Time |
Nick |
Message |
00:01 |
sokomine |
hm, still fighting with my x configuration. either i get that horrible gnome/kde/whatever or i do get my loved icewm - sadly not in the right resultion |
00:01 |
VanessaE |
hang on a sec, arguing with scree |
00:01 |
VanessaE |
screen* |
00:01 |
sokomine |
oh, i can argue with screen for you, and you argue for me with the dte, ok? :) |
00:01 |
PilzAdam |
y no KDE? |
00:01 |
sokomine |
no |
00:02 |
VanessaE |
fuck it, I'll just tail the log. |
00:02 |
VanessaE |
ok, it's back up\ |
00:02 |
PilzAdam |
sokomine, also, 800x600 FTW! |
00:02 |
sokomine |
i do use icewm. it's less annoying. can be operated with the keyboard and is able to display xterms on multiple virtual desktops. that's all it takes |
00:02 |
sokomine |
:-) |
00:03 |
sokomine |
at least this console font seems conftable |
00:03 |
PilzAdam |
you can play Diablo2 LOD on it |
00:03 |
codedevil |
how to add server to favorites? |
00:03 |
sokomine |
that happens automaticly, codedevil |
00:03 |
PilzAdam |
codedevil, it gets automatically added when you connect |
00:03 |
PilzAdam |
you can edit client/<something I cant remember>/favoriteserver.txt |
00:04 |
PilzAdam |
something I cant remember = serverlist |
00:04 |
VanessaE |
serverlist is useless though since it doesn't store passwords :( |
00:05 |
sokomine |
hm, ah, ok, and icewm now mirrors the display. not exactly what's desired. perhaps i ought to try my old xorg.conf |
00:05 |
sokomine |
at least you don't have to remember ports and ips anymore like with older mt versions |
00:05 |
VanessaE |
PilzAdam: water is behaving properly, but lava just doesn't wanna move. maybe that value is also tied in somehow to liquids' viscosity? |
00:06 |
codedevil |
VanessaE: lava flows |
00:06 |
khonkhortisan |
I refuse to exit the client to add a name to an ip |
00:06 |
VanessaE |
damma, I lost my place |
00:06 |
VanessaE |
dammit* |
00:06 |
PilzAdam |
khonkhortisan, Lua menu will fix it |
00:06 |
khonkhortisan |
ok |
00:07 |
PilzAdam |
VanessaE, do you have the debug output compiled in now? |
00:07 |
VanessaE |
yes but I'm not seeing anything of interest. |
00:10 |
PilzAdam |
doesnt every client get errorstream messages? |
00:10 |
VanessaE |
I see no messages |
00:11 |
codedevil |
VanessaE: the problem is that it always animates the first blocks |
00:11 |
codedevil |
this is unfair |
00:11 |
VanessaE |
yes |
00:11 |
VanessaE |
that seems to be the case alright |
00:11 |
codedevil |
it should flow random blocks if the queue is too long |
00:11 |
codedevil |
PilzAdam: how to update my git working directory with your newest commits? |
00:12 |
codedevil |
PilzAdam: why you keep grieffing my buildings |
00:12 |
codedevil |
I though it's non griefing server |
00:13 |
PilzAdam |
it was ;-) |
00:13 |
VanessaE |
whoa, all of a sudden stuff just started flowing |
00:13 |
VanessaE |
what happened just now? |
00:13 |
codedevil |
removing/adding lava blocks below |
00:13 |
VanessaE |
ah |
00:13 |
PilzAdam |
are you sure you have the debug output compiled in? |
00:13 |
codedevil |
PilzAdam: stop griefing my buildings k? |
00:14 |
VanessaE |
yep, it's there |
00:14 |
codedevil |
VanessaE: can I get a protected zone on that server? |
00:14 |
VanessaE |
commit 446225607c5dd540c4a84696093ec5b0aaf24c70 |
00:14 |
VanessaE |
Author: PilzAdam <pilzadamminetest.net> |
00:14 |
VanessaE |
Date: Sat Jun 8 23:58:41 2013 +0000 |
00:14 |
VanessaE |
Add debug output |
00:14 |
|
VanessaE was kicked by ShadowBot: Paste flood detected. Use a pastebin like ix.io or pastebin.ubuntu.com. |
00:14 |
|
VanessaE joined #minetest |
00:14 |
VanessaE |
stupid bot. |
00:14 |
PilzAdam |
have you restarted the server after compiling? |
00:15 |
VanessaE |
yep, pretty sure I did. lemme re-do that just to be sure |
00:15 |
VanessaE |
done and restarted. |
00:16 |
PilzAdam |
now trigger some liquid updates |
00:17 |
VanessaE |
nothin. |
00:17 |
VanessaE |
this isn't going into the log I guess? |
00:19 |
PilzAdam |
the liquids react normal, so keep triggering more updates |
00:20 |
VanessaE |
I'm not getting any related message at all |
00:21 |
PilzAdam |
whats the output of /set liquid |
00:21 |
VanessaE |
it is not set. |
00:21 |
VanessaE |
so I guess 500 or whatever you defauled to |
00:21 |
VanessaE |
defaulted* |
00:21 |
PilzAdam |
set it to 1 |
00:21 |
VanessaE |
set. |
00:22 |
VanessaE |
water's still moving? |
00:22 |
VanessaE |
so it lava |
00:22 |
VanessaE |
sloooowly |
00:22 |
VanessaE |
is* |
00:22 |
VanessaE |
server load is up a bit, around 40% now, but that's probably people signing in/out |
00:23 |
PilzAdam |
set it to 0 |
00:23 |
VanessaE |
set |
00:23 |
PilzAdam |
still flowing |
00:23 |
VanessaE |
stuff is still moving |
00:23 |
PilzAdam |
man, what the fuck |
00:23 |
PilzAdam |
just recheck that use my code |
00:24 |
VanessaE |
hm |
00:24 |
VanessaE |
vanessarainbird:~/Minetest-Textures-and-mods/minetest_engine$ grep -i "breaking" /usr/bin/minetestserver |
00:24 |
VanessaE |
nothing. |
00:25 |
VanessaE |
oh you son of a ... |
00:25 |
Exio |
/usr |
00:25 |
VanessaE |
the fucking thing installed to /usr/local/bin |
00:25 |
Exio |
wat |
00:25 |
Exio |
hahahahahaha |
00:25 |
VanessaE |
WHY is this default on debian systems!? |
00:26 |
PilzAdam |
1) use run in place |
00:26 |
PilzAdam |
2) done |
00:26 |
Exio |
^ exactly |
00:27 |
VanessaE |
vanessarainbird:~/Minetest-Textures-and-mods/minetest_engine$ grep -i "breaking" /usr/bin/minetestserver |
00:27 |
VanessaE |
Binary file /usr/bin/minetestserver matches |
00:27 |
VanessaE |
better. |
00:27 |
VanessaE |
and it's back up. and now I know for sure it's running your patches :) |
00:27 |
VanessaE |
20:27:43: ERROR[ServerThread]: Breaking liquid update loop at 6 iterations; TODO: 5 |
00:27 |
PilzAdam |
finally |
00:28 |
VanessaE |
26...50...83...105...112...117...118...127...131...133...146 |
00:28 |
VanessaE |
it's counting upward at a rare of about 20/sec |
00:28 |
VanessaE |
rate* |
00:28 |
VanessaE |
and it's peaked at 500. |
00:29 |
VanessaE |
server load is random as usual |
00:29 |
VanessaE |
18% to 40%, seems to want to hover at around 25% |
00:29 |
PilzAdam |
set it to 2000 or so |
00:29 |
VanessaE |
set. |
00:29 |
Exio |
i don't know what is really wrong with something using 100% of the cpu |
00:30 |
PilzAdam |
now find a value that doesnt increase your cpu load too much |
00:30 |
VanessaE |
CPU load went down to about 15-20% |
00:30 |
VanessaE |
iterations are at around 200 now |
00:31 |
VanessaE |
server load is about 20-25% |
00:31 |
VanessaE |
whoa, 50-60% there |
00:31 |
PilzAdam |
200 oO |
00:31 |
VanessaE |
1200-odd now |
00:32 |
VanessaE |
server's in the 50-60% CPU range at the moment |
00:32 |
VanessaE |
77% |
00:32 |
VanessaE |
84% |
00:32 |
VanessaE |
it's spiking high now |
00:32 |
PilzAdam |
so, 1200 is the limit? |
00:32 |
VanessaE |
I think between 500-1000 is a good reasonable limit |
00:33 |
VanessaE |
let's see what happens at 750 |
00:33 |
VanessaE |
seems to be about 50-60% at this setting |
00:33 |
VanessaE |
liquids are still flowing, so I can probably turn it down some |
00:34 |
VanessaE |
gotta wait for people to stop joining/leaving the server so I can see where it really sits |
00:34 |
PilzAdam |
liquids need some seconds to react at this setting |
00:34 |
VanessaE |
500 seems to be too low |
00:35 |
sokomine |
quite a lot of load |
00:35 |
PilzAdam |
the current master hardcoded value is 10000 |
00:35 |
VanessaE |
let's go with 1000 as the default, and randomize the block flowing order |
00:36 |
VanessaE |
(as codedevil suggested) |
00:36 |
PilzAdam |
why would you randomize it? |
00:36 |
PilzAdam |
its a queue |
00:36 |
VanessaE |
in fact, let's see how it behaves with a value of 500 and randomized blocks |
00:36 |
VanessaE |
because if the queue gets full, nothing else flows, so the queue needs to be filled randomly |
00:36 |
PilzAdam |
the queue cant be full |
00:37 |
VanessaE |
ack, server CPU is spiking to 100% now |
00:37 |
PilzAdam |
it always updates the first 500 (or whatever you set) nodes |
00:37 |
VanessaE |
exactly. |
00:37 |
VanessaE |
it should be populated from randomly-chosen blocks |
00:37 |
PilzAdam |
if they want to enqueue themselves again, the are at the end again |
00:37 |
PilzAdam |
+y |
00:37 |
VanessaE |
it's set to 500 now, btw |
00:38 |
VanessaE |
CPu load is spiking between 50 and 100% |
00:39 |
VanessaE |
just noticed the "TODO" count hitting around 2000 just now |
00:39 |
|
codedevil joined #minetest |
00:40 |
codedevil |
shouldn't lava set trees on fire? |
00:40 |
VanessaE |
ordinarily it would |
00:40 |
VanessaE |
but I have fire disabled. |
00:40 |
PilzAdam |
/set disable_fire false |
00:40 |
VanessaE |
PilzAdam: actually I just don't have the fire mod installed |
00:40 |
VanessaE |
(this predates the disable_fire setting) |
00:41 |
PilzAdam |
anyway, its waaaaaaay to late here |
00:41 |
PilzAdam |
good night |
00:42 |
VanessaE |
I wish hadn't signed out yet, |
00:44 |
VanessaE |
(I was gonna advise him to clean up those commits enough to push them to master real quick) |
00:44 |
VanessaE |
ok... a value of 500 seems to be good, for my server anyway. |
00:44 |
VanessaE |
it's staying under 40% most of the time now, which is where I prefer it to be :) |
00:44 |
VanessaE |
we need to work on multithreading anything and everything we can (that would benefit from it) |
00:47 |
Exio |
are you sure? |
00:47 |
Exio |
i'm not sure how that would work with scripts using flowing liquids and "so on" |
00:48 |
VanessaE |
well |
00:48 |
VanessaE |
something has to be done anyway |
00:48 |
VanessaE |
besides, nothing says it has to affect Lua |
00:48 |
VanessaE |
holy shit! 20:48:44: ERROR[ServerThread]: Breaking liquid update loop at 500 iterations; TODO: 62878 |
00:48 |
VanessaE |
good thing I capped it at 500 |
00:49 |
VanessaE |
68278...96367....108069!\ |
00:50 |
VanessaE |
holy shit |
00:50 |
VanessaE |
server's at 100% CPU now |
00:50 |
VanessaE |
but it's responding |
00:50 |
VanessaE |
slowly. |
00:50 |
sokomine |
uh oh. here in germany, we had a few real floodings recently. need a bit of water? :-) |
00:50 |
VanessaE |
119000 now |
00:51 |
VanessaE |
143000 |
00:52 |
VanessaE |
247000 |
00:52 |
VanessaE |
we have a problem here. |
00:53 |
VanessaE |
258000 |
00:53 |
VanessaE |
and the server's jammed at 100%. |
00:53 |
codedevil |
VanessaE: why it's at 100% of it stops the updates |
00:53 |
VanessaE |
268000 and a brief flurry of updates and still locked at 100% |
00:53 |
sokomine |
sounds really bad if there's so much waiting to float around |
00:54 |
VanessaE |
278k now |
00:54 |
codedevil |
maybe it rained in the hills |
00:55 |
VanessaE |
306k |
00:55 |
VanessaE |
all of a sudden it knocked 80k off the TODO count at the moment it let me in |
00:56 |
VanessaE |
and right back up again. 313k |
00:56 |
VanessaE |
something else must be slowing it down |
00:56 |
codedevil |
what your computer is doing? |
00:57 |
VanessaE |
nothing. |
00:57 |
codedevil |
whats the hardware |
00:57 |
VanessaE |
I'm just sitting here watching the debug output |
00:57 |
codedevil |
would be good to debug who add's stuff to that queue |
00:57 |
VanessaE |
no unusual disk activity, server's using about 240MB, and sitting at 100% CPU |
00:59 |
VanessaE |
405k now |
00:59 |
codedevil |
Question |
00:59 |
codedevil |
what the fuck is 'evil shovel' |
00:59 |
VanessaE |
it's something Nekogloop originally created |
00:59 |
VanessaE |
not sure what's so special about it, it's just another shovel with a silly name :) |
01:00 |
VanessaE |
server finally dropped to a reasonable CPU load, but has 500k stacked up in TODO now. |
01:00 |
Exio |
what are you doing for "triggering that"? |
01:00 |
VanessaE |
nothing, I'm just standing at the spawn |
01:00 |
Exio |
codedevil: you? |
01:00 |
VanessaE |
back to 100% again |
01:01 |
VanessaE |
and back to 20-40% |
01:01 |
VanessaE |
it's up and down and going batshit insane :) |
01:01 |
Exio |
make_cpu_usage(random()) |
01:01 |
Exio |
:D |
01:01 |
VanessaE |
no one has signed in or out since I last signed on |
01:01 |
Exio |
VanessaE: just doing, nothing? |
01:02 |
VanessaE |
I'm just standing here, occasionally looking in different directions |
01:02 |
VanessaE |
560k now |
01:02 |
Exio |
but i mean, only you doing nothing? wow |
01:02 |
VanessaE |
well there are two others on |
01:02 |
VanessaE |
twoelk and codedevil |
01:03 |
codedevil |
yes? |
01:03 |
Exio |
what are you doing? |
01:03 |
codedevil |
Im mining blocks |
01:03 |
Exio |
something with water? |
01:03 |
codedevil |
no |
01:03 |
Exio |
k |
01:03 |
VanessaE |
codedevil: just routine digging? |
01:03 |
codedevil |
with my evil pi |
01:03 |
codedevil |
with my evil pix |
01:03 |
VanessaE |
are you anywhere near that big fountain? |
01:05 |
VanessaE |
I set the queue to 20000 and suddenly the todo emptied |
01:05 |
VanessaE |
(set it back to 250 already) |
01:06 |
VanessaE |
so clearly there needs to be a way for that todo queue to just empty out from time to time |
01:06 |
Exio |
maybe you can set it to a lower number |
01:06 |
Exio |
and make liquid_update = 0.25 |
01:06 |
Exio |
or so |
01:06 |
VanessaE |
maybe every few seconds it should get reset to 0 if it's above some amount |
01:06 |
Exio |
so the "same work" gets shared in the single thread |
01:06 |
VanessaE |
liquid_update |
01:06 |
VanessaE |
? |
01:06 |
Exio |
the time between liquid updates |
01:06 |
codedevil |
VanessaE: no, im far from liquids. |
01:07 |
codedevil |
unless there are lava in caves nearby |
01:07 |
khonkhortisan |
print(dump({[{x=3}] = 4})) minetest/bin/../builtin/misc_helpers.lua:60: attempt to concatenate local 'k' (a table value) |
01:08 |
VanessaE |
khonkhortisan: oh that's about as useful as tits on a bull :) |
01:09 |
khonkhortisan |
t[#t+1] = "" .. k .. " = " .. dump(v, dumped) |
01:09 |
khonkhortisan |
easy enough to fix |
01:14 |
codedevil |
VanessaE: can I get protection for my region? |
01:14 |
VanessaE |
sure |
01:14 |
VanessaE |
coords? |
01:14 |
codedevil |
my current location |
01:15 |
codedevil |
20000,0,20000 +/- 50 |
01:15 |
VanessaE |
ok |
01:16 |
codedevil |
you know what would make your server x3 more interesting imo? |
01:16 |
VanessaE |
what> |
01:16 |
khonkhortisan |
merge this https://github.com/minetest/minetest/pull/764 |
01:16 |
codedevil |
turn off inventory, so people have actually to get/make materials |
01:16 |
codedevil |
then making a diamond something is really impressive |
01:16 |
Exio |
codedevil: survival instead of creative; you mean |
01:17 |
khonkhortisan |
no inventory means no materials ever |
01:17 |
codedevil |
Exio: yea |
01:17 |
codedevil |
khonkhortisan: mining...? |
01:17 |
khonkhortisan |
"creative inventory" |
01:17 |
khonkhortisan |
you mine, it falls into your pocket, you never see it again |
01:17 |
VanessaE |
ok, your area is set. I've placed yellow wool columns to mark it. |
01:18 |
codedevil |
k |
01:18 |
codedevil |
do we have any blocks that do cool stuff? |
01:18 |
codedevil |
even cactus does no damage.. |
01:18 |
khonkhortisan |
mesecons do cool stuff |
01:18 |
Exio |
haha |
01:18 |
Exio |
VanessaE: "/set liquid 30000000" or so |
01:18 |
Exio |
with liquid_update = 0 |
01:18 |
Exio |
it is insta-flowing for everything :D |
01:18 |
khonkhortisan |
There is no solid node that is climbable from the next node over |
01:18 |
VanessaE |
why? |
01:19 |
VanessaE |
that'll surely kill the server too :) |
01:19 |
codedevil |
maybe that is idea for another server. |
01:19 |
codedevil |
anyone knows what evil box does? |
01:19 |
VanessaE |
evil block does nothing. it's decorative and emits a small amount of light |
01:20 |
codedevil |
but it also emits a sound it seems |
01:20 |
VanessaE |
I've never noticed a sound from it? |
01:20 |
VanessaE |
nope, no special sound in the code. |
01:20 |
VanessaE |
something else is making the sound you're hearing. |
01:21 |
codedevil |
where you have the code for blocks? |
01:22 |
VanessaE |
it's in gloopblocks/init.lua |
01:22 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=4019 |
01:22 |
Exio |
well |
01:23 |
Exio |
VanessaE: what the "server" does with the flowing liquids is something pseudo-multithreading ;P |
01:23 |
Exio |
multisingle |
01:23 |
VanessaE |
Exio: if it doesn't propagate to other cores, it ain't truly multi-threaded :) |
01:23 |
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mrtux joined #minetest |
01:24 |
Exio |
"pseudo" and "multisingle" |
01:24 |
codedevil |
nice.. uhm... avatar |
01:24 |
VanessaE |
? |
01:27 |
codedevil |
on the forums |
01:27 |
|
MJaoune joined #minetest |
01:28 |
codedevil |
now this might be offtopic, but I get that your spause supports the invasion of iraq? |
01:29 |
codedevil |
if that is the case, big thank you from all the raped&murdered children. At least the invisible Weapons of mAss destruction where found... ;) |
01:30 |
codedevil |
please keep supporting when my country is also being destroy^H "liberated" one day |
01:31 |
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MNJaoune joined #minetest |
01:33 |
* codedevil |
thought even most dumb fascist idiots would by now realize in general murder and starting war is bad thing |
01:39 |
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kahrl joined #minetest |
01:46 |
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thefamilygrog66 joined #minetest |
01:46 |
thefamilygrog66 |
howdy folks |
01:50 |
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Octupus joined #minetest |
01:59 |
Octupus |
Hi |
02:02 |
Octupus |
No one here |
02:02 |
ShadowNinja |
Hello! |
02:03 |
khonkhortisan |
"howdy folks" "Hi" |
02:03 |
ShadowNinja |
Octupus: Sometimes there is a lot of activity, sometimes not... |
02:04 |
Octupus |
Yes ik I am a 2 year member of this irc channel but I haven't been very active |
02:07 |
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ungali_mobile joined #minetest |
02:16 |
thefamilygrog66 |
Maybe I'm just slow tonight, but I don't really understand most of the comments on my new mod's thread... o.O |
02:16 |
Octupus |
Can I read un |
02:17 |
thefamilygrog66 |
http://forum.minetest.net/viewtopic.php?id=6214 |
02:19 |
Octupus |
I understand them perfectly |
02:20 |
thefamilygrog66 |
Okay, why did the first reply "comment out the part that makes the egg appear randomly"? I'm not sure which "original" they're referring to. |
02:22 |
Octupus |
Comment stands for take out and original means probably another spawning egg mod out there in the forums |
02:23 |
VanessaE |
probably the mobs mod jordan4ibanez originally wrote |
02:24 |
VanessaE |
(which peaceful_npc was taken from) |
02:24 |
thefamilygrog66 |
Okay, but I still don't understand why they would remove the part of the mod that produces one of the crucial ingredients for the rest of the mod to function. |
02:25 |
thefamilygrog66 |
Unless you're playing in creative mode, it doesn't make sense to me... |
02:26 |
thefamilygrog66 |
Also, my mod only works with PilzAdam's mod. |
02:37 |
Octupus |
Can't help you with that I'm just here to help I forgot everything il about code |
02:41 |
Octupus |
Maybe the commenter doesn't want it able to spawn from anyone only for mods/admin so it doesn't become to much of a problem |
02:44 |
thefamilygrog66 |
Yeah, that kinda makes sense. My son was playing minecraft today and showed me the spawning eggs in that, so I figured I'd attempt to do something similar in minetest. |
02:46 |
Octupus |
Ah |
02:46 |
thefamilygrog66 |
If owners already have mobs appearing in their world, I'm not sure how much of a difference it would make if people could craft them with randomly spawning eggs. Aside from placing them in other players' homes, as one commenter mentioned, I guess. |
02:49 |
codedevil |
how you use the generators/batteries? |
02:49 |
codedevil |
is mese cone the new redstone? |
02:50 |
khonkhortisan |
minecraft is to redstone as minetest is to mesecons |
02:53 |
codedevil |
so I places coal-generator and musicbox |
02:54 |
codedevil |
placed mesecons under, but they seem not connected |
02:54 |
codedevil |
khonkhortisan: can you look? im at VanessaE's server near spawn |
02:54 |
khonkhortisan |
I think a generator is from technic, which has its own power system. Mesecons are a logic system. |
02:55 |
codedevil |
how to connect things generaotr-battery |
02:55 |
codedevil |
and generator(?)-musicbox |
03:02 |
khonkhortisan |
there's a chainlink door that I can't close while holding a node |
03:07 |
thefamilygrog66 |
homedecor, khonkhortisan? |
03:08 |
VanessaE |
is your copy up-to-date? |
03:11 |
khonkhortisan |
my copy? :P it's your copy! |
03:12 |
khonkhortisan |
node_ownership interferes |
03:17 |
VanessaE |
:P |
03:17 |
VanessaE |
oh that would do it then |
03:18 |
khonkhortisan |
but I can open it just fine |
03:19 |
khonkhortisan |
the place I would build if the door didn't steal the right click moves in and out of the owned area - but with the door stealing it, it wouldn't be placed anyway - but node_ownership steals it first |
03:23 |
ungali_mobile |
af |
03:23 |
ungali_mobile |
scratch that |
03:23 |
khonkhortisan |
fa - lala |
03:23 |
khonkhortisan |
lalala la |
03:24 |
ungali_mobile |
la la? |
03:25 |
thefamilygrog66 |
deck the halls |
03:25 |
khonkhortisan |
yeah |
03:25 |
Octupus |
The halls |
03:26 |
Octupus |
With bounds of holly |
03:26 |
ungali_mobile |
trim the evening gowns a fully |
03:26 |
Octupus |
Fa lalala |
03:27 |
ungali_mobile |
la la la la |
03:27 |
* Octupus |
forgot the rest |
03:28 |
codedevil |
in technic plugin, you know how to play music? |
03:28 |
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03:28 |
ungali_mobile |
you just sing it |
03:29 |
codedevil |
ungali_mobile: ? |
03:29 |
codedevil |
ungali_mobile: look at spawn at vanesas server |
03:29 |
VanessaE |
codedevil: new picture taken today, in case you're curious: http://digitalaudioconcepts.com/extra/2013-06-08-0004a.jpg |
03:29 |
VanessaE |
(finally got the guts to update it) |
03:29 |
VanessaE |
offtopic ^^^ |
03:31 |
codedevil |
ah ok |
03:32 |
codedevil |
why the music player doesnt play? |
03:32 |
codedevil |
on spwan |
03:33 |
VanessaE |
no music files. |
03:33 |
VanessaE |
I never loaded any |
03:33 |
codedevil |
oh |
03:33 |
codedevil |
well, load some |
03:33 |
codedevil |
there are not copyrighted files on the Internet |
03:34 |
codedevil |
so that the brave Our Troops will not kill us too if we play them ;) |
03:34 |
codedevil |
copyleft music, etc |
03:36 |
VanessaE |
music is bandwidth-expensive. |
03:38 |
thefamilygrog66 |
is it possible to use midi files, VanessaE, or just ogg format? |
03:38 |
VanessaE |
only ogg. |
03:38 |
thefamilygrog66 |
'cause midi files would use up a heckuva lot less bandwidth... |
03:38 |
thefamilygrog66 |
drag |
03:40 |
thefamilygrog66 |
I'd like to have a server that played only the music from Forbidden Forest, just to keep the players anxious :) |
03:40 |
NakedFury |
always play stressful music? |
03:40 |
thefamilygrog66 |
joking, that game used to freak me out as a kid |
03:41 |
thefamilygrog66 |
do you remember that one V? |
03:41 |
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03:41 |
NakedFury |
https://www.youtube.com/watch?v=Kpkc7GvvrdM |
03:41 |
VanessaE |
vaguely but I never played it |
03:42 |
NakedFury |
click the link familygrogg |
03:42 |
thefamilygrog66 |
Haha, that's the one! |
03:43 |
khonkhortisan |
love the antialiasing |
03:43 |
khonkhortisan |
that's so old |
03:43 |
* thefamilygrog66 |
is so old |
03:51 |
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03:52 |
* VanessaE |
pokes thefamilygrog66 |
03:52 |
thefamilygrog66 |
is this thing on? |
03:52 |
thefamilygrog66 |
haha |
03:52 |
VanessaE |
no ;) |
04:22 |
VanessaE |
bbl |
04:23 |
khonkhortisan |
21:22:29: ERROR[main]: A serialization error occurred: |
04:23 |
khonkhortisan |
21:22:29: ERROR[main]: Player::deSerialize(): PlayerArgsEnd not found |
04:23 |
khonkhortisan |
21:22:29: ERROR[main]: The server is probably running a different version of Minetest. |
04:25 |
khonkhortisan |
blanked players/singleplayer |
04:54 |
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04:58 |
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04:58 |
khonkhortisan |
aha! I was defining table.copy in commonlib, but it was overrided by a globally leaked version in worldedit! |
05:07 |
khonkhortisan |
Now I know why it's a bad idea to extend standard namespaces like table |
05:20 |
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05:25 |
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05:27 |
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05:49 |
sfan5 |
hello |
05:50 |
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05:50 |
MarkTwain |
Hi |
05:53 |
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06:14 |
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06:14 |
MarkTwain |
Hello everyone! |
06:15 |
MarkTwain |
I have irssi |
06:16 |
MarkTwain |
PilzAdam, everyone else who bannedme |
06:16 |
MarkTwain |
I am in the console and find it much better than webchat :) |
06:16 |
MarkTwain |
I need a better browser that elinks though |
06:20 |
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06:23 |
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06:27 |
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06:27 |
reactor |
Hello. |
06:28 |
reactor |
I wonder, will it run well CPU rendered? |
06:28 |
VanessaE |
depends on how fast your box is but usually not too well |
06:28 |
VanessaE |
(most 3d games won't) |
06:29 |
reactor |
Mkay. I think I'll try adding it to pkgsrc. |
06:59 |
reactor |
Eh. libxxf86vm. |
07:06 |
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07:06 |
Tsproggy |
Hello all, this is the first time I've heard about minetest |
07:06 |
MarkTwain |
PING |
07:06 |
Tsproggy |
PONG |
07:07 |
MarkTwain |
Hello there newcomer |
07:07 |
Tsproggy |
Hi |
07:07 |
VanessaE |
hi |
07:07 |
MarkTwain |
Not so new, not like a n00b :) |
07:07 |
Tsproggy |
I was going to ask if minetest's api would let me mod in C or C#? |
07:07 |
MarkTwain |
No, just lua |
07:07 |
VanessaE |
only Lua. |
07:07 |
Tsproggy |
ooh, that's still great. |
07:07 |
MarkTwain |
Maybe c for client |
07:07 |
Tsproggy |
awesome, thanks |
07:07 |
Tsproggy |
I like Lua anyway :) |
07:07 |
VanessaE |
but C++ patches to the engine are welcome |
07:07 |
MarkTwain |
however i am no expert |
07:07 |
Tsproggy |
meh, I could do C++ but I like C and C# |
07:07 |
Tsproggy |
most comfortable with C# :/ |
07:08 |
VanessaE |
if you see something Lua can't do efficiently, discuss it with the core devs and see what they say. \ |
07:08 |
Tsproggy |
nice, will do |
07:08 |
Tsproggy |
Eh, is there a building height restriction in minetest? |
07:08 |
VanessaE |
you won't find any C# stuff here :) |
07:08 |
Tsproggy |
haha |
07:08 |
VanessaE |
nope; the map stops at just shy of +31000 though |
07:08 |
Tsproggy |
awesome |
07:09 |
Tsproggy |
eh, what about gravity? |
07:09 |
VanessaE |
(and goes down to just shy of -31000) |
07:09 |
VanessaE |
gravity is the same at all heights |
07:09 |
Tsproggy |
Oh yea, I'll be definatly making something for this haha |
07:09 |
VanessaE |
but it can be controlled |
07:09 |
reactor |
Stratospheric flights. |
07:10 |
Tsproggy |
I switched over to Linux today for the final time :) trying to find a project. Think I found it! |
07:10 |
Tsproggy |
Love that my distro came with an IRC client built in also heh |
07:10 |
Tsproggy |
Thank you for answering my questions I really appreciate it. I'm going to start tinkering! |
07:11 |
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07:11 |
VanessaE |
XChat Is Your Friend â„¢ |
07:21 |
reactor |
Ehm. |
07:21 |
reactor |
If the package is supposed to fetch sources, is github the only option? |
07:21 |
reactor |
Are there snapshots of certain version? |
07:21 |
VanessaE |
I believe so |
07:21 |
VanessaE |
(github that is).. and that's the best option |
07:22 |
VanessaE |
there are version tags in the repo though |
07:22 |
reactor |
Besides, there are two distfiles, as far as I get it. |
07:22 |
khonkhortisan |
you can specify a commit/tag when getting sources |
07:22 |
MarkTwain |
Anyone use E to fly down? |
07:23 |
VanessaE |
I do/. |
07:23 |
khonkhortisan |
I use that button on the keyboard, yes. |
07:25 |
reactor |
So... hmm. I'm rather confused. It seems the package system is only capable of getting one distfile a time. |
07:27 |
reactor |
I get it it's not possible to build them separately? |
07:27 |
VanessaE |
built what separately? |
07:28 |
VanessaE |
build* |
07:28 |
reactor |
Rather, the engine without the game is, but the game without the engine is not. |
07:28 |
reactor |
The... packages. |
07:28 |
VanessaE |
the "game" is just a bunch of Lua code, it doesn't have to be compiled. |
07:28 |
khonkhortisan |
but it will be compiled |
07:28 |
reactor |
Oh. |
07:28 |
khonkhortisan |
as soon as you start a server |
07:29 |
VanessaE |
the engine is as easy as, git clone (url w/commit ID here); cmake . -DRUN_IN_PLACE=0; make (insert extra flags here); make install |
07:29 |
reactor |
Interesting. So, it's possible to put it there after builingd? |
07:29 |
VanessaE |
oh sure |
07:29 |
reactor |
Good. |
07:29 |
VanessaE |
mods and game content are routinely done that way |
07:29 |
reactor |
About git clone thing... as far as my experience goes, there is no such feature in pkgsrc |
07:30 |
VanessaE |
well I guess you can also download a ZIP of the sources from github |
07:30 |
reactor |
yep, I do that |
07:30 |
VanessaE |
same difference either way though |
07:32 |
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07:35 |
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07:35 |
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07:35 |
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07:37 |
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07:37 |
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07:37 |
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07:38 |
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07:39 |
VanessaE |
bbl |
07:40 |
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07:40 |
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Issa joined #minetest |
07:41 |
Issa |
Hello World ! |
07:41 |
reactor |
eHll ooWlr d |
07:41 |
reactor |
! |
07:42 |
sfan5 |
!rev Hello World |
07:42 |
MinetestBot |
dlroW olleH |
07:43 |
Issa |
on this topic --> http://forum.minetest.net/viewtopic.php?pid=93983#p93983 |
07:43 |
Issa |
someon show a generation maps |
07:44 |
Issa |
a code for generation maps, where i can add it to generate it oon my map ? |
07:52 |
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07:56 |
MinetestBot |
/me is bored |
07:57 |
reactor |
that... looked Spanish. |
07:57 |
reactor |
Well, it doesn't send commands... I guess. |
07:57 |
reactor |
!rev /quit |
07:57 |
MinetestBot |
tiuq/ |
07:57 |
reactor |
oops. |
07:57 |
MinetestBot |
/po john_minetest |
07:57 |
reactor |
!rev tiuq/ |
07:57 |
MinetestBot |
/quit |
07:58 |
MinetestBot |
/op john_minetest |
07:58 |
reactor |
Ha. |
07:58 |
reactor |
!rev rotcaer o+ edom/ |
07:58 |
MinetestBot |
/mode +o reactor |
07:58 |
reactor |
rotcaer. |
08:00 |
khonkhortisan |
!rev nasitrohknohk kcik/ |
08:00 |
MinetestBot |
/kick khonkhortisan |
08:00 |
reactor |
!help |
08:00 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
08:00 |
reactor |
Oh yeah. |
08:00 |
khonkhortisan |
!rev toBtseteniM iH |
08:00 |
MinetestBot |
Hi MinetestBot |
08:01 |
reactor |
Hmm. |
08:01 |
reactor |
Will it build w/o gmake? |
08:05 |
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08:14 |
Issa |
WTF |
08:14 |
Calinou |
FTW |
08:25 |
reactor |
IRRLICHT_INCLUDE_DIR... if I knew what that is. |
08:26 |
Issa |
if someone wants listen the best skyrim songs cover go here --> https://www.youtube.com/watch?v=BSLPH9d-jsI&list=PLzZFPBWYtRrTk3DOQMhM0QLKjD6dTgJ5J |
08:26 |
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08:30 |
reactor |
Hmm. |
08:30 |
reactor |
So, could anyone explain where to look for include dirs in cmake files? |
08:31 |
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08:37 |
reactor |
It seems to look in the wrong place. |
08:38 |
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08:39 |
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08:45 |
MarkTwain |
Hello everyone! |
08:46 |
reactor |
Hell.o |
08:47 |
reactor |
So... anyone familiar with CMAKE? |
08:49 |
daspork_ |
reactor: depends on why you are asking. for troubleshooting the build I cant help you. Using cmake to build something I might. |
08:49 |
reactor |
oh |
08:49 |
reactor |
mkay |
08:51 |
daspork_ |
If you are just trying to add an aditional include path, iirc it handles cflags passed to it like any other tool. search for cmake include directories. |
08:51 |
reactor |
let me see |
08:52 |
daspork_ |
actually as i typed that in google a suggested search on the top tagged "from the command line" on the end |
08:53 |
daspork_ |
You can also set thing like this with ccmake or the gui. |
08:54 |
Issa |
how do a screenshot ion game ? |
08:54 |
Issa |
please |
08:54 |
daspork_ |
f12? |
08:55 |
daspork_ |
so says the summary when you search for minetest screenshot. |
08:58 |
daspork_ |
reactor: luck with -INCLUDE=/path? |
08:58 |
MarkTwain |
#include ? |
08:59 |
reactor |
Hmm, let me try this. |
09:00 |
daspork_ |
MarkTwain: I have no idea what you said little man, but it touched my heart. |
09:00 |
MarkTwain |
lol |
09:00 |
MarkTwain |
C++ u using? |
09:00 |
MarkTwain |
i think its #include but dont quote me |
09:00 |
daspork_ |
nay |
09:02 |
reactor |
daspork_: no luck eh |
09:02 |
daspork_ |
Was very lazily trying to help him specify aditional C flags to cmake. I cant get my heart in it though as I have never been able to explain the use of autools or any other build system to someone who didnt already know how it worked. |
09:02 |
reactor |
oh. wait a second |
09:02 |
reactor |
not yet |
09:04 |
reactor |
yeah, no luck |
09:04 |
reactor |
if you mean passing it as an argument to CMAKE |
09:07 |
daspork_ |
well according to the docs "CMAKE_INCLUDE_PATH='/crazy/path' cmake . |
09:07 |
reactor |
trying... |
09:08 |
Issa |
well |
09:08 |
Issa |
done |
09:09 |
reactor |
Hmm, still no luck |
09:09 |
Issa |
what the word for byzarrre in english |
09:09 |
daspork_ |
well I tested it and it works so good luck :P |
09:09 |
reactor |
Issa: "bizzare" |
09:09 |
Issa |
wired |
09:09 |
Issa |
wyred |
09:09 |
Issa |
somthing not normal |
09:11 |
daspork_ |
reactor: I am curious why and what you have in non standard locations |
09:11 |
reactor |
well |
09:11 |
reactor |
they're standard... at least in this system |
09:11 |
reactor |
I have most includes in /usr/pkg/include |
09:12 |
reactor |
The problem seems to be only with irrlicht |
09:12 |
Issa |
it"s dark but see this map generation of minetest |
09:12 |
Issa |
http://imageshack.us/photo/my-images/809/screenshot48702013.png/ |
09:12 |
Issa |
a big whole |
09:12 |
reactor |
...or it's just the first one he encounters it with, and stops, not revealing the rest |
09:12 |
reactor |
s/he/it/ |
09:12 |
reactor |
d |
09:13 |
reactor |
...or it's just the first one it encounters, and stops, not revealing the rest |
09:13 |
reactor |
pardon my bad English |
09:15 |
daspork_ |
And you being purposefully evasive about what system you are using, or is it like lfs or something? |
09:16 |
reactor |
No. |
09:17 |
reactor |
Well, I don't usually tell the OS name if I'm not explicitly asked, what you've just done. It's NetBSD. |
09:17 |
reactor |
If you wonder about the reasoning behind running it, well. I'm really into its documentation. |
09:17 |
daspork_ |
Well making someone who is trying to help you grag info out of you is prob not the greatest strat. |
09:17 |
reactor |
I'm sorry about that. |
09:17 |
daspork_ |
The assumptions are all yours, im using pcbsd.... |
09:18 |
reactor |
What packages system? |
09:18 |
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09:18 |
reactor |
(what I'm trying to do right now is adding a package to pkgsrc) |
09:19 |
daspork_ |
I generally either build ports with the pbi builder or I install in my home directory. As a general rule I dont touch the / after install |
09:19 |
reactor |
yep, same here, everything beside the base system goes into /usr |
09:20 |
reactor |
or, rather, /usr/pkg/ |
09:20 |
reactor |
hence the include path |
09:20 |
Issa |
Fuuuuuuuu |
09:20 |
Issa |
i dead and i lost all my stufffffff |
09:20 |
reactor |
That's one strange problem, for pkgsrc usually takes care of the include paths. |
09:20 |
Issa |
fuckkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk |
09:21 |
Issa |
sorry |
09:21 |
daspork_ |
Well you say it cant find the path, but you havent said if thats in the generation of the makefile or the build or what |
09:23 |
daspork_ |
I dont even know if bsd is claimed to be supported. |
09:23 |
daspork_ |
I use a gentoo jail for this crap. |
09:24 |
reactor |
it's cmake that can't find the icludes |
09:25 |
reactor |
includes* |
09:25 |
daspork_ |
well as mentioned 'ccmake .' if its installed will let you edit the paths in a curses gui. |
09:26 |
reactor |
hmm |
09:26 |
daspork_ |
I dont think most bsd flavours come with bash as defaut shell and I have no idea how other things handle env vars |
09:26 |
reactor |
my goal is automating the build |
09:27 |
reactor |
I have bash, not as build shell, though |
09:27 |
daspork_ |
whats a 'build shell' |
09:27 |
reactor |
I mean, eh. |
09:27 |
reactor |
the build system uses sh |
09:29 |
daspork_ |
I have no doubt that you would prob have already solved it had you started at the top of the docs and started reading though :P |
09:30 |
daspork_ |
GL homes |
09:32 |
reactor |
yep |
09:33 |
reactor |
I guess I'm gonna immerse myself in CMAKE docs then... eh. |
09:34 |
daspork_ |
heh, well all you need to do is figure out how to add aditional CFLAGS='-I/path' :P |
09:34 |
reactor |
well, I've tried that |
09:35 |
reactor |
but CFLAGS affect CC, not CMAKE |
09:35 |
daspork_ |
Well if the path was added and it didnt work, you have other problems |
09:35 |
reactor |
and CMAKE will still fail, and make the build process fail, too |
09:36 |
reactor |
guess I'll have to patch some of the files in cmake/ |
09:36 |
daspork_ |
Well CPPFLAGS or whatever is what you need, but I think most respect both. |
09:37 |
reactor |
also, if you wonder what certain var is failing: IRRLICHT_INCLUDE_DIR |
09:37 |
daspork_ |
yeah you can :P |
09:37 |
reactor |
after all, most packages in pkgsrc contain two-three patches |
09:38 |
daspork_ |
See im waxing and waning on wanting to help. Im afraid anything I do is gonna lead to more questions cause if you havent searched for cmake verbose I question if you can complete the task (no offense intended) |
09:39 |
reactor |
Yep, I'm rather new. |
09:40 |
daspork_ |
well typing 'man cmake' is a good start |
09:40 |
daspork_ |
'/' opens a search |
09:41 |
reactor |
yep, been there |
09:41 |
reactor |
cmake seems a whole new language to learn, so I think the thing's gonna be stalled till I have a bigger chunk of time to dedicate |
09:42 |
daspork_ |
well if setting the env var CMAKE_INCLUDE_PATH doesnt do it for you, your problem lies in the path you are specifying or something else |
09:44 |
daspork_ |
or the CMakeLists is just horrible (I looked at for 3 secs and closed it as fast as I could) |
09:45 |
reactor |
They're pretty confusing, to say the lease. |
09:45 |
reactor |
s/se/st/ |
09:48 |
reactor |
Hmm. |
09:48 |
reactor |
Got something. |
09:48 |
daspork_ |
Well you have compounding problems. You are using an odd platform without the skill to conform to it. Its a reductive answer but use something with round edges. |
09:49 |
reactor |
Well, I've been using it successfully for almost a year. |
09:50 |
reactor |
No problems whatsoever, it's just developing for it I'm new to. |
09:52 |
daspork_ |
I mean here is a for instance. The netbsd docs say the default shell is csh for users and ksh for root :P |
09:52 |
reactor |
oh yeah, all I needed is the -D arg |
09:52 |
reactor |
no no |
09:52 |
reactor |
not always |
09:52 |
reactor |
it's set according to your preferences in sysinst |
09:53 |
reactor |
may be sh, csh or ksh |
09:53 |
reactor |
anything else is installed from packages |
09:53 |
reactor |
not sure about ksh, though |
09:54 |
daspork_ |
do you know what default means? |
09:54 |
reactor |
set by default in /etc/passwd |
09:54 |
reactor |
if wrong, I don't. |
09:55 |
daspork_ |
no i asked if you knew what the word default means. |
09:55 |
reactor |
Ah. |
09:55 |
daspork_ |
Something that cant be changed I dont think could technically have a default. So I now surmise you changed you shell to a featureless shell on purpose? |
09:56 |
reactor |
When something is used for some task, when nothing is explicitly chosen to be used for that. |
09:56 |
reactor |
Then they say it's used by default. |
09:57 |
reactor |
I know what default means, can't explain, though, being limited by my English. |
09:57 |
reactor |
No, sh is used by default for compatibility reasons. |
09:57 |
daspork_ |
No thats aplicable, if not set otherwise thats whats used. |
09:57 |
reactor |
Beside, bash is bigger. |
09:57 |
reactor |
Yes, exactly what I meant, daspork_. |
09:58 |
daspork_ |
No thats what I said and you explained to me it could be changed. but anyway |
09:58 |
reactor |
I only use bash for interactive sessions. |
09:59 |
daspork_ |
So you were typing these commands into a script? |
10:03 |
reactor |
no. |
10:03 |
daspork_ |
ok just asking. |
10:03 |
reactor |
Man, it's the buildsystem that performas all these commands for me. |
10:03 |
reactor |
I just gotta give it proper information. |
10:04 |
reactor |
build system* |
10:04 |
daspork_ |
So you were using bash in an interactive session to issue these commands |
10:04 |
reactor |
yes |
10:04 |
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10:04 |
* daspork_ |
shakes his head. |
10:04 |
reactor |
no diff |
10:04 |
reactor |
env vars in bash and sh |
10:05 |
daspork_ |
Yeah none, but thats not what you told me when I asked. |
10:05 |
reactor |
well, I aren't using env |
10:05 |
reactor |
instead, the -D arg |
10:06 |
daspork_ |
yeah I saw it in the man page you said you read, but I wasnt sure how it effected to build. |
10:07 |
daspork_ |
Well I dont know what not using env is.... |
10:09 |
daspork_ |
anyway I was able to point the minetest build to a custom build of irr in ~/.local with the env var. /me shrugs |
10:13 |
Issa |
player move too fast resetinf position |
10:13 |
Issa |
how stop this message please ? |
10:14 |
reactor |
daspork_: yep, guess it needed a cache entry rather than an env var. |
10:14 |
reactor |
gotta run, see you in some hours |
10:14 |
daspork_ |
No both work, you have a busted env |
10:14 |
daspork_ |
and you are welcome for wasting my time with icomplete and wrong information. |
10:15 |
daspork_ |
And I declare im helping no one else. :P |
10:15 |
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10:15 |
MarkTwain |
Hello |
10:17 |
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MarkTwain left #minetest |
10:17 |
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MarkTwain joined #minetest |
10:17 |
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MarkTwain left #minetest |
10:17 |
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MarkTwain joined #minetest |
10:17 |
MarkTwain |
How do i set a message? |
10:20 |
Morrolan |
A part message? Most clients support '/part #channel message_goes_here'. And most clients also allow you to choose a default message. |
10:21 |
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10:21 |
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10:21 |
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MarkTwain joined #minetest |
10:21 |
MarkTwain |
HELLO!! |
10:21 |
MarkTwain |
Did it work? |
10:21 |
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10:27 |
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10:29 |
MarkTwain |
john_minetest |
10:29 |
MarkTwain |
Can you suggest me some mods? |
10:30 |
MarkTwain |
in the [money, skins, building_blocks] category |
10:30 |
Morrolan |
If you wanted 'HELLO!!' to be your part message then yes, it worked. |
10:30 |
MarkTwain |
okay, good |
10:31 |
MarkTwain |
OMPLDR |
10:31 |
MarkTwain |
and sboots are a bit wrong |
10:31 |
MarkTwain |
i have 2 commands to kill people |
10:33 |
MarkTwain |
Whats the 'client' folder for |
10:33 |
MarkTwain |
okay |
10:56 |
sfan5 |
aaand I crashed chrome again by dragging a tab |
10:56 |
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10:58 |
Taoki |
Anyone know why old mods are apparently no longer listed and I get an error on existing world they can no longer be loaded? |
10:58 |
Taoki |
I have them in mods/minetest/mod_folder |
10:59 |
sfan5 |
Taoki: do you use 0.4.7? |
10:59 |
Taoki |
sfan5: Latest GIT |
10:59 |
sfan5 |
so, yes |
10:59 |
Taoki |
What needs to be changed? |
10:59 |
sfan5 |
mods are now in mods/ not in mods/<gameid> |
10:59 |
Taoki |
Hmmm. How are they separated per game then? |
11:03 |
Taoki |
Also: Mods that worked are now getting this error: http://pastebin.com/raw.php?i=8Azc5SqC |
11:04 |
PilzAdam |
Hello everyone! |
11:04 |
Taoki |
hi |
11:04 |
Taoki |
sfan5: Any idea what that one is caused by? |
11:05 |
PilzAdam |
Taoki, add default to depends.txt of the mod |
11:06 |
Taoki |
Thanks, I didn't have a depends.txt so that's why |
11:20 |
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11:28 |
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11:32 |
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11:33 |
Zeg9 |
Hi john_minetest, PilzAdam |
11:34 |
Taoki |
For everyone who agreed with having the Moonflower in Minetest: https://github.com/minetest/minetest_game/pull/175 |
11:35 |
Zeg9 |
Is there any poll about adding it somewhere? |
11:35 |
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11:36 |
Taoki |
Dunno. Anyway I think it's a nice addition and could go well. |
11:37 |
Taoki |
RBA spoke with the devs and told me they agree with adding it. I think it's a nice idea hence why I implement it :) |
11:38 |
PilzAdam |
we do not agree with adding it |
11:39 |
PilzAdam |
read the logs of -dev |
11:39 |
PilzAdam |
bbl |
11:39 |
Zeg9 |
Or most likely: you do not agree with adding it |
11:40 |
Taoki |
hehe |
11:40 |
Taoki |
Prolly old logs, couldn't find them |
11:40 |
Taoki |
For some reason I'm not surprised, even if I can't think what there wouldn't be to like |
11:41 |
Taoki |
Anyway, the commit to adapt it with Flowers mod is there, so the other devs can take the choice they wish |
11:42 |
Taoki |
Most people seem to like it too |
11:43 |
Zeg9 |
http://poll.pollcode.com/fne2o |
11:44 |
Zeg9 |
dont think much people will vote there, but well, thats a try... |
11:53 |
MarkTwain |
I need a mod for a castle |
11:53 |
MarkTwain |
An old fashioned castl |
11:56 |
Taoki |
I have a node which shows a formspec when you right-click it. Is there a way to make that require a privillege, and when the user doesn't have it make him get a message instead of the form-spec? |
11:56 |
Taoki |
*Right-click it from in-world as a node |
11:57 |
MarkTwain |
if minetest.check_privs(priv=true) or simething# |
11:59 |
Zeg9 |
Taoki: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1024 |
11:59 |
Taoki |
Thanks. Question is, how do I bind a formspec to it? That's defined with the node and constant |
12:00 |
Taoki |
meta:set_string("formspec", ...) |
12:00 |
Zeg9 |
locked chests use minetest.show_formspec |
12:00 |
Zeg9 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1099 |
12:00 |
Taoki |
^ In the node's definition |
12:00 |
Taoki |
Yeah, don't think I can use that in my case |
12:00 |
Zeg9 |
The formspec in meta is available to all players |
12:01 |
MarkTwain |
if check_privs then |
12:01 |
Taoki |
I had a label in the formspec which I modify dynamically. Will see if that still works |
12:01 |
MarkTwain |
show_formspec |
12:01 |
MarkTwain |
else: |
12:01 |
MarkTwain |
minetest.chat_send_player("") |
12:04 |
MarkTwain |
Who wants to build a castle with me? |
12:04 |
MarkTwain |
A hotel castle!!! |
12:06 |
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12:18 |
Zeg9 |
Now that 0.4.7 is released, what about this? https://github.com/minetest/minetest_game/pull/166 |
12:18 |
Zeg9 |
!title |
12:18 |
MinetestBot |
Zeg9: Call on_rightclick from buckets by Zeg9 · Pull Request #166 · minetest/minetest_game · GitHub |
12:19 |
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12:22 |
MarkTwain |
Hmmm! |
12:23 |
MarkTwain |
Maybe! |
12:24 |
MarkTwain |
where is this minetest repo??? |
12:26 |
Issa |
here ---> |
12:27 |
MarkTwain |
??? |
12:28 |
Issa |
http://minetest.net/download#source_code |
12:28 |
Issa |
sorry ctrl c ctrl v not working |
12:28 |
MarkTwain |
np |
12:29 |
MarkTwain |
Ive been looking on GitHub! |
12:29 |
MarkTwain |
it is lol |
12:29 |
Issa |
https://github.com/minetest/minetest |
12:30 |
MarkTwain |
Can you help me with a website ? |
12:31 |
MarkTwain |
also how do i setup a remote media server |
12:31 |
MarkTwain |
google sites got it |
12:34 |
Issa |
remote media server |
12:34 |
Issa |
? |
12:34 |
Issa |
what |
12:34 |
Issa |
re |
12:34 |
Issa |
lat |
12:34 |
Issa |
i |
12:34 |
|
Issa was kicked by ShadowBot: Message flood detected. |
12:42 |
* Zeg9 |
thinks of a way to get fire in minetest_game... |
12:42 |
Zeg9 |
What about lighters made out from bamboo (papyrus) |
12:44 |
Taoki |
Hmm. No that I'm using minetest.show_formspec, on_receive_fields doesn't seem to work any more. Anyone know why? |
12:44 |
Taoki |
The formspec shows, but clicking the buttons doesn't send info to on_receive_fields any more |
12:45 |
Zeg9 |
Taoki: iirc it is something like minetest.register_on_player_receive_fields |
12:45 |
Zeg9 |
the same way as you would do for inventory formspecs |
12:46 |
Taoki |
Ah. I have register_on_receive_fields without the player. Will fix and test |
12:46 |
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12:47 |
Taoki |
Still doesn't seem to work |
12:51 |
Zeg9 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L986 |
12:51 |
Taoki |
Zeg9: Can show_formspec be made to return values to the node's on_reveice_fields instead of the function on_player_receive_fields? |
12:52 |
Zeg9 |
I don't think |
12:52 |
Zeg9 |
Rightclick = place torch lol |
12:52 |
Zeg9 |
Taoki: you can still call the node's on_receive_fields from on_player_receive_fields though: minetest.registered_nodes['node:name'].on_... |
12:53 |
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12:53 |
Taoki |
ok. Will think what to do, thanks\ |
12:53 |
Zeg9 |
I think you should use the formname thing |
12:53 |
Octupus |
Hi |
12:53 |
Zeg9 |
Hello |
12:59 |
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13:14 |
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13:18 |
MarkTwain |
Anyone want to build a castle with me? |
13:21 |
* Zeg9 |
hates when the configure menu is not responsive |
13:31 |
MarkTwain |
does smooth lighting make minetest faster or slower? |
13:31 |
Zeg9 |
slower if u can notice it |
13:32 |
MarkTwain |
what does it do |
13:33 |
VanessaE |
good morning all. |
13:37 |
Zeg9 |
MarkTwain: try. and see. |
13:37 |
MarkTwain |
i REALLY need someone to help now |
13:38 |
MarkTwain |
I did, not worth the bad graphics for 0.001 fps |
13:38 |
MarkTwain |
I need help to build a good castle |
13:39 |
MarkTwain |
Not that i cannot build, i need help to get it done faster |
13:41 |
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13:41 |
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Brndn joined #minetest |
13:42 |
MarkTwain |
Brndn |
13:42 |
MarkTwain |
will you help me? |
13:42 |
Brndn |
funny, i'm trying to get twain working right now |
13:42 |
Brndn |
on an old busted x75 that doesn't work with mountain lion, fuck yeah lexmark |
13:43 |
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13:44 |
MarkTwain |
i have a netbook lol |
13:45 |
MarkTwain |
i got 40 :) |
13:45 |
MarkTwain |
used to have 50 but im hosting so slower |
13:45 |
Zeg9 |
john_minetest: of course if you use soft renderer, with a one core cpu :p |
13:45 |
Zeg9 |
at least u can run aguisy ;) |
13:47 |
Zeg9 |
<MarkTwain> minetest takes half an hour [to download] and its 9 MB |
13:47 |
Zeg9 |
<MarkTwain> connection is fast |
13:47 |
Zeg9 |
Welcome to my signature :p |
13:48 |
MarkTwain |
No, to compile! |
13:48 |
Zeg9 |
Oh. |
13:48 |
MarkTwain |
lol |
13:50 |
Zeg9 |
TinyURL of the day: http://tinyurl.com/kcf2va6 |
13:51 |
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13:51 |
BlockMen |
hi |
13:58 |
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14:01 |
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14:04 |
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14:09 |
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14:09 |
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14:11 |
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14:11 |
adel99 |
give me |
14:11 |
VanessaE |
give you what? |
14:11 |
adel99 |
minetest.ltmnet.com |
14:11 |
adel99 |
to i can build |
14:11 |
Zeg9 |
There is "please" too |
14:12 |
Jordach |
adel99, VanessaE does not own that place iirc |
14:12 |
VanessaE |
ain't mine, no |
14:12 |
adel99 |
who can give me ? |
14:12 |
adel99 |
:D |
14:12 |
VanessaE |
in fact I don't even see that one on the server list |
14:13 |
Zeg9 |
darkrose is owner there IIRC |
14:13 |
VanessaE |
oh |
14:13 |
VanessaE |
darkrose's server |
14:13 |
adel99 |
SOOMONE HAWE SERVER WITHOUT GRIEFERS |
14:13 |
adel99 |
? |
14:13 |
VanessaE |
ask here: http://forum.minetest.net/viewtopic.php?id=5597 |
14:13 |
VanessaE |
adel99: all servers have griefers. |
14:13 |
adel99 |
:p |
14:13 |
adel99 |
OK THANK YOU |
14:13 |
VanessaE |
it's just a fact of life, and depends on the admin to manage that problem. |
14:13 |
adel99 |
I AM NEW |
14:13 |
VanessaE |
and don't type in ALL CAPS please. that's shouting. |
14:14 |
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14:15 |
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14:15 |
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14:15 |
Calinou |
<john_minetest> |-) zzzZZZzzz => sleeping banana! |
14:17 |
VanessaE |
bart simpson plugging his ear? |
14:19 |
Calinou |
xonotic 0.7 is out \o/ |
14:20 |
Calinou |
http://www.reddit.com/r/linux/comments/1fxyzb/how_do_we_know_that_linux_doesnt_have_a/ + http://www.reddit.com/r/linux/comments/1fxg9k/do_more_people_download_linux_distros_after/ |
14:20 |
Calinou |
lol |
14:21 |
Calinou |
people still believe in spies? they've played too much TF2 |
14:23 |
VanessaE |
I'm pretty sure spies still exist, they just aren't all cloak-and-dagger as depicted in that franchise :) |
14:23 |
adel99 |
soomebody give me soome server ? 0.3.1 |
14:23 |
VanessaE |
(James Bond I mean) |
14:24 |
VanessaE |
adel99: as far as I know darkrose's is the only 0.3.1 server. Everyone else runs at least 0.4.6 (some 0.4.7) now |
14:24 |
adel99 |
ok |
14:24 |
adel99 |
:D |
14:26 |
adel99 |
where is darkrose ? |
14:26 |
adel99 |
omg |
14:26 |
adel99 |
i whait |
14:26 |
adel99 |
it |
14:26 |
VanessaE |
ask her your questions on that forum thread I pointed you to. |
14:26 |
adel99 |
i ask |
14:27 |
adel99 |
but |
14:27 |
VanessaE |
now you must wait for an answer |
14:27 |
Calinou |
VanessaE: there is a TF2 item (invisibility watch) named "cloak and dagger" too :P |
14:29 |
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14:30 |
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14:30 |
Jordach |
VanessaE, just saw your latest picture, looking good! |
14:30 |
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14:31 |
VanessaE |
Jordach: thanks :) |
14:33 |
* john_minetest |
measures the minetest compile time |
14:39 |
rubenwardy |
Hi all! |
14:39 |
VanessaE |
hey ruben |
14:40 |
Zeg9 |
Hello! |
14:40 |
Jordach |
hello! |
14:40 |
Jordach |
<PilzAdam> Hello everyone!" |
14:40 |
Jordach |
-" |
14:40 |
VanessaE |
heh |
14:41 |
Jordach |
while the Adam is away, lets add moonflower in |
14:42 |
VanessaE |
and my mortar&pestle idea ;) |
14:42 |
PilzAdam |
the Adam is not away |
14:42 |
Jordach |
oh shit |
14:42 |
* Jordach |
runs |
14:42 |
VanessaE |
SHIT, everyone HIDE! |
14:42 |
rubenwardy |
Satan is here! |
14:42 |
MarkTwain |
LOOL |
14:43 |
* Jordach |
dives for cover and changes class to recon |
14:45 |
BlockMen |
why does everyone want moonflowers? |
14:46 |
VanessaE |
some reasonable way is needed to get glowing objects |
14:46 |
VanessaE |
and glowstone is NOT it |
14:46 |
PilzAdam |
-> mese |
14:47 |
VanessaE |
(I'd sooner use mese fragments) |
14:47 |
VanessaE |
but in the absence of pulverized mese, moonflowers seem reasonable. |
14:47 |
PilzAdam |
and da fuck have we 3 pull requests for moonflowers? |
14:47 |
PilzAdam |
+why |
14:48 |
VanessaE |
beats me |
14:48 |
Jordach |
mine is clearly the most usable gamewise |
14:48 |
Jordach |
it has the glowing mese, the glowing dye + the moonflower |
14:48 |
PilzAdam |
one could say "There are so many pull requests, this shows me that its too controversy -> no merge" |
14:49 |
Jordach |
/nick DickAdam |
14:49 |
VanessaE |
No offense, PS, but if one were to say that, one would indeed be a dick. |
14:49 |
VanessaE |
PA* |
14:50 |
VanessaE |
that would be like getting rid of all terminal programs in linux just because there are so many |
14:50 |
PilzAdam |
I would suggest that all the authors of the pull requests sit together and merge their stuff |
14:50 |
VanessaE |
multiple pull requests for substantially the same item, whatever it is, means people obviously want it. |
14:51 |
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14:51 |
VanessaE |
so you pick the cleanest one, close the other requests, and tell their respective authors to just offer up additional changes instead of entire replacements |
14:51 |
PilzAdam |
no, it means that conversation fails |
14:51 |
BlockMen |
i would prefer mese dust instead of moon flowers |
14:51 |
PilzAdam |
^ |
14:51 |
VanessaE |
PilzAdam: conversation fails when you fail to entertain multiple options. |
14:52 |
Exio |
how rare is the moon flower? |
14:52 |
Calinou |
VanessaE: the general opinion doesn't understand or want competition, they want 300€ celerons :) |
14:52 |
VanessaE |
Calinou: heh |
14:52 |
PilzAdam |
Exio, from what I heard very rare |
14:52 |
Jordach |
PilzAdam, if you merge Taoki's pull, mine will be changed to fit Taoki's modified moonflowers |
14:52 |
BlockMen |
mese is already in game and has "special" attributes |
14:52 |
BlockMen |
so why not using it? |
14:52 |
PilzAdam |
^ |
14:53 |
Jordach |
BlockMen == PilzAdam |
14:53 |
MarkTwain |
khonkhortisan |
14:53 |
MarkTwain |
U there? |
14:53 |
PilzAdam |
people already complain that the already existing stuff is only used for one or two things each |
14:53 |
PilzAdam |
and then they always add new stuff instead of reusing old one |
14:53 |
BlockMen |
Jordach, lol. best joke ever |
14:53 |
VanessaE |
PilzAdam: if you keep re-using old stuff, you end up with recipe conflicts, overly-simplistic crafts, etc. |
14:54 |
Exio |
i would like an use for gravel |
14:54 |
Jordach |
a* |
14:54 |
Exio |
wat |
14:54 |
Exio |
a use? |
14:55 |
BlockMen |
VanessaE, what are over-simplistic crafts? |
14:55 |
PilzAdam |
Exio, an use sounds strange, but its correct AFAIK |
14:55 |
VanessaE |
Exio: general English rule is "an" if the word starts with a 'u', except if it's pronouced as "yoo-" as un "unicorn", "use", "utility", etc. |
14:55 |
Exio |
oh damn |
14:56 |
Exio |
can't you pronounce all the words in the same way :< |
14:56 |
Calinou |
VanessaE: +1, but few people actually remember that :P |
14:56 |
Calinou |
Exio: this isn't french |
14:56 |
Exio |
spanish/italian is "u" = "u" |
14:56 |
Exio |
:> |
14:56 |
VanessaE |
BlockMen: we've managed to avoid it mostly, but for example in mesecons, two cobble side by side = a pressure plate. in moreblocks, a glowglass = torch + glass. |
14:57 |
Jordach |
and it would make the mesecon glowing lamps more sane |
14:57 |
VanessaE |
Exio: not in English, there's "uh", "oo" and "yoo" |
14:57 |
Exio |
i know |
14:57 |
Exio |
and that is why i can't speak it yet :P |
14:58 |
VanessaE |
Exio: it gets worse when you count up all the other vowels + y :-) |
14:58 |
BlockMen |
VanessaE, i dont see problems with that in general. and you could use a better recipe for glowglass than torches already (like mese crystal) |
14:59 |
Exio |
mese crystal doesn't glow |
14:59 |
Jordach |
YES |
14:59 |
Jordach |
thank you Exio |
14:59 |
BlockMen |
Exio, well mese should glow anyway (IMO) |
14:59 |
PilzAdam |
^ |
14:59 |
Jordach |
Mese != Glowstonme |
15:00 |
Jordach |
-m |
15:00 |
VanessaE |
mese is like friendship (it's "magic") |
15:00 |
VanessaE |
but it only glows in the mesecons mod. |
15:00 |
VanessaE |
(and then, only if powered) |
15:00 |
PilzAdam |
MeseLP? |
15:00 |
BlockMen |
Jordach, ofc it is not. but its some kind of "special material" |
15:00 |
VanessaE |
MLMC. |
15:00 |
Exio |
lol PilzAdam |
15:00 |
Jordach |
VanessaE, hint: the moonflower would solve quite a few issues |
15:00 |
BlockMen |
so why net leting it glow? |
15:00 |
VanessaE |
My Little Mese Crystal |
15:00 |
Calinou |
^ |
15:00 |
Calinou |
I was about to say that |
15:00 |
BlockMen |
better than "glowing flowers" |
15:01 |
Jordach |
BlockMen, im tired of random ores doing everythinf |
15:01 |
Jordach |
thing* |
15:01 |
Jordach |
surface things should also add to the gameplay |
15:01 |
VanessaE |
Jordach: exactly; like I said I'd still side with mese since we already have it, but flowers are fine too --- the problem is CRAFTING IS TOO SIMPLE. |
15:01 |
Jordach |
and not just blatantly clone MC |
15:01 |
VanessaE |
just put my damn mortar and pestle in |
15:01 |
PilzAdam |
Jordach, we already have farming, flowers, grass |
15:01 |
VanessaE |
no one's going to complain |
15:01 |
PilzAdam |
and all ores can currently only be used for tools |
15:01 |
PilzAdam |
VanessaE, no one == PilzAdam |
15:01 |
BlockMen |
Jordach, its no "cloning". mese is hard to break, it powers mesecons, etc |
15:01 |
VanessaE |
PilzAdam: don't be a dictator. |
15:02 |
VanessaE |
you're not the only one who plays the game :) |
15:02 |
Jordach |
PilzAdam, continue like this and i will consider taking this to C55 |
15:02 |
Jordach |
</threat> |
15:02 |
PilzAdam |
Jordach, runs to daddy? |
15:02 |
BlockMen |
VanessaE, calling PilzAdam dictator is copyrighted by me :P |
15:02 |
Jordach |
again, BlockMen == PilzAdam |
15:02 |
VanessaE |
PilzAdam: you are free to *not use it* and instead focus on fricken MiniTest |
15:03 |
BlockMen |
Jordach, dont be childish |
15:03 |
Zeg9 |
[/discussion][modding-question]Is there any function to get the world seed?[/modding-question][discussion] |
15:03 |
Jordach |
Community Repo @ minetest/minetest_game != pilzadam/minetest_game |
15:03 |
Calinou |
anyway try not to argue over these kinds of things, this is why some FOSS tends to suck today |
15:03 |
|
Octupus joined #minetest |
15:03 |
Calinou |
Jordach: minetest is not community developed, nor is the game developed in a democracy |
15:03 |
Calinou |
deal with it |
15:03 |
* Calinou |
puts sunglasses along with PilzAdam |
15:04 |
Calinou |
Zeg9: it's in (world directory)/map_meta.txt, line "seed" |
15:04 |
Calinou |
you could use something to read the line |
15:04 |
Zeg9 |
sounds hacky |
15:04 |
PilzAdam |
Zeg9, its the only way |
15:04 |
Zeg9 |
What I want is a unique position to spawn something in the world. Any other way? |
15:04 |
VanessaE |
Calinou: the issue isn't whether the game is developed under the guise of a democracy. the issue is where stuff is being rejected "just because I don't like it". |
15:05 |
VanessaE |
no offense, PA, but that's a piss-poor way to manage a project. |
15:05 |
Calinou |
Zeg9: ores? :P |
15:05 |
VanessaE |
Zeg9: plants_lib? |
15:05 |
BlockMen |
VanessaE, interesting you say that now. Last time i was mentioning this everyone was fine |
15:05 |
Calinou |
VanessaE: so PilzAdam doesn't like any of the proposed ways? |
15:05 |
VanessaE |
Calinou: ask him :) |
15:05 |
Calinou |
aren't there 3 ways to add glowing mese? |
15:05 |
PilzAdam |
VanessaE, the reason to not add moonflowers is that we have a better way |
15:05 |
PilzAdam |
i.e. using a already added material |
15:05 |
VanessaE |
PilzAdam: and that better way is....what? |
15:06 |
VanessaE |
mese? |
15:06 |
PilzAdam |
yep |
15:06 |
Zeg9 |
Calinou, VanessaE: no. It's for spawning a temple and there should be only one in the world |
15:06 |
VanessaE |
and how do you plan to reduce a mese crystal et.al down to the glowing powder it needs? |
15:06 |
Calinou |
Zeg9: well, use my hack then :P |
15:06 |
PilzAdam |
use the fragments |
15:06 |
Exio |
maybe adding an use for gravel |
15:06 |
VanessaE |
Zeg9: you'll have to do it the hard way - on_generated and check for specific coords |
15:07 |
Zeg9 |
Maybe I'll just take a random number the first time it runs and then store it in the world directory |
15:07 |
Exio |
in a survival-game, for what do you use the gravel? building? it is ugly~! |
15:07 |
VanessaE |
PilzAdam: no. mese is a hard plastic-like crystalline substance. It needs to be pulverized if it's to be used as a glow source. |
15:07 |
BlockMen |
why not crystal + crystal == powder? |
15:07 |
Exio |
:( |
15:07 |
VanessaE |
Exio: a few mods can use gravel to make other stuff |
15:08 |
Exio |
VanessaE: few |
15:08 |
VanessaE |
BlockMen: because how do you actually obtain the powder? |
15:08 |
PilzAdam |
VanessaE, you are too realistic |
15:08 |
Zeg9 |
Add grinders to the game |
15:08 |
VanessaE |
crystal + crystal = two crystals. what do you use to break them down? |
15:08 |
kahrl |
gravel can be used to climb down a long drop |
15:08 |
Zeg9 |
dont know how to power these though :p |
15:08 |
VanessaE |
Zeg9: mortar & pestle |
15:08 |
BlockMen |
or crystal = powder |
15:08 |
Calinou |
what kahrl said, along with sand |
15:08 |
Exio |
kahrl: you can use dirt, cobble, sand, etc :P |
15:08 |
BlockMen |
and powder melted = fractals |
15:08 |
Calinou |
Exio: gravity blocks only |
15:08 |
Calinou |
if there is no wall to build nodes on |
15:08 |
Exio |
ah |
15:08 |
Exio |
climb down |
15:08 |
* Zeg9 |
likes the idea of mortar&pestle |
15:08 |
Exio |
not up |
15:08 |
Exio |
sry, didn't read |
15:09 |
VanessaE |
PilzAdam: if I was being realistic, I'd have several steps to get from a mese block/crystal to e.g. glow glass. |
15:09 |
Zeg9 |
Gravel is useful to make you craft a shovel |
15:09 |
Jordach |
the minetest project will fragment if this development line between "likes" and "dislikes" |
15:09 |
VanessaE |
I'm not being "realistic", I'm being "reasonable". |
15:10 |
Calinou |
Jordach: ...and it's still too hard to add reclocking to nouveau. |
15:10 |
Calinou |
there, sentence ended for you |
15:10 |
Jordach |
-...and it's still too hard to add reclocking to nouveau. |
15:10 |
PilzAdam |
VanessaE, one thing that I would call a "goal" for me is simple crafting recipes |
15:10 |
Jordach |
and thats why were going to flop |
15:11 |
PilzAdam |
and I have a proof that it works -> MC alpha + early beta |
15:11 |
VanessaE |
- - S |
15:11 |
VanessaE |
C S C --> mortar&pestle |
15:11 |
VanessaE |
- C - |
15:11 |
VanessaE |
mortar&pestle + mese crystal --> glowing powder |
15:11 |
VanessaE |
glowing powder + glass --> glow glass |
15:11 |
|
VanessaE was kicked by ShadowBot: Message flood detected. |
15:11 |
rubenwardy |
<Exio> in a survival-game, for what do you use the gravel? building? it is ugly~! |
15:11 |
|
VanessaE joined #minetest |
15:11 |
rubenwardy |
You can use it to make paths |
15:11 |
PilzAdam |
ShadowBot, good job |
15:11 |
VanessaE |
stupid bot. |
15:11 |
VanessaE |
that was the extent of my paste. |
15:11 |
Jordach |
VanessaE, you have chanserv access |
15:12 |
Jordach |
kill it with fire |
15:12 |
Jordach |
or ill just CTCP flood |
15:12 |
VanessaE |
how is this path unreasonably complex? |
15:12 |
Jordach |
yeah |
15:12 |
Jordach |
its something worth value for rarer items |
15:13 |
PilzAdam |
VanessaE, we already have fragments, wich can be used to craft the dye, but you want to add another step, wich makes the fragments useless except for making powder |
15:13 |
VanessaE |
three steps to get a piece of glow glass - and that's if you don't already have a mortar&pestle. |
15:13 |
Jordach |
you cant magically create a worthless item |
15:13 |
VanessaE |
PilzAdam: I'm adding another step for the same reason you can't use a sword to mine stone - because it doesn't make sense to do it any other way |
15:13 |
VanessaE |
it's just plain stupid |
15:14 |
Jordach |
actually, since mito's back, lets just develop Dwarves and piss on PA + minetest_game |
15:14 |
PilzAdam |
you just cant think simplistic |
15:14 |
PilzAdam |
Jordach, +1 |
15:14 |
VanessaE |
no, I can't. |
15:14 |
VanessaE |
not THAT simplistic |
15:14 |
Jordach |
PilzAdam, you +1'd me for pissing on you |
15:14 |
VanessaE |
I refuse to dumb the game down! |
15:14 |
* Exio |
still wants an use for gravel |
15:14 |
VanessaE |
we're not fucking targeting 5 year olds |
15:15 |
PilzAdam |
Jordach, not litterally |
15:15 |
PilzAdam |
Exio, *a |
15:15 |
Exio |
ff |
15:15 |
Jordach |
PilzAdam, your next merge must be between the numbers 169 and 168 |
15:15 |
Jordach |
for minetest_game |
15:15 |
VanessaE |
and by the way, THIS SHIT is why I don't bother to contribute to minetest/minetest_game anymore. |
15:15 |
VanessaE |
I'll stick to modding and commentary. |
15:16 |
Jordach |
or develop our own game |
15:16 |
Jordach |
minetest_game^3 |
15:16 |
PilzAdam |
VanessaE, you obviously dont agree to my goals of minetest_game and then wonder why I dont like your ideas? |
15:16 |
VanessaE |
PilzAdam: because they're YOUR GOALS. Not the community's |
15:16 |
VanessaE |
it's NOT YOUR GAME. |
15:16 |
VanessaE |
it's OUR GAME. |
15:17 |
VanessaE |
that's the part you keep forgetting. |
15:17 |
Exio |
what about being hurry in adding the multiple-official-games |
15:17 |
Exio |
downloable-from-the-network |
15:17 |
VanessaE |
Exio: that idea has since been pretty much rejected |
15:17 |
Jordach |
by PilzAdam |
15:17 |
Exio |
ehm.. |
15:17 |
Exio |
wtf? |
15:17 |
PilzAdam |
ehm.. |
15:17 |
PilzAdam |
wtf? |
15:17 |
Jordach |
^ clonebot |
15:18 |
Exio |
i'm ok with having different games with different goals, and both being the "available in the same way" |
15:18 |
PilzAdam |
bbl |
15:19 |
VanessaE |
see? |
15:19 |
Jordach |
now that PA is gone, lets do some minetest_game pull merging |
15:19 |
VanessaE |
he doesn't like the direction the conversation is taking, so he leaves. |
15:19 |
Exio |
lol Jordach |
15:19 |
Jordach |
im right Exio |
15:19 |
Zeg9 |
[q] is minetest.serialize safe for positions? |
15:19 |
VanessaE |
PilzAdam: sorry if I seem like a bitch, but I won't back down on this. you're making this into YOUR game and not letting the rest of us have any say in it. |
15:20 |
Jordach |
likes + dislikes != good to merge |
15:20 |
Jordach |
they should be voted upon by the community |
15:20 |
Jordach |
and at the end of such poll, minetest-services should merge |
15:20 |
Jordach |
the highest choice |
15:20 |
BlockMen |
You must be all kidding. When i came up with this topic you all ignored what is said and agreed that PA decides. now its your stuff you say the same. |
15:21 |
BlockMen |
You are all not a bit better than PilzAdam |
15:21 |
Exio |
Jordach: nah |
15:21 |
Exio |
that would make a game full of crap |
15:21 |
Exio |
"200342353245345345345237472342358345435342534 blocks and nodes doing 2 things" |
15:21 |
Exio |
s/blocks/entities/ |
15:21 |
Exio |
and mods like mobs would be upstream-ed even when they are laggy |
15:22 |
Exio |
or buggy |
15:22 |
Jordach |
Exio, if you were stranded in a world with no memories; you would literally have to think about tool making, resources etc |
15:22 |
Exio |
(the entity-duplication bug) |
15:22 |
Jordach |
which gives the point of mortar + pestle |
15:22 |
VanessaE |
exACTly |
15:22 |
Jordach |
you cant do everything with your fists |
15:22 |
Zeg9 |
Exio: the entity duplication bug is not a problem from mobs or whatever |
15:22 |
VanessaE |
this isn't fucking pac-man |
15:22 |
Exio |
Zeg9: it is for all the entities |
15:22 |
BlockMen |
motar + pestle sucks |
15:23 |
VanessaE |
this is a mine-for-resources-and-do-some-reasonably-complex-stuff-to-build-shit game |
15:23 |
PilzAdam |
VanessaE, you are obviously ignoring the fact that BlockMen agrees to me |
15:23 |
VanessaE |
BlockMen: what else would someone set in the 1600's use to grind something? |
15:23 |
Jordach |
and dont say grindstones |
15:23 |
Jordach |
those are windmills |
15:23 |
VanessaE |
PilzAdam: I am not ignoring that fact, but blockmen is one person. |
15:23 |
BlockMen |
and the crafting thing of mese can be solved easy: http://i.imgur.com/84rXz4J.png |
15:24 |
PilzAdam |
VanessaE, you and Jordach are 2 persons |
15:24 |
Exio |
am i the only who doesn't like both ideas directly |
15:24 |
VanessaE |
PilzAdam: your recipes, and his, are stupid. they are too damn simplistic |
15:24 |
PilzAdam |
VanessaE, I am not the only one who wants his ideas to be in minetest_game |
15:24 |
Jordach |
or are just cloning MC |
15:25 |
BlockMen |
VanessaE, and why is it now important how many persons have an opinion. öast time you didnt care bout that too |
15:25 |
BlockMen |
*-ö +l |
15:25 |
PilzAdam |
VanessaE, the problem why everyone calls me a "dictator" is that I have push access |
15:25 |
VanessaE |
I assert that you should need to use some kind of tool on something as hard as mese to pulverize it into a powder. |
15:25 |
PilzAdam |
if you would have it, then I would call you a dictator |
15:25 |
VanessaE |
I don't want it. |
15:25 |
VanessaE |
I would never want it. |
15:25 |
PilzAdam |
because yelling at the one who has it is more fun? |
15:26 |
VanessaE |
no, because an equal number of people probably hate my ideas and I don't need the headache of trying to manage that. I have enough of my own projects to manage as it is. |
15:26 |
Jordach |
we have a yin yang problem |
15:26 |
VanessaE |
yelling at you is because you're the *only* person making significant changes to minetest_game at all |
15:26 |
Jordach |
both sides are an equal force |
15:27 |
BlockMen |
a tool to pulverize something is not needed. this is a game, not RL. or do we need a saw to make tree == wood now? |
15:27 |
VanessaE |
no one else wants to touch it |
15:27 |
VanessaE |
BlockMen: then why do we need a pick to mine stone? |
15:27 |
VanessaE |
this isn't reality |
15:27 |
PilzAdam |
digging has nothing to do with crafting |
15:27 |
BlockMen |
so, you want add saw too? |
15:27 |
PilzAdam |
your argument is invalid, VanessaE |
15:27 |
VanessaE |
BlockMen: actually if I had my way, the game would have a saw, but not for cutting trees. |
15:28 |
Exio |
all i just see are lots of opinions what can't be right |
15:28 |
Jordach |
has anyone noticed that BlockMen and PilzAdam speak one after the other if they are one person |
15:28 |
PilzAdam |
VanessaE, then do your own game |
15:28 |
Jordach |
as if* |
15:28 |
VanessaE |
PilzAdam: so mining/building can be vaguely realistic, but crafting has to be stupid-5-year-old simple? |
15:28 |
VanessaE |
that makes no selse? |
15:28 |
VanessaE |
sense* |
15:28 |
Jordach |
sense* |
15:28 |
Jordach |
ninja'd |
15:28 |
BlockMen |
Jordach, srsly. thats only thing you have to say? |
15:28 |
BlockMen |
that poor? |
15:28 |
BlockMen |
*! |
15:28 |
Jordach |
BlockMen, you seen to be identical to PilzAdam |
15:29 |
Jordach |
and what makes it worse is that you both have the same ideas and coding style |
15:29 |
BlockMen |
Jordach, how would you say so nice. having same opinion != be same person! |
15:29 |
Calinou |
^ |
15:29 |
PilzAdam |
Calinou, you are me! |
15:29 |
Exio |
lol |
15:29 |
PilzAdam |
because you agree to BlockMen, who is me too |
15:29 |
* Exio |
throws renewable lava at PilzAdam |
15:30 |
BlockMen |
i am everyone here... :D |
15:30 |
Exio |
lets add somewhen the multiple-official-games |
15:30 |
* PilzAdam |
makes it not renwable and throws it at 0gb.us |
15:30 |
PilzAdam |
VanessaE, I would really like to see you (or someone else) do the realistic crafting game |
15:31 |
VanessaE |
someone else already did an ultra-realistic crafting game |
15:31 |
PilzAdam |
as for minetest_game, I continue the path of non realistic crafting |
15:31 |
VanessaE |
you seem to have a problem with "black and white" thinking |
15:31 |
Jordach |
<PilzAdam> as for minetest_game, I continue the path of non realistic crafting |
15:31 |
Jordach |
CASE CLOSED |
15:31 |
VanessaE |
if it's the least bit realistic, it may as well be fully realistic, like there's no in-between that and stupid-simple crafts |
15:31 |
PilzAdam |
I just try to continue the path that was already taken before I came here |
15:31 |
Jordach |
you are not the sole owner of minetest/minetest_game |
15:31 |
PilzAdam |
and that is non realistic but simple crafting |
15:32 |
VanessaE |
um |
15:32 |
Exio |
make it mese crystal + gravel = 5 mese powder :D |
15:33 |
Jordach |
ew |
15:33 |
VanessaE |
almost all of the default recipes have some vague resemblance to the thing you get from the recipe or the thing the thing you get is used on |
15:33 |
PilzAdam |
Exio, you can use my TNT mod, it uses gravel to get gunpowder |
15:33 |
Exio |
i want a use for the damn gravel ;P |
15:33 |
BlockMen |
Exio, what is that with the gravel the whole time? |
15:33 |
BlockMen |
*nvm |
15:34 |
Exio |
in MC at least you can make arrows with the flint you can obtain from the gravel, or use it for things like flint&steel => fire |
15:36 |
BlockMen |
Exio, make tools with flint. like in stoneage :P |
15:36 |
Exio |
aww |
15:36 |
Exio |
maybe, at least it is a use |
15:37 |
BlockMen |
*and more realistic than with cobble :) |
15:37 |
BlockMen |
^ for all realistic fans |
15:38 |
PilzAdam |
VanessaE, Im considering to stop developing minetest_game at all now |
15:39 |
PilzAdam |
this would lead to more people developing their own games, wich is definitely wanted |
15:39 |
BlockMen |
but let the default game coming with engine die |
15:40 |
VanessaE |
bah, I give up. |
15:40 |
VanessaE |
do whatever you want. |
15:40 |
PilzAdam |
it would still serve as a platform for mods |
15:41 |
BlockMen |
PilzAdam, IMO that is not what is should be |
15:41 |
* arsdragonfly|pho |
read through the log |
15:41 |
PilzAdam |
the problem with minetest_game is that its too centralized, everyone wants to have their ideas in it |
15:42 |
arsdragonfly|pho |
it kinda reminds me of the Emacs Schism :-( |
15:42 |
BlockMen |
well, but not everyone is developer. |
15:42 |
BlockMen |
we should have more than 1 person develop _game then it would be better accepted if idea will not be merged |
15:42 |
Exio |
PilzAdam: exactly |
15:43 |
BlockMen |
*ideas |
15:43 |
Exio |
did you "throw away" the multiple-games-with-different-maindevs? |
15:45 |
BlockMen |
IMO there should be ONE default game (and not even the minimal anymore). all other can be gotten from a platform for mods, tp, and games. |
15:46 |
PilzAdam |
the mod manager in Lua menu could do that |
15:46 |
|
NakedFury joined #minetest |
15:46 |
Exio |
but people said you threw it away like "not supporting" |
15:46 |
Exio |
BlockMen: i think there should be "3 or 2" games |
15:47 |
Exio |
for a different community |
15:47 |
arsdragonfly|pho |
PilzAdam :rename minetest_game to minetest_minimal_components now |
15:47 |
BlockMen |
Exio, i dont think so. all that is other should be forks or w/e. |
15:47 |
Exio |
BlockMen: why a "fork"? |
15:48 |
arsdragonfly|pho |
and we'll all use the current modding infrastructure to create our own games |
15:48 |
Exio |
it will just use the same engine |
15:48 |
PilzAdam |
the problem is that people want their ideas in minetest_game instead of making their own game |
15:48 |
Exio |
what PilzAdam says |
15:48 |
BlockMen |
"or w/e" :P |
15:48 |
VanessaE |
one should ask you why you're not doing the same, PA, when you propose something others disagree with. |
15:48 |
Exio |
BlockMen: they should be pseudo-official, i mean, installed by default or with a very-nice-list-to-install-them-with-internet |
15:49 |
BlockMen |
Exio, the last one. but same for mods and tp |
15:49 |
BlockMen |
one official and easy way to get & install costum |
15:49 |
PilzAdam |
VanessaE, because someone needs to develop minetest_game; my goals seem pretty close to what we already have, and most of the other core devs agree to me |
15:50 |
arsdragonfly|pho |
by renaming it to "minimal" only the VERY fundamental mods will be includes |
15:50 |
arsdragonfly|pho |
*included |
15:50 |
Exio |
nah |
15:50 |
PilzAdam |
arsdragonfly|pho, the name doesnt really matter, the problem is that there are too few other games |
15:50 |
Exio |
i'm ok with having the minimal game;, i think it should be updated a bit though :P |
15:50 |
PilzAdam |
people dont realise that tehy can use other games |
15:50 |
BlockMen |
Exio, arsdragonfly. then we can kick all games |
15:50 |
|
hmmmm joined #minetest |
15:51 |
BlockMen |
like PA said, no one would lay minetest anymore |
15:51 |
Exio |
hm |
15:51 |
BlockMen |
*i ment "what PA said is right and that would cause that".... |
15:52 |
Calinou |
\o/ successful troll |
15:52 |
BlockMen |
me? |
15:52 |
Calinou |
me |
15:52 |
BlockMen |
ah..ok :) |
15:52 |
Calinou |
I told people not to argue |
15:53 |
Exio |
i just think having multiple-games seems the "way to go", as people's opinion differ, having more than one game, even if they are just "pseudo-official" (some "recommend list" or so) |
15:53 |
arsdragonfly|pho |
now it's time to determine whether to develop this game in a KISS way or not |
15:53 |
Calinou |
please don't |
15:53 |
Calinou |
arsdragonfly|pho: this isn't arch linux |
15:53 |
BlockMen |
Exio, it would cause the same problem like now. which one would come with default? |
15:53 |
Calinou |
go back to AUR thank yoi |
15:53 |
Calinou |
s/yoi/you |
15:53 |
Exio |
BlockMen: none |
15:53 |
PilzAdam |
If people would actually create other games, then it wouldnt matter what I do with minetest_game |
15:53 |
BlockMen |
everyone would want that his/her game is in |
15:53 |
Calinou |
keep it complicated and smart |
15:54 |
VanessaE |
there's a difference between KIS,S and KIS-S. |
15:54 |
VanessaE |
(Keep It Simple, Stupid versus Keep it Stupid-Simple) |
15:54 |
Exio |
BlockMen: i just say like 3 or max 4, not having a 40 |
15:54 |
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15:54 |
FreeFull |
VanessaE: I never heard of the second one |
15:54 |
PilzAdam |
VanessaE, there are a lot of other meanings of KISS |
15:54 |
PilzAdam |
see wikipedia |
15:55 |
BlockMen |
Exio, ya, i know. but who decides which one come in? |
15:55 |
BlockMen |
its the same problem like :"what comes in _game" |
15:55 |
arsdragonfly|pho |
I wonder if PA uses Arch |
15:55 |
VanessaE |
PilzAdam: in my country, the first listed meaning is the most common one by a VERY wide margin. t |
15:55 |
PilzAdam |
Kubuntu |
15:55 |
Calinou |
see |
15:55 |
Calinou |
PilzAdam uses a bloated distro |
15:55 |
VanessaE |
the second one, dunno if i just now coined it or if someone else did before |
15:55 |
PilzAdam |
of course I use KDE, Im evil :-p |
15:55 |
Calinou |
eviiiil |
15:56 |
Exio |
BlockMen: i don't actually think that would be a very big problem |
15:56 |
|
dysoco joined #minetest |
15:56 |
BlockMen |
Exio, and why do you think so? |
15:56 |
Exio |
as by now, you would get two games, "PilzAdam's" and "VannesaE's" |
15:56 |
arsdragonfly|pho |
that makes a contrast :-P |
15:56 |
dysoco |
Exio, hey |
15:56 |
Exio |
hi dysoco! |
15:56 |
VanessaE |
Exio: I already have my own game, of a sort. |
15:56 |
BlockMen |
Exio, and why not rba's? |
15:56 |
BlockMen |
or mitos? |
15:57 |
PilzAdam |
everyone can add their games to the mod manager repo |
15:57 |
PilzAdam |
there is nobody to decide what goes in and what not |
15:57 |
arsdragonfly|pho |
Let's just maintain the core engine like the way linux kernel is developed |
15:58 |
Exio |
BlockMen: RBA wanted a game too, with shared opinions to VanessaE |
15:58 |
Exio |
er, VannesaE != VanessaE :P |
15:58 |
arsdragonfly|pho |
and leave the games to the community like the distros out there |
15:58 |
Exio |
a playable game should be by default |
15:58 |
PilzAdam |
Exio, I want to type VannesaE too |
15:58 |
dysoco |
I think the projects should split |
15:58 |
Calinou |
Exio: good idea |
15:58 |
dysoco |
but Minetest should develop a "main" game too |
15:58 |
PilzAdam |
VanessaE, you should highlight VannesaE too :-P |
15:58 |
dysoco |
that my idea, though. |
15:58 |
BlockMen |
Exio, and mitos game? or any other out there? |
15:59 |
Calinou |
but to please the general opinion, you need to write games, not engines |
15:59 |
arsdragonfly|pho |
The Minetest Schism :-P |
15:59 |
VanessaE |
meh |
15:59 |
PilzAdam |
dysoco, read logs, its not possible |
15:59 |
dysoco |
Hm, how so? I would read the legs. |
15:59 |
BlockMen |
Exio, sry, but that makes it to complicated. Make ONE default game and a way to get easy games, mods and tps |
15:59 |
Exio |
BlockMen: i don't know those games, but they should be in the list in the "Other games" section |
16:00 |
Exio |
BlockMen: how complicated? the formspec menu is nearly here. |
16:00 |
dysoco |
Maybe some in-game menu option to "Get more games" |
16:00 |
Exio |
dysoco: Lua/Formspec main menu |
16:00 |
PilzAdam |
dysoco, thats already suggest hours ago |
16:00 |
dysoco |
I see |
16:00 |
BlockMen |
Exio, good. then there is no reason to make more than one default game |
16:00 |
PilzAdam |
read the logs ;-) |
16:00 |
|
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16:01 |
|
blaze joined #minetest |
16:01 |
Exio |
BlockMen: that is, making installing games and mods "easier" or at least user-friendly |
16:01 |
Exio |
that is already suggested! :P |
16:02 |
BlockMen |
huh? how would it be "easier" when you have more than one default game? |
16:04 |
MarkTwain |
how about an in-minetest mod browser? |
16:04 |
Exio |
BlockMen: installing a game now: |
16:05 |
Exio |
* open forum.minetest.net; search one; open the forum topic; download it; place it in the correct place; ...; play |
16:05 |
Exio |
how "it should be": |
16:05 |
Exio |
* press "download games"; select; double click; play |
16:05 |
PilzAdam |
MarkTwain, I should kick your for stupidity |
16:05 |
Exio |
s/games/more &/ |
16:06 |
PilzAdam |
MarkTwain, thatw what we are talking about _all the time_ |
16:06 |
Exio |
PilzAdam: you*r*? |
16:06 |
PilzAdam |
-w+s |
16:06 |
BlockMen |
Exio, yes, i know. but that is no reason for more than one default game. |
16:06 |
PilzAdam |
-r |
16:06 |
Jordach |
is PilzAdam using emacs |
16:06 |
BlockMen |
default game = game sthat comes with engine |
16:06 |
PilzAdam |
nope.avi |
16:06 |
* rubenwardy |
is fiddling with CG shaders |
16:06 |
ShadowNinja |
minetestserver is consuming a lot of CPU. 100% before I killed it. |
16:07 |
Exio |
BlockMen: for now, the only game what comes with the engine itself, is minimal, not minetest_game, it is the official game |
16:07 |
ShadowNinja |
About 15%-100% now. |
16:07 |
VanessaE |
minimal is not supposed to be treated as a game |
16:07 |
PilzAdam |
VanessaE, it has a game.conf -> its a game |
16:07 |
VanessaE |
not in the sense of playing it seriously anyway |
16:07 |
ShadowNinja |
Mostly 20%. It normaly consumes about 4%. |
16:07 |
PilzAdam |
although its not good |
16:08 |
VanessaE |
PilzAdam: "minimal development test" tells me it is not really a game. |
16:08 |
BlockMen |
Exio, ok. i correct myself. then _game should come with engine instead of minimal |
16:08 |
Jordach |
it should not be included as a game, but as a base for games on minetest |
16:08 |
VanessaE |
it just looks like one because you have to put it in there *somehow* |
16:09 |
BlockMen |
minimal is useless for users and its better if developers have to install a "game" instead if common user |
16:10 |
PilzAdam |
there has to be something in the engine when downloading it, otherwise people think its "broken" |
16:10 |
BlockMen |
PilzAdam, yes _game. not minimal |
16:10 |
Exio |
a normal use will use the minetest_game |
16:10 |
Exio |
BlockMen: it is way too huge for the engine repository |
16:11 |
PilzAdam |
BlockMen, we cant pack _game in the engine -> it will be a commit log mess |
16:11 |
Exio |
^ that too |
16:11 |
PilzAdam |
that was discussed already in -dev |
16:11 |
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16:11 |
Exio |
:P |
16:11 |
BlockMen |
2,7 MB is in year 2013 not "too huge" :P |
16:12 |
PilzAdam |
well, I will somewhat make a feature freeze for _game now until we decide what to do |
16:12 |
Exio |
BlockMen: making it a git submodule is ok for me; having it directly "inside" the repository, isn't |
16:12 |
Exio |
s/making/having/ |
16:13 |
BlockMen |
Exio, ok. that would be good IMO |
16:13 |
VanessaE |
Exio: s/making it/having it as/ |
16:13 |
PilzAdam |
Exio, noooo! no submodules |
16:13 |
|
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16:13 |
Exio |
why not PilzAdam? |
16:13 |
PilzAdam |
because they suck |
16:13 |
Exio |
VanessaE: ok! |
16:13 |
webdesigner97 |
hi |
16:13 |
Exio |
PilzAdam: how? |
16:14 |
PilzAdam |
and they cant be transfered to another system AFAIK |
16:14 |
Exio |
hmm? |
16:14 |
|
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16:15 |
BlockMen |
PilzAdam, what other system? |
16:16 |
webdesigner97 |
Can lua create a file if it doesn't exist? I want to have multiple textfiles which need to be generated by lua |
16:16 |
PilzAdam |
bazaar |
16:16 |
VanessaE |
webdesigner97: sure, easily so. |
16:16 |
Exio |
ah |
16:16 |
Exio |
launchpad |
16:16 |
BlockMen |
PilzAdam, and how often you transfer minetest? |
16:16 |
PilzAdam |
every single commit |
16:16 |
webdesigner97 |
cause my code doesn't work: |
16:16 |
VanessaE |
webdesigner97: here's how I do it in moretrees: https://github.com/VanessaE/moretrees/blob/master/init.lua#L24 |
16:17 |
PilzAdam |
required to build on launchpad: https://code.launchpad.net/~minetestdevs |
16:17 |
BlockMen |
uhh...we should split in win and linux :P |
16:19 |
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16:22 |
|
bdjnk joined #minetest |
16:24 |
bdjnk |
When one does a "register_on_dignode", is there any way to get the oldnode's metadata? |
16:25 |
bdjnk |
You know, because "get_meta(pos)" will get the new metadata, which is null... |
16:27 |
|
reactor joined #minetest |
16:27 |
reactor |
.yeH |
16:28 |
bdjnk |
Hey reactor. |
16:32 |
MarkTwain |
sonyone good at digiline modding? |
16:36 |
BlockMen |
bye |
16:36 |
|
BlockMen left #minetest |
16:39 |
|
Miner_48er joined #minetest |
16:41 |
Miner_48er |
Has anyone had this problem? main.cpp:1959: int main(int, char**): Assertion '0' failed. |
16:42 |
MarkTwain |
yep |
16:42 |
MarkTwain |
Many times |
16:42 |
Miner_48er |
How did you fix it? |
16:47 |
|
bas080 joined #minetest |
16:52 |
reactor |
Hmm. |
16:52 |
reactor |
Does make allow for parallelism? |
16:53 |
|
Roukoswarf-M joined #minetest |
16:55 |
Calinou |
reactor: parallelism? |
16:55 |
Calinou |
make -jx |
16:56 |
reactor |
thank you |
16:57 |
VanessaE |
-j8 or so |
16:57 |
Calinou |
where x is number of threads to use |
16:57 |
reactor |
yep, I see |
16:58 |
reactor |
Eh. They could have included the word "parallel" into that paragraph of the man |
16:59 |
reactor |
Hmm. |
16:59 |
Calinou |
of course not, this is GNU |
16:59 |
Calinou |
freedom is better than convenience! |
16:59 |
reactor |
vorbis, openal are dependencies, but are not listed in the README |
16:59 |
Calinou |
they are not |
16:59 |
Calinou |
-DENABLE_SOUND=0 |
16:59 |
Calinou |
also they are listed in the readme |
17:00 |
reactor |
Must have overlooked, as always. |
17:01 |
reactor |
Calinou: that wasn't gmake |
17:02 |
reactor |
not sure what kind of make is here |
17:02 |
reactor |
but nto gmake |
17:02 |
reactor |
s/nto/not |
17:02 |
reactor |
for I have a separate gmake |
17:02 |
Calinou |
cmake you mean |
17:02 |
reactor |
no no |
17:02 |
reactor |
and not cmake |
17:02 |
reactor |
cmake is here, as well |
17:04 |
reactor |
Wow. |
17:04 |
reactor |
I've built it. |
17:04 |
reactor |
That will be a good package addition, I think. |
17:05 |
Calinou |
\o/ sudo make install fanboy |
17:05 |
|
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17:06 |
reactor |
not that fast |
17:07 |
reactor |
rather, make package :D |
17:08 |
Miner_48er |
Anyone know how to fix this problem? main.cpp:1959: int main(int, char**): Assertion '0' failed. |
17:08 |
reactor |
Something must go wrong, I know it. It won't run. |
17:09 |
reactor |
Time to cross fingers again. |
17:09 |
|
john_minetest joined #minetest |
17:17 |
reactor |
Yeah, my hunch was right, it won't run. |
17:20 |
Calinou |
it works for me, you're doing it wrong |
17:25 |
|
reactor joined #minetest |
17:25 |
reactor |
BadDrawable |
17:26 |
reactor |
(trying to run on software rendferer) |
17:32 |
|
dante123 joined #minetest |
17:33 |
Calinou |
le facepalm |
17:33 |
Calinou |
reactor: get a proper graphic driver, use opengl |
17:33 |
Calinou |
also, if you really want to use software, disable shaders |
17:33 |
Calinou |
("settings" menu) |
17:33 |
Exio |
and enjoy 4 FPS |
17:33 |
reactor |
Calinou: no drivers for my platform eh |
17:34 |
Calinou |
"for my platform?" |
17:34 |
reactor |
NetBSD |
17:34 |
|
dante123 joined #minetest |
17:34 |
Calinou |
le facepalm |
17:34 |
Calinou |
use a real OS instead of bullshitdistro |
17:34 |
Exio |
bullshitdistro? |
17:34 |
Exio |
netbsd? |
17:34 |
Exio |
do you know *bsd(s) aren't linux distros? |
17:34 |
reactor |
Calinou, man, you should read more. |
17:35 |
Calinou |
it's not like there are too many people using linux already |
17:35 |
Calinou |
reactor: no, I should know better, I use a debian-based distro |
17:35 |
reactor |
It's just I wouldn't like to change OS just because there are no vide drivers eh. |
17:35 |
reactor |
s/vide/video/ |
17:36 |
Exio |
what gpu reactor? |
17:36 |
reactor |
So I decided to try it anyway. |
17:36 |
reactor |
Exio: some NVIDIA. |
17:36 |
Exio |
ah |
17:36 |
Calinou |
nvidia has a BSD driver |
17:36 |
Calinou |
but well, it sucks |
17:36 |
reactor |
FreeBSD |
17:36 |
Calinou |
again: use an OS which has hardware accel |
17:36 |
Calinou |
lol |
17:36 |
reactor |
I'm planning on testing it this summer. |
17:37 |
reactor |
It's just I've gotten sick of Linux already, having not succeeded compiling a single package there. |
17:37 |
reactor |
In 4 years. |
17:38 |
Jordach |
omfg |
17:38 |
Jordach |
i just found a paper craft site and realised how useful UV mapping is |
17:41 |
Calinou |
lol |
17:41 |
Calinou |
you really suck then :P |
17:41 |
Jordach |
Calinou, its the fact that you can literally make models by using the guided images |
17:44 |
Calinou |
Jordach: talking to reactor |
17:44 |
Calinou |
about not being able to compile anything |
17:44 |
Calinou |
it probably is simpler than in BSDs |
17:44 |
reactor |
I've tried. |
17:44 |
Jordach |
Calinou, yup, BSD is piss easy |
17:44 |
reactor |
I think it's more a matter of preference, though. |
17:44 |
Calinou |
how about sudo apt-get install <packages> then extract + cd src then make |
17:45 |
Calinou |
it works that way for most stuff |
17:45 |
reactor |
Exactly that failed, I don't know where, however. |
17:45 |
reactor |
I've even tried pulling pkgsrc to there. Debian is supported, by the way. |
17:47 |
Taoki |
Can someone help with a little script issue? I have a node formspec (not player formspec using show_formspec). Is there any way to add an on_rightclick command which only blocks the formspec if an if statement is met? |
17:47 |
Taoki |
Again, I'm not using show_formspec, otherwise I'd put that on else. I add the "formspec" string to the node on creation, because I ust use that and not show_formspec |
17:47 |
MarkTwain |
remove the formspec |
17:47 |
Taoki |
I need on_rightclick to only deviate its function if an if statement is met. If not, show the formspec the way it does naturally |
17:47 |
MarkTwain |
IF.. |
17:48 |
Taoki |
Remove how? |
17:48 |
MarkTwain |
meta.setstring"" |
17:48 |
Taoki |
It's a node string [meta:set_string("formspec)]. Unsetting that would prolly be a hacky way to go |
17:48 |
MarkTwain |
or remove... |
17:48 |
Taoki |
Yeah. Is that the only way? |
17:48 |
MarkTwain |
i dont know, im not a modder |
17:49 |
Taoki |
ok. anyone else know? |
17:49 |
|
KikaRz joined #minetest |
17:49 |
KikaRz |
Fuck you Minecraft! |
17:49 |
Mustek |
you too |
17:50 |
Taoki |
Oh, and that wouldn't work I think. Since the right click would automatically open the formspec first |
17:50 |
MarkTwain |
I need addons for digilines |
17:50 |
MarkTwain |
I just need a replacement for mesecons |
17:50 |
KikaRz |
VanessaE, are you there, sweetie? |
17:51 |
MarkTwain |
Anyone know? |
17:51 |
KikaRz |
Mustek, die in hell |
17:51 |
Nikondork |
now now |
17:51 |
VanessaE |
yeah |
17:51 |
VanessaE |
just working on something. |
17:51 |
KikaRz |
VanessaE, give me one explanation |
17:52 |
|
DoomMandelbrot joined #minetest |
17:54 |
sfan5 |
!op |
17:55 |
|
smoke_fumus joined #minetest |
17:56 |
KikaRz |
sfan5 <3 |
17:56 |
sfan5 |
no! |
17:56 |
KikaRz |
yu so sweet too <3 |
17:56 |
KikaRz |
(are you thinking I'm a boy??? O_O) |
17:57 |
Calinou |
everyone does |
17:57 |
Calinou |
the default on the internet is a boy |
17:57 |
sfan5 |
^ |
17:57 |
KikaRz |
... The other option on the internet is girl |
17:57 |
KikaRz |
... The other option on the internet is women |
17:57 |
KikaRz |
... The other option on the internet is old women |
17:57 |
KikaRz |
... The other option on the internet is female |
17:57 |
KikaRz |
lawl |
17:57 |
Calinou |
...the other option on the internet is linux |
17:57 |
KikaRz |
No , that's the default option. |
17:57 |
Calinou |
lol nope |
17:57 |
Calinou |
anandtech begs to differ |
17:58 |
Taoki |
... the other option on the internet is herm |
17:58 |
Taoki |
:3 |
17:58 |
Calinou |
this is like saying AMD is the default option |
17:58 |
KikaRz |
For the maiority... |
17:58 |
Calinou |
Taoki: s/herm/pony |
17:58 |
Taoki |
hehe |
17:58 |
sfan5 |
.. the other option on the internet is `uname -a` |
17:58 |
Calinou |
oh, xonotic 0.7 is out, Taoki |
17:58 |
Calinou |
it finally has decent animations :3 |
17:58 |
KikaRz |
xonotic??? |
17:58 |
Taoki |
Awesomeness |
17:58 |
Taoki |
Calinou: I always use the GIT |
17:58 |
KikaRz |
laughing |
17:58 |
* sfan5 |
already downloaded xonotic 0.7 |
17:58 |
Calinou |
KikaRz: why? |
17:58 |
Taoki |
KikaRz: Best open-source FPS ever |
17:58 |
KikaRz |
Oh... |
17:58 |
Calinou |
has vehicles :-D |
17:59 |
KikaRz |
I thinked it was ... Ovelha Choné. |
17:59 |
KikaRz |
(portuguese name) |
17:59 |
Calinou |
read: pron actor |
17:59 |
KikaRz |
Now... |
17:59 |
KikaRz |
Help me people.-... http://www.zimagez.com/zimage/capturadeecr-09-06-2013-185538.php |
17:59 |
reactor |
Well. |
17:59 |
KikaRz |
Why my dragging/name bar isn't appearing |
17:59 |
reactor |
It seems the bug only affects amd64. |
17:59 |
MarkTwain |
http://forum.minetest.net/viewtopic.php?pid=92734#p92734 |
17:59 |
KikaRz |
Xubuntu. |
17:59 |
reactor |
I'm lucky, as always. |
18:00 |
MarkTwain |
Also a replacement for luacontroller |
18:00 |
* Calinou |
high fives KikaRz for xubuntu |
18:00 |
MarkTwain |
I just hate mesecons... |
18:00 |
KikaRz |
Want a good download manager? DownThemAll! |
18:00 |
Calinou |
KikaRz: in a terminal type: |
18:00 |
Calinou |
xfwm4 --replace |
18:00 |
Calinou |
KikaRz: meh, uget is better |
18:00 |
Calinou |
downthemall is for slowfox :P |
18:00 |
KikaRz |
Well... too |
18:00 |
KikaRz |
but ITS FAST |
18:00 |
KikaRz |
Mine reached 30,9 MB/s |
18:00 |
Calinou |
it takes 2 more seconds to start than chromium |
18:00 |
Calinou |
speed isn't dependant of download manager |
18:00 |
Calinou |
it is dependent on your connection |
18:01 |
Taoki |
lol, my text-to-speech IRC script is funny to enable on the channel sometimes |
18:01 |
KikaRz |
Calinou, but Firefox don't uses all the b... band |
18:01 |
* Taoki |
is listening to it sometimes funnily translate the chat here |
18:01 |
Calinou |
let's use it to make new playermodel voices in xonotic |
18:01 |
Taoki |
hehe |
18:01 |
Taoki |
It's not that good |
18:01 |
KikaRz |
is xonotic (hahahahaha...) good? |
18:01 |
Calinou |
yes it is |
18:02 |
Taoki |
KikaRz: Best =) |
18:02 |
KikaRz |
I never tested |
18:02 |
Calinou |
it depends on your view |
18:02 |
Calinou |
red eclipse is more "casual" |
18:02 |
KikaRz |
Anyways, I like Saüerbraten |
18:02 |
Calinou |
liking sauerbraten is liking john mccain |
18:02 |
Exio |
40% 21MB 42.5KB/s 12:22 ETA |
18:02 |
KikaRz |
but it's funny |
18:02 |
Calinou |
s/is liking/like liking |
18:02 |
Exio |
my wireless is awesome |
18:02 |
Calinou |
Exio: l33t wget |
18:02 |
KikaRz |
Installing OpenArena |
18:02 |
sfan5 |
Calinou: curl is better |
18:03 |
KikaRz |
Installing Xonotic (hahahahahah...) |
18:03 |
Exio |
Calinou: scp |
18:03 |
Exio |
sfan5, aria2c |
18:03 |
sfan5 |
I bet the.xyz uses netcat to download files |
18:03 |
Exio |
socat* |
18:03 |
Calinou |
openarena is even more conservative than sauerbraten |
18:04 |
Calinou |
and it's... ugly |
18:04 |
Calinou |
people are too poor to afford PS, or to make GIMP a decent texturing tool 8) |
18:04 |
thexyz |
sfan5: wat |
18:04 |
KikaRz |
Calinou, xfmw4 --replace didn't worked. |
18:04 |
KikaRz |
still without the bar |
18:04 |
Calinou |
xfwm not xfmw |
18:04 |
Calinou |
it's there, but it's black |
18:04 |
KikaRz |
you said me mw |
18:04 |
KikaRz |
well |
18:04 |
KikaRz |
it restarted. |
18:04 |
* Calinou |
sees "steam" o/ |
18:04 |
KikaRz |
Calinou, no it's not. |
18:05 |
KikaRz |
that's the desktop.- |
18:05 |
Calinou |
KikaRz: well, reboot then |
18:05 |
KikaRz |
That don't solves |
18:05 |
KikaRz |
It's without bar since when I installed xubuntu |
18:05 |
KikaRz |
(i'm running Xubuntu and not XFCE |
18:05 |
MarkTwain |
Can anyone help me with digiline addons? |
18:05 |
Calinou |
xubuntu uses xfce |
18:05 |
Calinou |
so you're using xfce |
18:05 |
KikaRz |
ol |
18:05 |
KikaRz |
lol |
18:05 |
Calinou |
KikaRz: weird |
18:06 |
KikaRz |
but there are 2 choises |
18:06 |
Calinou |
try disabling compositing |
18:06 |
KikaRz |
*choices |
18:06 |
KikaRz |
Calinou, how? |
18:06 |
KikaRz |
that's what I want to know too |
18:06 |
Calinou |
settings > window manager tweaks > compositing |
18:06 |
reactor |
compositing... |
18:06 |
reactor |
who needs it! |
18:06 |
Calinou |
reactor: fglrx users of course |
18:06 |
reactor |
oh yeah yeah |
18:06 |
KikaRz |
Nope. |
18:06 |
thexyz |
oh, yes, no one needs compositing |
18:07 |
thexyz |
enjoy your tearing |
18:07 |
KikaRz |
Now gets blue more bright. |
18:07 |
KikaRz |
and MINUS laggy |
18:07 |
KikaRz |
Thank you |
18:07 |
reactor |
thexyz: tearing eh? |
18:08 |
KikaRz |
Calinou, waiting |
18:08 |
thexyz |
reactor: tearing, yeah |
18:08 |
Calinou |
thexyz: tearing is unnoticeable when moving windows in general |
18:08 |
thexyz |
Calinou: what about watching videos? |
18:08 |
Calinou |
and in games, it is not noticeable if you set maxfps to (refresh rate) +1 |
18:08 |
thexyz |
no one does that, right? |
18:08 |
Calinou |
thexyz: I don't watch videos |
18:08 |
reactor |
How about all this "smoothing" is counterproductive? |
18:08 |
Calinou |
rarely |
18:08 |
Calinou |
and when I do, I don't see tearing |
18:08 |
thexyz |
compositing is not about "smoothing" |
18:09 |
reactor |
It only makes everything appear slower, beside making it actually work slower. |
18:09 |
KikaRz |
Calinou, it improves the FPS at Minetest,linux games, CS 1.6, Team Fortress 2, ...? |
18:09 |
reactor |
Tearing. Big deal. |
18:09 |
thexyz |
reactor: read the definition |
18:09 |
KikaRz |
(when disabling) |
18:09 |
thexyz |
please |
18:09 |
Calinou |
TF2 with composting = lololololol |
18:09 |
KikaRz |
Well... |
18:09 |
Calinou |
reactor: compositing improves battery life though |
18:09 |
KikaRz |
It went DARKNESS! |
18:09 |
Calinou |
again? |
18:09 |
Calinou |
try doing xfwm4 --replace a lot of times |
18:10 |
KikaRz |
and kept at : Loading Resources / Loading server info |
18:10 |
reactor |
Calinou: sarcasm? |
18:10 |
Calinou |
reactor: it doe |
18:10 |
Calinou |
at least on my netbook |
18:10 |
reactor |
That's unexpected. |
18:10 |
KikaRz |
Calinou, no result |
18:10 |
KikaRz |
Ok, no problem |
18:10 |
KikaRz |
Ctrl + Left click solves it. |
18:10 |
KikaRz |
and I'll be able to move windows with that |
18:11 |
KikaRz |
well, going to Xonotic |
18:11 |
KikaRz |
what server you recommend to me? |
18:11 |
thexyz |
for example, my compositing manager (dcompmgr) does nothing but fixes tearing |
18:11 |
Calinou |
[MoN] vehicle gameplay, KikaRz |
18:11 |
thexyz |
by using OpenGL for drawing stuff |
18:11 |
KikaRz |
Lauching |
18:12 |
Exio |
thexyz: may you try the "workaround" |
18:12 |
Exio |
for utf8 on linux? * |
18:12 |
thexyz |
Exio: link it to me |
18:12 |
Exio |
https://github.com/minetest/minetest/pull/754 |
18:13 |
Calinou |
thexyz: what's your graphics card anyway? I don't notice any tearing without compositing |
18:13 |
thexyz |
okay, building |
18:14 |
thexyz |
Calinou: GTX 670 |
18:14 |
reactor |
Strange, glxgears works fine. |
18:14 |
thexyz |
Calinou: and what's your DE? |
18:14 |
reactor |
May bad drawable be caused by wrong directory paths? |
18:15 |
Exio |
reactor: what "software" render are you using? |
18:15 |
thexyz |
Exio: it works on linux, windows time now |
18:16 |
Exio |
thexyz: my patch only adds the workaround on linux, not windows, as PilzAdam reported it worked out-of-the-box in his build |
18:16 |
reactor |
Exio: not sure about that |
18:16 |
Exio |
what is the video_driver line? :P |
18:17 |
KikaRz |
minetest.conf |
18:17 |
KikaRz |
video_driver = <name> |
18:17 |
reactor |
Exio: glxinfo? |
18:17 |
reactor |
KikaRz: Oh. |
18:17 |
reactor |
Not yet. |
18:17 |
thexyz |
Exio: oh, okay then |
18:17 |
reactor |
Exio: glxinfo says I'm using Mesa Software rasteriser. |
18:18 |
reactor |
KikaRz: I don't have a config yet |
18:18 |
reactor |
KikaRz: what should I put there if I'm using swrast? |
18:18 |
Exio |
thexyz: how are you using the software renderer, then? |
18:19 |
thexyz |
huh? |
18:19 |
thexyz |
I don't |
18:19 |
reactor |
I do, Exio. |
18:19 |
reactor |
I do. |
18:19 |
Exio |
err |
18:19 |
Exio |
thexyz: sorry, fail |
18:20 |
|
meldrian joined #minetest |
18:21 |
reactor |
Exio: well, I think it doesn't get to the config anyway |
18:21 |
reactor |
for it doesn't create it in the first place |
18:22 |
Exio |
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl |
18:22 |
Exio |
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl |
18:22 |
reactor |
Oh |
18:22 |
Exio |
er, sorry, double paste |
18:22 |
reactor |
software |
18:23 |
Exio |
well, both software renders work for me |
18:23 |
Exio |
(software and burningsvideo) |
18:23 |
Exio |
software is way faster; but very glitchy |
18:23 |
Taoki |
Any server using this yet? http://forum.minetest.net/viewtopic.php?pid=94108 Would like to test it in multiplayer too |
18:24 |
reactor |
now |
18:24 |
reactor |
when I've mae it use the config |
18:24 |
reactor |
made* |
18:24 |
reactor |
it just sefgaults after complaining about fonts mssing |
18:24 |
reactor |
missing* |
18:25 |
reactor |
(it was built without RUN_IN_PLACE) |
18:26 |
reactor |
I must specify paths manually then, I think. |
18:26 |
reactor |
For it shows some strange paths in --verbose |
18:26 |
Calinou |
thexyz: xfce 4.10 + xfwm |
18:26 |
Calinou |
GTX 570 + nvidia 319.17 |
18:26 |
Calinou |
"sync to blank" is disabled |
18:30 |
Taoki |
VanessaE: Do you have my mod on your server? If not, feel like testing it? (requires generating new unexplored areas for it to fully be seen in work though) |
18:30 |
VanessaE |
which mod is that? |
18:30 |
VanessaE |
oh |
18:30 |
* VanessaE |
looks |
18:30 |
VanessaE |
*waits for forum to answer* |
18:30 |
VanessaE |
"...projects I had in mine..." <-- mind* |
18:30 |
Taoki |
VanessaE: http://forum.minetest.net/viewtopic.php?pid=94108 |
18:30 |
VanessaE |
hm, looks like a variation of worldedit's load/save function? |
18:30 |
Exio |
using the software render with some settings: 20~30 FPS, with burningsvideo: 10~15, with opengl: 200~250 |
18:30 |
Taoki |
See first post for GIT link |
18:30 |
|
john_minetest joined #minetest |
18:30 |
Taoki |
VanessaE: Nothing to do with worldedit. At least not purpose-wise |
18:31 |
Taoki |
Mostly a system that lets you not only import / export buildings, but adds them to mapgen to generate villages |
18:31 |
reactor |
path_share = .. |
18:31 |
VanessaE |
mmm, think I'll pass but it looks interesting |
18:31 |
reactor |
path_user = .. |
18:31 |
reactor |
That's not normal, is it? |
18:32 |
Taoki |
Aww, ok. Would have liked testing it in MP with anyone |
18:33 |
Exio |
reactor: with run_in_place, it is normal :P |
18:33 |
reactor |
Oh. |
18:33 |
reactor |
And RUN_IN_PLACE=1 is default then? |
18:34 |
Exio |
hmm no |
18:35 |
reactor |
john_minetest: I'm making a distribution package |
18:37 |
reactor |
Hmm. |
18:37 |
reactor |
As soon as I do -DRUN_IN_PLACE=0, it fails with complaints about Irrlicht headers missing. |
18:39 |
reactor |
Never mind, needed to remove some quotes here and there. |
18:41 |
KikaRz |
My Xonotic evaluation: Like Halo, but worst. |
18:41 |
KikaRz |
STUPID AT ALL! |
18:42 |
KikaRz |
;Let's go to the next game. |
18:43 |
NakedFury |
you mean like halo with rapid movement but worst |
18:43 |
Exio |
redeclipse ftw |
18:43 |
dysoco |
+1 |
18:43 |
NakedFury |
dont like rapid movement shooters |
18:43 |
KikaRz |
NakedFury, WORST! |
18:43 |
KikaRz |
NOT THAT |
18:43 |
KikaRz |
LAGGY |
18:44 |
Exio |
get a better pc |
18:44 |
KikaRz |
NOT ME |
18:44 |
KikaRz |
EFFECTS ALL GLITCHY |
18:44 |
KikaRz |
And Exio, go to the hell. |
18:44 |
KikaRz |
Shut your mouth up. |
18:44 |
PilzAdam |
Exio, +1 |
18:44 |
KikaRz |
PilzAdam |
18:44 |
KikaRz |
repeating: NOT ME |
18:45 |
Calinou |
john_minetest: yes, minecraft |
18:45 |
|
Roukoswarf-M joined #minetest |
18:45 |
KikaRz |
john_minetest, +1 |
18:45 |
PilzAdam |
^ |
18:45 |
NakedFury |
by rapid movement I meant in the style of red eclipse and that xonotic. I like them slower. arma 3 style |
18:45 |
GhostlyDeath |
I hear minecraft is coded in a fake programming language |
18:45 |
KikaRz |
but xonotic is bad. |
18:45 |
Calinou |
no u |
18:45 |
KikaRz |
Stupid "sentinels" kill us FASTER |
18:46 |
Calinou |
you just can't understand it, that's all |
18:46 |
KikaRz |
Not me. |
18:46 |
Calinou |
fun fact: vehicle servers aren't rapid at all |
18:46 |
dysoco |
NakedFury, I love the ArmA series, but totally different kind of games. |
18:46 |
Calinou |
you use a vehicle to destroy the turrets, or use hide and seek |
18:46 |
Calinou |
NakedFury: if you mean that, then there is no slow shooter on linux |
18:46 |
KikaRz |
But they kill us faster than us destroying them |
18:46 |
Calinou |
of course, else it would be too easy |
18:46 |
Calinou |
xonotic is not an easy game |
18:46 |
KikaRz |
? |
18:46 |
Calinou |
the general opinion seems to accept easy games today |
18:47 |
KikaRz |
I'm not accepting easier games |
18:47 |
KikaRz |
I'm just telling that HARD games are worst in it gameplay. |
18:47 |
NakedFury |
I wonder too john |
18:47 |
Calinou |
john_minetest: red eclipse can easily be modded |
18:47 |
Calinou |
reduce movement speed, remove double jumps and all that |
18:47 |
Calinou |
make new maps |
18:47 |
Calinou |
profit :P |
18:47 |
Calinou |
also there's TF2, which isn't that fast |
18:47 |
Exio |
cs cz |
18:47 |
Exio |
:D |
18:47 |
Calinou |
CS is rather fast |
18:48 |
KikaRz |
Calinou, it's fast too. |
18:48 |
NakedFury |
the problem with CS being fast is that its more like a instant kill game |
18:48 |
KikaRz |
I run CS 1.6 at 199 FPS |
18:48 |
Calinou |
it still works on linux |
18:48 |
Calinou |
but it isn't open source |
18:48 |
KikaRz |
Well, it is now. |
18:49 |
KikaRz |
Did you know? |
18:49 |
KikaRz |
*knew? |
18:49 |
Calinou |
since when the source engine is open source |
18:49 |
KikaRz |
Just ask Valve's source code. |
18:49 |
KikaRz |
CS 1.6 ISN'T SOURCE ENGINE |
18:49 |
Calinou |
doesn't mean it is open source |
18:49 |
Calinou |
oh, right |
18:49 |
KikaRz |
it's GOLDSRC |
18:49 |
Calinou |
but half life 1 is still completely obsolete |
18:49 |
Calinou |
and it uses an open source engine but proprietary game logic (eg. UrT), then it is open core |
18:50 |
KikaRz |
One game that I like: ARMAGGETRON! |
18:50 |
NakedFury |
I would like an open source free alternative to Battlefield |
18:50 |
KikaRz |
*ARMAGETRON |
18:50 |
GhostlyDeath |
What's the point of running a game higher than 60FPS? |
18:50 |
Calinou |
KikaRz: lol? |
18:50 |
KikaRz |
*w* |
18:50 |
Calinou |
armagetron is very, very fast |
18:50 |
KikaRz |
And? |
18:50 |
KikaRz |
It's cool! |
18:50 |
Calinou |
and full of *cough*haxors*cough* |
18:50 |
KikaRz |
no, they aren't haxors |
18:50 |
Calinou |
GhostlyDeath: 120/144hz screens |
18:50 |
Calinou |
less input lag |
18:50 |
KikaRz |
just people with binds in multiple places |
18:50 |
Calinou |
and of course, heating your room |
18:51 |
GhostlyDeath |
Most GPUs these days just do not draw to the screen outside out a sync cycle |
18:51 |
KikaRz |
Going to try TF2, since I disabled compositing |
18:51 |
* Calinou |
is installing armagetronad |
18:51 |
Calinou |
oh, but that game doesn't let you enable vsync |
18:51 |
Calinou |
I do not want to run it at 3000FPS ;-; |
18:52 |
KikaRz |
I dislike vsync |
18:52 |
Jordach |
Calinou, better than me > 0 |
18:52 |
Calinou |
it removes tearing at the cost of latency |
18:52 |
Calinou |
and I have no idea how to use nvidia linux application profiles |
18:53 |
Calinou |
these are insanely hard to use compared to windows |
18:53 |
* Jordach |
dances |
18:53 |
Jordach |
windows is good at one thing: gaming |
18:53 |
KikaRz |
why TF2 freezes at: Getrting server info? |
18:53 |
Calinou |
KikaRz: it can take a while |
18:53 |
Calinou |
Jordach: linux too |
18:54 |
Calinou |
"few games" is not an excuse |
18:54 |
Calinou |
no point in having "hotel simulator 2013" |
18:54 |
KikaRz |
Calinou, at point to crash? |
18:54 |
codedevil |
Calinou: linux needs some fixes still to be polished for gaming |
18:54 |
Calinou |
KikaRz: if it crashes, then you're out of RAM or something like that |
18:54 |
Calinou |
codedevil: no? |
18:54 |
Calinou |
which ones? |
18:54 |
KikaRz |
nope calinou |
18:54 |
codedevil |
Calinou: yes |
18:54 |
codedevil |
in example |
18:54 |
KikaRz |
I thinked that Windows took more RAM than Linux. |
18:54 |
Calinou |
KikaRz: is TF2 even playable on your PC anyway? O_o |
18:55 |
KikaRz |
Yes. |
18:55 |
KikaRz |
On Windows was. |
18:55 |
codedevil |
linux (closed source drivers made by incopetent companies like AMD and Nvidia) sucks regarding crashing when switching virtual displays |
18:55 |
Calinou |
TIL amd and nvidia are incompetent |
18:55 |
Calinou |
go make GPUs too and see :P |
18:55 |
GhostlyDeath |
AMD has better GPUs though |
18:55 |
GhostlyDeath |
thanks to ATI |
18:55 |
KikaRz |
at 125.1 fps. |
18:55 |
Calinou |
nvidia has worked fine for me, on 3 cards |
18:55 |
Calinou |
sadly, linux seems to be full of nvidia fanboys, or it is just me |
18:55 |
GhostlyDeath |
ATI/AMD all the way |
18:55 |
codedevil |
john_minetest: both do |
18:55 |
Calinou |
AMD has better perf/price but I can't buy from them |
18:55 |
codedevil |
ATI developers are all idiots |
18:56 |
Calinou |
their results on phoronix seem to be very variable |
18:56 |
codedevil |
judging from quality of the driver |
18:56 |
GhostlyDeath |
I've only used free drivers ever |
18:56 |
KikaRz |
john_minetest, I got one processor (by AMD, that sucks) and one graphics card (by NVIDIA) |
18:56 |
codedevil |
VanessaE: do you know how to us forcefield? it doesn't work for me |
18:56 |
KikaRz |
Both sucks. |
18:56 |
VanessaE |
I have no idea actually |
18:56 |
Calinou |
AMD CPUs don't have the driver problem and thus are good |
18:56 |
Exio |
^ |
18:56 |
codedevil |
anyone knows how to use forcefield? |
18:56 |
Calinou |
lol no |
18:56 |
Calinou |
it is like 10× slower than nvidia |
18:56 |
Calinou |
and no opengl 4.3 |
18:57 |
codedevil |
do we have any cool survival? |
18:57 |
Kray |
nvidia runs on linux well |
18:57 |
Calinou |
and no GUI to configure stuff |
18:57 |
codedevil |
is survival fun in minetest? |
18:57 |
Calinou |
no :P |
18:57 |
GhostlyDeath |
Nvidia has a nice kernel you are forced to use |
18:57 |
Calinou |
fglrx is more standards compliant, I know that GhostlyDeath |
18:57 |
Calinou |
hey, I use xubuntu afterall |
18:57 |
Calinou |
upstart :huehuehue: |
18:57 |
codedevil |
last time I tried pvp in minetest, the fighting felt like fucking a horse while wearing gloves and bucket over head, while ridding ski |
18:57 |
Calinou |
lol |
18:57 |
Calinou |
it still does |
18:58 |
* Calinou |
would like to see collision between players |
18:58 |
codedevil |
couldn't hit anything and there was serious lagging issue |
18:58 |
codedevil |
john_minetest: intel cards are the best in the world |
18:58 |
codedevil |
just not for gaming |
18:58 |
KikaRz |
Guys, why my MIC don't works? |
18:58 |
sfan5 |
� |
18:59 |
Calinou |
KikaRz: is it USB, or analogic? |
18:59 |
KikaRz |
Yes, john_minetest |
18:59 |
codedevil |
KikaRz: my 8balls says: try again |
18:59 |
Calinou |
codedevil: intel is evil, though |
18:59 |
Calinou |
codedevil: since when you have 8 balls |
18:59 |
KikaRz |
Calinou, analogic (turned on by that RED port...) |
18:59 |
Calinou |
john_minetest: no, pulseaudi |
18:59 |
KikaRz |
john_minetest, IDK |
18:59 |
codedevil |
Calinou:nvidia is eviller |
18:59 |
Calinou |
+o |
18:59 |
Calinou |
codedevil: or not |
18:59 |
KikaRz |
I've tried all controllers that Steam shows |
18:59 |
KikaRz |
and none works |
18:59 |
KikaRz |
Skype neither. |
18:59 |
Calinou |
codedevil: and that doesn't make AMD's driver better |
19:00 |
GhostlyDeath |
ATI/AMD makes red colored video cards |
19:00 |
Calinou |
I heard way too many complaints from it to switch to AMD |
19:00 |
Calinou |
eg. 7850 gives 30 to 100 fps in TF2 with min settings |
19:00 |
codedevil |
KikaRz: on linux when microphone doesn't work, 80% of the time you forgot to un-mute and turn up volme for EVERYTHING in some good sound controller/mixer |
19:00 |
Calinou |
how come a 570 with similar power in games does 60+ with everything maxed out and 4× aa |
19:00 |
KikaRz |
john_minetest, What volume bars??? |
19:00 |
codedevil |
or to select correct input source from severals, KikaRz |
19:00 |
KikaRz |
?? |
19:00 |
KikaRz |
?? |
19:00 |
KikaRz |
You are all wrong '-' |
19:00 |
GhostlyDeath |
Isn't pulseaudio dead? |
19:01 |
Calinou |
no |
19:01 |
codedevil |
GhostlyDeath: it's most advanced audiossytem now afaik |
19:01 |
GhostlyDeath |
more advanced than JACK? |
19:01 |
Calinou |
but it has lots of latency if not using HT |
19:01 |
Calinou |
I bet it is sponsored by intel ;-; |
19:01 |
KikaRz |
Omg, I'll never anymore talk with my friends |
19:01 |
KikaRz |
:( |
19:01 |
GhostlyDeath |
alsamixer? |
19:02 |
codedevil |
Calinou: intel gfx is the one that has 100% open drivers, and works best on them. Nvidia crashes and shit and fucks with developers. Amd tries to sometimes help developers but still binary driver is shit |
19:02 |
Calinou |
KikaRz: what software are you trying to use? |
19:02 |
Calinou |
codedevil: 1) slower than on windows 2) zero configuration |
19:02 |
codedevil |
Calinou: for what, intel? |
19:02 |
Calinou |
nvidia doesn't crash for me |
19:02 |
Calinou |
yes, intel |
19:02 |
codedevil |
yeah intel is slow but it never crashes |
19:02 |
Calinou |
the driver is getting faster these days, but it is still slower |
19:02 |
KikaRz |
... |
19:02 |
Calinou |
and again: zero configuration |
19:02 |
codedevil |
Calinou: this is GURANTTED to crash nvidia and ati: |
19:02 |
Calinou |
no GUI |
19:02 |
KikaRz |
Ok, fuck this microphone,. |
19:02 |
KikaRz |
i'm going to be mad... |
19:02 |
Calinou |
codedevil: you're doing it wrong |
19:02 |
codedevil |
Calinou: why the fuck you need config for? it should just work |
19:03 |
Calinou |
codedevil: a GUI control panel for application profiles, overclocking, temperatures and all that |
19:03 |
GhostlyDeath |
Intel makes dumb mistakes, quite often too |
19:03 |
codedevil |
Calinou: every computer always crashes/hangs with amd or nvidia if you do this: |
19:03 |
Calinou |
nvidia has that (minus the overclocking part since i'm on fermi) |
19:03 |
codedevil |
Calinou: log in as another user. e.g. lock screen -> switch user |
19:03 |
Calinou |
why would I want? i'm single user |
19:03 |
FreeFull |
I haven't used pulseaudio in ages |
19:03 |
Calinou |
and I never lock screen |
19:03 |
FreeFull |
The distro I use doesn't force it on people |
19:03 |
codedevil |
Calinou: keep swithching between users ctrl+alt+f1 ctrl+alt+f7 ctrl+alt+f8 |
19:03 |
codedevil |
after 10..100 switches is crashes |
19:04 |
FreeFull |
Doesn't get installed by default and I haven't found anything that needs it yet |
19:04 |
Calinou |
I don't do that |
19:04 |
codedevil |
this issue is on both cards since always |
19:04 |
GhostlyDeath |
F1 through F6 are virtual terminals for me |
19:04 |
GhostlyDeath |
F7+ are X sessions, if any |
19:04 |
codedevil |
Calinou: ok then it crashe for people that have more then one computer user |
19:04 |
Calinou |
after 10-100 switches, yeah |
19:04 |
codedevil |
GhostlyDeath: yes, that is what I said. txt <-> x1 <-> x2 switching |
19:04 |
Calinou |
you usually switch 3 times at most |
19:04 |
FreeFull |
When I boot I don't have any X sessions, and when I start one it remains in the VT I started it from |
19:04 |
codedevil |
Calinou: I switch 10 times pere day or more |
19:04 |
KikaRz |
Installing all my Linux Games (steam) |
19:04 |
codedevil |
and uptime is months |
19:04 |
FreeFull |
So right now I have X on F1 |
19:05 |
codedevil |
well - "would be" months |
19:05 |
Calinou |
I shut down my PC at night, no need to waste power |
19:05 |
codedevil |
Calinou: oh you silly you |
19:05 |
codedevil |
mine litecoin, be rich |
19:05 |
thexyz |
codedevil: why do you need to switch between them? |
19:05 |
Calinou |
bitcoins are like forex |
19:05 |
Calinou |
the end |
19:05 |
codedevil |
Calinou: like opensource, people-owned forex, yea |
19:06 |
codedevil |
thexyz: because there are few users |
19:06 |
Calinou |
gtg |
19:07 |
thexyz |
codedevil: I mean, why do you need to switch between txt <-> X |
19:07 |
codedevil |
thexyz: even if not, it might be good idea to have one account for lolcats and interntez and jewtube and idiotbook, and anothre for say bank |
19:07 |
KikaRz |
See ya later. |
19:07 |
codedevil |
oh txt? for root |
19:07 |
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john_minetest joined #minetest |
19:07 |
KikaRz |
My rep per linux - 7,4/10 |
19:07 |
codedevil |
I think switching just between graphics can make problems too |
19:07 |
codedevil |
KikaRz: rep? |
19:07 |
KikaRz |
I'll be waiting answers for the Mic in QUERY |
19:07 |
KikaRz |
codedevil, Linux Reputation for me |
19:08 |
KikaRz |
well |
19:08 |
KikaRz |
Evaluation |
19:08 |
codedevil |
KikaRz: I told you. Go to sound volume controll, and turn EVERYTHING UP. also unmute EVERYTHING |
19:08 |
KikaRz |
ALREADY |
19:08 |
KikaRz |
Tell me in QUERY |
19:08 |
KikaRz |
Dinner. |
19:09 |
codedevil |
KikaRz: make sure you selected correct sound-input in the mixer. ask #alsa and #pulseaudio |
19:10 |
codedevil |
anyone knows how to use power generator exactly? |
19:10 |
codedevil |
I mean force field generator |
19:22 |
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LunaVorax joined #minetest |
19:23 |
VanessaE |
codedevil: odd, I'm not sure now, except that it takes low-voltage wiring/battery box/solar panels to at least provide power |
19:23 |
VanessaE |
(except, that doesn't work) |
19:24 |
VanessaE |
RBA musthave busted it |
19:25 |
KikaRz |
Back |
19:25 |
reactor |
hmm |
19:25 |
reactor |
RUN_IN_PLACE=0, but path_share and path_user = .. |
19:25 |
reactor |
Weird. |
19:27 |
reactor |
So, the problem is wrong paths. |
19:28 |
reactor |
Because I've tried kludging them up, and the demo worked fine. |
19:29 |
|
AntonBoch1244 joined #minetest |
19:29 |
AntonBoch1244 |
Hello Everyone! |
19:30 |
VanessaE |
hi |
19:30 |
|
Cerise joined #minetest |
19:32 |
VanessaE |
ShadowNinja: *poke* |
19:32 |
reactor |
So, eh. |
19:33 |
reactor |
STATIC_SHAREDIR is correct |
19:33 |
reactor |
what could cause them paths to be wrong then? |
19:34 |
VanessaE |
I usually just specify -DCMAKE_INSTALL_PREFIX:PATH=/usr when I build for system-wide |
19:34 |
VanessaE |
cmake . -DCMAKE_INSTALL_PREFIX:PATH=/usr -DRUN_IN_PLACE=0 -DENABLE_FREETYPE=0 |
19:34 |
VanessaE |
(but that's for linux, not sure how netbsd would differ in that regard) |
19:35 |
thexyz |
plz |
19:35 |
thexyz |
ENABLE_FREETYPE should be 1 |
19:35 |
VanessaE |
thexyz: not until bitmap fonts work at the same time as freetype. |
19:36 |
AntonBoch1244 |
Check Mods |
19:36 |
|
Calinou joined #minetest |
19:36 |
thexyz |
VanessaE: bitmap fonts =( |
19:37 |
thexyz |
are for sure better than unicode support |
19:37 |
thexyz |
well, not unicode though |
19:37 |
VanessaE |
thexyz: hey now, my font is beautiful. --> http://forum.minetest.net/viewtopic.php?id=4436 |
19:37 |
thexyz |
no one cares about unicode |
19:37 |
thexyz |
(it seems) |
19:37 |
thexyz |
VanessaE: 404 |
19:37 |
VanessaE |
odd, how'd that happen? |
19:37 |
* VanessaE |
fixes... |
19:37 |
reactor |
fonts work fine here |
19:37 |
reactor |
I think |
19:38 |
Calinou |
thexyz, TTF fonts are not useful right now, mods or the game cannot adjust font size "locally" |
19:38 |
Calinou |
only "globally" right now |
19:38 |
VanessaE |
thexyz: fixed. |
19:39 |
KikaRz |
VanessaE, answer me |
19:39 |
VanessaE |
I'm busy |
19:40 |
thexyz |
Calinou: why do they need to? |
19:40 |
thexyz |
VanessaE: no in-game screenshots |
19:40 |
* thexyz |
closes tab |
19:41 |
Calinou |
thexyz, could be useful for HUD elements |
19:41 |
thexyz |
Calinou: okay |
19:41 |
KikaRz |
F12 - Screenshot in-game. |
19:41 |
thexyz |
Calinou: how's that different from bitmap fonts then? |
19:41 |
thexyz |
> mods or the game cannot adjust font size |
19:41 |
Calinou |
if you upscale them they'll look ugly |
19:42 |
VanessaE |
thexyz: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2005052013%20-%2009:51:55%20PM.png |
19:42 |
Calinou |
TTF fonts won't |
19:42 |
thexyz |
Calinou: yes, now what's wrong about ttf fonts compared to bitmap ones then? |
19:42 |
KikaRz |
VanessaE, LOVE YOUR GAME! |
19:42 |
reactor |
then |
19:42 |
reactor |
is it better to compile with bitmap fonts then? |
19:43 |
KikaRz |
Someone can commit to github? |
19:43 |
PilzAdam |
reactor, no, compile with TTF |
19:43 |
KikaRz |
I want to test "git pulL" |
19:43 |
KikaRz |
I want to test "git pull" |
19:43 |
thexyz |
reactor: well, if you don't need non-ascii support AND can spend time installing a different default font AND think ttf sucks, feel free to |
19:44 |
AntonBoch1244 |
BB |
19:44 |
|
AntonBoch1244 left #minetest |
19:44 |
reactor |
hmm |
19:44 |
VanessaE |
thexyz: and also this: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1346055471.png |
19:44 |
reactor |
also |
19:44 |
reactor |
"Vorbis extension NOT present" |
19:45 |
|
rsiska joined #minetest |
19:45 |
reactor |
although I do remember compiling libvorbis |
19:45 |
Calinou |
thexyz, wait... WTF brain |
19:45 |
Calinou |
nevermind |
19:45 |
Calinou |
lol, you even have to compile libvorbis |
19:45 |
thexyz |
VanessaE: looks great |
19:45 |
thexyz |
but no cyrillic |
19:45 |
thexyz |
obviously |
19:45 |
VanessaE |
right |
19:45 |
VanessaE |
but now you see why I won't use freetype :) |
19:47 |
reactor |
Cyrillic. Ð’16 ДЕÐГ |
19:47 |
reactor |
Whoever invented it is a hipster. Why not use Latin script for Russian and such? |
19:47 |
Jordach |
VanessaE, if i ever get a spare 21'' monitor, its yours |
19:47 |
Jordach |
1280x1024 is ancient |
19:47 |
reactor |
Jordach: most people's eyes can't tell pixels apart on that. |
19:48 |
VanessaE |
1280x1024 * 2 |
19:48 |
Exio |
1920x1080 ftw! |
19:48 |
VanessaE |
which is plenty for me. |
19:48 |
Jordach |
VanessaE, its widescreen |
19:48 |
VanessaE |
(so 2560x1024) |
19:48 |
PilzAdam |
Exio, +1 |
19:48 |
thexyz |
reactor: too fat |
19:48 |
PilzAdam |
Exio, although, 4K anyone? |
19:48 |
reactor |
thexyz: which one? |
19:48 |
thexyz |
PilzAdam: how much does 4k monitor cost? |
19:48 |
reactor |
thexyz: oh... you mean that... no, my face is not green. |
19:48 |
PilzAdam |
thexyz, never seen one |
19:48 |
Exio |
more than 4K! ;P |
19:49 |
Calinou |
there is some 4K TV for ~$1500, no? |
19:49 |
Calinou |
but they're still very big |
19:49 |
Calinou |
just like WQHD >:o |
19:49 |
* Calinou |
would like to see a 24" WQHD screen |
19:49 |
Jordach |
Calinou, Apple makes 4K TVs in half the size through Retina Display |
19:49 |
Jordach |
</possible news> |
19:50 |
Calinou |
Jordach, doesn't mean there is affordable WQHD or 4K |
19:50 |
Calinou |
apple is apple, aka exclusivity |
19:50 |
Exio |
overpriced stuff |
19:50 |
thexyz |
john_minetest: almost |
19:51 |
VanessaE |
it's sad. 15 years ago you could cram 2048x1536 into a 14 inch CRT and it was tolerable. then flat panels and eventually "HD" took over and everything went to hell |
19:51 |
Calinou |
2048×1536 CRTs were rare |
19:51 |
Calinou |
and expensive, no? |
19:52 |
VanessaE |
Calinou: interlaced video at 80Hz. tolerable and cheap |
19:52 |
Jordach |
but heavy |
19:52 |
VanessaE |
Jordach: and how. :) |
19:52 |
* Calinou |
would also like to see more 120hz |
19:52 |
Calinou |
I bet linux support for 120hz is shit though |
19:52 |
khonkhortisan |
I vote we remove the __newindex metatable in minetest.registered_nodes |
19:53 |
khonkhortisan |
It keeps new entries from being created, but not existing entries being edited. It serves no useful purpose, specifically not its intended read-only behavior. |
19:53 |
reactor |
Or... Do I need libogg instead of libvorbis? |
19:54 |
thexyz |
reactor: you need both |
19:54 |
Jordach |
john_minetest, better fps |
19:54 |
Calinou |
john_minetest, less latency with vsync, more fluidity |
19:54 |
Calinou |
120hz with vsync has 2× less latency than 60hz with vsync |
19:54 |
reactor |
thexyz: or... are these the same? |
19:55 |
Calinou |
no idea |
19:55 |
Calinou |
to a BSD question, a BSD answer. |
19:56 |
reactor |
okay.png |
19:56 |
thexyz |
ogg is a container, vorbis is a codec |
19:56 |
reactor |
Oh, I see. |
19:57 |
Calinou |
^ |
19:58 |
codedevil |
did I owned server again? |
19:58 |
Calinou |
huh |
19:59 |
codedevil |
massive slowdown |
19:59 |
codedevil |
or not? |
19:59 |
reactor |
Blowenfusen. |
20:01 |
Calinou |
codedevil, which server? |
20:01 |
Calinou |
lol'd @ Jordach's quit message |
20:01 |
reactor |
Eh. |
20:01 |
reactor |
VanessaE: compiled with the define you told me about, still ".." in paths. |
20:02 |
VanessaE |
which server? |
20:02 |
VanessaE |
reactor: hrm. Sorry I can't be of more help |
20:02 |
codedevil |
VanessaE: your |
20:02 |
reactor |
mkay |
20:02 |
codedevil |
works now |
20:02 |
reactor |
john_minetest: NetBSD |
20:02 |
VanessaE |
nope, it seems fine |
20:02 |
reactor |
is the "distro" |
20:03 |
reactor |
I'm almost getting it to run now. |
20:03 |
* john_minetest |
has got an unused HDD... |
20:03 |
VanessaE |
it's just a little laggy like usual, probably new terrain (mapgen is slow on my setup because of moretrees) |
20:03 |
reactor |
The title screen is shown, if I kludge around the paths. |
20:06 |
NakedFury |
have you guys ever thought about making the default trees a block or 2 higher? |
20:06 |
reactor |
Is there a way to explicitly set them dirs via cmake entries? |
20:07 |
Calinou |
john_minetest, put windows 8 on it |
20:07 |
codedevil |
reactor: people play games on... netbsd? |
20:07 |
Calinou |
NakedFury, sfan5 did a patch for this a while ago |
20:07 |
Calinou |
codedevil, yeah, gnukart |
20:07 |
Calinou |
NakedFury, but it wasn't merged |
20:07 |
Calinou |
I'm fine with trees being small |
20:07 |
reactor |
codedevil: newsflash! they do. |
20:07 |
NakedFury |
they are too small |
20:08 |
reactor |
codedevil: look, I think this package would be a good contrib to pkgsrc |
20:08 |
Calinou |
codedevil, btw, the guy is trying to use software renderer |
20:08 |
sfan5 |
Calinou: I made a patch for trees being higher? |
20:08 |
Calinou |
game will be unplayable |
20:08 |
Calinou |
sfan5, IIRC, yes |
20:08 |
NakedFury |
if you play with moretrees they look like shrubs and compared to the player model they end up beeing too small too |
20:08 |
* sfan5 |
does not remember that |
20:08 |
reactor |
If it will, I'll still have a package to send. |
20:09 |
reactor |
It's more about adding a package. |
20:09 |
reactor |
-_- |
20:09 |
Calinou |
and who will actually use it? |
20:09 |
Calinou |
if you make a ubuntu/debian package, people will use it. |
20:09 |
Calinou |
fedora/opensuse, a bit less but they still will. |
20:09 |
VanessaE |
NakedFury: moretrees Beech were meant to replace the default trees. |
20:09 |
VanessaE |
but I guess that'll not happen for a long time, if ever |
20:09 |
Calinou |
not to mention your package will be quickly outdated (in a few months) |
20:09 |
reactor |
Calinou: come on, people do run NetBSD on desktops. |
20:09 |
Calinou |
haven't seen any |
20:10 |
reactor |
Calinou: well, hello there. |
20:10 |
Exio |
i haven't seen any linux desktop irl |
20:10 |
Calinou |
same, Exio :P |
20:10 |
Calinou |
john_minetest, lol, is this sarcasm |
20:10 |
codedevil |
chart movement is buggy |
20:10 |
codedevil |
chart rides into walls if it rides-lags into not loaded chunk, then it keeps going in old direction |
20:11 |
codedevil |
chart should pause on touching ignore surface, same like player |
20:11 |
Calinou |
you mean cart |
20:11 |
Calinou |
diagrams usually do not move around on rails |
20:12 |
Exio |
lol ... |
20:12 |
VanessaE |
codedevil: the problem is the carts use velocity or some such, and there's no API function to make an entity stop at a certain spot. |
20:12 |
VanessaE |
so the carts can't stop if the server lags out. |
20:13 |
codedevil |
I have 3 fps. wtf |
20:14 |
Exio |
stop using valgrind |
20:14 |
codedevil |
VanessaE: it could pause - server could stop sending events to cart |
20:14 |
VanessaE |
codedevil: I think the client handles the movement once the server says 'go' |
20:14 |
VanessaE |
it's just that there's no way for the server to tell the client '...and stop after X meters." |
20:16 |
codedevil |
overall the architecture is wrong for a real game. e.g. wallhacking |
20:16 |
VanessaE |
each time a cart turns, and every so often otherwise (say, every 5 seconds), the code should scan ahead at least 20-30 meters and determine if there's a reasonable place to stop, such as a hill or the next corner. and of course the client+server need some API function to handle the result of that check. |
20:17 |
VanessaE |
wallhacking is due to client-side prediction |
20:17 |
codedevil |
server should move players back to last possible position, obviously |
20:18 |
Calinou |
do it then |
20:18 |
VanessaE |
there's been a lot of talk to figure that out, but no one's come up with *and implemented* a good solution |
20:18 |
Calinou |
note that some servers have 1s+ latency |
20:18 |
codedevil |
well |
20:18 |
Calinou |
wallhack prevention is possible for entities and players, but not for the world in general |
20:18 |
codedevil |
server has respondibility to check all movements |
20:18 |
Calinou |
"wallhacking" refers to visibility |
20:19 |
Calinou |
not movement |
20:19 |
Calinou |
that's "noclip" |
20:19 |
codedevil |
client should tell where he would *like* to be, and srv checks if that is valid move |
20:19 |
codedevil |
there are 1 issues |
20:19 |
Calinou |
also, client side moving is the future |
20:19 |
codedevil |
1 is wallhack due to server sending ALL DATA to client |
20:19 |
codedevil |
2 is server allowing to pass unbrakable(denied access) walls if you move quickly and server is slow, it undoes the blocks but lets you be in the place you shouldnt reach |
20:21 |
Calinou |
minecraft does noclip prevention very well |
20:21 |
Calinou |
it never failed |
20:25 |
codedevil |
I seen it fail |
20:25 |
codedevil |
break wall, open chest, nigger it up |
20:25 |
codedevil |
when server puts you back to "legal" position (outside the protected room) it often do not undo your inventory with the loot |
20:26 |
Calinou |
being too far away from chest doesn't close it |
20:26 |
codedevil |
Sfan5 server working? I can't connect |
20:27 |
sfan5 |
codedevil: make sure you use the new IP |
20:27 |
sfan5 |
(althogh the old one should still work) |
20:27 |
khonkhortisan |
Your favorite servers won't update ip like public ones will |
20:27 |
codedevil |
I use the one from list of servers |
20:27 |
codedevil |
oh |
20:27 |
codedevil |
sfan5: is there pvp on your's server? |
20:28 |
sfan5 |
codedevil: not really |
20:28 |
Calinou |
codedevil, you can see flags in server list or http://servers.minetest.net |
20:28 |
codedevil |
sfan5: survival without pvp? |
20:28 |
Calinou |
(note that the "Ded" flag is not shown in the ingame server list, it's only for telling which servers are usually on 24/7) |
20:28 |
Calinou |
P = pvp, C = creative, D = damage (health), * = no empty passwords |
20:28 |
VanessaE |
codedevil: "nigger it up"? wtf? |
20:28 |
Calinou |
CDP* is a combination of all these |
20:28 |
Calinou |
default is DP |
20:29 |
sfan5 |
codedevil: pvp is enabled |
20:30 |
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20:30 |
VanessaE |
jeez, 12 players on "ray's server"? wtf am I doing wrong? |
20:31 |
VanessaE |
(probably because I whitelist) |
20:31 |
codedevil |
VanessaE: or jew it up |
20:31 |
VanessaE |
codedevil: um... |
20:31 |
codedevil |
do you have problem with word jew? ;) |
20:31 |
* VanessaE |
<-- jewish. |
20:31 |
Calinou |
VanessaE, way worse than the 212 players on Metacraft |
20:31 |
codedevil |
but you have no problem murdering people right? supporting "your troops"? |
20:31 |
Calinou |
le facepalm |
20:31 |
MJaoune |
hey, anyone here with a premium minecraft account? Don't mean anything but I have a server and i need people to operate it + advertise it |
20:32 |
VanessaE |
Calinou: not familiar with that one |
20:32 |
VanessaE |
codedevil: where did I say that? I hate war. |
20:32 |
Calinou |
that was the server that was attacked with join flood :P |
20:32 |
codedevil |
VanessaE: allrighty then |
20:32 |
VanessaE |
mine got joinflooded recently (maxed out at 85 or something) |
20:33 |
Calinou |
codedevil, using|living in something doesn't mean you agree with everything the company|the country does |
20:33 |
MJaoune |
anyone wants to be a minecraft server operator? -.- |
20:33 |
VanessaE |
MJaoune: this is mineTEST not minecraft. |
20:33 |
codedevil |
sfan5: your server says invalid password... did I just registered there with some random pass by mistake? |
20:33 |
sfan5 |
codedevil: could be |
20:33 |
codedevil |
sfan5: might deleting it or smth? |
20:34 |
sfan5 |
codedevil: i'll reset your password |
20:34 |
codedevil |
oki |
20:34 |
|
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20:35 |
codedevil |
sfan5: you will PM me? |
20:35 |
sfan5 |
yes |
20:35 |
sfan5 |
but I can't connect o.O |
20:35 |
VanessaE |
PilzAdam: by the way, your patch helps considerably, but while doing further testing, the TODO list stacked up WAY past 500,000. You may want to consider some way of discarding those excess events once they exceed some second trheshold |
20:35 |
VanessaE |
(probably stacking up due to routine server lag) |
20:36 |
codedevil |
but why there are new events in the first place? |
20:36 |
VanessaE |
fuck if I know |
20:36 |
codedevil |
mabe same event gets re-queued if it didn't got executed |
20:37 |
codedevil |
bbl |
20:37 |
reactor |
Well. |
20:37 |
reactor |
It runs. |
20:37 |
reactor |
But everything is weird reddish. |
20:37 |
sfan5 |
hm |
20:38 |
sfan5 |
reactor: disable shaders |
20:38 |
reactor |
oh |
20:38 |
sfan5 |
!up sfan5.minetest.net 30001 |
20:38 |
MinetestBot |
sfan5.minetest.net:30001 is up (299ms) |
20:38 |
reactor |
I forget. |
20:38 |
Calinou |
shaders require opengl 2.0+ :P |
20:38 |
Calinou |
and they're also slower |
20:38 |
reactor |
12 fps |
20:38 |
reactor |
at least that... |
20:39 |
reactor |
It's the sound that caused crashed, by the way. No libogg. |
20:42 |
Calinou |
even my netbook has more than 12 fps |
20:42 |
Calinou |
atom + IGP |
20:47 |
reactor |
Well. |
20:47 |
reactor |
It _kind_ of works, actually... everything is inside out. |
20:49 |
sfan5 |
good night |
20:50 |
reactor |
nighty night |
20:55 |
Calinou |
night |
20:55 |
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20:58 |
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20:58 |
reactor |
I wonder what could cause that inside out appearance... |
21:03 |
|
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21:07 |
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21:10 |
Calinou |
reactor, Z-buffer not working right |
21:10 |
reactor |
Oh. |
21:10 |
Calinou |
fix: switch to linux, get a real driver... |
21:10 |
* Calinou |
rolleyes |
21:10 |
reactor |
I'm lucky, as always... |
21:11 |
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21:11 |
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21:15 |
VanessaE |
question: should digging mossy stone give mossy cobble? |
21:15 |
VanessaE |
(the mossy stone I added to gloopblocks that is. Also, be sure you update to get the fixed abm) |
21:16 |
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21:17 |
Exio |
can you smelt mossy cobble to get mossy stone |
21:17 |
Exio |
or somehow get mossy stone from mossy cobble? |
21:17 |
harrison |
logically no |
21:17 |
VanessaE |
no, I would think that would give you clean stone. |
21:17 |
harrison |
since the heat would kill the moss |
21:17 |
VanessaE |
but mossy stone is produced by exposing stone to air. |
21:17 |
harrison |
moss certainly |
21:17 |
VanessaE |
er |
21:17 |
VanessaE |
air and water |
21:18 |
reactor |
depends on how much water. |
21:18 |
reactor |
too much, and you get physical destruction |
21:18 |
VanessaE |
reactor: in my mod, there just has to be water. |
21:18 |
Exio |
harrison: that is why i said |
21:18 |
VanessaE |
(and air) |
21:18 |
Exio |
"somehow" |
21:18 |
reactor |
oh |
21:18 |
Exio |
but how would you obtain moss stone in your inv, then? |
21:18 |
Exio |
a special tool? |
21:19 |
reactor |
Speaking of Z-buffer. |
21:19 |
VanessaE |
Exio: I suppose I could make a crafting recipe for it |
21:19 |
reactor |
Is there a way to... eh. Correct its functioning? |
21:24 |
VanessaE |
reactor: that would be somewhat difficult, I'm told |
21:24 |
VanessaE |
if you mean the alpha/z-ordering issue |
21:25 |
reactor |
Let me correct myself. It's not inside-out, it's just... weird. |
21:25 |
reactor |
I don't see the surfaces right in front of me. |
21:26 |
VanessaE |
oh the inside-out issue. eh... no clue there |
21:26 |
reactor |
But I see some of these that are a bit farther. |
21:26 |
Exio |
inside-out |
21:26 |
Exio |
what |
21:26 |
Exio |
screenshot? i don't know that |
21:26 |
reactor |
Exio: my consciousness. |
21:29 |
reactor |
I mean, I'll screen it tomorrow, for I'm going. |
21:29 |
|
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21:29 |
Exio |
ok :/ |
21:30 |
reactor |
Thanks for help; good night. |
21:36 |
|
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21:36 |
sokomine |
is io.popen longer supported or did i miss anything? |
21:40 |
sokomine |
who knows. it does seem to be part of some mods so i wonder if i missed anything or if it never worked |
21:41 |
PilzAdam |
last time I checked (some months ago) it worked only on windows |
21:41 |
|
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21:41 |
KikaRz |
Gangnam style |
21:41 |
KikaRz |
nanihonhakdakakjdaka |
21:41 |
KikaRz |
lol |
21:41 |
|
KikaRz joined #minetest |
21:41 |
KikaRz |
Hellop |
21:42 |
|
sapier joined #minetest |
21:42 |
KikaRz |
Who can tell me why my Public servers list isn't appearing? |
21:42 |
VanessaE |
you didn't build with cURL. |
21:42 |
KikaRz |
didn't I? |
21:42 |
KikaRz |
stupid Calinou |
21:42 |
KikaRz |
How I build again? |
21:42 |
KikaRz |
:( |
21:42 |
PilzAdam |
everything you need is in the README |
21:42 |
sokomine |
ah, thanks, pilzadam. that might be why. now i looked at the mod more closely i saw the working version used temporary files on unix and popen on win |
21:43 |
KikaRz |
... PilzAdam, shut up, I didn't asked you |
21:43 |
sokomine |
compiling works really well on linux. it's only two commands (once you've got all the dependencies...) |
21:44 |
PilzAdam |
sokomine, are you looking at the maps mod by any chance? |
21:44 |
KikaRz |
what's dependency of cURL? |
21:45 |
PilzAdam |
libcurl-gnut<something> |
21:45 |
Exio |
KikaRz hates us PilzAdam :( |
21:45 |
sapier |
curl on windows is missing dll selection in gui |
21:46 |
KikaRz |
Exio, yes I do. |
21:46 |
PilzAdam |
Exio, * >:) |
21:46 |
Exio |
haha |
21:46 |
KikaRz |
Just go get some sleep and PIRI PI PIRI PI PI PIRI PIRADINHA |
21:46 |
KikaRz |
https://www.youtube.com/watch?v=1JsVZQzyKYM |
21:49 |
GhostlyDeath |
There are some serious power issues here |
21:50 |
KikaRz |
Yes... |
21:50 |
KikaRz |
VERY Serious... |
21:51 |
KikaRz |
sfan5 can kill you... VanessaE can murder you... |
21:51 |
KikaRz |
sokomine, how works your closed fence gates? |
21:51 |
KikaRz |
they should open? |
21:51 |
KikaRz |
They just flip |
21:57 |
KikaRz |
PilzAdam, you grand M+ron, why you don't make a form to spawn sheeps and they reproducting? |
21:57 |
VanessaE |
? |
21:58 |
* VanessaE |
wanders off to do something else. |
21:59 |
KikaRz |
Oh... and you could... make ducks... https://www.youtube.com/watch?v=oave-jKePH0 |
21:59 |
KikaRz |
heh. |
22:06 |
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22:07 |
sokomine |
maps mod? hm, no |
22:08 |
sokomine |
kikarz: yes, the fence gates open by dropping to the ground. this type of gate is something you might lean against the rest of the fence rl - that's unpractical in mt, so i just let it drop |
22:10 |
* sokomine |
puts up a fence gate and hopes to stop vanessae from wandering off |
22:14 |
thexyz |
any non-sleeping windows users here? |
22:15 |
sapier |
user no compiler ... recently |
22:16 |
thexyz |
to confirm or deny this issue https://github.com/minetest/minetest/issues/765, official 0.4.7 build |
22:16 |
sokomine |
sorry, i don't use windows |
22:16 |
thexyz |
sapier: we only need to test official build |
22:16 |
thexyz |
sokomine: wine is also OK |
22:16 |
sapier |
ok official might work with 1.7 too |
22:16 |
sapier |
at least without gettext |
22:17 |
sokomine |
hm, wine, yes...you remind me of something. don't think i've got wine installed yet here |
22:18 |
thexyz |
sapier: hmm? |
22:18 |
sapier |
I didn't try with gettext enabled so I can't tell if it might work or not |
22:19 |
thexyz |
sapier: I'm the one who makes official builds and I can assure you it comes with irrlicht 1.8 |
22:19 |
sapier |
oh you're talking about the binaries? |
22:19 |
thexyz |
of course |
22:21 |
thexyz |
see? |
22:21 |
thexyz |
we don't have windows users |
22:21 |
thexyz |
problem solvedr |
22:21 |
PilzAdam |
yay! |
22:21 |
|
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22:22 |
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22:22 |
Flux1234 |
188.122.90.142:25565 |
22:22 |
Flux1234 |
Anti Griefing |
22:22 |
Flux1234 |
Survival |
22:22 |
Flux1234 |
Donator Ranks |
22:22 |
Flux1234 |
Staff needed |
22:22 |
Flux1234 |
More info at our website: outworldservers1.fluctis.com |
22:22 |
|
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22:23 |
thexyz |
lol |
22:23 |
PilzAdam |
ShadowBot works \o/ |
22:24 |
sapier |
right after he finished his advertisement |
22:30 |
sokomine |
hm. anyone on who runs a (larger) public server and wants to try anything? |
22:30 |
sokomine |
needs to be one with rollback enabled |
22:31 |
NakedFury |
people will think now we are against server ad |
22:40 |
|
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22:42 |
codedevil |
FreeFull: pvp? |
22:44 |
FreeFull |
? |
22:44 |
codedevil |
player versus player fight is enabled? |
22:44 |
FreeFull |
I'm not that guy |
22:46 |
codedevil |
_____ _ ____ _ _ |
22:46 |
codedevil |
|_ _| |__ __ _| __ ) ___ | |_| | |
22:46 |
codedevil |
| | | '_ \\ \/ / _ \ / _ \| __| | |
22:46 |
codedevil |
| | | | | |> <| |_) | (_) | |_|_| |
22:46 |
codedevil |
|_| |_| |_/_/\_\____/ \___/ \__(_) |
22:46 |
|
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22:46 |
|
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22:48 |
codedevil |
their server is not working |
22:52 |
PilzAdam |
__ __ __ |
22:52 |
PilzAdam |
_____ |__| ____ _____/ |_ ____ _______/ | |
22:52 |
PilzAdam |
/ \| |/ \_/ __ \ __\/ __ \ / ___/\ __\ |
22:52 |
PilzAdam |
| Y Y \ | | \ ___/| | \ ___/ \___ \ | | |
22:52 |
PilzAdam |
|__|_| /__|___| /\___ >__| \___ >____ > |__| |
22:52 |
PilzAdam |
\/ \/ \/ \/ \/ |
22:52 |
|
PilzAdam was kicked by ShadowBot: Paste flood detected. Use a pastebin like ix.io or pastebin.ubuntu.com. |
22:52 |
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22:52 |
PilzAdam |
ShadowNinja, add an exception for that |
22:53 |
codedevil |
sfan5: can't connect |
22:56 |
mito551 |
hey |
22:56 |
PilzAdam |
hi mito551 |
22:56 |
harrison |
ooh i love ascii art |
22:56 |
mito551 |
hi |
22:56 |
mito551 |
i actually have got myself wondering |
22:57 |
PilzAdam |
harrison, its the right time for #spasim add now ;-) |
22:57 |
mito551 |
if it would be a good idea to add more sections to the forum |
22:57 |
PilzAdam |
*ad |
22:57 |
mito551 |
to making mod and texturing sorting better |
22:57 |
harrison |
mememememememememememmememememememememememememememememememememememememe |
22:57 |
harrison |
_ internet insect . |
22:57 |
harrison |
_ __ ___ ___ _ __ ___ ___ | |__ ___ _ __ _ __ ___ _ __ . |
22:57 |
harrison |
| '_ ` _ \ / _ \| '_ ` _ \ / _ \| '_ \ / _ \| '_ \| '_ \ / _ \| '__|. |
22:57 |
harrison |
| | | | | | __/| | | | | | __/| | | | (_) | |_) | |_) | __/| | . |
22:57 |
harrison |
|_| |_| |_|\___||_| |_| |_|\___||_| |_|\___/| .__/| .__/ \___||_| . |
22:57 |
|
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22:57 |
PilzAdam |
mito551, I guess the mod manager should do that |
22:57 |
|
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22:58 |
PilzAdam |
harrison, please not in this channel |
22:58 |
mito551 |
i'm looking at newbies |
22:58 |
mito551 |
who can't find stuff |
22:58 |
mito551 |
and for one thing |
22:58 |
PilzAdam |
the plan is to add a frontend in the Minetest client |
22:58 |
mito551 |
it's their fucking problem |
22:58 |
mito551 |
for the other |
22:59 |
mito551 |
it's our (your) fucking problem |
22:59 |
mito551 |
oh. |
22:59 |
|
emptty1 left #minetest |
22:59 |
mito551 |
so like a texture pack and mod "online browser" ingame? |
22:59 |
mito551 |
something even mc doesn't have? |
22:59 |
PilzAdam |
kinda |
22:59 |
mito551 |
sounds awesome |
22:59 |
mito551 |
and still |
23:00 |
mito551 |
forget the forum |
23:00 |
mito551 |
i am still wondering |
23:00 |
mito551 |
why you reject my sounds? |
23:00 |
PilzAdam |
mito551, could you please stop splitting your sentences in several lines? |
23:00 |
PilzAdam |
thats unreadable |
23:00 |
mito551 |
ok, just a habit |
23:01 |
mito551 |
and my mind flows like this. ideas come already after i sent some begging to this idea |
23:01 |
mito551 |
begining* |
23:02 |
PilzAdam |
IMO your sounds arent better than the current ones |
23:02 |
mito551 |
what about jordan4ibanez's ones? |
23:03 |
PilzAdam |
I never saw a proper pull request from him |
23:03 |
PilzAdam |
he once passed me 2 or 3 sounfiles, but didnt told me what they are supposed to be |
23:03 |
PilzAdam |
+d |
23:03 |
mito551 |
have you heard them? |
23:04 |
PilzAdam |
I have tested the once he gave me |
23:04 |
PilzAdam |
he said he wanted to continue it to a complete soundpack for _game |
23:05 |
mito551 |
did you like it? |
23:05 |
PilzAdam |
I dont really know, I only heard 2 sounds of it |
23:06 |
mito551 |
ok, i found two soundpacks |
23:06 |
mito551 |
one of them is jordans |
23:06 |
PilzAdam |
I can re-test your pull request and give you more precide criticism if you want |
23:06 |
PilzAdam |
*precise |
23:07 |
mito551 |
that would be better |
23:07 |
mito551 |
when will you do that? |
23:07 |
PilzAdam |
tomorrow |
23:07 |
mito551 |
ok |
23:07 |
mito551 |
thank you |
23:07 |
PilzAdam |
(its 1:07 AM here) |
23:07 |
mito551 |
i'm looking forward to cooperating with you |
23:07 |
mito551 |
it 3 am by me |
23:08 |
PilzAdam |
russian? |
23:09 |
mito551 |
yeah |
23:11 |
codedevil |
VanessaE: there is some bug |
23:11 |
kahrl |
being able to knock out torches with snowballs is a neat little feature |
23:11 |
kahrl |
</randomthoughtoftheday> |
23:12 |
codedevil |
when ever I go there is phantom noice of doors opening and shutting (or chest)? wtf |
23:12 |
codedevil |
VanessaE: wtf |
23:13 |
mito551 |
kahrl that actually soudns nice |
23:13 |
* sokomine |
throws a snowball at kahrl |
23:13 |
PilzAdam |
kahrl, I guess flushing torches with water away would be better |
23:13 |
PilzAdam |
and other buildable_to or not walkable nodes too |
23:13 |
kahrl |
no I was saying that that feature already exists :) |
23:14 |
kahrl |
just place the snow on top of a torch |
23:14 |
PilzAdam |
oh |
23:14 |
sokomine |
if water ever flushes anything away, please don't do it the minecraft way. digging 1 sand close to water and then almost downing in the immense current that creates and that will never end just feels too strange |
23:14 |
sokomine |
poor torch :-) |
23:14 |
mito551 |
good night |
23:23 |
codedevil |
how you use travelnet |
23:26 |
khonkhortisan |
to set it up or to travel with it? |
23:30 |
codedevil |
to set up |
23:30 |
codedevil |
ok I did it |
23:30 |
sokomine |
just place it somewhere, enter name of station and name of network (leave owner name empty) and it ought to be ready |
23:30 |
* VanessaE |
is back. |
23:34 |
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23:36 |
PilzAdam |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=94152#p94152 |
23:37 |
VanessaE |
codedevil: the door open/close sounds have some weird positioning bug that I can't figure out |
23:37 |
VanessaE |
and the hear distance is like 30 when it's explicitly set to 5. |
23:37 |
VanessaE |
I have no idea how to fix it. |
23:38 |
VanessaE |
PilzAdam: done. |
23:44 |
VanessaE |
if someone wants to look, https://github.com/VanessaE/homedecor/blob/master/doors_and_gates.lua#L308 |
23:44 |
VanessaE |
why is this code producing sounds that aren't properly localized? |
23:46 |
codedevil |
how to list players |
23:46 |
VanessaE |
/status |
23:47 |
PilzAdam |
VanessaE, read lua-api.txt :-p |
23:47 |
VanessaE |
PilzAdam: I did. how do you think I got sounds working to begin with? :P |
23:47 |
PilzAdam |
its (spec, parameters) and not (spec and parameters mixed up to one table) |
23:48 |
sapier |
maybe a non mono sound somewhere? |
23:48 |
PilzAdam |
nope |
23:48 |
PilzAdam |
it would be completly loactionless otherwise |
23:48 |
sapier |
true |
23:48 |
PilzAdam |
also, why do you keep guessing if I already said the solution |
23:49 |
sapier |
hmm didn't realize this was the solution :-) |
23:49 |
VanessaE |
PilzAdam: the API doesn't make it clear what to do with parameters versus spec. |
23:49 |
PilzAdam |
it does |
23:49 |
VanessaE |
where? |
23:49 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1188 |
23:49 |
VanessaE |
there is exactly one occurrence of "sound_play" at ...well right there. |
23:50 |
VanessaE |
and where are "parameters" defined? |
23:50 |
PilzAdam |
Ctrl + F "sound parameter table" |
23:50 |
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23:50 |
PilzAdam |
Ctrl + F "SimpleSoundSpec" |
23:50 |
VanessaE |
there are exactly four occurrences of that word in the API doc, none of which point to such a thing. |
23:50 |
VanessaE |
(of "parameters") |
23:51 |
sapier |
211 |
23:51 |
PilzAdam |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L211 |
23:51 |
VanessaE |
*facepalm* |
23:51 |
PilzAdam |
you really need to learn how to use Ctrl+F in lua-api.txt :-p |
23:51 |
VanessaE |
ok that's the spec. what are the *parameters*? |
23:51 |
VanessaE |
this shit is NOT clearly defined. |
23:51 |
sapier |
imho lua_api.txt has become to big and lost lots of use therefore |
23:51 |
PilzAdam |
211 are parameters, 235 is spec |
23:52 |
PilzAdam |
sapier, its still the most usefull way for me |
23:52 |
kahrl |
lua_api.txt is kind of hard to navigate sometimes but there is http://dev.minetest.net/minetest.sound_play |
23:52 |
sapier |
maybe we should at least put a note there where to look for the description |
23:52 |
VanessaE |
there should be a working example in the API of how to do things like this, especially when it requires looking up more than one level of indirection |
23:53 |
PilzAdam |
VanessaE, the dev wiki is for examples |
23:53 |
PilzAdam |
lua-api.txt is just a short reference |
23:53 |
VanessaE |
I never use the dev wiki because it's not as easily searched. |
23:53 |
VanessaE |
kahrl: thanks |
23:53 |
PilzAdam |
its good if you already know what you are looking for |
23:53 |
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MinerofLands joined #minetest |
23:53 |
MinerofLands |
OldCoder are you available for a pm? |
23:54 |
OldCoder |
Hi |
23:54 |
OldCoder |
Yes |
23:54 |
sapier |
lua_api.txt is suboptimal I guess thinking about how to improve it is usefull ... even if we don't find a quick solution |
23:54 |
PilzAdam |
MinerofLands, the code for the economy game is pretty much done |
23:54 |
PilzAdam |
MinerofLands, now all the content needs to be added |
23:54 |
MinerofLands |
that is great to hear PilzAdam...what type of content i can do it today |
23:55 |
PilzAdam |
the crafting levels and "worthiness" fields for all items need to be done |
23:55 |
PilzAdam |
and also include more mods than default |
23:55 |
PilzAdam |
sapier, dont touch lua-api.txt, better improve the dev wiki |
23:56 |
sapier |
I don't have dev wiki if I'm offline |
23:56 |
sapier |
and I don't trust it either as it's way more outdated that lua_api.txt .. later one is at least enforced by commit policy |
23:57 |
PilzAdam |
I dont want lua-api.txt to get bloated |
23:57 |
PilzAdam |
its fast, precise and accurate |
23:57 |
sapier |
it already is bloated |
23:57 |
sapier |
sorry to tell you |
23:57 |
PilzAdam |
the API is maybe bloated ;-) |
23:58 |
sapier |
no api is complex ... and as everywhere as complexity rises simple methods wont be usefull to manage it at some point |
23:58 |
PilzAdam |
it is not the goal to be user friendly in lua-api.txt, just give a complete (and short) reference of the API |
23:59 |
sapier |
a documentation not beeing userfriendly is as having noc documentation at all |
23:59 |
kahrl |
perhaps a parser could be written that produces an interlinked HTML or PDF version of lua_api.txt |
23:59 |
PilzAdam |
feel free to write lua-api.pdf |