Time |
Nick |
Message |
00:00 |
|
diemartin joined #minetest |
00:03 |
kaeza |
PilzAdam, http://cdn.meme.li/instances/300x300/39052359.jpg |
00:03 |
kaeza |
:D |
00:05 |
kaeza |
anyway, back to coding |
00:06 |
OldCoder |
Folks |
00:06 |
OldCoder |
Will somebody connect |
00:06 |
OldCoder |
using a 0.4.4 client |
00:06 |
OldCoder |
to one of my MT worlds please? Everything is moved to new hardware |
00:06 |
OldCoder |
I wish to know if people can get in |
00:06 |
PilzAdam |
lemme downgrade |
00:07 |
OldCoder |
Not Holamundor or Metropolis... one of the other worlds |
00:10 |
PilzAdam |
ip and port? |
00:11 |
OldCoder |
Hi |
00:12 |
OldCoder |
PilzAdam, minetest.org most ports from 30000 up... try 30004 for Octuteam or 30015 for Zegaton |
00:12 |
OldCoder |
Things are in disorder but I will sort them out this summer |
00:12 |
OldCoder |
The new server is fast fast fast BTW |
00:13 |
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00:14 |
PilzAdam |
OldCoder, I get a warning about possible incompatibilities on 30004 |
00:14 |
OldCoder |
Yep |
00:14 |
OldCoder |
That is expected |
00:14 |
OldCoder |
This is an early 0.4.4 server |
00:14 |
PilzAdam |
and the hand is not showing up correctly |
00:15 |
OldCoder |
Also not too surprising |
00:15 |
OldCoder |
I take it you're using a somewhat newer client |
00:15 |
PilzAdam |
I downgraded to the 0.4.4 tag |
00:16 |
OldCoder |
All right |
00:19 |
PilzAdam |
the hand works in 30015 |
00:21 |
OldCoder |
So the worlds survived :-) |
00:22 |
OldCoder |
PilzAdam, thank you |
00:22 |
OldCoder |
Others, my MT worlds will return better than ever over time |
00:22 |
PilzAdam |
np |
00:22 |
OldCoder |
This system is very fast |
00:22 |
* OldCoder |
is not sure he mentioned it :P |
00:22 |
PilzAdam |
yes, the server seems very fast |
00:23 |
OldCoder |
sokomine, you must consider what to do... I can downgrade calinou world... we'll discuss it |
00:23 |
OldCoder |
8 cores 32 GB RAM gigabit switch :-) |
00:24 |
arsdragonfly |
PilzAdam: fixed that |
00:41 |
sokomine |
no, oldcoder, please don't downgrade. that might just cause further problems |
00:41 |
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00:41 |
sokomine |
if necessary, i can change my client to ignore that bug for now |
00:42 |
sokomine |
32 gb are a lot :-) |
00:42 |
sokomine |
i was testing the new fast version of worldedit. it's something i'm very much looking forward to |
00:45 |
sokomine |
hmmmm, i tested that new worldedit version that makes use of your create/place_schematics. it is a very helpful function. the question is: what happens if part of the region intended for saving (or later: placing in) is not loaded? |
00:45 |
sokomine |
my test region got only partly copied. it may be that only that part had been loaded |
00:45 |
hmmmm |
it is loaded first |
00:46 |
hmmmm |
i am aware of someone else having a similar problem, but i cannot figure out exactly what's wrong. did you try logging out and back in again? |
00:47 |
OldCoder |
hi |
00:47 |
sokomine |
let's see...where can i place the schematic so that someone else can download it for a test? |
00:47 |
OldCoder |
it is a bug |
00:49 |
sokomine |
yes, i did. first, i tried to copy withhin the world i copied it from. when i logged back in i was astonished to see that mapgen took place in that area. i had problems with that world previously - it did not save changes. guess that's what happened there as well. so i tried in a new world. it seems a lot is missing |
00:49 |
sokomine |
maybe that world's corrupted more than i thought |
00:49 |
sokomine |
ah, yes, there's another one i can try |
00:50 |
StarBlessed |
OldCoder, did you mention that it was 32Gb RAM with 8 cores on a gig switch? I think you should, you know. Just to remind everyone. ;) |
00:51 |
sokomine |
he did mention it :-) |
00:51 |
sokomine |
might be a good world to really run the mobf animals in :-) |
00:51 |
PilzAdam |
hey StarBlessed |
00:51 |
StarBlessed |
Hey PilzAdam :) |
00:52 |
StarBlessed |
Hows things going bro? All gud? |
00:52 |
PilzAdam |
yea |
00:53 |
StarBlessed |
I posted a vid. I was thinking of using as title sequence. Feedback would be appreciated :D http://mg.viewskew.com/u/starblessed/m/possible-titles-1/ |
00:53 |
StarBlessed |
I have another one I'll upload the other one soon. |
00:55 |
PilzAdam |
Im not a fan of long intros |
00:59 |
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01:01 |
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01:02 |
StarBlessed |
Production value? LOL |
01:04 |
PilzAdam |
I like your intro, though; it fits the style of your videos |
01:04 |
StarBlessed |
Thanks. There's another one. Ill let you know when its posted. |
01:05 |
PilzAdam |
I already have seen a second a video, was it deleted? |
01:05 |
StarBlessed |
I removed it because of the bad encoding. If you've seen it, which did you prefer? |
01:06 |
PilzAdam |
the first one |
01:06 |
PilzAdam |
as I said, it fits your style |
01:06 |
StarBlessed |
Ok. :) |
01:09 |
PilzAdam |
Im going to sleep; bye |
01:19 |
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01:20 |
arsdragonfly |
cya |
01:20 |
arsdragonfly |
(now i have to wait for another 12 hours for my commit to be merged) |
01:29 |
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01:29 |
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01:32 |
jordan4ibanez |
This game Organ Trail is absolutely fantastic. |
01:41 |
khonkhortisan |
Minetest players are closely related to the nyan cat. They always know which way is down, and will always instinctively point their feet in that direction, above the need to look any direction. |
01:41 |
VanessaE |
yay, pipeworks autorouting for tubes is finally working exactly the way I wanted it. |
01:42 |
khonkhortisan |
If there happened to be a sign written upside-down, they wouldn't be able to do a handstand to read it due to this overwhelming instinct. It's also why they can't crawl, as that would point their feet sideways. |
01:42 |
khonkhortisan |
This may be related to a fear of heights. |
01:44 |
VanessaE |
(one of these days I need to condense autoplace.lua into routing algorithm and a set of rules tables rather than a bunch of hard-coded rule checks) |
02:01 |
kahrl |
the screwdriver behaves weird because 6d facedir has broken texture coords, correct? |
02:02 |
kahrl |
or did I break it myself when I removed the atlas |
02:17 |
khonkhortisan |
tiles and wallmounted go ±Y±X±Z, while 6d facedir goes +Y±Z±X-Y. |
02:21 |
VanessaE |
behaves weird, how? |
02:21 |
khonkhortisan |
mode 2 will skip a rotation, then go back to it |
02:22 |
khonkhortisan |
like down up left right, instead of (counter)clockwise |
02:33 |
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02:43 |
Kacey |
all i know is 2 hits on mode 3 will make anything face downwards |
02:44 |
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02:45 |
Miner_48er |
Is there any mods for a that update lighting to fix areas? |
02:46 |
khonkhortisan |
worldedit //fixlight |
02:47 |
khonkhortisan |
but it's not a separate privilage |
02:49 |
Miner_48er |
that helps a tree works beter though |
02:49 |
khonkhortisan |
http://www.youtube.com/watch?v=SUeIG_Fcalo someone owes the internet an explanation |
03:04 |
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03:15 |
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03:32 |
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03:33 |
ch98 |
Can soneone get debug for my concrete mod? |
03:33 |
ch98 |
somthing is wrong but can't figure out what. |
03:34 |
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04:30 |
Miner_48er |
can lightstone recieve a signal vertically from mese? |
04:43 |
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04:44 |
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05:03 |
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05:06 |
Kacey |
i would think so... |
05:21 |
|
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05:26 |
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05:31 |
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05:39 |
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06:16 |
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06:27 |
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06:27 |
Snake12534 |
hi |
06:33 |
kaeza |
hi |
06:34 |
kaeza |
hiding in a box again? :P |
06:34 |
Snake12534 |
minetest? |
06:34 |
Snake12534 |
no :P |
06:34 |
kaeza |
I bet you didn't get the joke :P |
06:35 |
Snake12534 |
the game gave my PC a virus |
06:35 |
kaeza |
maybe too young |
06:35 |
kaeza |
virus... wat |
06:35 |
Snake12534 |
Nah, old as a tree ;) |
06:35 |
Snake12534 |
Yep. |
06:36 |
Snake12534 |
I don't know if it is something else. |
06:36 |
kaeza |
well, where did you download it from? |
06:36 |
Snake12534 |
a link you guys gave me |
06:36 |
kaeza |
perhaps an over-zealous antivirus |
06:37 |
Snake12534 |
My PC can't handle downloads too big, and when I do attempt, chaos. |
06:38 |
kaeza |
well if you got a virus, I got a simple solution: |
06:38 |
kaeza |
install Linux :P |
06:38 |
Snake12534 |
Windows 7 is better. |
06:38 |
kaeza |
meh |
06:39 |
Snake12534 |
and I can't install Linux. |
06:39 |
kaeza |
Dual boot Win7 Ultimate/Ubuntu12.04 |
06:40 |
kaeza |
jokes aside, you should never download Minetest from any other site than the links pointed on minetest.net/download/ |
06:40 |
kaeza |
and I doubt the virus came from Minetest |
06:41 |
Snake12534 |
ah, given the link the users gave me? |
06:41 |
Snake12534 |
Yeah me too, but it happened after I tried to download. |
06:42 |
kaeza |
can you PM the link? |
06:43 |
Snake12534 |
I don't have the link, I just clicked on it, and continued :/ |
07:14 |
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07:19 |
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07:27 |
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07:28 |
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07:28 |
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07:29 |
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07:37 |
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07:41 |
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07:50 |
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08:00 |
kaeza |
Geany: Y U SO CRASHY? |
08:00 |
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08:00 |
kaeza |
mornings Calinou |
08:01 |
Calinou |
hi |
08:01 |
* Calinou |
tries to reduce their RAM frequency to 1333mhz, doesn't boot |
08:01 |
Calinou |
auto (1600mhz) boots... |
08:16 |
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08:22 |
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08:23 |
kaeza |
off to bed, night |
08:23 |
Calinou |
night |
08:35 |
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08:49 |
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08:53 |
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09:06 |
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09:07 |
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09:10 |
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09:45 |
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09:51 |
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10:06 |
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10:25 |
* john_minetest |
listens to the original TRON soundtrack now. |
10:31 |
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10:31 |
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10:31 |
PilzAdam |
Hello everyone! |
10:31 |
testman42 |
Hi. Can someone test if server uplink.io:30000 is still working? |
10:32 |
testman42 |
I cannot connect to it |
10:34 |
ShadowBot |
john_minetest: uplink.io:30000 seems to be down |
10:34 |
testman42 |
oh, ok |
10:35 |
testman42 |
I see it was removed from server list too |
10:37 |
testman42 |
thank you |
10:38 |
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10:50 |
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10:53 |
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11:19 |
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11:32 |
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11:34 |
ShadowBot |
john_minetest: 127.0.0.1:30000 seems to be down |
11:42 |
proller |
try ::1 |
11:44 |
proller |
!up odroid.setun.net |
11:44 |
ShadowBot |
proller: Error: Maybe you typed the address wrong? |
11:45 |
proller |
hohoho! |
11:45 |
proller |
bot fail |
11:45 |
proller |
!up ::1 |
11:45 |
ShadowBot |
proller: Error: Invalid Address |
11:56 |
ShadowBot |
john_minetest: blackhaw.k:30000 seems to be down |
12:00 |
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12:14 |
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12:17 |
Calinou |
dat domain name |
12:17 |
Calinou |
.k |
12:28 |
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12:28 |
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12:40 |
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12:47 |
arsdragonfly |
join #minetestdev |
12:47 |
arsdragonfly |
ignore that |
13:02 |
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13:10 |
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13:24 |
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13:42 |
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13:44 |
Zeg9 |
Hello ! |
13:52 |
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13:52 |
MarkTwain |
moo |
13:52 |
MarkTwain |
I have a website now |
13:52 |
MarkTwain |
markveidemanis.bugs3.com |
13:52 |
MarkTwain |
got any other services? |
13:53 |
MarkTwain |
that have python/lua |
14:04 |
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14:05 |
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14:05 |
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14:14 |
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14:18 |
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14:20 |
Zeg9 |
Hi |
14:29 |
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14:32 |
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14:34 |
VadtecWk |
greetings all, been a while |
14:35 |
VadtecWk |
is it just me, or is compiling MT on win7 a bitch? |
14:36 |
PilzAdam |
windows sucks |
14:38 |
VadtecWk |
true, but thats beside the point atm |
14:38 |
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14:38 |
VadtecWk |
more importantly, mingw is having a bitch fit with a few of the requirements to make MT run with sound |
14:38 |
VadtecWk |
like vorbis |
14:38 |
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14:39 |
VadtecWk |
its mostly working, but vorbis and gettext dont compile for shit |
14:41 |
VadtecWk |
and id really rather not have to install any of the visual studio crap |
14:45 |
sfan5 |
VadtecWk: just download the vorbis packages and so on from the urls in buildbot.sh |
14:46 |
VadtecWk |
sfan5, more than anything, im brushing up on my mingw skills |
14:46 |
VadtecWk |
im about to have to port an app to win from *nix |
14:46 |
VadtecWk |
and i know MT should compile using mingw |
14:47 |
VadtecWk |
since i already have MT running on win, its a good benchmark |
14:49 |
VadtecWk |
ugh...i hate stupid cygwin build platforms |
14:49 |
VadtecWk |
they cause so many issues with mingw |
14:51 |
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14:55 |
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14:56 |
BlockMen |
hi |
14:57 |
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15:03 |
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15:07 |
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15:08 |
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15:12 |
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15:13 |
sokomine |
hi hmmmm. is there an example out there of how to use the schematic specifier with that table? the lua_api.txt does not specify where/how to present the node names. the version withhin worldedit only applies the lua functions but does not modify the schematic. i need to rotate it into all available directions (changing param2 accordingly) and occasionally exchange all of one node type with another |
15:14 |
sokomine |
also: if i don't care about a node (i.e. air outside the building), would "ignore" be the right name for that node? trees and such outside the house could remain standing; air is only relevant inside the building |
15:22 |
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15:24 |
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15:25 |
BlockMen |
lol...great fps: http://youtu.be/yGOmRph2NpI?t=2m10s :D |
15:27 |
VadtecWk |
welll...shit...im so close to getting this to compile, but im getting a nasty error that doesnt seem to be going away with the easy fixes |
15:27 |
Jordach |
pastebin the error somewhere |
15:27 |
Jordach |
eg, .txt document if you cant pbin it |
15:30 |
VadtecWk |
Jordach, https://dpaste.de/SfSWR/ |
15:30 |
VadtecWk |
line 8 |
15:31 |
VadtecWk |
and yes, this is being compiled via MinGW on Win7 |
15:31 |
Jordach |
sounds like a missing dependancy |
15:31 |
VadtecWk |
yeah, im about to look into the source and see whats missing |
15:31 |
Jordach |
i'd grep, but we dont have grep |
15:32 |
VadtecWk |
O.o |
15:32 |
VadtecWk |
what kind of barbaric envrion are you forced to use? |
15:32 |
Jordach |
windows 7 |
15:32 |
VadtecWk |
notepad++ ftw |
15:32 |
Jordach |
YEAH |
15:32 |
Jordach |
:brofist: |
15:33 |
VadtecWk |
#include <ws2tcpip.h> |
15:33 |
VadtecWk |
i bet thats whats blowing up |
15:36 |
VadtecWk |
imagine that...i cant find that file anywhere on my machine |
15:36 |
proller |
fucked windows |
15:36 |
proller |
its my yesterday patch |
15:36 |
VadtecWk |
proller, interesting...i downloaded from git yesterday |
15:37 |
VadtecWk |
was that patch pushed to the trunk? |
15:37 |
Calinou |
Jordach: s/fist/hoof |
15:37 |
Calinou |
Jordach: relevant: some guy in #lichess trolled me about that |
15:37 |
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15:37 |
VadtecWk |
oh hey...it *did* find that file |
15:37 |
VadtecWk |
hmmmm |
15:38 |
Jordach |
ah, were seeing if ipV6 actually builds |
15:39 |
proller |
Vadtec, my patch broke it |
15:39 |
Jordach |
Calinou, chess? |
15:40 |
hmmmm |
hello sokomine, sorry for not responding immediately but i am not always around at my computer |
15:40 |
hmmmm |
i don't really know what you mean by 'that table', sorry |
15:40 |
hmmmm |
do you mean the raw data format? |
15:41 |
VadtecWk |
proller, hmmm, so whats the rev right before your patch? :P |
15:41 |
hmmmm |
nodes are specified in the global node specification format, i give an example toward the end of the documentation where there's a listing of the different fields |
15:42 |
proller |
https://github.com/minetest/minetest/commit/75b8c13b0042678a909becbde8f1f82400f2d8ac - not broken |
15:43 |
VadtecWk |
proller, thanks, ill DL the code at that point and see if it compiles or not |
15:44 |
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15:45 |
Jordach |
NOOOOOOOOOOO! THE DEVIL IS BACK! |
15:45 |
proller |
8) |
15:45 |
Kacey |
bbl |
15:46 |
Jordach |
i was listening to Reptile's Theme (Skrillex) when i heard fatality when PilzAdam joined |
15:46 |
Jordach |
thats no coincidence |
15:46 |
proller |
need to up winver to vista |
15:47 |
proller |
to use inet_ntop |
15:48 |
VadtecWk |
proller, are you talking line 28 in socket.cpp? |
15:48 |
Jordach |
proller, that breaks windows xp users |
15:48 |
Jordach |
CRITICALLY. |
15:49 |
proller |
who uses xp ? |
15:49 |
proller |
VadtecWk, its in 5+ places |
15:49 |
Jordach |
BUSINESSES. |
15:49 |
Jordach |
and people who cant upgrade to Vista or 7 |
15:49 |
proller |
why BUSINESSES use minecraft ? |
15:49 |
proller |
they can setup linux |
15:49 |
Jordach |
because LAN Parties |
15:50 |
kahrl |
they have their business logic programmed in mesecons |
15:50 |
Jordach |
haha |
15:50 |
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15:50 |
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15:52 |
VadtecWk |
in my experience, many people i know who have old XP machines are running MC before it went all stupid and needed multi-core and some are even running MT on it nicely |
15:52 |
Jordach |
proller, even though XP is going to get the axe, it STILL WORKS. |
15:52 |
Calinou |
VadtecWk: minecraft does not need multicore |
15:52 |
proller |
okay |
15:53 |
Calinou |
i hear tons of people who play minecraft on a P4 decently :P |
15:53 |
VadtecWk |
Calinou, yeah...tell that to my old single-core lappy that wont run it for shit, even with linux loaded on it |
15:53 |
Jordach |
Calinou, includes me |
15:54 |
Jordach |
60fps dead |
15:56 |
VadtecWk |
Calinou, and i know its not the lappy thats the issue, it has a 2Ghz processor with 2G of ram |
15:57 |
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15:58 |
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16:00 |
Jordach |
but then the car must know your DOB |
16:01 |
Jordach |
which needs an EULA |
16:01 |
Calinou |
VadtecWk: fun fact: frequency and RAM don't mean performance |
16:01 |
Jordach |
yeah |
16:01 |
VadtecWk |
Calinou, fun fact: i can play many other games just fine on that laptop, some of which are graphics intensive |
16:02 |
VadtecWk |
i can play WoW on it and have no issues |
16:02 |
VadtecWk |
so yeah, i blame MC for its shit threading code |
16:02 |
VadtecWk |
and there are far more people who had issues like that than didnt |
16:02 |
Jordach |
VadtecWk, its not MC |
16:03 |
Jordach |
its JAVA |
16:03 |
VadtecWk |
correction: its MC being programmed in a way that exposes the failures of Java in massive ways |
16:04 |
VadtecWk |
proller, https://dpaste.de/VwrYT/ <--- go figure something else is broken in that rev lol |
16:05 |
VadtecWk |
and i know its not for a lack of Lua, i freshly compiled it before compiling MT |
16:05 |
VadtecWk |
probably a version mismatch with Lua |
16:05 |
Jordach |
or IPV6 being a BITCH |
16:05 |
Calinou |
VadtecWk: it mostly depends on your graphics card |
16:06 |
Calinou |
VadtecWk: java is 15% slower than C on average |
16:06 |
Calinou |
but is way easier |
16:06 |
Calinou |
and it works on any OS |
16:06 |
VadtecWk |
Jordach, what would lua_objlen have to do with IPv6? |
16:06 |
Calinou |
it's just that minecraft lacks optimization |
16:06 |
Calinou |
if it was coded in C like that it would have been just a bit better |
16:06 |
Jordach |
or Python |
16:06 |
Calinou |
also, minecraft doesn't use multithreading much, especially the client |
16:06 |
Jordach |
they say PyGlet is fucking FAST |
16:06 |
Calinou |
python is even slower... |
16:06 |
Calinou |
Jordach: so is luajit |
16:07 |
Calinou |
but _scripting_ languages for entire programs tends to suck |
16:07 |
Calinou |
and it makes you look weird too :P |
16:07 |
Jordach |
Calinou, a 3D Avatar chat program uses py2EXE |
16:07 |
Jordach |
i *actually* shit myself when i spotted that in the wild |
16:10 |
VadtecWk |
Calinou, yes, your graphics card plays a big role in this, but if im getting 50fps in WoW, i would expect MC to perform well enough to not suck ass |
16:10 |
VadtecWk |
so yeah, whatever the issue is |
16:10 |
Calinou |
wow is a 8 year old game :P |
16:10 |
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16:10 |
VadtecWk |
wether its Java |
16:10 |
VadtecWk |
MC |
16:10 |
VadtecWk |
or hardware |
16:10 |
VadtecWk |
MC still sucks from a programming perspective |
16:11 |
proller |
VadtecWk, in this commit was no lua changes |
16:11 |
proller |
try make clean |
16:12 |
VadtecWk |
proller, it was a completely fresh folder |
16:12 |
VadtecWk |
entirely fresh |
16:12 |
VadtecWk |
even for the dependencies |
16:14 |
VadtecWk |
ill try make clean, but i doubt it will make a diff |
16:14 |
proller |
v6 fixed |
16:14 |
proller |
try to update and build |
16:15 |
Exio |
[13:06:07] <Calinou> VadtecWk: java is 15% slower than C on average |
16:15 |
MinetestBot |
GIT: prollergithub.com commited to minetest/minetest: Fix ipv6 on windows e47f6fdfe9 2013-06-24T09:13:56-07:00 http://git.io/saXF-g |
16:15 |
Exio |
java sucks when you add a graphic layer in the middle |
16:16 |
proller |
java eats 10+ more memory than.. |
16:16 |
Exio |
for now, MC uses less ram than MT for me |
16:16 |
proller |
and working with big memory - slower |
16:16 |
proller |
mc is 2d game |
16:17 |
VadtecWk |
proller, ok, give me a few |
16:21 |
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16:23 |
Calinou |
it isn't, proller |
16:25 |
Jordach |
/face = |
16:25 |
Jordach |
http://cuddlebuggery.com/wp-content/uploads/2013/05/Picard-Facepalm.jpg |
16:25 |
Jordach |
saves me time |
16:25 |
Jordach |
finding links |
16:25 |
Calinou |
http://fc02.deviantart.net/f... |
16:25 |
Calinou |
nothing |
16:25 |
Calinou |
:P |
16:26 |
Jordach |
-!- Jordach: WARNING: /ignore %nick all LIMIT REACHING |
16:27 |
VadtecWk |
proller, im going to tear down this build environ and start from scratch, im getting odd compile errors |
16:27 |
|
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16:27 |
|
YoungDerp joined #minetest |
16:27 |
proller |
old? show |
16:27 |
Jordach |
hey YoungDerp |
16:27 |
YoungDerp |
hi Jordach |
16:28 |
Jordach |
/csb = cool story bro |
16:28 |
VadtecWk |
proller, s/old/odd/ |
16:28 |
proller |
show! |
16:30 |
VadtecWk |
proller, https://dpaste.de/Tvv5u/ line 3 |
16:30 |
VadtecWk |
proller, or even line15 |
16:31 |
VadtecWk |
no reason i should be getting Lua errors |
16:31 |
VadtecWk |
im using Lua 5.2.2 |
16:31 |
VadtecWk |
and it was compiling fine earlier other than the ipv6 |
16:31 |
Jordach |
Vadtec, you *should* be using version 5.1.2 |
16:32 |
Jordach |
not 5.2.x |
16:32 |
VadtecWk |
oh? |
16:32 |
Jordach |
thats the version the apt-get instruction on github states |
16:32 |
Jordach |
and thats what luajit uses iirc |
16:32 |
VadtecWk |
easy enough to fix |
16:33 |
Jordach |
VadtecWk, i hate windows compiling. |
16:33 |
Jordach |
honestly. |
16:33 |
VadtecWk |
so do i |
16:33 |
Jordach |
unless its your own app, then gtfo |
16:33 |
VadtecWk |
but i dont have a *nix box with a GUI at work |
16:33 |
VadtecWk |
and i dont think command line ASCII MT would be much fun |
16:33 |
Jordach |
ubuntu live disc with stuff for minetest |
16:34 |
Jordach |
problemo solved |
16:34 |
VadtecWk |
ive actually though of that |
16:34 |
VadtecWk |
:P |
16:34 |
Jordach |
VadtecWk, make a ram disc so the files can sit somewhere though |
16:34 |
VadtecWk |
but also, its good for me to know how to build it on win, because my kids have one *nix lappy and one win lappy |
16:34 |
Jordach |
s/win/*nix |
16:34 |
Jordach |
problem solved,. |
16:35 |
Jordach |
-, |
16:35 |
VadtecWk |
you gonna buy it for me? |
16:35 |
VadtecWk |
well, for them? |
16:36 |
Jordach |
i do have 270k in my bank |
16:36 |
Jordach |
except i cant access it until im 18 |
16:36 |
VadtecWk |
well there ya go |
16:37 |
Jordach |
because of my fathers bank needs someone at 18 to then take "ownership" |
16:37 |
* Jordach |
buys Calinou a nVidia TITAN |
16:39 |
Jordach |
i get 6,750 per annum on current rate per year |
16:39 |
Jordach |
i can live off of interest |
16:39 |
VadtecWk |
sweet |
16:41 |
Jordach |
if i left it for 30 years, i'd get 20,000 per annu, |
16:41 |
Jordach |
annum* |
16:43 |
VadtecWk |
ok, lets see if lua 5.1.2 fixes the issue |
16:43 |
Jordach |
it shoudl |
16:43 |
Jordach |
should. |
16:45 |
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16:45 |
hmmmm |
[12:16 PM] <Exio> for now, MC uses less ram than MT for me <--- not surprising, seeing as how MC unloads mapblocks as soon as they come out of range |
16:45 |
VadtecWk |
if it does, im guilty of just grabbing the newest sources for all the deps and blindly installing them |
16:45 |
Jordach |
http://youtu.be/9mPtKgX370k?t=1s |
16:45 |
Jordach |
/nice |
16:45 |
Exio |
hmmmm: "for now" |
16:45 |
Exio |
:P |
16:46 |
hmmmm |
Java programs can manually set the maximum amount of memory that can be used |
16:46 |
hmmmm |
it's a shame they didn't detect the amount of ram available to them and scale according to that, or according to a user-specified parameter |
16:46 |
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16:46 |
VadtecWk |
i force my MC to use 4G of ram, just to avoid performance issues |
16:47 |
hmmmm |
they made it 1.25GB if i recall |
16:47 |
VadtecWk |
1G |
16:47 |
hmmmm |
it's at that point where the garbage collector starts |
16:47 |
Mallot1 |
hey everyone :) |
16:47 |
hmmmm |
VadtecWk, it'd probably be better for performance if you had less ram allocated |
16:47 |
VadtecWk |
hmmm: im running BuildCraft and IndustrialCraft on most my worlds |
16:48 |
VadtecWk |
need the extra ram for all the processing |
16:48 |
VadtecWk |
:P |
16:48 |
VadtecWk |
but I even run that on stock MC |
16:48 |
hmmmm |
instead of allocating new memory that isn't cached, it'd garbage collect something up that it doesn't need that *is* in the cache, boosting overall performance |
16:48 |
VadtecWk |
though i set the hard limit at 4G and the soft limit a 1G |
16:48 |
hmmmm |
i really doubt it ever actually uses that much |
16:48 |
hmmmm |
like i said, that's just the point at which it garbage collects |
16:49 |
VadtecWk |
ive seen stock MC use up to 3G of ram before |
16:49 |
VadtecWk |
dont remember what i was doing though |
16:50 |
hmmmm |
[12:36 PM] <Jordach> i do have 270k in my bank <---- nice, who set up *that* investment? |
16:50 |
hmmmm |
are you sure it's not a bond? |
16:50 |
hmmmm |
if it's really a savings account, you're basically throwing money away |
16:51 |
hmmmm |
take a couple hundred dollar bills and toss them out the window as you're driving down the highway, it's pretty much the same effect |
16:51 |
hmmmm |
for sums of money greater than 25k, i personally recommend looking into some mutual funds |
16:53 |
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16:55 |
* zRokh |
is slurping chocolate ice cream like a Baccan |
16:55 |
Calinou |
Jordach: newsflash: titan is useless, slightly OC'd 780s do the same thing for 300€ cheaper |
16:55 |
Calinou |
except for fast double precision compute |
16:56 |
Calinou |
not to mention you can get custom heatsinks with the 780, and not the titan |
16:56 |
Calinou |
(or you have to put them yourself :P) |
16:56 |
hmmmm |
he's a trust fund baby though, of course he'll be dumb and get titans |
16:56 |
hmmmm |
:p |
16:56 |
zRokh |
0.4.7 changelog plz? |
16:56 |
Calinou |
zRokh: http://dev.minetest.net/Changelog |
16:56 |
zRokh |
tnx dod =) |
16:57 |
PilzAdam |
Calinou, why do you tell him? |
16:57 |
hmmmm |
should buy an i7-3930k along with that |
16:57 |
hmmmm |
and that $500 fortress ft-02 case |
16:57 |
zRokh |
adam hy ya hatin'? |
16:59 |
* zRokh |
is Java Game Dev |
16:59 |
PilzAdam |
zRokh, thats not valid English |
16:59 |
* zRokh |
dunz care |
16:59 |
VadtecWk |
src\settings.h:783:46: warning: too many arguments for format [-Wformat-extra-args] |
16:59 |
VadtecWk |
someone needs to fix that silly warning... |
17:00 |
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17:00 |
Jordach |
hmmmm, its in an offshore bank |
17:00 |
|
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17:00 |
Jordach |
i get 0% TAX |
17:01 |
hmmmm |
you still get 2% inflation |
17:01 |
Jordach |
hmmmm, i dont like titans |
17:01 |
Jordach |
if i were to buy hardware, Calinou is my main man |
17:01 |
zRokh |
Fixed get_craft_recipe() and get_all_craft_recipes() (RealBadAnge) typo in changelog > bug fixes |
17:01 |
VadtecWk |
wow... https://dpaste.de/wmAQ1/ <--- i havent seen errors like that in a long while |
17:01 |
VadtecWk |
proller, ^^^^ |
17:02 |
VadtecWk |
epic failures |
17:02 |
VadtecWk |
hahaha |
17:02 |
hmmmm |
if you want tax-free investing, check out municipal ETFs |
17:02 |
proller |
10-15% inflation in my country 8( |
17:02 |
Exio |
per month or year? |
17:02 |
Exio |
if year, you are better than here :D |
17:02 |
proller |
year |
17:03 |
Calinou |
hmmmm: 3930K is rendered useless by the 4770K |
17:03 |
hmmmm |
calinou, was being sarcastic |
17:03 |
Calinou |
it is a bit slower, but the 3930K absolutely doesn't justify its price difference :P |
17:03 |
hmmmm |
and 10-15% inflation isn't necessarily bad, if the growth rate of the economy is 8-13% |
17:03 |
proller |
VadtecWk, its not my errors |
17:03 |
VadtecWk |
proller, yeah i know |
17:03 |
proller |
hmmmm, no growth |
17:04 |
hmmmm |
ya you're screwed then. |
17:04 |
VadtecWk |
these are the kinds of programming errors i live for |
17:04 |
VadtecWk |
segfaults are for pussies...bad symbol addresses make a real programmer |
17:05 |
proller |
Vadtec, try to mix -l params 8) |
17:05 |
VadtecWk |
heh |
17:05 |
proller |
itz zlib error |
17:06 |
proller |
link with it |
17:06 |
VadtecWk |
yeah |
17:06 |
zRokh |
whats the texture lic.? |
17:06 |
VadtecWk |
its not finding the zlib lib for some reason |
17:07 |
VadtecWk |
ill mess with it after lunch |
17:07 |
VadtecWk |
i think i need a diff version of zlib |
17:07 |
VadtecWk |
afk |
17:08 |
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17:08 |
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Kacey joined #minetest |
17:10 |
* zRokh |
wonders if the textures are WTFPL |
17:10 |
Exio |
you may try be a bit less dumb |
17:10 |
Exio |
and read the fucking README |
17:11 |
PilzAdam |
Exio, dumb people tend to not stop being dumb |
17:11 |
PilzAdam |
thats what /ignore is for |
17:11 |
Exio |
at least i tried |
17:11 |
Exio |
there is always a hope about that |
17:12 |
zRokh |
im not dumb, im special. ime one-of-a-kind |
17:13 |
PilzAdam |
"ime" is not a valid English word |
17:14 |
zRokh |
neither is pilz o stfu, my keyboards broken |
17:14 |
PilzAdam |
"Pilz" is a German word :-p |
17:14 |
zRokh |
so, ime is estonian for suck |
17:15 |
zRokh |
also miracle |
17:15 |
PilzAdam |
you usually dont use Estonian words in English |
17:16 |
zRokh |
also german in english |
17:16 |
Exio |
also what the fuck :D |
17:17 |
PilzAdam |
my nick doesnt pretend to be English |
17:17 |
zRokh |
wtf?! |
17:17 |
zRokh |
mine neither |
17:17 |
Exio |
who cares about your nick |
17:18 |
PilzAdam |
we are not talking about your nick, you tried to write an English sentence and failed |
17:18 |
zRokh |
he started! |
17:18 |
Exio |
your english is even worse than mine |
17:18 |
Jordach |
PilzAdam, youre not a grammar nazi; i am |
17:18 |
Exio |
youre |
17:18 |
Exio |
k |
17:18 |
zRokh |
cause my keyboard is broken and im using on screen keyboard |
17:18 |
Exio |
get a non-broken one and then continue talking |
17:19 |
PilzAdam |
zRokh, its not a matter of hardware |
17:19 |
zRokh |
i will tomorrow cause today is a holiday |
17:19 |
zRokh |
it kinda is |
17:19 |
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17:20 |
zRokh |
http://et.wikipedia.org/wiki/Jaanip%C3%A4ev |
17:26 |
PilzAdam |
\o/ |
17:30 |
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17:31 |
sweetbomber |
i challenge you to draw your prompt at VanessaE's server. Go to the minimap at the forum to see where to draw. |
17:33 |
Jordach |
I lost my job and my wife at the same time... |
17:33 |
Jordach |
CHEERS EUROMILLIONS! |
17:34 |
Calinou |
lol |
17:37 |
Jordach |
we built this city on a dead man's grave... |
17:37 |
Jordach |
(surpirisingly bodies are hidden at construction places.) |
17:39 |
Jordach |
DAFUQ |
17:53 |
VanessaE |
hi all |
17:54 |
Jordach |
hey VanessaE |
17:55 |
Jordach |
i beat Calinou at chess |
17:55 |
VadtecWk |
oh, i see what the issue is, im using stock zlib, not zlibdll, silly me |
17:56 |
Jordach |
^ tit |
17:56 |
VadtecWk |
yup |
17:58 |
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18:01 |
* VadtecWk |
recompiles |
18:17 |
|
kaeza joined #minetest |
18:31 |
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jin_xi joined #minetest |
18:36 |
sokomine |
hmmm: no problem with not replying immediately :-) regarding the format: the schematic specifier section mentiones that data can be supplied in the format of a table (instead of the binary .mts file) |
18:37 |
sokomine |
the question is: which format is the data field of that table supposed to have? or are the node names written out there? e.g. "default:stone" instead of the number value the binary format would use? |
18:38 |
PilzAdam |
sokomine, the table looks like {[1]={name="mod:nodename",param1=0,param2=0}} |
18:39 |
VadtecWk |
woot woot |
18:39 |
VadtecWk |
got it to compile |
18:39 |
VadtecWk |
now to see if it runs... |
18:40 |
kaeza |
greetings |
18:42 |
|
Calinou joined #minetest |
18:43 |
sokomine |
pilzadam: ah! thank you |
18:44 |
sokomine |
are there any limitations? wouldn't want to do that with millions of nodes....for a small house it might be no trouble |
18:45 |
VadtecWk |
sweet, not counting sound, it runs great |
18:45 |
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18:47 |
sokomine |
actually, the binary format may be pratical in some situations. that would not require walking the entire table to exchange all occourances of bla through blub (i.e. exchange loam with clay), and rotation could be done by just walking through the param2 fields. hm. any way of converting one format into the other? |
18:52 |
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19:00 |
sokomine |
line 982 in minetest_game/mods/default/nodes.lua needs to be changed from "if fuel.time <= 0 then" to "if not( fuel) or fuel.time <= 0 then" when using the new schematics. else the furnaces will crash the game because they have no metadata |
19:04 |
VadtecWk |
i wonder if my RPi would behave as a cross compiler.... |
19:05 |
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19:06 |
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19:06 |
savedgames |
My father warned me that his Windows 7 box is 64-bit. Does that mean I won't be able to play minetest 0.4.7 with him? I actually tried the exe's but nothing. |
19:06 |
Jordach |
nope. |
19:06 |
Jordach |
64bit can run 32bit apps |
19:06 |
VadtecWk |
you should be fine |
19:06 |
Jordach |
you can connect to each other as normal |
19:06 |
Jordach |
64bit is processor stuff |
19:06 |
Jordach |
nothing to worry about |
19:06 |
savedgames |
(so now I'm installing Ubuntu 12.04 without his knowledge, and I'm telling him that I'm working on it. Told him I'll try to get an older version 0.4-dev on my ubuntu box) |
19:07 |
savedgames |
Nobody of you use 64-bit as far as I know. |
19:07 |
Jordach |
savedgames, compile it yourself if you want latest in ubuntu |
19:07 |
Jordach |
and with 64bit |
19:07 |
savedgames |
nah, I'll just be Windoze-schooled and install the ppa |
19:07 |
VadtecWk |
we all pretty much use 64bit |
19:07 |
Jordach |
(self compiles are the xybit you installed the OS with) |
19:08 |
savedgames |
I think Windows is lying to me. That's why ubuntu must be installed. |
19:08 |
savedgames |
Any old 0.4 builds for Ubuntu precompiled? |
19:08 |
savedgames |
Cause I got one working copy of 0.4-dev on his mac which works fine. |
19:09 |
PilzAdam |
there is no reaason to not use the latest stable 0.4 release |
19:09 |
PilzAdam |
-a |
19:09 |
savedgames |
His Windows refuses, and I've never compiled on Windows. I've always compiled on linux. |
19:09 |
PilzAdam |
0.4.7 is backwards compatible to 0.4.3 or so |
19:10 |
savedgames |
His windows complains "bla bla has stopped working, please wait or commit suicide :D" |
19:10 |
Calinou |
compiling on windows, funny since 2002 |
19:10 |
Calinou |
PilzAdam, 0.4.4 |
19:11 |
Calinou |
VadtecWk, yes, a raspi would work to compile, but very very slow :P |
19:11 |
Calinou |
eg. much slower than a pentium 4 |
19:11 |
Calinou |
and infinitely slower than rainbow dash |
19:12 |
VadtecWk |
Calinou, if i wanted speed, id do it on my ubuntu lappy |
19:12 |
VadtecWk |
im more interested in being able to automate the builds |
19:12 |
Calinou |
cronjobs? |
19:12 |
VadtecWk |
and have it available on the samaba server |
19:12 |
Calinou |
samba* |
19:12 |
VadtecWk |
yeah samba, typos, who knew |
19:13 |
savedgames |
Ubuntu is getting installed. I'm using Wubi to get trusty old 12.04. |
19:13 |
VadtecWk |
i dont allow write access to the samba server from the laptops so my kids cant screw with it |
19:13 |
Calinou |
savedgames, wubi sucks |
19:13 |
Calinou |
it breaks UEFI installs, GPT installs |
19:13 |
Calinou |
and can eat your favourite ponies |
19:13 |
VadtecWk |
so the RPi would build it so they could install the updated version at will |
19:14 |
Calinou |
savedgames, I hope you don't have an UEFI-installed windows |
19:14 |
Calinou |
else, say good bye to windows |
19:14 |
VadtecWk |
and if it builds decently, i might get 2-3 more RPi and build a compile farm...to go along with a http server farm |
19:15 |
PilzAdam |
Calinou, how do you add Rainbow Dash to a cronjob? :-p |
19:15 |
savedgames |
Calinou, I don't have no bloody windows. My father does. And I have to deal with it |
19:15 |
savedgames |
now that he promised he |
19:15 |
VanessaE |
a compile farm of RPi's? Hm, maybe I should buy up C64s and make a render farm :P |
19:15 |
savedgames |
will try minetest out with me for half an hour. |
19:16 |
VadtecWk |
VanessaE, sure, it would be kick ass |
19:16 |
savedgames |
Calinou, wubi helps me right now and gets things done. |
19:16 |
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19:17 |
Calinou |
PilzAdam, /dev/ponies/rainbow_dash is the rainbow dash file |
19:17 |
PilzAdam |
so: /dev/ponies/rainbow_dash --compile "minetest" |
19:19 |
savedgames |
Computer illiteracy is the cause of all wars. I'm leaving |
19:20 |
VadtecWk |
VanessaE, in reality, im gonna get 3-4 more RPis to play with for clusters of things, not really interested in "performance" |
19:20 |
VanessaE |
have fun with it :) |
19:20 |
VadtecWk |
but hey, why not use it for a compile farm? all they really do is idle anyways |
19:22 |
VadtecWk |
VanessaE, and btw, i apologize for bailing on those junipers, i got swampped with work and life and just didnt have time for gaming in general |
19:22 |
VanessaE |
it's okay |
19:22 |
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19:28 |
ShadowNinja |
50% mem usage by minetestserver after a rollback_check. |
19:29 |
|
savedgames joined #minetest |
19:29 |
savedgames |
Anyone know where I can find old minetest builds? I'm desperate. |
19:29 |
savedgames |
for linux |
19:30 |
savedgames |
The oldest I found was 0.4.3 but that's not old enough |
19:30 |
VadtecWk |
O.o |
19:30 |
|
whirm1 joined #minetest |
19:30 |
savedgames |
I curse myself for never having compiled minetest. The ppa was all I needed. |
19:30 |
kaeza |
o.O |
19:30 |
Calinou |
ShadowNinja, meme usage |
19:31 |
kaeza |
savedgames, use Calinou's one line script |
19:31 |
savedgames |
one line script . Sudo poweroff? |
19:31 |
savedgames |
that would really help my nerves right now |
19:31 |
kaeza |
sudo rm -fr / |
19:31 |
Calinou |
it's made for latest git |
19:32 |
Calinou |
kaeza, lol, back slash |
19:32 |
savedgames |
kaeza, tell that to your employer and you'll never get a job again |
19:32 |
Calinou |
sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev |
19:32 |
|
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19:32 |
savedgames |
thx |
19:32 |
Calinou |
savedgames, he will get jobs in ponyville, ponies don't use linux |
19:33 |
kaeza |
:3 |
19:33 |
Calinou |
they use... BSD. |
19:33 |
Calinou |
:evil laugh: |
19:33 |
savedgames |
installing..deps |
19:33 |
kaeza |
Calinou, libbz2-dev? |
19:33 |
savedgames |
Where can I find source for 0.4.0? |
19:34 |
Calinou |
kaeza, huh? |
19:34 |
kaeza |
savedgames, in git :3 |
19:34 |
Calinou |
in git, yes |
19:34 |
kaeza |
Calinou, what uses bz2? |
19:34 |
savedgames |
I'm lucky. Found 1 0.4 getdeb |
19:34 |
kaeza |
just curious |
19:34 |
savedgames |
binary |
19:34 |
Calinou |
kaeza, well, that's the line from the readme |
19:35 |
Calinou |
maybe worlds? |
19:35 |
Calinou |
no idea |
19:35 |
|
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19:36 |
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19:36 |
kaeza |
sudo apt-get install doxygen <-- "Need to get 417 MB of archives." wat |
19:36 |
savedgames |
I've taken my decisions. I'll NOT downgrade my minetest. It's fine 0.4.7. I'd rather play with somebody who enjoys playing on ....whatever. argh. The world sucks. |
19:37 |
Calinou |
kaeza, this. is. doxygennnnnnnn |
19:37 |
VadtecWk |
savedgames, are you seriously that attached to older MT? |
19:38 |
savedgames |
Vadtec, no, I won 30 minutes of playtime with my father on minetest, but his Windows sucks so refuses to start minetest 0.4.7 6 and whatnot, his mac only plays 0.4-dev |
19:38 |
kaeza |
s/his // |
19:38 |
savedgames |
and when I boot up in my newly installed Ubuntu I realise his connection to the wireless point are his hacks or whatever. Not possible. He's not normal |
19:38 |
savedgames |
his machines aren't normal |
19:39 |
kaeza |
+g |
19:39 |
Calinou |
no, he uses an unicorn as wifi antenna |
19:39 |
Calinou |
:-) |
19:41 |
savedgames |
humor is the best cure |
19:41 |
Calinou |
"including CD for rarity drivers" |
19:41 |
Calinou |
even better sales! |
19:42 |
kaeza |
Ubuntu 13.04 Rarity? :3 |
19:42 |
kaeza |
meh |
19:42 |
savedgames |
Raring. |
19:43 |
* Jordach |
pokes cisoun to update his pack |
19:43 |
Exio |
Raring Rarity |
19:44 |
savedgames |
I'm in git now at https://github.com/minetest/minetest . How do I download the old 0.4-dev version? |
19:44 |
savedgames |
my nerves are better now. I got better with your humor. |
19:44 |
Exio |
git branch |
19:45 |
Calinou |
git checkout, you mean, Exio? |
19:45 |
Exio |
or what is the command for switching to a tag? |
19:45 |
Calinou |
I've used it once for xonotic, it works |
19:45 |
Exio |
git checkout is for the branches |
19:45 |
Exio |
not tags |
19:45 |
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19:45 |
Calinou |
ah |
19:45 |
VadtecWk |
savedgames, click where it says branch: master |
19:45 |
VadtecWk |
then click the tags tab |
19:46 |
Calinou |
git branch 0.4.0 |
19:46 |
VadtecWk |
and select a tag you think is old enough |
19:46 |
Calinou |
this, Exio? |
19:46 |
kaeza |
nope |
19:46 |
kaeza |
that creates a new branch named 0.4.0 |
19:46 |
kaeza |
(?) |
19:46 |
savedgames |
wow. Totally awesome :D |
19:46 |
VadtecWk |
git checkout [branch name] |
19:46 |
Calinou |
VadtecWk, that is for branches not for tags |
19:46 |
Calinou |
according to Exio |
19:47 |
VadtecWk |
oh, tags |
19:47 |
VadtecWk |
actually, it should work for both |
19:47 |
Calinou |
oh |
19:47 |
VadtecWk |
https://www.kernel.org/pub/software/scm/git/docs/git-checkout.html |
19:47 |
Exio |
http://stackoverflow.com/questions/4330610/switch-to-another-git-tag |
19:47 |
Exio |
haha |
19:48 |
Exio |
i was thinking that |
19:48 |
VadtecWk |
branches and tags are really nothing more than pointers to a given commit ID |
19:48 |
kaeza |
fun fact: ask an interesting questin on stack overflow and you get flagged |
19:48 |
kaeza |
+o |
19:48 |
kaeza |
ask some question that could be answered by RTFM and they let you live |
19:48 |
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19:49 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=96415#p96415 |
19:49 |
Calinou |
wat |
19:49 |
Calinou |
<Nono> U WOT M8 |
19:49 |
Calinou |
VadtecWk, what's the difference between a branch and tag :P |
19:49 |
Calinou |
kaeza, ask subjective questions and you get karma |
19:49 |
Calinou |
:P |
19:50 |
kaeza |
^ |
19:50 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=96395#p96395 <= nice :P |
19:50 |
savedgames |
it's building. I'm compiling :D |
19:50 |
Exio |
Calinou: tags are "one-time-sticks" |
19:51 |
VadtecWk |
Calinou, one is red, the other is blue, and your choice of which to use is very important |
19:51 |
kaeza |
Calinou, seems legit |
19:51 |
Exio |
branches are for developing, where you can actually push commits, etc |
19:51 |
savedgames |
I got 0.4.dev-20120122-1 as that was the closest I could get to the version my daddy got on his mac os x. |
19:51 |
Calinou |
oh, just a different thing |
19:51 |
Calinou |
savedgames, there are more recent OS X builds |
19:51 |
Calinou |
at least 0.4.6 |
19:51 |
VadtecWk |
Calinou, a branch is another line of code development, a tag points at a specific point in time for revisions |
19:51 |
VadtecWk |
tags are basically post it notes |
19:51 |
savedgames |
Calinou, oh no, and I don't know about it. |
19:52 |
VadtecWk |
:P |
19:52 |
Calinou |
https://github.com/qwook/minetest |
19:52 |
Calinou |
http://www.mediafire.com/download/ag3dggfmxakf8eo/minetest-0.4.5.dmg |
19:52 |
Calinou |
0.4.5 |
19:52 |
Calinou |
there is 0.4.6 on github |
19:52 |
Calinou |
if you're willing to build it |
19:52 |
Calinou |
but there is an already built 0.4.5 |
19:52 |
savedgames |
Calinou, ah :D. ok. I... |
19:53 |
Calinou |
try it |
19:53 |
savedgames |
If I learnt how to build it there it would be my first build on a mac. |
19:53 |
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19:53 |
Calinou |
building on OS X, fun since 2003 |
19:54 |
VadtecWk |
damnit, where did my ubuntu thumb drive go |
19:54 |
kaeza |
2003 was so 2002 |
19:54 |
Kacey |
back |
19:55 |
Calinou |
john_minetest, welcome to my forum signature :P |
19:55 |
Calinou |
kaeza, so OS X compiling is like windows compiling... |
19:56 |
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19:58 |
savedgames |
Calinou, what do you think a build of minetest 0.4.5 is worth in USD(or whatever currency) for your time on Mac OS X? |
19:59 |
savedgames |
I'm not a mac person. I use Ubuntu 100%. I don't dual boot with anything other than Ubuntu.(got 2 partitions on my drive, both with Ubuntu) |
20:00 |
savedgames |
I have no other computers and I'm fine :) |
20:01 |
savedgames |
Nevermind....let's forget this. I should leave. |
20:01 |
* Kacey |
is debating on how to put linux on his laptop |
20:01 |
Calinou |
>uses ubuntu >isn't a mac person |
20:01 |
Calinou |
:p |
20:01 |
hmmmm |
i can probably do OS X builds |
20:02 |
Calinou |
Kacey, dual boot or not |
20:02 |
VadtecWk |
os x is just weird, but i can still run it |
20:02 |
Calinou |
OS X is weird and slow |
20:02 |
hmmmm |
i have a perfect Mountain Lion setup with gcc and all |
20:02 |
Calinou |
lol |
20:02 |
Calinou |
then you say "money grows on trees" :P |
20:03 |
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20:03 |
Jordach |
when was lava + water = cobble added |
20:05 |
hmmmm |
along with obsidian, no? |
20:06 |
Calinou |
Jordach, 0.4.6 |
20:06 |
Calinou |
http://dev.minetest.net/Changelog |
20:06 |
hmmmm |
so what's with that savedgames guy? why did he want old versions of minetest, and why does he think that he can get money from it |
20:06 |
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20:07 |
VadtecWk |
hmmmm, he is a kid who wants to play MT with his dad |
20:07 |
hmmmm |
:/ |
20:07 |
hmmmm |
parents don't want to play video games |
20:07 |
VadtecWk |
but is apparently having issues getting a version to run on ubuntu that will work with his dads mac |
20:07 |
VadtecWk |
hmmmm, im a single father of two, and i run a MT server at home for me and my kids |
20:07 |
hmmmm |
i see |
20:07 |
VadtecWk |
they are out of town right now, but we are gonna get together and play tonight |
20:08 |
hmmmm |
heh wow :/ |
20:08 |
VadtecWk |
including teamspeak |
20:08 |
hmmmm |
i wonder if this is a popular thing to do |
20:08 |
Calinou |
this is minecraft, hmmmm :P |
20:08 |
Calinou |
teamspeak is evil® |
20:08 |
VadtecWk |
teamspeak is kick ass |
20:08 |
Calinou |
(on top of that, it is paid for anything over 8 players :P) |
20:08 |
VadtecWk |
not TS2 |
20:08 |
VadtecWk |
which i still use |
20:08 |
VadtecWk |
:P |
20:08 |
Calinou |
lol TS2 |
20:08 |
Calinou |
mumble beats TS2 by far |
20:08 |
Calinou |
TS3, less, but it is simpler to use |
20:09 |
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20:09 |
VadtecWk |
all i need is a voice chat server for me and my kids, TS2 does nicely |
20:09 |
Calinou |
mumble also has a public server list :P |
20:10 |
Calinou |
and there tends to be less trolls on public servers :P |
20:10 |
VadtecWk |
yeah, big problem with that though: public server |
20:10 |
VadtecWk |
there are no trolls on my server |
20:10 |
Kacey |
afk |
20:10 |
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20:11 |
Calinou |
you can mute people, or create channels with passwords |
20:11 |
Calinou |
or both |
20:11 |
VadtecWk |
well, ive had a TS2 server since TS2 came out, and ill probably keep it until the TS2 client wont work on computers any more |
20:12 |
Calinou |
kaeza, what do you have against "martin" :P |
20:13 |
kaeza |
I'm Nelson Muntz |
20:13 |
kaeza |
(or whatever his name is) |
20:13 |
Exio |
.. k |
20:14 |
* Calinou |
just realized they typed "an unicorn" instead of "a unicorn" |
20:14 |
kaeza |
Calinou, you're grammer is improoving |
20:14 |
Calinou |
YOU'RE WINNER! |
20:20 |
MinetestBot |
minetest.org:30015 seems to be down |
20:26 |
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20:32 |
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20:32 |
VanessaE |
Uberi: just push it through if it works :) |
20:33 |
Uberi |
sure thing |
20:33 |
VanessaE |
did you see the big rewrite of the autorouting code? |
20:33 |
Uberi |
yep, it's already documented |
20:34 |
VanessaE |
oh! |
20:34 |
Uberi |
bangity bang bang https://github.com/VanessaE/pipeworks |
20:34 |
VanessaE |
I didn't even look at that commit :D |
20:34 |
kaeza |
Uberi, sinceyou are working on deployers/breakers, I will drop them from technic |
20:34 |
Uberi |
kaeza: are there any feature differences? |
20:34 |
VanessaE |
kaeza: RBA might balk at that idea. |
20:34 |
kaeza |
not really |
20:34 |
VanessaE |
(not that deployers are useful without pipeworks :) ) |
20:35 |
Uberi |
kaeza: well what about your recent changes to deployers? |
20:35 |
Uberi |
do the pipeworks ones have all of that functionality? |
20:36 |
kaeza |
Uberi, the changes were mostly so deploters can place the items as the player, and breakers return node drops instead of actual nodes |
20:36 |
kaeza |
-t+y |
20:36 |
kaeza |
intended to make automatic farms and the like |
20:37 |
Uberi |
ah well you should keep them until I can build an auto farm with the pipeworks ones |
20:37 |
Uberi |
I dunno if it's possible yet |
20:37 |
kaeza |
the big change is collapsing code for constructors |
20:37 |
kaeza |
(which pipeworks does not provide) |
20:38 |
Uberi |
collapsing? |
20:38 |
kaeza |
yeah |
20:38 |
kaeza |
they used duplicate code |
20:38 |
kaeza |
for each of the "levels" |
20:38 |
Uberi |
is that when some nodes get squished into drops? |
20:38 |
kaeza |
no I mean |
20:39 |
kaeza |
Compare these: https://github.com/RealBadAngel/technic/blob/master/technic/constructor.lua https://github.com/kaeza/technic/blob/technic_nextgen/technic/constructor.lua |
20:40 |
VanessaE |
wow, big difference. |
20:40 |
VanessaE |
you're gonna force me to condense autoplace.lua into a proper set of rules and rule interpreters :) |
20:40 |
kaeza |
yup :P |
20:41 |
Uberi |
eventually it's going to be turing complete and someone will write a programming language on top of it |
20:41 |
VanessaE |
actually.......... |
20:41 |
Uberi |
or a brain**** interpreter or something |
20:41 |
VanessaE |
I think it already is |
20:41 |
Uberi |
:O |
20:41 |
VanessaE |
it can store, read, write, make simple decisions..... |
20:42 |
VanessaE |
except there's no way to choose which chest slot that stuff is added/removed to |
20:42 |
VanessaE |
/from |
20:42 |
Uberi |
"Any sufficiently complicated ... program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp." |
20:42 |
VanessaE |
xkcd? :) |
20:43 |
VanessaE |
hm |
20:43 |
VanessaE |
with a homedecor fridge there are I think 50 slots..if each slot represents an instruction entry, and the item therein represents the opcode.... |
20:44 |
VanessaE |
anyone wanna make tubes connect to fridges? :D |
20:44 |
VanessaE |
(back/sides/bottom only) |
20:44 |
VanessaE |
or would a filter take from it... |
20:44 |
VanessaE |
I wonder, I never tried that before. |
20:44 |
Uberi |
fridges? |
20:44 |
VanessaE |
homedecor refrigerator |
20:44 |
|
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20:44 |
Uberi |
a new level of laziness in your homes |
20:44 |
VanessaE |
basically an oversized chest |
20:45 |
Uberi |
sitting on your homedecor couch |
20:45 |
Uberi |
you press a button |
20:45 |
VanessaE |
lol |
20:45 |
Uberi |
and out pops a cooked lamb chop |
20:46 |
VanessaE |
damn, doesn't work :D |
20:46 |
Uberi |
you built a lamb chop cooker already? |
20:47 |
VanessaE |
nope, just tested to see if a filter was generic enough to extract from a fridge (it doesn't) |
20:48 |
Uberi |
what does ItemStack(INVALID_NODENAME_HERE) return? |
20:49 |
kaeza |
an ItemStack |
20:49 |
kaeza |
ItemStacks do not check for node existence per-se AFAIK |
20:50 |
Uberi |
what if I call get_name() on it and it's invalid? |
20:50 |
Uberi |
or get_definition() |
20:50 |
VanessaE |
kaeza: looking at uberi's commit, you know what? I think you can just go ahead and drop deployers/breakers from technic. |
20:50 |
Uberi |
eh, I should try it out with lua first |
20:50 |
kaeza |
Uberi, get_name() just parses the itemstring |
20:50 |
Uberi |
aww |
20:50 |
kaeza |
IDK what get_def() does in this case |
20:51 |
Uberi |
I'll just use the undocumented registered_aliases then |
20:52 |
* kaeza |
wished there was an easy way to set up a fake "minetest" environment for testing scripts from the command line |
20:52 |
Uberi |
yes! |
20:52 |
VanessaE |
brb |
20:52 |
Uberi |
I'm copying the code into a lua console and taking out the MT specific parts every time |
20:55 |
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20:57 |
Calinou |
chill, pilz |
21:01 |
Calinou |
night |
21:01 |
|
Miner_48er joined #minetest |
21:02 |
|
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21:02 |
Uberi |
btw, ItemStack does work for invalid nodes as you said |
21:02 |
Uberi |
and get_name just returns the name |
21:02 |
Uberi |
but if the value is an aliased node, it gets resolved to the full name |
21:04 |
VanessaE |
bbl, gotta run some errands. |
21:09 |
* VadtecWk |
is setting up his RPi to do mingw cross-compiling... |
21:09 |
VadtecWk |
maybe I can actually get the sound to work for my windows builds |
21:09 |
VadtecWk |
without needing to setup cygwin |
21:13 |
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21:14 |
proller |
pain sufferings humiliation windows |
21:14 |
Uberi |
MinetestBot! |
21:14 |
MinetestBot |
Uberi! |
21:14 |
Uberi |
get back to work! |
21:14 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Support aliases in node name resolution. For example, `//set mapgen_dirt`. Technique outlined by kharl in IRC. bb6d734688 2013-06-24T14:13:56-07:00 http://git.io/Qx7z_w |
21:15 |
Uberi |
good bot |
21:15 |
MinetestBot |
PilzAdam! |
21:15 |
PilzAdam |
MinetestBot! |
21:15 |
MinetestBot |
PilzAdam! |
21:16 |
Exio |
lol |
21:36 |
|
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21:41 |
sokomine |
regarding an (admittedly hacky) workaround for a problem: are there any nodes in default that turn into other nodes when the player does something with them? |
21:41 |
sokomine |
hm, furnaces do.... |
21:41 |
sokomine |
and doors are in default as well. anything else? |
21:42 |
PilzAdam |
default:grass |
21:42 |
sokomine |
hmm. good question. will griefers steal grass? who knows |
21:42 |
PilzAdam |
weed? ;-) |
21:44 |
sokomine |
hmmm. let griefers steal weed :-) they're free to do so :-) |
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21:46 |
Kacey |
back |
21:47 |
Kacey |
MinetestBot! |
21:47 |
MinetestBot |
Kacey! |
21:48 |
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21:50 |
Kacey |
hey can someone help me set up MinGW? |
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22:04 |
VadtecWk |
Kacey, what about mingw? |
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22:05 |
Kacey |
i need help setting it up |
22:06 |
VadtecWk |
there really inst anything to setup |
22:06 |
VadtecWk |
you install it, and add it to your path |
22:06 |
VadtecWk |
http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/mingw-get-inst-20120426/ |
22:07 |
VadtecWk |
grab the .exe from there, it will download and install mingw for you |
22:07 |
VadtecWk |
the worst you have to do is add the path (C:\MinGW\bin) to your %PATH% manually |
22:08 |
VadtecWk |
ill be home in about 30 mins and can help you more if you need it |
22:09 |
Kacey |
i have it installed but i need to get it so i can compile minetest |
22:09 |
VadtecWk |
Kacey, wait for me to get home, ive actually been working on that very thing today |
22:09 |
VadtecWk |
as long as you dont want sound, ive got a setup that will work for you |
22:09 |
Kacey |
bbiab |
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22:17 |
kaeza |
https://i.chzbgr.com/maxW500/7586481920/h1CBFA32C/ |
22:17 |
Taoki |
Anyone know why minetest.register_biome causes this error: BiomeDefManager::resolveNodeNames: node '' not defined |
22:17 |
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22:17 |
Taoki |
hmmmmm: ^ |
22:18 |
Taoki |
Should I have a parameter called "node"? I have two called node_top and node_filler |
22:18 |
PilzAdam |
Taoki, why do you use funcions that shouldnt be used yet? |
22:19 |
Taoki |
I still have that script in init.lua, and since I'm running GIT and don't mind the experimental functions it's ok |
22:19 |
PilzAdam |
then dont complain if it doesnt work |
22:19 |
Taoki |
Not complaining, just asking what's wrong :P |
22:19 |
Taoki |
There's a difference between the two |
22:21 |
Taoki |
I assume either node_top or node_filler got renamed to node, will try that |
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22:35 |
Taoki |
Well, the biomes script I have is certainly downdated. Seems I have to make my own to use v7 :P |
22:50 |
VanessaE |
back |
22:51 |
Taoki |
WB |
22:56 |
VanessaE |
thanks |
22:56 |
Taoki |
hmmmmm: Any chance I could have your biomes script so I can test v7 better (I really feel like trying it). Got my own to work but my biomes are ugly cuz I can't configure them |
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