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IRC log for #minetest, 2012-11-15

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All times shown according to UTC.

Time Nick Message
00:00 Octupus sure
00:00 Octupus if i can join this time
00:03 Doc22 ok
00:04 Doc22 yeah
00:04 Doc22 were deciding what mods
00:04 Doc22 pm me what mods you want octu
00:05 telek Any of you guys had the server suddenly hang and start using up all memory?
00:05 Octupus no
00:05 telek I keep having this happen and I've got no idea why.
00:06 Octupus Gtg Doc my dad want the pc
00:07 * telek waves!
00:07 Octupus bye guys
00:07 Octupus see u tomorrow
00:08 Doc22 awww
00:08 cocomo joined #minetest
00:09 cocomo hi, how to i paste in minetest
00:09 Doc22 ctrl+v
00:09 cocomo i wanna past address of a server in address bar.
00:09 cocomo its not working
00:10 cocomo i have the text in the clip board but ctrl+v doesn't paste it
00:10 telek Used CTRL-C to copy?
00:10 cocomo no
00:10 telek And is this windows, mac, or linux?
00:10 cocomo linux
00:10 telek Middle-button
00:10 cocomo ubuntu 12.04
00:10 telek That's the selection paste
00:10 cocomo middle button doesn't work either
00:11 telek Which is different from the 'windows style' clipboard paste (using CTRL-C CTRL-X or CTRL-V)
00:11 telek Then you need to go back and reselect it.
00:11 telek Then without selecting anything else, go to where you want to paste it and middle-click.
00:11 telek Make sure there's already a cursor flashing in the place you want to paste to.
00:13 cocomo still can't paste it
00:13 cocomo ctrl+c to copy and unselecting the selection, going straight to minetest and cursor is blinking there
00:13 cocomo ctrl+v doesn;t work
00:13 cocomo or middle mouse button
00:14 telek No
00:14 telek It's 'click, drag to select' then go to other window and middle-button to paste.
00:14 cocomo o
00:14 telek No CTRL-C or anything else, unless the window you're copying from supports it.
00:14 cocomo ok
00:15 telek Which means gnome-terminal or similiar with integrated 'modern' style clipboard.
00:15 telek xterm, Eterm, rxvt, etc all require the click+drag to select and middle-button paste to output.
00:16 telek You're clicking at the beginning of where you want to copy, dragging (which should highlight it), then letting go of the button, and without clicking somewhere else, moving over to the other window and middle-clicking, correct?
00:17 telek Might have to click once on the other window to change focus (depending on your WM), but other than that one click you should avoid anything that might overwrite the buffer (accidental click and drag somewhere else can, if it's a text area)
00:18 cocomo yes
00:18 cocomo am doing exactly that and it still don't work
00:19 telek What two apps? And gnome/kde or another DE/window manager?
00:19 Doc22 telek
00:20 cocomo copying from chrome browser to minetest server bar
00:25 Kacey joined #minetest
00:25 Kacey hello
00:25 telek What's the desert biome mod called?
00:26 telek cocomo: It's a minetest client problem
00:26 telek It can't copy and paste within the client that way either.
00:26 cocomo where can i get minetest's active servers list
00:26 cocomo ok
00:27 Kacey hey Doc22 are you on 30004
00:27 telek He just had to leave.
00:27 Kacey ooh
00:28 telek Has anyone else run into hangs/memory race, then crash on minetest?
00:28 cocomo plz tell me an active minetest public server
00:28 Kacey check the forums
00:31 Kacey uugh anyone want to play on my server
00:31 _MiJyn_ cocomo, anything, really
00:31 cocomo version conflick with server
00:32 cocomo how do i know what client ver i have
00:32 cocomo ?
00:32 telek cocomo: Should be a version string in the upper-left corner?
00:33 telek The 0.4.4-dev stuff says 0.4.3 AFAIK though, and their was a protocol change or two since.
00:33 MiJyn joined #minetest
00:33 cocomo there isn't any
00:33 Dogzilla131 joined #minetest
00:33 cocomo :()
00:34 Kacey hello dog
00:34 M13 joined #minetest
00:34 Kacey hello m13
00:34 cocomo my client's name is minetest-c55 .. is my ver 5.5 or something?
00:34 MiJyn cocomo, no, c55 is the name of the original dev
00:34 MiJyn it's 0.4
00:35 cocomo ok
00:35 Kacey i hae my own server now m13
00:36 M13 nice
00:36 Kacey ya i am starting it up
00:36 M13 cool
00:36 cocomo MiJyn when i connect it says server ver is 0.4.dev, server protocol ver is 6, client protocol ver is 3
00:36 Kacey ya it is a skyblock server
00:37 Kacey 67.162.156.91 port 30000
00:39 cocomo okay i have 0.3 ver i need to update i think
00:39 telek Oops :D
00:39 Kacey ooh you definitly need to update
00:40 Kacey anyone want to join my server?
00:40 Dogzilla131 can i join
00:41 OldCoder Hi
00:42 telek Say does the minetest client load in all textures a server uses on startup, or just make an indexed list to load them as needed?
00:43 Dogzilla131 hi oldcoder
00:44 Kacey anyone can join
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01:34 telek Hey, what happened to the farming modules tall_grass? And is there another module that's included it?
01:46 telek Oooo
01:46 telek Is the client not cleaning up after itself when disconnecting from old servers?
01:46 telek I've got escalating memory usage each time I disconnect and reconnect, even to the same server.
01:47 NakedFury quite the game then launch again
01:48 telek NakedFury: That's a great short term solution, but it's indicative of something that needs to be fixed.
01:48 NakedFury yes but until it is fixed we just have to stick with exiting and launching game
01:53 * telek should try valgrind with the client again and see if it provides good enough debugging on that end to track down the leaks.
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02:01 sokomine is there a server running which has the newest development version of the player model running?
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02:13 telek sokomine: Not that I've seen mentioned yet.
02:13 telek I'd switch it in, but nobody's compiled a win32 client yet?
02:20 NakedFury dont think so
02:20 NakedFury Taoki released the news today so maybe tomorrow there may be one
02:31 telek Hrmm
02:39 telek Also: Somebody needs to make a voxel knockoff of the bluish dwarf from the intro movie for Dwarf Fortress :D
02:41 xcgurl08 joined #minetest
02:41 xcgurl08 hey does anyone here know how to set up an irc channel?
02:41 telek '/join #<new channel name>'?
02:41 xcgurl08 No like how to create a new channel
02:42 telek That creates a new channel if it doesn't already exist.
02:44 xcgurl08 left #minetest
02:45 OldCoder What channel do you suppose he/her will create?
02:47 telek No idea.
02:47 telek Who is that person anyways and why do they always come here asking questions unrelated to minetest? :D
02:50 OldCoder xcgurl08?
02:50 OldCoder I will check
02:51 OldCoder it is a prankster
02:51 telek Yeah seen them pop in a few times since I've been in #minetest, but never stays very long.
02:51 telek Ahh.
02:51 OldCoder <xcgurl0> hey does anyone know a medical IRC channel?
02:51 OldCoder Asks about foot doctors
02:51 telek Oh yep, that was last night :D
02:51 OldCoder <xcgurl0>  I've been having extreme pain in my feet when I walk for more than 5 minutes
02:51 OldCoder Heh
02:52 telek Spiff
02:52 telek I think my updated minetest ebuild for gentoo handles installing minetest_game properly now.
02:53 telek edwtjo-ebuilds is the original repo I found it from BTW.
03:35 OldCoder Hi
03:35 OldCoder Did somebody ban one of the LandMine identities?
03:35 OldCoder The situation is tricky
03:35 OldCoder Please think before doing that
04:03 Doc22 joined #minetest
04:03 Doc22 Hey oldcoder
04:03 OldCoder Doc22, hey
04:04 Doc22 wanna see what  ive been making?
04:04 OldCoder Sure
04:04 Doc22 its not done but
04:04 OldCoder Are you there?
04:23 telek Taoki: Is the playermodel client backwards compatible with non-pm servers? What about servers with non-pm clients?
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04:31 telek Oh spiff, it starts out as the old default avatar then flips once loaded?
04:31 NakedFury will models be more complex once you have the coding in better shape?
04:31 NakedFury or have more animations?
04:32 NakedFury like for jumping, swimming, hitting or swinging arms, looking up or down left or right while moving and not moving? possibly sitting or bed animations? getting hit? falling from some height?
04:32 NakedFury being sneaky?
04:32 NakedFury crouching or getting prone
04:33 telek NakedFury: Taoki already stated the model is to be compatible with minecraft skins. You can make any model you want for your own avatars and script it to use it instead. As to the animations he already stated that's for other people to do, but I believe all the hooks are there.
04:33 NakedFury ok so it will be possible
04:34 * telek hrmms.
04:37 Doc22 betdime for me....
04:37 * Doc22 isnt tired though
04:38 NakedFury I dont like trying to sleep when I cant, end up moving around in the bed for hours
04:43 telek Yep
04:48 NakedFury will the models be for player avatars only or could they be used for animals and monsters?
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09:12 OldCoder Good nigh
09:12 OldCoder Good night
09:12 OldCoder *
09:24 Poss joined #minetest
09:24 Poss hi :)
09:26 jin_xi hi
09:28 Poss i had a mod idea i wanted to run past somebody with more knowledge of the engine
09:36 jin_xi what is your mod idea?
09:44 Poss i want to change the scale of the player
09:45 Poss however, if i am reading things correctly, it would appear this requires  altering hardcoded variables, rather than scripting
09:46 Poss in essence it occurs to me, that if the engine can support such a vast number of voxels, then why not make use of them?
09:47 Poss there is no reason for the player to be two voxels tall, except that minecraft did it that way
09:47 jin_xi yeah, thats a cool idea
09:48 Poss if the player were 200 voxels tall instead, the world could be much more detailed
09:50 Poss I don't know about anyone else, but I love the feeling of power these games give, of control over your environment.  And the most tedius aspect is having to interact with one voxel at a time.
09:51 Poss if the player were 200 voxels tall, then each mining swing could knock out a dozen blocks in a haphazard manner
09:51 Poss chopping a tree could actually be chopping through the tree
09:51 Poss it would just be that much more organic and powerful
09:52 jin_xi indeed
09:52 Poss So, as i said, I was hoping to speak to someone who knew the source code better than I
09:53 jin_xi well, modding support via lua is pretty extensive
09:53 jin_xi and a lot of the games bahaviour is done in lua
09:53 jin_xi but not all of mapgen
09:54 jin_xi i think setting player size is doable
09:54 Poss but altering player colision parameters does not appear to be so
09:54 jin_xi right...
09:55 Poss it would be a bit wierd if a 200 voxel tall player kept getting stuck on single voxel high obstacles
09:56 ruskie well I would expect a 200 voxel tall player to actually make a dent in the world
09:57 Poss indeed, perhaps it can be done in lua after all
09:57 Poss a combination of offsetting the players position and removing small obstacles
10:00 ruskie but frankly I think this would be a bit to extreme
10:00 Poss why is that?
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10:04 ruskie Poss, because then you lose the charm of the game... it just becomes a something else
10:05 Poss thats not always a bad thing, thats how new genres come about and games move forwards
10:05 ruskie it's not always a bad thing true
10:06 Poss there is another potential unlocked by increasing the scale,  it would become possible to have the players made out of voxels themselves
10:07 Poss rather than importing animated 3d meshes, one could generate voxel blocks of flesh which rearrange as the player moves
10:09 Poss The goal is not to have giants walking around in standard minetest,  the goal is to increase the apparent resolution of voxel blocks
10:09 Poss so imagine minetest as it is now, but with the ability to subdivide blocks
10:10 jin_xi i think having lots and varied games running on mt engine can only be a good thing
10:11 Poss Indeed, agreed
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12:31 celeron55 lol
12:32 celeron55 you're not going to manage to use minetest for such voxel amounts
12:32 celeron55 you need a completely different engine
12:36 ruskie well he left
12:39 FreeFull At a certain point, triangles for rendering voxels are no longer the best option
12:40 FreeFull Actually, I wonder if he wanted something like Sauerbraten
12:58 q66 joined #minetest
13:29 Taoki Poss's idea is good... wanted to do something similar. But not to make the player 200 voxels big... rather twice bigger, so a voxel would be two times smaller. But that would make mining annoying, although performance should be good
13:30 Taoki 200 voxels big though... likely no engine at this day can do such a thing. Voxelstein retained acceptable performance with something of a similar scale, but even it is slow on a fast machine (for a very tiny world)
13:37 OldCoder Good morning
13:39 Taoki hi
13:40 FreeFull Taoki: Should be possible I think if you switch away from triangles to something else
13:41 Taoki I hope MineTest will do that. Really needs something to improve voxel rendering speed
13:42 FreeFull I think Minetest is doing the right thing for its voxel size
13:42 FreeFull Just might need some optimisation
13:42 Taoki FreeFull: Problem is that in MineTest, you can't set tender distance to be anywhere near high,b ecause performance gets slow
13:42 Taoki Like if you press R for full view range
13:44 FreeFull Taoki: Yeah, I know
13:47 iqualfragile joined #minetest
13:48 OldCoder iqualfragile, hello
13:48 iqualfragile hi oldcoder
14:05 Taoki BTW: Do voxels really need to use triangles? Doesn't Irrlicht have any trick to allow using quads directly?
14:09 FreeFull I don't know if quads would necessarily be any more efficient though
14:19 Octupus joined #minetest
14:19 Octupus Hol
14:19 Octupus Hola
14:23 RealBadAngel helllo Minetest
14:23 RealBadAngel howdy?
14:24 Octupus hi RealBadAngel
14:28 iqualfragile joined #minetest
14:29 Taoki hello
14:29 Octupus Hi taoki
14:29 tango_ joined #minetest
14:29 Taoki RealBadAngel: Did you see yesterday's progress with the models? I added a 3D player now :)
14:30 RealBadAngel yup, i was wondering when (having a visible model) you gonna make this step
14:30 RealBadAngel awesome
14:30 Taoki Thanks :)
14:30 Taoki Asking cuz now I need scripting help
14:30 RealBadAngel seen it just before i left to work
14:30 Taoki And I'm not good at lua at all. But if you have some time I'd apprciate it
14:31 RealBadAngel tommorow same time i will be free for weekend
14:31 RealBadAngel so i can help ya with lua
14:31 RealBadAngel this week i have fucked up, yesterday i was over 15hrs at work
14:32 Taoki ahh, ok
14:32 RealBadAngel slept for 4 hours and went back to work
14:32 RealBadAngel so now im double tired
14:32 Octupus u lucky u got to sleep
14:32 Octupus because i didnt :(
14:33 Taoki Anyone else here willing to help with some scripting? I need the proper lua functions in my script to animate the player accordingly. Basically, functions that are triggered when the player is walking and know in which direction and with what speed he is
14:34 Taoki If someone can put that in a script I can easily adapt it
14:34 Taoki IIRC you can read player velocity so it should be possible
14:34 Octupus i cant code that big of lua srry Taoki but i can help someway maybe :)
14:34 Taoki that's ok :)
14:35 RealBadAngel Taoki ive played a bit with lua enities
14:35 RealBadAngel im makin tubed items using them
14:35 RealBadAngel so i know it
14:35 Taoki RealBadAngel: Only thing I think I need are per-player functions that exacute when the player is walking or mining
14:35 Taoki yeah, you made the buildcraft variant for MT which is very complex, so no doubt
14:36 RealBadAngel not *made*
14:36 RealBadAngel still in progress :)
14:37 RealBadAngel havin full time job doesnt help in development
14:37 RealBadAngel espiecially when it looks like im gettin there more and more responisbilities
14:38 khor joined #minetest
14:38 RealBadAngel started as a machine operator
14:38 Taoki I can understand how that's like
14:38 RealBadAngel now its looks like (when it appeared im best and better than long time workin there folks) i will get promoted
14:38 Taoki Had an argue wioth my mother today about "working for free", and how I'm going to live someday :P Stressing to even think about getting a job, rather than working on things I like
14:39 Taoki nice, congratulations :)
14:39 RealBadAngel if you still got a chance to choose
14:39 RealBadAngel choose work you love
14:40 RealBadAngel im a coder and never had worked as one
14:40 RealBadAngel made wrong choice one
14:40 Taoki yeah. Coding and computer stuff is pretty much all I know to do well so
14:40 RealBadAngel *once
14:40 RealBadAngel i went into family business
14:41 RealBadAngel windows, doors etc
14:41 RealBadAngel not my stuff at all
14:41 Octupus your a carpenter ?
14:41 RealBadAngel youre buyin new windows from a carpenter?
14:41 Taoki Maybe you can still look for something related to programming. I heard that in most places in the world coders are very looked for
14:42 RealBadAngel im too old by now to move to another country
14:42 Octupus true true
14:42 nyuszika7h joined #minetest
14:42 Taoki Not another country
14:43 Octupus Oppa Gangam Style?
14:43 nyuszika7h joined #minetest
14:44 RealBadAngel carpentner is not capable of doing such stuff
14:44 RealBadAngel http://www.msbeyond.com/
14:44 Taoki Yes I meant looking for a job in programming and if someone takes you for that you can quit what you're currendly doing
14:45 Octupus o COOL
14:45 RealBadAngel if youre buyin your windows from a carpentner youre sitll livin in 19th century
14:45 Taoki What country are you from btw?
14:45 RealBadAngel Poland
14:45 Taoki ok. Not very far from mine... I heard it's an ok place
14:46 RealBadAngel same continent
14:46 RealBadAngel so not far ;)
14:46 Taoki yeah :)
14:47 Taoki I'm from Romania. The last and only communist country in the EU :P
14:47 RealBadAngel we were talkin with C55 that makin minetestcon could be fun
14:47 Taoki that would be interesting
14:47 Octupus whats minetestcon
14:47 RealBadAngel guess
14:47 Octupus i heard about it on MC
14:47 Octupus but never really looked it up
14:47 Octupus Mesecons?
14:48 RealBadAngel you take a mine and test its connections
14:48 RealBadAngel shortcut: minetestcon
14:48 Octupus O
14:48 RealBadAngel in short whos diggin whos not
14:49 RealBadAngel brb
14:49 RealBadAngel spedition
14:49 Octupus OOO
14:49 Taoki Unless it's in my city I can't go anywhere
14:50 Octupus Im A Sexy Beast-Austion Powers
14:50 Octupus 8)
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15:14 Octupus da fack everything on mozila firefox u need adobe :l
15:16 Octupus kind of gay i shud have used google chrome
15:18 SpeedProg joined #minetest
15:18 RealBadAngel if you want to be "happy consumer" go, use google chrome
15:18 jin_xi Hey RealBadAngel, i have updated tetris a bit
15:18 RealBadAngel hi
15:19 RealBadAngel what have you made?
15:19 jin_xi well, basics for insert coin and proper game screens
15:19 Octupus Thanks RBA
15:19 Octupus stupid adobe
15:19 jin_xi and some formatting and messing up ;)
15:20 RealBadAngel Octupus legs, if you dont understand therm "happy consumer", fire up search
15:20 RealBadAngel on youtube
15:20 RealBadAngel then search for "happy consumer bill hicks"
15:20 Octupus i know what that mean :l
15:20 RealBadAngel but i bet you havent seen him
15:20 Octupus nope
15:21 RealBadAngel he died before you were born
15:21 Octupus O
15:23 mito551 joined #minetest
15:23 RealBadAngel jin_xi i will take a look after a nap
15:24 jin_xi ok
15:24 PilzAdam joined #minetest
15:24 PilzAdam Hello everyone!
15:24 mito551 hello
15:24 RealBadAngel hello everytwo
15:24 jin_xi hi Adam
15:30 OldCoder RealBadAngel, Hi
15:30 OldCoder PilzAdam, Hello
15:32 PilzAdam im testing the 3D players
15:32 PilzAdam i cant see any walk or dig animation
15:44 mito551 why?
15:45 mito551 i'm trying to compile a win build
16:05 mito551 sfan!
16:06 mito551 would you kindly give me a hand here?
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16:40 Taoki PilzAdam: Walk and dig animations are in the model. But the script functions to actually apply them don't exist
16:40 Taoki Currently the model loops one animation set only. You can change the frame ranges in the script to see the others
16:41 Taoki If you are good with lua you can help with implementing those. I need a function that knows when the player is walking and with what speed toward what direction, and one that knows when hes digging / punching
16:41 PilzAdam you cant do this with the current API (in a good way)
16:41 Taoki it should be possible really
16:42 Taoki you can get player veolocity and orientation IIRC
16:42 PilzAdam you cant get the velocity/acceleration
16:42 Taoki weird, im sure i seen the functions for that documented
16:43 PilzAdam only for Lua entities: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1109
16:43 Taoki That's implemented rather badly then :/
16:44 PilzAdam lemme check...
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16:44 Taoki Can't help here, I'm rather bad with lua. Someone else has to add hooks to the api. Maybe after my model code is merged
16:46 Wuzzy joined #minetest
16:48 PilzAdam the documentation is not wrong: there is not getvelocity() for players
16:48 PilzAdam but the player animation should be implemented in c++
16:50 Calinou joined #minetest
16:52 rubenwardy How does api.minetest.net now?
16:53 rubenwardy OldCoder?
16:53 OldCoder rubenwardy, Hi
16:54 OldCoder I think he put it back
16:54 Taoki PilzAdam: No, it's good in lua IMO. I like them being completely configurable
16:54 OldCoder But I have not checked recently
16:54 Taoki PilzAdam: Can't be done in C++ because different movels would have different frame ranges. No customizability would be possible
16:54 rubenwardy Who does api.minetest.net now, i mean
16:54 OldCoder Oh
16:54 OldCoder If he didn't open it up; nobody, I assume
16:54 OldCoder Will need to be replaced
16:55 OldCoder Checking
16:55 PilzAdam Taoki, then move it to builtin
16:55 rubenwardy I would be happy to help develop the content
16:55 OldCoder rubenwardy, yeah; it will need to be replaced
16:55 PilzAdam Taoki, the player is something that is done by the engine and its more ore less the same for every game
16:55 Taoki PilzAdam: That woluld be better. But still, servers could not customize them in animation ranges would be different
16:55 OldCoder Probably with a wiki
16:55 OldCoder rubenwardy, ^
16:56 OldCoder rubenwardy, if I can reach him I will ask about converting to a wiki
16:56 rubenwardy that would be good
16:56 OldCoder Agreed
16:56 PilzAdam Taoki, you can override the builtin functions if you want to modify the animation; but game creators shouldnt care about the player when creating a new game
16:57 Taoki That would make sense. Dunno how to do i texactly though. Obviously the main animation function will also stay in LUA so entities can be animated manually too
16:57 rubenwardy although a thread based thing would be good. Users can open up a new thread on a page, which works similar to an issue on GitHub
16:57 Taoki And some games might have special customized player, that perform specific tasks that would require special animations
16:57 Calinou wiki.minetest.com
16:57 Calinou there is a wiki already, uses mediawiki
17:00 thexyz rubenwardy: api.minetest.net is not maintained anymore; it's a copy i wget'ed
17:00 thexyz it's hosted at minetest.ru though
17:01 thexyz some wiki for lua api doc would be awesome
17:01 Calinou maybe use the minetest wiki :P
17:02 thexyz i don't like this idea
17:02 Calinou mediawiki hater much
17:03 thexyz not mediawiki, the whole minetest.com thing
17:03 thexyz because it's maintained by guy i don't know
17:04 thexyz oh you russian spammers http://minetest.net/forum/viewtopic.php?id=3749
17:04 ruskie so use one of the wikis that use git as their backend and host the actual content on github... then anyone can host a copy
17:05 Calinou xfce, y u ask me to choose browser
17:05 thexyz are there any?
17:05 ruskie like ikiwiki and such
17:05 Calinou can't xfce learn the "chromium ftw" instruction? :|
17:05 thexyz which are as powerful as dokuwiki (at least)
17:05 Calinou maybe use a github wiki for API documentation
17:06 Calinou why not on celeron55/minetest
17:06 thexyz Calinou: you can tell it to do so
17:06 Calinou we don't need something very powerful
17:06 Calinou github flavored markdown is enough
17:06 thexyz don't think so
17:06 Calinou basic style formatting (bold/underline/whatever), code (fixed width font), images
17:06 Calinou that's all we need
17:07 thexyz that's all YOU need
17:07 thexyz not we
17:07 Calinou what do you need?
17:07 Calinou oh also: c55.me/minetest/wiki :p
17:07 thexyz how about links inside code?
17:07 Calinou the developer wiki still exists
17:08 Calinou why would you want links inside code?
17:08 thexyz for example, there's code which has "minetest.register_craftitem", better to make it link to article about register_craftitem
17:09 Calinou ah, that... could be useful
17:10 thexyz still, mediawiki doesn't support that either
17:11 thexyz same for dokuwiki
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17:33 Octupus Hi
17:34 Jordach joined #minetest
17:35 Jordach hello all
17:35 PilzAdam sup Jordach
17:36 * Jordach has had a haircut, was rather curly and long
17:38 Calinou q66: haircut alert
17:38 Calinou :)
17:44 celeron55 re the discussion about api.minetest.net: the database is available here: http://c55.me/random/2012-11/minetest_api_2012-11-08.sql
17:44 celeron55 ^ thexyz, rubenwardy, whoever
17:45 celeron55 i didn't get to implementing a site for that, and probably won't so feel free to
17:45 celeron55 should be a good excercise in ruby on rails, django or whatever like that
17:45 q66 Calinou, no u
17:46 celeron55 i can host pretty much any servers on minetest.net now
17:47 celeron55 ((altough i guess thexyz should host that if possible, just to not have everything fail if some server is down or somebody of us dies or something)
17:51 doserj joined #minetest
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17:54 rubenwardy thank you
17:55 rubenwardy when it is completed, would you consider adding my "Minetest Extensions" and the "Minetest Character" to the main site?
17:55 rubenwardy http://multa.bugs3.com/minetest/forum     and    http://multa.bugs3.com/minetest/characters
17:56 rubenwardy to celeron55, that is
17:56 rubenwardy ^^^
17:58 rubenwardy I should add all of http://www.minecraftskins.com/ to http://multa.bugs3.com/minetest/characters lol
17:58 Calinou 101% of minecraft skins aren't under a free license..
17:58 Calinou since when average mc players care about freedom
18:00 sstrandberg joined #minetest
18:00 rubenwardy Maybe i should do an extension, MT players can go to our site, then click a "minecraft skins button" which goes to that site and adds a new "Add to Minetest" button on the side of the page
18:00 rubenwardy framesets, proberly
18:01 rubenwardy hmm
18:02 OldCoder Calinou, the deletionist thing continues to be irritating doesn't it?
18:02 rubenwardy nah, it wont work. Images are combined into one: http://www.minecraftskins.com/3D/combine/skin_20121115115110113867both.png
18:04 iqualfragile1 joined #minetest
18:04 Calinou OldCoder: on wikipedia? who gives a fuck, wikipedia doesn't give any players
18:05 OldCoder Calinou, I noticed the MC remarks; that's all
18:05 Jordach Calinou - my planet minecraft skinds are my usual soundcloud license
18:05 OldCoder I thought the WP thing was idiotic myself
18:05 rubenwardy were
18:05 rubenwardy where?
18:06 Jordach rubenwardy - url later
18:06 rubenwardy hmm
18:06 rubenwardy OldCoder, what is on?
18:06 OldCoder rubenwardy, Hmm?
18:06 rubenwardy nic,e Jordach
18:06 OldCoder Do you mean, up?
18:06 rubenwardy with WP
18:06 rubenwardy yes
18:06 OldCoder Oh; they deleted the MT article
18:06 OldCoder Calinou and VanessaE put effort into the issue
18:07 Calinou 2 months ago :)
18:07 rubenwardy oh, that was ages ago
18:07 OldCoder I have not forgotten
18:07 rubenwardy I made it
18:07 OldCoder Ages
18:07 rubenwardy a long time
18:07 OldCoder Aeons
18:07 OldCoder Eternity
18:07 OldCoder :p
18:07 rubenwardy I made the article
18:07 OldCoder O.K.
18:07 OldCoder Regardless people are still irritated
18:07 PilzAdam rubenwardy, not everything ;-)
18:07 OldCoder As they should be
18:08 PilzAdam rubenwardy, IIRC you just copied the MC article
18:09 rubenwardy no, i made the page.
18:09 rubenwardy i did not copy the article, just the Game Play section, and I modified it majorly
18:09 rubenwardy it is not illegal
18:09 Jordach here, the minetest guy in mc skin format for Taoki http://ompldr.org/vZ2I1Mw/New%20Skin.png
18:10 OldCoder I am sure rubenwardy worked on it
18:10 OldCoder As did others
18:10 Jordach (i do better, but left it crappy as a homage)
18:11 Jordach also, why cant the PLAYER model have the movement and mining detextion builtin to the c++ source
18:11 PilzAdam Jordach, because Taoki want it to be configureable
18:12 Jordach but you cant have it like that
18:12 Jordach (want a new anim, just change the default
18:12 Jordach )
18:13 rubenwardy OldCoder, is it possible to take an image like http://www.minecraftskins.com/3D/combine/skin_2012110311035369004both.png and slit it in half
18:13 rubenwardy ?
18:17 ruskie OldCoder, anything wrong with europe?
18:18 rubenwardy this looks good
18:18 rubenwardy http://stackoverflow.com/questions/2911256/dynamically-splitting-images
18:19 cisoun1 joined #minetest
18:23 ssstrandberg joined #minetest
18:23 OldCoder ruskie, checking
18:26 neko259 joined #minetest
18:26 * Jordach is tagging 70cds using a bulk program
18:26 Jordach because iTunes
18:27 OldCoder ruskie, the Europe server itself is down. We will need to speak with Anunakki.
18:27 OldCoder This has not happened before. Hopefully it is not serious. If it is then we will set up a new server.
18:28 Jordach noooooo!!!!!
18:28 Jordach my uranium..
18:28 OldCoder Jordach, all will be well
18:28 OldCoder I have a Europe backup
18:28 OldCoder Checking age now
18:28 * ruskie has some 32 of it or so iirc
18:29 OldCoder 32 ?
18:29 ruskie uranium
18:29 OldCoder Latest Europe backup seems to be November 10
18:30 OldCoder Old but not too old
18:30 ruskie noes... my 500+ blocks railway
18:30 OldCoder If Anunakki stops by would somebody let me know if I am here
18:30 ruskie sure thing
18:30 OldCoder ruskie, It is too soon to be sure there is a problem
18:30 ruskie I'll prod him as well to contact you
18:30 OldCoder Sure
18:30 OldCoder He said he would speak with me once a week
18:32 ruskie could just be some routing or power issue somewhere nothing more serious
18:32 OldCoder Yep
18:32 OldCoder I won't assume a serious problem for 24 hours
18:33 OldCoder Has worked pretty well most of the time
18:33 OldCoder Surprisingly well considering it is not a high end VPS
18:34 OldCoder
18:34 OldCoder ruskie, Update
18:34 doserj joined #minetest
18:34 OldCoder I've just peeked into a channel that may be related
18:34 OldCoder Looks like there is a hardware failure
18:34 OldCoder We will see
18:35 ruskie well time to catchup on some videos then
18:36 OldCoder Yep
18:36 OldCoder Which ones?
18:36 ruskie wasn't doing anything much important... just putting the finishing touches on the port authority building
18:36 OldCoder O.K.
18:36 OldCoder ruskie, We need an atlas
18:36 ruskie youtube stuff from dspgaming(cod zombie mode playing) and a few tv shows
18:36 OldCoder k
18:36 OldCoder It will be great to have a catalog of interesting places
18:37 ruskie can't wait to get working carts
18:38 ruskie then the railway can be used for such things
18:38 OldCoder Sounds good
18:38 OldCoder brb
18:39 TForsman joined #minetest
18:42 rubenwardy celeron55,
18:42 rubenwardy when it is completed, would you consider adding my "Minetest Extensions" and the "Minetest Character" to the main site?
18:42 rubenwardy http://multa.bugs3.com/minetest/forum     and    http://multa.bugs3.com/minetest/characters
18:42 rubenwardy Minetest Character is fully supporting of PunBB user accounts, and i will add that feature to Minetest Extensions, soon
18:45 Jordach Taoki - you here
18:45 Taoki yeah
18:45 Jordach http://ompldr.org/vZ2I1Mw/New%20Skin.png
18:45 Jordach i made that
18:45 Jordach (homage to the old guy)
18:46 Jordach same license as the minetest textures
18:46 OldCoder Back
18:46 rubenwardy Jordach, can you convert it to something like this: http://www.minecraftskins.com/3D/combine/skin_20121115123826175362both.png
18:46 Jordach its the same format
18:46 rubenwardy look at the image
18:47 Jordach why, the real mc format is different
18:47 Jordach rubenwardy http://minetest.net/forum/viewtopic.php?pid=52146#p52146
18:47 Jordach read it
18:48 rubenwardy oh
18:48 Jordach you just saw the real format
18:49 rubenwardy yeah, i know, i just wanted a 2d format, but if that above link kicks off, it would be irrelevant
18:49 Jordach there wont be one
18:50 rubenwardy With this website http://www.minecraftskins.com it converts it automatically when you post
18:50 Jordach rubenwardy - google mcskin3d
18:51 Jordach (has a 3d view of the model, handy for our model)
18:51 Jordach (also has a gimp like editor)
18:51 rubenwardy like this http://www.minecraftskins.com/skin/516778/blue-ninja/
18:51 rubenwardy and the edit button
18:51 NakedFury how the hell is that a ninja?
18:51 rubenwardy i dont know
18:51 NakedFury and blue? more like cyan
18:52 rubenwardy it is terrible
18:52 Jordach NakedFury ask SubZero or scorpion
18:52 NakedFury subzero or skorpion dont wear headphones, uncovered hair and skin showing clothes
18:53 Jordach or perhaps rain, reptile, smoke, sektor, cyrax, n00b saibot
18:59 OldCoder Jordach, ruskie, I think the server will come back
19:00 OldCoder If I have the right channel the host is doing repairs
19:01 ruskie I wouldn't be surprised
19:03 aheinecke joined #minetest
19:07 Jordach eating chocolate + happy wheels :)
19:08 NakedFury joined #minetest
19:11 MilanFIN joined #minetest
19:11 Taoki Jordach: Sorry for the delay. Looks nice... but a bit simple at the same time. Should it really stay green like the current player? That part is ok, but IMO it needs more detail
19:11 Jordach alright then
19:11 Taoki I don't think we'd want the player to be a green box with a 2 pixel mouth. But the idea is good... and thanks for doing it :)
19:12 Taoki IMO we should add as much detail as possible to the default player, compared to the sprite we've had so far
19:13 PilzAdam IMO we just use the same player texture, make them 1 or 2 px thick and add animation
19:14 Taoki You don't want 3D players? They're currently the biggest missing feature in MineTest :P
19:15 Taoki But the sprite players stay possible and the code default, in case a server will want to not have them
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19:15 PilzAdam technically they are 3D the way i want them to be...
19:16 Taoki I'd rather have mesh players than animated sheets of paper. But like I said, the old players remain fully possible after my code, the script decides what to do with them
19:16 Taoki So if you prefer those, you can make or join a server that uses them instead. Some probably will... a lot can be done
19:17 Jordach quick question, what colour shirt do we want?
19:18 Jordach (t-shirt? jumper?)
19:18 PilzAdam MT-ish
19:18 Jordach green?
19:19 Jordach i even gave him a belt (trying both gender is impossible)
19:19 PilzAdam make him naked except a leaf...
19:24 rubenwardy Minetest: Simple and Naked
19:24 rubenwardy nice message, show OpenSourcey ness
19:24 Taoki Jordach: The shirt can stay green to be similar to the existing player (as a raference). But other than that I'd rater it stays detailed
19:24 Taoki *reference
19:25 Jordach uploading model screenie
19:26 Jordach http://i.imgur.com/gz3XH.png
19:27 PilzAdam the model is way to minecraft like
19:27 Jordach PilzAdam - good luck
19:27 Jordach thats whats in minetest_game
19:27 Jordach (taokis)
19:27 PilzAdam i know
19:27 Taoki Jordach: Not bad! I'd add more detail like some shading and stuff perhaps, but good otherwise
19:27 Jordach brb
19:28 Taoki PilzAdam: The default one is meant to be compatible with MineCraft custom skins, and uses the same nodeboxes. People can make their own later on, but a default something like MC's is good
19:28 Taoki Despite people who will say "we're copying MineCraft again". It looks and works well so I don't mind
19:29 Taoki I tried to make limbs bend, but that looked ugly. The extra bones also made the model file twice larger. Currently it should stay somewhere under 150kb (the x format is a text format too luckily)
19:30 Taoki The skin will be different, so that should make things better
19:31 PilzAdam I am completely against the Minecraft model
19:31 Taoki I like the idea that MineCraft players can use their personal skins there in MineTest as well. I think many will like that
19:32 Taoki It's not "the minecraft model", I made it from sratch :P I simply used the same architecture because it's cheapest, easiest and most consistent
19:33 Taoki 6 boxes and 6 bones, model doesn't go over 200kb. Considering minetest_game tries to be liter for old computers too, this is a good default for that reason also
19:34 rubenwardy I think the player should have a choice between 2d and 3d players, when playing on a server, and there choice should work with PilzAdam's different player textures mod.
19:34 rubenwardy As in, they can choice whether they want a 3d or 2d player, and everyone else sees
19:34 Taoki I know some might not like it just because "it's like MineCraft's", but I'd rather not make it worse just for that reason
19:34 Taoki rubenwardy: With the current script architecture, making a chooser that makes this possible would be easy
19:35 Taoki Someone better at the menu lua api can easily make a menu where you can choose between different models and the texture to use on them. Won't do it myself, no lua knowledge anywhere near that point
19:35 rubenwardy http://multa.bugs3.com/minetest/characters/
19:36 Taoki nice. Yeah, those are good for the sprite player
19:36 rubenwardy and i will adapt it to support 3d soon
19:36 Taoki Like I said, the script can easily be given a chooser. The sprite player remains the hard-coded default... scripts customize the player at all and set it to mesh
19:36 Taoki sure
19:37 Taoki And yes, this also means the same server can allow selecting between both 3D and 2D players.
19:37 Taoki So I can be wearing the animated 3D mesh, someone else a different mesh with a different skin and animations, and someone else one of the existing sprites
19:39 PilzAdam gtg; bye
19:40 Taoki Jordach: Let me know about that skin, I'm curious how it turns out like :) Can add it to GIT once it's ready
19:40 Taoki later
19:45 rubenwardy Taoki, i will work on the http://multa.bugs3.com/minetest/characters/ thing, can you see if you can implement de
19:45 rubenwardy different textures by PilzAdam?
19:45 rubenwardy gtg
19:45 Taoki rubenwardy: I'm bad at lua. My suggestion is for someone to create a menu in the lua api, which will allow for a player selector
19:45 Taoki ok. Later
19:46 Taoki Right now getting the basics working is important, but I will ask about that later
19:46 rubenwardy i though you were making it?
19:46 rubenwardy thought
19:47 rubenwardy left #minetest
19:50 Taoki not the player selector menu, I just implemented the lua api functions. I'm bad at everything else
19:50 Taoki My script is a simple function that updates players every 10 seconds, which itself is a bad implementation (it should only run once per connected player). Additional lua hooks might have to be added as well
19:55 Octupus joined #minetest
19:55 Octupus hi
20:01 Taoki hi
20:02 Jordach Taoki - would you like a plaid shirt? http://i.imgur.com/LzuIc.png
20:03 Taoki That looks good and more detailed, sure
20:03 Taoki Maybe just some details to the face hair and jeans
20:03 Taoki looking great otherwise
20:03 Jordach Taoki - i play mc so my art is gettin great now
20:04 Taoki yay
20:13 babyface1031 joined #minetest
20:15 Jordach Taoki -  trying some pockets and noisy hair: http://i.imgur.com/SxLfX.png
20:15 Octupus Helloooo
20:15 Octupus Taoki,how it going
20:15 Taoki Looks good! Hair is probably a bit too noisy though
20:15 Taoki Octupus: ok
20:15 Octupus :)
20:16 Octupus textures to the 3d model now ?
20:16 Octupus hi babyface1031a
20:16 babyface1031 hi
20:16 Octupus i coming on server now
20:17 babyface1031 k
20:18 Jordach Taoki - there was a hidden detail
20:19 Octupus_ joined #minetest
20:19 Octupus_ da fack
20:19 Taoki Octupus: Yes, Jordach is helping with that
20:20 Jordach i tuned the noise down for less brightness
20:20 Octupus_ Taoki,i have 1 that u might like
20:21 Octupus_ i sent it to you
20:29 BartoCH joined #minetest
20:30 RealBadAngel Taoki, got some screenshots with attachements?
20:31 Taoki RealBadAngel: Only this vague test. You can see the other player leaning due to the bone of the parent. http://i46.tinypic.com/s4t8ua.png
20:32 roboman2444 joined #minetest
20:32 RealBadAngel i thought a bit bout movement
20:32 RealBadAngel and animations then
20:33 Taoki Attachments are for the hand-held tool to be visible, animations are a different issue
20:33 Octupus_ HI RealBadAngel
20:33 RealBadAngel IMHO best solution should be hook up somwhere between reading the keyboard and executing the commant
20:33 Jordach or just have basic movements in the c++
20:33 Taoki RealBadAngel: If the lua API could read keyboard input directly, that would be great
20:34 RealBadAngel and introducing LUA variable player_status or somethin
20:34 Taoki But I think new lua hooks will have to be created in the code. I only knew enough to code those
20:35 RealBadAngel then add registerable function on_player_status_change function (player, status)
20:35 Taoki RealBadAngel: However this is done however, there's one important thing to be kept in mind: Any player model can have any range frame for any task, and players could be using multiple different models on the same server. So animations must be done lua-side
20:35 Taoki Plus mods could add their own animations
20:35 Jordach like sitting
20:35 RealBadAngel then maybe:
20:35 Taoki yeah
20:35 Jordach we need basic anims, sneaking, walking, swimming?
20:36 RealBadAngel on_player_status_change function (player, status, status_before)
20:36 Taoki So no hard coded animations for players if possible, the code should be left as is IMHO
20:36 Taoki BUT, some things can be added to the builtin/ scripts
20:36 Jordach minetest.on_keypress()?
20:36 Taoki That would be great
20:37 Taoki Later I'd want to know the velocity of a player, so animation speed for the movement anim can be modified based on that. But this is not urgent
20:37 Taoki If keys can be detected, holding the sneak button can play the animation at half speed, so it should be good
20:37 RealBadAngel not really
20:37 Taoki If someone can add the lua hook to detect the pressed key, this would be fantastic
20:38 RealBadAngel status change could tell you what animation is needed
20:38 RealBadAngel once called you will know  the action
20:38 Taoki yeah
20:38 Jordach RealBadAngel - been working on a skin http://ompldr.org/vZ2I4cA/character.png
20:38 RealBadAngel even position of player would be know
20:38 Jordach (taokis model_
20:38 Jordach http://ompldr.org/vZ2I4bQ/test.PNG and the model
20:38 RealBadAngel direction where player is lookin also
20:39 RealBadAngel get_look_dir, its already here
20:40 RealBadAngel that could be useful also for other stuff
20:40 RealBadAngel triggering the other objects animations
20:41 RealBadAngel if status change will be called with punch, or right click
20:41 RealBadAngel you could check FOR EXAMPLE if the target object is a chest
20:41 Octupus_ why dont use a skin already used from minecraft for a test
20:41 Octupus_ ?
20:41 RealBadAngel then trigger chest object open animation
20:42 RealBadAngel Octupus, she did, "hello Steve" ;)
20:43 Taoki Octupus_: As a test I'm using the default MC skin, but that's MineCraft's and cant be distributed
20:43 Taoki RealBadAngel: That is a good idea. Sure... anything that works
20:43 Octupus_ OO
20:44 Octupus_ because i had a bad ass spiderman skin right
20:44 RealBadAngel so use it
20:44 Taoki Any MineCraft skin will work on this model, it's meant to be compatible
20:44 Taoki yeah
20:44 RealBadAngel only MC Steve is such badly copyrighted i guess
20:44 Doc22 joined #minetest
20:45 RealBadAngel any others will be copyrighted just as skin creator states
20:45 Taoki Even if it wasn't I wouldn't put it on GIT... people will probably complain about the model copying MC as it is :P
20:45 Taoki yeah
20:46 Octupus_ RealBadAngel,can u tell me what mete is?
20:46 Octupus_ *meta
20:46 Doc22 local inv = meta:get_inventory()
20:46 RealBadAngel googled this: http://www.minershoes.com/
20:46 Doc22 thx
20:46 Doc22 huh
20:46 Doc22 thats not for us is i
20:46 Doc22 it
20:47 Taoki RealBadAngel: But yes... from what I understand new lua hooks might be needed. Not sure if anyone can add that player_state one, as it will require code obviously. Maybe you can look into it, or another scripter here... shouldn't be that hard
20:47 RealBadAngel you want to access players inventory or objects?
20:47 Taoki I probably don't know how best, plus that I used my energy on the models code already :P
20:47 Doc22 i want to get the inventory of a chest during generation to add items
20:47 RealBadAngel Taoki i will try to implement C++ code for that on weekend
20:48 Taoki Awesome in that case
20:48 Taoki I'm considering asking the code to be merged until then as well, since the actual code should be good and stable. Might need more testing though. Depends on what celeron55 can confirm
20:48 RealBadAngel will just hook up myself somwhere between keyboard read and server executing the command
20:49 Taoki So far, I did several tests on my local server with both players and lua entities. Attachments, animations, etc. work well. Some functions don't because of an irrlicht bug, but they're unimportant at this moment (they work only partly)
20:49 RealBadAngel Taoki, we will make this change part of your commit simply
20:49 Taoki We also tested the minecarts... which show attached players work properly too. So if there's no other test to do...
20:50 Taoki ok
20:50 RealBadAngel as i said it will provide other uses
20:50 Taoki RealBadAngel: You can copy my GIT branches and do the changes there, then I'll pull them into mine
20:50 Octupus_ can any1 tell me where i can find the "Teleport Command"
20:50 RealBadAngel but its definitely NEEDED one by your code
20:50 Taoki it is
20:51 RealBadAngel in fact i just realized another use
20:51 Taoki RealBadAngel: On the less urgent side, we will also need a player selector menu, which should be possible to code in LUA also. But that can be done later... still a lot of people might like it
20:51 RealBadAngel i were thinkin of, i mean shift + click actions
20:51 Octupus_ Cn i get an answer for my question?
20:52 RealBadAngel in lua chat commands
20:52 Doc22 realbadangel how can I add items to a chest's inventory during generation
20:52 Taoki Suggestion: Don't make it part of the inventory screen! But make a new node... a wordrobe or something. Which the player has to craft and place. Right-clicking it will then give the player a model / skin chooser
20:52 Octupus_ Where may i find commands?
20:52 RealBadAngel hold on
20:52 Doc22 ok
20:52 Octupus_ i wish to make the teleport command simpler
20:52 Jordach sfan5 - can you compile Taoki's latest branch
20:52 Doc22 like tp
20:53 RealBadAngel /builtin/chatcommands.lua
20:53 Octupus_ yes
20:53 Doc22 ok
20:53 Octupus_ there written in lua :0
20:53 Octupus_ i thought c++
20:53 Doc22 RealBadAngel are you going to help me?
20:53 RealBadAngel line #241
20:53 Octupus_ thanks rba
20:53 Jordach naw shit, was it perl?
20:53 RealBadAngel Doc22, lets talk PM about it
20:53 Doc22 ok
20:54 Octupus_ lalalalala making commands smaller
20:54 Octupus_ ./teleport is going to be ./tp
20:55 Octupus_ to give me its gonna be /gm
20:55 Doc22 nice
20:55 Octupus_ once i can find the teleport 1
20:55 Taoki RealBadAngel: When you code those hooks btw. I'd suggest coding a player-only lua hook as well, to allow adjusting the view offset of the player. This will allow special models (like giants or playing as animals or what not) to change the view offset of the player. Bounding box can already be modified IIRC
20:55 Doc22 what editor are you using
20:56 Octupus_ FOUND IT
20:56 Octupus_ hmmmm now to figure out the command location
20:57 Doc22 ok rba helped me out
20:58 Octupus_ RealBadAngel,can i change it by just changing the minetest.register_chatcommand?
21:02 Jordach VanessaE , thexyz remove the posts below http://minetest.net/forum/viewtopic.php?pid=51034#p51034
21:02 doserj joined #minetest
21:02 Jordach unrelated to the question
21:02 Octupus_ Jordach,can that work?
21:03 Jordach what can
21:03 Doc22 okay octupus
21:03 Octupus_ if i change minetest.register_chatcommand("tp")
21:03 Doc22 making the code changes now
21:04 Octupus_ Doc u wanna do a little project with me?
21:05 Jordach anyways guys, im going to sleep
21:05 Octupus_ bye jordach
21:05 Jordach ngith all
21:05 Jordach night
21:05 RealBadAngel Octupus, dunno, i suggest reading the code of Cornernotes mod set_home mod for Inventory+
21:05 Jordach Taoki keep up the good work
21:05 Jordach :)
21:05 Taoki Thanks :)
21:05 Taoki And thanks for the help with the texture
21:06 Octupus_ thanks RBA
21:06 Octupus_ i was meaning to ask if i can contribute to technic
21:06 RealBadAngel Otupus: this mods allow the set teleport destination and execute teleport command for sure
21:07 Octupus_ yes but i only wish to make the command shorter
21:07 RealBadAngel on the other hand there was a mod introducing new chat command called RedSand
21:07 Octupus_ instead of /teleport to /tp
21:07 RealBadAngel read both mods
21:07 Octupus_ k thanks
21:07 RealBadAngel ah
21:07 RealBadAngel so just copy /teleport function
21:07 RealBadAngel and rename /teleport to /tp
21:07 Octupus_ i did that
21:08 RealBadAngel and?
21:08 Octupus_ i chaned minetest.register_chatcommand("tp"(
21:08 Octupus_ *)
21:09 RealBadAngel copy chatcommands.lua line #241 to #331
21:09 RealBadAngel whole teleport definition to your mod
21:09 Octupus_ ok thank you
21:09 RealBadAngel minetest.register_chatcommand("teleport", {
21:09 RealBadAngel params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
21:09 RealBadAngel description = "teleport to given position",
21:09 RealBadAngel and replace just "teleport" with "tp"
21:10 RealBadAngel and youre done
21:10 Octupus_ i did that already but i need some1 else to test it
21:10 Octupus_ :)
21:10 RealBadAngel what exactly?
21:10 Octupus_ to see if /tp works
21:11 RealBadAngel run the game and use it just
21:11 RealBadAngel you can use it in singleplayer game
21:11 RealBadAngel what for you need some1 else?
21:12 Octupus_ nvm
21:12 OldCoder
21:12 RealBadAngel to prove that teleportation exists? :)
21:12 OldCoder RealBadAngel, ruskie, others: Europe should return shortly
21:12 RealBadAngel *puff* im gone? ;)
21:12 OldCoder I will need to know if the world looks good or is corrupted
21:13 RealBadAngel you aint gonna break anythin with it
21:13 RealBadAngel dont worry
21:13 OldCoder NekoGloop has been gone for a couple of days
21:13 OldCoder Hmm
21:13 OldCoder Hope he is O.K.
21:14 ruskie OldCoder, nice to hear
21:14 RealBadAngel hope his period will end and he will came back
21:14 ruskie as for neko yeah..
21:14 Octupus_ what does /clearobjets do?
21:14 OldCoder Octupus_, resets some things
21:14 OldCoder Helps to clean up the data
21:14 Octupus_ i did it on the server
21:15 OldCoder all right
21:15 Octupus_ Phew
21:15 Octupus_ i thought it was gonna reset everything
21:15 OldCoder I am checking Europe now
21:15 OldCoder No
21:15 OldCoder Dangerous
21:15 OldCoder But good idea
21:15 OldCoder Once in a while
21:15 Octupus_ i was going to cry
21:15 OldCoder Nah
21:15 Octupus_ ;)
21:15 OldCoder I have backups
21:16 Octupus_ Thank You Friend
21:18 Doc22 ello
21:18 RealBadAngel Octupus_, removes all items floating around
21:19 RealBadAngel like LUA entities, items lying on the ground
21:20 RealBadAngel all on_step functions will be disabled during executin the command
21:20 RealBadAngel and all entities removed
21:21 Octupus_ o
21:21 Octupus_ i was scared i was like NOOOO
21:21 Octupus_ thank you
21:22 RealBadAngel also many actions will be impossible during execution of it
21:23 RealBadAngel once launched just wait for message
21:23 Octupus_ kay gracias
21:23 RealBadAngel no problemo
21:23 Octupus_ i guess it wud make gameplay faster
21:23 RealBadAngel then you  have thousands of not collected items around, for sure
21:24 RealBadAngel *when
21:25 Taoki http://minetest.net/forum/viewtopic.php?pid=52287#p52287 Player model using the new skin made by Jordach.
21:26 NakedFury looking
21:27 NakedFury nice
21:27 Doc22 yeah i like it
21:27 Octupus_ im going to make mushrooms
21:27 NakedFury when selected how does the "selection box" look?
21:28 Octupus_ like plants
21:28 Doc22 My opinion is to get rid of the selection box on mobs/players
21:28 Octupus_ magic mushrooms and regualr mushrooms :)
21:28 Octupus_ OldCoder,server down?
21:28 RealBadAngel Taoki, game.cpp line #1835
21:29 OldCoder Octupus_, Which one? 30004 or Europe?
21:29 RealBadAngel perfect place to settle down
21:29 Octupus_ 30004
21:29 Doc22 Oldcoder If I made a mod for hunger games would you host it?
21:29 OldCoder Doc22, I'd need to check it
21:29 Doc22 yeah I mean if it is good
21:29 OldCoder Octupus_, checking
21:29 Taoki RealBadAngel: Glad you found the proper function, goot do know
21:29 OldCoder If people agreed yes then yes
21:30 Doc22 When it is done ill make a forum post to see what people think
21:30 OldCoder Octupus_, your clear is probably still running
21:30 Doc22 I asked celeron if he will add the ability to remove nametags in lua
21:30 Doc22 for stealth
21:30 NakedFury I second that idea doc
21:30 Doc22 but you would need to limit map siz
21:30 Doc22 size
21:30 Octupus_ o thanks
21:30 Doc22 and thanks
21:31 Doc22 the more lua features, the merrier!
21:31 Doc22 oh gtg
21:31 Doc22 bye
21:31 NakedFury maybe make it so name tag appears within a distance when seeing other players
21:31 RealBadAngel if i know c55 he will say, go for it, implement that istead of askin for it ;)
21:32 Octupus_ Taoki,does it work for multiplayer also?
21:32 ruskie NakedFury, yes please
21:32 RealBadAngel "it may happen i will merge it" tm
21:32 RealBadAngel ;)
21:32 Taoki Octupus_: Certainly. All tests were on miltiplayer server
21:32 Taoki Locally of course but I ran a server and connected multiple clients
21:32 Taoki Haven't even tested for single player, but it should automatically work there too
21:32 RealBadAngel yup
21:32 Octupus_ YAY
21:32 Octupus_ can i get it please
21:32 NakedFury Name tag should appear within a radius of the player and only when he/she is in sight and not through stuff
21:33 RealBadAngel singleplayer is just fake multiplayer game
21:33 Octupus_ or wud i have to compile it?
21:33 RealBadAngel with player name set to "singleplayer"
21:34 RealBadAngel and any other player is able to connect to your singleplayer game
21:34 RealBadAngel while youre in game
21:35 Taoki Octupus_: Check my GIT branches. You need to be able to compile MT from GIT however
21:35 Octupus_ i cant compile :(
21:35 OldCoder RealBadAngel, ruskie please try Europe World
21:35 RealBadAngel of course you can
21:35 OldCoder Tell me if there is damage
21:35 Taoki ok. Will have to wait for the next release of MT after the code is in. Or ask someone to compile the binaries later on
21:35 RealBadAngel OldCoder, on it
21:35 Taoki If you're on Linux I can send you mine... they might work
21:36 RealBadAngel when on linux then compilin is just piece of cake
21:36 ruskie I'll take a quick look but am on my way to bed
21:36 Taoki true too :P
21:37 RealBadAngel ruskie, move your box to bed too then ;)
21:37 ruskie hehe
21:38 ruskie well what I was working on when it went down seems to be all there
21:38 shadowjay1 joined #minetest
21:38 ruskie but that's as much as I'll check tonight
21:38 ruskie night
21:40 RealBadAngel Taoki, ive readed the code i pointed you
21:40 RealBadAngel all needed stuff is here with comments
21:40 Taoki ok. Did you add comments on what to do?
21:41 RealBadAngel hmmm
21:41 Octupus_ i just had the best idea ever
21:41 RealBadAngel thinkin on the solution right now
21:41 Octupus_ Is there a way a admin can send a message to the server without being on the server?
21:41 RealBadAngel what could be the best one
21:42 RealBadAngel i think about this one:
21:42 RealBadAngel store value from #1897 client.setPlayerControl(control);
21:43 RealBadAngel "control"
21:43 RealBadAngel in a lua variable
21:43 Taoki Would be nice
21:43 Taoki sounds good
21:43 Octupus_ Taoki,there wont be anothr build from c55 but maybe u can get some1 to put it on there build
21:44 OldCoder Octupus_, I don't know of one but that is a nice idea
21:44 OldCoder Octupus_, I want to gateway IRC to the worlds
21:44 Taoki Octupus_: A lot of people probably will
21:45 Taoki OldCoder: BTW. I believe it should be safe at this moment to add the models code and game data to your fork. It doesn't fully work yet, but shouldn't break anything either. Players will have 3D model but with the standing animation looping, if that is fine
21:45 OldCoder Taoki, O.K.
21:45 Taoki Could help with testing, but only if you're ok with something so incomplete being on your server
21:45 OldCoder Wait
21:45 OldCoder Taoki, It will break the use of the 2D avatars I wish to use won't it?
21:45 OldCoder Taoki, But we can do this in a Taoki World
21:45 OldCoder combining with things others wish to try
21:45 Taoki OldCoder: The script automatically sets everyone to the player mesh each 10 seconds. So it would in its current form
21:46 Taoki A selector can be added easily instead, but later on
21:46 Octupus_ Woot im smart :)
21:46 OldCoder Taoki, We'll discuss it. New things should be tried.
21:46 Taoki sure
21:47 Taoki RealBadAngel: Anyway, I'm bad with the lua api, and the models code took a lot of my energy for working on minetest currently. Maybe you can add it in the weekend on GIT, and I can pull into my branch
21:48 Octupus_ i going to make a new chatcommand
21:48 Octupus_ how do i make new privilages ?
21:48 Octupus_ nvm we can use server
21:48 mrtux joined #minetest
21:50 * Taoki wishes privilleges to build (place or remove blocks) were separated from privilleges to interact (push buttons, open doors, pickup dropped items)
21:51 * Octupus_ wishes i knew how to make a broadcast messgae that im going to create now
21:53 Octupus_ Example   /broadcast This is a server report
21:53 Octupus_ then it wud say This is a server report
21:59 RealBadAngel Taoki, i will implement it for sure
22:00 Taoki awesome :)
22:00 RealBadAngel its just storing that value to LUA variable
22:00 Octupus_ whats the other word in the debug
22:00 Octupus_ like Action
22:00 Octupus_ what is the other 1
22:00 RealBadAngel and triggering it later on its change
22:01 RealBadAngel so each keypress will force animation to play
22:02 RealBadAngel notice until animation  is played no further restart of a animation loop should be possible
22:03 RealBadAngel so when player keep pressing punch you wont get effect of playin all the time 1st frame on punch animation
22:04 RealBadAngel read, play (until end be deaf), hear for command again
22:04 doserj joined #minetest
22:05 RealBadAngel btw, dowloading your git now
22:05 RealBadAngel need to see steve in action
22:05 RealBadAngel :)
22:07 RealBadAngel Taoki, bout switches and so on, its actually a good idea
22:08 Taoki :)
22:08 Taoki yeah
22:08 RealBadAngel so visitors could use doors and so on
22:08 RealBadAngel but not destroy them
22:09 telek Would basically allow the equivalent of MU*s 'build' versus 'interact' privs for guests.
22:09 Doc22 joined #minetest
22:09 RealBadAngel ha
22:10 telek Until a player is 'registered' they can't build.
22:10 RealBadAngel just found a bug in mod that adds those fancy clouds
22:10 telek Speaking of: Can an admin alter another player's privs in-game?
22:10 RealBadAngel author made cloud blocks pointable
22:10 RealBadAngel with non default tools im able to pick them up
22:11 RealBadAngel telek, thats a point of being an admin
22:13 telek RBA: Well none of my current world's players have had admin privs, so I hadn't in recent memory actually used them :D
22:13 RealBadAngel telek, youre wrong, player cant build until is given "interact" priv
22:14 telek RBA: Which is a default priv, no?
22:14 RealBadAngel you can be registered, but not able to build
22:14 RealBadAngel it can be set. what privs are default
22:14 RealBadAngel for new players
22:15 telek But unless you explicitly disable it, it's enabled by default.
22:16 RealBadAngel for example: minetest.conf
22:16 RealBadAngel #default_privs = interact, shout
22:16 RealBadAngel will give interact to any new player
22:16 RealBadAngel #default_privs = shout
22:16 GTRsdk joined #minetest
22:17 RealBadAngel will make new players not able to build
22:17 Octupus_ BACK
22:17 Octupus_ did i get a answer for my question
22:17 RealBadAngel which was?
22:17 RealBadAngel can i pee? ;)
22:18 RealBadAngel of course :)
22:18 Octupus_ no
22:18 RealBadAngel jokin, ask again
22:18 * GTRsdk is curious how well Minetest cracked works
22:18 Octupus_ what other word is there in the debug
22:18 Octupus_ like action and such
22:19 RealBadAngel for specific action?
22:19 Octupus_ like a broadcast
22:19 GTRsdk dang... playing cracked Minetest isn't too bad except for the bottom
22:19 RealBadAngel grep for player name just
22:19 Octupus_ there is no cracked minetest
22:19 GTRsdk (where the screen is really messed up :-( )
22:19 RealBadAngel you will get list of that players actions
22:20 Octupus_ not action
22:20 GTRsdk Octupus_: take a look at my screen :-/
22:20 Octupus_ i mean the other word in debug
22:20 GTRsdk it's cracked
22:20 Octupus_ OOO cracked screen
22:20 GTRsdk wait you don't have a pic yet...
22:20 RealBadAngel GTRsdk, crack word you can use for forcing closed source piece of code to work in different way
22:21 * GTRsdk can't read that
22:21 GTRsdk until
22:21 GTRsdk now
22:21 Octupus_ RealBadAngel,i see in a debug there is action
22:21 RealBadAngel when used on open source soft, it just mean author of such crack is haxxor in pussy boots
22:21 Octupus_ but i need the other word
22:22 RealBadAngel "Players activity"
22:22 Octupus_ i think u are mis understanding
22:22 GTRsdk I need to first boot my phone then I;ll get a pic
22:22 GTRsdk after the phone has enough power to boot
22:22 RealBadAngel youre makin screenshots with phone?
22:22 RealBadAngel lol
22:23 RealBadAngel really hardcore
22:23 GTRsdk well how else can I show you my gameplay with cracks?
22:23 GTRsdk if I take a screenshot using gnome screenshot, it will be perfect
22:24 RealBadAngel use record my desktop app for example
22:24 GTRsdk the cracks hide my version, so no one knows which Minetest-c55 I'm using :o
22:24 RealBadAngel if you mean vid
22:24 GTRsdk just a picture is needed
22:24 Octupus_ finally minetest single player work XD
22:24 GTRsdk and how would that show minetest with cracks?
22:25 Octupus_ RealBadAngel,/tp worked :D
22:25 RealBadAngel you need name of screenshot app?
22:25 RealBadAngel Octupus_, describe for me in PM for what exactly do you need it
22:26 Octupus_ ok
22:27 Octupus_ RBA i sent u a pm
22:27 RealBadAngel GTRsdk, http://www.makeuseof.com/tag/shutter-%E2%80%93-the-best-screen-capture-software-in-linux/
22:27 RealBadAngel for example
22:28 RealBadAngel altough i think any distro comes with preinstalled screen caption application
22:28 GTRsdk RealBadAngel: I'll just use the phone :-)
22:28 RealBadAngel its just lame
22:28 RealBadAngel be aware of it
22:28 Octupus_ RealBadAngel i am making a new chat command
22:28 Octupus_ Broadcast
22:28 Octupus_ nvm i think i dont need it anymore
22:28 GTRsdk RealBadAngel: I don't think there's any other way, to be honest.
22:30 RealBadAngel http://realbadangel.pl/indeed.png
22:30 Octupus_ Real look at the pm
22:32 RealBadAngel http://realbadangel.pl/indeed2.png
22:33 GTRsdk RealBadAngel: nice size screen
22:33 RealBadAngel GTRsdk, really no other way
22:34 RealBadAngel Octupus_, i still dont know what for you need different names to describe what player is doing or done
22:34 Octupus_ i making a broadcasting message that every person can see
22:35 Octupus_ i used the me command
22:35 Octupus_ changed it up a bit
22:35 Octupus_ but in param it has action
22:35 GTRsdk RealBadAngel: http://matthewcom.info/cracked.jpg
22:36 GTRsdk cracked minetest gameplay is... worse than normal minetest gameplay ;-(
22:36 RealBadAngel you mean by cracked that your monitor is broken? ;)
22:36 GTRsdk it's a play on words ;-)
22:36 GTRsdk but in reality
22:37 GTRsdk my screen is... broken ;-(
22:38 Octupus_ RBA shall i send u a pastebin in a couple of minutes
22:38 Octupus_ to show you what i am doing
22:39 Octupus_ this is very confusing
22:40 Uberi joined #minetest
22:40 Octupus_ Hi Uberi
22:41 Uberi hi Octupus
22:41 Octupus Uberi maybe u can help me
22:41 Octupus I think i fixed it
22:41 Uberi I'll try
22:41 Octupus time to try again
22:42 RealBadAngel Octupus, ok
22:42 Octupus i just realized that ME had func name,param
22:43 Octupus XD
22:43 Octupus i got a luaerror XD
22:43 RealBadAngel thats a common thin actualy
22:43 Octupus func = function(name, param)
22:43 Octupus ^
22:43 Octupus I need help there
22:44 Octupus params = "broadcast",
22:44 Octupus and there
22:44 RealBadAngel pastebin your code
22:44 Octupus K
22:44 Octupus everytime i put in /broadcast it says *singleplayer Helllo
22:45 Octupus http://pastebin.com/m60W7sgg,RealBadAngel
22:45 Octupus opps
22:45 Octupus http://pastebin.com/m60W7sgg
22:46 RealBadAngel well you just reinvented here a way to send messages visible to all players
22:46 RealBadAngel good work :)
22:47 SpeedProg1 joined #minetest
22:47 Octupus i am trying friend
22:47 Octupus but i get it like doing /me (message)
22:48 Octupus i did /broadcast (message) Then is said singleplayer (message)
22:49 Octupus can i remove name RealBadAngel
22:49 Octupus then it wont say singleplayer?
22:51 RealBadAngel use server to say something
22:52 Octupus i am trying to
22:52 Octupus this is a bit confusing
22:52 RealBadAngel minetest.chat_send_player
22:53 Octupus i dont want to make an acc named Server- though
22:53 RealBadAngel but then you will have to get all connected players first
22:53 Octupus func = function(name, param)
22:53 Octupus minetest.chat_send_all("* " .. name .. " " .. param)
22:53 Octupus end,
22:53 RealBadAngel no, iterate just with chat_sent_player on a table with all connected players
22:54 Octupus RBA i am trying to make that work
22:54 Octupus name makes it Octupuslegs :l
22:55 Octupus if i removed "*..name..""..param)
22:55 RealBadAngel make table players={}
22:55 RealBadAngel then add such function:
22:56 RealBadAngel minetest.register_on_joinplayer(function(player)
22:56 RealBadAngel local player_name = player:get_player_name()
22:56 RealBadAngel table.insert(players, player_name) end)
22:56 Octupus That wud take forever
22:56 RealBadAngel like once a players joins?
22:56 OldCoder I assume that Europe is working
22:56 RealBadAngel yup
22:56 RealBadAngel im there
22:56 OldCoder I am out on a walk for a little while. Back in a bit.
22:56 * OldCoder nods
22:56 Octupus bye coder
22:57 Octupus RBA what about if i use something that doesnt use name?
22:57 RealBadAngel end command wont use names
22:58 Octupus u know how u do me
22:58 Octupus then u type in a messga eand your names and the message comes up
22:58 * Octupus hi
22:58 RealBadAngel make sure you fill the players table on_join and remove players on_leave
22:58 Octupus like that ^
22:59 RealBadAngel and inside broadcast command use the table to send messages through minetest.chat_send_player to all connected players
22:59 Octupus I want it to show to every on server
23:00 RealBadAngel there was kinda whisper or msg mod out there
23:00 Octupus i saw that
23:00 RealBadAngel any way chat_send_player has a parameter
23:00 RealBadAngel player name to which message shall be sent
23:01 Octupus it is possible for instead of it saying *singleplayer hello   ,it can be *BroadCast- Hello
23:02 RealBadAngel if the player name is BroadCast
23:03 Octupus thats a bit gay
23:03 RealBadAngel yup ;)
23:03 Octupus what about making a command to change player names ?
23:03 Octupus that wud be cool
23:03 RealBadAngel but the !server: Broadcast: hello
23:03 RealBadAngel isnt
23:05 Octupus the BroadCast wud be just regular /me :(
23:05 Octupus brb
23:05 RealBadAngel use chat_send_player (player,"Broadcast"..your_message_string)
23:08 cocomo joined #minetest
23:10 RealBadAngel Taoki, still here?
23:11 Taoki yeah
23:13 Doc22 joined #minetest
23:13 Doc22 hey oldcoder
23:13 OldCoder Doc22, away on errand but coming back
23:13 LandMine joined #minetest
23:13 Octupus Back
23:13 Octupus hi Landmine
23:13 LandMine OldCoder you there?
23:13 OldCoder Yes
23:13 LandMine hi Octupus
23:14 LandMine cool
23:14 OldCoder For a minute
23:14 Doc22 realbadangel I had to quit my client before I got a chance to copy the inventory-get code
23:14 OldCoder PM if you wish
23:14 Doc22 can you give it to me again
23:14 Octupus Argh
23:14 Doc22 ok oldcoder
23:14 RealBadAngel where shall i put textures for players?
23:14 LandMine OldCoder here http://minetest.net/forum/viewtopic.php?pid=52305#p52305
23:14 OldCoder R
23:14 OldCoder Oh!
23:14 Doc22 sorry rba
23:14 OldCoder That must be...
23:14 OldCoder Is that the one with the bank?
23:14 Uberi I'm at 156 but it's not working anymore :/
23:14 Uberi oops wrong channel
23:14 Doc22 lol
23:15 Doc22 +
23:15 telek Oh yeah, so now that the 3d avatar code is in, how hard will it be to link wieldable equipment/armor over it? :D
23:15 Octupus OldCoder,:P
23:15 Octupus its ok that bank was easy to recreate
23:16 OldCoder Octupus, I assume the map has it
23:16 OldCoder Back later
23:16 Octupus yep :)
23:17 Octupus adios
23:17 Doc22 cya
23:17 Octupus Argh
23:17 Octupus im trying to see if NAME doesnt need to be in the chat command
23:18 Octupus it still says singleplayer hi
23:25 LandMine_ joined #minetest
23:26 Doc22 hai
23:26 Uberi hey LandMine
23:26 Doc22 :D
23:26 Uberi _
23:33 Octupus Hi LandMine_
23:33 Octupus Im angry Gurrr
23:34 LandMine_ why octupus
23:34 Octupus im trying to make a new command that sends a message to all players
23:34 Octupus but when i put it in
23:34 Uberi Octupus: minetest.chat_send_all?
23:35 Octupus its like /me
23:35 Octupus tried that Uberi
23:35 Uberi Octupus: didn't work, I suppose?
23:35 Octupus yep
23:35 Octupus Name is what is messing it up
23:36 Uberi try a random name, maybe, or "Server"
23:37 Octupus func=function(name,param0
23:37 Octupus *)
23:37 Octupus Uberi,^^
23:38 roboman2444 joined #minetest
23:38 Uberi I see
23:39 Octupus i tried putting BroadCast in there
23:40 LandMine_ uhhh does it have to be a command?
23:40 LandMine_ like the way i think it would be easier is
23:40 LandMine_ to make a block
23:40 LandMine_ then when you punch it you get a text box
23:40 LandMine_ you imput your message
23:40 LandMine_ and then make the server annouce that message
23:40 LandMine_ just saying
23:41 LandMine_ its possible
23:41 Octupus O
23:41 Octupus how cud i do that friend
23:41 LandMine_ not very sure....ask PilzAdam when he get on he made a custom mod similar to what i told you
23:41 LandMine_ but i dont have it anymore
23:41 LandMine_ he will help you if you ask
23:41 LandMine_ hes pretty cool
23:42 Octupus thanks
23:42 telek Taoki: Gonna increment the Protocol version so it either doesn't spam old clients, or at least gracefully falls back to 2d avatars for people without the 3d support?
23:43 Taoki telek: Dunno about protocol version and how to do that or if i should
23:43 Octupus LandMine_:im plaing MC atm
23:43 Octupus im building a big temple :D
23:43 Uberi Taoki: yeah the protocol version should be incremented since there's a bunch of incompatible stuff
23:43 LandMine_ cool
23:44 LandMine_ im like the boss at pvp on MT lol but on MC i die every 5 min :(
23:44 Taoki Dunno where and how to do that. What's the line code?
23:44 Taoki erm, code line
23:44 Octupus XD true
23:44 Uberi here's an example: https://github.com/celeron55/minetest/commit/1b63f8d6b9cb3b8775f3a541dded890b0adfa6fd
23:44 Uberi ^ Taoki
23:44 Octupus stupid potions
23:45 Taoki Uberi: Thanks, will do that then
23:46 Octupus im going to BURN those tree
23:46 Uberi anyone here have commit access to the minetest repo?
23:46 Uberi I need someone to look over my tree growth patch
23:48 Octupus llalala clearing land using fire charges lalalala
23:58 RealBadAngel http://realbadangel.pl/hulk.png
23:59 RealBadAngel that is nice

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