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IRC log for #minetest, 2012-10-03

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Time Nick Message
00:15 khonkhortisan this was typed using a ⌨
00:15 OldCoder Servers need to go down for a short while to fix a problem
00:21 afkael joined #minetest
00:29 cornernote khonkhortisan, wrap it in [code][/code]
00:33 icallitvera joined #minetest
00:37 khonkhortisan code makes it monospaced horizontally (and it already was vertically) but the height is more than the width
00:37 OldCoder Servers back up
00:39 cornernote thats how text is
00:39 cornernote they are taller than they are wide
00:41 khonkhortisan a tree can grow faster than the grass under it dying
00:41 cornernote ok.. ?
00:41 cornernote u think the grass should die when the tree spawns ?
00:42 khonkhortisan I think grass should die when I put a sapling on it
00:42 * khonkhortisan is freaked out by black leaves
00:46 cornernote it does when the abm runs
00:46 cornernote u can change the sapling's after_place
00:46 OldCoder joined #minetest
00:47 Crisco joined #minetest
00:53 jordan4ibanez joined #minetest
00:59 RealBadAngel joined #minetest
01:00 khonkhortisan yeah, roots should mess with the grass. huh. dirt_with_roots?
01:00 XavierCR84 joined #minetest
01:01 khonkhortisan it's rush hour for joining
01:01 jordan4ibanez here cornernote, try super_flat mode! it includes bedrock and such https://www.dropbox.com/s/mhgx4haghp5b4cs/drop_this_into_minetest.zip
01:01 jordan4ibanez the super_flat variable is in the init.lua
01:02 jordan4ibanez here is the complete changelog http://pastie.org/pastes/4899969/text?key=2yl5y6yohc4jrohdudja
01:03 jordan4ibanez i recommend adding this to your minetest.conf, static_spawnpoint = 47, 30, -32
01:03 jordan4ibanez for some reason the first chunk won't generate, i'll have to over ride it
01:07 jordan4ibanez brb
01:13 cornernote checking now
01:16 cornernote in the init.lua of which mod ?
01:17 cornernote why is ambienc in 2 repos?  which one is better ?
01:17 Crisco joined #minetest
01:18 jordan4ibanez i meant super_flat in the minetest.conf
01:19 cornernote ok
01:20 jordan4ibanez i'm uploading the new version, where you can grow trees in superflat
01:22 cornernote lol, i fell through the hole
01:22 cornernote looks nice
01:22 jordan4ibanez new version https://www.dropbox.com/s/mhgx4haghp5b4cs/drop_this_into_minetest.zip
01:23 jordan4ibanez yes yes, i'm suprised how fast it is, i tried doing the world edit way, but everytime it did the while loop, it basically froze the server, the for method is much faster and smooth
01:25 cornernote wonder why it wont load the 1st chunk
01:26 jordan4ibanez that's been an issue for a while now, i just don't get it
01:26 cornernote lemme look... sec
01:26 Uberi oh register_on_generated doesn't seem to be called for the first chunk
01:26 cornernote can u pastebin that mod ?
01:26 cornernote so i dont have to download the whole pack again
01:27 jordan4ibanez minetest.register_alias("mapgen_leaves", "default:leaves")
01:27 jordan4ibanez minetest.register_alias("mapgen_apple", "default:apple")
01:27 jordan4ibanez minetest.register_alias("mapgen_water_source", "air")
01:27 jordan4ibanez lol
01:27 cornernote IRC ~= pastebin
01:27 cornernote but ok
01:27 jordan4ibanez oops i forgot minetest.register_alias("mapgen_tree", "default:tree")
01:27 cornernote but then,,,
01:27 cornernote dont the trees spawn in the air ?
01:27 cornernote and underground
01:27 VanessaE hi all
01:27 Uberi hi VanessaE!
01:27 cornernote hey V
01:28 VanessaE howdy :-)
01:28 cornernote tank, you should make your own ABM to grow trees
01:28 cornernote i have a grow_tree function in skyblock, just put an ABM around it
01:28 cornernote sec, i'll get the code
01:29 jordan4ibanez well you don't actually need that
01:29 jordan4ibanez it works fine :D
01:29 cornernote on a new world  thats not already generated ?
01:29 jordan4ibanez yes!
01:30 cornernote dont believe it
01:30 cornernote lol
01:30 cornernote checking
01:31 jordan4ibanez i think people might crap their pants when they see this lol
01:33 cornernote it filled the hole at the start
01:33 Uberi whaaaaaat
01:33 cornernote i think the problem is it hasnt generated the ground where you are yet
01:33 cornernote try setting the ground level to -5 where it is now
01:33 cornernote that way when you fall, it will be generated
01:34 cornernote also, it leaves some holes in random places
01:34 jordan4ibanez yea, i can't fix this stuff, it happens in mapgen.cpp
01:34 cornernote but the trees dont generate, i guess no good place to put them
01:34 cornernote make ground level -5 and it will fix it
01:35 jordan4ibanez how did you make it -5?
01:35 jordan4ibanez pastebin pastebin! PASTEBIN!
01:35 cornernote change this:  if minp.y < 0 and maxp.y > 0 then    to this:   if minp.y < -5 and maxp.y > -5 then
01:35 cornernote no, didnt help
01:36 cornernote i dont understand what your loop is doing
01:36 cornernote for i = 1,6400 do  <-- why 6400 ?
01:38 jordan4ibanez it checks if the map is generating in between the point 0 on the y axis, then it get's the original point that the chunk starts at, then adds in the layers x to + 80 from the area where the chunk starts at, then when x hits 80 it resets back to the starting point and z goes up 1 point and it repeats this in a for statement 6400 times to fill an entire chunk
01:39 jordan4ibanez because there is 80x80 in a generated chunk, for whatever reason, and 80x80 = 6400
01:40 jordan4ibanez i thought chunks were supposed to be 16x16! i guess they actually aren't lol
01:41 VanessaE mapblocks are.
01:41 khonkhortisan I thought it loaded what it generated, that they were the same size
01:41 VanessaE maybe they're just generated in 5x5 mapblock segments?
01:41 khonkhortisan the intuitive explanation.
01:41 Uberi that sounds entirely plausible
01:42 khonkhortisan it's the size where you get the grooves through the landscape
01:42 khonkhortisan redcrab's map is a good example of the lines
01:42 VanessaE I remember seeing images (from minetestmapper.py) of old maps where you could see the mapblocks and the 5x5 'chunks' in the same areas
01:42 jordan4ibanez if you do the actual minp -  maxp it gives 79, but when i did 79 instead of 80 there was a single space in between each chunk
01:43 VanessaE one of my old maps has that effect somewhere in it, if i still have that masp
01:43 VanessaE map*
01:43 jordan4ibanez or i mean maxp - minp
01:43 Uberi is that fixed now? I saw the pull request and can't remember if it was accepted or not
01:47 VanessaE sort of
01:47 Uberi hmm?
01:47 VanessaE it doesn't happen anymore but I guess it slowed the mapgen down somewhat
01:48 Uberi dang
01:49 Uberi mapgen is too slow right now, what happened to the pow() pull request?
01:49 VanessaE c55 hasn't committed in weejs
01:49 VanessaE weeks
01:51 cornernote tank - i think this loop code looks better:  https://gist.github.com/3824466
01:51 cornernote but i still cant get it to load under the player
01:51 cornernote i got an idea
01:51 Uberi yeah I'd hate to wade through that mountain of pull reqs and issues after that long
01:56 jordan4ibanez yes but the problem with that code is the terrain generation lag
01:56 jordan4ibanez that's what the code i create avoids
01:56 cornernote i have a fix
01:56 cornernote sec
01:56 jordan4ibanez nah, it's fine man
01:57 Basstard` When is Minecraft done?
01:58 Uberi Basstard`: define "done"; stable? complete?
01:58 VanessaE who cares about minecraft
01:58 jordan4ibanez when jeb gives up
01:58 NekoGloop joined #minetest
01:58 Uberi I care about minecraft
01:59 VanessaE meh
01:59 NekoGloop I care about my cake.
01:59 Basstard` Uberi: Stable, complete, working, fun.
01:59 VanessaE hineko
01:59 NekoGloop Now what are we talking about?
01:59 Uberi Basstard`: I'd say it is already all of those, but that's just my opinion
01:59 Uberi Basstard`: I think that would vary depending on who you ask
01:59 VanessaE bah, just play minetest with my homedecor mod and others.  that's all you need :-)
01:59 khonkhortisan the demo isn't fun
01:59 NekoGloop Also depends on what mods
02:00 NekoGloop In either game.
02:00 Basstard` Uberi: But it's only on 0.4.something.
02:00 NekoGloop khonkhortisan: I didnt tell you this, but toomanyitems' time-advancing lets you haxxor the demo time limit.
02:00 NekoGloop Just alternate between midnight and sunrise.
02:01 NekoGloop Or, it should, but sometimes fails. Idk why.
02:01 Uberi Basstard`: no, it's on 1.3.5 now
02:01 NekoGloop Also it lets you play creative mode should you want to.
02:02 Basstard` Uberi: No?
02:02 NekoGloop He means mt, uberi
02:02 Uberi NekoGloop: oh I guess that was a typo then
02:02 Uberi Basstard`: you do mean MineTest and not MineCraft?
02:03 Basstard` Uberi: Yes, same thing
02:03 Uberi VanessaE: 1: minecarts 2: a fun mob and damage system
02:03 Uberi Basstard`: no, not the same thing, they are distinct products
02:04 cornernote jordan4ibanez - something like this - https://gist.github.com/3824510
02:04 VanessaE Uberi: you know, I don't get why people are so gung-ho over minecarts anyway
02:04 VanessaE and mobs, well we have three mob frameworks out there now, so..
02:04 jordan4ibanez oh yea, that's a pretty good idea, but it might cause a bit of lag
02:04 NekoGloop Minecarts are faster travel
02:05 NekoGloop However in mt they cause enough lag you are going the same speed.
02:05 cornernote increase the timer to 10seconds
02:05 Uberi VanessaE: none of the minecart mods are _fun_! for example, I tried to build a roller coaster in MT carts, but it just rolled off the tracks
02:05 cornernote if they are falling anyway, its better than falling
02:05 Basstard` Uberi: Minetest is a lesser version of Minecraft so it should be called Minecraft.
02:06 Uberi fun is the most important element of a game!
02:06 Uberi Basstard`: I'm afraid I don't follow your logic
02:06 VanessaE Basstard`: Minetest is not related to minecraft in any way except gameplay.
02:06 VanessaE and even that's somewhat different now
02:07 Uberi the mobf mod is nice and all, but it's nowhere close to the MC system, IMO
02:08 Basstard` VanessaE: Why would you care about semantics though?
02:08 Uberi for one, there's no "real" pathfinding, the mobs don't move their limbs, and the animations look sort of... well, lacking
02:08 NekoGloop We dont need mobs :l
02:08 khonkhortisan NekoGloop, I didn't even know the demo had a time limit. I stopped when it didn't save.
02:08 Uberi NekoGloop: subjective, of course, I find mobs add a lot :)
02:08 VanessaE Basstard`: because it isn't semantics - minetest and minecraft are written by entirely different teams with different goals, different hardware targets, and an entirely different language.
02:08 NekoGloop khonkhortisan: Demo does save...
02:08 VanessaE that ain't just semantics, that's two wholly different products.
02:08 NekoGloop Or do you mean the pocket edition one?
02:09 khonkhortisan the tablet one
02:09 MuadTralk joined #minetest
02:09 Uberi Basstard`: that's like saying grapes are oranges because grapes are lesser than oranges
02:09 NekoGloop Well then your just fucked. Get the pc demo.
02:09 khonkhortisan and some items were infinite and some had none
02:09 VanessaE Uberi: beat me to it - I was going for cheeses. :-)
02:09 NekoGloop Khon, that's because mc:pe sucks.
02:09 khonkhortisan <=
02:10 Uberi :P
02:10 Uberi NekoGloop: it's better than nothing :)
02:10 Basstard` Uberi: No, that's different.
02:11 Uberi Basstard`: it's an analogy
02:11 Uberi of course it is different in name but it is the concept I was trying to convey
02:11 NekoGloop Uberi, technically its nothing but a waste of space, the implementation is horrible, the mobs rarely if ever spawn so you dont get shit.
02:11 khonkhortisan bzflag and warzone2100, supertuxkart and need for speed, pingus and mario. Completely different.
02:12 Basstard` VanessaE: Minetest is a copy of Minecraft hence it is more or less Minecraft.
02:12 Basstard` Uberi: If they would both be berries and one is bigger, or more known, then sure.
02:12 VanessaE it is not a copy at all.
02:12 NekoGloop Basstard`: So all "boxel" games are copies of minecraft?
02:12 Uberi it is not a "copy" of MC, it has different goals and gameplay styles
02:13 VanessaE no code from minecraft is being used, no textures, no mods, no mobs, nothing at all.
02:13 NekoGloop Which, is in turn, a copy of infiniminer.
02:13 VanessaE to be a copy it would at least have to use some of those.
02:13 Uberi Basstard`: I once again fail to see how that works, unfortunately
02:13 Basstard` NekoGloop: But which is more known?
02:13 khonkhortisan minetest + compose key = crafting characters
02:13 khonkhortisan I want to do that ^
02:13 Uberi if the bittersweet nightshade berries are smaller than blueberries, and blueberries are better known
02:13 Uberi does that make the former no longer poisonous?
02:13 khonkhortisan I can only do one level of "crafting", though.
02:14 NekoGloop Minecraft because people think it came first.
02:14 NekoGloop But it didnt.
02:14 Basstard` Uberi: No, it would not make them no longer poisonous, but people would probably think they are blueberries.
02:15 Uberi Basstard`: you're right, but that assumption would be false
02:15 Basstard` Uberi: Yes.
02:16 NekoGloop And where is this arguement going?
02:16 Uberi it's not really an argument, we're just discussing semantics
02:17 jordan4ibanez why is env a nil value?
02:17 Uberi jordan4ibanez: minetest.env?
02:17 NekoGloop minetest.env:
02:17 jordan4ibanez shouldn't minetest.env work in all of minetest .lua files?
02:17 jordan4ibanez yes yes i did that, but it's telling me it's nil
02:17 VanessaE anything that depends on default I think yeah
02:17 Uberi jordan4ibanez: make sure minetest is a global
02:18 Uberi jordan4ibanez: if you're in a scope that redefines minetest, you will be referencing the local rather than the minetest object
02:18 jordan4ibanez okay this is what i'm doing
02:18 jordan4ibanez if super_flat == true then
02:18 jordan4ibanez minetest.env:get_node(-20,-28,48)
02:18 Uberi jordan4ibanez: I'm pretty sure that's invalid
02:19 Uberi it's get_node(pos), where pos is a table
02:19 NekoGloop pos isnt in a table for one.
02:19 jordan4ibanez yes yes, let's say that was a table lol
02:19 NekoGloop Er. What uberi said.
02:19 Uberi :P
02:19 khonkhortisan minetest.env:get_node({x=-20, y=-28, z=48})
02:19 cornernote <VanessaE> c55 hasn't committed in weejs <-- is anyone else able to make a stable build and merge in some of the higher priority features ?
02:19 NekoGloop Tank, you need to depend on default.
02:19 cornernote i dont know enough c++ to do it
02:19 NekoGloop Also, is this in a local function?
02:20 Uberi cornernote: should not be too difficult, most of the pulls are ripe for merging
02:20 jordan4ibanez it is depending on default
02:20 cornernote but if someone did that, sfan5 could update his builds, and we can carry on without c55 until he is back
02:20 jordan4ibanez HMMM i think i know the issue
02:20 VanessaE cornernote: my Mipmap build is stable ;)
02:20 VanessaE but I suppose that doesn't could :-)
02:20 Uberi VanessaE: got a link? :)
02:20 VanessaE count&
02:20 VanessaE GAH I can't type
02:20 VanessaE http://minetest.net/forum/viewtopic.php?pid=41100#p41100
02:20 VanessaE using jin_xi's code at the top of the thread
02:21 VanessaE nothing fancy, just a few lines of code
02:21 Uberi neat
02:21 VanessaE any idiot with a text editor could apply those patches ;-)
02:22 Uberi VanessaE: downsampling AA?
02:22 Uberi oh nvm
02:22 NekoGloop I have a text editor but i cant apply it.
02:22 VanessaE Uberi: Anisotropic Filtering
02:22 NekoGloop Have no way to build.
02:22 VanessaE NekoGloop: you're not an idiot ;)
02:22 NekoGloop :D
02:22 NekoGloop Yes i am.
02:22 Uberi NekoGloop: you need a patch tool
02:22 NekoGloop Dont lie to me.
02:23 VanessaE heh
02:23 khonkhortisan Anyone hate “smart quotes”?
02:23 VanessaE if you were you wouldn't have coded those mods of yours :-)
02:23 VanessaE khonkhortisan: only when people copy&paste text with them into a venue where they turn to gibberish
02:23 NekoGloop My mods suck.
02:24 VanessaE (they work fine for me here though, fwiw)
02:24 Uberi NekoGloop: not so
02:24 NekoGloop The only good thing i've done with my mods is make a screwdriver and treetap... :(
02:24 NekoGloop Two very useless things on their own :(
02:24 Uberi NekoGloop: but with their powers combined...
02:24 khonkhortisan °…Don't.turn.on.non-printable.characters¶
02:25 NekoGloop Screwdriver is useless unless you have mesecons. Treetap is useless because rubber is useless.
02:25 cornernote jordan4ibanez - did u have a chance to try workbenches ?
02:26 VanessaE oh like Homedecor is particularly "useful"?  or Pipeworks, or the other 10 mods I did?  it's about what's fun, not what's "useful" :-)
02:26 cornernote define useful
02:26 Uberi NekoGloop: yep, fun is what matters
02:26 NekoGloop Define useful.
02:26 cornernote minetest~=useful
02:26 NekoGloop Pipeworks is useful... How?
02:27 VanessaE Useful /yoos' fuhl/ (adj.) 1. Capable of performing a valuable function.
02:27 VanessaE ;-)
02:27 jordan4ibanez no not yet, but soon
02:27 cornernote i guess it depends on what you consider valuable
02:27 NekoGloop Define valuable
02:28 VanessaE cornernote: oh that's one thing that bugs the shit out of me about Lua:  ~= should mean "approximately equal" not "not equal"..
02:28 NekoGloop I think it's like a waiver.
02:28 cornernote code that means approximately equal?
02:28 NekoGloop That's how i think of it.
02:28 cornernote you mean like same value, different type
02:28 Uberi VanessaE: I dunno, ~ means NOT in a lot of places
02:28 cornernote 3~="3"
02:28 Uberi in C-like languages it means bitwise NOT
02:28 Uberi so I suppose that is how I rationalize it
02:29 cornernote i dunt really care, languages all have their things that peeve people
02:29 VanessaE valuable /val' yoo buhl/ (adj.) 1. To possess value, as in something that, if missing, may cause substantial discomfort, delay, etc.
02:29 VanessaE </troll>
02:29 NekoGloop Keep trolling.
02:29 NekoGloop I wanna see you get exhausted.
02:29 cornernote im a php programmer, so i can whinge all day about the syntax horrors of that
02:30 khonkhortisan trolling -> ☭
02:30 VanessaE "syntax horror"...you use Blassic or something? ;-)
02:30 cornernote a dot to concat 2 values ?  omg.. and then cos the dot is used already, object.method() is object->method()
02:30 cornernote and don't even get me started on namespaces
02:31 cornernote backslashes?!
02:31 VanessaE haha
02:31 cornernote lua is very pretty
02:31 Uberi cornernote: I like the ->!
02:31 Uberi I never get it confused with decimals
02:31 cornernote its soo many keystrokes
02:31 Uberi pffft :P
02:31 cornernote 3 instead of 1
02:32 cornernote almost needs a macro key =)
02:32 cornernote lol
02:32 NekoGloop There needs to be a lua keyboard
02:32 cornernote i got a g15
02:32 khonkhortisan there's pdvk, but I wouldn't recommend it
02:32 khonkhortisan I mean dvp
02:38 Uberi NekoGloop: mine would have a "write all the code for me" button :)
02:38 VanessaE lol
02:38 NekoGloop So would mine
02:39 khonkhortisan http://xkcd.com/224/
02:40 khonkhortisan if only you could program in concepts themselves
02:41 Uberi haha, I loved #224
02:43 khonkhortisan I also like the stones in the infinite desert one
02:43 Uberi yeah
03:03 OldCoder VanessaE, added another world; I forget if I mentioned this after you returned
03:03 Lumpio- joined #minetest
03:05 NakedFury how many worlds you have already?
03:05 NekoGloop Too goddamn many.
03:06 NakedFury a year ago I was playing on a minecraft server that had many many worlds too
03:07 OldCoder NakedFury, NekoGloop: 10 worlds. Why is that too many?
03:07 NakedFury the way it did it was to have a Lobby world and from there you went to the other ones you wanted
03:07 OldCoder Yes
03:07 OldCoder Good idea
03:07 NakedFury a complete snow world
03:07 NakedFury desert
03:07 NekoGloop Mystcraft?
03:07 NakedFury another was a hell world
03:07 NakedFury no Sweetcraft
03:07 NakedFury a creative world
03:07 OldCoder A Lobby port
03:08 NekoGloop joined #minetest
03:08 NakedFury but the problem is that MC uses too much ram so having that many worlds and its plugin to make them different was hell
03:08 OldCoder NakedFury, I don't seem to have the problem with MT
03:09 NakedFury MT at least doesnt have that kind of problem
03:10 NakedFury what was the web that you have with all the worlds info?
03:10 VanessaE NakedFury: try running it with high resolution textures and lots of mods. MT is a serious RAM hog.
03:11 OldCoder NakedFury, one moment
03:11 OldCoder http://oldcoder.org/general/minetest/
03:12 OldCoder World list and screenshots ^
03:12 OldCoder Plus mods etc.
03:12 OldCoder I added teleporters today BTW as RBA asked for them
03:12 OldCoder
03:12 OldCoder Oh...
03:12 OldCoder I can rebuild all the worlds with updated mods
03:12 OldCoder in moments now
03:12 OldCoder
03:12 VanessaE OldCoder: you should take a screenshot for skyblock using my little village :-)
03:12 OldCoder VanessaE, You take one
03:12 OldCoder Do it now
03:12 OldCoder I'll add it
03:13 VanessaE too lazy :D
03:13 OldCoder O.K.
03:13 OldCoder VanessaE, what are the coords?
03:13 VanessaE besides you'd need fly/fast to get to a spot where a screenshot would look good
03:13 VanessaE um, lemme check
03:13 OldCoder VanessaE, I turned on fast
03:13 VanessaE 30002 right?
03:14 NekoGloop She has a village?
03:14 NekoGloop Oh wait that layered thing... Nvm.
03:14 OldCoder VanessaE, yes
03:14 VanessaE OldCoder: {3392,4,3200}
03:14 OldCoder O.K.
03:14 NekoGloop Anyone else started building down yet?
03:15 VanessaE NekoGloop: I did, but just barely
03:15 VanessaE just enough to get under where I built my tower so i could lower the water stop one level
03:15 NekoGloop I have a whole "basement" level.
03:15 OldCoder Hey that's nice
03:15 NekoGloop Go look at my "basement" if you like
03:16 OldCoder NekoGloop, coords
03:16 NekoGloop Uh...
03:16 NekoGloop Vanessae, show him to my underlayer.
03:16 VanessaE OldCoder: now you see why my area needs fly priv to take a good screenshot of :-)
03:16 VanessaE NekoGloop: after he takes a screenshot, I'll sign back in and show him to it
03:17 OldCoder yes
03:17 VanessaE (I don't want to mar the image by my being in it)
03:17 OldCoder This is nice
03:17 OldCoder Hold on a bit
03:17 OldCoder I think the round trees help
03:18 VanessaE OldCoder: too bad they don't work right on old maps :-/
03:18 NekoGloop Lolipop trees?
03:18 VanessaE (yet another bug in the game:  3dforniture's round trees turn black on old maps until you interact with them or with the ground near them)
03:19 OldCoder VanessaE, I have a fix for that
03:19 NekoGloop Oh right.
03:19 OldCoder VanessaE, That should not happen in my worlds
03:19 OldCoder Let me know if it does
03:19 VanessaE yeah I know, tonyka posted a little thingy to fix it
03:19 OldCoder I added it
03:19 OldCoder <--- thorough
03:19 NakedFury atlas full on 30000 server
03:19 OldCoder NakedFury, that is appearing on every world
03:19 NekoGloop Disable it.
03:19 OldCoder NekoGloop, How?
03:19 OldCoder NekoGloop, VanessaE also where is NekoGloop place?
03:20 NekoGloop Uh, it's client side.
03:20 OldCoder Ah
03:20 OldCoder NekoGloop, VanessaE also where is NekoGloop place?
03:20 NekoGloop Uh...
03:21 NekoGloop Look around.
03:21 NekoGloop :D
03:21 VanessaE OldCoder: looking for it
03:23 VanessaE OldCoder: {3325, -1, 3315}
03:23 VanessaE that's the under side layer, took a while to find the entrance :-)
03:23 NekoGloop Lol
03:23 NekoGloop It couldnt be much more obvious.
03:24 NekoGloop Unless there happens to be seaweed covering it again.
03:24 VanessaE ok ok so it's buried around a bunch of papyrus and seaweed :-)
03:24 NakedFury hmm we need desert stone or sandstone ore versions
03:24 NekoGloop XD
03:24 NekoGloop NakedFury: Desert stone ores are in gloopores.
03:24 VanessaE NekoGloop: you can combat that by placing a few torches around the area and then digging up the seaweed.
03:24 VanessaE it won't grow if there's too much light.
03:24 NekoGloop Sandstone doesnt generate in mapgen.
03:25 OldCoder
03:25 OldCoder O.K.
03:26 VanessaE ok, I'm signed off, you can take yer screenshots now :)
03:26 OldCoder Already did
03:26 OldCoder Vanessa Village gets posted in a couple of minutes
03:26 OldCoder We can do
03:26 OldCoder a full gallery later
03:27 OldCoder What is this thing?
03:27 OldCoder A basement.
03:27 NekoGloop "UnderLayer"
03:27 VanessaE yup
03:27 OldCoder k
03:27 OldCoder NekoGloop, UnderLayer is nice
03:27 OldCoder But I'm shooting the OverLayer
03:28 OldCoder It's amazing
03:28 NekoGloop That's actually realbadangel
03:28 OldCoder k
03:30 OldCoder What is it exactly
03:30 OldCoder RBA place
03:30 NekoGloop Its... Everywhere.
03:30 NekoGloop XD
03:31 OldCoder Updating soon
03:33 NakedFury woah awesome circular tree not blocks
03:33 NekoGloop 3dforniture.
03:33 OldCoder Yep
03:34 OldCoder *With* the tree repair kit
03:34 VanessaE NekoGloop: you should see them with HDX applied, they're gorgeous
03:34 khonkhortisan if you dig all the wood part of a tree except the bottom stump, you end up with a floating layer of leaves that don't decay
03:34 NekoGloop Ick.
03:35 VanessaE khonkhortisan: I think leafdecay just checks within like a 4 node radius whether there's a tree, even if it isn't the same one that spawned the leaves
03:35 OldCoder Explain HDX
03:35 VanessaE OldCoder: my photorealistic textures.  http://minetest.net/forum/viewtopic.php?id=1583
03:35 OldCoder Are they in a mod yet?
03:35 OldCoder Will review thread
03:36 VanessaE they're not a mod, they're a texture pack intended for use by clients
03:36 OldCoder Ah
03:36 OldCoder No way to install on server?
03:36 khonkhortisan Do I have to delete stuff to install a texture pack or does it install like a mod?
03:36 OldCoder VanessaE, can I unpack them on the server side?
03:36 VanessaE you can I think, but I dunno how server-side textures work
03:37 VanessaE plus I don't know that I can safely recommend them, since you need decent gfx hardware to use the,
03:37 VanessaE them*
03:37 OldCoder k
03:39 khonkhortisan leafdecay should check if there is a leaf path to tree, instead of a nearby tree, to keep it from floating
03:41 khonkhortisan http://www.flickr.com/photos/79516830@N05/8049321563/in/photostream/lightbox/
03:41 OldCoder VanessaE, others: khonkhortisan, others: Press Reload to see updated page
03:41 triplei joined #minetest
03:42 VanessaE \o/
03:43 OldCoder :-)
03:49 OldCoder One thing that I could add would be whatever the best of the old 0.3 worlds was. Run it forever as a museum. If somebody has a good world ZIP it up and get it to me.
03:49 OldCoder Indicate exactly which 0.3.X is needed and include compatible mods if any.
03:49 OldCoder
03:55 VanessaE mods don't work in 0.3.x
03:55 OldCoder That simplifies things
03:55 OldCoder If somebody saved the best 0.3.X world have them ZIP it for me
03:55 cornernote <khonkhortisan> leaf path to tree  ---   -1
03:56 cornernote then you would end up with leaves from nearby trees not decaying
04:00 khonkhortisan it should have a combination of both methods. I just don't want it to hover.
04:00 cornernote ah, i see
04:01 cornernote so whats everyone working on ?
04:01 cornernote playing on
04:01 cornernote whatever =)
04:01 VanessaE nothing at the moment
04:01 VanessaE just finished watching a movie
04:05 OldCoder khonkhortisan, the #khonkhortisan channel is just as real!
04:07 khonkhortisan I think I'll keep that one open
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04:07 jordan4ibanez cornernote, line 25 of workbench, you forgot the "then" to the "if"
04:09 cornernote thanks, fixed
04:09 jordan4ibanez and there's still the issue of, when you try to get more than one thing out of the output box, it doesn't update like the normal inventory
04:09 jordan4ibanez so you can only pull one thing out at a time, it's strange
04:09 cornernote let me try
04:11 RealBadAngel joined #minetest
04:11 VanessaE hi RBA
04:11 RealBadAngel hi
04:11 jordan4ibanez good day
04:12 cornernote ok, i see
04:12 cornernote when you make sticks from wood, and you want to right click to take the whole stack
04:12 cornernote right click takes half the stack
04:12 cornernote then the other half is lost
04:13 jordan4ibanez see? the mod is so glitchy i don't understand
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04:18 cornernote the players formspec is in c++, this is in lua .. im reading the c++ to see if i can see how it allows a right click to take the whole stack
04:22 cornernote ok, it seems to have 2 fields... craftpreview and craftresult
04:22 cornernote and one is hidden from view
04:22 cornernote leave it with me for a bit
04:24 OldCoder RealBadAngel, Check webpage
04:25 RealBadAngel ok
04:26 MiJyn joined #minetest
04:35 khonkhortisan why can I only throw my pickaxe when I'm looking at something?
04:41 MiJyn because it would be too dangerous if you are not looking at what you are  throwing at
04:42 MiJyn imagine being the person receiving it... ugh...
04:42 VanessaE yay, another homedecor update.  Now a fridge stands 2 nodes tall and has a 10x5 inventory space.
04:43 VanessaE no more stupid workaround of stackign two up :-)
04:43 OldCoder VanessaE, Shall I update?
04:43 OldCoder Is it nice and stable?
04:43 OldCoder Sturdy and reliable?
04:44 VanessaE go ahead, it seems fine here.
04:45 OldCoder k
04:46 OldCoder VanessaE, I wrote scripts just for this :-) They now handle all the mo\ds
04:46 OldCoder *mods
04:46 Zilvarael joined #minetest
04:47 VanessaE nice
04:50 OldCoder Worlds get rebuilt shortly with new homedecor and a teleporter configuration change. anybody want more mods or stuff?
04:50 OldCoder No other major updates recently?
04:50 OldCoder Very well
04:50 OldCoder <--- Throws the off switch
04:50 OldCoder Servers down
04:52 OldCoder Servers up
04:52 OldCoder All worlds are rebuilt and shiny
04:52 OldCoder Check teleporter config and home decor
04:56 VanessaE server's slow today.  media download is taking a while.
04:57 OldCoder I don't think it's the servers per se
04:57 Mika_R joined #minetest
04:57 OldCoder Mika_R, wb
04:57 VanessaE looks right to me
04:57 OldCoder Then chill
04:57 OldCoder with a beer
04:57 Mika_R hi
04:57 OldCoder From your virtual fridge
04:57 VanessaE beer?  ick
04:57 OldCoder O.K.
04:57 OldCoder A nice cola
04:57 OldCoder Frosty
04:57 VanessaE Mike's Hard Lemonade. :-)
04:57 OldCoder Ah
04:58 VanessaE (or really any decent wine cooler)
04:58 Mika_R VanessaE, got any idea what you will add next to home decor?
04:58 VanessaE dunno
05:00 OldCoder Wine cooler obviously
05:01 VanessaE I don't have any immediate plans to add more, this was just a revision that I just realized how ot do easily :-)
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05:11 VanessaE OldCoder: can you do me a favor?
05:11 OldCoder Sure
05:12 VanessaE Mika_R, RealBadAngel, you guys too - download the latest update, try it out in singleplayer mode, tell me if you have any problems using the fridge
05:17 Mika_R how do i give myself all privs in singleplayer?
05:17 khonkhortisan Do the drawers work?
05:17 VanessaE yes
05:18 VanessaE If it can store something in real life normally, it has inventory in homedecor now
05:18 khonkhortisan I mean does the drawer come out as a node box
05:18 VanessaE nightstands store 8 or 16 slots, a cabinet/cupboard is 24 I think, under-sink is 16, fridge is 50
05:18 VanessaE etc.
05:18 VanessaE OH
05:18 VanessaE no not yet
05:18 VanessaE didn't see a point in that
05:18 VanessaE it sticks out a tiny bit just for 3d detail
05:18 VanessaE but it doesn't slide out
05:19 khonkhortisan the digging animation is copied
05:19 VanessaE besides, can you even do that with a node?  have it change while the object's inventory is open?
05:19 khonkhortisan haha image corruption when I dig the tv, I think that's the kind of thing you can't do anything about
05:19 VanessaE yep I know about that
05:19 VanessaE 3dforniture has the same bug when you dig one of its torches
05:20 khonkhortisan I want to run a function on right click instead of opening a menu. Haven't figured it out.
05:20 khonkhortisan let's just call that the channel guide
05:20 VanessaE heh
05:20 khonkhortisan How do you make the fridge have a 2x1 digging animation?
05:20 VanessaE I don't.
05:21 VanessaE it's a single nodebox that stands 2x tall
05:21 VanessaE so it's whatever the game does in that case
05:22 khonkhortisan I can see the tv through the door of the fridge, you should make a thicker door
05:22 khonkhortisan it's doing that z-fighting thing
05:23 VanessaE wha?
05:23 VanessaE *confused*
05:23 VanessaE I know what the z-fighting is, but I don't understand what you mean
05:23 khonkhortisan ① place tv ② place tv on tv ③ dig first tv ④ place fridge where tv was dug ⑤ watch tv through fridge door
05:23 VanessaE oh weird!
05:23 VanessaE it isn't supposed to do that
05:23 VanessaE I'll fix it.
05:24 khonkhortisan I dig the tv before the fridge
05:24 khonkhortisan I like the effect of a torched fridge
05:25 khonkhortisan yuck place the fridge on the ceiling, it goes through the roof
05:26 khonkhortisan lava fridge!
05:26 Mika_R VanessaE, didn't get anything to work
05:26 khonkhortisan I died while looking in a drawer, and the menu isn't going away
05:26 VanessaE khonkhortisan: that's a game bug, I don't know how to fix it
05:26 khonkhortisan I put stuff in the drawer using my past life, then I could get the menu to move
05:27 khonkhortisan cool I can stand on the top of the fridge while there's lava coming out of it
05:28 khonkhortisan hey fences give you a path through lava
05:29 VanessaE jeez gimme a sec to figure this out
05:30 VanessaE I need to check for the presence of air above the node to be placed before allowing placement of the fridge.  how?
05:30 khonkhortisan I can make a lava tunnel with fences
05:32 jin_xi sssup guysss?
05:33 khonkhortisan Wooden Privacy Fence stacked two high will give you a tunnel through lava, that's wassup.
05:33 VanessaE bbl while I figure out a fix.
05:33 khonkhortisan And fridges will be bug-cleaned
05:34 jin_xi yeah yeah lava tunnels. it sounds dwarfey
05:34 khonkhortisan ambience mod reminds me of simcity
05:35 khonkhortisan you can walk through the dual node tunnel, no need to surround yourself with glass
05:39 khonkhortisan I'll just make a table out of a small throw rug. No one will notice!
05:39 VanessaE ok dammit, how do I delete a node from the world and just put it back into the player's inventory?
05:40 khonkhortisan copy the default on_dig?
05:40 Mika_R VanessaE, what are you building at 1215 / 535 -> 1350 / 666 on redcrabs?
05:40 VanessaE Mika_R: no
05:41 VanessaE I only build around my home, and if I see something that needs repaired.
05:41 Mika_R you own a protect over at those coords
05:42 khonkhortisan what would tell the node to go in the inventory? My rubiks cube manages 3³ nodes being removed my a single dig.
05:42 VanessaE mika: I shouldn't.. I haven't registered any protections anywhere except my home area.
05:44 Mika_R you have rights to neuros house project?
05:44 khonkhortisan If you're talking about the fridge being two nodes, you just make both nodes drop the fridge item, and the one that is dug removes the other node.
05:47 Mika_R now i found it, it is neuros area
05:47 khonkhortisan is there a find radius function where I can make sure all the nearby nodes are what I'm looking for, instead of just one?
05:47 khonkhortisan Mika_R, The one that says arena on the top in yellow?
05:47 VanessaE khonkhortisan: the fridge is a single node.
05:48 Mika_R i guess no, its his newest project, that big cobble
05:48 VanessaE Mika_R: neuro added me as an owner to that area, I forgot.
05:48 VanessaE oh G*d damn it how does this work?
05:48 VanessaE after_place_node = function(pos, placer)
05:48 VanessaE node = minetest.env:get_node(pos)
05:48 VanessaE ntop = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z})
05:48 VanessaE if ntop.name ~= "air" then minetest.node_dig(pos, node, placer) end
05:48 VanessaE end,
05:48 khonkhortisan whose railroad is it? I've been gone a week and I forgot the person's name
05:48 VanessaE what is wrong with this code?
05:49 VanessaE (the node_dig calls for 'digger' and not 'placer'...shouldn't those be the same?)
05:50 Mika_R ok
05:50 khonkhortisan I'd expect there to be a can_place function
05:51 VanessaE nope.
05:52 khonkhortisan dig_node doesn't have a digger
05:52 khonkhortisan minetest.node_dig? minetest.env:dig_node?
05:52 TLP|AFK joined #minetest
05:52 RealBadAngel player, placer, digger whatever you call it
05:52 RealBadAngel its the same
05:52 VanessaE *facepalm*
05:54 VanessaE if I try to print the value of 'placer' it crashes the server.
05:54 khonkhortisan placer is an object
05:54 VanessaE http://pastebin.com/czqWf9v9
05:54 VanessaE an object containing....what?
05:55 khonkhortisan "ObeectRef" line 1080
05:55 VanessaE why is this shit not documented?
05:55 khonkhortisan that used to be spelled correctly
05:55 khonkhortisan print(placer:get_player_name())
05:56 VanessaE trying...
05:56 VanessaE attempt to call method 'get_player_name' (a nil value)
05:57 MilanFIN joined #minetest
05:58 khonkhortisan is_player()?
05:58 khonkhortisan placer.get_player_name()?
05:58 VanessaE trying it.
05:58 VanessaE see, this is why I say the API doc is a travesty
05:59 khonkhortisan I use on_punch = function(pos, node, puncher) and  minetest.chat_send_player(puncher:get_player_name(),…
05:59 VanessaE bad argument #1 to 'get_player_name' (userdata expected, got no value)
05:59 khonkhortisan so your placer is bad?
06:01 khonkhortisan What if the server is really lagging and I can split a stack of items, filling the spot where the fridge was, before the fridge can jump back in my hand? Have I just lost it by placing it?
06:01 VanessaE khonkhortisan: http://pastebin.com/fYAxZ9Xc
06:01 khonkhortisan use a :
06:01 VanessaE well if the API allowed me to run some code just *before* the node is placed instead of after.
06:01 VanessaE I tried with a :
06:01 khonkhortisan that's how I have it, and it should work that way
06:02 VanessaE attempt to call method 'get_player_name' (a nil value)
06:02 VanessaE maybe that method can't be called from inside a node def
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06:03 khonkhortisan I call :get_player_name() from on_punch, that wouldn't be it
06:05 * VanessaE tries it a different way
06:06 RealBadAngel try print(dump(something))
06:07 khonkhortisan after_place_node = function(pos, placer) print(placer:get_player_name()) end, worksforme
06:07 RealBadAngel then no matter nil or whatever it wont crash
06:07 khonkhortisan it prints singleplayer
06:09 khonkhortisan I think you're getting bad data
06:09 VanessaE it's not placer:, it's player:    player:get_player_name()
06:10 VanessaE still doesn't work though
06:10 khonkhortisan it works with placer too ^ my worksforme
06:11 VanessaE ok by itself it works.
06:16 VanessaE sigh
06:17 VanessaE http://pastebin.com/3qv8bRKS
06:17 khonkhortisan okay.
06:18 * khonkhortisan *sighs*
06:18 VanessaE wtf does it want for that digger parameter then?
06:18 VanessaE (where I plugged in whoplacedit)
06:18 khonkhortisan either the placer or the placer's name
06:18 VanessaE why isn't this shit documented???
06:19 khonkhortisan then when you ask why it isn't documented you're told to read doc/lua_api.txt
06:19 khonkhortisan that's why it isn't
06:19 khonkhortisan like the a.b vs. a:b I still don't think it's in there
06:20 jin_xi khonkhortisan: its a lua thing, why document it in minetests api
06:20 OldCoder VanessaE, I'll update tomorrow
06:20 OldCoder Zzz
06:22 khonkhortisan because lua isn't the language of the game, but of the mods. You wouldn't have to document the language if someone's going to edit the game, but modding is usually a lower difficulty and could use being easier to learn. Or something like that.
06:24 jin_xi VanessaE: can you paste the whole code so i can try for myself? I'll have a look at it if you like
06:25 VanessaE sec.
06:25 VanessaE http://pastebin.com/8Y10LwzA
06:26 VanessaE crashes the server when you place the node.
06:26 VanessaE (in this case, placing it just under a dirt block to force the node to be given back)
06:29 VanessaE jin_xi:
06:29 VanessaE singleplayer
06:29 VanessaE node_dig
06:29 VanessaE 02:25:44: ACTION[ServerThread]: singleplayer leaves game. List of players:
06:29 VanessaE 02:25:45: ERROR[main]: ServerError: LuaError: error: ...a/celeron55-minetest-9696ed3/bin/../builtin/item.lua:286: attempt to call method 'get_player_name' (a nil value)
06:29 VanessaE 02:25:45: ERROR[main]: stack traceback:
06:29 VanessaE Quit message received.
06:29 VanessaE that's the crash that happens with the code I just pastebin'd
06:29 jin_xi hold on, im testing it...
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06:32 khonkhortisan if the fridge crashes it's still there
06:32 VanessaE yes, because it crashes when the dig_node() is executed.
06:32 VanessaE because I haven't the faintest clue what the third parameter is supposed to contain
06:33 khonkhortisan print(placer:get_player_name()) works but I think it's crashing when using whoplacedit
06:33 VanessaE no
06:34 VanessaE why can't there just be a simple, straightforward way to interrupt the placement of the node *before* it is placed?
06:34 SpeedProg joined #minetest
06:35 khonkhortisan there's no good reason for there to not be an equivalent of can_dig
06:35 khonkhortisan and PLEASE combine wallmounted and facedir
06:35 RealBadAngel i think youre adressing it wrong, now it tells get_player_name method doesnt exists at all
06:36 khonkhortisan get_player_name works just fine with print and storing in a variable unless you call node_dig
06:36 VanessaE so then how do I just add an item to the player's inventory?
06:36 VanessaE I'll just use remove_node() and then add it
06:36 khonkhortisan placer:get_inventory()
06:37 khonkhortisan then InvRef stuff like :add_item and :room_for_item
06:45 jin_xi this works here: http://pastebin.com/ZUpQVWuV
06:46 * VanessaE tries...
06:47 VanessaE noit doesn't
06:47 VanessaE the player doesn't get the item back.  it gets destroyed.
06:47 jin_xi well, of course
06:47 jin_xi you have to add it back to placers inventory too if you want that to happen
06:48 VanessaE node_dig() is supposed to do that on its own.
06:48 jin_xi but it should not crash as it is, is that the case?
06:48 VanessaE it does not crash now
06:48 * jin_xi checks api docs
06:49 jin_xi - dig_node(pos)   ^ Dig node with the same effects that a player would cause
06:49 jin_xi this one? oh
06:49 VanessaE let's try it..
06:50 VanessaE nope.
06:50 VanessaE dig_node() crashes it.
06:50 VanessaE oops.
06:50 VanessaE wait
06:51 VanessaE bingo!
06:51 VanessaE has to be minetest.env:dig_node()
06:51 VanessaE no wait
06:51 VanessaE it's not giving it back to the player most of the time
06:52 VanessaE (or at all it seems like)
06:53 VanessaE "same effects that a player would cause" evidently doesn't include the player's own inventory.
06:53 VanessaE *grumble*
07:01 VanessaE so again, how exactly do I add an item to the player's inventory?
07:01 VanessaE where is that function defined *in English* in the API?
07:01 RealBadAngel create item stack
07:01 RealBadAngel with 1 item in it, dig the node
07:01 RealBadAngel add it to inv
07:02 VanessaE how?  The API is about as clear as mud on this
07:02 RealBadAngel player:get_inventory():add_item("main", item_to_add)
07:04 VanessaE 03:03:58: ERROR[main]: ServerError: LuaError: error: ...6ed3/bin/../mods/minetest/homedecor/refrigerator.lua:48: attempt to index global 'player' (a nil value)
07:07 RealBadAngel replace player with placer or whatever player is called there
07:08 VanessaE no crash when using 'placer', but it doesn't add to the inventory.
07:08 VanessaE placer:get_inventory():add_item("main", "homedecor:refrigerator")
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07:08 RealBadAngel not by the name
07:08 RealBadAngel you have to create itemstack
07:09 VanessaE how?
07:09 Mika_R VanessaE, how does the code function of refrigerator differ from nightstand?
07:09 RealBadAngel a sec
07:09 Mika_R -code
07:09 VanessaE mika: about the same except a fridge has a larger inventory and stands two nodes tall.
07:10 Mika_R why 2 nodes tall?
07:10 VanessaE mika: because refrigerators are usually a lot taller than a nightstand? :-)
07:11 tripod bar fridge
07:11 tripod quite small
07:11 VanessaE tripod: true.
07:12 tripod VanessaE: i concur
07:12 tripod i thnk
07:12 tripod :(
07:12 Mika_R true, but usually they are fridge and refrigerator, but if they were made 1 node, you could stack them 2, and still have possibility to a minibar or something like that
07:13 tripod a complete bar with wine rack would be nice.
07:13 VanessaE they were one node before.  didn't like it that way, but maybe I'll add in a mini fridge later.
07:13 tripod and a mob waitress
07:14 RealBadAngel stack = ItemStack("homedecor:refrigerator")
07:14 RealBadAngel that should work
07:14 RealBadAngel placer:get_inventory():add_item("main", stack)
07:15 VanessaE nope, no good
07:15 VanessaE (doesn't crash, but also doesn't add to the inventory)
07:15 RealBadAngel stack = ItemStack("homedecor:refrigerator 1")
07:15 RealBadAngel ?
07:15 Mika_R VanessaE, is there any other mod that is 2 node high?
07:15 VanessaE doors
07:16 VanessaE RealBadAngel: nope.
07:16 VanessaE stack =  ItemStack("homedecor:refrigerator 1")
07:16 VanessaE print(dump(stack))
07:16 VanessaE placer:get_inventory():add_item("main", stack)
07:16 VanessaE <userdata>
07:16 VanessaE (as the output of print() )
07:17 RealBadAngel to make it readeable to_table would be needed
07:17 VanessaE ok well print() aside, it still isn't working :(
07:20 RealBadAngel its working for me
07:20 RealBadAngel on_punch = function (pos, node, puncher)
07:20 RealBadAngel stack =  ItemStack("default:wood 1")
07:20 RealBadAngel puncher:get_inventory():add_item("main", stack)
07:20 RealBadAngel end,
07:20 VanessaE http://pastebin.com/hxMNiiBU
07:21 RealBadAngel i just made it for testing
07:21 VanessaE when the item is placed it just disappears if there isn't room, but nothing is added to the inventory.
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07:26 VanessaE maybe it just doesn't work in creative mode?  because come to think of it, default wooden doors tdo the same thing
07:27 RealBadAngel it does
07:27 VanessaE place when there isn't enough space and the item is simply destroyed (and a message is printed saying it was out of room)
07:27 RealBadAngel i managed to add anythin to the inv
07:27 VanessaE nonono
07:27 RealBadAngel no matter defined or not.
07:27 VanessaE you're not listening
07:27 VanessaE I'm trying to use the default built-in doors now
07:27 VanessaE they use a similar method and are also being destroyed.
07:27 tripod http://soundcloud.com/laberge/daft-punk-something-about-us-laberge-edit
07:30 RealBadAngel VanessaE, have no glue why its not adding anythin for you. for me the code works as intended
07:30 VanessaE what version of the game are you using?
07:31 RealBadAngel 043
07:31 VanessaE and did you try this inside an after_place_node callback?
07:31 RealBadAngel i made it on_punch
07:31 RealBadAngel i will try
07:34 RealBadAngel after_place_node = function(pos, placer)
07:34 RealBadAngel stack =  ItemStack("technic:deployer_off 1")
07:34 RealBadAngel placer:get_inventory():add_item("main", stack)
07:34 RealBadAngel end,
07:34 RealBadAngel works also ok
07:35 VanessaE http://pastebin.com/BNAQ3RrN
07:35 VanessaE there's where I stand right now.
07:35 RealBadAngel after placin  a chest i keep getting free deployer ;)
07:35 VanessaE (I tried using ItemStack() as well, same difference)
07:37 RealBadAngel hold on
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07:39 RealBadAngel dunno whats going on
07:39 RealBadAngel but your code works
07:39 PilzAdam Helo everyone!
07:39 VanessaE hi adam
07:39 PilzAdam Tag der deutschen Einheit!
07:39 RealBadAngel it keeps me addin undefinded refrigerator to the inv
07:39 RealBadAngel i just copied your code to my chest and it works
07:39 VanessaE oh boy
07:40 RealBadAngel havent changed anythin
07:40 RealBadAngel just pasted whole after_place
07:40 VanessaE RealBadAngel: ok try this:  change the code so that it adds THAT chest to the inventory
07:40 RealBadAngel ok
07:40 VanessaE whatever chest you just copied the code into, make it add itself instead of a fridge
07:40 VanessaE I'll bet it fails then
07:41 jin_xi_ ^ can confirm
07:41 VanessaE jin_xi_: ?
07:41 cornernote hey VanessaE, what you working on ?
07:42 VanessaE cornernote: Trying to fix a bug in homedecor, but looks like I'm getting bitten by a bug in the game in exchange
07:42 jin_xi_ i can confirm what you said, VanessaE
07:42 cornernote whats a free deployer ?
07:42 jin_xi_ i think the node should not be placed in the first place if there is no place for it...
07:42 VanessaE jin_xi_: I agree, but there's no function or callback I can see in the API to let me do that
07:43 RealBadAngel VanessaE, lol, yeah
07:43 VanessaE RealBadAngel: fails if you try to add the item that is itself calling that code?
07:43 RealBadAngel looks like
07:43 VanessaE figures.
07:43 VanessaE so what's the workaround?
07:44 cornernote can someone tell me how to replicate it ?
07:44 RealBadAngel lemme think
07:44 VanessaE short of placing one node and having it place a different one in its place
07:44 cornernote sec, lemme dl the mod
07:44 VanessaE cornernote: no.
07:44 VanessaE I haven't pushed my latest attempt to fix it
07:45 cornernote the pastebin ?
07:45 VanessaE hang on.
07:46 VanessaE there.
07:46 VanessaE pull from github.
07:46 VanessaE that code should, by all accounts, work perfectly, but it doesn't.
07:47 VanessaE the same bug affects the game's default wooden doors as well as mine which are derived from that.
07:51 PilzAdam NYAN-CAT!!!
07:51 cornernote ok, its running
07:51 VanessaE PilzAdam: where?
07:51 cornernote VanessaE: whats the issue ?
07:51 PilzAdam i have disabled all mapgen and then you can see nyancats much better
07:52 VanessaE cornernote: ok.  Place two blocks of dirt on the ground, one on top of the other.  Dig out the bottom piece.  Now place a door in the space between the ground and the floating dirt block.
07:52 cornernote PilzAdam, i'd like to see nyanland mod working again
07:52 cornernote flying nyancats, and you punch them and they drop mese
07:52 PilzAdam (5,-104,-56) seed:3128423427964100425
07:53 VanessaE cornernote: what should happen is the door should just go back into your inventory.  Instead, it is destroyed.  Same for the fridge and the doors in my mod
07:53 VanessaE and all of them explicitly check for enough space and re-add themselves to your inventory...except that doesn't work anymore
07:53 VanessaE (apparently it used to when the doors mod was first written)
07:56 cornernote ok, i see
07:56 cornernote let me have a play
07:56 cornernote code looks like it should work, but doesnt
07:56 VanessaE yup.
07:58 cornernote doors have the same issue
07:58 VanessaE yup
07:58 VanessaE as do homedecor's doors.
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08:06 RealBadAngel got a solution ;) add broken fridge to the inventory and then repair it :)
08:07 VanessaE heh
08:07 RealBadAngel isnt that by the way part of kinda anti-duplicating mechanism?
08:08 cornernote fixed - https://gist.github.com/3825737
08:08 VanessaE on_place??
08:08 cornernote yea
08:08 VanessaE I thought that was deprecated?
08:09 cornernote no
08:09 cornernote its kind of "before_place"
08:09 jin_xi_ cool, was trying that, but missing important bits...
08:09 cornernote API docs suck for describing it
08:10 jin_xi_ forgot about just returning the function
08:11 RealBadAngel it works at least
08:11 VanessaE Ok, I'll still file a bug report, since other mods use after_place_node
08:11 cornernote we should fix doors while we are thinking about this issue
08:11 jin_xi_ i think we should setup a wikified version of the api reference with examples for everything...
08:11 cornernote +1
08:11 RealBadAngel +101
08:11 cornernote where community can submit stuff
08:12 RealBadAngel all of us know some bits
08:12 cornernote then we will get really good examples
08:12 VanessaE cornernote: YAY!  thank you thank you thank you
08:12 cornernote i been trying to keep track of gists/pastebins, etc
08:12 cornernote when a good api would work
08:12 cornernote VanessaE: welcome =)
08:12 cornernote good api wiki i mean
08:13 VanessaE changes pushed
08:13 VanessaE +10000 regarding wiki API
08:13 VanessaE as long as only trusted folks can edit it
08:13 cornernote maybe we just make a wiki on github ?
08:13 jin_xi_ trusted folks?
08:13 jin_xi_ lol
08:14 RealBadAngel whitelisted
08:15 RealBadAngel you dont want another lm there, do you?
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08:15 VanessaE https://github.com/celeron55/minetest/issues/260
08:16 jin_xi_ VanessaE: why the issue? its not a problem, but user error imo
08:16 RealBadAngel you shall point also that ANY other item can be added this way
08:17 VanessaE no, it's still a bug because it affects some of the game's default code too
08:17 RealBadAngel just not this one it affects
08:17 RealBadAngel just self
08:17 VanessaE for example, default doors e.g. zlpdoors.
08:17 jin_xi_ cant use nodes own definition in its definition, i'd say. kinda to be expected.
08:18 RealBadAngel youre not using definition
08:18 jin_xi_ but trying to add a not yet registered node to an inv
08:18 RealBadAngel ???
08:19 RealBadAngel when i first check for air above etc etc
08:19 jin_xi_ just saying, i dont think issue #260 is an issue.
08:19 RealBadAngel youre sayin somethin is not yet registered?
08:19 RealBadAngel lol
08:19 VanessaE well then it serves to point out a bug in the default doors code :-)
08:21 jin_xi_ good oppurtunity for a small patch instead of an issue i'd say
08:21 VanessaE good luck getting "a small patch" to be accepted upstream
08:21 VanessaE c55 is in "ignore everyone" mode again.
08:22 jin_xi_ look, if i think its not an issue, imagine how happy c55 will be about reading one and immediately closing it, infuriated
08:23 VanessaE not my fault if he gets all butthurt over a well-intentioned bug report :-)
08:24 cornernote doors code is really bad
08:24 cornernote its still using the old register_on_placenode (depricated) way of doing it
08:24 VanessaE yep I knoiw
08:25 cornernote is it worth fixing it?  or just use xdoors2
08:25 VanessaE well,
08:25 cornernote let me check if that does it right
08:25 VanessaE I use some of that code in my mod for my folding doors and fancy exterior door also
08:25 VanessaE so if zlpdoors is messy, my code is too :-)
08:25 VanessaE (on the other hand, my gates code is elegant and simple)
08:25 cornernote your code was fine
08:26 cornernote zlpdoors ?
08:26 VanessaE nono, my "folding" doors = zlpdoors with new textures.
08:26 VanessaE default doors = zlpdoors
08:26 cornernote better than xdoors2
08:26 cornernote ?
08:26 cornernote oh
08:26 VanessaE no, old
08:26 cornernote ok
08:27 cornernote xdoors is right as in it uses on_place()
08:28 VanessaE xdoors2 is the best
08:28 VanessaE imho it should replace default doors
08:28 cornernote but i prefer using minetest.item_place_node instead of minetest.env:add_node
08:29 cornernote because then the after place callback is called
08:29 cornernote perhaps node_ownership wont work with xdoors2
08:30 VanessaE why wouldn't it?
08:30 cornernote as in you can "door grief"
08:30 cornernote cos it wont call the after place, only the on_construct
08:30 VanessaE ah, see the API just doesn't make this clear enough
08:30 cornernote perhaps it will work, im just saying that item_place_node() is better
08:30 VanessaE and it's SO FUCKING HARD TO READ>
08:30 cornernote yes
08:30 VanessaE as in hard to parse out the text from the actual code
08:31 cornernote once you read it 1000 times it gets easier
08:31 VanessaE haha
08:31 cornernote theres 1500 lines of text in it
08:31 cornernote and its not enough by about 5 times
08:31 VanessaE should be easy to wikify it though, it does have a somewhat consistent markup
08:31 cornernote who wants to write better docs ?
08:32 cornernote wiki will help, but it needs a starting point
08:32 cornernote need someone to put up the basic structure and main pages
08:32 VanessaE I'd have thought the dev wiki would be the perfect place for it
08:33 cornernote where is that ?
08:33 VanessaE I mean ,the API you want your modding community to use is kinda sorta intimately tied into the development of the engine and its surrounding code
08:33 VanessaE http://minetest.net/wiki/doku.php
08:33 cornernote i like docuwiki
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10:00 PilzAdam https://github.com/PilzAdam/minetest_game/commit/d2452ad428e659f95161251f9995bb90676054ae
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10:09 * PilzAdam pokes VanessaE
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10:12 RealBadAngel PilzAdam, can c youre doin some updates
10:12 RealBadAngel downloadin it now
10:13 PilzAdam steel doors
10:14 RealBadAngel cool
10:15 RealBadAngel animated water is a bit too fast dont ya think?
10:15 PilzAdam its not by me
10:15 PilzAdam ask the mod author
10:16 RealBadAngel i guess too few animation frames
10:16 RealBadAngel lemme check minecraft's animation with it
10:16 PilzAdam it looks realy good if you use builtin_item mod with it
10:17 PilzAdam because the flowing animation is nearly same speed as the flowing item
10:20 RealBadAngel no, its not the frames
10:20 RealBadAngel i got 32 frames animation and it runs fast as hell
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10:31 RealBadAngel any way to adjust the speed?
10:31 RealBadAngel mod code doesnt explain it at all
10:33 PilzAdam https://github.com/PilzAdam/minetest_game/blob/master/mods/animatedfluids/init.lua#L5 <- length is the param
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10:35 RealBadAngel found that
10:36 RealBadAngel it checks viscosity somehow but result is way too fast for both water and lava
10:37 PilzAdam maybe its a bug in your engine
10:37 RealBadAngel dont think so
10:37 PilzAdam for me it is same speed as pushed items in builtin_item mod
10:38 RealBadAngel we had animated lava before
10:38 RealBadAngel so i can compare speeds
10:38 RealBadAngel new lava is twice as fast as old one
10:39 RealBadAngel i think i know why
10:40 RealBadAngel length=fluid.viscosity
10:40 RealBadAngel logical, yes? but fluid.viscosity is nil
10:40 RealBadAngel so it runs at MAX speed
10:41 PilzAdam old lenght was 3.3; lava_visc is 7
10:42 RealBadAngel i played with variables and found out that bug when tried to multiply it by 2
10:42 RealBadAngel when you use predefined speeds its cool
10:42 RealBadAngel yikes, flowin water again :)
10:42 * VanessaE heads off to bed now.
10:43 VanessaE night all, or something
10:43 RealBadAngel night
10:43 PilzAdam VanessaE, my doors mod in mt_game is easy to texture
10:43 jin_xi_ sooo easy you can do it in yous sleep
10:43 VanessaE xdoors2 was tough because it's measured in tenths, I'm used to sixteenths
10:43 VanessaE damn metric folks anyway ;-)
10:44 VanessaE bbl
10:44 RealBadAngel PilzAdam, 2.0 factor for water is just cool and nice lookin
10:45 PilzAdam i will put it directly into default
10:45 RealBadAngel wait a sec
10:46 RealBadAngel http://realbadangel.pl/default_water_animated.png
10:47 RealBadAngel put it into textures/all
10:47 RealBadAngel and run with length=2
10:51 RealBadAngel and?
10:52 PilzAdam im testing wich lenght it should be
10:53 PilzAdam 1=same as builtin_item; 2=better looking
10:53 PilzAdam i guess i have to change builtin_item
10:57 RealBadAngel http://realbadangel.pl/water_animated/1/default_water_animated.png
10:57 RealBadAngel check this one
10:57 RealBadAngel thats COOL
10:58 PilzAdam https://github.com/PilzAdam/minetest_game/commit/c05a5b8a2e1f8f9ad777d51b3f0599de96e64431
10:58 PilzAdam new name is: default_water_flowing_animated.png
10:58 PilzAdam same as lava
10:59 RealBadAngel ok, whats about animated water source?
10:59 PilzAdam dunno
10:59 PilzAdam can you make textures?
10:59 PilzAdam (16x16)
10:59 RealBadAngel ofc
11:00 RealBadAngel make the code, i will make textures both 16x and hd
11:00 RealBadAngel hd i do have rdy
11:01 RealBadAngel make it same way as lava source is animated
11:01 RealBadAngel animation length shall be the same for flowing and source
11:02 PilzAdam dunno
11:03 RealBadAngel dunno what?
11:04 PilzAdam the animation lenght
11:04 PilzAdam i need textures first
11:04 PilzAdam code is read
11:04 PilzAdam (0.5 sec.)
11:04 RealBadAngel test it on hd textures first
11:04 RealBadAngel wait for upload
11:04 PilzAdam i have lenght 2 for now
11:06 RealBadAngel http://realbadangel.pl/water_animated/1/flowing.png
11:06 RealBadAngel http://realbadangel.pl/water_animated/1/source.png
11:06 RealBadAngel thats a set 128x
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11:07 PilzAdam that is flowing
11:07 PilzAdam but it should be source
11:08 RealBadAngel you got 2
11:08 RealBadAngel source is also animated :)
11:09 PilzAdam ooops.. i took the wrong
11:10 PilzAdam source is realy nice
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11:11 RealBadAngel uploading another textures
11:12 RealBadAngel http://realbadangel.pl/water_animated/2/flowing.png
11:12 RealBadAngel http://realbadangel.pl/water_animated/2/source.png
11:12 RealBadAngel this one is even better i think
11:14 PilzAdam its more realistic
11:14 PilzAdam are you working on 16x16?
11:15 RealBadAngel gimme the code to work on
11:15 RealBadAngel i need source to be animated
11:15 PilzAdam https://gist.github.com/3826440
11:16 PilzAdam change apsect_w and aspect_h to 16
11:16 RealBadAngel ok
11:21 RealBadAngel added it
11:22 RealBadAngel HOLY SHIT
11:22 RealBadAngel it look great
11:22 PilzAdam i. want. it.
11:22 RealBadAngel i mean with the second set of textures
11:22 RealBadAngel its fuckin awesome
11:23 RealBadAngel now ocean is alive
11:25 RealBadAngel btw its way too dark underwater
11:26 PilzAdam no
11:26 PilzAdam in the default game its way to light under water
11:26 RealBadAngel i cant c a shit
11:26 PilzAdam you can see about 2 nodes far
11:26 PilzAdam working under water shouldnt be easy
11:26 RealBadAngel nope, cant c nothin
11:27 RealBadAngel even in a puddle in daylight
11:31 RealBadAngel uploadin vid, you will see
11:32 PilzAdam i will make it brighter
11:32 PilzAdam but i need the animated water source first
11:35 RealBadAngel workin on 16x, gonna take a while
11:43 PilzAdam ark
11:43 PilzAdam *afk
11:50 RealBadAngel http://www.youtube.com/watch?v=VoMynx6xXkU&amp;feature=plcp
11:50 RealBadAngel freakin awesome
12:01 RealBadAngel PilzAdam, u here?
12:02 RealBadAngel i have some 16x water textures but theyre not mine
12:02 RealBadAngel im fightin with my own but i dont like the results at all
12:03 * VanessaE peeks in...sleepless again
12:04 RealBadAngel watch the vid VanessaE
12:04 RealBadAngel water loooooooooooookin coooooool
12:04 VanessaE saw it
12:04 RealBadAngel any comments?
12:05 VanessaE it looks beautiful :-)
12:05 VanessaE now someone needs to do the same for HDX for me :-)
12:06 VanessaE (transtion:  I want to do the same but I'm too lazy)
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12:15 RealBadAngel http://realbadangel.pl/water_animated/3/source.png
12:15 RealBadAngel http://realbadangel.pl/water_animated/3/flowing.png
12:15 RealBadAngel these are 16x
12:17 VanessaE nice
12:17 RealBadAngel those are not mine
12:17 RealBadAngel tried but i do suck when it comes to pixelize somethin
12:18 RealBadAngel 16x is not enough, hard to make somethin good lookin
12:23 VanessaE well you know me, 512px or bust :-)
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12:27 RealBadAngel hehe
12:28 RealBadAngel i do have mine 128x easy, from abandoned mc pack
12:31 * PilzAdam is back
12:31 VanessaE wb
12:34 RealBadAngel PilzAdam, seen the vid?
12:34 PilzAdam yes
12:34 RealBadAngel noticed complete darkness when in water?
12:34 PilzAdam i will change it
12:35 RealBadAngel :)
12:35 RealBadAngel but the effect is great anyway
12:35 RealBadAngel and no noticeable lags at all
12:36 RealBadAngel by the ocean i do have steady 60fps
12:36 RealBadAngel with 128x textures of course
12:41 PilzAdam https://github.com/PilzAdam/minetest_game/commit/5ada7a52e579dc0e237f2d42f5d3be2b23ccbae3 and https://github.com/PilzAdam/minetest_game/commit/67f8c41540136d198a530f89cfd015979fa769ae
12:41 PilzAdam ^ water looks realy nice now
12:41 VanessaE bbl
12:43 PilzAdam http://ompldr.org/vZnFqMw
12:43 PilzAdam RealBadAngel, can you make animation for fire?
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13:06 PilzAdam RealBadAngel, can you make animated fire?
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13:27 PilzAdam http://ompldr.org/vZnFqdw/panes.zip <- should i add these panes to my fork of Minetest_game?
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14:01 PilzAdam jordan4ibanez, can you test the glass panes? http://ompldr.org/vZnFqdw/panes.zip
14:10 jordan4ibanez it works
14:10 PilzAdam should i add it to minetest_game?
14:14 jordan4ibanez well xpanes work a little better lol
14:18 PilzAdam xpanes is 100% MC copied
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14:21 OldCoder
14:22 OldCoder NakedFury, wb
14:22 NakedFury hello
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14:47 jordan4ibanez where is is_mvps_stopper located in mesecons?!
14:48 PilzAdam should i add instant dig of nodes to creative=
14:48 PilzAdam ?
14:49 jordan4ibanez yes
14:50 nyuszika7h jordan4ibanez, if you're on Linux, you could do > grep -R -F 'is_mvps_stopper' mesecons/ < ;)
14:50 jordan4ibanez that's a good idea
14:52 PilzAdam https://github.com/PilzAdam/minetest_game/commit/9d9dc29d431a60d71b3e233295c1ba2257f94e3b
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14:59 jordan4ibanez that's pretty cool
15:00 PilzAdam hi Jordach
15:00 Jordach hello Jordan
15:00 Jordach 4ibanex
15:00 Jordach o hai PilzAdam
15:02 OldCoder Jordach, wb
15:02 Jordach hello OldCoder
15:02 Zilvarael joined #minetest
15:03 PilzAdam Jordach, in my minetest_game are now: better water; better doors; instant dig in creative
15:03 Jordach better water?
15:04 PilzAdam test it
15:08 Calinou joined #minetest
15:09 Jordach hello Calinou
15:10 Calinou hi
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15:11 NakedFury pilzadam where in the forums is you version?
15:11 OldCoder PilzAdam, may I ask you if your fork has nice features? Also do you have a world built up yet?
15:11 PilzAdam http://minetest.net/forum/viewtopic.php?id=3119
15:11 OldCoder Reviewing
15:12 NakedFury we need a Game section
15:12 NakedFury for total conversions of the game
15:12 Jordach +1
15:12 NakedFury like skyblock
15:12 OldCoder PilzAdam, shouldn't some of that be merged into main?
15:12 NakedFury pilzadam stuff
15:12 PilzAdam OldCoder, everything
15:13 Jordach nope
15:13 Jordach it must be re-named to adam's game
15:13 Jordach and make a healing item called pilz
15:13 Jordach ;)
15:13 OldCoder Oh wait
15:13 OldCoder This is minetest_game and not MT
15:13 OldCoder I can host this
15:13 Calinou <NakedFury> we need a Game section
15:14 Calinou just put the topics in mod releases with [Game] prefix
15:14 Calinou that'll do
15:14 OldCoder PilzAdam, do you have a world built up yet using this?
15:14 PilzAdam no
15:14 OldCoder Ok
15:14 PilzAdam just some dev worlds
15:14 OldCoder k
15:15 PilzAdam forum post updated
15:16 Calinou "New Punching flammable nodes with a torch will set them on fire"
15:16 Calinou griefing made easy...
15:16 Calinou ;_;
15:16 Calinou do that with lava :P
15:21 NakedFury testing adams version
15:21 PilzAdam http://minetest.net/forum/viewtopic.php?id=3239
15:23 Jordach what does modpack.txt actually do?
15:23 PilzAdam say the engine that the subfolders are mods
15:25 Jordach someone never reads http://minetest.net/forum/viewtopic.php?pid=45907#p45907 - Calinou, close it
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15:29 Jordach [16:16:02] <Calinou> "New Punching flammable nodes with a torch will set them on fire" /me always makes cobble house#
15:50 PilzAdam gtg
15:50 PilzAdam bye
15:50 Jordach joined #minetest
15:52 Jordach OldCoder, pc restarted
15:53 OldCoder Jordach, all right
15:58 * Jordach dislikes removing software...some can contain reboots :(
15:58 Zilvarael OldCoder: Jordach, All systems are go! :D <--- Unrelevent..
15:58 OldCoder All right
15:58 Zilvarael Jordach: Linux or Winblows?
15:58 Jordach you sound so much like Basstard`
15:59 FreeFull Meanwhile in Linux land... you don't need to reboot when installing or removing software unless you're updating your kernel
15:59 Jordach lol..crappy kernel
15:59 OldCoder FreeFull, depends
15:59 OldCoder But yes; more flexible
15:59 FreeFull OldCoder: Depends?
15:59 OldCoder FreeFull, the need to reboot will depend on the context
16:00 Zilvarael FreeFull: Linux used to make you reboot to ensure software installed. However I find it very nice that it no longer makes you do that.
16:00 OldCoder It is less common but reboots are still needed on occasion
16:00 * Zilvarael <3's CrunchBang!
16:00 Jordach i still like PCBSD
16:00 FreeFull Zilvarael: Tell me more
16:00 OldCoder Of course, if you run VMs reboots are never required to restart guest OSes
16:00 * OldCoder is rebuilding VirtualBox right now
16:01 FreeFull OldCoder: Restarting a guest OS is as good as a reboot though =P
16:01 * Jordach knows OldCoder loves building software
16:03 OldCoder FreeFull, at a lower level. Jordach love is not precisely the word. Let me introduce you to one of the heads of Gentoo as I promised. He does this all day long. It is like breathing. Necessary; love does not enter into it.
16:05 Calinou OldCoder: why do you compile it?
16:05 OldCoder Calinou, I maintain my own distro
16:05 Calinou <Zilvarael> FreeFull: Linux used to make you reboot to ensure software installed. However I find it very nice that it no longer makes you do that.
16:05 Calinou it never did
16:05 Calinou lolcrunchbang
16:05 Calinou Jordach: lol, bsd
16:05 Calinou bullshit distro :D
16:05 Zilvarael FreeFull: About?
16:06 FreeFull Zilvarael: Linux making you reboot to make sure software has installed?
16:06 Calinou it never did except for kernel updates
16:07 FreeFull You can avoid a hardware reboot when switching kernels using kexec but you'll still have to shut down all software anyway
16:07 OldCoder Calinou, actually updates of shared libraries would and will require updates
16:07 Zilvarael Really... I remember ubuntu might have... then again that might have been the "Initial update" they do when you first start using it. (Shows how many times I had to re-install xD Good times)
16:08 FreeFull Lol, reinstalling
16:08 Zilvarael Least back on 8.04
16:08 Calinou ubuntu starting from 11.10 sucks
16:08 Calinou period
16:08 Calinou lubuntu FTW
16:08 Calinou (read: windows XP linux version)
16:09 FreeFull I used Xubuntu from 6.10 to 11.04 or something
16:09 FreeFull Before Xubuntu it was SuSE
16:09 FreeFull After Xubuntu, Crunchbang and then Arch
16:10 Zilvarael I have moved all over the place from Ubuntu -> Backtrack -> Backbox -> Arch and lastly #! But before I discovered ubuntu I was on open suse 6 which was total shit can. Any more I stopped Distro hopping and set on #! since its a good medium between Arch and Ubuntu. Customize the hell out of it, but its still MOSTLY user friendly.
16:10 FreeFull I did Slackware in a VM multiple times, and in 2006-2007 used to boot Knoppix
16:12 OldCoder I like my own distro
16:12 OldCoder Gets the job done
16:15 FreeFull I don't want all the compiling that comes with having my own distro/using gentoo
16:18 OldCoder FreeFull, it is a tradeoff
16:19 FreeFull Well, here is the tradeoff: Compilation can be lightning fast. You can compile the Linux kernel in less than 1 second on a modern machine. But that is with optimisations turned off
16:19 OldCoder huh
16:19 OldCoder That seems too fast
16:19 FreeFull Optimisation is what eats up most compile time
16:27 Basstard1 joined #minetest
16:30 * Calinou is talking in #minecrafthelp about a computer choice
16:30 Calinou trying to tell someone to use linux
16:30 Calinou 8D
16:30 Calinou this is hard
16:31 OldCoder Ha
16:31 nyuszika7h joined #minetest
16:31 OldCoder Calinou, what channel?
16:31 OldCoder That one is empty
16:31 Calinou #minecrafthelp @ irc.esper.net
16:31 OldCoder Ah
16:31 OldCoder nvm
16:32 nyuszika7h joined #minetest
16:40 Calinou :( he will go windows probably
16:40 * Calinou cries.
16:43 OldCoder He will learn
16:56 jordan4ibanez joined #minetest
16:57 jordan4ibanez calinou: misa is missing the delay gate texture and the lever texture for mesecons
16:57 Calinou I know, mesecons support is partial.
16:57 Calinou :O you got your old name back
16:57 Calinou you're still logged in as tank
16:58 jordan4ibanez lol
17:00 Jordach Calinou, who gives a fuck about nicks here?
17:00 Calinou me
17:00 Calinou having different nicks on forum and IRC == confusing
17:00 Jordach a nick is = to or > a nick
17:06 cisoun joined #minetest
17:10 triplei joined #minetest
17:11 PilzAdam joined #minetest
17:13 * Jordach waits for PC-BSD to finish
17:13 * PilzAdam is back
17:13 Jordach hey PilzAdam
17:13 PilzAdam i saw you on xlive
17:13 Jordach y u play on invisible
17:13 PilzAdam dunno
17:14 Jordach i was playing LEGO Batman
17:14 PilzAdam last time i watched into my settings was years ago
17:14 PilzAdam LEGO Batman is nice
17:14 * PilzAdam has 100% in LEGO Batman
17:15 Jordach sweet
17:16 Calinou Jordach: are you installing PC-BSD...?
17:16 Jordach why yes Calinou
17:16 Calinou lol
17:16 PilzAdam yay! distro war
17:16 Calinou have fun running a web browser/irc client
17:16 Calinou :D PilzAdam
17:16 Calinou did a distro war in #minecrafthelp @ espernet a while ago
17:16 Jordach BSD FTW
17:18 Jordach bsd does not need to restart after kernel upgrades
17:19 Calinou only that?
17:19 Calinou COOL
17:19 Calinou I mean
17:19 Calinou C00L
17:20 Calinou BSD is like "hey linux sucks lets make our own!" it participates to the fragmentation of linux
17:20 Jordach http://gnuman.com/pc-bsd-9-review/
17:21 tripod http://www.bedrock.org
17:21 tripod way better distro
17:21 Jordach does not work
17:23 tripod i use bedrock
17:23 tripod or link doesnt work?
17:23 tripod http://bedrocklinux.org/
17:23 tripod oh
17:23 tripod manual typing i loathe  you
17:25 thexyz Jordach: ksplice
17:25 OWNSyouAll joined #minetest
17:25 * Jordach sits up, folds arms and raises eyebrows
17:26 OWNSyouAll Is there any way to generate ore the lua api?
17:26 Jordach mapgen.lua in the default mod
17:26 thexyz and, btw, Jordach, can you point me to article that says that "bsd does not need to restart after kernel upgrades"?
17:26 PilzAdam OWNSyouAll, read the code from the default ores: https://github.com/celeron55/minetest_game/blob/master/mods/default/mapgen.lua
17:27 Jordach thexyz, later
17:28 Jordach im a hipster, i use BSD
17:28 OWNSyouAll PilzAdam: so there is there a lua api call for that or do am i better just copy and pasting the generate_ore function
17:28 Jordach OWNSyouAll, pretty much
17:28 thexyz well, then i assume you said some shit i can't trust
17:30 PilzAdam OWNSyouAll, in my fork of minetest_game the generate_ore function is global, so you can use it in mods: https://github.com/PilzAdam/minetest_game/blob/master/mods/default/mapgen.lua
17:30 tango_ joined #minetest
17:34 stump joined #minetest
17:35 * PilzAdam blocks all google sites with noscript and adblock
17:36 thexyz PilzAdam: why?
17:36 PilzAdam google is evil
17:36 Calinou joined #minetest
17:37 NakedFury google isnt evil, just misunderstood
17:37 thexyz in what ways?
17:37 NakedFury it wants to take over the world and people see it as evil
17:38 OldCoder I don't want the world, I just want your half
17:38 Jordach haha
17:38 Jordach VanessaE, present?
17:38 PilzAdam OldCoder, i take the other half
17:38 OldCoder Good luck with the property taxes
17:40 * Jordach is playing crush the castle
17:41 PilzAdam german car quality test: https://www.youtube.com/watch?v=4PiwNWZsiM0
17:49 BartoCH joined #minetest
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17:53 jordan4ibanez joined #minetest
17:59 Fresh_me_ joined #minetest
18:07 PilzAdam gtg
18:07 PilzAdam bye
18:08 OWNSyouAll Is there any documentation for https://github.com/celeron55/minetest_game/blob/master/mods/default/mapgen.lua's generate_ore function im confused on what chunk_size and ore_pre_chunk do
18:13 Jordach chunk_size is how many blocks one would get from a normal chunk
18:13 Jordach wait
18:13 Jordach sod what i just said
18:13 Jordach chunk size is the top size it can be possible
18:14 Jordach or best or rarest
18:14 Jordach ore_per_chunk is the minimum of ore bits
18:15 Jordach jordan4ibanez, do the post for ovo
18:16 * Jordach is pissed off again
18:16 Jordach "closed Google Chrome while downloading"
18:18 * Basstard` is Jordach's empty block of ice
18:19 OWNSyouAll Jordach: so ore_per_chunk is the minimum number of blocks in that chunk that can spawn and chunk_size is the max number of blocks that can spawn ?
18:19 Jordach yes
18:19 Jordach or similar
18:20 Jordach i dont really know that much, but its an educated guess
18:20 _nyuszika7h_ joined #minetest
18:24 afkael joined #minetest
18:27 * Jordach has major headache
18:27 * Jordach has felt like crap for the last few hours
18:30 Basstard` I hear ya.
18:34 Basstard1 joined #minetest
18:59 Mika_R joined #minetest
19:04 jordan4ibanez experience from mining? almost done
19:04 Jordach sweet
19:04 Jordach for minetest essentials?
19:04 jordan4ibanez for fancy
19:08 jordan4ibanez jordach, please quickly port me the misa orb texture
19:08 jordan4ibanez if you are not busy
19:09 Jordach im actually busy
19:09 sciopath joined #minetest
19:11 neko259 joined #minetest
19:12 khor joined #minetest
19:17 jordan4ibanez lol, people said this stuff couldn't be done without lag, lmao
19:18 [JJ]Albert joined #minetest
19:20 Jordach that is true
19:21 NakedFury so you plan a sort of mcmo experience in minetest?
19:23 Jordach yes. :P
19:24 jordan4ibanez yes actually, i was going to move onto that next
19:25 NakedFury a 100% mcmmo convertion to minetest or just the rpg idea of experience and levels and possibly skills from rpg games?
19:26 jordan4ibanez nah man, just some of the things i like, i'm making enchantments possible with xp :3
19:27 Jordach true dat. true dat.
19:27 LAD joined #minetest
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19:41 xcgurl08 joined #minetest
19:41 xcgurl08 hey can someone help me
19:41 OldCoder xcgurl08, Hi again
19:41 xcgurl08 so I got the home mod
19:41 xcgurl08 and I set my home..
19:42 xcgurl08 and up until now it's worked
19:42 xcgurl08 but for some reason now I clicked on go home..
19:42 xcgurl08 and I'm stuck in blackness
19:42 OldCoder xcgurl08, Are you playing standalone or on a server?
19:42 xcgurl08 standalone
19:43 OldCoder Anybody? Can he just exit and edit his coordinates to appear outside the home perhaps?
19:43 OWNSyouAll xcgurl08: why not just enable free move and fly out of it
19:44 neko259 joined #minetest
19:44 xcgurl08 I fixed it
19:44 xcgurl08 I pressed shift+W and the blackness went away
19:44 xcgurl08 and I'm outside of my home
19:44 xcgurl08 btw, how do you fly??
19:44 OWNSyouAll think its h
19:45 xcgurl08 that does nothing in my game
19:45 OWNSyouAll k my bad
19:45 OWNSyouAll as in the key k
19:46 xcgurl08 when I pressed k it said free mode enabled (note: no 'fly' privilege)?
19:46 OWNSyouAll oh you have to give your self fly previleges
19:47 OWNSyouAll you can see your privelges by doing "/privs"
19:47 xcgurl08 how do I give myself a privilege?
19:49 OWNSyouAll xcgurl08: http://minetest.net/wiki/doku.php?id=privilege_system
19:52 roboman2444 joined #minetest
19:52 xcgurl08 the problem is..
19:52 xcgurl08 I'm playing singleplayer
19:52 xcgurl08 and I have no name
19:52 OWNSyouAll xcgurl08: your name is singleplayer by default
19:53 xcgurl08 I typed singleplayer:hashed_password:privs
19:53 xcgurl08 but that didn't change anything
19:54 OWNSyouAll xcgurl08: put ",fly" add the end
19:57 xcgurl08 how do you go back down
19:57 xcgurl08 btw, that didn't work,...what you said
19:57 xcgurl08 I ended up typing /grant singleplayer all
19:57 OWNSyouAll press k again to go back down
19:58 xcgurl08 okay thanks! :)
20:03 Jordach right you lot...i gotta head off to bed now :)
20:03 Jordach y'all have a good <day/night/evening>
20:17 Taoki I wonder if that 3D anaglyph patch I tested some time ago was merged into MT officially. Just tried anaglyph stereo in MineCraft, and noticed something awesome: You can actually focus your eyes over the geometry like you can in real life (when looking at closer and further objects)
20:17 Taoki I THINK the MT patch for anaglyph does that too, never tested it there
20:17 Taoki Just noticed it now, totally cool and worth having
20:18 khonkhortisan that reminds me, whenever you add anaglyph, please allow changing the eye colors
20:18 Taoki That would be a nice feature
20:18 khonkhortisan that's a feature bzflag doesn't have
20:19 khonkhortisan Also, you don't need anaglyph. If you use a small window, you can have a full-color on both sides, and cross your eyes to get 3d. Youtube has that mode.
20:20 khonkhortisan http://www.youtube.com/watch?v=a1o9qH28eWA Click 3D -> Change viewing method -> Side by side, then cross your eyes and you have 3d
20:21 khonkhortisan or "No glasses" if you need the dots to focus right
20:27 jordan4ibanez i greenlighted experience http://minetest.net/forum/viewtopic.php?pid=45944#p45944
20:27 jordan4ibanez try it, tell me what you guys think
20:31 khonkhortisan I don't think the menu worked
20:33 khonkhortisan well, I don't need a mese axe anymore.
20:34 khonkhortisan hey, leaves with sticks!
20:35 khonkhortisan this is much nicer than the game I was using
20:38 khonkhortisan I found floating snow, probably from a tall tree that regenerated short
21:00 mrtux joined #minetest
21:01 zilvarael_ joined #minetest
21:01 mrtux hi
21:02 RealBadAngel khonkhortisan, http://www.youtube.com/watch?v=VoMynx6xXkU&amp;feature=plcp
21:04 khonkhortisan looks good
21:04 RealBadAngel yeah, pilzadam added also animation for sources
21:05 RealBadAngel so oceans now r just cool
21:06 khonkhortisan I think I see a trick. On the side of flowing water, it looks like it's flowing diagonally, but I think it's flowing on both diagonals.
21:12 Uberi joined #minetest
21:28 _2cool4me4_ joined #minetest
21:32 anunakki joined #minetest
21:37 _2cool4me4_ Is anyone here today?
21:37 Uberi yep
21:37 _2cool4me4_ okay
21:37 _2cool4me4_ it was just very quiet
21:38 Uberi quite so
22:03 Octupus joined #minetest
22:03 Octupus hi
22:03 Uberi hi Octupus
22:04 NekoGloop joined #minetest
22:04 NekoGloop my headphones borked! D:
22:04 Octupus hi neko and uberi
22:04 NekoGloop I only get sound in my right earbud, not the left one :/
22:05 Uberi o/ NekoGloop
22:05 Uberi NekoGloop: did you try turning it off and on again? :P
22:05 NekoGloop The headphones?
22:05 NekoGloop how does one turn off earbuds?
22:05 Uberi with a hammer
22:05 NekoGloop wouldnt help
22:05 Uberi but this precludes the possibility of turning them on again
22:05 NekoGloop the cord is derp
22:06 NekoGloop if i hold the cord in a certain position, i can get stereo sound
22:06 NekoGloop ... this position requires two hands
22:09 NekoGloop Mesecons takes longer to extract than minetest does O.O
22:12 FreeFull Lol
22:12 FreeFull Better compression? =P
22:12 NekoGloop might be.
22:12 Uberi it's because there are over 1000 files, actually
22:12 NekoGloop .zip vs. .7z
22:12 Uberi the compression is standard zip
22:13 Uberi lots of files tend to lead to lots of HDD seeks
22:14 ttk2 joined #minetest
22:28 khonkhortisan "15:26:55: ERROR[main]: Something failed" That's very helpful, thank you for telling me that!
22:29 OldCoder Surely it is perfect detail
22:29 OldCoder :D
22:29 NekoGloop ikr
22:29 NekoGloop usually it's because it failed to update mesh fast enough
22:29 khonkhortisan it says that after quit message received
22:32 NekoGloop Can i request some images? Obsidian, Basalt, and Pumice please. ^^
22:33 NekoGloop 16x size, fit with default.
22:33 theTroy joined #minetest
22:38 NekoGloop ok, nvm about obsidian
22:38 NekoGloop now just basalt & pumice pls
22:38 khonkhortisan what, you went with all black?
22:38 * khonkhortisan image searched those rocks
22:49 NekoGloop no, some detail
22:49 NekoGloop (wow i went afk for a while XD)
22:52 NekoGloop god i hate having mono sound...
22:58 XavierCR84 joined #minetest
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23:05 Weedy_lappy joined #minetest
23:13 NekoGloop khonkhortisan: I've got images. If you have something, do please show it to me, my current ones SUCK.
23:20 cornernote hi
23:20 cornernote good morning!  =)
23:20 M13 joined #minetest
23:21 Uberi hi cornernote!
23:21 cornernote hey Uberi, whats up ?
23:21 NekoGloop mornin cornernote
23:21 M13 heelo
23:21 NekoGloop can i ask you for some images for my gamemode?
23:21 NekoGloop Basalt & Pumice.
23:22 NekoGloop I'd use the pumice texture of lavacooling but imo that's the ugliest thing ever ^^
23:23 LAD joined #minetest
23:28 khonkhortisan three-quarter slabs make stairs flat enough to run down safely
23:28 NekoGloop ?
23:28 cornernote issue - paste this into a forum post -- [url=minetest://example.com:30000]my server[/url]
23:29 khonkhortisan it goes four times as far horizontally as it does vertically
23:29 cornernote you end up with minetest://example.com30000
23:29 cornernote who (other than c55) can push a fix for that if i supply the code change ?
23:29 NekoGloop noone
23:29 khonkhortisan you could get into a fork faster maybe
23:29 NekoGloop site is hosted i think even externally from his computer.
23:30 cornernote c55 being inactive is really making things hard around here
23:30 NekoGloop or is it with minetest that the problem exists?
23:30 Uberi wonder where he is
23:30 cornernote i call for a mutiny !
23:30 NekoGloop he's sipping wine and flipping us off.
23:30 cornernote lets revolt!
23:30 NekoGloop I'm out.
23:30 * Uberi grabs torches and a pitchfork
23:30 cornernote THE COMMUNITY IS REVOLTING !!!
23:31 Uberi FREE PIZZA OR DEATH
23:31 cornernote its very poor management to leave an open source project with nobody else in charge
23:32 cornernote if someone had the time to manage the project... if they rename/fork it, i would definately follow them
23:32 Uberi I don't really think the absence was planned, really
23:32 cornernote and i think many in the community would keep a close eye on the new project
23:32 Uberi but yeah, there should be a chain of command
23:33 cornernote even still, he has not been here since i have been here (except for about a 1 week period)
23:33 cornernote and sooo many others have joined in this time
23:33 cornernote ever since the API became public
23:33 NekoGloop because he's tired of being asked about a API he doesnt use.
23:34 cornernote so let the community take over
23:34 cornernote nobody NEEDS c55 here, except that he has all the passwords
23:34 cornernote we just need someone with passwords
23:34 Basstard` Just fork it.
23:34 cornernote great idea
23:35 Basstard` The test is over.
23:35 cornernote but im not a c++ programmer
23:35 cornernote if there is someone who is strong in c++, please fork it, and i will follow
23:35 cornernote all my mods will be compat with the fork, and MT can fester as it grows ever more static
23:37 Basstard` The good thing about LGPL 2.1 is that it can be upgraded to any version of GPL.
23:38 cornernote u know who i think has the initiative to do it (and people will probably not like that i suggest this .. but i will anyway)...
23:38 cornernote madchicken
23:38 cornernote i know he lacks experience
23:38 cornernote but what he lacks in experience he makes up for with initiative, trying things
23:40 cornernote we simply need someone who can actively pull in commits from community contributions
23:41 cornernote anyway, im done whinging about it =)
23:41 NekoGloop alright, now a modding question
23:42 NekoGloop why does glasslike drawtype only work for default:glass?
23:43 cornernote show me a pastebin of it not working
23:43 NekoGloop minetest.register_node("default:scaffold", { description = "Scaffold", tiles = {"default_scaffold.png"}, paramtype = "light", sunlight_propagates = true, groups = {choppy=3,flammable=3,dig_immediate=3}, sounds = default.node_sound_wood_defaults(), })
23:43 NekoGloop too lazy to pastebin
23:43 cornernote irc~=pastebin, but ok
23:43 NekoGloop i know that.
23:43 OldCoder
23:43 OldCoder Shutting down servers to back up
23:44 cornernote if you copy default:glass, and just change the name (nothing else), does that work ?
23:44 NekoGloop not like i was pasting an abm to make the world have 20 more biomes. ^^
23:44 NekoGloop cornernote: basically i did that
23:44 NekoGloop but lets try again
23:44 cornernote i've accidently pasted huge things in befoer
23:44 cornernote not here tho
23:45 NekoGloop doesnt work.
23:45 NekoGloop all i did was rename it
23:46 cornernote sec
23:46 OldCoder Servers up again
23:46 NekoGloop drawtype allfaces works
23:48 cornernote https://gist.github.com/3830617
23:48 cornernote works for me
23:48 cornernote i copied glass, change glass to test
23:49 cornernote place one of each, glass and test
23:49 NekoGloop now, i hope you guys can figure out what the node is for from the nodedef
23:49 cornernote they both look exactly the same
23:49 NekoGloop cornernote: must just be windows.
23:49 NekoGloop or mesh generator got an update in a version I'm too lazy to grab.
23:51 NekoGloop did you figure out what the node is for?
23:53 cornernote if i change the Wiki, who (other than c55) can accept my changes ?
23:53 NekoGloop wiki isnt owned by c55
23:53 cornernote xyz ?
23:54 NekoGloop no
23:54 NekoGloop death dealer
23:54 cornernote never met him
23:54 cornernote does he come in here ?
23:54 NekoGloop neither have i
23:54 NekoGloop and no.
23:54 cornernote active in the community ?
23:54 Basstard` He plays chess all the time.
23:54 cornernote looser, he should play minetest
23:54 cornernote lol
23:55 cornernote ok, i was thinking about doing a wiki for the modding api
23:55 cornernote fully community driven
23:55 Uberi cornernote: I dunno, I think it's entirely possible that c55 comes back
23:55 cornernote but he has so much work to catch up on
23:55 cornernote this will be 1 thing he doesnt have to do
23:56 Uberi cornernote: I think Jordach or someone had this updated mod API reference
23:56 Uberi it's really a lot better and is a great basis for a wiki
23:57 cornernote awesome
23:57 cornernote do u know where it is ?
23:57 NekoGloop pilzadam*
23:57 Uberi cornernote: one moment
23:58 Uberi aha, it was jordan4ibanez: https://github.com/jordan4ibanez/Better-Minetest-API

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