-Esc lowers the window. |
14:52 |
nalkri |
title... bar? |
14:52 |
nalkri |
Waste of screen area :p |
14:56 |
pehjota |
khonkhortisan: You forgot shade and stick (always show on visible workspace). :) |
14:57 |
nalkri |
Shade is silly, there shouldn't be a bar to roll into |
14:57 |
nalkri |
And you don't need sticky, you need tags and groups :þ |
14:57 |
MasterBot |
how much Bandwith does minetest use a day? |
14:57 |
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14:58 |
PilzAdam |
MasterBot, nothing if you dont use it |
14:58 |
Yepoleb |
hi Calinou |
14:58 |
MasterBot |
just a connection |
14:58 |
MasterBot |
someone standing still all day |
14:58 |
PilzAdam |
not much |
14:58 |
khonkhortisan |
I have stick as a button, and I turned off shade again |
15:05 |
DanDuncombe |
is messaging someone the /msg <nickname> |
15:05 |
Calinou |
DanDuncombe: /msg nick message |
15:05 |
DanDuncombe |
Thanks |
15:05 |
PilzAdam |
/msg nick message |
15:05 |
PilzAdam |
just for the lulz |
15:08 |
Calinou |
DanDuncombe: on your camouflage wiki, try not to use "I" |
15:08 |
Calinou |
a wiki should be impersonal |
15:10 |
PilzAdam |
ragequit |
15:11 |
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15:11 |
PilzAdam |
ragejoin |
15:11 |
DanDuncombe |
I didn't mean to leave |
15:11 |
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15:20 |
Yepoleb |
what are the advantages of irrlicht over ogre? |
15:21 |
MasterBot |
no people asking what ogre is |
15:23 |
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15:24 |
Yepoleb |
? |
15:25 |
PilzAdam |
Yepoleb, builting GUI |
15:25 |
PilzAdam |
-g |
15:32 |
Calinou |
Yepoleb: easier compilation |
15:32 |
* Calinou |
runs and asks for karma |
15:34 |
Yepoleb |
thanks for your answers |
15:34 |
PilzAdam |
plain opengl would be best |
15:36 |
Calinou |
there is no such thing, PilzAdam |
15:37 |
Calinou |
you need to be able to create a window, manage input, sound and all that |
15:37 |
Calinou |
OpenGL is not DirectX |
15:38 |
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15:40 |
PilzAdam |
john_minetest, epic |
15:41 |
Calinou |
>desura |
15:41 |
Calinou |
inb4 desura dev is in that story |
15:43 |
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15:54 |
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15:55 |
DanDuncombe |
Jordach: DO you think red decorative camouflage is an idea for the mod? |
15:55 |
Jordach |
depends |
15:55 |
Jordach |
the only red colour i'd use is one that matches desert stone |
15:56 |
DanDuncombe |
Well, I have yellow camo for desert sand camo, the red would be really red camo, wouldn't really blend in much but looks cool. |
15:57 |
Jordach |
!g define camouflage |
15:57 |
MinetestBot |
Jordach: http://dictionary.reference.com/browse/camouflage |
15:57 |
Jordach |
!title |
15:57 |
MinetestBot |
Jordach: Camouflage | Define Camouflage at Dictionary.com |
15:58 |
* Jordach |
wonders if another !title opens dictionary dawt com |
15:58 |
DanDuncombe |
It is just for looks really (Red Camo) |
16:00 |
DanDuncombe |
This is my trial red camo texture http://i.imgur.com/VCoDINx.png |
16:01 |
Jordach |
PilzAdam, please merge SamII |
16:02 |
Jordach |
> 38 people want it |
16:02 |
PilzAdam |
nono |
16:02 |
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GassyBritish joined #minetest |
16:02 |
GassyBritish |
Hello |
16:02 |
DanDuncombe |
Helo |
16:02 |
PilzAdam |
>38 people think its better |
16:02 |
GassyBritish |
Anyone here play Mta? |
16:02 |
DanDuncombe |
I think it's better |
16:02 |
DanDuncombe |
Whats MTA? |
16:02 |
GassyBritish |
Multi Theft Auto |
16:02 |
DanDuncombe |
Nope |
16:02 |
GassyBritish |
Anyone here play Xbox? |
16:02 |
Jordach |
PilzAdam, please for gods sakes, they prefer the look of it |
16:03 |
Jordach |
<- XxJordachxX |
16:03 |
Jordach |
logged in right now |
16:03 |
GassyBritish |
I took apart my Xbox the other day and fixed it. |
16:04 |
MasterBot |
not at the same time thoug |
16:04 |
sfan5 |
!title |
16:04 |
MinetestBot |
sfan5: Document isn't HTML |
16:05 |
DanDuncombe |
If you place a node bigger than default size will it overwrite adjacent nodes? |
16:05 |
pehjota |
MTA to me is Mail Transport Agent… |
16:06 |
MasterBot |
no |
16:06 |
GassyBritish |
I added you Jordach |
16:06 |
|
Zacketh joined #minetest |
16:07 |
Jordach |
Blue7oxic? |
16:07 |
GassyBritish |
Yep |
16:07 |
sfan5 |
DanDuncombe: how exactly do you make a node bigger than default size |
16:07 |
sfan5 |
? |
16:07 |
Jordach |
:D |
16:07 |
GassyBritish |
Anyways guys I'm going to go play MTA DayZ |
16:07 |
Jordach |
GassyBritish, i have MC30 |
16:07 |
Jordach |
360* |
16:08 |
DanDuncombe |
sfan5 You have a nodebox with size bigger than -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 of course |
16:08 |
sfan5 |
DanDuncombe: it won't overwrite it will just render the nodebox, which node renders last wins |
16:09 |
Jordach |
fatality? |
16:09 |
DanDuncombe |
Okay, thanks |
16:11 |
Jordach |
theres no kitten to pet in #minetest anymore |
16:11 |
Jordach |
we should have the periodic table of minetest irc'ers |
16:11 |
Jordach |
i'm a J |
16:11 |
Jordach |
john_minetest = JM |
16:11 |
DanDuncombe |
I'm DD |
16:12 |
DanDuncombe |
Gassy British would be GB |
16:12 |
DanDuncombe |
NekoGloop would be NG |
16:12 |
DanDuncombe |
PilzAdam would be PA |
16:12 |
* Jordach |
and Gassy play the same games on XBL |
16:12 |
DanDuncombe |
VannessaE would be VE |
16:12 |
DanDuncombe |
MasterBot would be MB |
16:12 |
|
MasterBot joined #minetest |
16:12 |
MasterBot |
Hi |
16:12 |
Jordach |
DanDuncombe, careful |
16:13 |
DanDuncombe |
Careful? |
16:13 |
Jordach |
i hear ShadowBot's flood protector ticking |
16:13 |
DanDuncombe |
Oh,sorry.I get it :) |
16:13 |
sfan5 |
!kick MasterBot change yer nickname! |
16:13 |
|
MasterBot was kicked by MinetestBot: change yer nickname! |
16:14 |
Jordach |
!op? |
16:14 |
sfan5 |
!op? |
16:14 |
sfan5 |
it should work, but it doesn't |
16:14 |
* Jordach |
doesnt know when it decides to work |
16:14 |
|
Jordach joined #minetest |
16:14 |
sfan5 |
try |
16:14 |
Jordach |
!op |
16:14 |
Jordach |
just id'd |
16:14 |
sfan5 |
goddamnit |
16:15 |
|
NO_MORE_NICKS joined #minetest |
16:15 |
* DanDuncombe |
asks if red camo would blend in with water |
16:15 |
NO_MORE_NICKS |
THEN UNBAN ONE OF MY FUCKING NICKNAMES |
16:15 |
Jordach |
DanDuncombe, red is the inverse of blue </fact> |
16:15 |
sfan5 |
!ban *!*@gateway/web/freenode/ip.86.131.47.160 |
16:15 |
PilzAdam |
!mute NO_MORE_NICKS |
16:15 |
sfan5 |
!kick NO_MORE_NICKS |
16:15 |
PilzAdam |
oh, well |
16:15 |
* DanDuncombe |
thinks it will blend in fine then |
16:15 |
sfan5 |
!unmute NO_MORE_NICKS |
16:15 |
sfan5 |
!kick NO_MORE_NICKS stop it, markveidemanis |
16:15 |
|
NO_MORE_NICKS was kicked by MinetestBot: stop it, markveidemanis |
16:16 |
DanDuncombe |
What did he do to be kicked so many times? |
16:16 |
Jordach |
!title viewskew.com |
16:17 |
MinetestBot |
Jordach: Can't connect to http://viewskew.com |
16:18 |
Jordach |
we finally worked out why MinetestBot doesnt op me |
16:18 |
DanDuncombe |
Why? |
16:18 |
StarBlessed |
Jordach: Sorry bro. Huge failure server side. Ive been working my A$$ off trying to get it rebuilt |
16:18 |
Jordach |
StarBlessed, thanks, pehjota beeped me |
16:18 |
PilzAdam |
hey StarBlessed |
16:18 |
sfan5 |
DanDuncombe: because I'm endlessy stupid |
16:18 |
StarBlessed |
Hi PilzAdam :) |
16:18 |
sfan5 |
(in writing things right) |
16:18 |
Jordach |
hey star |
16:19 |
StarBlessed |
Hi Jordach :D |
16:19 |
Jordach |
StarBlessed, happy to hear the fix is on it's way |
16:20 |
|
NoneNone joined #minetest |
16:20 |
NoneNone |
You can shut up now |
16:20 |
|
Elench joined #minetest |
16:20 |
NoneNone |
What the fuck did i do? |
16:20 |
StarBlessed |
Diaspora is up and running http://d.viewskew.com. Search Engine is just about done http://search.viewskew.com. Viewskew is a being done now http://www.viewskew.com. Mail server is completed http://mail.viewskew.com... Im still working on the rest. |
16:20 |
sfan5 |
pasting http://marktest.co.uk links here |
16:20 |
NoneNone |
Tell me instead of being pparanoid |
16:20 |
NoneNone |
WHAT THE FUCK IS WRONG WITH THAT |
16:20 |
StarBlessed |
Mediagoblin is next after that |
16:21 |
sfan5 |
!ban *!*@gateway/web/freenode/ip.94.197.127.98 |
16:21 |
sfan5 |
!kick NoneNone |
16:21 |
sfan5 |
!kick NoneNone ... |
16:21 |
|
NoneNone was kicked by MinetestBot: ... |
16:21 |
* StarBlessed |
grins |
16:21 |
Jordach |
StarBlessed, i'm switching my mail to your service soon |
16:21 |
Jordach |
jordach.snellinggmail.com -> jordachmail.viewskew.com |
16:22 |
StarBlessed |
Ok, just let me know, Ill hook you up with an account. It'll be <username>@viewskew.com |
16:22 |
Jordach |
jordachviewskew.com |
16:22 |
Jordach |
cheers |
16:22 |
PilzAdam |
@minetest.net is better |
16:22 |
StarBlessed |
I'd say keep your gmail, and just forward everything over to your viewskew account |
16:22 |
* Jordach |
should setup mail forwarding, but only for certain addresses |
16:22 |
StarBlessed |
LOL @ PilzAdam :) |
16:22 |
StarBlessed |
Are you handing out free email accounts PilzAdam ? |
16:23 |
PilzAdam |
not really |
16:23 |
Jordach |
StarBlessed, if i find a way to make some sort of cloud document editor (nudges google docs), then i can ditch google drive |
16:23 |
sfan5 |
StarBlessed: if you really want an @minetest.net mail account ask thexyz |
16:23 |
StarBlessed |
Nice Jordach. There are a couple of good ones out there. |
16:24 |
* sfan5 |
's got one |
16:24 |
Jordach |
and suppprt LO 4.0 odf |
16:24 |
Jordach |
StarBlessed, we also need a pastebin |
16:24 |
PilzAdam |
you need to be core dev to get an @minetest.net email |
16:24 |
StarBlessed |
Thanks sfan5. Im ok. Ive got waaaaaay too many as it is. I think keeping with my ViewSkew one is fine. Especially for business ;) |
16:24 |
StarBlessed |
Jordach: Working on that too ;) |
16:24 |
Jordach |
sweet |
16:24 |
Jordach |
then i no longer need paste.ubuntu.com |
16:25 |
sfan5 |
StarBlessed: /me suggests Knoxious open pastebin |
16:25 |
sfan5 |
PilzAdam: really, when did we agree on that? |
16:25 |
Jordach |
StarBlessed, at least i wont have no NSA spies |
16:25 |
StarBlessed |
LOL! True dat |
16:25 |
PilzAdam |
sfan5, when thexyz has set up @minetest.net? |
16:26 |
Jordach |
StarBlessed, then i can then move my music to viewskew too |
16:26 |
StarBlessed |
My servers (while not 100% bullet proof), are as close to fort knox as I can make em |
16:26 |
sfan5 |
PilzAdam: yeah.. |
16:26 |
StarBlessed |
You want to post your music? |
16:26 |
Jordach |
StarBlessed, CloudFlare ;) |
16:26 |
StarBlessed |
LOL! You can do that on opencloud. |
16:26 |
sfan5 |
StarBlessed: I suggest using an OS thats not Windumb, Mac OS X or Linux |
16:26 |
DanDuncombe |
I have made 4 official releases of my camo mod in one day... This is getting a bit stupid |
16:26 |
Jordach |
FreeBSD |
16:26 |
sfan5 |
(makes it even more secure) |
16:26 |
sfan5 |
also not FreeBSD |
16:27 |
StarBlessed |
sfan5: I use Linux all round. |
16:27 |
Calinou |
how 'bout NetBSD |
16:27 |
* Calinou |
runs |
16:27 |
Calinou |
DanDuncombe: use a rolling release system |
16:27 |
sfan5 |
Calinou: how 'bout a pony |
16:27 |
Calinou |
just don't care about version numbers and upload changes as you make them |
16:27 |
Calinou |
like I do for my mods |
16:27 |
DanDuncombe |
Calinou: what is a 'rolling release system'? |
16:27 |
StarBlessed |
Im using Xen 6.1 as a host. and Debian 7.1 for all the servers. |
16:27 |
Jordach |
i prefer Debian 6... |
16:29 |
Jordach |
</lovabletroll> |
16:30 |
DanDuncombe |
Calinou: should I just update the Github for itand maybe post a comment saying 'update' |
16:30 |
Jordach |
http://forum.minetest.net/viewtopic.php?pid=101069#p101069 |
16:31 |
Calinou |
DanDuncombe: yes, use proper commit messages :p |
16:31 |
Calinou |
DanDuncombe: rolling release = you never use version numbers and stuff like that |
16:31 |
DanDuncombe |
So just... update. update. update. update. update. update. update. update. update. update. |
16:33 |
Calinou |
well, yeah |
16:33 |
Calinou |
people cloning the git repo can use "git pull" |
16:33 |
DanDuncombe |
Yep. |
16:33 |
Calinou |
and people who are too lazy to use it can just redownload the .zip |
16:34 |
Jordach |
I am more lazy; once downloaded -- i use it until it breals |
16:34 |
Jordach |
breaks* |
16:34 |
DanDuncombe |
Jordach: Thing is, I have more than doubled the number of nodes in my mod so you would be missing out on loads. |
16:35 |
* Jordach |
can say the same for moreblocks |
16:35 |
Jordach |
i used a super old versio |
16:35 |
DanDuncombe |
Why though? |
16:35 |
Jordach |
n before circular saw came in |
16:35 |
Jordach |
DanDuncombe, i dont know |
16:35 |
DanDuncombe |
WHY? |
16:35 |
DanDuncombe |
K |
16:36 |
Jordach |
i hate having to update mods everyday |
16:36 |
Jordach |
unless an update is mandatory; i wont update |
16:36 |
DanDuncombe |
By mandatory do you mean it won't work, full stop,without it? |
16:36 |
Jordach |
!g define mandatory |
16:36 |
MinetestBot |
Jordach: http://dictionary.reference.com/browse/mandatory |
16:36 |
Jordach |
DanDuncombe, read |
16:37 |
Jordach |
unless im forced to update, then no, i wont |
16:37 |
DanDuncombe |
So yeah 'obligatory' |
16:38 |
Jordach |
mhm |
16:38 |
DanDuncombe |
It's just,my camo mod, if you still use the first version you are missing out on: landmines, more camo netting, red/green/yellow camo blocks/stairs etc, one way glass. |
16:39 |
Jordach |
MINE TURTLE |
16:39 |
Jordach |
why dont we have this |
16:39 |
DanDuncombe |
Do you mean mining turtles? |
16:39 |
Jordach |
nope |
16:39 |
Jordach |
!g mine turtle |
16:39 |
MinetestBot |
Jordach: http://www.youtube.com/watch?v=DI5_sQ8O-7Y |
16:40 |
DanDuncombe |
Weird. |
16:41 |
DanDuncombe |
A very experimental mining turtle mod: http://forum.minetest.net/viewtopic.php?id=6291 |
16:42 |
Jordach |
DanDuncombe, mine turtle > mining turtle |
16:43 |
* Calinou |
puts a secondary mine on Jordach's head |
16:43 |
Calinou |
Jordach looks at DanDuncombe |
16:43 |
Calinou |
*mine explode* |
16:44 |
|
OldCoder joined #minetest |
16:44 |
* Jordach |
regenerates lost body parts |
16:44 |
* DanDuncombe |
respawns |
16:44 |
* Jordach |
eats fish and chips |
16:49 |
|
Peacock joined #minetest |
16:51 |
Kacey |
bbl possibly |
16:51 |
Jordach |
PilzAdam, http://forum.minetest.net/viewtopic.php?pid=101069#p101069 |
16:53 |
Jordach |
it begins. |
16:53 |
|
NekoGloop joined #minetest |
16:54 |
PilzAdam |
you seem to create new skins for upstream every few weeks, I guess Ill just wait for Sam IV |
16:54 |
Jordach |
Sam 4 |
16:54 |
Jordach |
lol |
16:54 |
Jordach |
PilzAdam, an artist has his likes dislijes |
16:54 |
Jordach |
likes* |
16:54 |
Jordach |
dis** |
16:54 |
Jordach |
Sam I was thrown together in an hour or so |
16:55 |
Jordach |
Sam II was made in 29 mins |
16:55 |
Jordach |
see the difference |
16:55 |
PilzAdam |
and Sam I was patched |
16:55 |
* Jordach |
takes Sam I outback and silently ends his misery |
16:55 |
Jordach |
goodbye, coke sniffer |
16:56 |
Calinou |
>implying Sam I sniffed coke |
16:56 |
|
MinetestBot joined #minetest |
16:57 |
Jordach |
git pull https://github.com/Jordach/minetest_game/samII |
16:57 |
Jordach |
Calinou, he had a beard, other shit which basically made him male |
16:57 |
Jordach |
Sam II was designed to fit better |
16:58 |
Jordach |
not to mention Sam I used noise and not shading |
16:58 |
Jordach |
Sam I (P) had shading + noise |
16:58 |
Jordach |
which made it sort of better and worse |
16:59 |
thexyz |
sfan5: why did you kick MasterBot? |
17:00 |
Jordach |
!voice |
17:00 |
Jordach |
sfan5, ^ |
17:00 |
Jordach |
now we need markv here to spam |
17:00 |
Jordach |
let's see how i handle this |
17:02 |
|
Jordach joined #minetest |
17:03 |
|
Jordach joined #minetest |
17:03 |
thexyz |
this ban list is irritating |
17:03 |
Jordach |
!voice |
17:03 |
thexyz |
why is "anal" in nickname banned? |
17:03 |
Jordach |
PilzAnal once turned up |
17:03 |
Jordach |
was funny |
17:03 |
thexyz |
you always ban funny things |
17:03 |
thexyz |
-( |
17:03 |
DanDuncombe |
How do people exit and rejoin so quickly? I have to type in the captcha |
17:03 |
Jordach |
not me, VanessaE probably did |
17:04 |
Jordach |
DanDuncombe, i use a real IRC client |
17:04 |
thexyz |
s/you/you guys/ |
17:04 |
Jordach |
namely hexchat |
17:04 |
Jordach |
!g hexchat |
17:04 |
MinetestBot |
Jordach: https://github.com/hexchat/hexchat |
17:05 |
Jordach |
reminder: i am always voiced; eg, so that if someone uses my nick, and doesnt login, you can tell it aint me |
17:06 |
PilzAdam |
!devoice Jordach |
17:06 |
Jordach |
/nudge PilzAdam |
17:06 |
* Jordach |
nudges PilzAdam |
17:07 |
PilzAdam |
noone is voice here |
17:07 |
Jordach |
noone, who the fuxxor is noone |
17:09 |
thexyz |
StarBlessed: what did you mean by "as close to fort knox as I can make em"? |
17:09 |
DanDuncombe |
Any more ideas of stuff to add? http://forum.minetest.net/viewtopic.php?id=6609 |
17:10 |
StarBlessed |
Locked down, and SSL certs where possible. |
17:10 |
StarBlessed |
Im still working on finishing up. |
17:11 |
PilzAdam |
StarBlessed, and of course Jordach shouting out the root password everywhere ;-) |
17:11 |
StarBlessed |
Yeah... He doesnt get root again. LOL |
17:13 |
thexyz |
StarBlessed: you mean, like, secure? |
17:14 |
StarBlessed |
Im trying, yes. |
17:15 |
StarBlessed |
I got d.viewskew an A rating. I got an A rating for mail.viewskew as well. Still working on the rest |
17:15 |
thexyz |
that ssl rating ain't that important |
17:16 |
thexyz |
well, keep trying |
17:16 |
|
proller joined #minetest |
17:17 |
thexyz |
StarBlessed: I'd suggest: 1) remove apache 2) remove PHP 3) perfect forward secrecy |
17:17 |
thexyz |
also, remove debian and install gentoo hardened |
17:19 |
StarBlessed |
thexyz: No. 1) I dont have the time for Gentoo. I used to use it, dont anymore. 2) Apache is the industry standard. Ill work with it while it is. 3) PHP is still the best opensource platform for dynamic CMS systems with available support. |
17:19 |
StarBlessed |
By your reckoning, I should just pull down my server all together. |
17:19 |
StarBlessed |
Perfect secrecy |
17:19 |
Kray |
nginx is industry standard |
17:20 |
StarBlessed |
Im sorry. |
17:20 |
StarBlessed |
No NGINX is a GROWING platform, Apache2 still has the market share. |
17:20 |
Kray |
nope |
17:21 |
StarBlessed |
Wanna re think that? http://news.netcraft.com/archives/2013/04/02/april-2013-web-server-survey.html |
17:21 |
Kray |
nope http://w3techs.com/diagram/market_technology/ws-nginx |
17:21 |
thexyz |
nginx is better, yeah |
17:21 |
thexyz |
there was also this funny thing |
17:22 |
thexyz |
http://en.wikipedia.org/wiki/TRESOR |
17:23 |
StarBlessed |
Kray: You'r results are not comprehensive. |
17:23 |
StarBlessed |
You're* |
17:23 |
StarBlessed |
Not only that, there's no historical data |
17:23 |
StarBlessed |
also NGINX is stated as being used for HIGH VOLUME sites. |
17:24 |
StarBlessed |
not MOST sites |
17:24 |
Kray |
high volume sites are "the industry" |
17:24 |
StarBlessed |
To be honest, if you want to go there, then use lighttpd |
17:24 |
Kray |
"my kitten websites" are not |
17:24 |
StarBlessed |
Google and Youtube use a fork of it |
17:24 |
|
Calinou joined #minetest |
17:25 |
StarBlessed |
The "Industry Standard" is not based on what you develop on for a large business. Its the global market share of web servers. Unfortunately, Apache still is installed on the vast majority of servers. |
17:26 |
Calinou |
"industry standard" is meaningless |
17:26 |
Calinou |
if I followed them, I'd be using windows 7 |
17:26 |
Calinou |
and photoshop, and office |
17:26 |
Kray |
so, I set up huge amount of random web servers with nginx that don'r really do anything |
17:26 |
Kray |
and nginx is "industry standard"? |
17:27 |
Calinou |
nginx is generally faster than apache, so why not use it? |
17:27 |
Calinou |
when you don't need apache's features |
17:28 |
Kray |
nginx has some pretty hilarious optimizations |
17:28 |
Kray |
it parses request headers as a state machine |
17:28 |
Kray |
and first thing it does is to check is the second byte 'E' |
17:28 |
Calinou |
why is that bad? |
17:29 |
StarBlessed |
You know what? Scr3w the whole thing. Ill use what Im most comfortable with. You can be as thankless as you please. Typical argumentative junk. Feel better now? you just won an argument on the internet. Congratulations. Has your pen1s grown? Has your ego been stroked? No one actually asked your opinion in the first place. Its no wonder people get pi55ed at this place. Try and be helpful and you get idiots that just ruin everything. |
17:29 |
StarBlessed |
Well done you. Here. Have a cookie. |
17:29 |
Kray |
after that it only needs to check is the first byte 'G', 'H' or 'D' |
17:29 |
Kray |
and in this order |
17:30 |
Calinou |
StarBlessed: tip: putting two spaces between sentences is incorrect :P |
17:30 |
Calinou |
StarBlessed: we don't have swear filter here, iirc :P |
17:30 |
sfan5 |
Jordach: try !op now |
17:30 |
StarBlessed |
Calinou: Putting two spaces between sentences is correct queens english |
17:30 |
Kray |
but queens english is not industry standard |
17:30 |
Calinou |
lol |
17:30 |
Calinou |
it looks worse, IMO |
17:30 |
|
daswort joined #minetest |
17:31 |
thexyz |
StarBlessed: you said it's secure |
17:32 |
StarBlessed |
Fine. Im outta here. Fuck you AND your mate. Ive had enough of this fuckin crowd. Kray, youre a dick. Plain and simple. Calinou : Dont care. Fuck you anyway. |
17:32 |
|
StarBlessed left #minetest |
17:32 |
Kray |
ok |
17:32 |
thexyz |
that was too fast |
17:32 |
thexyz |
why is he mad? |
17:33 |
thexyz |
inb4 another "shitty community" topic |
17:33 |
* Calinou |
upgrades their latest xorg supported version to 1.15 |
17:34 |
* Calinou |
builds mini-sentry on minetest forums |
17:35 |
Peacock |
lol @ arguement. It's like the special olympics in here |
17:35 |
Calinou |
argumenting gets people nowhere |
17:35 |
Calinou |
and people still do it 8) |
17:36 |
Peacock |
and everyone's retarded lol |
17:39 |
Jordach |
!op,op,op,op |
17:40 |
thexyz |
why do you !op? |
17:40 |
kahrl |
oppa Jordach style |
17:40 |
Jordach |
!op |
17:40 |
Peacock |
sorry, I think asspie is the PC term now |
17:40 |
Jordach |
!deop |
17:41 |
Peacock |
though i don't see the difference |
17:43 |
|
gin_xi joined #minetest |
17:48 |
DanDuncombe |
zWhy |
17:49 |
DanDuncombe |
Why does the skyblock server take so long to load? |
17:49 |
Calinou |
because it doesn't use remote_media? :P |
17:50 |
DanDuncombe |
Oh well. |
17:50 |
DanDuncombe |
Is there a way of seeing how many downloads a mod has on Github? |
17:51 |
PilzAdam |
yes, your mod has 0 :-p |
17:51 |
DanDuncombe |
I mean seriously |
17:52 |
Calinou |
there isn't |
17:52 |
DanDuncombe |
Oh well. |
17:52 |
DanDuncombe |
I wonder why |
17:52 |
Jordach |
Topic Views / Topic Posts = Total Downloads |
17:53 |
Calinou |
lol |
17:54 |
Jordach |
it's actually quite accurate |
17:56 |
DanDuncombe |
Well, it gave me 60 for my instabuild 4.0 mod, whereas mediafire says 98 |
18:02 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=101093#p101093 |
18:02 |
PilzAdam |
Calinou, ^ |
18:03 |
Calinou |
\o/ ten dollars richer |
18:03 |
thexyz |
i was right |
18:04 |
thexyz |
yay |
18:04 |
thexyz |
http://forum.minetest.net/search.php?action=show_user_posts&user_id=5137 |
18:04 |
Peacock |
lol hope it was worth it (winning) |
18:05 |
thexyz |
now this guy gives his services to community, community starts using them and then he just quits |
18:05 |
thexyz |
that's quite unreliable |
18:05 |
PilzAdam |
thexyz, wanna quit too? |
18:06 |
PilzAdam |
;-) |
18:06 |
Peacock |
? you complained about his services |
18:06 |
Peacock |
what did you expect? lol |
18:06 |
thexyz |
I didn't |
18:06 |
thexyz |
i just whined a bit about "security" |
18:06 |
Peacock |
well, you shouldn't complain about a free lunch |
18:07 |
Peacock |
just don't use it lol |
18:07 |
thexyz |
why shouldn't I complain? |
18:07 |
PilzAdam |
starblessed tends to see every argument as a personal attack |
18:07 |
Peacock |
because this happens |
18:07 |
PilzAdam |
he did it several times now |
18:07 |
thexyz |
well that's his problem |
18:07 |
thexyz |
don't complain about minetest bugs then |
18:07 |
Calinou |
which minetest bugs? |
18:08 |
thexyz |
you can hurt our developers' feelings |
18:08 |
PilzAdam |
there are no bugs in Minetest |
18:08 |
thexyz |
see? |
18:08 |
PilzAdam |
Calinou, ^^^ something for your signature ;-) |
18:08 |
thexyz |
that's true assuming you were talking about mobs |
18:09 |
DanDuncombe |
Do dropped items collide with nodes? |
18:09 |
DanDuncombe |
Dammit! stupid question... |
18:09 |
Peacock |
bugs > security |
18:09 |
Peacock |
but wtv lol |
18:09 |
PilzAdam |
"what the vuck" |
18:10 |
Peacock |
wtv = whatever |
18:10 |
PilzAdam |
w/e = whatever |
18:10 |
Peacock |
perhaps where you're from |
18:10 |
Calinou |
w/e is whatever, usually |
18:10 |
Peacock |
here people text 'wtv' |
18:11 |
Calinou |
in soviet russia, wtv texts people |
18:12 |
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webdesigner97 joined #minetest |
18:12 |
Peacock |
in soviet russia, excess flood quits you |
18:13 |
webdesigner97 |
starblessed blanks out topics |
18:13 |
Peacock |
is known :p |
18:13 |
Peacock |
see log ^ |
18:14 |
webdesigner97 |
i tried to follow what happended, but i don't understand... |
18:14 |
|
PenguinDad joined #minetest |
18:14 |
PilzAdam |
<PilzAdam> starblessed tends to see every argument as a personal attack |
18:15 |
webdesigner97 |
ah, ok |
18:15 |
Peacock |
though what was the point of having the argument lol |
18:16 |
webdesigner97 |
I really hate it when people create topics on the forum for telling us that they quit -.- |
18:17 |
Peacock |
sticky thread? |
18:17 |
Peacock |
'Arrivals & Departures' |
18:17 |
webdesigner97 |
why not? lol :D |
18:17 |
thexyz |
there was no argument |
18:18 |
PilzAdam |
btw, thexyz, move the topic to offtopic |
18:18 |
sfan5 |
PilzAdam: moved i |
18:18 |
sfan5 |
*it |
18:22 |
webdesigner97 |
but ok, back to minetest. While working on my fireplus mod, I thought that it would be useful if modders could stop ABMs. Maybe minetest.register_abm() could return some kinf of handler (like minetest.sound_play()). Then we could stop an ABM with something like minetest.unregister_abm(handler) |
18:22 |
PilzAdam |
why not just a flag that stops it in the function? |
18:23 |
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18:23 |
webdesigner97 |
with a variable? |
18:23 |
PilzAdam |
yes |
18:23 |
PilzAdam |
celeron56, change your nick pls |
18:24 |
Jordach |
or expect kick |
18:24 |
Jordach |
oh haha |
18:24 |
webdesigner97 |
should be possible too... |
18:25 |
webdesigner97 |
the problem is that I want to override the ABMs in the fire mod |
18:26 |
PilzAdam |
you can simply have function func1(), say action = func1 in the ABM definition and override func1 in other code then |
18:26 |
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PilzBunny left #minetest |
18:26 |
webdesigner97 |
overriding functions is possible? |
18:26 |
DanDuncombe |
If I have items inside a node they seem to override the node's selection box. Is there any way of avoiding this? |
18:26 |
PilzAdam |
of course |
18:26 |
DanDuncombe |
How? |
18:27 |
PilzAdam |
http://lua.org/pil/ |
18:27 |
webdesigner97 |
wow, didnt know that :D |
18:27 |
PilzAdam |
DanDuncombe, not everyone here is talking to you :-) |
18:27 |
PenguinDad |
PilzAdam: I have the book :P |
18:28 |
webdesigner97 |
lol |
18:28 |
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VanessaE|BDSM joined #minetest |
18:28 |
PilzAdam |
VanessaE|BDSM (~celeron56192.69.209.59) |
18:29 |
VanessaE|BDSM |
you need happy ending? $ |
18:29 |
sfan5 |
BDSM = Bunny deletes shitty Modules ? |
18:29 |
PilzAdam |
banhammer incoming |
18:29 |
sfan5 |
!mute VanessaE|BDSM |
18:29 |
|
VanessaE|BDSM was kicked by thexyz: VanessaE|BDSM |
18:30 |
sfan5 |
:/ |
18:30 |
DanDuncombe |
Is the unknown item thing an actual item?if so what is it called? |
18:30 |
sfan5 |
!unmute VanessaE|BDSM*!*@* |
18:30 |
PilzAdam |
<DanDuncombe> Dammit! stupid question... |
18:30 |
Jordach |
!ban VanessaE|BDSM |
18:30 |
thexyz |
guys, can you stop? |
18:30 |
sfan5 |
Jordach: ... |
18:30 |
sfan5 |
!unban VanessaE|BDSM |
18:30 |
sfan5 |
thexyz: yes |
18:31 |
PilzAdam |
DanDuncombe, thx for this epic quote :D |
18:31 |
DanDuncombe |
errm... |
18:31 |
sfan5 |
haha |
18:31 |
webdesigner97 |
:D |
18:31 |
DanDuncombe |
what is it? |
18:31 |
PenguinDad |
:) |
18:31 |
Peacock |
did someone just offer their "services"? lol |
18:31 |
DanDuncombe |
why is everyone smiling? |
18:32 |
DanDuncombe |
:0 |
18:32 |
webdesigner97 |
gtg... see you ;) |
18:32 |
Peacock |
this place is weird |
18:32 |
PenguinDad |
Bye |
18:32 |
|
PenguinDad left #minetest |
18:32 |
thexyz |
irc logs think that PHP means "pansies hate perl" |
18:33 |
DanDuncombe |
Is the unknown item thing an actual item?if so what is it called? |
18:33 |
sfan5 |
:D |
18:33 |
DanDuncombe |
Is the unknown item thing an actual item?if so what is it called? |
18:33 |
DanDuncombe |
Please? |
18:33 |
PilzAdam |
thexyz, IRC logs think that mintest is still at celeron55/minetest |
18:33 |
PilzAdam |
can you fix that already? |
18:33 |
sfan5 |
DanDuncombe: it is not an item because the game doesn't know which one it is |
18:33 |
DanDuncombe |
Okay. |
18:34 |
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18:34 |
thexyz |
PilzAdam: you should've reported it earlier |
18:34 |
PilzAdam |
it was reported for months on -dev |
18:35 |
DanDuncombe |
Random crate mod I just made. To use: punch to open, throw items in, punch to close. To retrieve items, open and punch items. https://www.dropbox.com/s/bdtyv7znqio2ogm/crate%20mod.zip |
18:35 |
MinetestBot |
GIT: RealBadAngel commited to minetest/minetest: Add set_breath and get_breath to lua API. d19c8b815d 2013-07-20T11:34:11-07:00 http://git.io/yARUBQ |
18:36 |
thexyz |
PilzAdam: to whom? |
18:36 |
thexyz |
anyway, fixed now |
18:36 |
thexyz |
I probably was sleeping then |
18:36 |
thexyz |
sorry |
18:37 |
|
bobvdiv joined #minetest |
18:37 |
DanDuncombe |
Woops, just typed this: /giveme default:voal_lump |
18:37 |
thexyz |
we should make the guy who owns minetest.com create a redirect |
18:38 |
thexyz |
we should also redirect wiki.minetest.com to .net |
18:39 |
thexyz |
ow shit what've they done to it |
18:39 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Make range of tools configureable cba90d4441 2013-07-20T11:37:59-07:00 http://git.io/feKvQA |
18:40 |
kahrl |
thexyz: well, move the content to wiki.minetest.net first |
18:41 |
thexyz |
kahrl: is anything important missing? |
18:41 |
bobvdiv |
I am trying to reduce cornernote critters mod because my pc aint that great, but I cant figure out how to limit in the config. |
18:41 |
kahrl |
I don't know but for example http://wiki.minetest.com/wiki/Item_codes |
18:42 |
thexyz |
oh, well, probably |
18:42 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Add liquid_range to nodedef 413f0d0353 2013-07-20T11:41:17-07:00 http://git.io/otdhhA |
18:43 |
thexyz |
I still think we need a separate namespace for each mod |
18:43 |
thexyz |
yeah, you're right, some pages are missing |
18:44 |
kahrl |
some historical stuff like http://wiki.minetest.com/wiki/Map_Generator_Evolution |
18:45 |
DanDuncombe |
Is there any way of making a node take on the textures of whatever you right-click it with? |
18:45 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Add an option to disable object <-> object collision for Lua entities 8cae659786 2013-07-20T11:43:11-07:00 http://git.io/ttBTsw |
18:47 |
DanDuncombe |
Who like the crate mod I just made :) |
18:48 |
DanDuncombe |
I bet no-one looked at it :) |
18:48 |
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Calinou joined #minetest |
18:51 |
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BlockMen joined #minetest |
18:52 |
DanDuncombe |
http://forum.minetest.net/viewtopic.php?id=6626 |
18:53 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=101103#p101103 |
18:53 |
Calinou |
come on, we need facedir_fixed_texture |
18:54 |
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18:55 |
PilzAdam |
away nicks suck |
18:55 |
Calinou |
<redroid> DanD|away was silenced with some zombies by Calinou who demanded 1 million^W billion dollars! |
19:00 |
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RadiumCat joined #minetest |
19:07 |
Calinou |
cool, you can now change item range per tool :D |
19:08 |
Calinou |
RealBadAngel, can you add a facedir_fixed_texture while you're at it? :> |
19:10 |
DanDuncombe|gone |
How long until support for .x as nodes is possible? |
19:10 |
RealBadAngel |
Calinou, i will try to post tommorow lighting fix for facedir |
19:11 |
RealBadAngel |
and will take a look what i can do with textures |
19:11 |
Calinou |
that is a start, but when I say facedir_fixed_texture, I mean, something that lets the nodes rotate (facedir) but the textures never rotate |
19:11 |
Calinou |
this is useful for quite a lot of things |
19:12 |
RealBadAngel |
youre partially right |
19:12 |
RealBadAngel |
you mean textures rotated old way |
19:12 |
RealBadAngel |
old facedir also rotated textures |
19:13 |
RealBadAngel |
check mapblock_mesh.cpp before 6d commit |
19:13 |
Calinou |
no, not before 6d commit |
19:13 |
Calinou |
chests still had their textures rotated with facedir |
19:13 |
RealBadAngel |
wanna bet? |
19:14 |
Calinou |
by facedir_fixed_texture, I want a facedir that *never* rotates any textures |
19:14 |
Calinou |
so that you can use it for stairs+ nodes well |
19:14 |
RealBadAngel |
hmm, i can do that |
19:15 |
RealBadAngel |
i will add just extra flag to byte that facedir uses |
19:15 |
kahrl |
param2? |
19:15 |
DanDuncombe |
How long until support for .x as nodes is possible? |
19:15 |
sfan5 |
DanDuncombe: stop spammin |
19:16 |
DanDuncombe |
Sorry but no-one answered it |
19:16 |
RealBadAngel |
sooner or later, who knows |
19:16 |
sfan5 |
that doesn't allow you to ask it again |
19:17 |
kahrl |
RBA, I think the proposal was actually to set it in paramtype2 and not per-node in param2 |
19:17 |
DanDuncombe |
Does it mean we could have nodes with true curves and stuff (hopeful) |
19:17 |
RealBadAngel |
kahrl, ah yes, indeed |
19:18 |
RealBadAngel |
so i will make 3 possible texturing ways |
19:18 |
sfan5 |
DanDuncombe: yes |
19:18 |
DanDuncombe |
To texture a node which is a 3d model how would you work out the net for the texture to be spread over? |
19:18 |
RealBadAngel |
full 6d rotation, fixed - no rotation at all, old style - as old facedir |
19:19 |
DanDuncombe |
Like, Minecraft skins are a net for a texture. |
19:19 |
Calinou |
DanDuncombe, UV Unwrap |
19:19 |
kahrl |
is old style facedir needed for anything? |
19:19 |
RealBadAngel |
you have to texture object in blender for example |
19:19 |
Calinou |
you make an UV map by marking a seam on the model |
19:20 |
Calinou |
kahrl, how is the old style facedir? |
19:20 |
RealBadAngel |
kahrl, the stairs mentioned |
19:20 |
RealBadAngel |
nodebox can be upside down, but texture box will be the same as full node |
19:20 |
RealBadAngel |
so textures will fit |
19:20 |
Calinou |
ah, no flipping? |
19:21 |
DanDuncombe |
Hoe to mark a seam and do the uv map? I have only ever texture mapped spheres. |
19:21 |
RealBadAngel |
look on youtube for video explainin it |
19:21 |
RealBadAngel |
i learned it this way |
19:21 |
RealBadAngel |
"how to properly map sphere in blender" |
19:21 |
RealBadAngel |
or something like that |
19:22 |
Calinou |
mapping a sphere is very easy |
19:22 |
Calinou |
marking a complex object is complex |
19:22 |
kahrl |
RealBadAngel: huh, how is that different from current facedir |
19:23 |
RealBadAngel |
this is 0-3 - old facedir |
19:23 |
DanDuncombe |
Just realised the window of the doors in my camo mod is slightly shifted to the left... oh well. |
19:23 |
kahrl |
RealBadAngel: how can it be upside down? |
19:24 |
RealBadAngel |
hold on |
19:25 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L675 |
19:25 |
RealBadAngel |
0-3 this is old facedir |
19:26 |
RealBadAngel |
20-23 will be node turned upside down |
19:26 |
RealBadAngel |
entries in table are face,rotation of tile |
19:27 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: Bump protocol version 46d1d70e4c 2013-07-20T12:25:21-07:00 http://git.io/NJqY9w |
19:27 |
RealBadAngel |
now when you have rotated nodebox, for example stairs |
19:27 |
RealBadAngel |
you can see that textures will be also rotated |
19:28 |
RealBadAngel |
with old system it was different, we predefined rotated nodebox, but textures were applied like on non-rotated one |
19:28 |
RealBadAngel |
same as on regular node |
19:29 |
RealBadAngel |
thats why textures on regular nodes sometimes wont match those on nodes |
19:30 |
RealBadAngel |
shit, rotated nodes vs regular nodes |
19:30 |
PilzAdam |
yes |
19:30 |
kahrl |
RealBadAngel, and why doesn't facedir_fixed_texture solve that problem? |
19:31 |
RealBadAngel |
because regular node have also some rotations |
19:31 |
PilzAdam |
yes, sfan5's latest AFAIK |
19:31 |
kahrl |
err, what rotations? |
19:31 |
sfan5 |
PilzAdam: now I need to make a new build again |
19:31 |
RealBadAngel |
define a node that has some irregular texture on each face and see |
19:32 |
PilzAdam |
sfan5, I can do one too |
19:32 |
kahrl |
what's an irregular texture? |
19:32 |
RealBadAngel |
not a box of one colour ;) |
19:32 |
sfan5 |
PilzAdam: nah, already started my script |
19:32 |
RealBadAngel |
make a dot somwhere |
19:32 |
RealBadAngel |
you will see that texture is rotated for each face |
19:33 |
kahrl |
I just put down a bookshelf and the textures are not rotated |
19:34 |
RealBadAngel |
are you sure? :) |
19:35 |
Calinou |
bookshelves aren't facedir |
19:35 |
kahrl |
100*(1+epsilon) % |
19:35 |
RealBadAngel |
read pre-6d mapblock mesh |
19:35 |
kahrl |
Calinou: we were talking about regular nodes |
19:37 |
RealBadAngel |
gtg, cya |
19:54 |
|
pitriss joined #minetest |
19:55 |
pitriss |
Hi all. Please can anyone help me? I need to explain how I can switch rail-switch with buttons, switches etc.. |
19:56 |
Calinou |
pitriss, which mods do you use? |
19:56 |
nalkri |
He's on LandRush, so all them |
19:56 |
nalkri |
o/ pitriss |
19:56 |
pitriss |
nalkri: Heya:) |
19:56 |
|
LandMiner joined #minetest |
19:57 |
Calinou |
put the button/switch next to a t-junction? |
19:57 |
LandMiner |
wasuuuuuuuuuuuuuuuuuup |
19:57 |
nalkri |
You could use pistons to push them around |
19:57 |
pitriss |
Calinou: i will try that..:) |
19:59 |
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Roukoswarf-M joined #minetest |
20:03 |
Calinou |
since when do you use windows? :P |
20:04 |
pitriss |
Calinou: Probably not working or I'm doing something in wrong way:) |
20:08 |
pitriss |
Calinou: Nope.. I'm using debian for 7 years:D |
20:09 |
pitriss |
(if that was for me) |
20:09 |
Calinou |
talking to john_minetest |
20:12 |
|
neko259 joined #minetest |
20:13 |
Calinou |
and you say ubuntu is bad? :phoronix rolleyes: |
20:14 |
|
DabDuncombe joined #minetest |
20:15 |
DanDuncombe |
Kubuntu is better |
20:15 |
DanDuncombe |
I can only run Windows for around 2 hours before it crashes and I have to reboot. |
20:16 |
* VanessaE |
looks at the scrollback log..... tl;dr |
20:16 |
VanessaE |
hi all. |
20:16 |
Calinou |
hi |
20:16 |
VanessaE |
I see someone decided to make a bunch of noise |
20:16 |
DanDuncombe |
Really? |
20:16 |
Calinou |
someone = fglrx user |
20:16 |
DanDuncombe |
Oh |
20:16 |
Calinou |
:> |
20:17 |
DanDuncombe |
Does anyone have any more .we that I could use? https://forum.minetest.net/viewtopic.php?id=6221 |
20:17 |
DanDuncombe |
Preferably not modded |
20:18 |
|
Menche joined #minetest |
20:18 |
VanessaE |
heh |
20:18 |
VanessaE |
Calinou: no worse than certain nv users ;) |
20:19 |
Calinou |
>2013 >nv |
20:19 |
Calinou |
nv is dead since 2010 and never offered any kind of 3D accel :P |
20:20 |
DanDuncombe |
WHat do you guys and girls think about irradiation of food? https://forum.minetest.net/viewtopic.php?id=6626 |
20:21 |
VanessaE |
Calinou: nv as in nvidia, not that old-ass driver :) |
20:22 |
* Calinou |
attempts mixing the "do you like MLP" and "irradiation - good or bad" topics |
20:24 |
* DanDuncombe |
doesn't want his topic mixed with 'My little pony' |
20:26 |
DanDuncombe |
How do you change your realname |
20:27 |
DanDuncombe |
Are there any minetestmapper things Windows can run without external assistance? |
20:27 |
Calinou |
DanDuncombe, depends on your client |
20:27 |
Calinou |
for the real name |
20:27 |
DanDuncombe |
I am just using Mozilla Firefox |
20:28 |
Calinou |
this isn't an IRC client |
20:28 |
Calinou |
you're uqing qwebirc |
20:28 |
Calinou |
so you can't change your real name |
20:28 |
Calinou |
use a proper IRC client, such as HexChat: http://hexchat.org |
20:29 |
sfan5 |
DanDuncombe: your instabuild mod violates the AGPL license of WorldEdit |
20:29 |
sfan5 |
I may now sue you |
20:31 |
Calinou |
challenge them to a game of quake |
20:33 |
thexyz |
john_minetest: gentoo was created for it |
20:34 |
sfan5 |
john_minetest: from hand? |
20:34 |
* sfan5 |
failed at producing an initrd from hand |
20:34 |
Calinou |
that's what she said |
20:34 |
sfan5 |
"took an existing initrd" |
20:34 |
* Calinou |
never got arch installed |
20:35 |
sfan5 |
Calinou: arch is easy to install |
20:35 |
Calinou |
lol nope |
20:35 |
Calinou |
it's 2013 |
20:35 |
sfan5 |
john_minetest: no |
20:35 |
Calinou |
[inception face] |
20:35 |
DanDuncombe |
sfan5: I got the code from the instacabin mod, not worldedit |
20:36 |
sfan5 |
john_minetest: umm... Have you tried to install ubuntu into your win partition? |
20:36 |
Calinou |
do your partitioning by hand :P |
20:36 |
Calinou |
tip: dual booting is so 2009 |
20:37 |
Calinou |
it is |
20:37 |
Calinou |
you are free to use another theme or DE |
20:39 |
BlockMen |
ubuntu sucks :P |
20:39 |
Calinou |
no u |
20:39 |
nalkri |
Is there an OS that doesn't suck? |
20:39 |
nalkri |
I'd like to install that please |
20:39 |
* BlockMen |
thinks Calinou sucks ubuntu :P |
20:42 |
VanessaE |
nalkri: they all suck, in different ways. choose your poison :) |
20:43 |
nalkri |
VanessaE: that's what I thought, but I wasn't about to turn up the chance of finding one that didn't :) |
20:43 |
nalkri |
Not that I can talk, I'm on Windows currently |
20:43 |
Yepoleb |
D: |
20:43 |
Megaf_ |
/ban to ban but how to unban? |
20:44 |
nalkri |
With /mode #channel -b <mask> |
20:44 |
Calinou |
he maybe means in-game |
20:45 |
VanessaE |
nalkri: well the least sucky, if you don't want to have to play "uber admin" all the time, would probably be Linux Mint (I think it's at v15 now) |
20:45 |
nalkri |
Oh, I'm a moron, sorry |
20:45 |
nalkri |
VanessaE: that's an Ubuntu derivative, right/ |
20:45 |
Calinou |
mint has big delays from ubuntu, especially Xfce edition, quite a showstopper for me |
20:45 |
Calinou |
yes |
20:45 |
VanessaE |
nalkri: yes |
20:45 |
Calinou |
this is why I use xubuntu, no delay from ubuntu release |
20:45 |
nalkri |
I'll avoid it then, for personal reasons |
20:45 |
Calinou |
inb4 amazon hatred |
20:46 |
Yepoleb |
i use ubuntu with mint packet sources |
20:46 |
VanessaE |
nalkri: it's supposed to be Ubuntu without the bullshit, I guess. If that won't work, try straight debian :) |
20:46 |
Calinou |
Yepoleb, WTF? |
20:46 |
* pehjota |
uses Debian testing. |
20:46 |
nalkri |
Last time I used Ubuntu it had broken and ancient SBCL |
20:46 |
VanessaE |
(debian sid here) |
20:46 |
Calinou |
VanessaE, kubuntu, lubuntu and xubuntu are also bullshit-free |
20:46 |
VanessaE |
Calinou: true |
20:46 |
Calinou |
SBCL? |
20:46 |
Yepoleb |
it works perfectly |
20:46 |
nalkri |
Steele Bank Common Lisp |
20:47 |
Calinou |
too bad ubuntu isn't rolling release :/ only a few software is, right now |
20:47 |
VanessaE |
nalkri: if you want bleeding edge, debian unstable pretty much has that |
20:47 |
Calinou |
it's much easier to manage if well done :P |
20:47 |
Calinou |
VanessaE, once I ran debian sid in virtualbox, in late 2012, I had... 3.2 kernel |
20:47 |
nalkri |
VanessaE: I'll probably try Debian next time I play with Linux |
20:47 |
VanessaE |
(but of course you know the risks of staying that current) |
20:47 |
Calinou |
debian testing isn't better either, it also had 3.2 kernel at the same time |
20:48 |
Calinou |
and sid is known to be broken quite often |
20:48 |
VanessaE |
Calinou: sid has 3.9 now. |
20:48 |
VanessaE |
of course, I don't update that often, so.. |
20:48 |
Calinou |
it also didn't have xfce 4.10 until ~may 2013 |
20:48 |
nalkri |
Though the next time I try Linux will be with necromancy and Minetest in mind... |
20:48 |
Calinou |
while xubuntu had xfce 4.10 since... october 2012 |
20:49 |
Yepoleb |
i can't use half of the distros because of uefi |
20:50 |
Yepoleb |
i tried installing efi grub multiple times and failed |
20:50 |
pehjota |
Debian unstable is only slightly out-of-date (e.g. Linux 3.2 and Xfce 4.8) once every two years, during a freeze. |
20:50 |
pehjota |
Oh, Calinou quit. |
20:51 |
Yepoleb |
is it rolling release? |
20:52 |
pehjota |
Yepoleb: Debian testing and unstable basically are, yes. Once every two years, testing freezes and stable is branched from it. |
20:53 |
* ShadowNinja |
got UEFI GRUB working. :-) |
20:53 |
Yepoleb |
TELL ME HOW! |
20:54 |
ShadowNinja |
https://wiki.archlinux.org/index.php/Beginners%27_Guide#GRUB_2 |
20:55 |
Yepoleb |
don't you have to update after stable has been released |
20:55 |
Yepoleb |
i tried that, but it messed up everything |
20:56 |
ShadowNinja |
I had to manually add a boot line using the UEFI shell. |
20:56 |
Yepoleb |
HOW? |
20:57 |
ShadowNinja |
https://wiki.archlinux.org/index.php/Unified_Extensible_Firmware_Interface#bcfg |
20:58 |
Yepoleb |
thanks |
20:58 |
ShadowNinja |
You're welcome. :-) |
20:59 |
Yepoleb |
where should i install grub mbr, if the setup requires it? |
21:01 |
ShadowNinja |
MBR? I don't know. I used GPT. |
21:01 |
Yepoleb |
me too, but some distributions want to install it |
21:03 |
ShadowNinja |
Well I am only running Arch on this computer. I didn't bother with compatability with other OSes. |
21:04 |
Yepoleb |
would you make me an arch user? |
21:04 |
pehjota |
Yepoleb: Update Debian testing/unstable after a stable release? Yeah, just wait a month or two after the release to update. Lots of things get uploaded right after a release, so just give it time to settle down and stabilize a bit before updating. |
21:06 |
ShadowNinja |
No... I won't make you one. But if you are interested in it you can read the beginners guide and try it in a VM. |
21:09 |
Yepoleb |
is there a big difference between arch and manjaro? |
21:11 |
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21:11 |
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jemadux joined #minetest |
21:29 |
ShadowNinja |
Yepoleb: IIRC it adds a GUI and it's own repos. |
21:29 |
|
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21:37 |
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21:44 |
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DanDuncombe joined #minetest |
21:55 |
Peacock |
im noticing a pattern where griefers sign in as Guest####, is there any way to autobahn these? |
21:56 |
DanDuncombe |
They should stop Minetest giving people names like GuestXXX aoutomatically |
21:56 |
Peacock |
I prefer it, griefers are too lazy to chose a name on my server |
21:56 |
Peacock |
easy to figure out |
21:57 |
VanessaE |
Peacock: just don't grant interact by default |
21:57 |
VanessaE |
easiest way to control griefers |
21:57 |
Peacock |
how boring |
21:57 |
Peacock |
besides i think creative servers have it on by default? |
21:57 |
VanessaE |
people can just ask you when they sign on, or on your forum thread, etc. |
21:57 |
VanessaE |
mine doesn;'t. |
21:57 |
VanessaE |
-; |
21:57 |
PilzAdam |
Jordach, http://mg.viewskew.com/u/starblessed/m/minecraft-test/ I want that with Sam |
21:58 |
Peacock |
but is it on by default on creative? 'cuz i didn't grant it for nobody and everyone can build fine lol |
21:58 |
Menche |
did you set default_privs? |
21:58 |
Jordach |
PilzAdam, you knew i was here?!?! |
21:58 |
Peacock |
which file? |
21:58 |
Menche |
add default_prvis to minetest.conf |
21:58 |
PilzAdam |
Jordach, hm? |
21:58 |
Menche |
set it to something like "shout, fast" |
21:58 |
Peacock |
ahh in the conf file, thanks :-) |
21:59 |
Menche |
and leave out "interact" |
21:59 |
Peacock |
i was looking at map_meta |
21:59 |
DanDuncombe |
lol |
21:59 |
Jordach |
PilzAdam, i was playing the xbox and changed tab to #minetest |
22:00 |
PilzAdam |
http://mg.viewskew.com/u/pilzadam/m/wooden-town/ |
22:00 |
PilzAdam |
^ I was bored |
22:00 |
DanDuncombe |
Neat |
22:00 |
Jordach |
PilzAdam, did you build that |
22:00 |
PilzAdam |
yes |
22:03 |
pehjota |
PilzAdam: Are those all furnished? |
22:03 |
PilzAdam |
not yet |
22:04 |
PilzAdam |
I thought about some kind of server area, each player gets one hut where a furnace, a chest and some basic materials are |
22:04 |
PilzAdam |
*server start area |
22:06 |
PilzAdam |
I wonder if its worth to write a mod that sets players as owner |
22:07 |
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22:07 |
mitori |
hey, what's up everybody |
22:07 |
mitori |
is there anyone out here? |
22:08 |
mitori |
anybody else? i need some help with MT |
22:08 |
mitori |
i have this weird bug |
22:08 |
PilzAdam |
lemme guess |
22:08 |
PilzAdam |
the map is not saving? |
22:08 |
mitori |
lol, yes |
22:08 |
mitori |
have you seen the topic on forums? |
22:09 |
PilzAdam |
no ;-) |
22:09 |
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22:09 |
PilzAdam |
have you checked your debug.txt? |
22:09 |
mitori |
https://forum.minetest.net/viewtopic.php?id=6644 |
22:09 |
mitori |
what would I expect to see there? |
22:09 |
PilzAdam |
ask Menche |
22:09 |
VanessaE |
I wonder how many of these "map isn't saving" folks either put their minetest folder somewhere where they don't (as a regular user) have write access, or who are trying to run the game directly from the zip or whatever |
22:09 |
Menche |
? |
22:09 |
PilzAdam |
he had a problem with a corrupted file inside the word |
22:09 |
PilzAdam |
*world |
22:09 |
VanessaE |
(I assume mitori is not one of those folks) |
22:10 |
PilzAdam |
VanessaE, does builtin load if you run it from zip? |
22:10 |
mitori |
i thought i was the dropbox problem |
22:10 |
VanessaE |
PilzAdam: dunno. |
22:10 |
mitori |
turned out that i was wrong |
22:10 |
VanessaE |
I assume windows treats a zip as a virtual fs, so I would guess it would load it |
22:11 |
mitori |
and i have write access to write everythere. excpet maybe windows folder |
22:11 |
Menche |
my server has an empty map_meta.txt |
22:11 |
PilzAdam |
IIRC env_meta.txt or map_meta.txt or something is corrupted, and minetest writes this only to info- or verobsestream |
22:11 |
Menche |
that is the problem |
22:11 |
mitori |
but hte thing is |
22:11 |
mitori |
PilzAdam, it happens in many worlds |
22:11 |
Menche |
is there anything in the map_meta.txt file? |
22:11 |
mitori |
in ANY world |
22:11 |
PilzAdam |
do you have space on your hardrive left? |
22:11 |
Menche |
it should have the seed and [end_of_params] |
22:12 |
mitori |
a lot of it. |
22:12 |
|
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22:12 |
PilzAdam |
check the map_meta.txt of one of the corrupted worlds |
22:12 |
mitori |
what should be in there? |
22:13 |
Menche |
seed = (some big number) |
22:13 |
PilzAdam |
what Menche said |
22:13 |
Menche |
[end_of_params] |
22:13 |
PilzAdam |
since 0.4.5 (or similiar) also some mapgenparams, they are not required, though |
22:14 |
Menche |
the one from my world: http://gitorious.org/minetest_worlds_menche/server_world_1/blobs/raw/master/map_meta.txt |
22:15 |
mitori |
ok. seems it has fixed it. |
22:15 |
mitori |
but then |
22:15 |
mitori |
the question arouses |
22:15 |
PilzAdam |
I wonder why minetest clears all of them |
22:15 |
mitori |
why minetest creates corrupted worlds? |
22:15 |
pehjota |
mitori: Do you happen to know your world's seen (and mapgen parameters, if any)? |
22:15 |
pehjota |
s/seen/seed/ |
22:16 |
mitori |
i know mapgen params, but not the seed. i just deleted map_meta and it seems to have created a normal one |
22:16 |
Menche |
you'll get weird massive cliffs where new blocks are generated if the seed is changed |
22:16 |
mitori |
i know. |
22:16 |
mitori |
shikata ga nai. |
22:18 |
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22:18 |
mitori |
thanks for help |
22:18 |
Menche |
does having massive numbers of files in a single directory impact filesystem performance? |
22:18 |
pehjota |
Menche: It affects calls like open() in that directory. |
22:19 |
Menche |
specialties mod put 9199 files in my world folder |
22:19 |
Menche |
5 for each player |
22:20 |
ShadowNinja |
rm -rf ~/mods/specialties |
22:20 |
Menche |
each file contains a single number |
22:20 |
PilzAdam |
what a stupid mod |
22:20 |
* Menche |
revokes the modding license of whoever wrote that mod |
22:21 |
Jordach |
DAFUQ |
22:21 |
Jordach |
when did the forum go https? |
22:21 |
thexyz |
ehehe~ |
22:21 |
Menche |
wow, just noticed that |
22:22 |
Menche |
i guess that's good? |
22:22 |
VanessaE |
wow, didn't notice that before either |
22:22 |
Menche |
DanDuncombe: pleeease stop top-posting on the forums. it really breaks up the flow of the conversation. |
22:23 |
ShadowNinja |
Um... He writes to init.lua... |
22:23 |
DanDuncombe |
What do you mean top-posting? |
22:23 |
Menche |
when you reply to someone's post, you put your reply above the quote |
22:23 |
Jordach |
silly chrome: http://i.imgur.com/gtUxAlt.png |
22:23 |
DanDuncombe |
Og, goddammit. I keep forgetting. Old habits die hard... |
22:24 |
Jordach |
Menche, the only nag i have about mediafire is the space limit :P |
22:24 |
DanDuncombe |
What is the space limit you have? |
22:25 |
Jordach |
50gb free |
22:25 |
Jordach |
same as mega.co.nz |
22:25 |
DanDuncombe |
12 gb free is mine |
22:25 |
Menche |
medafire force-feeds you advertisements before you can download the file, and doesn't provide direct links |
22:25 |
Menche |
*mediafire |
22:25 |
Menche |
U1 and dropbox are both free and provide direct links |
22:25 |
Menche |
you can't wget files from mediafire |
22:27 |
ShadowNinja |
Menche: It should only make one per player. |
22:28 |
Menche |
ShadowNinja: it has a lot of files named player_builder, player_miner, player_farmer, etc. |
22:28 |
PilzAdam |
it should only make one file |
22:28 |
* Menche |
thinks it should have 1 file containing a lua table, and dofile() it when it loads |
22:29 |
PilzAdam |
minetest.serialize() and deserialize() basically does that, but in a protected environment |
22:29 |
ShadowNinja |
https://github.com/metalstache/specialties/blob/master/xp.lua |
22:30 |
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22:30 |
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22:30 |
Peacock |
mmm, cereal |
22:30 |
Menche |
maybe it was changed |
22:31 |
Menche |
github requires flash player? |
22:31 |
Peacock |
gitporn? |
22:31 |
Menche |
uh, what? |
22:31 |
PilzAdam |
Menche, I think so |
22:31 |
Peacock |
"my, what a *big* API you have there" |
22:31 |
* Menche |
isn't going to install it |
22:31 |
Peacock |
j/k |
22:31 |
Yepoleb |
how do you watch youtube? |
22:32 |
Menche |
html5 |
22:32 |
ShadowNinja |
Menche: For the SHA-1 copier. |
22:32 |
Peacock |
the new youtube sucks |
22:32 |
Menche |
http://youtube.com/html5 |
22:32 |
Peacock |
so bloody slow, stops randomly |
22:32 |
Peacock |
its poop |
22:33 |
Peacock |
and i can't find the tickbox for disabling hardware accel :/ |
22:34 |
Menche |
lol, my server has a bug that allows players to have unlimited materials; |
22:34 |
Menche |
someone built a massive wall out of diamond and mese |
22:34 |
Peacock |
mine gives stacks of 1K lol |
22:35 |
Menche |
a griefer scattered diamond blocks around the landscape |
22:36 |
Peacock |
sucks |
22:36 |
Peacock |
someone tried to lavafill spawn on mine |
22:36 |
Peacock |
didn't last long lol |
22:36 |
* Menche |
logs on to server; spawn area still in shambles? yep |
22:36 |
Peacock |
no protection? |
22:36 |
Menche |
it has protection, yes |
22:37 |
Peacock |
pretty useless protection then |
22:37 |
Menche |
doesn't stop people from tearing up roads and strip-mining beaches |
22:37 |
Peacock |
why dont you use two realms, and spawn newbs in one of them? |
22:38 |
Menche |
players named Guest**** get spawned in a lava lake |
22:38 |
* Menche |
wonders how that could be done |
22:38 |
Peacock |
my server has no rules, but i reserve the rite to arbitrarily boot people lol |
22:39 |
Peacock |
pretty soon though ill write something that autokicks people with 'Guest' in their names |
22:40 |
VanessaE |
my server has rules, AND I reserve the right to arbitrarily boot people :D |
22:40 |
* Menche |
is seriously considering resetting and starting over |
22:41 |
Menche |
kinda reluctant, but the spawn area is a *serious* mess |
22:41 |
Peacock |
i should put 'Anarchy' in my server desc lol |
22:41 |
Peacock |
how did they grief spawn if you have protection though? |
22:41 |
Menche |
the area around spawn; they mined most of the sand off the beach, dug up the road, spammed blocks, dug deep trenches in unprotected areas |
22:42 |
Peacock |
so unless you protect the whole map, they'll always find a way |
22:42 |
Peacock |
i find if you don't bother, they get less joy out of it |
22:42 |
Peacock |
it takes me 2 seconds to remove lava from a large area, no sweat off my back |
22:43 |
Menche |
i use worldedit to remove floods |
22:43 |
Menche |
(protector mod doesn't seem to protect against buckets) |
22:44 |
Peacock |
what about removing buckets? or adding a priv for buckets? |
22:44 |
VanessaE |
just remove buckets |
22:44 |
Menche |
buckets are useful |
22:44 |
Peacock |
(if he didn't remove im assuming he wants them in) |
22:44 |
VanessaE |
creative server? |
22:44 |
Menche |
no |
22:45 |
Peacock |
theres a minetest check priv function, you could add that to bucket code so it does nothing if you dont have it |
22:45 |
Menche |
what is that check priv function? i tried modifying buckets but it didn't work |
22:45 |
Peacock |
give me a sec |
22:46 |
Peacock |
if not minetest.check_player_privs(player_name, {bucket=true}) then return end |
22:46 |
Peacock |
dont forget to define the bucket priv too |
22:49 |
Peacock |
just got a Guest* on my server... autobahn! (LOL) |
22:51 |
Menche |
the protocol version was just bumped? |
22:51 |
* Jordach |
pokes sfan5 |
22:51 |
VanessaE |
yup |
22:51 |
Menche |
does that mean earlier clients are now incompatible? |
22:51 |
Peacock |
Does that change anything for 0.46 servers? |
22:54 |
VanessaE |
Menche: I think so. |
22:55 |
VanessaE |
can some other folks please try this build on my server: |
22:55 |
VanessaE |
http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.7-46d1d70-win32.7z |
22:55 |
VanessaE |
tell me if you're able to successfully sign in and play |
22:55 |
VanessaE |
(or at least sign in and walk around) |
22:55 |
Jordach |
Good news everybody! http://mg.viewskew.com/u/jordach/m/r-s-e-littleroot-town/ |
22:56 |
pehjota |
If I understand correctly, the server will now accept clients implementing a protocol version between 13 and 21 inclusive? (So older clients remain compatible.) |
22:56 |
Peacock |
as long as i can stick with 0.46 |
22:56 |
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22:56 |
Peacock |
its the fastest version on my computer |
22:57 |
VanessaE |
pehjota: protocol-wise it might, but there are other differences that may cause older clients to work |
22:57 |
VanessaE |
er to not work |
22:57 |
Peacock |
i downloaded minetest_game today though, and it caused my client to segfault |
22:57 |
VanessaE |
you have to keep your client and your game in sync |
22:58 |
VanessaE |
occasionally, too new of a _game will cause the client not to work acceptably |
22:58 |
Peacock |
yeah, so now i have to find the 0.46 version of minetest_Game lol |
22:58 |
VanessaE |
just get the latest git release |
22:59 |
VanessaE |
0.4.6 is obsolete. |
22:59 |
Peacock |
of minetest_game? |
22:59 |
Peacock |
oh |
22:59 |
VanessaE |
of the engine/client |
22:59 |
Peacock |
but it's slower :( |
22:59 |
Peacock |
dont ask me why, it just is for me |
22:59 |
VanessaE |
maybe the build you chose is slower e.g. directx when you only use opengl, or vice-versa |
22:59 |
Peacock |
i didnt play with anything pre-compile |
23:00 |
Peacock |
but paramat's mods seem to work faster in 0.46 |
23:00 |
VanessaE |
0.4.6* |
23:00 |
VanessaE |
zero point four point six |
23:01 |
Peacock |
aaaanyways... as a client v7 is as fast, but as a server v6 is faster :/ |
23:01 |
VanessaE |
ZERO POINT FOUR POINT xxxx |
23:01 |
Peacock |
punctuation nazi :p |
23:01 |
VanessaE |
when it comes to version numbers, damn right |
23:01 |
pehjota |
mgv6? mgv7? |
23:02 |
VanessaE |
those are not the same thing. |
23:02 |
VanessaE |
those are related to the internal version of the map generator |
23:02 |
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23:02 |
VanessaE |
just as the protocol is now v21 or somethibng |
23:02 |
* pehjota |
is just adding to the "v6" and "v7" confusion. ;) |
23:03 |
Jordach |
every 52 days we increment the protocol version by average |
23:04 |
Peacock |
you mean they up whether anythings relly changed or not? |
23:04 |
VanessaE |
only if something important changes |
23:05 |
Peacock |
so what are the differences between 4.6 and 4.7? |
23:05 |
pehjota |
s/4.6/0.4.6/ s/4.7/0.4.7/ |
23:05 |
VanessaE |
Peacock: too many changes to summarize |
23:06 |
VanessaE |
http://dev.minetest.net/Changelog |
23:06 |
VanessaE |
roughly half of that page is changes since 0.4.6 |
23:06 |
* arsdragonfly |
is monitoring his server on his cell phone |
23:07 |
Peacock |
dont really see anything worthy of a performance hit |
23:07 |
Peacock |
in fact, i read that the lua main menu was buggy? |
23:07 |
VanessaE |
it's still being worked ok |
23:07 |
VanessaE |
on* |
23:07 |
VanessaE |
it went in after 0.4.7 came out |
23:08 |
VanessaE |
and 0.4.8 isn't out yet, so there's still time to tune it |
23:08 |
Peacock |
is 0.4.8 going to be faster? |
23:08 |
arsdragonfly |
it's so slow :-P it takes forever to echo when trying to type something in |
23:08 |
Peacock |
i dont mind skipping a gen |
23:08 |
VanessaE |
Peacock: there are a few performance improvements ont he horizon, yes |
23:08 |
VanessaE |
on the* |
23:09 |
Peacock |
from what i read on the forums most mods haven't even figured out how to properly use voxelman yet |
23:09 |
VanessaE |
that's brand new |
23:09 |
VanessaE |
(or nearly so) |
23:09 |
sokomine |
ah yes, voxelmanip...or rather the schematics... |
23:09 |
* sokomine |
keeps looking for hmmmm |
23:10 |
Peacock |
i dont really have performance problems with world editing though |
23:11 |
sokomine |
it happens when you try to edit larger areas. especially if the areas are not loaded on your server. mostly during mapgen |
23:11 |
sokomine |
then voxelmanip/place_schematic is very helpful |
23:14 |
Peacock |
what new features with the next one have? |
23:15 |
Peacock |
erm *will |
23:16 |
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23:17 |
Jordach |
http://mg.viewskew.com/u/jordach/m/r-s-e-title/ <- more music |
23:20 |
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23:22 |
Peacock |
everyone's either speaking spanish or portuguese on my server |
23:23 |
* Peacock |
is forever alone |
23:23 |
PilzAdam |
in 2 years its chinese |
23:23 |
arsdragonfly |
yet it doesn't support that |
23:24 |
PilzAdam |
http://translate.minetest.ru/projects/minetest/core/ |
23:24 |
PilzAdam |
we even have a 100% completed chinese translation |
23:24 |
Peacock |
i wouldn't bet entirely on that |
23:24 |
* arsdragonfly |
done that all :-) |
23:24 |
Jordach |
bwong! |
23:24 |
Peacock |
there was a big 'wtf' when chinese banks stopped lending to eachother a month ago |
23:24 |
arsdragonfly |
*s |
23:24 |
arsdragonfly |
*'s |
23:24 |
Jordach |
who left that gong there ;) |
23:25 |
Peacock |
china has an ageing population too |
23:25 |
Peacock |
and the US may be headed for energy self-sufficiency soon |
23:26 |
Peacock |
i hope thats the case, we won't have to be so involved in the middle east |
23:26 |
PilzAdam |
China already owns 2/3 of the US |
23:27 |
Peacock |
yeah but what does that mean if the US keeps printing money in the quantities it does? |
23:27 |
arsdragonfly |
on the public debt market ? |
23:27 |
PilzAdam |
yes |
23:27 |
Peacock |
seems like most western countries are trying to inflate the debt away |
23:27 |
Peacock |
which is so 80's |
23:27 |
PilzAdam |
*20s |
23:27 |
Peacock |
as well |
23:28 |
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23:28 |
Jordach |
inflation leads to a burst bubble |
23:28 |
arsdragonfly |
currencies are all ponzi schemes |
23:28 |
Peacock |
but hey, the UK had enormous debt after ww2, and theyre all right |
23:28 |
PilzAdam |
"all right"? lol |
23:28 |
Peacock |
*fiat currencies are ponzi schemes |
23:29 |
PilzAdam |
the EU is going to restrict their banks |
23:29 |
Peacock |
well, who has it worse, the brits or the greeks? |
23:29 |
Peacock |
and who's bailing out the greeks the keep their own banks from tanking? |
23:29 |
PilzAdam |
the portugese |
23:29 |
Peacock |
*to keep |
23:30 |
PilzAdam |
50% of the under 25 years aged people have no work in portugese |
23:30 |
PilzAdam |
ehm *Portugal |
23:30 |
Peacock |
if the rest of europe tanks, the germans wont be impervious (sp) |
23:30 |
Jordach |
80% of under 25's here dont have work, as workplaces dont bother hiring |
23:31 |
Peacock |
thats why theyre looking for free trade deals with US/CDN |
23:31 |
Jordach |
and they will fire for no reason |
23:31 |
PilzAdam |
the German economy has grown during the financial crisis |
23:31 |
Jordach |
this is just a pissing contest with economy |
23:31 |
* Jordach |
zips up and sods off |
23:31 |
Peacock |
yeah but the germans are essentially bailing out the greeks because the money is owed to their own banks |
23:32 |
Jordach |
making the germans more rich |
23:32 |
PilzAdam |
^ |
23:32 |
PilzAdam |
the germans actually get profit out of greek |
23:32 |
Jordach |
20 years later: China VS Germany |
23:32 |
Jordach |
USA and Russia collapse |
23:32 |
Peacock |
well... out of german taxpayers' pockets and into their bank's pockets, how is that different from the US? |
23:33 |
Peacock |
at least germany has a convenient scapegoat in Greece lol the US had occupy wall street |
23:33 |
Peacock |
though i know greece cooked the books to get into EU in the first place, they should have never gotten in otherwise |
23:34 |
Peacock |
theres something to be said for being able to devaluate your currency to boost trade |
23:37 |
Peacock |
in short, we all wish we were boomers :p |
23:38 |
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23:40 |
Exio4 |
hi |
23:43 |
Peacock |
people are building some weird shit on my server lol |