Time |
Nick |
Message |
00:00 |
Gambit |
He's taken a liking to discussing bestiality now. |
00:00 |
jojoa1997|Tablet |
is there a mod that has steel bars |
00:00 |
mauvebic |
bestiality? is it monday already |
00:00 |
Gambit |
Specifically goats. |
00:00 |
VanessaE |
ohh brother |
00:00 |
mauvebic |
"he swore he'd love me until the end of time! i didn't realize he meant until closing time" |
00:01 |
VanessaE |
Gambit: well, all of @gateway/web/freenode/ is muted now anyway |
00:01 |
Gambit |
Ah okay. |
00:01 |
mauvebic |
cant blame me, i only suggested sheep-fornication mod :p |
00:02 |
mauvebic |
its kinda hard to sex other players, they all seem to be eunuchs |
00:02 |
mauvebic |
oh and the cooking dead players to soap mod, that was my idea too :P |
00:02 |
VanessaE |
well nevermind that such topics would be borderline illegal here - too many < 18 year olds here. |
00:02 |
mauvebic |
lol |
00:02 |
mauvebic |
if you think im being serious... :p |
00:02 |
VanessaE |
(nevermind them just being offtopic) |
00:02 |
Exio |
here and freenode |
00:03 |
Exio |
(iirc) |
00:03 |
jojoa1997|Tablet |
is there a mod that has steel bars |
00:03 |
mauvebic |
kinda throw those out there to see if someone would actually do it |
00:03 |
enchilado |
VanessaE: uh... it's illegal to talk about sex in front of people who are under eighteen? |
00:03 |
VanessaE |
enchilado: yep, unless you are a parent giving your child the "birds and the bees" talk, it's illegal |
00:03 |
mauvebic |
no but any kind of fornication mod might cause parents' to remove minetest' from their childs' computer :p |
00:03 |
enchilado |
VanessaE: in what crazy country is that the case? |
00:04 |
Exio |
http://freenode.net/policy.shtml#offtopic |
00:04 |
mauvebic |
in puritanical america :p |
00:04 |
Exio |
Unlawful activities and their related support activities are considered off-topic, as are inappropriate advertising, heavy media file trading, gaming and proprietary game software modding, warez, hax0r activity, porn and various forms of antisocial behavior, including (but not limited to) political, racial, ethnic, religious or gender-related invective. Off-topic activity may result in users being barred |
00:04 |
Exio |
from the network. |
00:04 |
mauvebic |
i saw a fail video of someone pretending to fornicate with an inflatable dolphin, they got arrested (this, in florida) |
00:05 |
* jojoa1997|Tablet |
is under 18 |
00:05 |
VanessaE |
enchilado: USA, where else :-/ |
00:05 |
enchilado |
Exio: where does it mention talking about sex? |
00:05 |
VanessaE |
we would get tagged as child predators or something. |
00:05 |
mauvebic |
though i also found 25 videos of someone honking a train horn all around town, they got away with, so go figure :p |
00:05 |
enchilado |
VanessaE: while freenode has servers in the US, it's based in the UK |
00:05 |
VanessaE |
enchilado: people here in the US are fucking insane about it |
00:06 |
Exio |
jojoa1997|Tablet: we got your age, btw |
00:06 |
VanessaE |
yeah well tell that to the US government. Didn't you know our borders extend from pole to pole and date line to prime meridian? |
00:06 |
VanessaE |
:-/ |
00:06 |
jojoa1997|Tablet |
so what it is obvious isnt it |
00:06 |
enchilado |
VanessaE: I mean - are you telling me they have an 18+ rating on all movies with sex mentioned in them? |
00:06 |
jojoa1997|Tablet |
no |
00:06 |
VanessaE |
enchilado: it depends. |
00:06 |
jojoa1997|Tablet |
pg13 |
00:06 |
VanessaE |
a mere mention, no |
00:06 |
enchilado |
What about sex scenes? |
00:07 |
VanessaE |
some kind of sex act, even alluded to, often yes |
00:07 |
jojoa1997|Tablet |
RRRRRRRR |
00:07 |
VanessaE |
sex scenes? NC17. |
00:07 |
jojoa1997|Tablet |
NC19 |
00:07 |
VanessaE |
(what we used to call X) |
00:07 |
jojoa1997|Tablet |
is there a mod that has steel bars |
00:07 |
VanessaE |
jojoa1997|Tablet: homedecor has. |
00:07 |
VanessaE |
also 3dforniture |
00:07 |
VanessaE |
(from which they're taken() |
00:07 |
VanessaE |
) |
00:08 |
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00:09 |
enchilado |
VanessaE: here movies with mild sex scenes probably have an M15+ rating, which means they need to be 15 or over to watch it - unless they're accompanied by a parent or guardian. |
00:09 |
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Taoki joined #minetest |
00:09 |
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Taoki joined #minetest |
00:11 |
VanessaE |
enchilado: here if it gets violent or references to a sex act (say, two people getting it in behind closed doors, out of the camera's view), it's almost guaranteed to get a PG13. R pretty much for really harsh language, full frontal nudity, significant violence. NC17 for pretty much anything more than that. |
00:11 |
VanessaE |
unofficially, "XXX" if it's specifically a porno flick |
00:11 |
VanessaE |
(which is more or less equivalent to NC17) |
00:12 |
enchilado |
Why does violence have a lower rating than sex? |
00:12 |
VanessaE |
I don't know. |
00:12 |
VanessaE |
bunch of prudes. |
00:12 |
Kacey |
http://ompldr.org/vaTZmdQ/screenshot_33834768.png infinite powa!!!!!!! |
00:12 |
VanessaE |
most of us here blame it on the religious nutjobs. |
00:12 |
VanessaE |
Kacey: and infinite lag :) |
00:13 |
enchilado |
Kacey: yellowstone? |
00:13 |
VanessaE |
(not really lag) |
00:13 |
Kacey |
no, no lag at all |
00:13 |
VanessaE |
enchilado: Mesecons, like redstone |
00:13 |
Kacey |
just stays on |
00:13 |
VanessaE |
enchilado: the object depicted is a delayer, similar to a redstone repeater. |
00:13 |
ShadowNinja |
Kacey: try a NOT gate ;-) |
00:13 |
enchilado |
Hrm :\ |
00:14 |
milleja46 |
geez really need a unregistered channel XD |
00:14 |
VanessaE |
enchilado: http://mesecons.net/items.php |
00:14 |
enchilado |
Minetest could be a fantastic game, but I find it disappointing that it copies so much of what Minecraft does (especially since Minecraft does a lot of stuff poorly) |
00:15 |
khonkhortisan |
a delayer combined with either a not or a diode |
00:15 |
khonkhortisan |
Don't worry, minetest does some things poorly on its own |
00:15 |
VanessaE |
enchilado: a lot of that copying is unavoidable though |
00:15 |
VanessaE |
I mean, it IS a voxel-based sandbox |
00:15 |
enchilado |
I think less of it is unavoidable than it seems at first, but I agree some of it is |
00:16 |
enchilado |
I mean, unless you want to do something crazy you're still going to have grass and rivers and trees and stone and dirt and such. |
00:16 |
VanessaE |
right |
00:16 |
VanessaE |
but then, we have my moretrees mod. I don't think MC has anything like that :D |
00:16 |
enchilado |
I mean, don't get me wrong, I don't hate Minetest for copying Minecraft or anything |
00:16 |
enchilado |
I'd just love to see a game that did something very different with the idea |
00:17 |
VanessaE |
you can be sure MT won't clone anything from MC that's just plain stupid |
00:17 |
VanessaE |
(why, for example, do we need the Ender Dragon?) |
00:17 |
Kacey |
ShadowNinja, i know but this was an idea |
00:18 |
ShadowNinja |
VanessaE: if you include mods they do have that |
00:19 |
|
JesseH left #minetest |
00:19 |
VanessaE |
ShadowNinja: oh? |
00:19 |
VanessaE |
heh |
00:19 |
enchilado |
It kind of seems like Minetest was designed by looking at each aspect of Minecraft and thinking "how should we do this bit?"... I'd love to see what might happen if someone just started with the blocks and worked up from there... |
00:19 |
VanessaE |
enchilado: some of it is like that, but much of it isn't |
00:20 |
VanessaE |
every mod I've made, for example, was purely "what else does this need to be 'right'?", without ever looking at MC |
00:20 |
NakedFury |
minetest will get there after it has its basics done first. sadly the basics mean doing things that minecraft had first so it will seem as copying |
00:25 |
Exio |
the thing what i like about MT over MC is the opensource-ness |
00:26 |
Exio |
you can modify a lot of stuff what is actually a pain in MC with a simple editor |
00:26 |
Exio |
and with real code |
00:26 |
ShadowNinja |
Yay 60 pull requests now! *irony mark* |
00:27 |
Exio |
tell me how you would change the code of minecraft to make the grass liquid |
00:28 |
|
Ristovsk^ joined #minetest |
00:28 |
Exio |
or being able to tweak the code of something what draws the HUD, or so |
00:28 |
khonkhortisan |
Or to have it texture every block the same |
00:29 |
|
jojoa1997|Tablet joined #minetest |
00:29 |
mauvebic |
<enchilado> check out blockscape, its not trying to copy MC ;p |
00:29 |
Exio |
i mean, you can actually tweak a lot of the game without ever having to decompile and understand code what looks like brainfuck |
00:29 |
jojoa1997|Tablet |
VanessaE can i have a link to homedecor |
00:29 |
VanessaE |
no :) |
00:29 |
Exio |
aww |
00:29 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=26061 |
00:30 |
jojoa1997|Tablet |
the foru, |
00:30 |
VanessaE |
:D |
00:30 |
VanessaE |
just kidding |
00:30 |
VanessaE |
see aboe |
00:30 |
VanessaE |
above* |
00:33 |
jojoa1997|Tablet |
is there a way i can make mesecons lose power as its distance from the source increases |
00:34 |
VanessaE |
dunno |
00:34 |
|
Octupus joined #minetest |
00:34 |
VanessaE |
and I would hate if they did, too |
00:35 |
khonkhortisan |
If you can make mesecons lose power over distance, your effort would be better-spent allowing multiple wires in the same node. |
00:35 |
mauvebic |
pipeworks has flow pressure, the equivilent would be "tension" in mesecons |
00:35 |
jojoa1997|Tablet |
unless i can make each wire lose a bit of pressure |
00:36 |
khonkhortisan |
So if I put a diode in the wire, it'll increase the "pressure"? |
00:36 |
mauvebic |
which is perfectly natural, wires dont have infinite range ithink |
00:37 |
jordan4ibanez |
http://imgur.com/9pP7Jue,Azk04W3#0 the first or the second |
00:37 |
jordan4ibanez |
or both? |
00:37 |
khonkhortisan |
what is it? |
00:37 |
jordan4ibanez |
a manvil |
00:38 |
jordan4ibanez |
a manly anvil |
00:38 |
NakedFury |
is the difference a bigger...head area? |
00:38 |
khonkhortisan |
the second |
00:38 |
khonkhortisan |
the difference is an edge on the texture, no? |
00:40 |
jordan4ibanez |
http://imgur.com/eAbb9l5,qhOszEI#0 |
00:40 |
jordan4ibanez |
better angle |
00:41 |
khonkhortisan |
the hoe detected the trees in the distance better than the bucket did |
00:43 |
ShadowNinja |
jordan4ibanez: The bigger one |
00:43 |
jojoa1997|Tablet |
i only sw one |
00:46 |
jojoa1997|Tablet |
O.o |
00:46 |
jojoa1997|Tablet |
how did i have xpanes in my normal mods but not in minitest |
00:47 |
jojoa1997|Tablet |
speaking of which would anyone like to do a review on minitest with the next release? |
00:47 |
Exio |
random thingy |
00:47 |
Exio |
https://github.com/minetest/minetest/pull/653#issuecomment-16718033 |
00:49 |
Exio |
how would you suggest that? |
00:49 |
khonkhortisan |
I only care that I can see white-on-white |
00:50 |
Exio |
hm :P |
00:50 |
Exio |
i mean, would you make it red-ish when low health (like less than MAX_HP/4) |
00:50 |
jordan4ibanez |
I accidentally found the perfect texture on google images http://i.imgur.com/KFHrb9Q.png |
00:51 |
NakedFury |
I like that one |
00:51 |
NakedFury |
the sides needs a little touch |
00:51 |
khonkhortisan |
I've played games that do that. It goes something like white - green - yellow - red or something like that |
00:52 |
jojoa1997|Tablet |
i like it |
00:52 |
jojoa1997|Tablet |
Jordan would this be for repairing tools |
00:52 |
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00:52 |
Exio |
that would be a cool feature, if you enable health_based_crosshair, the "crosshair_color" option gets ignored and things like that should be used - no? |
00:52 |
jojoa1997|Tablet |
also i suggest letting us rename them |
00:53 |
jojoa1997|Tablet |
like each tool gets a name |
00:53 |
khonkhortisan |
It could either colorize an image or pick from multiple images to change the color |
00:54 |
Exio |
colorize, not multiplie images |
00:54 |
Exio |
it can be done with small tweaks |
00:54 |
khonkhortisan |
Some people might want a circular health bar on the cursor |
00:55 |
khonkhortisan |
But that might be something for the gui |
00:55 |
Exio |
that should be done with the luahud |
00:55 |
khonkhortisan |
hud, that's what I meant |
00:55 |
Exio |
(adding that), but making it client-sidely would be nice |
00:55 |
Exio |
as i really don't want to overcomplicate the crosshair, really |
00:56 |
Exio |
(even if i'm doing that! :P) |
01:15 |
|
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01:25 |
jordan4ibanez |
who would like to test the snooper powertools and anvil to repair them? |
01:26 |
Kacey |
i might |
01:29 |
jordan4ibanez |
https://github.com/jordan4ibanez/Minetest-Black |
01:29 |
jordan4ibanez |
what I need you to test: |
01:30 |
jordan4ibanez |
snooper drill: right click, and it removes stone and unearths ores |
01:30 |
jordan4ibanez |
snooper shovel: right click and it removes crumbly nodes |
01:30 |
jordan4ibanez |
snooper drill works as a pick, and snooper shovel works as shovel |
01:30 |
|
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01:31 |
jordan4ibanez |
after you've damaged the snooper tools, put down an anvil and use a hammer to repair the tools |
01:31 |
jordan4ibanez |
you need to have the tools in this order: hammer,steelblock,powertool for you to fix the powertool, just punch the anvil and it will transfer some of the health of the hammer to the powertool and will remove a steelingot |
01:32 |
jordan4ibanez |
and it should play a nice clang sound |
01:34 |
Kacey |
http://www.youtube.com/watch?v=j87PXzF0mJw&list=SPDE23FAC8A681FA46 |
01:47 |
|
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01:56 |
Kacey |
night all |
01:58 |
jojoa1997|Tablet |
jordan where is your wiki |
02:01 |
jordan4ibanez |
it's on the main topic of the forum post |
02:02 |
* jojoa1997|Tablet |
grrrr |
02:02 |
kaeza |
misc: http://forum.minetest.net/viewtopic.php?pid=85750#p85750 |
02:04 |
jojoa1997|Tablet |
jordan4ibanez maybe a formspec would allow you to do more later on |
02:06 |
jordan4ibanez |
I don't like formspecs, they're too non-interactive |
02:06 |
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02:06 |
jojoa1997|Tablet |
maybe not |
02:06 |
jojoa1997|Tablet |
make the player put the tool and steel block in the envil and then have them ihit it with the hammer |
02:09 |
jordan4ibanez |
True, I don't know how to make formspecs though sadly, that's the main reason I don't use them |
02:09 |
jojoa1997|Tablet |
look at others i could help you tomorrow with it |
02:11 |
jojoa1997|Tablet |
you interested? |
02:11 |
jojoa1997|Tablet |
becuase formspecs can be interactive if done right |
02:12 |
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02:12 |
jordan4ibanez |
I think I'll do it my self, but thanks for the offer |
02:14 |
jojoa1997|Tablet |
VanessaE is it free to make wikis like your homedecor.wikia? |
02:14 |
VanessaE |
yes |
02:15 |
jojoa1997|Tablet |
oh and jordan your flower mod is being used in minitest |
02:16 |
jojoa1997|Tablet |
and item_drop |
02:16 |
jojoa1997|Tablet |
VanessaE how? |
02:17 |
jordan4ibanez |
give me credit jojoa |
02:17 |
VanessaE |
just go there, make an account, and create a page |
02:17 |
jojoa1997|Tablet |
jordan i always give credit |
02:18 |
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02:21 |
jojoa1997|Tablet |
jordan i know you do videos could you make a game review for minitest |
02:21 |
jojoa1997|Tablet |
i would do it but i just dont have the computer |
02:25 |
jojoa1997|Tablet |
could you do that jordan4ibanez^ |
02:26 |
jordan4ibanez |
Probably not, sorry |
02:26 |
jojoa1997|Tablet |
ok well bettime |
02:26 |
jojoa1997|Tablet |
cya |
02:34 |
kaeza |
jojoa has a gambling addiction |
02:38 |
mauvebic |
lol |
02:46 |
jordan4ibanez |
Oh I guess making a formspec isn't that hard lol http://i.imgur.com/i7IAccY.png |
02:46 |
mauvebic |
its like mini css |
02:48 |
jordan4ibanez |
but css is poop |
02:49 |
mauvebic |
yes, yes it is |
02:50 |
mauvebic |
between css and jquery, webdev is some boring shit these days lol |
02:50 |
mauvebic |
all these platforms/langs and websites look more generic than ever lol |
02:55 |
jordan4ibanez |
how do I set text for a formspec? |
02:55 |
mauvebic |
labels |
02:55 |
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02:55 |
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OldCoder joined #minetest |
02:56 |
jordan4ibanez |
Can you show me a small example? |
02:56 |
jordan4ibanez |
oh |
02:56 |
jordan4ibanez |
field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>] |
02:57 |
mauvebic |
not sure about W/H |
02:57 |
mauvebic |
i dont think you need to supply those |
02:57 |
mauvebic |
the label takes up as much space as it needs up to a certain char length |
02:58 |
mauvebic |
its not field either |
02:58 |
mauvebic |
i think : label[<X>,<Y>;<text>] |
02:58 |
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02:58 |
mauvebic |
most of the mods use label so if i have it wrong it shouldn't be hard to find working example |
02:59 |
jordan4ibanez |
label[<X>,<Y>;<label>] |
02:59 |
jordan4ibanez |
got it, thank you |
02:59 |
mauvebic |
no prob |
03:00 |
jordan4ibanez |
all these things use different numbers and don't seem to follow +x ,+y from the top left corner, it's kind of weird |
03:00 |
mauvebic |
x y is the grid position as if everything were inventory squares |
03:00 |
mauvebic |
starting from top left |
03:01 |
jordan4ibanez |
can I use 3.5 and such |
03:01 |
mauvebic |
inventory squares can have their own labels, but theyre sortof overlayed on the square which IMO i think is ugly lol so i put labels next to/ontop of it |
03:01 |
mauvebic |
yeah you can use decimals |
03:01 |
mauvebic |
though, 3 = center of 3rd square |
03:02 |
mauvebic |
3.5 = would be the start of the 4th square |
03:02 |
jordan4ibanez |
Oh nice, time to get my ocd on! |
03:03 |
mauvebic |
i am too, learning the ropes of BS lol |
03:04 |
mauvebic |
blockscape not bullshit lol |
03:04 |
mauvebic |
i dunno why they all refer to it like that lol |
03:04 |
mauvebic |
must not mean the same thing in Germany lol |
03:05 |
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03:05 |
jordan4ibanez |
obsessive compulsive disorder, I find myself stuck in a loop for maybe an hour sometimes adjusting a mods text, it's weird |
03:05 |
jordan4ibanez |
lol test, a mods anything basically |
03:05 |
mauvebic |
well ocd is basically the reason i need a game with very high detail lol |
03:06 |
jordan4ibanez |
Ahh okay |
03:09 |
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03:10 |
MissValeska |
Hey |
03:10 |
MissValeska |
Um, I need help |
03:10 |
MissValeska |
I need Minetest on a Power PC Mac 10.5 |
03:10 |
mauvebic |
good luck, mac builds aren't updated often |
03:10 |
mauvebic |
for lack of users |
03:11 |
jordan4ibanez |
a power pc? |
03:11 |
jordan4ibanez |
Wat |
03:11 |
VanessaE |
I didn't know Mac still used PPC. |
03:11 |
VanessaE |
I thought everyone moved to x86 architecture already |
03:12 |
jordan4ibanez |
My old ppc is down in my basement, I gave up on it after minetest wouldn't compile because I was too lazy to compile irrlicht lol |
03:12 |
MissValeska |
Well, Some haven't |
03:12 |
MissValeska |
He has a PowerMac G5 |
03:12 |
VanessaE |
ah |
03:13 |
jordan4ibanez |
what os is running on the ppc? |
03:13 |
VanessaE |
afraid you'll have to run it in a win or linux virtual machine. |
03:13 |
VanessaE |
10.5 = OSX |
03:13 |
jordan4ibanez |
GOOD LUCK! |
03:13 |
jordan4ibanez |
I couldn't get it to work on linux ppc |
03:13 |
jordan4ibanez |
although that irrlicht on linux thing is up for grabs |
03:15 |
MissValeska |
OSX |
03:15 |
MissValeska |
I can't get linux on it |
03:15 |
jordan4ibanez |
yes you can lol |
03:15 |
MissValeska |
When ever I try, The graphics doesn't work |
03:15 |
jordan4ibanez |
I don't recommend it for inexperienced users at all though |
03:15 |
MissValeska |
I have to go into the command line, But I don't know what to do on an Ubuntu live cd from the command line |
03:15 |
jordan4ibanez |
the main issue is the radeon graphics |
03:16 |
jordan4ibanez |
Maybe you should just pick up a 200dollar pc from a local shop? |
03:16 |
VanessaE |
MissValeska: when was the last time you tried it? |
03:16 |
kaeza |
just great piece of advice http://forum.minetest.net/viewtopic.php?pid=85764#p85764 |
03:16 |
MissValeska |
I tried a few days ago |
03:17 |
VanessaE |
MissValeska: you used the mac-specific CD? |
03:17 |
VanessaE |
http://cdimage.ubuntu.com/releases/12.04/release/ubuntu-12.04-desktop-powerpc.iso |
03:17 |
Exio |
uh? |
03:17 |
Exio |
powerpc and OSX? |
03:18 |
Exio |
seems legit :P |
03:18 |
VanessaE |
if you can boot from that CD and play around a bit (it will be DOG SLOW), you should be able to install it and use it "for real" |
03:18 |
MissValeska |
yes I did |
03:18 |
MissValeska |
but, The Graphics had problems |
03:18 |
VanessaE |
"OS X originally ran on PowerPC-based Macs. In 2006, the first Intel Macs had a specialized version of 10.4 "Tiger". In 2007, 10.5 "Leopard" was the first to run on both PowerPC and Intel Macs with the use of Universal Binaries. 10.6 "Snow Leopard" was the first version of OS X to drop support for PowerPC Macs." |
03:18 |
MissValeska |
I was able to get into the command line |
03:18 |
VanessaE |
Exio: so, yeah. |
03:19 |
MissValeska |
However, I do not know what to do at that point. |
03:19 |
MissValeska |
I do not know how to install it from the command line |
03:19 |
VanessaE |
MissValeska: oh ok |
03:19 |
MissValeska |
or fix the graphics |
03:19 |
jordan4ibanez |
get a new computer lol |
03:19 |
MissValeska |
If you can help me, I would greatly appreciate it, I've done a lot of googling, At this point, I don't really know what to do. |
03:19 |
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TheBonsai joined #minetest |
03:19 |
|
TheBonsai joined #minetest |
03:19 |
VanessaE |
MissValeska: I wish I could help but I'm out of my element here (I only know Linux) |
03:20 |
MissValeska |
*hugs* Okay |
03:20 |
MissValeska |
Hmmm |
03:20 |
Exio |
MissValeska: what gpu? |
03:20 |
MissValeska |
Well, What about helping me get Linux on his machine? |
03:20 |
MissValeska |
Uhhh |
03:20 |
MissValeska |
Lemmie check |
03:20 |
jordan4ibanez |
I was almost able to get minetest to run on ppc, but getting linux running on ppc is an adventure which should not be taken |
03:20 |
MissValeska |
I'm on teamviewer with him right now |
03:20 |
Exio |
hm |
03:20 |
VanessaE |
MissValeska: I mean I don't know the specific combination of hardware + OS you're trying to establish |
03:20 |
Exio |
sorry, but i need to go to sleep |
03:21 |
Exio |
i have school in 5 hours :) |
03:21 |
MissValeska |
Kay, Goodnight! |
03:21 |
VanessaE |
Exio: Radeon 9600 |
03:21 |
Exio |
VanessaE: stab me |
03:21 |
MissValeska |
I'm checking |
03:21 |
VanessaE |
no wait, that's only on dual-core models |
03:21 |
VanessaE |
else it has an nVidia GF5200 |
03:21 |
MissValeska |
Wait |
03:22 |
MissValeska |
GeForce FX 5200 |
03:22 |
VanessaE |
strange, that should have worked practically out of the box. |
03:22 |
MissValeska |
That is what his compuyter just told me |
03:22 |
MissValeska |
Like, The computer itself worked, The Ubuntu live cd ran fine |
03:22 |
MissValeska |
Just, Teh Graphics didn't |
03:22 |
VanessaE |
right |
03:22 |
MissValeska |
I was able to drop to command line without a problem |
03:22 |
kaeza |
VanessaE, http://forum.minetest.net/viewtopic.php?pid=85770#p85770 |
03:22 |
VanessaE |
you could even get VESA graphics? |
03:22 |
MissValeska |
So, From command line, Can I install Ubuntu? And then download some driver that fixes the graphics? |
03:22 |
MissValeska |
VESA? |
03:23 |
VanessaE |
kaeza: dealt. |
03:23 |
Exio |
well, unity and vesa |
03:23 |
kaeza |
thanks :) |
03:23 |
Exio |
MissValeska: did you try other distros or, at least, other DE? |
03:23 |
VanessaE |
MissValeska: the standard graphics mode nearly all cards can run in, used as a sort of fallback mode if card-specific drivers can't be used. |
03:24 |
MissValeska |
Hmm |
03:24 |
MissValeska |
I don't know how to run the standard graphics mode |
03:24 |
MissValeska |
We didn't try any other distros, He has a limited number of blank CDs |
03:24 |
VanessaE |
MissValeska: you could try installing it and then `sudo apt-get install xubuntu-desktop` and pray it works |
03:24 |
Exio |
VanessaE: i'm not sure how the "software-accelerated" llvmpipe or w/e it is would work on a ppc for things like unity or fancy things |
03:24 |
kaeza |
another one: http://forum.minetest.net/search.php?action=show_user_posts&user_id=5234 |
03:24 |
MissValeska |
Wait |
03:24 |
VanessaE |
Exio: hence the xubuntu-desktop suggestion, which doesn't need fancy accel |
03:25 |
Exio |
i'd not do that, instead i'd try to install directly debian |
03:25 |
MissValeska |
How do you install Linux from a Live CD in the command line? |
03:25 |
Exio |
does ubuntu have support for ppc? |
03:25 |
MissValeska |
Yes |
03:25 |
Exio |
(i mean, real support) |
03:25 |
VanessaE |
but you will not get decent performance out of Minetest without it |
03:25 |
VanessaE |
MissValeska: you'd have to use the so-called "Alternate install" CD, but I don't think it supports PPC. |
03:26 |
MissValeska |
Hmm |
03:26 |
Exio |
- debian |
03:26 |
VanessaE |
kaeza: got it, and another I just spotted. |
03:26 |
MissValeska |
hmm |
03:27 |
VanessaE |
MissValeska: 32 or 64 bit? |
03:27 |
MissValeska |
Uhh |
03:27 |
MissValeska |
Lemmie see |
03:27 |
kaeza |
fuck: http://forum.minetest.net/profile.php?id=5235 |
03:28 |
kaeza |
err... http://forum.minetest.net/viewtopic.php?pid=85759#p85759 |
03:28 |
khonkhortisan |
...found through view all name's posts |
03:28 |
VanessaE |
kaeza: gone. |
03:28 |
kaeza |
ah that was the one |
03:28 |
MissValeska |
He has a model 7,3 Power Mac G5 |
03:28 |
Exio |
https://wiki.ubuntu.com/PowerPCFAQ#Shouldn.27t_it_just_work_out_the_box_nowadays.3F |
03:28 |
kaeza |
3 in one night? |
03:29 |
VanessaE |
looks like it's 32 bit. |
03:29 |
VanessaE |
MissValeska: try booting with this CD: http://ports.ubuntu.com/dists/precise/main/installer-powerpc/current/images/powerpc/netboot/mini.iso |
03:29 |
Exio |
You now have to use KMS with the radeon xorg driver. If you don't you'll fallback into 8 bit pseudo colour with the fbdev driver (see bug). The 8 bit depth will stop ubiquity (the live/desktop installer) working (bug). |
03:30 |
Exio |
well, not radeon |
03:30 |
Exio |
but other issues too |
03:30 |
Exio |
Nouveau Xorg driver not starting |
03:30 |
Exio |
See bug. If you have this problem then to use the live CD you will have to create a basic xorg.conf or use the legacy framebuffers rivafb or nvidiafb. |
03:30 |
VanessaE |
Exio: so we gotta get her going with Xubuntu or Lubuntu or something, then |
03:30 |
Exio |
https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-video-nouveau/+bug/1061790 |
03:30 |
VanessaE |
fuck Unity up the ass with a long, rusty pole. |
03:31 |
Exio |
VanessaE: nouveau will not start anyway, for what i can see |
03:31 |
Exio |
https://bugs.launchpad.net/ubuntu/+source/xserver-xorg-video-nouveau/+bug/1061790 |
03:31 |
Exio |
misbehaving X on quantal ppc w/ nvidia geforce fx go5200 |
03:31 |
VanessaE |
damn |
03:31 |
VanessaE |
nono not quantal |
03:31 |
VanessaE |
precise |
03:32 |
MissValeska |
Hmm |
03:32 |
Exio |
iMac G4 700/800 or other nVidia users |
03:32 |
Exio |
Instructions on how to use the old 'nv' driver can be found here. |
03:32 |
Exio |
then |
03:32 |
MissValeska |
This file is only 28 megabytes |
03:32 |
VanessaE |
MissValeska: yep. |
03:32 |
MissValeska |
How is that possible? |
03:32 |
VanessaE |
that's fine, it's a minimal ISO |
03:32 |
Exio |
it downloads all the stuff |
03:32 |
VanessaE |
DOWNLOAD ALL THE PACKAGES!!! |
03:32 |
MissValeska |
Hmmm |
03:32 |
VanessaE |
:D |
03:32 |
MissValeska |
kay |
03:32 |
MissValeska |
So um |
03:32 |
MissValeska |
Can I put it on a USB drive? |
03:32 |
MissValeska |
he has one |
03:32 |
VanessaE |
MissValeska: burn it like you would a regular ISO and boot from it |
03:33 |
MissValeska |
I tried looking into that, But I couldn't figure out how to make itr work |
03:33 |
MissValeska |
Well, Okay |
03:33 |
MissValeska |
I'm just worried abotu wasting his cds |
03:33 |
MissValeska |
Especially on such a small file |
03:33 |
VanessaE |
CDs are cheap ;) |
03:33 |
MissValeska |
I'd prefer to use the USB drive if possible |
03:33 |
MissValeska |
yeah |
03:33 |
Exio |
meh |
03:33 |
MissValeska |
I guess it's just the utilitarian in me |
03:33 |
VanessaE |
you could TRY burning it to a thumb drive |
03:33 |
MissValeska |
How would I go about doing that? |
03:33 |
Exio |
i just wasted my time trying to post links what can be useful, for what i can see |
03:33 |
VanessaE |
not sure, if this were linux I would say to use dd |
03:34 |
VanessaE |
dd if=/path/to/mini.iso of=/dev/sdX where X is your thumb drive. |
03:34 |
MissValeska |
*nods* |
03:34 |
VanessaE |
except, OSX is BSD...so that might still work |
03:34 |
Exio |
did you try "nouveau.modeset=0"" ? |
03:34 |
MissValeska |
Lemmie see about that |
03:34 |
VanessaE |
got a command line handy? |
03:34 |
MissValeska |
I don't think so |
03:34 |
MissValeska |
He isn't in it right now |
03:34 |
VanessaE |
shit. |
03:34 |
MissValeska |
he is in OSX |
03:35 |
Exio |
k |
03:35 |
VanessaE |
MissValeska: you have a good backup solution available? And install media to get you back to OSX if this doesn't work out? |
03:36 |
MissValeska |
yeah |
03:36 |
MissValeska |
But |
03:36 |
VanessaE |
..but... |
03:36 |
MissValeska |
His OSX partition has data we cannot lose |
03:36 |
VanessaE |
hrm |
03:36 |
VanessaE |
then don't do it. |
03:36 |
MissValeska |
Every time i try to partition it from OSX, it fails |
03:36 |
MissValeska |
Well, I don't think we will lose data |
03:36 |
VanessaE |
get yourself an inexpensive intel/amd PC or laptop |
03:37 |
VanessaE |
it isn't worth trying to shoehorn this into a PPC box. |
03:37 |
MissValeska |
We are planning on that |
03:37 |
VanessaE |
now right now anyway |
03:37 |
VanessaE |
not* |
03:37 |
MissValeska |
yesh |
03:38 |
khonkhortisan |
I can never decide whether to press esc-:q or ctrl+s |
03:39 |
kaeza |
idea: let's use vim-like commands in minetest |
03:39 |
kaeza |
instead of clicking, you would type ":dig" :D |
03:41 |
kaeza |
http://i2.kym-cdn.com/entries/icons/original/000/012/367/evilest.gif |
03:41 |
VanessaE |
kaeza: die in a fire :) |
03:41 |
VanessaE |
jk |
03:42 |
kaeza |
I removed "fire" mod :D |
03:43 |
kaeza |
kahrl just gave me an idea on #-dev |
03:43 |
VanessaE |
uh oh. |
03:43 |
khonkhortisan |
I made a treehouse by placing wood where it wasn't even, putting fence around the top, then using stairs to even the top out. That's a lot of work for something completely flammable |
03:43 |
VanessaE |
when kaeza gets an idea, watch out! :) |
03:43 |
kaeza |
I'll make a "Navi" friendly NPC |
03:44 |
khonkhortisan |
Now why didn't I remember what navi meant when I've seen the movie? |
03:44 |
VanessaE |
Na'vi you mean. |
03:44 |
kaeza |
nope, Navi |
03:44 |
kaeza |
from The Legend of Zelda |
03:45 |
VanessaE |
HAH! |
03:45 |
VanessaE |
I called that wrong :) |
03:45 |
khonkhortisan |
Then I'm two down |
03:45 |
VanessaE |
I was about to ask how a Na'vi could be friendly when there's actually not all that much of such attitudes displayed in the movie :) |
03:45 |
kaeza |
she will yell "HEY! LISTEN!" when you use a tool |
03:45 |
kaeza |
>:3 |
03:46 |
MissValeska |
How do I find the path to the USB drive? |
03:46 |
MissValeska |
It says disk3s1 in disk utility |
03:46 |
kaeza |
/media/something |
03:47 |
VanessaE |
probably /dev/disk3s1 then |
03:47 |
VanessaE |
keshe needs the raw device name |
03:47 |
VanessaE |
kaeza & |
03:47 |
kaeza |
ah |
03:47 |
* khonkhortisan |
is trying to make y-rotated particles. |
03:47 |
kaeza |
or maybe /dev/sdc1 |
03:48 |
VanessaE |
kaeza: not on BSD/OSX I don't think |
03:48 |
khonkhortisan |
All I'm doing so far is spewing the words vertical, bool vertical, and writeU8(os, vertical); everywhere |
03:51 |
jordan4ibanez |
http://poll.pollcode.com/ei4xn |
03:51 |
jordan4ibanez |
pwease vote pwease |
03:51 |
khonkhortisan |
I voted Butter. What's a graveyard, and why anvils? |
03:52 |
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03:53 |
jordan4ibanez |
A graveyard, a yard with graves, and idk to make graves with anvils lol |
03:54 |
jordan4ibanez |
this poll isn't very informative |
03:55 |
jojoa1997|Tablet |
Oh yeah I got two votes on my side |
03:55 |
jojoa1997|Tablet |
BUDDER |
03:55 |
jojoa1997|Tablet |
Jordan check out real test. That has anvils |
03:55 |
khonkhortisan |
The answer makes as much sense as the quesion. Are anvils cheap gravestones? |
03:57 |
khonkhortisan |
Um, how do I add mods to a minimal world? |
03:57 |
jojoa1997|Tablet |
What os |
03:57 |
khonkhortisan |
opensuse linux, the Configure button on the world |
03:58 |
khonkhortisan |
none of my mods show up for that world |
03:58 |
khonkhortisan |
But ones that use minetest_game let me configure mods |
04:00 |
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04:01 |
jordan4ibanez |
khon: no I was going to make a small blacksmith shop next to the gravesite |
04:08 |
kaeza |
this would be nice https://github.com/minetest/minetest/issues/560#issuecomment-16753212 |
04:12 |
khonkhortisan |
v3f p_pos = m_pos*BS; ...7 lines later... m_pos = p_pos/BS; |
04:12 |
VanessaE |
bbiab. |
04:13 |
kaeza |
lol http://cheezburger.com/7360333824 |
04:13 |
khonkhortisan |
no way |
04:14 |
khonkhortisan |
Must be that bing is used by windows users, which develops phrases from the same. |
04:17 |
khonkhortisan |
I should make a poll. |
04:23 |
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Lykos_pc joined #minetest |
04:25 |
khonkhortisan |
Here's a poll on y-locked particles, just for fun http://poll.pollcode.com/1ob2t |
04:30 |
jojoa1997|Tablet |
Where is the BUDDER! option |
04:32 |
khonkhortisan |
the second and third-to last are close |
04:35 |
|
chaiman joined #minetest |
04:37 |
jojoa1997|Tablet |
Kaeza ping |
04:37 |
kaeza |
polo |
04:37 |
jojoa1997|Tablet |
Marko pong! |
04:38 |
kaeza |
marco* |
04:38 |
jojoa1997|Tablet |
Who wants to play some |
04:38 |
jojoa1997|Tablet |
polo* |
04:38 |
jojoa1997|Tablet |
Anyways |
04:38 |
jojoa1997|Tablet |
Bug in nookex |
04:38 |
jojoa1997|Tablet |
Line 31 |
04:38 |
jojoa1997|Tablet |
Make button_exit |
04:38 |
kaeza |
edit and pull rq plz |
04:38 |
jojoa1997|Tablet |
Uh no |
04:39 |
jojoa1997|Tablet |
I can't |
04:39 |
jojoa1997|Tablet |
But pages and backgrounds would be nice |
04:40 |
kaeza |
ah I see the error |
04:40 |
kaeza |
the dialog does not close |
04:41 |
jojoa1997|Tablet |
That and |
04:41 |
jojoa1997|Tablet |
... |
04:41 |
jojoa1997|Tablet |
And |
04:42 |
kaeza |
...and? |
04:42 |
kaeza |
yes, the box looks ugly |
04:43 |
jojoa1997|Tablet |
I am adding background |
04:43 |
khonkhortisan |
polo! |
04:43 |
jojoa1997|Tablet |
You will see in minitest |
04:45 |
kaeza |
fixed box size and button on git |
04:46 |
jojoa1997|Tablet |
What about allowing naming of books |
04:47 |
kaeza |
wait... somebody removed webchat from ban list? |
04:47 |
kaeza |
btw, chaiman==4aiman |
04:49 |
jojoa1997|Tablet |
Kaeza this would allow for cool adventur e maos |
04:49 |
jojoa1997|Tablet |
Maps |
04:49 |
jojoa1997|Tablet |
Bit link please |
04:49 |
jojoa1997|Tablet |
Git |
04:50 |
kaeza |
wot |
04:50 |
kaeza |
https://github.com/kaeza/minetest-kaeza_misc |
04:56 |
khonkhortisan |
atan2 uses radians, rotateXZBy uses degrees. Pick a standard, people! |
05:07 |
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VanessaE joined #minetest |
05:08 |
jojoa1997|Tablet |
VanessaE it is |
05:08 |
jojoa1997|Tablet |
Late go to bed |
05:08 |
VanessaE |
there, now my PC is moved down to the floor where its remaining fan noise won't be blasting me in the ear. :) |
05:08 |
VanessaE |
nice quiet room now |
05:09 |
jojoa1997|Tablet |
GO TO BED |
05:09 |
VanessaE |
no. |
05:10 |
jojoa1997|Tablet |
and BTW I am in IB I don't know what sleep is |
05:10 |
VanessaE |
IB? |
05:11 |
jojoa1997|Tablet |
Higher level AP |
05:11 |
VanessaE |
AP? |
05:14 |
khonkhortisan |
REM? |
05:17 |
ShadowNinja |
kaeza: webchat is no longer banned but it is quieted |
05:18 |
jojoa1997|Tablet |
High leve |
05:18 |
jojoa1997|Tablet |
Level academics |
05:18 |
jojoa1997|Tablet |
https://dl.dropboxusercontent.com/s/lfvd1bsod3mnppn/MiniTest_dev_1_4.zip?token_hash=AAHSmD6SYuINusWYbSrvKVIeB3iaZUZQfIs1DwxzCmeYDg&dl=1 |
05:18 |
kaeza |
Half Life? |
05:19 |
jojoa1997|Tablet |
No mi I test 1.4 |
05:19 |
jojoa1997|Tablet |
VanessaE try it out. Look at the redstone aka mesecons stuff |
05:20 |
VanessaE |
a video will be sufficient. |
05:21 |
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webdesigner97 joined #minetest |
05:22 |
VanessaE |
evening webdesigner |
05:23 |
jojoa1997|Tablet |
http://forum.minetest.net/viewtopic.php?pid=85782#p85782 |
05:23 |
jojoa1997|Tablet |
VanessaE I can't make a video |
05:23 |
jojoa1997|Tablet |
Anyways got to get to bed cya |
05:27 |
mauvebic |
surprisingly this took a long time to build lol https://sites.google.com/site/mauvebic/ |
05:40 |
jordan4ibanez |
kaeza want to try the anvil? |
05:41 |
kaeza |
sure |
05:42 |
kaeza |
but... what is it for if I may ask? |
05:42 |
kaeza |
tool repair? |
05:42 |
jordan4ibanez |
https://github.com/jordan4ibanez/Minetest-Black basically you put it down, right click it, put in damaged powertools on the left side of the hammer, and materials (right now only steelblock) on the right side, and then hit the anvil itself with a hammer and it will repair your powertools |
05:43 |
jordan4ibanez |
err I mean left side of the hammer picture in the anvil gui |
05:43 |
jordan4ibanez |
Yes it is |
05:44 |
jordan4ibanez |
if you start a new game mode with latest, it'll give you all the materials you need |
05:44 |
jordan4ibanez |
fool around with the powertools with right clicking and digging, they're quite cool |
05:49 |
kaeza |
cool |
05:49 |
|
[0gb_us] joined #minetest |
05:50 |
kaeza |
one question though |
05:50 |
kaeza |
the spawn spawned on top of me, so I had to noclip out of it |
05:50 |
kaeza |
is that normal? |
05:50 |
|
TheLastProject joined #minetest |
05:51 |
kaeza |
It's cool how the spawn auto-builds itself |
05:51 |
jordan4ibanez |
Do you have luajit? |
05:51 |
VanessaE |
morning [0gb_us] |
05:51 |
[0gb_us] |
Morning, VanessaE. |
05:51 |
kaeza |
not currently |
05:51 |
khonkhortisan |
I have luajit |
05:51 |
VanessaE |
kaeza: GET IT. |
05:51 |
VanessaE |
:) |
05:51 |
kaeza |
but just 5 secs to spawn the building |
05:52 |
khonkhortisan |
Once cmake was able to find it on its own I haven't noticed it |
05:52 |
[0gb_us] |
LuaJIT doesn't work with the stable version, right? |
05:52 |
VanessaE |
no |
05:52 |
VanessaE |
well |
05:52 |
VanessaE |
not directly. |
05:52 |
VanessaE |
(stable can be compiled against it, but it takes a small hack) |
05:52 |
jordan4ibanez |
hmm, I don't know then, I haven't had any issues with the spawn building on me, but everyone else has, I don't understand the issue, and yes that is normal, it takes 15 seconds for the spawn to complete to reduce lag and stress |
05:52 |
khonkhortisan |
compile, delete/move, relink |
05:52 |
kaeza |
VanessaE, I have it; being too lazy to either install it properly or use your workaround |
05:53 |
[0gb_us] |
Which is why I don't use it yet. I have LuaJIT installed, but Minetest doesn't talk to it. |
05:53 |
VanessaE |
-stable should be renamed -old-and-crusty :D |
05:53 |
VanessaE |
0.4.6-old :-) |
05:54 |
kaeza |
jordan4ibanez, the effects when you hit the anvil are awesome :D |
05:54 |
[0gb_us] |
No. Dev is the in-progress version. Unless you're a developer, there's no reason to use it. |
05:54 |
khonkhortisan |
LUA_INCLUDE_DIR=.../lib/luijit-2.0/src LUA_LIBRARY=.../lib/luajit-2.0/src/libluajit.a |
05:54 |
jordan4ibanez |
good! :D |
05:54 |
VanessaE |
[0gb_us]: trust me, there are reasons to use it :) |
05:54 |
khonkhortisan |
Speed, to name one |
05:54 |
VanessaE |
mmhmm |
05:55 |
[0gb_us] |
It's not worth updating after every little change, VanessaE. What a pain! Plus, you force your users to update for each change, or suffer incompatibility issues. |
05:55 |
VanessaE |
[0gb_us]: not anymore |
05:55 |
VanessaE |
that hasn't been a big issue for a while now |
05:55 |
* kaeza |
puts a dev version of minetest on [0gb_us]'s head |
05:56 |
[0gb_us] |
Not any more? When I log into a dev server, it yells at me and says my client is incompatible. |
05:56 |
* VanessaE |
dusts off nekogloop's kitten generator, turns it on, and points it at kaeza |
05:56 |
VanessaE |
[0gb_us]: weird, it shouldn't do that. Even mine does? |
05:56 |
[0gb_us] |
I have dev Minetest, but I also have stable, which is what I usually use. |
05:56 |
khonkhortisan |
I wish it would tell me both the client and server versions when it thinks they're not the same |
05:56 |
[0gb_us] |
VanessaE: I'll check yours, I forget. |
05:57 |
kaeza |
which reminds me... |
05:58 |
kaeza |
I have to do something elsewhere |
05:58 |
[0gb_us] |
VanessaE: Yep, even yours. |
05:58 |
VanessaE |
what does it say then? |
05:58 |
VanessaE |
I don't use other servers much so I never see that messgae |
05:59 |
VanessaE |
message* |
05:59 |
[0gb_us] |
It says something to the effect of: # WARNING: YOUR CLIENT MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER. |
06:00 |
[0gb_us] |
Including the pound sign. |
06:00 |
[0gb_us] |
And the caps lock. |
06:00 |
VanessaE |
weird. |
06:01 |
[0gb_us] |
Last time I knew what that message was referring to, it meant users couldn't open locked chests without the dev version. A small incompatibility, but still an issue. |
06:02 |
[0gb_us] |
That's obviously not the issue this time, but I don't know what is. |
06:02 |
* VanessaE |
shrugs |
06:03 |
VanessaE |
I run -dev to keep on top of bug fixes mostly |
06:03 |
khonkhortisan |
I'm not touching lua hud until I see a mod I can steal code from |
06:03 |
[0gb_us] |
Exactly. You're a devloper, so you use the development version. |
06:03 |
VanessaE |
khonkhortisan: there are a few already |
06:03 |
kaeza |
khonkhortisan, survival_modpack |
06:03 |
VanessaE |
kaeza's hunger/survival one |
06:03 |
kaeza |
or my stupid clock |
06:04 |
khonkhortisan |
ok |
06:05 |
[0gb_us] |
I started building a new game mode, but found I didn't have the required level of creativity to finish it. Some developer I am .... |
06:07 |
[0gb_us] |
I love being able to mute single applications. I could never do that on my Mac. |
06:07 |
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06:09 |
jordan4ibanez |
Goodnight peoples |
06:09 |
[0gb_us] |
Good night. |
06:09 |
VanessaE |
night |
06:12 |
* [0gb_us] |
opens up one of his old Mario-like tile sets he made to try to find inspiration. It doesn't work. |
06:13 |
VanessaE |
kaeza: server restart (updated to latest git) |
06:13 |
VanessaE |
(0gb, :P ;) ) |
06:13 |
kaeza |
wut |
06:13 |
VanessaE |
well, you *were* just standing there doing nothin ;) |
06:13 |
kaeza |
now you are forcing me to join your server >:( |
06:13 |
VanessaE |
you were already there :) |
06:13 |
kaeza |
I was? |
06:13 |
VanessaE |
mmhmm |
06:13 |
kaeza |
oh yes lol |
06:14 |
mauvebic |
lol |
06:14 |
khonkhortisan |
kaeza will become self-aware eventually... |
06:14 |
[0gb_us] |
Hmm. So many cool tiles, but so few that would work in Minetest ..... |
06:14 |
kaeza |
I just noticed you can't use the HUD API to create custom crosshairs yet |
06:15 |
kaeza |
there's no way to specify that an image must be centered arount it's pos |
06:15 |
kaeza |
...or is it? |
06:15 |
khonkhortisan |
get the width? |
06:15 |
kaeza |
how? |
06:15 |
khonkhortisan |
With a formspec, you'd define the width. I don't know how it's done in hud. |
06:16 |
kaeza |
you can only set the position in the range 0-1 |
06:16 |
khonkhortisan |
pos = center - width/2 |
06:16 |
kaeza |
(where 0 is totally left/up, and 1 is totally right/down) |
06:17 |
kaeza |
and how am I supposed to get the width of the image from Lua? |
06:17 |
khonkhortisan |
imagemagick |
06:17 |
kaeza |
lol |
06:17 |
khonkhortisan |
You could hardcode it |
06:17 |
kaeza |
again... how am I supposed to know the user's screen size? |
06:18 |
kaeza |
what would look ok on 800p, would not on 1024p |
06:19 |
kaeza |
<hmmm> hardcode?? what kind of shit is that?? |
06:19 |
khonkhortisan |
Keep complaining until you get the users' screen sizes. |
06:19 |
kaeza |
j/k hmmmm |
06:20 |
VanessaE |
ok, off to bed. |
06:20 |
[0gb_us] |
Good night. |
06:21 |
VanessaE |
night all |
06:21 |
[0gb_us] |
Hmm. I found fish bones. THose could be useful, maybe. |
06:22 |
kaeza |
night V |
06:24 |
mauvebic |
is there fish? |
06:24 |
[0gb_us] |
No, but I could add fish fossils using the bone image. |
06:25 |
mauvebic |
not sure howit would look underwater, but you could always add fish :P |
06:25 |
|
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06:25 |
[0gb_us] |
Meh. I suck at mobs. I'm just trying to put together enough nodes for a game. |
06:26 |
[0gb_us] |
Mobs may come later. |
06:26 |
[0gb_us] |
These old tiles just don't work well ... They're meant for 2D platformers .... |
06:27 |
|
ImQ009 joined #minetest |
06:28 |
mauvebic |
must have been madea long time ago |
06:28 |
[0gb_us] |
Yeah, I made these years ago. |
06:30 |
mauvebic |
omg im nearly done with my staircase lol |
06:32 |
kaeza |
http://cheezburger.com/7348655616 |
06:34 |
kaeza |
LOL https://i.chzbgr.com/maxW500/7346252032/hABCF079E/ |
06:35 |
[0gb_us] |
I hate site you have to sign into Facebook to use ... |
06:35 |
[0gb_us] |
Hmm. That's a lot of floppies. |
06:35 |
kaeza |
you don't need facebook |
06:36 |
[0gb_us] |
No, the Facebook comment was about a site I just went to, not the link you posted. |
06:36 |
kaeza |
ah ok, sorry :P |
06:36 |
[0gb_us] |
No worries. |
06:36 |
kaeza |
but yeah, that sucjs if you are required to use fb |
06:36 |
kaeza |
sucks* |
06:37 |
kaeza |
rho sritched mg kegtops? |
06:37 |
[0gb_us] |
I cannot parse that sentence. |
06:37 |
mauvebic |
sucjs = javascript fellatio? |
06:37 |
kaeza |
LOL |
06:37 |
[0gb_us] |
!g fellatio |
06:37 |
MinetestBot |
[0gb_us]: https://en.wikipedia.org/wiki/Fellatio |
06:38 |
kaeza |
-.- |
06:38 |
mauvebic |
you dont know what that means? lol |
06:38 |
[0gb_us] |
Hmm. Not what I was expecting ... |
06:38 |
mauvebic |
LOL |
06:38 |
kaeza |
too young for the internetz |
06:38 |
[0gb_us] |
No, I didn't know what it means. |
06:38 |
kaeza |
teh* |
06:38 |
[0gb_us] |
Though the image on that Wikipedia article makes it clear. |
06:39 |
mauvebic |
reminds me of that episode in my family (bbc) where the dentist is looking up the competition and googles "oral contacts" and his face afterwards lol |
06:39 |
kaeza |
or goatse |
06:39 |
kaeza |
NEVAR google it |
06:47 |
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Calinou joined #minetest |
06:48 |
|
monkeycoder joined #minetest |
07:06 |
Calinou |
mmmph, noone replied to more blocks thread since last night |
07:08 |
[0gb_us] |
Sorry to hear that. |
07:11 |
|
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07:12 |
Calinou |
why sorry? it's great, noone complained about it being so broken :D |
07:12 |
VanessaE |
bah, no sleep for me yet. |
07:12 |
VanessaE |
hi. |
07:12 |
Calinou |
hi |
07:12 |
kaeza |
hi |
07:13 |
enchilado |
Hi Calinou |
07:13 |
kaeza |
aaaaaaaaand COMBO BREAKER |
07:14 |
* Calinou |
backstabs kaeza |
07:14 |
* kaeza |
is a zombie |
07:14 |
* kaeza |
is also bored |
07:15 |
kaeza |
Vanessa's server takesa while to load |
07:15 |
kaeza |
fuck my stupid 3G modem :< |
07:15 |
Calinou |
ADSL ftw: 3.6/0.6 mbit |
07:16 |
Calinou |
optic fiber: my ISP says "SOON." |
07:16 |
VanessaE |
kaeza: it always does :-/ |
07:16 |
VanessaE |
especially if I've been updating mods |
07:16 |
VanessaE |
Calinou: well you DID say not to update because it would surely break worlds :-) |
07:17 |
Calinou |
at least there shouldn't be unknown nodes now |
07:17 |
kaeza |
Calinou, ADSL here = SOON |
07:17 |
kaeza |
at least for me :( |
07:18 |
Leoneof |
running mintest 4.6 \o/ |
07:18 |
Leoneof |
minetest* |
07:18 |
VanessaE |
Leoneof: no you aren't. 4.6 doesn't exist yet. |
07:18 |
kaeza |
0.4.6* |
07:18 |
kaeza |
ninja'd |
07:18 |
VanessaE |
HIYAH! |
07:18 |
VanessaE |
:) |
07:18 |
Leoneof |
lol |
07:18 |
kaeza |
:P |
07:18 |
Leoneof |
typo! 0.4.6 |
07:19 |
VanessaE |
Calinou: I'll wait until you have ABms in place that'll auto-convert all past and present stairsplus nodes :) |
07:19 |
VanessaE |
(or a function I can call with mod-specific params to do the job) |
07:22 |
|
whirm joined #minetest |
07:43 |
Leoneof |
0.4.6 is slower than .04.5 |
07:43 |
Leoneof |
0.4.5* |
07:43 |
Leoneof |
0.4.5 = ~55fps , 0.4.6 = ~25fps |
07:46 |
kaeza |
http://cheezburger.com/7340687616 |
07:47 |
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rsiska joined #minetest |
07:49 |
VanessaE |
kaeza: o.O |
07:49 |
tripod |
the candles melt, they fail. |
07:49 |
tripod |
due to the bodyheat from dat colon |
07:57 |
celeron55 |
that sounds like you have tried it |
07:57 |
tripod |
you could say that celeron55 |
07:58 |
tripod |
but im not obliged to answer. |
08:00 |
nyuszika7h |
oh god |
08:07 |
|
Zeg9 joined #minetest |
08:08 |
Zeg9 |
Hi |
08:10 |
kaeza |
hey Zeg |
08:20 |
VanessaE |
zzz |
08:30 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_819733454.jpg :( |
08:30 |
VanessaE |
? |
08:30 |
VanessaE |
oh |
08:31 |
kaeza |
attempted to make a "telescopic scope" |
08:32 |
kaeza |
(an "alignment" parameter for images would come in handy here |
08:32 |
kaeza |
) |
08:33 |
kaeza |
where should I put feature requests for this blue4u guy? |
08:33 |
VanessaE |
dunno |
08:33 |
kaeza |
(if I should request from him, that is) |
08:35 |
kaeza |
hmm... I'll take a look at the src |
08:37 |
Zeg9 |
Why not "proportional" positioning, like 0,0 is bottom left and 1,1 is top right of screen ? |
08:37 |
Zeg9 |
For HUD api ^ |
08:37 |
kaeza |
ahem... isn't that what it does? |
08:37 |
|
PilzAdam joined #minetest |
08:37 |
Zeg9 |
Not really I think |
08:37 |
kaeza |
except there's no alignment for stuff |
08:38 |
Zeg9 |
Are the images scaled when you resize the window? |
08:38 |
PilzAdam |
Hello everyone! |
08:38 |
kaeza |
nope |
08:38 |
Zeg9 |
Hi ! |
08:38 |
Zeg9 |
Well, then it isn't what it does :/ |
08:38 |
VanessaE |
morning PilzAdam |
08:38 |
kaeza |
Zeg9, this is the code: http://pastebin.com/K97XNjs7 |
08:39 |
kaeza |
hello PilzAdam |
08:39 |
Zeg9 |
Lol, I had 5 terminals open... |
08:39 |
kaeza |
Zeg9, only the position is scaled |
08:39 |
kaeza |
not the size |
08:40 |
kaeza |
so 0.5 is the middle regardless of resolution |
08:40 |
Zeg9 |
kaeza, probably related to this https://github.com/minetest/minetest/issues/669 |
08:41 |
kaeza |
yep |
08:50 |
kaeza |
ok, I think alignment for some items may be easy to add |
08:50 |
kaeza |
I can use the 'number' field of images for alignment |
08:50 |
kaeza |
or should I create a new 'alignment' item? |
08:52 |
Zeg9 |
kaeza: I think you should first fix #669 and make hud proportional to window, that's only my opinion though |
08:52 |
kaeza |
hmm... better use the 'direction' field. a bit more consistent with how it is used for "statbar" items |
08:53 |
Zeg9 |
IMO a new alignment item is a good idea ;) |
08:55 |
kaeza |
to tell the truth, hmmmm's comment on the pull discourages me from editing that |
08:56 |
kaeza |
I think it IS a bug |
08:57 |
kaeza |
and adding a new field would require changes in protocol right? |
08:57 |
kaeza |
hrm, this discussion would be better in #-dev I guess |
08:58 |
|
LunaVorax joined #minetest |
08:59 |
kaeza |
anyway, gonna give it a try locally |
09:00 |
kaeza |
no comment from the higher ups? |
09:00 |
* VanessaE |
sees no higher-ups |
09:00 |
VanessaE |
nobody here but us chickens :) |
09:01 |
kaeza |
I just want to hear a 'go ahead' before wasting time on this :P |
09:01 |
celeron55 |
what pull request are you talking about |
09:01 |
kaeza |
but to tell the truth, it's just a small(ish) change |
09:01 |
kaeza |
none yet |
09:02 |
celeron55 |
11:57:07 < kaeza> to tell the truth, hmmmm's comment on the pull discourages me from editing that |
09:02 |
kaeza |
I just want to add alignment options for images |
09:02 |
kaeza |
ah |
09:02 |
celeron55 |
also, do you always lie when you don't explicitly say "to tell the truth" |
09:02 |
kaeza |
#669 |
09:02 |
kaeza |
it's just an expression |
09:03 |
VanessaE |
celeron55: western-english expression equivalent to "to put it bluntly, ..." |
09:05 |
celeron55 |
it implies that truth is always boring! |
09:05 |
VanessaE |
maybe to you, but not to a native English speaker :) |
09:06 |
celeron55 |
kaeza: anyway, specifying the positioning point of images should be done |
09:06 |
kaeza |
good then :) |
09:06 |
celeron55 |
maybe set it as 0.0...1.0 of X and Y in the image? |
09:07 |
celeron55 |
i'm not sure if "dir" should be used for that... it kind of means something else |
09:07 |
kaeza |
hmm... |
09:08 |
celeron55 |
you can also make scaling for images, but i'm not sure how to go about that either |
09:08 |
celeron55 |
also, you can break the protocol to make it cleaner as it is so new still |
09:09 |
kaeza |
driver->draw2DImage(texture, rect, core::rect<s32>(core::position2d<s32>(0,0), imgsize), NULL, colors, true); |
09:09 |
kaeza |
I'll look at the Irrlicht docs to see what the args mean |
09:10 |
kaeza |
maybe there's some scaling option in there |
09:10 |
celeron55 |
it's either in that or it's some other parameter overload of that function |
09:16 |
kaeza |
this kind of parameter overloading things is one of the things I despise of C++ |
09:16 |
kaeza |
btw, I think I found the correct routine |
09:17 |
|
[0gb_us] joined #minetest |
09:17 |
* ShadowBot |
wakes up |
09:18 |
Adarqet |
0gb!! |
09:19 |
Adarqet |
I accidentally vandalised your house |
09:19 |
Adarqet |
the worthless one |
09:19 |
kaeza |
I have another question; which should be the reference screen size? |
09:19 |
kaeza |
800x600? |
09:20 |
kaeza |
or rather...nvm |
09:21 |
kaeza |
I'll just add another 'align' param using floats as c55 suggested |
09:22 |
kaeza |
I'll leave the scaling thing until hmmmm comments on this |
09:23 |
[0gb_us] |
Vanished my worthless house? Which was worthless? |
09:27 |
Adarqet |
I just placed gravel and sand above |
09:27 |
Adarqet |
it |
09:28 |
Adarqet |
I did not know it will fall |
09:28 |
[0gb_us] |
Which house was worthless? |
09:28 |
Adarqet |
The one in my country |
09:28 |
Adarqet |
The oone I made |
09:29 |
[0gb_us] |
That one doesn't seem worthless to me ... |
09:29 |
Adarqet |
Well |
09:29 |
Adarqet |
I did not know it will fall |
09:29 |
[0gb_us] |
No worries. |
09:30 |
[0gb_us] |
OH! Did you use /fill to create floating gravel? |
09:30 |
Adarqet |
I'm making a new one with a bar |
09:30 |
Adarqet |
yes |
09:30 |
Adarqet |
0gb |
09:30 |
Adarqet |
Why? |
09:30 |
[0gb_us] |
Ha ha ha. I made sure that command could never creat floating gravel. It always falls. |
09:30 |
[0gb_us] |
*create |
09:30 |
[0gb_us] |
WHy what? |
09:31 |
celeron55 |
kaeza: scaling should probably be just so that 1.0 is full screen width and full height (maybe limited so that aspect ratio stays correct) |
09:31 |
Adarqet |
the /save does not work on the server |
09:32 |
[0gb_us] |
What is the error message? |
09:32 |
kaeza |
I'm not planning to do scaling just yet; just alignment |
09:32 |
celeron55 |
kaeza: and it should be settable on or off, so that if someone wants pixel-perfect images, they can get them |
09:35 |
kaeza |
about align, whatvalue should I use? |
09:35 |
kaeza |
I was thinking (0, 0) would mean centered |
09:35 |
|
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09:35 |
kaeza |
-0.5 to the left/up, and 0.5 to the right/down |
09:35 |
celeron55 |
no |
09:36 |
* Adarqet |
|
09:36 |
celeron55 |
either 0...1 or -1...1 (0 being center or 0.5 being center) |
09:36 |
* Adarqet |
farts |
09:36 |
|
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09:36 |
celeron55 |
(centers being the other way than i said) |
09:36 |
kaeza |
ok |
09:37 |
celeron55 |
i don't know which is better; 0...1 is more like the positioning |
09:37 |
celeron55 |
maybe it's better because of that |
09:37 |
kaeza |
yeah, -1..1 seems more natural |
09:37 |
kaeza |
err |
09:37 |
kaeza |
ok :) |
09:37 |
celeron55 |
well |
09:37 |
|
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09:37 |
celeron55 |
it kind of is |
09:39 |
VanessaE |
I'm a little surprised you declined the +/- 0.5 idea. |
09:39 |
celeron55 |
just do it like you prefer, you're the user of the API anyway |
09:40 |
celeron55 |
even +-0.5 |
09:41 |
VanessaE |
(though if you were to use it, -0.5 should be *down*/left, not up/left) |
09:41 |
celeron55 |
i just don't like it because generally values will be either at border or at center, and +-0.5 makes most values be 0.5 or -0.5 then |
09:41 |
celeron55 |
which is unclean |
09:41 |
PilzAdam |
anyone wanna comment on snow and ice? https://github.com/PilzAdam/common/commits/snow |
09:41 |
VanessaE |
just the nodes? |
09:41 |
celeron55 |
VanessaE: of course up, that's the way our 2D UI is positioned |
09:42 |
VanessaE |
celeron55: fair enough. I was just thinking of the coordinate system used in nodeboxes |
09:42 |
VanessaE |
consistency, etc. |
09:42 |
PilzAdam |
VanessaE, yes, they will be placed with mg v7 |
09:42 |
VanessaE |
PilzAdam: seems okay to me - you need aliases of course. |
09:42 |
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09:42 |
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09:43 |
PilzAdam |
the snow mod has much more content, so its reasonable to add the aliases there |
09:43 |
VanessaE |
hmm.. maybe so, that's debatable. |
09:43 |
PilzAdam |
noone can simply remove the snow mod on old maps |
09:44 |
VanessaE |
true. |
09:44 |
PilzAdam |
and on new maps, mg v7 will be used and that will place the new nodes |
09:44 |
VanessaE |
ok, I'll buy that. |
09:45 |
VanessaE |
guess SPlizard has a little work to do ;) |
09:45 |
[0gb_us] |
I removed snow once. There were unknown nodes EVEYWHERE. The same happened when I removed conifers. |
09:45 |
PilzAdam |
he needs to override default:snow, though |
09:45 |
celeron55 |
i guess generally the superset should alias things (but there are many special cases to this) |
09:45 |
PilzAdam |
[0gb_us], there are some mods that you shouldnt remove once you installed them on worlds |
09:46 |
VanessaE |
[0gb_us]: moretrees has you covered in that regard, even if you turn off all new tree generation (nodes+aliases are always defined) |
09:46 |
PilzAdam |
celeron55, I add aliases if people will remove the old mod |
09:46 |
PilzAdam |
otherwise its up to the mod to convert their nodes to the new ones in default |
09:46 |
celeron55 |
PilzAdam: yes, and people will remove the old mod if it ends up being a subset |
09:46 |
celeron55 |
8) |
09:47 |
* celeron55 |
dances the "i am right" dance |
09:47 |
celeron55 |
(no) |
09:47 |
celeron55 |
(there isn't a dance for that) |
09:48 |
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proller joined #minetest |
09:48 |
PilzAdam |
http://youtu.be/zs38PDsMriI |
09:48 |
PilzAdam |
there is |
09:48 |
VanessaE |
lol |
09:49 |
PilzAdam |
note: I have searched for "I am right dance celeron55" :D |
09:49 |
VanessaE |
I could JUST SEE c55 gyrating around like that :D |
09:49 |
[0gb_us] |
PilzAdam: I had to remove things because it was a "peoples' choice" world. People wanted other plugins, but without removing some, we were breaking the texture atlas. |
09:49 |
kaeza |
lol I'll bookmark that one |
09:50 |
VanessaE |
PilzAdam: my "it went better than expected!" dance is the Banana Splits theme :-) |
09:50 |
celeron55 |
8D |
09:50 |
VanessaE |
http://www.youtube.com/watch?v=81LQnWPVqSI |
09:51 |
VanessaE |
(too bad the video quality is shit) |
09:53 |
[0gb_us] |
Home decor really did a number on that world's texture atlas. I think I had to remove all non-default stuff AND some default stuff to fix the texture atlas. |
09:53 |
VanessaE |
[0gb_us]: texture atlas is disabled by default now. |
09:54 |
VanessaE |
as of 0.4.5 I thin, wasn't it? |
09:54 |
VanessaE |
think* |
09:54 |
[0gb_us] |
Yeah, but I no longer add a bunch of stuff. |
09:55 |
[0gb_us] |
Basically, if it's not in common, I don't use it. Even if it's really cool, like poison ivy. |
09:56 |
VanessaE |
that's too bad. there's a lot of nice stuff out there. |
09:56 |
kaeza |
now compiling new changes... |
09:56 |
* kaeza |
crosses fingers |
09:56 |
[0gb_us] |
My private world has a bunch of stuff though. From your stuff, I have all of plantlife, a modified moretrees, gloopblocks, and I think a couple others. |
09:56 |
VanessaE |
kaeza: just get my build ;) |
09:57 |
VanessaE |
what'd you have to mod in moretrees? |
09:57 |
kaeza |
erhm... what |
09:57 |
VanessaE |
kaeza: ok, maybe not, I don't even know what OS you're on, let alone what arch :) |
09:58 |
[0gb_us] |
The trees only grow on dirt. I modified the regular trees and your trees to grow on everything like they used to. My tree farms are on gravel, not dirt, so .... |
09:58 |
kaeza |
VanessaE, I meant trying my changes |
09:58 |
kaeza |
aaaand KABOOOM |
09:58 |
VanessaE |
kaeza: OH! :) |
09:58 |
VanessaE |
[0gb_us]: ah right. |
09:59 |
[0gb_us] |
Are the iron trees suposed to never drop aplings? |
09:59 |
[0gb_us] |
*saplings |
09:59 |
VanessaE |
dunno, been ages since I used those |
09:59 |
kaeza |
good thing is it seems to compile OK |
09:59 |
ShadowBot |
PilzAdam commited to Common: Add snow and ice (https://github.com/minetest/common/commit/f81affa) |
10:00 |
[0gb_us] |
Snow and ice. Interesting. The other day I was working on ice, but I could never figure out the perlin noise thing, and eventually gave up. |
10:01 |
Zeg9 |
Nice to have this in default mod :-) |
10:02 |
[0gb_us] |
PilzAdam: You added nodes, but didn't add them to mapgen. |
10:02 |
Zeg9 |
Hi [0gb_us] |
10:02 |
[0gb_us] |
Hey, Zeg9. |
10:02 |
PilzAdam |
[0gb_us], yes, see above |
10:03 |
[0gb_us] |
OH! Mapgen version seven preparation. Got it. |
10:03 |
VanessaE |
https://github.com/VanessaE/512px-realistic-textures/commit/ce2ec5aa73a26b45cd2d37d945280ac36ad194ab |
10:03 |
VanessaE |
:D |
10:03 |
[0gb_us] |
Might I make a suggestion for v7? |
10:03 |
[0gb_us] |
Wait, never mind. |
10:04 |
Calinou |
generate windows logos at +30912? |
10:04 |
[0gb_us] |
NO. |
10:04 |
Calinou |
:p |
10:04 |
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10:04 |
Zeg9 |
[I may get snapped because I guess this isn't the first time someone asks] but why is there no coal block in default? |
10:04 |
[0gb_us] |
If a Windows logo is generated, I WILL deface it. |
10:04 |
Zeg9 |
Microsoft would complain for trademark problems :P |
10:05 |
kaeza |
wow |
10:05 |
[0gb_us] |
Coal block would be great. I was going to pull for one, but I can't draw a good texture .... |
10:05 |
Zeg9 |
I just made one. |
10:05 |
kaeza |
the_game() is a big pile of code |
10:05 |
Zeg9 |
I'll try it soon and send screenshots |
10:09 |
[0gb_us] |
I think I need two public worlds. Oddly, it would be less stressful than one. One main issue is that I want lawlessness, but people get mad at me when THEY fail to use land protection. They want me to ban people before their stuff is damaged instead of them being responsible for their own stuff. But if I have a lawless world and a lawful world, everyone wins. |
10:09 |
[0gb_us] |
I need a faster connection, first. |
10:09 |
Zeg9 |
0gb.us, I got same problem with protection on my server lol |
10:10 |
[0gb_us] |
PilzAdam: Can you PLEASE move bones to common, even if you are refusing to move give_initial_stuff? |
10:11 |
PilzAdam |
VanessaE, your desert sand texture hmmmm wanted me add is good, but the desert stone doesnt look good with it |
10:11 |
VanessaE |
I thought about changing it, but he and I never settled that question. |
10:11 |
* [0gb_us] |
paints the desert stone white |
10:12 |
VanessaE |
lemme see if I can come up with something. Give me 5 mins. |
10:12 |
Calinou |
Zeg9: +1 for coal block, it should also be able to smelt like 9 coal lumps ;) |
10:12 |
* [0gb_us] |
pretends to start the timer |
10:13 |
Zeg9 |
Calinou, I'll look if I can do the fuel ability; just let me finish the texture before ;) |
10:13 |
Zeg9 |
oh, he lefT. |
10:13 |
Zeg9 |
oh, he left*. |
10:14 |
[0gb_us] |
A coal smelts 13+1/3 things. Multiply that by nine, and you get more than a stack. Skip the fuel properties, it's inefficient to use coal blocks as fuel. |
10:15 |
PilzAdam |
bbl |
10:15 |
[0gb_us] |
Bye. |
10:17 |
Zeg9 |
I'm not sure there should be a frame around the coal block texture |
10:17 |
[0gb_us] |
Probably not. |
10:18 |
Zeg9 |
http://ompldr.org/vaTZqbg |
10:18 |
Zeg9 |
^ Request for comments :P |
10:19 |
[0gb_us] |
Hmm. I was thinking of something a lot darker, but your style does match the coal item better. |
10:19 |
Zeg9 |
I was thinking of darker too, but it wasn't the same color as the coal item at all, looked weird |
10:19 |
VanessaE |
PilzAdam: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_826339125.png |
10:20 |
[0gb_us] |
Not relevant, but what window manager is that? |
10:20 |
[0gb_us] |
(To Zeg9.) |
10:20 |
VanessaE |
xfce witha custom keramic....oh. |
10:20 |
VanessaE |
PilzAdam: the actual texture file: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_desert_stone.png |
10:20 |
VanessaE |
(for when he gets back) |
10:20 |
Zeg9 |
It's xfwm4, with Zukitwo style |
10:20 |
[0gb_us] |
YOur image doesn't show your window, VanessaE. |
10:21 |
VanessaE |
[0gb_us]: I was wondering there for a moment why you were asking, then saw the "to zeg" part :D |
10:21 |
[0gb_us] |
I think I'm going to miss the bright desert stone, but that matches the new sand better. |
10:22 |
Zeg9 |
is the new desert sand different from regular sand? |
10:22 |
kaeza |
I'm now getting SIGSEGV :( |
10:22 |
[0gb_us] |
New desert sand looks like old sand, new sand is lighter. |
10:22 |
kaeza |
which switch do I use to enable debugging symbols? |
10:22 |
[0gb_us] |
I don't know why. |
10:23 |
Zeg9 |
-DCMAKE_BUILD_TYPE=Debug |
10:23 |
VanessaE |
Zeg9: the proposal is to replace desert sand with the existing sand texture (get rid of the orange), make a new regular sand texture that's a light variant of the old sand, and perhaps use that ^^^ desert stone. |
10:23 |
Zeg9 |
IIRC |
10:23 |
VanessaE |
lemme see if I can find a spot that shows all three |
10:23 |
kaeza |
ah thanks Zeg9 |
10:23 |
[0gb_us] |
I would like to see the new sand compared to the old. Thanks, VanessaE! |
10:24 |
Zeg9 |
I was going to ask the same :D |
10:24 |
Zeg9 |
[0gb_us] here is a version without the frame: http://ompldr.org/vaTZqcA |
10:24 |
[0gb_us] |
Seeing VanessaE's new sand is what all the cool cats are doing these days. |
10:25 |
[0gb_us] |
Zeg9, I like that version better. |
10:25 |
kaeza |
compiling again... this will take a while |
10:25 |
Zeg9 |
Ok. I'll see what I can do for fuel, then pull request |
10:25 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_826729753.png |
10:26 |
[0gb_us] |
I would suggest skipping the fuel part, but that's up to you/ |
10:26 |
VanessaE |
had to dig some of the desert sand away to show the desert stone. |
10:26 |
[0gb_us] |
Oh, wow. That stuff is WHITE. |
10:26 |
VanessaE |
the new sand may be a bit too light |
10:26 |
[0gb_us] |
I didn't mean it that way. |
10:27 |
VanessaE |
lemme tone it down a little |
10:27 |
[0gb_us] |
It's just a surprise. |
10:27 |
[0gb_us] |
Can you get a shot of the white sand and water please? |
10:27 |
VanessaE |
sure, gimme a sec. |
10:27 |
[0gb_us] |
It might look good with the water. Pure, clean, white sand. |
10:28 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_826870814.png |
10:28 |
Zeg9 |
True that putting a 1m³ coal block in a 1m³ furnace would be a bit illogical... But well we can already use mese blocks as fuel iirc |
10:28 |
[0gb_us] |
The issue is the burn time of coal blocks. They'd smelt MORE than a full stack of stuff. |
10:29 |
[0gb_us] |
Also, we can smelt the mese blocks, but NOT the mese crystals, if I recall. |
10:29 |
[0gb_us] |
Yeah, I like the sand better with water in veiw. |
10:29 |
Zeg9 |
burntime = 360 <-- that would be a bit high. Think I'll remove this part |
10:29 |
[0gb_us] |
*view |
10:29 |
VanessaE |
there we go, got the sand to a bette rcolor |
10:32 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_827080066.png |
10:32 |
VanessaE |
perfect. |
10:32 |
VanessaE |
(and this time, screenshot without shaders enabled) |
10:32 |
[0gb_us] |
Yeah, that looks great. |
10:32 |
Zeg9 |
+5 |
10:32 |
[0gb_us] |
WHy without? |
10:33 |
* Zeg9 |
is cooking 117 items to see if the burntime is correct |
10:33 |
[0gb_us] |
The burn time you listed was not right. |
10:33 |
VanessaE |
there, uploaded the tweaked desert stone and regular sand. |
10:33 |
[0gb_us] |
The burn time of coal is about 40. |
10:34 |
Zeg9 |
Yep. 40*9=360 |
10:34 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_desert_sand.png |
10:34 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_desert_stone.png |
10:34 |
[0gb_us] |
Oh, what? My math is off then. My bad. |
10:34 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sand.png |
10:34 |
Zeg9 |
Having a "calculator" key on his keyboard can be useful sometimes :D |
10:34 |
[0gb_us] |
I don't know where I got my number ..... |
10:35 |
VanessaE |
PilzAdam: *ping* |
10:35 |
[0gb_us] |
My operating system has a calculate, I should have used it. |
10:35 |
* Zeg9 |
nearly cooked all his sand, yummy! |
10:35 |
[0gb_us] |
*calculator |
10:35 |
[0gb_us] |
Yum, sand? |
10:35 |
[0gb_us] |
Hmm. |
10:35 |
[0gb_us] |
You have an interesting diet. |
10:36 |
Zeg9 |
:-) |
10:36 |
VanessaE |
[0gb_us]: part of this complete breakfastâ„¢ |
10:36 |
[0gb_us] |
VanessaE: I guess ... |
10:36 |
Zeg9 |
Back to be serious, the burntime is perfect |
10:36 |
[0gb_us] |
Not part of any complete breakfast I'VE ever had. |
10:38 |
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10:41 |
VanessaE |
zzz |
10:41 |
[0gb_us] |
yyy |
10:41 |
VanessaE |
because. because. because. |
10:41 |
VanessaE |
:) |
10:41 |
Zeg9 |
Here it is... https://github.com/minetest/common/pull/35 |
10:42 |
VanessaE |
Zeg9: what, you didn't make it give you 9 coal when dug? :) |
10:42 |
kaeza |
lol forgot to initialize a field in the ClientEvent |
10:42 |
Zeg9 |
Well, you can craft it back to 9 coal... But if this behavior is wanted, I may add it |
10:43 |
VanessaE |
I was kidding :) |
10:43 |
VanessaE |
(I didn't see the block->lumps recipe immediately in fact) |
10:44 |
[0gb_us] |
Does it dig with a stone pick like stone_with_coal? |
10:45 |
Zeg9 |
Yes, I need to check something though |
10:45 |
[0gb_us] |
Okay, cool. |
10:46 |
Zeg9 |
Yeah, it's a bit slower to break than stone with coal |
10:46 |
Zeg9 |
Actually, as fast as stone with iron. |
10:46 |
[0gb_us] |
That's fine. I just don't think it should take a stronger pick to do so. |
10:46 |
[0gb_us] |
I'm not thrilled that stone picks no longer mine mese, either .... |
10:47 |
Zeg9 |
Let me check that with this addition... |
10:48 |
Zeg9 |
Apparently, you can not break it with a stone pick, but I can change this if you wish |
10:48 |
[0gb_us] |
I'd really love it if you did, but it's up to you. |
10:49 |
[0gb_us] |
It also doesn't make sense that coal would be harder in block form. |
10:51 |
kaeza |
celeron55, align=0: https://dl.dropboxusercontent.com/u/100008207/screenshot_828120402.jpg |
10:51 |
Zeg9 |
I fixed it, guess I should squash the commit |
10:51 |
PilzAdam |
VanessaE, pong |
10:51 |
kaeza |
align=-1: https://dl.dropboxusercontent.com/u/100008207/screenshot_828220183.jpg |
10:51 |
[0gb_us] |
Thanks so much, Zeg9! |
10:52 |
Zeg9 |
Wait, need to push it |
10:52 |
Zeg9 |
Done |
10:53 |
kaeza |
need to clean up some things |
10:53 |
PilzAdam |
VanessaE, I just take the last 2 textures you posted here |
10:53 |
PilzAdam |
VanessaE, Im also not very happy with the normal sand, its too bright |
10:54 |
Zeg9 |
Wait, I didn't fix it actually -_- |
10:54 |
VanessaE |
PilzAdam: I just toned it down in one of those last shots |
10:54 |
VanessaE |
reload your sand texture from the website |
10:55 |
Zeg9 |
[0gb_us] It is fixed now |
10:55 |
[0gb_us] |
Thanks! |
10:55 |
PilzAdam |
dont ask me why, but the new desert reminds me to caramel :-) |
10:55 |
VanessaE |
heh |
10:55 |
VanessaE |
better than the orange sherbet we had before :D |
10:55 |
PilzAdam |
btw, good work! |
10:55 |
VanessaE |
ty |
10:56 |
PilzAdam |
I also added the sandstone_bricks |
10:56 |
PilzAdam |
do you want desert_stone_bricks too? |
10:56 |
VanessaE |
which one? |
10:56 |
VanessaE |
desert stone bricks? mmmm, I'm betwixt and between on that |
10:56 |
PilzAdam |
that one: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_sandstone2.png |
10:56 |
Zeg9 |
sandstone bricks? interesting |
10:57 |
VanessaE |
ah, the 2x1 texture, good. |
10:57 |
VanessaE |
(hmmmm liked that one also) |
10:57 |
VanessaE |
er 1x2 |
10:57 |
PilzAdam |
you currently cant to anything with desert stone, except making stone tools |
10:57 |
[0gb_us] |
With the deserts changed, we need new red and orange nodes. Wool, perhaps? https://github.com/minetest/common/pull/28 |
10:57 |
VanessaE |
PilzAdam: there's a mod that adds some use of desert stone |
10:57 |
VanessaE |
bricks, furnaces, one or two other things |
10:58 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=3761 |
10:58 |
VanessaE |
that one |
10:58 |
PilzAdam |
[0gb_us], flowers will be added with mg v7 |
10:58 |
VanessaE |
not sure if that mod is still useful though |
10:58 |
PilzAdam |
it isnt, since the stone tools use group:stone |
10:58 |
VanessaE |
right |
10:59 |
VanessaE |
ok, so just the desert stone bricks |
10:59 |
PilzAdam |
and Id like to keep it like this |
10:59 |
[0gb_us] |
Will the flowers respawn? |
10:59 |
kaeza |
do I need to increase any PROTOCOL_VERSION stuff? |
10:59 |
PilzAdam |
should I take the textures from the mod or do you want to create textures, VanessaE? |
10:59 |
VanessaE |
PilzAdam: well it's just one texture for the desert stone brick, I can turn something out real quick |
11:00 |
PilzAdam |
kaeza, what have you changed? |
11:00 |
kaeza |
added "alignment" param to HUD items |
11:00 |
kaeza |
see the screenshots I posted |
11:00 |
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11:00 |
PilzAdam |
can I see the diff somewhere? |
11:01 |
kaeza |
gimme a sec |
11:01 |
kaeza |
I'm finishing docs and I'll push to my fork |
11:02 |
VanessaE |
PilzAdam: try this on for size: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/default_desert_stone_brick.png |
11:02 |
PilzAdam |
the win build will be called "sandy update" :-) |
11:03 |
* Calinou |
solders the IHS on the win build |
11:03 |
Calinou |
call it "ivy update" now |
11:03 |
kaeza |
PilzAdam, https://github.com/kaeza/minetest/commit/3037ce6e7205926223b58fe48d36d48fd9687647 |
11:04 |
PilzAdam |
kaeza, Im not familiar with the HUD sending, but it seems like you have to increase the protocl version |
11:04 |
kaeza |
okz |
11:05 |
Calinou |
for what, PilzAdam? |
11:05 |
Calinou |
nevermind |
11:05 |
PilzAdam |
kaeza, although, Im not sure |
11:05 |
PilzAdam |
ask hmmmm |
11:05 |
Calinou |
what would be the uses of HUD alignment? we can already do new bars |
11:05 |
kaeza |
celeron55 said it should be no problem since the HUD API is still in development |
11:07 |
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jojoa1997|Tablet joined #minetest |
11:07 |
kaeza |
I think I'll increase it just in case |
11:07 |
jojoa1997|Tablet |
PilzAdam you there? |
11:07 |
kaeza |
any more comments on this? |
11:07 |
PilzAdam |
jojoa1997|Tablet, yes |
11:07 |
jojoa1997|Tablet |
check your forum pm |
11:08 |
* [0gb_us] |
checks PilzAdam's forum PMs |
11:08 |
[0gb_us] |
Drats, he changed his password. |
11:08 |
celeron55 |
kaeza: don't increase it unless you do actual handling for the old version or disable interaction of old clients |
11:08 |
celeron55 |
kaeza: otherwise there is no sense whatsoever |
11:09 |
celeron55 |
the latter is out of the question, the former is unnecessary |
11:09 |
kaeza |
ok then, I'll leave it as-is then :) |
11:09 |
celeron55 |
it's a development version, compatibility with a previous development version is our least concern |
11:09 |
celeron55 |
otherwise we can't do any progress |
11:09 |
celeron55 |
those who use development versions are aware that they can break |
11:09 |
kaeza |
is the commit good? |
11:10 |
kaeza |
any other thing needed? |
11:10 |
jojoa1997|Tablet |
PilzAdam did you do it? |
11:10 |
PilzAdam |
no, Ill check it later |
11:10 |
PilzAdam |
I actually have things to do |
11:10 |
kaeza |
hmm... I think I can do text and perhaps inventory align |
11:10 |
jojoa1997|Tablet |
ok |
11:11 |
celeron55 |
kaeza: it seems good, but if you didn't do it for others than images, you should consider that |
11:13 |
kaeza |
oh crap... just spotted something... |
11:13 |
kaeza |
this won't work as-is with scaled images |
11:13 |
kaeza |
lemme fix that |
11:14 |
PilzAdam |
VanessaE, license is WTFPL? |
11:14 |
VanessaE |
PilzAdam: yep |
11:14 |
VanessaE |
whatever fits with the defaults (probably CC-By-SA 3.0) |
11:14 |
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11:14 |
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11:14 |
celeron55 |
upstream has a lot of WTFPL stuff; we preserve WTFPL when we can |
11:15 |
VanessaE |
WTFPL it is, then. :) |
11:15 |
celeron55 |
(which means basically in everything except C++ code, because that would be too much hassle) |
11:17 |
PilzAdam |
VanessaE, https://github.com/PilzAdam/common/commit/215a7bc25b3c9c066c2bb87ea18c2636c9f2df59 |
11:18 |
VanessaE |
mm...sandstone brick recipe should yield 4 |
11:18 |
VanessaE |
ditto for desert stone brick |
11:19 |
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11:20 |
VanessaE |
(of course, default:stonebrick is 4:1 instead of 4:4, so I dunno) |
11:20 |
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11:20 |
PilzAdam |
bricks are expensive |
11:20 |
VanessaE |
indeed :) |
11:21 |
VanessaE |
ok, 4:1 then |
11:21 |
PilzAdam |
hmm |
11:21 |
VanessaE |
this looks good. |
11:21 |
VanessaE |
hm? |
11:21 |
PilzAdam |
I think bricks should be cracky=2 |
11:21 |
PilzAdam |
and sandstone cracky=3 then |
11:21 |
VanessaE |
I'll defer to you on that, I'm not familiar with how digging groups wor. |
11:21 |
VanessaE |
work* |
11:22 |
PilzAdam |
bricks should be a tougher if they are that expensive |
11:22 |
PilzAdam |
-a |
11:22 |
VanessaE |
yes. |
11:25 |
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11:25 |
PilzAdam |
sandstone is actually pretty interesting since its cracky=3 and crumbly=2 |
11:30 |
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11:31 |
ShadowBot |
PilzAdam commited to Common: Add sandstone and desert stone bricks, change textures of sand, desert sand, desert stone (https://github.com/minetest/common/commit/8e9017e) |
11:33 |
Calinou |
+1 for sandstone brick |
11:33 |
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11:39 |
Zeg9 |
PilzAdam, any comment about that ? https://github.com/minetest/common/pull/35 |
11:39 |
PilzAdam |
2 questions come to my mind: "Why?" and "Why not?" |
11:41 |
Zeg9 |
Why? Allows more compact storage, also all ores have their respective blocks except coal; Why not ? Well, I don't know. |
11:41 |
PilzAdam |
I generally dont dislike this idea |
11:42 |
PilzAdam |
but I think the burntime should be either a bit longer or a bit shorter |
11:42 |
PilzAdam |
longer because you have to do more work to craft the blocks |
11:42 |
PilzAdam |
*nodes |
11:42 |
PilzAdam |
shorter because its more logical that little pieces of coal burn better |
11:43 |
PilzAdam |
but maybe Im just wrong with these thoughts :-) |
11:43 |
PilzAdam |
what do others think? |
11:44 |
VanessaE |
smaller pieces almost universally burn better - but they burn much hotter |
11:44 |
VanessaE |
and so they get used up faster than an equivalent mass in large pieces. |
11:45 |
PilzAdam |
yea, but "burntime" in MT is heat + RL burntime |
11:45 |
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11:46 |
VanessaE |
and....HDX updated to cover sandstone and desert stone bricks. |
11:47 |
Calinou |
already, VanessaE? O_o |
11:47 |
VanessaE |
yup. |
11:47 |
VanessaE |
https://github.com/VanessaE/512px-realistic-textures/commit/b40553c9ad176138f1c652a76ffb9c3a14ec83ca |
11:47 |
PilzAdam |
Calinou, she updated to snow before it was upstream |
11:48 |
VanessaE |
I'm not entirely happy with the current stone textures I'm using, but they're way better than what I had some days ago. |
11:48 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/screenshot_831631201.jpg >:D |
11:49 |
kaeza |
of* |
11:49 |
VanessaE |
hm, sandstone brick ain't right. |
11:49 |
* VanessaE |
redoes it. |
11:49 |
Zeg9 |
kaeza, really useful, if someone annoys you on a server, display him a stupid message like that :D |
11:50 |
PilzAdam |
Zeg9, as a compromise between these two points, one could say make it 9 times the burntime of coal :-) |
11:51 |
* kaeza |
just had an idea |
11:51 |
Zeg9 |
Alright |
11:51 |
kaeza |
well, maybe later: code the anchor position |
11:52 |
PilzAdam |
Zeg9, although I like the idea of having some little "protip", e.g. tree burns a little bit longer than 4 wood |
11:52 |
Zeg9 |
That's a good idea. |
11:52 |
PilzAdam |
one junglegrass longer, to be precise :D |
11:53 |
PilzAdam |
(or 2 leaves) |
11:53 |
PilzAdam |
(or 2/15 cactus) |
11:53 |
PilzAdam |
Zeg9, I would say, make it 1% longer than 9 coal lumps |
11:53 |
Zeg9 |
Would a burntime of 400 be ok? |
11:54 |
PilzAdam |
nah, too much |
11:54 |
PilzAdam |
make it 370 |
11:54 |
Zeg9 |
Ok |
11:55 |
Zeg9 |
Should I ammend or commit again? |
11:55 |
PilzAdam |
actually I can do this when merging |
11:55 |
celeron55 |
that makes it kind of insignificant but the perfectionist can tweak around when they want :P something for everybody |
11:55 |
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11:55 |
[0gb_us] |
GAH! I've been unable to log in ... |
11:55 |
PilzAdam |
celeron55, thats exactly what I wanted to achieve |
11:55 |
[0gb_us] |
My client has, anyway. |
11:56 |
[0gb_us] |
And apparently VanessaE muted the web chat, so I couldn't even get in through that .... |
11:56 |
VanessaE |
yup, webchat is muted for now. |
11:57 |
[0gb_us] |
Not very helpful when my client is on the fritz. I guess there were spammers using that or something? |
11:57 |
PilzAdam |
Zeg9, whats the texture license? |
11:57 |
Zeg9 |
WTFPL |
11:58 |
Zeg9 |
...or whatever you want ;) |
11:58 |
PilzAdam |
have you created it? |
11:59 |
Zeg9 |
Well, in fact it's based on the default_coal_lump.png |
12:01 |
celeron55 |
i wonder if the default lump still is the one drawn by me |
12:01 |
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12:01 |
* ShadowBot |
sleeps |
12:02 |
Zeg9 |
Nop, IIRC it is by GloopMaster |
12:02 |
celeron55 |
that's not documented anywhere and it wasn't listed explicitly as WTFPL at that time so that means it's CC BY-SA... and i guess your block still counts as derivative work |
12:03 |
celeron55 |
altough it still is just a few random-ish pixels 8) |
12:04 |
Zeg9 |
Yes. So let's make it CC BY-SA. The lump and ingot textures have been added from here https://github.com/minetest/minetest_game/commit/cd604fa9c864160a6276b7fcf483a157ae339611 |
12:04 |
Zeg9 |
PilzAdam: should I add the 370 burntime or you are going to do it? |
12:05 |
* sfan5 |
once wrote a mod for coal blocks |
12:08 |
* Zeg9 |
is having a look at sfan5's coal mdo |
12:08 |
* Zeg9 |
is having a look at sfan5's coal mod* |
12:08 |
sfan5 |
its ba |
12:08 |
sfan5 |
*bad |
12:08 |
sfan5 |
it was my first od |
12:08 |
sfan5 |
*mod |
12:09 |
kaeza |
typos, typos everywhere |
12:09 |
Zeg9 |
I see Calinou already wanted to have this in official game :D |
12:12 |
celeron55 |
ba od |
12:13 |
kaeza |
what do you think of adding an 'offset' parameter to Lua HUD that is a pixel offset after scaling and aligning? |
12:13 |
kaeza |
that could allow some nicely positioned items at the edges for example |
12:14 |
sfan5 |
it feels like the "problem" with the core dev team is discussed in every topic |
12:14 |
celeron55 |
sfan5: i suggest just ignoring those, they'll eventually realize there is no actual problem |
12:15 |
celeron55 |
just post some other stuff instead of worrying |
12:15 |
sfan5 |
yeah |
12:16 |
celeron55 |
kaeza: that would be not needed for stuff scaled in relation to screen size |
12:16 |
VanessaE |
there, now the sandstone+sandstine bricks look right. |
12:17 |
celeron55 |
kaeza: dunno, i guess people might end up needing it |
12:17 |
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12:17 |
kaeza |
celeron55, think about this: { pos={1,1},align={-1,-1},offset={-8,-8}} |
12:18 |
celeron55 |
kaeza: i think i can say that it's acceptable too |
12:18 |
celeron55 |
do it in a different commit though |
12:18 |
kaeza |
that would make the item go 8 pixels from the bottom-left corner regardless of res |
12:18 |
celeron55 |
i know the uses for it |
12:20 |
kaeza |
okz, I didn't meant it to be in the same commit :) |
12:22 |
ImQ009 |
Oh cool |
12:22 |
ImQ009 |
They fixed recycling plant |
12:22 |
ImQ009 |
That one was kinda annoying |
12:23 |
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12:23 |
bas080 |
swamp trees https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2004222013%20-%2002%3A16%3A24%20PM.png |
12:24 |
bas080 |
and palmtrees https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2004222013%20-%2002%3A20%3A41%20PM.png |
12:24 |
ImQ009 |
Oh cool, wrong window! |
12:24 |
ImQ009 |
lol |
12:25 |
Zeg9 |
bas080: what mod is this from? |
12:25 |
bas080 |
I have not released it yet |
12:26 |
bas080 |
It will be added to my jungletree mod which will be called bigger trees. |
12:27 |
MinetestBot |
GIT: Zeg9 commited to minetest/common: Add coal block e0f5a6fd69 2013-04-22T05:25:33-07:00 http://git.io/D46_Rg |
12:28 |
PilzAdam |
that burns _really_ long |
12:28 |
[0gb_us] |
Yeah. That's why I suggested not giving it a burn time at all. |
12:29 |
[0gb_us] |
It smelts more than a full stack in one go. |
12:30 |
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12:30 |
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12:30 |
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12:30 |
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12:37 |
PilzAdam |
one coal block can cook 123 iron lumps |
12:38 |
[0gb_us] |
Exactly my point. |
12:38 |
PilzAdam |
why is that bad? |
12:38 |
[0gb_us] |
Not that I have a strong opinion, it's just that you can't fit that much iron or sand or whatever in the furnace at once. |
12:39 |
jojoa1997|Tablet |
Yeah you can |
12:39 |
jojoa1997|Tablet |
You refill |
12:39 |
[0gb_us] |
Now if the furnace held two stacks as input, it would make more sense to have such huge fuels. |
12:39 |
PilzAdam |
if you want that little bit longer burntime of compressed coal, then you have to work a bit more and refill the furnace |
12:40 |
[0gb_us] |
jojoa1997|Tablet: You can refill the fuel when you refill the input. |
12:40 |
[0gb_us] |
Like I said, I don't really care, I just don't think it makes sense. |
12:41 |
[0gb_us] |
It's not like I ever burn coal anyway. ☺ |
12:41 |
Kacey |
i miss mese being a fuel |
12:41 |
[0gb_us] |
Mese blocks are still fuel, right? |
12:42 |
Kacey |
idk |
12:42 |
Kacey |
wish fragments were fuel though, to give them use |
12:43 |
PilzAdam |
[0gb_us], no |
12:43 |
[0gb_us] |
No? My bad then. |
12:46 |
PilzAdam |
changelog updated |
12:51 |
VanessaE |
and...coal block added to HDX. |
12:53 |
kaeza |
small prob: I cannot do align stuff with statbars because I don't know the "max size" |
12:53 |
kaeza |
should I assume 10 items? |
12:53 |
* Kacey |
wants mese fragments to be fuel |
12:53 |
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12:54 |
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12:54 |
* [0gb_us] |
wants bones in common |
12:54 |
kaeza |
I mean, 10 "full" textures? |
12:54 |
VanessaE |
I think that's a fair assumption |
12:56 |
kaeza |
I guess I shoult note that in the docs also |
12:56 |
kaeza |
-t+d |
13:01 |
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13:01 |
KikaRz |
Happy Birthday to me!!! Happy Birthday to me.... Happy Birthday Kika and Juan... |
13:01 |
KikaRz |
Happy birthday to us! |
13:01 |
KikaRz |
:) |
13:02 |
sfan5 |
and...coal block added to EasyCraft |
13:05 |
Zeg9 |
Can anyone give me the link to the branch which allows disabling fire? |
13:05 |
kaeza |
sheeeeeeet |
13:05 |
kaeza |
change one line in a header, recompile *all* the source?? |
13:05 |
Zeg9 |
:-) |
13:05 |
Kacey |
just remove the fire mod |
13:06 |
Zeg9 |
I just found it back anyway |
13:06 |
Zeg9 |
No, I want it on some maps but not on the server |
13:10 |
kaeza |
'ello KikaRz |
13:12 |
Kacey |
bbl |
13:14 |
KikaRz |
;( |
13:14 |
KikaRz |
nobody tells me happy birthday |
13:14 |
KikaRz |
:( |
13:14 |
celeron55 |
KikaRz: umm |
13:15 |
VanessaE |
happy birthday :) |
13:15 |
celeron55 |
hell |
13:15 |
celeron55 |
kaeza* |
13:15 |
KikaRz |
VanessaE |
13:15 |
KikaRz |
<3 |
13:15 |
KikaRz |
hi celeron55 *w* |
13:15 |
celeron55 |
kaeza: align statbars by starting them from the alignment side |
13:15 |
VanessaE |
(and it's also, btw, my husband and I anniversary today. 7 years.) |
13:16 |
KikaRz |
Cool VanessaE :) |
13:16 |
KikaRz |
That's fantastic :) |
13:16 |
VanessaE |
yes :) |
13:16 |
celeron55 |
my SSH lags like total shit, so don''t expect to see any correctly written words or replies within 10 minutes of saying something |
13:16 |
celeron55 |
kaeza: or.. does that make sense usually? i guess it does |
13:16 |
kaeza |
celeron55, I know that feel bro |
13:17 |
celeron55 |
if somebody wants to align a statbar based on the right side of it but the bar should increase from left to right, then he can use the offset for it (because he knows the length) |
13:18 |
PilzAdam |
VanessaE, so, what about the bronze block texture? |
13:18 |
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13:18 |
KikaRz |
VanessaE: Can you help me doing my mod? |
13:18 |
PilzAdam |
can you make a screenshot of all your ore block textures? |
13:18 |
VanessaE |
sure I think so. |
13:19 |
VanessaE |
give me a few mins to put something together. |
13:20 |
kaeza |
celeron55, so should I leave alignment of bars out? I mean, they are already aligned based on direction |
13:22 |
VanessaE |
PilzAdam: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_837315526.png |
13:23 |
VanessaE |
in order bottom to top, left to right: Bronze, copper, gold, mese, and steel, then moreores mithril, silver, and tin |
13:24 |
PilzAdam |
that doesnt look good :-/ |
13:24 |
Calinou |
these would tile like shit :P |
13:24 |
VanessaE |
Calinou: they aren't |
13:24 |
VanessaE |
aren't supposed to tile. |
13:24 |
Calinou |
with reduced contrast they would be fine |
13:24 |
VanessaE |
those are the blocks, not the ores. |
13:24 |
Calinou |
they don't need to tile perfectly, but some part of the block being black looks bad, imo |
13:24 |
Calinou |
yes, these are blocks, I know |
13:25 |
Calinou |
the tin looks good, but there's no tin in the default game :P |
13:25 |
Calinou |
maybe take the tin texture and recolor it for all the other ores but mithril |
13:25 |
Calinou |
(and mese of course) |
13:25 |
VanessaE |
well until we get some kind of realtime per-area specular highlighting, it's kinda hard to get a metallic surface any other way :) |
13:26 |
VanessaE |
you're welcome to use any of these if you want to. |
13:26 |
VanessaE |
https://github.com/VanessaE/16px-realistic-textures/tree/master/Vanessa_16 |
13:26 |
VanessaE |
(yes, those are from HDX) |
13:27 |
VanessaE |
(I wonder where those *xxxx files came from? odd.) |
13:28 |
Calinou |
*bro0, |
13:28 |
Calinou |
? |
13:28 |
Calinou |
what's that? youc an use * in file names as jokers? |
13:28 |
VanessaE |
I never created those, must be one of my scripts that did it/. |
13:28 |
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13:28 |
VanessaE |
no matter, I'l delete 'em later. |
13:29 |
* PilzAdam |
finally managed to change his launchpad login e-mail |
13:30 |
KikaRz-HappyBD |
VanessaE, when you can, see my request / idea |
13:31 |
VanessaE |
KikaRz-HappyBD: I am too tired now to really understand what you're getting at. |
13:31 |
KikaRz-HappyBD |
Ok... I'll make a draw. |
13:31 |
VanessaE |
not now |
13:31 |
VanessaE |
I'm about to go to bed |
13:31 |
Calinou |
oh, happy birthday KikaRz-HappyBD :P |
13:31 |
KikaRz-HappyBD |
ok |
13:31 |
KikaRz-HappyBD |
Kisses. |
13:31 |
KikaRz-HappyBD |
Thank you Calinou ;D |
13:31 |
Calinou |
np |
13:31 |
VanessaE |
there, *xxx files deleted. |
13:32 |
KikaRz-HappyBD |
Calinou, you know any free VPS? |
13:32 |
KikaRz-HappyBD |
128 MB Ram at least? |
13:32 |
Calinou |
ask Traxie21, she has one |
13:32 |
Calinou |
doesn't seem to lag too much, although it crashed a few times (mods?) |
13:32 |
KikaRz-HappyBD |
Traxie21, where I can get one Free VPS? at least with 128 mb ram? |
13:32 |
Calinou |
she's not on irc :P |
13:32 |
KikaRz-HappyBD |
... |
13:32 |
KikaRz-HappyBD |
Mada**** |
13:32 |
KikaRz-HappyBD |
'-' |
13:32 |
Calinou |
http://forum.minetest.net/viewtopic.php?id=5274 |
13:32 |
PilzAdam |
VanessaE, good night |
13:33 |
VanessaE |
PilzAdam: those metal block textures were derived from a public domain brushed metal image, so they're WTFPL if you wanna use one. |
13:33 |
VanessaE |
and, I'm off. |
13:33 |
VanessaE |
night all, or something :) |
13:34 |
KikaRz-HappyBD |
Oh, i can join that irc |
13:34 |
KikaRz-HappyBD |
or not. |
13:35 |
Calinou |
we need a "slipperiness" groups for nodes, so that we can have this: http://www.damnlol.com/pics/642/3b6481ae683b877bcda3763fdff48c76.gif |
13:36 |
sfan5 |
oh yes |
13:38 |
KikaRz-HappyBD |
Hi sfan5, you have one free vps? |
13:38 |
sfan5 |
yes |
13:38 |
KikaRz-HappyBD |
I need one... |
13:39 |
sfan5 |
host1free.com |
13:44 |
|
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13:48 |
|
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13:48 |
KikaRz-HappyBD |
... |
13:48 |
celeron55 |
kaeza: the vertical alignment for statbars is useful i guess |
13:48 |
KikaRz-HappyBD |
sfan5, tell me one better. |
13:48 |
celeron55 |
kaeza: or... maybe not, that can be done with offsets too |
13:48 |
KikaRz-HappyBD |
should i get one with debian 6.0? |
13:51 |
lamefun |
hi |
13:51 |
PilzAdam |
hmmmm, I have added snow and ice to common |
13:51 |
lamefun |
why does everyone on forum complain about obsidian and no one complains about steel? |
13:52 |
KikaRz-HappyBD |
sfan5, i get with debian 6.0? |
13:53 |
sfan5 |
KikaRz-HappyBD: huh? |
13:53 |
KikaRz-HappyBD |
Ok, host1free dont works. |
13:53 |
KikaRz-HappyBD |
can you help me? |
13:53 |
KikaRz-HappyBD |
teamviewer? |
13:54 |
KikaRz-HappyBD |
sfan5, I've tried here |
13:54 |
KikaRz-HappyBD |
http://members.host1free.com/vps?ac=h1f_register_vps |
13:54 |
KikaRz-HappyBD |
But no success... look the error |
13:55 |
KikaRz-HappyBD |
VPS Hostname |
13:55 |
KikaRz-HappyBD |
Only registrations from unique IPs allowed |
13:55 |
PilzAdam |
lamefun, you want to complain about steel? sure, go ahead |
13:56 |
KikaRz-HappyBD |
Hello? |
13:56 |
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13:58 |
sfan5 |
KikaRz-HappyBD: http://www.host1free.com/vps-registration/ |
13:58 |
KikaRz-HappyBD |
Not working |
13:58 |
sfan5 |
? |
13:59 |
sfan5 |
why not working? |
13:59 |
sfan5 |
thats the right link |
14:00 |
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14:01 |
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14:02 |
[0gb_us] |
lamefun: Steel is awesome. It can be used to create the only nodes vandals cannot destroy. |
14:03 |
lamefun |
I think iron more needs more than a simple furnace to become steel. Maybe introduce a blast furnace to make steel harder to make? Iron ore + coal (as coke) + something flammable (as fuel) in blast furnace --> pig iron. Then pig iron + furnace --> cast iron. Again --> steel. Again --> iron lump (pure iron). |
14:03 |
lamefun |
[0gb_us], what nodes? |
14:03 |
[0gb_us] |
No need to make it complicated. Why does the game need to be realistic? |
14:03 |
kaeza |
lamefun → go bug realtest |
14:04 |
[0gb_us] |
Nodes: locked chest and locked door. |
14:04 |
jojoa1997|Tablet |
Maybe we should be able to connect furnaces |
14:05 |
jojoa1997|Tablet |
Like if 2 are next to each other they make double furnace |
14:05 |
lamefun |
[0gb_us], it doesn't. I just don't like magical rare super-materials. |
14:05 |
[0gb_us] |
lamefun: What doesn't do what? |
14:05 |
celeron55 |
lamefun: again, go improve realtest, everything you say suits it well |
14:06 |
[0gb_us] |
Iron does act as a material for locked chests and locked doors. Assuming you are using the common game, this is an undeniable fact. |
14:07 |
kaeza |
[0gb_us], rule #1 of the internet: DNFTT |
14:08 |
jojoa1997|Tablet |
Imposter http://forum.minetest.net/viewtopic.php?id=5712 |
14:08 |
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14:08 |
jojoa1997|Tablet |
PilzAdam has an icon imposter |
14:08 |
[0gb_us] |
kaeza: I can't follow a rule I don't understand. |
14:08 |
kaeza |
Do Not Feed The Trolls |
14:09 |
[0gb_us] |
Ah. But trolls are hungry. And fun to pester. |
14:09 |
jojoa1997|Tablet |
I never replied |
14:09 |
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14:09 |
[0gb_us] |
Every time I see the Minetest icon, I think it's the PilzAdam icon. |
14:09 |
lamefun |
[0gb_us], wait, locked chests are indestructible? |
14:10 |
[0gb_us] |
They are if they have an item in them. If they are empty, you can steal other peoples' locked chests. |
14:14 |
jojoa1997|Tablet |
So |
14:14 |
jojoa1997|Tablet |
Anyone like the new snow stuff |
14:16 |
[0gb_us] |
The snow will be cool once it's obtainable, which I'm told will happen in mapgen version seven. |
14:22 |
lamefun |
My complaint is not about realism, it's about fully-ready-to-use-just-out-of-the-ore materials. |
14:22 |
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14:22 |
[0gb_us] |
It's not ready to use. You have to smelt it. |
14:23 |
NakedFury |
using ores without smelting them? |
14:24 |
[0gb_us] |
No, you have to smelt them. Except coal, you can craft that into things without smelting. |
14:24 |
[0gb_us] |
Oh, and mese. |
14:31 |
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14:32 |
sfan5 |
!up 127.0.0.1 30011 |
14:32 |
MinetestBot |
127.0.0.1:30011 is up (0.106ms) |
14:34 |
lamefun |
Are there any plans to add ways to process steel further? |
14:35 |
[0gb_us] |
Probably not in common, but maybe in other games. |
14:35 |
[0gb_us] |
Is there a way to set the on_step() property of players? |
14:36 |
KikaRz-HappyBD |
john_minetest, yes. |
14:36 |
KikaRz-HappyBD |
!up vortex.gbgz.net 30001 |
14:36 |
MinetestBot |
vortex.gbgz.net:30001 seems to be down |
14:36 |
KikaRz-HappyBD |
kidding, that domain doesn't exist. |
14:36 |
KikaRz-HappyBD |
'-' |
14:37 |
PilzAdam |
[0gb_us], only in on_globalstep() and looping through all players |
14:38 |
[0gb_us] |
Okay, I'll do that then. Thanks! |
14:38 |
KikaRz-HappyBD |
Go take some Lemons!!! (GLaDoS) Yes! Take that lemons!!! |
14:38 |
KikaRz-HappyBD |
Congratulations? I did any achievement? |
14:39 |
KikaRz-HappyBD |
o_o' |
14:39 |
KikaRz-HappyBD |
I have 1 year old? |
14:39 |
KikaRz-HappyBD |
O_O' |
14:39 |
KikaRz-HappyBD |
Oh, that's an HBD |
14:39 |
KikaRz-HappyBD |
thanks |
14:50 |
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14:54 |
[0gb_us] |
I just built a small script to turn dirt_with_grass into dirt_with_grass_footsteps when people walk on it. Do you think it should turn back after a while, or leave a permanent trail? |
14:54 |
NakedFury |
after a while turn back |
14:54 |
NakedFury |
but maybe if it is walked upon a lot then become permanent? |
14:55 |
PilzAdam |
its better to make it only into _footsteps if the player walks over it very often |
14:55 |
[0gb_us] |
Define "a lot". I think it should be permanent or not, a pure boolean. |
14:56 |
[0gb_us] |
How would I know if it has been walked on a lot versus a little? |
14:56 |
NakedFury |
a lot= you travel regularly by that path |
14:56 |
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14:56 |
[0gb_us] |
How would it be known how often a path is used? |
14:57 |
NakedFury |
dont know, I guess it would need to have some data of if it had been walked upon or not |
14:57 |
PilzAdam |
increment a int in the meta, if its over 20 or so turn it into _footsteps |
14:57 |
[0gb_us] |
Okay. Will do. |
14:57 |
RealBadAngel |
hey ho |
14:57 |
NakedFury |
hey |
14:57 |
[0gb_us] |
Hey, RealBadAngel. |
14:58 |
RealBadAngel |
PilzAdam, you havent commented yesterday, how do you like current state of glasslike_framed? |
14:58 |
PilzAdam |
its better than the things you started with :-) |
14:58 |
RealBadAngel |
hehehe |
14:58 |
PilzAdam |
can I see a Lua nodedef for one of the nodes? |
14:58 |
RealBadAngel |
sure |
15:01 |
RealBadAngel |
minetest.register_node("default:wooden_framed_glass", { |
15:01 |
RealBadAngel |
description = "Glass", |
15:01 |
RealBadAngel |
drawtype = "glasslike_framed", |
15:01 |
RealBadAngel |
tiles = {"default_wood.png","default_glass_streaks.png"}, |
15:01 |
RealBadAngel |
paramtype = "light", |
15:01 |
* Zeg9 |
is finally back. Hi again. |
15:01 |
RealBadAngel |
sunlight_propagates = true, |
15:01 |
RealBadAngel |
groups = {cracky=3,oddly_breakable_by_hand=3}, |
15:01 |
RealBadAngel |
sounds = default.node_sound_glass_defaults(), |
15:01 |
RealBadAngel |
}) |
15:01 |
Zeg9 |
Oh, I was just in the middle of the code past 8D |
15:01 |
PilzAdam |
RealBadAngel, use a fucking pastebin! |
15:02 |
RealBadAngel |
too short ;) save the bits ;) |
15:02 |
[0gb_us] |
Hey, Zeg9. |
15:02 |
PilzAdam |
RealBadAngel, everyone over 3 LOC should go into a pastebin |
15:02 |
PilzAdam |
or you will be banned |
15:02 |
PilzAdam |
*everything |
15:03 |
RealBadAngel |
cmon, i agree it was *slightly* too big |
15:03 |
RealBadAngel |
dont crucify me for that :P |
15:04 |
RealBadAngel |
back to thema, ive made separate, new drawtype for it |
15:04 |
[0gb_us] |
Hmm. I think I need to draw a better texture for this too. |
15:05 |
RealBadAngel |
what differs this one from anything else is using nodeboxes and faces at the very same time |
15:05 |
PilzAdam |
RealBadAngel, do you have a fix for the broken lighting in facedir nodes yet? |
15:05 |
RealBadAngel |
first texture in tiles is used for drawing frames |
15:05 |
RealBadAngel |
second is used for faces |
15:06 |
RealBadAngel |
PilzAdam, propably not, havent updated my repos for a week or so |
15:06 |
RealBadAngel |
i do have 4 projects running |
15:07 |
PilzAdam |
better to fix bugs in already merged features before adding new features |
15:08 |
RealBadAngel |
my code definitely have nothing to do with fixes |
15:08 |
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15:08 |
RealBadAngel |
its definitely new code, not the modification |
15:08 |
PilzAdam |
ehm |
15:09 |
PilzAdam |
your 6d facedir code broke lighting on facedir nodes |
15:09 |
RealBadAngel |
really? |
15:10 |
RealBadAngel |
i may know why |
15:10 |
PilzAdam |
the lighting is done first, then it gets rotated |
15:10 |
RealBadAngel |
this wouldnt happen if celeron accepted first version of code (with ^tranform) |
15:11 |
PilzAdam |
that code was even more wrong :-) |
15:11 |
RealBadAngel |
that was and is still used in MT engine |
15:11 |
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15:11 |
RealBadAngel |
grep for transform in sources |
15:12 |
RealBadAngel |
my fault i screwed lights tho |
15:12 |
RealBadAngel |
i should have think of it |
15:12 |
RealBadAngel |
but, im still learnin the engine |
15:12 |
PilzAdam |
but its not used in the massive amount you wanted to use it |
15:13 |
RealBadAngel |
6dfacedir is massive change |
15:14 |
RealBadAngel |
but thx to it every facedired nodes are faster now |
15:14 |
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15:14 |
RealBadAngel |
im glad celeron pushed me to go this way |
15:15 |
RealBadAngel |
ive learned a lot bout irrlicht engine |
15:17 |
RealBadAngel |
pity i missed lighting, mea culpa |
15:18 |
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15:18 |
RealBadAngel |
btw today during coffe break i solved logic for frame edges |
15:19 |
RealBadAngel |
i was sitting whole yesterday coding and couldnt solve it |
15:19 |
RealBadAngel |
and today in just 20 minutes break, i made table of inputs and defined logic operations needed to get desired output |
15:20 |
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15:20 |
RealBadAngel |
and it turned out to be just one IF, one XOR and one AND |
15:21 |
RealBadAngel |
in fact, i will try it now ;) |
15:22 |
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15:26 |
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15:26 |
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15:27 |
rubenwardy |
hi all |
15:27 |
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15:32 |
jojoa1997|Tablet |
Does anyone know how to make chests combine? |
15:33 |
PilzAdam |
yes |
15:33 |
celeron55 |
RealBadAngel: the thing is not whether it's a pity or not that you broke lighting; it's that you are the one who currently knows the code best so you should fix it to save the pain of somebody else figuring out how it works and fixing it |
15:33 |
jojoa1997|Tablet |
how |
15:34 |
PilzAdam |
jojoa1997|Tablet, use on_place() to manually place the chest |
15:34 |
jojoa1997|Tablet |
yeah i thought so |
15:34 |
jojoa1997|Tablet |
i will be doing same thing with chests |
15:34 |
RealBadAngel |
celeron55, it is fixed already? |
15:34 |
PilzAdam |
you also need to define 2 extra nodes for each side of the doublechest |
15:34 |
celeron55 |
RealBadAngel: no, and nobody is fixing it except you |
15:34 |
jojoa1997|Tablet |
but how do i combine the inv |
15:35 |
celeron55 |
i think what basically needs to be done is that it needs to look up each vertex from the non-rotated mesh at the same position as where it is in the rotated one, and if there is such, copy the color value from it |
15:36 |
RealBadAngel |
celeron55, from what i understood from PilzAdam's talking that was fixed. I got it wrong then, thats why i apologized for screwing it |
15:36 |
RealBadAngel |
i will fix it asap |
15:36 |
RealBadAngel |
sorry |
15:36 |
celeron55 |
(the point is, the lighting which is stored in the vertices gets rotated with the vertices now) |
15:37 |
PilzAdam |
jojoa1997|Tablet, when connecting, change the formspec of both chests to show the list from the other chest |
15:37 |
RealBadAngel |
now when the subject was raised i realized that |
15:37 |
jojoa1997|Tablet |
could i set one half to one chest and one half to the other |
15:37 |
jojoa1997|Tablet |
? |
15:38 |
RealBadAngel |
i will finish just the code for glasslike_framed and then will fix the lighting |
15:38 |
PilzAdam |
lemme search an example |
15:38 |
jojoa1997|Tablet |
thanks i know little about formspecs |
15:39 |
jojoa1997|Tablet |
though tonight i plan on making a video to show features in minitest |
15:39 |
PilzAdam |
list[context;main;0,0;8,4;] list[nodemeta:x,y,z;main;9,0;8,4] |
15:39 |
PilzAdam |
this will add the content of the chest at x,y,z to the formspec of the current chest |
15:40 |
PilzAdam |
so, lets say you run on_place(), find the second chest at pos, and connect to it |
15:40 |
PilzAdam |
then you do |
15:40 |
jojoa1997|Tablet |
list[modemeta:x-1,y,z;main;9,0;8,4;] |
15:41 |
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15:41 |
PilzAdam |
meta:set_string("formspec", "list[context;main;0,0;8,4]list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;9,0;8,4]) |
15:42 |
jojoa1997|Tablet |
?.? |
15:42 |
PilzAdam |
ehm, +" |
15:42 |
jojoa1997|Tablet |
what is the "..pos.x.." for |
15:42 |
jojoa1997|Tablet |
like |
15:42 |
jojoa1997|Tablet |
pos.x+1 |
15:42 |
PilzAdam |
that inserts the coordinates into the string |
15:43 |
jojoa1997|Tablet |
ok |
15:43 |
jojoa1997|Tablet |
oh |
15:43 |
PilzAdam |
pos is the position of the second chest |
15:43 |
PilzAdam |
(lets say you already found it) |
15:43 |
PilzAdam |
all the other stuff is more or less trivial |
15:43 |
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15:46 |
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15:46 |
jojoa1997|Tablet |
pilzadam have you thought of adding an animation and a charge up for your bows mod |
15:46 |
PilzAdam |
not possible |
15:47 |
jojoa1997|Tablet |
why not |
15:47 |
PilzAdam |
it would be extremly hacky |
15:47 |
jojoa1997|Tablet |
just have 3-5 seperate pics for the bows |
15:47 |
PilzAdam |
if its possible at all |
15:47 |
jojoa1997|Tablet |
wht bout this |
15:47 |
celeron55 |
a simple bar for that in the hud would probably be easy to do now though 8) |
15:47 |
iqualfragile |
PilzAdam: is there some way to specify a collisionbox for a node wich is different from its nodebox? |
15:47 |
jojoa1997|Tablet |
i will see if i can |
15:47 |
Jordach |
iqualfragile, you can |
15:48 |
PilzAdam |
iqualfragile, nope |
15:48 |
Jordach |
make another table for selection_box |
15:48 |
jojoa1997|Tablet |
yes |
15:48 |
RealBadAngel |
i also noticed that |
15:48 |
jojoa1997|Tablet |
selection_box = { |
15:48 |
iqualfragile |
JEIN! |
15:48 |
jojoa1997|Tablet |
type = "fixed |
15:48 |
jojoa1997|Tablet |
, |
15:48 |
jojoa1997|Tablet |
", |
15:48 |
RealBadAngel |
colision_box should be added for nodeboxs |
15:48 |
PilzAdam |
jojoa1997|Tablet, stop it |
15:48 |
jojoa1997|Tablet |
fixed = {} |
15:48 |
jojoa1997|Tablet |
ok |
15:49 |
RealBadAngel |
i had same problem with frames |
15:49 |
celeron55 |
in what kind of stuff do people want to use collisionboxes that differ from nodeboxes? |
15:49 |
iqualfragile |
cauldron |
15:49 |
RealBadAngel |
i had to add invisible nodebox in center so players cant fall into frame |
15:50 |
celeron55 |
iqualfragile: because you want to block the way in while there is a visible hole in it? or what |
15:51 |
RealBadAngel |
celeron55, technic frames for example |
15:51 |
RealBadAngel |
movable blocks that are represented by frames |
15:52 |
iqualfragile |
other way around: there is a pot and its filled with some liquid, i want stuffs to go throught the liquid |
15:52 |
RealBadAngel |
frames are BS sized by are empty inside, so player can fall in when walkin on it |
15:52 |
jojoa1997|Tablet |
is there a way i could have something do a function while holding the tool but do a different thing when the button is released |
15:53 |
PilzAdam |
jojoa1997|Tablet, nope |
15:53 |
RealBadAngel |
jojoa1997|Tablet, try detecting shift for different tools behaviour |
15:54 |
jojoa1997|Tablet |
well no |
15:54 |
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15:54 |
RealBadAngel |
this way screwdriver changes modes when shift is pressed |
15:54 |
jojoa1997|Tablet |
will talk later and explauin |
15:54 |
jojoa1997|Tablet |
explain |
15:54 |
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15:56 |
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15:56 |
celeron55 |
i wonder if there is anything that would make it a bad idea to make it possible to specify collision boxes |
15:59 |
KikaRz-HappyBD |
I already have my free vps |
15:59 |
KikaRz-HappyBD |
:D |
15:59 |
KikaRz-HappyBD |
I've asked my brother's girlfriend to enter in her computer by Teamviewer and do this |
16:00 |
iqualfragile |
celeron55: trolls wich create frking large collisionboxes? |
16:05 |
celeron55 |
http://devopsreactions.tumblr.com/post/48511362536/i-dont-need-to-test-that-what-can-possibly-go-wrong |
16:07 |
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16:07 |
Traxie21 |
meow |
16:07 |
Traxie21 |
Woot, it works now |
16:09 |
celeron55 |
http://devopsreactions.tumblr.com/post/47263774249/unpacking-bz2-sql-dump |
16:09 |
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16:11 |
Traxie21 |
You never know how much you love github until you're forced to not use it for a bit X_X |
16:14 |
sfan5 |
celeron55: thats the true power of bz2 ;) |
16:15 |
KikaRz-HappyBD |
Traxie21, do you use host1free VPS? |
16:16 |
KikaRz-HappyBD |
or another service? |
16:16 |
Traxie21 |
Host1free |
16:16 |
Traxie21 |
why? |
16:16 |
KikaRz-HappyBD |
k. |
16:16 |
KikaRz-HappyBD |
it takes 1 day, really? |
16:16 |
Traxie21 |
No |
16:16 |
KikaRz-HappyBD |
so, how many hours? |
16:16 |
Traxie21 |
For me, like 2 weeks :P |
16:16 |
Traxie21 |
But I was just unlucky |
16:16 |
KikaRz-HappyBD |
I'll consider you as: Funny... |
16:17 |
Traxie21 |
jordach got his in like 3 days |
16:17 |
KikaRz-HappyBD |
And I consider your answer as: You are kidding :D |
16:20 |
Traxie21 |
meow |
16:21 |
* sokomine |
looks suspicious at traxie |
16:21 |
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16:21 |
Jordach |
KikaRz-HappyBD, i got mine in three day |
16:21 |
KikaRz-HappyBD |
... |
16:22 |
KikaRz-HappyBD |
i want in less than 9 hours |
16:22 |
KikaRz-HappyBD |
at least, tomorrow |
16:22 |
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16:22 |
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16:23 |
Jordach |
KikaRz-HappyBD, theyll email you when its done |
16:24 |
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away joined #minetest |
16:24 |
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16:27 |
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16:27 |
iqualfragile |
celeron55: oh god that page is too true |
16:29 |
KikaRz-HappyBD |
VanessaE or someone who likes USB install |
16:31 |
ShadowNinja |
http://devopsreactions.tumblr.com/post/39647530743/kill-9-1 |
16:34 |
KikaRz-HappyBD |
Someone? |
16:37 |
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16:38 |
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16:39 |
Jordach |
hey mauvebic |
16:40 |
mauvebic |
howdy |
16:40 |
Traxie21 |
SunriseTest back online |
16:46 |
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16:51 |
MinetestBot |
GIT: Uberi commited to Jeija/minetest-mod-mesecons: Merge pull request #96 from VanessaE/master 0a9bcf26ca 2013-04-22T09:50:13-07:00 http://git.io/5o8k7A |
16:53 |
khonkhortisan |
BullShit messed up math: m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z/BS-m_pos.Z, ppos.X/BS-m_pos.X)/core::DEGTORAD+90); |
16:54 |
khonkhortisan |
You'd expect two positions to be in the same coordinate system, but no! |
16:55 |
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16:55 |
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16:57 |
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16:59 |
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cisoun left #minetest |
17:00 |
Traxie21 |
Strange error |
17:01 |
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17:02 |
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17:04 |
Traxie21 |
Error: attempt to index field 'env' a nil value |
17:04 |
Traxie21 |
O_o |
17:04 |
mauvebic |
that happens sometime, though its been a while so i dont remember exactly why lol |
17:05 |
Traxie21 |
fack |
17:05 |
Traxie21 |
I have a server-crashing chunk that I can't identify |
17:05 |
mauvebic |
post the relevant bits of the debug log here someone should be able to figure it out quickly |
17:06 |
Traxie21 |
heh |
17:06 |
Traxie21 |
Server just shuts down when that area loads |
17:07 |
PilzAdam |
Traxie21, that appears when you try to access minetest.env when initially loading the script |
17:07 |
mauvebic |
then you have something making improper use of on generated |
17:07 |
Traxie21 |
ok adam |
17:07 |
mauvebic |
use minetest.after |
17:08 |
Traxie21 |
just did |
17:08 |
Traxie21 |
O_O |
17:08 |
Traxie21 |
Invalid node name is: "ignore" |
17:09 |
PilzAdam |
note that if you get this bug you basically screw the whole mod structure up and minetest.after() is just a workaround to not crash |
17:09 |
PilzAdam |
but it doesnt solve anything |
17:09 |
|
ssieb joined #minetest |
17:09 |
Traxie21 |
Its just trying to identify a problem |
17:10 |
mauvebic |
well without debug/code its hard to guess from chat |
17:10 |
[0gb_us] |
"Burning Lava: When Lava alone is not enough..." |
17:10 |
[0gb_us] |
http://forum.minetest.net/viewtopic.php?pid=85551#p85551 |
17:10 |
[0gb_us] |
Nice. |
17:11 |
Traxie21 |
PilzAdam: I'm using your clean mod |
17:11 |
Traxie21 |
Mauvebic: Are you still leaving? :C |
17:12 |
mauvebic |
im hanging around here for awhile, that's about it :p dunno when my wife will let me play, she's been hogging the computer since yesterday :p |
17:12 |
Traxie21 |
lol |
17:12 |
Traxie21 |
I'd honestly fork this game if I knew C++ |
17:12 |
PilzAdam |
Traxie21, you wouldnt if you knew c++ |
17:13 |
Traxie21 |
Why not? |
17:13 |
mauvebic |
but who wants to maintain a fork? 13$ solves alot of problems for me lol |
17:14 |
mauvebic |
alot of stuff ive been wanting to see for the past year and a half |
17:15 |
rubenwardy |
Traxie21: I think he is saying the minetest uses C |
17:15 |
rubenwardy |
well |
17:15 |
mauvebic |
minetest is cpp? |
17:15 |
rubenwardy |
they prefer c rather than c++ techniques |
17:15 |
rubenwardy |
it is cpp is format, but it seems they are stuck in c |
17:16 |
mauvebic |
stuck in alot ways (imo) |
17:16 |
Traxie21 |
My point is, I'd love to just find a new community to be with this game |
17:16 |
mauvebic |
lol the community is excellent |
17:16 |
Traxie21 |
The current one is too closed-minded and arrogant |
17:16 |
khonkhortisan |
Minetest converts double -> float -> double, and multiplies and divides by 10 just so you can't convert stuff. |
17:16 |
khonkhortisan |
That's BS, btw |
17:16 |
mauvebic |
there are more resources here than in blockscape, if only they'd use them |
17:17 |
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Jeija joined #minetest |
17:18 |
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LunaVorax joined #minetest |
17:19 |
Calinou |
Traxie21: correction: poisonous people are too closed-minded and arrogant |
17:20 |
Traxie21 |
poisonous people are hard to define :3 |
17:20 |
mauvebic |
depends who you're talking about :P |
17:20 |
Calinou |
wayland devs approve |
17:20 |
Calinou |
*cough*scott moreau*cough* |
17:20 |
* Calinou |
minimizes themself |
17:20 |
mauvebic |
scott moreau? |
17:20 |
PilzAdam |
mauvebic, Traxie21, http://devopsreactions.tumblr.com/post/36872312199/providing-feedback-to-development |
17:21 |
Traxie21 |
>_> |
17:21 |
mauvebic |
the issue aint feedback :P its turning down help and belittling potential contributors before they've even started :p |
17:21 |
Traxie21 |
Gawd, one day jojoa will learn to spell |
17:21 |
Traxie21 |
sulphurr is not any known thing afaik |
17:22 |
Calinou |
it's "sulphur" once you've smoked sulphur |
17:22 |
Traxie21 |
lol |
17:22 |
Traxie21 |
For the record though, his version of redstone isnt that bad |
17:24 |
[0gb_us] |
Spelling isn't as important as punctuation. Spell check can help those of us that can't spell, but jojoa needs to stop ending his questions with periods. |
17:24 |
mauvebic |
bbl, wife won't let me play, might as well vacuum lol |
17:25 |
Traxie21 |
are you sure 0gb.us. |
17:25 |
[0gb_us] |
mauvebic: Don't fall for it! If you vacuum when she won't let you play, she'll not let you play next time she wants you to vacuum! |
17:25 |
[0gb_us] |
Traxie21: Stop that! Use a question mark. |
17:25 |
|
emptty joined #minetest |
17:25 |
Traxie21 |
ok! |
17:25 |
rubenwardy |
this is an amazing game: http://tinyurl.com/258co5 |
17:26 |
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milleja46 joined #minetest |
17:27 |
* [0gb_us] |
mutes computer, then plays |
17:27 |
celeron55 |
rubenwardy: lol i didn't even mismove the mouse when the image with the sound came, but it won't let me finish |
17:27 |
celeron55 |
bad game |
17:27 |
[0gb_us] |
Turn up the sound? Yeah, right .... |
17:28 |
rubenwardy |
It made my brother jump of the chair |
17:28 |
rubenwardy |
*off |
17:28 |
* celeron55 |
is used to this kind of shit on the internet |
17:28 |
* [0gb_us] |
must leave for a couple hours, but will miss you all |
17:28 |
[0gb_us] |
Yeah, me too. Which is why I turned off the sound. |
17:28 |
khonkhortisan |
Don't play that game. |
17:29 |
celeron55 |
i kept it on because i wanted to see whether i would fail because of it 8) |
17:29 |
khonkhortisan |
I crashed at the start of challenge 3, and it knocked me back to the start |
17:29 |
rubenwardy |
It is a great game! |
17:29 |
khonkhortisan |
no it's not |
17:29 |
rubenwardy |
you need to finish it |
17:29 |
khonkhortisan |
the ending |
17:29 |
celeron55 |
it would've been a good game if it would actually allow to continue and not just stop as if i would have jumped off the window |
17:30 |
khonkhortisan |
I made it around one very narrow corner |
17:30 |
rubenwardy |
you are supposed to lean in at the end to get better aim |
17:31 |
khonkhortisan |
I would've if it became small enough to count pixels |
17:32 |
rubenwardy |
there is a scary maze game 2... |
17:35 |
Traxie21 |
So many server counting bugs |
17:36 |
iqualfragile |
"Scary_Maze_Game.swf" … thats not even trying |
17:38 |
|
jojoa1997|Tablet joined #minetest |
17:39 |
drizz |
haha |
17:41 |
Calinou |
Traxie21: emergethreadagad! |
17:41 |
Traxie21 |
Lol |
17:46 |
Xenorax |
How does one give the Forcefield Emitter power in the Technic Pack? |
17:46 |
jojoa1997|Tablet |
https://github.com/minetest/minetest/pull/583 |
17:46 |
jojoa1997|Tablet |
https://github.com/minetest/minetest/pull/546 |
17:46 |
jojoa1997|Tablet |
We Ned these |
17:46 |
Calinou |
Xenorax: cables? |
17:46 |
Calinou |
mesecons? |
17:46 |
Calinou |
+1, jojoa1997|Tablet |
17:46 |
jojoa1997|Tablet |
Calinou whaere? |
17:47 |
Xenorax |
Cables don't seem to work. The lv cables plug into them, but they wont gain power. |
17:47 |
Traxie21 |
I love geany |
17:47 |
Traxie21 |
I configured it to run Minetest on lua files |
17:47 |
jojoa1997|Tablet |
<Calinou> tablet user! |
17:47 |
jojoa1997|Tablet |
Traxie how is Minitest now? |
17:47 |
Traxie21 |
less buggy |
17:47 |
Traxie21 |
Still crashes a lot |
17:47 |
jojoa1997|Tablet |
:-) |
17:47 |
jojoa1997|Tablet |
What? |
17:48 |
jojoa1997|Tablet |
Might be your mods |
17:48 |
jojoa1997|Tablet |
Also send me the reports |
17:48 |
|
jojoa1997|Tablet joined #minetest |
17:49 |
|
ttk2 joined #minetest |
17:51 |
|
markveidemanis joined #minetest |
17:54 |
|
iqualfragile1 joined #minetest |
17:56 |
iqualfragile1 |
hi iqualfragile |
17:56 |
|
markveidemanis joined #minetest |
17:56 |
|
markveidemanis joined #minetest |
17:57 |
Calinou |
<Traxie21> I love geany => +1 |
17:58 |
Calinou |
I use it too, and you can use it as a replacement of gedit just fine |
17:58 |
Traxie21 |
I set it to run minetest when opening LUA files |
17:58 |
Calinou |
O_o |
18:01 |
Traxie21 |
Easy |
18:01 |
Traxie21 |
Build -> Set Build Commands |
18:02 |
Traxie21 |
Add a Lua command that runs ./minetest in workingdirectory /WHEREVERMINETESTISINSTALLED/bin |
18:02 |
Traxie21 |
Did that for make and excecute too |
18:03 |
Calinou |
I use geany as a text editor, hidden all tabs but the main one |
18:03 |
|
BlockMen joined #minetest |
18:03 |
Traxie21 |
I did the same, except I kept the build bar |
18:03 |
BlockMen |
hi |
18:04 |
BlockMen |
PilzAdam, havent watched yet, but seems interesting: http://www.youtube.com/watch?v=ot6_ctng15U |
18:05 |
PilzAdam |
Minetest? kenn ich nich... |
18:05 |
PilzAdam |
will watch it later |
18:06 |
BlockMen |
lol, also show what i mentioned yesterday about games and mods :P |
18:07 |
Traxie21 |
Potions+HUD is ready :D |
18:07 |
BlockMen |
Traxie21, nice. you solved the timer problem? |
18:07 |
Traxie21 |
mostly |
18:07 |
Traxie21 |
some testing glitches |
18:07 |
Traxie21 |
but its mostly done |
18:09 |
Traxie21 |
i gtg |
18:09 |
Traxie21 |
gonna push potions |
18:09 |
celeron55 |
https://www.youtube.com/watch?v=JDPeuJr-Vsw |
18:09 |
celeron55 |
finnish art |
18:10 |
|
arsdragonfly joined #minetest |
18:11 |
rubenwardy |
wierd |
18:11 |
|
monkeycoder joined #minetest |
18:12 |
|
Traxie21 left #minetest |
18:16 |
|
Jeija left #minetest |
18:17 |
PilzAdam |
celeron55, Im happy you havent made Minetest like "finnish art" :-) |
18:19 |
Jordach |
no he did make it like finnish art |
18:19 |
Jordach |
its called a old nokia] |
18:19 |
Jordach |
celeron55, ^ |
18:20 |
mauvebic |
im not xsure i get the reference lol aren't nokias indestructable? |
18:22 |
drizz |
celeron55: https://www.youtube.com/watch?v=h05POLIQ1rs |
18:24 |
drizz |
celeron55: https://www.youtube.com/watch?v=ZqzESY7SIqU |
18:24 |
drizz |
enjoy. |
18:44 |
|
Doc22 joined #minetest |
18:44 |
|
Doc22 left #minetest |
18:44 |
|
Doc22 joined #minetest |
18:49 |
mauvebic |
im getting PM's from Doc22 (?) saying he cant chat here |
18:51 |
Jordach |
hes been muted iirc |
18:51 |
Jordach |
anyways: http://i.imgur.com/HRg7F13.png |
18:52 |
mauvebic |
judging from the host i told him to get a real irc client |
18:52 |
mauvebic |
though if he's been banned/muted than a moderator needs to explain it to him not me :p |
18:54 |
|
john_minetest joined #minetest |
18:56 |
|
KikaRz joined #minetest |
18:56 |
KikaRz |
Oláaa |
18:56 |
KikaRz |
Hellooo |
18:56 |
|
KikaRz joined #minetest |
18:56 |
khonkhortisan |
Greeteengs |
18:57 |
KikaRz |
Greetings |
18:57 |
KikaRz |
You know what day is today? |
18:57 |
khonkhortisan |
Monday? Earth day? |
18:57 |
KikaRz-HappyBD |
Read my nick |
18:57 |
khonkhortisan |
ah. |
18:58 |
KikaRz-HappyBD |
ah? |
18:58 |
KikaRz-HappyBD |
host1free takes too much time... |
18:58 |
khonkhortisan |
Happy Birthday! |
18:58 |
khonkhortisan |
the tv said it at the same time as I did |
18:58 |
KikaRz-HappyBD |
Thank yooou!!! ? |
18:58 |
|
Calinou joined #minetest |
18:58 |
Jordach |
dafuq |
18:58 |
KikaRz-HappyBD |
Hello Calinou |
18:58 |
Jordach |
my irc client is going mad |
18:58 |
KikaRz-HappyBD |
Hi Jordach. Dafuq for you too. |
18:58 |
Calinou |
hi happy blu-ray disk |
18:58 |
Calinou |
:> |
18:59 |
KikaRz-HappyBD |
Calinou, i'm "tapes time." |
18:59 |
Jordach |
i keep getting those nick highlights when i aint |
18:59 |
KikaRz-HappyBD |
Jordach, client? |
18:59 |
Jordach |
xchat |
18:59 |
KikaRz-HappyBD |
oh. |
18:59 |
KikaRz-HappyBD |
Probably your skin? |
19:00 |
Calinou |
this channel has 100 users! |
19:01 |
Jordach |
\O/ |
19:01 |
|
jordan4ibanez joined #minetest |
19:02 |
PilzAdam |
awww, jordan4ibanez, you ruined it! |
19:02 |
sfan5 |
:D |
19:02 |
|
MinetestBot left #minetest |
19:02 |
* ShadowBot |
wakes up |
19:02 |
|
MinetestBot joined #minetest |
19:02 |
Jordach |
were on 99 |
19:02 |
* ShadowBot |
sleeps |
19:02 |
Jordach |
100! |
19:02 |
sfan5 |
100° |
19:02 |
sfan5 |
*100! |
19:02 |
Jordach |
WOOOO |
19:02 |
|
jordan4ibanez joined #minetest |
19:02 |
mauvebic |
gg? |
19:02 |
Jordach |
NO |
19:02 |
|
MinetestBot left #minetest |
19:02 |
* ShadowBot |
wakes up |
19:03 |
sfan5 |
100! |
19:03 |
Jordach |
YAY |
19:03 |
Jordach |
100! |
19:03 |
Jordach |
WOOT |
19:03 |
jordan4ibanez |
¿Qué es lo arruino? Yo no arruinar nada! ¿Por qué estoy en Español? |
19:03 |
sfan5 |
jordan4ibanez: no |
19:03 |
* Jordach |
starts raising the roof |
19:03 |
jordan4ibanez |
What did I ruin |
19:03 |
sfan5 |
100 users in this channel |
19:03 |
|
MinetestBot joined #minetest |
19:03 |
* ShadowBot |
sleeps |
19:04 |
|
jordan4ibanez_ joined #minetest |
19:04 |
sfan5 |
MinetestBot: you ruined it! |
19:04 |
jordan4ibanez |
exactly 100 users |
19:04 |
sfan5 |
no 101 |
19:04 |
Jordach |
sfan5, kill minetestbot |
19:04 |
sfan5 |
shes innocent |
19:05 |
mauvebic |
she? surrogate girlfriend? lol |
19:05 |
mauvebic |
hook it up to this thing: http://dailykimchi.com/wp-content/uploads/2011/07/Kiss-transmission-device2-550x409.jpg |
19:05 |
Jordach |
i like to call her 7 mins of heaven :P |
19:06 |
KikaRz-HappyBD |
jordan4ibanez, ... |
19:06 |
KikaRz-HappyBD |
mauvebic, you so cute <3 |
19:06 |
jordan4ibanez |
Happy birthday |
19:06 |
mauvebic |
7mins only if youre not a minuteman :P |
19:06 |
KikaRz-HappyBD |
Thank you jordan4ibanez |
19:06 |
mauvebic |
uhm, im not asian lol |
19:06 |
PilzAdam |
sfan5, can someone tell him to disable bi- and trilinear filters? http://www.youtube.com/watch?v=ot6_ctng15U |
19:06 |
KikaRz-HappyBD |
mauvebic... but you sent that pic of you transmitting a kiss... |
19:07 |
sfan5 |
PilzAdam: will do later |
19:07 |
mauvebic |
but im not asian, nor would i buy apple |
19:07 |
Calinou |
lol mauvebic |
19:07 |
KikaRz-HappyBD |
PilzAdam: you can translate what he says? |
19:07 |
KikaRz-HappyBD |
or sfan5? |
19:07 |
KikaRz-HappyBD |
I think he's chinese that speechs dutch. |
19:07 |
jordan4ibanez |
Oh my god, the default sounds sound ear-wrenching to me now |
19:08 |
mauvebic |
kikarz, the BD in your name stands for... bondage and domination or? |
19:08 |
jordan4ibanez |
oooo that's a little too far... |
19:08 |
sfan5 |
KikaRz-HappyBD: no, he'd german that speeks german |
19:09 |
sfan5 |
*he's |
19:09 |
KikaRz-HappyBD |
Deutschland? '-' |
19:09 |
mauvebic |
he called me asian lol |
19:09 |
mauvebic |
fair game |
19:09 |
|
StrayBytes joined #minetest |
19:09 |
KikaRz-HappyBD |
mauvebic: It's my BirthDay. |
19:09 |
KikaRz-HappyBD |
Who makes a mod for me? *W* |
19:10 |
jordan4ibanez |
My cake mod |
19:10 |
KikaRz-HappyBD |
I want a present / gift |
19:10 |
KikaRz-HappyBD |
Cake is a lie, jordan4ibanez |
19:10 |
Calinou |
KikaRz-HappyBD, my new moreblocks |
19:10 |
KikaRz-HappyBD |
fail |
19:10 |
Calinou |
more broken than ubuntu 13.10: the Sinking Ship |
19:10 |
mauvebic |
ubuntu sunk a long time ago :P but like the titanic it took people awhile to realize something was up lol |
19:10 |
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cisoun joined #minetest |
19:11 |
mauvebic |
pretty soon theyll be writing their own kernel in-house, theyve changed just about everything else lol |
19:11 |
Jordach |
xubuntu ftw |
19:11 |
Calinou |
it was sarcasm mauvebic, I like ubuntu |
19:12 |
Jordach |
meh, OpenSUSE is far more user friendly. |
19:12 |
Calinou |
mauvebic, which other company is known for "proprietarizing" their things? ...nvidia |
19:12 |
Jordach |
i might go arch at some point |
19:12 |
mauvebic |
no lifeboats for you then :p |
19:12 |
Calinou |
who has the best linux driver right now (for performance)? nvidia. |
19:12 |
mauvebic |
well they write a better driver |
19:12 |
Calinou |
(and intel for everything else) |
19:12 |
mauvebic |
not fond of intel graphics on any platform lol |
19:12 |
Calinou |
the modern ones are fine |
19:13 |
Calinou |
you can play xonotic on high at 40FPS on an HD4000 :P |
19:13 |
mauvebic |
you should see the retro colors/triangles with MT on my netbook lol |
19:13 |
Calinou |
netbooks have atom, with powerVR GPUs |
19:13 |
mauvebic |
emphasis on playing xonotic, lol i find FPS more reptitive than crafting stuff |
19:13 |
Calinou |
sandy bridge/ivy bridge has "HD graphics" |
19:13 |
Calinou |
which are better, much better |
19:13 |
mauvebic |
atom n450 here |
19:14 |
mauvebic |
the one before was worse tho |
19:14 |
Calinou |
n455 on this netbook, and I get occasional artefacts, yes |
19:14 |
mauvebic |
(ive had 2 netbooks) |
19:14 |
mauvebic |
old netbook battery lasted all of 50 minutes LOl |
19:14 |
Calinou |
3 hours or so here, depends on use |
19:15 |
mauvebic |
doesnt matter, i dont carry the netbook around much, more likely to have it thiefed |
19:15 |
Calinou |
anyway, [PSA], anyone who got clue for fixing stairsplus conversions, please tell me |
19:15 |
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babyface1031 joined #minetest |
19:15 |
* Calinou |
tends to abuse public service announcements too much |
19:15 |
mauvebic |
people will steal your mailbox if its not anchored lol |
19:17 |
mauvebic |
high voltage electric fence + wind farms = an environmentally friendly way to dispatch unwanted visitors :p |
19:17 |
Jordach |
except burnt flesh makes C02 |
19:17 |
mauvebic |
plants love c02 |
19:18 |
|
proller joined #minetest |
19:18 |
Calinou |
<intel joke>overclocking makes C1</intel joke> |
19:18 |
Calinou |
(C-state jokes :p) |
19:18 |
mauvebic |
i dont overclock lol id rather get new gear than break working gear lol |
19:19 |
|
dimeshake joined #minetest |
19:19 |
mauvebic |
at least you can offload the old gear if it still works |
19:19 |
Calinou |
it doesn't necessarily break it |
19:19 |
mauvebic |
still a gamble tho |
19:20 |
Calinou |
it can make it more powerful, thus lasting longer |
19:20 |
Calinou |
as a poor guy, you don't do that? >:( |
19:20 |
mauvebic |
not poor, i just dont rely on credit |
19:20 |
Calinou |
(or well, someone who doesn't want to change their PC often) |
19:20 |
mauvebic |
savings, the lost arts lol |
19:20 |
Calinou |
:P |
19:20 |
Jordach |
anyways, since my father died two weeks ago, i will more than likely receive his 270k |
19:20 |
mauvebic |
i guess we wont be seing you around here anymore lol |
19:20 |
Calinou |
" since my father died two weeks ago" => never knew :x |
19:21 |
Jordach |
Calinou, i told VanessaE about it |
19:21 |
mauvebic |
new rig, new games |
19:21 |
Jordach |
mauvebic, nope. bigger tower, bigger Minetest. |
19:21 |
mauvebic |
well i doubt vanessae would gossip about it to other moderators |
19:21 |
Jordach |
yeah |
19:21 |
Calinou |
too bad you don't reside in france and have facebook, Jordach |
19:21 |
Jordach |
why Calinou |
19:21 |
mauvebic |
you can only add french facebook people? |
19:22 |
mauvebic |
must be some weird new law of Hollande's lol |
19:22 |
Jordach |
inb4 Calinou wants a share of 270k |
19:22 |
mauvebic |
lol |
19:22 |
mauvebic |
yeah you shouldn't have mentionned that here |
19:22 |
Jordach |
i dont even plan on using it. |
19:23 |
Calinou |
there's a french e-commerçant doing this: http://www.cowcotland.com/images/news/2013/04/top-acaht-concours-dream-machineiii.jpg |
19:23 |
Calinou |
a €5000 machine |
19:23 |
Jordach |
fuck that. |
19:23 |
Calinou |
no u |
19:23 |
Jordach |
ill build mine |
19:23 |
mauvebic |
in any case, 3 computers aint poor lol |
19:23 |
mauvebic |
not with people playing from public computers |
19:23 |
Jordach |
mauvebic, two towers and a 19'' laptop in here |
19:23 |
Calinou |
fun fact: I have the same SSD as that machine :D |
19:24 |
Jordach |
mauvebic, i plan on keeping the account in france |
19:24 |
mauvebic |
still not sure what ill do with the p4 when the processor finally goes, its the last original part, much like grandma's situation |
19:24 |
Calinou |
so much taxes in france |
19:24 |
Jordach |
(yes, my dad used a french bank to avoid taxes_ |
19:24 |
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19:24 |
mauvebic |
75% on income, whats the inheritance tax like? |
19:24 |
Calinou |
mauvebic, build a new PC with a cheap celeron :P |
19:24 |
Jordach |
mauvebic, fuck all afaik |
19:24 |
Calinou |
Jordach, avoid taxes? in france? WTF |
19:25 |
mauvebic |
could always do like Depardieu and defect to Russia lol |
19:25 |
Jordach |
Calinou, he was gaining £600 on no tax |
19:25 |
Calinou |
StrayBytes, we know you're rarkenin >:) |
19:25 |
Jordach |
+ my disability bonus of £600 |
19:25 |
StrayBytes |
Yeah, everyone knows. |
19:25 |
StrayBytes |
Just needed some change. |
19:25 |
mauvebic |
disability? for what? we seem to have alot of that here |
19:25 |
Jordach |
mauvebic, i have mild autism |
19:26 |
Jordach |
thats why my english isnt exactly the queens, is it |
19:26 |
StrayBytes |
Same here as well. |
19:26 |
mauvebic |
with britain's finances in the state they are in, is there any danger that it wont last? |
19:26 |
Jordach |
mauvebic, i keep all income from it |
19:26 |
Jordach |
Disabled > Non-Disabled |
19:26 |
mauvebic |
over here the gov't is actually asking our soldiers to PAY BACK danger pay from afghanistan, talk about stabbing in the back |
19:27 |
Calinou |
StrayBytes, too bad you don't live in france: http://www.cowcotland.com/images/news/2013/04/top-acaht-concours-dream-machineiii.jpg |
19:27 |
Calinou |
:p |
19:27 |
Jordach |
and Calinou if it were your BDAY, i would have bought you something |
19:27 |
Calinou |
the equivalent of the dream machine III, please |
19:27 |
Jordach |
mines in 8 days |
19:27 |
khonkhortisan |
Great. Irrlicht can't draw straight lines. |
19:28 |
Jordach |
i guess Irrlicht is gay |
19:28 |
Calinou |
khonkhortisan, it can? eg. selection box |
19:28 |
Jordach |
Calinou, i had the best XBL moment ever the other week |
19:29 |
Jordach |
playing Halo 4, kicking ass and guess what happens when I'm first on the leaderboard |
19:29 |
Jordach |
all i heard over the headset is: "your mom's a bitch." |
19:30 |
Calinou |
lol |
19:30 |
Calinou |
I turn voice off in TF2 |
19:30 |
Calinou |
no point in listening to people saying stuff like that :P |
19:30 |
Jordach |
Calinou, me too |
19:30 |
Jordach |
i forgot to mute voices |
19:31 |
Jordach |
https://github.com/minetest/common/commit/f81affa77ab1d22619f376246114697c9b28defd#commitcomment-3058261 HOLY SHIT |
19:31 |
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19:31 |
* JesseH |
has a mod idea that he would like input on. |
19:31 |
Jordach |
i think 0.4.7 will probably be mapgen V7 |
19:34 |
mauvebic |
anything else planned for 047? |
19:34 |
PilzAdam |
leveldb and LuaJIT |
19:34 |
PilzAdam |
I dont think v7 will be ready for 0.4.7 |
19:35 |
mauvebic |
well, neither of those are new :P most people have jit by now and oldcoder did leveldb at least over six months ago |
19:35 |
khonkhortisan |
This four-way Y is supposed to be a four-way = and look like # but it looks like http://postimg.org/image/v2f761lpn/ |
19:35 |
Calinou |
mauvebic, windows builds don't have JIT |
19:35 |
khonkhortisan |
It gets the endpoints right, but it joins two lines in the middle |
19:35 |
PilzAdam |
Calinou, my builds have LuaJIT |
19:36 |
khonkhortisan |
Or maybe it's crossing the endpoints? |
19:37 |
khonkhortisan |
Oh. My fault. |
19:37 |
khonkhortisan |
-v2s32(10, 1) ... +v2s32(10, 1) |
19:37 |
khonkhortisan |
It was being crossed. |
19:37 |
NakedFury |
I thought we had leveldb since long time ago |
19:38 |
mauvebic |
me too :P i know oldcoer uses it for all the worlds he hosts |
19:38 |
Jordach |
which works far better than sqlite |
19:39 |
Jordach |
but how the fuck do we make maps with minetestmapper |
19:39 |
mauvebic |
you need an input path and an output file |
19:39 |
Jordach |
with leveldb |
19:39 |
Jordach |
jeez mauvebic |
19:39 |
jordan4ibanez |
vote: When you enter a graveyard, should it turn the server to night? |
19:39 |
mauvebic |
ittl have to be rewritten for leveldb obviously :p |
19:40 |
mauvebic |
jordan only if youre on a private server, alone |
19:40 |
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19:40 |
mauvebic |
otherwise everytime someone steps in... |
19:42 |
sfan5 |
jordan4ibanez: yes, if you're alone |
19:42 |
jordan4ibanez |
or, if everyone in the server is in the graveyard! |
19:44 |
jordan4ibanez |
or I mean, if everyone on the server is in _a_ graveyard |
19:45 |
Calinou |
would be sad then, can't people do something else? :D |
19:47 |
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19:48 |
jordan4ibanez |
And there could be a gravestone which uses the spawner api to spawn undead players at night! |
19:49 |
Calinou |
idea: when you die, you're jailed in grave. grave opens for 1 minute after sunset |
19:49 |
Calinou |
(or during night) |
19:49 |
jordan4ibanez |
sfan5: I left a comment on that let's play you posted |
19:49 |
jordan4ibanez |
Calinou: That could be interesting |
19:49 |
khonkhortisan |
nethack version: Dying creates a gravestone. Engraving on the gravestone creates a ghost of the player. Killing the ghost drops the player's previous inventory. |
19:49 |
sfan5 |
jordan4ibanez: what did i post? wut? |
19:49 |
jordan4ibanez |
http://www.youtube.com/watch?v=ot6_ctng15U |
19:50 |
NakedFury |
khonkhortisan: that would be amazing for minetest |
19:50 |
sfan5 |
jordan4ibanez: italian? |
19:50 |
jordan4ibanez |
No this is english sfan5 |
19:50 |
sfan5 |
screw it |
19:50 |
NakedFury |
any special way to kill ghosts? only 1 type of ore that can harm it? like only gold or silver? |
19:51 |
Jordach |
mithril |
19:51 |
sfan5 |
http://is.gd/QueX1a |
19:51 |
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19:51 |
Jordach |
sfan5, dafuq |
19:51 |
BlockMen |
"313hummer vor 1 Minute |
19:51 |
BlockMen |
If only I knew how? to speak Italian!" LOL ;D |
19:51 |
Calinou |
what is the function one can use to set the 6d facedir of a node? |
19:52 |
Calinou |
and which direction do I need to use to flip something on the Y axis? |
19:52 |
Calinou |
(upside down slabs/stairs) |
19:52 |
BlockMen |
sfan, hättest ja ma noch n lob dalassen können |
19:53 |
sfan5 |
BlockMen: njaa.. hab ich vergessen |
19:54 |
sfan5 |
BlockMen: bester kommentar unterm video "gibt es das spiel bei steam??" |
19:54 |
Calinou |
SIIVUT |
19:54 |
Calinou |
however, ich not bin finnish |
19:54 |
BlockMen |
dann hols nach und weiß ihn drauf hin, dass er noch "bitte supportet mineCRAFT" in der beschreibung stehen hat. ;) |
19:54 |
BlockMen |
sfan5, und ich find jordans kommentar am besten |
19:55 |
sfan5 |
BlockMen: das mit minecraft hab ich auch gesehn.. |
19:55 |
drizz |
so when the hell did everything turn deutsch |
19:56 |
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19:56 |
khonkhortisan |
Calinou, I made some functions for that https://github.com/khonkhortisan/rubiks/blob/master/init.lua#L350-472 |
19:57 |
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19:58 |
Calinou |
I don't understand, you say "Stealable code" then "--Do not use this in your mod. This is for sharing only." :P |
19:58 |
Calinou |
if we want to use it, should we copy the whole function? is that what you mean? |
20:05 |
jordan4ibanez |
What have I done http://i.imgur.com/hx8Bbym.jpg |
20:10 |
khonkhortisan |
I mean I don't want the function to be in a mod, where other mods have to depend on it. I want it where all mods can access it. |
20:11 |
khonkhortisan |
You've done random spawning? |
20:13 |
khonkhortisan |
draw2DLine takes v2s32 as an argument. With no distance between the points, the line is not drawn. So I use drawPixel. But that uses two u32, instead of v2s32. Seems like a bad design to change variable types based on line distance. |
20:18 |
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20:24 |
KikaRz |
Hello my sweethearts... |
20:24 |
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20:24 |
KikaRz |
Hi VanessaE, how you and abe are? :D |
20:28 |
* [0gb_us] |
is back |
20:28 |
khonkhortisan |
From the center of the crosshair, it goes ten pixels up and left, but nine pixels right and down. |
20:30 |
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20:32 |
MinetestBot |
GIT: eduardojsm commited to minetest/minetest: Translation to Portuguese of Brazil for Minetest 58ded5cd27 2013-04-22T13:12:57-07:00 http://git.io/FK1PJw |
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20:46 |
Calinou |
hi Traxie21 and iqualfragile |
20:46 |
Traxie21 |
hiap Calinou |
20:47 |
Calinou |
hiap? |
20:48 |
PilzAdam |
hiap. |
20:48 |
iqualfragile |
hpia Calinou |
20:49 |
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20:50 |
sokomine |
hi |
20:50 |
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20:52 |
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20:52 |
Calinou |
oh hey Morrolan :P |
20:55 |
jojoa1997|Tablet |
Good news |
20:55 |
jojoa1997|Tablet |
After 3 hours of fighting with node boxes I got cactii to have spikes |
20:59 |
Traxie21 |
Gratz |
20:59 |
Traxie21 |
Could you fix the inventory issue? |
21:00 |
ShadowNinja |
jojoa1997|Tablet: there is already a mod for that... |
21:03 |
jojoa1997|Tablet |
Shadow I didn't know and wanted to try it myself |
21:03 |
jojoa1997|Tablet |
Next step is the book |
21:03 |
jojoa1997|Tablet |
Traxie I will be on server soon |
21:04 |
jojoa1997|Tablet |
Which inventory is problematic |
21:04 |
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21:04 |
jojoa1997|Tablet |
Traxie21 ^ |
21:04 |
Traxie21 |
Player inventory does not revert to crafting/back |
21:05 |
BlockMen |
Traxie21, jojoa1997: http://forum.minetest.net/viewtopic.php?pid=85939#p85939 |
21:05 |
Traxie21 |
lol |
21:05 |
BlockMen |
sry for that...but i have no idea why it didnt work |
21:05 |
Calinou |
it's not that hard, jojoa1997|Tablet :P |
21:05 |
Calinou |
you use 4 flat nodeboxes to do that |
21:05 |
Calinou |
you would collide with the spikes, however :P |
21:05 |
jojoa1997|Tablet |
Calinou i have trouble visualizing nodeboxes |
21:06 |
Calinou |
it's the hardest part, yeah |
21:06 |
jojoa1997|Tablet |
anyways the spikes are 1/16 |
21:06 |
jojoa1997|Tablet |
spikes = 8/16 |
21:06 |
jojoa1997|Tablet |
cactii body = /16 |
21:06 |
jojoa1997|Tablet |
oh and selection box is just the body |
21:07 |
sokomine |
use sapiers wielditem editor. it's good for complex nodebox models |
21:07 |
jojoa1997|Tablet |
link |
21:08 |
jojoa1997|Tablet |
Traxie21 |
21:08 |
Traxie21 |
yarp? |
21:08 |
jojoa1997|Tablet |
the problem is when i make minitest i cant test multiplayer |
21:08 |
Traxie21 |
:I |
21:08 |
jojoa1997|Tablet |
so bugs like these WILL show up |
21:09 |
jojoa1997|Tablet |
unless |
21:09 |
Traxie21 |
Its not so much the bugs, its just that it's a pain to edit mods, because when I update, I have to start over |
21:13 |
jojoa1997|Tablet |
i know |
21:17 |
jojoa1997|Tablet |
it ia the stupid reset thingy |
21:18 |
Calinou |
Traxie21, +1, testing mods in minetest is... painful |
21:18 |
Traxie21 |
Not w/ github :3 |
21:18 |
Calinou |
it would be nice to be able to bind a key to disconnect and reconnect |
21:18 |
Calinou |
testing, not publishing |
21:20 |
Calinou |
error reporting could be fancier too (show more lines in the in-game error log) |
21:23 |
BlockMen |
Traxie21, jojoa1997, i have another problem with inventory: http://tinypic.com/player.php?v=21l7mtk&s=4 |
21:24 |
BlockMen |
or have you changed the recipe for a workbench? |
21:25 |
Traxie21 |
O-o |
21:26 |
Traxie21 |
strange |
21:27 |
BlockMen |
Traxie21, i guess it an issue with the field width |
21:27 |
Traxie21 |
I think so |
21:27 |
BlockMen |
when i left 3 (but they are not in a row) it offers me to craft a slab |
21:28 |
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21:29 |
jojoa1997|Tablet |
Traxie21 can i have the gamemode priv. I want to be able to test it and also maybe show people the new mesecons stuff |
21:29 |
Traxie21 |
get online for a sec jojoa, I need to promote you |
21:29 |
Traxie21 |
can I promote blockie too? |
21:29 |
jojoa1997|Tablet |
sure |
21:30 |
jojoa1997|Tablet |
it is your server |
21:30 |
jojoa1997|Tablet |
and what do you mean promote? |
21:30 |
* jojoa1997|Tablet |
hides |
21:30 |
* jojoa1997|Tablet |
is a player |
21:31 |
* jojoa1997|Tablet |
asks Traxie21 for gamemode priv |
21:31 |
jordan4ibanez |
Yay now graveyards can generate semi- buried http://i.imgur.com/7h3Skuk.jpg |
21:31 |
khonkhortisan |
promote 2. to advance in rank, dignity, position, etc. ( opposed to demote ) |
21:32 |
khonkhortisan |
Must a graveyard be flat? |
21:33 |
khonkhortisan |
You should be able to place gravestones and a wall on the top of the existing ground |
21:33 |
Traxie21 |
working on it jojoa |
21:33 |
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21:34 |
jordan4ibanez |
No, but the bottom 4 corners must not be air, and the top 4 corners must be air, graveyards can be spawned semi buried, and in a horrible condition due to mapgen modifying the terrain, but i'll allow it because it looks cool |
21:36 |
BlockMen |
gd n8t everyone |
21:36 |
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21:36 |
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21:36 |
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21:36 |
jordan4ibanez |
good night |
21:38 |
jordan4ibanez |
I don't know if I should make them super rare though, it would be kind of annoying to have a poop ton of graveyards on the map methinks |
21:40 |
jordan4ibanez |
Since it uses the same generation rules as flowers and grass, graveyards spawn with flowers and grass in them |
21:41 |
Calinou |
new item: pooping graveyards |
21:41 |
Calinou |
spawns dirt under graveyards every 30 seconds |
21:41 |
khonkhortisan |
Dead peole have long fingernails |
21:42 |
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21:42 |
jordan4ibanez |
Awesome idea lol |
21:42 |
jordan4ibanez |
Can I extend the reach of the player? |
21:43 |
kaeza |
hi all |
21:44 |
sokomine |
hi kaeza |
21:44 |
kaeza |
o/ |
21:44 |
Calinou |
jordan4ibanez, not without C++ |
21:46 |
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21:53 |
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21:53 |
jordan4ibanez |
Damn |
21:54 |
jojoa1997|Tablet |
wyhat |
21:55 |
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22:16 |
Kacey |
http://ifunny.mobi/f/eSnH1PDy |
22:18 |
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22:24 |
jojoa1997|Tablet |
who wants to see a self building wall? |
22:24 |
jojoa1997|Tablet |
come join traxies server |
22:25 |
PilzAdam |
worldedit++ |
22:26 |
Kacey |
built one before |
22:27 |
jordan4ibanez |
Anyone, go get minetest black and find a graveyard, tell me if they are too rare |
22:28 |
jojoa1997|Tablet |
link to download |
22:32 |
jojoa1997|Tablet |
jordach i really like your game but |
22:32 |
jojoa1997|Tablet |
i think you should stick with default or maybe my inventory |
22:33 |
jojoa1997|Tablet |
cause you cant do creative in yours |
22:33 |
jordan4ibanez |
Creative mode is fucking stupid |
22:33 |
jojoa1997|Tablet |
why |
22:33 |
jojoa1997|Tablet |
when tools run out i cant use your things] |
22:34 |
jordan4ibanez |
It ruins the fun of the game, the exploring, the adventure |
22:34 |
jordan4ibanez |
Yes, because they're not complete yet, there are no recipes for powertools or gravestones yet |
22:35 |
* kaeza |
highfives jordan4ibanez o/ |
22:35 |
jordan4ibanez |
o/\o |
22:36 |
khonkhortisan |
How tall can you make a self-repairing wall? |
22:38 |
Kacey |
as tall as you want |
22:39 |
jojoa1997|Tablet |
any height |
22:39 |
jojoa1997|Tablet |
or if it repairs going up up to 15 |
22:40 |
jojoa1997|Tablet |
after i die and fin a graveyard i will make one in minecraft |
22:40 |
jojoa1997|Tablet |
jordan make skeletons |
22:41 |
jojoa1997|Tablet |
i am done with coding today |
22:43 |
Kacey |
http://youtu.be/qnydFmqHuVo |
22:43 |
ssieb |
jojoa1997|Tablet: is that self-repairing wall a mod? |
22:45 |
jojoa1997|Tablet |
how does forsmpec work |
22:46 |
jojoa1997|Tablet |
jordan4ibanez for the hammer thingy ^ |
22:46 |
jordan4ibanez |
powertool on left, repair material on the right (steelblock) |
22:46 |
StrayBytes |
Can we actually make digging realistic? i.e. digging a cubic meter of dirt doesn't take a second with a steel shovel. |
22:46 |
jojoa1997|Tablet |
can i use rock |
22:47 |
jojoa1997|Tablet |
i like the new way |
22:47 |
jojoa1997|Tablet |
formspec and interactive |
22:47 |
jojoa1997|Tablet |
thpough how do i craft hammers |
22:48 |
drizz |
what's the name of the water nodes? |
22:49 |
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22:49 |
jojoa1997|Tablet |
default:water_source |
22:49 |
jojoa1997|Tablet |
jordan4ibanez where do graveyards spawn |
22:49 |
jordan4ibanez |
randomly |
22:50 |
jojoa1997|Tablet |
not on dirt or sand or grvel? |
22:51 |
jordan4ibanez |
only on dirt |
22:51 |
jordan4ibanez |
or dirt_with_gras |
22:51 |
jordan4ibanez |
s/gras/grass |
22:51 |
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22:51 |
jojoa1997|Tablet |
-.- |
22:51 |
jojoa1997|Tablet |
i am in desert |
22:51 |
jojoa1997|Tablet |
what is the name for the node gun |
23:00 |
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23:00 |
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23:03 |
Exio |
Mem: 11988 658 11330 0 47 241 |
23:03 |
Exio |
:D |
23:08 |
drizz |
is stairs working for anyone else? |
23:08 |
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23:15 |
PilzAdam |
I was alone in the channel oO |
23:16 |
drizz |
01:12:02 Split *.net <-> *.split quits: xming, PilzAdam, dzho |
23:16 |
drizz |
:p |
23:19 |
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23:19 |
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23:19 |
StrayBytes |
Is the network reconnected? |
23:19 |
StrayBytes |
#freenode |
23:20 |
Pentium44 |
what? |
23:23 |
StrayBytes |
There was a netsplit. |
23:27 |
Pentium44 |
ahh |
23:28 |
PilzAdam |
bye |
23:29 |
sokomine |
we seem to be all back in the channel now |
23:30 |
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23:31 |
Kacey |
can you define functions with luacontrollers? |
23:40 |
iqualfragile |
interesting, euirc had a netsplit, too |
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23:44 |
Pentium44 |
Kacey, hello |
23:44 |
Kacey |
hi |
23:53 |
jojoa1997|Tablet |
back |
23:55 |
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