Time |
Nick |
Message |
00:04 |
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Uberi left #minetest |
00:25 |
RealBadAngel |
all is done but not workin ;) debuggin time :) |
00:26 |
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Dogzilla131 joined #minetest |
00:32 |
RealBadAngel |
jin_xi: i think its ready for multiplayer |
00:32 |
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00:32 |
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NekoGloop left #minetest |
00:32 |
* VanessaE |
pokes NekoGloop, IPV6 style. |
00:32 |
VanessaE |
dammit |
00:32 |
RealBadAngel |
hi |
00:33 |
VanessaE |
hi |
00:33 |
RealBadAngel |
jin_xi, yup, im uploading the changes |
00:33 |
jin_xi |
ok |
00:37 |
RealBadAngel |
lotsa changes this time |
00:37 |
RealBadAngel |
its online |
00:38 |
RealBadAngel |
please test it |
00:38 |
RealBadAngel |
VanessaE, wanna play tetris maybe? :) |
00:38 |
VanessaE |
not right now, reading up on model railroading :D |
00:38 |
RealBadAngel |
its playable on servers even now |
00:44 |
jin_xi |
testin |
00:47 |
jin_xi |
cool, playing two games at once |
00:47 |
RealBadAngel |
hehehe |
00:50 |
RealBadAngel |
now what? coin slot? :) |
00:51 |
RealBadAngel |
1 iron ingot = 10 coins, 1 coin = 1 game |
00:51 |
jin_xi |
sounds good |
00:51 |
VanessaE |
no way. use brass. |
00:52 |
VanessaE |
1 brass -> 10 brass coins. |
00:52 |
VanessaE |
:-) |
00:52 |
VanessaE |
iron's too easy to find, make the player work for their fun :-) |
00:52 |
RealBadAngel |
i think that the arcade machine shall depend only on default mods |
00:53 |
RealBadAngel |
and nothin more |
00:53 |
VanessaE |
THIS is why I advocate moreores and moreblocks being part of the default game. |
00:53 |
RealBadAngel |
if moreores will be merged than it could be changed |
00:53 |
RealBadAngel |
me too |
00:55 |
jin_xi |
anyways recipes are easy enough for anyone to switch |
00:56 |
jin_xi |
i mean server people who want to avoid dependencies |
00:56 |
RealBadAngel |
for start it can be iron |
00:59 |
RealBadAngel |
http://icons.iconarchive.com/icons/iron-devil/treasures/16/Silver-coin-icon.png |
00:59 |
RealBadAngel |
something like this |
01:00 |
RealBadAngel |
License: Free for non-commercial use. |
01:00 |
RealBadAngel |
Commercial usage: Not allowed |
01:01 |
RealBadAngel |
i think its ok for us? |
01:01 |
jin_xi |
i think it would look better centered and flipped |
01:01 |
VanessaE |
better to draw your own |
01:04 |
RealBadAngel |
well, since on arcade thers 5cents per game, maybe picture of 5c coin? :) |
01:05 |
VanessaE |
25c is the more common cost of a video game, at least in the US.. |
01:05 |
VanessaE |
or at least it was when I was growing up anyway |
01:05 |
RealBadAngel |
http://i.ebayimg.com/t/1970-S-Jefferson-Nickel-5c-Coin-UNC-/03/!CE9%29nEQEGk~$%28KGrHqR,!gwE06HgYVpZBNTqeOUeIQ~~_39.JPG |
01:05 |
RealBadAngel |
its an veeeery old arcade machine :) |
01:10 |
OldCoder |
Veeeeeeery old |
01:10 |
OldCoder |
ve+ry old |
01:13 |
NakedFury |
RBA you adding money to the game? |
01:16 |
RealBadAngel |
coins for arcade machine |
01:16 |
telek |
VanessaE: Model Railroad, planning to become a virtual Railroad tycoon? :D |
01:16 |
VanessaE |
heh |
01:17 |
VanessaE |
no, just getting ready to set up a little ~2.4x1.2m HO-scale layout |
01:19 |
VanessaE |
got a metric assload of track on the way, now I'm looking up proper roadbed/ballast.. Something cheap and somewhat realistic |
01:19 |
VanessaE |
(probably adhesive-backed foam) |
01:22 |
RealBadAngel |
http://realbadangel.pl/arcade.png |
01:22 |
telek |
Oh neat :) |
01:23 |
VanessaE |
use a 25-cent marker |
01:23 |
VanessaE |
5 cents will look out of place given the age of tetris. |
01:23 |
* telek |
went the LEGO route, just in time for them to get rid of the old 12V system and replace it with 'wireless' trains so they could cut out the metal costs (and probably slightly increase the safety). |
01:23 |
RealBadAngel |
theres a price already on the machine :) |
01:24 |
VanessaE |
fix it. :-) |
01:24 |
RealBadAngel |
easy to say, there are lotsa textures |
01:24 |
telek |
RBA: Do they double as a throwing weapon? :D |
01:24 |
RealBadAngel |
lol |
01:25 |
RealBadAngel |
rotfl, with item pickup its almost impossible to throw 5cents away |
01:26 |
telek |
They're so big they get immediately registered as an item to pick up? |
01:27 |
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bulletrulz joined #minetest |
01:27 |
bulletrulz |
hellos |
01:27 |
RealBadAngel |
hi |
01:28 |
bulletrulz |
sup |
01:29 |
RealBadAngel |
play tetris :) |
01:29 |
RealBadAngel |
bulletrulz, http://realbadangel.pl/arcade.png |
01:30 |
RealBadAngel |
https://github.com/obneq/tetris/ |
01:30 |
bulletrulz |
lol |
01:30 |
bulletrulz |
:D |
01:31 |
RealBadAngel |
its actually playable already |
01:31 |
RealBadAngel |
jin_xi, ive added coins to github |
01:32 |
bulletrulz |
nice if u could upload it to a non https site i can dl it |
01:33 |
RealBadAngel |
hold on |
01:34 |
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01:34 |
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opticlove joined #minetest |
01:37 |
RealBadAngel |
http://realbadangel.pl/tetris.zip |
01:38 |
RealBadAngel |
theres no craft recipe, use creative |
01:38 |
RealBadAngel |
or giveme tetris:arcade |
01:49 |
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01:53 |
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arcanoloth joined #minetest |
02:32 |
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babyface1031 joined #minetest |
02:32 |
babyface1031 |
hi everyone |
02:33 |
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stump joined #minetest |
02:34 |
RealBadAngel |
hi |
02:34 |
babyface1031 |
is there a mod that rotates a node or some how to make lights turn on and off to make it look like the ligh tis rotating around like a light house |
02:36 |
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02:37 |
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Doc22 joined #minetest |
02:39 |
Doc22 |
OldCoder i have been here a while |
02:39 |
Doc22 |
can i be mod on 30004 |
02:40 |
Doc22 |
OldCoder? |
02:40 |
OldCoder |
Hi |
02:40 |
OldCoder |
Maybe |
02:40 |
OldCoder |
Busy ATM |
02:40 |
babyface1031 |
Doc he could be resting |
02:40 |
NekoGloop |
http://www.youtube.com/watch?v=o7bKqu6ZPbc |
02:40 |
babyface1031 |
or busy lol |
02:42 |
Doc22 |
ok |
02:51 |
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celeron55 joined #minetest |
03:01 |
RealBadAngel |
celeron55, hi, you wake up pretty early |
03:11 |
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03:19 |
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03:28 |
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03:31 |
OldCoder |
celeron55, Hi |
03:31 |
OldCoder |
I am working actually |
03:31 |
OldCoder |
^ Doc22 babyface1031 |
03:31 |
OldCoder |
It's an odd year |
03:31 |
Doc22 |
ya |
03:31 |
Doc22 |
hrmmm |
03:31 |
babyface1031 |
hi |
03:31 |
OldCoder |
I can chat now |
03:31 |
Doc22 |
ok |
03:31 |
OldCoder |
Until I fall asleep |
03:31 |
Doc22 |
so can you make me mod |
03:32 |
babyface1031 |
dic why you need to be mod |
03:32 |
telek |
Old people like him fall asleep at random though, so don't expect many or any replies :D |
03:32 |
OldCoder |
We'll talk about it. I think we'll let Octupus and babyface1031 debate. |
03:32 |
OldCoder |
telek, actually check my blog |
03:32 |
OldCoder |
Most days |
03:32 |
OldCoder |
I've been waking up before 6:00am |
03:32 |
OldCoder |
The other night it was 11:30pm |
03:32 |
Doc22 |
ok |
03:32 |
OldCoder |
Is that early enough? :p |
03:32 |
Doc22 |
im just wondering |
03:32 |
telek |
OC: That was mostly a jest :D |
03:33 |
OldCoder |
Doc22, I think I'll defer to Octupus and babyface1031 |
03:33 |
OldCoder |
telek, that is fine |
03:33 |
Doc22 |
all right |
03:33 |
OldCoder |
telek, I knew it was. But I'll explain that I'm more literal than most. |
03:33 |
babyface1031 |
i will talk to oct next time i see him but i think he went to MC |
03:33 |
OldCoder |
babyface1031, There is no rush |
03:33 |
telek |
Somebody recompile OldCoder without the -pedantic flag :D |
03:33 |
OldCoder |
babyface1031, we can talk in PM |
03:33 |
OldCoder |
telek, Heh |
03:33 |
babyface1031 |
ok |
03:33 |
OldCoder |
telek, It is regrettably not an option. I am a prior release. |
03:34 |
telek |
There's no doubt a COBOL programmer around here somewhere to fix you :D |
03:38 |
OldCoder |
telek, COBOL was before my time |
03:38 |
OldCoder |
But we did sell a COBOL related product |
03:38 |
OldCoder |
Doc22, PM me if you wish |
03:38 |
OldCoder |
Regarding changes |
03:38 |
Doc22 |
ok |
03:39 |
telek |
OldCoder: That sounds credible enough then :D I think anybody older enough to work on cobol is one and a half feet in the grave anyway :D |
03:39 |
telek |
s/older/old/ |
03:41 |
OldCoder |
All right |
03:59 |
VanessaE |
fwiw, my husband used to code in COBOL. |
03:59 |
VanessaE |
(back on the System/36) |
04:02 |
* telek |
whistles. |
04:03 |
* telek |
hasn't coded on anything older than a C64. |
04:03 |
VanessaE |
I started on a T/S1000 then moved to the C64. |
04:03 |
telek |
That wasn't a downgrade? |
04:04 |
VanessaE |
definitely not. |
04:04 |
RealBadAngel |
sounds pretty like T1000, are you from Skynet? |
04:05 |
VanessaE |
heh |
04:08 |
RealBadAngel |
off to work, cya later |
04:08 |
telek |
VanessaE: OH Timex Sinclair :D |
04:08 |
* telek |
waves! |
04:08 |
VanessaE |
yeah |
04:08 |
VanessaE |
you know, the PoS that was basically a ZX-81 with an extra 1k of RAM :-) |
04:09 |
Doc22 |
lol |
04:09 |
Doc22 |
bye gtg |
04:09 |
RealBadAngel |
latest Z80 based computer had 512kb of ram |
04:09 |
RealBadAngel |
Sam Coupe |
04:10 |
VanessaE |
let's see celeron55 and co. make Minetest work on that thing :D |
04:10 |
VanessaE |
RealBadAngel: when last assembled at full capacity, my C128 had 32MB. :-) |
04:15 |
telek |
Heh. |
04:15 |
telek |
I think the C128 could almost :D |
04:15 |
telek |
Bet it'd be SLOWWWW though :D |
04:16 |
VanessaE |
from experience, with an accelerator you could probably get 10fps or so out of a C128 at 160x200 color. not too shabby really. |
04:16 |
telek |
Slowest I think you could hypothetically pull off would be a late-model 486 with a PCI bus. |
04:17 |
telek |
Oh speaking of: Has anyone considered possible optimization areas where using OpenCL might improve performance? |
04:32 |
OldCoder |
512KB RAM Whoa! |
04:32 |
OldCoder |
Huge! |
04:32 |
VanessaE |
no clue, telek |
04:33 |
VanessaE |
but given that C++ is supposed to be about as close to the hardware as you can get without resorting to assembly, I tend to doubt it. |
04:33 |
telek |
VanessaE: OpenCL allows utilizing either GPU or cpu resources :) |
04:35 |
telek |
So potentially certain bits of parallelizable(sp) code could be offloaded to the gpu instead of the cpu. |
04:39 |
VanessaE |
ah |
04:39 |
VanessaE |
didn' |
04:39 |
VanessaE |
didn't think about it from that perspective. |
04:42 |
telek |
Lotta people don't :) For newer hardware though it's got a huge potential to speed things up, even on low-end cards. |
04:44 |
OldCoder |
Who |
04:44 |
OldCoder |
Whoa |
04:44 |
OldCoder |
VanessaE, C++ is not very close to the hardware |
04:45 |
VanessaE |
I've heard it claimed that it is. |
04:45 |
OldCoder |
All types of junk happen under the service |
04:45 |
OldCoder |
*surface |
04:45 |
OldCoder |
*C* is close to the hardware |
04:45 |
VanessaE |
as close as you get fgor a high-level language that is |
04:45 |
OldCoder |
C++ is not C |
04:45 |
VanessaE |
for* |
04:45 |
OldCoder |
Nope |
04:45 |
OldCoder |
FORTRAN and C are close to the hardware |
04:45 |
VanessaE |
*shrug* |
04:45 |
OldCoder |
*shrug* back :p |
04:45 |
VanessaE |
I prefer to stick to other languages anyway |
04:45 |
OldCoder |
Many languages are good |
04:45 |
OldCoder |
For different things |
04:45 |
OldCoder |
<--- likes languages |
04:46 |
OldCoder |
So many of them these days. Most are not contenders for MT though. |
04:47 |
telek |
Indeed. |
04:48 |
VanessaE |
aw screw it. rewrite MT in bash ;) |
04:48 |
telek |
With mods now MT is only taking up ~128 megs on my server and a similiar amount on my client. |
04:48 |
telek |
I would love to see that. |
04:48 |
telek |
Just not play it :D |
05:02 |
VanessaE |
bbl |
05:06 |
* telek |
waves! |
05:23 |
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05:47 |
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05:47 |
bulletrulz |
USAB IS SPLINTING TO 2 |
05:48 |
OldCoder |
splinting? |
05:48 |
* OldCoder |
imagines a broken bone |
05:48 |
OldCoder |
VanessaE, Don't kid. M13 will try that! |
05:49 |
OldCoder |
<VanessaE> aw screw it. rewrite MT in bash ;) |
05:49 |
OldCoder |
:-) |
05:56 |
telek |
Oh another one I haven't seen mentioned in a while: Has anyone done work on 'infinitely flowing water', so it'll keep flowing until it fills lower areas (at least as far as blocks are generated/loaded)? |
06:08 |
telek |
When you reach the edge of the map in minetest, is it an impenetrable barrier, wraparound, or 'endless pit'? |
06:09 |
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06:10 |
ruskie |
*yawn* |
06:10 |
* bulletrulz |
pours water on ruskie |
06:10 |
bulletrulz |
wake UP! |
06:10 |
* telek |
pours vodka on ruskie. |
06:13 |
* bulletrulz |
hits telek HES TRYING TO QUIT DUMBASS |
06:14 |
bulletrulz |
LOL |
06:15 |
telek |
Well if he can't stand being doused in it without falling back off the wagon, how's he going to survive socializing :S |
06:16 |
ruskie |
rofl |
06:16 |
telek |
:) |
06:17 |
ruskie |
bulletrulz, considering I woke up 30+minutes ago.. and it's now 07:17... |
06:17 |
ruskie |
had to drive myself to work in between that time as well |
06:17 |
ruskie |
I am rather awake |
06:17 |
ruskie |
just not liking it much |
06:20 |
telek |
:( |
06:20 |
telek |
Is the DM the only 'destructive' mob in either stock or the animals_modpack? |
06:26 |
* bulletrulz |
shoots a guy and says i was in fear of my life |
06:27 |
telek |
Go watch the latest Ep of Grimm and tell me that's a good idea :D |
06:28 |
bulletrulz |
lol |
06:29 |
* bulletrulz |
pulls out his macchette and kills 4 people what I WAS IN FEAR OF MY LIFE |
07:14 |
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07:33 |
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07:34 |
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07:40 |
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07:46 |
bulletrulz |
NIGHT |
08:07 |
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08:35 |
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08:35 |
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08:52 |
OldCoder |
I am asleep |
08:52 |
OldCoder |
Zzz |
08:53 |
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08:53 |
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09:14 |
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09:14 |
|
Topic for #minetest is now Please be patient with questions; people may not be around | Main site: http://minetest.net | Development channel: #minetest-delta | take part in the survey at http://c55.me/temp/mt_dev_survey/ |
09:24 |
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11:43 |
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12:24 |
celeron55 |
to the discussion of... umm... 04:00 UTC: |
12:24 |
celeron55 |
C++ is pretty much as close to hardware as you can get, while being able to use the amount of abstraction it does |
12:25 |
celeron55 |
(one of the simple proofs of that is that C is mostly valid C++) |
12:26 |
celeron55 |
oh, and i have a related link |
12:26 |
celeron55 |
http://blog.rfw.name/2012/11/12/brainfuck_with_templates.html |
12:26 |
celeron55 |
turns out you can turn brainfuck into perfectly optimized native code with C++ templates |
12:26 |
celeron55 |
let's use that as the second proof |
12:28 |
* celeron55 |
is taking in objections |
12:31 |
Lumpio- |
Didn't one of the newer versions of C++ have user defined literals |
12:31 |
Lumpio- |
So you could have like "+++[>++"_brainfuck or whatever instead of '+', '+', '+' etc |
12:31 |
celeron55 |
there's a comment about it in there |
12:31 |
celeron55 |
so yes |
12:32 |
Lumpio- |
aww .__. |
12:55 |
sfan5 |
hello |
13:10 |
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13:11 |
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13:24 |
OdnetninI |
OldCoder, give me build priv in server 30002, I prefer to remake my map |
13:24 |
OdnetninI |
I'm goint to improve it |
13:24 |
Taoki |
http://minetest.net/forum/viewtopic.php?pid=52114#p52114 |
13:26 |
OdnetninI |
OldCoder? |
13:31 |
jin_xi |
Taoki: cool |
13:31 |
Taoki |
Thanks |
13:37 |
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14:47 |
OdnetninI |
can anyone give me privs in server minetest.org:30002 |
14:47 |
OdnetninI |
? |
14:55 |
mrtux |
ask oldcoder |
14:55 |
mrtux |
he is away right now though |
14:57 |
OdnetninI |
he isn't here now |
14:57 |
mrtux |
<mrtux> he is away right now though |
14:58 |
OdnetninI |
Oldcoder? |
15:02 |
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15:16 |
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15:17 |
OdnetninI |
OldCoder, ? |
15:31 |
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15:44 |
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15:44 |
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15:45 |
Jordach |
hello all |
15:45 |
* Jordach |
pokes VanessaE |
15:48 |
Jordach |
Taoki - good lord! it works! |
15:48 |
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15:48 |
Taoki |
Jordach: Guess what I'm working on in Blender now? :) |
15:48 |
Taoki |
Will post a screenshot soon |
15:48 |
Jordach |
hey PilzAdam |
15:48 |
Taoki |
hi |
15:49 |
PilzAdam |
Hello everyone! |
15:49 |
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15:50 |
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15:50 |
Calinou |
hai |
15:50 |
jin_xi |
Hi Adam |
15:50 |
* Calinou |
removed windows and installed xubuntu |
15:50 |
Calinou |
:D |
15:50 |
PilzAdam |
yay |
15:50 |
Calinou |
still setting things up |
15:51 |
* Jordach |
suspects Calinou goes to school and is a similar age to Jordach |
15:51 |
ruskie |
lol |
15:51 |
Calinou |
no u |
15:51 |
* Jordach |
goes to sixth form which ends at 2pm |
15:51 |
ruskie |
hmm I think I'll swap the distro @work somewhere near the end of the year shouldn't take more than a couple of hours |
15:52 |
Calinou |
installin' nvidia driver |
15:53 |
Calinou |
yeah we know linus torvalds. |
15:53 |
* Calinou |
uses a desktop, no optimus here |
15:59 |
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16:00 |
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16:01 |
Calinou |
there |
16:05 |
Jordach |
MC 1.4.4: bugfixes |
16:07 |
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16:08 |
Jordach |
lol, shit luinux box |
16:08 |
Calinou |
xfce window compositing eats my gpu too... disabled it |
16:08 |
Calinou |
no u Jordach |
16:19 |
babyface1031 |
RealBadAngel can you name mythril chest yet? |
16:20 |
ruskie |
babyface1031, they won't be nameable... they'll be special purpose... you'll be able to set one and assign it to a group and all of them will have the same content no matter where they are |
16:20 |
babyface1031 |
oh |
16:21 |
babyface1031 |
oh is the nameing only work on gold |
16:21 |
ruskie |
gold and silver iirc |
16:21 |
babyface1031 |
ok |
16:24 |
|
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16:26 |
|
doserj joined #minetest |
16:31 |
OldCoder |
Hello |
16:31 |
OldCoder |
Hmm. What did odnet* want? |
16:32 |
OldCoder |
I slept late today |
16:32 |
OldCoder |
But, then, I went to sleep about 7 hours ago |
16:32 |
OldCoder |
Build privs coming |
16:50 |
|
bulletrulz joined #minetest |
16:57 |
|
Doc22 joined #minetest |
16:57 |
Doc22 |
Hey Oldcoder |
16:58 |
OldCoder |
Doc22, Hi |
16:58 |
Doc22 |
the teleport thing works for me |
16:58 |
OldCoder |
Glad to hear it |
16:58 |
Doc22 |
like /teleport x, y, z |
16:58 |
Doc22 |
or /teleport player |
16:58 |
Doc22 |
but not /teleport player1 player2 |
16:59 |
Doc22 |
do you know what is wrong? |
16:59 |
Doc22 |
babyface typed the same thing as me |
16:59 |
Doc22 |
and it worked |
16:59 |
Doc22 |
it tells me "invalid parameters or player name incorrect" |
17:00 |
Doc22 |
any ideas? |
17:01 |
OldCoder |
Reading |
17:01 |
OldCoder |
Doc22, I wonder if player to player TP is a different level of priv |
17:01 |
Doc22 |
thats what i think |
17:01 |
OldCoder |
That is possible |
17:02 |
OldCoder |
Simple enough to check |
17:02 |
OldCoder |
I'll ask others with different privs or review the source code |
17:02 |
Doc22 |
ok |
17:02 |
OldCoder |
BTW Today continues to be distracting for me. But I'll be here in chat except for one major errand. |
17:03 |
Doc22 |
ok |
17:07 |
* ruskie |
starts making a lot of gravel |
17:14 |
Doc22 |
oldcoder could my minetest be out of date |
17:14 |
OldCoder |
Client? |
17:14 |
Doc22 |
its 0,4,3 |
17:14 |
Doc22 |
0.4.3 |
17:14 |
OldCoder |
Probably not |
17:14 |
Doc22 |
hmmm |
17:14 |
OldCoder |
It *is* out of date |
17:14 |
Doc22 |
idk what causes it |
17:14 |
OldCoder |
For some servers |
17:14 |
OldCoder |
But not mine |
17:14 |
Doc22 |
ok |
17:14 |
OldCoder |
I think |
17:14 |
Doc22 |
im on 30004 |
17:16 |
OldCoder |
TP issue? Probably privs |
17:16 |
OldCoder |
Not sure yet |
17:22 |
Doc22 |
babyface says it isnt |
17:22 |
|
redcrab joined #minetest |
17:23 |
babyface1031 |
i would think it would work the other way too |
17:25 |
telek |
Yeah 0.4.3 is version 10 protocol AFAIK and -dev is currently at 12 or 13 |
17:25 |
babyface1031 |
he can do /teleport Doc babyface1031a but not /teleport babfyace1031a Doc |
17:26 |
Calinou |
you need bring priv to do that |
17:27 |
|
doserj joined #minetest |
17:28 |
ruskie |
http://www.youtube.com/watch?v=2M9Sc8zhoBQ&feature=youtube_gdata <-- it is MC but still nice |
17:28 |
babyface1031 |
ok ty |
17:28 |
|
Octupus joined #minetest |
17:30 |
Octupus |
hello |
17:31 |
OldCoder |
Welcome back |
17:32 |
OldCoder |
babyface1031, PM |
17:32 |
|
harrison joined #minetest |
17:32 |
Octupus |
im sick again *cough couch* |
17:33 |
OldCoder |
If it is the flu this may persist a week |
17:33 |
Octupus |
might not go tomorrow eithre |
17:37 |
NakedFury |
OldCoder did you find what was the problem with the mods not letting you mine under 1000 y? |
17:38 |
|
aheinecke joined #minetest |
17:38 |
telek |
Is playerheight hardcoded, or would it be possible to make playerheight only 1 block instead of 2 (or larger even?) |
17:39 |
OldCoder |
NakedFury, I've done no significant work on MT for about a week. My involvement continues but there are events elsewhere that I will need to focus on for a bit. |
17:39 |
Octupus |
that is coded in c++ telek |
17:39 |
Octupus |
but yes it can be possible |
17:39 |
telek |
But it'd mean adding a new lua hook, correct? |
17:39 |
Octupus |
O |
17:39 |
Octupus |
that is not possible in lua |
17:40 |
Octupus |
nvm it does |
17:40 |
telek |
Linkie? |
17:40 |
Octupus |
it is possible in lua because 2 ppl can shown that |
17:41 |
telek |
Also, it is possible to add new fields to the 'playerfile' via lua? |
17:41 |
Octupus |
not sure |
17:41 |
Octupus |
ask PilzAda |
17:41 |
telek |
PilzAdam: When you've got a minute! |
17:42 |
PilzAdam |
you can change the player height |
17:42 |
telek |
PilzAdam: Any idea about pushing new fields into the playerfile? |
17:43 |
PilzAdam |
hmmmmmmmmm |
17:43 |
|
Doc22 joined #minetest |
17:43 |
PilzAdam |
sotring variables in the player object (like in Lua entities) is not possible |
17:44 |
telek |
Ahh okay. |
17:44 |
PilzAdam |
you can create new files |
17:44 |
PilzAdam |
and store some tables with all players and their values in it |
17:44 |
* telek |
nods. |
17:44 |
PilzAdam |
i did something like this in my beds mod |
17:45 |
telek |
Guess I'll have to look there then. |
17:45 |
telek |
Is it possible via script to make a player not take damage and/or mute audio? |
17:45 |
PilzAdam |
https://github.com/PilzAdam/beds/blob/master/init.lua#L147 |
17:46 |
PilzAdam |
you can modify the settings in minetest.conf via minetest.setting_set() but this will be saved for all worlds |
17:47 |
telek |
I'm already using seperate conf files with bootscripts :) |
17:47 |
telek |
Also fyi: valgrind+minetest is fail. |
17:48 |
telek |
A number of settings outright cause minetest to fail, and a few others cause sanity test crashes on startup (some x/11 list) |
17:49 |
telek |
Also I'm not sure if it's the animal mod or something else, but it's possible to get the server into a race condition where it'll peg the cpu and proceed to eat up all memory before segfaulting. |
17:52 |
Octupus |
OldCoder,you got a minute |
17:52 |
OldCoder |
Octupus, Yes. PM. |
17:54 |
OldCoder |
I will return in about 15 minutes |
17:55 |
Octupus |
adios |
17:56 |
telek |
Is there an official place to get the minetest_game profile? I noticed it's not coming with the git version, but a lot of mods require it now. (I copied it manually out of a 0.4.3 archive, but I don't know if there's a newer version.) |
17:56 |
Calinou |
https://github.com/celeron55/minetest_game |
17:56 |
Calinou |
https://github.com/celeron55/minetest |
17:56 |
Calinou |
game and engine respectively |
17:56 |
Calinou |
clone minetest_game in the "games" folder of the minetest engine |
17:57 |
telek |
Calinou Ahh thanks! |
17:57 |
Calinou |
np |
18:01 |
ruskie |
there... long railway line setup... |
18:01 |
ruskie |
I think I've used over 500 gravel and over 500 rail tracks |
18:02 |
telek |
Nice. |
18:02 |
telek |
How's that new 3d mining cart you can sit in coming? |
18:06 |
ruskie |
iirc RealBadAngel was working on that and I've ridden in it on his test server |
18:06 |
ruskie |
which is why I started laying this on europe |
18:19 |
telek |
ruskie: Awesome. |
18:19 |
telek |
Oh right. Is there an easy way to check if a chunk is currently loaded and/or intentionally load a chunk via script? |
18:26 |
|
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18:27 |
thexyz |
rtfm |
18:27 |
thexyz |
- get_node(pos) |
18:27 |
thexyz |
^ Returns {name="ignore", ...} for unloaded area |
18:28 |
telek |
thexyz: So then you can't intentionally load a chunk? |
18:28 |
thexyz |
yep |
18:30 |
telek |
Why are there both get_node and get_node_or_nil? Don't they basically return the same thing just in incompatible ways? |
18:38 |
telek |
I've got an odd one for you: I set the visual range all the way down to 0. However a bunch of chunks way off in the distance are staying loaded (ones in front of them as well as around them aren't) Any idea why? |
18:50 |
|
Octupus joined #minetest |
18:51 |
Octupus |
Hi |
18:53 |
babyface1031 |
hi |
18:53 |
|
OdnetninI joined #minetest |
18:53 |
OdnetninI |
OldCoder, can you give me build privss in server 30002? |
18:53 |
ruskie |
well the whole railway is now either surrounded by cobble or terrain and has torches all along |
18:54 |
ruskie |
OdnetninI, I believe he already did |
18:54 |
OdnetninI |
I don't have |
18:54 |
OldCoder |
OdnetninI, I did |
18:54 |
OldCoder |
OdnetninI, reenter and try now |
18:54 |
OdnetninI |
ok |
18:54 |
OldCoder |
I am here for several hours if anybody needs anything |
18:54 |
OldCoder |
I have suspended work on builds but I hope to resume next week |
18:55 |
OdnetninI |
Minetest.net, is down no? |
18:55 |
OldCoder |
Checking |
18:55 |
OldCoder |
Hmm |
18:56 |
OldCoder |
Yes |
18:56 |
OldCoder |
Anybody else there? |
18:56 |
OldCoder |
We should mirror the forums |
18:57 |
Octupus |
shud be easy to do |
18:57 |
Octupus |
just copy the source |
18:57 |
Octupus |
it shud already have all the topics and such |
18:58 |
OdnetninI |
Bye |
18:58 |
OdnetninI |
I have, thanks OldCoder |
18:59 |
Octupus |
OldCoder,do u mean to make our own minetest forums? |
19:00 |
OldCoder |
Octupus, not yet |
19:00 |
OldCoder |
The official ones are fine |
19:00 |
OldCoder |
What I am thinking... |
19:00 |
OldCoder |
Is to set up mirrors that kick in if minetest.net goes down |
19:00 |
OldCoder |
Simply to make the main site more robust |
19:00 |
Octupus |
O |
19:00 |
OldCoder |
And better able to withstand problems |
19:00 |
Octupus |
thts a great idea |
19:00 |
ruskie |
would need to setup redundancy |
19:00 |
OldCoder |
ruskie, Correct |
19:00 |
OldCoder |
No rush for this |
19:01 |
OldCoder |
But it is part of making the community grow |
19:01 |
OldCoder |
Forums can use MySQL servers with redundancy |
19:01 |
OldCoder |
Then any VPS can access them |
19:01 |
OldCoder |
That should work |
19:12 |
PilzAdam |
gtg; bye |
19:20 |
thexyz |
why is minetest.net down? |
19:24 |
Octupus |
thexyz,god only knows |
19:24 |
thexyz |
celeron55: why is minetest.net down? |
19:24 |
thexyz |
Octupus: i' |
19:24 |
thexyz |
've asked him |
19:25 |
Octupus |
Lolz |
19:27 |
OldCoder |
And God Said Let There Be Test |
19:27 |
OldCoder |
Of Mines |
19:33 |
Octupus |
:D |
19:35 |
OldCoder |
And on the Seventh Day He granted Op |
19:35 |
OldCoder |
To Adam in world 30000 on eden.god |
19:35 |
Octupus |
who's adam? |
19:35 |
OldCoder |
The first Tester |
19:36 |
OldCoder |
Husband of Lilith and Eve |
19:36 |
Octupus |
O yea |
19:36 |
Octupus |
i thought u were talking about a player |
19:36 |
Octupus |
:) |
19:36 |
OldCoder |
But he was |
19:36 |
OldCoder |
He are all Players |
19:36 |
OldCoder |
We are all Players * |
19:36 |
Octupus |
he was the first man to be created |
19:36 |
OldCoder |
Who mine for treasure |
19:36 |
OldCoder |
That is the story yes |
19:37 |
Octupus |
and god make him from dirt |
19:37 |
OldCoder |
Call it Earth |
19:37 |
OldCoder |
But yes |
19:37 |
OldCoder |
Clay |
19:37 |
Octupus |
and when he was sleeping god made a female named eve :) |
19:41 |
OldCoder |
Yes |
19:41 |
OldCoder |
A helpmate |
19:41 |
OldCoder |
They mined together |
19:41 |
OldCoder |
And found many ores |
19:41 |
OldCoder |
And it was good |
19:42 |
OldCoder |
Thus was the first Minetest World formed |
19:43 |
Octupus |
:) |
19:44 |
ruskie |
hehe |
19:45 |
ruskie |
hmm I'll have to make some waterways to get to the actual ocean... only have an inland sea next to me :( |
19:47 |
Octupus |
Anyone got ideas for my mod? |
19:47 |
ruskie |
what is it? |
19:48 |
Octupus |
Octublocks |
19:48 |
Octupus |
got about 32 blocks on it but no1 appriciates it :l |
19:48 |
ruskie |
well I don't really use anything like the materials you provide for any build so far |
19:49 |
Octupus |
k |
19:50 |
ruskie |
hmm got lucky and found almost an inventory full of clay lumps |
19:52 |
Octupus |
i think i going to discontinue octublocks |
19:54 |
ruskie |
why |
19:54 |
ruskie |
just keep it as is... |
19:54 |
Octupus |
Because i have more than 32 blocks and no cares about it :l |
19:55 |
ruskie |
people discover things slowly |
19:55 |
|
OdnetninI joined #minetest |
19:55 |
ruskie |
they won't just all at once jump on the new blocks |
19:55 |
Octupus |
well i got a new idea |
19:55 |
OdnetninI |
it's posible in lua, make a chest with objects inside? |
19:56 |
OdnetninI |
? |
19:59 |
Octupus |
im making a new mod |
19:59 |
OdnetninI |
great |
19:59 |
OdnetninI |
, do you now how to make a chest with inside objects in lua? |
20:00 |
OldCoder |
http://minetest.net/ seems to be back |
20:01 |
OdnetninI |
OldCoder, do you know how to make it? |
20:02 |
OldCoder |
Reviewing |
20:03 |
OldCoder |
OdnetninI, I know how to build and run servers; I can also patch crashes in Lua mods and am learning the other issues. I know only a little about the game internals however. |
20:03 |
OldCoder |
I intend to learn |
20:03 |
OldCoder |
I'm committed to this project now |
20:05 |
Octupus |
I was going to make another electircity mod but that is a bit to complicated |
20:05 |
OdnetninI |
Yes |
20:06 |
ruskie |
Octupus, why not just help out RBA with technic? |
20:06 |
OdnetninI |
Octopus, you can add electrycity plus irc |
20:06 |
OdnetninI |
it could be fantastic |
20:06 |
Octupus |
i shoot ideas and ask if i cud help but i think he doesnt need it :) |
20:07 |
|
Doc22 joined #minetest |
20:07 |
|
Dogzilla131 joined #minetest |
20:08 |
OdnetninI |
Octopus, do you know how to make chest with objects inside it? |
20:09 |
Octupus |
no |
20:09 |
Octupus |
but u cud add an extra few lines to make some objects spawn into a newly crafted chest |
20:10 |
OdnetninI |
how |
20:10 |
Octupus |
edit some code |
20:10 |
OdnetninI |
I can create another type of chest, with this |
20:10 |
ruskie |
might look at how skyblock does it |
20:10 |
ruskie |
iirc that produces a reward inside a chest or something |
20:13 |
Octupus |
its a chest with a different textrue |
20:14 |
Octupus |
Not very hard to replicate |
20:17 |
|
iqualfragile joined #minetest |
20:18 |
|
Octupus_ joined #minetest |
20:19 |
Octupus_ |
i need help from a pro coder |
20:20 |
OldCoder |
Hmm? |
20:20 |
OldCoder |
You rang? :p |
20:20 |
OldCoder |
Ah |
20:20 |
OldCoder |
I need to learn MT internals first |
20:22 |
Octupus_ |
:) |
20:22 |
Octupus_ |
OldCoder,if some1 is banned can u use there work? |
20:24 |
OldCoder |
Hmm |
20:24 |
OldCoder |
Yes and no |
20:24 |
OldCoder |
Not if the license prohibits it |
20:24 |
OldCoder |
But most material is |
20:25 |
OldCoder |
Under a public license |
20:25 |
OldCoder |
So when cornernote left we could use his mods |
20:25 |
OldCoder |
But I removed a copy of his website |
20:25 |
OldCoder |
When he requested this of me |
20:25 |
OldCoder |
The short answer is yes unless there is a license issue |
20:25 |
Octupus_ |
O |
20:25 |
Octupus_ |
He has a Gpl license |
20:25 |
OldCoder |
You may proceed |
20:26 |
OldCoder |
GPL is a license |
20:26 |
OldCoder |
That permits use |
20:26 |
OldCoder |
GPL = General Public License |
20:26 |
OldCoder |
Public |
20:26 |
OldCoder |
Use it |
20:26 |
ruskie |
most open source licenses permit use... it's distribution that they limit and integrating it with other things |
20:26 |
OldCoder |
Yes |
20:26 |
OldCoder |
It varies |
20:26 |
OldCoder |
MIT/X BSD WTFPL |
20:26 |
Octupus_ |
i only trying to make a mving entity |
20:26 |
OldCoder |
are all very open |
20:26 |
OldCoder |
Use the code for now |
20:27 |
OldCoder |
I prefer Creative Commons which can be quite open |
20:27 |
OldCoder |
It depends |
20:27 |
OldCoder |
Octupus_, what will the GPL code be mixed with |
20:27 |
OldCoder |
Sometimes GPL dislikes other licenses |
20:27 |
OldCoder |
They fight |
20:27 |
OldCoder |
The licenses battle |
20:27 |
Octupus_ |
only texture and code |
20:30 |
Octupus_ |
gtg get a nap dont feel to well :( |
20:43 |
|
Doc22 joined #minetest |
20:49 |
celeron55 |
minetest.net down? doesn't seem like so |
20:51 |
OldCoder |
celeron55, See update; it came back |
20:51 |
OldCoder |
Problem was probably for 15 minutes or so |
20:51 |
* OldCoder |
shrugs |
20:51 |
OldCoder |
Outages are normal |
20:51 |
OldCoder |
Redundancy will help in the future |
20:52 |
celeron55 |
i can see a break in apache's log from 18:30 to 19:58 UTC |
20:52 |
OldCoder |
Hmm; 90 minutes? |
20:53 |
OldCoder |
All right |
20:53 |
celeron55 |
no idea what the cause is though |
20:54 |
Jordach |
unix brainfart |
20:54 |
* OldCoder |
shrugs |
20:54 |
Jordach |
thats the cause |
20:55 |
Jordach |
this http://xkcd.com/869/ |
20:55 |
OldCoder |
celeron55, can do an end run around it. Redundant database and front end |
20:55 |
OldCoder |
Sometime in the future |
20:57 |
|
Muadtralk joined #minetest |
20:58 |
Jordach |
hey Muadtralk |
20:58 |
Muadtralk |
hello |
20:59 |
Jordach |
i've dissapeared almost permanently from the forums |
20:59 |
Muadtralk |
cool |
20:59 |
Jordach |
i've just got bored of minetest |
20:59 |
Muadtralk |
ignoring the post you made today? |
20:59 |
Jordach |
sometimes i just give up now, i want content. |
21:00 |
Jordach |
not a barely working mod with little content |
21:00 |
NakedFury |
have you seen all that was added for mc 1.4? |
21:00 |
Jordach |
yes |
21:00 |
Jordach |
i have 1.4.4 |
21:00 |
Jordach |
i even ported my textures |
21:00 |
Jordach |
(64dots) |
21:00 |
NakedFury |
lots of new stuff |
21:01 |
Jordach |
i made a preset (flatland) just to make a underwater city |
21:03 |
NakedFury |
sucks how they havent added natural support for 32x and up textures |
21:03 |
Jordach |
actually therye making their own renderer |
21:03 |
Jordach |
so it supports any res |
21:06 |
Jordach |
anyways, night all |
21:06 |
* Jordach |
pokes both OldCoder and VanessaE with a stick |
21:07 |
OldCoder |
Night |
21:07 |
RealBadAngel |
hi all |
21:10 |
OldCoder |
RealBadAngel, Hi! |
21:12 |
RealBadAngel |
howdy? |
21:13 |
OldCoder |
Indeed |
21:13 |
RealBadAngel |
im just for a moment, had a very long day, were away from 5am till 10pm |
21:13 |
OldCoder |
Rest then |
21:13 |
RealBadAngel |
just came to say hello |
21:15 |
RealBadAngel |
can see jordach becomes another person bored by things not going well in minetest |
21:15 |
OldCoder |
Things are going well |
21:15 |
OldCoder |
In general |
21:16 |
RealBadAngel |
better, indeed |
21:16 |
RealBadAngel |
but in general not fast |
21:16 |
OldCoder |
Life sometimes takes twists and turns |
21:16 |
OldCoder |
People must be patient if it is generally forward |
21:16 |
RealBadAngel |
i know |
21:16 |
RealBadAngel |
patience comes with age in general |
21:17 |
RealBadAngel |
not all minetesters already have such virtue |
21:17 |
RealBadAngel |
younger gets bored sooner |
21:18 |
* OldCoder |
shrugs |
21:18 |
OldCoder |
RealBadAngel, Is it your responsibility to entertain? |
21:18 |
OldCoder |
Or to instruct and to proceed as you see fit? |
21:18 |
OldCoder |
The answer is the latter |
21:18 |
OldCoder |
Proceed as you know is right |
21:18 |
OldCoder |
Let the rest go |
21:19 |
OldCoder |
The goals are yours |
21:19 |
OldCoder |
To enjoy the process and to build what you wish to build |
21:19 |
OldCoder |
An impressive framework and worlds that come from it |
21:19 |
OldCoder |
You are an artist |
21:19 |
OldCoder |
Therefore, let there be art! |
21:19 |
OldCoder |
:-) |
21:20 |
RealBadAngel |
nah, im not an artist |
21:20 |
RealBadAngel |
i just do what i like |
21:21 |
RealBadAngel |
sadly i dont have much time for it lately |
21:23 |
OldCoder |
RealBadAngel, It is fine |
21:23 |
OldCoder |
RealBadAngel, It is part of your life and not the whole |
21:23 |
OldCoder |
Life is about balancing and integrating different parts |
21:24 |
RealBadAngel |
like today it took a bit too much |
21:24 |
RealBadAngel |
15hrs at work made me just deadly tired |
21:24 |
OldCoder |
Then |
21:24 |
OldCoder |
Rest |
21:24 |
OldCoder |
Music, videos |
21:24 |
OldCoder |
Reading |
21:24 |
OldCoder |
Pour a glass of wine |
21:24 |
OldCoder |
Relax, read |
21:24 |
RealBadAngel |
just sleep |
21:25 |
OldCoder |
Sleep is good |
21:25 |
OldCoder |
Relax for 10 minutes first |
21:25 |
OldCoder |
Shift your frame of mind |
21:25 |
RealBadAngel |
in 7 hrs i need to wake up |
21:25 |
RealBadAngel |
and go to work again |
21:26 |
OldCoder |
Then best sleep now |
21:26 |
OldCoder |
Without delay |
21:26 |
RealBadAngel |
shit, in 6 in fact :) |
21:26 |
OldCoder |
Good night |
21:26 |
OldCoder |
Away! |
21:26 |
OldCoder |
:-) |
21:26 |
RealBadAngel |
heheh |
21:26 |
OldCoder |
c u |
21:26 |
RealBadAngel |
not so fast, got a half of beer |
21:27 |
OldCoder |
So |
21:27 |
OldCoder |
Relax after all |
21:27 |
OldCoder |
Beer is Here |
21:27 |
OldCoder |
Beer is Not to Fear |
21:27 |
RealBadAngel |
i do |
21:27 |
OldCoder |
Beer is Near and Dear |
21:27 |
OldCoder |
Beer has no Peer |
21:27 |
RealBadAngel |
and makes you sleep my Dear |
21:28 |
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21:28 |
RealBadAngel |
hehehe |
21:29 |
OldCoder |
Indeed |
21:29 |
OldCoder |
Beer is Shear |
21:29 |
OldCoder |
Delight |
21:29 |
OldCoder |
! |
21:29 |
* OldCoder |
has not had a beer for months |
21:29 |
OldCoder |
*Sheer |
21:29 |
OldCoder |
Damn typos |
21:29 |
RealBadAngel |
after work? best solution to sleep in no time |
21:30 |
OldCoder |
As you wish |
21:30 |
OldCoder |
But |
21:30 |
OldCoder |
You said there is half a beer |
21:30 |
RealBadAngel |
one fourth |
21:30 |
OldCoder |
And by now perhaps 1/8 |
21:30 |
RealBadAngel |
i do actualy drinki it |
21:32 |
RealBadAngel |
wonder just what night shift will make again with my machine |
21:33 |
RealBadAngel |
theyre just genios when it comes to break it |
21:33 |
OldCoder |
Life is half expectation and curiosity |
21:33 |
OldCoder |
Wait and see |
21:34 |
RealBadAngel |
its a machine to make PVC granules |
21:35 |
RealBadAngel |
you put therere some bags, folies and get granules |
21:35 |
RealBadAngel |
last night they threw in a bottle |
21:36 |
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21:37 |
RealBadAngel |
PET material needs circa 80celsius degrees more to melt |
21:37 |
RealBadAngel |
they jammed the machine |
21:38 |
RealBadAngel |
with one single PET bottle they caused losses of circa 2 tones of product |
21:39 |
RealBadAngel |
not counting new head, knives, filters, etc |
21:39 |
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21:40 |
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21:40 |
OldCoder |
Doc22, iqualfragile wb |
21:41 |
Doc22 |
thanks |
21:41 |
iqualfragile |
hi oldcoder |
21:41 |
Doc22 |
hai |
21:41 |
RealBadAngel |
hi |
21:41 |
Doc22 |
hello |
21:41 |
RealBadAngel |
beer is gone, bed is yellin at me |
21:41 |
Doc22 |
are the forums up yet? |
21:41 |
Doc22 |
lol |
21:41 |
RealBadAngel |
cya tommorow |
21:42 |
Doc22 |
cya |
21:42 |
Doc22 |
oh yeah they are |
21:45 |
OldCoder |
RealBadAngel, good night |
21:53 |
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21:59 |
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22:04 |
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22:05 |
Doc22 |
http://minetest.net/forum/viewtopic.php?id=3741 |
22:05 |
Doc22 |
my new mod |
22:05 |
Doc22 |
chains mod |
22:05 |
GloopMaster |
cool |
22:05 |
Doc22 |
thanks |
22:05 |
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Uberi joined #minetest |
22:06 |
GloopMaster |
hello Uberi |
22:06 |
Doc22 |
hola |
22:07 |
Uberi |
hey |
22:07 |
Uberi |
OldCoder: I found the issue btw |
22:07 |
Uberi |
the we saves themselves are incomplete |
22:19 |
OldCoder |
Uberi, we saves? or wemsaves ? |
22:19 |
OldCoder |
//savemeta does wem |
22:19 |
Doc22 |
putting modpack.txt in a mod folder means it will load mods from subfolders right |
22:19 |
OldCoder |
If wem is part of this it is good news |
22:19 |
OldCoder |
Doc22, yes IIRC |
22:19 |
Doc22 |
and it has to be empty |
22:19 |
Doc22 |
ok |
22:20 |
Uberi |
OldCoder: both, as far as I can tell |
22:21 |
Uberi |
the missing chunks you describe are missing from the files themselves |
22:21 |
OldCoder |
Uberi, this is good news. Any changes will be well tested |
22:22 |
Uberi |
hmm, OldCoder? |
22:22 |
OldCoder |
Yes? |
22:23 |
Uberi |
I'm not sure I understood you |
22:23 |
OldCoder |
If you make any fixes |
22:23 |
OldCoder |
The fixes will be tested |
22:23 |
Taoki |
Important announcement: The models branch now has animated 3D players, with animations for standing walking (4 animations for forward, backward, left and right) as well as punching / mining. Also, it's fully compatible with MineCraft skins, so you can use your favorite player customization from MC! Next we need someone good with lua to make the functions for using animations accordingly. |
22:23 |
Taoki |
http://minetest.net/forum/viewtopic.php?pid=52146#p52146 |
22:23 |
OldCoder |
Hmm |
22:23 |
OldCoder |
R |
22:24 |
OldCoder |
Impressive |
22:24 |
Taoki |
Thanks |
22:25 |
Taoki |
Not sure if the arms and legs bending this way looks really ok though. As if they're bent too much, they also tend to shrink |
22:25 |
Uberi |
good job Taoki! |
22:25 |
Taoki |
thanks :) |
22:26 |
OldCoder |
Taoki, Refinements can be done over time |
22:26 |
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22:26 |
Taoki |
yeah |
22:26 |
OldCoder |
Don't be concerned about minor issues |
22:26 |
OldCoder |
It's a major step |
22:26 |
Taoki |
http://i50.tinypic.com/35kvrro.png More screenshots in the topic (this is the default MineCraft skin but I'm only using it for testing locally) |
22:28 |
OldCoder |
Taoki, I assume higher resolution skins will be possible |
22:28 |
OldCoder |
In time if not immediately |
22:28 |
Taoki |
OldCoder: Normally yes, they should |
22:28 |
Taoki |
But the same areas of the texture are used as in MC |
22:28 |
Taoki |
Most surely should be however |
22:28 |
OldCoder |
k |
22:33 |
VanessaE |
Taoki: see my post on the related forum thread :-) |
22:33 |
VanessaE |
(and yes, the bent arms/knees is good as long as the movement looks good - got a youtube video of it in action?) |
22:33 |
VanessaE |
also hi/ |
22:35 |
OldCoder |
http://pics.kuvaton.com/kuvei/circus_cat.gif |
22:35 |
OldCoder |
^ Funny |
22:36 |
VanessaE |
cute |
22:36 |
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Octupus joined #minetest |
22:36 |
Octupus |
Hi |
22:38 |
Taoki |
Seen, thanks |
22:38 |
telek |
Taoki: Is it a static mesh definition or can you replace the meshes via scripting? |
22:38 |
Taoki |
telek: Everything is set via scripting |
22:38 |
telek |
Sweet. |
22:38 |
VanessaE |
c55 will like that |
22:38 |
Taoki |
Only the code to apply meshes with Irrlicht is hard-coded |
22:38 |
Taoki |
:) |
22:38 |
telek |
How dynamic is it? |
22:38 |
VanessaE |
he did say he wanted it to be possible to easily make models that don't look like MC |
22:39 |
telek |
IE can you change meshes in the server dir, force an update, and have the changes propagate to the clients? |
22:41 |
Taoki |
telek: Yes. If the server has a mesh the file is streamed to clients. lua script decides when meshes are applied for anything |
22:41 |
telek |
Weird. |
22:42 |
telek |
I assumed it was somewhat fixed after initialization, since I was getting texture corruption with the player skins a while back (without mods it was occasionally replacing the player texture with flower textures from the nature(?) mod) |
22:42 |
Taoki |
Why? That's all intended and good |
22:42 |
telek |
Erm default player skin |
22:42 |
Taoki |
ah |
22:43 |
telek |
Well neat then. |
22:44 |
telek |
Oh I was asking the other day: Has anyone used sproxel, and figured out how close the csv export is to the format minetest uses? |
22:46 |
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22:53 |
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22:55 |
VanessaE |
bbl |
22:56 |
* telek |
waves! |
23:07 |
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23:10 |
NakedFury |
just saw the 3d announcement |
23:10 |
NakedFury |
good news and awesome too |
23:15 |
telek |
Quite. |
23:21 |
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M13 joined #minetest |
23:23 |
Octupus |
Hi M13 |
23:24 |
M13 |
hey |
23:31 |
Octupus |
M13,PM please |
23:31 |
M13 |
ok |
23:44 |
Octupus |
i look like spiderman woot |
23:47 |
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Doc22 joined #minetest |
23:47 |
Octupus |
Hi Doc |
23:48 |
Doc22 |
hey |
23:49 |
Doc22 |
i posted mah mod |
23:49 |
Doc22 |
here it is: http://minetest.net/forum/viewtopic.php?id=3741 |
23:50 |
telek |
Doc22: Nice. |
23:50 |
Doc22 |
thanks |
23:53 |
Octupus |
Great |
23:53 |
Doc22 |
thanks octu |
23:53 |
telek |
Also: Which mod added all those draping vines? |
23:53 |
Octupus |
mp :) |
23:53 |
Doc22 |
wanna play with me on a server |
23:53 |
Doc22 |
it was vines od |
23:53 |
Doc22 |
mod |
23:53 |
Doc22 |
lemme look it up |
23:53 |
telek |
The ones hanging off trees and everything else? |
23:54 |
Doc22 |
http://www.google.com/url?sa=t&rct=j&q=minetest%20vines%20mod&source=web&cd=1&cad=rja&ved=0CDAQFjAA&url=http%3A%2F%2Fminetest.net%2Fforum%2Fviewtopic.php%3Fid%3D2344&ei=FS-kUPasHomuqQH674HoBQ&usg=AFQjCNE4P3xQ2HzvlJbrXApcTsM1TMw2TA |
23:54 |
Octupus |
if u want it on the server ask OC |
23:54 |
Doc22 |
here ya go |
23:54 |
Doc22 |
is that it? |
23:54 |
telek |
Because the old vines mod is the one that used to go up in the air. |
23:54 |
Doc22 |
hmmm |
23:54 |
Doc22 |
im not familiar |
23:54 |
Doc22 |
i just joined about a month ago |
23:54 |
Doc22 |
lol |
23:54 |
Doc22 |
octu |
23:54 |
Doc22 |
and telec |
23:54 |
Doc22 |
telek * |
23:55 |
Doc22 |
wanna come on my server |
23:55 |
Doc22 |
i can add mods |
23:55 |
Doc22 |
tell me what mods you like to play with |