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IRC log for #minetest, 2012-11-06

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Time Nick Message
00:04 ecube joined #minetest
00:05 OldCoder Bach
00:05 TheSlimShady joined #minetest
00:06 OldCoder I wonder what OdnetninI wanted?
00:06 TheSlimShady i know Oden he used to be on my server
00:06 TheSlimShady he is from spain
00:07 Octupus Hola
00:07 TheSlimShady cornernote, have they banned you yet?
00:07 RealBadAngel joined #minetest
00:07 Octupus Hello RealBadAngel
00:08 OldCoder RealBadAngel, Hi!
00:08 TheSlimShady oldcoder has neko been on?
00:08 TheSlimShady hahaha
00:08 RealBadAngel hi
00:08 OldCoder TheSlimShady, Yes
00:08 Octupus i am bored :l
00:09 OldCoder Octupus, are you able to MT?
00:09 Octupus yes for a bit
00:10 TheSlimShady RealBadAngel stay silent please thank you
00:11 RealBadAngel ? stfu, i dont like u
00:11 RealBadAngel bye
00:11 Octupus adios
00:11 jin_xi wut
00:12 Octupus hi jin
00:13 TheSlimShady jin_xi = NekoGloop
00:13 jin_xi lol
00:13 jin_xi no :3
00:13 NekoGloop why would you even think that.
00:14 Octupus XD
00:14 TheSlimShady ohhh you are here ahahahahahah thought you werent
00:14 TheSlimShady boy yesterday you really expressed yourself eh neko?
00:14 TheSlimShady hhahha
00:14 TheSlimShady then saying it was a bot, what a stupid exucse
00:18 OWNSyouAll joined #minetest
00:27 Dogzilla131 joined #minetest
00:29 Uberi|Away left #minetest
00:32 NekoGloop http://ompldr.org/vZzVyMA Yay for uranium ingots! :D
00:33 cornernote left #minetest
00:34 khonkhortisan joined #minetest
00:35 NekoGloop Ohai khonkhortisan :D
00:35 khonkhortisan hello
00:35 NekoGloop khonkhortisan: http://ompldr.org/vZzVyMA yay for uranium ingots! :D
00:36 khonkhortisan cool, I like the graphic
00:36 NekoGloop It's just a graphic tbh :P
00:36 khonkhortisan but I'm pretty sure uranium isn't green
00:36 NekoGloop part of my texture pack. I'm predicting what will be put into techinc.
00:37 NekoGloop khonkhortisan: based of the mineral texture of uranium in technic.
00:37 NekoGloop same with uranium lumps.
00:37 NekoGloop khonkhortisan: http://ompldr.org/vZzRmdQ what uranium lump looks like.
00:42 XavierCR84 joined #minetest
00:42 NekoGloop khonkhortisan: my texture pack is to remove the canonical opinion that 16x cant look good.
00:42 NekoGloop :P
00:52 * khonkhortisan just learned uranium glass glows green under UV light
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01:06 ce1eron55 ce|eron55
01:13 LAD joined #minetest
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01:28 sinekonata joined #minetest
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01:40 Muadtralk joined #minetest
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02:08 NekoGloop joined #minetest
02:09 NekoGloop m eow.
02:10 LAD ruff
02:12 sinekonata left #minetest
02:12 OldCoder m-eow
02:12 OldCoder All right
02:13 GTRsdk nyan~
02:13 GTRsdk speaking of which
02:13 GTRsdk did you knnow that the nyan cat (real one) died>
02:14 NekoGloop the singer?
02:15 GTRsdk .....
02:15 GTRsdk when I say real nyan cat
02:15 GTRsdk how do you think singer? :o
02:16 NekoGloop because there is no real nyan cat?
02:16 GTRsdk people might not give a dirt cube if the singer died... though some might... but still, it's the cat
02:17 Doc22 where is a good place to upload .zip files
02:17 Doc22 i made a mod
02:17 NekoGloop Doc22: omploader.org
02:17 Doc22 thanks
02:18 GTRsdk http://www.smosh.com/smosh-pit/articles/real-life-nyan-cat-dies
02:18 Doc22 poor kitty
02:18 NekoGloop its a cat.
02:19 Doc22 lol i know
02:19 NekoGloop how dare you let one of my bretheren die.
02:19 GTRsdk NekoGloop: you were just saying he doesn't exist :P
02:21 Doc22 lol
02:21 Doc22 i know someone that watched nyan cat for 3 hours...
02:22 NekoGloop i know someone who watched it for 100.
02:22 NekoGloop < is said person
02:23 Doc22 D:
02:23 Doc22 thats crazy...
02:23 GTRsdk I know someone who would run it for 100+ but not watch it
02:23 GTRsdk < is said person
02:23 GTRsdk VPS ftw :D
02:23 Doc22 oh ok
02:23 Doc22 lol
02:24 GTRsdk though NekoGloop ...
02:24 sinekonata joined #minetest
02:24 GTRsdk he probably watched it
02:25 NekoGloop games that trick you by expecting you to not fall for something that seems like a blatant trap.
02:27 NekoGloop when, said seemlingly blatant trap is in fact the way to go
02:27 sinekonata hi guys I noticed that when I search google for 'Mincraft Ubuntu' my second link is http://www.iloveubuntu.net/free-open-source-minecraft-inspired-game-minetest-041-released-official-ppa-available
02:28 NekoGloop sinekonata: yup
02:28 NekoGloop that's because we're so awesomesauce or something like that.
02:28 sinekonata not only that's awesome but if you see that too, maybe write a comment or something may be good, there's nothing there...
02:29 shadowjay1 joined #minetest
02:33 Doc22 getting ready to post my first mod
02:34 sinekonata awesome, I'm finishing mine
02:35 NekoGloop I'm making a texture pack :P
02:36 OldCoder Doc22, that was fast!
02:37 Doc22 thanks
02:37 Doc22 lol
02:37 Doc22 its called camo mod
02:37 OldCoder I look forward to review!
02:37 OldCoder I will be back in a little while
02:37 OldCoder NekoGloop, I have not forgotten about builds but may not finish tonight
02:46 Muadtralk left #minetest
02:46 Doc22 Guys here is the topic for my first mod
02:46 Doc22 http://minetest.net/forum/viewtopic.php?pid=51046#p51046
02:46 Doc22 what do you think?
02:47 NekoGloop wrong screenie for camo ladder
02:47 Doc22 huh?
02:47 NekoGloop craft recipe
02:47 NekoGloop has wrong screenie.
02:47 Doc22 :P
02:47 Doc22 lol
02:47 Doc22 thanks
02:48 NekoGloop make the camo leaves have a slightly different texture.
02:50 NekoGloop oh wait...
02:50 NekoGloop it's glasslike, instead of allfaces_optional
02:50 NekoGloop very sneaky 8)
02:50 Doc22 yeah
02:50 Doc22 8)
02:51 Doc22 I changed the leaves texture a little bit, but not enough huh?
02:51 Doc22 i fixed the topic
02:51 Doc22 thanks for the catch
02:51 Doc22 and nekogloop want to try my server
02:52 Doc22 and test my mod on it
02:52 Doc22 to see if it looks right?
02:52 NekoGloop I can tell from the screenies 8)
02:52 Doc22 ok
02:52 Doc22 still want to play with me
02:53 NekoGloop one sec
02:53 NekoGloop WHY. IS. MY. COMPUTER. SHIT.
02:53 Doc22 lol i know that feeling bro
02:53 Doc22 my pc is from 2004
02:54 Doc22 im using my grandpas now
02:54 Doc22 my 2004 one cant even play minetest...
02:54 Doc22 not...
02:54 Doc22 even...
02:54 Doc22 opengl...
02:54 Doc22 1
02:54 harrison joined #minetest
02:54 Doc22 luckily im getting parts and building a new pc
02:54 NekoGloop "Omploader Recommends Windows Vistaâ„¢"
02:54 NekoGloop BAD OMPLOADER
02:54 Doc22 lolz
02:55 NekoGloop BAAAAAAAAAAAAAAAAAAAAAAD
02:55 Doc22 you dont need to download it
02:55 sinekonata left #minetest
02:55 Doc22 it will download it
02:55 Doc22 when you join
02:55 Doc22 automatically
02:55 NekoGloop Doc22: I know how minetest-servers work
02:55 Doc22 derp
02:55 Doc22 lol
02:55 Doc22 i thought you were downloading it to play with me...
02:55 NekoGloop http://ompldr.org/vZzVzbA My marble brick texture at work 8)
02:55 Doc22 oh cool
02:55 Doc22 ill take a look
02:56 NekoGloop 16x 8)
02:56 Doc22 awesome 8)
02:56 NekoGloop 16x16 textures, ftw.
02:56 Doc22 one comment is to make it have some black spots?
02:56 Doc22 or even just darker ones
02:56 NekoGloop It has grey-ish spots
02:56 Doc22 looks good and smooth
02:56 Doc22 yeah
02:56 NekoGloop well marble-bricks
02:56 Doc22 but it needs some more contrasting ones
02:57 Doc22 just an opinion :)
02:57 NekoGloop base marble could be a tad more porous-looking
02:57 Doc22 looks goood anyway
02:57 Doc22 yeah
02:57 Doc22 in my mind
02:57 NekoGloop Marble Bricks would be a kind of refined marble.
02:57 Doc22 textures need lots of randomization
02:57 Doc22 yeah
02:57 Doc22 less spots
02:57 Doc22 but i like spots
02:57 Doc22 i guess thats just my opinion
02:58 NekoGloop then you probably should see this: http://ompldr.org/vZzVzbg 8)
02:58 Doc22 [19:53] <NekoGloop> one sec
02:58 Doc22 did you mean you would play
02:58 NekoGloop hm... lemme finish this one thing, then yes.
02:59 NekoGloop Doc22: http://ompldr.org/vZzVzbg
02:59 Doc22 lol
02:59 Doc22 i saw
02:59 Doc22 wierd generation
02:59 Doc22 lol
02:59 NekoGloop of?
02:59 Doc22 the sand...
02:59 Doc22 or marble
02:59 Doc22 or what ever that is
02:59 NekoGloop desert-transition
02:59 Doc22 ohhhh
02:59 Doc22 i see
02:59 NekoGloop in 0.4.3 the desert has a transition area
02:59 Doc22 that makes more sense
03:00 Doc22 ok
03:00 NekoGloop if this coincides with the shoreline, the normal sand gets it too
03:00 Doc22 awesome
03:00 Doc22 more advances in the gen
03:00 NekoGloop I've yet to texture junglegrass, as you can probably see.
03:01 Doc22 lol
03:01 NekoGloop same with dry shrub.
03:01 Doc22 i had an idea for something but i dont remember what it is :/
03:01 NekoGloop That's actually what I wanna do real quick
03:01 Doc22 i hate it when you forget stuff like that
03:01 Doc22 ok
03:01 NekoGloop I wanna texture dry shrub and junglegrass
03:01 NekoGloop since these are likely to be dicks with looking nice
03:01 Doc22 if you want me to add one of your mods or something then i can do it fast
03:02 Doc22 if you gimme the link
03:02 Doc22 lol
03:02 NekoGloop Doc22: got technic?
03:02 Doc22 yeah but i took it out because the last person that tried to join crashed the server when it downloaded it
03:02 Doc22 maybe i can try adding it agian
03:02 Doc22 again
03:02 NekoGloop If you do, then with its dependancies you have all i want.
03:03 Doc22 do you want the redstone one
03:03 Doc22 or not too much
03:03 NekoGloop mesecons?
03:03 Doc22 yus
03:03 NekoGloop well I'm not going to permanantly be on the server :P
03:03 NekoGloop I'm more of a loner.
03:03 NekoGloop singleplayer-guy :3
03:03 babyface1031 ok off for the night thought of a project for me to do tomorrow just have to think of how to do it and draw it up :D
03:03 Doc22 well lets try it
03:03 Doc22 cya
03:03 Doc22 ill add it on
03:03 Doc22 in
03:04 Doc22 and try it
03:04 Doc22 i havent gotten a chance to play with it
03:04 NekoGloop Doc22: ?
03:04 Doc22 ill add mesecons and pm the ip
03:04 NekoGloop I meant to say "oh?"
03:04 NekoGloop damn trigger happy pinky finger.
03:04 Doc22 lol
03:04 Doc22 NO I DONT WANT YOU TO BE PRESSING ENTER
03:23 NekoGloop http://ompldr.org/vZzVzeA Dry shrub! :D
03:34 RBA_afk good morning minetest :)
03:34 hmmmm don't test me, i'm already testy!
03:35 NekoGloop RBA_afk: see the omploader link?
03:35 RBA_afk yeah
03:35 NekoGloop do you like my dry shrub? :D
03:36 RBA_afk havent tried it. shall i eat it raw or cooked?
03:36 NekoGloop :P
03:36 RBA_afk it ok
03:36 NekoGloop do you like the texture of my dry shrub?
03:36 RBA_afk its
03:37 RBA_afk make chest GUI in 16x16
03:37 NekoGloop ?
03:38 RBA_afk or default furnace
03:39 RBA_afk default_furnace_GUI.png or default_chest_GUI.png
03:40 NekoGloop What dimensions, what goes where, how much cake is promised at the conclusion?
03:40 RBA_afk 8x4 squares
03:40 RBA_afk each square 16x16
03:40 RBA_afk or whatever resolution you want to
03:40 RBA_afk just it has to be square
03:42 NekoGloop RBA_afk: or, junglegrass: http://ompldr.org/vZzV0Yg
03:42 RBA_afk http://realbadangel.pl/inventory3.png this i made with 36*36 squares
03:42 RBA_afk and made it bigger than original formspec
03:43 RBA_afk by 2 squares
03:43 NekoGloop change the away nick, please.
03:43 NekoGloop RealBadAngel: now, as i was saying: junglegrass! http://ompldr.org/vZzV0Yg
03:44 RealBadAngel it doesnt look like a plant
03:44 NekoGloop tis a bush.
03:44 RealBadAngel grass is a bush
03:44 RealBadAngel george? :P
03:44 NekoGloop ?
03:45 RealBadAngel make it look like the grass, not the bush
03:45 NekoGloop since junglegrass mod makes it act more like a bush? no.
03:46 * VanessaE 's ears perk up
03:46 VanessaE someone mention jungle grass? :)
03:46 NekoGloop VanessaE: http://ompldr.org/vZzV0Yg yep :3
03:46 VanessaE heh
03:47 VanessaE I like mine better :-)
03:47 NekoGloop cant say I've seen yours
03:47 Doc22 lol
03:47 VanessaE think default jungle grass in four different heights, spread around according to a guaranteed-to-be-random perlin seed :-)
03:48 VanessaE ("guaranteed to be random" = I mashed the keyboard to get the seed offset :D )
03:50 NekoGloop VanessaE: Guess how i got the junglegrass there
03:50 NekoGloop it be your mod :P
03:50 NekoGloop My texture though
03:50 VanessaE actually I kinda figured you wrote your own mod :-)
03:51 NekoGloop :P
03:51 NekoGloop do you like my texture?
03:51 VanessaE it's okay
03:51 NekoGloop or is it total crap?
03:52 VanessaE it's somewhere north of "total crap" but I can't exactly classify it as a work of art either ;-)
03:52 NekoGloop VanessaE: http://ompldr.org/vZzVzeA dry shrub too
03:52 NekoGloop :3
03:52 VanessaE ew.
03:52 RealBadAngel hi VanessaE
03:52 VanessaE now THAT one is total crap, I'm sorry to say :-)
03:53 NekoGloop VanessaE: D:
03:53 VanessaE looks like a brown, deformed W. :-)
03:53 NekoGloop but... but... but...
03:53 NekoGloop it... fits in the selection box... ;w;
03:53 VanessaE lol
03:53 RealBadAngel VanessaE, seen my forsmpec backgrounds?
03:53 NekoGloop (and also took about half a minute to make)
03:53 VanessaE RealBadAngel: only saw one of your screenshots from initial testing.  got something that shows it off better?  Do I need to make a new texture for my HDX pack? :-)
03:54 RealBadAngel lotsa textures :)
03:54 RealBadAngel all the GUIs propably :) http://realbadangel.pl/inventory3.png
03:54 VanessaE you suck :(
03:54 VanessaE how many images do I need to make?
03:54 NekoGloop millions.
03:54 RealBadAngel theyre easy to make
03:55 VanessaE :)
03:55 RealBadAngel at least inventory grids
03:55 NekoGloop Is the hot-bar textureable as well?
03:55 VanessaE RealBadAngel: send me some example images so I can see how it works
03:56 RealBadAngel later today i will
03:56 VanessaE you guys were kinda ignoring me in -dev so I didn't really follow too well
03:56 RealBadAngel now can find some minecraft examples
03:56 NekoGloop in other words, the textures work same as MC?
03:56 NekoGloop if so, I know how this works
03:57 NekoGloop back to junglegrass: http://ompldr.org/vZzV0Zw
03:58 VanessaE RealBadAngel: will this respect some kind of alpha setting in the images so the stuff behind the UI is still visible?
03:58 NekoGloop VanessaE: http://ompldr.org/vZzV0Zw
03:58 NekoGloop ?
03:58 RealBadAngel http://realbadangel.pl/crafting.png
03:58 VanessaE NekoGloop: meh.
03:58 NekoGloop D:
03:58 RealBadAngel minecraft workbench example GUI
03:59 VanessaE RealBadAngel: nice and all, but how does it fit in with something like homedecor, where some objects have larger or smaller than normal inventories?
03:59 VanessaE I presume they will be drawn with the default textures?
03:59 VanessaE s/textures/image overlay/
03:59 RealBadAngel you define the size of the background in formspec
03:59 VanessaE yes of course
04:00 RealBadAngel and make textures for each object
04:00 VanessaE ugh
04:00 NekoGloop VanessaE: the image is generated based on the formspec
04:00 RealBadAngel no
04:00 RealBadAngel it has the same grid as formspec
04:00 NekoGloop RealBadAngel: then explain
04:01 RealBadAngel each square is one item slot on formspec
04:01 RealBadAngel so if you have 8x4 formspec you make 8*16, 4*16 texture
04:01 NekoGloop RealBadAngel: so...
04:02 RealBadAngel or 8*512x4*512 for HDX
04:02 NekoGloop why cant the image be generated based on the form,spec?
04:02 VanessaE EW.
04:02 VanessaE RealBadAngel: that's just, ew.
04:02 VanessaE no.
04:02 VanessaE it should work differently than thay
04:02 VanessaE that*
04:02 RealBadAngel its a texture
04:02 NekoGloop VanessaE: like what I'm saying?
04:02 RealBadAngel not something generated
04:02 NekoGloop You make images for slots
04:03 RealBadAngel look at workbench example
04:03 NekoGloop Minetest takes slot-textures, places them behind formspec.
04:03 NekoGloop Minetest optionally takes a general background image.
04:03 NekoGloop Everyone is happy.
04:03 NekoGloop Except RBA who can just shut up now.
04:03 VanessaE one image as a tileable underlay behind everything, one image above that for some kind of accent (as in the wood texture in the example minecraft image), one image to use as the background behind each inventory slot, one more as the background behind the crafting grid slots, and another for all inventory/crafting slots that overlays those.
04:03 RealBadAngel formspec is not do-it-for-you gfx studio
04:04 VanessaE so like 5 or 6 small images.
04:04 NekoGloop RealBadAngel: and you are just being a dick to people with large texture packs
04:04 NekoGloop like, vanessa.
04:04 RealBadAngel take a look at any minecraft texture pack
04:04 RealBadAngel with mods support the better
04:04 NekoGloop MINECRAFT IS GOOD FOR SOMETHING
04:05 NekoGloop dhjjkgvadfjkl
04:05 VanessaE fwiw, I wouldn't go larger than 64x64 pixels for an inventory-slot-sized image anyway
04:05 NekoGloop RealBadAngel: if we clone minecraft, we will get nowhere.
04:05 RealBadAngel my example was 36x36 squares big
04:05 NekoGloop We need to focus on being -better-, not the -same-
04:05 OldCoder Hello
04:05 VanessaE (why use a 512px texture for something that'll never be displayed larger than 64 px or so?)
04:05 OldCoder Now *this* is productive discussion
04:06 RealBadAngel thats just possible, not really needed :)
04:06 NekoGloop OldCoder: not really.
04:06 OldCoder More so than some
04:06 OldCoder Order
04:06 OldCoder :p
04:06 OldCoder Should I try Doc22 mod?
04:06 VanessaE I'm sorry, this just sounds like a bad design :(
04:07 NekoGloop while ontopic a bit more, not really productive
04:07 NekoGloop VanessaE: it is
04:07 NekoGloop because MC element
04:07 VanessaE 8*512 x 4 * 512 = 4096x2048 = fucking huge image.
04:08 VanessaE (or 32 images each 512px, which is even worse)
04:08 NekoGloop someone please tell me we can -quickly- fix the flaws RBA blatantly puts in the C++?
04:08 OldCoder That is fairly large graphics
04:08 RealBadAngel on the other hand i havent said it has to be minecraft like texture
04:09 VanessaE RealBadAngel: it needs to be far more generic
04:09 VanessaE not separate images for every damn object that has an inventory
04:09 NekoGloop OldCoder: because RBA didnt allow minetest to generate an image based on a bank.
04:09 VanessaE especially having lots of images.  that's stupid and wasteful.
04:09 NekoGloop this ^
04:09 RealBadAngel my patch allow to put on formspec many textures, which can be scalable to fit the inventory slot dimensions
04:09 VanessaE no.
04:09 VanessaE bad.
04:09 VanessaE VERY bad.
04:10 VanessaE that destroys the consistency of the UI
04:10 NekoGloop why force the formspec creator to toil away at the code?
04:10 RealBadAngel so its up to the artist what can he done with it
04:10 RealBadAngel you can put there many images?
04:10 NekoGloop RealBadAngel: Personally?
04:10 RealBadAngel does it destroy so called consistency?
04:10 NekoGloop I'd prefer the MT GUI as it is now.
04:10 NekoGloop Simple, clean, not completely messy and fucked up to texture.
04:11 RealBadAngel do doesnt use just new formspec option
04:11 NekoGloop like junglegrass: http://ompldr.org/vZzV0aw
04:11 VanessaE RealBadAngel: you're not listening.
04:11 VanessaE listen for a minute
04:11 RealBadAngel i cant, im off to work, ill be late for bus
04:11 VanessaE how many objects, between let's say technic and homedecor, have an inventory or UI or some such?
04:11 RealBadAngel c ya later today
04:11 VanessaE a few dozen at least right?
04:11 RealBadAngel yes
04:11 NekoGloop VanessaE: 20-ish
04:12 VanessaE multiply that by however many textures each needs to be complete.
04:12 VanessaE that's an insane number
04:12 RealBadAngel if you want to have nice lookin gui, you make texture
04:12 NekoGloop closer to 30 if we count the dual-formspec of silver and gold chests.
04:12 RealBadAngel if you want stick with default
04:12 NekoGloop RealBadAngel: dude.
04:12 RealBadAngel you dont do it
04:12 RealBadAngel simply
04:12 NekoGloop The point of mientest.
04:12 VanessaE you're talking 35-40 images for each and every object.
04:12 NekoGloop minetest.
04:12 VanessaE times 30 objects that need them?
04:12 VanessaE that's 1200 images!
04:12 RealBadAngel no
04:12 NekoGloop is to have a simple, clean modding interface.
04:13 RealBadAngel just one image for each gui
04:13 NekoGloop not a shitty, run-down hellhole
04:13 NekoGloop RealBadAngel: Tell me, where is this code so i can print it out and burn it?
04:13 RealBadAngel seen the workbench image?
04:13 RealBadAngel thats the complete gui texture
04:13 NekoGloop RealBadAngel: Yes, and i dont think we need be forced to texture like that.
04:13 RealBadAngel who force you?
04:13 VanessaE yeah, I'm looking at it - the one with the wooden background and sort of stony inventory slots
04:14 NekoGloop RealBadAngel: you did.
04:14 RealBadAngel its an OPTION :P
04:14 VanessaE RealBadAngel: it destroys the consistency of the UI.
04:14 NekoGloop RealBadAngel: Oh? You mean there is a way to have your shitty C++ actually make a GUI based off the formspec?
04:14 NekoGloop Say i have two images.
04:14 VanessaE at most every object should be able to specify one underlay image behind the formspec, and then the GAME specifies the images used IN the formspec, per my above suggestions.
04:15 NekoGloop One is the inventory slot, one is the background image.
04:15 NekoGloop EVERYONE SHUT UP
04:15 NekoGloop I'M EXPLAINING SIMPLE LOGIC
04:15 NekoGloop Say i have two images.
04:15 NekoGloop One is the inventory slot, one is the background image.
04:15 VanessaE one image for the inventory slots, one for the crafting slots, a third overlaying those to give it dimension, a fourth to overlay the slots for the hotbar, maybe one more as final overlay over the whole UI
04:15 NekoGloop I should be able to tell minetest that I have this image for this, and this image for that.
04:15 VanessaE each inventory slot gets that one image, repeated across/down the screen
04:16 VanessaE ditto for the crafting grid slots.
04:16 NekoGloop I'll just shut up now
04:16 NekoGloop Since noone gives a shit
04:16 VanessaE actually neko's idea is similar to what I'm saying
04:16 NekoGloop inventory_slot.png
04:16 NekoGloop inventory_bg.png
04:16 OldCoder There's no rush to settle this
04:16 NekoGloop inventory_fg.png
04:17 NekoGloop inventory_slot is the slots in the inventory,
04:17 NekoGloop inventory_bg is the (tiled, should it need be) background,
04:17 VanessaE ui_overlay.png, crafting_fg.png, crafting_bg.png, craft_result_fg.png, craft_result_bg.png
04:18 NekoGloop inventory_fg is the (again, tiled, should it need be), foreground image.
04:18 VanessaE that's it.  Eight images for the ENTIRE UI.
04:18 NekoGloop VanessaE: nope.
04:18 VanessaE used for everything from a furnace to a battery charger.
04:18 NekoGloop VanessaE: Mine is simpler :P
04:18 NekoGloop perhaps an inventory_slot_fg.png
04:18 VanessaE NekoGloop: yours is probably sufficient.  I'm just adding some flexibility on top of it
04:19 NekoGloop VanessaE: flexibility can be added to the formspec options
04:19 NekoGloop You want to have this area have a certain inventory_slot? Alright.
04:19 VanessaE but a single, pre-rendered flat image for the UI?  For every object that has a formspec?  Sorry RBA, it's a horrible idea.
04:19 NekoGloop You want to have this formspec have a special inventory_bg? Sure, why not.
04:20 NekoGloop VanessaE: you should hear the crap mojang gets from the people who make gui-textures in minecraft.
04:20 VanessaE heh
04:20 VanessaE I can imagine
04:20 NekoGloop Now, teach me how to make a junglegrass Dx
04:21 VanessaE I can't right now.  I'm about to go to bed.
04:21 VanessaE but suggestion:  don't give it an outline.
04:21 NekoGloop Most things in this pack have an outline
04:21 VanessaE like that dry shrub has a dark outline around it?  lose the dark outline.
04:21 VanessaE it doesn't work for plants :-)
04:21 NekoGloop like the ingots, the mineral lumps, etc.
04:22 VanessaE they stand out too much, unless you're trying to compete with Minetoon :-)
04:22 NekoGloop haha.
04:22 NekoGloop I'm making a texture pack mainly to shatter the belief that 16x looks like shit no matter what.
04:22 NekoGloop Which, I believe I've already done that.
04:23 VanessaE looking at the UI texture RBA posted earlier (for the electric furnace that is), that whole image could be reduced to 5 small 64px images instead of what looks to be about 640x640 or so px.
04:23 NekoGloop yes, some things look like shit still. yes, this is because I'm just lazy as hell.
04:23 NekoGloop VanessaE: could be just 3
04:23 VanessaE well,
04:23 NekoGloop ...
04:23 NekoGloop you're counting the power meter arent you? :P
04:24 VanessaE I see the background, that's 1.  The inventory slots is 2.  the slot with the brown "13" stack is 3.  The four slots to the right of that is 4.  A single overlay to give them all depth (the dark shadowing) is 5.
04:24 NekoGloop ah.
04:24 VanessaE the charge meter is unique to the electric furnace, so it doesn't count.
04:25 NekoGloop not unique, but not static image.
04:25 VanessaE unique as in only the electric furnace would have such an object.
04:25 VanessaE whereas the normal inventory/crafting display would in theory use the 5 images I just listed.
04:25 NekoGloop battery box, water mill, etc.
04:25 VanessaE so they'd all have this stony background, dark inventory slots, etc.
04:25 VanessaE ok, so a few others have it, but you get my point :-)
04:25 NekoGloop VanessaE: each formspec has a single whole image.
04:26 VanessaE yes I know, I got that.
04:26 VanessaE it's a terrible idea.
04:26 NekoGloop I agree
04:26 VanessaE I'm saying ditch the 640px image and replace it with small, tileable images that get used on *every* formspec.
04:26 NekoGloop precisely
04:27 VanessaE so my fridge, the game's furnace, RBA's battery charger, etc etc etc would all have the same stony background, the same darkened inventory slots, the same brightened crafting slots, etc.
04:27 NekoGloop except my idea says formspec can specify an image :3
04:27 VanessaE consistency is critical here
04:27 VanessaE or the game will look cobbled together, disorganized.
04:27 NekoGloop It -is-
04:28 VanessaE ok, it'll look *more* disorganized ;-)
04:29 NekoGloop one last try at junglegrass before i give up
04:30 NekoGloop http://ompldr.org/vZzV0bg
04:31 NekoGloop fuck the visual_scale
04:32 VanessaE that's better actually.
04:32 VanessaE now, turn it brown, desaturate it some, and you have dry shrubs
04:32 NekoGloop recolor and resize of dry shrub.
04:32 NekoGloop XD
04:33 NekoGloop you tell me to make dry shrub from and edited dry shrub XD
04:34 VanessaE HAH!  already I see a problem with RBA's idea.
04:34 NekoGloop yes?
04:35 VanessaE creative inventory.
04:35 NekoGloop yep.
04:35 VanessaE ~= regular mode.
04:35 VanessaE it'll break.
04:36 NekoGloop yes. yes it will.
04:36 NekoGloop Also, there were options you said you were wanting to put in the menu?
04:37 VanessaE yeah
04:37 VanessaE I already did that ages ago
04:37 VanessaE http://minetest.net/forum/viewtopic.php?id=3410
04:37 NekoGloop do these: enable clouds, disable anticheat, texture atlas
04:37 VanessaE texture atlas is on my list, the others I hadn't thought of.
04:38 VanessaE when I get some time again to code, I'll add those.
04:39 NekoGloop yeah, and do it with T_A_N_K's digging animation
04:39 NekoGloop so it looks like we are actually digging.
04:39 VanessaE I haven't see that
04:40 VanessaE though to be honest, that's a texture thing, anyone can supply a better crack_anylength.png
04:40 NekoGloop nonono
04:40 VanessaE (I have one in HDX that looks nice IMHO)
04:41 VanessaE got a video link of it in action?
04:41 GTRsdk VanessaE: Do you think mobs will ever be in the official Minetest?
04:41 NekoGloop VanessaE: http://www.youtube.com/watch?v=jtZWvzkflWU
04:41 VanessaE GTRsdk: eventually yes
04:42 NekoGloop VanessaE: look at the wielded thing
04:42 VanessaE GTRsdk: c55 did release a mobs mod a while back as a minimal framework, and I know he wants something back in the game eventuallyt
04:42 VanessaE NekoGloop: looking...
04:43 VanessaE I see what you mean
04:43 VanessaE how is that accomplished?
04:43 NekoGloop simply
04:43 NekoGloop change some numbers given to the animation code of the wield thing
04:44 NekoGloop do i know these numbers, you say?
04:44 VanessaE well, do you? ;-)
04:45 NekoGloop well, my viewing history does :)
04:45 NekoGloop google chrome being snoopy finally became useful :3
04:45 VanessaE the digging animation change, in my opinion, should be submitted as a regular pull request, have Pilz or darkrose or thexyz commit it - I don't see a reason to have a switch to turn it on/ogg.
04:45 VanessaE on/off.
04:45 VanessaE just change it and be done with it.
04:45 NekoGloop i know
04:46 NekoGloop he refuses to be competent
04:46 NekoGloop https://github.com/jordan4ibanez/minetest/commit/37d6c3a2f19854caf6dfeb352cb9f6c50bb52757
04:46 VanessaE looks fine to me?
04:46 VanessaE pretty simple change really.
04:47 NekoGloop he refuses to pull request it
04:47 NekoGloop because "you can just copy the numbers"
04:47 NekoGloop same goes with making a diff patch of it
04:48 VanessaE yeah
04:48 VanessaE well I just asked for darkrose and/or thexyz to take another look at it if one of them should happen to show up soon.
04:48 VanessaE so let's see what they do with it.
04:49 NekoGloop so I've waited since Saturday for a build with simply that patch from OC ^^"
04:49 VanessaE heh
04:49 VanessaE well give OC time, he's a busy guy :-)
04:49 NekoGloop I've built minetest faster than that.
04:49 VanessaE for now though, I need to head off to bed.
04:49 NekoGloop And i built it on windows for fucks sake.
04:50 VanessaE RealBadAngel: NekoGloop has my permission to harass the shit out of you regarding this formspec texturing thing.  I defer to his idea if you don't like mine.
04:50 NekoGloop (granted the end product was laggy as hell)
04:50 VanessaE :D
04:50 NekoGloop XD
04:50 VanessaE night.
04:50 OldCoder ?
04:50 OldCoder Reading
04:50 NekoGloop VanessaE: my windows build took about half an hour TOTAL, including the downloads for everything.
04:51 OldCoder NekoGloop, a build takes about 5 minutes
04:51 OldCoder I have no idea what you are talking about
04:51 NekoGloop Of course, a good portion of that was again me figuring out what the fuck to do :3
04:51 OldCoder And a big chunk of my time on Sunday required me, again, to deal with incarnations of Order and Chaos
04:51 NekoGloop OldCoder: I'm counting downloading cmake, the dll's, the me figuring out how to get it to work, etc.
04:52 OldCoder So you ought to be fair
04:52 NekoGloop I still am quite hazy about that.
04:52 OldCoder Look, you negotiate between Order and Chaos, then deal with the Hamburger Wars, *and* 100 pages you need to write
04:52 OldCoder Then see how you like second guessing
04:52 OldCoder It is best you are hazy
04:52 OldCoder Let it be
04:52 NekoGloop I thought it was 90?
04:52 OldCoder It was 90
04:52 NekoGloop Did that increase somehow?
04:53 OldCoder But I wrote 100
04:53 OldCoder yes
04:53 OldCoder I added 10 at the end
04:53 OldCoder And you may read it soon
04:53 OldCoder Don't change the subject
04:53 OldCoder You have acknowledged you are hazy
04:53 OldCoder So maybe you should not judge
04:53 OldCoder A situation that you helped to cause
04:53 OldCoder D:
04:53 OldCoder
04:54 OldCoder I need to keep a promise elsewhere
04:54 OldCoder About network protocols
04:54 NekoGloop So I should be shunned for a switch in my brain firing at the wrong time?
04:54 OldCoder No
04:54 OldCoder Shunned for kicking me over and over
04:54 OldCoder For wasting time
04:54 OldCoder Trying to help *you*
04:54 OldCoder
04:54 NekoGloop fine.
04:54 OldCoder It seems more than a bit ironic
04:54 NekoGloop I'll remove the problem.
04:54 OldCoder So maybe just drop it
04:54 OldCoder No, don't
04:54 * OldCoder sighs
04:54 * OldCoder chuckles
04:58 OldCoder VanessaE, if you see the kitty tomorrow tell him I'll try to do his build
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05:29 OldCoder anunakki, hi
05:30 anunakki i
05:30 anunakki hi
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06:33 ruskie *yawn*
06:37 OldCoder Indeed
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07:00 ruskie *hiccup*
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09:19 thexyz http://minetest.net/forum/viewtopic.php?id=3082 http://minetest.net/forum/viewtopic.php?id=3099 http://minetest.net/forum/viewtopic.php?id=3081
09:20 thexyz why are vegans so crazy? i, for example, as non-vegetarian, don't post images with meat or whatever
09:20 thexyz and, anyway, what should we do with all those topics?
09:21 thexyz OldCoder, VanessaE
09:42 ruskie http://ephenationopengl.blogspot.se/2012/11/smooth-world-from-block-data.html
09:58 ruskie thexyz, well he did announce that he'll be doing that when he was on here some ~10h or so ago...
10:17 thexyz OldCoder: http://mods.minetest.ru/info.html, i've setted up rsync just to help you mirror that site ^^
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11:03 celeron55 thexyz: apparently not eating animal products damages your brian
11:03 celeron55 brain*
11:03 celeron55 (can't really infer anything else from this)
11:04 celeron55 just delete those and make sure he understand any more will be a ban
11:04 thexyz well, he've already asked several times for a ban
11:04 celeron55 that's just so offtopic it simply doesn't belong on the forum
11:04 celeron55 then ban him
11:04 celeron55 or maybe i can; whatever
11:05 thexyz then what to do with those topics? should i move them to "old mods" or is it better to recover them?
11:05 alf__ joined #minetest
11:05 celeron55 recover
11:06 thexyz do you have any backups?
11:07 celeron55 i have somewhat bi-weekly random ones, but restoring parts of them is such a pain it's easier to just copy from the googlesites backup or something
11:08 celeron55 it's the biggest flaw of that forum
11:08 celeron55 (and probably almost every forum out there)
11:08 thexyz yes, same thoughts
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11:08 celeron55 it's just a dump of the whole database
11:09 thexyz still, can you send me that dump (excluding users' personal information), that'd be easier to recover
11:10 thexyz punbb_posts table should be enough
11:10 celeron55 i do have a test punbb setup on my server
11:11 celeron55 i can put that table up and give access to somebody to browse it
11:11 thexyz i guess i can spend some time recovering his posts
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13:19 NekoGloop Well we're certainly lively this morning.
13:27 NekoGloop so... has anyone even -noticed- the igneous rocks of gloopblocks? D:
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13:51 OldCoder Back
13:52 OldCoder NekoGloop, I will do the build you wish today if circumstances permit
13:52 OldCoder thexyz, Thank you! We'll talk further
13:53 OldCoder ^ Regarding rsync
13:54 OldCoder thexyz, About the forum posts, I'll review in the next few hours. Concerning vegans etc. it is not the subject that matters. It is about how people feel and communicate their feelings. I've started to discuss this part with him.
13:55 OldCoder celeron55, thexyz; yes, the right "select" statements in a script should work for recovery purposes
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14:11 PilzAdam Hello everyone!
14:11 NekoGloop PilzAdam: hello@
14:11 NekoGloop ... wrong key, finger.
14:11 babyface1031 hello
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14:31 NekoGloop glass: which should be panes, which should be glass blocks: http://ompldr.org/vZzV5Ng ?
14:38 RealBadAngel hi minetest
14:38 babyface1031 hi
14:39 RealBadAngel whats up?
14:41 babyface1031 not much making mazes right now
14:42 NekoGloop Mining marble. :3
14:43 RealBadAngel NekoGloop, readin now the mess youre posted together with VanessaE
14:43 NekoGloop I would have thought the marble used something other than generate_ore. Good job with that.
14:43 RealBadAngel you just got the whole idea wrong :P
14:43 NekoGloop no, we didnt
14:44 RealBadAngel 1st. its up to texture maker/mod maker to use the feature
14:44 NekoGloop 2nd. CONSISTENCY
14:44 NekoGloop 2nd. CONSISTENCY
14:44 NekoGloop 2nd. CONSISTENCY
14:44 NekoGloop 2nd. CONSISTENCY
14:44 NekoGloop 2nd. CONSISTENCY
14:44 NekoGloop 2nd. CONSISTENCY
14:44 NekoGloop 2nd. CONSISTENCY
14:44 NekoGloop 2nd. CONSISTENCY
14:44 NekoGloop 2nd. CONSISTENCY
14:44 RealBadAngel 2nd. i havent said all shall look stonish
14:44 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES.
14:44 RealBadAngel theres a freedom to use it or not
14:45 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES.
14:45 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES.
14:45 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES.
14:45 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES.
14:45 NekoGloop how many fucking times must it be said
14:45 RealBadAngel anyways texturable guis are just one obious use of the feature
14:45 NekoGloop consistency is key
14:45 RealBadAngel another one you havent noticed i made images properly scaled
14:46 NekoGloop I noticed that you fool
14:46 NekoGloop I thought that was the extent of it
14:46 RealBadAngel got ready also tooltips addon  for buttons
14:46 NekoGloop then "hurr durr you need to make a seperate image for everything hurr durr"
14:46 RealBadAngel use of non pressed/pressed images for image_button
14:47 RealBadAngel and working on variables in formspec
14:47 RealBadAngel yeah
14:47 RealBadAngel 1200 images
14:47 RealBadAngel where have you both learned logic?
14:47 RealBadAngel anyways its an option to use or not to use
14:48 OldCoder RealBadAngel, It will work out
14:48 RealBadAngel you dont like, ok
14:48 NekoGloop you are a fucking retard
14:48 RealBadAngel i do like
14:48 OldCoder babyface1031, Hey
14:48 OldCoder NekoGloop, he is a potential friend
14:48 babyface1031 hey
14:48 RealBadAngel and many others also like the feature
14:48 NekoGloop rather than "chest_gui.png, inventory_gui.png, creative.png, "
14:48 NekoGloop etc.
14:48 RealBadAngel same as propably many will vote for "consistency"
14:48 NekoGloop just have "inventory_slot.png, inventory_bg.png, inventory_fg.png"
14:49 RealBadAngel so some will use some wont
14:49 NekoGloop Three images.
14:49 RealBadAngel easy as that :P
14:49 NekoGloop All you need.
14:49 NekoGloop Are three images.
14:49 RealBadAngel im not stuck in c64 age like some
14:49 RealBadAngel hear the word: customization
14:49 NekoGloop So that 1000Mb folder of just gui images?
14:49 NekoGloop cut down to about 50~
14:49 RealBadAngel are you just fuckin insane?
14:50 OldCoder Hey
14:50 RealBadAngel one gui, one image
14:50 RealBadAngel you are just deaf
14:50 NekoGloop OldCoder: It's already been clearly stated that he hates everything i do
14:50 NekoGloop RealBadAngel: you are the one not listening to reaso
14:50 NekoGloop reason
14:50 NekoGloop Need i put together an example?
14:52 NekoGloop Such a simple concept. Yet you seem to struggle with it.
14:52 OldCoder NekoGloop, He does not "hate" it. He rejects the logic.
14:52 OldCoder How about this...
14:52 NekoGloop He rejects any logic tbh :P
14:52 OldCoder The simplest possible example that the two of you can agree or disagree on
14:53 OldCoder Something to see if you can move forward or not
14:53 OldCoder What can this be reduced to?
14:53 OldCoder Hopefully an example I can understand
14:54 OldCoder Oh, and the point isn't to crush the other side
14:54 OldCoder It's to determine if consensus is possible
14:54 NekoGloop OldCoder: Say, there are 50 or so objects with a formspec
14:54 OldCoder Explain formspec briefly
14:54 NekoGloop formspec: chest UI
14:54 OldCoder To somebody who is a coder but not familiar
14:54 OldCoder O.K.
14:54 NekoGloop or sign UI or etc/
14:55 OldCoder A framework for generating such a UI
14:55 OldCoder Is that correct?
14:55 NekoGloop Basically the menu of rightclicking
14:55 OldCoder As opposed to the UI itself
14:55 OldCoder Framework. Got it.
14:55 NekoGloop yes.
14:55 NekoGloop back to my point
14:55 NekoGloop RBA states that those 50 objects each need a seperate image.
14:55 OldCoder As opposed to an image map?
14:56 NekoGloop Perhaps.
14:56 OldCoder A grid composed into a single image?
14:56 NekoGloop I was thinking more "inv_slot.png, inv_bg.png" etc
14:56 OldCoder RBA is there a reason a grid image is not advisable?
14:56 NekoGloop formspec can change this if wanted
14:56 OldCoder NekoGloop, clarify inv_slot.png inv_bg.png please
14:57 NekoGloop inv_slot.png would be the inventory slot images
14:57 OldCoder Inventory Slot
14:57 NekoGloop -s
14:57 OldCoder O.K.
14:57 NekoGloop inv_bg.png would be the tiled background
14:57 OldCoder So you'd have partial composition
14:57 OldCoder You'd put these pieces together to make the UI
14:57 OldCoder Code would know how to process clicks on all of this
14:57 NekoGloop inv_slot.png is placed behind inventory slots automatically
14:57 OldCoder What is done presently?
14:58 NekoGloop the GUI image is one large image
14:58 NekoGloop like in MC
14:58 OldCoder So a single image map
14:58 NekoGloop some things from MC are good.
14:58 OldCoder The debate is about how far to break it down
14:58 NekoGloop one of them that isnt?
14:58 NekoGloop the way it does GUI images.
14:58 OldCoder NekoGloop wishes to break it down partially
14:58 OldCoder RealBadAngel wishes to break it down all the way
14:58 OldCoder How far off the mark am I?
14:58 NekoGloop nonono
14:58 OldCoder All right
14:59 NekoGloop He wants it to be one giant background
14:59 OldCoder Hmm
14:59 NekoGloop made at the size of the formspec
14:59 * OldCoder scrolls up
14:59 NekoGloop not broken down at all
14:59 OldCoder <NekoGloop> RBA states that those 50 objects each need a seperate image.
14:59 OldCoder Speak to somebody (me) who is not dull witted but totally a novice
14:59 OldCoder What are the 50 objects?
14:59 NekoGloop 50 objects with a formspec == 50 GUI images needed.
14:59 OldCoder Ah
15:00 NekoGloop 50 nodes, such as chests, signs, fridges, etc.
15:00 OldCoder Got it I think
15:00 OldCoder So it's the opposite of what I was imagining
15:00 NekoGloop yeah he wants it not broken down -period-
15:00 OldCoder And how close or far is that from the current approach again?
15:00 NekoGloop it -is- the current approach
15:01 OldCoder All right
15:01 OldCoder Now...
15:01 NekoGloop with my idea,
15:01 OldCoder RealBadAngel, do you concur with the preceding description?
15:01 OldCoder If you are still here
15:01 NekoGloop texture makers can make inv_bg.png be the giant image if they so wish
15:01 OldCoder He seems to be AFK
15:01 NekoGloop and inv_slot.png be blank
15:01 NekoGloop OldCoder: coding most likely
15:02 OldCoder NekoGloop, where does VE stand on the breakdown?
15:02 NekoGloop with my idea
15:02 OldCoder And how incrementally could this be done?
15:02 OldCoder Would there be a small step in this direction?
15:02 OldCoder Something to try in one context?
15:02 OldCoder I am Agile
15:02 NekoGloop this should be the way its done
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15:02 OldCoder If this is true
15:03 NekoGloop because it overlaps his idea
15:03 OldCoder And a massive leap is not desirable; what might a step in this direction be?
15:03 NekoGloop OldCoder: allowing us to have tiled backgrounds at this point.
15:03 NekoGloop and having inventory slot images :P
15:03 OldCoder I am not qualified to comment yet. RBA is not in favor of tiled backgrounds, then?
15:03 NekoGloop one can not make a small movement in this direction
15:03 OldCoder But this is a discrete step
15:03 OldCoder I see
15:04 OldCoder Is a giant leap advisable?
15:04 NekoGloop it has to be completely converted.
15:04 NekoGloop Yes.
15:04 OldCoder This is not a small decision, then
15:04 NekoGloop RealBadAngel: i forget how to make a tool workshop :
15:04 NekoGloop :P
15:04 OldCoder NekoGloop, may I suggest further discussion at the core dev level that is not rushed?
15:04 NekoGloop OldCoder: I lack C++ knowledge of any kind
15:04 OldCoder That the change should be taken seriously
15:04 OldCoder NekoGloop, But...
15:05 NekoGloop Which is why i havent already changed the code.
15:05 OldCoder Knowledge of C++ is not a requirement to propose or discuss a change of this kind
15:05 OldCoder The goal is to build consensus regarding whether or not the change is practical
15:05 NekoGloop It is perfectly practical
15:05 * OldCoder considers
15:05 NekoGloop more practical than "hurr durr you need millions of images"
15:06 OldCoder The hurr durr part is not needed
15:06 OldCoder You've discussed this with VE and RBA
15:06 OldCoder VE favors. RBA opposes.
15:06 OldCoder There are several additional people to speak with. And possibly further discussions with RBA.
15:06 hmmmm you guys are worrying about background textures in menus?
15:06 OldCoder Omitting remarks like hurr durr and insults.
15:06 hmmmm seriously?
15:07 OldCoder Why not speak with the others this week?
15:07 NekoGloop hmmmm: when the current method is shit?
15:07 OldCoder And see if there is a trend towards one side or another
15:07 OldCoder Things will evolve over time
15:07 hmmmm there are a LOT of other things that are shit and have way higher priority
15:07 OldCoder I wish to hear RBA perspective
15:07 OldCoder May I speak with him later?
15:07 OldCoder In the interim see where one or two of the others stand
15:07 NekoGloop hmmmm: yes but this is currently a pressing issue
15:07 OldCoder Oh? Go on
15:07 OldCoder Are we approaching...
15:08 OldCoder a major fork in the road where this will decide the path?
15:08 NekoGloop we are approaching the point where we disallow RBA to code the C++?
15:08 hmmmm i don't see how it's a pressing issue
15:08 hmmmm it's aethetics
15:08 OldCoder That is a counterproductive perspective
15:08 OldCoder He is taking a conservative point of view
15:08 OldCoder Therefore no damage is being done
15:08 OldCoder Things are simply proceeding more slowly
15:08 OldCoder Until consensus is reached
15:09 NekoGloop hmmmm: yet makes making a formspec image a pain in the ass?
15:09 OldCoder This is an important decision
15:09 * OldCoder sighs
15:09 hmmmm mmmmm
15:09 hmmmm i'll look into it
15:09 OldCoder I will need to unignore hmmm won't I?
15:09 OldCoder Hold on
15:09 NekoGloop Is that a neccessary thing?
15:09 hmmmm if it's a one-line-of-code thing, then sure
15:09 OldCoder Fine; I can hear him now
15:09 NekoGloop hmmmm: prolly not but probably not more than 20-ish
15:09 OldCoder hmmmm, what is your perspective?
15:10 hmmmm OldCoder, i refuse to talk to you, you're quite immature
15:10 OldCoder As you wish
15:10 OldCoder Back to /ignore
15:10 hmmmm OldCoder, go back to ignoring me you fuckface
15:10 NekoGloop how is he immature?
15:10 NekoGloop the only one immature here is LM
15:10 OldCoder NekoGloop, are you able to summarize hmmmm technical perspective?
15:10 hmmmm I am not going to discuss this matter any more because it benefits OldCoder
15:10 OldCoder And it's too early in  the day for the Order and Chaos thing. The formspec issue is more significant ATM.
15:10 NekoGloop OldCoder: that it's ok to be -exactly- like MC with GUI images?
15:11 OldCoder So he leans towards RBA perspective?
15:11 ruskie best way forward is to examine the current solution and propose alternatives and examine them to see what might be better... then discuss it with all parties involved(i.e. people that have alternatives and can implement them)
15:11 OldCoder ruskie, ^
15:11 OldCoder That is sort of my point
15:11 ruskie yeah I understand your point
15:11 OldCoder NekoGloop, I feel this can be worked out one step at a time
15:11 ruskie but not sure if others do
15:11 OldCoder Oh?
15:11 OldCoder ruskie, Go on
15:11 OldCoder It seems fairly straightforward
15:12 NekoGloop no one gives a fuck about the little person with logical thought.
15:12 ruskie well the general feel I get here is "noes it shiet we won't do it like that period"
15:12 OldCoder Need to determine consensus. Not a vote but what will work from a practical and political perspective
15:12 OldCoder NekoGloop, that is not true
15:12 OldCoder ruskie, then the feel will evolve
15:12 NekoGloop ruskie: with my method textures can be made in the method RBA describes.
15:12 OldCoder ruskie, let's see your technical perspective
15:12 NekoGloop with his method?
15:12 NekoGloop he says one -must- do this method.
15:13 OldCoder Which "he" or "his" ? RBA or ruskie ?
15:13 OldCoder Ah
15:13 ruskie NekoGloop, each person will defend their own position the same way
15:13 NekoGloop RBA
15:13 ruskie NekoGloop, you are doing it the same way
15:13 NekoGloop ruskie: no
15:13 NekoGloop you fucking retard!
15:13 NekoGloop > no one gives a fuck about the little person with logical thought.
15:13 ruskie atleast that's how I'm reading your responses
15:14 NekoGloop My point? == proven.
15:14 NekoGloop ruskie: I hate restrictions
15:14 NekoGloop Which is why i enjoy minetest.
15:14 OldCoder Free spirit :)
15:14 ruskie I have a general idea on how RBA's method works... I don't know how yours works
15:14 OldCoder But it is a group project
15:14 ruskie so I can't compare the two
15:14 NekoGloop ruskie: PM
15:14 OldCoder ruskie, If I understand correctly...
15:14 OldCoder He proposes to create building blocks for formspecs
15:15 OldCoder I need to hear from RBA why that is inadvisable
15:15 hmmmm how are you guys drawing images to the formspec background in the first place?
15:16 hmmmm is there some prior modification to drawMenu()?
15:16 NekoGloop hmmmm: C++
15:16 hmmmm ...
15:16 hmmmm "how are you guys baking your cake?  i'd like to see if i need to add more sugar"  "we're cooking"
15:18 celeron55 afaik they just put the images to be drawn before the inventory items
15:18 ruskie ok... from a design PoV NekoGloop's idea makes more sense to me
15:18 NekoGloop celeron55: care to give us your opinion?
15:18 celeron55 and then just add an image that fills the below of them
15:18 Wuzzy joined #minetest
15:18 celeron55 NekoGloop: i think making and modifying menus should be as easy and careless as possible
15:19 celeron55 i have no other priorities
15:19 ruskie I can't give technical merit to either idea though since I'm not familiar with the codebase nor the language
15:19 NekoGloop Formspec is made. Based on said formspec, minetest puts together images to form a GUI. "inventory_bg.png" for the background, "inventory_slot.png" placed behind each inventory slot, etc. So basically you give minetest the pieces, it forms the image. Each formspec can specify different slot images if it likes.
15:19 NekoGloop celeron55: is the above idea acceptable?
15:20 NekoGloop I think it pretty much is what you said, easy and careless :P
15:20 celeron55 that is generally called "gui themeing" or so, and that is what people usually choose to do when they do UIs
15:21 celeron55 so yes; there are many nasty details to figure out though
15:21 NekoGloop idk what to call it, it just makes more sense than "you need giant images for each formspec"
15:21 hmmmm the problem with making this "modifiable" is that it requires "putting it into lua" which is "server side"
15:21 hmmmm NekoGloop, and you want tiling?
15:22 celeron55 hmmmm: that is probably way easier than you think
15:22 hmmmm 4 LoC
15:22 celeron55 it's almost trivial
15:22 NekoGloop ...
15:22 OldCoder Following
15:22 NekoGloop need me to put an example here?
15:22 hmmmm celeron55:  I never said it wasn't easy
15:22 celeron55 there is for example the size[] directive of formspecs
15:22 celeron55 the theme images can be just one such thing more
15:22 hmmmm oh
15:23 hmmmm that's less work than i thought, i guess
15:23 OldCoder We need to hear RealBadAngel perspective at some point; he'd be aware of most of this
15:23 NekoGloop celeron55: I'm pretty much proposing a images[dstslot=...,srcslot=...,bg=...]
15:23 celeron55 the formspecs look very immature, but in fact they are very flexible 8)
15:24 NekoGloop celeron55: where the "src" grid gets the "srcslot" images, etc.
15:24 hmmmm guys
15:24 celeron55 NekoGloop: i guess something like that; i don't care about the details, as long as somebody puts thought to it
15:25 hmmmm hrm
15:25 hmmmm okay
15:25 NekoGloop yay someone with some say in what happens actually likes one of my ideas :P
15:25 hmmmm what if menu drawing is handled in Lua, and we have a client lua interpreter for this
15:25 OldCoder NekoGloop, people like the ideas
15:26 OldCoder They prefer to hear less about "hurr durr" and insults
15:26 celeron55 one goal here is to have old formspecs work with a game's default theme automatically with zero modification
15:26 OldCoder Backwards compatible++
15:26 NekoGloop celeron55: or use default "inventory_slot.png", for example
15:26 celeron55 NekoGloop: basically it'd just use some default names for the images
15:27 NekoGloop could be something for next release :P
15:27 celeron55 or if images don't exist, it shall draw stuff like it draws currently
15:27 NekoGloop 0.4.4 ?
15:27 OldCoder Oh, Lord :-)
15:28 OldCoder Let's stabilize what we've got
15:28 OldCoder Just a thought
15:28 OldCoder Then the unstable branch can take a leap forward
15:28 OldCoder It ain't easy juggling old and new pieces and keeping worlds running
15:29 hmmmm no fans for my client-side lua suggestion, huh?  i thought you all wanted extreme customizability
15:30 celeron55 this probably shouldn't be put into master until this is very mature or master gets merged to stable and is releassed first
15:30 OldCoder ^
15:30 celeron55 hmmmm: could work, but is somewhat nontrivial
15:30 celeron55 -s
15:30 celeron55 hmmmm: you need to propose some actual design i guess
15:30 hmmmm yeah
15:30 hmmmm i couldn't really care at all - but it's what the people want!
15:31 hmmmm i forsee some neat things being done with it though
15:31 celeron55 it'd be fun to play with i think
15:31 hmmmm like what if you wanted to rearrange the inventory slots into a circle
15:31 celeron55 and throws many old problems out of the door
15:31 celeron55 but brings a lot of new ones
15:32 celeron55 hmmmm: currently formspecs can be easily incrementally customized by server-side scripts by adding to existing ones
15:32 celeron55 well, not easily, but /can/ be
15:32 celeron55 you'd need to figure out how to do it that way
15:33 NekoGloop celeron55: on the topic of formspec, is it at all possible to allow modders to make a formspec grid be recognized as a craftgrid?
15:34 babyface1031 joined #minetest
15:34 PilzAdam NekoGloop, see the crafting table mod
15:34 NekoGloop PilzAdam: see the difference between the crafttable and player inventory grid
15:34 NekoGloop you can only take one of the craft results at a time...
15:35 NekoGloop monotonously picking them up and putting them down.
15:35 celeron55 hmmmm: i think maybe a good way would be to improve formspecs as NekoGloop means to, and add some client-side lua when somebody has time to mature the idea, initially primarily for NOT drawing formspecs, but rather drawing bars and stuff like that
15:35 celeron55 maybe some day formspecs can be removed then; maybe not - it's not a problem of today
15:35 hmmmm celeron55, i was being 3/4ths sarcastic when i said that
15:36 celeron55 hmmmm: i see it as a real thing, not depending on what you said
15:36 NekoGloop celeron55: would it be possible to allow a formspec option for adding a craftgrid?
15:36 hmmmm well i do too, but like you said, it's so ridiculously far off
15:37 celeron55 (i have previously written about it too, but it's just too much work to quickly whip up)
15:37 hmmmm i dunno about other people, but i have better things to do
15:37 NekoGloop hmmmm: then go do them
15:37 hmmmm i'm haven't even had my first cup of coffee
15:38 NekoGloop be an ass to me, I'll return the favor
15:38 celeron55 NekoGloop: i don't know; the inventory grid is handled based on some hardcoded checks of who owns the inventory and what the name of the list is and whatever
15:38 celeron55 NekoGloop: it can probably be made possible with some thought
15:38 NekoGloop celeron55: simple
15:39 hmmmm s/'m//
15:39 hmmmm wow i typoed that pretty bad
15:39 NekoGloop if owner.type == "node" then if formspec.grid.name == "craftgrid"
15:39 NekoGloop etc.
15:39 NekoGloop just C++ instead of LUA/ 8)
15:42 celeron55 hmm
15:43 NekoGloop if it's a node, and the formspec's name is "craftgrid" or something, then treat it like a craftgrid
15:43 NekoGloop assume "craftresult" or something is the output
15:44 celeron55 the list names for properly implemented crafting is "craft", "craftresult" and "craftpreview"... and Server::UpdateCrafting() specially handles the player's inventory
15:44 NekoGloop I see.
15:44 NekoGloop < has no idea what you just said
15:45 celeron55 and the why and how "craftpreview" and "craftresult" work is a secret of kahrl
15:45 NekoGloop heh.
15:45 celeron55 it's probably something clever and well thought though
15:45 NekoGloop i dont care; just make it work with formspec 8)
15:45 NekoGloop or at least allow us to have a callback for when a node is rightclicked.
15:46 NekoGloop because then i can set the craftgrid's size and width when the player rightclicks a node
15:46 NekoGloop also a callback for when the player closes a formspec, so i can revert it.
15:50 Jordach joined #minetest
15:50 NekoGloop Hello Jordach
15:50 Jordach hello
15:50 Jordach OldCoder - good afternoon
15:50 Jordach s/morning/if TIME == morning
15:50 OldCoder Jordach, Hi
15:51 OldCoder It is indeed the AM here
15:51 NekoGloop should be about 7 or 8?
15:51 OldCoder $ENV{TZ} is Pacific though only temporarily
15:51 OldCoder Here it is 7:45am approx.
15:51 NekoGloop i see.
15:51 OldCoder Woke up around 5:30am today
15:51 Taoki joined #minetest
15:51 OldCoder Taoki, Hey!
15:51 * Jordach fires up Xonotic
15:51 Taoki hello
15:52 Jordach Taoki - for xonotic, is sdl better than the default renderer?
15:52 NekoGloop http://www.youtube.com/watch?v=_Umd-2moT3Y&amp;feature=related
15:52 Taoki NekoGloop: I recommend the default one and only use sdl if that has issues
15:52 NekoGloop ..
15:52 NekoGloop lol?
15:52 Jordach s/NekoGloop/Jordach
15:52 Taoki ?
15:53 NekoGloop I posted the youtube link
15:53 NekoGloop not the question
15:53 celeron55 NekoGloop: i'll maybe take a look at this; this isn't easy at all though
15:53 NekoGloop celeron55: that part can wait though
15:53 NekoGloop for the time being i can make a inventory_plus module
15:54 babyface1031 hi everyone
15:54 NekoGloop what I think is more important, and a whole hell of a lot more trivial, is making the formspec images work correctly :P
15:56 celeron55 i guess somebody else can do it easily enough
16:00 OdnetninI joined #minetest
16:00 OdnetninI OldCoder, there are a problem with skyblock
16:00 OdnetninI there is*
16:00 OldCoder OdnetninI, checking
16:01 OldCoder It does not appear crashed
16:01 OdnetninI wait
16:01 OldCoder Are you locked up?
16:01 OldCoder You are still active
16:01 OdnetninI i have done 10 task of level 1
16:01 OldCoder What is the issue?
16:01 OdnetninI but it says that collect lava
16:01 OdnetninI is not done
16:01 OdnetninI but i got it
16:02 OdnetninI i have coblestone generator
16:02 OdnetninI i made 100 dirts
16:02 OdnetninI etc...
16:02 OdnetninI but lava collecting is not done
16:02 OdnetninI why?
16:04 OdnetninI OldCoder?
16:04 OldCoder Yes
16:04 OldCoder OdnetninI, there are two people who may comment...
16:04 OdnetninI do you can solve it?
16:05 OldCoder NekoGloop and RealBadAngel but they are busy today. Debating the future of the game. Cornernote may also explain. But he is gone for now.
16:05 NekoGloop hm...
16:05 NekoGloop dunno
16:05 NekoGloop did you pick up the lava with the bucket?
16:05 OldCoder OdnetninI, I provide the worlds and I fix crashes. I do not play the game.
16:05 OldCoder OdnetninI, see NekoGloop question above
16:05 OdnetninI Yes
16:06 NekoGloop did you die afterward?
16:06 OdnetninI NekoGloop yes, and i made coblestone generator and water source inlimited
16:06 OdnetninI not
16:06 OdnetninI i don't die
16:06 NekoGloop have no clue
16:06 OdnetninI mmm
16:06 OdnetninI any solution?
16:07 NekoGloop place it under your number block and pick it up again
16:07 OdnetninI There's no lava under
16:07 NekoGloop place the lava under it, then pick it up again
16:08 NekoGloop put it back, then pick it up again.
16:08 PilzAdam OldCoder, you have tested the farming mod i have mentioned yesterday?
16:08 OdnetninI ok wait
16:09 OldCoder PilzAdam, No. I intend to do this instead: I will update my PilzAdam world with your latest additions in the next week or two
16:09 OdnetninI NekoGloop thanks
16:09 OldCoder As I maintain Europe for RBA I will also be happy to keep the PilzAdam world up to date for you
16:09 OldCoder Testing will be up to players
16:09 OdnetninI is there level two?
16:10 NekoGloop OdnetninI: look up
16:11 OldCoder PilzAdam, I would update your world today. However, the weekend through yesterday was very interesting in my life
16:11 OldCoder PilzAdam, I will not neglect what it is possible for me to do. But things are very interesting indeed for me right now IRL
16:11 NekoGloop http://ompldr.org/vZzV6bw
16:11 NekoGloop :3
16:11 OldCoder R
16:12 PilzAdam OldCoder, note that my fork of minetest_game has be renmed to PilzTest
16:12 OldCoder PilzAdam, It shall be done!
16:12 OldCoder NekoGloop, what is that? It looks interesting
16:12 NekoGloop A cobblestone gate, with my texture pack
16:12 OldCoder It is good
16:12 NekoGloop It's part of my gates mod.
16:12 OldCoder Very well
16:13 NekoGloop And uses the cobble texture.
16:13 NekoGloop I just thought it looked great with the texture in my texture pack
16:14 OldCoder It does
16:14 NekoGloop also Marble brick texture
16:16 OldCoder Yes
16:23 Jordach Mitt Romney sucks, Obama FTW (i dont generally talk about the us politics, but Obama is awesome.)
16:23 PilzAdam Romney FTW
16:24 hmmmm boo
16:24 hmmmm i don't understand how anybody could be enthusiastic about obama
16:24 hmmmm the only people i know voting for obama are voting because they "don't like the other guy more"
16:25 NekoGloop they both suck equall
16:25 Zilvarael joined #minetest
16:25 hmmmm i'm going to give this channel a quiz:
16:25 hmmmm what are the presidential candidates in this election?
16:25 hmmmm s/what/who/
16:26 RealBadAngel c55 and pilzadam
16:26 celeron55 obama sucks, but he sucks less and because of the two party system he is pretty much the only option that does not bring half of your vote to the horrible guy
16:26 Phvli i aint gonna vote fore some nigga
16:26 hmmmm celeron55, but because of the electoral college, your vote hardly matters in the first place
16:26 hmmmm your power belongs in the senatorial vote
16:26 NekoGloop his power belongs in the mese.
16:26 hmmmm because your states' senators are supposed to represent you
16:26 RealBadAngel c55 comes from c++ party, PilzAdam represents LUA party
16:27 PilzAdam lol
16:27 hmmmm RealBadAngel, I come from a wild party
16:27 * PilzAdam represents Java
16:28 * NekoGloop wants conifers that spawn in mapgen
16:28 hmmmm a kind of tree?
16:28 NekoGloop from the conifers mod
16:28 * Jordach wants something less laggy and more sleek like Minecraft
16:28 NekoGloop except said mod uses an abm
16:28 hmmmm does that make it laggy?
16:28 NekoGloop Jordach: dunno what you mean
16:29 NekoGloop hmmmm: when a tree spawns it becomes lagg
16:29 NekoGloop i'd rather have it be on mapgen
16:29 hmmmm how big are the trees, do you estimate?
16:29 NekoGloop hmmmm: generally about 7-10 tall
16:29 NekoGloop for the trunk, anyway.
16:29 Jordach_ joined #minetest
16:29 hmmmm :|
16:29 hmmmm this is what i feared
16:29 hmmmm luajit is going to have to go back in
16:30 Jordach_ left #minetest
16:30 hmmmm the plan is to move tree generation out into lua as well actually
16:30 jordach joined #minetest
16:30 jordach there
16:30 hmmmm from what you're saying, it's been done before to an extent and it blows :/
16:30 NekoGloop hmmmm: nonono
16:31 NekoGloop if it was on mapgen it might be better.
16:31 jordach im talking about ram and cpu usage here
16:31 NekoGloop this mod uses an abm for spawning a tree.
16:31 hmmmm so?  regular trees use abms
16:31 NekoGloop not only will this be laggy...
16:31 NekoGloop hmmmm: ?
16:32 NekoGloop not for spawning in the world, they dont.
16:32 hmmmm no
16:32 hmmmm oh
16:32 hmmmm you mean the mod uses abms for ALL of the trees that it makes
16:32 NekoGloop hmmmm: precisely
16:32 hmmmm that's pretty bad... it does not need to do that
16:32 NekoGloop yep
16:32 RealBadAngel abms shall be fixed before
16:32 NekoGloop should be on mapgen
16:32 hmmmm well again
16:33 hmmmm that problem will be eliminated when the tree generation goes out into mapgen
16:33 RealBadAngel i pointed main ABM bug long time ago
16:33 hmmmm there would be an entire framework for "decorating" blocks
16:33 NekoGloop RealBadAngel:
16:33 NekoGloop ?
16:33 hmmmm tree generation goes out into lua*
16:33 hmmmm the lua mapgen*
16:33 RealBadAngel until one specific ABM is executed
16:33 RealBadAngel and finish its job
16:33 hmmmm and the conifers mod will be pretty much useless when this gets done
16:33 RealBadAngel all ABM system is down
16:33 hmmmm well, a lot of mods will be rendered useless
16:33 NekoGloop hmmmm: not really
16:34 jordach cant abms use for instead of the usual
16:34 jordach while?
16:34 RealBadAngel if i decide to refuse give back control
16:34 RealBadAngel all is mine
16:34 RealBadAngel and no more ABMs
16:34 ruskie RealBadAngel, see PM
16:34 hmmmm RealBadAngel, part of the plan is to interrupt a lua callback if it goes past a certain amount of time
16:36 RealBadAngel resume: if even one ABM routine is badly written
16:36 RealBadAngel and takes a lot of time
16:36 RealBadAngel it makes whole system suffer
16:36 jordach RealBadAngel - forking technic to include a NC
16:36 jordach -C+R
16:37 RealBadAngel what? nyan gay cat?
16:37 PilzAdam http://minetest.net/forum/viewtopic.php?pid=51133#p51133
16:38 jordach nope, ya know, a improved energy productor
16:38 jordach (and for some bug it wont let me fork technic)
16:38 jordach >:(
16:38 RealBadAngel PilzaAdam, got wheat but in 32x
16:39 NekoGloop jordach: make a mesecons-engine
16:39 NekoGloop when given a mesecon signal, it produces power.
16:39 RealBadAngel jordach, what kind of bug youre talkin about??
16:39 ruskie jordach, MV solar panels are already in technic that provide more energy
16:39 jordach it 404s
16:39 PilzAdam RealBadAngel, if it is as good as your water then downscale it and giveme
16:40 ruskie though other than a battery box there isn't anything else
16:40 RealBadAngel jordach, please be more specific
16:40 RealBadAngel PilzAdam, i will make it later today, first i need a nap
16:40 jordach github 404s when forking technic at Realbadangel/technic
16:41 RealBadAngel dont have old github sustem here anymore
16:41 RealBadAngel widnows just got deleted
16:41 RealBadAngel i neeed to build new one on linux
16:41 NekoGloop traitor ^
16:41 RealBadAngel hehehe
16:42 ruskie lol
16:42 NekoGloop of course you're a dick anyways.
16:42 RealBadAngel better to be a dick than a pussy
16:42 RealBadAngel hehehe
16:43 * ruskie doesn't have a single piece of windows systems anywhere in his household...
16:43 OdnetninI Why says, cannot use bucket so far of your home?
16:43 RealBadAngel but seriously, my dev system is not ready after move to debian
16:43 ruskie hell don't even have a windows license
16:43 jordach it forked when i left blokkeren
16:43 RealBadAngel need to get the tools/configure them
16:43 jordach FU Git
16:44 ruskie RealBadAngel, any idea why I can't craft a blue energy crystal?
16:44 RealBadAngel lemme check the recipe
16:44 RealBadAngel minetest.register_craft({
16:44 RealBadAngel output = 'technic:blue_energy_crystal',
16:44 RealBadAngel recipe = {
16:44 RealBadAngel {'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_blue'},
16:44 RealBadAngel {'technic:battery', 'technic:green_energy_crystal', 'technic:battery'},
16:44 RealBadAngel {'group:dye,basecolor_green', 'technic:battery', 'moreores:gold_ingot'},
16:44 RealBadAngel }
16:44 RealBadAngel })
16:44 ruskie I'm following the stuff that's on the forum post
16:45 RealBadAngel shit i do see mistake :)
16:45 ruskie ow?
16:45 ruskie ow
16:45 RealBadAngel check the second dye
16:45 ruskie I see it
16:45 ruskie hehe
16:45 RealBadAngel meanwhile feel free to use this way :)
16:45 ruskie yeah I did
16:45 ruskie hehe
16:46 jordach there, crap ready for technic
16:51 ruskie planing on working on the nuclear reactor?
16:51 jordach yes
16:51 ruskie yay
16:51 * ruskie already has some uranium saved up
16:52 ruskie but then I generally save up everything...
16:52 ruskie already have 2 cobblestone silver chests
16:53 NekoGloop I have a texture for uranium ingots.
16:53 hmmmm umm i'd just like to point out that you can't have "uranium ingots"
16:53 hmmmm you mine uranium ore which gets processed into yellowcake
16:54 ruskie yeah uranium tends to come in pellet form
16:54 hmmmm they're formed into pellets
16:54 NekoGloop well its uranium colors on an ingot.
16:54 NekoGloop :P
16:54 ruskie very small ones at that
16:54 NekoGloop could be used for uranium bars.
16:54 hmmmm the color of uranium is like a very dark gray
16:54 hmmmm nevermind that
16:54 jordach does anyone want a longer burning plutonium?
16:54 NekoGloop jordach: a wut?
16:54 jordach map-regen ftw
16:54 * ruskie had a school trip to the local nuclear power plant... that was fun
16:55 jordach plutonium is more potent than uranium
16:55 jordach however can go BOOM is mis treated
16:55 NekoGloop so could uranium.
16:55 jordach also: make abms work even if they are not loaded
16:55 * jordach wants real awesome mesecons
16:55 NekoGloop heh
16:56 ruskie me wouldn't mind seeing the oil mod merged into technic
16:56 jordach i could get pneumatic pumps going too
16:56 NekoGloop make them work
16:56 NekoGloop :P
16:57 ruskie I'd like to see a TBM device that mines instead of you and digs tunnels
16:57 NekoGloop so would i
16:58 NekoGloop but RBA doesnt like progress.
16:58 ruskie he does
16:58 ruskie he just wants it to feel like you invested time and effort into something
16:58 NekoGloop has a strange way of showing it.
16:58 hmmmm plutonium can't be used for electricity generation
16:58 hmmmm it's created as waste from a uranium reactor
16:59 jordach right
16:59 jordach actually its the other way aroundf
16:59 hmmmm it's siphoned off as waste or material for thermonuclear weapons
16:59 ruskie how about a throium reactor?
16:59 hmmmm thorium yes
16:59 NekoGloop who says we really need this much realism?
16:59 hmmmm you guys should stop using uranium
16:59 jordach go play with the powder toy
16:59 NekoGloop People will link uranium and nuclear
16:59 ruskie well I'd really like to see a fusion reactor eventually as well
16:59 NekoGloop ruskie: condenser?
16:59 NekoGloop :3
17:00 hmmmm the only reason why uranium was selected over thorium back in the 50s when the designs were first proposed was because a uranium reaction produces plutonium as a by-product which could be used for nuclear weapons
17:00 hmmmm and of course the army needed things that went boom
17:00 ruskie hehe
17:00 hmmmm thorium reactor designs are way more efficient
17:00 ruskie yeah now the focus seems to be more on thorium
17:00 NekoGloop then let us have plutonium
17:00 NekoGloop and make nukes.
17:00 NekoGloop :3
17:01 hmmmm heh
17:01 ruskie btw jordach how bad will the fuel burn be?
17:01 jordach hm?
17:01 jordach explain
17:01 hmmmm for a nuclear explosion, instead of removing all nodes in a certain-sized radius, i'd have it remove entire blocks
17:02 jordach hmmmm - its a glorified coal generator
17:02 jordach for now. rba will upgrade it to HV
17:02 jordach high voltage
17:02 ruskie well how long will a uranium pellet last(I'm assuming there will be an ore -> pellet process as well)
17:03 opticlove joined #minetest
17:03 opticlove joined #minetest
17:04 jordach ruskie about 60000 seconds
17:04 jordach (thats about 1000 hours)
17:06 hmmmm http://nvidianews.nvidia.com/Releases/NVIDIA-Delivers-Massive-Performance-Boost-to-Linux-Gaming-8ac.aspx
17:06 hmmmm jordach, don't you mean 1000 minutes?
17:17 jordach time to get to work
17:18 NekoGloop jordach: 16.6666 hours.
17:19 jordach NekoGloop - thats enough for anyone
17:19 jordach they should also invest in solar panels and water mills when the nr is do powered
17:23 Calinou joined #minetest
17:24 Calinou what the...
17:24 Calinou http://minetest.net/forum/viewtopic.php?id=3640
17:24 Calinou aqua can read my brain...
17:24 Calinou chmod 700 /dev/brain
17:24 Calinou there
17:25 * Calinou is still developing some kind of protector+ mod
17:25 PilzAdam hi Calinou
17:25 Calinou hi
17:26 * PilzAdam needs some testers for the (new) farming mod: https://github.com/PilzAdam/minetest_game/tree/farming/mods/farming
17:28 jordach there, the reactor should work
17:29 Calinou PilzAdam: https://github.com/celeron55/minetest_game/issues/15 can you merge this, please?
17:30 Calinou (i know it doesn't sound realistic, but it is definitely better than nothing)
17:30 dzho I should get up to speed on building it locally so I can try farming
17:30 Calinou (it should work as is, no code required, put in the default sounds folder)
17:30 jordach OMFG#
17:30 jordach the reactor works on first test
17:30 jordach (looks like a coal furnace, will change)
17:30 PilzAdam Calinou, i know how to get it to work
17:31 PilzAdam but it simply doesnt sound good
17:31 OldCoder PilzAdam, I'll try to get to PilzTest today
17:31 OldCoder But I've promised NekoGloop a build; that needs to come first
17:31 Calinou PilzAdam: minetest's sounds and textures aren't even supposed to look or sound realistic ;)
17:31 Calinou tell me when you find nyancats IRL
17:32 PilzAdam OldCoder, there are no changes i PilzTest IIRC, its just renamed
17:32 PilzAdam i started to work on upstream game, so PilzTest has to wait
17:33 OldCoder PilzAdam, I mean; the farming mod test
17:33 OldCoder Isn't that part of Pilztest?
17:34 OldCoder Wait...
17:34 OldCoder PilzAdam, which mod exactly are we discussing?
17:34 OldCoder I can set things up right now
17:34 jordach RealBadAngel the reactor currently looks like a normal coal fuirnace and eats technic:uranium
17:34 OldCoder Is this Farming? Farming Plus?
17:34 OldCoder PilzAdam, ^
17:34 PilzAdam OldCoder, its a new farming mod
17:34 PilzAdam for upstream
17:34 OldCoder A new mod? Or a new release of Farming?
17:34 PilzAdam (if its stable and stuff like that)
17:34 OldCoder Will it work with a recent server?
17:34 PilzAdam a completly new mod
17:34 PilzAdam should work
17:35 OldCoder Does it complement the others?
17:35 OldCoder Won't conflict with them?
17:35 PilzAdam it does conflict with them
17:35 OldCoder Hmm
17:35 OldCoder So best for me to use it just in PilzTest?
17:35 jordach oh christ the reactor can handle working with several drills
17:35 jordach charging them
17:36 PilzAdam OldCoder, i need some people who test this mod and report bugs etc. Server tests would be nice
17:36 OldCoder That is why I am asking you
17:36 OldCoder Hold on; I am checking my scripts
17:36 OldCoder May be able to do this right now
17:37 OldCoder PilzAdam, what is the link for your mod?
17:37 PilzAdam https://github.com/PilzAdam/minetest_game/tree/farming/mods/farming
17:38 OldCoder R
17:39 OldCoder PilzAdam, so if I delete farming and farming+ from my PilzAdam world and add that one; this is what you'd like?
17:39 PilzAdam OldCoder, dunno
17:39 OldCoder Dunno?
17:39 PilzAdam i dont play on this server
17:39 OldCoder I mean
17:39 OldCoder For testing purposes
17:39 PilzAdam yep
17:39 * OldCoder shrugs
17:39 Calinou http://www.reddit.com/r/minetest looks like minetest's subreddit got reset
17:39 OldCoder Reviewing
17:39 PilzAdam delete the old mods
17:40 NekoGloop minetest -has- a reddit? :P
17:40 Calinou yes
17:40 FreeFull joined #minetest
17:40 OldCoder PilzAdam, I am already using your farming mod. Everywhere.
17:40 OldCoder This is a new version?
17:41 OldCoder Or a new one?
17:41 OldCoder https://github.com/PilzAdam/farming/zipball/master
17:41 OldCoder Not the same?
17:41 PilzAdam its a completly new written mod
17:41 OldCoder All right
17:41 PilzAdam i rewrote it to maybe merge it to upstream
17:41 OldCoder PilzAdam, could you give it a different name maybe?
17:41 PilzAdam no
17:41 OldCoder To minimize confusion?
17:41 OldCoder Have mercy on world maintainers
17:41 * OldCoder shrugs
17:42 OldCoder Sure, make things harder to keep sorted :p
17:42 OldCoder Two mods with exactly the same name
17:42 OldCoder No problem!
17:43 OldCoder https://github.com/PilzAdam/minetest_game/archive/farming.zip
17:43 OldCoder PilzAdam, is that the correct link for the *new* farming
17:43 OldCoder which has exactly the same name as the old one?
17:43 OldCoder PilzAdam, comment when possible and I will attempt to assist
17:44 PilzAdam the new farming mod is in my minetest_game repo one of the mods in the mods folder
17:45 PilzAdam download the whole repo and cut out the farming mod
17:47 MilanFIN joined #minetest
17:55 jordach http://i.imgur.com/mZaVw.png NUCLEAR REACTOR
17:55 jordach (the fire is black due to an error)
17:55 ruskie now make the recipe for the pellets
17:56 jordach ruskie - currently it just uses the lumps
17:56 NekoGloop uranium in a grinder?
17:56 Calinou "an error"... lol'd
17:56 ruskie I'd use the grinder to make dust then furnace to make the pellets from it
17:57 jordach Calinou - its a bug, the burn time is 10000 seconds
17:57 NekoGloop so basically the pellets are the ingots of uranium?
17:57 jordach NekoGloop - currently it just uses the lumps
17:57 NekoGloop jordach: conversing with ruskie
17:57 ruskie NekoGloop, something like that
17:58 ruskie NekoGloop, except they are the size of a marble or so
17:58 NekoGloop well gameplay-wise
17:58 * jordach starts git to commit
17:59 OldCoder PilzAdam, are you able to provide me with a mod link later perhaps?
17:59 OldCoder Consider farmingng for the name BTW
17:59 OldCoder Heh
17:59 OldCoder farminging maybe
18:00 NekoGloop farming-
18:00 jordach farming2
18:00 NekoGloop since it has less than farming :P
18:00 jordach squared!
18:00 sstrandberg joined #minetest
18:00 PilzAdam NekoGloop, youre right
18:00 NekoGloop jordach: nod-ed.
18:01 OldCoder Some sort of different name if possible. And a ZIP link if you can.
18:01 NekoGloop PilzAdam: yeah just wheat and cotton :P
18:01 jordach https://github.com/Jordach/technic
18:01 jordach IN THERE
18:01 jordach still buggy, might crash
18:01 jordach your game
18:01 jordach -newline
18:01 PilzAdam OldCoder, i dont want to change all "farming" into a different name
18:02 OldCoder It is your decision
18:02 PilzAdam if it causes too much conflicts with other then you dont have to test it
18:02 OldCoder Not conflicts
18:02 OldCoder My time
18:02 OldCoder And time is precious. Regardless, can you make a ZIP of the mod?
18:02 PilzAdam IMO delete the other ones and test the new
18:02 OldCoder Fine
18:02 OldCoder Can you make a ZIP of the mod?
18:02 PilzAdam yep
18:02 PilzAdam wait
18:02 OldCoder It will go up now if you do
18:06 NekoGloop meow :3
18:07 OldCoder Hungry?
18:07 OldCoder Wait
18:08 OldCoder I'm working on FarmingMinus mod. But here...
18:08 NekoGloop just ate. :l
18:08 OldCoder Oh
18:09 OldCoder Never mind then
18:09 OldCoder Worlds going down
18:09 OldCoder To install new PilzTest
18:09 PilzAdam its not new
18:09 OldCoder ?
18:09 PilzAdam just renamed
18:09 OldCoder You misunderstand
18:09 OldCoder It is new because I have added FarmingMinus
18:09 PilzAdam ok
18:11 OldCoder Worlds restarting
18:11 OldCoder PilzAdam, world 30010 is yours and has the new mod with the old farmings removed
18:12 PilzAdam is ambience still in it?
18:12 OldCoder But must now stop it
18:12 OldCoder Hold on
18:12 OldCoder I will report
18:12 babyface1031 did you restart 30004?
18:12 OldCoder see above
18:12 OldCoder I always announce it
18:12 OldCoder PilzAdam, I'll need to remove technic from your world as it depends on farming
18:13 babyface1031 oh ok sorry i was reading but must of missed a line
18:13 PilzAdam i dont like technig, so dont readd it
18:13 OldCoder PilzAdam, Is technic important to you?
18:13 OldCoder k
18:13 OldCoder Can't have it anyway
18:13 OldCoder Depends on the old farming
18:14 * OldCoder sighs
18:15 OldCoder There is another glitch
18:15 OldCoder Hold on
18:16 OldCoder PilzAdam, is there any chance you'll rename this to farmingminus? Otherwise you are complicating life for world maintainers
18:16 OldCoder Not good to have nonunique names
18:16 OldCoder Hard to fix things
18:16 PilzAdam i dont rename it because i want to pull it upstream in the future
18:16 OldCoder But there is an existing farming
18:16 OldCoder It will not disappear
18:17 OldCoder There are conflicts
18:17 PilzAdam I will have to find a solution for this in the future
18:17 OldCoder Simple
18:17 PilzAdam but its in dev now
18:17 OldCoder farming -> farmingminus
18:17 OldCoder it's in the wild
18:17 OldCoder I'm trying to run it for you
18:18 PilzAdam i will rework the old farming if its upstream
18:18 OldCoder Trying again
18:18 OldCoder Done
18:19 OldCoder PilzAdam, world 30010 has your stuff including farmingminus and interact is on by default
18:19 OldCoder Mention it to people and I'll collect bug reports if anybody
18:19 OldCoder Attention People Who Wish To Play
18:19 OldCoder Server: minetest.org Port: 30010 Name: PilzTest
18:19 OldCoder Interact is on by default!
18:19 OldCoder Have fun
18:19 OldCoder Done
18:20 NekoGloop OldCoder: the farming depend is unneccessarry.
18:20 OldCoder In Technic?
18:20 NekoGloop yes
18:20 OldCoder PilzAdam, do you wish Technic in or out of your world?
18:20 PilzAdam delete it!
18:20 OldCoder It is gone
18:20 OldCoder World is open
18:20 * PilzAdam doesnt like technic mod
18:21 OldCoder People can Pilz all day and all night now
18:21 ruskie hmm how many blocks do trees grow max in height?
18:21 PilzAdam OldCoder, ip?
18:21 NekoGloop ruskie: default?
18:21 OldCoder See right above
18:21 NekoGloop 5
18:21 OldCoder <OldCoder> Server: minetest.org Port: 30010 Name: PilzTest
18:21 OldCoder <OldCoder> Interact is on by default!
18:21 OldCoder <OldCoder> Have fun
18:21 OldCoder <OldCoder> Done
18:21 ruskie NekoGloop, does that include leaves?
18:21 OldCoder ^ answers
18:21 NekoGloop ruskie: no
18:21 PilzAdam ruskie, 4 to 5 + 2 from leaves
18:21 NekoGloop including leaves that is 6
18:21 ruskie ok so max 7
18:21 NekoGloop ...
18:22 NekoGloop no idea what the fuck is going on here
18:22 * ruskie is making an underground tree plantation
18:22 NekoGloop jordach: can you make a condenser, like in EE?
18:23 jordach EE?
18:23 NekoGloop Equivalent Exchange
18:23 jordach ah
18:23 NekoGloop one of the tekkit mods
18:29 jmf joined #minetest
18:35 PilzAdam OldCoder, some updates in new farming; same download: https://github.com/downloads/PilzAdam/minetest_game/farming.zip
18:40 jordach NekoGloop - do not use the reactor
18:40 jordach it works as it should but does not send power
18:44 NekoGloop I havent downloaded it :P
18:45 jordach good
18:46 OldCoder PilzAdam, O.K.
18:46 OldCoder Updating
18:48 celeron55 oh god minetest.org:30010 loads slowly
18:48 OldCoder Ambience?
18:49 OldCoder That's odd
18:49 jordach celeron55 - use europe.minetest.orh
18:49 jordach -h +g
18:49 PilzAdam OldCoder, remove ambience
18:49 celeron55 OldCoder: how much upload bandwidth does the server have?
18:49 OldCoder If you have visited one of my worlds before you should have the music cached
18:49 OldCoder celeron55, that is not the problem
18:49 OldCoder Upload bandwidth?
18:49 OldCoder Plenty
18:49 celeron55 i know it is not the problem
18:49 OldCoder Go on
18:49 celeron55 that is why i want to know how much it is
18:49 OldCoder Is there a convenient benchmark?
18:50 OldCoder and I assume I should not stop the world for PilzAdam farmingminus update
18:50 celeron55 http://speedtest.net is pretty well known
18:50 OldCoder If you are visiting
18:50 Calinou speedtest.net requires X and stuff
18:50 OldCoder I know of speedtest
18:50 Calinou you can use scp to copy stuff to your computer and see the speed...
18:50 OldCoder But how do I test upload bandwidth?
18:50 Calinou not sure if it's reliable
18:50 OldCoder Yes
18:50 celeron55 it tests upload too
18:50 OldCoder To a specific site?
18:50 celeron55 to some place near you
18:50 ruskie Calinou, scp is CPU bound sadly due to encryption
18:50 Calinou yes, but it requires a browser, servers don't have a browser
18:50 OldCoder Wait; are you asking about the server bandwidth or mine?
18:51 OldCoder celeron55, the server is at Amazon
18:51 celeron55 server bandwidth
18:51 ruskie something like rsyng would work better
18:51 ruskie erm rsync
18:51 OldCoder How would I use speedtest to test upload to Amazon?
18:51 celeron55 so it is an amazon server that has no bandwidth caps?
18:51 OldCoder I assume it has caps
18:51 OldCoder I will test if I can shortly
18:51 Calinou if you buy one book from amazon, your cap is increased by 1mbit
18:51 celeron55 well, i assume it's like, more than 100Mbps
18:52 OldCoder PilzAdam, as celeron55 is visiting I don't think I should update the mod
18:52 OldCoder As he will be pissed if he is kicked off
18:52 celeron55 nah, just do whatever you want
18:52 OldCoder It is fine
18:52 OldCoder let the cache fill
18:52 OldCoder I'll read up on the bandwidth
18:52 celeron55 it's not like i'd have gotten in even today, it transferred stuff like 5KB/s
18:52 OldCoder celeron55, have you been to one of my worlds before?
18:53 OldCoder One visit should suffice to cache for them all
18:53 celeron55 i haven't
18:53 OldCoder It is only an issue the first time
18:53 celeron55 and i can guess that
18:53 PilzAdam celeron55, I had not more than 20 KB/s on every Minetest server I played
18:53 OldCoder And if I give you a ZIP of the cache will that help?
18:53 Calinou can't connect to europe.minetest.org, btw
18:53 OldCoder Calinou, checking Europe now
18:53 celeron55 but really, the only problem in this is the bad bandwidth throttling algorithm
18:53 Calinou mod download speed is capped to avoid lag, probably
18:53 OldCoder I agree
18:54 Calinou that cap should be changeable in minetest.conf...
18:54 celeron55 the network stack could handle at least 10x of what it now does with zero problems whatsoever; and more with maybe some problems
18:54 Calinou :/
18:54 OldCoder Calinou, I am at Europe. Hold on.
18:54 celeron55 and it's just a matter of the code figuring out a variable a bit differently
18:55 OldCoder {}
18:55 OldCoder {}
18:55 OldCoder {}
18:55 OldCoder {}
18:55 OldCoder {}
18:55 OldCoder 19:57:09: ACTION[ServerThread]: ruskie moves stuff to locked chest at (318,17,-198)
18:55 OldCoder {}
18:55 OldCoder {}
18:55 OldCoder {}
18:55 OldCoder {}
18:55 OldCoder Can anybody
18:55 OldCoder comment on all those {} ?
18:55 OldCoder There's a lot of them
18:55 celeron55 some mod
18:55 OldCoder All right
18:56 OldCoder Calinou, I'll restart Europe but the problem isn't fixed yet
18:56 celeron55 Calinou: there is no significant cap; it a different matter
18:57 ruskie suggestion for the linux build... give it a "minetest" window class so that it can actually be matched by WMs because the title can't be used due to the FPS counter in there
18:58 neko259 joined #minetest
18:58 celeron55 ruskie: suggestion for you to do: find if that is possible from irrlicht's documentation
19:01 Calinou FPS counter in windows name should maybe be removed, and put the FPS count in the game window instead
19:01 Calinou we could have ping time too maybe, with FPS, shown at bottom right of screen
19:01 Calinou and "show_info" true/false to hide it
19:02 Calinou ruskie: now code that :P
19:02 celeron55 ehm
19:02 celeron55 if you press F5, you get to see the RTT
19:03 Calinou yes, but I'm talking about a simple and less confusing FPS/ping counter somewhere on the HUD
19:03 Calinou and not having FPS count in window name
19:03 Calinou (= ability to see FPS in fullscreen, other than using the profiler)
19:03 jmf in minecraft you can see players online and and ping by pressing tab
19:04 Calinou the ping time check in minecraft is VERY broken :P
19:05 jmf but you can at least see quite clear who is on and what's your ping. with a nice ping time check it would be a nice thing.
19:06 Calinou maybe a /ping command
19:06 Calinou (that says reply time)
19:06 jmf good idea.
19:06 Calinou I bet this needs client stuff to be able to measaure time
19:06 PilzAdam OldCoder, can you remove ambience from the PilzTest server?
19:09 OldCoder PilzAdam, I will be occupied elsewhere for a bit
19:09 PilzAdam k
19:10 PilzAdam but it would be nice if i can connect to PilzTest server without waiting 10hrs for the game to connect
19:10 OldCoder I am well aware of feelings about the delay. See what Celeron55 has to say. Regarding broken code. In the channel where I am not allowed.
19:11 OldCoder The correct solution is to patch that code.
19:11 OldCoder Something I have offered to do.
19:11 OldCoder Celeron55 has shown exactly where it is.
19:11 OldCoder However as you do not wish me to speak in that channel...
19:11 OldCoder Which is quite relevant
19:11 OldCoder The process of fixing it will be complicated.
19:11 OldCoder PilzAdam
19:11 OldCoder
19:12 PilzAdam celeron wasnt talking about broken code in -dev...
19:12 OldCoder I believe he has addressed the matter there. And it is in fact a core dev issue.
19:12 PilzAdam it was here in #minetest
19:12 OldCoder It has been discussed previously.
19:12 OldCoder But the point is moot
19:13 OldCoder Right now I don't give a hoot
19:13 OldCoder Good Day, Mr. Adam
19:13 OldCoder D:
19:13 OldCoder
19:13 PilzAdam its Mr. PilzAdam ;-)
19:14 Doc22 joined #minetest
19:14 Doc22 hey guys
19:14 PilzAdam sup
19:15 Doc22 RealBadAngel i have an idea for an addon of your mod, technic
19:15 Doc22 there could be light bulbs
19:15 cisoun1 joined #minetest
19:15 anunakki joined #minetest
19:15 Doc22 and torches would burn out after a while
19:17 jordach celeron55, ive always wondered what RTT = x.xxx
19:18 ruskie Doc22, as interesting as that sounds the wirring would make stuff hard
19:18 Doc22 yeah i guess
19:25 ruskie celeron55, well checked... so far am unable to find if anything sets it...
19:33 FreeFull ruskie: Binary search
19:34 bulletrulz joined #minetest
19:34 bulletrulz hello
19:35 PilzAdam sup
19:35 jmf joined #minetest
19:37 ruskie FreeFull, grep on the sources works just as well
19:38 Doc22 joined #minetest
19:39 FreeFull True =P
19:39 Doc22 ummm
19:44 Doc22 is technic not compatible with 0.4.3
19:44 Doc22 nvm it is...
19:44 ruskie what makes you think that?
19:44 Doc22 the wires wont connect the machines
19:44 Doc22 the coal generator works
19:44 ruskie see the tutorial vids
19:45 ruskie you need to first set the machines then the wires
19:45 Doc22 but it cant connect to the other machines with wire
19:45 Doc22 i tried that
19:46 jordach Doc22 the machines only work when they are placed ON TOP OF  the wire
19:48 FreeFull ^
19:52 bulletrulz wtf why did they BAN cornernote
19:53 PilzAdam because he went crazy
19:54 bulletrulz no i totally agree with hum
19:54 bulletrulz Would you have your own human slave if they didn't make that illegal?  Would you rape women or bash children if it wasn't illegal?
19:54 bulletrulz Use your heads people, it doesn't have to be illegal to be wrong.
19:54 bulletrulz Did I offend you with my opinion? Oh well, you should hear the ones I keep to myself...
19:54 bulletrulz thats what he said
19:56 PilzAdam gtg
19:56 PilzAdam bye
20:12 FreeFull bulletrulz: It doesn't have to be wrong to be illegal either
20:16 bulletrulz ok what ever but he should not ov been bannned
20:16 ruskie bulletrulz, he asked to be banned
20:17 bulletrulz idc
20:17 ruskie atleast on the forums
20:17 jordach good, hes gone
20:18 neko259 joined #minetest
20:19 cisoun1 joined #minetest
20:27 babyface1031 can anyone tell me what i would need for this, i am trying to make a door that will open with the persons name and then once they get threw the door it will close and they cant get back threw
20:39 FreeFull babyface1031: Large drop with water at the bottom?
20:43 roboman2444 joined #minetest
20:45 jmf I think in mesecons there is a mod for a stone that reacts on playernames.
20:45 * ruskie has had... weird results with that
20:46 iqualfragile joined #minetest
20:46 jmf The object detector is a receptor. It changes its state when an object approaches, it detects players as well as items. Also powers the two blocks below it. If a sign is above the detector, it will only turn on if the player's name is the text on the sign.
20:46 jmf http://mesecons.tk/
20:46 jmf It is in the standard pack.
20:47 iqualfragile joined #minetest
20:51 babyface1031 ok ty i am trying i got the player detector but i am trying to have 2 sticky pistons on and then when a player is near the player dector the pistons turn off so the player can go threw
20:53 ruskie hmm I'd really like cammo blocks... as in... blocks you can go through but that appear solid on the outside
20:55 jmf I never used his mods, so i don't have backups or similar :( . He had a few that were really cool.
20:55 jmf oops, forgot scrolling ^^
20:56 ruskie lol
20:56 ruskie jmf, yeah theer's a backup mirror already in the works
20:56 OldCoder cornernote?
20:56 OldCoder http://minetest.org/data/
20:56 jmf yes.
20:56 OldCoder See page above
20:56 OldCoder Provide me with anything you have that should be added
20:56 jmf nice :D
20:56 OldCoder I hope it is useful
20:57 OldCoder He knows it exists and does not mind. He did ask me to delete one item.
21:08 ruskie hmm didn't expect that stair blocks can be halfed as well
21:12 Bad_Command joined #minetest
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21:21 jmf globis server was griefed :/   http://ompldr.org/vZzYzdw     The house in the middle of the picture is my house.
21:22 ruskie fun
21:22 hmmmm oooh that sucks
21:22 shadowjay1 joined #minetest
21:24 jmf I hope globis(glomie) has made backups. the last server crashed and he lost the whole world, so he maybe makes backups more often now.
21:26 jmf Griefing is more and more becoming an issue on the servers. New protect mods coming out faster and faster prove that.
21:28 LAD joined #minetest
21:31 jmf bye
21:33 NekoGloop joined #minetest
21:43 NekoGloop i see cornernote got banned.
21:49 MiJyn joined #minetest
21:49 MiJyn joined #minetest
21:49 MiJyn Hey
21:50 NekoGloop ello
21:51 MiJyn using arch now :D
21:51 nyuszika7h joined #minetest
21:52 NekoGloop good for you.
21:52 MiJyn better than ubuntu
21:53 NekoGloop worse than winxp
21:54 MiJyn nope
21:54 MiJyn way better
21:54 roboman2444 joined #minetest
21:54 NekoGloop nope.
21:57 TForsman joined #minetest
22:03 celeron55 < NekoGloop> i see cornernote got banned. <- he insisted on it
22:06 NekoGloop i know
22:17 Taoki joined #minetest
22:34 sstrandberg joined #minetest
22:34 anunakki joined #minetest
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22:35 OldCoder anunakki, Hi
22:36 iqualfragile mijyn: i tried switching to arch
22:36 iqualfragile but i had troubles with my wifi-driver wich i hadnt on ubuntu
22:43 RealBadAngel OldCoder, " comment on all those {} ?" i can :)
22:43 RealBadAngel i just noticed im responsible for that
22:43 OldCoder k
22:43 OldCoder So Technic changes may help?
22:43 RealBadAngel lemme fix it
22:44 OldCoder k
22:44 OldCoder I'm not concerned about the messags
22:44 OldCoder *es
22:44 OldCoder But there have been lockups
22:44 OldCoder If they are related it would be great to have a fix
22:46 RealBadAngel it was just missed part of mv_battery_box debug code
22:46 OldCoder So not relevant to lockups
22:46 OldCoder Just to messages
22:46 RealBadAngel already removed it
22:46 OldCoder k
22:47 OldCoder I don't have the latest version, then?
22:47 RealBadAngel its on github
22:47 OldCoder k
22:47 OldCoder It will be picked up on next cycle
22:47 OldCoder RealBadAngel, How are you this evening?
22:48 RealBadAngel just woke up, need coffee
22:48 OldCoder k
22:48 RealBadAngel need to learn to use github shell on linux
22:49 RealBadAngel theres no other way for me since windows is already gone :)
22:49 OldCoder Heh
22:49 OldCoder How did that work out?
22:49 RealBadAngel im on debian you pointed
22:50 NekoGloop Meow.
22:50 NekoGloop :3
22:50 RealBadAngel everythin workin just fine, had some hard time with finding proper drivers for my ati card
22:50 RealBadAngel hi NekoGloop
22:51 RealBadAngel OldCoder, i need to find some decent text editor, since im not a fan of vim like editors
22:51 NekoGloop RealBadAngel: np++
22:52 afkael joined #minetest
22:52 OldCoder RealBadAngel, you have many options
22:53 OldCoder Simple and complex. Leafpad, Bluefish, Joe, Geany, Nano, dozens of others.
22:53 NekoGloop I would love it if i could play laglessly on minetest.org :P
22:54 OldCoder NekoGloop, I will set up more VPS when I can
22:54 OldCoder Location is most likely the issue
22:54 NekoGloop well I would just like ambience to go bye-bye :P
22:54 OldCoder I have Europe and may set up more there
22:54 * OldCoder sighs
22:54 OldCoder Why is it an issue if the cache is loaded?
22:54 NekoGloop Europe? Would be more lag.
22:54 NekoGloop Because my client hates playing sound.
22:54 RealBadAngel OldCoder, on the updates i decided temporarily disable item_drop
22:54 OldCoder I will try to build one that works
22:55 RealBadAngel its a lag producer
22:55 OldCoder RealBadAngel, does that mean I need to put item_pickup back?
22:55 OldCoder Or is that still there?
22:55 RealBadAngel no, it does mean you can just use technic config file to do that :)
22:55 OldCoder Do I need...
22:55 OldCoder to make any changes to default if I update Technic now?
22:56 OldCoder Is item pickup still in it>
22:56 OldCoder ?
22:56 OldCoder You had me remove the external copy
22:56 OldCoder IIRC
22:56 NekoGloop OldCoder: no, windows build hate sound
22:56 OldCoder Try the new one when it is ready
22:56 OldCoder It will have preloaded cache
22:56 NekoGloop preloaded or not
22:56 NekoGloop doesnt matter.
22:56 OldCoder Then we need checkboxes that work for that
22:57 NekoGloop Continual sound is laggy as hell .
22:57 OldCoder When time permits client will be able to disable sound
22:57 NekoGloop I want sound
22:57 NekoGloop just not the continual crap.
22:57 OldCoder Now I am confused
22:57 NekoGloop No ambience; but other sounds yes.
22:57 OldCoder It will evolve
22:57 OldCoder More options and checkboxes then
22:57 RealBadAngel OldCoder, ive made item_drop and item_pickup technic module
22:57 OldCoder Continuous Off Random On
22:58 OldCoder RealBadAngel, so what's the answer?
22:58 NekoGloop OldCoder: No.
22:58 RealBadAngel so its possible to turn it on/off from the config.lua
22:58 OldCoder ?
22:58 OldCoder RealBadAngel, what are the defaults?
22:58 NekoGloop Ambience Off SFX On.
22:58 OldCoder Fine
22:58 OldCoder VanessaE can show me how to do checkboxea
22:58 OldCoder *s
22:58 RealBadAngel enable_item_drop=true enable_item_pickup=false
22:59 OldCoder RealBadAngel, wait; shouldn't it be the other way round?
22:59 RealBadAngel what do you mean?
22:59 NekoGloop This proves it
22:59 OldCoder Shouldn't drop be off by default and pickup on?
22:59 OldCoder NekoGloop, ?
22:59 NekoGloop Simplicity means nil to RealBadAngel
22:59 OWNSyouAll joined #minetest
23:00 RealBadAngel to enable item pickup you shall set item_drop to false
23:00 RealBadAngel and item_pickup to true
23:00 OldCoder But that isn't the default?
23:00 NekoGloop RealBadAngel: but why the hell is it the other way around
23:01 RealBadAngel because theyre not external mods
23:01 RealBadAngel theyre in technic
23:01 NekoGloop item_drop shouldnt be enabled if item_pickup is disabled
23:01 RealBadAngel theyre separate mods
23:01 NekoGloop Why force me to pickup items by hand?
23:02 NekoGloop RealBadAngel: I mean your fucking options
23:02 RealBadAngel and im explaining it
23:02 OldCoder "options" would be specific enough
23:02 NekoGloop No, you're re-iterating the same shit
23:02 RealBadAngel https://github.com/RealBadAngel/technic#L56
23:03 RealBadAngel now do you understand? :)
23:03 NekoGloop no because not pointing to a file :P
23:03 RealBadAngel if set to true it just enables the mod
23:04 NekoGloop what the hell are you babbling about
23:05 NekoGloop I'm talking about the nonsense of your default settings
23:05 NekoGloop Why, for fuck's sake, should i have to manually pick up what i dig?
23:05 RealBadAngel that you dont understand that item_drop already contains item_pickup
23:05 NekoGloop RealBadAngel: Now that's even more nonsense
23:05 RealBadAngel tell that to pilzadam
23:05 NekoGloop If the options exist, make the things they affect seperate.
23:06 NekoGloop RealBadAngel: It's in -your- mod
23:06 NekoGloop It's -your- problem.
23:06 NekoGloop Not -his-.
23:06 NekoGloop Or -mine-.
23:06 NekoGloop -YOURS-
23:06 RealBadAngel item_pickup is just a subset of item_drop
23:06 NekoGloop Since you're supposedly "god", go fix it.
23:07 RealBadAngel got better work to do ;)
23:07 NekoGloop Like insulting newbie coders' code?
23:07 RealBadAngel oh shut up already :)
23:08 RealBadAngel i will make it clearer when i got some spare time
23:08 RealBadAngel item pickup/drop is not the most important thing by now
23:08 NekoGloop And I'll make minetest lagless within this week.
23:09 RealBadAngel it works despite some naming issues
23:09 NekoGloop not naming issues
23:09 NekoGloop If you have them seperate, make them -entirely- seperate
23:09 NekoGloop You have problems with this kind of simple logic.
23:09 RealBadAngel i dont have separate item drop
23:10 NekoGloop EXACTLY
23:10 NekoGloop FIX IT YOU IDIOT
23:10 NekoGloop enable_item_drop should enable only item_drop in your setup
23:11 RealBadAngel i will fix this when i will make mechanics for it producing less lags
23:11 NekoGloop HAHAHA
23:11 NekoGloop HAAAAAAAAAAAAAAAAHAHA
23:11 NekoGloop as if
23:11 RealBadAngel which means im goin to change some c++ code
23:11 NekoGloop page me when you transcend time and space, because you'll have to do that first.
23:13 NekoGloop http://www.youtube.com/watch?v=_Umd-2moT3Y&amp;feature=related
23:16 NekoGloop RealBadAngel: what are you going to change the diamond spawning height to?
23:24 RealBadAngel its set to -300
23:24 RealBadAngel instead of -450
23:25 NekoGloop k
23:25 RealBadAngel and you can find more of them at once
23:25 NekoGloop I'm gonna revamp the gems mod :P
23:25 NekoGloop RealBadAngel: tell me the generate_ore pls
23:25 NekoGloop :P
23:25 NekoGloop never mine
23:25 NekoGloop mind
23:26 RealBadAngel NekoGloop: generate_ore
23:26 NekoGloop RealBadAngel: you know, you're only proving my point that you're a dick.
23:26 RealBadAngel hehehe
23:26 RealBadAngel its on github
23:26 NekoGloop I noticed
23:26 RealBadAngel changed it directly there
23:27 NekoGloop I'm gonna make the gems mod not use such obscure gem types
23:27 NekoGloop not everyone knows what garnet is ;)
23:27 RealBadAngel hmmm
23:27 * NekoGloop does but that's beside the point
23:27 RealBadAngel have you seen thaumcraft crystals?
23:28 NekoGloop RealBadAngel: yeah but gems mod isnt unrealistic like that :3
23:28 NekoGloop and I dunno how to make a nodebox wallmounted-compatible.
23:28 NekoGloop and i think that those crystals look a little gaudy anyway :P
23:28 RealBadAngel what for wallmounted?
23:29 NekoGloop so that the crystals hook to the walls?
23:29 roboman2444 joined #minetest
23:29 RealBadAngel node with nodebox shall be enough
23:30 NekoGloop yes but what if the crystals were on the ceiling? or on the floor?
23:30 RealBadAngel pointed thing check for stone
23:30 RealBadAngel and then facedir check to select proper form
23:31 NekoGloop what the hell are you going on about pointed_thing if it is a mapgen aspect.
23:31 RealBadAngel sorry i was thinkin of planting the crystals
23:31 NekoGloop nonsense
23:31 RealBadAngel but same rules shall apply to mapgen too
23:31 NekoGloop impossible
23:32 RealBadAngel replace air witch check for stone
23:32 NekoGloop after all, my code is shit.
23:32 RealBadAngel shut up and listen
23:32 RealBadAngel if you will replace air in underground
23:32 NekoGloop No.
23:32 RealBadAngel it will mean youre in a cave, yes?
23:33 RealBadAngel then go and check where wall is
23:33 NekoGloop what if it generates in the middle of the cave.
23:33 NekoGloop What then?
23:33 RealBadAngel go up
23:33 RealBadAngel and create stalactyte there
23:33 NekoGloop I refuse to use your nonsense method.
23:34 RealBadAngel or down with stalagmite
23:34 RealBadAngel or stick it to the wall
23:35 RealBadAngel just an idea, you dont have to use it
23:44 NekoGloop RealBadAngel: http://ompldr.org/vZzY2Zw
23:44 NekoGloop Ruby
23:44 NekoGloop to fit with default, not my texture pack.
23:49 RealBadAngel what others do you plan?
23:50 NekoGloop sapphire, emerald
23:50 NekoGloop well-known gemstones like those.
23:50 RealBadAngel i got hd textures ready for those 3
23:50 NekoGloop if you can think of any that are well-known, say so.
23:50 NekoGloop RealBadAngel: redpower?
23:50 NekoGloop :3
23:50 RealBadAngel yes
23:50 RealBadAngel hold on
23:51 NekoGloop What are the most well-known gemstones? I feel like i should add others.
23:51 NekoGloop excluding diamond because I dont want overlap with technic
23:51 NekoGloop < hates when two things have the same name
23:52 RealBadAngel http://realbadangel.pl/world1.png
23:53 NekoGloop cool
23:53 RealBadAngel there are the gemstone ores
23:53 RealBadAngel lemme find dug ones
23:53 RealBadAngel i made them rather cool
23:53 NekoGloop re: know any other well-known gemstones?
23:53 NekoGloop ruby, emerald, sapphire...?
23:53 NekoGloop I feel like there's more that belongs in this set.
23:54 NekoGloop hm..
23:54 NekoGloop amethyst...
23:55 NekoGloop yes, that's what i was thinking of
23:55 NekoGloop who else thinks that ores should be cracky=2?
23:56 RealBadAngel http://realbadangel.pl/items1.png
23:56 NekoGloop beautiful
23:57 RealBadAngel topaz
23:58 RealBadAngel i dont know it english name is the same
23:58 NekoGloop is it really known that well?
23:59 RealBadAngel http://www.google.pl/imgres?q=topaz&amp;hl=pl&amp;lr=lang_pl&amp;sa=X&amp;biw=1331&amp;bih=599&amp;tbs=lr:lang_1pl&amp;tbm=isch&amp;prmd=imvns&amp;tbnid=pckm4Vx0FbbL6M:&amp;imgrefurl=http://www.palagems.com/topaz_buyers_guide.htm&amp;docid=yjGwa5Hx3AM2qM&amp;imgurl=http://www.palagems.com/Images/Bancroft_Topaz/blue-topaz.jpg&amp;w=500&amp;h=299&amp;ei=OKSZUNj_DYXvsgauuYG4BQ&amp;zoom=1&amp;iact=hc&amp;vpx=132&amp;vpy=196&amp;dur=1548&amp;hovh=173&amp;hovw=290&amp;tx=178&amp;ty=94&amp;sig=101780410404015108113&amp;page=1&amp;tbnh=134&amp;tbnw=234
23:59 RealBadAngel &start=0&ndsp=19&ved=1t:429,r:0,s:0,i:96
23:59 RealBadAngel holy shit
23:59 RealBadAngel google for topaz images
23:59 NekoGloop looks more like a diamond.
23:59 RealBadAngel diamond shall be rather white
23:59 RealBadAngel while topaz is light blue
23:59 NekoGloop diamond wont be in the mod

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