Time |
Nick |
Message |
00:09 |
Kacey |
http://ompldr.org/vaHIzcw/screenshot_89604031.png what do you think? |
00:10 |
NekoGloop |
http://www.youtube.com/watch?v=Sv5cF796IYA |
00:11 |
VanessaE |
not bad, neko |
00:11 |
Kacey |
? |
00:13 |
NekoGloop |
Some random asian dude playing a song i already liked, on a violin, which is my favorite instrument. |
00:13 |
Kacey |
no VanessaE |
00:13 |
VanessaE |
oh misread again |
00:13 |
VanessaE |
not bad, Kacey :-) |
00:13 |
NekoGloop |
lol |
00:14 |
VanessaE |
I don't usually click on neko's youtube links :-) |
00:14 |
Kacey |
lol |
00:14 |
Kacey |
me niether |
00:14 |
NekoGloop |
I had thought you assumed I was the one playing ^^" |
00:16 |
NekoGloop |
http://www.youtube.com/watch?v=tVf8Os6g3zE Kacey will like this one though. |
00:17 |
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Mati^2 joined #minetest |
00:17 |
Kacey |
*flop* |
00:18 |
Mati^2 |
habemus papam .... franciszek pieczka |
00:19 |
NekoGloop |
Kacey: http://www.youtube.com/watch?v=UsVIhEu3-VU |
00:19 |
VanessaE |
ick. that confirmed it. rebuilt again against irrlicht 1.8 - the inventory is definitely way slower than it was in 1.7 |
00:19 |
Mati^2 |
lieber katolisch oder moslem??? |
00:20 |
VanessaE |
huh? |
00:20 |
Mati^2 |
LOL |
00:21 |
Kacey |
got 0 and 1 coded in... |
00:22 |
Kacey |
out of 16 |
00:22 |
Kacey |
0-15 |
00:22 |
Mati^2 |
see kalafou |
00:22 |
Kacey |
http://www.youtube.com/watch?v=2n5A4FkDqMI lol |
00:25 |
Mati^2 |
leider Papa Benedetto XVI hat angst von dem Vatican Bank in Italian Money haben wir neue papst :D |
00:25 |
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sapier left #minetest |
00:28 |
Mati^2 |
http://www.plotek.pl/plotek/56,79592,13555684,Natalia_Siwiec_na_sesji_w_Malibu_,,7.html |
00:28 |
Mati^2 |
unsere unsere, doi krowy mowi po polsku nasza nasza :D |
00:29 |
Mati^2 |
nasza nasza, doi krowy slucha szopena :D |
00:30 |
Mati^2 |
nechste bilder einfach..... ----->nastepne<-------- |
00:31 |
Kacey |
................. |
00:31 |
Kacey |
-_- |
00:31 |
Mati^2 |
mund -4 brust +3 |
00:37 |
Mati^2 |
no i co :) |
00:37 |
Exio |
what Mati^2? |
00:38 |
Mati^2 |
nix |
00:38 |
Mati^2 |
war einfach eine FAX zu viele :D |
00:39 |
Exio |
try in english |
00:39 |
Mati^2 |
ok |
00:40 |
Mati^2 |
one more beer to za duzo :D |
00:42 |
Mati^2 |
ok one more try |
00:42 |
Kacey |
http://www.youtube.com/watch?v=az-YkrNFi8U |
00:42 |
Mati^2 |
one beer |
00:43 |
Mati^2 |
i teraz czytaj z ust |
00:43 |
Mati^2 |
too moch :D |
00:44 |
Mati^2 |
too much |
00:44 |
Mati^2 |
:D |
00:44 |
Mati^2 |
ich liebe euch :D |
00:45 |
Mati^2 |
i love you so much |
00:47 |
RealBadAngel |
http://www.youtube.com/watch?v=z0jovoJEcto |
00:48 |
Kacey |
http://www.youtube.com/watch?v=0gP7vN841rs |
00:48 |
Mati^2 |
ist your biografy ?? |
00:51 |
Mati^2 |
i know, your lost and missing person or family :D |
00:53 |
Mati^2 |
What is love (Baby Don't Hurt Me) |
00:53 |
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00:53 |
mauvebic |
very gay, tape miss brahms! |
00:54 |
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00:54 |
Kacey |
afk |
00:54 |
|
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01:04 |
khonkhortisan |
I'm looking for a video to respond to RBA's link and it's hard to find |
01:05 |
|
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01:07 |
khonkhortisan |
https://www.youtube.com/watch?v=ST8QLHkt2ts |
01:10 |
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bas080 joined #minetest |
01:12 |
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Mati^2 left #minetest |
01:13 |
Kacey |
back |
01:14 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add cloud menu background by Krisi, configurable with the menu_clouds option. c191c23269 2013-03-13T18:13:21-07:00 http://git.io/HP5vRg |
01:14 |
khonkhortisan |
cool |
01:19 |
khonkhortisan |
my branches keep getting old |
01:19 |
hmmmm |
sorry guys |
01:19 |
hmmmm |
force-pull |
01:20 |
hmmmm |
i hope nobody really fetched the latest upstream within the last 5 minutes |
01:20 |
MinetestBot |
GIT: ShadowNinja commited to minetest/minetest: Add cloud menu background by Krisi, configurable with the menu_clouds option. 350596b94f 2013-03-13T18:18:40-07:00 http://git.io/nvqGjg |
01:20 |
khonkhortisan |
me :P |
01:20 |
khonkhortisan |
git reset --hard HEAD^1;git pull; make && bin/minetest |
01:21 |
hmmmm |
thanks |
01:21 |
hmmmm |
and sorry |
01:21 |
VanessaE |
shit happens, hmmmm |
01:23 |
khonkhortisan |
now that's cool |
01:24 |
khonkhortisan |
Can it be cloudy during a connection too? |
01:25 |
* Kacey |
wants the clouds menu on a win32 build |
01:28 |
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01:30 |
mauvebic |
do tools support rightclick? |
01:31 |
|
leo_rockway joined #minetest |
01:35 |
* Kacey |
is bored |
01:40 |
|
mr0wl joined #minetest |
02:12 |
ShadowNinja |
I keep getting failed to emerge player, I heard it has to do with a corrupted player file, does anyone know if and how I can fix it? |
02:12 |
VanessaE |
dunno, only time I've ever had corrupt player files, the server refused to start at all. |
02:12 |
NekoGloop |
I am now going to play on VanessaE's server with a resolution of 1920x1080. |
02:13 |
VanessaE |
cool |
02:13 |
NekoGloop |
I hooked up my television to my laptop ^w^ |
02:14 |
* ShadowNinja |
has also done that before |
02:16 |
NekoGloop |
punyass text lol |
02:16 |
VanessaE |
NekoGloop: get my bigger font. http://forum.minetest.net/viewtopic.php?id=4436 |
02:16 |
VanessaE |
download, place in (minet4est)/textures/all |
02:16 |
VanessaE |
-4 |
02:20 |
NekoGloop |
didnt work |
02:20 |
VanessaE |
try again :-) |
02:20 |
VanessaE |
there are two files linked there |
02:20 |
VanessaE |
you need both |
02:20 |
NekoGloop |
I have both |
02:24 |
NekoGloop |
Replacing the files in textures/base/pack didn't help either. |
02:26 |
VanessaE |
weird! |
02:26 |
NekoGloop |
Perhaps the ttf support entirely killed that. |
02:30 |
VanessaE |
OH |
02:30 |
VanessaE |
yes |
02:31 |
VanessaE |
if you have ttf/freetype enabled, those fonts won't work |
02:31 |
VanessaE |
(which is stupid) |
02:31 |
VanessaE |
if I supply a font, by G*d it should use that font, regardless if freetype is enabled or not. |
02:35 |
NekoGloop |
MC update wewt. |
02:37 |
NekoGloop |
Now to wait centuries for all the mods to update-- oh look, more reasons MT is (capable of being) better. |
02:40 |
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02:48 |
VanessaE |
zzz |
02:48 |
VanessaE |
bored.. |
02:56 |
khonkhortisan |
How can I tell the difference between my client not being updated and the server not updating something? |
02:56 |
* ShadowNinja |
just tried the c++ mapper |
02:56 |
ShadowNinja |
That makes python look pathetic |
02:56 |
khonkhortisan |
I have a wire that's on on one end, I replaced the other end and it turned on, but the middle still looks off |
02:56 |
VanessaE |
ShadowNinja: use my colors.txt or it will exhibit horrible bugs |
02:56 |
VanessaE |
(like, any unknown block renders as a hole in the map) |
02:57 |
VanessaE |
s/unknown/unrecognized/ |
02:57 |
ShadowNinja |
yes, I used it |
02:58 |
ShadowNinja |
rendered in in about 1 sec |
02:58 |
VanessaE |
and yeah, it makes the python one look absolutely terrible in comparison. I use it to generate my overview map for the server now |
02:58 |
ShadowNinja |
now the isometric mapper needs this |
02:59 |
ShadowNinja |
This should be in by default |
02:59 |
VanessaE |
the isometric mapper uses actual textures doesn't it? |
02:59 |
ShadowNinja |
yes |
02:59 |
ShadowNinja |
but it takes about half an hour |
02:59 |
ShadowNinja |
and supports 0 mods by default |
03:00 |
VanessaE |
yup. |
03:00 |
khonkhortisan |
all it has to do is run the mods using an api and then process the node definitions |
03:00 |
VanessaE |
er, the python one does. I haven't tried the isometric one yet |
03:00 |
ShadowNinja |
python should have multithreading |
03:01 |
ShadowNinja |
hmm, sounds like a good idea |
03:01 |
ShadowNinja |
it also can't do anything nodeboxed |
03:03 |
khonkhortisan |
aurgh! *sees an on wire connected to an off wire* *replaces off wire next to on wire* <only FIVE more wires turn on!> |
03:04 |
khonkhortisan |
then 16, then 16, then 16, then 11+turn in wire+15-end-of-wire |
03:08 |
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03:08 |
khonkhortisan |
16, 11-turn-23, 6-turn-11, 16, 14, then the previous. |
03:10 |
NekoGloop |
Make a block that causes a nodeupdate; nodeupdate(pos) can be called from any mod. |
03:11 |
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03:13 |
khonkhortisan |
how odd. I ran a //move, which left some stuff behind, which I don't pick up when I dig. |
03:14 |
* khonkhortisan |
| away |
03:14 |
* khonkhortisan |
| back |
03:14 |
khonkhortisan |
./away |
03:15 |
khonkhortisan |
oh, it wasn't really still there, I just didn't get the update |
03:19 |
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03:42 |
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04:03 |
bull3trulz |
lol |
04:37 |
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04:48 |
bull3trulz |
damn lugaru i cannot beat those fucking wolves! |
04:53 |
ShadowNinja |
khonkhortisan: see the log for -dev, it seems this is an update issue introduced in the STL update |
05:06 |
khonkhortisan |
I have a custom mouse setup for lugaru |
05:06 |
khonkhortisan |
Quick you must be |
05:09 |
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05:11 |
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05:11 |
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05:31 |
khonkhortisan |
anyone know where 6d facedir ran off to? |
05:32 |
khonkhortisan |
the forum topic is there, and I have a copy of the commit, but I lost the original. |
06:10 |
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06:35 |
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06:40 |
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07:43 |
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07:50 |
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07:56 |
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08:04 |
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08:24 |
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08:46 |
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09:16 |
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09:18 |
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09:39 |
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10:19 |
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10:20 |
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10:31 |
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10:35 |
Calinou |
hi |
10:38 |
Calinou |
oooo, terasology has cell shading |
10:40 |
Calinou |
ultra view distance + uber effects = looks nice and is fast... |
10:40 |
Calinou |
MiJyn: you were right ;) |
10:42 |
Calinou |
lol? I jumped in water and got teleported very high |
10:43 |
* Calinou |
is being bottlenecked by his VRAM |
10:43 |
Calinou |
1279MB used out of 1280MB |
10:44 |
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11:53 |
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11:53 |
noobwe |
hello |
11:53 |
noobwe |
can some one tell my how to put mods on minetest 0.4.4 |
11:55 |
noobwe |
is enyone here |
12:01 |
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12:02 |
noobwe |
can some one tell my how to put mods on minetest 0.4.4 |
12:03 |
ironzorg |
just read the wiki, http://minetest.net/ |
12:11 |
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12:26 |
noobwe |
hello |
12:26 |
noobwe |
can some one see my wroudings |
12:27 |
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12:37 |
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12:39 |
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12:46 |
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Kacey joined #minetest |
12:46 |
Kacey |
hi all |
13:09 |
cprofitt |
hello Kacey |
13:13 |
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13:15 |
jin_xi |
hey hmmmm |
13:16 |
jin_xi |
i'm working on the turtle thing... and i wonder about something: |
13:17 |
jin_xi |
right now i do vmanip.initialEmerge some position around start, but it would be better to do this more selectively, where nodes are actually placed. |
13:19 |
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13:25 |
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13:26 |
PilzAdam |
Hello everyone! |
13:26 |
jin_xi |
Hi Adam |
13:38 |
PilzAdam |
thexyz, could the stl container commit cause this: http://forum.minetest.net/viewtopic.php?id=5098 ? |
13:45 |
thexyz |
probably |
13:46 |
thexyz |
this is the only one which may cause that odd behavior |
13:46 |
thexyz |
feel free to find bugs in it |
13:50 |
thexyz |
i wonder what did i fuck up |
14:06 |
VadtecWk |
yay...im finally gonna have a chance to get back to MT...work got crazy, contract jobs got crazy...sometimes i wonder why i punish my self like that |
14:09 |
thexyz |
PilzAdam: found any bugs? |
14:09 |
PilzAdam |
nope |
14:20 |
RealBadAngel |
hi all |
14:22 |
|
mauvebic joined #minetest |
14:23 |
* mauvebic |
strolls in wearing a whipped-cream teddy |
14:23 |
RealBadAngel |
hi mauvebic |
14:24 |
mauvebic |
hey good evening :) |
14:24 |
mauvebic |
or afternoon |
14:24 |
RealBadAngel |
i just got back from work |
14:24 |
mauvebic |
waking up here lol still on morning coffee mod |
14:24 |
mauvebic |
*mode lol |
14:25 |
RealBadAngel |
but took one day off, so my weekend starts right now |
14:25 |
mauvebic |
sweet |
14:25 |
mauvebic |
hey i was able to play with spawn trees :-) |
14:25 |
mauvebic |
basically grabbed all the models from moretrees but instead of using abms i made a garden tool to plant them :-) |
14:25 |
mauvebic |
pretty sweet looking |
14:26 |
RealBadAngel |
thx |
14:26 |
RealBadAngel |
i got some more ideas |
14:26 |
mauvebic |
for trees or stargates? |
14:26 |
RealBadAngel |
both |
14:26 |
mauvebic |
nice |
14:26 |
RealBadAngel |
stargates are ALMOST done |
14:26 |
mauvebic |
though yesterday playing with trees - not sure if model or api/method problem - the game crashed a few times |
14:27 |
RealBadAngel |
theyre on technic git |
14:27 |
RealBadAngel |
have you got logs? |
14:27 |
mauvebic |
debug yeah on the other computer (wife's playing till 13h est) |
14:27 |
mauvebic |
ill pastebin it when she hits the shower |
14:27 |
RealBadAngel |
mkrealbadangel.pl |
14:28 |
RealBadAngel |
send it there |
14:28 |
mauvebic |
saved |
14:28 |
mauvebic |
i noticed moretrees had 2 models with nil practically everywhere, i commented those out but still happened :/ |
14:28 |
mauvebic |
anyways well figure that out :-) |
14:29 |
mauvebic |
stargates - still planning on inter-server travel? :-) |
14:29 |
RealBadAngel |
yes |
14:29 |
RealBadAngel |
but this will be next step |
14:29 |
mauvebic |
would be nice for mods like these: http://www.youtube.com/watch?v=4FQ76gqI3-w |
14:30 |
RealBadAngel |
it will be nice for its own |
14:30 |
RealBadAngel |
have you tried the last version? |
14:31 |
RealBadAngel |
i have finished the GUI and added new sounds |
14:31 |
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14:31 |
mauvebic |
apart from trees havent tried anything new lately - been busy making new default textures ever since watching a few reviews describing dirt as brown cobble lol |
14:31 |
RealBadAngel |
hehe |
14:31 |
mauvebic |
wheres the latest version hosted? |
14:31 |
RealBadAngel |
technic's git |
14:32 |
RealBadAngel |
stargate is a part of the modpack |
14:32 |
mauvebic |
is technic as intensive as mesecons or more/less? |
14:33 |
RealBadAngel |
https://github.com/RealBadAngel/technic |
14:33 |
RealBadAngel |
well, depends |
14:33 |
RealBadAngel |
but i guess it very demanding one |
14:34 |
mauvebic |
ah well stargate seems to be a seperate mod so i *could* run it without installing the whole pack? ( i still got FPS hovering around 20-25 :S) |
14:34 |
RealBadAngel |
i will write soon some engine methods for most heavy algorithms used by both |
14:34 |
RealBadAngel |
yes, its standalone |
14:35 |
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14:36 |
RealBadAngel |
but before i will try to do that i gonna test luajit this weekend |
14:36 |
thexyz |
PilzAdam: and i have no idea either |
14:36 |
RealBadAngel |
speakin of the devil |
14:36 |
mauvebic |
i keep hearing about luajit lol |
14:36 |
mauvebic |
no clue what it does lol |
14:36 |
mauvebic |
im guessing it *speeds* things up? |
14:37 |
RealBadAngel |
thexyz, what shall i do to try it? can you help me? |
14:37 |
PilzAdam |
thexyz, could this be also realated to the stl container: http://forum.minetest.net/viewtopic.php?id=5065 ? |
14:38 |
RealBadAngel |
my guess it will be way faster for mods like mesecons or technic |
14:39 |
mauvebic |
hmm, id have to figure out for starters if its my methods/abms or simply the # of nodes/textures slowing me down lol |
14:40 |
mauvebic |
though yes, it would be nice for servers to load abit faster lol still much better than 0.44 |
14:42 |
mauvebic |
though i noticed yesterday the thin nodebox flicker bug isn't gone - its just less common |
14:44 |
mauvebic |
i wonder - how would one do bamboo trees in lsystems? |
14:45 |
RealBadAngel |
please define it |
14:45 |
mauvebic |
i dont understand the model/axiom thing at all lol |
14:45 |
RealBadAngel |
its quite easy |
14:46 |
RealBadAngel |
do you remember LOGO? |
14:46 |
mauvebic |
i wanna fix moretree's palm too - the trunk place diagonally like that with no visible means of support feels somewhat off to me |
14:46 |
mauvebic |
logo? |
14:46 |
RealBadAngel |
the language |
14:47 |
mauvebic |
that dont ring a bell |
14:47 |
mauvebic |
i did "living systems" simulations |
14:47 |
mauvebic |
the early stuff they used for forest fires (according to sources) |
14:47 |
mauvebic |
abit like wire city or whatever its called |
14:47 |
RealBadAngel |
jin_xi made quite good topic about it |
14:47 |
RealBadAngel |
have you read it? |
14:47 |
mauvebic |
yeah i read it and still didn't get it lol |
14:48 |
mauvebic |
but then theres only 1 example |
14:48 |
mauvebic |
so if you dont get that one example, you dont get any of it |
14:48 |
jin_xi |
just try it |
14:48 |
jin_xi |
you can use the editor tool to edit trees in-game |
14:48 |
mauvebic |
wheres that at? |
14:49 |
jin_xi |
http://forum.minetest.net/viewtopic.php?id=4976 |
14:50 |
RealBadAngel |
http://en.wikipedia.org/wiki/L-system |
14:50 |
RealBadAngel |
http://www.jflap.org/tutorial/lsystem/index.html |
14:54 |
thexyz |
PilzAdam: maybe |
14:54 |
thexyz |
RealBadAngel: check my stl commit |
14:55 |
thexyz |
seems connection.h/cpp is fucked up |
14:56 |
mauvebic |
hmm, l-systems nodeboxes might make for cool plants/shrubs |
14:56 |
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14:57 |
thexyz |
dunno what else can cause those issues |
14:57 |
thexyz |
(assuming it only has 1 bug) |
14:58 |
thexyz |
someone should try reverting it and checking worldedit issue |
15:08 |
mauvebic |
http://www.jflap.org/tutorial/lsystem/index.html <- getting it w/ this one :-) |
15:12 |
VanessaE |
thexyz: hmmmm and I discussed this last night btw. |
15:12 |
VanessaE |
I spotted it while doing some routine worldedit stuff |
15:13 |
VanessaE |
I backed out my server to commit e204bedf1d and the issue went away |
15:13 |
mauvebic |
whats the bug? |
15:13 |
VanessaE |
mauvebic: when you do some kind of multiple-nodes update, only the nodes within roughly a 5-node radius of your position get updated. |
15:14 |
mauvebic |
by update you mean nodeupdate(p) or dig? |
15:14 |
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15:14 |
VanessaE |
I mean anything that changes lots of nodes e.g. //set cobble |
15:15 |
mauvebic |
bizarre, i dont have that problem w/ multinode |
15:15 |
mauvebic |
youd think id would |
15:15 |
VanessaE |
you're on latest git? |
15:15 |
mauvebic |
yep |
15:15 |
VanessaE |
weird. |
15:15 |
VanessaE |
well wait, don't you usually stick to stable? |
15:16 |
mauvebic |
thats why i was curious, usually we share the same bugs/problem |
15:16 |
mauvebic |
i updated when 0.45 was declared stable |
15:16 |
VanessaE |
your update is too old then. |
15:16 |
mauvebic |
< week? |
15:16 |
VanessaE |
this happened about a week after the 0.4.5 update. |
15:17 |
VanessaE |
one of the commits (probably the STL one) on March 11 is where it broke. |
15:17 |
PilzAdam |
"Thu Dec 20 21:19:49 2012 +0400" <- date of relevant commit |
15:17 |
PilzAdam |
oh, wait |
15:17 |
mauvebic |
march 11th... hmm, yeah not that up-to-date on my end |
15:17 |
VanessaE |
PilzAdam: I wish github would show the damn date+time of each commit |
15:17 |
PilzAdam |
2013-03-12 00:08:39 |
15:18 |
VanessaE |
mauvebic: that's why you aren't seeing the issue. |
15:18 |
PilzAdam |
this one |
15:18 |
mauvebic |
but still, theres nothing complex to world editing - just repeating the same add/remove node over a range, how can things fuck up in a 3x for loop? |
15:19 |
VanessaE |
mauvebic: it's not Lua that's the issue, it's something in the way the server is sending updates to the client after Lua has dones its thing |
15:19 |
mauvebic |
stick with stable versions :p |
15:20 |
mauvebic |
(busy servers should) |
15:20 |
VanessaE |
there's a reason I track git - so I can help spot these bugs as soon as I can |
15:20 |
VanessaE |
(even if I can't fix them, I can still report them) |
15:21 |
mauvebic |
the nodebox flicker and placing nodes replacing placed nodes are two bugs id like to see dead and buried lol |
15:21 |
VanessaE |
yes, the placing nodes replaces others is a major issue |
15:21 |
VanessaE |
happens on my server all the time - and it's directly correlated to lag |
15:21 |
VanessaE |
the more the lag, the easier it is to make it happen |
15:22 |
mauvebic |
its happening more now lol |
15:22 |
mauvebic |
my wife was bitchy about it all last weekend |
15:22 |
PilzAdam |
if someone wants a quick fix for the replacing bug: change builtin/misc_register.lua:176 to false |
15:23 |
VanessaE |
what's the *proper* fix, and why hasn't it been made already? |
15:23 |
PilzAdam |
we want to find out why Lua gets "ignore" there |
15:23 |
VanessaE |
fair enough. |
15:24 |
mauvebic |
noticed something else, minetest.pos_to_string causes the game to crash if the input aint right (x,y,z table), it should return nil or false |
15:24 |
VanessaE |
pos_to_string? heh. I just dump(pos) :-) |
15:24 |
VanessaE |
same effect, but that one handles nil. |
15:25 |
mauvebic |
dump format aint always handy tho |
15:25 |
mauvebic |
though i made a tool that reads metas and dumps it to terminal & chat |
15:25 |
mauvebic |
wish i had thought of that 6 mo ago lol |
15:25 |
VanessaE |
dump format is weird though - why is y always printed before x? I'd have thought the table would be sorted or something. |
15:26 |
mauvebic |
i think y comes before x? alot of places i spotted the coordinates in an odd order |
15:27 |
VanessaE |
someone doesn't know his abc's ;-) |
15:27 |
mauvebic |
not alphabetically, the order in which theyre declared :p |
15:27 |
VanessaE |
jk |
15:27 |
VanessaE |
I assumed that's why |
15:29 |
mauvebic |
abc's lol i may be dislexic, the other day i was reading up on mesecons, and was like "merge_prostates(), wtf?" lol |
15:29 |
VanessaE |
haha |
15:29 |
mauvebic |
i had to read it 3x lol |
15:31 |
VanessaE |
gotta run |
15:31 |
VanessaE |
bbl |
15:41 |
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15:46 |
hmmmm |
[09:16 AM] <jin_xi> i'm working on the turtle thing... and i wonder about something: |
15:46 |
hmmmm |
it seems you made a statement, not a ponderance |
15:48 |
hmmmm |
as for the STL problem, i believe the most likely problem may be that somewhere, an iterator is being dereferenced in the improper situation; like you mistakenly thought an std::map is an stl::map |
15:49 |
hmmmm |
another possible situation is that there was a bug in the original code and this is how it's supposed to work; the number '5' cropped up in discussion, and indeed, when there are more than 3 node updates that happen within a server step, those changes are only broadcasted to players within a 5-node radius |
15:51 |
hmmmm |
i believe that a problem within connection.cpp would be much more apparent |
15:51 |
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15:52 |
hmmmm |
all of the other node updates that happened outside of the 5-block radius remove the blocks they occur in from the RemoteClient's "already sent" list, so those blocks are sent on the next server tick. but clearly this is not happening |
15:53 |
khonkhortisan |
I can get an update of up to 16 nodes long if I start at a specific one |
15:54 |
hmmmm |
aha. so that is the problem. none of the modified blocks outside of the radius are being unmarked as sent |
15:54 |
hmmmm |
the explicit node updates for those within the 5-block radius still work, however |
15:54 |
hmmmm |
i know exactly where to look |
15:55 |
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15:57 |
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15:58 |
jordan4ibanez |
Can someone make a daily build today for windows??? :D |
15:58 |
jordan4ibanez |
thexyz please? :D |
15:59 |
PilzAdam |
jordan4ibanez, do you need it now? |
16:00 |
hmmmm |
i assume he just wants the cloud menu |
16:00 |
jordan4ibanez |
Well I saw this https://github.com/minetest/minetest/commit/350596b94f3d886812cb453e05540a16c3db5e5b and I wanted to see what it is :D |
16:00 |
khonkhortisan |
it's really cool! |
16:00 |
PilzAdam |
building... |
16:00 |
khonkhortisan |
the clouds move toward you |
16:01 |
khonkhortisan |
But the screen goes black as usual on connect |
16:01 |
hmmmm |
they originally moved horizontally |
16:01 |
hmmmm |
i didn't like that however |
16:01 |
jordan4ibanez |
if this is how i think it is, it must look really fancy |
16:01 |
khonkhortisan |
the screenshot: https://github.com/minetest/minetest/pull/532 |
16:01 |
jordan4ibanez |
and thank you pilzadam |
16:01 |
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16:02 |
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16:04 |
PilzAdam |
jordan4ibanez, http://ompldr.org/vaHJhNQ/minetest-0.4.5-350596b-menuclouds-win32.zip |
16:04 |
jordan4ibanez |
:D |
16:05 |
khonkhortisan |
I saw ompldr and thought it was an image |
16:06 |
jordan4ibanez |
thank you pilzadam |
16:06 |
PilzAdam |
an 8.1 MB big image with moving clouds :-) |
16:06 |
khonkhortisan |
A gif, of sorts. |
16:07 |
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16:07 |
jordan4ibanez |
LunaVorax, where did you get that thing you donated to lazy game reviews? :o |
16:08 |
jordan4ibanez |
and lol, the main menu says "Ape and GL" |
16:08 |
jordan4ibanez |
it would be cool if the loading screen used the same background :3 |
16:09 |
khonkhortisan |
^ |
16:12 |
khonkhortisan |
git rebase master is the solution for branch rot |
16:14 |
LunaVorax |
jordan4ibanez, oh I'm getting famous |
16:14 |
jordan4ibanez |
Oh fancy |
16:14 |
LunaVorax |
jordan4ibanez, I got it on a store, can't remember which one, it should be one the website of the groupe behind the kryoflux |
16:15 |
thexyz |
hmmmm: i didn't get that std::/stl::map thing, can you explain? |
16:15 |
jordan4ibanez |
Oh okay |
16:16 |
hmmmm |
? i did already |
16:18 |
thexyz |
wtf is stl::map, to start with |
16:18 |
hmmmm |
a typo |
16:18 |
hmmmm |
std::map |
16:19 |
hmmmm |
actually i meant to say std::set there |
16:19 |
hmmmm |
sorry |
16:19 |
khonkhortisan |
but the spam doesn't tell me what to do |
16:24 |
celeron55 |
internet griefers... posting spam that doesn't have any other function than messing up learning spam filters with correct language and no links |
16:25 |
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16:25 |
celeron55 |
yes, that is the function of those 8) |
16:31 |
hmmmm |
hey celeron, is there already an NELEMENTS() or ARRAYLEN() macro somewhere in minetest? |
16:31 |
hmmmm |
before i go define a duplicate one |
16:33 |
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16:36 |
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16:38 |
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16:38 |
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16:38 |
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16:38 |
rubenwardy |
hi all |
16:40 |
rubenwardy |
spam: http://forum.minetest.net/viewtopic.php?id=5104 |
16:40 |
khonkhortisan |
yes we know |
16:40 |
khonkhortisan |
Reported 22 minutes ago |
16:40 |
NekoGloop |
http://forum.minetest.net/viewtopic.php?pid=75810#p75810 |
16:40 |
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16:41 |
jordan4ibanez |
http://youtu.be/Al5RhaJgxxU |
16:41 |
jordan4ibanez |
wow |
16:41 |
rubenwardy |
NekoGloop: http://forum.minetest.net/viewtopic.php?id=550 |
16:42 |
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16:42 |
NekoGloop |
Gotta get dem posts. Also if they remove the topic it'll all go away anyway :P |
16:42 |
khonkhortisan |
controlled by nerves, not tendons? |
16:42 |
jordan4ibanez |
I think so |
16:42 |
khonkhortisan |
woah twisty wrist |
16:42 |
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16:43 |
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16:43 |
jordan4ibanez |
It says he can type on his computer with it |
16:43 |
khonkhortisan |
*takes his hand off* *tosses it around* *puts it back on* |
16:44 |
jordan4ibanez |
He can flip people off a full 360 degrees lol |
16:44 |
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16:45 |
khonkhortisan |
I wonder if it's sign language-compatible |
16:45 |
jordan4ibanez |
oh, it's controller by his muscles |
16:46 |
khonkhortisan |
aw |
16:47 |
khonkhortisan |
they _are_ working on nerve control, and they say it'll feel "alien" |
16:50 |
khonkhortisan |
"(new GUIKeyChangeMenu(guienv, guiroot, -1, &g_menumgr))->drop();" or "GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr); kmenu->drop();"? Both! |
16:56 |
* khonkhortisan |
can't figure out why the volume menu would need a pointer to the client |
16:57 |
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16:59 |
STHGOM |
blaze: you don't by any chance know what Star Citezen is? |
17:00 |
blaze |
nope |
17:00 |
STHGOM |
ok |
17:00 |
|
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17:00 |
* Mati^1 |
hi |
17:00 |
STHGOM |
just wondering |
17:00 |
STHGOM |
hi |
17:01 |
khonkhortisan |
oh, the client parameter was copied from changepassword. |
17:01 |
* jin_xi |
fails to ponder |
17:02 |
STHGOM |
hi :D |
17:05 |
markveidemanis |
Hi |
17:05 |
STHGOM |
hi |
17:07 |
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17:12 |
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17:13 |
STHGOM |
byebye |
17:14 |
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17:14 |
jin_xi |
hmmmm: yeah, i was wondering what would be a saner way to do that give that generated structures can be much more varied in form than a tree |
17:21 |
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17:22 |
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17:22 |
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17:26 |
hmmmm |
jin_xi, so your question is really "how do i specify the position at which a MapVoxelManipulator corresponds to"? |
17:26 |
hmmmm |
you pass the bounding box as two arguments to initialEmerge... |
17:30 |
jin_xi |
i know, and it is not a good way for what i'm trying |
17:33 |
rubenwardy |
lol http://www.youtube.com/watch?v=7tLEGYIijXA&feature=youtu.be |
17:33 |
rubenwardy |
why did he remove it? |
17:34 |
jin_xi |
if i do vmanip->m_data[vmanip->m_area.index(pos)] = someMaterial, how do i need to "load" or add the area p is in or does ManualMapVoxelM.. do that? |
17:36 |
thexyz |
rubenwardy: no idea but i have it backed up |
17:36 |
rubenwardy |
why do you have it backed up? |
17:36 |
thexyz |
why not? |
17:38 |
jin_xi |
hmmmm: so maybe my question is this: i dont know the bounding box needed and would like to add area as the turtle moves. What is a suitable way to do this? |
17:39 |
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17:44 |
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17:45 |
hmmmm |
hmm |
17:45 |
hmmmm |
that's tough |
17:46 |
hmmmm |
if i were you, i'd do a 'dry run' of the rules first to find the bounding box, allocate that area, then do the actual write |
17:46 |
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17:47 |
jin_xi |
ok |
17:47 |
markveidemanis |
who knows Pygame |
17:47 |
jin_xi |
cool, i'll try this |
17:49 |
khonkhortisan |
then if the program finds a way to crash, nothing will get written |
17:50 |
berome |
markveidemanis: peoples on #pygame , maybe ? |
17:53 |
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18:03 |
khonkhortisan |
If only I could kill commits straight from the pull request |
18:06 |
khonkhortisan |
That was odd. I had three extra commits, two merges, and two commits. I deleted the first extra commit, and I was left with only my two commits. |
18:07 |
rubenwardy |
brb |
18:07 |
khonkhortisan |
I think I found a bug in git, but I'm not going to try recreating it. |
18:09 |
bull3trulz |
FINNALY BEAT LUGARU |
18:09 |
khonkhortisan |
yay! |
18:09 |
khonkhortisan |
Both the story line and the training levels? |
18:10 |
bull3trulz |
khonkhortisan, yep it had a pretty good ending the wold was hella hard on insane |
18:10 |
khonkhortisan |
You should install the alternate storylines |
18:10 |
bull3trulz |
i am |
18:10 |
khonkhortisan |
(they only work one at a time) |
18:10 |
bull3trulz |
http://www.wolfire.com/lugaru/mods |
18:10 |
bull3trulz |
but i dont know how to install em D: |
18:10 |
khonkhortisan |
I had a separate program for that |
18:11 |
bull3trulz |
http://lugarudownloader.matto1990.com/ |
18:11 |
bull3trulz |
this/ |
18:12 |
khonkhortisan |
yep |
18:12 |
khonkhortisan |
my lugaru comes up as a black screen right now |
18:13 |
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18:13 |
bull3trulz |
really why? lol |
18:13 |
khonkhortisan |
dunno, have to killall -9 |
18:13 |
bull3trulz |
lol did u look it up? |
18:13 |
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18:15 |
khonkhortisan |
no |
18:16 |
bull3trulz |
oh so im triying to install adobe air how to exucute bin files in linux? |
18:16 |
telek |
Landley: Checked out tcc 0.9.26? |
18:17 |
khonkhortisan |
./execme.bin |
18:17 |
khonkhortisan |
or double-click |
18:18 |
telek |
D'oh mischan :D |
18:18 |
* rubenwardy|away |
is back |
18:18 |
khonkhortisan |
easy enough to tell where that was supposed to be sent |
18:18 |
bull3trulz |
khonkhortisan, Adobe AIR could not be installed. Install either Gnome Keyring or KDE KWallet before installing Adobe AIR D: what |
18:18 |
khonkhortisan |
lol |
18:19 |
khonkhortisan |
git push uses kwallet when in http, and ssh keys otherwise |
18:19 |
khonkhortisan |
I have it installed, but never use it |
18:20 |
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18:22 |
bull3trulz |
damnit D: |
18:29 |
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18:36 |
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18:38 |
bull3trulz |
khonkhortisan, LUGARU DOWNLOADER DOESENT WORK NO MORE d: |
18:38 |
bull3trulz |
noooo!!!!!!! |
18:39 |
khonkhortisan |
:( |
18:40 |
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18:40 |
bull3trulz |
guess i gotta do i mannuely |
18:46 |
rubenwardy |
I have updated http://multa.bugs3.com/minetest/vs/minecraft/ |
18:50 |
khonkhortisan |
commercial doesn't automatically mean closed-source |
18:52 |
telek |
No, but it does always mean: 'In the best interests of.' |
18:53 |
Exio |
i would remove the "C++ is better than Java" because it 'may' cause a flamewar |
18:53 |
rubenwardy |
it is true |
18:53 |
tango_ |
looks like a good way to pinpoint idiots that think that java is better than c++ 8-D |
18:53 |
telek |
You might say 'C++'s slightly better memory consumption' :D |
18:53 |
khonkhortisan |
mobs have been removed |
18:53 |
mauvebic |
what happens if you change mg_flags on a non-virgin map? |
18:54 |
PilzAdam |
Java is a nice language |
18:54 |
khonkhortisan |
the same thing as changing the seed |
18:54 |
rubenwardy |
it may be |
18:54 |
mauvebic |
does it ruin whats already there or only applies to newly generated chunks? |
18:54 |
khonkhortisan |
you either get trees or lose caves or flatten stuff |
18:54 |
PilzAdam |
and its 100% portable |
18:54 |
rubenwardy |
but for game dev, experts tend to choose c++ |
18:54 |
tango_ |
PilzAdam: provided you have jre |
18:54 |
MiJyn |
rubenwardy, nope, C |
18:54 |
khonkhortisan |
or harden biome boundries |
18:54 |
rubenwardy |
or c then |
18:54 |
MiJyn |
C++ is for beginners |
18:54 |
rubenwardy |
what ever |
18:54 |
MiJyn |
C is for experta ;) |
18:54 |
MiJyn |
*experts |
18:54 |
khonkhortisan |
the question is whether it'll only affect newly-generated area or existing area |
18:54 |
Exio |
MiJyn: that is lame |
18:55 |
MiJyn |
Exio, ? |
18:55 |
PilzAdam |
tango_, c++ is good, provided you have a CPU :-p |
18:55 |
khonkhortisan |
oh you already said that :) |
18:55 |
Exio |
C++ is a good language when you need a C + OOP |
18:55 |
MiJyn |
Exio, you can do OOP in C |
18:55 |
MiJyn |
easily |
18:55 |
telek |
C++ is good assuming you don't abuse it's features. |
18:55 |
Exio |
you can't compare C vs C++ in terms of what "expert" you need to be or so |
18:55 |
mauvebic |
i figure any flag changes will only affect new chunks |
18:55 |
khonkhortisan |
its |
18:55 |
Exio |
telek: exactly |
18:55 |
PilzAdam |
the OOP of Java is way better than the crap that c++ does |
18:55 |
khonkhortisan |
C++ is good assuming you do not abuse it is features. |
18:55 |
Exio |
MiJyn: you can have closures in C in that way |
18:56 |
Exio |
that doesn't mean it has them |
18:56 |
telek |
However part of the problem is that the standards are moving to both break existing compatability as well as make certain abusable features more prevalent. |
18:56 |
MiJyn |
Exio, uh, no, C++ is just a beginners/cheaper version of C |
18:56 |
mauvebic |
problem with java isn't its portability but the ease with which the JRE can be exploited :p |
18:56 |
tango_ |
PilzAdam: not all platforms have a jr |
18:56 |
PilzAdam |
mauvebic, the mapgen will only change if there isnt a map_meta.txt with all the params |
18:56 |
telek |
tango_: Can you name one that doesn't? |
18:56 |
rubenwardy |
is not C++ just basically C with more capability? |
18:56 |
PilzAdam |
tango_, even cars have! |
18:56 |
telek |
I know they have it for sparc, arm, alpha, ppc, x86, and probably a few others. |
18:56 |
MiJyn |
rubenwardy, no, they changed the language |
18:56 |
MiJyn |
I thought so too before |
18:56 |
MiJyn |
but even structs are changed |
18:56 |
khonkhortisan |
PilzAdam, the mapgen will change if you change map_meta.txt |
18:57 |
tango_ |
telek: android |
18:57 |
PilzAdam |
khonkhortisan, but mauvebic only wanted to change minetest.conf |
18:57 |
khonkhortisan |
oh. |
18:57 |
telek |
rubenwardy: Originally it was but it's been semi-incompatible for a few years now, and they're trying to move C incompatibly up with it (breaking a lot of old code in the process) |
18:57 |
MiJyn |
it's a high-level version of C, and therefore, slower, uglier, etc... |
18:57 |
PilzAdam |
do never change map_meta.txt |
18:57 |
mauvebic |
no i dont care where/what i have to change |
18:57 |
tango_ |
rubenwardy: C++ is an object-oriented language with a C-like syntax that is mostly compatible with C |
18:57 |
mauvebic |
(map_meta == per map settings?) |
18:57 |
rubenwardy |
http://stackoverflow.com/questions/3027177/what-are-the-differences-between-c-and-c |
18:57 |
MiJyn |
tango_ *somehwat |
18:57 |
mauvebic |
i just wanted to make sure the mapgen wont rewrite existing chunks because of change |
18:57 |
Exio |
MiJyn: if you think that, ok, i'm a C coder mainly, but i don't think "coding in C++ makes you idiot" or so, you can code in C and being an idiot, or coding in C++ and be "less dumb" than the C coder, they are differents "ways" to do the same things |
18:58 |
khonkhortisan |
yes map_meta is map-specific |
18:58 |
tango_ |
MiJyn: well, it doesn't. it has a vm for which you can compile most java code, but you can't take a java app and run it in android |
18:58 |
mauvebic |
allright id rather use that one then :-) |
18:58 |
telek |
tango_: Pretty sure Dalvik is as close as you can get to a JR without infringing Oracle's patents. And I'm also pretty sure the JRE will run on top of android if necessary. |
18:58 |
MiJyn |
rubenwardy, the second answer is true, but the first answer is biased as hell |
18:58 |
tango_ |
telek: I am not aware of any android jre |
18:58 |
tango_ |
telek: the point is, saying that java is more cross-platform than c++ is false |
18:58 |
MiJyn |
Exio, no, it doesn't make you an idiot, it's just like python vs c. Python is easier, but slower and uglier, and you have no idea what's actually going on. |
18:58 |
Exio |
the dalvik is.. a weird jre |
18:58 |
tango_ |
sorry, 100% portable |
18:59 |
MiJyn |
tango_, uh, ?? |
18:59 |
mauvebic |
its only cross platform if you install their crap, which is counterproductive |
18:59 |
PilzAdam |
mauvebic, changing map_meta.txt can result in things like this: http://forum.minetest.net/viewtopic.php?pid=67570#p67570 |
18:59 |
tango_ |
MiJyn: what |
18:59 |
MiJyn |
tango_, what are you talking about? |
18:59 |
mauvebic |
oh wow |
18:59 |
mauvebic |
lol |
19:00 |
tango_ |
MiJyn: I'm responding to PilzAdam claims that java is 100% portable. to which I replied: provided you have a jre available |
19:00 |
khonkhortisan |
that what happens if you change the seed. If you change trees/caves/biome blend/flat, it'll be slightly less obvious on the map |
19:00 |
khonkhortisan |
*that's |
19:00 |
MiJyn |
oh, why did you ping me then @tango_? |
19:00 |
mauvebic |
suppose i only wanted new areas to generate flat, would i get continent/biome mismatch like you do changing the seed? |
19:00 |
Exio |
nope mauvebic |
19:01 |
mauvebic |
excellent |
19:01 |
khonkhortisan |
you would get highcliffs along axes with 90° turns |
19:01 |
mauvebic |
my wife has taken lately to just paving over the map with a fresh layer of flat dirt lol |
19:01 |
mauvebic |
how do you get cliffs if you put the mapgen to flat? |
19:01 |
Exio |
MiJyn: did you ever programmed in a FL? |
19:02 |
khonkhortisan |
pre-generated hilly, post-generated flat, right next to each other |
19:02 |
PilzAdam |
mauvebic, cliffs between the old and new parts |
19:02 |
khonkhortisan |
unless you're making a new map too |
19:02 |
Exio |
you get those when changing the water_level too :P |
19:02 |
mauvebic |
oh that i can fix w/ terrain editor |
19:02 |
tango_ |
MiJyn: you did say tango_ *somehwat |
19:02 |
tango_ |
so I thought you were in the discussion too |
19:02 |
PilzAdam |
<khonkhortisan> unless you're making a new map too <- recommended |
19:03 |
MiJyn |
Exio, FL? |
19:03 |
MiJyn |
tango_, oh |
19:03 |
mauvebic |
not recommended :P |
19:03 |
mauvebic |
i have half a gig of stuff on this map |
19:03 |
tango_ |
MiJyn: probably in reply to the fact that android doesn't have a jre |
19:03 |
tango_ |
8-) |
19:03 |
khonkhortisan |
afaict mijyn highlighted tango first and I would also recommend a new map when changing map_meta |
19:03 |
Exio |
MiJyn: functional language, if possible some pure FL |
19:03 |
tango_ |
LET'S REWRITE EVERYTHING IN HASKELL |
19:03 |
tango_ |
or not |
19:03 |
MiJyn |
Exio, hmm, link? |
19:03 |
Exio |
XD |
19:03 |
tango_ |
8-D |
19:03 |
MiJyn |
tango_, NOOOOO! |
19:04 |
Exio |
good idea tango_! |
19:04 |
PilzAdam |
mauvebic, dont blame anyone except yourself if your map breaks :-) |
19:04 |
* tango_ |
never touched FLs |
19:04 |
MiJyn |
tango_, haskell is like C, without the good stuff lol |
19:04 |
mauvebic |
well thats why im asking *before* doing anything :p |
19:04 |
Exio |
MiJyn: how do you know that? |
19:04 |
tango_ |
actually I tried using haskell to configure xmonad |
19:04 |
khonkhortisan |
To create a flat map, you have to delete map.sqlite after creating a hilly map (if you don't want _every_ new map to be flat) |
19:04 |
tango_ |
which is one of the reasons I switched to awesome as a wm instead |
19:04 |
Exio |
MiJyn: "functional language, pure" == "haskell" |
19:04 |
MiJyn |
Exio, I learnt it |
19:05 |
MiJyn |
or tried to xD |
19:05 |
Exio |
the FP is like "wtf is this shit" until you understand it |
19:05 |
mauvebic |
cant you create a world, change map_meta, then start it for the 1st time? |
19:05 |
* khonkhortisan |
mentions COBOL just 'cause |
19:05 |
tango_ |
ada |
19:05 |
PilzAdam |
mauvebic, yes |
19:05 |
* tango_ |
is going to call her daughter ada |
19:05 |
MiJyn |
Exio, no, I understand FP (that's why I like C) |
19:05 |
Exio |
ok |
19:05 |
khonkhortisan |
I create worlds through the client by joining them, so I have to delete the map |
19:05 |
mauvebic |
okay so you dont have to delete the sqlite file |
19:06 |
MiJyn |
it's just that hasksell doesn't have a lot of what C has |
19:06 |
MiJyn |
AFAIK, it doesn't have structures, pointers, or a preprocessor |
19:06 |
MiJyn |
correct me if I'm wrong though |
19:06 |
MiJyn |
please do |
19:06 |
mauvebic |
if i could find a way to copy paste entire chunks quickly, new map wouldnt be a problem lol |
19:06 |
mauvebic |
damn megacity |
19:07 |
khonkhortisan |
worldedit? |
19:07 |
MiJyn |
+1 khonkhortisan |
19:07 |
Exio |
mauvebic: there is something what you need to do for start "thinking functional" |
19:07 |
mauvebic |
worldedit is slower than multinode for saving/drawing large-ass blueprints lol |
19:07 |
Exio |
stop thinking in the imperative way ;) |
19:07 |
khonkhortisan |
just be careful which corner the [1] is on when you //metaload it back |
19:07 |
mauvebic |
i dont use worldedit :p |
19:08 |
khonkhortisan |
worldedit makes mesecons better |
19:08 |
mauvebic |
dont play w/ mesecons either lol |
19:08 |
* ShadowNinja |
has a lot of cleanup to do |
19:08 |
mauvebic |
the map goes 32K nodes in every direction, why would i want to build house-sized calculators lol |
19:08 |
Exio |
and haskell has some things what you can't other languages, lazy evaluation, high order functions, and so |
19:09 |
MiJyn |
Exio, high order functions? |
19:09 |
mauvebic |
i know multinode can save up to 55K nodes, and print in the millions, but saving billions of nodes? prolly not possible with either mod |
19:10 |
MiJyn |
Exio, oh, nvrm, C can do that too |
19:10 |
Exio |
you can do everything in C |
19:10 |
MiJyn |
yes :D |
19:10 |
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19:10 |
MiJyn |
that's why I like it :D |
19:11 |
artur99 |
is 30004 down? |
19:11 |
artur99 |
or other servers are down? |
19:11 |
artur99 |
i cant access any server |
19:11 |
Exio |
MiJyn: btw, post a code for having closures, objects, superclasses, and if is possible, add lazy evaluation |
19:12 |
MiJyn |
Exio, in C? |
19:12 |
Exio |
it will be a lot of lines for doing a "a+b" in some X closure |
19:12 |
Exio |
it is like TCP vs UDP, it depends where you use it |
19:13 |
MiJyn |
Exio, lazy evaluation is impossible in C, because it's compild |
19:14 |
MiJyn |
*compiled |
19:14 |
MiJyn |
and anyways, why would you want to do that? |
19:14 |
Exio |
you can compile haskell. |
19:14 |
MiJyn |
but why would you want to do that in C? |
19:14 |
artur99 |
are OldCoders' servers working? |
19:14 |
MiJyn |
what's the benefits? |
19:15 |
Exio |
optimizations |
19:15 |
MiJyn |
Exio, what optimizations would it give to C? |
19:15 |
MiJyn |
I know it can give optimizations to other languages |
19:15 |
Exio |
you only run the things when you need them, never when you don't and so |
19:15 |
MiJyn |
but the only optimizations it would give to C would be the compile time (if that) |
19:15 |
Exio |
in any case, you are comparing IP with FP |
19:15 |
Exio |
without being even sure what FP is |
19:15 |
MiJyn |
IP? |
19:15 |
Exio |
imperative programming |
19:15 |
MiJyn |
FP = functional programmign? |
19:15 |
Exio |
yes |
19:17 |
Exio |
i would say you didn't used it much |
19:17 |
Exio |
i have thinked that until i started THINKING in a functional way for coding in them |
19:18 |
Exio |
if you want IP in a FL, it is like searching FP in a IP |
19:18 |
Exio |
things for what you want, differents way to organize and run the same program |
19:18 |
Exio |
i can say C is faster, and so, but it is a high-level assembly at all |
19:19 |
Exio |
i love it, when you need performance and so |
19:19 |
MiJyn |
Exio, you have no idea how much I use it lol |
19:19 |
ShadowNinja |
clearing all objects should not take this long |
19:20 |
Exio |
i have started using scheme/racket for simple scripts |
19:20 |
MiJyn |
I do think in a functional way, ever since I was 7 lol (OOP never clicked for me) |
19:20 |
MiJyn |
or never really clicked |
19:20 |
MiJyn |
so yes, I think that I do have experience in FP ;) |
19:20 |
Taoki |
http://www.youtube.com/watch?v=AJbzn2-N564 This is worth watching :) |
19:20 |
ShadowNinja |
it also eats all of your memory and doesn't give it back |
19:20 |
Exio |
if you knew it, you would not be saying the shits you were saying. |
19:21 |
telek |
SN: Oops :) |
19:21 |
MiJyn |
Exio, okay, like what? |
19:21 |
Exio |
"why you would need lazy evaluation" |
19:21 |
Exio |
> example of never used it |
19:21 |
Exio |
and so on, do i need to post the entire backlog? |
19:21 |
MiJyn |
I'm still kind of new to C (learned the basics 2 years ago, and been heavily programming ub it for like 5 months" |
19:22 |
MiJyn |
Exio, no, I mena, why would you need lazy evaluation in C |
19:22 |
MiJyn |
I get how it can be used in python, I have used it |
19:22 |
MiJyn |
lots |
19:22 |
MiJyn |
but I don't see why you need it in C |
19:23 |
Exio |
lol using it in python |
19:23 |
MiJyn |
lol it's default in python |
19:23 |
Exio |
use it in a real language, then talk |
19:24 |
MiJyn |
lol, what do you qualify a "real" language? |
19:24 |
MiJyn |
a language that you like better than others? lol |
19:24 |
Exio |
a language what has private stuff, if possible |
19:24 |
Exio |
if it is an OOP, i want private data / object |
19:25 |
MiJyn |
uh... lol |
19:25 |
ShadowNinja |
rollback seriously needs some work |
19:25 |
MiJyn |
Exio, can we talk in query instead? |
19:25 |
MiJyn |
just for the MT people ;) |
19:26 |
mauvebic |
naw i love these "my programming language is bigger than yours" arguments, carry on :-) |
19:26 |
MiJyn |
lol |
19:27 |
mauvebic |
its all very relative anyhow, javascript used to be a joke before ajax came along |
19:28 |
mauvebic |
languages fall in and out of favour multiple times over their lifetime |
19:28 |
MiJyn |
yep |
19:28 |
MiJyn |
but I think I can safely say that C hasn't really been less popular than when it started |
19:28 |
MiJyn |
(except among newbies, of course) |
19:28 |
mauvebic |
the only thing thats really consistant is the attitudes of the people preaching' em lol |
19:28 |
MiJyn |
lol |
19:29 |
mauvebic |
meh, i have nothing against c or cpp, i just dont like the syntax lol |
19:30 |
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19:30 |
MiJyn |
lol yeah |
19:30 |
mauvebic |
no use forcing yourself if youre not comfortable |
19:30 |
mauvebic |
id end up writing sloppy code lol |
19:30 |
MiJyn |
I see |
19:30 |
mauvebic |
java i read about and i just thought "theyre insane" but thats my opinion lol |
19:31 |
mauvebic |
and i cant get over the god-awful GUI's employed by most java apps lol |
19:31 |
MiJyn |
IKR? |
19:31 |
mauvebic |
ikr? |
19:33 |
MiJyn |
I know, right? |
19:33 |
MiJyn |
IKR = ^^ |
19:33 |
mauvebic |
ooh |
19:33 |
mauvebic |
i was like Ike? Ike who |
19:33 |
mauvebic |
lol |
19:33 |
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19:36 |
MiJyn |
haha |
19:36 |
khonkhortisan |
"i like ike" |
19:37 |
MiJyn |
haha |
19:41 |
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19:50 |
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19:52 |
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20:02 |
bull3trulz |
MiJyn, hi |
20:03 |
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20:03 |
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20:10 |
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20:10 |
LandMineR |
sup |
20:10 |
OldCoder |
Hi |
20:10 |
LandMineR |
hi oldcoder long time no see |
20:10 |
OldCoder |
Not too long |
20:11 |
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20:11 |
LandMineR |
yup...since i called you |
20:11 |
OldCoder |
I will be around most days |
20:11 |
LandMineR |
ummm |
20:11 |
OldCoder |
But can't chat much until early afternoon |
20:11 |
OldCoder |
In IRC I mean |
20:11 |
LandMineR |
ohh i see |
20:11 |
LandMineR |
thats good |
20:11 |
LandMineR |
old coder |
20:11 |
khonkhortisan |
hi landmine! |
20:11 |
OldCoder |
I will be in other windows for a little while but will check back here |
20:11 |
LandMineR |
if someone were to ask you to make a program fro them...what language would you pick |
20:11 |
OldCoder |
Me? |
20:11 |
LandMineR |
yeha |
20:12 |
OldCoder |
It would depend on the purpose |
20:12 |
OldCoder |
I use Perl for a lot of things |
20:12 |
OldCoder |
Probably start there |
20:12 |
OldCoder |
bbiab |
20:12 |
LandMineR |
so you would prefer perl? over anythig else? |
20:12 |
OldCoder |
Yes |
20:12 |
LandMineR |
ok |
20:12 |
OldCoder |
In general |
20:12 |
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20:12 |
OldCoder |
But other languages are good for different things |
20:12 |
LandMineR |
elaborate why |
20:12 |
LandMineR |
you would chose perl |
20:13 |
OldCoder |
Perl is simply a language that is flexible and powerful; stable and with many add-ons already written. I have used it for 20 years. |
20:13 |
OldCoder |
Other languages are good too |
20:13 |
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20:13 |
OldCoder |
I will only be able to chat a few times per hour during the day |
20:13 |
LandMineR |
ok thanks |
20:13 |
khonkhortisan |
it also has some special variables |
20:13 |
OldCoder |
khonkhortisan, So do some other languages but... |
20:13 |
OldCoder |
Perl is like duct tape |
20:13 |
OldCoder |
Can hold a lot of things together |
20:14 |
OldCoder |
Other languages are perfectly acceptable and have their niche |
20:14 |
OldCoder |
But I have grown fond of this one due to its flexibility |
20:14 |
LandMineR |
VanessaE are you there? |
20:14 |
* OldCoder |
is in other windows for a little while |
20:14 |
LandMineR |
i dont understant the server listing |
20:14 |
LandMineR |
servers dont appear by themselves |
20:14 |
khonkhortisan |
bash scripts aren't acceptable :) |
20:14 |
LandMineR |
on 0.4.5 |
20:14 |
OldCoder |
khonkhortisan, Bash can be good |
20:15 |
khonkhortisan |
unless someone else uses sh, ash?, others or dos |
20:15 |
PilzAdam |
LandMineR, check "Public" in the gui or set "server_announce = true" in minetest.conf |
20:15 |
khonkhortisan |
you have...^ |
20:15 |
LandMineR |
ohh i see |
20:16 |
LandMineR |
PilzAdam i was gonna ask you something some time ago but i totally forgot lol |
20:16 |
khonkhortisan |
I have three commits in a pull request. I amended the middle one. It showed the three, then the last two, for an apparent total of 5 - until I reloaded the page |
20:17 |
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20:19 |
LandMineR |
heh |
20:21 |
LandMineR |
!up redcrab.net |
20:21 |
khonkhortisan |
LandMineR: The syntax has changed. Please use server port instead of server:port. |
20:22 |
LandMineR |
kk |
20:22 |
khonkhortisan |
and the bot isn't here |
20:22 |
LandMineR |
kk |
20:22 |
bull3trulz |
LandMineR, lol this guy xD |
20:22 |
paxcoder |
? |
20:23 |
khonkhortisan |
Is games/minimal/mods/default/sounds/default_grass_footstep.1.ogg the only guaranteed sound file shipped with minetest? |
20:23 |
paxcoder |
shewsh |
20:23 |
paxcoder |
no wait, that's gravel |
20:23 |
PilzAdam |
if you download the stable release you always get minetest_game |
20:23 |
PilzAdam |
wich contains more sounds |
20:23 |
khonkhortisan |
but it's possible to download minetest without minetest_game |
20:23 |
LandMineR |
bull3trulz what are you loling about |
20:24 |
khonkhortisan |
I'd guess my quoting the bot |
20:24 |
khonkhortisan |
if you clone the source |
20:24 |
bull3trulz |
LandMineR, your face jk the bot |
20:25 |
LandMineR |
k igues |
20:25 |
LandMineR |
anyone else play on the gamebbom server? |
20:25 |
khonkhortisan |
no because I can't find my house anymore |
20:25 |
PilzAdam |
khonkhortisan, if you download the engine code you get the minimal game, but you can easily install other games like minetest_game, dwarves etc. |
20:26 |
khonkhortisan |
I'm looking for a default sound file to use with the volume slider |
20:27 |
PilzAdam |
there is no default sound, because only games have sound files |
20:27 |
PilzAdam |
and cant really count the minimal game a "game" ;-) |
20:27 |
LandMineR |
i can swin in lava its funny |
20:28 |
khonkhortisan |
There should be a default sound for the purpose of volume testing - I'm trying to make a settings menu that works both in the main menu and in-game. |
20:28 |
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20:28 |
khonkhortisan |
and you can't tell what the volume actually is without walking around |
20:29 |
PilzAdam |
the walking sounds all have gain = 0.5 or so |
20:29 |
PilzAdam |
the soundfile itself, the mod and the client can set the volume |
20:30 |
PilzAdam |
so just let the 0.8 the default for the client |
20:30 |
khonkhortisan |
the volume already works, I just want to hear _something_ when I change it |
20:31 |
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20:31 |
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20:31 |
PilzAdam |
then get minetest_game, its more "official" than minimal |
20:32 |
khonkhortisan |
What happens if a sound is played that doesn't exist? |
20:32 |
PilzAdam |
nothing |
20:37 |
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20:42 |
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20:44 |
PilzAdam |
bye |
20:46 |
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20:50 |
sokomine |
hi |
20:51 |
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20:53 |
sokomine |
question: if i split my mod into a modpack (which makes sense) - is there a convenient way for people to download individual parts in zip format from githup? or will they have to download the entire pack? (not that it will be large) |
20:53 |
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20:54 |
khonkhortisan |
calinou_mods uses the download modpack then delete mods system. |
20:54 |
bull3trulz |
sokomine, hi |
20:54 |
khonkhortisan |
It's not easy to clone subdirectories of a repository. |
20:55 |
khonkhortisan |
If your mods aren't related, they might be harder to find if they're combined in a modpack |
20:55 |
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20:56 |
sokomine |
they are related and usually needed together. there might just be situations where players want only part of it |
20:56 |
sokomine |
(or do not want to fulfill the dependencies of a particular mod) |
20:58 |
khonkhortisan |
combining things into a modpack has the added advantage of someone downloading a mod they need, and possibly liking a mod that comes with it |
20:58 |
sokomine |
there are three parts that could be used seperately: nodes (useful for building in general), the automatic placement of houses (random_buildings), and mobf_trader (a simple interface and a lot of traders based on mobf who want to sell things) |
20:59 |
sokomine |
that's an argument as well :-) |
21:13 |
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21:16 |
khonkhortisan |
Because they're all used together I'd have them together. If someone doesn't like the mobs but likes the houses they can just disable the mobs. |
21:18 |
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21:18 |
khonkhortisan |
I hope minetest is advanced enough to let me use a separate menu as a tab, instead of having to have the tab as the same menu. |
21:19 |
khonkhortisan |
woah, the configure button works! |
21:21 |
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21:26 |
khonkhortisan |
It looks like carts is part of calinou_mods http://postimage.org/image/dplazt82d/ |
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21:51 |
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22:03 |
VanessaE |
hi all. |
22:09 |
* telek |
waves. |
22:10 |
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rark joined #minetest |
22:13 |
sokomine |
hi |
22:15 |
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22:16 |
rark |
I;ve been running the machine as a buildbot for a month, it doesn;t fail for other projects, and I'm using the cross-compile script in /util/buildbot in the github repo. |
22:17 |
sokomine |
and? what is your problem? |
22:17 |
sapier |
oh I see I'm not very common to buildbot |
22:17 |
rark |
Minetest, and ONLY Minetest causes Cmake to hate my MingW cross-compiler. I;ve cross-compiled other stuff on it with Cmake without a probkem before. |
22:18 |
sapier |
as far as I know buildbot downloads everything required in order to build |
22:18 |
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22:18 |
sapier |
maybe this conflicts to your system corss compiler |
22:18 |
sokomine |
hm. maybe you ought to talk to one of the people who cross-compile mt for windows. maybe they have experience with it |
22:18 |
rark |
OK/ Are any of them around now? |
22:19 |
sokomine |
good question. pilzadam seems to have left for today. but there are other ones |
22:19 |
sapier |
windows users are somehow rare I don't even remember the name ... but rhere are some |
22:19 |
rark |
It's a physical server, so I only have SSH access at the moment. |
22:20 |
sapier |
pilzadam has gone offline about an hour ago i don't expect him back before tomorrow |
22:20 |
sokomine |
why do you need the crosscompiler/buildbot? |
22:20 |
rark |
I need to make a Windows build with a few modifications with Irrlicht. |
22:21 |
rark |
I'll try removing my 64-bit crosscompiler I don't use, as it may conflict. |
22:24 |
sapier |
rark you didn't have to leave #minetest-dev it's open for everyone just questions like yours are better asked here ;-) |
22:25 |
rark |
OK. |
22:25 |
rark |
It looks like I had the wrong cross-compiler, trying again... |
22:26 |
sapier |
most developers have an eye on this room to so if someone can help you chances are good they'll se it here to |
22:26 |
rark |
OK. |
22:29 |
MiJyn |
sapier, what happened? I got unbanned there? |
22:29 |
MiJyn |
Is the world upside-down? |
22:29 |
MiJyn |
Did the sun rise in the west? |
22:29 |
MiJyn |
or in the north? |
22:30 |
sapier |
didn't know you were banned until now ;-) |
22:30 |
khonkhortisan |
I beat you to the channel |
22:30 |
MiJyn |
lol |
22:30 |
khonkhortisan |
I got double-banned for mentioning my ban, it's not wise |
22:30 |
MiJyn |
http://forum.minetest.net/viewtopic.php?id=2454 |
22:30 |
MiJyn |
(the last post wasn't true, he never told me any of that) |
22:31 |
rark |
OK, the 32-bit mingw should be installed soon, and I'll try again. |
22:32 |
VanessaE |
what, this again? |
22:32 |
VanessaE |
:-/ |
22:32 |
MiJyn |
don't worry ;) |
22:32 |
rark |
VanessaE: Referring to bans, or cross-compiling? |
22:32 |
VanessaE |
rark: the ban thing. |
22:32 |
MiJyn |
I was just joking xD |
22:32 |
rark |
OK. |
22:33 |
sapier |
is it really that important talking about bans ;-) be happy you aren't and let it be :) |
22:33 |
khonkhortisan |
I can't be happy I'm not :( |
22:33 |
MiJyn |
yep, just surprised he even remembered me |
22:33 |
MiJyn |
or unbanned me |
22:34 |
MiJyn |
or maybe he just unbanned everyone |
22:34 |
khonkhortisan |
oh wait! I'm unbanned! Yay! I'll behave! |
22:34 |
MiJyn |
:D |
22:35 |
khonkhortisan |
I can't tell what development channel is for what |
22:35 |
rark |
Yay! It almost builds. |
22:35 |
MiJyn |
lol |
22:35 |
sapier |
almost is still bad |
22:36 |
sapier |
what's wrong by now rark |
22:36 |
rark |
X11 libraries... But I'm crosscopmiling for Windows... :/ |
22:37 |
sapier |
dosn't seem to be very fine then |
22:37 |
rark |
OK. |
22:37 |
khonkhortisan |
I hold no grudge against my ban-er |
22:37 |
khonkhortisan |
isn't there X11 for windows? |
22:38 |
rark |
Possibly... |
22:38 |
rark |
Don't know wny the build script wants it, though. |
22:38 |
khonkhortisan |
I've had less success than you cross-compiling |
22:39 |
rark |
Well, I'm just going to buy a crapload of hard drives, out them in raid, and run sudo apt-get install *-dev |
22:40 |
sapier |
lol |
22:40 |
khonkhortisan |
ick |
22:40 |
khonkhortisan |
you could have people pay you for compile time |
22:40 |
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22:41 |
rark |
Nope, still hates me for not having the X11 framework. |
22:43 |
khonkhortisan |
MiJyn, where's the automatic page generator? |
22:46 |
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22:46 |
khonkhortisan |
nevermind I found it |
22:46 |
rark |
No luck... |
22:48 |
jordan4ibanez |
Okay |
22:48 |
jordan4ibanez |
what is the folder which world mods are heald in? |
22:49 |
rark |
Oddly, the error mentions the line where a text file with filler is being copied. |
22:50 |
jordan4ibanez |
Or has that not been implimented yet? |
22:50 |
khonkhortisan |
I think it is, just don't know where to get the directory name |
22:50 |
khonkhortisan |
"worldmods" or some similar name |
22:51 |
jordan4ibanez |
Are you sure? |
22:51 |
khonkhortisan |
no |
22:51 |
jordan4ibanez |
RealBadAngel where exactly is the directory for worldmods |
22:51 |
khonkhortisan |
I'm sure now, it's worldmods http://forum.minetest.net/viewtopic.php?pid=65335#p65335 |
22:51 |
khonkhortisan |
there's also the Configure button |
22:52 |
jordan4ibanez |
Oh thank you |
22:52 |
jordan4ibanez |
That's really nifty |
22:53 |
jordan4ibanez |
but it should be created when the map is tbh |
22:53 |
khonkhortisan |
I wonder if a mod can change the map seed every on_generated? |
22:54 |
khonkhortisan |
I don't think it does automatic worldmods on world creation |
22:55 |
khonkhortisan |
There's a server option to use a separate mod directory |
22:55 |
jordan4ibanez |
since pilzadam made that code that allows using a placenode sound he should impliment it |
22:56 |
jordan4ibanez |
would be very useful for making better sounds for minetest |
22:56 |
rark |
Now, Cmake can't find my OpenGL libraries. |
22:58 |
jordan4ibanez |
Of course I think I'm asking too much lol |
23:00 |
jordan4ibanez |
when jeija comes in here, he should use the piston sounds I created for his mod a while back, they add in a layer of immersion to mesecons devices |
23:01 |
khonkhortisan |
Is it a constant sound or does it start and stop differently than it moves? |
23:02 |
rark |
Still not working... |
23:05 |
hmmmm |
http://ompldr.org/vaHJnNw/screenshot_1797656385.png |
23:06 |
VanessaE |
hmmmm: what did that? |
23:06 |
hmmmm |
my faulty code |
23:06 |
hmmmm |
man that looks neat though |
23:06 |
VanessaE |
kinda looks interesting though |
23:06 |
VanessaE |
like something under a thick jungle cover |
23:06 |
khonkhortisan |
spotty |
23:08 |
khonkhortisan |
xchat can't open topic links |
23:08 |
MiJyn |
[16:43] <khonkhortisan> MiJyn, where's the automatic page generator? |
23:08 |
MiJyn |
?? |
23:08 |
VanessaE |
all links I've seen here work for me in xchat |
23:09 |
khonkhortisan |
re mijyn.github.com, I didn't know github did that. I found it, though. |
23:09 |
khonkhortisan |
links are selectable here http://example.com but not in the channel topic, I have to copy/paste them. |
23:11 |
jordan4ibanez |
what is a good gun mod |
23:11 |
VanessaE |
OpenArena. |
23:11 |
VanessaE |
:) |
23:12 |
* telek |
hehs. |
23:12 |
jordan4ibanez |
for minetest? |
23:16 |
jordan4ibanez |
kaeza firearms |
23:20 |
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23:24 |
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23:24 |
jordan4ibanez |
wtf |
23:24 |
VanessaE |
[03-14 19:16] * jordan4ibanez has quit (Remote host closed the connection) |
23:25 |
jordan4ibanez |
when I do worldedits i have to log out and log in to see changes |
23:25 |
VanessaE |
jordan4ibanez: back out to commit e204bedf1d[...] |
23:25 |
jordan4ibanez |
Wat |
23:25 |
tripod |
WUT |
23:26 |
VanessaE |
the STL patch (commit 6a1670dbc) broke something in the way map updates are transmitted to the client. |
23:26 |
* khonkhortisan |
reads up on why splits are bad |
23:26 |
VanessaE |
jordan4ibanez: in other words, use an older build dated no later than March 10. |
23:27 |
VanessaE |
each build has a commit hash as part of the filename when you download. |
23:27 |
VanessaE |
(afaik sfan5, thexyz, pilzadam all do that with their builds) |
23:28 |
VanessaE |
pfft |
23:29 |
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23:29 |
tripod |
PFFFF |
23:30 |
MiJyn |
[17:10] <khonkhortisan> re mijyn.github.com, I didn't know github did that. I found it, though. |
23:30 |
MiJyn |
oh, that's jekyll |
23:30 |
MiJyn |
oh goo |
23:30 |
MiJyn |
*good |
23:30 |
WiredOnLinux |
how do you get your minetest server on the public list |
23:30 |
WiredOnLinux |
? |
23:30 |
khonkhortisan |
the Public checkbox on newer versions of minetest client |
23:31 |
khonkhortisan |
or whatever the equivalent server option is |
23:31 |
VanessaE |
WiredOnLinux: http://pastebin.ubuntu.com/5615169/ |
23:31 |
VanessaE |
put that in your server's minetest.conf |
23:32 |
VanessaE |
edit it to your needs of course |
23:32 |
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23:33 |
WiredOnLinux |
ok thanks VanessaE |
23:33 |
WiredOnLinux |
Ohh, that is what that is for lol, ok thanks |