Time |
Nick |
Message |
00:01 |
|
StarBlessed joined #minetest |
00:07 |
iqualfragile_ |
StarBlessed: are you planning to continue hosting http://mg.viewskew.com/ ? |
00:08 |
StarBlessed |
I sure am :) |
00:08 |
StarBlessed |
Why's that mate? |
00:08 |
* PilzAdam |
has advertised the site a bit... |
00:08 |
PilzAdam |
:D |
00:08 |
iqualfragile_ |
in that case i declare you the new ompldr (well, at least for immages, mods will go into mmdb soon) |
00:09 |
iqualfragile_ |
*images |
00:09 |
iqualfragile_ |
:D |
00:09 |
StarBlessed |
Haha! Thanks Adam. Now what is an 'ompldr'? |
00:10 |
PilzAdam |
it was a free hosting site with no signup or anything |
00:10 |
PilzAdam |
no ads, direct links |
00:10 |
PilzAdam |
just the perfect hosting site |
00:10 |
PilzAdam |
but its down now :-/ |
00:10 |
iqualfragile_ |
well… perfect execpt for the ~ 200$ the hoster had to pay |
00:10 |
iqualfragile_ |
monthly |
00:11 |
StarBlessed |
Well I have to pay for the server as well... But its ok. I dont mind :D |
00:11 |
StarBlessed |
Not $200 per month. God no. |
00:11 |
iqualfragile_ |
yeah, well, ompldr was quite a bit bigger |
00:11 |
StarBlessed |
Yeah. |
00:12 |
StarBlessed |
Im trying to keep as FOSS as I can |
00:12 |
iqualfragile_ |
well, thanks for your donation to the free world (and the minetest community) |
00:12 |
Mallot1 |
yo starBlessed i didnt know you were older :D lol\ |
00:12 |
iqualfragile_ |
about 35 i would guess |
00:12 |
Mallot1 |
im checking out the site |
00:12 |
StarBlessed |
Haha! you watched a video, didnt ya Mallot1 |
00:12 |
Mallot1 |
yup :D |
00:12 |
Mallot1 |
thelunux mod tutorial on of em :) |
00:13 |
Mallot1 |
there pretty sweet man! |
00:13 |
PilzAdam |
StarBlessed, is that your son or are that you? :-p |
00:13 |
iqualfragile_ |
the model rendering realy is a great feature |
00:13 |
PilzAdam |
(the one playing with the headphones) |
00:13 |
StarBlessed |
Yeah, Ive not done the ST3 plugin yet, but I will in future. Adam - No, not mine. I dont know who uploaded that one |
00:13 |
Mallot1 |
im watching the mod spotlight - mesecons |
00:14 |
StarBlessed |
Sweet. Let me know your thoughts Mallot1 |
00:14 |
kaeza |
http://aiju.de/b/style |
00:15 |
Mallot1 |
ok :) |
00:15 |
Mallot1 |
are mesecons built-in yet? |
00:15 |
Mallot1 |
to the core game? |
00:15 |
StarBlessed |
No. Its a mod |
00:16 |
Mallot1 |
i know, i meant did they add it to the core of the core yet? like pre-installed |
00:16 |
StarBlessed |
Nope. |
00:16 |
StarBlessed |
Not that Im aware of lol |
00:17 |
Tesseract |
"STATUS:" <-- Wouldn't something better be "Servers:" or "Server status:" or "Server list:" ? (In the topic) |
00:17 |
StarBlessed |
Ahhh... PilzAdam - Turns out, that video is the stepson of one of the people on Diaspora. Showing it to his friends. |
00:18 |
StarBlessed |
Picky Tesseract ... ;) |
00:18 |
PilzAdam |
!op |
00:18 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/ |
00:18 |
PilzAdam |
better? |
00:18 |
Tesseract |
Yes. |
00:18 |
PilzAdam |
!deop |
00:18 |
iqualfragile_ |
well, good night |
00:18 |
StarBlessed |
Heh. |
00:19 |
StarBlessed |
Ok, see ya later iqualfragile_ |
00:19 |
PilzAdam |
StarBlessed, you should use the syntax [Website](http://minetest.net/) to make the links in your descriptions clickable |
00:19 |
StarBlessed |
Kk. Ill do that. |
00:21 |
StarBlessed |
This has to be the freakiest song Ive heard in a while : http://mg.viewskew.com/u/aerror/m/c-life-entertainment-edestep/ |
00:21 |
StarBlessed |
Sounds like Hitler doing dubstep. |
00:22 |
PilzAdam |
its a German politician |
00:22 |
StarBlessed |
I know, but... but... |
00:22 |
StarBlessed |
Sounds so angry... |
00:23 |
PilzAdam |
seems like its not possible to move files to other albums... |
00:24 |
StarBlessed |
Not at the moment. Once it is in an album, its there for good. Its unfortunate, but its still more or less Alpha software. |
00:24 |
StarBlessed |
These things are coming. There is a huge list of features to be added. |
00:24 |
PilzAdam |
yea, looking forward to it |
00:25 |
StarBlessed |
So am I. Im going to try and keep it stable as possible. I will only be updating with major releases and high priority security patches. |
00:26 |
Mallot1 |
‎finished the video |
00:27 |
StarBlessed |
Kk |
00:27 |
Mallot1 |
StarBlessed: awesome :D, Do you have any tutorials on server building or mod programming? |
00:27 |
PilzAdam |
how do you actually upload to a album? |
00:27 |
StarBlessed |
Not yet, but working on them. |
00:27 |
Mallot1 |
ok |
00:28 |
|
cisoun joined #minetest |
00:28 |
StarBlessed |
PilzAdam: You upload first, then once its online, you go to the right hand side and click "add to album" |
00:29 |
PilzAdam |
ok |
00:29 |
StarBlessed |
Mallot1: Ive been trying to lower my footprint on the web. I'm dropping G+ and Youtube. So I've been focusing on Diaspora and Mediagoblin. Once they were up and running stable, I can go back to doing my tutorials etc. |
00:30 |
StarBlessed |
This way, I can guarantee my own personal privacy. Im really sick of large corporations selling my sh*t without my consent. |
00:31 |
Mallot1 |
ok, there selling ur vids? |
00:31 |
Mallot1 |
they betta pay up! |
00:32 |
|
ShadowNinja joined #minetest |
00:32 |
Mallot1 |
:P |
00:32 |
leo_rockway |
StarBlessed: look into pump.io too. |
00:32 |
StarBlessed |
I got some feedback from the analytics. Youtube made $170 USD off my video's. They were offering to give me $3. |
00:33 |
StarBlessed |
leo_rockway: I know it, but unfortunately its not yet come up to a usable state. Its designed to replace StatusNet. Kinda a microblogging system like Twitter. No real user base yet. I might look into it in the future. |
00:34 |
leo_rockway |
StarBlessed: I have an instance installed. It's still getting fixes, but it's pretty stable. |
00:34 |
Mallot1 |
StarBlessed: :O what the heck, do u have a regular youtube account? |
00:34 |
leo_rockway |
I used to have mediagoblin, but I migrated the server and the instance broke. I need to reinstall it. |
00:34 |
StarBlessed |
leo_rockway: I like what I see, but I'd like to let it mature before I use it. |
00:34 |
leo_rockway |
StarBlessed: yeah, that's probably a good idea. I have versionitis, so I like trying a lot of alpha / beta stuff. |
00:35 |
StarBlessed |
Just use mine leo_rockway, Ill never sell your sh*t, and I never log anything. |
00:35 |
StarBlessed |
Mallot1: Partnership |
00:35 |
StarBlessed |
Great screenshots PilzAdam |
00:35 |
PilzAdam |
thx |
00:35 |
leo_rockway |
StarBlessed: I kind of like having services available in my server: etherpad.com.ar, yourowncloud.com.ar, tekkio.com.ar, etc... |
00:36 |
StarBlessed |
Fair enough bro. I FULLY understand that |
00:37 |
PilzAdam |
StarBlessed, you may want to create a topic for your server in "Minetest-Related Projects" in the forums |
00:37 |
StarBlessed |
Ok, no problems PilzAdam :) Will do |
00:38 |
PilzAdam |
!op |
00:38 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ |
00:39 |
PilzAdam |
^ changed to http://minetest.net/servers |
00:39 |
PilzAdam |
!deop |
00:39 |
leo_rockway |
I saw that there's drowning in latest. That's pretty interesting. |
00:42 |
kaeza |
hey leo_rockway |
00:43 |
leo_rockway |
kaeza: greetings. |
00:43 |
kaeza |
long time no see over here :P |
00:43 |
leo_rockway |
yup :S |
00:43 |
leo_rockway |
I hadn't touched minetest in quite a while. I don't even know if my server still works. |
00:43 |
leo_rockway |
I need to look into it. |
00:44 |
kaeza |
last time I tried connecting it was empty, sadly |
00:45 |
kaeza |
there was this guy around, Mancho or someting like that |
00:45 |
kaeza |
thing* |
00:45 |
leo_rockway |
yeah, he used to connect often, then one day he stopped showing up. |
00:46 |
leo_rockway |
and I haven't pulled changes since the split in common, survival, etc... |
00:46 |
PilzAdam |
leo_rockway, common is dropped already |
00:46 |
leo_rockway |
oh... since when? o.o |
00:46 |
PilzAdam |
and its absoulutely safe to upgrade from any version to 0.4.7 |
00:46 |
leo_rockway |
oh, great |
00:46 |
leo_rockway |
that's good news |
00:47 |
PilzAdam |
(a bacukup is still recommended, though) |
00:47 |
leo_rockway |
mhm |
00:47 |
PilzAdam |
http://forum.minetest.net/viewforum.php?id=18 |
00:47 |
leo_rockway |
thanks |
00:48 |
PilzAdam |
^ this gives a little overview of things the user has to notice when upgrading |
00:51 |
|
diemartin joined #minetest |
00:53 |
StarBlessed |
BRB |
00:55 |
|
AndrewPH joined #minetest |
01:00 |
leo_rockway |
I still can't get used to how slow sinking in water is. |
01:00 |
PilzAdam |
you can use shift to sink faster |
01:02 |
|
Jordach joined #minetest |
01:02 |
Jordach |
til Skyrim is an addictive game |
01:07 |
PilzAdam |
hi Jordach |
01:08 |
PilzAdam |
bye |
01:08 |
Jordach |
tch |
01:08 |
StarBlessed |
lol |
01:10 |
Jordach |
while PA is away, lets fiddle with minetest_game |
01:22 |
|
kaeza joined #minetest |
01:24 |
kaeza |
TIL what TIL means :D |
01:29 |
leo_rockway |
I feel like the speed at which one thinks when pressing the shift key in water should be the default speed. Otherwise the water feels like molasses instead of water. |
01:34 |
|
Jordach joined #minetest |
01:35 |
kaeza |
[22:34:18] * Jordach (~Jordach-Dhost-92-16-144-112.as13285.net) se ha unido |
01:35 |
Jordach |
screw wireless drops |
01:35 |
kaeza |
Jordach's D is talking :O |
01:35 |
Jordach |
kaeza, note its not btcentralplus |
01:35 |
|
arsdragonfly left #minetest |
01:35 |
Jordach |
also: listening to jeff wayne's musical war of the worlds |
01:36 |
StarBlessed |
Nice! |
01:36 |
kaeza |
Chorus of Hebrew Slaves here |
01:36 |
Jordach |
i was also listening to dark side of the moon |
01:36 |
kaeza |
(yes, I like opera) |
01:36 |
kaeza |
(not the browser, it sucks) |
01:36 |
Jordach |
opera.com |
01:36 |
Jordach |
http://opera.com * |
01:36 |
Jordach |
!title |
01:36 |
ShadowBot |
Jordach: title [--no-filter] <url> |
01:37 |
kaeza |
Jordach, sudo apt-get install chromium |
01:37 |
kaeza |
FTFY |
01:37 |
Jordach |
kaeza, already using chrom* |
01:38 |
kaeza |
Jordach, also, mind if I rewrite some parts of technic? |
01:38 |
Jordach |
sure |
01:38 |
Jordach |
geothermal needs fixing |
01:39 |
kaeza |
no offense, but looking at RBA's code is... not very good for your eyes |
01:39 |
kaeza |
:P |
01:39 |
Jordach |
kaeza, the method for geothermal makes obsidian |
01:39 |
kaeza |
also, tons of code duplication |
01:39 |
Jordach |
convert it into a lava turbine for now |
01:40 |
kaeza |
Jordach, I'm working on ctor and deployers/breakers |
01:40 |
Jordach |
kaeza, a power source generator needs fixing asap |
01:40 |
kaeza |
will move into something else later |
01:40 |
kaeza |
well, could look at that |
01:40 |
kaeza |
what is the expected behavior? |
01:41 |
kaeza |
(never user geo generators) |
01:41 |
kaeza |
used* |
01:41 |
Jordach |
kaeza, well, it uses water + lava in a close surronded pattern |
01:41 |
Jordach |
which then makes obsidian |
01:41 |
Jordach |
rendering the power generator useless |
01:41 |
kaeza |
ah, so it uses "steam"? |
01:42 |
Jordach |
yes |
01:42 |
Jordach |
shamefully no HL3 yet |
01:42 |
kaeza |
yup :( |
01:42 |
Jordach |
</old_joke> |
01:42 |
Jordach |
its the new duke nukem joke |
01:42 |
kaeza |
heh |
01:43 |
* kaeza |
prefers original duke nukem |
01:43 |
Jordach |
same |
01:43 |
kaeza |
hmm... this will be hard |
01:43 |
kaeza |
inb4 that's what she said |
01:44 |
Jordach |
zing |
01:44 |
kaeza |
the generator will have to work in another way |
01:44 |
kaeza |
perhaps using only lava |
01:44 |
kaeza |
or checking for lava in a bigger radius |
01:44 |
Jordach |
feed it a lava bucket -> bucket + energy |
01:45 |
Jordach |
but it should GENERATE MORE POWER than water turbine |
01:45 |
Jordach |
as water comes back |
01:45 |
Jordach |
but lava doesnt |
01:45 |
kaeza |
obviously |
01:46 |
kaeza |
hmm lemme think |
01:46 |
kaeza |
the bucket approach would mean manual interaction |
01:46 |
Jordach |
kaeza, pipeworks |
01:46 |
kaeza |
ah yes |
01:46 |
Jordach |
you derp |
01:46 |
kaeza |
it's a dependency |
01:46 |
kaeza |
:P |
01:47 |
|
Tesseract joined #minetest |
01:48 |
kaeza |
eh lol |
01:48 |
kaeza |
it's almost as if every single module from technic contained an internal copy of a library |
01:49 |
kaeza |
and globals leaking everywhere ;_; |
01:50 |
Tesseract |
Technic could use a rewrite... |
01:51 |
Jordach |
kaeza, tech_lib |
01:51 |
Tesseract |
BatBoxes are especially slow. |
01:51 |
kaeza |
for example, the deploy_node (from constructor.lua) could be shared with deployers and breakers |
01:52 |
kaeza |
don't look at me for path finding (wires) though |
01:52 |
Jordach |
lol |
01:53 |
kaeza |
Tesseract, I found that if you create a short circuit, the thing gets slow as hell |
01:53 |
Tesseract |
IMO a lot of that should be moved into technic.* |
01:53 |
kaeza |
ideally, you should have only ONE path from battery B to device D |
01:54 |
Tesseract |
Well users don't always do that... |
01:54 |
Tesseract |
And you can't really expect them to. |
01:55 |
kaeza |
I think mesecons suffers from the same problem |
01:56 |
Tesseract |
I removed mesecons because of high CPU usage. My server still stays at 20% CPU. |
01:57 |
kaeza |
well, I didn't look at CPU usage, but I get ~20 FPS around mesecons |
01:57 |
kaeza |
(from a normal ~40FPS) |
01:58 |
kaeza |
though I think it's mostly due to the build block mesh thing |
01:58 |
kaeza |
(too many set_node's) |
02:00 |
|
arsdragonfly joined #minetest |
02:05 |
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mrtux joined #minetest |
02:07 |
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Miner_48er joined #minetest |
02:12 |
Tesseract |
And all those set_nodes get saved in roll back if it is on... |
02:24 |
Jordach |
im fucking off to bed |
02:27 |
|
diskidjuan joined #minetest |
02:42 |
|
StarBlessed joined #minetest |
02:46 |
Kacey |
back |
02:46 |
Kacey |
sorry i went afk for a while |
02:49 |
VanessaE |
wb |
02:51 |
Kacey |
thx |
02:53 |
VanessaE |
Kacey: you should at least use the four-tubes-and-one-dye recipes - they're cheaper than 1+1 recipes, and using stone in the recipe is not necessary |
02:54 |
VanessaE |
(imagine crafting a bunch of tubes, and then using the dye to "paint" them a different color) |
02:54 |
Kacey |
ok i will change the stone to a dye. essentially all you are doing is dying the tube a color and the stone was to make it "stronger" or something... idk exactly |
02:55 |
VanessaE |
just restore the ones I had, they're better anyway :) |
02:55 |
VanessaE |
they allow one to craft tubes that aren't significantly more expensive than the plain ones |
02:55 |
|
kaeza joined #minetest |
02:55 |
Kacey |
ok i will add those back in... and keep the ones i had also |
02:56 |
Kacey |
3 different ways of making something |
02:56 |
VanessaE |
ok |
03:05 |
Mallot1 |
can someone please make me a server? |
03:06 |
Kacey |
nope |
03:06 |
sokomine |
there are a lot of servers out there which are open to new players :-) |
03:06 |
sokomine |
what direction do you prefer? |
03:09 |
VanessaE |
just go to mine, it's got everything :) |
03:09 |
sokomine |
:-) |
03:09 |
sokomine |
it's a fine creative server |
03:10 |
Kacey |
sokomine, have you seen my house? |
03:10 |
Kacey |
http://mg.viewskew.com/u/jboot111/m/house/ |
03:11 |
StarBlessed |
Its berry cool :D |
03:13 |
|
kaeza joined #minetest |
03:15 |
sokomine |
kacey: looks good. will you continue working on it so that it becomes great? :-) |
03:20 |
VanessaE |
he's not building it on my server = FAIL :) |
03:22 |
StarBlessed |
Have you added the Webserver content download yet VanessaE ? |
03:22 |
VanessaE |
no |
03:22 |
StarBlessed |
kk |
03:22 |
VanessaE |
there's a cache file you can download though. |
03:22 |
StarBlessed |
yup |
03:46 |
|
ungali joined #minetest |
03:48 |
Kacey |
VanessaE, i would build on your server, but my internet is slooooooooooooow here |
03:51 |
Kacey |
sokomine, that is just the outside, the sorting system and other fun stuff is still on the way |
03:57 |
Kacey |
VanessaE, reverting and then adding now |
03:59 |
VanessaE |
ok |
04:04 |
Kacey |
k pushed |
04:05 |
* Kacey |
likes github for windows with a gui |
04:05 |
VanessaE |
better. :) |
04:07 |
Kacey |
alright |
04:08 |
Kacey |
i might make a diamond filter that clears out everything from the inventory it is attached to |
04:08 |
VanessaE |
interesting idea |
04:09 |
Kacey |
yep. |
04:10 |
Kacey |
moretubes shall make pipeworks become more industrialized |
04:10 |
VanessaE |
justsure sure you talk to me about what you're adding, in case it's better suited as part of pipeworks master |
04:11 |
VanessaE |
jeesh. |
04:11 |
VanessaE |
my typing sucks. |
04:14 |
Kacey |
press f13 to learn the secret... i actually looked for it for a second |
04:15 |
VanessaE |
some industrial keyboards go up to F16 I think. |
04:15 |
VanessaE |
I guess for those users the joke is F17. :) |
04:15 |
Kacey |
i havea laptop |
04:16 |
Kacey |
have a* |
04:16 |
Kacey |
lol |
04:16 |
Kacey |
f69 haha |
04:28 |
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04:28 |
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ungali_mobile joined #minetest |
04:39 |
* Kacey |
is going to kill an ex-friend for doing the stupidest thing possible for a teenager |
04:41 |
|
bdjnk joined #minetest |
04:45 |
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kaeza joined #minetest |
04:46 |
Mallot1 |
kacey what happened? |
04:46 |
Kacey |
alright... trying to make the pipes not connect is impossible for me... |
04:47 |
Kacey |
Mallot1, long story |
04:50 |
Mallot1 |
i goot time |
04:52 |
Kacey |
pm please |
04:54 |
Kacey |
i must go to bed |
04:58 |
Mallot1 |
ok |
05:24 |
|
ch98 joined #minetest |
05:25 |
ch98 |
Can someone test and post debug of my concrete mod? Someone says it has a bug |
06:18 |
|
neko259 joined #minetest |
06:18 |
* VanessaE |
wanders back in. |
06:49 |
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Calinou joined #minetest |
07:30 |
Calinou |
sfan5: about the local server topic, that does not explain the internal IP thingy |
07:31 |
Calinou |
(the illustrated server creation guide) |
07:34 |
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ObKo joined #minetest |
07:34 |
proller |
ipv6 support commited! |
07:34 |
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07:41 |
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07:52 |
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StarBlessed joined #minetest |
07:54 |
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08:06 |
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08:06 |
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08:27 |
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08:52 |
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08:53 |
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09:13 |
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09:36 |
Zeg9 |
Mallot1: I'm there. |
09:37 |
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paramat joined #minetest |
09:37 |
Mallot1 |
hey |
09:37 |
Mallot1 |
man, im exasted |
09:37 |
Mallot1 |
i was playing since 11 last night |
09:37 |
Mallot1 |
O.o |
09:38 |
paramat |
! |
09:39 |
Mallot1 |
Zeg9 i didnt know u were a SDL programmer |
09:40 |
Mallot1 |
ur logged in on the #SDL chat |
09:40 |
Zeg9 |
I'm not |
09:40 |
Zeg9 |
but yes I program SDL |
09:40 |
Zeg9 |
now I'm there :p |
09:40 |
Mallot1 |
oh :P |
09:40 |
Mallot1 |
someone tagged u |
09:47 |
Zeg9 |
gotta go... |
10:06 |
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10:26 |
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10:37 |
svuorela |
so. if I install a plugin like the mobf plugin, what do I_need tto do to ghet it enabled ? I've extracted the zip into ~/.minetest/mods/minetest/PLACEHOLDER - but .. ? |
10:43 |
sfan5 |
svuorela: do you use 0.4.7? |
10:44 |
svuorela |
yes |
10:45 |
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10:45 |
svuorela |
upgraded like yesterdays |
10:50 |
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10:51 |
svuorela |
I guess plugins can still be added to running games, right? how can I see if plugins are actually loaded? |
10:55 |
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10:55 |
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11:00 |
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11:00 |
kahrl |
svuorela: move the mods from .minetest/mods/minetest to .minetest/mods and remove .minetest/mods/minetest |
11:02 |
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11:03 |
svuorela |
kahrl: oh. it has moved? |
11:03 |
kahrl |
yes |
11:04 |
kahrl |
http://forum.minetest.net/viewtopic.php?id=6066 |
11:06 |
svuorela |
oh. and mods also need to be enabled one byi one. |
11:06 |
svuorela |
interestings. in a good way |
11:06 |
Calinou |
svuorela: "enable all" |
11:07 |
svuorela |
yep |
11:10 |
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11:11 |
PilzAdam |
Hello everyone! |
11:11 |
Calinou |
hi |
11:19 |
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11:20 |
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13:10 |
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13:19 |
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MasterBot joined #minetest |
13:19 |
MasterBot |
Hello |
13:19 |
MasterBot |
I |
13:29 |
paramat |
MasterBot develops self-conciousness? |
13:30 |
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13:34 |
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13:45 |
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emptty joined #minetest |
13:45 |
emptty |
Hello people |
13:45 |
emptty |
I'm playing with 0.4.7, and blocks keep reappearing |
13:45 |
emptty |
Is it a known issue? |
13:45 |
PilzAdam |
what happens exactly? |
13:47 |
emptty |
I'm in networking game |
13:47 |
emptty |
and it seems to me that it restarts from a checkpoint that is a few seconds old |
13:47 |
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13:47 |
emptty |
It's a private server, started from the advanced menu |
13:48 |
emptty |
As a result, I mine a block, and as soon as I break it, it sometimes respawn the block |
13:50 |
kahrl |
emptty: try setting disable_anticheat=true on the server |
13:51 |
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13:54 |
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13:58 |
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14:00 |
emptty |
kahrl: that's it |
14:00 |
emptty |
I've no idea why I was detected as a cheater :-( |
14:02 |
kahrl |
anticheat can be glitchy sometimes even with not much lag, dunno why |
14:04 |
arsdragonfly1 |
Is Apache 2.0 license compatible with LGPL 2.1? |
14:04 |
emptty |
kahrl: it'd be cool if it could issue a message on the console, maybe |
14:05 |
emptty |
not informed, it really looks like a bug :) |
14:07 |
kahrl |
emptty: might be a good idea |
14:07 |
kahrl |
though it could get annoying if a message is printed every single time |
14:08 |
arsdragonfly1 |
maybe put it into infostream or verbosestream? |
14:08 |
PilzAdam |
john_minetest, you can either delete servers in the GUI or write a cronjob that keeps the file where its stored clean |
14:08 |
arsdragonfly1 |
(though imho nobody will start a server with --verbose) |
14:08 |
kahrl |
arsdragonfly1: it already does that |
14:09 |
arsdragonfly1 |
oh ok |
14:09 |
PilzAdam |
john_minetest, you can change that in the GUI when Lua menu is merged |
14:09 |
arsdragonfly1 |
now I'm still confused about the license compatibility issue |
14:10 |
MinetestBot |
GIT: prollergithub.com commited to minetest/minetest: New math mapgen with fractal based worlds 75b8c13b00 2013-06-23T07:07:10-07:00 http://git.io/jK-qMQ |
14:11 |
arsdragonfly1 |
fractal? sounds good |
14:13 |
proller |
sphere, mandelbox, mengersponge |
14:13 |
|
hmmmm joined #minetest |
14:13 |
proller |
for start |
14:13 |
arsdragonfly1 |
I'll make a pull request for new fonts... the current one has no support for some languages |
14:14 |
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14:14 |
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OldCoder joined #minetest |
14:14 |
arsdragonfly1 |
You don't know how it feels when ppl complain about why no text is shown upon startup every day |
14:14 |
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14:27 |
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14:34 |
FreeFull |
Cool |
14:35 |
OldCoder |
john_minetest, Hello |
14:39 |
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14:40 |
Calinou |
http://forum.minetest.net/viewtopic.php?pid=96244#p96244 |
14:40 |
Calinou |
MOTY |
14:40 |
Calinou |
hi OldCoder aad john_minetest |
14:40 |
OldCoder |
Calinou, howdy |
14:40 |
* Calinou |
puts Some other pony on john_minetest's head, since we are out of derpy hooves and rarity |
14:40 |
OldCoder |
Pleased to c u |
14:40 |
OldCoder |
rarity is charity |
14:40 |
Calinou |
lol |
14:41 |
OldCoder |
ensues hilarity |
14:41 |
OldCoder |
:P |
14:41 |
Jordach |
hey OldCoder |
14:41 |
OldCoder |
Jordach, Hi! |
14:42 |
* arsdragonfly1 |
was attacked by a hostile mob through the wall of his house |
14:45 |
OldCoder |
! |
14:48 |
* john_minetest |
puts a kitten on Calinou's head because there are only like 50 MLPs but millions of kittens on the internet |
14:49 |
Jordach |
hey Pavel_S |
14:53 |
|
Final joined #minetest |
14:55 |
Calinou |
hi |
14:56 |
|
MarkTwain joined #minetest |
14:56 |
MarkTwain |
Hello |
15:15 |
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Kacey joined #minetest |
15:16 |
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15:18 |
emptty |
kahrl: maybe you could warn about the anticheating mechanism every minute only? |
15:21 |
Calinou |
what anticheating mechanism |
15:21 |
Calinou |
is debian against anticheats now |
15:21 |
emptty |
Calinou: welcome to my ignore list ;) |
15:22 |
emptty |
kahrl: because without it, it was really unplayable earlier |
15:23 |
Calinou |
being on debian users' ignore lists - easy since 2002 |
15:26 |
Jordach |
Calinou, lol |
15:26 |
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15:28 |
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15:28 |
Kacey |
heh that was funny |
15:31 |
Jordach |
emptty, reminder: Calinou is a channel OP |
15:31 |
emptty |
and? |
15:32 |
emptty |
I'm not aggressive, am I? |
15:32 |
Jordach |
depends |
15:32 |
emptty |
I'm just not willing to read what he writes |
15:32 |
emptty |
I still stand by my affirmation: the game with my suns was not playable until I set "disable_anticheating = true" |
15:33 |
emptty |
and without kahrl help, I would not have been able to understand the issue |
15:34 |
emptty |
explaining that I still think that a consol message the first time that this mechanism fires up could help debugging the situations where it becomes mad |
15:35 |
Calinou |
disable_anticheat you mean :P |
15:35 |
Calinou |
+1 for sending a message, though |
15:36 |
Calinou |
also, anticheat is always disabled in single player, no? |
15:36 |
PilzAdam |
Calinou, yes |
15:36 |
Calinou |
since when debian users play multiplayer... |
15:36 |
Calinou |
:3 |
15:42 |
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15:47 |
Jordach |
"reddit/operator/mortvert" \o/ |
15:47 |
Jordach |
welcome |
15:48 |
|
emptty left #minetest |
15:50 |
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15:51 |
Jordach |
currently converting a MC pack for personal use: http://i.imgur.com/WJTgTXi.png |
15:51 |
Jordach |
32x :P |
15:53 |
mrtux |
hey john_minetest |
15:53 |
mrtux |
Nope. |
15:53 |
mrtux |
I will sometime in August |
15:53 |
mrtux |
Getting a new computer and will have no use for my current one |
15:54 |
Jordach |
0.4.7 minetest server |
15:54 |
Jordach |
do IT |
15:55 |
Jordach |
ProTip: use quartz as the Mese Block |
15:56 |
PilzAdam |
ProTip: Use a MT texture pack and use mese as mese :-p |
15:56 |
mrtux |
heh |
15:56 |
mrtux |
my internet is absolute crap |
15:56 |
mrtux |
not even 1mbps upload |
15:56 |
Jordach |
PilzAdam, fuck off |
15:57 |
Jordach |
to the MT pacj |
15:57 |
Jordach |
pac |
15:57 |
Jordach |
pack*** |
15:57 |
Jordach |
it feels unfinished without a theme |
15:57 |
Jordach |
very unfinished |
15:57 |
mrtux |
haven't played much minetest lately though |
15:58 |
mrtux |
compiled 0.4.7 last week |
16:03 |
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Mortvert left #minetest |
16:08 |
Calinou |
Jordach: fun fact: Mortvert banned me from #minecraft |
16:13 |
Jordach |
lol |
16:13 |
Jordach |
ban him then |
16:13 |
Jordach |
two can play that game |
16:34 |
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16:35 |
jojoa1997 |
is drowninf enabled by default? |
16:35 |
PilzAdam |
no, the no_drowning mod is useless |
16:36 |
MinetestBot |
GIT: prollergithub.com commited to minetest/minetest: Math mapgen fix, ip show on connect, pathfinder segfault fix f764297be2 2013-06-23T09:35:16-07:00 http://git.io/9j58-A |
16:36 |
proller |
PilzAdam, now disabling caves works |
16:37 |
jojoa1997 |
how would i enable drowning? |
16:39 |
Kacey |
when will mgv7 be out? |
16:39 |
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16:39 |
Jordach |
Kacey, when it does |
16:40 |
PilzAdam |
Kacey, its there since 0.4.6 |
16:40 |
* Jordach |
will be making a MoreBiomes mod |
16:40 |
kaeza |
greetings |
16:40 |
Calinou |
but it isn't usable |
16:40 |
Jordach |
yet |
16:40 |
Calinou |
hi kaeza |
16:40 |
kaeza |
o/ |
16:40 |
* Calinou |
puts All of them!!! on kaeza's head |
16:40 |
Calinou |
kaeza dies of being crushed |
16:40 |
Jordach |
hey kaz |
16:41 |
kaeza |
hai Jordach |
16:42 |
jojoa1997 |
Morning |
16:43 |
svuorela |
hmm... simplemobs or mobsframework ? |
16:43 |
jojoa1997 |
simplemobs for speed mobframwork for more stuff |
16:43 |
Jordach |
simple mobs |
16:43 |
jojoa1997 |
i use both :P |
16:44 |
Calinou |
simple mobframework! |
16:44 |
Jordach |
\o/ |
16:44 |
svuorela |
oh. both. I guess I could try that and soften out on choosin |
16:45 |
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16:50 |
Jordach |
http://i.imgur.com/2z35lSz.jpg |
16:51 |
jojoa1997 |
cool what texture pack |
16:51 |
Jordach |
jojoa1997, something that you dont have |
16:51 |
Jordach |
and i aint sharing it either |
16:52 |
jojoa1997 |
i like the default the most i was just wondering if i had it |
16:54 |
khonkhortisan |
http://www.collectedcurios.com/SA_0685_small.jpg |
16:55 |
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16:55 |
kaeza |
I liked j4i's 1px pack :( |
16:55 |
khonkhortisan |
shiny apples |
17:05 |
kaeza |
can anyone try connecting to minetest.org:30004 ? |
17:05 |
kaeza |
the server is there, but it's not transferring media |
17:05 |
PilzAdam |
!up minetest.org 30004 |
17:05 |
MinetestBot |
minetest.org:30004 is up (553ms) |
17:07 |
kaeza |
[14:05:47] <minetest-BCBBC5A> *** PilzAdam joined the game |
17:08 |
kaeza |
well, maybe it's my crappy modem :/ |
17:08 |
svuorela |
so. I'm guessing this isn't good: 19:07:21: ERROR[main]: ServerError: LuaError: error running function 'on_step': .../mods/animals_modpack-2.1.2/mobf/mgen_pathbased/main.lua:248: bad argument #5 to 'find_path' (string expected, got no value) |
17:08 |
svuorela |
can one do other stuff than find the author and whine - and disable until he fixes ? |
17:08 |
PilzAdam |
svuorela, bug in mobf |
17:09 |
svuorela |
PilzAdam: yep. |
17:09 |
PilzAdam |
you can throw sapier a /msg |
17:09 |
Zeg9 |
Hello ! |
17:09 |
kaeza |
hey Zeg9 |
17:10 |
PilzAdam |
kaeza, its loading, but very very slow |
17:10 |
kaeza |
k |
17:10 |
kaeza |
on my client it got stuck at ~50% |
17:11 |
svuorela |
PilzAdam: looks like it is fixed here: https://github.com/sapier/animals_modpack/commits/master/mobf/mgen_pathbased/main.lua - he just needs to zip it up |
17:11 |
PilzAdam |
svuorela, or you clone the git version |
17:12 |
svuorela |
PilzAdam: I just applied the patch locally |
17:16 |
kaeza |
I don't get it... deployers have a 9 slot inventory, and the code goes thru the entire list, but it places only directly in front of it. |
17:17 |
kaeza |
Jordach, ^ |
17:17 |
Jordach |
dunno |
17:18 |
kaeza |
shold I make a single slot inv, or modify so it places all items? |
17:18 |
kaeza |
+u |
17:19 |
kaeza |
I guess single inv |
17:21 |
Jordach |
ask RBA |
17:21 |
Jordach |
don't fuck with too much, it needs to be able to bring old technic worlds into the new |
17:22 |
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17:22 |
kaeza |
I don't plan on comitting soon |
17:22 |
kaeza |
some parts need a heavy rewrite |
17:23 |
kaeza |
well, you get what I mean |
17:23 |
kaeza |
and I haven't seen him around lately |
17:24 |
|
OWNSyouAll_DESKT joined #minetest |
17:30 |
PilzAdam |
kaeza, Im walking on your server now |
17:30 |
kaeza |
well, derp... client crashed |
17:31 |
PilzAdam |
but some textures are messed up (e.g. heart is too big, hand looks like a texture without transparency) |
17:31 |
kaeza |
PilzAdam, it's OldCoder's server |
17:32 |
kaeza |
he's using (probably) 0.4.4 or so |
17:34 |
OldCoder |
Hi |
17:34 |
OldCoder |
I am using late January Git\ |
17:34 |
OldCoder |
Kacey, PilzAdam ^ |
17:35 |
kaeza |
OldCoder, thought there was some incompatibility or something |
17:35 |
OldCoder |
With what? |
17:35 |
kaeza |
seems to be my internetz :/ |
17:35 |
kaeza |
[14:05:11] <kaeza> the server is there, but it's not transferring media |
17:36 |
kaeza |
It's been a while since I last connected |
17:37 |
* kaeza |
prepares the banhammer |
17:38 |
kaeza |
PilzAdam, thanks for testing |
17:42 |
khonkhortisan |
I placed some rope I can't remove |
17:43 |
VanessaE |
hi all. |
17:44 |
khonkhortisan |
VanessaE, this is the toughest rope I ever did see |
17:45 |
khonkhortisan |
pickaxe, axe, evil stuff, stick, hammer, handsaw, hand, shovel, sword, node digger I can't get rid of it! |
17:46 |
PilzAdam |
khonkhortisan, how about scissors? |
17:46 |
VanessaE |
khonkhortisan: place a rope block above it. wait a few seconds and then dig the rope block. |
17:47 |
khonkhortisan |
there aren't any scissors |
17:48 |
khonkhortisan |
that worked, but it's counterintuitive |
17:48 |
Jordach |
khonkhortisan, youre supposed to place rope blocks |
17:48 |
Jordach |
not singular pieces |
17:48 |
svuorela |
hmm... some parts of my mod collection provides me with various form of raw meat. that much imply that I can cook it somehow. putting it in a furnace doesn't seem to cut it. other ideas ? |
17:48 |
khonkhortisan |
Now that I see how it works, that should be removed from creative inventory. |
17:49 |
PilzAdam |
khonkhortisan, I can remove that for you too |
17:49 |
PilzAdam |
AFAIK the admin pickaxe uses remove_node() |
17:50 |
kaeza |
woo! media: 55%! |
17:51 |
kaeza |
screw this, gonna connect later |
17:52 |
khonkhortisan |
animals_modpack has raw meat, I never saw what it did |
17:53 |
PilzAdam |
VanessaE, why is the server shutting down so often? |
17:53 |
khonkhortisan |
vines:rope and vines:rope_end |
17:53 |
khonkhortisan |
movestones and vertical wires crash near unregistered nodes |
17:53 |
VanessaE |
what he said. |
17:54 |
VanessaE |
last crash was a bug in vines. |
17:54 |
khonkhortisan |
I placed a rope, then a rope end, then the rope block, then dug the rope block. |
17:54 |
Kacey |
hi v |
17:54 |
VanessaE |
PilzAdam: oh, and I told you they'd blow me off re: last night's number-of-nodes hack. |
17:54 |
VanessaE |
hi kaeza |
17:55 |
VanessaE |
khonkhortisan: if you want to try to fix it (it's bas080's mod I think), the error was: 13:53:05: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...netest/.minetest/games/vanessae_game/mods/vines/init.lua:72: bad argument #3 to 'add_node' (string expected, got nil) |
17:56 |
svuorela |
VanessaE: you seem to have had a hand in vessels. how do I put water in a vessel ? using it towards the sea doesn't seem to work. |
17:56 |
ShadowNinja |
svuorela: You don't. |
17:56 |
PilzAdam |
svuorela, vessels in minetest_game are useless |
17:56 |
VanessaE |
svuorela: I wrote the vessels mod to allow other mods to have a consistent set of objects to base such things on. The vessels don't do anything by themselves. |
17:56 |
PilzAdam |
(except decoration of course) |
17:56 |
khonkhortisan |
it shouldn't have a rope_end at all |
17:57 |
svuorela |
VanessaE: aha. |
17:57 |
khonkhortisan |
What can I climb that isn't wallmounted? |
17:58 |
VanessaE |
khonkhortisan: vines, moreblocks' rope |
17:58 |
* khonkhortisan |
revises his question |
17:58 |
VanessaE |
(there's a vine in the vines mod that hangs down from the underside of a noe) |
17:58 |
VanessaE |
node* |
17:58 |
khonkhortisan |
that is either a solid node, or has facedir so I can rotate it any direction |
17:59 |
VanessaE |
I don't know of anything that fits that criteria. |
18:00 |
khonkhortisan |
I'm planning of making a series of connected rooms, each one with the interior rotated, to annoy people with view lock |
18:00 |
khonkhortisan |
*planning on |
18:01 |
khonkhortisan |
vines:willow has the inventory texture of vines:vine |
18:03 |
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18:04 |
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roboman2444 joined #minetest |
18:04 |
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whirm joined #minetest |
18:10 |
VanessaE |
I'll do that right now. |
18:10 |
VanessaE |
gimme a sec. |
18:11 |
Mallot1 |
Pilzadam WTF |
18:11 |
PilzAdam |
we dont want that in -dev |
18:11 |
Mallot1 |
fine please dont ban m3e though sheesh |
18:13 |
|
bdjnk joined #minetest |
18:13 |
VanessaE |
...as soon as I fricken FIND the owner field for this one |
18:13 |
VanessaE |
(why doesn't node_ownership have a command to tell me that?) |
18:14 |
VanessaE |
found it. |
18:14 |
VanessaE |
go ahead and build. |
18:14 |
ShadowNinja |
VanessaE: Mine does. :-) (It hardly resembles node_ownership now, but I have to test and release it) |
18:15 |
VanessaE |
ShadowNinja: is it backward compatible with the one I'm using? |
18:16 |
ShadowNinja |
VanessaE: I changed the format but it has a command to convert to the new format. |
18:16 |
VanessaE |
link> |
18:16 |
VanessaE |
? |
18:16 |
ShadowNinja |
Nope, not released yet. |
18:16 |
VanessaE |
oh right, duh |
18:16 |
VanessaE |
you said that already |
18:16 |
ShadowNinja |
It still needs some testing. |
18:17 |
ShadowNinja |
It also supports area names and overlapping areas. |
18:17 |
VanessaE |
oh good |
18:17 |
VanessaE |
about damn time someone fixed that. |
18:17 |
VanessaE |
how about recognizing who the server admin is? :) |
18:19 |
ShadowNinja |
It has a areas privilege. I hope it doesn't rely on the admin setting, there is also annother priv if you want players to be able to self-grant an area. |
18:20 |
ShadowNinja |
Do you mean allowing users with the priv to interact everywhere? It has that. |
18:20 |
VanessaE |
well the admin setting is so that I can do routine maintenance without having to argue with ownership of an area. |
18:20 |
VanessaE |
right, yes |
18:21 |
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theTroy joined #minetest |
18:21 |
Jordach |
VanessaE, theres an app for that |
18:21 |
Jordach |
</troll> |
18:26 |
|
jordan4ibanez joined #minetest |
18:27 |
PilzAdam |
hey jordan! |
18:27 |
jordan4ibanez |
Hello. |
18:32 |
sokomine |
hm |
18:32 |
kaeza |
hmm |
18:33 |
PilzAdam |
hmmm |
18:33 |
PilzAdam |
(next one pings someone ;-)) |
18:33 |
kaeza |
kwolekr |
18:33 |
kaeza |
:D |
18:33 |
VanessaE |
smartass :) |
18:34 |
|
Calinou joined #minetest |
18:35 |
Calinou |
hi |
18:36 |
VanessaE |
hi |
18:39 |
|
iqualfragile joined #minetest |
18:44 |
khonkhortisan |
There's a suprising number of nodes with multiple texture that don't rotate |
18:45 |
khonkhortisan |
I'm going with oerkki instead of bookshelves because of this |
18:45 |
Calinou |
there are no oerkki blocks since march or so |
18:46 |
Calinou |
since when debian stable has minetest-mod-moreblocks package :> |
18:46 |
VanessaE |
Calinou: gloopblocks. |
18:46 |
Calinou |
oh |
18:49 |
|
Octupus joined #minetest |
18:50 |
Mallot1 |
hello octopus |
18:50 |
|
sapier joined #minetest |
18:51 |
Mallot1 |
hello sapier |
18:51 |
sapier |
welcome ;-) |
18:51 |
Calinou |
Mallot1 is the "hello" guy in our screwed up family |
18:51 |
Calinou |
--redroid |
18:51 |
Mallot1 |
:D ;p; |
18:52 |
VanessaE |
this is a family? |
18:52 |
Mallot1 |
:D lol |
18:52 |
Kacey |
heh |
18:52 |
sapier |
lol yes :-) almost noone else says hello |
18:52 |
Kacey |
what about me? |
18:52 |
Mallot1 |
:D |
18:52 |
Calinou |
VanessaE, accoring to redroid, I'm the parrot :> |
18:55 |
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D-Man joined #minetest |
18:57 |
Mallot1 |
hi |
18:57 |
Mallot1 |
am i still in the chat? |
18:57 |
sapier |
obviously |
18:58 |
Mallot1 |
:3 i though i timed out |
18:58 |
Mallot1 |
:p |
18:58 |
Kacey |
haha my bro just got a blue screen |
18:58 |
Mallot1 |
:D lol |
18:59 |
Calinou |
linux ftw, you get black screens instead |
18:59 |
Calinou |
(kernel panics) |
18:59 |
Calinou |
and there is no automatic reboot :P |
18:59 |
Mallot1 |
:P |
18:59 |
Exio |
there is, if you enable it Calinou |
19:00 |
Mallot1 |
how do people set a reason for quiting? |
19:01 |
VanessaE |
/quit reason here |
19:01 |
Mallot1 |
thanks PilzAdam but what is it? |
19:01 |
Mallot1 |
thanks VanessaE |
19:03 |
Calinou |
/part #minetest reason |
19:03 |
Calinou |
leaves a channel |
19:03 |
Calinou |
/quit reason |
19:03 |
Calinou |
leaves the network |
19:03 |
Mallot1 |
ok thanks :) |
19:03 |
VanessaE |
Calinou: https://github.com/Calinou/calinou_mods/pull/19 |
19:04 |
Mallot1 |
Received a CTCP VERSION from PilzAdam <<< what does that mean? |
19:04 |
PilzAdam |
Mallot1, STFW |
19:04 |
VanessaE |
Calinou: also in addition to that pull, I think you can delete the registration of the /st command, since it doesn't seem to be used anywhere. |
19:05 |
Mallot1 |
STFW? |
19:06 |
Jordach |
search the fucking web |
19:06 |
Mallot1 |
wow, thanks O.o |
19:06 |
PilzAdam |
Mallot1, I assume you have an internet connection; Use it! |
19:07 |
Mallot1 |
hwo old r u? |
19:07 |
Mallot1 |
*how |
19:07 |
PilzAdam |
why would I tell you that? |
19:07 |
Mallot1 |
nv |
19:07 |
Mallot1 |
nvm |
19:08 |
VanessaE |
Calinou: shit. that change breaks panels. |
19:08 |
VanessaE |
I think.. |
19:09 |
VanessaE |
no, those just lack facedir prediction at all. |
19:09 |
VanessaE |
hm |
19:09 |
VanessaE |
oh I see why. |
19:11 |
* VanessaE |
fixes... |
19:12 |
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19:15 |
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cisoun joined #minetest |
19:17 |
VanessaE |
Calinou: I'm thinking of adding a tweak such that shift/sneak acts as an "action invert" key |
19:17 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Cavegen: fix division by 0 with abnormal max tunnel diameter sizes 30d6d4c733 2013-06-23T12:16:52-07:00 http://git.io/VlSfyw |
19:17 |
VanessaE |
rather than a "always place on the wall" key |
19:17 |
VanessaE |
(so that you can place horizontal slabs while pointing at a wall) |
19:18 |
Calinou |
maybe one bindable "action" key, default ctrl |
19:19 |
VanessaE |
it'd be nice, but we can't do that yet. |
19:19 |
* Calinou |
would also like a "toggle sneak" option |
19:19 |
Calinou |
VanessaE, not hard, just need some C++ |
19:20 |
VanessaE |
perhaps |
19:20 |
VanessaE |
but for now I just wanna fix these couple of bugs |
19:22 |
* john_minetest |
watches Tron Legacy. It just comes on free TV :D |
19:22 |
Calinou |
well, just like MLP |
19:22 |
Calinou |
:trollface: |
19:22 |
Jordach |
john_minetest, its a duck |
19:22 |
Jordach |
it came free with the TV |
19:22 |
VanessaE |
good movie. |
19:22 |
Calinou |
never watched it |
19:22 |
Calinou |
but it sure is more modern than armagetron :P |
19:22 |
Jordach |
ha |
19:23 |
Calinou |
the general opinion saw the old tron as a bad movie |
19:23 |
Calinou |
it was too geeky |
19:23 |
Calinou |
tron legacy is probably not enough geeky now ;) |
19:23 |
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harrison joined #minetest |
19:24 |
whirm |
I'm using the moretrees mod, and the leaves are pickable, is that done on purpouse? |
19:24 |
Calinou |
intended |
19:24 |
Calinou |
the default trees leaves are also collectable |
19:24 |
Calinou |
this isn't minecraft :P |
19:25 |
harrison |
http://www.youtube.com/watch?v=4Fyx74nCUg8&feature=youtu.be |
19:26 |
whirm |
Calinou: just curious :) |
19:26 |
whirm |
btw, amazing mod, thanks VanessaE ;) |
19:26 |
VanessaE |
which mod? |
19:26 |
Calinou |
moretrees |
19:26 |
VanessaE |
oh |
19:26 |
VanessaE |
thanks. |
19:27 |
khonkhortisan |
If people go through the rooms I'm building, they'll want to crawl |
19:27 |
Kacey |
hey VanessaE have you seen the latest push to morepipes? |
19:28 |
VanessaE |
no |
19:28 |
Kacey |
it isnt much |
19:28 |
whirm |
and why can't jungle sticks be used to make torches? |
19:31 |
khonkhortisan |
I'm weirding myself out, and I've only just started building it |
19:34 |
Kacey |
screenies? |
19:34 |
Calinou |
"weirding"? |
19:39 |
whirm |
is there any mod that makes flowing water push the player? |
19:39 |
Calinou |
nope |
19:39 |
Calinou |
for items there is a mod, but not player |
19:40 |
VanessaE |
Calinou: ok, the pull is ready. Didn't change the behavior of shift, just fixed the texture orientation and autorotation stuff. |
19:40 |
OldCoder |
sokomine, sapier I have PMd sokomine regarding a reported world problem |
19:40 |
OldCoder |
I am here and will help if I can |
19:40 |
VanessaE |
can you please try it on a backup of some legacy map to make sure the autoconversion ABM works right? |
19:41 |
VanessaE |
(I have nothing I can test that on, but it should work rightaway) |
19:42 |
Calinou |
I'd rather test it, can't do that right now so I'll merge it tomorrow :P |
19:42 |
VanessaE |
ok |
19:42 |
VanessaE |
in the meantime I'll deploy this to the server since the part I was actively working on seems to work properly now. |
19:43 |
VanessaE |
as for the shift = invert idea, shall I code something for that also? |
19:43 |
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19:43 |
Calinou |
meh, no |
19:43 |
VanessaE |
ok |
19:43 |
Calinou |
people sometimes build stuff when sneaking |
19:44 |
whirm |
Calinou: whats the mod name? |
19:44 |
Calinou |
whirm, moreblocks? |
19:44 |
Calinou |
oh nevermind |
19:44 |
Calinou |
you're talking about pushing items |
19:44 |
Calinou |
it's item_drop by PilzAdam |
19:44 |
VanessaE |
pushing items around in water also happens in technic |
19:44 |
Calinou |
pipeworks can also be used to move items |
19:45 |
VanessaE |
since it uses, what I assume is, a fork of buildin_features |
19:45 |
VanessaE |
builtin_features or item_features or builtin_item or whatever it was |
19:45 |
sokomine |
hm. pushing items...iirc only the mobf-traders can be pushed around? |
19:45 |
VanessaE |
(item_drop is different) |
19:48 |
VanessaE |
khonkhortisan: dafuq!? |
19:48 |
VanessaE |
*looks at wall of upside-down pop tart cats) |
19:48 |
khonkhortisan |
isn't it great‽ |
19:49 |
khonkhortisan |
it's better when you move between rooms |
19:49 |
whirm |
Calinou: thx |
19:49 |
Calinou |
khonkhortisan, dat exclagoration mark |
19:49 |
khonkhortisan |
interrobang |
19:49 |
whirm |
I have technic loaded, let me check |
19:49 |
VanessaE |
interrobang |
19:50 |
Calinou |
oh |
19:50 |
Calinou |
who actually uses that :P |
19:50 |
VanessaE |
he does :P |
19:51 |
khonkhortisan |
I can't create an inverted interrobang ! ? ‽ ¡ ¿ with my compose key |
19:51 |
Jordach |
kaeza uses technic too |
19:51 |
Jordach |
RBA ofc |
19:51 |
khonkhortisan |
Using interrobang means I don't have to choose between ?! and !? |
19:53 |
kaeza |
Jordach, wat |
19:53 |
Jordach |
when did i get 15gb of drive free space |
19:53 |
Jordach |
google drive btw |
19:57 |
harrison |
john_mt|afk, what do you mean? goal? what is the goal of a rose? Of a newborn child? Of a sunset? Of the creatures that creep forth at sunset? |
20:01 |
VanessaE |
Calinou: that last commit wasn't enough, there's still a bug in the textures - re-ordering and/or use of ^[transformR is needed to make them right |
20:01 |
Taoki |
http://i43.tinypic.com/2vx0ep1.png |
20:01 |
Calinou |
would that require more node definitions? |
20:02 |
VanessaE |
Calinou: try for example a tree slab. if I recall right, the circular "cut side of the tree" is supposed to always be "up". |
20:02 |
Calinou |
oh |
20:02 |
Calinou |
requires new definitions, likely |
20:02 |
Calinou |
or this is just me? |
20:02 |
VanessaE |
no, I don't think so, but it will require rewriting the slab node defs |
20:02 |
Calinou |
Taoki, ponyville? :P |
20:02 |
VanessaE |
Calinou: but at least placement is fixed properly now. |
20:02 |
harrison |
VanessaE, I appreciate your moderation and kindness. |
20:02 |
Taoki |
Calinou: Nah. But when I get around to that I might make that too :) |
20:03 |
Jordach |
Taoki, JESUS TITTY FUCKING CHRIST. |
20:03 |
Jordach |
</team_america> |
20:03 |
Taoki |
hehe |
20:03 |
harrison |
Let's keep the language family friendly. |
20:03 |
Calinou |
ö_ö |
20:03 |
Calinou |
harrison, +1 |
20:03 |
VanessaE |
Calinou: it should be a simple matter of re-arranging the texture entries in the slabs' tiles={} field |
20:03 |
Jordach |
nah. |
20:03 |
Taoki |
Jordach: When the voxel manipulator will be in, towns even larger than that will spawn very quickly and almost not resource intensively at all |
20:04 |
Calinou |
VanessaE, why does the texture work properly on normal tree slabs then? |
20:04 |
VanessaE |
Calinou: since 6d, the round part shows up on the sides of a wall slab, because it's not actually a wall slab :P |
20:05 |
VanessaE |
there are three ways to fix this: |
20:05 |
Calinou |
why not? |
20:05 |
Calinou |
it can be useful |
20:05 |
Taoki |
http://forum.minetest.net/viewtopic.php?pid=96297#p96297 |
20:06 |
VanessaE |
1) Add some kind of C++ feature to allow unrotated/unoriented textures, or 2) use only the object's "side" texture so that all sides of the slab look the same, or 3) add dedicated wall slabs so that the Y+/Y- sides can be defined to have the Y+/Y- texture from the original node. |
20:07 |
VanessaE |
I personally don't have a problem with it |
20:07 |
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20:07 |
sokomine |
taoki: i hope that voxel manipulator gets ready soon! let's spawn nice villages and towns in singleplayer worlds :-) |
20:07 |
Taoki |
sokomine: When it does, my structures mod is ready |
20:08 |
Exio |
Taoki: check #mt-dev |
20:08 |
sapier1 |
hmmmm is working on voxel manip atm |
20:08 |
Exio |
the h+m guy is working in it |
20:08 |
Exio |
s/in/on/ k |
20:08 |
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20:08 |
Calinou |
Mallot1, someone to say "hello" to! |
20:08 |
sapier1 |
once it's done I'm gonna adopt it for async lua calls (if possible) |
20:08 |
Calinou |
:P |
20:09 |
Calinou |
VanessaE, of course, a lot of people have been waiting for "facedir_fixed_texture" :P |
20:09 |
VanessaE |
*nod* I know |
20:09 |
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20:09 |
VanessaE |
I'm just saying I just now noticed the texture mixup on tree slabs |
20:09 |
Calinou |
alternatively, use side texture on all faces |
20:09 |
Calinou |
might be a slightly tweaked one for better tiling |
20:10 |
VanessaE |
but when I think about it, it makes more sense for the cut side of a tree to appear on the largest face of a slab anyay |
20:10 |
VanessaE |
anyway* |
20:11 |
VanessaE |
I think just leave it the way it is now (+ my fix) and keep lobbying for a proper "facedir_fixed_texture" feature. |
20:11 |
VanessaE |
if RBA ever shows up again :-/ he's the most likely one to implement that |
20:12 |
Calinou |
when did he leave? |
20:12 |
VanessaE |
he didn't leave - he lost internet access for a while |
20:13 |
Calinou |
oh |
20:13 |
VanessaE |
(because me moved to a new home)... got it back briefly, and now I guess he's without it again since he's absent |
20:13 |
Calinou |
have to go, night :) |
20:13 |
VanessaE |
night |
20:18 |
sokomine |
we do have a problem on one world: In thread 7fa7c9ff7700: minetest/src/mapblock_mesh.cpp:682: TileSpec getNodeTile(MapNode, v3s16, v3s16, MeshMakeData*): Assertion 'facedir <= 23' failed. |
20:18 |
sokomine |
new players can be created, but the old one seems to be completely broken. even an old backup copy does not work anymore |
20:25 |
khonkhortisan |
idk how you got a facedir that high |
20:25 |
khonkhortisan |
what is the facedir, anyway? |
20:26 |
sokomine |
a facedir up to 23 or so may occour thanks to the new 6d facedir |
20:26 |
sokomine |
it represents the orientation of a node - i.e. where a door faces |
20:26 |
sokomine |
or a chest |
20:26 |
khonkhortisan |
but what number is it currently that's causing the crash? |
20:26 |
sokomine |
oh, sorry, didn't read closely enough |
20:26 |
sokomine |
i have no idea |
20:26 |
sokomine |
maybe i ought to change the client so that it prints it out? |
20:27 |
khonkhortisan |
You could recompile, adding a printf("bad facedir: %i",facedir) before the assert(facedir<=23) |
20:27 |
khonkhortisan |
and you'd want to know the node also somehow |
20:29 |
sokomine |
yes, that may be worth a try |
20:29 |
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20:33 |
Mallot1 |
ooops calinou i wasnt looking |
20:41 |
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CourtJus joined #minetest |
20:42 |
CourtJus |
hi |
20:53 |
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20:53 |
|
Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ |
20:54 |
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20:54 |
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20:55 |
sfan5 |
good night |
20:56 |
harrison |
john_minetest -- think of a perfect monstrous hybrid of second life (opensim), minecraft (minetest, etc) and IRC |
20:56 |
harrison |
if you are familiar with SL you'll know that it is not exactly a "game" |
20:57 |
harrison |
and that the landscape modelling is one of the worst things about it |
20:57 |
harrison |
perhaps it has occurred to you that SL with cube terrain would be nice |
20:58 |
harrison |
i doubt that you thought of fractal-voxel raytracing as part of the future |
20:58 |
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20:58 |
harrison |
but if tomorrow is now |
20:58 |
harrison |
when was today? |
20:59 |
kaeza |
what the |
21:00 |
kaeza |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1349 |
21:00 |
harrison |
what the is both the english definite article and often misspelled as "teh"? |
21:02 |
|
Uberi joined #minetest |
21:02 |
kaeza |
this is wrong ^ |
21:02 |
kaeza |
there's no `get_nodemeta' function AFAIK |
21:02 |
kaeza |
if there is, it isn't documented in there |
21:02 |
kaeza |
hey Uberi |
21:02 |
Uberi |
o/ kaeza |
21:03 |
Uberi |
kaeza: I noticed that a few hours ago, what a coincidence |
21:03 |
Exio |
lol |
21:03 |
kahrl |
<mathematician>The sentence is not wrong. You could have a line minetest.get_nodemeta = minetest.get_meta in your mod</mathematician> |
21:03 |
kaeza |
great minds... and all that :) |
21:04 |
Uberi |
let's see.. there was another thing |
21:04 |
Uberi |
ah yes, where is a schematic placed if no centering flags are specified? |
21:05 |
Uberi |
with the origin-facing corner touching `pos`? |
21:05 |
kahrl |
Uberi: pos is facing (-inf,-inf,-inf) |
21:05 |
Uberi |
ah cool thanks |
21:06 |
Uberi |
so same as WorldEdit then |
21:07 |
Uberi |
speaking of which, if anyone has a very recent build, check out the speedy-gonzales branch for a preview of the new WorldEdit API, which is almost 10x faster in certain places due to Minetest's schematics |
21:07 |
kaeza |
and the award for best branch name goes to... |
21:09 |
Uberi |
especially //set, I filled a 1000*1000*1000 node area in 15 seconds |
21:09 |
Exio |
speedy-gonzales lol |
21:09 |
Exio |
best branch name 4ever |
21:09 |
Uberi |
:P |
21:14 |
kaeza |
yay |
21:14 |
kaeza |
reduced code from technic constructors |
21:14 |
kaeza |
using a loop ^_^ |
21:14 |
kaeza |
now let's see what this breaks :P |
21:15 |
Uberi |
hey kaeza, constructors are separate from pipeworks deployers right? |
21:15 |
kaeza |
yep |
21:15 |
kaeza |
err... |
21:16 |
kaeza |
deployers are from technic |
21:17 |
Uberi |
well I have deployers here, but no technic, it's in pipeworks/attic/deployers.lua |
21:17 |
Uberi |
just wondering how those are related |
21:21 |
kaeza |
hmm... |
21:22 |
kaeza |
I guess technic overrides those |
21:22 |
kaeza |
they are also in technic/deployer.lua |
21:22 |
Uberi |
ah, I see |
21:22 |
VanessaE |
I was about to say, pipeworks doesn't have a deployer that's actually being used. |
21:23 |
VanessaE |
the stuff in the attic should work, but was removed because RBA didn't like it |
21:23 |
kaeza |
now that you say, it would be better to move them to pipeworks, and let technic depend on those |
21:23 |
kaeza |
ehh no |
21:23 |
VanessaE |
I welcome pull requests to put those back in with the proviso that they are aliased to the ones in technic if that mod is enabled/installed. |
21:24 |
kaeza |
hrm... |
21:24 |
kaeza |
are pneumatic tubes used for anything in pipeworks? |
21:24 |
VanessaE |
er |
21:24 |
Uberi |
item transport |
21:24 |
VanessaE |
um.. yeah? |
21:24 |
VanessaE |
they work fully |
21:24 |
kaeza |
ah |
21:25 |
Uberi |
it's like over half the gameplay features in the mod :) |
21:25 |
VanessaE |
technic depends on pipeworks for its item transport capability |
21:25 |
kaeza |
then I guess it makes sense to move deployers and breakers there |
21:25 |
VanessaE |
yes |
21:25 |
VanessaE |
they're in the attic, dust 'em off and put 'em in. :) |
21:25 |
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21:26 |
Uberi |
I suppose so, it would be nice to keep all that stuff together |
21:26 |
kaeza |
I just want to avoid code duplication |
21:27 |
kaeza |
and since technic depends on pipeworks, well, it's easier to manage them this way I guess |
21:27 |
kaeza |
the other solution would be ugly: |
21:28 |
sokomine |
uberi: oh? is that voxeleditor already there and can be tested in connection with worldedit? |
21:28 |
kaeza |
merge pipeworks into technic |
21:28 |
VanessaE |
kaeza: bite your tongue |
21:28 |
Kacey |
back |
21:28 |
kaeza |
byte* |
21:28 |
kaeza |
:P |
21:29 |
Uberi |
sokomine: nah, I used a bunch of hacky workarounds to speed everything up using schematics |
21:29 |
kaeza |
anyway, I'll just make them work, and then I'll move them into pipeworks |
21:29 |
Uberi |
the voxelmanip seems a long way off still |
21:29 |
kaeza |
I'd like to get RBA's comments on this too |
21:29 |
sokomine |
oh :-( but perhaps those "hacky workarounds" can be used for spawning of houses as well? |
21:29 |
Uberi |
of course |
21:30 |
Uberi |
check out lua_api for the details |
21:30 |
sokomine |
that *does* sound good! |
21:30 |
Uberi |
you can place an entire house in one call of minetest.place_schematic |
21:30 |
VanessaE |
kaeza: just merge them |
21:31 |
VanessaE |
RBA's gone for G*d knows how long, I think his internet's still down |
21:31 |
sokomine |
that *does* sound very very good! |
21:31 |
Uberi |
I think technic's deployer might be slightly more advanced |
21:31 |
sokomine |
and a recent built is sufficient? |
21:31 |
Uberi |
sokomine: not to mention how fast it is |
21:31 |
Uberi |
sokomine: yeah, very recent, more recent than PilzAdam's latest |
21:31 |
Uberi |
if you want the name="ignore" feature, at least |
21:31 |
VanessaE |
Uberi: possibly, weren't it and the breaker also patched (or code is waiting) to handle node drops/craft items? |
21:32 |
Uberi |
maybe that was the constructor (what's the difference?) but I'm not sure |
21:32 |
VanessaE |
constructor can place multiple nodes |
21:33 |
VanessaE |
deployer places one. |
21:33 |
Uberi |
whaaaaaat |
21:33 |
Uberi |
multiple nodes? |
21:33 |
VanessaE |
yeah |
21:33 |
Uberi |
pushing them out like a piston? |
21:33 |
VanessaE |
constructor + say 4 wood = [constructor][wood][wood][wood][wood] |
21:33 |
Uberi |
oh man |
21:33 |
VanessaE |
yeah. |
21:33 |
VanessaE |
come to my server and I'll show you one someone else did |
21:34 |
Uberi |
gimme a few mins |
21:35 |
VanessaE |
take your time. |
21:35 |
Kacey |
bbl |
21:37 |
kaeza |
Uberi, constructors can place/break up to 4 nodes at once |
21:38 |
kaeza |
it's cool to make big gates and such |
21:38 |
Uberi |
neat |
21:38 |
kaeza |
but they don't work like pistons |
21:38 |
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21:38 |
VanessaE |
codedevil build a little house/bar thingy on my server (north road, next to bulldog1's buildings) that does that |
21:39 |
kaeza |
actually, with the aid of pistons/movestones, and a bit of LuaC magic, you can create impressive stuff |
21:40 |
kaeza |
wait... no |
21:40 |
Uberi |
I wish Minetest would remember my server passwords somehow |
21:40 |
kaeza |
well, almost |
21:40 |
VanessaE |
Uberi: so does everyone else :-/ |
21:41 |
Uberi |
everyone form an orderly queue |
21:41 |
Uberi |
get your passwords here! |
21:41 |
VanessaE |
heh |
21:42 |
VanessaE |
john_minetest: any good OS should be able to get daily updates (unless it's an NS-5 downloading upgrades from USR :) ) |
21:44 |
VanessaE |
heh |
21:45 |
kaeza |
that don't support tubes |
21:45 |
kaeza |
+1 |
21:48 |
Uberi |
so we're a go-ahead on the merging deployers? |
21:48 |
Uberi |
I've always been manually enabling the pipeworks deployers in lua |
21:48 |
VanessaE |
sure, go for it |
21:48 |
Uberi |
can't build a really good 3D printer without it |
21:48 |
VanessaE |
just make sure they disappear/alias to the ones in technic if that one's installed. |
21:49 |
Uberi |
hmm, OK |
21:53 |
VanessaE |
you watched it on TV though |
21:53 |
VanessaE |
so you likely didn't get all of the story |
21:54 |
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21:54 |
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21:55 |
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21:55 |
VanessaE |
you forgot, "and good guy dies." (presumably). |
21:56 |
VanessaE |
I wonder if they'll ever make the sequel they'd planned on making (the last minute or two in the real world was supposed to be the first minute/hook for the sequel) |
21:57 |
Uberi |
what does minetest.get_modpath() return if the mod doesn't exist? |
21:57 |
Uberi |
nil, or blank? |
21:57 |
VanessaE |
Uberi: nil, I think |
21:57 |
Uberi |
ah thanks |
21:58 |
VanessaE |
john_minetest: I think the whole point is that the electronic world had devolved into nothing but those faceless programs, save for a few (quorra, and anyone who "resisted" during the End-of-Line club scene) |
21:59 |
VanessaE |
basically that Clu finished the job the MCP started - repurposed pretty much everyone. |
22:00 |
VanessaE |
and tron/rinzler eventually |
22:01 |
VanessaE |
so you probably just missed some details because of it being chopped up for TV> |
22:01 |
VanessaE |
go rent both some time, watch them in order. |
22:01 |
kaeza |
nil |
22:01 |
kaeza |
if minetest.get_modpath("foo") then -- Do something that requires 'foo' here |
22:02 |
VanessaE |
john_minetest: I have both on blu-ray. you can really see how shitty the quality was on the old one :) |
22:02 |
VanessaE |
kaeza/uberi: add technic to optdepends.txt also, otherwise that check might fail from time to time. |
22:02 |
Exio |
why optdepends.txt |
22:03 |
Exio |
this is 2013! we have ? |
22:03 |
Exio |
i mean, i'm pretty sure the code isn't compatible with 0.4.6, or so |
22:03 |
VanessaE |
Exio: because some people still run old versions of minetest. |
22:03 |
VanessaE |
and the code will run on anything down to about 0.4.4 I think. |
22:03 |
Exio |
why would people use an old version though |
22:04 |
VanessaE |
Exio: dunno, ask redcrab, or the guy who runs wazuclan, or whoever runs the minetest.ru server :) |
22:04 |
Uberi |
Exio: mod incompatibilities, perhaps? |
22:04 |
kaeza |
Exio, some people are afraid of changes |
22:04 |
kaeza |
also, what Uberi said |
22:05 |
kaeza |
VanessaE, darkrose has 0.3.1 :P |
22:05 |
VanessaE |
or that spanish server |
22:05 |
VanessaE |
or yes, darkrose too |
22:05 |
VanessaE |
I'm sure there are dozens of servers still running 0.4.5 |
22:09 |
sokomine |
redcrab...hm, it is not impossible to get a reply from him. but it's tricky and may not always work. iirc he did try to upgrade once in the last weeks. lots of unknown blocks appeared in the world |
22:10 |
VanessaE |
he didn't update his mods and mod config |
22:14 |
OldCoder |
Folks I am shutting down my world to switch hardware. New hardware is cool. Exio because of LevelDB. |
22:14 |
OldCoder |
* worlds |
22:14 |
Exio |
wtf |
22:15 |
Exio |
ah |
22:15 |
OldCoder |
Ahdeed |
22:18 |
VanessaE |
that's another good reason I keep forgetting |
22:20 |
kahrl |
grep -Ri atlas ~/minetest/src |
22:20 |
kahrl |
returns only stuff in sqlite and cguittfont |
22:20 |
kahrl |
whoa that was a lot of stuff to change |
22:21 |
Exio |
did you really remove it? |
22:22 |
kahrl |
wow, this even works |
22:22 |
kahrl |
Exio: yes |
22:22 |
Exio |
you were, too bored, or what the fuck? |
22:22 |
kahrl |
yep |
22:23 |
kahrl |
best reason to do anything :P |
22:24 |
PilzAdam |
kahrl, if you are _really_ bored: there is this thing called "duplication bug" hanging arround |
22:25 |
kahrl |
perhaps ;) |
22:25 |
kahrl |
hmm, I don't seem to have to do much next week so I might take a look at it |
22:26 |
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22:26 |
PilzAdam |
kahrl, I guess its a combination of several bugs, since the behaviour changes/expanded over the time |
22:35 |
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22:35 |
svuorela |
would be nice if the two mob mods could use the same kind of basic types, like a shared meat that can be cooked. |
22:36 |
Uberi |
that's what animalmaterials was supposed to do, I believe |
22:36 |
PilzAdam |
Uberi, animalmaterials is a sub-mod of mobf and nobody uses that except mobf |
22:37 |
svuorela |
I think animalmaterials are the ones that can't be cooked |
22:38 |
Uberi |
yeah, but it was intended to be merged into the game IIRC so there was a basis for those materials |
22:38 |
PilzAdam |
never heard of that |
22:38 |
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22:38 |
Uberi |
is there an API func for resolving aliases? |
22:39 |
Uberi |
e.g., resolve("dirt") -> "default:dirt" |
22:40 |
PilzAdam |
nope |
22:40 |
kahrl |
something like ItemStack({name="dirt"}):get_name() |
22:40 |
Uberi |
oh cool never thought of that way |
22:41 |
PilzAdam |
there should be some kind of minetest.get_item_name("whatever") |
22:42 |
kaeza |
isn't there get_nodedef_field? |
22:42 |
kaeza |
^ re: PilzAdam |
22:42 |
kaeza |
or whatever |
22:43 |
PilzAdam |
that is something completly different |
22:43 |
Uberi |
it's some example code in the lua API |
22:43 |
Uberi |
*docs |
22:44 |
PilzAdam |
or just add a global table minetest.registered_aliases{["alias"]="realname"} |
22:44 |
kahrl |
PilzAdam, that exists |
22:45 |
PilzAdam |
its not in lua-api.txt |
22:47 |
kahrl |
I think it should be added |
22:47 |
kahrl |
don't see why it isn't there |
22:48 |
VanessaE |
sokomine: *poke* |
22:48 |
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22:52 |
VanessaE |
Should I add hooks to my repositories to post commit messages here as others are doing? Does anyone care? :P |
22:52 |
Uberi |
do it! |
22:52 |
Uberi |
VanessaE: what are node breakers supposed to do to liquids? |
22:53 |
Uberi |
the way it is now seems sort of buggy |
22:53 |
VanessaE |
Uberi: imho they shouldn't operate on liquids at all |
22:53 |
Uberi |
ah OK |
22:53 |
kaeza |
eh wat |
22:53 |
VanessaE |
but if I were forced to make them work with such, I'd make them only be able to tale a water/lava source, never a flowing node. |
22:54 |
OldCoder |
News: My servers are in transition. Apparently the hardware switch is today. Allow a few days for fast fast new setup to be completed. |
22:54 |
kaeza |
that would rule intakes useless |
22:54 |
OldCoder |
Did I mention, 32GB of RAM and 8 cores? |
22:55 |
Uberi |
kaeza: well, that's what the PIPE in pipeworks is for :P |
22:56 |
Uberi |
OldCoder: how many worlds on that machine? |
22:56 |
kaeza |
lol off by one |
22:56 |
kaeza |
breakers break themselves |
22:57 |
VanessaE |
kaeza or Uberi: please make some tiny update to pipeworks so I can see if that worked. |
22:57 |
Uberi |
what if you have deployers deploy themselves? |
22:57 |
Uberi |
VanessaE: I'm just gonna finish this up fiurst before committing |
22:57 |
VanessaE |
(idc what, maybe just a typo fix, anything to trigger the hook I just added) |
22:57 |
VanessaE |
oh ok |
22:58 |
kaeza |
VanessaE, I'm just modifying technic for now |
22:58 |
kaeza |
the move to pipeworks will be later |
22:58 |
Uberi |
wait wait |
22:58 |
Uberi |
you're working on deployers too? |
22:58 |
kaeza |
yeah |
22:58 |
Uberi |
:/ |
22:58 |
kaeza |
:/ |
22:58 |
VanessaE |
kaeza: nonono I don't mean for the deployer/node breaker thing. I mean just any random thing. change one pixel in a texture if you want. |
22:59 |
kaeza |
ah ok |
23:01 |
kaeza |
... |
23:01 |
kaeza |
that didn't work |
23:01 |
kaeza |
hello MinetestBot |
23:01 |
MinetestBot |
Hi kaeza! |
23:02 |
VanessaE |
what didn't work? |
23:02 |
Uberi |
the hook I assume |
23:02 |
VanessaE |
he never pushed his commit |
23:02 |
kaeza |
derp |
23:03 |
kaeza |
wrong repo |
23:03 |
Uberi |
ah |
23:03 |
VanessaE |
push it to pipeworks master, you both have commit access :) |
23:03 |
Uberi |
I am about 3 mins from finishing up the update |
23:04 |
Uberi |
well, maybe I oughta test it first just a little bit :) |
23:04 |
VanessaE |
haha |
23:04 |
kaeza |
tabnanny would disapprove of VanessaE's code >:( |
23:04 |
VanessaE |
kaeza: I don't keep a consistent style anyway :P |
23:07 |
Uberi |
test run 2: lua error |
23:07 |
Uberi |
aaaand it's a typo |
23:07 |
VanessaE |
you bwoke it! :( |
23:10 |
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23:10 |
VanessaE |
hm, that didn't work. |
23:10 |
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23:10 |
GitHub119 |
[pipeworks] none pushed 3 new commits to master: http://git.io/RrOPwQ |
23:10 |
GitHub119 |
pipeworks/master 9a42a5f Vanessa Ezekowitz: workaround for transported items sometimes just appearing out of nowhere... |
23:10 |
GitHub119 |
pipeworks/master 00e6d14 Vanessa Ezekowitz: minor tweak to allow the register_tube() function to use any arbitrary... |
23:10 |
GitHub119 |
pipeworks/master 47b6c25 Vanessa Ezekowitz: minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua |
23:10 |
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23:10 |
VanessaE |
hah, it DID work |
23:10 |
Uberi |
woo |
23:10 |
VanessaE |
too bad this channel is +n |
23:10 |
VanessaE |
I'd set the "without join" feature. |
23:11 |
VanessaE |
that ^^^ was just a test |
23:11 |
PilzAdam |
:-/ another bot that spams commit messages? |
23:13 |
VanessaE |
screw it, I'll deactivate it. |
23:13 |
Uberi |
yep high speed cobble generator + cactus farm working now |
23:14 |
Uberi |
btw, minetest.item_place refuses to take from the itemstack if creative mode is on |
23:17 |
VanessaE |
Uberi: you have to do a take_item() (or whatever it was) and return the itemstack all the way through to the end of the on_place callback |
23:18 |
VanessaE |
there's a function in homedecor that checks for infinite stacks (e.g. default creative mode) and avoids doing that if so |
23:18 |
VanessaE |
I think I used a copy of it somewhere in pipeworks also... |
23:18 |
Uberi |
hmm, I'll add that to the pull req |
23:18 |
Uberi |
https://github.com/VanessaE/pipeworks/pull/40 |
23:18 |
Uberi |
just needs a bit of code review |
23:19 |
VanessaE |
checking. |
23:21 |
Uberi |
do you think I should add the creative mode workaround? |
23:21 |
VanessaE |
yes |
23:21 |
VanessaE |
(this looks good otherwise btw) |
23:22 |
Uberi |
OK, wait a bit and I'll add it to the pull |
23:22 |
VanessaE |
imho we should have never had infinite stacks but merel ridiculously huge ones |
23:22 |
VanessaE |
woulda made my life a little easier :-/ |
23:23 |
VanessaE |
go ahead and push it to master when you're done. I trust you :) |
23:23 |
PilzAdam |
inb4 pipeworks is broken |
23:23 |
PilzAdam |
:-p |
23:23 |
Uberi |
hahaha |
23:25 |
Uberi |
unified inv makes infinite stacks? |
23:25 |
VanessaE |
PilzAdam: that's what git revert is for. |
23:25 |
VanessaE |
Uberi: nope. |
23:25 |
VanessaE |
stacks are always 99 in UI |
23:25 |
Uberi |
ah |
23:26 |
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23:29 |
Uberi |
perfect, works great |
23:30 |
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23:31 |
Uberi |
bang: df0161f65e44987cc389397799d947728b1e71fd |
23:31 |
VanessaE |
sweet |
23:32 |
* Uberi |
celebrates with cheese croissant |
23:33 |
VanessaE |
the hook for ##minebest worked... and if PilzAdam hadn't complained, the bot woulda reported it here too |
23:39 |
VanessaE |
hm, breakers/deployers don't trigger the auto-routing code for the tubes when placed |
23:40 |
Uberi |
autorouting? the tubes don't connect? |
23:40 |
VanessaE |
correct. |
23:40 |
Uberi |
hmm |
23:41 |
VanessaE |
check what I did in the redef code for chests |
23:41 |
VanessaE |
I believe I called a function in the on_place callback |
23:41 |
VanessaE |
(or on_construct/destruct? I forget now) |
23:43 |
arsdragonfly |
my pull request still hasn't been commented on or merged :-( |
23:44 |
Uberi |
link, arsdragonfly? |
23:44 |
Uberi |
did they connect to tubes before? I can't remember |
23:44 |
VanessaE |
nope, don't think so |
23:46 |
Uberi |
ah, I got it, a call in after_place_node |
23:46 |
VanessaE |
yes |
23:46 |
arsdragonfly |
https://github.com/minetest/minetest/pull/783 |
23:46 |
arsdragonfly |
Uberi ^ |
23:46 |
VanessaE |
Uberi: and after_dig_node too |
23:46 |
PilzAdam |
arsdragonfly, IIRC I already said that its good |
23:47 |
Uberi |
ah yes |
23:47 |
PilzAdam |
arsdragonfly, you have only used the script to update the .po files? |
23:47 |
arsdragonfly |
well |
23:47 |
Uberi |
better test again |
23:48 |
arsdragonfly |
I used the script and changed zh_CN manually |
23:48 |
VanessaE |
after_place_node = function(pos) ; pipe_scanforobjects(pos) ; end, |
23:48 |
PilzAdam |
arsdragonfly, you shouldnt do that |
23:48 |
Uberi |
or after_place_node = tube_scaneforobjects, |
23:48 |
VanessaE |
that too |
23:48 |
arsdragonfly |
does it break weblate? |
23:48 |
PilzAdam |
arsdragonfly, or ask thexyz if its ok |
23:48 |
VanessaE |
(I was looking at one of the objects in the devices file) |
23:49 |
PilzAdam |
(he hosts the weblate thingy) |
23:49 |
arsdragonfly |
nvm I'll change that and force push it |
23:53 |
Uberi |
it's fixed, btw |
23:53 |
Uberi |
I should look over my notes for the exam tomorrow |
23:53 |
Uberi |
'night all |
23:53 |
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23:53 |
kaeza |
whoa https://github.com/kaeza/technic/commit/3b8519f45e4015b487cdfba794eb79b1f894b40a |
23:54 |
PilzAdam |
kaeza, its always a bad feeling when looking at a diff and the first 4 lines are useless blank line additions/deletions |
23:57 |
Exio |
better that, than having a final code filled with useless blank lines |
23:58 |
Exio |
when looking at the commit log now i understand the rule about "DON'T USE MERGE" |