Time  Nick               Message
00:00 mauvebic           well right now my FPS is averaging 30, but i got alot of things open and 8 days uptime lol
00:00 crackerenherbe     [deleted]
00:00 mauvebic           and uptime does matter when different apps have memory leaks (just about all of them lol)
00:01 mauvebic           oups, noticed i have firefox + chrome + deluge open lol
00:01 mauvebic           i would never do that on the p4
00:02 crackerenherbe     [deleted]
00:04 Exio               mauvebic: the uptime doesn't matter
00:05 Exio               the difference here between 1 day of uptime and 24 days => nothing
00:05 mauvebic           im not gonna debate this, conky clearly shows a difference in the ram/cpu bars after a reboot
00:05 Exio               well, maybe my computers are weird
00:05 mauvebic           it all depends on what you do with them while its on
00:06 crackerenherbe     [deleted]
00:06 Jordach            I propose two new items: Minetest Artistic License and Minetest Mod License
00:06 mauvebic           usually after 14 days i reboot lol
00:06 Exio               firefox, webbrowsing, playing games (redeclipse, mine{test,craft}), run a local webserver / local squid+bind9 cache, jackd / skype
00:06 Exio               and mosh, not more
00:07 Exio               all of the stuff i have here
00:07 mauvebic           i need to disable vboxclient, for the few times i use its not worth constantly booting up with it
00:08 crackerenherbe     [deleted]
00:08 mauvebic           ^ well i usually believe what the titlebar says
00:09 crackerenherbe     [deleted]
00:09 mauvebic           if its slow its likely something else
00:09 crackerenherbe     [deleted]
00:09 mauvebic           abms, meshes, nodeboxes, etc.
00:09 paxcoder           thanks for the chat all. Exio hope you know i was kidding. bye
00:10 Exio               with what
00:10 crackerenherbe     [deleted]
00:12 VanessaE           zzz
00:12 mauvebic           anyways ill be back later, plumbers finally done and im itching for a shower lol
00:13 crackerenherbe     [deleted]
00:15 crackerenherbe     [deleted]
00:16 Hwkiller           Can your monitor display more than 60hz?
00:17 crackerenherbe     [deleted]
00:17 crackerenherbe     [deleted]
00:17 crackerenherbe     [deleted]
00:18 VanessaE           most modern monitors can do at least 75 Hz anyway
00:18 * Hwkiller         wouldn't know
00:18 Hwkiller           I only use laptops... 60hz it is
00:18 crackerenherbe     [deleted]
00:18 crackerenherbe     [deleted]
00:18 crackerenherbe     [deleted]
00:19 crackerenherbe     [deleted]
00:19 VanessaE           is it a recent LCD panel?
00:19 crackerenherbe     [deleted]
00:19 VanessaE           how recent
00:20 Hwkiller           you can check it
00:20 Jordach            if anyone wants to see my draft minetest licenses, see https://docs.google.com/document/d/1YwVG1UHbMwlBamPZW2KhP96BBLbnvhBsjssV4C-Ol00/edit?usp=sharing
00:20 crackerenherbe     [deleted]
00:20 Hwkiller           if you're on windows, it'll show it in display properties (or w/e it's called now)
00:20 VanessaE           crackerenherbe: how many years old
00:20 Hwkiller           in linux, you can run "xrandr"
00:20 Hwkiller           and you'll see it next to the resolution
00:21 Jordach            feel free to submit any fixes or ideas
00:21 crackerenherbe     [deleted]
00:22 crackerenherbe     [deleted]
00:22 jojoa1997|Tablet   minitest is ready for 1.1
00:22 VanessaE           crackerenherbe: it almost certainly does 75Hz then, if not 120
00:24 crackerenherbe     [deleted]
00:25 Jordach            anyways: http://forum.minetest.net/viewtopic.php?pid=83186#p83186
00:25 Jordach            enjoy.
00:26 Jordach            oh and,by the way, 2,900th post
00:26 crackerenherbe     [deleted]
00:26 Hwkiller           isn't that basically GPL2?
00:27 Jordach            Hwkiller, theyre close, but they dont follow it
00:27 jojoa1997|Tablet   jordach i will beat you in most posts
00:28 Jordach            jojoa1997|Tablet, not before a ban
00:28 Jordach            :P
00:28 jojoa1997|Tablet   also if your interested here is the newest version of minitest https://dl.dropboxusercontent.com/s/6vncba985v3u7qa/MiniTest_dev_1_1.zip?token_hash=AAFutk3A5VV9tbht15o7NzR9L42sSMbuTft1MDRXLWF0Kw&dl=1
00:28 Hwkiller           also, how does the last clause function? An author can make everyone stop using it? Can't users just fork it and voila, the author has no say?
00:28 Jordach            jojoa1997|Tablet, try editing your damn posts, no one likes a dual poster.
00:28 jojoa1997|Tablet   jordach that was months ago
00:28 jojoa1997|Tablet   i dont do that anymore
00:29 crackerenherbe     [deleted]
00:30 Jordach            MOONTEST ALARM: forum.minetest.net/viewtopic.php?pid=83175#p83175
00:32 * jojoa1997|Tablet runs and hides HE SAID MY NAME!!!
00:32 jojoa1997|Tablet   jordach your slimes mod says i have to give you credit(which i do with everyone since it is easier) is that right?
00:33 Jordach            jojoa1997|Tablet, yes#
00:33 jojoa1997|Tablet   also i found a bug in your slimes mod
00:33 jojoa1997|Tablet   place a spawner and dig it
00:33 crackerenherbe     [deleted]
00:33 Jordach            these are designed to help mods make decisions on mods without a license
00:33 Menche             crackerenherbe: max_fps in minetest.conf
00:33 VanessaE           crackerenherbe: turn off shaders, 3d clouds, fancy trees, fog
00:34 jojoa1997|Tablet   lol mods make mods
00:34 crackerenherbe     [deleted]
00:34 jojoa1997|Tablet   what next developers make developers
00:34 jojoa1997|Tablet   jordach please fix the bug
00:34 Jordach            jojoa1997|Tablet, where
00:34 crackerenherbe     [deleted]
00:34 jojoa1997|Tablet   you made the slimes mod right?
00:34 Jordach            crackerenherbe, not everyone gets 60fps
00:34 Doyousketch2       use lower res textures.  speeds it up greatly
00:34 VanessaE           crackerenherbe: then you're probably already at the limit of what minetest can do on your hardware
00:35 Jordach            jojoa1997|Tablet, youre thinking of jordan4ibanez
00:35 Jordach            not me
00:35 jojoa1997|Tablet   oh nvm
00:35 * Jordach          claps
00:35 Menche             thought jeija made slimes mod
00:35 jojoa1997|Tablet   jordan4ibanez PING YOUR MOM IS CALLING
00:35 VanessaE           he made one, as did jordan4ibanez
00:35 jojoa1997|Tablet   vanessae jordan made auto spawners awesome
00:36 Kacey              jordan4ibanez, figured out the piston door yet?
00:36 jojoa1997|Tablet   they have the entity spinning inside
00:36 crackerenherbe     [deleted]
00:36 jojoa1997|Tablet   forum.minetest.net
00:36 crackerenherbe     [deleted]
00:36 VanessaE           crackerenherbe: I don't know.
00:36 Menche             also play around with wanted_fps
00:36 crackerenherbe     [deleted]
00:36 crackerenherbe     [deleted]
00:36 Menche             that affects when the game adjusts the viewing range
00:37 crackerenherbe     [deleted]
00:38 Menche             max_fps: minetest never exceeds this value, wanted_fps: minetest lowers the viewing range when FPS is lower than this.
00:38 crackerenherbe     [deleted]
00:38 crackerenherbe     [deleted]
00:38 crackerenherbe     [deleted]
00:39 jojoa1997|Tablet   jordach you play minitest?
00:39 Jordach            jojoa1997|Tablet, nope, and i aint at home
00:39 jojoa1997|Tablet   ok
00:39 jojoa1997|Tablet   i wish traxie was here
00:40 Jordach            i did find the best bit of spam ever
00:40 Jordach            http://i.imgur.com/NLRR274.png
00:40 crackerenherbe     [deleted]
00:41 jojoa1997|Tablet   hi traxie
00:41 VanessaE           hey traxie
00:41 Traxie21           hi
00:41 Jordach            jojoa1997|Tablet, you asked for her, now you get her
00:41 N-GaR_is_away      Good timing, Traxie.
00:41 jojoa1997|Tablet   so can you update your server
00:42 jojoa1997|Tablet   well...
00:44 crackerenherbe     [deleted]
00:45 jojoa1997|Tablet   traxie you there?
00:45 N-GaR              You need to shut down Minetest BEFORE adding the line.
00:45 crackerenherbe     [deleted]
00:46 Menche             you can also do "/set wanted_fps 60"
00:46 Menche             i think it applies immediately
00:47 N-GaR              Minetest save your setting on shutdown, so it will always overwrite any changes you make directly to minetest.conf while it is running.
00:47 N-GaR              Yeah, I think that works right away.
00:49 crackerenherbe     [deleted]
00:49 crackerenherbe     [deleted]
00:50 crackerenherbe     [deleted]
00:50 crackerenherbe     [deleted]
00:51 VanessaE           crackerenherbe: are you limiting 3d to your video refresh rate maybe?
00:51 VanessaE           this would be a video driver setting
00:51 crackerenherbe     [deleted]
00:52 crackerenherbe     [deleted]
00:53 crackerenherbe     [deleted]
00:53 crackerenherbe     [deleted]
00:53 crackerenherbe     [deleted]
00:54 Menche             my fps is acting like it's capped at 30
00:54 crackerenherbe     [deleted]
00:54 crackerenherbe     [deleted]
00:54 VanessaE           if I want a decent draw distance (say around 100) I'm lucky to break 30 fps
00:55 crackerenherbe     [deleted]
00:55 Jordach            crackerenherbe, irrlicht uses a lot of cpu, not gpu
00:56 crackerenherbe     [deleted]
00:56 crackerenherbe     [deleted]
00:56 Jordach            irrlicht is the thing that draws the game
00:56 RealBadAngel       engine
00:57 Jordach            anyways, its 2am here
00:57 RealBadAngel       3am
00:57 crackerenherbe     [deleted]
00:59 crackerenherbe     [deleted]
00:59 Doyousketch2       what kind of monitor is it, flatscreen?
00:59 crackerenherbe     [deleted]
01:00 Doyousketch2       many flatscreens have a max refresh of 60 hz, so you won't get higher fps than that
01:00 crackerenherbe     [deleted]
01:00 Doyousketch2       most likely that's the max you can do with that screen then
01:00 crackerenherbe     [deleted]
01:01 crackerenherbe     [deleted]
01:03 * Menche           thinks it's time to revive his texture pack *again*
01:04 crackerenherbe     [deleted]
01:05 Doyousketch2       you probably need to run it in native resolution to get highest refresh rate
01:06 crackerenherbe     [deleted]
01:06 crackerenherbe     [deleted]
01:06 Doyousketch2       no.  flatscreens have a resolution that the monitor actually uses.  every other resolution is converted to that
01:07 Doyousketch2       I just looked it up, so it happens to be 1920x1080 for yours
01:07 crackerenherbe     [deleted]
01:07 jojoa1997|Tablet   who is canadian
01:07 crackerenherbe     [deleted]
01:08 Doyousketch2       so add these lines to minetest.conf
01:08 Doyousketch2       screenW = 1920
01:09 Doyousketch2       screenH = 1080
01:09 Doyousketch2       fullscreen = true
01:09 Doyousketch2       and try that
01:09 crackerenherbe     [deleted]
01:11 crackerenherbe     [deleted]
01:11 crackerenherbe     [deleted]
01:11 crackerenherbe     [deleted]
01:14 crackerenherbe     [deleted]
01:14 crackerenherbe     [deleted]
01:14 crackerenherbe     [deleted]
01:16 crackerenherbe     [deleted]
01:16 Doyousketch2       do you have farmesh enabled?  I think that sometimes causes flicker
01:16 crackerenherbe     [deleted]
01:16 VanessaE           triangular-shaped landscapes in the distance
01:17 crackerenherbe     [deleted]
01:17 VanessaE           if you don't see such things, it isn't enabled :)
01:17 VanessaE           and it is disabled by default anyway
01:17 VanessaE           for some people, enabling that can save CPU and give you better FPS, but for some, it's the opposite.
01:18 crackerenherbe     [deleted]
01:18 crackerenherbe     [deleted]
01:18 crackerenherbe     [deleted]
01:19 Doyousketch2       okay.  pastebin.com is good for that
01:19 crackerenherbe     [deleted]
01:19 jojoa1997|Tablet   who is canadian here?
01:20 Doyousketch2       in northern Ohio.  been to Canada
01:21 crackerenherbe     [deleted]
01:21 crackerenherbe     [deleted]
01:21 crackerenherbe     [deleted]
01:21 crackerenherbe     [deleted]
01:23 crackerenherbe     [deleted]
01:23 Menche             filters? i think it looks best with mipmaps and anisotropic
01:23 crackerenherbe     [deleted]
01:24 Menche             bi/trilinear filtering only looks good above like 128x
01:24 crackerenherbe     [deleted]
01:24 Doyousketch2       well if you set your wanted_fps too high it'll reduce your view.  you 'prolly want to set that to 50
01:25 Kacey              uuh?
01:25 Doyousketch2       you can start the game and uncheck everything on the options tab and see if that helps.
01:25 crackerenherbe     [deleted]
01:26 Doyousketch2       check them one at a time 'till you find out what causes the flicker
01:26 Doyousketch2       then be sure to leave that one off in the future
01:26 crackerenherbe     [deleted]
01:26 jordan4ibanez      Soon...
01:26 jordan4ibanez      http://i.imgur.com/ffKOEHG.png
01:27 Doyousketch2       the wheels on the bus look like they won't go round 'n round
01:27 alex256            !up 108.237.169.225
01:27 MinetestBot        108.237.169.225:30000 is up (0.247ms)
01:27 Kacey              so you can do that but not a piston door?
01:28 jojoa1997|Tablet   CHOOOO CHOOOO
01:28 jordan4ibanez      I made a piston door damnit
01:28 Doyousketch2       what's a piston door?
01:28 Kacey              lol mesecons were all over the place
01:28 Kacey              WHY YOU NO USE LUACONTROLLERS!?!?!??!?!?
01:28 crackerenherbe     [deleted]
01:29 crackerenherbe     [deleted]
01:29 crackerenherbe     [deleted]
01:29 Doyousketch2       sounds someone too drunk at a bar didn't make it to the stall quick enough
01:29 jordan4ibanez      I do it classic style 8)
01:29 Kacey              see that is the type of thing you need a "sidekick" for
01:30 Kacey              to do the hard work while you entertain
01:30 crackerenherbe     [deleted]
01:30 Doyousketch2       oh, if you're getting 60 fps you're doing better than me
01:31 moala              if you are doing 0.5fps you are doing better than me
01:31 moala              i can't run it.
01:31 crackerenherbe     [deleted]
01:31 moala              (crashes à startup :()
01:31 crackerenherbe     [deleted]
01:31 Doyousketch2       what OS?
01:31 moala              win
01:31 moala              vista
01:31 crackerenherbe     [deleted]
01:31 crackerenherbe     [deleted]
01:32 moala              any old minetest config file to be trashed somewhere?
01:34 crackerenherbe     [deleted]
01:34 Doyousketch2       moala, can try deleting your minetest directory, then download a new copy if it's that bad
01:34 moala              it's just all new all fresh
01:34 Doyousketch2       did it ever run at all?
01:34 moala              when it was version… 0.2 ?
01:36 crackerenherbe     [deleted]
01:36 crackerenherbe     [deleted]
01:37 jordan4ibanez      Maybe I should make a video for minetest.net's home page
01:37 * Kacey            wants to be j4i's servant on his videos
01:37 Kacey              did you ever get that feeling that hope for humanity is restored...
01:38 Kacey              and then go on the web for 10 minutes and it's obliterated
01:39 Menche             did you ever get the feeling that irc died right after your message
01:39 LostInConfusion    Yeah, I hate that feeling.
01:39 jordan4ibanez      Did you ever get that feeling of getting that feeling?
01:40 LostInConfusion    I have no idea what that even means.
01:40 jordan4ibanez      I know that feeling.
01:40 * Menche           thinks that LostInConfusion looks an awful lot like us_0gb
01:41 jordan4ibanez      No poop
01:41 * Menche           wonders if he's chosen a username YET
01:41 jordan4ibanez      0gb-us would be a good start
01:41 jojoa1997|Tablet   jordan
01:41 jordan4ibanez      or ZeroGoober_UnitedStateo_Merica
01:41 jojoa1997|Tablet   did you see my bug post about slimes mod
01:42 NakedFury          0gbdotus
01:42 LostInConfusion    User names can't start with a number.
01:42 NakedFury          lame
01:42 NakedFury          ogbdotus
01:42 jojoa1997|Tablet   NakedFury will you ever update doku texture pack
01:42 LostInConfusion    Yeah, lame.
01:42 jordan4ibanez      ZuroxGoobsBlooper_UranusSingletons
01:42 NakedFury          yes I am cutting the textures
01:42 LostInConfusion    An "o" is NOT the same as a zero, and I hate being called ogb.
01:42 NakedFury          found a huge slip of animated textures that have to edit for side torch use
01:43 NakedFury          zerogbdotus
01:43 LostInConfusion    jordan4ibanez: There is a character limit.
01:43 jordan4ibanez      jojoa: Don't use spawners, they are poop for now
01:43 LostInConfusion    zerogb.us is not the same domain as 0gb.us. I don't own zerogb.us.
01:43 VanessaE           LostInConfusion: yeah but on most screens, a O and 0 look about the same
01:43 jordan4ibanez      ZedGloob_Uranus
01:44 hmmmmm             http://i.minus.com/ibpZhnowCDv8Ht.gif
01:44 Menche             in my client's font, the only difference between 0 and O is a dot in the middle
01:44 VanessaE           jordan4ibanez: missed.  you suck. :)
01:44 jordan4ibanez      What?
01:44 VanessaE           [04-10 21:43] * jojoa1997|Tablet has quit (Client Quit)
01:44 VanessaE           [04-10 21:43] <jordan4ibanez> jojoa: Don't use spawners, they are poop for now
01:44 NakedFury          hmmm that is so cool
01:44 VanessaE           hmmmmm: neat
01:44 jordan4ibanez      Oh
01:45 LostInConfusion    They look the same, and that is the curse I bear for choosing 0gb.us without realizing the consequences. But there is a difference when you enter it into an IP enabled application. Minetest, for example.
01:45 jordan4ibanez      Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
01:45 jojoa1997|Tablet   0gb what is your server channel name?
01:45 VanessaE           LostInConfusion: sure, but this is just IRC, it's not like someone's gonna go browsing the web based on your nick :)
01:45 jojoa1997|Tablet   i actually did that not 30 minutes ago
01:46 LostInConfusion    True. But as I said, I hate the name. To use it wouldn't feel right.
01:46 jojoa1997|Tablet   LostInConfusion what is your server channel name
01:46 LostInConfusion    ##minetest-0gb.us
01:46 VanessaE           LostInConfusion: just do it anyway, no one's gonna mind.  we all understand. :-)
01:46 Menche             you don't want your name pronounced "ogbus"?
01:47 Menche             that's how i originally thought it was
01:47 LostInConfusion    *I* will mind. I know others won't notice,bt I'm not trying to impress peopel with my name. I'm trying to find a name *I* enjoy.
01:48 LostInConfusion    My name is a mouthful, pronounced as ZeroGeeBeeDotYouEss.
01:48 jordan4ibanez      MrTheMiner49er
01:48 jojoa1997|Tablet   LostInConfusion: there is a potions mod
01:48 jordan4ibanez      WHERE
01:48 jojoa1997|Tablet   we should add it to common
01:48 jojoa1997|Tablet   muwhahahaha
01:49 * Menche           is pronounced mench-ee, but everyone seems to pronounce it mench
01:49 Menche             there's an E at the end darnit!
01:49 LostInConfusion    Potions? Um .. I'm not sure that sounds good, but I guess a lot of people would like it, and those that don't could mostly ignore it.
01:49 jojoa1997|Tablet   i say as
01:49 NakedFury          I pronounce is Menche because I pronounce names with spanish pronunciation
01:49 jojoa1997|Tablet   mench-a
01:49 jojoa1997|Tablet   and a as in saying the letter a not the sound
01:50 LostInConfusion    If you want to misspell or mispronounce my name, that whatever. I just won't do that myself.
01:50 NakedFury          menche with the e sounding as the e from egg
01:50 LostInConfusion    *than whatever
01:51 Kacey              I pronounce it just Mench
01:51 Kacey              but my name is easy to say
01:51 VanessaE           Menche, (mench) /n/ From the Yiddish, "person"
01:51 VanessaE           see also, mensch
01:51 jordan4ibanez      does the latest version have playerphysics?
01:51 jordan4ibanez      for windows*
01:52 jojoa1997|Tablet   yes
01:52 jojoa1997|Tablet   yes
01:52 jojoa1997|Tablet   check out the potions mod
01:52 jojoa1997|Tablet   it adds stuff i plan on adding more to it
01:52 Kacey              my name is like "Ka(long a)sey(ey being the long e sound)"
01:52 VanessaE           at least that's how I underpret your name, Menche
01:52 VanessaE           Kacey: as in Casey Jones
01:52 * jordan4ibanez    says goodbye to 0.4.5
01:52 jordan4ibanez      it was fun the 2 weeks it lasted lol
01:52 Kacey              yes
01:52 jojoa1997|Tablet   same VanessaE
01:53 * Kacey            already has 0.4.6
01:53 * Menche           uses the latest git
01:54 * LostInConfusion  uses both latest git and latest stable for different things
01:54 jojoa1997|Tablet   i use pilzadams luajit version
01:54 jojoa1997|Tablet   slimes are finally fasr
01:54 jojoa1997|Tablet   jordan did you see my bug report on them?
01:54 * Menche           wonders how to pronounce "fasr"
01:54 Menche             like "phaser"?
01:55 jojoa1997|Tablet   faster without the st
01:55 jordan4ibanez      This version's main menu has some slight checkbox changes, which makes it, easier on the eyes
01:55 jordan4ibanez      0.4.6 changelog anyone?
01:55 LostInConfusion    It's linked to in the 0.4.6 release topic.
01:55 * Menche           is king of the server list
01:56 * LostInConfusion  is on the server list
01:56 jojoa1997|Tablet   i have been trying to update wiki change for days
01:56 jordan4ibanez      set_physics_override a nil value
01:56 jordan4ibanez      I thought 0.4.6 had player physics?
01:57 Kacey              night all
01:59 jordan4ibanez      Or am I mistaking somewhere
02:01 jojoa1997|Tablet   it does
02:01 jordan4ibanez      It's giving me an error
02:01 jojoa1997|Tablet   set_physics_override(1, 1, 1)
02:01 jojoa1997|Tablet   that is how you do it
02:03 jordan4ibanez      Let meh just fire up deh debawg
02:04 jojoa1997|Tablet   can someone make a debug buld for windows
02:04 jordan4ibanez      http://pastie.org/pastes/7443752/text?key=daybc9zs0pqoc27krflda
02:05 jojoa1997|Tablet   first
02:05 jojoa1997|Tablet   you have defaul_stone not defaulT_stone
02:06 jojoa1997|Tablet   second do you have the most current version of potions
02:07 jordan4ibanez      Yes
02:07 jordan4ibanez      it's the github version
02:08 jojoa1997|Tablet   idk what is wrong if anything the error hould be in the begining
02:08 jojoa1997|Tablet   paste the entire code
02:08 jojoa1997|Tablet   also jordan4ipbanez have you seen the bug report for slimes mod? you still havent answered.
02:09 jordan4ibanez      I answered, don't use the spawner it isn't ready
02:09 jojoa1997|Tablet   ok
02:10 jojoa1997|Tablet   though when it is i will be adding it to my mod if that is ok with you
02:12 jordan4ibanez      vanessae, does 0.4.6 have player physics lua side or am I just wasting my time?
02:13 Exio               wasting time
02:14 jordan4ibanez      Thank you exio
02:14 jojoa1997|Tablet   jordan4ibanez
02:15 jordan4ibanez      wat now?
02:15 jojoa1997|Tablet   try using minitest i just updated and it has working potions
02:15 jojoa1997|Tablet   the player physics works but is weird
02:15 jordan4ibanez      It's the client not the mod jojoa
02:16 jordan4ibanez      thexyz, could you please make a windows build for today so I can use it in my let's play tomorrow?
02:17 VanessaE           jordan4ibanez: there is some new stuff in git but not in 0.4.6
02:18 jordan4ibanez      I realize that, thank you
02:19 jojoa1997|Tablet   pilzadam has a build
02:19 jojoa1997|Tablet   and it also uses lujit which makes mods way faster
02:22 jordan4ibanez      pilzadam's latest build crashes when I try to join a world
02:22 jojoa1997|Tablet   oh
02:22 jojoa1997|Tablet   yeah it ois annoying
02:24 Hwkiller           is luajit going to be server-side or client-side?
02:24 Hwkiller           i imagine serverside
02:24 khonkhortisan      If someone comes up with client-side lua, luajit will be client-side
02:25 hylian             how do you install texture packs? the wiki says put it in all/textures. but there is no such folders, and when I amke them, nothing happens (textures dont work)
02:25 Hwkiller           but for now, it's serverside, since basically everything is serverside?
02:26 khonkhortisan      minetest/textures/all/textures_here.txt
02:27 hylian             so do I have to make that folder, because there is no "textures" folder...
02:27 jordan4ibanez      Found a build that works
02:27 jojoa1997|Tablet   yeah
02:27 jordan4ibanez      This is going to be amazing for the room I made that is lead to by that piston hallway
02:27 jojoa1997|Tablet   the textures folder can be any folder
02:28 jojoa1997|Tablet   you just have to give the path
02:28 jojoa1997|Tablet   jordan what will be amazing
02:28 khonkhortisan      The latest official build has a textures folder
02:28 khonkhortisan      So does git
02:29 hylian             ok, i am confused, do i have to make a special file that tells mintest where the new textures are?
02:29 jojoa1997|Tablet   that has been there for a while
02:29 khonkhortisan      minetest/textures/all should be right next to minetest/bin/minetest.exe
02:30 khonkhortisan      If it's not there, then yes create it
02:30 hylian             ok, let me clarify, not running a exe. Im a strictly linux man.
02:30 khonkhortisan      RUN_IN_PLACE?
02:31 jojoa1997|Tablet   oh then nvm
02:31 VanessaE           http://forum.minetest.net/viewtopic.php?pid=82602#p82602
02:31 VanessaE           \o/
02:31 VanessaE           nice timing, as I just figured out how to provide run-in-place builds :-)
02:34 * Hwkiller         has a script to build a package from git and restart my server
02:34 hylian             ok, i fidured it out, thanks!
02:35 MinetestBot        GIT: RealBadAngel commited to minetest/minetest: Bugfixes to get_craft_recipe and get_all_craft_recipes. e7f5cdf9d4 2013-04-10T19:33:59-07:00 http://git.io/cZWx9g
02:43 VanessaE           there, now my build topic looks good.
02:46 LostInConfusion    Nice, are the Slackware builds new?
02:48 VanessaE           yep, they're all sync'ed; another build coming in a minutr to catch RBA's commit above
02:48 VanessaE           minute*
02:49 LostInConfusion    No, what I mean is are the Slackware builds a new thing you're doing? Because I don't remember seeing them in the topic before.
02:49 VanessaE           oh, yes
02:49 VanessaE           they're actually in response to someone who wanted a generic system-wide tarball, which slackware packages just happen to be :-)
02:50 VanessaE           there, done.
02:52 jojoa1997|Tablet   VanessaE MAKE WINFDOWS BUIILDS
02:52 VanessaE           jojoa1997|Tablet: I don't have Windows.  I can't make such builds.  use the ones PilzAdam provides.
02:53 jojoa1997|Tablet   cross compiel
02:53 VanessaE           don't know how.
02:53 jojoa1997|Tablet   ASK
02:53 jojoa1997|Tablet   /everyone hides
02:53 VanessaE           no. :)
02:53 Exio               cross compile
02:53 VanessaE           I have no interest in making windows builds, there are already three other folks who do that.
02:53 Exio               good idea jojoa1997|Tablet
02:53 Exio               doit
02:54 Exio               crosscompile .exes from your tablet
02:54 jordan4ibanez      You know I haven't heard of a crafting box mod yet
02:54 VanessaE           crafting box?
02:54 jojoa1997|Tablet   you mean crafting table
02:55 jordan4ibanez      yeah the bin in your inventory except like a furnace
02:55 jojoa1997|Tablet   or workbecnh
02:55 NakedFury          bas80 is doing some for his game mode
02:56 VanessaE           yeah, there's darkrose's workbench mod, but I guess it isn't what you want.
02:56 VanessaE           er, cornernote made it rather.
02:56 jordan4ibanez      Well yeah that's what I want, except for it to actually work >.<
02:57 jordan4ibanez      A crafting bench
02:58 VanessaE           last time I used it, it worked okay
02:58 VanessaE           but it's been a couple months at least
02:58 jordan4ibanez      Yeah exactly
02:58 jordan4ibanez      let's see how hard this will be to make
03:00 jojoa1997|Tablet   no i think he means
03:00 jojoa1997|Tablet   to work like normal crafting
03:01 jojoa1997|Tablet   currently it only lets you take items one at a time
03:01 Doyousketch2       man, I broke my mod again
03:01 jojoa1997|Tablet   so
03:01 jojoa1997|Tablet   i say this MUST be added https://github.com/minetest/common/pull/28/files
03:02 VanessaE           I can agree with that except the correct group name is "flower", not "flora".
03:02 jojoa1997|Tablet   no flora is plants
03:02 LostInConfusion    Flower is used for crafting.
03:03 LostInConfusion    Flora includes grass and jungle grass.
03:03 jojoa1997|Tablet   so it works since grass_* is used
03:03 VanessaE           oh wait, I misread that, those were grasses
03:03 LostInConfusion    Yeah.
03:03 jojoa1997|Tablet   so someone should add it
03:04 VanessaE           yeah
03:04 LostInConfusion    Flowers are in the flower group (for crafting and whatever else), and the flora group for repopulation.
03:05 VanessaE           looks okay to me
03:05 LostInConfusion    It will bring the number of non-growing plants down to one: the dry shrub. I'm working on that though.
03:05 jojoa1997|Tablet   well duh you made it
03:05 mauvebic           how can i tell that jit is working? - installed it before compiling, but FPS = same
03:05 jojoa1997|Tablet   uh the shrub is kinda dead
03:06 VanessaE           LostInConfusion: there is code in plantlife that turns junglegrass into dry shrubs when they spawn on the desert, though I think maybe it creates too many
03:06 jojoa1997|Tablet   problem fixed https://github.com/minetest/common/pull/21
03:06 VanessaE           mauvebic: why would jit affect fps?  it's server-side, not client-side.
03:06 mauvebic           ok, so how can you tell its working? :p
03:07 mauvebic           looked at profiler info and f5
03:07 Exio               smoother mods
03:07 VanessaE           mauvebic: by noting how much time larger mods take to execute
03:07 mauvebic           aiight lemme try a spawn
03:07 jordan4ibanez      OH RIGHT the big issue with the workbench mod is that you had to click items twice to move them around
03:07 LostInConfusion    I tried placing jungle grass on desert sand, and the jungle grass disappeared after some time, but no dry shrubs were left behind.
03:09 VanessaE           LostInConfusion: might be a bug in the program then; it's not meant for junglegrass to have more than 1 growth step before it dies and turns dru
03:09 VanessaE           dry*
03:10 VanessaE           so it probably goes through the normal growth code, which would normally make it die off when it gets too big
03:10 LostInConfusion    Ah. I see.
03:11 LostInConfusion    In any case, I'm trying to top cacti with dry shrubs when they mature, sort of like a cactus flower. If it makes it in, we'll be able to farm dry shrubs a lot faster than flowers.
03:12 VanessaE           I'd suggest an actual cactus flower for that purpose
03:12 VanessaE           dry shrubs are easily obtained with my junglegrass mod
03:12 VanessaE           (but they can only be 'farmed' if grown on desert sand)
03:12 LostInConfusion    Okay. I'll try to find another way to grow them in common then.
03:13 jojoa1997|Tablet   i say keep 0gb's way
03:13 jojoa1997|Tablet   vanessae not everyone uses your junglegrass mod(unless it is in common)
03:14 VanessaE           I know.
03:14 jojoa1997|Tablet   well going to bed good night everyone
03:14 LostInConfusion    Good night.
03:15 VanessaE           night
03:17 LostInConfusion    So the plan is to eventually move plant life to common, after being rewritten in C++?
03:17 VanessaE           dunno
03:17 VanessaE           if it gets moves, that's what has to happen
03:17 Exio               not the plant lib in "its form"
03:17 VanessaE           however, maybe it won't be necessary
03:17 Menche             hopefully sans the junglegrass, as that is provided by jungles now
03:18 Exio               the DecorationDef will be able to handle the dirty work
03:18 Exio               in C++/Engine/Non-Lua
03:18 VanessaE           pretty much yeah
03:18 Exio               plant_lib will exist after DecorationDef, with the very heavy stuff in the engine
03:19 LostInConfusion    I like the poison ivy. That stuff's fun to decorate "old" walls with.
03:19 Menche             once i added damage to poison ivy
03:22 Doyousketch2       how do you set your mod to use a texture that already exists?
03:22 VanessaE           just simply name the texture.
03:23 LostInConfusion    Use the same name the other plugin uses.
03:23 VanessaE           if it's anywhere in minetest's texture paths, it'll find it.
03:23 Doyousketch2       I need to use a white tile.  could be white wool.  but it keeps giving me the blue question
03:23 LostInConfusion    That's wey we prefix the image names.
03:23 LostInConfusion    *why
03:23 Menche             wool_white.png?
03:23 Doyousketch2       tiles = "wool_white.png",
03:23 mauvebic           i couldn't tell a difference with bincox (already lean) though paysage is working faster than before
03:23 Doyousketch2       that's what I tried.  tried clouds too
03:24 LostInConfusion    {"wool_white.png"}
03:24 LostInConfusion    You need curly braces.
03:24 Doyousketch2       seriously?
03:24 LostInConfusion    Yeah. It'a an array.
03:25 Doyousketch2       oh, that makes sence
03:25 LostInConfusion    You are putting one thing in the array,but sometime you nned more than one thing.
03:25 * LostInConfusion  can't hit the right keys, as usual
03:30 * Menche           can't seem to get his touchpad working in FreeBSD
03:30 Menche             rather, any input in X11
03:33 crackerenherbe     [deleted]
03:34 crackerenherbe     [deleted]
03:35 Menche             if a client has textures in texture/all, those will override the server's textures
03:35 mauvebic           found a packet of powdered sauce from 1997 - who's feeling adventurous?
03:35 Menche             otherwise, the server's textures will be used
03:36 crackerenherbe     [deleted]
03:36 crackerenherbe     [deleted]
03:36 Menche             yes, they can override the server textures with anything they want
03:36 Exio               if a user want to cheat he can edit the source code and fly around :P
03:36 Menche             textures in textures/all/ are used
03:36 Exio               an *
03:36 LostInConfusion    Is it possible to set a server texture pack from minetest.conf, of just the client? It seems like you should be able to set it in the conf, as to not also force the same pack on your own client.
03:37 Menche             the server's textures are used if the textures aren't in textures/all/
03:37 LostInConfusion    How do I set a server texture pack?
03:37 crackerenherbe     [deleted]
03:37 Exio               code a proper anticheat :)
03:37 Menche             there was a texture_path setting, back when textures used the data/ folder, not sure if it works now
03:38 LostInConfusion    Thr texture_path setting only works on the client. I tried that.
03:38 crackerenherbe     [deleted]
03:38 crackerenherbe     [deleted]
03:38 LostInConfusion    Aw. We'll miss you.
03:38 Menche             what about the setting for downloading textures via cURL?
03:38 crackerenherbe     [deleted]
03:39 crackerenherbe     [deleted]
03:39 Exio               minetest is opensource and alpha
03:39 crackerenherbe     [deleted]
03:39 Exio               you can always code that and send a pull request
03:39 Exio               and, does your MC even does that?
03:40 Exio               you need to use external plugins for a proper anticheat.
03:40 LostInConfusion    I don't have an external server to download from, so cURL won't work, I think. Plus, even if that worked, it wouldn't work on clients not compiled with cURL.
03:40 crackerenherbe     [deleted]
03:40 LostInConfusion    OH! Okay, awesome!
03:40 crackerenherbe     [deleted]
03:41 crackerenherbe     [deleted]
03:41 Exio               seems legit
03:41 crackerenherbe     [deleted]
03:42 * Menche           has actually seen more annoying bugs in minecraft than minetest
03:42 Menche             like the directional keys sticking at bad times
03:42 * Menche           charges into a ravine
03:42 crackerenherbe     [deleted]
03:42 LostInConfusion    Menche: Who is king of the server list? You, was it?  ☺
03:43 crackerenherbe     [deleted]
03:43 Menche             grr
03:43 * LostInConfusion  giggles
03:44 LostInConfusion    The list order seems to fluctuate a lot. getting and keeping the top position probably isn't possible.
03:44 Menche             it seems based on # of players
03:44 LostInConfusion    Yeah.
03:44 Menche             didn't it used to be uptime? at least uptime used to seem to affect it
03:44 LostInConfusion    I know WHY it fluctuates.
03:45 LostInConfusion    No, it was never uptime. I checked that at first.
03:45 Menche             i think it should be based on the last week's % uptime
03:45 LostInConfusion    It took me a while to see the pattern, but uptime was one of the first things I checked.
03:46 LostInConfusion    I think the number of players might be good, as it tells which servers are keeping their players.
03:46 crackerenherbe     [deleted]
03:46 Menche             not the current players online, though. max players might be a little bit better
03:46 Menche             ?
03:47 LostInConfusion    I would like max players better, yes.
03:47 Menche             maybe the servers could keep track of the players and maintain a list of players who are on consistently at least every other day
03:47 LostInConfusion    Though it bothers me a little when I see minetest.ru on top.
03:47 LostInConfusion    That would be cool.
03:48 Menche             so, max players ever online, minus the ones who haven't been on for more than 2 days
03:48 Menche             err, all players minus the inactive ones
03:48 VanessaE           LostInConfusion: why is there a separate copy of the on_generated call in your patch, btw?
03:48 VanessaE           shouldn't you be patching into the default one?
03:49 LostInConfusion    I think minetest.ru is the only server I haven't been able to log into on the list. Why is it on the list if it's closed to users without using the minetest.ru forum? It seems to go against the purpose of the list.
03:49 LostInConfusion    If patched into the default one, and flowers isn't used, it drops ignores.
03:49 jojoa1997|Tablet   Jordan it is nice you are doing lets plays again. I was kinda da
03:49 jojoa1997|Tablet   Sad you didn't continue at one point way back
03:49 LostInConfusion    Or, if FULLY patched into default, we should rename them with the default: prefix.
03:50 LostInConfusion    But you wanted the old node names.
03:50 VanessaE           LostInConfusion: I see what you're getting at.  In which case, you should see if you can generalize the default version so that the flowers version can hook into it without duplicated code
03:51 crackerenherbe     [deleted]
03:51 LostInConfusion    It's a separate thing, I'm not sure why it needs to hook in. Unless we are trying to get all things to hook in, including all arbitrary plugins.
03:52 LostInConfusion    Oh, I see. No worries.
03:52 crackerenherbe     [deleted]
03:52 VanessaE           LostInConfusion: I just figured it would help to avoid speed regressions if one avoids duplicate code
03:52 VanessaE           but if this works well enough, that's fine
03:53 jordan4ibanez      http://forum.minetest.net/viewtopic.php?pid=83210#p83210
03:54 VanessaE           LostInConfusion: I'm particularly concerned with that short loop at lines 18-28
03:55 VanessaE           it looks like a surface finder, which should be moved to default as a function you can call once regardless of how many plants are being placed.
03:56 LostInConfusion    Oh, nice. I'll update when that is ready.
03:56 Menche             any reason why flowers can be left floating, and aren't attached like torches and rails?
03:56 VanessaE           Menche: no particular reason.
03:56 VanessaE           I could fix that if you want
03:56 Menche             think that would make sense
03:56 crackerenherbe     [deleted]
03:57 VanessaE           Menche: try adding "attached_node=1" to the groups at line 31 of plantlife/flowers/init.lua
04:00 VanessaE           fixed in git.
04:00 jordan4ibanez      Honestly, I didn't understand a single point you were trying to convey in that sentence crackerenherb
04:01 Doyousketch2       skeletons in Minetest... how cool is that? - http://oi48.tinypic.com/2q8ulq1.jpg
04:01 crackerenherbe     [deleted]
04:01 VanessaE           crackerenherbe: better you should try to get by without google translate.
04:01 crackerenherbe     [deleted]
04:01 crackerenherbe     [deleted]
04:02 LostInConfusion    Hmm. The skeleton is interesting. Hostile?
04:02 crackerenherbe     [deleted]
04:02 crackerenherbe     [deleted]
04:02 LostInConfusion    What's the blue tree?
04:03 VanessaE           crackerenherbe: there are anti-cheat features, but they're considered annoying and somewhat ineffective.
04:03 jordan4ibanez      In other words: They suck ass
04:03 Doyousketch2       undefined.  it was from a mod that I didn't have enabled at the moment
04:03 crackerenherbe     [deleted]
04:04 Doyousketch2       I can enable it, but I was trying to speed up load time so I turned off all mods but the one I was working on
04:04 jojoa1997|Tablet   Doyousketch2 skeletons?
04:04 LostInConfusion    Ah. I had an overloaded world once, and had to disable most things when testing. I understand.
04:04 Doyousketch2       yeah, want to be able to dig in the ground and find bones every once in a while
04:05 crackerenherbe     [deleted]
04:06 LostInConfusion    Yeah, anticheat needs to be improved. But other things need improvement that are more important.
04:06 jojoa1997|Tablet   Sfan5 here?
04:06 LostInConfusion    SO I guess anticheat is going to have to wait.
04:06 jojoa1997|Tablet   Like in game texture changes and the zoom pull tequest
04:06 LostInConfusion    *So
04:06 jordan4ibanez      You see, the problem with anticheat, is that it doesn't get the ping delay it's sending to the client
04:06 LostInConfusion    The textures are fine as they are.
04:06 crackerenherbe     [deleted]
04:07 jordan4ibanez      if it did that, and ignored it's rule if the ping delay was too high, then it wouldn't be so bad
04:07 crackerenherbe     [deleted]
04:07 LostInConfusion    I don't know that expression.
04:07 jojoa1997|Tablet   No I mean you can switch packs midgame
04:07 crackerenherbe     [deleted]
04:07 jordan4ibanez      Users should probably be kicked if their ping delay is too high anyways
04:07 jojoa1997|Tablet   Why?
04:07 crackerenherbe     [deleted]
04:07 crackerenherbe     [deleted]
04:08 LostInConfusion    Ah, mid-game texture switching. I think anti-cheat is more important than that or zooming.
04:08 jojoa1997|Tablet   Nope it isnt
04:09 LostInConfusion    Okay. You would rather get jerked around by buggy anticheat than do without in-game texture switching and zooming?
04:09 jordan4ibanez      FOV control is still pretty importatn
04:09 LostInConfusion    Because that's the alternative.
04:09 jordan4ibanez      important*
04:09 * jojoa1997|Tablet requests making 0gb's nick us_0gb
04:09 jordan4ibanez      Very useful for potions
04:10 jojoa1997|Tablet   And sprinting is needed
04:10 Menche             we have sprinting
04:10 Menche             it's called fast_move
04:10 LostInConfusion    I mean things like fixing memory leaks and compressing data for faster network connection.
04:10 jojoa1997|Tablet   No I mean real sprinting not super fast move
04:10 LostInConfusion    Yeah, we have it. It's called the fast privilege.
04:10 jojoa1997|Tablet   Yeah NO
04:10 LostInConfusion    You want something slower?
04:11 jojoa1997|Tablet   sprinting is for everyone and it wears down
04:11 LostInConfusion    Sprinting, if added, should need a privilege.
04:11 jojoa1997|Tablet   Sprinting is double normal speed or 1.5
04:11 Menche             grant fast by default = for everyone
04:11 jojoa1997|Tablet   No
04:11 Doyousketch2       when you speed it up too fast you overshoot your target
04:11 Doyousketch2       because it takes a while to slow down
04:12 jojoa1997|Tablet   Yeah sprinting is in between WITHOUT PRIVS
04:12 LostInConfusion    I don't want sprinting on my server, so I don't grant sprint or fast.
04:12 jojoa1997|Tablet   it is like tunning
04:12 jojoa1997|Tablet   WD have walking and crawling
04:12 LostInConfusion    Sprinting SHOULD require a privilege.
04:12 jojoa1997|Tablet   Running
04:12 jojoa1997|Tablet   No it should not
04:12 Menche             it does. it's called "fast".
04:12 jojoa1997|Tablet   No
04:12 Menche             Yes
04:13 LostInConfusion    Even if sprinting is slower than fast, is needs a privilege.
04:13 jojoa1997|Tablet   Fast is fast sprint is in between and WEARS OUT
04:13 jojoa1997|Tablet   no
04:13 Menche             wears out? why?
04:13 jojoa1997|Tablet   Then walk and crouch need a priv
04:13 jojoa1997|Tablet   Because when you sprint you get tired
04:14 LostInConfusion    I understand you want sprint to be a lot slower than fast, and you want it to wear out. That DOES NOT MEAN it shouldn't need a privilege.
04:14 Menche             well, the minetest player can carry hundreds of thousands of square yards of solid gold without wearing out
04:14 LostInConfusion    There should be a way for the administrator to disallow sprinting.
04:14 Menche             *cubic yards
04:15 jojoa1997|Tablet   Why have a priv
04:15 jojoa1997|Tablet   It just complicated things
04:15 LostInConfusion    To allow administrators to disallow sprinting.
04:15 jojoa1997|Tablet   Unless it is enabled by default
04:15 Menche             fast_move = sprinting
04:15 crackerenherbe     [deleted]
04:16 jojoa1997|Tablet   Also what we need most is HUD api
04:16 LostInConfusion    Yes, sprint by default.
04:16 LostInConfusion    The HUD API is in a pull request, I think.
04:16 jojoa1997|Tablet   Fast_move>sprinting>walking>sneaking
04:16 Menche             ...we don't need multiple modes that do pretty much the same thing
04:17 Menche             sprinting = going faster = fast_move
04:17 jojoa1997|Tablet   No those are what we would have
04:17 jojoa1997|Tablet   Sprinting is meant for short bursts
04:17 LostInConfusion    But each server sets their own default priveleges. So for exmample, VanessaE can still not grant interact by default, and I can still not grant sprint by default.
04:17 * Menche           doesn't think that's really necessary, and is more annoying and complex
04:17 jojoa1997|Tablet   Fast is way to fast I can play slolem with it which o say is boom why am I moving like this
04:18 jojoa1997|Tablet   Not really a printing is for the short trips you don't want to press j over and over for
04:18 Menche             before the physics got all weird it was easier to control
04:18 Menche             and, have some grammar
04:19 Menche             and some spelling
04:19 LostInConfusion    Yeah, I'm not sure what the point of the new physics was.
04:19 jojoa1997|Tablet   I am fast typing on a small keyboard here
04:19 jojoa1997|Tablet   I liked it. Before I could barely move in water
04:20 jojoa1997|Tablet   And fast didn't work there now it does
04:20 Menche             lol, now you can fly several floors out of water
04:20 Menche             it was fine the way it was
04:20 Menche             water no longer cushions your fall
04:20 jojoa1997|Tablet   Before you could fly half a block out of water it is better now
04:21 jojoa1997|Tablet   Actually it does
04:21 jojoa1997|Tablet   But not as fast
04:21 Menche             if you have a ton of it, yes
04:21 jojoa1997|Tablet   Not really
04:21 jojoa1997|Tablet   10 deep will protect from 200 high
04:21 Menche             water impeded your movement. you were'nt supposed to be able to jump that far out of it.
04:22 jojoa1997|Tablet   Have a set up like me and you are slow enough not to get hurt
04:22 LostInConfusion    Also, water no longer breaks your fall, which messed a lot of my things up.
04:22 jojoa1997|Tablet   It does
04:22 Menche             most of my sneak elevators used water padding
04:22 Menche             and jojoa1997|Tablet, we mean one node of water
04:22 jojoa1997|Tablet   And really flowing water to stop a1000 block fall
04:23 Menche             don't want to need to have an ocean to break my fall
04:23 LostInConfusion    No, try falling 100 nodes into one water. You die.
04:23 Menche             and with ladders, you can jump double the height of the ladder, wth?
04:23 jojoa1997|Tablet   Ha the point is to be semi realistic
04:23 LostInConfusion    Yeah. So water doesn't PRACTICALLY break your fall any more, if you want to be technical, jojoa.
04:23 Menche             so high that the ladder just barely breaks your fall on the way back down
04:23 LostInConfusion    We don't NEED realism.
04:24 jojoa1997|Tablet   Its called play out safe before like me
04:24 Menche             about realism: it's a world made of cubes. minetest is inherently unrealistic.
04:24 VanessaE           Menche: that ladder issue was already fixed, at least if you have aux1=descend set.
04:24 jojoa1997|Tablet   I never had more than 25 blocks of non stopped fall
04:24 LostInConfusion    Menche: Exactly.
04:25 jojoa1997|Tablet   Blocks of water
04:25 * Menche           thinks you mean *nodes*, a *block* is 15 or so cubic *nodes*
04:25 jordan4ibanez      What would be a couple words to describe minetest; fun, creative...?
04:25 jojoa1997|Tablet   What ever
04:26 jojoa1997|Tablet   Semi-REALISTIC
04:26 LostInConfusion    16^3 nodes.
04:26 VanessaE           Menche: 16.
04:26 LostInConfusion    We don't need semi realism.
04:26 VanessaE           you want realism, use my texture pack ;)
04:27 jojoa1997|Tablet   Fine no grass blocks or iron or anything real just have all made up stuff
04:27 Menche             i would say "very simplified realism"
04:27 Menche             you can't walk through water irl as fast as on land, so water slows you. simple.
04:27 Menche             no need for fancy physics calculations
04:27 LostInConfusion    Very. Very simplified, no need for "realistic" physics.
04:27 Menche             right.
04:28 LostInConfusion    "Mario physics"
04:28 LostInConfusion    Yes, there's gravity, but ....
04:29 Menche             you're held to the ground. gravity.
04:29 Menche             don't think there's a need for lots of inertia calculations
04:29 Menche             makes the player difficult to control
04:29 * LostInConfusion  decides to alter physics to make Minetest into Super Mario
04:30 Menche             irl, your brain very accurately controls all of your muscles. in minetest, you control the player with like 7 keys.
04:30 Menche             lots of super-realistic physics makes the player more difficult to control.
04:31 * jojoa1997|Tablet 'burns coal and accidentally throws the steel onto the lava
04:31 LostInConfusion    I hadn't thought about that.
04:31 Menche             want realism? let's make the player able to fall over, so you have to keep your balance in-game somehow.
04:32 Menche             before the physics update i could run, jump, and land on a pillar most of the time. now that's practically impossible.
04:36 Menche             hmm, there's a lot of settings for the physics. I wonder if i can make it emulate the old physics.
04:38 LostInConfusion    That would be cool.
04:38 jordan4ibanez      http://wiki.minetest.com/wiki/ is down
04:38 Menche             is that finally dead?
04:39 Menche             hasn't been updated in forever
04:39 Menche             there any better documentation for the physics settings? not sure what some of the values mean
04:39 VanessaE           the whole site is down.  good.
04:39 jordan4ibanez      Damn I need to get some old pictures for the video I'm making
04:40 jordan4ibanez      Where does c55 keep his old pics?
04:40 jordan4ibanez      of minetest that is
04:40 Menche             some folder deep within c55.me
04:40 VanessaE           in that random section of his site, whatever it was
04:41 VanessaE           http://c55.me/random/
04:41 VanessaE           you have to dig around
04:41 jordan4ibanez      Okay, when was the first month minetest was started to be worked on?
04:42 jordan4ibanez      celeron55
04:42 VanessaE           late 2010 I guess
04:43 VanessaE           around 10/2010 wasn't it?
04:43 Menche             grr, killing the inertia also kills moving in the air, so you insta-stop when jumping
04:43 VanessaE           yes, that's exactly it.  says so on the main site :)
04:43 jordan4ibanez      Yes here it is http://c55.me/random/2010-10/
04:43 Menche             somebody has to make the physics stuff toggle-able
04:46 Menche             is there any way to revert commits?
04:48 Menche             hellooooooooo
04:48 VanessaE           sure, just git revert ra32b89d5c7e2gf4d75s2ds7fd4fd9572894543534
04:48 VanessaE           whatever the commit id is.
04:49 jordan4ibanez      What was the base idea of minetest; a voxel based world which players could infinitely modify?
04:50 jordan4ibanez      I think that that, would sound better than "it started off as a bet" lol
04:50 VanessaE           jordan4ibanez: "It started as a bet."  [Challenge Accepted.]
04:50 VanessaE           :)
04:51 VanessaE           actually I don't know what the original reason was - I assume just to create a free alternative.
04:51 Menche             oooh, new minetest.net
04:51 VanessaE           nice huh
04:55 * Menche           has been reported for not being in the sudoers file
04:55 VanessaE           oh G*d in heaven
04:55 VanessaE           :)
04:56 VanessaE           http://xkcd.com/838/
04:56 VanessaE           apropos ;)
04:56 LostInConfusion    NO! Not HIM!
04:56 LostInConfusion    You don't want the man id red to know!
04:57 VanessaE           LostInConfusion: better him ^^ than Him -->  http://images2.wikia.nocookie.net/__cb20100907135755/powerpuff/images/5/55/HIM.jpg
04:57 VanessaE           ;)
04:57 Menche             "gpasswd: command not found"... how am i supposed to add to groups in freebsd?
04:57 Menche             argh
04:57 VanessaE           Menche: groupadd ?
04:57 LostInConfusion    Who even is that, VanessaE?
04:57 VanessaE           I seem to recall having used that back in my fbsd days.
04:57 Menche             that's not there either
04:57 VanessaE           LostInConfusion: a character from PowerPuff Girls simply named "Him". :)
04:58 * Menche           rtfm
04:59 * Menche           figured it out
04:59 Menche             more complicated than in linux
05:00 VanessaE           heh
05:00 VanessaE           vigr?
05:00 Menche             pw groupmod [group] -M [user]
05:01 Menche             as opposed to "gpasswd -a [user] [group]
05:01 Menche             "
05:01 VanessaE           eek
05:01 Menche             (might have mixed up the user and group in that second cmd)
05:01 VanessaE           wait, pw?
05:01 VanessaE           some equiv to sudo?
05:01 Menche             no
05:01 Menche             that's the command
05:02 VanessaE           weird
05:02 Menche             has to be run as root
05:02 Menche             well, now su works, as well as sudo :D
05:02 Menche             this is the first time I got X11 working in freebsd
05:02 VanessaE           show that OS who's boss :)
05:03 VanessaE           jeez, it's that complicated now?
05:03 VanessaE           back when I used it it was pretty simple (xf86 3.3 under...fbsd 4.2? I think)
05:03 Menche             groupadd is for adding groups, it is apparently an argument to "pw"
05:03 Menche             so, "pw groupadd [group]"
05:04 Menche             i needed to add a user to an existing group
05:04 VanessaE           dinky little 300MB hard disk I think, running on a 486/33 if I remember right.  had to delete the sources for xf86 so I had space for a kernel compile, and vice versa :)
05:04 LostInConfusion    useradd?
05:04 Menche             isn't there by default, it has the non-interactive "adduser" though
05:05 Menche             i think the installer used useradd; it was interactive
05:06 Menche             i think checking available RAM is more involved on *bsd; it doesn't have "free"
05:07 Menche             anyways, back to #minetest, there has got to be a way to disable the new physics
05:08 Menche             i don't like them :(
05:08 Menche             i don't think there are enough config options to emulate the old method
05:09 Menche             git revert didn't work
05:10 Menche             why is "Add Freetype support" a child of "Improved Player Physics"?
05:11 * Menche           doen't understand git that well
05:14 jordan4ibanez      maybe 2 commits made love
05:27 Menche             grr, making mistakes and having to revert reversions of reversions
05:27 Menche             i'll just start over
05:27 VanessaE           which is what I usually do
05:28 Menche             whenever i've been tweaking something for a while, by far the best improvement i can make is to revert it to the way it was :P
05:29 * Menche           is now using the gui to be sure of getting the right hash
05:31 * Menche           is going to have to work on this for a while
05:33 jordan4ibanez      How does it look so far? http://youtu.be/z_sX59ssCa4
05:34 VanessaE           not bad.
05:34 * Menche           gets nostalgia from the old screenshots
05:35 * Menche           gets the sudden urge to play 0.2.x again
05:35 Menche             simpler physics, mobs, real mese
05:35 Menche             epic mapgen
05:35 jordan4ibanez      I was thinking of adding narration to it
05:36 * Menche           adds the idiotic mese crystals to his kill list
05:36 Menche             alongside obsidian and physics
05:37 VanessaE           :P
05:39 jordan4ibanez      Goodnight peoples
05:41 LostInConfusion    Yeah, kill obsidian and finite lava. And copper.
05:41 Menche             copper might have a place
05:42 Menche             lets see, mese crystals, obsidian, physics, finite lava, diamonds, gold
05:42 LostInConfusion    So might crystals. But not fragments.
05:42 Menche             replacing the mese crystal ore with original mese might be acceptable
05:42 Menche             the mese block would be a denser kind of mese
05:43 LostInConfusion    Not what I mean, but works for me.
05:43 * Menche           ponders making a fork
05:43 * LostInConfusion  already (sort of) has a fork of minetest_game
05:44 LostInConfusion    Although, I use the official common, so I end up with the obsidian and finite lava.
05:50 loveminecraft      hi
05:50 Menche             hi
05:50 LostInConfusion    Hello.
05:50 loveminecraft      i have a question about minetest :P
05:51 Doyousketch2       skeleton mod as they look now - http://oi45.tinypic.com/dzcp77.jpg
05:51 loveminecraft      are there mobs yet?
05:51 LostInConfusion    We may have answers. Possibly even ones relevent to the question.
05:51 Menche             loveminecraft: there's a few mob mods
05:51 Menche             but none in by default
05:51 LostInConfusion    No mobs without added plugins.
05:52 loveminecraft      oh ok thats fine
05:52 loveminecraft      i shall get some
05:52 Menche             my personal preferences is PilzAdam's Simple Mobs
05:52 Menche             *preference
05:52 loveminecraft      thanks for that! ill check it out
05:53 loveminecraft      its a really great game, thanks to the developers for making it, i can just tell it will be great!
05:54 loveminecraft      its not as featurefull (obviously) but i think its on par with minecraft already the way its going. c ya round guys!
05:55 Doyousketch2       trying to think how they rotate logs.  where would I look for that?
05:55 Menche             there's a command called logrotate   ?
05:56 Doyousketch2       for mods?
05:56 Menche             oh, no
05:56 Doyousketch2       oh you're asking me...  think there's a way to rotate objects onto their side
05:57 VanessaE           6d facedir code
05:57 Menche             you mean rotating nodes like default:tree?
05:58 VanessaE           you probably just need to give it a facedir of 0 or 5 and that'll be enough
05:58 Doyousketch2       yea.  where would I see an example of that?  do they do it in default?
05:58 VanessaE           I don't know if any default nodes use it yet
05:59 Doyousketch2       oh.  it has param facedir.  do I just say facedir = 5 or whatever?
05:59 LostInConfusion    You need to give the log a paramtyp2 of facedir.
05:59 VanessaE           paramtype2="facedir" in your node def, then   minetest.env:add_node(pos, {name=foo, param2=5})
05:59 VanessaE           when you add the node to your world
06:00 celeron55          or just place it and use the "screwdriver" tool or equivalent
06:00 VanessaE           that works too, assuming you don't need a specific position when the node is placed.
06:02 Doyousketch2       just want the skeletons to lay down.  then make a random spawner that places 'em 2 nodes under ground.  maybe a tombstone sprouts above.
06:03 celeron55          oh, well, rotating objects and nodes is a wholly different thing
06:03 VanessaE           ohh, we're not even talking nodes then, but entities?
06:03 celeron55          the former isn't implemented for other than yaw, so no luck there :P
06:03 celeron55          you need to add it as an animation to the mesh
06:04 celeron55          or a second mesh
06:04 Doyousketch2       if you can do it with a log why not a skeleton?
06:04 VanessaE           because a skeleton isn't a node?
06:04 VanessaE           L(
06:04 VanessaE           :)
06:04 celeron55          is your sceleton a node?
06:05 celeron55          hmm, actually, looking at the screenshot, it seems like so
06:05 Doyousketch2       yea, - 	minetest.register_node("fossils:skull", {
06:05 celeron55          well then just place those nodes side-by-side and rotate them
06:05 VanessaE           oh fossils!
06:05 Doyousketch2       yeah.  starting with people, then make some dinos too
06:05 VanessaE           I thought you were talking about that skeletons mob that...j4i?  made
06:05 Doyousketch2       no, never heard of it
06:06 VanessaE           Doyousketch2: in that case yeah, just use the param2 field in the add_node() call
06:06 Doyousketch2       was thinking about how they re-released Jurassic Park 3D, and thought we need Dino bones underground
06:08 VanessaE           wish I could understand how the facedir param works (in the current form) but I think it's repeating ranges of 0-5 for each axis you can rotate around
06:09 LostInConfusion    Well, you and RealBadAngel are tight, right? Maybe you could get him to teach you.
06:10 VanessaE           so I would guess a value of 9, 15, or 21
06:10 VanessaE           sure we talk all the time, but there's something of a language barrier that makes it hard to understand what he's talking about sometimes :-)
06:10 * VanessaE         pokes RealBadAngel with a translator ;)
06:10 Doyousketch2       lols, I'll figure it out.  just needed a pointer in the right direction.  you guys were definitely helpful
06:11 LostInConfusion    Ah, I see.
06:11 VanessaE           no wait, I think I'm wrong
06:11 VanessaE           Doyousketch2: try a value of 8.  minetest.env:add_node(pos, {name=foo, param=8})
06:12 Doyousketch2       k, I'll do it tomorrow eve.  gotta crash, 'cuz we're doing stuff in the morn.
06:12 VanessaE           ok
06:14 LostInConfusion    Drats. I made a chest, when I wanted a locked chest.
06:14 VanessaE           got moreblocks?
06:15 LostInConfusion    Nope.
06:15 VanessaE           damn.
06:15 LostInConfusion    Also, it would be helpfull if the chest recipes from moreores were added ....
06:15 VanessaE           moreores has chest recipes?
06:16 VanessaE           moreblocks does ;)
06:16 VanessaE           AH
06:16 VanessaE           I see it here.
06:16 LostInConfusion    Yeah. All ingots exept mythril could make locked chests.
06:16 VanessaE           I never knew about that feature.
06:16 LostInConfusion    I used that feature all the time.
06:19 Doyousketch2       wow, wikisend is shot at the moment.  what's another good upload file hosting site for a 1.1k file?
06:19 VanessaE           ompldr?
06:20 VanessaE           or hell, use a pastebin if it's just text :)
06:20 Doyousketch2       has a pic in it for face - http://www.filedropper.com/fossils
06:20 VanessaE           or if you really wanted to be crafty, MIME-encode it and pastebin ;)
06:20 Doyousketch2       can try it out if you so choose.  it's not done yet, but it's a damn good beginning
06:21 Doyousketch2       lols, did that with a greasemonkey userscript
06:21 LostInConfusion    I like the MIME-encoding idea.
06:21 Doyousketch2       do too, but I'm doing the sleep thing.  night peeps
06:21 VanessaE           night
06:22 LostInConfusion    Good night.
06:23 LostInConfusion    Oh, hey. minetest.net is different.
06:34 Menche             http://forum.minetest.net/viewtopic.php?id=5556
06:34 Menche             A licence that allows mod authors to demand everyone stop using their mod?
06:34 Menche             It is always the right of the mod author to withdraw usage of the mod, in any case, all public download mirrors should be destroyed within 72 hours of the original notice.
06:34 * Menche           won't be using that one...
06:35 VanessaE           yeah, no.
06:35 VanessaE           I fixed up the first clause, but expressed my disagreement with that ^^^ one.
06:35 Menche             lol, why would you have a clause like that
06:35 VanessaE           (in the original doc when jordach was editing it)
06:36 ruskie             once it's out there you can't withdraw the older ones othen than removing them
06:36 VanessaE           to prevent another cornernote, nekogloop, etc.
06:36 Menche             with the several modders who just walked out and removed everything
06:36 VanessaE           or rather, to give a graceful way out in such a case.
06:36 Menche             to prevent that? that clause would make that worse
06:36 Menche             if a disgruntled modder can choose to make their work evaporate
06:37 VanessaE           yeah, I don't like it either
06:38 Menche             "to stop non free forks of Minetest closing the source" uh, the GPL?
06:38 Menche             well, LGPL would do that probably
06:38 Menche             and could be included with main Minetest
06:38 VanessaE           I'll just continue to use WTFPL unless some other license is required.
06:39 bas080             Could be fixed if minetest hosted the mods on a server. Every update it can ask under what license the code should be
06:40 bas080             VanessaE, in what case could you not use WTFPL?
06:40 Menche             does WTFPL have any advantages over CC0 besides sounding more vulgar?
06:40 VanessaE           bas080: if I'm using, say, some GPL'd code in my mod.
06:40 VanessaE           Menche: not really
06:40 VanessaE           both are functionally equivalent
06:41 Menche             eh, I'll use the CC0 if i want something like that...
06:41 VanessaE           whether WTFPL would stand up in a court of law...well....
06:41 Menche             sounds kinda unproffesional and vulgar
06:41 bas080             They will do whatever the f^*(k they want with you
06:42 bas080             Judge gonna f00*k you up!
06:43 bas080             Can we not check content of mod to check for copyrighted content. That would really protect minetest modders from the outside
06:44 VanessaE           bas080: theoretically one could do that, if one had access to a large enough database of suspected-copied code to start with
06:44 bas080             Is there software for this?
06:44 VanessaE           but expect lots of false positives
06:44 bas080             :P
06:44 bas080             omg
06:44 VanessaE           ask SCO, they thought they had a good bead on that ;)
06:46 VanessaE           http://tech.slashdot.org/story/13/04/10/1523237/iranians-russians-and-chinese-hackers-are-after-you-says-lawmaker
06:46 VanessaE           NO!  SAY IT AIN'T SO!
06:46 VanessaE           :)
06:47 LostInConfusion    One of my users is getting an odd error. "01:42:10: ERROR[main]: draw_hotbar(): mainlist==NULL". Any ideas?
06:48 VanessaE           no clue
06:48 mauvebic           yeah i didn't think that license was gonna fly either lol surprised me coming from jordach though ( i didn't ask for it, tho he showed it to me)
06:48 mauvebic           i totally expect the exact opposite of that actually lol
06:48 mauvebic           *expected
06:49 mauvebic           like something anal-retentively open, RMS style
06:49 LostInConfusion    Last time I got that error, my inventory size was zero. But his inventory size is 32 ....
06:50 mauvebic           though one wonders how that or any other license could be enforced
06:51 mauvebic           there's no one here with serious money to waste and the EFF only takes publicity cases
06:53 mauvebic           anyone seen the show Revolution? kinda reminds me of jericho
07:00 LostInConfusion    What's the longest-lasting pick these days? Diamond?
07:02 mauvebic           likely yeah
07:02 * LostInConfusion  tests, instead of waiting for an answer
07:02 mauvebic           unless you define your own
07:02 mauvebic           or tweak one of the others
07:04 LostInConfusion    Yeah, looks like diamond wins the stamina contest.
07:04 mauvebic           is it to mine or destroy nodes you need it?
07:05 LostInConfusion    To mine nodes that stone is too weak to break.
07:05 LostInConfusion    I use stone, until something too strong comes along, and break only strong nodes with strong picks.
07:07 bas080             git pull /home/user/minetest/games/simple <<< why this no work?
07:08 LostInConfusion    That's a path on your computer. You need a path on the web, I think.
07:08 mauvebic           youll have to ask one of the gits
07:08 mauvebic           gits/githubbers :p
07:08 bas080             true, guess i have to cd my way to it
07:08 LostInConfusion    Yeah.
07:08 bas080             mauvebic, wait till it gets easy
07:08 mauvebic           till what gets easy?
07:08 bas080             git
07:09 mauvebic           thats my plan lol
07:09 * LostInConfusion  doubts git will be easy
07:09 mauvebic           though someone mentionned a few alternatives the other day which they said had a much simpler UI
07:10 bas080             git on terminal is the least tedious way still
07:10 mauvebic           though i have this half-suspicion that they intentionally made it as hard as an 80's VCR for the leetness of it lol
07:12 LostInConfusion    Difficulty is not elite. If they were truly elite, thay'd make the effor to make it easy.
07:12 mauvebic           youd be surprised :P its the reason half of archers' use archbang
07:12 markveidemanis     rubenwardy?
07:12 mauvebic           because we dont all have all weekend
07:13 markveidemanis     Someone give me a small mod that adds only a few items but makes a real difference
07:13 markveidemanis     Like benches
07:13 mauvebic           :p
07:13 mauvebic           like the vague mod?
07:13 LostInConfusion    Hold on. I have one. Fetching link.
07:14 bas080             mauvebic, for weekend you need an idea of time. Some people don't have that
07:14 LostInConfusion    The one in this pull request.
07:14 LostInConfusion    https://github.com/minetest/common/pull/28
07:14 mauvebic           i mean building arch from scratch sounds like an intereting pet project, but i like shit to work out of the box lol
07:14 VanessaE           mauvebic: homedecor ;)
07:15 mauvebic           true
07:15 mauvebic           though he mentionned benches and stuff i thought he meant park benches
07:15 markveidemanis     I need a mod to use on my server
07:15 LostInConfusion    Home decor certainly makes a big difference.
07:15 markveidemanis     I dont reallyl like it, i prefer 3dforniture
07:15 VanessaE           LostInConfusion: especially with the signs and 3dforniture extensions it got recently.
07:16 markveidemanis     I need signs that have NO entities shit
07:16 LostInConfusion    I really don't like the signs. The default signs are way better.
07:16 VanessaE           markveidemanis: not possible.
07:16 markveidemanis     Entities soo F***ing lagg
07:16 mauvebic           we'd need dynamic textures with text support to get non-entity signs
07:16 LostInConfusion    It IS possible. It's called the default signs.
07:16 VanessaE           either you use entities or you have the default signs that require a mouseover to read.
07:16 markveidemanis     possible but with all the possible combinations
07:16 markveidemanis     so yeh, impossible
07:16 mauvebic           and it would prolly work alot better than punching half the signs you come across
07:16 LostInConfusion    Mouseover is good.
07:17 bas080             punching signs :P
07:17 markveidemanis     How about protection things
07:17 markveidemanis     locks
07:17 markveidemanis     i have locks, locked_sign
07:17 bas080             protector, i think you have that one already
07:17 LostInConfusion    locked_furnace
07:17 VanessaE           signs in homedecor are reasonable on mouseover btw.
07:17 VanessaE           reasonable?  readable.
07:17 markveidemanis     ah, k
07:17 LostInConfusion    So they have mouseover AND entities?
07:17 VanessaE           yep
07:18 mauvebic           i dont know why locked signs and furnaces need to be seperate, you'd think only the owner should be able to screw with those (default)
07:18 markveidemanis     How about some auto stuff?
07:18 LostInConfusion    That sounds like a good compromise.
07:18 markveidemanis     I dont wanna stand there waiting for it to cook
07:18 markveidemanis     And im not adding pipeworks
07:18 VanessaE           markveidemanis: then you have no other option.
07:18 bas080             I preffer the default sign also.But when homedecor is installed somehow i cannot craft them.
07:18 LostInConfusion    Yeah, I want locked furnaces. They'd be ever so handy.
07:18 VanessaE           either you babysit your furnaces, or you hook up an autofeeder setup.
07:19 VanessaE           bas080: homedecor overrides the default signs - technically you *are* crafting them :-)
07:19 mauvebic           i saw an MC video with the autoquarry and autocrafter - my main question is y not creative lol
07:19 markveidemanis     THats the kind of mod i want
07:19 LostInConfusion    There's a plugin for locked furnaces. Build a wall of them, and put all your stuff in. No need for babysitting or feeds.
07:20 markveidemanis     locked things that enchance the gameplay without taking away rights of other players
07:20 VanessaE           LostInConfusion: I think he means he wants a continuous fuel/item/result feed
07:20 LostInConfusion    At the point you're using feeds, you're already using added nodes, so ....
07:20 markveidemanis     Thats over the top
07:20 LostInConfusion    Ah. My bad.
07:20 markveidemanis     item feed
07:20 bas080             VanessaE, Why not make 3d signs different craft? add wood on the bottom corners
07:20 VanessaE           there is only wane way to do that.  Pipeworks.
07:20 markveidemanis     not infinite
07:20 LostInConfusion    I just want to not have to guard my furnaces from raiders.
07:20 markveidemanis     like feeding from a chest into a __
07:21 VanessaE           bas080: I didn't see any reason to do so.
07:21 mauvebic           why not hide it?
07:21 bas080             Pipeworks is awesome, but it needs a way to run smoother on cheap pc's
07:21 markveidemanis     I have another mod idea
07:21 mauvebic           mine runs on a 1/3 of the nodes (just the pipes tho)
07:21 markveidemanis     Node ownership of all formspec in an area :-)
07:21 markveidemanis     brb ~10 min
07:21 markveidemanis     lmk if you find any mods
07:21 LostInConfusion    land claim plugin protects all sign text.
07:22 VanessaE           markveidemanis: never heard of such a thing
07:22 bas080             VanessaE, I don't mind it that much. But for users that have a hard time editing the lua it is handy not having to choose between homedecor or default signs
07:22 VanessaE           bas080: well maybe I'll add something later, but for now I think it's fine as-is
07:22 bas080             markveidemanis that exists in the trade/barter mod.
07:22 mauvebic           i think what people might need is personal little hideouts where people cant pass physically or by transport
07:22 VanessaE           I think it's more a matter of people having gotten accustomed to the old signs, less a matter of the new ones being any worse or not
07:23 LostInConfusion    I think the new ones are harder to read (at least before you combined the new and old way to form the newer way).
07:23 bas080             VanessaE, think of about the netbook users. A friend of mine is one and he likes minetest more when it runs fast
07:23 LostInConfusion    It's not a "growing accustomed" thing for me.
07:24 bas080             LostInConfusion, i agree. Smart mover
07:24 bas080             move*
07:24 VanessaE           yeah but how does this affect a user PC's performance>
07:24 bas080             combining the two
07:24 VanessaE           ?
07:24 mauvebic           yeah i tried the newest version on my netbook too, practically had to disable all the settings boxes
07:24 bas080             more entities
07:24 VanessaE           entities only cause lag if they're moving around.
07:24 VanessaE           these don't move.
07:24 LostInConfusion    I don't know, but mouseover hase to be easier on performance than the entities.
07:24 LostInConfusion    *has
07:24 mauvebic           'course
07:24 bas080             VanessaE, i didn't know.
07:25 mauvebic           entities are, well, entities
07:25 VanessaE           what makes the signs hard to read anyway?
07:25 mauvebic           though your friend should try install jit first then compile see if that helps at all
07:26 LostInConfusion    The text is so small, and you have to get close to read them.
07:26 VanessaE           ah
07:26 VanessaE           I thought that might be the case
07:26 VanessaE           I'll see what I can do to improve that
07:26 LostInConfusion    Also, the infotext allows a LOT more text on signs than the entities do.
07:27 LostInConfusion    The entity way has no advantage I can see, besides being Minecrafty.
07:28 mauvebic           cant find any screens of your signs
07:28 VanessaE           mauvebic:  look for thexyz's signs mod, it's what my code is based on
07:28 mauvebic           same look as that?
07:29 VanessaE           http://forum.minetest.net/viewtopic.php?id=3289
07:29 VanessaE           here's pilzadam's fork
07:29 VanessaE           basically, like that.
07:29 VanessaE           except the text in mine is larger - 4 lines instead of 7.
07:29 mauvebic           im kinda curious why he didn't submit those changes to the original, is it still supported?
07:29 VanessaE           (which is something pilzadam did before I borrowed his code)
07:30 VanessaE           dunno, probably not
07:30 mauvebic           makes sense then
07:30 mauvebic           i took a copy and made a green/white variant like the street signs we have around here, looks nice on corners
07:30 VanessaE           I detect a Calinou about to arrive.
07:30 mauvebic           just need to reduce the height abit
07:35 mauvebic           i gotta finish that pollock/tuna salad before it turns :/
07:35 mauvebic           cant be as bad as the sauce i almost made - knorr, 1997, lol
07:38 VanessaE           oh my
07:38 mauvebic           seriously, most wines in my budget aren't that old lol
07:38 VanessaE           you ain't got a taste for THAT knorr. :)
07:39 mauvebic           though were making my mother birthday dinner, and were gonna pull that out to kid her :P
07:40 mauvebic           you know that face, mothers do, havent seen it in awhile :p
07:47 VanessaE           heh
08:06 VanessaE           bbl, bedtime.
08:06 LostInConfusion    Good night.
08:10 LostInConfusion    Who thought up the in-game server list? Was it jeija?
08:55 markveidemanis     JeiJaAA
09:50 Martin2789         hey guys anybody here?
09:50 markveidemanis     NO
09:50 Martin2789         XD
09:51 Martin2789         Is this project still alive?
09:52 meldrian           NO?
09:52 meldrian           minetest is so dead u know?
09:52 meldrian           ^^ of course it is, 0.4.6 got released a few days ago
09:53 Martin2789         cool =)
09:54 Martin2789         is there a link to a changelog ? i want to see how far they got
09:54 Martin2789         sorry for my bad englich...
09:54 Martin2789         english*
09:54 TESTERER           !up minetest.org:30010
09:57 meldrian           there u go Martin2789 - http://dev.minetest.net/Changelog -
09:57 meldrian           *sigh* ...
09:59 swilde             Hi *, after giving up on mobf (ate up to many resources) I wonder what mod would enable us to get a way to harvest wool back to the game...
09:59 swilde             any suggestions?
10:00 LostInConfusion    Yeah. I'll get the link.
10:01 LostInConfusion    The flowers plugin in this pull request will add wool back in, in the form of cotton: https://github.com/minetest/common/pull/28
10:02 Calinou            swilde: "farming" mod by pilzadam
10:02 Calinou            the simple mobs mod (by pilzadam too) also has sheep
10:02 Calinou            right click to shear
10:04 swilde             Calinou: Thanks!  I'll considere Farming, as farming is nice by it self...
10:06 markveidemanis     someone do !up minetest.org:30010
10:06 PilzAdam           Hello everyone!
10:07 meldrian           !up minetest.org:30010
10:08 meldrian           like that?
10:08 PilzAdam           hallo meldrian
10:09 meldrian           hi PilzAdam
10:09 PilzAdam           MinetestBot is not here
10:11 MasterBot          Hello!
11:04 jojoa1997|Tablet   PilzAdam ping
11:07 PilzAdam           PONG
11:08 jojoa1997|Tablet   please update first post http://forum.minetest.net/viewtopic.php?pid=83188#p83188
11:08 PilzAdam           already did
11:08 jojoa1997|Tablet   oh sorry i didnt see the 1.1
11:09 jojoa1997|Tablet   have you tried it. is it possible to change the definition of the hand midgame?
11:09 Calinou            no
11:09 Calinou            (not sure)
11:10 jojoa1997|Tablet   is it possible to define 2 hands ingame with if %$# then @$% else @$# end
11:10 jojoa1997|Tablet   then when your mode changes the hand changes
11:10 PilzAdam           no
11:11 jojoa1997|Tablet   well i figured out the problem
11:11 jojoa1997|Tablet   the hand is set to remove the node when you pnch it. it needs to set the digging times
11:13 swilde             hi *, i'm confused, are more ores (gold, copper etc) available and generated by the map generator in 0.4.6 without additional mods?
11:14 jojoa1997|Tablet   only gold, copper are in default
11:14 jojoa1997|Tablet   and only bronze tools
11:15 swilde             jojoa1997|Tablet: But I'll be able to find copper in newly generated areas of my world, right?  Cool!
11:16 jojoa1997|Tablet   yes
11:16 jojoa1997|Tablet   AND DIAOds are added
11:17 swilde             sweet!  But the main reason I asked was Home Decor mod, where one can use copper to craft brass...
11:17 jojoa1997|Tablet   i need to update peacful_npc to use the new items
11:49 jordan4ibanez      Can someone record some scrolling clouds without any nodes and time set to 0 in 1280x1024? I did it, but I had to cover the bandicam logo with minetest's
11:50 PilzAdam           https://www.youtube.com/watch?v=xmF3BqeEY7Y&t=23
11:50 PilzAdam           :D
11:50 celeron55          why don't you just buy a screen recording software
11:50 celeron55          or pirate one if you don't have any money
11:50 ruskie             there are free ones
11:50 ruskie             atlast for linux
11:50 celeron55          free ones tend to suck on windows
11:50 LostInConfusion    Or grab a free one. I used to have a free one.
11:51 LostInConfusion    Ah. Well Windows tends to suck, so ....
11:51 celeron55          otoh, commercial ones tend to suck on linux
11:53 jordan4ibanez      That reminds me of that TERRIBLE one, it has a blue logo, can't remember the name though
11:56 ruskie             http://www.dedoimedo.com/computers/glc.html
11:56 celeron55          i've preferred plain ffmpeg on linux
11:58 ruskie             does that capture GL stuff?
11:59 jordan4ibanez      what is this? http://c55.me/random/2011-07/blockyrts.png
12:03 * LostInConfusion  suggests adding VanessaE's builds to the list of unofficial Minetest builds on the site
12:05 LostInConfusion    Who decides what the "recomended" texture packs and plugins are?
12:06 jordan4ibanez      The gods of minetest
12:06 LostInConfusion    Ah. As a godless heathen, I think it's someone else.
12:07 jordan4ibanez      celeron55 you started working on minetest around january correct?
12:08 jordan4ibanez      oh october
12:16 * LostInConfusion  just realized that mapgen aliases are in default, but the cobble stairs used in dungeons are in stairs ....
12:18 LostInConfusion    Okay, I was wrong. Cobble stairs don't seem to have a mapgen alias in common or stairs ....
12:19 jordan4ibanez      I wouldn't worry about v6 mapgen too much, v7 is already on it's way
12:19 jordan4ibanez      it's going to blow everyone away, it looks gorgeous
12:19 * LostInConfusion  starts a new world with dungeons but no stairs
12:20 LostInConfusion    I'm not worried, as I wouldn't remove stairs, but it is a curiosity.
12:20 jordan4ibanez      0gb-us was being a pisspot over lua mapgen with flowers, I think he might have a coniption if he found that out :P
12:22 LostInConfusion    You do realize that I AM 0gb.us, right? Also, the issue was easily fixable, as this is in C++ so there's nothing I can do about it for now.
12:22 jordan4ibanez      http://c55.me/random/2011-10/tscrot-2011-10-13_11-49-24.png minecraft stole the gravel texture from you celron55?
12:22 jordan4ibanez      Yes I know, I just like for you to admit it :3
12:23 LostInConfusion    All you'd have to do is ask. I'm not hiding, I just can't find a name I like that IRC will allow.
12:23 jordan4ibanez      _0gb-us?
12:23 jordan4ibanez      DOI!
12:25 LostInConfusion    The dash is a valid DNS charater, so must be treated as such. 0gb_us would be better than 0gb-us. As for the preceding underscore, ".0gb.us" isn't valid in DNS. It's a nonsense string.
12:25 LostInConfusion    I could end with a dot, but not begin with one.
12:26 jordan4ibanez      This iron texture http://c55.me/random/2011-10/tscrot-2011-10-18_00-50-26.png hit me in the nostalgia
12:26 LostInConfusion    Nice.
12:28 * LostInConfusion  needs a mossy cobble detector
12:32 LostInConfusion    Okay ... I found a weird mapgen issue. It looks like the seed was changed, so mapgen made some flat walls and floors. But the thing is, I just started this world, and haven't shut it down even once ....
12:33 LostInConfusion    Oh, wow. This natural underground room is HUGE.
12:36 LostInConfusion    I deleted map.sqlite, and the glitch room is still here. Now I'll try deleting it and readding stairs.
12:38 LostInConfusion    Okay, my theory was wrong. The lack of stairs had nothing to do with the glitch room. So why is it here ....?
12:40 LostInConfusion    This is so bizarre ....
12:44 markveidemanis     Can i have a minetest.conf for a world?
12:44 LostInConfusion    Sort of.
12:44 Deivan             The lua version is another in the last update?
12:45 LostInConfusion    If you start the game on the command line, you can specify a custom minetest.conf.
12:45 PilzAdam           markveidemanis, you can create minetest2.conf and set the world param there, then start minetest --config minetest2.conf
12:45 LostInConfusion    I don't know what version of Lua is used, sorry.
12:45 Deivan             I have new bugs in old functions...  Maybe is changed...
12:45 LostInConfusion    True. My server startup script does that.
12:46 PilzAdam           we use Lua 5.1
12:47 Deivan             Is changed in the last update?
12:47 PilzAdam           we use Lua 5.1 since forever
12:47 PilzAdam           but it can happen that LuaJIT has some minor differences to Lua
12:47 Deivan             Now this A[1] is different from this A["1"] in my code...
12:48 Deivan             And this string.find(a,":") with a variable "a" nil make a crash.
12:48 Deivan             Before no.
12:48 celeron55          sounds like stuff that lua->luajit transition might cause
12:48 Deivan             I solved my problem, but I will find more trouble...
12:49 PilzAdam           Deivan, in what mod(s) does it occur?
12:49 Deivan             My craft guide.
12:49 Deivan             Now is repaired.
12:49 PilzAdam           never heard of issues with other mods
12:49 Deivan             ..and recipes now start from 1 not from 0 in the sequence.
12:49 Deivan             Start today
12:49 Deivan             After the upate
12:50 Deivan             One hour ago I update my game.
12:50 jordan4ibanez      pilzadam your latest luajit build crashes on world join
12:50 Deivan             From git.
12:50 PilzAdam           jordan4ibanez, only when Lua errors occur
12:50 Deivan             Another thing.  My game crash when I try come back to main menu
12:50 Deivan             All times.
12:50 jordan4ibanez      O
12:50 PilzAdam           Deivan, yes, known
12:50 Deivan             Roger, roger.
12:50 jordan4ibanez      clarence clarence
12:51 Deivan             Updating my mod and coming back to real life.  AFK.
12:52 Kacey              morning
12:55 LostInConfusion    Morning.
12:56 LostInConfusion    When playing in a world with zero added plugins, I get this error when a certain region tries to generate. It's the oddest thing ....: "Floating point exception (core dumped)"
12:57 LostInConfusion    It happens consistently, too.
12:57 PilzAdam           what version do you run?
12:57 LostInConfusion    0.4.6 stable.
13:00 celeron55          in practice that means division by zero
13:01 LostInConfusion    Could the map seed be the issue, if the map seed is zero?
13:01 celeron55          what is the region
13:02 LostInConfusion    Somewhere near -328, -1763, 120.
13:02 celeron55          sounds odd, but i'd guess it's probably due to new ore generation
13:02 jordan4ibanez      How does the game divide by zero? Couldn't there be a way to stop the function being called if it attempts to divide by zero? IE: Don't load a mod if it causes errors
13:03 celeron55          mods won't cause that; only native code
13:03 jordan4ibanez      Oh okay
13:03 LostInConfusion    If I disable caves, the error doesn't happen ....
13:04 LostInConfusion    Huh.
13:04 celeron55          LostInConfusion: write down the seed and run it in a debugger
13:04 LostInConfusion    Where do I get a debugger?
13:05 celeron55          well... are you on linux?
13:05 LostInConfusion    Yeah, I am.
13:06 LostInConfusion    I've never done this sort of thing though.
13:06 LostInConfusion    I don't even know what to look for.
13:06 jordan4ibanez      get netbeans
13:06 jordan4ibanez      compile minetest in netbeans
13:07 jordan4ibanez      it has a debugger built in
13:07 LostInConfusion    Google says Netbeans is a Java IDE.
13:07 jordan4ibanez      Well it's a damn good java IDE
13:07 LostInConfusion    But this is C++, not Java.
13:08 celeron55          then it's called "gdb" and you use it like so: run it on command line like "gdb bin/minetest" or "gdb minetest" (wherever your minetest is), then type "run", make it crash and then type "bt" and pastebin the full resulting text
13:08 jordan4ibanez      You download the c++ version
13:08 celeron55          (you can get much fancier than that with it, but i think just doing that will give enough clues to developers to fix the problem)
13:11 LostInConfusion    Looks like the caves were indeed the issue.
13:11 LostInConfusion    http://pastebin.com/9w9QTpK4
13:11 LostInConfusion    Were? I should say are.
13:19 Kacey              bbl
13:24 jordan4ibanez      pilzadam do you have screenshots of simplemobs?
13:24 jordan4ibanez      I need a screenshot of it
13:24 PilzAdam           nope
13:24 PilzAdam           Jordach had
13:25 Jordach            ugh
13:25 Jordach            fuck that.
13:25 markveidemanis     Who will help with the lulzpack
13:26 jordan4ibanez      All I need is a simple picture to show it in the promo
13:26 markveidemanis     join  86.133.49.153 plx
13:26 markveidemanis     *plz
13:26 jordan4ibanez      I'm going to have to show an old screen shot of sapier's mobf since most of the screenshots are down
13:28 Jordach            jordan4ibanez, install the mods yourself
13:28 Jordach            and then do it lazy
13:28 jordan4ibanez      Jordach I'm dealing with 3 gb of files in camtasia, I REALLY don't want to open anything else
13:28 Jordach            ooh
13:29 markveidemanis     HELP WITH LULZPACK PLZ
13:29 * jordan4ibanez    snaps mark's neck
13:29 jordan4ibanez      shhh shh shhhhhhh
13:30 jordan4ibanez      Why don't you ask for help in general section?
13:34 Jordach            okay, just re-did my license draft: https://docs.google.com/document/d/1YwVG1UHbMwlBamPZW2KhP96BBLbnvhBsjssV4C-Ol00
13:43 jin_xi             just joined to say this:
13:44 jin_xi             fuck this license
13:44 jin_xi             kthx
13:44 Jordach            jin_xi, lol
13:45 jin_xi             im srs. did you really just put 3.0 on that? its beyond stupid
13:46 jordan4ibanez      You may not modify this code under any circumstance, if you even think about modifying the code, we will cut your nose off and glue it to your bellybutton. Any further modification of the source will resolve in death.
13:46 Jordach            jin_xi, i've revised it
13:46 Jordach            the original was wrote at 2am
13:48 Jordach            http://pastebin.com/AYYeL6Rk
13:49 Jordach            i continue revising it for simplicity
13:50 jordan4ibanez      You should call it the drunkard lisence
13:52 jordan4ibanez      There are no creative commons youtube let's plays of minetest except for mine
13:52 jordan4ibanez      OH THE IRONY
13:52 Jordach            jordan4ibanez, i cant simplify it no further
13:53 PilzAdam           Jordach, your license is shit.
13:53 Jordach            PilzAdam, and? you must try before people succeed
13:55 jordan4ibanez      If you showed that license to a lawyer, he'd probably giggle and throw money at me. I'm not kidding.
13:57 Jordach            PilzAdam, http://www.searchquotes.com/quotation/If_at_first_you_dont_suceed._Dust_yourself_and_try_again./314257/
13:59 Jordach            also: that's the sort of negativity that pushes away people who are more creative than YOU.
14:00 jordan4ibanez      Is the one reason we play minetest freedom?
14:00 Jordach            yes
14:00 Jordach            but when PilzAdam literaly pisses on your idea saying, its not original or has been done before, thats just wrong
14:01 Jordach            Give everyone a FAIR CHANCE.
14:02 PilzAdam           Jordach, I just said its shit
14:02 PilzAdam           nothing else
14:04 markveidemanis     Someone please help me with lulzpack on  86.133.49.153
14:04 Jordach            PilzAdam, having practical work makes you more rounded
14:08 williark           hola alguien me dise un sever bueno con mucha gente
14:09 williark           alguien me dise un server bueno con mucha gente
14:19 BackupCoder        Hi. I am preoccupied but stopping by to note that clearobjects will crash my worlds. Please never do it. I will patch the command out when I can.
14:20 PilzAdam           BackupCoder, known, /clearobjects loads the whole world into RAM
14:20 markveidemanis     DOes it?
14:21 BackupCoder        ty and yes it is the death of servers
14:22 BackupCoder        If people do it I will need to stop the worlds until the feature can be disabled
14:22 PilzAdam           BackupCoder, builtin/chatcommands.lua:661 add "return"
14:22 PilzAdam           that disables the command
14:28 swilde             Another "good mods to get $FOO" question: what mods give dyes (do craft colored wool)?
14:29 PilzAdam           flowers
14:29 PilzAdam           its in plants_lib IIRC
14:29 PilzAdam           (by VanessaE)
14:29 swilde             PilzAdam: Thanks, I'll have a look...
14:30 rubenwardy         "Minetest is for bitches" <-- my brother
14:33 celeron55          ALL HAIL TO THE CAPITALIST HETERO MALE MINECRAFT
14:37 swilde             PilzAdam: hmm, looking at https://github.com/VanessaE/plantlife/blob/master/flowers/init.lua I dont see how to get dye from flowers...  (And glancing over the docs I wasn't able to find any hints on that either)  What am I missing?
14:37 rubenwardy         Are you saying minetest is a hippy homo female?
14:37 PilzAdam           swilde, dunno, I dont use this mod
14:38 swilde             PilzAdam: :)  hmm
14:38 swilde             Any other suggestions on how to get dyes?  Especially black?
14:38 jordan4ibanez      celeron55 has gone bezerk! SOMEONE GET THIS MAN A VECTREX
14:38 * swilde           want an black arm chair...
14:39 sokomine           install 3dforniture or homedecor
14:39 swilde             Ahh, it seems one needs Unified Dyes in addition...
14:40 PilzAdam           every mod that contains "unified" is bad
14:40 PilzAdam           because it just does stuff that already exists in a stupid way
14:41 jordan4ibanez      pilzadam you deserve a high five o/
14:41 swilde             PilzAdam: I have to admit that it is kinda suspicious ...
14:41 Deivan             forum.minetest.net/viewtopic.php?pid=83277
14:41 PilzAdam           o/
14:41 Deivan             AFK
14:41 jordan4ibanez      o/\o
14:42 swilde             PilzAdam: But it seems to be the mod by VanessaE needed to to make use of the flowers... (still, maybe I'm getting it all wrong)
14:42 PilzAdam           I generally dont use mods by VanessaE or RealBadAngel
14:42 PilzAdam           they have no feeling for gameplay
14:42 PilzAdam           but thats just what I think
14:42 sokomine           you miss a lot. but maybe you just like another style
14:44 sokomine           oh, vanessaes homedecor is fantastic for building! you can build very detailled and nicely furnished houses with it. and many otherwise extremly bad (=windowless box) "houses" can be improved at least a bit by adding one of those nice doors
14:44 swilde             PilzAdam: Hmm, I like Home Decore and dyes would be really nice for a complete experience ...
14:44 sokomine           plantlife and moretrees are things i won't miss in my singleplayer world. they just look very fine
14:44 * swilde           tries to lure some female employees on our company mt-server...  :)
14:44 sokomine           and technic is nice to play with - setting up a chain of machines, gathering energy for them, building larger complexes...
14:44 rubenwardy         Homedecor is bloated
14:45 sokomine           they may like it, swilde :-)
14:46 swilde             sokomine: thats the idea... ;-)
14:46 rubenwardy         Technic is bloated
14:46 sokomine           rubenwardy: you don't have to use all of it
14:46 rubenwardy         who wants multicolored chests?
14:46 sokomine           however, i don't use unified dyes either. it does increase load time of the game and makes it less likely that i'll be able to see inventory images
14:46 Deivan             rubenwardy, I need to make better organization.
14:47 rubenwardy         huh?
14:47 Deivan             But I think this type of thing will be a resource of the game engine.
14:47 Deivan             Chests multicolored.
14:47 rubenwardy         oh
14:47 swilde             sokomine: Any other idea to get black wool for arm chairs?  ;-)
14:47 sokomine           the chests are just one part of technic. some players seem to like them a lot. i prefer the machines as something to play with. of a large mod, you're likely to like only part. perfectly natural :-)
14:48 Deivan             I have many machines working in my singleplayer game. :D
14:48 Deivan             Is nice.
14:48 Deivan             :D
14:48 sokomine           swilde: depends on mods installed. on redcrabs server, it's coal + white wool = grey wool; grey + coal = black wool. some other receipes are even more strange (e.g.that for wool as such)
14:49 sokomine           maybe there ought to be a simplified version of unified dyes with less colors? only the basic ones? say, about 16?
14:50 swilde             sokomine: which mod provides that receipt?  I'm using PilzAdam'a Farming to get wool...
14:50 sokomine           that's a good question. there is an old mod out there...let me see if i can find it....
14:50 swilde             (maybee I should hack dying up my self...)
14:50 PilzAdam           /giveme dye:black 99
14:51 swilde             PilzAdam: No /giveme cheating here.  :)
14:51 sokomine           ah. woolcraft by jordach. http://forum.minetest.net/viewtopic.php?id=3072
14:51 PilzAdam           bbl
14:52 jordan4ibanez      http://youtu.be/v5tuA9pwKbc
14:53 swilde             sokomine: woolcraft allows for _crafting_ wool from sand and coal?!  No Sir!  ;-)
14:54 * swilde           will consider hacking up a simple dying mod him self...
14:55 PilzAdam           jordan4ibanez, I wanna join that religion! whom do I give my money?
14:57 jordan4ibanez      LOL
14:58 jordan4ibanez      minetestology
14:58 rubenwardy         jordan4ibanez: i replied to that vid
14:59 rubenwardy         VanessaE: where is that music you had?
15:00 rubenwardy         found it
15:02 jordan4ibanez      Hmmm it's going to be hard to speed it up in the style it's in, I might have to redo it
15:03 jordan4ibanez      I think this should be a history of minetest video
15:06 RealBadAngel       http://realbadangel.pl/technicambience.zip
15:06 rubenwardy         yeah
15:07 rubenwardy         I am doing a trailer/advert/promo
15:07 rubenwardy         I just need a good voice
15:07 RealBadAngel       use mercuty rain
15:07 RealBadAngel       *mercury
15:07 markveidemanis     Who knows the technic frame motors and frames
15:07 markveidemanis     what dont they attach to
15:08 RealBadAngel       Nore does
15:08 RealBadAngel       i just made puncheable nodebox for it
15:09 sokomine           swilde: you can try to "craft" an explanation for that crazy receipe :) (or just eliminiate that part of the mod and use sheep or cotton for wool aquisition)
15:09 markveidemanis     I removed the nodebox  and just the item now
15:10 RealBadAngel       nodebox has important role
15:10 rubenwardy         markveidemanis: https://github.com/rubenwardy/privilegeareas/commit/332f342eecde40b253171f86bde5aa8c4e00b64f
15:10 RealBadAngel       closed wall doesnt stick
15:11 rubenwardy         it only has an area addition gui atm
15:11 rubenwardy         editing and deletion will come later
15:11 RealBadAngel       open wall sticks and move adjacent nodes
15:11 rubenwardy         /privareas
15:33 jojoa1997|Tablet   can anyone make models for minitest/mobs mod
15:33 jojoa1997|Tablet   i need a model for each mob in minecraft
15:38 Deivan             I updated the crafting guide, now have 2 fields in the search, I thinking if is necessary a slot to put a item and the craft guide read data from him.
15:39 jojoa1997|Tablet   Deivan also could you chang the item and file names to english >
15:39 jojoa1997|Tablet   ?
15:39 Deivan             What name you request?
15:40 Deivan             I have cgmr, cgmr:pc and cgmr:sign, is english no?
15:40 rubenwardy         any comments? https://docs.google.com/document/d/1CxeUQROl3NkSGsLpZ2_U-paaBGLzK-mbr6aZzekwPJ8/edit
15:40 rubenwardy         https://docs.google.com/document/d/1CxeUQROl3NkSGsLpZ2_U-paaBGLzK-mbr6aZzekwPJ8/edit?usp=sharing
15:40 jojoa1997|Tablet   what does cgmr mean?
15:41 Deivan             craft guide mode renewed...
15:41 jojoa1997|Tablet   and i meant the files
15:41 jojoa1997|Tablet   like
15:41 jojoa1997|Tablet   the files names and the folder names
15:41 Deivan             The player don't read files...
15:41 Deivan             But I see what is possible.
15:41 Deivan             Moment.
15:42 jojoa1997|Tablet   no i read the files. it is easier to read it in english becuase you translated but not fully. also the dofile() the files are in spanish
15:45 Deivan             I don't know spanish...  I am from Brasil (Brazil)
15:45 Deivan             I come from the same place from the LUA language.  :D
15:45 jojoa1997|Tablet   oh sorry then brazillian
15:46 jojoa1997|Tablet   it all seems spanish to me
15:46 Deivan             Portuguese
15:46 Deivan             But have similar roots
15:47 Deivan             Ok, I renamed itens.lua to i.lua and rotinas.lua to r.lua.  Better?
15:48 jojoa1997|Tablet   ok
15:48 jojoa1997|Tablet   that is easier actually
15:48 Deivan             Is a very, very, very invasive request...  But ok.
15:50 jojoa1997|Tablet   wait if you want to change it back you can
15:50 Deivan             -.-
15:50 Deivan             AFK
15:50 jojoa1997|Tablet   i just thought that when you translated you forgot the file names
15:51 jojoa1997|Tablet   Deivan^
15:56 rubenwardy         My trailer/advert/promo for minetest says "with the ability to be played on old machines."
15:57 rubenwardy         should it say "with the ability to be played natively on old machines."
16:09 Calinou            lol, nope
16:09 Calinou            and "old machines" is not a definition of anything
16:10 Calinou            just say "low hardware requirements"
16:10 Calinou            minetest can be played fine on a modern celeron and its IGP
16:10 Calinou            (today's official shit hardware)
16:11 rubenwardy         need some good textures? have a look at mauvebic's posts
16:11 ssieb              I have the lastest minetest and minetest_game, but I can't seem to figure out how to make obsidian.
16:12 ssieb              I tried dumping a bucket of lava into a hole then running water into it, but that still only gives stone.
16:12 ssieb              how do you make a lava source?
16:13 Calinou            you can't, lava is not renewable in the default game
16:13 ssieb              so I need to find an untouched lava lake and dump water on it?
16:15 * ssieb            would love a debugging mode so that he could point at something on the screen and gets its node type...
16:19 Calinou            misa's pack now has 1752 textures
16:19 Calinou            pack size is 10MB when zipped
16:20 markveidemanis     I have made something in minetest that can actually physically move blocks
16:20 markveidemanis     you press a button and you move 1 block
16:49 rubenwardy|off     bbl
16:50 sokomine           it would be intresting to know how much difference there would be between a celeron g555, an i3-3225 (that one with the hd4000) and an i5-3750k regarding running minetest under linux
16:52 VanessaE           hi all
16:52 markveidemanis     I have made something in minetest that can actually physically move blocks
16:52 markveidemanis     You push a button and progress 1 block
16:53 markveidemanis     only 4 blocks are required to complete this movement
17:05 ssieb              Calinou: actually you can make a lava "source".  You just have to fill in the hole enough and then it works.
17:12 jordan4ibanez      webdesigner97 did you really design the entire web?
17:16 hmmmm              http://gcc.gnu.org/ml/gcc/2013-04/msg00122.html
17:17 hmmmm              ids habbening
17:17 hmmmm              ids do lade
17:17 hmmmm              y dozen u stobbit
17:17 hmmmm              gcc is getting BUGFIXES
17:17 Calinou            ssieb: normally, lava isn't renewable
17:18 * sokomine         looks around for a translator for hmm
17:19 alex256            what are some good mods to add...?
17:19 VanessaE           alex256: depends on what you want to do.
17:19 ssieb              Calinou: it's not actually renewable, you just need to collect enough lava to make a complete block.  Then you can convert it to obsidian.
17:19 alex256            good server mods...
17:21 alex256            whats the newest coolest mod you have seen that works well in the 0.4.6 version
17:21 VanessaE           homedecor ;-)
17:22 VanessaE           really, I don't know
17:22 alex256            ok i will check that one out
17:22 VanessaE           it's up to whatever you want to do on your server
17:22 VanessaE           figure out your theme, your direction first.  then look for mods that fit that ideal
17:22 alex256            a lil of everything..really
17:25 ssieb              VanessaE: any idea when your pipes mod will handle lava?
17:25 alex256            i want to set up a mini games type server that has the classic type games like pvp and spleaf but also have enough other things to keep the creative people happy
17:26 VanessaE           ssieb: sorry, no.  someone will need to help me with that
17:26 alex256            that sound like a rough one there
17:27 alex256            and dangerous...
17:27 ssieb              VanessaE: the other fun thing about the pipes pumping water is that you're actually generating water, not moving it :-)
17:27 VanessaE           yeah, that's purely cosmetic for now
17:28 ssieb              would you mind if I changed that?
17:28 VanessaE           not at all, pull requests are welcome as long as you don't go rewriting the whole damn mod ;-)
17:30 ssieb              is the pump controllable by mesecons?
17:30 VanessaE           not yet.
17:31 jordan4ibanez      http://forum.minetest.net/viewtopic.php?pid=83324#p83324
17:31 jordan4ibanez      God help us all
17:32 rubenwardy         hi all
17:33 jordan4ibanez      Rubenwardy: http://forum.minetest.net/viewtopic.php?pid=83324#p83324
17:33 jordan4ibanez      Go along with it!
17:33 VanessaE           photoshopped.
17:33 rubenwardy         lol
17:33 jordan4ibanez      Paint.netteded
17:34 VanessaE           close enough :)
17:34 jordan4ibanez      I think I might make a fake account just to agree with myself
17:34 jordan4ibanez      WHENJOKESGOTOOFAR
17:35 rubenwardy         http://forum.minetest.net/viewtopic.php?pid=83325#p83325
17:35 jordan4ibanez      NOO
17:35 jordan4ibanez      it's supposed to be 0.3 :D
17:36 Exio               lol
17:37 rubenwardy         bah
17:38 jordan4ibanez      Can someone spot the misdameaner? http://c55.me/random/2011-10/tscrot-2011-10-13_11-49-24.png
17:39 jordan4ibanez      I'll give you a hint! http://www.minecraftwiki.net/wiki/Gravel
17:41 jordan4ibanez      The things I find out about minecraft are crazy, it's like this game was put together by freedom, then locked off by greed
17:42 Calinou            ssieb: so why did 0gb.us troll about it for a whole month?
17:43 ssieb              maybe he didn't realize it?  I think he still wants it to regenerate (actually create more lava)
17:44 Exio               do you have finite liquids enabled?
17:45 ssieb              yes
17:45 Exio               without finite liquids you just place liquid in a way like this: (renewable liquids)
17:45 Exio               X -
17:45 Exio               - X
17:46 Exio               and the - gets converted in liquid sources
17:46 ssieb              right, but I do like the finite liquids :-)
17:47 Exio               well, i enabled it too :P
17:53 rubenwardy         *sniff* http://forum.minetest.net/viewtopic.php?id=4401
17:55 Calinou            Exio: you can make a line of 2 sources, with one block of air between
17:55 Calinou            you need to pick the liquid from the middle though
17:56 Exio               well, yes
17:57 khonkhortisan      See anything wrong? https://github.com/minetest/minetest/blob/master/src/content_sao.cpp#L1059-L1082
17:58 jordan4ibanez      Yes, I can't read c++
17:58 khonkhortisan      it's checking m_attachment_parent_id twice in the same if statement
17:59 Jordach            huh, this laptop's hinge angle goes upto 200 degrees
17:59 rubenwardy         duplicate m_attachment_parent_id
17:59 khonkhortisan      yeah
18:00 sokomine           hmm. a way to change textures of a node withhin lua in a loaded world would be really good......
18:00 rubenwardy         +1
18:00 jordan4ibanez      You would have to create a way for the server to send clients textures on the fly
18:01 ssieb              doesn't the lcd screen do that?  or is that local to the client?
18:01 sokomine           it does not have to be an entirely new texture. it can be one that has been loaded already. just a way to switch to another (known) texture. of course...entirely new textures could allow maps
18:02 sokomine           lcd screen? which mod?
18:02 * ssieb            never actually tried having another client look at an lcd screen I was using...
18:02 ssieb              digilines
18:03 Exio               maybe an entity
18:03 rubenwardy         and signs plus does it
18:03 jordan4ibanez      I wish we had a way to model nodes with meshes
18:04 rubenwardy         there is a convertor
18:04 sokomine           true. signsplus does something intresting. i don't know how it does that though
18:04 Exio               entity iirc
18:04 rubenwardy         http://forum.minetest.net/viewtopic.php?id=5174
18:05 rubenwardy         ^jordan4ibanez
18:05 jordan4ibanez      Nonono, i mean instead of a nodebox, a mesh
18:06 jordan4ibanez      would be nice for 3d torches, and switches
18:06 rubenwardy         hmmm
18:06 sokomine           for the barrel it would be nice
18:22 bytrist            Hey guys
18:22 jordan4ibanez      http://i.imgur.com/mgKRcyh.png
18:23 VanessaE           what is it?
18:23 VanessaE           surely not cobble
18:23 Jordach2           needs more noise
18:23 VanessaE           MOAR LENS FLARE!
18:23 VanessaE           :)
18:27 jordan4ibanez      http://i.imgur.com/jvEJWxA.png
18:27 jordan4ibanez      taken from http://www.8dromeda.net/ternadim.html
18:27 Calinou            would be nice for a road block :P
18:28 Calinou            too bad that game doesn't have multiplayer :p
18:29 rubenwardy         jordan4ibanez: have you played that?
18:30 jordan4ibanez      I just unzipped it
18:33 jordan4ibanez      I tried to play
18:33 jordan4ibanez      but I broke the camera within 10 seconds of joining
18:34 Calinou            keyboard layouts, quand tu nous tiens
18:36 rubenwardy         no idea how to play
18:36 rubenwardy         how do you build?
18:36 rubenwardy         tab is empty
18:36 jordan4ibanez      I can't mine OR craft
18:37 Calinou            this isn't minecraft
18:37 Calinou            it's ternadim
18:37 RealBadAngel       askin for permission?
18:37 Calinou            you can tern, and dim
18:38 jordan4ibanez      I can't tern OR dim
18:39 jordan4ibanez      Use an SSD as 80gb of ram
18:39 jordan4ibanez      profit?
18:41 rubenwardy         celeron55, how do you build on Ternadim? tab is empty]
18:44 jordan4ibanez      entities in that game have pathfinding :o
18:45 rubenwardy         HOW DO YOU BUID?
18:45 rubenwardy         BUILD
18:47 jordan4ibanez      Minetest is built off of this game isn't it? xD
18:48 rubenwardy         is celeron55   8Dromeda?
18:49 jordan4ibanez      Wouldn't doubt it
18:49 rubenwardy         so he is
18:49 STHGOM             is it possible to make a mod that changes the way maps are made?
18:51 jordan4ibanez      http://forum.minetest.net/viewtopic.php?id=5565
18:51 jordan4ibanez      I don't even have a snarky comment for this
18:52 rubenwardy         what is he saying? i dont understand him
18:52 rubenwardy         jordan4ibanez: http://forum.minetest.net/viewtopic.php?pid=83345#p83345
18:52 jordan4ibanez      He wants to add mobf to default minetest
18:53 jordan4ibanez      What is this, this, I can't even
19:10 hmmmm              8Dromedia
19:10 hmmmm              8D
19:10 hmmmm              8)
19:10 hmmmm              his favorite emoticons
19:10 hmmmm              yeah, 8dromedia is probably celeron.
19:23 jordan4ibanez      http://i.imgur.com/f6dyQHc.png momentary switch
19:23 jordan4ibanez      useful for: anything that needs power on with a delay
19:23 jordan4ibanez      not a delay, i mean for a certain amount of time
19:25 jordan4ibanez      http://i.imgur.com/lA6IVht.png top down view the verticle mesecons on the right is the output
19:26 jordan4ibanez      add on more delay switches to increase the activation time
19:27 jordan4ibanez      the north-south or east-west rule for mesecons torches was a pain in the arseassbuttockscrack when creating this
19:29 rubenwardy         nice
19:30 hmmmm              why does nobody seem to care about disabling deserts and beaches when doing a flat map?
19:30 hmmmm              doesn't anybody find it annoying?
19:31 PilzAdam           hmmmm, prolly because there is no deserts =  true in minetest.conf
19:31 hmmmm              ugh
19:31 RealBadAngel       for me personally world without l-system trees is not worth takin a look at ;)
19:31 hmmmm              so if a setting is not completely, 100% explicit, they just can't figure out how to use it?
19:32 RealBadAngel       so flat i skip ;)
19:32 PilzAdam           hmmmm, yes
19:32 PilzAdam           and sometimes even that isnt enough
19:32 PilzAdam           they want a big checkbox in the GUI
19:32 hmmmm              ugh
19:33 hmmmm              i don't want to work on cutesy checkboxes, i want to actually get stuff done
19:33 jordan4ibanez      Well there are SO MANY SETTINGS a GIGANTIC checkbox would be helpful
19:33 RealBadAngel       btw, i replaced for testin default trees with beeches and changed apple trees. right in the engine
19:33 PilzAdam           and some people even want us to drive to their home and point at their computer because they cant find it
19:33 celeron55          we need some crazy GUI programmer that is willing to fight against irrlicht with everything the core devs think is needed
19:33 RealBadAngel       it works cool
19:33 PilzAdam           celeron55, gimme swing and I do it
19:34 PilzAdam           *javax.swing.*;
19:34 hmmmm              pilzadam swings that way
19:34 celeron55          well you're free to replace irrlicht's GUI stuff with something else, as long as it's small, portable and works
19:34 hmmmm              kidding
19:34 jordan4ibanez      We could replace it with html
19:34 jordan4ibanez      XD
19:34 hmmmm              i don't think irrlicht's GUI API is too bad, we can do what we need with it
19:35 RealBadAngel       what we really need is a way to add elements in some better way than static strings
19:35 PilzAdam           wow! best text for the website: http://forum.minetest.net/viewtopic.php?pid=83364#p83364
19:36 PilzAdam           "Its a game blah-blah..."
19:36 jordan4ibanez      I think I accidentally said something smart, minetest's main menu could be a little web browser, and it could use html, and when you go online, or go onto a server, it launches the actual client/server
19:36 jordan4ibanez      Either that or my idea is fucking stupid :D
19:36 PilzAdam           there is it again: the builtin browser into minetest
19:37 RealBadAngel       please stop
19:37 RealBadAngel       before we can have browser, OS is needed ;)
19:37 hmmmm              minetest is the best OS
19:37 rubenwardy         jordan4ibanez: I know how to build now on that game
19:37 hmmmm              better than emacs i argue
19:37 RealBadAngel       lol
19:37 jordan4ibanez      We can build a minetest os from java lol
19:37 rubenwardy         move the truck unit on to a 3x3 piece of land and then click it
19:37 rubenwardy         (the arrow will be green)
19:38 jordan4ibanez      But in all cerealness, weren't some people working on a way to make the main menu coded in lua?
19:38 RealBadAngel       client side lua?
19:38 jordan4ibanez      Yeah
19:38 hmmmm              nobody is stupid enough to waste their time on a menu that you look at for 30 seconds
19:38 RealBadAngel       ask jeija
19:39 RealBadAngel       im so stupid :P
19:39 jordan4ibanez      That would be REALLY cool if we could have a lua-based main menu that we could easily modify
19:39 sfan5              oh yes
19:39 RealBadAngel       i keep changin clouds view angle each build to get my background working :)
19:40 RealBadAngel       well, cisoun's one in fact
19:42 jordan4ibanez      Someone's going to slap me for even bringing this up: but what if the main menu had the ability to be a local server, and you could do stuff in the background of the menu with lua?
19:50 jordan4ibanez      mesecons is very unpredictible in certain scenarios which should export the same result
19:55 * RealBadAngel     slaps jordan4ibanez for not implementing it yet
19:55 jordan4ibanez      noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
19:56 RealBadAngel       typical usage: some example chunks with camera flying around
19:58 RealBadAngel       so the main menu background could look like this:
19:59 RealBadAngel       http://www.youtube.com/watch?v=WFhpgBp4JcM
20:01 * RealBadAngel     slaps jordan4ibanez again
20:01 jordan4ibanez      One day, one day
20:05 RealBadAngel       meanwhile, since im done with crafting recipes, i think i will add main menu score today
20:05 sokomine           hmm. time to start a new singleplayer world for tests. only...how do i solve the problem of mods not beeing loaded unless i place/symlink them to games/*/mods/ ?
20:06 VanessaE           sokomine: pm
20:07 sokomine           pm...that always lets me think of forum-pn or mails...
20:08 Deivan             Last git...  the game don't is working anymore...
20:08 Deivan             :-o
20:09 ShadowNinja        Deivan: the game isn't working on latest git? what issue are you having?
20:11 sfan5              jordan4ibanez:
20:11 sfan5              fail
20:11 jordan4ibanez      wat
20:12 sfan5              jordan4ibanez: you want minetest os? make minetest os for this: http://i.imgur.com/8Q99KRc.png
20:12 jordan4ibanez      I can't make minetest for lines!
20:12 sfan5              ...
20:12 Deivan             I already solved my problem.  Is some in the common, I purged and downloaded again.
20:12 Deivan             All working now, but the mod with 3d armor is crashing...
20:13 Deivan             More code to re-write...
20:13 Deivan             In "/minetest-3d_armor/unified_skins/init.lua:60: attempt to concatenate a nil value"
20:14 Deivan             This line?  Oo
20:15 Deivan             Have a fault witht the function player:get_player_name()
20:15 Deivan             oO
20:23 Deivan             Someone know a mod named "player_textures"?
20:48 * sfan5            finally completed his brainfuck cpu in logisim: http://i.imgur.com/UrWLvYq.png
20:49 jordan4ibanez      My double sided 2x2 piston hallway with a cooldown timer
20:49 jordan4ibanez      http://i.imgur.com/bfgFNQW.jpg
20:49 jordan4ibanez      sfan5 what is a brainfuck cpi?
20:50 sfan5              its a cpu that interprets brainfuck code
20:50 Exio               sfan5: do you have any "test shaders" what can do something useful in MT (even if they don't work or anything, i want to try some stuff)
20:51 sfan5              Exio: just add any statement like "gl_FragColor.a *= 0.5;" to any shader and you should see a transparent world
20:52 Exio               hehe
20:52 sfan5              i'm not exactly sure, but that should do it
20:52 jordan4ibanez      sfan5 do you have any shaders?
20:52 sfan5              for minetest? no
20:52 sfan5              i tried adding water shaders and blur... but no luck
20:53 sfan5              well... i got a water wave shader to work
20:53 Exio               do you have your work somewhere?
20:53 Exio               even if it doesn't work
20:53 sfan5              yes, i put it in /dev/null
20:53 jordan4ibanez      Can I try your water wave shader?
20:53 Exio               k
20:54 sfan5              jordan4ibanez: i just googled "water shader" and added a part into the default shader for transparent materials
20:55 Exio               (_2)
20:55 jordan4ibanez      Can I have a download of it? I am shader-retarded
20:55 Exio               !google water shader
20:58 sfan5              !g water shader
20:58 PilzAdam           oh god, mesecons is soooooo buggy
20:58 khonkhortisan      which part of it?
20:58 sfan5              good night
20:58 Exio               good night sfan5
20:59 PilzAdam           khonkhortisan, delayer, diode and insulated wire
20:59 PilzAdam           to power a piston
20:59 sfan5              !g water shader
20:59 MinetestBot        sfan5: http://www.minecraftforum.net/topic/542215-125-water-shader-alpha-v5b/
20:59 khonkhortisan      what do you need a diode for?
20:59 sfan5              !g water shader glsl
20:59 MinetestBot        sfan5: http://www.minecraftforum.net/topic/1539123-glsl-shaders-of/
20:59 sfan5              Ffffffuu
21:00 Exio               xD
21:00 * khonkhortisan    has a habit of clicking links, even if they're not for him
21:00 PilzAdam           khonkhortisan, diode + delayer next to eacher other = let on signal directly pass, but delay off signal
21:00 sfan5              !g "water shader glsl"
21:00 MinetestBot        sfan5: http://www.youtube.com/watch?v=THDbXACIAfI
21:00 Exio               hahaha
21:00 sfan5              *sigh*
21:00 khonkhortisan      ok, so what isn't working how it's supposed to?
21:00 jordan4ibanez      just post the link to your shader damnit!
21:01 sfan5              jordan4ibanez: i put it into /dev/null....
21:01 PilzAdam           khonkhortisan, all single parts are tested, even the whole circuit in a slightly different arrangement works
21:01 sfan5              ...letxme check
21:01 NakedFury          are you working on adding shaders?
21:01 sfan5              *let me check
21:01 jordan4ibanez      where is /dev/null?
21:01 sfan5              note to self: I Hate the iOS keyboard!!!1!!1!11!!!!one!!1
21:01 Exio               XD
21:02 khonkhortisan      If you turn it on and off quickly before the delayer updates, it'll turn on twice
21:03 PilzAdam           khonkhortisan, that has nothing to do with it
21:04 jordan4ibanez      sfan5 where is /dev/null plz thnkz
21:06 khonkhortisan      jordan4ibanez, http://en.wikipedia.org/wiki/Dev-null
21:07 jordan4ibanez      Okay so just retreave it dummy
21:07 STHGOM             byebye
21:08 sfan5              jordan4ibanez: i'll check if i still have the file
21:11 MinetestBot        GIT:  commited to minetest/common: Abs height of ores for float lands, springs in indev mapgen d0d61ad799 2013-04-11T14:09:21-07:00 http://git.io/bEHJGw
21:11 sfan5              jordan4ibanez: i still have the file, but it also needs a slightly modded minetest
21:12 jordan4ibanez      Could you make a build of it?
21:13 sfan5              can't right now
21:13 sfan5              ...
21:14 sfan5              well i can, but ...
21:14 sfan5              i'll see
21:15 jordan4ibanez      sfan5 is a conundrum
21:19 Exio               jordan4ibanez: install linux
21:20 Exio               you'll have easy builds, always
21:20 jordan4ibanez      But linux causes viruses
21:21 khonkhortisan      huh?
21:21 Exio               yes, because 1+1=(log(15)^2*sqrt(-1))/0)
21:21 Exio               :D
21:21 Exio               s/log/ln/
21:21 khonkhortisan      also because :(){ :|:& };:
21:21 jordan4ibanez      I'm going to go into ##linux and say that, MAYBE
21:21 TheLastProject     Oh hey it's my favourite virus
21:22 TheLastProject     Which doesn't work since... forever
21:22 TheLastProject     On any sanely-configured system :P
21:22 khonkhortisan      forkbomb instantly freezes my insanely-configured system
21:23 khonkhortisan      Exio, is that something I can run?
21:23 Exio               khonkhortisan: what can you run
21:23 khonkhortisan      the 1+1 thing
21:23 Exio               /0
21:34 Doyousketch2       you know, I'm having a hard time understanding function parameters
21:35 Doyousketch2       they are essentially variables that only work within that function?
21:37 Doyousketch2       the prob is I keep looking at these programs as if it's Commodore 64 BASIC and it all seems backwards to me
21:38 Doyousketch2       the way I figure, functions are essentially a GOSUB statement, but you use a name instead of a number
21:39 Exio               please, throw your BASIC books
21:40 Exio               and learn a language
21:40 jordan4ibanez      how does this add particle spawner work?
21:41 Doyousketch2       well, I earned those when I was growing up, so it stayed with me
21:41 jordan4ibanez      do I do local object = luaentity
21:41 jordan4ibanez      object = minetest.add_particlespawner(amount, time,
21:41 Doyousketch2       I don't have the books anymore, it's just written in my memory.  hard-coded now.  tough to shake that line of thought.
21:45 Exio               remove your memory
21:45 Exio               :D
21:45 Doyousketch2       right.  time for an upgrade
21:48 jordan4ibanez      Can I make an object a particlespawner?
21:49 Doyousketch2       I'm sure it's possible
21:50 Doyousketch2       dunno how much control the lua script has in way of referencing the irrlicht engine tho
21:51 Doyousketch2       trying to think of any examples where something similar has been done through a mod
21:53 jordan4ibanez      YES
21:53 jordan4ibanez      Fireworks are back in business
22:01 jordan4ibanez      And now that I can do meshes, I can add mesh support for fireworks!
22:08 jordan4ibanez      When mauvebic comes back in, I can ask him how to get the positional nodes of a mesh, so we can have mesh support for explosions!
22:09 khonkhortisan      meshes? in minetest?
22:09 Doyousketch2       ooh, that'd be pretty.  was looking up how you'd reference the Irrlicht in Lua.
22:10 Doyousketch2       think you may need to write a reference into the minetest souce to begin with.  then you can pull up the particle spawner in Lua - http://gamedevgeek.com/tutorials/calling-c-functions-from-lua/
22:11 Doyousketch2       it may be easier than that because it's already programmed so it may be as simple as just calling it like you do with nodes and whatnot, but I've never tried.
22:11 jordan4ibanez      You don't need to reference irrlicht, you'll need to get the node points, do for i = 1,number of node pounds in table, and run through the table, and add the particle in at the position based from the explosion point, and then calculate the outer velocity based on the distance of the particle point from the base of the explosion
22:12 jordan4ibanez      Oh I think I just answered my own question I had for mauv
22:12 Doyousketch2       irrlicht has particle emitters built in.  you don't need to re-build that
22:13 jordan4ibanez      I don't think you understand what I'm talking about lol
22:13 Doyousketch2       this may help - http://irrlua.sourceforge.net/
22:15 Doyousketch2       in fact, we could 'prolly do a lot of cool things with that.  maybe tweak out the menu like they were saying earlier.
22:17 Doyousketch2       dunno, you were asking about particle emitters - http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_particle_emitter.html
22:17 Doyousketch2       it sounds like you want to re-build the code to do what's already there.
22:19 Doyousketch2       all you need tis a way to call the function from within Lua and you're good to go
22:20 Doyousketch2       from what I can tell, IrrLua lets you do precisely that.
22:21 jordan4ibanez      I am adding particles at points of a mesh, nothing more lol
22:21 BlockMen           does someone know how can i check weather inventory gets closed?
22:21 khonkhortisan      *whether
22:22 ShadowNinja        There is a issue filed for a on_formspec_close(), so probably you can't, unless this is C++
22:22 * khonkhortisan    just found out "wether" is a word
22:23 Doyousketch2       so is wetter, and I'm willing to bet it's wetter here than there ;)
22:24 Doyousketch2       lol, j/k
22:26 BlockMen           ShadowNinja, hmm...so no change to check in lua?
22:26 VanessaE           there.  two fewer noisy CPU coolers in operation.
22:26 * VanessaE         just replaced the ones in her and husband's computers.  now they're quiet as mice.
22:27 khonkhortisan      I'm sure you can find someone that would appreciate the noise
22:29 Doyousketch2       ahh, sweet.  bro did that not to long ago.  upgraded to practically silent water cooler.  ought to do that here.
22:30 * khonkhortisan    considers being a grammar nazi
22:31 Doyousketch2       BlockMen, 'prolly could if we impliment IrrLua.  might see about forking the code and pop it in there
22:31 jordan4ibanez      YOU DIDN'T EVEN KNOW A WORD UNTIL TODAY KHON
22:31 khonkhortisan      there are many words I don't know
22:32 Doyousketch2       reminds me of a Seinfeld episode about a soup nazi
22:32 khonkhortisan      like "sinopia"
22:32 khonkhortisan      no soup for you!
22:32 BlockMen           Doyousketch2, sounds interesting
22:33 ShadowNinja        BlockMen, Doyousketch2: we don't need irrLua for that
22:33 Kacey              j4i, so you can make a 2x2 piston door with a cooldown circut but not a 2x1 piston door? WTF?
22:34 jordan4ibanez      When I made the 2x1 door, I had not made one of those before
22:37 BlockMen           ShadowNinja,
22:37 BlockMen           *sry...had not delete the msg...
22:38 BlockMen           im off....bye
22:40 khonkhortisan      I made a 2x2 combination piston trapdoor/ceiling activated by four player detectors in the middle which also open up - But I can't figure out how to make a 3x3 hole that opens completely and closes to be completely flat.
22:40 khonkhortisan      *opens up -
22:41 VanessaE           use ghoststones.
22:41 khonkhortisan      but that's too easy
22:41 VanessaE           they're conductive, so you can feed a signal to one and it covers all of them
22:43 Kacey              j4i, 2 pressure plates plus 2 ghoststones makes for an awesome door
22:49 jordan4ibanez      how would I create a circle with lua
22:50 jordan4ibanez      hmmm
22:52 jordan4ibanez      I'm getting pretty square explosion clouds
22:53 khonkhortisan      use polar coordinates
22:54 ssieb              jordan4ibanez: that sounds appropriate :-)
22:55 Doyousketch2       multiple emitters that range in distance?
22:56 Doyousketch2       central emitter that shoots further, and smaller range emitter that fills in wide
22:58 Doyousketch2       it might look stair-stepped tho
23:06 PilzAdam           pretty good: http://youtu.be/3XOB2h2ULXg
23:08 MinetestBot        GIT: RealBadAngel commited to minetest/minetest_game: Fix a typo 7acad11a50 2013-04-11T15:51:29-07:00 http://git.io/qtMr4w
23:09 PilzAdam           bye
23:12 jojoa1997|Tablet   so
23:13 jojoa1997|Tablet   what do you guys think of me doing a couple episodes basically outlineing what is in all the games in the forums
23:13 jojoa1997|Tablet   eg: minitest, dwarves, realtest, prtaltest, ...
23:14 jordan4ibanez      spawning lua particles seems to slow down when used in large quantities and acts very strange
23:15 jordan4ibanez      it doesn't spawn them all instantly, instead it spawns them smoothly, and slowly, it's weird, and inefficient O.o
23:15 VanessaE           yeah but are they light on CPU/GPU usage?
23:16 jordan4ibanez      Yes, but not when used in large quantities, unlike entities they don't spawn instantly, and slow down the entire server
23:16 VanessaE           um
23:16 jojoa1997|Tablet   Jordan the link on the minetest pe that goes to YouTube could you send me a link to the download for the thing I need forat
23:16 VanessaE           particle spawners are client-side
23:22 Exio               :D
23:23 VanessaE           ooops...
23:23 Exio               VanessaE: !
23:23 VanessaE           note to self:  the magic "0 / 1" switch turns off the computer if pressed wrong ;-)
23:24 Exio               i just "used" some code of terasology's [blur] shaders and tweaked "a bit" (more like just using it as base)
23:24 VanessaE           oh?
23:24 Exio               => "distance" blur (when not using the full render stuff)
23:24 VanessaE           screenshots?
23:24 Exio               lemme make a nice place to "see" that
23:24 jordan4ibanez      Yeah I know it's clientside, that's why this is so strange
23:27 jordan4ibanez      http://forum.minetest.net/viewtopic.php?id=5459 Cool concept, terrible game to impliment it in
23:29 VanessaE           Exio: render it with HDX while you're at it ;-)
23:29 Exio               BDCraft, tried with HDX-256
23:30 Exio               weird bugs for the jpeg stuff
23:30 Exio               1.5Mtotal
23:31 Exio               k, uploading
23:32 VanessaE           you may need to compile your irrlicht with jpeg support
23:32 VanessaE           someone else had that same issue until they did that
23:33 Exio               like grass being some random texture?
23:33 Exio               ffffffffffff, the debian package
23:33 VanessaE           define "random", as in just noise?
23:34 Kacey              FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU stupid youtube
23:34 Exio               VanessaE: no idea what it is, just something what is not a texture and looks ugly
23:35 Exio               http://cadoth.net/~exio4/mt/screenshots/pblur/screenshot_4218327943.png http://cadoth.net/~exio4/mt/screenshots/pblur/screenshot_4218375128.png
23:38 jojoa1997|Tablet   i like it
23:39 VanessaE           not bad, not bad at all
23:40 Exio               it is the work of an hour learning GLSL offline with shaders of MC and terasology
23:40 Exio               next time i'll download a GLSL book
23:40 VanessaE           is this shader something you can share?
23:40 VanessaE           can the distance blur be made stronger?
23:40 Exio               yes, but it looks ugly when it is "very stronger"
23:40 Exio               in any case, what is the license of the shader?
23:41 Exio               in the "normal" game
23:41 VanessaE           LGPL probably
23:41 VanessaE           (since the shader technically code)
23:41 rarkenin           Will it be possible to have per-node shader settings? It'll take a lot of work toget them to work with merged meshes, thouyh.
23:42 Exio               will be, i think, for what i have checked the "shader" is "used" on a material
23:42 Exio               (and is how you can have different shaders for water/liquid and for solid blocks)
23:43 Exio               well, i'll check if the LGPL is compatible the Apache license :P
23:45 MinetestBot        GIT: MirceaKitsune commited to minetest/minetest: Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with. 7cd5eb4c77 2013-04-11T16:42:47-07:00 http://git.io/K2P-kw
23:46 Exio               :D :D :D
23:47 jojoa1997|Tablet   sweet
23:47 jojoa1997|Tablet   what program does pilzadam use to compile minetest
23:47 Exio               cmake and make
23:47 Exio               using mingw as compiler ;)
23:47 jojoa1997|Tablet   thanks
23:49 jordan4ibanez      http://youtu.be/kLCD2apYhUg
23:49 lordcirth          technic depends on mesecons, but does anyone know why they each have a solar panel? diff recipe too
23:49 jordan4ibanez      You can see the left to right particle spawning in that video
23:51 Kacey              lordcirth, mesecon solar panel does not make technic power and vice versa
23:51 VanessaE           mesecons solar panel is more like a CdS cell, as all it does is sense light, technic solar panel is more like a real one that produces a current
23:51 lordcirth          VanessaE, ok, makes sense, thanks
23:52 Exio               VanessaE: http://dpaste.com/hold/1055386/
23:52 VanessaE           Exio: THAT is a shader?  looks like C.
23:53 Exio               client/shaders/test_shader_1/
23:53 Exio               has a "C-like" syntax what is why i was able to do the stuff offline :P
23:54 Exio               VanessaE: can you try it and tell me how "resource-expensive" is?
23:56 jordan4ibanez      exio what does that shader do?
23:57 VanessaE           Exio: can that be dropped in under ~/.minetest somewhere also?
23:57 Exio               adds blur to "blocks" (replaces the fog)
23:57 Exio               no idea about ~/.minetest
23:58 Exio               i edit it directly from "~"/client/shaders/test_shader_[12]/opengl_{fragment,vertex}.glsl
23:58 Exio               1 = solid blocks, 2 = liquid