Time |
Nick |
Message |
00:01 |
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rarkenin joined #minetest |
00:01 |
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Dogzilla131 joined #minetest |
00:07 |
Kacey |
anyone? |
00:08 |
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babyface1031 joined #minetest |
00:08 |
babyface1031 |
hi Octupus |
00:09 |
Kacey |
he is afk |
00:10 |
babyface1031 |
ahh ok hi Kacey btw |
00:10 |
Kacey |
hello want to help make a map? |
00:10 |
rarkenin |
Kacey: Possibly... More detail, please? |
00:10 |
Kacey |
a nuclear disaster map |
00:11 |
rarkenin |
Do you need help or want more creative hands? |
00:11 |
rarkenin |
Is this on a server, or a separat game whose ma[gen creates such a workd? |
00:11 |
rarkenin |
*mapgen* *world* |
00:11 |
Kacey |
on my server |
00:11 |
rarkenin |
What mods do you have? |
00:11 |
Kacey |
all hel is welcome |
00:11 |
rarkenin |
And what kind of bandwidth? |
00:12 |
* rarkenin |
afk |
00:12 |
Kacey |
i have worldedit and a few others |
00:15 |
OldCoder |
Back |
00:28 |
telek |
Anybody here have an Atom netbook with a gma 500/600 or gma36x0 gpu in it? |
00:35 |
|
rarkenin joined #minetest |
00:36 |
rarkenin |
Hi... Can I report a quick graphics bug, or shall I do that elsewhere? |
00:36 |
telek |
rarkenin: Forum would be the ideal place, it might get lost in IRC traffic. |
00:37 |
rarkenin |
OK. It's just a Z-fight, so I don't know whether such trivialities are acceptable there. |
00:37 |
telek |
Off in the distance? |
00:37 |
rarkenin |
No. With stairs underwater. |
00:38 |
telek |
Oh that's possibly something new then (I haven't heard of it at least) |
00:48 |
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rarkenin left #minetest |
01:07 |
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sstrandberg joined #minetest |
01:07 |
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Aqua joined #minetest |
01:08 |
Aqua |
hi |
01:08 |
|
rarkenin joined #minetest |
01:17 |
Aqua |
hi |
01:19 |
RBA_bedtime |
hi |
01:22 |
* VanessaE |
peeks in |
01:22 |
VanessaE |
hi all. |
01:22 |
babyface1031 |
hi |
01:24 |
* marktraceur |
waves at VanessaE |
01:24 |
VanessaE |
hey |
01:27 |
OldCoder |
Dogzilla131 has done a mod. In world 30007 at 168.3,33.5,96.8 you will see one of his blocks |
01:29 |
|
kaeza joined #minetest |
01:29 |
kaeza |
hey guys |
01:30 |
kaeza |
Is there any mod admin here? |
01:30 |
kaeza |
Is there any forum* admin here? |
01:31 |
kaeza |
hello |
01:33 |
Aqua |
hi |
01:33 |
Aqua |
hi |
01:33 |
kaeza |
hello Aqua |
01:34 |
kaeza |
what's up? |
01:35 |
|
kaeza joined #minetest |
01:35 |
Aqua |
hi |
01:36 |
kaeza |
hi |
01:39 |
Aqua |
hi |
01:39 |
Aqua |
wat u doing? |
01:51 |
kaeza |
chatting on IRC |
01:51 |
kaeza |
:) |
01:51 |
kaeza |
is VanessaE here? |
01:52 |
VanessaE |
no :) |
01:52 |
VanessaE |
I'm over there ---------> |
01:52 |
kaeza |
k :) |
01:52 |
kaeza |
got a small contrib to your HomeDecor mod |
01:53 |
VanessaE |
oh? |
01:53 |
Aqua |
im playing with landmine in the middle of a big battle |
01:53 |
kaeza |
It's still WIP, but tell me what do you think http://minetest.net/forum/viewtopic.php?id=3830 |
01:53 |
VanessaE |
oh I saw that |
01:53 |
kaeza |
Aqua: where? |
01:54 |
Aqua |
nubelites server |
01:54 |
kaeza |
VanessaE: so? |
01:54 |
VanessaE |
kaeza: not bad, though I'd have chosen something else to put on the screen such as a screenshot of a minetest session or so |
01:54 |
kaeza |
Aqua: I was reading about it just now |
01:55 |
kaeza |
Yeah, I thought also putting a BSOD |
01:55 |
kaeza |
:) |
01:55 |
VanessaE |
hah! no way |
01:55 |
VanessaE |
BSOD is too windows-centric |
01:55 |
kaeza |
maybe make an animated one. can I borrow your TV code? |
01:55 |
VanessaE |
sure, go right ahead. |
01:56 |
kaeza |
thanks :) |
01:57 |
kaeza |
<sarcasm>Why not Windows</sarcasm> |
01:58 |
VanessaE |
heh, as if you had to ask :) |
01:58 |
RealBadAngel |
windows is a relic of the past ;) |
01:58 |
VanessaE |
heh, that's putting it succinctly :-) |
01:58 |
VanessaE |
kaeza: put a picture of Tux on it ;) |
01:59 |
kaeza |
windows has been of the past since version 0.0.0 |
01:59 |
VanessaE |
actually, I know what... |
01:59 |
kaeza |
they totally copied the Mac |
01:59 |
kaeza |
yay I was thinking about tux also |
01:59 |
kaeza |
Maybe also Wilber? |
02:00 |
VanessaE |
can you make a few versions of this mod that have a various classic computers? say one with a C64, one with an Apple ][, one with an Amiga 500, one with a Spectrum 48k, and a regular PC? |
02:00 |
VanessaE |
as long as they are shaped and textured right, I'd gladly add such a mod to Home Decor :-) |
02:00 |
kaeza |
A Spectrum :) Playing Sir Fred |
02:00 |
VanessaE |
heh |
02:00 |
RealBadAngel |
Speccy, what a lovely machine... |
02:00 |
kaeza |
Yay it would be an honor |
02:01 |
RealBadAngel |
i was having all the possible models |
02:01 |
VanessaE |
the C64 would be showing Jumpman Jr., the Spectrum as above, the Apple ][ would have Moon Patrol running, the Amiga would just show Workbench, the PC would have Minetest :-) |
02:02 |
RealBadAngel |
16k, +, 128, 128+, Timex 2048, Timex 2068, some polish made one, Sam Coupe... |
02:02 |
VanessaE |
actually, at least three PCs with different images. |
02:02 |
Dogzilla131 |
who is in 30007 minetest.org world |
02:02 |
VanessaE |
kaeza: think you could pull that off? |
02:03 |
Dogzilla131 |
who is in 30007 minetest.org world |
02:03 |
RealBadAngel |
Who |
02:03 |
kaeza |
Sure. Goin' To Google Images!!! |
02:03 |
VanessaE |
Dogzilla131: sign on there and /status |
02:03 |
VanessaE |
kaeza: use Wikipedia/Wikimedia commons if you're gonna copy the images for texturing |
02:03 |
VanessaE |
(free images = no license bullshit :-) |
02:04 |
kaeza |
I was thinking about making them myself, using Wikimedia Commons as source. |
02:04 |
kaeza |
BRB |
02:05 |
Dogzilla131 |
what do you mean Vanessae |
02:05 |
Dogzilla131 |
ohh wait i know what you mean |
02:06 |
VanessaE |
Dogzilla131: I mean sign onto the server and type /status |
02:06 |
Dogzilla131 |
can somebody check my mod |
02:06 |
VanessaE |
it'll give you a list of who is currently online among other stuff. |
02:06 |
kaeza |
hmmm... What do you think: Speccy 16k or 48k? |
02:07 |
VanessaE |
48k. |
02:07 |
kaeza |
sorry, meant normal or plus |
02:07 |
VanessaE |
oh |
02:07 |
VanessaE |
48k "plus" I think was the common 8-bitter from the era. |
02:08 |
VanessaE |
the one that competed against the C64 anyway |
02:08 |
kaeza |
the only one that got to uruguay also |
02:08 |
sokomine |
hi |
02:08 |
VanessaE |
heh, that makes it easy |
02:08 |
VanessaE |
for the C64 shape/images, use the brown "breadbox" model (the one that looked like a re-colored VC-20) |
02:09 |
VanessaE |
For the Amiga, use the "500" model. For the Apple ][, use the old "][e" model. |
02:09 |
Dogzilla131 |
can somebody get in minetest.org and port:30007 to check my mod |
02:10 |
kaeza |
thanks for the tip, I don't know very much about apples (PS bananas, I like bananas) |
02:10 |
VanessaE |
Dogzilla131: just sign on yourself and see how it behaves |
02:11 |
Dogzilla131 |
i did but i want somebody else to check |
02:11 |
sokomine |
do you want anything specific to be tested? what does the mod do? |
02:11 |
VanessaE |
kaeza: for the PC, I recommend a regular "tower" configuration rather than a "desktop" one. |
02:11 |
VanessaE |
you'll be able to texture it more flexibly. |
02:11 |
Dogzilla131 |
it adds flags with bright light, and to check the recipes |
02:11 |
VanessaE |
(in a "desktop" configuration, the top surface of the computer will also have to have the same texture as the top surface of the monitor) |
02:12 |
kaeza |
I'm not into legalese, is GFDL compatible with minetest? I guess yes, right? |
02:12 |
VanessaE |
yeah, you can use it in textures and stuff |
02:12 |
VanessaE |
no one's gonna give you any noise about that |
02:13 |
kaeza |
What I found is that the regular tower may make the monitor too small (I also want the monitor to be almost 4:3 in ratio), but I'll try |
02:13 |
VanessaE |
I've been lazy.. I still haven't updated HDX to account for recent changes in homedecor.. |
02:13 |
VanessaE |
right. good point there. |
02:13 |
RealBadAngel |
http://en.wikipedia.org/wiki/File:ZX_Spectrum%2B.jpg |
02:14 |
VanessaE |
maybe two nodes then - one for the tower and one holding the keyboard/monitor |
02:14 |
kaeza |
Hmm that would be a new challenge for me. Challenge Accepted! |
02:14 |
VanessaE |
http://skepticon.org/wp-content/uploads/2012/01/knapp01.png |
02:15 |
kaeza |
Maybe adapt from the default doors? |
02:15 |
VanessaE |
naw, just make 'em separate nodes. |
02:15 |
RealBadAngel |
i could write simple OS for such PC |
02:15 |
VanessaE |
let the user place a PC, then let them place a monitor separately. |
02:15 |
RealBadAngel |
maybe forth interpreter? |
02:15 |
kaeza |
lol |
02:15 |
kaeza |
RBA: lol |
02:15 |
RealBadAngel |
why not? |
02:15 |
VanessaE |
my setup at home for example has the PC itself off in the corner, while two monitors sit in front of me a few feet away |
02:16 |
sokomine |
sapiers nodeboxeditor did work quite well after i finally got it to compile |
02:16 |
RealBadAngel |
in minecraft theres functional 6502 processor with all the hardware, docs and running Forth |
02:16 |
kaeza |
Next thing is Minetest Gates comes and writes Windows Cube for that PC and then minetest is plagued with bugs even more |
02:17 |
RealBadAngel |
seen also Norton Commander like app for it |
02:17 |
kaeza |
RBA: Is that so? |
02:18 |
RealBadAngel |
yes, and such computer is able to send/receive signals from redstone |
02:18 |
RealBadAngel |
via IO |
02:18 |
RealBadAngel |
buses are 16bit and stackable |
02:18 |
kaeza |
If minetest supported a "canvas" for formspec we could write minigames for it. |
02:18 |
kaeza |
RBA: cool |
02:18 |
VanessaE |
something that complex is probably better suited for a separate mod. |
02:19 |
RealBadAngel |
such computer comes with 8K of RAM |
02:19 |
VanessaE |
btw, don't make it run FORTH, make it run proper 6502 assembly. |
02:19 |
kaeza |
yeah, just draming here |
02:19 |
RealBadAngel |
expandable by memory add ons |
02:19 |
sokomine |
oh, that's good. busses are something i miss in mesecons. with seperate wires it's..complicated |
02:19 |
RealBadAngel |
up to 64kb |
02:20 |
kaeza |
Maybe a microcontroller-like object that supported code written directly in Lua? |
02:20 |
RealBadAngel |
http://www.youtube.com/watch?v=vb0Q9htsbBI |
02:20 |
RealBadAngel |
watch this |
02:20 |
RealBadAngel |
that shall be done for mesecons too |
02:21 |
kaeza |
gotta install flash player :( |
02:23 |
kaeza |
VanessaE: don't know very much about the amiga. Is it a tower? Found this on Wikimedia: http://commons.wikimedia.org/wiki/Amiga_500 |
02:23 |
RealBadAngel |
kaeza, http://keepvid.com/?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dvb0Q9htsbBI |
02:24 |
VanessaE |
kaeza: yeah, that's what most of us call a tower, though the Amiga is not normally seen in that format. It normally looks like this: http://commons.wikimedia.org/wiki/File:A500.jpg |
02:24 |
RealBadAngel |
you can download just any streamin vid (like youtube) through this site |
02:24 |
sokomine |
the amiga 500 was one of the most popular computers about 20-25 years ago - along with the atari st and c64 (the amiga 500 was more advanced). the computer was integrated into the keyboard (or rather the keyboard into the computer) |
02:25 |
kaeza |
RBA: now DL'ing. Thanks for the tip. Didn't know keepvid, silly me. |
02:25 |
VanessaE |
keepvid is a handy site, for sure. |
02:25 |
VanessaE |
kaeza: that A500.jpg is a typical Amiga 500, use that and ones that look like it as your guide for the shape and imagery for that particular machine. |
02:26 |
Dogzilla131 |
Whats the rules to put a mod in the forum |
02:26 |
VanessaE |
(too bad Minetest doesn't support proper 3d models yet, this is the sort of thing where a real vector-based model would look good) |
02:26 |
kaeza |
true |
02:26 |
VanessaE |
Dogzilla131: http://minetest.net/forum/viewtopic.php?id=1271 |
02:29 |
kaeza |
RBA: O_o |
02:30 |
kaeza |
more like :O |
02:31 |
RealBadAngel |
kaeza, you could make models in blender |
02:31 |
RealBadAngel |
and make them entities |
02:31 |
kaeza |
but will they work on vanilla MT? |
02:31 |
RealBadAngel |
pretty soon |
02:32 |
kaeza |
is it official? cool |
02:32 |
RealBadAngel |
with Taoki patch coming soon |
02:32 |
RealBadAngel |
shes workin now only on controls |
02:32 |
RealBadAngel |
http://realbadangel.pl/mc.png |
02:33 |
kaeza |
For now nodeboxes will have to do :( |
02:33 |
RealBadAngel |
http://realbadangel.pl/hulk.png |
02:34 |
kaeza |
cool |
02:36 |
sokomine |
what's the current status of the model-version? it adds two things i'm really looking forward to :-) |
02:37 |
kaeza |
VanessaE: About the Amiga 500, does it use a monitor or a TV? |
02:37 |
kaeza |
like the speccy |
02:37 |
RealBadAngel |
sokomine, Taoki got now my patch to read the keyboard, shes on with it to apply controls to the models |
02:38 |
kaeza |
nevermind Wikisearched it |
02:38 |
RealBadAngel |
kaeza, a500 used a monitor, or a TV with tv module attached to it |
02:39 |
* sokomine |
hops around happily |
02:39 |
kaeza |
RBA: got it |
02:39 |
RealBadAngel |
http://upload.wikimedia.org/wikipedia/commons/c/c3/Amiga500_system.jpg |
02:40 |
* sokomine |
dreams of animated animals which now might be possible |
02:40 |
sokomine |
(at least one can hope for) |
02:40 |
RealBadAngel |
sokomine, when this got merged also carts, boats, lifts or whatever in this style will be possible |
02:41 |
|
InuGloop joined #minetest |
02:41 |
VanessaE |
kaeza: a monitor. |
02:41 |
InuGloop |
woof. :3 |
02:41 |
kaeza |
RBA: Fast & Furious: Mine Drift |
02:41 |
VanessaE |
hey neko |
02:41 |
InuGloop |
nu |
02:41 |
InuGloop |
me doggy. :3 |
02:41 |
VanessaE |
meh |
02:41 |
InuGloop |
(Inu == Dog) |
02:41 |
InuGloop |
eh. I'm bored. |
02:41 |
RealBadAngel |
play some mt |
02:42 |
NekoGloop |
not until you idiots actually halfass it at least. |
02:42 |
kaeza |
wat |
02:42 |
RealBadAngel |
NekoGloop, still having a period? |
02:43 |
kaeza |
lol |
02:43 |
NekoGloop |
RealBadAngel: still being a douchebag? |
02:44 |
kaeza |
https://dl.dropbox.com/u/100008207/memes/W2x4iH9450iId5W7MfuYvw2.jpg |
02:44 |
NekoGloop |
kaeza: Seems legit |
02:44 |
VanessaE |
kaeza: haha |
02:44 |
NekoGloop |
Dude builds giant castle. Dude gets bored. |
02:45 |
NekoGloop |
Dude wasted (equivalent of) at least 10 diamond picks. |
02:45 |
sokomine |
diamond picks? they last for days...must be a really huge building! |
02:46 |
NekoGloop |
sokomine: you must limit their use to obsidian (like i do) |
02:46 |
kaeza |
yeah, but also happens on MT |
02:46 |
kaeza |
I wasted 5 Mese picks in the process |
02:46 |
sokomine |
i know them only from the kingarthur server. there they proved almost indestructible. mese-picks are by comparison like wood-picks...as far as durability is concerned... |
02:47 |
NekoGloop |
kaeza: mese picks are wimpy. |
02:47 |
NekoGloop |
sokomine: minecraft. |
02:47 |
sokomine |
there's no obsidian on that server so i don't know how hard to pick up that is |
02:47 |
sokomine |
aah. ok |
02:47 |
VanessaE |
fuck all of those - Admin Pick (maptools) FTW! :-) |
02:47 |
NekoGloop |
yeah diamond picks are useless in MC, except for obsidian. |
02:47 |
VanessaE |
instant dig (except on unknown blocks), never wears out :-) |
02:47 |
NekoGloop |
better to get a dark matter pick |
02:47 |
kaeza |
VanessaE: like the mese pick was on pre 4.0 |
02:48 |
VanessaE |
4.0!? *grumble* |
02:48 |
VanessaE |
*growl* |
02:48 |
kaeza |
4.x* |
02:48 |
NekoGloop |
kaeza: 0.4.x |
02:48 |
VanessaE |
OH POINT FOUR POINT ECKS. |
02:48 |
VanessaE |
:) |
02:48 |
NekoGloop |
kaeza: lend me your damn time machine. |
02:48 |
VanessaE |
lol |
02:48 |
kaeza |
sorry my mistake :) |
02:48 |
kaeza |
lol |
02:49 |
NekoGloop |
http://www.youtube.com/watch?v=vm8iBU7TkmI&feature=related |
02:49 |
kaeza |
that would be like 3012? |
02:49 |
NekoGloop |
kaeza: dont know, you have the time machine. |
02:51 |
kaeza |
VanessaE: LIMA OSCAR LIMA |
02:56 |
VanessaE |
heh |
02:56 |
NekoGloop |
http://www.youtube.com/watch?v=nSl7-Q0K-XI&feature=related :3 |
02:59 |
kaeza |
double post!! |
02:59 |
kaeza |
:) |
03:00 |
NekoGloop |
is it international double post day? |
03:02 |
kaeza |
:? |
03:03 |
RealBadAngel |
funny |
03:03 |
|
kaeza_ joined #minetest |
03:03 |
RealBadAngel |
get_nodedef_field function described in api seems to not exists at all |
03:04 |
kaeza_ |
brb |
03:04 |
NekoGloop |
RealBadAngel: that's because this is opensource. |
03:04 |
NekoGloop |
tis source code griefing. |
03:04 |
NekoGloop |
:3 |
03:04 |
kaeza_ |
lol |
03:05 |
RealBadAngel |
only instances found by grep are api doc and my mod |
03:05 |
sokomine |
griefing...that would mean that we'd take code out of it. most of the time people seem to put something in...griefers hardly do that :-) |
03:05 |
sokomine |
except when they got lava or something like that |
03:05 |
RealBadAngel |
sources are not infected with such function |
03:06 |
VanessaE |
speaking of griefing, FINALLY the method of using a sapling to destroy chests has been fixed. |
03:07 |
sokomine |
excellent! |
03:07 |
RealBadAngel |
waited for days to be merged |
03:07 |
RealBadAngel |
as always here |
03:08 |
RealBadAngel |
if its new added, we have to think bout it, no need to hurry |
03:08 |
RealBadAngel |
if its two weeks old, its unusable to merge, tree changed |
03:08 |
RealBadAngel |
and joins the history |
03:08 |
VanessaE |
seems that way sometimes, doesn't it |
03:09 |
RealBadAngel |
sometimes? |
03:09 |
RealBadAngel |
minetesttimes |
03:09 |
RealBadAngel |
i wont be contributing to the engine anymore |
03:09 |
VanessaE |
heh |
03:09 |
VanessaE |
ok all-the-times :-) |
03:12 |
VanessaE |
keep contributing, just be sure you git pull from upstream frequently so your patches don't go out of date |
03:13 |
VanessaE |
that said, I'm more than a tad irritated at the commit rate in minetest_game also. I've got stuff sitting there waiting to go in for ages now, and just refresh and re-issued pull-requests today at PilzAdam's request (because he doesn't like multiple commits per request) |
03:13 |
RealBadAngel |
like last time, c55 suggested changes |
03:13 |
RealBadAngel |
i did them |
03:14 |
RealBadAngel |
than he said he doesnt like one variable i keep using |
03:14 |
Muadtralk |
what variable was it? |
03:14 |
RealBadAngel |
bit packed keyboard input |
03:14 |
RealBadAngel |
very usable for me |
03:15 |
RealBadAngel |
all pressed keys in one integer |
03:15 |
RealBadAngel |
he likes tables with left=true/false and so on |
03:16 |
RealBadAngel |
i like if pressed&1 then user pressed left |
03:16 |
RealBadAngel |
if pressed&15 then player pressed ANY of movement keys |
03:17 |
RealBadAngel |
but fuck no, better to write dumb snakes with checks for bools |
03:18 |
RealBadAngel |
which is GREAT for targeted low end machines |
03:19 |
RealBadAngel |
some1 here never learned to optimize the code fore effectivness and speed |
03:21 |
RealBadAngel |
so we are forced to make zilions of node definitions for furnaces |
03:21 |
RealBadAngel |
having 100 objects in the game produces 10 times more node defitions |
03:21 |
NekoGloop |
RealBadAngel: calm the fuck down |
03:22 |
RealBadAngel |
im calm |
03:22 |
RealBadAngel |
and pissed off |
03:23 |
sokomine |
how can we cheer you up? |
03:23 |
RealBadAngel |
and wont be coding anymore 2 days in a row |
03:23 |
RealBadAngel |
then ask 2 weeks "please can you take a look on my code" |
03:23 |
sokomine |
ah yes..know that. one does invest a lot of time and then nobody likes it and people only complain :-( |
03:24 |
NekoGloop |
RealBadAngel: Finally realized that celeron doesnt like modders? |
03:24 |
thexyz |
> waited for days to be merged |
03:24 |
RealBadAngel |
and pilzadam says he doesnt know c++ |
03:24 |
thexyz |
did you see the diff? |
03:24 |
RealBadAngel |
c55 said hes not the only one with right |
03:24 |
RealBadAngel |
*s |
03:24 |
RealBadAngel |
thexyz sent me to darkrose |
03:25 |
VanessaE |
thexyz or someone who feels up to it, please merge pull requests 51 and 52. |
03:25 |
thexyz |
i've already specofied my position on it |
03:25 |
RealBadAngel |
this way we gonna have only fixes to rise of the trees got merged, eventually |
03:25 |
thexyz |
your patch will be included with Taoki's one |
03:26 |
RealBadAngel |
thexyz, in polish we got a word for it "spychologia", means im not willin to take it on me, get the fuck out, and ask somebody else |
03:27 |
thexyz |
and even those fixes can't ve written correctly (both provided by Uberi are wrong, for example) |
03:27 |
thexyz |
you still don't understand |
03:27 |
thexyz |
can you read my message? it WILL be merged |
03:28 |
thexyz |
there's no need to chanve protocol twice when it could be done once |
03:28 |
RealBadAngel |
you know that we are waitin almost two weeks to continue? |
03:28 |
RealBadAngel |
3d models could be done 2 weeks ago |
03:29 |
RealBadAngel |
thats what im talkin about |
03:29 |
thexyz |
i don't see a relation here |
03:29 |
RealBadAngel |
you have blocked the patch needed by Taoki to continue |
03:30 |
thexyz |
err, you'd better learn to read |
03:30 |
RealBadAngel |
after two weeks you have forced Taoki to work on my branch |
03:30 |
thexyz |
VanessaE: sorry, i can't test or merge anything from my android phone |
03:31 |
RealBadAngel |
no, you try to understand what you are doing to the future of the game |
03:31 |
thexyz |
i told her earlier |
03:31 |
VanessaE |
thexyz: ok] |
03:31 |
RealBadAngel |
that "solution" i suggested to Taoki week before you did |
03:32 |
RealBadAngel |
but she wanted to work on merged code |
03:32 |
thexyz |
so what? |
03:32 |
RealBadAngel |
so nothin. |
03:32 |
RealBadAngel |
im out of engine development |
03:33 |
thexyz |
ok |
03:34 |
RealBadAngel |
it takes more time running around asking than actually write something |
03:34 |
RealBadAngel |
and this is fucking annoying |
03:36 |
RealBadAngel |
this way minetest treats contributors soon you will have 0 pull requests |
03:37 |
NekoGloop |
RealBadAngel: Like the way you fight off new modders with a heated cattle prod? |
03:38 |
RealBadAngel |
i dont fight them you moron |
03:38 |
RealBadAngel |
i tried for days to get you doing something usable |
03:38 |
RealBadAngel |
just not another set of tools |
03:39 |
RealBadAngel |
and you have proven you can do that |
03:39 |
NekoGloop |
and then you continued to call my code shit. |
03:39 |
thexyz |
yep, yep, so if you don't have anything more to say, i'd better leave right now |
03:40 |
RealBadAngel |
yes of course, i called your code shit and merged it to technic |
03:40 |
RealBadAngel |
perfect logic |
03:40 |
NekoGloop |
RealBadAngel: Then rewrote it entirely for your electric rendition. |
03:40 |
RealBadAngel |
gimme your's dealer phone number, he sells good shit |
03:41 |
|
jordan4ibanez joined #minetest |
03:41 |
VanessaE |
I think the lesson we all need to take from this whole argument is that we need to be a bit less picky about the exact nature of peoples' contributions |
03:41 |
jordan4ibanez |
lol i did everything |
03:41 |
jordan4ibanez |
you're all st00pid |
03:41 |
|
kaeza joined #minetest |
03:42 |
NekoGloop |
VanessaE: heh. |
03:42 |
jordan4ibanez |
Just kidding. |
03:42 |
kaeza |
k i'm back |
03:42 |
VanessaE |
wb |
03:42 |
kaeza |
what's going on? |
03:42 |
RealBadAngel |
NekoGloop, even when i rewrote somethin, i was still working on your idea |
03:42 |
VanessaE |
kaeza: NekoGloop and RealBadAngel were just about to kiss and make up ;) |
03:43 |
NekoGloop |
VanessaE: Ew. No. Just, no. |
03:43 |
kaeza |
ohhh please continue then |
03:43 |
VanessaE |
lol |
03:43 |
kaeza |
:) |
03:43 |
jordan4ibanez |
I come back to this |
03:43 |
jordan4ibanez |
what the hell is wrong with you peoples |
03:43 |
RealBadAngel |
the next module im going to release this weekend is a rewrote of SIX mods put together |
03:44 |
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anunakki joined #minetest |
03:44 |
|
anunakki joined #minetest |
03:44 |
NekoGloop |
You should add cactusmod and charcoal. |
03:44 |
RealBadAngel |
creative, inventory+, bags, homepos, craft_guide and default invetory |
03:44 |
jordan4ibanez |
Where's pilzadam |
03:45 |
jordan4ibanez |
I want to slap him for his miscoding of tnt |
03:45 |
VanessaE |
jordan4ibanez: taking his sweet fucking time to show up, that's where |
03:45 |
VanessaE |
:) |
03:45 |
RealBadAngel |
all shaked, mixed and made into one |
03:45 |
kaeza |
jordan: lol |
03:45 |
VanessaE |
I want to smack him for his griping about my commit-to-pull-request ratio :-) |
03:45 |
Muadtralk |
jordan4ibanez: we are all crazy thats whats wrong |
03:45 |
jordan4ibanez |
He did the full_hit or whatever to damage the player on tnt explosion, which causes the windows server to crash |
03:46 |
RealBadAngel |
wait, its ok |
03:46 |
kaeza |
It crashes on linux also |
03:46 |
NekoGloop |
jordan4ibanez: simple. |
03:46 |
jordan4ibanez |
He should have just done set_hp, I'll post a fix on the forum |
03:46 |
RealBadAngel |
it was supposed to blow monitor to damage the player |
03:46 |
kaeza |
RBA:lol |
03:46 |
Muadtralk |
what matters is that it doesnt work right |
03:46 |
NekoGloop |
Minetest checks on startup if you are running windows, then subtracts a couple dozen from your FPS. |
03:46 |
Muadtralk |
yes? |
03:46 |
kaeza |
It just blows indexing a number |
03:47 |
kaeza |
NekoGloop: It's the other way around |
03:47 |
NekoGloop |
kaeza: wut? |
03:47 |
kaeza |
happens the same with OpenOffice |
03:48 |
kaeza |
Windows blows up Open Source Software that is |
03:48 |
jordan4ibanez |
Windows don't do shat |
03:48 |
NekoGloop |
all open source software checks for windows at startup. |
03:48 |
NekoGloop |
then does everything it can to fail |
03:48 |
jordan4ibanez |
You're mom checks the windows at startup |
03:48 |
jordan4ibanez |
OHHHHHHHHH |
03:48 |
kaeza |
your* |
03:49 |
|
NakedFury joined #minetest |
03:49 |
jordan4ibanez |
http://minetest.net/forum/viewtopic.php?id=3843 |
03:50 |
kaeza |
OSS Running under Windows? NOPE! Chuck Gates! |
03:50 |
VanessaE |
... |
03:52 |
kaeza |
jordan: WHISKEY! TANGO! FOXTROT! |
03:52 |
NekoGloop |
jordan4ibanez: lol |
03:53 |
jordan4ibanez |
"Some folks have had some luck with 8px and even 4px textures, but the smaller you go, the less detail you can see, and most video devices won't show any further benefit at those sizes (indeed, some folks may even see a performance loss)." I just, can't even |
03:54 |
* jordan4ibanez |
stands on box |
03:54 |
* jordan4ibanez |
slits throat |
03:54 |
jordan4ibanez |
*gurgle* |
03:54 |
NekoGloop |
jordan4ibanez: best luck is to just screw it all and use vanilla. |
03:54 |
VanessaE |
forget it jordan, I've already seen the claims. even c55 has made mention of that. |
03:54 |
VanessaE |
the smaller you go, the faster your video card can read the textures, until it gets below the latency of the card's electronics and driver. |
03:55 |
VanessaE |
and the less time the game takes to start up as well, again to a point. |
03:55 |
jordan4ibanez |
This guy "graywolf777" Is just, horrible, and the fact that he puts "-graywolf777" at the end of his posts, not even his sig, his posts, i just, can't even |
03:56 |
jordan4ibanez |
I didn't see your name there, thanks for showing me friend! |
03:56 |
VanessaE |
if you have such a problem with the forums, stop reading the forums. |
03:56 |
|
Kacey joined #minetest |
03:56 |
kaeza |
The problem (to the extent of my knowledge) is that drawing a 1x1 image is slower than just filling one or two polygons. |
03:56 |
Kacey |
hello |
03:56 |
NekoGloop |
if you have a problem with minetest, stop playing minetest. |
03:56 |
Muadtralk |
no its just an issue with graywolf whateverhis name is |
03:57 |
jordan4ibanez |
Minetest should be on the N64 |
03:57 |
VanessaE |
evening kacey |
03:57 |
kaeza |
hello Kacey |
03:57 |
Kacey |
who wants to help make a nuclear disaster map? |
03:57 |
jordan4ibanez |
I'll compile a cartridge for you guys later. |
03:57 |
Kacey |
lolz |
03:58 |
kaeza |
http://minetest.net/forum/viewtopic.php?id=3662 |
03:58 |
jordan4ibanez |
"WHOA!!!!" |
03:59 |
kaeza |
nuff said |
04:00 |
Kacey |
anyone? |
04:00 |
jordan4ibanez |
Do you guys remember? https://github.com/erlehmann/minetest-delta |
04:00 |
Muadtralk |
yes |
04:00 |
Muadtralk |
yes |
04:00 |
Muadtralk |
yes |
04:00 |
Muadtralk |
I still play it on occasion |
04:00 |
Muadtralk |
when i get bored of minetest |
04:01 |
* Kacey |
feels a little invisible |
04:01 |
jordan4ibanez |
Hi Kacey |
04:01 |
Muadtralk |
no no kacey i can see the swag your emitting |
04:01 |
VanessaE |
Kacey: the world has too many "doomsday" or "apocalypse" themes already. |
04:02 |
VanessaE |
try something truly constructive. |
04:02 |
Kacey |
ooh ok how about a utopia map? |
04:02 |
Muadtralk |
boring |
04:02 |
Muadtralk |
make a adventure map |
04:02 |
Muadtralk |
like a real one |
04:02 |
kaeza |
Muadtralk: lol |
04:02 |
kaeza |
that would be cool |
04:02 |
Muadtralk |
not just a themed map |
04:02 |
Muadtralk |
something with a story |
04:03 |
Kacey |
how do i make an adventure map? |
04:03 |
Kacey |
brb |
04:04 |
Kacey |
back |
04:04 |
jordan4ibanez |
http://minetest.net/forum/viewtopic.php?pid=53275#p53275 Post #6 , I think that may be a fake account |
04:04 |
jordan4ibanez |
Lmao. |
04:06 |
Kacey |
viron? |
04:06 |
kaeza |
what? |
04:06 |
Kacey |
the sixth post is by viron |
04:07 |
Kacey |
ok who wants to help make the map? |
04:08 |
jordan4ibanez |
I wanted to play on redcrab 's server, but i got lost |
04:08 |
Kacey |
lol |
04:08 |
kaeza |
http://fuuu.us/239 |
04:09 |
Muadtralk |
i tihnk i got banned from gameboom |
04:09 |
Muadtralk |
think* |
04:09 |
Muadtralk |
this is a first |
04:10 |
Kacey |
all help is welcome to play |
04:10 |
Kacey |
to help on my adventure map |
04:10 |
VanessaE |
Muadtralk: you sure you have exactly the right git commit build to play on gameboom? :-) |
04:11 |
kaeza |
jordan: https://dl.dropbox.com/u/100008207/memes/6rZUNwHmMYHnFOwB2H40iWPRMU5VRgtM.jpg |
04:11 |
Kacey |
67.162.156.91 port 30000 |
04:11 |
VanessaE |
that server goes out of date faster than firefox :-) |
04:11 |
Muadtralk |
hey! |
04:11 |
Muadtralk |
i like firefox |
04:11 |
Kacey |
i like chrome |
04:11 |
VanessaE |
so do I :-) |
04:11 |
VanessaE |
(ff) |
04:11 |
kaeza |
me too :) |
04:11 |
kaeza |
:( |
04:11 |
VanessaE |
but that doesn't change the truth :-) |
04:12 |
kaeza |
I like IE http://fuuu.us/86 |
04:13 |
jordan4ibanez |
I like midori and safari |
04:14 |
kaeza |
I like dillo. Beat that! |
04:14 |
jordan4ibanez |
http://www.twotoasts.de/media/Midori-0.4.7_setup.exe#!sha1!f0bbac56c83b1864c03cfbc130fc670a1fb851cc |
04:14 |
Muadtralk |
I like Butterfly! |
04:14 |
jordan4ibanez |
Try it, you have no choice. |
04:15 |
kaeza |
Sorry, using chromium :) |
04:15 |
Muadtralk |
what is this foriegn thing..... an .exe? what is such magic |
04:16 |
jordan4ibanez |
It comes in 548 linux packaging systems too! |
04:16 |
kaeza |
He uses Window$ |
04:16 |
VanessaE |
Muadtralk: some obsolete format, works on these things called...oh what were they.."window" machines? |
04:16 |
jordan4ibanez |
Linux may be great, but the fact there are so many distros, ruins the goodness of linux |
04:16 |
VanessaE |
so don't run "so many". pick one that works and stick to it. |
04:16 |
jordan4ibanez |
Which one, there are over 9000 |
04:17 |
VanessaE |
xubuntu or mint probably. |
04:17 |
Kacey |
67.162.156.91 port 30000 if you want to help |
04:17 |
kaeza |
*thinks the statement said by jordan is true |
04:17 |
jordan4ibanez |
I'll have to create a linux distro to help me choose linux distros |
04:17 |
kaeza |
jordan: have you tried Ubuntu? |
04:17 |
jordan4ibanez |
I've tried from gentoo to ubuntu lol |
04:17 |
VanessaE |
gentoo if you wanna be a geek about it, arch if you wanna draw Calinou's ire :-) |
04:17 |
jordan4ibanez |
Everythin in between |
04:17 |
Kacey |
how do you seet the spawn |
04:17 |
VanessaE |
I didn't Ubuntu - I said xubuntu. |
04:18 |
VanessaE |
as in ubuntu with a sane desktop. |
04:18 |
kaeza |
If you look for something Windows-ish, I suggest you Puppy Linux |
04:18 |
kaeza |
Is sane for desktop? thought it was a lib for scanners :) |
04:18 |
jordan4ibanez |
I like having the choice of software, I loved linux, when steam4linux comes out i might dualboot debian again |
04:19 |
|
Doc22 joined #minetest |
04:19 |
kaeza |
hey Doc |
04:19 |
Doc22 |
Hey |
04:19 |
Doc22 |
on minetest.org:30004 |
04:19 |
Doc22 |
octuworld |
04:19 |
VanessaE |
I haven't used windows as a home computer OS in... oh, 15 years now |
04:19 |
Doc22 |
there are nonsolid blocks |
04:19 |
Kacey |
hey doc |
04:19 |
kaeza |
VanessaE: +1000 |
04:20 |
Doc22 |
what is the recipe |
04:20 |
Doc22 |
hey kacey |
04:20 |
Kacey |
want to help make an epic map? |
04:20 |
Doc22 |
VanessaE what os do you use? |
04:20 |
Doc22 |
what kind of map kacey |
04:20 |
VanessaE |
Doc22: Linux. |
04:20 |
Kacey |
adventure map |
04:20 |
Doc22 |
what dist |
04:20 |
kaeza |
VanessaE:what dist |
04:20 |
VanessaE |
(or, GNU/Linux if you wanna be pedantic about it) - Xubuntu 12.04. |
04:20 |
kaeza |
? |
04:20 |
Doc22 |
i got an ida kacey |
04:20 |
Kacey |
? |
04:20 |
Doc22 |
ok |
04:20 |
jordan4ibanez |
Linux needs a real distro |
04:20 |
Doc22 |
I like ubuntu |
04:20 |
Doc22 |
yeah |
04:20 |
jordan4ibanez |
One operating system |
04:21 |
jordan4ibanez |
Like, ubuntu, ubuntu is doing nicely |
04:21 |
Kacey |
67.162.156.91 port 30000 |
04:21 |
Doc22 |
like the "official" linux |
04:21 |
jordan4ibanez |
Got valve on their side |
04:21 |
Doc22 |
and kacey |
04:21 |
Doc22 |
not right now |
04:21 |
VanessaE |
jordan4ibanez: http://xkcd.com/927/ |
04:21 |
Kacey |
ooh ok |
04:21 |
Doc22 |
so who knows the recipe for nonsolid blocks |
04:21 |
kaeza |
VanessaE: lol |
04:21 |
Kacey |
i only have 40 mins today |
04:21 |
jordan4ibanez |
Thank you! That is the problem with linux, and all of it's distros |
04:21 |
Doc22 |
or what mod it is |
04:21 |
kaeza |
so true |
04:22 |
VanessaE |
xkcd has an appropriate comic for almost every situation :-) |
04:22 |
kaeza |
I bet you minetest coders have the same problem |
04:22 |
Doc22 |
lol vanessae |
04:22 |
VanessaE |
jordan4ibanez: the problem is, if that's what's wrong with linux, how do you fix it *without* doing exactly that? |
04:22 |
Doc22 |
hrmmmmm' |
04:22 |
kaeza |
I mean trying to compile on almost 4158965 different OSes |
04:23 |
Doc22 |
lol |
04:23 |
Doc22 |
the thing about linux |
04:23 |
kaeza |
distros* |
04:23 |
Doc22 |
is that it is a platform for everyone to make their own os |
04:23 |
Doc22 |
and that is worth more that a uniform os |
04:23 |
Doc22 |
it teaches people valuable skills |
04:23 |
jordan4ibanez |
There are the main types of linux 'stros, Base (debian, gentoo, arch, etc...) - Build-offs (Ubuntu, sabayon, archbang, etc) - Remixes (Mint, arch4free, satanicUbuntu, etc..) and shit |
04:24 |
kaeza |
Doc: true, but also leads to tons of code duplication |
04:24 |
Doc22 |
yeah i guess thats true |
04:25 |
VanessaE |
"archbang"? (lovechild of crunchbang and arch? o.O ( |
04:25 |
jordan4ibanez |
Yes |
04:25 |
kaeza |
I mean, for example, browsers, we have Chrome, Chromium, Firefox, Dillo, Midori, etc, etc |
04:25 |
jordan4ibanez |
Very light, very fast, very, demotivational |
04:26 |
kaeza |
most of them are the same, with small changes between them |
04:26 |
jordan4ibanez |
I think snowLinux is the worst I've EVER used, and the beta of elementaryOS latest is fucking orgasmic |
04:26 |
jordan4ibanez |
Very buggy, but amazing |
04:27 |
Kacey |
map looking good so far... |
04:27 |
Kacey |
wish i had some help |
04:27 |
jordan4ibanez |
ARE YOU ASKING FOR MY HELP KACEY |
04:27 |
jordan4ibanez |
WHERE IS YOUR MAP |
04:27 |
Kacey |
67.162.156.91 port 30000 |
04:28 |
Kacey |
anyone can help |
04:29 |
|
Dogzilla131_ joined #minetest |
04:30 |
jordan4ibanez |
http://www.youtube.com/watch?v=q_F9Nrs7ODQ |
04:33 |
Doc22 |
oldcoder on octu's server what mod adds the nonsolid blocks |
04:33 |
Doc22 |
like nonsolid dirt |
04:34 |
Doc22 |
okay octupus |
04:34 |
Doc22 |
do you know> |
04:34 |
Doc22 |
err Kacey |
04:34 |
kaeza |
Is there a mod to add solid invisible blocks? like solid air? |
04:34 |
VanessaE |
sounds like the camouflage mod. |
04:34 |
Doc22 |
do you know what the nonsolid blocks recipe is |
04:34 |
Kacey |
idk |
04:34 |
Doc22 |
no that is my mod |
04:34 |
Doc22 |
i would know |
04:34 |
Muadtralk |
there are nonsolid blocks in one of gatheroths mods |
04:34 |
Doc22 |
it adds nonsolid blocks like dirt and stone |
04:34 |
Muadtralk |
search him on the forums |
04:34 |
Doc22 |
ok |
04:35 |
Doc22 |
wait i already saw that one |
04:35 |
Doc22 |
and tried it |
04:36 |
jordan4ibanez |
If you want to shit yourself laughing http://www.youtube.com/watch?v=ckSBoG-7Vnc&feature=channel&list=UL |
04:39 |
Doc22 |
lol |
04:41 |
Kacey |
crap... 20 mins left |
04:43 |
Doc22 |
for what |
04:45 |
Kacey |
15 mins |
04:45 |
Kacey |
till bedtime |
04:46 |
Doc22 |
oh |
04:46 |
Kacey |
ya |
04:46 |
Kacey |
so if your gonna help hel now |
04:46 |
Kacey |
help* |
04:47 |
kaeza |
kacey: lol bedtime? bitch, I'm a coder! |
04:48 |
Kacey |
me too but i have to go somewhere tomorrow |
04:48 |
mrtux |
goodnight |
04:48 |
kaeza |
g'night kacey |
04:49 |
Kacey |
not yet |
04:49 |
kaeza |
Is there a mod to add solid invisible blocks? like solid air? |
04:49 |
Doc22 |
i dont know |
04:50 |
Doc22 |
well try map tools |
04:50 |
Doc22 |
wait nvm |
04:50 |
Doc22 |
that isnt what you want |
04:50 |
mrtux |
just make a mod that has a transparent texture |
04:50 |
Doc22 |
it has invisible nonsolid |
04:50 |
Doc22 |
lol |
04:50 |
Doc22 |
Dogzilla131_ |
04:50 |
Doc22 |
how do you make the nonsolid blocks in minetest.org:30004 |
04:50 |
kaeza |
Just asking because I don't want to duplicate code |
04:50 |
Doc22 |
ok |
04:51 |
Doc22 |
I saw you make tehem |
04:51 |
Doc22 |
Dogzilla131_? |
04:51 |
kaeza |
so I'll make them them |
04:51 |
kaeza |
them* |
04:51 |
kaeza |
then* *FUCK* |
04:52 |
kaeza |
That's after I finish the Amiga 500 :) |
04:53 |
Kacey |
well map looks pretty good |
04:56 |
Kacey |
bye all |
04:56 |
|
Kacey left #minetest |
05:01 |
OldCoder |
Bye |
05:04 |
RealBadAngel |
too late |
05:04 |
RealBadAngel |
you should work on reaction time ;) |
05:04 |
OldCoder |
Yep |
05:04 |
OldCoder |
Needs more pep |
05:04 |
OldCoder |
To be hep |
05:04 |
OldCoder |
RealBadAngel, I am pleased to say |
05:04 |
OldCoder |
Today |
05:05 |
OldCoder |
Worlds live again |
05:05 |
OldCoder |
All of them |
05:05 |
RealBadAngel |
thx god and oldcoder then :) |
05:05 |
OldCoder |
Heh |
05:05 |
RealBadAngel |
well, god is also an old coder |
05:05 |
OldCoder |
Indeed |
05:06 |
RealBadAngel |
he wrote all that shit ages ago |
05:06 |
OldCoder |
It is a patchwork |
05:06 |
OldCoder |
Someday He will debug |
05:06 |
OldCoder |
On that day |
05:06 |
OldCoder |
We'll all need a hug |
05:06 |
RealBadAngel |
lol |
05:06 |
VanessaE |
heh |
05:07 |
RealBadAngel |
so no armaggeddon |
05:07 |
RealBadAngel |
just day of release stable |
05:07 |
VanessaE |
problem is, G*d outsourced some of the work to China. :-) |
05:08 |
RealBadAngel |
that branch wont be merged i think |
05:08 |
VanessaE |
that's the master branch. |
05:09 |
VanessaE |
the problem is there's these developers with their "new" code that have been vying for merge rights for 1500 years now. |
05:09 |
RealBadAngel |
ive seen today funny picture from china |
05:09 |
VanessaE |
plus another lot whose code is even newer and buggier.. . G*d forbid if their code gets pushed upstream, the world is surely fucked then ;) |
05:09 |
RealBadAngel |
family denied to sell the house, for the price proposed was too low |
05:10 |
RealBadAngel |
and they built highway with the house in the middle of it |
05:10 |
VanessaE |
oh my |
05:10 |
RealBadAngel |
wait, i will look for pictures |
05:12 |
RealBadAngel |
http://wiadomosci.onet.pl/kiosk/tak-sie-buduje-drogi-w-chinach,5312643,13179535,fotoreportaz-maly.html#photo13179535 |
05:12 |
VanessaE |
jeez |
05:12 |
RealBadAngel |
title is "This is how roads are made in China" |
05:14 |
RealBadAngel |
folks refused to sell the home because money proposed wasnt enough to build new one |
05:14 |
RealBadAngel |
so now theyre livin on the highway |
05:17 |
* RealBadAngel |
sings im on the road again... |
05:18 |
RealBadAngel |
http://www.youtube.com/watch?v=g7Y3XMmD3qo |
05:22 |
Dogzilla131_ |
This is one idea that somebody can make it to a mod |
05:22 |
Dogzilla131_ |
to make notapad in the game |
05:23 |
Dogzilla131_ |
*notepad |
05:23 |
Dogzilla131_ |
paper that you can write with |
05:24 |
RealBadAngel |
why not? metadata can hold anything |
05:29 |
kaeza |
Dogzilla: you read my mind |
05:30 |
kaeza |
sorry been playing my bugged minetest world |
05:30 |
VanessaE |
zzz |
05:31 |
Dogzilla131_ |
thank you kaeza and RealBadAngel for supporting the idea |
05:31 |
kaeza |
keep getting those annoying purple objects |
05:31 |
kaeza |
:) |
05:31 |
kaeza |
you'll do it zilla? |
05:32 |
kaeza |
Paper is almost useless in minetest right now |
05:32 |
OldCoder |
kaeza, explain purple objects |
05:32 |
RealBadAngel |
purple, scary, brrrr |
05:32 |
kaeza |
"unknown object"s. Tried /clearobjects but the server crashed |
05:33 |
VanessaE |
he uses my HDX pack I think, so "Unknown block" and related are purple |
05:33 |
kaeza |
these were leftovers from MOBF |
05:33 |
kaeza |
VanessaE: yes |
05:33 |
VanessaE |
they should be ordinary entities then, a /clearobjects should have killed them off. |
05:34 |
kaeza |
wait. I'll try again |
05:35 |
kaeza |
now clearing |
05:36 |
kaeza |
VanessaE: are they purple? sorry, I'm just guessing. I'm colorblind |
05:37 |
kaeza |
lol :) |
05:37 |
VanessaE |
no wonder you like HDX ;) |
05:37 |
kaeza |
how much does /clearobjects take? |
05:37 |
kaeza |
long* |
05:38 |
VanessaE |
anyway, "unknown block" is a sort of lavender purple, "item" is cyan, "object" is magenta. |
05:38 |
VanessaE |
it takes quite a while actually, especially if lots of the map is active. |
05:38 |
kaeza |
just confused unufiedbricks' "bright green" for yellow :( |
05:38 |
VanessaE |
heh |
05:40 |
kaeza |
it's a 1000x1000x1000 map IIRC |
05:40 |
VanessaE |
that ain't small, for sure. |
05:41 |
kaeza |
removing unused chunks, it should make 500x500x500 |
05:41 |
kaeza |
It's still pretty big i guess |
05:41 |
RealBadAngel |
ive just dumped all the items inventory_image for all registered ones |
05:41 |
RealBadAngel |
and i wonder |
05:41 |
kaeza |
core dumped :( |
05:42 |
RealBadAngel |
VanessaE, read it too |
05:42 |
VanessaE |
I really wish someone would make a tool that will go through, diff a used world against a clean one from the same seed, and apply those changes to the clean one, so we can get newly-generated terrain ( = stuff like moreores can run) |
05:42 |
RealBadAngel |
why some definitions have and most not? |
05:42 |
kaeza |
VanessaE: +100000 |
05:42 |
RealBadAngel |
from flowers only dandelion white have it |
05:42 |
VanessaE |
RealBadAngel: because some stuff doesn't need a separate inventory image. |
05:42 |
RealBadAngel |
my stuff needs :) |
05:43 |
kaeza |
I started a new world using the same seed and have been worldediting to copy my buildings. It's a mess |
05:43 |
VanessaE |
I only use such if the item placed in the world needs to look different from the inventory, such as a fence or a fridge |
05:43 |
RealBadAngel |
i know |
05:43 |
RealBadAngel |
but there should be predefined image for inventory |
05:44 |
RealBadAngel |
created on register |
05:44 |
RealBadAngel |
like now i want to get all the inventory images |
05:45 |
RealBadAngel |
and cant |
05:45 |
RealBadAngel |
i will have to rewrote in LUA the code theyre made in c++ |
05:50 |
RealBadAngel |
well, there is one definded inside the game |
05:57 |
kaeza |
Can you help me with this? http://minetest.net/forum/viewtopic.php?id=3846 |
05:59 |
VanessaE |
"creative inventory size: 928" <-- that's all? :-) 1110 here :-) |
06:00 |
VanessaE |
I've seen that std::bad_alloc error before, in my case it was an out-of-memory issue. |
06:00 |
kaeza |
been removing mods to try and isolate problem |
06:00 |
kaeza |
Isn't 4GB enough? |
06:00 |
VanessaE |
(x86 can't access more than 3GB RAM, and my copy wanted to push just beyond that, so I updated to the AMD64 of my distro) |
06:00 |
VanessaE |
4GB is fine --- if you're running AMD64. |
06:01 |
VanessaE |
if you're on x86, you lose that last 1GB. |
06:01 |
kaeza |
i686 :( |
06:01 |
VanessaE |
and if you run my HDX pack, you need all the RAM you can get. |
06:01 |
kaeza |
hmmm... I'll try again with the default pack |
06:02 |
kaeza |
If that helps, maybe I'll try your 64px pack |
06:02 |
VanessaE |
we should rename the game Memhogtest ;) |
06:02 |
kaeza |
lol |
06:02 |
VanessaE |
no, don't both with the 64px one. Either use the 512px one or drop to default temporarily. |
06:02 |
VanessaE |
bother* |
06:02 |
kaeza |
That's OK. Windows notepad uses about the same :) |
06:04 |
kaeza |
now trying... |
06:06 |
kaeza |
does it inform you or something when finished? |
06:06 |
VanessaE |
I think it just says "cleared all objects" when done |
06:07 |
kaeza |
it's hogging all my CPU time right now. I think it's doing something at least |
06:07 |
VanessaE |
well that's a good sign anyway :-) |
06:08 |
kaeza |
I miss your textures :( |
06:08 |
VanessaE |
well you can always re-install them when this is done :-) |
06:09 |
kaeza |
re-install? O_o |
06:09 |
VanessaE |
re-install my textures I mean - as in re-enable them :-) |
06:09 |
kaeza |
It's Linux! Let's play with symlink! |
06:09 |
VanessaE |
hehe |
06:10 |
VanessaE |
well I just tweak ~/.minetest/minetest.conf to point to where the textures are ;-) |
06:10 |
kaeza |
core dumped |
06:10 |
kaeza |
:( |
06:10 |
VanessaE |
eek |
06:10 |
kaeza |
same traceback as before |
06:11 |
VanessaE |
so much for that idea. |
06:11 |
kaeza |
I think I'll just keep copy-pasting my city into a new world |
06:12 |
kaeza |
Using worldedit I mean |
06:12 |
kaeza |
Or maybe upgrade :P |
06:13 |
VanessaE |
worldedit. |
06:13 |
VanessaE |
throwing hardware at a software problem is a sign of being a geek, but in this case celeron55 or someone just needs to do the right thing and fix the bug :-) |
06:16 |
Dogzilla131_ |
Finish my fisrt mod http://minetest.net/forum/viewtopic.php?pid=53263#p53263 |
06:16 |
Dogzilla131_ |
*first |
06:17 |
VanessaE |
Dogzilla131_: suggest swapping the recipes for US and British flags - "red white and blue" is a common phrase here describing the colors of the US flag, while Britons I guess call their the "Union Jack" rather than by its colors. |
06:21 |
RealBadAngel |
VanessaE, 1297 here, and i got just 7 mods |
06:22 |
RealBadAngel |
now you see the point for set_nodedef_meta |
06:23 |
VanessaE |
heh |
06:23 |
VanessaE |
I guess, but then we don't get to artificially pad those numbers ;) |
06:23 |
VanessaE |
besides, |
06:23 |
VanessaE |
there is one problem: |
06:24 |
RealBadAngel |
go on |
06:24 |
VanessaE |
how do you reconcile mods that rely on modifying a node's definition to get all the shapes, against creative inventory? |
06:24 |
VanessaE |
where all the shapes have to be there to give the player something to select. |
06:24 |
RealBadAngel |
how much ticket to finland costs? ;) |
06:25 |
RealBadAngel |
creative is always one model no matter what |
06:25 |
RealBadAngel |
what is on the ground creative gives no fuck |
06:25 |
VanessaE |
so you're suggesting dozens of models of something in creative, but the textures/colors thereof being assigned in realtime? |
06:25 |
RealBadAngel |
STOP! |
06:25 |
VanessaE |
(dozens as in various shapes of stairs for example) |
06:26 |
RealBadAngel |
turn around and go to the starting point |
06:26 |
VanessaE |
ok ok ok |
06:26 |
VanessaE |
wait. |
06:26 |
RealBadAngel |
ONE definition |
06:26 |
VanessaE |
you stop for a second. |
06:26 |
VanessaE |
listen: |
06:26 |
RealBadAngel |
ok |
06:27 |
VanessaE |
Ok. |
06:27 |
RealBadAngel |
so whos listening? |
06:27 |
RealBadAngel |
:) |
06:27 |
VanessaE |
Suppose you want to write a mod that adds six objects: a sphere, a pyramid, and a slab, each in two colors. |
06:28 |
VanessaE |
in the existing situation, all 6 are in creative inventory. |
06:28 |
RealBadAngel |
yes |
06:28 |
VanessaE |
in your solution, what would be the case? |
06:28 |
RealBadAngel |
now: |
06:28 |
VanessaE |
in just this hypothetical mod |
06:28 |
RealBadAngel |
divided by two |
06:29 |
RealBadAngel |
sphere, pyramid and slab |
06:29 |
VanessaE |
ok |
06:29 |
VanessaE |
good. |
06:29 |
VanessaE |
now, |
06:29 |
RealBadAngel |
with colorized textures on demand |
06:29 |
VanessaE |
how does the user tell which color the selected object shall be? |
06:29 |
RealBadAngel |
by using paint? |
06:29 |
VanessaE |
ok. |
06:29 |
VanessaE |
now.. |
06:29 |
VanessaE |
let's try a different tack: |
06:30 |
RealBadAngel |
wait a sec |
06:30 |
VanessaE |
no, wait. |
06:30 |
VanessaE |
let me finish. |
06:30 |
VanessaE |
Suppose you want to write a mod that adds six objects: a sphere, a pyramid, and a slab, each in available in three PATTERNS - brick, cobblestone, glass. |
06:30 |
VanessaE |
that's 9 objects in creative inventory. How will you do this? |
06:30 |
VanessaE |
remember: creative mode is NOT supposed to require crafting. |
06:31 |
RealBadAngel |
youre tryin to approach the problem from the very end. like decidin the furniture for kithchen before its made |
06:31 |
VanessaE |
s/"six objects"/"nine objects"/ |
06:31 |
RealBadAngel |
look at the simpler objects |
06:32 |
RealBadAngel |
the pipe or the wire |
06:32 |
VanessaE |
yes |
06:32 |
RealBadAngel |
we do have now 64 definitions |
06:32 |
VanessaE |
for those, this makes perfect sense. |
06:32 |
VanessaE |
but you're still missing the point: |
06:32 |
RealBadAngel |
lets cut it to 1 |
06:32 |
RealBadAngel |
not really |
06:33 |
RealBadAngel |
introduce phases |
06:33 |
VanessaE |
phases? |
06:33 |
RealBadAngel |
animation phase=1,2,3,4.... |
06:33 |
RealBadAngel |
what you have just got? |
06:33 |
VanessaE |
I don't follow. |
06:33 |
RealBadAngel |
PUMP! for example |
06:33 |
VanessaE |
ok |
06:33 |
VanessaE |
right, |
06:34 |
VanessaE |
so you suggest placing one object in the world and then re-defining that object periodically to animate it. |
06:34 |
RealBadAngel |
within one node definition |
06:34 |
RealBadAngel |
yes |
06:34 |
RealBadAngel |
c55 made the patch |
06:34 |
RealBadAngel |
its working |
06:34 |
VanessaE |
ok. |
06:34 |
VanessaE |
fine, that works okay. |
06:34 |
VanessaE |
but you are *still* missing a point: |
06:35 |
VanessaE |
you propose also that this should work for something like coloredwoods or unifiedbricks, right? |
06:35 |
RealBadAngel |
im all *eyes* now |
06:35 |
RealBadAngel |
all of it |
06:35 |
VanessaE |
so instead of 87 bricks in the creative inventory, there's 1. |
06:35 |
RealBadAngel |
yes |
06:35 |
VanessaE |
ok, |
06:35 |
VanessaE |
now: |
06:36 |
VanessaE |
the user picks that one brick item from the creative inventory and places it in their hotbar. |
06:36 |
RealBadAngel |
can i be faster with an answer? |
06:36 |
RealBadAngel |
modified one drops original |
06:36 |
VanessaE |
they place a few in their world. How, *without crafting*, do they say "I want this brick to be green, this one over here to be red, and this one to be blue"? |
06:37 |
RealBadAngel |
blue or red will be lost |
06:37 |
VanessaE |
nonononononono |
06:37 |
RealBadAngel |
you dig non painted one back |
06:37 |
VanessaE |
I don't mean when the object is picked up. |
06:37 |
VanessaE |
I mean when you place it on the ground in the first place. |
06:37 |
RealBadAngel |
yes |
06:37 |
VanessaE |
how do you tell the game you want each one to be a specific color? |
06:38 |
VanessaE |
*without crafting* |
06:38 |
VanessaE |
remember, this is creative mode. |
06:38 |
RealBadAngel |
exactly |
06:38 |
VanessaE |
argh! |
06:38 |
VanessaE |
hush. |
06:38 |
VanessaE |
listen to me. |
06:38 |
RealBadAngel |
i will place a wood |
06:38 |
RealBadAngel |
take a paint |
06:38 |
VanessaE |
stop right there. |
06:38 |
RealBadAngel |
and colour it |
06:38 |
RealBadAngel |
it will be coloured |
06:38 |
|
Calinou joined #minetest |
06:38 |
VanessaE |
nononononono |
06:39 |
Calinou |
hi |
06:39 |
RealBadAngel |
but it wont be an item from creative |
06:39 |
VanessaE |
shush dammit |
06:39 |
VanessaE |
hey Calinou. |
06:39 |
VanessaE |
listen. |
06:39 |
RealBadAngel |
hi calinou |
06:39 |
RealBadAngel |
yup |
06:40 |
VanessaE |
you're trying to say that in creative mode, this hypothetical mod will add no new objects in the creative inventory? |
06:40 |
RealBadAngel |
just the basic ones |
06:40 |
VanessaE |
in other words: |
06:40 |
RealBadAngel |
without any modifications |
06:40 |
VanessaE |
"untextured sphere", "untextured pyramid", "untextured slab" |
06:41 |
VanessaE |
yes? |
06:41 |
RealBadAngel |
most simple" |
06:41 |
RealBadAngel |
furnace and furnace_active |
06:41 |
VanessaE |
same difference. three objects, using the hypothetical example. |
06:41 |
RealBadAngel |
no need |
06:41 |
VanessaE |
let's stick to the example. |
06:41 |
RealBadAngel |
if active replace just one texture |
06:42 |
Calinou |
<offtopic> /me just ran a glxgears: http://paste.ubuntu.com/1381343/ </offtopic> |
06:42 |
Calinou |
:D |
06:42 |
Calinou |
try to beat this |
06:42 |
RealBadAngel |
if you decided to colour your wood red apply red filter to original wood texture |
06:42 |
VanessaE |
RealBadAngel: wait wait wait wait wait wait |
06:43 |
VanessaE |
so sticking strictly to the hypothetical example mod, we have three new, probably greyish objects in the creative inventory, "simple sphere", "simple pyramid", "simple slab". |
06:43 |
VanessaE |
Calinou: beats the shit outta mine (~8400 fps) |
06:43 |
RealBadAngel |
Calinou, we know why NASA cannot send mission to Mars |
06:43 |
RealBadAngel |
youre stolen their mainframe :P |
06:43 |
Calinou |
:> |
06:44 |
RealBadAngel |
VanessaE, ok, go on |
06:45 |
VanessaE |
RealBadAngel: the player picks "simple pyramid" from the creative inventory and places it in their hot bar. The user wants the pyramid to have a brick texture. Without crafting anything or applying any kind of modification to that pyramid, how to they place a brick pyramid into their world if all they have is a "simple" one? |
06:45 |
VanessaE |
the answer is, "they have to paint/texture it" = "they have to modify it" |
06:46 |
RealBadAngel |
i think you just went a bit too far |
06:46 |
RealBadAngel |
i was thinkin of modyfing objecst predefined |
06:46 |
VanessaE |
maybe, but the average player will do this, so you have to plan for it. |
06:46 |
RealBadAngel |
like the furnace on/off |
06:47 |
RealBadAngel |
or the wires |
06:47 |
VanessaE |
ok, so you're thinking strictly of modifying an object the user will never manually apply that modification to, like building a waterworks or complicated circuit |
06:47 |
RealBadAngel |
that was the idea |
06:47 |
VanessaE |
where each object placed gets modified by the code in realtime to place only the thing needed. |
06:47 |
RealBadAngel |
but i can see it can be pushed further |
06:48 |
VanessaE |
it can be pushed further, i.e. my brick pyramid example. |
06:48 |
mrtux |
Goodnight. |
06:48 |
RealBadAngel |
paint is simpler example |
06:48 |
VanessaE |
anything that need only a few colors/patterns need not have 10,000 nodes defined in creative inventory |
06:48 |
RealBadAngel |
just paint your walls |
06:48 |
VanessaE |
yes. |
06:48 |
VanessaE |
but, the user wants to take a colored wall and place it *already colored* into the world. |
06:48 |
OldCoder |
It is time rest the head |
06:48 |
RealBadAngel |
no way |
06:48 |
OldCoder |
Perhaps in bed |
06:48 |
OldCoder |
Zzz |
06:49 |
RealBadAngel |
that could not be done |
06:49 |
VanessaE |
you want to place a bare, unpainted homedecor picket fence and have the player paint it white |
06:49 |
VanessaE |
yes? |
06:49 |
RealBadAngel |
you place base |
06:49 |
RealBadAngel |
then work on it |
06:49 |
VanessaE |
then hit it with a paintbrush tool and it turns white. |
06:49 |
RealBadAngel |
once picked it will become a base |
06:50 |
RealBadAngel |
no matter mona lisa was there |
06:50 |
RealBadAngel |
thats node definition restriction |
06:50 |
RealBadAngel |
just one |
06:51 |
VanessaE |
ok then what's needed is an extra row of slots at the bottom of the standard inventory section, "Modifiers" where the player can hole many colors of paint or textures or whatever. |
06:51 |
RealBadAngel |
hey hey |
06:51 |
VanessaE |
hold* |
06:51 |
RealBadAngel |
youre a jumper |
06:51 |
VanessaE |
yep, I am |
06:51 |
VanessaE |
I jump to the end result :-) |
06:52 |
RealBadAngel |
16 base colours |
06:52 |
VanessaE |
I get plenty of exercise dodging questions and jumping to conclusions :D |
06:52 |
RealBadAngel |
womenish |
06:52 |
VanessaE |
:P |
06:52 |
RealBadAngel |
hehehe |
06:52 |
VanessaE |
seriously though |
06:52 |
RealBadAngel |
sure |
06:53 |
kaeza |
RBA: I like your idea (sorry Vanessa :) ) |
06:53 |
VanessaE |
the player is *going* to want their mods to put everything into creative inventory, and sooner or later someone's gonna make a mod that uses this modified-in-realtime-nodes thing that works realyl 8really* well but behaves wrongly with creative mode. |
06:53 |
RealBadAngel |
:) |
06:53 |
VanessaE |
*really really* |
06:54 |
RealBadAngel |
VanessaE, stop please |
06:54 |
* VanessaE |
stops and gives up. |
06:54 |
RealBadAngel |
this way gonna REDUCE creative |
06:54 |
RealBadAngel |
like 10 times |
06:54 |
RealBadAngel |
you wont have modified ones in creative |
06:55 |
RealBadAngel |
like we are using not_in_creative_inventory=1 |
06:55 |
kaeza |
I see the point in RBA's idea... I think... It happens with unified bricks. You have 4671 colors of brick blocks, 4671 colors of bricks, 4671 colors of clay lumps, and 4671 colors of clay |
06:55 |
RealBadAngel |
if user will modify a node |
06:56 |
RealBadAngel |
it will stay with this EXACT node |
06:56 |
RealBadAngel |
one and only |
06:57 |
kaeza |
what if you put 4671 paint colors, and just one of each of brick block, brick, clay lump, and clay? |
06:57 |
RealBadAngel |
so if you want to have ZILION of differently painted cobble, go on, take your time |
06:57 |
RealBadAngel |
happy running around with paint |
06:58 |
kaeza |
just sayin' |
06:59 |
kaeza |
oh and BTW I lol'd at your discussion :) |
06:59 |
RealBadAngel |
lol |
06:59 |
RealBadAngel |
be my guest |
06:59 |
kaeza |
:P |
07:00 |
VanessaE |
bac |
07:00 |
RealBadAngel |
are we even now? ;) |
07:00 |
VanessaE |
back* |
07:00 |
kaeza |
wb |
07:01 |
VanessaE |
the problem you're not getting RBA is that creative mode is supposed to just let you build without crafting anything, and that includes without having to paint/texture an object after it's been placed in the world. |
07:01 |
RealBadAngel |
VanessaE, i agree with with the ideas that can push it further |
07:01 |
VanessaE |
which means your idea can only really work with things like wires, pipes, etc. |
07:01 |
RealBadAngel |
partially |
07:01 |
RealBadAngel |
youre going c55 way now |
07:01 |
VanessaE |
things where it only makes sense for some algorithm to decide what is actually placed when the user places an object. |
07:02 |
RealBadAngel |
youre seeing the horizon and thinkin if its possible to get there |
07:02 |
RealBadAngel |
but havent made a single step |
07:03 |
VanessaE |
no, I'm seeing the point of view of a normal player who barely knows how to install a mod and play the game. |
07:03 |
RealBadAngel |
we are both coders |
07:03 |
VanessaE |
"Why can't I place a red brick in the world all I see are simple grey bricks do I have to paint them why aren't they in the creatvie inventory" |
07:03 |
VanessaE |
(typos deliberate) |
07:04 |
VanessaE |
this is what you're gonna see. |
07:04 |
RealBadAngel |
110% perfect code was never made at the start |
07:04 |
VanessaE |
heh |
07:04 |
VanessaE |
with me, 100% perfect code was never made, period :D |
07:04 |
kaeza |
I think the average player will find it easier to place a base and "paint" than to craft a normal base with a dye. |
07:04 |
VanessaE |
kaeza: oh sure, in *survival* mode that makes perfect sense. |
07:04 |
VanessaE |
RBA's idea is a good one, for that mode. |
07:05 |
RealBadAngel |
VanessaE, let us MERGE it |
07:05 |
kaeza |
Don't take me wrong, I also see your point. |
07:05 |
VanessaE |
but for creative mode, the player expects to find the colored object already available for selection from the creative inventory. |
07:05 |
RealBadAngel |
then we can make whatever we want |
07:05 |
kaeza |
But cramming creative inv with 213849568624 objects is not smart either |
07:06 |
VanessaE |
I know. |
07:06 |
VanessaE |
it sucks. |
07:06 |
RealBadAngel |
We are talkin now bout usage of the hammer |
07:06 |
RealBadAngel |
of course it can be used for nails, and to murder some1 |
07:06 |
VanessaE |
I hate having to page through 10000 nodes because each is only barely different from another, to get to just the right one. |
07:06 |
RealBadAngel |
up to coders ideas |
07:06 |
VanessaE |
but having just one instead of 10,000 means somewhere along the way, the player is going to have to craft something. |
07:07 |
RealBadAngel |
but the hammer is needed in the first place |
07:07 |
VanessaE |
(including crafting the tool that will be used to color the object, which will also surely be an un-textured/un-patterened base object) |
07:07 |
RealBadAngel |
VanessaE, not really |
07:07 |
RealBadAngel |
like for the wires |
07:07 |
VanessaE |
yes yes for wires, pipes, tubes this makes sense. |
07:08 |
VanessaE |
craft one, place with impunity and let the computer handle routing it. |
07:08 |
kaeza |
Okay, so now we have 1000 dyes and 1000 buckets/cans of paint |
07:08 |
RealBadAngel |
code will decide bout connections and make proper ones realtime |
07:08 |
VanessaE |
that's fine. |
07:08 |
kaeza |
it's still better than 1000 of each textured/colored object |
07:08 |
VanessaE |
kaeza: exactly. Sooner or later you have to give the user access to the colors/paints/patterns/textures that are to be applied to that base object. |
07:09 |
VanessaE |
and there's really only two ways to do that: put them into the inventory, or put them into some kind of special menu. |
07:09 |
RealBadAngel |
VanessaE, youre completely wrong |
07:10 |
RealBadAngel |
i can have 16 color filters |
07:10 |
VanessaE |
and where does the user see them? |
07:10 |
RealBadAngel |
and apply them to any node in the world |
07:10 |
RealBadAngel |
in the world? |
07:11 |
VanessaE |
your 16 colors of filters. Where will they be shown to the user? |
07:11 |
VanessaE |
as objects they can paint with? |
07:11 |
RealBadAngel |
bucket of paint |
07:11 |
VanessaE |
ok. bucket of paint. |
07:11 |
RealBadAngel |
is a filter |
07:11 |
VanessaE |
16 buckets of paints. |
07:11 |
VanessaE |
and where will they be found? In the creative inventory, right? |
07:12 |
RealBadAngel |
yes |
07:12 |
VanessaE |
ok. |
07:12 |
RealBadAngel |
like tools |
07:12 |
RealBadAngel |
or brushes whatever |
07:12 |
VanessaE |
Now, instead of 16, we have 87 (the unified dyes palette), plus a brick, clay, clay block, fence, stick, wood planks. |
07:12 |
RealBadAngel |
so |
07:12 |
VanessaE |
right? |
07:13 |
RealBadAngel |
get clean brush |
07:13 |
VanessaE |
wait. |
07:13 |
VanessaE |
"get clean brush"...how? |
07:13 |
RealBadAngel |
prepare mixed colour paint |
07:13 |
VanessaE |
where does the clean brush come from? |
07:13 |
RealBadAngel |
craft, basic tool |
07:13 |
VanessaE |
ok. |
07:13 |
VanessaE |
already creative mode has been violated. |
07:13 |
RealBadAngel |
wool, stick, stick |
07:13 |
VanessaE |
"craft" != creative mode. |
07:14 |
VanessaE |
so this clean brush needs to be in the creative inventory. That's fine, it's only one object. |
07:14 |
RealBadAngel |
then use clean brush on the prepared can of paint |
07:14 |
VanessaE |
ok, and the "prepared can of paint" comes from where? |
07:14 |
RealBadAngel |
so you got a tool to colorize somethin for lets say 10 times |
07:15 |
RealBadAngel |
up to you |
07:15 |
VanessaE |
wait, don't go so fast. |
07:15 |
VanessaE |
the "prepared can of paint" comes from where? |
07:15 |
RealBadAngel |
youre of dyes and paints |
07:15 |
kaeza |
That's what I'm also saying Van |
07:15 |
VanessaE |
ok, that means all 87 colors have to be in the creative inventory. |
07:15 |
kaeza |
you only have to have 16 buckets in creative inv |
07:16 |
kaeza |
yes but only 87 |
07:16 |
RealBadAngel |
youre playing with gimp |
07:16 |
kaeza |
no 87 bricks/clay/etc |
07:16 |
RealBadAngel |
make 87 filters |
07:16 |
VanessaE |
kaeza: right, so far we agree. |
07:16 |
VanessaE |
now... |
07:16 |
VanessaE |
here's the sticking point: |
07:16 |
RealBadAngel |
to colorize anything in the world |
07:17 |
VanessaE |
we have 87 colors in the inventory plus a clean painting tool (which I assume reverts back to "clean" when used 10 times), plus one each of simple wood planks, bricks, fences, etc. |
07:17 |
VanessaE |
right |
07:17 |
VanessaE |
? |
07:17 |
kaeza |
right |
07:17 |
kaeza |
so you have 87+1 objects |
07:17 |
VanessaE |
well 87 + 1 + around 6 or so, but yeah. |
07:17 |
kaeza |
you get the point |
07:18 |
VanessaE |
so that's 94 nodes instead of 500-some. That's fair. |
07:18 |
kaeza |
yes |
07:18 |
VanessaE |
now. |
07:19 |
VanessaE |
er, not nodes - items/object. |
07:19 |
VanessaE |
Put a player in front of this design, with only these 94 objects in front of them. |
07:19 |
RealBadAngel |
is this red?: no, yes, definitely not, propably not, maybe, who knows, i will ask Barbara, who cares?, oh yes it is, but no, of course it is red |
07:19 |
RealBadAngel |
leave such questions to users :) |
07:20 |
RealBadAngel |
providing tools is more improtant |
07:20 |
VanessaE |
the user grabs "dark green dye", a paint tool, and "plain wood planks". They place a bunch of "plain wood planks" in their world. |
07:20 |
kaeza |
yes |
07:20 |
VanessaE |
they paint them by crafting paint tool + dark green dye and then striking the wood planks with the now green painting tool |
07:21 |
kaeza |
uh huh |
07:21 |
VanessaE |
ok. |
07:21 |
VanessaE |
now, they've used up a portion of paint/dye/whatever it's called. They decide "oops, I need to move that wall over by 1". They tear down the wall and re-erect it, but now it's plain/unpainted again. |
07:22 |
VanessaE |
the player's gonna pull a serious "wtf!?" at that. |
07:22 |
RealBadAngel |
ive reconstructed inventory cubes meanwhile |
07:22 |
kaeza |
maybe also add a paint thinner (is tht the word) to revert back |
07:22 |
VanessaE |
does the player get back the dye they used? |
07:22 |
kaeza |
that* |
07:22 |
RealBadAngel |
shouldnt |
07:23 |
RealBadAngel |
eating the cake you get cake back? |
07:23 |
kaeza |
bad analogy |
07:23 |
RealBadAngel |
well you can |
07:23 |
RealBadAngel |
but its not nice |
07:24 |
RealBadAngel |
assume just not |
07:25 |
kaeza |
maybe also add a paint thinner (is tht the word) to revert back to the base material (planks) |
07:25 |
kaeza |
that* |
07:25 |
RealBadAngel |
not needed |
07:25 |
VanessaE |
RealBadAngel: in the real world, if you tear down that green wall, you still have a green, if damaged, wall. |
07:25 |
VanessaE |
the wall doesn't suddenly lose its color. |
07:25 |
RealBadAngel |
pickin it up will automagically revert it to the base |
07:27 |
RealBadAngel |
VanessaE, right |
07:27 |
VanessaE |
ok, so we all agree that in this example, 94 items can replace 500-some in the case of the unified dyes model, or 23 replaces 136 or so in your 16-color model. |
07:27 |
RealBadAngel |
but this way if you want a node green painted to be permament |
07:27 |
RealBadAngel |
you shall define it before |
07:28 |
kaeza |
when did videogames respect the laws in reality? where did Gordon Freeman put the Glock, MP5, EGON, RPG, Gauss Gun, 10 grenades, 20 creepy aliens, and 10 laser trip mines then? |
07:28 |
VanessaE |
yes, but you're speaking from the standpoint of what the coder wants, not what the player is going to expect. |
07:28 |
RealBadAngel |
im talkin all the time to temporary changes to already placed nodes |
07:28 |
VanessaE |
right. |
07:28 |
VanessaE |
I'm saying some mod author is going to try to use this to do more than what it's intended for. |
07:29 |
RealBadAngel |
they can persist as long node is placed |
07:29 |
VanessaE |
just like sapier uses wielditems to create rudimentary 3d mobs. |
07:29 |
RealBadAngel |
when picked up, we got its definition, unmodified |
07:29 |
kaeza |
brb |
07:30 |
VanessaE |
now, on a different issue. |
07:30 |
VanessaE |
leaving behind the uncolored-items thing and moving on to animation. |
07:30 |
RealBadAngel |
ok |
07:30 |
ruskie |
*yawn* |
07:31 |
kaeza |
what's up ruskie |
07:31 |
* RealBadAngel |
pours some beer into open wide |
07:31 |
VanessaE |
celeron55 said that if you execute this modify-in-place code against a node that's already in the world, say a dirt block, it effectively adds a new, modified version of that node to the game's internal node registry. |
07:31 |
VanessaE |
so instead of one dirt node, we have two. |
07:31 |
VanessaE |
what happens if you modify the modified node? |
07:31 |
VanessaE |
do we now have three? |
07:32 |
RealBadAngel |
a node |
07:32 |
RealBadAngel |
each one is unique |
07:32 |
VanessaE |
yeah, like in his original example where he turned an already-existing dirt node into dirt stairs |
07:33 |
kaeza |
What about defining nodes with not_in_creative_inventory? |
07:33 |
RealBadAngel |
http://realbadangel.pl/nodedef.png |
07:33 |
VanessaE |
now we have a dirt node and a dirt stairs node. Suppose now you modify the dirt stairs to look like a fence. Do we now have three nodes (dirt, dirt stairs, dirt fence), or just two (dirt, dirt fence)? |
07:34 |
RealBadAngel |
look again at this screenshot |
07:34 |
VanessaE |
I saw it, rba. |
07:34 |
VanessaE |
it does not answer my question. |
07:34 |
RealBadAngel |
yes it does |
07:34 |
RealBadAngel |
its still a dirt node |
07:34 |
VanessaE |
no, it doesn't. I don't see a number in there anywhere. |
07:34 |
VanessaE |
how. many. nodes. do. we. have. now..? |
07:34 |
VanessaE |
:-) |
07:35 |
RealBadAngel |
ONE node can be modified |
07:35 |
RealBadAngel |
thats a point |
07:35 |
VanessaE |
node *definitions* |
07:35 |
RealBadAngel |
not |
07:35 |
RealBadAngel |
not definitions |
07:35 |
VanessaE |
c55 said this gets added to the game's internal list of nodes, did he not? |
07:35 |
RealBadAngel |
existing and placed nodes |
07:35 |
VanessaE |
yes |
07:36 |
VanessaE |
if you start the game and it has 100 defined nodes, and you modify one in the world, now it has 101. |
07:36 |
VanessaE |
that's what I got from the conversation. |
07:36 |
RealBadAngel |
i need to read the code |
07:36 |
VanessaE |
you're saying there are still 100 defined nodes and now the map contains one node that has been modified at the map level. |
07:37 |
RealBadAngel |
if he did it this way thats wrong |
07:37 |
VanessaE |
e.g. the modifications don't exist anywhere except in the map where that particular, modified node sits |
07:37 |
VanessaE |
you better check it |
07:37 |
RealBadAngel |
node modifications shall hold the meta of the node |
07:38 |
VanessaE |
because, and I hope I'm wrong, his way makes 101 nodes out of the 100 the game started with in this example. and then 102 if you modify that node again, then 103 if you do it yet again. |
07:38 |
VanessaE |
at least that's how I understand it from the conversation. |
07:38 |
RealBadAngel |
i will check it |
07:38 |
VanessaE |
I can't read his code for no love or money, so I can't check. |
07:39 |
kaeza |
doesn't the game keep a list of "similar" nodes |
07:39 |
kaeza |
? |
07:39 |
VanessaE |
kaeza: not as far as I am aware. the game doesn't have such a concept. |
07:39 |
VanessaE |
again I may be wrong |
07:39 |
kaeza |
How about defining nodes with not_in_creative_inventory? |
07:39 |
VanessaE |
kaeza: I already do that in my mods where necessary. |
07:40 |
VanessaE |
all of the pipes for example, there are 64 of each kind, but only one appears in the cretive inventory |
07:40 |
RealBadAngel |
kaeza, it done like this now |
07:40 |
RealBadAngel |
and mods are defining hundreds of nodes |
07:40 |
kaeza |
yes, but you define 16 colored nodes with not_in_creative_inventory, and just expose the base one |
07:41 |
RealBadAngel |
then youre sittin at black screen waitin for game to launch |
07:41 |
kaeza |
oh crap, you're right |
07:41 |
kaeza |
forget what i said |
07:41 |
VanessaE |
you suck :) |
07:41 |
RealBadAngel |
1297 visible in creative |
07:41 |
kaeza |
:( |
07:41 |
VanessaE |
just kidding :) |
07:42 |
RealBadAngel |
means like 3000 at all |
07:42 |
kaeza |
:P |
07:42 |
VanessaE |
haha |
07:42 |
VanessaE |
maybe not quite *that* many RBA :-) |
07:42 |
RealBadAngel |
maybe, but close |
07:42 |
VanessaE |
probably closer to 1800 tops :-) |
07:43 |
kaeza |
what about that thing you were saying about nodes modified in-place? |
07:43 |
RealBadAngel |
anyway |
07:43 |
VanessaE |
kaeza: no one does that yet, it's too new and not even part of mainstream code yet |
07:43 |
RealBadAngel |
furnace shall be one object |
07:43 |
RealBadAngel |
not 2 |
07:43 |
kaeza |
oh |
07:43 |
RealBadAngel |
despite colorizing |
07:43 |
kaeza |
When will it become official? |
07:44 |
VanessaE |
what RBA's saying is this modify-in-place method is good for stuff where the computer already decides what to place and when to place things. |
07:44 |
VanessaE |
which is good. |
07:44 |
VanessaE |
it's a good idea for that. |
07:44 |
RealBadAngel |
agreed |
07:44 |
kaeza |
ok thanks for enlightening me :) |
07:45 |
RealBadAngel |
no problemo |
07:45 |
kaeza |
no hay problema* |
07:45 |
VanessaE |
pipes, wires, anything that has more than one state |
07:45 |
RealBadAngel |
whatever, just bring the beer ;) |
07:46 |
VanessaE |
heh |
07:46 |
VanessaE |
keep yer beer, bring wine coolers :-) |
07:46 |
RealBadAngel |
i havent made wine this year sadly |
07:47 |
VanessaE |
RealBadAngel: so, read the code and get back to me when you find out I'm right and you're wrong ;D |
07:47 |
VanessaE |
then go kick celeron55's ass :D |
07:48 |
RealBadAngel |
first of all i want to have hardcoded possibility to change cached textures |
07:48 |
RealBadAngel |
and nodeboxes |
07:48 |
VanessaE |
I'll tell you what I'd love to see before all of this: |
07:49 |
VanessaE |
some kind of fucking progress display during the black screen, like what some windows users can see, where textures flick by rapidly during the texture extrude and render steps |
07:49 |
VanessaE |
make that actually official. |
07:49 |
VanessaE |
it's enough to tell the user something is happening. |
07:50 |
VanessaE |
brb |
07:50 |
RealBadAngel |
how would you measure that? |
07:50 |
VanessaE |
I wouldn't. |
07:50 |
kaeza |
maybe counting the amount of textures? |
07:50 |
VanessaE |
just display the textures as each is processed. |
07:50 |
RealBadAngel |
40%of c55 loaded, please be patient? :) |
07:50 |
VanessaE |
any kind of activity is better than a black screen as long as it makes sense. |
07:51 |
RealBadAngel |
i made once somethin almost impossible |
07:51 |
kaeza |
you have 100 textures to load, and loaded 50 so far. So what's the magic number? |
07:51 |
RealBadAngel |
inside procedure that was reading data from tape |
07:51 |
RealBadAngel |
ive put tetris |
07:52 |
kaeza |
wat |
07:52 |
RealBadAngel |
so user when loading the main program was able to play it |
07:53 |
RealBadAngel |
it was hard to make |
07:53 |
kaeza |
The Playstation game "The Four Fantastic" had a mini racing game. |
07:53 |
kaeza |
The Fantastic Four* |
07:54 |
RealBadAngel |
kaeza before it was nothing like this |
07:54 |
RealBadAngel |
i had to sit with a book |
07:54 |
RealBadAngel |
and count CPU cycles |
07:54 |
kaeza |
of course it's harder to make if the machine is loading tapes an you cannot squeeze much out of a 2MHz CPU |
07:54 |
RealBadAngel |
to make it work |
07:55 |
RealBadAngel |
then if you have some "if" statements |
07:55 |
RealBadAngel |
code changed |
07:55 |
RealBadAngel |
and you had to put there NOP |
07:55 |
kaeza |
I get your point, I'm not that young |
07:55 |
RealBadAngel |
No Operation |
07:56 |
RealBadAngel |
to have all the possible ways working the same exact time |
07:57 |
RealBadAngel |
i was trimming tetris downloader for like a month |
07:59 |
VanessaE |
back again/ |
08:00 |
kaeza |
wb |
08:00 |
VanessaE |
sounds a lot like tape loader music in the c64 world. Similar stuff had to be done for that too. |
08:01 |
kaeza |
and the speccy used that for some soft also. Don't remember the name of the game though, think it was Larry |
08:02 |
VanessaE |
RealBadAngel: so, how long till you have a suitable patch for the above-requested progress display? :D |
08:02 |
kaeza |
It would progressively show an image while the colored stripes where flying in the screen |
08:02 |
VanessaE |
textures flicking by down in the corner plus a percentage-loaded display makes sense to me. |
08:02 |
VanessaE |
look at the way OpenArena does it |
08:03 |
kaeza |
VanessaE: +100 |
08:03 |
VanessaE |
well no, I guess OA's example is a little too different, but point is it displays lots of stuff, most of it doesn't make any sense to me anyway :-) |
08:05 |
kaeza |
I think basing the percentage display on the number of textures/mods found is good estimation |
08:05 |
VanessaE |
yes |
08:05 |
VanessaE |
and if it has to estimate, it should try to overestimate how many textures have to be loaded, so the user never sees it get stuck at 100% :-) |
08:06 |
kaeza |
good for me |
08:06 |
kaeza |
estimate let's say 10 textures per mod |
08:06 |
VanessaE |
hah |
08:06 |
kaeza |
maybe more |
08:07 |
VanessaE |
lots more :-) |
08:07 |
VanessaE |
homedecor has 230 :-) |
08:07 |
kaeza |
lol the new moreflags mod has about 250 |
08:07 |
VanessaE |
wow |
08:07 |
kaeza |
Dogzilla is working on it |
08:08 |
kaeza |
so not all textures are used yet |
08:08 |
kaeza |
PilzAdam, must have arond 50 |
08:08 |
kaeza |
farming* |
08:08 |
kaeza |
around* |
08:09 |
VanessaE |
36. |
08:09 |
VanessaE |
at least in the copy I have |
08:09 |
kaeza |
yes. didn't check mine |
08:09 |
VanessaE |
(my copy is probably quite out of date) |
08:10 |
VanessaE |
wonder which one has the most? probably technic |
08:10 |
VanessaE |
nope, only 221 there. |
08:10 |
kaeza |
prolly |
08:11 |
kaeza |
oh so you win this time :) |
08:11 |
kaeza |
K/K |
08:11 |
VanessaE |
lol |
08:11 |
kaeza |
J/K* |
08:11 |
kaeza |
but most mods won't use that much, so let's say 50 is a good estimate |
08:12 |
VanessaE |
moreflags has 18 right now as of 0.1 |
08:13 |
VanessaE |
RealBadAngel: by the way, some of your commit msgs in technic suck ;-) |
08:13 |
kaeza |
lol |
08:13 |
kaeza |
so true |
08:13 |
kaeza |
:P |
08:15 |
RealBadAngel |
i know |
08:15 |
RealBadAngel |
feel free to rape me for that |
08:15 |
VanessaE |
lol |
08:15 |
VanessaE |
I'm only kidding anyway :-) |
08:16 |
Calinou |
even iOS app developers have better commit messages |
08:16 |
Calinou |
"Improved performance" every update.. :P |
08:16 |
VanessaE |
heh |
08:17 |
RealBadAngel |
when i posted a simple glitch fix |
08:17 |
RealBadAngel |
shall i wrote a book on it? |
08:17 |
VanessaE |
the message was "1" |
08:17 |
VanessaE |
:-) |
08:17 |
RealBadAngel |
i did that? |
08:17 |
VanessaE |
yep |
08:17 |
RealBadAngel |
uh |
08:17 |
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jin_xi joined #minetest |
08:17 |
VanessaE |
https://github.com/RealBadAngel/technic/commit/a9325f3088cd1b1318307592114478339004886d |
08:18 |
VanessaE |
"2" |
08:18 |
RealBadAngel |
i guess itt was while testin git client |
08:18 |
VanessaE |
possibly |
08:18 |
RealBadAngel |
when i moved to linux |
08:18 |
VanessaE |
of "fix", or "update", etc. :-) |
08:19 |
Calinou |
RealBadAngel: when did you move to linux? |
08:19 |
RealBadAngel |
3 weeks ago i think |
08:19 |
VanessaE |
it's okay, my git skills are totally unpolished anyway :-) |
08:19 |
RealBadAngel |
debian now |
08:19 |
Calinou |
debian stable? |
08:19 |
RealBadAngel |
yep |
08:19 |
Calinou |
lol |
08:19 |
Calinou |
debian rusty :P |
08:19 |
VanessaE |
lol |
08:20 |
Calinou |
"debian exists in three flavours: rusty, stale and broken" |
08:20 |
VanessaE |
and here I was ready with inb4 harshlinux ;) |
08:20 |
VanessaE |
lol |
08:20 |
RealBadAngel |
i dont complain |
08:20 |
RealBadAngel |
once installed its working here |
08:20 |
RealBadAngel |
no shutdowns |
08:20 |
Calinou |
it does for 10% of people |
08:20 |
Calinou |
zero firmware by default :| |
08:20 |
VanessaE |
ok, time to get to bed. |
08:20 |
VanessaE |
night all. |
08:20 |
Calinou |
night |
08:21 |
RealBadAngel |
nite |
08:21 |
kaeza |
<offtopic>https://dl.dropbox.com/u/100008207/memes/507c7ec258c79.gif</offtopic> |
08:22 |
RealBadAngel |
Calinou, im a coder so i think i fit that 10% |
08:23 |
kaeza |
RBA: Tried Puppy Linux? A full-featured compact distro. |
08:25 |
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kaeza left #minetest |
08:26 |
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kaeza joined #minetest |
08:26 |
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kaeza left #minetest |
08:29 |
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Xenux joined #minetest |
08:31 |
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BambooVase joined #minetest |
08:32 |
BambooVase |
Is there an available deb package for minetest? |
08:34 |
RealBadAngel |
easier to compile one |
08:36 |
BambooVase |
RealBadAngel: I compiled before but it takes 4 hours. So no deb packages available? 0.3 is the only package and its too old |
08:41 |
RealBadAngel |
4 hours?????? |
08:42 |
RealBadAngel |
it takes 2-3 minutes on my 3 yrs old box |
08:42 |
RealBadAngel |
have you dug out 386 or something? |
08:46 |
BambooVase |
its a p4 1.8 |
08:47 |
BambooVase |
whats the specs on that "old box"? |
08:51 |
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john_minetest joined #minetest |
08:56 |
ruskie |
erm... that doesn't take that much on my amd e-350 box |
08:58 |
BambooVase |
so I must be doing something wrong.. anyways I will compile now |
09:06 |
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neko259 joined #minetest |
09:09 |
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nyuszika7h joined #minetest |
09:12 |
BambooVase |
hmmm nyuszika7h.. i saw that name before |
09:13 |
nyuszika7h |
maybe, I tend to idle here, but I only chat rarely when I'm interested in things related to Minetest :P |
09:14 |
BambooVase |
do you go to #wolfgame? |
09:19 |
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KikaRz joined #minetest |
09:19 |
KikaRz |
Hi there pipolz :) |
09:21 |
ecube |
;) |
09:22 |
KikaRz |
Yay |
09:22 |
KikaRz |
ecube is here :) |
09:22 |
KikaRz |
how are you ? :) |
09:36 |
KikaRz |
hi johny minetesta |
09:36 |
KikaRz |
;P |
09:38 |
KikaRz |
Hate this fruit mod |
09:38 |
KikaRz |
it lags the server; |
09:38 |
KikaRz |
makes items dropped lag the server |
09:38 |
KikaRz |
and clearobjects take al ot |
09:41 |
KikaRz |
GJIAS=(FQ"#/ |
09:41 |
|
Jousway joined #minetest |
09:41 |
KikaRz |
how i restart server by command? |
09:47 |
KikaRz |
HUH' |
09:47 |
KikaRz |
? |
09:48 |
KikaRz |
Now : Who griefed M13 server? |
09:53 |
* anunakki |
yawns |
09:56 |
KikaRz |
hate that fruits mod |
09:59 |
KikaRz |
Guys |
09:59 |
KikaRz |
anunakki or someone |
09:59 |
KikaRz |
how i restart the server by chat? |
10:04 |
KikaRz |
come on |
10:04 |
KikaRz |
Tell me please |
10:07 |
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TForsman joined #minetest |
10:21 |
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Aqua joined #minetest |
10:21 |
Aqua |
hi |
10:22 |
Aqua |
anyone? |
10:22 |
KikaRz |
Me |
10:22 |
KikaRz |
How i restart my server by ingame chat? |
10:22 |
KikaRz |
i got server priv |
10:23 |
Aqua |
i dont think you can restart using chat........ |
10:23 |
KikaRz |
fuck this bug |
10:23 |
Aqua |
what do u mean restart? |
10:23 |
KikaRz |
Yea |
10:23 |
KikaRz |
well |
10:23 |
KikaRz |
like: shutting down server and starting it |
10:23 |
KikaRz |
thats restart |
10:23 |
Aqua |
r u Zigz1 |
10:23 |
KikaRz |
Nope |
10:23 |
KikaRz |
o_o' |
10:23 |
Aqua |
ohh sorry |
10:23 |
Aqua |
wrong person\ |
10:24 |
KikaRz |
my server is with some bugs |
10:24 |
KikaRz |
and i need to restart it |
10:24 |
Aqua |
just quit minetest and restart it..... |
10:25 |
KikaRz |
... |
10:25 |
KikaRz |
NOT THAT |
10:25 |
KikaRz |
my vps is being fixed, but my server is in there online |
10:25 |
KikaRz |
i cant enter into my vps |
10:25 |
KikaRz |
and i need to restart servr |
10:26 |
Aqua |
i dont know |
10:26 |
KikaRz |
Calinou |
10:27 |
Aqua |
ask a moderator or someone with a much bigger knowledge then me |
10:27 |
KikaRz |
OldCoder is away. |
10:28 |
Aqua |
do you know lua? |
10:28 |
KikaRz |
Yes. |
10:28 |
KikaRz |
a bit. |
10:29 |
Aqua |
you know how to make mods? |
10:29 |
KikaRz |
Block mods |
10:29 |
KikaRz |
*nodes mods |
10:30 |
Aqua |
hav u made one b4? |
10:30 |
KikaRz |
yep |
10:30 |
Aqua |
on the forums? |
10:30 |
KikaRz |
not public release |
10:30 |
Aqua |
o ok |
10:31 |
Aqua |
i wanna make a texture pack but i cant be bothered |
10:32 |
Aqua |
textures take the longest |
10:32 |
Aqua |
have u tried nubelites pvp server? |
10:33 |
BambooVase |
Ok i compiled the latest version 0.4.3 and i cant create a new world on singleplayer |
10:33 |
Aqua |
compiled it on wat>? |
10:33 |
BambooVase |
debian/linux |
10:33 |
Aqua |
did it work? |
10:33 |
KikaRz |
Be sure that there is a worlds folder |
10:33 |
KikaRz |
and what error gives you? |
10:34 |
BambooVase |
where do put the worlds folder? |
10:34 |
KikaRz |
minetest/ folder |
10:34 |
KikaRz |
there shall be a worlds folder |
10:35 |
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RealBadAngel joined #minetest |
10:35 |
KikaRz |
RealBadAngel |
10:35 |
KikaRz |
How i restart my server by chat? |
10:35 |
BambooVase |
Theres a world folder. when I click new>type world name>create. nothing happens |
10:35 |
RealBadAngel |
hi again |
10:35 |
RealBadAngel |
no way |
10:35 |
Aqua |
hi |
10:35 |
KikaRz |
GRRR |
10:35 |
RealBadAngel |
shut it down |
10:35 |
Aqua |
told u |
10:35 |
KikaRz |
so? |
10:35 |
KikaRz |
how? |
10:36 |
RealBadAngel |
kill the process |
10:36 |
KikaRz |
... |
10:36 |
KikaRz |
not in my computer |
10:36 |
KikaRz |
in the vps (its in maintance but the server still running) |
10:36 |
RealBadAngel |
so u have to wait for acess |
10:36 |
KikaRz |
itll be in 8 hours!!! |
10:37 |
Aqua |
rba is port fowarding dangerous? |
10:37 |
RealBadAngel |
not |
10:37 |
Aqua |
is port fowarding dangerous? |
10:38 |
KikaRz |
RealBadANgel |
10:38 |
RealBadAngel |
its not |
10:38 |
KikaRz |
there isnt no command to shut down the server? i got anti crash on it |
10:39 |
RealBadAngel |
hmmm |
10:39 |
Aqua |
but doesnt port fowarding allow others in? |
10:39 |
RealBadAngel |
try to change ur password to the empty one |
10:39 |
RealBadAngel |
that shall crash ur server |
10:40 |
KikaRz |
Password change successful |
10:40 |
RealBadAngel |
with empty? |
10:40 |
KikaRz |
all empty? |
10:41 |
KikaRz |
Old Password empty |
10:41 |
KikaRz |
New password empty |
10:41 |
KikaRz |
confirm password empty ? |
10:41 |
RealBadAngel |
yes |
10:41 |
KikaRz |
Invalid old password supplied. Password NOT changed |
10:42 |
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Ragnar_ joined #minetest |
10:42 |
Ragnar_ |
hi |
10:42 |
RealBadAngel |
https://github.com/celeron55/minetest/commit/3ba9b263103d2cd5218246b05d19b6485347ae28 |
10:42 |
RealBadAngel |
i was talkin bout this |
10:42 |
Aqua |
hi |
10:42 |
Ragnar_ |
hi aqua :D |
10:42 |
RealBadAngel |
maybe ur server got updated |
10:43 |
Aqua |
ragnar i signed up |
10:43 |
Ragnar_ |
where? |
10:43 |
Aqua |
on ur site |
10:43 |
Ragnar_ |
withch one :D |
10:43 |
Ragnar_ |
the olympics one? |
10:43 |
Ragnar_ |
btw, im making a mod... |
10:43 |
Ragnar_ |
can u make the textures for it? |
10:43 |
KikaRz |
meh |
10:44 |
Aqua |
ok |
10:44 |
Aqua |
yeh the olympics :) |
10:44 |
Aqua |
brb |
10:44 |
Ragnar_ |
ow, i didnt get an email thought |
10:45 |
Ragnar_ |
ow i did :D |
10:45 |
Ragnar_ |
just got it :d |
10:45 |
Ragnar_ |
hey who is an artist or just REALLY good at making textures? |
10:45 |
KikaRz |
well, i know making textures |
10:46 |
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10:46 |
Ragnar_ |
can you make some for my mod? |
10:46 |
BambooVase |
hey guys is can you play singleplayer on 0.4.3? because when I create a map, the "select world:" is blank. Help |
10:46 |
Ragnar_ |
idk...sorry |
10:46 |
KikaRz |
Did you re-entered game? |
10:46 |
iqualfragile |
hmm i just cant noclip/fast on singleplayer |
10:46 |
RealBadAngel |
create world at start |
10:47 |
BambooVase |
I closed and opened the game. but I still cant create a map |
10:47 |
KikaRz |
Whats the code line that allows us to get peaceful mobs? |
10:47 |
KikaRz |
like rats? *_* |
10:47 |
Ragnar_ |
idk...not making such a mod... |
10:47 |
KikaRz |
enable_peaceful_mobs ? |
10:47 |
KikaRz |
or what? |
10:49 |
KikaRz |
looking into minetest.config.example |
10:49 |
Ragnar_ |
hey KikaRz |
10:49 |
Ragnar_ |
can u make some textures? |
10:49 |
Ragnar_ |
i need 6 rune rextures... |
10:49 |
KikaRz |
rune? |
10:50 |
Ragnar_ |
normal, fire, ice, water, earth, air |
10:50 |
Ragnar_ |
yeah |
10:50 |
Ragnar_ |
like magic stones |
10:50 |
KikaRz |
aah |
10:50 |
Ragnar_ |
can u? |
10:50 |
KikaRz |
that ones |
10:50 |
Ragnar_ |
yeah those |
10:50 |
Ragnar_ |
then .zip them and upload them :D |
10:54 |
Ragnar_ |
KikaRz? |
10:54 |
Ragnar_ |
so can u? |
10:54 |
KikaRz |
wait |
10:54 |
Ragnar_ |
ok :D |
10:54 |
Ragnar_ |
btw, the runes are only a part of the mod textures... |
10:54 |
Ragnar_ |
i still need alot more :D |
10:55 |
Ragnar_ |
but first things first |
10:55 |
Ragnar_ |
:D |
10:55 |
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10:59 |
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blaze joined #minetest |
10:59 |
Ragnar_ |
hey does somebody have an idea what should i use for an air rune? |
10:59 |
Ragnar_ |
a normal rune and what? |
10:59 |
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PilzAdam joined #minetest |
10:59 |
Ragnar_ |
hi adam! |
10:59 |
PilzAdam |
Hello everyone! |
10:59 |
Ragnar_ |
hi! |
10:59 |
Ragnar_ |
hey adam! |
10:59 |
Ragnar_ |
guess what! |
10:59 |
Ragnar_ |
im making a mod :d |
11:00 |
Ragnar_ |
a HUGE mod |
11:00 |
Calinou |
12pm :> |
11:00 |
Ragnar_ |
that will change the whole minetest universe |
11:00 |
Ragnar_ |
:D |
11:00 |
Ragnar_ |
hey adam! |
11:00 |
Ragnar_ |
or calinou! |
11:00 |
Calinou |
hi |
11:00 |
Ragnar_ |
what should i use for an air rune? |
11:01 |
Ragnar_ |
a normal rune and what+ |
11:01 |
Ragnar_ |
i mean as the AIR part of it... |
11:01 |
PilzAdam |
leaves |
11:01 |
Ragnar_ |
ow ok :D |
11:01 |
Ragnar_ |
thats cheap :D |
11:02 |
Ragnar_ |
hey adam! |
11:02 |
Ragnar_ |
can u make some textures? |
11:02 |
Ragnar_ |
for runes |
11:02 |
Ragnar_ |
hey |
11:02 |
PilzAdam |
no, im not very good in creating textures |
11:03 |
Ragnar_ |
ow ok... |
11:03 |
KikaRz |
Welcome back PilzAdam |
11:03 |
Ragnar_ |
but... |
11:03 |
KikaRz |
welcome abck Calinou |
11:03 |
Ragnar_ |
does the Snow Biomes mod have ice? |
11:03 |
KikaRz |
RBA (RealBadAngel), |
11:03 |
KikaRz |
I discovered a command |
11:03 |
KikaRz |
/shutdown |
11:03 |
Ragnar_ |
wow! |
11:03 |
Ragnar_ |
-.- |
11:04 |
KikaRz |
i know |
11:04 |
Ragnar_ |
-.- |
11:04 |
KikaRz |
i discovered a command to turn off my server |
11:04 |
Ragnar_ |
nobody cares... |
11:04 |
KikaRz |
it restartes |
11:04 |
PilzAdam |
<Ragnar_> does the Snow Biomes mod have ice? <- yes |
11:04 |
KikaRz |
No |
11:04 |
KikaRz |
They got lava |
11:04 |
Ragnar_ |
ow nice :d |
11:04 |
KikaRz |
-.- |
11:04 |
Ragnar_ |
so its snow:ice ? |
11:04 |
PilzAdam |
dunno |
11:05 |
Ragnar_ |
ok... |
11:05 |
Ragnar_ |
then...umm...can i get snow by digging it? |
11:05 |
Ragnar_ |
then i could do water+snow=ice |
11:05 |
PilzAdam |
you get snowballs |
11:05 |
Ragnar_ |
ow :D |
11:05 |
KikaRz |
no , you got testicles. |
11:05 |
KikaRz |
:P |
11:05 |
Ragnar_ |
somebody kick that a***shole! |
11:05 |
Ragnar_ |
please! |
11:05 |
KikaRz |
im a girl |
11:06 |
KikaRz |
and you started. |
11:06 |
Ragnar_ |
ok, somebody kick that vaginahole! |
11:06 |
Ragnar_ |
:D |
11:06 |
KikaRz |
<Ragnar_> wow! |
11:06 |
KikaRz |
<Ragnar_> -.- |
11:06 |
KikaRz |
<KikaRz> i know |
11:06 |
KikaRz |
<Ragnar_> -.- |
11:06 |
KikaRz |
<KikaRz> i discovered a command to turn off my server |
11:06 |
Ragnar_ |
*just the tip* |
11:06 |
KikaRz |
<Ragnar_> nobody cares... |
11:06 |
PilzAdam |
Ragnar_, download the snow mod and look for the name of ice |
11:06 |
Ragnar_ |
ok :d |
11:06 |
Ragnar_ |
link? |
11:07 |
PilzAdam |
-> Forum |
11:07 |
Ragnar_ |
wait got it :D |
11:07 |
Ragnar_ |
hey btw...how do i get an overview of my map? |
11:08 |
PilzAdam |
install python and use the minetestmapper.py script that is in utils (or something like this) in your minetest copy |
11:08 |
Ragnar_ |
thats confusing :S |
11:08 |
Ragnar_ |
xD |
11:09 |
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Gizmokid2005 joined #minetest |
11:10 |
KikaRz |
No it isnt -.- |
11:10 |
KikaRz |
For reaching something, we need to work |
11:10 |
KikaRz |
not raining things. |
11:10 |
Ragnar_ |
it is snow:ice xD |
11:10 |
Ragnar_ |
damn, im smart as f***k xD |
11:10 |
Ragnar_ |
hey adam1 |
11:11 |
Ragnar_ |
is_ground_content = true, |
11:11 |
Ragnar_ |
that means, if you break it, it changes? |
11:11 |
PilzAdam |
it has no effect on anything |
11:11 |
PilzAdam |
its completly useless |
11:11 |
Ragnar_ |
so you cant mine it and have it? |
11:11 |
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Xenux joined #minetest |
11:12 |
Ragnar_ |
hey KikaRz |
11:12 |
KikaRz |
What? |
11:12 |
Ragnar_ |
hows the textures coming? |
11:15 |
Ragnar_ |
hey adam! |
11:18 |
Ragnar_ |
hey who knows some lua coding? |
11:18 |
Ragnar_ |
i need some help with it... |
11:19 |
PilzAdam |
what help? |
11:19 |
Ragnar_ |
uses=how many hits can it do, maxlevel=max hearts it can do |
11:19 |
Ragnar_ |
is it true`? |
11:19 |
Ragnar_ |
uses=1000, maxlevel=6 |
11:19 |
Ragnar_ |
thats what i typed in there |
11:19 |
PilzAdam |
no thats not correct |
11:19 |
Ragnar_ |
uses=? |
11:20 |
Ragnar_ |
maxlevel=? |
11:20 |
Ragnar_ |
what are they then? |
11:20 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L493 |
11:21 |
Ragnar_ |
ow... |
11:21 |
Ragnar_ |
uses=how many hits to dig |
11:21 |
Ragnar_ |
right? |
11:21 |
PilzAdam |
no |
11:21 |
Ragnar_ |
then what... :S |
11:21 |
Ragnar_ |
i dont understand... |
11:21 |
PilzAdam |
read the text I linked |
11:22 |
PilzAdam |
until line 584 |
11:22 |
Ragnar_ |
its so confusing... |
11:22 |
Ragnar_ |
what do i type if i want to edit the time of hits it can do until it brakes? |
11:23 |
PilzAdam |
uses |
11:23 |
Ragnar_ |
thats what i said! |
11:23 |
Ragnar_ |
uses=1000 is that if i use it for 1000 hits, it brakes... |
11:23 |
Ragnar_ |
and what is maxlevel then? |
11:24 |
PilzAdam |
<Ragnar_> thats what i said! <- then you said it in a way that nobody could understand it |
11:24 |
Ragnar_ |
ok? |
11:24 |
PilzAdam |
every node defines a level; maxlevel is the highest level the tool can dig in this group |
11:24 |
Ragnar_ |
ow... |
11:25 |
Ragnar_ |
but what do i type if i want to edit the hitlevel? |
11:25 |
Ragnar_ |
like if i hit once, it takes away like...3.5 hearts... |
11:25 |
PilzAdam |
you want to create a weapon? |
11:26 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L585 |
11:26 |
Ragnar_ |
yeah :d |
11:26 |
Ragnar_ |
alot of them xD |
11:27 |
PilzAdam |
read the text i linked slowly and then ask again |
11:27 |
Ragnar_ |
umm...where is it? |
11:27 |
Ragnar_ |
in what line? |
11:28 |
PilzAdam |
from https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L585 until https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L621 |
11:28 |
Ragnar_ |
i dont have that much time... |
11:28 |
Ragnar_ |
only 25mins left... |
11:28 |
Ragnar_ |
:( |
11:28 |
Ragnar_ |
please... |
11:29 |
PilzAdam |
you cant create a mod in 25 minutes |
11:29 |
Ragnar_ |
i started it yesterday... |
11:29 |
Ragnar_ |
i know that... |
11:30 |
Ragnar_ |
just that will mean that ill have to resume it on wednesday... :( |
11:30 |
|
john_minetest joined #minetest |
11:30 |
Ragnar_ |
or here, in estonia, in tuesday... |
11:30 |
|
Mika_R-AFK joined #minetest |
11:30 |
PilzAdam |
you should have read the whole document; ive pointed you to the correct lines so you dont have to |
11:30 |
Ragnar_ |
i think... |
11:31 |
KikaRz |
waiting for m13... |
11:32 |
Ragnar_ |
i think i found it! |
11:32 |
Ragnar_ |
punch_operable |
11:32 |
Ragnar_ |
is it this one?! |
11:32 |
PilzAdam |
ummm... what? |
11:33 |
Ragnar_ |
punch_operable=5 takes 5 hp... |
11:33 |
Ragnar_ |
right? |
11:33 |
Ragnar_ |
or not... |
11:33 |
PilzAdam |
were did you read that? |
11:33 |
PilzAdam |
it is wrong |
11:33 |
Ragnar_ |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L601 |
11:34 |
|
jordach joined #minetest |
11:34 |
PilzAdam |
read the while chapter |
11:34 |
jordach |
hey guys |
11:34 |
Ragnar_ |
hey jordach! |
11:34 |
Ragnar_ |
help me! |
11:34 |
PilzAdam |
hi jordach |
11:35 |
jordach |
i had a laughable morning |
11:35 |
Ragnar_ |
cause adam's being a jerk! |
11:35 |
PilzAdam |
... |
11:35 |
Ragnar_ |
im in a hurry, but he doesnt care... |
11:35 |
Ragnar_ |
jordach! |
11:35 |
Ragnar_ |
what do i type to edit the hp a weapon takes away? |
11:36 |
|
opticlove joined #minetest |
11:36 |
Ragnar_ |
i cant even find it in default\init.lua |
11:36 |
Ragnar_ |
:S |
11:36 |
PilzAdam |
Ragnar_, protip: reading the chapter of Lua-api.txt i linked is the fastest way to understand it |
11:36 |
Ragnar_ |
BUT I CANT FIND IT!!! |
11:36 |
PilzAdam |
have you read the whole chapter? |
11:36 |
jordach |
and i see PilzAdam is being a coding grammar yahtzee |
11:36 |
Ragnar_ |
i only have 15 more minutes |
11:37 |
jordach |
john_minetest: ues pastebin please |
11:37 |
Ragnar_ |
xD |
11:37 |
Ragnar_ |
and where is it? |
11:37 |
Ragnar_ |
john_minetest: where is it then? |
11:37 |
PilzAdam |
Ragnar_, you need to read lua-api.txt to understand how it works |
11:37 |
Ragnar_ |
i will, but not now! |
11:37 |
PilzAdam |
there is no field called "damage" or something |
11:38 |
Ragnar_ |
cause i have less than 15 minutes left!!! |
11:38 |
PilzAdam |
there is a algorithm behind it that you have to understand |
11:38 |
Ragnar_ |
I JUST FUCKING SAID!!! |
11:38 |
Ragnar_ |
ILL LEARN IT WHEN I HAVE THE TIME!!! |
11:38 |
PilzAdam |
if you would read the chapter in lua-apit.txt you will get it in 5 minutes |
11:38 |
Ragnar_ |
BUT I DONT HAVE THE TIME RIGHT NOW! |
11:39 |
|
celeron55 joined #minetest |
11:39 |
PilzAdam |
15 - 5 = 10 minutes afterr reading it |
11:39 |
Ragnar_ |
then give me the line where it is! |
11:39 |
Ragnar_ |
only 1 line! |
11:39 |
PilzAdam |
it is not a single line |
11:39 |
PilzAdam |
its more complex |
11:39 |
Ragnar_ |
well fuck you then! |
11:40 |
PilzAdam |
read 7 lines from here: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L585 |
11:41 |
PilzAdam |
john_minetest, you cant understand it if you just read the default init.lua |
11:41 |
Ragnar_ |
times={...} |
11:41 |
Ragnar_ |
cmon! |
11:41 |
Ragnar_ |
you too?=! |
11:41 |
Ragnar_ |
fuck both of you! |
11:42 |
jordach |
Ragnar_: chill |
11:42 |
PilzAdam |
Ragnar_, chill |
11:42 |
Ragnar_ |
I CANT! |
11:42 |
Ragnar_ |
I HAVE 10 MINUTES MORE! |
11:43 |
Ragnar_ |
AND I WANT TO ATLEASE FINISH THAT PART OF IT!!! |
11:43 |
Ragnar_ |
minetest.register_tool("default:sword_wood", { description = "Wooden Sword", inventory_image = "default_tool_woodsword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1}, snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1}, choppy={times={[3]=1.00}, uses=20, maxlevel=0} } } }) |
11:44 |
Ragnar_ |
minetest.register_tool("default:sword_stone", { description = "Stone Sword", inventory_image = "default_tool_stonesword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, choppy={times={[3]=0.90}, uses=20, maxlevel=0} } } }) |
11:44 |
Ragnar_ |
inetest.register_tool("default:sword_steel", { description = "Steel Sword", inventory_image = "default_tool_steelsword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1}, choppy={times={[3]=0.70}, uses=40, maxlevel=0} } } }) |
11:44 |
jin_xi |
aww man pls use a pastebin for that |
11:44 |
Ragnar_ |
ONLY DIFFERENT THING IS THE { fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1}, choppy={times={[3]=0.70}, uses=40, maxlevel=0} } } }) |
11:45 |
Ragnar_ |
cmon |
11:45 |
Ragnar_ |
please! |
11:46 |
Ragnar_ |
:'( |
11:46 |
PilzAdam |
Damage calculation: |
11:46 |
PilzAdam |
- Take the time spent after the last hit |
11:46 |
PilzAdam |
- Limit time to full_punch_interval |
11:46 |
PilzAdam |
- Take the damage groups and imagine a bunch of nodes that have them |
11:46 |
PilzAdam |
- Damage in HP is the amount of nodes destroyed in this time. |
11:46 |
Ragnar_ |
I KNOW THAT!!! |
11:46 |
Ragnar_ |
wait... |
11:46 |
Ragnar_ |
Damage in HP is the amount of nodes destroyed in this time. |
11:47 |
Ragnar_ |
so the smaller the interval is the more damage it does? |
11:47 |
PilzAdam |
yes |
11:47 |
Ragnar_ |
OW |
11:47 |
Ragnar_ |
THANKS |
11:47 |
PilzAdam |
btw: this is just a copy of the text i linked you since 25 minutes |
11:47 |
Ragnar_ |
i know! |
11:47 |
Ragnar_ |
:D |
11:47 |
jin_xi |
but he only had 15 you see |
11:47 |
Ragnar_ |
but then what is maxlevel? |
11:48 |
PilzAdam |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L537 |
11:48 |
Ragnar_ |
explane please?! |
11:49 |
PilzAdam |
every node defines a level; maxlevel is the maximum level that the tool can dig in this group; higher level of node = longer digging time |
11:49 |
PilzAdam |
and the tool wears out faster |
11:49 |
Ragnar_ |
ow.... |
11:50 |
Ragnar_ |
so if maxlevel=1000 then it diggs longer than maxlevel=900? |
11:50 |
PilzAdam |
no |
11:50 |
PilzAdam |
it depends on what level the node has |
11:50 |
Ragnar_ |
ok... |
11:50 |
Ragnar_ |
but if... |
11:51 |
Ragnar_ |
uses=0 |
11:51 |
Ragnar_ |
then what? |
11:51 |
PilzAdam |
thats something different; uses = how many nodes can you destroy until the tool braks |
11:51 |
PilzAdam |
*breaks |
11:51 |
PilzAdam |
uses = 0; the tool doesnt break |
11:52 |
Ragnar_ |
ow |
11:52 |
Ragnar_ |
thats good |
11:52 |
Ragnar_ |
like i have a mmo:hammerpart |
11:52 |
KikaRz |
going to make a special tool |
11:52 |
KikaRz |
Like... A rock :D |
11:52 |
KikaRz |
a rock: for what it serves? to mine very slowly. |
11:53 |
Ragnar_ |
its only used for crafting |
11:53 |
KikaRz |
uses = 5 |
11:53 |
KikaRz |
:P |
11:53 |
Ragnar_ |
it doesnt brake |
11:53 |
Ragnar_ |
ok :D |
11:53 |
KikaRz |
shut up |
11:53 |
KikaRz |
not cobble. |
11:53 |
KikaRz |
rock. |
11:53 |
Ragnar_ |
prick! |
11:53 |
KikaRz |
yu ass |
11:53 |
Ragnar_ |
KikaRz got pricked to death! |
11:54 |
KikaRz |
Ragnar_ got pooped himself to hell! |
11:54 |
Ragnar_ |
you dont know what "pricked to death" means? |
11:54 |
Ragnar_ |
on minecraft, if you die because of a cactus, you got pricked.. |
11:54 |
KikaRz |
'-' |
11:54 |
KikaRz |
yep i know |
11:55 |
KikaRz |
going to make a mod |
11:55 |
KikaRz |
well |
11:55 |
KikaRz |
not making a mod |
11:55 |
Ragnar_ |
then dafuq is "pooped to death |
11:55 |
Ragnar_ |
i got 2 mins... |
11:55 |
KikaRz |
but yes, designing nodes |
11:55 |
Ragnar_ |
so hurry |
11:55 |
KikaRz |
pooped to death = you pooped yourself |
11:55 |
Ragnar_ |
-.- |
11:55 |
Ragnar_ |
srsly? |
11:55 |
Ragnar_ |
how old r u...3? |
11:56 |
KikaRz |
no |
11:56 |
KikaRz |
21 |
11:56 |
Ragnar_ |
orly? |
11:56 |
Ragnar_ |
im 13 |
11:56 |
Ragnar_ |
u wanna cyber? |
11:56 |
Ragnar_ |
xD |
11:57 |
Ragnar_ |
well bye |
11:57 |
KikaRz |
going to make a node |
12:06 |
KikaRz |
Guys, what are you doing all? |
12:07 |
OldCoder |
Thinking |
12:08 |
KikaRz |
People |
12:08 |
KikaRz |
Hi there OldCoder |
12:08 |
KikaRz |
how i make in lua |
12:08 |
KikaRz |
to make a side texture |
12:09 |
KikaRz |
and a top / below texture? |
12:10 |
jordach |
good morning OldCoder |
12:10 |
OldCoder |
jordach, Hi |
12:20 |
|
webdesigner97 joined #minetest |
12:31 |
KikaRz |
Taking Breakfast - BRB |
12:52 |
|
BartoCH joined #minetest |
12:57 |
KikaRz |
hi dare. |
12:57 |
KikaRz |
sumone? |
13:00 |
PilzAdam |
KikaRz, https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1333 |
13:00 |
KikaRz |
what? |
13:00 |
KikaRz |
too late. |
13:01 |
|
Wuzzy joined #minetest |
13:09 |
|
Muadtralk joined #minetest |
13:15 |
OldCoder |
I am resting again for a bit |
13:15 |
OldCoder |
Wuzzy, up early! |
13:15 |
OldCoder |
Muadtralk, Hello |
13:15 |
* OldCoder |
is resting |
13:15 |
* ruskie |
starts prepping for his second desert themed build |
13:17 |
* john_minetest |
is compiling stuff unrelated to minetest |
13:20 |
Wuzzy |
lol |
13:20 |
KikaRz |
hi Muadtralk :D |
13:20 |
Muadtralk |
ello |
13:22 |
KikaRz |
how are you? |
13:25 |
jordach |
hello Muadtralk |
13:26 |
Muadtralk |
good and hello |
13:26 |
OldCoder |
Back |
13:40 |
* jordach |
is bored |
13:40 |
ruskie |
go build something |
13:44 |
KikaRz |
i want to help |
13:44 |
KikaRz |
buidling a dangerous city |
13:47 |
ruskie |
I want a MV grinder already... watching this one painfully slowly grind stone to sand is annoying |
13:50 |
KikaRz |
i cant john |
13:50 |
KikaRz |
my server is offline |
13:50 |
KikaRz |
and my computer cant host servers |
13:51 |
|
BambooVase joined #minetest |
13:52 |
Muadtralk |
remobo.com KikaRz? |
13:52 |
Muadtralk |
ever hear of it? |
13:53 |
BambooVase |
help guys. im using minetest 04. and when i create a world, all the texture on the inventory is missing, but when I create using the development [minimal] textures are there. |
13:54 |
Muadtralk |
never heard of an error like this before |
13:54 |
Muadtralk |
hmmmmmm |
13:54 |
Muadtralk |
is it any world under minetest_game? |
13:54 |
Muadtralk |
have you tried more then once? |
13:54 |
Muadtralk |
it may be some strange fluke |
13:54 |
BambooVase |
Muadtralk: yes, and I also deleted then tried again |
13:55 |
BambooVase |
on the [minimal] some textures are missing like cobble,wood.. |
13:58 |
|
rubenwardy joined #minetest |
13:59 |
BambooVase |
is this the location of the textures? /usr/local/games/minetest_game/mods |
14:08 |
BambooVase |
hhmm. they are all there |
14:12 |
BambooVase |
im on an old laptop, but I played this before on an older computer fine. |
14:13 |
|
anunakki joined #minetest |
14:14 |
rubenwardy |
PilzAdam: minetest.net/forum/viewtopic.php?pid=53331#p53331 |
14:14 |
rubenwardy |
http://minetest.net/forum/viewtopic.php?pid=53331#p53331 |
14:16 |
|
BartoCH left #minetest |
14:16 |
BambooVase |
ok, edited this /usr/local/minetest.conf and still the same. Also i have an error on top ERROR[serverthread]:server peer_id 2 failed to emerge player |
14:17 |
KikaRz |
no i dont have |
14:17 |
KikaRz |
and i dont want to have |
14:17 |
KikaRz |
idk how to work with that |
14:24 |
PilzAdam |
rubenwardy, http://minetest.net/forum/viewtopic.php?pid=53333#p53333 |
14:24 |
BambooVase |
ok thanks of the help |
14:24 |
BambooVase |
going to recompile |
14:27 |
|
shadowjay1 joined #minetest |
14:29 |
KikaRz |
what remobo does? i've forgot. |
14:30 |
KikaRz |
and i cant host in my pc because it got 512 MB Ram Only |
14:30 |
BambooVase |
something private network? |
14:30 |
jordach |
trololol, 1gb here |
14:31 |
jordach |
(is not at home) |
14:31 |
rubenwardy |
(2:24:09 PM) PilzAdam: rubenwardy, http://minetest.net/forum/viewtopic.php?pid=53333#p53333 |
14:31 |
rubenwardy |
thank you, replying |
14:31 |
|
jin_xi joined #minetest |
14:35 |
jordach |
rubenwardy: i like it currently |
14:36 |
jordach |
but it needs a LOT MOAR shine |
14:37 |
KikaRz |
like fucking hamachi |
14:38 |
jordach |
KikaRz: but without them errors |
14:38 |
jordach |
with the 5.x.x.x and 25.x.x.x domains |
14:43 |
rubenwardy |
PilzAdam: http://minetest.net/forum/viewtopic.php?pid=53336#p53336 |
14:47 |
jordach |
rubenwardy: getting there |
14:48 |
KikaRz |
who got a remobo server? |
14:49 |
|
rarkenin left #minetest |
14:52 |
rubenwardy |
margin fixed |
14:57 |
rubenwardy |
contribute fixed |
15:00 |
rubenwardy |
donate finished |
15:02 |
rubenwardy |
link to wiki done |
15:07 |
|
babyface1031 joined #minetest |
15:07 |
rubenwardy |
PilzAdam: when you say the links, do you mean the font size, or how big the clickable area is? |
15:08 |
PilzAdam |
the font |
15:08 |
rubenwardy |
the top link bar, or the section link bar? |
15:08 |
PilzAdam |
both |
15:08 |
rubenwardy |
ok |
15:09 |
PilzAdam |
and yes, i mean a footer |
15:10 |
PilzAdam |
the current font for "Minetest" in the header looks good |
15:10 |
PilzAdam |
but half of the word "world" is still cut off (bottom part) |
15:11 |
PilzAdam |
"(it is actually "Game Content")" Do you mean that this is the current content? Because for me there is only "Game" |
15:12 |
KikaRz |
who got a remobo server? |
15:13 |
PilzAdam |
rubenwardy, IMO remove the background image in the header completly |
15:13 |
PilzAdam |
or make it all sky |
15:14 |
PilzAdam |
btw: minetest's sky color is 91bcf9 |
15:15 |
Muadtralk |
KikaRz tons of people had them now nobody does :D |
15:16 |
KikaRz |
so |
15:16 |
KikaRz |
f*ck this.. |
15:16 |
|
sebastiansam55 joined #minetest |
15:16 |
KikaRz |
you are telling me to use it |
15:16 |
KikaRz |
-.- |
15:17 |
Muadtralk |
i said that cause you said you couldnt host servers |
15:17 |
Muadtralk |
:| |
15:19 |
KikaRz |
I cant host because 512 mb RAM and 2 minutes to put a block or processing things |
15:19 |
Muadtralk |
ive seen servers run on less |
15:19 |
rubenwardy |
(3:15:03 PM) john_minetest: rubenwardy, the links seem to be "cut" somehow, at least with my font. |
15:19 |
rubenwardy |
I am editing it live |
15:20 |
Muadtralk |
i think i used to play on one that had 192 mb of ram |
15:20 |
rubenwardy |
PilzAdam: http://multa.bugs3.com/minetest/website/index.php |
15:20 |
KikaRz |
Pentium 4. |
15:20 |
KikaRz |
Windows XP |
15:20 |
KikaRz |
not linux |
15:20 |
PilzAdam |
rubenwardy, "Game content" is fixed now |
15:20 |
KikaRz |
with XChat on, i cant play |
15:21 |
Muadtralk |
anyone know why the skybox.png was did away with? |
15:21 |
Muadtralk |
it was quite nice for make pretty images across the sky |
15:21 |
PilzAdam |
rubenwardy, the "Contribute" page has a different font |
15:22 |
rubenwardy |
has it? |
15:23 |
PilzAdam |
now its ok |
15:23 |
KikaRz |
Love this form to write: |
15:24 |
KikaRz |
هArab form :P *-* |
15:24 |
|
Octupus joined #minetest |
15:24 |
Octupus |
Hola |
15:24 |
PilzAdam |
rubenwardy, Home -> download: the whole page is moved left a bit |
15:26 |
KikaRz |
Im not going to lie. |
15:26 |
KikaRz |
I'm in France |
15:26 |
KikaRz |
I got a live transmission from the Minecon. |
15:26 |
KikaRz |
Do not kill me. Not my fault. My cousin made me ran out of home |
15:26 |
KikaRz |
and went to france |
15:28 |
Octupus |
Minecon is going onm now |
15:30 |
KikaRz |
yea |
15:30 |
KikaRz |
i know |
15:30 |
KikaRz |
i wasnt with a pass. |
15:30 |
KikaRz |
so |
15:30 |
KikaRz |
i couldnt enter |
15:30 |
KikaRz |
but i got a live transmission |
15:34 |
KikaRz |
In 17 hours, a new transmission starts at GameSpot Live |
15:34 |
KikaRz |
http://www.gamespot.com/shows/gamespot-live/?event=minecon_2012_day_220121125 |
15:36 |
rubenwardy |
(3:24:38 PM) PilzAdam: rubenwardy, Home -> download: the whole page is moved left a bit |
15:36 |
rubenwardy |
Again, i was live editing |
15:37 |
babyface1031 |
hi Octupus |
15:38 |
KikaRz |
lol |
15:38 |
KikaRz |
what page? |
15:38 |
KikaRz |
http://www.gamespot.com/shows/gamespot-live/?event=minecon_2012_day_120121124 |
15:39 |
KikaRz |
im watching that live |
15:44 |
Octupus |
hi babyface1031a |
15:45 |
|
mrtux joined #minetest |
15:47 |
PilzAdam |
how can i create a inventory cube of an image to use it outside of minetest? |
15:47 |
|
john_minetest joined #minetest |
15:47 |
|
VanessaE_[L] joined #minetest |
15:48 |
VanessaE_[L] |
boo. |
15:48 |
PilzAdam |
who are you? |
15:48 |
VanessaE_[L] |
the same old bitch who has been hanging around here since March :-) |
15:48 |
VanessaE_[L] |
just on the laptop for a change. |
15:49 |
PilzAdam |
how can i create a inventory cube of an image to use it outside of minetest? |
15:49 |
BambooVase |
is this the channel to ask about the source code? |
15:49 |
VanessaE_[L] |
well what I've been doing is taking screenshots. cornernote's modding wiki thing uses a hacked version of the game to export the renderings to png |
15:50 |
VanessaE_[L] |
btw, merge my commits, they now meet your demands :-) |
15:50 |
PilzAdam |
and Calinou's wiki? |
15:50 |
VanessaE_[L] |
he uses a blender script. |
15:50 |
VanessaE_[L] |
not entirely sure how, |
15:51 |
VanessaE_[L] |
I think totally manually, apply texture X to side Y of the blender file, export to png, that sorta thing. |
15:51 |
VanessaE_[L] |
BambooVase, sure, ask away, |
15:53 |
KikaRz |
Yes BambooVase |
15:53 |
KikaRz |
#minetest-dev or #minetest-mods |
15:53 |
VanessaE_[L] |
hm, note to self: install some kind of desktop sync app, and fix the cord to the laptop charger. |
15:53 |
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15:53 |
VanessaE_[L] |
KikaRz, -dev is strictly for engine core talk, but here is more appropriate for now I think |
15:54 |
KikaRz |
not me |
15:54 |
VanessaE_[L] |
PilzAdam, now merge the vessels one :) |
15:55 |
BambooVase |
Ok, I have this problem where the texture on the inventory is missing. I looked around the code and on the /usr/share/minetest/games/minimal/mods/default/init.lua line 760 I added inventory_image="default_dirt.png" and now the texture appears. |
15:55 |
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15:55 |
VanessaE_[L] |
BambooVase, this is a bug in the engine. Normally the block should render into the inventory without that line. The only tip anyone's had so far is that you're out of video memory |
15:55 |
VanessaE_[L] |
hi rubenwardy. |
15:55 |
BambooVase |
oh.. |
15:56 |
BambooVase |
VanessaE_[L]: so thats why it works on my other pc. |
15:56 |
VanessaE_[L] |
yeah, most likely. |
15:57 |
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15:57 |
VanessaE_[L] |
BambooVase, a workaround is to reduce the number of mods and the size of your textures |
15:58 |
VanessaE_[L] |
e.g. if you use a 64px texture pack, go back to 16px (default) |
15:58 |
VanessaE_[L] |
or try one of those really low-rez ones. |
15:58 |
BambooVase |
VanessaE_[L]: ok thank you very much |
15:59 |
BambooVase |
i was about to add that line to all the blocks |
16:00 |
jin_xi |
is wool obtainable in a legit way in default minetest? |
16:00 |
VanessaE_[L] |
no |
16:00 |
PilzAdam |
VanessaE_[L], is this ok? https://github.com/PilzAdam/minetest_game/commit/2ff55cf6cc737cc798a40429f83c4f7ff16f9e51 |
16:00 |
jin_xi |
aww, shucks |
16:00 |
PilzAdam |
i removed the changelog |
16:01 |
jin_xi |
painting mod still unusable on servers due to mostly that |
16:01 |
VanessaE_[L] |
why did you do that anyway? |
16:01 |
PilzAdam |
have you ever seen any changelog.txt in any mod in upstream? |
16:02 |
VanessaE_[L] |
I never look for them :-) |
16:02 |
VanessaE_[L] |
but it's part of my distribution, so unless you have a good reason to delete it, you shouldn't ;-) |
16:02 |
VanessaE_[L] |
otherwise, it's okay by me |
16:03 |
PilzAdam |
git has a commit history; thats the changelog |
16:03 |
PilzAdam |
no need to store it twice |
16:03 |
VanessaE_[L] |
yeah but if the commit log doesn't match the contents of the changelog.... :-) |
16:03 |
VanessaE_[L] |
(which tends to happen when people demand one commit per pull request ;) ) |
16:03 |
VanessaE_[L] |
but okay' |
16:04 |
PilzAdam |
so Ill push my version of the commit? |
16:04 |
VanessaE_[L] |
yeah, push it |
16:04 |
jin_xi |
push it real good |
16:04 |
VanessaE_[L] |
pssh...ahhh...pssh PUSH IT |
16:07 |
PilzAdam |
opinions on that please: https://github.com/celeron55/minetest_game/pull/40 |
16:09 |
rubenwardy1 |
PilzAdam: about page in game content fixed |
16:10 |
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16:10 |
VanessaE_[L] |
PilzAdam, push that one also. |
16:11 |
VanessaE_[L] |
it'll work for the majority of texture packs anyway |
16:12 |
rubenwardy1 |
PilzAdam: can you look through http://multa.bugs3.com/minetest/website/ again? |
16:14 |
KikaRz |
its centrated |
16:14 |
KikaRz |
in the center* |
16:14 |
KikaRz |
and good... |
16:15 |
KikaRz |
subscribed to Minetest-C55 YouTube Channel |
16:16 |
PilzAdam |
rubenwardy, the "Home" -> "Download" page is still a bit more left than the other sites |
16:17 |
KikaRz |
its fine here |
16:17 |
KikaRz |
'-' |
16:17 |
KikaRz |
yep |
16:17 |
KikaRz |
it is fine |
16:17 |
KikaRz |
no, its normal PilzAdam |
16:17 |
KikaRz |
Mozilla Firefox dont have errors with that |
16:18 |
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16:18 |
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Weedy_lappy joined #minetest |
16:18 |
PilzAdam |
maybe add a table of contents or so to this site, because its rather complex |
16:19 |
PilzAdam |
KikaRz, I have firefox; switch between "About" and "Donwload" and you will see |
16:19 |
KikaRz |
No |
16:19 |
KikaRz |
its fine |
16:19 |
KikaRz |
i've tested |
16:19 |
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Matsetes joined #minetest |
16:20 |
KikaRz |
want prints? |
16:20 |
Matsetes |
Hi |
16:20 |
rubenwardy |
i have fire fox too, i works for me |
16:20 |
KikaRz |
yep |
16:20 |
KikaRz |
i changed between download and about |
16:20 |
KikaRz |
its the same position |
16:20 |
Matsetes |
Is it normal that in moreores copper is extremely rare? |
16:20 |
VanessaE_[L] |
not normally, no |
16:21 |
VanessaE_[L] |
unless you're working with an old map |
16:21 |
KikaRz |
yep |
16:21 |
KikaRz |
matsetes, create a new map |
16:21 |
KikaRz |
If you are with a old map |
16:21 |
PilzAdam |
rubenwardy, ohh, its because the scrollbar appears in my browser ... </stupid mode> |
16:21 |
KikaRz |
you get old chunks without copper/moreores |
16:21 |
Matsetes |
No, the map is new |
16:21 |
KikaRz |
xd |
16:21 |
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Calinou joined #minetest |
16:21 |
KikaRz |
I knew it. |
16:21 |
KikaRz |
Calinou |
16:21 |
KikaRz |
are you Moreores chief? |
16:21 |
Matsetes |
But in 2000 stone i found 10 copper... |
16:22 |
Calinou |
KikaRz: chief? |
16:22 |
VanessaE_[L] |
uh oh, he's here |
16:22 |
Calinou |
you mean author? yes :p |
16:22 |
KikaRz |
creator |
16:22 |
VanessaE_[L] |
everyone run |
16:22 |
KikaRz |
yep |
16:22 |
KikaRz |
so |
16:22 |
Calinou |
no, don't run |
16:22 |
KikaRz |
Matsetes, talk with Calinou |
16:22 |
Calinou |
-ruN diff -ruN |
16:22 |
Calinou |
:D |
16:22 |
Matsetes |
Thx |
16:26 |
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16:26 |
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john_minetest joined #minetest |
16:27 |
PilzAdam |
what is about that? https://github.com/celeron55/minetest_game/pull/39 |
16:27 |
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kaeza joined #minetest |
16:28 |
kaeza |
hello guys |
16:28 |
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hmmmm joined #minetest |
16:28 |
VanessaE_[L] |
PilzAdam, as long as the facedir in the replacement doors is correct and the textures are the same filename as before, push it. |
16:29 |
VanessaE_[L] |
(your reworked-from-thexyz signs mod for example didn't get that right) |
16:30 |
PilzAdam |
the facedir is not correct, you have to replace the doors |
16:30 |
PilzAdam |
there is no way to keep the old facedir correctly |
16:30 |
VanessaE_[L] |
sure there is,. |
16:30 |
KikaRz |
Jordach |
16:30 |
rubenwardy |
PilzAdam: http://multa.bugs3.com/minetest/website/sitemap.php |
16:30 |
KikaRz |
How i create a skin? (well, how i make one without having back and front? |
16:31 |
Calinou |
you use two textures: player.png, player_back.png |
16:31 |
PilzAdam |
rubenwardy, I mean for the download page |
16:31 |
Calinou |
you need to use an image editor that supports transparency, such as gimp |
16:31 |
VanessaE_[L] |
PilzAdam, I suggest you try to fix the facedir issue first. |
16:32 |
rubenwardy |
that makes a lot more sence |
16:32 |
KikaRz |
yep |
16:32 |
KikaRz |
I hate gimp |
16:33 |
KikaRz |
reason: My computer dislikes it (he cant run it |
16:34 |
PilzAdam |
VanessaE_[L], i tried everything (except completly rewriting the mod) to fix it |
16:34 |
KikaRz |
Calinou, can you send me one player / player back? |
16:34 |
KikaRz |
a white one |
16:35 |
VanessaE_[L] |
PilzAdam, well what I did in Homedecor when I converted the doors over from 2d signlike to 3d nodeboxes, I aliased them |
16:36 |
VanessaE_[L] |
I use facedir to manage the positions, and aliases to match them with the old node names. |
16:36 |
VanessaE_[L] |
most of the doors came out right that way |
16:36 |
PilzAdam |
i use aliases too |
16:36 |
PilzAdam |
but the facedir is not compatible |
16:37 |
PilzAdam |
and there is no simple solution for that |
16:38 |
VanessaE_[L] |
just try :-) |
16:38 |
VanessaE_[L] |
I mean, it won't bug *me* |
16:38 |
VanessaE_[L] |
but I bet c55 will throw a fit. |
16:38 |
Calinou |
http://dl.dropbox.com/u/82342922/minetest/moreores.zip < new moreores release. copper is now more common |
16:39 |
PilzAdam |
the doors still work after upgrading; the only thing is that they are sometimes flipped |
16:39 |
PilzAdam |
its not that hard to replace the doors after upgrading |
16:40 |
rubenwardy |
PilzAdam: http://multa.bugs3.com/minetest/website/download.php ? |
16:40 |
rubenwardy |
bar at the top with a link to each type: Windows, linux, source |
16:40 |
PilzAdam |
i only see a huge windows logo |
16:40 |
rubenwardy |
i have not done linux or source yet |
16:41 |
KikaRz |
Pilz |
16:41 |
KikaRz |
a type |
16:41 |
Calinou |
old windows logo is old |
16:41 |
KikaRz |
tip* |
16:41 |
KikaRz |
Calinou |
16:41 |
KikaRz |
its the official |
16:41 |
KikaRz |
not old |
16:41 |
Calinou |
rubenwardy: http://upload.wikimedia.org/wikipedia/commons/thumb/8/83/Windows_logo_and_wordmark_-_2012.svg/489px-Windows_logo_and_wordmark_-_2012.svg.png |
16:41 |
Calinou |
KikaRz: it is old |
16:42 |
Calinou |
rubenwardy: that is the actual windows logo |
16:42 |
KikaRz |
Use this up: |
16:42 |
KikaRz |
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTjjmugRDBws_BZzxFWgdisuyo44N1ZmcvxDdWFwqoMfAIKYmm3 |
16:42 |
KikaRz |
What logo have been windows based? this -.- |
16:42 |
Calinou |
lol |
16:42 |
rubenwardy |
i know it is old, but that is the logo of xp/7 |
16:42 |
KikaRz |
not that only |
16:42 |
KikaRz |
data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBhQSEBUUExMUFRQVFRUUFBUUFRcVFxQUFBQVFRQVFBQXHCYeFxkjGRUUHy8gIycpLCwsFR4xNTAqNSYrLCkBCQoKDgwOFw8PGiokHBwpLCwvLCwsLCosLS0pKjUpLSosKSkpLCktKiksKSosLSwsLCwsNDQsLCwpNCkpLCwsKf/AABEIALcBEwMBIgACEQEDEQH/xAAcAAABBQEBAQAAAAAAAAAAAAADAAECBAUGBwj/xAA/EAACAQMBBQUFBAoCAQUAAAABAgADBBEhBRIxQVEGEyJhgQcUMnGRI4KhsRVCQ1JicpLB0fCy4eJEY3Oi0v/EABsBAAIDAQEBAAAAAAAAAAAAAAABAgMFBAYH/8QAMREAAgIBAwIDBgUFAQAAA |
16:42 |
KikaRz |
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16:42 |
KikaRz |
Z4QibMc/qnHyhaApBIt2W2tcR6ihVLEE7oJwoyTgaADqeETklyOgCpHahLGxbtq1Ni9HusEBQSd46ak5A04fjLPux6aSuORSVoGq4M0UZMUJbehIgSdgA7mLu/KWCkYmFgDUSRYRiPKPuRDEGEYsIxoxdzEIXeCN3sfuo4owGNvxb3WEFKLuIgIDEmaQMcUpNViYytVs5Ve1msokGSG4RkNQgmozWen5QDUpJSCjLajAvSmq9KCehJKQUZZpxTQNtFHYGpRTBzNe3q6YPDjMsKViFY8pW42I6u1vQBjlJNUQnLL685z1C9bHDh5SwdoucZEoeIdhbuhTLE8ug0MzbugvI/ITQdM66+cXuat1k4ugMYUwIRQJfFkOHKEo2QyOHrLN6EQtlGOEutVCrp0/OWLay5EZzKtazy2FBlNpsZk1QecItuCOODjrLTWx |
16:43 |
KikaRz |
4HT0gmtGx1hllOlsq77+hbhWNt+Y2lXFevb4GTtlqookUQTUJAGMeEcS2Tpyx6wewKNwtNmrF2YtwZt4KoGgGNBnJ+gmxRpZYDqcSp2wt7nu0p2tOpliWdqWRgDQLkcMk5+6JzLUY5ycoO9vHuLcumy4lFZI1uVr9B1bMurs4EZDZ/tOY2VZVbWhVuLvfyCFRHbJOSNRkkDJI/pMnZdvQ7LTS2Ys7BVJqgcTjXCS78TGlfDOfY+xvvb4OkgbfM1qVEb4zqJfu6FL9UYPlwljyUROYayiS2mjcqBwMqVKkmpNiANSkCIbEGymSAgI+7JCkT0EXcQGMBFvQq0Bzi7k+kQEA8WZMUoUUDIgV8ySqJM0sQbGADMsC1OFLZjQGVzSkGpy0Ii0dgU92KWi0ULAupZQ9OxHSaVDZ7HXE0KOzM8QJVLIJIxxs7oZNNmk |
16:43 |
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babyface1031 joined #minetest |
16:43 |
KikaRz |
zoKWxx1lgbMHWVPKS2mHT2XDJswrqBN9LUDlDBB5St5GS2mCmz88RJfoMcpud0JILjnI+Yx7TBXZjLyMk1DqJtOYNiIb2wo56+tCV8CgNyJ5SFvZsE8WCeZ5RqHbOhUvWtKaVGqIWDuAvdruDxZO9nQ+HhxlvbNp3wVQwVQcnTOTwH0GfrOfJKSvJBNtKqvj7952YNs0sORqMW7cqt9P3r3FG3tUzlQNOJBzjrrK/6ZBIVUJJOBrx105TVo91SpCmxGMEEk7u9n4vzle |
16:43 |
KikaRz |
ups!!! |
16:43 |
rubenwardy |
/kick KikaRz lol |
16:43 |
KikaRz |
sorry! |
16:43 |
KikaRz |
data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wCEAAkGBhQSEBUUExMUFRQVFRUUFBUUFRcVFxQUFBQVFRQVFBQXHCYeFxkjGRUUHy8gIycpLCwsFR4xNTAqNSYrLCkBCQoKDgwOFw8PGiokHBwpLCwvLCwsLCosLS0pKjUpLSosKSkpLCktKiksKSosLSwsLCwsNDQsLCwpNCkpLCwsKf/AABEIALcBEwMBIgACEQEDEQH/xAAcAAABBQEBAQAAAAAAAAAAAAADAAECBAUGBwj/xAA/EAACAQMBBQUFBAoCAQUAAAABAgADBBEhBRIxQVEGEyJhgQcUMnGRI4KhsRVCQ1JicpLB0fCy4eJEY3Oi0v/EABsBAAIDAQEBAAAAAAAAAAAAAAABAgMFBAYH/8QAMREAAgIBAwIDBgUFAQAAA |
16:43 |
Calinou |
spam |
16:43 |
Calinou |
very spam |
16:43 |
KikaRz |
AAAAAECEQMEEiExQQUTUTJhgaGx8BQicZHBBjNC0eEj/9oADAMBAAIRAxEAPwDhmoYkNyaP6PfGQOWfSVXpEcQZ6VM4aBKJMGRxJAyQEgI+IOPmFAEZhjGBBYkosQAbEePuSRWAEFEcpFiTEABMI2IYrIEQAhuxtyFxHCwABiPuw3dx1pwEVzSkTSl9KMl7vFuHRnClHCS6beLuIbgoqBJIU5Z7iOKBkbCio1CQ93mh7uYxowsdGcbWCahNY0oCrbwUgozCkgUl16UG1GSsRUKyJllqEGacYwOJEiG7uLcgADdihMR4gPQqVbxaD0/xGubNSumrEHTGhlOje5PKXKFU504TlaaAwrvZhXGca66cPWBGz2PCda9k1QY0APTgRMe/pbvhBOnDz8pZHJfAUYrU8RgIdqJjGliX2IiiDBzHFOSCyYpxAAJMbEtJb |
16:43 |
KikaRz |
Z4QibMc/qnHyhaApBIt2W2tcR6ihVLEE7oJwoyTgaADqeETklyOgCpHahLGxbtq1Ni9HusEBQSd46ak5A04fjLPux6aSuORSVoGq4M0UZMUJbehIgSdgA7mLu/KWCkYmFgDUSRYRiPKPuRDEGEYsIxoxdzEIXeCN3sfuo4owGNvxb3WEFKLuIgIDEmaQMcUpNViYytVs5Ve1msokGSG4RkNQgmozWen5QDUpJSCjLajAvSmq9KCehJKQUZZpxTQNtFHYGpRTBzNe3q6YPDjMsKViFY8pW42I6u1vQBjlJNUQnLL685z1C9bHDh5SwdoucZEoeIdhbuhTLE8ug0MzbugvI/ITQdM66+cXuat1k4ugMYUwIRQJfFkOHKEo2QyOHrLN6EQtlGOEutVCrp0/OWLay5EZzKtazy2FBlNpsZk1QecItuCOODjrLTWx |
16:43 |
KikaRz |
4HT0gmtGx1hllOlsq77+hbhWNt+Y2lXFevb4GTtlqookUQTUJAGMeEcS2Tpyx6wewKNwtNmrF2YtwZt4KoGgGNBnJ+gmxRpZYDqcSp2wt7nu0p2tOpliWdqWRgDQLkcMk5+6JzLUY5ycoO9vHuLcumy4lFZI1uVr9B1bMurs4EZDZ/tOY2VZVbWhVuLvfyCFRHbJOSNRkkDJI/pMnZdvQ7LTS2Ys7BVJqgcTjXCS78TGlfDOfY+xvvb4OkgbfM1qVEb4zqJfu6FL9UYPlwljyUROYayiS2mjcqBwMqVKkmpNiANSkCIbEGymSAgI+7JCkT0EXcQGMBFvQq0Bzi7k+kQEA8WZMUoUUDIgV8ySqJM0sQbGADMsC1OFLZjQGVzSkGpy0Ii0dgU92KWi0ULAupZQ9OxHSaVDZ7HXE0KOzM8QJVLIJIxxs7oZNNmk |
16:43 |
PilzAdam |
OldCoder, kick KikaRz |
16:43 |
VanessaE_[L] |
wtf?? |
16:43 |
KikaRz |
zoKWxx1lgbMHWVPKS2mHT2XDJswrqBN9LUDlDBB5St5GS2mCmz88RJfoMcpud0JILjnI+Yx7TBXZjLyMk1DqJtOYNiIb2wo56+tCV8CgNyJ5SFvZsE8WCeZ5RqHbOhUvWtKaVGqIWDuAvdruDxZO9nQ+HhxlvbNp3wVQwVQcnTOTwH0GfrOfJKSvJBNtKqvj7952YNs0sORqMW7cqt9P3r3FG3tUzlQNOJBzjrrK/6ZBIVUJJOBrx105TVo91SpCmxGMEEk7u9n4vzle |
16:43 |
Gwaur |
it's not spam, it's just a base64-image! |
16:43 |
KikaRz |
fuck |
16:43 |
|
KikaRz was kicked by Calinou: KikaRz |
16:43 |
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KikaRz joined #minetest |
16:43 |
Calinou |
thank you ChanServ |
16:44 |
KikaRz |
SRRYYY |
16:44 |
Gwaur |
copy that to your browser's address bar and voila |
16:44 |
KikaRz |
my irc bugged out |
16:44 |
KikaRz |
You kidding me? |
16:44 |
KikaRz |
http://fc02.deviantart.net/fs71/i/2010/313/6/9/sky_windows_98_flag_wall_2_by_slowdog294-d32j2om.jpg |
16:44 |
Calinou |
np KikaRz, just don't paste long links |
16:44 |
KikaRz |
that is the base of windows logo |
16:44 |
KikaRz |
Calinou, not my fault |
16:44 |
KikaRz |
that's why i hate linux |
16:44 |
Calinou |
well yeah, shorten the link using something like tinyurl.com |
16:44 |
KikaRz |
when will come m13? :/ |
16:44 |
OldCoder |
Hi |
16:45 |
KikaRz |
Hi OldCoder |
16:45 |
OldCoder |
Was in a conversation elsewhere |
16:45 |
OldCoder |
KikaRz, Hi. Probably best to paste images elsewhere. |
16:45 |
KikaRz |
Calinou, thank you for kicking me |
16:45 |
OldCoder |
That is certainly polite |
16:45 |
KikaRz |
because you unbugged me. |
16:45 |
Calinou |
np :P |
16:45 |
Calinou |
yey, I can remove bugs on people |
16:45 |
KikaRz |
lol |
16:46 |
Calinou |
next one is: paste of "xwd" output in IRC |
16:46 |
Calinou |
:> |
16:46 |
OldCoder |
Calinou, debug is a good skill |
16:46 |
Calinou |
erm, it's not xwd |
16:46 |
OldCoder |
Hmm |
16:46 |
Calinou |
it's the command that does raw X screenshots |
16:46 |
OldCoder |
Good Lord |
16:46 |
Calinou |
forgot its name :P |
16:46 |
* OldCoder |
has scrolled up |
16:46 |
* OldCoder |
laughs |
16:46 |
Calinou |
ah no, it is xwd |
16:46 |
Calinou |
" xwd - dump an image of an X window" |
16:46 |
KikaRz |
http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CC8QFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FXwd&ei=5_mwUNXrLNOZhQei0oCoBQ&usg=AFQjCNFA4skHunRsDD55wxsrGPDxqtYNMg&sig2=89qqoQCyCdn-JSYi7nEFyQ |
16:46 |
OldCoder |
Complete images in chat probably are not advisable |
16:46 |
KikaRz |
Grrrr |
16:46 |
KikaRz |
hate google |
16:46 |
KikaRz |
en.wikipedia.org/wiki/Xwd |
16:46 |
KikaRz |
better. |
16:46 |
Calinou |
google makes long links too, but they still fit on one line |
16:46 |
OldCoder |
You can use TinyURL |
16:47 |
babyface1031 |
hi OldCoder |
16:47 |
rsiska |
or goo.gl |
16:47 |
PilzAdam |
KikaRz, i preger "man xwd" |
16:47 |
KikaRz |
OldCoder, thats too much to do. |
16:47 |
PilzAdam |
*prefer |
16:47 |
Calinou |
you could try http://is.gd/ too |
16:47 |
Calinou |
seems better and ad-free |
16:47 |
OldCoder |
babyface1031, Hey |
16:47 |
KikaRz |
... |
16:47 |
KikaRz |
omg |
16:47 |
VanessaE_[L] |
PilzAdam, so, go ahead and push the doors mod, but make a note that the doors will need to be re-placed. |
16:47 |
KikaRz |
stop giving me short links |
16:47 |
OldCoder |
babyface1031, I can't update worlds today but plan to do so soon |
16:48 |
babyface1031 |
thats fine i am in no hurry i am getting what i need to be able to do it anyways |
16:48 |
PilzAdam |
VanessaE_[L], where should i put a note? |
16:48 |
rsiska |
question: How can I import schematic to my world, please? |
16:49 |
VanessaE_[L] |
PilzAdam, put it in the commit message. |
16:50 |
VanessaE_[L] |
maybe also in a readme in the doors mod directory or something. |
16:50 |
PilzAdam |
rubenwardy, "Open Source" ??????? |
16:51 |
VanessaE_[L] |
rsiska, usually you use the Worldedit mod |
16:51 |
rubenwardy |
http://multa.bugs3.com/minetest/website/download.php |
16:52 |
VanessaE_[L] |
rsiska, download the schematic, place it wherever worldedit says the file needs to go, then use //pos1 to mark where it will go, and //load filename.we to load it in. |
16:52 |
|
kaeza left #minetest |
16:52 |
rubenwardy |
what would be a better icon, PilzAdam |
16:52 |
rsiska |
VanessaE, Ah, alright. I though you have to import it right into sqlite or something :) Thanks! |
16:53 |
PilzAdam |
rubenwardy, the Minetest icon |
16:53 |
rubenwardy |
and then "source" |
16:53 |
PilzAdam |
yep |
16:54 |
rubenwardy |
better? |
16:54 |
PilzAdam |
yep |
16:56 |
PilzAdam |
also can you make "Windows" "Linux" and "Source code" headlines as big as "Other information"? |
16:59 |
PilzAdam |
VanessaE_[L], you said the Trash field seems to be missplaced? http://www.zimg.eu/i/3792457666 |
16:59 |
rubenwardy |
(4:56:09 PM) PilzAdam: also can you make "Windows" "Linux" and "Source code" headlines as big as "Other information"? |
16:59 |
rubenwardy |
done |
16:59 |
PilzAdam |
better |
17:00 |
VanessaE_[L] |
PilzAdam, yeah, it seems a little out of place, like it should be moved up maybe |
17:01 |
PilzAdam |
currently its close enough to remove items fast |
17:01 |
PilzAdam |
if it would be moved up it takes longer to delete items |
17:01 |
VanessaE_[L] |
true |
17:01 |
KikaRz |
Who is master chief of WorldEdit? |
17:02 |
VanessaE_[L] |
sfan5 |
17:02 |
PilzAdam |
rubenwardy, add OS X icon |
17:02 |
KikaRz |
sfan5 |
17:02 |
KikaRz |
ohy |
17:02 |
KikaRz |
its off |
17:02 |
Calinou |
SO PRO, I'm using symlinks for my mod repo :) |
17:03 |
VanessaE_[L] |
PilzAdam, does that make sense? there's no current mac build yet? |
17:03 |
Calinou |
so that my git and stable minetest versions both use the same mod folder |
17:03 |
PilzAdam |
there is an old version |
17:03 |
Calinou |
VanessaE_[L]: someone made a tutorial to build latest MT on os x |
17:03 |
Calinou |
no sound though, iirc |
17:03 |
Calinou |
and not packaged |
17:04 |
VanessaE_[L] |
interesting. |
17:04 |
PilzAdam |
rubenwardy, maybe you can link this tutorial? |
17:05 |
VanessaE_[L] |
PilzAdam, by the way, shouldn't the nyancat and its rainbow render as a cube these days? maybe this needs fixed now. |
17:05 |
KikaRz |
calinou |
17:05 |
KikaRz |
OpenAL needed. |
17:05 |
Calinou |
KikaRz: yes |
17:05 |
Calinou |
openal is optional |
17:05 |
VanessaE_[L] |
(in the inventory display I mean) |
17:06 |
PilzAdam |
VanessaE, didnt noticed that |
17:06 |
* PilzAdam |
fixes that |
17:06 |
VanessaE_[L] |
I think there are a few others . |
17:06 |
* VanessaE_[L] |
looks |
17:07 |
VanessaE_[L] |
...as soon as the game loads anyway |
17:07 |
VanessaE_[L] |
(laptop + 64px HDX = slow startup) |
17:07 |
Calinou |
specs of the laptop? |
17:07 |
VanessaE_[L] |
Dell Inspiron 9200. |
17:08 |
Calinou |
ah |
17:08 |
Calinou |
ah, it's quite old :P |
17:08 |
KikaRz |
downloading Simpsons S21 E23 |
17:08 |
VanessaE_[L] |
PilzAdam, papyrus needs a good inventory image, rendering a flat one looks weird compared to the various cubes. Can this be fixed? |
17:08 |
rubenwardy |
almost, pilzadam: http://multa.bugs3.com/minetest/website/forum/ |
17:09 |
VanessaE_[L] |
PilzAdam, the rest look okay. |
17:09 |
KikaRz |
a bit glitchy, no? |
17:09 |
KikaRz |
rubenwardy |
17:10 |
KikaRz |
you're logged in |
17:10 |
KikaRz |
look on the top |
17:10 |
KikaRz |
Bug detected |
17:10 |
PilzAdam |
rubenwardy, http://www.zimg.eu/i/3522692509 |
17:10 |
PilzAdam |
thats what i got |
17:11 |
KikaRz |
me too |
17:11 |
KikaRz |
a lot of glitches |
17:11 |
KikaRz |
More bugged. |
17:12 |
PilzAdam |
VanessaE, you need to create a new papyrus inventory image to fix it |
17:12 |
VanessaE_[L] |
PilzAdam, ok. leave it for now, I'll make a better texture later. |
17:12 |
PilzAdam |
k |
17:12 |
rubenwardy |
yeah, i am trying to make it look like the main site |
17:12 |
KikaRz |
forum is now more bugged |
17:13 |
KikaRz |
sry |
17:13 |
KikaRz |
going to see simpsons |
17:14 |
PilzAdam |
VanessaE_[L], https://github.com/celeron55/minetest_game/commit/e9ad8d06c8ec68ee0090cad601fe8c754bf63503 |
17:14 |
|
milleja46 joined #minetest |
17:18 |
rubenwardy |
bye |
17:18 |
|
rubenwardy left #minetest |
17:23 |
VanessaE_[L] |
PilzAdam, looks good. |
17:23 |
VanessaE_[L] |
PilzAdam, make glass blocks drop a proper 3d cube instead of a sprite |
17:25 |
Calinou |
VanessaE_[L]: inventory render will be black if you do that |
17:26 |
PilzAdam |
shes talking about droped entities |
17:26 |
VanessaE_[L] |
for regular glass? |
17:30 |
VanessaE_[L] |
so if the render turns black, perhaps the engine needs fixed to not do that ;) |
17:31 |
Calinou |
yes, PilzAdam |
17:31 |
Calinou |
then the inventory render will be black :P |
17:31 |
Calinou |
engine bug |
17:34 |
KikaRz |
back |
17:37 |
PilzAdam |
VanessaE_[L], https://github.com/PilzAdam/minetest/tree/item_entity |
17:39 |
VanessaE_[L] |
you sure that'll work in practice? |
17:39 |
KikaRz |
https://github.com/PilzAdam/minetest/tree/item_entity/util/buildbot , whats that bot for? |
17:39 |
KikaRz |
to build minetest? |
17:39 |
VanessaE_[L] |
(not familiar with this kind of code) |
17:40 |
PilzAdam |
test it |
17:41 |
|
Dogzilla131 joined #minetest |
17:42 |
PilzAdam |
VanessaE_[L], it draws all nodes with the "wielditem" drawtype; ive tested it with ladders, glass, rails, junglegrass, signs... |
17:42 |
PilzAdam |
and it just looks good |
17:43 |
KikaRz |
how i make a new background for minetest? |
17:43 |
KikaRz |
i cant make it |
17:43 |
KikaRz |
if i make it |
17:43 |
KikaRz |
it crashes game |
17:44 |
PilzAdam |
what background? |
17:44 |
PilzAdam |
main menu? |
17:44 |
KikaRz |
yep |
17:44 |
PilzAdam |
just replace the menubg.png image |
17:45 |
KikaRz |
yep |
17:45 |
KikaRz |
i did that |
17:45 |
KikaRz |
but it crashes game |
17:45 |
PilzAdam |
are you sure you replaced it with a png? |
17:45 |
KikaRz |
we cant make a bigger background? |
17:45 |
KikaRz |
Like 1280x1024' |
17:45 |
KikaRz |
? |
17:45 |
PilzAdam |
lemme test.... |
17:46 |
KikaRz |
i guess we can |
17:46 |
KikaRz |
its a small block for every place of background... so... |
17:46 |
KikaRz |
if we make a bigger background |
17:46 |
KikaRz |
it'll repeat the image |
17:46 |
KikaRz |
too |
17:46 |
VanessaE_[L] |
PilzAdam, well if it looks good and doesn't break anything, do it. :-) |
17:47 |
KikaRz |
how i change the menus? |
17:47 |
KikaRz |
i wanted to make a newer menus... |
17:47 |
KikaRz |
a goody ones |
17:48 |
KikaRz |
changing background to http://www.hdwallpapers.in/thumbs/dream_village-t1.jpg |
17:49 |
KikaRz |
not that smaller |
17:49 |
KikaRz |
but yes, a biggy. |
17:49 |
KikaRz |
http://www.hdwallpapers.in/walls/dream_village-wide.jpg |
17:49 |
KikaRz |
this one |
17:49 |
KikaRz |
but changing to png |
17:53 |
KikaRz |
Testing non worked |
17:53 |
PilzAdam |
the image gets downscaled when its too big |
17:54 |
KikaRz |
:/ |
17:54 |
KikaRz |
but it repeated many times |
17:55 |
KikaRz |
Ok, nyan cat rainbow its better :) |
17:55 |
KikaRz |
xd |
17:56 |
jordach |
VanessaE_[L]: kewl |
17:56 |
jordach |
like the [l] for laptop |
17:56 |
VanessaE_[L] |
yup |
17:57 |
jordach |
finally kick back on the sofa then |
17:57 |
KikaRz |
guys |
17:57 |
jordach |
what, |
17:57 |
KikaRz |
the domain is servegame.com ? |
17:57 |
jordach |
KikaRz: |
17:57 |
KikaRz |
or what? |
17:57 |
KikaRz |
that subnet domain or smthing |
17:57 |
KikaRz |
like no-ip |
17:57 |
jordach |
thats part of no-ip |
17:57 |
jordach |
one of their domains |
17:58 |
KikaRz |
yep |
17:58 |
KikaRz |
i know |
17:58 |
KikaRz |
but its servegame.com ? |
17:59 |
BambooVase |
is it possible to have 2 diff minetest version installed? |
17:59 |
KikaRz |
Yes |
17:59 |
KikaRz |
at least 163 versions of Minetest... |
17:59 |
KikaRz |
well |
17:59 |
KikaRz |
i guess are minus |
17:59 |
KikaRz |
the existant versions |
17:59 |
PilzAdam |
BambooVase, if you use run in place versions, sure |
18:00 |
jordach |
any sort of installer like .deb, .rpm et al wont allow this# |
18:01 |
jordach |
also, VanessaE_[L] - i cant stop using et al is a placeholder for other things |
18:01 |
BambooVase |
how about when compiling from source? |
18:01 |
jordach |
as long it is run in place |
18:02 |
VanessaE_[L] |
heh |
18:02 |
VanessaE_[L] |
run in place [=1]? (people actually USE that mode? :-) ) |
18:02 |
BambooVase |
wha-DRUN_IN_PLACE=1 this? |
18:02 |
* ruskie |
doesn't |
18:03 |
jordach |
BambooVase: yes, that setting |
18:03 |
jordach |
[18:02] <VanessaE_[L]> run in place [=1]? (people actually USE that mode? :-) ) 'scuse me mrs, i do |
18:03 |
BambooVase |
jordach: that will produce a deb file right? and when I install the deb it wont overwrite? |
18:05 |
jordach |
BambooVase: it will just run from the compiled folder |
18:05 |
jordach |
NOT installing it |
18:06 |
jordach |
ugh, i wonder why i use windows now |
18:06 |
BambooVase |
heh |
18:07 |
ruskie |
you can easily run multiple installs side-by-side |
18:07 |
ruskie |
just set paths to be something while configuring |
18:07 |
PilzAdam |
I use: alias minemake='cmake . -DRUN_IN_PLACE=1 && make -j16' and compile thousands of Minetest versions every day |
18:08 |
jordach |
ruskie: again that can go catastrophically wrong |
18:08 |
BambooVase |
what is -j16? I use j2 |
18:08 |
PilzAdam |
number of threads used; number of cores of your CPU*2 |
18:09 |
PilzAdam |
its a lot faster |
18:09 |
VanessaE_[L] |
jordach, I was joking :) |
18:09 |
BambooVase |
I only have 1 core :( |
18:09 |
ruskie |
jordach, not really |
18:10 |
ruskie |
jordach, and there are actually package managers that support side-by-side different versions |
18:17 |
|
Doc22 joined #minetest |
18:18 |
KikaRz |
Hi Doc22 :D |
18:19 |
KikaRz |
People |
18:19 |
KikaRz |
who wants to know |
18:19 |
Doc22 |
hey Kika |
18:19 |
KikaRz |
how to leave a node for background? |
18:19 |
OldCoder |
World 30004 will go down soon to add Dogzilla131 mod |
18:19 |
KikaRz |
OK :D |
18:19 |
KikaRz |
cool |
18:20 |
VanessaE_[L] |
ruskie, kine gentoo portage ("slotting" they call it) |
18:21 |
OldCoder |
Octuteam restarted go and try More Flags mod |
18:21 |
OldCoder |
Dogzilla131, ^ |
18:21 |
babyface1031 |
flags thats dogzilla mod |
18:21 |
VanessaE_[L] |
s/kine/like./ |
18:21 |
Doc22 |
oh nice |
18:21 |
Doc22 |
i bet itll be cool |
18:21 |
babyface1031 |
were you able to add the other one too |
18:22 |
ruskie |
VanessaE_[L], no clue... I just know some do it but most of them are third-party not distro native |
18:22 |
Doc22 |
wait i have one request oldcoder |
18:22 |
OldCoder |
Doc22, yes? |
18:22 |
OldCoder |
babyface1031, No because I must check it and add formally |
18:22 |
Doc22 |
http://www.google.com/url?sa=t&rct=j&q=secret%20passages%20minetest&source=web&cd=1&cad=rja&ved=0CDMQFjAA&url=http%3A%2F%2Fminetest.net%2Fforum%2Fviewtopic.php%3Fid%3D667&ei=dRCxUIzwNaeO2AXV_YG4AQ&usg=AFQjCNHxR58pUg-a14v4mAHXZ2wacEIfMA |
18:22 |
OldCoder |
Flags mod is very simple |
18:23 |
OldCoder |
Doc22, ? |
18:23 |
babyface1031 |
ohok |
18:23 |
Doc22 |
that will be useful |
18:23 |
* VanessaE_[L] |
pokes PilzAdam |
18:23 |
Doc22 |
for stuff |
18:23 |
Doc22 |
lol |
18:23 |
OldCoder |
Doc22, what is that? |
18:23 |
Doc22 |
it adds nonsolid blocks |
18:23 |
Doc22 |
for passages and such |
18:23 |
OldCoder |
Doc22, I C |
18:23 |
Doc22 |
I have had many times when I wanted to |
18:23 |
Doc22 |
have that |
18:23 |
OldCoder |
Doc22, is there consensus on whether this one is safe? |
18:23 |
Doc22 |
no but I will test it |
18:23 |
Doc22 |
on my pc |
18:24 |
OldCoder |
babyface1031, you too; could you ask today to see if the other one is safe? |
18:24 |
OldCoder |
See if people wish these two mods |
18:24 |
Muadtralk |
I liked secret passages |
18:24 |
Muadtralk |
I dont believe it still works though |
18:24 |
Muadtralk |
may be outdated |
18:24 |
Doc22 |
downloading |
18:24 |
Doc22 |
testing |
18:24 |
PilzAdam |
VanessaE_[L], what? |
18:25 |
KikaRz |
Hi muad |
18:25 |
OldCoder |
babyface1031, link the other one here for people to comment on |
18:25 |
Doc22 |
yes it works well |
18:25 |
Doc22 |
and no crashes etc |
18:25 |
Doc22 |
i tested recipe |
18:26 |
babyface1031 |
http://minetest.net/forum/viewtopic.php?id=2383 |
18:26 |
Doc22 |
so OldCoder are you going to add it |
18:26 |
Doc22 |
that would be useful |
18:26 |
babyface1031 |
i have worked with this mod before and no crashs |
18:26 |
Doc22 |
o |
18:26 |
Doc22 |
ok |
18:26 |
Doc22 |
so 2 people that agree |
18:26 |
Doc22 |
that it is safe |
18:26 |
Doc22 |
oh wait |
18:26 |
Doc22 |
thats for the other one that u linked |
18:27 |
Doc22 |
lol |
18:27 |
OldCoder |
Doc22, Muadtralk says it doesn't work |
18:27 |
Doc22 |
so one person |
18:27 |
babyface1031 |
i meant fo rthe one i posted i havent used the one you posted befroe |
18:27 |
Doc22 |
well he says he doesnt think it will |
18:27 |
Doc22 |
i tested it |
18:27 |
Doc22 |
on 0.4.3 |
18:27 |
Muadtralk |
it used to not work |
18:27 |
Doc22 |
and it works fine |
18:27 |
Doc22 |
i tested recipe |
18:27 |
Muadtralk |
obviously its been updated since i used |
18:27 |
Doc22 |
and the blocks are nonsolid |
18:27 |
Muadtralk |
it |
18:27 |
Doc22 |
ok |
18:27 |
Doc22 |
well anyway will you add it oc |
18:27 |
Doc22 |
i tested it |
18:27 |
KikaRz |
where is m13... |
18:27 |
OldCoder |
Doc22, can you get somebody else to agree? |
18:27 |
KikaRz |
:/ |
18:27 |
Doc22 |
babyface do you agree |
18:28 |
OldCoder |
KikaRz, he wanders in and out |
18:28 |
Doc22 |
for adding nonsolid blocks mod |
18:28 |
KikaRz |
i didnt seen him today |
18:28 |
OldCoder |
KikaRz, sometimes it is days |
18:28 |
Doc22 |
babyface1031 |
18:28 |
Doc22 |
do you agree with adding nonsolid blocks mod |
18:28 |
Doc22 |
i tested it |
18:28 |
Doc22 |
it works |
18:28 |
babyface1031 |
i will have to test it hold on |
18:28 |
Doc22 |
ok |
18:28 |
Doc22 |
http://www.google.com/url?sa=t&rct=j&q=secret%20passages%20minetest&source=web&cd=1&cad=rja&ved=0CDMQFjAA&url=http%3A%2F%2Fminetest.net%2Fforum%2Fviewtopic.php%3Fid%3D667&ei=dRCxUIzwNaeO2AXV_YG4AQ&usg=AFQjCNHxR58pUg-a14v4mAHXZ2wacEIfMA |
18:28 |
KikaRz |
away:eating |
18:29 |
Doc22 |
lol |
18:29 |
OldCoder |
Doc22, I'd kind of like to hear mod authors comment on these two |
18:29 |
OldCoder |
It is easy to install them |
18:29 |
Doc22 |
okay |
18:29 |
OldCoder |
But if they break things that is a problem |
18:29 |
Doc22 |
yeah |
18:29 |
Doc22 |
I tested it and it messed nothing u |
18:29 |
Doc22 |
up |
18:29 |
Doc22 |
the recipes are |
18:29 |
OldCoder |
Could you get somebody senior to comment on these two? |
18:29 |
Doc22 |
component |
18:30 |
Doc22 |
and block |
18:30 |
Doc22 |
ok |
18:30 |
OldCoder |
The simple fact you installed and it didn't explode instantly doesn't really prove much |
18:30 |
Doc22 |
ill get someone who has tryed it? |
18:30 |
Doc22 |
hmmmmm |
18:30 |
OldCoder |
How about |
18:30 |
OldCoder |
somebody who is quite familiar with mods |
18:30 |
OldCoder |
And I could use |
18:30 |
OldCoder |
Comments on both of them |
18:30 |
Doc22 |
k |
18:30 |
Doc22 |
pilzadam!! |
18:30 |
Doc22 |
drumroll |
18:31 |
PilzAdam |
what? |
18:31 |
Doc22 |
can you comment |
18:31 |
Doc22 |
http://www.google.com/url?sa=t&rct=j&q=secret%20passages%20minetest&source=web&cd=1&cad=rja&ved=0CDMQFjAA&url=http%3A%2F%2Fminetest.net%2Fforum%2Fviewtopic.php%3Fid%3D667&ei=dRCxUIzwNaeO2AXV_YG4AQ&usg=AFQjCNHxR58pUg-a14v4mAHXZ2wacEIfMA |
18:31 |
Doc22 |
and another mod |
18:31 |
Doc22 |
if you have used them |
18:31 |
OldCoder |
Doc22, Please start using a shorter link |
18:31 |
* PilzAdam |
doesnt click google links |
18:31 |
Doc22 |
http://minetest.net/forum/viewtopic.php?id=2383 |
18:31 |
Doc22 |
ok |
18:31 |
|
Octupus joined #minetest |
18:31 |
Doc22 |
sorry |
18:31 |
Octupus |
Hi |
18:31 |
Doc22 |
http://minetest.net/forum/viewtopic.php?id=667 |
18:31 |
Doc22 |
hi |
18:31 |
Doc22 |
thats the first one |
18:32 |
Doc22 |
octu u said i would be mod right |
18:32 |
babyface1031 |
VanessaE_[L] can you comment on the unified bricks that your dyes use if it is safe |
18:32 |
Octupus |
Yes Doc22 |
18:32 |
Doc22 |
ok |
18:32 |
Doc22 |
im on whenever you want to |
18:33 |
Doc22 |
so pilzadam can you confirm that secret passages http://minetest.net/forum/viewtopic.php?id=667 is safe |
18:33 |
Octupus |
I haven't had the time to talk to babyface1031 and come to the server |
18:33 |
Doc22 |
ok |
18:33 |
Doc22 |
well she is on |
18:33 |
babyface1031 |
hi Octupus |
18:33 |
Octupus |
Hi babyface1031 |
18:33 |
Octupus |
Doc22: I am on iPod |
18:34 |
Doc22 |
oldcoder is considering adding that mod to the server |
18:34 |
|
john_minetest joined #minetest |
18:34 |
Doc22 |
ok octu |
18:35 |
VanessaE_[L] |
babyface1031, safe in what way> |
18:35 |
Doc22 |
that it doenst break things |
18:35 |
Doc22 |
and cause problems |
18:35 |
babyface1031 |
that it dont crash the server i think is what OldCoder wants to know before he adds it |
18:35 |
VanessaE_[L] |
I mean, it works I guess :-) |
18:35 |
VanessaE_[L] |
I've never used it beyond some basic testing, but I never heard of any problems with it |
18:35 |
VanessaE_[L] |
oh |
18:35 |
Doc22 |
what about secret passages http://minetest.net/forum/viewtopic.php?id=667 |
18:36 |
Doc22 |
is this mod safe |
18:36 |
VanessaE_[L] |
I don't see any reason why it would, aside from it being a pretty big mod |
18:36 |
VanessaE_[L] |
but it just adds a bunch of nodes is all. |
18:36 |
ruskie |
would be nice having that mod on europe as well |
18:36 |
Doc22 |
yeah |
18:36 |
Doc22 |
colored bricks = nice addon |
18:36 |
OldCoder |
ruskie, Do you like these mods? |
18:36 |
Doc22 |
and more dyes use |
18:37 |
VanessaE_[L] |
get my colored woods mod also. |
18:37 |
VanessaE_[L] |
it's safe. |
18:37 |
OldCoder |
VanessaE, Don't I have it? |
18:37 |
OldCoder |
Hold on |
18:37 |
VanessaE_[L] |
I don't know :-) |
18:37 |
Doc22 |
we have wood mod |
18:37 |
Doc22 |
colored* |
18:37 |
VanessaE_[L] |
ok |
18:37 |
OldCoder |
VanessaE, It's there |
18:37 |
Doc22 |
just not bricks |
18:37 |
ruskie |
OldCoder, the Secret Passages one? yeah I wanted something like that for a while |
18:37 |
OldCoder |
ruskie, But is it safe? |
18:37 |
Doc22 |
vanessae is this safe |
18:37 |
Doc22 |
http://minetest.net/forum/viewtopic.php?id=667 |
18:37 |
ruskie |
as I don't run a server I can't say |
18:38 |
Doc22 |
I tested it for a minute but thats not good enough |
18:38 |
* OldCoder |
shrugs |
18:38 |
Doc22 |
all it does is add a recipe |
18:38 |
OldCoder |
O.K. |
18:38 |
Doc22 |
and a few nodes |
18:38 |
OldCoder |
We will add three mods today to the U.S. worlds |
18:38 |
Doc22 |
yay |
18:38 |
Doc22 |
i like secret passages |
18:38 |
OldCoder |
More Flags, Secret Passages, and the other one babyface1031 wanted |
18:38 |
Doc22 |
colored bricks |
18:38 |
OldCoder |
I intend to finish some work first |
18:38 |
babyface1031 |
cool thanks |
18:38 |
Doc22 |
ok |
18:38 |
Doc22 |
thank you oc |
18:38 |
OldCoder |
So this afternoon |
18:38 |
OldCoder |
Sure np |
18:38 |
babyface1031 |
thats fine i am in no rush |
18:39 |
VanessaE_[L] |
Doc22, I don't know. maybe? try it and see how it behaves? |
18:39 |
OldCoder |
Understand... *all* the worlds went down last week |
18:39 |
Doc22 |
me niether |
18:39 |
OldCoder |
In no rush to repeat that :Dd |
18:39 |
OldCoder |
:D * |
18:39 |
Doc22 |
oh so try again with passages |
18:39 |
Octupus |
We don't care about rules |
18:39 |
Doc22 |
and test it for long period |
18:39 |
Octupus |
I don't know about chu but this what I do |
18:39 |
Doc22 |
i will test saving, loading, destruction, construction, and stability |
18:40 |
OldCoder |
Fine |
18:40 |
OldCoder |
Coming Soon to a Theater Near You |
18:40 |
Doc22 |
lol |
18:40 |
OldCoder |
But let me finish a web page about Gearman first please |
18:40 |
Octupus |
XD |
18:40 |
Doc22 |
ok |
18:40 |
OldCoder |
That is some software I am supposed to be learning |
18:40 |
Doc22 |
I am learning german |
18:40 |
OldCoder |
And I have Gearman |
18:40 |
Doc22 |
my family comes from germany |
18:41 |
Doc22 |
and ireland |
18:41 |
Octupus |
My uncharted is being y :/ |
18:41 |
Doc22 |
and hungary |
18:41 |
Doc22 |
lol |
18:42 |
Doc22 |
the mod saves and loads properly |
18:43 |
Doc22 |
the blocks destroy and build properly |
18:43 |
Doc22 |
crafting recipes are working |
18:43 |
Octupus |
I just meet u and this is crazy |
18:43 |
Doc22 |
and stability is good |
18:43 |
Octupus |
But here's my number |
18:43 |
Doc22 |
lol ikr |
18:43 |
Doc22 |
lol |
18:43 |
Octupus |
So call me mayb |
18:44 |
Doc22 |
I HATE THAT SONG |
18:44 |
Doc22 |
its boring because it loops |
18:44 |
Octupus |
XD |
18:44 |
Doc22 |
XDXDXD |
18:44 |
OldCoder |
Rikki, don't lose that number |
18:44 |
OldCoder |
You don't wanna call nobody else |
18:44 |
OldCoder |
Send it off in a letter to yourself |
18:44 |
OldCoder |
Rikki, don't lose that number |
18:44 |
OldCoder |
It's the only one you own |
18:45 |
Octupus |
:D |
18:45 |
Doc22 |
lol |
18:45 |
Octupus |
Who's rikki though |
18:45 |
OldCoder |
His girlfriend I assume |
18:45 |
Doc22 |
lol |
18:45 |
Octupus |
O Lolz |
18:46 |
ruskie |
Doc22, only way to really test stability is to actually use it for a prolonged period |
18:49 |
ruskie |
and have people actually use it |
18:49 |
Doc22 |
i tested it |
18:49 |
Doc22 |
saving |
18:49 |
Doc22 |
and loading |
18:50 |
Doc22 |
but you are right |
18:50 |
ruskie |
might try to figure out any other servers already running it and asking those owners how it behaves for them |
18:50 |
ruskie |
it's not like it's a brand new mod... by the dates it has been around for a bite |
18:52 |
OldCoder |
A byte running for a bite |
18:52 |
OldCoder |
Running all date and all nite |
18:52 |
OldCoder |
It is quite a sight |
18:52 |
OldCoder |
On my site |
18:52 |
OldCoder |
Running all date and all nite |
18:52 |
OldCoder |
|
18:52 |
ruskie |
OldCoder++ |
18:54 |
neko259 |
Dudes, does anyone have an error: WARNING: ClientActiveObject: No factory for type=3 |
18:55 |
Doc22 |
thats from oldcoder.org |
18:55 |
neko259 |
When connecting to server, it stops on loading items and nodes and does nothing. |
18:55 |
Doc22 |
the poems page |
18:55 |
OldCoder |
Doc22, No |
18:55 |
OldCoder |
Doc22, that was extemporaneous |
18:55 |
OldCoder |
neko259, Hi. Which server? |
18:56 |
neko259 |
Emm, mine one. I'm setting it now, it has the version from ubuntu ppa. |
18:56 |
KikaRz |
back |
18:56 |
neko259 |
Other people connect fine, the problem seems to be only for me. |
18:56 |
OldCoder |
Can anybody else connect to 30007? |
18:58 |
neko259 |
I forgot to tell. The server sees me connected and shows my login in the logs. |
18:58 |
VanessaE_[L] |
bbl |
18:58 |
KikaRz |
M13 servers are going to be public soon! |
18:59 |
KikaRz |
So, we've created a new Irc! |
18:59 |
KikaRz |
Join now: #m13... soon, the servers will begin |
18:59 |
KikaRz |
* #m13 |
19:03 |
OldCoder |
KikaRz, he is not around |
19:03 |
KikaRz |
... OldCOder |
19:03 |
KikaRz |
i didnt telled about M13 |
19:03 |
OldCoder |
neko259, can you state the port number? |
19:03 |
KikaRz |
i know that he's not around |
19:03 |
OldCoder |
KikaRz, o.k. go on |
19:03 |
KikaRz |
but im owner of Creative server |
19:03 |
neko259 |
OldCoder: 30000 |
19:04 |
Doc22 |
what |
19:04 |
Doc22 |
oh ok |
19:04 |
OldCoder |
neko259, O.K. So you can't connect to 30000? |
19:04 |
OldCoder |
KikaRz, O.K. |
19:05 |
KikaRz |
im waiting for: |
19:05 |
neko259 |
OldCoder: I can connect. But when it goes to downloading the data from server, it just freezes on 0%. |
19:05 |
KikaRz |
telek, M13, Kacey |
19:05 |
KikaRz |
etc. |
19:05 |
KikaRz |
neko259 |
19:05 |
KikaRz |
patience. |
19:05 |
KikaRz |
wait at least 5 minutes |
19:05 |
neko259 |
Ok. |
19:08 |
Doc22 |
ok i have quit and joined my game a few times |
19:08 |
Doc22 |
it is definitely stable |
19:08 |
Doc22 |
no coflict |
19:10 |
OldCoder |
neko259, Are you using Windows? |
19:10 |
neko259 |
OldCoder: No. The server is on debian, client on ubuntu. |
19:10 |
neko259 |
The guy that can connect to the server uses fedora. |
19:11 |
Doc22 |
oldcoder when will it be added (i am sure it is stable) |
19:11 |
neko259 |
*client on gentoo |
19:11 |
OldCoder |
neko259, I can give you a preloaded cache. But if you wait 15 minutes the first time it should only be slow once |
19:11 |
babyface1031 |
he said later Doc22 |
19:11 |
Doc22 |
oh so its a yes for the nonsolid blocsk |
19:11 |
Doc22 |
blocks |
19:11 |
Doc22 |
? |
19:12 |
neko259 |
OldCoder: I'm waiting for 15 minutes already and it's still 0%. My internet in 100Mbps, it's not the speed problem |
19:12 |
babyface1031 |
<@OldCoder> More Flags, Secret Passages, and the other one babyface1031 wanted |
19:12 |
OldCoder |
neko259, Believe me... |
19:12 |
OldCoder |
neko259, we know and plan to fix the issue. But if it's still at 0% there is a problem! |
19:12 |
babyface1031 |
Doc22^ |
19:12 |
OldCoder |
neko259, Let me give you a preloaded cache |
19:12 |
neko259 |
Ok. |
19:12 |
neko259 |
What's the issue? |
19:12 |
Doc22 |
oh ok |
19:13 |
Doc22 |
lol |
19:13 |
neko259 |
If I want to open a public server, I need to know what to tell my players :) |
19:13 |
OldCoder |
neko259, Buggy network code. C55 has a proposed fix but I haven't had time to test it. |
19:13 |
Octupus |
neko259: Ambience is the proble |
19:13 |
Doc22 |
(why am i confused) |
19:13 |
OldCoder |
Octupus, neko259 The network code is bad in general |
19:13 |
OldCoder |
But there are proposed solutions |
19:13 |
babyface1031 |
idk Doc |
19:13 |
Octupus |
O |
19:13 |
neko259 |
Ok, I understand. |
19:13 |
* Doc22 |
slaps self |
19:13 |
Doc22 |
Snap out of it old boy.. |
19:13 |
OldCoder |
O.K. Now... |
19:13 |
neko259 |
Than give me the cache. I assume it's the universal solutions for other players? |
19:13 |
Doc22 |
BY JOVE! ITS THE MENTAL DEPARTMENT |
19:13 |
OldCoder |
If I give neko259 a cache from a 32 bit system will it work on 64 bits? |
19:14 |
OldCoder |
neko259, do you have 32 bit or 64? |
19:14 |
neko259 |
64. |
19:14 |
OldCoder |
Does anybody know if 32 bit cache will be compatible? |
19:14 |
OldCoder |
Hmm |
19:14 |
neko259 |
Just give it to me, and I'll check. |
19:14 |
OldCoder |
neko259, try this... one moment... |
19:15 |
neko259 |
I don't think the cache has something compiled against the CPU. |
19:15 |
OldCoder |
http://minetest.org/clients/minetest-121020.zip |
19:15 |
OldCoder |
Download that ZIP |
19:15 |
OldCoder |
Unpack |
19:15 |
OldCoder |
Locate cache directory and move into your $HOME/.minetest directory |
19:15 |
OldCoder |
Delete the old cache directory first |
19:15 |
OldCoder |
See if it works or does not |
19:15 |
OldCoder |
|
19:16 |
OldCoder |
Doc22, I will need to work for about two hours |
19:16 |
OldCoder |
Then I must break |
19:16 |
OldCoder |
MT work will follow that |
19:16 |
Octupus |
Bye OldCoder |
19:16 |
* jordach |
has had chinese |
19:16 |
OldCoder |
Not leaving yet |
19:16 |
OldCoder |
I will be here for two hours |
19:16 |
Doc22 |
ok |
19:16 |
OldCoder |
Simply focused on work elsewhere |
19:16 |
OldCoder |
Distributed processing stuff |
19:17 |
neko259 |
BTW, in debug.txt I see: INFO[main]: Client: Ignoring unknown command 4 |
19:17 |
OldCoder |
Hmm |
19:17 |
OldCoder |
neko259, try the cache |
19:17 |
neko259 |
Oh, thanks. I haven't noticed you posted it. |
19:17 |
OldCoder |
k |
19:19 |
Octupus |
O great then :) |
19:20 |
neko259 |
Still on 0%. |
19:20 |
* KikaRz |
is stupid. Say that I'm cute. |
19:20 |
neko259 |
~/.minetest/cache exists and has your cache. |
19:20 |
OldCoder |
neko259, I am sorry to hear this What country are you in? |
19:20 |
neko259 |
Ukraine. |
19:20 |
OldCoder |
Try the Europe server |
19:20 |
OldCoder |
europe.minetest.org 30000 |
19:20 |
|
Kokorobet joined #minetest |
19:20 |
|
Kokorobet joined #minetest |
19:21 |
OldCoder |
neko259, Additionally: Do you have broadband? |
19:21 |
neko259 |
OldCoder: Europe server: works. |
19:23 |
neko259 |
And yes, I have a broadband. |
19:23 |
OldCoder |
neko259, network latency then |
19:23 |
OldCoder |
neko259, I may start one in Germany soon |
19:23 |
neko259 |
oops, Europe server doesn't work. It downloaded the cache and then just closed the window. When I tried again, I'm still having 0%. |
19:24 |
OldCoder |
Sorry to hear it. No chance of an odd firewall problem etc. I assume. |
19:24 |
OldCoder |
neko259, try minetest.org port 30004 |
19:24 |
PilzAdam |
VanessaE_[L], i will leave in a few minutes |
19:26 |
PilzAdam |
bye |
19:26 |
neko259 |
It's downloading something (very slow, but does). |
19:26 |
neko259 |
Downloaded and see a black window. |
19:26 |
neko259 |
GL_OUT_OF_MEMORY |
19:26 |
neko259 |
minetest: COpenGLDriver.cpp:2493: bool irr::video::COpenGLDriver::testGLError(): ??????????? ??????????? <<!(true)>> ?? ?????????. |
19:26 |
neko259 |
Just closed. |
19:27 |
* ruskie |
connects to europe |
19:27 |
babyface1031 |
we saw you neko it said you timed out |
19:27 |
KikaRz |
thats why i hate OpenGL |
19:27 |
ruskie |
works on europe |
19:27 |
KikaRz |
babyface1031... |
19:27 |
babyface1031 |
yes |
19:27 |
KikaRz |
his game crashed |
19:27 |
babyface1031 |
oh |
19:29 |
neko259 |
Can the problem be in irrlicht version? I have 1.8 |
19:29 |
OldCoder |
Hmm |
19:29 |
OldCoder |
Client and server side shouldn't need to match for that, should they? But it is conceivable |
19:30 |
OldCoder |
neko259, any chance of downgrading? |
19:31 |
neko259 |
Yes, I can do that. |
19:32 |
neko259 |
I'll downgrade it now (may take some minutes, cause gentoo will build it from source). |
19:32 |
OldCoder |
Sure |
19:34 |
|
dizzyone joined #minetest |
19:44 |
|
Muadtralk joined #minetest |
19:46 |
neko259 |
Rebuilt irrlicht. |
19:46 |
neko259 |
And minetest still crashes. |
19:47 |
OldCoder |
We regret this |
19:47 |
OldCoder |
The next step |
19:47 |
OldCoder |
Would be for me to build you a new client |
19:47 |
|
anunakki joined #minetest |
19:47 |
OldCoder |
Which distro exactly did you indicate you were using? |
19:47 |
OldCoder |
anunakki, Hi |
19:47 |
neko259 |
Gentoo. |
19:47 |
neko259 |
Ebuild from hasufell, I think. But he isn't here now. |
19:48 |
OldCoder |
neko259, I have a Gentoo box and will put a new Gentoo client on the list |
19:48 |
marktraceur |
Hrm. Is there some bug in the minetestmapper.py script that causes it to not handle some parts of a map? |
19:48 |
KikaRz |
its already fixed. |
19:48 |
OldCoder |
neko259, can you link me to the exact ISO you used? To install Gentoo? |
19:48 |
marktraceur |
KikaRz: Recently? |
19:48 |
KikaRz |
yep |
19:48 |
KikaRz |
at 4 days ago |
19:48 |
KikaRz |
or 3 |
19:49 |
marktraceur |
KikaRz: But not yet in a stable release, right? |
19:49 |
neko259 |
OldCoder: Emm, do you want to install gentoo now? |
19:49 |
neko259 |
It will take hours. |
19:49 |
OldCoder |
neko259, I will put it on the list for December |
19:49 |
OldCoder |
I often do this |
19:49 |
sokomine |
neko: gl_out_of_memory is a common problem. i have that at almost every start. and crashes happen as well. just try to connect agiain |
19:49 |
OldCoder |
I have Gentoo but may not match your version |
19:49 |
neko259 |
Version of what? |
19:50 |
neko259 |
Gentoo is rolling-release, there are no versions. |
19:50 |
OldCoder |
neko259, I see |
19:50 |
marktraceur |
Oh, KikaRz, that hasn't been merged yet |
19:51 |
OldCoder |
neko259, Then I'd need to prepare what... an overlay? for you? |
19:51 |
OldCoder |
Binaries would work or not? |
19:51 |
neko259 |
Can you check if minetest builds for you? |
19:51 |
KikaRz |
idk |
19:51 |
OldCoder |
neko259, Who are you speaking to? |
19:51 |
KikaRz |
but its fixed |
19:51 |
KikaRz |
already |
19:51 |
neko259 |
OldCoder: To you :) |
19:51 |
marktraceur |
KikaRz: Yes, I see the patch |
19:53 |
OldCoder |
neko259, Do you mean, builds under Gentoo? Yes but not today |
19:53 |
neko259 |
Ok. |
19:53 |
neko259 |
Then I'll just try to build a run-in-place client. |
19:56 |
Octupus |
Init.lua ? |
19:56 |
init |
wut |
19:56 |
init |
oh :P |
19:57 |
marktraceur |
KikaRz: It looks like this patch doesn't actually fix the issue, but I'll let you know when I've found out for sure |
20:03 |
|
paxcoder joined #minetest |
20:03 |
paxcoder |
any bots up in here? |
20:04 |
paxcoder |
(any that support later tell)? |
20:08 |
neko259 |
OldCoder: Wow, version from my overlay works fine with minetest.org. Maybe hasufell made something wrong in his one? |
20:08 |
OldCoder |
Could be |
20:08 |
OldCoder |
Where did yours come from? |
20:09 |
neko259 |
I modified somebody's ebuild for 0.3.1 version. |
20:09 |
neko259 |
Long long time ago. |
20:10 |
OldCoder |
And it has built 0.4.3 now? |
20:10 |
OldCoder |
neko259, would you be willing to paste the ebuild or mail it? |
20:11 |
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20:11 |
neko259 |
You can add 'nektoo' overlay. |
20:11 |
neko259 |
Or find it on bitbucket. |
20:11 |
OldCoder |
neko259, a link would be helpful if you wish to share it |
20:12 |
neko259 |
Ok, wait a min. |
20:12 |
paxcoder |
pft |
20:12 |
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20:13 |
neko259 |
https://bitbucket.org/neko259/nektoo/changeset/8fa2c3c138487534725482c89362cb6b8405ffb9#chg-games-action/minetest/minetest-0.4.3-r1.ebuild |
20:14 |
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20:16 |
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20:18 |
OldCoder |
neko259, t y |
20:19 |
OldCoder |
neko259, is that the binary or source? Can you provide the text for the overlay? |
20:19 |
OldCoder |
Ah |
20:19 |
OldCoder |
yes |
20:19 |
neko259 |
OldCoder: That's a build file that helps to build from source. |
20:19 |
OldCoder |
tyes |
20:19 |
OldCoder |
Yes |
20:19 |
OldCoder |
Any way to download it? |
20:20 |
OldCoder |
This is a commit |
20:20 |
OldCoder |
Any way to download the text? |
20:20 |
OldCoder |
https://bitbucket.org/neko259/nektoo/raw/8fa2c3c138487534725482c89362cb6b8405ffb9/games-action/minetest/minetest-0.4.3-r1.ebuild |
20:20 |
OldCoder |
Is that it? |
20:20 |
neko259 |
Yes. |
20:21 |
OldCoder |
All right t y |
20:24 |
* marktraceur |
sighs |
20:24 |
marktraceur |
Patch didn't fix |
20:24 |
marktraceur |
http://games.libreplanet.org/minetest/maps/current.png |
20:24 |
marktraceur |
The southernmost block has a road that should continue for about 500 more nodes into water....but nothing |
20:27 |
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20:29 |
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20:32 |
OldCoder |
SkyBlock is restarting for a bug fix |
20:52 |
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20:52 |
sokomine |
if a mod uses add_node - is on_placenode called under those circumstances? or only if place_node is used? |
20:55 |
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20:55 |
kaeza |
hey guys |
20:56 |
kaeza |
how's it going? |
20:57 |
jin_xi |
hm, thinking about making a dreidel mod :) |
20:58 |
kaeza |
dreidel? what's that? |
20:59 |
jin_xi |
you spin it, one of four sides comes up once it falls |
20:59 |
RealBadAngel |
sokomine, just put some print in on_placenode to test it |
21:00 |
kaeza |
oh got it |
21:02 |
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21:09 |
babyface1031 |
OldCoder did you shut the server down? |
21:10 |
OldCoder |
babyface1031, Yes. It was actually an accident. Was fixing SkyBlock. Regrets. |
21:10 |
OldCoder |
Should be back now |
21:10 |
babyface1031 |
oh thats fine |
21:10 |
OldCoder |
Time for an errand |
21:10 |
OldCoder |
MT work will proceed when I return |
21:12 |
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21:16 |
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21:28 |
NekoGloop |
http://www.youtube.com/watch?v=0jV9bB-Q7JU |
21:29 |
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21:33 |
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21:41 |
* RealBadAngel |
yawns |
21:42 |
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21:58 |
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22:01 |
KikaRz |
hi there iqualfragile |
22:02 |
iqualfragile |
hi KikaRz |
22:15 |
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22:24 |
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M13_ joined #minetest |
22:32 |
KikaRz |
M13_ |
22:32 |
KikaRz |
Need to talk with you, URGENTLY |
22:32 |
KikaRz |
Remove the M13 block, remove the fruits mod |
22:34 |
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22:35 |
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22:35 |
Octupus |
Keegan is online on Ps3 |
22:36 |
Muadtralk |
whats wrong with fruit? |
22:36 |
KikaRz |
dropped fruit lags servere |
22:36 |
KikaRz |
i needed to /clearobjects |
22:36 |
KikaRz |
because from day to night, over 533216 fruits generated through server |
22:36 |
KikaRz |
and it lagged it so much1 |
22:38 |
KikaRz |
Where is Kacey? |
22:41 |
OldCoder |
Kacey 404 |
22:41 |
OldCoder |
Back BTW |
22:41 |
OldCoder |
M13_, hello |
22:41 |
OldCoder |
MrSparkle, hi to you too and I do mean MrSparkle |
22:42 |
MrSparkle |
:3 |
22:42 |
* OldCoder |
nods |
22:42 |
* MrSparkle |
nibbles |
22:42 |
* OldCoder |
laughs |
22:42 |
M13_ |
hello all |
22:42 |
OldCoder |
all say hello back |
22:42 |
OldCoder |
on the track |
22:42 |
OldCoder |
M13_ |
22:42 |
OldCoder |
you feel keen |
22:42 |
OldCoder |
Your world |
22:43 |
OldCoder |
is hurled |
22:43 |
OldCoder |
by fruit, apparently |
22:43 |
M13_ |
lol, ik |
22:43 |
KikaRz |
yess |
22:43 |
Octupus |
Hi M13_ |
22:44 |
Octupus |
OldCoder: Keegan is online ps3 :3 |
22:44 |
OldCoder |
Octupus, shrug |
22:45 |
KikaRz |
Going to join VPS and fix the mods. |
22:45 |
KikaRz |
There is a M13 special block that cant be destructed |
22:45 |
Octupus |
Use world edit KikaRz |
22:46 |
KikaRz |
... |
22:46 |
KikaRz |
Octupus |
22:46 |
KikaRz |
i need to remove fruit mod |
22:46 |
KikaRz |
and fix the m13 mod |
22:46 |
KikaRz |
bug |
22:46 |
KikaRz |
Octupus, i know using world edit |
22:46 |
KikaRz |
but problem is: IF THERE ARE A LOT OF THAT BLOCKS, ITS A F***ING SH*T |
22:47 |
KikaRz |
like today morning |
22:47 |
KikaRz |
the blocks bugged it up |
22:48 |
OldCoder |
MT work in progress |
22:49 |
KikaRz |
who knows a good remote controller for windows (to linux) |
22:49 |
Lumpio- |
What do you mean by "remote controller" |
22:49 |
OldCoder |
Can you explain? |
22:49 |
OldCoder |
rdesktop will work |
22:49 |
Lumpio- |
Remote mouse and keyboard? synergy |
22:49 |
OldCoder |
Windows has clients |
22:50 |
KikaRz |
... but dont works |
22:50 |
Lumpio- |
rdesktop is probably the best remote desktop client from Linux to Windows |
22:50 |
Lumpio- |
VNC is probably easiest the other way |
22:50 |
KikaRz |
not from linux to windows |
22:50 |
KikaRz |
i downloaded VNC |
22:50 |
Lumpio- |
rdesktop can only connect to Windows hosts in the first place... |
22:50 |
Lumpio- |
RDP is Windows's own protocol for remote desktop |
22:50 |
Lumpio- |
If it doesn't work you're doing something wrong (probably configuration) |
22:50 |
OldCoder |
rdesktop connects fine to Linux Lumpio |
22:51 |
OldCoder |
I used it just the other day |
22:51 |
Lumpio- |
OldCoder: Linux does RDP now? |
22:51 |
OldCoder |
Yep |
22:51 |
OldCoder |
Very nicce |
22:51 |
OldCoder |
*nice |
22:51 |
OldCoder |
Smooth operation |
22:51 |
Lumpio- |
With what |
22:51 |
OldCoder |
So both Windows and Linux can access Linux |
22:51 |
Lumpio- |
oo, xrdp? |
22:51 |
OldCoder |
Hmm? |
22:51 |
OldCoder |
Yes |
22:51 |
Lumpio- |
neat |
22:51 |
Lumpio- |
Never heard of it. |
22:51 |
OldCoder |
I like it |
22:51 |
OldCoder |
Very easy too |
22:51 |
Lumpio- |
Didn't think anybody was perverted enough to implement a Microsoft remote desktop server on Linux |
22:52 |
OldCoder |
To get it to work under Mint Maya I only needed to install xrdp and create a one-line .xsession file |
22:53 |
KikaRz |
i guess im going to install 50 remote controllers for nothing |
22:53 |
OldCoder |
Does anybody have a link to celeron55 patch for the network problem? I'm ready to build now. I assume not. |
22:53 |
KikaRz |
Who knows good remote control programs for Windows that allows control into Linux? |
22:54 |
KikaRz |
for Windows TO linux |
22:54 |
KikaRz |
*from |
22:56 |
Lumpio- |
So xrdp didn't work? |
22:56 |
Lumpio- |
Did you configure it right? |
22:57 |
KikaRz |
I'm not using Linux |
22:57 |
OldCoder |
Lumpio-, are you speaking to KikaRz or me? |
22:57 |
KikaRz |
but yes, WINDOWS |
22:57 |
KikaRz |
i want to connect to a LINUX VPS |
22:57 |
Lumpio- |
KikaRz |
22:57 |
KikaRz |
I can try http://www.nomachine.com/download-package.php?Prod_Id=3835 too |
22:57 |
Lumpio- |
Did you even read what we just wrote |
22:57 |
* Muadtralk |
elbowpalm's |
22:58 |
Lumpio- |
xrdp is an RDP server for Linux, you can connect to it with the RDP client that comes with Windows |
22:58 |
KikaRz |
... |
22:58 |
KikaRz |
if i was having control to linux... |
22:58 |
KikaRz |
-.- |
22:58 |
Lumpio- |
You would what? |
22:58 |
KikaRz |
i dont have control to linux! |
22:58 |
Lumpio- |
You mean you can't log into the server at all? |
22:58 |
KikaRz |
yes |
22:58 |
Lumpio- |
Good grief |
22:58 |
KikaRz |
i wanted to Remote control VPS. |
22:59 |
Lumpio- |
You didn't think it'd be a good idea to mention that? |
22:59 |
KikaRz |
M13 gave me VPS details |
22:59 |
KikaRz |
and i dont have how to control vps. |
22:59 |
Lumpio- |
Speak English |
22:59 |
Lumpio- |
You don't have control, or you don't know how to control |
22:59 |
Lumpio- |
Which one is it |
23:00 |
KikaRz |
uff |
23:00 |
KikaRz |
joined vps |
23:01 |
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23:01 |
KikaRz |
oh fuck. |
23:01 |
KikaRz |
The NX service is not available or the NX access was disabled on host m13.******.*** |
23:01 |
kaeza1 |
hi |
23:01 |
Lumpio- |
Did you install "NX"? |
23:02 |
KikaRz |
yep |
23:02 |
Lumpio- |
...on the server you doofus |
23:02 |
Lumpio- |
If you didn't there's probably nothing there to respond. |
23:02 |
Lumpio- |
There is no desktop installed on Linux servers by default? |
23:02 |
Lumpio- |
(Or well, on by far most of them at least. Can't say for 100% of them) |
23:02 |
Lumpio- |
KikaRz: It's all command line. Get an SSH client like a PuTTY derivative |
23:03 |
Lumpio- |
-? |
23:03 |
KikaRz |
well |
23:03 |
KikaRz |
i can also try command line... |
23:03 |
Lumpio- |
Have you ever actually *used* Linux? |
23:03 |
KikaRz |
yep |
23:03 |
KikaRz |
but never by Remote control |
23:03 |
Lumpio- |
On the command line? |
23:03 |
KikaRz |
Next to Connected to m13.******.*** |
23:03 |
Lumpio- |
It doesn't make a difference. The terminal looks exactly the same. |
23:04 |
KikaRz |
it appears that error |
23:04 |
Lumpio- |
what |
23:04 |
KikaRz |
well |
23:04 |
KikaRz |
i know working by command line 51% |
23:05 |
KikaRz |
he said me to type this command |
23:05 |
KikaRz |
screen -x |
23:05 |
KikaRz |
next to enter the vps |
23:05 |
Lumpio- |
51%, that's pretty exact |
23:05 |
Lumpio- |
If you're on Windows you'll have to install an SSH client |
23:05 |
KikaRz |
uh... |
23:05 |
KikaRz |
link |
23:05 |
Lumpio- |
www.google.com |
23:05 |
Lumpio- |
...why am I even trying to explain this, this guy probably won't be able to do anything even if he managed to get in |
23:06 |
OldCoder |
Gal |
23:06 |
OldCoder |
Young woman |
23:06 |
OldCoder |
Lumpio-, ^ |
23:06 |
OldCoder |
Lumpio-, and you'd explain it for the sake of educating |
23:06 |
OldCoder |
They can make a contribution later |
23:06 |
Lumpio- |
"Guy" is a reasonable guess based on statistical analysis |
23:06 |
OldCoder |
Oh, yes :-) |
23:06 |
OldCoder |
You're right about that |
23:06 |
OldCoder |
But we have several women here |
23:06 |
Lumpio- |
Yeah, but I can't be bothered to explain Linux usage 101 |
23:07 |
KikaRz |
searching for: |
23:07 |
OldCoder |
If you can't be bothered that is your right |
23:07 |
KikaRz |
ssh client windows |
23:07 |
OldCoder |
Yes |
23:07 |
KikaRz |
Installing PuTTY |
23:07 |
OldCoder |
What happened with putty ? |
23:07 |
OldCoder |
Ah. Good. |
23:07 |
KikaRz |
then? |
23:07 |
harrison |
chicks don't usually groove on computer stuff, man |
23:08 |
KikaRz |
YAY |
23:08 |
KikaRz |
WORKED! |
23:09 |
KikaRz |
Its an Ubuntu system |
23:09 |
KikaRz |
Welcome to Ubuntu 12.04.1 LTS (GNU/Linux 2.6.32-042stab061.2 i686) |
23:09 |
Lumpio- |
neat |
23:09 |
KikaRz |
he's on server |
23:11 |
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23:13 |
OldCoder |
KikaRz, glad to hear it |
23:23 |
kaeza1 |
hi |
23:31 |
|
M13 joined #minetest |
23:32 |
KikaRz |
you back |
23:32 |
KikaRz |
what happened to you? |
23:32 |
KikaRz |
you timed otu |
23:32 |
KikaRz |
*out |
23:32 |
M13 |
no |
23:32 |
M13 |
I left |
23:32 |
KikaRz |
SERVER: UbuntuNerd left the server. (Timed out) |
23:33 |
KikaRz |
you dont want to build a spawn or something? |
23:38 |
KikaRz |
guys |
23:38 |
KikaRz |
how i edit a file (like minetest.conf) in a vps? (SSL Client) |
23:38 |
OldCoder |
KikaRz, Using nano or joe etc. |
23:39 |
OldCoder |
A text editor |
23:39 |
KikaRz |
nano |
23:39 |
KikaRz |
but how? |
23:39 |
OldCoder |
apt-get install nano |
23:39 |
KikaRz |
already installed |
23:39 |
OldCoder |
Then: nano foo.txt |
23:39 |
OldCoder |
Edit |
23:39 |
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23:39 |
OldCoder |
Control X I think to exit |
23:39 |
OldCoder |
Done |
23:42 |
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23:45 |
KikaRz |
bye |
23:45 |
KikaRz |
good night |
23:52 |
RealBadAngel |
is minetest alive? |
23:52 |
RealBadAngel |
Taoki have somethin to show ya all |
23:53 |
RealBadAngel |
i think you gonna like it |