Time |
Nick |
Message |
00:01 |
|
mauvebic joined #minetest |
00:01 |
mauvebic |
that was the easiest grub restore ever lol |
00:01 |
mauvebic |
never did it on arch b4 lol |
00:02 |
RealBadAngel |
ok, all engine work for glasslike_framed is done. now the api doc |
00:02 |
jojoa1997|Tablet |
RBA screenie please of comparison |
00:02 |
Exio |
the worst part about coding are the textures, documentation and that stuff |
00:03 |
jojoa1997|Tablet |
textures are fine |
00:04 |
Exio |
i suck at making decent textures, documentation, models, designs, colo(u)r, etc |
00:04 |
jojoa1997|Tablet |
same here |
00:05 |
RealBadAngel |
jojoa1997|Tablet, http://i.imgur.com/5d6sNvO.jpg |
00:05 |
* jojoa1997|Tablet |
liky |
00:05 |
RealBadAngel |
this is new drawtype with several textures applied |
00:06 |
Exio |
is there any clientside-like prediction? |
00:06 |
RealBadAngel |
new drawtype uses 2 textures, one for frame, second for faces |
00:09 |
mauvebic |
what the... system clock gives different times in arch and windows lol |
00:11 |
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00:11 |
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dante123 joined #minetest |
00:11 |
92AAAHE1B |
!up minetest.info.tm |
00:11 |
MinetestBot |
minetest.info.tm:30000 is up (0.418ms) |
00:20 |
Kacey |
huh |
00:23 |
|
cisoun joined #minetest |
00:28 |
mauvebic |
i removed the default from grub, though the menu still doesn't appear at startup :/ |
00:28 |
Exio |
timeout? |
00:29 |
mauvebic |
maybe 5 seconds is too low while monitor looks for inputs? |
00:31 |
mauvebic |
that was it, set timeout to 30 seconds and 10 had elapsed from beginning of reboot |
01:02 |
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EduardeCalibal joined #minetest |
01:02 |
harrison |
http://www.youtube.com/watch?v=R6MmRJ12Pxo |
01:03 |
|
jojoa1997 joined #minetest |
01:04 |
* jojoa1997 |
from xchat |
01:04 |
jojoa1997 |
how do i make it not log stuff |
01:05 |
mauvebic |
? |
01:06 |
|
jojoa1997|PC joined #minetest |
01:07 |
Kacey |
jojoa1997|PC, xchat only works for 30 days with windows |
01:08 |
Kacey |
hexchat stays free |
01:08 |
|
jojoa1997|Tablet joined #minetest |
01:08 |
jojoa1997|PC |
this is xchat2 |
01:08 |
|
jojoa1997|PC left #minetest |
01:08 |
Kacey |
still |
01:08 |
jojoa1997|Tablet |
this is xchat2 |
01:09 |
jojoa1997|Tablet |
anyways how do i make the cliuent not disconnect when i minimize the client? |
01:09 |
VanessaE |
xchat ftw :) |
01:10 |
VanessaE |
yoiu probably didn't minimize, you probably closed it. |
01:10 |
jojoa1997|Tablet |
wait so how do i not have it do the close client when minimized |
01:10 |
jojoa1997|Tablet |
i pressed the - |
01:10 |
jojoa1997|Tablet |
[-] |
01:10 |
VanessaE |
there's a plugin for it that'll dock it into your panel/system tray |
01:10 |
VanessaE |
at least, for linux there is |
01:11 |
VanessaE |
or there used to be.. |
01:17 |
|
jojoa1997 joined #minetest |
01:18 |
jojoa1997 |
yay it works |
01:18 |
* jojoa1997 |
feels so relaxed typing only on computer again |
01:24 |
|
tripod joined #minetest |
01:24 |
Kacey |
jojoa1997, i used xchat and it stopped working after 30 days xchat2 works the same, just it is an upgrade to xchat |
01:25 |
jojoa1997 |
meh this is only temporary |
01:25 |
Kacey |
use hexchat |
01:25 |
jojoa1997 |
tablet keyboard died |
01:26 |
VanessaE |
you know, tablets usually DO have an on-screen keyboard too |
01:26 |
jojoa1997 |
well going cay |
01:26 |
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01:26 |
jojoa1997 |
cya |
01:27 |
NakedFury |
tablets ALWAYS HAVE an on screen keyboard |
01:28 |
Exio |
if he uses his tablet that much |
01:28 |
Exio |
i don't see the why not for having a full linux distro in the sd |
01:28 |
Exio |
(like debian+x11+basic-stuff) |
01:29 |
NakedFury |
is he apple tablet? |
01:29 |
Exio |
android |
01:31 |
|
ryjyd joined #minetest |
01:36 |
* Kacey |
is considering giving up on xytest |
01:38 |
NakedFury |
take it easy so you wont consider it |
01:39 |
Kacey |
nobody seems to like it... |
01:41 |
|
tripod joined #minetest |
01:47 |
MinetestBot |
GIT: RealBadAngel commited to minetest/minetest: Add new drawtype GLASSLIKE_FRAMED 625a4c2e66 2013-04-24T18:45:18-07:00 http://git.io/cgwMwQ |
02:00 |
Kacey |
night all |
02:00 |
MinetestBot |
GIT: commited to minetest/minetest: Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly e9a4e98cb9 2013-04-24T18:59:09-07:00 http://git.io/JHbatA |
02:04 |
ShadowNinja |
sfan5|OFF: *ahem* my bot doesn't have the empty author bug, and it doesn't rely on RSS, or github |
02:05 |
|
kaeza joined #minetest |
02:10 |
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kaeza1 joined #minetest |
02:19 |
khonkhortisan |
I should register as nbsp "Â " |
02:21 |
mauvebic |
please, i have enough trouble keeping track of all the multiple aliases/personalities around here :p |
02:22 |
NakedFury |
you are fine as khonkhortisan |
02:22 |
khonkhortisan |
me too |
02:22 |
NakedFury |
we would be like: who the fuck is nbsp man? what the hell does that even mean?? |
02:22 |
mauvebic |
first thoughts went to ntpd lol |
02:23 |
mauvebic |
(time server daemon ) |
02:23 |
khonkhortisan |
no I mean as what's actually between the quotes "Â " |
02:23 |
NakedFury |
ntpd: notepad? |
02:23 |
khonkhortisan |
a space character that can't be broken for line break |
02:23 |
khonkhortisan |
it joins the words on either side |
02:23 |
khonkhortisan |
oh glass got in |
02:27 |
[Asleep] |
Oh, what? mauvebic wants us to all trade names? |
02:28 |
* khonkhortisan |
is now known as uÉsıʇɹoɥʞuoɥʞ |
02:28 |
[0gb_us] |
And nbsp is probably , the XHTML non-breaking space entity code. |
02:29 |
khonkhortisan |
it's only 7:29 and the moon is already up in minetest |
02:33 |
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02:38 |
mauvebic |
yes please, trade names :p |
02:40 |
EduardeCalibal |
How I convert userdata to will be possible serialize it? |
02:46 |
|
tripod joined #minetest |
02:46 |
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bas0801 joined #minetest |
02:50 |
khonkhortisan |
I use a mod to set world time to real time, and the main menu clouds have a light sky. |
02:53 |
[0gb_us] |
That's an interesting idea. |
02:57 |
* [0gb_us] |
builds a super-pick, that goes very fast, but breaks after one use |
02:58 |
RealBadAngel |
this is my copy of common https://github.com/RealBadAngel/common |
02:58 |
RealBadAngel |
in case somebody wants to try framed glass before the changes are merged |
03:00 |
RealBadAngel |
ofc only for use with game built with latest changes |
03:07 |
[0gb_us] |
I'm not sure what to try with framed glass. You've been posting screenshots all the way, so I know what it looks like. It will be a fun change to the game though. |
03:10 |
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kaeza joined #minetest |
03:12 |
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tripod joined #minetest |
03:20 |
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TheBonsai joined #minetest |
03:20 |
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Nikondork joined #minetest |
03:33 |
Exio |
hahahaha |
03:33 |
VanessaE |
? |
03:34 |
Exio |
just using active_block_modifier = 15 |
03:34 |
Exio |
finite_liquids and made stone, dirt, sand, grass and leaves liquids |
03:34 |
VanessaE |
screenshot? :) |
03:34 |
Exio |
fly-ed a bit |
03:34 |
khonkhortisan |
fly-ed -> flied -> flew |
03:35 |
khonkhortisan |
We are in need of screenies |
03:35 |
|
kaeza joined #minetest |
03:35 |
Exio |
i'll upload one |
03:36 |
Exio |
uploading |
03:37 |
|
kaeza1 joined #minetest |
03:37 |
VanessaE |
HURRY!!!!1!!!!1 |
03:37 |
VanessaE |
:) |
03:38 |
Exio |
VanessaE: fast screenshot of my world after some seconds |
03:38 |
|
Lykos_pc joined #minetest |
03:39 |
Exio |
(new generated) |
03:39 |
Exio |
newly * |
03:39 |
Exio |
ah, other thing, liquid_update set to 0 |
03:45 |
Demon_Fox_ |
How fast is world generation now? |
03:45 |
Demon_Fox_ |
It used to take a couple seconds before |
03:46 |
Demon_Fox_ |
To get stuff loaded |
03:46 |
Demon_Fox_ |
Like a minute or so |
03:47 |
NakedFury |
thats a couple of minutes then not a couple of seconds |
03:47 |
Demon_Fox_ |
I mean to load the first chunk |
03:47 |
Demon_Fox_ |
and a minute to start loading the landscape |
03:55 |
|
kaeza joined #minetest |
03:57 |
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ssieb joined #minetest |
03:59 |
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xming joined #minetest |
03:59 |
VanessaE |
zzz |
04:01 |
|
tripod joined #minetest |
04:07 |
Exio |
it is possible to get item duplication when "torches" drop? (digged the block where they were attached) |
04:08 |
VanessaE |
not sure |
04:09 |
Exio |
well, seems i got that |
04:18 |
[0gb_us] |
Oh, what? It seems desert stone bricks were added at the same time as sand stone bricks, but I missed them. |
04:20 |
VanessaE |
[0gb_us]: do you like 'em? :) |
04:20 |
VanessaE |
photoshopped from default stone bricks by me :D |
04:27 |
[0gb_us] |
Nice. |
04:28 |
Exio |
photoshopped? |
04:28 |
|
tripod joined #minetest |
04:29 |
[0gb_us] |
Yeah, they should give people that complain about the lack of nodes less to complain about. Now we just need some blue nodes. |
04:29 |
Exio |
pink nodes* |
04:29 |
[0gb_us] |
VanessaE doesn't use GIMP like the rest of us. Photoshop need Wine, though. |
04:30 |
VanessaE |
sure I do. |
04:30 |
VanessaE |
I just call it that because "gimping" sounds weird. |
04:30 |
VanessaE |
:) |
04:30 |
Exio |
gimped :D |
04:31 |
[0gb_us] |
I figured that was the case, actually. I didn't see why you'd Wine Photoshop when you can use GIMP natively. |
04:31 |
khonkhortisan |
photoshop needs a plugin to make it like gimp |
04:31 |
[0gb_us] |
Gimping is like limping, I believe. |
04:31 |
[0gb_us] |
!g gimping |
04:31 |
MinetestBot |
[0gb_us]: http://www.thefreedictionary.com/gimping |
04:31 |
[0gb_us] |
Yeah, I was right. |
04:32 |
khonkhortisan |
it says that's offensive :) |
04:32 |
khonkhortisan |
The menu always thinks it's daytime |
04:33 |
[0gb_us] |
You never know what has been Photoshoped these days. People are getting pretty good at it. http://xkcd.com/331/ |
04:35 |
khonkhortisan |
Real-life photoshopping http://3d-pictures.feedio.net/awesome-optical-3d-street-drawing-illusion-jokeroo/cl.jroo.me*z3*F*2*D*d*a.aaa-Awesome-optical-3D-street-dr.jpg/ |
04:35 |
khonkhortisan |
and the other images on that page |
04:38 |
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04:38 |
khonkhortisan |
OldCoder gimps in :P |
04:40 |
OldCoder |
hi |
04:40 |
OldCoder |
GIMP is good khonkhortisan :P back |
04:42 |
kaeza |
hey OldCoder |
04:43 |
kaeza |
[0gb_us], lol |
04:43 |
kaeza |
re: xkcd |
04:45 |
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alexbobp joined #minetest |
04:47 |
khonkhortisan |
You read the scrollback? |
05:11 |
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05:13 |
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05:32 |
sfan5 |
seriously? minecraft gets dyed wood: http://dinnerbone.com/media/uploads/2013-04/screenshots/Minecraft_13w16b_2013-04-24_19-54-57.png |
05:33 |
|
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05:34 |
VanessaE |
snote |
05:34 |
VanessaE |
snore* |
05:34 |
VanessaE |
I did that months ago. |
05:34 |
VanessaE |
and in far more colors. |
05:34 |
VanessaE |
and jordach had cotton pretty well settled then, too |
05:35 |
VanessaE |
Mojang must be getting desperate for ideas if they're stealing from us now ;) |
05:39 |
sfan5 |
well, ask Dinnerbone then |
06:07 |
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06:08 |
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06:22 |
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06:54 |
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07:07 |
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07:34 |
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07:34 |
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07:42 |
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07:52 |
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07:56 |
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08:12 |
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08:40 |
kaeza |
http://ifunny.mobi/p/hzz2LQNs |
08:42 |
VanessaE |
kaeza: for you: http://ifunny.mobi/f/6SrdPEwx |
08:42 |
kaeza |
VanessaE, :D |
08:43 |
kaeza |
two gods in one picture: epic |
08:45 |
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08:48 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED 6b5c7d9e74 2013-04-25T01:40:23-07:00 http://git.io/HsF3Gw |
08:49 |
[0gb_us] |
kaeza: My cat is a bit smaller, but she likes boxes too. |
08:49 |
kaeza |
lol enums |
08:50 |
kaeza |
[0gb_us], that's the joke ;) |
08:50 |
MinetestBot |
GIT: celeron55 commited to minetest/minetest: Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED bc3072b35e 2013-04-25T01:51:28-07:00 http://git.io/bSINLA |
08:51 |
kaeza |
http://ifunny.mobi/p/5BJBXSQW |
08:52 |
VanessaE |
heh |
09:00 |
|
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09:11 |
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09:16 |
celeron55 |
20:53:23 < bas080> Would it be hard to make a minetest server url that includes ip and port and when opened it opens a minetest client. Just like when i open an rss it opens gpodder. |
09:16 |
celeron55 |
that is OS dependent |
09:17 |
celeron55 |
but yeah, minetest doesn't have handling for such an address; it'd require a wrapper script as of now |
09:17 |
* ShadowBot |
wakes up |
09:18 |
celeron55 |
otoh, did anyone know MT can open worlds if you associate *.mt with it and click such in a world directory 8) |
09:18 |
celeron55 |
+? |
09:19 |
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monkeycoder joined #minetest |
09:24 |
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09:26 |
[0gb_us] |
No, I didn't know that. That's cool! |
09:36 |
kaeza |
http://ifunny.mobi/p/Ehwbn2Nb |
09:36 |
celeron55 |
(you need to associate "minetest --world <parameter>" though) |
09:36 |
kaeza |
:D |
09:36 |
|
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09:43 |
VanessaE |
ping |
09:43 |
kaeza |
polo |
09:43 |
VanessaE |
kaeza: can you explain this one? http://ifunny.mobi/p/9uNmUrGV |
09:43 |
VanessaE |
I've seen it once or twice and I'm completely stymied. |
09:44 |
kaeza |
VanessaE, bad one |
09:44 |
VanessaE |
wtf is the viewer supposed to see? |
09:45 |
kaeza |
apparently, the guy was going to do a "bomb" |
09:45 |
kaeza |
(or whatever you call that) |
09:45 |
VanessaE |
guy? |
09:46 |
jin_xi |
lurk moar... |
09:46 |
VanessaE |
fuck, the link didn't go to the right image. |
09:46 |
jin_xi |
oh. thought you had problems reading le fffffffuuuuuuuuu |
09:46 |
VanessaE |
naw |
09:47 |
VanessaE |
and of course now I already lost it |
09:47 |
VanessaE |
it was a picture of a woman on the beach, jumping. Some bushes and her shadow near the bottom, ocean surf in the background. |
09:47 |
* [0gb_us] |
messed up his commit again .... |
09:48 |
kaeza |
VanessaE, did it say "when you see it..." |
09:48 |
kaeza |
? |
09:48 |
VanessaE |
yeah |
09:48 |
kaeza |
lol |
09:48 |
kaeza |
I know which one |
09:49 |
kaeza |
it's the position of the bush |
09:49 |
|
PilzAdam joined #minetest |
09:49 |
kaeza |
no need to explain where it ended up in the shadow ;) |
09:49 |
VanessaE |
er, ok |
09:50 |
[0gb_us] |
Hey, PilzAdam. |
09:50 |
PilzAdam |
Hello everyone! |
09:50 |
VanessaE |
if that's what it was meant to imply, mega-lame joke. |
09:50 |
VanessaE |
hey PilzAdam |
09:51 |
VanessaE |
me --> http://ifunny.mobi/p/iT820CCk |
09:55 |
kaeza |
LOL |
09:59 |
VanessaE |
http://m.ifunny.mobi/p/nLgDW29J |
09:59 |
VanessaE |
I don't get it. |
10:00 |
|
proller joined #minetest |
10:00 |
VanessaE |
(and I've seen a similar one before, too, different Teletubbie though) |
10:04 |
|
Issa joined #minetest |
10:04 |
kaeza |
http://ifunny.mobi/p/4akUgubv |
10:04 |
VanessaE |
heh |
10:05 |
kaeza |
VanessaE, have you seen "The Ring" |
10:05 |
kaeza |
? |
10:05 |
VanessaE |
the ring? |
10:05 |
kaeza |
a movie |
10:05 |
VanessaE |
lord of the rings, maybe. that's it. |
10:05 |
kaeza |
nonono |
10:06 |
kaeza |
http://www.imdb.com/title/tt0298130/ |
10:07 |
Issa |
movies sucks the rings |
10:07 |
VanessaE |
not familiar with it. but, I'm not into horror flicks |
10:07 |
VanessaE |
(I get nightmares :( ) |
10:09 |
kaeza |
aww you miss a lot of fun :P |
10:09 |
kaeza |
(though I seriously think The Ring sucks) |
10:09 |
kaeza |
Ratings: 7,1/10 |
10:09 |
kaeza |
yeah, right |
10:10 |
kaeza |
I'd give it a 4 at most |
10:10 |
Issa |
no now i m looking spartacus |
10:10 |
Issa |
the series |
10:10 |
Issa |
this is a best seris after game of throne |
10:10 |
Issa |
the best of the centuries |
10:10 |
kaeza |
never seen Game of Thrones |
10:11 |
VanessaE |
no see, I prefer science fiction, fantasy, that sort of stuff |
10:11 |
* kaeza |
pust an I, Robot DVD on VanessaE's head |
10:11 |
VanessaE |
Star Trek, Contact, Sorcerer's Apprentice, etc. |
10:11 |
kaeza |
:3 |
10:11 |
VanessaE |
DVD? BITE YOUR TONGUE! |
10:11 |
VanessaE |
Blu-Ray or GTFO |
10:11 |
kaeza |
hehe |
10:12 |
kaeza |
Blu-Ray here is expensive as hell |
10:12 |
kaeza |
it's not widespread yet |
10:12 |
[0gb_us] |
My computer won't read Blu-Ray. It reads DVDs though. |
10:13 |
VanessaE |
ok, think I'll go try to sleep now. |
10:14 |
[0gb_us] |
Good night. |
10:14 |
VanessaE |
night |
10:14 |
kaeza |
night V |
10:14 |
VanessaE |
oh, also.. PilzAdam: flowers mod has been moderately retooled to get ready for your patch to common. |
10:14 |
VanessaE |
out--> |
10:15 |
PilzAdam |
VanessaE, ok, Ill remove the cotton aliases then |
10:23 |
PilzAdam |
VanessaE, https://gist.github.com/PilzAdam/5458821 |
10:23 |
kaeza |
http://ifunny.mobi/p/8Ulh1mKw |
10:24 |
Issa |
night |
10:25 |
Issa |
Hello PilzAdam |
10:25 |
PilzAdam |
hi |
10:25 |
Issa |
why u dont' add directly on the game, monsters, animales, moving plants ? |
10:25 |
Issa |
sesons |
10:26 |
Issa |
like winter summer ... ? |
10:26 |
Issa |
i really like u game |
10:28 |
PilzAdam |
VanessaE, also benchmarked the ABM, it takes 0 ms 99% of the time and highest value was 1 ms |
10:28 |
PilzAdam |
it runs about ~ 100 times / minute |
10:51 |
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10:53 |
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10:55 |
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11:00 |
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11:01 |
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11:03 |
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11:04 |
jojoa1997|Tablet |
lol |
11:04 |
jojoa1997|Tablet |
i just got an amail saying |
11:05 |
jojoa1997|Tablet |
"Suprise your mom with a nexus 7 tablet + ..." |
11:05 |
jojoa1997|Tablet |
funny thing is she bought me and her and my sister one |
11:10 |
Calinou |
ö_ö |
11:10 |
Calinou |
jojoa1997|Tablet: better, I get ads about my mobo and my case... which I already have |
11:10 |
Calinou |
on some hardware sites, when adblock fails to block them |
11:20 |
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11:29 |
KikaRz |
t |
11:29 |
KikaRz |
Cool, my car has overheated |
11:29 |
KikaRz |
Reason: no Water. |
11:29 |
KikaRz |
Oh, another cool thing... net split |
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11:54 |
Calinou |
lol, how did you forgot that |
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12:26 |
EduardeCalibal |
PilzAdam, this function do the userdata to table function. http://pastebin.com/rYyb706q |
12:26 |
EduardeCalibal |
Then I get the meta from the node, use this function and store all results. |
12:26 |
EduardeCalibal |
When I read it and try give back meta to nodes the game crash. |
12:27 |
EduardeCalibal |
I get the string and use the meta:from_table(string) |
12:27 |
PilzAdam |
how do you store the table in a file? |
12:28 |
EduardeCalibal |
The storage don't is the problem. The error occur if I convert and convert back without write to a file. |
12:29 |
PilzAdam |
you cant pass a table to meta:from_table() |
12:29 |
EduardeCalibal |
I serialize and deserialize... |
12:29 |
EduardeCalibal |
No? |
12:29 |
PilzAdam |
you need to deserialize the string before passing it to from_table() |
12:29 |
EduardeCalibal |
I will test, thanks. |
12:31 |
EduardeCalibal |
Now is working but I lost the entire metadata... |
12:31 |
EduardeCalibal |
Maybe a wrong var... Hum.. |
12:32 |
EduardeCalibal |
In a direct copy, without conversion is working, but without serialize. |
12:32 |
EduardeCalibal |
Like meta.from_table(nome:get_meta():to_table()) |
12:32 |
EduardeCalibal |
But if a convert with my code the game is crashing... |
12:32 |
EduardeCalibal |
And using the serialize don't is working. |
12:33 |
PilzAdam |
to save it, you just call: savestring = minetest.serialize(meta:to_table()) |
12:34 |
PilzAdam |
and to load it, you do: meta:from_table(minetest.deserialize(savestring)) |
12:34 |
EduardeCalibal |
I will test in this form. Moment. |
12:36 |
EduardeCalibal |
09:50:19: ERROR[main]: ServerError: LuaError: error: ...s/minetest/git/minetest/bin/../builtin/serialize.lua:136: Can't serialize data of type userdata |
12:36 |
EduardeCalibal |
I already tested in this format and don't work before... |
12:36 |
EduardeCalibal |
Is the motivation of my function. |
12:36 |
PilzAdam |
can you show me the code? |
12:36 |
EduardeCalibal |
Exactly what you wrote... |
12:37 |
EduardeCalibal |
savestring = minetest.serialzie(meta:to_table() |
12:37 |
EduardeCalibal |
And after i try put back in a node. |
12:37 |
EduardeCalibal |
Is a chest. |
12:37 |
EduardeCalibal |
The chest have userdata inside. |
12:37 |
EduardeCalibal |
In the storage. |
12:38 |
PilzAdam |
userdata means that its a c++ object |
12:38 |
EduardeCalibal |
I know. |
12:38 |
EduardeCalibal |
I converted this data to table. |
12:39 |
EduardeCalibal |
And when I try convert back the from_table don't like my data... I think he need userdata. |
12:39 |
EduardeCalibal |
How I create new userdata from a table? |
12:39 |
PilzAdam |
you do something wrong. meta:to_table() returns a Lua table, it is 100% serializeable with minetest.serialize() |
12:40 |
EduardeCalibal |
Yes, but the userdata is a type without suport to conversion no? |
12:41 |
PilzAdam |
can you show me your code? |
12:41 |
EduardeCalibal |
Yes... |
12:41 |
EduardeCalibal |
Moment. |
12:43 |
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12:43 |
EduardeCalibal |
This is the second function |
12:43 |
EduardeCalibal |
http://pastebin.com/2zVMzWwb |
12:43 |
EduardeCalibal |
This is the convertion function http://pastebin.com/rYyb706q |
12:43 |
EduardeCalibal |
Have one more, to put the data back. |
12:44 |
EduardeCalibal |
This one: http://pastebin.com/MsiwCzrc |
12:44 |
EduardeCalibal |
Ok, is the entire code... I am testing your ideas then some is out of the place now. |
12:45 |
PilzAdam |
ehm |
12:45 |
PilzAdam |
why do you have so much code? |
12:46 |
EduardeCalibal |
I don't understanding your question... |
12:46 |
PilzAdam |
https://gist.github.com/PilzAdam/4540471 |
12:46 |
EduardeCalibal |
Is a test function... Some of the code will be commented before will be removed. |
12:46 |
PilzAdam |
you just need these 18 lines |
12:47 |
EduardeCalibal |
This function don't conver my problem... |
12:47 |
PilzAdam |
then you can do: save(meta:to_table(), "filename.txt") |
12:47 |
EduardeCalibal |
My conde don't is to write... |
12:47 |
PilzAdam |
and: meta:from_table(load("filename.txt)) |
12:47 |
EduardeCalibal |
Is to copy a entire area. |
12:48 |
PilzAdam |
I just need the section of your code where the error occurs |
12:49 |
EduardeCalibal |
This is the section... |
12:49 |
PilzAdam |
I cant find it in the massive amount of code |
12:49 |
EduardeCalibal |
My problem is very small. |
12:49 |
PilzAdam |
you also have wrong indentation |
12:49 |
EduardeCalibal |
Is a test code... Is a big mess. |
12:49 |
EduardeCalibal |
I need copy a meta from a chest and add to another chest |
12:50 |
EduardeCalibal |
With the entire content. |
12:50 |
PilzAdam |
from the error messag you posted above it seems like you call minetest.serialze(meta) somwhere |
12:50 |
PilzAdam |
*message |
12:51 |
EduardeCalibal |
I used the serialize when you requested, but I removed from the code afther the error. |
12:53 |
EduardeCalibal |
My code need 3 stages, meta -> table -> file and after, file -> table -> meta |
12:53 |
EduardeCalibal |
The file is optional but the meta userdata need be converted to a table. |
12:54 |
PilzAdam |
meta:to_table() converts the c++ object to a Lua table |
12:54 |
EduardeCalibal |
Ok, this is working. |
12:54 |
EduardeCalibal |
But when I try convert back the game crash |
12:55 |
EduardeCalibal |
But if I convert this data don't crash |
12:55 |
EduardeCalibal |
If I do the convertion and convert back without storage it the code is working. |
12:56 |
PilzAdam |
then the problem is in the "storage" (whatever you mean by that) |
12:56 |
EduardeCalibal |
Yes. |
12:56 |
EduardeCalibal |
I converted with the first function |
12:56 |
EduardeCalibal |
The userdata. |
12:56 |
EduardeCalibal |
But when I do this convertion some is lost. |
12:58 |
EduardeCalibal |
I will split my function in two versions, one working in the current game and a second one to test the storage function. |
12:58 |
EduardeCalibal |
Anyway I have some RL work now. Cya. |
12:58 |
EduardeCalibal |
And thanks. :D |
12:58 |
EduardeCalibal |
AFK |
13:02 |
celeron55 |
umm |
13:03 |
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13:03 |
celeron55 |
sfan5|OFF would know much about this |
13:06 |
celeron55 |
i recall something about meta:to_table not being directly usable |
13:06 |
celeron55 |
aren't the inventory items in the inventory of it in ItemStack format? that would be userdata |
13:07 |
celeron55 |
they should probably be made to be in the lua table format |
13:09 |
celeron55 |
that'd be then something like meta:to_table({fully_serializable: true}) to preserve compatibility |
13:09 |
PilzAdam |
https://github.com/PilzAdam/worldedit_pp/blob/master/init.lua#L319 |
13:09 |
PilzAdam |
you need something like this to convert ItemStacks in the table to strings |
13:11 |
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13:15 |
Kacey |
bbl |
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13:59 |
* ShadowBot |
sleeps |
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13:59 |
sfan5 |
celeron55: about what? |
14:01 |
sfan5 |
ShadowNinja: how does it work then? |
14:04 |
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14:04 |
sfan5 |
this is just stupid(part of github rss feed): <author> <name></name> |
14:12 |
PilzAdam |
flowers! http://ompldr.org/vaTd2bA |
14:12 |
jojoa1997|Tablet |
From where |
14:12 |
jojoa1997|Tablet |
Minitest? |
14:12 |
ShadowNinja |
sfan5: It uses git clone/pull and checks anything that has been pulled |
14:13 |
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14:13 |
sfan5 |
oh, thats also a possibility |
14:13 |
PilzAdam |
jojoa1997|Tablet, no |
14:13 |
jojoa1997|Tablet |
Ok |
14:14 |
PilzAdam |
https://github.com/PilzAdam/common/branches/flowers |
14:14 |
jojoa1997|Tablet |
Pilzadam make them craft dyes |
14:15 |
PilzAdam |
are you able to read? |
14:15 |
jojoa1997|Tablet |
I can't get to the add part |
14:16 |
iqualfragile |
how do i enable mapgen v7 or is it allready enabled by default? |
14:16 |
sfan5 |
MinetestBot: reload rssnotify |
14:16 |
MinetestBot |
sfan5: <module 'rssnotify' from '/home/stefan/mtbot/modules/rssnotify.py'> (version: 2013-04-25 14:16:24) |
14:16 |
sfan5 |
iqualfragile: mg v7 only generates stone |
14:17 |
Exio |
and dirt/grass |
14:17 |
jojoa1997|Tablet |
Oh cool |
14:17 |
jojoa1997|Tablet |
How do I enable |
14:17 |
Exio |
jojoa1997|Tablet: uh? |
14:17 |
jojoa1997|Tablet |
Mg7 |
14:18 |
Exio |
you may get corrupted maps in the future - or better saying, maps what will be messed up |
14:18 |
Exio |
it is in dev, it may have big changes |
14:18 |
Exio |
if you still want |
14:19 |
PilzAdam |
<Exio> and dirt/grass <- nope |
14:19 |
Exio |
PilzAdam: nope? hm |
14:19 |
PilzAdam |
it generates only ston |
14:19 |
PilzAdam |
+e |
14:20 |
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14:20 |
Exio |
did you define the biomes and stuff? |
14:20 |
Exio |
in lua |
14:20 |
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14:20 |
PilzAdam |
it doesnt have a interface for defining biomes yet |
14:20 |
kahrl |
oh man I just created a new world and slightly shocked myself |
14:21 |
kahrl |
didn't expect any music to start playing |
14:21 |
kahrl |
forgot I still had my doomhud mod installed that plays the music from the first doom level |
14:21 |
kaeza |
kahrl, :D |
14:21 |
kaeza |
link? |
14:22 |
Exio |
hm PilzAdam |
14:23 |
kahrl |
it's nothing special but: http://codepad.org/ElnMjf5y |
14:23 |
kahrl |
can't distribute the texture and music I think |
14:25 |
kaeza |
ah I thought it was a working hud :( |
14:25 |
kahrl |
sorry |
14:26 |
kaeza |
lol no problem |
14:26 |
kaeza |
I'm going to make an FPS pack later |
14:26 |
Exio |
PilzAdam: http://pastebin.com/raw.php?i=4RJVZQ4J |
14:26 |
kaeza |
based on firearms mod and some other stuff |
14:26 |
kahrl |
that would be awesome |
14:27 |
Exio |
you'll have quake3 back |
14:27 |
PilzAdam |
Exio, what is that? |
14:27 |
Exio |
unplayable with more than 100ms of lag |
14:27 |
Exio |
PilzAdam: a paste of hmmmm - works for me |
14:28 |
kaeza |
Exio, I get around 400ms in AC :( |
14:28 |
Exio |
can you still play it or the movement is lagged? |
14:28 |
Exio |
or is the * |
14:28 |
kaeza |
Exio, *ahem* remember when I pwned you and socramazibi |
14:28 |
kaeza |
:P |
14:29 |
Exio |
exactly, you can still play with 400ms |
14:29 |
Exio |
now install RE >:D |
14:29 |
PilzAdam |
Exio, nice |
14:29 |
kaeza |
lol nope |
14:29 |
kaeza |
you know that would take half my monthly bandwidth |
14:30 |
Exio |
half? a bit more you mean! |
14:30 |
kaeza |
4GB/mo - 1.5 from RE |
14:31 |
Exio |
1.5? isn't RE "only" 500? |
14:31 |
kaeza |
umm maybe |
14:31 |
kaeza |
anyway, I seriously need to change to a better plan lol |
14:34 |
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14:36 |
kaeza |
onpon4, thanks for the list about the foods |
14:36 |
onpon4 |
kaeza: Sure |
14:36 |
kaeza |
I'll add it in a bit |
14:42 |
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14:44 |
[0gb_us] |
PilzAdam: Pull request to flowers. |
14:46 |
PilzAdam |
what? |
14:46 |
PilzAdam |
why are you doing this? |
14:46 |
[0gb_us] |
Removing wool and dye from depends.txt. Your changes make dependence unneeded. |
14:47 |
PilzAdam |
why do do a pull request against minetest/common then? |
14:47 |
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14:47 |
[0gb_us] |
What? Drats. I tried to pull against PilzAdam/common. |
14:47 |
[0gb_us] |
I wonder what whent wrong .... |
14:47 |
[0gb_us] |
*went |
14:48 |
PilzAdam |
just tell me if you want to change something, you dont have to pull request it |
14:48 |
[0gb_us] |
Okay. Please remove wool and dye from depends.txt then. Thanks! |
14:49 |
PilzAdam |
already done :-) |
14:49 |
[0gb_us] |
Thanks! |
14:49 |
PilzAdam |
pushed to my branch |
14:50 |
PilzAdam |
already removed useless cotton textures |
14:50 |
PilzAdam |
[0gb_us], was it intentional that grass and flowers perlin noise have the same seeddiff? |
14:51 |
[0gb_us] |
I don't know how to properly use seeddif, so yeah, I reused it because that one is known to work. |
14:51 |
[0gb_us] |
If you have a better way, that would be great. |
14:51 |
Exio |
PilzAdam: it is me or the dirt_with_snow doesn't have "snow" on the left? (like with_with_grass) |
14:52 |
Exio |
oh damn |
14:52 |
Exio |
saw why |
14:52 |
PilzAdam |
wut? |
14:52 |
Exio |
256x tp |
14:54 |
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15:18 |
jin_xi |
so, flowers, wool and dyes coming to vanilla game? |
15:20 |
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15:22 |
NakedFury |
this is what we need: cotton plants http://upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Cotton_field_kv06.jpg/800px-Cotton_field_kv06.jpg |
15:22 |
NakedFury |
then when we add animales we can have wool |
15:22 |
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15:24 |
[0gb_us] |
No, it sounds like PilzAdam is adding farming to get wool, not animals. Personally, I prefer farming for wool, because livestock is lame. |
15:24 |
NakedFury |
so invent a wool shrub to get wool? |
15:24 |
kaeza |
[0gb_us], livestock would be cool too |
15:24 |
* [0gb_us] |
disagrees, but respects kaeza's thoughts on the matter |
15:25 |
kaeza |
but until fast mobs can be made, this won't be done anyway |
15:25 |
kaeza |
(I mean, mobs in default game) |
15:25 |
NakedFury |
because you can add all the farming in the world and wool will never be possible without inventing some kind of plant that produces it or sucking it up and adding animals for wool |
15:26 |
kaeza |
the default game needs more life |
15:26 |
[0gb_us] |
PilzAdam is adding cotton farming to get wool. He said that in Minetest, wool and cotton are the same thing, so it would be fine. |
15:26 |
kaeza |
flowers will surely add a bit |
15:28 |
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15:28 |
NakedFury |
for all the bitching to stop copying all minecraft stuff we copied wool blocks instead of just making it more original with cotton blocks |
15:28 |
kaeza |
offtopic: https://i.chzbgr.com/maxW500/7377027328/hEE5F95DE/ |
15:31 |
jojoa1997|Tablet |
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D |
15:33 |
sfan5 |
jojoa1997|Tablet: :DDDDDD |
15:33 |
jojoa1997|Tablet |
:DO)DO)DO)DO) |
15:35 |
[0gb_us] |
I know, right? What's up with the multi-mouth emoticons people send? |
15:36 |
* [0gb_us] |
mutters "weirdos ..." |
15:36 |
jojoa1997|Tablet |
:DD:DD:DD:DD:DD: |
15:38 |
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15:41 |
khonkhortisan |
ö óó öö |
15:42 |
jojoa1997_Tablet |
~~~~~~~~````````~~~~~~~~~ |
15:44 |
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15:48 |
khonkhortisan |
I just found out I can type ö́ from my keyboard |
15:48 |
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15:49 |
Calinou |
altgr+M = ö |
15:49 |
Calinou |
alternate french FTW |
16:02 |
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16:05 |
Calinou |
µ_µ |
16:05 |
rubenwardy |
I have just fixed the cmakelist for the node box generator that allows it to get Irrlicht in the same way as Minetest: https://github.com/rubenwardy/The-NodeBox-Generator/commit/6b42515b72aa9930861316966807fc6ff18e401d |
16:05 |
rubenwardy |
so you can just install irrlicht by apt-get, and then just build the project. |
16:06 |
rubenwardy |
I nicked some scripts from minetest which they nicked from someone else |
16:06 |
khonkhortisan |
I don't have anything on altgr+M |
16:07 |
[0gb_us] |
rubenwardy: Nice! And what you built helps define node boxes? |
16:08 |
rubenwardy |
yeah, it is an editor |
16:08 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=2840 |
16:08 |
Calinou |
now you look stupid when taking a piece of paper and drawing a square with X/Z axis on it :P |
16:10 |
* [0gb_us] |
thinks z should be the elevation coordinate |
16:13 |
khonkhortisan |
That would be a big change |
16:13 |
Calinou |
Y uses MC as vertical, is that why you want that? :P |
16:13 |
Calinou |
Y being vertical is normal, it works like that in real world |
16:14 |
kaeza |
[13:13:46] <Calinou> Y uses MC as vertical <-- wut |
16:14 |
Calinou |
MC uses Y as vertical* |
16:14 |
[0gb_us] |
I thought x and y were the horizontal in almost everything but Minetest. So that's wrong then? |
16:14 |
khonkhortisan |
If I draw an xy graph, then I glue a pencil to it, the pencil is Z and vertical unless I tape the graph to the wall. |
16:15 |
[0gb_us] |
khonkhortisan: Exactly my thoughts. |
16:15 |
khonkhortisan |
opengl uses y vertical, blender uses z vertical |
16:16 |
kaeza |
khonkhortisan, I find Y as vertical more natural |
16:16 |
kaeza |
since 2D coord system uses Y for vertical |
16:16 |
rubenwardy |
It is because DirectX uses Z as depth |
16:16 |
kaeza |
the Z is just an added dimension |
16:17 |
rubenwardy |
http://stackoverflow.com/questions/10223162/why-does-directx-use-a-flipped-y-axis |
16:17 |
rubenwardy |
kaeza is right |
16:17 |
rubenwardy |
projection |
16:17 |
kaeza |
^ that |
16:17 |
[0gb_us] |
When you tell someone your coordinates, it seems odd that you leave out the middle coordinate, not the end coordinate. So you tell them (x, z), not (x, y). |
16:18 |
khonkhortisan |
Yes, I like it when the vertical coordinate is separate |
16:18 |
khonkhortisan |
(h, h, v) |
16:18 |
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16:19 |
khonkhortisan |
I assume 2d coordinate systems are horizontal |
16:19 |
[0gb_us] |
Me too. |
16:19 |
[0gb_us] |
Like a map. |
16:20 |
khonkhortisan |
so things are going in cardinal directions, instead of U, UE, DE, D, DW, W, UW |
16:20 |
[0gb_us] |
A vertical map would be useless. |
16:20 |
khonkhortisan |
UEU up-east-up |
16:20 |
ShadowNinja |
markveidemanis: get rid of your cloak or use a proper IRC client, you canse five messages when you join |
16:20 |
ShadowNinja |
cause* |
16:20 |
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16:21 |
khonkhortisan |
joinweb, quit host, join cloak, quit host, join web |
16:21 |
rubenwardy |
I think it makes more sense |
16:21 |
khonkhortisan |
Both ways are used by different programs |
16:21 |
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16:21 |
rubenwardy |
I got a big surprise when I first did 3d stuff in maths, I had always though Y was up. |
16:21 |
NakedFury |
if the plan was to hide ip it fails big fucking time |
16:21 |
rubenwardy |
My virtual world was turned upside down |
16:22 |
rubenwardy |
or sideways rather |
16:22 |
rubenwardy |
:P |
16:22 |
khonkhortisan |
With four dimensions, it's x y z w |
16:22 |
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16:22 |
rubenwardy |
w? |
16:23 |
khonkhortisan |
xyzw can also describe a quaternion |
16:31 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Transform alpha channel as well in shader ddd2b18321 2013-04-25T09:30:01-07:00 http://git.io/UKsMNg |
16:35 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest: kahrl is back 386108f982 2013-04-25T09:32:49-07:00 http://git.io/4Ae2LQ |
16:35 |
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16:39 |
* rubenwardy |
is going to try to make a mob mod |
16:39 |
PilzAdam |
simple mobs API? |
16:40 |
rubenwardy |
no |
16:40 |
rubenwardy |
scratch |
16:41 |
rubenwardy |
just for fun |
16:41 |
rubenwardy |
no promises |
16:41 |
sokomine |
it would be great if simple mobs and mobf could share the same mob definition (ok, perhaps too much work in relation to the amount of mobs) |
16:42 |
rubenwardy |
I am making it slightly different so that you can register ai types and plugins |
16:43 |
sokomine |
ai types? for what? |
16:43 |
rubenwardy |
Like a class |
16:44 |
rubenwardy |
hmm, what shall I call it |
16:44 |
rubenwardy |
... |
16:45 |
sokomine |
hm, yes, and what for? i might have missed the beginning of the discussion |
16:46 |
rubenwardy |
IE: you have a chicken and a sheep, and they both use the animal class |
16:46 |
rubenwardy |
graze, walk around, do not fly |
16:48 |
sokomine |
but we do have that already? it's called mobf (or, with less functions, simple mobs) |
16:48 |
[0gb_us] |
http://mw2.google.com/mw-panoramio/photos/small/35181632.jpg |
16:48 |
[0gb_us] |
http://farm5.staticflickr.com/4045/4397036908_4a6f180cb0_z.jpg |
16:48 |
PilzAdam |
rubenwardy, call your new mobs mod YAMM |
16:48 |
PilzAdam |
Yet Another Mobs Mod |
16:48 |
sokomine |
:-) |
16:48 |
rubenwardy |
good ide |
16:48 |
rubenwardy |
a |
16:49 |
rubenwardy |
ah [0gb_us] |
16:49 |
sokomine |
what we could really need - apart from perhaps feedback for sapier - are new models for further animals |
16:49 |
rubenwardy |
can mobf define ai types with the api? |
16:49 |
NakedFury |
deer, ram, buffalo, rhinos, etc |
16:50 |
sokomine |
it does offer diffrent types of behaviour. calling it "ai" might still be a bit exaggerating |
16:50 |
sokomine |
and it depends a lot at what you consider "ai" in this case |
16:50 |
sokomine |
mobs can mostly be configured, and there are different movement algorithms. you can also influence their state change |
16:51 |
sokomine |
for example the version of the trader i'm experimenting with can now sit down on chairs, sleep on beds etc. - the correct stage (=animation model) is only entered when such a furniture object is nearby |
16:52 |
sokomine |
so what do you consider ai and what should it do? the problem there is that there's not much time/cpu cycles per mob, and there is no guarantee that it will be offered time in time to notice that it's heading off a cliff... |
16:53 |
rubenwardy |
I am just experimenting ATM |
16:53 |
sokomine |
well, what is your goal? :-) (at least the immediate one) |
16:54 |
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16:54 |
rubenwardy |
to make an extendible framework |
16:54 |
rubenwardy |
that is fast |
16:54 |
sokomine |
oh. mobf is already... |
16:54 |
rubenwardy |
meh |
16:56 |
sokomine |
if you keep your animals locked up in a fenced-off area where they can't fall to their death and avoid aggressive mobs it works well - even with very large amounts of mobs |
16:56 |
MinetestBot |
GIT: (Sapier at GMX dot net) commited to minetest/minetest: Move player collisionbox to player class 88ffb3f73b 2013-04-25T09:53:50-07:00 http://git.io/CJKqOw |
16:56 |
sokomine |
(and on a slow computer) |
16:57 |
rubenwardy |
maybe I could make a plugin in network that where you can use components |
16:58 |
sokomine |
what kind of components are you thinking of? |
16:58 |
rubenwardy |
"YAMM:sheep",{c={"mob","grazing","avoid"},} |
16:58 |
rubenwardy |
each component checks for events and then reachs |
16:59 |
rubenwardy |
*reacts |
16:59 |
sokomine |
ah, ok. well, the grazing is already covered by a movement pattern. and wolfs do hunt players (they don't hunt sheep to my knowledge; they linger under their tree and wait for unsuspecting players passing by :-)) |
16:59 |
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16:59 |
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17:01 |
sokomine |
one major problem with all these mobs and interaction and intelligence is that most of the time most of the world isn't active at all |
17:02 |
rubenwardy |
so prediction |
17:04 |
kahrl |
I wonder if a middle ground between active and inactive blocks would work |
17:04 |
kahrl |
half active blocks |
17:04 |
|
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17:05 |
kahrl |
ABMs would only run rarely there, but mobs' on_step would run |
17:06 |
sokomine |
maybe |
17:06 |
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17:06 |
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17:06 |
sokomine |
it's hard to tell what would be best there |
17:06 |
sokomine |
maybe for some purposes an extra master that checks and keeps track on what's going on |
17:07 |
rubenwardy |
maybe instead of basing it around entities it should be based around tables |
17:07 |
sokomine |
some further luaapi functions might help a lot as well |
17:09 |
rubenwardy |
how do you remove entities? |
17:12 |
rubenwardy |
self.object:remove() |
17:15 |
|
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17:24 |
PilzAdam |
git reset --hard 4e249fb3fbf75f0359758760d88e22aa5b14533c |
17:25 |
PilzAdam |
^ that brings you to the first commit in the minetest repo |
17:25 |
PilzAdam |
it already has mese and rats |
17:27 |
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17:31 |
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17:35 |
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17:38 |
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17:39 |
Jordach |
rubenwardy, you have a bug with nodebox gen |
17:40 |
ShadowNinja |
sfan5: My bot uses the public serverlist now, with less code and imports |
17:40 |
ShadowNinja |
ShadowBot: server |
17:40 |
ShadowBot |
ShadowNinja: Public Minetestserver | minetestserver.us.to | Clients: 0/7 | Version: 0.4.6 | ping: 0.250 |
17:40 |
rubenwardy |
Jodach: tons |
17:40 |
rubenwardy |
*Jordach |
17:40 |
rubenwardy |
Any info? |
17:41 |
Jordach |
http://forum.minetest.net/viewtopic.php?pid=86458#p86458 |
17:41 |
rubenwardy |
just a build bug |
17:42 |
Jordach |
youre the maintainer, you fix it |
17:42 |
rubenwardy |
I am |
17:42 |
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17:46 |
sfan5 |
ShadowNinja: would you pull for sfan5/minetestbot-modules |
17:46 |
sfan5 |
? |
17:46 |
sfan5 |
*create |
17:46 |
rubenwardy |
Jordach: I rebuilt in release mode |
17:46 |
Jordach |
sweet |
17:47 |
PilzAdam |
Jordach, you are on windows again? |
17:47 |
Jordach |
PilzAdam, not at home |
17:47 |
rubenwardy |
brb |
17:48 |
Jordach |
rubenwardy, still debug |
17:50 |
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17:53 |
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17:53 |
MinetestBot |
GIT: Zeg9 commited to minetest/minetest: Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share) c33b993397 2013-04-25T10:49:28-07:00 http://git.io/wDl0Cg |
17:55 |
kaeza2 |
IDK why don't they just make a topic instead of spamming other topics: http://forum.minetest.net/search.php?action=show_user_posts&user_id=5293 |
17:59 |
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18:00 |
Calinou |
that's spanish people :3 |
18:00 |
* Calinou |
is very far away |
18:01 |
ShadowNinja |
sfan5: Well I use Limnoria... |
18:01 |
sfan5 |
hm |
18:01 |
kaeza |
Calinou, portuguese* |
18:02 |
ShadowNinja |
You should try it, more complex but much better imo |
18:02 |
sfan5 |
http://servers.minetest.net/list is JSON, way easier to parse.. |
18:03 |
sfan5 |
!g Limnoria |
18:03 |
MinetestBot |
sfan5: https://github.com/ProgVal/Limnoria |
18:04 |
ShadowNinja |
sfan5: The related code: http://pastebin.ubuntu.com/5601855/ |
18:05 |
sfan5 |
Limnoria seems to be nice, but i won't port all the modules to limnoria |
18:06 |
ShadowNinja |
I have already ported !up and !server, just about everything else is already available in a module |
18:07 |
sfan5 |
MinetestBot: reload server |
18:07 |
MinetestBot |
sfan5: <module 'server' from '/home/stefan/mtbot/modules/server.py'> (version: 2013-04-25 18:06:40) |
18:07 |
sfan5 |
!server |
18:07 |
MinetestBot |
sfan5: NotObamaland | zenoheld.minetest.net | Clients: 1/10 | Version: 0.4.6 | ping: 0.338 |
18:07 |
sfan5 |
ok |
18:08 |
sfan5 |
http://git.io/IZVyKw |
18:08 |
ShadowNinja |
You can also change configuration, capabilities, modules, etc while the bot is running, phenny can only reload modules |
18:09 |
ShadowNinja |
What is that check at the top of !server for? |
18:10 |
VanessaE |
hi all |
18:10 |
ShadowNinja |
Hello VanessaE! |
18:10 |
sfan5 |
ShadowNinja: antiabuse module |
18:11 |
ShadowNinja |
Oh! is that !ignore? |
18:12 |
sfan5 |
yes |
18:12 |
kaeza |
interesting: http://wiki.industrial-craft.net/index.php?title=AntiGriefer-Community |
18:12 |
sfan5 |
there was also not-too-many-messages-in-2-secs but that confused people |
18:12 |
kaeza |
I think someone should do something like that on MT |
18:13 |
ShadowNinja |
Hmmm, Limnoria has a nice clean way of doing that, and you can also ignore per-channel (as ShadowBot is doing right now) |
18:13 |
sfan5 |
i some guy would merge the lua curl thing, MT global bans would be possible |
18:14 |
harrison |
http://www.youtube.com/watch?v=VzEXsnF2miQ&feature=youtu.be |
18:14 |
harrison |
mirroreyed aspiedog 4 profit |
18:15 |
ShadowNinja |
Yes, and much more, the issue is security, it doesn't work terribly well with the security patch I think, but nobody will merge that either so... |
18:19 |
sfan5 |
MinetestBot: reload rssnotify |
18:19 |
MinetestBot |
sfan5: <module 'rssnotify' from '/home/stefan/mtbot/modules/rssnotify.py'> (version: 2013-04-25 18:19:00) |
18:19 |
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18:20 |
ShadowNinja |
sfan5: Are there other things that you can think of that a Limoria MinetestBot would need? It already has !up, !server, git commit reporting and a bunch of other commands from default plugins (you can see them by PMing it !list and !list <Plugin>). |
18:21 |
sfan5 |
ShadowNinja: ideally ShadowBot would need all functionalities of MinetestBot |
18:21 |
ShadowNinja |
As far as I know it does, and more |
18:22 |
Jordach |
PilzAdam, is singlenode mapgen mgv7 |
18:22 |
Jordach |
or is it indev |
18:23 |
ShadowNinja |
Jordach: singlenode is singlenode, it is its own mapgen |
18:23 |
PilzAdam |
^ |
18:23 |
rubenwardy |
Jordach: damn |
18:24 |
|
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18:25 |
VanessaE |
http://m.ifunny.mobi/p/RWLB4i8J ... you DRUNK my battleship! :( |
18:26 |
kaeza |
VanessaE, don't make me remind you your state last new year :P |
18:26 |
VanessaE |
:P |
18:26 |
VanessaE |
yeah yeah |
18:26 |
rubenwardy |
Jordach: turns out I used the wrong thing to turn it into release, not debug. |
18:27 |
rubenwardy |
Works now |
18:27 |
rubenwardy |
1.0MB to 39KB |
18:27 |
VanessaE |
kaeza: I know I was more pickled than a cucumber :) |
18:27 |
kaeza |
haha |
18:30 |
|
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18:30 |
rubenwardy |
Done: http://ubuntuone.com/3BS7q3EDQ4o8qzuHL424Uc |
18:31 |
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18:31 |
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18:35 |
kaeza |
I knew it! http://m.ifunny.mobi/p/kwbzSj8J |
18:41 |
rubenwardy |
sokomine: https://gist.github.com/rubenwardy/b5cd1a01049e0c935ecf |
18:41 |
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18:44 |
ShadowNinja |
Why is the access list for #minetest public but the one for #minetest-dev private? |
18:44 |
kaeza |
john_minetest, lol |
18:44 |
VanessaE |
haha |
18:45 |
ShadowNinja |
lol |
18:45 |
rubenwardy |
huh? |
18:45 |
rubenwardy |
is it? |
18:47 |
ShadowNinja |
/msg ChanServ access #minetest list /msg ChanServ access #minetest-dev list The second one says "You are not authorized to perform this operation." |
18:47 |
ShadowNinja |
The first works properly |
18:49 |
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18:51 |
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18:52 |
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18:54 |
sokomine |
john_minetest: the problem with deactivated npc starts when they're supposed to do more complex actions, execute chains of events. e.g. when i'd like them to carry something from a to b, that wouln't work because the mob would get deactivated halfway inbetween |
18:58 |
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19:00 |
|
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19:00 |
MinetestBot |
GIT: (prollergithub.com) commited to minetest/minetest: Tune finite liquids, indev huge caves d83602d98e 2013-04-25T11:59:32-07:00 http://git.io/SHmmKQ |
19:02 |
ShadowNinja |
sfan5: Your author "Fix" isn't realy a fix |
19:02 |
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19:02 |
sfan5 |
ShadowNinja: .. |
19:03 |
sfan5 |
MinetestBot: reload rssnotify |
19:03 |
MinetestBot |
sfan5: <module 'rssnotify' from '/home/stefan/mtbot/modules/rssnotify.py'> (version: 2013-04-25 19:03:29) |
19:03 |
sfan5 |
ShadowNinja: fixed |
19:04 |
ShadowNinja |
What was the issue? |
19:04 |
|
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19:04 |
sfan5 |
ShadowNinja: the code that set the commiter name to the realname if it isn't found was _before_ the code that uses the email as realname |
19:05 |
sfan5 |
or explained as code: http://git.io/AlVAzg |
19:06 |
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19:07 |
ShadowNinja |
Hmmm, but that still doesn't fix the real issue, that the commiter name is sometimes empty, is that an issue with github? |
19:07 |
khonkhortisan |
technology requires filial supervision |
19:08 |
sfan5 |
ShadowNinja: github displays the nickname, but the git.name setting from the commiter is used directly in the rss feed |
19:10 |
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19:12 |
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19:13 |
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19:22 |
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19:30 |
jojoa1997|Tablet |
Hi all |
19:33 |
|
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19:33 |
ShadowNinja |
sfan5: ShadowBot can now run commands inside messages, for example ,,hello |
19:33 |
ShadowBot |
ShadowNinja: Hello! |
19:34 |
sfan5 |
ShadowNinja: .....interesting |
19:34 |
ShadowNinja |
MessageParser plugin with a regexp, commands with spaces are run as ,,(up 127.0.0.1) |
19:34 |
ShadowBot |
ShadowNinja: 127.0.0.1:30000 is up (0.099ms) |
19:35 |
|
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19:35 |
Jordach |
hey |
19:35 |
ShadowNinja |
Hello Jordach! |
19:35 |
Calinou |
hi unaffiliated guy |
19:36 |
ShadowNinja |
lol |
19:36 |
Jordach |
ShadowBot, hey |
19:36 |
Jordach |
anyways |
19:36 |
Calinou |
unaffiliated master race |
19:36 |
Jordach |
i had a new stairs idea |
19:36 |
ShadowNinja |
ShadowBot: lobotomy remove |
19:36 |
ShadowBot |
ShadowNinja: The operation succeeded. |
19:36 |
ShadowNinja |
Jordach: do it now |
19:36 |
Jordach |
ShadowBot, instead of two big huge stairs, have four tiny stairs |
19:37 |
ShadowNinja |
Well, hey, shadowbot |
19:37 |
ShadowNinja |
huh? |
19:37 |
Calinou |
inb4 tinystairs mod |
19:38 |
Jordach |
Calinou, theyre more useful than the fat and lazy big ones |
19:38 |
ShadowNinja |
ShadowBot: lobotomy add |
19:38 |
ShadowBot |
ShadowNinja: The operation succeeded. |
19:38 |
Calinou |
(don't ask, I won't add that to moreblocks, nothing smaller than 1/8 node) |
19:38 |
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19:38 |
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StrayBytes joined #minetest |
19:40 |
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BlockMen joined #minetest |
19:40 |
sfan5 |
gethostbyname("127.0.0.1") fails with unknown host |
19:40 |
BlockMen |
hi |
19:40 |
|
Final joined #minetest |
19:40 |
sfan5 |
... |
19:40 |
BlockMen |
does someone know where "minetest.get_dig_params()" is defined? |
19:40 |
sfan5 |
maybe i should use the _right_ argv index to call gethostbyname |
19:41 |
sfan5 |
BlockMen: i think scriptapi.cpp |
19:41 |
BlockMen |
sfan5, thx. will take a look at... |
19:42 |
jojoa1997|Tablet |
can i make a craftitem look like a node? |
19:43 |
Calinou |
no |
19:43 |
Calinou |
the inventory image, maybe minetest.inventorycube("texturename.png") will work |
19:43 |
Calinou |
for wield item, nope |
19:43 |
BlockMen |
sfan5, found. |
19:43 |
Calinou |
hi BlockMen, by the way :P |
19:43 |
jojoa1997|Tablet |
no i mean when you drop it |
19:44 |
Calinou |
nope |
19:44 |
jojoa1997|Tablet |
blockmen maybe have beds have an exit sign in case you want to leave the bed? |
19:44 |
BlockMen |
lol. also hi |
19:44 |
Jordach |
Calinou, http://www.zimagez.com/zimage/screenshot-250413-204318.php |
19:45 |
BlockMen |
jojoa1997, you mean like the "leave bed" button in mc? |
19:45 |
jojoa1997|Tablet |
yeah |
19:45 |
jojoa1997|Tablet |
but not like that |
19:45 |
jojoa1997|Tablet |
just a way to leave the bed |
19:45 |
Calinou |
jump? |
19:45 |
jojoa1997|Tablet |
no |
19:45 |
BlockMen |
Calinou, no. disabled |
19:45 |
Calinou |
suggestion: when sleeping set move speed to 0 (prevent move) |
19:46 |
jojoa1997|Tablet |
maybe shift |
19:46 |
Calinou |
when holding jump key, set it back to 1 and leave bed |
19:46 |
Calinou |
shift is stupid |
19:46 |
Calinou |
what if you enter bed while holding shift |
19:46 |
jojoa1997|Tablet |
i am putting out idesa |
19:46 |
Calinou |
and what if you want to use a OS-wide shortcut that uses shift, without alttabbing |
19:46 |
BlockMen |
i dont think that it needs that. the player get "pushed" out of bed after 2 seconds... |
19:46 |
jojoa1997|Tablet |
i like the way minecraft does it but i dont want to be criticized |
19:46 |
Calinou |
or just right click it :P |
19:46 |
BlockMen |
or had you problems like get stuck? |
19:47 |
Calinou |
"leave bed" button is useless |
19:47 |
jojoa1997|Tablet |
BlockMen what if you want it to stay night |
19:47 |
Calinou |
in minecraft, pressing escape will also leave bed |
19:47 |
jojoa1997|Tablet |
and accidentally click the bed |
19:47 |
jojoa1997|Tablet |
ok then esc |
19:47 |
BlockMen |
can we get esc event in lua? |
19:49 |
Calinou |
jojoa1997|Tablet, btw, did you add hunger to minitest? |
19:50 |
jojoa1997|Tablet |
no |
19:50 |
jojoa1997|Tablet |
not yet |
19:50 |
Calinou |
BlockMen made a hunger mod; it still needs tweaks (eg. don't deplete hunger when not moving) |
19:50 |
jojoa1997|Tablet |
oh |
19:50 |
jojoa1997|Tablet |
ok well i will wait for fix |
19:51 |
BlockMen |
that mod need a LOT of work... |
19:51 |
jojoa1997|Tablet |
BlockMen does it have a HUD |
19:51 |
Jordach |
ding ding ding |
19:51 |
Jordach |
http://forum.minetest.net/viewtopic.php?pid=86505#p86505 |
19:51 |
Calinou |
it does |
19:51 |
BlockMen |
and yes, thats what it is for. to show lua... |
19:51 |
BlockMen |
*hud |
19:51 |
Calinou |
BlockMen, a lot of work? it already works, no? |
19:52 |
jojoa1997|Tablet |
Block |
19:52 |
BlockMen |
yes, it works in basics. but the positions are not good |
19:52 |
jojoa1997|Tablet |
BlockMen when you think it is ready pm me |
19:52 |
BlockMen |
it does not check if you dig, run, etc.. |
19:52 |
jojoa1997|Tablet |
for now i am taking a week break to actually play minecraft |
19:52 |
BlockMen |
jojoa1997, it maybe never will. idk weather i will continue development |
19:52 |
jojoa1997|Tablet |
this is my first night ingame(in survival) |
19:52 |
Calinou |
you can play both at same time, you know :P |
19:53 |
BlockMen |
*wheather |
19:53 |
Calinou |
also, singleplayer is booooring |
19:53 |
BlockMen |
*whether |
19:53 |
BlockMen |
idk...lol |
19:53 |
* Calinou |
plays MC multiplayer since november 27th, 2010 |
19:53 |
jojoa1997|Tablet |
Calinou i get lucky for 30 minutest |
19:53 |
jojoa1997|Tablet |
minutes |
19:53 |
* Calinou |
has the game since alpha |
19:53 |
Calinou |
still waiting for DLCs, so that I can laugh at people who will have to pay for them :3 |
19:53 |
jojoa1997|Tablet |
DLCs? |
19:53 |
Calinou |
downloadable contents |
19:54 |
jojoa1997|Tablet |
? |
19:54 |
Calinou |
http://en.wikipedia.org/wiki/Downloadable_content |
19:57 |
jojoa1997|Tablet |
why wont you have to pay for them? |
19:57 |
BlockMen |
Jordach, looks good |
19:57 |
Jordach |
BlockMen, its not fully 1/4 yet |
19:57 |
VanessaE |
Jordach: protip - /time 12000 before you take a screenshot. |
19:58 |
Jordach |
oh sod that |
19:58 |
jojoa1997|Tablet |
Calinou why wont you have to pay for them? |
19:59 |
BlockMen |
Jordach, it looks like missing 2/16 to top |
19:59 |
Jordach |
yeah, i saw |
19:59 |
Jordach |
the nodebox editor isnt that accurate |
19:59 |
Jordach |
i had a better model on the win 7 laptop |
19:59 |
|
VanessaE joined #minetest |
19:59 |
jojoa1997|Tablet |
i cant get the nodebox editor to work |
19:59 |
* Jordach |
is happy to provide Nodebox models |
19:59 |
BlockMen |
thats made with rubenwardys nodeboy editor? |
19:59 |
Jordach |
BlockMen, yes |
19:59 |
Calinou |
jojoa1997|Tablet, back in alpha, the TOS had a line stating you would get all future updates for free when buying the game in its alpha state |
20:00 |
BlockMen |
wow, seems cool |
20:00 |
Calinou |
so if mojang releases a paid DLC for the PC version, they're supposed to give it for free for alpha users |
20:00 |
|
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20:00 |
jojoa1997|Tablet |
yeah but isnt that not an update but an addon that isnt in the main game |
20:00 |
Jordach |
BlockMen, more stairs anyone? |
20:01 |
jojoa1997|Tablet |
can anyone make a download of rubenwardy's nodebox editor with all the needed libraries |
20:01 |
jojoa1997|Tablet |
for Win 7 |
20:01 |
Jordach |
jojoa1997|Tablet, its already compiled |
20:01 |
jojoa1997|Tablet |
i have the libraries and it doesnt work |
20:02 |
Jordach |
jojoa1997|Tablet, actually do your own work or GTFO |
20:02 |
BlockMen |
Jordach, more stairs? why? |
20:02 |
jojoa1997|Tablet |
Jordach i have spent an hour trying to get ti to work |
20:02 |
Jordach |
because having half slab sized stairs are shit |
20:02 |
jojoa1997|Tablet |
i gave up around 10 minutes ago |
20:03 |
Calinou |
11 minutes now |
20:03 |
BlockMen |
Jordach, thats an argument :P |
20:04 |
Jordach |
jojoa1997|Tablet, i had the same bug as you |
20:04 |
BlockMen |
ok, why have tools an diggable setting? who would dig tools? |
20:04 |
Jordach |
jojoa1997|Tablet, this: http://www.microsoft.com/en-gb/download/details.aspx?id=30679 |
20:05 |
VanessaE |
Jordach: it's been my experience that we also need something like a 1/3 stair |
20:05 |
Jordach |
install x86 is youre 32 bit |
20:05 |
Jordach |
VanessaE, the 1/4 stairs are good roofing items |
20:05 |
jojoa1997|Tablet |
The procedure entry point _crtCreateSymbolicLinkW could not be located in the dynamic library MSVCR110.dll |
20:05 |
Jordach |
jojoa1997|Tablet, install from that fuckin link |
20:05 |
jojoa1997|Tablet |
oh sorry i wasnt looking at screen |
20:05 |
Calinou |
VanessaE, buut... we also need 1/5 stairs |
20:05 |
* jojoa1997|Tablet |
likes his bluetooth keyboard |
20:05 |
VanessaE |
Calinou: er... |
20:06 |
Calinou |
and 1/7.. 1/9... >:o |
20:06 |
Jordach |
and corner variants |
20:06 |
VanessaE |
no really, 1/3 is about the height of real stairs.. |
20:06 |
VanessaE |
(if you're into modeling real-world buildings in MT) |
20:08 |
* Calinou |
takes a ruler and sees |
20:09 |
Calinou |
if one node is one cubic meter, then 1/5 stairs would be more realistic |
20:09 |
Calinou |
my stairs are about 20cm each, a bit less even :P |
20:09 |
Jordach |
http://www.zimagez.com/zimage/screenshot-250413-210930.php |
20:09 |
Jordach |
1/3 stairs |
20:10 |
VanessaE |
Jordach: looks good with the default wood. |
20:10 |
Calinou |
these look good |
20:10 |
khonkhortisan |
but not on the edge of the top step |
20:10 |
Jordach |
Calinou, i quickly made that up in less than a minure |
20:10 |
Jordach |
minute* |
20:11 |
Calinou |
maybe the default stairs mod should use 1/3 stairs and slabs? |
20:11 |
Jordach |
<PilzAdam> no |
20:11 |
Calinou |
k |
20:11 |
VanessaE |
Calinou: 1/3 and 1/4 stairs in stairsplus. |
20:11 |
VanessaE |
(=two 6d nodes instead of 8 ;) ) |
20:11 |
VanessaE |
put* |
20:11 |
Jordach |
if you want the models, ask |
20:12 |
Calinou |
we would also need 1/3 slabs, then people would also ask for 1/3 panels :P |
20:12 |
Jordach |
no |
20:12 |
Jordach |
the user will only ask if they need it |
20:12 |
Calinou |
LOL? |
20:12 |
Calinou |
no |
20:12 |
Jordach |
does vanilla MC have panels? |
20:12 |
Calinou |
no :P |
20:13 |
Jordach |
and thats my case |
20:13 |
khonkhortisan |
stairsplus is missing the half-filled diagonal stair |
20:13 |
khonkhortisan |
three microblocks on the bottom, one on the top |
20:13 |
Calinou |
(ir)relevant: http://www.phoronix.com/scan.php?page=news_item&px=MTM1ODg |
20:13 |
VanessaE |
Calinou: ok, add 1/3 slabs too, but panels/micro? naw. |
20:13 |
Calinou |
I thought it would've been named the Sinking Ship, like a reddit user said :> |
20:14 |
khonkhortisan |
That would be its name if enough people called it that |
20:14 |
VanessaE |
Calinou: apropos, I'm in the middle of an upgrade to Raring Ringtail :) |
20:14 |
VanessaE |
(13.04 that is) |
20:14 |
Jordach |
nah 12.04 is better |
20:14 |
Calinou |
you're currently downloading off servers whose upload bandwidth is congested? :3 |
20:14 |
Calinou |
Jordach, you're on 12.10 |
20:14 |
Calinou |
and /me is on 12.10 too |
20:14 |
Calinou |
I let the early adopters do the QA for me :> |
20:14 |
VanessaE |
Calinou: yep, and I was getting 2MB/sec. download is already done now. |
20:14 |
Calinou |
2MB/s O_o |
20:15 |
VanessaE |
yup. |
20:15 |
VanessaE |
I don't fuck around :D |
20:15 |
Calinou |
my ISP promised again optic fiber |
20:15 |
VanessaE |
I get this over cablemodem (!) |
20:15 |
Calinou |
I replied to them, "hey, let's play a game of half life 3" |
20:15 |
jojoa1997|Tablet |
jordach same thing happens with nodebox gen |
20:15 |
Jordach |
jojoa1997|Tablet, which one did you go for |
20:15 |
Jordach |
arm and x64 are not 32 bit |
20:15 |
jojoa1997|Tablet |
X86 |
20:16 |
Jordach |
its pointless ctcping you |
20:16 |
jojoa1997|Tablet |
oh duh |
20:16 |
Jordach |
youre using blandroid |
20:16 |
Calinou |
ARM has both 64 bit and 32 bit |
20:16 |
Calinou |
lol blandroid |
20:16 |
Calinou |
I'd call it adroid :P |
20:16 |
Calinou |
Jordach, saying "ARM is x64" is totally incorrect btw :P |
20:16 |
Calinou |
64 bit != x64 |
20:16 |
jojoa1997|Tablet |
i am on my windows computer |
20:16 |
Jordach |
Calinou, as in, architecture |
20:17 |
jojoa1997|Tablet |
i have 64 |
20:17 |
VanessaE |
Calinou: have you thought up a better way to switch between wall/regular objects? |
20:17 |
Calinou |
cool story |
20:17 |
Jordach |
x64 |
20:17 |
BlockMen |
finally. i found a way to make inventory twaek usable for costum tools |
20:17 |
jojoa1997|Tablet |
what is CTCP |
20:17 |
BlockMen |
:D |
20:17 |
Jordach |
jojoa1997|Tablet, download x64 |
20:18 |
Calinou |
VanessaE, can't /st force placement of all nodes the same way? |
20:18 |
VanessaE |
Calinou: sure it can, I just opted to allow for an exception with slabs because it seemed obvious |
20:18 |
VanessaE |
but if you wanna change it so that they also respect /st explicitly, go for it |
20:18 |
VanessaE |
but. |
20:19 |
Calinou |
maybe, it should work on all nodes :P |
20:19 |
VanessaE |
I think what we should do is make it so that /st simply turns on wall detection or not |
20:19 |
Calinou |
or /st cycles between normal/ceiling/wall |
20:19 |
Calinou |
and automatic |
20:20 |
jojoa1997|Tablet |
jordach same problem |
20:20 |
VanessaE |
so if /st toggles to "off", then all objects are placed as floor/ceiling only, but when on, pointing at a wall places a wall variant (floor/ceiling still place floor/ceiling variants) |
20:20 |
jojoa1997|Tablet |
do i place libraries in the file with the exe |
20:20 |
VanessaE |
ok, your idea is better |
20:20 |
VanessaE |
floor, ceiling, wall, auto |
20:21 |
VanessaE |
/st with no param cycles, or /st {wall|floor|ceiling|auto} |
20:21 |
jojoa1997|Tablet |
and Jordach i used the right installer |
20:21 |
Calinou |
now to actually implement that, /me sucks at coding |
20:21 |
VanessaE |
default to auto |
20:21 |
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20:21 |
VanessaE |
I'll see if I can hash something out later. |
20:22 |
Calinou |
where is the /st command defined, currently, and what does it do? |
20:25 |
VanessaE |
it switches between placing ceiling/floor stairs/panels and placing wall ones. |
20:25 |
VanessaE |
slabs always place on floor/wall/ceiling automatically, microblocks on floor or ceiling I think is what i did there. |
20:26 |
Calinou |
ah, k |
20:26 |
VanessaE |
and I think I defined it in moreblocks/stairsplus.lua |
20:26 |
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20:27 |
VanessaE |
what I *wanted* to do was let the user switch modes by wielding a stairsplus item and punching with it - that works, but then there's no way to execute the regular digging code. |
20:27 |
VanessaE |
so I left that out. |
20:28 |
VanessaE |
(I used the on_use callback originally) |
20:29 |
VanessaE |
brb, finishing this update. |
20:30 |
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20:35 |
Calinou |
count the bugs, VanessaE, for every 10 bugs found, a new node added to stairs+ |
20:35 |
VanessaE |
eh? |
20:36 |
khonkhortisan |
one stair per every 100 lines |
20:37 |
jojoa1997|Tablet |
50000 lines! |
20:39 |
PilzAdam |
VanessaE, you wanna look at / test the flower branch before I push it? https://github.com/PilzAdam/common/commits/flowers |
20:40 |
VanessaE |
PilzAdam: decided to go ahead and keep the extra code in flowers/mapgen.lua then? |
20:40 |
PilzAdam |
hm? |
20:41 |
PilzAdam |
ah, I benchmarked it: https://gist.github.com/PilzAdam/5458821 |
20:41 |
PilzAdam |
its simply not worth to add it to default in some way |
20:41 |
VanessaE |
oh ok |
20:41 |
VanessaE |
I misunderstood. |
20:42 |
VanessaE |
go ahead and merge it. I've already retooled my flowers mod |
20:42 |
VanessaE |
I just have to delete a couple seconds and it'll blend in. |
20:42 |
VanessaE |
oh also |
20:42 |
VanessaE |
credit Ironzorg too. |
20:42 |
PilzAdam |
so "Copyright (C) 2012 VanessaE, Ironzorg"? |
20:43 |
VanessaE |
his name first, "Copyright (C) 2012-2013 Ironzorg, VanessaE" |
20:46 |
NakedFury |
we gonna copyright mods now? |
20:46 |
MinetestBot |
GIT: 0gb-us commited to minetest/common: Add flowers 34a590ae0f 2013-04-25T13:44:22-07:00 http://git.io/I7Boig |
20:46 |
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20:46 |
VanessaE |
NakedFury: all code is copyrighted by default. what matters is the license (WTFPL) |
20:48 |
PilzAdam |
VanessaE, so, where do we include flowers? |
20:49 |
PilzAdam |
definetly in build, but how about survival? |
20:49 |
VanessaE |
yes |
20:49 |
VanessaE |
in both cases, people will want them for something |
20:49 |
VanessaE |
perhaps some mod will make potions out of flowers |
20:49 |
PilzAdam |
yea, they are pretty nice for decoration |
20:51 |
VanessaE |
brb |
20:51 |
|
VanessaE joined #minetest |
20:52 |
MinetestBot |
GIT: PilzAdam commited to minetest/build: Include flowers mod from common c3e219cff4 2013-04-25T13:51:56-07:00 http://git.io/rUmCTw |
20:52 |
VanessaE |
there we go. My system's now updated to 13.04 |
20:52 |
VanessaE |
and just in time to make a new build I gues ;) |
20:52 |
VanessaE |
guess ;) |
20:53 |
sapier |
lol I just removed unity in favour of xfce after unsuccessfully trying to add a second screen |
20:53 |
MinetestBot |
GIT: PilzAdam commited to minetest/survival: Include flowers mod from common 3acee4cb4c 2013-04-25T13:53:10-07:00 http://git.io/k6fdVg |
20:53 |
BlockMen |
http://forum.minetest.net/viewtopic.php?pid=86518#p86518 :) |
20:53 |
sapier |
after switching to xfce it worked instantly |
20:54 |
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20:56 |
PilzAdam |
what? 13.04 is out? |
20:56 |
VanessaE |
yep. |
20:57 |
sapier |
13.04 is 9months support only am I right? |
20:57 |
VanessaE |
yeah |
20:58 |
* PilzAdam |
never done a distro update |
20:58 |
VanessaE |
but it'll be 6 months and then 13.10 will be out, then 14.04 after that, which is good for 5 years or some such |
20:58 |
sapier |
I think I'll stay at 12.04 at least for my laptop ... but maybe I switch to wheezy |
20:58 |
VanessaE |
PilzAdam: went pretty seamlessly for me just now. 12.04 -> 12.10 -> 13.04 -> update my video driver, done. |
20:58 |
Exio |
sapier: switch to wheezy - or testing |
20:58 |
VanessaE |
three reboots and a few clicks and that was it. |
20:58 |
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20:59 |
sapier |
ubuntu is filled with crapware almost same extent as any sold laptop with windows on it is |
20:59 |
VanessaE |
Exio: so which ones are those two? I forget... Debian old, rusty, or broken? :-) |
20:59 |
VanessaE |
sapier: I run Xubuntu anyway. |
20:59 |
* PilzAdam |
hits the update button |
20:59 |
PilzAdam |
ah, now I get the "Update availible" notification |
20:59 |
VanessaE |
PilzAdam: OH SHIT! NO!!!!!!!! |
20:59 |
VanessaE |
;) |
21:00 |
Exio |
VanessaE: say whatever you want,as you are using it with shit on the top |
21:00 |
Exio |
er, i mean ubuntu on the top |
21:00 |
PilzAdam |
Ill upgrade tomorow |
21:00 |
Exio |
:) |
21:00 |
sapier |
xubuntu is filled with ubuntus crapware too ... It feels like windows comared to my clean wheezy desktop |
21:00 |
VanessaE |
PilzAdam: one note: Update Manager and Jockey both got combined into "Software Updates" |
21:00 |
PilzAdam |
I guess its not a good idea to start at 23:00 with a distro upgrade :-) |
21:00 |
PilzAdam |
VanessaE, one note: I use Kubuntu |
21:00 |
VanessaE |
PilzAdam: if you have a fast machine and 'net connection, it should take you less than an hour |
21:01 |
VanessaE |
PilzAdam: oh ok, I guess jockey-kde still works? |
21:01 |
PilzAdam |
yes, but I cant go to sleep when something breaks |
21:01 |
VanessaE |
heh |
21:01 |
Exio |
sleeping |
21:01 |
Calinou |
VanessaE, upgrade from 9.10 to 10.04 took me 5 hours to DL and install, to end with apt-get update unusable (because I left PPAs there) |
21:01 |
Exio |
what is that? |
21:01 |
Calinou |
I was still a linux newbie back then |
21:01 |
Calinou |
but still |
21:01 |
Calinou |
5 wastes hours |
21:01 |
PilzAdam |
Exio, its that thing for n00bs |
21:01 |
Calinou |
I ordered a CD through shipit and used it |
21:01 |
Calinou |
:P |
21:02 |
Calinou |
sapier, ubuntu crapware? you can remove it just fine, I don't use plymouth, blueman, printer applet... |
21:02 |
VanessaE |
Calinou: jeez :) |
21:02 |
Exio |
lol pacman |
21:02 |
sapier |
I don't want to waste hours to clean a fresh installed system ... that feels like windows |
21:03 |
kaeza |
PilzAdam, what's the license for your font in signs mod? |
21:03 |
kaeza |
wtfpl? |
21:03 |
Exio |
rolling releases are, arch isn't unless you want to try some stuff for 10 minutes and so |
21:03 |
PilzAdam |
kaeza, probably not |
21:03 |
* PilzAdam |
doesnt care; forked from thexyz's mod |
21:04 |
PilzAdam |
blame him when something is wrong :-) |
21:04 |
Calinou |
sapier, it is worse to have to complete an incomplete system |
21:04 |
Calinou |
john_minetest, +1 for rolling releases though. |
21:04 |
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21:05 |
Exio |
Calinou: you'll end with a system what is lighter and you will know what you are using |
21:05 |
sapier |
imho ubuntu has become crap when they added amazon support ... and don't tell you can read soruce code to find all the other backdoors they might have added |
21:06 |
kaeza |
PilzAdam, I found the original site, but does not say anything about licenses >.< |
21:06 |
khonkhortisan |
This is your eye test for today: http://www.3dwonderstuff.com/Images/optical_illusions/stereogram_oi_dots_l.jpg |
21:06 |
kaeza |
erhm... actually... it says "Freeware" |
21:07 |
kaeza |
it also says "you can do whatever you want" O.o |
21:07 |
sapier |
wow doxygen on ubuntu "657mb" ... I wonder what depenencys they added |
21:07 |
PilzAdam |
khonkhortisan, how do I know if I passed? |
21:07 |
BlockMen |
gd n8t everyone |
21:07 |
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21:07 |
sapier |
the windows version is hmm 10mb? |
21:07 |
PilzAdam |
khonkhortisan, I see yellow squares on green ground, is that right? |
21:08 |
khonkhortisan |
Cross your eyes enough that two red circles overlap into one. It should be a checkerboard pattern of circles that are far, and circles that are close. |
21:08 |
khonkhortisan |
I see red circles on gray ground |
21:08 |
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21:08 |
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21:08 |
khonkhortisan |
yay! |
21:08 |
PilzAdam |
I would call a doctor if I were you |
21:09 |
Exio |
lol |
21:09 |
khonkhortisan |
bugs bunny made that joke |
21:09 |
VanessaE |
PilzAdam: new builds posted. |
21:09 |
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21:10 |
kaeza |
you know what? screw this font. I'll make my own font with blackjack and hookers! |
21:10 |
VanessaE |
kaeza: and integrate it into homedecor? ;) |
21:10 |
kaeza |
VanessaE, new HUD in firearms :P |
21:10 |
kaeza |
I only need the numbers |
21:10 |
PilzAdam |
VanessaE, I dont really care |
21:11 |
VanessaE |
:P |
21:11 |
PilzAdam |
going to sleep; bye |
21:11 |
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21:11 |
kaeza |
wow 3 seconds between saying "bye" and leaving |
21:11 |
kaeza |
that's a new record Adam! |
21:12 |
Calinou |
hi Traxie21... weren't you leaving? |
21:12 |
Traxie21 |
Tonight, yes |
21:12 |
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21:13 |
Calinou |
<PilzAdam> khonkhortisan, I see yellow squares on green ground, is that right? => too much pillz |
21:13 |
Traxie21 |
Adding a quick kindle-restart script to my server so I can restart it when I hvae internet access |
21:13 |
khonkhortisan |
heh |
21:14 |
khonkhortisan |
So at least one other person here can see stereograms |
21:15 |
khonkhortisan |
That isn't very easy to see. The first thing I see is a circle on the left, then some other edges. |
21:15 |
Calinou |
^ too much pillz again |
21:15 |
* Calinou |
feels like he is watching an ad about maple syrup or something |
21:16 |
khonkhortisan |
You're only missing out on a heightmap |
21:17 |
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21:19 |
VanessaE |
and...plantlife modpack updated, now with an abridged flowers called flowers_plus |
21:19 |
VanessaE |
(since the main ones are in common/default now) |
21:19 |
VanessaE |
er, common/flowers. |
21:20 |
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21:20 |
khonkhortisan |
this one has a sloping height http://www.mathworks.com/matlabcentral/fx_files/14859/1/stereogram.gif |
21:21 |
VanessaE |
khonkhortisan: not bad, but maybe a larger sample? |
21:22 |
VanessaE |
(for everyone else, that ^^^ is a cross-your-eyes random-dot stereogram) |
21:22 |
khonkhortisan |
what do you mean by sample? |
21:22 |
khonkhortisan |
er, higher resolution? |
21:22 |
VanessaE |
nevermind |
21:23 |
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21:23 |
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21:25 |
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21:25 |
dante123 |
!up minetest.info.tm |
21:25 |
MinetestBot |
minetest.info.tm:30000 is up (0.452ms) |
21:25 |
Calinou |
cross-eye? "for those who cannot afford red-cyan glasses but can afford eye strain" |
21:25 |
Calinou |
--xonotic |
21:26 |
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21:26 |
Calinou |
look at that image from far away VanessaE, you'll see linus torvalds :3 |
21:26 |
khonkhortisan |
The eye strain is if you're too close |
21:26 |
VanessaE |
haha |
21:26 |
Calinou |
zsoltisawesome, DAT NAME. |
21:26 |
Calinou |
"WswPlayer" |
21:27 |
Calinou |
I wonder how good he would be at warsow :p |
21:27 |
zsoltisawesome |
huh? |
21:27 |
zsoltisawesome |
lol |
21:27 |
zsoltisawesome |
i suck at it |
21:27 |
Calinou |
hi anyway :) and bye, good night everyone. |
21:28 |
zsoltisawesome |
goodnight! |
21:29 |
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21:29 |
zsoltisawesome |
/disconnect |
21:29 |
zsoltisawesome |
ouch |
21:29 |
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21:33 |
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21:43 |
kaeza |
SOON: https://dl.dropboxusercontent.com/u/100008207/screenshot_1126528219.jpg |
21:45 |
ShadowNinja |
kaeza: Neat! But the crosshair isn't centered quite properly, is that intentional? |
21:45 |
kaeza |
maybe |
21:45 |
jojoa1997|Tablet |
YES!! |
21:45 |
jojoa1997|Tablet |
i got tnt mod to work good |
21:45 |
VanessaE |
kanic |
21:45 |
VanessaE |
kaeza: nice |
21:46 |
VanessaE |
kaeza: coming soon, QuakeTest? ;) |
21:46 |
kaeza |
ammo counter not working yet; just for display ;) |
21:46 |
kaeza |
but each weapon has own crosshair |
21:47 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_1126828208.jpg |
21:48 |
kaeza |
it also reverts back to default crosshair when no weapon is held |
21:49 |
kaeza |
now to make the ammo thingy work |
21:49 |
ShadowNinja |
Will it use images for the number displays? |
21:49 |
kaeza |
they are images :) |
21:49 |
kaeza |
a 5x3 font |
21:49 |
kaeza |
err... 3x5 |
21:50 |
ShadowNinja |
Can you specify the size of text on the hud? (I haven't played with it much) |
21:51 |
kaeza |
not really :/ |
21:51 |
kaeza |
the scale param is used for something else |
21:52 |
kaeza |
and too much overkill to try to add multiple fonts to HUD code |
21:53 |
ShadowNinja |
hmmmm: feature request! It will also be less confusing as scale will actualy be used for scale. This would probably work best with freetype support enabled. |
21:54 |
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21:54 |
kaeza |
ShadowNinja, err |
21:55 |
kaeza |
scale is used to scale elements |
21:55 |
kaeza |
but does not work for text items yet |
21:55 |
VanessaE |
ShadowNinja: ew, fuck freetype. |
21:56 |
Exio |
wtf kaeza |
21:56 |
ShadowNinja |
VanessaE: You prefer a big image with the characters tiled? |
21:56 |
VanessaE |
it disables the ability to use bitmap fonts, and I presume the login status is still broken too. |
21:57 |
kaeza |
Exio, wtf "wtf kaeza" ? |
21:58 |
Exio |
30/150 |
21:58 |
Exio |
seems... legit |
21:59 |
Exio |
client-side prediction for that stuff would be nice |
21:59 |
Exio |
well |
21:59 |
Exio |
i take the last commits |
22:00 |
Exio |
as a bye to my pink crosshair |
22:00 |
kaeza |
<kaeza> ammo counter not working yet; just for display ;) |
22:00 |
ssieb |
Just wondering if I understand correctly. Flowers are in common and used by build and survival but not minetest_game? |
22:01 |
VanessaE |
ssieb: yeah |
22:02 |
ssieb |
ok, but I guess it would be easy for me to add it to the list |
22:02 |
ssieb |
why wasn't it added there too? |
22:02 |
VanessaE |
yeah, just copy it to your regular mods folder if you need to |
22:02 |
VanessaE |
dunno |
22:05 |
khonkhortisan |
kaeza, I see you have black outlines on your crosshairs. Any luck getting outlines in vanilla? |
22:06 |
kaeza |
khonkhortisan, you can just disable default crosshair and use an image |
22:06 |
kaeza |
(preferably done by default mod) |
22:06 |
khonkhortisan |
But I want the default crosshair with outlines :) |
22:07 |
Exio |
kaeza: i still think the C++ way would be beterr |
22:07 |
Exio |
better* |
22:07 |
kaeza |
just make a cross in a painting program and outline it :) |
22:07 |
kaeza |
Exio, erhm... what? |
22:08 |
kaeza |
go code client-side prediction then |
22:08 |
Exio |
prediction of what? |
22:08 |
khonkhortisan |
Can a crosshair image be colored? |
22:08 |
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22:09 |
Exio |
https://github.com/minetest/minetest/pull/653 |
22:09 |
kaeza |
khonkhortisan, it's just an overlaid texture |
22:09 |
Exio |
alpha and colorize support - defined by the client |
22:10 |
Exio |
i really don't like the thing of lots of things being managed in the server - and "only" it |
22:10 |
jojoa1997|Tablet |
will water ever push players? |
22:11 |
Exio |
if you code it |
22:11 |
Exio |
:D |
22:11 |
khonkhortisan |
I think it still gets the flow direction wrong |
22:12 |
kaeza |
khonkhortisan, is this crosshair better? https://dl.dropboxusercontent.com/u/100008207/screenshot_1128275030.jpg |
22:12 |
khonkhortisan |
looks like the node gun |
22:12 |
Exio |
lol |
22:12 |
kaeza |
:D |
22:13 |
jojoa1997|Tablet |
kaeza maybe get zooming and use real crosshairs |
22:14 |
jojoa1997|Tablet |
and kaeza maybe you should magically put C++ coding in my head |
22:14 |
kaeza |
khonkhortisan, you can also do this: https://dl.dropboxusercontent.com/u/100008207/screenshot_831631201.jpg |
22:15 |
khonkhortisan |
Take a screenshot of the default crosshair. From the center, it goes 10 pixels up and left, but only 9 pixels right and down, even though minetest says to draw it equally |
22:15 |
jojoa1997|Tablet |
muwhaha |
22:15 |
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22:15 |
Exio |
ffffff |
22:15 |
jojoa1997|Tablet |
kaeza BOOK |
22:15 |
* jojoa1997|Tablet |
gtg DINNER |
22:15 |
khonkhortisan |
"The crosshair has been disabled by your administrator" |
22:16 |
* kaeza |
has an idea |
22:17 |
Exio |
what idea kaeza? |
22:17 |
kaeza |
1) get an screenshot of the windows "critical error" dialog, 2) add it in the center of the screen, 3)..., 4) profit |
22:17 |
kaeza |
3) ??? * |
22:17 |
Exio |
write an ads mod |
22:18 |
hmmmm |
setting the font size won't work without freetype. |
22:18 |
hmmmm |
kaeza, by the way, just an aside: the convention in Lua API is to return nil on failure, true on success |
22:18 |
hmmmm |
hud_change_builtin() had some sort of three-state return value that could be nil, true, or false |
22:19 |
khonkhortisan |
anything not nil is success |
22:19 |
kaeza |
hmmmm, you are going to rewrite it anyway, so meh |
22:20 |
hmmmm |
well yeah |
22:20 |
hmmmm |
i just wanted to point that out for future reference |
22:20 |
Exio |
ah |
22:20 |
hmmmm |
'cause wouldn't that be considered a bug |
22:20 |
Exio |
is there anything why isn{t the mouse?sens option in upstream? |
22:20 |
hmmmm |
if people assumed that it would only ever return nil on failure but it failed and it didn't return nil |
22:21 |
Exio |
er, ' and _ |
22:21 |
hmmmm |
somebody has a problem with the mouse sensitivity option |
22:21 |
hmmmm |
i don't know exio.... |
22:21 |
kaeza |
I said it earlier today, I'm not touching the engine |
22:21 |
Exio |
who hmmmm? |
22:21 |
hmmmm |
shrug |
22:21 |
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22:21 |
hmmmm |
kaeza, again, you shouldn't be discouraged |
22:21 |
Exio |
that seems i'm the only who sucks at C++ and Lua :( |
22:22 |
Exio |
(read the and :P) |
22:22 |
hmmmm |
i don't mean to step on your work or anything, and usually this doesn't happen... |
22:22 |
hmmmm |
but that commit was really rushed for some reason |
22:22 |
hmmmm |
no discussion about it |
22:22 |
kaeza |
one reason was because the protocol command IDs was wrong (as celeron pointed) |
22:23 |
kaeza |
but otherwise I admit I missed that return value bug |
22:24 |
hmmmm |
erm |
22:25 |
hmmmm |
also just curious, why did you decide to add a client event for this? |
22:25 |
kaeza |
well, I have no idea if the thing is thread safe or not |
22:25 |
hmmmm |
i should write something in the wiki about this |
22:26 |
kaeza |
so I just tried to do what the other HUD stuff did |
22:26 |
hmmmm |
the client data is processed in the same thread as the game thread |
22:26 |
hmmmm |
yeah, now that i consider it, i don't understand why the HUD stuff did that either |
22:26 |
hmmmm |
i should leave that go because it's already been done |
22:26 |
hmmmm |
shouldn't be inconsistent |
22:27 |
hmmmm |
anyway a client event is intended to be used for things like displaying a menu or what not |
22:27 |
Kacey |
http://ifunny.mobi/f/yDgrX2ey seems legit |
22:28 |
kaeza |
hmmmm, →#-dev ? |
22:28 |
hmmmm |
meh |
22:28 |
hmmmm |
too late |
22:29 |
hmmmm |
oh also one other thing |
22:29 |
hmmmm |
you _can_ indeed access the local player from within Client::ProcessData() |
22:29 |
hmmmm |
it's simply getEnv().getLocalPlayer(); |
22:31 |
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22:32 |
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22:45 |
jojoa1997|Tablet |
VanessaE ping |
22:45 |
VanessaE |
pung |
22:46 |
jojoa1997|Tablet |
is it okay if i add flowers plus to minitest if minecraft has pots |
22:46 |
* jojoa1997|Tablet |
checking for post now |
22:47 |
VanessaE |
sure if you want, but it still depends on plants_lib |
22:47 |
jojoa1997|Tablet |
i already added that |
22:47 |
VanessaE |
ok |
22:48 |
jojoa1997|Tablet |
sweet they have lilypads |
22:49 |
jojoa1997|Tablet |
with minitest i might be adding converted texture packs |
22:49 |
jojoa1997|Tablet |
also vanessae with your more trees mod does it allow defining trees easily? |
22:49 |
VanessaE |
yes |
22:50 |
VanessaE |
it takes about 10 or so lines of code to configure a biome |
22:50 |
VanessaE |
and about 20 lines of code to define a tree. |
22:50 |
VanessaE |
plants_lib API and minetest engine API describe the process |
22:50 |
VanessaE |
(for biomes and tree defs, respectively) |
22:51 |
jojoa1997|Tablet |
WHAT!?!?!? |
22:51 |
jojoa1997|Tablet |
minecraft only has tulips and roses |
22:52 |
VanessaE |
oh well :) |
22:52 |
jojoa1997|Tablet |
meh whatever i will add correct stuff when i have time |
22:53 |
VanessaE |
screw minecraft, let's workon making minetest *better*, not "equal". |
22:53 |
jojoa1997|Tablet |
how come you just dont overlay a pot image with flower images |
22:53 |
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22:53 |
jojoa1997|Tablet |
minItest |
22:53 |
VanessaE |
minEtest |
22:54 |
VanessaE |
you work on minItest. |
22:54 |
VanessaE |
and it's because that's how ironzorg did it. |
22:54 |
VanessaE |
those are his textures, I saw no reason to change that behavior |
22:56 |
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23:21 |
Kacey |
http://www.youtube.com/watch?v=5XjsFILvnjQ |
23:23 |
mauvebic |
damn allergies - too bad buckets only hold water and lava :/ |
23:26 |
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23:26 |
NakedFury |
dammit im suffering Post-No-Sci-fi_series syndrome |
23:26 |
mauvebic |
what finished? |
23:27 |
mauvebic |
hannibal has a new episode, not exactly scifi, but pretty much the only thing still airing new stuff atm lol |
23:27 |
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23:27 |
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23:27 |
NakedFury |
what! that already aired? I thought it started in may |
23:27 |
mauvebic |
just finished dl'ing the 5th episode |
23:27 |
hmmmm |
hey kaeza |
23:27 |
hmmmm |
you around? https://github.com/kwolekr/minetest/commit/812881a5a65296235da93b722352002a22a4cba6 |
23:27 |
hmmmm |
do you approve of this? |
23:27 |
mauvebic |
the 4th was sliced up and release as a 22min web series |
23:28 |
NakedFury |
god what has becomed of me when I axiously await new generic cop shows!!! |
23:28 |
mauvebic |
"Electronic Arts Slashes Workforce - The game maker says it's making the move to align its workforce closer to mobile " <-- easier to rip people off through phone bills XD |
23:28 |
hmmmm |
if you wanted to disable the crosshair and the healthbar, but not change the other things, you'd do player:hud_set_flags({crosshair=false, healthbar=false}) |
23:28 |
mauvebic |
ya mean 'law order' ? |
23:28 |
hmmmm |
and say you wanted to re-enable the healthbar some time later on |
23:29 |
hmmmm |
then player:hud_set_flags({healthbar=true}) |
23:29 |
hmmmm |
yea? :) |
23:29 |
kaeza |
hmmmm, checking |
23:29 |
NakedFury |
mauvebic how do you think space battles will happen? static parked ships shooting each other or ships zipping past at thousands of miles per minute barely having time to shoot each other? |
23:30 |
kaeza |
hmmmm, will it support a mask as I decribed? |
23:30 |
mauvebic |
dont ask me, space battles were so expensive growing up, TNG hardly had em lol |
23:30 |
mauvebic |
talking about game space battles? |
23:30 |
hmmmm |
if you checked, you'd know the answer is yes |
23:30 |
kaeza |
otherwise you would need a getter function |
23:30 |
mauvebic |
apart from Homeworld 1 & 2, they mostly suck in all games lol |
23:31 |
NakedFury |
well how would you envision them happening. civil war line battles style or moving and zig zaging all over the place with specific windows of opportunity to hit each other |
23:31 |
hmmmm |
see here https://github.com/kwolekr/minetest/commit/812881a5a65296235da93b722352002a22a4cba6#L8R926 |
23:31 |
mauvebic |
yeah but, space battles on tv, or games? im a little confused lol |
23:31 |
hmmmm |
any flag that is to not be modified is simply not added to the mask |
23:32 |
NakedFury |
in real life in a couple of thousands of years maybe |
23:32 |
NakedFury |
or just simply in games and shows |
23:32 |
mauvebic |
i doubt there will still be competing (human) nations by the time were good enough to arm space ships lol |
23:33 |
mauvebic |
and if we ever get that far |
23:33 |
kaeza |
hmmmm, have you tested it? |
23:33 |
hmmmm |
yes |
23:33 |
kaeza |
seems ok to me |
23:34 |
kaeza |
except for a small thing |
23:34 |
kaeza |
you need to specify what happens when a field is nil in the docs |
23:35 |
kaeza |
it's implied, but not very clear |
23:35 |
NakedFury |
a friend thinks ships will be parked while shooting each other |
23:35 |
hmmmm |
https://github.com/kwolekr/minetest/commit/dc8a2c894671e991912a7aa0962ca3a08c90ba20 |
23:36 |
kaeza |
and lua_api.txt has too much ambiguous stuff in there already |
23:36 |
hmmmm |
i think that's a result of the documentation being mostly an afterthought |
23:36 |
kaeza |
that looks better :) |
23:37 |
jojoa1997|Tablet |
how can i make a node do something within a random radius were the r is random every time? |
23:37 |
kaeza |
hmmmm, will you push that now? |
23:37 |
MinetestBot |
GIT: kwolekr commited to minetest/minetest: Generalize hud_builtin_enable into hud_set_flags d3f0ce6224 2013-04-25T16:37:36-07:00 http://git.io/vQt-pQ |
23:37 |
kaeza |
too late ;) |
23:38 |
hmmmm |
hmm |
23:38 |
kaeza |
hmm? |
23:39 |
hmmmm |
now if there's any other attributes for a builtin hud that you can think of, we'd add it using that function |
23:39 |
mauvebic |
<NakedFury> a friend thinks ships will be parked while shooting each other |
23:39 |
hmmmm |
that isn't necessarily setting visibility |
23:39 |
mauvebic |
^ im looking forward to seeing what battles are like in warspace |
23:40 |
hmmmm |
always need to think of the future when doing something that might break compatibility |
23:41 |
kaeza |
I hope there are no shortcomings in those changes then |
23:41 |
hmmmm |
of course not |
23:41 |
NakedFury |
I like homeworld 2 battles |
23:42 |
mauvebic |
me too i especially like the STC and BSG packs |
23:42 |
mauvebic |
though i found the limited map sizes frustrating |
23:42 |
mauvebic |
they'res not enough space to "take", your basically having running battles |
23:42 |
NakedFury |
I havent played in a while, but I like Complex mod and I hate the small size of maps too |
23:42 |
hmmmm |
from this, you only gain code cleanliness, needing to send 1 packet instead of 4, and only needing to call one lua api to do what you wanted |
23:42 |
hmmmm |
it's a win for everybody |
23:43 |
mauvebic |
though there was this other game, looked very similar, but you had colonize planets, though the space battles were considerably worse than homeworld which came out ten years earlier lol |
23:44 |
mauvebic |
Sins of the Solar Empire |
23:44 |
mauvebic |
my god that sucked lol |
23:44 |
jojoa1997|Tablet |
PENGUINS!!! |
23:44 |
mauvebic |
Space Risk would have been more accurate title lol |
23:45 |
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23:45 |
NakedFury |
I could never do a lot in Sins. little resources and enemies came in the dozens to my few so very few ships |
23:47 |
NakedFury |
gonna check out the Hannibal episode |
23:47 |
NakedFury |
other series im watching: Defiance, Davincis Demons and nothing else |
23:47 |
NakedFury |
television is dry for future spaceship sci fi |
23:48 |
mauvebic |
im keeping up with revolution, SVU and hannibal mostly |
23:48 |
mauvebic |
with limited likes its hardly worth a cable bill lol |
23:49 |
mauvebic |
rumours that netflix might pick up Jericho for new season(s) |
23:49 |
NakedFury |
SVU? |
23:50 |
NakedFury |
why pay cable when episodes are online in 1 hour? but then who watches the show for raising the ratings and not having it cancelled! |
23:50 |
mauvebic |
aka law & order perverts |
23:51 |
mauvebic |
i love how that show they always secure 2-3 more confessions than there are suspects lol |
23:51 |
NakedFury |
yep |
23:51 |
NakedFury |
and the: tun tun! Fifth street apartment C |
23:51 |
mauvebic |
dunno if its some subtle joke on how confessions are unreliable lol |
23:52 |
NakedFury |
I prefer psych, bones, and castle for my cop show fix |
23:52 |
mauvebic |
dont know any of those lol but i remember L&O going a long way back lol my mother watched the original series from the start lol |
23:53 |
NakedFury |
psych is for cop show and comedy fix |
23:53 |
NakedFury |
bones and castle would be more normal serious |
23:53 |
mauvebic |
comedy? hmm, since frasier went off the air, new comedies just haven't been that funny |
23:54 |
mauvebic |
especially *hate* those fucking cut-scenes where they talk directly to camera |
23:54 |
mauvebic |
that started with Parker Lewis Can't Lose |
23:54 |
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23:55 |
NakedFury |
well the protagonist is a white 30 something male from Santa Barbara USA. since childhood his father, a cop, trained him to look, always look and memorize, like photographic memory or whatever its called. Because of some situation he passes himself as a psychic and his best friend a 30 something shaved head black male from a pharmaceutical job helps him |
23:55 |
NakedFury |
they goof off a lot |
23:56 |
NakedFury |
wow no spoilers and a good description of the show |
23:56 |
mauvebic |
meh, i already have photographic memory and its not all that great when the weird dreams come lol |
23:56 |
NakedFury |
XD |
23:57 |
NakedFury |
he uses it and his observant nature plus bluffs to pass as the pshycic, fuck how do I write this word dammit |
23:57 |
mauvebic |
psychic |
23:57 |
mauvebic |
i think |
23:58 |
mauvebic |
neither of us are native enlish and god knows the anglos themselves can't spell so who cares lol |
23:58 |
NakedFury |
I like spelling the correct words. helps me if I ever decide in some unknown future to become a science fiction english writter |
23:59 |
mauvebic |
oh god, only if you like not having stable work :p |
23:59 |
mauvebic |
besides if its anything like BSG, you get to make new (swear) words lol |