Time Nick Message 00:00 VanessaE Exio4: think gravitational acceleration :) 00:00 Slain 60 x60 = 360 seconds = 1 minute, thus 1 fps = bad 00:00 VanessaE 9m/s² 00:00 Slain ? 00:00 VanessaE (or whatever it was) 00:01 PilzAdam 9.81 m/s² 00:01 pehjota 9.81 m/s² 00:01 VanessaE close enough. 00:01 pehjota john_minetest: Ha :) 00:02 PilzAdam VanessaE, not "close enough" 00:02 PilzAdam 10 is "close enough" 00:03 VanessaE hey, gimme a break, I was within 10 percent :P 00:03 kahrl pi² m/s² is nice and clean 00:04 Exio4 what is that pi^2 or ^3? 00:04 Exio4 can't see here, :( 00:04 Slain 2 00:04 PilzAdam pi^2 == (tau/2)^2 00:05 Exio4 Slain: k 00:06 Exio4 http://pcl.intel-research.net/publications/isca319-lee.pdf 00:07 PilzAdam how every author of that article is just dead... 00:18 DanDuncombe How am I doing so far (only done some stuff)? https://github.com/DanDuncombe/camo_latest/wiki 00:29 PilzAdam bye 00:43 Exio4 lol 00:44 Peacock then what is #philosophy for? 00:44 VanessaE for talking about games, what else 00:44 Peacock hm, makes sense 00:48 khonkhortisan infinity, zero, and negative infinity are all the same when you add them to themselves 00:51 Peacock curiosity, why does map end around 30K? 00:54 Peacock ok so its a technical limit for the db 00:54 Peacock was wondering if it was some random constant or something 00:55 Peacock still, 2.7e+13 nodes isn't bad 01:07 kahrl Peacock: it's less about the size of the DB than about the representation of coordinates 01:08 Peacock the only thing i find confusing is some people say it's infinite 01:08 kahrl node coordinates are represented as v3s16, a 3 component vector of signed 16-bit integers 01:09 Peacock ahh, 16bit = approximately 30k? 01:09 kahrl yup 01:09 kahrl well I agree, "infinite world" is misleading 01:09 Peacock well more like the terrain generation is infinite 01:30 * arsdragonfly found that his 9-year-old rig was flashed a wrong BIOS at the very beginning 02:00 * VanessaE pokes RealBadAngel 02:01 RealBadAngel hi 02:03 Kacey hi RBA 02:07 Naked hi 02:19 hdastwb alright; why does technic define node breakers and constructors, since they should be identical to the pipeworks ones and pipeworks is a dependency? 02:21 VanessaE hdastwb: they just need to be removed entirely from technic 02:21 VanessaE which is the plan. 02:21 VanessaE RealBadAngel: ^^^^^^ 02:23 RealBadAngel hdastwb, because i wrote them, but then agreed to move them to pipeworks 02:23 RealBadAngel they were part of technic not the pipeworks 02:24 RealBadAngel VanessaE, hold on, we were talking bout nodebreakers and deployers, why he is asking about constructors? 02:24 VanessaE constructors, I don't know for sure 02:25 hdastwb I meant deployers 02:25 VanessaE the other two is obvious :-) 02:25 VanessaE are*\ 02:25 hdastwb malapropism 02:25 RealBadAngel hehe 02:25 RealBadAngel if theyre still exist in technic i will remove them 02:25 hdastwb alright 02:26 VanessaE I wonder, could a constructor also be adapted to accept items from a tube? might be useful. 02:26 RealBadAngel propably yes 02:27 hdastwb One feature that I'm looking forward to is pipeworks integration for electric furnaces and grinders 02:28 RealBadAngel then check mv machines 02:28 VanessaE those would also be useful, but like a constructor, best left as part of technic 02:28 RealBadAngel idea is that basic stuff doesnt support tubes 02:28 hdastwb hmm 02:28 VanessaE agreed 02:28 RealBadAngel you have to upgrade your machines to use tubes 02:29 RealBadAngel and btw, default chest and default furnace using tubes is a mistake when working together with technic 02:29 VanessaE RealBadAngel: easy enough to add a check to disable loading of compat.lua 02:30 RealBadAngel i was about to write it too 02:30 RealBadAngel but that was also an answer to hdastwb question 02:30 RealBadAngel technic chests and machines do support tubes 02:32 hdastwb okay; I've only tested with the LV ones so far; I must have assumed none of them worked from that… 02:33 RealBadAngel mv and hv do, chests from silver up 02:34 hdastwb are there mv/hv grinders in the works? 02:34 RealBadAngel i merged mv grinder yesterday 02:35 * ShadowNinja found where that ASCII art is printed. :-) 02:35 ShadowNinja "// ASCII art for the win!" 02:38 hdastwb it looks like I won't need to add the tube routing stuff to node breakers and deployers; should I add it to everything else, though? 02:39 RealBadAngel you propably should ask nore about it 02:39 VanessaE hdastwb: imho, maybe you can work on the node defs thing I mentioned 02:40 hdastwb that was a part of the pull request; it's the connect_sides table 02:41 RealBadAngel hdastwb, you could do the same with mesecons wires and technic power cables 02:41 hdastwb That would be neat; I'll look into that 02:42 RealBadAngel i think one routine for both of them 02:42 hdastwb we could also probably use the 6d facedirs to define only one piston node rather than the three that mesecons has right now… 02:42 RealBadAngel i was thinkin already to drop old look of power cables and make them more mesecons like 02:42 VanessaE hdastwb: I meant this function: https://github.com/VanessaE/pipeworks/blob/ec416df7945f85bdb6fc50369b7049e52d96e791/tubes.lua#L52 02:43 VanessaE that one needs to be rewritten to only register unique shapes rather than all 64 possible variations 02:43 VanessaE unless I'm misreading it :) 02:43 RealBadAngel but for that cables shall be able to climb up the walls and ceilings 02:43 hdastwb oh yeah, that one 02:43 hdastwb I thought you meant the thing where the tube connections are defined in node defs… 02:44 VanessaE oh, nah - that's good 02:48 hdastwb I think the nodeside function that I defined in tube_autoroute should be fairly versatile; it might be worth it to try to get something like that into the API 02:48 hdastwb …though I'm still waiting on any news from the other functions I've proposed for the API 02:48 VanessaE you mean for upstream minetest? 02:49 hdastwb yep 02:49 VanessaE have you mentioned it in -dev? (I don't recall seeing it there) 02:49 VanessaE the powers-that-be will see it easier there. 02:50 hdastwb I did: http://irc.minetest.ru/minetest-dev/2013-07-17#i_3203456 02:51 VanessaE oh ok 02:52 kahrl I would merge it, but... 6d facedir is currently fucked up and I don't know how it's supposed to work and thus I can't test it 02:53 VanessaE fucked up how? 02:53 kahrl I tried using the screwdriver and didn't get how it is supposed to work 02:53 kahrl and of course there's the texture rotation issue 02:53 kahrl and vertex colors 02:54 RealBadAngel if you dont understand it, it doesnt mean it is fucked up 02:54 RealBadAngel im not talkin bout issues 02:54 VanessaE there does need to be a register_node option for setting textures not to be rotated, yes 02:54 VanessaE vertex colors? 02:54 kahrl https://github.com/minetest/minetest/issues/835 02:55 RealBadAngel light problem 02:55 VanessaE oh yes 02:55 RealBadAngel and theres no such thing like texture rotation isssue 02:55 RealBadAngel its made as it should be made 02:55 hdastwb do we have some sort of callback for when people use screwdrivers? 02:55 VanessaE RealBadAngel: think stairs and slabs - there needs to be a way to NOT make textures rotate when the model does. 02:56 RealBadAngel take a cube in hand mark textures and rotate it 02:56 RealBadAngel you will see facedir rotates textures as it should 02:56 RealBadAngel we have tested it this way 02:56 VanessaE RealBadAngel: indeed it does, you're absolutely right - but there needs to be an option that causes them not to rotate at all 02:57 VanessaE (though I've mostly solved that issue in stairsplus already) 02:58 kahrl can somebody point me to documentation for the screwdriver then? 02:58 kahrl it seems to behave weird 02:58 RealBadAngel it explain what it does 02:58 kahrl not really 02:58 RealBadAngel lemme explain you the rules really quick 02:58 hdastwb Modes 1 and 2 are easy to understand; I've never used any of the other ones since I haven't really needed them 02:59 RealBadAngel just forget old facedir 02:59 RealBadAngel not the front is important 02:59 VanessaE kahrl: also of note, please look at the 6d facedir prediction code in homedecor's lighting. I think this would be of great use upstream also. 02:59 RealBadAngel the top of the node 02:59 VanessaE (I used substantially the same code in moreblocks) 02:59 RealBadAngel in old facedir top points X+ axis 03:00 RealBadAngel and rotates around it 03:00 kahrl not Y+? 03:00 RealBadAngel ooops 03:00 VanessaE Y+ I would hope 03:00 RealBadAngel right, y+ 03:00 RealBadAngel and thats new facedir 0-3 values 03:01 RealBadAngel now let top point y-, which would mean node is upside down 03:02 VanessaE at this rate, we'll need to draft new terms to refer to the various sides of a node in its nominal orientation :P 03:02 VanessaE e.g. dorsal/ventral, port/starboard, anterior/posterior 03:03 RealBadAngel in short, facedir consist of two values, axisdir - which says which axis top of the node points, and rotation 03:03 kahrl right, that part makes sense 03:03 hdastwb I just used top, bottom, left, right, front, and back… 03:03 kahrl what I don't get is why does for example mode 2 sometimes rotate by 180 degrees and sometimes by 90 degrees? 03:04 RealBadAngel impossible 03:04 RealBadAngel try to rotate somethin like mesecons lever or button 03:05 kahrl only minetest_game installed here, i'm using a chest 03:05 RealBadAngel too many very same faces to see it properly 03:06 hdastwb I did all of my testing with furnaces 03:06 kahrl it's visible if I look at the front face 03:06 RealBadAngel lemme find the test node for scewdriver 03:07 arsdragonfly !up arsenalmp.no-ip.org 30000 03:07 MinetestBot arsenalmp.no-ip.org:30000 is up (423ms) 03:07 hdastwb but I have noticed that the screwdriver follows a 90-180-90-180 pattern even with a button on a tree in technic_game 03:08 RealBadAngel https://github.com/RealBadAngel/facedirtools 03:08 kahrl now I may have messed something up when I changed texture rotation in the texture atlas removal patch 03:08 kahrl though I remember it happen before that 03:08 RealBadAngel theres test node, both regular and nodebox 03:09 RealBadAngel maybe i shall re-check if it still workin properly 03:11 RealBadAngel you can also ask khonkortisan for file to print the very same cube and rotate it IRL :) 03:14 hdastwb it seems to be 90-90-90-90 along the axis and 90-180-90-180 everywhere else; I think it's just how the facedirs are distributed 03:16 RealBadAngel about mode 2 03:16 RealBadAngel mode 2 is not direct use of built in order of rotation 03:17 RealBadAngel its about keepin front in front and rotate it 03:17 VanessaE thexyz: is there some reason that one can't move the first post of a thread over to some other thread? 03:17 RealBadAngel which is not the original 6d facedir way 03:17 RealBadAngel ^ and was forced by Vanessae ;) 03:17 VanessaE :P 03:18 RealBadAngel mode 2 is a conversion table in screwdriver mod 03:18 RealBadAngel and it may be slightly fucked up indeed :) 03:20 RealBadAngel well, its not really the table, it looks for next occurance of front face in facedir rotation table 03:20 RealBadAngel instead such table should be made for mode 2 and sorted manually, then used 03:23 kahrl hmm, is there a reason screwdriver uses the look direction instead of pointed_thing? 03:24 RealBadAngel pointed thing doesnt say which face im pointing 03:24 kahrl it does 03:24 kahrl pointed.above - pointed.under 03:25 RealBadAngel no 03:25 VanessaE kahrl: no, those only indicate the node you're pointing at. 03:25 RealBadAngel up, down, left, right, top, bottom 03:25 kahrl what? 03:25 RealBadAngel those are the faces i mean 03:25 VanessaE you can estimate what face you're pointing at by also comparing against your current look dir and look yaw, though 03:26 VanessaE RealBadAngel: you forgot A B A B Start 03:26 VanessaE ;) 03:26 RealBadAngel more, node can be already rotated 03:26 RealBadAngel and i do want to know exactly which face im pointin at 03:27 VanessaE kahrl: I think it would be beneficial to add something like pointed_thing.under.face (gives a number 0-5, in order of how textures are specificed in a node def) 03:28 VanessaE but that can only happen after the pointing-at-thin-objects glitch is fixed 03:28 VanessaE (sometimes, pointing at an object that's thin enough, e.g. less than ~4 pixels, points at the object behind it instead) 03:29 kahrl all of this can be computed from pointed.under and pointed.above 03:29 RealBadAngel wanna bet? 03:30 hdastwb I think you also need the current facedir… 03:30 RealBadAngel turn your chest upside down 03:30 RealBadAngel point the bottom of the node 03:30 VanessaE actually it *can* be computed from all four variables but it would be a bitch to do so I think 03:30 RealBadAngel and now say which face im pointing at/ 03:30 RealBadAngel ? 03:31 VanessaE RealBadAngel: in my particular idea, the function should return 1 because you're pointing at the Y- side. 03:31 kahrl eh, whatever 03:32 RealBadAngel so it does, it returns axis dir 03:33 RealBadAngel then simple lookup in facedir table for this axis dir tells us that theres top face there 03:34 kahrl I'm just saying that sometimes even though the client detects a pointed face and reports it to the server in pointed_thing, screwdriver ignores it for some reason 03:35 RealBadAngel built in fuctions shall be fixed to support 6d facedir 03:35 RealBadAngel in fact there are commits about it 03:36 RealBadAngel before theyre not merged screwdriver will ignore built in stuff 03:36 kahrl can you test #834? if it works merge it 03:37 RealBadAngel i will when i finish the current one 03:37 RealBadAngel i need to fix save/load breath issue just 03:38 hdastwb In the topic of screwdrivers, is there some callback that can be used to update tube routing or prevent griefing when they are used? 03:38 RealBadAngel i hunted down the reason why it was not saved, patched server.cpp for it, i need do the same to client.cpp 03:38 VanessaE hdastwb: hmm..I recognize that code! gee, I wonder :) 03:39 hdastwb I came on to Menche's server one day to find the tables and chairs at the spawn upside-down and one of my shops sideways… 03:40 VanessaE yeah, that happens on my server occasionally alos 03:40 VanessaE also* 03:40 RealBadAngel hmm, add to tube something like on_rotate ? 03:41 hdastwb buckets and screwdrivers are griefers' best friends 03:41 VanessaE RealBadAngel: I think a more generic solution would be better 03:42 VanessaE otherwise every mod out there has to watch for the screwdriver. 03:42 VanessaE more like screwdriver should always execute some function that say node_ownership can hook into and reroute. 03:42 RealBadAngel flag allow_screwdriver = false/true? 03:42 kahrl perhaps a generic node protection interface should be defined 03:42 VanessaE (e.g. let the protection mods handle it) 03:43 VanessaE kahrl: agreed. 03:43 hdastwb kahrl: YES!! 03:43 kahrl a function that builtin defines to be empty and mods override 03:43 khonkhortisan I don't think I saved that facedir printout 03:44 kahrl can someone who knows all the different node protection approaches make a proposal for such an interface? 03:44 khonkhortisan quaternion 03:44 khonkhortisan no gimbal locks whatsoever 03:44 khonkhortisan oh, protection I read that as projection 03:45 hdastwb Is engine support for protection on the table? It would be cool if the client also had some idea about protection, and it might even reduce the strain on the server a bit. 03:46 kahrl hdastwb: maybe, but it seems tough to support all the different approaches 03:46 VanessaE RealBadAngel: ooo new error: screwdriver doesn't just rotate the flat lighting - it rotates the normalmap lighting also 03:47 hdastwb the two that I know the most about are protection and node_ownership; it seems like one could generalize each of those by providing multiple overlapping rectangular-prismic regions 03:47 RealBadAngel youre wrong a bit 03:48 VanessaE or rather, *facedir* rotates the normalmap lighting. 03:48 RealBadAngel it doesnt touch the lights at all ;) 03:49 VanessaE hdastwb: I would say those two alone would cover 99% of users, yeah 03:49 VanessaE RealBadAngel: well the facedir rotates the flat lighting and the bumpmap lighting. :P 03:50 RealBadAngel well, it may look like so 03:50 RealBadAngel i had somewhere solution for it, need to find and push it 03:51 RealBadAngel it was a simple change of order in code 03:51 VanessaE that's what I thought too 03:51 RealBadAngel cut/paste nothin more 03:52 RealBadAngel because now light applies to texture then it is rotated, while it should be done rotate then apply light 06:22 Mad3ngineerAKAdo argh 06:22 Mad3ngineerAKAdo too long 06:23 Mad3ngineerAKAdo Mad3ngineer/doc22 06:23 Mad3ngineerdoc22 lol 06:23 Mad3ngineerdoc22 oh well 06:23 Mad3ngineerdoc22 its been a while 06:23 Mad3ngineerdoc22 whatever 06:29 sfan5 !op 06:40 sfan5 "Error running link command: Segmentation fault" perfect! 06:56 Lynxx ello 06:56 sfan5 ello 06:57 Lynxx how's evrything? :D 06:57 sfan5 evrything is good 06:59 Lynxx ._. hmm can someone explain how the wieldhand works i don't understand how the texture swraps around it.... 07:00 Lynxx been triying to figure it out all day all i got is a headache xD 07:02 sfan5 !server players:most 07:02 MinetestBot sfan5: LinuxGaming.us | LinuxGaming.us | Clients: 6/32, 15 | Version: 0.4.6 | ping: 0.202 07:02 sfan5 !server ping:least 07:02 MinetestBot sfan5: Minetest❤Ru | minetest.ru | Clients: 1/100, 4 | Version: 0.4.7 | ping: 0.097 07:11 MasterBot Hello Everyone ~!-"~! 07:36 PenguinDad Is the compressor the counterpart to the grinder? 07:54 thexyz VanessaE: ask punbb devs, I have no idea 07:56 iqualfragile what was the question 08:01 iqualfragile and why exactly are the voxels addressed using 16 bit integers instead of 32 bit integers? 08:47 sfan5 !op 08:51 sfan5 7JTAADQ8B, RealBadAngel: are you both RBA? 09:10 Calinou "git pull"ing minetest repo does nothing 09:30 minetestn00b Um 09:31 minetestn00b I', having problem with minetest 09:31 minetestn00b my granpa's pile of shit computer is like all laggy 09:31 minetestn00b i turned all the extrasettings off 09:32 minetestn00b and still lag 09:32 minetestn00b specs: 09:32 minetestn00b intel celeron 3.06 ghz single core cpu 09:32 MasterBot Hello 09:32 minetestn00b some shitty sound card 09:32 minetestn00b and and some idk old graphics card 09:33 minetestn00b hello 09:33 minetestn00b the same lag wont occur on minecraft 09:34 minetestn00b i can even play crysis on lowest settings on this thing with some lag 09:34 minetestn00b but minetest is getting like 1fps 09:35 minetestn00b oh wait 09:35 minetestn00b fixed it 09:35 minetestn00b the version 0.47 gave me lag 09:36 minetestn00b 0.46 is rock stable 09:36 Calinou ._. 10:29 bas080 http://www.youtube.com/watch?v=dNvAqn3IqKM 10:30 bas080 Not relly minetest relevant, or is it? 10:31 bas080 All the fomo's are pressing it 10:32 Jordach this wieldhang.png needs to be default! http://forum.minetest.net/viewtopic.php?pid=101017#p101017 10:35 Jordach around, nickspam 10:44 Jordach MinetestBot! 10:44 MinetestBot Jordach! 10:44 Jordach sfan5, ^ 11:14 PilzAdam Hello everyone! 11:15 Jordach http://i.imgur.com/eBPn7UW.png <- got bored 11:17 Jordach just a quick thing to cure boredom 11:21 FreeFull_ You can do better than that 11:21 Jordach but of course 11:24 Calinou if you don't need karma, no need to make it good, FreeFull 11:26 PilzAdam https://github.com/PilzAdam/pilztest/pull/1 oO someone actually uses pilztest? 11:30 Calinou why did you close it? :P 11:34 Jordach PilzAdam, merge samII 11:34 Jordach it's at 40 votes for yes 12:34 sfan5 scanned my router with nmap: "TCP Sequence Prediction: Difficulty=0 (Trivial joke)" 12:35 sfan5 Security by Deutsche Telekom(tm) 12:56 DanDuncombe Ok guys, I have finished my camo mod wiki. Please give feedback and tell me what you think. https://github.com/DanDuncombe/camo_latest/wiki/Camo-Netting 12:57 DanDuncombe john_minetest Lol funny pic 13:01 DanDuncombe Thanks 13:08 PilzAdam TCP Sequence Prediction: Difficulty=204 (Good luck!) 13:08 DanDuncombe Okay, pictures of what, not every crafting recipe 13:08 PilzAdam dlink, john_minetest, sfan5, ^ 13:08 sfan5 lol 13:09 DanDuncombe So: screenies to show each section's different items/nodes maybe. 13:10 DanDuncombe Can I host my pics on Github itself? 13:10 PilzAdam DanDuncombe, you know how annyoing it is that you write _above_ quotes in the forum? 13:10 DanDuncombe PilzAdam sorry, no, should I do the quote then write my stuff afterwards? 13:10 VanessaE DanDuncombe: you can, but it's not recommended. 13:11 VanessaE (to host direct image links on github) 13:11 PilzAdam DanDuncombe, just do what EVERYONE else does 13:11 DanDuncombe So... PilzAdam and VannessaE disagree? 13:11 DanDuncombe Wait no got confused sorry 13:11 VanessaE as for top-posting, PilzAdam will get no disagreement from me there. 13:12 DanDuncombe Sorry, VannessaE, you made the post '(to host direct image links on github)' after I thought you disagreed with PilzAdam by saying what he said was not recommended 13:12 VanessaE it's okay 13:13 VanessaE now you can see why IRC chatting is considered somewhat async :-) 13:13 DanDuncombe Does github have a maximum number of repos that you can make? 13:13 VanessaE dunno 13:13 PilzAdam no 13:14 PilzAdam only private ones, but you have to pay for them anyway 13:14 DanDuncombe Thanks guys :) 13:14 DanDuncombe What did you think of my camo mod wiki? 13:14 Calinou where is it? 13:15 DanDuncombe https://github.com/DanDuncombe/camo_latest/wiki 13:19 DanDuncombe Also, can http://forum.minetest.net/viewtopic.php?id=6609 please be moved to mod release? 13:20 VanessaE "License: See readme" bzzt 13:20 VanessaE declare the license in your post. 13:21 DanDuncombe There are 2 licenses for different parts 13:21 VanessaE you must declare them in the post. 13:22 VanessaE otherwise it seems fine 13:23 DanDuncombe Added licenses 13:24 VanessaE works for me. 13:24 VanessaE moved. 13:24 DanDuncombe Thanks! 13:26 DanDuncombe Could you maybe add it to your server (without traps maybe) because the camo netting, camo (green) and camo (yellow) sections are great for decoration. 13:26 VanessaE no thanks 13:26 VanessaE people were abusing traps in bobblocks before 13:26 VanessaE I had to disable them 13:27 DanDuncombe Never Mind :) 13:27 MasterBot Dan, make one way glass 13:30 DanDuncombe To make 1 way glass would only texturing 1 side of the node and have the others as glass work? 13:47 BlockMen hi 13:47 BlockMen is there a build that includes https://github.com/minetest/minetest/commit/9733dd5b5e5516e18775665db132b2446492716c already? 13:50 MasterBot Hi 13:55 DanDuncombe Is there any way of giving a node with drawtype= "glasslike" different textures on each face? It only seems to work for drawtype= "normal"... 13:56 VanessaE you don't really need glasslike for most things, even glass :P 13:56 DanDuncombe It's just when I place my node, I get a hole throught he world where it touches other nodes. 13:56 VanessaE oh right 13:56 VanessaE ok you *do* need glasslike 13:57 VanessaE in which case...you're kinda screwed :P 13:57 DanDuncombe Could I get around it by making the node a tiny bit smaller than normal so it doesn't actually touch them? 13:57 VanessaE you could do that with a nodebox, sure 13:58 VanessaE but then you'll get this really tiny gap between neighboring blocks 13:58 VanessaE but nodeboxes stand out in another way - they are lit wrong 13:58 VanessaE (at least, in "smooth lighting" mode) 14:01 DanDuncombe What is the largest a node can be without quite being as big as a normal node? (ie nodebox table) 14:02 VanessaE it's pretty close to floating point, but limited in accuracy to about +/- 0.002 or so 14:02 VanessaE so you can get to within about +/- 0.497 or so (a node is +/- 0.5) 14:02 VanessaE but that gives you a *really* tiny gap, so you might be able to get away with it 14:03 kahrl what's wrong with using a nodebox as large as a normal node? 14:03 DanDuncombe I tried that but I still get a world hole. I am basically trying to make one-way-glass (in this case 5 faces are dirt, 1 face is glass) 14:03 VanessaE kahrl: he wants to force all six faces to be displayed. 14:04 kahrl I think nodebox does that 14:04 kahrl it may have changed 14:04 VanessaE hrm, I could swear I've tried it before and failed 14:04 VanessaE but maybe not. no matter. 14:04 DanDuncombe P{ 14:04 VanessaE DanDuncombe: try {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} for your nodebox dimensions. 14:04 VanessaE see if it works per kahrl's belief - it might. 14:05 kahrl in fact drawtype == 'nodebox', node_box.type == 'regular' should work 14:05 VanessaE if not, try values in the +/- 0.495 to +/- 0.498 range (make them all the same, whatever they are) 14:05 VanessaE type = regular? 14:05 VanessaE I didn't know it could be anything but "fixed" 14:06 kahrl 'regular' is the default 14:06 VanessaE what's the difference? 14:06 kahrl regular is just hardcoded {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} 14:06 kahrl might be a little bit faster, maybe not 14:06 VanessaE ahhhhh 14:06 VanessaE ok 14:07 VanessaE well have fun Dan :-) 14:07 * VanessaE is off to take a nap...hopefully 14:07 DanDuncombe Wel.People will have to cope with world holes then :) 14:21 DanDuncombe I have found a hacky way of making my one-way-glass. By making it a tubular node. http://i.imgur.com/VVMi42I.png 14:23 MasterBot I have a mod request 14:23 MasterBot http://marktest.co.uk/public/index.php?cmd=smarty&id=24_len 14:24 MasterBot i have spent ages formatting it and it got a score of 76 in readability via a text analyzer 14:36 nalkri My client has decided it hates me, it just goes all white and does nothing(the Title bar says "Not Responding") on Windows 8; the last line in the log window is Resizing Window <800 600> 14:36 nalkri Any ideas? 14:37 PilzAdam can you pastebin the full debug.txt as described here: http://forum.minetest.net/viewtopic.php?id=5073 ? 14:37 nalkri Sure, sorry, one sec 14:38 nalkri Erm, it just loaded 14:38 nalkri Thanks for trying to help PilzAdam, I'll report it properly if it breaks again :) 14:39 PilzAdam maybe I have remotely fixed it with my mind? ;-) 14:39 nalkri I have backache, could you point your mind at it a sec? 14:39 PilzAdam is it binary based? 14:40 nalkri Unknown, more research into physics needed 14:40 khonkhortisan nalkri, it doesn't go white. 14:40 nalkri khonkhortisan: yes it did 14:40 khonkhortisan That's windows placing white over it. 14:40 khonkhortisan If you run it on a different os, it won't do that. 14:41 nalkri Oh, now it's frozen again :/ 14:41 * nalkri goes in search of logs 14:41 khonkhortisan On mine, I can drag other windows over an unresponsive one, and it will create copies of the higher window 14:42 PilzAdam I noticed that too, window's window manager seems to be pretty bad 14:43 nalkri WM is one of the major failings of Windows IMO 14:50 khonkhortisan Depending on how I click on the titlebar on a window on my computer, I can raise it, lower it, or maximize it horizontally or vertically or both. On Windows, I can raise it, or maximize it. I have to search the internet to find that Alt-Esc lowers the window. 14:52 nalkri title... bar? 14:52 nalkri Waste of screen area :p 14:56 pehjota khonkhortisan: You forgot shade and stick (always show on visible workspace). :) 14:57 nalkri Shade is silly, there shouldn't be a bar to roll into 14:57 nalkri And you don't need sticky, you need tags and groups :þ 14:57 MasterBot how much Bandwith does minetest use a day? 14:58 PilzAdam MasterBot, nothing if you dont use it 14:58 Yepoleb hi Calinou 14:58 MasterBot just a connection 14:58 MasterBot someone standing still all day 14:58 PilzAdam not much 14:58 khonkhortisan I have stick as a button, and I turned off shade again 15:05 DanDuncombe is messaging someone the /msg 15:05 Calinou DanDuncombe: /msg nick message 15:05 DanDuncombe Thanks 15:05 PilzAdam /msg nick message 15:05 PilzAdam just for the lulz 15:08 Calinou DanDuncombe: on your camouflage wiki, try not to use "I" 15:08 Calinou a wiki should be impersonal 15:10 PilzAdam ragequit 15:11 PilzAdam ragejoin 15:11 DanDuncombe I didn't mean to leave 15:20 Yepoleb what are the advantages of irrlicht over ogre? 15:21 MasterBot no people asking what ogre is 15:24 Yepoleb ? 15:25 PilzAdam Yepoleb, builting GUI 15:25 PilzAdam -g 15:32 Calinou Yepoleb: easier compilation 15:32 * Calinou runs and asks for karma 15:34 Yepoleb thanks for your answers 15:34 PilzAdam plain opengl would be best 15:36 Calinou there is no such thing, PilzAdam 15:37 Calinou you need to be able to create a window, manage input, sound and all that 15:37 Calinou OpenGL is not DirectX 15:40 PilzAdam john_minetest, epic 15:41 Calinou >desura 15:41 Calinou inb4 desura dev is in that story 15:55 DanDuncombe Jordach: DO you think red decorative camouflage is an idea for the mod? 15:55 Jordach depends 15:55 Jordach the only red colour i'd use is one that matches desert stone 15:56 DanDuncombe Well, I have yellow camo for desert sand camo, the red would be really red camo, wouldn't really blend in much but looks cool. 15:57 Jordach !g define camouflage 15:57 MinetestBot Jordach: http://dictionary.reference.com/browse/camouflage 15:57 Jordach !title 15:57 MinetestBot Jordach: Camouflage | Define Camouflage at Dictionary.com 15:58 * Jordach wonders if another !title opens dictionary dawt com 15:58 DanDuncombe It is just for looks really (Red Camo) 16:00 DanDuncombe This is my trial red camo texture http://i.imgur.com/VCoDINx.png 16:01 Jordach PilzAdam, please merge SamII 16:02 Jordach > 38 people want it 16:02 PilzAdam nono 16:02 GassyBritish Hello 16:02 DanDuncombe Helo 16:02 PilzAdam >38 people think its better 16:02 GassyBritish Anyone here play Mta? 16:02 DanDuncombe I think it's better 16:02 DanDuncombe Whats MTA? 16:02 GassyBritish Multi Theft Auto 16:02 DanDuncombe Nope 16:02 GassyBritish Anyone here play Xbox? 16:02 Jordach PilzAdam, please for gods sakes, they prefer the look of it 16:03 Jordach <- XxJordachxX 16:03 Jordach logged in right now 16:03 GassyBritish I took apart my Xbox the other day and fixed it. 16:04 MasterBot not at the same time thoug 16:04 sfan5 !title 16:04 MinetestBot sfan5: Document isn't HTML 16:05 DanDuncombe If you place a node bigger than default size will it overwrite adjacent nodes? 16:05 pehjota MTA to me is Mail Transport Agent… 16:06 MasterBot no 16:06 GassyBritish I added you Jordach 16:07 Jordach Blue7oxic? 16:07 GassyBritish Yep 16:07 sfan5 DanDuncombe: how exactly do you make a node bigger than default size 16:07 sfan5 ? 16:07 Jordach :D 16:07 GassyBritish Anyways guys I'm going to go play MTA DayZ 16:07 Jordach GassyBritish, i have MC30 16:07 Jordach 360* 16:08 DanDuncombe sfan5 You have a nodebox with size bigger than -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 of course 16:08 sfan5 DanDuncombe: it won't overwrite it will just render the nodebox, which node renders last wins 16:09 Jordach fatality? 16:09 DanDuncombe Okay, thanks 16:11 Jordach theres no kitten to pet in #minetest anymore 16:11 Jordach we should have the periodic table of minetest irc'ers 16:11 Jordach i'm a J 16:11 Jordach john_minetest = JM 16:11 DanDuncombe I'm DD 16:12 DanDuncombe Gassy British would be GB 16:12 DanDuncombe NekoGloop would be NG 16:12 DanDuncombe PilzAdam would be PA 16:12 * Jordach and Gassy play the same games on XBL 16:12 DanDuncombe VannessaE would be VE 16:12 DanDuncombe MasterBot would be MB 16:12 MasterBot Hi 16:12 Jordach DanDuncombe, careful 16:13 DanDuncombe Careful? 16:13 Jordach i hear ShadowBot's flood protector ticking 16:13 DanDuncombe Oh,sorry.I get it :) 16:13 sfan5 !kick MasterBot change yer nickname! 16:14 Jordach !op? 16:14 sfan5 !op? 16:14 sfan5 it should work, but it doesn't 16:14 * Jordach doesnt know when it decides to work 16:14 sfan5 try 16:14 Jordach !op 16:14 Jordach just id'd 16:14 sfan5 goddamnit 16:15 * DanDuncombe asks if red camo would blend in with water 16:15 NO_MORE_NICKS THEN UNBAN ONE OF MY FUCKING NICKNAMES 16:15 Jordach DanDuncombe, red is the inverse of blue 16:15 sfan5 !ban *!*@gateway/web/freenode/ip.86.131.47.160 16:15 PilzAdam !mute NO_MORE_NICKS 16:15 sfan5 !kick NO_MORE_NICKS 16:15 PilzAdam oh, well 16:15 * DanDuncombe thinks it will blend in fine then 16:15 sfan5 !unmute NO_MORE_NICKS 16:15 sfan5 !kick NO_MORE_NICKS stop it, markveidemanis 16:16 DanDuncombe What did he do to be kicked so many times? 16:16 Jordach !title viewskew.com 16:17 MinetestBot Jordach: Can't connect to http://viewskew.com 16:18 Jordach we finally worked out why MinetestBot doesnt op me 16:18 DanDuncombe Why? 16:18 StarBlessed Jordach: Sorry bro. Huge failure server side. Ive been working my A$$ off trying to get it rebuilt 16:18 Jordach StarBlessed, thanks, pehjota beeped me 16:18 PilzAdam hey StarBlessed 16:18 sfan5 DanDuncombe: because I'm endlessy stupid 16:18 StarBlessed Hi PilzAdam :) 16:18 sfan5 (in writing things right) 16:18 Jordach hey star 16:19 StarBlessed Hi Jordach :D 16:19 Jordach StarBlessed, happy to hear the fix is on it's way 16:20 NoneNone You can shut up now 16:20 NoneNone What the fuck did i do? 16:20 StarBlessed Diaspora is up and running http://d.viewskew.com. Search Engine is just about done http://search.viewskew.com. Viewskew is a being done now http://www.viewskew.com. Mail server is completed http://mail.viewskew.com... Im still working on the rest. 16:20 sfan5 pasting http://marktest.co.uk links here 16:20 NoneNone Tell me instead of being pparanoid 16:20 NoneNone WHAT THE FUCK IS WRONG WITH THAT 16:20 StarBlessed Mediagoblin is next after that 16:21 sfan5 !ban *!*@gateway/web/freenode/ip.94.197.127.98 16:21 sfan5 !kick NoneNone 16:21 sfan5 !kick NoneNone ... 16:21 * StarBlessed grins 16:21 Jordach StarBlessed, i'm switching my mail to your service soon 16:21 Jordach jordach.snelling@gmail.com -> jordach@mail.viewskew.com 16:22 StarBlessed Ok, just let me know, Ill hook you up with an account. It'll be @viewskew.com 16:22 Jordach jordach@viewskew.com 16:22 Jordach cheers 16:22 PilzAdam @minetest.net is better 16:22 StarBlessed I'd say keep your gmail, and just forward everything over to your viewskew account 16:22 * Jordach should setup mail forwarding, but only for certain addresses 16:22 StarBlessed LOL @ PilzAdam :) 16:22 StarBlessed Are you handing out free email accounts PilzAdam ? 16:23 PilzAdam not really 16:23 Jordach StarBlessed, if i find a way to make some sort of cloud document editor (nudges google docs), then i can ditch google drive 16:23 sfan5 StarBlessed: if you really want an @minetest.net mail account ask thexyz 16:23 StarBlessed Nice Jordach. There are a couple of good ones out there. 16:24 * sfan5 's got one 16:24 Jordach and suppprt LO 4.0 odf 16:24 Jordach StarBlessed, we also need a pastebin 16:24 PilzAdam you need to be core dev to get an @minetest.net email 16:24 StarBlessed Thanks sfan5. Im ok. Ive got waaaaaay too many as it is. I think keeping with my ViewSkew one is fine. Especially for business ;) 16:24 StarBlessed Jordach: Working on that too ;) 16:24 Jordach sweet 16:24 Jordach then i no longer need paste.ubuntu.com 16:25 sfan5 StarBlessed: /me suggests Knoxious open pastebin 16:25 sfan5 PilzAdam: really, when did we agree on that? 16:25 Jordach StarBlessed, at least i wont have no NSA spies 16:25 StarBlessed LOL! True dat 16:25 PilzAdam sfan5, when thexyz has set up @minetest.net? 16:26 Jordach StarBlessed, then i can then move my music to viewskew too 16:26 StarBlessed My servers (while not 100% bullet proof), are as close to fort knox as I can make em 16:26 sfan5 PilzAdam: yeah.. 16:26 StarBlessed You want to post your music? 16:26 Jordach StarBlessed, CloudFlare ;) 16:26 StarBlessed LOL! You can do that on opencloud. 16:26 sfan5 StarBlessed: I suggest using an OS thats not Windumb, Mac OS X or Linux 16:26 DanDuncombe I have made 4 official releases of my camo mod in one day... This is getting a bit stupid 16:26 Jordach FreeBSD 16:26 sfan5 (makes it even more secure) 16:26 sfan5 also not FreeBSD 16:27 StarBlessed sfan5: I use Linux all round. 16:27 Calinou how 'bout NetBSD 16:27 * Calinou runs 16:27 Calinou DanDuncombe: use a rolling release system 16:27 sfan5 Calinou: how 'bout a pony 16:27 Calinou just don't care about version numbers and upload changes as you make them 16:27 Calinou like I do for my mods 16:27 DanDuncombe Calinou: what is a 'rolling release system'? 16:27 StarBlessed Im using Xen 6.1 as a host. and Debian 7.1 for all the servers. 16:27 Jordach i prefer Debian 6... 16:29 Jordach 16:30 DanDuncombe Calinou: should I just update the Github for itand maybe post a comment saying 'update' 16:30 Jordach http://forum.minetest.net/viewtopic.php?pid=101069#p101069 16:31 Calinou DanDuncombe: yes, use proper commit messages :p 16:31 Calinou DanDuncombe: rolling release = you never use version numbers and stuff like that 16:31 DanDuncombe So just... update. update. update. update. update. update. update. update. update. update. 16:33 Calinou well, yeah 16:33 Calinou people cloning the git repo can use "git pull" 16:33 DanDuncombe Yep. 16:33 Calinou and people who are too lazy to use it can just redownload the .zip 16:34 Jordach I am more lazy; once downloaded -- i use it until it breals 16:34 Jordach breaks* 16:34 DanDuncombe Jordach: Thing is, I have more than doubled the number of nodes in my mod so you would be missing out on loads. 16:35 * Jordach can say the same for moreblocks 16:35 Jordach i used a super old versio 16:35 DanDuncombe Why though? 16:35 Jordach n before circular saw came in 16:35 Jordach DanDuncombe, i dont know 16:35 DanDuncombe WHY? 16:35 DanDuncombe K 16:36 Jordach i hate having to update mods everyday 16:36 Jordach unless an update is mandatory; i wont update 16:36 DanDuncombe By mandatory do you mean it won't work, full stop,without it? 16:36 Jordach !g define mandatory 16:36 MinetestBot Jordach: http://dictionary.reference.com/browse/mandatory 16:36 Jordach DanDuncombe, read 16:37 Jordach unless im forced to update, then no, i wont 16:37 DanDuncombe So yeah 'obligatory' 16:38 Jordach mhm 16:38 DanDuncombe It's just,my camo mod, if you still use the first version you are missing out on: landmines, more camo netting, red/green/yellow camo blocks/stairs etc, one way glass. 16:39 Jordach MINE TURTLE 16:39 Jordach why dont we have this 16:39 DanDuncombe Do you mean mining turtles? 16:39 Jordach nope 16:39 Jordach !g mine turtle 16:39 MinetestBot Jordach: http://www.youtube.com/watch?v=DI5_sQ8O-7Y 16:40 DanDuncombe Weird. 16:41 DanDuncombe A very experimental mining turtle mod: http://forum.minetest.net/viewtopic.php?id=6291 16:42 Jordach DanDuncombe, mine turtle > mining turtle 16:43 * Calinou puts a secondary mine on Jordach's head 16:43 Calinou Jordach looks at DanDuncombe 16:43 Calinou *mine explode* 16:44 * Jordach regenerates lost body parts 16:44 * DanDuncombe respawns 16:44 * Jordach eats fish and chips 16:51 Kacey bbl possibly 16:51 Jordach PilzAdam, http://forum.minetest.net/viewtopic.php?pid=101069#p101069 16:53 Jordach it begins. 16:54 PilzAdam you seem to create new skins for upstream every few weeks, I guess Ill just wait for Sam IV 16:54 Jordach Sam 4 16:54 Jordach lol 16:54 Jordach PilzAdam, an artist has his likes dislijes 16:54 Jordach likes* 16:54 Jordach dis** 16:54 Jordach Sam I was thrown together in an hour or so 16:55 Jordach Sam II was made in 29 mins 16:55 Jordach see the difference 16:55 PilzAdam and Sam I was patched 16:55 * Jordach takes Sam I outback and silently ends his misery 16:55 Jordach goodbye, coke sniffer 16:56 Calinou >implying Sam I sniffed coke 16:57 Jordach git pull https://github.com/Jordach/minetest_game/samII 16:57 Jordach Calinou, he had a beard, other shit which basically made him male 16:57 Jordach Sam II was designed to fit better 16:58 Jordach not to mention Sam I used noise and not shading 16:58 Jordach Sam I (P) had shading + noise 16:58 Jordach which made it sort of better and worse 16:59 thexyz sfan5: why did you kick MasterBot? 17:00 Jordach !voice 17:00 Jordach sfan5, ^ 17:00 Jordach now we need markv here to spam 17:00 Jordach let's see how i handle this 17:03 thexyz this ban list is irritating 17:03 Jordach !voice 17:03 thexyz why is "anal" in nickname banned? 17:03 Jordach PilzAnal once turned up 17:03 Jordach was funny 17:03 thexyz you always ban funny things 17:03 thexyz -( 17:03 DanDuncombe How do people exit and rejoin so quickly? I have to type in the captcha 17:03 Jordach not me, VanessaE probably did 17:04 Jordach DanDuncombe, i use a real IRC client 17:04 thexyz s/you/you guys/ 17:04 Jordach namely hexchat 17:04 Jordach !g hexchat 17:04 MinetestBot Jordach: https://github.com/hexchat/hexchat 17:05 Jordach reminder: i am always voiced; eg, so that if someone uses my nick, and doesnt login, you can tell it aint me 17:06 PilzAdam !devoice Jordach 17:06 Jordach /nudge PilzAdam 17:06 * Jordach nudges PilzAdam 17:07 PilzAdam noone is voice here 17:07 Jordach noone, who the fuxxor is noone 17:09 thexyz StarBlessed: what did you mean by "as close to fort knox as I can make em"? 17:09 DanDuncombe Any more ideas of stuff to add? http://forum.minetest.net/viewtopic.php?id=6609 17:10 StarBlessed Locked down, and SSL certs where possible. 17:10 StarBlessed Im still working on finishing up. 17:11 PilzAdam StarBlessed, and of course Jordach shouting out the root password everywhere ;-) 17:11 StarBlessed Yeah... He doesnt get root again. LOL 17:13 thexyz StarBlessed: you mean, like, secure? 17:14 StarBlessed Im trying, yes. 17:15 StarBlessed I got d.viewskew an A rating. I got an A rating for mail.viewskew as well. Still working on the rest 17:15 thexyz that ssl rating ain't that important 17:16 thexyz well, keep trying 17:17 thexyz StarBlessed: I'd suggest: 1) remove apache 2) remove PHP 3) perfect forward secrecy 17:17 thexyz also, remove debian and install gentoo hardened 17:19 StarBlessed thexyz: No. 1) I dont have the time for Gentoo. I used to use it, dont anymore. 2) Apache is the industry standard. Ill work with it while it is. 3) PHP is still the best opensource platform for dynamic CMS systems with available support. 17:19 StarBlessed By your reckoning, I should just pull down my server all together. 17:19 StarBlessed Perfect secrecy 17:19 Kray nginx is industry standard 17:20 StarBlessed Im sorry. 17:20 StarBlessed No NGINX is a GROWING platform, Apache2 still has the market share. 17:20 Kray nope 17:21 StarBlessed Wanna re think that? http://news.netcraft.com/archives/2013/04/02/april-2013-web-server-survey.html 17:21 Kray nope http://w3techs.com/diagram/market_technology/ws-nginx 17:21 thexyz nginx is better, yeah 17:21 thexyz there was also this funny thing 17:22 thexyz http://en.wikipedia.org/wiki/TRESOR 17:23 StarBlessed Kray: You'r results are not comprehensive. 17:23 StarBlessed You're* 17:23 StarBlessed Not only that, there's no historical data 17:23 StarBlessed also NGINX is stated as being used for HIGH VOLUME sites. 17:24 StarBlessed not MOST sites 17:24 Kray high volume sites are "the industry" 17:24 StarBlessed To be honest, if you want to go there, then use lighttpd 17:24 Kray "my kitten websites" are not 17:24 StarBlessed Google and Youtube use a fork of it 17:25 StarBlessed The "Industry Standard" is not based on what you develop on for a large business. Its the global market share of web servers. Unfortunately, Apache still is installed on the vast majority of servers. 17:26 Calinou "industry standard" is meaningless 17:26 Calinou if I followed them, I'd be using windows 7 17:26 Calinou and photoshop, and office 17:26 Kray so, I set up huge amount of random web servers with nginx that don'r really do anything 17:26 Kray and nginx is "industry standard"? 17:27 Calinou nginx is generally faster than apache, so why not use it? 17:27 Calinou when you don't need apache's features 17:28 Kray nginx has some pretty hilarious optimizations 17:28 Kray it parses request headers as a state machine 17:28 Kray and first thing it does is to check is the second byte 'E' 17:28 Calinou why is that bad? 17:29 StarBlessed You know what? Scr3w the whole thing. Ill use what Im most comfortable with. You can be as thankless as you please. Typical argumentative junk. Feel better now? you just won an argument on the internet. Congratulations. Has your pen1s grown? Has your ego been stroked? No one actually asked your opinion in the first place. Its no wonder people get pi55ed at this place. Try and be helpful and you get idiots that just ruin everything. 17:29 StarBlessed Well done you. Here. Have a cookie. 17:29 Kray after that it only needs to check is the first byte 'G', 'H' or 'D' 17:29 Kray and in this order 17:30 Calinou StarBlessed: tip: putting two spaces between sentences is incorrect :P 17:30 Calinou StarBlessed: we don't have swear filter here, iirc :P 17:30 sfan5 Jordach: try !op now 17:30 StarBlessed Calinou: Putting two spaces between sentences is correct queens english 17:30 Kray but queens english is not industry standard 17:30 Calinou lol 17:30 Calinou it looks worse, IMO 17:31 thexyz StarBlessed: you said it's secure 17:32 StarBlessed Fine. Im outta here. Fuck you AND your mate. Ive had enough of this fuckin crowd. Kray, youre a dick. Plain and simple. Calinou : Dont care. Fuck you anyway. 17:32 Kray ok 17:32 thexyz that was too fast 17:32 thexyz why is he mad? 17:33 thexyz inb4 another "shitty community" topic 17:33 * Calinou upgrades their latest xorg supported version to 1.15 17:34 * Calinou builds mini-sentry on minetest forums 17:35 Peacock lol @ arguement. It's like the special olympics in here 17:35 Calinou argumenting gets people nowhere 17:35 Calinou and people still do it 8) 17:36 Peacock and everyone's retarded lol 17:39 Jordach !op,op,op,op 17:40 thexyz why do you !op? 17:40 kahrl oppa Jordach style 17:40 Jordach !op 17:40 Peacock sorry, I think asspie is the PC term now 17:40 Jordach !deop 17:41 Peacock though i don't see the difference 17:48 DanDuncombe zWhy 17:49 DanDuncombe Why does the skyblock server take so long to load? 17:49 Calinou because it doesn't use remote_media? :P 17:50 DanDuncombe Oh well. 17:50 DanDuncombe Is there a way of seeing how many downloads a mod has on Github? 17:51 PilzAdam yes, your mod has 0 :-p 17:51 DanDuncombe I mean seriously 17:52 Calinou there isn't 17:52 DanDuncombe Oh well. 17:52 DanDuncombe I wonder why 17:52 Jordach Topic Views / Topic Posts = Total Downloads 17:53 Calinou lol 17:54 Jordach it's actually quite accurate 17:56 DanDuncombe Well, it gave me 60 for my instabuild 4.0 mod, whereas mediafire says 98 18:02 PilzAdam http://forum.minetest.net/viewtopic.php?pid=101093#p101093 18:02 PilzAdam Calinou, ^ 18:03 Calinou \o/ ten dollars richer 18:03 thexyz i was right 18:04 thexyz yay 18:04 thexyz http://forum.minetest.net/search.php?action=show_user_posts&user_id=5137 18:04 Peacock lol hope it was worth it (winning) 18:05 thexyz now this guy gives his services to community, community starts using them and then he just quits 18:05 thexyz that's quite unreliable 18:05 PilzAdam thexyz, wanna quit too? 18:06 PilzAdam ;-) 18:06 Peacock ? you complained about his services 18:06 Peacock what did you expect? lol 18:06 thexyz I didn't 18:06 thexyz i just whined a bit about "security" 18:06 Peacock well, you shouldn't complain about a free lunch 18:07 Peacock just don't use it lol 18:07 thexyz why shouldn't I complain? 18:07 PilzAdam starblessed tends to see every argument as a personal attack 18:07 Peacock because this happens 18:07 PilzAdam he did it several times now 18:07 thexyz well that's his problem 18:07 thexyz don't complain about minetest bugs then 18:07 Calinou which minetest bugs? 18:08 thexyz you can hurt our developers' feelings 18:08 PilzAdam there are no bugs in Minetest 18:08 thexyz see? 18:08 PilzAdam Calinou, ^^^ something for your signature ;-) 18:08 thexyz that's true assuming you were talking about mobs 18:09 DanDuncombe Do dropped items collide with nodes? 18:09 DanDuncombe Dammit! stupid question... 18:09 Peacock bugs > security 18:09 Peacock but wtv lol 18:09 PilzAdam "what the vuck" 18:10 Peacock wtv = whatever 18:10 PilzAdam w/e = whatever 18:10 Peacock perhaps where you're from 18:10 Calinou w/e is whatever, usually 18:10 Peacock here people text 'wtv' 18:11 Calinou in soviet russia, wtv texts people 18:12 Peacock in soviet russia, excess flood quits you 18:13 webdesigner97 starblessed blanks out topics 18:13 Peacock is known :p 18:13 Peacock see log ^ 18:14 webdesigner97 i tried to follow what happended, but i don't understand... 18:14 PilzAdam starblessed tends to see every argument as a personal attack 18:15 webdesigner97 ah, ok 18:15 Peacock though what was the point of having the argument lol 18:16 webdesigner97 I really hate it when people create topics on the forum for telling us that they quit -.- 18:17 Peacock sticky thread? 18:17 Peacock 'Arrivals & Departures' 18:17 webdesigner97 why not? lol :D 18:17 thexyz there was no argument 18:18 PilzAdam btw, thexyz, move the topic to offtopic 18:18 sfan5 PilzAdam: moved i 18:18 sfan5 *it 18:22 webdesigner97 but ok, back to minetest. While working on my fireplus mod, I thought that it would be useful if modders could stop ABMs. Maybe minetest.register_abm() could return some kinf of handler (like minetest.sound_play()). Then we could stop an ABM with something like minetest.unregister_abm(handler) 18:22 PilzAdam why not just a flag that stops it in the function? 18:23 webdesigner97 with a variable? 18:23 PilzAdam yes 18:23 PilzAdam celeron56, change your nick pls 18:24 Jordach or expect kick 18:24 Jordach oh haha 18:24 webdesigner97 should be possible too... 18:25 webdesigner97 the problem is that I want to override the ABMs in the fire mod 18:26 PilzAdam you can simply have function func1(), say action = func1 in the ABM definition and override func1 in other code then 18:26 webdesigner97 overriding functions is possible? 18:26 DanDuncombe If I have items inside a node they seem to override the node's selection box. Is there any way of avoiding this? 18:26 PilzAdam of course 18:26 DanDuncombe How? 18:27 PilzAdam http://lua.org/pil/ 18:27 webdesigner97 wow, didnt know that :D 18:27 PilzAdam DanDuncombe, not everyone here is talking to you :-) 18:27 PenguinDad PilzAdam: I have the book :P 18:28 webdesigner97 lol 18:28 PilzAdam VanessaE|BDSM (~celeron56@192.69.209.59) 18:29 VanessaE|BDSM you need happy ending? $ 18:29 sfan5 BDSM = Bunny deletes shitty Modules ? 18:29 PilzAdam banhammer incoming 18:29 sfan5 !mute VanessaE|BDSM 18:30 sfan5 :/ 18:30 DanDuncombe Is the unknown item thing an actual item?if so what is it called? 18:30 sfan5 !unmute VanessaE|BDSM*!*@* 18:30 PilzAdam Dammit! stupid question... 18:30 Jordach !ban VanessaE|BDSM 18:30 thexyz guys, can you stop? 18:30 sfan5 Jordach: ... 18:30 sfan5 !unban VanessaE|BDSM 18:30 sfan5 thexyz: yes 18:31 PilzAdam DanDuncombe, thx for this epic quote :D 18:31 DanDuncombe errm... 18:31 sfan5 haha 18:31 webdesigner97 :D 18:31 DanDuncombe what is it? 18:31 PenguinDad :) 18:31 Peacock did someone just offer their "services"? lol 18:31 DanDuncombe why is everyone smiling? 18:32 DanDuncombe :0 18:32 webdesigner97 gtg... see you ;) 18:32 Peacock this place is weird 18:32 PenguinDad Bye 18:32 thexyz irc logs think that PHP means "pansies hate perl" 18:33 DanDuncombe Is the unknown item thing an actual item?if so what is it called? 18:33 sfan5 :D 18:33 DanDuncombe Is the unknown item thing an actual item?if so what is it called? 18:33 DanDuncombe Please? 18:33 PilzAdam thexyz, IRC logs think that mintest is still at celeron55/minetest 18:33 PilzAdam can you fix that already? 18:33 sfan5 DanDuncombe: it is not an item because the game doesn't know which one it is 18:33 DanDuncombe Okay. 18:34 thexyz PilzAdam: you should've reported it earlier 18:34 PilzAdam it was reported for months on -dev 18:35 DanDuncombe Random crate mod I just made. To use: punch to open, throw items in, punch to close. To retrieve items, open and punch items. https://www.dropbox.com/s/bdtyv7znqio2ogm/crate%20mod.zip 18:35 MinetestBot GIT: RealBadAngel commited to minetest/minetest: Add set_breath and get_breath to lua API. d19c8b815d 2013-07-20T11:34:11-07:00 http://git.io/yARUBQ 18:36 thexyz PilzAdam: to whom? 18:36 thexyz anyway, fixed now 18:36 thexyz I probably was sleeping then 18:36 thexyz sorry 18:37 DanDuncombe Woops, just typed this: /giveme default:voal_lump 18:37 thexyz we should make the guy who owns minetest.com create a redirect 18:38 thexyz we should also redirect wiki.minetest.com to .net 18:39 thexyz ow shit what've they done to it 18:39 MinetestBot GIT: PilzAdam commited to minetest/minetest: Make range of tools configureable cba90d4441 2013-07-20T11:37:59-07:00 http://git.io/feKvQA 18:40 kahrl thexyz: well, move the content to wiki.minetest.net first 18:41 thexyz kahrl: is anything important missing? 18:41 bobvdiv I am trying to reduce cornernote critters mod because my pc aint that great, but I cant figure out how to limit in the config. 18:41 kahrl I don't know but for example http://wiki.minetest.com/wiki/Item_codes 18:42 thexyz oh, well, probably 18:42 MinetestBot GIT: PilzAdam commited to minetest/minetest: Add liquid_range to nodedef 413f0d0353 2013-07-20T11:41:17-07:00 http://git.io/otdhhA 18:43 thexyz I still think we need a separate namespace for each mod 18:43 thexyz yeah, you're right, some pages are missing 18:44 kahrl some historical stuff like http://wiki.minetest.com/wiki/Map_Generator_Evolution 18:45 DanDuncombe Is there any way of making a node take on the textures of whatever you right-click it with? 18:45 MinetestBot GIT: PilzAdam commited to minetest/minetest: Add an option to disable object <-> object collision for Lua entities 8cae659786 2013-07-20T11:43:11-07:00 http://git.io/ttBTsw 18:47 DanDuncombe Who like the crate mod I just made :) 18:48 DanDuncombe I bet no-one looked at it :) 18:52 DanDuncombe http://forum.minetest.net/viewtopic.php?id=6626 18:53 Calinou http://forum.minetest.net/viewtopic.php?pid=101103#p101103 18:53 Calinou come on, we need facedir_fixed_texture 18:55 PilzAdam away nicks suck 18:55 Calinou DanD|away was silenced with some zombies by Calinou who demanded 1 million^W billion dollars! 19:07 Calinou cool, you can now change item range per tool :D 19:08 Calinou RealBadAngel, can you add a facedir_fixed_texture while you're at it? :> 19:10 DanDuncombe|gone How long until support for .x as nodes is possible? 19:10 RealBadAngel Calinou, i will try to post tommorow lighting fix for facedir 19:11 RealBadAngel and will take a look what i can do with textures 19:11 Calinou that is a start, but when I say facedir_fixed_texture, I mean, something that lets the nodes rotate (facedir) but the textures never rotate 19:11 Calinou this is useful for quite a lot of things 19:12 RealBadAngel youre partially right 19:12 RealBadAngel you mean textures rotated old way 19:12 RealBadAngel old facedir also rotated textures 19:13 RealBadAngel check mapblock_mesh.cpp before 6d commit 19:13 Calinou no, not before 6d commit 19:13 Calinou chests still had their textures rotated with facedir 19:13 RealBadAngel wanna bet? 19:14 Calinou by facedir_fixed_texture, I want a facedir that *never* rotates any textures 19:14 Calinou so that you can use it for stairs+ nodes well 19:14 RealBadAngel hmm, i can do that 19:15 RealBadAngel i will add just extra flag to byte that facedir uses 19:15 kahrl param2? 19:15 DanDuncombe How long until support for .x as nodes is possible? 19:15 sfan5 DanDuncombe: stop spammin 19:16 DanDuncombe Sorry but no-one answered it 19:16 RealBadAngel sooner or later, who knows 19:16 sfan5 that doesn't allow you to ask it again 19:17 kahrl RBA, I think the proposal was actually to set it in paramtype2 and not per-node in param2 19:17 DanDuncombe Does it mean we could have nodes with true curves and stuff (hopeful) 19:17 RealBadAngel kahrl, ah yes, indeed 19:18 RealBadAngel so i will make 3 possible texturing ways 19:18 sfan5 DanDuncombe: yes 19:18 DanDuncombe To texture a node which is a 3d model how would you work out the net for the texture to be spread over? 19:18 RealBadAngel full 6d rotation, fixed - no rotation at all, old style - as old facedir 19:19 DanDuncombe Like, Minecraft skins are a net for a texture. 19:19 Calinou DanDuncombe, UV Unwrap 19:19 kahrl is old style facedir needed for anything? 19:19 RealBadAngel you have to texture object in blender for example 19:19 Calinou you make an UV map by marking a seam on the model 19:20 Calinou kahrl, how is the old style facedir? 19:20 RealBadAngel kahrl, the stairs mentioned 19:20 RealBadAngel nodebox can be upside down, but texture box will be the same as full node 19:20 RealBadAngel so textures will fit 19:20 Calinou ah, no flipping? 19:21 DanDuncombe Hoe to mark a seam and do the uv map? I have only ever texture mapped spheres. 19:21 RealBadAngel look on youtube for video explainin it 19:21 RealBadAngel i learned it this way 19:21 RealBadAngel "how to properly map sphere in blender" 19:21 RealBadAngel or something like that 19:22 Calinou mapping a sphere is very easy 19:22 Calinou marking a complex object is complex 19:22 kahrl RealBadAngel: huh, how is that different from current facedir 19:23 RealBadAngel this is 0-3 - old facedir 19:23 DanDuncombe Just realised the window of the doors in my camo mod is slightly shifted to the left... oh well. 19:23 kahrl RealBadAngel: how can it be upside down? 19:24 RealBadAngel hold on 19:25 RealBadAngel https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L675 19:25 RealBadAngel 0-3 this is old facedir 19:26 RealBadAngel 20-23 will be node turned upside down 19:26 RealBadAngel entries in table are face,rotation of tile 19:27 MinetestBot GIT: PilzAdam commited to minetest/minetest: Bump protocol version 46d1d70e4c 2013-07-20T12:25:21-07:00 http://git.io/NJqY9w 19:27 RealBadAngel now when you have rotated nodebox, for example stairs 19:27 RealBadAngel you can see that textures will be also rotated 19:28 RealBadAngel with old system it was different, we predefined rotated nodebox, but textures were applied like on non-rotated one 19:28 RealBadAngel same as on regular node 19:29 RealBadAngel thats why textures on regular nodes sometimes wont match those on nodes 19:30 RealBadAngel shit, rotated nodes vs regular nodes 19:30 PilzAdam yes 19:30 kahrl RealBadAngel, and why doesn't facedir_fixed_texture solve that problem? 19:31 RealBadAngel because regular node have also some rotations 19:31 PilzAdam yes, sfan5's latest AFAIK 19:31 kahrl err, what rotations? 19:31 sfan5 PilzAdam: now I need to make a new build again 19:31 RealBadAngel define a node that has some irregular texture on each face and see 19:32 PilzAdam sfan5, I can do one too 19:32 kahrl what's an irregular texture? 19:32 RealBadAngel not a box of one colour ;) 19:32 sfan5 PilzAdam: nah, already started my script 19:32 RealBadAngel make a dot somwhere 19:32 RealBadAngel you will see that texture is rotated for each face 19:33 kahrl I just put down a bookshelf and the textures are not rotated 19:34 RealBadAngel are you sure? :) 19:35 Calinou bookshelves aren't facedir 19:35 kahrl 100*(1+epsilon) % 19:35 RealBadAngel read pre-6d mapblock mesh 19:35 kahrl Calinou: we were talking about regular nodes 19:37 RealBadAngel gtg, cya 19:55 pitriss Hi all. Please can anyone help me? I need to explain how I can switch rail-switch with buttons, switches etc.. 19:56 Calinou pitriss, which mods do you use? 19:56 nalkri He's on LandRush, so all them 19:56 nalkri o/ pitriss 19:56 pitriss nalkri: Heya:) 19:57 Calinou put the button/switch next to a t-junction? 19:57 LandMiner wasuuuuuuuuuuuuuuuuuup 19:57 nalkri You could use pistons to push them around 19:57 pitriss Calinou: i will try that..:) 20:03 Calinou since when do you use windows? :P 20:04 pitriss Calinou: Probably not working or I'm doing something in wrong way:) 20:08 pitriss Calinou: Nope.. I'm using debian for 7 years:D 20:09 pitriss (if that was for me) 20:09 Calinou talking to john_minetest 20:13 Calinou and you say ubuntu is bad? :phoronix rolleyes: 20:15 DanDuncombe Kubuntu is better 20:15 DanDuncombe I can only run Windows for around 2 hours before it crashes and I have to reboot. 20:16 * VanessaE looks at the scrollback log..... tl;dr 20:16 VanessaE hi all. 20:16 Calinou hi 20:16 VanessaE I see someone decided to make a bunch of noise 20:16 DanDuncombe Really? 20:16 Calinou someone = fglrx user 20:16 DanDuncombe Oh 20:16 Calinou :> 20:17 DanDuncombe Does anyone have any more .we that I could use? https://forum.minetest.net/viewtopic.php?id=6221 20:17 DanDuncombe Preferably not modded 20:18 VanessaE heh 20:18 VanessaE Calinou: no worse than certain nv users ;) 20:19 Calinou >2013 >nv 20:19 Calinou nv is dead since 2010 and never offered any kind of 3D accel :P 20:20 DanDuncombe WHat do you guys and girls think about irradiation of food? https://forum.minetest.net/viewtopic.php?id=6626 20:21 VanessaE Calinou: nv as in nvidia, not that old-ass driver :) 20:22 * Calinou attempts mixing the "do you like MLP" and "irradiation - good or bad" topics 20:24 * DanDuncombe doesn't want his topic mixed with 'My little pony' 20:26 DanDuncombe How do you change your realname 20:27 DanDuncombe Are there any minetestmapper things Windows can run without external assistance? 20:27 Calinou DanDuncombe, depends on your client 20:27 Calinou for the real name 20:27 DanDuncombe I am just using Mozilla Firefox 20:28 Calinou this isn't an IRC client 20:28 Calinou you're uqing qwebirc 20:28 Calinou so you can't change your real name 20:28 Calinou use a proper IRC client, such as HexChat: http://hexchat.org 20:29 sfan5 DanDuncombe: your instabuild mod violates the AGPL license of WorldEdit 20:29 sfan5 I may now sue you 20:31 Calinou challenge them to a game of quake 20:33 thexyz john_minetest: gentoo was created for it 20:34 sfan5 john_minetest: from hand? 20:34 * sfan5 failed at producing an initrd from hand 20:34 Calinou that's what she said 20:34 sfan5 "took an existing initrd" 20:34 * Calinou never got arch installed 20:35 sfan5 Calinou: arch is easy to install 20:35 Calinou lol nope 20:35 Calinou it's 2013 20:35 sfan5 john_minetest: no 20:35 Calinou [inception face] 20:35 DanDuncombe sfan5: I got the code from the instacabin mod, not worldedit 20:36 sfan5 john_minetest: umm... Have you tried to install ubuntu into your win partition? 20:36 Calinou do your partitioning by hand :P 20:36 Calinou tip: dual booting is so 2009 20:37 Calinou it is 20:37 Calinou you are free to use another theme or DE 20:39 BlockMen ubuntu sucks :P 20:39 Calinou no u 20:39 nalkri Is there an OS that doesn't suck? 20:39 nalkri I'd like to install that please 20:39 * BlockMen thinks Calinou sucks ubuntu :P 20:42 VanessaE nalkri: they all suck, in different ways. choose your poison :) 20:43 nalkri VanessaE: that's what I thought, but I wasn't about to turn up the chance of finding one that didn't :) 20:43 nalkri Not that I can talk, I'm on Windows currently 20:43 Yepoleb D: 20:43 Megaf_ /ban to ban but how to unban? 20:44 nalkri With /mode #channel -b 20:44 Calinou he maybe means in-game 20:45 VanessaE nalkri: well the least sucky, if you don't want to have to play "uber admin" all the time, would probably be Linux Mint (I think it's at v15 now) 20:45 nalkri Oh, I'm a moron, sorry 20:45 nalkri VanessaE: that's an Ubuntu derivative, right/ 20:45 Calinou mint has big delays from ubuntu, especially Xfce edition, quite a showstopper for me 20:45 Calinou yes 20:45 VanessaE nalkri: yes 20:45 Calinou this is why I use xubuntu, no delay from ubuntu release 20:45 nalkri I'll avoid it then, for personal reasons 20:45 Calinou inb4 amazon hatred 20:46 Yepoleb i use ubuntu with mint packet sources 20:46 VanessaE nalkri: it's supposed to be Ubuntu without the bullshit, I guess. If that won't work, try straight debian :) 20:46 Calinou Yepoleb, WTF? 20:46 * pehjota uses Debian testing. 20:46 nalkri Last time I used Ubuntu it had broken and ancient SBCL 20:46 VanessaE (debian sid here) 20:46 Calinou VanessaE, kubuntu, lubuntu and xubuntu are also bullshit-free 20:46 VanessaE Calinou: true 20:46 Calinou SBCL? 20:46 Yepoleb it works perfectly 20:46 nalkri Steele Bank Common Lisp 20:47 Calinou too bad ubuntu isn't rolling release :/ only a few software is, right now 20:47 VanessaE nalkri: if you want bleeding edge, debian unstable pretty much has that 20:47 Calinou it's much easier to manage if well done :P 20:47 Calinou VanessaE, once I ran debian sid in virtualbox, in late 2012, I had... 3.2 kernel 20:47 nalkri VanessaE: I'll probably try Debian next time I play with Linux 20:47 VanessaE (but of course you know the risks of staying that current) 20:47 Calinou debian testing isn't better either, it also had 3.2 kernel at the same time 20:48 Calinou and sid is known to be broken quite often 20:48 VanessaE Calinou: sid has 3.9 now. 20:48 VanessaE of course, I don't update that often, so.. 20:48 Calinou it also didn't have xfce 4.10 until ~may 2013 20:48 nalkri Though the next time I try Linux will be with necromancy and Minetest in mind... 20:48 Calinou while xubuntu had xfce 4.10 since... october 2012 20:49 Yepoleb i can't use half of the distros because of uefi 20:50 Yepoleb i tried installing efi grub multiple times and failed 20:50 pehjota Debian unstable is only slightly out-of-date (e.g. Linux 3.2 and Xfce 4.8) once every two years, during a freeze. 20:50 pehjota Oh, Calinou quit. 20:51 Yepoleb is it rolling release? 20:52 pehjota Yepoleb: Debian testing and unstable basically are, yes. Once every two years, testing freezes and stable is branched from it. 20:53 * ShadowNinja got UEFI GRUB working. :-) 20:53 Yepoleb TELL ME HOW! 20:54 ShadowNinja https://wiki.archlinux.org/index.php/Beginners%27_Guide#GRUB_2 20:55 Yepoleb don't you have to update after stable has been released 20:55 Yepoleb i tried that, but it messed up everything 20:56 ShadowNinja I had to manually add a boot line using the UEFI shell. 20:56 Yepoleb HOW? 20:57 ShadowNinja https://wiki.archlinux.org/index.php/Unified_Extensible_Firmware_Interface#bcfg 20:58 Yepoleb thanks 20:58 ShadowNinja You're welcome. :-) 20:59 Yepoleb where should i install grub mbr, if the setup requires it? 21:01 ShadowNinja MBR? I don't know. I used GPT. 21:01 Yepoleb me too, but some distributions want to install it 21:03 ShadowNinja Well I am only running Arch on this computer. I didn't bother with compatability with other OSes. 21:04 Yepoleb would you make me an arch user? 21:04 pehjota Yepoleb: Update Debian testing/unstable after a stable release? Yeah, just wait a month or two after the release to update. Lots of things get uploaded right after a release, so just give it time to settle down and stabilize a bit before updating. 21:06 ShadowNinja No... I won't make you one. But if you are interested in it you can read the beginners guide and try it in a VM. 21:09 Yepoleb is there a big difference between arch and manjaro? 21:29 ShadowNinja Yepoleb: IIRC it adds a GUI and it's own repos. 21:55 Peacock im noticing a pattern where griefers sign in as Guest####, is there any way to autobahn these? 21:56 DanDuncombe They should stop Minetest giving people names like GuestXXX aoutomatically 21:56 Peacock I prefer it, griefers are too lazy to chose a name on my server 21:56 Peacock easy to figure out 21:57 VanessaE Peacock: just don't grant interact by default 21:57 VanessaE easiest way to control griefers 21:57 Peacock how boring 21:57 Peacock besides i think creative servers have it on by default? 21:57 VanessaE people can just ask you when they sign on, or on your forum thread, etc. 21:57 VanessaE mine doesn;'t. 21:57 VanessaE -; 21:57 PilzAdam Jordach, http://mg.viewskew.com/u/starblessed/m/minecraft-test/ I want that with Sam 21:58 Peacock but is it on by default on creative? 'cuz i didn't grant it for nobody and everyone can build fine lol 21:58 Menche did you set default_privs? 21:58 Jordach PilzAdam, you knew i was here?!?! 21:58 Peacock which file? 21:58 Menche add default_prvis to minetest.conf 21:58 PilzAdam Jordach, hm? 21:58 Menche set it to something like "shout, fast" 21:58 Peacock ahh in the conf file, thanks :-) 21:59 Menche and leave out "interact" 21:59 Peacock i was looking at map_meta 21:59 DanDuncombe lol 21:59 Jordach PilzAdam, i was playing the xbox and changed tab to #minetest 22:00 PilzAdam http://mg.viewskew.com/u/pilzadam/m/wooden-town/ 22:00 PilzAdam ^ I was bored 22:00 DanDuncombe Neat 22:00 Jordach PilzAdam, did you build that 22:00 PilzAdam yes 22:03 pehjota PilzAdam: Are those all furnished? 22:03 PilzAdam not yet 22:04 PilzAdam I thought about some kind of server area, each player gets one hut where a furnace, a chest and some basic materials are 22:04 PilzAdam *server start area 22:06 PilzAdam I wonder if its worth to write a mod that sets players as owner 22:07 mitori hey, what's up everybody 22:07 mitori is there anyone out here? 22:08 mitori anybody else? i need some help with MT 22:08 mitori i have this weird bug 22:08 PilzAdam lemme guess 22:08 PilzAdam the map is not saving? 22:08 mitori lol, yes 22:08 mitori have you seen the topic on forums? 22:09 PilzAdam no ;-) 22:09 PilzAdam have you checked your debug.txt? 22:09 mitori https://forum.minetest.net/viewtopic.php?id=6644 22:09 mitori what would I expect to see there? 22:09 PilzAdam ask Menche 22:09 VanessaE I wonder how many of these "map isn't saving" folks either put their minetest folder somewhere where they don't (as a regular user) have write access, or who are trying to run the game directly from the zip or whatever 22:09 Menche ? 22:09 PilzAdam he had a problem with a corrupted file inside the word 22:09 PilzAdam *world 22:09 VanessaE (I assume mitori is not one of those folks) 22:10 PilzAdam VanessaE, does builtin load if you run it from zip? 22:10 mitori i thought i was the dropbox problem 22:10 VanessaE PilzAdam: dunno. 22:10 mitori turned out that i was wrong 22:10 VanessaE I assume windows treats a zip as a virtual fs, so I would guess it would load it 22:11 mitori and i have write access to write everythere. excpet maybe windows folder 22:11 Menche my server has an empty map_meta.txt 22:11 PilzAdam IIRC env_meta.txt or map_meta.txt or something is corrupted, and minetest writes this only to info- or verobsestream 22:11 Menche that is the problem 22:11 mitori but hte thing is 22:11 mitori PilzAdam, it happens in many worlds 22:11 Menche is there anything in the map_meta.txt file? 22:11 mitori in ANY world 22:11 PilzAdam do you have space on your hardrive left? 22:11 Menche it should have the seed and [end_of_params] 22:12 mitori a lot of it. 22:12 PilzAdam check the map_meta.txt of one of the corrupted worlds 22:12 mitori what should be in there? 22:13 Menche seed = (some big number) 22:13 PilzAdam what Menche said 22:13 Menche [end_of_params] 22:13 PilzAdam since 0.4.5 (or similiar) also some mapgenparams, they are not required, though 22:14 Menche the one from my world: http://gitorious.org/minetest_worlds_menche/server_world_1/blobs/raw/master/map_meta.txt 22:15 mitori ok. seems it has fixed it. 22:15 mitori but then 22:15 mitori the question arouses 22:15 PilzAdam I wonder why minetest clears all of them 22:15 mitori why minetest creates corrupted worlds? 22:15 pehjota mitori: Do you happen to know your world's seen (and mapgen parameters, if any)? 22:15 pehjota s/seen/seed/ 22:16 mitori i know mapgen params, but not the seed. i just deleted map_meta and it seems to have created a normal one 22:16 Menche you'll get weird massive cliffs where new blocks are generated if the seed is changed 22:16 mitori i know. 22:16 mitori shikata ga nai. 22:18 mitori thanks for help 22:18 Menche does having massive numbers of files in a single directory impact filesystem performance? 22:18 pehjota Menche: It affects calls like open() in that directory. 22:19 Menche specialties mod put 9199 files in my world folder 22:19 Menche 5 for each player 22:20 ShadowNinja rm -rf ~/mods/specialties 22:20 Menche each file contains a single number 22:20 PilzAdam what a stupid mod 22:20 * Menche revokes the modding license of whoever wrote that mod 22:21 Jordach DAFUQ 22:21 Jordach when did the forum go https? 22:21 thexyz ehehe~ 22:21 Menche wow, just noticed that 22:22 Menche i guess that's good? 22:22 VanessaE wow, didn't notice that before either 22:22 Menche DanDuncombe: pleeease stop top-posting on the forums. it really breaks up the flow of the conversation. 22:23 ShadowNinja Um... He writes to init.lua... 22:23 DanDuncombe What do you mean top-posting? 22:23 Menche when you reply to someone's post, you put your reply above the quote 22:23 Jordach silly chrome: http://i.imgur.com/gtUxAlt.png 22:23 DanDuncombe Og, goddammit. I keep forgetting. Old habits die hard... 22:24 Jordach Menche, the only nag i have about mediafire is the space limit :P 22:24 DanDuncombe What is the space limit you have? 22:25 Jordach 50gb free 22:25 Jordach same as mega.co.nz 22:25 DanDuncombe 12 gb free is mine 22:25 Menche medafire force-feeds you advertisements before you can download the file, and doesn't provide direct links 22:25 Menche *mediafire 22:25 Menche U1 and dropbox are both free and provide direct links 22:25 Menche you can't wget files from mediafire 22:27 ShadowNinja Menche: It should only make one per player. 22:28 Menche ShadowNinja: it has a lot of files named player_builder, player_miner, player_farmer, etc. 22:28 PilzAdam it should only make one file 22:28 * Menche thinks it should have 1 file containing a lua table, and dofile() it when it loads 22:29 PilzAdam minetest.serialize() and deserialize() basically does that, but in a protected environment 22:29 ShadowNinja https://github.com/metalstache/specialties/blob/master/xp.lua 22:30 Peacock mmm, cereal 22:30 Menche maybe it was changed 22:31 Menche github requires flash player? 22:31 Peacock gitporn? 22:31 Menche uh, what? 22:31 PilzAdam Menche, I think so 22:31 Peacock "my, what a *big* API you have there" 22:31 * Menche isn't going to install it 22:31 Peacock j/k 22:31 Yepoleb how do you watch youtube? 22:32 Menche html5 22:32 ShadowNinja Menche: For the SHA-1 copier. 22:32 Peacock the new youtube sucks 22:32 Menche http://youtube.com/html5 22:32 Peacock so bloody slow, stops randomly 22:32 Peacock its poop 22:33 Peacock and i can't find the tickbox for disabling hardware accel :/ 22:34 Menche lol, my server has a bug that allows players to have unlimited materials; 22:34 Menche someone built a massive wall out of diamond and mese 22:34 Peacock mine gives stacks of 1K lol 22:35 Menche a griefer scattered diamond blocks around the landscape 22:36 Peacock sucks 22:36 Peacock someone tried to lavafill spawn on mine 22:36 Peacock didn't last long lol 22:36 * Menche logs on to server; spawn area still in shambles? yep 22:36 Peacock no protection? 22:36 Menche it has protection, yes 22:37 Peacock pretty useless protection then 22:37 Menche doesn't stop people from tearing up roads and strip-mining beaches 22:37 Peacock why dont you use two realms, and spawn newbs in one of them? 22:38 Menche players named Guest**** get spawned in a lava lake 22:38 * Menche wonders how that could be done 22:38 Peacock my server has no rules, but i reserve the rite to arbitrarily boot people lol 22:39 Peacock pretty soon though ill write something that autokicks people with 'Guest' in their names 22:40 VanessaE my server has rules, AND I reserve the right to arbitrarily boot people :D 22:40 * Menche is seriously considering resetting and starting over 22:41 Menche kinda reluctant, but the spawn area is a *serious* mess 22:41 Peacock i should put 'Anarchy' in my server desc lol 22:41 Peacock how did they grief spawn if you have protection though? 22:41 Menche the area around spawn; they mined most of the sand off the beach, dug up the road, spammed blocks, dug deep trenches in unprotected areas 22:42 Peacock so unless you protect the whole map, they'll always find a way 22:42 Peacock i find if you don't bother, they get less joy out of it 22:42 Peacock it takes me 2 seconds to remove lava from a large area, no sweat off my back 22:43 Menche i use worldedit to remove floods 22:43 Menche (protector mod doesn't seem to protect against buckets) 22:44 Peacock what about removing buckets? or adding a priv for buckets? 22:44 VanessaE just remove buckets 22:44 Menche buckets are useful 22:44 Peacock (if he didn't remove im assuming he wants them in) 22:44 VanessaE creative server? 22:44 Menche no 22:45 Peacock theres a minetest check priv function, you could add that to bucket code so it does nothing if you dont have it 22:45 Menche what is that check priv function? i tried modifying buckets but it didn't work 22:45 Peacock give me a sec 22:46 Peacock if not minetest.check_player_privs(player_name, {bucket=true}) then return end 22:46 Peacock dont forget to define the bucket priv too 22:49 Peacock just got a Guest* on my server... autobahn! (LOL) 22:51 Menche the protocol version was just bumped? 22:51 * Jordach pokes sfan5 22:51 VanessaE yup 22:51 Menche does that mean earlier clients are now incompatible? 22:51 Peacock Does that change anything for 0.46 servers? 22:54 VanessaE Menche: I think so. 22:55 VanessaE can some other folks please try this build on my server: 22:55 VanessaE http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.7-46d1d70-win32.7z 22:55 VanessaE tell me if you're able to successfully sign in and play 22:55 VanessaE (or at least sign in and walk around) 22:55 Jordach Good news everybody! http://mg.viewskew.com/u/jordach/m/r-s-e-littleroot-town/ 22:56 pehjota If I understand correctly, the server will now accept clients implementing a protocol version between 13 and 21 inclusive? (So older clients remain compatible.) 22:56 Peacock as long as i can stick with 0.46 22:56 Peacock its the fastest version on my computer 22:57 VanessaE pehjota: protocol-wise it might, but there are other differences that may cause older clients to work 22:57 VanessaE er to not work 22:57 Peacock i downloaded minetest_game today though, and it caused my client to segfault 22:57 VanessaE you have to keep your client and your game in sync 22:58 VanessaE occasionally, too new of a _game will cause the client not to work acceptably 22:58 Peacock yeah, so now i have to find the 0.46 version of minetest_Game lol 22:58 VanessaE just get the latest git release 22:59 VanessaE 0.4.6 is obsolete. 22:59 Peacock of minetest_game? 22:59 Peacock oh 22:59 VanessaE of the engine/client 22:59 Peacock but it's slower :( 22:59 Peacock dont ask me why, it just is for me 22:59 VanessaE maybe the build you chose is slower e.g. directx when you only use opengl, or vice-versa 22:59 Peacock i didnt play with anything pre-compile 23:00 Peacock but paramat's mods seem to work faster in 0.46 23:00 VanessaE 0.4.6* 23:00 VanessaE zero point four point six 23:01 Peacock aaaanyways... as a client v7 is as fast, but as a server v6 is faster :/ 23:01 VanessaE ZERO POINT FOUR POINT xxxx 23:01 Peacock punctuation nazi :p 23:01 VanessaE when it comes to version numbers, damn right 23:01 pehjota mgv6? mgv7? 23:02 VanessaE those are not the same thing. 23:02 VanessaE those are related to the internal version of the map generator 23:02 VanessaE just as the protocol is now v21 or somethibng 23:02 * pehjota is just adding to the "v6" and "v7" confusion. ;) 23:03 Jordach every 52 days we increment the protocol version by average 23:04 Peacock you mean they up whether anythings relly changed or not? 23:04 VanessaE only if something important changes 23:05 Peacock so what are the differences between 4.6 and 4.7? 23:05 pehjota s/4.6/0.4.6/ s/4.7/0.4.7/ 23:05 VanessaE Peacock: too many changes to summarize 23:06 VanessaE http://dev.minetest.net/Changelog 23:06 VanessaE roughly half of that page is changes since 0.4.6 23:06 * arsdragonfly is monitoring his server on his cell phone 23:07 Peacock dont really see anything worthy of a performance hit 23:07 Peacock in fact, i read that the lua main menu was buggy? 23:07 VanessaE it's still being worked ok 23:07 VanessaE on* 23:07 VanessaE it went in after 0.4.7 came out 23:08 VanessaE and 0.4.8 isn't out yet, so there's still time to tune it 23:08 Peacock is 0.4.8 going to be faster? 23:08 arsdragonfly it's so slow :-P it takes forever to echo when trying to type something in 23:08 Peacock i dont mind skipping a gen 23:08 VanessaE Peacock: there are a few performance improvements ont he horizon, yes 23:08 VanessaE on the* 23:09 Peacock from what i read on the forums most mods haven't even figured out how to properly use voxelman yet 23:09 VanessaE that's brand new 23:09 VanessaE (or nearly so) 23:09 sokomine ah yes, voxelmanip...or rather the schematics... 23:09 * sokomine keeps looking for hmmmm 23:10 Peacock i dont really have performance problems with world editing though 23:11 sokomine it happens when you try to edit larger areas. especially if the areas are not loaded on your server. mostly during mapgen 23:11 sokomine then voxelmanip/place_schematic is very helpful 23:14 Peacock what new features with the next one have? 23:15 Peacock erm *will 23:17 Jordach http://mg.viewskew.com/u/jordach/m/r-s-e-title/ <- more music 23:22 Peacock everyone's either speaking spanish or portuguese on my server 23:23 * Peacock is forever alone 23:23 PilzAdam in 2 years its chinese 23:23 arsdragonfly yet it doesn't support that 23:24 PilzAdam http://translate.minetest.ru/projects/minetest/core/ 23:24 PilzAdam we even have a 100% completed chinese translation 23:24 Peacock i wouldn't bet entirely on that 23:24 * arsdragonfly done that all :-) 23:24 Jordach bwong! 23:24 Peacock there was a big 'wtf' when chinese banks stopped lending to eachother a month ago 23:24 arsdragonfly *s 23:24 arsdragonfly *'s 23:24 Jordach who left that gong there ;) 23:25 Peacock china has an ageing population too 23:25 Peacock and the US may be headed for energy self-sufficiency soon 23:26 Peacock i hope thats the case, we won't have to be so involved in the middle east 23:26 PilzAdam China already owns 2/3 of the US 23:27 Peacock yeah but what does that mean if the US keeps printing money in the quantities it does? 23:27 arsdragonfly on the public debt market ? 23:27 PilzAdam yes 23:27 Peacock seems like most western countries are trying to inflate the debt away 23:27 Peacock which is so 80's 23:27 PilzAdam *20s 23:27 Peacock as well 23:28 Jordach inflation leads to a burst bubble 23:28 arsdragonfly currencies are all ponzi schemes 23:28 Peacock but hey, the UK had enormous debt after ww2, and theyre all right 23:28 PilzAdam "all right"? lol 23:28 Peacock *fiat currencies are ponzi schemes 23:29 PilzAdam the EU is going to restrict their banks 23:29 Peacock well, who has it worse, the brits or the greeks? 23:29 Peacock and who's bailing out the greeks the keep their own banks from tanking? 23:29 PilzAdam the portugese 23:29 Peacock *to keep 23:30 PilzAdam 50% of the under 25 years aged people have no work in portugese 23:30 PilzAdam ehm *Portugal 23:30 Peacock if the rest of europe tanks, the germans wont be impervious (sp) 23:30 Jordach 80% of under 25's here dont have work, as workplaces dont bother hiring 23:31 Peacock thats why theyre looking for free trade deals with US/CDN 23:31 Jordach and they will fire for no reason 23:31 PilzAdam the German economy has grown during the financial crisis 23:31 Jordach this is just a pissing contest with economy 23:31 * Jordach zips up and sods off 23:31 Peacock yeah but the germans are essentially bailing out the greeks because the money is owed to their own banks 23:32 Jordach making the germans more rich 23:32 PilzAdam ^ 23:32 PilzAdam the germans actually get profit out of greek 23:32 Jordach 20 years later: China VS Germany 23:32 Jordach USA and Russia collapse 23:32 Peacock well... out of german taxpayers' pockets and into their bank's pockets, how is that different from the US? 23:33 Peacock at least germany has a convenient scapegoat in Greece lol the US had occupy wall street 23:33 Peacock though i know greece cooked the books to get into EU in the first place, they should have never gotten in otherwise 23:34 Peacock theres something to be said for being able to devaluate your currency to boost trade 23:37 Peacock in short, we all wish we were boomers :p 23:40 Exio4 hi 23:43 Peacock people are building some weird shit on my server lol