Time |
Nick |
Message |
00:00 |
jordan4ibanez |
I'm going to get the scariest sounds I can for them |
00:00 |
jordan4ibanez |
hi kacey |
00:00 |
paxcoder |
jordan4ibanez, don't worry, it's what they do not how they sound. Associations will form later. |
00:01 |
paxcoder |
Just hit two pencils together or something ;-) |
00:01 |
jordan4ibanez |
xD |
00:03 |
jordan4ibanez |
I could find a way to get this sound to fit in http://freesound.org/people/cognito%20perceptu/sounds/181868/ |
00:05 |
jordan4ibanez |
OR! |
00:05 |
jordan4ibanez |
I could make the skeleton teleport away after it makes this noise |
00:06 |
jordan4ibanez |
http://freesound.org/people/HolyGhostParty/sounds/71145/ in reverse of course |
00:09 |
|
jojoa1997|Tablet joined #minetest |
00:09 |
jojoa1997|Tablet |
Pilzadam pull request added |
00:10 |
jojoa1997|Tablet |
For minitest |
00:15 |
kaeza |
how do I squash all the commits? I have around 5 |
00:16 |
VanessaE |
git rebase -i HEAD~5 |
00:16 |
VanessaE |
(or some other number for that many commits) |
00:16 |
kaeza |
ah thanks :) |
00:17 |
|
mauvebic joined #minetest |
00:21 |
mauvebic |
Ooo, node replace bug was fixed? (cant reproduce from latest git) |
00:22 |
PilzAdam |
nope |
00:22 |
VanessaE |
.avi |
00:22 |
mauvebic |
it wasnt fixed? |
00:22 |
|
NekoGloop joined #minetest |
00:23 |
mauvebic |
poop, i just managed to do it lol |
00:24 |
kaeza |
aw hell... ened up as 5 commits anyway |
00:24 |
kaeza |
ended* |
00:24 |
VanessaE |
so rebase again :-) |
00:25 |
VanessaE |
or just re-clone and copy your changes over to the clone, git add/git commit that and push :-) |
00:26 |
kaeza |
I'd like to learn how to do this squash thing |
00:26 |
kaeza |
will be useful in the future |
00:26 |
mauvebic |
squash... farming? |
00:26 |
VanessaE |
when you rebase, it gives you a listing of commits that'll be squashed, you just change each "pick" to "squash" or just "s" except for the top one |
00:26 |
mauvebic |
aaaah |
00:26 |
VanessaE |
then save, and use the new editor that comes up to create your final commit msg |
00:26 |
VanessaE |
then push -f |
00:27 |
kaeza |
ah |
00:29 |
paxcoder |
is anyone else's net connection today being weird? |
00:29 |
kaeza |
thanks! that worked! ^_^ |
00:30 |
Exio |
[20:25:12] <kaeza> oh shit :D http://tech.slashdot.org/story/13/03/26/1256210/dos-emulation-arrives-for-the-raspberry-pi |
00:30 |
kaeza |
VanessaE, https://github.com/VanessaE/homedecor/pull/11 |
00:30 |
VanessaE |
\o/ |
00:31 |
NekoGloop |
On espernet: "You are now known as Jerk-off" |
00:31 |
Exio |
kaeza: soon(tm) we will get "Windows 8 emulation arrives for <insert-the-new-and-super-powerful-quantum-phone>" |
00:32 |
kaeza |
Exio, I don't care about $hitdows; I care about running my fave DOS Games |
00:32 |
kaeza |
:D |
00:32 |
|
TheBonsai joined #minetest |
00:33 |
kaeza |
VanessaE, shit.. forgot to add the individual textures for the lamps |
00:33 |
VanessaE |
haha |
00:33 |
VanessaE |
I just merged, you better get those in real quick |
00:34 |
kaeza |
I'll just copy over the default one. It's your job now to make the extra changes :D |
00:34 |
NekoGloop |
You should make the tabletops be solid |
00:34 |
VanessaE |
NekoGloop: you're welcome to try ;-) |
00:34 |
NekoGloop |
I did. |
00:34 |
NekoGloop |
You wouldn't take it |
00:35 |
VanessaE |
why? I don't even remember now |
00:35 |
NekoGloop |
Because git is an arsehole and you were too lazy to copy my code? |
00:35 |
VanessaE |
oh. |
00:35 |
NekoGloop |
I still have push access to homedecor btw |
00:36 |
VanessaE |
nope.avi |
00:36 |
NekoGloop |
You just removed it didn't you? |
00:36 |
VanessaE |
nope |
00:36 |
VanessaE |
probably removed it long ago |
00:36 |
VanessaE |
easy enough to re-add though |
00:36 |
NekoGloop |
I know you never did ;) |
00:37 |
NekoGloop |
Mainly i was too lazy to refork :3 |
00:37 |
VanessaE |
you forgot the cardinal rule of collaborative code: be sure to keep your local repo up to date :-) |
00:38 |
NekoGloop |
lol no |
00:38 |
NekoGloop |
I had just forked it 10 mins prior |
00:38 |
VanessaE |
heh |
00:39 |
NekoGloop |
Unless October is 10 minutes away from December... |
00:39 |
VanessaE |
and you probably forked it right before I did that big refactor of init.lua -> multiple files :-) |
00:39 |
NekoGloop |
VanessaE, no |
00:39 |
NekoGloop |
I forked it beforehand, correct. But the upstream hadn't exploded yet |
00:39 |
VanessaE |
haha |
00:40 |
VanessaE |
kaeza: hurry!!!!!!one11 |
00:40 |
VanessaE |
:-) |
00:42 |
kaeza |
https://github.com/VanessaE/homedecor/pull/12 |
00:42 |
kaeza |
:) |
00:42 |
NekoGloop |
Actually i think you gave me full access... |
00:42 |
VanessaE |
sweet |
00:43 |
kaeza |
VanessaE, the 'l' is for low, 'm' for med, 'h' for high, and 'x' for max |
00:43 |
|
dexter0 joined #minetest |
00:43 |
VanessaE |
ok |
00:44 |
VanessaE |
and...deployed to the server |
00:44 |
VanessaE |
oops |
00:44 |
VanessaE |
need to yank out old 3dforniture |
00:44 |
kaeza |
okz :) |
00:45 |
kaeza |
I'll post this in 3dforniture topic |
00:45 |
VanessaE |
there we go |
00:45 |
VanessaE |
lemme get in and test it out |
00:45 |
VanessaE |
need to take some nice screenies for the homedecor page anyway |
00:48 |
VanessaE |
uh oh.. |
00:48 |
VanessaE |
recipes aren't working. |
00:48 |
VanessaE |
*checks code* |
00:49 |
kaeza |
fux |
00:49 |
kaeza |
forgot to add the recipes :( |
00:49 |
VanessaE |
kaeza: um..oops? ;-) |
00:49 |
kaeza |
I suck at this :( |
00:51 |
PilzAdam |
bye |
00:52 |
VanessaE |
hm, tables and armchairs need a little bit of noise for "detail" |
00:52 |
VanessaE |
I'll do that later |
00:52 |
kaeza |
is there a standard group for 'slabs'? |
00:52 |
NekoGloop |
Can I test if i have merge with kaeza's pull req because i too lazy. |
00:52 |
VanessaE |
sure with the next one he does to fix the recipes |
00:53 |
kaeza |
I want table lamps to be able to be crafted using any kind of "wooden slab" |
00:54 |
kaeza |
nvm... I'll just push this quick fix and worry about that later |
00:54 |
|
lamefun joined #minetest |
00:54 |
VanessaE |
I'm not sure about that group thing, I don't think they have such a group |
00:54 |
tri2d2 |
:( |
00:54 |
tri2d2 |
<3 |
00:55 |
NekoGloop |
http://ompldr.org/vaHc3eA/Untitled.png |
00:56 |
VanessaE |
interesting pointer theme |
00:56 |
paxcoder |
interesting window frame theme O_O |
00:56 |
NekoGloop |
Red. |
00:56 |
lamefun |
Isn't this Windows 8? |
00:56 |
NekoGloop |
Indeed. |
00:56 |
NekoGloop |
Now gtfo |
00:56 |
NekoGloop |
We know of your fake ONEists. |
00:57 |
NekoGloop |
merely false gods, portrayed by a storyteller of liar's fates. |
00:57 |
kaeza |
BANHAMMER INCOMING! |
00:57 |
VanessaE |
not yet. |
00:58 |
NekoGloop |
calm thyself. |
00:58 |
* Kacey |
hides from VanessaE's wrath |
00:58 |
VanessaE |
just getting warmed up >:-) |
00:58 |
kaeza |
hehe |
00:59 |
kaeza |
I added an alternate recipe for lamps using stairsplus:slab_wood |
00:59 |
VanessaE |
good idea |
01:00 |
kaeza |
many people have problems fixing them when stairsplus is installed |
01:00 |
NekoGloop |
VanessaE, The idea was to have all the games. |
01:01 |
NekoGloop |
Also, my "all directional arrow" for moving things is the Z-Target cursor from TLoZ:OoT |
01:02 |
NekoGloop |
(back to my cursors) |
01:03 |
kaeza |
NekoGloop, I gues double clicking performs Omnislash then? :P |
01:03 |
kaeza |
+s |
01:04 |
NekoGloop |
That would be cool if i could do that but no |
01:05 |
Exio |
oh nice |
01:05 |
Exio |
this is like 512kb / 1 ARS |
01:05 |
NekoGloop |
Exio, in case you can't be bothered to scroll up: http://ompldr.org/vaHc3eA/Untitled.png |
01:05 |
Exio |
0.2 USD for every 512k or 1mb i download, idk |
01:05 |
Exio |
will you pay it NekoGloop |
01:06 |
NekoGloop |
lol |
01:06 |
NekoGloop |
no |
01:06 |
Exio |
'kay |
01:14 |
kaeza |
VanessaE, any other errors? |
01:14 |
VanessaE |
not as far as I can see |
01:14 |
VanessaE |
I'm writing up the descriptions now for the crafting guide |
01:15 |
kaeza |
https://github.com/VanessaE/homedecor/pull/13 |
01:18 |
VanessaE |
merged and deployed. |
01:19 |
NekoGloop |
nononono |
01:19 |
NekoGloop |
I WANTED TO DO EEEEEEEEEEEEEEET |
01:19 |
VanessaE |
oops :-) |
01:19 |
VanessaE |
sorry about that |
01:20 |
VanessaE |
kaeza: I think let's change the recipe for the armchair |
01:20 |
Exio |
'k, this just ate 2 ARS more |
01:20 |
Exio |
bye |
01:20 |
VanessaE |
how about this": |
01:20 |
VanessaE |
BW |
01:20 |
VanessaE |
W W |
01:20 |
VanessaE |
BW BW |
01:20 |
VanessaE |
BW = black wool |
01:20 |
VanessaE |
W = wood |
01:21 |
kaeza |
seems good |
01:21 |
VanessaE |
NekoGloop: you can try to merge it when he pulls |
01:22 |
kaeza |
can you add that? It's faster than editing, pushing, opening pull request and pulling :P |
01:22 |
VanessaE |
I could, but neko wants a shot at it ;-) |
01:23 |
kaeza |
ah ok |
01:26 |
|
NakedFury joined #minetest |
01:26 |
jordan4ibanez |
sunrise |
01:26 |
jordan4ibanez |
sunset |
01:26 |
jordan4ibanez |
whatever sun server is unreachable |
01:27 |
jordan4ibanez |
SunriseTest |
01:31 |
|
ecube joined #minetest |
01:34 |
kaeza |
!up sunrisetest.no-ip.org |
01:34 |
MinetestBot |
sunrisetest.no-ip.org:30000 is up (1.800ms) |
01:34 |
kaeza |
jordan4ibanez, ^ |
01:34 |
kaeza |
seems like it's up |
01:35 |
jordan4ibanez |
try to connect |
01:36 |
kaeza |
connected |
01:36 |
kaeza |
waiting content |
01:37 |
kaeza |
client crashed :D |
01:37 |
|
meldrian joined #minetest |
01:41 |
VanessaE |
bbl while I take a buncha screenshots |
01:43 |
VanessaE |
also, I think the bathroom sink, showerhead, and water faucet DO need inventory images |
01:43 |
VanessaE |
the game renders them too small |
01:44 |
|
ecube_ joined #minetest |
01:50 |
VanessaE |
the torch too |
01:53 |
VanessaE |
also, let's change the chains recipe to avoid conflict with the one in glooptest |
01:53 |
VanessaE |
- S S |
01:53 |
VanessaE |
S - S |
01:53 |
VanessaE |
S - - |
01:53 |
VanessaE |
I think that will do. |
01:54 |
kaeza |
NekoGloop, your call ^ :3 |
01:54 |
NekoGloop |
- S S |
01:54 |
NekoGloop |
S - S |
01:54 |
NekoGloop |
S S - |
01:55 |
NekoGloop |
Or is that the one i used because i cannot remember. |
01:55 |
VanessaE |
naw, I was going for a profile view of the chain |
01:55 |
VanessaE |
the one you used is: |
01:55 |
VanessaE |
- S - |
01:55 |
VanessaE |
S - S |
01:55 |
VanessaE |
- S - |
01:55 |
NekoGloop |
Use the one i just said |
01:55 |
VanessaE |
ok |
01:55 |
NekoGloop |
Either that or alias your chains to mine and use the same recipe |
01:56 |
NekoGloop |
(so that if both mods exist the chains can be used for whatever) |
01:56 |
VanessaE |
well the 3dforniture ones are a wall-mounted node |
01:56 |
VanessaE |
yours is a craftitem |
01:56 |
VanessaE |
I'll make this use yours as an alternate craft |
01:56 |
VanessaE |
what's the itemname ? |
01:56 |
NekoGloop |
glooptest:chainlink |
01:56 |
NekoGloop |
if memory serves |
01:57 |
VanessaE |
ok |
02:05 |
kaeza |
this should be sticky: http://forum.minetest.net/viewtopic.php?id=5073 |
02:06 |
kaeza |
meh... no one will read it anyway |
02:07 |
kaeza |
oh silly me... it is sticky |
02:08 |
VanessaE |
there, changes are pushed to git |
02:08 |
* VanessaE |
goes back to image processing |
02:09 |
* paxcoder |
wonders if GiMP, ImageMagick, or AI |
02:10 |
kaeza |
ASEprite :3 |
02:11 |
VanessaE |
gimp. |
02:11 |
VanessaE |
bbl. |
02:14 |
jordan4ibanez |
http://i.imgur.com/4RtpK.jpg |
02:15 |
paxcoder |
dude, you're flat as a board. |
02:15 |
paxcoder |
what am I looking at anyway? |
02:16 |
jordan4ibanez |
old minetest |
02:26 |
jordan4ibanez |
how do I even use sapier's pathfinding |
02:27 |
jordan4ibanez |
ohh |
02:28 |
kaeza |
LOL http://forum.minetest.net/viewtopic.php?pid=79029#p79029 |
02:29 |
NekoGloop |
all MC mods work together nicely? |
02:30 |
NekoGloop |
HOLY SHIT WHAT YEAR IS IT WHAT HAVE I MISSED |
02:31 |
kaeza |
That post is prone to flamewars |
02:32 |
kaeza |
/me does not care anyway |
02:33 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?pid=79033#p79033 |
02:33 |
jordan4ibanez |
there |
02:36 |
jordan4ibanez |
He's just mad because he got beaten up on traxie's server by whoever |
02:37 |
kaeza |
"7. LESS ASSHOLES" |
02:37 |
jordan4ibanez |
kaeza I already explained that one to him |
02:37 |
kaeza |
have fun with the friendly MC community |
02:37 |
jordan4ibanez |
see the last thing I posted |
02:38 |
VanessaE |
kaeza: you can make that announcement on the 3dforniture thread now |
02:38 |
VanessaE |
I've just posted the updated crafting guide |
02:38 |
kaeza |
I already posted it |
02:38 |
kaeza |
but lemme clear a few things |
02:39 |
VanessaE |
haha ok |
02:41 |
kaeza |
http://forum.minetest.net/viewtopic.php?pid=78997#p78997 |
02:41 |
VanessaE |
looks good |
02:42 |
jordan4ibanez |
oh right |
02:42 |
jordan4ibanez |
where is the build with particles? |
02:42 |
VanessaE |
I guess one of us needs to release a little mini-mod to carry off the round trunks and 3d payrus |
02:42 |
VanessaE |
jordan4ibanez: anything built in the last couple days has that now |
02:42 |
kaeza |
the shiny new world will not allow separate mods |
02:42 |
VanessaE |
(including my latest ubuntu build and I think sfan's latest win build) |
02:43 |
VanessaE |
papyrus* |
02:43 |
kaeza |
they will be merged into huge megalithic mods |
02:43 |
VanessaE |
haha |
02:43 |
kaeza |
:P |
02:45 |
jordan4ibanez |
tried to use sapier's pathfinding |
02:45 |
jordan4ibanez |
local currpos = self.object:getpos() |
02:45 |
jordan4ibanez |
local go_to = minetest.env:find_node_near(self.object:getpos(),10, "default:cobble") |
02:45 |
jordan4ibanez |
print(dump(fing_path(currpos,go_to,10,3,10))) |
02:45 |
jordan4ibanez |
outputs nil |
02:45 |
jordan4ibanez |
w |
02:45 |
jordan4ibanez |
t |
02:45 |
jordan4ibanez |
f |
02:48 |
jordan4ibanez |
He posted an api without giving any instructions, that doesn't make any sense |
02:50 |
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mindslant joined #minetest |
02:50 |
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mindslant left #minetest |
02:53 |
jordan4ibanez |
the snow mod is amazing! |
02:53 |
jordan4ibanez |
if only the snow entities had collision boxes so they didn't go through nodes |
02:53 |
jordan4ibanez |
then they would actually appear to be piling up on the ground |
02:54 |
|
paxcoder_ joined #minetest |
02:54 |
VanessaE |
good G*d the homedecor crafting guide is huge now |
02:57 |
kaeza |
It would be good to have a wiki page, or smth like that. |
02:58 |
VanessaE |
yeah |
02:58 |
VanessaE |
but I don't have the facilities to set up such a thing. |
02:58 |
VanessaE |
a basic web page would be easy though |
02:58 |
NekoGloop |
wikia |
02:58 |
VanessaE |
static content, etc. |
03:00 |
NakedFury |
optional pdf file |
03:00 |
VanessaE |
a PDF isn't too bad of an idea |
03:00 |
NekoGloop |
Just use wikia |
03:01 |
VanessaE |
(marktraceur would kick my ass though) |
03:01 |
VanessaE |
NekoGloop: I don't think my webspace provider allows for that. |
03:01 |
* VanessaE |
looks |
03:01 |
NakedFury |
why vanessae? |
03:01 |
NekoGloop |
I thought wikia hosted it FOR you? |
03:01 |
VanessaE |
NekoGloop: Oh you mean an actual website? I read that as "use mediawiki" or something :) |
03:01 |
VanessaE |
NakedFury: because a PDF isn't really an open format |
03:01 |
NekoGloop |
Yesh |
03:02 |
VanessaE |
ok, checking into wikia |
03:02 |
NekoGloop |
Some MC mods and modpacks use wikia |
03:04 |
VanessaE |
ok, Wikia should be good. |
03:05 |
|
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03:14 |
NekoGloop |
I WANNA MAKE A HOMEDECOR COMMIT DAMMIT |
03:15 |
VanessaE |
Well you gotta be quicker ;-) |
03:16 |
ecube |
homedecor... o.o |
03:16 |
VanessaE |
ugh, there's no easy way to convert my forum post over to the format wikia needs |
03:16 |
VanessaE |
ecube: yes? |
03:17 |
ecube |
maybe? |
03:19 |
|
TheBonsai joined #minetest |
03:21 |
kaeza |
VanessaE, perhaps the 3D papyrus would go in plantlife? |
03:21 |
VanessaE |
kaeza: mmm...I dunno |
03:21 |
VanessaE |
I'm not really that fond of it, it needs to be a LOT more round |
03:22 |
kaeza |
meh... no one will miss them anyway |
03:23 |
kaeza |
BTW I like to play with square trees, non-smooth lighting and old style leaves |
03:23 |
kaeza |
fits better a "voxel world" |
03:23 |
jordan4ibanez |
hmm |
03:23 |
kaeza |
(and makes the ugly bug with lighting in nodeboxes go unnoticed) |
03:24 |
jordan4ibanez |
I notice the entities don't work on a range of 360 degrees |
03:27 |
jordan4ibanez |
they work on pi*2 |
03:27 |
jordan4ibanez |
very very weird |
03:28 |
|
jojoa1997|Tablet joined #minetest |
03:29 |
VanessaE |
NekoGloop: wikia makes me cry :( |
03:29 |
* NekoGloop |
gives VanessaE a kitten |
03:29 |
NekoGloop |
Why? |
03:30 |
VanessaE |
because I can't externally-host my images, and I'd have to go through a fuckload of uploads to get them in |
03:31 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?id=5297 |
03:31 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?id=5298 |
03:31 |
jordan4ibanez |
duplicated |
03:32 |
NekoGloop |
Well all you should need is to add images of each block |
03:33 |
NekoGloop |
Or just make the pages and upload images later |
03:36 |
kaeza |
or create a Google Site |
03:36 |
|
hmmmm left #minetest |
03:37 |
NekoGloop |
I'd prefer wikia |
03:37 |
jojoa1997|Tablet |
Haha and two different answers |
03:37 |
NekoGloop |
It's better on the user. |
03:37 |
jojoa1997|Tablet |
VanesaaE both had your server suggested |
03:37 |
VanessaE |
http://minetest-home-decor.wikia.com/wiki/Minetest_Home_Decor_Wiki |
03:37 |
VanessaE |
well there's the start of it |
03:38 |
jojoa1997|Tablet |
Vanessa I will try to make a batch version of your list thingy |
03:39 |
VanessaE |
be my guest, I don't know the Batch language anymore |
03:39 |
VanessaE |
(been too many years) |
03:39 |
NekoGloop |
EW |
03:39 |
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03:39 |
NekoGloop |
Make different pages, woman! |
03:40 |
hmmmm |
weird, why did i leave here |
03:40 |
hmmmm |
must've misclicked or something and i didn't notice it. |
03:41 |
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03:46 |
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03:46 |
kaeza |
my modem hates me |
03:47 |
VanessaE |
NekoGloop: this is already turning out to be more work than I was interested in... |
03:47 |
jojoa1997|Tablet |
What is |
03:48 |
VanessaE |
jojoa1997|Tablet: converting Home Decor crafting guide to a Wikia article |
03:49 |
jojoa1997|Tablet |
I would like it if there was more pages that way forum post would look neater |
03:50 |
kaeza |
then maybe it would be better to just make a static page |
04:17 |
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05:00 |
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05:04 |
* Kacey |
waits for the wild cornernote to appear |
05:06 |
* us_0gb |
instead, wild Missingno. appears! |
05:11 |
VanessaE |
NekoGloop: there. |
05:11 |
VanessaE |
look at the article now. |
05:11 |
NekoGloop |
nope |
05:11 |
Kacey |
cornernote came back last night |
05:12 |
VanessaE |
yeah but did be go sane yet? :P) |
05:12 |
VanessaE |
:) |
05:12 |
NekoGloop |
no, he went full retard. |
05:12 |
NekoGloop |
NEVER. go full retard. |
05:13 |
VanessaE |
heh |
05:17 |
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05:20 |
hmmmm |
@_@ |
05:20 |
hmmmm |
http://www.nytimes.com/2013/03/27/technology/internet/online-dispute-becomes-internet-snarling-attack.html?ref=technology&_r=2& |
05:20 |
hmmmm |
3000gbps DDoS |
05:20 |
hmmmm |
300* |
05:20 |
hmmmm |
i think that's a world record |
05:27 |
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05:27 |
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Kacey joined #minetest |
05:31 |
Kacey |
heh |
05:31 |
Kacey |
technology used to continue to get smaller |
05:31 |
Kacey |
now it is getting larger again |
05:34 |
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05:40 |
NekoGloop |
We need xycraft fabricators in minetest |
05:40 |
us_0gb |
What do those do? |
05:41 |
NekoGloop |
autocraft every tick based on a recipe you give them |
05:41 |
Kacey |
yes^^^ |
05:41 |
us_0gb |
I think ShodowNinja uses a plugin for that on his server. At least he used to. |
05:41 |
Kacey |
we need xycraft (or xytest) completely |
05:44 |
NekoGloop |
yztest |
05:44 |
Kacey |
no because xycraft is pronounced like zicraft |
05:46 |
NekoGloop |
yizz-test |
05:46 |
Kacey |
now |
05:46 |
Kacey |
scitest |
05:51 |
Kacey |
night all |
05:53 |
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06:01 |
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07:00 |
us_0gb |
Github isn't letting me edit files now .... |
07:01 |
us_0gb |
404 error .... |
07:01 |
* us_0gb |
sighs |
07:01 |
VanessaE |
evening 0gb |
07:02 |
us_0gb |
Evening. I finished editing vessels, but can't get Github to accept it. |
07:02 |
VanessaE |
crap |
07:02 |
us_0gb |
Yeah. |
07:03 |
VanessaE |
you should probably see if you can download your changes, apply them to your local fork, and then re-push them |
07:03 |
us_0gb |
I don't have a local fork. I only have the one file. |
07:04 |
VanessaE |
crap. |
07:04 |
us_0gb |
common/vessesls/init.lua |
07:04 |
us_0gb |
Git is more of a pain to work with than Github, so I avoid it when I can. |
07:05 |
us_0gb |
Normally when I get a 404 on Github, refreshing the page oddly fixes it. |
07:05 |
us_0gb |
Not this time though. |
07:05 |
VanessaE |
what are you changing? I don't remember |
07:06 |
us_0gb |
I turned the vessels into placable nodes. So they can be used for decorative purposes. |
07:07 |
us_0gb |
I had to keep tweaking it, but I think they turned out nicely. |
07:08 |
us_0gb |
I'd delete my Github fork and see if reforking helped, but I have a couple other pull requests in. |
07:09 |
us_0gb |
I tried resubmitting it several times too. |
07:10 |
VanessaE |
http://ifunny.mobi/#3dLgEBKU |
07:10 |
VanessaE |
hahah |
07:10 |
VanessaE |
oh yes I remember you mentioned that |
07:11 |
us_0gb |
Oh, that poor child ... Stay in bed where it's safe! |
07:11 |
VanessaE |
did you see where 3dforniture (minus round trees and nodebox papyrus) got merged into Home Decor ? |
07:11 |
us_0gb |
I saw that that was going to happen, but I didn't see that it had yet. |
07:11 |
VanessaE |
yup |
07:12 |
us_0gb |
Good call on not merging the plants. The papyrus was ugly, and the trees make it harder to build with. |
07:12 |
VanessaE |
yeah |
07:13 |
us_0gb |
I know a lot of people that use the trunks for house trimmings. |
07:13 |
VanessaE |
sad thing is, I kinda liked the round trunks, but they're just out of place in that mod (and mine) plus of course that concept wouldn't work on trees from the More Trees mod where the trunks are "+" shaped. |
07:13 |
hmmmm |
oooh |
07:13 |
hmmmm |
http://www.ebay.com/itm/3Com-Baseline-3CBLSG16-16-Ports-Gigabit-switch-managed-w-WEB-VIEW-WOW-/170986553762 |
07:14 |
hmmmm |
24 port managed gigabit switch for $92 |
07:14 |
VanessaE |
not a bad price, but what are you gonna use it with? |
07:14 |
hmmmm |
upgrade my network |
07:14 |
VanessaE |
you setting up your own NOC or something? |
07:14 |
us_0gb |
True. Moretrees truncke would be a lot harder to round. But I like the cubes anyway. |
07:14 |
hmmmm |
i'm all fast ethernet at the moment |
07:14 |
VanessaE |
ah |
07:14 |
hmmmm |
well i can't really justify this purchase |
07:14 |
hmmmm |
it's so frivilous |
07:14 |
VanessaE |
this little 5-port Asus gigabit switch I have here I think only cost around $20 |
07:15 |
hmmmm |
yeah but that's 5 port, and it's not managed |
07:15 |
VanessaE |
true |
07:15 |
VanessaE |
of course for me, it serves as a glorified crossover adapter for now since there are only two machines on the LAN at the moment. :-) |
07:16 |
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07:16 |
hmmmm |
hah, all of mine are on the lan save for the HP touchpad which has no ethernet port even |
07:16 |
VanessaE |
(which reminds me, I need to set up my wireless again. I've got three devices plus a neighbor that need it) |
07:17 |
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07:18 |
us_0gb |
Now, Github won't even load the file editor .... |
07:18 |
VanessaE |
us_0gb: wonder what's going on with them? |
07:18 |
us_0gb |
And as soon as I say that, it loads. |
07:18 |
VanessaE |
lol |
07:19 |
us_0gb |
Okay. I give up. Github isn't accepting my changes. |
07:19 |
us_0gb |
I might try tomorrow. Or I might not. |
07:19 |
Tecan |
whats a good reliable server ? |
07:20 |
VanessaE |
Tecan: mine works reasonably well about 75% of the time ;-) |
07:20 |
us_0gb |
I think VannessaE's is practically always up. |
07:20 |
Tecan |
whats the link ? |
07:20 |
us_0gb |
Hah, you beat me to it. |
07:20 |
VanessaE |
actually, 88.9% of the time :D |
07:20 |
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07:20 |
VanessaE |
vanessae.mine.bz:30000 |
07:20 |
us_0gb |
vanessae.mine.bz:30000 |
07:20 |
us_0gb |
Beat me again ... |
07:20 |
VanessaE |
HIIYAH! |
07:21 |
Zeg9 |
Hi |
07:21 |
VanessaE |
hey Zeg |
07:21 |
us_0gb |
Hey, Zeg9. |
07:21 |
VanessaE |
Interact granted for Teca |
07:21 |
us_0gb |
Did you hear? Github doesn't like me editing Minetest anymore. |
07:22 |
us_0gb |
Sure, I'm not a huge contributor, but it would be nice to contribute SOMETHING. |
07:22 |
VanessaE |
us_0gb: time to make a proper fork then, even if it's just for one file |
07:22 |
VanessaE |
I've forked for even less than what you're likely doing :-) |
07:23 |
us_0gb |
All my other pull requests get quashed, and now that I have one that might make it in, Github twarts me. |
07:23 |
Zeg9 |
Github, or the minetest "main contributors" ? :P |
07:23 |
us_0gb |
I have a fork on Github, just not on my machine. You said *local* fork earlier. |
07:24 |
us_0gb |
But if I use my main fork, it'll get mixed with the other pull requests. I won't even be able to make a proper pull request at all. |
07:24 |
Zeg9 |
Make branches |
07:24 |
Zeg9 |
you need to clone your fork on a machine with git, though... |
07:25 |
VanessaE |
damn I can't believe I forgot that already :-/ |
07:25 |
VanessaE |
(that you had other pull requests pending on the same branch() |
07:25 |
us_0gb |
My main branch has a change, so all new branches will have that change tangled with them. |
07:25 |
Zeg9 |
I know that. On your machine, clone the minetest repo (official one) |
07:25 |
Zeg9 |
then type git branch <name> |
07:25 |
us_0gb |
I hate git. It's more of a pain to work with than Github. I'm not moving it to my machine to edit one file. |
07:25 |
Zeg9 |
git checkout <name> |
07:26 |
Zeg9 |
Well, then it's not really possible :/ |
07:26 |
us_0gb |
I'd rather watch my change die. |
07:27 |
VanessaE |
us_0gb: I wonder if the problem you're having is related to that big DDOS that's been kinda percolating around the net |
07:27 |
us_0gb |
Once Github fixed their 404, I can do it via the site anyway. It's just a waiting game at this point. |
07:27 |
us_0gb |
Github is under attach too now? |
07:27 |
us_0gb |
Lovely. |
07:27 |
VanessaE |
(first github, then freenode, now some spam company in the Netherlands got a big 300 Gbps smackdown) |
07:27 |
us_0gb |
*attack |
07:27 |
VanessaE |
it was a couple days ago, yes |
07:27 |
VanessaE |
maybe this is ..."residue" from the attack |
07:28 |
us_0gb |
Could be. Well, that makes me feel a little better. |
07:31 |
us_0gb |
VanessaE: http://ifunny.mobi/#0W1s6KTa |
07:31 |
VanessaE |
haha |
07:32 |
VanessaE |
ikr |
07:34 |
VanessaE |
don't catch the bug, us_0gb |
07:35 |
VanessaE |
ifunny is addictive |
07:35 |
us_0gb |
Most of these aren't to my liking. I'll probably close the tab soon. |
07:35 |
VanessaE |
heh |
07:36 |
us_0gb |
Closed. |
07:36 |
VanessaE |
either this site is fairly new or I'm just unlucky, about 25% of the images coming across in the last couple of days, I've already see on that site. |
07:37 |
us_0gb |
... I think I found the issue with github. My fork doesn't have vessels, as it was added to common LATER. |
07:37 |
VanessaE |
ah |
07:37 |
us_0gb |
Now I need to figure out how to update .... |
07:37 |
Tecan |
dam the lava got me |
07:37 |
Tecan |
be back tomorrow :) |
07:38 |
us_0gb |
Good night. |
07:38 |
Zeg9 |
Is there any way (in minetest_game) to delete objects fastly (without grabbing and pulverize them) ? |
07:38 |
VanessaE |
night, Tecan |
07:38 |
Zeg9 |
good night |
07:38 |
VanessaE |
Zeg9: unified inventory has an "erase all" button |
07:38 |
us_0gb |
In vanilla, that can only be done in creative. |
07:38 |
VanessaE |
(derived from the clearinventory function traxie21 wrote) |
07:38 |
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07:38 |
Zeg9 |
I mean dropped items, without grabbing them |
07:40 |
us_0gb |
GAH! It seems Github lacks a web-based way to update your fork. This is lame. |
07:42 |
Zeg9 |
Yeah, even with a local clone it is hard to do if you don't want to add commits to your pull request... |
07:42 |
Zeg9 |
I'm off for now... ttyl |
07:42 |
us_0gb |
See you later. |
07:42 |
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07:44 |
us_0gb |
And ... that fixes it. So Github is just giving incorect error messages .... |
07:44 |
us_0gb |
*incorrect |
07:45 |
us_0gb |
And ... pull request submitted. Hopefully the higher-ups will see the value in it this time. |
07:46 |
VanessaE |
us_0gb: that seems quite fair to me |
07:48 |
us_0gb |
Was that serious or sarcastic? It's so hard to tell in text form. |
07:48 |
VanessaE |
serious. |
07:49 |
VanessaE |
I looked through the pull request, it seems okay to me |
07:49 |
VanessaE |
gotta wait for Pilzadam though |
07:50 |
us_0gb |
Yeah. It shouldn't really break anything. Nodes can be used as craft items, so everything that depens on it will be fine. |
07:50 |
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07:50 |
us_0gb |
*depends |
07:50 |
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07:50 |
us_0gb |
I almost forgot to add the attached_node thing. |
07:50 |
VanessaE |
think I'll head off to bed now |
07:51 |
VanessaE |
Mornin' Jeija. |
07:51 |
VanessaE |
night all. |
07:51 |
us_0gb |
That might have raised a flag for him. |
07:51 |
us_0gb |
Good night. |
07:53 |
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10:05 |
* Calinou |
just received the SSD and CPU fan o/ |
10:05 |
Calinou |
hi |
10:05 |
ironzorg |
hey |
10:05 |
* Calinou |
got two "samsung SSD activated" stickers in the bundle |
10:05 |
* Calinou |
wonders, why two |
10:05 |
ironzorg |
one for the HD rack, one for the bay ;) |
10:06 |
Calinou |
heh |
10:06 |
Calinou |
one to put on your shirt? :P |
10:12 |
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10:19 |
v2px |
one to put on your car! |
10:23 |
ruskie |
and one to bind them |
10:33 |
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11:18 |
xming |
one to put inside the SSD and one outside |
11:20 |
sfan5 |
"inside" |
11:25 |
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11:30 |
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11:40 |
PilzAdam |
Hello everyone! |
11:41 |
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12:15 |
dante123 |
!up minetest.info.tm |
12:15 |
MinetestBot |
minetest.info.tm:30000 is up (0.558ms) |
12:18 |
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12:56 |
jojoa1997|Tablet |
how high is nine chunks |
13:00 |
ironzorg |
don't do drugs, kids |
13:00 |
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13:00 |
Infinity_69 |
hi |
13:01 |
Infinity_69 |
is Zeg9 here (with another name maybe) |
13:08 |
jojoa1997|Tablet |
pilzadam please merge my pull request for minitest it makes chests drop stuff when dug |
13:08 |
Infinity_69 |
jojoa1997|Tablet, do you know Py? |
13:09 |
jojoa1997|Tablet |
no |
13:09 |
jojoa1997|Tablet |
why |
13:09 |
Infinity_69 |
ok :/ |
13:09 |
Infinity_69 |
im making a terminal program, and i need help :/ |
13:09 |
Infinity_69 |
terminal program = a program that is like a terminal |
13:09 |
jojoa1997|Tablet |
also what items do not burn when lava touches but stop lava from flowing like signs |
13:10 |
jojoa1997|Tablet |
nvm signs dont burn |
13:10 |
Infinity_69 |
jojoa1997|Tablet, do you use a Linux distro? |
13:10 |
* Infinity_69 |
's fingers are crossed |
13:11 |
jojoa1997|Tablet |
windows 7 |
13:12 |
Infinity_69 |
but do you have Python installed? |
13:12 |
jojoa1997|Tablet |
no |
13:12 |
Infinity_69 |
F***K!!! |
13:12 |
jojoa1997|Tablet |
i dont understand it anyways |
13:17 |
Infinity_69 |
i need somebody who understands and knows python |
13:17 |
PilzAdam |
Infinity_69, this is the wrong channel to ask |
13:17 |
Infinity_69 |
yeah, joining python |
13:18 |
jojoa1997|Tablet |
pilzadam did you see my pullrequest for minitest |
13:18 |
PilzAdam |
yes |
13:19 |
Infinity_69 |
PilzAdam, do i have to put a ; in the end of every line in py? |
13:19 |
PilzAdam |
this is the wrong channel to ask |
13:20 |
Infinity_69 |
i know, but still... -.- |
13:20 |
jojoa1997|Tablet |
pilzadam have you seen the pullrequest for minitwest |
13:20 |
PilzAdam |
yes |
13:20 |
jojoa1997|Tablet |
what do you think |
13:21 |
jojoa1997|Tablet |
minecraft has this and it would fit the game |
13:21 |
PilzAdam |
see my respond on github |
13:21 |
jojoa1997|Tablet |
k |
13:22 |
jojoa1997|Tablet |
i will work on it |
13:23 |
PilzAdam |
talk to Traxi21 about it |
13:23 |
jojoa1997|Tablet |
no i mean will do the conversion for you |
13:24 |
PilzAdam |
yes, talk to Traxi21 since he/she works on it too |
13:33 |
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13:52 |
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13:52 |
rotor112 |
hi |
13:52 |
rotor112 |
I found the stuff: minetest.env:add_node(pos, {type = "node", name = "default:torch", param2 = 1}) |
13:54 |
PilzAdam |
why type="node"? |
13:55 |
rotor112 |
I found it in the maze mod |
13:55 |
rotor112 |
so I don't know the reason |
13:58 |
rotor112 |
this doesn't work minetest.env:get_node(pos).param2 == 6 |
13:58 |
celeron55 |
it's a relic from the initial version of the 0.4 lua API |
13:58 |
celeron55 |
it has done exactly nothing for much more than year now |
13:59 |
rotor112 |
ok |
14:01 |
rotor112 |
it works minetest.env:get_node(pos).param2 == 6 |
14:02 |
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14:03 |
rotor112 |
but param2 6 isn't used usually |
14:03 |
rotor112 |
at torches |
14:03 |
Infinity_69 |
hey rotor112, do you know Python? |
14:03 |
rotor112 |
no |
14:09 |
rotor112 |
does this work? minetest.env: get_node({x=pos.x+i, y=pos.y, z=pos.z}).type ~= "solid" |
14:09 |
PilzAdam |
no |
14:10 |
rotor112 |
why? |
14:10 |
PilzAdam |
nodes dont have a "type" field |
14:10 |
rotor112 |
ok |
14:11 |
PilzAdam |
what do you mean by "solid"? |
14:11 |
PilzAdam |
walkable? |
14:11 |
rotor112 |
yes |
14:11 |
PilzAdam |
not minetest.registered_nodes[minetest.env:get_node(pos).name].walkable |
14:12 |
rotor112 |
thanks |
14:22 |
PilzAdam |
bbl |
14:24 |
rotor112 |
so it works http://pastie.org/7138037 |
14:24 |
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14:25 |
jojoa1997|Tablet |
pilzadam |
14:25 |
jojoa1997|Tablet |
could i do |
14:25 |
jojoa1997|Tablet |
minetest.register_alias("default:", "minitest:") |
14:26 |
rotor112 |
I can't load my pictures |
14:26 |
rotor112 |
http://ubuntuone.com/4MH58WWKa9YMDbjj2SYvOd |
14:27 |
rotor112 |
http://ubuntuone.com/1istD3jK3k4qz84r8Wn64g |
14:27 |
jojoa1997|Tablet |
minetest.register_alias("default:", "minitest:") |
14:27 |
jojoa1997|Tablet |
is that right? |
14:28 |
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14:29 |
rotor112 |
hi |
14:31 |
thexyz |
won't work as you want it to |
14:32 |
jojoa1997|Tablet |
it wont :\ |
14:32 |
jojoa1997|Tablet |
minetest.register_alias("default:*", "minitest:*") |
14:32 |
jojoa1997|Tablet |
what about that |
14:33 |
rotor112 |
minetest.register_alias("default:"..*, "minitest:"..*) I don't think this works |
14:34 |
jojoa1997|Tablet |
what about |
14:35 |
jojoa1997|Tablet |
nvm |
14:39 |
RealBadAngel |
hi all |
14:39 |
jojoa1997|Tablet |
RBA how is progress on stargate and modding api for UI |
14:39 |
rotor112 |
hihttp://ubuntuone.com/2DdwvLskczSLep7PKbN8AN |
14:40 |
rotor112 |
hi |
14:40 |
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14:40 |
rotor112 |
hi |
14:40 |
rotor112 |
http://ubuntuone.com/2DdwvLskczSLep7PKbN8AN |
14:40 |
RealBadAngel |
jojoa1997|Tablet, stargates are ready |
14:40 |
RealBadAngel |
UI api i will release upcoming weekend |
14:40 |
jojoa1997|Tablet |
nice please make a topic explaining them |
14:40 |
jojoa1997|Tablet |
YES |
14:41 |
jojoa1997|Tablet |
also is this right? |
14:41 |
rotor112 |
I like stargates |
14:41 |
jojoa1997|Tablet |
minetest.register_alias("default:"..*, "minitest:"..*) |
14:41 |
jojoa1997|Tablet |
it is wrong but |
14:41 |
jojoa1997|Tablet |
how woul i get it to work |
14:41 |
rotor112 |
this doesnt work... http://ubuntuone.com/4MH58WWKa9YMDbjj2SYvOd |
14:41 |
RealBadAngel |
i dont think wildcards would work |
14:42 |
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14:42 |
rotor112 |
hi |
14:42 |
rotor112 |
http://ubuntuone.com/1istD3jK3k4qz84r8Wn64g |
14:42 |
RealBadAngel |
you propably have to iterate over source table |
14:42 |
rarkenin_ |
The Minetest forums suddenly think I'm a bot. Can someone please unblock me? |
14:42 |
jojoa1997|Tablet |
? |
14:42 |
jojoa1997|Tablet |
RBA can i have link to stargate github |
14:43 |
rotor112 |
to fix this http://ubuntuone.com/6TSWun7scW7G5sg3xta4Bo |
14:43 |
RealBadAngel |
theyre part of technic modpack |
14:43 |
jojoa1997|Tablet |
ok also |
14:43 |
jojoa1997|Tablet |
how would i do the alias thingy |
14:44 |
rarkenin_ |
Or at least tell me WHY the forums are booting me? IIRC I've never had even a moderator warning there. |
14:44 |
RealBadAngel |
https://github.com/RealBadAngel/technic |
14:45 |
jojoa1997|Tablet |
minetest.register_node("default:", {}) |
14:45 |
jojoa1997|Tablet |
that right? |
14:45 |
rotor112 |
https://raw.github.com/RealBadAngel/technic/master/stargate/textures/stargate.png |
14:46 |
jojoa1997|Tablet |
is it? |
14:46 |
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14:47 |
rotor112 |
https://github.com/RealBadAngel/technic/blob/master/stargate/textures/mid2.png |
14:47 |
jojoa1997|Tablet |
RBA how would i doi the alias |
14:47 |
rarkenin_ |
VanessaE: Can you check on why the forum is blocking me? I've never had a violation, I think. |
14:48 |
rotor112 |
if there's a Pilzadam there must be a Pilzeve |
14:48 |
rotor112 |
a* |
14:50 |
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14:50 |
Traxie21|Kindle |
herro |
14:51 |
rotor112 |
hi |
14:52 |
rotor112 |
http://dev.minetest.net/images/3/3d/minetest-0.3-dfd-visio.png |
14:54 |
jojoa1997|Tablet |
would this work? |
14:54 |
jojoa1997|Tablet |
local ""..default..":".."" = ""..minitest..":".."" |
14:55 |
ShadowNinja |
no |
14:55 |
ShadowNinja |
what are you trying to do? |
14:56 |
jojoa1997|Tablet |
change the prefix of the default mod |
14:57 |
Traxie21|Kindle |
just copy it and find/replace default minitest |
14:57 |
ShadowNinja |
rename the folder and run s/default\:/minitest\:/g |
14:57 |
jojoa1997|Tablet |
i dont want to break mods |
14:57 |
jojoa1997|Tablet |
type the s/ stuff |
14:57 |
jojoa1997|Tablet |
what that mean? |
14:58 |
Traxie21|Kindle |
use an alias |
14:58 |
jojoa1997|Tablet |
doesnt work |
14:58 |
rotor112 |
minetest.register_alias("default:"..*, "minitest:"..*) |
14:58 |
jojoa1997|Tablet |
i did |
14:58 |
ShadowNinja |
sed/vim command for search and replace |
14:58 |
jojoa1997|Tablet |
it doesnt want the * |
14:58 |
jojoa1997|Tablet |
it is all changed |
14:58 |
rotor112 |
maybe this works minetest.register_alias("default:", "minitest:") |
14:58 |
jojoa1997|Tablet |
i just need to alias it back to default so mods wont break |
14:59 |
Traxie21|Kindle |
then we have to do it for every item :3 |
14:59 |
ShadowNinja |
for _, node in pairs(minetest.registered_nodes) |
14:59 |
jojoa1997|Tablet |
shadow can you pm me |
14:59 |
jojoa1997|Tablet |
in forum |
14:59 |
ShadowNinja |
then change them in the loop |
14:59 |
Traxie21|Kindle |
ty^ |
14:59 |
jojoa1997|Tablet |
it look messed up in my client |
15:00 |
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15:00 |
rotor112 |
hi |
15:01 |
* Traxie21|Kindle |
puts a NekoGloop on Cat's head. |
15:01 |
RealBadAngel |
you have to iterate all the entries in table and reregister them |
15:01 |
RealBadAngel |
any wildcards wont work |
15:01 |
rotor112 |
http://dev.minetest.net/Global_Minetest_object I searched this list |
15:01 |
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15:02 |
Traxie21|Kindle |
Hi Mircea |
15:02 |
rotor112 |
hi |
15:02 |
RealBadAngel |
hi Taoki |
15:02 |
Taoki |
hi. |
15:03 |
RealBadAngel |
Taoki, any new projects of yours? |
15:04 |
rarkenin_ |
Are there any plans for otomata-like procedural ambient music? It was planned in old/ancient_main_comment.txt by someone, and then forgotten. |
15:04 |
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15:04 |
rotor112 |
read this http://pastie.org/7138462 |
15:04 |
RealBadAngel |
some1 shall make local music mod |
15:05 |
rotor112 |
with c++ |
15:05 |
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15:05 |
RealBadAngel |
it can be done within current engine code |
15:05 |
rotor112 |
lua would only make the game slower |
15:05 |
rotor112 |
I would like to have a menu music |
15:05 |
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15:06 |
RealBadAngel |
i do have technic ambience here with local sounds |
15:06 |
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15:06 |
RealBadAngel |
only lua part goes server, music files are local |
15:06 |
rotor112 |
hi |
15:10 |
RealBadAngel |
https://github.com/minetest/minetest/blob/master/src/game.cpp#L846 |
15:10 |
RealBadAngel |
thx to this code engine is able to play local sounds |
15:11 |
RealBadAngel |
tested. i made all music tracks from ambience local |
15:12 |
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15:12 |
rotor112 |
hi |
15:20 |
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15:23 |
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15:27 |
rotor112 |
I found it http://forum.minetest.net/viewtopic.php?id=4796 |
15:27 |
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15:31 |
rotor112 |
hi |
15:37 |
jojoa1997|Tablet |
YES |
15:37 |
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15:37 |
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15:37 |
jojoa1997|Tablet |
PilzAdam you there? |
15:38 |
rotor112 |
he's bbl |
15:38 |
rotor112 |
[15:22] |
15:39 |
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15:40 |
Taoki |
RealBadAngel: Not really |
15:41 |
rotor112 |
hi |
15:42 |
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15:51 |
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15:53 |
jojoa1997|Tablet |
there is inv:is_empty |
15:53 |
jojoa1997|Tablet |
there is inv:is_empty("main") |
15:53 |
jojoa1997|Tablet |
is there an opposite one |
15:53 |
ShadowNinja |
not inv:is_empty("main") |
15:57 |
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15:57 |
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OldCoder joined #minetest |
16:00 |
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16:03 |
jojoa1997|Tablet |
i have a problem |
16:03 |
jojoa1997|Tablet |
i have to get rid of default dependency but when i make a game not use default thn i get dependency errors |
16:03 |
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16:04 |
jojoa1997|Tablet |
is there a way i could make a mod be considered defualt |
16:04 |
Exio |
? |
16:04 |
jojoa1997|Tablet |
and override all of its definitions or get rid of them |
16:05 |
Exio |
a game |
16:05 |
jojoa1997|Tablet |
i need to load default for dependency issues but i cant have it define nodes |
16:05 |
jojoa1997|Tablet |
yes |
16:05 |
Exio |
and don't use common = default |
16:05 |
jojoa1997|Tablet |
but stairs needs it |
16:06 |
jojoa1997|Tablet |
like it goes like this |
16:06 |
jojoa1997|Tablet |
load default |
16:06 |
jojoa1997|Tablet |
load other common mods |
16:06 |
jojoa1997|Tablet |
load game mods |
16:06 |
jojoa1997|Tablet |
get rid of defaults definition or allow to redefine |
16:07 |
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16:07 |
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16:07 |
jojoa1997|Tablet |
is there a way i could unload a mod? |
16:07 |
jojoa1997|Tablet |
or override it |
16:09 |
Jordach[L] |
ugh., this laptop is slow |
16:09 |
Jordach[L] |
Intel Pentium M @ 1.6GHz, 512mb of ram |
16:11 |
Jordach[L] |
yup, i think its becoming un stable again |
16:11 |
Jordach[L] |
ehm, Task Manager crashed D: |
16:12 |
jojoa1997|Tablet |
someone please answer is it possible to unload or override the default mod? |
16:13 |
Jordach[L] |
yes |
16:13 |
jojoa1997|Tablet |
how |
16:13 |
Jordach[L] |
you can change the game conf |
16:13 |
jojoa1997|Tablet |
i mean in a mod |
16:13 |
jojoa1997|Tablet |
i want to get rid of default but |
16:14 |
jojoa1997|Tablet |
stairs has the dependency of default |
16:14 |
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16:15 |
jojoa1997|Tablet |
nvm |
16:15 |
Jordach[L] |
ask pilz |
16:15 |
jojoa1997|Tablet |
i just had to move the other mods to the game mods |
16:15 |
jojoa1997|Tablet |
nonono do not do thaT |
16:16 |
Jordach[L] |
create your own gamemode and ignore common |
16:17 |
Jordach[L] |
its fucking simple |
16:17 |
Jordach[L] |
jesus |
16:17 |
Jordach[L] |
anyways. this piece of shit managed to crash explorer.exe |
16:17 |
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16:17 |
Jordach[L] |
bbl |
16:17 |
rotor112 |
hi |
16:17 |
us_0gb |
Hello. |
16:18 |
jojoa1997|Tablet |
brb |
16:18 |
rotor112 |
if there's a PilzAdam there must be a PilzEva, too |
16:19 |
us_0gb |
Why is that? |
16:19 |
rotor112 |
it must be so |
16:19 |
us_0gb |
But WHY must it be so? I don't see the logic. |
16:21 |
rotor112 |
because it must be so |
16:21 |
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16:21 |
rotor112 |
hi |
16:21 |
us_0gb |
Your logic is circular, and therefore flawed. |
16:21 |
* VanessaE |
peeks in |
16:22 |
* PilzAdam |
peeks in |
16:22 |
* NekoGloop |
peeks out |
16:23 |
NekoGloop |
the hell are we talking about in here... |
16:24 |
us_0gb |
rotor112 thinks there should be a PilzEva, because there is a PilzAdam, but only says it must be so because it must be so. Flawed logic. |
16:25 |
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16:26 |
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16:26 |
OldCoder |
|
16:26 |
OldCoder |
News: I am shutting down my worlds for backup |
16:27 |
us_0gb |
Yay, backups! |
16:27 |
* us_0gb |
hates data loss |
16:28 |
* rotor112 |
, too |
16:28 |
us_0gb |
I guess hates is too strong a word. But data loss is no fun. |
16:28 |
rotor112 |
I think about glomie's server |
16:29 |
rotor112 |
the old one |
16:29 |
us_0gb |
Ah. Good times. |
16:30 |
rotor112 |
at spawn there was the Whirlwave tower |
16:30 |
us_0gb |
YEah. And the big glass hotell. |
16:30 |
* rotor112 |
built a hole from castle to spawn |
16:30 |
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16:30 |
rotor112 |
dug* |
16:30 |
rotor112 |
hi |
16:31 |
us_0gb |
Do you remember when people buried the spawn room in gravel? |
16:31 |
us_0gb |
Hello. |
16:31 |
jojoa1997|Tablet |
how can i overried the definitions of a mod in another mod |
16:31 |
us_0gb |
Definitions of nodes, recipes, or what? |
16:31 |
rotor112 |
it was only 1 person |
16:32 |
jojoa1997|Tablet |
i made a modified default |
16:32 |
jojoa1997|Tablet |
i cant not have default in due to some bug |
16:32 |
us_0gb |
Nodes, entities, and recipies, just register them again to override the first definition. |
16:32 |
Zeg9 |
Hi there |
16:32 |
rotor112 |
hi |
16:32 |
PilzAdam |
jojoa1997|Tablet, dont override stuff but alias them |
16:33 |
us_0gb |
You can't alias a name that is already registered. |
16:33 |
NekoGloop |
yes you can |
16:33 |
Zeg9 |
register them as :default:* |
16:33 |
Zeg9 |
IIRC |
16:33 |
NekoGloop |
I've personally done it before |
16:33 |
PilzAdam |
jojoa1997|Tablet, dont load the default mod from common |
16:33 |
us_0gb |
It didn't work when I tried it, anyway. |
16:33 |
jojoa1997|Tablet |
pilzadam that gives unknown blocks |
16:34 |
PilzAdam |
not if you have the aliases |
16:34 |
us_0gb |
Jojoa's trying to deal with a bug, not completly rewrite default. |
16:34 |
jojoa1997|Tablet |
minetest.register_alias(":default:*", ":minitest:*") |
16:35 |
jojoa1997|Tablet |
i did completely rewrite default |
16:35 |
PilzAdam |
that doesnt work in minetest |
16:35 |
jojoa1997|Tablet |
what doesnt the alias or rewrite default |
16:35 |
us_0gb |
Oh. My bad. I misunderstood then. |
16:36 |
PilzAdam |
jojoa1997|Tablet, you have to add an alias for every single item/node like this: minetest.register_alias("default:cobble", "minitest:cobble") |
16:36 |
rotor112 |
or make a function |
16:37 |
us_0gb |
Or a for loop. |
16:37 |
PilzAdam |
no, I dont want a function in minitest |
16:37 |
rotor112 |
and use for i in ipairs (cobble, stone, ...) |
16:37 |
NekoGloop |
or just pull request the damn fix for the bug |
16:37 |
jojoa1997|Tablet |
testing something |
16:37 |
us_0gb |
A for loop can be used without a function, for a similar effect, but no left over function. |
16:38 |
PilzAdam |
yes, I also dont want a loop for that |
16:38 |
rotor112 |
or use my modified clean mod |
16:38 |
jojoa1997|Tablet |
pilzadam you would have to make the loop i am done wih them |
16:38 |
us_0gb |
Okay, no loops, no functions. Roger. |
16:38 |
NekoGloop |
OR HEY USE A FUCKING PULL REQUEST TO MINETEST TO FIX THE GODDAMN BUG |
16:38 |
NekoGloop |
HOW ABOUT THAT, DOES THAT WORK? |
16:38 |
jojoa1997|Tablet |
the problem is if you dont have default added then you get all unknown blocks |
16:39 |
PilzAdam |
NekoGloop, what are you talking about? |
16:39 |
NekoGloop |
He wants to fix a bug... |
16:39 |
rotor112 |
look at the timber mod |
16:39 |
PilzAdam |
we are talking about the structure of MiniTest |
16:39 |
PilzAdam |
not a bugfix for default |
16:39 |
NekoGloop |
So why not give minetest proper the fix? |
16:39 |
PilzAdam |
what fix are you talking about? |
16:39 |
NekoGloop |
The bug he's been talking about? |
16:40 |
PilzAdam |
what bug? |
16:40 |
rotor112 |
while timber_nodenames[i]~=nil do |
16:40 |
NekoGloop |
I don't know, what the hell is the bug, jojoa? |
16:40 |
rotor112 |
i=i+1 |
16:40 |
jojoa1997|Tablet |
i think i found a solution |
16:40 |
rotor112 |
he renamed default to minicraft |
16:41 |
PilzAdam |
*minitest |
16:41 |
NekoGloop |
JUST. TELL. ME. THE. BUG. |
16:41 |
rotor112 |
yes |
16:41 |
jojoa1997|Tablet |
ok |
16:41 |
jojoa1997|Tablet |
dont load default mod all dependencies are clear then the worl is all unknown blicks |
16:42 |
rotor112 |
when can I connect minetest.org? |
16:42 |
NekoGloop |
See, pilz? You're causing more problems with this common bullshit than you're fixing. |
16:43 |
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16:43 |
rotor112 |
hi |
16:43 |
PilzAdam |
NekoGloop, I dont think that the problems are caused by the common mods |
16:43 |
Zeg9 |
No, this was already there. default mod is needed |
16:43 |
NekoGloop |
The problem is that THEY ARE IN COMMON AND GAMEMODES NOW CAN'T NOT USE THEM. |
16:43 |
Zeg9 |
But somewhere there are mapgen_* aliases ... don't really remember |
16:44 |
jojoa1997|Tablet |
i think i found a solution |
16:44 |
Zeg9 |
or just call your mod default, it would be simpler... |
16:44 |
PilzAdam |
jojoa1997|Tablet, I already told you how to fix it |
16:45 |
rotor112 |
common is the game, default is the modification |
16:45 |
PilzAdam |
commonn isnt a game |
16:45 |
NekoGloop |
Zeg9, it won't load then |
16:45 |
NekoGloop |
common is what the game HAS TO BE, NOW. |
16:45 |
NekoGloop |
You're an idiot. |
16:45 |
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16:45 |
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16:45 |
rotor112 |
ok |
16:45 |
|
STHGOM joined #minetest |
16:46 |
rotor112 |
hi |
16:46 |
PilzAdam |
common is a libary with mods that can be included in games |
16:46 |
STHGOM |
hi |
16:46 |
NekoGloop |
common can't NOT BE INCLUDED YOU NIMROD! |
16:46 |
Zeg9 |
Hi STHGOM... NekoGloop and PilzAdam are fighting again... |
16:46 |
PilzAdam |
NekoGloop, what are you talking about? |
16:46 |
STHGOM |
:( |
16:46 |
NekoGloop |
I'm merely using logic, i don't even -need- to insult him. I just do it anyway. |
16:46 |
STHGOM |
stop fighting |
16:47 |
NekoGloop |
PilzAdam, the fact that common -HAS TO BE USED- in gamemodes. |
16:47 |
PilzAdam |
I think you dont understand the system |
16:47 |
* rotor112 |
is reading all this stuff |
16:47 |
us_0gb |
For what it's worth, I think common is a GREAT idea. We just need to move all the official stuff there. survival/bones, minetest_game/give_initial_stuff, build/build, et cetera. All official things should be shareable with custom games. |
16:47 |
NekoGloop |
Ok, well I quit |
16:47 |
NekoGloop |
If you wanna force me to use your shit then I'm done. |
16:48 |
us_0gb |
With the possible exeption of legacy. |
16:48 |
PilzAdam |
NekoGloop, there is no need to include mods from common |
16:48 |
PilzAdam |
its an option for game |
16:48 |
PilzAdam |
+s |
16:48 |
jojoa1997|Tablet |
lol |
16:48 |
NekoGloop |
PilzAdam, the engine -WILL SUPERIMPOSE THEM PERIOD END OF SENTENCE) |
16:48 |
jojoa1997|Tablet |
the items were stufff called minitest |
16:48 |
jojoa1997|Tablet |
the unknown blocks |
16:48 |
* rotor112 |
thinks his singleplayer map is too small |
16:49 |
* STHGOM |
thought the maps are infinitly huge |
16:49 |
PilzAdam |
NekoGloop, the engine only loads common mods when the game tells it to do so |
16:49 |
* rotor112 |
talks about his buildings |
16:50 |
* rotor112 |
thinks he need more |
16:50 |
NekoGloop |
Ah, no it doesn't. |
16:50 |
NekoGloop |
It loads them period. |
16:50 |
* rotor112 |
is using the extrablocks mod there |
16:50 |
us_0gb |
For example, wool is in common, but magically, it isn't in my custom game. There is no forcing. |
16:50 |
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lamefun joined #minetest |
16:50 |
jojoa1997|Tablet |
pilzadam |
16:50 |
rotor112 |
hi |
16:50 |
jojoa1997|Tablet |
you need to have all the mods load first |
16:50 |
* NekoGloop |
sparta kicks lamefun |
16:51 |
PilzAdam |
NekoGloop, games can have a list common_mods in their game.conf that tells the engine wich mods to load |
16:51 |
PilzAdam |
the other common mods arent loaded |
16:51 |
rotor112 |
GIVEME Unknown command |
16:51 |
jojoa1997|Tablet |
default is in the game mod folder but stairs only see that default from common isnt being used |
16:51 |
us_0gb |
Right ... dependancies .... |
16:51 |
NekoGloop |
PilzAdam, how about making a real documentation then? |
16:51 |
jojoa1997|Tablet |
so have all mods load and not common first then mods |
16:51 |
PilzAdam |
oh, yes, there is a bug with dependencies in common mods |
16:51 |
us_0gb |
THings NEED it to be called "default". |
16:52 |
* rotor112 |
wants to eat chocolate |
16:52 |
PilzAdam |
NekoGloop, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L51 |
16:52 |
NekoGloop |
That damn text file is useless as hell. |
16:52 |
NekoGloop |
Make a REAL documentation. |
16:52 |
PilzAdam |
well, if you dont read the API then you cant use it |
16:52 |
rotor112 |
last time I couldn't build at globiserver |
16:53 |
PilzAdam |
and stop talking about that you dont know |
16:53 |
us_0gb |
That file has proved incredibly useful to me. Perhaps you just need to read it more cosely. |
16:53 |
PilzAdam |
+stuff |
16:53 |
* rotor112 |
is hungry |
16:54 |
Zeg9 |
NekoGloop what do you call a real documentation? |
16:54 |
NekoGloop |
Well then, now that minetest is run by an illiterate tyrant who assumes rule with iron fist, I'm done. |
16:54 |
* rotor112 |
eats a cooked rat |
16:55 |
NekoGloop |
Not that anyone wanted my additions anyway. |
16:55 |
us_0gb |
I'll admit he can be stubborn, but I wouldn't call him illiterate or a tyrant .... |
16:55 |
us_0gb |
What additions? |
16:55 |
NekoGloop |
textures that don't look like someone took a shit on the screen... |
16:56 |
NekoGloop |
my mods... |
16:56 |
* rotor112 |
created a random replace worldedit commadn |
16:56 |
jojoa1997|Tablet |
i think there should be a texture for moon, sun, and sky |
16:56 |
VanessaE |
agreed |
16:56 |
PilzAdam |
NekoGloop, wtf are you talking about? |
16:56 |
NekoGloop |
PilzAdam, You. |
16:56 |
us_0gb |
People never seem to add my additions either. A shame, but that's just how these things work. |
16:56 |
rotor112 |
+1 |
16:56 |
jojoa1997|Tablet |
0gb they should get added |
16:56 |
PilzAdam |
first you tell people wrong things about the API, then I point you to the doc and you just say "the docs are unreadable" |
16:56 |
rotor112 |
not only yours |
16:56 |
PilzAdam |
where is the logic in this? |
16:56 |
jojoa1997|Tablet |
like the fragments to crystals recipes |
16:57 |
NekoGloop |
If i EVER meet pilz irl... he can expect to be missing a mandible for the rest of his life |
16:57 |
* us_0gb |
thinks someone is overreacting |
16:58 |
* rotor112 |
made a new fence texture |
16:58 |
NekoGloop |
You haven't been in the chatroom for the past month, so of course you think i'm overreacting |
16:58 |
us_0gb |
I may go a bit extreme at times, but at least I don't resort to violence ... |
16:58 |
* Zeg9 |
tried to fix 2 bugs |
16:58 |
* rotor112 |
did it already last year |
16:58 |
PilzAdam |
I think we have a troll here... |
16:58 |
rotor112 |
Backup may take next 10 to 20 minutes or longer |
16:59 |
NekoGloop |
Only because I'm not bending to your tyrannical rulings? |
16:59 |
jojoa1997|Tablet |
VanessaE how do i change the background texture |
16:59 |
jojoa1997|Tablet |
what is its name |
16:59 |
VanessaE |
jojoa1997|Tablet: you mean at the menu? menusplash.png |
16:59 |
rotor112 |
unified inventory |
16:59 |
VanessaE |
oh |
16:59 |
VanessaE |
um |
16:59 |
VanessaE |
lemme check |
16:59 |
jojoa1997|Tablet |
menulogo |
17:00 |
VanessaE |
oh ok |
17:00 |
VanessaE |
menusplash, menuheader, menufooter, menufooter_clouds |
17:00 |
|
Kacey joined #minetest |
17:00 |
|
Kacey joined #minetest |
17:00 |
VanessaE |
I think |
17:00 |
rotor112 |
hi |
17:00 |
VanessaE |
hi |
17:01 |
Kacey |
something is eating my internet badly |
17:01 |
rotor112 |
My screenshots work again http://ubuntuone.com/4MH58WWKa9YMDbjj2SYvOd |
17:01 |
rotor112 |
http://ubuntuone.com/1istD3jK3k4qz84r8Wn64g |
17:01 |
us_0gb |
The internet is delicious. You should try eating it yourself. |
17:02 |
Zeg9 |
rotor, I like the png data with firefox trying to display it as text :) |
17:02 |
VanessaE |
us_0gb: yeah but some parts are a little underdone, and some parts just taste weird |
17:02 |
rotor112 |
so it ONLY works for me |
17:02 |
NekoGloop |
works for me |
17:02 |
Kacey |
yep |
17:03 |
Calinou |
us_0gb: more than windows! |
17:03 |
NekoGloop |
goes to show firefox is shit, use chrome |
17:03 |
Kacey |
even Chrome doesn't show it |
17:03 |
us_0gb |
VanessaE: True. |
17:03 |
VanessaE |
rotor112: your pictures render as gibberish text here |
17:03 |
NekoGloop |
Works for me! |
17:03 |
VanessaE |
you didn't set the http media type. |
17:03 |
rotor112 |
it was for me so before |
17:03 |
us_0gb |
What about Windows? Don't use Windows, it would be a bad idea. |
17:03 |
Zeg9 |
rotor112, with wget I see it correctly |
17:03 |
* Kacey |
uses windows |
17:04 |
* us_0gb |
gasps |
17:04 |
us_0gb |
The horror! |
17:04 |
* rotor112 |
is scared |
17:04 |
VanessaE |
rotor112: don't use ubuntu docs for images, use ompldr or something |
17:04 |
NekoGloop |
and more people who discriminate against a person's preference. |
17:04 |
rotor112 |
this isn't the reason |
17:04 |
NekoGloop |
This community is just full of people who are full of shit |
17:04 |
Kacey |
i also use Xubuntu for a second computer (though i might be getting rid of it) |
17:05 |
us_0gb |
In 0.4.6, we have common to work with. So I'm wondering about whether or not to add fire and the screwdriver ... If I add one, I will likely add both (to my server's custom game, assuming I can get it back up) . Does anyone have any though have any thoughts or opinions on this? |
17:05 |
rotor112 |
http://ubuntuone.com/6TSWun7scW7G5sg3xta4Bo |
17:05 |
rotor112 |
this works |
17:06 |
rotor112 |
http://ubuntuone.com/4HFlrwZOc7RnYohyvbe5r0 |
17:06 |
VanessaE |
rotor112: works for me too |
17:06 |
jojoa1997|Tablet |
no screwdriver |
17:06 |
jojoa1997|Tablet |
yes fire |
17:06 |
rotor112 |
so these 2 pictures have got a problem |
17:06 |
NekoGloop |
but dat quality |
17:06 |
us_0gb |
Why is that, jojoa? |
17:07 |
rotor112 |
http://ubuntuone.com/0unLwRKfXFPU6l9l4rFzbV |
17:07 |
NekoGloop |
trippy |
17:07 |
rotor112 |
this is loading the whole time |
17:07 |
rotor112 |
before |
17:08 |
|
iqualfragile1 joined #minetest |
17:08 |
rotor112 |
HI |
17:08 |
OldCoder |
News: Restarting my worlds |
17:08 |
OldCoder |
News: Please do NOT do /clearobjects |
17:08 |
NekoGloop |
Hey i thought you were dying or something |
17:08 |
OldCoder |
It hoses the servers |
17:08 |
OldCoder |
NekoGloop, Not that simple |
17:08 |
OldCoder |
But things are interesting |
17:08 |
us_0gb |
Yeah .... /clearobjects crashes my world. |
17:09 |
OldCoder |
I will restart my blog sometime |
17:09 |
OldCoder |
us_0gb, Indeed |
17:09 |
OldCoder |
NekoGloop, blog will explain things |
17:09 |
NekoGloop |
does it try to clear the player? |
17:09 |
PilzAdam |
us_0gb, clearobjects loads every mapblock of the world into the RAM |
17:09 |
rotor112 |
[18:09:06.804] GET http://ubuntuone.com/4MH58WWKa9YMDbjj2SYvOd [HTTP/1.1 304 Not Modified 99ms] |
17:09 |
PilzAdam |
wich isnt good at al |
17:09 |
PilzAdam |
NekoGloop, it doesnt |
17:10 |
us_0gb |
Every mapblock ... at once? No wonder it crashes ... |
17:10 |
rotor112 |
I can't connect yet |
17:11 |
VanessaE |
OldCoder: /clearobjects needs at least ~10GB RAM to run on a ~300MB map |
17:11 |
VanessaE |
us_0gb: ^^^ |
17:11 |
VanessaE |
(I benchmarked it) |
17:11 |
rotor112 |
http://pastie.org/7140013 |
17:12 |
OldCoder |
VanessaE, yes |
17:12 |
OldCoder |
I have swap space but that is a LOT of memory |
17:12 |
us_0gb |
I have a bigger map than that, and less RAM than that. |
17:12 |
rotor112 |
use the clear mod |
17:12 |
us_0gb |
No matter. I overrode /clearobjects with a safe version of the command anyway. |
17:12 |
rotor112 |
don't click on this link |
17:13 |
Zeg9 |
Oh, too late. Sorry |
17:13 |
us_0gb |
My version only clears objects that are already loaded. |
17:13 |
rotor112 |
so I'm connecting to minetest |
17:13 |
STHGOM |
byebye |
17:14 |
Zeg9 |
Bye |
17:14 |
rotor112 |
bye |
17:14 |
us_0gb |
Bye. |
17:14 |
rotor112 |
now it works |
17:15 |
OldCoder |
good |
17:15 |
rotor112 |
I'm playing sky blocks |
17:16 |
rotor112 |
it lags |
17:16 |
rotor112 |
.. |
17:16 |
* VanessaE |
watches her server go into lockup again |
17:16 |
VanessaE |
2.2GB and climbing |
17:17 |
VanessaE |
100% CPU and huge RAM usage. |
17:17 |
rotor112 |
I can't connect there |
17:18 |
VanessaE |
I know |
17:18 |
VanessaE |
it's dead. |
17:18 |
rotor112 |
... http://art.gnome.org/themes |
17:18 |
VanessaE |
I'm waiting for the crash so I can grab the debug info from it. |
17:18 |
rotor112 |
you killed it |
17:18 |
VanessaE |
no\ |
17:18 |
VanessaE |
it's a bug |
17:18 |
VanessaE |
3.3GB and rising/. |
17:19 |
celeron55 |
*core dump approaching* |
17:19 |
rotor112 |
it crashed yesterday and now some asphalt is missing |
17:19 |
us_0gb |
The map is expanding that fast? Why? |
17:19 |
VanessaE |
us_0gb: RAM usage, because of some random bug\ |
17:20 |
VanessaE |
4.0 GB now |
17:20 |
celeron55 |
i assume this is the collision bug; it's just allocating space for... calculating collisions 8) |
17:20 |
rotor112 |
maybe dug it when I wanted to find out if it's protected |
17:20 |
us_0gb |
Okay, RAM. I thought disc space. My bad. |
17:21 |
VanessaE |
4.4GB with a brief spike to 6.8 |
17:22 |
VanessaE |
5.0 |
17:22 |
VanessaE |
good thing I have 16GB. |
17:23 |
rotor112 |
http://servers.minetest.net/ |
17:23 |
rotor112 |
3% |
17:23 |
VanessaE |
6.0GB |
17:24 |
VanessaE |
when does it end??? |
17:24 |
rotor112 |
3% |
17:24 |
us_0gb |
It ends when your RAM ends, I guess. That isn't good. |
17:24 |
rotor112 |
. |
17:24 |
rotor112 |
. |
17:24 |
rotor112 |
. |
17:24 |
rotor112 |
5% |
17:25 |
rotor112 |
... |
17:25 |
rotor112 |
... |
17:25 |
rotor112 |
... |
17:25 |
Exio |
%spam |
17:25 |
VanessaE |
rotor stop it. |
17:25 |
rotor112 |
... |
17:25 |
rotor112 |
ok |
17:25 |
VanessaE |
7.0GB now. |
17:26 |
rotor112 |
4%... |
17:27 |
rotor112 |
maybe something is wrong with my cache |
17:27 |
rotor112 |
35% |
17:27 |
VanessaE |
what are you doing? |
17:27 |
VanessaE |
8.0GB now.. fuck a duck |
17:28 |
rotor112 |
I connect to 95.84.168.231 |
17:28 |
VanessaE |
well don't go reporting your percentage here. I'm reporting RAM usage on this bug |
17:28 |
VanessaE |
to try to make a point. |
17:28 |
rotor112 |
97% |
17:28 |
rotor112 |
Abgebrochen (Speicherabzug geschrieben) |
17:29 |
VanessaE |
and...crashed at 8.7GB used |
17:29 |
v2px |
speicherabzug lolwtf |
17:29 |
VanessaE |
http://pastebin.ubuntu.com/5652875/ |
17:30 |
VanessaE |
celeron55: ^^^^ |
17:30 |
VanessaE |
(or anyone else who can do something about it() |
17:31 |
Exio |
grr, i miss my 21.5" screen |
17:31 |
Kacey |
!up vanessae.mine.bz |
17:31 |
MinetestBot |
vanessae.mine.bz:30000 seems to be down |
17:31 |
VanessaE |
Kacey: it's down. |
17:32 |
Kacey |
:C( |
17:32 |
Kacey |
:( |
17:32 |
Kacey |
wtf ^^ |
17:32 |
us_0gb |
!up arbitrary.server:30000 |
17:32 |
MinetestBot |
us_0gb: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' |
17:32 |
VanessaE |
Kacey: scroll up and read. |
17:32 |
us_0gb |
!up arbitrary.server 30000 |
17:33 |
MinetestBot |
arbitrary.server:30000 seems to be down |
17:33 |
|
webdesigner97 joined #minetest |
17:33 |
us_0gb |
!up localhost 30000 |
17:33 |
MinetestBot |
us_0gb: Invalid Address |
17:34 |
VanessaE |
celeron55: need anything else from gdb before I restart the server? |
17:34 |
us_0gb |
localhost isn't invalid ... |
17:34 |
VanessaE |
(I assume not) |
17:34 |
rotor112 |
!up vanessae.mine.bz |
17:34 |
MinetestBot |
vanessae.mine.bz:30000 seems to be down |
17:34 |
VanessaE |
rotor112: please read the channel |
17:35 |
rotor112 |
!up minetest.org |
17:35 |
MinetestBot |
minetest.org:30000 is up (0.285ms) |
17:35 |
rotor112 |
!up 95.84.168.231 |
17:35 |
MinetestBot |
95.84.168.231:30000 is up (0.224ms) |
17:35 |
rotor112 |
!up 94.23.33.108 |
17:35 |
MinetestBot |
94.23.33.108:30000 is up (0.123ms) |
17:36 |
rotor112 |
!up minetest.org 30002 |
17:36 |
MinetestBot |
minetest.org:30002 is up (0.249ms) |
17:36 |
VanessaE |
server's back up now. |
17:37 |
rotor112 |
!up vanessae.mine.bz |
17:37 |
MinetestBot |
vanessae.mine.bz:30000 is up (0.421ms) |
17:37 |
rotor112 |
!up 0.0.0.0 |
17:37 |
MinetestBot |
0.0.0.0:30000 seems to be down |
17:38 |
Exio |
i think i will try to connect |
17:38 |
rotor112 |
Speicherzugriffsfehler (Speicherabzug geschrieben) |
17:40 |
rotor112 |
!up vanessae.mine.bz |
17:40 |
MinetestBot |
vanessae.mine.bz:30000 is up (0.443ms) |
17:40 |
rotor112 |
!up vanessae.mine.bz |
17:40 |
MinetestBot |
vanessae.mine.bz:30000 is up (0.655ms) |
17:40 |
VanessaE |
stop spamming the bot |
17:40 |
|
berome joined #minetest |
17:40 |
rotor112 |
Hi |
17:41 |
rotor112 |
I'll repair the road |
17:41 |
VanessaE |
no |
17:41 |
VanessaE |
leave it be |
17:41 |
VanessaE |
I need to see who dug it up |
17:41 |
VanessaE |
STOP! |
17:42 |
rotor112 |
ok |
17:42 |
sokomine |
hi |
17:42 |
* sokomine |
looks around |
17:42 |
* sokomine |
picks up some blocks |
17:43 |
* sokomine |
builds a small house on the channel |
17:43 |
jojoa1997|Tablet |
!up 65.95.68.215 |
17:43 |
MinetestBot |
65.95.68.215:30000 seems to be down |
17:44 |
VanessaE |
rotor112: running rollback_check now.. |
17:45 |
rotor112 |
!up vanessae.mine.bz |
17:45 |
MinetestBot |
vanessae.mine.bz:30000 is up (0.263ms) |
17:45 |
VanessaE |
stop spamming the bot damn it |
17:46 |
us_0gb |
Command gedit not found? What the heck? |
17:46 |
|
monkeycoder joined #minetest |
17:46 |
VanessaE |
us_0gb: not a default part of your distro? |
17:46 |
VanessaE |
gedit it buggy anyway |
17:46 |
Exio |
# Underground water and lava springs, its infnity sources if liquid_finite enabled |
17:46 |
VanessaE |
damn it rotor, you blew away the rollback data |
17:46 |
Exio |
"infnity"? :P |
17:46 |
us_0gb |
It is. It was there the other day. Now it's gone. pico is gone too. |
17:47 |
VanessaE |
it reports you as the last actor in the area |
17:47 |
ShadowNinja |
you should be able to specify last two actors |
17:47 |
us_0gb |
And nano has an input/output error .... |
17:47 |
ShadowNinja |
vim |
17:48 |
us_0gb |
vim not found |
17:48 |
us_0gb |
. |
17:48 |
ShadowNinja |
a debian distro? |
17:49 |
us_0gb |
Debian itself. |
17:49 |
ShadowNinja |
sudo apt-get install vim |
17:49 |
us_0gb |
whoami: input/output error |
17:49 |
Exio |
check your disk |
17:49 |
us_0gb |
I don't want to install a new text editor, I want the one I already have to let me use it. |
17:50 |
us_0gb |
Check disk how? |
17:50 |
Exio |
is it a VPS/dedi? |
17:50 |
|
LAD joined #minetest |
17:50 |
ShadowNinja |
whoami is failing? your problem isn't your editor |
17:50 |
us_0gb |
No, it's a server in the other room. But I only have ssh access. |
17:51 |
us_0gb |
Yeah, I see the problem isn't the editor. |
17:51 |
us_0gb |
reloging. Again. |
17:51 |
us_0gb |
*Relogging |
17:51 |
ShadowNinja |
sudo shutdown -r now |
17:51 |
rotor112 |
!up vanessae.mine.bz |
17:51 |
MinetestBot |
vanessae.mine.bz:30000 is up (0.579ms) |
17:51 |
us_0gb |
/usr/bin/xauth: error in locking authority file /home/us0gb/.Xauthority |
17:52 |
us_0gb |
It won't let me run that command. |
17:52 |
ShadowNinja |
ls -l ./.Xauthority |
17:52 |
us_0gb |
sudo: Can't open /var/lib/sudo/us0gb/0: Read-only file system |
17:52 |
ShadowNinja |
do you have a shell open with root access? |
17:53 |
us_0gb |
-rw------- 1 us0gb us0gb 118 2013-03-27 10:10 ./.Xauthority |
17:53 |
sokomine |
in that case, the root filesystem might be mounted read-only. that may happen after (hardware?) errors |
17:53 |
us_0gb |
No root access, only sudo. But I can't use sudo, as the shell half doesn't recognize me. |
17:53 |
ShadowNinja |
if not you will have to wait until you get access and use REICAP |
17:53 |
us_0gb |
How do I fix it? Do you know? |
17:54 |
us_0gb |
Drats. That won't be for a few months. |
17:54 |
Exio |
you need hardware access :P |
17:54 |
Exio |
in any cas |
17:54 |
ShadowNinja |
alt+sysrq+R,E,I,C,A,P |
17:54 |
us_0gb |
I don't have hardware access for months at a time though. |
17:54 |
Exio |
e, how can i disable the "tran slations"? |
17:55 |
Exio |
translations * |
17:55 |
us_0gb |
alt+sysrq+R,E,I,C,A,P: not a valad command. |
17:55 |
jojoa1997|Tablet |
us_0gb you should make a command with your claim mod that lets the player see all his claims |
17:55 |
Exio |
i'm in windows xp atm |
17:55 |
Exio |
us_0gb: keybind :P |
17:55 |
ShadowNinja |
no, you have to type that isto the keyboard |
17:55 |
ShadowNinja |
into* |
17:55 |
us_0gb |
Jojoa, as I tell everyone, I have no idea how to do that. |
17:56 |
ShadowNinja |
er REISUB |
17:56 |
us_0gb |
If you do it, I'll pull. |
17:56 |
Exio |
is there any survival server atm? |
17:56 |
us_0gb |
There's one running Minitest. |
17:56 |
us_0gb |
Traxie's, I think. |
17:57 |
us_0gb |
But it has item_drop. item_drop is annoying. |
17:57 |
Exio |
i'm connecting to VanessaE's server atm just for the lulz :P |
17:58 |
|
thefamilygrog66 joined #minetest |
17:58 |
Exio |
i hope this pc can handle it properly |
17:59 |
us_0gb |
Okay, server is rebooted. Maybe it won't go into read-only mode this time. I hope. |
18:00 |
Exio |
Microsoft Windows XP Professional Service Pack 2 (Build 2600) |
18:01 |
Kacey |
kaeza's irc mod has been borked i think |
18:01 |
Exio |
blame hmmmm |
18:01 |
Exio |
:D |
18:01 |
us_0gb |
Define "borked". I don't know that word. |
18:02 |
Exio |
grr, this doesn't want to load |
18:02 |
hmmmm |
i didn't screw up anything |
18:02 |
Exio |
but, we need to blame anyone! |
18:02 |
PilzAdam |
Exio, blame me, everyone does |
18:03 |
Exio |
hehe |
18:03 |
us_0gb |
I only blame you for things you actually do, for the record. |
18:03 |
us_0gb |
PlayerArgsEnd not found. Drats. |
18:04 |
Kacey |
http://pastebin.com/XBLt3580 |
18:04 |
ShadowNinja |
last time that happened it was PlayerArgsEld |
18:04 |
sokomine |
us_0gb: happens. if the fs went readonly, most likely files could not be written anymore (unless they where on a seperate partition) |
18:04 |
Exio |
grrr |
18:05 |
Exio |
thanks VanessaE |
18:05 |
Exio |
... and mt just got a .. "0 FPS lagspike" :P |
18:06 |
ShadowNinja |
Kacey: your config is messed up |
18:06 |
Kacey |
how so? |
18:06 |
ShadowNinja |
I don't know, pastebin it |
18:06 |
us_0gb |
Any idea how to automount a second hard drive? Also, is there a disc format that is case sensitive, but without a permission system? |
18:06 |
VanessaE |
Exio: low fps != lag |
18:06 |
us_0gb |
Scratch that Bad idea. |
18:06 |
us_0gb |
*that. |
18:06 |
ShadowNinja |
looks like it has a weird character |
18:07 |
VanessaE |
us_0gb: usually just plugging in/turning on the second HD is enough, if the filesystem is supported by your distro |
18:07 |
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18:07 |
Exio |
VanessaE: that is why "" |
18:07 |
Kacey |
http://pastebin.com/y0FUJrx7 |
18:07 |
us_0gb |
I don't know if it is supported, but Debian wants a password if I try to mount it. |
18:08 |
VanessaE |
eh? |
18:09 |
Exio |
switch the software renderer |
18:09 |
Exio |
the burningsvideo is buggy |
18:09 |
Kacey |
i may have found it |
18:09 |
Kacey |
look at his last name |
18:09 |
ShadowNinja |
well you should change the timeout to something like 10.0 and change the channel, otherwise it looks fine |
18:09 |
Kacey |
look at the i |
18:09 |
VanessaE |
don't use software rendering |
18:09 |
VanessaE |
use opengl or directx |
18:10 |
Exio |
they don't run here |
18:10 |
VanessaE |
one of them should |
18:10 |
VanessaE |
if they don't, fix your video driver |
18:10 |
Exio |
can you check where i'm stuck? |
18:10 |
ShadowNinja |
yes, that is probably it, change it to a regular i |
18:10 |
Exio |
VanessaE: IGP from the 2004, or 2003, i don't recall |
18:10 |
Exio |
or wait, maybe 2005! |
18:10 |
Exio |
and VIA |
18:10 |
VanessaE |
well even that should work with opengl anyway |
18:10 |
VanessaE |
even if it isn't very fast |
18:11 |
Calinou |
you mean it'll run at 2FPS :P |
18:11 |
Exio |
it is buggy and crashy |
18:11 |
Exio |
it cançt render chars, at least with MC and MT |
18:12 |
us_0gb |
Someone joined the game, and it shuts down ... that's a new error ... |
18:12 |
Exio |
i will use it and try to get a screenshot |
18:13 |
Kacey |
someone tell kaeza to use normal letters in his irc mod... |
18:16 |
ShadowNinja |
us_0gb: pastebin your error |
18:17 |
ShadowNinja |
Kacey: is it working? |
18:17 |
us_0gb |
It's a broken SQLite file error, from a broken backup. Do you still want it? |
18:17 |
Kacey |
hey ShadowNinja can you email me your version or something? |
18:18 |
ShadowNinja |
the whole archive? or just the config? |
18:18 |
Kacey |
the whole thing |
18:18 |
Exio |
VanessaE: i tried with opengl |
18:18 |
Exio |
the pc rebooted |
18:18 |
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18:20 |
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18:20 |
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18:21 |
Zeg9 |
us_0gb, has the player's file got weird coordinates ? Try changing them... or it's another bug... |
18:22 |
us_0gb |
I forget what player logged in, so can't check. But it seems to be one of the corupted SQLite files that is the issue. |
18:23 |
us_0gb |
And ... fixed. I just needed to not restore from one of the broken backups. |
18:23 |
Zeg9 |
How often do you make backups? |
18:24 |
us_0gb |
Daily. |
18:24 |
us_0gb |
But when the wolrd is broken, I end up with a broken backup. |
18:24 |
us_0gb |
*world |
18:24 |
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18:25 |
Zeg9 |
I remember, had this sort of problem while I hosted my server... |
18:25 |
us_0gb |
Did you ever find a fix? |
18:25 |
ShadowNinja |
make sure you shut down the server before copying/rsyncing |
18:26 |
us_0gb |
I do shut down the server first. The issue comes in when Debian stops talking to the NIC, and I have to force a shutdown. |
18:27 |
us_0gb |
No ... I lost my cat AGAIN! |
18:28 |
jordan4ibanez |
http://imgur.com/gallery/GwHZH |
18:28 |
us_0gb |
How many times must I dig up the same cat before I get to keep it? |
18:31 |
MinetestBot |
GIT: PilzAdam commited to minetest/common: Use is_ground_content for nodes that can be replaced by caves 58927129aa 2013-03-27T11:20:54-07:00 http://git.io/GxPN3g |
18:32 |
jordan4ibanez |
http://forum.minetest.net/viewtopic.php?pid=79207#p79207 |
18:32 |
jordan4ibanez |
wat |
18:32 |
us_0gb |
VanessaE, would you mind removing the skin from my account on your server? Jojoa likes it, an wants to use it for something else. |
18:33 |
VanessaE |
ok |
18:34 |
us_0gb |
Thanks! |
18:34 |
jojoa1997|Tablet |
no |
18:34 |
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18:34 |
us_0gb |
Hmm? |
18:34 |
jojoa1997|Tablet |
i like my obsidian one |
18:34 |
jojoa1997|Tablet |
not the stone one |
18:34 |
jordan4ibanez |
I'm going to create a modpack again |
18:34 |
jordan4ibanez |
I'll call it, THE MONSTER |
18:34 |
VanessaE |
removed. it'll take effect at the next restart |
18:34 |
jojoa1997|Tablet |
0gb your skin could be just ore pngs |
18:35 |
us_0gb |
I told you if it was too close to mine, I'd switch skins. It's an exact copy of mine, but with the stone replaced by obsidian. |
18:35 |
us_0gb |
It's no big deal, I just want a unique skin. |
18:36 |
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18:36 |
Traxie21|Laptop |
How would one use minetest.request_shutdown? |
18:36 |
ShadowNinja |
check chatcommands.lua |
18:36 |
us_0gb |
Check how it is used in builtin/chatcommands.lua |
18:36 |
us_0gb |
Oops, I was too slow. |
18:37 |
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18:37 |
Traxie21 |
How would one use request_shutdown? |
18:37 |
us_0gb |
Check how it is used in builtin/chatcommands.lua |
18:38 |
ShadowNinja |
I think it is just minetest.request_shutdown() |
18:38 |
Traxie21 |
I know ShadowNinja, but I used it, and nothing happens |
18:39 |
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18:39 |
us_0gb |
That's what I think as well, but I didn't want to say in case I had it wrong. |
18:39 |
ShadowNinja |
that is what builtin uses |
18:39 |
us_0gb |
Time to dig up my first poptart cat. For the third time. |
18:39 |
Traxie21 |
Welp, I just typed /shutdown, and nothing happened XD |
18:40 |
ShadowNinja |
but maybe only builtin is allowed to run it |
18:40 |
ShadowNinja |
did you get a shuts down server or server shutting down message? |
18:40 |
Traxie21 |
Ah |
18:40 |
jojoa1997|Tablet |
it shutdown |
18:41 |
Traxie21 |
Apparently it dosnt work for singleplayer :I |
18:41 |
us_0gb |
At least I know where to find it this time. But it's starting to get less exiting to find it. |
18:41 |
jojoa1997|Tablet |
traxie |
18:41 |
Traxie21 |
yep? |
18:41 |
us_0gb |
It gives a shutdown error to players. |
18:41 |
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18:42 |
jojoa1997|Tablet |
go indid you get my pm traxie answer it |
18:46 |
jojoa1997|Tablet |
traxie /home wont work on your server' |
18:47 |
Traxie21 |
I will check that jojoa |
18:47 |
jojoa1997|Tablet |
also did you get my pm |
18:50 |
jojoa1997|Tablet |
traxie21 did you? |
18:55 |
Traxie21 |
idk |
18:56 |
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18:58 |
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18:58 |
sokomine |
hi nekogloop |
18:58 |
NekoGloop |
shut up |
18:59 |
sokomine |
well...friendly form of greating.... |
18:59 |
sokomine |
er, greeting |
19:01 |
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19:01 |
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19:04 |
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19:05 |
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19:06 |
Traxie21 |
Jojoa, /home works |
19:06 |
sfan5 |
"Well, I got the GUI made, when I code it I will NOT release, since no one wanted to help me." |
19:07 |
sfan5 |
^ the average situation, when somebody gets the answer "Code it yourself" |
19:07 |
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19:07 |
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19:07 |
Traxie21 |
FACEPALM |
19:08 |
sfan5 |
"otherwise I just wont use it OR wont run a server at all" |
19:08 |
sfan5 |
^ aww! thats really sad, please, please, forgive us |
19:08 |
us_0gb |
Of course, that just leads to the NEXT person having to code it themselves too .... |
19:09 |
Calinou |
scumbag nvidia |
19:09 |
* Calinou |
enabled coolbits 4, can put fan speed up, but not down |
19:10 |
us_0gb |
If they don't want to run a server, that just means more visitors to other servers. |
19:11 |
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19:11 |
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rsiska joined #minetest |
19:11 |
sfan5 |
"There would be NO servers for Minecraft if not for programs like this." |
19:12 |
sfan5 |
^ uhh, yes! MCForge is for Minecraft Classic |
19:12 |
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19:14 |
sfan5 |
"(I had 6 Minecraft servers)" |
19:14 |
Traxie21 |
I had 3 |
19:14 |
sfan5 |
^ whoa! you are so hardcore |
19:14 |
Traxie21 |
Why thank you! |
19:14 |
Traxie21 |
:P |
19:14 |
sfan5 |
"You have to have Minetest running in order to use it" |
19:15 |
Traxie21 |
orlynao? |
19:15 |
sfan5 |
^ "you have to have <progam> running to run <same_program>" |
19:15 |
sfan5 |
Traxie21: that was a (ironic) comment to the quote i made |
19:15 |
jojoa1997|Tablet |
what is the default chunk size |
19:15 |
sfan5 |
16x16x16 |
19:16 |
sfan5 |
and its not chunk its MapBlock |
19:16 |
NekoGloop |
It's a chunk |
19:16 |
sfan5 |
MapBlock! |
19:16 |
NekoGloop |
We're gonna copy MC so copy the terms as well. |
19:16 |
Traxie21 |
Mapchunk or Chunkblock |
19:17 |
sfan5 |
NekoGloop: go into src/*.(cpp|h) and find where the "chunk" expression is used |
19:18 |
NekoGloop |
And I'm saying that we're already copying MC enough, why not copy the terms as well. |
19:24 |
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19:28 |
MinetestBot |
GIT: PilzAdam commited to minetest/common: Make mese even more rare 4e5d64adac 2013-03-27T12:26:39-07:00 http://git.io/_rHr5w |
19:29 |
us_0gb |
What? Why make mese more rare? |
19:29 |
us_0gb |
Oh well. Whatever. |
19:29 |
PilzAdam |
us_0gb, see full commit log of common |
19:29 |
us_0gb |
Okay, will do. |
19:31 |
MinetestBot |
GIT: PilzAdam commited to minetest/minetest_game: Add external_legacy mod with aliases for moreores' ores d8c6a4f2ea 2013-03-24T14:47:33-07:00 http://git.io/hNimsQ |
19:31 |
NekoGloop |
Diamonds... My point == proven |
19:31 |
us_0gb |
Add gold, add diamonds ... Okay, the mese thing makes sense. You want to be able to find stone SOMEWHERE down there, eh? |
19:32 |
us_0gb |
What was your point, NekoGloop? I may have missed it. |
19:32 |
NekoGloop |
That we're ripping MC off wholesale |
19:33 |
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19:33 |
us_0gb |
Oh, yeah. I agree. Oh well. As long as hunger isn't mandatory, even outside creative mode, and item_drop isn't mandatory, I'll live. Probably. |
19:33 |
NekoGloop |
Those would be added to the survival gamemode |
19:34 |
us_0gb |
That's fine then. I'm using a custom game mode, that uses definitions form commone. |
19:34 |
NekoGloop |
(though an item_pickup may find its way into common, assuming devs don't ignore my suggestions like always) |
19:35 |
us_0gb |
item_pickup is annoying. |
19:35 |
us_0gb |
Less annoying than item_drop by a long shot though. |
19:35 |
NekoGloop |
Maybe with less annoying sounds and a bit of polishing |
19:35 |
NekoGloop |
(i.e. items can only be picked up so-and-so long after being dropped) |
19:35 |
us_0gb |
No, I mean the auto-pickup at all. |
19:36 |
NekoGloop |
Why? |
19:36 |
NekoGloop |
:P |
19:36 |
us_0gb |
If it's in common, I don't mind, as long as it's a SEPERATE plugin. Then I don't have to include it. |
19:37 |
* STHGOM |
is playing minecraft |
19:38 |
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19:38 |
STHGOM |
ohh lookie: a magma cube... |
19:39 |
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troller joined #minetest |
19:39 |
STHGOM |
hi |
19:41 |
STHGOM |
isint anyone horrofied that i am playing MINECRAFT!?!?!?!?! |
19:42 |
us_0gb |
I don't care if you play Minecraft, as long as *I* don't have to. |
19:42 |
STHGOM |
hahaha |
19:42 |
us_0gb |
My siblings play Minecraft. |
19:43 |
STHGOM |
minecraft is free singleplayer right? |
19:43 |
us_0gb |
I think it is, if you trick the system. |
19:44 |
us_0gb |
You have to enter a bogus user name, or something. |
19:44 |
us_0gb |
If you enter a real one, you better have the password. |
19:44 |
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rarkenin_ joined #minetest |
19:45 |
STHGOM |
hmm... |
19:46 |
|
roboman2444 joined #minetest |
19:48 |
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iqualfragile joined #minetest |
19:51 |
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jordan4ibanez joined #minetest |
19:51 |
jordan4ibanez |
I saw some mod with minecraft like mushrooms in it |
19:51 |
jordan4ibanez |
plants have their own habitats |
19:51 |
jordan4ibanez |
I fell in love with it, but now I can't find it |
19:58 |
rarkenin |
Hi, I'm trying to export player meshes from Blender. I have the settings as: [X]Export textures [X] Export armatures, and animation as keyframes only, but I still get no animation. Do I have something set wrong? |
19:59 |
jordan4ibanez |
Yes |
19:59 |
STHGOM |
hmm... where do you set those? |
19:59 |
jordan4ibanez |
bottom left of the export menu |
20:00 |
jordan4ibanez |
animations is set to none |
20:00 |
STHGOM |
ok |
20:00 |
jordan4ibanez |
set it to keyframes |
20:00 |
|
Uberi joined #minetest |
20:00 |
Uberi |
DIAAAMOOOONDS |
20:00 |
STHGOM |
hello! |
20:00 |
STHGOM |
:D |
20:00 |
Uberi |
MEEEEEEZ |
20:00 |
STHGOM |
MONKEEYYSSSS |
20:00 |
PilzAdam |
Uberi, GOOOLLLD! |
20:00 |
Uberi |
https://github.com/minetest/common/compare/ef995230cb...58927129aa |
20:00 |
rarkenin |
I have it set to keyframes, and it exported with animations, but the frame numbers are messed up. |
20:01 |
Uberi |
oh yeah and gold I guess |
20:01 |
Uberi |
PilzAdam: new win32 build please! |
20:01 |
jordan4ibanez |
Did you mess them up? |
20:01 |
rarkenin |
So, are the frame numbers of Walk_START, Walk_END, etc hardwired? |
20:01 |
PilzAdam |
Uberi, you can use the old |
20:01 |
jordan4ibanez |
No, that's what you messed up |
20:01 |
Uberi |
just replace common right? |
20:01 |
jordan4ibanez |
in player.lua |
20:02 |
PilzAdam |
Uberi, and minetest_game for moreores aliases |
20:02 |
Uberi |
oh yeah |
20:02 |
rarkenin |
jordan4ibanez: So I have to use the frame times from the existing mesh? |
20:02 |
jordan4ibanez |
You don't but you do have to set the cycles of your new ones in the player.lua file |
20:03 |
Uberi |
anyways I've gotta finish my Mesecons 3D duplicator for the Mesecons Machines Comp. |
20:03 |
PilzAdam |
Uberi, hm, I guess I do an win build, there were some tweaks in the engine |
20:04 |
Uberi |
does the oregen one have the floating islands mapgen? |
20:04 |
Uberi |
pretty sure it should |
20:04 |
jojoa1997|Tablet |
PilzAdam could you make vessels hold water |
20:04 |
Exio |
it should Uberi |
20:05 |
Uberi |
thanks, Exio |
20:05 |
Exio |
just mapgen = indev |
20:05 |
Exio |
or mg_version or whatever :P |
20:05 |
Exio |
mg_name iirc |
20:05 |
PilzAdam |
mg_name |
20:06 |
us_0gb |
So was the addition of moreores canceled? |
20:06 |
jojoa1997|Tablet |
PilzAdam merge pull request to make diamond swords an upgrade from steel |
20:06 |
us_0gb |
Do we need more swords? |
20:06 |
Uberi |
of course we do |
20:06 |
Uberi |
steel swords are too weak right now |
20:07 |
* us_0gb |
isn't so sure, but whatever |
20:07 |
jojoa1997|Tablet |
PilzAdam that is for minitest |
20:07 |
PilzAdam |
jojoa1997|Tablet, does MC have it? |
20:07 |
jojoa1997|Tablet |
us_0gb diamonds and gold wer added into default and there are swords too |
20:07 |
Uberi |
can't fend off all the DMs without a good MESE sword, in my experiences |
20:07 |
jojoa1997|Tablet |
yes diamond swords are the best |
20:07 |
jojoa1997|Tablet |
in MC |
20:07 |
jojoa1997|Tablet |
also |
20:08 |
jojoa1997|Tablet |
0gb.us's wifi chest is in minecraft |
20:08 |
STHGOM |
jojoa1997|Tablet: when is the walls PvP server going to start? |
20:08 |
jojoa1997|Tablet |
idk |
20:08 |
us_0gb |
I know they were added to default. VanessaE said moreores was going to be added instead, but I guess that was changed? |
20:08 |
us_0gb |
Please don't add my wifi chest. |
20:09 |
Uberi |
us_0gb: any reason in particular? |
20:09 |
us_0gb |
My wifi chest doesn't belong in the default game. |
20:09 |
Uberi |
fair enough |
20:09 |
PilzAdam |
New win build: http://forum.minetest.net/viewtopic.php?id=4547 |
20:09 |
jojoa1997|Tablet |
no this is for minItest |
20:09 |
us_0gb |
Plus, the recipe isn';t great. |
20:09 |
Uberi |
woot |
20:09 |
us_0gb |
OH! Go ahead and use it for Minitest then. |
20:10 |
us_0gb |
I kind of regret making the wifi chest anyway. |
20:11 |
jordan4ibanez |
can minetest get the OS it's on? |
20:11 |
Uberi |
if you ask me, item teleportation is a bit OP, but a lot of people seem to like it so... |
20:11 |
Uberi |
jordan4ibanez: only with hacky ways, IIRC |
20:11 |
PilzAdam |
oh, people should know: currently mese and diamond swords dont damage anything until we have the new damage system ready |
20:12 |
Uberi |
jordan4ibanez: maybe io.popen("ver") |
20:12 |
Uberi |
PilzAdam: new damage system? Is this in progress at the moment? |
20:13 |
PilzAdam |
http://dev.minetest.net/Damage_system c55 said someone should implement it |
20:13 |
STHGOM |
brb |
20:14 |
Uberi |
this seems doable in lua, but I saw a lot of C++ code that depended on damage calculation functions |
20:14 |
PilzAdam |
ehm... this should be done in the core |
20:14 |
Exio |
Damage calculation |
20:14 |
Exio |
Ehm, you don't want to know. |
20:14 |
Exio |
what |
20:15 |
Uberi |
Exio: refer to lua_api.txt for the gory details |
20:15 |
Uberi |
the damage in hitpoints is the number of nodes dug with those properties something something |
20:19 |
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20:22 |
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20:24 |
jordan4ibanez |
can we use on_rightclick for a tool? |
20:25 |
PilzAdam |
no |
20:25 |
PilzAdam |
use on_place |
20:25 |
Uberi |
does that run even when not pointing at anything? |
20:25 |
jordan4ibanez |
But I want my tool to do a function with right click |
20:25 |
PilzAdam |
no |
20:25 |
Uberi |
:( |
20:25 |
jordan4ibanez |
should I use if place = nil or something? |
20:26 |
PilzAdam |
that could be fixed, though |
20:26 |
Uberi |
I think an on_rightclick callback is in order, but better named |
20:26 |
Uberi |
since node's on_rightclick means the player right clicked it |
20:27 |
ShadowNinja |
Uberi: I am still getting that error... |
20:27 |
jordan4ibanez |
Oh |
20:27 |
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20:27 |
jordan4ibanez |
I guess on_place is on right click |
20:27 |
jordan4ibanez |
I guess on_place should be called on_rightclick O.o |
20:27 |
ShadowNinja |
VanessaE: can you please make the infotext show up in the signs in homedecor |
20:28 |
jordan4ibanez |
Nope nevermind, It only works if you're pointed at a node |
20:28 |
Uberi |
ShadowNinja: which one? |
20:29 |
ShadowNinja |
attempt to index "r" a nil value |
20:29 |
ShadowNinja |
in util.lua |
20:32 |
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20:33 |
STHGOM |
what time zone is LAD in? |
20:33 |
jordan4ibanez |
what does technic use besides flowers realbadangel? |
20:34 |
Uberi |
ShadowNinja: oh mesecons? did you upgrade to the latest MT with fixed MT.after? |
20:34 |
ShadowNinja |
yes |
20:34 |
Uberi |
and what line did you say it was? |
20:34 |
Uberi |
do you have a stack traceback? |
20:34 |
ShadowNinja |
one minute |
20:38 |
jordan4ibanez |
does anyone know what technic uses plantlife for besides flowers? |
20:38 |
Uberi |
hold on, I'll check |
20:39 |
jordan4ibanez |
Thanks |
20:42 |
Uberi |
jordan4ibanez: nope, just flowers |
20:42 |
jordan4ibanez |
AWESOME |
20:42 |
Uberi |
all for the grinder to make dyes for, too |
20:43 |
STHGOM |
what about pipeworks? |
20:43 |
STHGOM |
wait nvm |
20:44 |
Uberi |
I wish pipeworks would reenable node breaker/deployers |
20:48 |
STHGOM |
grrr... i wish i had a forum account |
20:49 |
Uberi |
make one! |
20:49 |
STHGOM |
i dont have email |
20:50 |
Uberi |
can't make an email account? |
20:50 |
Uberi |
you can use a temporary one |
20:50 |
RealBadAngel |
jordan4ibanez, technic needs flowers for dyes |
20:50 |
Uberi |
like mailinator.com |
20:50 |
STHGOM |
not yet |
20:50 |
jordan4ibanez |
ok |
20:51 |
STHGOM |
i want LAD to bo on |
20:51 |
RealBadAngel |
also provides alternative way to obtain them thx to grinder |
20:53 |
RealBadAngel |
this way you can have both unified dyes and regular system at the very same time |
20:54 |
jordan4ibanez |
this mod pack is going to be awesome! |
20:55 |
Uberi |
what are you making jordan4ibanez, if you don't mind me asking? |
20:55 |
jordan4ibanez |
a huge stuff pack basically |
20:55 |
jordan4ibanez |
the best of the best |
20:55 |
Uberi |
for mobs? |
20:56 |
mauvebic |
Uberi i responded to worldedit thread regarding partial spawn problem, might be of help :P |
20:56 |
Uberi |
thanks mauvebic :) |
20:57 |
mauvebic |
i think its an engine issue since the same mod works fine in previous versions |
20:57 |
mauvebic |
(binvox)\ |
20:57 |
jordan4ibanez |
No for a modpack |
20:57 |
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20:58 |
Uberi |
jordan4ibanez: cool, that sounds like it's gonna be pretty fun |
20:58 |
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20:58 |
Uberi |
mauvebic: any idea what the issue might be? I don't really feel like doing a build bisect :/ |
20:58 |
sfan5 |
quote from python documentation: "On most Mac OS X systems, replace ./python with ./python.exe. " |
20:58 |
jordan4ibanez |
it is! |
20:59 |
mauvebic |
honestly im stumped - first two spawns take 60~90 seconds, dont finish, and the remaining spawns terminate in under 4 seconds and dont do any work |
20:59 |
Uberi |
those systems should at least make a symlink python -> python.exe |
20:59 |
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21:00 |
mauvebic |
at first i thought it was jit, but i compiled newgit without jit and still same |
21:00 |
Uberi |
mauvebic: seems like the add_node calls are doing nothing then, huh |
21:00 |
sfan5 |
Uberi: mac os x and .exe? |
21:00 |
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21:00 |
mauvebic |
its odd that a million node blueprint would finish the spawn in under 4 seconds, its as if the add_node calls arent being made at all |
21:01 |
Uberi |
sfan5: yeah, would be helpful for win32 too, I guess |
21:01 |
mauvebic |
this seriously sucks because i was waiting for 6d to redo my pipes and other connecting things, but i wont update at the cost of losing other mods/functionality :( |
21:01 |
Uberi |
mauvebic: and 4s is about consistent with a loop of that size doing nearly nothing |
21:01 |
Uberi |
(math being nearly free in terms of speed) |
21:02 |
mauvebic |
did they add some sort of timeout/delay for add nodes or what? |
21:02 |
Uberi |
I should hope not |
21:02 |
Uberi |
mauvebic: do you know the first build where this started happening? |
21:02 |
sfan5 |
Uberi: mac os x uses "" as executeable extension |
21:02 |
mauvebic |
where can i get a specific version number in the client? |
21:03 |
mauvebic |
i have 3-4 local-folder compiles lol |
21:03 |
Uberi |
I thought it used .app, but it's been years since I've touched OS X |
21:03 |
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21:03 |
Uberi |
mauvebic: if they're from git, you can get the HEAD commit in .git |
21:04 |
sfan5 |
Uberi: .app is just a directory with some .plist files and an executeable |
21:04 |
sfan5 |
-e |
21:04 |
mauvebic |
i have 0.4.5 that i installed a few weeks ago, binvox still worked fine |
21:04 |
mauvebic |
last week i downloaded new git, and again yesterday, no binvox |
21:04 |
Uberi |
sfan5: oh that makes sense, I remember something about a "resource fork" and an "executable fork" |
21:04 |
Uberi |
hmm, so between 0.4.5 and latest |
21:04 |
Uberi |
that shouldn't be too hard to bisect |
21:05 |
mauvebic |
yeah this problem is roughly 1~2 weeks new to me |
21:05 |
mauvebic |
even multinode replace functions aren't working properly :/ |
21:05 |
mauvebic |
i changed nothing lol |
21:06 |
Uberi |
seems like the ignore issue is related to this too |
21:06 |
mauvebic |
ignore issue? (node replace bug?) |
21:06 |
Uberi |
yeah |
21:06 |
mauvebic |
yeah, without the technical know-how to prove it, i feel its all connnected lol |
21:07 |
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21:07 |
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21:07 |
mauvebic |
placing markers having them "takeover" the wrong node, and on top, partial replace/fill/remove lol |
21:07 |
Uberi |
oh yeah, the wrong marker problem is bad rounding |
21:07 |
mauvebic |
multinode just floors |
21:08 |
mauvebic |
but the node replace bug happens with *any* node |
21:08 |
mauvebic |
its just more annoying when youre trying to selection regions and you have to /clear markers and start over lol |
21:08 |
Uberi |
I had to eventually use round because the marker placing was getting terribly annoying |
21:08 |
mauvebic |
i figured this much tho: node replace bug only happens to me right after fast moving |
21:09 |
Uberi |
yeah, that's when ignore is in reach |
21:09 |
STHGOM |
Kacey: do you know when the walls pvp is? |
21:09 |
mauvebic |
well my markers are nodes theyre place as such, only chat commands does add_node(marker) etc |
21:09 |
Kacey |
no |
21:09 |
jordan4ibanez |
wow minetest can handle a lot more textures now |
21:09 |
mauvebic |
weird, so ignore is fucking up node placement, spawning and map editing :/ |
21:12 |
mauvebic |
i though the last feature freeze might have brought some fixes, but apparently it was just a freeze lol |
21:13 |
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21:16 |
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21:18 |
Kacey |
!up 67.241.154.164 |
21:18 |
MinetestBot |
67.241.154.164:30000 seems to be down |
21:20 |
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21:26 |
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21:28 |
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21:28 |
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21:31 |
* ShadowNinja |
is not amused at his isp |
21:31 |
* NekoGloop |
just set up an MC server wewt |
21:32 |
NekoGloop |
I should set up an MT one as well but idk if my desktop comp could handle that. |
21:32 |
mauvebic |
lol shouldnt it be other way round? |
21:34 |
ShadowNinja |
Uberi: my isp hasn't been very nice, did you get the debug stacks? |
21:34 |
Uberi |
nope |
21:39 |
STHGOM |
bye |
21:39 |
Uberi |
bye STHGOM |
21:40 |
mauvebic |
lua classes, sounds like fun! :p |
21:47 |
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21:57 |
jordan4ibanez |
I was having an issue with mapgenning the flowers |
21:58 |
jordan4ibanez |
So I moved it into mapgen.lua any it's much faster! |
21:59 |
sokomine |
hi sapier |
22:01 |
sapier |
hello |
22:06 |
harrison_ |
http://www.youtube.com/watch?v=gqj7NSNC224 |
22:09 |
MinetestBot |
GIT: Uberi commited to Uberi/MineTest-WorldEdit: Metadata fix for serialization. 0317deb101 2013-03-27T15:07:52-07:00 http://git.io/bMv6Ow |
22:11 |
jordan4ibanez |
is there a mod which generates houses or buildings? |
22:13 |
sapier |
sokomine is working on something like that jordan4ibanez |
22:13 |
jordan4ibanez |
Oh cool! |
22:13 |
sapier |
but you should ask himself what exactly he is doing |
22:13 |
jordan4ibanez |
Sapier we should work on mobs that aren't too smart but aren't too dumb |
22:15 |
jordan4ibanez |
The first mob I was thinking of, could be a voxel demon, which spawns in dungeons, and teleports around |
22:15 |
sapier |
difficult to get the corrcet balance |
22:15 |
sapier |
animals don't need to be very smart |
22:15 |
jordan4ibanez |
No it's not, you have to have mobs that don't path find, but don't jump off large cliffs. |
22:16 |
sapier |
mobs's shouldn't jump of cliffs at all... but that's very difficult to handle |
22:16 |
jordan4ibanez |
I was able to do this, but the thing is, I have no idea how to make mobs turn |
22:16 |
jordan4ibanez |
How did you do that? |
22:16 |
sapier |
becaus of lag sometimes mobs seam to jump of while they don't |
22:17 |
Uberi |
object:set_yaw, jordan4ibanez |
22:17 |
sapier |
in mobf mobs already avoid jumping of cliffs |
22:17 |
sapier |
set_yaw doesn't change movement direction |
22:17 |
jordan4ibanez |
sapier: to correct that, you get last known position, and then when the lag is over, reset the mob to that position |
22:17 |
jordan4ibanez |
uberi I know that, but I couldn't get them to turn to the shorter distance |
22:17 |
sapier |
thats what I do ;-) |
22:18 |
sapier |
there might be some situations where I don't stop a mob from dropping |
22:18 |
jordan4ibanez |
they would always go from 0-6.28 I couldn't get it to skip from 6.28 to 0 or vice versa to make shorter turns |
22:18 |
Uberi |
jordan4ibanez: yeah that would be a minetest issue then |
22:19 |
sapier |
what do you mean? |
22:19 |
sokomine |
jordan4ibanez: my mod places lumberjack- and clay-trader-houses at mapgen. it also contains a build-chest similar to towntest which you can place, select a building, and add the materials. it will first build scaffolding and replace all blocks of one type as soon as enough of that material has been inserted (unlike towntest, which has a builder and does it block by block) |
22:19 |
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22:19 |
jordan4ibanez |
Okay, well let's attempt to rebuild mobf to not be laggy, we don't have to use an animated anything right now, just a simple entity cube and try to make it "walk" around without dying! |
22:19 |
sapier |
jordan I think its degrees not radians |
22:19 |
sokomine |
i'm building buildings for a medieval-style village for that mod |
22:20 |
Uberi |
sapier: he said 6.28, which is 2pi |
22:20 |
Uberi |
roughly |
22:20 |
jordan4ibanez |
sapier: I meant that say the yaw was 2 and I wanted it to go to 5 it would go 2-3-4-5 instead of 2-1-0,6-5 |
22:20 |
sokomine |
jordan4ibanez: baeh :-( daemon :-( better add some nice more farm animals :-) they're much friendlier on hardware usage and do not annoy when building :) |
22:20 |
Uberi |
you mean the clientside interpolation? |
22:20 |
sapier |
6.28 aka 2pi --> radians |
22:21 |
jordan4ibanez |
sokomine, well I was going to make pigmen villagers with sapier right now, I didn't bring that up yet. :P |
22:21 |
sapier |
ohhh you mean seamless rotation |
22:21 |
jordan4ibanez |
Yes, and take the shortest direction of rotation! |
22:21 |
sapier |
I've already issued a pull request updating yaw corresponding to current movement direction |
22:21 |
sapier |
this results in smooth rotation for mobf mobs |
22:22 |
jordan4ibanez |
does it update the pi*2 to a full 360? |
22:22 |
sapier |
if you want to rotate arbitrary smooth you need to add a complete rotation feature to core |
22:22 |
sapier |
there isn't anything you may reuse within core to get this done |
22:24 |
sokomine |
pigmen? men keeping pigs? |
22:24 |
sokomine |
hm, i was trying to add a beam-effect for my travelnet mod, but it did not work very well. perhaps that's because these yaw-updates have to be communicated to the client? |
22:24 |
sapier |
are there any features missing in mobf you need to implement them jordan? |
22:25 |
sapier |
maybe I can add them to 2.1 release targeted for end of april |
22:25 |
jordan4ibanez |
Yes, the speed lol |
22:25 |
sapier |
speed as? :-) performance? |
22:25 |
jordan4ibanez |
I was hoping you'd work with me to rewrite it into an optimized api |
22:25 |
sokomine |
and there's also the problem with direction change all creatures have...the faster you go, the larger the turn radius most likly would be. while it looks very well if a trader turns immediately towards you, the same thing looks strange with a large beeing like a cow |
22:26 |
jordan4ibanez |
better textures, and meshes too |
22:26 |
sokomine |
for small npc that ought to live in villages, rotation is less of a problem |
22:26 |
sapier |
this problem should only occur on collision ... I'll think about how to fix this |
22:27 |
jordan4ibanez |
No, it happens when everyone just has your mod dude |
22:27 |
sapier |
models and textures are best I can do :-) I'm not very talented in those things |
22:27 |
jordan4ibanez |
it seriously needs to be rewritten :L |
22:27 |
Uberi |
rewritten how? |
22:28 |
jordan4ibanez |
Like start from scratch, and write an api for each type of mob |
22:28 |
sokomine |
i like your models. the cow is a very convincing cow, the chicken are nice, the deer are great, the ostrich is impressive, the gulls are always a nice sight...hm, ok, the fish i seldom see because they're in the water |
22:28 |
jordan4ibanez |
ai* |
22:28 |
sapier |
lol |
22:28 |
jordan4ibanez |
just basically start off with a peaceful npc creature |
22:28 |
sokomine |
hm, but that is what mobf currently is? an api for mobs? |
22:28 |
sapier |
mobf is rewritten 3 times by now everytime getting more and more generic |
22:28 |
Uberi |
jordan4ibanez: that's a pretty nontrivial task... |
22:29 |
jordan4ibanez |
I know, but isn't that what modding is? creating? |
22:29 |
sapier |
of course I'm sure you'll get it completely right first time ;-) |
22:29 |
sokomine |
maybe you can find a way of making them *look* smart without actually beeing so. human perception may be...diffrent |
22:29 |
jordan4ibanez |
That's why I was asking you to help me |
22:29 |
sapier |
no modding is not reinventing the wheel trying 4 corner wheels again and again |
22:29 |
Uberi |
jordan4ibanez: well basically I was pointing out that mobf is already pretty optimized by sapier already |
22:29 |
sapier |
mobf isn't perfect for sure |
22:30 |
Uberi |
after all, he's already aware of the performance issues and addressed some of them |
22:30 |
jordan4ibanez |
If you look at my slime AI it's as dumb as it gets |
22:30 |
sapier |
the rotation thing is one of the biggest problems |
22:30 |
jordan4ibanez |
It was able to run with a bunch of slimes on traxie's server within 32mb of ram |
22:30 |
sapier |
it's not big deal to create a single mob doing silly things |
22:31 |
jordan4ibanez |
We need to find a way to combine the lightness of my ai with the complexity of your ai to meet somewhere in the middle |
22:31 |
sokomine |
i'd say: rotation ought to be like animation...a thing where the server sends only the "rotate from there to there" and the client does the work. everything else might look really strange due to network delay? |
22:31 |
Uberi |
sokomine: definitely, that's what the client currently does |
22:31 |
sokomine |
but not for the problem of the rotation? |
22:31 |
Uberi |
but it's a bit messed up due to a strange way of interpolating |
22:31 |
sokomine |
ah, ok |
22:32 |
sapier |
I'll have a look at your ai jordan but I assume you missinterpret lack of features with simplicity |
22:32 |
sapier |
mobf CAN do lot of things but it doesn't do this for simple mobs |
22:32 |
sokomine |
in *some* ways, lack of features *may* work. the trouble is to find those features it really takes to make the users happy... |
22:33 |
sapier |
for example mobf has support for harvesting transformation fighting .... but if you define a mob not having this features this mob doesn't even try to do those things because they'll not added to that entity |
22:33 |
jordan4ibanez |
There doesn't have to be a thousand features, or complex pathfinding to make a mob good, it needs to look good, and have _some_ attempt at self preservation, and most importantly a point |
22:34 |
sokomine |
for example, the peaceful_npc based on jordan4ibanez more aggressive mobs work well by now - they don't do anything except happily hop around, open doors and mob up on you at night...yet by their moving around we interpret purpose into their movement which they don't have |
22:34 |
sapier |
jordan next mob requres harvesting next fighting another one both next needs another feature but not harvesting |
22:34 |
dante123 |
have a user putting water sources in buildings, can I take water source away from them? can I temp ban them? |
22:34 |
sapier |
resulting in implementing everything again and again |
22:34 |
sapier |
having to fix bugs in ANY mob again and again |
22:34 |
sokomine |
harvesting? |
22:35 |
sokomine |
ah, ok |
22:35 |
sapier |
that's what mobf tries to avoid ... have all features at a single place to choos for mob creators |
22:35 |
sapier |
if a bug is fixed in one mob it'll be fixed in all mobs |
22:35 |
Uberi |
dante123: yes, that's a good idea |
22:35 |
sokomine |
dante: redcrabs server does not allow you to empty a bucket on land you don't own. that's a good protection |
22:35 |
Uberi |
dante123: if you have worldedit it can clean up the water for you |
22:36 |
sokomine |
if you ban them, that's your decision. new water sources may be obtained and placed with common buckets |
22:36 |
dante123 |
what is command to remove water source from a player? what is command to ban? |
22:36 |
jordan4ibanez |
What I'm trying to say here sapier, will you help me create a light-ish, but smart-ish mob ai? |
22:36 |
Uberi |
dante123: //replace default:water_source air and then use //replace default:water_flowing |
22:36 |
Uberi |
dante123: and use /ban player for that |
22:37 |
jordan4ibanez |
api* |
22:37 |
dante123 |
why does /ban not show up in server command list? |
22:37 |
Uberi |
dante123: if you mean make the player unable to have water source, then there is no mod that does this as far as I'm aware |
22:37 |
sapier |
no because this is what mobf already is, I won't do all the work done in last 2 years again ending up where I am atm |
22:37 |
dante123 |
on wiki |
22:37 |
sokomine |
dante: hm, i don't know if you can take things from players. you can do so when the player is logged out by editing his/her savefile. but then the player may simply construct a new bucket and will again have new water (and in creative mode, that will be even less of a problem) |
22:37 |
Uberi |
dante123: you need to have the priv to be able to use it |
22:38 |
sapier |
if you think simple mobs is simple you're plain wrong it's difficult error prown and slow |
22:38 |
sokomine |
dante: best revoke interact first: /revoke playername interact ought to do it. then the player can only walk around and look but no longer build |
22:39 |
jordan4ibanez |
I didn't say simplemobs, I'm talking about the new mobs I am creating, your mob ai is very very slow, extremely buggy, people actually use it as a benchmark, and make jokes about it, I didn't want to say that, but there |
22:39 |
sapier |
jordan this is not personal I didn't know how complex a good mob ai is when I started 2 years ago, first success was fast and easy but lots of problems that seam minor are very difficult to handle |
22:40 |
jordan4ibanez |
I didn't mean it personally, I was trying to explain it to you |
22:40 |
sokomine |
hm. mobf works fine for me by now if i use it with *peaceful* mobs. those roam around the map and are genearlly a nice addition. those do not seem to have much impact anymore. not even huge amounts of them |
22:40 |
dante123 |
does the player have to be in when you invoke the ban (player just left) |
22:40 |
sapier |
mobf is slow because it's the only mob ai out there supporting >10 different mobs |
22:41 |
sokomine |
dante: i believe so, yes |
22:41 |
sapier |
with different features and aggressive mobs too |
22:42 |
sapier |
if you think you can do this with half cpu power plz do it I'll be the first one to use it but I don't believe it until it's done |
22:42 |
jordan4ibanez |
Okay I shall |
22:42 |
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22:43 |
ShadowNinja |
dante123: yes, however you can use the future_ban mod |
22:43 |
sapier |
jordan did you have a look at ai of mobf? |
22:44 |
jordan4ibanez |
Yes I did |
22:44 |
sapier |
did you understand what is done there? |
22:44 |
sapier |
it's not quite self speaking |
22:45 |
jordan4ibanez |
Yes, but I may ask you one thing, do your mobs turn 0-6.28 or are they capable of leaping from 0-6.28 and 6.28 to 0? |
22:46 |
sapier |
there's no way for smooth rotation ... in general they can have any rotation between 0-6.28 |
22:46 |
jordan4ibanez |
Okay |
22:46 |
sapier |
rotation is updated every 0.x seconds to avoid too much cpu consumption |
22:46 |
sapier |
but |
22:47 |
sapier |
in case of collision they may do a full pi turn .. which results in strange behaviour for big mobs |
22:47 |
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22:48 |
sapier |
i wouldn't have to update anything if the rotation pull request was added to minetest |
22:49 |
sokomine |
hm. maybe large mobs ought to stop if they encounter an obstacle and walk very slowly back (at least cows). hm. i don't really know how they move.... |
22:50 |
sapier |
would be a good idea I think I'll try something like that |
22:59 |
pandaro |
sapier:is already implemented a method for determining a collision between two entities? |
23:00 |
sapier |
nothing to decide this from lua but there is code to stop entities from walking through each other ... another unmerged pull request |
23:00 |
Uberi |
yes, but it needs merging |
23:00 |
Uberi |
^ pandaro |
23:01 |
Uberi |
sapier: speaking of which, you should bump that, it's really really useful |
23:01 |
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23:02 |
sapier |
there are lots of usefull pull requests I've issued unless it's a visible feature chances to get those added where low the past months |
23:02 |
Uberi |
seems more likely now though |
23:02 |
Uberi |
it's worth a try |
23:03 |
pandaro |
so it will be added soon as I understand it...great! |
23:04 |
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23:05 |
* VanessaE |
pokes kaeza |
23:05 |
kaeza |
hai |
23:05 |
kaeza |
what did I miss? |
23:06 |
Taoki |
Anyone else being unable to create a local world and getting errors about default mods missing? |
23:06 |
Uberi |
well we landed a man on the moon a while ago |
23:06 |
Taoki |
In latest GIT |
23:06 |
Uberi |
Taoki: did you update to the new games + common stuff? |
23:06 |
Taoki |
Yes |
23:06 |
Uberi |
does your game.conf have the common_mods = default one? |
23:07 |
Taoki |
common_mods = default, bucket, creative, doors, dye, fire, stairs, vessels, wool |
23:07 |
Uberi |
hmm, still seems like a common mods issue |
23:07 |
Uberi |
you sure you have games/common? |
23:08 |
Taoki |
Erm, no |
23:08 |
Taoki |
Only games/minimal and games/minetest_game |
23:08 |
Uberi |
well, you sorta need that |
23:08 |
ShadowNinja |
Takoi: git leaves empty mod folders around, you will have to delete them |
23:08 |
Uberi |
no games/build or games/survival? |
23:08 |
Uberi |
you're missing out Taoki :P |
23:08 |
Taoki |
no |
23:08 |
* ShadowNinja |
uses build |
23:09 |
Taoki |
I just updated the GIT and it stopped working |
23:09 |
* kaeza |
uses dungeon >:D |
23:09 |
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23:09 |
Taoki |
Dunno what all those are :P But how do I get it working again? |
23:09 |
Uberi |
Taoki: github.com/minetest/common |
23:09 |
Uberi |
also check out the build and survival repos |
23:10 |
kaeza |
are the forums down? |
23:10 |
Taoki |
Uh, why do we need new repos now? Already needing to maintain two :( |
23:10 |
ShadowNinja |
Taoki: paste/pastebin your exact error |
23:10 |
Taoki |
This is bad arrangement |
23:11 |
Taoki |
Strange... seems it only works when started forom a console |
23:11 |
Taoki |
Maybe my shorctut is broken |
23:11 |
Uberi |
Taoki: make sure you have games/common, default and a bunch of other mods are moved there now |
23:12 |
Taoki |
Uberi: Minetest only works when I start it from bash. Otherwise it gives that error when loading a game |
23:12 |
Uberi |
that is pretty strange |
23:13 |
sapier |
maybe pwd is set wrong in your link? |
23:13 |
Taoki |
pwd? |
23:13 |
MinetestBot |
GIT: commited to minetest/minetest: Closed add object <-> object collision handling 8800896824 2013-03-27T16:09:24-07:00 http://git.io/hj23Bg |
23:13 |
sapier |
current working directory |
23:13 |
Taoki |
Even just opening by clicking the binary does it, but running from bash works |
23:13 |
sapier |
wow :-) that was fast |
23:13 |
Uberi |
WOOOOOOOOOOOOOOOOOOO |
23:13 |
Uberi |
object-object collision! |
23:13 |
Taoki |
nice :) |
23:14 |
Uberi |
now while they're at it, bump the force_load pull! |
23:14 |
jordan4ibanez |
Nice! |
23:14 |
jordan4ibanez |
what is force_load? |
23:15 |
Taoki |
Really, why would clicking the binary not find the mods and running minetest from bash do? |
23:15 |
sapier |
pwd |
23:15 |
sapier |
s the best explanation |
23:15 |
mauvebic |
will force load be of any use for long range screens? |
23:15 |
sapier |
at leastif you did a run_in_Place build |
23:16 |
jordan4ibanez |
will force load be useful to make carts load up the terrain as they run? |
23:16 |
sapier |
yes but force load is EVIL |
23:16 |
jordan4ibanez |
Good |
23:17 |
Uberi |
what is wrong with force_load? |
23:17 |
Uberi |
it's completely optional |
23:17 |
mauvebic |
what is wrong with force load? |
23:17 |
Uberi |
and it's essential for tools like worldedit to function like a real editor |
23:17 |
sapier |
every entity having foce load set will use as much resources as a player therefore slow down server |
23:25 |
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23:25 |
|
Topic for #minetest is now NEWS: Minetest 0.4.5 released | Please, be courteous, here and in other channels. This isn't a playground. | IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/ |
23:25 |
PilzAdam |
and I have done it in the previous version of carts, wich was horrible |
23:25 |
Uberi |
sapier: yeah, you're right |
23:25 |
mauvebic |
there are plenty of clunky mods to chose from lol |
23:25 |
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23:25 |
mauvebic |
ive seen some that define a dozen abms with more or less the same actions lol |
23:25 |
Uberi |
PilzAdam: what do you think about the force_load patch? Is it in a mergable state? |
23:25 |
PilzAdam |
dunno |
23:26 |
sapier |
monorail has object object colision enabled with very good results ;-) |
23:26 |
jojoa1997|Tablet |
does anyone have a copy of this mod preferebly 0.4 version http://forum.minetest.net/viewtopic.php?id=2234 |
23:26 |
jojoa1997|Tablet |
the download link is broken |
23:26 |
VanessaE |
works for me. |
23:27 |
jojoa1997|Tablet |
could you post a link |
23:27 |
jojoa1997|Tablet |
i go to his site and it doesnt work |
23:27 |
jojoa1997|Tablet |
or could you give me an UNEDITED version of it? |
23:27 |
mauvebic |
does force_load only work for entities, or is it a function i could call from say, a chat command? |
23:27 |
sokomine |
vanessae: moment please |
23:27 |
VanessaE |
actually I can't click the zip link either come to think of it. |
23:28 |
sapier |
it's enabled for an entity |
23:28 |
jojoa1997|Tablet |
it leads to a deleted site |
23:28 |
jojoa1997|Tablet |
do you have an undeited version? |
23:28 |
mauvebic |
hm, add an api call, this would be good for picture mode |
23:28 |
jojoa1997|Tablet |
that you coul upload somewhere |
23:29 |
mauvebic |
does force load load everything, or up to a range (static or settable?) |
23:29 |
sapier |
I'm not sure how to do this? load full map into ram? |
23:30 |
sapier |
I expect lots of machines to run out of memory on this function call |
23:30 |
mauvebic |
well ideally id grab the players look dir, and load in that direction |
23:30 |
jojoa1997|Tablet |
PilzAdam |
23:30 |
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23:30 |
sokomine |
force_load would be gerat. it is very difficult to place large sturctures in the world :-( that 80x80 region (small village gambit built) was almost too large...and that can't be it! |
23:30 |
Uberi |
mauvebic: I believe it loads the same amount as a player would |
23:30 |
sapier |
difficult to handle mauvebic ... but possible of course |
23:31 |
Uberi |
in fact IIRC the code just adds the entity as a player |
23:31 |
jojoa1997|Tablet |
there are some mods that blockman has made that are stuff in minecraft |
23:31 |
mauvebic |
so the hack would be to setup a picture entity/sprite to run around and load what you wanna snap lol |
23:32 |
sapier |
mauvebic minetest is already loading blocks in players view direction priorized |
23:33 |
jordan4ibanez |
that force_load inclusion would be heaven |
23:33 |
jordan4ibanez |
so many possibilities |
23:33 |
sokomine |
oh, well, wouldn't mind if the stuff would not actually be loaded but could be changed anyway by a mod |
23:33 |
sapier |
I'm waiting and hoping my predictions about hell with forced loading are wrong :-) |
23:34 |
jordan4ibanez |
when serialized, the entity could forceload the chunk to minimize stress |
23:34 |
Uberi |
jordan4ibanez: I agree, but a serialized entity has no need for block loading |
23:34 |
sapier |
a forceload entity never will be serialized |
23:34 |
jordan4ibanez |
NO |
23:34 |
jordan4ibanez |
that's the point! |
23:35 |
sapier |
what do you mean? |
23:35 |
jordan4ibanez |
instead of forceloading on step it would do that on chunk unload |
23:35 |
Uberi |
jordan4ibanez: uh, force_load is a property of the entity |
23:35 |
jordan4ibanez |
Oh okay |
23:35 |
jordan4ibanez |
Well then forget whatever I said |
23:35 |
Uberi |
when set, all blocks around it are loaded like a player would if it was standing there |
23:35 |
Uberi |
:P |
23:35 |
Uberi |
you'll love it anyways though |
23:35 |
sapier |
so no unload will ever happen with an entity like that present |
23:35 |
jordan4ibanez |
pilzadam |
23:35 |
jordan4ibanez |
could you push 3d items? |
23:36 |
Uberi |
because it makes so many things possible |
23:36 |
Uberi |
jordan4ibanez: 3D items already possible with wielditems |
23:36 |
sapier |
uberi can you tell me a feature that requires force loading to be possible? |
23:36 |
jordan4ibanez |
I know, but pilzadam had a commit that celeron removed and it would be cool to see it in there again |
23:36 |
Uberi |
sapier: worldedit editing huge areas is my first concern |
23:37 |
Uberi |
sapier: second, huge mesecons machines need world anchors to work properly, like Nore's computer |
23:37 |
Uberi |
sapier: third, advanced Technic machines need to work unattended, like grinders and others |
23:37 |
sapier |
and how exactly is worldedit connected to an entity? |
23:37 |
Uberi |
sapier: a custom entity moves around and loads the world so WE can edit it |
23:37 |
kaeza |
"Oops! Google Chrome could not find forum.minetest.net" :( |
23:38 |
mauvebic |
that would be adding a shitload more entities to the map tho :/ |
23:38 |
Uberi |
instead of just doing nothing when the node is out of range |
23:38 |
sapier |
as soon as that entity leaves the area it'll be unloaded |
23:38 |
Uberi |
mauvebic: there's only one entity, and it's moving around :) |
23:38 |
Uberi |
yes, but we only need to load it for a bit while we edit it |
23:38 |
sapier |
sounds more like a hack to me than a solution |
23:38 |
jojoa1997|Tablet |
Vanessae do you have the uranium mod |
23:38 |
mauvebic |
in a way its good but in another way im worried what people might do with it lol |
23:39 |
VanessaE |
no I don't |
23:39 |
jojoa1997|Tablet |
Does anyone |
23:39 |
sapier |
and your machine example was exactly what I meant with brain ... you may save any state on unload and calculate ANY changes if it's loaded again |
23:39 |
Uberi |
mauvebic: that's why you only /grant worldedit to trusted players! |
23:39 |
Uberi |
sapier: but not WHILE the player isn't present |
23:39 |
mauvebic |
or my case /grant multinode but that would require more than me and the wife on the server lol |
23:40 |
Uberi |
sapier: and I must add, a hack is better than the thing being impossible |
23:40 |
mauvebic |
thought weve made about 12 streets each way with little lots, micronode protection lol |
23:40 |
sapier |
why does anything need to be updated if there isn't anyone looking at it? there's no difference if it's updated to that point as soon as anyone looks at it or done continously |
23:40 |
Uberi |
micronode? |
23:40 |
mauvebic |
(small area protection) |
23:40 |
mauvebic |
lot-sized |
23:40 |
Uberi |
sapier: a computer is running a program, but it stretches off hundreds of nodes away |
23:40 |
Uberi |
the far end of the computer is out of player range |
23:40 |
Uberi |
but the screen is being looked at by players |
23:40 |
sapier |
the mesecon problem is valid yes |
23:41 |
mauvebic |
for nore's computer yeah but what if people built several on those on a popular server? |
23:41 |
Uberi |
and the worldedit problem would be better solved by a minetest.force_load(pos) func, but I'll take what I can get :) |
23:41 |
mauvebic |
^ |
23:41 |
mauvebic |
+1 |
23:41 |
mauvebic |
(pos,range) |
23:41 |
mauvebic |
need not use more than necessary |
23:41 |
sapier |
no the worldedit problem would be better solved ba minetest.loadmodel() |
23:41 |
Uberi |
mauvebic: man, if those people have THAT much mese, I'll be super impressed :) |
23:42 |
sapier |
doing all changes in core |
23:42 |
Uberi |
sapier: loadmodel? |
23:42 |
Uberi |
I'm not sure what you mean |
23:42 |
sapier |
a function to be implemented modifying world from within c++ code |
23:42 |
Uberi |
but in any case, there exists the need to load chunks without a player |
23:42 |
mauvebic |
you mean a cpp world editor? that would be alot faster yeah |
23:42 |
sapier |
core is already able to do that |
23:42 |
Uberi |
sapier: oh yeah, that is pretty important |
23:43 |
Uberi |
sapier: and I forgot to mention the carts problem |
23:43 |
Uberi |
we have a long railway |
23:43 |
Uberi |
and want to send chests across it |
23:43 |
Uberi |
if carts are force_load entities, they can travel long distances without stopping |
23:43 |
sapier |
that's the thing I'm afraid most of |
23:43 |
Uberi |
as they are now, they stop after a while and can't transport stuff long distance |
23:43 |
sapier |
you know how slow loading is |
23:43 |
Uberi |
slow? |
23:44 |
jordan4ibanez |
LOL that's why you're scared? |
23:44 |
mauvebic |
for carts it is sortof necessary yeah, you can have one person at each end and a long stretch between, the whole point is to move stuff over long distances |
23:44 |
Uberi |
well you probably know loading times better than I, but I'd never describe that as "slow" |
23:44 |
jordan4ibanez |
this makes trains possible! :D |
23:44 |
sapier |
having hundreds of carts running different directions continously loading and unloading large parts of map will make any server lag |
23:44 |
mauvebic |
on trains: im working on 2-pc nodebox (2m wide rails) |
23:44 |
jordan4ibanez |
nice |
23:45 |
Uberi |
mauvebic: cool, how will that work? |
23:45 |
mauvebic |
or 3m? how wide is a real train car? |
23:45 |
jordan4ibanez |
could you work on physical train rails? :D |
23:45 |
Uberi |
sapier: OK, how about world anchors that we place by the track? they're made of pure diamond and MESE blocks |
23:45 |
mauvebic |
i havent thought about the train lol carts prolly got a better head start on that, i just want realistic looking rails for the city :p |
23:45 |
jordan4ibanez |
so even in lag the train always follows the rails |
23:45 |
sapier |
ok I give up ... obviously everyone is blind to problems until they occur |
23:45 |
jordan4ibanez |
like mauvebic: could you have rails with actual rails and wooden slabs on the bottom? |
23:46 |
mauvebic |
thats the point yeah :-) |
23:46 |
Uberi |
we'll deal with them as they come up, if all else fails there'll be a setting to turn it off |
23:46 |
mauvebic |
i have real sewer grates, park benches, iron fences, all 3df lol |
23:46 |
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23:47 |
jordan4ibanez |
:D! |
23:47 |
sapier |
to deal with problems as they occur is much more time consuming than thinking about them prior and find solutions do avoid them ;-) e.g. your track markers would be at least an improovement to carts themself doing load unload |
23:47 |
jordan4ibanez |
I will start making a realistic but blocky steam train model then! :D |
23:48 |
sapier |
additionaly there should be a way to get information about how many blocks are force_loaded in a world |
23:48 |
Uberi |
oh yeah, that's probably going to be necessary |
23:48 |
mauvebic |
well force load can be force unload by removing the entity no? |
23:48 |
sapier |
so you won't have to look for memory problems if 50% of your world is force loaded |
23:49 |
Uberi |
mauvebic: I think so yeah |
23:49 |
sapier |
mauvebic you need to FIND that entity first |
23:49 |
sapier |
for example if I made mobf vombie spawners force load entities nothing would ever be unloaded |
23:49 |
Uberi |
I propose minetest.get_load_objects_in_range() -> array[objectref] |
23:50 |
Uberi |
sapier: oh snap, super-dungeons! |
23:50 |
jordan4ibanez |
why is minetest.env:set_attach(flame_on, object, {x=0,y=0,z=0}, {x=0,y=0,z=0}) a nil value? |
23:50 |
Uberi |
what is it supposed to return? |
23:50 |
sapier |
and you wouldn't even know those spawners to be there as they are invisible as well as non solid |
23:50 |
jordan4ibanez |
nothing flame_on is the child and object is the parent |
23:51 |
sapier |
and of course they don't have a selection box |
23:51 |
Uberi |
:O |
23:51 |
mauvebic |
on finding the entity: use on step to store a ref? |
23:51 |
Uberi |
jordan4ibanez: if it's not supposed to be returning anything, then it's a nil value by definition |
23:51 |
jordan4ibanez |
Then how do I attach an entity to another entity? O.o |
23:52 |
Uberi |
I think your code already does that jordan4ibanez |
23:52 |
Uberi |
but then, I haven't played with attachment much |
23:52 |
jordan4ibanez |
then why is it returning nil? I don't understand |
23:52 |
Uberi |
it's not supposed to return anything, you say? |
23:52 |
mauvebic |
attachment: oodles (of fun) lol (working on elevator box) |
23:53 |
Uberi |
oh hold on |
23:53 |
jordan4ibanez |
no, all I want for it to do is attach MWA to mwa |
23:53 |
Uberi |
jordan4ibanez: set_attach is an objectref method! |
23:53 |
Uberi |
you shouldn't be calling the method of an envref |
23:54 |
jordan4ibanez |
Sooo what does that mean? |
23:54 |
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23:54 |
Uberi |
well, something like object:set_attach(flame_on) |
23:54 |
mauvebic |
its not minetest.env:set_attach |
23:54 |
mauvebic |
what ^ said |
23:54 |
jordan4ibanez |
ohhh |
23:54 |
jordan4ibanez |
okay |
23:54 |
mauvebic |
didnt notice that lol |
23:54 |
jordan4ibanez |
that should be explained more in the lua api file |
23:55 |
Uberi |
but it's under the objectref section! |
23:55 |
mauvebic |
monkeys:set_attach(flame_on, monkeys, {x=0,y=0,z=0}, {x=0,y=0,z=0}) |
23:55 |
mauvebic |
lol |
23:56 |
Uberi |
say what is the second parameter? |
23:56 |
Uberi |
all lua_api.txt says is "" |
23:56 |
mauvebic |
lol |
23:56 |
mauvebic |
thats rather like ubuntus documentation the first years lol |
23:56 |
Uberi |
not very descriptive, see :/ |
23:56 |
Uberi |
that must have sucked |
23:56 |
PilzAdam |
Uberi, the second param is the bone |
23:56 |
PilzAdam |
Taoki missed the doc up |
23:56 |
Uberi |
oh, like a BoneRef? |
23:56 |
PilzAdam |
*messed |
23:57 |
Uberi |
or a bone ID or something |
23:57 |
PilzAdam |
iirc its (objectRed, bone, offset, rotation) |
23:57 |
PilzAdam |
*Ref |
23:57 |
Uberi |
ah, makes sense |
23:57 |
Taoki |
Thought I wriote that in the doc |
23:58 |
Uberi |
to be fair, I skimmed over it quickly |
23:58 |
PilzAdam |
Taoki, is it right? |
23:58 |
PilzAdam |
(what I said above) |
23:58 |
Taoki |
I think so yes |
23:58 |
Taoki |
Pretty sure it is |
23:59 |
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