Time |
Nick |
Message |
00:01 |
hohoho |
done |
00:02 |
|
mrtux joined #minetest |
00:06 |
* hohoho |
has to figure out what he did with his marstest |
00:06 |
marktraceur |
hohoho: I'd be interested to help with that concept, by the way |
00:07 |
marktraceur |
(not that I have much time, but interested nonetheless) |
00:07 |
hohoho |
there was one mod I had that I can't replicate and cannot remember the name of it. it allowed crafting a node that replicated nodes. anyone happen to remember this mod? it was around earlier in this year |
00:09 |
Uberi |
hohoho: it was part of the nyanland mod |
00:09 |
Uberi |
it's called the clone block |
00:09 |
hohoho |
this wasnt. it was a mod in itself |
00:09 |
Uberi |
ah, nvm then |
00:10 |
hohoho |
lol wish my memory was better. I suspect I may have accidentally forgot to backup marstest |
00:10 |
VanessaE |
ok now how do I tell node_ownership that I am the server admin? |
00:11 |
VanessaE |
(that patched one seems to otherwise work fine, I just can't maintain others' areas yet) |
00:11 |
hohoho |
ah found it |
00:11 |
hohoho |
I think you have to change settings file to change serveradmin to your username |
00:13 |
hohoho |
for note the replicator is here http://minetest.net/forum/viewtopic.php?pid=20554#p20554 unsure if it still works. likely not |
00:13 |
moltenbot |
hohoho's link: A real, universal replicator [0.12] [new industrial model] (Page 1) - Modding General - Minetest Forums |
00:17 |
hohoho |
if you are a small group with limited supplies trying to colonize mars, one would think there would be replicator tech by then |
00:18 |
Uberi |
hey anyone entering the mesecons machine contest? |
00:19 |
VanessaE |
Uberi: my only entry would be the rollercoaster I made but it's hardly a novel use of mesecons :-) |
00:22 |
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celeron55_ joined #minetest |
00:23 |
Uberi |
my post: http://minetest.net/forum/viewtopic.php?pid=56252#p56252 |
00:23 |
moltenbot |
Uberi's link: Mesecons machine competiton 2.0! (Page 2) - General Discussion - Minetest Forums |
00:23 |
Uberi |
hey celeron55_ |
00:23 |
Uberi |
going off to make a temple for the contest now :P |
00:26 |
hohoho |
~_~ either the code has changed drastically or my memory fails me. I cannot remember the edits I did to world generation so entire world is "desert" |
00:29 |
hohoho |
k think I got it |
00:29 |
hohoho |
time for compile and test |
00:32 |
hohoho |
lol one issue there will be with marstest is I have no idea how to compile the altered source to windows and I do not have windows |
00:33 |
hohoho |
basically the edits are just to how the world is generated. the rest of the edits are related to mods |
00:35 |
|
kizeren joined #minetest |
00:36 |
hohoho |
hey kizeren |
00:38 |
* hohoho |
suspects kizeren uses dialup |
00:38 |
sema4 |
is there not a way to affect map generation through the API? |
00:39 |
hohoho |
not sure sema4 |
00:39 |
hohoho |
last time I did a marstest was early 2012 |
00:39 |
hohoho |
I never released it |
00:39 |
sema4 |
if not that seems like it would be a good item to add to the 0.5 features list |
00:39 |
hohoho |
I've been mostly absent since april till recent |
00:39 |
* sema4 |
nods |
00:39 |
sema4 |
well i am new to minetest, only been at it a week |
00:39 |
* hohoho |
loves minetest |
00:40 |
sema4 |
it is great eh? |
00:40 |
hohoho |
I love how you can mod it so "easy" |
00:40 |
sema4 |
yeah |
00:40 |
hohoho |
however there seriously needs to be some work done in organization of mods |
00:40 |
hohoho |
so many mods, all over the place. some outdated some not |
00:40 |
NakedFury |
how would you organize them? |
00:40 |
hohoho |
the outdated ones usually can be updated pretty easy |
00:41 |
hohoho |
apt-get like repo but cross platform and built into the game |
00:41 |
hohoho |
with the ability to specify repos in minetest.conf |
00:42 |
hohoho |
so basically there would be a menu tab where you can "check" for updates to mods and "search for and install" mods from same menu tab |
00:42 |
NakedFury |
that would be nice and need source edits |
00:43 |
hohoho |
as for repos would be best if somehow could use multiple repos and the updater/installer just use latest package. of course then the user has to be able to determine if a repo owner is able to be trusted |
00:44 |
hohoho |
haHA the edit works |
00:44 |
hohoho |
now the hard part, editing the default mods and adding the needed mods ~_~ |
00:44 |
sema4 |
awesome, btw i like the sound of your mars game |
00:45 |
|
RealBadAngel joined #minetest |
00:45 |
hohoho |
for reference the only edit to source is line 1305 of src/mapgen.cpp |
00:45 |
hohoho |
change return BT_NORMAL; |
00:46 |
hohoho |
to return BT_DESERT; |
00:46 |
sema4 |
:> |
00:46 |
|
paxcoder joined #minetest |
00:46 |
hohoho |
of course there "could" be more edits if you want to eliminate water generation |
00:46 |
hohoho |
but hey we can pretend mars has water |
00:46 |
hohoho |
lol |
00:46 |
sema4 |
heh |
00:48 |
sema4 |
should be able to define a 'mars desert' biome, then tell map generator to only use that biome |
00:48 |
* hohoho |
not familiar with such |
00:48 |
hohoho |
of course if released (likely will be) anyone can edit it to do such or improve |
00:48 |
hohoho |
and I would encourage such |
00:48 |
hohoho |
lol |
00:49 |
sema4 |
maybe i am using the wrong terminology; i thought in minetest the areas like desert were called biomes, and that defined what appeared on the land (trwees vs cactus, desert sand vs dirt, etc) |
00:49 |
hohoho |
like I said sema4 im not familiar with exactly how biomes and such are generated or determined. all I know is when that one line is edited, the whole world is desert |
00:49 |
hohoho |
lol |
00:49 |
|
NekoGloop joined #minetest |
00:50 |
sema4 |
:> |
00:50 |
hohoho |
when deserts first came about I thought they resembled mars quite a bit |
00:50 |
hohoho |
hence the idea |
00:50 |
sema4 |
well i will be peering at the sources soon (looking to fix a nodebox lighting issue) so i will have a look at biomes then too |
00:50 |
marktraceur |
hohoho: How does that work out for deeper blocks? things like -500 or so? |
00:51 |
marktraceur |
hohoho: Is it just as closed off, or are there more caves? Fewer? |
00:51 |
hohoho |
well "last I had done marstest" it seemed the only change to the world was surface related down to stone |
00:51 |
hohoho |
below that everything was "normal" |
00:51 |
hohoho |
just seems the edit changes the surface |
00:52 |
hohoho |
of course personally at some point I wouldn't mind all water being below ground and there being no surface water |
00:52 |
hohoho |
but ill get to that when I get to it |
00:52 |
marktraceur |
Hm. |
00:53 |
marktraceur |
hohoho: It sounds like making mod changes *should* do the trick, but I don't know |
00:53 |
|
kizeren joined #minetest |
00:54 |
marktraceur |
hohoho: And really, you should be able to change the behaviour of mapgen, but I can't think of how right now. |
00:54 |
* marktraceur |
is sorry |
00:54 |
* NekoGloop |
puts a kitten on marktraceur's head |
00:54 |
hohoho |
it would be great if a mod could be made to do the generation of nothing but desert but I don't know how to do it either |
00:54 |
hohoho |
hey nekogloop |
00:54 |
NekoGloop |
Easy |
00:54 |
* hohoho |
pets kitten on martraceurs head |
00:55 |
NekoGloop |
Override the mapgen aliases |
00:55 |
hohoho |
not easy for someone who has no idea how to do such |
00:55 |
hohoho |
lol |
00:55 |
marktraceur |
Alias default:stone to default:desert_stone |
00:55 |
hohoho |
unaware of any docs on such either |
00:55 |
marktraceur |
hohoho: doc/lua_api.txt |
00:55 |
marktraceur |
hohoho: Search for alias |
00:55 |
marktraceur |
hohoho: Profit |
00:55 |
sema4 |
haha |
00:56 |
NekoGloop |
default:dirt and default:dirt_with_grass to default:desert_sand |
00:56 |
* hohoho |
RT |
00:56 |
hohoho |
oops |
00:56 |
* hohoho |
RTFM* |
00:56 |
hohoho |
lol this would have been useful info earlier |
00:57 |
marktraceur |
As well as default:water_source, default:water_flowing, default:sand, and....oh, I feel like I'm missing one |
00:57 |
NekoGloop |
default:pie |
00:57 |
marktraceur |
Sure |
00:57 |
NekoGloop |
Because default:cake is a:lie |
00:58 |
hohoho |
~_~ damn this emote pack |
00:58 |
hohoho |
lol |
01:01 |
hohoho |
lol I can tell this is gonna be funny |
01:05 |
hohoho |
hmm I must be doing it wrong |
01:05 |
marktraceur |
hohoho: Some screenshots would be cool |
01:06 |
marktraceur |
hohoho: Maybe backwards? |
01:06 |
hohoho |
well I created a simple mod containing just some of the aliases and nothing changes? |
01:06 |
hohoho |
no other mods installed for test |
01:06 |
hohoho |
just the ones by default |
01:06 |
marktraceur |
hohoho: Is it actually loaded? e.g. can you print something from it? |
01:10 |
hohoho |
hmm well this is odd.. its complaining about mods that don't exist |
01:10 |
hohoho |
lol |
01:10 |
hohoho |
example ERROR[main]: generate_image(): Could not load image "moreblocks_circlestonebrick.png" while building texture |
01:10 |
hohoho |
but its run in place and no mods except the one |
01:10 |
hohoho |
cache cleared as well |
01:10 |
hohoho |
new world too |
01:11 |
hohoho |
o I know the problem I think |
01:12 |
NekoGloop |
Yeah |
01:12 |
NekoGloop |
twentieth world problems. |
01:13 |
hohoho |
ok maybe I don't know what the problem is.. rather odd since I've never had this kind of problem before |
01:13 |
hohoho |
seems the game is trying to load mods that don't exist despite mods being removed, new world, cache cleared and new minetest.conf |
01:13 |
marktraceur |
hohoho: Do you have mods in the root mods directory? |
01:14 |
hohoho |
unless im missing something it shouldn't be looking for any of those mods |
01:14 |
|
jordan4ibanez joined #minetest |
01:14 |
hohoho |
oh and its compiled to run in place |
01:14 |
NekoGloop |
Do you have stairsplus? |
01:14 |
hohoho |
and no no mods anything within this compile besides the ones that come by default and the one test mod |
01:14 |
hohoho |
anywhere* |
01:15 |
marktraceur |
hohoho: Are you in the directory where you would normally run ./bin/minetest ? |
01:16 |
hohoho |
well what I did was copy a compiled version that did have mods from one area to another. removed all added mods, cleared cache, deleted minetest.conf, deleted the world, created a new world and added the one test mod. |
01:16 |
hohoho |
oh I see |
01:16 |
marktraceur |
hohoho: What is the output of ls? |
01:16 |
hohoho |
I modded the stairs file |
01:16 |
hohoho |
but still the test mod doesn't work |
01:16 |
hohoho |
lol |
01:16 |
hohoho |
so im still doing the alias wrong |
01:17 |
marktraceur |
hohoho: Care to paste the text of the alias mod? All files, if you don't mind. |
01:17 |
NekoGloop |
If you are doing a seperate gamemode, you can do it at the mapgen.lua |
01:17 |
hohoho |
well if I read the api file correct all that's in the mod is lines like this |
01:18 |
hohoho |
minetest.register_alias("default:dirt", "default:desert_stone") |
01:18 |
hohoho |
but for dirt dirt_with_grass sand and tree |
01:18 |
hohoho |
just for testing |
01:18 |
marktraceur |
hohoho: And you don't have a depends.txt? |
01:18 |
hohoho |
no |
01:18 |
marktraceur |
hohoho: Add one, put default in it. |
01:19 |
NekoGloop |
Freaking noobs... |
01:19 |
marktraceur |
hohoho: And if that doesn't work, add a line at the end of your init.lua that reads "print('mod loaded!!!one1one')" and see if that string shows up on your screen when you run the mod. |
01:19 |
marktraceur |
NekoGloop: We all were once. Be nice. |
01:19 |
hohoho |
it doesn't show up |
01:19 |
hohoho |
lol |
01:19 |
hohoho |
the print command that is |
01:19 |
hohoho |
already added it |
01:19 |
marktraceur |
hohoho: What's the structure of the mod, exactly? |
01:20 |
hohoho |
tried the depends.txt too still it doesn't appear to load |
01:20 |
hohoho |
just 5 lines.. each line with similar to this minetest.register_alias("default:dirt", "default:desert_stone") since it seems that's what the api doc said |
01:20 |
NekoGloop |
Is the file called, exactly, init.lua |
01:20 |
hohoho |
but each one for different block |
01:20 |
NekoGloop |
Is it in a valid folder |
01:20 |
hohoho |
yea init.lua |
01:20 |
marktraceur |
hohoho: Presumably it's in a games/*/mods/ directory, has a named directory (like "desert"), an init.lua file with your aliases, a depends.txt file, and nothing else. |
01:21 |
hohoho |
in a folder named marstest under mods/minetest |
01:21 |
marktraceur |
Should be fine, yeah. |
01:22 |
hohoho |
o wait it did load |
01:22 |
hohoho |
so its just not working |
01:22 |
hohoho |
lol |
01:22 |
marktraceur |
Hm. |
01:22 |
marktraceur |
NekoGloop: You said something about mapgen.lua, does that need to be his filename if he wants to register in time for generation? |
01:22 |
NekoGloop |
No |
01:22 |
NekoGloop |
Alias works regardless |
01:22 |
NekoGloop |
Look at the default folder |
01:23 |
marktraceur |
*nod* |
01:23 |
NekoGloop |
If you're making a gamemode, make your changes to the mapgen.lua there |
01:23 |
NekoGloop |
mapgen_dirt and the like |
01:23 |
marktraceur |
hohoho: What about reversing the order of the aliases? |
01:23 |
hohoho |
this is the init.lua file thus far and based on how the api doc read http://pastebin.com/raw.php?i=vWLrhM8y |
01:24 |
* hohoho |
has never done THIS kind of mod before so a noob in this area |
01:24 |
marktraceur |
Hm, no, reversing is a bad idea. |
01:24 |
hohoho |
of course now that I think about it, how is this supposed to even work for converting world? |
01:24 |
hohoho |
lol |
01:25 |
marktraceur |
I guess that you'd need to remove the stuff that actually has this name. |
01:25 |
marktraceur |
So removing default:stone, default:dirt, and so on, will probably do the trick. |
01:25 |
NekoGloop |
Nope |
01:26 |
NekoGloop |
Just change the mapgen_* alias instead |
01:26 |
marktraceur |
Right |
01:26 |
marktraceur |
That could also do it. |
01:29 |
hohoho |
damn graphics card |
01:29 |
hohoho |
brb |
01:29 |
sema4 |
ttfn |
01:31 |
|
hohoho joined #minetest |
01:31 |
hohoho |
k |
01:31 |
hohoho |
editing mapgen aliases worked |
01:31 |
marktraceur |
hohoho: Yay! Screenies? :) |
01:31 |
hohoho |
but trees look funny as cactuses |
01:31 |
hohoho |
lol |
01:31 |
marktraceur |
Yeah, I bet |
01:31 |
marktraceur |
I'd make trees and leaves into air |
01:32 |
|
Octupus joined #minetest |
01:32 |
hohoho |
anyone know of a good image host that doesn't require registration? |
01:33 |
marktraceur |
hohoho: imgur.com is an OK option |
01:33 |
* hohoho |
hates registering for every damn service |
01:33 |
NekoGloop |
omploader |
01:34 |
marktraceur |
hohoho: I run an instance of GNU MediaGoblin (http://mediagoblin.org) on my home server, but I can't expect you to :) |
01:34 |
hohoho |
http://ompldr.org/vZ25xNw |
01:34 |
marktraceur |
Iiiinteresting. |
01:34 |
hohoho |
.lol |
01:35 |
|
Uberi|Away left #minetest |
01:35 |
marktraceur |
hohoho: I'd imagine your game mode will also need to make flatter flat places and mountainier mountains |
01:37 |
hohoho |
lol setting trees and leaves to air doesn't work as expected |
01:37 |
hohoho |
http://ompldr.org/vZ25xOQ |
01:38 |
hohoho |
ah |
01:38 |
hohoho |
typo |
01:39 |
hohoho |
muuuch better |
01:39 |
hohoho |
id have to say this is much better option than editing source |
01:40 |
hohoho |
http://ompldr.org/vZ25xYQ |
01:41 |
jordan4ibanez |
http://imgur.com/QKZS1,sXzjp,6kwIE,krPay,zRk7w,mRKTg,QzHri#0 |
01:41 |
moltenbot |
jordan4ibanez's link: imgur: the simple image sharer |
01:41 |
jordan4ibanez |
now they naturally spawn |
01:42 |
hohoho |
lol npc |
01:42 |
jordan4ibanez |
I wish there was a way to set each entity to have it's own light value |
01:44 |
NekoGloop |
npc lol |
01:45 |
hohoho |
I will say I was fond of the zombies in the original animals mod but haven't looked into it recently |
01:45 |
hohoho |
last I tried it it was far too heavy on resources |
01:45 |
NekoGloop |
It still is |
01:46 |
jordan4ibanez |
It's not that hard to make mob ai, why is animals so cpu intensive? |
01:50 |
marktraceur |
Not only heavy on resources, but distributed under *cough* modified GPL |
01:50 |
hohoho |
well I assume the mod can be "redone" in another way |
01:50 |
hohoho |
just needs someone with skills time and devotion |
01:51 |
marktraceur |
*nod* |
01:57 |
hohoho |
im curious why there's some people that get fed up with "the community", throw a tantrum, remove all their contributions then leave |
01:57 |
hohoho |
so what no community is perfect |
01:57 |
hohoho |
lol |
01:57 |
NekoGloop |
Ahhhh, how wonderful it is to be banned on #minecraft... |
01:58 |
NekoGloop |
Well that isnt me. I didnt leave. |
01:58 |
hohoho |
I went on a walkabout for a few months but I didn't "leave". I surely didn't remove my contributions |
01:58 |
hohoho |
lol |
01:59 |
jordan4ibanez |
I think for my 200th youtube video i'm going to do the history of minetest |
01:59 |
NekoGloop |
Up to mob development or to the cornernote/me incident? |
01:59 |
marktraceur |
hohoho: The community is kind of frustrating, sometimes. It's a matter of feeling like you aren't making a difference, and so you figure if people don't want your contributions, you'll take them with you. |
01:59 |
hohoho |
the way I see it, no "community" is perfect. there are always the few tards trolls assholes etc. deal with it if you like the game |
02:00 |
hohoho |
there's times I feel nobody likes my mods/contributions but I still present them |
02:00 |
hohoho |
:P |
02:00 |
hohoho |
there will always be at least a few who enjoy them |
02:01 |
hohoho |
I don't make mods FOR the community. I make mods for my own use. I release because im sure someone will enjoy them |
02:02 |
NekoGloop |
And i took my contributions back because they were shit |
02:03 |
hohoho |
shit can be improved upon |
02:03 |
marktraceur |
NekoGloop: I'm sure that's not the case. |
02:03 |
cy1 |
jordan4ibanez: because animals only deactivate when a block unloads, which is sort of never. 5 animals per block, gets to be quite the army for a server to tell where to move. |
02:03 |
NakedFury |
hohoho: thats how it should be. making mods for my enjoyment that I just share with people |
02:03 |
NekoGloop |
It's perfectly the case |
02:03 |
cy1 |
NekoGloop: hey I still use your gloopores! They're pretty. |
02:03 |
jordan4ibanez |
dude i have like 100-200 of my mobs walking around and the game only drops 10 fps lol |
02:04 |
hohoho |
the way I see it, if someone wants to improve my mods or whatever, go for it. just let me know so I might can include in the "official" |
02:04 |
cy1 |
jordan4ibanez: yeah, but does server cpu go up |
02:04 |
NekoGloop |
10 fps is 10 fps most of us cant afford to lose. |
02:04 |
jordan4ibanez |
no lol |
02:04 |
cy1 |
jordan4ibanez: and I meant the old ones. Dunno if your new ones are special! |
02:04 |
jordan4ibanez |
in animals, having 5-10 makes my framerate drop to 20-10 |
02:04 |
marktraceur |
hohoho: Well, NekoGloop licensed with CC-ND, so nobody could improve on it. Maybe that was the problem? :) |
02:04 |
cy1 |
jeez... |
02:04 |
NakedFury |
with greater game enjoyment comes a sacrifice so 10 fps for a shit-ton of npcs.. Ill take it |
02:05 |
NekoGloop |
I had wtfpl |
02:05 |
hohoho |
lol my fps doesn't go down unless I enable shaders |
02:05 |
cy1 |
yeah it's wtfpl |
02:05 |
marktraceur |
Oh, hm. Was it only mauvebic who used ND? |
02:05 |
NekoGloop |
Because at the time i didnt know the community was shit. |
02:05 |
hohoho |
lol wtfpl reads to me now as wtf people |
02:05 |
cy1 |
NekoGloop: what did the community do to your mod? D: attribution theft? |
02:05 |
marktraceur |
hohoho: That's roughly what it means...."wtf people, let's just write code" |
02:06 |
cy1 |
btw my server is up at verge.info.tm 6989 |
02:06 |
cy1 |
got a purple now |
02:06 |
hohoho |
well nekogloop the community isn't shit from what I can tell. shit would be is 80+% were trolls/assholes/tards. from my observations that isn't the case |
02:06 |
hohoho |
even if it was, you are free to create your own community |
02:06 |
cy1 |
one man's shit is another man's gold too |
02:07 |
NakedFury |
unless its actually shit |
02:07 |
cy1 |
like I see shitty admins. they see a no-good godless reprobate who can't follow orders. |
02:07 |
hohoho |
im always trying to find ways to make minetest better. sadly most of the time all I can do is offer suggestions |
02:07 |
cy1 |
NakedFury: tell that to my compost pile! |
02:08 |
NekoGloop |
cy1's compost pile: that |
02:08 |
hohoho |
as for admins, like I said you can create your own community if you want. start a site with a forum and invite people over you like. nothing stopping you |
02:08 |
hohoho |
lol |
02:08 |
cy1 |
NekoGloop: you've got a world running today don't you? |
02:09 |
hohoho |
I've been in "shitty communities" and minetests isn't all that shitty compared to how it could be |
02:09 |
NekoGloop |
? |
02:09 |
cy1 |
hohoho: not allowed to run web services sorry :/ I'm on a "residential" plan |
02:09 |
hohoho |
paid hosting cy1 |
02:09 |
cy1 |
besides I can just tell you on IRC |
02:09 |
hohoho |
its not that expensive |
02:09 |
cy1 |
"paid" = not me |
02:09 |
cy1 |
IRC is free! |
02:09 |
hohoho |
$60 a year is minimal imo despite my cheapness |
02:10 |
NekoGloop |
cy1: Wat |
02:10 |
cy1 |
I'd rather pay $60 a year having better servers than some PHP thing |
02:10 |
OldCoder |
Hi |
02:10 |
cy1 |
NekoGloop: Like, minetestserver --worldname nekogloop host/port = ? |
02:10 |
hohoho |
hey oldcoder |
02:10 |
OldCoder |
Hey |
02:12 |
cy1 |
Anyone else has a world going? |
02:12 |
cy1 |
world/server/etc |
02:12 |
cy1 |
I'll be happy to try it out. |
02:12 |
cy1 |
Instead of just sitting on my world all alone... |
02:12 |
jordan4ibanez |
i need to update this http://wiki.minetest.com/wiki/History_of_Minetest |
02:12 |
moltenbot |
jordan4ibanez's link: History of Minetest - Minetest Wiki |
02:13 |
NakedFury |
minetest.org 30000 |
02:15 |
cy1 |
NakedFury: wat, really |
02:16 |
cy1 |
How'd you get that domain? |
02:16 |
* hohoho |
notes that amazingly replicator still works but needs some minor updating |
02:17 |
NakedFury |
not me, OldCoder |
02:17 |
marktraceur |
jordan4ibanez: Making it more encyclopaedic would be good |
02:17 |
marktraceur |
jordan4ibanez: I'm sure celeron55_ would be happy to fill in some of the blanks |
02:18 |
cy1 |
Oh right OldCoder had it... |
02:19 |
OldCoder |
Hi |
02:19 |
OldCoder |
I will put it to good use |
02:22 |
hohoho |
anyone want to contribute textures for marstest before release? |
02:23 |
marktraceur |
hohoho: The only change being "stone is now desert stone, dirt and water and sand are now desert sand"? |
02:23 |
hohoho |
well there will be some other mods as well but they aren't finished |
02:23 |
hohoho |
still have to do those |
02:23 |
hohoho |
they help with the overall theme of "being on mars" |
02:24 |
hohoho |
might take a few days so asking ahead of time if anyone wants to contribute some textures to help with the mars theme |
02:25 |
cy1 |
coool OldCoder you're the one with those cool ambience sounds |
02:26 |
NekoGloop |
Ew ambience |
02:26 |
OldCoder |
cy1, NekoGloop they have their pros and cons |
02:26 |
OldCoder |
NekoGloop, they may be fast soon |
02:26 |
OldCoder |
Or at least faster |
02:26 |
NekoGloop |
Yeah |
02:26 |
cy1 |
they're awesome ones I think |
02:26 |
NekoGloop |
When pigs fly |
02:26 |
hohoho |
ambiance is fine for some |
02:26 |
NekoGloop |
And not minecraft-pigs |
02:26 |
cy1 |
so instead of wandering around my world all alone, I'm wandering around OldCoder's world all alone... without interact :/ |
02:27 |
NakedFury |
wait |
02:27 |
OldCoder |
cy1, let's fix that!! |
02:27 |
marktraceur |
Minecraft has pigs? Geez, it has been a while. |
02:27 |
OldCoder |
where is he? |
02:27 |
OldCoder |
cy1, join all my worlds and I'll interact you en masse. Where are you ATM? |
02:28 |
OldCoder |
marktraceur, oink indeed |
02:28 |
OldCoder |
square pigs though |
02:28 |
marktraceur |
Hm |
02:28 |
hohoho |
yea and minecrap pigs don't give bacon |
02:28 |
hohoho |
I mean seriouslyu |
02:28 |
hohoho |
seriously* |
02:28 |
NekoGloop |
Um lol |
02:29 |
NekoGloop |
Get a better texturepack *sunglasses* |
02:29 |
NakedFury |
if we are gonna do animals we should ditch cows for goats and goat milk |
02:30 |
hohoho |
lol nakedfury |
02:30 |
hohoho |
btw nakedfury, what's with the name? |
02:30 |
NekoGloop |
He's naked and raging at the stupidity of the channel |
02:30 |
NekoGloop |
You asked. |
02:31 |
hohoho |
lol I was thinking more along the lines of a naked ranting streaker |
02:31 |
NakedFury |
just a nick that came out. before it was Flex which I got from a rubber ruler that could flex and was call Flexruler |
02:32 |
EcchiKawa |
pervy river |
02:32 |
EcchiKawa |
deal with it |
02:32 |
EcchiKawa |
lol |
02:32 |
OldCoder |
Hmm. No bacon recipe? |
02:33 |
OldCoder |
Combine pig with frying pan from Home Decor etc. |
02:33 |
NakedFury |
goat bacon |
02:34 |
NekoGloop |
EcchiKawa: oi, there's only space for one japanese nick on here :l |
02:34 |
|
celeron55 joined #minetest |
02:35 |
EcchiKawa |
lol |
02:35 |
NakedFury |
we need a chinese nick, thai, and korean |
02:36 |
|
kizeren joined #minetest |
02:36 |
NekoGloop |
Then get one |
02:38 |
NekoGloop |
http://www.youtube.com/watch?v=vfEFQRgmakk |
02:38 |
NakedFury |
I thought google translate would give me an abc version of the korean translation |
02:39 |
NakedFury |
instead its all sticks |
02:39 |
NekoGloop |
Yay for ignored by the bot! .s. |
02:39 |
NekoGloop |
NakedFury: Wat |
02:39 |
NekoGloop |
Screenshot, now. |
02:40 |
NekoGloop |
Also, dont use google translate. |
02:40 |
NakedFury |
I wanted a NakedFury in korean but google translates in their writting not ours |
02:41 |
NakedFury |
which translator then? |
02:41 |
NekoGloop |
Well, you could search for a phonetic translator |
02:42 |
NekoGloop |
And if it's korean, there should be more circles. |
02:42 |
|
ShadowNinja joined #minetest |
02:45 |
NakedFury |
bul gu bu seun = naked boon no = Fury |
02:45 |
NekoGloop |
xD |
02:45 |
NakedFury |
too long |
02:48 |
* sokomine |
looks around |
02:48 |
sokomine |
hi |
02:48 |
VanessaE |
hi |
02:48 |
* EcchiKawa |
is here but working on marstest |
02:49 |
EcchiKawa |
is there a way to edit the color of the sky, the sun and moon? |
02:49 |
NekoGloop |
Nope |
02:49 |
VanessaE |
if anyone cares, my server is still up :-) vanessae.mine.bz:30000 |
02:50 |
|
mauvebic joined #minetest |
02:50 |
NekoGloop |
Lets see... |
02:50 |
NekoGloop |
Hmmmmm.... |
02:51 |
NekoGloop |
Hmmmmmmmmmmmmmmmmmm.... |
02:51 |
NekoGloop |
Nope, dont care. |
02:51 |
EcchiKawa |
NekoGloop needs some hugs.. group hug anyone? |
02:51 |
* EcchiKawa |
hugs NekoGloop |
02:51 |
* EcchiKawa |
watches them squirm |
02:52 |
sdzen|away |
yes ecchikawa |
02:52 |
sdzen|away |
there is |
02:52 |
sdzen|away |
look in the sky.cpp file |
02:52 |
NekoGloop |
The pervy person is hugging me |
02:52 |
sdzen|away |
you will see the values for the colours in it |
02:52 |
EcchiKawa |
id rather not have to edit source code if I don't have to |
02:52 |
sdzen|away |
change them and recompile |
02:53 |
sdzen|away |
well this is what happens when ksyboxes get taken away |
02:53 |
sdzen|away |
skyboxes* |
02:53 |
EcchiKawa |
if I do then ill have to get people to compile marstest themselves and for linux its trivial but for windows not so trivial |
02:54 |
NekoGloop |
Le gasp |
02:54 |
EcchiKawa |
celeron55 you should add ability for mods to change sky color, sun and moon color |
02:54 |
NekoGloop |
Someone gives a fuck about the person who uses windows. |
02:54 |
EcchiKawa |
lol |
02:54 |
NakedFury |
if you do end up doing that change in source add a lua hook too |
02:54 |
VanessaE |
EcchiKawa: I asked him ages ago to implement a texturable sun/moon |
02:54 |
EcchiKawa |
it would add to the game tremendously if he did |
02:54 |
mauvebic |
cant you just change the image files? |
02:55 |
NekoGloop |
There are none. |
02:55 |
VanessaE |
mauvebic: they aren't images anymore, they're algorithmic. |
02:55 |
EcchiKawa |
mauvebic there is no image files anymore it seems |
02:55 |
mauvebic |
used to be i think |
02:55 |
mauvebic |
just aged a few cycles here lol |
02:56 |
mauvebic |
i think its in map.cpp that you can change the sky tho? |
02:56 |
NekoGloop |
mauvebic: Remind me the purpose of putting your mods on your own website |
02:56 |
Muadtralk |
no it isnt |
02:56 |
Muadtralk |
i was playing around with the amount of stars in minetest earlier |
02:56 |
mauvebic |
which cpp file is it then? |
02:57 |
Muadtralk |
sky.cpp |
02:57 |
Muadtralk |
has just about everything |
02:57 |
NekoGloop |
cpp.cop |
02:57 |
NekoGloop |
pfft |
02:57 |
NekoGloop |
cpp.cpp |
02:57 |
Muadtralk |
there is some reference in the game.cpp |
02:57 |
Muadtralk |
from the previous skyboxes |
02:57 |
mauvebic |
sky? dont remember seing that lol must have an old source |
02:58 |
mauvebic |
what i was trying to do back then was get rid of the sun and moon and just have stars |
02:59 |
Muadtralk |
easy! |
02:59 |
Muadtralk |
just delete them! |
02:59 |
mauvebic |
yeah but the day/night thing was still a bitch lol |
03:00 |
mauvebic |
did someone propose a pause time feature? |
03:00 |
Muadtralk |
time_speed = 0 |
03:00 |
Muadtralk |
in the conf |
03:00 |
mauvebic |
in the conf file |
03:00 |
mauvebic |
ah ok |
03:01 |
NakedFury |
ingame /timestop command would be better |
03:01 |
mauvebic |
can you change that value within a mod? |
03:01 |
jordan4ibanez |
what is the privelage for building/ |
03:01 |
Muadtralk |
/set -n time_speed 0 happy? |
03:02 |
Muadtralk |
nakedfury? |
03:02 |
Muadtralk |
possibly |
03:02 |
Muadtralk |
yes... |
03:02 |
Muadtralk |
i believe you could |
03:02 |
NakedFury |
./grant name interact |
03:02 |
NekoGloop |
jordan4ibanez: interact |
03:03 |
Muadtralk |
yes its been done setting time within a mod |
03:03 |
Muadtralk |
I saw it within the unified inventory interface |
03:03 |
Muadtralk |
it was a button |
03:03 |
Muadtralk |
but the premise is the same |
03:04 |
jordan4ibanez |
i cannot build in version 0.234i325234923439243924823493843289432943249823986298269023456809565690243069846094^5459348543854 |
03:04 |
NekoGloop |
Well of course not |
03:05 |
NekoGloop |
That version was the one that lacked mouse support |
03:05 |
NekoGloop |
You'll have to use your mind powers. |
03:05 |
jordan4ibanez |
oh, i need version -2 of that |
03:05 |
Muadtralk |
dang it you beat me to it! |
03:05 |
NakedFury |
what teleporters are used in oldcoders servers? |
03:06 |
Muadtralk |
are they circular? |
03:06 |
Muadtralk |
brownish? |
03:06 |
Muadtralk |
go wooosh! |
03:06 |
Muadtralk |
? |
03:06 |
Muadtralk |
if so i know what they are |
03:07 |
NakedFury |
yes |
03:07 |
Muadtralk |
fetching link |
03:07 |
sokomine |
mauvebic: you had a very nice background (sky with milkyway and galaxies) on one screenshot. how can that be obtained? |
03:07 |
Muadtralk |
http://minetest.net/forum/viewtopic.php?id=2149 |
03:07 |
moltenbot |
Muadtralk's link: [Mod] Teleporter Mod [1.07] [teleporter] (Page 1) - Mod Releases - Minetest Forums |
03:07 |
mauvebic |
i dont think that was me? |
03:07 |
Muadtralk |
it wasnt him |
03:07 |
Muadtralk |
sokomine |
03:07 |
Muadtralk |
try any version behind 0.4 |
03:08 |
Muadtralk |
0.3 or 0.2 |
03:08 |
NekoGloop |
It was frin |
03:08 |
Muadtralk |
they have a textureable sky |
03:08 |
NekoGloop |
Oh wait, you wouldnt know him. |
03:08 |
NekoGloop |
Time machines are a pain. |
03:10 |
sokomine |
ah :-( ok. sorry |
03:12 |
Muadtralk |
for what? |
03:12 |
VanessaE |
bored bored bored, etc. |
03:12 |
Muadtralk |
you asked a viable question |
03:12 |
Muadtralk |
nothing to be sorry about |
03:12 |
* NekoGloop |
puts a kitten on VanessaE's head |
03:13 |
VanessaE |
hah, I just put one back on the floor not 1 minute ago :-) |
03:13 |
sokomine |
vanessae: do you have the boats-mod installed? i'd like to see how that works :-) |
03:13 |
* sokomine |
grabs the kitten and runs away with it |
03:13 |
VanessaE |
sokomine: yes I have. vanessae.mine.bz:30000 |
03:13 |
NekoGloop |
:< |
03:13 |
sokomine |
new ip? or old one? |
03:14 |
* NekoGloop |
puts another kitten on Vanessae's head |
03:14 |
VanessaE |
(yeah, I finally got a domain thanks to Muadtralk's prodding ;-) ) |
03:14 |
Muadtralk |
we should have pet animals in minetest |
03:14 |
NekoGloop |
First: cats |
03:14 |
NekoGloop |
Then i will fill my house |
03:14 |
VanessaE |
sokomine: it points to a different IP than before actually (it changed while I was out of town) |
03:14 |
Muadtralk |
i had an idea for a mimic type mob but i need someone to do modeling and animation for it. |
03:14 |
VanessaE |
pet animals? 'critters' mod. |
03:14 |
VanessaE |
it has dogs, cats, furbys, and a host of other animals. |
03:15 |
VanessaE |
it ain't 3d though |
03:15 |
NekoGloop |
Furbys are bad and you should feel bad |
03:15 |
Muadtralk |
otherwise it wont look cool and wont utilize the full extent of minetest |
03:17 |
Muadtralk |
I believe I can get everything running |
03:17 |
Muadtralk |
i even have an interesting idea for spawning |
03:17 |
Muadtralk |
which may reduce lag |
03:17 |
marktraceur |
Muadtralk: Whoa man, TMI |
03:17 |
cy1 |
jordan4ibanez has an awesome mob mod. hopefully much nicer than critters |
03:17 |
Muadtralk |
hmmm? |
03:18 |
Muadtralk |
I am stating information and asking for help |
03:18 |
sokomine |
yes. it's a nice mod |
03:18 |
marktraceur |
Muadtralk: Keep your ideas for spawning to yourself and your significant others :) |
03:18 |
Muadtralk |
wait was that a joke? |
03:18 |
* marktraceur |
is using "spawning" in the usual meaning |
03:18 |
Muadtralk |
sorry my mind doesnt work that way |
03:19 |
marktraceur |
*nod* good to know :) |
03:25 |
NakedFury |
muadtralk: you mean the mimic from dungeons and dragons, a chest that eats you? |
03:25 |
Muadtralk |
yes |
03:25 |
Muadtralk |
i have an idea |
03:26 |
NakedFury |
I would love that |
03:26 |
Muadtralk |
know anyone that could create a model for it? |
03:28 |
NakedFury |
no. I would have to learn blender and then learn how to bring them here and learn to animate them |
03:29 |
NakedFury |
good project for christmas vacations |
03:29 |
Muadtralk |
hehe |
03:29 |
Muadtralk |
ill keep that in mind |
03:29 |
Muadtralk |
i have one coming up soon |
03:29 |
NakedFury |
creating the model wont be hard , its a chest and to make it work it has to be like a minetest chest |
03:30 |
Muadtralk |
look like one |
03:30 |
Muadtralk |
not function |
03:30 |
Muadtralk |
it would attack when it should function |
03:30 |
NekoGloop |
Like aether mimics in minecraft? |
03:30 |
NakedFury |
a block that once it goes into attack mode grows hands(if you want it to have hands) and opens the chest door to reveal teeth and a tongue |
03:31 |
NakedFury |
https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTIsIIfZncgL4zcy-crI7ewyq_yj77jKgnnfvLojqwqrXlSLp6S |
03:31 |
NakedFury |
http://paizo.com/image/content/PathfinderRPG/PZO1114-Mimic.jpg |
03:31 |
Muadtralk |
yes |
03:31 |
NakedFury |
the second link |
03:31 |
Muadtralk |
thats what i was thinking |
03:31 |
Muadtralk |
they would appear in dungeons |
03:32 |
Muadtralk |
dang it i knew i forgot something |
03:32 |
Muadtralk |
we dont have dungeons anymore |
03:32 |
NekoGloop |
Course not |
03:32 |
EcchiKawa |
Muadtralk I knew something was missing |
03:32 |
NekoGloop |
Celeron thought they were boring, duh. |
03:32 |
EcchiKawa |
dungeons |
03:33 |
EcchiKawa |
I thought dungeons had potential |
03:33 |
NakedFury |
we need real dungeons not the minecraft equivalent of dungeons |
03:33 |
Muadtralk |
right when I thought i had something |
03:33 |
Muadtralk |
hmmm..... |
03:33 |
jordan4ibanez |
now the npcs can open doors |
03:33 |
NakedFury |
jordan that npc project is going amazing |
03:34 |
EcchiKawa |
lol jordan4ibanez. they sound like they could be annoying, can a player kill them? if so do they drop items? |
03:34 |
Muadtralk |
i liked the old dungeons |
03:34 |
jordan4ibanez |
well duh |
03:34 |
jordan4ibanez |
lol |
03:34 |
EcchiKawa |
would be neat if some npcs would attack nearby players |
03:34 |
jordan4ibanez |
and nu |
03:34 |
Muadtralk |
i wonder if they could be brought back |
03:36 |
EcchiKawa |
probably could be muadtralk |
03:37 |
Muadtralk |
c55s mobs mod generated them yes? |
03:37 |
Muadtralk |
but |
03:37 |
Muadtralk |
that wasnt quite good generation |
03:38 |
* EcchiKawa |
still says there should be a dedicated zombie mod |
03:39 |
Muadtralk |
not in lua |
03:39 |
Muadtralk |
if it was still in the source then hell yes |
03:39 |
EcchiKawa |
have the zombies spawn and attack at night and be able to open wooden doors but not metal ones.have them rather aggressive |
03:39 |
Muadtralk |
but.... lua is too slow |
03:39 |
Muadtralk |
too many entities kills everything |
03:40 |
EcchiKawa |
have them only spawn within a short distance of players? |
03:40 |
Muadtralk |
maybe |
03:40 |
EcchiKawa |
say maybe 50-100 block radius? |
03:40 |
Muadtralk |
and upon leaving the radius they are removed? |
03:40 |
EcchiKawa |
and within such radius maybe only have up to 10 zombies |
03:40 |
EcchiKawa |
possibly |
03:40 |
EcchiKawa |
should speed it up |
03:41 |
Muadtralk |
if there isnt 10 seperate people |
03:41 |
Muadtralk |
making for 100 zombies |
03:41 |
EcchiKawa |
lol |
03:42 |
Muadtralk |
of course we could always depend on people huddling for protection to prevent that |
03:45 |
EcchiKawa |
maybe have max 5 very aggressive zombies within radius? |
03:45 |
Muadtralk |
hmmm |
03:45 |
EcchiKawa |
like they might can even break certain blocks like dirt cobble and wood if it is between you and them? |
03:45 |
Muadtralk |
or lower the radius |
03:45 |
EcchiKawa |
lol |
03:45 |
Muadtralk |
100 blocks |
03:45 |
Muadtralk |
is more than one would think |
03:45 |
Muadtralk |
if this person is really in danger |
03:45 |
EcchiKawa |
lower then to something reasonable |
03:45 |
Muadtralk |
that zombie cant be more then 30 blocks away |
03:46 |
Muadtralk |
and even then thats when the player is running |
03:46 |
Muadtralk |
thinking close range defensive or offencive |
03:46 |
Muadtralk |
offensive* |
03:46 |
Muadtralk |
it would be more around 20 blocks |
03:46 |
Muadtralk |
depending on fortification of housing |
03:47 |
Muadtralk |
and size |
03:47 |
EcchiKawa |
back when I used the zombie mod I remember I made them more aggressive and faster moving. lagged the server a bit but was fun when nightfall came |
03:47 |
EcchiKawa |
now that there is sounds, even better |
03:47 |
Muadtralk |
yes... |
03:48 |
Muadtralk |
I was using pilzadams mod to create a skeleton mob |
03:48 |
Muadtralk |
it was a severed skeleton head the flew at you |
03:48 |
Muadtralk |
that* |
03:48 |
Muadtralk |
it was fast |
03:48 |
Muadtralk |
and creepy as hell |
03:48 |
Muadtralk |
but since the spawning in that mod wasnt very good |
03:49 |
Muadtralk |
and there was no population control |
03:49 |
Muadtralk |
it didnt work out |
03:50 |
mauvebic |
entities are much faster than they used t o be |
03:51 |
NakedFury |
well if you are going to do monsters you have my vote for unique not minecraft mobs |
03:51 |
mauvebic |
muadtrack or me? lol |
03:51 |
NakedFury |
so a mimic, floating skeletal heads or a beholder, the dungeon master and oerki get my vote |
03:51 |
VanessaE |
like these? http://minetest.net/forum/viewtopic.php?pid=54187#p54187 |
03:51 |
moltenbot |
VanessaE's link: The Realm of 3D Mobs (Page 6) - Feature Discussion - Minetest Forums |
03:51 |
NakedFury |
both, if you guys plan it |
03:51 |
VanessaE |
that's what MT should have. |
03:51 |
sokomine |
the dungeon masters at least have nice living areas |
03:52 |
mauvebic |
jordan4ibanez's 3d mob is really super efficient |
03:52 |
mauvebic |
i was gonna use my shitty old domobs for t-600s |
03:52 |
sokomine |
i tried minecraft but found all those attacking mobs extremly annoying. i like building or sightseeing or just playing aroudn more |
03:52 |
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03:53 |
* VanessaE |
randomly pokes celeron55 |
03:53 |
jordan4ibanez |
thank you |
03:53 |
NakedFury |
if we have creatures I would like them to not be kill on sight all the time |
03:53 |
mauvebic |
no prob yours works better than most 2D entities |
03:56 |
mauvebic |
sokomine thats what i hated about DMs lol |
03:57 |
EcchiKawa |
last I left dms enabled I had an aboveground house that was totally destroyed by a dm |
03:57 |
EcchiKawa |
since then I don't like them |
03:57 |
EcchiKawa |
lol |
03:57 |
jordan4ibanez |
now they can open doors without much hassle |
03:58 |
jordan4ibanez |
I have to program it so if they're heading into a wall they try to walk along the wall, not into it |
03:59 |
sokomine |
i was very astonished when i found one of their structures :-) seems it was a place they really liked because there where many of them in close proximity |
03:59 |
mauvebic |
i had a hell of a time earlier when all my T-600s were shooting eachother up lol |
03:59 |
jordan4ibanez |
right now, it's hacky, if they're heading into a wall, and they stop, they change direction |
04:00 |
sokomine |
oh. destroying houses is bad. was this done through their own house-building-activity or through active damage by them? |
04:01 |
mauvebic |
t-600s only kill players/other entities |
04:01 |
mauvebic |
player guns destroy nodes L:D |
04:01 |
sokomine |
jordan: one problem with npc seems to be that they tend to fall down and be unable to climb back up. pits of any sort do attract npc over time.. |
04:01 |
* sokomine |
reprograms the t-600 so that they work in mines and peacefully dig up cobble |
04:02 |
mauvebic |
t-600s are meant to kill everything in sight (who needs node protection?) lol |
04:02 |
mauvebic |
one thing about the 3D NPC: it tends to jump into oceans :/ |
04:04 |
EcchiKawa |
brb |
04:05 |
sokomine |
oh...did calinous server (now hosted by oldcoder) encounter the map generation bug? |
04:05 |
VanessaE |
no clue? |
04:05 |
VanessaE |
but I doubt it, all of oldcoder's servers run LevelDB |
04:05 |
VanessaE |
so the >4GB/mapgen issue should not happen there |
04:06 |
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04:06 |
hohoho |
back |
04:10 |
VanessaE |
wb |
04:10 |
Marstest |
ty VanessaE |
04:11 |
Muadtralk |
obviously its evolved to a >8GB/ issue yes? |
04:11 |
VanessaE |
dunno |
04:14 |
Marstest |
afk a few |
04:19 |
sokomine |
hm. strange. there is desert sand where there ought to be none |
04:27 |
Marstest |
sokomine: mini desert biome? |
04:27 |
Marstest |
lol |
04:28 |
VanessaE |
Muadtralk: near as I can tell LevelDB doesn't suffer from a file size limit. |
04:28 |
VanessaE |
let alone one as small as 8GB :-) |
04:29 |
* Marstest |
ponders how big a world file would get if 200+ players all decided to build on same world.. assuming the server was capable of such processing |
04:30 |
Marstest |
and assuming the net connection was capable of handling such |
04:30 |
Marstest |
I bet in such a setup the devs of minetest would find issues |
04:33 |
* VanessaE |
shrugs |
04:33 |
VanessaE |
ok, time for me to hit the sack. |
04:33 |
Marstest |
rest up VanessaE |
04:33 |
VanessaE |
the server will remain online of course (vanessae.mine.bz:30000) |
04:33 |
VanessaE |
good night |
04:34 |
Muadtralk |
near as one can tell |
04:34 |
Muadtralk |
that means the issue may stem from a different area |
04:36 |
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04:49 |
NakedFury |
is it stairplus:stairs_cobble?? or some other way im not getting? for giveme command |
04:59 |
OldCoder |
Hi |
04:59 |
OldCoder |
VanessaE, cu |
04:59 |
Marstest |
hey oldcoder |
04:59 |
kizeren |
Hi |
04:59 |
OldCoder |
Marstest, Hi! |
05:00 |
OldCoder |
sokomine, all of my worlds but Europe are LevelDB and Europe switches shortly |
05:03 |
jordan4ibanez |
whoa |
05:03 |
jordan4ibanez |
my mobs are actually starting to become smart |
05:04 |
cy1 |
NakedFury: stairsplus:stair_cobble also check the source, and also ~/.minetest/debug.txt will list materials by name. |
05:05 |
NakedFury |
was checking that now |
05:05 |
* OldCoder |
is resting for a while |
05:19 |
NakedFury |
missed this: 12.12.12 12:12 am |
05:21 |
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05:51 |
* marktraceur |
frowns at non-ISO 8601 format of that time |
05:52 |
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05:58 |
Marstest |
anyone want to test out first version of marstest? |
06:01 |
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06:17 |
jordan4ibanez |
http://pastebin.com/raw.php?i=aQTfKmhM |
06:17 |
jordan4ibanez |
now npcs have a basic navigation tool |
06:17 |
jordan4ibanez |
if there is a node in front of their face they will attempt to turn |
06:18 |
jordan4ibanez |
this stops the jumping, and will definately help with navigation |
06:19 |
Marstest |
hmm, question. if marstest is both a modpack and a world.. where would it be posted on the forums? |
06:19 |
Marstest |
lol |
06:25 |
jordan4ibanez |
break it into 2 |
06:36 |
* Marstest |
notes first version of marstest released |
06:44 |
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07:07 |
RealBadAngel |
jordan4ibanez, nice work with npcs, just watched the vid, its funny :) |
07:07 |
jordan4ibanez |
thanks |
07:07 |
jordan4ibanez |
I'm having major MAJOR trouble getting the npcs to navigate correctly, but i'm sort of getting there |
07:07 |
jordan4ibanez |
navigate around walls that is |
07:08 |
RealBadAngel |
its looks like finding a shortest path problem |
07:09 |
RealBadAngel |
ask google, he may know somethin bout it ;) |
07:12 |
sema4 |
i have implemented shortest path logic quite a few times, you can ask me too. |
07:12 |
jordan4ibanez |
I'm about to go to pilzadam's mob api about now |
07:12 |
jordan4ibanez |
ok sema4, i want my mobs to turn to the right or left when they come to a wall |
07:13 |
jordan4ibanez |
this was my attempt to do it http://pastebin.com/raw.php?i=Rgwd6A8x |
07:14 |
jordan4ibanez |
I'm just not sure how to do it in lua |
07:14 |
sema4 |
heh, i don't really know lua yet |
07:14 |
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07:15 |
RealBadAngel |
talk c++ its quite similar |
07:16 |
sema4 |
do your npcs have a destination or are they just walking randomly? |
07:17 |
jordan4ibanez |
randomly |
07:17 |
sema4 |
hmm |
07:18 |
jordan4ibanez |
the issue is when they come to a node at an angle they continue on at the angle, so it messes up their walk visual |
07:19 |
sema4 |
you mean they aren't facing the direction they're walking in that case? |
07:20 |
jordan4ibanez |
they are, but they walk sideways-ish |
07:22 |
sema4 |
ok so you turn to walk at an angle, then discover there is something there and have to accomoodate, so you end up walking one way or the other without changing the direction to face? |
07:22 |
RealBadAngel |
btw, UI got updated: http://realbadangel.pl/unified_inventory.zip |
07:23 |
jordan4ibanez |
nevermind i fixed it |
07:23 |
jordan4ibanez |
i shouldn't be coding at 2 in the morning lol |
07:23 |
sema4 |
hah ok |
07:25 |
cy1 |
so, unless I'm reading wrong, in technic medium voltage stuff can never interact with low voltage stuff. |
07:25 |
sema4 |
2 is usually when i call it quits. |
07:25 |
cy1 |
so the current options for medium voltage is attach a solar panel to a battery box, and that's it. |
07:26 |
cy1 |
no "transformer" thing to turn down medium voltage to low voltage. |
07:26 |
cy1 |
despite there being a (largely useless) item called a transformer in the mod |
07:26 |
RealBadAngel |
cy1, yes. mv stuff will be way different from lv |
07:27 |
RealBadAngel |
and transformer will be used when crafting mv machines |
07:28 |
RealBadAngel |
so you will have to pick up your old lv furnace, add a transformer, some other stuff to craft mv one |
07:28 |
cy1 |
RealBadAngel: yeah, but it doesn't actually do what a transformer does, to convert medium voltage to low voltage, or AC to DC as it were. |
07:29 |
RealBadAngel |
its just a crafting idea, not following the real life stuff |
07:29 |
cy1 |
sure, just wanted to make sure I wasn't missing something. |
07:30 |
RealBadAngel |
btw currently mv boxes allows to charge the tools damn fast |
07:31 |
RealBadAngel |
and together with crystals you can just go mining with a batbox, put it, place a crystal inside and load your tools |
07:33 |
RealBadAngel |
btw transformers doesnt convert ac to dc |
07:33 |
sema4 |
:> |
07:33 |
cy1 |
crystals, those I never understood. They don't like, transmit power or something? |
07:33 |
cy1 |
yeah in RL they go high to low voltage I think...? I'm not an electrician. |
07:33 |
RealBadAngel |
theyre basically large capacity portable batteries |
07:34 |
cy1 |
So, like a battery box. |
07:34 |
RealBadAngel |
or low to high |
07:34 |
RealBadAngel |
not really, there items |
07:34 |
cy1 |
just metaphorically |
07:34 |
RealBadAngel |
you can transport energy with them |
07:35 |
cy1 |
so if you made the mv battery box also be a lv battery box, if two types of cable are connected....... |
07:35 |
RealBadAngel |
they wont connect together |
07:35 |
jordan4ibanez |
I think i'm just going to leave this as it is, keep the mob AI stupid until i advance the mobs, because they're quite cute now |
07:35 |
cy1 |
but they could! |
07:35 |
RealBadAngel |
maybe in the future |
07:36 |
RealBadAngel |
i just started to make MV stuff |
07:36 |
cy1 |
no problem |
07:36 |
cy1 |
I'm only talking possibilites now. |
07:36 |
cy1 |
so uh |
07:36 |
cy1 |
what do crystals do :x |
07:36 |
RealBadAngel |
you can charge them |
07:37 |
RealBadAngel |
go with it to another batbox and discharge it |
07:37 |
cy1 |
oh, so like... batteries? |
07:37 |
RealBadAngel |
yes |
07:37 |
cy1 |
'k that makes sense |
07:37 |
RealBadAngel |
have one fully loaded when go mining, take one batbox with ya |
07:38 |
cy1 |
in your inventory, they remember the charge? |
07:38 |
RealBadAngel |
go at -10000 for example, your tools run out juice |
07:38 |
RealBadAngel |
so just place batbox on the ground, put crystal inside |
07:38 |
RealBadAngel |
and load all your tools |
07:38 |
cy1 |
huh, neat |
07:39 |
RealBadAngel |
blue crystal has capacity of like 10 lv batboxes |
07:41 |
jordan4ibanez |
goodnight |
07:46 |
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08:49 |
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08:49 |
Aqua_ |
Hello is anyone there? |
08:50 |
cy1 |
hello Aqua_ |
08:50 |
Aqua_ |
Are you good with nodeboxes? |
09:04 |
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09:04 |
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09:29 |
cy1 |
...no |
09:32 |
Aqua_ |
:( |
09:34 |
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10:54 |
|
Topic for #minetest is now IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.ru/ |
10:55 |
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10:56 |
Aqua_ |
Hello? |
11:08 |
Aqua_ |
Anyone? |
11:17 |
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11:27 |
OldCoder |
Good morning; good afternoon |
11:36 |
ruskie |
well it's half past noon so I guess afternoon would fit |
11:53 |
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11:55 |
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11:55 |
markveidemanis |
HIII |
12:02 |
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12:22 |
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12:23 |
pandaro |
hi all |
12:26 |
jin_xi |
hi pandaro |
12:30 |
pandaro |
I ask a question here? |
12:31 |
pandaro |
mod question! |
12:33 |
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12:38 |
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12:40 |
jin_xi |
sure, and dont ask to ask |
12:49 |
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13:04 |
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13:04 |
Zeg9 |
Hello |
13:15 |
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13:17 |
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13:17 |
RealBadAngel |
hello minetst |
13:23 |
jin_xi |
hi RealBadAngel |
13:24 |
RealBadAngel |
im adding now viewing grinding and alloy recipes from technic to UI |
13:25 |
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13:28 |
RealBadAngel |
http://realbadangel.pl/guide.png |
13:28 |
RealBadAngel |
it works :) |
13:29 |
RealBadAngel |
all alloy smeltin and grinding recipes are now viewable with UI crafting guide |
13:30 |
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13:36 |
Zeg9 |
Hi RealBadAngel |
13:36 |
RealBadAngel |
hi |
13:36 |
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13:41 |
markveidemanis |
HI |
13:42 |
markveidemanis |
www.google.co.uk |
13:44 |
OldCoder |
Hi back |
13:44 |
OldCoder |
RealBadAngel, Hey |
13:44 |
RealBadAngel |
hey hey, whats updating the servers? |
13:44 |
RealBadAngel |
*about |
13:52 |
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14:02 |
RealBadAngel |
OldCoder, ? |
14:02 |
NekoGloop |
Meow |
14:03 |
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14:05 |
* NekoGloop |
puts a kitten on RealBadAngel's head |
14:07 |
RealBadAngel |
woof |
14:08 |
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14:10 |
jordan4ibanez |
can i give an entity a nodebox style collision box? |
14:10 |
NekoGloop |
Try it |
14:10 |
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14:10 |
Zeg9 |
RealBadAngel, how about using inventory_item_images for the craft guide? |
14:12 |
RealBadAngel |
im gonna use item buttons there |
14:12 |
RealBadAngel |
same as the list to the left |
14:12 |
Zeg9 |
Ok |
14:12 |
RealBadAngel |
so if you will have non-basic item in the recipe |
14:13 |
RealBadAngel |
you will be able to click it |
14:13 |
Zeg9 |
Nice |
14:13 |
RealBadAngel |
and switch to recipe of that ingreditient |
14:14 |
RealBadAngel |
by now i just added support for grinding and alloy cooking recipes |
14:14 |
RealBadAngel |
preparing now technic update |
14:15 |
* NekoGloop |
puts a kitten on Zeg9's head |
14:16 |
Zeg9 |
Oh, a cat |
14:16 |
Zeg9 |
Thanks, I can eat nems tonight |
14:20 |
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14:21 |
Zeg9 |
RealBadAngel, shouldn't item buttons switch to craft guide, when used in survival ? |
14:22 |
* NekoGloop |
puts a tiger on Zeg9's head |
14:22 |
Zeg9 |
Omg |
14:22 |
RealBadAngel |
good idea |
14:22 |
* Zeg9 |
just died. |
14:23 |
Zeg9 |
The tiger, or the craft guide idea? |
14:23 |
NekoGloop |
Prolly both |
14:23 |
Zeg9 |
:( |
14:25 |
Zeg9 |
I don't think I'll cook with the cat you gave me, he's pooping rainbows -_- |
14:25 |
NekoGloop |
.w. |
14:26 |
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14:27 |
NekoGloop |
Why? Lots of fiber. |
14:30 |
RealBadAngel |
Zeg9, http://realbadangel.pl/unified_inventory.zip |
14:31 |
Zeg9 |
Thanks |
14:31 |
RealBadAngel |
implemented |
14:31 |
NekoGloop |
Implermenterd |
14:32 |
RealBadAngel |
cats are weird, seems to have period for weeks, if not months... ;) |
14:32 |
RealBadAngel |
maybe just japanese cats do? really strange |
14:33 |
NekoGloop |
What, you've tricked yourself into thinking i'll support my mods again? |
14:33 |
NekoGloop |
You of all people should know. |
14:33 |
RealBadAngel |
i dont care anymore |
14:33 |
RealBadAngel |
ive already said enough |
14:33 |
NekoGloop |
You never cared. |
14:34 |
NekoGloop |
You've made that clear. |
14:34 |
RealBadAngel |
yeah by askin you to help me with technic |
14:35 |
RealBadAngel |
nvm |
14:35 |
RealBadAngel |
youre just twisted |
14:35 |
NekoGloop |
What makes you say that? |
14:36 |
NekoGloop |
Btw, does the screwdriver work on chests? Dont remember and not at my computer. |
14:36 |
RealBadAngel |
should work |
14:36 |
NekoGloop |
Dont remember if it stores the meta though |
14:36 |
RealBadAngel |
it works with many stuff we wasnt expecting to |
14:36 |
NekoGloop |
Yeah, like mesecon wires |
14:37 |
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14:37 |
RealBadAngel |
it turns out to be most useful tool in minetest next to pick |
14:38 |
NekoGloop |
Obviously because swords are worth shit |
14:38 |
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14:38 |
RealBadAngel |
since there are no mobs... |
14:38 |
RealBadAngel |
yet |
14:38 |
NekoGloop |
s/yet/ever/ |
14:39 |
RealBadAngel |
i wouldnt be so sure |
14:39 |
RealBadAngel |
http://www.youtube.com/watch?v=OanMDRbSdew&feature=youtu.be |
14:39 |
moltenbot |
RealBadAngel's link: Minetest Mobs - Now They Are Smart! - YouTube |
14:40 |
NekoGloop |
And, if you wanted to take the thaumcraft approach with my mod, go ahead. |
14:40 |
OldCoder |
Hi |
14:40 |
NekoGloop |
After all, it's wtfpl |
14:41 |
RealBadAngel |
tank was about to take it, but havent seen him for weeks |
14:41 |
Zeg9 |
Hi OldCoder |
14:41 |
RealBadAngel |
he made a plan what to do, and poof |
14:41 |
OldCoder |
Zeg9, Hi |
14:42 |
RealBadAngel |
maybe hes still coding ;) |
14:42 |
NekoGloop |
lol... |
14:42 |
NekoGloop |
tank=jordan4ibanez... |
14:42 |
RealBadAngel |
? |
14:42 |
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14:42 |
RealBadAngel |
that T_A_N_K ? |
14:42 |
NekoGloop |
T_A_N_K == jordan4ibanez |
14:43 |
RealBadAngel |
lazy bastard, and i was wondering what happened |
14:45 |
NakedFury |
I dont like name changers |
14:45 |
NakedFury |
too difficult to follow up if they keep changing names |
14:46 |
RealBadAngel |
as example above |
14:46 |
RealBadAngel |
he made quite nice plan of makin Thaumcraft style stuff (magic) |
14:47 |
RealBadAngel |
based on both technic and gloopores |
14:47 |
NakedFury |
maybe its on hold until npcs are done? |
14:47 |
RealBadAngel |
and after the plan i heard nothin |
14:47 |
NekoGloop |
Because it's impossible? |
14:47 |
RealBadAngel |
well if hes busy with mobs its ok |
14:48 |
RealBadAngel |
ive seen his work, pretty nice |
14:48 |
RealBadAngel |
now he have to apply differnent models, and behaviour patterns |
14:49 |
RealBadAngel |
brb, need to finish technic update |
14:50 |
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14:51 |
NekoGloop |
http://www.youtube.com/watch?v=VvdjgI4n5Jo |
14:54 |
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14:54 |
NekoGloop |
Yay for unban in #minecraft :P |
14:58 |
RealBadAngel |
oh, thats why you are sittin here all the time |
14:58 |
RealBadAngel |
notch's fans have banned you :) |
14:58 |
NekoGloop |
Yay for rebanned. -_- |
14:59 |
RealBadAngel |
hehehe |
14:59 |
NekoGloop |
Yeah, this community is shit so there's no reason to be here. |
14:59 |
NekoGloop |
You most of all. |
14:59 |
RealBadAngel |
thanks |
15:00 |
NekoGloop |
You're welcome. |
15:00 |
NekoGloop |
But why do you thank me for stating facts? |
15:01 |
RealBadAngel |
no point, just being kind |
15:08 |
FreeFull |
NekoGloop: Why are you here then? |
15:10 |
OldCoder |
FreeFull, he is in transition |
15:11 |
OldCoder |
As are we all |
15:11 |
* OldCoder |
is resting again |
15:22 |
|
celeron55 joined #minetest |
15:26 |
OldCoder |
celeron55, hi |
15:31 |
thexyz |
wtf? http://i.imgur.com/hioNn.png |
15:32 |
|
rsiska joined #minetest |
15:32 |
iqualfragile |
a button attatched to a player maybee? |
15:32 |
NekoGloop |
Known issue |
15:32 |
NekoGloop |
Items will sometimes stick to players |
15:33 |
thexyz |
there's also one more problem players report, sometimes items from their inventories mysteriously appear on ground |
15:34 |
FreeFull |
Hahah |
15:34 |
FreeFull |
That is a hilarious bug |
15:35 |
iqualfragile |
can someone reccomend a texture-pack |
15:35 |
thexyz |
that one probably happens when ServerEnvironment::deactivateFarObjects fails with such error "id=19 m_static_exists=true but static data doesn't actually exist in (6,-1,-5)" |
15:35 |
iqualfragile |
it should be 16-64px |
15:36 |
|
PilzAdam joined #minetest |
15:36 |
iqualfragile |
and support many mods |
15:36 |
PilzAdam |
Hello everyone! |
15:36 |
iqualfragile |
allso it should look uniform |
15:36 |
iqualfragile |
hi PilzAdam |
15:37 |
thexyz |
oh, i understand now |
15:37 |
thexyz |
those two are related ones |
15:37 |
thexyz |
when player with http://i.imgur.com/hioNn.png quits the game, item sticked to him drops out |
15:37 |
thexyz |
Taoki: |
15:38 |
|
swilde joined #minetest |
15:38 |
thexyz |
NekoGloop: was that bug reported to issue tracker? |
15:38 |
NekoGloop |
No idea |
15:38 |
NekoGloop |
Github is shit |
15:44 |
kotolegokot |
xyz, I know about the bug, but I don't know how fix it! |
15:45 |
thexyz |
kotolegokot: that's probably engine-related thing |
15:45 |
thexyz |
caused by Taoki's attachment system i guess |
15:46 |
thexyz |
https://github.com/celeron55/minetest/issues/352 |
15:46 |
moltenbot |
thexyz's link: Weird attachment bug ? Issue #352 ? celeron55/minetest ? GitHub |
15:46 |
thexyz |
iqualfragile: teach your bot some unicode |
15:47 |
harrison |
http://www.youtube.com/watch?v=lDZDR8_Irs8 |
15:47 |
moltenbot |
harrison's link: Glittering Recrudescence - YouTube |
15:51 |
swilde |
FWIW +1 for thei Bug, we experienced it with mobf after upgrading which was so annoying, that now we disabled mobs all together (which is somewaht annoying, too) :-/ |
15:53 |
swilde |
At least with mobf not only objects attach to the player, but to mobs, too. So there were lots of vombie/birt/whatever hybrids.... |
15:54 |
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Jordach joined #minetest |
15:55 |
Jordach |
hey all |
15:55 |
Jordach |
and hey VanessaE, had a few days peace? |
15:56 |
* NekoGloop |
puts a kitten on Jordach's head |
16:02 |
|
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16:03 |
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Matsetes joined #minetest |
16:09 |
|
jordan4ibanez joined #minetest |
16:11 |
iqualfragile |
thexyz: it knows unicode… well, it ignores it more or less |
16:11 |
iqualfragile |
lets see… |
16:15 |
iqualfragile |
!re |
16:15 |
|
moltenbot joined #minetest |
16:17 |
|
moltenbot joined #minetest |
16:27 |
|
frogcrush joined #minetest |
16:29 |
|
frogcrush joined #minetest |
16:31 |
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16:34 |
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sstrandberg joined #minetest |
16:36 |
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markveidemanis joined #minetest |
16:38 |
markveidemanis |
hi |
16:38 |
youlysses |
Any thoughts of implementing a mod-hosting service like gary's-mod does? |
16:40 |
markveidemanis |
what do you mean, the addons tab in garry's mod? |
16:40 |
VanessaE |
good morning (etc) all |
16:40 |
VanessaE |
youlysses: marktraceur has been working on a good proposal for that. |
16:40 |
youlysses |
markveidemanis: A hosted repo of mods, that you can easy grab/access in-game. |
16:40 |
youlysses |
VanessaE: Very-cool. :-) |
16:41 |
thexyz |
http://multa.bugs3.com/minetest/forum/ ? |
16:41 |
moltenbot |
thexyz's link: Home - Minetest Extensions |
16:41 |
markveidemanis |
possibly not in-game because it is very simple to download and install mods |
16:41 |
markveidemanis |
maybe an addon for newbies |
16:41 |
PilzAdam |
hi VanessaE |
16:42 |
PilzAdam |
bbl |
16:42 |
VanessaE |
hi PilzAdam |
16:43 |
marktraceur |
youlysses: It should be said that I've raised discussions, but nobody has really shown that much interest in any of the proposals. |
16:44 |
markveidemanis |
what mods add animated entities |
16:44 |
Jordach |
because at the final end of the line, no user cares until they get their game |
16:44 |
VanessaE |
hm.. forums are down? |
16:45 |
markveidemanis |
yep, i just noticed |
16:45 |
Jordach |
confirmed |
16:45 |
markveidemanis |
there did not seem to be any new posts |
16:45 |
markveidemanis |
Oops! Google Chrome could not connect to minetest.net |
16:45 |
VanessaE |
bummer. |
16:46 |
markveidemanis |
darnit |
16:46 |
markveidemanis |
celeron... |
16:46 |
markveidemanis |
celeron55 |
16:48 |
thexyz |
again? |
16:48 |
markveidemanis |
thexyz |
16:49 |
markveidemanis |
how can i make my ip not-change? |
16:49 |
Jordach |
you cant |
16:50 |
markveidemanis |
dynamic dns thing? |
16:50 |
thexyz |
http://www.no-ip.com/, for example |
16:50 |
thexyz |
i've not tested this one at all |
16:50 |
Jordach |
markveidemanis - also, your homehub2 supports no-ip so you dont need their client :) |
16:51 |
VanessaE |
http://freedns.afraid.org/ |
16:51 |
moltenbot |
VanessaE's link: FreeDNS - Free DNS - Dynamic DNS - Static DNS subdomain and domain hosting |
16:51 |
VanessaE |
I use this now for my server. |
16:51 |
markveidemanis |
im gonna need a step by step guide... |
16:51 |
VanessaE |
thanks to Muadtralk's suggestion. |
16:53 |
thexyz |
yes, probably better use that one |
16:55 |
|
Calinou joined #minetest |
16:56 |
Zeg9 |
afraid.org is really simple to use -_- |
16:56 |
Calinou |
I'm afraid afraid.org isn't simple to use |
16:56 |
Calinou |
</pun> |
16:57 |
VanessaE |
Calinou: it's *very* simple to use actually. |
16:57 |
VanessaE |
pun aside. |
17:01 |
celeron55 |
and minetest.net and c55.me use freedns.afraid.org 8) |
17:01 |
VanessaE |
is there a cleaner way to tell minetestserver to restart from the command line? |
17:01 |
VanessaE |
killall seems....extreme. |
17:01 |
thexyz |
celeron55: why is minetest.net down? |
17:01 |
celeron55 |
kill just sends a signal that minetest notices |
17:01 |
Calinou |
upstart devs beg to differ |
17:01 |
celeron55 |
thexyz: no idea |
17:02 |
VanessaE |
celeron55: I know. Just didn't seem like too graceful of a way to restart it. |
17:02 |
VanessaE |
killall remains then. |
17:02 |
celeron55 |
VanessaE: the command is just badly named |
17:02 |
celeron55 |
it should be sendsignal or something 8) |
17:03 |
thexyz |
VanessaE: killall is fine unless you killall -9 |
17:03 |
VanessaE |
I know. |
17:04 |
celeron55 |
well, a finer way is to know the process id and use kill |
17:04 |
celeron55 |
(but irrelevant if there never are multiple instances running) |
17:05 |
markveidemanis |
celeron55 |
17:05 |
markveidemanis |
why is the forum down |
17:06 |
celeron55 |
i already answered that |
17:07 |
markveidemanis |
i didn't see |
17:07 |
Calinou |
thexyz: killall is awesome on BSDs too |
17:07 |
* Calinou |
waits for BSD user trying to use it |
17:07 |
thexyz |
celeron55: why can't you login to konsoleh and see then? |
17:07 |
celeron55 |
thexyz: because the whole vps is down |
17:07 |
celeron55 |
as usual |
17:07 |
markveidemanis |
why would it be down?... |
17:08 |
celeron55 |
i have no way to know that |
17:08 |
thexyz |
Calinou: what's the difference? |
17:09 |
thexyz |
strange, i thought they have some sort of control panel |
17:10 |
Calinou |
thexyz: it kills all processes on BSD, it has no argument.. |
17:10 |
|
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17:11 |
markveidemanis |
about the npc mod... |
17:11 |
markveidemanis |
can an npc have a different texture to the player? |
17:11 |
thexyz |
Calinou: sure? according to manpages it works similar to linux killall |
17:11 |
youlysses |
There a command to fully restore health? I'ma about dead... :-I |
17:12 |
Calinou |
youlysses: /giveme apple -1 |
17:12 |
Calinou |
there :> |
17:12 |
thexyz |
in sysv/solaris it kills everything, yes |
17:12 |
Calinou |
thexyz: i wasn't 100% sure :P |
17:12 |
|
rsiska joined #minetest |
17:12 |
* Jordach |
installs tekkit |
17:13 |
youlysses |
Calinou: Thanks! |
17:13 |
* nobody |
cares |
17:14 |
Calinou |
nobody is actually caring! |
17:16 |
|
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17:16 |
|
Jeija joined #minetest |
17:16 |
PilzAdam |
back |
17:16 |
|
Zeg9DS joined #minetest |
17:17 |
|
Zeg9DS joined #minetest |
17:18 |
|
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17:21 |
celeron55 |
thexyz: well, in the case of minetest.net i don't have access to such a control panel - however, i am guessing this time we have the required data for figuring out what failed |
17:21 |
celeron55 |
(we as in me and the vps maintainer) |
17:22 |
|
jordan4ibanez joined #minetest |
17:24 |
VanessaE |
wb PilzAdam |
17:25 |
|
SpeedProg1 joined #minetest |
17:38 |
sfan5 |
can anyone try checking out "sfan5.dyndns.org ccode/minetest" with https://github.com/sfan5/cloudcode ? |
17:38 |
moltenbot |
sfan5's link: sfan5/cloudcode ? GitHub |
17:39 |
|
MilanFIN joined #minetest |
17:40 |
|
KikaRz joined #minetest |
17:40 |
KikaRz |
Hi there people. |
17:40 |
sfan5 |
hi |
17:40 |
KikaRz |
VanessaE! Gotta talk with you! :) |
17:42 |
sfan5 |
can anyone try checking out "sfan5.dyndns.org ccode/minetest" with https://github.com/sfan5/cloudcode ? |
17:42 |
moltenbot |
sfan5's link: sfan5/cloudcode ? GitHub |
17:43 |
KikaRz |
celeron55, why the Minetest.net is offline for me? |
17:43 |
sfan5 |
because minetest.net is down? |
17:44 |
KikaRz |
(sfan5, i thinked that was my computer problem again.) |
17:44 |
KikaRz |
(im in windows. |
17:44 |
sfan5 |
*thought |
17:45 |
sfan5 |
nobody is there to test my program... :( |
17:46 |
PilzAdam |
what does it do? |
17:46 |
KikaRz |
(2) what does it do? |
17:46 |
|
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17:47 |
sfan5 |
PilzAdam: KikaRz: https://raw.github.com/sfan5/cloudcode/master/README.md |
17:47 |
KikaRz |
What it does? |
17:47 |
sfan5 |
john_minetest: i put replacement in "s |
17:54 |
|
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17:57 |
|
frogcrush joined #minetest |
17:57 |
VanessaE |
zzz |
18:01 |
|
neko259 joined #minetest |
18:01 |
|
KikaRz joined #minetest |
18:02 |
KikaRz |
VanessaE, i'm back. Can you send me the ip? |
18:03 |
NakedFury |
(vanessae.mine.bz:30000) |
18:03 |
thexyz |
git replacement... written in php... |
18:04 |
VanessaE |
I have better uptime than redcrab's server!? heh |
18:05 |
VanessaE |
pretty impressive for only a couple weeks' worth of usage :D |
18:05 |
VanessaE |
(and not even a full day on the monitoring page :D ) |
18:05 |
sfan5 |
thexyz: it should work behind proxies and its a git "replacement" (with the quotes) |
18:06 |
marktraceur |
sfan5: "It uses HTTP" - you mean as opposed to git, which uses any protocol? :/ |
18:06 |
Minetest-tan |
GIT: PilzAdam (PilzAdam) commited to celeron55/minetest: Dont sneak while flying 9786202b08 2012-12-11T10:04:55-08:00 |
18:06 |
sfan5 |
marktraceur: no |
18:07 |
marktraceur |
sfan5: What are you replacing, then, if your main stated competitor does what you do, better? |
18:08 |
redcrab |
VanessaE. My Server do a restart every 24 hours |
18:08 |
|
frogcrush joined #minetest |
18:09 |
sfan5 |
marktraceur: git does weird compressing(takes long) and you can't host a repository it with just apache2 and php |
18:09 |
VanessaE |
redcrab: ah. |
18:10 |
marktraceur |
sfan5: I'm pretty sure git instaweb specifically mentions apache2 support, actually |
18:10 |
VanessaE |
redcrab: come to the above address and try out the roller coaster :-) |
18:10 |
sfan5 |
-it + with |
18:11 |
|
celeron55 joined #minetest |
18:11 |
sfan5 |
has anyone tried 'ccode clone sfan5.dyndns.org ccode/minetest' yet? |
18:13 |
Zeg9 |
I'll try it |
18:13 |
VanessaE |
ccode? |
18:14 |
marktraceur |
VanessaE: sfan5 made a VCS. He named it "cloudcode" |
18:14 |
sfan5 |
VanessaE: this one: https://github.com/sfan5/cloudcode |
18:14 |
moltenbot |
sfan5's link: sfan5/cloudcode ? GitHub |
18:14 |
marktraceur |
I suppose it's not so much a VCS as a directory hosting service |
18:14 |
sfan5 |
its not done.. |
18:14 |
marktraceur |
sfan5: python -m SimpleHTTPServer comes to mind |
18:15 |
Zeg9 |
It's downloading. |
18:15 |
sfan5 |
Zeg9: it works? |
18:15 |
* PilzAdam |
is testing too |
18:15 |
Zeg9 |
Yeah, stil ldownloading though |
18:15 |
Zeg9 |
still* |
18:16 |
thexyz |
sfan5: for what purpose did you wrote it? |
18:16 |
Zeg9 |
Also, are you flushing the output after "downloading <file>..." ? |
18:16 |
sfan5 |
Zeg9: no |
18:17 |
sfan5 |
thexyz: fun and because i don't like the weird (long taking) compression git uses |
18:17 |
Zeg9 |
http://pastebin.com/EtRg8TJS |
18:17 |
moltenbot |
Zeg9's link: ccode error - Pastebin.com |
18:17 |
PilzAdam |
sfan5, git works faster for me |
18:17 |
sfan5 |
my fault! |
18:18 |
PilzAdam |
"ccode [...] Done!" |
18:18 |
KikaRz |
!up vanessae.mine.bz |
18:18 |
KikaRz |
not working. |
18:18 |
PilzAdam |
what version of minetest have i downloaded? |
18:18 |
sfan5 |
PilzAdam: thats because you connect to my computer an not a hosting service |
18:18 |
KikaRz |
marktraceur, can you unignore me in the bot? |
18:18 |
sfan5 |
PilzAdam: 52ba413185f96add259c480a68f5dffa389e80f4 |
18:18 |
KikaRz |
or the bot responsable? |
18:19 |
sfan5 |
PilzAdam: does it show colored output to you? |
18:19 |
PilzAdam |
OK is green |
18:19 |
sfan5 |
Zeg9: does it show colored output to you? |
18:19 |
sfan5 |
good |
18:19 |
Zeg9 |
sfan5, for me it did , but it crashed at the end |
18:19 |
Zeg9 |
http://pastebin.com/EtRg8TJS |
18:19 |
moltenbot |
Zeg9's link: ccode error - Pastebin.com |
18:20 |
sfan5 |
Zeg9: apache2 seemed to have a problem.. |
18:20 |
sfan5 |
thanks for testing |
18:20 |
thexyz |
ok, guys, apparently, we've found the fatal flaw in git |
18:20 |
Zeg9 |
I'll run it once again |
18:22 |
Zeg9 |
Nice nyan.php |
18:22 |
Zeg9 |
lol |
18:22 |
Zeg9 |
infinite sending? |
18:23 |
sfan5 |
yes |
18:23 |
sfan5 |
as long as php allows it to run |
18:23 |
|
youlysses joined #minetest |
18:24 |
Zeg9 |
sfan5, I had same error but not on the same file this time |
18:24 |
marktraceur |
KikaRz: I don't control the bot. I have ignored the bots. Contact the bot authors. |
18:25 |
sfan5 |
owner of Minetest-tan: thexyz owner of moltenbot: iqualfragile (afaik) |
18:25 |
KikaRz |
afaik = ? |
18:25 |
iqualfragile |
!owner |
18:26 |
sfan5 |
As Far As I Know |
18:26 |
KikaRz |
iqualfragile, can you unignore me in the bot? I'm not a abuser now. I just talk about Minetest - related themes. |
18:26 |
iqualfragile |
ok |
18:26 |
sfan5 |
!up vanessae.mine.bz |
18:26 |
moltenbot |
Minetest server vanessae.mine.bz:30000 UP |
18:26 |
|
Zeg9 joined #minetest |
18:26 |
Zeg9 |
o.o what a crash |
18:26 |
KikaRz |
sfan5, mesecons unglitched. |
18:27 |
sfan5 |
wut? |
18:27 |
iqualfragile |
!re |
18:27 |
KikaRz |
(mesecons related crash is now fixed) |
18:27 |
|
moltenbot joined #minetest |
18:27 |
KikaRz |
Thank you iqualfragile. hi moltenbot |
18:27 |
Jordach |
!re |
18:27 |
KikaRz |
hi moltenbot |
18:27 |
KikaRz |
Ok, still not answering me |
18:29 |
|
moltenbot joined #minetest |
18:29 |
PilzAdam |
what is voice-status? |
18:30 |
KikaRz |
(only for bots) |
18:30 |
marktraceur |
PilzAdam: Mostly it's used to distinguish specific members of the channel |
18:30 |
sfan5 |
PilzAdam: http://answers.yahoo.com/question/index?qid=20080416002817AAXgf1q |
18:30 |
marktraceur |
PilzAdam: e.g. in a project channel I'm in, the team members are voiced. |
18:31 |
PilzAdam |
thank you |
18:32 |
|
LorenzoVulcan joined #minetest |
18:32 |
|
moltenbot joined #minetest |
18:32 |
LorenzoVulcan |
Hello guys |
18:32 |
sfan5 |
hi |
18:32 |
LorenzoVulcan |
is minetest website offline? |
18:32 |
sfan5 |
yes |
18:32 |
LorenzoVulcan |
Why? |
18:32 |
KikaRz |
We don't know. |
18:33 |
iqualfragile |
celeron55 might know |
18:33 |
KikaRz |
Yea. |
18:33 |
LorenzoVulcan |
Ok,let's wait |
18:33 |
KikaRz |
celeron55, what you say about this? (minetest.net offline) |
18:33 |
sfan5 |
<thexyz> celeron55: why is minetest.net down? |
18:33 |
sfan5 |
... |
18:33 |
sfan5 |
<celeron55> thexyz: no idea |
18:33 |
celeron55 |
i have now been asked this question here probably 8 times, and i have answered this question once |
18:33 |
KikaRz |
Lol. |
18:34 |
KikaRz |
i wasn't here. |
18:34 |
iqualfragile |
strange, it seems like my bot would not get any input from the channel nor from private messages… |
18:34 |
KikaRz |
!up vanessae.mine.bz |
18:35 |
LorenzoVulcan |
Me too,sorry. |
18:35 |
KikaRz |
yea, not answering to anything |
18:35 |
sfan5 |
!up vanessae.mine.bz |
18:35 |
LorenzoVulcan |
So you don't know why is minetest.net offline? |
18:35 |
KikaRz |
No LorenzoVulcan. Nobody knows |
18:35 |
LorenzoVulcan |
Ok,thanks for all answers |
18:36 |
LorenzoVulcan |
also c55.me is offline |
18:36 |
mauvebic |
romulans, has to be |
18:36 |
Jordach |
klingons on the starboard bow! |
18:37 |
KikaRz |
c55.me is offline at a lot of days ago |
18:37 |
mauvebic |
klingons == emos ... they prefer the company of guys and like to cut themselves |
18:37 |
celeron55 |
sfan5: ccode? ehm, does it handle revision history, merges, branches and such? |
18:37 |
sfan5 |
not yet |
18:38 |
celeron55 |
sfan5: if not, please do not call it "Git Alternative" |
18:38 |
sfan5 |
"experimental incomplete Git Alternative" |
18:38 |
sfan5 |
what about that? |
18:39 |
mauvebic |
Super Fun Happy Time Mega Git Alt? |
18:39 |
Calinou |
someone's made a VCS |
18:39 |
celeron55 |
also, i would think you'd know that git is slower than a direct file transfer because by cloning a git repo you also clone it's full history |
18:39 |
Calinou |
f r a g m e n t a t i o n |
18:39 |
LorenzoVulcan |
Why might someone need a git alternative? |
18:39 |
sfan5 |
dunno |
18:39 |
KikaRz |
just make: sfagi. |
18:39 |
KikaRz |
or sfagial |
18:40 |
mauvebic |
fagial... doesnt sound rite |
18:40 |
thexyz |
Calinou: nobody will use it |
18:40 |
Calinou |
celeron55: except if you use --depth 1 :P |
18:41 |
celeron55 |
well, that would probably be a good idea for sfan5's use |
18:41 |
KikaRz |
sfa = sfan5 | gi = git al = alternative |
18:41 |
sfan5 |
KikaRz: no! |
18:41 |
celeron55 |
i didn't actually even know git supported that |
18:42 |
celeron55 |
i have known subversion does, though |
18:44 |
Calinou |
subversion is obsolete and slow |
18:44 |
Calinou |
:P |
18:45 |
Jordach |
so is Calinou's Misa Pack |
18:45 |
Calinou |
so is Jordach |
18:45 |
Jordach |
no u |
18:45 |
markveidemanis |
calinou |
18:49 |
|
john_minetest joined #minetest |
18:49 |
markveidemanis |
hi |
18:55 |
|
Penguin joined #minetest |
18:55 |
Penguin |
Hi |
18:55 |
Penguin |
Is Minetest.net down |
18:55 |
mauvebic |
yes |
18:55 |
mauvebic |
and no we dont know why |
18:56 |
mauvebic |
:p |
18:56 |
Penguin |
Any 0.4.4 servers |
18:56 |
VanessaE |
Penguin: vanessae.mine.bz:30000 |
18:56 |
|
rsiska joined #minetest |
18:57 |
Jordach |
http://servers.minetest.ru/ Penguin |
18:57 |
Jordach |
view em |
19:01 |
telek |
What've I missed? |
19:01 |
VanessaE |
everything :-) |
19:01 |
Jordach |
nothing much# |
19:02 |
marktraceur |
telek: Harry and Joan got married, the Treble sisters adopted a black baby, and Bret's having an affair with George. |
19:02 |
telek |
Lol. Cute marktraceur. |
19:03 |
telek |
How you doing VanessaE and Jordach? |
19:03 |
VanessaE |
doing okay |
19:03 |
Jordach |
im fine |
19:04 |
KikaRz |
telek, a lot of asians have married, much people was making they bets in the lotterys |
19:04 |
KikaRz |
etc etc etc etc |
19:04 |
KikaRz |
in this special lucky / normal day |
19:05 |
KikaRz |
d |
19:05 |
marktraceur |
Oh hm, new Array( 6 ).join( '12' ) is coming up soon for me, I suppose |
19:06 |
celeron55 |
i did a commit today dating 121212121212 |
19:06 |
celeron55 |
did anyone else? 8) |
19:06 |
celeron55 |
it's the last date in our lives having such repetition |
19:07 |
celeron55 |
(in all likeliness) |
19:07 |
KikaRz |
celeron55, you did it at 12 hours: 12 minutes: 12 seconds ? |
19:07 |
celeron55 |
of course |
19:08 |
Calinou |
marktraceur: looks like C# |
19:08 |
Calinou |
or java |
19:08 |
|
cy1 joined #minetest |
19:08 |
marktraceur |
Calinou: JavaScript |
19:08 |
* Jordach |
has a headache from negative temparatures |
19:09 |
thexyz |
shouldn't you normally be 36.6? |
19:09 |
Calinou |
in soviet russia, people have headaches when their temperature is below -213,75°K |
19:09 |
Jordach |
thexyz - its -4 here |
19:09 |
celeron55 |
in finland, we had weeks of -20°C |
19:09 |
celeron55 |
lately |
19:09 |
ruskie |
-5 at |
19:09 |
ruskie |
m |
19:09 |
celeron55 |
i like such weather |
19:10 |
celeron55 |
it keeps you awake |
19:10 |
marktraceur |
Calinou: So....never |
19:10 |
ruskie |
supposedly will hit -14 during the night |
19:10 |
Jordach |
so celeron55 is cold hearted? |
19:10 |
Calinou |
-3,5°C, says weather applet |
19:10 |
thexyz |
-11 here |
19:10 |
celeron55 |
now it's some lameass -5...-10 |
19:10 |
mauvebic |
-4 in the yukon |
19:10 |
Calinou |
marktraceur: erm, nothing can be below 0°K actually, I was wrong :P |
19:10 |
marktraceur |
Exactly |
19:10 |
Calinou |
nothing below -273,15°C, not °L |
19:10 |
Calinou |
°K* silly azerty keyboard |
19:10 |
celeron55 |
in soviet russia, nothing can be above 0°K |
19:11 |
Jordach |
Calinou - actually, -0.1K is possible, but it forms a BEC, a bose-einstien cosendrate |
19:11 |
Jordach |
it will DE-BEAKER ITSELF TO GAIN ENERGY |
19:11 |
thexyz |
Jordach: wtf are you talking about? |
19:12 |
Jordach |
thexyz - physics |
19:12 |
thexyz |
it's impossible, period |
19:12 |
thexyz |
Jordach: better learn it then |
19:12 |
Jordach |
thexyz - an 8yr old + a physics book? hell is going to get raised |
19:13 |
Calinou |
if something gets at 0°K temperature, it could be theorically teleported, iirc |
19:13 |
jin_xi |
no u |
19:13 |
Jordach |
namely SPACE |
19:13 |
Calinou |
i hope you don't do that, though :p |
19:13 |
thexyz |
8 years old? |
19:13 |
Jordach |
thexyz - its a joke from buffy the vampire slayer |
19:13 |
|
devlab joined #minetest |
19:14 |
thexyz |
oh |
19:14 |
devlab |
Hi |
19:14 |
* Jordach |
hates calling lua libs from c++ |
19:14 |
KikaRz |
VanessaE, crash? or restart? |
19:14 |
VanessaE |
OOPS! sorry about that... ctrl-C in the wrong terminal :-) |
19:14 |
VanessaE |
restarted |
19:14 |
VanessaE |
:-) |
19:15 |
Jordach |
VanessaE - eyes and eats |
19:15 |
Jordach |
ears |
19:15 |
* Calinou |
is going to send kill -9 to all processes in 3 seconds! |
19:15 |
Calinou |
translation: have to go, bye :p |
19:16 |
devlab |
did he send init 0? |
19:16 |
thexyz |
alt+sysrq+I |
19:18 |
|
markveidemanis_ joined #minetest |
19:18 |
Jordach |
!tw jordansnelling# |
19:18 |
Minetest-tan |
Jordach: Give me a link, a username, or a tweet id |
19:18 |
Jordach |
!tw jordansnelling |
19:18 |
Minetest-tan |
VanessaE, eyes and ears are un-wise It's best to compromise. Best not to despise. Ctrl + c in a terminal system. (@jordansnelling) |
19:18 |
VanessaE |
heh |
19:18 |
celeron55 |
wtf |
19:19 |
VanessaE |
celeron55: think of OldCoder's little poems. same thing, just all on one line :-) |
19:19 |
Jordach |
VanessaE - the post actually is four lines |
19:19 |
Jordach |
Minetest-tan de lines them |
19:19 |
VanessaE |
well all on one line as seen here :-) |
19:23 |
OldCoder |
VanessaE, little? They are epic :P |
19:23 |
VanessaE |
heh |
19:23 |
markveidemanis |
who can comeon my server, i have mauvebic's modpack :) |
19:26 |
Penguin |
Yey oldcoder ima on 30004 on 0.4.4 |
19:26 |
OldCoder |
Hi! |
19:27 |
OldCoder |
But I have not upgraded yet |
19:27 |
Penguin |
i am on it on 0.4.4 ? |
19:28 |
KikaRz |
PilzAdam, VanessaE, im going to dinenr. |
19:28 |
KikaRz |
*dinner |
19:29 |
KikaRz |
VanessaE, what's you're testing? |
19:29 |
VanessaE |
ok, try it. |
19:29 |
KikaRz |
what is? |
19:29 |
VanessaE |
I'm fixing the coloredwood fence selection boxes, and also updating default privs for everyone. |
19:29 |
VanessaE |
should be ready now. |
19:30 |
VanessaE |
much better |
19:31 |
markveidemanis |
what mods add animated entities |
19:31 |
Penguin |
jin_xi ? |
19:31 |
markveidemanis |
VanessaE |
19:32 |
markveidemanis |
please help with player_textures, i really cant figure it out |
19:33 |
VanessaE |
youhave to create a custom game and put it in there |
19:33 |
VanessaE |
e.g. ~/.minetest/games/marks_game/mods/player_textures/ |
19:33 |
VanessaE |
and then add player skins |
19:33 |
VanessaE |
~/.minetest/games/marks_game/mods/player_textures/textures/player_foo.png |
19:33 |
VanessaE |
~/.minetest/games/marks_game/mods/player_textures/textures/player_bar.png |
19:33 |
VanessaE |
etc. |
19:34 |
markveidemanis |
cant i just use the default game? |
19:34 |
VanessaE |
sure, if you put it in minetest_game/mods/ it should work there too |
19:35 |
markveidemanis |
plz help, last time i tried it diddn't work |
19:35 |
VanessaE |
e.g. /usr/local/share/minetest/games/minetest_game/mods/player_textures |
19:36 |
markveidemanis |
i compiled |
19:36 |
markveidemanis |
not installed |
19:37 |
VanessaE |
well |
19:37 |
VanessaE |
in that case ~/minetest/games/minetest_game/mods/player_textures |
19:37 |
VanessaE |
or whatever your particular install is set up for. |
19:38 |
markveidemanis |
its there, |
19:39 |
markveidemanis |
so i add skins in the textures folder? |
19:39 |
telek |
kikarz: Cute :D |
19:39 |
VanessaE |
does it have a textures folder inside it? |
19:39 |
VanessaE |
~/minetest/games/minetest_game/mods/player_textures/textures |
19:39 |
telek |
Man, soon as I look away there's a couple screenfulls of chat here :D |
19:39 |
|
john_minetest joined #minetest |
19:39 |
Jordach |
heres something cool: |
19:39 |
Jordach |
!tw qikipedia |
19:40 |
Minetest-tan |
Religion was illegal in Albania until 1990. (@qikipedia) |
19:40 |
markveidemanis |
!what? |
19:41 |
markveidemanis |
vanessae; what if i have unnamed skins lying around in that floder? |
19:41 |
markveidemanis |
folder |
19:41 |
VanessaE |
nothing should happen to them. |
19:41 |
VanessaE |
just name the new ones properly |
19:41 |
VanessaE |
player_Jordach.png |
19:41 |
VanessaE |
player_KikaRz.png |
19:41 |
VanessaE |
etc |
19:41 |
VanessaE |
as long as the filename exactly matches the person's user ID - case-sensitive. |
19:42 |
Jordach |
VanessaE - you had to highlight me, didnt you |
19:42 |
markveidemanis |
can i rename the ones lying around? |
19:42 |
VanessaE |
yep. |
19:42 |
VanessaE |
markveidemanis: if they're the right format, sure. This uses standard Minecraft player skins. |
19:42 |
VanessaE |
(the ones that would fit "steve") |
19:43 |
markveidemanis |
k, il try |
19:44 |
VanessaE |
that's what I did anyway, seems to work as expected |
19:46 |
KikaRz |
Back |
19:46 |
KikaRz |
!tw Maia |
19:46 |
Minetest-tan |
The Greenlight concept is still the highest rated of all time! http://steamcommunity.com/sharedfiles/filedetails/?id=107977124 (@Maia) |
19:46 |
KikaRz |
Loool! |
19:46 |
KikaRz |
VanessaE, server still on? |
19:49 |
Penguin |
any one have industrial pack on there server |
19:50 |
Penguin |
? |
19:50 |
Penguin |
markveidemanis |
19:51 |
markveidemanis |
yes? |
19:51 |
Penguin |
whats your server |
19:51 |
VanessaE |
KikaRz: sure, it's up. |
19:55 |
telek |
celeron55: Could be worse. Our winters are just ABOVE freezing, so you get maximal thermal transfer :) |
19:59 |
VanessaE |
john_minetest: yeah we know |
20:02 |
mauvebic |
someone got marmalade all over the servers :( |
20:05 |
Jordach |
here's FREDDY! |
20:11 |
|
pandaro joined #minetest |
20:17 |
|
Final23 joined #minetest |
20:19 |
KikaRz |
VanessaE |
20:19 |
VanessaE |
hm? |
20:19 |
KikaRz |
add interact to default_privs |
20:19 |
VanessaE |
no. |
20:19 |
KikaRz |
LorenzoVulcan wants |
20:19 |
VanessaE |
because...griefers! |
20:19 |
VanessaE |
:-) |
20:19 |
VanessaE |
sure I'll grant him, sec. |
20:19 |
PilzAdam |
VanessaE, there is someone on the server that wants interact priv |
20:20 |
VanessaE |
as soon as the forums are back, I'll make a new topic. same general rule as on redcrab's - ask on the thread for interact, etc. |
20:23 |
telek |
interact covers setting/removing blocks? |
20:23 |
VanessaE |
yes |
20:24 |
telek |
Speaking of: Do any of the current 'ownership' mods make ownership on a chunk by chunk basis? |
20:25 |
telek |
Whatever the standard area-size is? |
20:25 |
VanessaE |
yes, there's a protection-plus block |
20:25 |
VanessaE |
0gb.us made it |
20:25 |
VanessaE |
it protects a mapblock at a time (16^3 nodes() |
20:26 |
telek |
staff only setting, or can anyone claim overship over a block? |
20:26 |
|
VanessaE left #minetest |
20:26 |
|
VanessaE joined #minetest |
20:26 |
VanessaE |
oops. |
20:26 |
KikaRz |
VanessaE, PilzAdam is trying to grief my race. |
20:26 |
VanessaE |
I'm not sure how it works though, I've never used it. |
20:26 |
VanessaE |
so kick his ass :-) |
20:28 |
Jordach |
minetest.net is back up! |
20:28 |
telek |
VanessaE: Got a link? |
20:28 |
telek |
Jordach: Apparently hasn't propogated over here yet. |
20:28 |
Jordach |
trolololol got you! |
20:28 |
telek |
Propagated? |
20:28 |
VanessaE |
can't, the forums are down |
20:28 |
telek |
D'oh |
20:29 |
telek |
There isn't a mod to show block boundaries is there? |
20:29 |
VanessaE |
not exactly |
20:30 |
PilzAdam |
gtg; bye |
20:30 |
telek |
Take care PilzAdam! |
20:30 |
VanessaE |
but some items will inadvertently reveal them, e.g. a large pool of lava or a huge field of torches |
20:30 |
telek |
Ahh ok. |
20:30 |
telek |
Or falling where blocks haven't loaded yet :D |
20:30 |
VanessaE |
anything animated that's spread across a large area - the animations are de-synched between mapblocks normally, so they kinda show up then |
20:30 |
VanessaE |
heh yeah |
20:30 |
telek |
Oh, interesting. |
20:31 |
telek |
You know what I love? |
20:31 |
VanessaE |
hm? |
20:31 |
markveidemanis |
http://markveidemanis.imgur.com/all/ |
20:31 |
|
kizeren joined #minetest |
20:31 |
markveidemanis |
top pic = LOL |
20:31 |
VanessaE |
" |
20:31 |
VanessaE |
markveidemanis's images are not publicly available. |
20:31 |
VanessaE |
" |
20:31 |
telek |
Suicidal falls that you survive because it didn't load down far enough and it doesn't register full fall distance for damage when landing :) |
20:31 |
VanessaE |
haha |
20:32 |
markveidemanis |
http://i.imgur.com/Gaawb.png |
20:32 |
|
Final23 joined #minetest |
20:32 |
KikaRz |
VanessaE |
20:32 |
VanessaE |
markveidemanis: eek |
20:32 |
KikaRz |
what mod is responsible by curtains? |
20:32 |
markveidemanis |
lol? |
20:32 |
VanessaE |
KikaRz: homedecor |
20:32 |
markveidemanis |
worldedit glitch |
20:32 |
celeron55 |
:--D |
20:32 |
VanessaE |
markveidemanis: known bug, at any rate |
20:32 |
VanessaE |
it isn't worldedit doing it. |
20:32 |
VanessaE |
it's the engine's attach code. |
20:32 |
VanessaE |
https://github.com/celeron55/minetest/issues/352 |
20:32 |
KikaRz |
celeron55, there are kids in here. |
20:33 |
mauvebic |
thats why my robots kept shootin at me |
20:33 |
VanessaE |
mauvebic: yep. |
20:33 |
VanessaE |
they were attached to you. |
20:33 |
mauvebic |
was like "wheres that coming from??" lol |
20:33 |
VanessaE |
I've seen players get attached to signs and *couldn't move away* from them because signs use entities for the text display |
20:34 |
mauvebic |
works well for the boats though |
20:34 |
celeron55 |
i guess you can get attached to a particle from the particles mod too |
20:34 |
VanessaE |
yes, you can. |
20:34 |
celeron55 |
*flies away as a smoke puff* |
20:34 |
KikaRz |
VanessaE, give to telek your server ip |
20:34 |
VanessaE |
celeron55: that would be a good argument for that meta nodedef branch - alter the texture of a sign node directly to display the text instead of using an entity overlay |
20:34 |
mauvebic |
am i supposed to put an attach = false somewhere |
20:34 |
VanessaE |
telek: vanessae.mine.bz:30000 |
20:36 |
thexyz |
VanessaE: strange, I thought that entities were attached to players, not vice-versa |
20:37 |
|
celeron55 joined #minetest |
20:37 |
VanessaE |
yup I know. |
20:38 |
thexyz |
https://gist.github.com/fd6446bc1a3da72b7d29 |
20:46 |
|
STHGOM joined #minetest |
20:47 |
Jordach |
so thats the fix? |
20:48 |
thexyz |
no |
20:50 |
|
sema4 joined #minetest |
20:50 |
|
roboman2444 joined #minetest |
20:54 |
|
Octupus joined #minetest |
20:54 |
Octupus |
Olha |
20:56 |
KikaRz |
Octupus |
20:56 |
KikaRz |
hi |
20:57 |
Octupus |
hi |
21:00 |
Octupus |
is minetest.net down |
21:02 |
sema4 |
seems so |
21:02 |
sema4 |
i cannot connect |
21:03 |
NakedFury |
http://www.downforeveryoneorjustme.com/http://minetest.net/ |
21:05 |
Octupus |
thank you |
21:08 |
KikaRz |
VanessaE, server is lagging |
21:08 |
KikaRz |
why that site's owner, dont create: Is it lagging for everyone or just for me ? |
21:08 |
KikaRz |
xD |
21:10 |
KikaRz |
VanessaE, Mesecons are bugging a bit |
21:10 |
|
Muadtralk joined #minetest |
21:10 |
KikaRz |
Hi Muadtralk :) |
21:11 |
Muadtralk |
ello |
21:18 |
|
aldobr joined #minetest |
21:18 |
aldobr |
thi all |
21:18 |
aldobr |
*hi |
21:20 |
|
iqualfragile1 joined #minetest |
21:22 |
KikaRz |
aldobr, where are you from? |
21:22 |
KikaRz |
and hio |
21:22 |
KikaRz |
*hi |
21:22 |
|
aldobr2 joined #minetest |
21:24 |
aldobr2 |
hi |
21:24 |
aldobr2 |
i am from brasil |
21:24 |
KikaRz |
Portugal |
21:25 |
aldobr2 |
hm, why do i have two nicks on the same channel ??? |
21:25 |
aldobr2 |
ah, answered |
21:25 |
KikaRz |
Jeija |
21:25 |
KikaRz |
i have a suggestion by you |
21:25 |
aldobr2 |
i am planning to make xmas lights |
21:25 |
KikaRz |
VanessaE asked for vertical cables |
21:26 |
KikaRz |
aldobr2, cool :) |
21:26 |
aldobr2 |
so i need colored light textures |
21:26 |
KikaRz |
ask to Jeija |
21:26 |
aldobr2 |
i can make the programming part of the mod |
21:26 |
aldobr2 |
but i have 0 skills in drawing and texturing |
21:26 |
KikaRz |
i have 94,1 |
21:26 |
marktraceur |
VanessaE: How's your holiday spirit? |
21:27 |
VanessaE |
well, I have two bottles of champaign for the new year...that's the only spirits we have at this time of year ;-) |
21:27 |
KikaRz |
aldobr2, join #minetest-pt |
21:27 |
aldobr2 |
ok |
21:27 |
marktraceur |
VanessaE: Champagne, huh? Sounds like you're right filled up with it. Maybe you could help aldobr2 with a texture or two? :) |
21:28 |
VanessaE |
champagne, yeah.. |
21:28 |
marktraceur |
(it = holiday spirit, not champagne) |
21:28 |
VanessaE |
actually I'm kinda building right now on my server... |
21:28 |
* marktraceur |
leaves it up to you |
21:29 |
aldobr2 |
my plan is simple |
21:29 |
aldobr2 |
use ABM to turn lights on and off, by changing node from xmas:light<color>on to xmas:light<color>off back and fort |
21:30 |
aldobr2 |
sounds reasonable ? |
21:31 |
marktraceur |
aldobr2: I'd imagine you could use an existing circuit-type mod for the base of that |
21:31 |
Muadtralk |
or you could animate the texture |
21:31 |
Muadtralk |
and not lag low end computers to death |
21:31 |
|
rsiska joined #minetest |
21:31 |
aldobr2 |
hm, if i animate the texture, how could the engine know if the light is on or off ? |
21:32 |
aldobr2 |
light off node = light_source property = 0 |
21:32 |
Muadtralk |
that was what i was going to ask |
21:32 |
Muadtralk |
the back and forth part confused me |
21:32 |
KikaRz |
People, i created 2 new minetest channels: #minetest-pt and #minetest-es |
21:32 |
aldobr2 |
i just want to make the lights blink |
21:32 |
Muadtralk |
i was thinking continuous back and forth |
21:32 |
aldobr2 |
like a xmas tree |
21:32 |
Muadtralk |
you were thinking on off yes? |
21:32 |
KikaRz |
that's for Portuguese (brazilians and portugueses) and for Spanishes (USA and europe) |
21:32 |
marktraceur |
aldobr2: It may be easier to have the texture blink between two colors, and have the light constant |
21:33 |
aldobr2 |
i believe that if the mod drains too much server power, just increase the interval on the abm |
21:33 |
aldobr2 |
... |
21:33 |
aldobr2 |
make it blink slower |
21:33 |
aldobr2 |
to draw less processing power |
21:34 |
aldobr2 |
makes sense ? |
21:35 |
aldobr2 |
maybe make a special chest that plays "i wish you a merry xmas and happy new year" |
21:35 |
aldobr2 |
were people could put "presents" :P |
21:35 |
KikaRz |
LOL |
21:35 |
KikaRz |
thats a bit... |
21:35 |
aldobr2 |
:D |
21:35 |
KikaRz |
"impossibru". |
21:35 |
KikaRz |
or not. |
21:35 |
KikaRz |
you could make on_open_chest... |
21:36 |
KikaRz |
play ... |
21:36 |
KikaRz |
Yea |
21:36 |
KikaRz |
but with more |
21:36 |
KikaRz |
Hey! You could mix |
21:36 |
KikaRz |
small mesecons wires |
21:36 |
KikaRz |
with mini blinky plants |
21:36 |
KikaRz |
but more colors! |
21:36 |
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berome joined #minetest |
21:38 |
aldobr2 |
conifers mod + blinky lights mod + xmas chest = minetest xmas :D |
21:38 |
aldobr2 |
ah and a santa's texture for players :D |
21:38 |
KikaRz |
No. |
21:38 |
KikaRz |
I dont want. |
21:38 |
KikaRz |
Just a special hat. |
21:38 |
KikaRz |
special hat = Santa Hat |
21:40 |
Muadtralk |
now now theres one santa |
21:40 |
Muadtralk |
we dont wanna steal his hat |
21:40 |
Muadtralk |
but there are tons of elves |
21:40 |
KikaRz |
OH! I KNOW ONE THING! |
21:40 |
KikaRz |
but i guess Creative mode wouldnt like it. |
21:40 |
KikaRz |
We could make a slot machine |
21:41 |
KikaRz |
then |
21:41 |
KikaRz |
we can receive |
21:41 |
KikaRz |
coal, presents or cookies |
21:41 |
marktraceur |
"<KikaRz> OH! I KNOW ONE THING!" saved for posterity |
21:42 |
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aldobr joined #minetest |
21:42 |
aldobr |
my internet sux :/ |
21:43 |
aldobr |
well the slot machine is already done :P |
21:43 |
aldobr |
4.4dev server on redcrab's leaks random "presents" for players |
21:44 |
marktraceur |
aldobr: 0.4.4 |
21:44 |
aldobr |
yeah 0.4.4dev |
21:44 |
aldobr |
it drops random items near players |
21:44 |
aldobr |
usually i get dirt and tree saplings |
21:44 |
aldobr |
but once i got a gold sword |
21:44 |
marktraceur |
Sounds surprisingly useful |
21:45 |
marktraceur |
aldobr: How does it work? Just randomly picks an item, weighted by its rarity? |
21:45 |
aldobr |
nope |
21:45 |
aldobr |
its not a mod |
21:45 |
aldobr |
its a undocumented feature |
21:45 |
aldobr |
the server sometimes creates items out of nowhere and drops them near players |
21:46 |
marktraceur |
Uh....huh |
21:46 |
aldobr |
can be anything from dirty to nyan cats |
21:46 |
KikaRz |
or random chests in the world |
21:47 |
KikaRz |
and aldobr, write everything in one line. that's a bit spam. |
21:47 |
aldobr |
¬¬ |
21:48 |
KikaRz |
heey? someone there? |
21:48 |
KikaRz |
i can't see nobody in the users list. just me |
21:49 |
|
KikaRz left #minetest |
21:49 |
|
KikaRz joined #minetest |
21:49 |
KikaRz |
There we go. |
21:54 |
telek |
Weird. |
21:54 |
Octupus |
KikaRz,u on vanessa server because im coming on for a bit |
21:55 |
KikaRz |
?? |
21:55 |
KikaRz |
what? i didnt understood your english. |
21:55 |
VanessaE |
yeah he's here. |
21:55 |
VanessaE |
she* |
21:55 |
KikaRz |
*SHE |
21:55 |
Octupus |
:D hi VanessaE |
21:56 |
Octupus |
Vanessa same ip? |
21:56 |
KikaRz |
no |
21:57 |
Octupus |
o what is it now KikaRz |
21:59 |
Octupus |
VanessaE,is there a new ip,if so can u tell me |
22:00 |
VanessaE |
vanessae.mine.bz:30000 |
22:00 |
Octupus |
gracias |
22:00 |
KikaRz |
Octupus, Minetest channel for ES is now in #minetest-es |
22:00 |
KikaRz |
but you can still here |
22:00 |
Octupus |
es? |
22:00 |
KikaRz |
Spanish |
22:00 |
Octupus |
O |
22:01 |
Octupus |
im going there just to tlk spanish :D |
22:01 |
Muadtralk |
whats with all the bloody language channels? |
22:02 |
Muadtralk |
? |
22:04 |
Octupus |
MuadTralk,its only me and kika in there :) |
22:04 |
Muadtralk |
so whats the point of it? |
22:05 |
berome |
? I can connect to channel MT-fr |
22:05 |
KikaRz |
MT? |
22:05 |
Muadtralk |
and #minetest-fr has nobody in it |
22:05 |
KikaRz |
o.o |
22:05 |
berome |
I just try, it exists |
22:05 |
KikaRz |
Calinou is the owner |
22:06 |
berome |
Muadtralk: :-) |
22:08 |
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22:09 |
KikaRz |
channel ru is created. |
22:10 |
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Omnistudent joined #minetest |
22:10 |
Omnistudent |
Good evening |
22:10 |
sema4 |
hi Omnistudent |
22:11 |
KikaRz |
Hi Omnipresent |
22:11 |
KikaRz |
'-' |
22:11 |
berome |
hi ! |
22:12 |
Omnistudent |
Anyone know what the dev people are up to these days? After the 3D players I mean |
22:12 |
KikaRz |
these days? too tired. |
22:13 |
Omnistudent |
Well, me too I guess, thats why i went here instead of programming |
22:15 |
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moltenbot joined #minetest |
22:15 |
Muadtralk |
oh great the bot is back |
22:18 |
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thexyz joined #minetest |
22:19 |
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simion314 joined #minetest |
22:20 |
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Taoki joined #minetest |
22:23 |
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Uberi joined #minetest |
22:23 |
Uberi |
I assume everyone knows minetest.net is down? |
22:24 |
* klunk |
yes, but we can still access wiki. |
22:25 |
Uberi |
I assume it's because those are hosted separately |
22:25 |
klunk |
yes |
22:26 |
klunk |
It is surprising that there is not more activity here, because of that. |
22:30 |
NakedFury |
playing Firefall thats why I am not here |
22:30 |
KikaRz |
no Uberi |
22:30 |
KikaRz |
WE don't know |
22:30 |
KikaRz |
!up m13.servegame.com |
22:30 |
KikaRz |
still dont answer me |
22:31 |
NakedFury |
!up m13.servegame.com |
22:31 |
NakedFury |
its offline |
22:31 |
NakedFury |
or wrong address |
22:31 |
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Omnistudent joined #minetest |
22:32 |
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ttk2 joined #minetest |
22:35 |
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youlysses joined #minetest |
22:40 |
KikaRz |
Octupus, don't forget to leave door open :P |
22:40 |
KikaRz |
see ya tomorrow people |
22:40 |
KikaRz |
How do you know NakedFury? |
22:40 |
KikaRz |
the bot isnt answering. (to the commands) |
22:41 |
Octupus |
kay KikaRz |
22:41 |
KikaRz |
Bot is disconnected |
22:41 |
KikaRz |
kisses everyone |
22:41 |
Omnistudent |
Hi! Is the forum down? |
22:41 |
KikaRz |
No. |
22:42 |
KikaRz |
The whole site |
22:42 |
VanessaE |
yeah, they're down. |
22:42 |
KikaRz |
REason: Unknown |
22:42 |
KikaRz |
bye |
22:42 |
Omnistudent |
Its happened before so itll probably be up soon |
22:43 |
klunk |
Omnistudent: yes. |
22:43 |
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sema4 joined #minetest |
22:44 |
Omnistudent |
I think my bot player is spastically falling towards the center of the planet now |
22:45 |
Omnistudent |
position 162, -16090,45 and counting |
22:46 |
sema4 |
fell down a hole did he? |
22:47 |
Omnistudent |
No, I'm doing something wrong with the movement coding |
22:47 |
Uberi |
Omnistudent: setpos() it back to the origin, or you might get some nasty serialization issues :P |
22:47 |
Omnistudent |
Freemove is on, does that mean he'll fall through everything if he doesnt fly? |
22:48 |
Uberi |
wait it's a player? |
22:48 |
Omnistudent |
Is setpos from lua? I dont remember it from the code |
22:48 |
Uberi |
then just use /teleport 0,0,0 |
22:48 |
Uberi |
(chat command) |
22:48 |
klunk |
how a bot player improve gameplay ? |
22:48 |
Omnistudent |
@uberi Oh OK |
22:48 |
Uberi |
klunk: repetitive mining, perhaps? |
22:49 |
Omnistudent |
You can run NPC AIs on a separate computer |
22:49 |
klunk |
yes, true but there are mod, like workers" |
22:49 |
Omnistudent |
To have really smart MOBs/NPCs |
22:49 |
sema4 |
smart, offload all that processing |
22:49 |
Omnistudent |
Using one for gameplay would be boring and chating, IMO |
22:50 |
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shadowjay1 joined #minetest |
22:50 |
Omnistudent |
@sema4 Yes, the server shouldnt have to concern itself with stuff like that |
22:52 |
klunk |
you right, for "qualitative mobs" |
22:54 |
Omnistudent |
In civilization, (the computer game) the adventure almost makes itself because of smart AIs competing with each other |
22:54 |
Omnistudent |
I wish something towards that could be done in Minetest |
22:56 |
mauvebic |
AI's --> Npcs |
22:56 |
Omnistudent |
? |
22:56 |
Uberi |
I'd love some smart mobs that at least can do some pathfinding |
22:57 |
mauvebic |
well im rigging the 3d NPC's to not jump into water |
22:57 |
Uberi |
I wrote an A* implementation that can easily be adapted to Lua if necessary |
22:57 |
mauvebic |
and to patrol on a given nodename |
22:57 |
Uberi |
full heuristic pathfinding with optimal results |
22:57 |
Omnistudent |
I'll try an A* pathfinding algrtm when I get controf of the movement |
22:57 |
mauvebic |
dont really need this big complicated thing to find a path |
22:58 |
mauvebic |
your basically checking what nodes your entities is heading to before they get there |
22:59 |
telek |
Omnistudent: Doesn't even need to be a seperate computer. A seperate thread would suffice (minetest is still single-threaded, correct?) |
22:59 |
mauvebic |
the NPCs need to more interesting things that just getting around anyhow |
22:59 |
Uberi |
mauvebic: but a pathfinding algorithm lets you find the best path to the target |
22:59 |
Uberi |
for example, solving a maze |
22:59 |
Omnistudent |
@telek I saw some thread stuff in the c code |
22:59 |
Uberi |
put an NPC in a maze and it should be able to find its way out |
22:59 |
Uberi |
a pathfinder will let you do that |
23:00 |
mauvebic |
it can be done, but whats the purpose? |
23:00 |
mauvebic |
unless you wanna race NPC's |
23:00 |
Omnistudent |
Its way more interesting to figure out where an NPC WANTS to go than HOW it goes there. |
23:00 |
telek |
Heh, BOTH are pretty interesting. |
23:01 |
Uberi|Away |
mauvebic: well I'm thinking it is kind of dumb when you have a wall separating you and a deadly mob, and it can't even figure out that it could go around the wall :P |
23:01 |
mauvebic |
yeah, just sayin, they need to do *something* when they get there |
23:01 |
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23:01 |
kizeren |
Butler NPC turning on house lights when you come in proximity...... |
23:02 |
mauvebic |
im working on battle bot NPCs |
23:02 |
Omnistudent |
@mauvebic: thats the AI stuff. Theres a Minecraft mod where they build a village, for instance |
23:02 |
mauvebic |
yeah that id like to do |
23:02 |
mauvebic |
but not have them build from defined plans |
23:03 |
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youlysses joined #minetest |
23:03 |
Omnistudent |
@mauvebic: Like as in, bots that fight optimally? |
23:03 |
NakedFury |
the Millenaire or something french sounding minecraft mod, is that your objective? |
23:04 |
mauvebic |
Omnistudent my npc's fire 3 rounds a second, assuming your facing at least 2 of them, you're dead lol |
23:04 |
Uberi|Away |
Millenaire is a pretty great example of what you can do with enough AI |
23:04 |
Omnistudent |
Gotta check that out |
23:04 |
klunk |
sorry to be "so old school" but first mob improvement for novice I am is fluidity |
23:04 |
mauvebic |
well for a builder NPC you need to start with basics: |
23:04 |
mauvebic |
it has to figure out how much space it has to work with |
23:04 |
telek |
Hey does minetest have the mumble player position structure included? |
23:05 |
mauvebic |
what it can build there |
23:05 |
Uberi|Away |
hey that would be neat |
23:05 |
mauvebic |
and in the beginning theyll prolly be only as efficient as players |
23:05 |
telek |
Uberi: Yep. |
23:06 |
klunk |
"player position structure included": what's this ?? |
23:06 |
klunk |
mumble feature to talk only |
23:06 |
mauvebic |
for now ill settle for blue collar NPCs that can plan and build a street grid :-) |
23:06 |
klunk |
to peopkle near you ? |
23:06 |
Omnistudent |
I figure the NPCs would get a reward for building a certain amount of sq m of housing |
23:07 |
telek |
klunk: Yeah, basically a fingerprint mumble looks for in a running game to tell it where in the gameworld to emit the sound from. |
23:07 |
mauvebic |
count how many nodes they place and call it "experience" |
23:07 |
klunk |
telek: thaks ! |
23:07 |
Omnistudent |
More like in Sims, "Comfort" |
23:07 |
Omnistudent |
Or, chance of getting kids |
23:08 |
mauvebic |
ideally, for economics to work you have to pay players to both sell their nodes or build stuff with them |
23:08 |
telek |
Mind you it can pull you out of character since it sounds like they're in the same room, just a variable distance from you. |
23:08 |
telek |
Another problem is resource exhaustion |
23:08 |
mauvebic |
my NPC's wouldnt have an inventory |
23:08 |
telek |
There's lots of resources that become 'rare' in minetest if you actively start basing an economy off them. |
23:08 |
mauvebic |
i dont bother mining myself why would they lol |
23:08 |
Omnistudent |
Haven't thought about the inventory |
23:09 |
mauvebic |
well if things become rare in minetest it stands to reason the price would go up? |
23:10 |
Omnistudent |
How can you have resource exhausting in an infinite world? |
23:10 |
telek |
Then either the world needs to replenish itself (maybe volcanic eruptions? Meteorites, etc) or you eventually reach a pendulum point where all the important resources are hoarded and recipe utility breaks down (everybody needs coal or mese, or something else, which is no longer available from the world itself, and is well nigh impossible to buy since it's percieved value is greater than anything a non-hoarding character has finances to |
23:10 |
telek |
Omnistudent: The work is 32k cubed it's not infinite. |
23:10 |
Uberi|Away |
Omnistudent: not infinite |
23:10 |
telek |
Erm world. |
23:10 |
Omnistudent |
Oh |
23:10 |
Uberi|Away |
telek: well you solve this through renewable resources |
23:11 |
mauvebic |
well if the price goes up, more players will go out of their way to find and sell them |
23:11 |
Uberi|Away |
telek: for example, grow trees, make charcoal, etc. |
23:11 |
telek |
Additionally there's practical limitations regarding distance from spawn point and without fly powers, vehicles, etc of returning to places you intend to use the previously mined materials. |
23:11 |
Uberi|Away |
I have the obsidian mod and my custom growing mod too, so cobble, obsidian, iron, papyrus, and cactus are renewable as well |
23:11 |
mauvebic |
technically if you burn wood you should get some charcoal |
23:11 |
telek |
Uberi: Unless you can use those materials to 'artificially' produce the non-renewable ones, it breaks down. |
23:12 |
Omnistudent |
@Telek why, you just go a long way away and start over there |
23:12 |
Uberi|Away |
telek: if you avoid using the nonrenewable ones entirely, it works fine |
23:12 |
Uberi|Away |
Omnistudent: eventually you will run out of places to go |
23:12 |
Uberi|Away |
telek: it's perfectly servicable to play with only iron tools, they are good enough |
23:12 |
telek |
Agreed, but that's still a problem with the in-game economy idea for a 'free roam' world. |
23:12 |
Uberi|Away |
or even stone tools |
23:12 |
Uberi|Away |
how so? |
23:13 |
Omnistudent |
Where did this economy discussion come from anyway? |
23:13 |
telek |
Because eventually you've strip mined the whole world down to nothing, have impractical transit times to return to your 'build' area, and have other players hoarding resources in order to eventually hoard in-game currency. |
23:13 |
telek |
Dunno, somewhere a page or two up. |
23:13 |
mauvebic |
then you need a synthetics mod |
23:14 |
mauvebic |
machines that allow you to produce uncommon elements by combining more abundant resources |
23:14 |
klunk |
<Omnistudent> Haven't thought about the inventory |
23:14 |
klunk |
[00:09] <mauvebic> well if things become rare in minetest it stands to reason the price would go up? |
23:14 |
telek |
Or at least a 'recycle' mod for 'worn out' tools/equipment, instead of having them disintegrate. |
23:14 |
klunk |
(oups, sorry, bad manip) |
23:14 |
Omnistudent |
ah |
23:14 |
Uberi|Away |
telek: I agree, some sort of alchemial system like equivelant exchange would fit the theme pretty well |
23:15 |
klunk |
:-) |
23:15 |
telek |
We haven't run into this yet because even the biggest servers have a small playerbase compared to the world size. |
23:15 |
Uberi|Away |
telek: transmuting a stack of cobble for an iron ingot, for example |
23:16 |
telek |
But if minetest, or even just a particular server were to become popular, it could quickly become a problem for newly introduced players. Similiar to EvE online, if you came in now and wanted to create your own corp with no established player/corp backing. |
23:16 |
Uberi|Away |
true |
23:16 |
sema4 |
unless you can create new stuff out of nothing, you're going to run out |
23:17 |
Uberi|Away |
not quite |
23:17 |
sema4 |
so that would be where telek's volcano/meteors come in |
23:17 |
Uberi|Away |
we can transmute existing elements into new elements |
23:17 |
telek |
sema4: Or 'zero sum' it and make sure any material destroyed in the game world/on a player is somehow reintegrated into the gameworld. |
23:17 |
Uberi|Away |
for example, wood into iron |
23:17 |
klunk |
Uberi|Away: redcrab servers are popular enough, map is erased and renewed ? |
23:17 |
Uberi|Away |
wood is renewable since you can grow them from trees |
23:17 |
Uberi|Away |
klunk: but that requires the entire map be erased |
23:17 |
telek |
Uberi: Yeah, but not everyone may appreciate making iron out of wood :D |
23:18 |
telek |
Suspension of disbelief and all :) |
23:18 |
Uberi|Away |
telek: it's alchemy! transmutation! :P |
23:18 |
Uberi|Away |
something that is functionally equivelant would be equally welcome to me though |
23:18 |
sema4 |
even with zero sum and transmutation, people will use up what is available, your only choice is to demolish things to reclaim material |
23:19 |
Uberi|Away |
sema4: what about growing trees? infinite wood source, essentially |
23:19 |
klunk |
introduice notion of "dechet" ? |
23:19 |
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23:19 |
telek |
klunk: dechet? |
23:19 |
sema4 |
yeah, i suppose, the "sunlight" to grow trees is infinite :> |
23:19 |
klunk |
I mean an undesirable item you couldn't just pulverize. |
23:19 |
telek |
Other idea is smaller interconnected worlds. |
23:20 |
Octupus |
any1 with a website do i need notepad to do it? |
23:20 |
telek |
Kind of like the open source secondlife grids. |
23:20 |
Uberi|Away |
sema4: indeed, not to mention the replenishing ability of water and lava |
23:20 |
klunk |
yes sorry "déchets" must goes to "poubelle" ,arf :-/ |
23:20 |
mauvebic |
well you can do that with no mapgen and some clever nodes and protection areas |
23:20 |
Octupus |
because i wanna make a website without no webhosting site |
23:20 |
Uberi|Away |
telek: there was an excellent idea for this the other day |
23:20 |
Uberi|Away |
the replicator block |
23:21 |
Uberi|Away |
it duplicates any node, and is made of renewable resources |
23:21 |
Uberi|Away |
(and has durability to avoid being too OP) |
23:21 |
telek |
Ahh neat. |
23:21 |
kizeren |
So it has so many uses then disappears? |
23:21 |
Uberi|Away |
yep |
23:21 |
kizeren |
That would not be to bad in a mineconomy setting. |
23:21 |
Uberi|Away |
so now you can duplicate your MESE (for a price) |
23:22 |
Uberi|Away |
but it needs to be super expensive to justify that |
23:23 |
Uberi|Away |
maybe 6 stacks of trees, a bucket of water and lava, and a stack of steel ingots |
23:23 |
Uberi|Away |
(steel is renewable if you have a nature mod supporting irontrees) |
23:27 |
klunk |
(rare and occasionnal move of ground can create mineral stuff from stone, we could say ? Is it realistic to code ?? |
23:28 |
Uberi|Away |
move of ground? what's that? |
23:28 |
NakedFury |
tectonic plates moving around |
23:28 |
klunk |
herthshake ? i'm not sure |
23:28 |
Uberi|Away |
hmm, that might cause more issues than it solves |
23:28 |
klunk |
NakedFury: yes |
23:28 |
klunk |
true |
23:28 |
Uberi|Away |
for example, what if you have a huge build made out of pure stone, and suddenly an ore appears in it? |
23:28 |
Uberi|Away |
now you have to remove it or else it's pretty ugly |
23:29 |
klunk |
true |
23:29 |
klunk |
a compression wich occurs from above, I mean above of limits of map |
23:30 |
klunk |
compression only on stone wich are deeper, and "recognised" by original seed ?? |
23:30 |
NakedFury |
Uberi perhaps a check occurs to see if the stone is player placed or was there when map gen happened |
23:32 |
Uberi|Away |
NakedFury: what about established maps, where there are millions of player placed stone? is it practical for large scale stuff? |
23:33 |
NakedFury |
dont know but lets place a limit on that mod idea. only to happen in deep layers of stone. say more than 100 deep |
23:33 |
sema4 |
randomly having stone transmute into something else seems odd, why no t recurring lava flows that harden into stone and other elements. |
23:34 |
Uberi|Away |
sema4: too easy to abuse |
23:34 |
NakedFury |
sema4 that sounds better. but remember extreme heat and preassure create ores |
23:34 |
Uberi|Away |
I could build a mesecons contraption that autofarms ores |
23:35 |
sema4 |
hmm. |
23:35 |
Uberi|Away |
cobble generator feeds the lava river that transmutes elements, then pistons push all the ores into a base |
23:35 |
Uberi|Away |
too OP |
23:35 |
NakedFury |
ok then not that |
23:36 |
NakedFury |
I still like obsidian or a lava like stone block to happen that way |
23:36 |
Uberi|Away |
yeah that's good |
23:36 |
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paxcoder joined #minetest |
23:36 |
Uberi|Away |
stone should not be too expensive since it's so common |
23:36 |
Uberi|Away |
so making it renewable doesn't make it too powerful |
23:36 |
paxcoder |
lava + water |
23:36 |
Uberi|Away |
yep |
23:37 |
paxcoder |
Uberi|Away, cobble |
23:37 |
paxcoder |
stone is rather more expensive |
23:37 |
Uberi|Away |
of course, paxcoder, just put it in a furnace |
23:37 |
klunk |
a mod that is not respectfull of players builds by feature: spawn meteors ... |
23:37 |
Uberi|Away |
:O |
23:37 |
Uberi|Away |
make a tree farm and feed your furnace room |
23:37 |
Uberi|Away |
slightly more work but infinite stone |
23:38 |
klunk |
I mean stuffs don't "grows" on existing world but fall on it . |
23:38 |
Uberi|Away |
interesting |
23:38 |
paxcoder |
water should be made to work with steps (half-blocks), and voila: easy ice |
23:38 |
Uberi|Away |
what do you mean by that, paxcoder? |
23:39 |
paxcoder |
actually, first step isn't even necessary |
23:39 |
Uberi|Away |
should make ice in the right biomes |
23:39 |
paxcoder |
just make a half-block named ice, white and which brakes on first impact but grows on water, and can be walked over |
23:39 |
paxcoder |
yes, snow too |
23:39 |
Uberi|Away |
paxcoder: splizard's snow mod is great for this |
23:39 |
paxcoder |
never heard of, will check out |
23:40 |
Uberi|Away |
github.com/Splizard/minetest-mod-snow |
23:40 |
paxcoder |
should make ice semi-opaque though |
23:40 |
paxcoder |
so more ice = less transparency |
23:41 |
Uberi|Away |
hmm, that might get a bit difficult |
23:41 |
paxcoder |
why? no alpha? |
23:41 |
RealBadAngel |
tried, but minetest draws it a bit weird |
23:41 |
paxcoder |
draws what weird? |
23:41 |
Uberi|Away |
yeah allfaces_optional doesn't even draw the occluded faces |
23:42 |
paxcoder |
i'd use glass with an alpha channel |
23:42 |
RealBadAngel |
and on back faces you have xray effect |
23:42 |
RealBadAngel |
like when flyin with noclip |
23:45 |
sema4 |
could just modify the 32k limit (i am guessing it is signed int?) to be bigger |
23:47 |
paxcoder |
32k limit? |
23:47 |
sema4 |
map size limit |
23:47 |
sema4 |
when you arrived we were talking about worlds where all the resources are getting exhausted. |
23:48 |
sema4 |
i went away and had a think, i guess the topic changed before i got back |
23:50 |
marktraceur |
sema4: How do you run out of resources? That seems unlikely. |
23:50 |
marktraceur |
sema4: Like, maybe in one area, but move up and down! |
23:50 |
sema4 |
the conversation came about from the discussion of paying npcs to do work |
23:50 |
paxcoder |
spawn gets mined through and through. |
23:50 |
paxcoder |
but solution is simple: move |
23:50 |
RealBadAngel |
forums down again? |
23:51 |
paxcoder |
sema4, how do you pay if you don't work? |
23:51 |
sema4 |
i don't know it wasn't my idea :) |
23:51 |
sema4 |
that lead to in-game ecomonmy and the hoarding of precious materials |
23:51 |
marktraceur |
Hm. |
23:51 |
NakedFury |
Npcs could work the same way Dwarves work in Dwarf Fortress |
23:51 |
sema4 |
and the idea that we would need ways to produce more of the rare stuff |
23:52 |
Uberi|Away |
marktraceur: we're mostly talking theoretically, since 32k is pretty darn big |
23:52 |
NakedFury |
just provide them food and drink and housing |
23:52 |
Uberi|Away |
theoretically, eventually all the MESE is going to be gone |
23:52 |
Uberi|Away |
what then? |
23:52 |
marktraceur |
Theoretically....*very* theoretically..... |
23:52 |
paxcoder |
NakedFury, sounds like feudalism |
23:52 |
Uberi|Away |
still, an interesting subject |
23:52 |
paxcoder |
*and protection |
23:53 |
paxcoder |
i ALMOST see a point in occasional griefs |
23:53 |
paxcoder |
stuff deteriorates |
23:53 |
marktraceur |
I like the idea in general, but clearly there are problems |
23:53 |
sema4 |
the great thing about brainstorming is coming up with ideas you would not have thought of otherwise. |
23:53 |
paxcoder |
you need to fix it |
23:54 |
RealBadAngel |
answer could be mob drops |
23:54 |
RealBadAngel |
and mobs farming then |
23:55 |
Uberi|Away |
perhaps |
23:55 |
Uberi|Away |
maybe a super difficult mob could drop MESE sometimes |
23:55 |
paxcoder |
the whole thing sounds meh to me |
23:55 |
Uberi|Away |
but then again, mobs are really farmable as well |
23:55 |
paxcoder |
if you want easy resources, just spawn and distribute resources |
23:55 |
sema4 |
auto-grief (natural disaster) to wipe parts of the map :D |
23:55 |
RealBadAngel |
i liked constructin mob farms in mc |
23:55 |
Uberi|Away |
paxcoder: that's hardly what I'd call a survival experience :P |
23:55 |
paxcoder |
bots depleting maps is a bad idea |
23:56 |
paxcoder |
don't touch that bot!! |
23:56 |
paxcoder |
my miiiine! |
23:56 |
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M13_ joined #minetest |
23:56 |
M13_ |
helo |
23:56 |
marktraceur |
M13_: Hi! |
23:57 |
Uberi|Away |
hey M13_ |
23:57 |
paxcoder |
marktraceur, saw you in-game today. joined, stared at a wall at spawn, left |
23:57 |
paxcoder |
(no timeout) |
23:58 |
marktraceur |
paxcoder: Odd, since I wasn't in game at all today |
23:58 |
M13_ |
hello |
23:58 |
M13_ |
how it the minetest community going? |
23:58 |
klunk |
hello |
23:58 |
sema4 |
is there a server you guys all frequent? |
23:58 |
paxcoder |
marktraceur, hmmm |
23:59 |
marktraceur |
paxcoder: Anyway, possible solution might be to have deep depths regenerate ores very rarely, but that's imperfect |
23:59 |
paxcoder |
marktraceur, i'm sticking with "move" |
23:59 |
marktraceur |
paxcoder: Maybe it would be useful to have other worlds, too, but that seems less simple (since you'd need to load a new map, etc.) |
23:59 |
M13_ |
sema, i do not recommend mine its slow because of VPS |
23:59 |
sema4 |
VPS? |
23:59 |
paxcoder |
marktraceur, see, the prob is: how do you tell what's man-made and what's a "mine"? |