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IRC log for #minetest, 2012-12-12

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Time Nick Message
00:01 hohoho done
00:02 mrtux joined #minetest
00:06 * hohoho has to figure out what he did with his marstest
00:06 marktraceur hohoho: I'd be interested to help with that concept, by the way
00:07 marktraceur (not that I have much time, but interested nonetheless)
00:07 hohoho there was one mod I had that I can't replicate and cannot remember the name of it. it allowed crafting a node that replicated nodes. anyone happen to remember this mod? it was around earlier in this year
00:09 Uberi hohoho: it was part of the nyanland mod
00:09 Uberi it's called the clone block
00:09 hohoho this wasnt. it was a mod in itself
00:09 Uberi ah, nvm then
00:10 hohoho lol wish my memory was better. I suspect I may have accidentally forgot to backup marstest
00:10 VanessaE ok now how do I tell node_ownership that I am the server admin?
00:11 VanessaE (that patched one seems to otherwise work fine, I just can't maintain others' areas yet)
00:11 hohoho ah found it
00:11 hohoho I think you have to change settings file to change serveradmin to your username
00:13 hohoho for note the replicator is here http://minetest.net/forum/viewtopic.php?pid=20554#p20554 unsure if it still works. likely not
00:13 moltenbot hohoho's link: A real, universal replicator [0.12] [new industrial model] (Page 1) - Modding General - Minetest Forums
00:17 hohoho if you are a small group with limited supplies trying to colonize mars, one would think there would be replicator tech by then
00:18 Uberi hey anyone entering the mesecons machine contest?
00:19 VanessaE Uberi: my only entry would be the rollercoaster I made but it's hardly a novel use of mesecons :-)
00:22 celeron55_ joined #minetest
00:23 Uberi my post: http://minetest.net/forum/viewtopic.php?pid=56252#p56252
00:23 moltenbot Uberi's link: Mesecons machine competiton 2.0! (Page 2) - General Discussion - Minetest Forums
00:23 Uberi hey celeron55_
00:23 Uberi going off to make a temple for the contest now :P
00:26 hohoho ~_~ either the code has changed drastically or my memory fails me. I cannot remember the edits I did to world generation so entire world is "desert"
00:29 hohoho k think I got it
00:29 hohoho time for compile and test
00:32 hohoho lol one issue there will be with marstest is I have no idea how to compile the altered source to windows and I do not have windows
00:33 hohoho basically the edits are just to how the world is generated. the rest of the edits are related to mods
00:35 kizeren joined #minetest
00:36 hohoho hey kizeren
00:38 * hohoho suspects kizeren uses dialup
00:38 sema4 is there not a way to affect map generation through the API?
00:39 hohoho not sure sema4
00:39 hohoho last time I did a marstest was early 2012
00:39 hohoho I never released it
00:39 sema4 if not that seems like it would be a good item to add to the 0.5 features list
00:39 hohoho I've been mostly absent since april till recent
00:39 * sema4 nods
00:39 sema4 well i am new to minetest, only been at it a week
00:39 * hohoho loves minetest
00:40 sema4 it is great eh?
00:40 hohoho I love how you can mod it so "easy"
00:40 sema4 yeah
00:40 hohoho however there seriously needs to be some work done in organization of mods
00:40 hohoho so many mods, all over the place. some outdated some not
00:40 NakedFury how would you organize them?
00:40 hohoho the outdated ones usually can be updated pretty easy
00:41 hohoho apt-get like repo but cross platform and built into the game
00:41 hohoho with the ability to specify repos in minetest.conf
00:42 hohoho so basically there would be a menu tab where you can "check" for updates to mods and "search for and install" mods from same menu tab
00:42 NakedFury that would be nice and need source edits
00:43 hohoho as for repos would be best if somehow could use multiple repos and the updater/installer just use latest package. of course then the user has to be able to determine if a repo owner is able to be trusted
00:44 hohoho haHA the edit works
00:44 hohoho now the hard part, editing the default mods and adding the needed mods ~_~
00:44 sema4 awesome, btw i like the sound of your mars game
00:45 RealBadAngel joined #minetest
00:45 hohoho for reference the only edit to source is line 1305 of src/mapgen.cpp
00:45 hohoho change return BT_NORMAL;
00:46 hohoho to return BT_DESERT;
00:46 sema4 :>
00:46 paxcoder joined #minetest
00:46 hohoho of course there "could" be more edits if you want to eliminate water generation
00:46 hohoho but hey we can pretend mars has water
00:46 hohoho lol
00:46 sema4 heh
00:48 sema4 should be able to define a 'mars desert' biome, then tell map generator to only use that biome
00:48 * hohoho not familiar with such
00:48 hohoho of course if released (likely will be) anyone can edit it to do such or improve
00:48 hohoho and I would encourage such
00:48 hohoho lol
00:49 sema4 maybe i am using the wrong terminology; i thought in minetest the areas like desert were called biomes, and that defined what appeared on the land (trwees vs cactus, desert sand vs dirt, etc)
00:49 hohoho like I said sema4 im not familiar with exactly how biomes and such are generated or determined. all I know is when that one line is edited, the whole world is desert
00:49 hohoho lol
00:49 NekoGloop joined #minetest
00:50 sema4 :>
00:50 hohoho when deserts first came about I thought they resembled mars quite a bit
00:50 hohoho hence the idea
00:50 sema4 well i will be peering at the sources soon (looking to fix a nodebox lighting issue) so i will have a look at biomes then too
00:50 marktraceur hohoho: How does that work out for deeper blocks? things like -500 or so?
00:51 marktraceur hohoho: Is it just as closed off, or are there more caves? Fewer?
00:51 hohoho well "last I had done marstest" it seemed the only change to the world was surface related down to stone
00:51 hohoho below that everything was "normal"
00:51 hohoho just seems the edit changes the surface
00:52 hohoho of course personally at some point I wouldn't mind all water being below ground and there being no surface water
00:52 hohoho but ill get to that when I get to it
00:52 marktraceur Hm.
00:53 marktraceur hohoho: It sounds like making mod changes *should* do the trick, but I don't know
00:53 kizeren joined #minetest
00:54 marktraceur hohoho: And really, you should be able to change the behaviour of mapgen, but I can't think of how right now.
00:54 * marktraceur is sorry
00:54 * NekoGloop puts a kitten on marktraceur's head
00:54 hohoho it would be great if a mod could be made to do the generation of nothing but desert but I don't know how to do it either
00:54 hohoho hey nekogloop
00:54 NekoGloop Easy
00:54 * hohoho pets kitten on martraceurs head
00:55 NekoGloop Override the mapgen aliases
00:55 hohoho not easy for someone who has no idea how to do such
00:55 hohoho lol
00:55 marktraceur Alias default:stone to default:desert_stone
00:55 hohoho unaware of any docs on such either
00:55 marktraceur hohoho: doc/lua_api.txt
00:55 marktraceur hohoho: Search for alias
00:55 marktraceur hohoho: Profit
00:55 sema4 haha
00:56 NekoGloop default:dirt and default:dirt_with_grass to default:desert_sand
00:56 * hohoho RT
00:56 hohoho oops
00:56 * hohoho RTFM*
00:56 hohoho lol this would have been useful info earlier
00:57 marktraceur As well as default:water_source, default:water_flowing, default:sand, and....oh, I feel like I'm missing one
00:57 NekoGloop default:pie
00:57 marktraceur Sure
00:57 NekoGloop Because default:cake is a:lie
00:58 hohoho ~_~ damn this emote pack
00:58 hohoho lol
01:01 hohoho lol I can tell this is gonna be funny
01:05 hohoho hmm I must be doing it wrong
01:05 marktraceur hohoho: Some screenshots would be cool
01:06 marktraceur hohoho: Maybe backwards?
01:06 hohoho well I created a simple mod containing just some of the aliases and nothing changes?
01:06 hohoho no other mods installed for test
01:06 hohoho just the ones by default
01:06 marktraceur hohoho: Is it actually loaded? e.g. can you print something from it?
01:10 hohoho hmm well this is odd.. its complaining about mods that don't exist
01:10 hohoho lol
01:10 hohoho example ERROR[main]: generate_image(): Could not load image "moreblocks_circlestonebrick.png" while building texture
01:10 hohoho but its run in place and no mods except the one
01:10 hohoho cache cleared as well
01:10 hohoho new world too
01:11 hohoho o I know the problem I think
01:12 NekoGloop Yeah
01:12 NekoGloop twentieth world problems.
01:13 hohoho ok maybe I don't know what the problem is.. rather odd since I've never had this kind of problem before
01:13 hohoho seems the game is trying to load mods that don't exist despite mods being removed, new world, cache cleared and new minetest.conf
01:13 marktraceur hohoho: Do you have mods in the root mods directory?
01:14 hohoho unless im missing something it shouldn't be looking for any of those mods
01:14 jordan4ibanez joined #minetest
01:14 hohoho oh and its compiled to run in place
01:14 NekoGloop Do you have stairsplus?
01:14 hohoho and no no mods anything within this compile besides the ones that come by default and the one test mod
01:14 hohoho anywhere*
01:15 marktraceur hohoho: Are you in the directory where you would normally run ./bin/minetest ?
01:16 hohoho well what I did was copy a compiled version that did have mods from one area to another. removed all added mods, cleared cache, deleted minetest.conf, deleted the world, created a new world and added the one test mod.
01:16 hohoho oh I see
01:16 marktraceur hohoho: What is the output of ls?
01:16 hohoho I modded the stairs file
01:16 hohoho but still the test mod doesn't work
01:16 hohoho lol
01:16 hohoho so im still doing the alias wrong
01:17 marktraceur hohoho: Care to paste the text of the alias mod? All files, if you don't mind.
01:17 NekoGloop If you are doing a seperate gamemode, you can do it at the mapgen.lua
01:17 hohoho well if I read the api file correct all that's in the mod is lines like this
01:18 hohoho minetest.register_alias("default:dirt", "default:desert_stone")
01:18 hohoho but for dirt dirt_with_grass sand and tree
01:18 hohoho just for testing
01:18 marktraceur hohoho: And you don't have a depends.txt?
01:18 hohoho no
01:18 marktraceur hohoho: Add one, put default in it.
01:19 NekoGloop Freaking noobs...
01:19 marktraceur hohoho: And if that doesn't work, add a line at the end of your init.lua that reads "print('mod loaded!!!one1one')" and see if that string shows up on your screen when you run the mod.
01:19 marktraceur NekoGloop: We all were once. Be nice.
01:19 hohoho it doesn't show up
01:19 hohoho lol
01:19 hohoho the print command that is
01:19 hohoho already added it
01:19 marktraceur hohoho: What's the structure of the mod, exactly?
01:20 hohoho tried the depends.txt too still it doesn't appear to load
01:20 hohoho just 5 lines.. each line with similar to this minetest.register_alias("default:dirt", "default:desert_stone") since it seems that's what the api doc said
01:20 NekoGloop Is the file called, exactly, init.lua
01:20 hohoho but each one for different block
01:20 NekoGloop Is it in a valid folder
01:20 hohoho yea init.lua
01:20 marktraceur hohoho: Presumably it's in a games/*/mods/ directory, has a named directory (like "desert"), an init.lua file with your aliases, a depends.txt file, and nothing else.
01:21 hohoho in a folder named marstest under mods/minetest
01:21 marktraceur Should be fine, yeah.
01:22 hohoho o wait it did load
01:22 hohoho so its just not working
01:22 hohoho lol
01:22 marktraceur Hm.
01:22 marktraceur NekoGloop: You said something about mapgen.lua, does that need to be his filename if he wants to register in time for generation?
01:22 NekoGloop No
01:22 NekoGloop Alias works regardless
01:22 NekoGloop Look at the default folder
01:23 marktraceur *nod*
01:23 NekoGloop If you're making a gamemode, make your changes to the mapgen.lua there
01:23 NekoGloop mapgen_dirt and the like
01:23 marktraceur hohoho: What about reversing the order of the aliases?
01:23 hohoho this is the init.lua file thus far and based on how the api doc read http://pastebin.com/raw.php?i=vWLrhM8y
01:24 * hohoho has never done THIS kind of mod before so a noob in this area
01:24 marktraceur Hm, no, reversing is a bad idea.
01:24 hohoho of course now that I think about it, how is this supposed to even work for converting world?
01:24 hohoho lol
01:25 marktraceur I guess that you'd need to remove the stuff that actually has this name.
01:25 marktraceur So removing default:stone, default:dirt, and so on, will probably do the trick.
01:25 NekoGloop Nope
01:26 NekoGloop Just change the mapgen_* alias instead
01:26 marktraceur Right
01:26 marktraceur That could also do it.
01:29 hohoho damn graphics card
01:29 hohoho brb
01:29 sema4 ttfn
01:31 hohoho joined #minetest
01:31 hohoho k
01:31 hohoho editing mapgen aliases worked
01:31 marktraceur hohoho: Yay! Screenies? :)
01:31 hohoho but trees look funny as cactuses
01:31 hohoho lol
01:31 marktraceur Yeah, I bet
01:31 marktraceur I'd make trees and leaves into air
01:32 Octupus joined #minetest
01:32 hohoho anyone know of a good image host that doesn't require registration?
01:33 marktraceur hohoho: imgur.com is an OK option
01:33 * hohoho hates registering for every damn service
01:33 NekoGloop omploader
01:34 marktraceur hohoho: I run an instance of GNU MediaGoblin (http://mediagoblin.org) on my home server, but I can't expect you to :)
01:34 hohoho http://ompldr.org/vZ25xNw
01:34 marktraceur Iiiinteresting.
01:34 hohoho .lol
01:35 Uberi|Away left #minetest
01:35 marktraceur hohoho: I'd imagine your game mode will also need to make flatter flat places and mountainier mountains
01:37 hohoho lol setting trees and leaves to air doesn't work as expected
01:37 hohoho http://ompldr.org/vZ25xOQ
01:38 hohoho ah
01:38 hohoho typo
01:39 hohoho muuuch better
01:39 hohoho id have to say this is much better option than editing source
01:40 hohoho http://ompldr.org/vZ25xYQ
01:41 jordan4ibanez http://imgur.com/QKZS1,sXzjp,6kwIE,krPay,zRk7w,mRKTg,QzHri#0
01:41 moltenbot jordan4ibanez's link: imgur: the simple image sharer
01:41 jordan4ibanez now they naturally spawn
01:42 hohoho lol npc
01:42 jordan4ibanez I wish there was a way to set each entity to have it's own light value
01:44 NekoGloop npc lol
01:45 hohoho I will say I was fond of the zombies in the original animals mod but haven't looked into it recently
01:45 hohoho last I tried it it was far too heavy on resources
01:45 NekoGloop It still is
01:46 jordan4ibanez It's not that hard to make mob ai, why is animals so cpu intensive?
01:50 marktraceur Not only heavy on resources, but distributed under *cough* modified GPL
01:50 hohoho well I assume the mod can be "redone" in another way
01:50 hohoho just needs someone with skills time and devotion
01:51 marktraceur *nod*
01:57 hohoho im curious why there's some people that get fed up with "the community", throw a tantrum, remove all their contributions then leave
01:57 hohoho so what no community is perfect
01:57 hohoho lol
01:57 NekoGloop Ahhhh, how wonderful it is to be banned on #minecraft...
01:58 NekoGloop Well that isnt me. I didnt leave.
01:58 hohoho I went on a walkabout for a few months but I didn't "leave". I surely didn't remove my contributions
01:58 hohoho lol
01:59 jordan4ibanez I think for my 200th youtube video i'm going to do the history of minetest
01:59 NekoGloop Up to mob development or to the cornernote/me incident?
01:59 marktraceur hohoho: The community is kind of frustrating, sometimes. It's a matter of feeling like you aren't making a difference, and so you figure if people don't want your contributions, you'll take them with you.
01:59 hohoho the way I see it, no "community" is perfect. there are always the few tards trolls assholes etc. deal with it if you like the game
02:00 hohoho there's times I feel nobody likes my mods/contributions but I still present them
02:00 hohoho :P
02:00 hohoho there will always be at least a few who enjoy them
02:01 hohoho I don't make mods FOR the community. I make mods for my own use. I release because im sure someone will enjoy them
02:02 NekoGloop And i took my contributions back because they were shit
02:03 hohoho shit can be improved upon
02:03 marktraceur NekoGloop: I'm sure that's not the case.
02:03 cy1 jordan4ibanez: because animals only deactivate when a block unloads, which is sort of never. 5 animals per block, gets to be quite the army for a server to tell where to move.
02:03 NakedFury hohoho: thats how it should be. making mods for my enjoyment that I just share with people
02:03 NekoGloop It's perfectly the case
02:03 cy1 NekoGloop: hey I still use your gloopores! They're pretty.
02:03 jordan4ibanez dude i have like 100-200 of my mobs walking around and the game only drops 10 fps lol
02:04 hohoho the way I see it, if someone wants to improve my mods or whatever, go for it. just let me know so I might can include in the "official"
02:04 cy1 jordan4ibanez: yeah, but does server cpu go up
02:04 NekoGloop 10 fps is 10 fps most of us cant afford to lose.
02:04 jordan4ibanez no lol
02:04 cy1 jordan4ibanez: and I meant the old ones. Dunno if your new ones are special!
02:04 jordan4ibanez in animals, having 5-10 makes my framerate drop to 20-10
02:04 marktraceur hohoho: Well, NekoGloop licensed with CC-ND, so nobody could improve on it. Maybe that was the problem? :)
02:04 cy1 jeez...
02:04 NakedFury with greater game enjoyment comes a sacrifice so 10 fps for a shit-ton of npcs.. Ill take it
02:05 NekoGloop I had wtfpl
02:05 hohoho lol my fps doesn't go down unless I enable shaders
02:05 cy1 yeah it's wtfpl
02:05 marktraceur Oh, hm. Was it only mauvebic who used ND?
02:05 NekoGloop Because at the time i didnt know the community was shit.
02:05 hohoho lol wtfpl reads to me now as wtf people
02:05 cy1 NekoGloop: what did the community do to your mod? D: attribution theft?
02:05 marktraceur hohoho: That's roughly what it means...."wtf people, let's just write code"
02:06 cy1 btw my server is up at verge.info.tm 6989
02:06 cy1 got a purple now
02:06 hohoho well nekogloop the community isn't shit from what I can tell. shit would be is 80+% were trolls/assholes/tards. from my observations that isn't the case
02:06 hohoho even if it was, you are free to create your own community
02:06 cy1 one man's shit is another man's gold too
02:07 NakedFury unless its actually shit
02:07 cy1 like I see shitty admins. they see a no-good godless reprobate who can't follow orders.
02:07 hohoho im always trying to find ways to make minetest better. sadly most of the time all I can do is offer suggestions
02:07 cy1 NakedFury: tell that to my compost pile!
02:08 NekoGloop cy1's compost pile: that
02:08 hohoho as for admins, like I said you can create your own community if you want. start a site with a forum and invite people over you like. nothing stopping you
02:08 hohoho lol
02:08 cy1 NekoGloop: you've got a world running today don't you?
02:09 hohoho I've been in "shitty communities" and minetests isn't all that shitty compared to how it could be
02:09 NekoGloop ?
02:09 cy1 hohoho: not allowed to run web services sorry :/ I'm on a "residential" plan
02:09 hohoho paid hosting cy1
02:09 cy1 besides I can just tell you on IRC
02:09 hohoho its not that expensive
02:09 cy1 "paid" = not me
02:09 cy1 IRC is free!
02:09 hohoho $60 a year is minimal imo despite my cheapness
02:10 NekoGloop cy1: Wat
02:10 cy1 I'd rather pay $60 a year having better servers than some PHP thing
02:10 OldCoder Hi
02:10 cy1 NekoGloop: Like, minetestserver --worldname nekogloop host/port = ?
02:10 hohoho hey oldcoder
02:10 OldCoder Hey
02:12 cy1 Anyone else has a world going?
02:12 cy1 world/server/etc
02:12 cy1 I'll be happy to try it out.
02:12 cy1 Instead of just sitting on my world all alone...
02:12 jordan4ibanez i need to update this http://wiki.minetest.com/wiki/History_of_Minetest
02:12 moltenbot jordan4ibanez's link: History of Minetest - Minetest Wiki
02:13 NakedFury minetest.org 30000
02:15 cy1 NakedFury: wat, really
02:16 cy1 How'd you get that domain?
02:16 * hohoho notes that amazingly replicator still works but needs some minor updating
02:17 NakedFury not me, OldCoder
02:17 marktraceur jordan4ibanez: Making it more encyclopaedic would be good
02:17 marktraceur jordan4ibanez: I'm sure celeron55_ would be happy to fill in some of the blanks
02:18 cy1 Oh right OldCoder had it...
02:19 OldCoder Hi
02:19 OldCoder I will put it to good use
02:22 hohoho anyone want to contribute textures for marstest before release?
02:23 marktraceur hohoho: The only change being "stone is now desert stone, dirt and water and sand are now desert sand"?
02:23 hohoho well there will be some other mods as well but they aren't finished
02:23 hohoho still have to do those
02:23 hohoho they help with the overall theme of "being on mars"
02:24 hohoho might take a few days so asking ahead of time if anyone wants to contribute some textures to help with the mars theme
02:25 cy1 coool OldCoder you're the one with those cool ambience sounds
02:26 NekoGloop Ew ambience
02:26 OldCoder cy1, NekoGloop they have their pros and cons
02:26 OldCoder NekoGloop, they may be fast soon
02:26 OldCoder Or at least faster
02:26 NekoGloop Yeah
02:26 cy1 they're awesome ones I think
02:26 NekoGloop When pigs fly
02:26 hohoho ambiance is fine for some
02:26 NekoGloop And not minecraft-pigs
02:26 cy1 so instead of wandering around my world all alone, I'm wandering around OldCoder's world all alone... without interact :/
02:27 NakedFury wait
02:27 OldCoder cy1, let's fix that!!
02:27 marktraceur Minecraft has pigs? Geez, it has been a while.
02:27 OldCoder where is he?
02:27 OldCoder cy1, join all my worlds and I'll interact you en masse. Where are you ATM?
02:28 OldCoder marktraceur, oink indeed
02:28 OldCoder square pigs though
02:28 marktraceur Hm
02:28 hohoho yea and minecrap pigs don't give bacon
02:28 hohoho I mean seriouslyu
02:28 hohoho seriously*
02:28 NekoGloop Um lol
02:29 NekoGloop Get a better texturepack *sunglasses*
02:29 NakedFury if we are gonna do animals we should ditch cows for goats and goat milk
02:30 hohoho lol nakedfury
02:30 hohoho btw nakedfury, what's with the name?
02:30 NekoGloop He's naked and raging at the stupidity of the channel
02:30 NekoGloop You asked.
02:31 hohoho lol I was thinking more along the lines of a naked ranting streaker
02:31 NakedFury just a nick that came out. before it was Flex which I got from a rubber ruler that could flex and was call Flexruler
02:32 EcchiKawa pervy river
02:32 EcchiKawa deal with it
02:32 EcchiKawa lol
02:32 OldCoder Hmm. No bacon recipe?
02:33 OldCoder Combine pig with frying pan from Home Decor etc.
02:33 NakedFury goat bacon
02:34 NekoGloop EcchiKawa: oi, there's only space for one japanese nick on here :l
02:34 celeron55 joined #minetest
02:35 EcchiKawa lol
02:35 NakedFury we need a chinese nick, thai, and korean
02:36 kizeren joined #minetest
02:36 NekoGloop Then get one
02:38 NekoGloop http://www.youtube.com/watch?v=vfEFQRgmakk
02:38 NakedFury I thought google translate would give me an abc version of the korean translation
02:39 NakedFury instead its all sticks
02:39 NekoGloop Yay for ignored by the bot! .s.
02:39 NekoGloop NakedFury: Wat
02:39 NekoGloop Screenshot, now.
02:40 NekoGloop Also, dont use google translate.
02:40 NakedFury I wanted a NakedFury in korean but google translates in their writting not ours
02:41 NakedFury which translator then?
02:41 NekoGloop Well, you could search for a phonetic translator
02:42 NekoGloop And if it's korean, there should be more circles.
02:42 ShadowNinja joined #minetest
02:45 NakedFury bul gu bu seun = naked      boon no = Fury
02:45 NekoGloop xD
02:45 NakedFury too long
02:48 * sokomine looks around
02:48 sokomine hi
02:48 VanessaE hi
02:48 * EcchiKawa is here but working on marstest
02:49 EcchiKawa is there a way to edit the color of the sky, the sun and moon?
02:49 NekoGloop Nope
02:49 VanessaE if anyone cares, my server is still up :-)  vanessae.mine.bz:30000
02:50 mauvebic joined #minetest
02:50 NekoGloop Lets see...
02:50 NekoGloop Hmmmmm....
02:51 NekoGloop Hmmmmmmmmmmmmmmmmmm....
02:51 NekoGloop Nope, dont care.
02:51 EcchiKawa NekoGloop needs some hugs.. group hug anyone?
02:51 * EcchiKawa hugs NekoGloop
02:51 * EcchiKawa watches them squirm
02:52 sdzen|away yes ecchikawa
02:52 sdzen|away there is
02:52 sdzen|away look in the sky.cpp file
02:52 NekoGloop The pervy person is hugging me
02:52 sdzen|away you will see the values for the colours in it
02:52 EcchiKawa id rather not have to edit source code if I don't have to
02:52 sdzen|away change them and recompile
02:53 sdzen|away well this is what happens when ksyboxes get taken away
02:53 sdzen|away skyboxes*
02:53 EcchiKawa if I do then ill have to get people to compile marstest themselves and for linux its trivial but for windows not so trivial
02:54 NekoGloop Le gasp
02:54 EcchiKawa celeron55 you should add ability for mods to change sky color, sun and moon color
02:54 NekoGloop Someone gives a fuck about the person who uses windows.
02:54 EcchiKawa lol
02:54 NakedFury if you do end up doing that change in source add a lua hook too
02:54 VanessaE EcchiKawa: I asked him ages ago to implement a texturable sun/moon
02:54 EcchiKawa it would add to the game tremendously if he did
02:54 mauvebic cant you just change the image files?
02:55 NekoGloop There are none.
02:55 VanessaE mauvebic: they aren't images anymore, they're algorithmic.
02:55 EcchiKawa mauvebic there is no image files anymore it seems
02:55 mauvebic used to be i think
02:55 mauvebic just aged a few cycles here lol
02:56 mauvebic i think its in map.cpp that you can change the sky tho?
02:56 NekoGloop mauvebic: Remind me the purpose of putting your mods on your own website
02:56 Muadtralk no it isnt
02:56 Muadtralk i was playing around with the amount of stars in minetest earlier
02:56 mauvebic which cpp file is it then?
02:57 Muadtralk sky.cpp
02:57 Muadtralk has just about everything
02:57 NekoGloop cpp.cop
02:57 NekoGloop pfft
02:57 NekoGloop cpp.cpp
02:57 Muadtralk there is some reference in the game.cpp
02:57 Muadtralk from the previous skyboxes
02:57 mauvebic sky? dont remember seing that lol must have an old source
02:58 mauvebic what i was trying to do back then was get rid of the sun and moon and just have stars
02:59 Muadtralk easy!
02:59 Muadtralk just delete them!
02:59 mauvebic yeah but the day/night thing was still a bitch lol
03:00 mauvebic did someone propose a pause time feature?
03:00 Muadtralk time_speed = 0
03:00 Muadtralk in the conf
03:00 mauvebic in the conf file
03:00 mauvebic ah ok
03:01 NakedFury ingame /timestop command would be better
03:01 mauvebic can you change that value within a mod?
03:01 jordan4ibanez what is the privelage for building/
03:01 Muadtralk /set -n time_speed 0 happy?
03:02 Muadtralk nakedfury?
03:02 Muadtralk possibly
03:02 Muadtralk yes...
03:02 Muadtralk i believe you could
03:02 NakedFury ./grant name interact
03:02 NekoGloop jordan4ibanez: interact
03:03 Muadtralk yes its been done setting time within a mod
03:03 Muadtralk I saw it within the unified inventory interface
03:03 Muadtralk it was a button
03:03 Muadtralk but the premise is the same
03:04 jordan4ibanez i cannot build in version 0.234i325234923439243924823493843289432943249823986298269023456809565690243069846094^5459348543854
03:04 NekoGloop Well of course not
03:05 NekoGloop That version was the one that lacked mouse support
03:05 NekoGloop You'll have to use your mind powers.
03:05 jordan4ibanez oh, i need version -2 of that
03:05 Muadtralk dang it you beat me to it!
03:05 NakedFury what teleporters are used in oldcoders servers?
03:06 Muadtralk are they circular?
03:06 Muadtralk brownish?
03:06 Muadtralk go wooosh!
03:06 Muadtralk ?
03:06 Muadtralk if so i know what they are
03:07 NakedFury yes
03:07 Muadtralk fetching link
03:07 sokomine mauvebic: you had a very nice background (sky with milkyway and galaxies) on one screenshot. how can that be obtained?
03:07 Muadtralk http://minetest.net/forum/viewtopic.php?id=2149
03:07 moltenbot Muadtralk's link: [Mod] Teleporter Mod [1.07] [teleporter] (Page 1) - Mod Releases - Minetest Forums
03:07 mauvebic i dont think that was me?
03:07 Muadtralk it wasnt him
03:07 Muadtralk sokomine
03:07 Muadtralk try any version behind 0.4
03:08 Muadtralk 0.3 or 0.2
03:08 NekoGloop It was frin
03:08 Muadtralk they have a textureable sky
03:08 NekoGloop Oh wait, you wouldnt know him.
03:08 NekoGloop Time machines are a pain.
03:10 sokomine ah :-( ok. sorry
03:12 Muadtralk for what?
03:12 VanessaE bored bored bored, etc.
03:12 Muadtralk you asked a viable question
03:12 Muadtralk nothing to be sorry about
03:12 * NekoGloop puts a kitten on VanessaE's head
03:13 VanessaE hah, I just put one back on the floor not 1 minute ago :-)
03:13 sokomine vanessae: do you have the boats-mod installed? i'd like to see how that works :-)
03:13 * sokomine grabs the kitten and runs away with it
03:13 VanessaE sokomine: yes I have.  vanessae.mine.bz:30000
03:13 NekoGloop :<
03:13 sokomine new ip? or old one?
03:14 * NekoGloop puts another kitten on Vanessae's head
03:14 VanessaE (yeah, I finally got a domain thanks to Muadtralk's prodding ;-) )
03:14 Muadtralk we should have pet animals in minetest
03:14 NekoGloop First: cats
03:14 NekoGloop Then i will fill my house
03:14 VanessaE sokomine: it points to a different IP than before actually (it changed while I was out of town)
03:14 Muadtralk i had an idea for a mimic type mob but i need someone to do modeling and animation for it.
03:14 VanessaE pet animals?  'critters' mod.
03:14 VanessaE it has dogs, cats, furbys, and a host of other animals.
03:15 VanessaE it ain't 3d though
03:15 NekoGloop Furbys are bad and you should feel bad
03:15 Muadtralk otherwise it wont look cool and wont utilize the full extent of minetest
03:17 Muadtralk I believe I can get everything running
03:17 Muadtralk i even have an interesting idea for spawning
03:17 Muadtralk which may reduce lag
03:17 marktraceur Muadtralk: Whoa man, TMI
03:17 cy1 jordan4ibanez has an awesome mob mod. hopefully much nicer than critters
03:17 Muadtralk hmmm?
03:18 Muadtralk I am stating information and asking for help
03:18 sokomine yes. it's a nice mod
03:18 marktraceur Muadtralk: Keep your ideas for spawning to yourself and your significant others :)
03:18 Muadtralk wait was that a joke?
03:18 * marktraceur is using "spawning" in the usual meaning
03:18 Muadtralk sorry my mind doesnt work that way
03:19 marktraceur *nod* good to know :)
03:25 NakedFury muadtralk: you mean the mimic from dungeons and dragons, a chest that eats you?
03:25 Muadtralk yes
03:25 Muadtralk i have an idea
03:26 NakedFury I would love that
03:26 Muadtralk know anyone that could create a model for it?
03:28 NakedFury no. I would have to learn blender and then learn how to bring them here and learn to animate them
03:29 NakedFury good project for christmas vacations
03:29 Muadtralk hehe
03:29 Muadtralk ill keep that in mind
03:29 Muadtralk i have one coming up soon
03:29 NakedFury creating the model wont be hard , its a chest and to make it work it has to be like a minetest chest
03:30 Muadtralk look like one
03:30 Muadtralk not function
03:30 Muadtralk it would attack when it should function
03:30 NekoGloop Like aether mimics in minecraft?
03:30 NakedFury a block that once it goes into attack mode grows hands(if you want it to have hands) and opens the chest door to reveal teeth and a tongue
03:31 NakedFury https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTIsIIfZncgL4zcy-crI7ewyq_yj77jKgnnfvLojqwqrXlSLp6S
03:31 NakedFury http://paizo.com/image/content/PathfinderRPG/PZO1114-Mimic.jpg
03:31 Muadtralk yes
03:31 NakedFury the second link
03:31 Muadtralk thats what i was thinking
03:31 Muadtralk they would appear in dungeons
03:32 Muadtralk dang it i knew i forgot something
03:32 Muadtralk we dont have dungeons anymore
03:32 NekoGloop Course not
03:32 EcchiKawa Muadtralk I knew something was missing
03:32 NekoGloop Celeron thought they were boring, duh.
03:32 EcchiKawa dungeons
03:33 EcchiKawa I thought dungeons had potential
03:33 NakedFury we need real dungeons not the minecraft equivalent of dungeons
03:33 Muadtralk right when I thought i had something
03:33 Muadtralk hmmm.....
03:33 jordan4ibanez now the npcs can open doors
03:33 NakedFury jordan that npc project is going amazing
03:34 EcchiKawa lol jordan4ibanez. they sound like they could be annoying, can a player kill them? if so do they drop items?
03:34 Muadtralk i liked the old dungeons
03:34 jordan4ibanez well duh
03:34 jordan4ibanez lol
03:34 EcchiKawa would be neat if some npcs would attack nearby players
03:34 jordan4ibanez and nu
03:34 Muadtralk i wonder if they could be brought back
03:36 EcchiKawa probably could be muadtralk
03:37 Muadtralk c55s mobs mod generated them yes?
03:37 Muadtralk but
03:37 Muadtralk that wasnt quite good generation
03:38 * EcchiKawa still says there should be a dedicated zombie mod
03:39 Muadtralk not in lua
03:39 Muadtralk if it was still in the source then hell yes
03:39 EcchiKawa have the zombies spawn and attack at night and be able to open wooden doors but not metal ones.have them rather aggressive
03:39 Muadtralk but.... lua is too slow
03:39 Muadtralk too many entities kills everything
03:40 EcchiKawa have them only spawn within a short distance of players?
03:40 Muadtralk maybe
03:40 EcchiKawa say maybe 50-100 block radius?
03:40 Muadtralk and upon leaving the radius they are removed?
03:40 EcchiKawa and within such radius maybe only have up to 10 zombies
03:40 EcchiKawa possibly
03:40 EcchiKawa should speed it up
03:41 Muadtralk if there isnt 10 seperate people
03:41 Muadtralk making for 100 zombies
03:41 EcchiKawa lol
03:42 Muadtralk of course we could always depend on people huddling for protection to prevent that
03:45 EcchiKawa maybe have max 5 very aggressive zombies within radius?
03:45 Muadtralk hmmm
03:45 EcchiKawa like they might can even break certain blocks like dirt cobble and wood if it is between you and them?
03:45 Muadtralk or lower the radius
03:45 EcchiKawa lol
03:45 Muadtralk 100 blocks
03:45 Muadtralk is more than one would think
03:45 Muadtralk if this person is really in danger
03:45 EcchiKawa lower then to something reasonable
03:45 Muadtralk that zombie cant be more then 30 blocks away
03:46 Muadtralk and even then thats when the player is running
03:46 Muadtralk thinking close range defensive or offencive
03:46 Muadtralk offensive*
03:46 Muadtralk it would be more around 20 blocks
03:46 Muadtralk depending on fortification of housing
03:47 Muadtralk and size
03:47 EcchiKawa back when I used the zombie mod I remember I made them more aggressive and faster moving. lagged the server a bit but was fun when nightfall came
03:47 EcchiKawa now that there is sounds, even better
03:47 Muadtralk yes...
03:48 Muadtralk I was using pilzadams mod to create a skeleton mob
03:48 Muadtralk it was a severed skeleton head the flew at you
03:48 Muadtralk that*
03:48 Muadtralk it was fast
03:48 Muadtralk and creepy as hell
03:48 Muadtralk but since the spawning in that mod wasnt very good
03:49 Muadtralk and there was no population control
03:49 Muadtralk it didnt work out
03:50 mauvebic entities are much faster than they used t o be
03:51 NakedFury well if you are going to do monsters you have my vote for unique not minecraft mobs
03:51 mauvebic muadtrack or me? lol
03:51 NakedFury so a mimic, floating skeletal heads or a beholder, the dungeon master and oerki get my vote
03:51 VanessaE like these?  http://minetest.net/forum/viewtopic.php?pid=54187#p54187
03:51 moltenbot VanessaE's link: The Realm of 3D Mobs (Page 6) - Feature Discussion - Minetest Forums
03:51 NakedFury both, if you guys plan it
03:51 VanessaE that's what MT should have.
03:51 sokomine the dungeon masters at least have nice living areas
03:52 mauvebic jordan4ibanez's 3d mob is really super efficient
03:52 mauvebic i was gonna use my shitty old domobs for t-600s
03:52 sokomine i tried minecraft but found all those attacking mobs extremly annoying. i like building or sightseeing or just playing aroudn more
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03:53 * VanessaE randomly pokes celeron55
03:53 jordan4ibanez thank you
03:53 NakedFury if we have creatures I would like them to not be kill on sight all the time
03:53 mauvebic no prob yours works better than most 2D entities
03:56 mauvebic sokomine thats what i hated about DMs lol
03:57 EcchiKawa last I left dms enabled I had an aboveground house that was totally destroyed by a dm
03:57 EcchiKawa since then I don't like them
03:57 EcchiKawa lol
03:57 jordan4ibanez now they can open doors without much hassle
03:58 jordan4ibanez I have to program it so if they're heading into a wall they try to walk along the wall, not into it
03:59 sokomine i was very astonished when i found one of their structures :-) seems it was a place they really liked because there where many of them in close proximity
03:59 mauvebic i had a hell of a time earlier when all my T-600s were shooting eachother up lol
03:59 jordan4ibanez right now, it's hacky, if they're heading into a wall, and they stop, they change direction
04:00 sokomine oh. destroying houses is bad. was this done through their own house-building-activity or through active damage by them?
04:01 mauvebic t-600s only kill players/other entities
04:01 mauvebic player guns destroy nodes L:D
04:01 sokomine jordan: one problem with npc seems to be that they tend to fall down and be unable to climb back up. pits of any sort do attract npc over time..
04:01 * sokomine reprograms the t-600 so that they work in mines and peacefully dig up cobble
04:02 mauvebic t-600s are meant to kill everything in sight (who needs node protection?) lol
04:02 mauvebic one thing about the 3D NPC: it tends to jump into oceans :/
04:04 EcchiKawa brb
04:05 sokomine oh...did calinous server (now hosted by oldcoder) encounter the map generation bug?
04:05 VanessaE no clue?
04:05 VanessaE but I doubt it, all of oldcoder's servers run LevelDB
04:05 VanessaE so the >4GB/mapgen issue should not happen there
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04:06 hohoho back
04:10 VanessaE wb
04:10 Marstest ty VanessaE
04:11 Muadtralk obviously its evolved to a >8GB/ issue yes?
04:11 VanessaE dunno
04:14 Marstest afk a few
04:19 sokomine hm. strange. there is desert sand where there ought to be none
04:27 Marstest sokomine: mini desert biome?
04:27 Marstest lol
04:28 VanessaE Muadtralk: near as I can tell LevelDB doesn't suffer from a file size limit.
04:28 VanessaE let alone one as small as 8GB :-)
04:29 * Marstest ponders how big a world file would get if 200+ players all decided to build on same world.. assuming the server was capable of such processing
04:30 Marstest and assuming the net connection was capable of handling such
04:30 Marstest I bet in such a setup the devs of minetest would find issues
04:33 * VanessaE shrugs
04:33 VanessaE ok, time for me to hit the sack.
04:33 Marstest rest up VanessaE
04:33 VanessaE the server will remain online of course (vanessae.mine.bz:30000)
04:33 VanessaE good night
04:34 Muadtralk near as one can tell
04:34 Muadtralk that means the issue may stem from a different area
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04:49 NakedFury is it stairplus:stairs_cobble?? or some other way im not getting? for giveme command
04:59 OldCoder Hi
04:59 OldCoder VanessaE, cu
04:59 Marstest hey oldcoder
04:59 kizeren Hi
04:59 OldCoder Marstest, Hi!
05:00 OldCoder sokomine, all of my worlds but Europe are LevelDB and Europe switches shortly
05:03 jordan4ibanez whoa
05:03 jordan4ibanez my mobs are actually starting to become smart
05:04 cy1 NakedFury: stairsplus:stair_cobble also check the source, and also ~/.minetest/debug.txt will list materials by name.
05:05 NakedFury was checking that now
05:05 * OldCoder is resting for a while
05:19 NakedFury missed this: 12.12.12 12:12 am
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05:51 * marktraceur frowns at non-ISO 8601 format of that time
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05:58 Marstest anyone want to test out first version of marstest?
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06:17 jordan4ibanez http://pastebin.com/raw.php?i=aQTfKmhM
06:17 jordan4ibanez now npcs have a basic navigation tool
06:17 jordan4ibanez if there is a node in front of their face they will attempt to turn
06:18 jordan4ibanez this stops the jumping, and will definately help with navigation
06:19 Marstest hmm, question. if marstest is both a modpack and a world.. where would it be posted on the forums?
06:19 Marstest lol
06:25 jordan4ibanez break it into 2
06:36 * Marstest notes first version of marstest released
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07:07 RealBadAngel jordan4ibanez, nice work with npcs, just watched the vid, its funny :)
07:07 jordan4ibanez thanks
07:07 jordan4ibanez I'm having major MAJOR trouble getting the npcs to navigate correctly, but i'm sort of getting there
07:07 jordan4ibanez navigate around walls that is
07:08 RealBadAngel its looks like finding a shortest path problem
07:09 RealBadAngel ask google, he may know somethin bout it ;)
07:12 sema4 i have implemented shortest path logic quite a few times, you can ask me too.
07:12 jordan4ibanez I'm about to go to pilzadam's mob api about now
07:12 jordan4ibanez ok sema4, i want my mobs to turn to the right or left when they come to a wall
07:13 jordan4ibanez this was my attempt to do it http://pastebin.com/raw.php?i=Rgwd6A8x
07:14 jordan4ibanez I'm just not sure how to do it in lua
07:14 sema4 heh, i don't really know lua yet
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07:15 RealBadAngel talk c++ its quite similar
07:16 sema4 do your npcs have a destination or are they just walking randomly?
07:17 jordan4ibanez randomly
07:17 sema4 hmm
07:18 jordan4ibanez the issue is when they come to a node at an angle they continue on at the angle, so it messes up their walk visual
07:19 sema4 you mean they aren't facing the direction they're walking in that case?
07:20 jordan4ibanez they are, but they walk sideways-ish
07:22 sema4 ok so you turn to walk at an angle, then discover there is something there and have to accomoodate, so you end up walking one way or the other without changing the direction to face?
07:22 RealBadAngel btw, UI got updated: http://realbadangel.pl/unified_inventory.zip
07:23 jordan4ibanez nevermind i fixed it
07:23 jordan4ibanez i shouldn't be coding at 2 in the morning lol
07:23 sema4 hah ok
07:25 cy1 so, unless I'm reading wrong, in technic medium voltage stuff can never interact with low voltage stuff.
07:25 sema4 2 is usually when i call it quits.
07:25 cy1 so the current options for medium voltage is attach a solar panel to a battery box, and that's it.
07:26 cy1 no "transformer" thing to turn down medium voltage to low voltage.
07:26 cy1 despite there being a (largely useless) item called a transformer in the mod
07:26 RealBadAngel cy1, yes. mv stuff will be way different from lv
07:27 RealBadAngel and transformer will be used when crafting mv machines
07:28 RealBadAngel so you will have to pick up your old lv furnace, add a transformer, some other stuff to craft mv one
07:28 cy1 RealBadAngel: yeah, but it doesn't actually do what a transformer does, to convert medium voltage to low voltage, or AC to DC as it were.
07:29 RealBadAngel its just a crafting idea, not following the real life stuff
07:29 cy1 sure, just wanted to make sure I wasn't missing something.
07:30 RealBadAngel btw currently mv boxes allows to charge the tools damn fast
07:31 RealBadAngel and together with crystals you can just go mining with a batbox, put it, place a crystal inside and load your tools
07:33 RealBadAngel btw transformers doesnt convert ac to dc
07:33 sema4 :>
07:33 cy1 crystals, those I never understood. They don't like, transmit power or something?
07:33 cy1 yeah in RL they go high to low voltage I think...? I'm not an electrician.
07:33 RealBadAngel theyre basically large capacity portable batteries
07:34 cy1 So, like a battery box.
07:34 RealBadAngel or low to high
07:34 RealBadAngel not really, there items
07:34 cy1 just metaphorically
07:34 RealBadAngel you can transport energy with them
07:35 cy1 so if you made the mv battery box also be a lv battery box, if two types of cable are connected.......
07:35 RealBadAngel they wont connect together
07:35 jordan4ibanez I think i'm just going to leave this as it is, keep the mob AI stupid until i advance the mobs, because they're quite cute now
07:35 cy1 but they could!
07:35 RealBadAngel maybe in the future
07:36 RealBadAngel i just started to make MV stuff
07:36 cy1 no problem
07:36 cy1 I'm only talking possibilites now.
07:36 cy1 so uh
07:36 cy1 what do crystals do :x
07:36 RealBadAngel you can charge them
07:37 RealBadAngel go with it to another batbox and discharge it
07:37 cy1 oh, so like... batteries?
07:37 RealBadAngel yes
07:37 cy1 'k that makes sense
07:37 RealBadAngel have one fully loaded when go mining, take one batbox with ya
07:38 cy1 in your inventory, they remember the charge?
07:38 RealBadAngel go at -10000 for example, your tools run out juice
07:38 RealBadAngel so just place batbox on the ground, put crystal inside
07:38 RealBadAngel and load all your tools
07:38 cy1 huh, neat
07:39 RealBadAngel blue crystal has capacity of like 10 lv batboxes
07:41 jordan4ibanez goodnight
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08:49 Aqua_ Hello is anyone there?
08:50 cy1 hello Aqua_
08:50 Aqua_ Are you good with nodeboxes?
09:04 rsiska joined #minetest
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09:29 cy1 ...no
09:32 Aqua_ :(
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10:54 Topic for #minetest is now IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.ru/
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10:56 Aqua_ Hello?
11:08 Aqua_ Anyone?
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11:27 OldCoder Good morning; good afternoon
11:36 ruskie well it's half past noon so I guess afternoon would fit
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11:55 markveidemanis HIII
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12:22 pandaro joined #minetest
12:23 pandaro hi all
12:26 jin_xi hi pandaro
12:30 pandaro I ask a question here?
12:31 pandaro mod question!
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12:40 jin_xi sure, and dont ask to ask
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13:04 Zeg9 Hello
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13:17 RealBadAngel hello minetst
13:23 jin_xi hi RealBadAngel
13:24 RealBadAngel im adding now viewing grinding and alloy recipes from technic to UI
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13:28 RealBadAngel http://realbadangel.pl/guide.png
13:28 RealBadAngel it works :)
13:29 RealBadAngel all alloy smeltin and grinding recipes are now viewable with UI crafting guide
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13:36 Zeg9 Hi RealBadAngel
13:36 RealBadAngel hi
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13:41 markveidemanis HI
13:42 markveidemanis www.google.co.uk
13:44 OldCoder Hi back
13:44 OldCoder RealBadAngel, Hey
13:44 RealBadAngel hey hey, whats updating the servers?
13:44 RealBadAngel *about
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14:02 RealBadAngel OldCoder, ?
14:02 NekoGloop Meow
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14:05 * NekoGloop puts a kitten on RealBadAngel's head
14:07 RealBadAngel woof
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14:10 jordan4ibanez can i give an entity a nodebox style collision box?
14:10 NekoGloop Try it
14:10 NakedFury joined #minetest
14:10 Zeg9 RealBadAngel, how about using inventory_item_images for the craft guide?
14:12 RealBadAngel im gonna use item buttons there
14:12 RealBadAngel same as the list to the left
14:12 Zeg9 Ok
14:12 RealBadAngel so if you will have non-basic item in the recipe
14:13 RealBadAngel you will be able to click it
14:13 Zeg9 Nice
14:13 RealBadAngel and switch to recipe of that ingreditient
14:14 RealBadAngel by now i just added support for grinding and alloy cooking recipes
14:14 RealBadAngel preparing now technic update
14:15 * NekoGloop puts a kitten on Zeg9's head
14:16 Zeg9 Oh, a cat
14:16 Zeg9 Thanks, I can eat nems tonight
14:20 iqualfragile joined #minetest
14:21 Zeg9 RealBadAngel, shouldn't item buttons switch to craft guide, when used in survival ?
14:22 * NekoGloop puts a tiger on Zeg9's head
14:22 Zeg9 Omg
14:22 RealBadAngel good idea
14:22 * Zeg9 just died.
14:23 Zeg9 The tiger, or the craft guide idea?
14:23 NekoGloop Prolly both
14:23 Zeg9 :(
14:25 Zeg9 I don't think I'll cook with the cat you gave me, he's pooping rainbows -_-
14:25 NekoGloop .w.
14:26 q66 joined #minetest
14:27 NekoGloop Why? Lots of fiber.
14:30 RealBadAngel Zeg9, http://realbadangel.pl/unified_inventory.zip
14:31 Zeg9 Thanks
14:31 RealBadAngel implemented
14:31 NekoGloop Implermenterd
14:32 RealBadAngel cats are weird, seems to have period for weeks, if not months... ;)
14:32 RealBadAngel maybe just japanese cats do? really strange
14:33 NekoGloop What, you've tricked yourself into thinking i'll support my mods again?
14:33 NekoGloop You of all people should know.
14:33 RealBadAngel i dont care anymore
14:33 RealBadAngel ive already said enough
14:33 NekoGloop You never cared.
14:34 NekoGloop You've made that clear.
14:34 RealBadAngel yeah by askin you to help me with technic
14:35 RealBadAngel nvm
14:35 RealBadAngel youre just twisted
14:35 NekoGloop What makes you say that?
14:36 NekoGloop Btw, does the screwdriver work on chests? Dont remember and not at my computer.
14:36 RealBadAngel should work
14:36 NekoGloop Dont remember if it stores the meta though
14:36 RealBadAngel it works with many stuff we wasnt expecting to
14:36 NekoGloop Yeah, like mesecon wires
14:37 iqualfragile joined #minetest
14:37 RealBadAngel it turns out to be most useful tool in minetest next to pick
14:38 NekoGloop Obviously because swords are worth shit
14:38 FreeFull joined #minetest
14:38 RealBadAngel since there are no mobs...
14:38 RealBadAngel yet
14:38 NekoGloop s/yet/ever/
14:39 RealBadAngel i wouldnt be so sure
14:39 RealBadAngel http://www.youtube.com/watch?v=OanMDRbSdew&amp;feature=youtu.be
14:39 moltenbot RealBadAngel's link: Minetest Mobs - Now They Are Smart! - YouTube
14:40 NekoGloop And, if you wanted to take the thaumcraft approach with my mod, go ahead.
14:40 OldCoder Hi
14:40 NekoGloop After all, it's wtfpl
14:41 RealBadAngel tank was about to take it, but havent seen him for weeks
14:41 Zeg9 Hi OldCoder
14:41 RealBadAngel he made a plan what to do, and poof
14:41 OldCoder Zeg9, Hi
14:42 RealBadAngel maybe hes still coding ;)
14:42 NekoGloop lol...
14:42 NekoGloop tank=jordan4ibanez...
14:42 RealBadAngel ?
14:42 kotolegokot joined #minetest
14:42 RealBadAngel that T_A_N_K ?
14:42 NekoGloop T_A_N_K == jordan4ibanez
14:43 RealBadAngel lazy bastard, and i was wondering what happened
14:45 NakedFury I dont like name changers
14:45 NakedFury too difficult to follow up if they keep changing names
14:46 RealBadAngel as example above
14:46 RealBadAngel he made quite nice plan of makin Thaumcraft style stuff (magic)
14:47 RealBadAngel based on both technic and gloopores
14:47 NakedFury maybe its on hold until npcs are done?
14:47 RealBadAngel and after the plan i heard nothin
14:47 NekoGloop Because it's impossible?
14:47 RealBadAngel well if hes busy with mobs its ok
14:48 RealBadAngel ive seen his work, pretty nice
14:48 RealBadAngel now he have to apply differnent models, and behaviour patterns
14:49 RealBadAngel brb, need to finish technic update
14:50 Final joined #minetest
14:51 NekoGloop http://www.youtube.com/watch?v=VvdjgI4n5Jo
14:54 blaze joined #minetest
14:54 NekoGloop Yay for unban in #minecraft :P
14:58 RealBadAngel oh, thats why you are sittin here all the time
14:58 RealBadAngel notch's fans have banned you :)
14:58 NekoGloop Yay for rebanned. -_-
14:59 RealBadAngel hehehe
14:59 NekoGloop Yeah, this community is shit so there's no reason to be here.
14:59 NekoGloop You most of all.
14:59 RealBadAngel thanks
15:00 NekoGloop You're welcome.
15:00 NekoGloop But why do you thank me for stating facts?
15:01 RealBadAngel no point, just being kind
15:08 FreeFull NekoGloop: Why are you here then?
15:10 OldCoder FreeFull, he is in transition
15:11 OldCoder As are we all
15:11 * OldCoder is resting again
15:22 celeron55 joined #minetest
15:26 OldCoder celeron55, hi
15:31 thexyz wtf? http://i.imgur.com/hioNn.png
15:32 rsiska joined #minetest
15:32 iqualfragile a button attatched to a player maybee?
15:32 NekoGloop Known issue
15:32 NekoGloop Items will sometimes stick to players
15:33 thexyz there's also one more problem players report, sometimes items from their inventories mysteriously appear on ground
15:34 FreeFull Hahah
15:34 FreeFull That is a hilarious bug
15:35 iqualfragile can someone reccomend a texture-pack
15:35 thexyz that one probably happens when ServerEnvironment::deactivateFarObjects fails with such error "id=19 m_static_exists=true but static data doesn't actually exist in (6,-1,-5)"
15:35 iqualfragile it should be 16-64px
15:36 PilzAdam joined #minetest
15:36 iqualfragile and support many mods
15:36 PilzAdam Hello everyone!
15:36 iqualfragile allso it should look uniform
15:36 iqualfragile hi PilzAdam
15:37 thexyz oh, i understand now
15:37 thexyz those two are related ones
15:37 thexyz when player with http://i.imgur.com/hioNn.png quits the game, item sticked to him drops out
15:37 thexyz Taoki:
15:38 swilde joined #minetest
15:38 thexyz NekoGloop: was that bug reported to issue tracker?
15:38 NekoGloop No idea
15:38 NekoGloop Github is shit
15:44 kotolegokot xyz, I know about the bug, but I don't know how fix it!
15:45 thexyz kotolegokot: that's probably engine-related thing
15:45 thexyz caused by Taoki's attachment system i guess
15:46 thexyz https://github.com/celeron55/minetest/issues/352
15:46 moltenbot thexyz's link: Weird attachment bug ? Issue #352 ? celeron55/minetest ? GitHub
15:46 thexyz iqualfragile: teach your bot some unicode
15:47 harrison http://www.youtube.com/watch?v=lDZDR8_Irs8
15:47 moltenbot harrison's link: Glittering Recrudescence - YouTube
15:51 swilde FWIW +1 for thei Bug, we experienced it with mobf after upgrading which was so annoying, that now we disabled mobs all together (which is somewaht annoying, too)  :-/
15:53 swilde At least with mobf not only objects attach to the player, but to mobs, too.  So there were lots of vombie/birt/whatever hybrids....
15:54 Jordach joined #minetest
15:55 Jordach hey all
15:55 Jordach and hey VanessaE, had a few days peace?
15:56 * NekoGloop puts a kitten on Jordach's head
16:02 MilanFIN joined #minetest
16:03 Matsetes joined #minetest
16:09 jordan4ibanez joined #minetest
16:11 iqualfragile thexyz: it knows unicode… well, it ignores it more or less
16:11 iqualfragile lets see…
16:15 iqualfragile !re
16:15 moltenbot joined #minetest
16:17 moltenbot joined #minetest
16:27 frogcrush joined #minetest
16:29 frogcrush joined #minetest
16:31 TForsman joined #minetest
16:34 sstrandberg joined #minetest
16:36 markveidemanis joined #minetest
16:38 markveidemanis hi
16:38 youlysses Any thoughts of implementing a mod-hosting service like gary's-mod does?
16:40 markveidemanis what do you mean, the addons tab in garry's mod?
16:40 VanessaE good morning (etc) all
16:40 VanessaE youlysses: marktraceur has been working on a good proposal for that.
16:40 youlysses markveidemanis: A hosted repo of mods, that you can easy grab/access in-game.
16:40 youlysses VanessaE: Very-cool. :-)
16:41 thexyz http://multa.bugs3.com/minetest/forum/ ?
16:41 moltenbot thexyz's link: Home - Minetest Extensions
16:41 markveidemanis possibly not in-game because it is very simple to download and install mods
16:41 markveidemanis maybe an addon for newbies
16:41 PilzAdam hi VanessaE
16:42 PilzAdam bbl
16:42 VanessaE hi PilzAdam
16:43 marktraceur youlysses: It should be said that I've raised discussions, but nobody has really shown that much interest in any of the proposals.
16:44 markveidemanis what mods add animated entities
16:44 Jordach because at the final end of the line, no user cares until they get their game
16:44 VanessaE hm.. forums are down?
16:45 markveidemanis yep, i just noticed
16:45 Jordach confirmed
16:45 markveidemanis there did not seem to be any new posts
16:45 markveidemanis Oops! Google Chrome could not connect to minetest.net
16:45 VanessaE bummer.
16:46 markveidemanis darnit
16:46 markveidemanis celeron...
16:46 markveidemanis celeron55
16:48 thexyz again?
16:48 markveidemanis thexyz
16:49 markveidemanis how can i make my ip not-change?
16:49 Jordach you cant
16:50 markveidemanis dynamic dns thing?
16:50 thexyz http://www.no-ip.com/, for example
16:50 thexyz i've not tested this one at all
16:50 Jordach markveidemanis - also, your homehub2 supports no-ip so you dont need their client :)
16:51 VanessaE http://freedns.afraid.org/
16:51 moltenbot VanessaE's link: FreeDNS - Free DNS - Dynamic DNS - Static DNS subdomain and domain hosting
16:51 VanessaE I use this now for my server.
16:51 markveidemanis im gonna need a step by step guide...
16:51 VanessaE thanks to Muadtralk's suggestion.
16:53 thexyz yes, probably better use that one
16:55 Calinou joined #minetest
16:56 Zeg9 afraid.org is really simple to use -_-
16:56 Calinou I'm afraid afraid.org isn't simple to use
16:56 Calinou </pun>
16:57 VanessaE Calinou: it's *very* simple to use actually.
16:57 VanessaE pun aside.
17:01 celeron55 and minetest.net and c55.me use freedns.afraid.org 8)
17:01 VanessaE is there a cleaner way to tell minetestserver to restart from the command line?
17:01 VanessaE killall seems....extreme.
17:01 thexyz celeron55: why is minetest.net down?
17:01 celeron55 kill just sends a signal that minetest notices
17:01 Calinou upstart devs beg to differ
17:01 celeron55 thexyz: no idea
17:02 VanessaE celeron55: I know.  Just didn't seem like too graceful of a way to restart it.
17:02 VanessaE killall remains then.
17:02 celeron55 VanessaE: the command is just badly named
17:02 celeron55 it should be sendsignal or something 8)
17:03 thexyz VanessaE: killall is fine unless you killall -9
17:03 VanessaE I know.
17:04 celeron55 well, a finer way is to know the process id and use kill
17:04 celeron55 (but irrelevant if there never are multiple instances running)
17:05 markveidemanis celeron55
17:05 markveidemanis why is the forum down
17:06 celeron55 i already answered that
17:07 markveidemanis i didn't see
17:07 Calinou thexyz: killall is awesome on BSDs too
17:07 * Calinou waits for BSD user trying to use it
17:07 thexyz celeron55: why can't you login to konsoleh and see then?
17:07 celeron55 thexyz: because the whole vps is down
17:07 celeron55 as usual
17:07 markveidemanis why would it be down?...
17:08 celeron55 i have no way to know that
17:08 thexyz Calinou: what's the difference?
17:09 thexyz strange, i thought they have some sort of control panel
17:10 Calinou thexyz: it kills all processes on BSD, it has no argument..
17:10 frogcrush1 joined #minetest
17:11 markveidemanis about the npc mod...
17:11 markveidemanis can an npc have a different texture to the player?
17:11 thexyz Calinou: sure? according to manpages it works similar to linux killall
17:11 youlysses There a command to fully restore health? I'ma about dead... :-I
17:12 Calinou youlysses: /giveme apple -1
17:12 Calinou there :>
17:12 thexyz in sysv/solaris it kills everything, yes
17:12 Calinou thexyz: i wasn't 100% sure :P
17:12 rsiska joined #minetest
17:12 * Jordach installs tekkit
17:13 youlysses Calinou: Thanks!
17:13 * nobody cares
17:14 Calinou nobody is actually caring!
17:16 mauvebic joined #minetest
17:16 Jeija joined #minetest
17:16 PilzAdam back
17:16 Zeg9DS joined #minetest
17:17 Zeg9DS joined #minetest
17:18 john_minetest joined #minetest
17:21 celeron55 thexyz: well, in the case of minetest.net i don't have access to such a control panel - however, i am guessing this time we have the required data for figuring out what failed
17:21 celeron55 (we as in me and the vps maintainer)
17:22 jordan4ibanez joined #minetest
17:24 VanessaE wb PilzAdam
17:25 SpeedProg1 joined #minetest
17:38 sfan5 can anyone try checking out "sfan5.dyndns.org ccode/minetest" with https://github.com/sfan5/cloudcode ?
17:38 moltenbot sfan5's link: sfan5/cloudcode ? GitHub
17:39 MilanFIN joined #minetest
17:40 KikaRz joined #minetest
17:40 KikaRz Hi there people.
17:40 sfan5 hi
17:40 KikaRz VanessaE! Gotta talk with you! :)
17:42 sfan5 can anyone try checking out "sfan5.dyndns.org ccode/minetest" with https://github.com/sfan5/cloudcode ?
17:42 moltenbot sfan5's link: sfan5/cloudcode ? GitHub
17:43 KikaRz celeron55, why the Minetest.net is offline for me?
17:43 sfan5 because minetest.net is down?
17:44 KikaRz (sfan5, i thinked that was my computer problem again.)
17:44 KikaRz (im in windows.
17:44 sfan5 *thought
17:45 sfan5 nobody is there to test my program... :(
17:46 PilzAdam what does it do?
17:46 KikaRz (2) what does it do?
17:46 NakedFury joined #minetest
17:47 sfan5 PilzAdam: KikaRz: https://raw.github.com/sfan5/cloudcode/master/README.md
17:47 KikaRz What it does?
17:47 sfan5 john_minetest: i put replacement in "s
17:54 ttk2 joined #minetest
17:57 frogcrush joined #minetest
17:57 VanessaE zzz
18:01 neko259 joined #minetest
18:01 KikaRz joined #minetest
18:02 KikaRz VanessaE, i'm back. Can you send me the ip?
18:03 NakedFury (vanessae.mine.bz:30000)
18:03 thexyz git replacement... written in php...
18:04 VanessaE I have better uptime than redcrab's server!?  heh
18:05 VanessaE pretty impressive for only a couple weeks' worth of usage :D
18:05 VanessaE (and not even a full day on the monitoring page :D )
18:05 sfan5 thexyz: it should work behind proxies and its a git "replacement" (with the quotes)
18:06 marktraceur sfan5: "It uses HTTP" - you mean as opposed to git, which uses any protocol? :/
18:06 Minetest-tan GIT: PilzAdam (PilzAdam) commited to celeron55/minetest: Dont sneak while flying 9786202b08 2012-12-11T10:04:55-08:00
18:06 sfan5 marktraceur: no
18:07 marktraceur sfan5: What are you replacing, then, if your main stated competitor does what you do, better?
18:08 redcrab VanessaE. My Server do a restart every 24 hours
18:08 frogcrush joined #minetest
18:09 sfan5 marktraceur: git does weird compressing(takes long) and you can't host a repository it with just apache2 and php
18:09 VanessaE redcrab: ah.
18:10 marktraceur sfan5: I'm pretty sure git instaweb specifically mentions apache2 support, actually
18:10 VanessaE redcrab: come to the above address and try out the roller coaster :-)
18:10 sfan5 -it + with
18:11 celeron55 joined #minetest
18:11 sfan5 has anyone tried 'ccode clone sfan5.dyndns.org ccode/minetest' yet?
18:13 Zeg9 I'll try it
18:13 VanessaE ccode?
18:14 marktraceur VanessaE: sfan5 made a VCS. He named it "cloudcode"
18:14 sfan5 VanessaE: this one: https://github.com/sfan5/cloudcode
18:14 moltenbot sfan5's link: sfan5/cloudcode ? GitHub
18:14 marktraceur I suppose it's not so much a VCS as a directory hosting service
18:14 sfan5 its not done..
18:14 marktraceur sfan5: python -m SimpleHTTPServer comes to mind
18:15 Zeg9 It's downloading.
18:15 sfan5 Zeg9: it works?
18:15 * PilzAdam is testing too
18:15 Zeg9 Yeah, stil ldownloading though
18:15 Zeg9 still*
18:16 thexyz sfan5: for what purpose did you wrote it?
18:16 Zeg9 Also, are you flushing the output after "downloading <file>..." ?
18:16 sfan5 Zeg9: no
18:17 sfan5 thexyz: fun and because i don't like the weird (long taking) compression git uses
18:17 Zeg9 http://pastebin.com/EtRg8TJS
18:17 moltenbot Zeg9's link: ccode error - Pastebin.com
18:17 PilzAdam sfan5, git works faster for me
18:17 sfan5 my fault!
18:18 PilzAdam "ccode [...] Done!"
18:18 KikaRz !up vanessae.mine.bz
18:18 KikaRz not working.
18:18 PilzAdam what version of minetest have i downloaded?
18:18 sfan5 PilzAdam: thats because you connect to my computer an not a hosting service
18:18 KikaRz marktraceur, can you unignore me in the bot?
18:18 sfan5 PilzAdam: 52ba413185f96add259c480a68f5dffa389e80f4
18:18 KikaRz or the bot responsable?
18:19 sfan5 PilzAdam: does it show colored output to you?
18:19 PilzAdam OK is green
18:19 sfan5 Zeg9: does it show colored output to you?
18:19 sfan5 good
18:19 Zeg9 sfan5, for me it did , but it crashed at the end
18:19 Zeg9 http://pastebin.com/EtRg8TJS
18:19 moltenbot Zeg9's link: ccode error - Pastebin.com
18:20 sfan5 Zeg9: apache2 seemed to have a problem..
18:20 sfan5 thanks for testing
18:20 thexyz ok, guys, apparently, we've found the fatal flaw in git
18:20 Zeg9 I'll run it once again
18:22 Zeg9 Nice nyan.php
18:22 Zeg9 lol
18:22 Zeg9 infinite sending?
18:23 sfan5 yes
18:23 sfan5 as long as php allows it to run
18:23 youlysses joined #minetest
18:24 Zeg9 sfan5, I had same error but not on the same file this time
18:24 marktraceur KikaRz: I don't control the bot. I have ignored the bots. Contact the bot authors.
18:25 sfan5 owner of Minetest-tan: thexyz  owner of moltenbot: iqualfragile (afaik)
18:25 KikaRz afaik = ?
18:25 iqualfragile !owner
18:26 sfan5 As Far As I Know
18:26 KikaRz iqualfragile, can you unignore me in the bot? I'm not a abuser now. I just talk about Minetest - related themes.
18:26 iqualfragile ok
18:26 sfan5 !up vanessae.mine.bz
18:26 moltenbot Minetest server vanessae.mine.bz:30000 UP
18:26 Zeg9 joined #minetest
18:26 Zeg9 o.o what a crash
18:26 KikaRz sfan5, mesecons unglitched.
18:27 sfan5 wut?
18:27 iqualfragile !re
18:27 KikaRz (mesecons related crash is now fixed)
18:27 moltenbot joined #minetest
18:27 KikaRz Thank you iqualfragile. hi moltenbot
18:27 Jordach !re
18:27 KikaRz hi moltenbot
18:27 KikaRz Ok, still not answering me
18:29 moltenbot joined #minetest
18:29 PilzAdam what is voice-status?
18:30 KikaRz (only for bots)
18:30 marktraceur PilzAdam: Mostly it's used to distinguish specific members of the channel
18:30 sfan5 PilzAdam: http://answers.yahoo.com/question/index?qid=20080416002817AAXgf1q
18:30 marktraceur PilzAdam: e.g. in a project channel I'm in, the team members are voiced.
18:31 PilzAdam thank you
18:32 LorenzoVulcan joined #minetest
18:32 moltenbot joined #minetest
18:32 LorenzoVulcan Hello guys
18:32 sfan5 hi
18:32 LorenzoVulcan is minetest website offline?
18:32 sfan5 yes
18:32 LorenzoVulcan Why?
18:32 KikaRz We don't know.
18:33 iqualfragile celeron55 might know
18:33 KikaRz Yea.
18:33 LorenzoVulcan Ok,let's wait
18:33 KikaRz celeron55, what you say about this? (minetest.net offline)
18:33 sfan5 <thexyz> celeron55: why is minetest.net down?
18:33 sfan5 ...
18:33 sfan5 <celeron55> thexyz: no idea
18:33 celeron55 i have now been asked this question here probably 8 times, and i have answered this question once
18:33 KikaRz Lol.
18:34 KikaRz i wasn't here.
18:34 iqualfragile strange, it seems like my bot would not get any input from the channel nor from private messages…
18:34 KikaRz !up vanessae.mine.bz
18:35 LorenzoVulcan Me too,sorry.
18:35 KikaRz yea, not answering to anything
18:35 sfan5 !up vanessae.mine.bz
18:35 LorenzoVulcan So you don't know why is minetest.net offline?
18:35 KikaRz No LorenzoVulcan. Nobody knows
18:35 LorenzoVulcan Ok,thanks for all answers
18:36 LorenzoVulcan also c55.me is offline
18:36 mauvebic romulans, has to be
18:36 Jordach klingons on the starboard bow!
18:37 KikaRz c55.me is offline at a lot of days ago
18:37 mauvebic klingons == emos ... they prefer the company of guys and like to cut themselves
18:37 celeron55 sfan5: ccode? ehm, does it handle revision history, merges, branches and such?
18:37 sfan5 not yet
18:38 celeron55 sfan5: if not, please do not call it "Git Alternative"
18:38 sfan5 "experimental incomplete Git Alternative"
18:38 sfan5 what about that?
18:39 mauvebic Super Fun Happy Time Mega Git Alt?
18:39 Calinou someone's made a VCS
18:39 celeron55 also, i would think you'd know that git is slower than a direct file transfer because by cloning a git repo you also clone it's full history
18:39 Calinou f r a g m e n t a t i o n
18:39 LorenzoVulcan Why might someone need a git alternative?
18:39 sfan5 dunno
18:39 KikaRz just make: sfagi.
18:39 KikaRz or sfagial
18:40 mauvebic fagial... doesnt sound rite
18:40 thexyz Calinou: nobody will use it
18:40 Calinou celeron55: except if you use --depth 1 :P
18:41 celeron55 well, that would probably be a good idea for sfan5's use
18:41 KikaRz sfa = sfan5 | gi = git al = alternative
18:41 sfan5 KikaRz: no!
18:41 celeron55 i didn't actually even know git supported that
18:42 celeron55 i have known subversion does, though
18:44 Calinou subversion is obsolete and slow
18:44 Calinou :P
18:45 Jordach so is Calinou's Misa Pack
18:45 Calinou so is Jordach
18:45 Jordach no u
18:45 markveidemanis calinou
18:49 john_minetest joined #minetest
18:49 markveidemanis hi
18:55 Penguin joined #minetest
18:55 Penguin Hi
18:55 Penguin Is Minetest.net down
18:55 mauvebic yes
18:55 mauvebic and no we dont know why
18:56 mauvebic :p
18:56 Penguin Any 0.4.4 servers
18:56 VanessaE Penguin: vanessae.mine.bz:30000
18:56 rsiska joined #minetest
18:57 Jordach http://servers.minetest.ru/ Penguin
18:57 Jordach view em
19:01 telek What've I missed?
19:01 VanessaE everything :-)
19:01 Jordach nothing much#
19:02 marktraceur telek: Harry and Joan got married, the Treble sisters adopted a black baby, and Bret's having an affair with George.
19:02 telek Lol. Cute marktraceur.
19:03 telek How you doing VanessaE and Jordach?
19:03 VanessaE doing okay
19:03 Jordach im fine
19:04 KikaRz telek, a lot of asians have married, much people was making they bets in the lotterys
19:04 KikaRz etc etc etc etc
19:04 KikaRz in this special lucky / normal day
19:05 KikaRz d
19:05 marktraceur Oh hm, new Array( 6 ).join( '12' ) is coming up soon for me, I suppose
19:06 celeron55 i did a commit today dating 121212121212
19:06 celeron55 did anyone else? 8)
19:06 celeron55 it's the last date in our lives having such repetition
19:07 celeron55 (in all likeliness)
19:07 KikaRz celeron55, you did it at 12 hours: 12 minutes: 12 seconds ?
19:07 celeron55 of course
19:08 Calinou marktraceur: looks like C#
19:08 Calinou or java
19:08 cy1 joined #minetest
19:08 marktraceur Calinou: JavaScript
19:08 * Jordach has a headache from negative temparatures
19:09 thexyz shouldn't you normally be 36.6?
19:09 Calinou in soviet russia, people have headaches when their temperature is below -213,75°K
19:09 Jordach thexyz - its -4 here
19:09 celeron55 in finland, we had weeks of -20°C
19:09 celeron55 lately
19:09 ruskie -5 at
19:09 ruskie m
19:09 celeron55 i like such weather
19:10 celeron55 it keeps you awake
19:10 marktraceur Calinou: So....never
19:10 ruskie supposedly will hit -14 during the night
19:10 Jordach so celeron55 is cold hearted?
19:10 Calinou -3,5°C, says weather applet
19:10 thexyz -11 here
19:10 celeron55 now it's some lameass -5...-10
19:10 mauvebic -4 in the yukon
19:10 Calinou marktraceur: erm, nothing can be below 0°K actually, I was wrong :P
19:10 marktraceur Exactly
19:10 Calinou nothing below -273,15°C, not °L
19:10 Calinou °K* silly azerty keyboard
19:10 celeron55 in soviet russia, nothing can be above 0°K
19:11 Jordach Calinou - actually, -0.1K is possible, but it forms a BEC, a bose-einstien cosendrate
19:11 Jordach it will DE-BEAKER ITSELF TO GAIN ENERGY
19:11 thexyz Jordach: wtf are you talking about?
19:12 Jordach thexyz - physics
19:12 thexyz it's impossible, period
19:12 thexyz Jordach: better learn it then
19:12 Jordach thexyz - an 8yr old + a physics book? hell is going to get raised
19:13 Calinou if something gets at 0°K temperature, it could be theorically teleported, iirc
19:13 jin_xi no u
19:13 Jordach namely SPACE
19:13 Calinou i hope you don't do that, though :p
19:13 thexyz 8 years old?
19:13 Jordach thexyz - its a joke from buffy the vampire slayer
19:13 devlab joined #minetest
19:14 thexyz oh
19:14 devlab Hi
19:14 * Jordach hates calling lua libs from c++
19:14 KikaRz VanessaE, crash? or restart?
19:14 VanessaE OOPS!  sorry about that...  ctrl-C in the wrong terminal :-)
19:14 VanessaE restarted
19:14 VanessaE :-)
19:15 Jordach VanessaE - eyes and eats
19:15 Jordach ears
19:15 * Calinou is going to send kill -9 to all processes in 3 seconds!
19:15 Calinou translation: have to go, bye :p
19:16 devlab did he send init 0?
19:16 thexyz alt+sysrq+I
19:18 markveidemanis_ joined #minetest
19:18 Jordach !tw jordansnelling#
19:18 Minetest-tan Jordach: Give me a link, a username, or a tweet id
19:18 Jordach !tw jordansnelling
19:18 Minetest-tan VanessaE, eyes and ears are un-wise It's best to compromise. Best not to despise. Ctrl + c in a terminal system. (@jordansnelling)
19:18 VanessaE heh
19:18 celeron55 wtf
19:19 VanessaE celeron55: think of OldCoder's little poems.  same thing, just all on one line :-)
19:19 Jordach VanessaE - the post actually is four lines
19:19 Jordach Minetest-tan de lines them
19:19 VanessaE well all on one line as seen here :-)
19:23 OldCoder VanessaE, little? They are epic :P
19:23 VanessaE heh
19:23 markveidemanis who can comeon my server, i have mauvebic's modpack :)
19:26 Penguin Yey oldcoder ima on 30004 on 0.4.4
19:26 OldCoder Hi!
19:27 OldCoder But I have not upgraded yet
19:27 Penguin i am on it on 0.4.4 ?
19:28 KikaRz PilzAdam, VanessaE, im going to dinenr.
19:28 KikaRz *dinner
19:29 KikaRz VanessaE, what's you're testing?
19:29 VanessaE ok, try it.
19:29 KikaRz what is?
19:29 VanessaE I'm fixing the coloredwood fence selection boxes, and also updating default privs for everyone.
19:29 VanessaE should be ready now.
19:30 VanessaE much better
19:31 markveidemanis what mods add animated entities
19:31 Penguin jin_xi ?
19:31 markveidemanis VanessaE
19:32 markveidemanis please help with player_textures, i really cant figure it out
19:33 VanessaE youhave to create a custom game and put it in there
19:33 VanessaE e.g.  ~/.minetest/games/marks_game/mods/player_textures/
19:33 VanessaE and then add player skins
19:33 VanessaE ~/.minetest/games/marks_game/mods/player_textures/textures/player_foo.png
19:33 VanessaE ~/.minetest/games/marks_game/mods/player_textures/textures/player_bar.png
19:33 VanessaE etc.
19:34 markveidemanis cant i just use the default game?
19:34 VanessaE sure, if you put it in minetest_game/mods/ it should work there too
19:35 markveidemanis plz help, last time i tried it diddn't work
19:35 VanessaE e.g. /usr/local/share/minetest/games/minetest_game/mods/player_textures
19:36 markveidemanis i compiled
19:36 markveidemanis not installed
19:37 VanessaE well
19:37 VanessaE in that case ~/minetest/games/minetest_game/mods/player_textures
19:37 VanessaE or whatever your particular install is set up for.
19:38 markveidemanis its there,
19:39 markveidemanis so i add skins in the textures folder?
19:39 telek kikarz: Cute :D
19:39 VanessaE does it have a textures folder inside it?
19:39 VanessaE ~/minetest/games/minetest_game/mods/player_textures/textures
19:39 telek Man, soon as I look away there's a couple screenfulls of chat here :D
19:39 john_minetest joined #minetest
19:39 Jordach heres something cool:
19:39 Jordach !tw qikipedia
19:40 Minetest-tan Religion was illegal in Albania until 1990. (@qikipedia)
19:40 markveidemanis !what?
19:41 markveidemanis vanessae; what if i have unnamed skins lying around in that floder?
19:41 markveidemanis folder
19:41 VanessaE nothing should happen to them.
19:41 VanessaE just name the new ones properly
19:41 VanessaE player_Jordach.png
19:41 VanessaE player_KikaRz.png
19:41 VanessaE etc
19:41 VanessaE as long as the filename exactly matches the person's user ID - case-sensitive.
19:42 Jordach VanessaE - you had to highlight me, didnt you
19:42 markveidemanis can i rename the ones lying around?
19:42 VanessaE yep.
19:42 VanessaE markveidemanis: if they're the right format, sure.  This uses standard Minecraft player skins.
19:42 VanessaE (the ones that would fit "steve")
19:43 markveidemanis k, il try
19:44 VanessaE that's what I did anyway, seems to work as expected
19:46 KikaRz Back
19:46 KikaRz !tw Maia
19:46 Minetest-tan The Greenlight concept is still the highest rated of all time! http://steamcommunity.com/sharedfiles/filedetails/?id=107977124 (@Maia)
19:46 KikaRz Loool!
19:46 KikaRz VanessaE, server still on?
19:49 Penguin any one have industrial pack on there server
19:50 Penguin ?
19:50 Penguin markveidemanis
19:51 markveidemanis yes?
19:51 Penguin whats your server
19:51 VanessaE KikaRz: sure, it's up.
19:55 telek celeron55: Could be worse. Our winters are just ABOVE freezing, so you get maximal thermal transfer :)
19:59 VanessaE john_minetest: yeah we know
20:02 mauvebic someone got marmalade all over the servers :(
20:05 Jordach here's FREDDY!
20:11 pandaro joined #minetest
20:17 Final23 joined #minetest
20:19 KikaRz VanessaE
20:19 VanessaE hm?
20:19 KikaRz add interact to default_privs
20:19 VanessaE no.
20:19 KikaRz LorenzoVulcan wants
20:19 VanessaE because...griefers!
20:19 VanessaE :-)
20:19 VanessaE sure I'll grant him, sec.
20:19 PilzAdam VanessaE, there is someone on the server that wants interact priv
20:20 VanessaE as soon as the forums are back, I'll make a new topic.  same general rule as on redcrab's - ask on the thread for interact, etc.
20:23 telek interact covers setting/removing blocks?
20:23 VanessaE yes
20:24 telek Speaking of: Do any of the current 'ownership' mods make ownership on a chunk by chunk basis?
20:25 telek Whatever the standard area-size is?
20:25 VanessaE yes, there's a protection-plus block
20:25 VanessaE 0gb.us made it
20:25 VanessaE it protects a mapblock at a time (16^3 nodes()
20:26 telek staff only setting, or can anyone claim overship over a block?
20:26 VanessaE left #minetest
20:26 VanessaE joined #minetest
20:26 VanessaE oops.
20:26 KikaRz VanessaE, PilzAdam is trying to grief my race.
20:26 VanessaE I'm not sure how it works though, I've never used it.
20:26 VanessaE so kick his ass :-)
20:28 Jordach minetest.net is back up!
20:28 telek VanessaE: Got a link?
20:28 telek Jordach: Apparently hasn't propogated over here yet.
20:28 Jordach trolololol got you!
20:28 telek Propagated?
20:28 VanessaE can't, the forums are down
20:28 telek D'oh
20:29 telek There isn't a mod to show block boundaries is there?
20:29 VanessaE not exactly
20:30 PilzAdam gtg; bye
20:30 telek Take care PilzAdam!
20:30 VanessaE but some items will inadvertently reveal them, e.g. a large pool of lava or a huge field of torches
20:30 telek Ahh ok.
20:30 telek Or falling where blocks haven't loaded yet :D
20:30 VanessaE anything animated that's spread across a large area - the animations are de-synched between mapblocks normally, so they kinda show up then
20:30 VanessaE heh yeah
20:30 telek Oh, interesting.
20:31 telek You know what I love?
20:31 VanessaE hm?
20:31 markveidemanis http://markveidemanis.imgur.com/all/
20:31 kizeren joined #minetest
20:31 markveidemanis top pic = LOL
20:31 VanessaE "
20:31 VanessaE markveidemanis's images are not publicly available.
20:31 VanessaE "
20:31 telek Suicidal falls that you survive because it didn't load down far enough and it doesn't register full fall distance for damage when landing :)
20:31 VanessaE haha
20:32 markveidemanis http://i.imgur.com/Gaawb.png
20:32 Final23 joined #minetest
20:32 KikaRz VanessaE
20:32 VanessaE markveidemanis: eek
20:32 KikaRz what mod is responsible by curtains?
20:32 markveidemanis lol?
20:32 VanessaE KikaRz: homedecor
20:32 markveidemanis worldedit glitch
20:32 celeron55 :--D
20:32 VanessaE markveidemanis: known bug, at any rate
20:32 VanessaE it isn't worldedit doing it.
20:32 VanessaE it's the engine's attach code.
20:32 VanessaE https://github.com/celeron55/minetest/issues/352
20:32 KikaRz celeron55, there are kids in here.
20:33 mauvebic thats why my robots kept shootin at me
20:33 VanessaE mauvebic: yep.
20:33 VanessaE they were attached to you.
20:33 mauvebic was like "wheres that coming from??" lol
20:33 VanessaE I've seen players get attached to signs and *couldn't move away* from them because signs use entities for the text display
20:34 mauvebic works well for the boats though
20:34 celeron55 i guess you can get attached to a particle from the particles mod too
20:34 VanessaE yes, you can.
20:34 celeron55 *flies away as a smoke puff*
20:34 KikaRz VanessaE, give to telek your server ip
20:34 VanessaE celeron55: that would be a good argument for that meta nodedef branch - alter the texture of a sign node directly to display the text instead of using an entity overlay
20:34 mauvebic am i supposed to put an attach = false somewhere
20:34 VanessaE telek: vanessae.mine.bz:30000
20:36 thexyz VanessaE: strange, I thought that entities were attached to players, not vice-versa
20:37 celeron55 joined #minetest
20:37 VanessaE yup I know.
20:38 thexyz https://gist.github.com/fd6446bc1a3da72b7d29
20:46 STHGOM joined #minetest
20:47 Jordach so thats the fix?
20:48 thexyz no
20:50 sema4 joined #minetest
20:50 roboman2444 joined #minetest
20:54 Octupus joined #minetest
20:54 Octupus Olha
20:56 KikaRz Octupus
20:56 KikaRz hi
20:57 Octupus hi
21:00 Octupus is minetest.net down
21:02 sema4 seems so
21:02 sema4 i cannot connect
21:03 NakedFury http://www.downforeveryoneorjustme.com/http://minetest.net/
21:05 Octupus thank you
21:08 KikaRz VanessaE, server is lagging
21:08 KikaRz why that site's owner, dont create: Is it lagging for everyone or just for me ?
21:08 KikaRz xD
21:10 KikaRz VanessaE, Mesecons are bugging a bit
21:10 Muadtralk joined #minetest
21:10 KikaRz Hi Muadtralk :)
21:11 Muadtralk ello
21:18 aldobr joined #minetest
21:18 aldobr thi all
21:18 aldobr *hi
21:20 iqualfragile1 joined #minetest
21:22 KikaRz aldobr, where are you from?
21:22 KikaRz and hio
21:22 KikaRz *hi
21:22 aldobr2 joined #minetest
21:24 aldobr2 hi
21:24 aldobr2 i am from brasil
21:24 KikaRz Portugal
21:25 aldobr2 hm, why do i have two nicks on the same channel ???
21:25 aldobr2 ah, answered
21:25 KikaRz Jeija
21:25 KikaRz i have a suggestion by you
21:25 aldobr2 i am planning to make xmas lights
21:25 KikaRz VanessaE asked for vertical cables
21:26 KikaRz aldobr2, cool :)
21:26 aldobr2 so i need colored light textures
21:26 KikaRz ask to Jeija
21:26 aldobr2 i can make the programming part of the mod
21:26 aldobr2 but i have 0 skills in drawing and texturing
21:26 KikaRz i have 94,1
21:26 marktraceur VanessaE: How's your holiday spirit?
21:27 VanessaE well, I have two bottles of champaign for the new year...that's the only spirits we have at this time of year ;-)
21:27 KikaRz aldobr2, join #minetest-pt
21:27 aldobr2 ok
21:27 marktraceur VanessaE: Champagne, huh? Sounds like you're right filled up with it. Maybe you could help aldobr2 with a texture or two? :)
21:28 VanessaE champagne, yeah..
21:28 marktraceur (it = holiday spirit, not champagne)
21:28 VanessaE actually I'm kinda building right now on my server...
21:28 * marktraceur leaves it up to you
21:29 aldobr2 my plan is simple
21:29 aldobr2 use ABM to turn lights on and off, by changing node from xmas:light<color>on to xmas:light<color>off back and fort
21:30 aldobr2 sounds reasonable ?
21:31 marktraceur aldobr2: I'd imagine you could use an existing circuit-type mod for the base of that
21:31 Muadtralk or you could animate the texture
21:31 Muadtralk and not lag low end computers to death
21:31 rsiska joined #minetest
21:31 aldobr2 hm, if i animate the texture, how could the engine know if the light is on or off ?
21:32 aldobr2 light off node = light_source property = 0
21:32 Muadtralk that was what i was going to ask
21:32 Muadtralk the back and forth part confused me
21:32 KikaRz People, i created 2 new minetest channels: #minetest-pt and #minetest-es
21:32 aldobr2 i just want to make the lights blink
21:32 Muadtralk i was thinking continuous back and forth
21:32 aldobr2 like a xmas tree
21:32 Muadtralk you were thinking on off yes?
21:32 KikaRz that's for Portuguese (brazilians and portugueses) and for Spanishes (USA and europe)
21:32 marktraceur aldobr2: It may be easier to have the texture blink between two colors, and have the light constant
21:33 aldobr2 i believe  that if the mod drains too much server power, just increase the interval on the abm
21:33 aldobr2 ...
21:33 aldobr2 make it blink slower
21:33 aldobr2 to draw less processing power
21:34 aldobr2 makes sense ?
21:35 aldobr2 maybe make a special chest that plays "i wish you a merry xmas and happy new year"
21:35 aldobr2 were people could put "presents" :P
21:35 KikaRz LOL
21:35 KikaRz thats a  bit...
21:35 aldobr2 :D
21:35 KikaRz "impossibru".
21:35 KikaRz or not.
21:35 KikaRz you could make on_open_chest...
21:36 KikaRz play ...
21:36 KikaRz Yea
21:36 KikaRz but with more
21:36 KikaRz Hey! You could mix
21:36 KikaRz small mesecons wires
21:36 KikaRz with mini blinky plants
21:36 KikaRz but more colors!
21:36 berome joined #minetest
21:38 aldobr2 conifers mod + blinky lights mod + xmas chest = minetest xmas :D
21:38 aldobr2 ah and a santa's texture for players :D
21:38 KikaRz No.
21:38 KikaRz I dont want.
21:38 KikaRz Just a special hat.
21:38 KikaRz special hat = Santa Hat
21:40 Muadtralk now now theres one santa
21:40 Muadtralk we dont wanna steal his hat
21:40 Muadtralk but there are tons of elves
21:40 KikaRz OH! I KNOW ONE THING!
21:40 KikaRz but i guess Creative mode wouldnt like it.
21:40 KikaRz We could make a slot machine
21:41 KikaRz then
21:41 KikaRz we can receive
21:41 KikaRz coal, presents or cookies
21:41 marktraceur "<KikaRz> OH! I KNOW ONE THING!" saved for posterity
21:42 aldobr joined #minetest
21:42 aldobr my internet sux :/
21:43 aldobr well the slot machine is already done :P
21:43 aldobr 4.4dev server on redcrab's leaks random "presents" for players
21:44 marktraceur aldobr: 0.4.4
21:44 aldobr yeah 0.4.4dev
21:44 aldobr it drops random items near players
21:44 aldobr usually i get dirt and tree saplings
21:44 aldobr but once i got a gold sword
21:44 marktraceur Sounds surprisingly useful
21:45 marktraceur aldobr: How does it work? Just randomly picks an item, weighted by its rarity?
21:45 aldobr nope
21:45 aldobr its not a mod
21:45 aldobr its a undocumented feature
21:45 aldobr the server sometimes creates items out of nowhere and drops them near players
21:46 marktraceur Uh....huh
21:46 aldobr can be anything from dirty to nyan cats
21:46 KikaRz or random chests in the world
21:47 KikaRz and aldobr, write everything in one line. that's a bit spam.
21:47 aldobr ¬¬
21:48 KikaRz heey? someone there?
21:48 KikaRz i can't see nobody in the users list. just me
21:49 KikaRz left #minetest
21:49 KikaRz joined #minetest
21:49 KikaRz There we go.
21:54 telek Weird.
21:54 Octupus KikaRz,u on vanessa server because im coming on for a bit
21:55 KikaRz ??
21:55 KikaRz what? i didnt understood your english.
21:55 VanessaE yeah he's here.
21:55 VanessaE she*
21:55 KikaRz *SHE
21:55 Octupus :D hi VanessaE
21:56 Octupus Vanessa same ip?
21:56 KikaRz no
21:57 Octupus o what is it now KikaRz
21:59 Octupus VanessaE,is there a new ip,if so can u tell me
22:00 VanessaE vanessae.mine.bz:30000
22:00 Octupus gracias
22:00 KikaRz Octupus, Minetest channel for ES is now in #minetest-es
22:00 KikaRz but you can still here
22:00 Octupus es?
22:00 KikaRz Spanish
22:00 Octupus O
22:01 Octupus im going there just to tlk spanish :D
22:01 Muadtralk whats with all the bloody language channels?
22:02 Muadtralk ?
22:04 Octupus MuadTralk,its only me and kika in there :)
22:04 Muadtralk so whats the point of it?
22:05 berome ? I can connect to channel MT-fr
22:05 KikaRz MT?
22:05 Muadtralk and #minetest-fr has nobody in it
22:05 KikaRz o.o
22:05 berome I just try, it exists
22:05 KikaRz Calinou is the owner
22:06 berome Muadtralk: :-)
22:08 youlysse` joined #minetest
22:09 KikaRz channel ru is created.
22:10 Omnistudent joined #minetest
22:10 Omnistudent Good evening
22:10 sema4 hi Omnistudent
22:11 KikaRz Hi Omnipresent
22:11 KikaRz '-'
22:11 berome hi !
22:12 Omnistudent Anyone know what the dev people are up to these days? After the 3D players I mean
22:12 KikaRz these days? too tired.
22:13 Omnistudent Well, me too I guess, thats why i went here instead of programming
22:15 moltenbot joined #minetest
22:15 Muadtralk oh great the bot is back
22:18 thexyz joined #minetest
22:19 simion314 joined #minetest
22:20 Taoki joined #minetest
22:23 Uberi joined #minetest
22:23 Uberi I assume everyone knows minetest.net is down?
22:24 * klunk yes, but we can still access wiki.
22:25 Uberi I assume it's because those are hosted separately
22:25 klunk yes
22:26 klunk It is surprising that there is not more activity here, because of that.
22:30 NakedFury playing Firefall thats why I am not here
22:30 KikaRz no Uberi
22:30 KikaRz WE don't know
22:30 KikaRz !up m13.servegame.com
22:30 KikaRz still dont answer me
22:31 NakedFury !up m13.servegame.com
22:31 NakedFury its offline
22:31 NakedFury or wrong address
22:31 Omnistudent joined #minetest
22:32 ttk2 joined #minetest
22:35 youlysses joined #minetest
22:40 KikaRz Octupus, don't forget to leave door open :P
22:40 KikaRz see ya tomorrow people
22:40 KikaRz How do you know NakedFury?
22:40 KikaRz the bot isnt answering. (to the commands)
22:41 Octupus kay KikaRz
22:41 KikaRz Bot is disconnected
22:41 KikaRz kisses everyone
22:41 Omnistudent Hi! Is the forum down?
22:41 KikaRz No.
22:42 KikaRz The whole site
22:42 VanessaE yeah, they're down.
22:42 KikaRz REason: Unknown
22:42 KikaRz bye
22:42 Omnistudent Its happened before so itll probably be up soon
22:43 klunk Omnistudent: yes.
22:43 sema4 joined #minetest
22:44 Omnistudent I think my bot player is spastically falling towards the center of the planet now
22:45 Omnistudent position 162, -16090,45 and counting
22:46 sema4 fell down a hole did he?
22:47 Omnistudent No, I'm doing something wrong with the movement coding
22:47 Uberi Omnistudent: setpos() it back to the origin, or you might get some nasty serialization issues :P
22:47 Omnistudent Freemove is on, does that mean he'll fall through everything if he doesnt fly?
22:48 Uberi wait it's a player?
22:48 Omnistudent Is setpos from lua? I dont remember it from the code
22:48 Uberi then just use /teleport 0,0,0
22:48 Uberi (chat command)
22:48 klunk how a bot player improve gameplay ?
22:48 Omnistudent @uberi Oh OK
22:48 Uberi klunk: repetitive mining, perhaps?
22:49 Omnistudent You can run NPC AIs on a separate computer
22:49 klunk yes, true but there are mod, like workers"
22:49 Omnistudent To have really smart MOBs/NPCs
22:49 sema4 smart, offload all that processing
22:49 Omnistudent Using one for gameplay would be boring and chating, IMO
22:50 shadowjay1 joined #minetest
22:50 Omnistudent @sema4 Yes, the server shouldnt have to concern itself with stuff like that
22:52 klunk you right, for "qualitative mobs"
22:54 Omnistudent In civilization, (the computer game) the adventure almost makes itself because of smart AIs competing with each other
22:54 Omnistudent I wish something towards that could be done in Minetest
22:56 mauvebic AI's --> Npcs
22:56 Omnistudent ?
22:56 Uberi I'd love some smart mobs that at least can do some pathfinding
22:57 mauvebic well im rigging the 3d NPC's to not jump into water
22:57 Uberi I wrote an A* implementation that can easily be adapted to Lua if necessary
22:57 mauvebic and to patrol on a given nodename
22:57 Uberi full heuristic pathfinding with optimal results
22:57 Omnistudent I'll try an A* pathfinding algrtm when I get controf of the movement
22:57 mauvebic dont really need this big complicated thing to find a path
22:58 mauvebic your basically checking what nodes your entities is heading to before they get there
22:59 telek Omnistudent: Doesn't even need to be a seperate computer. A seperate thread would suffice (minetest is still single-threaded, correct?)
22:59 mauvebic the NPCs need to more interesting things that just getting around anyhow
22:59 Uberi mauvebic: but a pathfinding algorithm lets you find the best path to the target
22:59 Uberi for example, solving a maze
22:59 Omnistudent @telek I saw some thread stuff in the c code
22:59 Uberi put an NPC in a maze and it should be able to find its way out
22:59 Uberi a pathfinder will let you do that
23:00 mauvebic it can be done, but whats the purpose?
23:00 mauvebic unless you wanna race NPC's
23:00 Omnistudent Its way more interesting to figure out where an NPC WANTS to go than HOW it goes there.
23:00 telek Heh, BOTH are pretty interesting.
23:01 Uberi|Away mauvebic: well I'm thinking it is kind of dumb when you have a wall separating you and a deadly mob, and it can't even figure out that it could go around the wall :P
23:01 mauvebic yeah, just sayin, they need to do *something* when they get there
23:01 Octupus_ joined #minetest
23:01 kizeren Butler NPC turning on house lights when you come in proximity......
23:02 mauvebic im working on battle bot NPCs
23:02 Omnistudent @mauvebic: thats the AI stuff. Theres a Minecraft mod where they build a village, for instance
23:02 mauvebic yeah that id like to do
23:02 mauvebic but not have them build from defined plans
23:03 youlysses joined #minetest
23:03 Omnistudent @mauvebic: Like as in, bots that fight optimally?
23:03 NakedFury the Millenaire or something french sounding minecraft mod, is that your objective?
23:04 mauvebic Omnistudent my npc's fire 3 rounds a second, assuming your facing at least 2 of them, you're dead lol
23:04 Uberi|Away Millenaire is a pretty great example of what you can do with enough AI
23:04 Omnistudent Gotta check that out
23:04 klunk sorry to be "so old school" but first mob improvement for novice I am is fluidity
23:04 mauvebic well for a builder NPC you need to start with basics:
23:04 mauvebic it has to figure out how much space it has to work with
23:04 telek Hey does minetest have the mumble player position structure included?
23:05 mauvebic what it can build there
23:05 Uberi|Away hey that would be neat
23:05 mauvebic and in the beginning theyll prolly be only as efficient as players
23:05 telek Uberi: Yep.
23:06 klunk "player position structure included": what's this ??
23:06 klunk mumble feature to talk only
23:06 mauvebic for now ill settle for blue collar NPCs that can plan and build a street grid :-)
23:06 klunk to peopkle near you ?
23:06 Omnistudent I figure the NPCs would get a reward for building a certain amount of sq m of housing
23:07 telek klunk: Yeah, basically a fingerprint mumble looks for in a running game to tell it where in the gameworld to emit the sound from.
23:07 mauvebic count how many nodes they place and call it "experience"
23:07 klunk telek: thaks !
23:07 Omnistudent More like in Sims, "Comfort"
23:07 Omnistudent Or, chance of getting kids
23:08 mauvebic ideally, for economics to work you have to pay players to both sell their nodes or build stuff with them
23:08 telek Mind you it can pull you out of character since it sounds like they're in the same room, just a variable distance from you.
23:08 telek Another problem is resource exhaustion
23:08 mauvebic my NPC's wouldnt have an inventory
23:08 telek There's lots of resources that become 'rare' in minetest if you actively start basing an economy off them.
23:08 mauvebic i dont bother mining myself why would they lol
23:08 Omnistudent Haven't thought about the inventory
23:09 mauvebic well if things become rare in minetest it stands to reason the price would go up?
23:10 Omnistudent How can you have resource exhausting in an infinite world?
23:10 telek Then either the world needs to replenish itself (maybe volcanic eruptions? Meteorites, etc) or you eventually reach a pendulum point where all the important resources are hoarded and recipe utility breaks down (everybody needs coal or mese, or something else, which is no longer available from the world itself, and is well nigh impossible to buy since it's percieved value is greater than anything a non-hoarding character has finances to
23:10 telek Omnistudent: The work is 32k cubed it's not infinite.
23:10 Uberi|Away Omnistudent: not infinite
23:10 telek Erm world.
23:10 Omnistudent Oh
23:10 Uberi|Away telek: well you solve this through renewable resources
23:11 mauvebic well if the price goes up, more players will go out of their way to find and sell them
23:11 Uberi|Away telek: for example, grow trees, make charcoal, etc.
23:11 telek Additionally there's practical limitations regarding distance from spawn point and without fly powers, vehicles, etc of returning to places you intend to use the previously mined materials.
23:11 Uberi|Away I have the obsidian mod and my custom growing mod too, so cobble, obsidian, iron, papyrus, and cactus are renewable as well
23:11 mauvebic technically if you burn wood you should get some charcoal
23:11 telek Uberi: Unless you can use those materials to 'artificially' produce the non-renewable ones, it breaks down.
23:12 Omnistudent @Telek why, you just go a long way away and start over there
23:12 Uberi|Away telek: if you avoid using the nonrenewable ones entirely, it works fine
23:12 Uberi|Away Omnistudent: eventually you will run out of places to go
23:12 Uberi|Away telek: it's perfectly servicable to play with only iron tools, they are good enough
23:12 telek Agreed, but that's still a problem with the in-game economy idea for a 'free roam' world.
23:12 Uberi|Away or even stone tools
23:12 Uberi|Away how so?
23:13 Omnistudent Where did this economy discussion come from anyway?
23:13 telek Because eventually you've strip mined the whole world down to nothing, have impractical transit times to return to your 'build' area, and have other players hoarding resources in order to eventually hoard in-game currency.
23:13 telek Dunno, somewhere a page or two up.
23:13 mauvebic then you need a synthetics mod
23:14 mauvebic machines that allow you to produce uncommon elements by combining more abundant resources
23:14 klunk <Omnistudent> Haven't thought about the inventory
23:14 klunk [00:09] <mauvebic> well if things become rare in minetest it stands to reason the price would go up?
23:14 telek Or at least a 'recycle' mod for 'worn out' tools/equipment, instead of having them disintegrate.
23:14 klunk (oups, sorry, bad manip)
23:14 Omnistudent ah
23:14 Uberi|Away telek: I agree, some sort of alchemial system like equivelant exchange would fit the theme pretty well
23:15 klunk :-)
23:15 telek We haven't run into this yet because even the biggest servers have a small playerbase compared to the world size.
23:15 Uberi|Away telek: transmuting a stack of cobble for an iron ingot, for example
23:16 telek But if minetest, or even just a particular server were to become popular, it could quickly become a problem for newly introduced players. Similiar to EvE online, if you came in now and wanted to create your own corp with no established player/corp backing.
23:16 Uberi|Away true
23:16 sema4 unless you can create new stuff out of nothing, you're going to run out
23:17 Uberi|Away not quite
23:17 sema4 so that would be where telek's volcano/meteors come in
23:17 Uberi|Away we can transmute existing elements into new elements
23:17 telek sema4: Or 'zero sum' it and make sure any material destroyed in the game world/on a player is somehow reintegrated into the gameworld.
23:17 Uberi|Away for example, wood into iron
23:17 klunk Uberi|Away: redcrab servers are popular enough, map is erased and renewed ?
23:17 Uberi|Away wood is renewable since you can grow them from trees
23:17 Uberi|Away klunk: but that requires the entire map be erased
23:17 telek Uberi: Yeah, but not everyone may appreciate making iron out of wood :D
23:18 telek Suspension of disbelief and all :)
23:18 Uberi|Away telek: it's alchemy! transmutation! :P
23:18 Uberi|Away something that is functionally equivelant would be equally welcome to me though
23:18 sema4 even with zero sum and transmutation, people will use up what is available, your only choice is to demolish things to reclaim material
23:19 Uberi|Away sema4: what about growing trees? infinite wood source, essentially
23:19 klunk introduice notion of "dechet" ?
23:19 frogcrush joined #minetest
23:19 telek klunk: dechet?
23:19 sema4 yeah, i suppose, the "sunlight" to grow trees is infinite :>
23:19 klunk I mean an undesirable item you couldn't just pulverize.
23:19 telek Other idea is smaller interconnected worlds.
23:20 Octupus any1 with a website do i need notepad to do it?
23:20 telek Kind of like the open source secondlife grids.
23:20 Uberi|Away sema4: indeed, not to mention the replenishing ability of water and lava
23:20 klunk yes sorry "déchets" must goes to "poubelle" ,arf :-/
23:20 mauvebic well you can do that with no mapgen and some clever nodes and protection areas
23:20 Octupus because i wanna make a website without no webhosting site
23:20 Uberi|Away telek: there was an excellent idea for this the other day
23:20 Uberi|Away the replicator block
23:21 Uberi|Away it duplicates any node, and is made of renewable resources
23:21 Uberi|Away (and has durability to avoid being too OP)
23:21 telek Ahh neat.
23:21 kizeren So it has so many uses then disappears?
23:21 Uberi|Away yep
23:21 kizeren That would not be to bad in a mineconomy setting.
23:21 Uberi|Away so now you can duplicate your MESE (for a price)
23:22 Uberi|Away but it needs to be super expensive to justify that
23:23 Uberi|Away maybe 6 stacks of trees, a bucket of water and lava, and a stack of steel ingots
23:23 Uberi|Away (steel is renewable if you have a nature mod supporting irontrees)
23:27 klunk (rare and occasionnal move of ground can create mineral stuff from stone, we could say ? Is it realistic to code ??
23:28 Uberi|Away move of ground? what's that?
23:28 NakedFury tectonic plates moving around
23:28 klunk herthshake ? i'm not sure
23:28 Uberi|Away hmm, that might cause more issues than it solves
23:28 klunk NakedFury: yes
23:28 klunk true
23:28 Uberi|Away for example, what if you have a huge build made out of pure stone, and suddenly an ore appears in it?
23:28 Uberi|Away now you have to remove it or else it's pretty ugly
23:29 klunk true
23:29 klunk a compression wich occurs from above, I mean above of limits of map
23:30 klunk compression only on stone wich are deeper, and "recognised" by original seed ??
23:30 NakedFury Uberi perhaps a check occurs to see if the stone is player placed or was there when map gen happened
23:32 Uberi|Away NakedFury: what about established maps, where there are millions of player placed stone? is it practical for large scale stuff?
23:33 NakedFury dont know but lets place a limit on that mod idea. only to happen in deep layers of stone. say more than 100 deep
23:33 sema4 randomly having stone transmute into something else seems odd, why no t recurring lava flows that harden into stone and other elements.
23:34 Uberi|Away sema4: too easy to abuse
23:34 NakedFury sema4 that sounds better. but remember extreme heat and preassure create ores
23:34 Uberi|Away I could build a mesecons contraption that autofarms ores
23:35 sema4 hmm.
23:35 Uberi|Away cobble generator feeds the lava river that transmutes elements, then pistons push all the ores into a base
23:35 Uberi|Away too OP
23:35 NakedFury ok then not that
23:36 NakedFury I still like obsidian or a lava like stone block to happen that way
23:36 Uberi|Away yeah that's good
23:36 paxcoder joined #minetest
23:36 Uberi|Away stone should not be too expensive since it's so common
23:36 Uberi|Away so making it renewable doesn't make it too powerful
23:36 paxcoder lava + water
23:36 Uberi|Away yep
23:37 paxcoder Uberi|Away, cobble
23:37 paxcoder stone is rather more expensive
23:37 Uberi|Away of course, paxcoder, just put it in a furnace
23:37 klunk a mod that is not respectfull of players builds by feature: spawn meteors ...
23:37 Uberi|Away :O
23:37 Uberi|Away make a tree farm and feed your furnace room
23:37 Uberi|Away slightly more work but infinite stone
23:38 klunk I mean stuffs don't "grows" on existing world but fall on it .
23:38 Uberi|Away interesting
23:38 paxcoder water should be made to work with steps (half-blocks), and voila: easy ice
23:38 Uberi|Away what do you mean by that, paxcoder?
23:39 paxcoder actually, first step isn't even necessary
23:39 Uberi|Away should make ice in the right biomes
23:39 paxcoder just make a half-block named ice, white and which brakes on first impact but grows on water, and can be walked over
23:39 paxcoder yes, snow too
23:39 Uberi|Away paxcoder: splizard's snow mod is great for this
23:39 paxcoder never heard of, will check out
23:40 Uberi|Away github.com/Splizard/minetest-mod-snow
23:40 paxcoder should make ice semi-opaque though
23:40 paxcoder so more ice = less transparency
23:41 Uberi|Away hmm, that might get a bit difficult
23:41 paxcoder why? no alpha?
23:41 RealBadAngel tried, but minetest draws it a bit weird
23:41 paxcoder draws what weird?
23:41 Uberi|Away yeah allfaces_optional doesn't even draw the occluded faces
23:42 paxcoder i'd use glass with an alpha channel
23:42 RealBadAngel and on back faces you have xray effect
23:42 RealBadAngel like when flyin with noclip
23:45 sema4 could just modify the 32k limit (i am guessing it is signed int?) to be bigger
23:47 paxcoder 32k limit?
23:47 sema4 map size limit
23:47 sema4 when you arrived we were talking about worlds where all the resources are getting exhausted.
23:48 sema4 i went away and had a think, i guess the topic changed before i got back
23:50 marktraceur sema4: How do you run out of resources? That seems unlikely.
23:50 marktraceur sema4: Like, maybe in one area, but move up and down!
23:50 sema4 the conversation came about from the discussion of paying npcs to do work
23:50 paxcoder spawn gets mined through and through.
23:50 paxcoder but solution is simple: move
23:50 RealBadAngel forums down again?
23:51 paxcoder sema4, how do you pay if you don't work?
23:51 sema4 i don't know it wasn't my idea :)
23:51 sema4 that lead to in-game ecomonmy and the hoarding of precious materials
23:51 marktraceur Hm.
23:51 NakedFury Npcs could work the same way Dwarves work in Dwarf Fortress
23:51 sema4 and the idea that we would need ways to produce more of the rare stuff
23:52 Uberi|Away marktraceur: we're mostly talking theoretically, since 32k is pretty darn big
23:52 NakedFury just provide them food and drink and housing
23:52 Uberi|Away theoretically, eventually all the MESE is going to be gone
23:52 Uberi|Away what then?
23:52 marktraceur Theoretically....*very* theoretically.....
23:52 paxcoder NakedFury, sounds like feudalism
23:52 Uberi|Away still, an interesting subject
23:52 paxcoder *and protection
23:53 paxcoder i ALMOST see a point in occasional griefs
23:53 paxcoder stuff deteriorates
23:53 marktraceur I like the idea in general, but clearly there are problems
23:53 sema4 the great thing about brainstorming is coming up with ideas you would not have thought of otherwise.
23:53 paxcoder you need to fix it
23:54 RealBadAngel answer could be mob drops
23:54 RealBadAngel and mobs farming then
23:55 Uberi|Away perhaps
23:55 Uberi|Away maybe a super difficult mob could drop MESE sometimes
23:55 paxcoder the whole thing sounds meh to me
23:55 Uberi|Away but then again, mobs are really farmable as well
23:55 paxcoder if you want easy resources, just spawn and distribute resources
23:55 sema4 auto-grief (natural disaster) to wipe parts of the map :D
23:55 RealBadAngel i liked constructin mob farms in mc
23:55 Uberi|Away paxcoder: that's hardly what I'd call a survival experience :P
23:55 paxcoder bots depleting maps is a bad idea
23:56 paxcoder don't touch that bot!!
23:56 paxcoder my miiiine!
23:56 M13_ joined #minetest
23:56 M13_ helo
23:56 marktraceur M13_: Hi!
23:57 Uberi|Away hey M13_
23:57 paxcoder marktraceur, saw you in-game today. joined, stared at a wall at spawn, left
23:57 paxcoder (no timeout)
23:58 marktraceur paxcoder: Odd, since I wasn't in game at all today
23:58 M13_ hello
23:58 M13_ how it the minetest community going?
23:58 klunk hello
23:58 sema4 is there a server you guys all frequent?
23:58 paxcoder marktraceur, hmmm
23:59 marktraceur paxcoder: Anyway, possible solution might be to have deep depths regenerate ores very rarely, but that's imperfect
23:59 paxcoder marktraceur, i'm sticking with "move"
23:59 marktraceur paxcoder: Maybe it would be useful to have other worlds, too, but that seems less simple (since you'd need to load a new map, etc.)
23:59 M13_ sema, i do not recommend mine its slow because of VPS
23:59 sema4 VPS?
23:59 paxcoder marktraceur, see, the prob is: how do you tell what's man-made and what's a "mine"?

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