Time |
Nick |
Message |
00:01 |
|
sapier1 left #minetest |
00:02 |
TheZenDaikon |
hmm either something has changed or the throwing mod doesn't shoot arrows |
00:05 |
TheZenDaikon |
get a lot of "followed to wrong place" |
00:05 |
TheZenDaikon |
but can't test throwing mod as it doesn't seem to work at throwing arrows. about time for work so likely won't get to test it right now |
00:06 |
kaeza |
last time I tried the throwing mod arrows were killing myself |
00:08 |
TheZenDaikon |
ACTION[ServerThread]: singleplayer uses throwing:bow_wood, pointing at [object 2] |
00:08 |
TheZenDaikon |
but of course no arrows used |
00:08 |
TheZenDaikon |
nothing happens as well |
00:08 |
TheZenDaikon |
also seems hitting vombie with mese pick is same as punching |
00:09 |
TheZenDaikon |
ACTION[ServerThread]: LuaEntitySAO at (54.8305,2.7,-33.0383) punched by player singleplayer, damage 0 hp, health now 6 hp |
00:09 |
TheZenDaikon |
but I will say it does appear vombies are a little faster |
00:10 |
TheZenDaikon |
fps remaining above 25.. without vombies averages 60 |
00:10 |
NekoGloop |
TheZenDaikon: punching == hitting with anything |
00:10 |
TheZenDaikon |
well then mese pick does no damage to vombies |
00:10 |
TheZenDaikon |
lol |
00:10 |
TheZenDaikon |
I hit them over 20 times and it only reduced their hp from 6 to 3 |
00:11 |
TheZenDaikon |
when I get back from work ill have to see if I can find out why the bows aren't shooting arrows |
00:11 |
kaeza |
yeah. entity damage calculation is pretty fucked up |
00:11 |
kaeza |
IDK if that has been fixed yet |
00:11 |
TheZenDaikon |
and both the animals and throwing I just got from github |
00:12 |
klunk |
TheZenDaikon: you should know vombies are not really damageable in the same way than humans, that's why we know they are zombies ... |
00:12 |
TheZenDaikon |
how are you supposed to kill them if throwing doesn't work and all you have is default available items and tools? |
00:12 |
TheZenDaikon |
lol |
00:13 |
klunk |
TheZenDaikon: on some server, I usually kill them with "épée" |
00:13 |
klunk |
swarm perhaps |
00:13 |
TheZenDaikon |
epee? |
00:13 |
TheZenDaikon |
lol |
00:13 |
kaeza |
a kind of piercing sword |
00:14 |
kaeza |
somewhat like a rapier IIRC |
00:14 |
TheZenDaikon |
I will suggest that any mod that includes weapons should work with any mod that includes mobs to ensure they work together well |
00:14 |
klunk |
sword, thanks kaeza ! |
00:14 |
TheZenDaikon |
ah |
00:14 |
OpDredd |
The epee is the closest thing in modern fencing to a rapier |
00:15 |
NekoGloop |
an epee is basically a rapier with more of a hand guard iirc |
00:15 |
klunk |
rapier ? "rapière" = not so far |
00:15 |
OpDredd |
But the late rapier is actually a type of bastard sword IIRC |
00:15 |
OpDredd |
A hand and a half sword |
00:16 |
TheZenDaikon |
well hate to run but work beckons. need to begin getting ready for it |
00:16 |
* Kacey |
has to stop learning about the different domensions |
00:16 |
TheZenDaikon |
short day so be back in about 4 hours or so |
00:16 |
kaeza |
domensions? |
00:16 |
kaeza |
lol |
00:16 |
kaeza |
TheZenDaikon, have fun |
00:16 |
TheZenDaikon |
kacey stop confusing poor kaeza |
00:16 |
kaeza |
ttyl |
00:16 |
TheZenDaikon |
lol |
00:17 |
Kacey |
dimensions, even |
00:17 |
TheZenDaikon |
english isn't his native from what I could gather |
00:17 |
TheZenDaikon |
:P |
00:17 |
|
Traxie21 joined #minetest |
00:17 |
TheZenDaikon |
will say kaeza for a non native speaker you do better than most native speakers |
00:17 |
* kaeza |
piensa que Kacey tiene que aprender a hablar ingles de forma correcta |
00:18 |
Kacey |
i am a native english speaker |
00:18 |
TheZenDaikon |
anyway ta ta for now |
00:18 |
kaeza |
ttyl |
00:18 |
Kacey |
it was dark |
00:18 |
kaeza |
too late... |
00:19 |
* NekoGloop |
puts a kitten on kaeza's head |
00:19 |
kaeza |
*meow* :3 |
00:19 |
NekoGloop |
:3 |
00:20 |
* kaeza |
puts another kittne in NekoGloop's head |
00:20 |
* OpDredd |
steals the spare one |
00:20 |
NekoGloop |
mewo |
00:20 |
* OpDredd |
purrs happily |
00:20 |
* Kacey |
looks around |
00:21 |
kaeza |
3: |
00:21 |
Kacey |
VanessaE is not here right? |
00:21 |
Kacey |
ok good |
00:21 |
* Kacey |
puls out a cookie and starts eating it |
00:22 |
Kacey |
pulls, even |
00:23 |
* NekoGloop |
puts a kitten on Kacey's head and it eats the rest of the cookie |
00:24 |
Traxie21 |
Steve |
00:25 |
NekoGloop |
Bob |
00:25 |
Traxie21 |
Steve! http://images.zap2it.com/images/movie-197825/cloudy-with-a-chance-of-meatballs-9.jpg |
00:26 |
kaeza |
https://i.chzbgr.com/maxW500/6947865600/hB105C85D/ |
00:26 |
kaeza |
LOL ^ |
00:26 |
klunk |
Steve, Bob and Roberta are not here |
00:26 |
Kacey |
my cookie :( |
00:27 |
Traxie21 |
Steve! http://s2.noelshack.com/uploads/images/6858262945116_cloudy_with_a_chance_of_meatballs_15.png |
00:27 |
* Kacey |
begins throwing the kitten around |
00:27 |
Kacey |
nobody eats my cookie |
00:27 |
Oblivion1500 |
hello everyone, is there a world achor out there for minetest? |
00:28 |
Oblivion1500 |
or like a small land anchor |
00:28 |
|
KI joined #minetest |
00:28 |
Oblivion1500 |
something like that i guess.. it keeps that spot active so like your tools will work wile your gone. |
00:29 |
kaeza |
? |
00:29 |
kaeza |
explain |
00:30 |
NekoGloop |
Chunk loader |
00:30 |
Oblivion1500 |
a node your drop to keep that part of the world active like say 5 nodes around that node, and you can go anywhere in the world and that will still stay active |
00:30 |
Traxie21 |
Steve! http://www.youtube.com/watch?v=_ZPXdhXzW6g |
00:30 |
Oblivion1500 |
furnace will continue to work wile your gone |
00:36 |
kaeza |
Oblivion1500, IIRC, they work if you start a server |
00:36 |
kaeza |
but not in single player |
00:37 |
Oblivion1500 |
? |
00:37 |
kaeza |
I mean, things keep updating out of sight in a server |
00:38 |
NekoGloop |
He means if you go mining and you want your stuff at home to work when you're in your mines. |
00:38 |
NekoGloop |
Or if you have a giant mesecons machine and need it to all work. |
00:38 |
kaeza |
yes, I know what he means |
00:38 |
NekoGloop |
kaeza: It would work fine in singleplayer |
00:38 |
|
Menche joined #minetest |
00:39 |
NekoGloop |
Granted, when you close the game then it stops. |
00:39 |
Oblivion1500 |
link? |
00:39 |
NekoGloop |
Oblivion1500: There is no such device |
00:40 |
Oblivion1500 |
oh, then what was he talking about when he said IIRC? |
00:40 |
kaeza |
I mean, in SP, once you go far from, say, a furnace, it stops working until you come back |
00:40 |
Kacey |
Menche long time no talk huh? |
00:40 |
Menche |
hi |
00:41 |
Menche |
thinking of bringing my server back |
00:41 |
Kacey |
OOH YAY |
00:41 |
Menche |
should I use the old map? i still have a somewhat damaged backup |
00:41 |
Kacey |
naw new map |
00:44 |
Menche |
saw landmine was on irc earlier? |
00:44 |
NekoGloop |
kaeza: It stops working in multiplayer too, if there's nobody in a nearby mapblock |
00:44 |
Kacey |
ya he is on alot |
00:44 |
NekoGloop |
kaeza: Theoretically a dummy player object could provide the same effect as having the player in the area. |
00:45 |
kaeza |
oh I thought it kept on in MP |
00:45 |
kaeza |
that's a hackish way |
00:45 |
Oblivion1500 |
how, things in real life work when im away from them |
00:46 |
kaeza |
I hate being two days in my mine, and find out none of my lumps were cooked when I get back to my house |
00:46 |
Oblivion1500 |
and thats what the anchor would be used for |
00:46 |
kaeza |
that would require changes in the engine I guess |
00:47 |
Oblivion1500 |
why? |
00:47 |
kaeza |
either that or have two accounts on the server |
00:47 |
kaeza |
and keep one idling in the spot |
00:47 |
Oblivion1500 |
it would use your account |
00:47 |
Oblivion1500 |
make it so it thinks your standing there |
00:48 |
Oblivion1500 |
but,,, also in another place... |
00:48 |
kaeza |
so how do you plan to do it? |
00:48 |
Oblivion1500 |
i dont know.. lol |
00:48 |
Oblivion1500 |
i think it should just work |
00:48 |
kaeza |
that's what I'm trying to explain |
00:48 |
kaeza |
you can't be in two places at the same time from the same account |
00:49 |
NekoGloop |
kaeza: That was my idea, except this block would instead spawn a dummy player. |
00:49 |
Oblivion1500 |
well how does the object know that your arround when you are arround? |
00:49 |
NekoGloop |
Therefore no extra cpu load on the players. |
00:50 |
NekoGloop |
Oblivion1500: The game literally forgets theres a (furnace/anything else) there when you walk away, to save processing power and memory. |
00:50 |
kaeza |
how do you spawn this "dummy player"? |
00:51 |
NekoGloop |
kaeza: Like any other entity, maybe. |
00:51 |
kaeza |
I thought the engine treated players differently |
00:51 |
kaeza |
(real players) |
00:52 |
kaeza |
or it just keeps track of "player entities"? |
00:52 |
NekoGloop |
kaeza: I am unsure, however if the latter is the case then that should be taken advantage of. |
00:53 |
kaeza |
agreed |
00:53 |
kaeza |
are you trying to code it? |
00:54 |
kaeza |
do you have any implementation ready? |
00:54 |
NekoGloop |
I dont have any kind of lua coder system on my ipad, sorry. |
00:55 |
NekoGloop |
You can look at my hostname to know if i'm on my ipad; webchat doesnt let the cloak work so therefore my ipad will be the only time that i get the cloak properly. |
00:55 |
|
jojoa1997 joined #minetest |
00:56 |
OpDredd |
Nice use of cloak fail :) |
00:56 |
OpDredd |
I don't understand why cloaks don't work on the web client though |
00:57 |
Exio |
an unaffiliated cloak in webchat is useless |
00:57 |
NekoGloop |
Because webchat is stubborn and thinks that the hostname has to include the ip. |
00:57 |
Exio |
you can see the ip with a whois or looking at the ident |
00:58 |
OpDredd |
I meant "why" as in motivation" |
00:58 |
OpDredd |
s/"//3 |
00:59 |
OpDredd |
Last time I used the web client logging in applied the cloak and then removed it |
00:59 |
NekoGloop |
Indeed. |
01:00 |
OpDredd |
It's a shame, especially as it's not a bad web client as these things go |
01:00 |
OpDredd |
And of course because some people can't install software |
01:01 |
NekoGloop |
And for others the software simply isnt *made* |
01:06 |
|
Menche left #minetest |
01:06 |
|
Menche joined #minetest |
01:06 |
VanessaE |
hi all. |
01:07 |
* NekoGloop |
puts a kitten on VanessaE's head |
01:07 |
* Kacey |
hides his cookies |
01:07 |
* VanessaE |
puts the kitten in OldCoder's pile. |
01:08 |
OpDredd |
http://dailycuteblog.com/wp-content/uploads/deer-kitty-cute-pictures.jpg |
01:09 |
OpDredd |
Just because this seems like a channel that might enjoy that |
01:09 |
VanessaE |
awwww |
01:09 |
OpDredd |
That must be a truly tiny deer |
01:09 |
OpDredd |
But it's insanely cute :) |
01:10 |
OpDredd |
That's my latest shot from the cute-war I'm currently embroiled in :) |
01:13 |
* NekoGloop |
puts a kitten on OpDredd's head |
01:13 |
OpDredd |
I'm a deer! |
01:13 |
OpDredd |
hello kitten! |
01:14 |
Kacey |
dinner |
01:16 |
OldCoder |
VanessaE, there is no pile you are starting over |
01:16 |
OldCoder |
IIRC they were transformed into Unknown Blocks or Kitten Kubes |
01:17 |
* VanessaE |
configures NekoGloop's kitten generator... [Runs: 1][kittens: 50][cuteness level: 35][variance: 25] |
01:17 |
* VanessaE |
runs the generator and pours the output into OldCoder's new pile :) |
01:18 |
NekoGloop |
error: "runs" variable not set or unable to be found. |
01:18 |
VanessaE |
lol |
01:19 |
* NekoGloop |
keeps the same variable name style through all variables |
01:19 |
NekoGloop |
For example, i wouldnt have "Runs" when the rest are e.g. "kittens" and "variance" |
01:19 |
NekoGloop |
I would have "runs" in that case. |
01:20 |
NekoGloop |
And i would have "Runs" if they were "Kittens" and "Variance" |
01:20 |
Menche |
was the forum just reset? |
01:20 |
kaeza |
NekoGloop, well, it seems you error reporting mechanism uses string.lower() |
01:21 |
NekoGloop |
kaeza: No, it wasnt able to find the variable "runs" because VanessaE set it as "Runs". |
01:21 |
thexyz |
http://forum.minetest.net/ is restored to 13th jan |
01:21 |
kaeza |
oh lol |
01:21 |
VanessaE |
NekoGloop: don't blame me if you label your buttons with strings that don't match the code ;) |
01:21 |
* kaeza |
phailed |
01:22 |
kaeza |
thexyz, great1 |
01:22 |
kaeza |
! even |
01:22 |
NekoGloop |
VanessaE: You set the variables manually; i cant help it. |
01:22 |
marktraceur |
kaeza: "DEBUG: irc.connect failed" |
01:22 |
kaeza |
marktraceur, ? |
01:22 |
kaeza |
error? |
01:23 |
marktraceur |
Was working before, then a network error happened, now that message shows on restart |
01:24 |
kaeza |
marktraceur, try running /irc_reconnect |
01:24 |
kaeza |
I will take a look at the code |
01:25 |
kaeza |
any other context you can provide? |
01:25 |
kaeza |
error |
01:25 |
kaeza |
* |
01:26 |
|
Muadtralk joined #minetest |
01:26 |
kaeza |
thexyz, will the forum issues go away now? |
01:26 |
NekoGloop |
Will thexyz be hosting the forums permanently? |
01:26 |
marktraceur |
kaeza: I can't even connect to the server right now. Maybe there's some kind of network issue still, I'll wait a bit. |
01:27 |
NekoGloop |
That way at least, the forums will have much better uptime. |
01:27 |
kaeza |
marktraceur, ok, there seems to be nothing wrong in the code. please tell me if the error occurs after those problems go away |
01:28 |
kaeza |
just to be sure |
01:30 |
* NekoGloop |
puts a kitten on marktraceur's head |
01:30 |
|
exodia joined #minetest |
01:32 |
Muadtralk |
tell me is there something that causes the forum crashes? |
01:32 |
Muadtralk |
I must know |
01:33 |
NekoGloop |
Muadtralk: Shitty ips. |
01:33 |
Muadtralk |
ahhhhh |
01:33 |
NekoGloop |
Or whatever the hell the acronym is |
01:34 |
kaeza |
VPS? |
01:34 |
Muadtralk |
quick offtopic question: Who was better in your opinion? Galileo or Sir Issac Newton? |
01:34 |
Muadtralk |
details welcomed |
01:34 |
NakedFury |
lincoln |
01:34 |
Kacey |
norris |
01:34 |
kaeza |
josé artigas |
01:35 |
NekoGloop |
Muadtralk: Newton actually came up with correct facts, and galileo was incorrect, however provided the cause for finding the correct facts. |
01:35 |
* Kacey |
is starting to ponder life... |
01:36 |
kaeza |
yeah, but you forgot about the caveman that invented the original wheel :P |
01:36 |
Kacey |
GOD |
01:37 |
Muadtralk |
GOD didnt invent the wheel |
01:37 |
NekoGloop |
kaeza: Sure he invented the wheel but someone else made use of it. |
01:37 |
Muadtralk |
no he didn't invent it |
01:37 |
Kacey |
god set off a firecracker that we call the big bang because he got bored |
01:37 |
Kacey |
DINNER |
01:37 |
NekoGloop |
Yes |
01:38 |
NekoGloop |
DINNER invented everything |
01:38 |
Muadtralk |
he kicked two people out of a garden for eating some fruit and left them only with a few pelts |
01:38 |
Muadtralk |
thats hardly inventing the wheel |
01:38 |
NakedFury |
he just wanted the apples for himself |
01:38 |
* Muadtralk |
is using the version of adam and eve that came out of the top of his head |
01:38 |
NekoGloop |
DINNER invented everything because at the end of the day, you're eventually someone else's dinner. |
01:38 |
Muadtralk |
yes he did |
01:39 |
Muadtralk |
then he got fat and sleepy and left us alone for awhile |
01:39 |
NekoGloop |
Then 2012. |
01:39 |
NekoGloop |
Then he reloaded from a backup. |
01:41 |
kaeza |
Muadtralk, http://25.media.tumblr.com/tumblr_mb2ls9Hkin1r6wfuho1_500.gif |
01:41 |
|
TwilightSparklee joined #minetest |
01:43 |
NakedFury |
nice |
01:45 |
Muadtralk |
nice |
01:53 |
NakedFury |
forums are up and nobody is posting |
01:53 |
|
jojoa1997 joined #minetest |
01:53 |
NakedFury |
is that why you wanted them so much? |
01:53 |
VanessaE |
you don't see the notice in bold red? |
01:53 |
NakedFury |
no |
01:53 |
NekoGloop |
VanessaE: That's gone |
01:53 |
VanessaE |
oh, are we on real forums now? |
01:54 |
Muadtralk |
no its just a hallcinagen i put in everyones drink |
01:54 |
VanessaE |
heh |
01:54 |
Menche |
they got reset a few minutes ago i think |
01:54 |
NakedFury |
vanessae I thought of another zone, beach zones |
01:55 |
NekoGloop |
VanessaE: As far as i know thexyz will be hosting them now. |
01:55 |
VanessaE |
NekoGloop: right |
01:55 |
Muadtralk |
I liked it better when it just gave a plain error message |
01:55 |
Muadtralk |
that way I dont skip the text and forget its down |
01:55 |
Menche |
any chance of the jungleanddungeons branch being added to master? |
01:56 |
Muadtralk |
prolly not |
01:56 |
Muadtralk |
with the new mapgen with tree's coming |
01:56 |
Muadtralk |
and new biomes or at least so I have heard |
01:56 |
NekoGloop |
A biome registry function iirc. |
01:56 |
jojoa1997 |
the forum works now just thought i would drop by and tell yall |
01:57 |
Menche |
is the work on the new mapgen available in anyone's repo? |
01:57 |
VanessaE |
yay, forum thread mass-open :-) |
01:57 |
NekoGloop |
Dont you just love it when someone leaves before you can say "fuck you, we knew that st00pid" |
01:57 |
Menche |
...and so a massive traffic spike crashes the forum |
01:57 |
Muadtralk |
kowelkr |
01:57 |
Muadtralk |
or somethng like that |
01:58 |
VanessaE |
Menche: https://github.com/kwolekr/minetest/commits/yay_new_branch |
01:58 |
VanessaE |
unless he's already merged it to his master branch, in which case get the master branch instead :) |
01:59 |
NekoGloop |
Lol "yay_new_branch" |
01:59 |
VanessaE |
thexyz: looks like you lost the favicon in the transfer |
02:00 |
NakedFury |
is that user hmmm here on irc? |
02:00 |
Menche |
at first glance, it appears to be in his master |
02:02 |
|
jojoa1997 joined #minetest |
02:02 |
VanessaE |
jojoa1997: yeah, we know :-) |
02:02 |
jojoa1997 |
ok |
02:03 |
jojoa1997 |
just happy that is all |
02:03 |
Menche |
now I need to re-add all my posts that just got reverted |
02:03 |
jojoa1997 |
have fun ;-) |
02:05 |
jojoa1997 |
VanessaE: what are the types of trees you will add to your moretrees mod |
02:05 |
Oblivion1500 |
hey does anyone know a bash command to start a script at a certan line? |
02:06 |
kaeza |
Oblivion1500, ? |
02:06 |
VanessaE |
jojoa1997: with any luck, all of the ones in the "New trees" thread, but I need help choosing biome settings for them. |
02:06 |
kaeza |
WHISKEY TANGO FOXTROT |
02:06 |
Oblivion1500 |
i mean continue a script |
02:06 |
Oblivion1500 |
like a go to line command |
02:06 |
VanessaE |
Oblivion1500: such does not exist. |
02:06 |
Oblivion1500 |
bologna |
02:07 |
Menche |
clear the screen then echo a bunch of newlines? |
02:07 |
jojoa1997 |
VanessaE: what about sequoias. RealBadAngel showed som pics earlier |
02:07 |
kaeza |
Menche, he means something like a goto command |
02:07 |
VanessaE |
jojoa1997: those, oo. |
02:07 |
VanessaE |
those too. |
02:08 |
Oblivion1500 |
no im writing a script and i need a if you type this it exits but if you type this it loops back and does what you asked again |
02:08 |
kaeza |
VanessaE, and palms :) |
02:08 |
kaeza |
while loop |
02:08 |
kaeza |
Oblivion1500, ^ |
02:08 |
jojoa1997 |
you should make a list on the topic so others can discuss it in the forum |
02:09 |
Menche |
a more complicated timber mod will be needed for the fancy new trees |
02:09 |
Oblivion1500 |
kaeza you might have something there |
02:09 |
kaeza |
Oblivion1500, take a look at the while, for, and case, commands |
02:10 |
kaeza |
Oblivion1500, `select' may be helpful too |
02:12 |
Oblivion1500 |
or i can just do wile [ $yesno == "y"]; then do some crap till $yesno == no or something else else |
02:12 |
Oblivion1500 |
? |
02:13 |
jojoa1997 |
VanessaE: i will be saying what types of trees should go where but it will be a broken up list |
02:14 |
VanessaE |
jojoa1997: not here, not now. |
02:14 |
VanessaE |
I'm not too clear-headed right now, I'll forget |
02:14 |
VanessaE |
post on the moretrees thread |
02:14 |
jojoa1997 |
on your forum topic? |
02:14 |
VanessaE |
but first, |
02:14 |
jojoa1997 |
ok |
02:14 |
|
bas080 joined #minetest |
02:14 |
VanessaE |
read the API for plants_lib (plantlife) so you can see what kind of controls are available. |
02:14 |
VanessaE |
hey bas080. |
02:15 |
jojoa1997 |
does plantlib have a github |
02:15 |
VanessaE |
yes |
02:15 |
VanessaE |
https://github.com/VanessaE/plantlife |
02:15 |
VanessaE |
API: https://github.com/VanessaE/plantlife/blob/master/API.txt |
02:15 |
bas080 |
Thnx VanessaE |
02:15 |
kaeza |
Oblivion1500, here's an example: http://pastebin.com/Ypgcb3D6 |
02:17 |
Oblivion1500 |
kaeza: thanks, now i know another method.. i might do that but i want to try something different.. just to learn |
02:17 |
kaeza |
sure |
02:17 |
kaeza |
just find what better suits your need |
02:17 |
kaeza |
+s |
02:18 |
NakedFury |
making a 1$ dollar formal suit just popped into my head. what a weird thought |
02:20 |
|
AndroidFury joined #minetest |
02:21 |
Muadtralk |
made out of 1 dollar bills? or made for 1$ |
02:21 |
AndroidFury |
made out of |
02:21 |
Muadtralk |
cool |
02:22 |
NakedFury |
once I have enough to waste on it |
02:22 |
Menche |
not random at all |
02:22 |
NakedFury |
well I was eating bbq pringles and watching the golden globes stuff |
02:23 |
Kacey |
back |
02:23 |
Muadtralk |
see its related to money which buys things, minecraft is a thing that takes money! minecraft looks kinda like minetest |
02:23 |
Muadtralk |
ergo your thought |
02:23 |
|
leo_rockway joined #minetest |
02:23 |
kaeza |
NakedFury, it seems that you, *puts on glasses*, will be laundering money |
02:24 |
AndroidFury |
ill be wearing money, washing it, smelling it |
02:24 |
Muadtralk |
get covered in mud and you will be filthy rich |
02:24 |
AndroidFury |
literally |
02:25 |
AndroidFury |
i wonder if any millionaire has done this before |
02:25 |
kaeza |
to Google! |
02:26 |
Kacey |
bill gates has mud-phobia |
02:26 |
NekoGloop |
There's people who win lotteries too |
02:26 |
NekoGloop |
Lots of them round here |
02:27 |
Menche |
or you could do money laundering to make a suit to do money laundering |
02:28 |
kaeza |
bill gates has linuxphobia |
02:29 |
kaeza |
:trollface: |
02:29 |
Kacey |
Menche: have you decided if you will restart your server |
02:29 |
Kacey |
my "Y" key is strange |
02:29 |
jojoa1997 |
VanessaE: done :-) http://forum.minetest.net/viewtopic.php?pid=63499#p63499 |
02:30 |
jojoa1997_tablet |
Kacey: have you made the black whole nodes |
02:30 |
kaeza |
jojoa1997_tablet, underground trees-trees that spawn in caves(really really rare) <== +1 |
02:30 |
jojoa1997_tablet |
kaeza |
02:31 |
jojoa1997_tablet |
kaeza: i was also thinking underwater trees but then i didnt add them to the list |
02:31 |
Kacey |
jojoa1997_tablet: a little busy yet |
02:31 |
Menche |
Kacey: yes, still haven't decided if it'll be survival/creative, whitelist/public, old map/new map |
02:32 |
kaeza |
jojoa1997_tablet, it seems the engine does not spawn trees underwater ATM |
02:32 |
* kaeza |
test using RBA's tree spawner inside a cave |
02:32 |
Menche |
trying to write another protection mod, I'm not really satisfied with any existing ones |
02:33 |
Muadtralk |
not even node ownership? |
02:33 |
Kacey |
a new map-survival-public and another old map-creative-whitelist |
02:33 |
Muadtralk |
or interact plus? |
02:33 |
jojoa1997_tablet |
kaeza they show spawn in complete darkness if you make them spawn with 0 light |
02:33 |
Menche |
node ownership is flexible but requires moderator intervention |
02:34 |
Menche |
protector can be used by players but isn't as flexible |
02:34 |
Muadtralk |
borderstones! |
02:34 |
Muadtralk |
is jacoo around? |
02:34 |
Menche |
i liked jachoo's protection |
02:34 |
Menche |
he seems to have vanished though |
02:35 |
jojoa1997_tablet |
Does anyone know when mapgenV7 or minetest 0.4.5 will be out? |
02:35 |
Muadtralk |
when hmmmm decides so |
02:35 |
Muadtralk |
and when c55 decides so |
02:35 |
|
AndroidFury joined #minetest |
02:36 |
jojoa1997_tablet |
who is hmmmm |
02:36 |
Muadtralk |
hmmmm is hmmmm |
02:36 |
Kacey |
hmmmm is hmmmm |
02:36 |
kaeza |
hmmmm is hmmmm |
02:36 |
Kacey |
damn Maudtralk steal my idea |
02:36 |
jojoa1997_tablet |
as in ummm |
02:36 |
|
noodric joined #minetest |
02:36 |
kaeza |
and Kacey CCCCCOMBO BROKEN it |
02:36 |
AndroidFury |
menche try to recreate a MC protection mod |
02:36 |
Muadtralk |
he is making mapgenv7 |
02:37 |
noodric |
http://www.minecraftforum.net/topic/988773-11-minechem-v15/ |
02:37 |
noodric |
what of this |
02:37 |
kaeza |
noodric, +1 |
02:37 |
Menche |
my protection mod idea: protection blocks with a formspec to specify name, co-owners, coords, etc |
02:37 |
mauvebic |
chem! |
02:38 |
jojoa1997_tablet |
i like it |
02:38 |
mauvebic |
TM) (too much overhead) |
02:38 |
mauvebic |
*TMO |
02:38 |
kaeza |
noodric, I don't know who you are, but I will find you, and I will kiss you |
02:38 |
jojoa1997_tablet |
Menche but that give players too much freedom and the ability to overlap cords |
02:38 |
mauvebic |
with the number of zones on public servers need protection needs to get simpler |
02:39 |
mauvebic |
*nbode |
02:39 |
mauvebic |
*node |
02:39 |
Muadtralk |
noodric your not in a minecraft irc channel |
02:39 |
Menche |
it would check for overlap and max nodes |
02:39 |
jojoa1997_tablet |
#minecraft |
02:39 |
mauvebic |
a nations mod where you can assign entire chunks to groups of players would simplify things enormously |
02:39 |
Menche |
and use entity markers to mark out the edges of areas for a number of seconds after editing |
02:40 |
NakedFury |
Towny or a nations mod would be loved here |
02:40 |
NakedFury |
towny + money mod + lots of players = good times |
02:40 |
kaeza |
let's make chem for MT! |
02:40 |
mauvebic |
with nations and chunks assigned you only need to check 2 things: which nation the chunk belongs to, and weather or not the digger/placer is a member of that nation |
02:41 |
jojoa1997_tablet |
You could use faction mod also |
02:41 |
mauvebic |
as opposed to checking every protection zone, who it belongs to, and weather the user is on the list of coownes |
02:41 |
mauvebic |
*co-owners |
02:41 |
kaeza |
mauvebic, still the same overhead as using coord based protection |
02:41 |
jojoa1997_tablet |
afk |
02:42 |
mauvebic |
less |
02:42 |
kaeza |
nope |
02:42 |
Kacey |
Menche had an epic server before MAx (segfault22) went mad and LM showed up |
02:42 |
kaeza |
cause you must check the coords of the chunk's bounds |
02:42 |
mauvebic |
with a coordinate based system you have to check the pos against all the sets of coordinates |
02:42 |
Menche |
my server's old map is 300M |
02:43 |
Kacey |
wow |
02:43 |
mauvebic |
because the zones are not uniformely shaped or distributed, you have to check all the zones |
02:43 |
Kacey |
figures though |
02:43 |
|
TwilightSparklee joined #minetest |
02:43 |
kaeza |
I see your point now |
02:44 |
Menche |
landmine liked watching people lose their temper, max lost his temper easily |
02:44 |
kaeza |
a simple divide and modulo is enough to check ownership |
02:44 |
mauvebic |
though its relatively easy to determine what chunk your in without doing all those checks |
02:44 |
Menche |
landmine and max were like gasoline and oxygen |
02:44 |
jojoa1997_tablet |
back |
02:44 |
mauvebic |
the more protection zones you add, the laggier it gets |
02:44 |
Muadtralk |
no matches menche? |
02:44 |
Menche |
? |
02:44 |
Menche |
what about using metadata for protection |
02:45 |
Kacey |
Keegan was a little power crazy |
02:45 |
mauvebic |
wont work |
02:45 |
Muadtralk |
(09:44:15 PM) Menche: landmine and max were like gasoline and oxygen |
02:45 |
kaeza |
Menche, that's done by node_ownership IIRC |
02:45 |
Muadtralk |
no match to light the gasoline? |
02:45 |
Menche |
sorry, bad analogy |
02:45 |
Kacey |
me ^_^ |
02:45 |
mauvebic |
i only have 12 mods and more than enough nodes get changed on a regular basis by abm's, those metas aren't automatically rewritten |
02:45 |
Muadtralk |
and max was cool before he well..... lost it |
02:46 |
jojoa1997_tablet |
Who was max |
02:46 |
Oblivion1500 |
kaeza: http://pastebin.com/Y2Y3LFBr |
02:46 |
Menche |
segfault22 on the forums |
02:46 |
Kacey |
katiekitten (was that her name?) pushed max over the edge |
02:46 |
mauvebic |
i mean metas are good if you want to set an owner to be used in conjunction with can_dig |
02:47 |
Muadtralk |
thats about when I left the server |
02:47 |
Muadtralk |
:P |
02:47 |
Menche |
i think i pushed max over the edge when i kicked him |
02:47 |
kaeza |
Oblivion1500, that duplicates the "read" part, but works anyway |
02:47 |
Menche |
i just got fed up, then he exploded |
02:47 |
Muadtralk |
what was he doing anyway? |
02:47 |
|
LandMine joined #minetest |
02:47 |
Muadtralk |
I cant remember |
02:47 |
jojoa1997_tablet |
boom.................. O.o |
02:47 |
Menche |
well hello |
02:47 |
kaeza |
Oblivion1500, also, get used to indent blocks of code |
02:47 |
jojoa1997_tablet |
hola |
02:48 |
LandMine |
Hola |
02:48 |
kaeza |
hola |
02:48 |
leo_rockway |
hola |
02:48 |
Oblivion1500 |
yea i was and i made a mistake and i thought it was the indent,,, it wasent lol |
02:48 |
Muadtralk |
yo landmine |
02:48 |
kaeza |
another C-C-C-COMBO BREAKER |
02:48 |
Muadtralk |
you remember max? |
02:48 |
LandMine |
Yeah...what about him |
02:48 |
Kacey |
crap we should no longer say LandMine's name but LM maybe he wouldnt show up |
02:49 |
NakedFury |
http://xshade.ca/projects/towny/ for MT |
02:49 |
Muadtralk |
what drove him over the edge? |
02:49 |
NakedFury |
we need that |
02:49 |
Menche |
and you say that now that he's here |
02:49 |
Muadtralk |
I cant remember |
02:49 |
mauvebic |
if he shows up because you spoke his name he was probably already here under another lol |
02:49 |
kaeza |
Oblivion1500, it makes it easier to read both for you and others ^_^ |
02:49 |
LandMine |
I called him poor that pissed him off I guess |
02:49 |
Menche |
he had a really, really short fuse |
02:50 |
Muadtralk |
didnt he ban me for doing something stupid? |
02:50 |
jojoa1997_tablet |
was he a good modder |
02:50 |
Muadtralk |
I forget..... |
02:50 |
LandMine |
I wasn't actually mauvebic I went to eat and got on my phone |
02:51 |
mauvebic |
with so many fakes on this channel its hard to tell lol |
02:51 |
Menche |
i demoted max on my server after he banned several players |
02:51 |
LandMine |
And I don't know sdzen I can't recall |
02:51 |
mauvebic |
max ah yes now i remember him lol |
02:51 |
mauvebic |
telling everyone what to do as if he was in charge |
02:51 |
Menche |
then i temp banned him for starting a flame war |
02:51 |
sdzen |
yep! |
02:51 |
Menche |
and he exploded and declared a griefer war on me |
02:51 |
mauvebic |
(i barely listen when the people really are in charge lol) |
02:52 |
Kacey |
max banned me for taking his shout away |
02:52 |
LandMine |
He said he was gonna suicide because of me....that was funny |
02:52 |
sdzen |
I forget who was it I was in a flamewar with around that time? |
02:52 |
sdzen |
I think it was deathdealer |
02:52 |
mauvebic |
he probably cut for bieber lol |
02:52 |
Kacey |
flamewar? |
02:52 |
mauvebic |
i wouldn't be surprised |
02:52 |
mauvebic |
he had the same attitude as deathdealer |
02:52 |
mauvebic |
both gave me the same kind of shit |
02:52 |
sdzen |
deathdealer was nicer about things though |
02:53 |
mauvebic |
where do these fucking losers get off telling productive people what to do? lol |
02:53 |
sdzen |
but i just had to question his rap |
02:53 |
VanessaE |
ah there he is. |
02:53 |
jojoa1997_tablet |
there who is |
02:54 |
VanessaE |
mauvebic. |
02:54 |
mauvebic |
deathdealer wasn't nice so much as annoying |
02:54 |
|
NekoGloop joined #minetest |
02:54 |
sdzen |
donny osmond? |
02:54 |
sdzen |
oh muavebic |
02:54 |
|
TwilightSparklee joined #minetest |
02:54 |
jojoa1997_tablet |
mauvbic make code easier for vanessae to add to pipeworks |
02:54 |
LandMine |
Mauvebic I sense negativity....take a sec and breathe |
02:54 |
jojoa1997_tablet |
the code for the pipeworks mod |
02:55 |
mauvebic |
its not negativity its pragmastism - a lifetime of dealing with idiots lol |
02:55 |
Kacey |
night all |
02:55 |
VanessaE |
mauvebic: please pull pipeworks and add your all-the-other-liquids changes - without rewriting any of my code....and make a pull request please :-) |
02:55 |
kaeza |
night |
02:55 |
jojoa1997_tablet |
depends on how long your lifetime is |
02:55 |
LandMine |
Later kacey |
02:55 |
VanessaE |
I just added Nore's item transport code to pipeworks - pneumatic tubes can now move items! |
02:55 |
jojoa1997_tablet |
but how do we get items in it |
02:56 |
VanessaE |
read the first post, I just updated it. |
02:56 |
* kaeza |
puts another kittne in NekoGloop's head |
02:56 |
NekoGloop |
VanessaE: Is there an extractor? |
02:56 |
VanessaE |
NekoGloop: yes, the "filter" object |
02:57 |
NekoGloop |
Can we color tubes and set a color to send a particular item to? |
02:57 |
jojoa1997_tablet |
VanessaE: near my village on your server is pipeworks at use take a look |
02:57 |
VanessaE |
NekoGloop: not yet. |
02:58 |
VanessaE |
there, the server's been updated and restarted with the latest changes to pipeworks. |
02:58 |
jojoa1997_tablet |
VanessaE: what did you change to the chests |
02:58 |
LandMine |
Nekogloop that is a great idea...why not code it urself ;-) |
02:58 |
NekoGloop |
VanessaE: Well i'm gonna try to make a item transport system of some kind. Seeing as i always have such great ideas it may be literally throwing items across the room ;) |
02:58 |
VanessaE |
jojoa1997_tablet: Nore redefined them so that they have the appropriate tubes group settings. |
02:59 |
jojoa1997_tablet |
so nothing physical is changed then |
02:59 |
NakedFury |
different colored tubes that connect to their color only, right click tubes to bring up a window then place the block you want and only blocks of that type can pass |
02:59 |
VanessaE |
jojoa1997_tablet: I'm not sure, I haven't read through the entirety of the code yet. |
02:59 |
VanessaE |
pull pipeworks, look at compat.lua |
02:59 |
kaeza |
cool! I didn't nootice that the screen does not tint red anymore when damage disabled |
02:59 |
jojoa1997_tablet |
with that i can now mine and have a transport system |
03:01 |
NakedFury |
vanessa is that the future of the pipemod? what I typed up |
03:01 |
jojoa1997_tablet |
if i have all the items go to one chest wont they come back to the other chest |
03:02 |
* jojoa1997_tablet |
sleep with kitten generator |
03:03 |
VanessaE |
NakedFury: I don't know really. I'll just have to see what others come up with - a lot of pipeworks depends on other peoples' code. |
03:03 |
jojoa1997_tablet |
gtg night |
03:03 |
* VanessaE |
pokes mauvebic :-) |
03:04 |
|
dym_ joined #minetest |
03:05 |
* kaeza |
randomly pokes marktraceur |
03:05 |
mauvebic |
could nore do it? |
03:05 |
kaeza |
any news on the network problem? |
03:06 |
mauvebic |
ive already made more changes to my local version thats further out of sync |
03:06 |
mauvebic |
without counting im redoing all my plantlib textures and have to write a new node protect for my space server which im trying to put up in a week lol |
03:07 |
NakedFury |
make towny for MT |
03:07 |
mauvebic |
im thinking of going either with the nations/chunk idea |
03:07 |
mauvebic |
or the nodex/buying property idea |
03:08 |
NakedFury |
go with a protection that sets the MT equivalent of MC chunks. |
03:08 |
NakedFury |
so you start your settlement with 1 of those |
03:08 |
mauvebic |
what does that mean? |
03:08 |
NakedFury |
well MC chunks are 16x16xheight of the game |
03:08 |
mauvebic |
and MT are 10x10x10 i think? |
03:08 |
VanessaE |
mauvebic: well, do you think you could at least distill it down to a file or two I can add to the mod that can be dofile'd? |
03:08 |
VanessaE |
16^3. |
03:08 |
kaeza |
mauvebic, make the "grid" configurable |
03:09 |
kaeza |
so you are not limited to 16x16 blocks |
03:09 |
NakedFury |
what are mnetest chunks? |
03:09 |
VanessaE |
mapblocks are 16^3 nodes and are loaded in 5-mapblock sets |
03:09 |
NakedFury |
I really like chunk more than I dig mapblocks |
03:10 |
NakedFury |
but anyway its 16x16x16? |
03:10 |
mauvebic |
well the nations idea would be simple: you plant your nations' flag on an unclaimed chunk |
03:11 |
mauvebic |
if warefare is enabled then claimed chunks can change hands according to whatever settings |
03:11 |
kaeza |
NakedFury, I think the 16 x Inf x 16 is a bad idea |
03:11 |
mauvebic |
ideally i want node protection without the insane overhead: that means protecting entire asteroids for groups of people, rather than segments of asteroids for individuals |
03:12 |
NakedFury |
http://dev.bukkit.org/server-mods/towny-advanced/ |
03:12 |
mauvebic |
then you could vote people in/out |
03:13 |
* VanessaE |
pokes mauvebic -- answer me dammit :) |
03:13 |
mauvebic |
not working on pipeworks right now |
03:13 |
VanessaE |
eh, ok |
03:13 |
mauvebic |
towny seems like a mix of the market/nation ideas |
03:13 |
mauvebic |
you join the nation but you have to buy the land anyways |
03:14 |
mauvebic |
though that brings us back to protecting tons of small zones for indiv. players |
03:14 |
kaeza |
mauvebic, not really |
03:15 |
kaeza |
well, it would be faster that irregular zones as you said |
03:15 |
mauvebic |
well a standard grid is already better yeah |
03:16 |
NakedFury |
well start on that and then as you find faults in it improve |
03:16 |
mauvebic |
another method |
03:16 |
kaeza |
but how do you prevent the players from spamming flags everywhere just because |
03:16 |
kaeza |
? |
03:16 |
mauvebic |
would be for the admin to designate lots for sale |
03:16 |
NakedFury |
the plots are for generating tax |
03:17 |
NakedFury |
flags are for sale and you need say atleast 5 people for one |
03:17 |
mauvebic |
dont need tax nodex turns a 20% profit that should technically go the admin |
03:17 |
NakedFury |
the tax was for nation income to pay their monthly payments to server |
03:18 |
NakedFury |
dont pay start losing land |
03:18 |
mauvebic |
lets not go overboard lol |
03:18 |
mauvebic |
i still havent figured if i want it to be autogridded, grid-by-admin, purchase or national land lol |
03:19 |
kaeza |
mauvebic, I'd go with configurable grid |
03:19 |
NakedFury |
work through each one |
03:19 |
mauvebic |
i can start with nodex |
03:19 |
mauvebic |
if i want to expand to nations, than it means giving each nation their own nodex |
03:20 |
mauvebic |
with their own prices and rates |
03:20 |
kaeza |
forget about the market for now |
03:20 |
mauvebic |
the admin could designate lots that go up for sale, that way the admin can control sprawl and development |
03:20 |
kaeza |
start with the protection scheme |
03:20 |
mauvebic |
they go hand in hand |
03:20 |
mauvebic |
to protect an area you must know who bought it |
03:20 |
|
AndroidFury joined #minetest |
03:21 |
mauvebic |
if you want players to pay for territory rather than just say "puuuleaze" then i need the market component working lol |
03:22 |
NakedFury |
nation leaders control plot placement right? |
03:22 |
mauvebic |
i think ill add a "planner" priv for designating lots |
03:22 |
mauvebic |
when i expand nodex to support nations ill go to the national leaders |
03:23 |
NekoGloop |
Meow |
03:23 |
kaeza |
woof |
03:26 |
|
TorpedoSkyline joined #minetest |
03:27 |
NakedFury |
ohh mauvebic you could also do residential plots and shop plots. so when you do towns or cities you dont end up with shop houses or a weirdly made town with shops in the middle of recidences |
03:28 |
mauvebic |
you can zone for different types of building but theres no way for a mod to actually guess what the user has built :S |
03:28 |
mauvebic |
unless i can find a meta with the word 'shop' in it |
03:29 |
NakedFury |
shop plots: allow placing shop signs and trading stuff. non shop plots dont allow it |
03:29 |
mauvebic |
and even then its up to the admin to remove the offending work since a mod would probably lop off the entire block lol |
03:29 |
NakedFury |
for example: your trading mod stuff would not work on non shop plots |
03:30 |
* NekoGloop |
puts kittens on all the heads |
03:31 |
mauvebic |
i dunno, i dont want my mods to be too draconian |
03:31 |
mauvebic |
if youre inviting people to join your faction then you must trust them enough to do the right thing? |
03:31 |
sdzen |
licencing.... |
03:31 |
mauvebic |
i dont like wasting cycles imposing extra rules |
03:31 |
mauvebic |
i dont see what that has to do with anything sdzen |
03:32 |
sdzen |
the trading stuff |
03:32 |
mauvebic |
more confused lol |
03:32 |
sdzen |
you could have people pay to have a licence outside of the non shop plots |
03:33 |
NakedFury |
so you buy a license to include trading things in your plot? |
03:33 |
mauvebic |
hmm |
03:33 |
mauvebic |
well you can already buy anything off the market, and if you remove the craft for a certain node then you can only get it off the market |
03:34 |
mauvebic |
basically it would the admin or trusted moderator, selling shop nodes to players? |
03:34 |
|
jojoa1997 joined #minetest |
03:34 |
sdzen |
yes I would think so..... |
03:35 |
NakedFury |
yes |
03:35 |
mauvebic |
im already looking for ways to incorporate salaries, bounties and transfers into nodex |
03:35 |
mauvebic |
as well as p2p node transfers |
03:36 |
mauvebic |
i figure with salaries players who waste their time settling fights and such could at least be compensated to buy the nodes they didn't have time to mine for lol |
03:36 |
mauvebic |
players who build road/sidewalk grids too, could be paid to do so |
03:36 |
NakedFury |
that would be nice |
03:37 |
mauvebic |
well people aren't gonna focus on the little details until you give'em incentive to |
03:37 |
mauvebic |
in my case im obsessive compulsive and it shows in my maps lol |
03:38 |
NakedFury |
a job board: admins or other players post jobs in the board[with signs], to make sure they are paid you have to pay to include the money amount in the sign. when you finish job admin or poster checks then "signs" as job done |
03:38 |
jojoa1997 |
i like that |
03:39 |
mauvebic |
the bounty system yeah: basically the player has to put the money down first, and when a 3rd party verifies the job was done properly, the money is paid out |
03:39 |
NakedFury |
yes |
03:39 |
mauvebic |
the job spec can't be changed once work commences |
03:39 |
mauvebic |
unlike real life lol |
03:39 |
NakedFury |
yep |
03:39 |
NakedFury |
but they can remove job before people take them |
03:39 |
NakedFury |
in case they made a mistake |
03:40 |
mauvebic |
though i wont be incorporating chargeback, someone else will have to come up with a courts mod lol |
03:40 |
mauvebic |
in most economics you always run the risk of getting screwed anyhow so i dont see why MT should be special in that regard |
03:43 |
mauvebic |
AS5: a torus superstructure anchored by an asteroid: http://www.zimg.eu/i/3211841185 |
03:43 |
mauvebic |
that thin slice is the aeroponics bay lol |
03:46 |
NakedFury |
looks good |
03:47 |
NakedFury |
instead of carts what you need is a monorail or something futuristic |
03:47 |
mauvebic |
yeah i want one of those tube-like trains of the future lol |
03:48 |
mauvebic |
or one of those airport flat escalator things |
03:49 |
|
Gambit joined #minetest |
03:50 |
mauvebic |
basically an invisible boat following a track |
03:51 |
NakedFury |
I want to do an elevator with pistons but cant |
03:52 |
thexyz |
VanessaE: there wasn't any forum favicon, will probably add one |
03:53 |
VanessaE |
thexyz: there used to be - it was just the usual minetest logo |
03:53 |
NakedFury |
10 nodes people end up asking for a MESE block |
03:53 |
thexyz |
that one was minetest.net favicon |
03:53 |
VanessaE |
yup |
03:53 |
VanessaE |
I guess it got inherited into the rest of the forums pages then |
03:54 |
thexyz |
which was displaying on both minetest.net and minetest.net/forum |
03:54 |
VanessaE |
I wonder what would be best for the forums.. |
03:54 |
VanessaE |
maybe one of the game's default blocks or something |
03:54 |
VanessaE |
a bookshelf! |
03:54 |
thexyz |
i think the mt.net one is fine |
03:55 |
VanessaE |
*shrug* ok |
03:55 |
VanessaE |
but if you were to change it, use a bookshelf cube :-) |
03:55 |
NakedFury |
use a GM |
03:56 |
VanessaE |
a GM? |
03:56 |
NekoGloop |
Gloop Master |
03:56 |
NekoGloop |
;-) |
03:56 |
VanessaE |
oh. |
03:57 |
NekoGloop |
xD |
03:57 |
VanessaE |
I ..don't think that'll work :) |
03:57 |
NekoGloop |
I dont even know what you are all talking about xD |
04:01 |
NekoGloop |
Would anyone care to enlighten me? |
04:01 |
|
roboman2444 joined #minetest |
04:01 |
VanessaE |
NekoGloop: the little icon that displays next to the page address in your browser (and in the tab thereof) |
04:02 |
VanessaE |
it got lost in the transfer from c55's previous host to thexyz's |
04:02 |
NekoGloop |
VanessaE: Use the mese block! |
04:03 |
NekoGloop |
Considering it doesnt look like ass now. |
04:04 |
VanessaE |
thexyz: ^^^^^^^^^ |
04:04 |
VanessaE |
+100 |
04:05 |
VanessaE |
if there's anything unique to MT it's Mese. :-) |
04:10 |
sdzen |
whats wrong with minetest logo? |
04:10 |
VanessaE |
nothing at all. |
04:10 |
sdzen |
then use it! |
04:10 |
sdzen |
:) |
04:11 |
VanessaE |
I guess it wasn't supposed to be used on the forums to begin with :-) |
04:12 |
sdzen |
hmmmmmm |
04:12 |
sdzen |
then put the greenman 2.0 on it |
04:12 |
sdzen |
just the head |
04:12 |
sdzen |
maybe with shoulders and a neck |
04:13 |
* kaeza |
suggests just the bookcase texture :) |
04:13 |
sdzen |
dirt |
04:13 |
sdzen |
cause thats all we are |
04:14 |
kaeza |
if we are dirt, then why aren't we all useless blocks? :P |
04:14 |
|
darkblue317 joined #minetest |
04:15 |
kaeza |
</badjoke> |
04:15 |
|
jojoa1997 joined #minetest |
04:16 |
|
simion314 joined #minetest |
04:18 |
VanessaE |
Does anyone have links to a decent screen font to use for MT btw? |
04:19 |
kaeza |
Why not use some as DejaVu Sans? |
04:19 |
VanessaE |
I don't know how fonts actually work in MT.. |
04:20 |
kaeza |
hmm |
04:21 |
kaeza |
are the widths of the chars hardcoded in the engine? |
04:21 |
VanessaE |
not sure at all |
04:21 |
VanessaE |
I don't think so |
04:25 |
NekoGloop |
Why not look at how the fonts are formatted currently? |
04:25 |
kaeza |
it seems they are in a rectangular grid |
04:26 |
VanessaE |
because I'm too lazy? :-) |
04:26 |
kaeza |
I'm looking where the widths /height of font is defined |
04:26 |
Menche |
they're in fontlucida.png i think |
04:26 |
VanessaE |
kaeza: orange and yellow dots in the image I think |
04:26 |
kaeza |
yeah |
04:26 |
VanessaE |
which is why I haven't simply made my own |
04:26 |
Menche |
there was a fork with ttf support i think |
04:26 |
kaeza |
but 'i' is not the same width as 'A' |
04:26 |
VanessaE |
sorry, c55, that was a stupid idea. |
04:27 |
VanessaE |
:) |
04:27 |
Menche |
there's some program called irrfontmaker or something like that |
04:27 |
Menche |
that makes those images |
04:29 |
jojoa1997 |
is there such thing as minetest.env:remove_entity |
04:29 |
kaeza |
jojoa1997, entity:remove() |
04:29 |
jojoa1997 |
thanks |
04:30 |
kaeza |
(but you must find the entity somehow first) |
04:30 |
jojoa1997 |
is this right minetest.env:add_entity |
04:30 |
kaeza |
I think |
04:30 |
kaeza |
check the API docs :) |
04:31 |
|
TheZenKitteh joined #minetest |
04:31 |
jojoa1997 |
lol i forgot that the entity dies after 1 second anyways XD |
04:31 |
kaeza |
wb TheZenKitteh |
04:32 |
TheZenKitteh |
ty kaeza |
04:32 |
|
Infinity_69 joined #minetest |
04:32 |
Infinity_69 |
hi |
04:32 |
TheZenKitteh |
is forum officially restored or still not a good idea to post to it? |
04:32 |
kaeza |
hi Inf |
04:33 |
TheZenKitteh |
hey infinity_69 |
04:33 |
kaeza |
seems like it |
04:33 |
Infinity_69 |
oh kaeza, what are you doing up so early? |
04:33 |
Infinity_69 |
school much> |
04:33 |
Infinity_69 |
? |
04:33 |
kaeza |
Infinity_69, it's 2:30 here |
04:33 |
TheZenKitteh |
is celeron55 around to confirm or deny if forum is "good to go"? |
04:33 |
jojoa1997 |
it is up and running |
04:34 |
TheZenKitteh |
yea bit site still down with message. was curious the news concerning it |
04:34 |
TheZenKitteh |
it was saying data may get overwrote |
04:34 |
VanessaE |
TheZenKitteh: the forums are up now |
04:35 |
VanessaE |
reload the page |
04:35 |
Infinity_69 |
kaeza, this is the code i have so far, will it work? |
04:35 |
Infinity_69 |
http://pastebin.com/vg5xnfYf |
04:35 |
Infinity_69 |
hi VanessaE |
04:35 |
NekoGloop |
VanessaE: I think it searches for the rightmost pixel in each letter, then subtracts the X of the leftmost from the X of the rightpost. |
04:35 |
NekoGloop |
rightmost even |
04:36 |
Infinity_69 |
oh...its 6:33 am here :D |
04:36 |
Infinity_69 |
I've got chicken on the side, money on my mind. |
04:36 |
Infinity_69 |
kaeza |
04:36 |
Infinity_69 |
will this code work? |
04:36 |
Infinity_69 |
http://pastebin.com/vg5xnfYf |
04:36 |
VanessaE |
kaeza: the only font maker I can seem to find requires windows. bleah. |
04:37 |
Infinity_69 |
hey VanessaE |
04:37 |
VanessaE |
hi. |
04:37 |
Infinity_69 |
can you look at my code? |
04:37 |
Infinity_69 |
http://pastebin.com/vg5xnfYf |
04:37 |
VanessaE |
no |
04:37 |
Infinity_69 |
why |
04:37 |
VanessaE |
because I'm about to go to bed |
04:37 |
Infinity_69 |
im making a simple whitelisting mod :/ |
04:37 |
Infinity_69 |
oh... |
04:37 |
|
kaeza_ joined #minetest |
04:37 |
Infinity_69 |
kaeza :D |
04:37 |
Infinity_69 |
you crashed? |
04:37 |
NekoGloop |
Irc seems to draining my ipad's battery like hell so gonna go. K thx bai |
04:37 |
|
NekoGloop left #minetest |
04:38 |
TheZenKitteh |
lol nekogloop needs to use a real computer.. or at least a wall adapter |
04:38 |
Infinity_69 |
Is this mic on, uh, uh, uh, uh, uh, uh, uh, uh, on! |
04:39 |
Infinity_69 |
TheZenKitteh |
04:39 |
Infinity_69 |
do you know the API & LUA? |
04:39 |
TheZenKitteh |
im still fairly noobish with lua |
04:39 |
Infinity_69 |
kaeza |
04:39 |
Infinity_69 |
oh ok |
04:39 |
kaeza |
? |
04:39 |
Infinity_69 |
uh, uh, |
04:39 |
Infinity_69 |
woops |
04:39 |
TheZenKitteh |
I've been pushing my comfort level to learn |
04:39 |
TheZenKitteh |
then jail mod came |
04:39 |
Infinity_69 |
will this code work? |
04:39 |
Infinity_69 |
http://pastebin.com/vg5xnfYf |
04:39 |
TheZenKitteh |
lol |
04:40 |
kaeza |
... |
04:40 |
kaeza |
I don't even know where to start |
04:40 |
Infinity_69 |
I'm so cold, yet im still hot. |
04:40 |
Infinity_69 |
? |
04:40 |
Infinity_69 |
VanessaE, you there? |
04:41 |
VanessaE |
yes but not for long |
04:41 |
Infinity_69 |
http://pastebin.com/vg5xnfYf |
04:41 |
Infinity_69 |
whoops |
04:41 |
Infinity_69 |
minetest.register_on_joinplayer(io.open('whitelist.txt')) |
04:41 |
Infinity_69 |
will it get the info inside the whitelist.txt when a player joins? |
04:41 |
kaeza |
http://lua.org/pil |
04:42 |
Oblivion1500 |
^that |
04:42 |
Infinity_69 |
not it? |
04:42 |
TheZenKitteh |
ooooo im reminded of a mod idea I wanted to see if anyone knew how possible it was |
04:42 |
kaeza |
TheZenKitteh, spit it out |
04:42 |
TheZenKitteh |
live streaming music from a shoutcast or oddcast server in game? |
04:42 |
kaeza |
possible |
04:43 |
Oblivion1500 |
that would be awesome! |
04:43 |
TheZenKitteh |
could be interesting to have like a "radio block" |
04:43 |
Menche |
sound files aren't all loaded on startup? |
04:43 |
kaeza |
Menche, yes |
04:43 |
* Infinity_69 |
is not continuing the Simple Whitelisting mod anymore. |
04:45 |
kaeza |
TheZenKitteh, if you get luasocket, a wrapper for the shoutcast protocol, and a portable library to access sound hardware... |
04:45 |
TheZenKitteh |
of course its sound distance needs to be limited so it won't get annoying |
04:45 |
TheZenKitteh |
I wouldn't even know where to start on that kaeza |
04:46 |
kaeza |
I just said it was possible, I didn't say it would be easy :P |
04:46 |
TheZenKitteh |
your irc mod makes me want to yao ming.. it works but I have little idea how |
04:46 |
Oblivion1500 |
im going to put radio boxes everwhere!!! |
04:46 |
Infinity_69 |
kaeza |
04:46 |
kaeza |
? |
04:47 |
Infinity_69 |
Zeg9 said, that its possible to play a sound when a player eats an item... |
04:47 |
Infinity_69 |
how? |
04:47 |
Infinity_69 |
on_use = raxfood.tosast() |
04:47 |
Infinity_69 |
? |
04:47 |
Infinity_69 |
on_use = raxfood.toast() |
04:47 |
Infinity_69 |
* |
04:48 |
VanessaE |
ok, time for bed. Night all. |
04:48 |
kaeza |
night V |
04:48 |
TheZenKitteh |
night vanessae |
04:48 |
kaeza |
Infinity_69, I have no idea what you are talking about |
04:48 |
Oblivion1500 |
goof night! |
04:48 |
Infinity_69 |
really? |
04:48 |
Oblivion1500 |
good.. |
04:48 |
Infinity_69 |
ok, let me simplify |
04:48 |
Infinity_69 |
g'night VanessaE |
04:48 |
Oblivion1500 |
http://lua.org/pil ? |
04:49 |
Infinity_69 |
no! |
04:49 |
Infinity_69 |
simple = "Im a player and i eat a loaf of toast, and want to hear a sound when i do." |
04:49 |
Infinity_69 |
get it yet? |
04:49 |
mauvebic |
add a sound on_use |
04:50 |
Oblivion1500 |
http://lua-users.org/wiki/LearningLua ? |
04:51 |
Infinity_69 |
oh, thanks mauvebic :) |
04:51 |
Oblivion1500 |
you should just wait till the minetest site is back up so you can do your dev research |
04:51 |
Infinity_69 |
so mauv... |
04:51 |
Infinity_69 |
sound_on_use = raxfood.toast() |
04:51 |
Infinity_69 |
? |
04:53 |
mauvebic |
i think your missing item_eat or something like that |
04:53 |
Infinity_69 |
nope |
04:53 |
Infinity_69 |
i did that |
04:53 |
mauvebic |
theres no sound_on_use |
04:53 |
Infinity_69 |
??? |
04:53 |
Infinity_69 |
you just said! |
04:54 |
mauvebic |
i said on_use |
04:54 |
Infinity_69 |
oh :D |
04:54 |
Infinity_69 |
how? |
04:54 |
Infinity_69 |
on_use = raxfood.toast() |
04:54 |
Infinity_69 |
? |
04:54 |
mauvebic |
wheres its the same place your supposed to have put item_eat |
04:54 |
Infinity_69 |
oh :D |
04:54 |
mauvebic |
under item_eat you add a call to a sound |
04:54 |
Infinity_69 |
? |
04:54 |
mauvebic |
which i dont know off the top of my head |
04:55 |
mauvebic |
google minetest doc lua api |
04:56 |
mauvebic |
or find a mod that makes noise when a tool is used, the code should be the same |
04:57 |
Infinity_69 |
the second is better... |
04:57 |
Infinity_69 |
any suggestions? |
04:59 |
mauvebic |
:/ not off the top of my head lol |
04:59 |
Infinity_69 |
ok :/ |
04:59 |
mauvebic |
i woke up at 4pm and its 5c outside lol confusing day |
05:00 |
|
jojoa1997 joined #minetest |
05:00 |
jojoa1997 |
vanessae you there |
05:00 |
Infinity_69 |
She got a feaver, yeah she got a feaver, yeah she got a feaver, oh she's thirsty... |
05:00 |
Infinity_69 |
hi |
05:00 |
Infinity_69 |
Lord, help us! |
05:00 |
Infinity_69 |
:D |
05:00 |
Infinity_69 |
Stophouse - Marilyn |
05:01 |
Infinity_69 |
jojoa1997 my mod will soon have 0.1.0 |
05:01 |
Infinity_69 |
:D |
05:01 |
Infinity_69 |
right now its 0.0.5 |
05:01 |
Infinity_69 |
havent tested it much :/ |
05:01 |
Infinity_69 |
jojoa1997, Vanessae went to bed :/ |
05:01 |
jojoa1997 |
what does it do |
05:01 |
|
anunakki joined #minetest |
05:01 |
Infinity_69 |
adds food |
05:01 |
Infinity_69 |
toast, half eaten toast etc... |
05:01 |
Infinity_69 |
:D |
05:01 |
Infinity_69 |
in 0.7.5 there will be PB&J |
05:01 |
Infinity_69 |
:D |
05:02 |
Infinity_69 |
mauvebic |
05:02 |
Infinity_69 |
is there such a recipe yet? |
05:03 |
mauvebic |
recipe for what? |
05:03 |
Infinity_69 |
umm... |
05:03 |
Infinity_69 |
wait |
05:03 |
Infinity_69 |
gxg |
05:03 |
Infinity_69 |
gxg |
05:03 |
Infinity_69 |
ggg |
05:03 |
Infinity_69 |
g= glass, x = nothing |
05:03 |
Infinity_69 |
is there? |
05:03 |
mauvebic |
no clue i quit on recipes long ago lol |
05:04 |
Infinity_69 |
oh ok :/ |
05:04 |
mauvebic |
crafting works for medieval stuff, the more complex the nodes get the less crafts make any sense lol |
05:04 |
Infinity_69 |
brb... |
05:06 |
jojoa1997 |
'good night |
05:07 |
* jojoa1997 |
types good nigh "zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz............................................ |
05:23 |
mauvebic |
finished! http://www.zimg.eu/i/2632589185 |
05:25 |
NakedFury |
do you have tilled dirt? |
05:28 |
mauvebic |
aeroponics is by definition cultivation without dirt |
05:28 |
mauvebic |
hence their practical use in space |
05:28 |
mauvebic |
i got the idea from star trek lol |
05:29 |
NakedFury |
voyager? |
05:29 |
mauvebic |
i think they all had one? |
05:29 |
mauvebic |
or an arboretum at least |
05:29 |
NakedFury |
only saw voyager complete |
05:32 |
mauvebic |
anyways im done working on the aero pack for this week, need to get back to the other modpack now lol |
05:33 |
mauvebic |
im probly gonna split the destructive guns off from the terrain guns while im at it lol |
05:34 |
NakedFury |
yes please, very dangerous |
05:35 |
mauvebic |
even the terrain guns ive accidentally shot a few times lol might put some sort of safety on it |
05:35 |
NakedFury |
a delay |
05:36 |
NakedFury |
so you cant go crazy shooting like in an FPS game |
05:36 |
mauvebic |
well no sometimes with the terrain gun on wield i mean to dig a node and bam, just destroyed half a building lol |
05:36 |
mauvebic |
so i thought maybe double-click shooting |
05:36 |
TheZenKitteh |
well im out for now |
05:36 |
TheZenKitteh |
ta ta |
05:37 |
|
TheZenKitteh left #minetest |
05:55 |
kaeza |
what package do I need to use curl support on Ubuntu? |
05:56 |
kaeza |
s/use/have/ |
05:58 |
|
sema4 joined #minetest |
05:58 |
sema4 |
good evening/morning |
06:00 |
kaeza |
mornings |
06:01 |
sema4 |
hiya kaeza |
06:01 |
kaeza |
sup? |
06:01 |
sema4 |
wondering if it is possible to specify light direction on a light in minetest |
06:01 |
sema4 |
rather than it lighting in all directions |
06:02 |
kaeza |
I don't think so |
06:02 |
sema4 |
boo |
06:02 |
kaeza |
spotlights? :) |
06:02 |
sema4 |
hmm |
06:02 |
sema4 |
wait, it's there a spotlight mod |
06:02 |
sema4 |
it's -> isn't |
06:02 |
kaeza |
nope |
06:02 |
kaeza |
no support from the engine |
06:02 |
sema4 |
hah, ok |
06:02 |
sema4 |
darn |
06:02 |
mauvebic |
nbu has directional lighting |
06:02 |
mauvebic |
lol http://www.youtube.com/watch?feature=player_embedded&v=xVrJ8DxECbg |
06:03 |
kaeza |
wat |
06:03 |
sema4 |
that link has nothing to do with directional lighting :P |
06:03 |
mauvebic |
no i know i just thought it was funny lol |
06:04 |
sema4 |
i had hoped it would have told me what nbu was |
06:05 |
sema4 |
so uh.. what is nbu? :> |
06:05 |
mauvebic |
sry i have to be off for an errand bbl |
06:06 |
sema4 |
ok ttfn |
06:06 |
kaeza |
mauvebic, epic |
06:08 |
sema4 |
google not helping with nby |
06:08 |
sema4 |
nbu |
06:09 |
|
jin_xi joined #minetest |
06:10 |
kaeza |
sema4, nodebox utility |
06:10 |
kaeza |
== nbu |
06:10 |
sema4 |
hmm |
06:11 |
|
rsiska joined #minetest |
06:12 |
mauvebic |
no ciggies :( http://ompldr.org/vZ3F5Mw/mm2-game-121812.zip nbu and mbbase mods for spotlights |
06:13 |
sema4 |
thanks mauvebic, i will check it out! |
06:17 |
sema4 |
lights.register ? is that part of minetest proper? |
06:19 |
mauvebic |
nope |
06:20 |
mauvebic |
no other mod uses it anyhow |
06:20 |
sema4 |
don't suppose you could give me a clue what to look for in here? :) |
06:20 |
mauvebic |
what are you trying to do? |
06:21 |
sema4 |
create a directional light |
06:22 |
mauvebic |
you create an invisible block with the max light value and place those blocks |
06:22 |
sema4 |
oh |
06:22 |
sema4 |
i see |
06:24 |
sema4 |
then place something else to block it on the appropriate sides |
06:25 |
mauvebic |
what do you mean? |
06:25 |
sema4 |
that won't work for me, because the side i want to block has to be a nodebox and due to the nodebox lighting bug the light will propogate |
06:26 |
sema4 |
you said create an invisible block wiht max light value. but that is not direction by itself, you have to use something to block light in some directions |
06:28 |
mauvebic |
theres no real directional lighting in game |
06:29 |
sema4 |
oh i see, you were suggesting to simulate direction light by putting the invisible light block on the light target |
06:30 |
mauvebic |
thats the simplest way |
06:30 |
|
LunaVorax joined #minetest |
06:31 |
sema4 |
i suppose that would work |
06:33 |
sema4 |
ok thanks for the input |
06:38 |
sema4 |
bbl |
06:40 |
kaeza |
night everyone. off to bed :) |
06:41 |
OldCoder |
c u |
06:41 |
kaeza |
o/ |
06:41 |
|
kaeza left #minetest |
06:45 |
|
TheZenKitteh joined #minetest |
06:56 |
marktraceur |
kaeza: Fucking poke me, youuuuuuu bastard |
06:56 |
marktraceur |
Right, deop, drunk |
06:56 |
TheZenKitteh |
.. you don't seem so drunk.. I can still understand you and im sober |
06:58 |
TheZenKitteh |
plus you managed to deop yourself |
06:58 |
TheZenKitteh |
lol |
07:22 |
|
LunaVorax joined #minetest |
07:26 |
|
shirish joined #minetest |
07:30 |
celeron55 |
VanessaE: minetest uses irrlicht's bitmap font rendering |
07:31 |
celeron55 |
there are some tools for the format somewhere if needed |
07:34 |
|
aheinecke joined #minetest |
07:42 |
|
Kray_ joined #minetest |
07:44 |
|
neko259 joined #minetest |
08:03 |
|
shirish joined #minetest |
08:15 |
|
TheLastProject joined #minetest |
08:17 |
|
oblivion1500 joined #minetest |
08:17 |
oblivion1500 |
I need help with Linux.. |
08:18 |
oblivion1500 |
I hit the network on off switch and it disabled my internet but wont turn back on |
08:18 |
mauvebic |
ill tell you what my ISP asks every time... |
08:18 |
mauvebic |
is the modem plugged in? |
08:18 |
mauvebic |
lol |
08:20 |
oblivion1500 |
And when I go to install individual drivers I get this..... Fatal: module ndiswrapper not found |
08:21 |
oblivion1500 |
And yes my modum is plugged in |
08:21 |
mauvebic |
minetest isn't the best channel to troubleshoot your connection |
08:21 |
mauvebic |
the distro forum isn't either, but its your best bet lol |
08:22 |
oblivion1500 |
I've been getting a lot of help from people here more then that of anywhere else |
08:23 |
oblivion1500 |
And i can't see who's online on this android app |
08:24 |
mauvebic |
what did you do to your drivers exactly |
08:25 |
oblivion1500 |
Nothing |
08:25 |
oblivion1500 |
I just hit the wireless on off switch |
08:26 |
mauvebic |
physical switch or the tray icon ? |
08:26 |
|
mamaja8 joined #minetest |
08:27 |
mauvebic |
on a netbook? |
08:27 |
oblivion1500 |
Like a touch button on the keyboard |
08:27 |
oblivion1500 |
Yea |
08:27 |
oblivion1500 |
Probook |
08:28 |
mauvebic |
reboot |
08:28 |
mauvebic |
if it still dont work you might have blown a circuit |
08:28 |
oblivion1500 |
.... I did but I will do it again |
08:28 |
mauvebic |
linux has scrapped the webcams on 3 netbooks ive had so far |
08:28 |
mauvebic |
try a live distro |
08:28 |
mauvebic |
if you have the same problem, hardware kaput |
08:29 |
oblivion1500 |
What? Really? |
08:30 |
mauvebic |
try booting a live distro and see what happens first |
08:30 |
oblivion1500 |
Well i don't have another comp to use at the moment... |
08:31 |
mauvebic |
how did you install linux in the first place? |
08:31 |
oblivion1500 |
Uhm.... My witless works now |
08:31 |
mauvebic |
you probably put it on sleep lol |
08:31 |
oblivion1500 |
Hold on one sec |
08:35 |
|
Oblivion1500 joined #minetest |
08:35 |
Oblivion1500 |
so yea i dont know what happened |
08:36 |
mauvebic |
linux rarely gets physical buttons right on laptop |
08:36 |
mauvebic |
it might have mistaken on/off for wifi sleep lol |
08:36 |
Oblivion1500 |
how do i see that? |
08:37 |
mauvebic |
dunno, these days i stay just informed enough to run my favorite shit and dont fuck around with anything else when it comes to linux lol |
08:38 |
|
Ade96 joined #minetest |
08:38 |
mauvebic |
screwing with linux when it works is sadistics |
08:38 |
Ade96 |
Hello |
08:38 |
mauvebic |
and probably accounts for the high rate of suicides among young developers lol |
08:38 |
Oblivion1500 |
well im going to figure as much as i can about how linux works and why |
08:39 |
mauvebic |
so thats two servings of politics and a side of tech |
08:39 |
Oblivion1500 |
so i need to know the reason for every thing i do |
08:39 |
Oblivion1500 |
also i restarted and wireless didnt work,,, i shut down and started back up and it worked |
08:40 |
mauvebic |
restart probably saved the state, whereas shutdown reset it |
08:41 |
Oblivion1500 |
hmm |
08:42 |
Oblivion1500 |
well thanks for your help, it was pissing me off... also i have a program that i put a command in LD_LIBRARY_PATH=/usr/local/lib /usr/local/bin/kvirc |
08:43 |
Oblivion1500 |
to run off desktop |
08:43 |
Oblivion1500 |
but when i restarted it didnt work |
08:43 |
Oblivion1500 |
why would that path change? |
08:43 |
Oblivion1500 |
i mean im using it now |
08:43 |
mauvebic |
well its probably like storing things in /tmp , dont expect it to be there on restart lol |
08:43 |
Oblivion1500 |
i had to go into my term and just type the name so thats what im going to change the command to but still |
08:46 |
mauvebic |
i can only guess lol |
08:50 |
Oblivion1500 |
well thanks for your help |
08:50 |
mauvebic |
oh i didnt help much :p |
08:50 |
Oblivion1500 |
well i may not have hard shut down and restart if you dint tell me to restart lol |
08:51 |
mauvebic |
http://cheezburger.com/6959801344 |
08:52 |
Oblivion1500 |
lol |
08:53 |
mauvebic |
thats me troubleshooting arch lol |
08:54 |
mauvebic |
these days though reinstalling from a new image is shorter than actual troublehsooting |
08:54 |
|
whirm joined #minetest |
08:54 |
Oblivion1500 |
well i need to buy myself a thumb drive and just keep it around as a live distro for the sake of things |
08:54 |
mauvebic |
some of my bug reports for other software is going on 2 years active lol |
08:55 |
mauvebic |
yeah you should always keep one jump drive with a live distro on it just in case |
08:56 |
ruskie |
I tend to just keep a system with working USB around that I can do it |
08:56 |
mauvebic |
if i look long enough i can prolly find my ubuntu 6.04 CD's lol |
08:57 |
mauvebic |
back when ubuntu was competent lol |
08:58 |
ruskie |
I don't have any optical media anymore |
09:00 |
mauvebic |
i still holdon to drives |
09:00 |
mauvebic |
i just dont bother with TVs/DVD players / BR players anymore |
09:04 |
|
aheinecke joined #minetest |
09:15 |
|
BambooVase_ joined #minetest |
09:35 |
ruskie |
mauvebic, I have some drives but they aren't connected anywhere... only use them if/when I buy an audio cd |
09:36 |
mauvebic |
meh, with the streaming internet radio, and the real radio stations streaming too, not so much use for music cds |
09:37 |
mauvebic |
bandwidth is cheaper than 30$/cd lol |
09:50 |
|
shirish joined #minetest |
10:04 |
ruskie |
depends on the quality |
10:04 |
ruskie |
also if you can find the music you want |
10:37 |
celeron55 |
http://imgur.com/gallery/37G8f |
10:37 |
celeron55 |
in case you're lacking random today |
10:40 |
ruskie |
randmoness!!! |
10:49 |
Oblivion1500 |
thanks celeron55 i needed that |
10:59 |
|
whirm joined #minetest |
11:24 |
|
klaxa joined #minetest |
12:00 |
|
TheLastProject joined #minetest |
12:01 |
|
TheLastProject joined #minetest |
12:14 |
|
NekoGloop joined #minetest |
12:23 |
|
Zeg9 joined #minetest |
12:25 |
NekoGloop |
WELL ARENT YOU ALL AN ENERGETIC BUNCH THIS FINE MORNING |
12:25 |
NekoGloop |
:3 |
12:56 |
|
webdesigner97 joined #minetest |
12:57 |
webdesigner97 |
hi |
13:35 |
|
NakedFury joined #minetest |
13:42 |
|
markveidemanis joined #minetest |
13:43 |
|
PilzAdam joined #minetest |
13:43 |
PilzAdam |
Hello everyone! |
13:47 |
|
Infinity_69 joined #minetest |
13:47 |
markveidemanis |
Hi! |
13:48 |
markveidemanis |
I want to open a Lua file withiout minetest |
13:49 |
Infinity_69 |
you mean edit it? |
13:49 |
Infinity_69 |
right-click it and pick EDIT [Windows] or Open With GEdit [ubuntu] |
13:49 |
markveidemanis |
No, run it |
13:49 |
markveidemanis |
With standard lua |
13:49 |
Infinity_69 |
umm...you cant, i think :/ |
13:50 |
Infinity_69 |
hey mark |
13:50 |
Infinity_69 |
do the italian text :D |
13:50 |
markveidemanis |
Huh? |
13:50 |
PilzAdam |
you cant run the Minetest scripts because the minetest table would be nil |
13:50 |
Infinity_69 |
mark |
13:50 |
PilzAdam |
so minetest.register_node() or similiar will give an error |
13:50 |
Infinity_69 |
Its'a me'a, Mario! |
13:50 |
markveidemanis |
NOt minetest scripts... |
13:50 |
Infinity_69 |
oh :D |
13:50 |
markveidemanis |
i hate caps |
13:50 |
Infinity_69 |
then idk |
13:51 |
PilzAdam |
ok, then just type "lua your_script.lua" in the terminal |
13:51 |
markveidemanis |
I know in Linux its the command line. |
13:51 |
markveidemanis |
Yep |
13:51 |
markveidemanis |
On windows? |
13:51 |
PilzAdam |
dunno |
13:51 |
|
codile joined #minetest |
13:51 |
Infinity_69 |
like that |
13:51 |
PilzAdam |
go to lua.org or google it |
13:52 |
PilzAdam |
but dont ask such offtopic questions here again |
13:52 |
markveidemanis |
http://www.lua.org/download.html |
13:52 |
markveidemanis |
But minetest is made in Lua! |
13:53 |
PilzAdam |
wrong |
13:53 |
markveidemanis |
C++ |
13:53 |
markveidemanis |
With Lua mixed in! |
13:53 |
PilzAdam |
not "mixed in" |
13:53 |
markveidemanis |
Integrated |
13:54 |
celeron55 |
lua is compiled into minetest and it only uses it for... well, the thing it does; you can download or compile the sole lua interpreter if you want |
13:54 |
celeron55 |
(i do have it, installed just by pacman -S lua) |
13:54 |
markveidemanis |
pacman? |
13:54 |
markveidemanis |
Linux? |
13:55 |
celeron55 |
if you're programming on windows, that's your problem 8) |
13:55 |
markveidemanis |
Well, this is not my comp |
13:55 |
markveidemanis |
I agree that windows is **** |
13:56 |
celeron55 |
http://code.google.com/p/luaforwindows/downloads/list |
13:56 |
celeron55 |
that should be useufl |
13:56 |
celeron55 |
useful* |
13:56 |
celeron55 |
http://code.google.com/p/luaforwindows/ |
13:56 |
celeron55 |
it contains a crapton of lua libraries too |
13:56 |
markveidemanis |
I can't download anything atm |
13:57 |
celeron55 |
well then you can use this for experimenting: http://www.lua.org/demo.html |
13:58 |
markveidemanis |
I Go Now. |
13:58 |
markveidemanis |
.quit |
13:58 |
markveidemanis |
arrggh |
14:03 |
|
blaze joined #minetest |
14:10 |
|
nyancat joined #minetest |
14:25 |
VanessaE |
morning all. |
14:26 |
Infinity_69 |
achdung |
14:26 |
Infinity_69 |
:D |
14:27 |
Infinity_69 |
did i spell it right? |
14:27 |
Infinity_69 |
achdung... |
14:27 |
Infinity_69 |
attention... |
14:27 |
Infinity_69 |
:D |
14:27 |
VanessaE |
I believe it is achtung |
14:27 |
Infinity_69 |
oh :D |
14:27 |
Infinity_69 |
well im not german, so fuck it >:/ |
14:27 |
Infinity_69 |
good enought :D |
14:28 |
Infinity_69 |
bye |
14:29 |
|
jojoa1997 joined #minetest |
14:30 |
PilzAdam |
damn you GitHub! Let me push to my repo! |
14:31 |
* jojoa1997 |
viruses githun |
14:31 |
VanessaE |
celeron55: fat lotta good those tools do if the only one I can find runs only on WinXP (and not even under WINE). |
14:31 |
PilzAdam |
https://github.com/contact gives me a unicorn! lol |
14:31 |
|
MilanFIN joined #minetest |
14:31 |
jojoa1997 |
*github |
14:36 |
|
jojoa1997 joined #minetest |
14:37 |
|
KikaRz joined #minetest |
14:37 |
KikaRz |
http://www.worldometers.info/ |
14:37 |
KikaRz |
This is GIANT... |
14:39 |
jojoa1997 |
WOW |
14:43 |
NakedFury |
every counter keeps rising except books published |
14:45 |
|
jojoa1997 joined #minetest |
14:48 |
|
Kacey joined #minetest |
14:48 |
* jojoa1997 |
signal test |
14:49 |
Kacey |
alright i have a couple hours almost |
14:51 |
|
Kacey joined #minetest |
14:52 |
Kacey |
st5upid XChat |
14:52 |
Kacey |
phail |
14:52 |
jojoa1997 |
how is the black hole coming |
14:53 |
Kacey |
starting it now |
14:53 |
Kacey |
can you look up the spawning for a sphere |
14:56 |
Kacey |
im thinking just go with a black hole now k? |
14:56 |
|
jojoa1997_ joined #minetest |
14:57 |
jojoa1997_ |
make the black hole a model so it can spin |
14:58 |
KikaRz |
NakedFury, nobody cares about books... |
14:58 |
KikaRz |
Now we have EBooks |
14:58 |
NakedFury |
books are evil they harm nature |
14:58 |
jojoa1997 |
hardcopies are tue best |
14:58 |
jojoa1997 |
the |
14:59 |
* jojoa1997 |
signal test |
14:59 |
Kacey |
no models |
15:00 |
Kacey |
i cannot use blender |
15:00 |
jojoa1997 |
ok |
15:00 |
jojoa1997 |
what about animated nodes |
15:00 |
Kacey |
just a medium sphere |
15:00 |
|
q66 joined #minetest |
15:01 |
Kacey |
maybe later but for now just a black hole that sucks nodes and players in |
15:01 |
RealBadAngel |
hi all |
15:01 |
Kacey |
hello |
15:01 |
RealBadAngel |
wassup? |
15:01 |
Kacey |
making a mod |
15:02 |
jojoa1997 |
Kacey yep that is Good |
15:02 |
Kacey |
alright |
15:02 |
jojoa1997 |
it can be used as a teleporter to |
15:03 |
RealBadAngel |
what mod? |
15:03 |
jojoa1997 |
black hole |
15:03 |
Kacey |
maybe teleport later |
15:03 |
Kacey |
once white hole is put in |
15:04 |
jojoa1997 |
yay |
15:04 |
Kacey |
walkable = false so they can go through it |
15:04 |
jojoa1997 |
gtg will check in later |
15:05 |
Kacey |
k |
15:06 |
Kacey |
i must go also |
15:07 |
Exio |
hey RealBadAngel |
15:07 |
RealBadAngel |
hi |
15:09 |
VanessaE |
well I give up. |
15:10 |
VanessaE |
both irrlicht and the web give me a big "fuck you" to the idea of creating a decent, readable font for MT. |
15:12 |
|
Zetetic joined #minetest |
15:12 |
|
sall22 joined #minetest |
15:19 |
RealBadAngel |
VanessaE, you know, if in the start it wont work, you have to try try try |
15:21 |
PilzAdam |
VanessaE, https://github.com/kahrl/irrtum |
15:21 |
VanessaE |
RealBadAngel: the only tools that run at all only run in windows and either don't create the old format that MT uses or they just don't run at all in Wine.. |
15:22 |
RealBadAngel |
so throw away old formats |
15:22 |
VanessaE |
RealBadAngel: a truetype patch for MT has existed for months now. |
15:22 |
VanessaE |
and has yet to be merged and put into use |
15:22 |
RealBadAngel |
PilzAdam? |
15:22 |
PilzAdam |
because it has bugs |
15:22 |
PilzAdam |
many bugs |
15:23 |
RealBadAngel |
so fix it :) |
15:23 |
PilzAdam |
VanessaE, seen the converter I linked? |
15:23 |
VanessaE |
PilzAdam: trying it now. |
15:24 |
VanessaE |
PilzAdam: ah, that seems to work |
15:25 |
* PilzAdam |
sees the "Change font" pull request comming,,, |
15:25 |
PilzAdam |
*... |
15:25 |
RealBadAngel |
hallelujah! |
15:25 |
celeron55 |
http://www.brankovukelic.com/2013/01/on-state-of-windows-on-desktop.html |
15:26 |
VanessaE |
PilzAdam: nope, I just need something compatible with my poor eyesight. |
15:26 |
RealBadAngel |
hi celeron55 |
15:27 |
RealBadAngel |
celeron55, ive designed replacement for default trees. http://realbadangel.pl/oldvsnew.png do you like them? |
15:30 |
celeron55 |
fine enough i guess - i'd maybe recommend making them as random as possible while maintaining the size and that you can usually walk under them |
15:31 |
|
Kacey joined #minetest |
15:31 |
celeron55 |
also, does your tree generator support controlled speudorandom? |
15:31 |
celeron55 |
pseudo* |
15:33 |
celeron55 |
iirc the current one does not, but adding a seed as a parameter that could either be a random number or a position-dependent pseudorandom number made by anything which wants some kind of predictability should be possible |
15:36 |
celeron55 |
(so it would create the exact same tree for the exact same seed) |
15:37 |
|
FreeFull joined #minetest |
15:39 |
|
Soma_ joined #minetest |
15:39 |
RealBadAngel |
it doesnt use seeds. just pure random |
15:40 |
RealBadAngel |
but i can control size easily |
15:40 |
RealBadAngel |
i can define what parts of the trees shall be fixed, what random |
15:41 |
|
soma_ joined #minetest |
15:42 |
RealBadAngel |
for example i can draw trunks with F command (100%) and add several pieces with random codition "f" |
15:43 |
RealBadAngel |
so, can define minimum and maximum for the trunk size |
15:43 |
KikaRz |
Away* |
15:43 |
KikaRz |
Physical education... |
15:44 |
RealBadAngel |
FFFFfff is a trunk of minimum 4 and maximum 7 height |
15:45 |
RealBadAngel |
in fact im using there two extra rules i added |
15:46 |
RealBadAngel |
capital letter for rule means it will be included with 100% chance |
15:46 |
RealBadAngel |
others have different propabilities, a=90, b=80,c=70, d=60% |
15:47 |
|
nyancat joined #minetest |
15:48 |
RealBadAngel |
i used to have on rule C twist of the trunks/branches, and on D trunk itself |
15:48 |
RealBadAngel |
and adding to axioms cccdddd for example |
15:48 |
RealBadAngel |
3 possible twists, and four possible trunk/branch extensions |
15:50 |
RealBadAngel |
axiom="FFccc&FFFFFdddFA//A//A//A//A//A", |
15:50 |
RealBadAngel |
like here in palm tree axiom |
15:52 |
RealBadAngel |
to the point, its almost impossible for treegen to generate two same lookin trees |
15:53 |
RealBadAngel |
they can look like the kind |
15:54 |
RealBadAngel |
but will never be the same |
15:54 |
|
Jordach joined #minetest |
15:54 |
|
Jordach joined #minetest |
15:54 |
PilzAdam |
why not pass a seed to generate_tree() and use pseudorandom in the function? |
15:54 |
RealBadAngel |
ask trees and plants IRL why each one is different :) |
15:55 |
PilzAdam |
its just for the mapgen to create exactly the same map each time |
15:55 |
RealBadAngel |
the system is made on purpose to generate randomly lookin creations |
15:56 |
|
iqualfragile joined #minetest |
15:56 |
RealBadAngel |
not feeded by seeds |
15:56 |
PilzAdam |
the generator should create the same map with a fixed seed, trees shouldnt be an exception |
15:56 |
RealBadAngel |
tree is not a map |
15:57 |
RealBadAngel |
tree is a plant |
15:57 |
PilzAdam |
but its part of the map |
15:57 |
RealBadAngel |
rotfl |
15:57 |
RealBadAngel |
plant a tree in your garden |
15:57 |
ruskie |
maybe have two modes? one that is predictable and another that isn't? |
15:58 |
RealBadAngel |
and ask it to grow how you would like to |
15:58 |
iqualfragile |
RealBadAngel: the tree is a part of the map |
15:58 |
PilzAdam |
I am talking about the map generator and not realtime creations |
15:58 |
RealBadAngel |
but is a plant |
15:58 |
RealBadAngel |
and those are not predicteable |
15:58 |
iqualfragile |
its generated on map-generation |
15:58 |
PilzAdam |
in Minetest they are |
15:58 |
PilzAdam |
*they should |
15:58 |
iqualfragile |
the map is a geological landscape, its not predictable |
15:58 |
RealBadAngel |
they shouldnt |
15:58 |
RealBadAngel |
in ANY case |
15:59 |
celeron55 |
RealBadAngel: when a planted tree grows, it should use uncontrolled random |
15:59 |
iqualfragile |
its influenced by chaotic processes |
15:59 |
Exio |
they should with the same seed |
15:59 |
iqualfragile |
yeah |
15:59 |
iqualfragile |
but on mapgen they should be reproduceable |
15:59 |
RealBadAngel |
trees? |
15:59 |
iqualfragile |
and thats not that much work |
15:59 |
RealBadAngel |
no way |
15:59 |
celeron55 |
but when a tree is put on a generated map, it should be always the same at the same spot, and the map generator can create a random number at a position that is always the same at the same position |
15:59 |
RealBadAngel |
veto |
16:00 |
RealBadAngel |
it can generate on the very same spot |
16:00 |
RealBadAngel |
but definitely wont be lookin the same |
16:00 |
PilzAdam |
if you type in a fixed seed you want exactly the same map and not the same landscape with different trees |
16:01 |
celeron55 |
i have seen this discussions before - this will end up me calling you to stop being stupid and you quitting for a while 8) |
16:01 |
PilzAdam |
you also get same ores, same junglegrass, same caves |
16:01 |
RealBadAngel |
i wont do that because its AGAINST whole the idea of L-system trees |
16:01 |
PilzAdam |
why not same trees? |
16:01 |
celeron55 |
anyway, i don't really care; it's just that there is no reason not to do it |
16:02 |
RealBadAngel |
theres not any reason to do it |
16:02 |
iqualfragile |
RealBadAngel: lets see it from a technical pov: when the same seed generates exactly the same landscape you can just save the diffs (lateron) |
16:02 |
iqualfragile |
thats an awsome compression |
16:02 |
PilzAdam |
we have listed reasons for the last 5 minutes |
16:02 |
celeron55 |
altough, there *is* a reason to do it, if the mapgen is ever going to be used in such a way that nonmodified parts of the world will not be saved |
16:02 |
celeron55 |
then the same part must be generated *exactly* the same every time |
16:02 |
iqualfragile |
celeron55: high5 |
16:03 |
RealBadAngel |
hola guys |
16:03 |
celeron55 |
including trees and everything |
16:03 |
RealBadAngel |
are default trees usin seeds? |
16:03 |
PilzAdam |
currently not |
16:03 |
celeron55 |
no, because somebody has been lazy |
16:03 |
RealBadAngel |
so whats the talkin |
16:03 |
celeron55 |
does minetest currently use L-system trees? no, so what's the talkin' |
16:03 |
celeron55 |
let's not use them 8) |
16:04 |
RealBadAngel |
hehehe |
16:04 |
celeron55 |
the only right answer you can give is "i am too lazy, we'll do it some day if necessary" |
16:04 |
RealBadAngel |
im tryin to tell ya its IMPOSSIBLE for L-systems to generate two exact same trees |
16:04 |
iqualfragile |
can someone please remove the comented-out parts from https://github.com/celeron55/minetest/blob/master/src/mapgen.cpp thats what vcs are for |
16:04 |
celeron55 |
RealBadAngel: you're very wrong |
16:04 |
RealBadAngel |
never was and never will |
16:04 |
celeron55 |
RealBadAngel: see how the dungeon generator works |
16:05 |
RealBadAngel |
are dungeon using l-systems? |
16:05 |
celeron55 |
it's somewhat similar to an L-system random-wise, and it is perfectly predictable |
16:05 |
celeron55 |
you can find a current working version of it here: https://github.com/celeron55/minetest/commits/jungleanddungeons |
16:05 |
RealBadAngel |
youre all tryin now to make nature predictable |
16:06 |
PilzAdam |
iqualfragile, it would somewhat look like this: https://github.com/PilzAdam/minetest/blob/flat/src/mapgen.cpp |
16:06 |
RealBadAngel |
which is nonsense |
16:06 |
VanessaE |
ok apparently MT also uses not just the red/yellow dots but one of the chars in the font to establish "where" the font starts. Which character |
16:06 |
VanessaE |
? |
16:06 |
iqualfragile |
RealBadAngel: thats what the seed is there for |
16:06 |
PilzAdam |
MT doesnt have nature built in currently |
16:07 |
|
NakedFury joined #minetest |
16:07 |
iqualfragile |
think of it as a multiverse, identified by an u64 |
16:07 |
RealBadAngel |
thats why those trees lookin so good |
16:07 |
RealBadAngel |
they are unpredicteable |
16:08 |
celeron55 |
VanessaE: did you see my answer? |
16:08 |
celeron55 |
VanessaE: go shout at irrlicht, and use their documentation |
16:08 |
celeron55 |
VanessaE: the font isn't some mystical thing, it's irrlicht standard bitmap font with tools available |
16:08 |
RealBadAngel |
if you dont like l-systems just revert my commits |
16:08 |
VanessaE |
celeron55: pilzadam pointed me to a tool that works. |
16:08 |
iqualfragile |
RealBadAngel: im just looking at treegen.cpp, im shure that we will find a way to make your trees look good AND predictable |
16:08 |
RealBadAngel |
and have those predicteable sticks with some green on it |
16:09 |
celeron55 |
they're not predictable, but could be made exactly like L-system trees could 8) |
16:09 |
RealBadAngel |
i WONT aply any seed stuff on them. NEVER |
16:09 |
iqualfragile |
wrong intonation, i guess |
16:09 |
iqualfragile |
I wont aply any seed stuff on them. NEVER |
16:09 |
PilzAdam |
I assume the trees use random() ATM? |
16:09 |
PilzAdam |
so they DO use a seed, you just dont notice |
16:11 |
RealBadAngel |
if they do, then its my mistake |
16:11 |
iqualfragile |
they use myrand_range( |
16:11 |
RealBadAngel |
not intended |
16:11 |
iqualfragile |
RealBadAngel: i think you missunderstand the concept of a seed |
16:12 |
iqualfragile |
there will not be 10000 times the same tree on a map |
16:12 |
RealBadAngel |
i clearly see, you want two very same trees with given map seed |
16:12 |
iqualfragile |
yep |
16:12 |
iqualfragile |
on the same prosition |
16:12 |
RealBadAngel |
no way |
16:12 |
iqualfragile |
so that diff map1 map2 |
16:12 |
Exio |
only in generation * |
16:12 |
iqualfragile |
> empty |
16:12 |
iqualfragile |
but why? |
16:13 |
RealBadAngel |
cut the tree, plant another on the very same pos |
16:13 |
PilzAdam |
in-game they will have a random seed |
16:13 |
RealBadAngel |
you will get another tree |
16:13 |
PilzAdam |
it only in mapgen |
16:13 |
iqualfragile |
RealBadAngel: thats no problem |
16:13 |
RealBadAngel |
so why the heck forcing two same on generation? |
16:14 |
PilzAdam |
because the mapgenerator is supposed to create the same map each time (with same seed) |
16:14 |
RealBadAngel |
i think such change would mean trash all the random stuff ive put there |
16:14 |
PilzAdam |
and the thing c55 mentioned: if only the changed nodes will be saved, it has to be the same |
16:15 |
iqualfragile |
why would it trash the random stuff? |
16:15 |
iqualfragile |
in every single world there would be a (fuckload) of different trees |
16:16 |
RealBadAngel |
because pure random is one of the pillars of l-systems |
16:16 |
PilzAdam |
just pass a sed to the function, and use the PseudoRandom(seed) that MT already has |
16:16 |
PilzAdam |
and for Lua interface use: treegen(seed=random()) |
16:16 |
VanessaE |
aw screw it. remove all trees from the map, put them in my moretrees mod, and make that mod part of the default game. :-) |
16:17 |
iqualfragile |
RealBadAngel: show me pure randomness on a windows computer and i show you the cure to cancer and aids |
16:17 |
iqualfragile |
(hint: i dont have the cure to cancer) |
16:17 |
RealBadAngel |
take a stick and plant some trees :P |
16:17 |
|
codile joined #minetest |
16:18 |
|
Final joined #minetest |
16:18 |
RealBadAngel |
if you will find 2 very same i owe you a good whiskey :P |
16:18 |
iqualfragile |
thats right, absulutely |
16:18 |
iqualfragile |
but: |
16:19 |
iqualfragile |
take two universes |
16:19 |
PilzAdam |
check |
16:19 |
iqualfragile |
make them exaclty the same, let them explode |
16:19 |
PilzAdam |
...check |
16:19 |
iqualfragile |
wait a litle while |
16:19 |
PilzAdam |
........................check |
16:19 |
iqualfragile |
see that in both universes a litle blue planet is born |
16:19 |
PilzAdam |
check |
16:19 |
|
hmmmm joined #minetest |
16:20 |
iqualfragile |
an on both universes RealBadAngel has got to buy me a good whiskey |
16:20 |
RealBadAngel |
and on (996,10,-267) both have very same tree |
16:20 |
iqualfragile |
thats exactly the difference between mapgen and ingame |
16:20 |
RealBadAngel |
HALLELUJAH! |
16:20 |
RealBadAngel |
praise the lord! |
16:21 |
iqualfragile |
there is no lord |
16:21 |
RealBadAngel |
yup, theres a seed |
16:21 |
|
kaeza joined #minetest |
16:22 |
kaeza |
hey all |
16:22 |
iqualfragile |
did i convince you? |
16:22 |
iqualfragile |
hi kaeza |
16:22 |
RealBadAngel |
almighty seed |
16:22 |
|
jojoa1997 joined #minetest |
16:22 |
jojoa1997 |
hi |
16:22 |
iqualfragile |
… i take that as a yes |
16:22 |
RealBadAngel |
nature used to show a finger to such ideas ;) |
16:22 |
Exio |
hey kaeza |
16:22 |
PilzAdam |
thats the way the MT mapgen works, almighty seed |
16:22 |
sokomine |
the windows computer might have a cpu with a special command for random data. i don't remember how good that static was as a random generator and i have no idea if windows can access it or if it can actually be bought somewhere |
16:23 |
iqualfragile |
PilzAdam: you should start using neo it has those badasses: … |
16:23 |
iqualfragile |
sokomine: … srsly? |
16:23 |
kaeza |
sup Exio? |
16:23 |
iqualfragile |
i mean like SRSLY? |
16:23 |
sokomine |
yes, i read a newsticker article about such a hardware implementation once. it was reading some sensor data which was close enough to white noise iirc |
16:23 |
Exio |
just reading a fight |
16:23 |
PilzAdam |
iqualfragile, you mean neo the keyboard layout? |
16:24 |
iqualfragile |
yes |
16:24 |
iqualfragile |
"…" one char |
16:24 |
sokomine |
good to hear that the trees are further progressing |
16:24 |
PilzAdam |
AltGr + . on qwertz ;-) |
16:24 |
PilzAdam |
… |
16:24 |
iqualfragile |
hmm… thats an unknown character for me |
16:24 |
RealBadAngel |
by now i can say only one thing. if my_rand was supposed to be feeded with seed, i shall implement something real random there. howgh |
16:24 |
kaeza |
"·" on qwerty |
16:24 |
iqualfragile |
but its so uncomfortable |
16:25 |
RealBadAngel |
now goin to cook somethin. with a seed (recipe) |
16:25 |
iqualfragile |
its just ä+q on neo2 |
16:25 |
iqualfragile |
(using a qwertz keyboard here) |
16:25 |
sokomine |
you have to distribute the result of your cookings here so that we can comment on how random it was :)) (and get something to eat at the same time :)) |
16:26 |
RealBadAngel |
be back in 30-45 minutes |
16:26 |
PilzAdam |
c u |
16:26 |
iqualfragile |
RealBadAngel: myrand is verry simple: |
16:26 |
iqualfragile |
next = next * 1103515245 + 12345; |
16:26 |
iqualfragile |
return((unsigned)(next/65536) % 32768); |
16:27 |
iqualfragile |
and the initial value of "next" is the seed |
16:27 |
iqualfragile |
done |
16:27 |
RealBadAngel |
my bad, will never use such primitive again |
16:27 |
iqualfragile |
usualy the system-time is used |
16:27 |
iqualfragile |
random() works quite simialr |
16:27 |
FreeFull |
"�" Guys, UTF-8 please |
16:27 |
iqualfragile |
………………⃗↑↕→:↔⇌↕⃗↕↑↕⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗✔✘♦♠♦♥‣ |
16:28 |
FreeFull |
iqualfragile: Yeah, that displays fine |
16:28 |
FreeFull |
But PilzAdam's and kaeza's didn't |
16:28 |
jojoa1997 |
how do you do those on a qwerty keyboard |
16:28 |
iqualfragile |
ok |
16:28 |
kaeza |
↑ ↑ ↓ ↓ ↠→ ↠→ A B Start |
16:28 |
FreeFull |
I can do ♥ using compose |
16:28 |
iqualfragile |
jojoa1997: you switch to neo2 if you are german |
16:28 |
FreeFull |
kaeza: B A |
16:28 |
|
Jeija joined #minetest |
16:28 |
jojoa1997 |
im american |
16:28 |
FreeFull |
¤_¤ |
16:28 |
iqualfragile |
thats sad to hear |
16:28 |
jojoa1997 |
why |
16:28 |
Exio |
american? |
16:29 |
iqualfragile |
best utf-character ever:⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗ |
16:29 |
RealBadAngel |
america? wheres that? |
16:29 |
jojoa1997 |
United States of America |
16:29 |
Jeija |
What continent?? |
16:30 |
RealBadAngel |
i watched street-show where one were askin american where and what europe is |
16:30 |
iqualfragile |
RealBadAngel: its a continet wich was conquered by spanish people |
16:30 |
jojoa1997 |
North_america |
16:30 |
RealBadAngel |
most of them had no glue |
16:30 |
iqualfragile |
i dont have glue either |
16:30 |
Exio |
jojoa1997: America*, and evn |
16:30 |
PilzAdam |
My english teacher really thinks that there is only one contintent called america, and not north and south amercia :D |
16:30 |
jojoa1997 |
what americans have no glue |
16:30 |
Exio |
even in north america you aren't no alone |
16:30 |
iqualfragile |
all armericans are glueless |
16:31 |
jojoa1997 |
i am not :-) |
16:31 |
kaeza |
armerica!! |
16:31 |
kaeza |
urnited srtates of armerica |
16:31 |
iqualfragile |
FreeFull: Ï„Ïντχωκλεχβσνοσϕφυ? |
16:31 |
jojoa1997 |
iam the one of the fifty who have a clue |
16:31 |
Exio |
you have mexico, canada, and then central america and south america |
16:31 |
jojoa1997 |
maxico is central america |
16:31 |
jojoa1997 |
i think |
16:31 |
iqualfragile |
ah, ok thats that "new" continent, isnt it? |
16:32 |
kaeza |
don't forget groenland |
16:32 |
iqualfragile |
the spanish discovered it some time ago |
16:32 |
FreeFull |
iqualfragile: I don't speak greek |
16:32 |
jojoa1997 |
and the sliver of antartica |
16:32 |
iqualfragile |
didnt they? |
16:32 |
Exio |
and the antartica is in the north, no? |
16:32 |
iqualfragile |
did it work out? |
16:32 |
jojoa1997 |
artic is north antartica south |
16:32 |
jojoa1997 |
go study http://www.mapsofworld.com |
16:33 |
iqualfragile |
are there still people over there, that far away from civilisation |
16:33 |
Jeija |
http://bit.ly/WGJCPK Now tell me where the hell usa is? |
16:33 |
RealBadAngel |
http://www.youtube.com/watch?v=fJuNgBkloFE |
16:33 |
Exio |
hahahahahahaha |
16:33 |
RealBadAngel |
watch this |
16:33 |
kaeza |
iqualfragile, if g*d's minetest server did not lag so much, america could have been conquered earlier |
16:34 |
kaeza |
the chunks were not loading :) |
16:35 |
jojoa1997 |
it is the orange on the top left http://www.google.com/search?hl=en&safe=active&client=tablet-android-asus-nexus&tbo=d&rlz=1Y3NDUG_enUS504US504&biw=600&bih=904&tbm=isch&sa=1&q=USA+compared+to+world&oq=USA+compared+to+world&gs_l=img.3...10834.15394.0.15499.18.14.0.4.0.0.218.1725.5j7j2.14.0...0.0...1ac.1.cpNX7YizkTA#biv=i|32;d|BgbA2Qh6SgSFoM: |
16:35 |
iqualfragile |
damn, 4 |
16:35 |
jojoa1997 |
and also the little part of of canada |
16:35 |
jojoa1997 |
and a island chain in the pacific |
16:35 |
iqualfragile |
jojoa1997: you are aware that goole shows different results to different people |
16:35 |
iqualfragile |
you and your colony will get some results wich makes it seem big |
16:36 |
jojoa1997 |
My colony? |
16:36 |
jojoa1997 |
IT is like the third biggest in the world |
16:36 |
|
rubenwardy joined #minetest |
16:36 |
sokomine |
kaeza: :-) |
16:36 |
Exio |
iqualfragile: he got an "USA is bigger than Mars!" |
16:36 |
Exio |
or something like it |
16:37 |
jojoa1997 |
What do you mean by that |
16:37 |
iqualfragile |
ühm… ok |
16:37 |
iqualfragile |
jojoa1997: how many sides does an triange have? |
16:37 |
jojoa1997 |
3 |
16:37 |
jojoa1997 |
tetrahedral 4 |
16:37 |
jojoa1997 |
pentagon 5 |
16:38 |
jojoa1997 |
ungon 11 |
16:38 |
jojoa1997 |
nongon 9 |
16:38 |
Zetetic |
*tetrahedron |
16:38 |
Zetetic |
*nonagon |
16:38 |
jojoa1997 |
tetrahedral is chemistry |
16:38 |
jojoa1997 |
i am using tablet hard to type |
16:38 |
Zetetic |
it looked like you were talking about polytopes |
16:38 |
iqualfragile |
https://www.youtube.com/watch?v=fJuNgBkloFE |
16:38 |
Zetetic |
Always a pain :/ |
16:38 |
Exio |
tell me how many continents are in earth |
16:39 |
Exio |
hint: it is a number! |
16:39 |
|
jojoa1997_ joined #minetest |
16:39 |
jojoa1997_ |
sorry i left all of a sudden |
16:39 |
jojoa1997_ |
closed out i mean |
16:39 |
NakedFury |
pentahedronondral has many sides |
16:39 |
Exio |
[13:38:59] <Exio> tell me how many continents are in earth |
16:39 |
Exio |
[13:39:12] <Exio> hint: it is a number! |
16:39 |
jojoa1997_ |
7 |
16:39 |
Zetetic |
Hmm, Eurasia, North America, South America, Africa(is that more than one?), India, Antarctica, Oceana |
16:39 |
Zetetic |
About seven |
16:39 |
RealBadAngel |
name the country startin with "U"... ummm i dont know? what about United States of America? |
16:40 |
RealBadAngel |
rotfl |
16:40 |
VanessaE |
can someone tell me where in the game the lucida font is being used versus the dejavu font? |
16:40 |
jojoa1997_ |
what is you r brain black hole |
16:40 |
NakedFury |
uruguay |
16:40 |
Jordach |
ffs |
16:40 |
kaeza |
VanessaE, guiFont.cpp |
16:40 |
Jordach |
can we PLEASE get back on topic |
16:40 |
jojoa1997_ |
k |
16:40 |
VanessaE |
thanks |
16:40 |
RealBadAngel |
watch the film and answers |
16:40 |
jojoa1997_ |
hi VanessaE |
16:40 |
iqualfragile |
how many kidneys does a human have? |
16:40 |
jojoa1997_ |
2 |
16:40 |
iqualfragile |
one! |
16:40 |
RealBadAngel |
that is braindead what americans have to say |
16:40 |
NakedFury |
I thought all this conversation would lead back to minetest and land generation |
16:40 |
Jordach |
4, im a time lord |
16:41 |
Jordach |
:P |
16:41 |
Jordach |
oh pleas |
16:41 |
Jordach |
please* |
16:41 |
Exio |
Zetetic: wth, India is a continent? |
16:41 |
VanessaE |
kaeza: maybe not, I don't see that file among the sources |
16:41 |
iqualfragile |
Jordach: do they have duplicates of all their interiour organns? |
16:41 |
Jordach |
possibly |
16:41 |
jojoa1997_ |
so what were yall talking about mapgen |
16:41 |
kaeza |
VanessaE, my bad, guiChatConsole.cpp |
16:41 |
Exio |
and every North/Central/South America is 'one' |
16:41 |
Zetetic |
Exio: geologically |
16:41 |
VanessaE |
ah, ok |
16:42 |
jojoa1997_ |
?.? |
16:42 |
Zetetic |
There are bunch of other ones underwater I think too |
16:42 |
jojoa1997_ |
no |
16:42 |
kaeza |
VanessaE, lines 93 and 1331 |
16:42 |
jojoa1997_ |
nvm im confused |
16:42 |
iqualfragile |
https://www.youtube.com/watch?v=fJuNgBkloFE#t=271s oh dear it pains |
16:42 |
|
Jordach left #minetest |
16:43 |
jojoa1997_ |
that is but a few stupid people they added after asking more than a thousand |
16:43 |
jojoa1997_ |
or paid actors |
16:43 |
Zetetic |
I doubt it's paid actors, it's not hard to find ignorant people anywhere |
16:44 |
jojoa1997_ |
GOLDFISH |
16:44 |
Exio |
it is really easy Zetetic |
16:44 |
* jojoa1997_ |
nom nom nom |
16:44 |
|
Hi-jera_WingFox joined #minetest |
16:44 |
Hi-jera_WingFox |
hi |
16:44 |
kaeza |
hey |
16:44 |
jojoa1997 |
hi |
16:45 |
Hi-jera_WingFox |
is there anyway to play minetest through proxy ? |
16:45 |
Hi-jera_WingFox |
*any way |
16:45 |
jojoa1997 |
whats proxy |
16:46 |
* jojoa1997 |
signal test |
16:47 |
jojoa1997 |
so................ |
16:48 |
jojoa1997 |
wrong channel |
16:48 |
Hi-jera_WingFox |
http proxy i think |
16:48 |
Hi-jera_WingFox |
or not... |
16:48 |
Hi-jera_WingFox |
i need to ask someone :) |
16:48 |
VanessaE |
there, now my damn fonts are readable. |
16:48 |
iqualfragile |
Hi-jera_WingFox: what do you want to acomplish? |
16:48 |
VanessaE |
:) |
16:48 |
jojoa1997 |
there are others here but they are SILENT |
16:49 |
jojoa1997 |
or not |
16:49 |
kaeza |
VanessaE, screenie? |
16:50 |
|
codile joined #minetest |
16:50 |
VanessaE |
kaeza: sure, sec. |
16:51 |
jojoa1997 |
one sec over ;-) |
16:51 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001142013%20-%2011:51:14%20AM.png |
16:51 |
VanessaE |
can't do much about the line of text at the bottom though, I guess that's being positioned by the engine. |
16:51 |
jojoa1997 |
what that screenie of |
16:51 |
|
Kacey joined #minetest |
16:51 |
|
KikaRz joined #minetest |
16:51 |
Kacey |
jojoa1997? |
16:52 |
jojoa1997 |
Kacey KikaRz hi |
16:52 |
Kacey |
hi |
16:52 |
jojoa1997 |
yeah |
16:52 |
VanessaE |
jojoa1997: Unified Inventory on my server.. just playing with the fonts to try to improve readability on my screen. nothing fancy |
16:52 |
jojoa1997 |
oh ok |
16:52 |
jojoa1997 |
Kacey dont have much time what is it |
16:52 |
kaeza |
VanessaE, it looks waaaaaay nicer :) |
16:52 |
Kacey |
haha not very far into the mod |
16:53 |
Kacey |
minetest.register_node("holes:black", { |
16:53 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/fontdejavusansmono.png |
16:53 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/fontlucida.png |
16:53 |
Kacey |
thats about as far in as i am |
16:53 |
jojoa1997 |
Kacey gtg send me a pm on forums |
16:53 |
VanessaE |
the two font files (both are dejavu actually). put them in .minetest/textures/all |
16:54 |
jojoa1997 |
oh then i might make it send me pm of what you want in it |
16:54 |
Kacey |
naw ill work on it tonight when i get home |
16:54 |
KikaRz |
STUPID INTERNET ISP! |
16:54 |
jojoa1997 |
cya |
16:54 |
kaeza |
KikaRz, \o/ |
16:54 |
Kacey |
school going to start soon so not much time either |
16:54 |
|
KikaRz joined #minetest |
16:54 |
kaeza |
problems agan? |
16:54 |
kaeza |
again even |
16:55 |
Kacey |
kaeza : Slenderman es un hombre alto haha |
16:55 |
Hi-jera_WingFox |
iqualfragile, my friend is away for now.. i'll tell you later |
16:55 |
kaeza |
VanessaE, how about opening a font thread on the texture packs forum? |
16:56 |
VanessaE |
I'm about to. |
16:56 |
kaeza |
nice ^_^ |
16:57 |
|
Zeg9 joined #minetest |
16:59 |
rubenwardy |
Is there a higher quality version of this: http://wiki.minetest.com/wiki/File:Welcome.png |
17:00 |
VanessaE |
kaeza: http://forum.minetest.net/viewtopic.php?id=4436 |
17:01 |
kaeza |
excellent |
17:02 |
VanessaE |
there, with the image visible now. |
17:02 |
rubenwardy |
Is there a higher quality version of this: http://wiki.minetest.com/wiki/File:Welcome.png , Calinou? |
17:03 |
Hi-jera_WingFox |
iqualfragile, he's trying to play minetest from work where he has UserGate software |
17:03 |
iqualfragile |
Hi-jera_WingFox: you are not allowed to play minetest from work, dont do so |
17:06 |
kaeza |
VanessaE, much better readability, and that black contour makes them visible even on white backgound. |
17:06 |
VanessaE |
exACTly |
17:14 |
kaeza |
interesting... https://dl.dropbox.com/u/100008207/ssss/screenshot_973673402.jpg |
17:14 |
VanessaE |
? |
17:14 |
kaeza |
a tree in the middle of a desert |
17:15 |
* rubenwardy |
is making Minetest t-shirts |
17:16 |
|
Obiewan1111 joined #minetest |
17:16 |
kaeza |
thanks mapgen! that is very realistic indeed! :P |
17:17 |
Obiewan1111 |
Is there a way for me to change a few things to make it so on creative it's 1-hit to destroy a block? |
17:17 |
kaeza |
yes |
17:18 |
sokomine |
anyone intrested in how minecraft classic maps can look like in minetest? |
17:18 |
Obiewan1111 |
Tell me kaeza! :D |
17:18 |
sokomine |
with shaders enabled i got the same slow speed in minetest as in mc classic. with them disabled, the grapics didn't look any worse - but it was the faster minetest speed again :-) |
17:19 |
kaeza |
you asked if there was a way. not WHAT was the way. :P |
17:19 |
sokomine |
maybe through groups? or just giving the player an admin pickaxe? |
17:19 |
|
TheLastProject_ joined #minetest |
17:19 |
kaeza |
I think you should modifying item groups from a mod |
17:20 |
kaeza |
s/ing/ |
17:20 |
kaeza |
+/ |
17:20 |
sokomine |
yes, that might work as well. but maybe a special pick is more practical for most purposes |
17:20 |
|
codile joined #minetest |
17:21 |
kaeza |
Obiewan1111, why not use admin pickaxe? |
17:21 |
VanessaE |
admin pick ftw |
17:21 |
Obiewan1111 |
Because that wastes space? If there is a way, please explain it. |
17:21 |
Obiewan1111 |
It would make my videoing much easier. |
17:21 |
Exio |
can't you break every block in a very short 'time'? |
17:21 |
VanessaE |
Obiewan1111: well, current creative mode can cut down almost all objects in like half a second now |
17:22 |
VanessaE |
even by hand |
17:22 |
rubenwardy |
A bit small... http://www.cafepress.com/mf/75700118/dungeon-master_tshirt |
17:22 |
Obiewan1111 |
Is there a way to make it instant no matter what tool/item? |
17:23 |
Exio |
you can use a 'one click mod' i saw a .. long ago, but it is just a on dig remove node |
17:23 |
Exio |
i'll try to get it sec |
17:23 |
Obiewan1111 |
Alright. |
17:23 |
|
jojoa1997 joined #minetest |
17:24 |
kaeza |
rubenwardy, the DM is not very appealing to children (which I think is the main audience) |
17:24 |
Exio |
http://forum.minetest.net/viewtopic.php?id=1307 |
17:25 |
kaeza |
the new 3d model would be better |
17:25 |
kaeza |
player model* |
17:25 |
jojoa1997 |
what does it look like |
17:26 |
Obiewan1111 |
Exio, that download link is broken. |
17:26 |
Obiewan1111 |
But thanks anyway. |
17:26 |
Exio |
gr |
17:26 |
Exio |
iirc i have a old copy of it somewhere |
17:27 |
Obiewan1111 |
Some convert the Sphax texture pack, I am in love with it. :D |
17:27 |
Obiewan1111 |
http://bdcraft.net/sphax-purebdcraft-texturepack |
17:30 |
rubenwardy |
kaeza: what would be better? |
17:30 |
Exio |
:D |
17:31 |
NakedFury |
obiewan I tried but since MC uses grey grass and leaves I have a hard time coloring it |
17:32 |
|
roboman2444 joined #minetest |
17:33 |
NakedFury |
after the patch MC is gonna use same texturing system that we have so bringing the packs is gonna be easier |
17:34 |
Exio |
lol |
17:34 |
Obiewan1111 |
xD |
17:34 |
Obiewan1111 |
Meh.. I just seriously love that tp. |
17:35 |
Obiewan1111 |
And after watching all of the Yogscast's Tekkit vids, it gets in your head. |
17:35 |
Exio |
i just haz an init.lua in my oneclick http://cadoth.net/~exio4/mt/oneclick.lua *as init.lua* :P |
17:35 |
Exio |
i removed the /oneclick stuff |
17:35 |
NakedFury |
I use it too but unless MT adopts the MC coloring system I wont be able to bring it. I like spahx tp |
17:35 |
Obiewan1111 |
Alright. Thanks. |
17:37 |
|
Muadtralk joined #minetest |
17:37 |
|
Muadtralk left #minetest |
17:37 |
rubenwardy |
Updated: http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&number=769746495 |
17:38 |
jojoa1997 |
I like how you made it look like it was on sale. XD |
17:38 |
jojoa1997 |
and it just came out |
17:38 |
rubenwardy |
it is on sale |
17:39 |
RealBadAngel |
NakedFury, you can make this based on temp bias |
17:39 |
jojoa1997 |
price time range |
17:39 |
NakedFury |
temp bias? |
17:39 |
jojoa1997 |
0 min $30 10 sec SALE! $20 |
17:39 |
RealBadAngel |
temperature bias |
17:39 |
RealBadAngel |
perlin noise |
17:40 |
PilzAdam |
particles are now upstream |
17:41 |
Obiewan1111 |
Is there a way to make it so in creative mode the blocks are infinite? Rather than 99. |
17:41 |
Exio |
they are infinite |
17:41 |
RealBadAngel |
does those particles use seeds? |
17:41 |
Exio |
actually |
17:42 |
|
Muadtralk joined #minetest |
17:42 |
Obiewan1111 |
They aren't? |
17:42 |
PilzAdam |
RealBadAngel, yes, they use a random function that is based on a seed (the one in math.h i guess) |
17:42 |
Exio |
well, the last git + minetest_game |
17:43 |
PilzAdam |
they arent infinite in 0.4.4 |
17:43 |
Exio |
oh, it is something new in git? |
17:44 |
RealBadAngel |
PilzAdam, so every time you launch a game wih one seed you can see exactly same particles when hit dirt on the corner? |
17:44 |
RealBadAngel |
sad :P |
17:44 |
PilzAdam |
no, because the game uses the time as seed |
17:44 |
PilzAdam |
(I guess) |
17:45 |
jojoa1997 |
\o/ i am 18th in # of forum posts |
17:46 |
Exio |
quantity or quality? |
17:46 |
rubenwardy |
#19 for me |
17:46 |
* PilzAdam |
is #6 |
17:46 |
rubenwardy |
I was #12 |
17:46 |
NakedFury |
I sometimes post but most of the time just lurk |
17:47 |
* jojoa1997 |
went from 36 to 19 in 6 hours |
17:47 |
jojoa1997 |
mean 18 |
17:47 |
rubenwardy |
jojoa1997 must be at #18 because he asks lots of questions. He registered at 13-Dec-2012 |
17:48 |
jojoa1997 |
I am very active |
17:48 |
rubenwardy |
Me, i am at #19, and I registered at 2012-06-12 |
17:48 |
rubenwardy |
(12 june, 2012) |
17:48 |
jojoa1997 |
i ask/give thoughts/ask some more/post/+stuff/and more ;) |
17:48 |
RealBadAngel |
PilzAdam, wait wait wait, if the game uses time (as you said) so you want users to launch the game on specific hours to get same lookin plants too? |
17:49 |
rubenwardy |
http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&number=769749832 |
17:49 |
Obiewan1111 |
So is there a way? [17:41] <Obiewan1111> Is there a way to make it so in creative mode the blocks are infinite? Rather than 99. |
17:49 |
PilzAdam |
it uses the c time, wich is the # of milliseconds beginning at 1970 IIRC |
17:49 |
jojoa1997 |
gtg soon |
17:50 |
PilzAdam |
most random generators on computers do |
17:50 |
|
pandaro joined #minetest |
17:51 |
PilzAdam |
RealBadAngel, there is no "real" random on a normal computer |
17:52 |
thexyz |
PilzAdam: /dev/random |
17:52 |
Zetetic |
/dev/thorium |
17:52 |
RealBadAngel |
wanna bet? |
17:53 |
rubenwardy |
http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&number=769749832 |
17:53 |
rubenwardy |
Coaster |
17:53 |
RealBadAngel |
i will write you random gen that no seed will help you |
17:53 |
marktraceur |
RealBadAngel: Do you think you can prove randomness? Really? |
17:54 |
RealBadAngel |
none of generators will be perfect |
17:55 |
RealBadAngel |
but im strict agains the idea of plants being treated like a piece of terrain |
17:55 |
RealBadAngel |
*t |
17:55 |
marktraceur |
PilzAdam: s/c time/UNIX time/ |
17:56 |
RealBadAngel |
those are living stuff, shall be unpredicteable |
17:56 |
RealBadAngel |
like the nature |
17:56 |
Exio |
. the stuff "in nature" will be, it should be fixed only in the map generation |
17:57 |
RealBadAngel |
so write it |
17:57 |
RealBadAngel |
i wont |
17:57 |
RealBadAngel |
period |
17:57 |
RealBadAngel |
delete my stuff, and stop botherin me |
17:57 |
RealBadAngel |
c ya |
17:58 |
PilzAdam |
come on man |
17:58 |
marktraceur |
RealBadAngel: Bit of an overreaction, isn't it? |
17:59 |
RealBadAngel |
im sick of such comments to my work |
17:59 |
RealBadAngel |
its pure monthy python |
17:59 |
Exio |
the trees are using a seed at this moment, so, what? |
18:00 |
RealBadAngel |
dont like, delete |
18:00 |
RealBadAngel |
i wont dance for a seed dance |
18:00 |
marktraceur |
RealBadAngel: I don't understand, what comment is setting you off? |
18:01 |
RealBadAngel |
c55 and pilzadam wants treegen to generate repetitive trees with given seed |
18:01 |
RealBadAngel |
i said NO |
18:01 |
thexyz |
why? |
18:01 |
celeron55 |
why not just stop this nonsense; the discussed feature can be added to RBA's code with not much work anyway when it is needed |
18:02 |
RealBadAngel |
sure, add this. ruin the whole idea of treegen |
18:02 |
celeron55 |
ah, this is how the discussion gets continued |
18:02 |
celeron55 |
RealBadAngel: stop the bullshit |
18:02 |
celeron55 |
now |
18:03 |
rubenwardy |
celeron55: http://www.cafepress.com/cp/customize/product2.aspx?from=CustomDesigner&number=769746495 |
18:05 |
thexyz |
oh, i see, http://irc.minetest.ru/minetest/2013-01-14#i_2808827 |
18:06 |
celeron55 |
rubenwardy: the DM is awesome, but there is just one problem: it's not in the game |
18:06 |
rubenwardy |
oh |
18:06 |
marktraceur |
celeron55: Why would you be belligerent about it? He just wanted to talk about the usefulness of the feature. |
18:06 |
celeron55 |
the problem should be fixed but i can't get motivated to do it |
18:07 |
celeron55 |
marktraceur: he wasn't bringing anything new to the discussion, just repeating the same comment with zero new understanding |
18:07 |
marktraceur |
celeron55: So guide him to a place where he can understand your concerns and he can help you understand his |
18:07 |
|
NekoGloop joined #minetest |
18:07 |
rubenwardy |
c55: its more of a souvenir, a memory of the old times to members. The goal of it is to sell stuff to members, and the advertising part of it being a bonus. |
18:07 |
* marktraceur |
doesn't want this project to lose contributors |
18:08 |
celeron55 |
and i know from before that he will be ok; he tends to get upset right that and cease thinking, and afterwards be the clever himself again 8) |
18:08 |
celeron55 |
s/right/like/ |
18:09 |
marktraceur |
celeron55: That's good, but not a great reason to be pissy at him |
18:10 |
|
neko259 joined #minetest |
18:10 |
|
KikaRz joined #minetest |
18:14 |
rubenwardy |
"need some coffee" coaster http://www.cafepress.com/cp/customize/product2.aspx?number=769752087 |
18:15 |
|
Zeg9 left #minetest |
18:15 |
celeron55 |
btw, i think we might need somebody to have a "producer"-kind of responsibility for the upcoming mapgen stuff; there's multiple things hanging around and somebody would need to study them, figure out how to use them well together in a finite timeframe and make it happen |
18:16 |
celeron55 |
i have usually done all of stuff like that but i don't really feel like it now |
18:17 |
marktraceur |
celeron55: Define "finite timeframe" |
18:17 |
celeron55 |
it's not nice towards contributors to not have someone like that for things they are contributing to, because it results in more or less unnecessary work |
18:18 |
celeron55 |
marktraceur: it's largely up to the somebody, based on his findings and plans |
18:18 |
marktraceur |
(I have to assume you mean it would be nice to have more people like that in general, but you'd take someone for this only) |
18:19 |
marktraceur |
celeron55: Well, I'd be of little help myself, but I'll keep an eye out for someone. |
18:19 |
marktraceur |
Probably this Saturday will be useful for that purpose |
18:19 |
celeron55 |
there are other things too that would have use for a "producer", but none are as current as this one |
18:19 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?id=4437 |
18:21 |
marktraceur |
celeron55: I think there could be a much more informal setup for everything, but it would take more resources than we currently have |
18:22 |
marktraceur |
celeron55: Probably most important would be more people who are interested and excited about core dev, which (again) Saturday should help |
18:22 |
VanessaE |
entities can't use animated textures, can they? |
18:24 |
celeron55 |
marktraceur: people are free to do things informally, but that hasn't resulted in any larger upstream development efforts in the past at least - that is why i think we need to try some structure |
18:24 |
|
jcontra joined #minetest |
18:24 |
PilzAdam |
I dont know if its the right time, but here is a patch that makes the current trees seedbased: https://github.com/PilzAdam/minetest/tree/tree_random |
18:25 |
jcontra |
Hi, PilzAdam-- are you involved with the development of MineTest? |
18:25 |
marktraceur |
celeron55: Whatever effort you'd like to expend, I'll definitely help shape it any way it can be useful |
18:25 |
PilzAdam |
jcontra, kinda |
18:26 |
NakedFury |
dont be modest |
18:26 |
jcontra |
:) |
18:26 |
PilzAdam |
jcontra, why are you asking? |
18:26 |
jcontra |
It looks like you're submitting patches, and that's awesome. |
18:27 |
jcontra |
I'm working to put F/LOSS into an elementary school classroom, and we used MineTest to create a playground for the kids |
18:27 |
celeron55 |
marktraceur: but maintaining structure takes a lot of effort too, unless people personally like the people they "work for", so it's tricky |
18:27 |
jcontra |
we are making a documentary at this point, and I'm looking for permission to feature MineTest in the film |
18:27 |
FreeFull |
celeron55: Right now the mapgen doesn't seem to generate anything above 50+ y, will the new one do that? |
18:27 |
celeron55 |
marktraceur: and agree with them |
18:27 |
FreeFull |
Or do you not know yourself? |
18:28 |
PilzAdam |
jcontra, I dont see a reason why not. Also you dont need permission to do it |
18:28 |
celeron55 |
FreeFull: preferably yes, but i don't think this "new mapgen" is anything that people think it is - it's mostly a prototype that doesn't really work as-is |
18:28 |
marktraceur |
celeron55: Mehhh, I think a lot of that effect can be mitigated by having multiple people "above" new contributors |
18:29 |
FreeFull |
celeron55: That's why I'm asking will, not does =P |
18:29 |
FreeFull |
I loved the old (0.3.x) mapgen ): |
18:30 |
Exio |
what "should be" the new in the new mapgen? biomes and the trees? |
18:30 |
PilzAdam |
thexyz, I keep my flat mapgen branch up to date with the master branch, so it would be nice if you build it too when you build the master branch |
18:30 |
jcontra |
PilzAdam: Since it is GPLv2? What if I put the logo on a t-shirt and sold the t-shirts? Wouldn't that require permission? |
18:30 |
PilzAdam |
its LGPL |
18:30 |
jcontra |
PilzAdam: Thanks for that correction :) |
18:30 |
celeron55 |
the logo is CC BY SA afaik |
18:31 |
thexyz |
PilzAdam: why don't you want to add config option for it and merge into master? |
18:31 |
|
TemPURA joined #minetest |
18:31 |
FreeFull |
GPL/LGPL isn't a good license for images |
18:31 |
celeron55 |
which probably means there should be a mention of the author on where the products are sold |
18:31 |
celeron55 |
not on the products themselves i guess |
18:31 |
jcontra |
I'll make sure to do that |
18:32 |
jcontra |
of course-- I'm marketing this to the world. I should include a link to you guys :) |
18:32 |
celeron55 |
the authors aren't very clear, but i think the logo is by "erlehmann" (try to search git or something for real name) |
18:32 |
jcontra |
ok |
18:32 |
jcontra |
does MineTest take donations? |
18:32 |
PilzAdam |
thexyz, I could do that, but there are some things that need to be discussed, sich as where to put the config since it should be per world |
18:33 |
rubenwardy |
jcontra: yes |
18:33 |
Exio |
then configs per world are needed! :P |
18:33 |
PilzAdam |
jcontra, the main site is down currently, but it is here: http://www.minetest.net/donations.php |
18:33 |
celeron55 |
jcontra: i take, altough the site is down currently... umm... well here's the backup of the old site: http://c55.me/minetest/oldsite/donate.php |
18:33 |
thexyz |
PilzAdam: world.mt? |
18:34 |
PilzAdam |
it can take a while until I get things ready |
18:34 |
jcontra |
celeron55: Great-- I've added that to to my notes. Would you be willing to PM me your email address so that I can confirm details without IRC? |
18:35 |
jcontra |
not that I don't like IRC |
18:35 |
|
sema4 joined #minetest |
18:35 |
celeron55 |
jcontra: nick @ gmail.com works |
18:35 |
jcontra |
jcontra: than you much :) |
18:35 |
jcontra |
whoops |
18:35 |
jcontra |
celeron55: thank you much :) |
18:35 |
celeron55 |
if you're not ok with paypal, then you can ask for my european bank account number... i'll try to make sure at least a bit larger than tiny donations do something good for minetest |
18:36 |
jcontra |
celeron55: I'll sell the t-shirts and submit a lump sum payment to your project :) |
18:36 |
rubenwardy |
what is your paypal email, celeron55? I need it so I can give you the profits from the Merchandise |
18:37 |
rubenwardy |
celeron55gmail.com ? |
18:37 |
celeron55 |
yep, same one |
18:37 |
jcontra |
rubenwardy: you're creating merchandise? |
18:39 |
celeron55 |
i have recently been getting very few donations (enough to cover hosting costs), probably because mine* games aren't that "in" these days as in the first years (when i got a few times that amount) |
18:40 |
jcontra |
I'll try to get you a few more :) |
18:40 |
celeron55 |
if i get enough money to hire people for some not-so-fun work, that will be interesting... |
18:41 |
celeron55 |
altough i guess that won't happen |
18:41 |
celeron55 |
prove me wrong :P |
18:42 |
marktraceur |
celeron55: It would be cool to hire *you* to do....well, fun work or not-so-fun work, whatever you need to get done |
18:42 |
celeron55 |
my problem is time |
18:42 |
celeron55 |
i can't get it for money currently |
18:43 |
celeron55 |
i will be able to after half a year |
18:44 |
celeron55 |
unless you want to pribe a doctor to get me out from this community service (as in lieu of military) 8D |
18:44 |
|
NekoGloop joined #minetest |
18:44 |
celeron55 |
lol, that would be good use for money i guess |
18:45 |
jcontra |
celeron55: If you're in Slovakia, I could help with that :D |
18:45 |
* marktraceur |
thinks that would be misappropriation of charitable funds |
18:45 |
jcontra |
celeron55: only kidding :) |
18:46 |
KikaRz |
People, if mesecons mod were more smooth... like when piston pulls or pushes the block... i could make good maps |
18:47 |
rubenwardy |
http://www.cafepress.com/mf/75701823/need-some-coffee_tshirt |
18:49 |
jcontra |
rubenwardy: Cafepress takes ~$18 per shirt, don't they? I have a contact that can produce them at $10/unit |
18:49 |
rubenwardy |
really? |
18:49 |
jcontra |
rubenwardy: yes-- I'm working with apisource.com |
18:50 |
jcontra |
rubenwardy: and I'll be building a storefront on www.libretees.com |
18:50 |
jcontra |
rubenwardy: I'm catering specifically to F/LOSS projects :) |
18:51 |
rubenwardy |
You may have the design for the t shirt, and put it on what ever market place you want. |
18:51 |
rubenwardy |
If you get a better deal, tell me |
18:52 |
rubenwardy |
do you like the design? |
18:52 |
|
codile joined #minetest |
18:52 |
rubenwardy |
It is meant for cups and coasters |
18:52 |
rubenwardy |
mainly, but it still works on T Shirts |
18:53 |
jcontra |
rubenwardy: I like it for cups/coasters. For t-shirts, I'd do away with the coffee mug and leave the pickaxe, and make the MineTest text larger |
18:53 |
|
frogcrush joined #minetest |
18:53 |
|
Taoki joined #minetest |
18:53 |
jcontra |
rubenwardy: Can I PM you my email address? |
18:54 |
rubenwardy |
of course |
18:55 |
rubenwardy |
http://www.cafepress.com/+need_some_coffee_mug,769779642 |
18:56 |
KikaRz |
cool |
18:56 |
KikaRz |
but that things are going to be to all world? |
18:56 |
KikaRz |
i want for here. Portugal / Europe |
18:57 |
rubenwardy |
I live in england |
18:57 |
jcontra |
I'll verify that with the people that produce the shirts |
18:57 |
rubenwardy |
I think they do world wide deliveries |
18:58 |
KikaRz |
yay |
18:58 |
KikaRz |
I want a coffee mug |
18:58 |
KikaRz |
:D |
18:58 |
jcontra |
rubenwardy: Send me an email, and put that design in SVG format if you can. I'll see what I can do to reduce the unit cost for you. |
18:58 |
KikaRz |
how much costs one Coffee Mug? |
18:58 |
KikaRz |
or a normal mug? |
18:58 |
KikaRz |
with Minetest logo ? |
18:59 |
PilzAdam |
$15 |
18:59 |
* marktraceur |
considers this |
18:59 |
KikaRz |
Convert that to EURO € |
18:59 |
PilzAdam |
~ 15 € |
19:00 |
marktraceur |
I love that all the mugs in the pictures are blank |
19:01 |
rubenwardy |
http://lmgtfy.com/?q=%2415+in+euros |
19:01 |
thexyz |
i'd prefer some other design though |
19:01 |
rubenwardy |
11.22 euros |
19:01 |
rubenwardy |
thexyz: ideas needed |
19:02 |
thexyz |
rubenwardy: >Simple is better than complex. |
19:04 |
rubenwardy |
ie... |
19:04 |
* marktraceur |
<3 PEP 20 |
19:05 |
marktraceur |
thexyz: A friend once used PEP 20 to give me dating advice. |
19:05 |
marktraceur |
He wasn't wrong. |
19:06 |
iqualfragile |
wtf is a pep? |
19:06 |
marktraceur |
iqualfragile: It's a Python thing |
19:06 |
celeron55 |
i should sometime write an inverted pep20 and distribute it |
19:06 |
marktraceur |
Python Enhancement Proposal |
19:06 |
celeron55 |
just for the sake of it, and because python ideologists are boring 8) |
19:07 |
marktraceur |
iqualfragile: The really common ones are PEP 20 (which is subtitled "The Zen of Python"), and PEP 8 which lays out style guidelines for all Python code |
19:08 |
* celeron55 |
is chaotic neutral |
19:09 |
iqualfragile |
and how the fuck can you use that to give dating advice? |
19:09 |
celeron55 |
>Beautiful is better than ugly. |
19:09 |
celeron55 |
it's quite obvious |
19:09 |
celeron55 |
many of them |
19:10 |
celeron55 |
now that i think of it, is this really a python thing? it seems like dating guidelines |
19:11 |
rubenwardy |
http://www.cafepress.com/+minetest_logo_mug,769792489] |
19:11 |
rubenwardy |
http://www.cafepress.com/+minetest_logo_mug,769792489 |
19:11 |
thexyz |
remove .net |
19:11 |
marktraceur |
celeron55: I know right? |
19:12 |
|
Muadtralk joined #minetest |
19:13 |
rubenwardy |
should I remove .net, everybody? |
19:13 |
jcontra |
I'm agree with the removal of .net |
19:13 |
Muadtralk |
.net? |
19:13 |
Muadtralk |
whats going on? |
19:13 |
jcontra |
on the logo on the coffee mug |
19:13 |
jcontra |
see cafepress link above |
19:13 |
thexyz |
Muadtralk: read damn logs |
19:13 |
celeron55 |
at least from the large text; one thing to try would be adding "minetest.net" with a very small font at the bottom right corner of the large text |
19:14 |
ruskie |
yeah since there is minetest.net and .org and could really be other stuff as well |
19:14 |
marktraceur |
I think there's a lot to be taken from "Flat is better than nested.", but I think it depends largely on how you read it |
19:14 |
celeron55 |
(or something like http://www.minetest.net/ to go for the full url) |
19:15 |
celeron55 |
marktraceur: it indeed is somewhat ambiguous |
19:15 |
Muadtralk |
I read the logs yes the net should be removed |
19:15 |
thexyz |
www =( |
19:15 |
marktraceur |
Also wonderful: "Now is better than never.\nAlthough never is often better than *right* now." |
19:16 |
Muadtralk |
thexyz whats wrong with www? |
19:16 |
thexyz |
look, we live in 2013 |
19:16 |
Muadtralk |
and? |
19:17 |
Muadtralk |
that means something? |
19:17 |
thexyz |
there's no need in www |
19:18 |
marktraceur |
http://no-www.org |
19:18 |
rubenwardy |
http://www.cafepress.com/mf/75702611/minetest_tshirt |
19:19 |
ruskie |
there is need for www if you direct to a diff ip |
19:19 |
thexyz |
so, you want www.domain and domain point to different ips? |
19:20 |
|
NakedFury joined #minetest |
19:20 |
marktraceur |
ruskie: Yes, but it would be silly for most websites to redirect to www, because the entire point of most websites is to *be on the web* |
19:20 |
|
babyface1031 joined #minetest |
19:20 |
ruskie |
thexyz, most of my domains do so |
19:20 |
|
sapier1 joined #minetest |
19:21 |
ruskie |
www is the space reserved for websites |
19:21 |
marktraceur |
www.marktraceur.info: 404'D |
19:21 |
celeron55 |
there are mixed opinions about whether a subdomain should always be used |
19:21 |
ruskie |
marktraceur, don't confuse domains and sites |
19:21 |
marktraceur |
ruskie: Show me the spec that says that |
19:21 |
marktraceur |
{{cn}} times fifty |
19:22 |
celeron55 |
some browsers give you real headache if non-www doesn't resolve and then you fix your connection and try again, because they add www to the address when it doesn't resolve or connect without it |
19:22 |
|
codile joined #minetest |
19:22 |
rubenwardy |
any comments? http://www.cafepress.com/mf/75702611/minetest_tshirt |
19:22 |
rubenwardy |
any more ideas? |
19:23 |
celeron55 |
so a site should definitely support "www." even if it isn't used for anything but a redirect or something |
19:23 |
ruskie |
celeron55, mostly because many users don't get the point that http:// is part of the URL not an optional thing |
19:23 |
ruskie |
marktraceur, no policy or spec |
19:23 |
ruskie |
marktraceur, but historicaly www was used for this |
19:23 |
celeron55 |
ehm, who writes addresses to the address bar with http://? |
19:23 |
ruskie |
I do |
19:23 |
ruskie |
always |
19:23 |
|
shirish joined #minetest |
19:23 |
celeron55 |
it's implicit in browsers, http is obviously what one wants |
19:24 |
ruskie |
to bad that browsers don't understand that then |
19:24 |
ruskie |
because to many support ftp and https and random: as well |
19:24 |
celeron55 |
then you can explicitly write it |
19:25 |
ruskie |
anyway it's personal preference mostly |
19:25 |
ruskie |
so I don't give a damn in the end |
19:25 |
|
pandaro joined #minetest |
19:25 |
celeron55 |
i don't care either - but there shouldn't be a reason to prefer neither |
19:25 |
marktraceur |
ruskie: History isn't always right |
19:25 |
celeron55 |
(as far as browsers go) |
19:26 |
marktraceur |
ruskie: Tell me why I should use www if I already specify that I want an HTTP response from the website with A) the protocol I'm using and B) the port I'm accessing? |
19:26 |
ruskie |
marktraceur, a lot of things aren't always right... and a lot of things aren't always wrong... so doesn't really matter... as said.. it's a personal preference |
19:26 |
ruskie |
marktraceur, well with my sites you would get a blank page on non www. |
19:27 |
marktraceur |
ruskie: I'd be cool with that |
19:27 |
* marktraceur |
wonders if there's a no-www plugin for firefox |
19:27 |
|
ttk2 joined #minetest |
19:27 |
sema4 |
i'm going to make sure my www and non-www redirect to www2 now |
19:27 |
ruskie |
as soon as it becomes a globaly accepted practice that will work |
19:28 |
rubenwardy |
http://forum.minetest.net/viewtopic.php?pid=63599 |
19:28 |
|
john_minetest joined #minetest |
19:28 |
marktraceur |
sema4: There's also http://www.www.extra-www.org |
19:29 |
ruskie |
I prefer the http://a.b.c.d.e.f.g.h.i.domain.tld/ |
19:29 |
sema4 |
well, that's just annoying :) |
19:29 |
Hi-jera_WingFox |
lol |
19:29 |
rubenwardy |
Mauvebic: http://forum.minetest.net/viewtopic.php?pid=63599 updated |
19:30 |
marktraceur |
Right, my task for the week: Write a no-www firefox addon |
19:30 |
|
Octupus joined #minetest |
19:30 |
marktraceur |
On a failed connection to example.com, it will try www.example.com and, if it's found, display a warning |
19:30 |
Octupus |
Hi |
19:31 |
marktraceur |
"WARNING: This website is run by neanderthals from 1993. Consider not signing up for their service, or maybe try suggesting that they use more modern domain practises." |
19:31 |
marktraceur |
Then link to no-www.org |
19:31 |
ruskie |
I was more thinknig "you are an idiot for caring about 4 characters" |
19:32 |
babyface1031 |
hi Octupus |
19:32 |
Octupus |
Hi face |
19:32 |
Octupus |
havent been her for awhile |
19:32 |
* VanessaE |
wanders back in |
19:32 |
marktraceur |
ruskie: You can write that addon, I'll write this one, we'll see who gets around the world in 80 days |
19:32 |
marktraceur |
GO |
19:32 |
ruskie |
I don't care |
19:32 |
ruskie |
that was the whole point |
19:33 |
|
iqualfragile joined #minetest |
19:33 |
* marktraceur |
laughs evilly from his hot air balloon |
19:33 |
ruskie |
it's a personal decision by the people running sites and they are really the only ones that make any domain practices |
19:33 |
* Exio |
throws an arrow at marktraceur's air ballon |
19:33 |
sapier1 |
what problems do you have with www? |
19:34 |
ruskie |
if 99% of the world uses www. and 1% screams at them not to use it... who cares... same the other way around |
19:34 |
sapier1 |
www is just a domain? it's not even a protocol specifier |
19:34 |
sapier1 |
ok exactly its a subdomain |
19:34 |
|
codile joined #minetest |
19:35 |
* ruskie |
goes do more productive things... like sleeping |
19:36 |
babyface1031 |
yeah i was thinking i havent seen you in awhile Octupus |
19:37 |
Octupus |
:P |
19:38 |
VanessaE |
the problem with www is if you have a site that is entirely http-based, no FTP, no other subdomains, etc. then www is redundant and makes the webmaster look like an idiot :-) |
19:38 |
celeron55 |
but then what if you add them |
19:38 |
VanessaE |
*then* you add appropriate records and a www. subdomain. |
19:38 |
celeron55 |
then all links point to non-www while the site has ftp, other subdomains and everything |
19:38 |
sapier1 |
so you assume http == www? |
19:38 |
celeron55 |
and the webmaster looks like an idiot again :-D |
19:39 |
VanessaE |
so then default non-www -> www.whatever |
19:39 |
rubenwardy |
VanessaE: http://forum.minetest.net/viewtopic.php?pid=63590 |
19:39 |
thexyz |
VanessaE: what's the point in adding www subdomain? |
19:39 |
celeron55 |
minetest uses a myriad of subdomains but the main site is still at minetest.net; it seems to work well |
19:39 |
VanessaE |
thexyz: there isn't one usually :-) |
19:40 |
thexyz |
>*then* you add appropriate records and a www. subdomain. |
19:40 |
VanessaE |
rubenwardy: these are actual photos? |
19:40 |
rubenwardy |
no |
19:40 |
rubenwardy |
generated |
19:40 |
VanessaE |
thexyz: because at that point, it barely starts to make sense. But to have www. when you have no subdomains at all? pointless. |
19:40 |
thexyz |
i don't get it, in which way does it make sense? |
19:41 |
VanessaE |
rubenwardy: Minetest Logo T-Shirt: make the minetest logo itself quite large, and write "Minetest" under that |
19:42 |
VanessaE |
thexyz: when you have a site that has no subdomains at all, having www.whatever.com is pointless. When you *do* have subdomains, then you use www but only if it points to a specific machine or virtual host whose sole purpose is to handle web-facing stuff |
19:42 |
VanessaE |
(as opposed to ftp or whatever else) |
19:42 |
VanessaE |
this is how we did it when I worked for a web space provider about a hundred years ago. |
19:42 |
thexyz |
why don't you want to point domain (instead of www.domain) to >a specific machine or virtual host whose sole purpose is to handle web-facing stuff |
19:42 |
VanessaE |
(well, about 12 years ago I guess it was) |
19:42 |
thexyz |
that doesn't stop you from having ftp.domain, etc.. |
19:43 |
VanessaE |
thexyz: you could do that too, I'm just saying that having www. at all is kinda pointless, it's just *less* pointless if used in that fashion. |
19:43 |
thexyz |
hm.. rubenwardy, try something like this http://ompldr.org/vaDJwdg |
19:43 |
VanessaE |
that's all. |
19:43 |
rubenwardy |
celeron55: "A confirmation link has been sent to your email address. Use the link in your email to confirm these account changes." |
19:43 |
rubenwardy |
nothing at mine, so it appears that it has gone to yours |
19:43 |
celeron55 |
uummm...? |
19:43 |
rubenwardy |
thexyz: needs to be atleast 600x600 |
19:44 |
thexyz |
VanessaE: it's equally pointless |
19:44 |
rubenwardy |
celeron55: paypal confirm |
19:44 |
|
Ririshi joined #minetest |
19:44 |
* VanessaE |
shrugs |
19:44 |
celeron55 |
rubenwardy: not likely and why would it tell you about my e-mail as "your email" |
19:44 |
celeron55 |
rubenwardy: you've failed something 8) |
19:44 |
VanessaE |
I only know how we did it back then, and it only made sense in the very narrow example I gave. |
19:44 |
rubenwardy |
it must mean the paypal email |
19:45 |
rubenwardy |
it thinks it is mine |
19:45 |
VanessaE |
as I recall I advised my customers not to use www. if they didn't need it |
19:45 |
celeron55 |
rubenwardy: in any case, i'm seeing nothing |
19:46 |
VanessaE |
rubenwardy: you should make something based on my HDX pack also, e.g. a big foam pickaxe ;-) |
19:46 |
rubenwardy |
send me a 600 x 600 image for it, and i will make it |
19:47 |
|
rubenwardy left #minetest |
19:47 |
|
rubenwardy joined #minetest |
19:47 |
thexyz |
VanessaE: i mean, i don't see *any* case in which www is needed |
19:47 |
kaeza |
how about a MESE block keychain? |
19:47 |
VanessaE |
rubenwardy: https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/default_tool_mesepick.png |
19:47 |
VanessaE |
kaeza: +10000 |
19:48 |
rubenwardy |
good idea, kaeza |
19:48 |
VanessaE |
rubenwardy: that's the highest rez one I have. |
19:48 |
rubenwardy |
old or new mese block? |
19:48 |
VanessaE |
NEW! |
19:48 |
kaeza |
new |
19:48 |
rubenwardy |
What do you want it to say? |
19:48 |
rubenwardy |
(the pick axe) |
19:48 |
VanessaE |
make a keychain with mese crystal also :-) |
19:49 |
VanessaE |
rubenwardy: nothing, neat. |
19:49 |
kaeza |
+10000 |
19:51 |
|
KikaRz joined #minetest |
19:52 |
rubenwardy |
VanessaE: http://www.cafepress.com/mf/75703352/minetest-hd-pick-axe_tshirt |
19:53 |
rubenwardy |
or http://www.cafepress.com/+minetest_hd_pick_axe_mug,769808877 |
19:53 |
VanessaE |
rubenwardy: nonono not a t-shirt.. a big foam pickaxe in the same vein as the ones available for MC |
19:53 |
|
Nikondork_ joined #minetest |
19:53 |
rubenwardy |
dont know how to do that |
19:53 |
VanessaE |
oh. damn |
19:55 |
|
lol_ joined #minetest |
19:55 |
kaeza |
lol_? |
19:55 |
kaeza |
the address sounds familiar |
19:56 |
rubenwardy |
thexyz: http://www.cafepress.com/mf/75703460/minetest-logo-alt_tshirt |
19:57 |
Exio |
poor lol |
19:58 |
kaeza |
was it Nikon? |
19:58 |
kaeza |
don't think so |
19:58 |
thexyz |
rubenwardy: that was a draft |
19:58 |
kaeza |
I bet it was LM |
19:58 |
rubenwardy |
ok |
20:02 |
|
dudu_ joined #minetest |
20:05 |
rubenwardy |
gtg |
20:07 |
rubenwardy |
bye all |
20:07 |
|
rubenwardy left #minetest |
20:07 |
VanessaE |
bye |
20:07 |
VanessaE |
dammit |
20:14 |
VanessaE |
PilzAdam: the digging particles look nice, but they need more of an arc to their travel - they move too straight. |
20:14 |
PilzAdam |
-> Jeija |
20:14 |
VanessaE |
I know. |
20:14 |
PilzAdam |
I just made the lighting |
20:14 |
VanessaE |
but you merged it ;) |
20:14 |
kaeza |
I have found a bug in the right clicking code |
20:14 |
kaeza |
handling* |
20:14 |
PilzAdam |
no, darkrose merged it |
20:14 |
VanessaE |
she did? |
20:14 |
VanessaE |
hrm, I thought I saw your name on it.. |
20:15 |
PilzAdam |
yea, Jeija is the author, I am the comitter, and darkrose merged it |
20:15 |
VanessaE |
ah |
20:15 |
VanessaE |
github doesn't tell me that |
20:15 |
VanessaE |
at least in the commits page anyway |
20:17 |
|
codile joined #minetest |
20:17 |
PilzAdam |
fast-forward merges dont change the commit |
20:18 |
VanessaE |
ah |
20:18 |
VanessaE |
my git-fu needs further development :-) |
20:18 |
kaeza |
PilzAdam, https://github.com/celeron55/minetest/issues/428 |
20:19 |
kaeza |
or anyone ^ |
20:19 |
* PilzAdam |
will investigate |
20:19 |
kaeza |
does that need any more info? |
20:20 |
PilzAdam |
nope |
20:20 |
PilzAdam |
I can easily reproduce it |
20:23 |
|
sema4 joined #minetest |
20:23 |
kaeza |
I haven't tested if the same is true for LMB |
20:25 |
PilzAdam |
kaeza, see GitHub |
20:25 |
kaeza |
k |
20:25 |
VanessaE |
ok, how do I get the player's current position? |
20:26 |
VanessaE |
(in Lua that is) |
20:26 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1178 |
20:26 |
thexyz |
suddenly wild http://dev.minetest.net/ link appears! |
20:26 |
VanessaE |
ah |
20:26 |
VanessaE |
thanks |
20:27 |
PilzAdam |
thexyz, https://github.com/celeron55/minetest/issues/428 |
20:27 |
thexyz |
lol |
20:28 |
marktraceur |
Question: Is there a bugfix release that fixes the issue where entities will attach to one another randomly? |
20:29 |
thexyz |
yes |
20:29 |
thexyz |
(probably) |
20:29 |
marktraceur |
thexyz: Probably doesn't do me any good. |
20:30 |
kaeza |
VanessaE, minetest.env:get_player_by_name("derp"):getpos(); |
20:30 |
kaeza |
or some such |
20:30 |
thexyz |
PilzAdam: http://bpaste.net/show/70178/ |
20:31 |
PilzAdam |
already done: https://github.com/PilzAdam/minetest/commit/08bf59f6e9e85c6fe63ea1ced001f02efd7fc9f0 |
20:31 |
PilzAdam |
what do you think about the commit message? can we use this format? |
20:31 |
thexyz |
see? http://irc.minetest.ru/minetest-dev/2013-01-04#i_2779833 |
20:32 |
|
KikaRz joined #minetest |
20:32 |
thexyz |
i was right! |
20:32 |
PilzAdam |
I know :-) |
20:32 |
thexyz |
good enough |
20:32 |
PilzAdam |
Ill push it |
20:33 |
kaeza |
PilzAdam, does it work now? |
20:34 |
PilzAdam |
Oh, GitHub closes issue when I reference it from a pull request |
20:34 |
PilzAdam |
kaeza, yep |
20:34 |
kaeza |
good |
20:34 |
celeron55 |
i don't like tying commit messages to some arbitrary issue ticket system without any explanations other than the ID |
20:35 |
celeron55 |
github will go over some day, and then nobody can know what the commits are about |
20:35 |
PilzAdam |
I neither, but the description in this case is too long |
20:36 |
celeron55 |
"Bugfix: else repeat_rightclick_timer = 0;" |
20:36 |
celeron55 |
was it so hard? |
20:36 |
celeron55 |
it is important to see what a commit is about from the single-line log of messages |
20:36 |
|
OldCoder joined #minetest |
20:36 |
|
OldCoder joined #minetest |
20:36 |
PilzAdam |
should I rewrite the history? |
20:36 |
celeron55 |
no |
20:37 |
celeron55 |
(or maybe if you insist to) |
20:37 |
|
codile joined #minetest |
20:38 |
PilzAdam |
Ill do it before someone pulls it |
20:39 |
PilzAdam |
done |
20:40 |
* VanessaE |
sighs |
20:42 |
thexyz |
umm.. celeron55, how about writing small article regarding codestyle/commit message style, etc at dev.minetest.net? |
20:43 |
VanessaE |
I need to find all blocks of a given type that are near each connected player. Is there a graceful way to do this? |
20:43 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1068 |
20:43 |
mauvebic |
ambience |
20:43 |
VanessaE |
(kaeza's answer wasn't too helpful, and thexyz's even less so) |
20:43 |
thexyz |
VanessaE: http://dev.minetest.net/EnvRef |
20:44 |
kaeza |
VanessaE, nope |
20:44 |
kaeza |
VanessaE, minetest.get_connected_players() and a for loop |
20:44 |
VanessaE |
kaeza: ah, see I couldn't find that in the api |
20:44 |
mauvebic |
ambience (code's already written) |
20:47 |
PilzAdam |
celeron55, did you actually noticed this? https://github.com/celeron55/minetest.net/pull/1 |
20:49 |
|
sebastiansam55 joined #minetest |
20:52 |
|
KikaRz joined #minetest |
20:52 |
|
jojoa1997 joined #minetest |
20:54 |
|
codile joined #minetest |
20:55 |
* OldCoder |
must go to another city for a few hours |
20:56 |
|
berome joined #minetest |
20:58 |
|
KikaRz joined #minetest |
20:59 |
Exio |
i already said that a long ago PilzAdam |
20:59 |
kaeza |
I may be a bit paranoid, but this looks like a scam: http://forum.minetest.net/viewtopic.php?id=4431 |
20:59 |
Exio |
and nobody cared about that :/ |
21:00 |
mauvebic |
how can a server be a scam? |
21:00 |
Exio |
*012-12-19 21:16:13 <Exio> it is me or the 'link' to the minetest_game in github in the Downloads section links to the minetest repository? |
21:01 |
Exio |
UTC-3 |
21:01 |
jojoa1997 |
VanessaE: you there? |
21:01 |
kaeza |
well, you need to register an account in the website in order to apply for build privs |
21:01 |
PilzAdam |
kaeza, i can connect normally to the server |
21:02 |
VanessaE |
yeah |
21:02 |
|
Muadtralk joined #minetest |
21:02 |
jojoa1997 |
come to me on server NOW it is about the pipeworks mod |
21:02 |
kaeza |
well, maybe "scam" isn't the correct word to describe what I feel |
21:02 |
VanessaE |
jojoa1997: what about it? |
21:03 |
jojoa1997 |
hard to explain you have to see it yourself but there is a bug that makes water stop flowing |
21:03 |
VanessaE |
kinda busy right now.. |
21:04 |
PilzAdam |
kaeza, what do you feel? |
21:04 |
kaeza |
It's just a bit annoying to give my e-mail address to a complete stranger |
21:05 |
|
cisoun joined #minetest |
21:05 |
PilzAdam |
If people want to, why not? |
21:05 |
PilzAdam |
maybe its a completly save server |
21:05 |
kaeza |
I'm a bit paranoid, that's all :P |
21:06 |
PilzAdam |
and you already gave c55, also a complete stranger, your E-Mail :-p |
21:06 |
jcontra |
I'm a good guy |
21:06 |
kaeza |
? |
21:06 |
|
Xenux joined #minetest |
21:06 |
Exio |
there is a difference, you don't need to download, or whatever |
21:06 |
jcontra |
oh-- celeron55 gave me his :) |
21:06 |
mauvebic |
and anyone with half a brain probably has more than one email for signing up to different things |
21:07 |
PilzAdam |
jcontra, you can get c55's email everywhere |
21:07 |
Exio |
i have a hotmail for spam, a gmail for real things |
21:07 |
jcontra |
:) gotcha... nothing special then |
21:07 |
VanessaE |
jojoa1997: server restarted. Place a couple of torches and enjoy the result :-) |
21:07 |
kaeza |
I use yahoo for spam |
21:07 |
mauvebic |
4 gmails lol |
21:07 |
kaeza |
Y! are losers |
21:08 |
PilzAdam |
jcontra, you can get all devs email addresses via github |
21:08 |
frogcrush |
Anypony use outlook.com? |
21:08 |
PilzAdam |
yep |
21:08 |
jojoa1997 |
VanessaE: what do you mean torches |
21:08 |
|
KikaRz joined #minetest |
21:08 |
jojoa1997 |
what do they do |
21:08 |
PilzAdam |
gtg now; bye |
21:09 |
kaeza |
jcontra, also on minetest.net, c55.net, anotherrandomminetestrelatedsite.net, and so on |
21:09 |
VanessaE |
torches, you know, those things that burn and give off light? |
21:09 |
kaeza |
c55.me * |
21:09 |
jojoa1997 |
yeah what is different |
21:10 |
jojoa1997 |
VanessaE:did you fix the pipeworks |
21:10 |
VanessaE |
I'm working on a better method for smoke in partciles mod. |
21:10 |
VanessaE |
and no I didn't touch pipeworks. |
21:10 |
jojoa1997 |
i will describe prob |
21:10 |
VanessaE |
what's the default server step in singleplayer mode? |
21:11 |
kaeza |
VanessaE, can't particles be implemented using some random meshes? |
21:11 |
jojoa1997 |
when water goes to the outlet then the outlet turns and cuts water off |
21:11 |
|
Muadtralk joined #minetest |
21:11 |
kaeza |
I mean some randomly shaped meshes |
21:12 |
jojoa1997 |
i think you need to get rid of my added code |
21:12 |
jojoa1997 |
i will do pull request |
21:12 |
mauvebic |
lol |
21:12 |
mauvebic |
the outlet turns? not bad |
21:12 |
jojoa1997 |
what so funny |
21:13 |
mauvebic |
breaking code that works lol |
21:13 |
mauvebic |
simple |
21:13 |
mauvebic |
when you punch the outlet |
21:13 |
mauvebic |
its replaced with its on version i think |
21:13 |
kaeza |
mauvebic, the same happens with mesecons receivers (at least I've seen that happen on minetest.org:30000) |
21:13 |
jojoa1997 |
mauvbic could you potter |
21:13 |
sapier1 |
kaeza you can add any meshes still to get particles you'll need a huge amount of then I don't know if engine can do that |
21:14 |
mauvebic |
in the associated add_node, next to name = 'outlet_on" there needs to be param2 = node.param2 |
21:14 |
jojoa1997 |
mauvbic so i just punch the outlet |
21:14 |
mauvebic |
try this version of pipeworks and tell me if you have the same problem : http://forum.minetest.net/viewtopic.php?id=2323 |
21:15 |
mauvebic |
install in a seperate game folder so you dont fuck up your worlds |
21:15 |
jojoa1997 |
dude it takes forever for my pc to load MT |
21:15 |
kaeza |
sapier1, just a few like 5 would be enuff to give a realistic feeling (depending on situation) |
21:15 |
jojoa1997 |
let alon 2 clients |
21:15 |
kaeza |
(when digging a node) |
21:16 |
|
simion314 joined #minetest |
21:16 |
mauvebic |
if your PC is slow what are you doing running things like pipeworks? lol |
21:17 |
mauvebic |
in terms of ABM's it's a hat-trick |
21:17 |
jojoa1997 |
my pc is fast but i have like 40 soomething mods and stuff for my homework |
21:17 |
jojoa1997 |
Vanessae map not loading |
21:17 |
sapier1 |
I think that'd be worth a try I recommend blender .. but it's not quite easy to learn |
21:18 |
kaeza |
jojoa1997, create a separate "testing" game with only the needed mods |
21:18 |
mauvebic |
well try it or dont try it lol i cant guess whats wrong with the other version |
21:18 |
VanessaE |
jojoa1997: that's because I restarted the server again to test something |
21:18 |
jojoa1997 |
thats the third time |
21:18 |
jojoa1997 |
can i go on |
21:19 |
VanessaE |
yeah go ahead |
21:19 |
jojoa1997 |
funny how whenever i go on your server it always shutsdown as i get on |
21:19 |
jojoa1997 |
!!CONSPIRACY!! |
21:21 |
jojoa1997 |
VanessaE: did you ever add my pull request? |
21:22 |
jojoa1997 |
also the map is still not loading |
21:22 |
Zetetic |
!wik Hanlon's razor |
21:23 |
Muadtralk |
no more bots |
21:23 |
VanessaE |
jojoa1997: I didn't need to, I found another way to do it. I'll work on the server later, I'm kinda busy,. |
21:24 |
jojoa1997 |
ok |
21:24 |
jojoa1997 |
goodbye everyone |
21:28 |
|
TForsman joined #minetest |
21:29 |
TForsman |
hello, got some issues to build latest git with linux, getting errors like: |
21:29 |
TForsman |
minetest-master/src/util/serialize.h:32: error: 'u64' is not declared |
21:38 |
sema4 |
sorry don't knpow |
21:38 |
sema4 |
maybe need to ./configure ? |
21:39 |
kaeza |
TForsman, can you pastebin more context? |
21:39 |
kaeza |
sema4, cmake* |
21:39 |
sema4 |
ah |
21:39 |
Exio |
TForsman: i got that problem |
21:39 |
TForsman |
Exio: solved it somehow? |
21:41 |
Exio |
i had to declare it in my /usr/include/irrlicht/irrTypes.h |
21:42 |
Exio |
typedef unsigned long long u64; |
21:42 |
|
meldrian joined #minetest |
21:45 |
BackupCoder |
hey |
21:45 |
sema4 |
shouldn't it already be there http://irrlicht.sourceforge.net/docu/irr_types_8h_source.html#l00082 |
21:46 |
sema4 |
maybe that is something that was added in 1.8 in Nov. |
21:46 |
TForsman |
testing to update irrlicht |
21:46 |
|
shadowjay1 joined #minetest |
21:46 |
TForsman |
had 1.8 from svn, earlier than nov though |
21:46 |
Exio |
sema4: it was added, but at least my version doesn't have it |
21:47 |
Exio |
sema4: and even, i think having a #ifndef *i don't know if it works* will be better than using the actual #if for the irrlicht versions |
21:49 |
|
Menche joined #minetest |
21:49 |
mauvebic |
damn if the snow keeps melting there wont be any left - and its just the 14th lol |
21:50 |
mauvebic |
im afraid to go out cuz large chunks of ice keep detaching from the roof and dropping on my stoop lol |
21:50 |
sema4 |
i duno, i would be concerned that if your irrlicht header files are out of date but the mintest source is referencing something in them, then even if you get it to compule with your hand-edited verion, something is going to be amiss/broken :> |
21:51 |
sokomine |
there's a mod that is intended to send a greeting to the player when the player logs in via minetest.register_on_joinplayer that does not seem to be able to deliver a message to the player with minetest.chat_send_player(player:get_player_name(), "welcome back") |
21:52 |
sokomine |
the api documentation shows the same so it ought to work. otherwise my suspicion would be that the player isn't really "there" yet when the function is called |
21:52 |
sapier1 |
sokomin single or multiplayer? those on_join/on_leave functions aren't quite tested |
21:54 |
sokomine |
tested in multiplayer. the debug messages the mod produces are printed. seems they are printed *before* the server prints something about the player actual joining: first, the print-message from the mod, *then* ACTION[ServerThread]: Sokomine joins game. List of players: Sokomine |
21:54 |
thexyz |
Exio: either update your irrlicht to 1.8 release or downgrade to 1.7, anyways, what's your distro? |
21:54 |
sapier1 |
hmm maybe as workaround start a timer send message to player with some delay? |
21:55 |
kaeza |
sokomine, use a minetest.after()callback |
21:55 |
sokomine |
the solution might be to delay the delivery of the message. still - the documentation at http://dev.minetest.net/register_on_joinplayer gives sending a message to the player as the very exapmple for which the function is used... |
21:56 |
sapier1 |
I'd asume someone tested this prior adding as example ;-) |
21:58 |
Exio |
gentoo, i think the problem is the overlay i used for getting a newer irrlicht |
21:58 |
kaeza |
sokomine, http://pastebin.com/xd4s31G6 |
21:58 |
|
billsyboy joined #minetest |
21:59 |
Exio |
i'll remove it, let me check |
22:00 |
|
LunaVorax joined #minetest |
22:01 |
thexyz |
1.8 is in portage |
22:01 |
Exio |
yes, recompiling it |
22:02 |
|
Jousway joined #minetest |
22:04 |
sokomine |
kaeza: yes, thank you :-) was testing it at the same time. though i used admin = {}; and admin.give_privs = function( ...) instead of "local function". didn't know about local function yet |
22:05 |
kaeza |
sokomine, np! just ask if you have any doubts. the wiki is still in the works. |
22:05 |
* kaeza |
is a Lua guru |
22:05 |
kaeza |
:P |
22:09 |
sokomine |
ah! that is good. i know programming in general and even started with pascal...er...by now decades ago but i'm not very familiar with lua which does things diffrent sometimes |
22:15 |
sokomine |
kaeza: would you like to update http://dev.minetest.net/register_on_joinplayer ? after all you wrote a quick solution |
22:16 |
kaeza |
sure |
22:16 |
|
erlehmann joined #minetest |
22:17 |
erlehmann |
whom of you is making thee t-shirts |
22:17 |
mauvebic |
rubenwardy/c55 |
22:21 |
sokomine |
fine :-) thanks! |
22:22 |
* VanessaE |
wonders if this is the real erlehmann... |
22:22 |
erlehmann |
i tis. why? |
22:22 |
VanessaE |
just curious. |
22:26 |
kaeza |
sokomine, done |
22:26 |
Muadtralk |
hello erlehmann |
22:28 |
erlehmann |
hello |
22:28 |
|
Matsetes joined #minetest |
22:39 |
|
dizzyone joined #minetest |
22:40 |
|
Uberi joined #minetest |
22:41 |
sokomine |
the pun bot is really strange. i thought 0.4.3 might be considered the previous stable version? or 0.4.2 ? but the bot accepts neither |
22:42 |
Menche |
it looking for 0.3 i think? |
22:42 |
sapier1 |
it's asking for X.Y ;-) |
22:42 |
sokomine |
that far back? hm, ok. too late now...it gave me another question (one that any human can answer) |
22:42 |
sapier1 |
2 digit version number only |
22:42 |
erlehmann |
tell me a server which i can see |
22:43 |
sokomine |
aah, ok. that ought to be added to the question :-) |
22:43 |
erlehmann |
i see someone made the rails better they now go diagonal |
22:43 |
sokomine |
oh? diagonal rails sounds good. if you want the latest stuff go to vanessas creative server: vanessae.mine.bz 30000 |
22:43 |
erlehmann |
sokomine, i mean, up and down between levels |
22:44 |
sokomine |
if you want a server with many players on and a lot of buildings go to redcrab.suret.net 30401 but that doesn't have carts |
22:44 |
sokomine |
ah, ok |
22:44 |
erlehmann |
where are the carts? |
22:45 |
erlehmann |
when i made rails long time ago i made no carts |
22:45 |
Muadtralk |
erlehmann when was the last time you were on minetest? |
22:45 |
sokomine |
on vanessas server. you can even ride a cart. works relatively good :-) |
22:45 |
Muadtralk |
just curious |
22:45 |
erlehmann |
oh fine |
22:45 |
erlehmann |
no idea. |
22:45 |
Muadtralk |
sounds to me like very early 0.4 |
22:45 |
sema4 |
i noticed a strange thing with carts a few weeks back, they would disappear when out of site, but you could still hear them. |
22:45 |
sema4 |
maybe fixed now, unsure. |
22:45 |
Muadtralk |
thats a issue with the sound file |
22:46 |
Muadtralk |
sounds like someone didn't make it mono |
22:46 |
erlehmann |
has someone made something with gears? http://daten.dieweltistgarnichtso.net/pics/icons/minetest/ |
22:46 |
sokomine |
the cart still goes off track sometimes (i.e. flies on even tough there are no rails). but when the server catches up the cart is placed back on rails |
22:46 |
sema4 |
no, the cart was gone, you couldnt' see it |
22:46 |
Menche |
sema4: that happened to me with boats too, i think its a thing with entities |
22:46 |
Menche |
i believe they are hidden when you are far away and aren't re-shown properly |
22:47 |
sema4 |
but if i removed carts mod, then restarted server, you could find the unknown nodes |
22:47 |
sema4 |
yeah that's what it seemd like, the node still existed but was hidden, and sound continued. |
22:47 |
|
bas080 joined #minetest |
22:47 |
sokomine |
besides..the bot already said N.N but i didn't get the hint :-( maybe <number>.<number> would be more helpful. at least to me |
22:47 |
sema4 |
anyway, seems like this is well known :> |
22:48 |
Muadtralk |
I can fix that |
22:48 |
erlehmann |
is there a debian packaging for 0.4.x ? |
22:48 |
Muadtralk |
at least I used to be able to |
22:48 |
Muadtralk |
give me the link to the repo |
22:49 |
Menche |
i think there are PPAs for minetest, on the download page, which unfortunately is down atm |
22:50 |
|
TForsman left #minetest |
22:51 |
Muadtralk |
search launchpad for them :) |
22:52 |
sokomine |
best way under debian seems to compile yourshelf. that is, once you found all the packages it depends on... |
22:52 |
Menche |
there's minetest packages in debian testing and sid, but they're still at 0.3.1 |
22:52 |
Muadtralk |
https://launchpad.net/~minetestdevs/+archive/daily-builds |
22:52 |
Muadtralk |
but this is ubuntu stuff. |
22:53 |
Uberi |
hey sweet |
22:53 |
Uberi |
an MT ppa |
22:53 |
Menche |
Arch has a PKGBUILD that automatically downloads dependencies and compiles from git |
22:53 |
Muadtralk |
comes in handy :P |
22:54 |
Menche |
shouldn't the debian sid package be a bit more recent? sid is for testing right? |
22:54 |
Exio |
i still think git is the best way |
22:54 |
Exio |
Menche: not now |
22:55 |
Exio |
wheezy is going to be released "soon" so sid is more like a debian testing |
22:55 |
sokomine |
the ubuntu version didn't work for me on debian last i tried (few month ago) |
22:55 |
Menche |
isn't only wheezy frozen? anyway, i suppose there's no chance of 0.4 getting into wheezy |
22:56 |
|
Dogzilla131 joined #minetest |
22:58 |
Muadtralk |
hmmmmm |
22:58 |
Muadtralk |
we need someone to start making debian packages for minetest |
22:58 |
Muadtralk |
:) |
22:59 |
Muadtralk |
just so we can look more professional :) |
23:00 |
Menche |
what about a package that installs a script to compile minetest from git? |
23:00 |
Muadtralk |
that would work :) |
23:00 |
sapier1 |
bad idea |
23:00 |
Exio |
debian package == binary package |
23:00 |
Exio |
if you want that, make a ebuild |
23:01 |
sapier1 |
a package needs to be binary as exio said |
23:01 |
Exio |
*with the exception of source packages, but normally you don't use them for anything* |
23:02 |
Exio |
well, maybe a script for building it locally + making a .deb |
23:02 |
Exio |
but the package by itself? nah |
23:03 |
Menche |
probably right |
23:03 |
Menche |
but there should be a script or something to make compiling easier for new users |
23:03 |
Exio |
cmake .;make |
23:03 |
Exio |
make install |
23:04 |
Menche |
with features like selecting a branch or tag, updating, selecting an installation dir, installing .desktop files |
23:04 |
|
sema4 joined #minetest |
23:04 |
sapier1 |
I assume something like "apt-get install build-essential cmake ... irrlicht-dev ... " would be necessary too |
23:05 |
sapier1 |
install dir? linux?? |
23:05 |
Exio |
/usr or /usr/local i think |
23:05 |
Menche |
or a local install, and make a matching minetest.desktop in ~/.local/share to lauch |
23:05 |
|
SpeedProg joined #minetest |
23:06 |
sapier1 |
or something else ... me for example doesn't want any install script to mesh around in my packaged distri folder |
23:06 |
sapier1 |
s |
23:07 |
sapier1 |
distribution updates often fail if you skrewed up your file structure by manually installing something into it |
23:07 |
Menche |
isn't /usr/local the typical spot for locally compiled programs? or /opt/minetest |
23:08 |
Exio |
i'm the only in linux who uses a "launch in place" minetest? |
23:08 |
Menche |
or in the user's home dir so sudo/su isn't needed |
23:08 |
sapier1 |
both are common depending what distribution you use |
23:08 |
Exio |
am i * |
23:08 |
Menche |
Exio: no, i use that to |
23:08 |
Menche |
*too |
23:08 |
sapier1 |
I do use launch in place too |
23:08 |
Menche |
and i have a script in my $PATH so I can launch it with just "minetest" |
23:08 |
sapier1 |
install to dir is *.deb only for me |
23:09 |
Menche |
suppose i could use an alias instead |
23:09 |
sapier1 |
why do you need to run it with "minetest"? |
23:09 |
Menche |
lazy |
23:10 |
sapier1 |
if you add a ".desktop" you can run it with full path |
23:10 |
Menche |
not from the terminal |
23:10 |
Exio |
minet<tab> :P |
23:10 |
sapier1 |
why start a terminal if you're lazy ;-) |
23:10 |
Menche |
Exio: doesn't work for .desktop |
23:10 |
Exio |
i'm lazy and i'm using a terminal + weechat |
23:11 |
sapier1 |
:-) most lazy ppl use windows ;-) |
23:11 |
VanessaE |
is there a simple way to get the list of nodes (well, their positions) being operated on by an abm? |
23:11 |
Exio |
Menche: yeah, that is why i said "minet<tab>", you have a script for that! |
23:11 |
Menche |
saper1: i use i3 with dmenu, which doesn't use .desktops |
23:12 |
Menche |
besides, I like to see terminal output when a mod crashes |
23:12 |
sapier1 |
it'll have something similar to this |
23:12 |
sapier1 |
at least i think so |
23:12 |
Menche |
Exio: yes, I use that |
23:12 |
Menche |
darn misspelled his name |
23:12 |
sapier1 |
I'm not quite sure but I think minetest creates its debug log in cwd |
23:13 |
Menche |
debug.txt? yes, but there's too much stuff in there. stdout is cleaner |
23:14 |
sapier1 |
:-) yes but if you do a minetest everywhere you'll have a debug.txt in this cwd |
23:15 |
sapier1 |
at least RUN_IN_PLACE version will behave that way |
23:15 |
Menche |
actually, I have RUN_IN_PLACE off, but I run minetest from the build folder |
23:15 |
kaeza |
suddently... unknown blocks https://dl.dropbox.com/u/100008207/ssss/screenshot_995420093.jpg |
23:15 |
kaeza |
-t |
23:16 |
sapier1 |
ok different setup |
23:16 |
Menche |
it saves debug.txt to ~/.minetest i think |
23:16 |
sapier1 |
that looks like a tree |
23:17 |
kaeza |
one of RBA's birches IIRC |
23:17 |
|
xrendan joined #minetest |
23:17 |
sapier1 |
maybe invalid parameters? or a memory corruption bug overwriting node type |
23:18 |
kaeza |
nope, I removed the mod ^_^ |
23:18 |
sapier1 |
:-) |
23:18 |
sapier1 |
ok ok that was too simple |
23:18 |
|
jojoa1997 joined #minetest |
23:18 |
jojoa1997 |
Spoiler Alert: Shears are coming to Minetest |
23:18 |
xrendan |
Is it possible to move a server from a windows computer to a linux computer? |
23:18 |
kaeza |
xrendan, yes |
23:19 |
Menche |
jojoa1997: hopefully a bit different from their MC counterparts? |
23:19 |
kaeza |
you just move the world folder |
23:19 |
sapier1 |
mobf already has scissors |
23:19 |
jojoa1997 |
What do you mean |
23:19 |
xrendan |
and the mod folder? |
23:19 |
kaeza |
yup |
23:19 |
jojoa1997 |
yeah but this is just for snappy stuff aka leaves |
23:19 |
jojoa1997 |
papyrus maybe |
23:19 |
xrendan |
Okay thanks :) |
23:19 |
kaeza |
all the "data" files must be moved to linux |
23:19 |
Menche |
minecraft also has shears, IMHO they're a bit random |
23:21 |
sapier1 |
if they get to default game mobf will use them I've them in there only because I need some way to get wool from sheep |
23:21 |
Menche |
i think a lot of recent minecraft stuff is random, especially potions, the new bosses |
23:21 |
NakedFury |
jojoa1997 what will your shears do? will you change leaves too? |
23:21 |
jojoa1997 |
no |
23:21 |
marktraceur |
jojoa1997: Why would you harvest papyrus with shears? |
23:21 |
kaeza |
xrendan, np. just ask if you have doubts |
23:21 |
jojoa1997 |
well make a new name for it |
23:21 |
kaeza |
:) |
23:22 |
jojoa1997 |
i dont know of what name it should be called |
23:22 |
marktraceur |
jojoa1997: Do you mean https://en.wikipedia.org/wiki/Pruning_shears ? |
23:22 |
jojoa1997 |
yes |
23:22 |
Menche |
i suppose shears is fine, maybe pruners? |
23:22 |
jojoa1997 |
shears sound better |
23:22 |
kaeza |
SALLY SHEARS anyone? |
23:22 |
marktraceur |
Pruners would be less ambiguous, Secateurs would be more hilariously confusing |
23:22 |
jojoa1997 |
pruners sounds like a mob |
23:22 |
Menche |
ya pruners isn't as obvious |
23:23 |
|
sapier1 left #minetest |
23:23 |
jojoa1997 |
ok ill change it |
23:23 |
Menche |
trimmers? |
23:23 |
Menche |
clippers? |
23:23 |
marktraceur |
Menche: Sounds like an electric razor or something |
23:23 |
jojoa1997 |
i like trimmer |
23:23 |
jojoa1997 |
what about everyone else |
23:24 |
kaeza |
<BuzzLightyear> duplicated mods... duplicated mods everywhere... |
23:24 |
jojoa1997 |
gtg will post in forum |
23:24 |
marktraceur |
Clippers....the NBA will come after you for trademark infringement :P |
23:24 |
Menche |
marktraceur: lol. if changing player skins becomes possible someone must make a shaving / haircut mod |
23:25 |
Uberi |
:O |
23:25 |
kaeza |
Menche, add it to the upcoming GTA:MT when mauvebic adds cars lol |
23:25 |
kaeza |
also: tatoos :) |
23:27 |
Exio |
well, having a car, weapons, etc will be useless if you are alone in the world :3 |
23:28 |
sokomine |
john_minetest: +1 (at least i understand that word. i'm not sure about all the synonyms of that thing in english :-)) |
23:28 |
marktraceur |
Exio: We'll send really unskilled law enforcement after you if you grief :P |
23:28 |
Menche |
police mobs that chase players who have a weapon wielded? |
23:29 |
kaeza |
lol marktraceur. also make them so by entering house they leave you alone |
23:30 |
sokomine |
well...if the police mobs could chase griefers away? |
23:31 |
sokomine |
but since the very game seems to be kind of about car-griefing it maybe won't make sense :_( |
23:38 |
mauvebic |
mother in law just called - and on a totally unrelated matter, a wild six pack appeared! lol |
23:39 |
mauvebic |
im thinking of adding hot dog trees to plantlib |
23:40 |
NakedFury |
yummy |
23:40 |
mauvebic |
http://games.slashdot.org/story/13/01/14/2212242/swedish-school-makes-minecraft-lessons-compulsory?utm_source=slashdot&utm_medium=twitter |
23:40 |
Exio |
my bot posted it in my channel |
23:41 |
Exio |
wth? |
23:41 |
NakedFury |
god damn I wish I was a swedish school kid |
23:41 |
Menche |
wow |
23:41 |
mauvebic |
considering minetest is free software |
23:42 |
mauvebic |
and our mods totally kick their mods' asses |
23:42 |
Menche |
im getting ads for minetest themed coffee mugs |
23:42 |
Menche |
after visiting that site once |
23:42 |
mauvebic |
push it on the schools as a learning instrument lol |
23:42 |
NakedFury |
mauvebic they still have a bunch more kick ass mods than us |
23:42 |
Menche |
but minecraft mods are harder to install |
23:42 |
erlehmann |
Menche gibe coffee mug thingy? |
23:42 |
mauvebic |
well they prolly dont make 5 or 6 versions of the same mod lol |
23:42 |
mauvebic |
but still |
23:43 |
Menche |
you have to put the files inside the jar archive |
23:43 |
NakedFury |
for now menche but they still have a BUNCH of super cool mods |
23:43 |
Menche |
apparently a modding api was on the way |
23:43 |
NakedFury |
and you never play alone, even in single player[mobs] |
23:43 |
NakedFury |
it is being built |
23:44 |
NakedFury |
with hammers and nails |
23:44 |
Menche |
minetest beat them by a long shot :) |
23:44 |
mauvebic |
well we can get there if we keep rewriting better and better versions |
23:44 |
Menche |
i think jungles were added to minetest before they were added to minecraft, could mojang have gotten "inspiration" from somewhere? |
23:45 |
mauvebic |
imagine though, if they wanted to teach programming, the minetest would actually be a better place to start |
23:46 |
mauvebic |
who cares where he's getting his ideas from? its not like we havent cloned all their best mods lol |
23:46 |
Menche |
and the redstone activated lamp was added to mc after mesecon activated lightstone |
23:46 |
Exio |
i think minetest will "compete" with minecraft with biomes and more survival stuff by default |
23:46 |
erlehmann |
ideas are cheap |
23:46 |
erlehmann |
execution matters |
23:46 |
Exio |
at least some farming stuff in default |
23:46 |
xrendan |
How do I compile it on linux when I try to follow this guide http://forum.minetest.net/viewtopic.php?id=1082 it can't find a lot of the packages |
23:46 |
Menche |
xrendan: what linux do you have? |
23:46 |
Exio |
farming mods already exists, there should be one by default |
23:47 |
NakedFury |
we should do a Unified Expansion to minetest. make a bunch of mods with the word unified+modname |
23:47 |
mauvebic |
lol |
23:47 |
xrendan |
Oh Im on ubuntu server 11.04 |
23:47 |
Uberi |
I just wanna see unifiedinventory in default |
23:48 |
NakedFury |
2013 the year of the unified expansion |
23:48 |
NakedFury |
then 2014 the year of the more expansion |
23:48 |
Menche |
which packages can't it find? |
23:48 |
mauvebic |
lol |
23:49 |
NakedFury |
what other words we can use later? |
23:49 |
frogcrush |
Is there a /giveme for a bucket of water? |
23:49 |
NakedFury |
try /giveme default:bucket_water or water_bucket |
23:50 |
Uberi |
it's bucket:bucket_water |
23:50 |
xrendan |
build-essential libirrlicht-dev cmake libbz2-dev E: Package 'libpng12-dev' has no installation candidate libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev |
23:50 |
Uberi |
maybe buckets |
23:50 |
Menche |
or default:water_source |
23:50 |
Uberi |
yeah if you don't want the bucket |
23:50 |
frogcrush |
Thank you soooo much, Uberi! |
23:50 |
kaeza |
or default:cake; I love cake |
23:51 |
Menche |
xrendan: try searching for libpng? |
23:51 |
mauvebic |
if you want a leg up on MC youd be better off offering different types of worlds |
23:51 |
kaeza |
init: PING |
23:51 |
init |
PONG |
23:52 |
Uberi |
no problem :) |
23:52 |
xrendan |
It couldn't find it |
23:53 |
init |
the buckets are in other mod |
23:53 |
kaeza |
YAY more unknown blocks! https://dl.dropbox.com/u/100008207/ssss/screenshot_997707793.jpg |
23:54 |
Menche |
xrendan: sorry i don't know that much about ubuntu, I'm on arch now. I do see libpng12-dev on packages.ubuntu.com so i think it *should* be there |
23:54 |
kaeza |
they look creeeeeepy |
23:54 |
Menche |
does it list anything besides "no installation candidate"? |
23:55 |
xrendan |
Menche: thanks I'm thinking that it doesn't have the repositories installed so I'll go see if that works |
23:58 |
Menche |
xrendan: doesn't it say "no installation candidate" when it's a virtual package? |
23:58 |
Menche |
My debian server has a different message when it can't find something |
23:59 |
xrendan |
Menche: I'm not sure I haven't used linux in a while I'm a bit rusty |
23:59 |
|
qata joined #minetest |
23:59 |
qata |
hi |
23:59 |
qata |
wtf is this |
23:59 |
Uberi |
hi |