Time Nick Message 00:15 khonkhortisan this was typed using a ⌨ 00:15 OldCoder Servers need to go down for a short while to fix a problem 00:29 cornernote khonkhortisan, wrap it in [code][/code] 00:37 khonkhortisan code makes it monospaced horizontally (and it already was vertically) but the height is more than the width 00:37 OldCoder Servers back up 00:39 cornernote thats how text is 00:39 cornernote they are taller than they are wide 00:41 khonkhortisan a tree can grow faster than the grass under it dying 00:41 cornernote ok.. ? 00:41 cornernote u think the grass should die when the tree spawns ? 00:42 khonkhortisan I think grass should die when I put a sapling on it 00:42 * khonkhortisan is freaked out by black leaves 00:46 cornernote it does when the abm runs 00:46 cornernote u can change the sapling's after_place 01:00 khonkhortisan yeah, roots should mess with the grass. huh. dirt_with_roots? 01:01 khonkhortisan it's rush hour for joining 01:01 jordan4ibanez here cornernote, try super_flat mode! it includes bedrock and such https://www.dropbox.com/s/mhgx4haghp5b4cs/drop_this_into_minetest.zip 01:01 jordan4ibanez the super_flat variable is in the init.lua 01:02 jordan4ibanez here is the complete changelog http://pastie.org/pastes/4899969/text?key=2yl5y6yohc4jrohdudja 01:03 jordan4ibanez i recommend adding this to your minetest.conf, static_spawnpoint = 47, 30, -32 01:03 jordan4ibanez for some reason the first chunk won't generate, i'll have to over ride it 01:07 jordan4ibanez brb 01:13 cornernote checking now 01:16 cornernote in the init.lua of which mod ? 01:17 cornernote why is ambienc in 2 repos? which one is better ? 01:18 jordan4ibanez i meant super_flat in the minetest.conf 01:19 cornernote ok 01:20 jordan4ibanez i'm uploading the new version, where you can grow trees in superflat 01:22 cornernote lol, i fell through the hole 01:22 cornernote looks nice 01:22 jordan4ibanez new version https://www.dropbox.com/s/mhgx4haghp5b4cs/drop_this_into_minetest.zip 01:23 jordan4ibanez yes yes, i'm suprised how fast it is, i tried doing the world edit way, but everytime it did the while loop, it basically froze the server, the for method is much faster and smooth 01:25 cornernote wonder why it wont load the 1st chunk 01:26 jordan4ibanez that's been an issue for a while now, i just don't get it 01:26 cornernote lemme look... sec 01:26 Uberi oh register_on_generated doesn't seem to be called for the first chunk 01:26 cornernote can u pastebin that mod ? 01:26 cornernote so i dont have to download the whole pack again 01:27 jordan4ibanez minetest.register_alias("mapgen_leaves", "default:leaves") 01:27 jordan4ibanez minetest.register_alias("mapgen_apple", "default:apple") 01:27 jordan4ibanez minetest.register_alias("mapgen_water_source", "air") 01:27 jordan4ibanez lol 01:27 cornernote IRC ~= pastebin 01:27 cornernote but ok 01:27 jordan4ibanez oops i forgot minetest.register_alias("mapgen_tree", "default:tree") 01:27 cornernote but then,,, 01:27 cornernote dont the trees spawn in the air ? 01:27 cornernote and underground 01:27 VanessaE hi all 01:27 Uberi hi VanessaE! 01:27 cornernote hey V 01:28 VanessaE howdy :-) 01:28 cornernote tank, you should make your own ABM to grow trees 01:28 cornernote i have a grow_tree function in skyblock, just put an ABM around it 01:28 cornernote sec, i'll get the code 01:29 jordan4ibanez well you don't actually need that 01:29 jordan4ibanez it works fine :D 01:29 cornernote on a new world thats not already generated ? 01:29 jordan4ibanez yes! 01:30 cornernote dont believe it 01:30 cornernote lol 01:30 cornernote checking 01:31 jordan4ibanez i think people might crap their pants when they see this lol 01:33 cornernote it filled the hole at the start 01:33 Uberi whaaaaaat 01:33 cornernote i think the problem is it hasnt generated the ground where you are yet 01:33 cornernote try setting the ground level to -5 where it is now 01:33 cornernote that way when you fall, it will be generated 01:34 cornernote also, it leaves some holes in random places 01:34 jordan4ibanez yea, i can't fix this stuff, it happens in mapgen.cpp 01:34 cornernote but the trees dont generate, i guess no good place to put them 01:34 cornernote make ground level -5 and it will fix it 01:35 jordan4ibanez how did you make it -5? 01:35 jordan4ibanez pastebin pastebin! PASTEBIN! 01:35 cornernote change this: if minp.y < 0 and maxp.y > 0 then to this: if minp.y < -5 and maxp.y > -5 then 01:35 cornernote no, didnt help 01:36 cornernote i dont understand what your loop is doing 01:36 cornernote for i = 1,6400 do <-- why 6400 ? 01:38 jordan4ibanez it checks if the map is generating in between the point 0 on the y axis, then it get's the original point that the chunk starts at, then adds in the layers x to + 80 from the area where the chunk starts at, then when x hits 80 it resets back to the starting point and z goes up 1 point and it repeats this in a for statement 6400 times to fill an entire chunk 01:39 jordan4ibanez because there is 80x80 in a generated chunk, for whatever reason, and 80x80 = 6400 01:40 jordan4ibanez i thought chunks were supposed to be 16x16! i guess they actually aren't lol 01:41 VanessaE mapblocks are. 01:41 khonkhortisan I thought it loaded what it generated, that they were the same size 01:41 VanessaE maybe they're just generated in 5x5 mapblock segments? 01:41 khonkhortisan the intuitive explanation. 01:41 Uberi that sounds entirely plausible 01:42 khonkhortisan it's the size where you get the grooves through the landscape 01:42 khonkhortisan redcrab's map is a good example of the lines 01:42 VanessaE I remember seeing images (from minetestmapper.py) of old maps where you could see the mapblocks and the 5x5 'chunks' in the same areas 01:42 jordan4ibanez if you do the actual minp - maxp it gives 79, but when i did 79 instead of 80 there was a single space in between each chunk 01:43 VanessaE one of my old maps has that effect somewhere in it, if i still have that masp 01:43 VanessaE map* 01:43 jordan4ibanez or i mean maxp - minp 01:43 Uberi is that fixed now? I saw the pull request and can't remember if it was accepted or not 01:47 VanessaE sort of 01:47 Uberi hmm? 01:47 VanessaE it doesn't happen anymore but I guess it slowed the mapgen down somewhat 01:48 Uberi dang 01:49 Uberi mapgen is too slow right now, what happened to the pow() pull request? 01:49 VanessaE c55 hasn't committed in weejs 01:49 VanessaE weeks 01:51 cornernote tank - i think this loop code looks better: https://gist.github.com/3824466 01:51 cornernote but i still cant get it to load under the player 01:51 cornernote i got an idea 01:51 Uberi yeah I'd hate to wade through that mountain of pull reqs and issues after that long 01:56 jordan4ibanez yes but the problem with that code is the terrain generation lag 01:56 jordan4ibanez that's what the code i create avoids 01:56 cornernote i have a fix 01:56 cornernote sec 01:56 jordan4ibanez nah, it's fine man 01:57 Basstard` When is Minecraft done? 01:58 Uberi Basstard`: define "done"; stable? complete? 01:58 VanessaE who cares about minecraft 01:58 jordan4ibanez when jeb gives up 01:58 Uberi I care about minecraft 01:59 VanessaE meh 01:59 NekoGloop I care about my cake. 01:59 Basstard` Uberi: Stable, complete, working, fun. 01:59 VanessaE hineko 01:59 NekoGloop Now what are we talking about? 01:59 Uberi Basstard`: I'd say it is already all of those, but that's just my opinion 01:59 Uberi Basstard`: I think that would vary depending on who you ask 01:59 VanessaE bah, just play minetest with my homedecor mod and others. that's all you need :-) 01:59 khonkhortisan the demo isn't fun 01:59 NekoGloop Also depends on what mods 02:00 NekoGloop In either game. 02:00 Basstard` Uberi: But it's only on 0.4.something. 02:00 NekoGloop khonkhortisan: I didnt tell you this, but toomanyitems' time-advancing lets you haxxor the demo time limit. 02:00 NekoGloop Just alternate between midnight and sunrise. 02:01 NekoGloop Or, it should, but sometimes fails. Idk why. 02:01 Uberi Basstard`: no, it's on 1.3.5 now 02:01 NekoGloop Also it lets you play creative mode should you want to. 02:02 Basstard` Uberi: No? 02:02 NekoGloop He means mt, uberi 02:02 Uberi NekoGloop: oh I guess that was a typo then 02:02 Uberi Basstard`: you do mean MineTest and not MineCraft? 02:03 Basstard` Uberi: Yes, same thing 02:03 Uberi VanessaE: 1: minecarts 2: a fun mob and damage system 02:03 Uberi Basstard`: no, not the same thing, they are distinct products 02:04 cornernote jordan4ibanez - something like this - https://gist.github.com/3824510 02:04 VanessaE Uberi: you know, I don't get why people are so gung-ho over minecarts anyway 02:04 VanessaE and mobs, well we have three mob frameworks out there now, so.. 02:04 jordan4ibanez oh yea, that's a pretty good idea, but it might cause a bit of lag 02:04 NekoGloop Minecarts are faster travel 02:05 NekoGloop However in mt they cause enough lag you are going the same speed. 02:05 cornernote increase the timer to 10seconds 02:05 Uberi VanessaE: none of the minecart mods are _fun_! for example, I tried to build a roller coaster in MT carts, but it just rolled off the tracks 02:05 cornernote if they are falling anyway, its better than falling 02:05 Basstard` Uberi: Minetest is a lesser version of Minecraft so it should be called Minecraft. 02:06 Uberi fun is the most important element of a game! 02:06 Uberi Basstard`: I'm afraid I don't follow your logic 02:06 VanessaE Basstard`: Minetest is not related to minecraft in any way except gameplay. 02:06 VanessaE and even that's somewhat different now 02:07 Uberi the mobf mod is nice and all, but it's nowhere close to the MC system, IMO 02:08 Basstard` VanessaE: Why would you care about semantics though? 02:08 Uberi for one, there's no "real" pathfinding, the mobs don't move their limbs, and the animations look sort of... well, lacking 02:08 NekoGloop We dont need mobs :l 02:08 khonkhortisan NekoGloop, I didn't even know the demo had a time limit. I stopped when it didn't save. 02:08 Uberi NekoGloop: subjective, of course, I find mobs add a lot :) 02:08 VanessaE Basstard`: because it isn't semantics - minetest and minecraft are written by entirely different teams with different goals, different hardware targets, and an entirely different language. 02:08 NekoGloop khonkhortisan: Demo does save... 02:08 VanessaE that ain't just semantics, that's two wholly different products. 02:08 NekoGloop Or do you mean the pocket edition one? 02:09 khonkhortisan the tablet one 02:09 Uberi Basstard`: that's like saying grapes are oranges because grapes are lesser than oranges 02:09 NekoGloop Well then your just fucked. Get the pc demo. 02:09 khonkhortisan and some items were infinite and some had none 02:09 VanessaE Uberi: beat me to it - I was going for cheeses. :-) 02:09 NekoGloop Khon, that's because mc:pe sucks. 02:09 khonkhortisan <= 02:10 Uberi :P 02:10 Uberi NekoGloop: it's better than nothing :) 02:10 Basstard` Uberi: No, that's different. 02:11 Uberi Basstard`: it's an analogy 02:11 Uberi of course it is different in name but it is the concept I was trying to convey 02:11 NekoGloop Uberi, technically its nothing but a waste of space, the implementation is horrible, the mobs rarely if ever spawn so you dont get shit. 02:11 khonkhortisan bzflag and warzone2100, supertuxkart and need for speed, pingus and mario. Completely different. 02:12 Basstard` VanessaE: Minetest is a copy of Minecraft hence it is more or less Minecraft. 02:12 Basstard` Uberi: If they would both be berries and one is bigger, or more known, then sure. 02:12 VanessaE it is not a copy at all. 02:12 NekoGloop Basstard`: So all "boxel" games are copies of minecraft? 02:12 Uberi it is not a "copy" of MC, it has different goals and gameplay styles 02:13 VanessaE no code from minecraft is being used, no textures, no mods, no mobs, nothing at all. 02:13 NekoGloop Which, is in turn, a copy of infiniminer. 02:13 VanessaE to be a copy it would at least have to use some of those. 02:13 Uberi Basstard`: I once again fail to see how that works, unfortunately 02:13 Basstard` NekoGloop: But which is more known? 02:13 khonkhortisan minetest + compose key = crafting characters 02:13 khonkhortisan I want to do that ^ 02:13 Uberi if the bittersweet nightshade berries are smaller than blueberries, and blueberries are better known 02:13 Uberi does that make the former no longer poisonous? 02:13 khonkhortisan I can only do one level of "crafting", though. 02:14 NekoGloop Minecraft because people think it came first. 02:14 NekoGloop But it didnt. 02:14 Basstard` Uberi: No, it would not make them no longer poisonous, but people would probably think they are blueberries. 02:15 Uberi Basstard`: you're right, but that assumption would be false 02:15 Basstard` Uberi: Yes. 02:16 NekoGloop And where is this arguement going? 02:16 Uberi it's not really an argument, we're just discussing semantics 02:17 jordan4ibanez why is env a nil value? 02:17 Uberi jordan4ibanez: minetest.env? 02:17 NekoGloop minetest.env: 02:17 jordan4ibanez shouldn't minetest.env work in all of minetest .lua files? 02:17 jordan4ibanez yes yes i did that, but it's telling me it's nil 02:17 VanessaE anything that depends on default I think yeah 02:17 Uberi jordan4ibanez: make sure minetest is a global 02:18 Uberi jordan4ibanez: if you're in a scope that redefines minetest, you will be referencing the local rather than the minetest object 02:18 jordan4ibanez okay this is what i'm doing 02:18 jordan4ibanez if super_flat == true then 02:18 jordan4ibanez minetest.env:get_node(-20,-28,48) 02:18 Uberi jordan4ibanez: I'm pretty sure that's invalid 02:19 Uberi it's get_node(pos), where pos is a table 02:19 NekoGloop pos isnt in a table for one. 02:19 jordan4ibanez yes yes, let's say that was a table lol 02:19 NekoGloop Er. What uberi said. 02:19 Uberi :P 02:19 khonkhortisan minetest.env:get_node({x=-20, y=-28, z=48}) 02:19 cornernote c55 hasn't committed in weejs <-- is anyone else able to make a stable build and merge in some of the higher priority features ? 02:19 NekoGloop Tank, you need to depend on default. 02:19 cornernote i dont know enough c++ to do it 02:19 NekoGloop Also, is this in a local function? 02:20 Uberi cornernote: should not be too difficult, most of the pulls are ripe for merging 02:20 jordan4ibanez it is depending on default 02:20 cornernote but if someone did that, sfan5 could update his builds, and we can carry on without c55 until he is back 02:20 jordan4ibanez HMMM i think i know the issue 02:20 VanessaE cornernote: my Mipmap build is stable ;) 02:20 VanessaE but I suppose that doesn't could :-) 02:20 Uberi VanessaE: got a link? :) 02:20 VanessaE count& 02:20 VanessaE GAH I can't type 02:20 VanessaE http://minetest.net/forum/viewtopic.php?pid=41100#p41100 02:20 VanessaE using jin_xi's code at the top of the thread 02:21 VanessaE nothing fancy, just a few lines of code 02:21 Uberi neat 02:21 VanessaE any idiot with a text editor could apply those patches ;-) 02:22 Uberi VanessaE: downsampling AA? 02:22 Uberi oh nvm 02:22 NekoGloop I have a text editor but i cant apply it. 02:22 VanessaE Uberi: Anisotropic Filtering 02:22 NekoGloop Have no way to build. 02:22 VanessaE NekoGloop: you're not an idiot ;) 02:22 NekoGloop :D 02:22 NekoGloop Yes i am. 02:22 Uberi NekoGloop: you need a patch tool 02:22 NekoGloop Dont lie to me. 02:23 VanessaE heh 02:23 khonkhortisan Anyone hate “smart quotes”? 02:23 VanessaE if you were you wouldn't have coded those mods of yours :-) 02:23 VanessaE khonkhortisan: only when people copy&paste text with them into a venue where they turn to gibberish 02:23 NekoGloop My mods suck. 02:24 VanessaE (they work fine for me here though, fwiw) 02:24 Uberi NekoGloop: not so 02:24 NekoGloop The only good thing i've done with my mods is make a screwdriver and treetap... :( 02:24 NekoGloop Two very useless things on their own :( 02:24 Uberi NekoGloop: but with their powers combined... 02:24 khonkhortisan °…Don't.turn.on.non-printable.characters¶ 02:25 NekoGloop Screwdriver is useless unless you have mesecons. Treetap is useless because rubber is useless. 02:25 cornernote jordan4ibanez - did u have a chance to try workbenches ? 02:26 VanessaE oh like Homedecor is particularly "useful"? or Pipeworks, or the other 10 mods I did? it's about what's fun, not what's "useful" :-) 02:26 cornernote define useful 02:26 Uberi NekoGloop: yep, fun is what matters 02:26 NekoGloop Define useful. 02:26 cornernote minetest~=useful 02:26 NekoGloop Pipeworks is useful... How? 02:27 VanessaE Useful /yoos' fuhl/ (adj.) 1. Capable of performing a valuable function. 02:27 VanessaE ;-) 02:27 jordan4ibanez no not yet, but soon 02:27 cornernote i guess it depends on what you consider valuable 02:27 NekoGloop Define valuable 02:28 VanessaE cornernote: oh that's one thing that bugs the shit out of me about Lua: ~= should mean "approximately equal" not "not equal".. 02:28 NekoGloop I think it's like a waiver. 02:28 cornernote code that means approximately equal? 02:28 NekoGloop That's how i think of it. 02:28 cornernote you mean like same value, different type 02:28 Uberi VanessaE: I dunno, ~ means NOT in a lot of places 02:28 cornernote 3~="3" 02:28 Uberi in C-like languages it means bitwise NOT 02:28 Uberi so I suppose that is how I rationalize it 02:29 cornernote i dunt really care, languages all have their things that peeve people 02:29 VanessaE valuable /val' yoo buhl/ (adj.) 1. To possess value, as in something that, if missing, may cause substantial discomfort, delay, etc. 02:29 VanessaE 02:29 NekoGloop Keep trolling. 02:29 NekoGloop I wanna see you get exhausted. 02:29 cornernote im a php programmer, so i can whinge all day about the syntax horrors of that 02:30 khonkhortisan trolling -> ☭ 02:30 VanessaE "syntax horror"...you use Blassic or something? ;-) 02:30 cornernote a dot to concat 2 values ? omg.. and then cos the dot is used already, object.method() is object->method() 02:30 cornernote and don't even get me started on namespaces 02:31 cornernote backslashes?! 02:31 VanessaE haha 02:31 cornernote lua is very pretty 02:31 Uberi cornernote: I like the ->! 02:31 Uberi I never get it confused with decimals 02:31 cornernote its soo many keystrokes 02:31 Uberi pffft :P 02:31 cornernote 3 instead of 1 02:32 cornernote almost needs a macro key =) 02:32 cornernote lol 02:32 NekoGloop There needs to be a lua keyboard 02:32 cornernote i got a g15 02:32 khonkhortisan there's pdvk, but I wouldn't recommend it 02:32 khonkhortisan I mean dvp 02:38 Uberi NekoGloop: mine would have a "write all the code for me" button :) 02:38 VanessaE lol 02:38 NekoGloop So would mine 02:39 khonkhortisan http://xkcd.com/224/ 02:40 khonkhortisan if only you could program in concepts themselves 02:41 Uberi haha, I loved #224 02:43 khonkhortisan I also like the stones in the infinite desert one 02:43 Uberi yeah 03:03 OldCoder VanessaE, added another world; I forget if I mentioned this after you returned 03:05 NakedFury how many worlds you have already? 03:05 NekoGloop Too goddamn many. 03:06 NakedFury a year ago I was playing on a minecraft server that had many many worlds too 03:07 OldCoder NakedFury, NekoGloop: 10 worlds. Why is that too many? 03:07 NakedFury the way it did it was to have a Lobby world and from there you went to the other ones you wanted 03:07 OldCoder Yes 03:07 OldCoder Good idea 03:07 NakedFury a complete snow world 03:07 NakedFury desert 03:07 NekoGloop Mystcraft? 03:07 NakedFury another was a hell world 03:07 NakedFury no Sweetcraft 03:07 NakedFury a creative world 03:07 OldCoder A Lobby port 03:08 NakedFury but the problem is that MC uses too much ram so having that many worlds and its plugin to make them different was hell 03:08 OldCoder NakedFury, I don't seem to have the problem with MT 03:09 NakedFury MT at least doesnt have that kind of problem 03:10 NakedFury what was the web that you have with all the worlds info? 03:10 VanessaE NakedFury: try running it with high resolution textures and lots of mods. MT is a serious RAM hog. 03:11 OldCoder NakedFury, one moment 03:11 OldCoder http://oldcoder.org/general/minetest/ 03:12 OldCoder World list and screenshots ^ 03:12 OldCoder Plus mods etc. 03:12 OldCoder I added teleporters today BTW as RBA asked for them 03:12 OldCoder 03:12 OldCoder Oh... 03:12 OldCoder I can rebuild all the worlds with updated mods 03:12 OldCoder in moments now 03:12 OldCoder 03:12 VanessaE OldCoder: you should take a screenshot for skyblock using my little village :-) 03:12 OldCoder VanessaE, You take one 03:12 OldCoder Do it now 03:12 OldCoder I'll add it 03:13 VanessaE too lazy :D 03:13 OldCoder O.K. 03:13 OldCoder VanessaE, what are the coords? 03:13 VanessaE besides you'd need fly/fast to get to a spot where a screenshot would look good 03:13 VanessaE um, lemme check 03:13 OldCoder VanessaE, I turned on fast 03:13 VanessaE 30002 right? 03:14 NekoGloop She has a village? 03:14 NekoGloop Oh wait that layered thing... Nvm. 03:14 OldCoder VanessaE, yes 03:14 VanessaE OldCoder: {3392,4,3200} 03:14 OldCoder O.K. 03:14 NekoGloop Anyone else started building down yet? 03:15 VanessaE NekoGloop: I did, but just barely 03:15 VanessaE just enough to get under where I built my tower so i could lower the water stop one level 03:15 NekoGloop I have a whole "basement" level. 03:15 OldCoder Hey that's nice 03:15 NekoGloop Go look at my "basement" if you like 03:16 OldCoder NekoGloop, coords 03:16 NekoGloop Uh... 03:16 NekoGloop Vanessae, show him to my underlayer. 03:16 VanessaE OldCoder: now you see why my area needs fly priv to take a good screenshot of :-) 03:16 VanessaE NekoGloop: after he takes a screenshot, I'll sign back in and show him to it 03:17 OldCoder yes 03:17 VanessaE (I don't want to mar the image by my being in it) 03:17 OldCoder This is nice 03:17 OldCoder Hold on a bit 03:17 OldCoder I think the round trees help 03:18 VanessaE OldCoder: too bad they don't work right on old maps :-/ 03:18 NekoGloop Lolipop trees? 03:18 VanessaE (yet another bug in the game: 3dforniture's round trees turn black on old maps until you interact with them or with the ground near them) 03:19 OldCoder VanessaE, I have a fix for that 03:19 NekoGloop Oh right. 03:19 OldCoder VanessaE, That should not happen in my worlds 03:19 OldCoder Let me know if it does 03:19 VanessaE yeah I know, tonyka posted a little thingy to fix it 03:19 OldCoder I added it 03:19 OldCoder <--- thorough 03:19 NakedFury atlas full on 30000 server 03:19 OldCoder NakedFury, that is appearing on every world 03:19 NekoGloop Disable it. 03:19 OldCoder NekoGloop, How? 03:19 OldCoder NekoGloop, VanessaE also where is NekoGloop place? 03:20 NekoGloop Uh, it's client side. 03:20 OldCoder Ah 03:20 OldCoder NekoGloop, VanessaE also where is NekoGloop place? 03:20 NekoGloop Uh... 03:21 NekoGloop Look around. 03:21 NekoGloop :D 03:21 VanessaE OldCoder: looking for it 03:23 VanessaE OldCoder: {3325, -1, 3315} 03:23 VanessaE that's the under side layer, took a while to find the entrance :-) 03:23 NekoGloop Lol 03:23 NekoGloop It couldnt be much more obvious. 03:24 NekoGloop Unless there happens to be seaweed covering it again. 03:24 VanessaE ok ok so it's buried around a bunch of papyrus and seaweed :-) 03:24 NakedFury hmm we need desert stone or sandstone ore versions 03:24 NekoGloop XD 03:24 NekoGloop NakedFury: Desert stone ores are in gloopores. 03:24 VanessaE NekoGloop: you can combat that by placing a few torches around the area and then digging up the seaweed. 03:24 VanessaE it won't grow if there's too much light. 03:24 NekoGloop Sandstone doesnt generate in mapgen. 03:25 OldCoder 03:25 OldCoder O.K. 03:26 VanessaE ok, I'm signed off, you can take yer screenshots now :) 03:26 OldCoder Already did 03:26 OldCoder Vanessa Village gets posted in a couple of minutes 03:26 OldCoder We can do 03:26 OldCoder a full gallery later 03:27 OldCoder What is this thing? 03:27 OldCoder A basement. 03:27 NekoGloop "UnderLayer" 03:27 VanessaE yup 03:27 OldCoder k 03:27 OldCoder NekoGloop, UnderLayer is nice 03:27 OldCoder But I'm shooting the OverLayer 03:28 OldCoder It's amazing 03:28 NekoGloop That's actually realbadangel 03:28 OldCoder k 03:30 OldCoder What is it exactly 03:30 OldCoder RBA place 03:30 NekoGloop Its... Everywhere. 03:30 NekoGloop XD 03:31 OldCoder Updating soon 03:33 NakedFury woah awesome circular tree not blocks 03:33 NekoGloop 3dforniture. 03:33 OldCoder Yep 03:34 OldCoder *With* the tree repair kit 03:34 VanessaE NekoGloop: you should see them with HDX applied, they're gorgeous 03:34 khonkhortisan if you dig all the wood part of a tree except the bottom stump, you end up with a floating layer of leaves that don't decay 03:34 NekoGloop Ick. 03:35 VanessaE khonkhortisan: I think leafdecay just checks within like a 4 node radius whether there's a tree, even if it isn't the same one that spawned the leaves 03:35 OldCoder Explain HDX 03:35 VanessaE OldCoder: my photorealistic textures. http://minetest.net/forum/viewtopic.php?id=1583 03:35 OldCoder Are they in a mod yet? 03:35 OldCoder Will review thread 03:36 VanessaE they're not a mod, they're a texture pack intended for use by clients 03:36 OldCoder Ah 03:36 OldCoder No way to install on server? 03:36 khonkhortisan Do I have to delete stuff to install a texture pack or does it install like a mod? 03:36 OldCoder VanessaE, can I unpack them on the server side? 03:36 VanessaE you can I think, but I dunno how server-side textures work 03:37 VanessaE plus I don't know that I can safely recommend them, since you need decent gfx hardware to use the, 03:37 VanessaE them* 03:37 OldCoder k 03:39 khonkhortisan leafdecay should check if there is a leaf path to tree, instead of a nearby tree, to keep it from floating 03:41 khonkhortisan http://www.flickr.com/photos/79516830@N05/8049321563/in/photostream/lightbox/ 03:41 OldCoder VanessaE, others: khonkhortisan, others: Press Reload to see updated page 03:42 VanessaE \o/ 03:43 OldCoder :-) 03:49 OldCoder One thing that I could add would be whatever the best of the old 0.3 worlds was. Run it forever as a museum. If somebody has a good world ZIP it up and get it to me. 03:49 OldCoder Indicate exactly which 0.3.X is needed and include compatible mods if any. 03:49 OldCoder 03:55 VanessaE mods don't work in 0.3.x 03:55 OldCoder That simplifies things 03:55 OldCoder If somebody saved the best 0.3.X world have them ZIP it for me 03:55 cornernote leaf path to tree --- -1 03:56 cornernote then you would end up with leaves from nearby trees not decaying 04:00 khonkhortisan it should have a combination of both methods. I just don't want it to hover. 04:00 cornernote ah, i see 04:01 cornernote so whats everyone working on ? 04:01 cornernote playing on 04:01 cornernote whatever =) 04:01 VanessaE nothing at the moment 04:01 VanessaE just finished watching a movie 04:05 OldCoder khonkhortisan, the #khonkhortisan channel is just as real! 04:07 khonkhortisan I think I'll keep that one open 04:07 jordan4ibanez cornernote, line 25 of workbench, you forgot the "then" to the "if" 04:09 cornernote thanks, fixed 04:09 jordan4ibanez and there's still the issue of, when you try to get more than one thing out of the output box, it doesn't update like the normal inventory 04:09 jordan4ibanez so you can only pull one thing out at a time, it's strange 04:09 cornernote let me try 04:11 VanessaE hi RBA 04:11 RealBadAngel hi 04:11 jordan4ibanez good day 04:12 cornernote ok, i see 04:12 cornernote when you make sticks from wood, and you want to right click to take the whole stack 04:12 cornernote right click takes half the stack 04:12 cornernote then the other half is lost 04:13 jordan4ibanez see? the mod is so glitchy i don't understand 04:18 cornernote the players formspec is in c++, this is in lua .. im reading the c++ to see if i can see how it allows a right click to take the whole stack 04:22 cornernote ok, it seems to have 2 fields... craftpreview and craftresult 04:22 cornernote and one is hidden from view 04:22 cornernote leave it with me for a bit 04:24 OldCoder RealBadAngel, Check webpage 04:25 RealBadAngel ok 04:35 khonkhortisan why can I only throw my pickaxe when I'm looking at something? 04:41 MiJyn because it would be too dangerous if you are not looking at what you are throwing at 04:42 MiJyn imagine being the person receiving it... ugh... 04:42 VanessaE yay, another homedecor update. Now a fridge stands 2 nodes tall and has a 10x5 inventory space. 04:43 VanessaE no more stupid workaround of stackign two up :-) 04:43 OldCoder VanessaE, Shall I update? 04:43 OldCoder Is it nice and stable? 04:43 OldCoder Sturdy and reliable? 04:44 VanessaE go ahead, it seems fine here. 04:45 OldCoder k 04:46 OldCoder VanessaE, I wrote scripts just for this :-) They now handle all the mo\ds 04:46 OldCoder *mods 04:47 VanessaE nice 04:50 OldCoder Worlds get rebuilt shortly with new homedecor and a teleporter configuration change. anybody want more mods or stuff? 04:50 OldCoder No other major updates recently? 04:50 OldCoder Very well 04:50 OldCoder <--- Throws the off switch 04:50 OldCoder Servers down 04:52 OldCoder Servers up 04:52 OldCoder All worlds are rebuilt and shiny 04:52 OldCoder Check teleporter config and home decor 04:56 VanessaE server's slow today. media download is taking a while. 04:57 OldCoder I don't think it's the servers per se 04:57 OldCoder Mika_R, wb 04:57 VanessaE looks right to me 04:57 OldCoder Then chill 04:57 OldCoder with a beer 04:57 Mika_R hi 04:57 OldCoder From your virtual fridge 04:57 VanessaE beer? ick 04:57 OldCoder O.K. 04:57 OldCoder A nice cola 04:57 OldCoder Frosty 04:57 VanessaE Mike's Hard Lemonade. :-) 04:57 OldCoder Ah 04:58 VanessaE (or really any decent wine cooler) 04:58 Mika_R VanessaE, got any idea what you will add next to home decor? 04:58 VanessaE dunno 05:00 OldCoder Wine cooler obviously 05:01 VanessaE I don't have any immediate plans to add more, this was just a revision that I just realized how ot do easily :-) 05:11 VanessaE OldCoder: can you do me a favor? 05:11 OldCoder Sure 05:12 VanessaE Mika_R, RealBadAngel, you guys too - download the latest update, try it out in singleplayer mode, tell me if you have any problems using the fridge 05:17 Mika_R how do i give myself all privs in singleplayer? 05:17 khonkhortisan Do the drawers work? 05:17 VanessaE yes 05:18 VanessaE If it can store something in real life normally, it has inventory in homedecor now 05:18 khonkhortisan I mean does the drawer come out as a node box 05:18 VanessaE nightstands store 8 or 16 slots, a cabinet/cupboard is 24 I think, under-sink is 16, fridge is 50 05:18 VanessaE etc. 05:18 VanessaE OH 05:18 VanessaE no not yet 05:18 VanessaE didn't see a point in that 05:18 VanessaE it sticks out a tiny bit just for 3d detail 05:18 VanessaE but it doesn't slide out 05:19 khonkhortisan the digging animation is copied 05:19 VanessaE besides, can you even do that with a node? have it change while the object's inventory is open? 05:19 khonkhortisan haha image corruption when I dig the tv, I think that's the kind of thing you can't do anything about 05:19 VanessaE yep I know about that 05:19 VanessaE 3dforniture has the same bug when you dig one of its torches 05:20 khonkhortisan I want to run a function on right click instead of opening a menu. Haven't figured it out. 05:20 khonkhortisan let's just call that the channel guide 05:20 VanessaE heh 05:20 khonkhortisan How do you make the fridge have a 2x1 digging animation? 05:20 VanessaE I don't. 05:21 VanessaE it's a single nodebox that stands 2x tall 05:21 VanessaE so it's whatever the game does in that case 05:22 khonkhortisan I can see the tv through the door of the fridge, you should make a thicker door 05:22 khonkhortisan it's doing that z-fighting thing 05:23 VanessaE wha? 05:23 VanessaE *confused* 05:23 VanessaE I know what the z-fighting is, but I don't understand what you mean 05:23 khonkhortisan ① place tv ② place tv on tv ③ dig first tv ④ place fridge where tv was dug ⑤ watch tv through fridge door 05:23 VanessaE oh weird! 05:23 VanessaE it isn't supposed to do that 05:23 VanessaE I'll fix it. 05:24 khonkhortisan I dig the tv before the fridge 05:24 khonkhortisan I like the effect of a torched fridge 05:25 khonkhortisan yuck place the fridge on the ceiling, it goes through the roof 05:26 khonkhortisan lava fridge! 05:26 Mika_R VanessaE, didn't get anything to work 05:26 khonkhortisan I died while looking in a drawer, and the menu isn't going away 05:26 VanessaE khonkhortisan: that's a game bug, I don't know how to fix it 05:26 khonkhortisan I put stuff in the drawer using my past life, then I could get the menu to move 05:27 khonkhortisan cool I can stand on the top of the fridge while there's lava coming out of it 05:28 khonkhortisan hey fences give you a path through lava 05:29 VanessaE jeez gimme a sec to figure this out 05:30 VanessaE I need to check for the presence of air above the node to be placed before allowing placement of the fridge. how? 05:30 khonkhortisan I can make a lava tunnel with fences 05:32 jin_xi sssup guysss? 05:33 khonkhortisan Wooden Privacy Fence stacked two high will give you a tunnel through lava, that's wassup. 05:33 VanessaE bbl while I figure out a fix. 05:33 khonkhortisan And fridges will be bug-cleaned 05:34 jin_xi yeah yeah lava tunnels. it sounds dwarfey 05:34 khonkhortisan ambience mod reminds me of simcity 05:35 khonkhortisan you can walk through the dual node tunnel, no need to surround yourself with glass 05:39 khonkhortisan I'll just make a table out of a small throw rug. No one will notice! 05:39 VanessaE ok dammit, how do I delete a node from the world and just put it back into the player's inventory? 05:40 khonkhortisan copy the default on_dig? 05:40 Mika_R VanessaE, what are you building at 1215 / 535 -> 1350 / 666 on redcrabs? 05:40 VanessaE Mika_R: no 05:41 VanessaE I only build around my home, and if I see something that needs repaired. 05:41 Mika_R you own a protect over at those coords 05:42 khonkhortisan what would tell the node to go in the inventory? My rubiks cube manages 3³ nodes being removed my a single dig. 05:42 VanessaE mika: I shouldn't.. I haven't registered any protections anywhere except my home area. 05:44 Mika_R you have rights to neuros house project? 05:44 khonkhortisan If you're talking about the fridge being two nodes, you just make both nodes drop the fridge item, and the one that is dug removes the other node. 05:47 Mika_R now i found it, it is neuros area 05:47 khonkhortisan is there a find radius function where I can make sure all the nearby nodes are what I'm looking for, instead of just one? 05:47 khonkhortisan Mika_R, The one that says arena on the top in yellow? 05:47 VanessaE khonkhortisan: the fridge is a single node. 05:48 Mika_R i guess no, its his newest project, that big cobble 05:48 VanessaE Mika_R: neuro added me as an owner to that area, I forgot. 05:48 VanessaE oh G*d damn it how does this work? 05:48 VanessaE after_place_node = function(pos, placer) 05:48 VanessaE node = minetest.env:get_node(pos) 05:48 VanessaE ntop = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}) 05:48 VanessaE if ntop.name ~= "air" then minetest.node_dig(pos, node, placer) end 05:48 VanessaE end, 05:48 khonkhortisan whose railroad is it? I've been gone a week and I forgot the person's name 05:48 VanessaE what is wrong with this code? 05:49 VanessaE (the node_dig calls for 'digger' and not 'placer'...shouldn't those be the same?) 05:50 Mika_R ok 05:50 khonkhortisan I'd expect there to be a can_place function 05:51 VanessaE nope. 05:52 khonkhortisan dig_node doesn't have a digger 05:52 khonkhortisan minetest.node_dig? minetest.env:dig_node? 05:52 RealBadAngel player, placer, digger whatever you call it 05:52 RealBadAngel its the same 05:52 VanessaE *facepalm* 05:54 VanessaE if I try to print the value of 'placer' it crashes the server. 05:54 khonkhortisan placer is an object 05:54 VanessaE http://pastebin.com/czqWf9v9 05:54 VanessaE an object containing....what? 05:55 khonkhortisan "ObeectRef" line 1080 05:55 VanessaE why is this shit not documented? 05:55 khonkhortisan that used to be spelled correctly 05:55 khonkhortisan print(placer:get_player_name()) 05:56 VanessaE trying... 05:56 VanessaE attempt to call method 'get_player_name' (a nil value) 05:58 khonkhortisan is_player()? 05:58 khonkhortisan placer.get_player_name()? 05:58 VanessaE trying it. 05:58 VanessaE see, this is why I say the API doc is a travesty 05:59 khonkhortisan I use on_punch = function(pos, node, puncher) and minetest.chat_send_player(puncher:get_player_name(),… 05:59 VanessaE bad argument #1 to 'get_player_name' (userdata expected, got no value) 05:59 khonkhortisan so your placer is bad? 06:01 khonkhortisan What if the server is really lagging and I can split a stack of items, filling the spot where the fridge was, before the fridge can jump back in my hand? Have I just lost it by placing it? 06:01 VanessaE khonkhortisan: http://pastebin.com/fYAxZ9Xc 06:01 khonkhortisan use a : 06:01 VanessaE well if the API allowed me to run some code just *before* the node is placed instead of after. 06:01 VanessaE I tried with a : 06:01 khonkhortisan that's how I have it, and it should work that way 06:02 VanessaE attempt to call method 'get_player_name' (a nil value) 06:02 VanessaE maybe that method can't be called from inside a node def 06:03 khonkhortisan I call :get_player_name() from on_punch, that wouldn't be it 06:05 * VanessaE tries it a different way 06:06 RealBadAngel try print(dump(something)) 06:07 khonkhortisan after_place_node = function(pos, placer) print(placer:get_player_name()) end, worksforme 06:07 RealBadAngel then no matter nil or whatever it wont crash 06:07 khonkhortisan it prints singleplayer 06:09 khonkhortisan I think you're getting bad data 06:09 VanessaE it's not placer:, it's player: player:get_player_name() 06:10 VanessaE still doesn't work though 06:10 khonkhortisan it works with placer too ^ my worksforme 06:11 VanessaE ok by itself it works. 06:16 VanessaE sigh 06:17 VanessaE http://pastebin.com/3qv8bRKS 06:17 khonkhortisan okay. 06:18 * khonkhortisan *sighs* 06:18 VanessaE wtf does it want for that digger parameter then? 06:18 VanessaE (where I plugged in whoplacedit) 06:18 khonkhortisan either the placer or the placer's name 06:18 VanessaE why isn't this shit documented??? 06:19 khonkhortisan then when you ask why it isn't documented you're told to read doc/lua_api.txt 06:19 khonkhortisan that's why it isn't 06:19 khonkhortisan like the a.b vs. a:b I still don't think it's in there 06:20 jin_xi khonkhortisan: its a lua thing, why document it in minetests api 06:20 OldCoder VanessaE, I'll update tomorrow 06:20 OldCoder Zzz 06:22 khonkhortisan because lua isn't the language of the game, but of the mods. You wouldn't have to document the language if someone's going to edit the game, but modding is usually a lower difficulty and could use being easier to learn. Or something like that. 06:24 jin_xi VanessaE: can you paste the whole code so i can try for myself? I'll have a look at it if you like 06:25 VanessaE sec. 06:25 VanessaE http://pastebin.com/8Y10LwzA 06:26 VanessaE crashes the server when you place the node. 06:26 VanessaE (in this case, placing it just under a dirt block to force the node to be given back) 06:29 VanessaE jin_xi: 06:29 VanessaE singleplayer 06:29 VanessaE node_dig 06:29 VanessaE 02:25:44: ACTION[ServerThread]: singleplayer leaves game. List of players: 06:29 VanessaE 02:25:45: ERROR[main]: ServerError: LuaError: error: ...a/celeron55-minetest-9696ed3/bin/../builtin/item.lua:286: attempt to call method 'get_player_name' (a nil value) 06:29 VanessaE 02:25:45: ERROR[main]: stack traceback: 06:29 VanessaE Quit message received. 06:29 VanessaE that's the crash that happens with the code I just pastebin'd 06:29 jin_xi hold on, im testing it... 06:32 khonkhortisan if the fridge crashes it's still there 06:32 VanessaE yes, because it crashes when the dig_node() is executed. 06:32 VanessaE because I haven't the faintest clue what the third parameter is supposed to contain 06:33 khonkhortisan print(placer:get_player_name()) works but I think it's crashing when using whoplacedit 06:33 VanessaE no 06:34 VanessaE why can't there just be a simple, straightforward way to interrupt the placement of the node *before* it is placed? 06:35 khonkhortisan there's no good reason for there to not be an equivalent of can_dig 06:35 khonkhortisan and PLEASE combine wallmounted and facedir 06:35 RealBadAngel i think youre adressing it wrong, now it tells get_player_name method doesnt exists at all 06:36 khonkhortisan get_player_name works just fine with print and storing in a variable unless you call node_dig 06:36 VanessaE so then how do I just add an item to the player's inventory? 06:36 VanessaE I'll just use remove_node() and then add it 06:36 khonkhortisan placer:get_inventory() 06:37 khonkhortisan then InvRef stuff like :add_item and :room_for_item 06:45 jin_xi this works here: http://pastebin.com/ZUpQVWuV 06:46 * VanessaE tries... 06:47 VanessaE noit doesn't 06:47 VanessaE the player doesn't get the item back. it gets destroyed. 06:47 jin_xi well, of course 06:47 jin_xi you have to add it back to placers inventory too if you want that to happen 06:48 VanessaE node_dig() is supposed to do that on its own. 06:48 jin_xi but it should not crash as it is, is that the case? 06:48 VanessaE it does not crash now 06:48 * jin_xi checks api docs 06:49 jin_xi - dig_node(pos) ^ Dig node with the same effects that a player would cause 06:49 jin_xi this one? oh 06:49 VanessaE let's try it.. 06:50 VanessaE nope. 06:50 VanessaE dig_node() crashes it. 06:50 VanessaE oops. 06:50 VanessaE wait 06:51 VanessaE bingo! 06:51 VanessaE has to be minetest.env:dig_node() 06:51 VanessaE no wait 06:51 VanessaE it's not giving it back to the player most of the time 06:52 VanessaE (or at all it seems like) 06:53 VanessaE "same effects that a player would cause" evidently doesn't include the player's own inventory. 06:53 VanessaE *grumble* 07:01 VanessaE so again, how exactly do I add an item to the player's inventory? 07:01 VanessaE where is that function defined *in English* in the API? 07:01 RealBadAngel create item stack 07:01 RealBadAngel with 1 item in it, dig the node 07:01 RealBadAngel add it to inv 07:02 VanessaE how? The API is about as clear as mud on this 07:02 RealBadAngel player:get_inventory():add_item("main", item_to_add) 07:04 VanessaE 03:03:58: ERROR[main]: ServerError: LuaError: error: ...6ed3/bin/../mods/minetest/homedecor/refrigerator.lua:48: attempt to index global 'player' (a nil value) 07:07 RealBadAngel replace player with placer or whatever player is called there 07:08 VanessaE no crash when using 'placer', but it doesn't add to the inventory. 07:08 VanessaE placer:get_inventory():add_item("main", "homedecor:refrigerator") 07:08 RealBadAngel not by the name 07:08 RealBadAngel you have to create itemstack 07:09 VanessaE how? 07:09 Mika_R VanessaE, how does the code function of refrigerator differ from nightstand? 07:09 RealBadAngel a sec 07:09 Mika_R -code 07:09 VanessaE mika: about the same except a fridge has a larger inventory and stands two nodes tall. 07:10 Mika_R why 2 nodes tall? 07:10 VanessaE mika: because refrigerators are usually a lot taller than a nightstand? :-) 07:11 tripod bar fridge 07:11 tripod quite small 07:11 VanessaE tripod: true. 07:12 tripod VanessaE: i concur 07:12 tripod i thnk 07:12 tripod :( 07:12 Mika_R true, but usually they are fridge and refrigerator, but if they were made 1 node, you could stack them 2, and still have possibility to a minibar or something like that 07:13 tripod a complete bar with wine rack would be nice. 07:13 VanessaE they were one node before. didn't like it that way, but maybe I'll add in a mini fridge later. 07:13 tripod and a mob waitress 07:14 RealBadAngel stack = ItemStack("homedecor:refrigerator") 07:14 RealBadAngel that should work 07:14 RealBadAngel placer:get_inventory():add_item("main", stack) 07:15 VanessaE nope, no good 07:15 VanessaE (doesn't crash, but also doesn't add to the inventory) 07:15 RealBadAngel stack = ItemStack("homedecor:refrigerator 1") 07:15 RealBadAngel ? 07:15 Mika_R VanessaE, is there any other mod that is 2 node high? 07:15 VanessaE doors 07:16 VanessaE RealBadAngel: nope. 07:16 VanessaE stack = ItemStack("homedecor:refrigerator 1") 07:16 VanessaE print(dump(stack)) 07:16 VanessaE placer:get_inventory():add_item("main", stack) 07:16 VanessaE 07:16 VanessaE (as the output of print() ) 07:17 RealBadAngel to make it readeable to_table would be needed 07:17 VanessaE ok well print() aside, it still isn't working :( 07:20 RealBadAngel its working for me 07:20 RealBadAngel on_punch = function (pos, node, puncher) 07:20 RealBadAngel stack = ItemStack("default:wood 1") 07:20 RealBadAngel puncher:get_inventory():add_item("main", stack) 07:20 RealBadAngel end, 07:20 VanessaE http://pastebin.com/hxMNiiBU 07:21 RealBadAngel i just made it for testing 07:21 VanessaE when the item is placed it just disappears if there isn't room, but nothing is added to the inventory. 07:26 VanessaE maybe it just doesn't work in creative mode? because come to think of it, default wooden doors tdo the same thing 07:27 RealBadAngel it does 07:27 VanessaE place when there isn't enough space and the item is simply destroyed (and a message is printed saying it was out of room) 07:27 RealBadAngel i managed to add anythin to the inv 07:27 VanessaE nonono 07:27 RealBadAngel no matter defined or not. 07:27 VanessaE you're not listening 07:27 VanessaE I'm trying to use the default built-in doors now 07:27 VanessaE they use a similar method and are also being destroyed. 07:27 tripod http://soundcloud.com/laberge/daft-punk-something-about-us-laberge-edit 07:30 RealBadAngel VanessaE, have no glue why its not adding anythin for you. for me the code works as intended 07:30 VanessaE what version of the game are you using? 07:31 RealBadAngel 043 07:31 VanessaE and did you try this inside an after_place_node callback? 07:31 RealBadAngel i made it on_punch 07:31 RealBadAngel i will try 07:34 RealBadAngel after_place_node = function(pos, placer) 07:34 RealBadAngel stack = ItemStack("technic:deployer_off 1") 07:34 RealBadAngel placer:get_inventory():add_item("main", stack) 07:34 RealBadAngel end, 07:34 RealBadAngel works also ok 07:35 VanessaE http://pastebin.com/BNAQ3RrN 07:35 VanessaE there's where I stand right now. 07:35 RealBadAngel after placin a chest i keep getting free deployer ;) 07:35 VanessaE (I tried using ItemStack() as well, same difference) 07:37 RealBadAngel hold on 07:39 RealBadAngel dunno whats going on 07:39 RealBadAngel but your code works 07:39 PilzAdam Helo everyone! 07:39 VanessaE hi adam 07:39 PilzAdam Tag der deutschen Einheit! 07:39 RealBadAngel it keeps me addin undefinded refrigerator to the inv 07:39 RealBadAngel i just copied your code to my chest and it works 07:39 VanessaE oh boy 07:40 RealBadAngel havent changed anythin 07:40 RealBadAngel just pasted whole after_place 07:40 VanessaE RealBadAngel: ok try this: change the code so that it adds THAT chest to the inventory 07:40 RealBadAngel ok 07:40 VanessaE whatever chest you just copied the code into, make it add itself instead of a fridge 07:40 VanessaE I'll bet it fails then 07:41 jin_xi_ ^ can confirm 07:41 VanessaE jin_xi_: ? 07:41 cornernote hey VanessaE, what you working on ? 07:42 VanessaE cornernote: Trying to fix a bug in homedecor, but looks like I'm getting bitten by a bug in the game in exchange 07:42 jin_xi_ i can confirm what you said, VanessaE 07:42 cornernote whats a free deployer ? 07:42 jin_xi_ i think the node should not be placed in the first place if there is no place for it... 07:42 VanessaE jin_xi_: I agree, but there's no function or callback I can see in the API to let me do that 07:43 RealBadAngel VanessaE, lol, yeah 07:43 VanessaE RealBadAngel: fails if you try to add the item that is itself calling that code? 07:43 RealBadAngel looks like 07:43 VanessaE figures. 07:43 VanessaE so what's the workaround? 07:44 cornernote can someone tell me how to replicate it ? 07:44 RealBadAngel lemme think 07:44 VanessaE short of placing one node and having it place a different one in its place 07:44 cornernote sec, lemme dl the mod 07:44 VanessaE cornernote: no. 07:44 VanessaE I haven't pushed my latest attempt to fix it 07:45 cornernote the pastebin ? 07:45 VanessaE hang on. 07:46 VanessaE there. 07:46 VanessaE pull from github. 07:46 VanessaE that code should, by all accounts, work perfectly, but it doesn't. 07:47 VanessaE the same bug affects the game's default wooden doors as well as mine which are derived from that. 07:51 PilzAdam NYAN-CAT!!! 07:51 cornernote ok, its running 07:51 VanessaE PilzAdam: where? 07:51 cornernote VanessaE: whats the issue ? 07:51 PilzAdam i have disabled all mapgen and then you can see nyancats much better 07:52 VanessaE cornernote: ok. Place two blocks of dirt on the ground, one on top of the other. Dig out the bottom piece. Now place a door in the space between the ground and the floating dirt block. 07:52 cornernote PilzAdam, i'd like to see nyanland mod working again 07:52 cornernote flying nyancats, and you punch them and they drop mese 07:52 PilzAdam (5,-104,-56) seed:3128423427964100425 07:53 VanessaE cornernote: what should happen is the door should just go back into your inventory. Instead, it is destroyed. Same for the fridge and the doors in my mod 07:53 VanessaE and all of them explicitly check for enough space and re-add themselves to your inventory...except that doesn't work anymore 07:53 VanessaE (apparently it used to when the doors mod was first written) 07:56 cornernote ok, i see 07:56 cornernote let me have a play 07:56 cornernote code looks like it should work, but doesnt 07:56 VanessaE yup. 07:58 cornernote doors have the same issue 07:58 VanessaE yup 07:58 VanessaE as do homedecor's doors. 08:06 RealBadAngel got a solution ;) add broken fridge to the inventory and then repair it :) 08:07 VanessaE heh 08:07 RealBadAngel isnt that by the way part of kinda anti-duplicating mechanism? 08:08 cornernote fixed - https://gist.github.com/3825737 08:08 VanessaE on_place?? 08:08 cornernote yea 08:08 VanessaE I thought that was deprecated? 08:09 cornernote no 08:09 cornernote its kind of "before_place" 08:09 jin_xi_ cool, was trying that, but missing important bits... 08:09 cornernote API docs suck for describing it 08:10 jin_xi_ forgot about just returning the function 08:11 RealBadAngel it works at least 08:11 VanessaE Ok, I'll still file a bug report, since other mods use after_place_node 08:11 cornernote we should fix doors while we are thinking about this issue 08:11 jin_xi_ i think we should setup a wikified version of the api reference with examples for everything... 08:11 cornernote +1 08:11 RealBadAngel +101 08:11 cornernote where community can submit stuff 08:12 RealBadAngel all of us know some bits 08:12 cornernote then we will get really good examples 08:12 VanessaE cornernote: YAY! thank you thank you thank you 08:12 cornernote i been trying to keep track of gists/pastebins, etc 08:12 cornernote when a good api would work 08:12 cornernote VanessaE: welcome =) 08:12 cornernote good api wiki i mean 08:13 VanessaE changes pushed 08:13 VanessaE +10000 regarding wiki API 08:13 VanessaE as long as only trusted folks can edit it 08:13 cornernote maybe we just make a wiki on github ? 08:13 jin_xi_ trusted folks? 08:13 jin_xi_ lol 08:14 RealBadAngel whitelisted 08:15 RealBadAngel you dont want another lm there, do you? 08:15 VanessaE https://github.com/celeron55/minetest/issues/260 08:16 jin_xi_ VanessaE: why the issue? its not a problem, but user error imo 08:16 RealBadAngel you shall point also that ANY other item can be added this way 08:17 VanessaE no, it's still a bug because it affects some of the game's default code too 08:17 RealBadAngel just not this one it affects 08:17 RealBadAngel just self 08:17 VanessaE for example, default doors e.g. zlpdoors. 08:17 jin_xi_ cant use nodes own definition in its definition, i'd say. kinda to be expected. 08:18 RealBadAngel youre not using definition 08:18 jin_xi_ but trying to add a not yet registered node to an inv 08:18 RealBadAngel ??? 08:19 RealBadAngel when i first check for air above etc etc 08:19 jin_xi_ just saying, i dont think issue #260 is an issue. 08:19 RealBadAngel youre sayin somethin is not yet registered? 08:19 RealBadAngel lol 08:19 VanessaE well then it serves to point out a bug in the default doors code :-) 08:21 jin_xi_ good oppurtunity for a small patch instead of an issue i'd say 08:21 VanessaE good luck getting "a small patch" to be accepted upstream 08:21 VanessaE c55 is in "ignore everyone" mode again. 08:22 jin_xi_ look, if i think its not an issue, imagine how happy c55 will be about reading one and immediately closing it, infuriated 08:23 VanessaE not my fault if he gets all butthurt over a well-intentioned bug report :-) 08:24 cornernote doors code is really bad 08:24 cornernote its still using the old register_on_placenode (depricated) way of doing it 08:24 VanessaE yep I knoiw 08:25 cornernote is it worth fixing it? or just use xdoors2 08:25 VanessaE well, 08:25 cornernote let me check if that does it right 08:25 VanessaE I use some of that code in my mod for my folding doors and fancy exterior door also 08:25 VanessaE so if zlpdoors is messy, my code is too :-) 08:25 VanessaE (on the other hand, my gates code is elegant and simple) 08:25 cornernote your code was fine 08:26 cornernote zlpdoors ? 08:26 VanessaE nono, my "folding" doors = zlpdoors with new textures. 08:26 VanessaE default doors = zlpdoors 08:26 cornernote better than xdoors2 08:26 cornernote ? 08:26 cornernote oh 08:26 VanessaE no, old 08:26 cornernote ok 08:27 cornernote xdoors is right as in it uses on_place() 08:28 VanessaE xdoors2 is the best 08:28 VanessaE imho it should replace default doors 08:28 cornernote but i prefer using minetest.item_place_node instead of minetest.env:add_node 08:29 cornernote because then the after place callback is called 08:29 cornernote perhaps node_ownership wont work with xdoors2 08:30 VanessaE why wouldn't it? 08:30 cornernote as in you can "door grief" 08:30 cornernote cos it wont call the after place, only the on_construct 08:30 VanessaE ah, see the API just doesn't make this clear enough 08:30 cornernote perhaps it will work, im just saying that item_place_node() is better 08:30 VanessaE and it's SO FUCKING HARD TO READ> 08:30 cornernote yes 08:30 VanessaE as in hard to parse out the text from the actual code 08:31 cornernote once you read it 1000 times it gets easier 08:31 VanessaE haha 08:31 cornernote theres 1500 lines of text in it 08:31 cornernote and its not enough by about 5 times 08:31 VanessaE should be easy to wikify it though, it does have a somewhat consistent markup 08:31 cornernote who wants to write better docs ? 08:32 cornernote wiki will help, but it needs a starting point 08:32 cornernote need someone to put up the basic structure and main pages 08:32 VanessaE I'd have thought the dev wiki would be the perfect place for it 08:33 cornernote where is that ? 08:33 VanessaE I mean ,the API you want your modding community to use is kinda sorta intimately tied into the development of the engine and its surrounding code 08:33 VanessaE http://minetest.net/wiki/doku.php 08:33 cornernote i like docuwiki 10:00 PilzAdam https://github.com/PilzAdam/minetest_game/commit/d2452ad428e659f95161251f9995bb90676054ae 10:09 * PilzAdam pokes VanessaE 10:12 RealBadAngel PilzAdam, can c youre doin some updates 10:12 RealBadAngel downloadin it now 10:13 PilzAdam steel doors 10:14 RealBadAngel cool 10:15 RealBadAngel animated water is a bit too fast dont ya think? 10:15 PilzAdam its not by me 10:15 PilzAdam ask the mod author 10:16 RealBadAngel i guess too few animation frames 10:16 RealBadAngel lemme check minecraft's animation with it 10:16 PilzAdam it looks realy good if you use builtin_item mod with it 10:17 PilzAdam because the flowing animation is nearly same speed as the flowing item 10:20 RealBadAngel no, its not the frames 10:20 RealBadAngel i got 32 frames animation and it runs fast as hell 10:31 RealBadAngel any way to adjust the speed? 10:31 RealBadAngel mod code doesnt explain it at all 10:33 PilzAdam https://github.com/PilzAdam/minetest_game/blob/master/mods/animatedfluids/init.lua#L5 <- length is the param 10:35 RealBadAngel found that 10:36 RealBadAngel it checks viscosity somehow but result is way too fast for both water and lava 10:37 PilzAdam maybe its a bug in your engine 10:37 RealBadAngel dont think so 10:37 PilzAdam for me it is same speed as pushed items in builtin_item mod 10:38 RealBadAngel we had animated lava before 10:38 RealBadAngel so i can compare speeds 10:38 RealBadAngel new lava is twice as fast as old one 10:39 RealBadAngel i think i know why 10:40 RealBadAngel length=fluid.viscosity 10:40 RealBadAngel logical, yes? but fluid.viscosity is nil 10:40 RealBadAngel so it runs at MAX speed 10:41 PilzAdam old lenght was 3.3; lava_visc is 7 10:42 RealBadAngel i played with variables and found out that bug when tried to multiply it by 2 10:42 RealBadAngel when you use predefined speeds its cool 10:42 RealBadAngel yikes, flowin water again :) 10:42 * VanessaE heads off to bed now. 10:43 VanessaE night all, or something 10:43 RealBadAngel night 10:43 PilzAdam VanessaE, my doors mod in mt_game is easy to texture 10:43 jin_xi_ sooo easy you can do it in yous sleep 10:43 VanessaE xdoors2 was tough because it's measured in tenths, I'm used to sixteenths 10:43 VanessaE damn metric folks anyway ;-) 10:44 VanessaE bbl 10:44 RealBadAngel PilzAdam, 2.0 factor for water is just cool and nice lookin 10:45 PilzAdam i will put it directly into default 10:45 RealBadAngel wait a sec 10:46 RealBadAngel http://realbadangel.pl/default_water_animated.png 10:47 RealBadAngel put it into textures/all 10:47 RealBadAngel and run with length=2 10:51 RealBadAngel and? 10:52 PilzAdam im testing wich lenght it should be 10:53 PilzAdam 1=same as builtin_item; 2=better looking 10:53 PilzAdam i guess i have to change builtin_item 10:57 RealBadAngel http://realbadangel.pl/water_animated/1/default_water_animated.png 10:57 RealBadAngel check this one 10:57 RealBadAngel thats COOL 10:58 PilzAdam https://github.com/PilzAdam/minetest_game/commit/c05a5b8a2e1f8f9ad777d51b3f0599de96e64431 10:58 PilzAdam new name is: default_water_flowing_animated.png 10:58 PilzAdam same as lava 10:59 RealBadAngel ok, whats about animated water source? 10:59 PilzAdam dunno 10:59 PilzAdam can you make textures? 10:59 PilzAdam (16x16) 10:59 RealBadAngel ofc 11:00 RealBadAngel make the code, i will make textures both 16x and hd 11:00 RealBadAngel hd i do have rdy 11:01 RealBadAngel make it same way as lava source is animated 11:01 RealBadAngel animation length shall be the same for flowing and source 11:02 PilzAdam dunno 11:03 RealBadAngel dunno what? 11:04 PilzAdam the animation lenght 11:04 PilzAdam i need textures first 11:04 PilzAdam code is read 11:04 PilzAdam (0.5 sec.) 11:04 RealBadAngel test it on hd textures first 11:04 RealBadAngel wait for upload 11:04 PilzAdam i have lenght 2 for now 11:06 RealBadAngel http://realbadangel.pl/water_animated/1/flowing.png 11:06 RealBadAngel http://realbadangel.pl/water_animated/1/source.png 11:06 RealBadAngel thats a set 128x 11:07 PilzAdam that is flowing 11:07 PilzAdam but it should be source 11:08 RealBadAngel you got 2 11:08 RealBadAngel source is also animated :) 11:09 PilzAdam ooops.. i took the wrong 11:10 PilzAdam source is realy nice 11:11 RealBadAngel uploading another textures 11:12 RealBadAngel http://realbadangel.pl/water_animated/2/flowing.png 11:12 RealBadAngel http://realbadangel.pl/water_animated/2/source.png 11:12 RealBadAngel this one is even better i think 11:14 PilzAdam its more realistic 11:14 PilzAdam are you working on 16x16? 11:15 RealBadAngel gimme the code to work on 11:15 RealBadAngel i need source to be animated 11:15 PilzAdam https://gist.github.com/3826440 11:16 PilzAdam change apsect_w and aspect_h to 16 11:16 RealBadAngel ok 11:21 RealBadAngel added it 11:22 RealBadAngel HOLY SHIT 11:22 RealBadAngel it look great 11:22 PilzAdam i. want. it. 11:22 RealBadAngel i mean with the second set of textures 11:22 RealBadAngel its fuckin awesome 11:23 RealBadAngel now ocean is alive 11:25 RealBadAngel btw its way too dark underwater 11:26 PilzAdam no 11:26 PilzAdam in the default game its way to light under water 11:26 RealBadAngel i cant c a shit 11:26 PilzAdam you can see about 2 nodes far 11:26 PilzAdam working under water shouldnt be easy 11:26 RealBadAngel nope, cant c nothin 11:27 RealBadAngel even in a puddle in daylight 11:31 RealBadAngel uploadin vid, you will see 11:32 PilzAdam i will make it brighter 11:32 PilzAdam but i need the animated water source first 11:35 RealBadAngel workin on 16x, gonna take a while 11:43 PilzAdam ark 11:43 PilzAdam *afk 11:50 RealBadAngel http://www.youtube.com/watch?v=VoMynx6xXkU&feature=plcp 11:50 RealBadAngel freakin awesome 12:01 RealBadAngel PilzAdam, u here? 12:02 RealBadAngel i have some 16x water textures but theyre not mine 12:02 RealBadAngel im fightin with my own but i dont like the results at all 12:03 * VanessaE peeks in...sleepless again 12:04 RealBadAngel watch the vid VanessaE 12:04 RealBadAngel water loooooooooooookin coooooool 12:04 VanessaE saw it 12:04 RealBadAngel any comments? 12:05 VanessaE it looks beautiful :-) 12:05 VanessaE now someone needs to do the same for HDX for me :-) 12:06 VanessaE (transtion: I want to do the same but I'm too lazy) 12:15 RealBadAngel http://realbadangel.pl/water_animated/3/source.png 12:15 RealBadAngel http://realbadangel.pl/water_animated/3/flowing.png 12:15 RealBadAngel these are 16x 12:17 VanessaE nice 12:17 RealBadAngel those are not mine 12:17 RealBadAngel tried but i do suck when it comes to pixelize somethin 12:18 RealBadAngel 16x is not enough, hard to make somethin good lookin 12:23 VanessaE well you know me, 512px or bust :-) 12:27 RealBadAngel hehe 12:28 RealBadAngel i do have mine 128x easy, from abandoned mc pack 12:31 * PilzAdam is back 12:31 VanessaE wb 12:34 RealBadAngel PilzAdam, seen the vid? 12:34 PilzAdam yes 12:34 RealBadAngel noticed complete darkness when in water? 12:34 PilzAdam i will change it 12:35 RealBadAngel :) 12:35 RealBadAngel but the effect is great anyway 12:35 RealBadAngel and no noticeable lags at all 12:36 RealBadAngel by the ocean i do have steady 60fps 12:36 RealBadAngel with 128x textures of course 12:41 PilzAdam https://github.com/PilzAdam/minetest_game/commit/5ada7a52e579dc0e237f2d42f5d3be2b23ccbae3 and https://github.com/PilzAdam/minetest_game/commit/67f8c41540136d198a530f89cfd015979fa769ae 12:41 PilzAdam ^ water looks realy nice now 12:41 VanessaE bbl 12:43 PilzAdam http://ompldr.org/vZnFqMw 12:43 PilzAdam RealBadAngel, can you make animation for fire? 13:06 PilzAdam RealBadAngel, can you make animated fire? 13:27 PilzAdam http://ompldr.org/vZnFqdw/panes.zip <- should i add these panes to my fork of Minetest_game? 14:01 PilzAdam jordan4ibanez, can you test the glass panes? http://ompldr.org/vZnFqdw/panes.zip 14:10 jordan4ibanez it works 14:10 PilzAdam should i add it to minetest_game? 14:14 jordan4ibanez well xpanes work a little better lol 14:18 PilzAdam xpanes is 100% MC copied 14:21 OldCoder 14:22 OldCoder NakedFury, wb 14:22 NakedFury hello 14:47 jordan4ibanez where is is_mvps_stopper located in mesecons?! 14:48 PilzAdam should i add instant dig of nodes to creative= 14:48 PilzAdam ? 14:49 jordan4ibanez yes 14:50 nyuszika7h jordan4ibanez, if you're on Linux, you could do > grep -R -F 'is_mvps_stopper' mesecons/ < ;) 14:50 jordan4ibanez that's a good idea 14:52 PilzAdam https://github.com/PilzAdam/minetest_game/commit/9d9dc29d431a60d71b3e233295c1ba2257f94e3b 14:59 jordan4ibanez that's pretty cool 15:00 PilzAdam hi Jordach 15:00 Jordach hello Jordan 15:00 Jordach 4ibanex 15:00 Jordach o hai PilzAdam 15:02 OldCoder Jordach, wb 15:02 Jordach hello OldCoder 15:03 PilzAdam Jordach, in my minetest_game are now: better water; better doors; instant dig in creative 15:03 Jordach better water? 15:04 PilzAdam test it 15:09 Jordach hello Calinou 15:10 Calinou hi 15:11 NakedFury pilzadam where in the forums is you version? 15:11 OldCoder PilzAdam, may I ask you if your fork has nice features? Also do you have a world built up yet? 15:11 PilzAdam http://minetest.net/forum/viewtopic.php?id=3119 15:11 OldCoder Reviewing 15:12 NakedFury we need a Game section 15:12 NakedFury for total conversions of the game 15:12 Jordach +1 15:12 NakedFury like skyblock 15:12 OldCoder PilzAdam, shouldn't some of that be merged into main? 15:12 NakedFury pilzadam stuff 15:12 PilzAdam OldCoder, everything 15:13 Jordach nope 15:13 Jordach it must be re-named to adam's game 15:13 Jordach and make a healing item called pilz 15:13 Jordach ;) 15:13 OldCoder Oh wait 15:13 OldCoder This is minetest_game and not MT 15:13 OldCoder I can host this 15:13 Calinou we need a Game section 15:14 Calinou just put the topics in mod releases with [Game] prefix 15:14 Calinou that'll do 15:14 OldCoder PilzAdam, do you have a world built up yet using this? 15:14 PilzAdam no 15:14 OldCoder Ok 15:14 PilzAdam just some dev worlds 15:14 OldCoder k 15:15 PilzAdam forum post updated 15:16 Calinou "New Punching flammable nodes with a torch will set them on fire" 15:16 Calinou griefing made easy... 15:16 Calinou ;_; 15:16 Calinou do that with lava :P 15:21 NakedFury testing adams version 15:21 PilzAdam http://minetest.net/forum/viewtopic.php?id=3239 15:23 Jordach what does modpack.txt actually do? 15:23 PilzAdam say the engine that the subfolders are mods 15:25 Jordach someone never reads http://minetest.net/forum/viewtopic.php?pid=45907#p45907 - Calinou, close it 15:29 Jordach [16:16:02] "New Punching flammable nodes with a torch will set them on fire" /me always makes cobble house# 15:50 PilzAdam gtg 15:50 PilzAdam bye 15:52 Jordach OldCoder, pc restarted 15:53 OldCoder Jordach, all right 15:58 * Jordach dislikes removing software...some can contain reboots :( 15:58 Zilvarael OldCoder: Jordach, All systems are go! :D <--- Unrelevent.. 15:58 OldCoder All right 15:58 Zilvarael Jordach: Linux or Winblows? 15:58 Jordach you sound so much like Basstard` 15:59 FreeFull Meanwhile in Linux land... you don't need to reboot when installing or removing software unless you're updating your kernel 15:59 Jordach lol..crappy kernel 15:59 OldCoder FreeFull, depends 15:59 OldCoder But yes; more flexible 15:59 FreeFull OldCoder: Depends? 15:59 OldCoder FreeFull, the need to reboot will depend on the context 16:00 Zilvarael FreeFull: Linux used to make you reboot to ensure software installed. However I find it very nice that it no longer makes you do that. 16:00 OldCoder It is less common but reboots are still needed on occasion 16:00 * Zilvarael <3's CrunchBang! 16:00 Jordach i still like PCBSD 16:00 FreeFull Zilvarael: Tell me more 16:00 OldCoder Of course, if you run VMs reboots are never required to restart guest OSes 16:00 * OldCoder is rebuilding VirtualBox right now 16:01 FreeFull OldCoder: Restarting a guest OS is as good as a reboot though =P 16:01 * Jordach knows OldCoder loves building software 16:03 OldCoder FreeFull, at a lower level. Jordach love is not precisely the word. Let me introduce you to one of the heads of Gentoo as I promised. He does this all day long. It is like breathing. Necessary; love does not enter into it. 16:05 Calinou OldCoder: why do you compile it? 16:05 OldCoder Calinou, I maintain my own distro 16:05 Calinou FreeFull: Linux used to make you reboot to ensure software installed. However I find it very nice that it no longer makes you do that. 16:05 Calinou it never did 16:05 Calinou lolcrunchbang 16:05 Calinou Jordach: lol, bsd 16:05 Calinou bullshit distro :D 16:05 Zilvarael FreeFull: About? 16:06 FreeFull Zilvarael: Linux making you reboot to make sure software has installed? 16:06 Calinou it never did except for kernel updates 16:07 FreeFull You can avoid a hardware reboot when switching kernels using kexec but you'll still have to shut down all software anyway 16:07 OldCoder Calinou, actually updates of shared libraries would and will require updates 16:07 Zilvarael Really... I remember ubuntu might have... then again that might have been the "Initial update" they do when you first start using it. (Shows how many times I had to re-install xD Good times) 16:08 FreeFull Lol, reinstalling 16:08 Zilvarael Least back on 8.04 16:08 Calinou ubuntu starting from 11.10 sucks 16:08 Calinou period 16:08 Calinou lubuntu FTW 16:08 Calinou (read: windows XP linux version) 16:09 FreeFull I used Xubuntu from 6.10 to 11.04 or something 16:09 FreeFull Before Xubuntu it was SuSE 16:09 FreeFull After Xubuntu, Crunchbang and then Arch 16:10 Zilvarael I have moved all over the place from Ubuntu -> Backtrack -> Backbox -> Arch and lastly #! But before I discovered ubuntu I was on open suse 6 which was total shit can. Any more I stopped Distro hopping and set on #! since its a good medium between Arch and Ubuntu. Customize the hell out of it, but its still MOSTLY user friendly. 16:10 FreeFull I did Slackware in a VM multiple times, and in 2006-2007 used to boot Knoppix 16:12 OldCoder I like my own distro 16:12 OldCoder Gets the job done 16:15 FreeFull I don't want all the compiling that comes with having my own distro/using gentoo 16:18 OldCoder FreeFull, it is a tradeoff 16:19 FreeFull Well, here is the tradeoff: Compilation can be lightning fast. You can compile the Linux kernel in less than 1 second on a modern machine. But that is with optimisations turned off 16:19 OldCoder huh 16:19 OldCoder That seems too fast 16:19 FreeFull Optimisation is what eats up most compile time 16:30 * Calinou is talking in #minecrafthelp about a computer choice 16:30 Calinou trying to tell someone to use linux 16:30 Calinou 8D 16:30 Calinou this is hard 16:31 OldCoder Ha 16:31 OldCoder Calinou, what channel? 16:31 OldCoder That one is empty 16:31 Calinou #minecrafthelp @ irc.esper.net 16:31 OldCoder Ah 16:31 OldCoder nvm 16:40 Calinou :( he will go windows probably 16:40 * Calinou cries. 16:43 OldCoder He will learn 16:57 jordan4ibanez calinou: misa is missing the delay gate texture and the lever texture for mesecons 16:57 Calinou I know, mesecons support is partial. 16:57 Calinou :O you got your old name back 16:57 Calinou you're still logged in as tank 16:58 jordan4ibanez lol 17:00 Jordach Calinou, who gives a fuck about nicks here? 17:00 Calinou me 17:00 Calinou having different nicks on forum and IRC == confusing 17:00 Jordach a nick is = to or > a nick 17:13 * Jordach waits for PC-BSD to finish 17:13 * PilzAdam is back 17:13 Jordach hey PilzAdam 17:13 PilzAdam i saw you on xlive 17:13 Jordach y u play on invisible 17:13 PilzAdam dunno 17:14 Jordach i was playing LEGO Batman 17:14 PilzAdam last time i watched into my settings was years ago 17:14 PilzAdam LEGO Batman is nice 17:14 * PilzAdam has 100% in LEGO Batman 17:15 Jordach sweet 17:16 Calinou Jordach: are you installing PC-BSD...? 17:16 Jordach why yes Calinou 17:16 Calinou lol 17:16 PilzAdam yay! distro war 17:16 Calinou have fun running a web browser/irc client 17:16 Calinou :D PilzAdam 17:16 Calinou did a distro war in #minecrafthelp @ espernet a while ago 17:16 Jordach BSD FTW 17:18 Jordach bsd does not need to restart after kernel upgrades 17:19 Calinou only that? 17:19 Calinou COOL 17:19 Calinou I mean 17:19 Calinou C00L 17:20 Calinou BSD is like "hey linux sucks lets make our own!" it participates to the fragmentation of linux 17:20 Jordach http://gnuman.com/pc-bsd-9-review/ 17:21 tripod http://www.bedrock.org 17:21 tripod way better distro 17:21 Jordach does not work 17:23 tripod i use bedrock 17:23 tripod or link doesnt work? 17:23 tripod http://bedrocklinux.org/ 17:23 tripod oh 17:23 tripod manual typing i loathe you 17:25 thexyz Jordach: ksplice 17:25 * Jordach sits up, folds arms and raises eyebrows 17:26 OWNSyouAll Is there any way to generate ore the lua api? 17:26 Jordach mapgen.lua in the default mod 17:26 thexyz and, btw, Jordach, can you point me to article that says that "bsd does not need to restart after kernel upgrades"? 17:26 PilzAdam OWNSyouAll, read the code from the default ores: https://github.com/celeron55/minetest_game/blob/master/mods/default/mapgen.lua 17:27 Jordach thexyz, later 17:28 Jordach im a hipster, i use BSD 17:28 OWNSyouAll PilzAdam: so there is there a lua api call for that or do am i better just copy and pasting the generate_ore function 17:28 Jordach OWNSyouAll, pretty much 17:28 thexyz well, then i assume you said some shit i can't trust 17:30 PilzAdam OWNSyouAll, in my fork of minetest_game the generate_ore function is global, so you can use it in mods: https://github.com/PilzAdam/minetest_game/blob/master/mods/default/mapgen.lua 17:35 * PilzAdam blocks all google sites with noscript and adblock 17:36 thexyz PilzAdam: why? 17:36 PilzAdam google is evil 17:37 NakedFury google isnt evil, just misunderstood 17:37 thexyz in what ways? 17:37 NakedFury it wants to take over the world and people see it as evil 17:38 OldCoder I don't want the world, I just want your half 17:38 Jordach haha 17:38 Jordach VanessaE, present? 17:38 PilzAdam OldCoder, i take the other half 17:38 OldCoder Good luck with the property taxes 17:40 * Jordach is playing crush the castle 17:41 PilzAdam german car quality test: https://www.youtube.com/watch?v=4PiwNWZsiM0 18:07 PilzAdam gtg 18:07 PilzAdam bye 18:08 OWNSyouAll Is there any documentation for https://github.com/celeron55/minetest_game/blob/master/mods/default/mapgen.lua's generate_ore function im confused on what chunk_size and ore_pre_chunk do 18:13 Jordach chunk_size is how many blocks one would get from a normal chunk 18:13 Jordach wait 18:13 Jordach sod what i just said 18:13 Jordach chunk size is the top size it can be possible 18:14 Jordach or best or rarest 18:14 Jordach ore_per_chunk is the minimum of ore bits 18:15 Jordach jordan4ibanez, do the post for ovo 18:16 * Jordach is pissed off again 18:16 Jordach "closed Google Chrome while downloading" 18:18 * Basstard` is Jordach's empty block of ice 18:19 OWNSyouAll Jordach: so ore_per_chunk is the minimum number of blocks in that chunk that can spawn and chunk_size is the max number of blocks that can spawn ? 18:19 Jordach yes 18:19 Jordach or similar 18:20 Jordach i dont really know that much, but its an educated guess 18:27 * Jordach has major headache 18:27 * Jordach has felt like crap for the last few hours 18:30 Basstard` I hear ya. 19:04 jordan4ibanez experience from mining? almost done 19:04 Jordach sweet 19:04 Jordach for minetest essentials? 19:04 jordan4ibanez for fancy 19:08 jordan4ibanez jordach, please quickly port me the misa orb texture 19:08 jordan4ibanez if you are not busy 19:09 Jordach im actually busy 19:17 jordan4ibanez lol, people said this stuff couldn't be done without lag, lmao 19:20 Jordach that is true 19:21 NakedFury so you plan a sort of mcmo experience in minetest? 19:23 Jordach yes. :P 19:24 jordan4ibanez yes actually, i was going to move onto that next 19:25 NakedFury a 100% mcmmo convertion to minetest or just the rpg idea of experience and levels and possibly skills from rpg games? 19:26 jordan4ibanez nah man, just some of the things i like, i'm making enchantments possible with xp :3 19:27 Jordach true dat. true dat. 19:41 xcgurl08 hey can someone help me 19:41 OldCoder xcgurl08, Hi again 19:41 xcgurl08 so I got the home mod 19:41 xcgurl08 and I set my home.. 19:42 xcgurl08 and up until now it's worked 19:42 xcgurl08 but for some reason now I clicked on go home.. 19:42 xcgurl08 and I'm stuck in blackness 19:42 OldCoder xcgurl08, Are you playing standalone or on a server? 19:42 xcgurl08 standalone 19:43 OldCoder Anybody? Can he just exit and edit his coordinates to appear outside the home perhaps? 19:43 OWNSyouAll xcgurl08: why not just enable free move and fly out of it 19:44 xcgurl08 I fixed it 19:44 xcgurl08 I pressed shift+W and the blackness went away 19:44 xcgurl08 and I'm outside of my home 19:44 xcgurl08 btw, how do you fly?? 19:44 OWNSyouAll think its h 19:45 xcgurl08 that does nothing in my game 19:45 OWNSyouAll k my bad 19:45 OWNSyouAll as in the key k 19:46 xcgurl08 when I pressed k it said free mode enabled (note: no 'fly' privilege)? 19:46 OWNSyouAll oh you have to give your self fly previleges 19:47 OWNSyouAll you can see your privelges by doing "/privs" 19:47 xcgurl08 how do I give myself a privilege? 19:49 OWNSyouAll xcgurl08: http://minetest.net/wiki/doku.php?id=privilege_system 19:52 xcgurl08 the problem is.. 19:52 xcgurl08 I'm playing singleplayer 19:52 xcgurl08 and I have no name 19:52 OWNSyouAll xcgurl08: your name is singleplayer by default 19:53 xcgurl08 I typed singleplayer:hashed_password:privs 19:53 xcgurl08 but that didn't change anything 19:54 OWNSyouAll xcgurl08: put ",fly" add the end 19:57 xcgurl08 how do you go back down 19:57 xcgurl08 btw, that didn't work,...what you said 19:57 xcgurl08 I ended up typing /grant singleplayer all 19:57 OWNSyouAll press k again to go back down 19:58 xcgurl08 okay thanks! :) 20:03 Jordach right you lot...i gotta head off to bed now :) 20:03 Jordach y'all have a good 20:17 Taoki I wonder if that 3D anaglyph patch I tested some time ago was merged into MT officially. Just tried anaglyph stereo in MineCraft, and noticed something awesome: You can actually focus your eyes over the geometry like you can in real life (when looking at closer and further objects) 20:17 Taoki I THINK the MT patch for anaglyph does that too, never tested it there 20:17 Taoki Just noticed it now, totally cool and worth having 20:18 khonkhortisan that reminds me, whenever you add anaglyph, please allow changing the eye colors 20:18 Taoki That would be a nice feature 20:18 khonkhortisan that's a feature bzflag doesn't have 20:19 khonkhortisan Also, you don't need anaglyph. If you use a small window, you can have a full-color on both sides, and cross your eyes to get 3d. Youtube has that mode. 20:20 khonkhortisan http://www.youtube.com/watch?v=a1o9qH28eWA Click 3D -> Change viewing method -> Side by side, then cross your eyes and you have 3d 20:21 khonkhortisan or "No glasses" if you need the dots to focus right 20:27 jordan4ibanez i greenlighted experience http://minetest.net/forum/viewtopic.php?pid=45944#p45944 20:27 jordan4ibanez try it, tell me what you guys think 20:31 khonkhortisan I don't think the menu worked 20:33 khonkhortisan well, I don't need a mese axe anymore. 20:34 khonkhortisan hey, leaves with sticks! 20:35 khonkhortisan this is much nicer than the game I was using 20:38 khonkhortisan I found floating snow, probably from a tall tree that regenerated short 21:01 mrtux hi 21:02 RealBadAngel khonkhortisan, http://www.youtube.com/watch?v=VoMynx6xXkU&feature=plcp 21:04 khonkhortisan looks good 21:04 RealBadAngel yeah, pilzadam added also animation for sources 21:05 RealBadAngel so oceans now r just cool 21:06 khonkhortisan I think I see a trick. On the side of flowing water, it looks like it's flowing diagonally, but I think it's flowing on both diagonals. 21:37 _2cool4me4_ Is anyone here today? 21:37 Uberi yep 21:37 _2cool4me4_ okay 21:37 _2cool4me4_ it was just very quiet 21:38 Uberi quite so 22:03 Octupus hi 22:03 Uberi hi Octupus 22:04 NekoGloop my headphones borked! D: 22:04 Octupus hi neko and uberi 22:04 NekoGloop I only get sound in my right earbud, not the left one :/ 22:05 Uberi o/ NekoGloop 22:05 Uberi NekoGloop: did you try turning it off and on again? :P 22:05 NekoGloop The headphones? 22:05 NekoGloop how does one turn off earbuds? 22:05 Uberi with a hammer 22:05 NekoGloop wouldnt help 22:05 Uberi but this precludes the possibility of turning them on again 22:05 NekoGloop the cord is derp 22:06 NekoGloop if i hold the cord in a certain position, i can get stereo sound 22:06 NekoGloop ... this position requires two hands 22:09 NekoGloop Mesecons takes longer to extract than minetest does O.O 22:12 FreeFull Lol 22:12 FreeFull Better compression? =P 22:12 NekoGloop might be. 22:12 Uberi it's because there are over 1000 files, actually 22:12 NekoGloop .zip vs. .7z 22:12 Uberi the compression is standard zip 22:13 Uberi lots of files tend to lead to lots of HDD seeks 22:28 khonkhortisan "15:26:55: ERROR[main]: Something failed" That's very helpful, thank you for telling me that! 22:29 OldCoder Surely it is perfect detail 22:29 OldCoder :D 22:29 NekoGloop ikr 22:29 NekoGloop usually it's because it failed to update mesh fast enough 22:29 khonkhortisan it says that after quit message received 22:32 NekoGloop Can i request some images? Obsidian, Basalt, and Pumice please. ^^ 22:33 NekoGloop 16x size, fit with default. 22:38 NekoGloop ok, nvm about obsidian 22:38 NekoGloop now just basalt & pumice pls 22:38 khonkhortisan what, you went with all black? 22:38 * khonkhortisan image searched those rocks 22:49 NekoGloop no, some detail 22:49 NekoGloop (wow i went afk for a while XD) 22:52 NekoGloop god i hate having mono sound... 23:13 NekoGloop khonkhortisan: I've got images. If you have something, do please show it to me, my current ones SUCK. 23:20 cornernote hi 23:20 cornernote good morning! =) 23:21 Uberi hi cornernote! 23:21 cornernote hey Uberi, whats up ? 23:21 NekoGloop mornin cornernote 23:21 M13 heelo 23:21 NekoGloop can i ask you for some images for my gamemode? 23:21 NekoGloop Basalt & Pumice. 23:22 NekoGloop I'd use the pumice texture of lavacooling but imo that's the ugliest thing ever ^^ 23:28 khonkhortisan three-quarter slabs make stairs flat enough to run down safely 23:28 NekoGloop ? 23:28 cornernote issue - paste this into a forum post -- [url=minetest://example.com:30000]my server[/url] 23:29 khonkhortisan it goes four times as far horizontally as it does vertically 23:29 cornernote you end up with minetest://example.com30000 23:29 cornernote who (other than c55) can push a fix for that if i supply the code change ? 23:29 NekoGloop noone 23:29 khonkhortisan you could get into a fork faster maybe 23:29 NekoGloop site is hosted i think even externally from his computer. 23:30 cornernote c55 being inactive is really making things hard around here 23:30 NekoGloop or is it with minetest that the problem exists? 23:30 Uberi wonder where he is 23:30 cornernote i call for a mutiny ! 23:30 NekoGloop he's sipping wine and flipping us off. 23:30 cornernote lets revolt! 23:30 NekoGloop I'm out. 23:30 * Uberi grabs torches and a pitchfork 23:30 cornernote THE COMMUNITY IS REVOLTING !!! 23:31 Uberi FREE PIZZA OR DEATH 23:31 cornernote its very poor management to leave an open source project with nobody else in charge 23:32 cornernote if someone had the time to manage the project... if they rename/fork it, i would definately follow them 23:32 Uberi I don't really think the absence was planned, really 23:32 cornernote and i think many in the community would keep a close eye on the new project 23:32 Uberi but yeah, there should be a chain of command 23:33 cornernote even still, he has not been here since i have been here (except for about a 1 week period) 23:33 cornernote and sooo many others have joined in this time 23:33 cornernote ever since the API became public 23:33 NekoGloop because he's tired of being asked about a API he doesnt use. 23:34 cornernote so let the community take over 23:34 cornernote nobody NEEDS c55 here, except that he has all the passwords 23:34 cornernote we just need someone with passwords 23:34 Basstard` Just fork it. 23:34 cornernote great idea 23:35 Basstard` The test is over. 23:35 cornernote but im not a c++ programmer 23:35 cornernote if there is someone who is strong in c++, please fork it, and i will follow 23:35 cornernote all my mods will be compat with the fork, and MT can fester as it grows ever more static 23:37 Basstard` The good thing about LGPL 2.1 is that it can be upgraded to any version of GPL. 23:38 cornernote u know who i think has the initiative to do it (and people will probably not like that i suggest this .. but i will anyway)... 23:38 cornernote madchicken 23:38 cornernote i know he lacks experience 23:38 cornernote but what he lacks in experience he makes up for with initiative, trying things 23:40 cornernote we simply need someone who can actively pull in commits from community contributions 23:41 cornernote anyway, im done whinging about it =) 23:41 NekoGloop alright, now a modding question 23:42 NekoGloop why does glasslike drawtype only work for default:glass? 23:43 cornernote show me a pastebin of it not working 23:43 NekoGloop minetest.register_node("default:scaffold", { description = "Scaffold", tiles = {"default_scaffold.png"}, paramtype = "light", sunlight_propagates = true, groups = {choppy=3,flammable=3,dig_immediate=3}, sounds = default.node_sound_wood_defaults(), }) 23:43 NekoGloop too lazy to pastebin 23:43 cornernote irc~=pastebin, but ok 23:43 NekoGloop i know that. 23:43 OldCoder 23:43 OldCoder Shutting down servers to back up 23:44 cornernote if you copy default:glass, and just change the name (nothing else), does that work ? 23:44 NekoGloop not like i was pasting an abm to make the world have 20 more biomes. ^^ 23:44 NekoGloop cornernote: basically i did that 23:44 NekoGloop but lets try again 23:44 cornernote i've accidently pasted huge things in befoer 23:44 cornernote not here tho 23:45 NekoGloop doesnt work. 23:45 NekoGloop all i did was rename it 23:46 cornernote sec 23:46 OldCoder Servers up again 23:46 NekoGloop drawtype allfaces works 23:48 cornernote https://gist.github.com/3830617 23:48 cornernote works for me 23:48 cornernote i copied glass, change glass to test 23:49 cornernote place one of each, glass and test 23:49 NekoGloop now, i hope you guys can figure out what the node is for from the nodedef 23:49 cornernote they both look exactly the same 23:49 NekoGloop cornernote: must just be windows. 23:49 NekoGloop or mesh generator got an update in a version I'm too lazy to grab. 23:51 NekoGloop did you figure out what the node is for? 23:53 cornernote if i change the Wiki, who (other than c55) can accept my changes ? 23:53 NekoGloop wiki isnt owned by c55 23:53 cornernote xyz ? 23:54 NekoGloop no 23:54 NekoGloop death dealer 23:54 cornernote never met him 23:54 cornernote does he come in here ? 23:54 NekoGloop neither have i 23:54 NekoGloop and no. 23:54 cornernote active in the community ? 23:54 Basstard` He plays chess all the time. 23:54 cornernote looser, he should play minetest 23:54 cornernote lol 23:55 cornernote ok, i was thinking about doing a wiki for the modding api 23:55 cornernote fully community driven 23:55 Uberi cornernote: I dunno, I think it's entirely possible that c55 comes back 23:55 cornernote but he has so much work to catch up on 23:55 cornernote this will be 1 thing he doesnt have to do 23:56 Uberi cornernote: I think Jordach or someone had this updated mod API reference 23:56 Uberi it's really a lot better and is a great basis for a wiki 23:57 cornernote awesome 23:57 cornernote do u know where it is ? 23:57 NekoGloop pilzadam* 23:57 Uberi cornernote: one moment 23:58 Uberi aha, it was jordan4ibanez: https://github.com/jordan4ibanez/Better-Minetest-API