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IRC log for #minetest, 2012-10-18

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All times shown according to UTC.

Time Nick Message
00:00 NotTheLandMine_ JangoFett154 why u mad bro?
00:04 NakedFury to change inventory craft area do I need to edit some lua file or source code?
00:06 khonkhortisan I'd expect it to look something like "size[3,3]"
00:06 khonkhortisan and be in default
00:07 khonkhortisan the workbench mod does that
00:07 NakedFury in a lua file? probably the default init.lua?
00:09 [JJ]Albert joined #minetest
00:09 khonkhortisan -- uncomment the next 6 lines to restrict players to a 2x2 inventory craft grid
00:09 khonkhortisan --minetest.register_on_joinplayer(function(player)
00:09 khonkhortisan -- player:set_inventory_formspec("size[8,7.5]"..
00:09 khonkhortisan -- "list[current_player;main;0,3.5;8,4;]"..
00:09 khonkhortisan -- "list[current_player;craft;3,0.5;2,2;]"..
00:09 khonkhortisan -- "list[current_player;craftpreview;6,1;1,1;]")
00:09 khonkhortisan --end)
00:10 NakedFury in what file is that? im checking minetest_game mods default folder
00:10 hmmmm please use pastebin next time.
00:11 NakedFury how goes your quest for the perfect map generator hmmmm?
00:11 hmmmm doing homework
00:11 hmmmm not as great as i had hoped
00:12 hmmmm i just realized how tough it is to vary the spread factor now that i have the perlin noise retrieve an entire block at once
00:12 hmmmm in order to have it fit my original vision, i'd have to use the old, slow perlin functions.
00:13 hmmmm but then again, minecraft doesn't let you vary the spread factor, only the offset and the scale.
00:14 ttk2 joined #minetest
00:14 hmmmm moreover, i got rid of the entire 'mud flow' crap and i have you specify the top block, number of top blocks, and the filler block
00:14 * VanessaE is back
00:14 NakedFury sounds cool about the specifying stuff
00:14 hmmmm so in the desert biome, you can have top_block = desert_stone, ntopblock=3, filler_block = sandstone
00:14 hmmmm or something
00:15 hmmmm you'd have 3 layers of desert stone (err sand i ment) and then after that it's sandstone
00:15 NakedFury and number of filler blocks?
00:15 hmmmm yes
00:15 hmmmm err
00:15 hmmmm no
00:15 hmmmm the filler blocks continue on forever downward, it's not like you can hit bedrock as in minecraft
00:15 khonkhortisan NakedFury, https://github.com/darkrose/minetest_mods/blob/master/workbench/init.lua#L20
00:16 NakedFury so if we compared the current generator filler block is regular stone?
00:16 hmmmm indeed
00:17 khonkhortisan there aren't any sedimentary layers
00:17 hmmmm i'm thinking of making several levels though
00:17 NakedFury ok understood. would it be possible to add layers? like sedimentary layer of rocks, then igneous then metamorphic. used a real example
00:18 hmmmm yes
00:18 NakedFury that would later help when generating ores
00:18 NakedFury you can divide them into groups
00:18 hmmmm ehh... i'm not doing ANYTHING at all with ores
00:18 hmmmm that's all handled by the Lua mapgen
00:18 khonkhortisan oil could be its own layer, so you'd have to get permits to dig under people's houses </real_life>
00:19 hmmmm if you guys would like that, you'd be able to make a mod for it.
00:19 hmmmm when i'm done
00:19 hmmmm i plan to have it done before halloween
00:20 NakedFury would like what? got distracted here
00:20 hmmmm a layer of oil
00:20 NakedFury ohh if possible yes
00:20 hmmmm and then you'd be able to add the oil to a bucket or something when it's refined
00:20 hmmmm and that could be used to run engines or whatever
00:20 hmmmm *shrug*
00:21 khonkhortisan I can't think of a use for different atmospheric layers
00:21 NakedFury but if you do add layers then it would maybe let us make layers to add things.
00:21 hmmmm as for the trees, i would really like to have that mod defined but i can't figure out a good, fast way to do so
00:22 hmmmm well
00:22 hmmmm how would you feel about defining static trees like a 3d bitmap
00:22 NakedFury dont know how that works
00:23 hmmmm in lua you'd just define a 3d array of what blocks to place for a tree
00:23 VanessaE use my pipeworks mod and some custom code to get the oil out :)
00:23 hmmmm the obvious downside to that is that it won't be very random
00:25 VanessaE so make say 10 such maps, select one and rotate it 90/180/-90 degrees randomly when making a new world, tile it across the world
00:25 NakedFury so something like having a init.lua file that has all trees made then the forest generator chooses from the trees in that file and places them?
00:25 VanessaE no one's going to notice it isn't random
00:25 hmmmm again, they're going to be the same, just randomly distributed
00:25 hmmmm will probably be too boring
00:27 NakedFury try both ways. do one that boring way then do one another way even if its slow
00:27 VanessaE even better:  use the binary data in the game's texture files as your tree map :-)
00:27 khonkhortisan What's the name for the geometric shape created by cutting a cone in half or making a cylinder's bases different sizes?
00:27 VanessaE don't know, khonkhortisan, sorry
00:28 hmmmm vanessa, yeah, that's a good idea acutally
00:28 NakedFury that is a very strange question. never knew that changed the geometric name
00:28 VanessaE hmmmm: thanks.  I figured, that way you don't have to store extra tree map files
00:29 hmmmm khonkhortisan:  that's just a cone
00:29 khonkhortisan it changes the parameters given to create the shape, length, radius, and a second radius. If I use two radii, I can use a single function for both cones and cylinders
00:29 khonkhortisan I'll just call it a cone, then.
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00:39 VanessaE bye bye.
00:39 VanessaE enough of this Tom-foolery.
00:39 NakedFury you leaving?
00:39 VanessaE no, he is.
00:39 NakedFury ohh
00:40 NakedFury cant we get a bot that auto bans anyone with Landmine and any variation from channel?
00:40 khonkhortisan Does anyone mind if I replace worldedit's //cylinder <axis> <length> <radius> <node> with //cone <axis> <length> <radius1> <radius2> <node>?
00:40 NakedFury and any name using landmine
00:40 khonkhortisan Then the first person who tests the bot will be gone
00:40 NakedFury replace with what?
00:40 VanessaE wouldn't do any good.
00:40 VanessaE I'll just knock out his entire class-B from now on.
00:40 NakedFury it would help when you guys are busy
00:41 VanessaE there, no point in having those if the whole class-B is dead.
00:41 * khonkhortisan sets ban on *!*@*.*
00:41 VanessaE hah
00:43 Lumpio- You really have 189.144
00:43 VanessaE ?
00:43 Lumpio- haTe
00:43 VanessaE no, I really hate ban evasion.
00:44 Lumpio- My brain has those in the wrong way round or something
00:44 VanessaE 189.144.* is one of LM's proxies.
00:44 Lumpio- I hate it when "I hate X" turn into " I have X"
00:44 VanessaE heh, quite a difference in meaning there :)
00:45 khonkhortisan 'I hate it when "I hate X" turns into " I have X"' has turned into 'I have it when "I hate X" turns into " I have X"'
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00:51 khonkhortisan haha
00:51 ImReallyNotLandM sorry, I just _had_ to
00:51 ImReallyNotLandM xD
00:51 ImReallyNotLandM having seen these comments
00:51 ImReallyNotLandM btw, VanessaE, what do you mean by class-b?
00:51 ImNotLandMEither me neither
00:51 VanessaE a class-B network address - as in the first two octets in an IP address.
00:52 VanessaE a class-A is the first one, class-C is the first three.
00:52 ImReallyNotLandM oh
00:52 ImReallyNotLandM I see
00:52 ImReallyNotLandM he'll have to use a new proxy :P
00:52 VanessaE the fewer you use in a pattern match or mask, the more widespread the effect, but the more collateral damage you can cause.
00:57 M13 joined #minetest
00:58 OldCoder M13, VanessaE, etc. Hello
00:58 VanessaE hi OldCoder
00:59 OldCoder khonkhortisan, you know much more about WorldEdit than I do. Report the problem when you can as I'll need the tool to keep two worlds going. Thank you.
01:02 khonkhortisan Both the //load not clearing the area and the //metaload destroying inventory have been reported.
01:02 OldCoder khonkhortisan, I thank you
01:02 OldCoder khonkhortisan, If the maintainer can take no action I may look at it myself. But time is a problem ATM.
01:02 OldCoder There are two worlds at risk; 30000 and 30011. I wish to keep them if possible.
01:03 OldCoder We'll see
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03:48 OldCoder RealBadAngel, wb
03:48 RealBadAngel hi
03:48 RealBadAngel just for a moment, leavin to work in 15 minutes
03:48 OldCoder k
03:48 RealBadAngel have you updated EU?
03:49 OldCoder I don't believe so. Will do so now.
03:51 OldCoder RealBadAngel, All mods updated
03:51 OldCoder on Eu
03:51 RealBadAngel k, thx
03:52 RealBadAngel will test it when back
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06:16 hmmmm so errn
06:17 hmmmm anyone around?  i asked about how mobs work a couple days ago but nobody answered
06:17 hmmmm does nobody really know?
06:30 OdnetninI joined #minetest
06:30 OdnetninI hi
06:30 hmmmm nintendo?
06:30 OdnetninI no
06:30 OdnetninI XD
06:31 OdnetninI oo
06:31 OdnetninI my nickname
06:31 OdnetninI yes
06:31 OdnetninI can i help minetest? I love it
06:32 hmmmm do you have any experience with game development with C++?
06:32 OdnetninI yes, not much, but I have
06:32 OdnetninI I developed a experiment engine
06:32 hmmmm i see...
06:33 hmmmm the best way to help minetest would be to contribute to the engine
06:33 OdnetninI How?
06:33 hmmmm right now it needs a lot of bugfixes and optimization
06:33 hmmmm well, check out the active tickets on the github and start from there i guess
06:33 OdnetninI mmm
06:33 OdnetninI I'm going to see it
06:36 OdnetninI is it the url https://github.com/celeron55/minetest/issues?labels=bug&amp;page=1&amp;state=open ?
06:36 hmmmm yes
06:38 OdnetninI I see a bug that I can try to solve, but first i need load game and find the bug
06:38 hmmmm ok
06:41 OldCoder Hi
06:42 OldCoder OdnetninI, How are you? Are you building a copy of the game?
06:44 OdnetninI no
06:45 OdnetninI I'm fine
06:45 OdnetninI But, why build?
06:45 OdnetninI no2?
06:45 OdnetninI now*?
06:47 OdnetninI OldCoder??
06:47 OldCoder OdnetninI, Only if you to do for development
06:47 OdnetninI ok
06:50 OdnetninI How i can compile it?
06:50 hmmmm read README.txt
06:51 OdnetninI ok
06:52 OldCoder OdnetninI, What is your Operating System?
06:53 OdnetninI Trisquel GNU/Linux
06:53 OldCoder Interesting
06:53 hmmmm haha, free as in freedom
06:53 OldCoder OdnetninI, Is it based on Debian? Or Red Hat?
06:53 OdnetninI XD
06:53 OdnetninI Debian
06:53 OldCoder OdnetninI, then build is easy
06:53 OdnetninI Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 $ make -j2  Run it: $ cd bin $ ./minetest
06:53 OdnetninI no?
06:53 hmmmm you do realize you can eake out a lot more performance to play minetest if you were using a distro that permits you to use proprietary drivers
06:53 OldCoder OdnetninI, close
06:53 OldCoder Wait
06:54 OdnetninI ok
06:54 OldCoder OdnetninI, you must add some packages first
06:54 OdnetninI I'm installing
06:54 OldCoder OdnetninI, I will write instructions for this
06:54 OldCoder Very well
06:54 OldCoder But that may work
06:54 OdnetninI apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev
06:54 OldCoder Yes
06:54 OldCoder OdnetninI, You have done your research well
06:54 OldCoder Try it
06:54 OdnetninI And the code , i downloaded yesterday
06:54 OdnetninI ok
06:54 OdnetninI wait
06:54 OldCoder OdnetninI, If it does not work I will write new procedures
06:55 OldCoder OdnetninI, You must build or install Irrlicht too
06:55 OldCoder Oh
06:55 OldCoder I see you have it
06:55 OdnetninI I'm making
06:55 OdnetninI make -j2
06:55 OldCoder k
06:56 OldCoder OdnetninI, you should git clone minetest_game also
06:56 OdnetninI I have
06:56 OldCoder k
06:56 OdnetninI in /games
06:56 OldCoder k
06:59 OdnetninI whitch fuction runs, when you die?
07:00 OdnetninI i'm trying to find it
07:00 OldCoder OdnetninI, can you explain?
07:00 OdnetninI When you get Rewspan message
07:00 OdnetninI whitch fuctions runs rewspan?
07:01 hmmmm where, on the client or server?
07:01 OdnetninI On single mode
07:01 OdnetninI client
07:01 hmmmm you see.. single player mode still has the client/server pardigram
07:01 hmmmm it's just that the server is running in the same process
07:02 hmmmm check out game.cpp, the_game
07:02 hmmmm search for CE_DEATHSCREEN
07:02 hmmmm i apologize for the_game(), celeron55 has this belief that if a piece of code is only used once it shouldn't be put in a separate function, no matter how unmaintainable and horrible it is
07:02 hmmmm i was supposed to fix it but i gave up.
07:03 OdnetninI ok
07:04 OdnetninI and open or close invntory fuction?
07:05 OldCoder Ah
07:06 OldCoder OdnetninI, I am learning the code myself. I don't know this level yet. But you're in the correct chat.
07:06 OldCoder You may also wish to try:
07:06 OldCoder #minetest-devel
07:06 OdnetninI ok, i will try
07:06 OldCoder No; that's wrong...
07:06 OldCoder Hold on
07:06 OdnetninI the code is untidy
07:06 OldCoder It is:
07:07 OldCoder #minetest-dev
07:07 OldCoder Yes
07:07 OldCoder We plan to clean up the code
07:07 OldCoder During the day in U.S. time zones try:
07:07 OldCoder #minetest-dev
07:07 OldCoder There are more developers there
07:07 OdnetninI ok
07:07 OldCoder Speak here to VanessaE and RealBadAngel. Also others.
07:07 OldCoder They will know who to talk to.
07:07 OldCoder sfan5 here is experienced as well
07:08 OldCoder OdnetninI, here are screenshots of my worlds:
07:08 OldCoder http://minetest.org/
07:08 OldCoder If you are curious
07:08 OldCoder
07:10 OdnetninI there are very good
07:10 OldCoder Welcome to Minetest
07:11 OdnetninI i'm from Spain, here are 9:11
07:11 hmmmm it's 3AM for me
07:12 hmmmm I think what you're gonna want to look at is guiFormSpecMenu.cpp
07:12 OdnetninI it's posible
07:13 OdnetninI but it's dificulty read code
07:13 OdnetninI it's very Untidy
07:13 hmmmm i agree
07:13 hmmmm you just need to get a feel for it
07:13 Calinou joined #minetest
07:14 hmmmm at first i was trying to find method to his madness and i asked celeron about his coding style
07:14 hmmmm ...it varies based on the day of the week
07:14 hmmmm so don't even bother trying to make the code you write look like the rest of the code
07:14 OdnetninI ok
07:15 hmmmm but anyway the exact function you're probably interested in is GUIFormSpecMenu::regenerateGui
07:16 OdnetninI ok
07:16 OdnetninI thanks
07:17 hmmmm np
07:22 OdnetninI i'm looking for quitMenu() src
07:22 OldCoder Welcome to Spain
07:23 OldCoder Calinou, where are you?
07:23 Calinou france
07:23 OldCoder OdnetninI, here is Spain
07:23 OldCoder And may work on the code
07:23 OldCoder OdnetninI, I can comment further after I am rested
07:23 OdnetninI ok
07:24 OldCoder OdnetninI, meet Calinou. He is an important figure in MT and is in France.
07:24 OdnetninI hi Calinou
07:24 Calinou hi :P
07:24 OdnetninI how are you?
07:25 OldCoder OdnetninI, I am pleased to meet you and will say good night now
07:25 * OldCoder bows
07:25 OldCoder Zzz
07:25 hmmmm OdnetninI, you can't find the quitMenu() definition?
07:25 neko259 joined #minetest
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07:25 OdnetninI I'm looking
07:25 hmmmm is your copy of grep broken or something?
07:25 hmmmm it's in modalMenu.h
07:25 hmmmm line 97
07:26 OdnetninI Thanks again
07:26 OldCoder Zzz
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07:58 Mika_R h
07:59 Mika_R hi*
07:59 OdnetninI hi
08:05 OdnetninI joined #minetest
08:05 OdnetninI I did not clarify with the code, is too dirty
08:05 OdnetninI Bye
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08:32 swilde *: Is there a way to save the password in the client? (0.4.3)
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12:03 OdnetninI hi again
12:04 OdnetninI hi?
12:04 NekoGloop Hello. I dont believe i know you! :D
12:04 OdnetninI What?
12:04 OdnetninI You know me?
12:04 NekoGloop >dont
12:05 OdnetninI I have a problem
12:05 OdnetninI I put mobs mod
12:05 NekoGloop Windows?
12:05 OdnetninI not
12:05 NekoGloop K then.
12:05 OdnetninI GNU/Linux Trisquel
12:05 NekoGloop Pfft.
12:05 NekoGloop Shitnix users everywhere
12:05 OdnetninI But now I take off the mod
12:06 OdnetninI but i get messages: error mobs.... not found
12:06 NekoGloop Well duh?
12:06 NekoGloop You removed the mod
12:06 OdnetninI yes
12:06 NekoGloop So the entities are no longer existant
12:06 NekoGloop A /clearobjects will work
12:07 OdnetninI ok
12:07 OdnetninI i'm doing
12:07 OdnetninI thanks
12:08 OdnetninI I want animals, and night mosters
12:08 OdnetninI there isn't a mod?
12:08 NekoGloop I want a cookie
12:08 OdnetninI XD
12:08 NekoGloop But i'm not getting that either.
12:08 OdnetninI OoO
12:09 NekoGloop Seriously though. There are plenty of mobs mods
12:09 NekoGloop Try the mobs mod by pilzadam
12:09 OdnetninI ok
12:09 OdnetninI i'm goint to try
12:09 NekoGloop mobframework sucks and has sucked forever.
12:10 OdnetninI this http://minetest.net/forum/viewtopic.php?id=3063 ?
12:10 NekoGloop Yeah that.
12:11 OdnetninI This is the mod i've removed
12:11 OdnetninI I do'nt like
12:12 NekoGloop You wanna know about crappy mobs? Go play minecraft.
12:13 OdnetninI I don't want play minecraft, it's privative software
12:13 NekoGloop Wut
12:13 OdnetninI Bye, and thanks
12:19 Lumpio- lol
12:19 Lumpio- I don't think https://github.com/celeron55/minetest is even designed to build on anything besides Linux by default
12:19 Lumpio- For Winblows you need to separately generate build files and whatnot
12:19 NekoGloop He has specifically made windows builds
12:20 NekoGloop And sfan makes builds semi-regularly
12:20 Lumpio- Yeah but judging by the readme it looks like you have to jump through hoosp
12:20 Lumpio- hoops*
12:20 Lumpio- So don't go calling proper OSs shit k
12:21 NekoGloop Linux -is- shit
12:21 NekoGloop Tell me, how lucky are you that minetest even runs on linux?
12:21 NekoGloop Oh wait i can answer that
12:21 NekoGloop INCREDIBLY lucky.
12:21 NekoGloop Now shove it.
12:21 Lumpio- And why is that
12:22 Lumpio- I'm pretty sure the core game was/is /developed/ on Linux
12:22 Lumpio- I don't see how luck has anything to do with that
12:22 NekoGloop Heh.
12:22 NekoGloop Need i summon iqualfragile? He can tell you all the flaws in your OS.
12:22 NekoGloop Which, includes the entire lack of a firewall
12:23 Morrolan *cough*
12:23 Morrolan iptables?
12:23 Lumpio- ^
12:23 Lumpio- Besides on a properly configured system one needs no firewall
12:23 Lumpio- Firewalls are just a kludge that protects you from yourself
12:23 Lumpio- And all the crappy Windows software that opens ports like they just don't care and phone home every five seconds
12:24 Morrolan Argh, I'm getting myself involved in an OS war again. Time to take leave. *waves*
12:24 NekoGloop If you wanna have the shittiest OS ever, go for it.
12:25 Lumpio- NekoGloop thinks dem 'puters are too dang hard to use
12:25 NekoGloop I've used linux.
12:25 Lumpio- Anyways, I am infact going for it. Have been for... I dunno, 6 years?
12:25 NekoGloop It simplifies the easiest task to the point that you dont have any input to it.
12:26 Lumpio- I also haven't had a Windows computer since 6 years ago.
12:26 TheRedMoodWin joined #minetest
12:26 TheRedMoodWin Hello :D
12:26 NekoGloop Well then that's your fault.
12:26 Lumpio- Or well, I had one crappy laptop that I installed XP on when I was on sick leave and bored to hell, I played something like Red Alert 2 on it for a day or two and never touched it again
12:26 TheRedMoodWin NEKO :D
12:27 NekoGloop winXP is the best os in existance
12:27 TheRedMoodWin Not really
12:27 Lumpio- It definitely is not.
12:27 NekoGloop Ya, it is.
12:27 TheRedMoodWin Zos is up there man
12:27 TheRedMoodWin There is a reason no one seriouse is running a not Unix based system
12:27 TheRedMoodWin Maybe with the exception of Z-OS
12:27 Lumpio- Yeah, but this nekowhatever firmly seems to believe anything not Windows is shit
12:28 TheRedMoodWin But that is also branched of much Unix
12:28 TheRedMoodWin :oi
12:28 Lumpio- Not that he has made any concrete arguments yet though
12:28 TheRedMoodWin But neko is a smart person :o
12:28 TheRedMoodWin VanessaE, hello mrs :D
12:30 NekoGloop Another person to add to my ignore list
12:31 TheRedMoodWin :o
12:31 TheRedMoodWin Neko  you are really walling yourself in
12:31 TheRedMoodWin You should be more secure of yourself
12:32 TheRedMoodWin Being angry at us won't help you any :)
12:50 RealBadAngel hi all
12:51 NekoGloop Hello realbadangel
12:51 TheRedMoodWin Hello RealBadAngel :D
12:51 RealBadAngel it looks like weekend just started for me
12:52 RealBadAngel to work on monday, sweet
12:53 TheRedMoodWin Nice man :D
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12:55 RealBadAngel just testing marble and granite generation
12:55 RealBadAngel it looks pretty nice
13:14 RealBadAngel btw NekoGloop, about stairsplus, it has to be done with ":"
13:14 RealBadAngel game checks current mod
13:14 NekoGloop And supply the modname
13:15 RealBadAngel cant do. stairsplus registration function creates multiple node registration with given name
13:15 RealBadAngel adding stairsplus: at the start
13:15 RealBadAngel then another suffixes
13:16 NekoGloop ":"..modname..":"...
13:16 RealBadAngel take a look at stairsplus code
13:16 NekoGloop I did
13:16 RealBadAngel and youre still wrong :)
13:17 NekoGloop Uh, i'm talking about changes to the code so external mids can call it.
13:17 NekoGloop mods*
13:17 RealBadAngel anyway, when technic is exectued, stairsplus cannot register nodes
13:17 RealBadAngel simply. built in check
13:17 RealBadAngel unless you omit it with ":"
13:18 NekoGloop Are you even listening?
13:18 NekoGloop If the modname is supplied, then technic can call it. (because minetest will read technic:...
13:18 RealBadAngel jesus
13:19 RealBadAngel if i call register function with "technic:marble"
13:19 RealBadAngel stairsplus will make out of it "stairsplus:technic:marble"
13:19 NekoGloop You are a total IDIOT!
13:19 RealBadAngel you have not read the code
13:20 NekoGloop If you wanna be a total idiot, then that's fine with me.
13:20 NekoGloop I'll just change the code.
13:22 RealBadAngel best to call some1 an idiot. he has just an idea how it shall work and i do have working code
13:22 RealBadAngel lol
13:37 NekoGloop joined #minetest
13:37 NekoGloop http://minetest.net/forum/viewtopic.php?pid=48106#p48106 @ RealBadAngel
13:38 RealBadAngel sure, you also changed the stairplus code :)
13:38 RealBadAngel i think my way is a bit easier ;) i just added ":" to nodes definitions, you have added a new parameter
13:38 NekoGloop whatever.
13:39 NekoGloop mine is more fool-proof
13:39 NekoGloop in the sense that it keeps fools from using it 8)
13:39 RealBadAngel calionou already started to doing it my way
13:39 RealBadAngel look at original code
13:39 NekoGloop do i care?
13:39 RealBadAngel two of the functions already have ":" in names
13:39 NekoGloop I know
13:40 NekoGloop that's to overwrite stairs:
13:40 RealBadAngel not only
13:40 RealBadAngel thats the second function of built in check
13:41 NekoGloop are you going to be a douche and attempt to lecture me in something i already know or shut up now?
13:41 RealBadAngel 1st is to compare if a mod is not tryin to register something with wrong (not the mods name) name
13:41 NekoGloop (hint: choose shut up now)
13:41 TheRedMoodWin RealBadAngel Is it just me or is it neko kind of iffy right now?
13:41 TheRedMoodWin :o
13:42 RealBadAngel he always like to dance like that
13:42 RealBadAngel im kinda used to it
13:42 TheRedMoodWin Ohh
13:42 TheRedMoodWin Okey :D
13:43 RealBadAngel see its just NekoGloop ;)
13:43 RealBadAngel the one and only ;)
13:43 NekoGloop who dares to HL me
13:43 TheRedMoodWin What is HL=
13:43 TheRedMoodWin Highlight?
13:43 NekoGloop highlight
13:44 TheRedMoodWin Ohh, so you have not ignored me :D
13:44 NekoGloop webchat cant ignore
13:44 NekoGloop manual ignore works though
13:44 Lumpio- Webchat ¬u¬
13:44 TheRedMoodWin :o
13:44 RealBadAngel you mean selective blindness rather
13:44 TheRedMoodWin I stopped using webchat after I got my homebox setup
13:44 TheRedMoodWin Or bad i sight
13:45 NekoGloop RealBadAngel: yeah that 8)
13:45 TheRedMoodWin Cats can ge that
13:48 NekoGloop well whatever
13:49 NekoGloop since I'm about 100% sure that calinou will choose my code over your hacky method, future updates of gloopblocks will use it
13:50 iqualfragile joined #minetest
13:50 TheRedMoodWin >.>
13:50 TheRedMoodWin hacky is good
13:51 TheRedMoodWin As long as it is suckless hacker code is some of the best code in the world
13:53 TheRedMoodWin RealBadAngel Go hackyness :D
13:54 iqualfragile im sory, what was the discussion about?
13:54 iqualfragile rba: dont get influenced by redmond& windows!
13:54 NekoGloop iqualfragile: modifications to stairsplus
13:56 NekoGloop how the hell does one make a tnt cannon in minecraft?
13:56 iqualfragile you need obidian
13:56 iqualfragile then you use redstone to activate one tnt
13:56 iqualfragile wait a moment
13:57 iqualfragile then activate the other tnt wich is in front of it
13:57 iqualfragile now the first tnt will explode
13:57 iqualfragile and the secound will fly
13:57 NekoGloop now i have a tnt flinger.
13:57 NekoGloop not a cannon 8)
13:59 krayon joined #minetest
14:00 iqualfragile what is a flinger?
14:03 TheRedMoodWin It is super easy :D
14:03 TheRedMoodWin Phh
14:03 TheRedMoodWin You can't make cannons silly
14:08 anunakki joined #minetest
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14:11 Myk267 joined #minetest
14:15 RealBadAngel iqualfragile, technic got marble and granite, i wanted to use stairsplus to get more stuff out of it
14:15 RealBadAngel but had to modify stairsplus a bit
14:15 iqualfragile not a bad idea
14:15 RealBadAngel nekogloop has just an different idea how to achieve it
14:15 iqualfragile cant you just add a new stairsplus-node inside technic?
14:16 RealBadAngel without modifications to stairsplus no
14:16 RealBadAngel game has built in check
14:17 RealBadAngel one way is to use ":" to skip the check
14:17 RealBadAngel second make stairsplus register technic nodes
14:17 RealBadAngel both way works. mine adds just ":" to registered name
14:18 RealBadAngel Neko's adds a parameter with mod name
14:18 Zilvarael joined #minetest
14:19 RealBadAngel i have to agree with neko his is more elegant
14:19 RealBadAngel mine is simpler on the other hand ;)
14:19 RealBadAngel meanwhile my is implemented on all OldCoders servers
14:20 RealBadAngel iqualfragile, http://realbadangel.pl/cave.png
14:25 MilanFIN joined #minetest
14:28 OldCoder hello
14:29 banlieue joined #minetest
14:36 iqualfragile hi
14:37 RealBadAngel hi OldCoder, tested everythin. its fine and stable
14:37 OldCoder Fine
14:37 OldCoder ty
14:38 RealBadAngel have you managed to repair 30000?
14:38 OldCoder RealBadAngel, writing
14:40 OldCoder RealBadAngel, I'd like to get comments on the WorldEdit problem from the author. But for just deleting the bad region we could do that today. If somebody will attempt that I'll give them the privilege. Or if they'll tell me how to do it I'll proceed myself.
14:40 RealBadAngel i cant even try, connection is too laggy
14:41 OldCoder Yes
14:41 OldCoder The response stands
14:41 RealBadAngel ask cornernote, he made GUI for it, he will know for sure
14:42 OldCoder RealBadAngel, I am out of time
14:42 OldCoder I will need assistance from people regarding talking to people
14:42 OldCoder We'll see
14:42 RealBadAngel i can maintain EU server
14:42 OldCoder Never mind EU ATM
14:43 OldCoder RealBadAngel, I'd like to get comments on the WorldEdit problem from the author. But for just deleting the bad region we could do that today. If somebody will attempt that I'll give them the privilege. Or if they'll tell me how to do it I'll proceed myself.
14:43 OldCoder That is about U.S.
14:43 OldCoder Does not apply to you
14:43 RealBadAngel i will try to play with it offline and learn
14:45 RealBadAngel grass now drops seeds
14:45 RealBadAngel which mod is responsible for that?
14:45 OldCoder RealBadAngel, I cannot say
14:45 RealBadAngel have you updated recently anythin with "grass" in name? :)
14:46 RealBadAngel those seeds are different as those from farming mod
14:46 OldCoder RealBadAngel, k
14:46 RealBadAngel dunno what to do with them
14:46 OldCoder RealBadAngel, I don't believe I have updated such a mod
14:46 OldCoder There is Farming Plus though
14:46 RealBadAngel peas seeds, grapes seeds
14:46 OldCoder There is Farming Plus though
14:47 OldCoder RealBadAngel, I cannot speak much for 2 hours
14:47 RealBadAngel i believe its not pilzadams work
14:47 OldCoder RealBadAngel, I will grep the code but not right now
14:47 RealBadAngel sure
14:47 RealBadAngel i also have some work to do
14:48 RealBadAngel gonna move 1 tone of coal from backyard to the basement
14:48 OldCoder k
14:48 RealBadAngel winter is coming soon :)
14:49 RealBadAngel uh i would like MT way for it
14:49 RealBadAngel dig it and unload into chest lol
14:50 RealBadAngel instead i have to run there and back with buckets full of coal lol
14:50 OldCoder k
15:01 Jordach joined #minetest
15:02 Jordach wassup guys
15:03 * Jordach is annoyed with a BSD iso torrent
15:04 Jordach and VanessaE i see you hiding
15:05 VanessaE I'm not here yet.
15:05 VanessaE (I always go through the forums first)
15:05 Jordach lol
15:06 TheRedMoodWin Oh
15:06 TheRedMoodWin Nice man Jordach
15:06 TheRedMoodWin What bsd?
15:06 * Jordach is a devil
15:06 fortytwo joined #minetest
15:10 * Jordach does not know what to play
15:11 Jordach http://minetest.net/forum/viewtopic.php?pid=48124#p48124
15:11 Jordach almost at 2,500 posts VanessaE
15:12 VanessaE nice
15:12 * Jordach wants a gamemode
15:12 TheRedMoodWin Dwarf fortress :D
15:12 PilzAdam joined #minetest
15:12 PilzAdam Hello everyone!
15:12 Jordach hey PilzAdam we werent not talking about you
15:12 VanessaE hi PilzAdam
15:12 TheRedMoodWin VanessaE Hello, Mrs :D
15:13 TheRedMoodWin C is so fun, but so picky x34
15:13 Jordach TheRedMoodWin, i had to do c++ algorithms in class
15:13 Jordach FUN!
15:13 TheRedMoodWin Nice :D
15:14 TheRedMoodWin I am so exited when i can finally get teachers for this
15:14 Jordach https://gist.github.com/3912475
15:15 TheRedMoodWin This is not algorithems?
15:15 TheRedMoodWin This is just basic aritmatics
15:15 Jordach TheRedMoodWin, the question is not that
15:16 Jordach it was a fortran app that needed conversion
15:16 TheRedMoodWin ohh
15:16 TheRedMoodWin Good old fortran :)
15:16 Jordach and i know for definite i can get that into half the amount of lines there
15:17 TheRedMoodWin A really nice language if you don't want to know a lot of syntax
15:18 Jordach want mauvebics souped up creative? http://ompldr.org/vZnhlZg/creative.zip
15:19 TheRedMoodWin Trying to do some project euler
15:27 TheRedMoodWin There
15:27 TheRedMoodWin Managed to do that :D
15:28 * Jordach hates obnoxious flash ads that eat cpu like a fat person eats at a all you can eat
15:29 TheRedMoodWin pastie.org/5079328
15:29 TheRedMoodWin http://pastie.org/5079328
15:30 RealBadAngel wtf? i cannot dig stairs in my base because theyre owned by Calinou?
15:30 rubenwardy joined #minetest
15:31 Jordach RealBadAngel, hmm?
15:31 Jordach is this europe the one i play on?
15:31 RealBadAngel yes
15:31 Jordach O.O
15:31 RealBadAngel stairs in my backyard
15:31 RealBadAngel those up the hills
15:31 Jordach did OldCoder find a way to make node owners?
15:32 RealBadAngel come and see
15:32 OldCoder Jordach, there are *three* ways
15:32 Jordach go on.
15:32 OldCoder Jordach, Octupus has told me I used the "wrong" one
15:32 OldCoder I will ask your opinion when time permits
15:32 RealBadAngel OldCoder, have you granted Calinou rights to my stairs? :)
15:32 OldCoder There are two protect mods presently
15:32 OldCoder RealBadAngel, No
15:32 OldCoder Not AFAIK
15:33 RealBadAngel so you both, come and see
15:33 OldCoder Jordach, I wish you and others to evaluate the third. But presently repairing worlds 30000 and 30011 is priority
15:33 OldCoder RealBadAngel, I am occupied elsewhere for an hour
15:33 RealBadAngel oke
15:33 RealBadAngel no node around the stairs, but just them are protected
15:34 OldCoder RealBadAngel, I can op you and you can fix anything you wish
15:34 RealBadAngel im an op
15:34 OldCoder k
15:34 RealBadAngel just wonder why the stairs belongs to calinou
15:34 * OldCoder does not know
15:34 RealBadAngel never seen him here
15:35 RealBadAngel just because he made the mod? :)
15:35 RealBadAngel other stairs i can dig
15:35 RealBadAngel but not those in the backyard
15:36 * Jordach uses dokucraft on mc
15:37 RealBadAngel Jordach, you could provide newer version of it for EU server
15:37 RealBadAngel its default TP here
15:42 Calinou joined #minetest
15:42 OldCoder Calinou, wb
15:43 Calinou hi
15:43 PilzAdam hi Calinou
15:44 theTroy joined #minetest
15:44 * Jordach dispenses more coal into the furnace
15:44 Jordach all i want is a texturable sun and moon
15:46 Calinou so ubuntu 12.10 will be released soon: http://ubuntu.com || It's like Windows, plus cool Amazon ads, and minus MS Office. || <how_do_i_chmod> this is looking more fun than fedora
15:46 PilzAdam http://ompldr.org/vZnhlcg/minetest-icon-9000x9000.png <- Minetest icon 9000x9000
15:46 Calinou OVER 9000
15:47 RealBadAngel hi Calinou
15:47 RealBadAngel have you read mine and nekogloop's post in stairsplus topic?
15:49 RealBadAngel im registering stairs made of my own material with your mod, without modification to stairsplus its impossible from outside
15:50 RealBadAngel me and neko proposing two different ways for register function to be API like
15:50 thexyz Calinou: lollikewindows
15:54 theTroy joined #minetest
15:55 hmmmm joined #minetest
15:55 Calinou one year ago, the ubuntu fun started :3
15:55 Jordach what?
15:56 Calinou mark shuttleworthless must be proud
15:56 hmmmm where's that nintendo guy
15:56 hmmmm wonder what he was doing, heh
15:56 TheRedMoodWin Ahh
15:56 TheRedMoodWin Finally done with that :D
15:56 TheRedMoodWin Now i need to implement a better method
16:00 MilanFIN joined #minetest
16:03 LAD_ joined #minetest
16:04 Jordach fuck sakes
16:04 Jordach they added adverts in uTorrent
16:04 OldCoder LAD, hello
16:05 Jordach theyre the torrent client equiv. to canonical
16:05 PilzAdam my new desktop: http://www.zimg.eu/i/900186554
16:06 TheRedMoodWin OldCoder, I made this: http://pastie.org/5079505 to do this: http://en.wikipedia.org/wiki/Sieve_of_Eratosthenes
16:06 TheRedMoodWin I love C :D
16:06 OldCoder TheRedMoodWin, looks interesting but I'm occupied elsewhere for a while longer. I'll review in a bit.
16:06 TheRedMoodWin It is basicly calculating primes the good old way x3
16:06 TheRedMoodWin Yeah, I am going to get a hair cut
16:07 TheRedMoodWin can you message me what you think?
16:07 TheRedMoodWin I won't be her so i don't want it to get lost in the flood
16:10 Jordach Calinou, more than often i press t in  minetest to chat on irc, but i then realize im using the wrong app
16:10 * Jordach considers making a irc plugin for minetest
16:10 TheRedMoodWin Want me to make a macro for you?
16:10 Jordach solves my solution
16:10 Jordach TheRedMoodWin, nah
16:10 TheRedMoodWin I can make a macro that does it for you
16:11 TheRedMoodWin Okey, boss :d
16:11 PilzAdam Jordach, +1 for IRC plugin
16:12 Jordach use /irc irc.freenode.net 6667 <nick:
16:12 Jordach https://github.com/JakobOvrum/LuaIRC
16:13 hmmmm hmm
16:13 hmmmm jordach, you're good with mods right?
16:13 Jordach no.
16:13 hmmmm hrmh
16:13 Jordach it should have #minetest as a default channel
16:14 * Jordach then does not have to switch apps while playing
16:14 hmmmm to anybody who may know:   what is the setting necessary for a node to be registered as a liquid that must be set, otherwise all other liquid attributes being set in the defition are invalid?
16:15 hmmmm is it liquidtype ~= nil ?
16:16 RealBadAngel i can think of 2
16:16 thexyz liquidtype = "none", -- "none"/"source"/"flowing"
16:16 thexyz liquid_alternative_flowing = "", -- Flowing version of source liquid
16:16 thexyz liquid_alternative_source = "", -- Source version of flowing liquid
16:16 PilzAdam hmmmm, you need also alternative_source/_flowing or you will get a "invalid liquid error"
16:16 hmmmm okay
16:16 RealBadAngel drawtype = "liquid",
16:16 hmmmm thanks
16:16 hmmmm thexyz, is liquidtype = "none"  not a liquid?
16:16 RealBadAngel and liquidtype = "source", (or "flowing")
16:16 hmmmm or is that the default value for any node?
16:16 thexyz that should be default
16:16 hmmmm okay
16:17 RealBadAngel nil shall mean no liquid
16:17 hmmmm so basically i just check if liquidtype == "none"
16:17 hmmmm hmm
16:17 hmmmm nah
16:17 RealBadAngel lets check the lava too
16:17 hmmmm i'll check liquidtype and save on a string comparison
16:17 hmmmm lava has the same thing.
16:17 hmmmm that's the thing.  the current mapgen has current liquids hardcoded as water and lava
16:17 hmmmm very short-sighted, so future liquids just plain won't work right
16:18 hmmmm i mean i can imagine a mod where you're on an alien planet and a new liquid is green alien goo
16:18 RealBadAngel drawtype can be liquid or flowingliquid
16:18 PilzAdam where is all the minetest protocoll stuff in the source?
16:19 hmmmm i only need to add liquid to the transform queue
16:19 RealBadAngel liquidtype source or flowing
16:19 RealBadAngel so check both liquidtype and drawtype to be not nil
16:20 RealBadAngel too many checks never hurts
16:20 hmmmm PilzAdam:  clientserver.h
16:20 RealBadAngel hmmm somebody already made mod with different kinds of water
16:21 hmmmm and they work fine
16:21 RealBadAngel m13 i think
16:21 hmmmm but they weren't added onto the map by the mapgen
16:21 thexyz RealBadAngel: it should be "none", not nil
16:21 RealBadAngel nil means no presence of the variable
16:22 RealBadAngel its not the value
16:23 RealBadAngel non liquid nodes wont have such variables just
16:23 RealBadAngel oops they will have "drawtype" sorry, my mistake
16:23 RealBadAngel they wont have liquidtype for sure
16:24 RealBadAngel so logically check for presence of "liquidtype" should do the trick
16:25 thexyz what?
16:25 thexyz did you even try?
16:25 thexyz print(minetest.registered_nodes["default:stone"].liquidtype)
16:25 thexyz > none
16:25 RealBadAngel nil, not none
16:25 swilde *: is there a way to reduce the logging in debug.txt of the server?
16:26 RealBadAngel lemme check that
16:26 thexyz RealBadAngel: again, did you TRY this?
16:26 RealBadAngel ok, ok, im goin to try :)
16:29 hmmmm where is the struct for 'nodedef' defined in the Lua API?
16:30 thexyz builtin/item.lua
16:30 thexyz search for nodedef_default
16:30 hmmmm ahh thanks
16:31 hmmmm well it looks like RealBadAngel is wrong
16:31 thexyz yep
16:31 hmmmm line 393, item.lua,  liquidtype = "none",
16:31 hmmmm but whatever
16:33 RealBadAngel suprise :) those values seems to be "nil check protected"
16:33 RealBadAngel you were right
16:34 RealBadAngel most cases LUA tries something not defined we hit nil error
16:34 hmmmm it seems that the only members of nodedef_default that are nil as default are callbacks (there isn't any realistic alternative)
16:34 RealBadAngel so answer is more simple thx to it
16:35 hmmmm yup
16:35 RealBadAngel if liquidtype=="none" then ....
16:35 RealBadAngel hold on, i will check another than default node
16:37 RealBadAngel oops
16:37 RealBadAngel i was partially right :)
16:37 RealBadAngel technic:node_breaker DOES NOT have such field :)
16:38 FreeFull joined #minetest
16:38 RealBadAngel propably just default nodes have it
16:40 afkael joined #minetest
16:40 RealBadAngel nah, i was wrong
16:40 RealBadAngel made a typo lmao. its still "none"
16:43 RealBadAngel tried on the other hand with variable that is surely not here
16:43 RealBadAngel result is nil, assertion of 0, crash
16:43 RealBadAngel register node function sets all the variables just
16:45 RealBadAngel if you try something like this, it gonna crash the game, because of nilprint(minetest.registered_nodes["default:stone"].liquidtypesss)
16:47 RealBadAngel so sorry for messing with it, i thought rules apply everywhere. looks like there are exceptions :)
16:52 Calinou RealBadAngel: I'm not ignorign your questions :P
16:53 RealBadAngel cool then. so whats the answer? :)
16:53 Jordach 42
16:53 RealBadAngel i fuckin knew :)
16:54 RealBadAngel btw like this book
16:54 NakedFury joined #minetest
16:55 RealBadAngel excellent sense of humour
16:56 RealBadAngel Calinou, so can you make your register stairs etc function be aviable for others?
16:56 PilzAdam someone read what c55 wrote in -dev?
16:56 RealBadAngel can you pastebin it?
16:56 thexyz http://irc.minetest.ru/minetest-dev/
16:56 PilzAdam <celeron55_> by the way, if somebody thinks they could make good use of push rights to upstream, tell me
16:57 RealBadAngel hes takin a stop?
16:57 rubenwardy no
16:58 RealBadAngel sounded like
16:58 rubenwardy he saw this, proberly http://minetest.net/forum/viewtopic.php?pid=48140#p48140
16:58 PilzAdam maybe this solves this problem: http://minetest.net/forum/viewtopic.php?pid=48103#p48103
17:00 RealBadAngel im not sure
17:01 RealBadAngel i would like c55 to be like bout 3-4 weeks ago
17:01 RealBadAngel he was here, listenin to ideas, doin somethin
17:01 RealBadAngel even answered newbie questions
17:02 PilzAdam f***ing RL!
17:02 RealBadAngel everybody has
17:02 RealBadAngel its our hobby not the work
17:03 Calinou real life is our hobby, minetest our work
17:03 Calinou oops, the inverse
17:03 RealBadAngel lol
17:04 Calinou anyway, multiple committers can lead to apocalypse if not done right
17:04 RealBadAngel sometimes one can think so lol
17:04 RealBadAngel indeed
17:04 Calinou better have few committers that add pull requests rather than people who can't agree
17:04 Calinou that's how linux works
17:04 Calinou few peopel can commit, a fuckton of pull requests are added
17:04 RealBadAngel but kings hidin in a closet is also not a solution at all
17:04 Calinou yeah
17:04 PilzAdam wow! i just got a Déjà vu in IRC!
17:05 Calinou one more committer would be ok, maybe VanessaE :p
17:05 Calinou made me laugh: <celeron55_> a bug in minetest? outrageous!
17:05 RealBadAngel hehehe
17:06 RealBadAngel in fact he (c55) could start again with VanessaE patch
17:06 PilzAdam it tells me he doesnt take it serious to fix bugs
17:06 RealBadAngel he promised that
17:07 RealBadAngel she was askin for it like half a year, answer was: make it, so she did
17:08 Jordach RealBadAngel, Calinou, VanessaE, PilzAdam lets do what the French did: REVOLUTION DE MINETEST
17:08 * PilzAdam doesnt speek french...
17:08 RealBadAngel another fork? ;)
17:09 Jordach RealBadAngel, at least someone that does pull requests
17:09 Jordach wait
17:09 Fixer joined #minetest
17:09 Jordach VanessaE, can you pull request my fork of minetest
17:09 PilzAdam somone here is not afraid to go to jail?
17:09 RealBadAngel i was helpin VanessaE with it
17:09 Jordach PilzAdam, my uncle is a judge
17:09 RealBadAngel and some1 who_wish_not_to_be_named
17:10 PilzAdam Somone could fork Minetest and rename it to Minecraft
17:10 RealBadAngel nah
17:10 RealBadAngel we r better
17:10 PilzAdam bad publicity is good publicity
17:10 Jordach PilzAdam, i had a rude joke, and you killed it
17:10 RealBadAngel like Bad Lieutnant?
17:11 RealBadAngel one thing shall be finished i think
17:11 RealBadAngel to reduce lags on start, reduce node definitions
17:12 RealBadAngel https://github.com/celeron55/minetest/tree/meta_set_nodedef
17:12 RealBadAngel this. it works but its glitchy
17:12 NakedFury if he adds more people to pull requests then it should be people he is trusting as moderators in the forum. and they should do it in a voting way
17:12 RealBadAngel he fucked up coords
17:13 RealBadAngel so pointing a node to be changed chages randomly neighbour nodes
17:13 RealBadAngel but still, working
17:14 RealBadAngel changes nodeboxes, nodes textures on the fly
17:14 RealBadAngel so, simply, one object, one node
17:14 RealBadAngel animated even
17:16 RealBadAngel that could be giant leap for minetest
17:16 NakedFury what would?
17:17 RealBadAngel ability to change nodes textures, nodeboxes without have to multiply definitions
17:17 NakedFury ohh
17:17 NakedFury yeah that would be really good to have
17:17 RealBadAngel most simple example: furnace. no more hacky_swap_node
17:18 RealBadAngel just chage face texture
17:18 RealBadAngel more complicated example: my wires: 64 definitions for just one wire
17:18 RealBadAngel with it, just one
17:19 RealBadAngel i want to have pump engine, moving, animated? no problemo
17:19 RealBadAngel change its nodeboxes
17:20 RealBadAngel still one registered node
17:21 NakedFury it would then need a way telling the furnace: I am being used, switch to the other texture now
17:21 RealBadAngel same as before
17:21 RealBadAngel but no need to swap nodes
17:21 NakedFury same with your stuff and it should be a simple thing, not something you need 300 lines to do
17:22 RealBadAngel look, i want the tubes to be paintable with colours
17:22 RealBadAngel to make filters
17:22 NakedFury I like that idea
17:22 RealBadAngel lets say 16 colours, times 64 node definitions?
17:22 NakedFury damn yes a lot
17:22 RealBadAngel but i would like to have tubes of different speeds
17:23 RealBadAngel made of differnt materials
17:23 RealBadAngel iron, silver, gold ones...
17:23 NakedFury 16 * 64 = 1,024
17:23 RealBadAngel lets say 3 of them
17:23 RealBadAngel 1024*3
17:23 RealBadAngel voila
17:24 NakedFury then you make 192 more. iron silver and gold
17:24 NakedFury ohh that way
17:24 NakedFury yes a fucking fuck ton
17:24 RealBadAngel instead of just fuckin THREE
17:24 NakedFury no its 4 not 3
17:24 NakedFury you are missing copper
17:24 Jordach right, VanessaE, Calinou, PilzAdam and RealBadAngel does any of you want your pull requests merged into my fork (main game)?
17:24 RealBadAngel oh cmon, lets use FOUR
17:25 Jordach iff c55 is gonna be an ass, use mine
17:25 NakedFury 1024 * 4 = 4,096
17:25 RealBadAngel add the wires
17:25 RealBadAngel pipes
17:25 RealBadAngel mesecons
17:25 RealBadAngel etc
17:26 RealBadAngel soon we gonna hit 10k limit :)
17:26 NakedFury well for now its working but yes an alternative is needed
17:26 RealBadAngel Jordach, im in
17:26 Jordach right, send me the requests to http://github.com/jordach/minetest
17:26 RealBadAngel im doing now selecatble texture packs
17:27 RealBadAngel in main menu
17:27 cisoun joined #minetest
17:27 PilzAdam --> ultra minimal game: http://ompldr.org/vZnhnag/minimal.zip
17:27 PilzAdam (dunno why the "-->" is there)
17:27 RealBadAngel when helped Vanessa with that patch i started to read the code
17:27 Jordach hmmmm, a gift https://github.com/Jordach/minetest/commit/43f1c3867bb917492b82e055472301fa9978457c
17:28 TheRedMoodWin OldCoder did you look at my code`
17:29 hmmmm lol
17:29 hmmmm oh wait jordach
17:29 RealBadAngel oh i know what piece of code im gonna dig
17:29 hmmmm i was supposed to fork minetest and add in the pull requests
17:30 hmmmm are you doing that right now?
17:31 RealBadAngel this weekend im gonna sit with not finished patch for nodeboxes and textures
17:32 RealBadAngel poles have such adage. want something done? do it yourself.
17:33 Jordach alright
17:33 Jordach just done the re fork and update
17:34 thexyz well, i'd better ask hmmmm to fork it..
17:34 thexyz nothing personal, of course
17:34 hmmmm thexyz, look in dev
17:35 thexyz well
17:35 thexyz pushing to upstream is a dream, isn't it?
17:35 hmmmm if he gives me push access then i'll be able to add the changes without a fork
17:35 hmmmm is it?  idk
17:35 hmmmm he knows he has to do it or else minetest won't go anywhere
17:36 thexyz even this https://github.com/celeron55/minetest/pull/251 simple pull isn't pushed
17:36 Jordach you know what
17:37 Jordach fuck c55
17:37 Jordach sfan5 can easily push builds
17:37 hmmmm wait, he can?
17:37 thexyz well, that's why i want someone else to make a fork
17:37 hmmmm i was told that celeron was the only person with push access
17:37 thexyz he is
17:37 hmmmm alright
17:38 sfan5 hmmmm: gimme a ptch and i'll make a win build
17:38 hmmmm if i get push rights what i'd do is make 4.3 a stable release and then add all the pulls right to the current unstable
17:38 hmmmm ptch?
17:38 thexyz 0.4.3 =)
17:38 hmmmm patch
17:38 hmmmm yea 0.4.3, meh
17:39 hmmmm so
17:39 hmmmm give it a day
17:39 hmmmm also i have stuff to do today like school and homework
17:39 iqualfragile joined #minetest
17:39 hmmmm i mean minetest isn't going to explode in a couple hours if we don't do something
17:40 Jordach remember the day when 0.4's api came out?
17:40 hmmmm i don't actually
17:40 Jordach (early december 2011)
17:40 Jordach 0-20 mods in a few weeks
17:41 Calinou more blocks and moreores were released in early december 2011 :>
17:41 Calinou fufufufufu did something for nothing
17:41 Jordach oh shutup Calinou
17:41 Jordach <sarcasm>
17:42 Jordach heck; colour blocks = wool started in early january
17:42 RealBadAngel still no legit way to get them
17:43 Jordach thats my point
17:45 pskosinski joined #minetest
17:45 RealBadAngel the point is theres lots of work to do
17:47 Jordach if anyone wants art, ask me, RealBadAngel or muadtralk / sdzen
17:48 RealBadAngel i think i know the person who shall be responsible for minetest_game
17:48 RealBadAngel PilzAdam should take care of it
17:49 Jordach +99999999999999999999999999999999999999999999999
17:49 PilzAdam i would do it
17:49 RealBadAngel maybe together with Cornernote
17:49 PilzAdam btw im making a minimal game atm
17:50 RealBadAngel you were workin together in team already, yes?
17:50 RealBadAngel in towntest
17:50 PilzAdam kinda
17:50 RealBadAngel so good start
17:52 RealBadAngel other thing we shall have i believe are hardoced mesecons.not all of the stuff
17:52 RealBadAngel but the wires
17:52 PilzAdam current file size of minimal: 250KiB
17:53 RealBadAngel btw PilzAdam, i promise i will make another attempt to make lava :)
17:56 RealBadAngel PilzAdam, btw, is that really necesary to develop minimal?
17:56 PilzAdam dunno
17:56 PilzAdam im bored
17:56 RealBadAngel imho its obsolete
17:56 RealBadAngel i mean minimal, not your work :)
17:56 RealBadAngel when bored make fertilizer
17:57 RealBadAngel or even better creative
17:57 RealBadAngel i thought of another approach to creative
17:58 RealBadAngel not the detached inv, but set of buttons with nodes images
17:58 RealBadAngel no more moving, just press the button to get it into first aviable slot
17:59 RealBadAngel drag to trash
18:01 RealBadAngel lemme try somethin now
18:01 Jordach THAT'S THE OPEN SOURCE SPIRIT!
18:01 Jordach :D:D:D:D:D
18:06 khonkhortisan Yeah, it would be better if it moved immediately
18:06 TheRedMoodWin Opensource
18:06 TheRedMoodWin I wonder why still call it that
18:06 TheRedMoodWin It should be
18:06 TheRedMoodWin source
18:06 TheRedMoodWin and propitary code
18:07 TheRedMoodWin Because all code should be free source
18:11 OldCoder RealBadAngel, still here? If so I have more time now
18:11 RealBadAngel be back in a moment
18:11 OldCoder TheRedMoodWin, hi. You wanted me to review something earlier. Checking now.
18:11 RealBadAngel coding some kind of idea
18:11 PilzAdam current file size in minimal: 207,830 B
18:14 OldCoder TheRedMoodWin, I have reviewed and compiled your code. It runs and appears to be correct. Yes, you are a C coder.
18:16 BartoCH joined #minetest
18:18 RealBadAngel image_button acts strange
18:18 OldCoder ?
18:18 RealBadAngel still playin with them
18:18 khonkhortisan Yes it does!!!
18:19 RealBadAngel bugged?
18:19 khonkhortisan https://github.com/celeron55/minetest/issues/264
18:20 RealBadAngel meta:set_string("formspec",
18:20 RealBadAngel "invsize[8,9;]"..
18:20 RealBadAngel "image_button[0,0;1,1;default_cobble.png;'']"..
18:20 RealBadAngel "image_button[0,1;1,1;technic_marble.png;'']"..
18:20 RealBadAngel "image_button[0,2;1,1;default_wood.png;'']"..
18:20 RealBadAngel "image_button[0,3;1,1;default_clay.png;'']"..
18:20 RealBadAngel "image_button[0,4;1,1;default_glass.png;'']"..
18:20 RealBadAngel "list[current_player;main;0,5;8,4;]")
18:20 hmmmm jesus christ
18:20 RealBadAngel i do have something like this
18:20 hmmmm pastebin it please
18:20 RealBadAngel wait, i can see cobble, wood, and glass
18:20 khonkhortisan that only takes up about a third of my window
18:21 RealBadAngel and on cobble name of technic marble
18:21 RealBadAngel part of the name
18:21 RealBadAngel on wood part of the name of clay
18:21 RealBadAngel on glass some number
18:22 khonkhortisan you don't need the '' you can end it with .png;]
18:22 RealBadAngel theres label
18:23 RealBadAngel x,y;h,w;image;label
18:25 Jordach Portal 2 on Steam: Y U DOWNLOAD AT 4kbs
18:25 RealBadAngel see for yourself: http://realbadangel.pl/wtf.png
18:25 PilzAdam https://github.com/PilzAdam/minimal
18:25 PilzAdam Jordach, RealBadAngel, ^ can you create textures for this?
18:26 RealBadAngel what exactly do you need?
18:26 Jordach RealBadAngel, +1 for the same IRC client
18:26 RealBadAngel hehe
18:27 iqualfragile joined #minetest
18:27 Jordach well, im an win xp user
18:27 PilzAdam RealBadAngel, some minimalist textures
18:27 PilzAdam 8x8?
18:27 RealBadAngel lol
18:27 Jordach PilzAdam, raid my texture pack
18:27 RealBadAngel 8x8 is just beyond me, im havin hard times with 16x
18:27 rubenwardy Portal 2 <3
18:28 RealBadAngel 32x is minimum for me to create somethin nice lookin
18:28 PilzAdam Jordach, link?
18:28 Jordach v3 is not yet uploaded
18:28 PilzAdam RealBadAngel, your 16x water was just awsome
18:29 Jordach here http://ompldr.org/vZnhoZw/all.zip
18:29 RealBadAngel lava imho is also cool :)
18:29 RealBadAngel its on all us servers
18:29 PilzAdam Jordach, should be same "style" as default
18:29 khonkhortisan What's YChat?
18:30 Jordach you said simplistic
18:30 Jordach khonkhortisan, Ychat is a win32 compiled version of the real xchat
18:30 PilzAdam gtg
18:30 PilzAdam bye
18:30 RealBadAngel Xchat 2
18:30 Jordach and you will get simplistic
18:30 RealBadAngel free one
18:30 RealBadAngel dunno why named ychat
18:31 * Jordach has a can of Dr Pepper
18:31 * RealBadAngel jumps into git. formspec on target
18:33 Jordach rubenwardy, aperture science......
18:33 RealBadAngel damn
18:33 RealBadAngel got the reason
18:34 RealBadAngel API description is fucked up
18:34 RealBadAngel the function has more parameters api claims to know of
18:39 SpeedProg joined #minetest
18:44 RealBadAngel got them
18:45 Jordach brb
18:46 hmmmm hmm
18:46 hmmmm that transparency bug
18:47 hmmmm someone ought to check out texture.hasAlpha() in regenerateGui() where image_button has its texture set to the button
18:48 RealBadAngel http://realbadangel.pl/creative.png
18:49 hmmmm then try out
18:49 RealBadAngel those above inventory are image_button
18:49 hmmmm e->isAlphaChannelUsed()
18:49 hmmmm i see
18:49 khonkhortisan RealBadAngel, and the bucket and stick are on blackness
18:50 hmmmm alright
18:50 hmmmm here's how you fix that
18:50 hmmmm in the image_button handler in regenerateGui()
18:50 RealBadAngel havent checked in light
18:50 hmmmm right before e->setImage()
18:50 hmmmm add this
18:50 hmmmm e->setUseAlphaChannel(true);
18:50 hmmmm that ought to fix it
18:50 RealBadAngel indeed
18:51 RealBadAngel notice one more thing, also important
18:51 RealBadAngel label is not visible when dark
18:51 hmmmm yea that's something that can't be fixed.
18:51 RealBadAngel i put + on the middle of the button
18:51 RealBadAngel wait
18:51 RealBadAngel one more screenshot
18:51 hmmmm or do you want to be able to change the font color?
18:52 hmmmm er that doesn't matter.... the font is white, you should be able to see it especially well when dark
18:52 RealBadAngel ah, now its visible
18:52 RealBadAngel and workin fine
18:53 rubenwardy left #minetest
18:53 RealBadAngel when image pressed, + behaves like a button, fades down
18:54 RealBadAngel http://realbadangel.pl/creative1.png
18:54 OldCoder R
18:54 q66 joined #minetest
18:55 RealBadAngel works day n night
18:55 RealBadAngel i mean font
18:55 OldCoder Nice
18:55 RealBadAngel i wonder if it could be possible to display inventory cube as button image
18:55 OldCoder RealBadAngel, PM
18:58 hmmmm RealBadAngel, not possible without a lot of work
18:58 khonkhortisan hmmmm, that gives the image a button background
18:58 MiJyn joined #minetest
18:58 hmmmm oh wait
18:58 hmmmm nevermind, that's easy
18:58 khonkhortisan Is there a way to make it look like image[ ?
18:59 hmmmm khonkhortisan, ??  you mean adding the setUseAlphaChannel() ?
18:59 khonkhortisan yeah
18:59 hmmmm it doesn't solve the transparency problem?
18:59 hmmmm hrmmm
19:00 khonkhortisan it solves the transparency problem in a way I wasn't expecting.
19:00 hmmmm ah
19:00 khonkhortisan I thought there wasn't a button behind the image
19:00 hmmmm well it IS a button after all
19:00 hmmmm i'm gonna bet that in order to actually make it transparent
19:00 khonkhortisan between a transparent image and an image on a black square, I couldn't tell.
19:01 hmmmm you're gonna have to not use an IGUIButton and instead render it as an image and check for clicks in that area
19:01 hmmmm which means "recreate the button from scratch"
19:01 hmmmm your call
19:01 khonkhortisan putting a button there is enough to get rid of the ugly blackness. Do you want to pull request or shall I?
19:01 hmmmm you do it
19:06 RealBadAngel hmmmm, easy? so how?
19:10 hmmmm RealBadAngel, well those textures already exist obviously, since they're on the screen.  so you'd just need to find the right texture name and pass that along as the filename
19:10 hmmmm it'd be able to find it in the texture atlas and not need to load another file
19:10 hmmmm I'll look for the texture names, hold on ==;
19:10 RealBadAngel k
19:11 RealBadAngel or maybe use that function which generates them?
19:11 hmmmm well you're doing this as a mod, right?
19:11 hmmmm you'd want to use the method that doesn't require writing engine code
19:12 RealBadAngel if somethin is already made, why redo that
19:12 khonkhortisan With an opaque image, you don't see the button at all.
19:12 RealBadAngel better use existin stuf
19:12 RealBadAngel got an idea
19:18 RealBadAngel ha
19:18 brandon joined #minetest
19:18 RealBadAngel hold on
19:19 hmmmm yea i found where it's created
19:19 brandon supppppS
19:19 hmmmm does a whole bunch of orthogonal projection matrix crap
19:19 hmmmm weird
19:19 hmmmm then it generateTextureFromMesh's
19:20 RealBadAngel http://realbadangel.pl/creative2.png
19:20 RealBadAngel did it
19:20 khonkhortisan I heard it "caches extruded textures"
19:20 RealBadAngel "image_button[0,0;1,1;"..minetest.inventorycube("default_cobble.png", "default_cobble.png", "default_cobble.png")..";cobble;+]"..
19:21 khonkhortisan Only with transparent images can you immediately tell if it's a button or not http://www.flickr.com/photos/79516830@N05/8100697764/in/photostream/lightbox/
19:21 hmmmm okay
19:21 hmmmm RealBadAngel
19:21 hmmmm try making the image name
19:21 RealBadAngel i did
19:21 hmmmm INVENTORY_something_RTT
19:21 RealBadAngel the plus is the button
19:21 khonkhortisan no way, I thought inventorycube wouldn't work in a formspec
19:21 saddy joined #minetest
19:21 hmmmm why wouldn't it?
19:21 RealBadAngel with press it fades down
19:22 khonkhortisan because inventorycube is a function and formspec is a string
19:22 hmmmm what ?_?
19:22 RealBadAngel inventorycube returns string
19:22 khonkhortisan isn't it?
19:22 RealBadAngel image name
19:22 hmmmm what is this inventorycube you're talking about exactly
19:22 RealBadAngel hold on
19:23 hmmmm i'm talking about the name of the texture generated FOR the inventory cube
19:23 RealBadAngel function minetest.inventorycube(img1, img2, img3)
19:23 RealBadAngel img2 = img2 or img1
19:23 RealBadAngel img3 = img3 or img1
19:23 RealBadAngel return "[inventorycube"
19:23 RealBadAngel .. "{" .. img1:gsub("%^", "&")
19:23 RealBadAngel .. "{" .. img2:gsub("%^", "&")
19:23 RealBadAngel .. "{" .. img3:gsub("%^", "&")
19:23 RealBadAngel end
19:23 khonkhortisan :)
19:24 hmmmm wait
19:24 khonkhortisan that function uses "or" correcty.
19:24 khonkhortisan *correctly
19:24 hmmmm so you can already do that from lua?
19:24 khonkhortisan yep.
19:24 RealBadAngel sure
19:24 hmmmm ...oh...
19:24 * hmmmm sadface
19:24 khonkhortisan It's usually used for the item image.
19:24 brandon ubuntu 12.10 IS OUT?
19:24 RealBadAngel so in inventory it shall be the cube
19:25 RealBadAngel look again: http://realbadangel.pl/creative2.png
19:25 brandon well time to go upgrade
19:25 khonkhortisan your inventory cube still has black on it
19:25 RealBadAngel all above are buttons
19:25 NakedFury are you trying to make creative inventory work like in minecraft? where blocks are infinite and you dont see a number of how many you have?
19:25 RealBadAngel one is made now a cube
19:25 RealBadAngel NakedFury, basically yes
19:25 LAD joined #minetest
19:25 RealBadAngel press to get
19:25 khonkhortisan blocks would be infinite when in the separate creative inventory
19:26 RealBadAngel could be same resized formspec as invetory
19:27 RealBadAngel or whatever, point is there will be no need to drag n drop
19:27 RealBadAngel just press and it will be added
19:29 RealBadAngel could refill slot already occupied by same node
19:30 RealBadAngel or take new one with whole stack
19:31 RealBadAngel hmmmm, btw
19:31 RealBadAngel could you take a look at another formspec feature?
19:32 khonkhortisan reported. https://github.com/celeron55/minetest/pull/268
19:33 RealBadAngel hmmmm, this one definitely c++ issue
19:33 RealBadAngel so dont be sad in advance :)
19:34 khonkhortisan HAHAhaha! make an inverted cone of air in the ocean and you have a whirlpool!
19:34 khonkhortisan But alas, cones have not been added to worldedit yet.
19:36 RealBadAngel hmmm where hmmmm have gone?
19:36 RealBadAngel :)
19:36 roboman2444 joined #minetest
19:37 RealBadAngel theres issue with displayin image greater than one slot
19:37 RealBadAngel scaling of it is fucked up
19:37 RealBadAngel 2nd issue, image is always drawn as last object
19:38 RealBadAngel so covers even inventory objects
19:38 RealBadAngel ad 1) image is scaled same way and same factors as slot is
19:39 RealBadAngel and dimensions are given in slots w-slots x h-slots
19:39 RealBadAngel BUT someone forgot to count spacings
19:40 RealBadAngel so image is properly scaled as slots does
19:40 RealBadAngel but image takin 2x3 slots will be smaller than 2x3 slots on screen, because between slots are vertcical and horizontal spacings
19:41 RealBadAngel thats why its impossible to make menu backgrounds
19:42 JangoFett154 joined #minetest
19:43 RealBadAngel ad 2) if makin solid texture as background, and even definin it as a 1st thing in formspec
19:43 RealBadAngel it always covers inventory slots
19:43 TwistedTime joined #minetest
19:43 OldCoder JangoFett154, RealBadAngel, Jordach, khonkhortisan, VanessaE and others
19:44 TwistedTime says hello, and patiently waits for a reply
19:44 Jordach TwistedTime, i heard of you
19:44 RealBadAngel hi TwistedTime
19:44 OldCoder I wish to introduce you very briefly
19:44 OldCoder To Twisted Time
19:44 OldCoder He is just here for a moment
19:44 RealBadAngel sure
19:44 OldCoder TwistedTime, I will explain this project later
19:44 OldCoder I simply wanted the people I've mentioned
19:44 OldCoder To meet you
19:44 khonkhortisan Your patience has granted you reply.
19:44 TwistedTime hello Jordach, hello RealBadAngel
19:45 JangoFett154 hi  TT
19:45 OldCoder And vice versa
19:45 OldCoder That is all for now
19:45 OldCoder JangoFett154, I'll talk to you later
19:45 JangoFett154 ok
19:45 OldCoder RealBadAngel and khonkhortisan, we'll discuss world repair
19:45 OldCoder VanessaE, I hope all is well
19:45 OldCoder With the move
19:45 * OldCoder nods
19:45 TwistedTime Hello JangoFett154
19:45 OldCoder Talk to the rest of you soon
19:45 OldCoder TwistedTime, PM now then
19:45 OldCoder Thank you for coming
19:46 TwistedTime Nice to meet everybody here! Talk to you again sometime
19:46 RealBadAngel c ya around
19:46 khonkhortisan bye
19:46 NakedFury hi
19:48 RealBadAngel is this Plus good lookin as for indicatin its a button and a creative inv item?
19:48 RealBadAngel how do you think?
19:48 RealBadAngel maybe some other ideas?
19:51 RealBadAngel holy shit
19:51 RealBadAngel its possible lol
19:51 Muadtralk joined #minetest
19:52 RealBadAngel ive just figured out how to make WAY bigger invetories
19:52 NakedFury really?
19:52 NakedFury how about hotbar?
19:52 NakedFury is there a way to increase it to 9 slots?
19:55 hmmmm RealBadAngel, what's wrong?
19:55 hmmmm yeah you can make the hotbar bigger but it's hardcoded
19:55 hmmmm you're gonna want to look at draw_hotbar
19:55 hmmmm in game.cpp
19:56 NakedFury curently it has 8 slots but ingame it says 9
19:56 NakedFury I vote for 9
19:56 RealBadAngel http://realbadangel.pl/small.png
19:56 hmmmm errm
19:56 RealBadAngel take a look at those 3 buttons
19:56 hmmmm i don't know about that, changes to the actual gameplay i'd rather not dick around with
19:57 hmmmm you can change it on your own if you'd like
19:57 RealBadAngel theyre half the size
19:57 hmmmm check out hotbar_itemcount
19:57 hmmmm it = 8
19:57 hmmmm you don't just change that though
19:57 RealBadAngel i did
19:57 hmmmm you also have to grab the first item from the next list of local_inventory
19:57 hmmmm to nakedfury
19:58 RealBadAngel i made them .5 size and positioned 0, 0.5 and 1
19:58 hmmmm i don't see the buttons
19:58 RealBadAngel those images over the invetory are image_buttons
19:58 Jordach this is the sorta stuff you should be doing: making minetest a gem among the similar games
19:59 hmmmm ?? there are 10 of them in 2 columns of 5
20:00 RealBadAngel first 3
20:00 RealBadAngel rescaling them again, hold on
20:01 hmmmm Oh
20:01 hmmmm you mean the bucket, torch, and stick?
20:01 hmmmm those are buttons?
20:01 hmmmm and they're rendered with inventorycube?
20:01 RealBadAngel http://realbadangel.pl/bigger.png
20:02 RealBadAngel ive made those 3 in scale 0.8 now
20:02 hmmmm oh those
20:02 RealBadAngel 1st one is inventorycube
20:02 hmmmm i don't see what the problem with the bottom two are
20:02 hmmmm yea
20:02 RealBadAngel all are the buttons
20:03 RealBadAngel i can make now HUGE creative inventory with it
20:03 RealBadAngel wonder if i can ommit spacings
20:03 RealBadAngel lemme check
20:05 hmmmm hmmmmm
20:05 hmmmm gotta get ready for school, bbl
20:05 RealBadAngel http://realbadangel.pl/bigger_no_spacing.png
20:05 RealBadAngel guess what :)
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20:06 khonkhortisan cool
20:06 RealBadAngel shit i can almost see perfect creative inventory right now :)
20:07 NakedFury RBA I like the first 3 on that last screenshot
20:07 NakedFury sort of perfect size
20:07 RealBadAngel hold on for a while please
20:07 khonkhortisan Does that include buttons for each mod or just lots of tiny buttons?
20:07 NakedFury unless you plan on having the size change with a button press for players with less good eyesight
20:08 Jordach night all
20:08 NakedFury night
20:08 Jordach TwistedTime, see ya
20:08 Jordach OldCoder, captcha tomorrow
20:12 hmmmm alright
20:12 hmmmm that's something to do but not something for right now
20:17 RealBadAngel ok
20:17 RealBadAngel http://realbadangel.pl/almost_here.png
20:17 RealBadAngel take a look now
20:17 RealBadAngel :)
20:17 RealBadAngel 10 buttons here
20:18 OldCoder Hi
20:18 NakedFury looking good
20:18 RealBadAngel NakedFury, that could be adjusted even with config
20:18 RealBadAngel math is easy :)
20:18 NakedFury will it be possible to have a scroll bar in case you got a lot of mods?
20:19 khonkhortisan RBA you'll want this if you're changing the inventory https://github.com/celeron55/minetest/pull/268/files
20:19 RealBadAngel of course
20:20 RealBadAngel size is a bit smaller
20:20 RealBadAngel no need for stack count
20:20 RealBadAngel creative will be a lot bigger then
20:20 Lumpio- ...can you actually open that link?
20:21 RealBadAngel and i can avoid spacings
20:21 Fixer left #minetest
20:21 RealBadAngel i did
20:21 Lumpio- The github one
20:21 Fixer joined #minetest
20:21 RealBadAngel yea
20:21 Lumpio- hum
20:21 RealBadAngel was loading slowly just
20:21 Lumpio- So I guess it's not down for everyone
20:21 RealBadAngel im not gonna finish that today, no way
20:22 RealBadAngel but tommorow i plan to sit as long as its finish
20:22 RealBadAngel *ed
20:25 saddy joined #minetest
20:25 RealBadAngel will need to solve somehow lack of tooltip on the buttons
20:26 RealBadAngel to show nodes name
20:26 khonkhortisan yeah, small buttons need those.
20:26 RealBadAngel i mean cursor will do
20:26 RealBadAngel and a textfield around
20:26 khonkhortisan https://status.github.com/
20:32 NakedFury I guess later you will need a search field for when you have many mods that add even more blocks and objects or a filter by mod or block or object type
20:35 ashenk69 joined #minetest
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20:46 RealBadAngel ive made a bit bigger
20:46 RealBadAngel http://realbadangel.pl/another_size.png
20:47 RealBadAngel NakedFury, yes i think so
20:47 RealBadAngel also crafting recipes should be there
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20:56 NakedFury can it also be possible to add commands in a window with buttons?
20:57 RealBadAngel what commands?
20:57 NakedFury some buttons to represent time of day. another for flying, etc. there can also be a list of all the commands,
20:57 NakedFury the /giveme or /time /etc
20:57 RealBadAngel hmmm i guess so
20:58 RealBadAngel seen somwhere function that sets "fast"
20:58 RealBadAngel so other ones should be possible too
20:58 RealBadAngel chat commands are written in lua anyways
20:59 RealBadAngel worst scenario to take the code and change i
20:59 RealBadAngel it
21:00 RealBadAngel so sun button sets time 12000
21:00 RealBadAngel moon one sets it to 0
21:01 NakedFury yeah: Sun for early morning and evening then moon
21:02 saddy joined #minetest
21:02 NakedFury an icon for fast could be a stick person running with lines representing speed and for fly a stick person with wings is possible too. or boots with wings.
21:19 MiJyn yo
21:20 mrtux joined #minetest
21:38 TheRedMoodWin okey
21:41 TheRedMoodWin Now I am coding for my life
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22:09 TheRedMoodWin http://www.youtube.com/watch?v=IgbXtlrGdLs&amp;feature=player_detailpage#t=824s
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22:29 NakedFury ok got all terrain textures exported from minecraft doku dark
22:30 NakedFury now items and rest of stuff
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22:43 Jlhmad Hmmmm
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23:36 Kacey hello
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23:39 NakedFury hello
23:39 grondilu hello
23:40 * grondilu tries to enter 24.2.5.67 in the server text-field, and weirdly the '7' can't be entered.
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23:45 Kacey y u no connect google chrome???!
23:46 Kacey anybody on?
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23:48 NakedFury I am
23:48 khonkhortisan Kacey isn't
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23:54 khonkhortisan lesson learned: Don't say "local" twice.
23:58 khonkhortisan local var = foo if isnil(var) local var = bar end if isgood(var) -- oops! var is nil!
23:58 iqualfragile1 im
23:58 iqualfragile1 why did you put local there
23:59 iqualfragile1 that makes no sense at all
23:59 khonkhortisan I copied and pasted a regex line
23:59 khonkhortisan I didn't want to rewrite the whole regex, barely understanding it.

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