Time |
Nick |
Message |
00:00 |
mauvebic |
well right now my FPS is averaging 30, but i got alot of things open and 8 days uptime lol |
00:00 |
crackerenherbe |
[deleted] |
00:00 |
mauvebic |
and uptime does matter when different apps have memory leaks (just about all of them lol) |
00:01 |
mauvebic |
oups, noticed i have firefox + chrome + deluge open lol |
00:01 |
mauvebic |
i would never do that on the p4 |
00:02 |
crackerenherbe |
[deleted] |
00:03 |
|
proller__ joined #minetest |
00:04 |
Exio |
mauvebic: the uptime doesn't matter |
00:05 |
Exio |
the difference here between 1 day of uptime and 24 days => nothing |
00:05 |
mauvebic |
im not gonna debate this, conky clearly shows a difference in the ram/cpu bars after a reboot |
00:05 |
Exio |
well, maybe my computers are weird |
00:05 |
mauvebic |
it all depends on what you do with them while its on |
00:06 |
crackerenherbe |
[deleted] |
00:06 |
Jordach |
I propose two new items: Minetest Artistic License and Minetest Mod License |
00:06 |
mauvebic |
usually after 14 days i reboot lol |
00:06 |
Exio |
firefox, webbrowsing, playing games (redeclipse, mine{test,craft}), run a local webserver / local squid+bind9 cache, jackd / skype |
00:06 |
Exio |
and mosh, not more |
00:07 |
Exio |
all of the stuff i have here |
00:07 |
mauvebic |
i need to disable vboxclient, for the few times i use its not worth constantly booting up with it |
00:08 |
crackerenherbe |
[deleted] |
00:08 |
mauvebic |
^ well i usually believe what the titlebar says |
00:09 |
crackerenherbe |
[deleted] |
00:09 |
mauvebic |
if its slow its likely something else |
00:09 |
crackerenherbe |
[deleted] |
00:09 |
mauvebic |
abms, meshes, nodeboxes, etc. |
00:09 |
paxcoder |
thanks for the chat all. Exio hope you know i was kidding. bye |
00:09 |
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paxcoder left #minetest |
00:10 |
Exio |
with what |
00:10 |
crackerenherbe |
[deleted] |
00:12 |
VanessaE |
zzz |
00:12 |
mauvebic |
anyways ill be back later, plumbers finally done and im itching for a shower lol |
00:13 |
crackerenherbe |
[deleted] |
00:15 |
crackerenherbe |
[deleted] |
00:16 |
Hwkiller |
Can your monitor display more than 60hz? |
00:17 |
crackerenherbe |
[deleted] |
00:17 |
|
alex256 joined #minetest |
00:17 |
crackerenherbe |
[deleted] |
00:17 |
crackerenherbe |
[deleted] |
00:18 |
VanessaE |
most modern monitors can do at least 75 Hz anyway |
00:18 |
* Hwkiller |
wouldn't know |
00:18 |
Hwkiller |
I only use laptops... 60hz it is |
00:18 |
crackerenherbe |
[deleted] |
00:18 |
crackerenherbe |
[deleted] |
00:18 |
crackerenherbe |
[deleted] |
00:19 |
crackerenherbe |
[deleted] |
00:19 |
VanessaE |
is it a recent LCD panel? |
00:19 |
crackerenherbe |
[deleted] |
00:19 |
VanessaE |
how recent |
00:20 |
Hwkiller |
you can check it |
00:20 |
Jordach |
if anyone wants to see my draft minetest licenses, see https://docs.google.com/document/d/1YwVG1UHbMwlBamPZW2KhP96BBLbnvhBsjssV4C-Ol00/edit?usp=sharing |
00:20 |
crackerenherbe |
[deleted] |
00:20 |
Hwkiller |
if you're on windows, it'll show it in display properties (or w/e it's called now) |
00:20 |
VanessaE |
crackerenherbe: how many years old |
00:20 |
Hwkiller |
in linux, you can run "xrandr" |
00:20 |
Hwkiller |
and you'll see it next to the resolution |
00:21 |
Jordach |
feel free to submit any fixes or ideas |
00:21 |
crackerenherbe |
[deleted] |
00:22 |
crackerenherbe |
[deleted] |
00:22 |
|
jojoa1997|Tablet joined #minetest |
00:22 |
jojoa1997|Tablet |
minitest is ready for 1.1 |
00:22 |
VanessaE |
crackerenherbe: it almost certainly does 75Hz then, if not 120 |
00:24 |
crackerenherbe |
[deleted] |
00:25 |
Jordach |
anyways: http://forum.minetest.net/viewtopic.php?pid=83186#p83186 |
00:25 |
Jordach |
enjoy. |
00:26 |
Jordach |
oh and,by the way, 2,900th post |
00:26 |
crackerenherbe |
[deleted] |
00:26 |
Hwkiller |
isn't that basically GPL2? |
00:27 |
Jordach |
Hwkiller, theyre close, but they dont follow it |
00:27 |
jojoa1997|Tablet |
jordach i will beat you in most posts |
00:28 |
Jordach |
jojoa1997|Tablet, not before a ban |
00:28 |
Jordach |
:P |
00:28 |
jojoa1997|Tablet |
also if your interested here is the newest version of minitest https://dl.dropboxusercontent.com/s/6vncba985v3u7qa/MiniTest_dev_1_1.zip?token_hash=AAFutk3A5VV9tbht15o7NzR9L42sSMbuTft1MDRXLWF0Kw&dl=1 |
00:28 |
Hwkiller |
also, how does the last clause function? An author can make everyone stop using it? Can't users just fork it and voila, the author has no say? |
00:28 |
Jordach |
jojoa1997|Tablet, try editing your damn posts, no one likes a dual poster. |
00:28 |
jojoa1997|Tablet |
jordach that was months ago |
00:28 |
jojoa1997|Tablet |
i dont do that anymore |
00:29 |
crackerenherbe |
[deleted] |
00:30 |
Jordach |
MOONTEST ALARM: forum.minetest.net/viewtopic.php?pid=83175#p83175 |
00:32 |
* jojoa1997|Tablet |
runs and hides HE SAID MY NAME!!! |
00:32 |
jojoa1997|Tablet |
jordach your slimes mod says i have to give you credit(which i do with everyone since it is easier) is that right? |
00:33 |
|
Menche joined #minetest |
00:33 |
Jordach |
jojoa1997|Tablet, yes# |
00:33 |
jojoa1997|Tablet |
also i found a bug in your slimes mod |
00:33 |
jojoa1997|Tablet |
place a spawner and dig it |
00:33 |
crackerenherbe |
[deleted] |
00:33 |
Jordach |
these are designed to help mods make decisions on mods without a license |
00:33 |
Menche |
crackerenherbe: max_fps in minetest.conf |
00:33 |
VanessaE |
crackerenherbe: turn off shaders, 3d clouds, fancy trees, fog |
00:34 |
jojoa1997|Tablet |
lol mods make mods |
00:34 |
crackerenherbe |
[deleted] |
00:34 |
jojoa1997|Tablet |
what next developers make developers |
00:34 |
jojoa1997|Tablet |
jordach please fix the bug |
00:34 |
Jordach |
jojoa1997|Tablet, where |
00:34 |
crackerenherbe |
[deleted] |
00:34 |
jojoa1997|Tablet |
you made the slimes mod right? |
00:34 |
Jordach |
crackerenherbe, not everyone gets 60fps |
00:34 |
Doyousketch2 |
use lower res textures. speeds it up greatly |
00:34 |
VanessaE |
crackerenherbe: then you're probably already at the limit of what minetest can do on your hardware |
00:35 |
Jordach |
jojoa1997|Tablet, youre thinking of jordan4ibanez |
00:35 |
Jordach |
not me |
00:35 |
jojoa1997|Tablet |
oh nvm |
00:35 |
* Jordach |
claps |
00:35 |
Menche |
thought jeija made slimes mod |
00:35 |
jojoa1997|Tablet |
jordan4ibanez PING YOUR MOM IS CALLING |
00:35 |
VanessaE |
he made one, as did jordan4ibanez |
00:35 |
jojoa1997|Tablet |
vanessae jordan made auto spawners awesome |
00:36 |
Kacey |
jordan4ibanez, figured out the piston door yet? |
00:36 |
jojoa1997|Tablet |
they have the entity spinning inside |
00:36 |
crackerenherbe |
[deleted] |
00:36 |
jojoa1997|Tablet |
forum.minetest.net |
00:36 |
crackerenherbe |
[deleted] |
00:36 |
VanessaE |
crackerenherbe: I don't know. |
00:36 |
Menche |
also play around with wanted_fps |
00:36 |
crackerenherbe |
[deleted] |
00:36 |
crackerenherbe |
[deleted] |
00:36 |
Menche |
that affects when the game adjusts the viewing range |
00:37 |
crackerenherbe |
[deleted] |
00:38 |
Menche |
max_fps: minetest never exceeds this value, wanted_fps: minetest lowers the viewing range when FPS is lower than this. |
00:38 |
crackerenherbe |
[deleted] |
00:38 |
crackerenherbe |
[deleted] |
00:38 |
|
jojoa1997|Tablet joined #minetest |
00:38 |
crackerenherbe |
[deleted] |
00:39 |
jojoa1997|Tablet |
jordach you play minitest? |
00:39 |
Jordach |
jojoa1997|Tablet, nope, and i aint at home |
00:39 |
jojoa1997|Tablet |
ok |
00:39 |
jojoa1997|Tablet |
i wish traxie was here |
00:40 |
Jordach |
i did find the best bit of spam ever |
00:40 |
Jordach |
http://i.imgur.com/NLRR274.png |
00:40 |
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Traxie21 joined #minetest |
00:40 |
crackerenherbe |
[deleted] |
00:41 |
jojoa1997|Tablet |
hi traxie |
00:41 |
VanessaE |
hey traxie |
00:41 |
Traxie21 |
hi |
00:41 |
Jordach |
jojoa1997|Tablet, you asked for her, now you get her |
00:41 |
N-GaR_is_away |
Good timing, Traxie. |
00:41 |
jojoa1997|Tablet |
so can you update your server |
00:42 |
jojoa1997|Tablet |
well... |
00:44 |
crackerenherbe |
[deleted] |
00:45 |
jojoa1997|Tablet |
traxie you there? |
00:45 |
N-GaR |
You need to shut down Minetest BEFORE adding the line. |
00:45 |
crackerenherbe |
[deleted] |
00:46 |
Menche |
you can also do "/set wanted_fps 60" |
00:46 |
Menche |
i think it applies immediately |
00:47 |
N-GaR |
Minetest save your setting on shutdown, so it will always overwrite any changes you make directly to minetest.conf while it is running. |
00:47 |
N-GaR |
Yeah, I think that works right away. |
00:49 |
crackerenherbe |
[deleted] |
00:49 |
crackerenherbe |
[deleted] |
00:49 |
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jojoa1997|Tablet joined #minetest |
00:50 |
crackerenherbe |
[deleted] |
00:50 |
crackerenherbe |
[deleted] |
00:51 |
VanessaE |
crackerenherbe: are you limiting 3d to your video refresh rate maybe? |
00:51 |
VanessaE |
this would be a video driver setting |
00:51 |
crackerenherbe |
[deleted] |
00:52 |
crackerenherbe |
[deleted] |
00:53 |
crackerenherbe |
[deleted] |
00:53 |
crackerenherbe |
[deleted] |
00:53 |
crackerenherbe |
[deleted] |
00:54 |
Menche |
my fps is acting like it's capped at 30 |
00:54 |
crackerenherbe |
[deleted] |
00:54 |
crackerenherbe |
[deleted] |
00:54 |
VanessaE |
if I want a decent draw distance (say around 100) I'm lucky to break 30 fps |
00:55 |
crackerenherbe |
[deleted] |
00:55 |
Jordach |
crackerenherbe, irrlicht uses a lot of cpu, not gpu |
00:56 |
crackerenherbe |
[deleted] |
00:56 |
crackerenherbe |
[deleted] |
00:56 |
Jordach |
irrlicht is the thing that draws the game |
00:56 |
RealBadAngel |
engine |
00:57 |
Jordach |
anyways, its 2am here |
00:57 |
RealBadAngel |
3am |
00:57 |
crackerenherbe |
[deleted] |
00:59 |
crackerenherbe |
[deleted] |
00:59 |
Doyousketch2 |
what kind of monitor is it, flatscreen? |
00:59 |
crackerenherbe |
[deleted] |
01:00 |
Doyousketch2 |
many flatscreens have a max refresh of 60 hz, so you won't get higher fps than that |
01:00 |
crackerenherbe |
[deleted] |
01:00 |
Doyousketch2 |
most likely that's the max you can do with that screen then |
01:00 |
crackerenherbe |
[deleted] |
01:01 |
crackerenherbe |
[deleted] |
01:02 |
|
N-GaR left #minetest |
01:03 |
* Menche |
thinks it's time to revive his texture pack *again* |
01:04 |
crackerenherbe |
[deleted] |
01:05 |
Doyousketch2 |
you probably need to run it in native resolution to get highest refresh rate |
01:06 |
crackerenherbe |
[deleted] |
01:06 |
|
monkeycoder joined #minetest |
01:06 |
crackerenherbe |
[deleted] |
01:06 |
Doyousketch2 |
no. flatscreens have a resolution that the monitor actually uses. every other resolution is converted to that |
01:07 |
Doyousketch2 |
I just looked it up, so it happens to be 1920x1080 for yours |
01:07 |
crackerenherbe |
[deleted] |
01:07 |
jojoa1997|Tablet |
who is canadian |
01:07 |
crackerenherbe |
[deleted] |
01:08 |
Doyousketch2 |
so add these lines to minetest.conf |
01:08 |
Doyousketch2 |
screenW = 1920 |
01:09 |
Doyousketch2 |
screenH = 1080 |
01:09 |
Doyousketch2 |
fullscreen = true |
01:09 |
Doyousketch2 |
and try that |
01:09 |
crackerenherbe |
[deleted] |
01:11 |
crackerenherbe |
[deleted] |
01:11 |
crackerenherbe |
[deleted] |
01:11 |
crackerenherbe |
[deleted] |
01:14 |
crackerenherbe |
[deleted] |
01:14 |
crackerenherbe |
[deleted] |
01:14 |
crackerenherbe |
[deleted] |
01:16 |
crackerenherbe |
[deleted] |
01:16 |
Doyousketch2 |
do you have farmesh enabled? I think that sometimes causes flicker |
01:16 |
crackerenherbe |
[deleted] |
01:16 |
VanessaE |
triangular-shaped landscapes in the distance |
01:17 |
crackerenherbe |
[deleted] |
01:17 |
VanessaE |
if you don't see such things, it isn't enabled :) |
01:17 |
VanessaE |
and it is disabled by default anyway |
01:17 |
VanessaE |
for some people, enabling that can save CPU and give you better FPS, but for some, it's the opposite. |
01:18 |
crackerenherbe |
[deleted] |
01:18 |
crackerenherbe |
[deleted] |
01:18 |
crackerenherbe |
[deleted] |
01:19 |
Doyousketch2 |
okay. pastebin.com is good for that |
01:19 |
crackerenherbe |
[deleted] |
01:19 |
jojoa1997|Tablet |
who is canadian here? |
01:20 |
Doyousketch2 |
in northern Ohio. been to Canada |
01:21 |
crackerenherbe |
[deleted] |
01:21 |
crackerenherbe |
[deleted] |
01:21 |
crackerenherbe |
[deleted] |
01:21 |
crackerenherbe |
[deleted] |
01:23 |
crackerenherbe |
[deleted] |
01:23 |
Menche |
filters? i think it looks best with mipmaps and anisotropic |
01:23 |
crackerenherbe |
[deleted] |
01:24 |
Menche |
bi/trilinear filtering only looks good above like 128x |
01:24 |
crackerenherbe |
[deleted] |
01:24 |
Doyousketch2 |
well if you set your wanted_fps too high it'll reduce your view. you 'prolly want to set that to 50 |
01:25 |
Kacey |
uuh? |
01:25 |
Doyousketch2 |
you can start the game and uncheck everything on the options tab and see if that helps. |
01:25 |
crackerenherbe |
[deleted] |
01:26 |
Doyousketch2 |
check them one at a time 'till you find out what causes the flicker |
01:26 |
Doyousketch2 |
then be sure to leave that one off in the future |
01:26 |
crackerenherbe |
[deleted] |
01:26 |
|
alex256 joined #minetest |
01:26 |
jordan4ibanez |
Soon... |
01:26 |
jordan4ibanez |
http://i.imgur.com/ffKOEHG.png |
01:27 |
Doyousketch2 |
the wheels on the bus look like they won't go round 'n round |
01:27 |
alex256 |
!up 108.237.169.225 |
01:27 |
MinetestBot |
108.237.169.225:30000 is up (0.247ms) |
01:27 |
Kacey |
so you can do that but not a piston door? |
01:28 |
jojoa1997|Tablet |
CHOOOO CHOOOO |
01:28 |
jordan4ibanez |
I made a piston door damnit |
01:28 |
Doyousketch2 |
what's a piston door? |
01:28 |
Kacey |
lol mesecons were all over the place |
01:28 |
Kacey |
WHY YOU NO USE LUACONTROLLERS!?!?!??!?!? |
01:28 |
crackerenherbe |
[deleted] |
01:29 |
crackerenherbe |
[deleted] |
01:29 |
crackerenherbe |
[deleted] |
01:29 |
Doyousketch2 |
sounds someone too drunk at a bar didn't make it to the stall quick enough |
01:29 |
jordan4ibanez |
I do it classic style 8) |
01:29 |
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LostInConfusion joined #minetest |
01:29 |
Kacey |
see that is the type of thing you need a "sidekick" for |
01:30 |
Kacey |
to do the hard work while you entertain |
01:30 |
crackerenherbe |
[deleted] |
01:30 |
Doyousketch2 |
oh, if you're getting 60 fps you're doing better than me |
01:31 |
moala |
if you are doing 0.5fps you are doing better than me |
01:31 |
moala |
i can't run it. |
01:31 |
crackerenherbe |
[deleted] |
01:31 |
moala |
(crashes à startup :() |
01:31 |
crackerenherbe |
[deleted] |
01:31 |
Doyousketch2 |
what OS? |
01:31 |
|
jojoa1997|Tablet left #minetest |
01:31 |
moala |
win |
01:31 |
moala |
vista |
01:31 |
crackerenherbe |
[deleted] |
01:31 |
crackerenherbe |
[deleted] |
01:32 |
moala |
any old minetest config file to be trashed somewhere? |
01:32 |
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LostInConfusion left #minetest |
01:34 |
crackerenherbe |
[deleted] |
01:34 |
Doyousketch2 |
moala, can try deleting your minetest directory, then download a new copy if it's that bad |
01:34 |
moala |
it's just all new all fresh |
01:34 |
Doyousketch2 |
did it ever run at all? |
01:34 |
moala |
when it was version… 0.2 ? |
01:36 |
crackerenherbe |
[deleted] |
01:36 |
crackerenherbe |
[deleted] |
01:37 |
jordan4ibanez |
Maybe I should make a video for minetest.net's home page |
01:37 |
* Kacey |
wants to be j4i's servant on his videos |
01:37 |
Kacey |
did you ever get that feeling that hope for humanity is restored... |
01:38 |
Kacey |
and then go on the web for 10 minutes and it's obliterated |
01:39 |
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01:39 |
Menche |
did you ever get the feeling that irc died right after your message |
01:39 |
LostInConfusion |
Yeah, I hate that feeling. |
01:39 |
jordan4ibanez |
Did you ever get that feeling of getting that feeling? |
01:40 |
LostInConfusion |
I have no idea what that even means. |
01:40 |
jordan4ibanez |
I know that feeling. |
01:40 |
* Menche |
thinks that LostInConfusion looks an awful lot like us_0gb |
01:41 |
jordan4ibanez |
No poop |
01:41 |
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jojoa1997|Tablet joined #minetest |
01:41 |
* Menche |
wonders if he's chosen a username YET |
01:41 |
jordan4ibanez |
0gb-us would be a good start |
01:41 |
jojoa1997|Tablet |
jordan |
01:41 |
jordan4ibanez |
or ZeroGoober_UnitedStateo_Merica |
01:41 |
jojoa1997|Tablet |
did you see my bug post about slimes mod |
01:42 |
NakedFury |
0gbdotus |
01:42 |
LostInConfusion |
User names can't start with a number. |
01:42 |
NakedFury |
lame |
01:42 |
NakedFury |
ogbdotus |
01:42 |
jojoa1997|Tablet |
NakedFury will you ever update doku texture pack |
01:42 |
LostInConfusion |
Yeah, lame. |
01:42 |
jordan4ibanez |
ZuroxGoobsBlooper_UranusSingletons |
01:42 |
NakedFury |
yes I am cutting the textures |
01:42 |
LostInConfusion |
An "o" is NOT the same as a zero, and I hate being called ogb. |
01:42 |
NakedFury |
found a huge slip of animated textures that have to edit for side torch use |
01:43 |
NakedFury |
zerogbdotus |
01:43 |
LostInConfusion |
jordan4ibanez: There is a character limit. |
01:43 |
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moala left #minetest |
01:43 |
jordan4ibanez |
jojoa: Don't use spawners, they are poop for now |
01:43 |
LostInConfusion |
zerogb.us is not the same domain as 0gb.us. I don't own zerogb.us. |
01:43 |
VanessaE |
LostInConfusion: yeah but on most screens, a O and 0 look about the same |
01:43 |
jordan4ibanez |
ZedGloob_Uranus |
01:44 |
hmmmmm |
http://i.minus.com/ibpZhnowCDv8Ht.gif |
01:44 |
Menche |
in my client's font, the only difference between 0 and O is a dot in the middle |
01:44 |
VanessaE |
jordan4ibanez: missed. you suck. :) |
01:44 |
jordan4ibanez |
What? |
01:44 |
VanessaE |
[04-10 21:43] * jojoa1997|Tablet has quit (Client Quit) |
01:44 |
VanessaE |
[04-10 21:43] <jordan4ibanez> jojoa: Don't use spawners, they are poop for now |
01:44 |
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octobot joined #minetest |
01:44 |
NakedFury |
hmmm that is so cool |
01:44 |
VanessaE |
hmmmmm: neat |
01:44 |
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OldCoder joined #minetest |
01:44 |
jordan4ibanez |
Oh |
01:45 |
LostInConfusion |
They look the same, and that is the curse I bear for choosing 0gb.us without realizing the consequences. But there is a difference when you enter it into an IP enabled application. Minetest, for example. |
01:45 |
jordan4ibanez |
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo |
01:45 |
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01:45 |
jojoa1997|Tablet |
0gb what is your server channel name? |
01:45 |
VanessaE |
LostInConfusion: sure, but this is just IRC, it's not like someone's gonna go browsing the web based on your nick :) |
01:45 |
jojoa1997|Tablet |
i actually did that not 30 minutes ago |
01:46 |
LostInConfusion |
True. But as I said, I hate the name. To use it wouldn't feel right. |
01:46 |
jojoa1997|Tablet |
LostInConfusion what is your server channel name |
01:46 |
LostInConfusion |
##minetest-0gb.us |
01:46 |
VanessaE |
LostInConfusion: just do it anyway, no one's gonna mind. we all understand. :-) |
01:46 |
Menche |
you don't want your name pronounced "ogbus"? |
01:47 |
Menche |
that's how i originally thought it was |
01:47 |
LostInConfusion |
*I* will mind. I know others won't notice,bt I'm not trying to impress peopel with my name. I'm trying to find a name *I* enjoy. |
01:47 |
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jojoa1997|Tablet joined #minetest |
01:48 |
LostInConfusion |
My name is a mouthful, pronounced as ZeroGeeBeeDotYouEss. |
01:48 |
jordan4ibanez |
MrTheMiner49er |
01:48 |
jojoa1997|Tablet |
LostInConfusion: there is a potions mod |
01:48 |
jordan4ibanez |
WHERE |
01:48 |
jojoa1997|Tablet |
we should add it to common |
01:48 |
jojoa1997|Tablet |
muwhahahaha |
01:49 |
* Menche |
is pronounced mench-ee, but everyone seems to pronounce it mench |
01:49 |
Menche |
there's an E at the end darnit! |
01:49 |
LostInConfusion |
Potions? Um .. I'm not sure that sounds good, but I guess a lot of people would like it, and those that don't could mostly ignore it. |
01:49 |
jojoa1997|Tablet |
i say as |
01:49 |
NakedFury |
I pronounce is Menche because I pronounce names with spanish pronunciation |
01:49 |
jojoa1997|Tablet |
mench-a |
01:49 |
jojoa1997|Tablet |
and a as in saying the letter a not the sound |
01:50 |
LostInConfusion |
If you want to misspell or mispronounce my name, that whatever. I just won't do that myself. |
01:50 |
NakedFury |
menche with the e sounding as the e from egg |
01:50 |
LostInConfusion |
*than whatever |
01:51 |
Kacey |
I pronounce it just Mench |
01:51 |
Kacey |
but my name is easy to say |
01:51 |
VanessaE |
Menche, (mench) /n/ From the Yiddish, "person" |
01:51 |
VanessaE |
see also, mensch |
01:51 |
jordan4ibanez |
does the latest version have playerphysics? |
01:51 |
jordan4ibanez |
for windows* |
01:52 |
jojoa1997|Tablet |
yes |
01:52 |
jojoa1997|Tablet |
yes |
01:52 |
jojoa1997|Tablet |
check out the potions mod |
01:52 |
jojoa1997|Tablet |
it adds stuff i plan on adding more to it |
01:52 |
Kacey |
my name is like "Ka(long a)sey(ey being the long e sound)" |
01:52 |
VanessaE |
at least that's how I underpret your name, Menche |
01:52 |
VanessaE |
Kacey: as in Casey Jones |
01:52 |
* jordan4ibanez |
says goodbye to 0.4.5 |
01:52 |
jordan4ibanez |
it was fun the 2 weeks it lasted lol |
01:52 |
Kacey |
yes |
01:52 |
jojoa1997|Tablet |
same VanessaE |
01:53 |
* Kacey |
already has 0.4.6 |
01:53 |
* Menche |
uses the latest git |
01:54 |
* LostInConfusion |
uses both latest git and latest stable for different things |
01:54 |
jojoa1997|Tablet |
i use pilzadams luajit version |
01:54 |
jojoa1997|Tablet |
slimes are finally fasr |
01:54 |
jojoa1997|Tablet |
jordan did you see my bug report on them? |
01:54 |
* Menche |
wonders how to pronounce "fasr" |
01:54 |
Menche |
like "phaser"? |
01:55 |
jojoa1997|Tablet |
faster without the st |
01:55 |
jordan4ibanez |
This version's main menu has some slight checkbox changes, which makes it, easier on the eyes |
01:55 |
jordan4ibanez |
0.4.6 changelog anyone? |
01:55 |
LostInConfusion |
It's linked to in the 0.4.6 release topic. |
01:55 |
* Menche |
is king of the server list |
01:56 |
* LostInConfusion |
is on the server list |
01:56 |
jojoa1997|Tablet |
i have been trying to update wiki change for days |
01:56 |
jordan4ibanez |
set_physics_override a nil value |
01:56 |
jordan4ibanez |
I thought 0.4.6 had player physics? |
01:57 |
Kacey |
night all |
01:59 |
jordan4ibanez |
Or am I mistaking somewhere |
02:01 |
jojoa1997|Tablet |
it does |
02:01 |
jordan4ibanez |
It's giving me an error |
02:01 |
jojoa1997|Tablet |
set_physics_override(1, 1, 1) |
02:01 |
jojoa1997|Tablet |
that is how you do it |
02:03 |
jordan4ibanez |
Let meh just fire up deh debawg |
02:04 |
jojoa1997|Tablet |
can someone make a debug buld for windows |
02:04 |
jordan4ibanez |
http://pastie.org/pastes/7443752/text?key=daybc9zs0pqoc27krflda |
02:05 |
jojoa1997|Tablet |
first |
02:05 |
jojoa1997|Tablet |
you have defaul_stone not defaulT_stone |
02:06 |
jojoa1997|Tablet |
second do you have the most current version of potions |
02:07 |
jordan4ibanez |
Yes |
02:07 |
jordan4ibanez |
it's the github version |
02:08 |
jojoa1997|Tablet |
idk what is wrong if anything the error hould be in the begining |
02:08 |
jojoa1997|Tablet |
paste the entire code |
02:08 |
jojoa1997|Tablet |
also jordan4ipbanez have you seen the bug report for slimes mod? you still havent answered. |
02:09 |
jordan4ibanez |
I answered, don't use the spawner it isn't ready |
02:09 |
jojoa1997|Tablet |
ok |
02:10 |
jojoa1997|Tablet |
though when it is i will be adding it to my mod if that is ok with you |
02:12 |
jordan4ibanez |
vanessae, does 0.4.6 have player physics lua side or am I just wasting my time? |
02:13 |
Exio |
wasting time |
02:14 |
jordan4ibanez |
Thank you exio |
02:14 |
jojoa1997|Tablet |
jordan4ibanez |
02:15 |
jordan4ibanez |
wat now? |
02:15 |
jojoa1997|Tablet |
try using minitest i just updated and it has working potions |
02:15 |
jojoa1997|Tablet |
the player physics works but is weird |
02:15 |
jordan4ibanez |
It's the client not the mod jojoa |
02:16 |
jordan4ibanez |
thexyz, could you please make a windows build for today so I can use it in my let's play tomorrow? |
02:17 |
VanessaE |
jordan4ibanez: there is some new stuff in git but not in 0.4.6 |
02:18 |
jordan4ibanez |
I realize that, thank you |
02:19 |
jojoa1997|Tablet |
pilzadam has a build |
02:19 |
jojoa1997|Tablet |
and it also uses lujit which makes mods way faster |
02:22 |
jordan4ibanez |
pilzadam's latest build crashes when I try to join a world |
02:22 |
jojoa1997|Tablet |
oh |
02:22 |
jojoa1997|Tablet |
yeah it ois annoying |
02:24 |
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02:24 |
Hwkiller |
is luajit going to be server-side or client-side? |
02:24 |
Hwkiller |
i imagine serverside |
02:24 |
khonkhortisan |
If someone comes up with client-side lua, luajit will be client-side |
02:25 |
hylian |
how do you install texture packs? the wiki says put it in all/textures. but there is no such folders, and when I amke them, nothing happens (textures dont work) |
02:25 |
Hwkiller |
but for now, it's serverside, since basically everything is serverside? |
02:26 |
khonkhortisan |
minetest/textures/all/textures_here.txt |
02:27 |
hylian |
so do I have to make that folder, because there is no "textures" folder... |
02:27 |
jordan4ibanez |
Found a build that works |
02:27 |
jojoa1997|Tablet |
yeah |
02:27 |
jordan4ibanez |
This is going to be amazing for the room I made that is lead to by that piston hallway |
02:27 |
jojoa1997|Tablet |
the textures folder can be any folder |
02:28 |
jojoa1997|Tablet |
you just have to give the path |
02:28 |
jojoa1997|Tablet |
jordan what will be amazing |
02:28 |
khonkhortisan |
The latest official build has a textures folder |
02:28 |
khonkhortisan |
So does git |
02:29 |
hylian |
ok, i am confused, do i have to make a special file that tells mintest where the new textures are? |
02:29 |
jojoa1997|Tablet |
that has been there for a while |
02:29 |
khonkhortisan |
minetest/textures/all should be right next to minetest/bin/minetest.exe |
02:30 |
khonkhortisan |
If it's not there, then yes create it |
02:30 |
hylian |
ok, let me clarify, not running a exe. Im a strictly linux man. |
02:30 |
khonkhortisan |
RUN_IN_PLACE? |
02:31 |
jojoa1997|Tablet |
oh then nvm |
02:31 |
VanessaE |
http://forum.minetest.net/viewtopic.php?pid=82602#p82602 |
02:31 |
VanessaE |
\o/ |
02:31 |
VanessaE |
nice timing, as I just figured out how to provide run-in-place builds :-) |
02:34 |
* Hwkiller |
has a script to build a package from git and restart my server |
02:34 |
hylian |
ok, i fidured it out, thanks! |
02:35 |
MinetestBot |
GIT: RealBadAngel commited to minetest/minetest: Bugfixes to get_craft_recipe and get_all_craft_recipes. e7f5cdf9d4 2013-04-10T19:33:59-07:00 http://git.io/cZWx9g |
02:43 |
VanessaE |
there, now my build topic looks good. |
02:46 |
LostInConfusion |
Nice, are the Slackware builds new? |
02:48 |
VanessaE |
yep, they're all sync'ed; another build coming in a minutr to catch RBA's commit above |
02:48 |
VanessaE |
minute* |
02:49 |
LostInConfusion |
No, what I mean is are the Slackware builds a new thing you're doing? Because I don't remember seeing them in the topic before. |
02:49 |
VanessaE |
oh, yes |
02:49 |
VanessaE |
they're actually in response to someone who wanted a generic system-wide tarball, which slackware packages just happen to be :-) |
02:50 |
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02:50 |
VanessaE |
there, done. |
02:52 |
jojoa1997|Tablet |
VanessaE MAKE WINFDOWS BUIILDS |
02:52 |
VanessaE |
jojoa1997|Tablet: I don't have Windows. I can't make such builds. use the ones PilzAdam provides. |
02:53 |
jojoa1997|Tablet |
cross compiel |
02:53 |
VanessaE |
don't know how. |
02:53 |
jojoa1997|Tablet |
ASK |
02:53 |
jojoa1997|Tablet |
/everyone hides |
02:53 |
VanessaE |
no. :) |
02:53 |
Exio |
cross compile |
02:53 |
VanessaE |
I have no interest in making windows builds, there are already three other folks who do that. |
02:53 |
Exio |
good idea jojoa1997|Tablet |
02:53 |
Exio |
doit |
02:54 |
Exio |
crosscompile .exes from your tablet |
02:54 |
jordan4ibanez |
You know I haven't heard of a crafting box mod yet |
02:54 |
VanessaE |
crafting box? |
02:54 |
jojoa1997|Tablet |
you mean crafting table |
02:55 |
jordan4ibanez |
yeah the bin in your inventory except like a furnace |
02:55 |
jojoa1997|Tablet |
or workbecnh |
02:55 |
NakedFury |
bas80 is doing some for his game mode |
02:56 |
VanessaE |
yeah, there's darkrose's workbench mod, but I guess it isn't what you want. |
02:56 |
VanessaE |
er, cornernote made it rather. |
02:56 |
jordan4ibanez |
Well yeah that's what I want, except for it to actually work >.< |
02:57 |
jordan4ibanez |
A crafting bench |
02:58 |
VanessaE |
last time I used it, it worked okay |
02:58 |
VanessaE |
but it's been a couple months at least |
02:58 |
jordan4ibanez |
Yeah exactly |
02:58 |
jordan4ibanez |
let's see how hard this will be to make |
03:00 |
jojoa1997|Tablet |
no i think he means |
03:00 |
jojoa1997|Tablet |
to work like normal crafting |
03:01 |
jojoa1997|Tablet |
currently it only lets you take items one at a time |
03:01 |
Doyousketch2 |
man, I broke my mod again |
03:01 |
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LostInConfusion joined #minetest |
03:01 |
jojoa1997|Tablet |
so |
03:01 |
jojoa1997|Tablet |
i say this MUST be added https://github.com/minetest/common/pull/28/files |
03:02 |
VanessaE |
I can agree with that except the correct group name is "flower", not "flora". |
03:02 |
jojoa1997|Tablet |
no flora is plants |
03:02 |
LostInConfusion |
Flower is used for crafting. |
03:03 |
LostInConfusion |
Flora includes grass and jungle grass. |
03:03 |
jojoa1997|Tablet |
so it works since grass_* is used |
03:03 |
VanessaE |
oh wait, I misread that, those were grasses |
03:03 |
LostInConfusion |
Yeah. |
03:03 |
jojoa1997|Tablet |
so someone should add it |
03:04 |
VanessaE |
yeah |
03:04 |
LostInConfusion |
Flowers are in the flower group (for crafting and whatever else), and the flora group for repopulation. |
03:05 |
VanessaE |
looks okay to me |
03:05 |
LostInConfusion |
It will bring the number of non-growing plants down to one: the dry shrub. I'm working on that though. |
03:05 |
jojoa1997|Tablet |
well duh you made it |
03:05 |
mauvebic |
how can i tell that jit is working? - installed it before compiling, but FPS = same |
03:05 |
jojoa1997|Tablet |
uh the shrub is kinda dead |
03:06 |
VanessaE |
LostInConfusion: there is code in plantlife that turns junglegrass into dry shrubs when they spawn on the desert, though I think maybe it creates too many |
03:06 |
jojoa1997|Tablet |
problem fixed https://github.com/minetest/common/pull/21 |
03:06 |
VanessaE |
mauvebic: why would jit affect fps? it's server-side, not client-side. |
03:06 |
mauvebic |
ok, so how can you tell its working? :p |
03:07 |
mauvebic |
looked at profiler info and f5 |
03:07 |
Exio |
smoother mods |
03:07 |
VanessaE |
mauvebic: by noting how much time larger mods take to execute |
03:07 |
mauvebic |
aiight lemme try a spawn |
03:07 |
jordan4ibanez |
OH RIGHT the big issue with the workbench mod is that you had to click items twice to move them around |
03:07 |
LostInConfusion |
I tried placing jungle grass on desert sand, and the jungle grass disappeared after some time, but no dry shrubs were left behind. |
03:09 |
VanessaE |
LostInConfusion: might be a bug in the program then; it's not meant for junglegrass to have more than 1 growth step before it dies and turns dru |
03:09 |
VanessaE |
dry* |
03:10 |
VanessaE |
so it probably goes through the normal growth code, which would normally make it die off when it gets too big |
03:10 |
LostInConfusion |
Ah. I see. |
03:11 |
LostInConfusion |
In any case, I'm trying to top cacti with dry shrubs when they mature, sort of like a cactus flower. If it makes it in, we'll be able to farm dry shrubs a lot faster than flowers. |
03:12 |
VanessaE |
I'd suggest an actual cactus flower for that purpose |
03:12 |
VanessaE |
dry shrubs are easily obtained with my junglegrass mod |
03:12 |
VanessaE |
(but they can only be 'farmed' if grown on desert sand) |
03:12 |
LostInConfusion |
Okay. I'll try to find another way to grow them in common then. |
03:13 |
jojoa1997|Tablet |
i say keep 0gb's way |
03:13 |
jojoa1997|Tablet |
vanessae not everyone uses your junglegrass mod(unless it is in common) |
03:14 |
VanessaE |
I know. |
03:14 |
jojoa1997|Tablet |
well going to bed good night everyone |
03:14 |
LostInConfusion |
Good night. |
03:15 |
VanessaE |
night |
03:15 |
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jojoa1997|Tablet left #minetest |
03:17 |
LostInConfusion |
So the plan is to eventually move plant life to common, after being rewritten in C++? |
03:17 |
VanessaE |
dunno |
03:17 |
VanessaE |
if it gets moves, that's what has to happen |
03:17 |
Exio |
not the plant lib in "its form" |
03:17 |
VanessaE |
however, maybe it won't be necessary |
03:17 |
Menche |
hopefully sans the junglegrass, as that is provided by jungles now |
03:18 |
Exio |
the DecorationDef will be able to handle the dirty work |
03:18 |
Exio |
in C++/Engine/Non-Lua |
03:18 |
VanessaE |
pretty much yeah |
03:18 |
Exio |
plant_lib will exist after DecorationDef, with the very heavy stuff in the engine |
03:19 |
LostInConfusion |
I like the poison ivy. That stuff's fun to decorate "old" walls with. |
03:19 |
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TheBonsai_ joined #minetest |
03:19 |
Menche |
once i added damage to poison ivy |
03:20 |
|
proller joined #minetest |
03:22 |
Doyousketch2 |
how do you set your mod to use a texture that already exists? |
03:22 |
VanessaE |
just simply name the texture. |
03:23 |
LostInConfusion |
Use the same name the other plugin uses. |
03:23 |
VanessaE |
if it's anywhere in minetest's texture paths, it'll find it. |
03:23 |
Doyousketch2 |
I need to use a white tile. could be white wool. but it keeps giving me the blue question |
03:23 |
LostInConfusion |
That's wey we prefix the image names. |
03:23 |
LostInConfusion |
*why |
03:23 |
Menche |
wool_white.png? |
03:23 |
Doyousketch2 |
tiles = "wool_white.png", |
03:23 |
mauvebic |
i couldn't tell a difference with bincox (already lean) though paysage is working faster than before |
03:23 |
Doyousketch2 |
that's what I tried. tried clouds too |
03:24 |
LostInConfusion |
{"wool_white.png"} |
03:24 |
LostInConfusion |
You need curly braces. |
03:24 |
Doyousketch2 |
seriously? |
03:24 |
LostInConfusion |
Yeah. It'a an array. |
03:25 |
Doyousketch2 |
oh, that makes sence |
03:25 |
LostInConfusion |
You are putting one thing in the array,but sometime you nned more than one thing. |
03:25 |
* LostInConfusion |
can't hit the right keys, as usual |
03:30 |
* Menche |
can't seem to get his touchpad working in FreeBSD |
03:30 |
Menche |
rather, any input in X11 |
03:33 |
crackerenherbe |
[deleted] |
03:34 |
crackerenherbe |
[deleted] |
03:35 |
Menche |
if a client has textures in texture/all, those will override the server's textures |
03:35 |
mauvebic |
found a packet of powdered sauce from 1997 - who's feeling adventurous? |
03:35 |
Menche |
otherwise, the server's textures will be used |
03:36 |
crackerenherbe |
[deleted] |
03:36 |
crackerenherbe |
[deleted] |
03:36 |
Menche |
yes, they can override the server textures with anything they want |
03:36 |
Exio |
if a user want to cheat he can edit the source code and fly around :P |
03:36 |
Menche |
textures in textures/all/ are used |
03:36 |
Exio |
an * |
03:36 |
LostInConfusion |
Is it possible to set a server texture pack from minetest.conf, of just the client? It seems like you should be able to set it in the conf, as to not also force the same pack on your own client. |
03:37 |
Menche |
the server's textures are used if the textures aren't in textures/all/ |
03:37 |
LostInConfusion |
How do I set a server texture pack? |
03:37 |
crackerenherbe |
[deleted] |
03:37 |
Exio |
code a proper anticheat :) |
03:37 |
Menche |
there was a texture_path setting, back when textures used the data/ folder, not sure if it works now |
03:38 |
LostInConfusion |
Thr texture_path setting only works on the client. I tried that. |
03:38 |
crackerenherbe |
[deleted] |
03:38 |
crackerenherbe |
[deleted] |
03:38 |
LostInConfusion |
Aw. We'll miss you. |
03:38 |
Menche |
what about the setting for downloading textures via cURL? |
03:38 |
crackerenherbe |
[deleted] |
03:39 |
crackerenherbe |
[deleted] |
03:39 |
Exio |
minetest is opensource and alpha |
03:39 |
crackerenherbe |
[deleted] |
03:39 |
Exio |
you can always code that and send a pull request |
03:39 |
Exio |
and, does your MC even does that? |
03:40 |
Exio |
you need to use external plugins for a proper anticheat. |
03:40 |
LostInConfusion |
I don't have an external server to download from, so cURL won't work, I think. Plus, even if that worked, it wouldn't work on clients not compiled with cURL. |
03:40 |
crackerenherbe |
[deleted] |
03:40 |
LostInConfusion |
OH! Okay, awesome! |
03:40 |
crackerenherbe |
[deleted] |
03:41 |
crackerenherbe |
[deleted] |
03:41 |
Exio |
seems legit |
03:41 |
crackerenherbe |
[deleted] |
03:42 |
* Menche |
has actually seen more annoying bugs in minecraft than minetest |
03:42 |
Menche |
like the directional keys sticking at bad times |
03:42 |
* Menche |
charges into a ravine |
03:42 |
crackerenherbe |
[deleted] |
03:42 |
LostInConfusion |
Menche: Who is king of the server list? You, was it? ☺ |
03:43 |
crackerenherbe |
[deleted] |
03:43 |
Menche |
grr |
03:43 |
* LostInConfusion |
giggles |
03:44 |
LostInConfusion |
The list order seems to fluctuate a lot. getting and keeping the top position probably isn't possible. |
03:44 |
Menche |
it seems based on # of players |
03:44 |
LostInConfusion |
Yeah. |
03:44 |
Menche |
didn't it used to be uptime? at least uptime used to seem to affect it |
03:44 |
LostInConfusion |
I know WHY it fluctuates. |
03:45 |
LostInConfusion |
No, it was never uptime. I checked that at first. |
03:45 |
Menche |
i think it should be based on the last week's % uptime |
03:45 |
LostInConfusion |
It took me a while to see the pattern, but uptime was one of the first things I checked. |
03:46 |
LostInConfusion |
I think the number of players might be good, as it tells which servers are keeping their players. |
03:46 |
crackerenherbe |
[deleted] |
03:46 |
Menche |
not the current players online, though. max players might be a little bit better |
03:46 |
Menche |
? |
03:47 |
LostInConfusion |
I would like max players better, yes. |
03:47 |
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03:47 |
Menche |
maybe the servers could keep track of the players and maintain a list of players who are on consistently at least every other day |
03:47 |
LostInConfusion |
Though it bothers me a little when I see minetest.ru on top. |
03:47 |
LostInConfusion |
That would be cool. |
03:48 |
Menche |
so, max players ever online, minus the ones who haven't been on for more than 2 days |
03:48 |
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jojoa1997|Tablet joined #minetest |
03:48 |
Menche |
err, all players minus the inactive ones |
03:48 |
VanessaE |
LostInConfusion: why is there a separate copy of the on_generated call in your patch, btw? |
03:48 |
VanessaE |
shouldn't you be patching into the default one? |
03:49 |
LostInConfusion |
I think minetest.ru is the only server I haven't been able to log into on the list. Why is it on the list if it's closed to users without using the minetest.ru forum? It seems to go against the purpose of the list. |
03:49 |
LostInConfusion |
If patched into the default one, and flowers isn't used, it drops ignores. |
03:49 |
jojoa1997|Tablet |
Jordan it is nice you are doing lets plays again. I was kinda da |
03:49 |
jojoa1997|Tablet |
Sad you didn't continue at one point way back |
03:49 |
LostInConfusion |
Or, if FULLY patched into default, we should rename them with the default: prefix. |
03:50 |
LostInConfusion |
But you wanted the old node names. |
03:50 |
VanessaE |
LostInConfusion: I see what you're getting at. In which case, you should see if you can generalize the default version so that the flowers version can hook into it without duplicated code |
03:51 |
crackerenherbe |
[deleted] |
03:51 |
LostInConfusion |
It's a separate thing, I'm not sure why it needs to hook in. Unless we are trying to get all things to hook in, including all arbitrary plugins. |
03:52 |
LostInConfusion |
Oh, I see. No worries. |
03:52 |
crackerenherbe |
[deleted] |
03:52 |
VanessaE |
LostInConfusion: I just figured it would help to avoid speed regressions if one avoids duplicate code |
03:52 |
VanessaE |
but if this works well enough, that's fine |
03:53 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?pid=83210#p83210 |
03:54 |
VanessaE |
LostInConfusion: I'm particularly concerned with that short loop at lines 18-28 |
03:55 |
VanessaE |
it looks like a surface finder, which should be moved to default as a function you can call once regardless of how many plants are being placed. |
03:56 |
LostInConfusion |
Oh, nice. I'll update when that is ready. |
03:56 |
Menche |
any reason why flowers can be left floating, and aren't attached like torches and rails? |
03:56 |
VanessaE |
Menche: no particular reason. |
03:56 |
VanessaE |
I could fix that if you want |
03:56 |
Menche |
think that would make sense |
03:56 |
crackerenherbe |
[deleted] |
03:57 |
VanessaE |
Menche: try adding "attached_node=1" to the groups at line 31 of plantlife/flowers/init.lua |
04:00 |
VanessaE |
fixed in git. |
04:00 |
jordan4ibanez |
Honestly, I didn't understand a single point you were trying to convey in that sentence crackerenherb |
04:01 |
Doyousketch2 |
skeletons in Minetest... how cool is that? - http://oi48.tinypic.com/2q8ulq1.jpg |
04:01 |
crackerenherbe |
[deleted] |
04:01 |
VanessaE |
crackerenherbe: better you should try to get by without google translate. |
04:01 |
crackerenherbe |
[deleted] |
04:01 |
crackerenherbe |
[deleted] |
04:02 |
|
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04:02 |
LostInConfusion |
Hmm. The skeleton is interesting. Hostile? |
04:02 |
crackerenherbe |
[deleted] |
04:02 |
crackerenherbe |
[deleted] |
04:02 |
LostInConfusion |
What's the blue tree? |
04:03 |
VanessaE |
crackerenherbe: there are anti-cheat features, but they're considered annoying and somewhat ineffective. |
04:03 |
jordan4ibanez |
In other words: They suck ass |
04:03 |
Doyousketch2 |
undefined. it was from a mod that I didn't have enabled at the moment |
04:03 |
crackerenherbe |
[deleted] |
04:04 |
Doyousketch2 |
I can enable it, but I was trying to speed up load time so I turned off all mods but the one I was working on |
04:04 |
jojoa1997|Tablet |
Doyousketch2 skeletons? |
04:04 |
LostInConfusion |
Ah. I had an overloaded world once, and had to disable most things when testing. I understand. |
04:04 |
Doyousketch2 |
yeah, want to be able to dig in the ground and find bones every once in a while |
04:05 |
crackerenherbe |
[deleted] |
04:06 |
LostInConfusion |
Yeah, anticheat needs to be improved. But other things need improvement that are more important. |
04:06 |
jojoa1997|Tablet |
Sfan5 here? |
04:06 |
LostInConfusion |
SO I guess anticheat is going to have to wait. |
04:06 |
jojoa1997|Tablet |
Like in game texture changes and the zoom pull tequest |
04:06 |
LostInConfusion |
*So |
04:06 |
jordan4ibanez |
You see, the problem with anticheat, is that it doesn't get the ping delay it's sending to the client |
04:06 |
LostInConfusion |
The textures are fine as they are. |
04:06 |
crackerenherbe |
[deleted] |
04:07 |
jordan4ibanez |
if it did that, and ignored it's rule if the ping delay was too high, then it wouldn't be so bad |
04:07 |
crackerenherbe |
[deleted] |
04:07 |
LostInConfusion |
I don't know that expression. |
04:07 |
jojoa1997|Tablet |
No I mean you can switch packs midgame |
04:07 |
crackerenherbe |
[deleted] |
04:07 |
jordan4ibanez |
Users should probably be kicked if their ping delay is too high anyways |
04:07 |
jojoa1997|Tablet |
Why? |
04:07 |
crackerenherbe |
[deleted] |
04:07 |
crackerenherbe |
[deleted] |
04:08 |
LostInConfusion |
Ah, mid-game texture switching. I think anti-cheat is more important than that or zooming. |
04:08 |
jojoa1997|Tablet |
Nope it isnt |
04:09 |
LostInConfusion |
Okay. You would rather get jerked around by buggy anticheat than do without in-game texture switching and zooming? |
04:09 |
jordan4ibanez |
FOV control is still pretty importatn |
04:09 |
LostInConfusion |
Because that's the alternative. |
04:09 |
jordan4ibanez |
important* |
04:09 |
* jojoa1997|Tablet |
requests making 0gb's nick us_0gb |
04:09 |
jordan4ibanez |
Very useful for potions |
04:10 |
jojoa1997|Tablet |
And sprinting is needed |
04:10 |
Menche |
we have sprinting |
04:10 |
Menche |
it's called fast_move |
04:10 |
LostInConfusion |
I mean things like fixing memory leaks and compressing data for faster network connection. |
04:10 |
jojoa1997|Tablet |
No I mean real sprinting not super fast move |
04:10 |
LostInConfusion |
Yeah, we have it. It's called the fast privilege. |
04:10 |
jojoa1997|Tablet |
Yeah NO |
04:10 |
LostInConfusion |
You want something slower? |
04:11 |
jojoa1997|Tablet |
sprinting is for everyone and it wears down |
04:11 |
LostInConfusion |
Sprinting, if added, should need a privilege. |
04:11 |
jojoa1997|Tablet |
Sprinting is double normal speed or 1.5 |
04:11 |
Menche |
grant fast by default = for everyone |
04:11 |
jojoa1997|Tablet |
No |
04:11 |
Doyousketch2 |
when you speed it up too fast you overshoot your target |
04:11 |
Doyousketch2 |
because it takes a while to slow down |
04:12 |
jojoa1997|Tablet |
Yeah sprinting is in between WITHOUT PRIVS |
04:12 |
LostInConfusion |
I don't want sprinting on my server, so I don't grant sprint or fast. |
04:12 |
jojoa1997|Tablet |
it is like tunning |
04:12 |
jojoa1997|Tablet |
WD have walking and crawling |
04:12 |
LostInConfusion |
Sprinting SHOULD require a privilege. |
04:12 |
jojoa1997|Tablet |
Running |
04:12 |
jojoa1997|Tablet |
No it should not |
04:12 |
Menche |
it does. it's called "fast". |
04:12 |
jojoa1997|Tablet |
No |
04:12 |
Menche |
Yes |
04:13 |
LostInConfusion |
Even if sprinting is slower than fast, is needs a privilege. |
04:13 |
jojoa1997|Tablet |
Fast is fast sprint is in between and WEARS OUT |
04:13 |
jojoa1997|Tablet |
no |
04:13 |
Menche |
wears out? why? |
04:13 |
jojoa1997|Tablet |
Then walk and crouch need a priv |
04:13 |
jojoa1997|Tablet |
Because when you sprint you get tired |
04:14 |
LostInConfusion |
I understand you want sprint to be a lot slower than fast, and you want it to wear out. That DOES NOT MEAN it shouldn't need a privilege. |
04:14 |
Menche |
well, the minetest player can carry hundreds of thousands of square yards of solid gold without wearing out |
04:14 |
LostInConfusion |
There should be a way for the administrator to disallow sprinting. |
04:14 |
Menche |
*cubic yards |
04:15 |
jojoa1997|Tablet |
Why have a priv |
04:15 |
jojoa1997|Tablet |
It just complicated things |
04:15 |
LostInConfusion |
To allow administrators to disallow sprinting. |
04:15 |
jojoa1997|Tablet |
Unless it is enabled by default |
04:15 |
Menche |
fast_move = sprinting |
04:15 |
crackerenherbe |
[deleted] |
04:16 |
jojoa1997|Tablet |
Also what we need most is HUD api |
04:16 |
LostInConfusion |
Yes, sprint by default. |
04:16 |
LostInConfusion |
The HUD API is in a pull request, I think. |
04:16 |
jojoa1997|Tablet |
Fast_move>sprinting>walking>sneaking |
04:16 |
Menche |
...we don't need multiple modes that do pretty much the same thing |
04:17 |
Menche |
sprinting = going faster = fast_move |
04:17 |
jojoa1997|Tablet |
No those are what we would have |
04:17 |
jojoa1997|Tablet |
Sprinting is meant for short bursts |
04:17 |
LostInConfusion |
But each server sets their own default priveleges. So for exmample, VanessaE can still not grant interact by default, and I can still not grant sprint by default. |
04:17 |
* Menche |
doesn't think that's really necessary, and is more annoying and complex |
04:17 |
jojoa1997|Tablet |
Fast is way to fast I can play slolem with it which o say is boom why am I moving like this |
04:18 |
jojoa1997|Tablet |
Not really a printing is for the short trips you don't want to press j over and over for |
04:18 |
Menche |
before the physics got all weird it was easier to control |
04:18 |
Menche |
and, have some grammar |
04:19 |
Menche |
and some spelling |
04:19 |
LostInConfusion |
Yeah, I'm not sure what the point of the new physics was. |
04:19 |
jojoa1997|Tablet |
I am fast typing on a small keyboard here |
04:19 |
jojoa1997|Tablet |
I liked it. Before I could barely move in water |
04:20 |
jojoa1997|Tablet |
And fast didn't work there now it does |
04:20 |
Menche |
lol, now you can fly several floors out of water |
04:20 |
Menche |
it was fine the way it was |
04:20 |
Menche |
water no longer cushions your fall |
04:20 |
jojoa1997|Tablet |
Before you could fly half a block out of water it is better now |
04:21 |
jojoa1997|Tablet |
Actually it does |
04:21 |
jojoa1997|Tablet |
But not as fast |
04:21 |
Menche |
if you have a ton of it, yes |
04:21 |
jojoa1997|Tablet |
Not really |
04:21 |
jojoa1997|Tablet |
10 deep will protect from 200 high |
04:21 |
Menche |
water impeded your movement. you were'nt supposed to be able to jump that far out of it. |
04:21 |
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04:22 |
jojoa1997|Tablet |
Have a set up like me and you are slow enough not to get hurt |
04:22 |
LostInConfusion |
Also, water no longer breaks your fall, which messed a lot of my things up. |
04:22 |
jojoa1997|Tablet |
It does |
04:22 |
Menche |
most of my sneak elevators used water padding |
04:22 |
Menche |
and jojoa1997|Tablet, we mean one node of water |
04:22 |
jojoa1997|Tablet |
And really flowing water to stop a1000 block fall |
04:23 |
Menche |
don't want to need to have an ocean to break my fall |
04:23 |
LostInConfusion |
No, try falling 100 nodes into one water. You die. |
04:23 |
Menche |
and with ladders, you can jump double the height of the ladder, wth? |
04:23 |
jojoa1997|Tablet |
Ha the point is to be semi realistic |
04:23 |
LostInConfusion |
Yeah. So water doesn't PRACTICALLY break your fall any more, if you want to be technical, jojoa. |
04:23 |
Menche |
so high that the ladder just barely breaks your fall on the way back down |
04:23 |
LostInConfusion |
We don't NEED realism. |
04:24 |
jojoa1997|Tablet |
Its called play out safe before like me |
04:24 |
Menche |
about realism: it's a world made of cubes. minetest is inherently unrealistic. |
04:24 |
VanessaE |
Menche: that ladder issue was already fixed, at least if you have aux1=descend set. |
04:24 |
jojoa1997|Tablet |
I never had more than 25 blocks of non stopped fall |
04:24 |
LostInConfusion |
Menche: Exactly. |
04:25 |
jojoa1997|Tablet |
Blocks of water |
04:25 |
* Menche |
thinks you mean *nodes*, a *block* is 15 or so cubic *nodes* |
04:25 |
jordan4ibanez |
What would be a couple words to describe minetest; fun, creative...? |
04:25 |
jojoa1997|Tablet |
What ever |
04:26 |
jojoa1997|Tablet |
Semi-REALISTIC |
04:26 |
LostInConfusion |
16^3 nodes. |
04:26 |
VanessaE |
Menche: 16. |
04:26 |
LostInConfusion |
We don't need semi realism. |
04:26 |
VanessaE |
you want realism, use my texture pack ;) |
04:27 |
jojoa1997|Tablet |
Fine no grass blocks or iron or anything real just have all made up stuff |
04:27 |
Menche |
i would say "very simplified realism" |
04:27 |
Menche |
you can't walk through water irl as fast as on land, so water slows you. simple. |
04:27 |
Menche |
no need for fancy physics calculations |
04:27 |
LostInConfusion |
Very. Very simplified, no need for "realistic" physics. |
04:27 |
Menche |
right. |
04:28 |
LostInConfusion |
"Mario physics" |
04:28 |
LostInConfusion |
Yes, there's gravity, but .... |
04:29 |
Menche |
you're held to the ground. gravity. |
04:29 |
Menche |
don't think there's a need for lots of inertia calculations |
04:29 |
Menche |
makes the player difficult to control |
04:29 |
* LostInConfusion |
decides to alter physics to make Minetest into Super Mario |
04:30 |
Menche |
irl, your brain very accurately controls all of your muscles. in minetest, you control the player with like 7 keys. |
04:30 |
Menche |
lots of super-realistic physics makes the player more difficult to control. |
04:31 |
* jojoa1997|Tablet |
'burns coal and accidentally throws the steel onto the lava |
04:31 |
LostInConfusion |
I hadn't thought about that. |
04:31 |
Menche |
want realism? let's make the player able to fall over, so you have to keep your balance in-game somehow. |
04:32 |
Menche |
before the physics update i could run, jump, and land on a pillar most of the time. now that's practically impossible. |
04:36 |
Menche |
hmm, there's a lot of settings for the physics. I wonder if i can make it emulate the old physics. |
04:38 |
LostInConfusion |
That would be cool. |
04:38 |
jordan4ibanez |
http://wiki.minetest.com/wiki/ is down |
04:38 |
Menche |
is that finally dead? |
04:39 |
Menche |
hasn't been updated in forever |
04:39 |
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04:39 |
Menche |
there any better documentation for the physics settings? not sure what some of the values mean |
04:39 |
VanessaE |
the whole site is down. good. |
04:39 |
jordan4ibanez |
Damn I need to get some old pictures for the video I'm making |
04:40 |
jordan4ibanez |
Where does c55 keep his old pics? |
04:40 |
jordan4ibanez |
of minetest that is |
04:40 |
Menche |
some folder deep within c55.me |
04:40 |
VanessaE |
in that random section of his site, whatever it was |
04:41 |
VanessaE |
http://c55.me/random/ |
04:41 |
VanessaE |
you have to dig around |
04:41 |
jordan4ibanez |
Okay, when was the first month minetest was started to be worked on? |
04:42 |
jordan4ibanez |
celeron55 |
04:42 |
VanessaE |
late 2010 I guess |
04:43 |
VanessaE |
around 10/2010 wasn't it? |
04:43 |
Menche |
grr, killing the inertia also kills moving in the air, so you insta-stop when jumping |
04:43 |
VanessaE |
yes, that's exactly it. says so on the main site :) |
04:43 |
jordan4ibanez |
Yes here it is http://c55.me/random/2010-10/ |
04:43 |
Menche |
somebody has to make the physics stuff toggle-able |
04:46 |
Menche |
is there any way to revert commits? |
04:48 |
Menche |
hellooooooooo |
04:48 |
VanessaE |
sure, just git revert ra32b89d5c7e2gf4d75s2ds7fd4fd9572894543534 |
04:48 |
VanessaE |
whatever the commit id is. |
04:49 |
jordan4ibanez |
What was the base idea of minetest; a voxel based world which players could infinitely modify? |
04:50 |
jordan4ibanez |
I think that that, would sound better than "it started off as a bet" lol |
04:50 |
VanessaE |
jordan4ibanez: "It started as a bet." [Challenge Accepted.] |
04:50 |
VanessaE |
:) |
04:51 |
VanessaE |
actually I don't know what the original reason was - I assume just to create a free alternative. |
04:51 |
Menche |
oooh, new minetest.net |
04:51 |
VanessaE |
nice huh |
04:55 |
* Menche |
has been reported for not being in the sudoers file |
04:55 |
VanessaE |
oh G*d in heaven |
04:55 |
VanessaE |
:) |
04:56 |
VanessaE |
http://xkcd.com/838/ |
04:56 |
VanessaE |
apropos ;) |
04:56 |
LostInConfusion |
NO! Not HIM! |
04:56 |
LostInConfusion |
You don't want the man id red to know! |
04:57 |
VanessaE |
LostInConfusion: better him ^^ than Him --> http://images2.wikia.nocookie.net/__cb20100907135755/powerpuff/images/5/55/HIM.jpg |
04:57 |
VanessaE |
;) |
04:57 |
Menche |
"gpasswd: command not found"... how am i supposed to add to groups in freebsd? |
04:57 |
Menche |
argh |
04:57 |
VanessaE |
Menche: groupadd ? |
04:57 |
LostInConfusion |
Who even is that, VanessaE? |
04:57 |
VanessaE |
I seem to recall having used that back in my fbsd days. |
04:57 |
Menche |
that's not there either |
04:57 |
VanessaE |
LostInConfusion: a character from PowerPuff Girls simply named "Him". :) |
04:58 |
* Menche |
rtfm |
04:59 |
* Menche |
figured it out |
04:59 |
Menche |
more complicated than in linux |
05:00 |
VanessaE |
heh |
05:00 |
VanessaE |
vigr? |
05:00 |
Menche |
pw groupmod [group] -M [user] |
05:01 |
Menche |
as opposed to "gpasswd -a [user] [group] |
05:01 |
Menche |
" |
05:01 |
VanessaE |
eek |
05:01 |
Menche |
(might have mixed up the user and group in that second cmd) |
05:01 |
VanessaE |
wait, pw? |
05:01 |
VanessaE |
some equiv to sudo? |
05:01 |
Menche |
no |
05:01 |
Menche |
that's the command |
05:02 |
VanessaE |
weird |
05:02 |
Menche |
has to be run as root |
05:02 |
Menche |
well, now su works, as well as sudo :D |
05:02 |
Menche |
this is the first time I got X11 working in freebsd |
05:02 |
VanessaE |
show that OS who's boss :) |
05:03 |
VanessaE |
jeez, it's that complicated now? |
05:03 |
VanessaE |
back when I used it it was pretty simple (xf86 3.3 under...fbsd 4.2? I think) |
05:03 |
Menche |
groupadd is for adding groups, it is apparently an argument to "pw" |
05:03 |
Menche |
so, "pw groupadd [group]" |
05:04 |
Menche |
i needed to add a user to an existing group |
05:04 |
VanessaE |
dinky little 300MB hard disk I think, running on a 486/33 if I remember right. had to delete the sources for xf86 so I had space for a kernel compile, and vice versa :) |
05:04 |
LostInConfusion |
useradd? |
05:04 |
Menche |
isn't there by default, it has the non-interactive "adduser" though |
05:04 |
|
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05:05 |
Menche |
i think the installer used useradd; it was interactive |
05:06 |
Menche |
i think checking available RAM is more involved on *bsd; it doesn't have "free" |
05:07 |
Menche |
anyways, back to #minetest, there has got to be a way to disable the new physics |
05:08 |
Menche |
i don't like them :( |
05:08 |
Menche |
i don't think there are enough config options to emulate the old method |
05:09 |
Menche |
git revert didn't work |
05:10 |
Menche |
why is "Add Freetype support" a child of "Improved Player Physics"? |
05:11 |
* Menche |
doen't understand git that well |
05:12 |
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05:14 |
jordan4ibanez |
maybe 2 commits made love |
05:27 |
Menche |
grr, making mistakes and having to revert reversions of reversions |
05:27 |
Menche |
i'll just start over |
05:27 |
VanessaE |
which is what I usually do |
05:28 |
Menche |
whenever i've been tweaking something for a while, by far the best improvement i can make is to revert it to the way it was :P |
05:29 |
* Menche |
is now using the gui to be sure of getting the right hash |
05:31 |
* Menche |
is going to have to work on this for a while |
05:33 |
jordan4ibanez |
How does it look so far? http://youtu.be/z_sX59ssCa4 |
05:34 |
VanessaE |
not bad. |
05:34 |
* Menche |
gets nostalgia from the old screenshots |
05:35 |
* Menche |
gets the sudden urge to play 0.2.x again |
05:35 |
Menche |
simpler physics, mobs, real mese |
05:35 |
Menche |
epic mapgen |
05:35 |
jordan4ibanez |
I was thinking of adding narration to it |
05:36 |
* Menche |
adds the idiotic mese crystals to his kill list |
05:36 |
Menche |
alongside obsidian and physics |
05:37 |
VanessaE |
:P |
05:39 |
jordan4ibanez |
Goodnight peoples |
05:41 |
LostInConfusion |
Yeah, kill obsidian and finite lava. And copper. |
05:41 |
Menche |
copper might have a place |
05:41 |
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05:42 |
Menche |
lets see, mese crystals, obsidian, physics, finite lava, diamonds, gold |
05:42 |
LostInConfusion |
So might crystals. But not fragments. |
05:42 |
Menche |
replacing the mese crystal ore with original mese might be acceptable |
05:42 |
Menche |
the mese block would be a denser kind of mese |
05:43 |
LostInConfusion |
Not what I mean, but works for me. |
05:43 |
* Menche |
ponders making a fork |
05:43 |
* LostInConfusion |
already (sort of) has a fork of minetest_game |
05:44 |
LostInConfusion |
Although, I use the official common, so I end up with the obsidian and finite lava. |
05:47 |
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05:50 |
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05:50 |
loveminecraft |
hi |
05:50 |
Menche |
hi |
05:50 |
LostInConfusion |
Hello. |
05:50 |
loveminecraft |
i have a question about minetest :P |
05:51 |
Doyousketch2 |
skeleton mod as they look now - http://oi45.tinypic.com/dzcp77.jpg |
05:51 |
loveminecraft |
are there mobs yet? |
05:51 |
LostInConfusion |
We may have answers. Possibly even ones relevent to the question. |
05:51 |
Menche |
loveminecraft: there's a few mob mods |
05:51 |
Menche |
but none in by default |
05:51 |
LostInConfusion |
No mobs without added plugins. |
05:52 |
loveminecraft |
oh ok thats fine |
05:52 |
loveminecraft |
i shall get some |
05:52 |
Menche |
my personal preferences is PilzAdam's Simple Mobs |
05:52 |
Menche |
*preference |
05:52 |
loveminecraft |
thanks for that! ill check it out |
05:53 |
loveminecraft |
its a really great game, thanks to the developers for making it, i can just tell it will be great! |
05:53 |
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05:54 |
loveminecraft |
its not as featurefull (obviously) but i think its on par with minecraft already the way its going. c ya round guys! |
05:55 |
Doyousketch2 |
trying to think how they rotate logs. where would I look for that? |
05:55 |
Menche |
there's a command called logrotate ? |
05:56 |
Doyousketch2 |
for mods? |
05:56 |
Menche |
oh, no |
05:56 |
Doyousketch2 |
oh you're asking me... think there's a way to rotate objects onto their side |
05:57 |
VanessaE |
6d facedir code |
05:57 |
Menche |
you mean rotating nodes like default:tree? |
05:58 |
VanessaE |
you probably just need to give it a facedir of 0 or 5 and that'll be enough |
05:58 |
Doyousketch2 |
yea. where would I see an example of that? do they do it in default? |
05:58 |
VanessaE |
I don't know if any default nodes use it yet |
05:59 |
Doyousketch2 |
oh. it has param facedir. do I just say facedir = 5 or whatever? |
05:59 |
LostInConfusion |
You need to give the log a paramtyp2 of facedir. |
05:59 |
VanessaE |
paramtype2="facedir" in your node def, then minetest.env:add_node(pos, {name=foo, param2=5}) |
05:59 |
VanessaE |
when you add the node to your world |
06:00 |
celeron55 |
or just place it and use the "screwdriver" tool or equivalent |
06:00 |
VanessaE |
that works too, assuming you don't need a specific position when the node is placed. |
06:02 |
Doyousketch2 |
just want the skeletons to lay down. then make a random spawner that places 'em 2 nodes under ground. maybe a tombstone sprouts above. |
06:03 |
celeron55 |
oh, well, rotating objects and nodes is a wholly different thing |
06:03 |
VanessaE |
ohh, we're not even talking nodes then, but entities? |
06:03 |
celeron55 |
the former isn't implemented for other than yaw, so no luck there :P |
06:03 |
celeron55 |
you need to add it as an animation to the mesh |
06:04 |
celeron55 |
or a second mesh |
06:04 |
Doyousketch2 |
if you can do it with a log why not a skeleton? |
06:04 |
VanessaE |
because a skeleton isn't a node? |
06:04 |
VanessaE |
L( |
06:04 |
VanessaE |
:) |
06:04 |
celeron55 |
is your sceleton a node? |
06:05 |
celeron55 |
hmm, actually, looking at the screenshot, it seems like so |
06:05 |
Doyousketch2 |
yea, - minetest.register_node("fossils:skull", { |
06:05 |
celeron55 |
well then just place those nodes side-by-side and rotate them |
06:05 |
VanessaE |
oh fossils! |
06:05 |
Doyousketch2 |
yeah. starting with people, then make some dinos too |
06:05 |
VanessaE |
I thought you were talking about that skeletons mob that...j4i? made |
06:05 |
Doyousketch2 |
no, never heard of it |
06:06 |
VanessaE |
Doyousketch2: in that case yeah, just use the param2 field in the add_node() call |
06:06 |
Doyousketch2 |
was thinking about how they re-released Jurassic Park 3D, and thought we need Dino bones underground |
06:08 |
VanessaE |
wish I could understand how the facedir param works (in the current form) but I think it's repeating ranges of 0-5 for each axis you can rotate around |
06:08 |
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06:09 |
LostInConfusion |
Well, you and RealBadAngel are tight, right? Maybe you could get him to teach you. |
06:10 |
VanessaE |
so I would guess a value of 9, 15, or 21 |
06:10 |
VanessaE |
sure we talk all the time, but there's something of a language barrier that makes it hard to understand what he's talking about sometimes :-) |
06:10 |
* VanessaE |
pokes RealBadAngel with a translator ;) |
06:10 |
Doyousketch2 |
lols, I'll figure it out. just needed a pointer in the right direction. you guys were definitely helpful |
06:11 |
LostInConfusion |
Ah, I see. |
06:11 |
VanessaE |
no wait, I think I'm wrong |
06:11 |
VanessaE |
Doyousketch2: try a value of 8. minetest.env:add_node(pos, {name=foo, param=8}) |
06:12 |
Doyousketch2 |
k, I'll do it tomorrow eve. gotta crash, 'cuz we're doing stuff in the morn. |
06:12 |
VanessaE |
ok |
06:13 |
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06:14 |
LostInConfusion |
Drats. I made a chest, when I wanted a locked chest. |
06:14 |
VanessaE |
got moreblocks? |
06:15 |
LostInConfusion |
Nope. |
06:15 |
VanessaE |
damn. |
06:15 |
LostInConfusion |
Also, it would be helpfull if the chest recipes from moreores were added .... |
06:15 |
VanessaE |
moreores has chest recipes? |
06:16 |
VanessaE |
moreblocks does ;) |
06:16 |
VanessaE |
AH |
06:16 |
VanessaE |
I see it here. |
06:16 |
LostInConfusion |
Yeah. All ingots exept mythril could make locked chests. |
06:16 |
VanessaE |
I never knew about that feature. |
06:16 |
LostInConfusion |
I used that feature all the time. |
06:17 |
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06:17 |
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06:18 |
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06:19 |
Doyousketch2 |
wow, wikisend is shot at the moment. what's another good upload file hosting site for a 1.1k file? |
06:19 |
VanessaE |
ompldr? |
06:20 |
VanessaE |
or hell, use a pastebin if it's just text :) |
06:20 |
Doyousketch2 |
has a pic in it for face - http://www.filedropper.com/fossils |
06:20 |
VanessaE |
or if you really wanted to be crafty, MIME-encode it and pastebin ;) |
06:20 |
Doyousketch2 |
can try it out if you so choose. it's not done yet, but it's a damn good beginning |
06:21 |
Doyousketch2 |
lols, did that with a greasemonkey userscript |
06:21 |
LostInConfusion |
I like the MIME-encoding idea. |
06:21 |
Doyousketch2 |
do too, but I'm doing the sleep thing. night peeps |
06:21 |
VanessaE |
night |
06:22 |
LostInConfusion |
Good night. |
06:23 |
LostInConfusion |
Oh, hey. minetest.net is different. |
06:31 |
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06:34 |
Menche |
http://forum.minetest.net/viewtopic.php?id=5556 |
06:34 |
Menche |
A licence that allows mod authors to demand everyone stop using their mod? |
06:34 |
Menche |
It is always the right of the mod author to withdraw usage of the mod, in any case, all public download mirrors should be destroyed within 72 hours of the original notice. |
06:34 |
* Menche |
won't be using that one... |
06:35 |
VanessaE |
yeah, no. |
06:35 |
VanessaE |
I fixed up the first clause, but expressed my disagreement with that ^^^ one. |
06:35 |
Menche |
lol, why would you have a clause like that |
06:35 |
VanessaE |
(in the original doc when jordach was editing it) |
06:36 |
ruskie |
once it's out there you can't withdraw the older ones othen than removing them |
06:36 |
VanessaE |
to prevent another cornernote, nekogloop, etc. |
06:36 |
Menche |
with the several modders who just walked out and removed everything |
06:36 |
VanessaE |
or rather, to give a graceful way out in such a case. |
06:36 |
Menche |
to prevent that? that clause would make that worse |
06:36 |
Menche |
if a disgruntled modder can choose to make their work evaporate |
06:37 |
VanessaE |
yeah, I don't like it either |
06:38 |
Menche |
"to stop non free forks of Minetest closing the source" uh, the GPL? |
06:38 |
Menche |
well, LGPL would do that probably |
06:38 |
Menche |
and could be included with main Minetest |
06:38 |
VanessaE |
I'll just continue to use WTFPL unless some other license is required. |
06:39 |
bas080 |
Could be fixed if minetest hosted the mods on a server. Every update it can ask under what license the code should be |
06:40 |
bas080 |
VanessaE, in what case could you not use WTFPL? |
06:40 |
Menche |
does WTFPL have any advantages over CC0 besides sounding more vulgar? |
06:40 |
VanessaE |
bas080: if I'm using, say, some GPL'd code in my mod. |
06:40 |
VanessaE |
Menche: not really |
06:40 |
VanessaE |
both are functionally equivalent |
06:41 |
Menche |
eh, I'll use the CC0 if i want something like that... |
06:41 |
VanessaE |
whether WTFPL would stand up in a court of law...well.... |
06:41 |
Menche |
sounds kinda unproffesional and vulgar |
06:41 |
bas080 |
They will do whatever the f^*(k they want with you |
06:42 |
bas080 |
Judge gonna f00*k you up! |
06:43 |
bas080 |
Can we not check content of mod to check for copyrighted content. That would really protect minetest modders from the outside |
06:44 |
VanessaE |
bas080: theoretically one could do that, if one had access to a large enough database of suspected-copied code to start with |
06:44 |
bas080 |
Is there software for this? |
06:44 |
VanessaE |
but expect lots of false positives |
06:44 |
bas080 |
:P |
06:44 |
bas080 |
omg |
06:44 |
VanessaE |
ask SCO, they thought they had a good bead on that ;) |
06:45 |
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06:46 |
VanessaE |
http://tech.slashdot.org/story/13/04/10/1523237/iranians-russians-and-chinese-hackers-are-after-you-says-lawmaker |
06:46 |
VanessaE |
NO! SAY IT AIN'T SO! |
06:46 |
VanessaE |
:) |
06:47 |
LostInConfusion |
One of my users is getting an odd error. "01:42:10: ERROR[main]: draw_hotbar(): mainlist==NULL". Any ideas? |
06:48 |
VanessaE |
no clue |
06:48 |
mauvebic |
yeah i didn't think that license was gonna fly either lol surprised me coming from jordach though ( i didn't ask for it, tho he showed it to me) |
06:48 |
mauvebic |
i totally expect the exact opposite of that actually lol |
06:48 |
mauvebic |
*expected |
06:49 |
mauvebic |
like something anal-retentively open, RMS style |
06:49 |
LostInConfusion |
Last time I got that error, my inventory size was zero. But his inventory size is 32 .... |
06:50 |
mauvebic |
though one wonders how that or any other license could be enforced |
06:51 |
mauvebic |
there's no one here with serious money to waste and the EFF only takes publicity cases |
06:53 |
mauvebic |
anyone seen the show Revolution? kinda reminds me of jericho |
07:00 |
LostInConfusion |
What's the longest-lasting pick these days? Diamond? |
07:02 |
mauvebic |
likely yeah |
07:02 |
* LostInConfusion |
tests, instead of waiting for an answer |
07:02 |
mauvebic |
unless you define your own |
07:02 |
mauvebic |
or tweak one of the others |
07:03 |
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07:04 |
LostInConfusion |
Yeah, looks like diamond wins the stamina contest. |
07:04 |
mauvebic |
is it to mine or destroy nodes you need it? |
07:05 |
LostInConfusion |
To mine nodes that stone is too weak to break. |
07:05 |
LostInConfusion |
I use stone, until something too strong comes along, and break only strong nodes with strong picks. |
07:07 |
bas080 |
git pull /home/user/minetest/games/simple <<< why this no work? |
07:08 |
LostInConfusion |
That's a path on your computer. You need a path on the web, I think. |
07:08 |
mauvebic |
youll have to ask one of the gits |
07:08 |
mauvebic |
gits/githubbers :p |
07:08 |
bas080 |
true, guess i have to cd my way to it |
07:08 |
LostInConfusion |
Yeah. |
07:08 |
bas080 |
mauvebic, wait till it gets easy |
07:08 |
mauvebic |
till what gets easy? |
07:08 |
bas080 |
git |
07:09 |
mauvebic |
thats my plan lol |
07:09 |
* LostInConfusion |
doubts git will be easy |
07:09 |
mauvebic |
though someone mentionned a few alternatives the other day which they said had a much simpler UI |
07:10 |
bas080 |
git on terminal is the least tedious way still |
07:10 |
mauvebic |
though i have this half-suspicion that they intentionally made it as hard as an 80's VCR for the leetness of it lol |
07:10 |
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07:11 |
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07:12 |
LostInConfusion |
Difficulty is not elite. If they were truly elite, thay'd make the effor to make it easy. |
07:12 |
mauvebic |
youd be surprised :P its the reason half of archers' use archbang |
07:12 |
markveidemanis |
rubenwardy? |
07:12 |
mauvebic |
because we dont all have all weekend |
07:13 |
markveidemanis |
Someone give me a small mod that adds only a few items but makes a real difference |
07:13 |
markveidemanis |
Like benches |
07:13 |
mauvebic |
:p |
07:13 |
mauvebic |
like the vague mod? |
07:13 |
LostInConfusion |
Hold on. I have one. Fetching link. |
07:14 |
bas080 |
mauvebic, for weekend you need an idea of time. Some people don't have that |
07:14 |
LostInConfusion |
The one in this pull request. |
07:14 |
LostInConfusion |
https://github.com/minetest/common/pull/28 |
07:14 |
mauvebic |
i mean building arch from scratch sounds like an intereting pet project, but i like shit to work out of the box lol |
07:14 |
VanessaE |
mauvebic: homedecor ;) |
07:15 |
mauvebic |
true |
07:15 |
mauvebic |
though he mentionned benches and stuff i thought he meant park benches |
07:15 |
markveidemanis |
I need a mod to use on my server |
07:15 |
LostInConfusion |
Home decor certainly makes a big difference. |
07:15 |
markveidemanis |
I dont reallyl like it, i prefer 3dforniture |
07:15 |
VanessaE |
LostInConfusion: especially with the signs and 3dforniture extensions it got recently. |
07:16 |
markveidemanis |
I need signs that have NO entities shit |
07:16 |
LostInConfusion |
I really don't like the signs. The default signs are way better. |
07:16 |
VanessaE |
markveidemanis: not possible. |
07:16 |
markveidemanis |
Entities soo F***ing lagg |
07:16 |
mauvebic |
we'd need dynamic textures with text support to get non-entity signs |
07:16 |
LostInConfusion |
It IS possible. It's called the default signs. |
07:16 |
VanessaE |
either you use entities or you have the default signs that require a mouseover to read. |
07:16 |
markveidemanis |
possible but with all the possible combinations |
07:16 |
markveidemanis |
so yeh, impossible |
07:16 |
mauvebic |
and it would prolly work alot better than punching half the signs you come across |
07:16 |
LostInConfusion |
Mouseover is good. |
07:17 |
bas080 |
punching signs :P |
07:17 |
markveidemanis |
How about protection things |
07:17 |
markveidemanis |
locks |
07:17 |
markveidemanis |
i have locks, locked_sign |
07:17 |
bas080 |
protector, i think you have that one already |
07:17 |
LostInConfusion |
locked_furnace |
07:17 |
VanessaE |
signs in homedecor are reasonable on mouseover btw. |
07:17 |
VanessaE |
reasonable? readable. |
07:17 |
markveidemanis |
ah, k |
07:17 |
LostInConfusion |
So they have mouseover AND entities? |
07:17 |
VanessaE |
yep |
07:18 |
mauvebic |
i dont know why locked signs and furnaces need to be seperate, you'd think only the owner should be able to screw with those (default) |
07:18 |
markveidemanis |
How about some auto stuff? |
07:18 |
LostInConfusion |
That sounds like a good compromise. |
07:18 |
markveidemanis |
I dont wanna stand there waiting for it to cook |
07:18 |
markveidemanis |
And im not adding pipeworks |
07:18 |
VanessaE |
markveidemanis: then you have no other option. |
07:18 |
bas080 |
I preffer the default sign also.But when homedecor is installed somehow i cannot craft them. |
07:18 |
LostInConfusion |
Yeah, I want locked furnaces. They'd be ever so handy. |
07:18 |
VanessaE |
either you babysit your furnaces, or you hook up an autofeeder setup. |
07:19 |
VanessaE |
bas080: homedecor overrides the default signs - technically you *are* crafting them :-) |
07:19 |
mauvebic |
i saw an MC video with the autoquarry and autocrafter - my main question is y not creative lol |
07:19 |
markveidemanis |
THats the kind of mod i want |
07:19 |
LostInConfusion |
There's a plugin for locked furnaces. Build a wall of them, and put all your stuff in. No need for babysitting or feeds. |
07:20 |
markveidemanis |
locked things that enchance the gameplay without taking away rights of other players |
07:20 |
VanessaE |
LostInConfusion: I think he means he wants a continuous fuel/item/result feed |
07:20 |
LostInConfusion |
At the point you're using feeds, you're already using added nodes, so .... |
07:20 |
markveidemanis |
Thats over the top |
07:20 |
LostInConfusion |
Ah. My bad. |
07:20 |
markveidemanis |
item feed |
07:20 |
bas080 |
VanessaE, Why not make 3d signs different craft? add wood on the bottom corners |
07:20 |
VanessaE |
there is only wane way to do that. Pipeworks. |
07:20 |
markveidemanis |
not infinite |
07:20 |
LostInConfusion |
I just want to not have to guard my furnaces from raiders. |
07:20 |
markveidemanis |
like feeding from a chest into a __ |
07:21 |
VanessaE |
bas080: I didn't see any reason to do so. |
07:21 |
mauvebic |
why not hide it? |
07:21 |
bas080 |
Pipeworks is awesome, but it needs a way to run smoother on cheap pc's |
07:21 |
markveidemanis |
I have another mod idea |
07:21 |
mauvebic |
mine runs on a 1/3 of the nodes (just the pipes tho) |
07:21 |
markveidemanis |
Node ownership of all formspec in an area :-) |
07:21 |
markveidemanis |
brb ~10 min |
07:21 |
markveidemanis |
lmk if you find any mods |
07:21 |
LostInConfusion |
land claim plugin protects all sign text. |
07:22 |
VanessaE |
markveidemanis: never heard of such a thing |
07:22 |
bas080 |
VanessaE, I don't mind it that much. But for users that have a hard time editing the lua it is handy not having to choose between homedecor or default signs |
07:22 |
VanessaE |
bas080: well maybe I'll add something later, but for now I think it's fine as-is |
07:22 |
bas080 |
markveidemanis that exists in the trade/barter mod. |
07:22 |
mauvebic |
i think what people might need is personal little hideouts where people cant pass physically or by transport |
07:22 |
VanessaE |
I think it's more a matter of people having gotten accustomed to the old signs, less a matter of the new ones being any worse or not |
07:23 |
LostInConfusion |
I think the new ones are harder to read (at least before you combined the new and old way to form the newer way). |
07:23 |
bas080 |
VanessaE, think of about the netbook users. A friend of mine is one and he likes minetest more when it runs fast |
07:23 |
LostInConfusion |
It's not a "growing accustomed" thing for me. |
07:24 |
bas080 |
LostInConfusion, i agree. Smart mover |
07:24 |
bas080 |
move* |
07:24 |
VanessaE |
yeah but how does this affect a user PC's performance> |
07:24 |
bas080 |
combining the two |
07:24 |
VanessaE |
? |
07:24 |
mauvebic |
yeah i tried the newest version on my netbook too, practically had to disable all the settings boxes |
07:24 |
bas080 |
more entities |
07:24 |
VanessaE |
entities only cause lag if they're moving around. |
07:24 |
VanessaE |
these don't move. |
07:24 |
LostInConfusion |
I don't know, but mouseover hase to be easier on performance than the entities. |
07:24 |
LostInConfusion |
*has |
07:24 |
mauvebic |
'course |
07:24 |
bas080 |
VanessaE, i didn't know. |
07:25 |
mauvebic |
entities are, well, entities |
07:25 |
VanessaE |
what makes the signs hard to read anyway? |
07:25 |
mauvebic |
though your friend should try install jit first then compile see if that helps at all |
07:26 |
LostInConfusion |
The text is so small, and you have to get close to read them. |
07:26 |
VanessaE |
ah |
07:26 |
VanessaE |
I thought that might be the case |
07:26 |
VanessaE |
I'll see what I can do to improve that |
07:26 |
LostInConfusion |
Also, the infotext allows a LOT more text on signs than the entities do. |
07:27 |
LostInConfusion |
The entity way has no advantage I can see, besides being Minecrafty. |
07:28 |
mauvebic |
cant find any screens of your signs |
07:28 |
VanessaE |
mauvebic: look for thexyz's signs mod, it's what my code is based on |
07:28 |
mauvebic |
same look as that? |
07:29 |
VanessaE |
http://forum.minetest.net/viewtopic.php?id=3289 |
07:29 |
VanessaE |
here's pilzadam's fork |
07:29 |
VanessaE |
basically, like that. |
07:29 |
VanessaE |
except the text in mine is larger - 4 lines instead of 7. |
07:29 |
mauvebic |
im kinda curious why he didn't submit those changes to the original, is it still supported? |
07:29 |
VanessaE |
(which is something pilzadam did before I borrowed his code) |
07:30 |
VanessaE |
dunno, probably not |
07:30 |
mauvebic |
makes sense then |
07:30 |
mauvebic |
i took a copy and made a green/white variant like the street signs we have around here, looks nice on corners |
07:30 |
VanessaE |
I detect a Calinou about to arrive. |
07:30 |
mauvebic |
just need to reduce the height abit |
07:33 |
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07:35 |
mauvebic |
i gotta finish that pollock/tuna salad before it turns :/ |
07:35 |
mauvebic |
cant be as bad as the sauce i almost made - knorr, 1997, lol |
07:38 |
VanessaE |
oh my |
07:38 |
mauvebic |
seriously, most wines in my budget aren't that old lol |
07:38 |
VanessaE |
you ain't got a taste for THAT knorr. :) |
07:39 |
mauvebic |
though were making my mother birthday dinner, and were gonna pull that out to kid her :P |
07:40 |
mauvebic |
you know that face, mothers do, havent seen it in awhile :p |
07:47 |
VanessaE |
heh |
07:59 |
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08:06 |
VanessaE |
bbl, bedtime. |
08:06 |
LostInConfusion |
Good night. |
08:08 |
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08:10 |
LostInConfusion |
Who thought up the in-game server list? Was it jeija? |
08:46 |
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markveidemanis |
JeiJaAA |
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09:50 |
Martin2789 |
hey guys anybody here? |
09:50 |
markveidemanis |
NO |
09:50 |
Martin2789 |
XD |
09:51 |
Martin2789 |
Is this project still alive? |
09:52 |
meldrian |
NO? |
09:52 |
meldrian |
minetest is so dead u know? |
09:52 |
meldrian |
^^ of course it is, 0.4.6 got released a few days ago |
09:53 |
Martin2789 |
cool =) |
09:54 |
Martin2789 |
is there a link to a changelog ? i want to see how far they got |
09:54 |
Martin2789 |
sorry for my bad englich... |
09:54 |
Martin2789 |
english* |
09:54 |
TESTERER |
!up minetest.org:30010 |
09:56 |
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09:57 |
meldrian |
there u go Martin2789 - http://dev.minetest.net/Changelog - |
09:57 |
meldrian |
*sigh* ... |
09:57 |
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09:59 |
swilde |
Hi *, after giving up on mobf (ate up to many resources) I wonder what mod would enable us to get a way to harvest wool back to the game... |
09:59 |
swilde |
any suggestions? |
10:00 |
LostInConfusion |
Yeah. I'll get the link. |
10:01 |
LostInConfusion |
The flowers plugin in this pull request will add wool back in, in the form of cotton: https://github.com/minetest/common/pull/28 |
10:02 |
Calinou |
swilde: "farming" mod by pilzadam |
10:02 |
Calinou |
the simple mobs mod (by pilzadam too) also has sheep |
10:02 |
Calinou |
right click to shear |
10:04 |
swilde |
Calinou: Thanks! I'll considere Farming, as farming is nice by it self... |
10:05 |
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10:06 |
markveidemanis |
someone do !up minetest.org:30010 |
10:06 |
PilzAdam |
Hello everyone! |
10:07 |
meldrian |
!up minetest.org:30010 |
10:08 |
meldrian |
like that? |
10:08 |
PilzAdam |
hallo meldrian |
10:09 |
meldrian |
hi PilzAdam |
10:09 |
PilzAdam |
MinetestBot is not here |
10:09 |
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10:11 |
MasterBot |
Hello! |
10:11 |
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11:01 |
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11:04 |
jojoa1997|Tablet |
PilzAdam ping |
11:07 |
PilzAdam |
PONG |
11:08 |
jojoa1997|Tablet |
please update first post http://forum.minetest.net/viewtopic.php?pid=83188#p83188 |
11:08 |
PilzAdam |
already did |
11:08 |
jojoa1997|Tablet |
oh sorry i didnt see the 1.1 |
11:09 |
jojoa1997|Tablet |
have you tried it. is it possible to change the definition of the hand midgame? |
11:09 |
Calinou |
no |
11:09 |
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11:09 |
Calinou |
(not sure) |
11:10 |
jojoa1997|Tablet |
is it possible to define 2 hands ingame with if %$# then @$% else @$# end |
11:10 |
jojoa1997|Tablet |
then when your mode changes the hand changes |
11:10 |
PilzAdam |
no |
11:11 |
jojoa1997|Tablet |
well i figured out the problem |
11:11 |
jojoa1997|Tablet |
the hand is set to remove the node when you pnch it. it needs to set the digging times |
11:12 |
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11:13 |
swilde |
hi *, i'm confused, are more ores (gold, copper etc) available and generated by the map generator in 0.4.6 without additional mods? |
11:14 |
jojoa1997|Tablet |
only gold, copper are in default |
11:14 |
jojoa1997|Tablet |
and only bronze tools |
11:15 |
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11:15 |
swilde |
jojoa1997|Tablet: But I'll be able to find copper in newly generated areas of my world, right? Cool! |
11:16 |
jojoa1997|Tablet |
yes |
11:16 |
jojoa1997|Tablet |
AND DIAOds are added |
11:16 |
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11:17 |
swilde |
sweet! But the main reason I asked was Home Decor mod, where one can use copper to craft brass... |
11:17 |
jojoa1997|Tablet |
i need to update peacful_npc to use the new items |
11:23 |
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11:42 |
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11:49 |
jordan4ibanez |
Can someone record some scrolling clouds without any nodes and time set to 0 in 1280x1024? I did it, but I had to cover the bandicam logo with minetest's |
11:50 |
PilzAdam |
https://www.youtube.com/watch?v=xmF3BqeEY7Y&t=23 |
11:50 |
PilzAdam |
:D |
11:50 |
celeron55 |
why don't you just buy a screen recording software |
11:50 |
celeron55 |
or pirate one if you don't have any money |
11:50 |
ruskie |
there are free ones |
11:50 |
ruskie |
atlast for linux |
11:50 |
celeron55 |
free ones tend to suck on windows |
11:50 |
LostInConfusion |
Or grab a free one. I used to have a free one. |
11:51 |
LostInConfusion |
Ah. Well Windows tends to suck, so .... |
11:51 |
celeron55 |
otoh, commercial ones tend to suck on linux |
11:53 |
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11:53 |
jordan4ibanez |
That reminds me of that TERRIBLE one, it has a blue logo, can't remember the name though |
11:56 |
ruskie |
http://www.dedoimedo.com/computers/glc.html |
11:56 |
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11:56 |
celeron55 |
i've preferred plain ffmpeg on linux |
11:58 |
ruskie |
does that capture GL stuff? |
11:59 |
jordan4ibanez |
what is this? http://c55.me/random/2011-07/blockyrts.png |
12:03 |
* LostInConfusion |
suggests adding VanessaE's builds to the list of unofficial Minetest builds on the site |
12:04 |
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12:05 |
LostInConfusion |
Who decides what the "recomended" texture packs and plugins are? |
12:06 |
jordan4ibanez |
The gods of minetest |
12:06 |
LostInConfusion |
Ah. As a godless heathen, I think it's someone else. |
12:07 |
jordan4ibanez |
celeron55 you started working on minetest around january correct? |
12:08 |
jordan4ibanez |
oh october |
12:10 |
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12:12 |
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12:12 |
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12:16 |
* LostInConfusion |
just realized that mapgen aliases are in default, but the cobble stairs used in dungeons are in stairs .... |
12:18 |
LostInConfusion |
Okay, I was wrong. Cobble stairs don't seem to have a mapgen alias in common or stairs .... |
12:19 |
jordan4ibanez |
I wouldn't worry about v6 mapgen too much, v7 is already on it's way |
12:19 |
jordan4ibanez |
it's going to blow everyone away, it looks gorgeous |
12:19 |
* LostInConfusion |
starts a new world with dungeons but no stairs |
12:20 |
LostInConfusion |
I'm not worried, as I wouldn't remove stairs, but it is a curiosity. |
12:20 |
jordan4ibanez |
0gb-us was being a pisspot over lua mapgen with flowers, I think he might have a coniption if he found that out :P |
12:22 |
LostInConfusion |
You do realize that I AM 0gb.us, right? Also, the issue was easily fixable, as this is in C++ so there's nothing I can do about it for now. |
12:22 |
jordan4ibanez |
http://c55.me/random/2011-10/tscrot-2011-10-13_11-49-24.png minecraft stole the gravel texture from you celron55? |
12:22 |
jordan4ibanez |
Yes I know, I just like for you to admit it :3 |
12:23 |
LostInConfusion |
All you'd have to do is ask. I'm not hiding, I just can't find a name I like that IRC will allow. |
12:23 |
jordan4ibanez |
_0gb-us? |
12:23 |
jordan4ibanez |
DOI! |
12:25 |
LostInConfusion |
The dash is a valid DNS charater, so must be treated as such. 0gb_us would be better than 0gb-us. As for the preceding underscore, ".0gb.us" isn't valid in DNS. It's a nonsense string. |
12:25 |
LostInConfusion |
I could end with a dot, but not begin with one. |
12:26 |
jordan4ibanez |
This iron texture http://c55.me/random/2011-10/tscrot-2011-10-18_00-50-26.png hit me in the nostalgia |
12:26 |
LostInConfusion |
Nice. |
12:28 |
* LostInConfusion |
needs a mossy cobble detector |
12:32 |
LostInConfusion |
Okay ... I found a weird mapgen issue. It looks like the seed was changed, so mapgen made some flat walls and floors. But the thing is, I just started this world, and haven't shut it down even once .... |
12:33 |
LostInConfusion |
Oh, wow. This natural underground room is HUGE. |
12:36 |
LostInConfusion |
I deleted map.sqlite, and the glitch room is still here. Now I'll try deleting it and readding stairs. |
12:38 |
LostInConfusion |
Okay, my theory was wrong. The lack of stairs had nothing to do with the glitch room. So why is it here ....? |
12:40 |
LostInConfusion |
This is so bizarre .... |
12:44 |
markveidemanis |
Can i have a minetest.conf for a world? |
12:44 |
LostInConfusion |
Sort of. |
12:44 |
Deivan |
The lua version is another in the last update? |
12:45 |
LostInConfusion |
If you start the game on the command line, you can specify a custom minetest.conf. |
12:45 |
PilzAdam |
markveidemanis, you can create minetest2.conf and set the world param there, then start minetest --config minetest2.conf |
12:45 |
LostInConfusion |
I don't know what version of Lua is used, sorry. |
12:45 |
Deivan |
I have new bugs in old functions... Maybe is changed... |
12:45 |
LostInConfusion |
True. My server startup script does that. |
12:46 |
PilzAdam |
we use Lua 5.1 |
12:47 |
Deivan |
Is changed in the last update? |
12:47 |
PilzAdam |
we use Lua 5.1 since forever |
12:47 |
PilzAdam |
but it can happen that LuaJIT has some minor differences to Lua |
12:47 |
Deivan |
Now this A[1] is different from this A["1"] in my code... |
12:48 |
Deivan |
And this string.find(a,":") with a variable "a" nil make a crash. |
12:48 |
Deivan |
Before no. |
12:48 |
celeron55 |
sounds like stuff that lua->luajit transition might cause |
12:48 |
Deivan |
I solved my problem, but I will find more trouble... |
12:49 |
PilzAdam |
Deivan, in what mod(s) does it occur? |
12:49 |
Deivan |
My craft guide. |
12:49 |
Deivan |
Now is repaired. |
12:49 |
PilzAdam |
never heard of issues with other mods |
12:49 |
Deivan |
..and recipes now start from 1 not from 0 in the sequence. |
12:49 |
Deivan |
Start today |
12:49 |
Deivan |
After the upate |
12:50 |
Deivan |
One hour ago I update my game. |
12:50 |
jordan4ibanez |
pilzadam your latest luajit build crashes on world join |
12:50 |
Deivan |
From git. |
12:50 |
PilzAdam |
jordan4ibanez, only when Lua errors occur |
12:50 |
Deivan |
Another thing. My game crash when I try come back to main menu |
12:50 |
Deivan |
All times. |
12:50 |
jordan4ibanez |
O |
12:50 |
PilzAdam |
Deivan, yes, known |
12:50 |
Deivan |
Roger, roger. |
12:50 |
jordan4ibanez |
clarence clarence |
12:51 |
Deivan |
Updating my mod and coming back to real life. AFK. |
12:52 |
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12:52 |
Kacey |
morning |
12:55 |
LostInConfusion |
Morning. |
12:56 |
LostInConfusion |
When playing in a world with zero added plugins, I get this error when a certain region tries to generate. It's the oddest thing ....: "Floating point exception (core dumped)" |
12:57 |
LostInConfusion |
It happens consistently, too. |
12:57 |
PilzAdam |
what version do you run? |
12:57 |
LostInConfusion |
0.4.6 stable. |
13:00 |
celeron55 |
in practice that means division by zero |
13:01 |
LostInConfusion |
Could the map seed be the issue, if the map seed is zero? |
13:01 |
celeron55 |
what is the region |
13:02 |
LostInConfusion |
Somewhere near -328, -1763, 120. |
13:02 |
celeron55 |
sounds odd, but i'd guess it's probably due to new ore generation |
13:02 |
jordan4ibanez |
How does the game divide by zero? Couldn't there be a way to stop the function being called if it attempts to divide by zero? IE: Don't load a mod if it causes errors |
13:03 |
celeron55 |
mods won't cause that; only native code |
13:03 |
jordan4ibanez |
Oh okay |
13:03 |
LostInConfusion |
If I disable caves, the error doesn't happen .... |
13:04 |
LostInConfusion |
Huh. |
13:04 |
celeron55 |
LostInConfusion: write down the seed and run it in a debugger |
13:04 |
LostInConfusion |
Where do I get a debugger? |
13:05 |
celeron55 |
well... are you on linux? |
13:05 |
LostInConfusion |
Yeah, I am. |
13:06 |
LostInConfusion |
I've never done this sort of thing though. |
13:06 |
LostInConfusion |
I don't even know what to look for. |
13:06 |
jordan4ibanez |
get netbeans |
13:06 |
jordan4ibanez |
compile minetest in netbeans |
13:07 |
jordan4ibanez |
it has a debugger built in |
13:07 |
LostInConfusion |
Google says Netbeans is a Java IDE. |
13:07 |
jordan4ibanez |
Well it's a damn good java IDE |
13:07 |
LostInConfusion |
But this is C++, not Java. |
13:08 |
celeron55 |
then it's called "gdb" and you use it like so: run it on command line like "gdb bin/minetest" or "gdb minetest" (wherever your minetest is), then type "run", make it crash and then type "bt" and pastebin the full resulting text |
13:08 |
jordan4ibanez |
You download the c++ version |
13:08 |
celeron55 |
(you can get much fancier than that with it, but i think just doing that will give enough clues to developers to fix the problem) |
13:09 |
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13:09 |
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13:11 |
LostInConfusion |
Looks like the caves were indeed the issue. |
13:11 |
LostInConfusion |
http://pastebin.com/9w9QTpK4 |
13:11 |
LostInConfusion |
Were? I should say are. |
13:18 |
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13:19 |
Kacey |
bbl |
13:24 |
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13:24 |
jordan4ibanez |
pilzadam do you have screenshots of simplemobs? |
13:24 |
jordan4ibanez |
I need a screenshot of it |
13:24 |
PilzAdam |
nope |
13:24 |
PilzAdam |
Jordach had |
13:25 |
Jordach |
ugh |
13:25 |
Jordach |
fuck that. |
13:25 |
markveidemanis |
Who will help with the lulzpack |
13:26 |
jordan4ibanez |
All I need is a simple picture to show it in the promo |
13:26 |
markveidemanis |
join 86.133.49.153 plx |
13:26 |
markveidemanis |
*plz |
13:26 |
jordan4ibanez |
I'm going to have to show an old screen shot of sapier's mobf since most of the screenshots are down |
13:28 |
Jordach |
jordan4ibanez, install the mods yourself |
13:28 |
Jordach |
and then do it lazy |
13:28 |
jordan4ibanez |
Jordach I'm dealing with 3 gb of files in camtasia, I REALLY don't want to open anything else |
13:28 |
Jordach |
ooh |
13:29 |
markveidemanis |
HELP WITH LULZPACK PLZ |
13:29 |
* jordan4ibanez |
snaps mark's neck |
13:29 |
jordan4ibanez |
shhh shh shhhhhhh |
13:30 |
jordan4ibanez |
Why don't you ask for help in general section? |
13:34 |
Jordach |
okay, just re-did my license draft: https://docs.google.com/document/d/1YwVG1UHbMwlBamPZW2KhP96BBLbnvhBsjssV4C-Ol00 |
13:38 |
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13:43 |
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13:43 |
jin_xi |
just joined to say this: |
13:44 |
jin_xi |
fuck this license |
13:44 |
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13:44 |
jin_xi |
kthx |
13:44 |
Jordach |
jin_xi, lol |
13:45 |
jin_xi |
im srs. did you really just put 3.0 on that? its beyond stupid |
13:46 |
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13:46 |
jordan4ibanez |
You may not modify this code under any circumstance, if you even think about modifying the code, we will cut your nose off and glue it to your bellybutton. Any further modification of the source will resolve in death. |
13:46 |
Jordach |
jin_xi, i've revised it |
13:46 |
Jordach |
the original was wrote at 2am |
13:48 |
Jordach |
http://pastebin.com/AYYeL6Rk |
13:49 |
Jordach |
i continue revising it for simplicity |
13:50 |
jordan4ibanez |
You should call it the drunkard lisence |
13:50 |
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13:52 |
jordan4ibanez |
There are no creative commons youtube let's plays of minetest except for mine |
13:52 |
jordan4ibanez |
OH THE IRONY |
13:52 |
Jordach |
jordan4ibanez, i cant simplify it no further |
13:53 |
PilzAdam |
Jordach, your license is shit. |
13:53 |
Jordach |
PilzAdam, and? you must try before people succeed |
13:55 |
jordan4ibanez |
If you showed that license to a lawyer, he'd probably giggle and throw money at me. I'm not kidding. |
13:57 |
Jordach |
PilzAdam, http://www.searchquotes.com/quotation/If_at_first_you_dont_suceed._Dust_yourself_and_try_again./314257/ |
13:59 |
Jordach |
also: that's the sort of negativity that pushes away people who are more creative than YOU. |
14:00 |
jordan4ibanez |
Is the one reason we play minetest freedom? |
14:00 |
Jordach |
yes |
14:00 |
Jordach |
but when PilzAdam literaly pisses on your idea saying, its not original or has been done before, thats just wrong |
14:01 |
Jordach |
Give everyone a FAIR CHANCE. |
14:02 |
PilzAdam |
Jordach, I just said its shit |
14:02 |
PilzAdam |
nothing else |
14:04 |
markveidemanis |
Someone please help me with lulzpack on 86.133.49.153 |
14:04 |
Jordach |
PilzAdam, having practical work makes you more rounded |
14:07 |
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14:08 |
williark |
hola alguien me dise un sever bueno con mucha gente |
14:08 |
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14:09 |
williark |
alguien me dise un server bueno con mucha gente |
14:19 |
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14:19 |
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14:19 |
BackupCoder |
Hi. I am preoccupied but stopping by to note that clearobjects will crash my worlds. Please never do it. I will patch the command out when I can. |
14:20 |
PilzAdam |
BackupCoder, known, /clearobjects loads the whole world into RAM |
14:20 |
markveidemanis |
DOes it? |
14:21 |
BackupCoder |
ty and yes it is the death of servers |
14:22 |
BackupCoder |
If people do it I will need to stop the worlds until the feature can be disabled |
14:22 |
PilzAdam |
BackupCoder, builtin/chatcommands.lua:661 add "return" |
14:22 |
PilzAdam |
that disables the command |
14:27 |
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14:28 |
swilde |
Another "good mods to get $FOO" question: what mods give dyes (do craft colored wool)? |
14:29 |
PilzAdam |
flowers |
14:29 |
PilzAdam |
its in plants_lib IIRC |
14:29 |
PilzAdam |
(by VanessaE) |
14:29 |
swilde |
PilzAdam: Thanks, I'll have a look... |
14:30 |
rubenwardy |
"Minetest is for bitches" <-- my brother |
14:30 |
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14:33 |
celeron55 |
ALL HAIL TO THE CAPITALIST HETERO MALE MINECRAFT |
14:35 |
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14:37 |
swilde |
PilzAdam: hmm, looking at https://github.com/VanessaE/plantlife/blob/master/flowers/init.lua I dont see how to get dye from flowers... (And glancing over the docs I wasn't able to find any hints on that either) What am I missing? |
14:37 |
rubenwardy |
Are you saying minetest is a hippy homo female? |
14:37 |
PilzAdam |
swilde, dunno, I dont use this mod |
14:38 |
swilde |
PilzAdam: :) hmm |
14:38 |
swilde |
Any other suggestions on how to get dyes? Especially black? |
14:38 |
jordan4ibanez |
celeron55 has gone bezerk! SOMEONE GET THIS MAN A VECTREX |
14:38 |
* swilde |
want an black arm chair... |
14:39 |
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14:39 |
sokomine |
install 3dforniture or homedecor |
14:39 |
swilde |
Ahh, it seems one needs Unified Dyes in addition... |
14:40 |
PilzAdam |
every mod that contains "unified" is bad |
14:40 |
PilzAdam |
because it just does stuff that already exists in a stupid way |
14:40 |
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14:41 |
jordan4ibanez |
pilzadam you deserve a high five o/ |
14:41 |
swilde |
PilzAdam: I have to admit that it is kinda suspicious ... |
14:41 |
Deivan |
forum.minetest.net/viewtopic.php?pid=83277 |
14:41 |
PilzAdam |
o/ |
14:41 |
Deivan |
AFK |
14:41 |
jordan4ibanez |
o/\o |
14:42 |
swilde |
PilzAdam: But it seems to be the mod by VanessaE needed to to make use of the flowers... (still, maybe I'm getting it all wrong) |
14:42 |
PilzAdam |
I generally dont use mods by VanessaE or RealBadAngel |
14:42 |
PilzAdam |
they have no feeling for gameplay |
14:42 |
PilzAdam |
but thats just what I think |
14:42 |
sokomine |
you miss a lot. but maybe you just like another style |
14:44 |
sokomine |
oh, vanessaes homedecor is fantastic for building! you can build very detailled and nicely furnished houses with it. and many otherwise extremly bad (=windowless box) "houses" can be improved at least a bit by adding one of those nice doors |
14:44 |
swilde |
PilzAdam: Hmm, I like Home Decore and dyes would be really nice for a complete experience ... |
14:44 |
sokomine |
plantlife and moretrees are things i won't miss in my singleplayer world. they just look very fine |
14:44 |
* swilde |
tries to lure some female employees on our company mt-server... :) |
14:44 |
sokomine |
and technic is nice to play with - setting up a chain of machines, gathering energy for them, building larger complexes... |
14:44 |
rubenwardy |
Homedecor is bloated |
14:45 |
sokomine |
they may like it, swilde :-) |
14:46 |
swilde |
sokomine: thats the idea... ;-) |
14:46 |
rubenwardy |
Technic is bloated |
14:46 |
sokomine |
rubenwardy: you don't have to use all of it |
14:46 |
rubenwardy |
who wants multicolored chests? |
14:46 |
sokomine |
however, i don't use unified dyes either. it does increase load time of the game and makes it less likely that i'll be able to see inventory images |
14:46 |
Deivan |
rubenwardy, I need to make better organization. |
14:47 |
rubenwardy |
huh? |
14:47 |
Deivan |
But I think this type of thing will be a resource of the game engine. |
14:47 |
Deivan |
Chests multicolored. |
14:47 |
rubenwardy |
oh |
14:47 |
swilde |
sokomine: Any other idea to get black wool for arm chairs? ;-) |
14:47 |
sokomine |
the chests are just one part of technic. some players seem to like them a lot. i prefer the machines as something to play with. of a large mod, you're likely to like only part. perfectly natural :-) |
14:48 |
Deivan |
I have many machines working in my singleplayer game. :D |
14:48 |
Deivan |
Is nice. |
14:48 |
Deivan |
:D |
14:48 |
sokomine |
swilde: depends on mods installed. on redcrabs server, it's coal + white wool = grey wool; grey + coal = black wool. some other receipes are even more strange (e.g.that for wool as such) |
14:49 |
sokomine |
maybe there ought to be a simplified version of unified dyes with less colors? only the basic ones? say, about 16? |
14:50 |
swilde |
sokomine: which mod provides that receipt? I'm using PilzAdam'a Farming to get wool... |
14:50 |
sokomine |
that's a good question. there is an old mod out there...let me see if i can find it.... |
14:50 |
swilde |
(maybee I should hack dying up my self...) |
14:50 |
PilzAdam |
/giveme dye:black 99 |
14:51 |
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14:51 |
swilde |
PilzAdam: No /giveme cheating here. :) |
14:51 |
sokomine |
ah. woolcraft by jordach. http://forum.minetest.net/viewtopic.php?id=3072 |
14:51 |
PilzAdam |
bbl |
14:52 |
jordan4ibanez |
http://youtu.be/v5tuA9pwKbc |
14:53 |
swilde |
sokomine: woolcraft allows for _crafting_ wool from sand and coal?! No Sir! ;-) |
14:54 |
* swilde |
will consider hacking up a simple dying mod him self... |
14:55 |
PilzAdam |
jordan4ibanez, I wanna join that religion! whom do I give my money? |
14:57 |
jordan4ibanez |
LOL |
14:58 |
jordan4ibanez |
minetestology |
14:58 |
rubenwardy |
jordan4ibanez: i replied to that vid |
14:59 |
rubenwardy |
VanessaE: where is that music you had? |
15:00 |
rubenwardy |
found it |
15:02 |
jordan4ibanez |
Hmmm it's going to be hard to speed it up in the style it's in, I might have to redo it |
15:03 |
jordan4ibanez |
I think this should be a history of minetest video |
15:06 |
RealBadAngel |
http://realbadangel.pl/technicambience.zip |
15:06 |
rubenwardy |
yeah |
15:07 |
rubenwardy |
I am doing a trailer/advert/promo |
15:07 |
rubenwardy |
I just need a good voice |
15:07 |
RealBadAngel |
use mercuty rain |
15:07 |
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15:07 |
RealBadAngel |
*mercury |
15:07 |
markveidemanis |
Who knows the technic frame motors and frames |
15:07 |
markveidemanis |
what dont they attach to |
15:08 |
RealBadAngel |
Nore does |
15:08 |
RealBadAngel |
i just made puncheable nodebox for it |
15:09 |
sokomine |
swilde: you can try to "craft" an explanation for that crazy receipe :) (or just eliminiate that part of the mod and use sheep or cotton for wool aquisition) |
15:09 |
markveidemanis |
I removed the nodebox and just the item now |
15:10 |
RealBadAngel |
nodebox has important role |
15:10 |
rubenwardy |
markveidemanis: https://github.com/rubenwardy/privilegeareas/commit/332f342eecde40b253171f86bde5aa8c4e00b64f |
15:10 |
RealBadAngel |
closed wall doesnt stick |
15:11 |
rubenwardy |
it only has an area addition gui atm |
15:11 |
rubenwardy |
editing and deletion will come later |
15:11 |
RealBadAngel |
open wall sticks and move adjacent nodes |
15:11 |
rubenwardy |
/privareas |
15:17 |
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15:33 |
jojoa1997|Tablet |
can anyone make models for minitest/mobs mod |
15:33 |
jojoa1997|Tablet |
i need a model for each mob in minecraft |
15:38 |
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15:38 |
Deivan |
I updated the crafting guide, now have 2 fields in the search, I thinking if is necessary a slot to put a item and the craft guide read data from him. |
15:39 |
jojoa1997|Tablet |
Deivan also could you chang the item and file names to english > |
15:39 |
jojoa1997|Tablet |
? |
15:39 |
Deivan |
What name you request? |
15:40 |
Deivan |
I have cgmr, cgmr:pc and cgmr:sign, is english no? |
15:40 |
rubenwardy |
any comments? https://docs.google.com/document/d/1CxeUQROl3NkSGsLpZ2_U-paaBGLzK-mbr6aZzekwPJ8/edit |
15:40 |
rubenwardy |
https://docs.google.com/document/d/1CxeUQROl3NkSGsLpZ2_U-paaBGLzK-mbr6aZzekwPJ8/edit?usp=sharing |
15:40 |
jojoa1997|Tablet |
what does cgmr mean? |
15:41 |
Deivan |
craft guide mode renewed... |
15:41 |
jojoa1997|Tablet |
and i meant the files |
15:41 |
jojoa1997|Tablet |
like |
15:41 |
jojoa1997|Tablet |
the files names and the folder names |
15:41 |
Deivan |
The player don't read files... |
15:41 |
Deivan |
But I see what is possible. |
15:41 |
Deivan |
Moment. |
15:42 |
jojoa1997|Tablet |
no i read the files. it is easier to read it in english becuase you translated but not fully. also the dofile() the files are in spanish |
15:45 |
Deivan |
I don't know spanish... I am from Brasil (Brazil) |
15:45 |
Deivan |
I come from the same place from the LUA language. :D |
15:45 |
jojoa1997|Tablet |
oh sorry then brazillian |
15:46 |
jojoa1997|Tablet |
it all seems spanish to me |
15:46 |
Deivan |
Portuguese |
15:46 |
Deivan |
But have similar roots |
15:47 |
Deivan |
Ok, I renamed itens.lua to i.lua and rotinas.lua to r.lua. Better? |
15:48 |
jojoa1997|Tablet |
ok |
15:48 |
jojoa1997|Tablet |
that is easier actually |
15:48 |
Deivan |
Is a very, very, very invasive request... But ok. |
15:49 |
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15:50 |
jojoa1997|Tablet |
wait if you want to change it back you can |
15:50 |
Deivan |
-.- |
15:50 |
Deivan |
AFK |
15:50 |
jojoa1997|Tablet |
i just thought that when you translated you forgot the file names |
15:51 |
jojoa1997|Tablet |
Deivan^ |
15:51 |
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15:56 |
rubenwardy |
My trailer/advert/promo for minetest says "with the ability to be played on old machines." |
15:57 |
rubenwardy |
should it say "with the ability to be played natively on old machines." |
15:57 |
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16:09 |
Calinou |
lol, nope |
16:09 |
Calinou |
and "old machines" is not a definition of anything |
16:10 |
Calinou |
just say "low hardware requirements" |
16:10 |
Calinou |
minetest can be played fine on a modern celeron and its IGP |
16:10 |
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16:10 |
Calinou |
(today's official shit hardware) |
16:11 |
rubenwardy |
need some good textures? have a look at mauvebic's posts |
16:11 |
ssieb |
I have the lastest minetest and minetest_game, but I can't seem to figure out how to make obsidian. |
16:12 |
ssieb |
I tried dumping a bucket of lava into a hole then running water into it, but that still only gives stone. |
16:12 |
ssieb |
how do you make a lava source? |
16:13 |
Calinou |
you can't, lava is not renewable in the default game |
16:13 |
ssieb |
so I need to find an untouched lava lake and dump water on it? |
16:15 |
* ssieb |
would love a debugging mode so that he could point at something on the screen and gets its node type... |
16:19 |
Calinou |
misa's pack now has 1752 textures |
16:19 |
Calinou |
pack size is 10MB when zipped |
16:19 |
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16:20 |
markveidemanis |
I have made something in minetest that can actually physically move blocks |
16:20 |
markveidemanis |
you press a button and you move 1 block |
16:22 |
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16:49 |
rubenwardy|off |
bbl |
16:50 |
sokomine |
it would be intresting to know how much difference there would be between a celeron g555, an i3-3225 (that one with the hd4000) and an i5-3750k regarding running minetest under linux |
16:52 |
VanessaE |
hi all |
16:52 |
markveidemanis |
I have made something in minetest that can actually physically move blocks |
16:52 |
markveidemanis |
You push a button and progress 1 block |
16:53 |
markveidemanis |
only 4 blocks are required to complete this movement |
16:57 |
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17:05 |
ssieb |
Calinou: actually you can make a lava "source". You just have to fill in the hole enough and then it works. |
17:06 |
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17:12 |
jordan4ibanez |
webdesigner97 did you really design the entire web? |
17:16 |
hmmmm |
http://gcc.gnu.org/ml/gcc/2013-04/msg00122.html |
17:17 |
hmmmm |
ids habbening |
17:17 |
hmmmm |
ids do lade |
17:17 |
hmmmm |
y dozen u stobbit |
17:17 |
hmmmm |
gcc is getting BUGFIXES |
17:17 |
Calinou |
ssieb: normally, lava isn't renewable |
17:18 |
* sokomine |
looks around for a translator for hmm |
17:18 |
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17:19 |
alex256 |
what are some good mods to add...? |
17:19 |
VanessaE |
alex256: depends on what you want to do. |
17:19 |
ssieb |
Calinou: it's not actually renewable, you just need to collect enough lava to make a complete block. Then you can convert it to obsidian. |
17:19 |
alex256 |
good server mods... |
17:21 |
alex256 |
whats the newest coolest mod you have seen that works well in the 0.4.6 version |
17:21 |
VanessaE |
homedecor ;-) |
17:22 |
VanessaE |
really, I don't know |
17:22 |
alex256 |
ok i will check that one out |
17:22 |
VanessaE |
it's up to whatever you want to do on your server |
17:22 |
VanessaE |
figure out your theme, your direction first. then look for mods that fit that ideal |
17:22 |
alex256 |
a lil of everything..really |
17:23 |
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17:25 |
ssieb |
VanessaE: any idea when your pipes mod will handle lava? |
17:25 |
alex256 |
i want to set up a mini games type server that has the classic type games like pvp and spleaf but also have enough other things to keep the creative people happy |
17:26 |
VanessaE |
ssieb: sorry, no. someone will need to help me with that |
17:26 |
alex256 |
that sound like a rough one there |
17:27 |
alex256 |
and dangerous... |
17:27 |
ssieb |
VanessaE: the other fun thing about the pipes pumping water is that you're actually generating water, not moving it :-) |
17:27 |
VanessaE |
yeah, that's purely cosmetic for now |
17:28 |
ssieb |
would you mind if I changed that? |
17:28 |
VanessaE |
not at all, pull requests are welcome as long as you don't go rewriting the whole damn mod ;-) |
17:30 |
ssieb |
is the pump controllable by mesecons? |
17:30 |
VanessaE |
not yet. |
17:31 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?pid=83324#p83324 |
17:31 |
jordan4ibanez |
God help us all |
17:31 |
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17:32 |
rubenwardy |
hi all |
17:33 |
jordan4ibanez |
Rubenwardy: http://forum.minetest.net/viewtopic.php?pid=83324#p83324 |
17:33 |
jordan4ibanez |
Go along with it! |
17:33 |
VanessaE |
photoshopped. |
17:33 |
rubenwardy |
lol |
17:33 |
jordan4ibanez |
Paint.netteded |
17:34 |
VanessaE |
close enough :) |
17:34 |
jordan4ibanez |
I think I might make a fake account just to agree with myself |
17:34 |
jordan4ibanez |
WHENJOKESGOTOOFAR |
17:35 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?pid=83325#p83325 |
17:35 |
jordan4ibanez |
NOO |
17:35 |
jordan4ibanez |
it's supposed to be 0.3 :D |
17:36 |
Exio |
lol |
17:37 |
rubenwardy |
bah |
17:38 |
jordan4ibanez |
Can someone spot the misdameaner? http://c55.me/random/2011-10/tscrot-2011-10-13_11-49-24.png |
17:39 |
jordan4ibanez |
I'll give you a hint! http://www.minecraftwiki.net/wiki/Gravel |
17:41 |
jordan4ibanez |
The things I find out about minecraft are crazy, it's like this game was put together by freedom, then locked off by greed |
17:42 |
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17:42 |
Calinou |
ssieb: so why did 0gb.us troll about it for a whole month? |
17:43 |
ssieb |
maybe he didn't realize it? I think he still wants it to regenerate (actually create more lava) |
17:44 |
Exio |
do you have finite liquids enabled? |
17:45 |
ssieb |
yes |
17:45 |
Exio |
without finite liquids you just place liquid in a way like this: (renewable liquids) |
17:45 |
Exio |
X - |
17:45 |
Exio |
- X |
17:46 |
Exio |
and the - gets converted in liquid sources |
17:46 |
ssieb |
right, but I do like the finite liquids :-) |
17:47 |
Exio |
well, i enabled it too :P |
17:47 |
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17:53 |
rubenwardy |
*sniff* http://forum.minetest.net/viewtopic.php?id=4401 |
17:55 |
Calinou |
Exio: you can make a line of 2 sources, with one block of air between |
17:55 |
Calinou |
you need to pick the liquid from the middle though |
17:56 |
Exio |
well, yes |
17:57 |
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17:57 |
khonkhortisan |
See anything wrong? https://github.com/minetest/minetest/blob/master/src/content_sao.cpp#L1059-L1082 |
17:58 |
jordan4ibanez |
Yes, I can't read c++ |
17:58 |
khonkhortisan |
it's checking m_attachment_parent_id twice in the same if statement |
17:59 |
Jordach |
huh, this laptop's hinge angle goes upto 200 degrees |
17:59 |
rubenwardy |
duplicate m_attachment_parent_id |
17:59 |
khonkhortisan |
yeah |
18:00 |
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18:00 |
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18:00 |
sokomine |
hmm. a way to change textures of a node withhin lua in a loaded world would be really good...... |
18:00 |
rubenwardy |
+1 |
18:00 |
jordan4ibanez |
You would have to create a way for the server to send clients textures on the fly |
18:01 |
ssieb |
doesn't the lcd screen do that? or is that local to the client? |
18:01 |
sokomine |
it does not have to be an entirely new texture. it can be one that has been loaded already. just a way to switch to another (known) texture. of course...entirely new textures could allow maps |
18:02 |
sokomine |
lcd screen? which mod? |
18:02 |
* ssieb |
never actually tried having another client look at an lcd screen I was using... |
18:02 |
ssieb |
digilines |
18:03 |
Exio |
maybe an entity |
18:03 |
rubenwardy |
and signs plus does it |
18:03 |
jordan4ibanez |
I wish we had a way to model nodes with meshes |
18:04 |
rubenwardy |
there is a convertor |
18:04 |
sokomine |
true. signsplus does something intresting. i don't know how it does that though |
18:04 |
Exio |
entity iirc |
18:04 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=5174 |
18:05 |
rubenwardy |
^jordan4ibanez |
18:05 |
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18:05 |
jordan4ibanez |
Nonono, i mean instead of a nodebox, a mesh |
18:06 |
jordan4ibanez |
would be nice for 3d torches, and switches |
18:06 |
rubenwardy |
hmmm |
18:06 |
sokomine |
for the barrel it would be nice |
18:10 |
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18:12 |
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18:22 |
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18:22 |
bytrist |
Hey guys |
18:22 |
jordan4ibanez |
http://i.imgur.com/mgKRcyh.png |
18:23 |
VanessaE |
what is it? |
18:23 |
VanessaE |
surely not cobble |
18:23 |
Jordach2 |
needs more noise |
18:23 |
VanessaE |
MOAR LENS FLARE! |
18:23 |
VanessaE |
:) |
18:26 |
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18:27 |
jordan4ibanez |
http://i.imgur.com/jvEJWxA.png |
18:27 |
jordan4ibanez |
taken from http://www.8dromeda.net/ternadim.html |
18:27 |
Calinou |
would be nice for a road block :P |
18:28 |
Calinou |
too bad that game doesn't have multiplayer :p |
18:29 |
rubenwardy |
jordan4ibanez: have you played that? |
18:30 |
jordan4ibanez |
I just unzipped it |
18:33 |
jordan4ibanez |
I tried to play |
18:33 |
jordan4ibanez |
but I broke the camera within 10 seconds of joining |
18:34 |
Calinou |
keyboard layouts, quand tu nous tiens |
18:36 |
rubenwardy |
no idea how to play |
18:36 |
rubenwardy |
how do you build? |
18:36 |
rubenwardy |
tab is empty |
18:36 |
jordan4ibanez |
I can't mine OR craft |
18:37 |
Calinou |
this isn't minecraft |
18:37 |
Calinou |
it's ternadim |
18:37 |
RealBadAngel |
askin for permission? |
18:37 |
Calinou |
you can tern, and dim |
18:38 |
jordan4ibanez |
I can't tern OR dim |
18:39 |
jordan4ibanez |
Use an SSD as 80gb of ram |
18:39 |
jordan4ibanez |
profit? |
18:41 |
rubenwardy |
celeron55, how do you build on Ternadim? tab is empty] |
18:44 |
jordan4ibanez |
entities in that game have pathfinding :o |
18:45 |
rubenwardy |
HOW DO YOU BUID? |
18:45 |
rubenwardy |
BUILD |
18:45 |
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18:47 |
jordan4ibanez |
Minetest is built off of this game isn't it? xD |
18:48 |
rubenwardy |
is celeron55 8Dromeda? |
18:49 |
jordan4ibanez |
Wouldn't doubt it |
18:49 |
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18:49 |
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18:49 |
rubenwardy |
so he is |
18:49 |
STHGOM |
is it possible to make a mod that changes the way maps are made? |
18:51 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?id=5565 |
18:51 |
jordan4ibanez |
I don't even have a snarky comment for this |
18:51 |
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18:52 |
rubenwardy |
what is he saying? i dont understand him |
18:52 |
rubenwardy |
jordan4ibanez: http://forum.minetest.net/viewtopic.php?pid=83345#p83345 |
18:52 |
jordan4ibanez |
He wants to add mobf to default minetest |
18:53 |
jordan4ibanez |
What is this, this, I can't even |
19:10 |
hmmmm |
8Dromedia |
19:10 |
hmmmm |
8D |
19:10 |
hmmmm |
8) |
19:10 |
hmmmm |
his favorite emoticons |
19:10 |
hmmmm |
yeah, 8dromedia is probably celeron. |
19:23 |
jordan4ibanez |
http://i.imgur.com/f6dyQHc.png momentary switch |
19:23 |
jordan4ibanez |
useful for: anything that needs power on with a delay |
19:23 |
jordan4ibanez |
not a delay, i mean for a certain amount of time |
19:25 |
jordan4ibanez |
http://i.imgur.com/lA6IVht.png top down view the verticle mesecons on the right is the output |
19:26 |
jordan4ibanez |
add on more delay switches to increase the activation time |
19:27 |
jordan4ibanez |
the north-south or east-west rule for mesecons torches was a pain in the arseassbuttockscrack when creating this |
19:28 |
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19:28 |
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19:29 |
rubenwardy |
nice |
19:30 |
hmmmm |
why does nobody seem to care about disabling deserts and beaches when doing a flat map? |
19:30 |
hmmmm |
doesn't anybody find it annoying? |
19:30 |
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19:31 |
PilzAdam |
hmmmm, prolly because there is no deserts = true in minetest.conf |
19:31 |
hmmmm |
ugh |
19:31 |
RealBadAngel |
for me personally world without l-system trees is not worth takin a look at ;) |
19:31 |
hmmmm |
so if a setting is not completely, 100% explicit, they just can't figure out how to use it? |
19:32 |
RealBadAngel |
so flat i skip ;) |
19:32 |
PilzAdam |
hmmmm, yes |
19:32 |
PilzAdam |
and sometimes even that isnt enough |
19:32 |
PilzAdam |
they want a big checkbox in the GUI |
19:32 |
hmmmm |
ugh |
19:33 |
hmmmm |
i don't want to work on cutesy checkboxes, i want to actually get stuff done |
19:33 |
jordan4ibanez |
Well there are SO MANY SETTINGS a GIGANTIC checkbox would be helpful |
19:33 |
RealBadAngel |
btw, i replaced for testin default trees with beeches and changed apple trees. right in the engine |
19:33 |
PilzAdam |
and some people even want us to drive to their home and point at their computer because they cant find it |
19:33 |
celeron55 |
we need some crazy GUI programmer that is willing to fight against irrlicht with everything the core devs think is needed |
19:33 |
RealBadAngel |
it works cool |
19:33 |
PilzAdam |
celeron55, gimme swing and I do it |
19:34 |
PilzAdam |
*javax.swing.*; |
19:34 |
hmmmm |
pilzadam swings that way |
19:34 |
celeron55 |
well you're free to replace irrlicht's GUI stuff with something else, as long as it's small, portable and works |
19:34 |
hmmmm |
kidding |
19:34 |
jordan4ibanez |
We could replace it with html |
19:34 |
jordan4ibanez |
XD |
19:34 |
hmmmm |
i don't think irrlicht's GUI API is too bad, we can do what we need with it |
19:35 |
RealBadAngel |
what we really need is a way to add elements in some better way than static strings |
19:35 |
PilzAdam |
wow! best text for the website: http://forum.minetest.net/viewtopic.php?pid=83364#p83364 |
19:36 |
PilzAdam |
"Its a game blah-blah..." |
19:36 |
jordan4ibanez |
I think I accidentally said something smart, minetest's main menu could be a little web browser, and it could use html, and when you go online, or go onto a server, it launches the actual client/server |
19:36 |
jordan4ibanez |
Either that or my idea is fucking stupid :D |
19:36 |
PilzAdam |
there is it again: the builtin browser into minetest |
19:37 |
RealBadAngel |
please stop |
19:37 |
RealBadAngel |
before we can have browser, OS is needed ;) |
19:37 |
hmmmm |
minetest is the best OS |
19:37 |
rubenwardy |
jordan4ibanez: I know how to build now on that game |
19:37 |
hmmmm |
better than emacs i argue |
19:37 |
RealBadAngel |
lol |
19:37 |
jordan4ibanez |
We can build a minetest os from java lol |
19:37 |
rubenwardy |
move the truck unit on to a 3x3 piece of land and then click it |
19:37 |
rubenwardy |
(the arrow will be green) |
19:38 |
jordan4ibanez |
But in all cerealness, weren't some people working on a way to make the main menu coded in lua? |
19:38 |
RealBadAngel |
client side lua? |
19:38 |
jordan4ibanez |
Yeah |
19:38 |
hmmmm |
nobody is stupid enough to waste their time on a menu that you look at for 30 seconds |
19:38 |
RealBadAngel |
ask jeija |
19:39 |
RealBadAngel |
im so stupid :P |
19:39 |
jordan4ibanez |
That would be REALLY cool if we could have a lua-based main menu that we could easily modify |
19:39 |
sfan5 |
oh yes |
19:39 |
RealBadAngel |
i keep changin clouds view angle each build to get my background working :) |
19:40 |
RealBadAngel |
well, cisoun's one in fact |
19:42 |
jordan4ibanez |
Someone's going to slap me for even bringing this up: but what if the main menu had the ability to be a local server, and you could do stuff in the background of the menu with lua? |
19:46 |
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19:50 |
jordan4ibanez |
mesecons is very unpredictible in certain scenarios which should export the same result |
19:55 |
* RealBadAngel |
slaps jordan4ibanez for not implementing it yet |
19:55 |
jordan4ibanez |
noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo |
19:56 |
RealBadAngel |
typical usage: some example chunks with camera flying around |
19:58 |
RealBadAngel |
so the main menu background could look like this: |
19:59 |
RealBadAngel |
http://www.youtube.com/watch?v=WFhpgBp4JcM |
20:01 |
* RealBadAngel |
slaps jordan4ibanez again |
20:01 |
jordan4ibanez |
One day, one day |
20:05 |
RealBadAngel |
meanwhile, since im done with crafting recipes, i think i will add main menu score today |
20:05 |
sokomine |
hmm. time to start a new singleplayer world for tests. only...how do i solve the problem of mods not beeing loaded unless i place/symlink them to games/*/mods/ ? |
20:06 |
VanessaE |
sokomine: pm |
20:06 |
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20:06 |
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20:07 |
sokomine |
pm...that always lets me think of forum-pn or mails... |
20:08 |
Deivan |
Last git... the game don't is working anymore... |
20:08 |
Deivan |
:-o |
20:09 |
ShadowNinja |
Deivan: the game isn't working on latest git? what issue are you having? |
20:11 |
sfan5 |
jordan4ibanez: |
20:11 |
sfan5 |
fail |
20:11 |
jordan4ibanez |
wat |
20:12 |
sfan5 |
jordan4ibanez: you want minetest os? make minetest os for this: http://i.imgur.com/8Q99KRc.png |
20:12 |
jordan4ibanez |
I can't make minetest for lines! |
20:12 |
sfan5 |
... |
20:12 |
Deivan |
I already solved my problem. Is some in the common, I purged and downloaded again. |
20:12 |
Deivan |
All working now, but the mod with 3d armor is crashing... |
20:13 |
Deivan |
More code to re-write... |
20:13 |
Deivan |
In "/minetest-3d_armor/unified_skins/init.lua:60: attempt to concatenate a nil value" |
20:14 |
Deivan |
This line? Oo |
20:15 |
Deivan |
Have a fault witht the function player:get_player_name() |
20:15 |
Deivan |
oO |
20:18 |
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20:19 |
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20:23 |
Deivan |
Someone know a mod named "player_textures"? |
20:35 |
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20:41 |
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20:48 |
* sfan5 |
finally completed his brainfuck cpu in logisim: http://i.imgur.com/UrWLvYq.png |
20:49 |
jordan4ibanez |
My double sided 2x2 piston hallway with a cooldown timer |
20:49 |
jordan4ibanez |
http://i.imgur.com/bfgFNQW.jpg |
20:49 |
jordan4ibanez |
sfan5 what is a brainfuck cpi? |
20:50 |
sfan5 |
its a cpu that interprets brainfuck code |
20:50 |
Exio |
sfan5: do you have any "test shaders" what can do something useful in MT (even if they don't work or anything, i want to try some stuff) |
20:51 |
sfan5 |
Exio: just add any statement like "gl_FragColor.a *= 0.5;" to any shader and you should see a transparent world |
20:52 |
Exio |
hehe |
20:52 |
sfan5 |
i'm not exactly sure, but that should do it |
20:52 |
jordan4ibanez |
sfan5 do you have any shaders? |
20:52 |
sfan5 |
for minetest? no |
20:52 |
sfan5 |
i tried adding water shaders and blur... but no luck |
20:53 |
sfan5 |
well... i got a water wave shader to work |
20:53 |
Exio |
do you have your work somewhere? |
20:53 |
Exio |
even if it doesn't work |
20:53 |
sfan5 |
yes, i put it in /dev/null |
20:53 |
jordan4ibanez |
Can I try your water wave shader? |
20:53 |
Exio |
k |
20:54 |
sfan5 |
jordan4ibanez: i just googled "water shader" and added a part into the default shader for transparent materials |
20:55 |
Exio |
(_2) |
20:55 |
jordan4ibanez |
Can I have a download of it? I am shader-retarded |
20:55 |
Exio |
!google water shader |
20:58 |
sfan5 |
!g water shader |
20:58 |
PilzAdam |
oh god, mesecons is soooooo buggy |
20:58 |
khonkhortisan |
which part of it? |
20:58 |
sfan5 |
good night |
20:58 |
Exio |
good night sfan5 |
20:59 |
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20:59 |
PilzAdam |
khonkhortisan, delayer, diode and insulated wire |
20:59 |
PilzAdam |
to power a piston |
20:59 |
sfan5 |
!g water shader |
20:59 |
MinetestBot |
sfan5: http://www.minecraftforum.net/topic/542215-125-water-shader-alpha-v5b/ |
20:59 |
khonkhortisan |
what do you need a diode for? |
20:59 |
sfan5 |
!g water shader glsl |
20:59 |
MinetestBot |
sfan5: http://www.minecraftforum.net/topic/1539123-glsl-shaders-of/ |
20:59 |
sfan5 |
Ffffffuu |
21:00 |
Exio |
xD |
21:00 |
* khonkhortisan |
has a habit of clicking links, even if they're not for him |
21:00 |
PilzAdam |
khonkhortisan, diode + delayer next to eacher other = let on signal directly pass, but delay off signal |
21:00 |
sfan5 |
!g "water shader glsl" |
21:00 |
MinetestBot |
sfan5: http://www.youtube.com/watch?v=THDbXACIAfI |
21:00 |
Exio |
hahaha |
21:00 |
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21:00 |
sfan5 |
*sigh* |
21:00 |
khonkhortisan |
ok, so what isn't working how it's supposed to? |
21:00 |
jordan4ibanez |
just post the link to your shader damnit! |
21:01 |
sfan5 |
jordan4ibanez: i put it into /dev/null.... |
21:01 |
PilzAdam |
khonkhortisan, all single parts are tested, even the whole circuit in a slightly different arrangement works |
21:01 |
sfan5 |
...letxme check |
21:01 |
NakedFury |
are you working on adding shaders? |
21:01 |
sfan5 |
*let me check |
21:01 |
jordan4ibanez |
where is /dev/null? |
21:01 |
sfan5 |
note to self: I Hate the iOS keyboard!!!1!!1!11!!!!one!!1 |
21:01 |
Exio |
XD |
21:02 |
khonkhortisan |
If you turn it on and off quickly before the delayer updates, it'll turn on twice |
21:03 |
PilzAdam |
khonkhortisan, that has nothing to do with it |
21:04 |
jordan4ibanez |
sfan5 where is /dev/null plz thnkz |
21:06 |
khonkhortisan |
jordan4ibanez, http://en.wikipedia.org/wiki/Dev-null |
21:07 |
jordan4ibanez |
Okay so just retreave it dummy |
21:07 |
STHGOM |
byebye |
21:08 |
sfan5 |
jordan4ibanez: i'll check if i still have the file |
21:10 |
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21:11 |
MinetestBot |
GIT: commited to minetest/common: Abs height of ores for float lands, springs in indev mapgen d0d61ad799 2013-04-11T14:09:21-07:00 http://git.io/bEHJGw |
21:11 |
sfan5 |
jordan4ibanez: i still have the file, but it also needs a slightly modded minetest |
21:12 |
jordan4ibanez |
Could you make a build of it? |
21:13 |
sfan5 |
can't right now |
21:13 |
sfan5 |
... |
21:14 |
sfan5 |
well i can, but ... |
21:14 |
sfan5 |
i'll see |
21:15 |
jordan4ibanez |
sfan5 is a conundrum |
21:19 |
Exio |
jordan4ibanez: install linux |
21:20 |
Exio |
you'll have easy builds, always |
21:20 |
jordan4ibanez |
But linux causes viruses |
21:21 |
khonkhortisan |
huh? |
21:21 |
Exio |
yes, because 1+1=(log(15)^2*sqrt(-1))/0) |
21:21 |
Exio |
:D |
21:21 |
Exio |
s/log/ln/ |
21:21 |
khonkhortisan |
also because :(){ :|:& };: |
21:21 |
jordan4ibanez |
I'm going to go into ##linux and say that, MAYBE |
21:21 |
TheLastProject |
Oh hey it's my favourite virus |
21:22 |
TheLastProject |
Which doesn't work since... forever |
21:22 |
TheLastProject |
On any sanely-configured system :P |
21:22 |
khonkhortisan |
forkbomb instantly freezes my insanely-configured system |
21:23 |
khonkhortisan |
Exio, is that something I can run? |
21:23 |
Exio |
khonkhortisan: what can you run |
21:23 |
khonkhortisan |
the 1+1 thing |
21:23 |
Exio |
/0 |
21:34 |
Doyousketch2 |
you know, I'm having a hard time understanding function parameters |
21:35 |
Doyousketch2 |
they are essentially variables that only work within that function? |
21:35 |
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21:36 |
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21:37 |
Doyousketch2 |
the prob is I keep looking at these programs as if it's Commodore 64 BASIC and it all seems backwards to me |
21:38 |
Doyousketch2 |
the way I figure, functions are essentially a GOSUB statement, but you use a name instead of a number |
21:39 |
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21:39 |
Exio |
please, throw your BASIC books |
21:40 |
Exio |
and learn a language |
21:40 |
jordan4ibanez |
how does this add particle spawner work? |
21:41 |
Doyousketch2 |
well, I earned those when I was growing up, so it stayed with me |
21:41 |
jordan4ibanez |
do I do local object = luaentity |
21:41 |
jordan4ibanez |
object = minetest.add_particlespawner(amount, time, |
21:41 |
Doyousketch2 |
I don't have the books anymore, it's just written in my memory. hard-coded now. tough to shake that line of thought. |
21:43 |
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21:45 |
Exio |
remove your memory |
21:45 |
Exio |
:D |
21:45 |
Doyousketch2 |
right. time for an upgrade |
21:48 |
jordan4ibanez |
Can I make an object a particlespawner? |
21:49 |
Doyousketch2 |
I'm sure it's possible |
21:50 |
Doyousketch2 |
dunno how much control the lua script has in way of referencing the irrlicht engine tho |
21:51 |
Doyousketch2 |
trying to think of any examples where something similar has been done through a mod |
21:53 |
jordan4ibanez |
YES |
21:53 |
jordan4ibanez |
Fireworks are back in business |
21:54 |
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22:01 |
jordan4ibanez |
And now that I can do meshes, I can add mesh support for fireworks! |
22:08 |
jordan4ibanez |
When mauvebic comes back in, I can ask him how to get the positional nodes of a mesh, so we can have mesh support for explosions! |
22:08 |
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22:09 |
khonkhortisan |
meshes? in minetest? |
22:09 |
Doyousketch2 |
ooh, that'd be pretty. was looking up how you'd reference the Irrlicht in Lua. |
22:10 |
Doyousketch2 |
think you may need to write a reference into the minetest souce to begin with. then you can pull up the particle spawner in Lua - http://gamedevgeek.com/tutorials/calling-c-functions-from-lua/ |
22:11 |
Doyousketch2 |
it may be easier than that because it's already programmed so it may be as simple as just calling it like you do with nodes and whatnot, but I've never tried. |
22:11 |
jordan4ibanez |
You don't need to reference irrlicht, you'll need to get the node points, do for i = 1,number of node pounds in table, and run through the table, and add the particle in at the position based from the explosion point, and then calculate the outer velocity based on the distance of the particle point from the base of the explosion |
22:12 |
jordan4ibanez |
Oh I think I just answered my own question I had for mauv |
22:12 |
Doyousketch2 |
irrlicht has particle emitters built in. you don't need to re-build that |
22:13 |
jordan4ibanez |
I don't think you understand what I'm talking about lol |
22:13 |
Doyousketch2 |
this may help - http://irrlua.sourceforge.net/ |
22:15 |
Doyousketch2 |
in fact, we could 'prolly do a lot of cool things with that. maybe tweak out the menu like they were saying earlier. |
22:16 |
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22:16 |
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22:17 |
Doyousketch2 |
dunno, you were asking about particle emitters - http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_particle_emitter.html |
22:17 |
Doyousketch2 |
it sounds like you want to re-build the code to do what's already there. |
22:18 |
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22:19 |
Doyousketch2 |
all you need tis a way to call the function from within Lua and you're good to go |
22:20 |
Doyousketch2 |
from what I can tell, IrrLua lets you do precisely that. |
22:21 |
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22:21 |
jordan4ibanez |
I am adding particles at points of a mesh, nothing more lol |
22:21 |
BlockMen |
does someone know how can i check weather inventory gets closed? |
22:21 |
khonkhortisan |
*whether |
22:22 |
ShadowNinja |
There is a issue filed for a on_formspec_close(), so probably you can't, unless this is C++ |
22:22 |
* khonkhortisan |
just found out "wether" is a word |
22:23 |
Doyousketch2 |
so is wetter, and I'm willing to bet it's wetter here than there ;) |
22:24 |
Doyousketch2 |
lol, j/k |
22:26 |
BlockMen |
ShadowNinja, hmm...so no change to check in lua? |
22:26 |
VanessaE |
there. two fewer noisy CPU coolers in operation. |
22:26 |
* VanessaE |
just replaced the ones in her and husband's computers. now they're quiet as mice. |
22:27 |
khonkhortisan |
I'm sure you can find someone that would appreciate the noise |
22:29 |
Doyousketch2 |
ahh, sweet. bro did that not to long ago. upgraded to practically silent water cooler. ought to do that here. |
22:30 |
* khonkhortisan |
considers being a grammar nazi |
22:31 |
Doyousketch2 |
BlockMen, 'prolly could if we impliment IrrLua. might see about forking the code and pop it in there |
22:31 |
jordan4ibanez |
YOU DIDN'T EVEN KNOW A WORD UNTIL TODAY KHON |
22:31 |
khonkhortisan |
there are many words I don't know |
22:32 |
Doyousketch2 |
reminds me of a Seinfeld episode about a soup nazi |
22:32 |
khonkhortisan |
like "sinopia" |
22:32 |
khonkhortisan |
no soup for you! |
22:32 |
BlockMen |
Doyousketch2, sounds interesting |
22:33 |
ShadowNinja |
BlockMen, Doyousketch2: we don't need irrLua for that |
22:33 |
Kacey |
j4i, so you can make a 2x2 piston door with a cooldown circut but not a 2x1 piston door? WTF? |
22:34 |
jordan4ibanez |
When I made the 2x1 door, I had not made one of those before |
22:37 |
BlockMen |
ShadowNinja, |
22:37 |
BlockMen |
*sry...had not delete the msg... |
22:38 |
BlockMen |
im off....bye |
22:38 |
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22:40 |
khonkhortisan |
I made a 2x2 combination piston trapdoor/ceiling activated by four player detectors in the middle which also open up - But I can't figure out how to make a 3x3 hole that opens completely and closes to be completely flat. |
22:40 |
khonkhortisan |
*opens up - |
22:41 |
VanessaE |
use ghoststones. |
22:41 |
khonkhortisan |
but that's too easy |
22:41 |
VanessaE |
they're conductive, so you can feed a signal to one and it covers all of them |
22:43 |
Kacey |
j4i, 2 pressure plates plus 2 ghoststones makes for an awesome door |
22:49 |
jordan4ibanez |
how would I create a circle with lua |
22:50 |
jordan4ibanez |
hmmm |
22:52 |
jordan4ibanez |
I'm getting pretty square explosion clouds |
22:53 |
khonkhortisan |
use polar coordinates |
22:54 |
ssieb |
jordan4ibanez: that sounds appropriate :-) |
22:55 |
Doyousketch2 |
multiple emitters that range in distance? |
22:56 |
Doyousketch2 |
central emitter that shoots further, and smaller range emitter that fills in wide |
22:58 |
Doyousketch2 |
it might look stair-stepped tho |
23:05 |
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23:06 |
PilzAdam |
pretty good: http://youtu.be/3XOB2h2ULXg |
23:08 |
MinetestBot |
GIT: RealBadAngel commited to minetest/minetest_game: Fix a typo 7acad11a50 2013-04-11T15:51:29-07:00 http://git.io/qtMr4w |
23:09 |
PilzAdam |
bye |
23:12 |
jojoa1997|Tablet |
so |
23:13 |
jojoa1997|Tablet |
what do you guys think of me doing a couple episodes basically outlineing what is in all the games in the forums |
23:13 |
jojoa1997|Tablet |
eg: minitest, dwarves, realtest, prtaltest, ... |
23:14 |
jordan4ibanez |
spawning lua particles seems to slow down when used in large quantities and acts very strange |
23:15 |
jordan4ibanez |
it doesn't spawn them all instantly, instead it spawns them smoothly, and slowly, it's weird, and inefficient O.o |
23:15 |
VanessaE |
yeah but are they light on CPU/GPU usage? |
23:15 |
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23:16 |
jordan4ibanez |
Yes, but not when used in large quantities, unlike entities they don't spawn instantly, and slow down the entire server |
23:16 |
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23:16 |
VanessaE |
um |
23:16 |
jojoa1997|Tablet |
Jordan the link on the minetest pe that goes to YouTube could you send me a link to the download for the thing I need forat |
23:16 |
VanessaE |
particle spawners are client-side |
23:22 |
Exio |
:D |
23:22 |
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23:23 |
VanessaE |
ooops... |
23:23 |
Exio |
VanessaE: ! |
23:23 |
VanessaE |
note to self: the magic "0 / 1" switch turns off the computer if pressed wrong ;-) |
23:24 |
Exio |
i just "used" some code of terasology's [blur] shaders and tweaked "a bit" (more like just using it as base) |
23:24 |
VanessaE |
oh? |
23:24 |
Exio |
=> "distance" blur (when not using the full render stuff) |
23:24 |
VanessaE |
screenshots? |
23:24 |
Exio |
lemme make a nice place to "see" that |
23:24 |
jordan4ibanez |
Yeah I know it's clientside, that's why this is so strange |
23:27 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?id=5459 Cool concept, terrible game to impliment it in |
23:29 |
VanessaE |
Exio: render it with HDX while you're at it ;-) |
23:29 |
Exio |
BDCraft, tried with HDX-256 |
23:30 |
Exio |
weird bugs for the jpeg stuff |
23:30 |
Exio |
1.5Mtotal |
23:31 |
Exio |
k, uploading |
23:32 |
VanessaE |
you may need to compile your irrlicht with jpeg support |
23:32 |
VanessaE |
someone else had that same issue until they did that |
23:33 |
Exio |
like grass being some random texture? |
23:33 |
Exio |
ffffffffffff, the debian package |
23:33 |
VanessaE |
define "random", as in just noise? |
23:34 |
Kacey |
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU stupid youtube |
23:34 |
Exio |
VanessaE: no idea what it is, just something what is not a texture and looks ugly |
23:35 |
Exio |
http://cadoth.net/~exio4/mt/screenshots/pblur/screenshot_4218327943.png http://cadoth.net/~exio4/mt/screenshots/pblur/screenshot_4218375128.png |
23:38 |
jojoa1997|Tablet |
i like it |
23:39 |
VanessaE |
not bad, not bad at all |
23:40 |
Exio |
it is the work of an hour learning GLSL offline with shaders of MC and terasology |
23:40 |
Exio |
next time i'll download a GLSL book |
23:40 |
VanessaE |
is this shader something you can share? |
23:40 |
VanessaE |
can the distance blur be made stronger? |
23:40 |
Exio |
yes, but it looks ugly when it is "very stronger" |
23:40 |
Exio |
in any case, what is the license of the shader? |
23:41 |
Exio |
in the "normal" game |
23:41 |
VanessaE |
LGPL probably |
23:41 |
VanessaE |
(since the shader technically code) |
23:41 |
rarkenin |
Will it be possible to have per-node shader settings? It'll take a lot of work toget them to work with merged meshes, thouyh. |
23:42 |
Exio |
will be, i think, for what i have checked the "shader" is "used" on a material |
23:42 |
Exio |
(and is how you can have different shaders for water/liquid and for solid blocks) |
23:43 |
Exio |
well, i'll check if the LGPL is compatible the Apache license :P |
23:45 |
MinetestBot |
GIT: MirceaKitsune commited to minetest/minetest: Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with. 7cd5eb4c77 2013-04-11T16:42:47-07:00 http://git.io/K2P-kw |
23:46 |
Exio |
:D :D :D |
23:47 |
jojoa1997|Tablet |
sweet |
23:47 |
jojoa1997|Tablet |
what program does pilzadam use to compile minetest |
23:47 |
Exio |
cmake and make |
23:47 |
Exio |
using mingw as compiler ;) |
23:47 |
jojoa1997|Tablet |
thanks |
23:48 |
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23:49 |
jordan4ibanez |
http://youtu.be/kLCD2apYhUg |
23:49 |
lordcirth |
technic depends on mesecons, but does anyone know why they each have a solar panel? diff recipe too |
23:49 |
jordan4ibanez |
You can see the left to right particle spawning in that video |
23:51 |
Kacey |
lordcirth, mesecon solar panel does not make technic power and vice versa |
23:51 |
VanessaE |
mesecons solar panel is more like a CdS cell, as all it does is sense light, technic solar panel is more like a real one that produces a current |
23:51 |
lordcirth |
VanessaE, ok, makes sense, thanks |
23:52 |
Exio |
VanessaE: http://dpaste.com/hold/1055386/ |
23:52 |
VanessaE |
Exio: THAT is a shader? looks like C. |
23:53 |
Exio |
client/shaders/test_shader_1/ |
23:53 |
Exio |
has a "C-like" syntax what is why i was able to do the stuff offline :P |
23:54 |
Exio |
VanessaE: can you try it and tell me how "resource-expensive" is? |
23:56 |
jordan4ibanez |
exio what does that shader do? |
23:57 |
VanessaE |
Exio: can that be dropped in under ~/.minetest somewhere also? |
23:57 |
Exio |
adds blur to "blocks" (replaces the fog) |
23:57 |
Exio |
no idea about ~/.minetest |
23:58 |
Exio |
i edit it directly from "~"/client/shaders/test_shader_[12]/opengl_{fragment,vertex}.glsl |
23:58 |
Exio |
1 = solid blocks, 2 = liquid |