Time |
Nick |
Message |
00:00 |
NotTheLandMine_ |
JangoFett154 why u mad bro? |
00:04 |
NakedFury |
to change inventory craft area do I need to edit some lua file or source code? |
00:06 |
khonkhortisan |
I'd expect it to look something like "size[3,3]" |
00:06 |
khonkhortisan |
and be in default |
00:07 |
khonkhortisan |
the workbench mod does that |
00:07 |
NakedFury |
in a lua file? probably the default init.lua? |
00:09 |
|
[JJ]Albert joined #minetest |
00:09 |
khonkhortisan |
-- uncomment the next 6 lines to restrict players to a 2x2 inventory craft grid |
00:09 |
khonkhortisan |
--minetest.register_on_joinplayer(function(player) |
00:09 |
khonkhortisan |
-- player:set_inventory_formspec("size[8,7.5]".. |
00:09 |
khonkhortisan |
-- "list[current_player;main;0,3.5;8,4;]".. |
00:09 |
khonkhortisan |
-- "list[current_player;craft;3,0.5;2,2;]".. |
00:09 |
khonkhortisan |
-- "list[current_player;craftpreview;6,1;1,1;]") |
00:09 |
khonkhortisan |
--end) |
00:10 |
NakedFury |
in what file is that? im checking minetest_game mods default folder |
00:10 |
hmmmm |
please use pastebin next time. |
00:11 |
NakedFury |
how goes your quest for the perfect map generator hmmmm? |
00:11 |
hmmmm |
doing homework |
00:11 |
hmmmm |
not as great as i had hoped |
00:12 |
hmmmm |
i just realized how tough it is to vary the spread factor now that i have the perlin noise retrieve an entire block at once |
00:12 |
hmmmm |
in order to have it fit my original vision, i'd have to use the old, slow perlin functions. |
00:13 |
hmmmm |
but then again, minecraft doesn't let you vary the spread factor, only the offset and the scale. |
00:14 |
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ttk2 joined #minetest |
00:14 |
hmmmm |
moreover, i got rid of the entire 'mud flow' crap and i have you specify the top block, number of top blocks, and the filler block |
00:14 |
* VanessaE |
is back |
00:14 |
NakedFury |
sounds cool about the specifying stuff |
00:14 |
hmmmm |
so in the desert biome, you can have top_block = desert_stone, ntopblock=3, filler_block = sandstone |
00:14 |
hmmmm |
or something |
00:15 |
hmmmm |
you'd have 3 layers of desert stone (err sand i ment) and then after that it's sandstone |
00:15 |
NakedFury |
and number of filler blocks? |
00:15 |
hmmmm |
yes |
00:15 |
hmmmm |
err |
00:15 |
hmmmm |
no |
00:15 |
hmmmm |
the filler blocks continue on forever downward, it's not like you can hit bedrock as in minecraft |
00:15 |
khonkhortisan |
NakedFury, https://github.com/darkrose/minetest_mods/blob/master/workbench/init.lua#L20 |
00:16 |
NakedFury |
so if we compared the current generator filler block is regular stone? |
00:16 |
hmmmm |
indeed |
00:17 |
khonkhortisan |
there aren't any sedimentary layers |
00:17 |
hmmmm |
i'm thinking of making several levels though |
00:17 |
NakedFury |
ok understood. would it be possible to add layers? like sedimentary layer of rocks, then igneous then metamorphic. used a real example |
00:18 |
hmmmm |
yes |
00:18 |
NakedFury |
that would later help when generating ores |
00:18 |
NakedFury |
you can divide them into groups |
00:18 |
hmmmm |
ehh... i'm not doing ANYTHING at all with ores |
00:18 |
hmmmm |
that's all handled by the Lua mapgen |
00:18 |
khonkhortisan |
oil could be its own layer, so you'd have to get permits to dig under people's houses </real_life> |
00:19 |
hmmmm |
if you guys would like that, you'd be able to make a mod for it. |
00:19 |
hmmmm |
when i'm done |
00:19 |
hmmmm |
i plan to have it done before halloween |
00:20 |
NakedFury |
would like what? got distracted here |
00:20 |
hmmmm |
a layer of oil |
00:20 |
NakedFury |
ohh if possible yes |
00:20 |
hmmmm |
and then you'd be able to add the oil to a bucket or something when it's refined |
00:20 |
hmmmm |
and that could be used to run engines or whatever |
00:20 |
hmmmm |
*shrug* |
00:21 |
khonkhortisan |
I can't think of a use for different atmospheric layers |
00:21 |
NakedFury |
but if you do add layers then it would maybe let us make layers to add things. |
00:21 |
hmmmm |
as for the trees, i would really like to have that mod defined but i can't figure out a good, fast way to do so |
00:22 |
hmmmm |
well |
00:22 |
hmmmm |
how would you feel about defining static trees like a 3d bitmap |
00:22 |
NakedFury |
dont know how that works |
00:23 |
hmmmm |
in lua you'd just define a 3d array of what blocks to place for a tree |
00:23 |
VanessaE |
use my pipeworks mod and some custom code to get the oil out :) |
00:23 |
hmmmm |
the obvious downside to that is that it won't be very random |
00:25 |
VanessaE |
so make say 10 such maps, select one and rotate it 90/180/-90 degrees randomly when making a new world, tile it across the world |
00:25 |
NakedFury |
so something like having a init.lua file that has all trees made then the forest generator chooses from the trees in that file and places them? |
00:25 |
VanessaE |
no one's going to notice it isn't random |
00:25 |
hmmmm |
again, they're going to be the same, just randomly distributed |
00:25 |
hmmmm |
will probably be too boring |
00:27 |
NakedFury |
try both ways. do one that boring way then do one another way even if its slow |
00:27 |
VanessaE |
even better: use the binary data in the game's texture files as your tree map :-) |
00:27 |
khonkhortisan |
What's the name for the geometric shape created by cutting a cone in half or making a cylinder's bases different sizes? |
00:27 |
VanessaE |
don't know, khonkhortisan, sorry |
00:28 |
hmmmm |
vanessa, yeah, that's a good idea acutally |
00:28 |
NakedFury |
that is a very strange question. never knew that changed the geometric name |
00:28 |
VanessaE |
hmmmm: thanks. I figured, that way you don't have to store extra tree map files |
00:29 |
hmmmm |
khonkhortisan: that's just a cone |
00:29 |
khonkhortisan |
it changes the parameters given to create the shape, length, radius, and a second radius. If I use two radii, I can use a single function for both cones and cylinders |
00:29 |
khonkhortisan |
I'll just call it a cone, then. |
00:33 |
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00:39 |
VanessaE |
bye bye. |
00:39 |
VanessaE |
enough of this Tom-foolery. |
00:39 |
NakedFury |
you leaving? |
00:39 |
VanessaE |
no, he is. |
00:39 |
NakedFury |
ohh |
00:40 |
NakedFury |
cant we get a bot that auto bans anyone with Landmine and any variation from channel? |
00:40 |
khonkhortisan |
Does anyone mind if I replace worldedit's //cylinder <axis> <length> <radius> <node> with //cone <axis> <length> <radius1> <radius2> <node>? |
00:40 |
NakedFury |
and any name using landmine |
00:40 |
khonkhortisan |
Then the first person who tests the bot will be gone |
00:40 |
NakedFury |
replace with what? |
00:40 |
VanessaE |
wouldn't do any good. |
00:40 |
VanessaE |
I'll just knock out his entire class-B from now on. |
00:40 |
NakedFury |
it would help when you guys are busy |
00:41 |
VanessaE |
there, no point in having those if the whole class-B is dead. |
00:41 |
* khonkhortisan |
sets ban on *!*@*.* |
00:41 |
VanessaE |
hah |
00:43 |
Lumpio- |
You really have 189.144 |
00:43 |
VanessaE |
? |
00:43 |
Lumpio- |
haTe |
00:43 |
VanessaE |
no, I really hate ban evasion. |
00:44 |
Lumpio- |
My brain has those in the wrong way round or something |
00:44 |
VanessaE |
189.144.* is one of LM's proxies. |
00:44 |
Lumpio- |
I hate it when "I hate X" turn into " I have X" |
00:44 |
VanessaE |
heh, quite a difference in meaning there :) |
00:45 |
khonkhortisan |
'I hate it when "I hate X" turns into " I have X"' has turned into 'I have it when "I hate X" turns into " I have X"' |
00:50 |
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00:51 |
khonkhortisan |
haha |
00:51 |
ImReallyNotLandM |
sorry, I just _had_ to |
00:51 |
ImReallyNotLandM |
xD |
00:51 |
ImReallyNotLandM |
having seen these comments |
00:51 |
ImReallyNotLandM |
btw, VanessaE, what do you mean by class-b? |
00:51 |
ImNotLandMEither |
me neither |
00:51 |
VanessaE |
a class-B network address - as in the first two octets in an IP address. |
00:52 |
VanessaE |
a class-A is the first one, class-C is the first three. |
00:52 |
ImReallyNotLandM |
oh |
00:52 |
ImReallyNotLandM |
I see |
00:52 |
ImReallyNotLandM |
he'll have to use a new proxy :P |
00:52 |
VanessaE |
the fewer you use in a pattern match or mask, the more widespread the effect, but the more collateral damage you can cause. |
00:57 |
|
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00:58 |
OldCoder |
M13, VanessaE, etc. Hello |
00:58 |
VanessaE |
hi OldCoder |
00:59 |
OldCoder |
khonkhortisan, you know much more about WorldEdit than I do. Report the problem when you can as I'll need the tool to keep two worlds going. Thank you. |
01:02 |
khonkhortisan |
Both the //load not clearing the area and the //metaload destroying inventory have been reported. |
01:02 |
OldCoder |
khonkhortisan, I thank you |
01:02 |
OldCoder |
khonkhortisan, If the maintainer can take no action I may look at it myself. But time is a problem ATM. |
01:02 |
OldCoder |
There are two worlds at risk; 30000 and 30011. I wish to keep them if possible. |
01:03 |
OldCoder |
We'll see |
01:17 |
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02:12 |
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02:38 |
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02:50 |
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03:07 |
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03:26 |
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03:30 |
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03:48 |
OldCoder |
RealBadAngel, wb |
03:48 |
RealBadAngel |
hi |
03:48 |
RealBadAngel |
just for a moment, leavin to work in 15 minutes |
03:48 |
OldCoder |
k |
03:48 |
RealBadAngel |
have you updated EU? |
03:49 |
OldCoder |
I don't believe so. Will do so now. |
03:51 |
OldCoder |
RealBadAngel, All mods updated |
03:51 |
OldCoder |
on Eu |
03:51 |
RealBadAngel |
k, thx |
03:52 |
RealBadAngel |
will test it when back |
04:45 |
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05:10 |
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05:11 |
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06:01 |
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06:16 |
hmmmm |
so errn |
06:17 |
hmmmm |
anyone around? i asked about how mobs work a couple days ago but nobody answered |
06:17 |
hmmmm |
does nobody really know? |
06:30 |
|
OdnetninI joined #minetest |
06:30 |
OdnetninI |
hi |
06:30 |
hmmmm |
nintendo? |
06:30 |
OdnetninI |
no |
06:30 |
OdnetninI |
XD |
06:31 |
OdnetninI |
oo |
06:31 |
OdnetninI |
my nickname |
06:31 |
OdnetninI |
yes |
06:31 |
OdnetninI |
can i help minetest? I love it |
06:32 |
hmmmm |
do you have any experience with game development with C++? |
06:32 |
OdnetninI |
yes, not much, but I have |
06:32 |
OdnetninI |
I developed a experiment engine |
06:32 |
hmmmm |
i see... |
06:33 |
hmmmm |
the best way to help minetest would be to contribute to the engine |
06:33 |
OdnetninI |
How? |
06:33 |
hmmmm |
right now it needs a lot of bugfixes and optimization |
06:33 |
hmmmm |
well, check out the active tickets on the github and start from there i guess |
06:33 |
OdnetninI |
mmm |
06:33 |
OdnetninI |
I'm going to see it |
06:36 |
OdnetninI |
is it the url https://github.com/celeron55/minetest/issues?labels=bug&page=1&state=open ? |
06:36 |
hmmmm |
yes |
06:38 |
OdnetninI |
I see a bug that I can try to solve, but first i need load game and find the bug |
06:38 |
hmmmm |
ok |
06:41 |
OldCoder |
Hi |
06:42 |
OldCoder |
OdnetninI, How are you? Are you building a copy of the game? |
06:44 |
OdnetninI |
no |
06:45 |
OdnetninI |
I'm fine |
06:45 |
OdnetninI |
But, why build? |
06:45 |
OdnetninI |
no2? |
06:45 |
OdnetninI |
now*? |
06:47 |
OdnetninI |
OldCoder?? |
06:47 |
OldCoder |
OdnetninI, Only if you to do for development |
06:47 |
OdnetninI |
ok |
06:50 |
OdnetninI |
How i can compile it? |
06:50 |
hmmmm |
read README.txt |
06:51 |
OdnetninI |
ok |
06:52 |
OldCoder |
OdnetninI, What is your Operating System? |
06:53 |
OdnetninI |
Trisquel GNU/Linux |
06:53 |
OldCoder |
Interesting |
06:53 |
hmmmm |
haha, free as in freedom |
06:53 |
OldCoder |
OdnetninI, Is it based on Debian? Or Red Hat? |
06:53 |
OdnetninI |
XD |
06:53 |
OdnetninI |
Debian |
06:53 |
OldCoder |
OdnetninI, then build is easy |
06:53 |
OdnetninI |
Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 $ make -j2 Run it: $ cd bin $ ./minetest |
06:53 |
OdnetninI |
no? |
06:53 |
hmmmm |
you do realize you can eake out a lot more performance to play minetest if you were using a distro that permits you to use proprietary drivers |
06:53 |
OldCoder |
OdnetninI, close |
06:53 |
OldCoder |
Wait |
06:54 |
OdnetninI |
ok |
06:54 |
OldCoder |
OdnetninI, you must add some packages first |
06:54 |
OdnetninI |
I'm installing |
06:54 |
OldCoder |
OdnetninI, I will write instructions for this |
06:54 |
OldCoder |
Very well |
06:54 |
OldCoder |
But that may work |
06:54 |
OdnetninI |
apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev |
06:54 |
OldCoder |
Yes |
06:54 |
OldCoder |
OdnetninI, You have done your research well |
06:54 |
OldCoder |
Try it |
06:54 |
OdnetninI |
And the code , i downloaded yesterday |
06:54 |
OdnetninI |
ok |
06:54 |
OdnetninI |
wait |
06:54 |
OldCoder |
OdnetninI, If it does not work I will write new procedures |
06:55 |
OldCoder |
OdnetninI, You must build or install Irrlicht too |
06:55 |
OldCoder |
Oh |
06:55 |
OldCoder |
I see you have it |
06:55 |
OdnetninI |
I'm making |
06:55 |
OdnetninI |
make -j2 |
06:55 |
OldCoder |
k |
06:56 |
OldCoder |
OdnetninI, you should git clone minetest_game also |
06:56 |
OdnetninI |
I have |
06:56 |
OldCoder |
k |
06:56 |
OdnetninI |
in /games |
06:56 |
OldCoder |
k |
06:59 |
OdnetninI |
whitch fuction runs, when you die? |
07:00 |
OdnetninI |
i'm trying to find it |
07:00 |
OldCoder |
OdnetninI, can you explain? |
07:00 |
OdnetninI |
When you get Rewspan message |
07:00 |
OdnetninI |
whitch fuctions runs rewspan? |
07:01 |
hmmmm |
where, on the client or server? |
07:01 |
OdnetninI |
On single mode |
07:01 |
OdnetninI |
client |
07:01 |
hmmmm |
you see.. single player mode still has the client/server pardigram |
07:01 |
hmmmm |
it's just that the server is running in the same process |
07:02 |
hmmmm |
check out game.cpp, the_game |
07:02 |
hmmmm |
search for CE_DEATHSCREEN |
07:02 |
hmmmm |
i apologize for the_game(), celeron55 has this belief that if a piece of code is only used once it shouldn't be put in a separate function, no matter how unmaintainable and horrible it is |
07:02 |
hmmmm |
i was supposed to fix it but i gave up. |
07:03 |
OdnetninI |
ok |
07:04 |
OdnetninI |
and open or close invntory fuction? |
07:05 |
OldCoder |
Ah |
07:06 |
OldCoder |
OdnetninI, I am learning the code myself. I don't know this level yet. But you're in the correct chat. |
07:06 |
OldCoder |
You may also wish to try: |
07:06 |
OldCoder |
#minetest-devel |
07:06 |
OdnetninI |
ok, i will try |
07:06 |
OldCoder |
No; that's wrong... |
07:06 |
OldCoder |
Hold on |
07:06 |
OdnetninI |
the code is untidy |
07:06 |
OldCoder |
It is: |
07:07 |
OldCoder |
#minetest-dev |
07:07 |
OldCoder |
Yes |
07:07 |
OldCoder |
We plan to clean up the code |
07:07 |
OldCoder |
During the day in U.S. time zones try: |
07:07 |
OldCoder |
#minetest-dev |
07:07 |
OldCoder |
There are more developers there |
07:07 |
OdnetninI |
ok |
07:07 |
OldCoder |
Speak here to VanessaE and RealBadAngel. Also others. |
07:07 |
OldCoder |
They will know who to talk to. |
07:07 |
OldCoder |
sfan5 here is experienced as well |
07:08 |
OldCoder |
OdnetninI, here are screenshots of my worlds: |
07:08 |
OldCoder |
http://minetest.org/ |
07:08 |
OldCoder |
If you are curious |
07:08 |
OldCoder |
|
07:10 |
OdnetninI |
there are very good |
07:10 |
OldCoder |
Welcome to Minetest |
07:11 |
OdnetninI |
i'm from Spain, here are 9:11 |
07:11 |
hmmmm |
it's 3AM for me |
07:12 |
hmmmm |
I think what you're gonna want to look at is guiFormSpecMenu.cpp |
07:12 |
OdnetninI |
it's posible |
07:13 |
OdnetninI |
but it's dificulty read code |
07:13 |
OdnetninI |
it's very Untidy |
07:13 |
hmmmm |
i agree |
07:13 |
hmmmm |
you just need to get a feel for it |
07:13 |
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07:14 |
hmmmm |
at first i was trying to find method to his madness and i asked celeron about his coding style |
07:14 |
hmmmm |
...it varies based on the day of the week |
07:14 |
hmmmm |
so don't even bother trying to make the code you write look like the rest of the code |
07:14 |
OdnetninI |
ok |
07:15 |
hmmmm |
but anyway the exact function you're probably interested in is GUIFormSpecMenu::regenerateGui |
07:16 |
OdnetninI |
ok |
07:16 |
OdnetninI |
thanks |
07:17 |
hmmmm |
np |
07:22 |
OdnetninI |
i'm looking for quitMenu() src |
07:22 |
OldCoder |
Welcome to Spain |
07:23 |
OldCoder |
Calinou, where are you? |
07:23 |
Calinou |
france |
07:23 |
OldCoder |
OdnetninI, here is Spain |
07:23 |
OldCoder |
And may work on the code |
07:23 |
OldCoder |
OdnetninI, I can comment further after I am rested |
07:23 |
OdnetninI |
ok |
07:24 |
OldCoder |
OdnetninI, meet Calinou. He is an important figure in MT and is in France. |
07:24 |
OdnetninI |
hi Calinou |
07:24 |
Calinou |
hi :P |
07:24 |
OdnetninI |
how are you? |
07:25 |
OldCoder |
OdnetninI, I am pleased to meet you and will say good night now |
07:25 |
* OldCoder |
bows |
07:25 |
OldCoder |
Zzz |
07:25 |
hmmmm |
OdnetninI, you can't find the quitMenu() definition? |
07:25 |
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07:25 |
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07:25 |
OdnetninI |
I'm looking |
07:25 |
hmmmm |
is your copy of grep broken or something? |
07:25 |
hmmmm |
it's in modalMenu.h |
07:25 |
hmmmm |
line 97 |
07:26 |
OdnetninI |
Thanks again |
07:26 |
OldCoder |
Zzz |
07:28 |
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07:58 |
Mika_R |
h |
07:59 |
Mika_R |
hi* |
07:59 |
OdnetninI |
hi |
08:05 |
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08:05 |
OdnetninI |
I did not clarify with the code, is too dirty |
08:05 |
OdnetninI |
Bye |
08:14 |
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08:32 |
swilde |
*: Is there a way to save the password in the client? (0.4.3) |
08:39 |
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12:03 |
OdnetninI |
hi again |
12:04 |
OdnetninI |
hi? |
12:04 |
NekoGloop |
Hello. I dont believe i know you! :D |
12:04 |
OdnetninI |
What? |
12:04 |
OdnetninI |
You know me? |
12:04 |
NekoGloop |
>dont |
12:05 |
OdnetninI |
I have a problem |
12:05 |
OdnetninI |
I put mobs mod |
12:05 |
NekoGloop |
Windows? |
12:05 |
OdnetninI |
not |
12:05 |
NekoGloop |
K then. |
12:05 |
OdnetninI |
GNU/Linux Trisquel |
12:05 |
NekoGloop |
Pfft. |
12:05 |
NekoGloop |
Shitnix users everywhere |
12:05 |
OdnetninI |
But now I take off the mod |
12:06 |
OdnetninI |
but i get messages: error mobs.... not found |
12:06 |
NekoGloop |
Well duh? |
12:06 |
NekoGloop |
You removed the mod |
12:06 |
OdnetninI |
yes |
12:06 |
NekoGloop |
So the entities are no longer existant |
12:06 |
NekoGloop |
A /clearobjects will work |
12:07 |
OdnetninI |
ok |
12:07 |
OdnetninI |
i'm doing |
12:07 |
OdnetninI |
thanks |
12:08 |
OdnetninI |
I want animals, and night mosters |
12:08 |
OdnetninI |
there isn't a mod? |
12:08 |
NekoGloop |
I want a cookie |
12:08 |
OdnetninI |
XD |
12:08 |
NekoGloop |
But i'm not getting that either. |
12:08 |
OdnetninI |
OoO |
12:09 |
NekoGloop |
Seriously though. There are plenty of mobs mods |
12:09 |
NekoGloop |
Try the mobs mod by pilzadam |
12:09 |
OdnetninI |
ok |
12:09 |
OdnetninI |
i'm goint to try |
12:09 |
NekoGloop |
mobframework sucks and has sucked forever. |
12:10 |
OdnetninI |
this http://minetest.net/forum/viewtopic.php?id=3063 ? |
12:10 |
NekoGloop |
Yeah that. |
12:11 |
OdnetninI |
This is the mod i've removed |
12:11 |
OdnetninI |
I do'nt like |
12:12 |
NekoGloop |
You wanna know about crappy mobs? Go play minecraft. |
12:13 |
OdnetninI |
I don't want play minecraft, it's privative software |
12:13 |
NekoGloop |
Wut |
12:13 |
OdnetninI |
Bye, and thanks |
12:19 |
Lumpio- |
lol |
12:19 |
Lumpio- |
I don't think https://github.com/celeron55/minetest is even designed to build on anything besides Linux by default |
12:19 |
Lumpio- |
For Winblows you need to separately generate build files and whatnot |
12:19 |
NekoGloop |
He has specifically made windows builds |
12:20 |
NekoGloop |
And sfan makes builds semi-regularly |
12:20 |
Lumpio- |
Yeah but judging by the readme it looks like you have to jump through hoosp |
12:20 |
Lumpio- |
hoops* |
12:20 |
Lumpio- |
So don't go calling proper OSs shit k |
12:21 |
NekoGloop |
Linux -is- shit |
12:21 |
NekoGloop |
Tell me, how lucky are you that minetest even runs on linux? |
12:21 |
NekoGloop |
Oh wait i can answer that |
12:21 |
NekoGloop |
INCREDIBLY lucky. |
12:21 |
NekoGloop |
Now shove it. |
12:21 |
Lumpio- |
And why is that |
12:22 |
Lumpio- |
I'm pretty sure the core game was/is /developed/ on Linux |
12:22 |
Lumpio- |
I don't see how luck has anything to do with that |
12:22 |
NekoGloop |
Heh. |
12:22 |
NekoGloop |
Need i summon iqualfragile? He can tell you all the flaws in your OS. |
12:22 |
NekoGloop |
Which, includes the entire lack of a firewall |
12:23 |
Morrolan |
*cough* |
12:23 |
Morrolan |
iptables? |
12:23 |
Lumpio- |
^ |
12:23 |
Lumpio- |
Besides on a properly configured system one needs no firewall |
12:23 |
Lumpio- |
Firewalls are just a kludge that protects you from yourself |
12:23 |
Lumpio- |
And all the crappy Windows software that opens ports like they just don't care and phone home every five seconds |
12:24 |
Morrolan |
Argh, I'm getting myself involved in an OS war again. Time to take leave. *waves* |
12:24 |
NekoGloop |
If you wanna have the shittiest OS ever, go for it. |
12:25 |
Lumpio- |
NekoGloop thinks dem 'puters are too dang hard to use |
12:25 |
NekoGloop |
I've used linux. |
12:25 |
Lumpio- |
Anyways, I am infact going for it. Have been for... I dunno, 6 years? |
12:25 |
NekoGloop |
It simplifies the easiest task to the point that you dont have any input to it. |
12:26 |
Lumpio- |
I also haven't had a Windows computer since 6 years ago. |
12:26 |
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TheRedMoodWin joined #minetest |
12:26 |
TheRedMoodWin |
Hello :D |
12:26 |
NekoGloop |
Well then that's your fault. |
12:26 |
Lumpio- |
Or well, I had one crappy laptop that I installed XP on when I was on sick leave and bored to hell, I played something like Red Alert 2 on it for a day or two and never touched it again |
12:26 |
TheRedMoodWin |
NEKO :D |
12:27 |
NekoGloop |
winXP is the best os in existance |
12:27 |
TheRedMoodWin |
Not really |
12:27 |
Lumpio- |
It definitely is not. |
12:27 |
NekoGloop |
Ya, it is. |
12:27 |
TheRedMoodWin |
Zos is up there man |
12:27 |
TheRedMoodWin |
There is a reason no one seriouse is running a not Unix based system |
12:27 |
TheRedMoodWin |
Maybe with the exception of Z-OS |
12:27 |
Lumpio- |
Yeah, but this nekowhatever firmly seems to believe anything not Windows is shit |
12:28 |
TheRedMoodWin |
But that is also branched of much Unix |
12:28 |
TheRedMoodWin |
:oi |
12:28 |
Lumpio- |
Not that he has made any concrete arguments yet though |
12:28 |
TheRedMoodWin |
But neko is a smart person :o |
12:28 |
TheRedMoodWin |
VanessaE, hello mrs :D |
12:30 |
NekoGloop |
Another person to add to my ignore list |
12:31 |
TheRedMoodWin |
:o |
12:31 |
TheRedMoodWin |
Neko you are really walling yourself in |
12:31 |
TheRedMoodWin |
You should be more secure of yourself |
12:32 |
TheRedMoodWin |
Being angry at us won't help you any :) |
12:50 |
RealBadAngel |
hi all |
12:51 |
NekoGloop |
Hello realbadangel |
12:51 |
TheRedMoodWin |
Hello RealBadAngel :D |
12:51 |
RealBadAngel |
it looks like weekend just started for me |
12:52 |
RealBadAngel |
to work on monday, sweet |
12:53 |
TheRedMoodWin |
Nice man :D |
12:54 |
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12:55 |
RealBadAngel |
just testing marble and granite generation |
12:55 |
RealBadAngel |
it looks pretty nice |
13:14 |
RealBadAngel |
btw NekoGloop, about stairsplus, it has to be done with ":" |
13:14 |
RealBadAngel |
game checks current mod |
13:14 |
NekoGloop |
And supply the modname |
13:15 |
RealBadAngel |
cant do. stairsplus registration function creates multiple node registration with given name |
13:15 |
RealBadAngel |
adding stairsplus: at the start |
13:15 |
RealBadAngel |
then another suffixes |
13:16 |
NekoGloop |
":"..modname..":"... |
13:16 |
RealBadAngel |
take a look at stairsplus code |
13:16 |
NekoGloop |
I did |
13:16 |
RealBadAngel |
and youre still wrong :) |
13:17 |
NekoGloop |
Uh, i'm talking about changes to the code so external mids can call it. |
13:17 |
NekoGloop |
mods* |
13:17 |
RealBadAngel |
anyway, when technic is exectued, stairsplus cannot register nodes |
13:17 |
RealBadAngel |
simply. built in check |
13:17 |
RealBadAngel |
unless you omit it with ":" |
13:18 |
NekoGloop |
Are you even listening? |
13:18 |
NekoGloop |
If the modname is supplied, then technic can call it. (because minetest will read technic:... |
13:18 |
RealBadAngel |
jesus |
13:19 |
RealBadAngel |
if i call register function with "technic:marble" |
13:19 |
RealBadAngel |
stairsplus will make out of it "stairsplus:technic:marble" |
13:19 |
NekoGloop |
You are a total IDIOT! |
13:19 |
RealBadAngel |
you have not read the code |
13:20 |
NekoGloop |
If you wanna be a total idiot, then that's fine with me. |
13:20 |
NekoGloop |
I'll just change the code. |
13:22 |
RealBadAngel |
best to call some1 an idiot. he has just an idea how it shall work and i do have working code |
13:22 |
RealBadAngel |
lol |
13:37 |
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13:37 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=48106#p48106 @ RealBadAngel |
13:38 |
RealBadAngel |
sure, you also changed the stairplus code :) |
13:38 |
RealBadAngel |
i think my way is a bit easier ;) i just added ":" to nodes definitions, you have added a new parameter |
13:38 |
NekoGloop |
whatever. |
13:39 |
NekoGloop |
mine is more fool-proof |
13:39 |
NekoGloop |
in the sense that it keeps fools from using it 8) |
13:39 |
RealBadAngel |
calionou already started to doing it my way |
13:39 |
RealBadAngel |
look at original code |
13:39 |
NekoGloop |
do i care? |
13:39 |
RealBadAngel |
two of the functions already have ":" in names |
13:39 |
NekoGloop |
I know |
13:40 |
NekoGloop |
that's to overwrite stairs: |
13:40 |
RealBadAngel |
not only |
13:40 |
RealBadAngel |
thats the second function of built in check |
13:41 |
NekoGloop |
are you going to be a douche and attempt to lecture me in something i already know or shut up now? |
13:41 |
RealBadAngel |
1st is to compare if a mod is not tryin to register something with wrong (not the mods name) name |
13:41 |
NekoGloop |
(hint: choose shut up now) |
13:41 |
TheRedMoodWin |
RealBadAngel Is it just me or is it neko kind of iffy right now? |
13:41 |
TheRedMoodWin |
:o |
13:42 |
RealBadAngel |
he always like to dance like that |
13:42 |
RealBadAngel |
im kinda used to it |
13:42 |
TheRedMoodWin |
Ohh |
13:42 |
TheRedMoodWin |
Okey :D |
13:43 |
RealBadAngel |
see its just NekoGloop ;) |
13:43 |
RealBadAngel |
the one and only ;) |
13:43 |
NekoGloop |
who dares to HL me |
13:43 |
TheRedMoodWin |
What is HL= |
13:43 |
TheRedMoodWin |
Highlight? |
13:43 |
NekoGloop |
highlight |
13:44 |
TheRedMoodWin |
Ohh, so you have not ignored me :D |
13:44 |
NekoGloop |
webchat cant ignore |
13:44 |
NekoGloop |
manual ignore works though |
13:44 |
Lumpio- |
Webchat ¬u¬ |
13:44 |
TheRedMoodWin |
:o |
13:44 |
RealBadAngel |
you mean selective blindness rather |
13:44 |
TheRedMoodWin |
I stopped using webchat after I got my homebox setup |
13:44 |
TheRedMoodWin |
Or bad i sight |
13:45 |
NekoGloop |
RealBadAngel: yeah that 8) |
13:45 |
TheRedMoodWin |
Cats can ge that |
13:48 |
NekoGloop |
well whatever |
13:49 |
NekoGloop |
since I'm about 100% sure that calinou will choose my code over your hacky method, future updates of gloopblocks will use it |
13:50 |
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13:50 |
TheRedMoodWin |
>.> |
13:50 |
TheRedMoodWin |
hacky is good |
13:51 |
TheRedMoodWin |
As long as it is suckless hacker code is some of the best code in the world |
13:53 |
TheRedMoodWin |
RealBadAngel Go hackyness :D |
13:54 |
iqualfragile |
im sory, what was the discussion about? |
13:54 |
iqualfragile |
rba: dont get influenced by redmond& windows! |
13:54 |
NekoGloop |
iqualfragile: modifications to stairsplus |
13:56 |
NekoGloop |
how the hell does one make a tnt cannon in minecraft? |
13:56 |
iqualfragile |
you need obidian |
13:56 |
iqualfragile |
then you use redstone to activate one tnt |
13:56 |
iqualfragile |
wait a moment |
13:57 |
iqualfragile |
then activate the other tnt wich is in front of it |
13:57 |
iqualfragile |
now the first tnt will explode |
13:57 |
iqualfragile |
and the secound will fly |
13:57 |
NekoGloop |
now i have a tnt flinger. |
13:57 |
NekoGloop |
not a cannon 8) |
13:59 |
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14:00 |
iqualfragile |
what is a flinger? |
14:03 |
TheRedMoodWin |
It is super easy :D |
14:03 |
TheRedMoodWin |
Phh |
14:03 |
TheRedMoodWin |
You can't make cannons silly |
14:08 |
|
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14:08 |
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anunakki joined #minetest |
14:11 |
|
Myk267 joined #minetest |
14:15 |
RealBadAngel |
iqualfragile, technic got marble and granite, i wanted to use stairsplus to get more stuff out of it |
14:15 |
RealBadAngel |
but had to modify stairsplus a bit |
14:15 |
iqualfragile |
not a bad idea |
14:15 |
RealBadAngel |
nekogloop has just an different idea how to achieve it |
14:15 |
iqualfragile |
cant you just add a new stairsplus-node inside technic? |
14:16 |
RealBadAngel |
without modifications to stairsplus no |
14:16 |
RealBadAngel |
game has built in check |
14:17 |
RealBadAngel |
one way is to use ":" to skip the check |
14:17 |
RealBadAngel |
second make stairsplus register technic nodes |
14:17 |
RealBadAngel |
both way works. mine adds just ":" to registered name |
14:18 |
RealBadAngel |
Neko's adds a parameter with mod name |
14:18 |
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14:19 |
RealBadAngel |
i have to agree with neko his is more elegant |
14:19 |
RealBadAngel |
mine is simpler on the other hand ;) |
14:19 |
RealBadAngel |
meanwhile my is implemented on all OldCoders servers |
14:20 |
RealBadAngel |
iqualfragile, http://realbadangel.pl/cave.png |
14:25 |
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14:28 |
OldCoder |
hello |
14:29 |
|
banlieue joined #minetest |
14:36 |
iqualfragile |
hi |
14:37 |
RealBadAngel |
hi OldCoder, tested everythin. its fine and stable |
14:37 |
OldCoder |
Fine |
14:37 |
OldCoder |
ty |
14:38 |
RealBadAngel |
have you managed to repair 30000? |
14:38 |
OldCoder |
RealBadAngel, writing |
14:40 |
OldCoder |
RealBadAngel, I'd like to get comments on the WorldEdit problem from the author. But for just deleting the bad region we could do that today. If somebody will attempt that I'll give them the privilege. Or if they'll tell me how to do it I'll proceed myself. |
14:40 |
RealBadAngel |
i cant even try, connection is too laggy |
14:41 |
OldCoder |
Yes |
14:41 |
OldCoder |
The response stands |
14:41 |
RealBadAngel |
ask cornernote, he made GUI for it, he will know for sure |
14:42 |
OldCoder |
RealBadAngel, I am out of time |
14:42 |
OldCoder |
I will need assistance from people regarding talking to people |
14:42 |
OldCoder |
We'll see |
14:42 |
RealBadAngel |
i can maintain EU server |
14:42 |
OldCoder |
Never mind EU ATM |
14:43 |
OldCoder |
RealBadAngel, I'd like to get comments on the WorldEdit problem from the author. But for just deleting the bad region we could do that today. If somebody will attempt that I'll give them the privilege. Or if they'll tell me how to do it I'll proceed myself. |
14:43 |
OldCoder |
That is about U.S. |
14:43 |
OldCoder |
Does not apply to you |
14:43 |
RealBadAngel |
i will try to play with it offline and learn |
14:45 |
RealBadAngel |
grass now drops seeds |
14:45 |
RealBadAngel |
which mod is responsible for that? |
14:45 |
OldCoder |
RealBadAngel, I cannot say |
14:45 |
RealBadAngel |
have you updated recently anythin with "grass" in name? :) |
14:46 |
RealBadAngel |
those seeds are different as those from farming mod |
14:46 |
OldCoder |
RealBadAngel, k |
14:46 |
RealBadAngel |
dunno what to do with them |
14:46 |
OldCoder |
RealBadAngel, I don't believe I have updated such a mod |
14:46 |
OldCoder |
There is Farming Plus though |
14:46 |
RealBadAngel |
peas seeds, grapes seeds |
14:46 |
OldCoder |
There is Farming Plus though |
14:47 |
OldCoder |
RealBadAngel, I cannot speak much for 2 hours |
14:47 |
RealBadAngel |
i believe its not pilzadams work |
14:47 |
OldCoder |
RealBadAngel, I will grep the code but not right now |
14:47 |
RealBadAngel |
sure |
14:47 |
RealBadAngel |
i also have some work to do |
14:48 |
RealBadAngel |
gonna move 1 tone of coal from backyard to the basement |
14:48 |
OldCoder |
k |
14:48 |
RealBadAngel |
winter is coming soon :) |
14:49 |
RealBadAngel |
uh i would like MT way for it |
14:49 |
RealBadAngel |
dig it and unload into chest lol |
14:50 |
RealBadAngel |
instead i have to run there and back with buckets full of coal lol |
14:50 |
OldCoder |
k |
15:01 |
|
Jordach joined #minetest |
15:02 |
Jordach |
wassup guys |
15:03 |
* Jordach |
is annoyed with a BSD iso torrent |
15:04 |
Jordach |
and VanessaE i see you hiding |
15:05 |
VanessaE |
I'm not here yet. |
15:05 |
VanessaE |
(I always go through the forums first) |
15:05 |
Jordach |
lol |
15:06 |
TheRedMoodWin |
Oh |
15:06 |
TheRedMoodWin |
Nice man Jordach |
15:06 |
TheRedMoodWin |
What bsd? |
15:06 |
* Jordach |
is a devil |
15:06 |
|
fortytwo joined #minetest |
15:10 |
* Jordach |
does not know what to play |
15:11 |
Jordach |
http://minetest.net/forum/viewtopic.php?pid=48124#p48124 |
15:11 |
Jordach |
almost at 2,500 posts VanessaE |
15:12 |
VanessaE |
nice |
15:12 |
* Jordach |
wants a gamemode |
15:12 |
TheRedMoodWin |
Dwarf fortress :D |
15:12 |
|
PilzAdam joined #minetest |
15:12 |
PilzAdam |
Hello everyone! |
15:12 |
Jordach |
hey PilzAdam we werent not talking about you |
15:12 |
VanessaE |
hi PilzAdam |
15:12 |
TheRedMoodWin |
VanessaE Hello, Mrs :D |
15:13 |
TheRedMoodWin |
C is so fun, but so picky x34 |
15:13 |
Jordach |
TheRedMoodWin, i had to do c++ algorithms in class |
15:13 |
Jordach |
FUN! |
15:13 |
TheRedMoodWin |
Nice :D |
15:14 |
TheRedMoodWin |
I am so exited when i can finally get teachers for this |
15:14 |
Jordach |
https://gist.github.com/3912475 |
15:15 |
TheRedMoodWin |
This is not algorithems? |
15:15 |
TheRedMoodWin |
This is just basic aritmatics |
15:15 |
Jordach |
TheRedMoodWin, the question is not that |
15:16 |
Jordach |
it was a fortran app that needed conversion |
15:16 |
TheRedMoodWin |
ohh |
15:16 |
TheRedMoodWin |
Good old fortran :) |
15:16 |
Jordach |
and i know for definite i can get that into half the amount of lines there |
15:17 |
TheRedMoodWin |
A really nice language if you don't want to know a lot of syntax |
15:18 |
Jordach |
want mauvebics souped up creative? http://ompldr.org/vZnhlZg/creative.zip |
15:19 |
TheRedMoodWin |
Trying to do some project euler |
15:27 |
TheRedMoodWin |
There |
15:27 |
TheRedMoodWin |
Managed to do that :D |
15:28 |
* Jordach |
hates obnoxious flash ads that eat cpu like a fat person eats at a all you can eat |
15:29 |
TheRedMoodWin |
pastie.org/5079328 |
15:29 |
TheRedMoodWin |
http://pastie.org/5079328 |
15:30 |
RealBadAngel |
wtf? i cannot dig stairs in my base because theyre owned by Calinou? |
15:30 |
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15:31 |
Jordach |
RealBadAngel, hmm? |
15:31 |
Jordach |
is this europe the one i play on? |
15:31 |
RealBadAngel |
yes |
15:31 |
Jordach |
O.O |
15:31 |
RealBadAngel |
stairs in my backyard |
15:31 |
RealBadAngel |
those up the hills |
15:31 |
Jordach |
did OldCoder find a way to make node owners? |
15:32 |
RealBadAngel |
come and see |
15:32 |
OldCoder |
Jordach, there are *three* ways |
15:32 |
Jordach |
go on. |
15:32 |
OldCoder |
Jordach, Octupus has told me I used the "wrong" one |
15:32 |
OldCoder |
I will ask your opinion when time permits |
15:32 |
RealBadAngel |
OldCoder, have you granted Calinou rights to my stairs? :) |
15:32 |
OldCoder |
There are two protect mods presently |
15:32 |
OldCoder |
RealBadAngel, No |
15:32 |
OldCoder |
Not AFAIK |
15:33 |
RealBadAngel |
so you both, come and see |
15:33 |
OldCoder |
Jordach, I wish you and others to evaluate the third. But presently repairing worlds 30000 and 30011 is priority |
15:33 |
OldCoder |
RealBadAngel, I am occupied elsewhere for an hour |
15:33 |
RealBadAngel |
oke |
15:33 |
RealBadAngel |
no node around the stairs, but just them are protected |
15:34 |
OldCoder |
RealBadAngel, I can op you and you can fix anything you wish |
15:34 |
RealBadAngel |
im an op |
15:34 |
OldCoder |
k |
15:34 |
RealBadAngel |
just wonder why the stairs belongs to calinou |
15:34 |
* OldCoder |
does not know |
15:34 |
RealBadAngel |
never seen him here |
15:35 |
RealBadAngel |
just because he made the mod? :) |
15:35 |
RealBadAngel |
other stairs i can dig |
15:35 |
RealBadAngel |
but not those in the backyard |
15:36 |
* Jordach |
uses dokucraft on mc |
15:37 |
RealBadAngel |
Jordach, you could provide newer version of it for EU server |
15:37 |
RealBadAngel |
its default TP here |
15:42 |
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Calinou joined #minetest |
15:42 |
OldCoder |
Calinou, wb |
15:43 |
Calinou |
hi |
15:43 |
PilzAdam |
hi Calinou |
15:44 |
|
theTroy joined #minetest |
15:44 |
* Jordach |
dispenses more coal into the furnace |
15:44 |
Jordach |
all i want is a texturable sun and moon |
15:46 |
Calinou |
so ubuntu 12.10 will be released soon: http://ubuntu.com || It's like Windows, plus cool Amazon ads, and minus MS Office. || <how_do_i_chmod> this is looking more fun than fedora |
15:46 |
PilzAdam |
http://ompldr.org/vZnhlcg/minetest-icon-9000x9000.png <- Minetest icon 9000x9000 |
15:46 |
Calinou |
OVER 9000 |
15:47 |
RealBadAngel |
hi Calinou |
15:47 |
RealBadAngel |
have you read mine and nekogloop's post in stairsplus topic? |
15:49 |
RealBadAngel |
im registering stairs made of my own material with your mod, without modification to stairsplus its impossible from outside |
15:50 |
RealBadAngel |
me and neko proposing two different ways for register function to be API like |
15:50 |
thexyz |
Calinou: lollikewindows |
15:54 |
|
theTroy joined #minetest |
15:55 |
|
hmmmm joined #minetest |
15:55 |
Calinou |
one year ago, the ubuntu fun started :3 |
15:55 |
Jordach |
what? |
15:56 |
Calinou |
mark shuttleworthless must be proud |
15:56 |
hmmmm |
where's that nintendo guy |
15:56 |
hmmmm |
wonder what he was doing, heh |
15:56 |
TheRedMoodWin |
Ahh |
15:56 |
TheRedMoodWin |
Finally done with that :D |
15:56 |
TheRedMoodWin |
Now i need to implement a better method |
16:00 |
|
MilanFIN joined #minetest |
16:03 |
|
LAD_ joined #minetest |
16:04 |
Jordach |
fuck sakes |
16:04 |
Jordach |
they added adverts in uTorrent |
16:04 |
OldCoder |
LAD, hello |
16:05 |
Jordach |
theyre the torrent client equiv. to canonical |
16:05 |
PilzAdam |
my new desktop: http://www.zimg.eu/i/900186554 |
16:06 |
TheRedMoodWin |
OldCoder, I made this: http://pastie.org/5079505 to do this: http://en.wikipedia.org/wiki/Sieve_of_Eratosthenes |
16:06 |
TheRedMoodWin |
I love C :D |
16:06 |
OldCoder |
TheRedMoodWin, looks interesting but I'm occupied elsewhere for a while longer. I'll review in a bit. |
16:06 |
TheRedMoodWin |
It is basicly calculating primes the good old way x3 |
16:06 |
TheRedMoodWin |
Yeah, I am going to get a hair cut |
16:07 |
TheRedMoodWin |
can you message me what you think? |
16:07 |
TheRedMoodWin |
I won't be her so i don't want it to get lost in the flood |
16:10 |
Jordach |
Calinou, more than often i press t in minetest to chat on irc, but i then realize im using the wrong app |
16:10 |
* Jordach |
considers making a irc plugin for minetest |
16:10 |
TheRedMoodWin |
Want me to make a macro for you? |
16:10 |
Jordach |
solves my solution |
16:10 |
Jordach |
TheRedMoodWin, nah |
16:10 |
TheRedMoodWin |
I can make a macro that does it for you |
16:11 |
TheRedMoodWin |
Okey, boss :d |
16:11 |
PilzAdam |
Jordach, +1 for IRC plugin |
16:12 |
Jordach |
use /irc irc.freenode.net 6667 <nick: |
16:12 |
Jordach |
https://github.com/JakobOvrum/LuaIRC |
16:13 |
hmmmm |
hmm |
16:13 |
hmmmm |
jordach, you're good with mods right? |
16:13 |
Jordach |
no. |
16:13 |
hmmmm |
hrmh |
16:13 |
Jordach |
it should have #minetest as a default channel |
16:14 |
* Jordach |
then does not have to switch apps while playing |
16:14 |
hmmmm |
to anybody who may know: what is the setting necessary for a node to be registered as a liquid that must be set, otherwise all other liquid attributes being set in the defition are invalid? |
16:15 |
hmmmm |
is it liquidtype ~= nil ? |
16:16 |
RealBadAngel |
i can think of 2 |
16:16 |
thexyz |
liquidtype = "none", -- "none"/"source"/"flowing" |
16:16 |
thexyz |
liquid_alternative_flowing = "", -- Flowing version of source liquid |
16:16 |
thexyz |
liquid_alternative_source = "", -- Source version of flowing liquid |
16:16 |
PilzAdam |
hmmmm, you need also alternative_source/_flowing or you will get a "invalid liquid error" |
16:16 |
hmmmm |
okay |
16:16 |
RealBadAngel |
drawtype = "liquid", |
16:16 |
hmmmm |
thanks |
16:16 |
hmmmm |
thexyz, is liquidtype = "none" not a liquid? |
16:16 |
RealBadAngel |
and liquidtype = "source", (or "flowing") |
16:16 |
hmmmm |
or is that the default value for any node? |
16:16 |
thexyz |
that should be default |
16:16 |
hmmmm |
okay |
16:17 |
RealBadAngel |
nil shall mean no liquid |
16:17 |
hmmmm |
so basically i just check if liquidtype == "none" |
16:17 |
hmmmm |
hmm |
16:17 |
hmmmm |
nah |
16:17 |
RealBadAngel |
lets check the lava too |
16:17 |
hmmmm |
i'll check liquidtype and save on a string comparison |
16:17 |
hmmmm |
lava has the same thing. |
16:17 |
hmmmm |
that's the thing. the current mapgen has current liquids hardcoded as water and lava |
16:17 |
hmmmm |
very short-sighted, so future liquids just plain won't work right |
16:18 |
hmmmm |
i mean i can imagine a mod where you're on an alien planet and a new liquid is green alien goo |
16:18 |
RealBadAngel |
drawtype can be liquid or flowingliquid |
16:18 |
PilzAdam |
where is all the minetest protocoll stuff in the source? |
16:19 |
hmmmm |
i only need to add liquid to the transform queue |
16:19 |
RealBadAngel |
liquidtype source or flowing |
16:19 |
RealBadAngel |
so check both liquidtype and drawtype to be not nil |
16:20 |
RealBadAngel |
too many checks never hurts |
16:20 |
hmmmm |
PilzAdam: clientserver.h |
16:20 |
RealBadAngel |
hmmm somebody already made mod with different kinds of water |
16:21 |
hmmmm |
and they work fine |
16:21 |
RealBadAngel |
m13 i think |
16:21 |
hmmmm |
but they weren't added onto the map by the mapgen |
16:21 |
thexyz |
RealBadAngel: it should be "none", not nil |
16:21 |
RealBadAngel |
nil means no presence of the variable |
16:22 |
RealBadAngel |
its not the value |
16:23 |
RealBadAngel |
non liquid nodes wont have such variables just |
16:23 |
RealBadAngel |
oops they will have "drawtype" sorry, my mistake |
16:23 |
RealBadAngel |
they wont have liquidtype for sure |
16:24 |
RealBadAngel |
so logically check for presence of "liquidtype" should do the trick |
16:25 |
thexyz |
what? |
16:25 |
thexyz |
did you even try? |
16:25 |
thexyz |
print(minetest.registered_nodes["default:stone"].liquidtype) |
16:25 |
thexyz |
> none |
16:25 |
RealBadAngel |
nil, not none |
16:25 |
swilde |
*: is there a way to reduce the logging in debug.txt of the server? |
16:26 |
RealBadAngel |
lemme check that |
16:26 |
thexyz |
RealBadAngel: again, did you TRY this? |
16:26 |
RealBadAngel |
ok, ok, im goin to try :) |
16:29 |
hmmmm |
where is the struct for 'nodedef' defined in the Lua API? |
16:30 |
thexyz |
builtin/item.lua |
16:30 |
thexyz |
search for nodedef_default |
16:30 |
hmmmm |
ahh thanks |
16:31 |
hmmmm |
well it looks like RealBadAngel is wrong |
16:31 |
thexyz |
yep |
16:31 |
hmmmm |
line 393, item.lua, liquidtype = "none", |
16:31 |
hmmmm |
but whatever |
16:33 |
RealBadAngel |
suprise :) those values seems to be "nil check protected" |
16:33 |
RealBadAngel |
you were right |
16:34 |
RealBadAngel |
most cases LUA tries something not defined we hit nil error |
16:34 |
hmmmm |
it seems that the only members of nodedef_default that are nil as default are callbacks (there isn't any realistic alternative) |
16:34 |
RealBadAngel |
so answer is more simple thx to it |
16:35 |
hmmmm |
yup |
16:35 |
RealBadAngel |
if liquidtype=="none" then .... |
16:35 |
RealBadAngel |
hold on, i will check another than default node |
16:37 |
RealBadAngel |
oops |
16:37 |
RealBadAngel |
i was partially right :) |
16:37 |
RealBadAngel |
technic:node_breaker DOES NOT have such field :) |
16:38 |
|
FreeFull joined #minetest |
16:38 |
RealBadAngel |
propably just default nodes have it |
16:40 |
|
afkael joined #minetest |
16:40 |
RealBadAngel |
nah, i was wrong |
16:40 |
RealBadAngel |
made a typo lmao. its still "none" |
16:43 |
RealBadAngel |
tried on the other hand with variable that is surely not here |
16:43 |
RealBadAngel |
result is nil, assertion of 0, crash |
16:43 |
RealBadAngel |
register node function sets all the variables just |
16:45 |
RealBadAngel |
if you try something like this, it gonna crash the game, because of nilprint(minetest.registered_nodes["default:stone"].liquidtypesss) |
16:47 |
RealBadAngel |
so sorry for messing with it, i thought rules apply everywhere. looks like there are exceptions :) |
16:52 |
Calinou |
RealBadAngel: I'm not ignorign your questions :P |
16:53 |
RealBadAngel |
cool then. so whats the answer? :) |
16:53 |
Jordach |
42 |
16:53 |
RealBadAngel |
i fuckin knew :) |
16:54 |
RealBadAngel |
btw like this book |
16:54 |
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NakedFury joined #minetest |
16:55 |
RealBadAngel |
excellent sense of humour |
16:56 |
RealBadAngel |
Calinou, so can you make your register stairs etc function be aviable for others? |
16:56 |
PilzAdam |
someone read what c55 wrote in -dev? |
16:56 |
RealBadAngel |
can you pastebin it? |
16:56 |
thexyz |
http://irc.minetest.ru/minetest-dev/ |
16:56 |
PilzAdam |
<celeron55_> by the way, if somebody thinks they could make good use of push rights to upstream, tell me |
16:57 |
RealBadAngel |
hes takin a stop? |
16:57 |
rubenwardy |
no |
16:58 |
RealBadAngel |
sounded like |
16:58 |
rubenwardy |
he saw this, proberly http://minetest.net/forum/viewtopic.php?pid=48140#p48140 |
16:58 |
PilzAdam |
maybe this solves this problem: http://minetest.net/forum/viewtopic.php?pid=48103#p48103 |
17:00 |
RealBadAngel |
im not sure |
17:01 |
RealBadAngel |
i would like c55 to be like bout 3-4 weeks ago |
17:01 |
RealBadAngel |
he was here, listenin to ideas, doin somethin |
17:01 |
RealBadAngel |
even answered newbie questions |
17:02 |
PilzAdam |
f***ing RL! |
17:02 |
RealBadAngel |
everybody has |
17:02 |
RealBadAngel |
its our hobby not the work |
17:03 |
Calinou |
real life is our hobby, minetest our work |
17:03 |
Calinou |
oops, the inverse |
17:03 |
RealBadAngel |
lol |
17:04 |
Calinou |
anyway, multiple committers can lead to apocalypse if not done right |
17:04 |
RealBadAngel |
sometimes one can think so lol |
17:04 |
RealBadAngel |
indeed |
17:04 |
Calinou |
better have few committers that add pull requests rather than people who can't agree |
17:04 |
Calinou |
that's how linux works |
17:04 |
Calinou |
few peopel can commit, a fuckton of pull requests are added |
17:04 |
RealBadAngel |
but kings hidin in a closet is also not a solution at all |
17:04 |
Calinou |
yeah |
17:04 |
PilzAdam |
wow! i just got a Déjà vu in IRC! |
17:05 |
Calinou |
one more committer would be ok, maybe VanessaE :p |
17:05 |
Calinou |
made me laugh: <celeron55_> a bug in minetest? outrageous! |
17:05 |
RealBadAngel |
hehehe |
17:06 |
RealBadAngel |
in fact he (c55) could start again with VanessaE patch |
17:06 |
PilzAdam |
it tells me he doesnt take it serious to fix bugs |
17:06 |
RealBadAngel |
he promised that |
17:07 |
RealBadAngel |
she was askin for it like half a year, answer was: make it, so she did |
17:08 |
Jordach |
RealBadAngel, Calinou, VanessaE, PilzAdam lets do what the French did: REVOLUTION DE MINETEST |
17:08 |
* PilzAdam |
doesnt speek french... |
17:08 |
RealBadAngel |
another fork? ;) |
17:09 |
Jordach |
RealBadAngel, at least someone that does pull requests |
17:09 |
Jordach |
wait |
17:09 |
|
Fixer joined #minetest |
17:09 |
Jordach |
VanessaE, can you pull request my fork of minetest |
17:09 |
PilzAdam |
somone here is not afraid to go to jail? |
17:09 |
RealBadAngel |
i was helpin VanessaE with it |
17:09 |
Jordach |
PilzAdam, my uncle is a judge |
17:09 |
RealBadAngel |
and some1 who_wish_not_to_be_named |
17:10 |
PilzAdam |
Somone could fork Minetest and rename it to Minecraft |
17:10 |
RealBadAngel |
nah |
17:10 |
RealBadAngel |
we r better |
17:10 |
PilzAdam |
bad publicity is good publicity |
17:10 |
Jordach |
PilzAdam, i had a rude joke, and you killed it |
17:10 |
RealBadAngel |
like Bad Lieutnant? |
17:11 |
RealBadAngel |
one thing shall be finished i think |
17:11 |
RealBadAngel |
to reduce lags on start, reduce node definitions |
17:12 |
RealBadAngel |
https://github.com/celeron55/minetest/tree/meta_set_nodedef |
17:12 |
RealBadAngel |
this. it works but its glitchy |
17:12 |
NakedFury |
if he adds more people to pull requests then it should be people he is trusting as moderators in the forum. and they should do it in a voting way |
17:12 |
RealBadAngel |
he fucked up coords |
17:13 |
RealBadAngel |
so pointing a node to be changed chages randomly neighbour nodes |
17:13 |
RealBadAngel |
but still, working |
17:14 |
RealBadAngel |
changes nodeboxes, nodes textures on the fly |
17:14 |
RealBadAngel |
so, simply, one object, one node |
17:14 |
RealBadAngel |
animated even |
17:16 |
RealBadAngel |
that could be giant leap for minetest |
17:16 |
NakedFury |
what would? |
17:17 |
RealBadAngel |
ability to change nodes textures, nodeboxes without have to multiply definitions |
17:17 |
NakedFury |
ohh |
17:17 |
NakedFury |
yeah that would be really good to have |
17:17 |
RealBadAngel |
most simple example: furnace. no more hacky_swap_node |
17:18 |
RealBadAngel |
just chage face texture |
17:18 |
RealBadAngel |
more complicated example: my wires: 64 definitions for just one wire |
17:18 |
RealBadAngel |
with it, just one |
17:19 |
RealBadAngel |
i want to have pump engine, moving, animated? no problemo |
17:19 |
RealBadAngel |
change its nodeboxes |
17:20 |
RealBadAngel |
still one registered node |
17:21 |
NakedFury |
it would then need a way telling the furnace: I am being used, switch to the other texture now |
17:21 |
RealBadAngel |
same as before |
17:21 |
RealBadAngel |
but no need to swap nodes |
17:21 |
NakedFury |
same with your stuff and it should be a simple thing, not something you need 300 lines to do |
17:22 |
RealBadAngel |
look, i want the tubes to be paintable with colours |
17:22 |
RealBadAngel |
to make filters |
17:22 |
NakedFury |
I like that idea |
17:22 |
RealBadAngel |
lets say 16 colours, times 64 node definitions? |
17:22 |
NakedFury |
damn yes a lot |
17:22 |
RealBadAngel |
but i would like to have tubes of different speeds |
17:23 |
RealBadAngel |
made of differnt materials |
17:23 |
RealBadAngel |
iron, silver, gold ones... |
17:23 |
NakedFury |
16 * 64 = 1,024 |
17:23 |
RealBadAngel |
lets say 3 of them |
17:23 |
RealBadAngel |
1024*3 |
17:23 |
RealBadAngel |
voila |
17:24 |
NakedFury |
then you make 192 more. iron silver and gold |
17:24 |
NakedFury |
ohh that way |
17:24 |
NakedFury |
yes a fucking fuck ton |
17:24 |
RealBadAngel |
instead of just fuckin THREE |
17:24 |
NakedFury |
no its 4 not 3 |
17:24 |
NakedFury |
you are missing copper |
17:24 |
Jordach |
right, VanessaE, Calinou, PilzAdam and RealBadAngel does any of you want your pull requests merged into my fork (main game)? |
17:24 |
RealBadAngel |
oh cmon, lets use FOUR |
17:25 |
Jordach |
iff c55 is gonna be an ass, use mine |
17:25 |
NakedFury |
1024 * 4 = 4,096 |
17:25 |
RealBadAngel |
add the wires |
17:25 |
RealBadAngel |
pipes |
17:25 |
RealBadAngel |
mesecons |
17:25 |
RealBadAngel |
etc |
17:26 |
RealBadAngel |
soon we gonna hit 10k limit :) |
17:26 |
NakedFury |
well for now its working but yes an alternative is needed |
17:26 |
RealBadAngel |
Jordach, im in |
17:26 |
Jordach |
right, send me the requests to http://github.com/jordach/minetest |
17:26 |
RealBadAngel |
im doing now selecatble texture packs |
17:27 |
RealBadAngel |
in main menu |
17:27 |
|
cisoun joined #minetest |
17:27 |
PilzAdam |
--> ultra minimal game: http://ompldr.org/vZnhnag/minimal.zip |
17:27 |
PilzAdam |
(dunno why the "-->" is there) |
17:27 |
RealBadAngel |
when helped Vanessa with that patch i started to read the code |
17:27 |
Jordach |
hmmmm, a gift https://github.com/Jordach/minetest/commit/43f1c3867bb917492b82e055472301fa9978457c |
17:28 |
TheRedMoodWin |
OldCoder did you look at my code` |
17:29 |
hmmmm |
lol |
17:29 |
hmmmm |
oh wait jordach |
17:29 |
RealBadAngel |
oh i know what piece of code im gonna dig |
17:29 |
hmmmm |
i was supposed to fork minetest and add in the pull requests |
17:30 |
hmmmm |
are you doing that right now? |
17:31 |
RealBadAngel |
this weekend im gonna sit with not finished patch for nodeboxes and textures |
17:32 |
RealBadAngel |
poles have such adage. want something done? do it yourself. |
17:33 |
Jordach |
alright |
17:33 |
Jordach |
just done the re fork and update |
17:34 |
thexyz |
well, i'd better ask hmmmm to fork it.. |
17:34 |
thexyz |
nothing personal, of course |
17:34 |
hmmmm |
thexyz, look in dev |
17:35 |
thexyz |
well |
17:35 |
thexyz |
pushing to upstream is a dream, isn't it? |
17:35 |
hmmmm |
if he gives me push access then i'll be able to add the changes without a fork |
17:35 |
hmmmm |
is it? idk |
17:35 |
hmmmm |
he knows he has to do it or else minetest won't go anywhere |
17:36 |
thexyz |
even this https://github.com/celeron55/minetest/pull/251 simple pull isn't pushed |
17:36 |
Jordach |
you know what |
17:37 |
Jordach |
fuck c55 |
17:37 |
Jordach |
sfan5 can easily push builds |
17:37 |
hmmmm |
wait, he can? |
17:37 |
thexyz |
well, that's why i want someone else to make a fork |
17:37 |
hmmmm |
i was told that celeron was the only person with push access |
17:37 |
thexyz |
he is |
17:37 |
hmmmm |
alright |
17:38 |
sfan5 |
hmmmm: gimme a ptch and i'll make a win build |
17:38 |
hmmmm |
if i get push rights what i'd do is make 4.3 a stable release and then add all the pulls right to the current unstable |
17:38 |
hmmmm |
ptch? |
17:38 |
thexyz |
0.4.3 =) |
17:38 |
hmmmm |
patch |
17:38 |
hmmmm |
yea 0.4.3, meh |
17:39 |
hmmmm |
so |
17:39 |
hmmmm |
give it a day |
17:39 |
hmmmm |
also i have stuff to do today like school and homework |
17:39 |
|
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17:39 |
hmmmm |
i mean minetest isn't going to explode in a couple hours if we don't do something |
17:40 |
Jordach |
remember the day when 0.4's api came out? |
17:40 |
hmmmm |
i don't actually |
17:40 |
Jordach |
(early december 2011) |
17:40 |
Jordach |
0-20 mods in a few weeks |
17:41 |
Calinou |
more blocks and moreores were released in early december 2011 :> |
17:41 |
Calinou |
fufufufufu did something for nothing |
17:41 |
Jordach |
oh shutup Calinou |
17:41 |
Jordach |
<sarcasm> |
17:42 |
Jordach |
heck; colour blocks = wool started in early january |
17:42 |
RealBadAngel |
still no legit way to get them |
17:43 |
Jordach |
thats my point |
17:45 |
|
pskosinski joined #minetest |
17:45 |
RealBadAngel |
the point is theres lots of work to do |
17:47 |
Jordach |
if anyone wants art, ask me, RealBadAngel or muadtralk / sdzen |
17:48 |
RealBadAngel |
i think i know the person who shall be responsible for minetest_game |
17:48 |
RealBadAngel |
PilzAdam should take care of it |
17:49 |
Jordach |
+99999999999999999999999999999999999999999999999 |
17:49 |
PilzAdam |
i would do it |
17:49 |
RealBadAngel |
maybe together with Cornernote |
17:49 |
PilzAdam |
btw im making a minimal game atm |
17:50 |
RealBadAngel |
you were workin together in team already, yes? |
17:50 |
RealBadAngel |
in towntest |
17:50 |
PilzAdam |
kinda |
17:50 |
RealBadAngel |
so good start |
17:52 |
RealBadAngel |
other thing we shall have i believe are hardoced mesecons.not all of the stuff |
17:52 |
RealBadAngel |
but the wires |
17:52 |
PilzAdam |
current file size of minimal: 250KiB |
17:53 |
RealBadAngel |
btw PilzAdam, i promise i will make another attempt to make lava :) |
17:56 |
RealBadAngel |
PilzAdam, btw, is that really necesary to develop minimal? |
17:56 |
PilzAdam |
dunno |
17:56 |
PilzAdam |
im bored |
17:56 |
RealBadAngel |
imho its obsolete |
17:56 |
RealBadAngel |
i mean minimal, not your work :) |
17:56 |
RealBadAngel |
when bored make fertilizer |
17:57 |
RealBadAngel |
or even better creative |
17:57 |
RealBadAngel |
i thought of another approach to creative |
17:58 |
RealBadAngel |
not the detached inv, but set of buttons with nodes images |
17:58 |
RealBadAngel |
no more moving, just press the button to get it into first aviable slot |
17:59 |
RealBadAngel |
drag to trash |
18:01 |
RealBadAngel |
lemme try somethin now |
18:01 |
Jordach |
THAT'S THE OPEN SOURCE SPIRIT! |
18:01 |
Jordach |
:D:D:D:D:D |
18:06 |
khonkhortisan |
Yeah, it would be better if it moved immediately |
18:06 |
TheRedMoodWin |
Opensource |
18:06 |
TheRedMoodWin |
I wonder why still call it that |
18:06 |
TheRedMoodWin |
It should be |
18:06 |
TheRedMoodWin |
source |
18:06 |
TheRedMoodWin |
and propitary code |
18:07 |
TheRedMoodWin |
Because all code should be free source |
18:11 |
OldCoder |
RealBadAngel, still here? If so I have more time now |
18:11 |
RealBadAngel |
be back in a moment |
18:11 |
OldCoder |
TheRedMoodWin, hi. You wanted me to review something earlier. Checking now. |
18:11 |
RealBadAngel |
coding some kind of idea |
18:11 |
PilzAdam |
current file size in minimal: 207,830 B |
18:14 |
OldCoder |
TheRedMoodWin, I have reviewed and compiled your code. It runs and appears to be correct. Yes, you are a C coder. |
18:16 |
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18:18 |
RealBadAngel |
image_button acts strange |
18:18 |
OldCoder |
? |
18:18 |
RealBadAngel |
still playin with them |
18:18 |
khonkhortisan |
Yes it does!!! |
18:19 |
RealBadAngel |
bugged? |
18:19 |
khonkhortisan |
https://github.com/celeron55/minetest/issues/264 |
18:20 |
RealBadAngel |
meta:set_string("formspec", |
18:20 |
RealBadAngel |
"invsize[8,9;]".. |
18:20 |
RealBadAngel |
"image_button[0,0;1,1;default_cobble.png;'']".. |
18:20 |
RealBadAngel |
"image_button[0,1;1,1;technic_marble.png;'']".. |
18:20 |
RealBadAngel |
"image_button[0,2;1,1;default_wood.png;'']".. |
18:20 |
RealBadAngel |
"image_button[0,3;1,1;default_clay.png;'']".. |
18:20 |
RealBadAngel |
"image_button[0,4;1,1;default_glass.png;'']".. |
18:20 |
RealBadAngel |
"list[current_player;main;0,5;8,4;]") |
18:20 |
hmmmm |
jesus christ |
18:20 |
RealBadAngel |
i do have something like this |
18:20 |
hmmmm |
pastebin it please |
18:20 |
RealBadAngel |
wait, i can see cobble, wood, and glass |
18:20 |
khonkhortisan |
that only takes up about a third of my window |
18:21 |
RealBadAngel |
and on cobble name of technic marble |
18:21 |
RealBadAngel |
part of the name |
18:21 |
RealBadAngel |
on wood part of the name of clay |
18:21 |
RealBadAngel |
on glass some number |
18:22 |
khonkhortisan |
you don't need the '' you can end it with .png;] |
18:22 |
RealBadAngel |
theres label |
18:23 |
RealBadAngel |
x,y;h,w;image;label |
18:25 |
Jordach |
Portal 2 on Steam: Y U DOWNLOAD AT 4kbs |
18:25 |
RealBadAngel |
see for yourself: http://realbadangel.pl/wtf.png |
18:25 |
PilzAdam |
https://github.com/PilzAdam/minimal |
18:25 |
PilzAdam |
Jordach, RealBadAngel, ^ can you create textures for this? |
18:26 |
RealBadAngel |
what exactly do you need? |
18:26 |
Jordach |
RealBadAngel, +1 for the same IRC client |
18:26 |
RealBadAngel |
hehe |
18:27 |
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18:27 |
Jordach |
well, im an win xp user |
18:27 |
PilzAdam |
RealBadAngel, some minimalist textures |
18:27 |
PilzAdam |
8x8? |
18:27 |
RealBadAngel |
lol |
18:27 |
Jordach |
PilzAdam, raid my texture pack |
18:27 |
RealBadAngel |
8x8 is just beyond me, im havin hard times with 16x |
18:27 |
rubenwardy |
Portal 2 <3 |
18:28 |
RealBadAngel |
32x is minimum for me to create somethin nice lookin |
18:28 |
PilzAdam |
Jordach, link? |
18:28 |
Jordach |
v3 is not yet uploaded |
18:28 |
PilzAdam |
RealBadAngel, your 16x water was just awsome |
18:29 |
Jordach |
here http://ompldr.org/vZnhoZw/all.zip |
18:29 |
RealBadAngel |
lava imho is also cool :) |
18:29 |
RealBadAngel |
its on all us servers |
18:29 |
PilzAdam |
Jordach, should be same "style" as default |
18:29 |
khonkhortisan |
What's YChat? |
18:30 |
Jordach |
you said simplistic |
18:30 |
Jordach |
khonkhortisan, Ychat is a win32 compiled version of the real xchat |
18:30 |
PilzAdam |
gtg |
18:30 |
PilzAdam |
bye |
18:30 |
RealBadAngel |
Xchat 2 |
18:30 |
Jordach |
and you will get simplistic |
18:30 |
RealBadAngel |
free one |
18:30 |
RealBadAngel |
dunno why named ychat |
18:31 |
* Jordach |
has a can of Dr Pepper |
18:31 |
* RealBadAngel |
jumps into git. formspec on target |
18:33 |
Jordach |
rubenwardy, aperture science...... |
18:33 |
RealBadAngel |
damn |
18:33 |
RealBadAngel |
got the reason |
18:34 |
RealBadAngel |
API description is fucked up |
18:34 |
RealBadAngel |
the function has more parameters api claims to know of |
18:39 |
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18:44 |
RealBadAngel |
got them |
18:45 |
Jordach |
brb |
18:46 |
hmmmm |
hmm |
18:46 |
hmmmm |
that transparency bug |
18:47 |
hmmmm |
someone ought to check out texture.hasAlpha() in regenerateGui() where image_button has its texture set to the button |
18:48 |
RealBadAngel |
http://realbadangel.pl/creative.png |
18:49 |
hmmmm |
then try out |
18:49 |
RealBadAngel |
those above inventory are image_button |
18:49 |
hmmmm |
e->isAlphaChannelUsed() |
18:49 |
hmmmm |
i see |
18:49 |
khonkhortisan |
RealBadAngel, and the bucket and stick are on blackness |
18:50 |
hmmmm |
alright |
18:50 |
hmmmm |
here's how you fix that |
18:50 |
hmmmm |
in the image_button handler in regenerateGui() |
18:50 |
RealBadAngel |
havent checked in light |
18:50 |
hmmmm |
right before e->setImage() |
18:50 |
hmmmm |
add this |
18:50 |
hmmmm |
e->setUseAlphaChannel(true); |
18:50 |
hmmmm |
that ought to fix it |
18:50 |
RealBadAngel |
indeed |
18:51 |
RealBadAngel |
notice one more thing, also important |
18:51 |
RealBadAngel |
label is not visible when dark |
18:51 |
hmmmm |
yea that's something that can't be fixed. |
18:51 |
RealBadAngel |
i put + on the middle of the button |
18:51 |
RealBadAngel |
wait |
18:51 |
RealBadAngel |
one more screenshot |
18:51 |
hmmmm |
or do you want to be able to change the font color? |
18:52 |
hmmmm |
er that doesn't matter.... the font is white, you should be able to see it especially well when dark |
18:52 |
RealBadAngel |
ah, now its visible |
18:52 |
RealBadAngel |
and workin fine |
18:53 |
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rubenwardy left #minetest |
18:53 |
RealBadAngel |
when image pressed, + behaves like a button, fades down |
18:54 |
RealBadAngel |
http://realbadangel.pl/creative1.png |
18:54 |
OldCoder |
R |
18:54 |
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18:55 |
RealBadAngel |
works day n night |
18:55 |
RealBadAngel |
i mean font |
18:55 |
OldCoder |
Nice |
18:55 |
RealBadAngel |
i wonder if it could be possible to display inventory cube as button image |
18:55 |
OldCoder |
RealBadAngel, PM |
18:58 |
hmmmm |
RealBadAngel, not possible without a lot of work |
18:58 |
khonkhortisan |
hmmmm, that gives the image a button background |
18:58 |
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18:58 |
hmmmm |
oh wait |
18:58 |
hmmmm |
nevermind, that's easy |
18:58 |
khonkhortisan |
Is there a way to make it look like image[ ? |
18:59 |
hmmmm |
khonkhortisan, ?? you mean adding the setUseAlphaChannel() ? |
18:59 |
khonkhortisan |
yeah |
18:59 |
hmmmm |
it doesn't solve the transparency problem? |
18:59 |
hmmmm |
hrmmm |
19:00 |
khonkhortisan |
it solves the transparency problem in a way I wasn't expecting. |
19:00 |
hmmmm |
ah |
19:00 |
khonkhortisan |
I thought there wasn't a button behind the image |
19:00 |
hmmmm |
well it IS a button after all |
19:00 |
hmmmm |
i'm gonna bet that in order to actually make it transparent |
19:00 |
khonkhortisan |
between a transparent image and an image on a black square, I couldn't tell. |
19:01 |
hmmmm |
you're gonna have to not use an IGUIButton and instead render it as an image and check for clicks in that area |
19:01 |
hmmmm |
which means "recreate the button from scratch" |
19:01 |
hmmmm |
your call |
19:01 |
khonkhortisan |
putting a button there is enough to get rid of the ugly blackness. Do you want to pull request or shall I? |
19:01 |
hmmmm |
you do it |
19:06 |
RealBadAngel |
hmmmm, easy? so how? |
19:10 |
hmmmm |
RealBadAngel, well those textures already exist obviously, since they're on the screen. so you'd just need to find the right texture name and pass that along as the filename |
19:10 |
hmmmm |
it'd be able to find it in the texture atlas and not need to load another file |
19:10 |
hmmmm |
I'll look for the texture names, hold on ==; |
19:10 |
RealBadAngel |
k |
19:11 |
RealBadAngel |
or maybe use that function which generates them? |
19:11 |
hmmmm |
well you're doing this as a mod, right? |
19:11 |
hmmmm |
you'd want to use the method that doesn't require writing engine code |
19:12 |
RealBadAngel |
if somethin is already made, why redo that |
19:12 |
khonkhortisan |
With an opaque image, you don't see the button at all. |
19:12 |
RealBadAngel |
better use existin stuf |
19:12 |
RealBadAngel |
got an idea |
19:18 |
RealBadAngel |
ha |
19:18 |
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19:18 |
RealBadAngel |
hold on |
19:19 |
hmmmm |
yea i found where it's created |
19:19 |
brandon |
supppppS |
19:19 |
hmmmm |
does a whole bunch of orthogonal projection matrix crap |
19:19 |
hmmmm |
weird |
19:19 |
hmmmm |
then it generateTextureFromMesh's |
19:20 |
RealBadAngel |
http://realbadangel.pl/creative2.png |
19:20 |
RealBadAngel |
did it |
19:20 |
khonkhortisan |
I heard it "caches extruded textures" |
19:20 |
RealBadAngel |
"image_button[0,0;1,1;"..minetest.inventorycube("default_cobble.png", "default_cobble.png", "default_cobble.png")..";cobble;+]".. |
19:21 |
khonkhortisan |
Only with transparent images can you immediately tell if it's a button or not http://www.flickr.com/photos/79516830@N05/8100697764/in/photostream/lightbox/ |
19:21 |
hmmmm |
okay |
19:21 |
hmmmm |
RealBadAngel |
19:21 |
hmmmm |
try making the image name |
19:21 |
RealBadAngel |
i did |
19:21 |
hmmmm |
INVENTORY_something_RTT |
19:21 |
RealBadAngel |
the plus is the button |
19:21 |
khonkhortisan |
no way, I thought inventorycube wouldn't work in a formspec |
19:21 |
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19:21 |
hmmmm |
why wouldn't it? |
19:21 |
RealBadAngel |
with press it fades down |
19:22 |
khonkhortisan |
because inventorycube is a function and formspec is a string |
19:22 |
hmmmm |
what ?_? |
19:22 |
RealBadAngel |
inventorycube returns string |
19:22 |
khonkhortisan |
isn't it? |
19:22 |
RealBadAngel |
image name |
19:22 |
hmmmm |
what is this inventorycube you're talking about exactly |
19:22 |
RealBadAngel |
hold on |
19:23 |
hmmmm |
i'm talking about the name of the texture generated FOR the inventory cube |
19:23 |
RealBadAngel |
function minetest.inventorycube(img1, img2, img3) |
19:23 |
RealBadAngel |
img2 = img2 or img1 |
19:23 |
RealBadAngel |
img3 = img3 or img1 |
19:23 |
RealBadAngel |
return "[inventorycube" |
19:23 |
RealBadAngel |
.. "{" .. img1:gsub("%^", "&") |
19:23 |
RealBadAngel |
.. "{" .. img2:gsub("%^", "&") |
19:23 |
RealBadAngel |
.. "{" .. img3:gsub("%^", "&") |
19:23 |
RealBadAngel |
end |
19:23 |
khonkhortisan |
:) |
19:24 |
hmmmm |
wait |
19:24 |
khonkhortisan |
that function uses "or" correcty. |
19:24 |
khonkhortisan |
*correctly |
19:24 |
hmmmm |
so you can already do that from lua? |
19:24 |
khonkhortisan |
yep. |
19:24 |
RealBadAngel |
sure |
19:24 |
hmmmm |
...oh... |
19:24 |
* hmmmm |
sadface |
19:24 |
khonkhortisan |
It's usually used for the item image. |
19:24 |
brandon |
ubuntu 12.10 IS OUT? |
19:24 |
RealBadAngel |
so in inventory it shall be the cube |
19:25 |
RealBadAngel |
look again: http://realbadangel.pl/creative2.png |
19:25 |
brandon |
well time to go upgrade |
19:25 |
khonkhortisan |
your inventory cube still has black on it |
19:25 |
RealBadAngel |
all above are buttons |
19:25 |
NakedFury |
are you trying to make creative inventory work like in minecraft? where blocks are infinite and you dont see a number of how many you have? |
19:25 |
RealBadAngel |
one is made now a cube |
19:25 |
RealBadAngel |
NakedFury, basically yes |
19:25 |
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19:25 |
RealBadAngel |
press to get |
19:25 |
khonkhortisan |
blocks would be infinite when in the separate creative inventory |
19:26 |
RealBadAngel |
could be same resized formspec as invetory |
19:27 |
RealBadAngel |
or whatever, point is there will be no need to drag n drop |
19:27 |
RealBadAngel |
just press and it will be added |
19:29 |
RealBadAngel |
could refill slot already occupied by same node |
19:30 |
RealBadAngel |
or take new one with whole stack |
19:31 |
RealBadAngel |
hmmmm, btw |
19:31 |
RealBadAngel |
could you take a look at another formspec feature? |
19:32 |
khonkhortisan |
reported. https://github.com/celeron55/minetest/pull/268 |
19:33 |
RealBadAngel |
hmmmm, this one definitely c++ issue |
19:33 |
RealBadAngel |
so dont be sad in advance :) |
19:34 |
khonkhortisan |
HAHAhaha! make an inverted cone of air in the ocean and you have a whirlpool! |
19:34 |
khonkhortisan |
But alas, cones have not been added to worldedit yet. |
19:36 |
RealBadAngel |
hmmm where hmmmm have gone? |
19:36 |
RealBadAngel |
:) |
19:36 |
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19:37 |
RealBadAngel |
theres issue with displayin image greater than one slot |
19:37 |
RealBadAngel |
scaling of it is fucked up |
19:37 |
RealBadAngel |
2nd issue, image is always drawn as last object |
19:38 |
RealBadAngel |
so covers even inventory objects |
19:38 |
RealBadAngel |
ad 1) image is scaled same way and same factors as slot is |
19:39 |
RealBadAngel |
and dimensions are given in slots w-slots x h-slots |
19:39 |
RealBadAngel |
BUT someone forgot to count spacings |
19:40 |
RealBadAngel |
so image is properly scaled as slots does |
19:40 |
RealBadAngel |
but image takin 2x3 slots will be smaller than 2x3 slots on screen, because between slots are vertcical and horizontal spacings |
19:41 |
RealBadAngel |
thats why its impossible to make menu backgrounds |
19:42 |
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19:43 |
RealBadAngel |
ad 2) if makin solid texture as background, and even definin it as a 1st thing in formspec |
19:43 |
RealBadAngel |
it always covers inventory slots |
19:43 |
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TwistedTime joined #minetest |
19:43 |
OldCoder |
JangoFett154, RealBadAngel, Jordach, khonkhortisan, VanessaE and others |
19:44 |
TwistedTime |
says hello, and patiently waits for a reply |
19:44 |
Jordach |
TwistedTime, i heard of you |
19:44 |
RealBadAngel |
hi TwistedTime |
19:44 |
OldCoder |
I wish to introduce you very briefly |
19:44 |
OldCoder |
To Twisted Time |
19:44 |
OldCoder |
He is just here for a moment |
19:44 |
RealBadAngel |
sure |
19:44 |
OldCoder |
TwistedTime, I will explain this project later |
19:44 |
OldCoder |
I simply wanted the people I've mentioned |
19:44 |
OldCoder |
To meet you |
19:44 |
khonkhortisan |
Your patience has granted you reply. |
19:44 |
TwistedTime |
hello Jordach, hello RealBadAngel |
19:45 |
JangoFett154 |
hi TT |
19:45 |
OldCoder |
And vice versa |
19:45 |
OldCoder |
That is all for now |
19:45 |
OldCoder |
JangoFett154, I'll talk to you later |
19:45 |
JangoFett154 |
ok |
19:45 |
OldCoder |
RealBadAngel and khonkhortisan, we'll discuss world repair |
19:45 |
OldCoder |
VanessaE, I hope all is well |
19:45 |
OldCoder |
With the move |
19:45 |
* OldCoder |
nods |
19:45 |
TwistedTime |
Hello JangoFett154 |
19:45 |
OldCoder |
Talk to the rest of you soon |
19:45 |
OldCoder |
TwistedTime, PM now then |
19:45 |
OldCoder |
Thank you for coming |
19:46 |
TwistedTime |
Nice to meet everybody here! Talk to you again sometime |
19:46 |
RealBadAngel |
c ya around |
19:46 |
khonkhortisan |
bye |
19:46 |
NakedFury |
hi |
19:48 |
RealBadAngel |
is this Plus good lookin as for indicatin its a button and a creative inv item? |
19:48 |
RealBadAngel |
how do you think? |
19:48 |
RealBadAngel |
maybe some other ideas? |
19:51 |
RealBadAngel |
holy shit |
19:51 |
RealBadAngel |
its possible lol |
19:51 |
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19:52 |
RealBadAngel |
ive just figured out how to make WAY bigger invetories |
19:52 |
NakedFury |
really? |
19:52 |
NakedFury |
how about hotbar? |
19:52 |
NakedFury |
is there a way to increase it to 9 slots? |
19:55 |
hmmmm |
RealBadAngel, what's wrong? |
19:55 |
hmmmm |
yeah you can make the hotbar bigger but it's hardcoded |
19:55 |
hmmmm |
you're gonna want to look at draw_hotbar |
19:55 |
hmmmm |
in game.cpp |
19:56 |
NakedFury |
curently it has 8 slots but ingame it says 9 |
19:56 |
NakedFury |
I vote for 9 |
19:56 |
RealBadAngel |
http://realbadangel.pl/small.png |
19:56 |
hmmmm |
errm |
19:56 |
RealBadAngel |
take a look at those 3 buttons |
19:56 |
hmmmm |
i don't know about that, changes to the actual gameplay i'd rather not dick around with |
19:57 |
hmmmm |
you can change it on your own if you'd like |
19:57 |
RealBadAngel |
theyre half the size |
19:57 |
hmmmm |
check out hotbar_itemcount |
19:57 |
hmmmm |
it = 8 |
19:57 |
hmmmm |
you don't just change that though |
19:57 |
RealBadAngel |
i did |
19:57 |
hmmmm |
you also have to grab the first item from the next list of local_inventory |
19:57 |
hmmmm |
to nakedfury |
19:58 |
RealBadAngel |
i made them .5 size and positioned 0, 0.5 and 1 |
19:58 |
hmmmm |
i don't see the buttons |
19:58 |
RealBadAngel |
those images over the invetory are image_buttons |
19:58 |
Jordach |
this is the sorta stuff you should be doing: making minetest a gem among the similar games |
19:59 |
hmmmm |
?? there are 10 of them in 2 columns of 5 |
20:00 |
RealBadAngel |
first 3 |
20:00 |
RealBadAngel |
rescaling them again, hold on |
20:01 |
hmmmm |
Oh |
20:01 |
hmmmm |
you mean the bucket, torch, and stick? |
20:01 |
hmmmm |
those are buttons? |
20:01 |
hmmmm |
and they're rendered with inventorycube? |
20:01 |
RealBadAngel |
http://realbadangel.pl/bigger.png |
20:02 |
RealBadAngel |
ive made those 3 in scale 0.8 now |
20:02 |
hmmmm |
oh those |
20:02 |
RealBadAngel |
1st one is inventorycube |
20:02 |
hmmmm |
i don't see what the problem with the bottom two are |
20:02 |
hmmmm |
yea |
20:02 |
RealBadAngel |
all are the buttons |
20:03 |
RealBadAngel |
i can make now HUGE creative inventory with it |
20:03 |
RealBadAngel |
wonder if i can ommit spacings |
20:03 |
RealBadAngel |
lemme check |
20:05 |
hmmmm |
hmmmmm |
20:05 |
hmmmm |
gotta get ready for school, bbl |
20:05 |
RealBadAngel |
http://realbadangel.pl/bigger_no_spacing.png |
20:05 |
RealBadAngel |
guess what :) |
20:06 |
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20:06 |
khonkhortisan |
cool |
20:06 |
RealBadAngel |
shit i can almost see perfect creative inventory right now :) |
20:07 |
NakedFury |
RBA I like the first 3 on that last screenshot |
20:07 |
NakedFury |
sort of perfect size |
20:07 |
RealBadAngel |
hold on for a while please |
20:07 |
khonkhortisan |
Does that include buttons for each mod or just lots of tiny buttons? |
20:07 |
NakedFury |
unless you plan on having the size change with a button press for players with less good eyesight |
20:08 |
Jordach |
night all |
20:08 |
NakedFury |
night |
20:08 |
Jordach |
TwistedTime, see ya |
20:08 |
Jordach |
OldCoder, captcha tomorrow |
20:12 |
hmmmm |
alright |
20:12 |
hmmmm |
that's something to do but not something for right now |
20:17 |
RealBadAngel |
ok |
20:17 |
RealBadAngel |
http://realbadangel.pl/almost_here.png |
20:17 |
RealBadAngel |
take a look now |
20:17 |
RealBadAngel |
:) |
20:17 |
RealBadAngel |
10 buttons here |
20:18 |
OldCoder |
Hi |
20:18 |
NakedFury |
looking good |
20:18 |
RealBadAngel |
NakedFury, that could be adjusted even with config |
20:18 |
RealBadAngel |
math is easy :) |
20:18 |
NakedFury |
will it be possible to have a scroll bar in case you got a lot of mods? |
20:19 |
khonkhortisan |
RBA you'll want this if you're changing the inventory https://github.com/celeron55/minetest/pull/268/files |
20:19 |
RealBadAngel |
of course |
20:20 |
RealBadAngel |
size is a bit smaller |
20:20 |
RealBadAngel |
no need for stack count |
20:20 |
RealBadAngel |
creative will be a lot bigger then |
20:20 |
Lumpio- |
...can you actually open that link? |
20:21 |
RealBadAngel |
and i can avoid spacings |
20:21 |
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20:21 |
RealBadAngel |
i did |
20:21 |
Lumpio- |
The github one |
20:21 |
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20:21 |
RealBadAngel |
yea |
20:21 |
Lumpio- |
hum |
20:21 |
RealBadAngel |
was loading slowly just |
20:21 |
Lumpio- |
So I guess it's not down for everyone |
20:21 |
RealBadAngel |
im not gonna finish that today, no way |
20:22 |
RealBadAngel |
but tommorow i plan to sit as long as its finish |
20:22 |
RealBadAngel |
*ed |
20:25 |
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20:25 |
RealBadAngel |
will need to solve somehow lack of tooltip on the buttons |
20:26 |
RealBadAngel |
to show nodes name |
20:26 |
khonkhortisan |
yeah, small buttons need those. |
20:26 |
RealBadAngel |
i mean cursor will do |
20:26 |
RealBadAngel |
and a textfield around |
20:26 |
khonkhortisan |
https://status.github.com/ |
20:32 |
NakedFury |
I guess later you will need a search field for when you have many mods that add even more blocks and objects or a filter by mod or block or object type |
20:35 |
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20:44 |
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20:46 |
RealBadAngel |
ive made a bit bigger |
20:46 |
RealBadAngel |
http://realbadangel.pl/another_size.png |
20:47 |
RealBadAngel |
NakedFury, yes i think so |
20:47 |
RealBadAngel |
also crafting recipes should be there |
20:52 |
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20:56 |
NakedFury |
can it also be possible to add commands in a window with buttons? |
20:57 |
RealBadAngel |
what commands? |
20:57 |
NakedFury |
some buttons to represent time of day. another for flying, etc. there can also be a list of all the commands, |
20:57 |
NakedFury |
the /giveme or /time /etc |
20:57 |
RealBadAngel |
hmmm i guess so |
20:58 |
RealBadAngel |
seen somwhere function that sets "fast" |
20:58 |
RealBadAngel |
so other ones should be possible too |
20:58 |
RealBadAngel |
chat commands are written in lua anyways |
20:59 |
RealBadAngel |
worst scenario to take the code and change i |
20:59 |
RealBadAngel |
it |
21:00 |
RealBadAngel |
so sun button sets time 12000 |
21:00 |
RealBadAngel |
moon one sets it to 0 |
21:01 |
NakedFury |
yeah: Sun for early morning and evening then moon |
21:02 |
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21:02 |
NakedFury |
an icon for fast could be a stick person running with lines representing speed and for fly a stick person with wings is possible too. or boots with wings. |
21:19 |
MiJyn |
yo |
21:20 |
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21:38 |
TheRedMoodWin |
okey |
21:41 |
TheRedMoodWin |
Now I am coding for my life |
21:42 |
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21:42 |
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21:52 |
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21:52 |
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22:09 |
TheRedMoodWin |
http://www.youtube.com/watch?v=IgbXtlrGdLs&feature=player_detailpage#t=824s |
22:25 |
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22:29 |
NakedFury |
ok got all terrain textures exported from minecraft doku dark |
22:30 |
NakedFury |
now items and rest of stuff |
22:39 |
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22:43 |
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22:43 |
Jlhmad |
Hmmmm |
22:48 |
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23:02 |
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23:36 |
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23:36 |
Kacey |
hello |
23:37 |
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23:39 |
NakedFury |
hello |
23:39 |
grondilu |
hello |
23:40 |
* grondilu |
tries to enter 24.2.5.67 in the server text-field, and weirdly the '7' can't be entered. |
23:45 |
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23:45 |
Kacey |
y u no connect google chrome???! |
23:46 |
Kacey |
anybody on? |
23:47 |
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23:48 |
NakedFury |
I am |
23:48 |
khonkhortisan |
Kacey isn't |
23:50 |
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23:51 |
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23:54 |
khonkhortisan |
lesson learned: Don't say "local" twice. |
23:58 |
khonkhortisan |
local var = foo if isnil(var) local var = bar end if isgood(var) -- oops! var is nil! |
23:58 |
iqualfragile1 |
im |
23:58 |
iqualfragile1 |
why did you put local there |
23:59 |
iqualfragile1 |
that makes no sense at all |
23:59 |
khonkhortisan |
I copied and pasted a regex line |
23:59 |
khonkhortisan |
I didn't want to rewrite the whole regex, barely understanding it. |