Time |
Nick |
Message |
00:00 |
Octupus |
sure |
00:00 |
Octupus |
if i can join this time |
00:03 |
Doc22 |
ok |
00:04 |
Doc22 |
yeah |
00:04 |
Doc22 |
were deciding what mods |
00:04 |
Doc22 |
pm me what mods you want octu |
00:05 |
telek |
Any of you guys had the server suddenly hang and start using up all memory? |
00:05 |
Octupus |
no |
00:05 |
telek |
I keep having this happen and I've got no idea why. |
00:06 |
Octupus |
Gtg Doc my dad want the pc |
00:07 |
* telek |
waves! |
00:07 |
Octupus |
bye guys |
00:07 |
Octupus |
see u tomorrow |
00:08 |
Doc22 |
awww |
00:08 |
|
cocomo joined #minetest |
00:09 |
cocomo |
hi, how to i paste in minetest |
00:09 |
Doc22 |
ctrl+v |
00:09 |
cocomo |
i wanna past address of a server in address bar. |
00:09 |
cocomo |
its not working |
00:10 |
cocomo |
i have the text in the clip board but ctrl+v doesn't paste it |
00:10 |
telek |
Used CTRL-C to copy? |
00:10 |
cocomo |
no |
00:10 |
telek |
And is this windows, mac, or linux? |
00:10 |
cocomo |
linux |
00:10 |
telek |
Middle-button |
00:10 |
cocomo |
ubuntu 12.04 |
00:10 |
telek |
That's the selection paste |
00:10 |
cocomo |
middle button doesn't work either |
00:11 |
telek |
Which is different from the 'windows style' clipboard paste (using CTRL-C CTRL-X or CTRL-V) |
00:11 |
telek |
Then you need to go back and reselect it. |
00:11 |
telek |
Then without selecting anything else, go to where you want to paste it and middle-click. |
00:11 |
telek |
Make sure there's already a cursor flashing in the place you want to paste to. |
00:13 |
cocomo |
still can't paste it |
00:13 |
cocomo |
ctrl+c to copy and unselecting the selection, going straight to minetest and cursor is blinking there |
00:13 |
cocomo |
ctrl+v doesn;t work |
00:13 |
cocomo |
or middle mouse button |
00:14 |
telek |
No |
00:14 |
telek |
It's 'click, drag to select' then go to other window and middle-button to paste. |
00:14 |
cocomo |
o |
00:14 |
telek |
No CTRL-C or anything else, unless the window you're copying from supports it. |
00:14 |
cocomo |
ok |
00:15 |
telek |
Which means gnome-terminal or similiar with integrated 'modern' style clipboard. |
00:15 |
telek |
xterm, Eterm, rxvt, etc all require the click+drag to select and middle-button paste to output. |
00:16 |
telek |
You're clicking at the beginning of where you want to copy, dragging (which should highlight it), then letting go of the button, and without clicking somewhere else, moving over to the other window and middle-clicking, correct? |
00:17 |
telek |
Might have to click once on the other window to change focus (depending on your WM), but other than that one click you should avoid anything that might overwrite the buffer (accidental click and drag somewhere else can, if it's a text area) |
00:18 |
cocomo |
yes |
00:18 |
cocomo |
am doing exactly that and it still don't work |
00:19 |
telek |
What two apps? And gnome/kde or another DE/window manager? |
00:19 |
Doc22 |
telek |
00:20 |
cocomo |
copying from chrome browser to minetest server bar |
00:25 |
|
Kacey joined #minetest |
00:25 |
Kacey |
hello |
00:25 |
telek |
What's the desert biome mod called? |
00:26 |
telek |
cocomo: It's a minetest client problem |
00:26 |
telek |
It can't copy and paste within the client that way either. |
00:26 |
cocomo |
where can i get minetest's active servers list |
00:26 |
cocomo |
ok |
00:27 |
Kacey |
hey Doc22 are you on 30004 |
00:27 |
telek |
He just had to leave. |
00:27 |
Kacey |
ooh |
00:28 |
telek |
Has anyone else run into hangs/memory race, then crash on minetest? |
00:28 |
cocomo |
plz tell me an active minetest public server |
00:28 |
Kacey |
check the forums |
00:31 |
Kacey |
uugh anyone want to play on my server |
00:31 |
_MiJyn_ |
cocomo, anything, really |
00:31 |
cocomo |
version conflick with server |
00:32 |
cocomo |
how do i know what client ver i have |
00:32 |
cocomo |
? |
00:32 |
telek |
cocomo: Should be a version string in the upper-left corner? |
00:33 |
telek |
The 0.4.4-dev stuff says 0.4.3 AFAIK though, and their was a protocol change or two since. |
00:33 |
|
MiJyn joined #minetest |
00:33 |
cocomo |
there isn't any |
00:33 |
|
Dogzilla131 joined #minetest |
00:33 |
cocomo |
:() |
00:34 |
Kacey |
hello dog |
00:34 |
|
M13 joined #minetest |
00:34 |
Kacey |
hello m13 |
00:34 |
cocomo |
my client's name is minetest-c55 .. is my ver 5.5 or something? |
00:34 |
MiJyn |
cocomo, no, c55 is the name of the original dev |
00:34 |
MiJyn |
it's 0.4 |
00:35 |
cocomo |
ok |
00:35 |
Kacey |
i hae my own server now m13 |
00:36 |
M13 |
nice |
00:36 |
Kacey |
ya i am starting it up |
00:36 |
M13 |
cool |
00:36 |
cocomo |
MiJyn when i connect it says server ver is 0.4.dev, server protocol ver is 6, client protocol ver is 3 |
00:36 |
Kacey |
ya it is a skyblock server |
00:37 |
Kacey |
67.162.156.91 port 30000 |
00:39 |
cocomo |
okay i have 0.3 ver i need to update i think |
00:39 |
telek |
Oops :D |
00:39 |
Kacey |
ooh you definitly need to update |
00:40 |
Kacey |
anyone want to join my server? |
00:40 |
Dogzilla131 |
can i join |
00:41 |
OldCoder |
Hi |
00:42 |
telek |
Say does the minetest client load in all textures a server uses on startup, or just make an indexed list to load them as needed? |
00:43 |
Dogzilla131 |
hi oldcoder |
00:44 |
Kacey |
anyone can join |
00:44 |
|
babyface1031 joined #minetest |
00:47 |
|
roboman2444 joined #minetest |
01:07 |
|
babyface1031 joined #minetest |
01:17 |
|
Muadtralk joined #minetest |
01:34 |
telek |
Hey, what happened to the farming modules tall_grass? And is there another module that's included it? |
01:46 |
telek |
Oooo |
01:46 |
telek |
Is the client not cleaning up after itself when disconnecting from old servers? |
01:46 |
telek |
I've got escalating memory usage each time I disconnect and reconnect, even to the same server. |
01:47 |
NakedFury |
quite the game then launch again |
01:48 |
telek |
NakedFury: That's a great short term solution, but it's indicative of something that needs to be fixed. |
01:48 |
NakedFury |
yes but until it is fixed we just have to stick with exiting and launching game |
01:53 |
* telek |
should try valgrind with the client again and see if it provides good enough debugging on that end to track down the leaks. |
01:56 |
|
hmmmm joined #minetest |
02:01 |
sokomine |
is there a server running which has the newest development version of the player model running? |
02:02 |
|
LAD joined #minetest |
02:04 |
|
zilvarael joined #minetest |
02:13 |
telek |
sokomine: Not that I've seen mentioned yet. |
02:13 |
telek |
I'd switch it in, but nobody's compiled a win32 client yet? |
02:20 |
NakedFury |
dont think so |
02:20 |
NakedFury |
Taoki released the news today so maybe tomorrow there may be one |
02:31 |
telek |
Hrmm |
02:39 |
telek |
Also: Somebody needs to make a voxel knockoff of the bluish dwarf from the intro movie for Dwarf Fortress :D |
02:41 |
|
xcgurl08 joined #minetest |
02:41 |
xcgurl08 |
hey does anyone here know how to set up an irc channel? |
02:41 |
telek |
'/join #<new channel name>'? |
02:41 |
xcgurl08 |
No like how to create a new channel |
02:42 |
telek |
That creates a new channel if it doesn't already exist. |
02:44 |
|
xcgurl08 left #minetest |
02:45 |
OldCoder |
What channel do you suppose he/her will create? |
02:47 |
telek |
No idea. |
02:47 |
telek |
Who is that person anyways and why do they always come here asking questions unrelated to minetest? :D |
02:50 |
OldCoder |
xcgurl08? |
02:50 |
OldCoder |
I will check |
02:51 |
OldCoder |
it is a prankster |
02:51 |
telek |
Yeah seen them pop in a few times since I've been in #minetest, but never stays very long. |
02:51 |
telek |
Ahh. |
02:51 |
OldCoder |
<xcgurl0> hey does anyone know a medical IRC channel? |
02:51 |
OldCoder |
Asks about foot doctors |
02:51 |
telek |
Oh yep, that was last night :D |
02:51 |
OldCoder |
<xcgurl0> I've been having extreme pain in my feet when I walk for more than 5 minutes |
02:51 |
OldCoder |
Heh |
02:52 |
telek |
Spiff |
02:52 |
telek |
I think my updated minetest ebuild for gentoo handles installing minetest_game properly now. |
02:53 |
telek |
edwtjo-ebuilds is the original repo I found it from BTW. |
03:35 |
OldCoder |
Hi |
03:35 |
OldCoder |
Did somebody ban one of the LandMine identities? |
03:35 |
OldCoder |
The situation is tricky |
03:35 |
OldCoder |
Please think before doing that |
04:03 |
|
Doc22 joined #minetest |
04:03 |
Doc22 |
Hey oldcoder |
04:03 |
OldCoder |
Doc22, hey |
04:04 |
Doc22 |
wanna see what ive been making? |
04:04 |
OldCoder |
Sure |
04:04 |
Doc22 |
its not done but |
04:04 |
OldCoder |
Are you there? |
04:23 |
telek |
Taoki: Is the playermodel client backwards compatible with non-pm servers? What about servers with non-pm clients? |
04:29 |
|
UnnamedUser joined #minetest |
04:31 |
telek |
Oh spiff, it starts out as the old default avatar then flips once loaded? |
04:31 |
NakedFury |
will models be more complex once you have the coding in better shape? |
04:31 |
NakedFury |
or have more animations? |
04:32 |
NakedFury |
like for jumping, swimming, hitting or swinging arms, looking up or down left or right while moving and not moving? possibly sitting or bed animations? getting hit? falling from some height? |
04:32 |
NakedFury |
being sneaky? |
04:32 |
NakedFury |
crouching or getting prone |
04:33 |
telek |
NakedFury: Taoki already stated the model is to be compatible with minecraft skins. You can make any model you want for your own avatars and script it to use it instead. As to the animations he already stated that's for other people to do, but I believe all the hooks are there. |
04:33 |
NakedFury |
ok so it will be possible |
04:34 |
* telek |
hrmms. |
04:37 |
Doc22 |
betdime for me.... |
04:37 |
* Doc22 |
isnt tired though |
04:38 |
NakedFury |
I dont like trying to sleep when I cant, end up moving around in the bed for hours |
04:43 |
telek |
Yep |
04:48 |
NakedFury |
will the models be for player avatars only or could they be used for animals and monsters? |
05:27 |
|
neko259 joined #minetest |
06:13 |
|
Jousway joined #minetest |
06:21 |
|
jin_xi joined #minetest |
08:02 |
|
MilanFIN joined #minetest |
08:04 |
|
aheinecke joined #minetest |
09:12 |
OldCoder |
Good nigh |
09:12 |
OldCoder |
Good night |
09:12 |
OldCoder |
* |
09:24 |
|
Poss joined #minetest |
09:24 |
Poss |
hi :) |
09:26 |
jin_xi |
hi |
09:28 |
Poss |
i had a mod idea i wanted to run past somebody with more knowledge of the engine |
09:36 |
jin_xi |
what is your mod idea? |
09:44 |
Poss |
i want to change the scale of the player |
09:45 |
Poss |
however, if i am reading things correctly, it would appear this requires altering hardcoded variables, rather than scripting |
09:46 |
Poss |
in essence it occurs to me, that if the engine can support such a vast number of voxels, then why not make use of them? |
09:47 |
Poss |
there is no reason for the player to be two voxels tall, except that minecraft did it that way |
09:47 |
jin_xi |
yeah, thats a cool idea |
09:48 |
Poss |
if the player were 200 voxels tall instead, the world could be much more detailed |
09:50 |
Poss |
I don't know about anyone else, but I love the feeling of power these games give, of control over your environment. And the most tedius aspect is having to interact with one voxel at a time. |
09:51 |
Poss |
if the player were 200 voxels tall, then each mining swing could knock out a dozen blocks in a haphazard manner |
09:51 |
Poss |
chopping a tree could actually be chopping through the tree |
09:51 |
Poss |
it would just be that much more organic and powerful |
09:52 |
jin_xi |
indeed |
09:52 |
Poss |
So, as i said, I was hoping to speak to someone who knew the source code better than I |
09:53 |
jin_xi |
well, modding support via lua is pretty extensive |
09:53 |
jin_xi |
and a lot of the games bahaviour is done in lua |
09:53 |
jin_xi |
but not all of mapgen |
09:54 |
jin_xi |
i think setting player size is doable |
09:54 |
Poss |
but altering player colision parameters does not appear to be so |
09:54 |
jin_xi |
right... |
09:55 |
Poss |
it would be a bit wierd if a 200 voxel tall player kept getting stuck on single voxel high obstacles |
09:56 |
ruskie |
well I would expect a 200 voxel tall player to actually make a dent in the world |
09:57 |
Poss |
indeed, perhaps it can be done in lua after all |
09:57 |
Poss |
a combination of offsetting the players position and removing small obstacles |
10:00 |
ruskie |
but frankly I think this would be a bit to extreme |
10:00 |
Poss |
why is that? |
10:02 |
|
Calinou joined #minetest |
10:04 |
ruskie |
Poss, because then you lose the charm of the game... it just becomes a something else |
10:05 |
Poss |
thats not always a bad thing, thats how new genres come about and games move forwards |
10:05 |
ruskie |
it's not always a bad thing true |
10:06 |
Poss |
there is another potential unlocked by increasing the scale, it would become possible to have the players made out of voxels themselves |
10:07 |
Poss |
rather than importing animated 3d meshes, one could generate voxel blocks of flesh which rearrange as the player moves |
10:09 |
Poss |
The goal is not to have giants walking around in standard minetest, the goal is to increase the apparent resolution of voxel blocks |
10:09 |
Poss |
so imagine minetest as it is now, but with the ability to subdivide blocks |
10:10 |
jin_xi |
i think having lots and varied games running on mt engine can only be a good thing |
10:11 |
Poss |
Indeed, agreed |
10:14 |
|
SmugLeaf joined #minetest |
10:14 |
|
SmugLeaf joined #minetest |
10:27 |
|
whirm joined #minetest |
10:53 |
|
Calinou joined #minetest |
11:27 |
|
tango_ joined #minetest |
11:54 |
|
Jousway joined #minetest |
12:31 |
celeron55 |
lol |
12:32 |
celeron55 |
you're not going to manage to use minetest for such voxel amounts |
12:32 |
celeron55 |
you need a completely different engine |
12:36 |
ruskie |
well he left |
12:39 |
FreeFull |
At a certain point, triangles for rendering voxels are no longer the best option |
12:40 |
FreeFull |
Actually, I wonder if he wanted something like Sauerbraten |
12:58 |
|
q66 joined #minetest |
13:29 |
Taoki |
Poss's idea is good... wanted to do something similar. But not to make the player 200 voxels big... rather twice bigger, so a voxel would be two times smaller. But that would make mining annoying, although performance should be good |
13:30 |
Taoki |
200 voxels big though... likely no engine at this day can do such a thing. Voxelstein retained acceptable performance with something of a similar scale, but even it is slow on a fast machine (for a very tiny world) |
13:37 |
OldCoder |
Good morning |
13:39 |
Taoki |
hi |
13:40 |
FreeFull |
Taoki: Should be possible I think if you switch away from triangles to something else |
13:41 |
Taoki |
I hope MineTest will do that. Really needs something to improve voxel rendering speed |
13:42 |
FreeFull |
I think Minetest is doing the right thing for its voxel size |
13:42 |
FreeFull |
Just might need some optimisation |
13:42 |
Taoki |
FreeFull: Problem is that in MineTest, you can't set tender distance to be anywhere near high,b ecause performance gets slow |
13:42 |
Taoki |
Like if you press R for full view range |
13:44 |
FreeFull |
Taoki: Yeah, I know |
13:47 |
|
iqualfragile joined #minetest |
13:48 |
OldCoder |
iqualfragile, hello |
13:48 |
iqualfragile |
hi oldcoder |
14:05 |
Taoki |
BTW: Do voxels really need to use triangles? Doesn't Irrlicht have any trick to allow using quads directly? |
14:09 |
FreeFull |
I don't know if quads would necessarily be any more efficient though |
14:19 |
|
Octupus joined #minetest |
14:19 |
Octupus |
Hol |
14:19 |
Octupus |
Hola |
14:23 |
RealBadAngel |
helllo Minetest |
14:23 |
RealBadAngel |
howdy? |
14:24 |
Octupus |
hi RealBadAngel |
14:28 |
|
iqualfragile joined #minetest |
14:29 |
Taoki |
hello |
14:29 |
Octupus |
Hi taoki |
14:29 |
|
tango_ joined #minetest |
14:29 |
Taoki |
RealBadAngel: Did you see yesterday's progress with the models? I added a 3D player now :) |
14:30 |
RealBadAngel |
yup, i was wondering when (having a visible model) you gonna make this step |
14:30 |
RealBadAngel |
awesome |
14:30 |
Taoki |
Thanks :) |
14:30 |
Taoki |
Asking cuz now I need scripting help |
14:30 |
RealBadAngel |
seen it just before i left to work |
14:30 |
Taoki |
And I'm not good at lua at all. But if you have some time I'd apprciate it |
14:31 |
RealBadAngel |
tommorow same time i will be free for weekend |
14:31 |
RealBadAngel |
so i can help ya with lua |
14:31 |
RealBadAngel |
this week i have fucked up, yesterday i was over 15hrs at work |
14:32 |
Taoki |
ahh, ok |
14:32 |
RealBadAngel |
slept for 4 hours and went back to work |
14:32 |
RealBadAngel |
so now im double tired |
14:32 |
Octupus |
u lucky u got to sleep |
14:32 |
Octupus |
because i didnt :( |
14:33 |
Taoki |
Anyone else here willing to help with some scripting? I need the proper lua functions in my script to animate the player accordingly. Basically, functions that are triggered when the player is walking and know in which direction and with what speed he is |
14:34 |
Taoki |
If someone can put that in a script I can easily adapt it |
14:34 |
Taoki |
IIRC you can read player velocity so it should be possible |
14:34 |
Octupus |
i cant code that big of lua srry Taoki but i can help someway maybe :) |
14:34 |
Taoki |
that's ok :) |
14:35 |
RealBadAngel |
Taoki ive played a bit with lua enities |
14:35 |
RealBadAngel |
im makin tubed items using them |
14:35 |
RealBadAngel |
so i know it |
14:35 |
Taoki |
RealBadAngel: Only thing I think I need are per-player functions that exacute when the player is walking or mining |
14:35 |
Taoki |
yeah, you made the buildcraft variant for MT which is very complex, so no doubt |
14:36 |
RealBadAngel |
not *made* |
14:36 |
RealBadAngel |
still in progress :) |
14:37 |
RealBadAngel |
havin full time job doesnt help in development |
14:37 |
RealBadAngel |
espiecially when it looks like im gettin there more and more responisbilities |
14:38 |
|
khor joined #minetest |
14:38 |
RealBadAngel |
started as a machine operator |
14:38 |
Taoki |
I can understand how that's like |
14:38 |
RealBadAngel |
now its looks like (when it appeared im best and better than long time workin there folks) i will get promoted |
14:38 |
Taoki |
Had an argue wioth my mother today about "working for free", and how I'm going to live someday :P Stressing to even think about getting a job, rather than working on things I like |
14:39 |
Taoki |
nice, congratulations :) |
14:39 |
RealBadAngel |
if you still got a chance to choose |
14:39 |
RealBadAngel |
choose work you love |
14:40 |
RealBadAngel |
im a coder and never had worked as one |
14:40 |
RealBadAngel |
made wrong choice one |
14:40 |
Taoki |
yeah. Coding and computer stuff is pretty much all I know to do well so |
14:40 |
RealBadAngel |
*once |
14:40 |
RealBadAngel |
i went into family business |
14:41 |
RealBadAngel |
windows, doors etc |
14:41 |
RealBadAngel |
not my stuff at all |
14:41 |
Octupus |
your a carpenter ? |
14:41 |
RealBadAngel |
youre buyin new windows from a carpenter? |
14:41 |
Taoki |
Maybe you can still look for something related to programming. I heard that in most places in the world coders are very looked for |
14:42 |
RealBadAngel |
im too old by now to move to another country |
14:42 |
Octupus |
true true |
14:42 |
|
nyuszika7h joined #minetest |
14:42 |
Taoki |
Not another country |
14:43 |
Octupus |
Oppa Gangam Style? |
14:43 |
|
nyuszika7h joined #minetest |
14:44 |
RealBadAngel |
carpentner is not capable of doing such stuff |
14:44 |
RealBadAngel |
http://www.msbeyond.com/ |
14:44 |
Taoki |
Yes I meant looking for a job in programming and if someone takes you for that you can quit what you're currendly doing |
14:45 |
Octupus |
o COOL |
14:45 |
RealBadAngel |
if youre buyin your windows from a carpentner youre sitll livin in 19th century |
14:45 |
Taoki |
What country are you from btw? |
14:45 |
RealBadAngel |
Poland |
14:45 |
Taoki |
ok. Not very far from mine... I heard it's an ok place |
14:46 |
RealBadAngel |
same continent |
14:46 |
RealBadAngel |
so not far ;) |
14:46 |
Taoki |
yeah :) |
14:47 |
Taoki |
I'm from Romania. The last and only communist country in the EU :P |
14:47 |
RealBadAngel |
we were talkin with C55 that makin minetestcon could be fun |
14:47 |
Taoki |
that would be interesting |
14:47 |
Octupus |
whats minetestcon |
14:47 |
RealBadAngel |
guess |
14:47 |
Octupus |
i heard about it on MC |
14:47 |
Octupus |
but never really looked it up |
14:47 |
Octupus |
Mesecons? |
14:48 |
RealBadAngel |
you take a mine and test its connections |
14:48 |
RealBadAngel |
shortcut: minetestcon |
14:48 |
Octupus |
O |
14:48 |
RealBadAngel |
in short whos diggin whos not |
14:49 |
RealBadAngel |
brb |
14:49 |
RealBadAngel |
spedition |
14:49 |
Octupus |
OOO |
14:49 |
Taoki |
Unless it's in my city I can't go anywhere |
14:50 |
Octupus |
Im A Sexy Beast-Austion Powers |
14:50 |
Octupus |
8) |
14:52 |
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15:09 |
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15:11 |
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hmmmm joined #minetest |
15:14 |
Octupus |
da fack everything on mozila firefox u need adobe :l |
15:16 |
Octupus |
kind of gay i shud have used google chrome |
15:18 |
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15:18 |
RealBadAngel |
if you want to be "happy consumer" go, use google chrome |
15:18 |
jin_xi |
Hey RealBadAngel, i have updated tetris a bit |
15:18 |
RealBadAngel |
hi |
15:19 |
RealBadAngel |
what have you made? |
15:19 |
jin_xi |
well, basics for insert coin and proper game screens |
15:19 |
Octupus |
Thanks RBA |
15:19 |
Octupus |
stupid adobe |
15:19 |
jin_xi |
and some formatting and messing up ;) |
15:20 |
RealBadAngel |
Octupus legs, if you dont understand therm "happy consumer", fire up search |
15:20 |
RealBadAngel |
on youtube |
15:20 |
RealBadAngel |
then search for "happy consumer bill hicks" |
15:20 |
Octupus |
i know what that mean :l |
15:20 |
RealBadAngel |
but i bet you havent seen him |
15:20 |
Octupus |
nope |
15:21 |
RealBadAngel |
he died before you were born |
15:21 |
Octupus |
O |
15:23 |
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15:23 |
RealBadAngel |
jin_xi i will take a look after a nap |
15:24 |
jin_xi |
ok |
15:24 |
|
PilzAdam joined #minetest |
15:24 |
PilzAdam |
Hello everyone! |
15:24 |
mito551 |
hello |
15:24 |
RealBadAngel |
hello everytwo |
15:24 |
jin_xi |
hi Adam |
15:30 |
OldCoder |
RealBadAngel, Hi |
15:30 |
OldCoder |
PilzAdam, Hello |
15:32 |
PilzAdam |
im testing the 3D players |
15:32 |
PilzAdam |
i cant see any walk or dig animation |
15:44 |
mito551 |
why? |
15:45 |
mito551 |
i'm trying to compile a win build |
16:05 |
mito551 |
sfan! |
16:06 |
mito551 |
would you kindly give me a hand here? |
16:38 |
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16:40 |
Taoki |
PilzAdam: Walk and dig animations are in the model. But the script functions to actually apply them don't exist |
16:40 |
Taoki |
Currently the model loops one animation set only. You can change the frame ranges in the script to see the others |
16:41 |
Taoki |
If you are good with lua you can help with implementing those. I need a function that knows when the player is walking and with what speed toward what direction, and one that knows when hes digging / punching |
16:41 |
PilzAdam |
you cant do this with the current API (in a good way) |
16:41 |
Taoki |
it should be possible really |
16:42 |
Taoki |
you can get player veolocity and orientation IIRC |
16:42 |
PilzAdam |
you cant get the velocity/acceleration |
16:42 |
Taoki |
weird, im sure i seen the functions for that documented |
16:43 |
PilzAdam |
only for Lua entities: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1109 |
16:43 |
Taoki |
That's implemented rather badly then :/ |
16:44 |
PilzAdam |
lemme check... |
16:44 |
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16:44 |
Taoki |
Can't help here, I'm rather bad with lua. Someone else has to add hooks to the api. Maybe after my model code is merged |
16:46 |
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16:48 |
PilzAdam |
the documentation is not wrong: there is not getvelocity() for players |
16:48 |
PilzAdam |
but the player animation should be implemented in c++ |
16:50 |
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16:52 |
rubenwardy |
How does api.minetest.net now? |
16:53 |
rubenwardy |
OldCoder? |
16:53 |
OldCoder |
rubenwardy, Hi |
16:54 |
OldCoder |
I think he put it back |
16:54 |
Taoki |
PilzAdam: No, it's good in lua IMO. I like them being completely configurable |
16:54 |
OldCoder |
But I have not checked recently |
16:54 |
Taoki |
PilzAdam: Can't be done in C++ because different movels would have different frame ranges. No customizability would be possible |
16:54 |
rubenwardy |
Who does api.minetest.net now, i mean |
16:54 |
OldCoder |
Oh |
16:54 |
OldCoder |
If he didn't open it up; nobody, I assume |
16:54 |
OldCoder |
Will need to be replaced |
16:55 |
OldCoder |
Checking |
16:55 |
PilzAdam |
Taoki, then move it to builtin |
16:55 |
rubenwardy |
I would be happy to help develop the content |
16:55 |
OldCoder |
rubenwardy, yeah; it will need to be replaced |
16:55 |
PilzAdam |
Taoki, the player is something that is done by the engine and its more ore less the same for every game |
16:55 |
Taoki |
PilzAdam: That woluld be better. But still, servers could not customize them in animation ranges would be different |
16:55 |
OldCoder |
Probably with a wiki |
16:55 |
OldCoder |
rubenwardy, ^ |
16:56 |
OldCoder |
rubenwardy, if I can reach him I will ask about converting to a wiki |
16:56 |
rubenwardy |
that would be good |
16:56 |
OldCoder |
Agreed |
16:56 |
PilzAdam |
Taoki, you can override the builtin functions if you want to modify the animation; but game creators shouldnt care about the player when creating a new game |
16:57 |
Taoki |
That would make sense. Dunno how to do i texactly though. Obviously the main animation function will also stay in LUA so entities can be animated manually too |
16:57 |
rubenwardy |
although a thread based thing would be good. Users can open up a new thread on a page, which works similar to an issue on GitHub |
16:57 |
Taoki |
And some games might have special customized player, that perform specific tasks that would require special animations |
16:57 |
Calinou |
wiki.minetest.com |
16:57 |
Calinou |
there is a wiki already, uses mediawiki |
17:00 |
thexyz |
rubenwardy: api.minetest.net is not maintained anymore; it's a copy i wget'ed |
17:00 |
thexyz |
it's hosted at minetest.ru though |
17:01 |
thexyz |
some wiki for lua api doc would be awesome |
17:01 |
Calinou |
maybe use the minetest wiki :P |
17:02 |
thexyz |
i don't like this idea |
17:02 |
Calinou |
mediawiki hater much |
17:03 |
thexyz |
not mediawiki, the whole minetest.com thing |
17:03 |
thexyz |
because it's maintained by guy i don't know |
17:04 |
thexyz |
oh you russian spammers http://minetest.net/forum/viewtopic.php?id=3749 |
17:04 |
ruskie |
so use one of the wikis that use git as their backend and host the actual content on github... then anyone can host a copy |
17:05 |
Calinou |
xfce, y u ask me to choose browser |
17:05 |
thexyz |
are there any? |
17:05 |
ruskie |
like ikiwiki and such |
17:05 |
Calinou |
can't xfce learn the "chromium ftw" instruction? :| |
17:05 |
thexyz |
which are as powerful as dokuwiki (at least) |
17:05 |
Calinou |
maybe use a github wiki for API documentation |
17:06 |
Calinou |
why not on celeron55/minetest |
17:06 |
thexyz |
Calinou: you can tell it to do so |
17:06 |
Calinou |
we don't need something very powerful |
17:06 |
Calinou |
github flavored markdown is enough |
17:06 |
thexyz |
don't think so |
17:06 |
Calinou |
basic style formatting (bold/underline/whatever), code (fixed width font), images |
17:06 |
Calinou |
that's all we need |
17:07 |
thexyz |
that's all YOU need |
17:07 |
thexyz |
not we |
17:07 |
Calinou |
what do you need? |
17:07 |
Calinou |
oh also: c55.me/minetest/wiki :p |
17:07 |
thexyz |
how about links inside code? |
17:07 |
Calinou |
the developer wiki still exists |
17:08 |
Calinou |
why would you want links inside code? |
17:08 |
thexyz |
for example, there's code which has "minetest.register_craftitem", better to make it link to article about register_craftitem |
17:09 |
Calinou |
ah, that... could be useful |
17:10 |
thexyz |
still, mediawiki doesn't support that either |
17:11 |
thexyz |
same for dokuwiki |
17:12 |
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17:19 |
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17:25 |
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17:31 |
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17:33 |
Octupus |
Hi |
17:34 |
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17:35 |
Jordach |
hello all |
17:35 |
PilzAdam |
sup Jordach |
17:36 |
* Jordach |
has had a haircut, was rather curly and long |
17:38 |
Calinou |
q66: haircut alert |
17:38 |
Calinou |
:) |
17:44 |
celeron55 |
re the discussion about api.minetest.net: the database is available here: http://c55.me/random/2012-11/minetest_api_2012-11-08.sql |
17:44 |
celeron55 |
^ thexyz, rubenwardy, whoever |
17:45 |
celeron55 |
i didn't get to implementing a site for that, and probably won't so feel free to |
17:45 |
celeron55 |
should be a good excercise in ruby on rails, django or whatever like that |
17:45 |
q66 |
Calinou, no u |
17:46 |
celeron55 |
i can host pretty much any servers on minetest.net now |
17:47 |
celeron55 |
((altough i guess thexyz should host that if possible, just to not have everything fail if some server is down or somebody of us dies or something) |
17:51 |
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17:53 |
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17:54 |
rubenwardy |
thank you |
17:55 |
rubenwardy |
when it is completed, would you consider adding my "Minetest Extensions" and the "Minetest Character" to the main site? |
17:55 |
rubenwardy |
http://multa.bugs3.com/minetest/forum and http://multa.bugs3.com/minetest/characters |
17:56 |
rubenwardy |
to celeron55, that is |
17:56 |
rubenwardy |
^^^ |
17:58 |
rubenwardy |
I should add all of http://www.minecraftskins.com/ to http://multa.bugs3.com/minetest/characters lol |
17:58 |
Calinou |
101% of minecraft skins aren't under a free license.. |
17:58 |
Calinou |
since when average mc players care about freedom |
18:00 |
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18:00 |
rubenwardy |
Maybe i should do an extension, MT players can go to our site, then click a "minecraft skins button" which goes to that site and adds a new "Add to Minetest" button on the side of the page |
18:00 |
rubenwardy |
framesets, proberly |
18:01 |
rubenwardy |
hmm |
18:02 |
OldCoder |
Calinou, the deletionist thing continues to be irritating doesn't it? |
18:02 |
rubenwardy |
nah, it wont work. Images are combined into one: http://www.minecraftskins.com/3D/combine/skin_20121115115110113867both.png |
18:04 |
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18:04 |
Calinou |
OldCoder: on wikipedia? who gives a fuck, wikipedia doesn't give any players |
18:05 |
OldCoder |
Calinou, I noticed the MC remarks; that's all |
18:05 |
Jordach |
Calinou - my planet minecraft skinds are my usual soundcloud license |
18:05 |
OldCoder |
I thought the WP thing was idiotic myself |
18:05 |
rubenwardy |
were |
18:05 |
rubenwardy |
where? |
18:06 |
Jordach |
rubenwardy - url later |
18:06 |
rubenwardy |
hmm |
18:06 |
rubenwardy |
OldCoder, what is on? |
18:06 |
OldCoder |
rubenwardy, Hmm? |
18:06 |
rubenwardy |
nic,e Jordach |
18:06 |
OldCoder |
Do you mean, up? |
18:06 |
rubenwardy |
with WP |
18:06 |
rubenwardy |
yes |
18:06 |
OldCoder |
Oh; they deleted the MT article |
18:06 |
OldCoder |
Calinou and VanessaE put effort into the issue |
18:07 |
Calinou |
2 months ago :) |
18:07 |
rubenwardy |
oh, that was ages ago |
18:07 |
OldCoder |
I have not forgotten |
18:07 |
rubenwardy |
I made it |
18:07 |
OldCoder |
Ages |
18:07 |
rubenwardy |
a long time |
18:07 |
OldCoder |
Aeons |
18:07 |
OldCoder |
Eternity |
18:07 |
OldCoder |
:p |
18:07 |
rubenwardy |
I made the article |
18:07 |
OldCoder |
O.K. |
18:07 |
OldCoder |
Regardless people are still irritated |
18:07 |
PilzAdam |
rubenwardy, not everything ;-) |
18:07 |
OldCoder |
As they should be |
18:08 |
PilzAdam |
rubenwardy, IIRC you just copied the MC article |
18:09 |
rubenwardy |
no, i made the page. |
18:09 |
rubenwardy |
i did not copy the article, just the Game Play section, and I modified it majorly |
18:09 |
rubenwardy |
it is not illegal |
18:09 |
Jordach |
here, the minetest guy in mc skin format for Taoki http://ompldr.org/vZ2I1Mw/New%20Skin.png |
18:10 |
OldCoder |
I am sure rubenwardy worked on it |
18:10 |
OldCoder |
As did others |
18:10 |
Jordach |
(i do better, but left it crappy as a homage) |
18:11 |
Jordach |
also, why cant the PLAYER model have the movement and mining detextion builtin to the c++ source |
18:11 |
PilzAdam |
Jordach, because Taoki want it to be configureable |
18:12 |
Jordach |
but you cant have it like that |
18:12 |
Jordach |
(want a new anim, just change the default |
18:12 |
Jordach |
) |
18:13 |
rubenwardy |
OldCoder, is it possible to take an image like http://www.minecraftskins.com/3D/combine/skin_2012110311035369004both.png and slit it in half |
18:13 |
rubenwardy |
? |
18:17 |
ruskie |
OldCoder, anything wrong with europe? |
18:18 |
rubenwardy |
this looks good |
18:18 |
rubenwardy |
http://stackoverflow.com/questions/2911256/dynamically-splitting-images |
18:19 |
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18:23 |
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ssstrandberg joined #minetest |
18:23 |
OldCoder |
ruskie, checking |
18:26 |
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neko259 joined #minetest |
18:26 |
* Jordach |
is tagging 70cds using a bulk program |
18:26 |
Jordach |
because iTunes |
18:27 |
OldCoder |
ruskie, the Europe server itself is down. We will need to speak with Anunakki. |
18:27 |
OldCoder |
This has not happened before. Hopefully it is not serious. If it is then we will set up a new server. |
18:28 |
Jordach |
noooooo!!!!! |
18:28 |
Jordach |
my uranium.. |
18:28 |
OldCoder |
Jordach, all will be well |
18:28 |
OldCoder |
I have a Europe backup |
18:28 |
OldCoder |
Checking age now |
18:28 |
* ruskie |
has some 32 of it or so iirc |
18:29 |
OldCoder |
32 ? |
18:29 |
ruskie |
uranium |
18:29 |
OldCoder |
Latest Europe backup seems to be November 10 |
18:30 |
OldCoder |
Old but not too old |
18:30 |
ruskie |
noes... my 500+ blocks railway |
18:30 |
OldCoder |
If Anunakki stops by would somebody let me know if I am here |
18:30 |
ruskie |
sure thing |
18:30 |
OldCoder |
ruskie, It is too soon to be sure there is a problem |
18:30 |
ruskie |
I'll prod him as well to contact you |
18:30 |
OldCoder |
Sure |
18:30 |
OldCoder |
He said he would speak with me once a week |
18:32 |
ruskie |
could just be some routing or power issue somewhere nothing more serious |
18:32 |
OldCoder |
Yep |
18:32 |
OldCoder |
I won't assume a serious problem for 24 hours |
18:33 |
OldCoder |
Has worked pretty well most of the time |
18:33 |
OldCoder |
Surprisingly well considering it is not a high end VPS |
18:34 |
OldCoder |
|
18:34 |
OldCoder |
ruskie, Update |
18:34 |
|
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18:34 |
OldCoder |
I've just peeked into a channel that may be related |
18:34 |
OldCoder |
Looks like there is a hardware failure |
18:34 |
OldCoder |
We will see |
18:35 |
ruskie |
well time to catchup on some videos then |
18:36 |
OldCoder |
Yep |
18:36 |
OldCoder |
Which ones? |
18:36 |
ruskie |
wasn't doing anything much important... just putting the finishing touches on the port authority building |
18:36 |
OldCoder |
O.K. |
18:36 |
OldCoder |
ruskie, We need an atlas |
18:36 |
ruskie |
youtube stuff from dspgaming(cod zombie mode playing) and a few tv shows |
18:36 |
OldCoder |
k |
18:36 |
OldCoder |
It will be great to have a catalog of interesting places |
18:37 |
ruskie |
can't wait to get working carts |
18:38 |
ruskie |
then the railway can be used for such things |
18:38 |
OldCoder |
Sounds good |
18:38 |
OldCoder |
brb |
18:39 |
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18:42 |
rubenwardy |
celeron55, |
18:42 |
rubenwardy |
when it is completed, would you consider adding my "Minetest Extensions" and the "Minetest Character" to the main site? |
18:42 |
rubenwardy |
http://multa.bugs3.com/minetest/forum and http://multa.bugs3.com/minetest/characters |
18:42 |
rubenwardy |
Minetest Character is fully supporting of PunBB user accounts, and i will add that feature to Minetest Extensions, soon |
18:45 |
Jordach |
Taoki - you here |
18:45 |
Taoki |
yeah |
18:45 |
Jordach |
http://ompldr.org/vZ2I1Mw/New%20Skin.png |
18:45 |
Jordach |
i made that |
18:45 |
Jordach |
(homage to the old guy) |
18:46 |
Jordach |
same license as the minetest textures |
18:46 |
OldCoder |
Back |
18:46 |
rubenwardy |
Jordach, can you convert it to something like this: http://www.minecraftskins.com/3D/combine/skin_20121115123826175362both.png |
18:46 |
Jordach |
its the same format |
18:46 |
rubenwardy |
look at the image |
18:47 |
Jordach |
why, the real mc format is different |
18:47 |
Jordach |
rubenwardy http://minetest.net/forum/viewtopic.php?pid=52146#p52146 |
18:47 |
Jordach |
read it |
18:48 |
rubenwardy |
oh |
18:48 |
Jordach |
you just saw the real format |
18:49 |
rubenwardy |
yeah, i know, i just wanted a 2d format, but if that above link kicks off, it would be irrelevant |
18:49 |
Jordach |
there wont be one |
18:50 |
rubenwardy |
With this website http://www.minecraftskins.com it converts it automatically when you post |
18:50 |
Jordach |
rubenwardy - google mcskin3d |
18:51 |
Jordach |
(has a 3d view of the model, handy for our model) |
18:51 |
Jordach |
(also has a gimp like editor) |
18:51 |
rubenwardy |
like this http://www.minecraftskins.com/skin/516778/blue-ninja/ |
18:51 |
rubenwardy |
and the edit button |
18:51 |
NakedFury |
how the hell is that a ninja? |
18:51 |
rubenwardy |
i dont know |
18:51 |
NakedFury |
and blue? more like cyan |
18:52 |
rubenwardy |
it is terrible |
18:52 |
Jordach |
NakedFury ask SubZero or scorpion |
18:52 |
NakedFury |
subzero or skorpion dont wear headphones, uncovered hair and skin showing clothes |
18:53 |
Jordach |
or perhaps rain, reptile, smoke, sektor, cyrax, n00b saibot |
18:59 |
OldCoder |
Jordach, ruskie, I think the server will come back |
19:00 |
OldCoder |
If I have the right channel the host is doing repairs |
19:01 |
ruskie |
I wouldn't be surprised |
19:03 |
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19:07 |
Jordach |
eating chocolate + happy wheels :) |
19:08 |
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NakedFury joined #minetest |
19:11 |
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MilanFIN joined #minetest |
19:11 |
Taoki |
Jordach: Sorry for the delay. Looks nice... but a bit simple at the same time. Should it really stay green like the current player? That part is ok, but IMO it needs more detail |
19:11 |
Jordach |
alright then |
19:11 |
Taoki |
I don't think we'd want the player to be a green box with a 2 pixel mouth. But the idea is good... and thanks for doing it :) |
19:12 |
Taoki |
IMO we should add as much detail as possible to the default player, compared to the sprite we've had so far |
19:13 |
PilzAdam |
IMO we just use the same player texture, make them 1 or 2 px thick and add animation |
19:14 |
Taoki |
You don't want 3D players? They're currently the biggest missing feature in MineTest :P |
19:15 |
Taoki |
But the sprite players stay possible and the code default, in case a server will want to not have them |
19:15 |
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19:15 |
PilzAdam |
technically they are 3D the way i want them to be... |
19:16 |
Taoki |
I'd rather have mesh players than animated sheets of paper. But like I said, the old players remain fully possible after my code, the script decides what to do with them |
19:16 |
Taoki |
So if you prefer those, you can make or join a server that uses them instead. Some probably will... a lot can be done |
19:17 |
Jordach |
quick question, what colour shirt do we want? |
19:18 |
Jordach |
(t-shirt? jumper?) |
19:18 |
PilzAdam |
MT-ish |
19:18 |
Jordach |
green? |
19:19 |
Jordach |
i even gave him a belt (trying both gender is impossible) |
19:19 |
PilzAdam |
make him naked except a leaf... |
19:24 |
rubenwardy |
Minetest: Simple and Naked |
19:24 |
rubenwardy |
nice message, show OpenSourcey ness |
19:24 |
Taoki |
Jordach: The shirt can stay green to be similar to the existing player (as a raference). But other than that I'd rater it stays detailed |
19:24 |
Taoki |
*reference |
19:25 |
Jordach |
uploading model screenie |
19:26 |
Jordach |
http://i.imgur.com/gz3XH.png |
19:27 |
PilzAdam |
the model is way to minecraft like |
19:27 |
Jordach |
PilzAdam - good luck |
19:27 |
Jordach |
thats whats in minetest_game |
19:27 |
Jordach |
(taokis) |
19:27 |
PilzAdam |
i know |
19:27 |
Taoki |
Jordach: Not bad! I'd add more detail like some shading and stuff perhaps, but good otherwise |
19:27 |
Jordach |
brb |
19:28 |
Taoki |
PilzAdam: The default one is meant to be compatible with MineCraft custom skins, and uses the same nodeboxes. People can make their own later on, but a default something like MC's is good |
19:28 |
Taoki |
Despite people who will say "we're copying MineCraft again". It looks and works well so I don't mind |
19:29 |
Taoki |
I tried to make limbs bend, but that looked ugly. The extra bones also made the model file twice larger. Currently it should stay somewhere under 150kb (the x format is a text format too luckily) |
19:30 |
Taoki |
The skin will be different, so that should make things better |
19:31 |
PilzAdam |
I am completely against the Minecraft model |
19:31 |
Taoki |
I like the idea that MineCraft players can use their personal skins there in MineTest as well. I think many will like that |
19:32 |
Taoki |
It's not "the minecraft model", I made it from sratch :P I simply used the same architecture because it's cheapest, easiest and most consistent |
19:33 |
Taoki |
6 boxes and 6 bones, model doesn't go over 200kb. Considering minetest_game tries to be liter for old computers too, this is a good default for that reason also |
19:34 |
rubenwardy |
I think the player should have a choice between 2d and 3d players, when playing on a server, and there choice should work with PilzAdam's different player textures mod. |
19:34 |
rubenwardy |
As in, they can choice whether they want a 3d or 2d player, and everyone else sees |
19:34 |
Taoki |
I know some might not like it just because "it's like MineCraft's", but I'd rather not make it worse just for that reason |
19:34 |
Taoki |
rubenwardy: With the current script architecture, making a chooser that makes this possible would be easy |
19:35 |
Taoki |
Someone better at the menu lua api can easily make a menu where you can choose between different models and the texture to use on them. Won't do it myself, no lua knowledge anywhere near that point |
19:35 |
rubenwardy |
http://multa.bugs3.com/minetest/characters/ |
19:36 |
Taoki |
nice. Yeah, those are good for the sprite player |
19:36 |
rubenwardy |
and i will adapt it to support 3d soon |
19:36 |
Taoki |
Like I said, the script can easily be given a chooser. The sprite player remains the hard-coded default... scripts customize the player at all and set it to mesh |
19:36 |
Taoki |
sure |
19:37 |
Taoki |
And yes, this also means the same server can allow selecting between both 3D and 2D players. |
19:37 |
Taoki |
So I can be wearing the animated 3D mesh, someone else a different mesh with a different skin and animations, and someone else one of the existing sprites |
19:39 |
PilzAdam |
gtg; bye |
19:40 |
Taoki |
Jordach: Let me know about that skin, I'm curious how it turns out like :) Can add it to GIT once it's ready |
19:40 |
Taoki |
later |
19:45 |
rubenwardy |
Taoki, i will work on the http://multa.bugs3.com/minetest/characters/ thing, can you see if you can implement de |
19:45 |
rubenwardy |
different textures by PilzAdam? |
19:45 |
rubenwardy |
gtg |
19:45 |
Taoki |
rubenwardy: I'm bad at lua. My suggestion is for someone to create a menu in the lua api, which will allow for a player selector |
19:45 |
Taoki |
ok. Later |
19:46 |
Taoki |
Right now getting the basics working is important, but I will ask about that later |
19:46 |
rubenwardy |
i though you were making it? |
19:46 |
rubenwardy |
thought |
19:47 |
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19:50 |
Taoki |
not the player selector menu, I just implemented the lua api functions. I'm bad at everything else |
19:50 |
Taoki |
My script is a simple function that updates players every 10 seconds, which itself is a bad implementation (it should only run once per connected player). Additional lua hooks might have to be added as well |
19:55 |
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Octupus joined #minetest |
19:55 |
Octupus |
hi |
20:01 |
Taoki |
hi |
20:02 |
Jordach |
Taoki - would you like a plaid shirt? http://i.imgur.com/LzuIc.png |
20:03 |
Taoki |
That looks good and more detailed, sure |
20:03 |
Taoki |
Maybe just some details to the face hair and jeans |
20:03 |
Taoki |
looking great otherwise |
20:03 |
Jordach |
Taoki - i play mc so my art is gettin great now |
20:04 |
Taoki |
yay |
20:13 |
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20:15 |
Jordach |
Taoki - trying some pockets and noisy hair: http://i.imgur.com/SxLfX.png |
20:15 |
Octupus |
Helloooo |
20:15 |
Octupus |
Taoki,how it going |
20:15 |
Taoki |
Looks good! Hair is probably a bit too noisy though |
20:15 |
Taoki |
Octupus: ok |
20:15 |
Octupus |
:) |
20:16 |
Octupus |
textures to the 3d model now ? |
20:16 |
Octupus |
hi babyface1031a |
20:16 |
babyface1031 |
hi |
20:16 |
Octupus |
i coming on server now |
20:17 |
babyface1031 |
k |
20:18 |
Jordach |
Taoki - there was a hidden detail |
20:19 |
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Octupus_ joined #minetest |
20:19 |
Octupus_ |
da fack |
20:19 |
Taoki |
Octupus: Yes, Jordach is helping with that |
20:20 |
Jordach |
i tuned the noise down for less brightness |
20:20 |
Octupus_ |
Taoki,i have 1 that u might like |
20:21 |
Octupus_ |
i sent it to you |
20:29 |
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20:30 |
RealBadAngel |
Taoki, got some screenshots with attachements? |
20:31 |
Taoki |
RealBadAngel: Only this vague test. You can see the other player leaning due to the bone of the parent. http://i46.tinypic.com/s4t8ua.png |
20:32 |
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20:32 |
RealBadAngel |
i thought a bit bout movement |
20:32 |
RealBadAngel |
and animations then |
20:33 |
Taoki |
Attachments are for the hand-held tool to be visible, animations are a different issue |
20:33 |
Octupus_ |
HI RealBadAngel |
20:33 |
RealBadAngel |
IMHO best solution should be hook up somwhere between reading the keyboard and executing the commant |
20:33 |
Jordach |
or just have basic movements in the c++ |
20:33 |
Taoki |
RealBadAngel: If the lua API could read keyboard input directly, that would be great |
20:34 |
RealBadAngel |
and introducing LUA variable player_status or somethin |
20:34 |
Taoki |
But I think new lua hooks will have to be created in the code. I only knew enough to code those |
20:35 |
RealBadAngel |
then add registerable function on_player_status_change function (player, status) |
20:35 |
Taoki |
RealBadAngel: However this is done however, there's one important thing to be kept in mind: Any player model can have any range frame for any task, and players could be using multiple different models on the same server. So animations must be done lua-side |
20:35 |
Taoki |
Plus mods could add their own animations |
20:35 |
Jordach |
like sitting |
20:35 |
RealBadAngel |
then maybe: |
20:35 |
Taoki |
yeah |
20:35 |
Jordach |
we need basic anims, sneaking, walking, swimming? |
20:36 |
RealBadAngel |
on_player_status_change function (player, status, status_before) |
20:36 |
Taoki |
So no hard coded animations for players if possible, the code should be left as is IMHO |
20:36 |
Taoki |
BUT, some things can be added to the builtin/ scripts |
20:36 |
Jordach |
minetest.on_keypress()? |
20:36 |
Taoki |
That would be great |
20:37 |
Taoki |
Later I'd want to know the velocity of a player, so animation speed for the movement anim can be modified based on that. But this is not urgent |
20:37 |
Taoki |
If keys can be detected, holding the sneak button can play the animation at half speed, so it should be good |
20:37 |
RealBadAngel |
not really |
20:37 |
Taoki |
If someone can add the lua hook to detect the pressed key, this would be fantastic |
20:38 |
RealBadAngel |
status change could tell you what animation is needed |
20:38 |
RealBadAngel |
once called you will know the action |
20:38 |
Taoki |
yeah |
20:38 |
Jordach |
RealBadAngel - been working on a skin http://ompldr.org/vZ2I4cA/character.png |
20:38 |
RealBadAngel |
even position of player would be know |
20:38 |
Jordach |
(taokis model_ |
20:38 |
Jordach |
http://ompldr.org/vZ2I4bQ/test.PNG and the model |
20:38 |
RealBadAngel |
direction where player is lookin also |
20:39 |
RealBadAngel |
get_look_dir, its already here |
20:40 |
RealBadAngel |
that could be useful also for other stuff |
20:40 |
RealBadAngel |
triggering the other objects animations |
20:41 |
RealBadAngel |
if status change will be called with punch, or right click |
20:41 |
RealBadAngel |
you could check FOR EXAMPLE if the target object is a chest |
20:41 |
Octupus_ |
why dont use a skin already used from minecraft for a test |
20:41 |
Octupus_ |
? |
20:41 |
RealBadAngel |
then trigger chest object open animation |
20:42 |
RealBadAngel |
Octupus, she did, "hello Steve" ;) |
20:43 |
Taoki |
Octupus_: As a test I'm using the default MC skin, but that's MineCraft's and cant be distributed |
20:43 |
Taoki |
RealBadAngel: That is a good idea. Sure... anything that works |
20:43 |
Octupus_ |
OO |
20:44 |
Octupus_ |
because i had a bad ass spiderman skin right |
20:44 |
RealBadAngel |
so use it |
20:44 |
Taoki |
Any MineCraft skin will work on this model, it's meant to be compatible |
20:44 |
Taoki |
yeah |
20:44 |
RealBadAngel |
only MC Steve is such badly copyrighted i guess |
20:44 |
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Doc22 joined #minetest |
20:45 |
RealBadAngel |
any others will be copyrighted just as skin creator states |
20:45 |
Taoki |
Even if it wasn't I wouldn't put it on GIT... people will probably complain about the model copying MC as it is :P |
20:45 |
Taoki |
yeah |
20:46 |
Octupus_ |
RealBadAngel,can u tell me what mete is? |
20:46 |
Octupus_ |
*meta |
20:46 |
Doc22 |
local inv = meta:get_inventory() |
20:46 |
RealBadAngel |
googled this: http://www.minershoes.com/ |
20:46 |
Doc22 |
thx |
20:46 |
Doc22 |
huh |
20:46 |
Doc22 |
thats not for us is i |
20:46 |
Doc22 |
it |
20:47 |
Taoki |
RealBadAngel: But yes... from what I understand new lua hooks might be needed. Not sure if anyone can add that player_state one, as it will require code obviously. Maybe you can look into it, or another scripter here... shouldn't be that hard |
20:47 |
RealBadAngel |
you want to access players inventory or objects? |
20:47 |
Taoki |
I probably don't know how best, plus that I used my energy on the models code already :P |
20:47 |
Doc22 |
i want to get the inventory of a chest during generation to add items |
20:47 |
RealBadAngel |
Taoki i will try to implement C++ code for that on weekend |
20:48 |
Taoki |
Awesome in that case |
20:48 |
Taoki |
I'm considering asking the code to be merged until then as well, since the actual code should be good and stable. Might need more testing though. Depends on what celeron55 can confirm |
20:48 |
RealBadAngel |
will just hook up myself somwhere between keyboard read and server executing the command |
20:49 |
Taoki |
So far, I did several tests on my local server with both players and lua entities. Attachments, animations, etc. work well. Some functions don't because of an irrlicht bug, but they're unimportant at this moment (they work only partly) |
20:49 |
RealBadAngel |
Taoki, we will make this change part of your commit simply |
20:49 |
Taoki |
We also tested the minecarts... which show attached players work properly too. So if there's no other test to do... |
20:50 |
Taoki |
ok |
20:50 |
RealBadAngel |
as i said it will provide other uses |
20:50 |
Taoki |
RealBadAngel: You can copy my GIT branches and do the changes there, then I'll pull them into mine |
20:50 |
Octupus_ |
can any1 tell me where i can find the "Teleport Command" |
20:50 |
RealBadAngel |
but its definitely NEEDED one by your code |
20:50 |
Taoki |
it is |
20:51 |
RealBadAngel |
in fact i just realized another use |
20:51 |
Taoki |
RealBadAngel: On the less urgent side, we will also need a player selector menu, which should be possible to code in LUA also. But that can be done later... still a lot of people might like it |
20:51 |
RealBadAngel |
i were thinkin of, i mean shift + click actions |
20:51 |
Octupus_ |
Cn i get an answer for my question? |
20:52 |
RealBadAngel |
in lua chat commands |
20:52 |
Doc22 |
realbadangel how can I add items to a chest's inventory during generation |
20:52 |
Taoki |
Suggestion: Don't make it part of the inventory screen! But make a new node... a wordrobe or something. Which the player has to craft and place. Right-clicking it will then give the player a model / skin chooser |
20:52 |
Octupus_ |
Where may i find commands? |
20:52 |
RealBadAngel |
hold on |
20:52 |
Doc22 |
ok |
20:52 |
Octupus_ |
i wish to make the teleport command simpler |
20:52 |
Jordach |
sfan5 - can you compile Taoki's latest branch |
20:52 |
Doc22 |
like tp |
20:53 |
RealBadAngel |
/builtin/chatcommands.lua |
20:53 |
Octupus_ |
yes |
20:53 |
Doc22 |
ok |
20:53 |
Octupus_ |
there written in lua :0 |
20:53 |
Octupus_ |
i thought c++ |
20:53 |
Doc22 |
RealBadAngel are you going to help me? |
20:53 |
RealBadAngel |
line #241 |
20:53 |
Octupus_ |
thanks rba |
20:53 |
Jordach |
naw shit, was it perl? |
20:53 |
RealBadAngel |
Doc22, lets talk PM about it |
20:53 |
Doc22 |
ok |
20:54 |
Octupus_ |
lalalalala making commands smaller |
20:54 |
Octupus_ |
./teleport is going to be ./tp |
20:55 |
Octupus_ |
to give me its gonna be /gm |
20:55 |
Doc22 |
nice |
20:55 |
Octupus_ |
once i can find the teleport 1 |
20:55 |
Taoki |
RealBadAngel: When you code those hooks btw. I'd suggest coding a player-only lua hook as well, to allow adjusting the view offset of the player. This will allow special models (like giants or playing as animals or what not) to change the view offset of the player. Bounding box can already be modified IIRC |
20:55 |
Doc22 |
what editor are you using |
20:56 |
Octupus_ |
FOUND IT |
20:56 |
Octupus_ |
hmmmm now to figure out the command location |
20:57 |
Doc22 |
ok rba helped me out |
20:58 |
Octupus_ |
RealBadAngel,can i change it by just changing the minetest.register_chatcommand? |
21:02 |
Jordach |
VanessaE , thexyz remove the posts below http://minetest.net/forum/viewtopic.php?pid=51034#p51034 |
21:02 |
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21:02 |
Jordach |
unrelated to the question |
21:02 |
Octupus_ |
Jordach,can that work? |
21:03 |
Jordach |
what can |
21:03 |
Doc22 |
okay octupus |
21:03 |
Octupus_ |
if i change minetest.register_chatcommand("tp") |
21:03 |
Doc22 |
making the code changes now |
21:04 |
Octupus_ |
Doc u wanna do a little project with me? |
21:05 |
Jordach |
anyways guys, im going to sleep |
21:05 |
Octupus_ |
bye jordach |
21:05 |
Jordach |
ngith all |
21:05 |
Jordach |
night |
21:05 |
RealBadAngel |
Octupus, dunno, i suggest reading the code of Cornernotes mod set_home mod for Inventory+ |
21:05 |
Jordach |
Taoki keep up the good work |
21:05 |
Jordach |
:) |
21:05 |
Taoki |
Thanks :) |
21:05 |
Taoki |
And thanks for the help with the texture |
21:06 |
Octupus_ |
thanks RBA |
21:06 |
Octupus_ |
i was meaning to ask if i can contribute to technic |
21:06 |
RealBadAngel |
Otupus: this mods allow the set teleport destination and execute teleport command for sure |
21:07 |
Octupus_ |
yes but i only wish to make the command shorter |
21:07 |
RealBadAngel |
on the other hand there was a mod introducing new chat command called RedSand |
21:07 |
Octupus_ |
instead of /teleport to /tp |
21:07 |
RealBadAngel |
read both mods |
21:07 |
Octupus_ |
k thanks |
21:07 |
RealBadAngel |
ah |
21:07 |
RealBadAngel |
so just copy /teleport function |
21:07 |
RealBadAngel |
and rename /teleport to /tp |
21:07 |
Octupus_ |
i did that |
21:08 |
RealBadAngel |
and? |
21:08 |
Octupus_ |
i chaned minetest.register_chatcommand("tp"( |
21:08 |
Octupus_ |
*) |
21:09 |
RealBadAngel |
copy chatcommands.lua line #241 to #331 |
21:09 |
RealBadAngel |
whole teleport definition to your mod |
21:09 |
Octupus_ |
ok thank you |
21:09 |
RealBadAngel |
minetest.register_chatcommand("teleport", { |
21:09 |
RealBadAngel |
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>", |
21:09 |
RealBadAngel |
description = "teleport to given position", |
21:09 |
RealBadAngel |
and replace just "teleport" with "tp" |
21:10 |
RealBadAngel |
and youre done |
21:10 |
Octupus_ |
i did that already but i need some1 else to test it |
21:10 |
Octupus_ |
:) |
21:10 |
RealBadAngel |
what exactly? |
21:10 |
Octupus_ |
to see if /tp works |
21:11 |
RealBadAngel |
run the game and use it just |
21:11 |
RealBadAngel |
you can use it in singleplayer game |
21:11 |
RealBadAngel |
what for you need some1 else? |
21:12 |
Octupus_ |
nvm |
21:12 |
OldCoder |
|
21:12 |
RealBadAngel |
to prove that teleportation exists? :) |
21:12 |
OldCoder |
RealBadAngel, ruskie, others: Europe should return shortly |
21:12 |
RealBadAngel |
*puff* im gone? ;) |
21:12 |
OldCoder |
I will need to know if the world looks good or is corrupted |
21:13 |
RealBadAngel |
you aint gonna break anythin with it |
21:13 |
RealBadAngel |
dont worry |
21:13 |
OldCoder |
NekoGloop has been gone for a couple of days |
21:13 |
OldCoder |
Hmm |
21:13 |
OldCoder |
Hope he is O.K. |
21:14 |
ruskie |
OldCoder, nice to hear |
21:14 |
RealBadAngel |
hope his period will end and he will came back |
21:14 |
ruskie |
as for neko yeah.. |
21:14 |
Octupus_ |
what does /clearobjets do? |
21:14 |
OldCoder |
Octupus_, resets some things |
21:14 |
OldCoder |
Helps to clean up the data |
21:14 |
Octupus_ |
i did it on the server |
21:15 |
OldCoder |
all right |
21:15 |
Octupus_ |
Phew |
21:15 |
Octupus_ |
i thought it was gonna reset everything |
21:15 |
OldCoder |
I am checking Europe now |
21:15 |
OldCoder |
No |
21:15 |
OldCoder |
Dangerous |
21:15 |
OldCoder |
But good idea |
21:15 |
OldCoder |
Once in a while |
21:15 |
Octupus_ |
i was going to cry |
21:15 |
OldCoder |
Nah |
21:15 |
Octupus_ |
;) |
21:15 |
OldCoder |
I have backups |
21:16 |
Octupus_ |
Thank You Friend |
21:18 |
Doc22 |
ello |
21:18 |
RealBadAngel |
Octupus_, removes all items floating around |
21:19 |
RealBadAngel |
like LUA entities, items lying on the ground |
21:20 |
RealBadAngel |
all on_step functions will be disabled during executin the command |
21:20 |
RealBadAngel |
and all entities removed |
21:21 |
Octupus_ |
o |
21:21 |
Octupus_ |
i was scared i was like NOOOO |
21:21 |
Octupus_ |
thank you |
21:22 |
RealBadAngel |
also many actions will be impossible during execution of it |
21:23 |
RealBadAngel |
once launched just wait for message |
21:23 |
Octupus_ |
kay gracias |
21:23 |
RealBadAngel |
no problemo |
21:23 |
Octupus_ |
i guess it wud make gameplay faster |
21:23 |
RealBadAngel |
then you have thousands of not collected items around, for sure |
21:24 |
RealBadAngel |
*when |
21:25 |
Taoki |
http://minetest.net/forum/viewtopic.php?pid=52287#p52287 Player model using the new skin made by Jordach. |
21:26 |
NakedFury |
looking |
21:27 |
NakedFury |
nice |
21:27 |
Doc22 |
yeah i like it |
21:27 |
Octupus_ |
im going to make mushrooms |
21:27 |
NakedFury |
when selected how does the "selection box" look? |
21:28 |
Octupus_ |
like plants |
21:28 |
Doc22 |
My opinion is to get rid of the selection box on mobs/players |
21:28 |
Octupus_ |
magic mushrooms and regualr mushrooms :) |
21:28 |
Octupus_ |
OldCoder,server down? |
21:28 |
RealBadAngel |
Taoki, game.cpp line #1835 |
21:29 |
OldCoder |
Octupus_, Which one? 30004 or Europe? |
21:29 |
RealBadAngel |
perfect place to settle down |
21:29 |
Octupus_ |
30004 |
21:29 |
Doc22 |
Oldcoder If I made a mod for hunger games would you host it? |
21:29 |
OldCoder |
Doc22, I'd need to check it |
21:29 |
Doc22 |
yeah I mean if it is good |
21:29 |
OldCoder |
Octupus_, checking |
21:29 |
Taoki |
RealBadAngel: Glad you found the proper function, goot do know |
21:29 |
OldCoder |
If people agreed yes then yes |
21:30 |
Doc22 |
When it is done ill make a forum post to see what people think |
21:30 |
OldCoder |
Octupus_, your clear is probably still running |
21:30 |
Doc22 |
I asked celeron if he will add the ability to remove nametags in lua |
21:30 |
Doc22 |
for stealth |
21:30 |
NakedFury |
I second that idea doc |
21:30 |
Doc22 |
but you would need to limit map siz |
21:30 |
Doc22 |
size |
21:30 |
Octupus_ |
o thanks |
21:30 |
Doc22 |
and thanks |
21:31 |
Doc22 |
the more lua features, the merrier! |
21:31 |
Doc22 |
oh gtg |
21:31 |
Doc22 |
bye |
21:31 |
NakedFury |
maybe make it so name tag appears within a distance when seeing other players |
21:31 |
RealBadAngel |
if i know c55 he will say, go for it, implement that istead of askin for it ;) |
21:32 |
Octupus_ |
Taoki,does it work for multiplayer also? |
21:32 |
ruskie |
NakedFury, yes please |
21:32 |
RealBadAngel |
"it may happen i will merge it" tm |
21:32 |
RealBadAngel |
;) |
21:32 |
Taoki |
Octupus_: Certainly. All tests were on miltiplayer server |
21:32 |
Taoki |
Locally of course but I ran a server and connected multiple clients |
21:32 |
Taoki |
Haven't even tested for single player, but it should automatically work there too |
21:32 |
RealBadAngel |
yup |
21:32 |
Octupus_ |
YAY |
21:32 |
Octupus_ |
can i get it please |
21:32 |
NakedFury |
Name tag should appear within a radius of the player and only when he/she is in sight and not through stuff |
21:33 |
RealBadAngel |
singleplayer is just fake multiplayer game |
21:33 |
Octupus_ |
or wud i have to compile it? |
21:33 |
RealBadAngel |
with player name set to "singleplayer" |
21:34 |
RealBadAngel |
and any other player is able to connect to your singleplayer game |
21:34 |
RealBadAngel |
while youre in game |
21:35 |
Taoki |
Octupus_: Check my GIT branches. You need to be able to compile MT from GIT however |
21:35 |
Octupus_ |
i cant compile :( |
21:35 |
OldCoder |
RealBadAngel, ruskie please try Europe World |
21:35 |
RealBadAngel |
of course you can |
21:35 |
OldCoder |
Tell me if there is damage |
21:35 |
Taoki |
ok. Will have to wait for the next release of MT after the code is in. Or ask someone to compile the binaries later on |
21:35 |
RealBadAngel |
OldCoder, on it |
21:35 |
Taoki |
If you're on Linux I can send you mine... they might work |
21:36 |
RealBadAngel |
when on linux then compilin is just piece of cake |
21:36 |
ruskie |
I'll take a quick look but am on my way to bed |
21:36 |
Taoki |
true too :P |
21:37 |
RealBadAngel |
ruskie, move your box to bed too then ;) |
21:37 |
ruskie |
hehe |
21:38 |
ruskie |
well what I was working on when it went down seems to be all there |
21:38 |
|
shadowjay1 joined #minetest |
21:38 |
ruskie |
but that's as much as I'll check tonight |
21:38 |
ruskie |
night |
21:40 |
RealBadAngel |
Taoki, ive readed the code i pointed you |
21:40 |
RealBadAngel |
all needed stuff is here with comments |
21:40 |
Taoki |
ok. Did you add comments on what to do? |
21:41 |
RealBadAngel |
hmmm |
21:41 |
Octupus_ |
i just had the best idea ever |
21:41 |
RealBadAngel |
thinkin on the solution right now |
21:41 |
Octupus_ |
Is there a way a admin can send a message to the server without being on the server? |
21:41 |
RealBadAngel |
what could be the best one |
21:42 |
RealBadAngel |
i think about this one: |
21:42 |
RealBadAngel |
store value from #1897 client.setPlayerControl(control); |
21:43 |
RealBadAngel |
"control" |
21:43 |
RealBadAngel |
in a lua variable |
21:43 |
Taoki |
Would be nice |
21:43 |
Taoki |
sounds good |
21:43 |
Octupus_ |
Taoki,there wont be anothr build from c55 but maybe u can get some1 to put it on there build |
21:44 |
OldCoder |
Octupus_, I don't know of one but that is a nice idea |
21:44 |
OldCoder |
Octupus_, I want to gateway IRC to the worlds |
21:44 |
Taoki |
Octupus_: A lot of people probably will |
21:45 |
Taoki |
OldCoder: BTW. I believe it should be safe at this moment to add the models code and game data to your fork. It doesn't fully work yet, but shouldn't break anything either. Players will have 3D model but with the standing animation looping, if that is fine |
21:45 |
OldCoder |
Taoki, O.K. |
21:45 |
Taoki |
Could help with testing, but only if you're ok with something so incomplete being on your server |
21:45 |
OldCoder |
Wait |
21:45 |
OldCoder |
Taoki, It will break the use of the 2D avatars I wish to use won't it? |
21:45 |
OldCoder |
Taoki, But we can do this in a Taoki World |
21:45 |
OldCoder |
combining with things others wish to try |
21:45 |
Taoki |
OldCoder: The script automatically sets everyone to the player mesh each 10 seconds. So it would in its current form |
21:46 |
Taoki |
A selector can be added easily instead, but later on |
21:46 |
Octupus_ |
Woot im smart :) |
21:46 |
OldCoder |
Taoki, We'll discuss it. New things should be tried. |
21:46 |
Taoki |
sure |
21:47 |
Taoki |
RealBadAngel: Anyway, I'm bad with the lua api, and the models code took a lot of my energy for working on minetest currently. Maybe you can add it in the weekend on GIT, and I can pull into my branch |
21:48 |
Octupus_ |
i going to make a new chatcommand |
21:48 |
Octupus_ |
how do i make new privilages ? |
21:48 |
Octupus_ |
nvm we can use server |
21:48 |
|
mrtux joined #minetest |
21:50 |
* Taoki |
wishes privilleges to build (place or remove blocks) were separated from privilleges to interact (push buttons, open doors, pickup dropped items) |
21:51 |
* Octupus_ |
wishes i knew how to make a broadcast messgae that im going to create now |
21:53 |
Octupus_ |
Example /broadcast This is a server report |
21:53 |
Octupus_ |
then it wud say This is a server report |
21:59 |
RealBadAngel |
Taoki, i will implement it for sure |
22:00 |
Taoki |
awesome :) |
22:00 |
RealBadAngel |
its just storing that value to LUA variable |
22:00 |
Octupus_ |
whats the other word in the debug |
22:00 |
Octupus_ |
like Action |
22:00 |
Octupus_ |
what is the other 1 |
22:00 |
RealBadAngel |
and triggering it later on its change |
22:01 |
RealBadAngel |
so each keypress will force animation to play |
22:02 |
RealBadAngel |
notice until animation is played no further restart of a animation loop should be possible |
22:03 |
RealBadAngel |
so when player keep pressing punch you wont get effect of playin all the time 1st frame on punch animation |
22:04 |
RealBadAngel |
read, play (until end be deaf), hear for command again |
22:04 |
|
doserj joined #minetest |
22:05 |
RealBadAngel |
btw, dowloading your git now |
22:05 |
RealBadAngel |
need to see steve in action |
22:05 |
RealBadAngel |
:) |
22:07 |
RealBadAngel |
Taoki, bout switches and so on, its actually a good idea |
22:08 |
Taoki |
:) |
22:08 |
Taoki |
yeah |
22:08 |
RealBadAngel |
so visitors could use doors and so on |
22:08 |
RealBadAngel |
but not destroy them |
22:09 |
telek |
Would basically allow the equivalent of MU*s 'build' versus 'interact' privs for guests. |
22:09 |
|
Doc22 joined #minetest |
22:09 |
RealBadAngel |
ha |
22:10 |
telek |
Until a player is 'registered' they can't build. |
22:10 |
RealBadAngel |
just found a bug in mod that adds those fancy clouds |
22:10 |
telek |
Speaking of: Can an admin alter another player's privs in-game? |
22:10 |
RealBadAngel |
author made cloud blocks pointable |
22:10 |
RealBadAngel |
with non default tools im able to pick them up |
22:11 |
RealBadAngel |
telek, thats a point of being an admin |
22:13 |
telek |
RBA: Well none of my current world's players have had admin privs, so I hadn't in recent memory actually used them :D |
22:13 |
RealBadAngel |
telek, youre wrong, player cant build until is given "interact" priv |
22:14 |
telek |
RBA: Which is a default priv, no? |
22:14 |
RealBadAngel |
you can be registered, but not able to build |
22:14 |
RealBadAngel |
it can be set. what privs are default |
22:14 |
RealBadAngel |
for new players |
22:15 |
telek |
But unless you explicitly disable it, it's enabled by default. |
22:16 |
RealBadAngel |
for example: minetest.conf |
22:16 |
RealBadAngel |
#default_privs = interact, shout |
22:16 |
RealBadAngel |
will give interact to any new player |
22:16 |
RealBadAngel |
#default_privs = shout |
22:16 |
|
GTRsdk joined #minetest |
22:17 |
RealBadAngel |
will make new players not able to build |
22:17 |
Octupus_ |
BACK |
22:17 |
Octupus_ |
did i get a answer for my question |
22:17 |
RealBadAngel |
which was? |
22:17 |
RealBadAngel |
can i pee? ;) |
22:18 |
RealBadAngel |
of course :) |
22:18 |
Octupus_ |
no |
22:18 |
RealBadAngel |
jokin, ask again |
22:18 |
* GTRsdk |
is curious how well Minetest cracked works |
22:18 |
Octupus_ |
what other word is there in the debug |
22:18 |
Octupus_ |
like action and such |
22:19 |
RealBadAngel |
for specific action? |
22:19 |
Octupus_ |
like a broadcast |
22:19 |
GTRsdk |
dang... playing cracked Minetest isn't too bad except for the bottom |
22:19 |
RealBadAngel |
grep for player name just |
22:19 |
Octupus_ |
there is no cracked minetest |
22:19 |
GTRsdk |
(where the screen is really messed up :-( ) |
22:19 |
RealBadAngel |
you will get list of that players actions |
22:20 |
Octupus_ |
not action |
22:20 |
GTRsdk |
Octupus_: take a look at my screen :-/ |
22:20 |
Octupus_ |
i mean the other word in debug |
22:20 |
GTRsdk |
it's cracked |
22:20 |
Octupus_ |
OOO cracked screen |
22:20 |
GTRsdk |
wait you don't have a pic yet... |
22:20 |
RealBadAngel |
GTRsdk, crack word you can use for forcing closed source piece of code to work in different way |
22:21 |
* GTRsdk |
can't read that |
22:21 |
GTRsdk |
until |
22:21 |
GTRsdk |
now |
22:21 |
Octupus_ |
RealBadAngel,i see in a debug there is action |
22:21 |
RealBadAngel |
when used on open source soft, it just mean author of such crack is haxxor in pussy boots |
22:21 |
Octupus_ |
but i need the other word |
22:22 |
RealBadAngel |
"Players activity" |
22:22 |
Octupus_ |
i think u are mis understanding |
22:22 |
GTRsdk |
I need to first boot my phone then I;ll get a pic |
22:22 |
GTRsdk |
after the phone has enough power to boot |
22:22 |
RealBadAngel |
youre makin screenshots with phone? |
22:22 |
RealBadAngel |
lol |
22:23 |
RealBadAngel |
really hardcore |
22:23 |
GTRsdk |
well how else can I show you my gameplay with cracks? |
22:23 |
GTRsdk |
if I take a screenshot using gnome screenshot, it will be perfect |
22:24 |
RealBadAngel |
use record my desktop app for example |
22:24 |
GTRsdk |
the cracks hide my version, so no one knows which Minetest-c55 I'm using :o |
22:24 |
RealBadAngel |
if you mean vid |
22:24 |
GTRsdk |
just a picture is needed |
22:24 |
Octupus_ |
finally minetest single player work XD |
22:24 |
GTRsdk |
and how would that show minetest with cracks? |
22:25 |
Octupus_ |
RealBadAngel,/tp worked :D |
22:25 |
RealBadAngel |
you need name of screenshot app? |
22:25 |
RealBadAngel |
Octupus_, describe for me in PM for what exactly do you need it |
22:26 |
Octupus_ |
ok |
22:27 |
Octupus_ |
RBA i sent u a pm |
22:27 |
RealBadAngel |
GTRsdk, http://www.makeuseof.com/tag/shutter-%E2%80%93-the-best-screen-capture-software-in-linux/ |
22:27 |
RealBadAngel |
for example |
22:28 |
RealBadAngel |
altough i think any distro comes with preinstalled screen caption application |
22:28 |
GTRsdk |
RealBadAngel: I'll just use the phone :-) |
22:28 |
RealBadAngel |
its just lame |
22:28 |
RealBadAngel |
be aware of it |
22:28 |
Octupus_ |
RealBadAngel i am making a new chat command |
22:28 |
Octupus_ |
Broadcast |
22:28 |
Octupus_ |
nvm i think i dont need it anymore |
22:28 |
GTRsdk |
RealBadAngel: I don't think there's any other way, to be honest. |
22:30 |
RealBadAngel |
http://realbadangel.pl/indeed.png |
22:30 |
Octupus_ |
Real look at the pm |
22:32 |
RealBadAngel |
http://realbadangel.pl/indeed2.png |
22:33 |
GTRsdk |
RealBadAngel: nice size screen |
22:33 |
RealBadAngel |
GTRsdk, really no other way |
22:34 |
RealBadAngel |
Octupus_, i still dont know what for you need different names to describe what player is doing or done |
22:34 |
Octupus_ |
i making a broadcasting message that every person can see |
22:35 |
Octupus_ |
i used the me command |
22:35 |
Octupus_ |
changed it up a bit |
22:35 |
Octupus_ |
but in param it has action |
22:35 |
GTRsdk |
RealBadAngel: http://matthewcom.info/cracked.jpg |
22:36 |
GTRsdk |
cracked minetest gameplay is... worse than normal minetest gameplay ;-( |
22:36 |
RealBadAngel |
you mean by cracked that your monitor is broken? ;) |
22:36 |
GTRsdk |
it's a play on words ;-) |
22:36 |
GTRsdk |
but in reality |
22:37 |
GTRsdk |
my screen is... broken ;-( |
22:38 |
Octupus_ |
RBA shall i send u a pastebin in a couple of minutes |
22:38 |
Octupus_ |
to show you what i am doing |
22:39 |
Octupus_ |
this is very confusing |
22:40 |
|
Uberi joined #minetest |
22:40 |
Octupus_ |
Hi Uberi |
22:41 |
Uberi |
hi Octupus |
22:41 |
Octupus |
Uberi maybe u can help me |
22:41 |
Octupus |
I think i fixed it |
22:41 |
Uberi |
I'll try |
22:41 |
Octupus |
time to try again |
22:42 |
RealBadAngel |
Octupus, ok |
22:42 |
Octupus |
i just realized that ME had func name,param |
22:43 |
Octupus |
XD |
22:43 |
Octupus |
i got a luaerror XD |
22:43 |
RealBadAngel |
thats a common thin actualy |
22:43 |
Octupus |
func = function(name, param) |
22:43 |
Octupus |
^ |
22:43 |
Octupus |
I need help there |
22:44 |
Octupus |
params = "broadcast", |
22:44 |
Octupus |
and there |
22:44 |
RealBadAngel |
pastebin your code |
22:44 |
Octupus |
K |
22:44 |
Octupus |
everytime i put in /broadcast it says *singleplayer Helllo |
22:45 |
Octupus |
http://pastebin.com/m60W7sgg,RealBadAngel |
22:45 |
Octupus |
opps |
22:45 |
Octupus |
http://pastebin.com/m60W7sgg |
22:46 |
RealBadAngel |
well you just reinvented here a way to send messages visible to all players |
22:46 |
RealBadAngel |
good work :) |
22:47 |
|
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22:47 |
Octupus |
i am trying friend |
22:47 |
Octupus |
but i get it like doing /me (message) |
22:48 |
Octupus |
i did /broadcast (message) Then is said singleplayer (message) |
22:49 |
Octupus |
can i remove name RealBadAngel |
22:49 |
Octupus |
then it wont say singleplayer? |
22:51 |
RealBadAngel |
use server to say something |
22:52 |
Octupus |
i am trying to |
22:52 |
Octupus |
this is a bit confusing |
22:52 |
RealBadAngel |
minetest.chat_send_player |
22:53 |
Octupus |
i dont want to make an acc named Server- though |
22:53 |
RealBadAngel |
but then you will have to get all connected players first |
22:53 |
Octupus |
func = function(name, param) |
22:53 |
Octupus |
minetest.chat_send_all("* " .. name .. " " .. param) |
22:53 |
Octupus |
end, |
22:53 |
RealBadAngel |
no, iterate just with chat_sent_player on a table with all connected players |
22:54 |
Octupus |
RBA i am trying to make that work |
22:54 |
Octupus |
name makes it Octupuslegs :l |
22:55 |
Octupus |
if i removed "*..name..""..param) |
22:55 |
RealBadAngel |
make table players={} |
22:55 |
RealBadAngel |
then add such function: |
22:56 |
RealBadAngel |
minetest.register_on_joinplayer(function(player) |
22:56 |
RealBadAngel |
local player_name = player:get_player_name() |
22:56 |
RealBadAngel |
table.insert(players, player_name) end) |
22:56 |
Octupus |
That wud take forever |
22:56 |
RealBadAngel |
like once a players joins? |
22:56 |
OldCoder |
I assume that Europe is working |
22:56 |
RealBadAngel |
yup |
22:56 |
RealBadAngel |
im there |
22:56 |
OldCoder |
I am out on a walk for a little while. Back in a bit. |
22:56 |
* OldCoder |
nods |
22:56 |
Octupus |
bye coder |
22:57 |
Octupus |
RBA what about if i use something that doesnt use name? |
22:57 |
RealBadAngel |
end command wont use names |
22:58 |
Octupus |
u know how u do me |
22:58 |
Octupus |
then u type in a messga eand your names and the message comes up |
22:58 |
* Octupus |
hi |
22:58 |
RealBadAngel |
make sure you fill the players table on_join and remove players on_leave |
22:58 |
Octupus |
like that ^ |
22:59 |
RealBadAngel |
and inside broadcast command use the table to send messages through minetest.chat_send_player to all connected players |
22:59 |
Octupus |
I want it to show to every on server |
23:00 |
RealBadAngel |
there was kinda whisper or msg mod out there |
23:00 |
Octupus |
i saw that |
23:00 |
RealBadAngel |
any way chat_send_player has a parameter |
23:00 |
RealBadAngel |
player name to which message shall be sent |
23:01 |
Octupus |
it is possible for instead of it saying *singleplayer hello ,it can be *BroadCast- Hello |
23:02 |
RealBadAngel |
if the player name is BroadCast |
23:03 |
Octupus |
thats a bit gay |
23:03 |
RealBadAngel |
yup ;) |
23:03 |
Octupus |
what about making a command to change player names ? |
23:03 |
Octupus |
that wud be cool |
23:03 |
RealBadAngel |
but the !server: Broadcast: hello |
23:03 |
RealBadAngel |
isnt |
23:05 |
Octupus |
the BroadCast wud be just regular /me :( |
23:05 |
Octupus |
brb |
23:05 |
RealBadAngel |
use chat_send_player (player,"Broadcast"..your_message_string) |
23:08 |
|
cocomo joined #minetest |
23:10 |
RealBadAngel |
Taoki, still here? |
23:11 |
Taoki |
yeah |
23:13 |
|
Doc22 joined #minetest |
23:13 |
Doc22 |
hey oldcoder |
23:13 |
OldCoder |
Doc22, away on errand but coming back |
23:13 |
|
LandMine joined #minetest |
23:13 |
Octupus |
Back |
23:13 |
Octupus |
hi Landmine |
23:13 |
LandMine |
OldCoder you there? |
23:13 |
OldCoder |
Yes |
23:13 |
LandMine |
hi Octupus |
23:14 |
LandMine |
cool |
23:14 |
OldCoder |
For a minute |
23:14 |
Doc22 |
realbadangel I had to quit my client before I got a chance to copy the inventory-get code |
23:14 |
OldCoder |
PM if you wish |
23:14 |
Doc22 |
can you give it to me again |
23:14 |
Octupus |
Argh |
23:14 |
Doc22 |
ok oldcoder |
23:14 |
RealBadAngel |
where shall i put textures for players? |
23:14 |
LandMine |
OldCoder here http://minetest.net/forum/viewtopic.php?pid=52305#p52305 |
23:14 |
OldCoder |
R |
23:14 |
OldCoder |
Oh! |
23:14 |
Doc22 |
sorry rba |
23:14 |
OldCoder |
That must be... |
23:14 |
OldCoder |
Is that the one with the bank? |
23:14 |
Uberi |
I'm at 156 but it's not working anymore :/ |
23:14 |
Uberi |
oops wrong channel |
23:14 |
Doc22 |
lol |
23:15 |
Doc22 |
+ |
23:15 |
telek |
Oh yeah, so now that the 3d avatar code is in, how hard will it be to link wieldable equipment/armor over it? :D |
23:15 |
Octupus |
OldCoder,:P |
23:15 |
Octupus |
its ok that bank was easy to recreate |
23:16 |
OldCoder |
Octupus, I assume the map has it |
23:16 |
OldCoder |
Back later |
23:16 |
Octupus |
yep :) |
23:17 |
Octupus |
adios |
23:17 |
Doc22 |
cya |
23:17 |
Octupus |
Argh |
23:17 |
Octupus |
im trying to see if NAME doesnt need to be in the chat command |
23:18 |
Octupus |
it still says singleplayer hi |
23:25 |
|
LandMine_ joined #minetest |
23:26 |
Doc22 |
hai |
23:26 |
Uberi |
hey LandMine |
23:26 |
Doc22 |
:D |
23:26 |
Uberi |
_ |
23:33 |
Octupus |
Hi LandMine_ |
23:33 |
Octupus |
Im angry Gurrr |
23:34 |
LandMine_ |
why octupus |
23:34 |
Octupus |
im trying to make a new command that sends a message to all players |
23:34 |
Octupus |
but when i put it in |
23:34 |
Uberi |
Octupus: minetest.chat_send_all? |
23:35 |
Octupus |
its like /me |
23:35 |
Octupus |
tried that Uberi |
23:35 |
Uberi |
Octupus: didn't work, I suppose? |
23:35 |
Octupus |
yep |
23:35 |
Octupus |
Name is what is messing it up |
23:36 |
Uberi |
try a random name, maybe, or "Server" |
23:37 |
Octupus |
func=function(name,param0 |
23:37 |
Octupus |
*) |
23:37 |
Octupus |
Uberi,^^ |
23:38 |
|
roboman2444 joined #minetest |
23:38 |
Uberi |
I see |
23:39 |
Octupus |
i tried putting BroadCast in there |
23:40 |
LandMine_ |
uhhh does it have to be a command? |
23:40 |
LandMine_ |
like the way i think it would be easier is |
23:40 |
LandMine_ |
to make a block |
23:40 |
LandMine_ |
then when you punch it you get a text box |
23:40 |
LandMine_ |
you imput your message |
23:40 |
LandMine_ |
and then make the server annouce that message |
23:40 |
LandMine_ |
just saying |
23:41 |
LandMine_ |
its possible |
23:41 |
Octupus |
O |
23:41 |
Octupus |
how cud i do that friend |
23:41 |
LandMine_ |
not very sure....ask PilzAdam when he get on he made a custom mod similar to what i told you |
23:41 |
LandMine_ |
but i dont have it anymore |
23:41 |
LandMine_ |
he will help you if you ask |
23:41 |
LandMine_ |
hes pretty cool |
23:42 |
Octupus |
thanks |
23:42 |
telek |
Taoki: Gonna increment the Protocol version so it either doesn't spam old clients, or at least gracefully falls back to 2d avatars for people without the 3d support? |
23:43 |
Taoki |
telek: Dunno about protocol version and how to do that or if i should |
23:43 |
Octupus |
LandMine_:im plaing MC atm |
23:43 |
Octupus |
im building a big temple :D |
23:43 |
Uberi |
Taoki: yeah the protocol version should be incremented since there's a bunch of incompatible stuff |
23:43 |
LandMine_ |
cool |
23:44 |
LandMine_ |
im like the boss at pvp on MT lol but on MC i die every 5 min :( |
23:44 |
Taoki |
Dunno where and how to do that. What's the line code? |
23:44 |
Taoki |
erm, code line |
23:44 |
Octupus |
XD true |
23:44 |
Uberi |
here's an example: https://github.com/celeron55/minetest/commit/1b63f8d6b9cb3b8775f3a541dded890b0adfa6fd |
23:44 |
Uberi |
^ Taoki |
23:44 |
Octupus |
stupid potions |
23:45 |
Taoki |
Uberi: Thanks, will do that then |
23:46 |
Octupus |
im going to BURN those tree |
23:46 |
Uberi |
anyone here have commit access to the minetest repo? |
23:46 |
Uberi |
I need someone to look over my tree growth patch |
23:48 |
Octupus |
llalala clearing land using fire charges lalalala |
23:58 |
RealBadAngel |
http://realbadangel.pl/hulk.png |
23:59 |
RealBadAngel |
that is nice |