Time Nick Message 00:13 MinetestBot GIT: proller@github.com commited to minetest/minetest: Masterserver mods fix a70993d6d2 2013-07-12T17:11:26-07:00 http://git.io/H6gH5A 00:17 * Kacey is setting up a server 00:20 * john_minetest just reactivated his second project 00:20 PilzAdam john_minetest, Y U NO wolfgame? 00:21 Kacey uuuuum... huh 00:21 PilzAdam !deop 00:30 ShadowNinja Hmmm, why the ops? 00:31 sdzen why not? 00:31 sdzen :) 00:31 PilzAdam ShadowNinja, chanserv being unstable 00:31 PilzAdam *was 00:31 ShadowNinja Ok. 00:31 kaeza how do you use register_on_mapgen_init() ? 00:32 * Taoki tries to understand why battery boxes don't connect to wires 00:33 kaeza I have this simple function: minetest.register_on_mapgen_init(function(mp) mp.mgname = "singlenode" end) 00:33 kaeza but it's still using v6 00:34 * ShadowNinja looks at technic's wires.lua. 00:34 * ShadowNinja is going to be rewriting again. 00:35 VanessaE maybe you need the switching station 00:36 Taoki How do you connect different voltage cables in technic? 00:36 Taoki Wanna give this a try till I head off to bed 00:36 ShadowNinja Taoki: There is a converter but it is broken ATM. 00:38 Taoki Can't find how to power battery boxes :P Since they only connect to HV cables and generators to LV cables 00:39 Taoki any idea? 00:39 Taoki Sadly technic doesn't have a tutorial yet 00:39 ShadowNinja This part at least uses tabs for indentation -- Where it indents at all. And I bet about 70% of this is duplicated in the LV and MV wires. 00:39 ShadowNinja Taoki: Use a nuclear reactor or a HV solar array. 00:42 Taoki Works, nice 00:42 Taoki Any difference between solar panels or solar arrays? I'm getting the impression of some duplicate stuff at first 00:43 ShadowNinja Solar arays are a lot more powerfull. Sollar pannals are also only LV. 00:45 Taoki nice 00:45 Taoki RBA let me be part of the technic team BTW, and gave me commit access. So now I feel bad and weird that I'm an admin for something I barely even understand yet >.< 00:48 ShadowNinja The thing we realy need is communication. We have no way, other than issues to contact a certain colaborator... 00:52 Taoki BTW. I mentioned to RBA that I'm thinking about adding my Structures mod to technic_game, with a set of industrial buildings using all of the machines and stuff. You can let me know if you agree, if anyone else is interested or not 00:52 Taoki Need to go in a minute now tho 00:53 ShadowNinja I haven't looked at it. It is fine with me as long as it doesn't slow the game/mapgen down much. 00:54 Taoki Not at all. Especially not that it uses schematics 00:54 Taoki Only tested it locally thoi 00:56 Taoki Time for me to head off, night 01:09 ShadowNinja Soooo much duplication. And I don't even know how to fix it. 01:11 ShadowNinja Also using floats for bools... 01:21 PilzAdam bye 01:55 Ego Glomie's protector mod doesn't protect against people destroying the blocks around it, they just can't build or destroy the actual block.. /sigh 01:55 Ego Anyone have a mirror for protectorplus ? 01:55 Ego Maybe that one will work 01:58 Ego Just wanna stop this jerkface kid from trolling my land, urgh. 01:59 Ego Maybe LandClaim mod.. 02:04 pizza2232 I need a Wazuclan admin. This kid won't stop swearing 0_0 02:11 NakedFury do we have chat controls in the game? 02:45 Ego There's Chat Plus mod which allows /ignore 02:46 Ego Is there a way to make the world... smaller? I really don't need this much space, it's huge like X-Box. 02:56 VanessaE the world is only as big as that which you've explored. 02:56 VanessaE to keep it small, simply don't explore outside of whatever you consider to be an acceptable range 02:56 Ego Well, I was trying to see if the world ever.. ended. 02:56 Ego Lol 02:57 Ego Okay, so it only dynamically renders? 02:57 VanessaE it does, at around +/- 31000 in all directions, but the whole thing is not rendered initially 02:57 Ego That is sofa king huge... Lol 02:57 VanessaE correct, it renders and stores that which you've explored (and surrounding areas) 02:57 Ego Thanks 03:19 kaeza and yet some people whine about the world being "too small" :| 03:28 pehjota My world is too realistic. Fixplz. 03:28 VanessaE there are certain illegal chemical substances that will fix that, but they have rather bad side effects :) 03:29 sdzen nutmeg? 03:29 pehjota VanessaE: Oh my, chemicals to make mgv6 less realistic? :) 03:29 VanessaE pehjota: they have a tendency to make *everything* less realistic :D 03:30 VanessaE otherwise, switch to the flat mode for the map generator. unless you're from, like, western Kansas, that should be about as unrealistic as you'll get :) 03:30 sdzen why to I keep thinking die martin is short for dietrich 03:30 kaeza :? 03:31 sdzen :) 03:31 kaeza my other nick is worse :P 03:32 kaeza forgot to group it :P 06:21 Yrol_Denjeah Greetings :o) 06:22 khonkhortisan better than too late 06:30 Yrol_Denjeah omg! what happened to the other half? 06:30 VanessaE they kicked his butt and went back to bed :D 06:30 khonkhortisan The channel comes to life, thinking up scenarios 06:35 Yrol_Denjeah So, i thought i give this Minetest a try today, i only heard about minecraft but never got it nor played it nor knew whats it really about. It looks really interesting 06:36 Yrol_Denjeah ( it = minetest ) 06:37 Yrol_Denjeah And the first thing i noticed were the moving cube shaped clouds and i instantly thought "hey! maybe someone made a tron mod..." 09:22 webdesigner97 hello 09:23 Yrol_Denjeah webdesigner97, hello 09:24 webdesigner97 I've got a little question about minetest.get_connected_players(). The API says that's it is a list with ObjectRefs. How can I access one in it? I saved minetest.get_connected_players() to a variable (let's call it X) and tried to access X.singleplayer => But it's nil 09:29 webdesigner97 Or is there a better way to check wether a player is online? 09:30 kahrl webdesigner97: minetest.get_player_by_name 09:30 webdesigner97 is it nil when offline? 09:30 kahrl yes 09:31 webdesigner97 great 09:31 webdesigner97 thx 09:32 webdesigner97 it works! thank you :) 09:32 Yrol_Denjeah Is the order of mods important? 09:33 webdesigner97 what do you mean? 09:34 Yrol_Denjeah As some mods depend on others and because i am getting "configuration is inconstistent"-errors, is the order of mods important? 09:35 kahrl it is important but the mod loader handles it automatically 09:35 kahrl that message usually means you're missing a required mod 09:36 Yrol_Denjeah Ah, okies, thanks 09:36 kahrl not sure if the GUI shows what mod that is, but debug.txt definitely will 09:47 Taoki Anyone know if there's a wiki with at least the crafting receipes for technic_game? There's really no resource to learn it from :( 09:49 Calinou Taoki: doesn't the forum thread explain it? :P 09:50 Taoki Calinou: All of the items and stuff? I didn't see a full tutorial on the forum 09:50 Calinou oh 09:50 Calinou read the code then :| 09:51 Taoki :< 09:51 Taoki That moment when you learn to use something by reading the code. AKA the geek's manual :P 09:53 Calinou gentoo manual* 09:54 Taoki Really though, it would take me ages to understand functionality from the code... even if I'm pretty ok with Lua. 09:54 Taoki At least some explainatory YT videos would help. I looked on RBA's channel but they seemed a bit too vague for understanding it 09:57 webdesigner97 what do I need to pass to inv:set_list(listname,list) as list? 09:57 webdesigner97 I mean what is "list" 09:58 Yrol_Denjeah What is the purpose of modpacks?` 09:58 Calinou Yrol_Denjeah: installing several mods at once, easily 09:58 Calinou or preventing directory naming issues 09:59 Yrol_Denjeah Ah, but we can also rip modpacks apart and install them separately, yes? 09:59 Calinou yes 09:59 Calinou except if there are dependencies 09:59 Yrol_Denjeah °nods° 10:00 webdesigner97 is list a list table with itemstacks? 10:04 Yrol_Denjeah If i have a mod and it has in its "depends.txt" something written like "12345", to what exactly refers that? A: The name of the folder where the files of mod "12345" are in, or B: Some name that is written in one of the configurationfiles of mod "12345", C: something else 10:06 kahrl webdesigner97: yep 10:06 webdesigner97 ok 10:06 Taoki Digiline mod seems to be broken :/ 10:07 kahrl Yrol_Denjeah: the mod called "12345" which should be in the folder mods/12345 or mods/somemodpack/12345 10:09 kahrl yay, I broke minetest! 10:09 kahrl adding an infinite loop when registering new nodes is just the brightest idea ever 10:10 Yrol_Denjeah kahrl, so A, thankees, followupquestion: i have a mod ( pipeworks ) where it says in the depends.txt, that "mesecons?" is required, but windpws does not aceppt "?" in file or foldernames, is that a typo or some specific option in that depends file? 10:10 kahrl oh, that's a special character and means it's an optional dependency 10:10 kahrl so it actually refers to mesecons 10:11 Yrol_Denjeah alright 10:11 kahrl so that means you don't need mesecons, but pipeworks can work with it if it is installed 10:11 Yrol_Denjeah ( i am currently trying to get the technic mod running... seems a bit complicated for newbies ) 10:11 Yrol_Denjeah Yup 10:12 kahrl I heard there is a technic_game which might be easier to install 10:12 kahrl just plop it into games/ 10:13 Yrol_Denjeah kahrl, hm, a 12345_game would be then something like a TC ( total conversion), yes? 10:13 kahrl is that a MC thing? 10:13 Calinou no 10:13 Calinou TC is a generic term 10:13 Calinou for a mod that changes the whole gameplay 10:13 kahrl oh, then yes 10:14 Yrol_Denjeah °nods° 10:15 kahrl but technically it's just a collection of mods (like minetest_game) 10:18 Taoki Anyone know what's wrong with digilines mod in latest minetest_game? I used the example there but it still doesn't work 10:18 Taoki http://forum.minetest.net/viewtopic.php?id=5263 10:24 Yrol_Denjeah Hm, i got into the game now, with all that stuff technic-mod wants, but when i arrive, i still get dependency errors, even though the folders are there and named correctly :o( 10:24 Taoki NVM, found it. I wasn't putting a channel mane between " ", which was making a difference 10:25 whirm Yrol_Denjeah: are you on linux? 10:25 Yrol_Denjeah whirm, win xp 32 sp 3 10:25 kahrl what are these dependency errors? 10:26 Yrol_Denjeah One of them is: ERROR[main]: mod "extranodes" has unsatisfied dependencies: "technic_worldgen". I checked all the Depends.txt files, it should work. 10:26 whirm Yrol_Denjeah: oh, nothing then, I make this http://paste.debian.net/15860/ but its only for linux 10:28 kahrl Yrol_Denjeah: did you enable all the mods in the world configuration? 10:28 RealBadAngel hi all 10:28 Yrol_Denjeah kahrl, they are all enabled in my world.mt, yes 10:28 kahrl hmm 10:29 RealBadAngel whats the problem? 10:31 Yrol_Denjeah RealBadAngel, jsut a second... 10:33 kahrl Yrol_Denjeah: did you enable all the mods separately in world.mt or the modpack? 10:33 Taoki RealBadAngel: Hi! 10:33 Yrol_Denjeah kahrl, i just clicked "enable all", however... 10:34 Taoki RealBadAngel: A GIT update in Minetest solved the problem with technic_game crashing and not working. Running and testing it and learning it now :) 10:34 Yrol_Denjeah kahrl & RealBadAngel, the problem was the missing "moretrees"-mod 10:34 Yrol_Denjeah RealBadAngel, can you please edit your technic post in the forum to note that "moretrees" is needed? 10:36 Yrol_Denjeah uhm... 10:37 RealBadAngel Yrol_Denjeah, ooops. i will do that right away. but on the other hand you could use technic_game instead 10:37 Yrol_Denjeah RealBadAngel, or rather change that line "Also, indev version requires moretrees mod." to a line under "dependencies", like "moretrees: if indev is used" or so. 10:38 RealBadAngel it comes with all the mods needed 10:38 Yrol_Denjeah RealBadAngel, i dont know what indev is, but i guess i am not using it, yet i still seem to need that more trees mod 10:38 RealBadAngel http://forum.minetest.net/viewtopic.php?id=6412 10:39 RealBadAngel try this. it has way more content than technic itself 10:39 RealBadAngel including forth programmable computer 10:40 RealBadAngel also it comes with 32x default texture pack 10:41 Yrol_Denjeah Hm, it only would add the moonflower mod to the mods i now have installed. ( and disables the crative mod ) 10:41 whirm RealBadAngel: battery box is still broken, right? 10:41 Taoki RealBadAngel: The texture pack in Technic is very pretty 10:41 RealBadAngel technic game is not just a compilation of mods 10:42 Yrol_Denjeah RealBadAngel, oh, ok, so theres more in it than meets the eye ;o) 10:42 RealBadAngel it modifies default mods too 10:42 RealBadAngel also many formspecs are now UI style, including default ones 10:43 RealBadAngel whirm, broken in what way? 10:43 RealBadAngel i dont recall it being broken 10:43 Yrol_Denjeah RealBadAngel, when i use just the technic mod, loading times increase substantually ( especially for the inventory pictures, it seems). Is it normal that it takes almost a minute? 10:45 RealBadAngel it is normal 10:45 whirm RealBadAngel: it just doesn't charge my lazor gun 10:45 RealBadAngel you can disable preload of items inventory images in settings 10:45 whirm nor accumulates energy 10:46 RealBadAngel update your technic, pick the batbox and place it again 10:47 RealBadAngel you are propably talkin about batbox placed months ago (or using outdated technic) from times before i rebuilt power distribution 10:48 RealBadAngel same applies to new inventory look of chests etc 10:48 RealBadAngel to see new layout chest have to be picked up and placed again 10:49 Taoki RealBadAngel: My biggest issue with technic_game currently is that there's no way to learn it 10:49 Taoki Any documentation, wiki, receipe list, etc? 10:49 RealBadAngel http://i.imgur.com/7p6uMuc.png 10:49 RealBadAngel recipe list is not needed at all 10:50 RealBadAngel just select crafting guide and click on the item 10:50 Taoki oh, nice 10:50 RealBadAngel you can see all the crafting (or other ways) to get that item 10:50 whirm RealBadAngel: I'm at: 57cd394 Gigh -> High, I removed and replaced both the wires and the battery box, but it is still not working 10:51 RealBadAngel youre trying to use HV batbox? 10:51 RealBadAngel there are almost no machines for it 10:52 RealBadAngel use LV or MV ones 10:52 whirm no, I'm using the normal one 10:53 whirm (LV battery box) 10:53 RealBadAngel does the cable connect to it? 10:53 whirm yes 10:53 whirm it was working some days ago 10:53 RealBadAngel place a solar panel somwhere around 10:53 whirm I can send you a screenshot if you want, 10:54 whirm RealBadAngel: I'm using coal generators 10:54 RealBadAngel and connect them with the cable 10:54 whirm 2 of them 10:54 RealBadAngel show me 10:55 Yrol_Denjeah RealBadAngel, thank you, i think i found something weird though, if i browse my inventory and click on "previous page", it takes ages before then the inventory gets closed automatically, i have to reopen it then to see the page i wanted to see. i check if that behaviour stays the same with preloading... 10:55 whirm RealBadAngel: http://imgur.com/P5VShNS 10:56 RealBadAngel Yrol_Denjeah, thats the price for faster loading 10:57 RealBadAngel the item images are generated on demand 10:57 sfan5 hi 10:57 RealBadAngel so, first time you open your inventory and specific page 10:57 Calinou too bad renders aren't actually 3D models but just renders 10:57 Calinou it would fix the wrong-texture issue 11:00 RealBadAngel whirm, can you zip all your mods and upload them somwhere? 11:01 Yrol_Denjeah RealBadAngel, ok, its faster now.. a bit... but at least it doenst close my inventory window anymore after each page-click. By the way, i love the item-pickup sound, very cute :o) 11:02 RealBadAngel credit for it goes to PilzAdam, he created that mod 11:04 Yrol_Denjeah RealBadAngel, Oh, ok. Sorry to bother you again, i do get a windows error that says that the file "bit32.so.32" from the forth computer is not a valid windows image any clue how i can solve that? 11:04 sfan5 Yrol_Denjeah: forth doesn't work on Windows yet 11:04 Yrol_Denjeah oh, ok. 11:04 whirm RealBadAngel: sure 11:05 RealBadAngel i think i will have to install windows for sake of testing the computer 11:06 whirm RealBadAngel: I'm using current HEAD of those: http://paste.debian.net/15860/ 11:06 whirm RealBadAngel: do you want the actual code or is that enough? 11:06 RealBadAngel -DLUAJIT=1 wtf? 11:07 RealBadAngel somebody added setting for it? 11:08 webdesigner97 does anybody have a copy of the default non-creative inventory fromspec for me? 11:08 whirm RealBadAngel: this is useless now, I just forgot to remove it 11:09 RealBadAngel whirm your game lists is incomplete ;) 11:09 RealBadAngel wheres technic_game?? ;) 11:09 RealBadAngel btw, in fact this is good idea 11:10 RealBadAngel dowload the game and check the basic setup if it works for you 11:10 RealBadAngel one batbox and a solar panel 11:11 whirm RealBadAngel: is techic_game needed? 11:11 whirm hm, I thought either the mod or the game would be enough 11:11 * whirm adding the game 11:12 RealBadAngel i know exactly whats in the technic_game 11:13 RealBadAngel thus im eliminatin possible conflicts 11:14 whirm ok 11:15 RealBadAngel whirm if you want to see all the eye candies, have better lookin formspecs, better textures, computer, all the mods up to date, then yes, technic_game is needed 11:16 whirm Ah, nice, do I have to enable any mod? 11:16 RealBadAngel no 11:16 RealBadAngel theyre on game side 11:16 whirm ok 11:17 RealBadAngel you may want to enable any others that you have in /mods 11:17 RealBadAngel but to start complete technic world you dont have to enable anything 11:18 RealBadAngel just click on Transformer image and create new world 11:18 PilzAdam Hello everyone! 11:18 RealBadAngel hi PA 11:19 whirm lol, lighting is all messed up: http://imgur.com/wCIZJCH 11:19 Yrol_Denjeah Wow, MT is fun! :o)) 11:20 RealBadAngel wtf? 11:20 RealBadAngel its newly created world? 11:20 whirm RealBadAngel: yup, just created a new one for technic_game 11:20 RealBadAngel shaders are on or off? 11:20 whirm on I think 11:20 RealBadAngel try with off 11:21 PilzAdam that doesnt change anything 11:21 RealBadAngel so whats that? 11:21 PilzAdam what mapgen is used? 11:21 whirm yes, everything enabled except for opaque water and bi/tri linear filtering, using indev mapgen 11:22 whirm should I use lv solar panel or solar panel? 11:22 PilzAdam RealBadAngel, what does techinc game do in mapgen? 11:22 Yrol_Denjeah Whats that InDev anyways? 11:22 RealBadAngel PilzAdam, generating ores, marble, granite in layers 11:23 Yrol_Denjeah Also: is there already an Ultima VII game-mod for MT? °grins° 11:23 whirm RealBadAngel: ok, with the solar panel it is working OK 11:23 RealBadAngel whirm could you try with default (v6) mapgen? 11:23 whirm (lv solar panel) 11:23 whirm RealBadAngel: sure 11:23 RealBadAngel lv is from technic 11:23 PilzAdam RealBadAngel, no trees? 11:24 RealBadAngel solar panel is from mesecons (which shall be renamed to light sensor) 11:24 RealBadAngel PilzAdam, trees are generated by moretrees only 11:24 PilzAdam and is that included in technic? 11:24 RealBadAngel technic_game 11:25 PilzAdam ok, what does technic_game do in mapgen? 11:25 whirm also, look at this. Looking just below the horizon: http://imgur.com/b9OHcGk 11:25 whirm http://imgur.com/pBY7rae looking just above horizon 11:26 RealBadAngel PilzAdam, so there is moretrees, plantlife 11:26 RealBadAngel and moonflower 11:26 PilzAdam whirm, place a sapling in the dark area, or let lava flow a bit 11:26 RealBadAngel nothing more about generating the world i think 11:27 whirm I'm creating a new world with v6 11:27 PilzAdam whirm, what exact minetest version do you have? 11:27 whirm PilzAdam: current HEAD 11:28 whirm this is V6 with technic: http://imgur.com/AsTUJAD 11:28 RealBadAngel whirm, please check this out: http://bdcraft.net/community/tbdc-patches-rel/technic-t438.html 11:28 whirm Ill create a new one with default game 11:28 whirm just to be sure 11:28 PilzAdam I blam moretrees 11:28 PilzAdam *blame 11:29 RealBadAngel sphax's (and ashenk69) textures for technic 11:30 whirm /time 6000 should be daylight, right? 11:31 whirm http://imgur.com/n2S0zGZ 11:31 whirm this is the default game with no mods enabled 11:31 Yrol_Denjeah whirm, dawn, as far as i know 11:31 PilzAdam 6000 should be alot brighter 11:32 whirm and there's no moon nor stars 11:32 PilzAdam "no mods enabled" -> "no moon nor stars" 11:32 RealBadAngel whirm: http://i.imgur.com/p3VyXDS.png 11:32 PilzAdam oopps 11:32 PilzAdam read that wrong 11:33 whirm RealBadAngel: oh, wow, this looks really nice 11:34 PilzAdam whirm, how have you compiled Minetest? 11:35 whirm PilzAdam: http://paste.debian.net/15860/ 11:35 PilzAdam common is not needed anymore 11:35 PilzAdam \o/ MiniTest 11:37 PilzAdam whirm, sry, no idea 11:37 whirm PilzAdam: ok, thx, 11:38 whirm RealBadAngel: very nice texture pack, I liked the toonish one I had, but it wasnt complete 11:39 whirm also, the inventory skin is infinitely better 11:40 whirm if I look at a dark area, the sky gets dark, if I look at a clear area, the sky gets clear 11:41 PilzAdam thats normal 11:41 Yrol_Denjeah Well, im off again, thanks everybody who did for helping :o)) 11:41 PilzAdam RealBadAngel, is the voxelmanip used in technic_game anywhere? 11:42 whirm is there any way to make minetest recompute the lighting of the whole area? 11:42 PilzAdam yes, grow a sapling or let lava flow 11:42 whirm Oh, sorry I forgot to try this, let me check 11:43 RealBadAngel PilzAdam, yes, in forcefield generators 11:44 RealBadAngel but this is not worldgen stuff 11:45 RealBadAngel whirm, just download textures for all the mods to make the pack complete 11:46 whirm RealBadAngel: I did for all the mods I could find, but for example I couldn't find one for moreores 11:46 whirm is there a git repo with the complete thing? 11:46 RealBadAngel theres one with normal textures 11:46 RealBadAngel https://github.com/RealBadAngel/sphax256 11:46 RealBadAngel try this one with shaders on 11:47 whirm RealBadAngel: I like the one from your screenshot 11:48 whirm ok, so pouring lava in a dark area doesnt fix it, it gets light from the lava blocks but when they cool off, it gets dark again 11:48 whirm oh well, I set the whole jungle on fire... 11:50 RealBadAngel whirm please do try pack from the link i posted 11:50 RealBadAngel it will enable bumpmapping for you 11:52 RealBadAngel so your world gonna look like this: http://i.imgur.com/RaiGTJu.jpg 11:53 whirm RealBadAngel: this one? http://bdcraft.net/community/tbdc-patches-rel/technic-t438.html 11:54 RealBadAngel https://github.com/RealBadAngel/sphax256 11:55 RealBadAngel then add to it patch you have copied 11:57 Jordach every software engineering problem can be solved by adding a layer of abstraction except for the problem of using java 11:58 whirm RealBadAngel: oh, I missed this one, thanks 11:59 RealBadAngel please try it and tell me what do you think about the feel of it 12:01 whirm RealBadAngel: sure, whats the recommended mapgen for technic? 12:01 RealBadAngel v6 i guess 12:04 whirm Ok, I can't see shit 12:05 RealBadAngel lol, whats now? 12:05 Jordach when i report a spam post, i don't even bother giving a reason; it's usually a gag or something 12:06 Jordach because it's pretty obvious it's spam 12:06 whirm RealBadAngel: 90% of the map is fark 12:07 whirm *dark 12:07 RealBadAngel its definitely not a technic issue 12:07 RealBadAngel i will try now current tree and technic game 12:07 RealBadAngel hold on 12:09 whirm RealBadAngel: in case you want to test with my settings: http://paste.debian.net/15871/ 12:12 RealBadAngel change enable_shaders = 2 12:13 RealBadAngel true is a bug introduced by main menu changes 12:14 RealBadAngel with setting "true" shaders wont work 12:15 whirm oh, thanks 12:15 whirm lets see the texture pack 12:15 * whirm loading 12:19 whirm it doesnt work, the almost everything is black, not dark but black, except for the flowers and grass 12:19 Calinou irrlicht 1.8? 12:19 whirm adding torches doesn't help 12:19 Calinou use 1.6 12:19 Calinou 1.7 12:19 RealBadAngel 1.7.3 12:20 Calinou to be exact, yes 12:20 whirm I enabled bumpmaps, I don't know if they should be enabled or only shaders 12:20 Calinou enable both 12:20 RealBadAngel both should be enabled 12:21 whirm ok both are enabled 12:21 whirm and irrlich 1.7 is not on debian sid, only 1.8, is there any workaround or I need to fish for thi olden packages? 12:22 Calinou I bet, fish for older packages 12:22 Calinou for once, debian has something... too recent 12:22 Calinou :-) 12:22 whirm hahah 12:22 whirm well, I'm out to hunt for some groceries at the market, bbl. 12:23 whirm Thanks for all the help, technic_games/the texture pack looks very nice (I guess it will look even better with proper lighting :D) 12:45 Taoki What is the metadata string for chest inventories? As in, if I wanted to add items to a chest in a Lua script, what set_meta would I call? 12:45 Taoki **what form 12:45 Taoki And yes, it must be done only via meta:set_string 12:46 Calinou http://paste.ubuntu.com/5870952/ 12:46 Calinou if this can help :p 12:47 Taoki Doesn't explain much 12:49 Taoki I need to know how to add items to a chest using meta:set_string 12:49 Taoki The default way doesn't have that since chests are empty by default 12:52 Taoki local inv = meta:get_inventory() ---- I'm hoping that function is just a helper, and chest inventory can be manipulated by meta string directly as well 12:53 Taoki But yeah, the default definitions clearly offer no example. They only have the functions on how the chest behaves as you move inventory. No info on how you set inventory as a string 12:56 Exio4 Calinou: sid has lots of stuff updated 12:56 Calinou depends 12:56 Calinou it still had 3.2 kernel until recently 12:56 Exio4 and most of people uses sid+experimental what is 12:57 Exio4 Calinou: until the release came* 12:57 Exio4 that happens every two years 12:57 Exio4 if you only use sid in those moments, you'll see only something that happens every two years 13:37 NekoGloopMkIII I HAVE BEEN UPGRADED! 13:51 RealBadAngel another new t-shirt? 13:51 RealBadAngel gosh you must be rich then ;p 13:52 RealBadAngel btw, i have fine tuned some effects 13:53 RealBadAngel http://i.imgur.com/cN7LRp9.jpg 13:53 RealBadAngel heres the effect 13:55 Taoki RealBadAngel: Lovely work so far ^_^ 14:19 Taoki How do I print the whole content of a node's meta? I need to see some values 14:19 Taoki Tried to deserialize but no idea how to do that 14:20 RealBadAngel serialize it first to the string 14:20 RealBadAngel thend print(dump(serialized_string)) 14:21 RealBadAngel print-dump is your debuggy friend ;) 14:22 Taoki So I do minetest.serialize(minetest.get_meta(pos)) ? 14:22 RealBadAngel hold on 14:23 RealBadAngel local node=minetest.env:get_node(pos) 14:23 RealBadAngel then serialize node 14:24 RealBadAngel you shall end up with string that will contain all the data, including inventories 14:24 Taoki ok, I got this: "return { [\"param1\"] = 0, [\"name\"] = \"default:chest\", [\"param2\"] = 1 }" 14:24 thexyz Taoki: minetest.serialize(minetest.env:get_meta(pos):to_table()) 14:24 Taoki No mention of the inventory inside :/ 14:25 RealBadAngel put something in there 14:25 Taoki I'll try that too 14:25 RealBadAngel and repeat 14:25 Taoki I did put something in 14:25 thexyz Taoki: or print(dump(minetest.env:get_meta(pos):to_table())) which will output it to stdout 14:25 RealBadAngel if no go, then we will have to serialize inventories 14:26 Taoki thexyz: First line crashes: Can't serialize data of type userdata 14:26 Taoki will try that too 14:26 thexyz oh yeah 14:26 Taoki ok now it shows more 14:26 thexyz it cannot serialize inventories, apparently 14:27 Taoki http://pastebin.com/raw.php?i=50hUnzRq 14:27 Taoki Doesn't explain how I could use meta:set_string to create an inventory item 14:27 Taoki which I'llr eally need to 14:28 Taoki Why would inventory be "userdata" (whatever that is) instead of something in the form {coal, 99} etc 14:28 RealBadAngel local inv = meta:get_inventory() 14:29 RealBadAngel dump it 14:29 Taoki I am 14:29 Taoki print(dump(minetest.env:get_meta(pos):to_table())) 14:29 RealBadAngel no 14:29 RealBadAngel get meta first 14:29 RealBadAngel then get inv from it 14:30 Taoki I should probably do meta:get_string("inventory"), if that would be correct? 14:33 Taoki Wait, I already did that. meta:get_string("inventory") returned nothing, as if its empty 14:34 Taoki ooohhh: Hello. Judging by nickname, you must be hmmmm's brother :) 14:36 Taoki RealBadAngel: I tried meta:get_string("inventory") and it returned nothing, what else should I try there? 14:38 RealBadAngel inventories have names 14:38 RealBadAngel try "main: 14:38 RealBadAngel "main" 14:41 Taoki oh, right. Trying... 14:42 Taoki Still nothing :( 14:44 Taoki print(meta:get_string("main")) & print(dump(meta:get_string("main"))) 14:44 RealBadAngel local inv = meta:get_inventory() 14:44 RealBadAngel print (dump(inv)) 14:44 Taoki Yeahm but then I'm getting it through the get_inventory function and not get_meta. I'll try still 14:45 RealBadAngel first get meta 14:45 RealBadAngel then inv 14:45 Taoki RealBadAngel: That simply prints 14:45 RealBadAngel thats good 14:46 RealBadAngel serialize the output now 14:46 RealBadAngel and print it 14:46 ooohhh Taoki, ;) 14:46 Taoki Probly not as it might mean I can't set inventories with meta:set_string :( And the whole idea is ruined 14:46 Taoki ok 14:47 Taoki print (minetest.serialize(inv)) ? 14:47 RealBadAngel yes 14:48 Taoki That crashes it 14:48 Taoki Can't serialize data of type userdata 14:48 RealBadAngel huh? 14:48 Taoki The error :/ 14:48 RealBadAngel i will try later to find a solution 14:49 RealBadAngel now going to sleep, i have a night shift today 14:49 Taoki ok. Night 14:54 thexyz Taoki: what are you trying to achieve? 14:55 Taoki thexyz: A script that can add inventory items to a chest using only a meta:set_string line 14:55 Taoki And yes, it must be meta:set_string, no other function. It's part of an automated system 14:57 thexyz Taoki: I think this is impossible 14:58 Taoki strange 14:58 Taoki Sounds like it's using a rather weird and bad system then :/ And node metadata should be modifiable I think 14:59 thexyz Taoki: it is modifiable 15:00 Taoki Yes, but modifiable as a string 15:00 thexyz http://dev.minetest.net/NodeMetaRef from_table should work though 15:00 thexyz oh 15:01 thexyz Taoki: see that wiki page 15:01 thexyz metadata is not only key-value store 15:02 Taoki Heh. There's a get_inventory but not even a set_inventory :P 15:03 Taoki BBL 15:09 whirm is it possible to switch a game 15:09 whirm sorry, a world from one game to other (minetest to technic) 15:10 whirm I tried but I'm getting an "invalid multibyte string" error now 15:15 thexyz whirm: where do you get this error? 15:17 whirm thexyz: when loading the world 15:18 thexyz whirm: pastebin your console output 15:19 whirm thexyz: http://paste.debian.net/15894/ 15:23 thexyz sorry, no idea 15:24 thexyz but it definitely should be possible 15:28 * PenguinDad is away: He is in a parallel universe. 15:32 Exio4 PenguinDad: may you disable those messages? 15:32 Exio4 using a silent /away is enough 15:40 PenguinDad Exio4, now away is silent. 15:40 Exio4 kk 15:49 whirm thexyz: ok, thx, Ill try moving stuff bit by bit 16:39 Kacey !up mt.viewskew.com 16:39 MinetestBot mt.viewskew.com:30000 seems to be down 16:39 Kacey huh ok... 17:00 OldCoder artur99, hi 17:01 artur99 hru, oldcoder? 17:01 OldCoder Not sure... 17:01 OldCoder But glad to see people 17:02 VanessaE hi all. 17:02 OldCoder VanessaE, hello 17:05 Kacey hi VanessaE, OldCoder 17:05 OldCoder o/ 17:06 VanessaE hey 17:22 OldCoder john_minetest, Hello on this fine Saturday 17:24 Calinou "do u even central time" 17:33 OldCoder Hi 17:33 OldCoder john_minetest, I am in Silicon Valley 17:33 OldCoder It is about 10:30am here 17:34 Calinou >silicon valley 17:34 Calinou let's threaten OldCoder to release nvidia driver source code, then escape as if he was in max payne 3 17:34 Calinou 17:35 OldCoder Hm? 17:35 * OldCoder is confused 17:36 * OldCoder is not affiliated with NVidia and has given up on the proprietary drivers 17:36 OldCoder 17:36 Calinou lol 17:37 OldCoder Try managing about 5 giant installers for proprietary drivers... they keep dropping support for old chipsets so you need to all the old packages around... not compatible with newer systems. Heck with it. 17:37 * OldCoder is Nouveau now 17:37 * OldCoder thinks FOSS is not a loss 17:38 OldCoder john_minetest, yes; balance is towards the open version now 17:38 OldCoder john_minetest, I know we're nearly there because Celestia works with my distro now 17:38 OldCoder That one is pretty demanding 17:38 Exio4 [14:37:49] * OldCoder thinks FOSS is not a loss 17:39 Exio4 it isn't 17:39 Exio4 it is way better as you can actually let compilers optimize stuff in case of old-hardware or low-end or when you need the "highest" performance 17:40 OldCoder Yep 17:40 Calinou it also prevents bias 8) 17:40 Calinou or makes it harder 17:40 Calinou * OldCoder is Nouveau now 17:40 Calinou nouveau is a joke performance and opengl-wise 17:40 OldCoder But it works 17:40 Calinou it does 17:40 OldCoder Proprietary does not... not well for a distro maintainer 17:40 Calinou but 20× slower than nvidia for me 17:41 Calinou 24 vs 600 FPS on sauerbraten 17:41 OldCoder Really? It is probably better in some cases 17:41 Calinou nvidia supports their cards for 6 years 17:41 Calinou never, OldCoder 17:41 OldCoder And then throws away the cards 17:41 Calinou except for 2D accel but who cares :P 17:41 Calinou 6 years is enough by far 17:41 OldCoder Nope 17:41 Calinou the 8800GTs get pwned by a GTX650 17:41 * OldCoder has laptops older than that 17:41 Calinou old laptop shrug 17:42 Calinou usually the battery inside these laptops would be dead anyway 17:42 OldCoder old laptops is tops 17:42 Calinou nvidia also has a decent legacy driver 17:42 * OldCoder likes old laptops 17:42 Exio4 sadly, when a laptop gets old you can't "do l33t stuff" like a desktop for making it live a bit more 17:42 OldCoder nvidia made me support multiple installers 17:42 Exio4 you need to a buy a complete new one 17:42 Calinou you buy another one, laptops are trashable :P 17:42 OldCoder Exio4, nah... I got people who patch them together 17:43 OldCoder Replaced keyboard on Inspiron about 4 times 17:43 OldCoder The one I am on right now is used and has had a number of tweaks 17:43 OldCoder Pretty slow but gets the job done... hmm is the bot going to be angry? 17:43 Exio4 upgrading the cpu here is buying a new one that plugs into my mobo, shutdown the pc, do black magic, in 30 minutes i'm using a new cpu 17:43 Exio4 changing the keyboard is unplugging the old one and using the new 17:43 OldCoder Limit is 5 lines in a short period of time? 17:43 OldCoder Yep 17:43 OldCoder I used desktops from 1981 on 17:44 Exio4 the laptops are way more "static" than desktops 17:44 OldCoder Actually did not buy first laptop until about two years ago 17:44 Exio4 and expensive, and worse perf/$ 17:45 OldCoder Static how wow how are static they? 17:45 OldCoder Desktops are great... but laptops fit on laps. Hence the name. 17:45 Exio4 OldCoder: what i said, i don't know a proper word for saying you can't change lots of stuff easily 17:45 OldCoder This is laptop fame so game is not to blame 17:45 OldCoder Hmm 17:45 * Exio4 isn't a native english speaker :P 17:45 OldCoder Modifiable? 17:45 OldCoder Exio4 is doing fine 17:45 Exio4 that word 17:45 * OldCoder is weary and does not know the word either 17:45 Exio4 modifiable 17:45 OldCoder Not quite the right word 17:45 Exio4 laptops aren't modifiable as desktops are 17:46 OldCoder All right 17:46 OldCoder You R Correct 17:46 OldCoder With a desktop, just plug in a new keyboard or monitor 17:46 OldCoder A bit tougher with laptops 17:46 Taoki Why are loops dosallowed in mesecons / luacontroller? They're an important part of why scripting is useful for it at all 17:46 OldCoder But laptops hit the spots 17:46 OldCoder john_minetest, which script? 17:46 Exio4 OldCoder: laptop = you pay for portability 17:46 OldCoder Exio4, indeed 17:46 OldCoder So take heed 17:46 Exio4 i don't really need a lot of portability, and a netbook works fine for the portability i need 17:47 OldCoder Laptops dollars can bleed 17:47 OldCoder But laptops I need 17:47 OldCoder Not cause of speed 17:47 OldCoder Reviewing this fine image today 17:47 OldCoder john_minetest, O.K. Oh, a *script* :-) 17:47 Exio4 for me a netbook/low-end-notebook-or-mid-end if you get them cheap is good but not high-end 17:47 OldCoder An actual script! 17:48 Exio4 is okay ** 17:48 Taoki john_minetest: Haha awesome! What's that exactly from? 17:48 OldCoder Exio4, high end on them I do not depend money do not wish to spend 17:48 OldCoder She is a horse? 17:48 OldCoder Ah 17:48 OldCoder She *is* a horse 17:48 Taoki hehe 17:48 OldCoder MLP 17:48 * OldCoder gets it now 17:48 Taoki OldCoder: Nuuu, MLP ponies aren't horses! Maybe just related if anything 17:49 OldCoder Parallel species 17:49 OldCoder Same family different order or vice versa 17:49 * OldCoder does not recall MLP taxonomy 17:50 * OldCoder must rest for a few minutes 17:50 OldCoder o/ 18:14 MinetestBot GIT: proller@github.com commited to minetest/minetest: Leveled nodebox 9733dd5b5e 2013-07-13T11:13:24-07:00 http://git.io/BUd1ng 18:27 Calinou john_minetest: [Rainbow_Dash] posted it be cause some guy said "cadence" was spelled "cadance" 18:27 Calinou :p 18:28 Calinou Taoki: how is this awesome? 18:28 Calinou according to the name, it's old 18:29 Calinou Taoki: my little ponies ponies? :P 18:30 Calinou PilzAdam: busy playing TF2 :P 18:31 Exio4 decadencia 18:32 Calinou princess Exio 18:32 Calinou :> 18:33 Kacey https://i.chzbgr.com/maxW500/7645701376/hFCECD502/ 18:36 Exio4 Princess C(elestia|alinou) 18:59 Jordach evening 19:00 * Jordach eats fish and chips... 19:00 Jordach mmmmm... 19:00 VanessaE where's mine? :) 19:00 Jordach one hand typing != fun 19:01 Jordach shush java - i know you need updating 19:01 Kacey Jordach, your server is down 19:02 Jordach ikr - no idea 19:02 Jordach /part message is the channel leaver 19:07 Taoki I have a question. I noticed that apart from meta:set_string, there's a meta:set_float and meta:set_int. If setting a number in the meta of a node, is it absolutely necessary to use those? Of if for example you'd do meta:set_string("field", "6.34") it would still be valied? 19:07 Taoki Got a big problem if not. But from what I seen that should be fine 19:07 Taoki Since Lua works with types dynamically, and I doubt meta fields are stored together with type 19:08 Taoki But making sure still 19:08 Calinou hi 19:10 Taoki hi 19:24 Ego I can't find any clay.. =/ 19:24 Ego All I've found is dirt and silt. 19:24 Calinou Ego, you find clay in deserts 19:24 Calinou that is, near sand and desert sand 19:24 Calinou not near dirt ;) 19:24 Ego Oh, I thought I'd find it in ocean floors, heh! 19:24 Ego That'd asplain it. 19:25 Ego I mean mud and silt* 19:25 Calinou silt? 19:25 Calinou it's called dirt, not mud, since 0.4 19:26 * Taoki wonders what leveled nodeboxes are exactly. There's a comment on that on GIT 19:26 Taoki *commit 19:27 Calinou Taoki, afaik, something like liquids, but with a few "levels", to make things like snow 19:27 Ego I downloaded "Flat World" world, it's got silt in it. 19:27 Calinou water/lava can be sloped, leveled nodeboxes can't 19:27 Calinou maybe it's that 19:27 Ego Found sand! 19:27 Calinou Ego, you don't need a flat world 19:27 Calinou mg_flags = flat 19:27 Taoki Calinou: Oh... so solid blocks but with a "consumption" level, which specifies how low the top surface is? 19:27 Calinou likely 19:28 Calinou it's possibly just to save node definitions 19:28 Taoki Awesome! That might work for my "natural dirt slabs" idea :) 19:28 Calinou i'll read the PR's code to confirm 19:28 Taoki So we can have top dirt nodes have different levels, for smooth terrain. But without even a different type of node 19:28 Ego Add that to the conf? 19:28 Calinou hmm, I don't see it in PR list 19:29 Calinou found a link to it on IRC, i'll look at the logs 19:29 Ego In any case, I already built this stuff up hehe 19:29 Ego I'm liking this world. 19:29 Ego My kids built on it, too. 19:50 Taoki Anyone know of any technic_game servers? I'd like to see other constructions and how other people use it 19:50 khonkhortisan VE's server 19:50 VanessaE mine's down. 19:51 Taoki ok. What's the address of the technic one? 19:51 VanessaE (and it doesn't run technic_game, but it does have technic) 19:51 Taoki Her server I visit is the minetest_game one usually 19:51 Taoki Ah, ok 19:51 Taoki Well, any area where I can see it in practice? 19:51 VanessaE it's based on minetest_game, but with tons of mods, so it doesn't really resemble it anymore. 19:57 Calinou Taoki, https://github.com/proller/minetest/commit/2024a6c92d5710c8684c4dd0b48e8b93c5a49285 19:58 Calinou looks like it is 19:59 proller im now making water_flowing freeze -> leveled snow 19:59 proller ant it works! 20:00 Taoki Can someone make smooth hills with it :) 20:01 Calinou semi-smooth hills, yeah 20:01 Kacey Taoki, i only know up to MV mechanics 20:01 Calinou Taoki, if you had smooth hills, you would still have blocky caves and stuff like that. 20:01 Calinou so it wouldn't look consistent and good 20:01 Calinou and blocky seas, too 20:02 Taoki Calinou: Smooth cave floors could work too 20:02 Calinou what about ceilings, walls, and all that :P 20:02 Calinou and handling player collisions :P 20:03 proller now there is problem with leveled nodes and building 20:03 NakedFury better to have a mix of smooth and blocky areas 20:03 Taoki Ceilings and walls could matter less. And player collisions should automatically work 20:03 Calinou lol nope 20:03 Taoki NakedFury: yeah 20:03 Calinou Taoki, oh, if you want to use leveled nodeboxes 20:03 Calinou not flowing liquids, which would be actually "smooth" terrain, that is not blocky 20:04 Taoki I don't want to blindly use them, just hoping they'd make smooth terrain too 20:04 Taoki yeah 20:04 Calinou the problem is that steep hills still won't look "smooth" 20:04 Calinou plateaus, even worse 20:04 NakedFury then add certain smooth biomes 20:05 Calinou would be inconsistent 20:05 Calinou also, how would you handle drops when mining? and placing them back? 20:05 NakedFury you could not place then, only mine them 20:05 Taoki hmmmm would be the one to look into this. Maybe as a feature for v7 20:06 Taoki But only for some biomes yet 20:06 Calinou >hmmm >adding a new feature 20:06 Calinou that is controversial 20:06 Calinou expect a "no" from him 8) 20:06 Taoki :) 20:06 NakedFury I guess if we ever will get this smooth thing it would be very far down the road 20:07 NakedFury after other higher priority things are fixed or added 20:08 Exio4 Taoki: i guess after the v7 is finished and you code that.. ;P 20:08 Taoki lol 20:09 Calinou anyone for a #wolfgame ? :D 20:45 Jordach leveled nodeboxes??? 20:45 Calinou Jordach, looks like it is flowing liquids, but different 20:45 Calinou only one node for several levels 20:46 Calinou instead of 16 nodeboxes or so 20:46 Jordach !! 20:46 Jordach ice 20:46 Jordach nice* 20:49 Jordach now we need auto_nodebox 20:49 Calinou facedir_fixed_texture too 20:49 Jordach so there are six possible faces (eg, how xpanes too) 20:49 Calinou would be a facedir that does not rotate textures :P 20:52 Jordach Calinou, you know how there's X amount of nodes for xpanes 20:52 Jordach there should be a nodebox called auto-connected 20:52 Calinou like raillike, but for nodeboxes 20:52 Calinou raillike_nodebox? :P 20:52 Calinou would be nice 20:52 Calinou would have client-side prediction, too 20:52 Jordach so you define six tables and then let the engine attach them 20:52 Jordach so wires wont have hundreds of node 20:52 Jordach nodes* 20:53 Jordach and just 1 20:53 Calinou yep 20:53 Calinou you mean 4 nodes? 20:53 Calinou normal, curved, t-junction, crossing 20:53 Calinou if you wanted to account vertical, would be much more 20:53 Jordach Calinou, i mean things like technic's copper wires 20:53 Jordach or mesecons 20:54 Jordach Calinou, six node boxes 20:54 Jordach or just add nodeboxes to a base model 20:54 Jordach (so six boxes are actually only needed, which the engine should add/remove on the fly) 21:01 Kacey bbs 21:25 Jordach Kacey, /set_irc_delay 12 21:25 Kacey ? 21:32 proller melting ice towers nyaaa 21:38 Jordach Kacey, it stops this: 21:38 Jordach * Kacey (~lulz@2601:1:9080:19c:b827:8d6a:fb76:e279) has joined and just displays your cloak 21:39 Kacey set_irc_delay :Unknown command 21:40 Jordach /set irc_join_delay* 21:40 Jordach i forgot about the joining part 21:42 Kacey ok 21:42 ieksobes Hello, anyone has a few mins or something? I'm pretty sure I did everything covered on the wiki but still can't load mods for our local server. Not even a hint in the debug.txt 21:53 Kacey did you configure the world? 22:03 Yrol_Denjeah Greetings :o) 22:04 ieksobes Not sure how do you mean that. I have a config file it loads, also auth/etc files. 22:04 ieksobes And hello! 22:07 sokomine perhaps you ought to consider constructing your own "game". if you're running under linux. place all mods in one folder and symlink those you want. that's most practical 22:08 ieksobes I'm not really good with these terms. That means a separated game folder and changed default_game= line in conf? 22:09 ieksobes And yes, it's debian x86_64. 22:13 ieksobes http://forum.minetest.net/viewtopic.php?id=6066 Just reading this topic but everything seems ok except the mods not being loaded. 22:19 ieksobes The threa dis keep writing about a configuration tab though I never seen, enabled mods in the config file only. 22:19 ieksobes thread keeps* 22:23 Yrol_Denjeah °waves° 22:28 whirm Can somebody tell me why my worlds look like this? http://imgur.com/FsYG8mp 22:29 Exio4 how can you actually reproduce that? 22:31 Exio4 anticheat is funny 22:33 whirm Exio4: how to reproduce it?, I just build minetest from git, it happens using irrlich 17 and 18, with or without mods, and using indev or v6 22:34 Exio4 i don't actually know, that doesn't happen to me and never happened 22:35 kahrl what mapgen mods do you use? e.g. moretrees 22:35 whirm kahrl: technic game 22:35 whirm but I'm almost sure it happens without any mods too 22:35 whirm let me check 22:37 sokomine yes, new versions do have a configuration tab for mods (and, if you're running on linux, it's best to download and compile the newest version) 22:38 whirm http://imgur.com/VtEXtbT <-- kahrl this is with vanilla minetest_game, even worse, everything dark 22:39 sokomine ieksobes: create a new folder in games, i.e. games/my_game/mods and add symlinks to all mods you want into that folder. that's usually the best way. you'll then have to klick on the right "game" type in the singleplayer menu. they're shown at the bottom of the screen 22:45 Kacey whirm, those shadows just need a lighting update place a torch and then pick it back up 22:47 VanessaE Kacey: a trick I learned for large swaths of bad lighting that doesn't wanna update is worldedit. not //fixlight, but making a big tract of sand or gravel and causing it to fall (then clean it up with //replace sand air) works when fixlight doesn't. 22:48 whirm Kacey: nope, the torch makes light, but doesn't fix the lighting 22:48 Kacey then try what VanessaE said 22:49 VanessaE you may have to get up pretty high to get the sand up above the top of the badly-lit blocks. 22:50 whirm the fixlight command doesnt exist according to my minetest :D, how does this worldedit works? 22:50 Exio4 it is a mod :P 22:50 VanessaE whirm: worldedit adds it :P 22:50 whirm oh lol, ok, Ill install it 22:50 ieksobes sokomine: Do you mean these tabs? https://imageshack.us/photo/my-images/839/screen2vg.png/ I don't have any. 22:52 Kacey 0.4.2?!?!?!?! 22:52 ieksobes I have 0.3 only from the stable debian repo. 22:53 VanessaE don't use the debian repo 22:53 VanessaE build it yourself, it's easy to do 22:53 ieksobes Well I just wanted to try it out... 22:53 ieksobes But maybe I will, then 22:53 VanessaE 0.4.2 is horribly out of date :) 22:54 Exio4 we are in 0.4.7.. 22:54 ieksobes Ok, I'll compile the latest one from github 22:54 Exio4 isn't 0.4.2 from 18 months ago? 22:54 VanessaE and even THAT is slightly old :) 22:54 ieksobes Windows binaries are always the latest? 22:55 VanessaE ieksobes: usually they're recent, yeah 22:55 ieksobes Well 22:55 VanessaE within a couple of days of git HEAD most of the time 22:55 ieksobes Okay, getting the source. 22:57 VanessaE be sure you check the build docs in the README, there's a number of dependencies. 22:57 ieksobes http://github.com/celeron55/minetest 22:57 ieksobes Following these steps. 22:57 VanessaE no 22:57 VanessaE not celeron55/minetest 22:57 VanessaE minetest/minetest 22:57 ieksobes Duh.. 22:57 VanessaE https://github.com/minetest/minetest 22:58 VanessaE (and also you need https://github.com/minetest/minetest_game/ ) 22:58 VanessaE c55/mt is just celeron55's branch, which may not always be up-to-date (though it is at the moment) 22:59 kahrl it's outdated by 2 months 23:00 VanessaE "This branch is 0 commits ahead and 0 commits behind master" 23:00 Exio4 what branch 23:00 VanessaE but then again, the commit history disagrees 23:00 VanessaE weird. 23:01 Exio4 the master of that repository? 23:01 VanessaE *nod* 23:01 VanessaE guess c55 hasn't pushed to his fork in a while :) 23:02 kahrl heh, "fork" 23:02 VanessaE fork, branch, clone, whatever :) 23:02 VanessaE choose your favorite term :) 23:02 ieksobes Compiling, yay 23:05 kahrl I'm gonna choose "bough" 23:05 VanessaE haha 23:05 VanessaE the question is, at what point does THIS bough break? ;) 23:06 ieksobes Whoa, awesome 23:06 ieksobes Tabs. 23:19 ieksobes I extracted the minetest_game too but it seems I still lack "common" mods? 23:20 ieksobes wool, dye, fire... Hmm maybe one of the mods I tried to load. 23:21 Exio4 ehm 23:21 ieksobes Yeah. 23:21 ieksobes Don't mind me, thanks I have the tabs and all now with the newer version. 23:23 Jordach StarBlessed, im having issues with mt.viewskew.com, networking ones 23:23 StarBlessed Ok, whats going on Jordach ? 23:23 Jordach ssh fails to connect 23:23 StarBlessed Ok, one sec. 23:24 Jordach putty times out, and the apache site isnt accessable 23:24 Jordach OpenVZ says it lives 23:25 Exio4 anyone for a WG? 23:26 Exio4 #wolfgame? :D 23:27 StarBlessed Just looking now. 23:27 PilzAdam free woffle game anyone? :-) 23:28 StarBlessed Ok... Jordach... What did you do? The whole sbin directory and networking setup is missing. 23:28 Jordach uh-oh 23:28 StarBlessed Along with a load of conf files... 23:28 Exio4 haha 23:28 PilzAdam rm -rf / 23:28 Exio4 rm -rf 23:28 Jordach someone's cracked my box 23:28 Jordach any last login data 23:28 Jordach if it aint co.uk 23:28 Jordach then it aint me 23:29 StarBlessed Ok, one sec. 23:29 Exio4 did you try using a password that wasn't 1234 nor 4269 23:29 Jordach oh shit 23:29 * Jordach didnt change root's pass from changeme 23:29 Jordach fuck. 23:29 VanessaE uh oh 23:29 Exio4 ... 23:29 VanessaE time to grab an rescue disc 23:29 Exio4 ..... 23:29 VanessaE a 23:29 Exio4 ........................... 23:30 Jordach VanessaE, VPS 23:30 Exio4 are you serious 23:30 Jordach Exio4, yup 23:30 Exio4 you are a worse sysadmin than me man 23:30 StarBlessed Jul 12 11:24:09 minetest sshd[17344]: Accepted password for BonS from 190.233.57.79 port 21500 ssh2 23:30 StarBlessed Jul 12 11:24:09 minetest sshd[17344]: pam_unix(sshd:session): session opened for user BonS by (uid=0) 23:30 Jordach that isnt me 23:30 Jordach i used /home/jordach 23:30 PilzAdam LOL 23:31 Exio4 %dns 190.233.57.79 - ISP: Telefonica del Peru; Organisation: Telefonica del Peru; Location: Trujillo, PE (Lat: -8.1167001724243 Long: -79.033302307129) 23:31 StarBlessed Ok, Im gonna wipe and reinstall 23:31 Exio4 err 23:31 Jordach StarBlessed, any chance of saving the world? 23:31 Jordach (i'd rather start anew though) 23:31 Exio4 this is funny 23:31 Exio4 but not that much 23:31 Jordach Exio4, sounds like LM's on vacation 23:31 Jordach :P 23:31 Exio4 Jordach, nope man 23:32 StarBlessed Possibly, but Im not going to risk it running for a minute longer 23:32 Exio4 a shitty sysadmin 23:32 Jordach it couldnt ddos anyone with no networking 23:32 Exio4 who the hell would even LET password-login enabled for root?!?! 23:32 Jordach Exio4, 100 char pass 23:32 Jordach with words sha1'd 23:33 Exio4 Jordach: doesn't matter, you won't recall that password a ssh key will work better 23:33 Exio4 as you can actually have a "1234" password and won't matter unless public server 23:33 Exio4 where people haz free shells 23:33 Jordach hm - last time i used a ssh was a two months before mt.viewskew.com 23:33 PilzAdam Exio4, woffle 23:33 Exio4 really man 23:33 Jordach (i properly did root locks) 23:33 Exio4 this is shame 23:34 Jordach ful* 23:34 Exio4 you didn't do them properly 23:35 Exio4 really man, you're worse sysadmin than me and i suck at that :| 23:35 Jordach Exio4, attribute that to my real short memory 23:35 Exio4 Jordach: my memory is like using a ramfs as / 23:35 Jordach i forget within an hour 23:36 Exio4 if you are that shitty as sysadmin, don't be one 23:36 kahrl Exio4: my memory is like that but not sending refresh signals to the DRAM 23:36 Exio4 kahrl: D: 23:37 Exio4 my memory is like a 4ghz memory ddr1 module :> 23:37 Jordach Exio4, to be fair, i don't often ssh as root; just as myself with sudo 23:38 Exio4 Jordach: as you apply common sense to that you disable the root login LIKE ANYONE WOULD DO 23:38 Jordach StarBlessed, i see the disk space is now 3% used, from the 15% used 23:38 Exio4 good job 23:38 Jordach so: this_pass_word_will_never_be_guessed_by_machine_evar. 23:38 Exio4 ... 23:39 Exio4 are you kidding me? 23:39 StarBlessed New Pass : WTFDIDYOUDOJORDACH2013 23:39 Exio4 the password doesn't matter as long as you properly disable THE FUCKING ROOTLOGIN :D 23:40 StarBlessed The joy of OpenVZ is you dont require a root pass. You can disable it completely and still access it from the host. 23:40 Exio4 the password can be "hi" or can be "HSDIFHSEJRCHENTU34ILDRH4I3TCFH4UFCJ4U3HJR435^$%^#$F5C34VB54C6&v365J64YU6VH45Y45T6$%^&$%y3TG45CF645V656756567B45U34JH65J346#$^#$^%345" 23:40 Exio4 as long as you disable the root login, you can't join 23:40 Jordach OpenVZ is truly flexible (i used OVZ before with my last VPS) 23:40 StarBlessed I will secure the server and give you an account Jordach. I think perhaps I made a mistake allowing root last time. 23:41 Jordach StarBlessed, added myself under sudo with password 23:41 Jordach root can be binned; eg right now 23:41 Jordach adduser ftw 23:42 sokomine does adding a ? after the modname in depends.txt work? (in the way of making the depending optional) 23:42 Jordach yes 23:43 Jordach StarBlessed, i think my problem was the the root login got scrambled after 24 hours daily 23:43 Jordach (on the last vps) 23:44 Jordach they were pro vps hosts :P 23:44 sokomine hm. i mixed one normal dependency with an optional one, but the mod wasn't loaded :-( my compiled version is only a couple of days old 23:44 Jordach sokomine, no idea? is the .txt formatted as dos or unix 23:45 kahrl sokomine: it should work, anything noteworthy in debug.txt? 23:45 sokomine unix 23:45 Jordach sounds right 23:45 sokomine hm, the mod i intended to soft-depend on wasn't loaded because one of its dependencies wasn't fulfilled. perhaps that was the reason? will try again once the newest version is compiled 23:46 Kacey ShadowNinja, you around? 23:46 ShadowNinja Kacey: Yes. 23:46 Jordach Kacey, server online within the hour as a public one 23:46 Jordach (say redcrabs) 23:47 StarBlessed Jordach: root is disabled 23:47 Jordach right 23:47 Jordach jordach should be the last man standing 23:48 * Jordach sets shit to GO 23:48 Jordach right -- almost ready with my scripty 23:48 Jordach -y 23:49 Kacey !up 67.162.156.91 23:49 MinetestBot 67.162.156.91:30000 seems to be down 23:49 Exio4 i hope your password isn't 1234 now 23:49 Exio4 8) 23:50 Jordach Exio4, haha 23:51 Kacey !up 67.162.156.91 23:51 MinetestBot 67.162.156.91:30000 is up (276ms) 23:52 sokomine ah yes: seems the half-loaded mod was the problem (one that depended on another one that wasn't installed). this lead to the soft-dependency somehow beeing considered as a hard dependency... 23:55 sokomine ah yes: when the chat coveres the area a menu uses, the menu cannot be used. that seems to have been the case for some time. don't know if it's just like that on my machine... 23:55 sokomine turning chat off or playing fullscreen helps 23:56 sokomine so nothing serious. just wanted to say that the bug's still there