Time Nick Message 00:00 jordan4ibanez I'm going to get the scariest sounds I can for them 00:00 jordan4ibanez hi kacey 00:00 paxcoder jordan4ibanez, don't worry, it's what they do not how they sound. Associations will form later. 00:01 paxcoder Just hit two pencils together or something ;-) 00:01 jordan4ibanez xD 00:03 jordan4ibanez I could find a way to get this sound to fit in http://freesound.org/people/cognito%20perceptu/sounds/181868/ 00:05 jordan4ibanez OR! 00:05 jordan4ibanez I could make the skeleton teleport away after it makes this noise 00:06 jordan4ibanez http://freesound.org/people/HolyGhostParty/sounds/71145/ in reverse of course 00:09 jojoa1997|Tablet Pilzadam pull request added 00:10 jojoa1997|Tablet For minitest 00:15 kaeza how do I squash all the commits? I have around 5 00:16 VanessaE git rebase -i HEAD~5 00:16 VanessaE (or some other number for that many commits) 00:16 kaeza ah thanks :) 00:21 mauvebic Ooo, node replace bug was fixed? (cant reproduce from latest git) 00:22 PilzAdam nope 00:22 VanessaE .avi 00:22 mauvebic it wasnt fixed? 00:23 mauvebic poop, i just managed to do it lol 00:24 kaeza aw hell... ened up as 5 commits anyway 00:24 kaeza ended* 00:24 VanessaE so rebase again :-) 00:25 VanessaE or just re-clone and copy your changes over to the clone, git add/git commit that and push :-) 00:26 kaeza I'd like to learn how to do this squash thing 00:26 kaeza will be useful in the future 00:26 mauvebic squash... farming? 00:26 VanessaE when you rebase, it gives you a listing of commits that'll be squashed, you just change each "pick" to "squash" or just "s" except for the top one 00:26 mauvebic aaaah 00:26 VanessaE then save, and use the new editor that comes up to create your final commit msg 00:26 VanessaE then push -f 00:27 kaeza ah 00:29 paxcoder is anyone else's net connection today being weird? 00:29 kaeza thanks! that worked! ^_^ 00:30 Exio [20:25:12] oh shit :D http://tech.slashdot.org/story/13/03/26/1256210/dos-emulation-arrives-for-the-raspberry-pi 00:30 kaeza VanessaE, https://github.com/VanessaE/homedecor/pull/11 00:30 VanessaE \o/ 00:31 NekoGloop On espernet: "You are now known as Jerk-off" 00:31 Exio kaeza: soon(tm) we will get "Windows 8 emulation arrives for " 00:32 kaeza Exio, I don't care about $hitdows; I care about running my fave DOS Games 00:32 kaeza :D 00:33 kaeza VanessaE, shit.. forgot to add the individual textures for the lamps 00:33 VanessaE haha 00:33 VanessaE I just merged, you better get those in real quick 00:34 kaeza I'll just copy over the default one. It's your job now to make the extra changes :D 00:34 NekoGloop You should make the tabletops be solid 00:34 VanessaE NekoGloop: you're welcome to try ;-) 00:34 NekoGloop I did. 00:34 NekoGloop You wouldn't take it 00:35 VanessaE why? I don't even remember now 00:35 NekoGloop Because git is an arsehole and you were too lazy to copy my code? 00:35 VanessaE oh. 00:35 NekoGloop I still have push access to homedecor btw 00:36 VanessaE nope.avi 00:36 NekoGloop You just removed it didn't you? 00:36 VanessaE nope 00:36 VanessaE probably removed it long ago 00:36 VanessaE easy enough to re-add though 00:36 NekoGloop I know you never did ;) 00:37 NekoGloop Mainly i was too lazy to refork :3 00:37 VanessaE you forgot the cardinal rule of collaborative code: be sure to keep your local repo up to date :-) 00:38 NekoGloop lol no 00:38 NekoGloop I had just forked it 10 mins prior 00:38 VanessaE heh 00:39 NekoGloop Unless October is 10 minutes away from December... 00:39 VanessaE and you probably forked it right before I did that big refactor of init.lua -> multiple files :-) 00:39 NekoGloop VanessaE, no 00:39 NekoGloop I forked it beforehand, correct. But the upstream hadn't exploded yet 00:39 VanessaE haha 00:40 VanessaE kaeza: hurry!!!!!!one11 00:40 VanessaE :-) 00:42 kaeza https://github.com/VanessaE/homedecor/pull/12 00:42 kaeza :) 00:42 NekoGloop Actually i think you gave me full access... 00:42 VanessaE sweet 00:43 kaeza VanessaE, the 'l' is for low, 'm' for med, 'h' for high, and 'x' for max 00:43 VanessaE ok 00:44 VanessaE and...deployed to the server 00:44 VanessaE oops 00:44 VanessaE need to yank out old 3dforniture 00:44 kaeza okz :) 00:45 kaeza I'll post this in 3dforniture topic 00:45 VanessaE there we go 00:45 VanessaE lemme get in and test it out 00:45 VanessaE need to take some nice screenies for the homedecor page anyway 00:48 VanessaE uh oh.. 00:48 VanessaE recipes aren't working. 00:48 VanessaE *checks code* 00:49 kaeza fux 00:49 kaeza forgot to add the recipes :( 00:49 VanessaE kaeza: um..oops? ;-) 00:49 kaeza I suck at this :( 00:51 PilzAdam bye 00:52 VanessaE hm, tables and armchairs need a little bit of noise for "detail" 00:52 VanessaE I'll do that later 00:52 kaeza is there a standard group for 'slabs'? 00:52 NekoGloop Can I test if i have merge with kaeza's pull req because i too lazy. 00:52 VanessaE sure with the next one he does to fix the recipes 00:53 kaeza I want table lamps to be able to be crafted using any kind of "wooden slab" 00:54 kaeza nvm... I'll just push this quick fix and worry about that later 00:54 VanessaE I'm not sure about that group thing, I don't think they have such a group 00:54 tri2d2 :( 00:54 tri2d2 <3 00:55 NekoGloop http://ompldr.org/vaHc3eA/Untitled.png 00:56 VanessaE interesting pointer theme 00:56 paxcoder interesting window frame theme O_O 00:56 NekoGloop Red. 00:56 lamefun Isn't this Windows 8? 00:56 NekoGloop Indeed. 00:56 NekoGloop Now gtfo 00:56 NekoGloop We know of your fake ONEists. 00:57 NekoGloop merely false gods, portrayed by a storyteller of liar's fates. 00:57 kaeza BANHAMMER INCOMING! 00:57 VanessaE not yet. 00:58 NekoGloop calm thyself. 00:58 * Kacey hides from VanessaE's wrath 00:58 VanessaE just getting warmed up >:-) 00:58 kaeza hehe 00:59 kaeza I added an alternate recipe for lamps using stairsplus:slab_wood 00:59 VanessaE good idea 01:00 kaeza many people have problems fixing them when stairsplus is installed 01:00 NekoGloop VanessaE, The idea was to have all the games. 01:01 NekoGloop Also, my "all directional arrow" for moving things is the Z-Target cursor from TLoZ:OoT 01:02 NekoGloop (back to my cursors) 01:03 kaeza NekoGloop, I gues double clicking performs Omnislash then? :P 01:03 kaeza +s 01:04 NekoGloop That would be cool if i could do that but no 01:05 Exio oh nice 01:05 Exio this is like 512kb / 1 ARS 01:05 NekoGloop Exio, in case you can't be bothered to scroll up: http://ompldr.org/vaHc3eA/Untitled.png 01:05 Exio 0.2 USD for every 512k or 1mb i download, idk 01:05 Exio will you pay it NekoGloop 01:06 NekoGloop lol 01:06 NekoGloop no 01:06 Exio 'kay 01:14 kaeza VanessaE, any other errors? 01:14 VanessaE not as far as I can see 01:14 VanessaE I'm writing up the descriptions now for the crafting guide 01:15 kaeza https://github.com/VanessaE/homedecor/pull/13 01:18 VanessaE merged and deployed. 01:19 NekoGloop nononono 01:19 NekoGloop I WANTED TO DO EEEEEEEEEEEEEEET 01:19 VanessaE oops :-) 01:19 VanessaE sorry about that 01:20 VanessaE kaeza: I think let's change the recipe for the armchair 01:20 Exio 'k, this just ate 2 ARS more 01:20 Exio bye 01:20 VanessaE how about this": 01:20 VanessaE BW 01:20 VanessaE W W 01:20 VanessaE BW BW 01:20 VanessaE BW = black wool 01:20 VanessaE W = wood 01:21 kaeza seems good 01:21 VanessaE NekoGloop: you can try to merge it when he pulls 01:22 kaeza can you add that? It's faster than editing, pushing, opening pull request and pulling :P 01:22 VanessaE I could, but neko wants a shot at it ;-) 01:23 kaeza ah ok 01:26 jordan4ibanez sunrise 01:26 jordan4ibanez sunset 01:26 jordan4ibanez whatever sun server is unreachable 01:27 jordan4ibanez SunriseTest 01:34 kaeza !up sunrisetest.no-ip.org 01:34 MinetestBot sunrisetest.no-ip.org:30000 is up (1.800ms) 01:34 kaeza jordan4ibanez, ^ 01:34 kaeza seems like it's up 01:35 jordan4ibanez try to connect 01:36 kaeza connected 01:36 kaeza waiting content 01:37 kaeza client crashed :D 01:41 VanessaE bbl while I take a buncha screenshots 01:43 VanessaE also, I think the bathroom sink, showerhead, and water faucet DO need inventory images 01:43 VanessaE the game renders them too small 01:50 VanessaE the torch too 01:53 VanessaE also, let's change the chains recipe to avoid conflict with the one in glooptest 01:53 VanessaE - S S 01:53 VanessaE S - S 01:53 VanessaE S - - 01:53 VanessaE I think that will do. 01:54 kaeza NekoGloop, your call ^ :3 01:54 NekoGloop - S S 01:54 NekoGloop S - S 01:54 NekoGloop S S - 01:55 NekoGloop Or is that the one i used because i cannot remember. 01:55 VanessaE naw, I was going for a profile view of the chain 01:55 VanessaE the one you used is: 01:55 VanessaE - S - 01:55 VanessaE S - S 01:55 VanessaE - S - 01:55 NekoGloop Use the one i just said 01:55 VanessaE ok 01:55 NekoGloop Either that or alias your chains to mine and use the same recipe 01:56 NekoGloop (so that if both mods exist the chains can be used for whatever) 01:56 VanessaE well the 3dforniture ones are a wall-mounted node 01:56 VanessaE yours is a craftitem 01:56 VanessaE I'll make this use yours as an alternate craft 01:56 VanessaE what's the itemname ? 01:56 NekoGloop glooptest:chainlink 01:56 NekoGloop if memory serves 01:57 VanessaE ok 02:05 kaeza this should be sticky: http://forum.minetest.net/viewtopic.php?id=5073 02:06 kaeza meh... no one will read it anyway 02:07 kaeza oh silly me... it is sticky 02:08 VanessaE there, changes are pushed to git 02:08 * VanessaE goes back to image processing 02:09 * paxcoder wonders if GiMP, ImageMagick, or AI 02:10 kaeza ASEprite :3 02:11 VanessaE gimp. 02:11 VanessaE bbl. 02:14 jordan4ibanez http://i.imgur.com/4RtpK.jpg 02:15 paxcoder dude, you're flat as a board. 02:15 paxcoder what am I looking at anyway? 02:16 jordan4ibanez old minetest 02:26 jordan4ibanez how do I even use sapier's pathfinding 02:27 jordan4ibanez ohh 02:28 kaeza LOL http://forum.minetest.net/viewtopic.php?pid=79029#p79029 02:29 NekoGloop all MC mods work together nicely? 02:30 NekoGloop HOLY SHIT WHAT YEAR IS IT WHAT HAVE I MISSED 02:31 kaeza That post is prone to flamewars 02:32 kaeza /me does not care anyway 02:33 jordan4ibanez http://forum.minetest.net/viewtopic.php?pid=79033#p79033 02:33 jordan4ibanez there 02:36 jordan4ibanez He's just mad because he got beaten up on traxie's server by whoever 02:37 kaeza "7. LESS ASSHOLES" 02:37 jordan4ibanez kaeza I already explained that one to him 02:37 kaeza have fun with the friendly MC community 02:37 jordan4ibanez see the last thing I posted 02:38 VanessaE kaeza: you can make that announcement on the 3dforniture thread now 02:38 VanessaE I've just posted the updated crafting guide 02:38 kaeza I already posted it 02:38 kaeza but lemme clear a few things 02:39 VanessaE haha ok 02:41 kaeza http://forum.minetest.net/viewtopic.php?pid=78997#p78997 02:41 VanessaE looks good 02:42 jordan4ibanez oh right 02:42 jordan4ibanez where is the build with particles? 02:42 VanessaE I guess one of us needs to release a little mini-mod to carry off the round trunks and 3d payrus 02:42 VanessaE jordan4ibanez: anything built in the last couple days has that now 02:42 kaeza the shiny new world will not allow separate mods 02:42 VanessaE (including my latest ubuntu build and I think sfan's latest win build) 02:43 VanessaE papyrus* 02:43 kaeza they will be merged into huge megalithic mods 02:43 VanessaE haha 02:43 kaeza :P 02:45 jordan4ibanez tried to use sapier's pathfinding 02:45 jordan4ibanez local currpos = self.object:getpos() 02:45 jordan4ibanez local go_to = minetest.env:find_node_near(self.object:getpos(),10, "default:cobble") 02:45 jordan4ibanez print(dump(fing_path(currpos,go_to,10,3,10))) 02:45 jordan4ibanez outputs nil 02:45 jordan4ibanez w 02:45 jordan4ibanez t 02:45 jordan4ibanez f 02:48 jordan4ibanez He posted an api without giving any instructions, that doesn't make any sense 02:53 jordan4ibanez the snow mod is amazing! 02:53 jordan4ibanez if only the snow entities had collision boxes so they didn't go through nodes 02:53 jordan4ibanez then they would actually appear to be piling up on the ground 02:54 VanessaE good G*d the homedecor crafting guide is huge now 02:57 kaeza It would be good to have a wiki page, or smth like that. 02:58 VanessaE yeah 02:58 VanessaE but I don't have the facilities to set up such a thing. 02:58 VanessaE a basic web page would be easy though 02:58 NekoGloop wikia 02:58 VanessaE static content, etc. 03:00 NakedFury optional pdf file 03:00 VanessaE a PDF isn't too bad of an idea 03:00 NekoGloop Just use wikia 03:01 VanessaE (marktraceur would kick my ass though) 03:01 VanessaE NekoGloop: I don't think my webspace provider allows for that. 03:01 * VanessaE looks 03:01 NakedFury why vanessae? 03:01 NekoGloop I thought wikia hosted it FOR you? 03:01 VanessaE NekoGloop: Oh you mean an actual website? I read that as "use mediawiki" or something :) 03:01 VanessaE NakedFury: because a PDF isn't really an open format 03:01 NekoGloop Yesh 03:02 VanessaE ok, checking into wikia 03:02 NekoGloop Some MC mods and modpacks use wikia 03:04 VanessaE ok, Wikia should be good. 03:14 NekoGloop I WANNA MAKE A HOMEDECOR COMMIT DAMMIT 03:15 VanessaE Well you gotta be quicker ;-) 03:16 ecube homedecor... o.o 03:16 VanessaE ugh, there's no easy way to convert my forum post over to the format wikia needs 03:16 VanessaE ecube: yes? 03:17 ecube maybe? 03:21 kaeza VanessaE, perhaps the 3D papyrus would go in plantlife? 03:21 VanessaE kaeza: mmm...I dunno 03:21 VanessaE I'm not really that fond of it, it needs to be a LOT more round 03:22 kaeza meh... no one will miss them anyway 03:23 kaeza BTW I like to play with square trees, non-smooth lighting and old style leaves 03:23 kaeza fits better a "voxel world" 03:23 jordan4ibanez hmm 03:23 kaeza (and makes the ugly bug with lighting in nodeboxes go unnoticed) 03:24 jordan4ibanez I notice the entities don't work on a range of 360 degrees 03:27 jordan4ibanez they work on pi*2 03:27 jordan4ibanez very very weird 03:29 VanessaE NekoGloop: wikia makes me cry :( 03:29 * NekoGloop gives VanessaE a kitten 03:29 NekoGloop Why? 03:30 VanessaE because I can't externally-host my images, and I'd have to go through a fuckload of uploads to get them in 03:31 jordan4ibanez http://forum.minetest.net/viewtopic.php?id=5297 03:31 jordan4ibanez http://forum.minetest.net/viewtopic.php?id=5298 03:31 jordan4ibanez duplicated 03:32 NekoGloop Well all you should need is to add images of each block 03:33 NekoGloop Or just make the pages and upload images later 03:36 kaeza or create a Google Site 03:37 NekoGloop I'd prefer wikia 03:37 jojoa1997|Tablet Haha and two different answers 03:37 NekoGloop It's better on the user. 03:37 jojoa1997|Tablet VanesaaE both had your server suggested 03:37 VanessaE http://minetest-home-decor.wikia.com/wiki/Minetest_Home_Decor_Wiki 03:37 VanessaE well there's the start of it 03:38 jojoa1997|Tablet Vanessa I will try to make a batch version of your list thingy 03:39 VanessaE be my guest, I don't know the Batch language anymore 03:39 VanessaE (been too many years) 03:39 NekoGloop EW 03:39 NekoGloop Make different pages, woman! 03:40 hmmmm weird, why did i leave here 03:40 hmmmm must've misclicked or something and i didn't notice it. 03:46 kaeza my modem hates me 03:47 VanessaE NekoGloop: this is already turning out to be more work than I was interested in... 03:47 jojoa1997|Tablet What is 03:48 VanessaE jojoa1997|Tablet: converting Home Decor crafting guide to a Wikia article 03:49 jojoa1997|Tablet I would like it if there was more pages that way forum post would look neater 03:50 kaeza then maybe it would be better to just make a static page 05:04 * Kacey waits for the wild cornernote to appear 05:06 * us_0gb instead, wild Missingno. appears! 05:11 VanessaE NekoGloop: there. 05:11 VanessaE look at the article now. 05:11 NekoGloop nope 05:11 Kacey cornernote came back last night 05:12 VanessaE yeah but did be go sane yet? :P) 05:12 VanessaE :) 05:12 NekoGloop no, he went full retard. 05:12 NekoGloop NEVER. go full retard. 05:13 VanessaE heh 05:20 hmmmm @_@ 05:20 hmmmm http://www.nytimes.com/2013/03/27/technology/internet/online-dispute-becomes-internet-snarling-attack.html?ref=technology&_r=2& 05:20 hmmmm 3000gbps DDoS 05:20 hmmmm 300* 05:20 hmmmm i think that's a world record 05:31 Kacey heh 05:31 Kacey technology used to continue to get smaller 05:31 Kacey now it is getting larger again 05:40 NekoGloop We need xycraft fabricators in minetest 05:40 us_0gb What do those do? 05:41 NekoGloop autocraft every tick based on a recipe you give them 05:41 Kacey yes^^^ 05:41 us_0gb I think ShodowNinja uses a plugin for that on his server. At least he used to. 05:41 Kacey we need xycraft (or xytest) completely 05:44 NekoGloop yztest 05:44 Kacey no because xycraft is pronounced like zicraft 05:46 NekoGloop yizz-test 05:46 Kacey now 05:46 Kacey scitest 05:51 Kacey night all 07:00 us_0gb Github isn't letting me edit files now .... 07:01 us_0gb 404 error .... 07:01 * us_0gb sighs 07:01 VanessaE evening 0gb 07:02 us_0gb Evening. I finished editing vessels, but can't get Github to accept it. 07:02 VanessaE crap 07:02 us_0gb Yeah. 07:03 VanessaE you should probably see if you can download your changes, apply them to your local fork, and then re-push them 07:03 us_0gb I don't have a local fork. I only have the one file. 07:04 VanessaE crap. 07:04 us_0gb common/vessesls/init.lua 07:04 us_0gb Git is more of a pain to work with than Github, so I avoid it when I can. 07:05 us_0gb Normally when I get a 404 on Github, refreshing the page oddly fixes it. 07:05 us_0gb Not this time though. 07:05 VanessaE what are you changing? I don't remember 07:06 us_0gb I turned the vessels into placable nodes. So they can be used for decorative purposes. 07:07 us_0gb I had to keep tweaking it, but I think they turned out nicely. 07:08 us_0gb I'd delete my Github fork and see if reforking helped, but I have a couple other pull requests in. 07:09 us_0gb I tried resubmitting it several times too. 07:10 VanessaE http://ifunny.mobi/#3dLgEBKU 07:10 VanessaE hahah 07:10 VanessaE oh yes I remember you mentioned that 07:11 us_0gb Oh, that poor child ... Stay in bed where it's safe! 07:11 VanessaE did you see where 3dforniture (minus round trees and nodebox papyrus) got merged into Home Decor ? 07:11 us_0gb I saw that that was going to happen, but I didn't see that it had yet. 07:11 VanessaE yup 07:12 us_0gb Good call on not merging the plants. The papyrus was ugly, and the trees make it harder to build with. 07:12 VanessaE yeah 07:13 us_0gb I know a lot of people that use the trunks for house trimmings. 07:13 VanessaE sad thing is, I kinda liked the round trunks, but they're just out of place in that mod (and mine) plus of course that concept wouldn't work on trees from the More Trees mod where the trunks are "+" shaped. 07:13 hmmmm oooh 07:13 hmmmm http://www.ebay.com/itm/3Com-Baseline-3CBLSG16-16-Ports-Gigabit-switch-managed-w-WEB-VIEW-WOW-/170986553762 07:14 hmmmm 24 port managed gigabit switch for $92 07:14 VanessaE not a bad price, but what are you gonna use it with? 07:14 hmmmm upgrade my network 07:14 VanessaE you setting up your own NOC or something? 07:14 us_0gb True. Moretrees truncke would be a lot harder to round. But I like the cubes anyway. 07:14 hmmmm i'm all fast ethernet at the moment 07:14 VanessaE ah 07:14 hmmmm well i can't really justify this purchase 07:14 hmmmm it's so frivilous 07:14 VanessaE this little 5-port Asus gigabit switch I have here I think only cost around $20 07:15 hmmmm yeah but that's 5 port, and it's not managed 07:15 VanessaE true 07:15 VanessaE of course for me, it serves as a glorified crossover adapter for now since there are only two machines on the LAN at the moment. :-) 07:16 hmmmm hah, all of mine are on the lan save for the HP touchpad which has no ethernet port even 07:16 VanessaE (which reminds me, I need to set up my wireless again. I've got three devices plus a neighbor that need it) 07:18 us_0gb Now, Github won't even load the file editor .... 07:18 VanessaE us_0gb: wonder what's going on with them? 07:18 us_0gb And as soon as I say that, it loads. 07:18 VanessaE lol 07:19 us_0gb Okay. I give up. Github isn't accepting my changes. 07:19 us_0gb I might try tomorrow. Or I might not. 07:19 Tecan whats a good reliable server ? 07:20 VanessaE Tecan: mine works reasonably well about 75% of the time ;-) 07:20 us_0gb I think VannessaE's is practically always up. 07:20 Tecan whats the link ? 07:20 us_0gb Hah, you beat me to it. 07:20 VanessaE actually, 88.9% of the time :D 07:20 VanessaE vanessae.mine.bz:30000 07:20 us_0gb vanessae.mine.bz:30000 07:20 us_0gb Beat me again ... 07:20 VanessaE HIIYAH! 07:21 Zeg9 Hi 07:21 VanessaE hey Zeg 07:21 us_0gb Hey, Zeg9. 07:21 VanessaE Interact granted for Teca 07:21 us_0gb Did you hear? Github doesn't like me editing Minetest anymore. 07:22 us_0gb Sure, I'm not a huge contributor, but it would be nice to contribute SOMETHING. 07:22 VanessaE us_0gb: time to make a proper fork then, even if it's just for one file 07:22 VanessaE I've forked for even less than what you're likely doing :-) 07:23 us_0gb All my other pull requests get quashed, and now that I have one that might make it in, Github twarts me. 07:23 Zeg9 Github, or the minetest "main contributors" ? :P 07:23 us_0gb I have a fork on Github, just not on my machine. You said *local* fork earlier. 07:24 us_0gb But if I use my main fork, it'll get mixed with the other pull requests. I won't even be able to make a proper pull request at all. 07:24 Zeg9 Make branches 07:24 Zeg9 you need to clone your fork on a machine with git, though... 07:25 VanessaE damn I can't believe I forgot that already :-/ 07:25 VanessaE (that you had other pull requests pending on the same branch() 07:25 us_0gb My main branch has a change, so all new branches will have that change tangled with them. 07:25 Zeg9 I know that. On your machine, clone the minetest repo (official one) 07:25 Zeg9 then type git branch 07:25 us_0gb I hate git. It's more of a pain to work with than Github. I'm not moving it to my machine to edit one file. 07:25 Zeg9 git checkout 07:26 Zeg9 Well, then it's not really possible :/ 07:26 us_0gb I'd rather watch my change die. 07:27 VanessaE us_0gb: I wonder if the problem you're having is related to that big DDOS that's been kinda percolating around the net 07:27 us_0gb Once Github fixed their 404, I can do it via the site anyway. It's just a waiting game at this point. 07:27 us_0gb Github is under attach too now? 07:27 us_0gb Lovely. 07:27 VanessaE (first github, then freenode, now some spam company in the Netherlands got a big 300 Gbps smackdown) 07:27 us_0gb *attack 07:27 VanessaE it was a couple days ago, yes 07:27 VanessaE maybe this is ..."residue" from the attack 07:28 us_0gb Could be. Well, that makes me feel a little better. 07:31 us_0gb VanessaE: http://ifunny.mobi/#0W1s6KTa 07:31 VanessaE haha 07:32 VanessaE ikr 07:34 VanessaE don't catch the bug, us_0gb 07:35 VanessaE ifunny is addictive 07:35 us_0gb Most of these aren't to my liking. I'll probably close the tab soon. 07:35 VanessaE heh 07:36 us_0gb Closed. 07:36 VanessaE either this site is fairly new or I'm just unlucky, about 25% of the images coming across in the last couple of days, I've already see on that site. 07:37 us_0gb ... I think I found the issue with github. My fork doesn't have vessels, as it was added to common LATER. 07:37 VanessaE ah 07:37 us_0gb Now I need to figure out how to update .... 07:37 Tecan dam the lava got me 07:37 Tecan be back tomorrow :) 07:38 us_0gb Good night. 07:38 Zeg9 Is there any way (in minetest_game) to delete objects fastly (without grabbing and pulverize them) ? 07:38 VanessaE night, Tecan 07:38 Zeg9 good night 07:38 VanessaE Zeg9: unified inventory has an "erase all" button 07:38 us_0gb In vanilla, that can only be done in creative. 07:38 VanessaE (derived from the clearinventory function traxie21 wrote) 07:38 Zeg9 I mean dropped items, without grabbing them 07:40 us_0gb GAH! It seems Github lacks a web-based way to update your fork. This is lame. 07:42 Zeg9 Yeah, even with a local clone it is hard to do if you don't want to add commits to your pull request... 07:42 Zeg9 I'm off for now... ttyl 07:42 us_0gb See you later. 07:44 us_0gb And ... that fixes it. So Github is just giving incorect error messages .... 07:44 us_0gb *incorrect 07:45 us_0gb And ... pull request submitted. Hopefully the higher-ups will see the value in it this time. 07:46 VanessaE us_0gb: that seems quite fair to me 07:48 us_0gb Was that serious or sarcastic? It's so hard to tell in text form. 07:48 VanessaE serious. 07:49 VanessaE I looked through the pull request, it seems okay to me 07:49 VanessaE gotta wait for Pilzadam though 07:50 us_0gb Yeah. It shouldn't really break anything. Nodes can be used as craft items, so everything that depens on it will be fine. 07:50 us_0gb *depends 07:50 us_0gb I almost forgot to add the attached_node thing. 07:50 VanessaE think I'll head off to bed now 07:51 VanessaE Mornin' Jeija. 07:51 VanessaE night all. 07:51 us_0gb That might have raised a flag for him. 07:51 us_0gb Good night. 10:05 * Calinou just received the SSD and CPU fan o/ 10:05 Calinou hi 10:05 ironzorg hey 10:05 * Calinou got two "samsung SSD activated" stickers in the bundle 10:05 * Calinou wonders, why two 10:05 ironzorg one for the HD rack, one for the bay ;) 10:06 Calinou heh 10:06 Calinou one to put on your shirt? :P 10:19 v2px one to put on your car! 10:23 ruskie and one to bind them 11:18 xming one to put inside the SSD and one outside 11:20 sfan5 "inside" 11:40 PilzAdam Hello everyone! 12:15 dante123 !up minetest.info.tm 12:15 MinetestBot minetest.info.tm:30000 is up (0.558ms) 12:56 jojoa1997|Tablet how high is nine chunks 13:00 ironzorg don't do drugs, kids 13:00 Infinity_69 hi 13:01 Infinity_69 is Zeg9 here (with another name maybe) 13:08 jojoa1997|Tablet pilzadam please merge my pull request for minitest it makes chests drop stuff when dug 13:08 Infinity_69 jojoa1997|Tablet, do you know Py? 13:09 jojoa1997|Tablet no 13:09 jojoa1997|Tablet why 13:09 Infinity_69 ok :/ 13:09 Infinity_69 im making a terminal program, and i need help :/ 13:09 Infinity_69 terminal program = a program that is like a terminal 13:09 jojoa1997|Tablet also what items do not burn when lava touches but stop lava from flowing like signs 13:10 jojoa1997|Tablet nvm signs dont burn 13:10 Infinity_69 jojoa1997|Tablet, do you use a Linux distro? 13:10 * Infinity_69 's fingers are crossed 13:11 jojoa1997|Tablet windows 7 13:12 Infinity_69 but do you have Python installed? 13:12 jojoa1997|Tablet no 13:12 Infinity_69 F***K!!! 13:12 jojoa1997|Tablet i dont understand it anyways 13:17 Infinity_69 i need somebody who understands and knows python 13:17 PilzAdam Infinity_69, this is the wrong channel to ask 13:17 Infinity_69 yeah, joining python 13:18 jojoa1997|Tablet pilzadam did you see my pullrequest for minitest 13:18 PilzAdam yes 13:19 Infinity_69 PilzAdam, do i have to put a ; in the end of every line in py? 13:19 PilzAdam this is the wrong channel to ask 13:20 Infinity_69 i know, but still... -.- 13:20 jojoa1997|Tablet pilzadam have you seen the pullrequest for minitwest 13:20 PilzAdam yes 13:20 jojoa1997|Tablet what do you think 13:21 jojoa1997|Tablet minecraft has this and it would fit the game 13:21 PilzAdam see my respond on github 13:21 jojoa1997|Tablet k 13:22 jojoa1997|Tablet i will work on it 13:23 PilzAdam talk to Traxi21 about it 13:23 jojoa1997|Tablet no i mean will do the conversion for you 13:24 PilzAdam yes, talk to Traxi21 since he/she works on it too 13:52 rotor112 hi 13:52 rotor112 I found the stuff: minetest.env:add_node(pos, {type = "node", name = "default:torch", param2 = 1}) 13:54 PilzAdam why type="node"? 13:55 rotor112 I found it in the maze mod 13:55 rotor112 so I don't know the reason 13:58 rotor112 this doesn't work minetest.env:get_node(pos).param2 == 6 13:58 celeron55 it's a relic from the initial version of the 0.4 lua API 13:58 celeron55 it has done exactly nothing for much more than year now 13:59 rotor112 ok 14:01 rotor112 it works minetest.env:get_node(pos).param2 == 6 14:03 rotor112 but param2 6 isn't used usually 14:03 rotor112 at torches 14:03 Infinity_69 hey rotor112, do you know Python? 14:03 rotor112 no 14:09 rotor112 does this work? minetest.env: get_node({x=pos.x+i, y=pos.y, z=pos.z}).type ~= "solid" 14:09 PilzAdam no 14:10 rotor112 why? 14:10 PilzAdam nodes dont have a "type" field 14:10 rotor112 ok 14:11 PilzAdam what do you mean by "solid"? 14:11 PilzAdam walkable? 14:11 rotor112 yes 14:11 PilzAdam not minetest.registered_nodes[minetest.env:get_node(pos).name].walkable 14:12 rotor112 thanks 14:22 PilzAdam bbl 14:24 rotor112 so it works http://pastie.org/7138037 14:25 jojoa1997|Tablet pilzadam 14:25 jojoa1997|Tablet could i do 14:25 jojoa1997|Tablet minetest.register_alias("default:", "minitest:") 14:26 rotor112 I can't load my pictures 14:26 rotor112 http://ubuntuone.com/4MH58WWKa9YMDbjj2SYvOd 14:27 rotor112 http://ubuntuone.com/1istD3jK3k4qz84r8Wn64g 14:27 jojoa1997|Tablet minetest.register_alias("default:", "minitest:") 14:27 jojoa1997|Tablet is that right? 14:29 rotor112 hi 14:31 thexyz won't work as you want it to 14:32 jojoa1997|Tablet it wont :\ 14:32 jojoa1997|Tablet minetest.register_alias("default:*", "minitest:*") 14:32 jojoa1997|Tablet what about that 14:33 rotor112 minetest.register_alias("default:"..*, "minitest:"..*) I don't think this works 14:34 jojoa1997|Tablet what about 14:35 jojoa1997|Tablet nvm 14:39 RealBadAngel hi all 14:39 jojoa1997|Tablet RBA how is progress on stargate and modding api for UI 14:39 rotor112 hihttp://ubuntuone.com/2DdwvLskczSLep7PKbN8AN 14:40 rotor112 hi 14:40 rotor112 hi 14:40 rotor112 http://ubuntuone.com/2DdwvLskczSLep7PKbN8AN 14:40 RealBadAngel jojoa1997|Tablet, stargates are ready 14:40 RealBadAngel UI api i will release upcoming weekend 14:40 jojoa1997|Tablet nice please make a topic explaining them 14:40 jojoa1997|Tablet YES 14:41 jojoa1997|Tablet also is this right? 14:41 rotor112 I like stargates 14:41 jojoa1997|Tablet minetest.register_alias("default:"..*, "minitest:"..*) 14:41 jojoa1997|Tablet it is wrong but 14:41 jojoa1997|Tablet how woul i get it to work 14:41 rotor112 this doesnt work... http://ubuntuone.com/4MH58WWKa9YMDbjj2SYvOd 14:41 RealBadAngel i dont think wildcards would work 14:42 rotor112 hi 14:42 rotor112 http://ubuntuone.com/1istD3jK3k4qz84r8Wn64g 14:42 RealBadAngel you propably have to iterate over source table 14:42 rarkenin_ The Minetest forums suddenly think I'm a bot. Can someone please unblock me? 14:42 jojoa1997|Tablet ? 14:42 jojoa1997|Tablet RBA can i have link to stargate github 14:43 rotor112 to fix this http://ubuntuone.com/6TSWun7scW7G5sg3xta4Bo 14:43 RealBadAngel theyre part of technic modpack 14:43 jojoa1997|Tablet ok also 14:43 jojoa1997|Tablet how would i do the alias thingy 14:44 rarkenin_ Or at least tell me WHY the forums are booting me? IIRC I've never had even a moderator warning there. 14:44 RealBadAngel https://github.com/RealBadAngel/technic 14:45 jojoa1997|Tablet minetest.register_node("default:", {}) 14:45 jojoa1997|Tablet that right? 14:45 rotor112 https://raw.github.com/RealBadAngel/technic/master/stargate/textures/stargate.png 14:46 jojoa1997|Tablet is it? 14:47 rotor112 https://github.com/RealBadAngel/technic/blob/master/stargate/textures/mid2.png 14:47 jojoa1997|Tablet RBA how would i doi the alias 14:47 rarkenin_ VanessaE: Can you check on why the forum is blocking me? I've never had a violation, I think. 14:48 rotor112 if there's a Pilzadam there must be a Pilzeve 14:48 rotor112 a* 14:50 Traxie21|Kindle herro 14:51 rotor112 hi 14:52 rotor112 http://dev.minetest.net/images/3/3d/minetest-0.3-dfd-visio.png 14:54 jojoa1997|Tablet would this work? 14:54 jojoa1997|Tablet local ""..default..":".."" = ""..minitest..":".."" 14:55 ShadowNinja no 14:55 ShadowNinja what are you trying to do? 14:56 jojoa1997|Tablet change the prefix of the default mod 14:57 Traxie21|Kindle just copy it and find/replace default minitest 14:57 ShadowNinja rename the folder and run s/default\:/minitest\:/g 14:57 jojoa1997|Tablet i dont want to break mods 14:57 jojoa1997|Tablet type the s/ stuff 14:57 jojoa1997|Tablet what that mean? 14:58 Traxie21|Kindle use an alias 14:58 jojoa1997|Tablet doesnt work 14:58 rotor112 minetest.register_alias("default:"..*, "minitest:"..*) 14:58 jojoa1997|Tablet i did 14:58 ShadowNinja sed/vim command for search and replace 14:58 jojoa1997|Tablet it doesnt want the * 14:58 jojoa1997|Tablet it is all changed 14:58 rotor112 maybe this works minetest.register_alias("default:", "minitest:") 14:58 jojoa1997|Tablet i just need to alias it back to default so mods wont break 14:59 Traxie21|Kindle then we have to do it for every item :3 14:59 ShadowNinja for _, node in pairs(minetest.registered_nodes) 14:59 jojoa1997|Tablet shadow can you pm me 14:59 jojoa1997|Tablet in forum 14:59 ShadowNinja then change them in the loop 14:59 Traxie21|Kindle ty^ 14:59 jojoa1997|Tablet it look messed up in my client 15:00 rotor112 hi 15:01 * Traxie21|Kindle puts a NekoGloop on Cat's head. 15:01 RealBadAngel you have to iterate all the entries in table and reregister them 15:01 RealBadAngel any wildcards wont work 15:01 rotor112 http://dev.minetest.net/Global_Minetest_object I searched this list 15:02 Traxie21|Kindle Hi Mircea 15:02 rotor112 hi 15:02 RealBadAngel hi Taoki 15:02 Taoki hi. 15:03 RealBadAngel Taoki, any new projects of yours? 15:04 rarkenin_ Are there any plans for otomata-like procedural ambient music? It was planned in old/ancient_main_comment.txt by someone, and then forgotten. 15:04 rotor112 read this http://pastie.org/7138462 15:04 RealBadAngel some1 shall make local music mod 15:05 rotor112 with c++ 15:05 RealBadAngel it can be done within current engine code 15:05 rotor112 lua would only make the game slower 15:05 rotor112 I would like to have a menu music 15:06 RealBadAngel i do have technic ambience here with local sounds 15:06 RealBadAngel only lua part goes server, music files are local 15:06 rotor112 hi 15:10 RealBadAngel https://github.com/minetest/minetest/blob/master/src/game.cpp#L846 15:10 RealBadAngel thx to this code engine is able to play local sounds 15:11 RealBadAngel tested. i made all music tracks from ambience local 15:12 rotor112 hi 15:27 rotor112 I found it http://forum.minetest.net/viewtopic.php?id=4796 15:31 rotor112 hi 15:37 jojoa1997|Tablet YES 15:37 jojoa1997|Tablet PilzAdam you there? 15:38 rotor112 he's bbl 15:38 rotor112 [15:22] 15:40 Taoki RealBadAngel: Not really 15:41 rotor112 hi 15:53 jojoa1997|Tablet there is inv:is_empty 15:53 jojoa1997|Tablet there is inv:is_empty("main") 15:53 jojoa1997|Tablet is there an opposite one 15:53 ShadowNinja not inv:is_empty("main") 16:03 jojoa1997|Tablet i have a problem 16:03 jojoa1997|Tablet i have to get rid of default dependency but when i make a game not use default thn i get dependency errors 16:04 jojoa1997|Tablet is there a way i could make a mod be considered defualt 16:04 Exio ? 16:04 jojoa1997|Tablet and override all of its definitions or get rid of them 16:05 Exio a game 16:05 jojoa1997|Tablet i need to load default for dependency issues but i cant have it define nodes 16:05 jojoa1997|Tablet yes 16:05 Exio and don't use common = default 16:05 jojoa1997|Tablet but stairs needs it 16:06 jojoa1997|Tablet like it goes like this 16:06 jojoa1997|Tablet load default 16:06 jojoa1997|Tablet load other common mods 16:06 jojoa1997|Tablet load game mods 16:06 jojoa1997|Tablet get rid of defaults definition or allow to redefine 16:07 jojoa1997|Tablet is there a way i could unload a mod? 16:07 jojoa1997|Tablet or override it 16:09 Jordach[L] ugh., this laptop is slow 16:09 Jordach[L] Intel Pentium M @ 1.6GHz, 512mb of ram 16:11 Jordach[L] yup, i think its becoming un stable again 16:11 Jordach[L] ehm, Task Manager crashed D: 16:12 jojoa1997|Tablet someone please answer is it possible to unload or override the default mod? 16:13 Jordach[L] yes 16:13 jojoa1997|Tablet how 16:13 Jordach[L] you can change the game conf 16:13 jojoa1997|Tablet i mean in a mod 16:13 jojoa1997|Tablet i want to get rid of default but 16:14 jojoa1997|Tablet stairs has the dependency of default 16:15 jojoa1997|Tablet nvm 16:15 Jordach[L] ask pilz 16:15 jojoa1997|Tablet i just had to move the other mods to the game mods 16:15 jojoa1997|Tablet nonono do not do thaT 16:16 Jordach[L] create your own gamemode and ignore common 16:17 Jordach[L] its fucking simple 16:17 Jordach[L] jesus 16:17 Jordach[L] anyways. this piece of shit managed to crash explorer.exe 16:17 Jordach[L] bbl 16:17 rotor112 hi 16:17 us_0gb Hello. 16:18 jojoa1997|Tablet brb 16:18 rotor112 if there's a PilzAdam there must be a PilzEva, too 16:19 us_0gb Why is that? 16:19 rotor112 it must be so 16:19 us_0gb But WHY must it be so? I don't see the logic. 16:21 rotor112 because it must be so 16:21 rotor112 hi 16:21 us_0gb Your logic is circular, and therefore flawed. 16:21 * VanessaE peeks in 16:22 * PilzAdam peeks in 16:22 * NekoGloop peeks out 16:23 NekoGloop the hell are we talking about in here... 16:24 us_0gb rotor112 thinks there should be a PilzEva, because there is a PilzAdam, but only says it must be so because it must be so. Flawed logic. 16:26 OldCoder 16:26 OldCoder News: I am shutting down my worlds for backup 16:27 us_0gb Yay, backups! 16:27 * us_0gb hates data loss 16:28 * rotor112 , too 16:28 us_0gb I guess hates is too strong a word. But data loss is no fun. 16:28 rotor112 I think about glomie's server 16:29 rotor112 the old one 16:29 us_0gb Ah. Good times. 16:30 rotor112 at spawn there was the Whirlwave tower 16:30 us_0gb YEah. And the big glass hotell. 16:30 * rotor112 built a hole from castle to spawn 16:30 rotor112 dug* 16:30 rotor112 hi 16:31 us_0gb Do you remember when people buried the spawn room in gravel? 16:31 us_0gb Hello. 16:31 jojoa1997|Tablet how can i overried the definitions of a mod in another mod 16:31 us_0gb Definitions of nodes, recipes, or what? 16:31 rotor112 it was only 1 person 16:32 jojoa1997|Tablet i made a modified default 16:32 jojoa1997|Tablet i cant not have default in due to some bug 16:32 us_0gb Nodes, entities, and recipies, just register them again to override the first definition. 16:32 Zeg9 Hi there 16:32 rotor112 hi 16:32 PilzAdam jojoa1997|Tablet, dont override stuff but alias them 16:33 us_0gb You can't alias a name that is already registered. 16:33 NekoGloop yes you can 16:33 Zeg9 register them as :default:* 16:33 Zeg9 IIRC 16:33 NekoGloop I've personally done it before 16:33 PilzAdam jojoa1997|Tablet, dont load the default mod from common 16:33 us_0gb It didn't work when I tried it, anyway. 16:33 jojoa1997|Tablet pilzadam that gives unknown blocks 16:34 PilzAdam not if you have the aliases 16:34 us_0gb Jojoa's trying to deal with a bug, not completly rewrite default. 16:34 jojoa1997|Tablet minetest.register_alias(":default:*", ":minitest:*") 16:35 jojoa1997|Tablet i did completely rewrite default 16:35 PilzAdam that doesnt work in minetest 16:35 jojoa1997|Tablet what doesnt the alias or rewrite default 16:35 us_0gb Oh. My bad. I misunderstood then. 16:36 PilzAdam jojoa1997|Tablet, you have to add an alias for every single item/node like this: minetest.register_alias("default:cobble", "minitest:cobble") 16:36 rotor112 or make a function 16:37 us_0gb Or a for loop. 16:37 PilzAdam no, I dont want a function in minitest 16:37 rotor112 and use for i in ipairs (cobble, stone, ...) 16:37 NekoGloop or just pull request the damn fix for the bug 16:37 jojoa1997|Tablet testing something 16:37 us_0gb A for loop can be used without a function, for a similar effect, but no left over function. 16:38 PilzAdam yes, I also dont want a loop for that 16:38 rotor112 or use my modified clean mod 16:38 jojoa1997|Tablet pilzadam you would have to make the loop i am done wih them 16:38 us_0gb Okay, no loops, no functions. Roger. 16:38 NekoGloop OR HEY USE A FUCKING PULL REQUEST TO MINETEST TO FIX THE GODDAMN BUG 16:38 NekoGloop HOW ABOUT THAT, DOES THAT WORK? 16:38 jojoa1997|Tablet the problem is if you dont have default added then you get all unknown blocks 16:39 PilzAdam NekoGloop, what are you talking about? 16:39 NekoGloop He wants to fix a bug... 16:39 rotor112 look at the timber mod 16:39 PilzAdam we are talking about the structure of MiniTest 16:39 PilzAdam not a bugfix for default 16:39 NekoGloop So why not give minetest proper the fix? 16:39 PilzAdam what fix are you talking about? 16:39 NekoGloop The bug he's been talking about? 16:40 PilzAdam what bug? 16:40 rotor112 while timber_nodenames[i]~=nil do 16:40 NekoGloop I don't know, what the hell is the bug, jojoa? 16:40 rotor112 i=i+1 16:40 jojoa1997|Tablet i think i found a solution 16:40 rotor112 he renamed default to minicraft 16:41 PilzAdam *minitest 16:41 NekoGloop JUST. TELL. ME. THE. BUG. 16:41 rotor112 yes 16:41 jojoa1997|Tablet ok 16:41 jojoa1997|Tablet dont load default mod all dependencies are clear then the worl is all unknown blicks 16:42 rotor112 when can I connect minetest.org? 16:42 NekoGloop See, pilz? You're causing more problems with this common bullshit than you're fixing. 16:43 rotor112 hi 16:43 PilzAdam NekoGloop, I dont think that the problems are caused by the common mods 16:43 Zeg9 No, this was already there. default mod is needed 16:43 NekoGloop The problem is that THEY ARE IN COMMON AND GAMEMODES NOW CAN'T NOT USE THEM. 16:43 Zeg9 But somewhere there are mapgen_* aliases ... don't really remember 16:44 jojoa1997|Tablet i think i found a solution 16:44 Zeg9 or just call your mod default, it would be simpler... 16:44 PilzAdam jojoa1997|Tablet, I already told you how to fix it 16:45 rotor112 common is the game, default is the modification 16:45 PilzAdam commonn isnt a game 16:45 NekoGloop Zeg9, it won't load then 16:45 NekoGloop common is what the game HAS TO BE, NOW. 16:45 NekoGloop You're an idiot. 16:45 rotor112 ok 16:46 rotor112 hi 16:46 PilzAdam common is a libary with mods that can be included in games 16:46 STHGOM hi 16:46 NekoGloop common can't NOT BE INCLUDED YOU NIMROD! 16:46 Zeg9 Hi STHGOM... NekoGloop and PilzAdam are fighting again... 16:46 PilzAdam NekoGloop, what are you talking about? 16:46 STHGOM :( 16:46 NekoGloop I'm merely using logic, i don't even -need- to insult him. I just do it anyway. 16:46 STHGOM stop fighting 16:47 NekoGloop PilzAdam, the fact that common -HAS TO BE USED- in gamemodes. 16:47 PilzAdam I think you dont understand the system 16:47 * rotor112 is reading all this stuff 16:47 us_0gb For what it's worth, I think common is a GREAT idea. We just need to move all the official stuff there. survival/bones, minetest_game/give_initial_stuff, build/build, et cetera. All official things should be shareable with custom games. 16:47 NekoGloop Ok, well I quit 16:47 NekoGloop If you wanna force me to use your shit then I'm done. 16:48 us_0gb With the possible exeption of legacy. 16:48 PilzAdam NekoGloop, there is no need to include mods from common 16:48 PilzAdam its an option for game 16:48 PilzAdam +s 16:48 jojoa1997|Tablet lol 16:48 NekoGloop PilzAdam, the engine -WILL SUPERIMPOSE THEM PERIOD END OF SENTENCE) 16:48 jojoa1997|Tablet the items were stufff called minitest 16:48 jojoa1997|Tablet the unknown blocks 16:48 * rotor112 thinks his singleplayer map is too small 16:49 * STHGOM thought the maps are infinitly huge 16:49 PilzAdam NekoGloop, the engine only loads common mods when the game tells it to do so 16:49 * rotor112 talks about his buildings 16:50 * rotor112 thinks he need more 16:50 NekoGloop Ah, no it doesn't. 16:50 NekoGloop It loads them period. 16:50 * rotor112 is using the extrablocks mod there 16:50 us_0gb For example, wool is in common, but magically, it isn't in my custom game. There is no forcing. 16:50 jojoa1997|Tablet pilzadam 16:50 rotor112 hi 16:50 jojoa1997|Tablet you need to have all the mods load first 16:50 * NekoGloop sparta kicks lamefun 16:51 PilzAdam NekoGloop, games can have a list common_mods in their game.conf that tells the engine wich mods to load 16:51 PilzAdam the other common mods arent loaded 16:51 rotor112 GIVEME Unknown command 16:51 jojoa1997|Tablet default is in the game mod folder but stairs only see that default from common isnt being used 16:51 us_0gb Right ... dependancies .... 16:51 NekoGloop PilzAdam, how about making a real documentation then? 16:51 jojoa1997|Tablet so have all mods load and not common first then mods 16:51 PilzAdam oh, yes, there is a bug with dependencies in common mods 16:51 us_0gb THings NEED it to be called "default". 16:52 * rotor112 wants to eat chocolate 16:52 PilzAdam NekoGloop, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L51 16:52 NekoGloop That damn text file is useless as hell. 16:52 NekoGloop Make a REAL documentation. 16:52 PilzAdam well, if you dont read the API then you cant use it 16:52 rotor112 last time I couldn't build at globiserver 16:53 PilzAdam and stop talking about that you dont know 16:53 us_0gb That file has proved incredibly useful to me. Perhaps you just need to read it more cosely. 16:53 PilzAdam +stuff 16:53 * rotor112 is hungry 16:54 Zeg9 NekoGloop what do you call a real documentation? 16:54 NekoGloop Well then, now that minetest is run by an illiterate tyrant who assumes rule with iron fist, I'm done. 16:54 * rotor112 eats a cooked rat 16:55 NekoGloop Not that anyone wanted my additions anyway. 16:55 us_0gb I'll admit he can be stubborn, but I wouldn't call him illiterate or a tyrant .... 16:55 us_0gb What additions? 16:55 NekoGloop textures that don't look like someone took a shit on the screen... 16:56 NekoGloop my mods... 16:56 * rotor112 created a random replace worldedit commadn 16:56 jojoa1997|Tablet i think there should be a texture for moon, sun, and sky 16:56 VanessaE agreed 16:56 PilzAdam NekoGloop, wtf are you talking about? 16:56 NekoGloop PilzAdam, You. 16:56 us_0gb People never seem to add my additions either. A shame, but that's just how these things work. 16:56 rotor112 +1 16:56 jojoa1997|Tablet 0gb they should get added 16:56 PilzAdam first you tell people wrong things about the API, then I point you to the doc and you just say "the docs are unreadable" 16:56 rotor112 not only yours 16:56 PilzAdam where is the logic in this? 16:56 jojoa1997|Tablet like the fragments to crystals recipes 16:57 NekoGloop If i EVER meet pilz irl... he can expect to be missing a mandible for the rest of his life 16:57 * us_0gb thinks someone is overreacting 16:58 * rotor112 made a new fence texture 16:58 NekoGloop You haven't been in the chatroom for the past month, so of course you think i'm overreacting 16:58 us_0gb I may go a bit extreme at times, but at least I don't resort to violence ... 16:58 * Zeg9 tried to fix 2 bugs 16:58 * rotor112 did it already last year 16:58 PilzAdam I think we have a troll here... 16:58 rotor112 Backup may take next 10 to 20 minutes or longer 16:59 NekoGloop Only because I'm not bending to your tyrannical rulings? 16:59 jojoa1997|Tablet VanessaE how do i change the background texture 16:59 jojoa1997|Tablet what is its name 16:59 VanessaE jojoa1997|Tablet: you mean at the menu? menusplash.png 16:59 rotor112 unified inventory 16:59 VanessaE oh 16:59 VanessaE um 16:59 VanessaE lemme check 16:59 jojoa1997|Tablet menulogo 17:00 VanessaE oh ok 17:00 VanessaE menusplash, menuheader, menufooter, menufooter_clouds 17:00 VanessaE I think 17:00 rotor112 hi 17:00 VanessaE hi 17:01 Kacey something is eating my internet badly 17:01 rotor112 My screenshots work again http://ubuntuone.com/4MH58WWKa9YMDbjj2SYvOd 17:01 rotor112 http://ubuntuone.com/1istD3jK3k4qz84r8Wn64g 17:01 us_0gb The internet is delicious. You should try eating it yourself. 17:02 Zeg9 rotor, I like the png data with firefox trying to display it as text :) 17:02 VanessaE us_0gb: yeah but some parts are a little underdone, and some parts just taste weird 17:02 rotor112 so it ONLY works for me 17:02 NekoGloop works for me 17:02 Kacey yep 17:03 Calinou us_0gb: more than windows! 17:03 NekoGloop goes to show firefox is shit, use chrome 17:03 Kacey even Chrome doesn't show it 17:03 us_0gb VanessaE: True. 17:03 VanessaE rotor112: your pictures render as gibberish text here 17:03 NekoGloop Works for me! 17:03 VanessaE you didn't set the http media type. 17:03 rotor112 it was for me so before 17:03 us_0gb What about Windows? Don't use Windows, it would be a bad idea. 17:03 Zeg9 rotor112, with wget I see it correctly 17:03 * Kacey uses windows 17:04 * us_0gb gasps 17:04 us_0gb The horror! 17:04 * rotor112 is scared 17:04 VanessaE rotor112: don't use ubuntu docs for images, use ompldr or something 17:04 NekoGloop and more people who discriminate against a person's preference. 17:04 rotor112 this isn't the reason 17:04 NekoGloop This community is just full of people who are full of shit 17:04 Kacey i also use Xubuntu for a second computer (though i might be getting rid of it) 17:05 us_0gb In 0.4.6, we have common to work with. So I'm wondering about whether or not to add fire and the screwdriver ... If I add one, I will likely add both (to my server's custom game, assuming I can get it back up) . Does anyone have any though have any thoughts or opinions on this? 17:05 rotor112 http://ubuntuone.com/6TSWun7scW7G5sg3xta4Bo 17:05 rotor112 this works 17:06 rotor112 http://ubuntuone.com/4HFlrwZOc7RnYohyvbe5r0 17:06 VanessaE rotor112: works for me too 17:06 jojoa1997|Tablet no screwdriver 17:06 jojoa1997|Tablet yes fire 17:06 rotor112 so these 2 pictures have got a problem 17:06 NekoGloop but dat quality 17:06 us_0gb Why is that, jojoa? 17:07 rotor112 http://ubuntuone.com/0unLwRKfXFPU6l9l4rFzbV 17:07 NekoGloop trippy 17:07 rotor112 this is loading the whole time 17:07 rotor112 before 17:08 rotor112 HI 17:08 OldCoder News: Restarting my worlds 17:08 OldCoder News: Please do NOT do /clearobjects 17:08 NekoGloop Hey i thought you were dying or something 17:08 OldCoder It hoses the servers 17:08 OldCoder NekoGloop, Not that simple 17:08 OldCoder But things are interesting 17:08 us_0gb Yeah .... /clearobjects crashes my world. 17:09 OldCoder I will restart my blog sometime 17:09 OldCoder us_0gb, Indeed 17:09 OldCoder NekoGloop, blog will explain things 17:09 NekoGloop does it try to clear the player? 17:09 PilzAdam us_0gb, clearobjects loads every mapblock of the world into the RAM 17:09 rotor112 [18:09:06.804] GET http://ubuntuone.com/4MH58WWKa9YMDbjj2SYvOd [HTTP/1.1 304 Not Modified 99ms] 17:09 PilzAdam wich isnt good at al 17:09 PilzAdam NekoGloop, it doesnt 17:10 us_0gb Every mapblock ... at once? No wonder it crashes ... 17:10 rotor112 I can't connect yet 17:11 VanessaE OldCoder: /clearobjects needs at least ~10GB RAM to run on a ~300MB map 17:11 VanessaE us_0gb: ^^^ 17:11 VanessaE (I benchmarked it) 17:11 rotor112 http://pastie.org/7140013 17:12 OldCoder VanessaE, yes 17:12 OldCoder I have swap space but that is a LOT of memory 17:12 us_0gb I have a bigger map than that, and less RAM than that. 17:12 rotor112 use the clear mod 17:12 us_0gb No matter. I overrode /clearobjects with a safe version of the command anyway. 17:12 rotor112 don't click on this link 17:13 Zeg9 Oh, too late. Sorry 17:13 us_0gb My version only clears objects that are already loaded. 17:13 rotor112 so I'm connecting to minetest 17:13 STHGOM byebye 17:14 Zeg9 Bye 17:14 rotor112 bye 17:14 us_0gb Bye. 17:14 rotor112 now it works 17:15 OldCoder good 17:15 rotor112 I'm playing sky blocks 17:16 rotor112 it lags 17:16 rotor112 .. 17:16 * VanessaE watches her server go into lockup again 17:16 VanessaE 2.2GB and climbing 17:17 VanessaE 100% CPU and huge RAM usage. 17:17 rotor112 I can't connect there 17:18 VanessaE I know 17:18 VanessaE it's dead. 17:18 rotor112 ... http://art.gnome.org/themes 17:18 VanessaE I'm waiting for the crash so I can grab the debug info from it. 17:18 rotor112 you killed it 17:18 VanessaE no\ 17:18 VanessaE it's a bug 17:18 VanessaE 3.3GB and rising/. 17:19 celeron55 *core dump approaching* 17:19 rotor112 it crashed yesterday and now some asphalt is missing 17:19 us_0gb The map is expanding that fast? Why? 17:19 VanessaE us_0gb: RAM usage, because of some random bug\ 17:20 VanessaE 4.0 GB now 17:20 celeron55 i assume this is the collision bug; it's just allocating space for... calculating collisions 8) 17:20 rotor112 maybe dug it when I wanted to find out if it's protected 17:20 us_0gb Okay, RAM. I thought disc space. My bad. 17:21 VanessaE 4.4GB with a brief spike to 6.8 17:22 VanessaE 5.0 17:22 VanessaE good thing I have 16GB. 17:23 rotor112 http://servers.minetest.net/ 17:23 rotor112 3% 17:23 VanessaE 6.0GB 17:24 VanessaE when does it end??? 17:24 rotor112 3% 17:24 us_0gb It ends when your RAM ends, I guess. That isn't good. 17:24 rotor112 . 17:24 rotor112 . 17:24 rotor112 . 17:24 rotor112 5% 17:25 rotor112 ... 17:25 rotor112 ... 17:25 rotor112 ... 17:25 Exio %spam 17:25 VanessaE rotor stop it. 17:25 rotor112 ... 17:25 rotor112 ok 17:25 VanessaE 7.0GB now. 17:26 rotor112 4%... 17:27 rotor112 maybe something is wrong with my cache 17:27 rotor112 35% 17:27 VanessaE what are you doing? 17:27 VanessaE 8.0GB now.. fuck a duck 17:28 rotor112 I connect to 95.84.168.231 17:28 VanessaE well don't go reporting your percentage here. I'm reporting RAM usage on this bug 17:28 VanessaE to try to make a point. 17:28 rotor112 97% 17:28 rotor112 Abgebrochen (Speicherabzug geschrieben) 17:29 VanessaE and...crashed at 8.7GB used 17:29 v2px speicherabzug lolwtf 17:29 VanessaE http://pastebin.ubuntu.com/5652875/ 17:30 VanessaE celeron55: ^^^^ 17:30 VanessaE (or anyone else who can do something about it() 17:31 Exio grr, i miss my 21.5" screen 17:31 Kacey !up vanessae.mine.bz 17:31 MinetestBot vanessae.mine.bz:30000 seems to be down 17:31 VanessaE Kacey: it's down. 17:32 Kacey :C( 17:32 Kacey :( 17:32 Kacey wtf ^^ 17:32 us_0gb !up arbitrary.server:30000 17:32 MinetestBot us_0gb: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' 17:32 VanessaE Kacey: scroll up and read. 17:32 us_0gb !up arbitrary.server 30000 17:33 MinetestBot arbitrary.server:30000 seems to be down 17:33 us_0gb !up localhost 30000 17:33 MinetestBot us_0gb: Invalid Address 17:34 VanessaE celeron55: need anything else from gdb before I restart the server? 17:34 us_0gb localhost isn't invalid ... 17:34 VanessaE (I assume not) 17:34 rotor112 !up vanessae.mine.bz 17:34 MinetestBot vanessae.mine.bz:30000 seems to be down 17:34 VanessaE rotor112: please read the channel 17:35 rotor112 !up minetest.org 17:35 MinetestBot minetest.org:30000 is up (0.285ms) 17:35 rotor112 !up 95.84.168.231 17:35 MinetestBot 95.84.168.231:30000 is up (0.224ms) 17:35 rotor112 !up 94.23.33.108 17:35 MinetestBot 94.23.33.108:30000 is up (0.123ms) 17:36 rotor112 !up minetest.org 30002 17:36 MinetestBot minetest.org:30002 is up (0.249ms) 17:36 VanessaE server's back up now. 17:37 rotor112 !up vanessae.mine.bz 17:37 MinetestBot vanessae.mine.bz:30000 is up (0.421ms) 17:37 rotor112 !up 0.0.0.0 17:37 MinetestBot 0.0.0.0:30000 seems to be down 17:38 Exio i think i will try to connect 17:38 rotor112 Speicherzugriffsfehler (Speicherabzug geschrieben) 17:40 rotor112 !up vanessae.mine.bz 17:40 MinetestBot vanessae.mine.bz:30000 is up (0.443ms) 17:40 rotor112 !up vanessae.mine.bz 17:40 MinetestBot vanessae.mine.bz:30000 is up (0.655ms) 17:40 VanessaE stop spamming the bot 17:40 rotor112 Hi 17:41 rotor112 I'll repair the road 17:41 VanessaE no 17:41 VanessaE leave it be 17:41 VanessaE I need to see who dug it up 17:41 VanessaE STOP! 17:42 rotor112 ok 17:42 sokomine hi 17:42 * sokomine looks around 17:42 * sokomine picks up some blocks 17:43 * sokomine builds a small house on the channel 17:43 jojoa1997|Tablet !up 65.95.68.215 17:43 MinetestBot 65.95.68.215:30000 seems to be down 17:44 VanessaE rotor112: running rollback_check now.. 17:45 rotor112 !up vanessae.mine.bz 17:45 MinetestBot vanessae.mine.bz:30000 is up (0.263ms) 17:45 VanessaE stop spamming the bot damn it 17:46 us_0gb Command gedit not found? What the heck? 17:46 VanessaE us_0gb: not a default part of your distro? 17:46 VanessaE gedit it buggy anyway 17:46 Exio # Underground water and lava springs, its infnity sources if liquid_finite enabled 17:46 VanessaE damn it rotor, you blew away the rollback data 17:46 Exio "infnity"? :P 17:46 us_0gb It is. It was there the other day. Now it's gone. pico is gone too. 17:47 VanessaE it reports you as the last actor in the area 17:47 ShadowNinja you should be able to specify last two actors 17:47 us_0gb And nano has an input/output error .... 17:47 ShadowNinja vim 17:48 us_0gb vim not found 17:48 us_0gb . 17:48 ShadowNinja a debian distro? 17:49 us_0gb Debian itself. 17:49 ShadowNinja sudo apt-get install vim 17:49 us_0gb whoami: input/output error 17:49 Exio check your disk 17:49 us_0gb I don't want to install a new text editor, I want the one I already have to let me use it. 17:50 us_0gb Check disk how? 17:50 Exio is it a VPS/dedi? 17:50 ShadowNinja whoami is failing? your problem isn't your editor 17:50 us_0gb No, it's a server in the other room. But I only have ssh access. 17:51 us_0gb Yeah, I see the problem isn't the editor. 17:51 us_0gb reloging. Again. 17:51 us_0gb *Relogging 17:51 ShadowNinja sudo shutdown -r now 17:51 rotor112 !up vanessae.mine.bz 17:51 MinetestBot vanessae.mine.bz:30000 is up (0.579ms) 17:51 us_0gb /usr/bin/xauth: error in locking authority file /home/us0gb/.Xauthority 17:52 us_0gb It won't let me run that command. 17:52 ShadowNinja ls -l ./.Xauthority 17:52 us_0gb sudo: Can't open /var/lib/sudo/us0gb/0: Read-only file system 17:52 ShadowNinja do you have a shell open with root access? 17:53 us_0gb -rw------- 1 us0gb us0gb 118 2013-03-27 10:10 ./.Xauthority 17:53 sokomine in that case, the root filesystem might be mounted read-only. that may happen after (hardware?) errors 17:53 us_0gb No root access, only sudo. But I can't use sudo, as the shell half doesn't recognize me. 17:53 ShadowNinja if not you will have to wait until you get access and use REICAP 17:53 us_0gb How do I fix it? Do you know? 17:54 us_0gb Drats. That won't be for a few months. 17:54 Exio you need hardware access :P 17:54 Exio in any cas 17:54 ShadowNinja alt+sysrq+R,E,I,C,A,P 17:54 us_0gb I don't have hardware access for months at a time though. 17:54 Exio e, how can i disable the "tran slations"? 17:55 Exio translations * 17:55 us_0gb alt+sysrq+R,E,I,C,A,P: not a valad command. 17:55 jojoa1997|Tablet us_0gb you should make a command with your claim mod that lets the player see all his claims 17:55 Exio i'm in windows xp atm 17:55 Exio us_0gb: keybind :P 17:55 ShadowNinja no, you have to type that isto the keyboard 17:55 ShadowNinja into* 17:55 us_0gb Jojoa, as I tell everyone, I have no idea how to do that. 17:56 ShadowNinja er REISUB 17:56 us_0gb If you do it, I'll pull. 17:56 Exio is there any survival server atm? 17:56 us_0gb There's one running Minitest. 17:56 us_0gb Traxie's, I think. 17:57 us_0gb But it has item_drop. item_drop is annoying. 17:57 Exio i'm connecting to VanessaE's server atm just for the lulz :P 17:58 Exio i hope this pc can handle it properly 17:59 us_0gb Okay, server is rebooted. Maybe it won't go into read-only mode this time. I hope. 18:00 Exio Microsoft Windows XP Professional Service Pack 2 (Build 2600) 18:01 Kacey kaeza's irc mod has been borked i think 18:01 Exio blame hmmmm 18:01 Exio :D 18:01 us_0gb Define "borked". I don't know that word. 18:02 Exio grr, this doesn't want to load 18:02 hmmmm i didn't screw up anything 18:02 Exio but, we need to blame anyone! 18:02 PilzAdam Exio, blame me, everyone does 18:03 Exio hehe 18:03 us_0gb I only blame you for things you actually do, for the record. 18:03 us_0gb PlayerArgsEnd not found. Drats. 18:04 Kacey http://pastebin.com/XBLt3580 18:04 ShadowNinja last time that happened it was PlayerArgsEld 18:04 sokomine us_0gb: happens. if the fs went readonly, most likely files could not be written anymore (unless they where on a seperate partition) 18:04 Exio grrr 18:05 Exio thanks VanessaE 18:05 Exio ... and mt just got a .. "0 FPS lagspike" :P 18:06 ShadowNinja Kacey: your config is messed up 18:06 Kacey how so? 18:06 ShadowNinja I don't know, pastebin it 18:06 us_0gb Any idea how to automount a second hard drive? Also, is there a disc format that is case sensitive, but without a permission system? 18:06 VanessaE Exio: low fps != lag 18:06 us_0gb Scratch that Bad idea. 18:06 us_0gb *that. 18:06 ShadowNinja looks like it has a weird character 18:07 VanessaE us_0gb: usually just plugging in/turning on the second HD is enough, if the filesystem is supported by your distro 18:07 Exio VanessaE: that is why "" 18:07 Kacey http://pastebin.com/y0FUJrx7 18:07 us_0gb I don't know if it is supported, but Debian wants a password if I try to mount it. 18:08 VanessaE eh? 18:09 Exio switch the software renderer 18:09 Exio the burningsvideo is buggy 18:09 Kacey i may have found it 18:09 Kacey look at his last name 18:09 ShadowNinja well you should change the timeout to something like 10.0 and change the channel, otherwise it looks fine 18:09 Kacey look at the i 18:09 VanessaE don't use software rendering 18:09 VanessaE use opengl or directx 18:10 Exio they don't run here 18:10 VanessaE one of them should 18:10 VanessaE if they don't, fix your video driver 18:10 Exio can you check where i'm stuck? 18:10 ShadowNinja yes, that is probably it, change it to a regular i 18:10 Exio VanessaE: IGP from the 2004, or 2003, i don't recall 18:10 Exio or wait, maybe 2005! 18:10 Exio and VIA 18:10 VanessaE well even that should work with opengl anyway 18:10 VanessaE even if it isn't very fast 18:11 Calinou you mean it'll run at 2FPS :P 18:11 Exio it is buggy and crashy 18:11 Exio it cançt render chars, at least with MC and MT 18:12 us_0gb Someone joined the game, and it shuts down ... that's a new error ... 18:12 Exio i will use it and try to get a screenshot 18:13 Kacey someone tell kaeza to use normal letters in his irc mod... 18:16 ShadowNinja us_0gb: pastebin your error 18:17 ShadowNinja Kacey: is it working? 18:17 us_0gb It's a broken SQLite file error, from a broken backup. Do you still want it? 18:17 Kacey hey ShadowNinja can you email me your version or something? 18:18 ShadowNinja the whole archive? or just the config? 18:18 Kacey the whole thing 18:18 Exio VanessaE: i tried with opengl 18:18 Exio the pc rebooted 18:21 Zeg9 us_0gb, has the player's file got weird coordinates ? Try changing them... or it's another bug... 18:22 us_0gb I forget what player logged in, so can't check. But it seems to be one of the corupted SQLite files that is the issue. 18:23 us_0gb And ... fixed. I just needed to not restore from one of the broken backups. 18:23 Zeg9 How often do you make backups? 18:24 us_0gb Daily. 18:24 us_0gb But when the wolrd is broken, I end up with a broken backup. 18:24 us_0gb *world 18:25 Zeg9 I remember, had this sort of problem while I hosted my server... 18:25 us_0gb Did you ever find a fix? 18:25 ShadowNinja make sure you shut down the server before copying/rsyncing 18:26 us_0gb I do shut down the server first. The issue comes in when Debian stops talking to the NIC, and I have to force a shutdown. 18:27 us_0gb No ... I lost my cat AGAIN! 18:28 jordan4ibanez http://imgur.com/gallery/GwHZH 18:28 us_0gb How many times must I dig up the same cat before I get to keep it? 18:31 MinetestBot GIT: PilzAdam commited to minetest/common: Use is_ground_content for nodes that can be replaced by caves 58927129aa 2013-03-27T11:20:54-07:00 http://git.io/GxPN3g 18:32 jordan4ibanez http://forum.minetest.net/viewtopic.php?pid=79207#p79207 18:32 jordan4ibanez wat 18:32 us_0gb VanessaE, would you mind removing the skin from my account on your server? Jojoa likes it, an wants to use it for something else. 18:33 VanessaE ok 18:34 us_0gb Thanks! 18:34 jojoa1997|Tablet no 18:34 us_0gb Hmm? 18:34 jojoa1997|Tablet i like my obsidian one 18:34 jojoa1997|Tablet not the stone one 18:34 jordan4ibanez I'm going to create a modpack again 18:34 jordan4ibanez I'll call it, THE MONSTER 18:34 VanessaE removed. it'll take effect at the next restart 18:34 jojoa1997|Tablet 0gb your skin could be just ore pngs 18:35 us_0gb I told you if it was too close to mine, I'd switch skins. It's an exact copy of mine, but with the stone replaced by obsidian. 18:35 us_0gb It's no big deal, I just want a unique skin. 18:36 Traxie21|Laptop How would one use minetest.request_shutdown? 18:36 ShadowNinja check chatcommands.lua 18:36 us_0gb Check how it is used in builtin/chatcommands.lua 18:36 us_0gb Oops, I was too slow. 18:37 Traxie21 How would one use request_shutdown? 18:37 us_0gb Check how it is used in builtin/chatcommands.lua 18:38 ShadowNinja I think it is just minetest.request_shutdown() 18:38 Traxie21 I know ShadowNinja, but I used it, and nothing happens 18:39 us_0gb That's what I think as well, but I didn't want to say in case I had it wrong. 18:39 ShadowNinja that is what builtin uses 18:39 us_0gb Time to dig up my first poptart cat. For the third time. 18:39 Traxie21 Welp, I just typed /shutdown, and nothing happened XD 18:40 ShadowNinja but maybe only builtin is allowed to run it 18:40 ShadowNinja did you get a shuts down server or server shutting down message? 18:40 Traxie21 Ah 18:40 jojoa1997|Tablet it shutdown 18:41 Traxie21 Apparently it dosnt work for singleplayer :I 18:41 us_0gb At least I know where to find it this time. But it's starting to get less exiting to find it. 18:41 jojoa1997|Tablet traxie 18:41 Traxie21 yep? 18:41 us_0gb It gives a shutdown error to players. 18:42 jojoa1997|Tablet go indid you get my pm traxie answer it 18:46 jojoa1997|Tablet traxie /home wont work on your server' 18:47 Traxie21 I will check that jojoa 18:47 jojoa1997|Tablet also did you get my pm 18:50 jojoa1997|Tablet traxie21 did you? 18:55 Traxie21 idk 18:58 sokomine hi nekogloop 18:58 NekoGloop shut up 18:59 sokomine well...friendly form of greating.... 18:59 sokomine er, greeting 19:06 Traxie21 Jojoa, /home works 19:06 sfan5 "Well, I got the GUI made, when I code it I will NOT release, since no one wanted to help me." 19:07 sfan5 ^ the average situation, when somebody gets the answer "Code it yourself" 19:07 Traxie21 FACEPALM 19:08 sfan5 "otherwise I just wont use it OR wont run a server at all" 19:08 sfan5 ^ aww! thats really sad, please, please, forgive us 19:08 us_0gb Of course, that just leads to the NEXT person having to code it themselves too .... 19:09 Calinou scumbag nvidia 19:09 * Calinou enabled coolbits 4, can put fan speed up, but not down 19:10 us_0gb If they don't want to run a server, that just means more visitors to other servers. 19:11 sfan5 "There would be NO servers for Minecraft if not for programs like this." 19:12 sfan5 ^ uhh, yes! MCForge is for Minecraft Classic 19:14 sfan5 "(I had 6 Minecraft servers)" 19:14 Traxie21 I had 3 19:14 sfan5 ^ whoa! you are so hardcore 19:14 Traxie21 Why thank you! 19:14 Traxie21 :P 19:14 sfan5 "You have to have Minetest running in order to use it" 19:15 Traxie21 orlynao? 19:15 sfan5 ^ "you have to have running to run " 19:15 sfan5 Traxie21: that was a (ironic) comment to the quote i made 19:15 jojoa1997|Tablet what is the default chunk size 19:15 sfan5 16x16x16 19:16 sfan5 and its not chunk its MapBlock 19:16 NekoGloop It's a chunk 19:16 sfan5 MapBlock! 19:16 NekoGloop We're gonna copy MC so copy the terms as well. 19:16 Traxie21 Mapchunk or Chunkblock 19:17 sfan5 NekoGloop: go into src/*.(cpp|h) and find where the "chunk" expression is used 19:18 NekoGloop And I'm saying that we're already copying MC enough, why not copy the terms as well. 19:28 MinetestBot GIT: PilzAdam commited to minetest/common: Make mese even more rare 4e5d64adac 2013-03-27T12:26:39-07:00 http://git.io/_rHr5w 19:29 us_0gb What? Why make mese more rare? 19:29 us_0gb Oh well. Whatever. 19:29 PilzAdam us_0gb, see full commit log of common 19:29 us_0gb Okay, will do. 19:31 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Add external_legacy mod with aliases for moreores' ores d8c6a4f2ea 2013-03-24T14:47:33-07:00 http://git.io/hNimsQ 19:31 NekoGloop Diamonds... My point == proven 19:31 us_0gb Add gold, add diamonds ... Okay, the mese thing makes sense. You want to be able to find stone SOMEWHERE down there, eh? 19:32 us_0gb What was your point, NekoGloop? I may have missed it. 19:32 NekoGloop That we're ripping MC off wholesale 19:33 us_0gb Oh, yeah. I agree. Oh well. As long as hunger isn't mandatory, even outside creative mode, and item_drop isn't mandatory, I'll live. Probably. 19:33 NekoGloop Those would be added to the survival gamemode 19:34 us_0gb That's fine then. I'm using a custom game mode, that uses definitions form commone. 19:34 NekoGloop (though an item_pickup may find its way into common, assuming devs don't ignore my suggestions like always) 19:35 us_0gb item_pickup is annoying. 19:35 us_0gb Less annoying than item_drop by a long shot though. 19:35 NekoGloop Maybe with less annoying sounds and a bit of polishing 19:35 NekoGloop (i.e. items can only be picked up so-and-so long after being dropped) 19:35 us_0gb No, I mean the auto-pickup at all. 19:36 NekoGloop Why? 19:36 NekoGloop :P 19:36 us_0gb If it's in common, I don't mind, as long as it's a SEPERATE plugin. Then I don't have to include it. 19:37 * STHGOM is playing minecraft 19:38 STHGOM ohh lookie: a magma cube... 19:39 STHGOM hi 19:41 STHGOM isint anyone horrofied that i am playing MINECRAFT!?!?!?!?! 19:42 us_0gb I don't care if you play Minecraft, as long as *I* don't have to. 19:42 STHGOM hahaha 19:42 us_0gb My siblings play Minecraft. 19:43 STHGOM minecraft is free singleplayer right? 19:43 us_0gb I think it is, if you trick the system. 19:44 us_0gb You have to enter a bogus user name, or something. 19:44 us_0gb If you enter a real one, you better have the password. 19:45 STHGOM hmm... 19:51 jordan4ibanez I saw some mod with minecraft like mushrooms in it 19:51 jordan4ibanez plants have their own habitats 19:51 jordan4ibanez I fell in love with it, but now I can't find it 19:58 rarkenin Hi, I'm trying to export player meshes from Blender. I have the settings as: [X]Export textures [X] Export armatures, and animation as keyframes only, but I still get no animation. Do I have something set wrong? 19:59 jordan4ibanez Yes 19:59 STHGOM hmm... where do you set those? 19:59 jordan4ibanez bottom left of the export menu 20:00 jordan4ibanez animations is set to none 20:00 STHGOM ok 20:00 jordan4ibanez set it to keyframes 20:00 Uberi DIAAAMOOOONDS 20:00 STHGOM hello! 20:00 STHGOM :D 20:00 Uberi MEEEEEEZ 20:00 STHGOM MONKEEYYSSSS 20:00 PilzAdam Uberi, GOOOLLLD! 20:00 Uberi https://github.com/minetest/common/compare/ef995230cb...58927129aa 20:00 rarkenin I have it set to keyframes, and it exported with animations, but the frame numbers are messed up. 20:01 Uberi oh yeah and gold I guess 20:01 Uberi PilzAdam: new win32 build please! 20:01 jordan4ibanez Did you mess them up? 20:01 rarkenin So, are the frame numbers of Walk_START, Walk_END, etc hardwired? 20:01 PilzAdam Uberi, you can use the old 20:01 jordan4ibanez No, that's what you messed up 20:01 Uberi just replace common right? 20:01 jordan4ibanez in player.lua 20:02 PilzAdam Uberi, and minetest_game for moreores aliases 20:02 Uberi oh yeah 20:02 rarkenin jordan4ibanez: So I have to use the frame times from the existing mesh? 20:02 jordan4ibanez You don't but you do have to set the cycles of your new ones in the player.lua file 20:03 Uberi anyways I've gotta finish my Mesecons 3D duplicator for the Mesecons Machines Comp. 20:03 PilzAdam Uberi, hm, I guess I do an win build, there were some tweaks in the engine 20:04 Uberi does the oregen one have the floating islands mapgen? 20:04 Uberi pretty sure it should 20:04 jojoa1997|Tablet PilzAdam could you make vessels hold water 20:04 Exio it should Uberi 20:05 Uberi thanks, Exio 20:05 Exio just mapgen = indev 20:05 Exio or mg_version or whatever :P 20:05 Exio mg_name iirc 20:05 PilzAdam mg_name 20:06 us_0gb So was the addition of moreores canceled? 20:06 jojoa1997|Tablet PilzAdam merge pull request to make diamond swords an upgrade from steel 20:06 us_0gb Do we need more swords? 20:06 Uberi of course we do 20:06 Uberi steel swords are too weak right now 20:07 * us_0gb isn't so sure, but whatever 20:07 jojoa1997|Tablet PilzAdam that is for minitest 20:07 PilzAdam jojoa1997|Tablet, does MC have it? 20:07 jojoa1997|Tablet us_0gb diamonds and gold wer added into default and there are swords too 20:07 Uberi can't fend off all the DMs without a good MESE sword, in my experiences 20:07 jojoa1997|Tablet yes diamond swords are the best 20:07 jojoa1997|Tablet in MC 20:07 jojoa1997|Tablet also 20:08 jojoa1997|Tablet 0gb.us's wifi chest is in minecraft 20:08 STHGOM jojoa1997|Tablet: when is the walls PvP server going to start? 20:08 jojoa1997|Tablet idk 20:08 us_0gb I know they were added to default. VanessaE said moreores was going to be added instead, but I guess that was changed? 20:08 us_0gb Please don't add my wifi chest. 20:09 Uberi us_0gb: any reason in particular? 20:09 us_0gb My wifi chest doesn't belong in the default game. 20:09 Uberi fair enough 20:09 PilzAdam New win build: http://forum.minetest.net/viewtopic.php?id=4547 20:09 jojoa1997|Tablet no this is for minItest 20:09 us_0gb Plus, the recipe isn';t great. 20:09 Uberi woot 20:09 us_0gb OH! Go ahead and use it for Minitest then. 20:10 us_0gb I kind of regret making the wifi chest anyway. 20:11 jordan4ibanez can minetest get the OS it's on? 20:11 Uberi if you ask me, item teleportation is a bit OP, but a lot of people seem to like it so... 20:11 Uberi jordan4ibanez: only with hacky ways, IIRC 20:11 PilzAdam oh, people should know: currently mese and diamond swords dont damage anything until we have the new damage system ready 20:12 Uberi jordan4ibanez: maybe io.popen("ver") 20:12 Uberi PilzAdam: new damage system? Is this in progress at the moment? 20:13 PilzAdam http://dev.minetest.net/Damage_system c55 said someone should implement it 20:13 STHGOM brb 20:14 Uberi this seems doable in lua, but I saw a lot of C++ code that depended on damage calculation functions 20:14 PilzAdam ehm... this should be done in the core 20:14 Exio Damage calculation 20:14 Exio Ehm, you don't want to know. 20:14 Exio what 20:15 Uberi Exio: refer to lua_api.txt for the gory details 20:15 Uberi the damage in hitpoints is the number of nodes dug with those properties something something 20:24 jordan4ibanez can we use on_rightclick for a tool? 20:25 PilzAdam no 20:25 PilzAdam use on_place 20:25 Uberi does that run even when not pointing at anything? 20:25 jordan4ibanez But I want my tool to do a function with right click 20:25 PilzAdam no 20:25 Uberi :( 20:25 jordan4ibanez should I use if place = nil or something? 20:26 PilzAdam that could be fixed, though 20:26 Uberi I think an on_rightclick callback is in order, but better named 20:26 Uberi since node's on_rightclick means the player right clicked it 20:27 ShadowNinja Uberi: I am still getting that error... 20:27 jordan4ibanez Oh 20:27 jordan4ibanez I guess on_place is on right click 20:27 jordan4ibanez I guess on_place should be called on_rightclick O.o 20:27 ShadowNinja VanessaE: can you please make the infotext show up in the signs in homedecor 20:28 jordan4ibanez Nope nevermind, It only works if you're pointed at a node 20:28 Uberi ShadowNinja: which one? 20:29 ShadowNinja attempt to index "r" a nil value 20:29 ShadowNinja in util.lua 20:33 STHGOM what time zone is LAD in? 20:33 jordan4ibanez what does technic use besides flowers realbadangel? 20:34 Uberi ShadowNinja: oh mesecons? did you upgrade to the latest MT with fixed MT.after? 20:34 ShadowNinja yes 20:34 Uberi and what line did you say it was? 20:34 Uberi do you have a stack traceback? 20:34 ShadowNinja one minute 20:38 jordan4ibanez does anyone know what technic uses plantlife for besides flowers? 20:38 Uberi hold on, I'll check 20:39 jordan4ibanez Thanks 20:42 Uberi jordan4ibanez: nope, just flowers 20:42 jordan4ibanez AWESOME 20:42 Uberi all for the grinder to make dyes for, too 20:43 STHGOM what about pipeworks? 20:43 STHGOM wait nvm 20:44 Uberi I wish pipeworks would reenable node breaker/deployers 20:48 STHGOM grrr... i wish i had a forum account 20:49 Uberi make one! 20:49 STHGOM i dont have email 20:50 Uberi can't make an email account? 20:50 Uberi you can use a temporary one 20:50 RealBadAngel jordan4ibanez, technic needs flowers for dyes 20:50 Uberi like mailinator.com 20:50 STHGOM not yet 20:50 jordan4ibanez ok 20:51 STHGOM i want LAD to bo on 20:51 RealBadAngel also provides alternative way to obtain them thx to grinder 20:53 RealBadAngel this way you can have both unified dyes and regular system at the very same time 20:54 jordan4ibanez this mod pack is going to be awesome! 20:55 Uberi what are you making jordan4ibanez, if you don't mind me asking? 20:55 jordan4ibanez a huge stuff pack basically 20:55 jordan4ibanez the best of the best 20:55 Uberi for mobs? 20:56 mauvebic Uberi i responded to worldedit thread regarding partial spawn problem, might be of help :P 20:56 Uberi thanks mauvebic :) 20:57 mauvebic i think its an engine issue since the same mod works fine in previous versions 20:57 mauvebic (binvox)\ 20:57 jordan4ibanez No for a modpack 20:58 Uberi jordan4ibanez: cool, that sounds like it's gonna be pretty fun 20:58 Uberi mauvebic: any idea what the issue might be? I don't really feel like doing a build bisect :/ 20:58 sfan5 quote from python documentation: "On most Mac OS X systems, replace ./python with ./python.exe. " 20:58 jordan4ibanez it is! 20:59 mauvebic honestly im stumped - first two spawns take 60~90 seconds, dont finish, and the remaining spawns terminate in under 4 seconds and dont do any work 20:59 Uberi those systems should at least make a symlink python -> python.exe 21:00 mauvebic at first i thought it was jit, but i compiled newgit without jit and still same 21:00 Uberi mauvebic: seems like the add_node calls are doing nothing then, huh 21:00 sfan5 Uberi: mac os x and .exe? 21:00 mauvebic its odd that a million node blueprint would finish the spawn in under 4 seconds, its as if the add_node calls arent being made at all 21:01 Uberi sfan5: yeah, would be helpful for win32 too, I guess 21:01 mauvebic this seriously sucks because i was waiting for 6d to redo my pipes and other connecting things, but i wont update at the cost of losing other mods/functionality :( 21:01 Uberi mauvebic: and 4s is about consistent with a loop of that size doing nearly nothing 21:01 Uberi (math being nearly free in terms of speed) 21:02 mauvebic did they add some sort of timeout/delay for add nodes or what? 21:02 Uberi I should hope not 21:02 Uberi mauvebic: do you know the first build where this started happening? 21:02 sfan5 Uberi: mac os x uses "" as executeable extension 21:02 mauvebic where can i get a specific version number in the client? 21:03 mauvebic i have 3-4 local-folder compiles lol 21:03 Uberi I thought it used .app, but it's been years since I've touched OS X 21:03 Uberi mauvebic: if they're from git, you can get the HEAD commit in .git 21:04 sfan5 Uberi: .app is just a directory with some .plist files and an executeable 21:04 sfan5 -e 21:04 mauvebic i have 0.4.5 that i installed a few weeks ago, binvox still worked fine 21:04 mauvebic last week i downloaded new git, and again yesterday, no binvox 21:04 Uberi sfan5: oh that makes sense, I remember something about a "resource fork" and an "executable fork" 21:04 Uberi hmm, so between 0.4.5 and latest 21:04 Uberi that shouldn't be too hard to bisect 21:05 mauvebic yeah this problem is roughly 1~2 weeks new to me 21:05 mauvebic even multinode replace functions aren't working properly :/ 21:05 mauvebic i changed nothing lol 21:06 Uberi seems like the ignore issue is related to this too 21:06 mauvebic ignore issue? (node replace bug?) 21:06 Uberi yeah 21:06 mauvebic yeah, without the technical know-how to prove it, i feel its all connnected lol 21:07 mauvebic placing markers having them "takeover" the wrong node, and on top, partial replace/fill/remove lol 21:07 Uberi oh yeah, the wrong marker problem is bad rounding 21:07 mauvebic multinode just floors 21:08 mauvebic but the node replace bug happens with *any* node 21:08 mauvebic its just more annoying when youre trying to selection regions and you have to /clear markers and start over lol 21:08 Uberi I had to eventually use round because the marker placing was getting terribly annoying 21:08 mauvebic i figured this much tho: node replace bug only happens to me right after fast moving 21:09 Uberi yeah, that's when ignore is in reach 21:09 STHGOM Kacey: do you know when the walls pvp is? 21:09 mauvebic well my markers are nodes theyre place as such, only chat commands does add_node(marker) etc 21:09 Kacey no 21:09 jordan4ibanez wow minetest can handle a lot more textures now 21:09 mauvebic weird, so ignore is fucking up node placement, spawning and map editing :/ 21:12 mauvebic i though the last feature freeze might have brought some fixes, but apparently it was just a freeze lol 21:18 Kacey !up 67.241.154.164 21:18 MinetestBot 67.241.154.164:30000 seems to be down 21:31 * ShadowNinja is not amused at his isp 21:31 * NekoGloop just set up an MC server wewt 21:32 NekoGloop I should set up an MT one as well but idk if my desktop comp could handle that. 21:32 mauvebic lol shouldnt it be other way round? 21:34 ShadowNinja Uberi: my isp hasn't been very nice, did you get the debug stacks? 21:34 Uberi nope 21:39 STHGOM bye 21:39 Uberi bye STHGOM 21:40 mauvebic lua classes, sounds like fun! :p 21:57 jordan4ibanez I was having an issue with mapgenning the flowers 21:58 jordan4ibanez So I moved it into mapgen.lua any it's much faster! 21:59 sokomine hi sapier 22:01 sapier hello 22:06 harrison_ http://www.youtube.com/watch?v=gqj7NSNC224 22:09 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Metadata fix for serialization. 0317deb101 2013-03-27T15:07:52-07:00 http://git.io/bMv6Ow 22:11 jordan4ibanez is there a mod which generates houses or buildings? 22:13 sapier sokomine is working on something like that jordan4ibanez 22:13 jordan4ibanez Oh cool! 22:13 sapier but you should ask himself what exactly he is doing 22:13 jordan4ibanez Sapier we should work on mobs that aren't too smart but aren't too dumb 22:15 jordan4ibanez The first mob I was thinking of, could be a voxel demon, which spawns in dungeons, and teleports around 22:15 sapier difficult to get the corrcet balance 22:15 sapier animals don't need to be very smart 22:15 jordan4ibanez No it's not, you have to have mobs that don't path find, but don't jump off large cliffs. 22:16 sapier mobs's shouldn't jump of cliffs at all... but that's very difficult to handle 22:16 jordan4ibanez I was able to do this, but the thing is, I have no idea how to make mobs turn 22:16 jordan4ibanez How did you do that? 22:16 sapier becaus of lag sometimes mobs seam to jump of while they don't 22:17 Uberi object:set_yaw, jordan4ibanez 22:17 sapier in mobf mobs already avoid jumping of cliffs 22:17 sapier set_yaw doesn't change movement direction 22:17 jordan4ibanez sapier: to correct that, you get last known position, and then when the lag is over, reset the mob to that position 22:17 jordan4ibanez uberi I know that, but I couldn't get them to turn to the shorter distance 22:17 sapier thats what I do ;-) 22:18 sapier there might be some situations where I don't stop a mob from dropping 22:18 jordan4ibanez they would always go from 0-6.28 I couldn't get it to skip from 6.28 to 0 or vice versa to make shorter turns 22:18 Uberi jordan4ibanez: yeah that would be a minetest issue then 22:19 sapier what do you mean? 22:19 sokomine jordan4ibanez: my mod places lumberjack- and clay-trader-houses at mapgen. it also contains a build-chest similar to towntest which you can place, select a building, and add the materials. it will first build scaffolding and replace all blocks of one type as soon as enough of that material has been inserted (unlike towntest, which has a builder and does it block by block) 22:19 jordan4ibanez Okay, well let's attempt to rebuild mobf to not be laggy, we don't have to use an animated anything right now, just a simple entity cube and try to make it "walk" around without dying! 22:19 sapier jordan I think its degrees not radians 22:19 sokomine i'm building buildings for a medieval-style village for that mod 22:20 Uberi sapier: he said 6.28, which is 2pi 22:20 Uberi roughly 22:20 jordan4ibanez sapier: I meant that say the yaw was 2 and I wanted it to go to 5 it would go 2-3-4-5 instead of 2-1-0,6-5 22:20 sokomine jordan4ibanez: baeh :-( daemon :-( better add some nice more farm animals :-) they're much friendlier on hardware usage and do not annoy when building :) 22:20 Uberi you mean the clientside interpolation? 22:20 sapier 6.28 aka 2pi --> radians 22:21 jordan4ibanez sokomine, well I was going to make pigmen villagers with sapier right now, I didn't bring that up yet. :P 22:21 sapier ohhh you mean seamless rotation 22:21 jordan4ibanez Yes, and take the shortest direction of rotation! 22:21 sapier I've already issued a pull request updating yaw corresponding to current movement direction 22:21 sapier this results in smooth rotation for mobf mobs 22:22 jordan4ibanez does it update the pi*2 to a full 360? 22:22 sapier if you want to rotate arbitrary smooth you need to add a complete rotation feature to core 22:22 sapier there isn't anything you may reuse within core to get this done 22:24 sokomine pigmen? men keeping pigs? 22:24 sokomine hm, i was trying to add a beam-effect for my travelnet mod, but it did not work very well. perhaps that's because these yaw-updates have to be communicated to the client? 22:24 sapier are there any features missing in mobf you need to implement them jordan? 22:25 sapier maybe I can add them to 2.1 release targeted for end of april 22:25 jordan4ibanez Yes, the speed lol 22:25 sapier speed as? :-) performance? 22:25 jordan4ibanez I was hoping you'd work with me to rewrite it into an optimized api 22:25 sokomine and there's also the problem with direction change all creatures have...the faster you go, the larger the turn radius most likly would be. while it looks very well if a trader turns immediately towards you, the same thing looks strange with a large beeing like a cow 22:26 jordan4ibanez better textures, and meshes too 22:26 sokomine for small npc that ought to live in villages, rotation is less of a problem 22:26 sapier this problem should only occur on collision ... I'll think about how to fix this 22:27 jordan4ibanez No, it happens when everyone just has your mod dude 22:27 sapier models and textures are best I can do :-) I'm not very talented in those things 22:27 jordan4ibanez it seriously needs to be rewritten :L 22:27 Uberi rewritten how? 22:28 jordan4ibanez Like start from scratch, and write an api for each type of mob 22:28 sokomine i like your models. the cow is a very convincing cow, the chicken are nice, the deer are great, the ostrich is impressive, the gulls are always a nice sight...hm, ok, the fish i seldom see because they're in the water 22:28 jordan4ibanez ai* 22:28 sapier lol 22:28 jordan4ibanez just basically start off with a peaceful npc creature 22:28 sokomine hm, but that is what mobf currently is? an api for mobs? 22:28 sapier mobf is rewritten 3 times by now everytime getting more and more generic 22:28 Uberi jordan4ibanez: that's a pretty nontrivial task... 22:29 jordan4ibanez I know, but isn't that what modding is? creating? 22:29 sapier of course I'm sure you'll get it completely right first time ;-) 22:29 sokomine maybe you can find a way of making them *look* smart without actually beeing so. human perception may be...diffrent 22:29 jordan4ibanez That's why I was asking you to help me 22:29 sapier no modding is not reinventing the wheel trying 4 corner wheels again and again 22:29 Uberi jordan4ibanez: well basically I was pointing out that mobf is already pretty optimized by sapier already 22:29 sapier mobf isn't perfect for sure 22:30 Uberi after all, he's already aware of the performance issues and addressed some of them 22:30 jordan4ibanez If you look at my slime AI it's as dumb as it gets 22:30 sapier the rotation thing is one of the biggest problems 22:30 jordan4ibanez It was able to run with a bunch of slimes on traxie's server within 32mb of ram 22:30 sapier it's not big deal to create a single mob doing silly things 22:31 jordan4ibanez We need to find a way to combine the lightness of my ai with the complexity of your ai to meet somewhere in the middle 22:31 sokomine i'd say: rotation ought to be like animation...a thing where the server sends only the "rotate from there to there" and the client does the work. everything else might look really strange due to network delay? 22:31 Uberi sokomine: definitely, that's what the client currently does 22:31 sokomine but not for the problem of the rotation? 22:31 Uberi but it's a bit messed up due to a strange way of interpolating 22:31 sokomine ah, ok 22:32 sapier I'll have a look at your ai jordan but I assume you missinterpret lack of features with simplicity 22:32 sapier mobf CAN do lot of things but it doesn't do this for simple mobs 22:32 sokomine in *some* ways, lack of features *may* work. the trouble is to find those features it really takes to make the users happy... 22:33 sapier for example mobf has support for harvesting transformation fighting .... but if you define a mob not having this features this mob doesn't even try to do those things because they'll not added to that entity 22:33 jordan4ibanez There doesn't have to be a thousand features, or complex pathfinding to make a mob good, it needs to look good, and have _some_ attempt at self preservation, and most importantly a point 22:34 sokomine for example, the peaceful_npc based on jordan4ibanez more aggressive mobs work well by now - they don't do anything except happily hop around, open doors and mob up on you at night...yet by their moving around we interpret purpose into their movement which they don't have 22:34 sapier jordan next mob requres harvesting next fighting another one both next needs another feature but not harvesting 22:34 dante123 have a user putting water sources in buildings, can I take water source away from them? can I temp ban them? 22:34 sapier resulting in implementing everything again and again 22:34 sapier having to fix bugs in ANY mob again and again 22:34 sokomine harvesting? 22:35 sokomine ah, ok 22:35 sapier that's what mobf tries to avoid ... have all features at a single place to choos for mob creators 22:35 sapier if a bug is fixed in one mob it'll be fixed in all mobs 22:35 Uberi dante123: yes, that's a good idea 22:35 sokomine dante: redcrabs server does not allow you to empty a bucket on land you don't own. that's a good protection 22:35 Uberi dante123: if you have worldedit it can clean up the water for you 22:36 sokomine if you ban them, that's your decision. new water sources may be obtained and placed with common buckets 22:36 dante123 what is command to remove water source from a player? what is command to ban? 22:36 jordan4ibanez What I'm trying to say here sapier, will you help me create a light-ish, but smart-ish mob ai? 22:36 Uberi dante123: //replace default:water_source air and then use //replace default:water_flowing 22:36 Uberi dante123: and use /ban player for that 22:37 jordan4ibanez api* 22:37 dante123 why does /ban not show up in server command list? 22:37 Uberi dante123: if you mean make the player unable to have water source, then there is no mod that does this as far as I'm aware 22:37 sapier no because this is what mobf already is, I won't do all the work done in last 2 years again ending up where I am atm 22:37 dante123 on wiki 22:37 sokomine dante: hm, i don't know if you can take things from players. you can do so when the player is logged out by editing his/her savefile. but then the player may simply construct a new bucket and will again have new water (and in creative mode, that will be even less of a problem) 22:37 Uberi dante123: you need to have the priv to be able to use it 22:38 sapier if you think simple mobs is simple you're plain wrong it's difficult error prown and slow 22:38 sokomine dante: best revoke interact first: /revoke playername interact ought to do it. then the player can only walk around and look but no longer build 22:39 jordan4ibanez I didn't say simplemobs, I'm talking about the new mobs I am creating, your mob ai is very very slow, extremely buggy, people actually use it as a benchmark, and make jokes about it, I didn't want to say that, but there 22:39 sapier jordan this is not personal I didn't know how complex a good mob ai is when I started 2 years ago, first success was fast and easy but lots of problems that seam minor are very difficult to handle 22:40 jordan4ibanez I didn't mean it personally, I was trying to explain it to you 22:40 sokomine hm. mobf works fine for me by now if i use it with *peaceful* mobs. those roam around the map and are genearlly a nice addition. those do not seem to have much impact anymore. not even huge amounts of them 22:40 dante123 does the player have to be in when you invoke the ban (player just left) 22:40 sapier mobf is slow because it's the only mob ai out there supporting >10 different mobs 22:41 sokomine dante: i believe so, yes 22:41 sapier with different features and aggressive mobs too 22:42 sapier if you think you can do this with half cpu power plz do it I'll be the first one to use it but I don't believe it until it's done 22:42 jordan4ibanez Okay I shall 22:43 ShadowNinja dante123: yes, however you can use the future_ban mod 22:43 sapier jordan did you have a look at ai of mobf? 22:44 jordan4ibanez Yes I did 22:44 sapier did you understand what is done there? 22:44 sapier it's not quite self speaking 22:45 jordan4ibanez Yes, but I may ask you one thing, do your mobs turn 0-6.28 or are they capable of leaping from 0-6.28 and 6.28 to 0? 22:46 sapier there's no way for smooth rotation ... in general they can have any rotation between 0-6.28 22:46 jordan4ibanez Okay 22:46 sapier rotation is updated every 0.x seconds to avoid too much cpu consumption 22:46 sapier but 22:47 sapier in case of collision they may do a full pi turn .. which results in strange behaviour for big mobs 22:48 sapier i wouldn't have to update anything if the rotation pull request was added to minetest 22:49 sokomine hm. maybe large mobs ought to stop if they encounter an obstacle and walk very slowly back (at least cows). hm. i don't really know how they move.... 22:50 sapier would be a good idea I think I'll try something like that 22:59 pandaro sapier:is already implemented a method for determining a collision between two entities? 23:00 sapier nothing to decide this from lua but there is code to stop entities from walking through each other ... another unmerged pull request 23:00 Uberi yes, but it needs merging 23:00 Uberi ^ pandaro 23:01 Uberi sapier: speaking of which, you should bump that, it's really really useful 23:02 sapier there are lots of usefull pull requests I've issued unless it's a visible feature chances to get those added where low the past months 23:02 Uberi seems more likely now though 23:02 Uberi it's worth a try 23:03 pandaro so it will be added soon as I understand it...great! 23:05 * VanessaE pokes kaeza 23:05 kaeza hai 23:05 kaeza what did I miss? 23:06 Taoki Anyone else being unable to create a local world and getting errors about default mods missing? 23:06 Uberi well we landed a man on the moon a while ago 23:06 Taoki In latest GIT 23:06 Uberi Taoki: did you update to the new games + common stuff? 23:06 Taoki Yes 23:06 Uberi does your game.conf have the common_mods = default one? 23:07 Taoki common_mods = default, bucket, creative, doors, dye, fire, stairs, vessels, wool 23:07 Uberi hmm, still seems like a common mods issue 23:07 Uberi you sure you have games/common? 23:08 Taoki Erm, no 23:08 Taoki Only games/minimal and games/minetest_game 23:08 Uberi well, you sorta need that 23:08 ShadowNinja Takoi: git leaves empty mod folders around, you will have to delete them 23:08 Uberi no games/build or games/survival? 23:08 Uberi you're missing out Taoki :P 23:08 Taoki no 23:08 * ShadowNinja uses build 23:09 Taoki I just updated the GIT and it stopped working 23:09 * kaeza uses dungeon >:D 23:09 Taoki Dunno what all those are :P But how do I get it working again? 23:09 Uberi Taoki: github.com/minetest/common 23:09 Uberi also check out the build and survival repos 23:10 kaeza are the forums down? 23:10 Taoki Uh, why do we need new repos now? Already needing to maintain two :( 23:10 ShadowNinja Taoki: paste/pastebin your exact error 23:10 Taoki This is bad arrangement 23:11 Taoki Strange... seems it only works when started forom a console 23:11 Taoki Maybe my shorctut is broken 23:11 Uberi Taoki: make sure you have games/common, default and a bunch of other mods are moved there now 23:12 Taoki Uberi: Minetest only works when I start it from bash. Otherwise it gives that error when loading a game 23:12 Uberi that is pretty strange 23:13 sapier maybe pwd is set wrong in your link? 23:13 Taoki pwd? 23:13 MinetestBot GIT: commited to minetest/minetest: Closed add object <-> object collision handling 8800896824 2013-03-27T16:09:24-07:00 http://git.io/hj23Bg 23:13 sapier current working directory 23:13 Taoki Even just opening by clicking the binary does it, but running from bash works 23:13 sapier wow :-) that was fast 23:13 Uberi WOOOOOOOOOOOOOOOOOOO 23:13 Uberi object-object collision! 23:13 Taoki nice :) 23:14 Uberi now while they're at it, bump the force_load pull! 23:14 jordan4ibanez Nice! 23:14 jordan4ibanez what is force_load? 23:15 Taoki Really, why would clicking the binary not find the mods and running minetest from bash do? 23:15 sapier pwd 23:15 sapier s the best explanation 23:15 mauvebic will force load be of any use for long range screens? 23:15 sapier at leastif you did a run_in_Place build 23:16 jordan4ibanez will force load be useful to make carts load up the terrain as they run? 23:16 sapier yes but force load is EVIL 23:16 jordan4ibanez Good 23:17 Uberi what is wrong with force_load? 23:17 Uberi it's completely optional 23:17 mauvebic what is wrong with force load? 23:17 Uberi and it's essential for tools like worldedit to function like a real editor 23:17 sapier every entity having foce load set will use as much resources as a player therefore slow down server 23:25 PilzAdam and I have done it in the previous version of carts, wich was horrible 23:25 Uberi sapier: yeah, you're right 23:25 mauvebic there are plenty of clunky mods to chose from lol 23:25 mauvebic ive seen some that define a dozen abms with more or less the same actions lol 23:25 Uberi PilzAdam: what do you think about the force_load patch? Is it in a mergable state? 23:25 PilzAdam dunno 23:26 sapier monorail has object object colision enabled with very good results ;-) 23:26 jojoa1997|Tablet does anyone have a copy of this mod preferebly 0.4 version http://forum.minetest.net/viewtopic.php?id=2234 23:26 jojoa1997|Tablet the download link is broken 23:26 VanessaE works for me. 23:27 jojoa1997|Tablet could you post a link 23:27 jojoa1997|Tablet i go to his site and it doesnt work 23:27 jojoa1997|Tablet or could you give me an UNEDITED version of it? 23:27 mauvebic does force_load only work for entities, or is it a function i could call from say, a chat command? 23:27 sokomine vanessae: moment please 23:27 VanessaE actually I can't click the zip link either come to think of it. 23:28 sapier it's enabled for an entity 23:28 jojoa1997|Tablet it leads to a deleted site 23:28 jojoa1997|Tablet do you have an undeited version? 23:28 mauvebic hm, add an api call, this would be good for picture mode 23:28 jojoa1997|Tablet that you coul upload somewhere 23:29 mauvebic does force load load everything, or up to a range (static or settable?) 23:29 sapier I'm not sure how to do this? load full map into ram? 23:30 sapier I expect lots of machines to run out of memory on this function call 23:30 mauvebic well ideally id grab the players look dir, and load in that direction 23:30 jojoa1997|Tablet PilzAdam 23:30 sokomine force_load would be gerat. it is very difficult to place large sturctures in the world :-( that 80x80 region (small village gambit built) was almost too large...and that can't be it! 23:30 Uberi mauvebic: I believe it loads the same amount as a player would 23:30 sapier difficult to handle mauvebic ... but possible of course 23:31 Uberi in fact IIRC the code just adds the entity as a player 23:31 jojoa1997|Tablet there are some mods that blockman has made that are stuff in minecraft 23:31 mauvebic so the hack would be to setup a picture entity/sprite to run around and load what you wanna snap lol 23:32 sapier mauvebic minetest is already loading blocks in players view direction priorized 23:33 jordan4ibanez that force_load inclusion would be heaven 23:33 jordan4ibanez so many possibilities 23:33 sokomine oh, well, wouldn't mind if the stuff would not actually be loaded but could be changed anyway by a mod 23:33 sapier I'm waiting and hoping my predictions about hell with forced loading are wrong :-) 23:34 jordan4ibanez when serialized, the entity could forceload the chunk to minimize stress 23:34 Uberi jordan4ibanez: I agree, but a serialized entity has no need for block loading 23:34 sapier a forceload entity never will be serialized 23:34 jordan4ibanez NO 23:34 jordan4ibanez that's the point! 23:35 sapier what do you mean? 23:35 jordan4ibanez instead of forceloading on step it would do that on chunk unload 23:35 Uberi jordan4ibanez: uh, force_load is a property of the entity 23:35 jordan4ibanez Oh okay 23:35 jordan4ibanez Well then forget whatever I said 23:35 Uberi when set, all blocks around it are loaded like a player would if it was standing there 23:35 Uberi :P 23:35 Uberi you'll love it anyways though 23:35 sapier so no unload will ever happen with an entity like that present 23:35 jordan4ibanez pilzadam 23:35 jordan4ibanez could you push 3d items? 23:36 Uberi because it makes so many things possible 23:36 Uberi jordan4ibanez: 3D items already possible with wielditems 23:36 sapier uberi can you tell me a feature that requires force loading to be possible? 23:36 jordan4ibanez I know, but pilzadam had a commit that celeron removed and it would be cool to see it in there again 23:36 Uberi sapier: worldedit editing huge areas is my first concern 23:37 Uberi sapier: second, huge mesecons machines need world anchors to work properly, like Nore's computer 23:37 Uberi sapier: third, advanced Technic machines need to work unattended, like grinders and others 23:37 sapier and how exactly is worldedit connected to an entity? 23:37 Uberi sapier: a custom entity moves around and loads the world so WE can edit it 23:37 kaeza "Oops! Google Chrome could not find forum.minetest.net" :( 23:38 mauvebic that would be adding a shitload more entities to the map tho :/ 23:38 Uberi instead of just doing nothing when the node is out of range 23:38 sapier as soon as that entity leaves the area it'll be unloaded 23:38 Uberi mauvebic: there's only one entity, and it's moving around :) 23:38 Uberi yes, but we only need to load it for a bit while we edit it 23:38 sapier sounds more like a hack to me than a solution 23:38 jojoa1997|Tablet Vanessae do you have the uranium mod 23:38 mauvebic in a way its good but in another way im worried what people might do with it lol 23:39 VanessaE no I don't 23:39 jojoa1997|Tablet Does anyone 23:39 sapier and your machine example was exactly what I meant with brain ... you may save any state on unload and calculate ANY changes if it's loaded again 23:39 Uberi mauvebic: that's why you only /grant worldedit to trusted players! 23:39 Uberi sapier: but not WHILE the player isn't present 23:39 mauvebic or my case /grant multinode but that would require more than me and the wife on the server lol 23:40 Uberi sapier: and I must add, a hack is better than the thing being impossible 23:40 mauvebic thought weve made about 12 streets each way with little lots, micronode protection lol 23:40 sapier why does anything need to be updated if there isn't anyone looking at it? there's no difference if it's updated to that point as soon as anyone looks at it or done continously 23:40 Uberi micronode? 23:40 mauvebic (small area protection) 23:40 mauvebic lot-sized 23:40 Uberi sapier: a computer is running a program, but it stretches off hundreds of nodes away 23:40 Uberi the far end of the computer is out of player range 23:40 Uberi but the screen is being looked at by players 23:40 sapier the mesecon problem is valid yes 23:41 mauvebic for nore's computer yeah but what if people built several on those on a popular server? 23:41 Uberi and the worldedit problem would be better solved by a minetest.force_load(pos) func, but I'll take what I can get :) 23:41 mauvebic ^ 23:41 mauvebic +1 23:41 mauvebic (pos,range) 23:41 mauvebic need not use more than necessary 23:41 sapier no the worldedit problem would be better solved ba minetest.loadmodel() 23:41 Uberi mauvebic: man, if those people have THAT much mese, I'll be super impressed :) 23:42 sapier doing all changes in core 23:42 Uberi sapier: loadmodel? 23:42 Uberi I'm not sure what you mean 23:42 sapier a function to be implemented modifying world from within c++ code 23:42 Uberi but in any case, there exists the need to load chunks without a player 23:42 mauvebic you mean a cpp world editor? that would be alot faster yeah 23:42 sapier core is already able to do that 23:42 Uberi sapier: oh yeah, that is pretty important 23:43 Uberi sapier: and I forgot to mention the carts problem 23:43 Uberi we have a long railway 23:43 Uberi and want to send chests across it 23:43 Uberi if carts are force_load entities, they can travel long distances without stopping 23:43 sapier that's the thing I'm afraid most of 23:43 Uberi as they are now, they stop after a while and can't transport stuff long distance 23:43 sapier you know how slow loading is 23:43 Uberi slow? 23:44 jordan4ibanez LOL that's why you're scared? 23:44 mauvebic for carts it is sortof necessary yeah, you can have one person at each end and a long stretch between, the whole point is to move stuff over long distances 23:44 Uberi well you probably know loading times better than I, but I'd never describe that as "slow" 23:44 jordan4ibanez this makes trains possible! :D 23:44 sapier having hundreds of carts running different directions continously loading and unloading large parts of map will make any server lag 23:44 mauvebic on trains: im working on 2-pc nodebox (2m wide rails) 23:44 jordan4ibanez nice 23:45 Uberi mauvebic: cool, how will that work? 23:45 mauvebic or 3m? how wide is a real train car? 23:45 jordan4ibanez could you work on physical train rails? :D 23:45 Uberi sapier: OK, how about world anchors that we place by the track? they're made of pure diamond and MESE blocks 23:45 mauvebic i havent thought about the train lol carts prolly got a better head start on that, i just want realistic looking rails for the city :p 23:45 jordan4ibanez so even in lag the train always follows the rails 23:45 sapier ok I give up ... obviously everyone is blind to problems until they occur 23:45 jordan4ibanez like mauvebic: could you have rails with actual rails and wooden slabs on the bottom? 23:46 mauvebic thats the point yeah :-) 23:46 Uberi we'll deal with them as they come up, if all else fails there'll be a setting to turn it off 23:46 mauvebic i have real sewer grates, park benches, iron fences, all 3df lol 23:47 jordan4ibanez :D! 23:47 sapier to deal with problems as they occur is much more time consuming than thinking about them prior and find solutions do avoid them ;-) e.g. your track markers would be at least an improovement to carts themself doing load unload 23:47 jordan4ibanez I will start making a realistic but blocky steam train model then! :D 23:48 sapier additionaly there should be a way to get information about how many blocks are force_loaded in a world 23:48 Uberi oh yeah, that's probably going to be necessary 23:48 mauvebic well force load can be force unload by removing the entity no? 23:48 sapier so you won't have to look for memory problems if 50% of your world is force loaded 23:49 Uberi mauvebic: I think so yeah 23:49 sapier mauvebic you need to FIND that entity first 23:49 sapier for example if I made mobf vombie spawners force load entities nothing would ever be unloaded 23:49 Uberi I propose minetest.get_load_objects_in_range() -> array[objectref] 23:50 Uberi sapier: oh snap, super-dungeons! 23:50 jordan4ibanez why is minetest.env:set_attach(flame_on, object, {x=0,y=0,z=0}, {x=0,y=0,z=0}) a nil value? 23:50 Uberi what is it supposed to return? 23:50 sapier and you wouldn't even know those spawners to be there as they are invisible as well as non solid 23:50 jordan4ibanez nothing flame_on is the child and object is the parent 23:51 sapier and of course they don't have a selection box 23:51 Uberi :O 23:51 mauvebic on finding the entity: use on step to store a ref? 23:51 Uberi jordan4ibanez: if it's not supposed to be returning anything, then it's a nil value by definition 23:51 jordan4ibanez Then how do I attach an entity to another entity? O.o 23:52 Uberi I think your code already does that jordan4ibanez 23:52 Uberi but then, I haven't played with attachment much 23:52 jordan4ibanez then why is it returning nil? I don't understand 23:52 Uberi it's not supposed to return anything, you say? 23:52 mauvebic attachment: oodles (of fun) lol (working on elevator box) 23:53 Uberi oh hold on 23:53 jordan4ibanez no, all I want for it to do is attach MWA to mwa 23:53 Uberi jordan4ibanez: set_attach is an objectref method! 23:53 Uberi you shouldn't be calling the method of an envref 23:54 jordan4ibanez Sooo what does that mean? 23:54 Uberi well, something like object:set_attach(flame_on) 23:54 mauvebic its not minetest.env:set_attach 23:54 mauvebic what ^ said 23:54 jordan4ibanez ohhh 23:54 jordan4ibanez okay 23:54 mauvebic didnt notice that lol 23:54 jordan4ibanez that should be explained more in the lua api file 23:55 Uberi but it's under the objectref section! 23:55 mauvebic monkeys:set_attach(flame_on, monkeys, {x=0,y=0,z=0}, {x=0,y=0,z=0}) 23:55 mauvebic lol 23:56 Uberi say what is the second parameter? 23:56 Uberi all lua_api.txt says is "" 23:56 mauvebic lol 23:56 mauvebic thats rather like ubuntus documentation the first years lol 23:56 Uberi not very descriptive, see :/ 23:56 Uberi that must have sucked 23:56 PilzAdam Uberi, the second param is the bone 23:56 PilzAdam Taoki missed the doc up 23:56 Uberi oh, like a BoneRef? 23:56 PilzAdam *messed 23:57 Uberi or a bone ID or something 23:57 PilzAdam iirc its (objectRed, bone, offset, rotation) 23:57 PilzAdam *Ref 23:57 Uberi ah, makes sense 23:57 Taoki Thought I wriote that in the doc 23:58 Uberi to be fair, I skimmed over it quickly 23:58 PilzAdam Taoki, is it right? 23:58 PilzAdam (what I said above) 23:58 Taoki I think so yes 23:58 Taoki Pretty sure it is