Time |
Nick |
Message |
00:04 |
|
ecube joined #minetest |
00:05 |
OldCoder |
Bach |
00:05 |
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TheSlimShady joined #minetest |
00:06 |
OldCoder |
I wonder what OdnetninI wanted? |
00:06 |
TheSlimShady |
i know Oden he used to be on my server |
00:06 |
TheSlimShady |
he is from spain |
00:07 |
Octupus |
Hola |
00:07 |
TheSlimShady |
cornernote, have they banned you yet? |
00:07 |
|
RealBadAngel joined #minetest |
00:07 |
Octupus |
Hello RealBadAngel |
00:08 |
OldCoder |
RealBadAngel, Hi! |
00:08 |
TheSlimShady |
oldcoder has neko been on? |
00:08 |
TheSlimShady |
hahaha |
00:08 |
RealBadAngel |
hi |
00:08 |
OldCoder |
TheSlimShady, Yes |
00:08 |
Octupus |
i am bored :l |
00:09 |
OldCoder |
Octupus, are you able to MT? |
00:09 |
Octupus |
yes for a bit |
00:10 |
TheSlimShady |
RealBadAngel stay silent please thank you |
00:11 |
RealBadAngel |
? stfu, i dont like u |
00:11 |
RealBadAngel |
bye |
00:11 |
Octupus |
adios |
00:11 |
jin_xi |
wut |
00:12 |
Octupus |
hi jin |
00:13 |
TheSlimShady |
jin_xi = NekoGloop |
00:13 |
jin_xi |
lol |
00:13 |
jin_xi |
no :3 |
00:13 |
NekoGloop |
why would you even think that. |
00:14 |
Octupus |
XD |
00:14 |
TheSlimShady |
ohhh you are here ahahahahahah thought you werent |
00:14 |
TheSlimShady |
boy yesterday you really expressed yourself eh neko? |
00:14 |
TheSlimShady |
hhahha |
00:14 |
TheSlimShady |
then saying it was a bot, what a stupid exucse |
00:18 |
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OWNSyouAll joined #minetest |
00:27 |
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Dogzilla131 joined #minetest |
00:29 |
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Uberi|Away left #minetest |
00:32 |
NekoGloop |
http://ompldr.org/vZzVyMA Yay for uranium ingots! :D |
00:33 |
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cornernote left #minetest |
00:34 |
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khonkhortisan joined #minetest |
00:35 |
NekoGloop |
Ohai khonkhortisan :D |
00:35 |
khonkhortisan |
hello |
00:35 |
NekoGloop |
khonkhortisan: http://ompldr.org/vZzVyMA yay for uranium ingots! :D |
00:36 |
khonkhortisan |
cool, I like the graphic |
00:36 |
NekoGloop |
It's just a graphic tbh :P |
00:36 |
khonkhortisan |
but I'm pretty sure uranium isn't green |
00:36 |
NekoGloop |
part of my texture pack. I'm predicting what will be put into techinc. |
00:37 |
NekoGloop |
khonkhortisan: based of the mineral texture of uranium in technic. |
00:37 |
NekoGloop |
same with uranium lumps. |
00:37 |
NekoGloop |
khonkhortisan: http://ompldr.org/vZzRmdQ what uranium lump looks like. |
00:42 |
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XavierCR84 joined #minetest |
00:42 |
NekoGloop |
khonkhortisan: my texture pack is to remove the canonical opinion that 16x cant look good. |
00:42 |
NekoGloop |
:P |
00:52 |
* khonkhortisan |
just learned uranium glass glows green under UV light |
01:00 |
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jordan4ibanez joined #minetest |
01:00 |
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01:00 |
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Goshmynamelol joined #minetest |
01:06 |
ce1eron55 |
ce|eron55 |
01:13 |
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LAD joined #minetest |
01:23 |
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mrtux_ joined #minetest |
01:28 |
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sinekonata joined #minetest |
01:36 |
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mrtux_ joined #minetest |
01:40 |
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Muadtralk joined #minetest |
01:47 |
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XavierCR84 joined #minetest |
02:08 |
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NekoGloop joined #minetest |
02:09 |
NekoGloop |
m eow. |
02:10 |
LAD |
ruff |
02:12 |
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sinekonata left #minetest |
02:12 |
OldCoder |
m-eow |
02:12 |
OldCoder |
All right |
02:13 |
GTRsdk |
nyan~ |
02:13 |
GTRsdk |
speaking of which |
02:13 |
GTRsdk |
did you knnow that the nyan cat (real one) died> |
02:14 |
NekoGloop |
the singer? |
02:15 |
GTRsdk |
..... |
02:15 |
GTRsdk |
when I say real nyan cat |
02:15 |
GTRsdk |
how do you think singer? :o |
02:16 |
NekoGloop |
because there is no real nyan cat? |
02:16 |
GTRsdk |
people might not give a dirt cube if the singer died... though some might... but still, it's the cat |
02:17 |
Doc22 |
where is a good place to upload .zip files |
02:17 |
Doc22 |
i made a mod |
02:17 |
NekoGloop |
Doc22: omploader.org |
02:17 |
Doc22 |
thanks |
02:18 |
GTRsdk |
http://www.smosh.com/smosh-pit/articles/real-life-nyan-cat-dies |
02:18 |
Doc22 |
poor kitty |
02:18 |
NekoGloop |
its a cat. |
02:19 |
Doc22 |
lol i know |
02:19 |
NekoGloop |
how dare you let one of my bretheren die. |
02:19 |
GTRsdk |
NekoGloop: you were just saying he doesn't exist :P |
02:21 |
Doc22 |
lol |
02:21 |
Doc22 |
i know someone that watched nyan cat for 3 hours... |
02:22 |
NekoGloop |
i know someone who watched it for 100. |
02:22 |
NekoGloop |
< is said person |
02:23 |
Doc22 |
D: |
02:23 |
Doc22 |
thats crazy... |
02:23 |
GTRsdk |
I know someone who would run it for 100+ but not watch it |
02:23 |
GTRsdk |
< is said person |
02:23 |
GTRsdk |
VPS ftw :D |
02:23 |
Doc22 |
oh ok |
02:23 |
Doc22 |
lol |
02:24 |
GTRsdk |
though NekoGloop ... |
02:24 |
|
sinekonata joined #minetest |
02:24 |
GTRsdk |
he probably watched it |
02:25 |
NekoGloop |
games that trick you by expecting you to not fall for something that seems like a blatant trap. |
02:27 |
NekoGloop |
when, said seemlingly blatant trap is in fact the way to go |
02:27 |
sinekonata |
hi guys I noticed that when I search google for 'Mincraft Ubuntu' my second link is http://www.iloveubuntu.net/free-open-source-minecraft-inspired-game-minetest-041-released-official-ppa-available |
02:28 |
NekoGloop |
sinekonata: yup |
02:28 |
NekoGloop |
that's because we're so awesomesauce or something like that. |
02:28 |
sinekonata |
not only that's awesome but if you see that too, maybe write a comment or something may be good, there's nothing there... |
02:29 |
|
shadowjay1 joined #minetest |
02:33 |
Doc22 |
getting ready to post my first mod |
02:34 |
sinekonata |
awesome, I'm finishing mine |
02:35 |
NekoGloop |
I'm making a texture pack :P |
02:36 |
OldCoder |
Doc22, that was fast! |
02:37 |
Doc22 |
thanks |
02:37 |
Doc22 |
lol |
02:37 |
Doc22 |
its called camo mod |
02:37 |
OldCoder |
I look forward to review! |
02:37 |
OldCoder |
I will be back in a little while |
02:37 |
OldCoder |
NekoGloop, I have not forgotten about builds but may not finish tonight |
02:46 |
|
Muadtralk left #minetest |
02:46 |
Doc22 |
Guys here is the topic for my first mod |
02:46 |
Doc22 |
http://minetest.net/forum/viewtopic.php?pid=51046#p51046 |
02:46 |
Doc22 |
what do you think? |
02:47 |
NekoGloop |
wrong screenie for camo ladder |
02:47 |
Doc22 |
huh? |
02:47 |
NekoGloop |
craft recipe |
02:47 |
NekoGloop |
has wrong screenie. |
02:47 |
Doc22 |
:P |
02:47 |
Doc22 |
lol |
02:47 |
Doc22 |
thanks |
02:48 |
NekoGloop |
make the camo leaves have a slightly different texture. |
02:50 |
NekoGloop |
oh wait... |
02:50 |
NekoGloop |
it's glasslike, instead of allfaces_optional |
02:50 |
NekoGloop |
very sneaky 8) |
02:50 |
Doc22 |
yeah |
02:50 |
Doc22 |
8) |
02:51 |
Doc22 |
I changed the leaves texture a little bit, but not enough huh? |
02:51 |
Doc22 |
i fixed the topic |
02:51 |
Doc22 |
thanks for the catch |
02:51 |
Doc22 |
and nekogloop want to try my server |
02:52 |
Doc22 |
and test my mod on it |
02:52 |
Doc22 |
to see if it looks right? |
02:52 |
NekoGloop |
I can tell from the screenies 8) |
02:52 |
Doc22 |
ok |
02:52 |
Doc22 |
still want to play with me |
02:53 |
NekoGloop |
one sec |
02:53 |
NekoGloop |
WHY. IS. MY. COMPUTER. SHIT. |
02:53 |
Doc22 |
lol i know that feeling bro |
02:53 |
Doc22 |
my pc is from 2004 |
02:54 |
Doc22 |
im using my grandpas now |
02:54 |
Doc22 |
my 2004 one cant even play minetest... |
02:54 |
Doc22 |
not... |
02:54 |
Doc22 |
even... |
02:54 |
Doc22 |
opengl... |
02:54 |
Doc22 |
1 |
02:54 |
|
harrison joined #minetest |
02:54 |
Doc22 |
luckily im getting parts and building a new pc |
02:54 |
NekoGloop |
"Omploader Recommends Windows Vistaâ„¢" |
02:54 |
NekoGloop |
BAD OMPLOADER |
02:54 |
Doc22 |
lolz |
02:55 |
NekoGloop |
BAAAAAAAAAAAAAAAAAAAAAAD |
02:55 |
Doc22 |
you dont need to download it |
02:55 |
|
sinekonata left #minetest |
02:55 |
Doc22 |
it will download it |
02:55 |
Doc22 |
when you join |
02:55 |
Doc22 |
automatically |
02:55 |
NekoGloop |
Doc22: I know how minetest-servers work |
02:55 |
Doc22 |
derp |
02:55 |
Doc22 |
lol |
02:55 |
Doc22 |
i thought you were downloading it to play with me... |
02:55 |
NekoGloop |
http://ompldr.org/vZzVzbA My marble brick texture at work 8) |
02:55 |
Doc22 |
oh cool |
02:55 |
Doc22 |
ill take a look |
02:56 |
NekoGloop |
16x 8) |
02:56 |
Doc22 |
awesome 8) |
02:56 |
NekoGloop |
16x16 textures, ftw. |
02:56 |
Doc22 |
one comment is to make it have some black spots? |
02:56 |
Doc22 |
or even just darker ones |
02:56 |
NekoGloop |
It has grey-ish spots |
02:56 |
Doc22 |
looks good and smooth |
02:56 |
Doc22 |
yeah |
02:56 |
NekoGloop |
well marble-bricks |
02:56 |
Doc22 |
but it needs some more contrasting ones |
02:57 |
Doc22 |
just an opinion :) |
02:57 |
NekoGloop |
base marble could be a tad more porous-looking |
02:57 |
Doc22 |
looks goood anyway |
02:57 |
Doc22 |
yeah |
02:57 |
Doc22 |
in my mind |
02:57 |
NekoGloop |
Marble Bricks would be a kind of refined marble. |
02:57 |
Doc22 |
textures need lots of randomization |
02:57 |
Doc22 |
yeah |
02:57 |
Doc22 |
less spots |
02:57 |
Doc22 |
but i like spots |
02:57 |
Doc22 |
i guess thats just my opinion |
02:58 |
NekoGloop |
then you probably should see this: http://ompldr.org/vZzVzbg 8) |
02:58 |
Doc22 |
[19:53] <NekoGloop> one sec |
02:58 |
Doc22 |
did you mean you would play |
02:58 |
NekoGloop |
hm... lemme finish this one thing, then yes. |
02:59 |
NekoGloop |
Doc22: http://ompldr.org/vZzVzbg |
02:59 |
Doc22 |
lol |
02:59 |
Doc22 |
i saw |
02:59 |
Doc22 |
wierd generation |
02:59 |
Doc22 |
lol |
02:59 |
NekoGloop |
of? |
02:59 |
Doc22 |
the sand... |
02:59 |
Doc22 |
or marble |
02:59 |
Doc22 |
or what ever that is |
02:59 |
NekoGloop |
desert-transition |
02:59 |
Doc22 |
ohhhh |
02:59 |
Doc22 |
i see |
02:59 |
NekoGloop |
in 0.4.3 the desert has a transition area |
02:59 |
Doc22 |
that makes more sense |
03:00 |
Doc22 |
ok |
03:00 |
NekoGloop |
if this coincides with the shoreline, the normal sand gets it too |
03:00 |
Doc22 |
awesome |
03:00 |
Doc22 |
more advances in the gen |
03:00 |
NekoGloop |
I've yet to texture junglegrass, as you can probably see. |
03:01 |
Doc22 |
lol |
03:01 |
NekoGloop |
same with dry shrub. |
03:01 |
Doc22 |
i had an idea for something but i dont remember what it is :/ |
03:01 |
NekoGloop |
That's actually what I wanna do real quick |
03:01 |
Doc22 |
i hate it when you forget stuff like that |
03:01 |
Doc22 |
ok |
03:01 |
NekoGloop |
I wanna texture dry shrub and junglegrass |
03:01 |
NekoGloop |
since these are likely to be dicks with looking nice |
03:01 |
Doc22 |
if you want me to add one of your mods or something then i can do it fast |
03:02 |
Doc22 |
if you gimme the link |
03:02 |
Doc22 |
lol |
03:02 |
NekoGloop |
Doc22: got technic? |
03:02 |
Doc22 |
yeah but i took it out because the last person that tried to join crashed the server when it downloaded it |
03:02 |
Doc22 |
maybe i can try adding it agian |
03:02 |
Doc22 |
again |
03:02 |
NekoGloop |
If you do, then with its dependancies you have all i want. |
03:03 |
Doc22 |
do you want the redstone one |
03:03 |
Doc22 |
or not too much |
03:03 |
NekoGloop |
mesecons? |
03:03 |
Doc22 |
yus |
03:03 |
NekoGloop |
well I'm not going to permanantly be on the server :P |
03:03 |
NekoGloop |
I'm more of a loner. |
03:03 |
NekoGloop |
singleplayer-guy :3 |
03:03 |
babyface1031 |
ok off for the night thought of a project for me to do tomorrow just have to think of how to do it and draw it up :D |
03:03 |
Doc22 |
well lets try it |
03:03 |
Doc22 |
cya |
03:03 |
Doc22 |
ill add it on |
03:03 |
Doc22 |
in |
03:04 |
Doc22 |
and try it |
03:04 |
Doc22 |
i havent gotten a chance to play with it |
03:04 |
NekoGloop |
Doc22: ? |
03:04 |
Doc22 |
ill add mesecons and pm the ip |
03:04 |
NekoGloop |
I meant to say "oh?" |
03:04 |
NekoGloop |
damn trigger happy pinky finger. |
03:04 |
Doc22 |
lol |
03:04 |
Doc22 |
NO I DONT WANT YOU TO BE PRESSING ENTER |
03:23 |
NekoGloop |
http://ompldr.org/vZzVzeA Dry shrub! :D |
03:34 |
RBA_afk |
good morning minetest :) |
03:34 |
hmmmm |
don't test me, i'm already testy! |
03:35 |
NekoGloop |
RBA_afk: see the omploader link? |
03:35 |
RBA_afk |
yeah |
03:35 |
NekoGloop |
do you like my dry shrub? :D |
03:36 |
RBA_afk |
havent tried it. shall i eat it raw or cooked? |
03:36 |
NekoGloop |
:P |
03:36 |
RBA_afk |
it ok |
03:36 |
NekoGloop |
do you like the texture of my dry shrub? |
03:36 |
RBA_afk |
its |
03:37 |
RBA_afk |
make chest GUI in 16x16 |
03:37 |
NekoGloop |
? |
03:38 |
RBA_afk |
or default furnace |
03:39 |
RBA_afk |
default_furnace_GUI.png or default_chest_GUI.png |
03:40 |
NekoGloop |
What dimensions, what goes where, how much cake is promised at the conclusion? |
03:40 |
RBA_afk |
8x4 squares |
03:40 |
RBA_afk |
each square 16x16 |
03:40 |
RBA_afk |
or whatever resolution you want to |
03:40 |
RBA_afk |
just it has to be square |
03:42 |
NekoGloop |
RBA_afk: or, junglegrass: http://ompldr.org/vZzV0Yg |
03:42 |
RBA_afk |
http://realbadangel.pl/inventory3.png this i made with 36*36 squares |
03:42 |
RBA_afk |
and made it bigger than original formspec |
03:43 |
RBA_afk |
by 2 squares |
03:43 |
NekoGloop |
change the away nick, please. |
03:43 |
NekoGloop |
RealBadAngel: now, as i was saying: junglegrass! http://ompldr.org/vZzV0Yg |
03:44 |
RealBadAngel |
it doesnt look like a plant |
03:44 |
NekoGloop |
tis a bush. |
03:44 |
RealBadAngel |
grass is a bush |
03:44 |
RealBadAngel |
george? :P |
03:44 |
NekoGloop |
? |
03:45 |
RealBadAngel |
make it look like the grass, not the bush |
03:45 |
NekoGloop |
since junglegrass mod makes it act more like a bush? no. |
03:46 |
* VanessaE |
's ears perk up |
03:46 |
VanessaE |
someone mention jungle grass? :) |
03:46 |
NekoGloop |
VanessaE: http://ompldr.org/vZzV0Yg yep :3 |
03:46 |
VanessaE |
heh |
03:47 |
VanessaE |
I like mine better :-) |
03:47 |
NekoGloop |
cant say I've seen yours |
03:47 |
Doc22 |
lol |
03:47 |
VanessaE |
think default jungle grass in four different heights, spread around according to a guaranteed-to-be-random perlin seed :-) |
03:48 |
VanessaE |
("guaranteed to be random" = I mashed the keyboard to get the seed offset :D ) |
03:50 |
NekoGloop |
VanessaE: Guess how i got the junglegrass there |
03:50 |
NekoGloop |
it be your mod :P |
03:50 |
NekoGloop |
My texture though |
03:50 |
VanessaE |
actually I kinda figured you wrote your own mod :-) |
03:51 |
NekoGloop |
:P |
03:51 |
NekoGloop |
do you like my texture? |
03:51 |
VanessaE |
it's okay |
03:51 |
NekoGloop |
or is it total crap? |
03:52 |
VanessaE |
it's somewhere north of "total crap" but I can't exactly classify it as a work of art either ;-) |
03:52 |
NekoGloop |
VanessaE: http://ompldr.org/vZzVzeA dry shrub too |
03:52 |
NekoGloop |
:3 |
03:52 |
VanessaE |
ew. |
03:52 |
RealBadAngel |
hi VanessaE |
03:52 |
VanessaE |
now THAT one is total crap, I'm sorry to say :-) |
03:53 |
NekoGloop |
VanessaE: D: |
03:53 |
VanessaE |
looks like a brown, deformed W. :-) |
03:53 |
NekoGloop |
but... but... but... |
03:53 |
NekoGloop |
it... fits in the selection box... ;w; |
03:53 |
VanessaE |
lol |
03:53 |
RealBadAngel |
VanessaE, seen my forsmpec backgrounds? |
03:53 |
NekoGloop |
(and also took about half a minute to make) |
03:53 |
VanessaE |
RealBadAngel: only saw one of your screenshots from initial testing. got something that shows it off better? Do I need to make a new texture for my HDX pack? :-) |
03:54 |
RealBadAngel |
lotsa textures :) |
03:54 |
RealBadAngel |
all the GUIs propably :) http://realbadangel.pl/inventory3.png |
03:54 |
VanessaE |
you suck :( |
03:54 |
VanessaE |
how many images do I need to make? |
03:54 |
NekoGloop |
millions. |
03:54 |
RealBadAngel |
theyre easy to make |
03:55 |
VanessaE |
:) |
03:55 |
RealBadAngel |
at least inventory grids |
03:55 |
NekoGloop |
Is the hot-bar textureable as well? |
03:55 |
VanessaE |
RealBadAngel: send me some example images so I can see how it works |
03:56 |
RealBadAngel |
later today i will |
03:56 |
VanessaE |
you guys were kinda ignoring me in -dev so I didn't really follow too well |
03:56 |
RealBadAngel |
now can find some minecraft examples |
03:56 |
NekoGloop |
in other words, the textures work same as MC? |
03:56 |
NekoGloop |
if so, I know how this works |
03:57 |
NekoGloop |
back to junglegrass: http://ompldr.org/vZzV0Zw |
03:58 |
VanessaE |
RealBadAngel: will this respect some kind of alpha setting in the images so the stuff behind the UI is still visible? |
03:58 |
NekoGloop |
VanessaE: http://ompldr.org/vZzV0Zw |
03:58 |
NekoGloop |
? |
03:58 |
RealBadAngel |
http://realbadangel.pl/crafting.png |
03:58 |
VanessaE |
NekoGloop: meh. |
03:58 |
NekoGloop |
D: |
03:58 |
RealBadAngel |
minecraft workbench example GUI |
03:59 |
VanessaE |
RealBadAngel: nice and all, but how does it fit in with something like homedecor, where some objects have larger or smaller than normal inventories? |
03:59 |
VanessaE |
I presume they will be drawn with the default textures? |
03:59 |
VanessaE |
s/textures/image overlay/ |
03:59 |
RealBadAngel |
you define the size of the background in formspec |
03:59 |
VanessaE |
yes of course |
04:00 |
RealBadAngel |
and make textures for each object |
04:00 |
VanessaE |
ugh |
04:00 |
NekoGloop |
VanessaE: the image is generated based on the formspec |
04:00 |
RealBadAngel |
no |
04:00 |
RealBadAngel |
it has the same grid as formspec |
04:00 |
NekoGloop |
RealBadAngel: then explain |
04:01 |
RealBadAngel |
each square is one item slot on formspec |
04:01 |
RealBadAngel |
so if you have 8x4 formspec you make 8*16, 4*16 texture |
04:01 |
NekoGloop |
RealBadAngel: so... |
04:02 |
RealBadAngel |
or 8*512x4*512 for HDX |
04:02 |
NekoGloop |
why cant the image be generated based on the form,spec? |
04:02 |
VanessaE |
EW. |
04:02 |
VanessaE |
RealBadAngel: that's just, ew. |
04:02 |
VanessaE |
no. |
04:02 |
VanessaE |
it should work differently than thay |
04:02 |
VanessaE |
that* |
04:02 |
RealBadAngel |
its a texture |
04:02 |
NekoGloop |
VanessaE: like what I'm saying? |
04:02 |
RealBadAngel |
not something generated |
04:02 |
NekoGloop |
You make images for slots |
04:03 |
RealBadAngel |
look at workbench example |
04:03 |
NekoGloop |
Minetest takes slot-textures, places them behind formspec. |
04:03 |
NekoGloop |
Minetest optionally takes a general background image. |
04:03 |
NekoGloop |
Everyone is happy. |
04:03 |
NekoGloop |
Except RBA who can just shut up now. |
04:03 |
VanessaE |
one image as a tileable underlay behind everything, one image above that for some kind of accent (as in the wood texture in the example minecraft image), one image to use as the background behind each inventory slot, one more as the background behind the crafting grid slots, and another for all inventory/crafting slots that overlays those. |
04:03 |
RealBadAngel |
formspec is not do-it-for-you gfx studio |
04:04 |
VanessaE |
so like 5 or 6 small images. |
04:04 |
NekoGloop |
RealBadAngel: and you are just being a dick to people with large texture packs |
04:04 |
NekoGloop |
like, vanessa. |
04:04 |
RealBadAngel |
take a look at any minecraft texture pack |
04:04 |
RealBadAngel |
with mods support the better |
04:04 |
NekoGloop |
MINECRAFT IS GOOD FOR SOMETHING |
04:05 |
NekoGloop |
dhjjkgvadfjkl |
04:05 |
VanessaE |
fwiw, I wouldn't go larger than 64x64 pixels for an inventory-slot-sized image anyway |
04:05 |
NekoGloop |
RealBadAngel: if we clone minecraft, we will get nowhere. |
04:05 |
RealBadAngel |
my example was 36x36 squares big |
04:05 |
NekoGloop |
We need to focus on being -better-, not the -same- |
04:05 |
OldCoder |
Hello |
04:05 |
VanessaE |
(why use a 512px texture for something that'll never be displayed larger than 64 px or so?) |
04:05 |
OldCoder |
Now *this* is productive discussion |
04:06 |
RealBadAngel |
thats just possible, not really needed :) |
04:06 |
NekoGloop |
OldCoder: not really. |
04:06 |
OldCoder |
More so than some |
04:06 |
OldCoder |
Order |
04:06 |
OldCoder |
:p |
04:06 |
OldCoder |
Should I try Doc22 mod? |
04:06 |
VanessaE |
I'm sorry, this just sounds like a bad design :( |
04:07 |
NekoGloop |
while ontopic a bit more, not really productive |
04:07 |
NekoGloop |
VanessaE: it is |
04:07 |
NekoGloop |
because MC element |
04:07 |
VanessaE |
8*512 x 4 * 512 = 4096x2048 = fucking huge image. |
04:08 |
VanessaE |
(or 32 images each 512px, which is even worse) |
04:08 |
NekoGloop |
someone please tell me we can -quickly- fix the flaws RBA blatantly puts in the C++? |
04:08 |
OldCoder |
That is fairly large graphics |
04:08 |
RealBadAngel |
on the other hand i havent said it has to be minecraft like texture |
04:09 |
VanessaE |
RealBadAngel: it needs to be far more generic |
04:09 |
VanessaE |
not separate images for every damn object that has an inventory |
04:09 |
NekoGloop |
OldCoder: because RBA didnt allow minetest to generate an image based on a bank. |
04:09 |
VanessaE |
especially having lots of images. that's stupid and wasteful. |
04:09 |
NekoGloop |
this ^ |
04:09 |
RealBadAngel |
my patch allow to put on formspec many textures, which can be scalable to fit the inventory slot dimensions |
04:09 |
VanessaE |
no. |
04:09 |
VanessaE |
bad. |
04:09 |
VanessaE |
VERY bad. |
04:10 |
VanessaE |
that destroys the consistency of the UI |
04:10 |
NekoGloop |
why force the formspec creator to toil away at the code? |
04:10 |
RealBadAngel |
so its up to the artist what can he done with it |
04:10 |
RealBadAngel |
you can put there many images? |
04:10 |
NekoGloop |
RealBadAngel: Personally? |
04:10 |
RealBadAngel |
does it destroy so called consistency? |
04:10 |
NekoGloop |
I'd prefer the MT GUI as it is now. |
04:10 |
NekoGloop |
Simple, clean, not completely messy and fucked up to texture. |
04:11 |
RealBadAngel |
do doesnt use just new formspec option |
04:11 |
NekoGloop |
like junglegrass: http://ompldr.org/vZzV0aw |
04:11 |
VanessaE |
RealBadAngel: you're not listening. |
04:11 |
VanessaE |
listen for a minute |
04:11 |
RealBadAngel |
i cant, im off to work, ill be late for bus |
04:11 |
VanessaE |
how many objects, between let's say technic and homedecor, have an inventory or UI or some such? |
04:11 |
RealBadAngel |
c ya later today |
04:11 |
VanessaE |
a few dozen at least right? |
04:11 |
RealBadAngel |
yes |
04:11 |
NekoGloop |
VanessaE: 20-ish |
04:12 |
VanessaE |
multiply that by however many textures each needs to be complete. |
04:12 |
VanessaE |
that's an insane number |
04:12 |
RealBadAngel |
if you want to have nice lookin gui, you make texture |
04:12 |
NekoGloop |
closer to 30 if we count the dual-formspec of silver and gold chests. |
04:12 |
RealBadAngel |
if you want stick with default |
04:12 |
NekoGloop |
RealBadAngel: dude. |
04:12 |
RealBadAngel |
you dont do it |
04:12 |
RealBadAngel |
simply |
04:12 |
NekoGloop |
The point of mientest. |
04:12 |
VanessaE |
you're talking 35-40 images for each and every object. |
04:12 |
NekoGloop |
minetest. |
04:12 |
VanessaE |
times 30 objects that need them? |
04:12 |
VanessaE |
that's 1200 images! |
04:12 |
RealBadAngel |
no |
04:12 |
NekoGloop |
is to have a simple, clean modding interface. |
04:13 |
RealBadAngel |
just one image for each gui |
04:13 |
NekoGloop |
not a shitty, run-down hellhole |
04:13 |
NekoGloop |
RealBadAngel: Tell me, where is this code so i can print it out and burn it? |
04:13 |
RealBadAngel |
seen the workbench image? |
04:13 |
RealBadAngel |
thats the complete gui texture |
04:13 |
NekoGloop |
RealBadAngel: Yes, and i dont think we need be forced to texture like that. |
04:13 |
RealBadAngel |
who force you? |
04:13 |
VanessaE |
yeah, I'm looking at it - the one with the wooden background and sort of stony inventory slots |
04:14 |
NekoGloop |
RealBadAngel: you did. |
04:14 |
RealBadAngel |
its an OPTION :P |
04:14 |
VanessaE |
RealBadAngel: it destroys the consistency of the UI. |
04:14 |
NekoGloop |
RealBadAngel: Oh? You mean there is a way to have your shitty C++ actually make a GUI based off the formspec? |
04:14 |
NekoGloop |
Say i have two images. |
04:14 |
VanessaE |
at most every object should be able to specify one underlay image behind the formspec, and then the GAME specifies the images used IN the formspec, per my above suggestions. |
04:15 |
NekoGloop |
One is the inventory slot, one is the background image. |
04:15 |
NekoGloop |
EVERYONE SHUT UP |
04:15 |
NekoGloop |
I'M EXPLAINING SIMPLE LOGIC |
04:15 |
NekoGloop |
Say i have two images. |
04:15 |
NekoGloop |
One is the inventory slot, one is the background image. |
04:15 |
VanessaE |
one image for the inventory slots, one for the crafting slots, a third overlaying those to give it dimension, a fourth to overlay the slots for the hotbar, maybe one more as final overlay over the whole UI |
04:15 |
NekoGloop |
I should be able to tell minetest that I have this image for this, and this image for that. |
04:15 |
VanessaE |
each inventory slot gets that one image, repeated across/down the screen |
04:16 |
VanessaE |
ditto for the crafting grid slots. |
04:16 |
NekoGloop |
I'll just shut up now |
04:16 |
NekoGloop |
Since noone gives a shit |
04:16 |
VanessaE |
actually neko's idea is similar to what I'm saying |
04:16 |
NekoGloop |
inventory_slot.png |
04:16 |
NekoGloop |
inventory_bg.png |
04:16 |
OldCoder |
There's no rush to settle this |
04:16 |
NekoGloop |
inventory_fg.png |
04:17 |
NekoGloop |
inventory_slot is the slots in the inventory, |
04:17 |
NekoGloop |
inventory_bg is the (tiled, should it need be) background, |
04:17 |
VanessaE |
ui_overlay.png, crafting_fg.png, crafting_bg.png, craft_result_fg.png, craft_result_bg.png |
04:18 |
NekoGloop |
inventory_fg is the (again, tiled, should it need be), foreground image. |
04:18 |
VanessaE |
that's it. Eight images for the ENTIRE UI. |
04:18 |
NekoGloop |
VanessaE: nope. |
04:18 |
VanessaE |
used for everything from a furnace to a battery charger. |
04:18 |
NekoGloop |
VanessaE: Mine is simpler :P |
04:18 |
NekoGloop |
perhaps an inventory_slot_fg.png |
04:18 |
VanessaE |
NekoGloop: yours is probably sufficient. I'm just adding some flexibility on top of it |
04:19 |
NekoGloop |
VanessaE: flexibility can be added to the formspec options |
04:19 |
NekoGloop |
You want to have this area have a certain inventory_slot? Alright. |
04:19 |
VanessaE |
but a single, pre-rendered flat image for the UI? For every object that has a formspec? Sorry RBA, it's a horrible idea. |
04:19 |
NekoGloop |
You want to have this formspec have a special inventory_bg? Sure, why not. |
04:20 |
NekoGloop |
VanessaE: you should hear the crap mojang gets from the people who make gui-textures in minecraft. |
04:20 |
VanessaE |
heh |
04:20 |
VanessaE |
I can imagine |
04:20 |
NekoGloop |
Now, teach me how to make a junglegrass Dx |
04:21 |
VanessaE |
I can't right now. I'm about to go to bed. |
04:21 |
VanessaE |
but suggestion: don't give it an outline. |
04:21 |
NekoGloop |
Most things in this pack have an outline |
04:21 |
VanessaE |
like that dry shrub has a dark outline around it? lose the dark outline. |
04:21 |
VanessaE |
it doesn't work for plants :-) |
04:21 |
NekoGloop |
like the ingots, the mineral lumps, etc. |
04:22 |
VanessaE |
they stand out too much, unless you're trying to compete with Minetoon :-) |
04:22 |
NekoGloop |
haha. |
04:22 |
NekoGloop |
I'm making a texture pack mainly to shatter the belief that 16x looks like shit no matter what. |
04:22 |
NekoGloop |
Which, I believe I've already done that. |
04:23 |
VanessaE |
looking at the UI texture RBA posted earlier (for the electric furnace that is), that whole image could be reduced to 5 small 64px images instead of what looks to be about 640x640 or so px. |
04:23 |
NekoGloop |
yes, some things look like shit still. yes, this is because I'm just lazy as hell. |
04:23 |
NekoGloop |
VanessaE: could be just 3 |
04:23 |
VanessaE |
well, |
04:23 |
NekoGloop |
... |
04:23 |
NekoGloop |
you're counting the power meter arent you? :P |
04:24 |
VanessaE |
I see the background, that's 1. The inventory slots is 2. the slot with the brown "13" stack is 3. The four slots to the right of that is 4. A single overlay to give them all depth (the dark shadowing) is 5. |
04:24 |
NekoGloop |
ah. |
04:24 |
VanessaE |
the charge meter is unique to the electric furnace, so it doesn't count. |
04:25 |
NekoGloop |
not unique, but not static image. |
04:25 |
VanessaE |
unique as in only the electric furnace would have such an object. |
04:25 |
VanessaE |
whereas the normal inventory/crafting display would in theory use the 5 images I just listed. |
04:25 |
NekoGloop |
battery box, water mill, etc. |
04:25 |
VanessaE |
so they'd all have this stony background, dark inventory slots, etc. |
04:25 |
VanessaE |
ok, so a few others have it, but you get my point :-) |
04:25 |
NekoGloop |
VanessaE: each formspec has a single whole image. |
04:26 |
VanessaE |
yes I know, I got that. |
04:26 |
VanessaE |
it's a terrible idea. |
04:26 |
NekoGloop |
I agree |
04:26 |
VanessaE |
I'm saying ditch the 640px image and replace it with small, tileable images that get used on *every* formspec. |
04:26 |
NekoGloop |
precisely |
04:27 |
VanessaE |
so my fridge, the game's furnace, RBA's battery charger, etc etc etc would all have the same stony background, the same darkened inventory slots, the same brightened crafting slots, etc. |
04:27 |
NekoGloop |
except my idea says formspec can specify an image :3 |
04:27 |
VanessaE |
consistency is critical here |
04:27 |
VanessaE |
or the game will look cobbled together, disorganized. |
04:27 |
NekoGloop |
It -is- |
04:28 |
VanessaE |
ok, it'll look *more* disorganized ;-) |
04:29 |
NekoGloop |
one last try at junglegrass before i give up |
04:30 |
NekoGloop |
http://ompldr.org/vZzV0bg |
04:31 |
NekoGloop |
fuck the visual_scale |
04:32 |
VanessaE |
that's better actually. |
04:32 |
VanessaE |
now, turn it brown, desaturate it some, and you have dry shrubs |
04:32 |
NekoGloop |
recolor and resize of dry shrub. |
04:32 |
NekoGloop |
XD |
04:33 |
NekoGloop |
you tell me to make dry shrub from and edited dry shrub XD |
04:34 |
VanessaE |
HAH! already I see a problem with RBA's idea. |
04:34 |
NekoGloop |
yes? |
04:35 |
VanessaE |
creative inventory. |
04:35 |
NekoGloop |
yep. |
04:35 |
VanessaE |
~= regular mode. |
04:35 |
VanessaE |
it'll break. |
04:36 |
NekoGloop |
yes. yes it will. |
04:36 |
NekoGloop |
Also, there were options you said you were wanting to put in the menu? |
04:37 |
VanessaE |
yeah |
04:37 |
VanessaE |
I already did that ages ago |
04:37 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=3410 |
04:37 |
NekoGloop |
do these: enable clouds, disable anticheat, texture atlas |
04:37 |
VanessaE |
texture atlas is on my list, the others I hadn't thought of. |
04:38 |
VanessaE |
when I get some time again to code, I'll add those. |
04:39 |
NekoGloop |
yeah, and do it with T_A_N_K's digging animation |
04:39 |
NekoGloop |
so it looks like we are actually digging. |
04:39 |
VanessaE |
I haven't see that |
04:40 |
VanessaE |
though to be honest, that's a texture thing, anyone can supply a better crack_anylength.png |
04:40 |
NekoGloop |
nonono |
04:40 |
VanessaE |
(I have one in HDX that looks nice IMHO) |
04:41 |
VanessaE |
got a video link of it in action? |
04:41 |
GTRsdk |
VanessaE: Do you think mobs will ever be in the official Minetest? |
04:41 |
NekoGloop |
VanessaE: http://www.youtube.com/watch?v=jtZWvzkflWU |
04:41 |
VanessaE |
GTRsdk: eventually yes |
04:42 |
NekoGloop |
VanessaE: look at the wielded thing |
04:42 |
VanessaE |
GTRsdk: c55 did release a mobs mod a while back as a minimal framework, and I know he wants something back in the game eventuallyt |
04:42 |
VanessaE |
NekoGloop: looking... |
04:43 |
VanessaE |
I see what you mean |
04:43 |
VanessaE |
how is that accomplished? |
04:43 |
NekoGloop |
simply |
04:43 |
NekoGloop |
change some numbers given to the animation code of the wield thing |
04:44 |
NekoGloop |
do i know these numbers, you say? |
04:44 |
VanessaE |
well, do you? ;-) |
04:45 |
NekoGloop |
well, my viewing history does :) |
04:45 |
NekoGloop |
google chrome being snoopy finally became useful :3 |
04:45 |
VanessaE |
the digging animation change, in my opinion, should be submitted as a regular pull request, have Pilz or darkrose or thexyz commit it - I don't see a reason to have a switch to turn it on/ogg. |
04:45 |
VanessaE |
on/off. |
04:45 |
VanessaE |
just change it and be done with it. |
04:45 |
NekoGloop |
i know |
04:46 |
NekoGloop |
he refuses to be competent |
04:46 |
NekoGloop |
https://github.com/jordan4ibanez/minetest/commit/37d6c3a2f19854caf6dfeb352cb9f6c50bb52757 |
04:46 |
VanessaE |
looks fine to me? |
04:46 |
VanessaE |
pretty simple change really. |
04:47 |
NekoGloop |
he refuses to pull request it |
04:47 |
NekoGloop |
because "you can just copy the numbers" |
04:47 |
NekoGloop |
same goes with making a diff patch of it |
04:48 |
VanessaE |
yeah |
04:48 |
VanessaE |
well I just asked for darkrose and/or thexyz to take another look at it if one of them should happen to show up soon. |
04:48 |
VanessaE |
so let's see what they do with it. |
04:49 |
NekoGloop |
so I've waited since Saturday for a build with simply that patch from OC ^^" |
04:49 |
VanessaE |
heh |
04:49 |
VanessaE |
well give OC time, he's a busy guy :-) |
04:49 |
NekoGloop |
I've built minetest faster than that. |
04:49 |
VanessaE |
for now though, I need to head off to bed. |
04:49 |
NekoGloop |
And i built it on windows for fucks sake. |
04:50 |
VanessaE |
RealBadAngel: NekoGloop has my permission to harass the shit out of you regarding this formspec texturing thing. I defer to his idea if you don't like mine. |
04:50 |
NekoGloop |
(granted the end product was laggy as hell) |
04:50 |
VanessaE |
:D |
04:50 |
NekoGloop |
XD |
04:50 |
VanessaE |
night. |
04:50 |
OldCoder |
? |
04:50 |
OldCoder |
Reading |
04:50 |
NekoGloop |
VanessaE: my windows build took about half an hour TOTAL, including the downloads for everything. |
04:51 |
OldCoder |
NekoGloop, a build takes about 5 minutes |
04:51 |
OldCoder |
I have no idea what you are talking about |
04:51 |
NekoGloop |
Of course, a good portion of that was again me figuring out what the fuck to do :3 |
04:51 |
OldCoder |
And a big chunk of my time on Sunday required me, again, to deal with incarnations of Order and Chaos |
04:51 |
NekoGloop |
OldCoder: I'm counting downloading cmake, the dll's, the me figuring out how to get it to work, etc. |
04:52 |
OldCoder |
So you ought to be fair |
04:52 |
NekoGloop |
I still am quite hazy about that. |
04:52 |
OldCoder |
Look, you negotiate between Order and Chaos, then deal with the Hamburger Wars, *and* 100 pages you need to write |
04:52 |
OldCoder |
Then see how you like second guessing |
04:52 |
OldCoder |
It is best you are hazy |
04:52 |
OldCoder |
Let it be |
04:52 |
NekoGloop |
I thought it was 90? |
04:52 |
OldCoder |
It was 90 |
04:52 |
NekoGloop |
Did that increase somehow? |
04:53 |
OldCoder |
But I wrote 100 |
04:53 |
OldCoder |
yes |
04:53 |
OldCoder |
I added 10 at the end |
04:53 |
OldCoder |
And you may read it soon |
04:53 |
OldCoder |
Don't change the subject |
04:53 |
OldCoder |
You have acknowledged you are hazy |
04:53 |
OldCoder |
So maybe you should not judge |
04:53 |
OldCoder |
A situation that you helped to cause |
04:53 |
OldCoder |
D: |
04:53 |
OldCoder |
|
04:54 |
OldCoder |
I need to keep a promise elsewhere |
04:54 |
OldCoder |
About network protocols |
04:54 |
NekoGloop |
So I should be shunned for a switch in my brain firing at the wrong time? |
04:54 |
OldCoder |
No |
04:54 |
OldCoder |
Shunned for kicking me over and over |
04:54 |
OldCoder |
For wasting time |
04:54 |
OldCoder |
Trying to help *you* |
04:54 |
OldCoder |
|
04:54 |
NekoGloop |
fine. |
04:54 |
OldCoder |
It seems more than a bit ironic |
04:54 |
NekoGloop |
I'll remove the problem. |
04:54 |
OldCoder |
So maybe just drop it |
04:54 |
OldCoder |
No, don't |
04:54 |
* OldCoder |
sighs |
04:54 |
* OldCoder |
chuckles |
04:58 |
OldCoder |
VanessaE, if you see the kitty tomorrow tell him I'll try to do his build |
05:11 |
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05:29 |
OldCoder |
anunakki, hi |
05:30 |
anunakki |
i |
05:30 |
anunakki |
hi |
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06:33 |
ruskie |
*yawn* |
06:37 |
OldCoder |
Indeed |
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ruskie |
*hiccup* |
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09:19 |
thexyz |
http://minetest.net/forum/viewtopic.php?id=3082 http://minetest.net/forum/viewtopic.php?id=3099 http://minetest.net/forum/viewtopic.php?id=3081 |
09:20 |
thexyz |
why are vegans so crazy? i, for example, as non-vegetarian, don't post images with meat or whatever |
09:20 |
thexyz |
and, anyway, what should we do with all those topics? |
09:21 |
thexyz |
OldCoder, VanessaE |
09:42 |
ruskie |
http://ephenationopengl.blogspot.se/2012/11/smooth-world-from-block-data.html |
09:58 |
ruskie |
thexyz, well he did announce that he'll be doing that when he was on here some ~10h or so ago... |
10:17 |
thexyz |
OldCoder: http://mods.minetest.ru/info.html, i've setted up rsync just to help you mirror that site ^^ |
10:31 |
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10:31 |
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10:32 |
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10:40 |
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10:42 |
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11:03 |
celeron55 |
thexyz: apparently not eating animal products damages your brian |
11:03 |
celeron55 |
brain* |
11:03 |
celeron55 |
(can't really infer anything else from this) |
11:04 |
celeron55 |
just delete those and make sure he understand any more will be a ban |
11:04 |
thexyz |
well, he've already asked several times for a ban |
11:04 |
celeron55 |
that's just so offtopic it simply doesn't belong on the forum |
11:04 |
celeron55 |
then ban him |
11:04 |
celeron55 |
or maybe i can; whatever |
11:05 |
thexyz |
then what to do with those topics? should i move them to "old mods" or is it better to recover them? |
11:05 |
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11:05 |
celeron55 |
recover |
11:06 |
thexyz |
do you have any backups? |
11:07 |
celeron55 |
i have somewhat bi-weekly random ones, but restoring parts of them is such a pain it's easier to just copy from the googlesites backup or something |
11:08 |
celeron55 |
it's the biggest flaw of that forum |
11:08 |
celeron55 |
(and probably almost every forum out there) |
11:08 |
thexyz |
yes, same thoughts |
11:08 |
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11:08 |
celeron55 |
it's just a dump of the whole database |
11:09 |
thexyz |
still, can you send me that dump (excluding users' personal information), that'd be easier to recover |
11:10 |
thexyz |
punbb_posts table should be enough |
11:10 |
celeron55 |
i do have a test punbb setup on my server |
11:11 |
celeron55 |
i can put that table up and give access to somebody to browse it |
11:11 |
thexyz |
i guess i can spend some time recovering his posts |
11:49 |
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12:18 |
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13:14 |
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13:19 |
NekoGloop |
Well we're certainly lively this morning. |
13:27 |
NekoGloop |
so... has anyone even -noticed- the igneous rocks of gloopblocks? D: |
13:45 |
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13:51 |
OldCoder |
Back |
13:52 |
OldCoder |
NekoGloop, I will do the build you wish today if circumstances permit |
13:52 |
OldCoder |
thexyz, Thank you! We'll talk further |
13:53 |
OldCoder |
^ Regarding rsync |
13:54 |
OldCoder |
thexyz, About the forum posts, I'll review in the next few hours. Concerning vegans etc. it is not the subject that matters. It is about how people feel and communicate their feelings. I've started to discuss this part with him. |
13:55 |
OldCoder |
celeron55, thexyz; yes, the right "select" statements in a script should work for recovery purposes |
13:57 |
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14:11 |
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14:11 |
PilzAdam |
Hello everyone! |
14:11 |
NekoGloop |
PilzAdam: hello@ |
14:11 |
NekoGloop |
... wrong key, finger. |
14:11 |
babyface1031 |
hello |
14:17 |
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14:31 |
NekoGloop |
glass: which should be panes, which should be glass blocks: http://ompldr.org/vZzV5Ng ? |
14:38 |
RealBadAngel |
hi minetest |
14:38 |
babyface1031 |
hi |
14:39 |
RealBadAngel |
whats up? |
14:41 |
babyface1031 |
not much making mazes right now |
14:42 |
NekoGloop |
Mining marble. :3 |
14:43 |
RealBadAngel |
NekoGloop, readin now the mess youre posted together with VanessaE |
14:43 |
NekoGloop |
I would have thought the marble used something other than generate_ore. Good job with that. |
14:43 |
RealBadAngel |
you just got the whole idea wrong :P |
14:43 |
NekoGloop |
no, we didnt |
14:44 |
RealBadAngel |
1st. its up to texture maker/mod maker to use the feature |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
NekoGloop |
2nd. CONSISTENCY |
14:44 |
RealBadAngel |
2nd. i havent said all shall look stonish |
14:44 |
NekoGloop |
EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. |
14:44 |
RealBadAngel |
theres a freedom to use it or not |
14:45 |
NekoGloop |
EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. |
14:45 |
NekoGloop |
EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. |
14:45 |
NekoGloop |
EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. |
14:45 |
NekoGloop |
EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. |
14:45 |
NekoGloop |
how many fucking times must it be said |
14:45 |
RealBadAngel |
anyways texturable guis are just one obious use of the feature |
14:45 |
NekoGloop |
consistency is key |
14:45 |
RealBadAngel |
another one you havent noticed i made images properly scaled |
14:46 |
NekoGloop |
I noticed that you fool |
14:46 |
NekoGloop |
I thought that was the extent of it |
14:46 |
RealBadAngel |
got ready also tooltips addon for buttons |
14:46 |
NekoGloop |
then "hurr durr you need to make a seperate image for everything hurr durr" |
14:46 |
RealBadAngel |
use of non pressed/pressed images for image_button |
14:47 |
RealBadAngel |
and working on variables in formspec |
14:47 |
RealBadAngel |
yeah |
14:47 |
RealBadAngel |
1200 images |
14:47 |
RealBadAngel |
where have you both learned logic? |
14:47 |
RealBadAngel |
anyways its an option to use or not to use |
14:48 |
OldCoder |
RealBadAngel, It will work out |
14:48 |
RealBadAngel |
you dont like, ok |
14:48 |
NekoGloop |
you are a fucking retard |
14:48 |
RealBadAngel |
i do like |
14:48 |
OldCoder |
babyface1031, Hey |
14:48 |
OldCoder |
NekoGloop, he is a potential friend |
14:48 |
babyface1031 |
hey |
14:48 |
RealBadAngel |
and many others also like the feature |
14:48 |
NekoGloop |
rather than "chest_gui.png, inventory_gui.png, creative.png, " |
14:48 |
NekoGloop |
etc. |
14:48 |
RealBadAngel |
same as propably many will vote for "consistency" |
14:48 |
NekoGloop |
just have "inventory_slot.png, inventory_bg.png, inventory_fg.png" |
14:49 |
RealBadAngel |
so some will use some wont |
14:49 |
NekoGloop |
Three images. |
14:49 |
RealBadAngel |
easy as that :P |
14:49 |
NekoGloop |
All you need. |
14:49 |
NekoGloop |
Are three images. |
14:49 |
RealBadAngel |
im not stuck in c64 age like some |
14:49 |
RealBadAngel |
hear the word: customization |
14:49 |
NekoGloop |
So that 1000Mb folder of just gui images? |
14:49 |
NekoGloop |
cut down to about 50~ |
14:49 |
RealBadAngel |
are you just fuckin insane? |
14:50 |
OldCoder |
Hey |
14:50 |
RealBadAngel |
one gui, one image |
14:50 |
RealBadAngel |
you are just deaf |
14:50 |
NekoGloop |
OldCoder: It's already been clearly stated that he hates everything i do |
14:50 |
NekoGloop |
RealBadAngel: you are the one not listening to reaso |
14:50 |
NekoGloop |
reason |
14:50 |
NekoGloop |
Need i put together an example? |
14:52 |
NekoGloop |
Such a simple concept. Yet you seem to struggle with it. |
14:52 |
OldCoder |
NekoGloop, He does not "hate" it. He rejects the logic. |
14:52 |
OldCoder |
How about this... |
14:52 |
NekoGloop |
He rejects any logic tbh :P |
14:52 |
OldCoder |
The simplest possible example that the two of you can agree or disagree on |
14:53 |
OldCoder |
Something to see if you can move forward or not |
14:53 |
OldCoder |
What can this be reduced to? |
14:53 |
OldCoder |
Hopefully an example I can understand |
14:54 |
OldCoder |
Oh, and the point isn't to crush the other side |
14:54 |
OldCoder |
It's to determine if consensus is possible |
14:54 |
NekoGloop |
OldCoder: Say, there are 50 or so objects with a formspec |
14:54 |
OldCoder |
Explain formspec briefly |
14:54 |
NekoGloop |
formspec: chest UI |
14:54 |
OldCoder |
To somebody who is a coder but not familiar |
14:54 |
OldCoder |
O.K. |
14:54 |
NekoGloop |
or sign UI or etc/ |
14:55 |
OldCoder |
A framework for generating such a UI |
14:55 |
OldCoder |
Is that correct? |
14:55 |
NekoGloop |
Basically the menu of rightclicking |
14:55 |
OldCoder |
As opposed to the UI itself |
14:55 |
OldCoder |
Framework. Got it. |
14:55 |
NekoGloop |
yes. |
14:55 |
NekoGloop |
back to my point |
14:55 |
NekoGloop |
RBA states that those 50 objects each need a seperate image. |
14:55 |
OldCoder |
As opposed to an image map? |
14:56 |
NekoGloop |
Perhaps. |
14:56 |
OldCoder |
A grid composed into a single image? |
14:56 |
NekoGloop |
I was thinking more "inv_slot.png, inv_bg.png" etc |
14:56 |
OldCoder |
RBA is there a reason a grid image is not advisable? |
14:56 |
NekoGloop |
formspec can change this if wanted |
14:56 |
OldCoder |
NekoGloop, clarify inv_slot.png inv_bg.png please |
14:57 |
NekoGloop |
inv_slot.png would be the inventory slot images |
14:57 |
OldCoder |
Inventory Slot |
14:57 |
NekoGloop |
-s |
14:57 |
OldCoder |
O.K. |
14:57 |
NekoGloop |
inv_bg.png would be the tiled background |
14:57 |
OldCoder |
So you'd have partial composition |
14:57 |
OldCoder |
You'd put these pieces together to make the UI |
14:57 |
OldCoder |
Code would know how to process clicks on all of this |
14:57 |
NekoGloop |
inv_slot.png is placed behind inventory slots automatically |
14:57 |
OldCoder |
What is done presently? |
14:58 |
NekoGloop |
the GUI image is one large image |
14:58 |
NekoGloop |
like in MC |
14:58 |
OldCoder |
So a single image map |
14:58 |
NekoGloop |
some things from MC are good. |
14:58 |
OldCoder |
The debate is about how far to break it down |
14:58 |
NekoGloop |
one of them that isnt? |
14:58 |
NekoGloop |
the way it does GUI images. |
14:58 |
OldCoder |
NekoGloop wishes to break it down partially |
14:58 |
OldCoder |
RealBadAngel wishes to break it down all the way |
14:58 |
OldCoder |
How far off the mark am I? |
14:58 |
NekoGloop |
nonono |
14:58 |
OldCoder |
All right |
14:59 |
NekoGloop |
He wants it to be one giant background |
14:59 |
OldCoder |
Hmm |
14:59 |
NekoGloop |
made at the size of the formspec |
14:59 |
* OldCoder |
scrolls up |
14:59 |
NekoGloop |
not broken down at all |
14:59 |
OldCoder |
<NekoGloop> RBA states that those 50 objects each need a seperate image. |
14:59 |
OldCoder |
Speak to somebody (me) who is not dull witted but totally a novice |
14:59 |
OldCoder |
What are the 50 objects? |
14:59 |
NekoGloop |
50 objects with a formspec == 50 GUI images needed. |
14:59 |
OldCoder |
Ah |
15:00 |
NekoGloop |
50 nodes, such as chests, signs, fridges, etc. |
15:00 |
OldCoder |
Got it I think |
15:00 |
OldCoder |
So it's the opposite of what I was imagining |
15:00 |
NekoGloop |
yeah he wants it not broken down -period- |
15:00 |
OldCoder |
And how close or far is that from the current approach again? |
15:00 |
NekoGloop |
it -is- the current approach |
15:01 |
OldCoder |
All right |
15:01 |
OldCoder |
Now... |
15:01 |
NekoGloop |
with my idea, |
15:01 |
OldCoder |
RealBadAngel, do you concur with the preceding description? |
15:01 |
OldCoder |
If you are still here |
15:01 |
NekoGloop |
texture makers can make inv_bg.png be the giant image if they so wish |
15:01 |
OldCoder |
He seems to be AFK |
15:01 |
NekoGloop |
and inv_slot.png be blank |
15:01 |
NekoGloop |
OldCoder: coding most likely |
15:02 |
OldCoder |
NekoGloop, where does VE stand on the breakdown? |
15:02 |
NekoGloop |
with my idea |
15:02 |
OldCoder |
And how incrementally could this be done? |
15:02 |
OldCoder |
Would there be a small step in this direction? |
15:02 |
OldCoder |
Something to try in one context? |
15:02 |
OldCoder |
I am Agile |
15:02 |
NekoGloop |
this should be the way its done |
15:02 |
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hmmmm joined #minetest |
15:02 |
OldCoder |
If this is true |
15:03 |
NekoGloop |
because it overlaps his idea |
15:03 |
OldCoder |
And a massive leap is not desirable; what might a step in this direction be? |
15:03 |
NekoGloop |
OldCoder: allowing us to have tiled backgrounds at this point. |
15:03 |
NekoGloop |
and having inventory slot images :P |
15:03 |
OldCoder |
I am not qualified to comment yet. RBA is not in favor of tiled backgrounds, then? |
15:03 |
NekoGloop |
one can not make a small movement in this direction |
15:03 |
OldCoder |
But this is a discrete step |
15:03 |
OldCoder |
I see |
15:04 |
OldCoder |
Is a giant leap advisable? |
15:04 |
NekoGloop |
it has to be completely converted. |
15:04 |
NekoGloop |
Yes. |
15:04 |
OldCoder |
This is not a small decision, then |
15:04 |
NekoGloop |
RealBadAngel: i forget how to make a tool workshop : |
15:04 |
NekoGloop |
:P |
15:04 |
OldCoder |
NekoGloop, may I suggest further discussion at the core dev level that is not rushed? |
15:04 |
NekoGloop |
OldCoder: I lack C++ knowledge of any kind |
15:04 |
OldCoder |
That the change should be taken seriously |
15:04 |
OldCoder |
NekoGloop, But... |
15:05 |
NekoGloop |
Which is why i havent already changed the code. |
15:05 |
OldCoder |
Knowledge of C++ is not a requirement to propose or discuss a change of this kind |
15:05 |
OldCoder |
The goal is to build consensus regarding whether or not the change is practical |
15:05 |
NekoGloop |
It is perfectly practical |
15:05 |
* OldCoder |
considers |
15:05 |
NekoGloop |
more practical than "hurr durr you need millions of images" |
15:06 |
OldCoder |
The hurr durr part is not needed |
15:06 |
OldCoder |
You've discussed this with VE and RBA |
15:06 |
OldCoder |
VE favors. RBA opposes. |
15:06 |
OldCoder |
There are several additional people to speak with. And possibly further discussions with RBA. |
15:06 |
hmmmm |
you guys are worrying about background textures in menus? |
15:06 |
OldCoder |
Omitting remarks like hurr durr and insults. |
15:06 |
hmmmm |
seriously? |
15:07 |
OldCoder |
Why not speak with the others this week? |
15:07 |
NekoGloop |
hmmmm: when the current method is shit? |
15:07 |
OldCoder |
And see if there is a trend towards one side or another |
15:07 |
OldCoder |
Things will evolve over time |
15:07 |
hmmmm |
there are a LOT of other things that are shit and have way higher priority |
15:07 |
OldCoder |
I wish to hear RBA perspective |
15:07 |
OldCoder |
May I speak with him later? |
15:07 |
OldCoder |
In the interim see where one or two of the others stand |
15:07 |
NekoGloop |
hmmmm: yes but this is currently a pressing issue |
15:07 |
OldCoder |
Oh? Go on |
15:07 |
OldCoder |
Are we approaching... |
15:08 |
OldCoder |
a major fork in the road where this will decide the path? |
15:08 |
NekoGloop |
we are approaching the point where we disallow RBA to code the C++? |
15:08 |
hmmmm |
i don't see how it's a pressing issue |
15:08 |
hmmmm |
it's aethetics |
15:08 |
OldCoder |
That is a counterproductive perspective |
15:08 |
OldCoder |
He is taking a conservative point of view |
15:08 |
OldCoder |
Therefore no damage is being done |
15:08 |
OldCoder |
Things are simply proceeding more slowly |
15:08 |
OldCoder |
Until consensus is reached |
15:09 |
NekoGloop |
hmmmm: yet makes making a formspec image a pain in the ass? |
15:09 |
OldCoder |
This is an important decision |
15:09 |
* OldCoder |
sighs |
15:09 |
hmmmm |
mmmmm |
15:09 |
hmmmm |
i'll look into it |
15:09 |
OldCoder |
I will need to unignore hmmm won't I? |
15:09 |
OldCoder |
Hold on |
15:09 |
NekoGloop |
Is that a neccessary thing? |
15:09 |
hmmmm |
if it's a one-line-of-code thing, then sure |
15:09 |
OldCoder |
Fine; I can hear him now |
15:09 |
NekoGloop |
hmmmm: prolly not but probably not more than 20-ish |
15:09 |
OldCoder |
hmmmm, what is your perspective? |
15:10 |
hmmmm |
OldCoder, i refuse to talk to you, you're quite immature |
15:10 |
OldCoder |
As you wish |
15:10 |
OldCoder |
Back to /ignore |
15:10 |
hmmmm |
OldCoder, go back to ignoring me you fuckface |
15:10 |
NekoGloop |
how is he immature? |
15:10 |
NekoGloop |
the only one immature here is LM |
15:10 |
OldCoder |
NekoGloop, are you able to summarize hmmmm technical perspective? |
15:10 |
hmmmm |
I am not going to discuss this matter any more because it benefits OldCoder |
15:10 |
OldCoder |
And it's too early in the day for the Order and Chaos thing. The formspec issue is more significant ATM. |
15:10 |
NekoGloop |
OldCoder: that it's ok to be -exactly- like MC with GUI images? |
15:11 |
OldCoder |
So he leans towards RBA perspective? |
15:11 |
ruskie |
best way forward is to examine the current solution and propose alternatives and examine them to see what might be better... then discuss it with all parties involved(i.e. people that have alternatives and can implement them) |
15:11 |
OldCoder |
ruskie, ^ |
15:11 |
OldCoder |
That is sort of my point |
15:11 |
ruskie |
yeah I understand your point |
15:11 |
OldCoder |
NekoGloop, I feel this can be worked out one step at a time |
15:11 |
ruskie |
but not sure if others do |
15:11 |
OldCoder |
Oh? |
15:11 |
OldCoder |
ruskie, Go on |
15:11 |
OldCoder |
It seems fairly straightforward |
15:12 |
NekoGloop |
no one gives a fuck about the little person with logical thought. |
15:12 |
ruskie |
well the general feel I get here is "noes it shiet we won't do it like that period" |
15:12 |
OldCoder |
Need to determine consensus. Not a vote but what will work from a practical and political perspective |
15:12 |
OldCoder |
NekoGloop, that is not true |
15:12 |
OldCoder |
ruskie, then the feel will evolve |
15:12 |
NekoGloop |
ruskie: with my method textures can be made in the method RBA describes. |
15:12 |
OldCoder |
ruskie, let's see your technical perspective |
15:12 |
NekoGloop |
with his method? |
15:12 |
NekoGloop |
he says one -must- do this method. |
15:13 |
OldCoder |
Which "he" or "his" ? RBA or ruskie ? |
15:13 |
OldCoder |
Ah |
15:13 |
ruskie |
NekoGloop, each person will defend their own position the same way |
15:13 |
NekoGloop |
RBA |
15:13 |
ruskie |
NekoGloop, you are doing it the same way |
15:13 |
NekoGloop |
ruskie: no |
15:13 |
NekoGloop |
you fucking retard! |
15:13 |
NekoGloop |
> no one gives a fuck about the little person with logical thought. |
15:13 |
ruskie |
atleast that's how I'm reading your responses |
15:14 |
NekoGloop |
My point? == proven. |
15:14 |
NekoGloop |
ruskie: I hate restrictions |
15:14 |
NekoGloop |
Which is why i enjoy minetest. |
15:14 |
OldCoder |
Free spirit :) |
15:14 |
ruskie |
I have a general idea on how RBA's method works... I don't know how yours works |
15:14 |
OldCoder |
But it is a group project |
15:14 |
ruskie |
so I can't compare the two |
15:14 |
NekoGloop |
ruskie: PM |
15:14 |
OldCoder |
ruskie, If I understand correctly... |
15:14 |
OldCoder |
He proposes to create building blocks for formspecs |
15:15 |
OldCoder |
I need to hear from RBA why that is inadvisable |
15:15 |
hmmmm |
how are you guys drawing images to the formspec background in the first place? |
15:16 |
hmmmm |
is there some prior modification to drawMenu()? |
15:16 |
NekoGloop |
hmmmm: C++ |
15:16 |
hmmmm |
... |
15:16 |
hmmmm |
"how are you guys baking your cake? i'd like to see if i need to add more sugar" "we're cooking" |
15:18 |
celeron55 |
afaik they just put the images to be drawn before the inventory items |
15:18 |
ruskie |
ok... from a design PoV NekoGloop's idea makes more sense to me |
15:18 |
NekoGloop |
celeron55: care to give us your opinion? |
15:18 |
celeron55 |
and then just add an image that fills the below of them |
15:18 |
|
Wuzzy joined #minetest |
15:18 |
celeron55 |
NekoGloop: i think making and modifying menus should be as easy and careless as possible |
15:19 |
celeron55 |
i have no other priorities |
15:19 |
ruskie |
I can't give technical merit to either idea though since I'm not familiar with the codebase nor the language |
15:19 |
NekoGloop |
Formspec is made. Based on said formspec, minetest puts together images to form a GUI. "inventory_bg.png" for the background, "inventory_slot.png" placed behind each inventory slot, etc. So basically you give minetest the pieces, it forms the image. Each formspec can specify different slot images if it likes. |
15:19 |
NekoGloop |
celeron55: is the above idea acceptable? |
15:20 |
NekoGloop |
I think it pretty much is what you said, easy and careless :P |
15:20 |
celeron55 |
that is generally called "gui themeing" or so, and that is what people usually choose to do when they do UIs |
15:21 |
celeron55 |
so yes; there are many nasty details to figure out though |
15:21 |
NekoGloop |
idk what to call it, it just makes more sense than "you need giant images for each formspec" |
15:21 |
hmmmm |
the problem with making this "modifiable" is that it requires "putting it into lua" which is "server side" |
15:21 |
hmmmm |
NekoGloop, and you want tiling? |
15:22 |
celeron55 |
hmmmm: that is probably way easier than you think |
15:22 |
hmmmm |
4 LoC |
15:22 |
celeron55 |
it's almost trivial |
15:22 |
NekoGloop |
... |
15:22 |
OldCoder |
Following |
15:22 |
NekoGloop |
need me to put an example here? |
15:22 |
hmmmm |
celeron55: I never said it wasn't easy |
15:22 |
celeron55 |
there is for example the size[] directive of formspecs |
15:22 |
celeron55 |
the theme images can be just one such thing more |
15:22 |
hmmmm |
oh |
15:23 |
hmmmm |
that's less work than i thought, i guess |
15:23 |
OldCoder |
We need to hear RealBadAngel perspective at some point; he'd be aware of most of this |
15:23 |
NekoGloop |
celeron55: I'm pretty much proposing a images[dstslot=...,srcslot=...,bg=...] |
15:23 |
celeron55 |
the formspecs look very immature, but in fact they are very flexible 8) |
15:24 |
NekoGloop |
celeron55: where the "src" grid gets the "srcslot" images, etc. |
15:24 |
hmmmm |
guys |
15:24 |
celeron55 |
NekoGloop: i guess something like that; i don't care about the details, as long as somebody puts thought to it |
15:25 |
hmmmm |
hrm |
15:25 |
hmmmm |
okay |
15:25 |
NekoGloop |
yay someone with some say in what happens actually likes one of my ideas :P |
15:25 |
hmmmm |
what if menu drawing is handled in Lua, and we have a client lua interpreter for this |
15:25 |
OldCoder |
NekoGloop, people like the ideas |
15:26 |
OldCoder |
They prefer to hear less about "hurr durr" and insults |
15:26 |
celeron55 |
one goal here is to have old formspecs work with a game's default theme automatically with zero modification |
15:26 |
OldCoder |
Backwards compatible++ |
15:26 |
NekoGloop |
celeron55: or use default "inventory_slot.png", for example |
15:26 |
celeron55 |
NekoGloop: basically it'd just use some default names for the images |
15:27 |
NekoGloop |
could be something for next release :P |
15:27 |
celeron55 |
or if images don't exist, it shall draw stuff like it draws currently |
15:27 |
NekoGloop |
0.4.4 ? |
15:27 |
OldCoder |
Oh, Lord :-) |
15:28 |
OldCoder |
Let's stabilize what we've got |
15:28 |
OldCoder |
Just a thought |
15:28 |
OldCoder |
Then the unstable branch can take a leap forward |
15:28 |
OldCoder |
It ain't easy juggling old and new pieces and keeping worlds running |
15:29 |
hmmmm |
no fans for my client-side lua suggestion, huh? i thought you all wanted extreme customizability |
15:30 |
celeron55 |
this probably shouldn't be put into master until this is very mature or master gets merged to stable and is releassed first |
15:30 |
OldCoder |
^ |
15:30 |
celeron55 |
hmmmm: could work, but is somewhat nontrivial |
15:30 |
celeron55 |
-s |
15:30 |
celeron55 |
hmmmm: you need to propose some actual design i guess |
15:30 |
hmmmm |
yeah |
15:30 |
hmmmm |
i couldn't really care at all - but it's what the people want! |
15:31 |
hmmmm |
i forsee some neat things being done with it though |
15:31 |
celeron55 |
it'd be fun to play with i think |
15:31 |
hmmmm |
like what if you wanted to rearrange the inventory slots into a circle |
15:31 |
celeron55 |
and throws many old problems out of the door |
15:31 |
celeron55 |
but brings a lot of new ones |
15:32 |
celeron55 |
hmmmm: currently formspecs can be easily incrementally customized by server-side scripts by adding to existing ones |
15:32 |
celeron55 |
well, not easily, but /can/ be |
15:32 |
celeron55 |
you'd need to figure out how to do it that way |
15:33 |
NekoGloop |
celeron55: on the topic of formspec, is it at all possible to allow modders to make a formspec grid be recognized as a craftgrid? |
15:34 |
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babyface1031 joined #minetest |
15:34 |
PilzAdam |
NekoGloop, see the crafting table mod |
15:34 |
NekoGloop |
PilzAdam: see the difference between the crafttable and player inventory grid |
15:34 |
NekoGloop |
you can only take one of the craft results at a time... |
15:35 |
NekoGloop |
monotonously picking them up and putting them down. |
15:35 |
celeron55 |
hmmmm: i think maybe a good way would be to improve formspecs as NekoGloop means to, and add some client-side lua when somebody has time to mature the idea, initially primarily for NOT drawing formspecs, but rather drawing bars and stuff like that |
15:35 |
celeron55 |
maybe some day formspecs can be removed then; maybe not - it's not a problem of today |
15:35 |
hmmmm |
celeron55, i was being 3/4ths sarcastic when i said that |
15:36 |
celeron55 |
hmmmm: i see it as a real thing, not depending on what you said |
15:36 |
NekoGloop |
celeron55: would it be possible to allow a formspec option for adding a craftgrid? |
15:36 |
hmmmm |
well i do too, but like you said, it's so ridiculously far off |
15:37 |
celeron55 |
(i have previously written about it too, but it's just too much work to quickly whip up) |
15:37 |
hmmmm |
i dunno about other people, but i have better things to do |
15:37 |
NekoGloop |
hmmmm: then go do them |
15:37 |
hmmmm |
i'm haven't even had my first cup of coffee |
15:38 |
NekoGloop |
be an ass to me, I'll return the favor |
15:38 |
celeron55 |
NekoGloop: i don't know; the inventory grid is handled based on some hardcoded checks of who owns the inventory and what the name of the list is and whatever |
15:38 |
celeron55 |
NekoGloop: it can probably be made possible with some thought |
15:38 |
NekoGloop |
celeron55: simple |
15:39 |
hmmmm |
s/'m// |
15:39 |
hmmmm |
wow i typoed that pretty bad |
15:39 |
NekoGloop |
if owner.type == "node" then if formspec.grid.name == "craftgrid" |
15:39 |
NekoGloop |
etc. |
15:39 |
NekoGloop |
just C++ instead of LUA/ 8) |
15:42 |
celeron55 |
hmm |
15:43 |
NekoGloop |
if it's a node, and the formspec's name is "craftgrid" or something, then treat it like a craftgrid |
15:43 |
NekoGloop |
assume "craftresult" or something is the output |
15:44 |
celeron55 |
the list names for properly implemented crafting is "craft", "craftresult" and "craftpreview"... and Server::UpdateCrafting() specially handles the player's inventory |
15:44 |
NekoGloop |
I see. |
15:44 |
NekoGloop |
< has no idea what you just said |
15:45 |
celeron55 |
and the why and how "craftpreview" and "craftresult" work is a secret of kahrl |
15:45 |
NekoGloop |
heh. |
15:45 |
celeron55 |
it's probably something clever and well thought though |
15:45 |
NekoGloop |
i dont care; just make it work with formspec 8) |
15:45 |
NekoGloop |
or at least allow us to have a callback for when a node is rightclicked. |
15:46 |
NekoGloop |
because then i can set the craftgrid's size and width when the player rightclicks a node |
15:46 |
NekoGloop |
also a callback for when the player closes a formspec, so i can revert it. |
15:50 |
|
Jordach joined #minetest |
15:50 |
NekoGloop |
Hello Jordach |
15:50 |
Jordach |
hello |
15:50 |
Jordach |
OldCoder - good afternoon |
15:50 |
Jordach |
s/morning/if TIME == morning |
15:50 |
OldCoder |
Jordach, Hi |
15:51 |
OldCoder |
It is indeed the AM here |
15:51 |
NekoGloop |
should be about 7 or 8? |
15:51 |
OldCoder |
$ENV{TZ} is Pacific though only temporarily |
15:51 |
OldCoder |
Here it is 7:45am approx. |
15:51 |
NekoGloop |
i see. |
15:51 |
OldCoder |
Woke up around 5:30am today |
15:51 |
|
Taoki joined #minetest |
15:51 |
OldCoder |
Taoki, Hey! |
15:51 |
* Jordach |
fires up Xonotic |
15:51 |
Taoki |
hello |
15:52 |
Jordach |
Taoki - for xonotic, is sdl better than the default renderer? |
15:52 |
NekoGloop |
http://www.youtube.com/watch?v=_Umd-2moT3Y&feature=related |
15:52 |
Taoki |
NekoGloop: I recommend the default one and only use sdl if that has issues |
15:52 |
NekoGloop |
.. |
15:52 |
NekoGloop |
lol? |
15:52 |
Jordach |
s/NekoGloop/Jordach |
15:52 |
Taoki |
? |
15:53 |
NekoGloop |
I posted the youtube link |
15:53 |
NekoGloop |
not the question |
15:53 |
celeron55 |
NekoGloop: i'll maybe take a look at this; this isn't easy at all though |
15:53 |
NekoGloop |
celeron55: that part can wait though |
15:53 |
NekoGloop |
for the time being i can make a inventory_plus module |
15:54 |
babyface1031 |
hi everyone |
15:54 |
NekoGloop |
what I think is more important, and a whole hell of a lot more trivial, is making the formspec images work correctly :P |
15:56 |
celeron55 |
i guess somebody else can do it easily enough |
16:00 |
|
OdnetninI joined #minetest |
16:00 |
OdnetninI |
OldCoder, there are a problem with skyblock |
16:00 |
OdnetninI |
there is* |
16:00 |
OldCoder |
OdnetninI, checking |
16:01 |
OldCoder |
It does not appear crashed |
16:01 |
OdnetninI |
wait |
16:01 |
OldCoder |
Are you locked up? |
16:01 |
OldCoder |
You are still active |
16:01 |
OdnetninI |
i have done 10 task of level 1 |
16:01 |
OldCoder |
What is the issue? |
16:01 |
OdnetninI |
but it says that collect lava |
16:01 |
OdnetninI |
is not done |
16:01 |
OdnetninI |
but i got it |
16:02 |
OdnetninI |
i have coblestone generator |
16:02 |
OdnetninI |
i made 100 dirts |
16:02 |
OdnetninI |
etc... |
16:02 |
OdnetninI |
but lava collecting is not done |
16:02 |
OdnetninI |
why? |
16:04 |
OdnetninI |
OldCoder? |
16:04 |
OldCoder |
Yes |
16:04 |
OldCoder |
OdnetninI, there are two people who may comment... |
16:04 |
OdnetninI |
do you can solve it? |
16:05 |
OldCoder |
NekoGloop and RealBadAngel but they are busy today. Debating the future of the game. Cornernote may also explain. But he is gone for now. |
16:05 |
NekoGloop |
hm... |
16:05 |
NekoGloop |
dunno |
16:05 |
NekoGloop |
did you pick up the lava with the bucket? |
16:05 |
OldCoder |
OdnetninI, I provide the worlds and I fix crashes. I do not play the game. |
16:05 |
OldCoder |
OdnetninI, see NekoGloop question above |
16:05 |
OdnetninI |
Yes |
16:06 |
NekoGloop |
did you die afterward? |
16:06 |
OdnetninI |
NekoGloop yes, and i made coblestone generator and water source inlimited |
16:06 |
OdnetninI |
not |
16:06 |
OdnetninI |
i don't die |
16:06 |
NekoGloop |
have no clue |
16:06 |
OdnetninI |
mmm |
16:06 |
OdnetninI |
any solution? |
16:07 |
NekoGloop |
place it under your number block and pick it up again |
16:07 |
OdnetninI |
There's no lava under |
16:07 |
NekoGloop |
place the lava under it, then pick it up again |
16:08 |
NekoGloop |
put it back, then pick it up again. |
16:08 |
PilzAdam |
OldCoder, you have tested the farming mod i have mentioned yesterday? |
16:08 |
OdnetninI |
ok wait |
16:09 |
OldCoder |
PilzAdam, No. I intend to do this instead: I will update my PilzAdam world with your latest additions in the next week or two |
16:09 |
OdnetninI |
NekoGloop thanks |
16:09 |
OldCoder |
As I maintain Europe for RBA I will also be happy to keep the PilzAdam world up to date for you |
16:09 |
OldCoder |
Testing will be up to players |
16:09 |
OdnetninI |
is there level two? |
16:10 |
NekoGloop |
OdnetninI: look up |
16:11 |
OldCoder |
PilzAdam, I would update your world today. However, the weekend through yesterday was very interesting in my life |
16:11 |
OldCoder |
PilzAdam, I will not neglect what it is possible for me to do. But things are very interesting indeed for me right now IRL |
16:11 |
NekoGloop |
http://ompldr.org/vZzV6bw |
16:11 |
NekoGloop |
:3 |
16:11 |
OldCoder |
R |
16:12 |
PilzAdam |
OldCoder, note that my fork of minetest_game has be renmed to PilzTest |
16:12 |
OldCoder |
PilzAdam, It shall be done! |
16:12 |
OldCoder |
NekoGloop, what is that? It looks interesting |
16:12 |
NekoGloop |
A cobblestone gate, with my texture pack |
16:12 |
OldCoder |
It is good |
16:12 |
NekoGloop |
It's part of my gates mod. |
16:12 |
OldCoder |
Very well |
16:13 |
NekoGloop |
And uses the cobble texture. |
16:13 |
NekoGloop |
I just thought it looked great with the texture in my texture pack |
16:14 |
OldCoder |
It does |
16:14 |
NekoGloop |
also Marble brick texture |
16:16 |
OldCoder |
Yes |
16:23 |
Jordach |
Mitt Romney sucks, Obama FTW (i dont generally talk about the us politics, but Obama is awesome.) |
16:23 |
PilzAdam |
Romney FTW |
16:24 |
hmmmm |
boo |
16:24 |
hmmmm |
i don't understand how anybody could be enthusiastic about obama |
16:24 |
hmmmm |
the only people i know voting for obama are voting because they "don't like the other guy more" |
16:25 |
NekoGloop |
they both suck equall |
16:25 |
|
Zilvarael joined #minetest |
16:25 |
hmmmm |
i'm going to give this channel a quiz: |
16:25 |
hmmmm |
what are the presidential candidates in this election? |
16:25 |
hmmmm |
s/what/who/ |
16:26 |
RealBadAngel |
c55 and pilzadam |
16:26 |
celeron55 |
obama sucks, but he sucks less and because of the two party system he is pretty much the only option that does not bring half of your vote to the horrible guy |
16:26 |
Phvli |
i aint gonna vote fore some nigga |
16:26 |
hmmmm |
celeron55, but because of the electoral college, your vote hardly matters in the first place |
16:26 |
hmmmm |
your power belongs in the senatorial vote |
16:26 |
NekoGloop |
his power belongs in the mese. |
16:26 |
hmmmm |
because your states' senators are supposed to represent you |
16:26 |
RealBadAngel |
c55 comes from c++ party, PilzAdam represents LUA party |
16:27 |
PilzAdam |
lol |
16:27 |
hmmmm |
RealBadAngel, I come from a wild party |
16:27 |
* PilzAdam |
represents Java |
16:28 |
* NekoGloop |
wants conifers that spawn in mapgen |
16:28 |
hmmmm |
a kind of tree? |
16:28 |
NekoGloop |
from the conifers mod |
16:28 |
* Jordach |
wants something less laggy and more sleek like Minecraft |
16:28 |
NekoGloop |
except said mod uses an abm |
16:28 |
hmmmm |
does that make it laggy? |
16:28 |
NekoGloop |
Jordach: dunno what you mean |
16:29 |
NekoGloop |
hmmmm: when a tree spawns it becomes lagg |
16:29 |
NekoGloop |
i'd rather have it be on mapgen |
16:29 |
hmmmm |
how big are the trees, do you estimate? |
16:29 |
NekoGloop |
hmmmm: generally about 7-10 tall |
16:29 |
NekoGloop |
for the trunk, anyway. |
16:29 |
|
Jordach_ joined #minetest |
16:29 |
hmmmm |
:| |
16:29 |
hmmmm |
this is what i feared |
16:29 |
hmmmm |
luajit is going to have to go back in |
16:30 |
|
Jordach_ left #minetest |
16:30 |
hmmmm |
the plan is to move tree generation out into lua as well actually |
16:30 |
|
jordach joined #minetest |
16:30 |
jordach |
there |
16:30 |
hmmmm |
from what you're saying, it's been done before to an extent and it blows :/ |
16:30 |
NekoGloop |
hmmmm: nonono |
16:31 |
NekoGloop |
if it was on mapgen it might be better. |
16:31 |
jordach |
im talking about ram and cpu usage here |
16:31 |
NekoGloop |
this mod uses an abm for spawning a tree. |
16:31 |
hmmmm |
so? regular trees use abms |
16:31 |
NekoGloop |
not only will this be laggy... |
16:31 |
NekoGloop |
hmmmm: ? |
16:32 |
NekoGloop |
not for spawning in the world, they dont. |
16:32 |
hmmmm |
no |
16:32 |
hmmmm |
oh |
16:32 |
hmmmm |
you mean the mod uses abms for ALL of the trees that it makes |
16:32 |
NekoGloop |
hmmmm: precisely |
16:32 |
hmmmm |
that's pretty bad... it does not need to do that |
16:32 |
NekoGloop |
yep |
16:32 |
RealBadAngel |
abms shall be fixed before |
16:32 |
NekoGloop |
should be on mapgen |
16:32 |
hmmmm |
well again |
16:33 |
hmmmm |
that problem will be eliminated when the tree generation goes out into mapgen |
16:33 |
RealBadAngel |
i pointed main ABM bug long time ago |
16:33 |
hmmmm |
there would be an entire framework for "decorating" blocks |
16:33 |
NekoGloop |
RealBadAngel: |
16:33 |
NekoGloop |
? |
16:33 |
hmmmm |
tree generation goes out into lua* |
16:33 |
hmmmm |
the lua mapgen* |
16:33 |
RealBadAngel |
until one specific ABM is executed |
16:33 |
RealBadAngel |
and finish its job |
16:33 |
hmmmm |
and the conifers mod will be pretty much useless when this gets done |
16:33 |
RealBadAngel |
all ABM system is down |
16:33 |
hmmmm |
well, a lot of mods will be rendered useless |
16:33 |
NekoGloop |
hmmmm: not really |
16:34 |
jordach |
cant abms use for instead of the usual |
16:34 |
jordach |
while? |
16:34 |
RealBadAngel |
if i decide to refuse give back control |
16:34 |
RealBadAngel |
all is mine |
16:34 |
RealBadAngel |
and no more ABMs |
16:34 |
ruskie |
RealBadAngel, see PM |
16:34 |
hmmmm |
RealBadAngel, part of the plan is to interrupt a lua callback if it goes past a certain amount of time |
16:36 |
RealBadAngel |
resume: if even one ABM routine is badly written |
16:36 |
RealBadAngel |
and takes a lot of time |
16:36 |
RealBadAngel |
it makes whole system suffer |
16:36 |
jordach |
RealBadAngel - forking technic to include a NC |
16:36 |
jordach |
-C+R |
16:37 |
RealBadAngel |
what? nyan gay cat? |
16:37 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=51133#p51133 |
16:38 |
jordach |
nope, ya know, a improved energy productor |
16:38 |
jordach |
(and for some bug it wont let me fork technic) |
16:38 |
jordach |
>:( |
16:38 |
RealBadAngel |
PilzaAdam, got wheat but in 32x |
16:39 |
NekoGloop |
jordach: make a mesecons-engine |
16:39 |
NekoGloop |
when given a mesecon signal, it produces power. |
16:39 |
RealBadAngel |
jordach, what kind of bug youre talkin about?? |
16:39 |
ruskie |
jordach, MV solar panels are already in technic that provide more energy |
16:39 |
jordach |
it 404s |
16:39 |
PilzAdam |
RealBadAngel, if it is as good as your water then downscale it and giveme |
16:40 |
ruskie |
though other than a battery box there isn't anything else |
16:40 |
RealBadAngel |
jordach, please be more specific |
16:40 |
RealBadAngel |
PilzAdam, i will make it later today, first i need a nap |
16:40 |
jordach |
github 404s when forking technic at Realbadangel/technic |
16:41 |
RealBadAngel |
dont have old github sustem here anymore |
16:41 |
RealBadAngel |
widnows just got deleted |
16:41 |
RealBadAngel |
i neeed to build new one on linux |
16:41 |
NekoGloop |
traitor ^ |
16:41 |
RealBadAngel |
hehehe |
16:42 |
ruskie |
lol |
16:42 |
NekoGloop |
of course you're a dick anyways. |
16:42 |
RealBadAngel |
better to be a dick than a pussy |
16:42 |
RealBadAngel |
hehehe |
16:43 |
* ruskie |
doesn't have a single piece of windows systems anywhere in his household... |
16:43 |
OdnetninI |
Why says, cannot use bucket so far of your home? |
16:43 |
RealBadAngel |
but seriously, my dev system is not ready after move to debian |
16:43 |
ruskie |
hell don't even have a windows license |
16:43 |
jordach |
it forked when i left blokkeren |
16:43 |
RealBadAngel |
need to get the tools/configure them |
16:43 |
jordach |
FU Git |
16:44 |
ruskie |
RealBadAngel, any idea why I can't craft a blue energy crystal? |
16:44 |
RealBadAngel |
lemme check the recipe |
16:44 |
RealBadAngel |
minetest.register_craft({ |
16:44 |
RealBadAngel |
output = 'technic:blue_energy_crystal', |
16:44 |
RealBadAngel |
recipe = { |
16:44 |
RealBadAngel |
{'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_blue'}, |
16:44 |
RealBadAngel |
{'technic:battery', 'technic:green_energy_crystal', 'technic:battery'}, |
16:44 |
RealBadAngel |
{'group:dye,basecolor_green', 'technic:battery', 'moreores:gold_ingot'}, |
16:44 |
RealBadAngel |
} |
16:44 |
RealBadAngel |
}) |
16:44 |
ruskie |
I'm following the stuff that's on the forum post |
16:45 |
RealBadAngel |
shit i do see mistake :) |
16:45 |
ruskie |
ow? |
16:45 |
ruskie |
ow |
16:45 |
RealBadAngel |
check the second dye |
16:45 |
ruskie |
I see it |
16:45 |
ruskie |
hehe |
16:45 |
RealBadAngel |
meanwhile feel free to use this way :) |
16:45 |
ruskie |
yeah I did |
16:45 |
ruskie |
hehe |
16:46 |
jordach |
there, crap ready for technic |
16:51 |
ruskie |
planing on working on the nuclear reactor? |
16:51 |
jordach |
yes |
16:51 |
ruskie |
yay |
16:51 |
* ruskie |
already has some uranium saved up |
16:52 |
ruskie |
but then I generally save up everything... |
16:52 |
ruskie |
already have 2 cobblestone silver chests |
16:53 |
NekoGloop |
I have a texture for uranium ingots. |
16:53 |
hmmmm |
umm i'd just like to point out that you can't have "uranium ingots" |
16:53 |
hmmmm |
you mine uranium ore which gets processed into yellowcake |
16:54 |
ruskie |
yeah uranium tends to come in pellet form |
16:54 |
hmmmm |
they're formed into pellets |
16:54 |
NekoGloop |
well its uranium colors on an ingot. |
16:54 |
NekoGloop |
:P |
16:54 |
ruskie |
very small ones at that |
16:54 |
NekoGloop |
could be used for uranium bars. |
16:54 |
hmmmm |
the color of uranium is like a very dark gray |
16:54 |
hmmmm |
nevermind that |
16:54 |
jordach |
does anyone want a longer burning plutonium? |
16:54 |
NekoGloop |
jordach: a wut? |
16:54 |
jordach |
map-regen ftw |
16:54 |
* ruskie |
had a school trip to the local nuclear power plant... that was fun |
16:55 |
jordach |
plutonium is more potent than uranium |
16:55 |
jordach |
however can go BOOM is mis treated |
16:55 |
NekoGloop |
so could uranium. |
16:55 |
jordach |
also: make abms work even if they are not loaded |
16:55 |
* jordach |
wants real awesome mesecons |
16:55 |
NekoGloop |
heh |
16:56 |
ruskie |
me wouldn't mind seeing the oil mod merged into technic |
16:56 |
jordach |
i could get pneumatic pumps going too |
16:56 |
NekoGloop |
make them work |
16:56 |
NekoGloop |
:P |
16:57 |
ruskie |
I'd like to see a TBM device that mines instead of you and digs tunnels |
16:57 |
NekoGloop |
so would i |
16:58 |
NekoGloop |
but RBA doesnt like progress. |
16:58 |
ruskie |
he does |
16:58 |
ruskie |
he just wants it to feel like you invested time and effort into something |
16:58 |
NekoGloop |
has a strange way of showing it. |
16:58 |
hmmmm |
plutonium can't be used for electricity generation |
16:58 |
hmmmm |
it's created as waste from a uranium reactor |
16:59 |
jordach |
right |
16:59 |
jordach |
actually its the other way aroundf |
16:59 |
hmmmm |
it's siphoned off as waste or material for thermonuclear weapons |
16:59 |
ruskie |
how about a throium reactor? |
16:59 |
hmmmm |
thorium yes |
16:59 |
NekoGloop |
who says we really need this much realism? |
16:59 |
hmmmm |
you guys should stop using uranium |
16:59 |
jordach |
go play with the powder toy |
16:59 |
NekoGloop |
People will link uranium and nuclear |
16:59 |
ruskie |
well I'd really like to see a fusion reactor eventually as well |
16:59 |
NekoGloop |
ruskie: condenser? |
16:59 |
NekoGloop |
:3 |
17:00 |
hmmmm |
the only reason why uranium was selected over thorium back in the 50s when the designs were first proposed was because a uranium reaction produces plutonium as a by-product which could be used for nuclear weapons |
17:00 |
hmmmm |
and of course the army needed things that went boom |
17:00 |
ruskie |
hehe |
17:00 |
hmmmm |
thorium reactor designs are way more efficient |
17:00 |
ruskie |
yeah now the focus seems to be more on thorium |
17:00 |
NekoGloop |
then let us have plutonium |
17:00 |
NekoGloop |
and make nukes. |
17:00 |
NekoGloop |
:3 |
17:01 |
hmmmm |
heh |
17:01 |
ruskie |
btw jordach how bad will the fuel burn be? |
17:01 |
jordach |
hm? |
17:01 |
jordach |
explain |
17:01 |
hmmmm |
for a nuclear explosion, instead of removing all nodes in a certain-sized radius, i'd have it remove entire blocks |
17:02 |
jordach |
hmmmm - its a glorified coal generator |
17:02 |
jordach |
for now. rba will upgrade it to HV |
17:02 |
jordach |
high voltage |
17:02 |
ruskie |
well how long will a uranium pellet last(I'm assuming there will be an ore -> pellet process as well) |
17:03 |
|
opticlove joined #minetest |
17:03 |
|
opticlove joined #minetest |
17:04 |
jordach |
ruskie about 60000 seconds |
17:04 |
jordach |
(thats about 1000 hours) |
17:06 |
hmmmm |
http://nvidianews.nvidia.com/Releases/NVIDIA-Delivers-Massive-Performance-Boost-to-Linux-Gaming-8ac.aspx |
17:06 |
hmmmm |
jordach, don't you mean 1000 minutes? |
17:17 |
jordach |
time to get to work |
17:18 |
NekoGloop |
jordach: 16.6666 hours. |
17:19 |
jordach |
NekoGloop - thats enough for anyone |
17:19 |
jordach |
they should also invest in solar panels and water mills when the nr is do powered |
17:23 |
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Calinou joined #minetest |
17:24 |
Calinou |
what the... |
17:24 |
Calinou |
http://minetest.net/forum/viewtopic.php?id=3640 |
17:24 |
Calinou |
aqua can read my brain... |
17:24 |
Calinou |
chmod 700 /dev/brain |
17:24 |
Calinou |
there |
17:25 |
* Calinou |
is still developing some kind of protector+ mod |
17:25 |
PilzAdam |
hi Calinou |
17:25 |
Calinou |
hi |
17:26 |
* PilzAdam |
needs some testers for the (new) farming mod: https://github.com/PilzAdam/minetest_game/tree/farming/mods/farming |
17:28 |
jordach |
there, the reactor should work |
17:29 |
Calinou |
PilzAdam: https://github.com/celeron55/minetest_game/issues/15 can you merge this, please? |
17:30 |
Calinou |
(i know it doesn't sound realistic, but it is definitely better than nothing) |
17:30 |
dzho |
I should get up to speed on building it locally so I can try farming |
17:30 |
Calinou |
(it should work as is, no code required, put in the default sounds folder) |
17:30 |
jordach |
OMFG# |
17:30 |
jordach |
the reactor works on first test |
17:30 |
jordach |
(looks like a coal furnace, will change) |
17:30 |
PilzAdam |
Calinou, i know how to get it to work |
17:31 |
PilzAdam |
but it simply doesnt sound good |
17:31 |
OldCoder |
PilzAdam, I'll try to get to PilzTest today |
17:31 |
OldCoder |
But I've promised NekoGloop a build; that needs to come first |
17:31 |
Calinou |
PilzAdam: minetest's sounds and textures aren't even supposed to look or sound realistic ;) |
17:31 |
Calinou |
tell me when you find nyancats IRL |
17:32 |
PilzAdam |
OldCoder, there are no changes i PilzTest IIRC, its just renamed |
17:32 |
PilzAdam |
i started to work on upstream game, so PilzTest has to wait |
17:33 |
OldCoder |
PilzAdam, I mean; the farming mod test |
17:33 |
OldCoder |
Isn't that part of Pilztest? |
17:34 |
OldCoder |
Wait... |
17:34 |
OldCoder |
PilzAdam, which mod exactly are we discussing? |
17:34 |
OldCoder |
I can set things up right now |
17:34 |
jordach |
RealBadAngel the reactor currently looks like a normal coal fuirnace and eats technic:uranium |
17:34 |
OldCoder |
Is this Farming? Farming Plus? |
17:34 |
OldCoder |
PilzAdam, ^ |
17:34 |
PilzAdam |
OldCoder, its a new farming mod |
17:34 |
PilzAdam |
for upstream |
17:34 |
OldCoder |
A new mod? Or a new release of Farming? |
17:34 |
PilzAdam |
(if its stable and stuff like that) |
17:34 |
OldCoder |
Will it work with a recent server? |
17:34 |
PilzAdam |
a completly new mod |
17:34 |
PilzAdam |
should work |
17:35 |
OldCoder |
Does it complement the others? |
17:35 |
OldCoder |
Won't conflict with them? |
17:35 |
PilzAdam |
it does conflict with them |
17:35 |
OldCoder |
Hmm |
17:35 |
OldCoder |
So best for me to use it just in PilzTest? |
17:35 |
jordach |
oh christ the reactor can handle working with several drills |
17:35 |
jordach |
charging them |
17:36 |
PilzAdam |
OldCoder, i need some people who test this mod and report bugs etc. Server tests would be nice |
17:36 |
OldCoder |
That is why I am asking you |
17:36 |
OldCoder |
Hold on; I am checking my scripts |
17:36 |
OldCoder |
May be able to do this right now |
17:37 |
OldCoder |
PilzAdam, what is the link for your mod? |
17:37 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/tree/farming/mods/farming |
17:38 |
OldCoder |
R |
17:39 |
OldCoder |
PilzAdam, so if I delete farming and farming+ from my PilzAdam world and add that one; this is what you'd like? |
17:39 |
PilzAdam |
OldCoder, dunno |
17:39 |
OldCoder |
Dunno? |
17:39 |
PilzAdam |
i dont play on this server |
17:39 |
OldCoder |
I mean |
17:39 |
OldCoder |
For testing purposes |
17:39 |
PilzAdam |
yep |
17:39 |
* OldCoder |
shrugs |
17:39 |
Calinou |
http://www.reddit.com/r/minetest looks like minetest's subreddit got reset |
17:39 |
OldCoder |
Reviewing |
17:39 |
PilzAdam |
delete the old mods |
17:40 |
NekoGloop |
minetest -has- a reddit? :P |
17:40 |
Calinou |
yes |
17:40 |
|
FreeFull joined #minetest |
17:40 |
OldCoder |
PilzAdam, I am already using your farming mod. Everywhere. |
17:40 |
OldCoder |
This is a new version? |
17:41 |
OldCoder |
Or a new one? |
17:41 |
OldCoder |
https://github.com/PilzAdam/farming/zipball/master |
17:41 |
OldCoder |
Not the same? |
17:41 |
PilzAdam |
its a completly new written mod |
17:41 |
OldCoder |
All right |
17:41 |
PilzAdam |
i rewrote it to maybe merge it to upstream |
17:41 |
OldCoder |
PilzAdam, could you give it a different name maybe? |
17:41 |
PilzAdam |
no |
17:41 |
OldCoder |
To minimize confusion? |
17:41 |
OldCoder |
Have mercy on world maintainers |
17:41 |
* OldCoder |
shrugs |
17:42 |
OldCoder |
Sure, make things harder to keep sorted :p |
17:42 |
OldCoder |
Two mods with exactly the same name |
17:42 |
OldCoder |
No problem! |
17:43 |
OldCoder |
https://github.com/PilzAdam/minetest_game/archive/farming.zip |
17:43 |
OldCoder |
PilzAdam, is that the correct link for the *new* farming |
17:43 |
OldCoder |
which has exactly the same name as the old one? |
17:43 |
OldCoder |
PilzAdam, comment when possible and I will attempt to assist |
17:44 |
PilzAdam |
the new farming mod is in my minetest_game repo one of the mods in the mods folder |
17:45 |
PilzAdam |
download the whole repo and cut out the farming mod |
17:47 |
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MilanFIN joined #minetest |
17:55 |
jordach |
http://i.imgur.com/mZaVw.png NUCLEAR REACTOR |
17:55 |
jordach |
(the fire is black due to an error) |
17:55 |
ruskie |
now make the recipe for the pellets |
17:56 |
jordach |
ruskie - currently it just uses the lumps |
17:56 |
NekoGloop |
uranium in a grinder? |
17:56 |
Calinou |
"an error"... lol'd |
17:56 |
ruskie |
I'd use the grinder to make dust then furnace to make the pellets from it |
17:57 |
jordach |
Calinou - its a bug, the burn time is 10000 seconds |
17:57 |
NekoGloop |
so basically the pellets are the ingots of uranium? |
17:57 |
jordach |
NekoGloop - currently it just uses the lumps |
17:57 |
NekoGloop |
jordach: conversing with ruskie |
17:57 |
ruskie |
NekoGloop, something like that |
17:58 |
ruskie |
NekoGloop, except they are the size of a marble or so |
17:58 |
NekoGloop |
well gameplay-wise |
17:58 |
* jordach |
starts git to commit |
17:59 |
OldCoder |
PilzAdam, are you able to provide me with a mod link later perhaps? |
17:59 |
OldCoder |
Consider farmingng for the name BTW |
17:59 |
OldCoder |
Heh |
17:59 |
OldCoder |
farminging maybe |
18:00 |
NekoGloop |
farming- |
18:00 |
jordach |
farming2 |
18:00 |
NekoGloop |
since it has less than farming :P |
18:00 |
jordach |
squared! |
18:00 |
|
sstrandberg joined #minetest |
18:00 |
PilzAdam |
NekoGloop, youre right |
18:00 |
NekoGloop |
jordach: nod-ed. |
18:01 |
OldCoder |
Some sort of different name if possible. And a ZIP link if you can. |
18:01 |
NekoGloop |
PilzAdam: yeah just wheat and cotton :P |
18:01 |
jordach |
https://github.com/Jordach/technic |
18:01 |
jordach |
IN THERE |
18:01 |
jordach |
still buggy, might crash |
18:01 |
jordach |
your game |
18:01 |
jordach |
-newline |
18:01 |
PilzAdam |
OldCoder, i dont want to change all "farming" into a different name |
18:02 |
OldCoder |
It is your decision |
18:02 |
PilzAdam |
if it causes too much conflicts with other then you dont have to test it |
18:02 |
OldCoder |
Not conflicts |
18:02 |
OldCoder |
My time |
18:02 |
OldCoder |
And time is precious. Regardless, can you make a ZIP of the mod? |
18:02 |
PilzAdam |
IMO delete the other ones and test the new |
18:02 |
OldCoder |
Fine |
18:02 |
OldCoder |
Can you make a ZIP of the mod? |
18:02 |
PilzAdam |
yep |
18:02 |
PilzAdam |
wait |
18:02 |
OldCoder |
It will go up now if you do |
18:06 |
NekoGloop |
meow :3 |
18:07 |
OldCoder |
Hungry? |
18:07 |
OldCoder |
Wait |
18:08 |
OldCoder |
I'm working on FarmingMinus mod. But here... |
18:08 |
NekoGloop |
just ate. :l |
18:08 |
OldCoder |
Oh |
18:09 |
OldCoder |
Never mind then |
18:09 |
OldCoder |
Worlds going down |
18:09 |
OldCoder |
To install new PilzTest |
18:09 |
PilzAdam |
its not new |
18:09 |
OldCoder |
? |
18:09 |
PilzAdam |
just renamed |
18:09 |
OldCoder |
You misunderstand |
18:09 |
OldCoder |
It is new because I have added FarmingMinus |
18:09 |
PilzAdam |
ok |
18:11 |
OldCoder |
Worlds restarting |
18:11 |
OldCoder |
PilzAdam, world 30010 is yours and has the new mod with the old farmings removed |
18:12 |
PilzAdam |
is ambience still in it? |
18:12 |
OldCoder |
But must now stop it |
18:12 |
OldCoder |
Hold on |
18:12 |
OldCoder |
I will report |
18:12 |
babyface1031 |
did you restart 30004? |
18:12 |
OldCoder |
see above |
18:12 |
OldCoder |
I always announce it |
18:12 |
OldCoder |
PilzAdam, I'll need to remove technic from your world as it depends on farming |
18:13 |
babyface1031 |
oh ok sorry i was reading but must of missed a line |
18:13 |
PilzAdam |
i dont like technig, so dont readd it |
18:13 |
OldCoder |
PilzAdam, Is technic important to you? |
18:13 |
OldCoder |
k |
18:13 |
OldCoder |
Can't have it anyway |
18:13 |
OldCoder |
Depends on the old farming |
18:14 |
* OldCoder |
sighs |
18:15 |
OldCoder |
There is another glitch |
18:15 |
OldCoder |
Hold on |
18:16 |
OldCoder |
PilzAdam, is there any chance you'll rename this to farmingminus? Otherwise you are complicating life for world maintainers |
18:16 |
OldCoder |
Not good to have nonunique names |
18:16 |
OldCoder |
Hard to fix things |
18:16 |
PilzAdam |
i dont rename it because i want to pull it upstream in the future |
18:16 |
OldCoder |
But there is an existing farming |
18:16 |
OldCoder |
It will not disappear |
18:17 |
OldCoder |
There are conflicts |
18:17 |
PilzAdam |
I will have to find a solution for this in the future |
18:17 |
OldCoder |
Simple |
18:17 |
PilzAdam |
but its in dev now |
18:17 |
OldCoder |
farming -> farmingminus |
18:17 |
OldCoder |
it's in the wild |
18:17 |
OldCoder |
I'm trying to run it for you |
18:18 |
PilzAdam |
i will rework the old farming if its upstream |
18:18 |
OldCoder |
Trying again |
18:18 |
OldCoder |
Done |
18:19 |
OldCoder |
PilzAdam, world 30010 has your stuff including farmingminus and interact is on by default |
18:19 |
OldCoder |
Mention it to people and I'll collect bug reports if anybody |
18:19 |
OldCoder |
Attention People Who Wish To Play |
18:19 |
OldCoder |
Server: minetest.org Port: 30010 Name: PilzTest |
18:19 |
OldCoder |
Interact is on by default! |
18:19 |
OldCoder |
Have fun |
18:19 |
OldCoder |
Done |
18:20 |
NekoGloop |
OldCoder: the farming depend is unneccessarry. |
18:20 |
OldCoder |
In Technic? |
18:20 |
NekoGloop |
yes |
18:20 |
OldCoder |
PilzAdam, do you wish Technic in or out of your world? |
18:20 |
PilzAdam |
delete it! |
18:20 |
OldCoder |
It is gone |
18:20 |
OldCoder |
World is open |
18:20 |
* PilzAdam |
doesnt like technic mod |
18:21 |
OldCoder |
People can Pilz all day and all night now |
18:21 |
ruskie |
hmm how many blocks do trees grow max in height? |
18:21 |
PilzAdam |
OldCoder, ip? |
18:21 |
NekoGloop |
ruskie: default? |
18:21 |
OldCoder |
See right above |
18:21 |
NekoGloop |
5 |
18:21 |
OldCoder |
<OldCoder> Server: minetest.org Port: 30010 Name: PilzTest |
18:21 |
OldCoder |
<OldCoder> Interact is on by default! |
18:21 |
OldCoder |
<OldCoder> Have fun |
18:21 |
OldCoder |
<OldCoder> Done |
18:21 |
ruskie |
NekoGloop, does that include leaves? |
18:21 |
OldCoder |
^ answers |
18:21 |
NekoGloop |
ruskie: no |
18:21 |
PilzAdam |
ruskie, 4 to 5 + 2 from leaves |
18:21 |
NekoGloop |
including leaves that is 6 |
18:21 |
ruskie |
ok so max 7 |
18:21 |
NekoGloop |
... |
18:22 |
NekoGloop |
no idea what the fuck is going on here |
18:22 |
* ruskie |
is making an underground tree plantation |
18:22 |
NekoGloop |
jordach: can you make a condenser, like in EE? |
18:23 |
jordach |
EE? |
18:23 |
NekoGloop |
Equivalent Exchange |
18:23 |
jordach |
ah |
18:23 |
NekoGloop |
one of the tekkit mods |
18:29 |
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jmf joined #minetest |
18:35 |
PilzAdam |
OldCoder, some updates in new farming; same download: https://github.com/downloads/PilzAdam/minetest_game/farming.zip |
18:40 |
jordach |
NekoGloop - do not use the reactor |
18:40 |
jordach |
it works as it should but does not send power |
18:44 |
NekoGloop |
I havent downloaded it :P |
18:45 |
jordach |
good |
18:46 |
OldCoder |
PilzAdam, O.K. |
18:46 |
OldCoder |
Updating |
18:48 |
celeron55 |
oh god minetest.org:30010 loads slowly |
18:48 |
OldCoder |
Ambience? |
18:49 |
OldCoder |
That's odd |
18:49 |
jordach |
celeron55 - use europe.minetest.orh |
18:49 |
jordach |
-h +g |
18:49 |
PilzAdam |
OldCoder, remove ambience |
18:49 |
celeron55 |
OldCoder: how much upload bandwidth does the server have? |
18:49 |
OldCoder |
If you have visited one of my worlds before you should have the music cached |
18:49 |
OldCoder |
celeron55, that is not the problem |
18:49 |
OldCoder |
Upload bandwidth? |
18:49 |
OldCoder |
Plenty |
18:49 |
celeron55 |
i know it is not the problem |
18:49 |
OldCoder |
Go on |
18:49 |
celeron55 |
that is why i want to know how much it is |
18:49 |
OldCoder |
Is there a convenient benchmark? |
18:50 |
OldCoder |
and I assume I should not stop the world for PilzAdam farmingminus update |
18:50 |
celeron55 |
http://speedtest.net is pretty well known |
18:50 |
OldCoder |
If you are visiting |
18:50 |
Calinou |
speedtest.net requires X and stuff |
18:50 |
OldCoder |
I know of speedtest |
18:50 |
Calinou |
you can use scp to copy stuff to your computer and see the speed... |
18:50 |
OldCoder |
But how do I test upload bandwidth? |
18:50 |
Calinou |
not sure if it's reliable |
18:50 |
OldCoder |
Yes |
18:50 |
celeron55 |
it tests upload too |
18:50 |
OldCoder |
To a specific site? |
18:50 |
celeron55 |
to some place near you |
18:50 |
ruskie |
Calinou, scp is CPU bound sadly due to encryption |
18:50 |
Calinou |
yes, but it requires a browser, servers don't have a browser |
18:50 |
OldCoder |
Wait; are you asking about the server bandwidth or mine? |
18:51 |
OldCoder |
celeron55, the server is at Amazon |
18:51 |
celeron55 |
server bandwidth |
18:51 |
ruskie |
something like rsyng would work better |
18:51 |
ruskie |
erm rsync |
18:51 |
OldCoder |
How would I use speedtest to test upload to Amazon? |
18:51 |
celeron55 |
so it is an amazon server that has no bandwidth caps? |
18:51 |
OldCoder |
I assume it has caps |
18:51 |
OldCoder |
I will test if I can shortly |
18:51 |
Calinou |
if you buy one book from amazon, your cap is increased by 1mbit |
18:51 |
celeron55 |
well, i assume it's like, more than 100Mbps |
18:52 |
OldCoder |
PilzAdam, as celeron55 is visiting I don't think I should update the mod |
18:52 |
OldCoder |
As he will be pissed if he is kicked off |
18:52 |
celeron55 |
nah, just do whatever you want |
18:52 |
OldCoder |
It is fine |
18:52 |
OldCoder |
let the cache fill |
18:52 |
OldCoder |
I'll read up on the bandwidth |
18:52 |
celeron55 |
it's not like i'd have gotten in even today, it transferred stuff like 5KB/s |
18:52 |
OldCoder |
celeron55, have you been to one of my worlds before? |
18:53 |
OldCoder |
One visit should suffice to cache for them all |
18:53 |
celeron55 |
i haven't |
18:53 |
OldCoder |
It is only an issue the first time |
18:53 |
celeron55 |
and i can guess that |
18:53 |
PilzAdam |
celeron55, I had not more than 20 KB/s on every Minetest server I played |
18:53 |
OldCoder |
And if I give you a ZIP of the cache will that help? |
18:53 |
Calinou |
can't connect to europe.minetest.org, btw |
18:53 |
OldCoder |
Calinou, checking Europe now |
18:53 |
celeron55 |
but really, the only problem in this is the bad bandwidth throttling algorithm |
18:53 |
Calinou |
mod download speed is capped to avoid lag, probably |
18:53 |
OldCoder |
I agree |
18:54 |
Calinou |
that cap should be changeable in minetest.conf... |
18:54 |
celeron55 |
the network stack could handle at least 10x of what it now does with zero problems whatsoever; and more with maybe some problems |
18:54 |
Calinou |
:/ |
18:54 |
OldCoder |
Calinou, I am at Europe. Hold on. |
18:54 |
celeron55 |
and it's just a matter of the code figuring out a variable a bit differently |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
19:57:09: ACTION[ServerThread]: ruskie moves stuff to locked chest at (318,17,-198) |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
{} |
18:55 |
OldCoder |
Can anybody |
18:55 |
OldCoder |
comment on all those {} ? |
18:55 |
OldCoder |
There's a lot of them |
18:55 |
celeron55 |
some mod |
18:55 |
OldCoder |
All right |
18:56 |
OldCoder |
Calinou, I'll restart Europe but the problem isn't fixed yet |
18:56 |
celeron55 |
Calinou: there is no significant cap; it a different matter |
18:57 |
ruskie |
suggestion for the linux build... give it a "minetest" window class so that it can actually be matched by WMs because the title can't be used due to the FPS counter in there |
18:58 |
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18:58 |
celeron55 |
ruskie: suggestion for you to do: find if that is possible from irrlicht's documentation |
19:01 |
Calinou |
FPS counter in windows name should maybe be removed, and put the FPS count in the game window instead |
19:01 |
Calinou |
we could have ping time too maybe, with FPS, shown at bottom right of screen |
19:01 |
Calinou |
and "show_info" true/false to hide it |
19:02 |
Calinou |
ruskie: now code that :P |
19:02 |
celeron55 |
ehm |
19:02 |
celeron55 |
if you press F5, you get to see the RTT |
19:03 |
Calinou |
yes, but I'm talking about a simple and less confusing FPS/ping counter somewhere on the HUD |
19:03 |
Calinou |
and not having FPS count in window name |
19:03 |
Calinou |
(= ability to see FPS in fullscreen, other than using the profiler) |
19:03 |
jmf |
in minecraft you can see players online and and ping by pressing tab |
19:04 |
Calinou |
the ping time check in minecraft is VERY broken :P |
19:05 |
jmf |
but you can at least see quite clear who is on and what's your ping. with a nice ping time check it would be a nice thing. |
19:06 |
Calinou |
maybe a /ping command |
19:06 |
Calinou |
(that says reply time) |
19:06 |
jmf |
good idea. |
19:06 |
Calinou |
I bet this needs client stuff to be able to measaure time |
19:06 |
PilzAdam |
OldCoder, can you remove ambience from the PilzTest server? |
19:09 |
OldCoder |
PilzAdam, I will be occupied elsewhere for a bit |
19:09 |
PilzAdam |
k |
19:10 |
PilzAdam |
but it would be nice if i can connect to PilzTest server without waiting 10hrs for the game to connect |
19:10 |
OldCoder |
I am well aware of feelings about the delay. See what Celeron55 has to say. Regarding broken code. In the channel where I am not allowed. |
19:11 |
OldCoder |
The correct solution is to patch that code. |
19:11 |
OldCoder |
Something I have offered to do. |
19:11 |
OldCoder |
Celeron55 has shown exactly where it is. |
19:11 |
OldCoder |
However as you do not wish me to speak in that channel... |
19:11 |
OldCoder |
Which is quite relevant |
19:11 |
OldCoder |
The process of fixing it will be complicated. |
19:11 |
OldCoder |
PilzAdam |
19:11 |
OldCoder |
|
19:12 |
PilzAdam |
celeron wasnt talking about broken code in -dev... |
19:12 |
OldCoder |
I believe he has addressed the matter there. And it is in fact a core dev issue. |
19:12 |
PilzAdam |
it was here in #minetest |
19:12 |
OldCoder |
It has been discussed previously. |
19:12 |
OldCoder |
But the point is moot |
19:13 |
OldCoder |
Right now I don't give a hoot |
19:13 |
OldCoder |
Good Day, Mr. Adam |
19:13 |
OldCoder |
D: |
19:13 |
OldCoder |
|
19:13 |
PilzAdam |
its Mr. PilzAdam ;-) |
19:14 |
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19:14 |
Doc22 |
hey guys |
19:14 |
PilzAdam |
sup |
19:15 |
Doc22 |
RealBadAngel i have an idea for an addon of your mod, technic |
19:15 |
Doc22 |
there could be light bulbs |
19:15 |
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19:15 |
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19:15 |
Doc22 |
and torches would burn out after a while |
19:17 |
jordach |
celeron55, ive always wondered what RTT = x.xxx |
19:18 |
ruskie |
Doc22, as interesting as that sounds the wirring would make stuff hard |
19:18 |
Doc22 |
yeah i guess |
19:25 |
ruskie |
celeron55, well checked... so far am unable to find if anything sets it... |
19:33 |
FreeFull |
ruskie: Binary search |
19:34 |
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19:34 |
bulletrulz |
hello |
19:35 |
PilzAdam |
sup |
19:35 |
|
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19:37 |
ruskie |
FreeFull, grep on the sources works just as well |
19:38 |
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19:39 |
FreeFull |
True =P |
19:39 |
Doc22 |
ummm |
19:44 |
Doc22 |
is technic not compatible with 0.4.3 |
19:44 |
Doc22 |
nvm it is... |
19:44 |
ruskie |
what makes you think that? |
19:44 |
Doc22 |
the wires wont connect the machines |
19:44 |
Doc22 |
the coal generator works |
19:44 |
ruskie |
see the tutorial vids |
19:45 |
ruskie |
you need to first set the machines then the wires |
19:45 |
Doc22 |
but it cant connect to the other machines with wire |
19:45 |
Doc22 |
i tried that |
19:46 |
jordach |
Doc22 the machines only work when they are placed ON TOP OF the wire |
19:48 |
FreeFull |
^ |
19:52 |
bulletrulz |
wtf why did they BAN cornernote |
19:53 |
PilzAdam |
because he went crazy |
19:54 |
bulletrulz |
no i totally agree with hum |
19:54 |
bulletrulz |
Would you have your own human slave if they didn't make that illegal? Would you rape women or bash children if it wasn't illegal? |
19:54 |
bulletrulz |
Use your heads people, it doesn't have to be illegal to be wrong. |
19:54 |
bulletrulz |
Did I offend you with my opinion? Oh well, you should hear the ones I keep to myself... |
19:54 |
bulletrulz |
thats what he said |
19:56 |
PilzAdam |
gtg |
19:56 |
PilzAdam |
bye |
20:12 |
FreeFull |
bulletrulz: It doesn't have to be wrong to be illegal either |
20:16 |
bulletrulz |
ok what ever but he should not ov been bannned |
20:16 |
ruskie |
bulletrulz, he asked to be banned |
20:17 |
bulletrulz |
idc |
20:17 |
ruskie |
atleast on the forums |
20:17 |
jordach |
good, hes gone |
20:18 |
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20:19 |
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20:27 |
babyface1031 |
can anyone tell me what i would need for this, i am trying to make a door that will open with the persons name and then once they get threw the door it will close and they cant get back threw |
20:39 |
FreeFull |
babyface1031: Large drop with water at the bottom? |
20:43 |
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20:45 |
jmf |
I think in mesecons there is a mod for a stone that reacts on playernames. |
20:45 |
* ruskie |
has had... weird results with that |
20:46 |
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20:46 |
jmf |
The object detector is a receptor. It changes its state when an object approaches, it detects players as well as items. Also powers the two blocks below it. If a sign is above the detector, it will only turn on if the player's name is the text on the sign. |
20:46 |
jmf |
http://mesecons.tk/ |
20:46 |
jmf |
It is in the standard pack. |
20:47 |
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20:51 |
babyface1031 |
ok ty i am trying i got the player detector but i am trying to have 2 sticky pistons on and then when a player is near the player dector the pistons turn off so the player can go threw |
20:53 |
ruskie |
hmm I'd really like cammo blocks... as in... blocks you can go through but that appear solid on the outside |
20:55 |
jmf |
I never used his mods, so i don't have backups or similar :( . He had a few that were really cool. |
20:55 |
jmf |
oops, forgot scrolling ^^ |
20:56 |
ruskie |
lol |
20:56 |
ruskie |
jmf, yeah theer's a backup mirror already in the works |
20:56 |
OldCoder |
cornernote? |
20:56 |
OldCoder |
http://minetest.org/data/ |
20:56 |
jmf |
yes. |
20:56 |
OldCoder |
See page above |
20:56 |
OldCoder |
Provide me with anything you have that should be added |
20:56 |
jmf |
nice :D |
20:56 |
OldCoder |
I hope it is useful |
20:57 |
OldCoder |
He knows it exists and does not mind. He did ask me to delete one item. |
21:08 |
ruskie |
hmm didn't expect that stair blocks can be halfed as well |
21:12 |
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21:12 |
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21:21 |
jmf |
globis server was griefed :/ http://ompldr.org/vZzYzdw The house in the middle of the picture is my house. |
21:22 |
ruskie |
fun |
21:22 |
hmmmm |
oooh that sucks |
21:22 |
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21:24 |
jmf |
I hope globis(glomie) has made backups. the last server crashed and he lost the whole world, so he maybe makes backups more often now. |
21:26 |
jmf |
Griefing is more and more becoming an issue on the servers. New protect mods coming out faster and faster prove that. |
21:28 |
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21:31 |
jmf |
bye |
21:33 |
|
NekoGloop joined #minetest |
21:43 |
NekoGloop |
i see cornernote got banned. |
21:49 |
|
MiJyn joined #minetest |
21:49 |
|
MiJyn joined #minetest |
21:49 |
MiJyn |
Hey |
21:50 |
NekoGloop |
ello |
21:51 |
MiJyn |
using arch now :D |
21:51 |
|
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21:52 |
NekoGloop |
good for you. |
21:52 |
MiJyn |
better than ubuntu |
21:53 |
NekoGloop |
worse than winxp |
21:54 |
MiJyn |
nope |
21:54 |
MiJyn |
way better |
21:54 |
|
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21:54 |
NekoGloop |
nope. |
21:57 |
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22:03 |
celeron55 |
< NekoGloop> i see cornernote got banned. <- he insisted on it |
22:06 |
NekoGloop |
i know |
22:17 |
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22:34 |
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sstrandberg joined #minetest |
22:34 |
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22:34 |
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22:35 |
OldCoder |
anunakki, Hi |
22:36 |
iqualfragile |
mijyn: i tried switching to arch |
22:36 |
iqualfragile |
but i had troubles with my wifi-driver wich i hadnt on ubuntu |
22:43 |
RealBadAngel |
OldCoder, " comment on all those {} ?" i can :) |
22:43 |
RealBadAngel |
i just noticed im responsible for that |
22:43 |
OldCoder |
k |
22:43 |
OldCoder |
So Technic changes may help? |
22:43 |
RealBadAngel |
lemme fix it |
22:44 |
OldCoder |
k |
22:44 |
OldCoder |
I'm not concerned about the messags |
22:44 |
OldCoder |
*es |
22:44 |
OldCoder |
But there have been lockups |
22:44 |
OldCoder |
If they are related it would be great to have a fix |
22:46 |
RealBadAngel |
it was just missed part of mv_battery_box debug code |
22:46 |
OldCoder |
So not relevant to lockups |
22:46 |
OldCoder |
Just to messages |
22:46 |
RealBadAngel |
already removed it |
22:46 |
OldCoder |
k |
22:47 |
OldCoder |
I don't have the latest version, then? |
22:47 |
RealBadAngel |
its on github |
22:47 |
OldCoder |
k |
22:47 |
OldCoder |
It will be picked up on next cycle |
22:47 |
OldCoder |
RealBadAngel, How are you this evening? |
22:48 |
RealBadAngel |
just woke up, need coffee |
22:48 |
OldCoder |
k |
22:48 |
RealBadAngel |
need to learn to use github shell on linux |
22:49 |
RealBadAngel |
theres no other way for me since windows is already gone :) |
22:49 |
OldCoder |
Heh |
22:49 |
OldCoder |
How did that work out? |
22:49 |
RealBadAngel |
im on debian you pointed |
22:50 |
NekoGloop |
Meow. |
22:50 |
NekoGloop |
:3 |
22:50 |
RealBadAngel |
everythin workin just fine, had some hard time with finding proper drivers for my ati card |
22:50 |
RealBadAngel |
hi NekoGloop |
22:51 |
RealBadAngel |
OldCoder, i need to find some decent text editor, since im not a fan of vim like editors |
22:51 |
NekoGloop |
RealBadAngel: np++ |
22:52 |
|
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22:52 |
OldCoder |
RealBadAngel, you have many options |
22:53 |
OldCoder |
Simple and complex. Leafpad, Bluefish, Joe, Geany, Nano, dozens of others. |
22:53 |
NekoGloop |
I would love it if i could play laglessly on minetest.org :P |
22:54 |
OldCoder |
NekoGloop, I will set up more VPS when I can |
22:54 |
OldCoder |
Location is most likely the issue |
22:54 |
NekoGloop |
well I would just like ambience to go bye-bye :P |
22:54 |
OldCoder |
I have Europe and may set up more there |
22:54 |
* OldCoder |
sighs |
22:54 |
OldCoder |
Why is it an issue if the cache is loaded? |
22:54 |
NekoGloop |
Europe? Would be more lag. |
22:54 |
NekoGloop |
Because my client hates playing sound. |
22:54 |
RealBadAngel |
OldCoder, on the updates i decided temporarily disable item_drop |
22:54 |
OldCoder |
I will try to build one that works |
22:55 |
RealBadAngel |
its a lag producer |
22:55 |
OldCoder |
RealBadAngel, does that mean I need to put item_pickup back? |
22:55 |
OldCoder |
Or is that still there? |
22:55 |
RealBadAngel |
no, it does mean you can just use technic config file to do that :) |
22:55 |
OldCoder |
Do I need... |
22:55 |
OldCoder |
to make any changes to default if I update Technic now? |
22:56 |
OldCoder |
Is item pickup still in it> |
22:56 |
OldCoder |
? |
22:56 |
OldCoder |
You had me remove the external copy |
22:56 |
OldCoder |
IIRC |
22:56 |
NekoGloop |
OldCoder: no, windows build hate sound |
22:56 |
OldCoder |
Try the new one when it is ready |
22:56 |
OldCoder |
It will have preloaded cache |
22:56 |
NekoGloop |
preloaded or not |
22:56 |
NekoGloop |
doesnt matter. |
22:56 |
OldCoder |
Then we need checkboxes that work for that |
22:57 |
NekoGloop |
Continual sound is laggy as hell . |
22:57 |
OldCoder |
When time permits client will be able to disable sound |
22:57 |
NekoGloop |
I want sound |
22:57 |
NekoGloop |
just not the continual crap. |
22:57 |
OldCoder |
Now I am confused |
22:57 |
NekoGloop |
No ambience; but other sounds yes. |
22:57 |
OldCoder |
It will evolve |
22:57 |
OldCoder |
More options and checkboxes then |
22:57 |
RealBadAngel |
OldCoder, ive made item_drop and item_pickup technic module |
22:57 |
OldCoder |
Continuous Off Random On |
22:58 |
OldCoder |
RealBadAngel, so what's the answer? |
22:58 |
NekoGloop |
OldCoder: No. |
22:58 |
RealBadAngel |
so its possible to turn it on/off from the config.lua |
22:58 |
OldCoder |
? |
22:58 |
OldCoder |
RealBadAngel, what are the defaults? |
22:58 |
NekoGloop |
Ambience Off SFX On. |
22:58 |
OldCoder |
Fine |
22:58 |
OldCoder |
VanessaE can show me how to do checkboxea |
22:58 |
OldCoder |
*s |
22:58 |
RealBadAngel |
enable_item_drop=true enable_item_pickup=false |
22:59 |
OldCoder |
RealBadAngel, wait; shouldn't it be the other way round? |
22:59 |
RealBadAngel |
what do you mean? |
22:59 |
NekoGloop |
This proves it |
22:59 |
OldCoder |
Shouldn't drop be off by default and pickup on? |
22:59 |
OldCoder |
NekoGloop, ? |
22:59 |
NekoGloop |
Simplicity means nil to RealBadAngel |
22:59 |
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23:00 |
RealBadAngel |
to enable item pickup you shall set item_drop to false |
23:00 |
RealBadAngel |
and item_pickup to true |
23:00 |
OldCoder |
But that isn't the default? |
23:00 |
NekoGloop |
RealBadAngel: but why the hell is it the other way around |
23:01 |
RealBadAngel |
because theyre not external mods |
23:01 |
RealBadAngel |
theyre in technic |
23:01 |
NekoGloop |
item_drop shouldnt be enabled if item_pickup is disabled |
23:01 |
RealBadAngel |
theyre separate mods |
23:01 |
NekoGloop |
Why force me to pickup items by hand? |
23:02 |
NekoGloop |
RealBadAngel: I mean your fucking options |
23:02 |
RealBadAngel |
and im explaining it |
23:02 |
OldCoder |
"options" would be specific enough |
23:02 |
NekoGloop |
No, you're re-iterating the same shit |
23:02 |
RealBadAngel |
https://github.com/RealBadAngel/technic#L56 |
23:03 |
RealBadAngel |
now do you understand? :) |
23:03 |
NekoGloop |
no because not pointing to a file :P |
23:03 |
RealBadAngel |
if set to true it just enables the mod |
23:04 |
NekoGloop |
what the hell are you babbling about |
23:05 |
NekoGloop |
I'm talking about the nonsense of your default settings |
23:05 |
NekoGloop |
Why, for fuck's sake, should i have to manually pick up what i dig? |
23:05 |
RealBadAngel |
that you dont understand that item_drop already contains item_pickup |
23:05 |
NekoGloop |
RealBadAngel: Now that's even more nonsense |
23:05 |
RealBadAngel |
tell that to pilzadam |
23:05 |
NekoGloop |
If the options exist, make the things they affect seperate. |
23:06 |
NekoGloop |
RealBadAngel: It's in -your- mod |
23:06 |
NekoGloop |
It's -your- problem. |
23:06 |
NekoGloop |
Not -his-. |
23:06 |
NekoGloop |
Or -mine-. |
23:06 |
NekoGloop |
-YOURS- |
23:06 |
RealBadAngel |
item_pickup is just a subset of item_drop |
23:06 |
NekoGloop |
Since you're supposedly "god", go fix it. |
23:07 |
RealBadAngel |
got better work to do ;) |
23:07 |
NekoGloop |
Like insulting newbie coders' code? |
23:07 |
RealBadAngel |
oh shut up already :) |
23:08 |
RealBadAngel |
i will make it clearer when i got some spare time |
23:08 |
RealBadAngel |
item pickup/drop is not the most important thing by now |
23:08 |
NekoGloop |
And I'll make minetest lagless within this week. |
23:09 |
RealBadAngel |
it works despite some naming issues |
23:09 |
NekoGloop |
not naming issues |
23:09 |
NekoGloop |
If you have them seperate, make them -entirely- seperate |
23:09 |
NekoGloop |
You have problems with this kind of simple logic. |
23:09 |
RealBadAngel |
i dont have separate item drop |
23:10 |
NekoGloop |
EXACTLY |
23:10 |
NekoGloop |
FIX IT YOU IDIOT |
23:10 |
NekoGloop |
enable_item_drop should enable only item_drop in your setup |
23:11 |
RealBadAngel |
i will fix this when i will make mechanics for it producing less lags |
23:11 |
NekoGloop |
HAHAHA |
23:11 |
NekoGloop |
HAAAAAAAAAAAAAAAAHAHA |
23:11 |
NekoGloop |
as if |
23:11 |
RealBadAngel |
which means im goin to change some c++ code |
23:11 |
NekoGloop |
page me when you transcend time and space, because you'll have to do that first. |
23:13 |
NekoGloop |
http://www.youtube.com/watch?v=_Umd-2moT3Y&feature=related |
23:16 |
NekoGloop |
RealBadAngel: what are you going to change the diamond spawning height to? |
23:24 |
RealBadAngel |
its set to -300 |
23:24 |
RealBadAngel |
instead of -450 |
23:25 |
NekoGloop |
k |
23:25 |
RealBadAngel |
and you can find more of them at once |
23:25 |
NekoGloop |
I'm gonna revamp the gems mod :P |
23:25 |
NekoGloop |
RealBadAngel: tell me the generate_ore pls |
23:25 |
NekoGloop |
:P |
23:25 |
NekoGloop |
never mine |
23:25 |
NekoGloop |
mind |
23:26 |
RealBadAngel |
NekoGloop: generate_ore |
23:26 |
NekoGloop |
RealBadAngel: you know, you're only proving my point that you're a dick. |
23:26 |
RealBadAngel |
hehehe |
23:26 |
RealBadAngel |
its on github |
23:26 |
NekoGloop |
I noticed |
23:26 |
RealBadAngel |
changed it directly there |
23:27 |
NekoGloop |
I'm gonna make the gems mod not use such obscure gem types |
23:27 |
NekoGloop |
not everyone knows what garnet is ;) |
23:27 |
RealBadAngel |
hmmm |
23:27 |
* NekoGloop |
does but that's beside the point |
23:27 |
RealBadAngel |
have you seen thaumcraft crystals? |
23:28 |
NekoGloop |
RealBadAngel: yeah but gems mod isnt unrealistic like that :3 |
23:28 |
NekoGloop |
and I dunno how to make a nodebox wallmounted-compatible. |
23:28 |
NekoGloop |
and i think that those crystals look a little gaudy anyway :P |
23:28 |
RealBadAngel |
what for wallmounted? |
23:29 |
NekoGloop |
so that the crystals hook to the walls? |
23:29 |
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roboman2444 joined #minetest |
23:29 |
RealBadAngel |
node with nodebox shall be enough |
23:30 |
NekoGloop |
yes but what if the crystals were on the ceiling? or on the floor? |
23:30 |
RealBadAngel |
pointed thing check for stone |
23:30 |
RealBadAngel |
and then facedir check to select proper form |
23:31 |
NekoGloop |
what the hell are you going on about pointed_thing if it is a mapgen aspect. |
23:31 |
RealBadAngel |
sorry i was thinkin of planting the crystals |
23:31 |
NekoGloop |
nonsense |
23:31 |
RealBadAngel |
but same rules shall apply to mapgen too |
23:31 |
NekoGloop |
impossible |
23:32 |
RealBadAngel |
replace air witch check for stone |
23:32 |
NekoGloop |
after all, my code is shit. |
23:32 |
RealBadAngel |
shut up and listen |
23:32 |
RealBadAngel |
if you will replace air in underground |
23:32 |
NekoGloop |
No. |
23:32 |
RealBadAngel |
it will mean youre in a cave, yes? |
23:33 |
RealBadAngel |
then go and check where wall is |
23:33 |
NekoGloop |
what if it generates in the middle of the cave. |
23:33 |
NekoGloop |
What then? |
23:33 |
RealBadAngel |
go up |
23:33 |
RealBadAngel |
and create stalactyte there |
23:33 |
NekoGloop |
I refuse to use your nonsense method. |
23:34 |
RealBadAngel |
or down with stalagmite |
23:34 |
RealBadAngel |
or stick it to the wall |
23:35 |
RealBadAngel |
just an idea, you dont have to use it |
23:44 |
NekoGloop |
RealBadAngel: http://ompldr.org/vZzY2Zw |
23:44 |
NekoGloop |
Ruby |
23:44 |
NekoGloop |
to fit with default, not my texture pack. |
23:49 |
RealBadAngel |
what others do you plan? |
23:50 |
NekoGloop |
sapphire, emerald |
23:50 |
NekoGloop |
well-known gemstones like those. |
23:50 |
RealBadAngel |
i got hd textures ready for those 3 |
23:50 |
NekoGloop |
if you can think of any that are well-known, say so. |
23:50 |
NekoGloop |
RealBadAngel: redpower? |
23:50 |
NekoGloop |
:3 |
23:50 |
RealBadAngel |
yes |
23:50 |
RealBadAngel |
hold on |
23:51 |
NekoGloop |
What are the most well-known gemstones? I feel like i should add others. |
23:51 |
NekoGloop |
excluding diamond because I dont want overlap with technic |
23:51 |
NekoGloop |
< hates when two things have the same name |
23:52 |
RealBadAngel |
http://realbadangel.pl/world1.png |
23:53 |
NekoGloop |
cool |
23:53 |
RealBadAngel |
there are the gemstone ores |
23:53 |
RealBadAngel |
lemme find dug ones |
23:53 |
RealBadAngel |
i made them rather cool |
23:53 |
NekoGloop |
re: know any other well-known gemstones? |
23:53 |
NekoGloop |
ruby, emerald, sapphire...? |
23:53 |
NekoGloop |
I feel like there's more that belongs in this set. |
23:54 |
NekoGloop |
hm.. |
23:54 |
NekoGloop |
amethyst... |
23:55 |
NekoGloop |
yes, that's what i was thinking of |
23:55 |
NekoGloop |
who else thinks that ores should be cracky=2? |
23:56 |
RealBadAngel |
http://realbadangel.pl/items1.png |
23:56 |
NekoGloop |
beautiful |
23:57 |
RealBadAngel |
topaz |
23:58 |
RealBadAngel |
i dont know it english name is the same |
23:58 |
NekoGloop |
is it really known that well? |
23:59 |
RealBadAngel |
http://www.google.pl/imgres?q=topaz&hl=pl&lr=lang_pl&sa=X&biw=1331&bih=599&tbs=lr:lang_1pl&tbm=isch&prmd=imvns&tbnid=pckm4Vx0FbbL6M:&imgrefurl=http://www.palagems.com/topaz_buyers_guide.htm&docid=yjGwa5Hx3AM2qM&imgurl=http://www.palagems.com/Images/Bancroft_Topaz/blue-topaz.jpg&w=500&h=299&ei=OKSZUNj_DYXvsgauuYG4BQ&zoom=1&iact=hc&vpx=132&vpy=196&dur=1548&hovh=173&hovw=290&tx=178&ty=94&sig=101780410404015108113&page=1&tbnh=134&tbnw=234 |
23:59 |
RealBadAngel |
&start=0&ndsp=19&ved=1t:429,r:0,s:0,i:96 |
23:59 |
RealBadAngel |
holy shit |
23:59 |
RealBadAngel |
google for topaz images |
23:59 |
NekoGloop |
looks more like a diamond. |
23:59 |
RealBadAngel |
diamond shall be rather white |
23:59 |
RealBadAngel |
while topaz is light blue |
23:59 |
NekoGloop |
diamond wont be in the mod |