Time Nick Message 00:00 Octupus sure 00:00 Octupus if i can join this time 00:03 Doc22 ok 00:04 Doc22 yeah 00:04 Doc22 were deciding what mods 00:04 Doc22 pm me what mods you want octu 00:05 telek Any of you guys had the server suddenly hang and start using up all memory? 00:05 Octupus no 00:05 telek I keep having this happen and I've got no idea why. 00:06 Octupus Gtg Doc my dad want the pc 00:07 * telek waves! 00:07 Octupus bye guys 00:07 Octupus see u tomorrow 00:08 Doc22 awww 00:09 cocomo hi, how to i paste in minetest 00:09 Doc22 ctrl+v 00:09 cocomo i wanna past address of a server in address bar. 00:09 cocomo its not working 00:10 cocomo i have the text in the clip board but ctrl+v doesn't paste it 00:10 telek Used CTRL-C to copy? 00:10 cocomo no 00:10 telek And is this windows, mac, or linux? 00:10 cocomo linux 00:10 telek Middle-button 00:10 cocomo ubuntu 12.04 00:10 telek That's the selection paste 00:10 cocomo middle button doesn't work either 00:11 telek Which is different from the 'windows style' clipboard paste (using CTRL-C CTRL-X or CTRL-V) 00:11 telek Then you need to go back and reselect it. 00:11 telek Then without selecting anything else, go to where you want to paste it and middle-click. 00:11 telek Make sure there's already a cursor flashing in the place you want to paste to. 00:13 cocomo still can't paste it 00:13 cocomo ctrl+c to copy and unselecting the selection, going straight to minetest and cursor is blinking there 00:13 cocomo ctrl+v doesn;t work 00:13 cocomo or middle mouse button 00:14 telek No 00:14 telek It's 'click, drag to select' then go to other window and middle-button to paste. 00:14 cocomo o 00:14 telek No CTRL-C or anything else, unless the window you're copying from supports it. 00:14 cocomo ok 00:15 telek Which means gnome-terminal or similiar with integrated 'modern' style clipboard. 00:15 telek xterm, Eterm, rxvt, etc all require the click+drag to select and middle-button paste to output. 00:16 telek You're clicking at the beginning of where you want to copy, dragging (which should highlight it), then letting go of the button, and without clicking somewhere else, moving over to the other window and middle-clicking, correct? 00:17 telek Might have to click once on the other window to change focus (depending on your WM), but other than that one click you should avoid anything that might overwrite the buffer (accidental click and drag somewhere else can, if it's a text area) 00:18 cocomo yes 00:18 cocomo am doing exactly that and it still don't work 00:19 telek What two apps? And gnome/kde or another DE/window manager? 00:19 Doc22 telek 00:20 cocomo copying from chrome browser to minetest server bar 00:25 Kacey hello 00:25 telek What's the desert biome mod called? 00:26 telek cocomo: It's a minetest client problem 00:26 telek It can't copy and paste within the client that way either. 00:26 cocomo where can i get minetest's active servers list 00:26 cocomo ok 00:27 Kacey hey Doc22 are you on 30004 00:27 telek He just had to leave. 00:27 Kacey ooh 00:28 telek Has anyone else run into hangs/memory race, then crash on minetest? 00:28 cocomo plz tell me an active minetest public server 00:28 Kacey check the forums 00:31 Kacey uugh anyone want to play on my server 00:31 _MiJyn_ cocomo, anything, really 00:31 cocomo version conflick with server 00:32 cocomo how do i know what client ver i have 00:32 cocomo ? 00:32 telek cocomo: Should be a version string in the upper-left corner? 00:33 telek The 0.4.4-dev stuff says 0.4.3 AFAIK though, and their was a protocol change or two since. 00:33 cocomo there isn't any 00:33 cocomo :() 00:34 Kacey hello dog 00:34 Kacey hello m13 00:34 cocomo my client's name is minetest-c55 .. is my ver 5.5 or something? 00:34 MiJyn cocomo, no, c55 is the name of the original dev 00:34 MiJyn it's 0.4 00:35 cocomo ok 00:35 Kacey i hae my own server now m13 00:36 M13 nice 00:36 Kacey ya i am starting it up 00:36 M13 cool 00:36 cocomo MiJyn when i connect it says server ver is 0.4.dev, server protocol ver is 6, client protocol ver is 3 00:36 Kacey ya it is a skyblock server 00:37 Kacey 67.162.156.91 port 30000 00:39 cocomo okay i have 0.3 ver i need to update i think 00:39 telek Oops :D 00:39 Kacey ooh you definitly need to update 00:40 Kacey anyone want to join my server? 00:40 Dogzilla131 can i join 00:41 OldCoder Hi 00:42 telek Say does the minetest client load in all textures a server uses on startup, or just make an indexed list to load them as needed? 00:43 Dogzilla131 hi oldcoder 00:44 Kacey anyone can join 01:34 telek Hey, what happened to the farming modules tall_grass? And is there another module that's included it? 01:46 telek Oooo 01:46 telek Is the client not cleaning up after itself when disconnecting from old servers? 01:46 telek I've got escalating memory usage each time I disconnect and reconnect, even to the same server. 01:47 NakedFury quite the game then launch again 01:48 telek NakedFury: That's a great short term solution, but it's indicative of something that needs to be fixed. 01:48 NakedFury yes but until it is fixed we just have to stick with exiting and launching game 01:53 * telek should try valgrind with the client again and see if it provides good enough debugging on that end to track down the leaks. 02:01 sokomine is there a server running which has the newest development version of the player model running? 02:13 telek sokomine: Not that I've seen mentioned yet. 02:13 telek I'd switch it in, but nobody's compiled a win32 client yet? 02:20 NakedFury dont think so 02:20 NakedFury Taoki released the news today so maybe tomorrow there may be one 02:31 telek Hrmm 02:39 telek Also: Somebody needs to make a voxel knockoff of the bluish dwarf from the intro movie for Dwarf Fortress :D 02:41 xcgurl08 hey does anyone here know how to set up an irc channel? 02:41 telek '/join #'? 02:41 xcgurl08 No like how to create a new channel 02:42 telek That creates a new channel if it doesn't already exist. 02:45 OldCoder What channel do you suppose he/her will create? 02:47 telek No idea. 02:47 telek Who is that person anyways and why do they always come here asking questions unrelated to minetest? :D 02:50 OldCoder xcgurl08? 02:50 OldCoder I will check 02:51 OldCoder it is a prankster 02:51 telek Yeah seen them pop in a few times since I've been in #minetest, but never stays very long. 02:51 telek Ahh. 02:51 OldCoder hey does anyone know a medical IRC channel? 02:51 OldCoder Asks about foot doctors 02:51 telek Oh yep, that was last night :D 02:51 OldCoder I've been having extreme pain in my feet when I walk for more than 5 minutes 02:51 OldCoder Heh 02:52 telek Spiff 02:52 telek I think my updated minetest ebuild for gentoo handles installing minetest_game properly now. 02:53 telek edwtjo-ebuilds is the original repo I found it from BTW. 03:35 OldCoder Hi 03:35 OldCoder Did somebody ban one of the LandMine identities? 03:35 OldCoder The situation is tricky 03:35 OldCoder Please think before doing that 04:03 Doc22 Hey oldcoder 04:03 OldCoder Doc22, hey 04:04 Doc22 wanna see what ive been making? 04:04 OldCoder Sure 04:04 Doc22 its not done but 04:04 OldCoder Are you there? 04:23 telek Taoki: Is the playermodel client backwards compatible with non-pm servers? What about servers with non-pm clients? 04:31 telek Oh spiff, it starts out as the old default avatar then flips once loaded? 04:31 NakedFury will models be more complex once you have the coding in better shape? 04:31 NakedFury or have more animations? 04:32 NakedFury like for jumping, swimming, hitting or swinging arms, looking up or down left or right while moving and not moving? possibly sitting or bed animations? getting hit? falling from some height? 04:32 NakedFury being sneaky? 04:32 NakedFury crouching or getting prone 04:33 telek NakedFury: Taoki already stated the model is to be compatible with minecraft skins. You can make any model you want for your own avatars and script it to use it instead. As to the animations he already stated that's for other people to do, but I believe all the hooks are there. 04:33 NakedFury ok so it will be possible 04:34 * telek hrmms. 04:37 Doc22 betdime for me.... 04:37 * Doc22 isnt tired though 04:38 NakedFury I dont like trying to sleep when I cant, end up moving around in the bed for hours 04:43 telek Yep 04:48 NakedFury will the models be for player avatars only or could they be used for animals and monsters? 09:12 OldCoder Good nigh 09:12 OldCoder Good night 09:12 OldCoder * 09:24 Poss hi :) 09:26 jin_xi hi 09:28 Poss i had a mod idea i wanted to run past somebody with more knowledge of the engine 09:36 jin_xi what is your mod idea? 09:44 Poss i want to change the scale of the player 09:45 Poss however, if i am reading things correctly, it would appear this requires altering hardcoded variables, rather than scripting 09:46 Poss in essence it occurs to me, that if the engine can support such a vast number of voxels, then why not make use of them? 09:47 Poss there is no reason for the player to be two voxels tall, except that minecraft did it that way 09:47 jin_xi yeah, thats a cool idea 09:48 Poss if the player were 200 voxels tall instead, the world could be much more detailed 09:50 Poss I don't know about anyone else, but I love the feeling of power these games give, of control over your environment. And the most tedius aspect is having to interact with one voxel at a time. 09:51 Poss if the player were 200 voxels tall, then each mining swing could knock out a dozen blocks in a haphazard manner 09:51 Poss chopping a tree could actually be chopping through the tree 09:51 Poss it would just be that much more organic and powerful 09:52 jin_xi indeed 09:52 Poss So, as i said, I was hoping to speak to someone who knew the source code better than I 09:53 jin_xi well, modding support via lua is pretty extensive 09:53 jin_xi and a lot of the games bahaviour is done in lua 09:53 jin_xi but not all of mapgen 09:54 jin_xi i think setting player size is doable 09:54 Poss but altering player colision parameters does not appear to be so 09:54 jin_xi right... 09:55 Poss it would be a bit wierd if a 200 voxel tall player kept getting stuck on single voxel high obstacles 09:56 ruskie well I would expect a 200 voxel tall player to actually make a dent in the world 09:57 Poss indeed, perhaps it can be done in lua after all 09:57 Poss a combination of offsetting the players position and removing small obstacles 10:00 ruskie but frankly I think this would be a bit to extreme 10:00 Poss why is that? 10:04 ruskie Poss, because then you lose the charm of the game... it just becomes a something else 10:05 Poss thats not always a bad thing, thats how new genres come about and games move forwards 10:05 ruskie it's not always a bad thing true 10:06 Poss there is another potential unlocked by increasing the scale, it would become possible to have the players made out of voxels themselves 10:07 Poss rather than importing animated 3d meshes, one could generate voxel blocks of flesh which rearrange as the player moves 10:09 Poss The goal is not to have giants walking around in standard minetest, the goal is to increase the apparent resolution of voxel blocks 10:09 Poss so imagine minetest as it is now, but with the ability to subdivide blocks 10:10 jin_xi i think having lots and varied games running on mt engine can only be a good thing 10:11 Poss Indeed, agreed 12:31 celeron55 lol 12:32 celeron55 you're not going to manage to use minetest for such voxel amounts 12:32 celeron55 you need a completely different engine 12:36 ruskie well he left 12:39 FreeFull At a certain point, triangles for rendering voxels are no longer the best option 12:40 FreeFull Actually, I wonder if he wanted something like Sauerbraten 13:29 Taoki Poss's idea is good... wanted to do something similar. But not to make the player 200 voxels big... rather twice bigger, so a voxel would be two times smaller. But that would make mining annoying, although performance should be good 13:30 Taoki 200 voxels big though... likely no engine at this day can do such a thing. Voxelstein retained acceptable performance with something of a similar scale, but even it is slow on a fast machine (for a very tiny world) 13:37 OldCoder Good morning 13:39 Taoki hi 13:40 FreeFull Taoki: Should be possible I think if you switch away from triangles to something else 13:41 Taoki I hope MineTest will do that. Really needs something to improve voxel rendering speed 13:42 FreeFull I think Minetest is doing the right thing for its voxel size 13:42 FreeFull Just might need some optimisation 13:42 Taoki FreeFull: Problem is that in MineTest, you can't set tender distance to be anywhere near high,b ecause performance gets slow 13:42 Taoki Like if you press R for full view range 13:44 FreeFull Taoki: Yeah, I know 13:48 OldCoder iqualfragile, hello 13:48 iqualfragile hi oldcoder 14:05 Taoki BTW: Do voxels really need to use triangles? Doesn't Irrlicht have any trick to allow using quads directly? 14:09 FreeFull I don't know if quads would necessarily be any more efficient though 14:19 Octupus Hol 14:19 Octupus Hola 14:23 RealBadAngel helllo Minetest 14:23 RealBadAngel howdy? 14:24 Octupus hi RealBadAngel 14:29 Taoki hello 14:29 Octupus Hi taoki 14:29 Taoki RealBadAngel: Did you see yesterday's progress with the models? I added a 3D player now :) 14:30 RealBadAngel yup, i was wondering when (having a visible model) you gonna make this step 14:30 RealBadAngel awesome 14:30 Taoki Thanks :) 14:30 Taoki Asking cuz now I need scripting help 14:30 RealBadAngel seen it just before i left to work 14:30 Taoki And I'm not good at lua at all. But if you have some time I'd apprciate it 14:31 RealBadAngel tommorow same time i will be free for weekend 14:31 RealBadAngel so i can help ya with lua 14:31 RealBadAngel this week i have fucked up, yesterday i was over 15hrs at work 14:32 Taoki ahh, ok 14:32 RealBadAngel slept for 4 hours and went back to work 14:32 RealBadAngel so now im double tired 14:32 Octupus u lucky u got to sleep 14:32 Octupus because i didnt :( 14:33 Taoki Anyone else here willing to help with some scripting? I need the proper lua functions in my script to animate the player accordingly. Basically, functions that are triggered when the player is walking and know in which direction and with what speed he is 14:34 Taoki If someone can put that in a script I can easily adapt it 14:34 Taoki IIRC you can read player velocity so it should be possible 14:34 Octupus i cant code that big of lua srry Taoki but i can help someway maybe :) 14:34 Taoki that's ok :) 14:35 RealBadAngel Taoki ive played a bit with lua enities 14:35 RealBadAngel im makin tubed items using them 14:35 RealBadAngel so i know it 14:35 Taoki RealBadAngel: Only thing I think I need are per-player functions that exacute when the player is walking or mining 14:35 Taoki yeah, you made the buildcraft variant for MT which is very complex, so no doubt 14:36 RealBadAngel not *made* 14:36 RealBadAngel still in progress :) 14:37 RealBadAngel havin full time job doesnt help in development 14:37 RealBadAngel espiecially when it looks like im gettin there more and more responisbilities 14:38 RealBadAngel started as a machine operator 14:38 Taoki I can understand how that's like 14:38 RealBadAngel now its looks like (when it appeared im best and better than long time workin there folks) i will get promoted 14:38 Taoki Had an argue wioth my mother today about "working for free", and how I'm going to live someday :P Stressing to even think about getting a job, rather than working on things I like 14:39 Taoki nice, congratulations :) 14:39 RealBadAngel if you still got a chance to choose 14:39 RealBadAngel choose work you love 14:40 RealBadAngel im a coder and never had worked as one 14:40 RealBadAngel made wrong choice one 14:40 Taoki yeah. Coding and computer stuff is pretty much all I know to do well so 14:40 RealBadAngel *once 14:40 RealBadAngel i went into family business 14:41 RealBadAngel windows, doors etc 14:41 RealBadAngel not my stuff at all 14:41 Octupus your a carpenter ? 14:41 RealBadAngel youre buyin new windows from a carpenter? 14:41 Taoki Maybe you can still look for something related to programming. I heard that in most places in the world coders are very looked for 14:42 RealBadAngel im too old by now to move to another country 14:42 Octupus true true 14:42 Taoki Not another country 14:43 Octupus Oppa Gangam Style? 14:44 RealBadAngel carpentner is not capable of doing such stuff 14:44 RealBadAngel http://www.msbeyond.com/ 14:44 Taoki Yes I meant looking for a job in programming and if someone takes you for that you can quit what you're currendly doing 14:45 Octupus o COOL 14:45 RealBadAngel if youre buyin your windows from a carpentner youre sitll livin in 19th century 14:45 Taoki What country are you from btw? 14:45 RealBadAngel Poland 14:45 Taoki ok. Not very far from mine... I heard it's an ok place 14:46 RealBadAngel same continent 14:46 RealBadAngel so not far ;) 14:46 Taoki yeah :) 14:47 Taoki I'm from Romania. The last and only communist country in the EU :P 14:47 RealBadAngel we were talkin with C55 that makin minetestcon could be fun 14:47 Taoki that would be interesting 14:47 Octupus whats minetestcon 14:47 RealBadAngel guess 14:47 Octupus i heard about it on MC 14:47 Octupus but never really looked it up 14:47 Octupus Mesecons? 14:48 RealBadAngel you take a mine and test its connections 14:48 RealBadAngel shortcut: minetestcon 14:48 Octupus O 14:48 RealBadAngel in short whos diggin whos not 14:49 RealBadAngel brb 14:49 RealBadAngel spedition 14:49 Octupus OOO 14:49 Taoki Unless it's in my city I can't go anywhere 14:50 Octupus Im A Sexy Beast-Austion Powers 14:50 Octupus 8) 15:14 Octupus da fack everything on mozila firefox u need adobe :l 15:16 Octupus kind of gay i shud have used google chrome 15:18 RealBadAngel if you want to be "happy consumer" go, use google chrome 15:18 jin_xi Hey RealBadAngel, i have updated tetris a bit 15:18 RealBadAngel hi 15:19 RealBadAngel what have you made? 15:19 jin_xi well, basics for insert coin and proper game screens 15:19 Octupus Thanks RBA 15:19 Octupus stupid adobe 15:19 jin_xi and some formatting and messing up ;) 15:20 RealBadAngel Octupus legs, if you dont understand therm "happy consumer", fire up search 15:20 RealBadAngel on youtube 15:20 RealBadAngel then search for "happy consumer bill hicks" 15:20 Octupus i know what that mean :l 15:20 RealBadAngel but i bet you havent seen him 15:20 Octupus nope 15:21 RealBadAngel he died before you were born 15:21 Octupus O 15:23 RealBadAngel jin_xi i will take a look after a nap 15:24 jin_xi ok 15:24 PilzAdam Hello everyone! 15:24 mito551 hello 15:24 RealBadAngel hello everytwo 15:24 jin_xi hi Adam 15:30 OldCoder RealBadAngel, Hi 15:30 OldCoder PilzAdam, Hello 15:32 PilzAdam im testing the 3D players 15:32 PilzAdam i cant see any walk or dig animation 15:44 mito551 why? 15:45 mito551 i'm trying to compile a win build 16:05 mito551 sfan! 16:06 mito551 would you kindly give me a hand here? 16:40 Taoki PilzAdam: Walk and dig animations are in the model. But the script functions to actually apply them don't exist 16:40 Taoki Currently the model loops one animation set only. You can change the frame ranges in the script to see the others 16:41 Taoki If you are good with lua you can help with implementing those. I need a function that knows when the player is walking and with what speed toward what direction, and one that knows when hes digging / punching 16:41 PilzAdam you cant do this with the current API (in a good way) 16:41 Taoki it should be possible really 16:42 Taoki you can get player veolocity and orientation IIRC 16:42 PilzAdam you cant get the velocity/acceleration 16:42 Taoki weird, im sure i seen the functions for that documented 16:43 PilzAdam only for Lua entities: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1109 16:43 Taoki That's implemented rather badly then :/ 16:44 PilzAdam lemme check... 16:44 Taoki Can't help here, I'm rather bad with lua. Someone else has to add hooks to the api. Maybe after my model code is merged 16:48 PilzAdam the documentation is not wrong: there is not getvelocity() for players 16:48 PilzAdam but the player animation should be implemented in c++ 16:52 rubenwardy How does api.minetest.net now? 16:53 rubenwardy OldCoder? 16:53 OldCoder rubenwardy, Hi 16:54 OldCoder I think he put it back 16:54 Taoki PilzAdam: No, it's good in lua IMO. I like them being completely configurable 16:54 OldCoder But I have not checked recently 16:54 Taoki PilzAdam: Can't be done in C++ because different movels would have different frame ranges. No customizability would be possible 16:54 rubenwardy Who does api.minetest.net now, i mean 16:54 OldCoder Oh 16:54 OldCoder If he didn't open it up; nobody, I assume 16:54 OldCoder Will need to be replaced 16:55 OldCoder Checking 16:55 PilzAdam Taoki, then move it to builtin 16:55 rubenwardy I would be happy to help develop the content 16:55 OldCoder rubenwardy, yeah; it will need to be replaced 16:55 PilzAdam Taoki, the player is something that is done by the engine and its more ore less the same for every game 16:55 Taoki PilzAdam: That woluld be better. But still, servers could not customize them in animation ranges would be different 16:55 OldCoder Probably with a wiki 16:55 OldCoder rubenwardy, ^ 16:56 OldCoder rubenwardy, if I can reach him I will ask about converting to a wiki 16:56 rubenwardy that would be good 16:56 OldCoder Agreed 16:56 PilzAdam Taoki, you can override the builtin functions if you want to modify the animation; but game creators shouldnt care about the player when creating a new game 16:57 Taoki That would make sense. Dunno how to do i texactly though. Obviously the main animation function will also stay in LUA so entities can be animated manually too 16:57 rubenwardy although a thread based thing would be good. Users can open up a new thread on a page, which works similar to an issue on GitHub 16:57 Taoki And some games might have special customized player, that perform specific tasks that would require special animations 16:57 Calinou wiki.minetest.com 16:57 Calinou there is a wiki already, uses mediawiki 17:00 thexyz rubenwardy: api.minetest.net is not maintained anymore; it's a copy i wget'ed 17:00 thexyz it's hosted at minetest.ru though 17:01 thexyz some wiki for lua api doc would be awesome 17:01 Calinou maybe use the minetest wiki :P 17:02 thexyz i don't like this idea 17:02 Calinou mediawiki hater much 17:03 thexyz not mediawiki, the whole minetest.com thing 17:03 thexyz because it's maintained by guy i don't know 17:04 thexyz oh you russian spammers http://minetest.net/forum/viewtopic.php?id=3749 17:04 ruskie so use one of the wikis that use git as their backend and host the actual content on github... then anyone can host a copy 17:05 Calinou xfce, y u ask me to choose browser 17:05 thexyz are there any? 17:05 ruskie like ikiwiki and such 17:05 Calinou can't xfce learn the "chromium ftw" instruction? :| 17:05 thexyz which are as powerful as dokuwiki (at least) 17:05 Calinou maybe use a github wiki for API documentation 17:06 Calinou why not on celeron55/minetest 17:06 thexyz Calinou: you can tell it to do so 17:06 Calinou we don't need something very powerful 17:06 Calinou github flavored markdown is enough 17:06 thexyz don't think so 17:06 Calinou basic style formatting (bold/underline/whatever), code (fixed width font), images 17:06 Calinou that's all we need 17:07 thexyz that's all YOU need 17:07 thexyz not we 17:07 Calinou what do you need? 17:07 Calinou oh also: c55.me/minetest/wiki :p 17:07 thexyz how about links inside code? 17:07 Calinou the developer wiki still exists 17:08 Calinou why would you want links inside code? 17:08 thexyz for example, there's code which has "minetest.register_craftitem", better to make it link to article about register_craftitem 17:09 Calinou ah, that... could be useful 17:10 thexyz still, mediawiki doesn't support that either 17:11 thexyz same for dokuwiki 17:33 Octupus Hi 17:35 Jordach hello all 17:35 PilzAdam sup Jordach 17:36 * Jordach has had a haircut, was rather curly and long 17:38 Calinou q66: haircut alert 17:38 Calinou :) 17:44 celeron55 re the discussion about api.minetest.net: the database is available here: http://c55.me/random/2012-11/minetest_api_2012-11-08.sql 17:44 celeron55 ^ thexyz, rubenwardy, whoever 17:45 celeron55 i didn't get to implementing a site for that, and probably won't so feel free to 17:45 celeron55 should be a good excercise in ruby on rails, django or whatever like that 17:45 q66 Calinou, no u 17:46 celeron55 i can host pretty much any servers on minetest.net now 17:47 celeron55 ((altough i guess thexyz should host that if possible, just to not have everything fail if some server is down or somebody of us dies or something) 17:54 rubenwardy thank you 17:55 rubenwardy when it is completed, would you consider adding my "Minetest Extensions" and the "Minetest Character" to the main site? 17:55 rubenwardy http://multa.bugs3.com/minetest/forum and http://multa.bugs3.com/minetest/characters 17:56 rubenwardy to celeron55, that is 17:56 rubenwardy ^^^ 17:58 rubenwardy I should add all of http://www.minecraftskins.com/ to http://multa.bugs3.com/minetest/characters lol 17:58 Calinou 101% of minecraft skins aren't under a free license.. 17:58 Calinou since when average mc players care about freedom 18:00 rubenwardy Maybe i should do an extension, MT players can go to our site, then click a "minecraft skins button" which goes to that site and adds a new "Add to Minetest" button on the side of the page 18:00 rubenwardy framesets, proberly 18:01 rubenwardy hmm 18:02 OldCoder Calinou, the deletionist thing continues to be irritating doesn't it? 18:02 rubenwardy nah, it wont work. Images are combined into one: http://www.minecraftskins.com/3D/combine/skin_20121115115110113867both.png 18:04 Calinou OldCoder: on wikipedia? who gives a fuck, wikipedia doesn't give any players 18:05 OldCoder Calinou, I noticed the MC remarks; that's all 18:05 Jordach Calinou - my planet minecraft skinds are my usual soundcloud license 18:05 OldCoder I thought the WP thing was idiotic myself 18:05 rubenwardy were 18:05 rubenwardy where? 18:06 Jordach rubenwardy - url later 18:06 rubenwardy hmm 18:06 rubenwardy OldCoder, what is on? 18:06 OldCoder rubenwardy, Hmm? 18:06 rubenwardy nic,e Jordach 18:06 OldCoder Do you mean, up? 18:06 rubenwardy with WP 18:06 rubenwardy yes 18:06 OldCoder Oh; they deleted the MT article 18:06 OldCoder Calinou and VanessaE put effort into the issue 18:07 Calinou 2 months ago :) 18:07 rubenwardy oh, that was ages ago 18:07 OldCoder I have not forgotten 18:07 rubenwardy I made it 18:07 OldCoder Ages 18:07 rubenwardy a long time 18:07 OldCoder Aeons 18:07 OldCoder Eternity 18:07 OldCoder :p 18:07 rubenwardy I made the article 18:07 OldCoder O.K. 18:07 OldCoder Regardless people are still irritated 18:07 PilzAdam rubenwardy, not everything ;-) 18:07 OldCoder As they should be 18:08 PilzAdam rubenwardy, IIRC you just copied the MC article 18:09 rubenwardy no, i made the page. 18:09 rubenwardy i did not copy the article, just the Game Play section, and I modified it majorly 18:09 rubenwardy it is not illegal 18:09 Jordach here, the minetest guy in mc skin format for Taoki http://ompldr.org/vZ2I1Mw/New%20Skin.png 18:10 OldCoder I am sure rubenwardy worked on it 18:10 OldCoder As did others 18:10 Jordach (i do better, but left it crappy as a homage) 18:11 Jordach also, why cant the PLAYER model have the movement and mining detextion builtin to the c++ source 18:11 PilzAdam Jordach, because Taoki want it to be configureable 18:12 Jordach but you cant have it like that 18:12 Jordach (want a new anim, just change the default 18:12 Jordach ) 18:13 rubenwardy OldCoder, is it possible to take an image like http://www.minecraftskins.com/3D/combine/skin_2012110311035369004both.png and slit it in half 18:13 rubenwardy ? 18:17 ruskie OldCoder, anything wrong with europe? 18:18 rubenwardy this looks good 18:18 rubenwardy http://stackoverflow.com/questions/2911256/dynamically-splitting-images 18:23 OldCoder ruskie, checking 18:26 * Jordach is tagging 70cds using a bulk program 18:26 Jordach because iTunes 18:27 OldCoder ruskie, the Europe server itself is down. We will need to speak with Anunakki. 18:27 OldCoder This has not happened before. Hopefully it is not serious. If it is then we will set up a new server. 18:28 Jordach noooooo!!!!! 18:28 Jordach my uranium.. 18:28 OldCoder Jordach, all will be well 18:28 OldCoder I have a Europe backup 18:28 OldCoder Checking age now 18:28 * ruskie has some 32 of it or so iirc 18:29 OldCoder 32 ? 18:29 ruskie uranium 18:29 OldCoder Latest Europe backup seems to be November 10 18:30 OldCoder Old but not too old 18:30 ruskie noes... my 500+ blocks railway 18:30 OldCoder If Anunakki stops by would somebody let me know if I am here 18:30 ruskie sure thing 18:30 OldCoder ruskie, It is too soon to be sure there is a problem 18:30 ruskie I'll prod him as well to contact you 18:30 OldCoder Sure 18:30 OldCoder He said he would speak with me once a week 18:32 ruskie could just be some routing or power issue somewhere nothing more serious 18:32 OldCoder Yep 18:32 OldCoder I won't assume a serious problem for 24 hours 18:33 OldCoder Has worked pretty well most of the time 18:33 OldCoder Surprisingly well considering it is not a high end VPS 18:34 OldCoder 18:34 OldCoder ruskie, Update 18:34 OldCoder I've just peeked into a channel that may be related 18:34 OldCoder Looks like there is a hardware failure 18:34 OldCoder We will see 18:35 ruskie well time to catchup on some videos then 18:36 OldCoder Yep 18:36 OldCoder Which ones? 18:36 ruskie wasn't doing anything much important... just putting the finishing touches on the port authority building 18:36 OldCoder O.K. 18:36 OldCoder ruskie, We need an atlas 18:36 ruskie youtube stuff from dspgaming(cod zombie mode playing) and a few tv shows 18:36 OldCoder k 18:36 OldCoder It will be great to have a catalog of interesting places 18:37 ruskie can't wait to get working carts 18:38 ruskie then the railway can be used for such things 18:38 OldCoder Sounds good 18:38 OldCoder brb 18:42 rubenwardy celeron55, 18:42 rubenwardy when it is completed, would you consider adding my "Minetest Extensions" and the "Minetest Character" to the main site? 18:42 rubenwardy http://multa.bugs3.com/minetest/forum and http://multa.bugs3.com/minetest/characters 18:42 rubenwardy Minetest Character is fully supporting of PunBB user accounts, and i will add that feature to Minetest Extensions, soon 18:45 Jordach Taoki - you here 18:45 Taoki yeah 18:45 Jordach http://ompldr.org/vZ2I1Mw/New%20Skin.png 18:45 Jordach i made that 18:45 Jordach (homage to the old guy) 18:46 Jordach same license as the minetest textures 18:46 OldCoder Back 18:46 rubenwardy Jordach, can you convert it to something like this: http://www.minecraftskins.com/3D/combine/skin_20121115123826175362both.png 18:46 Jordach its the same format 18:46 rubenwardy look at the image 18:47 Jordach why, the real mc format is different 18:47 Jordach rubenwardy http://minetest.net/forum/viewtopic.php?pid=52146#p52146 18:47 Jordach read it 18:48 rubenwardy oh 18:48 Jordach you just saw the real format 18:49 rubenwardy yeah, i know, i just wanted a 2d format, but if that above link kicks off, it would be irrelevant 18:49 Jordach there wont be one 18:50 rubenwardy With this website http://www.minecraftskins.com it converts it automatically when you post 18:50 Jordach rubenwardy - google mcskin3d 18:51 Jordach (has a 3d view of the model, handy for our model) 18:51 Jordach (also has a gimp like editor) 18:51 rubenwardy like this http://www.minecraftskins.com/skin/516778/blue-ninja/ 18:51 rubenwardy and the edit button 18:51 NakedFury how the hell is that a ninja? 18:51 rubenwardy i dont know 18:51 NakedFury and blue? more like cyan 18:52 rubenwardy it is terrible 18:52 Jordach NakedFury ask SubZero or scorpion 18:52 NakedFury subzero or skorpion dont wear headphones, uncovered hair and skin showing clothes 18:53 Jordach or perhaps rain, reptile, smoke, sektor, cyrax, n00b saibot 18:59 OldCoder Jordach, ruskie, I think the server will come back 19:00 OldCoder If I have the right channel the host is doing repairs 19:01 ruskie I wouldn't be surprised 19:07 Jordach eating chocolate + happy wheels :) 19:11 Taoki Jordach: Sorry for the delay. Looks nice... but a bit simple at the same time. Should it really stay green like the current player? That part is ok, but IMO it needs more detail 19:11 Jordach alright then 19:11 Taoki I don't think we'd want the player to be a green box with a 2 pixel mouth. But the idea is good... and thanks for doing it :) 19:12 Taoki IMO we should add as much detail as possible to the default player, compared to the sprite we've had so far 19:13 PilzAdam IMO we just use the same player texture, make them 1 or 2 px thick and add animation 19:14 Taoki You don't want 3D players? They're currently the biggest missing feature in MineTest :P 19:15 Taoki But the sprite players stay possible and the code default, in case a server will want to not have them 19:15 PilzAdam technically they are 3D the way i want them to be... 19:16 Taoki I'd rather have mesh players than animated sheets of paper. But like I said, the old players remain fully possible after my code, the script decides what to do with them 19:16 Taoki So if you prefer those, you can make or join a server that uses them instead. Some probably will... a lot can be done 19:17 Jordach quick question, what colour shirt do we want? 19:18 Jordach (t-shirt? jumper?) 19:18 PilzAdam MT-ish 19:18 Jordach green? 19:19 Jordach i even gave him a belt (trying both gender is impossible) 19:19 PilzAdam make him naked except a leaf... 19:24 rubenwardy Minetest: Simple and Naked 19:24 rubenwardy nice message, show OpenSourcey ness 19:24 Taoki Jordach: The shirt can stay green to be similar to the existing player (as a raference). But other than that I'd rater it stays detailed 19:24 Taoki *reference 19:25 Jordach uploading model screenie 19:26 Jordach http://i.imgur.com/gz3XH.png 19:27 PilzAdam the model is way to minecraft like 19:27 Jordach PilzAdam - good luck 19:27 Jordach thats whats in minetest_game 19:27 Jordach (taokis) 19:27 PilzAdam i know 19:27 Taoki Jordach: Not bad! I'd add more detail like some shading and stuff perhaps, but good otherwise 19:27 Jordach brb 19:28 Taoki PilzAdam: The default one is meant to be compatible with MineCraft custom skins, and uses the same nodeboxes. People can make their own later on, but a default something like MC's is good 19:28 Taoki Despite people who will say "we're copying MineCraft again". It looks and works well so I don't mind 19:29 Taoki I tried to make limbs bend, but that looked ugly. The extra bones also made the model file twice larger. Currently it should stay somewhere under 150kb (the x format is a text format too luckily) 19:30 Taoki The skin will be different, so that should make things better 19:31 PilzAdam I am completely against the Minecraft model 19:31 Taoki I like the idea that MineCraft players can use their personal skins there in MineTest as well. I think many will like that 19:32 Taoki It's not "the minecraft model", I made it from sratch :P I simply used the same architecture because it's cheapest, easiest and most consistent 19:33 Taoki 6 boxes and 6 bones, model doesn't go over 200kb. Considering minetest_game tries to be liter for old computers too, this is a good default for that reason also 19:34 rubenwardy I think the player should have a choice between 2d and 3d players, when playing on a server, and there choice should work with PilzAdam's different player textures mod. 19:34 rubenwardy As in, they can choice whether they want a 3d or 2d player, and everyone else sees 19:34 Taoki I know some might not like it just because "it's like MineCraft's", but I'd rather not make it worse just for that reason 19:34 Taoki rubenwardy: With the current script architecture, making a chooser that makes this possible would be easy 19:35 Taoki Someone better at the menu lua api can easily make a menu where you can choose between different models and the texture to use on them. Won't do it myself, no lua knowledge anywhere near that point 19:35 rubenwardy http://multa.bugs3.com/minetest/characters/ 19:36 Taoki nice. Yeah, those are good for the sprite player 19:36 rubenwardy and i will adapt it to support 3d soon 19:36 Taoki Like I said, the script can easily be given a chooser. The sprite player remains the hard-coded default... scripts customize the player at all and set it to mesh 19:36 Taoki sure 19:37 Taoki And yes, this also means the same server can allow selecting between both 3D and 2D players. 19:37 Taoki So I can be wearing the animated 3D mesh, someone else a different mesh with a different skin and animations, and someone else one of the existing sprites 19:39 PilzAdam gtg; bye 19:40 Taoki Jordach: Let me know about that skin, I'm curious how it turns out like :) Can add it to GIT once it's ready 19:40 Taoki later 19:45 rubenwardy Taoki, i will work on the http://multa.bugs3.com/minetest/characters/ thing, can you see if you can implement de 19:45 rubenwardy different textures by PilzAdam? 19:45 rubenwardy gtg 19:45 Taoki rubenwardy: I'm bad at lua. My suggestion is for someone to create a menu in the lua api, which will allow for a player selector 19:45 Taoki ok. Later 19:46 Taoki Right now getting the basics working is important, but I will ask about that later 19:46 rubenwardy i though you were making it? 19:46 rubenwardy thought 19:50 Taoki not the player selector menu, I just implemented the lua api functions. I'm bad at everything else 19:50 Taoki My script is a simple function that updates players every 10 seconds, which itself is a bad implementation (it should only run once per connected player). Additional lua hooks might have to be added as well 19:55 Octupus hi 20:01 Taoki hi 20:02 Jordach Taoki - would you like a plaid shirt? http://i.imgur.com/LzuIc.png 20:03 Taoki That looks good and more detailed, sure 20:03 Taoki Maybe just some details to the face hair and jeans 20:03 Taoki looking great otherwise 20:03 Jordach Taoki - i play mc so my art is gettin great now 20:04 Taoki yay 20:15 Jordach Taoki - trying some pockets and noisy hair: http://i.imgur.com/SxLfX.png 20:15 Octupus Helloooo 20:15 Octupus Taoki,how it going 20:15 Taoki Looks good! Hair is probably a bit too noisy though 20:15 Taoki Octupus: ok 20:15 Octupus :) 20:16 Octupus textures to the 3d model now ? 20:16 Octupus hi babyface1031a 20:16 babyface1031 hi 20:16 Octupus i coming on server now 20:17 babyface1031 k 20:18 Jordach Taoki - there was a hidden detail 20:19 Octupus_ da fack 20:19 Taoki Octupus: Yes, Jordach is helping with that 20:20 Jordach i tuned the noise down for less brightness 20:20 Octupus_ Taoki,i have 1 that u might like 20:21 Octupus_ i sent it to you 20:30 RealBadAngel Taoki, got some screenshots with attachements? 20:31 Taoki RealBadAngel: Only this vague test. You can see the other player leaning due to the bone of the parent. http://i46.tinypic.com/s4t8ua.png 20:32 RealBadAngel i thought a bit bout movement 20:32 RealBadAngel and animations then 20:33 Taoki Attachments are for the hand-held tool to be visible, animations are a different issue 20:33 Octupus_ HI RealBadAngel 20:33 RealBadAngel IMHO best solution should be hook up somwhere between reading the keyboard and executing the commant 20:33 Jordach or just have basic movements in the c++ 20:33 Taoki RealBadAngel: If the lua API could read keyboard input directly, that would be great 20:34 RealBadAngel and introducing LUA variable player_status or somethin 20:34 Taoki But I think new lua hooks will have to be created in the code. I only knew enough to code those 20:35 RealBadAngel then add registerable function on_player_status_change function (player, status) 20:35 Taoki RealBadAngel: However this is done however, there's one important thing to be kept in mind: Any player model can have any range frame for any task, and players could be using multiple different models on the same server. So animations must be done lua-side 20:35 Taoki Plus mods could add their own animations 20:35 Jordach like sitting 20:35 RealBadAngel then maybe: 20:35 Taoki yeah 20:35 Jordach we need basic anims, sneaking, walking, swimming? 20:36 RealBadAngel on_player_status_change function (player, status, status_before) 20:36 Taoki So no hard coded animations for players if possible, the code should be left as is IMHO 20:36 Taoki BUT, some things can be added to the builtin/ scripts 20:36 Jordach minetest.on_keypress()? 20:36 Taoki That would be great 20:37 Taoki Later I'd want to know the velocity of a player, so animation speed for the movement anim can be modified based on that. But this is not urgent 20:37 Taoki If keys can be detected, holding the sneak button can play the animation at half speed, so it should be good 20:37 RealBadAngel not really 20:37 Taoki If someone can add the lua hook to detect the pressed key, this would be fantastic 20:38 RealBadAngel status change could tell you what animation is needed 20:38 RealBadAngel once called you will know the action 20:38 Taoki yeah 20:38 Jordach RealBadAngel - been working on a skin http://ompldr.org/vZ2I4cA/character.png 20:38 RealBadAngel even position of player would be know 20:38 Jordach (taokis model_ 20:38 Jordach http://ompldr.org/vZ2I4bQ/test.PNG and the model 20:38 RealBadAngel direction where player is lookin also 20:39 RealBadAngel get_look_dir, its already here 20:40 RealBadAngel that could be useful also for other stuff 20:40 RealBadAngel triggering the other objects animations 20:41 RealBadAngel if status change will be called with punch, or right click 20:41 RealBadAngel you could check FOR EXAMPLE if the target object is a chest 20:41 Octupus_ why dont use a skin already used from minecraft for a test 20:41 Octupus_ ? 20:41 RealBadAngel then trigger chest object open animation 20:42 RealBadAngel Octupus, she did, "hello Steve" ;) 20:43 Taoki Octupus_: As a test I'm using the default MC skin, but that's MineCraft's and cant be distributed 20:43 Taoki RealBadAngel: That is a good idea. Sure... anything that works 20:43 Octupus_ OO 20:44 Octupus_ because i had a bad ass spiderman skin right 20:44 RealBadAngel so use it 20:44 Taoki Any MineCraft skin will work on this model, it's meant to be compatible 20:44 Taoki yeah 20:44 RealBadAngel only MC Steve is such badly copyrighted i guess 20:45 RealBadAngel any others will be copyrighted just as skin creator states 20:45 Taoki Even if it wasn't I wouldn't put it on GIT... people will probably complain about the model copying MC as it is :P 20:45 Taoki yeah 20:46 Octupus_ RealBadAngel,can u tell me what mete is? 20:46 Octupus_ *meta 20:46 Doc22 local inv = meta:get_inventory() 20:46 RealBadAngel googled this: http://www.minershoes.com/ 20:46 Doc22 thx 20:46 Doc22 huh 20:46 Doc22 thats not for us is i 20:46 Doc22 it 20:47 Taoki RealBadAngel: But yes... from what I understand new lua hooks might be needed. Not sure if anyone can add that player_state one, as it will require code obviously. Maybe you can look into it, or another scripter here... shouldn't be that hard 20:47 RealBadAngel you want to access players inventory or objects? 20:47 Taoki I probably don't know how best, plus that I used my energy on the models code already :P 20:47 Doc22 i want to get the inventory of a chest during generation to add items 20:47 RealBadAngel Taoki i will try to implement C++ code for that on weekend 20:48 Taoki Awesome in that case 20:48 Taoki I'm considering asking the code to be merged until then as well, since the actual code should be good and stable. Might need more testing though. Depends on what celeron55 can confirm 20:48 RealBadAngel will just hook up myself somwhere between keyboard read and server executing the command 20:49 Taoki So far, I did several tests on my local server with both players and lua entities. Attachments, animations, etc. work well. Some functions don't because of an irrlicht bug, but they're unimportant at this moment (they work only partly) 20:49 RealBadAngel Taoki, we will make this change part of your commit simply 20:49 Taoki We also tested the minecarts... which show attached players work properly too. So if there's no other test to do... 20:50 Taoki ok 20:50 RealBadAngel as i said it will provide other uses 20:50 Taoki RealBadAngel: You can copy my GIT branches and do the changes there, then I'll pull them into mine 20:50 Octupus_ can any1 tell me where i can find the "Teleport Command" 20:50 RealBadAngel but its definitely NEEDED one by your code 20:50 Taoki it is 20:51 RealBadAngel in fact i just realized another use 20:51 Taoki RealBadAngel: On the less urgent side, we will also need a player selector menu, which should be possible to code in LUA also. But that can be done later... still a lot of people might like it 20:51 RealBadAngel i were thinkin of, i mean shift + click actions 20:51 Octupus_ Cn i get an answer for my question? 20:52 RealBadAngel in lua chat commands 20:52 Doc22 realbadangel how can I add items to a chest's inventory during generation 20:52 Taoki Suggestion: Don't make it part of the inventory screen! But make a new node... a wordrobe or something. Which the player has to craft and place. Right-clicking it will then give the player a model / skin chooser 20:52 Octupus_ Where may i find commands? 20:52 RealBadAngel hold on 20:52 Doc22 ok 20:52 Octupus_ i wish to make the teleport command simpler 20:52 Jordach sfan5 - can you compile Taoki's latest branch 20:52 Doc22 like tp 20:53 RealBadAngel /builtin/chatcommands.lua 20:53 Octupus_ yes 20:53 Doc22 ok 20:53 Octupus_ there written in lua :0 20:53 Octupus_ i thought c++ 20:53 Doc22 RealBadAngel are you going to help me? 20:53 RealBadAngel line #241 20:53 Octupus_ thanks rba 20:53 Jordach naw shit, was it perl? 20:53 RealBadAngel Doc22, lets talk PM about it 20:53 Doc22 ok 20:54 Octupus_ lalalalala making commands smaller 20:54 Octupus_ ./teleport is going to be ./tp 20:55 Octupus_ to give me its gonna be /gm 20:55 Doc22 nice 20:55 Octupus_ once i can find the teleport 1 20:55 Taoki RealBadAngel: When you code those hooks btw. I'd suggest coding a player-only lua hook as well, to allow adjusting the view offset of the player. This will allow special models (like giants or playing as animals or what not) to change the view offset of the player. Bounding box can already be modified IIRC 20:55 Doc22 what editor are you using 20:56 Octupus_ FOUND IT 20:56 Octupus_ hmmmm now to figure out the command location 20:57 Doc22 ok rba helped me out 20:58 Octupus_ RealBadAngel,can i change it by just changing the minetest.register_chatcommand? 21:02 Jordach VanessaE , thexyz remove the posts below http://minetest.net/forum/viewtopic.php?pid=51034#p51034 21:02 Jordach unrelated to the question 21:02 Octupus_ Jordach,can that work? 21:03 Jordach what can 21:03 Doc22 okay octupus 21:03 Octupus_ if i change minetest.register_chatcommand("tp") 21:03 Doc22 making the code changes now 21:04 Octupus_ Doc u wanna do a little project with me? 21:05 Jordach anyways guys, im going to sleep 21:05 Octupus_ bye jordach 21:05 Jordach ngith all 21:05 Jordach night 21:05 RealBadAngel Octupus, dunno, i suggest reading the code of Cornernotes mod set_home mod for Inventory+ 21:05 Jordach Taoki keep up the good work 21:05 Jordach :) 21:05 Taoki Thanks :) 21:05 Taoki And thanks for the help with the texture 21:06 Octupus_ thanks RBA 21:06 Octupus_ i was meaning to ask if i can contribute to technic 21:06 RealBadAngel Otupus: this mods allow the set teleport destination and execute teleport command for sure 21:07 Octupus_ yes but i only wish to make the command shorter 21:07 RealBadAngel on the other hand there was a mod introducing new chat command called RedSand 21:07 Octupus_ instead of /teleport to /tp 21:07 RealBadAngel read both mods 21:07 Octupus_ k thanks 21:07 RealBadAngel ah 21:07 RealBadAngel so just copy /teleport function 21:07 RealBadAngel and rename /teleport to /tp 21:07 Octupus_ i did that 21:08 RealBadAngel and? 21:08 Octupus_ i chaned minetest.register_chatcommand("tp"( 21:08 Octupus_ *) 21:09 RealBadAngel copy chatcommands.lua line #241 to #331 21:09 RealBadAngel whole teleport definition to your mod 21:09 Octupus_ ok thank you 21:09 RealBadAngel minetest.register_chatcommand("teleport", { 21:09 RealBadAngel params = ",, | | ,, | ", 21:09 RealBadAngel description = "teleport to given position", 21:09 RealBadAngel and replace just "teleport" with "tp" 21:10 RealBadAngel and youre done 21:10 Octupus_ i did that already but i need some1 else to test it 21:10 Octupus_ :) 21:10 RealBadAngel what exactly? 21:10 Octupus_ to see if /tp works 21:11 RealBadAngel run the game and use it just 21:11 RealBadAngel you can use it in singleplayer game 21:11 RealBadAngel what for you need some1 else? 21:12 Octupus_ nvm 21:12 OldCoder 21:12 RealBadAngel to prove that teleportation exists? :) 21:12 OldCoder RealBadAngel, ruskie, others: Europe should return shortly 21:12 RealBadAngel *puff* im gone? ;) 21:12 OldCoder I will need to know if the world looks good or is corrupted 21:13 RealBadAngel you aint gonna break anythin with it 21:13 RealBadAngel dont worry 21:13 OldCoder NekoGloop has been gone for a couple of days 21:13 OldCoder Hmm 21:13 OldCoder Hope he is O.K. 21:14 ruskie OldCoder, nice to hear 21:14 RealBadAngel hope his period will end and he will came back 21:14 ruskie as for neko yeah.. 21:14 Octupus_ what does /clearobjets do? 21:14 OldCoder Octupus_, resets some things 21:14 OldCoder Helps to clean up the data 21:14 Octupus_ i did it on the server 21:15 OldCoder all right 21:15 Octupus_ Phew 21:15 Octupus_ i thought it was gonna reset everything 21:15 OldCoder I am checking Europe now 21:15 OldCoder No 21:15 OldCoder Dangerous 21:15 OldCoder But good idea 21:15 OldCoder Once in a while 21:15 Octupus_ i was going to cry 21:15 OldCoder Nah 21:15 Octupus_ ;) 21:15 OldCoder I have backups 21:16 Octupus_ Thank You Friend 21:18 Doc22 ello 21:18 RealBadAngel Octupus_, removes all items floating around 21:19 RealBadAngel like LUA entities, items lying on the ground 21:20 RealBadAngel all on_step functions will be disabled during executin the command 21:20 RealBadAngel and all entities removed 21:21 Octupus_ o 21:21 Octupus_ i was scared i was like NOOOO 21:21 Octupus_ thank you 21:22 RealBadAngel also many actions will be impossible during execution of it 21:23 RealBadAngel once launched just wait for message 21:23 Octupus_ kay gracias 21:23 RealBadAngel no problemo 21:23 Octupus_ i guess it wud make gameplay faster 21:23 RealBadAngel then you have thousands of not collected items around, for sure 21:24 RealBadAngel *when 21:25 Taoki http://minetest.net/forum/viewtopic.php?pid=52287#p52287 Player model using the new skin made by Jordach. 21:26 NakedFury looking 21:27 NakedFury nice 21:27 Doc22 yeah i like it 21:27 Octupus_ im going to make mushrooms 21:27 NakedFury when selected how does the "selection box" look? 21:28 Octupus_ like plants 21:28 Doc22 My opinion is to get rid of the selection box on mobs/players 21:28 Octupus_ magic mushrooms and regualr mushrooms :) 21:28 Octupus_ OldCoder,server down? 21:28 RealBadAngel Taoki, game.cpp line #1835 21:29 OldCoder Octupus_, Which one? 30004 or Europe? 21:29 RealBadAngel perfect place to settle down 21:29 Octupus_ 30004 21:29 Doc22 Oldcoder If I made a mod for hunger games would you host it? 21:29 OldCoder Doc22, I'd need to check it 21:29 Doc22 yeah I mean if it is good 21:29 OldCoder Octupus_, checking 21:29 Taoki RealBadAngel: Glad you found the proper function, goot do know 21:29 OldCoder If people agreed yes then yes 21:30 Doc22 When it is done ill make a forum post to see what people think 21:30 OldCoder Octupus_, your clear is probably still running 21:30 Doc22 I asked celeron if he will add the ability to remove nametags in lua 21:30 Doc22 for stealth 21:30 NakedFury I second that idea doc 21:30 Doc22 but you would need to limit map siz 21:30 Doc22 size 21:30 Octupus_ o thanks 21:30 Doc22 and thanks 21:31 Doc22 the more lua features, the merrier! 21:31 Doc22 oh gtg 21:31 Doc22 bye 21:31 NakedFury maybe make it so name tag appears within a distance when seeing other players 21:31 RealBadAngel if i know c55 he will say, go for it, implement that istead of askin for it ;) 21:32 Octupus_ Taoki,does it work for multiplayer also? 21:32 ruskie NakedFury, yes please 21:32 RealBadAngel "it may happen i will merge it" tm 21:32 RealBadAngel ;) 21:32 Taoki Octupus_: Certainly. All tests were on miltiplayer server 21:32 Taoki Locally of course but I ran a server and connected multiple clients 21:32 Taoki Haven't even tested for single player, but it should automatically work there too 21:32 RealBadAngel yup 21:32 Octupus_ YAY 21:32 Octupus_ can i get it please 21:32 NakedFury Name tag should appear within a radius of the player and only when he/she is in sight and not through stuff 21:33 RealBadAngel singleplayer is just fake multiplayer game 21:33 Octupus_ or wud i have to compile it? 21:33 RealBadAngel with player name set to "singleplayer" 21:34 RealBadAngel and any other player is able to connect to your singleplayer game 21:34 RealBadAngel while youre in game 21:35 Taoki Octupus_: Check my GIT branches. You need to be able to compile MT from GIT however 21:35 Octupus_ i cant compile :( 21:35 OldCoder RealBadAngel, ruskie please try Europe World 21:35 RealBadAngel of course you can 21:35 OldCoder Tell me if there is damage 21:35 Taoki ok. Will have to wait for the next release of MT after the code is in. Or ask someone to compile the binaries later on 21:35 RealBadAngel OldCoder, on it 21:35 Taoki If you're on Linux I can send you mine... they might work 21:36 RealBadAngel when on linux then compilin is just piece of cake 21:36 ruskie I'll take a quick look but am on my way to bed 21:36 Taoki true too :P 21:37 RealBadAngel ruskie, move your box to bed too then ;) 21:37 ruskie hehe 21:38 ruskie well what I was working on when it went down seems to be all there 21:38 ruskie but that's as much as I'll check tonight 21:38 ruskie night 21:40 RealBadAngel Taoki, ive readed the code i pointed you 21:40 RealBadAngel all needed stuff is here with comments 21:40 Taoki ok. Did you add comments on what to do? 21:41 RealBadAngel hmmm 21:41 Octupus_ i just had the best idea ever 21:41 RealBadAngel thinkin on the solution right now 21:41 Octupus_ Is there a way a admin can send a message to the server without being on the server? 21:41 RealBadAngel what could be the best one 21:42 RealBadAngel i think about this one: 21:42 RealBadAngel store value from #1897 client.setPlayerControl(control); 21:43 RealBadAngel "control" 21:43 RealBadAngel in a lua variable 21:43 Taoki Would be nice 21:43 Taoki sounds good 21:43 Octupus_ Taoki,there wont be anothr build from c55 but maybe u can get some1 to put it on there build 21:44 OldCoder Octupus_, I don't know of one but that is a nice idea 21:44 OldCoder Octupus_, I want to gateway IRC to the worlds 21:44 Taoki Octupus_: A lot of people probably will 21:45 Taoki OldCoder: BTW. I believe it should be safe at this moment to add the models code and game data to your fork. It doesn't fully work yet, but shouldn't break anything either. Players will have 3D model but with the standing animation looping, if that is fine 21:45 OldCoder Taoki, O.K. 21:45 Taoki Could help with testing, but only if you're ok with something so incomplete being on your server 21:45 OldCoder Wait 21:45 OldCoder Taoki, It will break the use of the 2D avatars I wish to use won't it? 21:45 OldCoder Taoki, But we can do this in a Taoki World 21:45 OldCoder combining with things others wish to try 21:45 Taoki OldCoder: The script automatically sets everyone to the player mesh each 10 seconds. So it would in its current form 21:46 Taoki A selector can be added easily instead, but later on 21:46 Octupus_ Woot im smart :) 21:46 OldCoder Taoki, We'll discuss it. New things should be tried. 21:46 Taoki sure 21:47 Taoki RealBadAngel: Anyway, I'm bad with the lua api, and the models code took a lot of my energy for working on minetest currently. Maybe you can add it in the weekend on GIT, and I can pull into my branch 21:48 Octupus_ i going to make a new chatcommand 21:48 Octupus_ how do i make new privilages ? 21:48 Octupus_ nvm we can use server 21:50 * Taoki wishes privilleges to build (place or remove blocks) were separated from privilleges to interact (push buttons, open doors, pickup dropped items) 21:51 * Octupus_ wishes i knew how to make a broadcast messgae that im going to create now 21:53 Octupus_ Example /broadcast This is a server report 21:53 Octupus_ then it wud say This is a server report 21:59 RealBadAngel Taoki, i will implement it for sure 22:00 Taoki awesome :) 22:00 RealBadAngel its just storing that value to LUA variable 22:00 Octupus_ whats the other word in the debug 22:00 Octupus_ like Action 22:00 Octupus_ what is the other 1 22:00 RealBadAngel and triggering it later on its change 22:01 RealBadAngel so each keypress will force animation to play 22:02 RealBadAngel notice until animation is played no further restart of a animation loop should be possible 22:03 RealBadAngel so when player keep pressing punch you wont get effect of playin all the time 1st frame on punch animation 22:04 RealBadAngel read, play (until end be deaf), hear for command again 22:05 RealBadAngel btw, dowloading your git now 22:05 RealBadAngel need to see steve in action 22:05 RealBadAngel :) 22:07 RealBadAngel Taoki, bout switches and so on, its actually a good idea 22:08 Taoki :) 22:08 Taoki yeah 22:08 RealBadAngel so visitors could use doors and so on 22:08 RealBadAngel but not destroy them 22:09 telek Would basically allow the equivalent of MU*s 'build' versus 'interact' privs for guests. 22:09 RealBadAngel ha 22:10 telek Until a player is 'registered' they can't build. 22:10 RealBadAngel just found a bug in mod that adds those fancy clouds 22:10 telek Speaking of: Can an admin alter another player's privs in-game? 22:10 RealBadAngel author made cloud blocks pointable 22:10 RealBadAngel with non default tools im able to pick them up 22:11 RealBadAngel telek, thats a point of being an admin 22:13 telek RBA: Well none of my current world's players have had admin privs, so I hadn't in recent memory actually used them :D 22:13 RealBadAngel telek, youre wrong, player cant build until is given "interact" priv 22:14 telek RBA: Which is a default priv, no? 22:14 RealBadAngel you can be registered, but not able to build 22:14 RealBadAngel it can be set. what privs are default 22:14 RealBadAngel for new players 22:15 telek But unless you explicitly disable it, it's enabled by default. 22:16 RealBadAngel for example: minetest.conf 22:16 RealBadAngel #default_privs = interact, shout 22:16 RealBadAngel will give interact to any new player 22:16 RealBadAngel #default_privs = shout 22:17 RealBadAngel will make new players not able to build 22:17 Octupus_ BACK 22:17 Octupus_ did i get a answer for my question 22:17 RealBadAngel which was? 22:17 RealBadAngel can i pee? ;) 22:18 RealBadAngel of course :) 22:18 Octupus_ no 22:18 RealBadAngel jokin, ask again 22:18 * GTRsdk is curious how well Minetest cracked works 22:18 Octupus_ what other word is there in the debug 22:18 Octupus_ like action and such 22:19 RealBadAngel for specific action? 22:19 Octupus_ like a broadcast 22:19 GTRsdk dang... playing cracked Minetest isn't too bad except for the bottom 22:19 RealBadAngel grep for player name just 22:19 Octupus_ there is no cracked minetest 22:19 GTRsdk (where the screen is really messed up :-( ) 22:19 RealBadAngel you will get list of that players actions 22:20 Octupus_ not action 22:20 GTRsdk Octupus_: take a look at my screen :-/ 22:20 Octupus_ i mean the other word in debug 22:20 GTRsdk it's cracked 22:20 Octupus_ OOO cracked screen 22:20 GTRsdk wait you don't have a pic yet... 22:20 RealBadAngel GTRsdk, crack word you can use for forcing closed source piece of code to work in different way 22:21 * GTRsdk can't read that 22:21 GTRsdk until 22:21 GTRsdk now 22:21 Octupus_ RealBadAngel,i see in a debug there is action 22:21 RealBadAngel when used on open source soft, it just mean author of such crack is haxxor in pussy boots 22:21 Octupus_ but i need the other word 22:22 RealBadAngel "Players activity" 22:22 Octupus_ i think u are mis understanding 22:22 GTRsdk I need to first boot my phone then I;ll get a pic 22:22 GTRsdk after the phone has enough power to boot 22:22 RealBadAngel youre makin screenshots with phone? 22:22 RealBadAngel lol 22:23 RealBadAngel really hardcore 22:23 GTRsdk well how else can I show you my gameplay with cracks? 22:23 GTRsdk if I take a screenshot using gnome screenshot, it will be perfect 22:24 RealBadAngel use record my desktop app for example 22:24 GTRsdk the cracks hide my version, so no one knows which Minetest-c55 I'm using :o 22:24 RealBadAngel if you mean vid 22:24 GTRsdk just a picture is needed 22:24 Octupus_ finally minetest single player work XD 22:24 GTRsdk and how would that show minetest with cracks? 22:25 Octupus_ RealBadAngel,/tp worked :D 22:25 RealBadAngel you need name of screenshot app? 22:25 RealBadAngel Octupus_, describe for me in PM for what exactly do you need it 22:26 Octupus_ ok 22:27 Octupus_ RBA i sent u a pm 22:27 RealBadAngel GTRsdk, http://www.makeuseof.com/tag/shutter-%E2%80%93-the-best-screen-capture-software-in-linux/ 22:27 RealBadAngel for example 22:28 RealBadAngel altough i think any distro comes with preinstalled screen caption application 22:28 GTRsdk RealBadAngel: I'll just use the phone :-) 22:28 RealBadAngel its just lame 22:28 RealBadAngel be aware of it 22:28 Octupus_ RealBadAngel i am making a new chat command 22:28 Octupus_ Broadcast 22:28 Octupus_ nvm i think i dont need it anymore 22:28 GTRsdk RealBadAngel: I don't think there's any other way, to be honest. 22:30 RealBadAngel http://realbadangel.pl/indeed.png 22:30 Octupus_ Real look at the pm 22:32 RealBadAngel http://realbadangel.pl/indeed2.png 22:33 GTRsdk RealBadAngel: nice size screen 22:33 RealBadAngel GTRsdk, really no other way 22:34 RealBadAngel Octupus_, i still dont know what for you need different names to describe what player is doing or done 22:34 Octupus_ i making a broadcasting message that every person can see 22:35 Octupus_ i used the me command 22:35 Octupus_ changed it up a bit 22:35 Octupus_ but in param it has action 22:35 GTRsdk RealBadAngel: http://matthewcom.info/cracked.jpg 22:36 GTRsdk cracked minetest gameplay is... worse than normal minetest gameplay ;-( 22:36 RealBadAngel you mean by cracked that your monitor is broken? ;) 22:36 GTRsdk it's a play on words ;-) 22:36 GTRsdk but in reality 22:37 GTRsdk my screen is... broken ;-( 22:38 Octupus_ RBA shall i send u a pastebin in a couple of minutes 22:38 Octupus_ to show you what i am doing 22:39 Octupus_ this is very confusing 22:40 Octupus_ Hi Uberi 22:41 Uberi hi Octupus 22:41 Octupus Uberi maybe u can help me 22:41 Octupus I think i fixed it 22:41 Uberi I'll try 22:41 Octupus time to try again 22:42 RealBadAngel Octupus, ok 22:42 Octupus i just realized that ME had func name,param 22:43 Octupus XD 22:43 Octupus i got a luaerror XD 22:43 RealBadAngel thats a common thin actualy 22:43 Octupus func = function(name, param) 22:43 Octupus ^ 22:43 Octupus I need help there 22:44 Octupus params = "broadcast", 22:44 Octupus and there 22:44 RealBadAngel pastebin your code 22:44 Octupus K 22:44 Octupus everytime i put in /broadcast it says *singleplayer Helllo 22:45 Octupus http://pastebin.com/m60W7sgg,RealBadAngel 22:45 Octupus opps 22:45 Octupus http://pastebin.com/m60W7sgg 22:46 RealBadAngel well you just reinvented here a way to send messages visible to all players 22:46 RealBadAngel good work :) 22:47 Octupus i am trying friend 22:47 Octupus but i get it like doing /me (message) 22:48 Octupus i did /broadcast (message) Then is said singleplayer (message) 22:49 Octupus can i remove name RealBadAngel 22:49 Octupus then it wont say singleplayer? 22:51 RealBadAngel use server to say something 22:52 Octupus i am trying to 22:52 Octupus this is a bit confusing 22:52 RealBadAngel minetest.chat_send_player 22:53 Octupus i dont want to make an acc named Server- though 22:53 RealBadAngel but then you will have to get all connected players first 22:53 Octupus func = function(name, param) 22:53 Octupus minetest.chat_send_all("* " .. name .. " " .. param) 22:53 Octupus end, 22:53 RealBadAngel no, iterate just with chat_sent_player on a table with all connected players 22:54 Octupus RBA i am trying to make that work 22:54 Octupus name makes it Octupuslegs :l 22:55 Octupus if i removed "*..name..""..param) 22:55 RealBadAngel make table players={} 22:55 RealBadAngel then add such function: 22:56 RealBadAngel minetest.register_on_joinplayer(function(player) 22:56 RealBadAngel local player_name = player:get_player_name() 22:56 RealBadAngel table.insert(players, player_name) end) 22:56 Octupus That wud take forever 22:56 RealBadAngel like once a players joins? 22:56 OldCoder I assume that Europe is working 22:56 RealBadAngel yup 22:56 RealBadAngel im there 22:56 OldCoder I am out on a walk for a little while. Back in a bit. 22:56 * OldCoder nods 22:56 Octupus bye coder 22:57 Octupus RBA what about if i use something that doesnt use name? 22:57 RealBadAngel end command wont use names 22:58 Octupus u know how u do me 22:58 Octupus then u type in a messga eand your names and the message comes up 22:58 * Octupus hi 22:58 RealBadAngel make sure you fill the players table on_join and remove players on_leave 22:58 Octupus like that ^ 22:59 RealBadAngel and inside broadcast command use the table to send messages through minetest.chat_send_player to all connected players 22:59 Octupus I want it to show to every on server 23:00 RealBadAngel there was kinda whisper or msg mod out there 23:00 Octupus i saw that 23:00 RealBadAngel any way chat_send_player has a parameter 23:00 RealBadAngel player name to which message shall be sent 23:01 Octupus it is possible for instead of it saying *singleplayer hello ,it can be *BroadCast- Hello 23:02 RealBadAngel if the player name is BroadCast 23:03 Octupus thats a bit gay 23:03 RealBadAngel yup ;) 23:03 Octupus what about making a command to change player names ? 23:03 Octupus that wud be cool 23:03 RealBadAngel but the !server: Broadcast: hello 23:03 RealBadAngel isnt 23:05 Octupus the BroadCast wud be just regular /me :( 23:05 Octupus brb 23:05 RealBadAngel use chat_send_player (player,"Broadcast"..your_message_string) 23:10 RealBadAngel Taoki, still here? 23:11 Taoki yeah 23:13 Doc22 hey oldcoder 23:13 OldCoder Doc22, away on errand but coming back 23:13 Octupus Back 23:13 Octupus hi Landmine 23:13 LandMine OldCoder you there? 23:13 OldCoder Yes 23:13 LandMine hi Octupus 23:14 LandMine cool 23:14 OldCoder For a minute 23:14 Doc22 realbadangel I had to quit my client before I got a chance to copy the inventory-get code 23:14 OldCoder PM if you wish 23:14 Doc22 can you give it to me again 23:14 Octupus Argh 23:14 Doc22 ok oldcoder 23:14 RealBadAngel where shall i put textures for players? 23:14 LandMine OldCoder here http://minetest.net/forum/viewtopic.php?pid=52305#p52305 23:14 OldCoder R 23:14 OldCoder Oh! 23:14 Doc22 sorry rba 23:14 OldCoder That must be... 23:14 OldCoder Is that the one with the bank? 23:14 Uberi I'm at 156 but it's not working anymore :/ 23:14 Uberi oops wrong channel 23:14 Doc22 lol 23:15 Doc22 + 23:15 telek Oh yeah, so now that the 3d avatar code is in, how hard will it be to link wieldable equipment/armor over it? :D 23:15 Octupus OldCoder,:P 23:15 Octupus its ok that bank was easy to recreate 23:16 OldCoder Octupus, I assume the map has it 23:16 OldCoder Back later 23:16 Octupus yep :) 23:17 Octupus adios 23:17 Doc22 cya 23:17 Octupus Argh 23:17 Octupus im trying to see if NAME doesnt need to be in the chat command 23:18 Octupus it still says singleplayer hi 23:26 Doc22 hai 23:26 Uberi hey LandMine 23:26 Doc22 :D 23:26 Uberi _ 23:33 Octupus Hi LandMine_ 23:33 Octupus Im angry Gurrr 23:34 LandMine_ why octupus 23:34 Octupus im trying to make a new command that sends a message to all players 23:34 Octupus but when i put it in 23:34 Uberi Octupus: minetest.chat_send_all? 23:35 Octupus its like /me 23:35 Octupus tried that Uberi 23:35 Uberi Octupus: didn't work, I suppose? 23:35 Octupus yep 23:35 Octupus Name is what is messing it up 23:36 Uberi try a random name, maybe, or "Server" 23:37 Octupus func=function(name,param0 23:37 Octupus *) 23:37 Octupus Uberi,^^ 23:38 Uberi I see 23:39 Octupus i tried putting BroadCast in there 23:40 LandMine_ uhhh does it have to be a command? 23:40 LandMine_ like the way i think it would be easier is 23:40 LandMine_ to make a block 23:40 LandMine_ then when you punch it you get a text box 23:40 LandMine_ you imput your message 23:40 LandMine_ and then make the server annouce that message 23:40 LandMine_ just saying 23:41 LandMine_ its possible 23:41 Octupus O 23:41 Octupus how cud i do that friend 23:41 LandMine_ not very sure....ask PilzAdam when he get on he made a custom mod similar to what i told you 23:41 LandMine_ but i dont have it anymore 23:41 LandMine_ he will help you if you ask 23:41 LandMine_ hes pretty cool 23:42 Octupus thanks 23:42 telek Taoki: Gonna increment the Protocol version so it either doesn't spam old clients, or at least gracefully falls back to 2d avatars for people without the 3d support? 23:43 Taoki telek: Dunno about protocol version and how to do that or if i should 23:43 Octupus LandMine_:im plaing MC atm 23:43 Octupus im building a big temple :D 23:43 Uberi Taoki: yeah the protocol version should be incremented since there's a bunch of incompatible stuff 23:43 LandMine_ cool 23:44 LandMine_ im like the boss at pvp on MT lol but on MC i die every 5 min :( 23:44 Taoki Dunno where and how to do that. What's the line code? 23:44 Taoki erm, code line 23:44 Octupus XD true 23:44 Uberi here's an example: https://github.com/celeron55/minetest/commit/1b63f8d6b9cb3b8775f3a541dded890b0adfa6fd 23:44 Uberi ^ Taoki 23:44 Octupus stupid potions 23:45 Taoki Uberi: Thanks, will do that then 23:46 Octupus im going to BURN those tree 23:46 Uberi anyone here have commit access to the minetest repo? 23:46 Uberi I need someone to look over my tree growth patch 23:48 Octupus llalala clearing land using fire charges lalalala 23:58 RealBadAngel http://realbadangel.pl/hulk.png 23:59 RealBadAngel that is nice