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IRC log for #minetest, 2013-07-13

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Time Nick Message
00:12 Wuzzy joined #minetest
00:13 MinetestBot GIT: proller@github.com commited to minetest/minetest: Masterserver mods fix a70993d6d2 2013-07-12T17:11:26-07:00 http://git.io/H6gH5A
00:17 * Kacey is setting up a server
00:20 * john_minetest just reactivated his second project
00:20 PilzAdam john_minetest, Y U NO wolfgame?
00:21 Kacey uuuuum... huh
00:21 PilzAdam !deop
00:29 kaeza joined #minetest
00:30 ShadowNinja Hmmm, why the ops?
00:31 sdzen why not?
00:31 sdzen :)
00:31 PilzAdam ShadowNinja, chanserv being unstable
00:31 PilzAdam *was
00:31 ShadowNinja Ok.
00:31 kaeza how do you use register_on_mapgen_init() ?
00:32 * Taoki tries to understand why battery boxes don't connect to wires
00:33 kaeza I have this simple function: minetest.register_on_mapgen_init(function(mp) mp.mgname = "singlenode" end)
00:33 kaeza but it's still using v6
00:34 * ShadowNinja looks at technic's wires.lua.
00:34 * ShadowNinja is going to be rewriting again.
00:35 VanessaE maybe you need the switching station
00:36 Taoki How do you connect different voltage cables in technic?
00:36 Taoki Wanna give this a try till I head off to bed
00:36 ShadowNinja Taoki: There is a converter but it is broken ATM.
00:38 Taoki Can't find how to power battery boxes :P Since they only connect to HV cables and generators to LV cables
00:39 Taoki any idea?
00:39 Taoki Sadly technic doesn't have a tutorial yet
00:39 ShadowNinja This part at least uses tabs for indentation -- Where it indents at all. And I bet about 70% of this is duplicated in the LV and MV wires.
00:39 ShadowNinja Taoki: Use a nuclear reactor or a HV solar array.
00:42 Taoki Works, nice
00:42 Taoki Any difference between solar panels or solar arrays? I'm getting the impression of some duplicate stuff at first
00:43 ShadowNinja Solar arays are a lot more powerfull. Sollar pannals are also only LV.
00:45 Taoki nice
00:45 Taoki RBA let me be part of the technic team BTW, and gave me commit access. So now I feel bad and weird that I'm an admin for something I barely even understand yet >.<
00:48 ShadowNinja The thing we realy need is communication. We have no way, other than issues to contact a certain colaborator...
00:52 Taoki BTW. I mentioned to RBA that I'm thinking about adding my Structures mod to technic_game, with a set of industrial buildings using all of the machines and stuff. You can let me know if you agree, if anyone else is interested or not
00:52 Taoki Need to go in a minute now tho
00:53 ShadowNinja I haven't looked at it. It is fine with me as long as it doesn't slow the game/mapgen down much.
00:54 Taoki Not at all. Especially not that it uses schematics
00:54 Taoki Only tested it locally thoi
00:56 Taoki Time for me to head off, night
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01:09 ShadowNinja Soooo much duplication. And I don't even know how to fix it.
01:11 ShadowNinja Also using floats for bools...
01:21 PilzAdam bye
01:55 Ego Glomie's protector mod doesn't protect against people destroying the blocks around it, they just can't build or destroy the actual block.. /sigh
01:55 Ego Anyone have a mirror for protectorplus ?
01:55 Ego Maybe that one will work
01:58 Ego Just wanna stop this jerkface kid from trolling my land, urgh.
01:59 Ego Maybe LandClaim mod..
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02:04 pizza2232 I need a Wazuclan admin. This kid won't stop swearing 0_0
02:11 NakedFury do we have chat controls in the game?
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02:45 Ego There's Chat Plus mod which allows /ignore
02:46 Ego Is there a way to make the world... smaller?  I really don't need this much space, it's huge like X-Box.
02:56 VanessaE the world is only as big as that which you've explored.
02:56 VanessaE to keep it small, simply don't explore outside of whatever you consider to be an acceptable range
02:56 Ego Well, I was trying to see if the world ever.. ended.
02:56 Ego Lol
02:57 Ego Okay, so it only dynamically renders?
02:57 VanessaE it does, at around +/- 31000 in all directions, but the whole thing is not rendered initially
02:57 Ego That is sofa king huge... Lol
02:57 VanessaE correct, it renders and stores that which you've explored (and surrounding areas)
02:57 Ego Thanks
03:19 kaeza and yet some people whine about the world being "too small" :|
03:28 pehjota My world is too realistic.  Fixplz.
03:28 VanessaE there are certain illegal chemical substances that will fix that, but they have rather bad side effects :)
03:29 sdzen nutmeg?
03:29 pehjota VanessaE: Oh my, chemicals to make mgv6 less realistic? :)
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03:29 VanessaE pehjota: they have a tendency to make *everything* less realistic :D
03:30 VanessaE otherwise, switch to the flat mode for the map generator.  unless you're from, like, western Kansas, that should be about as unrealistic as you'll get :)
03:30 sdzen why to I keep thinking die martin is short for dietrich
03:30 kaeza :?
03:31 sdzen :)
03:31 kaeza my other nick is worse :P
03:32 kaeza forgot to group it :P
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06:21 Yrol_Denjeah Greetings :o)
06:22 khonkhortisan better than too late
06:30 Yrol_Denjeah omg! what happened to the other half?
06:30 VanessaE they kicked his butt and went back to bed :D
06:30 khonkhortisan The channel comes to life, thinking up scenarios
06:35 Yrol_Denjeah So, i thought i give this Minetest a try today, i only heard about minecraft but never got it nor played it nor knew whats it really about. It looks really interesting
06:36 Yrol_Denjeah ( it = minetest )
06:37 Yrol_Denjeah And the first thing i noticed were the moving cube shaped clouds and i instantly thought "hey! maybe someone made a tron mod..."
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09:22 webdesigner97 joined #minetest
09:22 webdesigner97 hello
09:23 Yrol_Denjeah webdesigner97, hello
09:24 webdesigner97 I've got a little question about minetest.get_connected_players(). The API says that's it is a list with ObjectRefs. How can I access one in it? I saved minetest.get_connected_players() to a variable (let's call it X) and tried to access X.singleplayer => But it's nil
09:29 webdesigner97 Or is there a better way to check wether a player is online?
09:30 kahrl webdesigner97: minetest.get_player_by_name
09:30 webdesigner97 is it nil when offline?
09:30 kahrl yes
09:31 webdesigner97 great
09:31 webdesigner97 thx
09:32 webdesigner97 it works! thank you :)
09:32 Yrol_Denjeah Is the order of mods important?
09:33 webdesigner97 what do you mean?
09:34 Yrol_Denjeah As some mods depend on others and because i am getting "configuration is inconstistent"-errors, is the order of mods important?
09:35 kahrl it is important but the mod loader handles it automatically
09:35 kahrl that message usually means you're missing a required mod
09:36 Yrol_Denjeah Ah, okies, thanks
09:36 kahrl not sure if the GUI shows what mod that is, but debug.txt definitely will
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09:47 Taoki Anyone know if there's a wiki with at least the crafting receipes for technic_game? There's really no resource to learn it from :(
09:49 Calinou Taoki: doesn't the forum thread explain it? :P
09:50 Taoki Calinou: All of the items and stuff? I didn't see a full tutorial on the forum
09:50 Calinou oh
09:50 Calinou read the code then :|
09:51 Taoki :<
09:51 Taoki That moment when you learn to use something by reading the code. AKA the geek's manual :P
09:53 Calinou gentoo manual*
09:54 Taoki Really though, it would take me ages to understand functionality from the code... even if I'm pretty ok with Lua.
09:54 Taoki At least some explainatory YT videos would help. I looked on RBA's channel but they seemed a bit too vague for understanding it
09:57 webdesigner97 what do I need to pass to inv:set_list(listname,list) as list?
09:57 webdesigner97 I mean what is "list"
09:58 Yrol_Denjeah What is the purpose of modpacks?`
09:58 Calinou Yrol_Denjeah: installing several mods at once, easily
09:58 Calinou or preventing directory naming issues
09:59 Yrol_Denjeah Ah, but we can also rip modpacks apart and install them separately, yes?
09:59 Calinou yes
09:59 Calinou except if there are dependencies
09:59 Yrol_Denjeah °nods°
10:00 webdesigner97 is list a list table with itemstacks?
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10:04 Yrol_Denjeah If  i have a mod and it has in its "depends.txt" something written like "12345", to what exactly refers that? A: The name of the folder where the files of mod "12345" are in, or B: Some name that is written in one of the configurationfiles of mod "12345", C: something else
10:06 kahrl webdesigner97: yep
10:06 webdesigner97 ok
10:06 Taoki Digiline mod seems to be broken :/
10:07 kahrl Yrol_Denjeah: the mod called "12345" which should be in the folder mods/12345 or mods/somemodpack/12345
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10:09 kahrl yay, I broke minetest!
10:09 kahrl adding an infinite loop when registering new nodes is just the brightest idea ever
10:10 Yrol_Denjeah kahrl, so A, thankees, followupquestion: i have a mod ( pipeworks ) where it says in the depends.txt, that "mesecons?" is required, but windpws does not aceppt "?" in file or foldernames, is that a typo or some specific option in that depends file?
10:10 kahrl oh, that's a special character and means it's an optional dependency
10:10 kahrl so it actually refers to mesecons
10:11 Yrol_Denjeah alright
10:11 kahrl so that means you don't need mesecons, but pipeworks can work with it if it is installed
10:11 Yrol_Denjeah ( i am currently trying to get the technic mod running... seems a bit complicated for newbies )
10:11 Yrol_Denjeah Yup
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10:12 kahrl I heard there is a technic_game which might be easier to install
10:12 kahrl just plop it into games/
10:13 Yrol_Denjeah kahrl, hm, a 12345_game would be then something like a TC ( total conversion), yes?
10:13 kahrl is that a MC thing?
10:13 Calinou no
10:13 Calinou TC is a generic term
10:13 Calinou for a mod that changes the whole gameplay
10:13 kahrl oh, then yes
10:14 Yrol_Denjeah °nods°
10:15 kahrl but technically it's just a collection of mods (like minetest_game)
10:18 Taoki Anyone know what's wrong with digilines mod in latest minetest_game? I used the example there but it still doesn't work
10:18 Taoki http://forum.minetest.net/viewtopic.php?id=5263
10:24 Yrol_Denjeah Hm, i got into the game now, with all that stuff technic-mod wants, but when i arrive, i still get dependency errors, even though the folders are there and named correctly :o(
10:24 Taoki NVM, found it. I wasn't putting a channel mane between " ", which was making a difference
10:25 whirm Yrol_Denjeah: are you on linux?
10:25 Yrol_Denjeah whirm, win xp 32 sp 3
10:25 kahrl what are these dependency errors?
10:26 Yrol_Denjeah One of them is: ERROR[main]: mod "extranodes" has unsatisfied dependencies:  "technic_worldgen". I checked all the Depends.txt files, it should work.
10:26 whirm Yrol_Denjeah: oh, nothing then, I make this http://paste.debian.net/15860/ but its only for linux
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10:28 kahrl Yrol_Denjeah: did you enable all the mods in the world configuration?
10:28 RealBadAngel hi all
10:28 Yrol_Denjeah kahrl, they are all enabled in my world.mt, yes
10:28 kahrl hmm
10:29 RealBadAngel whats the problem?
10:31 Yrol_Denjeah RealBadAngel, jsut a second...
10:33 kahrl Yrol_Denjeah: did you enable all the mods separately in world.mt or the modpack?
10:33 Taoki RealBadAngel: Hi!
10:33 Yrol_Denjeah kahrl, i just clicked "enable all", however...
10:34 Taoki RealBadAngel: A GIT update in Minetest solved the problem with technic_game crashing and not working. Running and testing it and learning it now :)
10:34 Yrol_Denjeah kahrl & RealBadAngel, the problem was the missing "moretrees"-mod
10:34 Yrol_Denjeah RealBadAngel, can you please edit your technic post in the forum to note that "moretrees" is needed?
10:36 Yrol_Denjeah uhm...
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10:37 RealBadAngel Yrol_Denjeah, ooops. i will do that right away. but on the other hand you could use technic_game instead
10:37 Yrol_Denjeah RealBadAngel, or rather change that line "Also, indev version requires moretrees mod." to a line under "dependencies", like "moretrees: if indev is used" or so.
10:38 RealBadAngel it comes with all the mods needed
10:38 Yrol_Denjeah RealBadAngel, i dont know what indev is, but i guess i am not using it, yet i still seem to need that more trees mod
10:38 RealBadAngel http://forum.minetest.net/viewtopic.php?id=6412
10:39 RealBadAngel try this. it has way more content than technic itself
10:39 RealBadAngel including forth programmable computer
10:40 RealBadAngel also it comes with 32x default texture pack
10:41 Yrol_Denjeah Hm, it only would add the moonflower mod to the mods i now have installed. ( and disables the crative mod )
10:41 whirm RealBadAngel: battery box is still broken, right?
10:41 Taoki RealBadAngel: The texture pack in Technic is very pretty
10:41 RealBadAngel technic game is not just a compilation of mods
10:42 Yrol_Denjeah RealBadAngel, oh, ok, so theres more in it than meets the eye ;o)
10:42 RealBadAngel it modifies default mods too
10:42 RealBadAngel also many formspecs are now UI style, including default ones
10:43 RealBadAngel whirm, broken in what way?
10:43 RealBadAngel i dont recall it being broken
10:43 Yrol_Denjeah RealBadAngel, when i use just the technic mod, loading times increase substantually ( especially for the inventory pictures, it seems). Is it normal that it takes almost a minute?
10:45 RealBadAngel it is normal
10:45 whirm RealBadAngel: it just doesn't charge my lazor  gun
10:45 RealBadAngel you can disable preload of items inventory images in settings
10:45 whirm nor accumulates energy
10:46 RealBadAngel update your technic, pick the batbox and place it again
10:47 RealBadAngel you are propably talkin about batbox placed months ago (or using outdated technic) from times before i rebuilt power distribution
10:48 RealBadAngel same applies to new inventory look of chests etc
10:48 RealBadAngel to see new layout chest have to be picked up and placed again
10:49 Taoki RealBadAngel: My biggest issue with technic_game currently is that there's no way to learn it
10:49 Taoki Any documentation, wiki, receipe list, etc?
10:49 RealBadAngel http://i.imgur.com/7p6uMuc.png
10:49 RealBadAngel recipe list is not needed at all
10:50 RealBadAngel just select crafting guide and click on the item
10:50 Taoki oh, nice
10:50 RealBadAngel you can see all the crafting (or other ways) to get that item
10:50 whirm RealBadAngel: I'm at: 57cd394 Gigh -> High, I removed and replaced both the wires and the battery box, but it is still not working
10:51 RealBadAngel youre trying to use HV batbox?
10:51 RealBadAngel there are almost no machines for it
10:52 RealBadAngel use LV or MV ones
10:52 whirm no, I'm using the normal one
10:53 whirm (LV battery box)
10:53 RealBadAngel does the cable connect to it?
10:53 whirm yes
10:53 whirm it was working some days ago
10:53 RealBadAngel place a solar panel somwhere around
10:53 whirm I can send you a screenshot if you want,
10:54 whirm RealBadAngel: I'm using coal generators
10:54 RealBadAngel and connect them with the cable
10:54 whirm 2 of them
10:54 RealBadAngel show me
10:55 Yrol_Denjeah RealBadAngel, thank you, i think i found something weird though, if i browse my inventory and click on "previous page", it takes ages before then the inventory gets closed automatically, i have to reopen it then to see the page i wanted to see. i check if that behaviour stays the same with preloading...
10:55 whirm RealBadAngel: http://imgur.com/P5VShNS
10:56 RealBadAngel Yrol_Denjeah, thats the price for faster loading
10:57 RealBadAngel the item images are generated on demand
10:57 sfan5 hi
10:57 RealBadAngel so, first time you open your inventory and specific page
10:57 Calinou too bad renders aren't actually 3D models but just renders
10:57 Calinou it would fix the wrong-texture issue
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11:00 RealBadAngel whirm, can you zip all your mods and upload them somwhere?
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11:01 Yrol_Denjeah RealBadAngel, ok, its faster now.. a bit... but at least it doenst close my inventory window anymore after each page-click. By the way, i love the item-pickup sound, very cute :o)
11:02 RealBadAngel credit for it goes to PilzAdam, he created that mod
11:04 Yrol_Denjeah RealBadAngel, Oh, ok. Sorry to bother you again, i do get a windows error that says that the file "bit32.so.32" from the forth computer is not a valid windows image any clue how i can solve that?
11:04 sfan5 Yrol_Denjeah: forth doesn't work on Windows yet
11:04 Yrol_Denjeah oh, ok.
11:04 whirm RealBadAngel: sure
11:05 RealBadAngel i think i will have to install windows for sake of testing the computer
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11:06 whirm RealBadAngel: I'm using current HEAD of those: http://paste.debian.net/15860/
11:06 whirm RealBadAngel: do you want the actual code or is that enough?
11:06 RealBadAngel -DLUAJIT=1 wtf?
11:07 RealBadAngel somebody added setting for it?
11:08 webdesigner97 does anybody have a copy of the default non-creative inventory fromspec for me?
11:08 whirm RealBadAngel: this is useless now, I just forgot to remove it
11:09 RealBadAngel whirm your game lists is incomplete ;)
11:09 RealBadAngel wheres technic_game?? ;)
11:09 RealBadAngel btw, in fact this is good idea
11:10 RealBadAngel dowload the game and check the basic setup if it works for you
11:10 RealBadAngel one batbox and a solar panel
11:11 whirm RealBadAngel: is techic_game needed?
11:11 whirm hm, I thought either the mod or the game would be enough
11:11 * whirm adding the game
11:12 RealBadAngel i know exactly whats in the technic_game
11:13 RealBadAngel thus im eliminatin possible conflicts
11:14 whirm ok
11:15 RealBadAngel whirm if you want to see all the eye candies, have better lookin formspecs, better textures, computer, all the mods up to date, then yes, technic_game is needed
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11:16 whirm Ah, nice, do I have to enable any mod?
11:16 RealBadAngel no
11:16 RealBadAngel theyre on game side
11:16 whirm ok
11:17 RealBadAngel you may want to enable any others that you have in /mods
11:17 RealBadAngel but to start complete technic world you dont have to enable anything
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11:18 RealBadAngel just click on Transformer image and create new world
11:18 PilzAdam Hello everyone!
11:18 RealBadAngel hi PA
11:19 whirm lol, lighting is all messed up: http://imgur.com/wCIZJCH
11:19 Yrol_Denjeah Wow, MT is fun! :o))
11:20 RealBadAngel wtf?
11:20 RealBadAngel its newly created world?
11:20 whirm RealBadAngel: yup, just created a new one for technic_game
11:20 RealBadAngel shaders are on or off?
11:20 whirm on I think
11:20 RealBadAngel try with off
11:21 PilzAdam that doesnt change anything
11:21 RealBadAngel so whats that?
11:21 PilzAdam what mapgen is used?
11:21 whirm yes, everything enabled except for opaque water and bi/tri linear filtering, using indev mapgen
11:22 whirm should I use lv solar panel or solar panel?
11:22 PilzAdam RealBadAngel, what does techinc game do in mapgen?
11:22 Yrol_Denjeah Whats that InDev anyways?
11:22 RealBadAngel PilzAdam, generating ores, marble, granite in layers
11:23 Yrol_Denjeah Also: is there already an Ultima VII game-mod for MT? °grins°
11:23 whirm RealBadAngel: ok, with the solar panel it is working OK
11:23 RealBadAngel whirm could you try with default (v6) mapgen?
11:23 whirm (lv solar panel)
11:23 whirm RealBadAngel: sure
11:23 RealBadAngel lv is from technic
11:23 PilzAdam RealBadAngel, no trees?
11:24 RealBadAngel solar panel is from mesecons (which shall be renamed to light sensor)
11:24 RealBadAngel PilzAdam, trees are generated by moretrees only
11:24 PilzAdam and is that included in technic?
11:24 RealBadAngel technic_game
11:25 PilzAdam ok, what does technic_game do in mapgen?
11:25 whirm also, look at this. Looking just below the horizon: http://imgur.com/b9OHcGk
11:25 whirm http://imgur.com/pBY7rae  looking just above horizon
11:26 RealBadAngel PilzAdam, so there is moretrees, plantlife
11:26 RealBadAngel and moonflower
11:26 PilzAdam whirm, place a sapling in the dark area, or let lava flow a bit
11:26 RealBadAngel nothing more about generating the world i think
11:27 whirm I'm creating a new world with v6
11:27 PilzAdam whirm, what exact minetest version do you have?
11:27 whirm PilzAdam: current HEAD
11:28 whirm this is V6 with technic: http://imgur.com/AsTUJAD
11:28 RealBadAngel whirm, please check this out: http://bdcraft.net/community/tbdc-patches-rel/technic-t438.html
11:28 whirm Ill create a new one with default game
11:28 whirm just to be sure
11:28 PilzAdam I blam moretrees
11:28 PilzAdam *blame
11:29 RealBadAngel sphax's (and ashenk69) textures for technic
11:30 whirm /time 6000 should be daylight, right?
11:31 whirm http://imgur.com/n2S0zGZ
11:31 whirm this is the default game with no mods enabled
11:31 Yrol_Denjeah whirm, dawn, as far as i know
11:31 PilzAdam 6000 should be alot brighter
11:32 whirm and there's no moon nor stars
11:32 PilzAdam "no mods enabled" -> "no moon nor stars"
11:32 RealBadAngel whirm: http://i.imgur.com/p3VyXDS.png
11:32 PilzAdam oopps
11:32 PilzAdam read that wrong
11:33 whirm RealBadAngel: oh, wow, this looks really nice
11:34 PilzAdam whirm, how have you compiled Minetest?
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11:35 whirm PilzAdam: http://paste.debian.net/15860/
11:35 PilzAdam common is not needed anymore
11:35 john_cephalopoda joined #minetest
11:35 PilzAdam \o/ MiniTest
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11:37 PilzAdam whirm, sry, no idea
11:37 whirm PilzAdam: ok, thx,
11:38 whirm RealBadAngel: very nice texture pack, I liked the toonish one I had, but it wasnt complete
11:39 whirm also, the inventory skin is infinitely better
11:40 whirm if I look at a dark area, the sky gets dark, if I look at a clear area, the sky gets clear
11:41 PilzAdam thats normal
11:41 Yrol_Denjeah Well, im off again, thanks  everybody who did for helping :o))
11:41 PilzAdam RealBadAngel, is the voxelmanip used in technic_game anywhere?
11:42 whirm is there any way to make minetest recompute the lighting of the whole area?
11:42 PilzAdam yes, grow a sapling or let lava flow
11:42 whirm Oh, sorry I forgot to try this, let me check
11:43 RealBadAngel PilzAdam, yes, in forcefield generators
11:44 RealBadAngel but this is not worldgen stuff
11:45 RealBadAngel whirm, just download textures for all the mods to make the pack complete
11:46 whirm RealBadAngel: I did for all the mods I could find, but for example I couldn't find one for moreores
11:46 whirm is there a git repo with the complete thing?
11:46 RealBadAngel theres one with normal textures
11:46 RealBadAngel https://github.com/RealBadAngel/sphax256
11:46 RealBadAngel try this one with shaders on
11:47 whirm RealBadAngel: I like the one from your screenshot
11:48 whirm ok, so pouring lava in a dark area doesnt fix it, it gets light from the lava blocks but when they cool off, it gets dark again
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11:48 whirm oh well, I set the whole jungle on fire...
11:50 RealBadAngel whirm please do try pack from the link i posted
11:50 RealBadAngel it will enable bumpmapping for you
11:52 RealBadAngel so your world gonna look like this: http://i.imgur.com/RaiGTJu.jpg
11:53 whirm RealBadAngel: this one? http://bdcraft.net/community/tbdc-patches-rel/technic-t438.html
11:54 RealBadAngel https://github.com/RealBadAngel/sphax256
11:55 RealBadAngel then add to it patch you have copied
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11:57 Jordach every software engineering problem can be solved by adding a layer of abstraction except for the problem of using java
11:58 q66 joined #minetest
11:58 whirm RealBadAngel: oh, I missed this one, thanks
11:59 RealBadAngel please try it and tell me what do you think about the feel of it
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12:01 whirm RealBadAngel: sure, whats the recommended mapgen for technic?
12:01 RealBadAngel v6 i guess
12:04 whirm Ok, I can't see shit
12:05 RealBadAngel lol, whats now?
12:05 Jordach when i report a spam post, i don't even bother giving a reason; it's usually a gag or something
12:06 Jordach because it's pretty obvious it's spam
12:06 whirm RealBadAngel: 90% of the map is fark
12:07 whirm *dark
12:07 RealBadAngel its definitely not a technic issue
12:07 RealBadAngel i will try now current tree and technic game
12:07 RealBadAngel hold on
12:09 whirm RealBadAngel: in case you want to test with my settings: http://paste.debian.net/15871/
12:12 RealBadAngel change enable_shaders = 2
12:13 RealBadAngel true is a bug introduced by main menu changes
12:14 RealBadAngel with setting "true" shaders wont work
12:15 whirm oh, thanks
12:15 whirm lets see the texture pack
12:15 * whirm loading
12:19 whirm it doesnt work, the almost everything is black, not dark but black, except for the flowers and grass
12:19 Calinou irrlicht 1.8?
12:19 whirm adding torches doesn't help
12:19 Calinou use 1.6
12:19 Calinou 1.7
12:19 RealBadAngel 1.7.3
12:20 Calinou to be exact, yes
12:20 whirm I enabled bumpmaps, I don't know if they should be enabled or only shaders
12:20 Calinou enable both
12:20 RealBadAngel both should be enabled
12:21 whirm ok both are enabled
12:21 whirm and irrlich 1.7 is not on debian sid, only 1.8, is there any workaround or I need to fish for thi olden packages?
12:22 Calinou I bet, fish for older packages
12:22 Calinou for once, debian has something... too recent
12:22 Calinou :-)
12:22 whirm hahah
12:22 whirm well, I'm out to hunt for some groceries at the market, bbl.
12:23 whirm Thanks for all the help, technic_games/the texture pack looks very nice (I guess it will look even better with proper lighting :D)
12:45 Taoki What is the metadata string for chest inventories? As in, if I wanted to add items to a chest in a Lua script, what set_meta would I call?
12:45 Taoki **what form
12:45 Taoki And yes, it must be done only via meta:set_string
12:46 Calinou http://paste.ubuntu.com/5870952/
12:46 Calinou if this can help :p
12:47 Taoki Doesn't explain much
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12:49 Taoki I need to know how to add items to a chest using meta:set_string
12:49 Taoki The default way doesn't have that since chests are empty by default
12:50 Larsnl left #minetest
12:52 Taoki local inv = meta:get_inventory() ---- I'm hoping that function is just a helper, and chest inventory can be manipulated by meta string directly as well
12:53 Taoki But yeah, the default definitions clearly offer no example. They only have the functions on how the chest behaves as you move inventory. No info on how you set inventory as a string
12:56 Exio4 Calinou: sid has lots of stuff updated
12:56 Calinou depends
12:56 Calinou it still had 3.2 kernel until recently
12:56 Exio4 and most of people uses sid+experimental what is
12:57 Exio4 Calinou: until the release came*
12:57 Exio4 that happens every two years
12:57 Exio4 if you only use sid in those moments, you'll see only something that happens every two years
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13:37 NekoGloopMkIII I HAVE BEEN UPGRADED!
13:51 RealBadAngel another new t-shirt?
13:51 RealBadAngel gosh you must be rich then ;p
13:52 RealBadAngel btw, i have fine tuned some effects
13:53 RealBadAngel http://i.imgur.com/cN7LRp9.jpg
13:53 RealBadAngel heres the effect
13:55 Taoki RealBadAngel: Lovely work so far ^_^
13:56 Final joined #minetest
14:19 Taoki How do I print the whole content of a node's meta? I need to see some values
14:19 Taoki Tried to deserialize but no idea how to do that
14:20 harrison joined #minetest
14:20 RealBadAngel serialize it first to the string
14:20 RealBadAngel thend print(dump(serialized_string))
14:21 RealBadAngel print-dump is your debuggy friend ;)
14:22 Taoki So I do minetest.serialize(minetest.get_meta(pos)) ?
14:22 RealBadAngel hold on
14:23 RealBadAngel local node=minetest.env:get_node(pos)
14:23 RealBadAngel then serialize node
14:24 RealBadAngel you shall end up with string that will contain all the data, including inventories
14:24 Taoki ok, I got this: "return { [\"param1\"] = 0, [\"name\"] = \"default:chest\", [\"param2\"] = 1 }"
14:24 thexyz Taoki: minetest.serialize(minetest.env:get_meta(pos):to_table())
14:24 Taoki No mention of the inventory inside :/
14:25 RealBadAngel put something in there
14:25 Taoki I'll try that too
14:25 RealBadAngel and repeat
14:25 Taoki I did put something in
14:25 thexyz Taoki: or print(dump(minetest.env:get_meta(pos):to_table())) which will output it to stdout
14:25 RealBadAngel if no go, then we will have to serialize inventories
14:26 Taoki thexyz: First line crashes: Can't serialize data of type userdata
14:26 Taoki will try that too
14:26 thexyz oh yeah
14:26 Taoki ok now it shows more
14:26 thexyz it cannot serialize inventories, apparently
14:27 Taoki http://pastebin.com/raw.php?i=50hUnzRq
14:27 Taoki Doesn't explain how I could use meta:set_string to create an inventory item
14:27 Taoki which I'llr eally need to
14:28 Taoki Why would inventory be "userdata" (whatever that is) instead of something in the form {coal, 99} etc
14:28 RealBadAngel local inv = meta:get_inventory()
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14:29 RealBadAngel dump it
14:29 Taoki I am
14:29 Taoki print(dump(minetest.env:get_meta(pos):to_table()))
14:29 RealBadAngel no
14:29 RealBadAngel get meta first
14:29 RealBadAngel then get inv from it
14:30 Taoki I should probably do meta:get_string("inventory"), if that would be correct?
14:33 Taoki Wait, I already did that. meta:get_string("inventory") returned nothing, as if its empty
14:33 ooohhh joined #minetest
14:34 Taoki ooohhh: Hello. Judging by nickname, you must be hmmmm's brother :)
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14:36 Taoki RealBadAngel: I tried meta:get_string("inventory") and it returned nothing, what else should I try there?
14:38 RealBadAngel inventories have names
14:38 RealBadAngel try "main:
14:38 RealBadAngel "main"
14:39 whirm joined #minetest
14:41 Taoki oh, right. Trying...
14:42 Taoki Still nothing :(
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14:44 Taoki print(meta:get_string("main")) & print(dump(meta:get_string("main")))
14:44 RealBadAngel local inv = meta:get_inventory()
14:44 RealBadAngel print (dump(inv))
14:44 Taoki Yeahm but then I'm getting it through the get_inventory function and not get_meta. I'll try still
14:45 RealBadAngel first get meta
14:45 RealBadAngel then inv
14:45 Taoki RealBadAngel: That simply prints <userdata>
14:45 RealBadAngel thats good
14:46 RealBadAngel serialize the output now
14:46 RealBadAngel and print it
14:46 ooohhh Taoki, ;)
14:46 Taoki Probly not as it might mean I can't set inventories with meta:set_string :( And the whole idea is ruined
14:46 Taoki ok
14:47 Taoki print (minetest.serialize(inv)) ?
14:47 RealBadAngel yes
14:48 Taoki That crashes it
14:48 Taoki Can't serialize data of type userdata
14:48 RealBadAngel huh?
14:48 Taoki The error :/
14:48 RealBadAngel i will try later to find a solution
14:49 RealBadAngel now going to sleep, i have a night shift today
14:49 Taoki ok. Night
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14:54 thexyz Taoki: what are you trying to achieve?
14:55 Taoki thexyz: A script that can add inventory items to a chest using only a meta:set_string line
14:55 Taoki And yes, it must be meta:set_string, no other function. It's part of an automated system
14:57 thexyz Taoki: I think this is impossible
14:57 OWNSyouAll_DESKT joined #minetest
14:58 Taoki strange
14:58 Taoki Sounds like it's using a rather weird and bad system then :/ And node metadata should be modifiable I think
14:58 bas080 joined #minetest
14:59 thexyz Taoki: it is modifiable
15:00 Taoki Yes, but modifiable as a string
15:00 thexyz http://dev.minetest.net/NodeMetaRef from_table should work though
15:00 thexyz oh
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15:01 thexyz Taoki: see that wiki page
15:01 thexyz metadata is not only key-value store
15:02 Taoki Heh. There's a get_inventory but not even a set_inventory :P
15:03 Taoki BBL
15:09 whirm is it possible to switch a game
15:09 whirm sorry, a world from one game to other (minetest to technic)
15:10 whirm I tried but I'm getting an "invalid multibyte string" error now
15:12 harrison joined #minetest
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15:15 thexyz whirm: where do you get this error?
15:17 whirm thexyz: when loading the world
15:18 thexyz whirm: pastebin your console output
15:19 whirm thexyz: http://paste.debian.net/15894/
15:23 thexyz sorry, no idea
15:24 thexyz but it definitely should be possible
15:25 harrison joined #minetest
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15:28 * PenguinDad is away: He is in a parallel universe.
15:30 harrison joined #minetest
15:32 Exio4 PenguinDad: may you disable those messages?
15:32 Exio4 using a silent /away is enough
15:34 Kacey joined #minetest
15:38 Calinou joined #minetest
15:40 PenguinDad Exio4, now away is silent.
15:40 Exio4 kk
15:41 harrison joined #minetest
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15:49 whirm thexyz: ok, thx, Ill try moving stuff bit by bit
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16:39 Kacey !up mt.viewskew.com
16:39 MinetestBot mt.viewskew.com:30000 seems to be down
16:39 Kacey huh ok...
16:44 Xack joined #minetest
16:51 onpon4 joined #minetest
17:00 artur99 joined #minetest
17:00 OldCoder artur99, hi
17:01 artur99 hru, oldcoder?
17:01 OldCoder Not sure...
17:01 OldCoder But glad to see people
17:02 VanessaE hi all.
17:02 OldCoder VanessaE, hello
17:05 Kacey hi VanessaE, OldCoder
17:05 OldCoder o/
17:06 NakedFury joined #minetest
17:06 VanessaE hey
17:22 OldCoder john_minetest, Hello on this fine Saturday
17:24 Calinou "do u even central time"
17:33 OldCoder Hi
17:33 OldCoder john_minetest, I am in Silicon Valley
17:33 OldCoder It is about 10:30am here
17:34 Calinou >silicon valley
17:34 Calinou let's threaten OldCoder to release nvidia driver source code, then escape as if he was in max payne 3
17:34 Calinou </silly plans>
17:35 OldCoder Hm?
17:35 * OldCoder is confused
17:36 * OldCoder is not affiliated with NVidia and has given up on the proprietary drivers
17:36 OldCoder <sillycon plans>
17:36 Calinou lol
17:37 OldCoder Try managing about 5 giant installers for proprietary drivers... they keep dropping support for old chipsets so you need to all the old packages around... not compatible with newer systems. Heck with it.
17:37 * OldCoder is Nouveau now
17:37 * OldCoder thinks FOSS is not a loss
17:38 OldCoder john_minetest, yes; balance is towards the open version now
17:38 OldCoder john_minetest, I know we're nearly there because Celestia works with my distro now
17:38 OldCoder That one is pretty demanding
17:38 Exio4 [14:37:49]  * OldCoder thinks FOSS is not a loss
17:39 Exio4 it isn't
17:39 Exio4 it is way better as you can actually let compilers optimize stuff in case of old-hardware or low-end or when you need the "highest" performance
17:40 OldCoder Yep
17:40 Calinou it also prevents bias 8)
17:40 Calinou or makes it harder
17:40 Calinou * OldCoder is Nouveau now
17:40 Calinou nouveau is a joke performance and opengl-wise
17:40 OldCoder But it works
17:40 Calinou it does
17:40 OldCoder Proprietary does not... not well for a distro maintainer
17:40 Calinou but 20× slower than nvidia for me
17:41 Calinou 24 vs 600 FPS on sauerbraten
17:41 OldCoder Really? It is probably better in some cases
17:41 Calinou nvidia supports their cards for 6 years
17:41 Calinou never, OldCoder
17:41 OldCoder And then throws away the cards
17:41 Calinou except for 2D accel but who cares :P
17:41 Calinou 6 years is enough by far
17:41 OldCoder Nope
17:41 Calinou the 8800GTs get pwned by a GTX650
17:41 * OldCoder has laptops older than that
17:41 Calinou old laptop shrug
17:42 Calinou usually the battery inside these laptops would be dead anyway
17:42 OldCoder old laptops is tops
17:42 Calinou nvidia also has a decent legacy driver
17:42 * OldCoder likes old laptops
17:42 Exio4 sadly, when a laptop gets old you can't "do l33t stuff" like a desktop for making it live a bit more
17:42 OldCoder nvidia made me support multiple installers
17:42 Exio4 you need to a buy a complete new one
17:42 Calinou you buy another one, laptops are trashable :P
17:42 OldCoder Exio4, nah... I got people who patch them together
17:43 OldCoder Replaced keyboard on Inspiron about 4 times
17:43 OldCoder The one I am on right now is used and has had a number of tweaks
17:43 OldCoder Pretty slow but gets the job done... hmm is the bot going to be angry?
17:43 Exio4 upgrading the cpu here is buying a new one that plugs into my mobo, shutdown the pc, do black magic, in 30 minutes i'm using a new cpu
17:43 Exio4 changing the keyboard is unplugging the old one and using the new
17:43 OldCoder Limit is 5 lines in a short period of time?
17:43 OldCoder Yep
17:43 OldCoder I used desktops from 1981 on
17:44 Exio4 the laptops are way more "static" than desktops
17:44 OldCoder Actually did not buy first laptop until about two years ago
17:44 Exio4 and expensive, and worse perf/$
17:45 OldCoder Static how wow how are static they?
17:45 OldCoder Desktops are great... but laptops fit on laps. Hence the name.
17:45 Exio4 OldCoder: what i said, i don't know a proper word for saying you can't change lots of stuff easily
17:45 OldCoder This is laptop fame so game is not to blame
17:45 OldCoder Hmm
17:45 * Exio4 isn't a native english speaker :P
17:45 OldCoder Modifiable?
17:45 OldCoder Exio4 is doing fine
17:45 Exio4 that word
17:45 * OldCoder is weary and does not know the word either
17:45 Exio4 modifiable
17:45 OldCoder Not quite the right word
17:45 Exio4 laptops aren't modifiable as desktops are
17:46 OldCoder All right
17:46 OldCoder You R Correct
17:46 OldCoder With a desktop, just plug in a new keyboard or monitor
17:46 OldCoder A bit tougher with laptops
17:46 Taoki Why are loops dosallowed in mesecons / luacontroller? They're an important part of why scripting is useful for it at all
17:46 OldCoder But laptops hit the spots
17:46 OldCoder john_minetest, which script?
17:46 Exio4 OldCoder: laptop = you pay for portability
17:46 OldCoder Exio4, indeed
17:46 OldCoder So take heed
17:46 Exio4 i don't really need a lot of portability, and a netbook works fine for the portability i need
17:47 OldCoder Laptops dollars can bleed
17:47 OldCoder But laptops I need
17:47 OldCoder Not cause of speed
17:47 OldCoder Reviewing this fine image today
17:47 OldCoder john_minetest, O.K. Oh, a *script* :-)
17:47 Exio4 for me a netbook/low-end-notebook-or-mid-end if you get them cheap is good but not high-end
17:47 OldCoder An actual script!
17:48 Exio4 is okay **
17:48 Taoki john_minetest: Haha awesome! What's that exactly from?
17:48 OldCoder Exio4, high end on them I do not depend money do not wish to spend
17:48 OldCoder She is a horse?
17:48 OldCoder Ah
17:48 OldCoder She *is* a horse
17:48 Taoki hehe
17:48 OldCoder MLP
17:48 * OldCoder gets it now
17:48 Taoki OldCoder: Nuuu, MLP ponies aren't horses! Maybe just related if anything
17:49 OldCoder Parallel species
17:49 OldCoder Same family different order or vice versa
17:49 * OldCoder does not recall MLP taxonomy
17:50 * OldCoder must rest for a few minutes
17:50 OldCoder o/
18:14 MinetestBot GIT: proller@github.com commited to minetest/minetest: Leveled nodebox 9733dd5b5e 2013-07-13T11:13:24-07:00 http://git.io/BUd1ng
18:20 RealBadAngel joined #minetest
18:27 Calinou john_minetest: [Rainbow_Dash] posted it be cause some guy said "cadence" was spelled "cadance"
18:27 Calinou :p
18:28 Calinou Taoki: how is this awesome?
18:28 Calinou according to the name, it's old
18:29 Calinou Taoki: my little ponies ponies? :P
18:30 Calinou PilzAdam: busy playing TF2 :P
18:31 Exio4 decadencia
18:32 Calinou princess Exio
18:32 Calinou :>
18:33 Kacey https://i.chzbgr.com/maxW500/7645701376/hFCECD502/
18:36 Exio4 Princess C(elestia|alinou)
18:39 whirm joined #minetest
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18:59 Jordach evening
19:00 * Jordach eats fish and chips...
19:00 Jordach mmmmm...
19:00 VanessaE where's mine? :)
19:00 Jordach one hand typing != fun
19:01 Jordach shush java - i know you need updating
19:01 john_minetest joined #minetest
19:01 Kacey Jordach, your server is down
19:02 Jordach ikr - no idea
19:02 Jordach /part message is the channel leaver
19:06 Menche joined #minetest
19:07 Taoki I have a question. I noticed that apart from meta:set_string, there's a meta:set_float and meta:set_int. If setting a number in the meta of a node, is it absolutely necessary to use those? Of if for example you'd do meta:set_string("field", "6.34") it would still be valied?
19:07 Taoki Got a big problem if not. But from what I seen that should be fine
19:07 Calinou joined #minetest
19:07 Taoki Since Lua works with types dynamically, and I doubt meta fields are stored together with type
19:08 Taoki But making sure still
19:08 Calinou hi
19:10 Taoki hi
19:10 TheLastProject joined #minetest
19:24 Ego I can't find any clay.. =/
19:24 Ego All I've found is dirt and silt.
19:24 Calinou Ego, you find clay in deserts
19:24 Calinou that is, near sand and desert sand
19:24 Calinou not near dirt ;)
19:24 Ego Oh, I thought I'd find it in ocean floors, heh!
19:24 Ego That'd asplain it.
19:25 Ego I mean mud and silt*
19:25 Calinou silt?
19:25 Calinou it's called dirt, not mud, since 0.4
19:26 * Taoki wonders what leveled nodeboxes are exactly. There's a comment on that on GIT
19:26 Taoki *commit
19:27 Calinou Taoki, afaik, something like liquids, but with a few "levels", to make things like snow
19:27 Ego I downloaded "Flat World" world, it's got silt in it.
19:27 Calinou water/lava can be sloped, leveled nodeboxes can't
19:27 Calinou maybe it's that
19:27 Ego Found sand!
19:27 Calinou Ego, you don't need a flat world
19:27 Calinou mg_flags = flat
19:27 Taoki Calinou: Oh... so solid blocks but with a "consumption" level, which specifies how low the top surface is?
19:27 Calinou likely
19:28 Calinou it's possibly just to save node definitions
19:28 Taoki Awesome! That might work for my "natural dirt slabs" idea :)
19:28 Calinou i'll read the PR's code to confirm
19:28 Taoki So we can have top dirt nodes have different levels, for smooth terrain. But without even a different type of node
19:28 Ego Add that to the conf?
19:28 Calinou hmm, I don't see it in PR list
19:29 Calinou found a link to it on IRC, i'll look at the logs
19:29 Ego In any case, I already built this stuff up hehe
19:29 Ego I'm liking this world.
19:29 Ego My kids built on it, too.
19:50 Taoki Anyone know of any technic_game servers? I'd like to see other constructions and how other people use it
19:50 khonkhortisan VE's server
19:50 VanessaE mine's down.
19:51 Taoki ok. What's the address of the technic one?
19:51 VanessaE (and it doesn't run technic_game, but it does have technic)
19:51 Taoki Her server I visit is the minetest_game one usually
19:51 Taoki Ah, ok
19:51 Taoki Well, any area where I can see it in practice?
19:51 VanessaE it's based on minetest_game, but with tons of mods, so it doesn't really resemble it anymore.
19:51 NekoGloopMkIII joined #minetest
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19:57 Calinou Taoki, https://github.com/proller/minetest/commit/2024a6c92d5710c8684c4dd0b48e8b93c5a49285
19:58 hacker joined #minetest
19:58 Calinou looks like it is
19:59 proller im now making water_flowing freeze -> leveled snow
19:59 proller ant it works!
20:00 Taoki Can someone make smooth hills with it :)
20:01 Calinou semi-smooth hills, yeah
20:01 Kacey Taoki, i only know up to MV mechanics
20:01 Calinou Taoki, if you had smooth hills, you would still have blocky caves and stuff like that.
20:01 Calinou so it wouldn't look consistent and good
20:01 Calinou and blocky seas, too
20:02 Taoki Calinou: Smooth cave floors could work too
20:02 Calinou what about ceilings, walls, and all that :P
20:02 Calinou and handling player collisions :P
20:03 proller now there is problem with leveled nodes and building
20:03 NakedFury better to have a mix of smooth and blocky areas
20:03 Taoki Ceilings and walls could matter less. And player collisions should automatically work
20:03 Calinou lol nope
20:03 Taoki NakedFury: yeah
20:03 Calinou Taoki, oh, if you want to use leveled nodeboxes
20:03 Calinou not flowing liquids, which would be actually "smooth" terrain, that is not blocky
20:04 Taoki I don't want to blindly use them, just hoping they'd make smooth terrain too
20:04 Taoki yeah
20:04 Calinou the problem is that steep hills still won't look "smooth"
20:04 Calinou plateaus, even worse
20:04 NakedFury then add certain smooth biomes
20:05 Calinou would be inconsistent
20:05 Calinou also, how would you handle drops when mining? and placing them back?
20:05 smoke_fumus joined #minetest
20:05 NakedFury you could not place then, only mine them
20:05 Taoki hmmmm would be the one to look into this. Maybe as a feature for v7
20:06 Taoki But only for some biomes yet
20:06 Calinou >hmmm >adding a new feature
20:06 Calinou that is controversial
20:06 Calinou expect a "no" from him 8)
20:06 Taoki :)
20:06 NakedFury I guess if we ever will get this smooth thing it would be very far down the road
20:07 NakedFury after other higher priority things are fixed or added
20:08 Exio4 Taoki: i guess after the v7 is finished and you code that.. ;P
20:08 Taoki lol
20:09 Calinou anyone for a #wolfgame ? :D
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20:45 Jordach leveled nodeboxes???
20:45 Calinou Jordach, looks like it is flowing liquids, but different
20:45 Calinou only one node for several levels
20:46 Calinou instead of 16 nodeboxes or so
20:46 Jordach !!
20:46 Jordach ice
20:46 Jordach nice*
20:49 Jordach now we need auto_nodebox
20:49 Calinou facedir_fixed_texture too
20:49 Jordach so there are six possible faces (eg, how xpanes too)
20:49 Calinou would be a facedir that does not rotate textures :P
20:52 Jordach Calinou, you know how there's X amount of nodes for xpanes
20:52 Jordach there should be a nodebox called auto-connected
20:52 Calinou like raillike, but for nodeboxes
20:52 Calinou raillike_nodebox? :P
20:52 Calinou would be nice
20:52 Calinou would have client-side prediction, too
20:52 Jordach so you define six tables and then let the engine attach them
20:52 Jordach so wires wont have hundreds of node
20:52 Jordach nodes*
20:53 Jordach and just 1
20:53 Calinou yep
20:53 Calinou you mean 4 nodes?
20:53 Calinou normal, curved, t-junction, crossing
20:53 Calinou if you wanted to account vertical, would be much more
20:53 Jordach Calinou, i mean things like technic's copper wires
20:53 Jordach or mesecons
20:54 Jordach Calinou, six node boxes
20:54 Jordach or just add nodeboxes to a base model
20:54 Pest joined #minetest
20:54 Jordach (so six boxes are actually only needed, which the engine should add/remove on the fly)
21:01 Kacey bbs
21:22 Kacey joined #minetest
21:25 Jordach Kacey, /set_irc_delay 12
21:25 Kacey ?
21:30 Mati^1 joined #minetest
21:32 proller melting ice towers nyaaa
21:37 OldCoder joined #minetest
21:38 Jordach Kacey, it stops this:
21:38 Jordach * Kacey (~lulz@2601:1:9080:19c:b827:8d6a:fb76:e279) has joined and just displays your cloak
21:38 ieksobes joined #minetest
21:39 Kacey set_irc_delay :Unknown command
21:40 Jordach /set irc_join_delay*
21:40 Jordach i forgot about the joining part
21:42 Kacey ok
21:42 ieksobes Hello, anyone has a few mins or something? I'm pretty sure I did everything covered on the wiki but still can't load mods for our local server. Not even a hint in the debug.txt
21:43 hdastwb joined #minetest
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21:53 Kacey did you configure the world?
21:53 arsdragonfly joined #minetest
22:03 Yrol_Denjeah joined #minetest
22:03 Yrol_Denjeah Greetings :o)
22:04 ieksobes Not sure how do you mean that. I have a config file it loads, also auth/etc files.
22:04 ieksobes And hello!
22:07 arsdragonfly joined #minetest
22:07 sokomine perhaps you ought to consider constructing your own "game". if you're running under linux. place all mods in one folder and symlink those you want. that's most practical
22:08 ieksobes I'm not really good with these terms. That means a separated game folder and changed default_game= line in conf?
22:09 ieksobes And yes, it's debian x86_64.
22:13 ieksobes http://forum.minetest.net/viewtopic.php?id=6066 Just reading this topic but everything seems ok except the mods not being loaded.
22:15 StarBlessed joined #minetest
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22:19 ieksobes The threa dis keep writing about a configuration tab though I never seen, enabled mods in the config file only.
22:19 ieksobes thread keeps*
22:21 opticlove joined #minetest
22:23 Yrol_Denjeah °waves°
22:28 whirm Can somebody tell me why my worlds look like this? http://imgur.com/FsYG8mp
22:29 Exio4 how can you actually reproduce that?
22:31 Exio4 anticheat is funny
22:33 whirm Exio4: how to reproduce it?, I just build minetest from git, it happens using irrlich 17 and 18, with or without mods, and using indev or v6
22:34 Exio4 i don't actually know, that doesn't happen to me and never happened
22:35 kahrl what mapgen mods do you use? e.g. moretrees
22:35 whirm kahrl: technic game
22:35 whirm but I'm almost sure it happens without any mods too
22:35 whirm let me check
22:37 sokomine yes, new versions do have a configuration tab for mods (and, if you're running on linux, it's best to download and compile the newest version)
22:38 whirm http://imgur.com/VtEXtbT <-- kahrl this is with vanilla minetest_game, even worse, everything dark
22:39 sokomine ieksobes: create a new folder in games, i.e. games/my_game/mods  and add symlinks to all mods you want into that folder. that's usually the best way. you'll then have to klick on the right "game" type in the singleplayer menu. they're shown at the bottom of the screen
22:45 Kacey whirm, those shadows just need a lighting update place a torch and then pick it back up
22:47 VanessaE Kacey: a trick I learned for large swaths of bad lighting that doesn't wanna update is worldedit.  not //fixlight, but making a big tract of sand or gravel and causing it to fall (then clean it up with //replace sand air) works when fixlight doesn't.
22:48 whirm Kacey: nope, the torch makes light, but doesn't fix the lighting
22:48 Kacey then try what VanessaE said
22:49 VanessaE you may have to get up pretty high to get the sand up above the top of the badly-lit blocks.
22:50 whirm the fixlight command doesnt exist according to my minetest :D, how does this worldedit works?
22:50 Exio4 it is a mod :P
22:50 VanessaE whirm: worldedit adds it :P
22:50 whirm oh lol, ok, Ill install it
22:50 ieksobes sokomine: Do you mean these tabs? https://imageshack.us/photo/my-images/839/screen2vg.png/ I don't have any.
22:52 Kacey 0.4.2?!?!?!?!
22:52 ieksobes I have 0.3 only from the stable debian repo.
22:53 VanessaE don't use the debian repo
22:53 VanessaE build it yourself, it's easy to do
22:53 ieksobes Well I just wanted to try it out...
22:53 ieksobes But maybe I will, then
22:53 VanessaE 0.4.2 is horribly out of date :)
22:54 Exio4 we are in 0.4.7..
22:54 ieksobes Ok, I'll compile the latest one from github
22:54 Exio4 isn't 0.4.2 from 18 months ago?
22:54 VanessaE and even THAT is slightly old :)
22:54 ieksobes Windows binaries are always the latest?
22:55 VanessaE ieksobes: usually they're recent, yeah
22:55 ieksobes Well
22:55 VanessaE within a couple of days of git HEAD most of the time
22:55 ieksobes Okay, getting the source.
22:57 VanessaE be sure you check the build docs in the README, there's a number of dependencies.
22:57 ieksobes http://github.com/celeron55/minetest
22:57 ieksobes Following these steps.
22:57 VanessaE no
22:57 VanessaE not celeron55/minetest
22:57 VanessaE minetest/minetest
22:57 ieksobes Duh..
22:57 VanessaE https://github.com/minetest/minetest
22:58 VanessaE (and also you need https://github.com/minetest/minetest_game/ )
22:58 VanessaE c55/mt is just celeron55's branch, which may not always be up-to-date (though it is at the moment)
22:59 kahrl it's outdated by 2 months
23:00 VanessaE "This branch is 0 commits ahead and 0 commits behind master"
23:00 Exio4 what branch
23:00 VanessaE but then again, the commit history disagrees
23:00 VanessaE weird.
23:01 Exio4 the master of that repository?
23:01 VanessaE *nod*
23:01 VanessaE guess c55 hasn't pushed to his fork in a while :)
23:02 kahrl heh, "fork"
23:02 VanessaE fork, branch, clone, whatever :)
23:02 VanessaE choose your favorite term :)
23:02 ieksobes Compiling, yay
23:05 kahrl I'm gonna choose "bough"
23:05 VanessaE haha
23:05 VanessaE the question is, at what point does THIS bough break? ;)
23:06 ieksobes Whoa, awesome
23:06 ieksobes Tabs.
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23:19 ieksobes I extracted the minetest_game too but it seems I still lack "common" mods?
23:20 ieksobes wool, dye, fire... Hmm maybe one of the mods I tried to load.
23:21 Exio4 ehm
23:21 ieksobes Yeah.
23:21 ieksobes Don't mind me, thanks I have the tabs and all now with the newer version.
23:23 Jordach StarBlessed, im having issues with mt.viewskew.com, networking ones
23:23 StarBlessed Ok, whats going on Jordach ?
23:23 Jordach ssh fails to connect
23:23 StarBlessed Ok, one sec.
23:24 Jordach putty times out, and the apache site isnt accessable
23:24 Jordach OpenVZ says it lives
23:25 Exio4 anyone for a WG?
23:26 Exio4 #wolfgame? :D
23:27 StarBlessed Just looking now.
23:27 PilzAdam free woffle game anyone? :-)
23:28 StarBlessed Ok...  Jordach...  What did you do?  The whole sbin directory and networking setup is missing.
23:28 Jordach uh-oh
23:28 StarBlessed Along with a load of conf files...
23:28 Exio4 haha
23:28 PilzAdam rm -rf /
23:28 Exio4 rm -rf
23:28 Jordach someone's cracked my box
23:28 Jordach any last login data
23:28 Jordach if it aint co.uk
23:28 Jordach then it aint me
23:29 StarBlessed Ok, one sec.
23:29 Exio4 did you try using a password that wasn't 1234 nor 4269
23:29 Jordach oh shit
23:29 * Jordach didnt change root's pass from changeme
23:29 Jordach fuck.
23:29 VanessaE uh oh
23:29 Exio4 ...
23:29 VanessaE time to grab an rescue disc
23:29 Exio4 .....
23:29 VanessaE a
23:29 Exio4 ...........................
23:30 Jordach VanessaE, VPS
23:30 Exio4 are you serious
23:30 Jordach Exio4, yup
23:30 Exio4 you are a worse sysadmin than me man
23:30 StarBlessed Jul 12 11:24:09 minetest sshd[17344]: Accepted password for BonS from 190.233.57.79 port 21500 ssh2
23:30 StarBlessed Jul 12 11:24:09 minetest sshd[17344]: pam_unix(sshd:session): session opened for user BonS by (uid=0)
23:30 Jordach that isnt me
23:30 Jordach i used /home/jordach
23:30 PilzAdam LOL
23:31 Exio4 %dns 190.233.57.79 - ISP: Telefonica del Peru; Organisation: Telefonica del Peru; Location: Trujillo, PE (Lat: -8.1167001724243 Long: -79.033302307129)
23:31 StarBlessed Ok, Im gonna wipe and reinstall
23:31 Exio4 err
23:31 Jordach StarBlessed, any chance of saving the world?
23:31 Jordach (i'd rather start anew though)
23:31 Exio4 this is funny
23:31 Exio4 but not that much
23:31 Jordach Exio4, sounds like LM's on vacation
23:31 Jordach :P
23:31 Exio4 Jordach, nope man
23:32 StarBlessed Possibly, but Im not going to risk it running for a minute longer
23:32 Exio4 a shitty sysadmin
23:32 Jordach it couldnt ddos anyone with no networking
23:32 Exio4 who the hell would even LET password-login enabled for root?!?!
23:32 Jordach Exio4, 100 char pass
23:32 Jordach with words sha1'd
23:33 Exio4 Jordach: doesn't matter, you won't recall that password a ssh key will work better
23:33 Exio4 as you can actually have a "1234" password and won't matter unless public server
23:33 Exio4 where people haz free shells
23:33 Jordach hm - last time i used a ssh was a two months before mt.viewskew.com
23:33 PilzAdam Exio4, woffle
23:33 Exio4 really man
23:33 Jordach (i properly did root locks)
23:33 Exio4 this is shame
23:34 Jordach ful*
23:34 Exio4 you didn't do them properly
23:35 Exio4 really man, you're worse sysadmin than me and i suck at that :|
23:35 Jordach Exio4, attribute that to my real short memory
23:35 Exio4 Jordach: my memory is like using a ramfs as /
23:35 Jordach i forget within an hour
23:36 Exio4 if you are that shitty as sysadmin, don't be one
23:36 kahrl Exio4: my memory is like that but not sending refresh signals to the DRAM
23:36 Exio4 kahrl: D:
23:37 Exio4 my memory is like a 4ghz memory ddr1 module :>
23:37 Jordach Exio4, to be fair, i don't often ssh as root; just as myself with sudo
23:38 Exio4 Jordach: as you apply common sense to that you disable the root login LIKE ANYONE WOULD DO
23:38 Jordach StarBlessed, i see the disk space is now 3% used, from the 15% used
23:38 Exio4 good job
23:38 Jordach so: this_pass_word_will_never_be_guessed_by_machine_evar.
23:38 Exio4 ...
23:39 Exio4 are you kidding me?
23:39 StarBlessed New Pass : WTFDIDYOUDOJORDACH2013
23:39 Exio4 the password doesn't matter as long as you properly disable THE FUCKING ROOTLOGIN :D
23:40 StarBlessed The joy of OpenVZ is you dont require a root pass.  You can disable it completely and still access it from the host.
23:40 Exio4 the password can be "hi" or can be "HSDIFHSEJRCHENTU34ILDRH4I3TCFH4UFCJ4U3HJR435^$%^#$F5C34VB54C6&v365J64YU6VH45Y45T6$%^&$%y3TG45CF645V656756567B45U34JH65J346#$^#$^%345"
23:40 Exio4 as long as you disable the root login, you can't join
23:40 Jordach OpenVZ is truly flexible (i used OVZ before with my last VPS)
23:40 StarBlessed I will secure the server and give you an account Jordach.  I think perhaps I made a mistake allowing root last time.
23:41 Jordach StarBlessed, added myself under sudo with password
23:41 Jordach root can be binned; eg right now
23:41 Jordach adduser ftw
23:42 sokomine does adding a ? after the modname in depends.txt work? (in the way of making the depending optional)
23:42 Jordach yes
23:43 Jordach StarBlessed, i think my problem was the the root login got scrambled after 24 hours daily
23:43 Jordach (on the last vps)
23:44 Jordach they were pro vps hosts :P
23:44 sokomine hm. i mixed one normal dependency with an optional one, but the mod wasn't loaded :-( my compiled version is only a couple of days old
23:44 Jordach sokomine, no idea? is the .txt formatted as dos or unix
23:45 kahrl sokomine: it should work, anything noteworthy in debug.txt?
23:45 sokomine unix
23:45 Jordach sounds right
23:45 sokomine hm, the mod i intended to soft-depend on wasn't loaded because one of its dependencies wasn't fulfilled. perhaps that was the reason? will try again once the newest version is compiled
23:46 Kacey ShadowNinja, you around?
23:46 ShadowNinja Kacey: Yes.
23:46 Jordach Kacey, server online within the hour as a public one
23:46 Jordach (say redcrabs)
23:47 StarBlessed Jordach: root is disabled
23:47 Jordach right
23:47 Jordach jordach should be the last man standing
23:48 * Jordach sets shit to GO
23:48 Jordach right -- almost ready with my scripty
23:48 Jordach -y
23:49 Kacey !up 67.162.156.91
23:49 MinetestBot 67.162.156.91:30000 seems to be down
23:49 Exio4 i hope your password isn't 1234 now
23:49 Exio4 8)
23:50 opticlove joined #minetest
23:50 Jordach Exio4, haha
23:51 Kacey !up 67.162.156.91
23:51 MinetestBot 67.162.156.91:30000 is up (276ms)
23:52 sokomine ah yes: seems the half-loaded mod was the problem (one that depended on another one that wasn't installed). this lead to the soft-dependency somehow beeing considered as a hard dependency...
23:55 sokomine ah yes: when the chat coveres the area a menu uses, the menu cannot be used. that seems to have been the case for some time. don't know if it's just like that on my machine...
23:55 sokomine turning chat off or playing fullscreen helps
23:56 sokomine so nothing serious. just wanted to say that the bug's still there

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