Time |
Nick |
Message |
00:15 |
khonkhortisan |
this was typed using a ⌨ |
00:15 |
OldCoder |
Servers need to go down for a short while to fix a problem |
00:21 |
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afkael joined #minetest |
00:29 |
cornernote |
khonkhortisan, wrap it in [code][/code] |
00:33 |
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00:37 |
khonkhortisan |
code makes it monospaced horizontally (and it already was vertically) but the height is more than the width |
00:37 |
OldCoder |
Servers back up |
00:39 |
cornernote |
thats how text is |
00:39 |
cornernote |
they are taller than they are wide |
00:41 |
khonkhortisan |
a tree can grow faster than the grass under it dying |
00:41 |
cornernote |
ok.. ? |
00:41 |
cornernote |
u think the grass should die when the tree spawns ? |
00:42 |
khonkhortisan |
I think grass should die when I put a sapling on it |
00:42 |
* khonkhortisan |
is freaked out by black leaves |
00:46 |
cornernote |
it does when the abm runs |
00:46 |
cornernote |
u can change the sapling's after_place |
00:46 |
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00:47 |
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00:53 |
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00:59 |
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01:00 |
khonkhortisan |
yeah, roots should mess with the grass. huh. dirt_with_roots? |
01:00 |
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01:01 |
khonkhortisan |
it's rush hour for joining |
01:01 |
jordan4ibanez |
here cornernote, try super_flat mode! it includes bedrock and such https://www.dropbox.com/s/mhgx4haghp5b4cs/drop_this_into_minetest.zip |
01:01 |
jordan4ibanez |
the super_flat variable is in the init.lua |
01:02 |
jordan4ibanez |
here is the complete changelog http://pastie.org/pastes/4899969/text?key=2yl5y6yohc4jrohdudja |
01:03 |
jordan4ibanez |
i recommend adding this to your minetest.conf, static_spawnpoint = 47, 30, -32 |
01:03 |
jordan4ibanez |
for some reason the first chunk won't generate, i'll have to over ride it |
01:07 |
jordan4ibanez |
brb |
01:13 |
cornernote |
checking now |
01:16 |
cornernote |
in the init.lua of which mod ? |
01:17 |
cornernote |
why is ambienc in 2 repos? which one is better ? |
01:17 |
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01:18 |
jordan4ibanez |
i meant super_flat in the minetest.conf |
01:19 |
cornernote |
ok |
01:20 |
jordan4ibanez |
i'm uploading the new version, where you can grow trees in superflat |
01:22 |
cornernote |
lol, i fell through the hole |
01:22 |
cornernote |
looks nice |
01:22 |
jordan4ibanez |
new version https://www.dropbox.com/s/mhgx4haghp5b4cs/drop_this_into_minetest.zip |
01:23 |
jordan4ibanez |
yes yes, i'm suprised how fast it is, i tried doing the world edit way, but everytime it did the while loop, it basically froze the server, the for method is much faster and smooth |
01:25 |
cornernote |
wonder why it wont load the 1st chunk |
01:26 |
jordan4ibanez |
that's been an issue for a while now, i just don't get it |
01:26 |
cornernote |
lemme look... sec |
01:26 |
Uberi |
oh register_on_generated doesn't seem to be called for the first chunk |
01:26 |
cornernote |
can u pastebin that mod ? |
01:26 |
cornernote |
so i dont have to download the whole pack again |
01:27 |
jordan4ibanez |
minetest.register_alias("mapgen_leaves", "default:leaves") |
01:27 |
jordan4ibanez |
minetest.register_alias("mapgen_apple", "default:apple") |
01:27 |
jordan4ibanez |
minetest.register_alias("mapgen_water_source", "air") |
01:27 |
jordan4ibanez |
lol |
01:27 |
cornernote |
IRC ~= pastebin |
01:27 |
cornernote |
but ok |
01:27 |
jordan4ibanez |
oops i forgot minetest.register_alias("mapgen_tree", "default:tree") |
01:27 |
cornernote |
but then,,, |
01:27 |
cornernote |
dont the trees spawn in the air ? |
01:27 |
cornernote |
and underground |
01:27 |
VanessaE |
hi all |
01:27 |
Uberi |
hi VanessaE! |
01:27 |
cornernote |
hey V |
01:28 |
VanessaE |
howdy :-) |
01:28 |
cornernote |
tank, you should make your own ABM to grow trees |
01:28 |
cornernote |
i have a grow_tree function in skyblock, just put an ABM around it |
01:28 |
cornernote |
sec, i'll get the code |
01:29 |
jordan4ibanez |
well you don't actually need that |
01:29 |
jordan4ibanez |
it works fine :D |
01:29 |
cornernote |
on a new world thats not already generated ? |
01:29 |
jordan4ibanez |
yes! |
01:30 |
cornernote |
dont believe it |
01:30 |
cornernote |
lol |
01:30 |
cornernote |
checking |
01:31 |
jordan4ibanez |
i think people might crap their pants when they see this lol |
01:33 |
cornernote |
it filled the hole at the start |
01:33 |
Uberi |
whaaaaaat |
01:33 |
cornernote |
i think the problem is it hasnt generated the ground where you are yet |
01:33 |
cornernote |
try setting the ground level to -5 where it is now |
01:33 |
cornernote |
that way when you fall, it will be generated |
01:34 |
cornernote |
also, it leaves some holes in random places |
01:34 |
jordan4ibanez |
yea, i can't fix this stuff, it happens in mapgen.cpp |
01:34 |
cornernote |
but the trees dont generate, i guess no good place to put them |
01:34 |
cornernote |
make ground level -5 and it will fix it |
01:35 |
jordan4ibanez |
how did you make it -5? |
01:35 |
jordan4ibanez |
pastebin pastebin! PASTEBIN! |
01:35 |
cornernote |
change this: if minp.y < 0 and maxp.y > 0 then to this: if minp.y < -5 and maxp.y > -5 then |
01:35 |
cornernote |
no, didnt help |
01:36 |
cornernote |
i dont understand what your loop is doing |
01:36 |
cornernote |
for i = 1,6400 do <-- why 6400 ? |
01:38 |
jordan4ibanez |
it checks if the map is generating in between the point 0 on the y axis, then it get's the original point that the chunk starts at, then adds in the layers x to + 80 from the area where the chunk starts at, then when x hits 80 it resets back to the starting point and z goes up 1 point and it repeats this in a for statement 6400 times to fill an entire chunk |
01:39 |
jordan4ibanez |
because there is 80x80 in a generated chunk, for whatever reason, and 80x80 = 6400 |
01:40 |
jordan4ibanez |
i thought chunks were supposed to be 16x16! i guess they actually aren't lol |
01:41 |
VanessaE |
mapblocks are. |
01:41 |
khonkhortisan |
I thought it loaded what it generated, that they were the same size |
01:41 |
VanessaE |
maybe they're just generated in 5x5 mapblock segments? |
01:41 |
khonkhortisan |
the intuitive explanation. |
01:41 |
Uberi |
that sounds entirely plausible |
01:42 |
khonkhortisan |
it's the size where you get the grooves through the landscape |
01:42 |
khonkhortisan |
redcrab's map is a good example of the lines |
01:42 |
VanessaE |
I remember seeing images (from minetestmapper.py) of old maps where you could see the mapblocks and the 5x5 'chunks' in the same areas |
01:42 |
jordan4ibanez |
if you do the actual minp - maxp it gives 79, but when i did 79 instead of 80 there was a single space in between each chunk |
01:43 |
VanessaE |
one of my old maps has that effect somewhere in it, if i still have that masp |
01:43 |
VanessaE |
map* |
01:43 |
jordan4ibanez |
or i mean maxp - minp |
01:43 |
Uberi |
is that fixed now? I saw the pull request and can't remember if it was accepted or not |
01:47 |
VanessaE |
sort of |
01:47 |
Uberi |
hmm? |
01:47 |
VanessaE |
it doesn't happen anymore but I guess it slowed the mapgen down somewhat |
01:48 |
Uberi |
dang |
01:49 |
Uberi |
mapgen is too slow right now, what happened to the pow() pull request? |
01:49 |
VanessaE |
c55 hasn't committed in weejs |
01:49 |
VanessaE |
weeks |
01:51 |
cornernote |
tank - i think this loop code looks better: https://gist.github.com/3824466 |
01:51 |
cornernote |
but i still cant get it to load under the player |
01:51 |
cornernote |
i got an idea |
01:51 |
Uberi |
yeah I'd hate to wade through that mountain of pull reqs and issues after that long |
01:56 |
jordan4ibanez |
yes but the problem with that code is the terrain generation lag |
01:56 |
jordan4ibanez |
that's what the code i create avoids |
01:56 |
cornernote |
i have a fix |
01:56 |
cornernote |
sec |
01:56 |
jordan4ibanez |
nah, it's fine man |
01:57 |
Basstard` |
When is Minecraft done? |
01:58 |
Uberi |
Basstard`: define "done"; stable? complete? |
01:58 |
VanessaE |
who cares about minecraft |
01:58 |
jordan4ibanez |
when jeb gives up |
01:58 |
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01:58 |
Uberi |
I care about minecraft |
01:59 |
VanessaE |
meh |
01:59 |
NekoGloop |
I care about my cake. |
01:59 |
Basstard` |
Uberi: Stable, complete, working, fun. |
01:59 |
VanessaE |
hineko |
01:59 |
NekoGloop |
Now what are we talking about? |
01:59 |
Uberi |
Basstard`: I'd say it is already all of those, but that's just my opinion |
01:59 |
Uberi |
Basstard`: I think that would vary depending on who you ask |
01:59 |
VanessaE |
bah, just play minetest with my homedecor mod and others. that's all you need :-) |
01:59 |
khonkhortisan |
the demo isn't fun |
01:59 |
NekoGloop |
Also depends on what mods |
02:00 |
NekoGloop |
In either game. |
02:00 |
Basstard` |
Uberi: But it's only on 0.4.something. |
02:00 |
NekoGloop |
khonkhortisan: I didnt tell you this, but toomanyitems' time-advancing lets you haxxor the demo time limit. |
02:00 |
NekoGloop |
Just alternate between midnight and sunrise. |
02:01 |
NekoGloop |
Or, it should, but sometimes fails. Idk why. |
02:01 |
Uberi |
Basstard`: no, it's on 1.3.5 now |
02:01 |
NekoGloop |
Also it lets you play creative mode should you want to. |
02:02 |
Basstard` |
Uberi: No? |
02:02 |
NekoGloop |
He means mt, uberi |
02:02 |
Uberi |
NekoGloop: oh I guess that was a typo then |
02:02 |
Uberi |
Basstard`: you do mean MineTest and not MineCraft? |
02:03 |
Basstard` |
Uberi: Yes, same thing |
02:03 |
Uberi |
VanessaE: 1: minecarts 2: a fun mob and damage system |
02:03 |
Uberi |
Basstard`: no, not the same thing, they are distinct products |
02:04 |
cornernote |
jordan4ibanez - something like this - https://gist.github.com/3824510 |
02:04 |
VanessaE |
Uberi: you know, I don't get why people are so gung-ho over minecarts anyway |
02:04 |
VanessaE |
and mobs, well we have three mob frameworks out there now, so.. |
02:04 |
jordan4ibanez |
oh yea, that's a pretty good idea, but it might cause a bit of lag |
02:04 |
NekoGloop |
Minecarts are faster travel |
02:05 |
NekoGloop |
However in mt they cause enough lag you are going the same speed. |
02:05 |
cornernote |
increase the timer to 10seconds |
02:05 |
Uberi |
VanessaE: none of the minecart mods are _fun_! for example, I tried to build a roller coaster in MT carts, but it just rolled off the tracks |
02:05 |
cornernote |
if they are falling anyway, its better than falling |
02:05 |
Basstard` |
Uberi: Minetest is a lesser version of Minecraft so it should be called Minecraft. |
02:06 |
Uberi |
fun is the most important element of a game! |
02:06 |
Uberi |
Basstard`: I'm afraid I don't follow your logic |
02:06 |
VanessaE |
Basstard`: Minetest is not related to minecraft in any way except gameplay. |
02:06 |
VanessaE |
and even that's somewhat different now |
02:07 |
Uberi |
the mobf mod is nice and all, but it's nowhere close to the MC system, IMO |
02:08 |
Basstard` |
VanessaE: Why would you care about semantics though? |
02:08 |
Uberi |
for one, there's no "real" pathfinding, the mobs don't move their limbs, and the animations look sort of... well, lacking |
02:08 |
NekoGloop |
We dont need mobs :l |
02:08 |
khonkhortisan |
NekoGloop, I didn't even know the demo had a time limit. I stopped when it didn't save. |
02:08 |
Uberi |
NekoGloop: subjective, of course, I find mobs add a lot :) |
02:08 |
VanessaE |
Basstard`: because it isn't semantics - minetest and minecraft are written by entirely different teams with different goals, different hardware targets, and an entirely different language. |
02:08 |
NekoGloop |
khonkhortisan: Demo does save... |
02:08 |
VanessaE |
that ain't just semantics, that's two wholly different products. |
02:08 |
NekoGloop |
Or do you mean the pocket edition one? |
02:09 |
khonkhortisan |
the tablet one |
02:09 |
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02:09 |
Uberi |
Basstard`: that's like saying grapes are oranges because grapes are lesser than oranges |
02:09 |
NekoGloop |
Well then your just fucked. Get the pc demo. |
02:09 |
khonkhortisan |
and some items were infinite and some had none |
02:09 |
VanessaE |
Uberi: beat me to it - I was going for cheeses. :-) |
02:09 |
NekoGloop |
Khon, that's because mc:pe sucks. |
02:09 |
khonkhortisan |
<= |
02:10 |
Uberi |
:P |
02:10 |
Uberi |
NekoGloop: it's better than nothing :) |
02:10 |
Basstard` |
Uberi: No, that's different. |
02:11 |
Uberi |
Basstard`: it's an analogy |
02:11 |
Uberi |
of course it is different in name but it is the concept I was trying to convey |
02:11 |
NekoGloop |
Uberi, technically its nothing but a waste of space, the implementation is horrible, the mobs rarely if ever spawn so you dont get shit. |
02:11 |
khonkhortisan |
bzflag and warzone2100, supertuxkart and need for speed, pingus and mario. Completely different. |
02:12 |
Basstard` |
VanessaE: Minetest is a copy of Minecraft hence it is more or less Minecraft. |
02:12 |
Basstard` |
Uberi: If they would both be berries and one is bigger, or more known, then sure. |
02:12 |
VanessaE |
it is not a copy at all. |
02:12 |
NekoGloop |
Basstard`: So all "boxel" games are copies of minecraft? |
02:12 |
Uberi |
it is not a "copy" of MC, it has different goals and gameplay styles |
02:13 |
VanessaE |
no code from minecraft is being used, no textures, no mods, no mobs, nothing at all. |
02:13 |
NekoGloop |
Which, is in turn, a copy of infiniminer. |
02:13 |
VanessaE |
to be a copy it would at least have to use some of those. |
02:13 |
Uberi |
Basstard`: I once again fail to see how that works, unfortunately |
02:13 |
Basstard` |
NekoGloop: But which is more known? |
02:13 |
khonkhortisan |
minetest + compose key = crafting characters |
02:13 |
khonkhortisan |
I want to do that ^ |
02:13 |
Uberi |
if the bittersweet nightshade berries are smaller than blueberries, and blueberries are better known |
02:13 |
Uberi |
does that make the former no longer poisonous? |
02:13 |
khonkhortisan |
I can only do one level of "crafting", though. |
02:14 |
NekoGloop |
Minecraft because people think it came first. |
02:14 |
NekoGloop |
But it didnt. |
02:14 |
Basstard` |
Uberi: No, it would not make them no longer poisonous, but people would probably think they are blueberries. |
02:15 |
Uberi |
Basstard`: you're right, but that assumption would be false |
02:15 |
Basstard` |
Uberi: Yes. |
02:16 |
NekoGloop |
And where is this arguement going? |
02:16 |
Uberi |
it's not really an argument, we're just discussing semantics |
02:17 |
jordan4ibanez |
why is env a nil value? |
02:17 |
Uberi |
jordan4ibanez: minetest.env? |
02:17 |
NekoGloop |
minetest.env: |
02:17 |
jordan4ibanez |
shouldn't minetest.env work in all of minetest .lua files? |
02:17 |
jordan4ibanez |
yes yes i did that, but it's telling me it's nil |
02:17 |
VanessaE |
anything that depends on default I think yeah |
02:17 |
Uberi |
jordan4ibanez: make sure minetest is a global |
02:18 |
Uberi |
jordan4ibanez: if you're in a scope that redefines minetest, you will be referencing the local rather than the minetest object |
02:18 |
jordan4ibanez |
okay this is what i'm doing |
02:18 |
jordan4ibanez |
if super_flat == true then |
02:18 |
jordan4ibanez |
minetest.env:get_node(-20,-28,48) |
02:18 |
Uberi |
jordan4ibanez: I'm pretty sure that's invalid |
02:19 |
Uberi |
it's get_node(pos), where pos is a table |
02:19 |
NekoGloop |
pos isnt in a table for one. |
02:19 |
jordan4ibanez |
yes yes, let's say that was a table lol |
02:19 |
NekoGloop |
Er. What uberi said. |
02:19 |
Uberi |
:P |
02:19 |
khonkhortisan |
minetest.env:get_node({x=-20, y=-28, z=48}) |
02:19 |
cornernote |
<VanessaE> c55 hasn't committed in weejs <-- is anyone else able to make a stable build and merge in some of the higher priority features ? |
02:19 |
NekoGloop |
Tank, you need to depend on default. |
02:19 |
cornernote |
i dont know enough c++ to do it |
02:19 |
NekoGloop |
Also, is this in a local function? |
02:20 |
Uberi |
cornernote: should not be too difficult, most of the pulls are ripe for merging |
02:20 |
jordan4ibanez |
it is depending on default |
02:20 |
cornernote |
but if someone did that, sfan5 could update his builds, and we can carry on without c55 until he is back |
02:20 |
jordan4ibanez |
HMMM i think i know the issue |
02:20 |
VanessaE |
cornernote: my Mipmap build is stable ;) |
02:20 |
VanessaE |
but I suppose that doesn't could :-) |
02:20 |
Uberi |
VanessaE: got a link? :) |
02:20 |
VanessaE |
count& |
02:20 |
VanessaE |
GAH I can't type |
02:20 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=41100#p41100 |
02:20 |
VanessaE |
using jin_xi's code at the top of the thread |
02:21 |
VanessaE |
nothing fancy, just a few lines of code |
02:21 |
Uberi |
neat |
02:21 |
VanessaE |
any idiot with a text editor could apply those patches ;-) |
02:22 |
Uberi |
VanessaE: downsampling AA? |
02:22 |
Uberi |
oh nvm |
02:22 |
NekoGloop |
I have a text editor but i cant apply it. |
02:22 |
VanessaE |
Uberi: Anisotropic Filtering |
02:22 |
NekoGloop |
Have no way to build. |
02:22 |
VanessaE |
NekoGloop: you're not an idiot ;) |
02:22 |
NekoGloop |
:D |
02:22 |
NekoGloop |
Yes i am. |
02:22 |
Uberi |
NekoGloop: you need a patch tool |
02:22 |
NekoGloop |
Dont lie to me. |
02:23 |
VanessaE |
heh |
02:23 |
khonkhortisan |
Anyone hate “smart quotes� |
02:23 |
VanessaE |
if you were you wouldn't have coded those mods of yours :-) |
02:23 |
VanessaE |
khonkhortisan: only when people copy&paste text with them into a venue where they turn to gibberish |
02:23 |
NekoGloop |
My mods suck. |
02:24 |
VanessaE |
(they work fine for me here though, fwiw) |
02:24 |
Uberi |
NekoGloop: not so |
02:24 |
NekoGloop |
The only good thing i've done with my mods is make a screwdriver and treetap... :( |
02:24 |
NekoGloop |
Two very useless things on their own :( |
02:24 |
Uberi |
NekoGloop: but with their powers combined... |
02:24 |
khonkhortisan |
°…Don't.turn.on.non-printable.characters¶ |
02:25 |
NekoGloop |
Screwdriver is useless unless you have mesecons. Treetap is useless because rubber is useless. |
02:25 |
cornernote |
jordan4ibanez - did u have a chance to try workbenches ? |
02:26 |
VanessaE |
oh like Homedecor is particularly "useful"? or Pipeworks, or the other 10 mods I did? it's about what's fun, not what's "useful" :-) |
02:26 |
cornernote |
define useful |
02:26 |
Uberi |
NekoGloop: yep, fun is what matters |
02:26 |
NekoGloop |
Define useful. |
02:26 |
cornernote |
minetest~=useful |
02:26 |
NekoGloop |
Pipeworks is useful... How? |
02:27 |
VanessaE |
Useful /yoos' fuhl/ (adj.) 1. Capable of performing a valuable function. |
02:27 |
VanessaE |
;-) |
02:27 |
jordan4ibanez |
no not yet, but soon |
02:27 |
cornernote |
i guess it depends on what you consider valuable |
02:27 |
NekoGloop |
Define valuable |
02:28 |
VanessaE |
cornernote: oh that's one thing that bugs the shit out of me about Lua: ~= should mean "approximately equal" not "not equal".. |
02:28 |
NekoGloop |
I think it's like a waiver. |
02:28 |
cornernote |
code that means approximately equal? |
02:28 |
NekoGloop |
That's how i think of it. |
02:28 |
cornernote |
you mean like same value, different type |
02:28 |
Uberi |
VanessaE: I dunno, ~ means NOT in a lot of places |
02:28 |
cornernote |
3~="3" |
02:28 |
Uberi |
in C-like languages it means bitwise NOT |
02:28 |
Uberi |
so I suppose that is how I rationalize it |
02:29 |
cornernote |
i dunt really care, languages all have their things that peeve people |
02:29 |
VanessaE |
valuable /val' yoo buhl/ (adj.) 1. To possess value, as in something that, if missing, may cause substantial discomfort, delay, etc. |
02:29 |
VanessaE |
</troll> |
02:29 |
NekoGloop |
Keep trolling. |
02:29 |
NekoGloop |
I wanna see you get exhausted. |
02:29 |
cornernote |
im a php programmer, so i can whinge all day about the syntax horrors of that |
02:30 |
khonkhortisan |
trolling -> ☠|
02:30 |
VanessaE |
"syntax horror"...you use Blassic or something? ;-) |
02:30 |
cornernote |
a dot to concat 2 values ? omg.. and then cos the dot is used already, object.method() is object->method() |
02:30 |
cornernote |
and don't even get me started on namespaces |
02:31 |
cornernote |
backslashes?! |
02:31 |
VanessaE |
haha |
02:31 |
cornernote |
lua is very pretty |
02:31 |
Uberi |
cornernote: I like the ->! |
02:31 |
Uberi |
I never get it confused with decimals |
02:31 |
cornernote |
its soo many keystrokes |
02:31 |
Uberi |
pffft :P |
02:31 |
cornernote |
3 instead of 1 |
02:32 |
cornernote |
almost needs a macro key =) |
02:32 |
cornernote |
lol |
02:32 |
NekoGloop |
There needs to be a lua keyboard |
02:32 |
cornernote |
i got a g15 |
02:32 |
khonkhortisan |
there's pdvk, but I wouldn't recommend it |
02:32 |
khonkhortisan |
I mean dvp |
02:38 |
Uberi |
NekoGloop: mine would have a "write all the code for me" button :) |
02:38 |
VanessaE |
lol |
02:38 |
NekoGloop |
So would mine |
02:39 |
khonkhortisan |
http://xkcd.com/224/ |
02:40 |
khonkhortisan |
if only you could program in concepts themselves |
02:41 |
Uberi |
haha, I loved #224 |
02:43 |
khonkhortisan |
I also like the stones in the infinite desert one |
02:43 |
Uberi |
yeah |
03:03 |
OldCoder |
VanessaE, added another world; I forget if I mentioned this after you returned |
03:03 |
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Lumpio- joined #minetest |
03:05 |
NakedFury |
how many worlds you have already? |
03:05 |
NekoGloop |
Too goddamn many. |
03:06 |
NakedFury |
a year ago I was playing on a minecraft server that had many many worlds too |
03:07 |
OldCoder |
NakedFury, NekoGloop: 10 worlds. Why is that too many? |
03:07 |
NakedFury |
the way it did it was to have a Lobby world and from there you went to the other ones you wanted |
03:07 |
OldCoder |
Yes |
03:07 |
OldCoder |
Good idea |
03:07 |
NakedFury |
a complete snow world |
03:07 |
NakedFury |
desert |
03:07 |
NekoGloop |
Mystcraft? |
03:07 |
NakedFury |
another was a hell world |
03:07 |
NakedFury |
no Sweetcraft |
03:07 |
NakedFury |
a creative world |
03:07 |
OldCoder |
A Lobby port |
03:08 |
|
NekoGloop joined #minetest |
03:08 |
NakedFury |
but the problem is that MC uses too much ram so having that many worlds and its plugin to make them different was hell |
03:08 |
OldCoder |
NakedFury, I don't seem to have the problem with MT |
03:09 |
NakedFury |
MT at least doesnt have that kind of problem |
03:10 |
NakedFury |
what was the web that you have with all the worlds info? |
03:10 |
VanessaE |
NakedFury: try running it with high resolution textures and lots of mods. MT is a serious RAM hog. |
03:11 |
OldCoder |
NakedFury, one moment |
03:11 |
OldCoder |
http://oldcoder.org/general/minetest/ |
03:12 |
OldCoder |
World list and screenshots ^ |
03:12 |
OldCoder |
Plus mods etc. |
03:12 |
OldCoder |
I added teleporters today BTW as RBA asked for them |
03:12 |
OldCoder |
|
03:12 |
OldCoder |
Oh... |
03:12 |
OldCoder |
I can rebuild all the worlds with updated mods |
03:12 |
OldCoder |
in moments now |
03:12 |
OldCoder |
|
03:12 |
VanessaE |
OldCoder: you should take a screenshot for skyblock using my little village :-) |
03:12 |
OldCoder |
VanessaE, You take one |
03:12 |
OldCoder |
Do it now |
03:12 |
OldCoder |
I'll add it |
03:13 |
VanessaE |
too lazy :D |
03:13 |
OldCoder |
O.K. |
03:13 |
OldCoder |
VanessaE, what are the coords? |
03:13 |
VanessaE |
besides you'd need fly/fast to get to a spot where a screenshot would look good |
03:13 |
VanessaE |
um, lemme check |
03:13 |
OldCoder |
VanessaE, I turned on fast |
03:13 |
VanessaE |
30002 right? |
03:14 |
NekoGloop |
She has a village? |
03:14 |
NekoGloop |
Oh wait that layered thing... Nvm. |
03:14 |
OldCoder |
VanessaE, yes |
03:14 |
VanessaE |
OldCoder: {3392,4,3200} |
03:14 |
OldCoder |
O.K. |
03:14 |
NekoGloop |
Anyone else started building down yet? |
03:15 |
VanessaE |
NekoGloop: I did, but just barely |
03:15 |
VanessaE |
just enough to get under where I built my tower so i could lower the water stop one level |
03:15 |
NekoGloop |
I have a whole "basement" level. |
03:15 |
OldCoder |
Hey that's nice |
03:15 |
NekoGloop |
Go look at my "basement" if you like |
03:16 |
OldCoder |
NekoGloop, coords |
03:16 |
NekoGloop |
Uh... |
03:16 |
NekoGloop |
Vanessae, show him to my underlayer. |
03:16 |
VanessaE |
OldCoder: now you see why my area needs fly priv to take a good screenshot of :-) |
03:16 |
VanessaE |
NekoGloop: after he takes a screenshot, I'll sign back in and show him to it |
03:17 |
OldCoder |
yes |
03:17 |
VanessaE |
(I don't want to mar the image by my being in it) |
03:17 |
OldCoder |
This is nice |
03:17 |
OldCoder |
Hold on a bit |
03:17 |
OldCoder |
I think the round trees help |
03:18 |
VanessaE |
OldCoder: too bad they don't work right on old maps :-/ |
03:18 |
NekoGloop |
Lolipop trees? |
03:18 |
VanessaE |
(yet another bug in the game: 3dforniture's round trees turn black on old maps until you interact with them or with the ground near them) |
03:19 |
OldCoder |
VanessaE, I have a fix for that |
03:19 |
NekoGloop |
Oh right. |
03:19 |
OldCoder |
VanessaE, That should not happen in my worlds |
03:19 |
OldCoder |
Let me know if it does |
03:19 |
VanessaE |
yeah I know, tonyka posted a little thingy to fix it |
03:19 |
OldCoder |
I added it |
03:19 |
OldCoder |
<--- thorough |
03:19 |
NakedFury |
atlas full on 30000 server |
03:19 |
OldCoder |
NakedFury, that is appearing on every world |
03:19 |
NekoGloop |
Disable it. |
03:19 |
OldCoder |
NekoGloop, How? |
03:19 |
OldCoder |
NekoGloop, VanessaE also where is NekoGloop place? |
03:20 |
NekoGloop |
Uh, it's client side. |
03:20 |
OldCoder |
Ah |
03:20 |
OldCoder |
NekoGloop, VanessaE also where is NekoGloop place? |
03:20 |
NekoGloop |
Uh... |
03:21 |
NekoGloop |
Look around. |
03:21 |
NekoGloop |
:D |
03:21 |
VanessaE |
OldCoder: looking for it |
03:23 |
VanessaE |
OldCoder: {3325, -1, 3315} |
03:23 |
VanessaE |
that's the under side layer, took a while to find the entrance :-) |
03:23 |
NekoGloop |
Lol |
03:23 |
NekoGloop |
It couldnt be much more obvious. |
03:24 |
NekoGloop |
Unless there happens to be seaweed covering it again. |
03:24 |
VanessaE |
ok ok so it's buried around a bunch of papyrus and seaweed :-) |
03:24 |
NakedFury |
hmm we need desert stone or sandstone ore versions |
03:24 |
NekoGloop |
XD |
03:24 |
NekoGloop |
NakedFury: Desert stone ores are in gloopores. |
03:24 |
VanessaE |
NekoGloop: you can combat that by placing a few torches around the area and then digging up the seaweed. |
03:24 |
VanessaE |
it won't grow if there's too much light. |
03:24 |
NekoGloop |
Sandstone doesnt generate in mapgen. |
03:25 |
OldCoder |
|
03:25 |
OldCoder |
O.K. |
03:26 |
VanessaE |
ok, I'm signed off, you can take yer screenshots now :) |
03:26 |
OldCoder |
Already did |
03:26 |
OldCoder |
Vanessa Village gets posted in a couple of minutes |
03:26 |
OldCoder |
We can do |
03:26 |
OldCoder |
a full gallery later |
03:27 |
OldCoder |
What is this thing? |
03:27 |
OldCoder |
A basement. |
03:27 |
NekoGloop |
"UnderLayer" |
03:27 |
VanessaE |
yup |
03:27 |
OldCoder |
k |
03:27 |
OldCoder |
NekoGloop, UnderLayer is nice |
03:27 |
OldCoder |
But I'm shooting the OverLayer |
03:28 |
OldCoder |
It's amazing |
03:28 |
NekoGloop |
That's actually realbadangel |
03:28 |
OldCoder |
k |
03:30 |
OldCoder |
What is it exactly |
03:30 |
OldCoder |
RBA place |
03:30 |
NekoGloop |
Its... Everywhere. |
03:30 |
NekoGloop |
XD |
03:31 |
OldCoder |
Updating soon |
03:33 |
NakedFury |
woah awesome circular tree not blocks |
03:33 |
NekoGloop |
3dforniture. |
03:33 |
OldCoder |
Yep |
03:34 |
OldCoder |
*With* the tree repair kit |
03:34 |
VanessaE |
NekoGloop: you should see them with HDX applied, they're gorgeous |
03:34 |
khonkhortisan |
if you dig all the wood part of a tree except the bottom stump, you end up with a floating layer of leaves that don't decay |
03:34 |
NekoGloop |
Ick. |
03:35 |
VanessaE |
khonkhortisan: I think leafdecay just checks within like a 4 node radius whether there's a tree, even if it isn't the same one that spawned the leaves |
03:35 |
OldCoder |
Explain HDX |
03:35 |
VanessaE |
OldCoder: my photorealistic textures. http://minetest.net/forum/viewtopic.php?id=1583 |
03:35 |
OldCoder |
Are they in a mod yet? |
03:35 |
OldCoder |
Will review thread |
03:36 |
VanessaE |
they're not a mod, they're a texture pack intended for use by clients |
03:36 |
OldCoder |
Ah |
03:36 |
OldCoder |
No way to install on server? |
03:36 |
khonkhortisan |
Do I have to delete stuff to install a texture pack or does it install like a mod? |
03:36 |
OldCoder |
VanessaE, can I unpack them on the server side? |
03:36 |
VanessaE |
you can I think, but I dunno how server-side textures work |
03:37 |
VanessaE |
plus I don't know that I can safely recommend them, since you need decent gfx hardware to use the, |
03:37 |
VanessaE |
them* |
03:37 |
OldCoder |
k |
03:39 |
khonkhortisan |
leafdecay should check if there is a leaf path to tree, instead of a nearby tree, to keep it from floating |
03:41 |
khonkhortisan |
http://www.flickr.com/photos/79516830@N05/8049321563/in/photostream/lightbox/ |
03:41 |
OldCoder |
VanessaE, others: khonkhortisan, others: Press Reload to see updated page |
03:41 |
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03:42 |
VanessaE |
\o/ |
03:43 |
OldCoder |
:-) |
03:49 |
OldCoder |
One thing that I could add would be whatever the best of the old 0.3 worlds was. Run it forever as a museum. If somebody has a good world ZIP it up and get it to me. |
03:49 |
OldCoder |
Indicate exactly which 0.3.X is needed and include compatible mods if any. |
03:49 |
OldCoder |
|
03:55 |
VanessaE |
mods don't work in 0.3.x |
03:55 |
OldCoder |
That simplifies things |
03:55 |
OldCoder |
If somebody saved the best 0.3.X world have them ZIP it for me |
03:55 |
cornernote |
<khonkhortisan> leaf path to tree --- -1 |
03:56 |
cornernote |
then you would end up with leaves from nearby trees not decaying |
04:00 |
khonkhortisan |
it should have a combination of both methods. I just don't want it to hover. |
04:00 |
cornernote |
ah, i see |
04:01 |
cornernote |
so whats everyone working on ? |
04:01 |
cornernote |
playing on |
04:01 |
cornernote |
whatever =) |
04:01 |
VanessaE |
nothing at the moment |
04:01 |
VanessaE |
just finished watching a movie |
04:05 |
OldCoder |
khonkhortisan, the #khonkhortisan channel is just as real! |
04:07 |
khonkhortisan |
I think I'll keep that one open |
04:07 |
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04:07 |
jordan4ibanez |
cornernote, line 25 of workbench, you forgot the "then" to the "if" |
04:09 |
cornernote |
thanks, fixed |
04:09 |
jordan4ibanez |
and there's still the issue of, when you try to get more than one thing out of the output box, it doesn't update like the normal inventory |
04:09 |
jordan4ibanez |
so you can only pull one thing out at a time, it's strange |
04:09 |
cornernote |
let me try |
04:11 |
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RealBadAngel joined #minetest |
04:11 |
VanessaE |
hi RBA |
04:11 |
RealBadAngel |
hi |
04:11 |
jordan4ibanez |
good day |
04:12 |
cornernote |
ok, i see |
04:12 |
cornernote |
when you make sticks from wood, and you want to right click to take the whole stack |
04:12 |
cornernote |
right click takes half the stack |
04:12 |
cornernote |
then the other half is lost |
04:13 |
jordan4ibanez |
see? the mod is so glitchy i don't understand |
04:17 |
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04:17 |
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anunakki joined #minetest |
04:18 |
cornernote |
the players formspec is in c++, this is in lua .. im reading the c++ to see if i can see how it allows a right click to take the whole stack |
04:22 |
cornernote |
ok, it seems to have 2 fields... craftpreview and craftresult |
04:22 |
cornernote |
and one is hidden from view |
04:22 |
cornernote |
leave it with me for a bit |
04:24 |
OldCoder |
RealBadAngel, Check webpage |
04:25 |
RealBadAngel |
ok |
04:26 |
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MiJyn joined #minetest |
04:35 |
khonkhortisan |
why can I only throw my pickaxe when I'm looking at something? |
04:41 |
MiJyn |
because it would be too dangerous if you are not looking at what you are throwing at |
04:42 |
MiJyn |
imagine being the person receiving it... ugh... |
04:42 |
VanessaE |
yay, another homedecor update. Now a fridge stands 2 nodes tall and has a 10x5 inventory space. |
04:43 |
VanessaE |
no more stupid workaround of stackign two up :-) |
04:43 |
OldCoder |
VanessaE, Shall I update? |
04:43 |
OldCoder |
Is it nice and stable? |
04:43 |
OldCoder |
Sturdy and reliable? |
04:44 |
VanessaE |
go ahead, it seems fine here. |
04:45 |
OldCoder |
k |
04:46 |
OldCoder |
VanessaE, I wrote scripts just for this :-) They now handle all the mo\ds |
04:46 |
OldCoder |
*mods |
04:46 |
|
Zilvarael joined #minetest |
04:47 |
VanessaE |
nice |
04:50 |
OldCoder |
Worlds get rebuilt shortly with new homedecor and a teleporter configuration change. anybody want more mods or stuff? |
04:50 |
OldCoder |
No other major updates recently? |
04:50 |
OldCoder |
Very well |
04:50 |
OldCoder |
<--- Throws the off switch |
04:50 |
OldCoder |
Servers down |
04:52 |
OldCoder |
Servers up |
04:52 |
OldCoder |
All worlds are rebuilt and shiny |
04:52 |
OldCoder |
Check teleporter config and home decor |
04:56 |
VanessaE |
server's slow today. media download is taking a while. |
04:57 |
OldCoder |
I don't think it's the servers per se |
04:57 |
|
Mika_R joined #minetest |
04:57 |
OldCoder |
Mika_R, wb |
04:57 |
VanessaE |
looks right to me |
04:57 |
OldCoder |
Then chill |
04:57 |
OldCoder |
with a beer |
04:57 |
Mika_R |
hi |
04:57 |
OldCoder |
From your virtual fridge |
04:57 |
VanessaE |
beer? ick |
04:57 |
OldCoder |
O.K. |
04:57 |
OldCoder |
A nice cola |
04:57 |
OldCoder |
Frosty |
04:57 |
VanessaE |
Mike's Hard Lemonade. :-) |
04:57 |
OldCoder |
Ah |
04:58 |
VanessaE |
(or really any decent wine cooler) |
04:58 |
Mika_R |
VanessaE, got any idea what you will add next to home decor? |
04:58 |
VanessaE |
dunno |
05:00 |
OldCoder |
Wine cooler obviously |
05:01 |
VanessaE |
I don't have any immediate plans to add more, this was just a revision that I just realized how ot do easily :-) |
05:02 |
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neko259 joined #minetest |
05:11 |
VanessaE |
OldCoder: can you do me a favor? |
05:11 |
OldCoder |
Sure |
05:12 |
VanessaE |
Mika_R, RealBadAngel, you guys too - download the latest update, try it out in singleplayer mode, tell me if you have any problems using the fridge |
05:17 |
Mika_R |
how do i give myself all privs in singleplayer? |
05:17 |
khonkhortisan |
Do the drawers work? |
05:17 |
VanessaE |
yes |
05:18 |
VanessaE |
If it can store something in real life normally, it has inventory in homedecor now |
05:18 |
khonkhortisan |
I mean does the drawer come out as a node box |
05:18 |
VanessaE |
nightstands store 8 or 16 slots, a cabinet/cupboard is 24 I think, under-sink is 16, fridge is 50 |
05:18 |
VanessaE |
etc. |
05:18 |
VanessaE |
OH |
05:18 |
VanessaE |
no not yet |
05:18 |
VanessaE |
didn't see a point in that |
05:18 |
VanessaE |
it sticks out a tiny bit just for 3d detail |
05:18 |
VanessaE |
but it doesn't slide out |
05:19 |
khonkhortisan |
the digging animation is copied |
05:19 |
VanessaE |
besides, can you even do that with a node? have it change while the object's inventory is open? |
05:19 |
khonkhortisan |
haha image corruption when I dig the tv, I think that's the kind of thing you can't do anything about |
05:19 |
VanessaE |
yep I know about that |
05:19 |
VanessaE |
3dforniture has the same bug when you dig one of its torches |
05:20 |
khonkhortisan |
I want to run a function on right click instead of opening a menu. Haven't figured it out. |
05:20 |
khonkhortisan |
let's just call that the channel guide |
05:20 |
VanessaE |
heh |
05:20 |
khonkhortisan |
How do you make the fridge have a 2x1 digging animation? |
05:20 |
VanessaE |
I don't. |
05:21 |
VanessaE |
it's a single nodebox that stands 2x tall |
05:21 |
VanessaE |
so it's whatever the game does in that case |
05:22 |
khonkhortisan |
I can see the tv through the door of the fridge, you should make a thicker door |
05:22 |
khonkhortisan |
it's doing that z-fighting thing |
05:23 |
VanessaE |
wha? |
05:23 |
VanessaE |
*confused* |
05:23 |
VanessaE |
I know what the z-fighting is, but I don't understand what you mean |
05:23 |
khonkhortisan |
①place tv ② place tv on tv ③ dig first tv ④ place fridge where tv was dug ⑤ watch tv through fridge door |
05:23 |
VanessaE |
oh weird! |
05:23 |
VanessaE |
it isn't supposed to do that |
05:23 |
VanessaE |
I'll fix it. |
05:24 |
khonkhortisan |
I dig the tv before the fridge |
05:24 |
khonkhortisan |
I like the effect of a torched fridge |
05:25 |
khonkhortisan |
yuck place the fridge on the ceiling, it goes through the roof |
05:26 |
khonkhortisan |
lava fridge! |
05:26 |
Mika_R |
VanessaE, didn't get anything to work |
05:26 |
khonkhortisan |
I died while looking in a drawer, and the menu isn't going away |
05:26 |
VanessaE |
khonkhortisan: that's a game bug, I don't know how to fix it |
05:26 |
khonkhortisan |
I put stuff in the drawer using my past life, then I could get the menu to move |
05:27 |
khonkhortisan |
cool I can stand on the top of the fridge while there's lava coming out of it |
05:28 |
khonkhortisan |
hey fences give you a path through lava |
05:29 |
VanessaE |
jeez gimme a sec to figure this out |
05:30 |
VanessaE |
I need to check for the presence of air above the node to be placed before allowing placement of the fridge. how? |
05:30 |
khonkhortisan |
I can make a lava tunnel with fences |
05:32 |
jin_xi |
sssup guysss? |
05:33 |
khonkhortisan |
Wooden Privacy Fence stacked two high will give you a tunnel through lava, that's wassup. |
05:33 |
VanessaE |
bbl while I figure out a fix. |
05:33 |
khonkhortisan |
And fridges will be bug-cleaned |
05:34 |
jin_xi |
yeah yeah lava tunnels. it sounds dwarfey |
05:34 |
khonkhortisan |
ambience mod reminds me of simcity |
05:35 |
khonkhortisan |
you can walk through the dual node tunnel, no need to surround yourself with glass |
05:39 |
khonkhortisan |
I'll just make a table out of a small throw rug. No one will notice! |
05:39 |
VanessaE |
ok dammit, how do I delete a node from the world and just put it back into the player's inventory? |
05:40 |
khonkhortisan |
copy the default on_dig? |
05:40 |
Mika_R |
VanessaE, what are you building at 1215 / 535 -> 1350 / 666 on redcrabs? |
05:40 |
VanessaE |
Mika_R: no |
05:41 |
VanessaE |
I only build around my home, and if I see something that needs repaired. |
05:41 |
Mika_R |
you own a protect over at those coords |
05:42 |
khonkhortisan |
what would tell the node to go in the inventory? My rubiks cube manages 3³ nodes being removed my a single dig. |
05:42 |
VanessaE |
mika: I shouldn't.. I haven't registered any protections anywhere except my home area. |
05:44 |
Mika_R |
you have rights to neuros house project? |
05:44 |
khonkhortisan |
If you're talking about the fridge being two nodes, you just make both nodes drop the fridge item, and the one that is dug removes the other node. |
05:47 |
Mika_R |
now i found it, it is neuros area |
05:47 |
khonkhortisan |
is there a find radius function where I can make sure all the nearby nodes are what I'm looking for, instead of just one? |
05:47 |
khonkhortisan |
Mika_R, The one that says arena on the top in yellow? |
05:47 |
VanessaE |
khonkhortisan: the fridge is a single node. |
05:48 |
Mika_R |
i guess no, its his newest project, that big cobble |
05:48 |
VanessaE |
Mika_R: neuro added me as an owner to that area, I forgot. |
05:48 |
VanessaE |
oh G*d damn it how does this work? |
05:48 |
VanessaE |
after_place_node = function(pos, placer) |
05:48 |
VanessaE |
node = minetest.env:get_node(pos) |
05:48 |
VanessaE |
ntop = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}) |
05:48 |
VanessaE |
if ntop.name ~= "air" then minetest.node_dig(pos, node, placer) end |
05:48 |
VanessaE |
end, |
05:48 |
khonkhortisan |
whose railroad is it? I've been gone a week and I forgot the person's name |
05:48 |
VanessaE |
what is wrong with this code? |
05:49 |
VanessaE |
(the node_dig calls for 'digger' and not 'placer'...shouldn't those be the same?) |
05:50 |
Mika_R |
ok |
05:50 |
khonkhortisan |
I'd expect there to be a can_place function |
05:51 |
VanessaE |
nope. |
05:52 |
khonkhortisan |
dig_node doesn't have a digger |
05:52 |
khonkhortisan |
minetest.node_dig? minetest.env:dig_node? |
05:52 |
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05:52 |
RealBadAngel |
player, placer, digger whatever you call it |
05:52 |
RealBadAngel |
its the same |
05:52 |
VanessaE |
*facepalm* |
05:54 |
VanessaE |
if I try to print the value of 'placer' it crashes the server. |
05:54 |
khonkhortisan |
placer is an object |
05:54 |
VanessaE |
http://pastebin.com/czqWf9v9 |
05:54 |
VanessaE |
an object containing....what? |
05:55 |
khonkhortisan |
"ObeectRef" line 1080 |
05:55 |
VanessaE |
why is this shit not documented? |
05:55 |
khonkhortisan |
that used to be spelled correctly |
05:55 |
khonkhortisan |
print(placer:get_player_name()) |
05:56 |
VanessaE |
trying... |
05:56 |
VanessaE |
attempt to call method 'get_player_name' (a nil value) |
05:57 |
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05:58 |
khonkhortisan |
is_player()? |
05:58 |
khonkhortisan |
placer.get_player_name()? |
05:58 |
VanessaE |
trying it. |
05:58 |
VanessaE |
see, this is why I say the API doc is a travesty |
05:59 |
khonkhortisan |
I use on_punch = function(pos, node, puncher) and minetest.chat_send_player(puncher:get_player_name(),… |
05:59 |
VanessaE |
bad argument #1 to 'get_player_name' (userdata expected, got no value) |
05:59 |
khonkhortisan |
so your placer is bad? |
06:01 |
khonkhortisan |
What if the server is really lagging and I can split a stack of items, filling the spot where the fridge was, before the fridge can jump back in my hand? Have I just lost it by placing it? |
06:01 |
VanessaE |
khonkhortisan: http://pastebin.com/fYAxZ9Xc |
06:01 |
khonkhortisan |
use a : |
06:01 |
VanessaE |
well if the API allowed me to run some code just *before* the node is placed instead of after. |
06:01 |
VanessaE |
I tried with a : |
06:01 |
khonkhortisan |
that's how I have it, and it should work that way |
06:02 |
VanessaE |
attempt to call method 'get_player_name' (a nil value) |
06:02 |
VanessaE |
maybe that method can't be called from inside a node def |
06:03 |
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06:03 |
khonkhortisan |
I call :get_player_name() from on_punch, that wouldn't be it |
06:05 |
* VanessaE |
tries it a different way |
06:06 |
RealBadAngel |
try print(dump(something)) |
06:07 |
khonkhortisan |
after_place_node = function(pos, placer) print(placer:get_player_name()) end, worksforme |
06:07 |
RealBadAngel |
then no matter nil or whatever it wont crash |
06:07 |
khonkhortisan |
it prints singleplayer |
06:09 |
khonkhortisan |
I think you're getting bad data |
06:09 |
VanessaE |
it's not placer:, it's player: player:get_player_name() |
06:10 |
VanessaE |
still doesn't work though |
06:10 |
khonkhortisan |
it works with placer too ^ my worksforme |
06:11 |
VanessaE |
ok by itself it works. |
06:16 |
VanessaE |
sigh |
06:17 |
VanessaE |
http://pastebin.com/3qv8bRKS |
06:17 |
khonkhortisan |
okay. |
06:18 |
* khonkhortisan |
*sighs* |
06:18 |
VanessaE |
wtf does it want for that digger parameter then? |
06:18 |
VanessaE |
(where I plugged in whoplacedit) |
06:18 |
khonkhortisan |
either the placer or the placer's name |
06:18 |
VanessaE |
why isn't this shit documented??? |
06:19 |
khonkhortisan |
then when you ask why it isn't documented you're told to read doc/lua_api.txt |
06:19 |
khonkhortisan |
that's why it isn't |
06:19 |
khonkhortisan |
like the a.b vs. a:b I still don't think it's in there |
06:20 |
jin_xi |
khonkhortisan: its a lua thing, why document it in minetests api |
06:20 |
OldCoder |
VanessaE, I'll update tomorrow |
06:20 |
OldCoder |
Zzz |
06:22 |
khonkhortisan |
because lua isn't the language of the game, but of the mods. You wouldn't have to document the language if someone's going to edit the game, but modding is usually a lower difficulty and could use being easier to learn. Or something like that. |
06:24 |
jin_xi |
VanessaE: can you paste the whole code so i can try for myself? I'll have a look at it if you like |
06:25 |
VanessaE |
sec. |
06:25 |
VanessaE |
http://pastebin.com/8Y10LwzA |
06:26 |
VanessaE |
crashes the server when you place the node. |
06:26 |
VanessaE |
(in this case, placing it just under a dirt block to force the node to be given back) |
06:29 |
VanessaE |
jin_xi: |
06:29 |
VanessaE |
singleplayer |
06:29 |
VanessaE |
node_dig |
06:29 |
VanessaE |
02:25:44: ACTION[ServerThread]: singleplayer leaves game. List of players: |
06:29 |
VanessaE |
02:25:45: ERROR[main]: ServerError: LuaError: error: ...a/celeron55-minetest-9696ed3/bin/../builtin/item.lua:286: attempt to call method 'get_player_name' (a nil value) |
06:29 |
VanessaE |
02:25:45: ERROR[main]: stack traceback: |
06:29 |
VanessaE |
Quit message received. |
06:29 |
VanessaE |
that's the crash that happens with the code I just pastebin'd |
06:29 |
jin_xi |
hold on, im testing it... |
06:29 |
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06:32 |
khonkhortisan |
if the fridge crashes it's still there |
06:32 |
VanessaE |
yes, because it crashes when the dig_node() is executed. |
06:32 |
VanessaE |
because I haven't the faintest clue what the third parameter is supposed to contain |
06:33 |
khonkhortisan |
print(placer:get_player_name()) works but I think it's crashing when using whoplacedit |
06:33 |
VanessaE |
no |
06:34 |
VanessaE |
why can't there just be a simple, straightforward way to interrupt the placement of the node *before* it is placed? |
06:34 |
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06:35 |
khonkhortisan |
there's no good reason for there to not be an equivalent of can_dig |
06:35 |
khonkhortisan |
and PLEASE combine wallmounted and facedir |
06:35 |
RealBadAngel |
i think youre adressing it wrong, now it tells get_player_name method doesnt exists at all |
06:36 |
khonkhortisan |
get_player_name works just fine with print and storing in a variable unless you call node_dig |
06:36 |
VanessaE |
so then how do I just add an item to the player's inventory? |
06:36 |
VanessaE |
I'll just use remove_node() and then add it |
06:36 |
khonkhortisan |
placer:get_inventory() |
06:37 |
khonkhortisan |
then InvRef stuff like :add_item and :room_for_item |
06:45 |
jin_xi |
this works here: http://pastebin.com/ZUpQVWuV |
06:46 |
* VanessaE |
tries... |
06:47 |
VanessaE |
noit doesn't |
06:47 |
VanessaE |
the player doesn't get the item back. it gets destroyed. |
06:47 |
jin_xi |
well, of course |
06:47 |
jin_xi |
you have to add it back to placers inventory too if you want that to happen |
06:48 |
VanessaE |
node_dig() is supposed to do that on its own. |
06:48 |
jin_xi |
but it should not crash as it is, is that the case? |
06:48 |
VanessaE |
it does not crash now |
06:48 |
* jin_xi |
checks api docs |
06:49 |
jin_xi |
- dig_node(pos) ^ Dig node with the same effects that a player would cause |
06:49 |
jin_xi |
this one? oh |
06:49 |
VanessaE |
let's try it.. |
06:50 |
VanessaE |
nope. |
06:50 |
VanessaE |
dig_node() crashes it. |
06:50 |
VanessaE |
oops. |
06:50 |
VanessaE |
wait |
06:51 |
VanessaE |
bingo! |
06:51 |
VanessaE |
has to be minetest.env:dig_node() |
06:51 |
VanessaE |
no wait |
06:51 |
VanessaE |
it's not giving it back to the player most of the time |
06:52 |
VanessaE |
(or at all it seems like) |
06:53 |
VanessaE |
"same effects that a player would cause" evidently doesn't include the player's own inventory. |
06:53 |
VanessaE |
*grumble* |
07:01 |
VanessaE |
so again, how exactly do I add an item to the player's inventory? |
07:01 |
VanessaE |
where is that function defined *in English* in the API? |
07:01 |
RealBadAngel |
create item stack |
07:01 |
RealBadAngel |
with 1 item in it, dig the node |
07:01 |
RealBadAngel |
add it to inv |
07:02 |
VanessaE |
how? The API is about as clear as mud on this |
07:02 |
RealBadAngel |
player:get_inventory():add_item("main", item_to_add) |
07:04 |
VanessaE |
03:03:58: ERROR[main]: ServerError: LuaError: error: ...6ed3/bin/../mods/minetest/homedecor/refrigerator.lua:48: attempt to index global 'player' (a nil value) |
07:07 |
RealBadAngel |
replace player with placer or whatever player is called there |
07:08 |
VanessaE |
no crash when using 'placer', but it doesn't add to the inventory. |
07:08 |
VanessaE |
placer:get_inventory():add_item("main", "homedecor:refrigerator") |
07:08 |
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07:08 |
RealBadAngel |
not by the name |
07:08 |
RealBadAngel |
you have to create itemstack |
07:09 |
VanessaE |
how? |
07:09 |
Mika_R |
VanessaE, how does the code function of refrigerator differ from nightstand? |
07:09 |
RealBadAngel |
a sec |
07:09 |
Mika_R |
-code |
07:09 |
VanessaE |
mika: about the same except a fridge has a larger inventory and stands two nodes tall. |
07:10 |
Mika_R |
why 2 nodes tall? |
07:10 |
VanessaE |
mika: because refrigerators are usually a lot taller than a nightstand? :-) |
07:11 |
tripod |
bar fridge |
07:11 |
tripod |
quite small |
07:11 |
VanessaE |
tripod: true. |
07:12 |
tripod |
VanessaE: i concur |
07:12 |
tripod |
i thnk |
07:12 |
tripod |
:( |
07:12 |
Mika_R |
true, but usually they are fridge and refrigerator, but if they were made 1 node, you could stack them 2, and still have possibility to a minibar or something like that |
07:13 |
tripod |
a complete bar with wine rack would be nice. |
07:13 |
VanessaE |
they were one node before. didn't like it that way, but maybe I'll add in a mini fridge later. |
07:13 |
tripod |
and a mob waitress |
07:14 |
RealBadAngel |
stack = ItemStack("homedecor:refrigerator") |
07:14 |
RealBadAngel |
that should work |
07:14 |
RealBadAngel |
placer:get_inventory():add_item("main", stack) |
07:15 |
VanessaE |
nope, no good |
07:15 |
VanessaE |
(doesn't crash, but also doesn't add to the inventory) |
07:15 |
RealBadAngel |
stack = ItemStack("homedecor:refrigerator 1") |
07:15 |
RealBadAngel |
? |
07:15 |
Mika_R |
VanessaE, is there any other mod that is 2 node high? |
07:15 |
VanessaE |
doors |
07:16 |
VanessaE |
RealBadAngel: nope. |
07:16 |
VanessaE |
stack = ItemStack("homedecor:refrigerator 1") |
07:16 |
VanessaE |
print(dump(stack)) |
07:16 |
VanessaE |
placer:get_inventory():add_item("main", stack) |
07:16 |
VanessaE |
<userdata> |
07:16 |
VanessaE |
(as the output of print() ) |
07:17 |
RealBadAngel |
to make it readeable to_table would be needed |
07:17 |
VanessaE |
ok well print() aside, it still isn't working :( |
07:20 |
RealBadAngel |
its working for me |
07:20 |
RealBadAngel |
on_punch = function (pos, node, puncher) |
07:20 |
RealBadAngel |
stack = ItemStack("default:wood 1") |
07:20 |
RealBadAngel |
puncher:get_inventory():add_item("main", stack) |
07:20 |
RealBadAngel |
end, |
07:20 |
VanessaE |
http://pastebin.com/hxMNiiBU |
07:21 |
RealBadAngel |
i just made it for testing |
07:21 |
VanessaE |
when the item is placed it just disappears if there isn't room, but nothing is added to the inventory. |
07:22 |
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07:24 |
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07:26 |
VanessaE |
maybe it just doesn't work in creative mode? because come to think of it, default wooden doors tdo the same thing |
07:27 |
RealBadAngel |
it does |
07:27 |
VanessaE |
place when there isn't enough space and the item is simply destroyed (and a message is printed saying it was out of room) |
07:27 |
RealBadAngel |
i managed to add anythin to the inv |
07:27 |
VanessaE |
nonono |
07:27 |
RealBadAngel |
no matter defined or not. |
07:27 |
VanessaE |
you're not listening |
07:27 |
VanessaE |
I'm trying to use the default built-in doors now |
07:27 |
VanessaE |
they use a similar method and are also being destroyed. |
07:27 |
tripod |
http://soundcloud.com/laberge/daft-punk-something-about-us-laberge-edit |
07:30 |
RealBadAngel |
VanessaE, have no glue why its not adding anythin for you. for me the code works as intended |
07:30 |
VanessaE |
what version of the game are you using? |
07:31 |
RealBadAngel |
043 |
07:31 |
VanessaE |
and did you try this inside an after_place_node callback? |
07:31 |
RealBadAngel |
i made it on_punch |
07:31 |
RealBadAngel |
i will try |
07:34 |
RealBadAngel |
after_place_node = function(pos, placer) |
07:34 |
RealBadAngel |
stack = ItemStack("technic:deployer_off 1") |
07:34 |
RealBadAngel |
placer:get_inventory():add_item("main", stack) |
07:34 |
RealBadAngel |
end, |
07:34 |
RealBadAngel |
works also ok |
07:35 |
VanessaE |
http://pastebin.com/BNAQ3RrN |
07:35 |
VanessaE |
there's where I stand right now. |
07:35 |
RealBadAngel |
after placin a chest i keep getting free deployer ;) |
07:35 |
VanessaE |
(I tried using ItemStack() as well, same difference) |
07:37 |
RealBadAngel |
hold on |
07:38 |
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07:39 |
RealBadAngel |
dunno whats going on |
07:39 |
RealBadAngel |
but your code works |
07:39 |
PilzAdam |
Helo everyone! |
07:39 |
VanessaE |
hi adam |
07:39 |
PilzAdam |
Tag der deutschen Einheit! |
07:39 |
RealBadAngel |
it keeps me addin undefinded refrigerator to the inv |
07:39 |
RealBadAngel |
i just copied your code to my chest and it works |
07:39 |
VanessaE |
oh boy |
07:40 |
RealBadAngel |
havent changed anythin |
07:40 |
RealBadAngel |
just pasted whole after_place |
07:40 |
VanessaE |
RealBadAngel: ok try this: change the code so that it adds THAT chest to the inventory |
07:40 |
RealBadAngel |
ok |
07:40 |
VanessaE |
whatever chest you just copied the code into, make it add itself instead of a fridge |
07:40 |
VanessaE |
I'll bet it fails then |
07:41 |
jin_xi_ |
^ can confirm |
07:41 |
VanessaE |
jin_xi_: ? |
07:41 |
cornernote |
hey VanessaE, what you working on ? |
07:42 |
VanessaE |
cornernote: Trying to fix a bug in homedecor, but looks like I'm getting bitten by a bug in the game in exchange |
07:42 |
jin_xi_ |
i can confirm what you said, VanessaE |
07:42 |
cornernote |
whats a free deployer ? |
07:42 |
jin_xi_ |
i think the node should not be placed in the first place if there is no place for it... |
07:42 |
VanessaE |
jin_xi_: I agree, but there's no function or callback I can see in the API to let me do that |
07:43 |
RealBadAngel |
VanessaE, lol, yeah |
07:43 |
VanessaE |
RealBadAngel: fails if you try to add the item that is itself calling that code? |
07:43 |
RealBadAngel |
looks like |
07:43 |
VanessaE |
figures. |
07:43 |
VanessaE |
so what's the workaround? |
07:44 |
cornernote |
can someone tell me how to replicate it ? |
07:44 |
RealBadAngel |
lemme think |
07:44 |
VanessaE |
short of placing one node and having it place a different one in its place |
07:44 |
cornernote |
sec, lemme dl the mod |
07:44 |
VanessaE |
cornernote: no. |
07:44 |
VanessaE |
I haven't pushed my latest attempt to fix it |
07:45 |
cornernote |
the pastebin ? |
07:45 |
VanessaE |
hang on. |
07:46 |
VanessaE |
there. |
07:46 |
VanessaE |
pull from github. |
07:46 |
VanessaE |
that code should, by all accounts, work perfectly, but it doesn't. |
07:47 |
VanessaE |
the same bug affects the game's default wooden doors as well as mine which are derived from that. |
07:51 |
PilzAdam |
NYAN-CAT!!! |
07:51 |
cornernote |
ok, its running |
07:51 |
VanessaE |
PilzAdam: where? |
07:51 |
cornernote |
VanessaE: whats the issue ? |
07:51 |
PilzAdam |
i have disabled all mapgen and then you can see nyancats much better |
07:52 |
VanessaE |
cornernote: ok. Place two blocks of dirt on the ground, one on top of the other. Dig out the bottom piece. Now place a door in the space between the ground and the floating dirt block. |
07:52 |
cornernote |
PilzAdam, i'd like to see nyanland mod working again |
07:52 |
cornernote |
flying nyancats, and you punch them and they drop mese |
07:52 |
PilzAdam |
(5,-104,-56) seed:3128423427964100425 |
07:53 |
VanessaE |
cornernote: what should happen is the door should just go back into your inventory. Instead, it is destroyed. Same for the fridge and the doors in my mod |
07:53 |
VanessaE |
and all of them explicitly check for enough space and re-add themselves to your inventory...except that doesn't work anymore |
07:53 |
VanessaE |
(apparently it used to when the doors mod was first written) |
07:56 |
cornernote |
ok, i see |
07:56 |
cornernote |
let me have a play |
07:56 |
cornernote |
code looks like it should work, but doesnt |
07:56 |
VanessaE |
yup. |
07:58 |
cornernote |
doors have the same issue |
07:58 |
VanessaE |
yup |
07:58 |
VanessaE |
as do homedecor's doors. |
08:02 |
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08:06 |
RealBadAngel |
got a solution ;) add broken fridge to the inventory and then repair it :) |
08:07 |
VanessaE |
heh |
08:07 |
RealBadAngel |
isnt that by the way part of kinda anti-duplicating mechanism? |
08:08 |
cornernote |
fixed - https://gist.github.com/3825737 |
08:08 |
VanessaE |
on_place?? |
08:08 |
cornernote |
yea |
08:08 |
VanessaE |
I thought that was deprecated? |
08:09 |
cornernote |
no |
08:09 |
cornernote |
its kind of "before_place" |
08:09 |
jin_xi_ |
cool, was trying that, but missing important bits... |
08:09 |
cornernote |
API docs suck for describing it |
08:10 |
jin_xi_ |
forgot about just returning the function |
08:11 |
RealBadAngel |
it works at least |
08:11 |
VanessaE |
Ok, I'll still file a bug report, since other mods use after_place_node |
08:11 |
cornernote |
we should fix doors while we are thinking about this issue |
08:11 |
jin_xi_ |
i think we should setup a wikified version of the api reference with examples for everything... |
08:11 |
cornernote |
+1 |
08:11 |
RealBadAngel |
+101 |
08:11 |
cornernote |
where community can submit stuff |
08:12 |
RealBadAngel |
all of us know some bits |
08:12 |
cornernote |
then we will get really good examples |
08:12 |
VanessaE |
cornernote: YAY! thank you thank you thank you |
08:12 |
cornernote |
i been trying to keep track of gists/pastebins, etc |
08:12 |
cornernote |
when a good api would work |
08:12 |
cornernote |
VanessaE: welcome =) |
08:12 |
cornernote |
good api wiki i mean |
08:13 |
VanessaE |
changes pushed |
08:13 |
VanessaE |
+10000 regarding wiki API |
08:13 |
VanessaE |
as long as only trusted folks can edit it |
08:13 |
cornernote |
maybe we just make a wiki on github ? |
08:13 |
jin_xi_ |
trusted folks? |
08:13 |
jin_xi_ |
lol |
08:14 |
RealBadAngel |
whitelisted |
08:15 |
RealBadAngel |
you dont want another lm there, do you? |
08:15 |
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08:15 |
VanessaE |
https://github.com/celeron55/minetest/issues/260 |
08:16 |
jin_xi_ |
VanessaE: why the issue? its not a problem, but user error imo |
08:16 |
RealBadAngel |
you shall point also that ANY other item can be added this way |
08:17 |
VanessaE |
no, it's still a bug because it affects some of the game's default code too |
08:17 |
RealBadAngel |
just not this one it affects |
08:17 |
RealBadAngel |
just self |
08:17 |
VanessaE |
for example, default doors e.g. zlpdoors. |
08:17 |
jin_xi_ |
cant use nodes own definition in its definition, i'd say. kinda to be expected. |
08:18 |
RealBadAngel |
youre not using definition |
08:18 |
jin_xi_ |
but trying to add a not yet registered node to an inv |
08:18 |
RealBadAngel |
??? |
08:19 |
RealBadAngel |
when i first check for air above etc etc |
08:19 |
jin_xi_ |
just saying, i dont think issue #260 is an issue. |
08:19 |
RealBadAngel |
youre sayin somethin is not yet registered? |
08:19 |
RealBadAngel |
lol |
08:19 |
VanessaE |
well then it serves to point out a bug in the default doors code :-) |
08:21 |
jin_xi_ |
good oppurtunity for a small patch instead of an issue i'd say |
08:21 |
VanessaE |
good luck getting "a small patch" to be accepted upstream |
08:21 |
VanessaE |
c55 is in "ignore everyone" mode again. |
08:22 |
jin_xi_ |
look, if i think its not an issue, imagine how happy c55 will be about reading one and immediately closing it, infuriated |
08:23 |
VanessaE |
not my fault if he gets all butthurt over a well-intentioned bug report :-) |
08:24 |
cornernote |
doors code is really bad |
08:24 |
cornernote |
its still using the old register_on_placenode (depricated) way of doing it |
08:24 |
VanessaE |
yep I knoiw |
08:25 |
cornernote |
is it worth fixing it? or just use xdoors2 |
08:25 |
VanessaE |
well, |
08:25 |
cornernote |
let me check if that does it right |
08:25 |
VanessaE |
I use some of that code in my mod for my folding doors and fancy exterior door also |
08:25 |
VanessaE |
so if zlpdoors is messy, my code is too :-) |
08:25 |
VanessaE |
(on the other hand, my gates code is elegant and simple) |
08:25 |
cornernote |
your code was fine |
08:26 |
cornernote |
zlpdoors ? |
08:26 |
VanessaE |
nono, my "folding" doors = zlpdoors with new textures. |
08:26 |
VanessaE |
default doors = zlpdoors |
08:26 |
cornernote |
better than xdoors2 |
08:26 |
cornernote |
? |
08:26 |
cornernote |
oh |
08:26 |
VanessaE |
no, old |
08:26 |
cornernote |
ok |
08:27 |
cornernote |
xdoors is right as in it uses on_place() |
08:28 |
VanessaE |
xdoors2 is the best |
08:28 |
VanessaE |
imho it should replace default doors |
08:28 |
cornernote |
but i prefer using minetest.item_place_node instead of minetest.env:add_node |
08:29 |
cornernote |
because then the after place callback is called |
08:29 |
cornernote |
perhaps node_ownership wont work with xdoors2 |
08:30 |
VanessaE |
why wouldn't it? |
08:30 |
cornernote |
as in you can "door grief" |
08:30 |
cornernote |
cos it wont call the after place, only the on_construct |
08:30 |
VanessaE |
ah, see the API just doesn't make this clear enough |
08:30 |
cornernote |
perhaps it will work, im just saying that item_place_node() is better |
08:30 |
VanessaE |
and it's SO FUCKING HARD TO READ> |
08:30 |
cornernote |
yes |
08:30 |
VanessaE |
as in hard to parse out the text from the actual code |
08:31 |
cornernote |
once you read it 1000 times it gets easier |
08:31 |
VanessaE |
haha |
08:31 |
cornernote |
theres 1500 lines of text in it |
08:31 |
cornernote |
and its not enough by about 5 times |
08:31 |
VanessaE |
should be easy to wikify it though, it does have a somewhat consistent markup |
08:31 |
cornernote |
who wants to write better docs ? |
08:32 |
cornernote |
wiki will help, but it needs a starting point |
08:32 |
cornernote |
need someone to put up the basic structure and main pages |
08:32 |
VanessaE |
I'd have thought the dev wiki would be the perfect place for it |
08:33 |
cornernote |
where is that ? |
08:33 |
VanessaE |
I mean ,the API you want your modding community to use is kinda sorta intimately tied into the development of the engine and its surrounding code |
08:33 |
VanessaE |
http://minetest.net/wiki/doku.php |
08:33 |
cornernote |
i like docuwiki |
08:45 |
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08:56 |
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09:00 |
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09:00 |
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anunakki joined #minetest |
09:27 |
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09:53 |
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10:00 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/d2452ad428e659f95161251f9995bb90676054ae |
10:04 |
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VanessaE joined #minetest |
10:09 |
* PilzAdam |
pokes VanessaE |
10:11 |
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10:12 |
RealBadAngel |
PilzAdam, can c youre doin some updates |
10:12 |
RealBadAngel |
downloadin it now |
10:13 |
PilzAdam |
steel doors |
10:14 |
RealBadAngel |
cool |
10:15 |
RealBadAngel |
animated water is a bit too fast dont ya think? |
10:15 |
PilzAdam |
its not by me |
10:15 |
PilzAdam |
ask the mod author |
10:16 |
RealBadAngel |
i guess too few animation frames |
10:16 |
RealBadAngel |
lemme check minecraft's animation with it |
10:16 |
PilzAdam |
it looks realy good if you use builtin_item mod with it |
10:17 |
PilzAdam |
because the flowing animation is nearly same speed as the flowing item |
10:20 |
RealBadAngel |
no, its not the frames |
10:20 |
RealBadAngel |
i got 32 frames animation and it runs fast as hell |
10:24 |
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10:31 |
RealBadAngel |
any way to adjust the speed? |
10:31 |
RealBadAngel |
mod code doesnt explain it at all |
10:33 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/blob/master/mods/animatedfluids/init.lua#L5 <- length is the param |
10:33 |
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10:35 |
RealBadAngel |
found that |
10:36 |
RealBadAngel |
it checks viscosity somehow but result is way too fast for both water and lava |
10:37 |
PilzAdam |
maybe its a bug in your engine |
10:37 |
RealBadAngel |
dont think so |
10:37 |
PilzAdam |
for me it is same speed as pushed items in builtin_item mod |
10:38 |
RealBadAngel |
we had animated lava before |
10:38 |
RealBadAngel |
so i can compare speeds |
10:38 |
RealBadAngel |
new lava is twice as fast as old one |
10:39 |
RealBadAngel |
i think i know why |
10:40 |
RealBadAngel |
length=fluid.viscosity |
10:40 |
RealBadAngel |
logical, yes? but fluid.viscosity is nil |
10:40 |
RealBadAngel |
so it runs at MAX speed |
10:41 |
PilzAdam |
old lenght was 3.3; lava_visc is 7 |
10:42 |
RealBadAngel |
i played with variables and found out that bug when tried to multiply it by 2 |
10:42 |
RealBadAngel |
when you use predefined speeds its cool |
10:42 |
RealBadAngel |
yikes, flowin water again :) |
10:42 |
* VanessaE |
heads off to bed now. |
10:43 |
VanessaE |
night all, or something |
10:43 |
RealBadAngel |
night |
10:43 |
PilzAdam |
VanessaE, my doors mod in mt_game is easy to texture |
10:43 |
jin_xi_ |
sooo easy you can do it in yous sleep |
10:43 |
VanessaE |
xdoors2 was tough because it's measured in tenths, I'm used to sixteenths |
10:43 |
VanessaE |
damn metric folks anyway ;-) |
10:44 |
VanessaE |
bbl |
10:44 |
RealBadAngel |
PilzAdam, 2.0 factor for water is just cool and nice lookin |
10:45 |
PilzAdam |
i will put it directly into default |
10:45 |
RealBadAngel |
wait a sec |
10:46 |
RealBadAngel |
http://realbadangel.pl/default_water_animated.png |
10:47 |
RealBadAngel |
put it into textures/all |
10:47 |
RealBadAngel |
and run with length=2 |
10:51 |
RealBadAngel |
and? |
10:52 |
PilzAdam |
im testing wich lenght it should be |
10:53 |
PilzAdam |
1=same as builtin_item; 2=better looking |
10:53 |
PilzAdam |
i guess i have to change builtin_item |
10:57 |
RealBadAngel |
http://realbadangel.pl/water_animated/1/default_water_animated.png |
10:57 |
RealBadAngel |
check this one |
10:57 |
RealBadAngel |
thats COOL |
10:58 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/c05a5b8a2e1f8f9ad777d51b3f0599de96e64431 |
10:58 |
PilzAdam |
new name is: default_water_flowing_animated.png |
10:58 |
PilzAdam |
same as lava |
10:59 |
RealBadAngel |
ok, whats about animated water source? |
10:59 |
PilzAdam |
dunno |
10:59 |
PilzAdam |
can you make textures? |
10:59 |
PilzAdam |
(16x16) |
10:59 |
RealBadAngel |
ofc |
11:00 |
RealBadAngel |
make the code, i will make textures both 16x and hd |
11:00 |
RealBadAngel |
hd i do have rdy |
11:01 |
RealBadAngel |
make it same way as lava source is animated |
11:01 |
RealBadAngel |
animation length shall be the same for flowing and source |
11:02 |
PilzAdam |
dunno |
11:03 |
RealBadAngel |
dunno what? |
11:04 |
PilzAdam |
the animation lenght |
11:04 |
PilzAdam |
i need textures first |
11:04 |
PilzAdam |
code is read |
11:04 |
PilzAdam |
(0.5 sec.) |
11:04 |
RealBadAngel |
test it on hd textures first |
11:04 |
RealBadAngel |
wait for upload |
11:04 |
PilzAdam |
i have lenght 2 for now |
11:06 |
RealBadAngel |
http://realbadangel.pl/water_animated/1/flowing.png |
11:06 |
RealBadAngel |
http://realbadangel.pl/water_animated/1/source.png |
11:06 |
RealBadAngel |
thats a set 128x |
11:06 |
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11:07 |
PilzAdam |
that is flowing |
11:07 |
PilzAdam |
but it should be source |
11:08 |
RealBadAngel |
you got 2 |
11:08 |
RealBadAngel |
source is also animated :) |
11:09 |
PilzAdam |
ooops.. i took the wrong |
11:10 |
PilzAdam |
source is realy nice |
11:10 |
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11:11 |
RealBadAngel |
uploading another textures |
11:12 |
RealBadAngel |
http://realbadangel.pl/water_animated/2/flowing.png |
11:12 |
RealBadAngel |
http://realbadangel.pl/water_animated/2/source.png |
11:12 |
RealBadAngel |
this one is even better i think |
11:14 |
PilzAdam |
its more realistic |
11:14 |
PilzAdam |
are you working on 16x16? |
11:15 |
RealBadAngel |
gimme the code to work on |
11:15 |
RealBadAngel |
i need source to be animated |
11:15 |
PilzAdam |
https://gist.github.com/3826440 |
11:16 |
PilzAdam |
change apsect_w and aspect_h to 16 |
11:16 |
RealBadAngel |
ok |
11:21 |
RealBadAngel |
added it |
11:22 |
RealBadAngel |
HOLY SHIT |
11:22 |
RealBadAngel |
it look great |
11:22 |
PilzAdam |
i. want. it. |
11:22 |
RealBadAngel |
i mean with the second set of textures |
11:22 |
RealBadAngel |
its fuckin awesome |
11:23 |
RealBadAngel |
now ocean is alive |
11:25 |
RealBadAngel |
btw its way too dark underwater |
11:26 |
PilzAdam |
no |
11:26 |
PilzAdam |
in the default game its way to light under water |
11:26 |
RealBadAngel |
i cant c a shit |
11:26 |
PilzAdam |
you can see about 2 nodes far |
11:26 |
PilzAdam |
working under water shouldnt be easy |
11:26 |
RealBadAngel |
nope, cant c nothin |
11:27 |
RealBadAngel |
even in a puddle in daylight |
11:31 |
RealBadAngel |
uploadin vid, you will see |
11:32 |
PilzAdam |
i will make it brighter |
11:32 |
PilzAdam |
but i need the animated water source first |
11:35 |
RealBadAngel |
workin on 16x, gonna take a while |
11:43 |
PilzAdam |
ark |
11:43 |
PilzAdam |
*afk |
11:50 |
RealBadAngel |
http://www.youtube.com/watch?v=VoMynx6xXkU&feature=plcp |
11:50 |
RealBadAngel |
freakin awesome |
12:01 |
RealBadAngel |
PilzAdam, u here? |
12:02 |
RealBadAngel |
i have some 16x water textures but theyre not mine |
12:02 |
RealBadAngel |
im fightin with my own but i dont like the results at all |
12:03 |
* VanessaE |
peeks in...sleepless again |
12:04 |
RealBadAngel |
watch the vid VanessaE |
12:04 |
RealBadAngel |
water loooooooooooookin coooooool |
12:04 |
VanessaE |
saw it |
12:04 |
RealBadAngel |
any comments? |
12:05 |
VanessaE |
it looks beautiful :-) |
12:05 |
VanessaE |
now someone needs to do the same for HDX for me :-) |
12:06 |
VanessaE |
(transtion: I want to do the same but I'm too lazy) |
12:08 |
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12:15 |
RealBadAngel |
http://realbadangel.pl/water_animated/3/source.png |
12:15 |
RealBadAngel |
http://realbadangel.pl/water_animated/3/flowing.png |
12:15 |
RealBadAngel |
these are 16x |
12:17 |
VanessaE |
nice |
12:17 |
RealBadAngel |
those are not mine |
12:17 |
RealBadAngel |
tried but i do suck when it comes to pixelize somethin |
12:18 |
RealBadAngel |
16x is not enough, hard to make somethin good lookin |
12:23 |
VanessaE |
well you know me, 512px or bust :-) |
12:24 |
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12:27 |
RealBadAngel |
hehe |
12:28 |
RealBadAngel |
i do have mine 128x easy, from abandoned mc pack |
12:31 |
* PilzAdam |
is back |
12:31 |
VanessaE |
wb |
12:34 |
RealBadAngel |
PilzAdam, seen the vid? |
12:34 |
PilzAdam |
yes |
12:34 |
RealBadAngel |
noticed complete darkness when in water? |
12:34 |
PilzAdam |
i will change it |
12:35 |
RealBadAngel |
:) |
12:35 |
RealBadAngel |
but the effect is great anyway |
12:35 |
RealBadAngel |
and no noticeable lags at all |
12:36 |
RealBadAngel |
by the ocean i do have steady 60fps |
12:36 |
RealBadAngel |
with 128x textures of course |
12:41 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/5ada7a52e579dc0e237f2d42f5d3be2b23ccbae3 and https://github.com/PilzAdam/minetest_game/commit/67f8c41540136d198a530f89cfd015979fa769ae |
12:41 |
PilzAdam |
^ water looks realy nice now |
12:41 |
VanessaE |
bbl |
12:43 |
PilzAdam |
http://ompldr.org/vZnFqMw |
12:43 |
PilzAdam |
RealBadAngel, can you make animation for fire? |
12:47 |
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13:06 |
PilzAdam |
RealBadAngel, can you make animated fire? |
13:09 |
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13:13 |
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13:19 |
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13:27 |
PilzAdam |
http://ompldr.org/vZnFqdw/panes.zip <- should i add these panes to my fork of Minetest_game? |
13:56 |
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14:00 |
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14:01 |
PilzAdam |
jordan4ibanez, can you test the glass panes? http://ompldr.org/vZnFqdw/panes.zip |
14:10 |
jordan4ibanez |
it works |
14:10 |
PilzAdam |
should i add it to minetest_game? |
14:14 |
jordan4ibanez |
well xpanes work a little better lol |
14:18 |
PilzAdam |
xpanes is 100% MC copied |
14:21 |
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14:21 |
OldCoder |
|
14:22 |
OldCoder |
NakedFury, wb |
14:22 |
NakedFury |
hello |
14:23 |
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14:47 |
jordan4ibanez |
where is is_mvps_stopper located in mesecons?! |
14:48 |
PilzAdam |
should i add instant dig of nodes to creative= |
14:48 |
PilzAdam |
? |
14:49 |
jordan4ibanez |
yes |
14:50 |
nyuszika7h |
jordan4ibanez, if you're on Linux, you could do > grep -R -F 'is_mvps_stopper' mesecons/ < ;) |
14:50 |
jordan4ibanez |
that's a good idea |
14:52 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/9d9dc29d431a60d71b3e233295c1ba2257f94e3b |
14:59 |
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14:59 |
jordan4ibanez |
that's pretty cool |
15:00 |
PilzAdam |
hi Jordach |
15:00 |
Jordach |
hello Jordan |
15:00 |
Jordach |
4ibanex |
15:00 |
Jordach |
o hai PilzAdam |
15:02 |
OldCoder |
Jordach, wb |
15:02 |
Jordach |
hello OldCoder |
15:02 |
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15:03 |
PilzAdam |
Jordach, in my minetest_game are now: better water; better doors; instant dig in creative |
15:03 |
Jordach |
better water? |
15:04 |
PilzAdam |
test it |
15:08 |
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Calinou joined #minetest |
15:09 |
Jordach |
hello Calinou |
15:10 |
Calinou |
hi |
15:10 |
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15:11 |
NakedFury |
pilzadam where in the forums is you version? |
15:11 |
OldCoder |
PilzAdam, may I ask you if your fork has nice features? Also do you have a world built up yet? |
15:11 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?id=3119 |
15:11 |
OldCoder |
Reviewing |
15:12 |
NakedFury |
we need a Game section |
15:12 |
NakedFury |
for total conversions of the game |
15:12 |
Jordach |
+1 |
15:12 |
NakedFury |
like skyblock |
15:12 |
OldCoder |
PilzAdam, shouldn't some of that be merged into main? |
15:12 |
NakedFury |
pilzadam stuff |
15:12 |
PilzAdam |
OldCoder, everything |
15:13 |
Jordach |
nope |
15:13 |
Jordach |
it must be re-named to adam's game |
15:13 |
Jordach |
and make a healing item called pilz |
15:13 |
Jordach |
;) |
15:13 |
OldCoder |
Oh wait |
15:13 |
OldCoder |
This is minetest_game and not MT |
15:13 |
OldCoder |
I can host this |
15:13 |
Calinou |
<NakedFury> we need a Game section |
15:14 |
Calinou |
just put the topics in mod releases with [Game] prefix |
15:14 |
Calinou |
that'll do |
15:14 |
OldCoder |
PilzAdam, do you have a world built up yet using this? |
15:14 |
PilzAdam |
no |
15:14 |
OldCoder |
Ok |
15:14 |
PilzAdam |
just some dev worlds |
15:14 |
OldCoder |
k |
15:15 |
PilzAdam |
forum post updated |
15:16 |
Calinou |
"New Punching flammable nodes with a torch will set them on fire" |
15:16 |
Calinou |
griefing made easy... |
15:16 |
Calinou |
;_; |
15:16 |
Calinou |
do that with lava :P |
15:21 |
NakedFury |
testing adams version |
15:21 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?id=3239 |
15:23 |
Jordach |
what does modpack.txt actually do? |
15:23 |
PilzAdam |
say the engine that the subfolders are mods |
15:25 |
Jordach |
someone never reads http://minetest.net/forum/viewtopic.php?pid=45907#p45907 - Calinou, close it |
15:29 |
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15:29 |
Jordach |
[16:16:02] <Calinou> "New Punching flammable nodes with a torch will set them on fire" /me always makes cobble house# |
15:50 |
PilzAdam |
gtg |
15:50 |
PilzAdam |
bye |
15:50 |
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15:52 |
Jordach |
OldCoder, pc restarted |
15:53 |
OldCoder |
Jordach, all right |
15:58 |
* Jordach |
dislikes removing software...some can contain reboots :( |
15:58 |
Zilvarael |
OldCoder: Jordach, All systems are go! :D <--- Unrelevent.. |
15:58 |
OldCoder |
All right |
15:58 |
Zilvarael |
Jordach: Linux or Winblows? |
15:58 |
Jordach |
you sound so much like Basstard` |
15:59 |
FreeFull |
Meanwhile in Linux land... you don't need to reboot when installing or removing software unless you're updating your kernel |
15:59 |
Jordach |
lol..crappy kernel |
15:59 |
OldCoder |
FreeFull, depends |
15:59 |
OldCoder |
But yes; more flexible |
15:59 |
FreeFull |
OldCoder: Depends? |
15:59 |
OldCoder |
FreeFull, the need to reboot will depend on the context |
16:00 |
Zilvarael |
FreeFull: Linux used to make you reboot to ensure software installed. However I find it very nice that it no longer makes you do that. |
16:00 |
OldCoder |
It is less common but reboots are still needed on occasion |
16:00 |
* Zilvarael |
<3's CrunchBang! |
16:00 |
Jordach |
i still like PCBSD |
16:00 |
FreeFull |
Zilvarael: Tell me more |
16:00 |
OldCoder |
Of course, if you run VMs reboots are never required to restart guest OSes |
16:00 |
* OldCoder |
is rebuilding VirtualBox right now |
16:01 |
FreeFull |
OldCoder: Restarting a guest OS is as good as a reboot though =P |
16:01 |
* Jordach |
knows OldCoder loves building software |
16:03 |
OldCoder |
FreeFull, at a lower level. Jordach love is not precisely the word. Let me introduce you to one of the heads of Gentoo as I promised. He does this all day long. It is like breathing. Necessary; love does not enter into it. |
16:05 |
Calinou |
OldCoder: why do you compile it? |
16:05 |
OldCoder |
Calinou, I maintain my own distro |
16:05 |
Calinou |
<Zilvarael> FreeFull: Linux used to make you reboot to ensure software installed. However I find it very nice that it no longer makes you do that. |
16:05 |
Calinou |
it never did |
16:05 |
Calinou |
lolcrunchbang |
16:05 |
Calinou |
Jordach: lol, bsd |
16:05 |
Calinou |
bullshit distro :D |
16:05 |
Zilvarael |
FreeFull: About? |
16:06 |
FreeFull |
Zilvarael: Linux making you reboot to make sure software has installed? |
16:06 |
Calinou |
it never did except for kernel updates |
16:07 |
FreeFull |
You can avoid a hardware reboot when switching kernels using kexec but you'll still have to shut down all software anyway |
16:07 |
OldCoder |
Calinou, actually updates of shared libraries would and will require updates |
16:07 |
Zilvarael |
Really... I remember ubuntu might have... then again that might have been the "Initial update" they do when you first start using it. (Shows how many times I had to re-install xD Good times) |
16:08 |
FreeFull |
Lol, reinstalling |
16:08 |
Zilvarael |
Least back on 8.04 |
16:08 |
Calinou |
ubuntu starting from 11.10 sucks |
16:08 |
Calinou |
period |
16:08 |
Calinou |
lubuntu FTW |
16:08 |
Calinou |
(read: windows XP linux version) |
16:09 |
FreeFull |
I used Xubuntu from 6.10 to 11.04 or something |
16:09 |
FreeFull |
Before Xubuntu it was SuSE |
16:09 |
FreeFull |
After Xubuntu, Crunchbang and then Arch |
16:10 |
Zilvarael |
I have moved all over the place from Ubuntu -> Backtrack -> Backbox -> Arch and lastly #! But before I discovered ubuntu I was on open suse 6 which was total shit can. Any more I stopped Distro hopping and set on #! since its a good medium between Arch and Ubuntu. Customize the hell out of it, but its still MOSTLY user friendly. |
16:10 |
FreeFull |
I did Slackware in a VM multiple times, and in 2006-2007 used to boot Knoppix |
16:12 |
OldCoder |
I like my own distro |
16:12 |
OldCoder |
Gets the job done |
16:15 |
FreeFull |
I don't want all the compiling that comes with having my own distro/using gentoo |
16:18 |
OldCoder |
FreeFull, it is a tradeoff |
16:19 |
FreeFull |
Well, here is the tradeoff: Compilation can be lightning fast. You can compile the Linux kernel in less than 1 second on a modern machine. But that is with optimisations turned off |
16:19 |
OldCoder |
huh |
16:19 |
OldCoder |
That seems too fast |
16:19 |
FreeFull |
Optimisation is what eats up most compile time |
16:27 |
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Basstard1 joined #minetest |
16:30 |
* Calinou |
is talking in #minecrafthelp about a computer choice |
16:30 |
Calinou |
trying to tell someone to use linux |
16:30 |
Calinou |
8D |
16:30 |
Calinou |
this is hard |
16:31 |
OldCoder |
Ha |
16:31 |
|
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16:31 |
OldCoder |
Calinou, what channel? |
16:31 |
OldCoder |
That one is empty |
16:31 |
Calinou |
#minecrafthelp @ irc.esper.net |
16:31 |
OldCoder |
Ah |
16:31 |
OldCoder |
nvm |
16:32 |
|
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16:40 |
Calinou |
:( he will go windows probably |
16:40 |
* Calinou |
cries. |
16:43 |
OldCoder |
He will learn |
16:56 |
|
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16:57 |
jordan4ibanez |
calinou: misa is missing the delay gate texture and the lever texture for mesecons |
16:57 |
Calinou |
I know, mesecons support is partial. |
16:57 |
Calinou |
:O you got your old name back |
16:57 |
Calinou |
you're still logged in as tank |
16:58 |
jordan4ibanez |
lol |
17:00 |
Jordach |
Calinou, who gives a fuck about nicks here? |
17:00 |
Calinou |
me |
17:00 |
Calinou |
having different nicks on forum and IRC == confusing |
17:00 |
Jordach |
a nick is = to or > a nick |
17:06 |
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17:10 |
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17:11 |
|
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17:13 |
* Jordach |
waits for PC-BSD to finish |
17:13 |
* PilzAdam |
is back |
17:13 |
Jordach |
hey PilzAdam |
17:13 |
PilzAdam |
i saw you on xlive |
17:13 |
Jordach |
y u play on invisible |
17:13 |
PilzAdam |
dunno |
17:14 |
Jordach |
i was playing LEGO Batman |
17:14 |
PilzAdam |
last time i watched into my settings was years ago |
17:14 |
PilzAdam |
LEGO Batman is nice |
17:14 |
* PilzAdam |
has 100% in LEGO Batman |
17:15 |
Jordach |
sweet |
17:16 |
Calinou |
Jordach: are you installing PC-BSD...? |
17:16 |
Jordach |
why yes Calinou |
17:16 |
Calinou |
lol |
17:16 |
PilzAdam |
yay! distro war |
17:16 |
Calinou |
have fun running a web browser/irc client |
17:16 |
Calinou |
:D PilzAdam |
17:16 |
Calinou |
did a distro war in #minecrafthelp @ espernet a while ago |
17:16 |
Jordach |
BSD FTW |
17:18 |
Jordach |
bsd does not need to restart after kernel upgrades |
17:19 |
Calinou |
only that? |
17:19 |
Calinou |
COOL |
17:19 |
Calinou |
I mean |
17:19 |
Calinou |
C00L |
17:20 |
Calinou |
BSD is like "hey linux sucks lets make our own!" it participates to the fragmentation of linux |
17:20 |
Jordach |
http://gnuman.com/pc-bsd-9-review/ |
17:21 |
tripod |
http://www.bedrock.org |
17:21 |
tripod |
way better distro |
17:21 |
Jordach |
does not work |
17:23 |
tripod |
i use bedrock |
17:23 |
tripod |
or link doesnt work? |
17:23 |
tripod |
http://bedrocklinux.org/ |
17:23 |
tripod |
oh |
17:23 |
tripod |
manual typing i loathe you |
17:25 |
thexyz |
Jordach: ksplice |
17:25 |
|
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17:25 |
* Jordach |
sits up, folds arms and raises eyebrows |
17:26 |
OWNSyouAll |
Is there any way to generate ore the lua api? |
17:26 |
Jordach |
mapgen.lua in the default mod |
17:26 |
thexyz |
and, btw, Jordach, can you point me to article that says that "bsd does not need to restart after kernel upgrades"? |
17:26 |
PilzAdam |
OWNSyouAll, read the code from the default ores: https://github.com/celeron55/minetest_game/blob/master/mods/default/mapgen.lua |
17:27 |
Jordach |
thexyz, later |
17:28 |
Jordach |
im a hipster, i use BSD |
17:28 |
OWNSyouAll |
PilzAdam: so there is there a lua api call for that or do am i better just copy and pasting the generate_ore function |
17:28 |
Jordach |
OWNSyouAll, pretty much |
17:28 |
thexyz |
well, then i assume you said some shit i can't trust |
17:30 |
PilzAdam |
OWNSyouAll, in my fork of minetest_game the generate_ore function is global, so you can use it in mods: https://github.com/PilzAdam/minetest_game/blob/master/mods/default/mapgen.lua |
17:30 |
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17:34 |
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17:35 |
* PilzAdam |
blocks all google sites with noscript and adblock |
17:36 |
thexyz |
PilzAdam: why? |
17:36 |
PilzAdam |
google is evil |
17:36 |
|
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17:37 |
NakedFury |
google isnt evil, just misunderstood |
17:37 |
thexyz |
in what ways? |
17:37 |
NakedFury |
it wants to take over the world and people see it as evil |
17:38 |
OldCoder |
I don't want the world, I just want your half |
17:38 |
Jordach |
haha |
17:38 |
Jordach |
VanessaE, present? |
17:38 |
PilzAdam |
OldCoder, i take the other half |
17:38 |
OldCoder |
Good luck with the property taxes |
17:40 |
* Jordach |
is playing crush the castle |
17:41 |
PilzAdam |
german car quality test: https://www.youtube.com/watch?v=4PiwNWZsiM0 |
17:49 |
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17:50 |
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17:53 |
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17:59 |
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18:07 |
PilzAdam |
gtg |
18:07 |
PilzAdam |
bye |
18:08 |
OWNSyouAll |
Is there any documentation for https://github.com/celeron55/minetest_game/blob/master/mods/default/mapgen.lua's generate_ore function im confused on what chunk_size and ore_pre_chunk do |
18:13 |
Jordach |
chunk_size is how many blocks one would get from a normal chunk |
18:13 |
Jordach |
wait |
18:13 |
Jordach |
sod what i just said |
18:13 |
Jordach |
chunk size is the top size it can be possible |
18:14 |
Jordach |
or best or rarest |
18:14 |
Jordach |
ore_per_chunk is the minimum of ore bits |
18:15 |
Jordach |
jordan4ibanez, do the post for ovo |
18:16 |
* Jordach |
is pissed off again |
18:16 |
Jordach |
"closed Google Chrome while downloading" |
18:18 |
* Basstard` |
is Jordach's empty block of ice |
18:19 |
OWNSyouAll |
Jordach: so ore_per_chunk is the minimum number of blocks in that chunk that can spawn and chunk_size is the max number of blocks that can spawn ? |
18:19 |
Jordach |
yes |
18:19 |
Jordach |
or similar |
18:20 |
Jordach |
i dont really know that much, but its an educated guess |
18:20 |
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18:24 |
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18:27 |
* Jordach |
has major headache |
18:27 |
* Jordach |
has felt like crap for the last few hours |
18:30 |
Basstard` |
I hear ya. |
18:34 |
|
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18:59 |
|
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19:04 |
jordan4ibanez |
experience from mining? almost done |
19:04 |
Jordach |
sweet |
19:04 |
Jordach |
for minetest essentials? |
19:04 |
jordan4ibanez |
for fancy |
19:08 |
jordan4ibanez |
jordach, please quickly port me the misa orb texture |
19:08 |
jordan4ibanez |
if you are not busy |
19:09 |
Jordach |
im actually busy |
19:09 |
|
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19:11 |
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19:12 |
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19:17 |
jordan4ibanez |
lol, people said this stuff couldn't be done without lag, lmao |
19:18 |
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19:20 |
Jordach |
that is true |
19:21 |
NakedFury |
so you plan a sort of mcmo experience in minetest? |
19:23 |
Jordach |
yes. :P |
19:24 |
jordan4ibanez |
yes actually, i was going to move onto that next |
19:25 |
NakedFury |
a 100% mcmmo convertion to minetest or just the rpg idea of experience and levels and possibly skills from rpg games? |
19:26 |
jordan4ibanez |
nah man, just some of the things i like, i'm making enchantments possible with xp :3 |
19:27 |
Jordach |
true dat. true dat. |
19:27 |
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19:31 |
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19:41 |
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19:41 |
xcgurl08 |
hey can someone help me |
19:41 |
OldCoder |
xcgurl08, Hi again |
19:41 |
xcgurl08 |
so I got the home mod |
19:41 |
xcgurl08 |
and I set my home.. |
19:42 |
xcgurl08 |
and up until now it's worked |
19:42 |
xcgurl08 |
but for some reason now I clicked on go home.. |
19:42 |
xcgurl08 |
and I'm stuck in blackness |
19:42 |
OldCoder |
xcgurl08, Are you playing standalone or on a server? |
19:42 |
xcgurl08 |
standalone |
19:43 |
OldCoder |
Anybody? Can he just exit and edit his coordinates to appear outside the home perhaps? |
19:43 |
OWNSyouAll |
xcgurl08: why not just enable free move and fly out of it |
19:44 |
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19:44 |
xcgurl08 |
I fixed it |
19:44 |
xcgurl08 |
I pressed shift+W and the blackness went away |
19:44 |
xcgurl08 |
and I'm outside of my home |
19:44 |
xcgurl08 |
btw, how do you fly?? |
19:44 |
OWNSyouAll |
think its h |
19:45 |
xcgurl08 |
that does nothing in my game |
19:45 |
OWNSyouAll |
k my bad |
19:45 |
OWNSyouAll |
as in the key k |
19:46 |
xcgurl08 |
when I pressed k it said free mode enabled (note: no 'fly' privilege)? |
19:46 |
OWNSyouAll |
oh you have to give your self fly previleges |
19:47 |
OWNSyouAll |
you can see your privelges by doing "/privs" |
19:47 |
xcgurl08 |
how do I give myself a privilege? |
19:49 |
OWNSyouAll |
xcgurl08: http://minetest.net/wiki/doku.php?id=privilege_system |
19:52 |
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19:52 |
xcgurl08 |
the problem is.. |
19:52 |
xcgurl08 |
I'm playing singleplayer |
19:52 |
xcgurl08 |
and I have no name |
19:52 |
OWNSyouAll |
xcgurl08: your name is singleplayer by default |
19:53 |
xcgurl08 |
I typed singleplayer:hashed_password:privs |
19:53 |
xcgurl08 |
but that didn't change anything |
19:54 |
OWNSyouAll |
xcgurl08: put ",fly" add the end |
19:57 |
xcgurl08 |
how do you go back down |
19:57 |
xcgurl08 |
btw, that didn't work,...what you said |
19:57 |
xcgurl08 |
I ended up typing /grant singleplayer all |
19:57 |
OWNSyouAll |
press k again to go back down |
19:58 |
xcgurl08 |
okay thanks! :) |
20:03 |
Jordach |
right you lot...i gotta head off to bed now :) |
20:03 |
Jordach |
y'all have a good <day/night/evening> |
20:17 |
Taoki |
I wonder if that 3D anaglyph patch I tested some time ago was merged into MT officially. Just tried anaglyph stereo in MineCraft, and noticed something awesome: You can actually focus your eyes over the geometry like you can in real life (when looking at closer and further objects) |
20:17 |
Taoki |
I THINK the MT patch for anaglyph does that too, never tested it there |
20:17 |
Taoki |
Just noticed it now, totally cool and worth having |
20:18 |
khonkhortisan |
that reminds me, whenever you add anaglyph, please allow changing the eye colors |
20:18 |
Taoki |
That would be a nice feature |
20:18 |
khonkhortisan |
that's a feature bzflag doesn't have |
20:19 |
khonkhortisan |
Also, you don't need anaglyph. If you use a small window, you can have a full-color on both sides, and cross your eyes to get 3d. Youtube has that mode. |
20:20 |
khonkhortisan |
http://www.youtube.com/watch?v=a1o9qH28eWA Click 3D -> Change viewing method -> Side by side, then cross your eyes and you have 3d |
20:21 |
khonkhortisan |
or "No glasses" if you need the dots to focus right |
20:27 |
jordan4ibanez |
i greenlighted experience http://minetest.net/forum/viewtopic.php?pid=45944#p45944 |
20:27 |
jordan4ibanez |
try it, tell me what you guys think |
20:31 |
khonkhortisan |
I don't think the menu worked |
20:33 |
khonkhortisan |
well, I don't need a mese axe anymore. |
20:34 |
khonkhortisan |
hey, leaves with sticks! |
20:35 |
khonkhortisan |
this is much nicer than the game I was using |
20:38 |
khonkhortisan |
I found floating snow, probably from a tall tree that regenerated short |
21:00 |
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21:01 |
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21:01 |
mrtux |
hi |
21:02 |
RealBadAngel |
khonkhortisan, http://www.youtube.com/watch?v=VoMynx6xXkU&feature=plcp |
21:04 |
khonkhortisan |
looks good |
21:04 |
RealBadAngel |
yeah, pilzadam added also animation for sources |
21:05 |
RealBadAngel |
so oceans now r just cool |
21:06 |
khonkhortisan |
I think I see a trick. On the side of flowing water, it looks like it's flowing diagonally, but I think it's flowing on both diagonals. |
21:12 |
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21:28 |
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21:32 |
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21:37 |
_2cool4me4_ |
Is anyone here today? |
21:37 |
Uberi |
yep |
21:37 |
_2cool4me4_ |
okay |
21:37 |
_2cool4me4_ |
it was just very quiet |
21:38 |
Uberi |
quite so |
22:03 |
|
Octupus joined #minetest |
22:03 |
Octupus |
hi |
22:03 |
Uberi |
hi Octupus |
22:04 |
|
NekoGloop joined #minetest |
22:04 |
NekoGloop |
my headphones borked! D: |
22:04 |
Octupus |
hi neko and uberi |
22:04 |
NekoGloop |
I only get sound in my right earbud, not the left one :/ |
22:05 |
Uberi |
o/ NekoGloop |
22:05 |
Uberi |
NekoGloop: did you try turning it off and on again? :P |
22:05 |
NekoGloop |
The headphones? |
22:05 |
NekoGloop |
how does one turn off earbuds? |
22:05 |
Uberi |
with a hammer |
22:05 |
NekoGloop |
wouldnt help |
22:05 |
Uberi |
but this precludes the possibility of turning them on again |
22:05 |
NekoGloop |
the cord is derp |
22:06 |
NekoGloop |
if i hold the cord in a certain position, i can get stereo sound |
22:06 |
NekoGloop |
... this position requires two hands |
22:09 |
NekoGloop |
Mesecons takes longer to extract than minetest does O.O |
22:12 |
FreeFull |
Lol |
22:12 |
FreeFull |
Better compression? =P |
22:12 |
NekoGloop |
might be. |
22:12 |
Uberi |
it's because there are over 1000 files, actually |
22:12 |
NekoGloop |
.zip vs. .7z |
22:12 |
Uberi |
the compression is standard zip |
22:13 |
Uberi |
lots of files tend to lead to lots of HDD seeks |
22:14 |
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22:28 |
khonkhortisan |
"15:26:55: ERROR[main]: Something failed" That's very helpful, thank you for telling me that! |
22:29 |
OldCoder |
Surely it is perfect detail |
22:29 |
OldCoder |
:D |
22:29 |
NekoGloop |
ikr |
22:29 |
NekoGloop |
usually it's because it failed to update mesh fast enough |
22:29 |
khonkhortisan |
it says that after quit message received |
22:32 |
NekoGloop |
Can i request some images? Obsidian, Basalt, and Pumice please. ^^ |
22:33 |
NekoGloop |
16x size, fit with default. |
22:33 |
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22:38 |
NekoGloop |
ok, nvm about obsidian |
22:38 |
NekoGloop |
now just basalt & pumice pls |
22:38 |
khonkhortisan |
what, you went with all black? |
22:38 |
* khonkhortisan |
image searched those rocks |
22:49 |
NekoGloop |
no, some detail |
22:49 |
NekoGloop |
(wow i went afk for a while XD) |
22:52 |
NekoGloop |
god i hate having mono sound... |
22:58 |
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23:05 |
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23:05 |
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23:13 |
NekoGloop |
khonkhortisan: I've got images. If you have something, do please show it to me, my current ones SUCK. |
23:20 |
cornernote |
hi |
23:20 |
cornernote |
good morning! =) |
23:20 |
|
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23:21 |
Uberi |
hi cornernote! |
23:21 |
cornernote |
hey Uberi, whats up ? |
23:21 |
NekoGloop |
mornin cornernote |
23:21 |
M13 |
heelo |
23:21 |
NekoGloop |
can i ask you for some images for my gamemode? |
23:21 |
NekoGloop |
Basalt & Pumice. |
23:22 |
NekoGloop |
I'd use the pumice texture of lavacooling but imo that's the ugliest thing ever ^^ |
23:23 |
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23:28 |
khonkhortisan |
three-quarter slabs make stairs flat enough to run down safely |
23:28 |
NekoGloop |
? |
23:28 |
cornernote |
issue - paste this into a forum post -- [url=minetest://example.com:30000]my server[/url] |
23:29 |
khonkhortisan |
it goes four times as far horizontally as it does vertically |
23:29 |
cornernote |
you end up with minetest://example.com30000 |
23:29 |
cornernote |
who (other than c55) can push a fix for that if i supply the code change ? |
23:29 |
NekoGloop |
noone |
23:29 |
khonkhortisan |
you could get into a fork faster maybe |
23:29 |
NekoGloop |
site is hosted i think even externally from his computer. |
23:30 |
cornernote |
c55 being inactive is really making things hard around here |
23:30 |
NekoGloop |
or is it with minetest that the problem exists? |
23:30 |
Uberi |
wonder where he is |
23:30 |
cornernote |
i call for a mutiny ! |
23:30 |
NekoGloop |
he's sipping wine and flipping us off. |
23:30 |
cornernote |
lets revolt! |
23:30 |
NekoGloop |
I'm out. |
23:30 |
* Uberi |
grabs torches and a pitchfork |
23:30 |
cornernote |
THE COMMUNITY IS REVOLTING !!! |
23:31 |
Uberi |
FREE PIZZA OR DEATH |
23:31 |
cornernote |
its very poor management to leave an open source project with nobody else in charge |
23:32 |
cornernote |
if someone had the time to manage the project... if they rename/fork it, i would definately follow them |
23:32 |
Uberi |
I don't really think the absence was planned, really |
23:32 |
cornernote |
and i think many in the community would keep a close eye on the new project |
23:32 |
Uberi |
but yeah, there should be a chain of command |
23:33 |
cornernote |
even still, he has not been here since i have been here (except for about a 1 week period) |
23:33 |
cornernote |
and sooo many others have joined in this time |
23:33 |
cornernote |
ever since the API became public |
23:33 |
NekoGloop |
because he's tired of being asked about a API he doesnt use. |
23:34 |
cornernote |
so let the community take over |
23:34 |
cornernote |
nobody NEEDS c55 here, except that he has all the passwords |
23:34 |
cornernote |
we just need someone with passwords |
23:34 |
Basstard` |
Just fork it. |
23:34 |
cornernote |
great idea |
23:35 |
Basstard` |
The test is over. |
23:35 |
cornernote |
but im not a c++ programmer |
23:35 |
cornernote |
if there is someone who is strong in c++, please fork it, and i will follow |
23:35 |
cornernote |
all my mods will be compat with the fork, and MT can fester as it grows ever more static |
23:37 |
Basstard` |
The good thing about LGPL 2.1 is that it can be upgraded to any version of GPL. |
23:38 |
cornernote |
u know who i think has the initiative to do it (and people will probably not like that i suggest this .. but i will anyway)... |
23:38 |
cornernote |
madchicken |
23:38 |
cornernote |
i know he lacks experience |
23:38 |
cornernote |
but what he lacks in experience he makes up for with initiative, trying things |
23:40 |
cornernote |
we simply need someone who can actively pull in commits from community contributions |
23:41 |
cornernote |
anyway, im done whinging about it =) |
23:41 |
NekoGloop |
alright, now a modding question |
23:42 |
NekoGloop |
why does glasslike drawtype only work for default:glass? |
23:43 |
cornernote |
show me a pastebin of it not working |
23:43 |
NekoGloop |
minetest.register_node("default:scaffold", { description = "Scaffold", tiles = {"default_scaffold.png"}, paramtype = "light", sunlight_propagates = true, groups = {choppy=3,flammable=3,dig_immediate=3}, sounds = default.node_sound_wood_defaults(), }) |
23:43 |
NekoGloop |
too lazy to pastebin |
23:43 |
cornernote |
irc~=pastebin, but ok |
23:43 |
NekoGloop |
i know that. |
23:43 |
OldCoder |
|
23:43 |
OldCoder |
Shutting down servers to back up |
23:44 |
cornernote |
if you copy default:glass, and just change the name (nothing else), does that work ? |
23:44 |
NekoGloop |
not like i was pasting an abm to make the world have 20 more biomes. ^^ |
23:44 |
NekoGloop |
cornernote: basically i did that |
23:44 |
NekoGloop |
but lets try again |
23:44 |
cornernote |
i've accidently pasted huge things in befoer |
23:44 |
cornernote |
not here tho |
23:45 |
NekoGloop |
doesnt work. |
23:45 |
NekoGloop |
all i did was rename it |
23:46 |
cornernote |
sec |
23:46 |
OldCoder |
Servers up again |
23:46 |
NekoGloop |
drawtype allfaces works |
23:48 |
cornernote |
https://gist.github.com/3830617 |
23:48 |
cornernote |
works for me |
23:48 |
cornernote |
i copied glass, change glass to test |
23:49 |
cornernote |
place one of each, glass and test |
23:49 |
NekoGloop |
now, i hope you guys can figure out what the node is for from the nodedef |
23:49 |
cornernote |
they both look exactly the same |
23:49 |
NekoGloop |
cornernote: must just be windows. |
23:49 |
NekoGloop |
or mesh generator got an update in a version I'm too lazy to grab. |
23:51 |
NekoGloop |
did you figure out what the node is for? |
23:53 |
cornernote |
if i change the Wiki, who (other than c55) can accept my changes ? |
23:53 |
NekoGloop |
wiki isnt owned by c55 |
23:53 |
cornernote |
xyz ? |
23:54 |
NekoGloop |
no |
23:54 |
NekoGloop |
death dealer |
23:54 |
cornernote |
never met him |
23:54 |
cornernote |
does he come in here ? |
23:54 |
NekoGloop |
neither have i |
23:54 |
NekoGloop |
and no. |
23:54 |
cornernote |
active in the community ? |
23:54 |
Basstard` |
He plays chess all the time. |
23:54 |
cornernote |
looser, he should play minetest |
23:54 |
cornernote |
lol |
23:55 |
cornernote |
ok, i was thinking about doing a wiki for the modding api |
23:55 |
cornernote |
fully community driven |
23:55 |
Uberi |
cornernote: I dunno, I think it's entirely possible that c55 comes back |
23:55 |
cornernote |
but he has so much work to catch up on |
23:55 |
cornernote |
this will be 1 thing he doesnt have to do |
23:56 |
Uberi |
cornernote: I think Jordach or someone had this updated mod API reference |
23:56 |
Uberi |
it's really a lot better and is a great basis for a wiki |
23:57 |
cornernote |
awesome |
23:57 |
cornernote |
do u know where it is ? |
23:57 |
NekoGloop |
pilzadam* |
23:57 |
Uberi |
cornernote: one moment |
23:58 |
Uberi |
aha, it was jordan4ibanez: https://github.com/jordan4ibanez/Better-Minetest-API |