Time |
Nick |
Message |
00:00 |
NekoGloop |
that is the api doc from minetest |
00:00 |
NekoGloop |
he kinda abandoned the project ^^ |
00:00 |
Uberi |
no, it's different |
00:00 |
Uberi |
it's the API doc, improved |
00:00 |
NekoGloop |
it's the api doc with "LINK HERE" all over the place |
00:00 |
Uberi |
with tons more information and explanations that are actually understandable |
00:01 |
Uberi |
NekoGloop: still, it's a good start :) |
00:01 |
Uberi |
for example, does anyone know what the is_ground_content actually does? |
00:01 |
khonkhortisan |
it has to do with map generation? |
00:01 |
NekoGloop |
nope |
00:01 |
NekoGloop |
does nothing |
00:02 |
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Crisco joined #minetest |
00:02 |
Uberi |
as far as I can tell, does nothing, yeah |
00:02 |
NekoGloop |
no, it's been said here by c55 that it does nothin |
00:06 |
khonkhortisan |
"_ _ _" makes a line across my pull request, how do I make it show as-is? |
00:06 |
khonkhortisan |
oic |
00:08 |
Uberi |
khonkhortisan: use the escape char, \ |
00:08 |
khonkhortisan |
I used ``` to separate it as code |
00:08 |
khonkhortisan |
but that works better |
00:08 |
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00:10 |
NekoGloop |
math.randomseed(os.time()) serves what purpose in ore generation? |
00:10 |
khonkhortisan |
yuck, that would make it so a seed doesn't create an exact copy |
00:10 |
OldCoder |
Back later tonight |
00:12 |
cornernote |
NekoGloop, thanks |
00:12 |
cornernote |
looks better than the default one |
00:12 |
NekoGloop |
??? |
00:12 |
Uberi |
NekoGloop: reseeds the PRNG |
00:12 |
cornernote |
api txt |
00:13 |
Uberi |
but now MT does that for you so it's redundant |
00:13 |
cornernote |
sorry, went afk for a bit.. delayed response |
00:13 |
NekoGloop |
ok |
00:13 |
NekoGloop |
moreores uses redundant code |
00:13 |
NakedFury |
is_ground_content = false, -- Currently not used for anything |
00:14 |
Uberi |
no, it was written for an old version when that was necessary |
00:14 |
Uberi |
NakedFury: what do you think it was planned for, though? |
00:14 |
Uberi |
I can't imagine what it might be for |
00:14 |
NakedFury |
for the ground? |
00:14 |
cornernote |
things that don't float ? |
00:14 |
NakedFury |
anything else no idea |
00:15 |
NekoGloop |
needs to be a crash() function |
00:15 |
cornernote |
probably got moved to groups={} something |
00:15 |
cornernote |
when it collides with another node ? |
00:15 |
cornernote |
you can kind of detect that |
00:15 |
cornernote |
but it requires onstep to check its velocity |
00:16 |
Uberi |
NekoGloop: function crash() nil.abc end |
00:17 |
NakedFury |
https://github.com/jordan4ibanez/Better-Minetest-API/blob/master/Basic_Facts.txt#L191 |
00:17 |
NakedFury |
how does that work? is that the way to set the time of digging? |
00:17 |
cornernote |
yes |
00:18 |
NakedFury |
times= 1 2 3 are the time for that level block and the number 1.60 is 1 second 60 something before seconds? |
00:19 |
khonkhortisan |
with quarter node high steps you can run down a hill at full speed without getting hurt |
00:19 |
NekoGloop |
Uberi: GENIUS! |
00:19 |
Uberi |
:P |
00:20 |
Uberi |
also this API doc version was the first one to explain that higher group values mean longer digging times |
00:20 |
Uberi |
I was really confused when the lua_api.txt just assumed I knew it was ascending order |
00:20 |
cornernote |
which is a really strange (for lack of a better word) way to code it |
00:20 |
NekoGloop |
function crash() local you_are_a_fucking_idiot = nil chat_send_all(you_are_a_fucking_idiot) end |
00:21 |
cornernote |
i want a level 100 sword |
00:21 |
NekoGloop |
or whatever. |
00:21 |
NekoGloop |
minetest.chat_send_all* |
00:21 |
Uberi |
cornernote: me too! |
00:21 |
cornernote |
it kills anything thats within 10 nodes of me lol |
00:21 |
Uberi |
haha |
00:21 |
cornernote |
they just explode |
00:21 |
Uberi |
including yourself :P |
00:21 |
cornernote |
haha |
00:21 |
cornernote |
but level 100 means its super crap |
00:22 |
NakedFury |
too few levels right now |
00:22 |
cornernote |
how anti-intuitive is that ?! |
00:22 |
Uberi |
it's actually a sand sword |
00:22 |
cornernote |
gravel sword |
00:22 |
Uberi |
air sword |
00:22 |
cornernote |
breaks as soon as you craft it |
00:22 |
Uberi |
breaks before you craft it |
00:22 |
cornernote |
should post that as a mod |
00:23 |
cornernote |
level 100 air sword |
00:23 |
Uberi |
hahaha |
00:23 |
Uberi |
it has a blank inventory image |
00:23 |
cornernote |
and you cant select it |
00:23 |
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00:23 |
Uberi |
and does nothing whatsoever |
00:23 |
cornernote |
but trust me, its there |
00:24 |
NakedFury |
sandsword: when it hits living flesh everything from the hilt up desintegrates. but in reality is that the sand moves to enter the enemies body through the cut. effect: dries out the victim, if they cant reach water area they will die. you need to find a new sand source to replenish the sword |
00:24 |
MuadTralk |
nice |
00:24 |
MuadTralk |
please tell me it exists |
00:24 |
cornernote |
init.lua - minetest.log("action","[MOD] air_sword - has been loaded") |
00:24 |
Uberi |
or they get +3 mild annoyance and -2 thirst |
00:24 |
Uberi |
cornernote: mod of the year! |
00:25 |
Uberi |
make sure you have a strategy guide to go with it |
00:25 |
Uberi |
"care and maintenance of the air sword" |
00:25 |
MuadTralk |
rule 1) make sure to not set down your air sword for it is the same colour as the air. |
00:26 |
NakedFury |
air sword has a reach of 10 blocks |
00:26 |
NakedFury |
hit for little but has fast attack rate |
00:26 |
MuadTralk |
2) striking someone with the air sword will cause them to feel a mild breeze |
00:26 |
Uberi |
it causes +5 mild annoyance and +2 taunt |
00:26 |
cornernote |
needs to have a strong licence too... cant be GPL |
00:26 |
NakedFury |
fire is the natural counter |
00:27 |
Uberi |
incredible stats |
00:27 |
MuadTralk |
cc-by-sa? |
00:27 |
MuadTralk |
:D |
00:27 |
Uberi |
no, you need to sell the strategy guide separately |
00:27 |
Uberi |
first page is a bunch of screenshots of people using the air sword |
00:28 |
Uberi |
the rest of the 79 pages are cat pictures |
00:28 |
NakedFury |
license: its the internet so you actually do what ever the f-bomb you want with this BUT if I find you taking credit I will forum stalk you forever |
00:28 |
NakedFury |
that is your license |
00:29 |
MuadTralk |
the F!@* licences you mean? |
00:29 |
Uberi |
...I'll just stick with the AGPLv3 |
00:31 |
NekoGloop |
NakedFury: that would be WTFPLGMC |
00:32 |
NakedFury |
too many initials, people wont be googling that |
00:32 |
NakedFury |
people dont google even agpl |
00:33 |
Uberi |
that's why I write a blurb at the bottom of the README explaining the basics |
00:36 |
cornernote |
http://minetest.net/forum/viewtopic.php?id=3281 |
00:36 |
Uberi |
:D |
00:36 |
Uberi |
D: |
00:37 |
cornernote |
this is what happens when i cant think of anything to code |
00:37 |
Uberi |
cornernote: go code a cure for cancer in MT |
00:37 |
cornernote |
there is a cancer mod ? |
00:38 |
Uberi |
go make a cancer mod |
00:38 |
Uberi |
then go make a mod that cures it |
00:39 |
Uberi |
http://minetest.net/forum/viewtopic.php?pid=45970#p45970 |
00:53 |
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00:54 |
cornernote |
ok, i think its ready to be moved to mod releases now |
00:54 |
cornernote |
im pretty happy that there are no bugs or issues |
01:10 |
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01:41 |
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01:45 |
jordan4ibanez |
mesecons is highly unpredictable |
01:46 |
cornernote |
hey jordan4ibanez |
01:46 |
jordan4ibanez |
hi cornernote |
01:46 |
Uberi |
jordan4ibanez: how so? |
01:46 |
jordan4ibanez |
i'll make a vid to show how so in a second |
01:46 |
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01:46 |
cornernote |
im trying to make conway's game of life, its mostly predictable even on a huge circuit |
01:47 |
cornernote |
i just am stuck on the toggle switch |
01:47 |
jordan4ibanez |
i somehow figured out how to do like 30 ticks per second |
01:47 |
jordan4ibanez |
and then the circuit locks up |
01:47 |
cornernote |
can u share the *.wem file ? |
01:47 |
cornernote |
do //metasave in we |
01:47 |
Uberi |
cornernote: ics have a T-FF button built in |
01:48 |
Uberi |
jordan4ibanez: that is a limitation of the MT server |
01:48 |
cornernote |
yeah, i dont like it, i made my own TFF |
01:48 |
Uberi |
sapier opened an issue and pull request |
01:48 |
Uberi |
jordan4ibanez: if a circuit sim takes too long to run, dt will grow unbounded and the server will do wierd things |
01:49 |
Uberi |
cornernote: why? it's the most compact T-FF possible! |
01:49 |
cornernote |
can u paste it ? |
01:49 |
cornernote |
i dont have mesecons on at the moment |
01:49 |
cornernote |
i'll find my code |
01:50 |
Uberi |
cornernote: one moment |
01:50 |
Uberi |
cornernote: if(A)sbi(1,1); if(!A&B)off(B)sbi(1,0); if(!A&!B)on(B)sbi(1,0); :A is input, B is output (Q), toggles with falling edge |
01:51 |
Uberi |
I think it can probably be made smaller but whatever |
01:51 |
cornernote |
mine was not the same direction, let me make it a is input, b is output |
01:52 |
Uberi |
oh I usually just do a find + replace on those |
01:53 |
cornernote |
i gott think how mine worked :S |
01:53 |
cornernote |
mine has a reset switch in it too |
01:53 |
cornernote |
so im re-doing it without that |
01:53 |
cornernote |
been ages since i did these bloody mc things |
01:53 |
cornernote |
lol |
01:54 |
cornernote |
how the hell did i build all those big contraptions :S |
01:54 |
Uberi |
made a falling edge triggered register today, with an incrementer :) |
01:54 |
Uberi |
cornernote: btw how did you do that random number gen in your rock paper scissors lizard spock map? |
01:55 |
cornernote |
if(A)sbi(1,1);if(!A)sbi(B,!B)sbi(1,0); :A is input, B is output (Q), toggles with falling edge |
01:56 |
Uberi |
neat |
01:56 |
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01:56 |
cornernote |
compacts the last IF into an SBI that checks its own port |
01:58 |
cornernote |
and this one |
01:58 |
cornernote |
if(A)sbi(1,1);if(!A)sbi(B,!B)sbi(1,0); if(C)off(B,1); :A is input, B is output, C is reset, toggles with falling edge |
01:58 |
cornernote |
adds a reset |
01:58 |
Uberi |
nice |
01:58 |
cornernote |
can u make that one the default ? |
01:59 |
cornernote |
and i think dont mention Q .. it makes it confusing |
01:59 |
cornernote |
i guess its there cos thats what its called in all the electrical diagrams |
01:59 |
Uberi |
cornernote: will do, it's on the todo now |
01:59 |
cornernote |
the technical term for it |
02:00 |
Uberi |
yeah it's more of a convention |
02:01 |
cornernote |
the random number generator is like a 3bit counter (just keeps going from 0-7) |
02:02 |
cornernote |
then when P1 chooses a number, i check what the current counter number is |
02:02 |
cornernote |
it was the most complex part of the game |
02:02 |
cornernote |
the actual game was a piece of pie, really simple AND/OR logic |
02:02 |
cornernote |
the counter took all the work |
02:03 |
cornernote |
and getting it to give a number at the right time |
02:03 |
cornernote |
and not keep changing |
02:03 |
cornernote |
and to be "randomish" enough |
02:04 |
Uberi |
cornernote: oh so it's a simple time based PRNG |
02:04 |
cornernote |
if P1 chooses again right away, then they will probably be able to guess the outcome because the clock wont have enough time to become random |
02:04 |
cornernote |
yep |
02:04 |
Uberi |
I expected some sort of xorshift generator but that works as well :P |
02:07 |
cornernote |
i started building a world of simple mesecons machines |
02:07 |
cornernote |
counters and clocks and decoders and such |
02:07 |
Uberi |
neat |
02:07 |
cornernote |
but have no new ideas, so i kind of left it |
02:08 |
Uberi |
cornernote: build an ALU! I'm building a loader and we can combine it to build a computer! |
02:08 |
cornernote |
hey, maybe you have an idea on how to fix my conways game of life cell |
02:08 |
Uberi |
then I'll write an assembler for it and a script to program it |
02:08 |
cornernote |
its 99.99% working |
02:08 |
cornernote |
and i have a cell.wem file that is wired to stack with others |
02:08 |
Uberi |
and then... we will disassemble the MT binary and run MT in MT! |
02:09 |
Uberi |
cool, cornernote, got a link? |
02:09 |
cornernote |
so you can just copy it in, 10x10 |
02:09 |
cornernote |
but the problem is... |
02:09 |
cornernote |
once you have your 10x10 (maybe a 4x4 is more practical) ... but once you have it you cant toggle the initial state |
02:09 |
cornernote |
sec, i'll get the stuff |
02:10 |
Uberi |
hmm |
02:10 |
cornernote |
http://en.wikipedia.org/wiki/Conway's_Game_of_Life#Examples_of_patterns |
02:10 |
OldCoder |
Uberi I'm using worldedit. I hear that it's quite useful. |
02:10 |
cornernote |
to make a simple oscillarot, i need 5x5 cells |
02:10 |
Uberi |
OldCoder: quite :) |
02:11 |
OldCoder |
cornernote, Have I mentioned that your mods seem to be performing perfectly? |
02:11 |
cornernote |
well of course they would, i made them =) |
02:11 |
Uberi |
cornernote: wouldn't 3x3 be enough for a blinker? |
02:11 |
Uberi |
:P |
02:11 |
cornernote |
yes, but you cant check if its intefering with the border ones |
02:12 |
Uberi |
oh is it a wraparound design? |
02:12 |
cornernote |
so, my problem is, i build 5x5, and then i have no way to turn them on |
02:12 |
cornernote |
i have worked with a toggle switch, but it only half works... |
02:12 |
cornernote |
eg, if the life is on, it will kill it, or visa versa... but then it wont toggle again |
02:13 |
cornernote |
i'll get the wem file |
02:13 |
Uberi |
hmm |
02:13 |
cornernote |
here is the prototype (no connecting wires to other cells), it has buttons to emulate other cells |
02:13 |
cornernote |
https://github.com/cornernote/minetest-worlds/blob/master/mesecons_circuits/schems/conways-game-of-life-cell-proto.wem |
02:14 |
cornernote |
here it is with all the wires |
02:14 |
cornernote |
https://github.com/cornernote/minetest-worlds/blob/master/mesecons_circuits/schems/conways-game-of-life-cell.wem |
02:15 |
cornernote |
if you download the whole worlds repo (its not as big as it sounds), its in the mesecons_circuits world |
02:15 |
Uberi |
I will definitely be looking through this one :) |
02:18 |
OldCoder |
cornernote, what is the whole worlds repo |
02:18 |
OldCoder |
? |
02:20 |
cornernote |
some of my worlds that i want to keep safe |
02:20 |
OldCoder |
All right |
02:21 |
OldCoder |
Do you wish to have any of them run publicly? If so are any built up to a reasonable extent? |
02:21 |
cornernote |
its things like this - https://sites.google.com/site/cornernote/minetest/4-bit-decoder-to-7-segment-display |
02:21 |
cornernote |
https://sites.google.com/site/cornernote/minetest/rock-paper-scissors-lizard-spock |
02:21 |
OldCoder |
Ah |
02:21 |
OldCoder |
Reviewing |
02:22 |
OldCoder |
I want to run that. Will that be all right? |
02:22 |
cornernote |
sure |
02:22 |
OldCoder |
Goes up at some point then |
02:22 |
cornernote |
maybe copy it with worldedit, and paste it into a world you have |
02:22 |
OldCoder |
I have not learned MT sufficiently yet |
02:23 |
cornernote |
use //metasave and //metaload so that it captures all the programming in the controllers |
02:23 |
OldCoder |
If there is a way to combine several of these constructs I could host them in a single world and document them |
02:23 |
cornernote |
for worldedit - use this - http://minetest.net/forum/viewtopic.php?id=3112 |
02:23 |
OldCoder |
All right. The problem is that I am so terribly behind IRL |
02:23 |
cornernote |
then you dont need to know any commands |
02:23 |
OldCoder |
cornernote, I am also unwell |
02:23 |
cornernote |
:( |
02:23 |
OldCoder |
:-) |
02:24 |
OldCoder |
I have greatly enjoyed setting up the server framework |
02:24 |
OldCoder |
I will complete it and then... |
02:24 |
OldCoder |
Document and release it |
02:24 |
OldCoder |
Anybody who wishes... |
02:24 |
cornernote |
1 click deploy to amazon ? |
02:24 |
OldCoder |
Will be able to set up a large group of worlds rapidly |
02:24 |
OldCoder |
Hmm |
02:24 |
OldCoder |
Go on |
02:24 |
OldCoder |
Are you joking or serious? |
02:24 |
cornernote |
cant you save your image and make it public ? |
02:24 |
OldCoder |
Ah! |
02:24 |
OldCoder |
The image does not matter! |
02:24 |
OldCoder |
It is non-consequential |
02:25 |
OldCoder |
The documentation; the tarball... |
02:25 |
cornernote |
u have to choose an OS |
02:25 |
OldCoder |
Yes |
02:25 |
OldCoder |
That is the point |
02:25 |
OldCoder |
I have produced something that should work under any Linux or BSD |
02:25 |
OldCoder |
with a bit of elbow grease |
02:25 |
cornernote |
ok, so they choose any image |
02:25 |
OldCoder |
? |
02:25 |
OldCoder |
No... |
02:25 |
cornernote |
with amazon |
02:25 |
OldCoder |
I do things differently |
02:25 |
cornernote |
any os |
02:25 |
cornernote |
*nix/bsd |
02:25 |
OldCoder |
The goal is to make a 1GB MT set |
02:26 |
OldCoder |
Part of my Linux distro |
02:26 |
OldCoder |
Or any Linux distro |
02:26 |
OldCoder |
I will be able to add a number of nice features I think |
02:26 |
OldCoder |
Eventually people will run 20 worlds at once |
02:26 |
OldCoder |
All different sets of mods |
02:26 |
OldCoder |
different *game forks |
02:26 |
OldCoder |
Even different servers and clients |
02:26 |
OldCoder |
But a single command |
02:26 |
OldCoder |
Will update everything |
02:26 |
OldCoder |
<--- He is sort of good at this |
02:27 |
OldCoder |
|
02:27 |
OldCoder |
I will proceed and keep you apprised |
02:27 |
OldCoder |
The scissors paper thing will go in at some point |
02:27 |
OldCoder |
|
02:27 |
OldCoder |
I'd like... |
02:27 |
OldCoder |
The best 0.3.X world if possible |
02:27 |
OldCoder |
I can save it forever if somebody has a copy |
02:27 |
OldCoder |
It will never die |
02:27 |
OldCoder |
|
02:28 |
OldCoder |
I can also host any fork |
02:28 |
OldCoder |
|
02:28 |
OldCoder |
All part of the framework. |
02:28 |
M13 |
OldCoder really |
02:28 |
M13 |
lolz |
02:28 |
OldCoder |
M13, really |
02:28 |
M13 |
go to PM |
02:28 |
OldCoder |
All right |
02:39 |
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02:45 |
jordan4ibanez |
who wants to see the lag machine |
02:45 |
Uberi |
I prefer to call it, my "laptop" |
02:54 |
jordan4ibanez |
http://youtu.be/0d4WGooL1L0 |
02:54 |
jordan4ibanez |
LAG MACHINEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
02:56 |
cornernote |
vid is slow to buff.. |
02:56 |
cornernote |
have to say, game looks so nice compared to when i 1st played it |
02:56 |
Uberi |
I'll say |
02:57 |
cornernote |
just begging for objects that are 3d with joints |
02:57 |
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02:57 |
NekoGloop |
Meow. |
02:57 |
cornernote |
looking for new ipad games last night |
02:57 |
Uberi |
hi NekoGloop |
02:57 |
cornernote |
found MC free |
02:57 |
Uberi |
cornernote: hard to find good ones, eh? |
02:57 |
NekoGloop |
I still only have mono sound. Fml. |
02:58 |
cornernote |
they have 3d animals, with joints, etc |
02:58 |
Uberi |
I'm tired of the 1000000th temple run clone |
02:58 |
cornernote |
in my ipad! |
02:58 |
NekoGloop |
cornernote: Mc ipad demo doesnt save. |
02:58 |
cornernote |
thats not my point |
02:58 |
Uberi |
cornernote: yeah I bought the full version, really fun |
02:58 |
cornernote |
traitor! |
02:58 |
cornernote |
lol |
02:58 |
Uberi |
jordan4ibanez: are you using the pistons I updated a day or so ago? |
02:58 |
Uberi |
:P |
02:58 |
NekoGloop |
I have the full version so that when they price it the same as the pc one i have :P |
02:58 |
Uberi |
I'd buy MT pocket edition if that existed too, actually |
02:59 |
Uberi |
as long as it has mesecons |
02:59 |
NekoGloop |
You wouldnt have to buy it lol |
02:59 |
NekoGloop |
And i assume they'd somehow make it so you can get mods. |
02:59 |
Uberi |
NekoGloop: if it funded development, I'd gladly pay about 2-10 dollars for it |
02:59 |
cornernote |
id say keep it simple |
02:59 |
Uberi |
NekoGloop: yeah lua compiles fine for iOS |
02:59 |
cornernote |
like m13's mini version |
02:59 |
Uberi |
woo ANSI compliant C |
03:00 |
cornernote |
http://minetest.net/forum/viewtopic.php?id=3185 |
03:02 |
Uberi |
wow that is amazing |
03:03 |
NekoGloop |
Wow that is amazing |
03:03 |
NekoGloop |
Someone on the minetest forums that made something that doesnt work for linux |
03:03 |
NekoGloop |
Good job. |
03:03 |
Uberi |
I wrote MeseconEdit and that doesn't work on linux :P |
03:06 |
NekoGloop |
Yet supposedly "linux is the shit" |
03:06 |
NekoGloop |
I'd remove the "the" from that sentence personally. |
03:06 |
cornernote |
lol |
03:06 |
cornernote |
OS flame war coming |
03:06 |
* cornernote |
ducks |
03:07 |
* NekoGloop |
shoots the duck |
03:07 |
Uberi |
it's OK, I got my teflon suit |
03:07 |
Uberi |
and a water bottle |
03:09 |
jordan4ibanez |
i think linux is the best because it doesn't suck |
03:09 |
Uberi |
bye everyone! |
03:09 |
jordan4ibanez |
LOLOLAWLOLMAOLOROLF! |
03:09 |
NekoGloop |
Linux sucks just as much, just not in the same ways. |
03:11 |
Basstard` |
You can always use a different kernel. |
03:11 |
icallitvera |
inb4 GNU/HURD |
03:12 |
jordan4ibanez |
oh it does, but that main one, gaming, HURR DURR oh god that's what minetest is made for |
03:12 |
jordan4ibanez |
herpederp |
03:14 |
NekoGloop |
Linux sucks for gaming bacause not a lot of games are made for it. |
03:14 |
NekoGloop |
That and it doesnt support directx natively. |
03:15 |
jordan4ibanez |
so fucking what, direct is is the biggest pile of shit ever, windows is starting to suck and choke out it's users so badly that steam finally decided to make steam for linux, which runs faster with opengl then it does with directx |
03:15 |
jordan4ibanez |
windows = the suck |
03:15 |
NekoGloop |
Windows 8 sucks with its liscnecing, yes. |
03:16 |
jordan4ibanez |
i used windows 7 ultimate for 2 weeks and i had to get rid of it, 140 dollars down the drain |
03:16 |
NekoGloop |
Hm? |
03:16 |
NekoGloop |
I'm not familiar with windows 7, what was the problem? |
03:17 |
jordan4ibanez |
it sucks for developing, all windows os-s suck for developing |
03:17 |
NekoGloop |
Developing of what? |
03:17 |
jordan4ibanez |
anything |
03:17 |
jordan4ibanez |
it's a big hassle on windows |
03:17 |
NekoGloop |
Mods for minetest? |
03:18 |
NekoGloop |
Or c++ source? |
03:18 |
jordan4ibanez |
even that yes, notepad ++ is a buggy mess sadly |
03:18 |
NekoGloop |
Heh. |
03:18 |
NakedFury |
not really |
03:18 |
NekoGloop |
I use notepad++ for all my mods |
03:18 |
jordan4ibanez |
oh it is, maybe not on 32 bit, but on 64 bit it crashes quite often |
03:18 |
NekoGloop |
Including what i did for technic. |
03:18 |
NekoGloop |
Heh. |
03:18 |
NakedFury |
it has never crashed for me |
03:18 |
NekoGloop |
Get 32 bit then. |
03:18 |
NakedFury |
notepad++ or geany or any other stuff |
03:19 |
jordan4ibanez |
"get linux" |
03:19 |
jordan4ibanez |
LOL |
03:19 |
jordan4ibanez |
i argued with linucksfails2 for 2 months about this, i have every comeback in the book lol |
03:19 |
NekoGloop |
Your book is missing a page... |
03:20 |
Basstard` |
Sorry, had to wipe my arse. |
03:20 |
NekoGloop |
my mouth* |
03:20 |
NekoGloop |
FTFY |
03:20 |
NekoGloop |
Same thing though. |
03:20 |
jordan4ibanez |
if i were on windows, i'd never had created minetest fancy |
03:21 |
Basstard` |
NekoGloop: You wiped your mouth with that? You're disgusting. |
03:21 |
NekoGloop |
Heh. |
03:21 |
NekoGloop |
jordan4ibanez: I'm making a gamemode myself here :/ |
03:21 |
jordan4ibanez |
use geany |
03:22 |
NekoGloop |
Nope. |
03:22 |
jordan4ibanez |
notepad ++ sucks wieners from a new york hotdog stand |
03:22 |
NekoGloop |
Notepad++. |
03:22 |
Basstard` |
Kate |
03:22 |
jordan4ibanez |
use dos |
03:22 |
NekoGloop |
Notepad++ boots in <10 secs. |
03:22 |
NekoGloop |
WITH having >20 files open. |
03:23 |
jordan4ibanez |
geany starts up instantly with ANY amount of files open! |
03:23 |
jordan4ibanez |
except for like 50, that pretty much asks for a 20 second start |
03:23 |
Basstard` |
Emacs |
03:23 |
NekoGloop |
The time also assumes you just started windows and are booting n++ |
03:23 |
jordan4ibanez |
gimp |
03:24 |
NekoGloop |
How the fuck does one use gimp to code?! |
03:24 |
jordan4ibanez |
gimp use to be able to do text |
03:24 |
jordan4ibanez |
in like 2002 |
03:24 |
jordan4ibanez |
"or sometime like that" |
03:25 |
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03:27 |
T_A_N_K |
windows bad things: you cannot modify your os legally, you can not distribute your os legally, you can not even use modifier programs to change how windows works legally, even though you can because there's not a windows moderator standing there watching you, the liscense is horrible |
03:28 |
T_A_N_K |
what the hell happened to celeron55? |
03:30 |
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03:30 |
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03:33 |
T_A_N_K |
bb |
04:16 |
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04:42 |
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04:58 |
cornernote |
made a .bat file so windows users can have links to minetest://example.com:30000 that work |
04:58 |
cornernote |
http://minetest.net/forum/viewtopic.php?id=3272 |
04:59 |
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05:03 |
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05:08 |
NekoGloop |
Meow. |
05:08 |
|
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05:10 |
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05:10 |
NekoGloop |
Watchin yogscast tekkit. |
05:11 |
NekoGloop |
Cant wait until rba's got his pipes figured out. Also, unfortunatly for everyone using windows, he used on_step, so we'll get an error. Bummer. |
05:18 |
GTRsdk |
hey neko259 |
05:18 |
GTRsdk |
err |
05:18 |
GTRsdk |
NekoGloop: |
05:18 |
NekoGloop |
XD |
05:18 |
cornernote |
NekoGloop, use sfan5's builds |
05:19 |
cornernote |
it shouldnt error |
05:19 |
NekoGloop |
It does. |
05:19 |
cornernote |
oh :( |
05:19 |
cornernote |
ok |
05:19 |
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05:19 |
hmmmm |
hmm |
05:19 |
NekoGloop |
Or it should. |
05:19 |
hmmmm |
what if the emerge thread was more than one thread |
05:20 |
hmmmm |
i'm looking at the environment lock and i'm thinking it's overly broad |
05:21 |
hmmmm |
at the very least, multiple make_block() calls can be deferred over multiple worker threads of the emerge thread which handles the environment lock itself |
05:21 |
hmmmm |
and the make_block calls don't lock anything, lighting is deferred to the emerge parent thread |
05:30 |
GTRsdk |
Is there a way to generate a small map so less RAM is used? |
05:30 |
NekoGloop |
Nope. |
05:31 |
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05:40 |
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05:41 |
GTRsdk |
hmm |
05:42 |
GTRsdk |
so if I understand this correctly, I would need to know C++ to modify it to always generate smaller maps? |
05:42 |
Calinou |
"smaller maps"? you mean limiting world size? possible in lua |
05:43 |
Calinou |
replace anything at (some X, Y or Z coordinate) with an invisible but walkable block |
05:43 |
Calinou |
or glass |
05:46 |
GTRsdk |
well basically to save on RAM and other resources |
05:50 |
Calinou |
generating a wall of blocks doesn't take much resources |
05:51 |
hmmmm |
he's an end user, he can't do that |
05:53 |
GTRsdk |
lol hmmmm |
05:54 |
hmmmm |
to me, it seems like something that'd be way better implemented in the engine |
05:54 |
hmmmm |
can simply not queue a block generation if it's outside of the user-specified bounds |
05:55 |
hmmmm |
iirc it's already hardcoded for +-32768 |
05:57 |
* GTRsdk |
greps for that in the code |
05:57 |
hmmmm |
so you're able to modify and compile the source on your own? |
05:57 |
hmmmm |
i'll find the line number for you |
05:57 |
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05:59 |
GTRsdk |
hmm... I see multiple occurrences of it. Is it only 1 spot that has to be changed? |
05:59 |
hmmmm |
GTRsdk: constants.h, line 63 |
05:59 |
hmmmm |
change the value of MAP_GENERATION_LIMIT to whatever you'd like |
06:00 |
GTRsdk |
Thanks |
06:00 |
hmmmm |
yw |
06:00 |
GTRsdk |
3 block world! :D |
06:00 |
RealBadAngel |
hi |
06:01 |
GTRsdk |
nah just kidding |
06:01 |
hmmmm |
haha, that'd be 0 |
06:01 |
hmmmm |
probably crash |
06:01 |
GTRsdk |
hmmmm: Would unmodified clients work with a server with a smaller/larger map? |
06:02 |
hmmmm |
yes |
06:02 |
hmmmm |
you shouldn't make it larger than 31000, there would be problems |
06:08 |
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06:15 |
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06:22 |
OldCoder |
Zzz |
06:22 |
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06:30 |
Calinou |
<hmmmm> he's an end user, he can't do that |
06:30 |
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06:30 |
Calinou |
see bedrock mod |
06:30 |
Calinou |
now do 5 other walls like this = world size actually limited |
06:30 |
hmmmm |
oh, why didn't you just say there's a mod for it |
06:32 |
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06:34 |
Calinou |
https://github.com/celeron55/minetest/blob/master/src/mapgen.cpp < so dungeon generation code is still there? why is it disabled? |
06:38 |
Calinou |
khonkhortisan: added pull request :D |
06:42 |
cornernote |
windows installer wizard (done) - http://minetest.net/forum/viewtopic.php?id=3283 |
06:43 |
* Calinou |
updated to chromium 24 |
06:43 |
* Calinou |
enabled "do not track" |
06:58 |
tripod |
awesome |
06:58 |
tripod |
hopefully luakit does the same using smae webkit version |
06:59 |
khonkhortisan |
yay! |
07:00 |
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07:12 |
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07:13 |
khonkhortisan |
Calinou, know a good recipe for right-handed half stairs? |
07:14 |
khonkhortisan |
Anyone use a graphical git client other than windows github? |
07:14 |
whirm |
khonkhortisan: gitg |
07:18 |
khonkhortisan |
huh. git-gui forgot to put itself in $PATH. I guess I won't use it then. |
07:18 |
khonkhortisan |
installing gitg... |
07:19 |
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07:19 |
Bonsaiheld |
hello |
07:20 |
Bonsaiheld |
i just registered on irc to ask something... i'm playing on a server, where the admin doesnt seem to have any mod installed which could help me. my problem: i'm stuck inside a hole i made, i can't get out and i can't suicide. is there any built-in command like /killmyself or something? :( |
07:20 |
Bonsaiheld |
if not, i have to wait for the admin to come online... reset me and then install a mod for this. |
07:21 |
khonkhortisan |
Congratulations for registering on irc! |
07:21 |
Bonsaiheld |
:) |
07:22 |
khonkhortisan |
do you have interact privileges? Did the ground reappear when you dug it? |
07:23 |
khonkhortisan |
You should be able to get out by digging up and jumping, or by placing stuff under you and jumping. |
07:23 |
Bonsaiheld |
the /privs command says something about "interact"... and i think you mean lagg. na, there isnt. i just cant get out, im deep under the surface, like -280 |
07:23 |
Bonsaiheld |
oh i forgot. i cant dig anything -> no sticks left |
07:24 |
Bonsaiheld |
and i cant built something to jump from because the caves i made a too small for this |
07:24 |
RealBadAngel |
no /harakiri or /seppuku ? ;) |
07:24 |
Bonsaiheld |
gonna try, but i dont think :P |
07:24 |
RealBadAngel |
ask some1 to come to you and bring some resources needed |
07:24 |
Bonsaiheld |
no one online |
07:24 |
Bonsaiheld |
we only got like 3-4 players ;) |
07:25 |
khonkhortisan |
yeah, minetest is still macgyver-proof |
07:25 |
Bonsaiheld |
(server is run on a tiny PandaBoard and SD-flashcard) |
07:25 |
khonkhortisan |
I could get you out maybe |
07:25 |
Bonsaiheld |
i dont know how u would do that but u can try |
07:26 |
Bonsaiheld |
etwas.selfhost.me : 30000 |
07:26 |
Bonsaiheld |
oh yeah, i think u can just dig down to me and rescue me LOL |
07:27 |
Bonsaiheld |
oh no, wait |
07:27 |
whirm |
lol, there are even rescue operation in minecraft! |
07:28 |
khonkhortisan |
/spawn, /home, /kill, all are mods |
07:28 |
Bonsaiheld |
no no... u cant help me. the admin has made that no new player has rights to do anything. u cant even dig blocks. :( |
07:28 |
Bonsaiheld |
forgot that, sorry :/ darn |
07:28 |
khonkhortisan |
then you need to have a chat with the admin. |
07:28 |
Bonsaiheld |
meh. |
07:28 |
khonkhortisan |
gameboom is set up like that |
07:29 |
Bonsaiheld |
ok, then i just have to wait... thank you |
07:32 |
Calinou |
<khonkhortisan> Anyone use a graphical git client other than windows github? |
07:32 |
Calinou |
lol graphical clients... |
07:32 |
Calinou |
winblows github is meh |
07:34 |
khonkhortisan |
I learned cli git, I wanted to see what graphical was like, and wine won't load the github one |
07:50 |
Bonsaiheld |
anyway... thanks for wanting to help, i really appreciate that. im out then. see ya (: |
07:50 |
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07:58 |
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08:35 |
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08:45 |
Calinou |
the CLI git is just fine and works |
08:47 |
cornernote |
windows client works fine for me |
08:47 |
cornernote |
when it doesnt, command line works fine too |
08:53 |
Calinou |
the commandline git on windows is terrible |
08:53 |
Calinou |
it isn't even official |
09:11 |
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14:31 |
thexyz |
khonkhortisan: gitk |
14:52 |
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Jordach joined #minetest |
14:53 |
Jordach |
hello :) |
14:53 |
Jordach |
hello sfan5 |
14:53 |
sfan5 |
hi |
14:53 |
Jordach |
OldCoder - good morning |
14:57 |
OldCoder |
Jordach, hello |
14:57 |
Jordach |
PC-BSD, Y U BURN SO SLOW?! |
14:58 |
OldCoder |
CUZ I AM ALL LAID BACK |
14:58 |
OldCoder |
BERKELEY YOU KNOW |
14:58 |
OldCoder |
|
14:58 |
OldCoder |
:-) |
14:58 |
OldCoder |
|
14:58 |
OldCoder |
<--- He was there |
14:58 |
OldCoder |
|
14:59 |
Jordach |
sfan5 http://minetest.net/forum/viewtopic.php?pid=46046#p46046# |
14:59 |
Jordach |
move my old wool and panes into old mods |
15:00 |
sfan5 |
done |
15:01 |
Jordach |
sfan5, geez alexcraft can revive dead topics |
15:01 |
Jordach |
gets annoying with the clone requests |
15:08 |
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15:08 |
PilzAdam |
Hello everyone! |
15:09 |
OldCoder |
PilzAdam, Hello |
15:09 |
Jordach |
hello PilzAdam |
15:18 |
NakedFury |
hello peoples |
15:28 |
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15:29 |
Jordach |
bbl |
15:32 |
jordan4ibanez |
good day |
15:33 |
PilzAdam |
sup, jordan4ibanez |
15:34 |
jordan4ibanez |
nothing |
15:34 |
jordan4ibanez |
i cannot push minetest any further |
15:34 |
jordan4ibanez |
it irritates me that this is the limit |
15:35 |
PilzAdam |
when will be lets play part 2? |
15:35 |
jordan4ibanez |
later hopefully |
15:35 |
jordan4ibanez |
ive got ffmpeg to record full speed |
15:44 |
PilzAdam |
bbl |
15:45 |
|
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15:46 |
jordan4ibanez |
i wonder if it would be possible to push everything back into c++ |
15:54 |
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15:57 |
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jordan4ibanez joined #minetest |
15:58 |
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15:59 |
NekoGloop |
Mornin peoples |
16:05 |
RealBadAngel |
morning gloopes |
16:05 |
NekoGloop |
Heh. |
16:05 |
RealBadAngel |
:) |
16:05 |
RealBadAngel |
howdy? |
16:05 |
NekoGloop |
You workin on tubes? |
16:06 |
RealBadAngel |
a little, got lotsa work irl |
16:06 |
NekoGloop |
Heh. |
16:06 |
RealBadAngel |
really, lately im workin 12-14 hrs/day |
16:07 |
RealBadAngel |
its end of the season, now everybody is in hurry |
16:07 |
NekoGloop |
True. |
16:07 |
RealBadAngel |
investors are idiots |
16:08 |
RealBadAngel |
when winter ends nobody thinks bout doors, windows etc |
16:08 |
RealBadAngel |
because summer comes |
16:08 |
NekoGloop |
Then the bugs come xD |
16:08 |
RealBadAngel |
when it ends, everybody comes, and says me me me i was 1st |
16:09 |
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16:09 |
RealBadAngel |
half of the season we r sittin waitin for customers |
16:09 |
RealBadAngel |
doin almost nothin |
16:09 |
RealBadAngel |
then at the end we workin at two shifts |
16:10 |
NekoGloop |
I'm working on a gamemode. |
16:10 |
RealBadAngel |
customers are fuckin idiots |
16:10 |
RealBadAngel |
that will never change |
16:10 |
NekoGloop |
I need crops for my farming, have any ideas? |
16:11 |
RealBadAngel |
harvest idiots heads |
16:11 |
NekoGloop |
XD |
16:11 |
RealBadAngel |
i will be pleased then |
16:11 |
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16:11 |
NekoGloop |
I could do that xD |
16:11 |
RealBadAngel |
go for it |
16:11 |
NekoGloop |
But i mean things with a use. |
16:11 |
NekoGloop |
Actual crops. |
16:12 |
NekoGloop |
I'm just flat out of ideas. |
16:12 |
RealBadAngel |
with a head? |
16:12 |
RealBadAngel |
football game |
16:12 |
NekoGloop |
No. XD |
16:12 |
|
PilzAdam joined #minetest |
16:12 |
RealBadAngel |
or polo |
16:12 |
* PilzAdam |
is back |
16:12 |
NekoGloop |
Hello adam |
16:12 |
RealBadAngel |
hi adam |
16:12 |
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16:12 |
RealBadAngel |
shoes off, end of work for today |
16:13 |
RealBadAngel |
anybody want to smell the socks? ;) |
16:13 |
NekoGloop |
Have you thought of making a quarry? |
16:13 |
NekoGloop |
Your way of powering things though would complicate it a bit. |
16:14 |
RealBadAngel |
the quarry? |
16:14 |
RealBadAngel |
not really |
16:14 |
RealBadAngel |
quarry head will be made out of nodebreakers |
16:14 |
NekoGloop |
Well i've been watching yogscast tekkit. :P |
16:14 |
RealBadAngel |
attached to frames |
16:15 |
RealBadAngel |
mesecons pulse, collect, head down, pulse, head up, forward |
16:15 |
RealBadAngel |
repeat |
16:16 |
NekoGloop |
Hm... |
16:16 |
RealBadAngel |
ive made such machine in mc |
16:16 |
RealBadAngel |
took me two weeks |
16:16 |
NekoGloop |
I know mc can do it with some mods. |
16:16 |
rubenwardy1 |
GitHub is acting wierd today |
16:18 |
RealBadAngel |
NekoGloop, im talkin bout real machine, consist of hundreds of blocks (nodes) |
16:18 |
NekoGloop |
RealBadAngel: You should make a machine that when it has a mesecon signal, gives out power. |
16:18 |
RealBadAngel |
complex electronic circuit to control it |
16:18 |
NekoGloop |
And i know what you mean lol. |
16:18 |
RealBadAngel |
all build such way you can go through water, lava or stone |
16:19 |
RealBadAngel |
or stand aside and controll it with remote |
16:19 |
RealBadAngel |
thats the real power of complex mods |
16:20 |
RealBadAngel |
you can invent something here |
16:20 |
NekoGloop |
Yup. |
16:20 |
RealBadAngel |
and thats the real freedom of sandox game |
16:21 |
RealBadAngel |
with given tools build somethin authors wouldnt even imagine |
16:21 |
RealBadAngel |
thats the real power of minetest like games |
16:21 |
jordan4ibanez |
dirt is what is causing massive holes in superflat |
16:22 |
RealBadAngel |
ive read the topic in theisonews.com about casual games |
16:22 |
NekoGloop |
RealBadAngel: It cant be too hard to make the pipes transport liquid, can it? |
16:22 |
RealBadAngel |
one idiot put minecraft and whole genre together with tetris and pacman |
16:23 |
RealBadAngel |
and asked "i played minecraft for 10 minutes and i cant understand why milions like it" |
16:23 |
RealBadAngel |
NekoGloop, not at all, same as items |
16:24 |
RealBadAngel |
when items are done, so are liquids |
16:24 |
NekoGloop |
Cept you used on_step |
16:24 |
RealBadAngel |
no, i didnt |
16:24 |
NekoGloop |
on_step crashes in windows. |
16:24 |
RealBadAngel |
well |
16:24 |
NekoGloop |
Says something about trying to index a number. |
16:24 |
RealBadAngel |
i did |
16:24 |
RealBadAngel |
but prevented any possible errors |
16:25 |
RealBadAngel |
im double checkin for nils etc |
16:25 |
NekoGloop |
Can you make an option like "on_step_allow=false" or something? |
16:25 |
RealBadAngel |
im doin better |
16:25 |
NekoGloop |
Wait, lemme get on my computer to see if it actually does crash with your implementation. |
16:25 |
RealBadAngel |
when its interrupted, by save |
16:25 |
RealBadAngel |
or a crash, not caused by me |
16:26 |
RealBadAngel |
which means actual data loss |
16:26 |
NekoGloop |
Crash is most likely part of mt. |
16:26 |
RealBadAngel |
i do check if object still exists (is loaded back), so the variables exists |
16:32 |
khonkhortisan |
gitg, which whira told me about, doesn't understand that origin can have both a push and a pull repo. |
16:34 |
khonkhortisan |
gitk looks better |
16:36 |
|
NekoGloop joined #minetest |
16:37 |
NekoGloop |
RealBadAngel: they work! omg! |
16:37 |
NekoGloop |
but they just dump the items instead of putting them in anywhere. |
16:37 |
RealBadAngel |
what works? |
16:38 |
NekoGloop |
tubes |
16:38 |
RealBadAngel |
ofc they do work |
16:38 |
RealBadAngel |
iventory search and destination is not done |
16:38 |
NekoGloop |
tubes wont connect to anything though. |
16:38 |
RealBadAngel |
they can |
16:39 |
RealBadAngel |
to anything marked as tubedevice=1 |
16:39 |
NekoGloop |
eh... |
16:39 |
RealBadAngel |
so deployers, nodebreakers and gold chests by now |
16:39 |
NekoGloop |
i hate people who think that i can magically automatically have everything at the latest version |
16:40 |
RealBadAngel |
automagically you should say |
16:40 |
RealBadAngel |
hehehe |
16:40 |
RealBadAngel |
saturday i will have next free day |
16:41 |
RealBadAngel |
so i will finish the path and destination code |
16:41 |
NekoGloop |
sweet |
16:41 |
NekoGloop |
I shall work on my gamemode |
16:41 |
RealBadAngel |
path is already here |
16:41 |
RealBadAngel |
i just have to sort it reverse |
16:41 |
RealBadAngel |
from destination, through parents |
16:41 |
|
triplei joined #minetest |
16:42 |
RealBadAngel |
and then just follow it |
16:42 |
RealBadAngel |
i made deep search with parents remeberin variation |
16:42 |
NekoGloop |
can you, by chance, give me the improved furnace code you claim to have? |
16:43 |
|
rubenwardy joined #minetest |
16:43 |
RealBadAngel |
its already in the code you have access to |
16:43 |
RealBadAngel |
take electric furnace |
16:43 |
T_A_N_K |
time for superflat haxxx! |
16:43 |
RealBadAngel |
and treat energy buffer as to be filled with coal burn time |
16:44 |
NekoGloop |
i asked a question. |
16:44 |
RealBadAngel |
replace energy with burn time |
16:44 |
NekoGloop |
how the fuck do i do thaT? |
16:44 |
RealBadAngel |
and take it from coal or anythin burnable |
16:44 |
RealBadAngel |
and then you will have nice and sweet buffered furnace |
16:45 |
NekoGloop |
dude. I want what i asked for. |
16:45 |
RealBadAngel |
with readable code |
16:45 |
RealBadAngel |
ok |
16:45 |
RealBadAngel |
got a crate of beer? |
16:45 |
NekoGloop |
no. |
16:45 |
RealBadAngel |
so no furnace ;) |
16:46 |
NekoGloop |
1) too young to drink |
16:46 |
NekoGloop |
2) no |
16:46 |
NekoGloop |
gimme furnace. |
16:46 |
|
sciopath joined #minetest |
16:46 |
RealBadAngel |
1) too old to not to drink |
16:46 |
RealBadAngel |
2) yes |
16:46 |
RealBadAngel |
.. gimme that duckin crate |
16:47 |
NekoGloop |
here: http://thetekkit.wikia.com/wiki/Empty_Booze_Barrel |
16:47 |
RealBadAngel |
on the other hand its not as hard for this evening |
16:47 |
|
FreeFull joined #minetest |
16:47 |
RealBadAngel |
want me to make the furnace now? |
16:47 |
NekoGloop |
yes. |
16:48 |
RealBadAngel |
ok then |
16:48 |
khonkhortisan |
someone either has to be on the forum or the server for some time before being old enough to drink |
16:48 |
RealBadAngel |
gimme 30-60 minutes then |
16:48 |
RealBadAngel |
hehhee |
16:49 |
RealBadAngel |
shut up now and dance, im goin to code |
16:49 |
RealBadAngel |
but wait |
16:49 |
RealBadAngel |
got an idea |
16:50 |
RealBadAngel |
find a way to swith on/off fly mode |
16:51 |
RealBadAngel |
without terminal commands |
16:51 |
RealBadAngel |
ive made jetpack and lackin the way to activate/deactivate it |
16:52 |
khonkhortisan |
isn't flying in the client? |
16:52 |
RealBadAngel |
dunno, havent played with it |
16:52 |
khonkhortisan |
I think it is (based on there being a flying cheat) |
16:52 |
NekoGloop |
yes. |
16:52 |
RealBadAngel |
i need to turn it on when jetpack is active |
16:52 |
NekoGloop |
free_move. |
16:53 |
NekoGloop |
good luck getting the going through blocks fixed though. |
16:53 |
RealBadAngel |
and turn it off when run out of energy or deactivated |
16:53 |
khonkhortisan |
you'd have to write your on physics collider in lua |
16:53 |
|
VanessaE joined #minetest |
16:53 |
RealBadAngel |
not rly |
16:53 |
RealBadAngel |
all is alredy here |
16:54 |
khonkhortisan |
if in_node move_player(find_air()) |
16:54 |
VanessaE |
hi |
16:54 |
khonkhortisan |
hello |
16:54 |
RealBadAngel |
thats for sure |
16:54 |
PilzAdam |
hi |
16:54 |
RealBadAngel |
hi VanessaE |
16:54 |
RealBadAngel |
it could be not logical to allow fly with jetpack through stone |
16:55 |
khonkhortisan |
you need the OO flag |
16:55 |
RealBadAngel |
but 1st what is needed to on/off fly mode |
16:55 |
khonkhortisan |
(oscillation over-thruster) |
16:56 |
khonkhortisan |
/grant only lets them turn it on themselves |
16:56 |
NekoGloop |
how do i make a value in a variable negative? |
16:56 |
PilzAdam |
*-1 |
16:56 |
NekoGloop |
eh? |
16:56 |
khonkhortisan |
a = -a |
16:56 |
PilzAdam |
or a = a*-1 |
16:57 |
khonkhortisan |
if a > 0 a = -a |
16:57 |
PilzAdam |
-math.abs(a) |
16:57 |
khonkhortisan |
^ |
16:57 |
khonkhortisan |
a = -math.abs(a) |
16:58 |
NakedFury |
if 1 + 1 = 2 then a = 3 -1 |
16:58 |
khonkhortisan |
that's a test for a number system other than decimal? |
16:59 |
|
neko259 joined #minetest |
16:59 |
NakedFury |
no idea, just wanted to join the math conversation |
16:59 |
NakedFury |
:D |
16:59 |
|
rubenwardy joined #minetest |
16:59 |
NekoGloop |
ok, i just made my treasure chests have items in them based on the level of the chest. |
16:59 |
NekoGloop |
(stack numbers included.) |
17:00 |
khonkhortisan |
moreores pickaxes need spaces in their descriptions |
17:00 |
* PilzAdam |
reworked the signs mod of xyz: http://ompldr.org/vZnI1Nw/signs.zip |
17:00 |
PilzAdam |
the mod now has a easier input system |
17:00 |
NekoGloop |
Khon: ??? |
17:01 |
khonkhortisan |
"Gold Axe" "GoldPickaxe" "Gold Shovel" the pickaxe needs a space |
17:01 |
NekoGloop |
it has one |
17:01 |
NekoGloop |
:P |
17:01 |
khonkhortisan |
maybe I should update |
17:02 |
OldCoder |
Update is Great |
17:02 |
OldCoder |
Not always |
17:03 |
VanessaE |
speaking of updates, homedecor got another this morn. |
17:03 |
VanessaE |
could use some testers on this one |
17:03 |
OldCoder |
VanessaE, is it ready to go? |
17:03 |
VanessaE |
yes |
17:03 |
OldCoder |
Is it on with the show? |
17:03 |
OldCoder |
Let me know |
17:03 |
OldCoder |
So |
17:03 |
OldCoder |
I can Update! |
17:03 |
OldCoder |
|
17:03 |
OldCoder |
Very Well; Ring the Bell |
17:03 |
OldCoder |
update! |
17:04 |
OldCoder |
Servers going down |
17:05 |
OldCoder |
Servers going up |
17:06 |
OldCoder |
VanessaE, test homedecor in any world that contains it |
17:06 |
VanessaE |
actually I need others to test it this time :-0 |
17:06 |
VanessaE |
:-) |
17:06 |
OldCoder |
Oh? |
17:06 |
OldCoder |
All right |
17:06 |
OldCoder |
There's no fright |
17:06 |
VanessaE |
tell me if there are any bugs I didn't catch |
17:06 |
* VanessaE |
rewrote doors from scratch |
17:06 |
OldCoder |
It is up to you to recruit such testers |
17:06 |
VanessaE |
nodebox-based, entirely new open/close/flip code |
17:07 |
OldCoder |
Sounds nice |
17:07 |
OldCoder |
And price- |
17:07 |
OldCoder |
less |
17:07 |
OldCoder |
I want more worlds! |
17:07 |
OldCoder |
:-) |
17:07 |
OldCoder |
So nobody saved the best of the 0.3 worlds? Too bad |
17:08 |
NekoGloop |
material bricks, what materials should i use from the default game? |
17:08 |
NekoGloop |
(like moreblocks stone bricks, just different thingies ^^) |
17:08 |
VanessaE |
anything you want :D |
17:08 |
OldCoder |
RealBadAngel, check out new homedecor as VanessaE says it you will adore. More homedecor. |
17:09 |
VanessaE |
(translation: huh?) |
17:09 |
OldCoder |
Homedecor is to adore |
17:09 |
NekoGloop |
you do know that the stone bricks are from homedecor? |
17:09 |
NekoGloop |
ugh. |
17:09 |
NekoGloop |
moreblocks* |
17:09 |
NekoGloop |
not homedecor. |
17:09 |
OldCoder |
Who me? You see. I cannot tell. |
17:09 |
OldCoder |
I assume you speak to VanessaE |
17:09 |
RealBadAngel |
negative means just multiply it by -1 |
17:10 |
RealBadAngel |
so no abs needed |
17:10 |
khonkhortisan |
than a negative turns into a positive. I believe the goal was to make it negative. |
17:10 |
RealBadAngel |
- times - will give + |
17:10 |
NekoGloop |
the goal was to make it invert |
17:10 |
khonkhortisan |
oh. |
17:10 |
VanessaE |
NekoGloop: of course I know, just didn't quite understand what you were getting at regarding "other" bricks |
17:10 |
RealBadAngel |
from - invert is + |
17:11 |
VanessaE |
(materials that is) |
17:11 |
NekoGloop |
like sandstone, desert stone... |
17:11 |
VanessaE |
oh. not sure really |
17:11 |
VanessaE |
I never thought to take a count of them |
17:11 |
RealBadAngel |
anyways: losing the sign is math.abs(number) |
17:12 |
RealBadAngel |
inverting is =number * -1 |
17:12 |
OWNSyouAll |
VanessaE: is there any documentation of adding custom ores into the world generation? |
17:12 |
VanessaE |
OWNSyouAll: only what's in the API, and I've never read up on how ore generation works |
17:12 |
VanessaE |
NekoGloop would knoew |
17:13 |
VanessaE |
:-) |
17:13 |
RealBadAngel |
abs stands for absolute |
17:13 |
RealBadAngel |
no matter the sign |
17:13 |
OWNSyouAll |
NekoGloop: is there any documentation of adding custom ores into the world generation? |
17:13 |
NekoGloop |
no documentation but i can help you. |
17:13 |
RealBadAngel |
OWNSyouAll, read moreores mod code |
17:14 |
NekoGloop |
nonono |
17:14 |
RealBadAngel |
that explains everythin |
17:14 |
NekoGloop |
you'll just confuse the shit out of him |
17:14 |
RealBadAngel |
no it wont |
17:14 |
RealBadAngel |
i did and have my own ores |
17:14 |
NekoGloop |
look in default\mapgen.lua |
17:14 |
OWNSyouAll |
NekoGloop: ok i got the function from mapgen.lua but i just don't know what any of the variables in that function do like chunks_per_volume, chunk_size, ore_per_chunk, |
17:14 |
NekoGloop |
RealBadAngel: you ~= everyone else |
17:14 |
NekoGloop |
oooh. ok. |
17:15 |
RealBadAngel |
added Zinc for VanessaE yesterday |
17:15 |
RealBadAngel |
its easy as well eating cakes |
17:16 |
NekoGloop |
well, chunks_per_volume affects the rarity.... somehow. chunk_size is how large each "chunk" of ore should be at max. ore_per_chunk is how many ore should be in each "chunk". Think of the "chunks" as mineral deposits, because that's what they are. |
17:16 |
RealBadAngel |
OWNSyouAll, dowload moreores, and look for old_init.lua |
17:16 |
NekoGloop |
RealBadAngel: stfu, you arent helping. |
17:16 |
RealBadAngel |
thats better for understanding |
17:16 |
OWNSyouAll |
RealBadAngel: generate_ore("moreores:mineral_copper", "default:stone", minp, maxp, seed+16, 1/11/11/11, 8, -31000, 64) |
17:16 |
OWNSyouAll |
that is all thats in moreores |
17:16 |
OWNSyouAll |
it dosent help much |
17:16 |
NekoGloop |
OWNSyouAll: read what i said above. |
17:16 |
RealBadAngel |
need explanations for the numbers? |
17:17 |
NekoGloop |
RealBadAngel: i dont think he needs your help. |
17:18 |
RealBadAngel |
Calinou made a version with variables instead of those numbers |
17:18 |
OWNSyouAll |
in moreores they set chunks_per_volume to 1/11/11/11 |
17:18 |
OWNSyouAll |
is that supposed to mean there is one ore per a 11 block 3d-space? |
17:18 |
RealBadAngel |
i helped him a bit with it, so im sure |
17:18 |
RealBadAngel |
so its more readable for sure |
17:19 |
NekoGloop |
OWNSyouAll: I'm not sure what that does. But whatever it does, it doesnt seem to affect much. |
17:19 |
RealBadAngel |
wait |
17:19 |
NekoGloop |
RealBadAngel: WILL YOU JUST STFU ALREADY?! |
17:19 |
RealBadAngel |
and meanwhile dance |
17:19 |
RealBadAngel |
generate_ore("moreores:mineral_mithril", "default:stone", minp, maxp, get_next_seed(), |
17:19 |
RealBadAngel |
1/moreores_mithril_chunk_size/moreores_mithril_chunk_size/moreores_mithril_chunk_size, moreores_mithril_ore_per_chunk, moreores_mithril_min_depth, moreores_mithril_max_depth) |
17:20 |
RealBadAngel |
thats with variables |
17:20 |
NekoGloop |
that doesnt help. |
17:20 |
NekoGloop |
he wants to know what they do. |
17:22 |
RealBadAngel |
no comments. i think the line i posted is self explanatory |
17:24 |
NekoGloop |
and your mind is equivalent to a supercomputer. |
17:24 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=46071 |
17:24 |
NekoGloop |
just because you and i understand it, doesnt mean he has any idea what you jsut said. |
17:24 |
RealBadAngel |
ha ha ha, laughed the queen and went to wash the socks... |
17:24 |
NekoGloop |
PilzAdam: good. now make them not look like crap. |
17:25 |
MiJyn |
hi |
17:25 |
PilzAdam |
hi |
17:25 |
NekoGloop |
I.E. limit the lines so that the textures dont look like shit |
17:25 |
PilzAdam |
they are |
17:25 |
VanessaE |
PilzAdam: think you could work in multiple font sizes? (one size per sign) |
17:26 |
PilzAdam |
VanessaE, move it to mod releases |
17:27 |
VanessaE |
PilzAdam: need a version number in the subject, and an updated screenshot would be good. |
17:27 |
VanessaE |
(xyz's screenshots sucked last time I looked :-) ) |
17:27 |
NakedFury |
is it possible to link command inputs to signs? example: /giveme or /give Stone 30. Sign says Stone and when you hit it it gives the player the amount listed. Only admins could do this or players with the priviladge. |
17:28 |
VanessaE |
*looks again* yeah, they still suck :D |
17:28 |
VanessaE |
PilzAdam: I made some nice textures for those signs btw |
17:28 |
VanessaE |
at least in HDX; scaled down, and tinted a bit, they look good at 16px too |
17:30 |
VanessaE |
PilzAdam: also, add a note for the minimum version of the game (by git commit hash) that is needed for signs to work and not glitch out |
17:30 |
PilzAdam |
all done: http://minetest.net/forum/viewtopic.php?pid=46071#p46071 |
17:31 |
VanessaE |
nice |
17:32 |
OldCoder |
RealBadAngel, I see you are technicing |
17:32 |
RealBadAngel |
im testin my stuff in multiplayer |
17:32 |
NekoGloop |
limit the stuff to 4 lines |
17:32 |
VanessaE |
PilzAdam: moved |
17:32 |
NekoGloop |
( PilzAdam ) |
17:33 |
PilzAdam |
NekoGloop, what? |
17:33 |
NekoGloop |
limit it to 4 lines |
17:33 |
PilzAdam |
why? |
17:33 |
PilzAdam |
because MC has it? |
17:34 |
NekoGloop |
because if not, and you get farther away, it looks like shit. |
17:34 |
* PilzAdam |
is testing... |
17:34 |
NekoGloop |
unreadable. |
17:34 |
VanessaE |
PilzAdam: larger font sizes would really be appreciated - I find the one thexyz and you used to be too small to read from a distance. |
17:34 |
MiJyn |
I think I'm gonna abandon the project |
17:34 |
VanessaE |
MiJyn: abandon what, MT? why? |
17:35 |
PilzAdam |
VanessaE, i dunno how to change the font size; ive only changed the input system |
17:36 |
VanessaE |
PilzAdam: literally, you just use a larger size in the images - I tried it once. I didn't change the line spacing, but simply using larger images was enough to change their visible size |
17:36 |
MiJyn |
VanessaE, the APIs... C55 doesn't want them, and what's the use of making APIs that no one is going to use? |
17:36 |
VanessaE |
e.g. a 15-pixel tall "A" instead of 6 or whatever it is now |
17:36 |
VanessaE |
MiJyn: what APIs? |
17:37 |
MiJyn |
VanessaE, the vehicle/mob ones |
17:37 |
PilzAdam |
/giveme VanessaE:font_textures |
17:37 |
NakedFury |
but they are needed |
17:37 |
VanessaE |
PilzAdam: the "A" was drawn 15 pixels tall, overlapping the line below |
17:37 |
NekoGloop |
MiJyn: ignore what c55 says. I'd use them. |
17:37 |
NakedFury |
we would ALL use them |
17:37 |
VanessaE |
I might be convinced to make a larger font later :-) |
17:37 |
PilzAdam |
VanessaE, i will try to make it larger |
17:38 |
NakedFury |
im gonna be frank. minetest(and minecraft)without modding would not interest me at all |
17:38 |
NakedFury |
what keeps them alive is modding |
17:38 |
NakedFury |
if you do mobs then make an api, I am 100% sure everyone would use it |
17:39 |
MiJyn |
NakedFury, I'm not sure ALL would be the correct word (recompiling minetest...) |
17:40 |
NakedFury |
ok then do a survey on the forums. survey or poll |
17:40 |
NakedFury |
just ask if the chance came would people use the api or not |
17:42 |
MiJyn |
hmm |
17:48 |
NekoGloop |
i have 3 igneous rocks! :D |
17:49 |
NekoGloop |
obsidian, basalt, and pumice. |
17:49 |
NekoGloop |
obsidian is water touching lava source |
17:49 |
NekoGloop |
basalt is water source touching flowing lava |
17:49 |
NekoGloop |
pumice is flowing water touching flowing lava |
17:49 |
khonkhortisan |
So the lava in a moving volcano will create those rocks? |
17:50 |
NekoGloop |
hm? |
17:50 |
NekoGloop |
if you get a volcano, which is impossible btw, yes. |
18:03 |
OldCoder |
No volcanoes? A major omission! :-) |
18:04 |
PilzAdam |
OWNSyouAll, http://minetest.net/forum/viewtopic.php?pid=46078#p46078 |
18:06 |
NekoGloop |
OldCoder: as soon as i can, i will |
18:07 |
OldCoder |
Lava buries the land. Very well. |
18:08 |
khonkhortisan |
volcanoes and geysers are needed |
18:09 |
NekoGloop |
sure. |
18:09 |
VanessaE |
did anyone try this morning's homedecor update? |
18:09 |
khonkhortisan |
no |
18:09 |
VanessaE |
:( |
18:09 |
khonkhortisan |
trying it now |
18:10 |
khonkhortisan |
has the fridge been fixed? |
18:10 |
VanessaE |
yes. |
18:10 |
VanessaE |
as far as I know there are no major bugs or glitches |
18:11 |
NekoGloop |
http://ompldr.org/vZnI2cg |
18:11 |
NekoGloop |
the start of a house from obsidian, basalt, and pumice. |
18:12 |
VanessaE |
looks more like stone and wool for the basalt and pumice :-) |
18:12 |
NekoGloop |
obsidian is the floor, basalt is the black parts of the walls, pumice is the white. |
18:12 |
NekoGloop |
if you have a better texture, please, share. |
18:12 |
khonkhortisan |
aw I can't place a fridge on the ceiling |
18:12 |
VanessaE |
I don't :-) |
18:13 |
VanessaE |
khonkhortisan: I know. |
18:13 |
VanessaE |
that's deliberate :-) |
18:13 |
khonkhortisan |
I know it would be easy to move it down one |
18:14 |
khonkhortisan |
huh. A door will place on the ceiling. |
18:14 |
VanessaE |
it shouldn't |
18:14 |
khonkhortisan |
maybe because I have a special kind of door |
18:14 |
VanessaE |
? |
18:15 |
khonkhortisan |
I have a right-handed door, the mod that did that might have modified the regular door |
18:15 |
VanessaE |
ah |
18:16 |
khonkhortisan |
Does your door place on ceilings? |
18:16 |
VanessaE |
no |
18:16 |
khonkhortisan |
ok |
18:17 |
PilzAdam |
random: https://github.com/PilzAdam/item_drop/commit/12fdaab4cb9e8930b7a0bbd66919b374d9ba5a4e |
18:19 |
NekoGloop |
make it check if the velocity of the dropped item is 0/nil |
18:19 |
NekoGloop |
(0 or nil) |
18:19 |
PilzAdam |
why? |
18:19 |
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18:20 |
khonkhortisan |
for throwing arrows maybe? |
18:20 |
NekoGloop |
then it is only picked up if the item is immobile, so it's REALLY easy to drop them. :D |
18:21 |
PilzAdam |
it works good at the current state |
18:21 |
VanessaE |
does it still crash the server from time to time? ;-) |
18:21 |
PilzAdam |
no... ? |
18:21 |
VanessaE |
just giving you a hard time :-) |
18:22 |
VanessaE |
last time I played with it, it crashed quite frequently particularly with mesecons |
18:22 |
PilzAdam |
when was "last time"? |
18:22 |
VanessaE |
a few weeks ago |
18:23 |
VanessaE |
:-) |
18:23 |
VanessaE |
so yeah I've been too lazy to update :D |
18:23 |
PilzAdam |
i use it all the time and it never crahes |
18:23 |
PilzAdam |
but mesecons has some strange effect on it |
18:24 |
NekoGloop |
because derp |
18:24 |
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18:24 |
VanessaE |
define "strange effect" |
18:24 |
PilzAdam |
e.g. if a wire turns to a reciever of a button, a mesecon wire is dropped |
18:24 |
PilzAdam |
so i have 2 |
18:24 |
VanessaE |
weird |
18:25 |
PilzAdam |
mesecon is strange |
18:25 |
NekoGloop |
because of how it makes the wires change. |
18:25 |
PilzAdam |
yep |
18:25 |
PilzAdam |
it seems hacky |
18:25 |
NekoGloop |
no, just uses the wrong function |
18:26 |
NekoGloop |
and for removal of the previous node it should use... |
18:26 |
* NekoGloop |
looks in lua api |
18:26 |
NekoGloop |
instead of set_node it should use add_node |
18:26 |
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18:27 |
NekoGloop |
remove_node |
18:27 |
NekoGloop |
oh wai |
18:27 |
NekoGloop |
wait* |
18:27 |
NekoGloop |
dammit celeron why the hell did you remove that functionality. |
18:27 |
NekoGloop |
wait nvm |
18:27 |
PilzAdam |
gtg |
18:27 |
PilzAdam |
bye |
18:27 |
NekoGloop |
currently it uses place_node, correct, VanessaE? |
18:28 |
VanessaE |
NekoGloop: derp? |
18:28 |
VanessaE |
;) |
18:28 |
VanessaE |
actually in mesecons I'm not sure what's used |
18:28 |
NekoGloop |
answer the question please. |
18:28 |
VanessaE |
in my code I use add_node(), remove_node(), and in one instance, dig_node() |
18:28 |
NekoGloop |
i cant check because opening another tab in n++ i'll crash my computer |
18:30 |
VanessaE |
mmmm |
18:30 |
VanessaE |
yeah place_node is used in a couple of spots in mesecons |
18:30 |
NekoGloop |
that's the problem |
18:30 |
VanessaE |
namely in those receivers |
18:30 |
NekoGloop |
replace it with add_node or set_node |
18:30 |
NekoGloop |
(both do the same thing) |
18:30 |
NekoGloop |
place_node emulates a player digging it and placing another node there. |
18:31 |
VanessaE |
ah |
18:31 |
rubenwardy1 |
what is the name of your village on Redcrab 0.4.3 server, VanessaE |
18:32 |
VanessaE |
the only example of it in mesecons: Minetest-Textures-and-mods/mods/minetest-mod-mesecons/mesecons_receiver/init.lua: minetest.env:place_node(pos, {name = "mesecons:wire_00000000_off"}) |
18:32 |
VanessaE |
rubenwardy1: "Greenvale" |
18:32 |
NekoGloop |
try changing that to set_node |
18:33 |
VanessaE |
you're probably right. I'll mention it to Jeija. |
18:33 |
T_A_N_K |
wait a second, why does the creative inventory do this? why doesn't it just check if the player is on creative, then give the player 1 item which is infinite? |
18:33 |
VanessaE |
(I don't wanna break something obscure) |
18:34 |
NekoGloop |
T_A_N_K: likely because that's impossible |
18:34 |
NekoGloop |
creative inventory is 100% lua |
18:34 |
T_A_N_K |
but all you have to do is just add the item back into the inventory when they place it |
18:34 |
VanessaE |
should give the player 9999 of the item, that would have the same effect. |
18:34 |
NekoGloop |
I give the player 65535 in my gamemode |
18:34 |
T_A_N_K |
= infinite item illusion |
18:34 |
VanessaE |
now mind you, |
18:34 |
khonkhortisan |
it could have infinite items if it stored item meta, and checked that item for the infinite metavariable when dropping |
18:35 |
VanessaE |
frankly I think the concept of a "regular" inventory in creative mode is stupid |
18:35 |
VanessaE |
at least as currently used |
18:35 |
khonkhortisan |
you want more separation between the modes |
18:35 |
NekoGloop |
khonkhortisan: itemstack can have meta. |
18:35 |
khonkhortisan |
yeah |
18:35 |
NekoGloop |
just... celeron didnt put any function to change it |
18:35 |
khonkhortisan |
? |
18:36 |
NekoGloop |
it's there, you just can't put anything in it |
18:36 |
NekoGloop |
all due to no "set_meta" for itemstack |
18:36 |
VanessaE |
there should be a hotbar of course, but the CI menu on left should overtake the rest of the inventory space, and there should also be buttons to go to first/last page and maybe a handful of programmable shortcut buttons e.g. "Go to default", "Go to homedecor", etc. |
18:36 |
T_A_N_K |
and also, why doesn't it just instantly break the item you punch? there is no need for a special ultra reset of the node drops, all you have to do is on punchnode, remove node, node update, bam instant block breaking |
18:36 |
khonkhortisan |
meta = itemstack:get_metadata() meta:set_bool("infinite", true) ? |
18:36 |
khonkhortisan |
it can't be done the same way as nodes? |
18:37 |
NekoGloop |
i have no idea |
18:37 |
NekoGloop |
havent messed around with it too much |
18:37 |
NekoGloop |
but how do you make itemstack.metadata = meta when you're done? |
18:37 |
NekoGloop |
oh wait, i just answered my own question. |
18:37 |
khonkhortisan |
meta is a pointer-type thing |
18:38 |
khonkhortisan |
when you change meta it changes where you got it from |
18:38 |
VanessaE |
and the hotbar should automatically swap out whatever stack you drop something on for the stack that was dropped |
18:38 |
NekoGloop |
VanessaE: this is possible. |
18:38 |
VanessaE |
because now as it is, after a while you end up with a full inventory and no way to dump everything out when you're done |
18:38 |
VanessaE |
you have to drag, drop, click, drag, drop, click... 20 or more times |
18:39 |
NekoGloop |
I'm making a function to clear player inventory |
18:39 |
VanessaE |
maybe just having a button to empty all but the hotbar would be enough. |
18:39 |
VanessaE |
(need to always be able to keep something there such as a mese pick, torches, etc) |
18:39 |
khonkhortisan |
git stash inventory; mv creative; git checkout master; git pop inventory |
18:39 |
VanessaE |
haha |
18:40 |
khonkhortisan |
which is worse, waiting for a pull request to be merged, or waiting for server owners to update the mod? |
18:41 |
VanessaE |
waiting for server owners :-) |
18:42 |
OldCoder |
VanessaE, But that can be dealt with |
18:42 |
VanessaE |
yup |
18:42 |
OldCoder |
If you *promise* |
18:42 |
OldCoder |
to release only perfect mods |
18:42 |
OldCoder |
That will not break my servers |
18:42 |
OldCoder |
then they will obediently |
18:42 |
OldCoder |
update automatically |
18:42 |
OldCoder |
|
18:42 |
OldCoder |
:-) |
18:42 |
T_A_N_K |
i wish i could make mesecons torches update a lot faster |
18:43 |
T_A_N_K |
oh wait... |
18:44 |
khonkhortisan |
ugh I wanted to try out my new stairsplus commit, so I opened a new browser tab. Habits are good as long as you don't cross-wire them |
18:45 |
khonkhortisan |
oh yeah, the not gate isn't wallmounted. |
18:46 |
NekoGloop |
shouldnt be anyway. |
18:46 |
VanessaE |
T_A_N_K: torches as inverters are obsolete :-) |
18:46 |
NekoGloop |
but maybe we want vertical? |
18:46 |
NekoGloop |
which uses torches |
18:47 |
VanessaE |
ok almost obsolete :-) |
18:52 |
OldCoder |
VanessaE, do you Twit? |
18:52 |
khonkhortisan |
woohoo! walkable sierpinski! |
18:54 |
OldCoder |
VanessaE, what was in the latest home decor changes? |
18:54 |
VanessaE |
OldCoder: new doors, new wall-mounted lights |
18:54 |
OldCoder |
k |
18:54 |
OldCoder |
I am Twitting it |
18:54 |
VanessaE |
rewrote all doors code to sweep that buggy old zlpdoors out of existence |
18:54 |
VanessaE |
I have a twitter account but I do not use it. |
18:54 |
khonkhortisan |
Made possible by that piece I'm looking at http://www.flickr.com/photos/79516830@N05/8054445785/in/photostream/lightbox/ |
18:54 |
OldCoder |
all right |
18:55 |
OldCoder |
Reviewing |
18:55 |
OldCoder |
That's a different pickaxes. Where does it come from? |
18:55 |
NekoGloop |
Admin pick |
18:55 |
OldCoder |
Ah |
18:55 |
khonkhortisan |
admin pickaxe from calinou's maptools in a modpack with stairsplus |
18:55 |
NekoGloop |
looks like Zanite from MC Aether though |
18:56 |
khonkhortisan |
buy one get four free |
18:56 |
NekoGloop |
how about buy zero get over nine thousand free? |
18:56 |
khonkhortisan |
zero dig time and digging non-diggable stuff |
18:56 |
NekoGloop |
i like that offer! :D |
18:56 |
khonkhortisan |
do the work one time, get paid over and over :P |
18:57 |
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19:01 |
T_A_N_K |
xp mod http://minetest.net/forum/viewtopic.php?id=3291 |
19:02 |
T_A_N_K |
people seem to be beefing on it because it is like minecraft, but it would open the door to mods like enchanting, spells, upgrades, economy, ranks, and other things |
19:03 |
NekoGloop |
i need the follwing images: salt, iron (NOT STEEL, THE TWO ARE DIFFERENT NOW) ingots |
19:03 |
NekoGloop |
default style please ^^ |
19:11 |
rubenwardy |
bye |
19:11 |
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19:14 |
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19:14 |
OldCoder |
LAD, wb |
19:14 |
LAD |
thnx glad to be back XD |
19:17 |
NekoGloop |
should i make obsidian bricks? |
19:17 |
OldCoder |
Of course |
19:17 |
khonkhortisan |
why not? |
19:17 |
OldCoder |
Who would like to suggest a new mod today? |
19:17 |
khonkhortisan |
But if you do, it could be tied into moreblocks and made into tiling |
19:17 |
OldCoder |
Rather a mod I should add |
19:18 |
NekoGloop |
well other than currently i need some use for it because RealBadAngel hasnt given me that improved furnace code yet... |
19:20 |
NekoGloop |
I'm gonna make a furnace that runs at 2x speed, and one that runs at 3x speed |
19:20 |
NekoGloop |
steel for the 2x one, obsidian for the 3x one |
19:20 |
NekoGloop |
the steel one will use a furnace in the recipe |
19:27 |
VanessaE |
bbl |
19:28 |
RealBadAngel |
NekoGloop, sorry was busy talkin |
19:28 |
RealBadAngel |
i got furnace stripped of any power usage |
19:29 |
RealBadAngel |
and renamed |
19:29 |
RealBadAngel |
will finish the code tommorow to burn the coal to fill the buffer |
19:29 |
NekoGloop |
i dont want a buffer |
19:30 |
RealBadAngel |
listen |
19:30 |
RealBadAngel |
the idea is to cut it |
19:30 |
RealBadAngel |
cook and get |
19:30 |
RealBadAngel |
no matter what the power is used to cook |
19:31 |
NekoGloop |
default furnace effect, your improvements. |
19:31 |
NekoGloop |
that's all i want. |
19:31 |
NekoGloop |
nothing gameplay-wise. |
19:31 |
RealBadAngel |
lemme finish it tommorow then |
19:31 |
NekoGloop |
I dont want it tomorrow~ |
19:31 |
NekoGloop |
!* |
19:31 |
NekoGloop |
I want it now! |
19:32 |
RealBadAngel |
ive separeted furnace code from energy sources now |
19:32 |
NekoGloop |
oh just screw it |
19:32 |
khonkhortisan |
that requires a sonic screwdriver |
19:32 |
RealBadAngel |
youre just impatient |
19:33 |
NekoGloop |
I dont wanna have something to be done tomorrow when it's a critical point in my gamemode |
19:33 |
khonkhortisan |
I have to wait for my pull request to be seen, but you don't hear me talking about it. Wait, Oops. |
19:33 |
RealBadAngel |
why so? |
19:34 |
NekoGloop |
because this is the building point for other things. |
19:36 |
RealBadAngel |
bout could you understand i worked today for 12hrs, came here, made some code, talked a bit |
19:36 |
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19:36 |
RealBadAngel |
and im damn tired |
19:36 |
RealBadAngel |
too tired to finsh it? |
19:36 |
NekoGloop |
jsut send me what you have |
19:36 |
RealBadAngel |
hold on |
19:37 |
RealBadAngel |
http://realbadangel.pl/coal_furnace.lua |
19:39 |
RealBadAngel |
i need just too add to it coal burning process and convert it to time |
19:40 |
RealBadAngel |
all the needed code is in coal generator |
19:40 |
RealBadAngel |
sry but im not 20yrs old anymore |
19:41 |
RealBadAngel |
40yrs on the back makin me tired and want to go to sleep |
19:41 |
NekoGloop |
all this damn spacing |
19:41 |
NekoGloop |
looks so goddamn unproffesional |
19:41 |
RealBadAngel |
sure |
19:42 |
RealBadAngel |
kiss me space :P |
19:42 |
RealBadAngel |
*my |
19:43 |
RealBadAngel |
look |
19:43 |
RealBadAngel |
take the code |
19:43 |
RealBadAngel |
fill EU_buffer with smelting coal |
19:43 |
RealBadAngel |
or whatever |
19:43 |
RealBadAngel |
furnace will work then |
19:43 |
OldCoder |
RealBadAngel, Relax and proceed one step at a time |
19:44 |
OldCoder |
RealBadAngel, This should be fun and interesting. Go rest. |
19:44 |
NekoGloop |
I'm gonna do this my own way. |
19:44 |
RealBadAngel |
yes it is |
19:44 |
RealBadAngel |
i like NekoGloop |
19:44 |
OldCoder |
That is good |
19:44 |
NekoGloop |
eh? |
19:45 |
RealBadAngel |
but sometimes im just tired too much |
19:45 |
OldCoder |
Oh, yes |
19:45 |
OldCoder |
Believe me I can relate |
19:45 |
RealBadAngel |
youre older so im sure you know what im talkin about |
19:45 |
* OldCoder |
laughs |
19:45 |
OldCoder |
Older plus some crap; so yes |
19:46 |
RealBadAngel |
heheh |
19:46 |
|
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19:46 |
|
anunakki joined #minetest |
19:46 |
OldCoder |
I pass out a couple of times a day |
19:46 |
OldCoder |
Or did; this week seems all right |
19:46 |
OldCoder |
Go rest |
19:46 |
OldCoder |
Read a book |
19:46 |
OldCoder |
Wait; see my poem |
19:46 |
RealBadAngel |
we are havin a season's high now |
19:46 |
OldCoder |
I'll link you |
19:46 |
OldCoder |
Season? |
19:46 |
OldCoder |
http://oldcoder.org/general/artwork/poetry.html#SECTION06 |
19:46 |
RealBadAngel |
so sometimes almost 12hrs of work/24 |
19:47 |
OldCoder |
RealBadAngel, Review the poem |
19:47 |
OldCoder |
It seems to apply |
19:47 |
RealBadAngel |
on sunday i were home 11pm |
19:47 |
RealBadAngel |
beat it |
19:47 |
OldCoder |
Answer is not to attempt everything all at once |
19:47 |
RealBadAngel |
free day i had yesterday |
19:47 |
OldCoder |
And to accept exhaustion as normal |
19:47 |
RealBadAngel |
slept all day |
19:48 |
RealBadAngel |
fuckin customers made it so |
19:48 |
OldCoder |
Heh |
19:48 |
OldCoder |
http://www.customerssuck.com/ |
19:49 |
RealBadAngel |
winter comes so every1 wants everything to be done NOW |
19:49 |
OldCoder |
Of course |
19:49 |
RealBadAngel |
but those bastards were sleepin a few months ago |
19:49 |
RealBadAngel |
just now they woke up |
19:50 |
RealBadAngel |
not when its hot, nice |
19:50 |
RealBadAngel |
but when their asses can feel winter comin |
19:50 |
RealBadAngel |
all of them |
19:51 |
RealBadAngel |
im workin with customers for like 20 yrs by now |
19:51 |
RealBadAngel |
heard "customer is our master" |
19:52 |
RealBadAngel |
fuck |
19:52 |
RealBadAngel |
customer is our enemy |
19:52 |
NekoGloop |
if so, you''re screwed. |
19:52 |
RealBadAngel |
hes got our money |
19:52 |
RealBadAngel |
and fuck him |
19:53 |
OldCoder |
RealBadAngel, that is IRL. In this world you have Technic. |
19:53 |
OldCoder |
And you are the master. |
19:53 |
RealBadAngel |
lol |
19:53 |
OldCoder |
There are different parts to life |
19:53 |
OldCoder |
You understand this by now |
19:53 |
RealBadAngel |
i would rather stay technical advisor |
19:53 |
OldCoder |
I still want the Open Music project, you know |
19:54 |
RealBadAngel |
i know |
19:54 |
OldCoder |
Maybe in the Spring |
19:54 |
OldCoder |
When the Customers go off and do |
19:54 |
RealBadAngel |
i wrote to AndySynthe |
19:54 |
OldCoder |
whatever they do when the weather is nice |
19:54 |
RealBadAngel |
he said hes short on time |
19:54 |
OldCoder |
It is a simple matter |
19:54 |
OldCoder |
He needs to decide |
19:55 |
OldCoder |
Does he wish his music to live on? At no risk to him or his rights? |
19:55 |
RealBadAngel |
you know, hes makin music for rulin party in poland |
19:55 |
OldCoder |
Then assign the license: CC-BY-SA-NC 3.0 Unported |
19:55 |
RealBadAngel |
so rather busy |
19:55 |
OldCoder |
That is fine |
19:55 |
OldCoder |
There is no time required |
19:55 |
OldCoder |
He need only assert the license |
19:56 |
RealBadAngel |
i can answer |
19:56 |
OldCoder |
Actually it is: |
19:56 |
RealBadAngel |
take it |
19:56 |
OldCoder |
CC BY-NC-SA |
19:56 |
OldCoder |
Go on |
19:56 |
OldCoder |
Take it? Do you have the author's approval? |
19:56 |
RealBadAngel |
if he will argue i will buy him a beer |
19:56 |
OldCoder |
Best settle it in advance |
19:56 |
RealBadAngel |
i can do so |
19:56 |
OldCoder |
CC BY-NC-SA 3.0 Unported |
19:57 |
OldCoder |
that is the license that is needed |
19:57 |
OldCoder |
For music to live forever |
19:57 |
RealBadAngel |
fuck the letters |
19:57 |
RealBadAngel |
i know the guy from sandbox |
19:57 |
OldCoder |
as you wish |
19:57 |
RealBadAngel |
real sandbox |
19:57 |
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19:57 |
OldCoder |
Then share a beer or a shovel with him |
19:58 |
OldCoder |
We will discuss this when you are rested |
19:58 |
OldCoder |
For now |
19:58 |
OldCoder |
Relax. What goes into Technic next? |
19:58 |
RealBadAngel |
look. if i know the guy for 30 yrs of my 40yrs life |
19:58 |
OldCoder |
That is fine |
19:59 |
RealBadAngel |
so i know what im talkin abot |
19:59 |
OldCoder |
I believe you |
19:59 |
RealBadAngel |
thats a friendship |
19:59 |
OldCoder |
Yes. Must be nice. |
19:59 |
OldCoder |
I have one person like that. The one who lives in a candle flame. |
20:00 |
RealBadAngel |
he is real |
20:00 |
OldCoder |
So is mine |
20:00 |
OldCoder |
Just a poetic allusion; it's on my site |
20:00 |
OldCoder |
He actually visits here when he can |
20:00 |
OldCoder |
LM cost me one of the visits |
20:00 |
OldCoder |
|
20:00 |
OldCoder |
RealBadAngel, we'll discuss music another time |
20:01 |
OldCoder |
I regret mentioning the issue |
20:01 |
RealBadAngel |
sure |
20:01 |
RealBadAngel |
nah |
20:01 |
OldCoder |
It was simply a reflective thought |
20:01 |
RealBadAngel |
i havent forgot |
20:01 |
OldCoder |
What are the plans for Technic? |
20:01 |
RealBadAngel |
ive passed it further |
20:01 |
OldCoder |
Not today; in general? |
20:02 |
RealBadAngel |
Andy Synthe was pleased with the idea |
20:02 |
OldCoder |
Glad to hear it |
20:02 |
RealBadAngel |
he just said he doesnt have much spare time |
20:02 |
OldCoder |
His time is not needed |
20:02 |
OldCoder |
You are familiar enough |
20:02 |
OldCoder |
All that is needed is his consent |
20:02 |
OldCoder |
To those letters |
20:02 |
OldCoder |
|
20:03 |
OldCoder |
It can be put aside for now |
20:03 |
RealBadAngel |
i think i will handle this |
20:03 |
OldCoder |
As you wish |
20:03 |
OldCoder |
Rest |
20:04 |
RealBadAngel |
he made music for my demos and games |
20:04 |
|
[JJ]Albert joined #minetest |
20:04 |
RealBadAngel |
hes one of most valuable friends |
20:04 |
OldCoder |
Good |
20:04 |
RealBadAngel |
so |
20:05 |
RealBadAngel |
if i decide its worth |
20:05 |
RealBadAngel |
it will be his voice |
20:05 |
RealBadAngel |
and i KNOW hes doin the same |
20:06 |
NekoGloop_ |
well i cant get that thing to work |
20:06 |
OldCoder |
RealBadAngel, It's fine |
20:06 |
NekoGloop_ |
so I'll just change the default furnace |
20:06 |
RealBadAngel |
NekoGloop_, wait for next day just |
20:07 |
RealBadAngel |
i willl finish the code |
20:07 |
RealBadAngel |
dont push me |
20:11 |
RealBadAngel |
mining drill needs a sound |
20:14 |
NekoGloop_ |
recipe for a steel furnace that DOESNT conflict with technic would be...? |
20:15 |
RealBadAngel |
no |
20:15 |
RealBadAngel |
changed it to stone just |
20:16 |
RealBadAngel |
same as regular but not cobble but smooth stone |
20:16 |
NekoGloop_ |
I'm making a steel one that operates at a higher rate. |
20:17 |
RealBadAngel |
code you have is free of any restictions |
20:17 |
RealBadAngel |
just fill the buffer |
20:17 |
NekoGloop_ |
I want a recipe lol |
20:17 |
NekoGloop_ |
wait nvm |
20:17 |
NekoGloop_ |
my bad |
20:17 |
NekoGloop_ |
forgot technic iron chests have a chest in the center. |
20:18 |
RealBadAngel |
minetest.register_craft({ |
20:18 |
RealBadAngel |
output = 'technic:coal_furnace', |
20:18 |
RealBadAngel |
recipe = { |
20:18 |
RealBadAngel |
{'default:stone', 'default:stone', 'default:stone'}, |
20:18 |
RealBadAngel |
{'default:stone', '', 'default:stone'}, |
20:18 |
RealBadAngel |
{'default:stone', 'default:stone', 'default:stone'}, |
20:18 |
RealBadAngel |
} |
20:18 |
NekoGloop_ |
I wanna make a STEEL one |
20:18 |
NekoGloop_ |
there will still be normal furnace, just this one in addition. |
20:18 |
RealBadAngel |
so replace it |
20:19 |
RealBadAngel |
code is on github |
20:19 |
RealBadAngel |
and this in your hands |
20:19 |
NekoGloop_ |
as well as my computer :P |
20:19 |
RealBadAngel |
so go for it |
20:20 |
RealBadAngel |
when done you wil be credited as always |
20:20 |
NekoGloop_ |
I'm makin this for my gamemode lol |
20:20 |
NekoGloop_ |
not directly for technic XD |
20:20 |
RealBadAngel |
whatever |
20:21 |
RealBadAngel |
do and you will be kissed in da ass |
20:21 |
RealBadAngel |
allright? |
20:21 |
RealBadAngel |
:) |
20:21 |
NekoGloop_ |
my ass will feel special. |
20:21 |
NekoGloop_ |
:D |
20:21 |
RealBadAngel |
genau |
20:22 |
RealBadAngel |
so dance, dance |
20:22 |
RealBadAngel |
no kisses for free |
20:23 |
NekoGloop_ |
can you make it so that a power source next to a machine will power it, and i don't have to get wire? |
20:24 |
RealBadAngel |
against the rules |
20:24 |
NekoGloop_ |
why? |
20:24 |
RealBadAngel |
no wire no power |
20:24 |
RealBadAngel |
no machine = who the fuck are you?? |
20:25 |
RealBadAngel |
get out |
20:25 |
NekoGloop_ |
but i can plug something in directly without wire. |
20:25 |
RealBadAngel |
dildo? |
20:25 |
NekoGloop_ |
XD |
20:26 |
RealBadAngel |
lets stick to technic way :) |
20:29 |
|
XavierCR84 joined #minetest |
20:33 |
NekoGloop_ |
now, i attempt this: http://thetekkit.wikia.com/wiki/Energy_Condenser |
20:33 |
NekoGloop_ |
(or something with similar effect) |
20:34 |
RealBadAngel |
wrong mod |
20:34 |
NekoGloop_ |
? |
20:34 |
NekoGloop_ |
didn't you hear me? |
20:34 |
NekoGloop_ |
I wanna try that. |
20:34 |
RealBadAngel |
i know it |
20:34 |
OldCoder |
NekoGloop_, he is pretty tired |
20:35 |
NekoGloop_ |
i dont give a shit if it's not the mod you're basing technic off of. |
20:35 |
RealBadAngel |
its magical |
20:35 |
NekoGloop_ |
OldCoder: i know |
20:35 |
NekoGloop_ |
so is mese |
20:35 |
NekoGloop_ |
:D |
20:35 |
RealBadAngel |
no |
20:35 |
OldCoder |
mesemagic |
20:35 |
RealBadAngel |
look |
20:36 |
NekoGloop_ |
I won't make it operate NEARLY as fast as it does in tekkit. |
20:36 |
RealBadAngel |
start from here |
20:36 |
NekoGloop_ |
That's not even possible in mt. |
20:36 |
RealBadAngel |
EMC |
20:36 |
RealBadAngel |
energy equivalent |
20:36 |
RealBadAngel |
all nodes, ores are having EMC |
20:37 |
NekoGloop_ |
i know. |
20:37 |
|
mrtux joined #minetest |
20:37 |
RealBadAngel |
Energy Matter Credit, |
20:37 |
RealBadAngel |
so |
20:38 |
RealBadAngel |
with magical energy you are able to transmute stone into gold |
20:38 |
RealBadAngel |
but |
20:38 |
RealBadAngel |
stone is worth lets say 1 EMC |
20:38 |
RealBadAngel |
and gold 100 |
20:39 |
NekoGloop_ |
isn't that how the Energy Condenser works? |
20:39 |
RealBadAngel |
so you need to "sacrrifice" 100 stone to get one gold |
20:39 |
RealBadAngel |
no |
20:39 |
RealBadAngel |
that device was overpowered |
20:39 |
NekoGloop_ |
mainly because it went so fast. |
20:39 |
RealBadAngel |
it collected sunlight to produce EMC |
20:40 |
RealBadAngel |
listen |
20:40 |
NekoGloop_ |
??? |
20:40 |
NekoGloop_ |
I'm listening, you aren't explaining. |
20:40 |
RealBadAngel |
i made contraptions that produced diamond blocks |
20:40 |
RealBadAngel |
out of pure EMC |
20:40 |
RealBadAngel |
from sunlight |
20:41 |
RealBadAngel |
30 diamond blocks per minute |
20:41 |
|
jordach_tablet2 joined #minetest |
20:41 |
OldCoder |
jordach_tablet2, wb |
20:41 |
RealBadAngel |
and that was fuckin overpowered |
20:42 |
jordach_tablet2 |
damnit |
20:42 |
NekoGloop_ |
alright, how about this. |
20:42 |
RealBadAngel |
one diamond was 8192 stone |
20:42 |
RealBadAngel |
diamond block *9 |
20:42 |
RealBadAngel |
* 30 per minute? |
20:43 |
RealBadAngel |
mayhem |
20:43 |
NekoGloop_ |
270 diamonds per minute. |
20:43 |
NekoGloop_ |
yes i just did that. |
20:43 |
NekoGloop_ |
in my head. |
20:43 |
NekoGloop_ |
now listen to me. |
20:43 |
RealBadAngel |
k |
20:43 |
jordach_tablet2 |
i jUst broke ThE boot Records...this keyboard also sucks ass |
20:44 |
RealBadAngel |
sorry |
20:44 |
RealBadAngel |
need to go shoppin |
20:44 |
NekoGloop_ |
I make it so this "transmuter" or whatever have a default time. |
20:44 |
RealBadAngel |
brb |
20:44 |
NekoGloop_ |
this default time is incredibly high. |
20:44 |
NekoGloop_ |
and then group "shifttime" can change it. |
20:45 |
RealBadAngel |
neko: i will be back shortly, hold on |
20:46 |
NekoGloop_ |
kk. |
20:46 |
NekoGloop_ |
after this thing works, we will talk about balancing it. |
20:50 |
khonkhortisan |
what would be a good way to start a race if you didn't have mesecons? |
20:50 |
NekoGloop_ |
by saying "GO" |
20:51 |
khonkhortisan |
so, a referee |
20:52 |
khonkhortisan |
my test world is a mess |
20:52 |
|
cisoun joined #minetest |
21:01 |
RealBadAngel |
back |
21:02 |
RealBadAngel |
what a weather |
21:02 |
RealBadAngel |
wanted to rip my ass head off |
21:02 |
RealBadAngel |
windy as hell, and raining |
21:03 |
|
frogcrush joined #minetest |
21:04 |
NekoGloop_ |
ok. |
21:04 |
RealBadAngel |
10 minutes trip on a bike and i feel like goin through storm |
21:04 |
RealBadAngel |
nvm |
21:04 |
RealBadAngel |
im back neko |
21:05 |
|
tittielover1982 joined #minetest |
21:05 |
RealBadAngel |
btw |
21:05 |
tittielover1982 |
Sup ppl |
21:05 |
RealBadAngel |
ive added new ore to technic |
21:05 |
RealBadAngel |
noticed? |
21:06 |
NekoGloop_ |
zinc |
21:06 |
RealBadAngel |
yup |
21:06 |
OldCoder |
RealBadAngel, Indicate when and if technic is ready to update |
21:06 |
RealBadAngel |
vanessaE asked |
21:06 |
RealBadAngel |
OldCoder, tomorrow, bout the same time |
21:07 |
OldCoder |
All right. No rush. |
21:07 |
RealBadAngel |
not yet, please |
21:07 |
OldCoder |
Sure |
21:07 |
RealBadAngel |
i will shout for sure |
21:07 |
RealBadAngel |
:) |
21:07 |
khonkhortisan |
When running off a cliff, if you fall one node, you can reach a ledge 8 nodes away. It takes two nodes to reach full speed. After the first node of falling, you can go another two nodes forward for every node down. |
21:08 |
RealBadAngel |
OldCoder, but i would love to shout more for an eu server |
21:08 |
RealBadAngel |
and donate to it |
21:08 |
NekoGloop_ |
most people don't use fast_move to play legit. |
21:09 |
khonkhortisan |
So if you had floating nodes you could run down them if they were spaced every 8 |
21:09 |
OldCoder |
RealBadAngel, the idea is fine. I have one associate who may be able to help. I talk to him every few days. One issue, though, is that I must catch up with some real-life issues. |
21:09 |
RealBadAngel |
i do have an opportunity |
21:10 |
OldCoder |
Hmm? |
21:10 |
RealBadAngel |
means i shall pay |
21:10 |
OldCoder |
For server? May not be necessary; we'll see |
21:10 |
RealBadAngel |
and EU server could come true |
21:10 |
RealBadAngel |
i do own domain |
21:10 |
OldCoder |
It is not magic; just a VPS :-) |
21:11 |
RealBadAngel |
yes |
21:11 |
OldCoder |
It will be fine in the end |
21:11 |
RealBadAngel |
but its paid |
21:11 |
khonkhortisan |
Is it true that without a bucket there's no way to build down if you're in the air? |
21:11 |
OldCoder |
This is something new? |
21:11 |
RealBadAngel |
they demand 60 pln / 3 months |
21:11 |
khonkhortisan |
Without suicide-building? |
21:12 |
OldCoder |
RealBadAngel, I can probably take care of it |
21:12 |
RealBadAngel |
hold on |
21:12 |
OldCoder |
I need time; just as you do for projects |
21:13 |
RealBadAngel |
1 PLN = 3,17 USD |
21:13 |
OldCoder |
That is too expensive |
21:13 |
OldCoder |
Wait |
21:13 |
OldCoder |
Yes; too much |
21:13 |
OldCoder |
I can probably beat that by a wide margin. I'll need to see. |
21:13 |
RealBadAngel |
19 USD per 3 months for a server |
21:14 |
OldCoder |
No |
21:14 |
OldCoder |
I think you have it backwards |
21:14 |
RealBadAngel |
nope |
21:14 |
RealBadAngel |
you did |
21:14 |
OldCoder |
60 pln / 3 months |
21:14 |
OldCoder |
Oh? |
21:14 |
RealBadAngel |
rly |
21:14 |
OldCoder |
60PL is over $180 USD |
21:14 |
OldCoder |
Correct? |
21:14 |
OldCoder |
60PLN* is over $180 USD |
21:14 |
RealBadAngel |
lol |
21:14 |
OldCoder |
? |
21:14 |
OldCoder |
You said |
21:15 |
OldCoder |
1 PLN = 3,17 USD |
21:15 |
RealBadAngel |
different direction |
21:15 |
RealBadAngel |
i have to multiply |
21:15 |
RealBadAngel |
youre dividing |
21:16 |
OldCoder |
You said: |
21:16 |
OldCoder |
All right |
21:16 |
OldCoder |
No |
21:16 |
OldCoder |
1 PLN = 3,17 USD |
21:16 |
OldCoder |
Therefore |
21:16 |
OldCoder |
60PLN is more then $180 USD |
21:16 |
OldCoder |
Simple. |
21:16 |
RealBadAngel |
ooooops |
21:16 |
OldCoder |
Ha |
21:16 |
RealBadAngel |
wrong way |
21:16 |
NekoGloop_ |
ok. |
21:16 |
NekoGloop_ |
My thingy is working |
21:17 |
RealBadAngel |
dollar is worth more |
21:17 |
Basstard` |
What's the currency in Minetest? |
21:17 |
NekoGloop_ |
and also isnt immensely overpowered |
21:17 |
RealBadAngel |
mese |
21:17 |
NekoGloop_ |
Basstard`: mese or gold if moreores is installed. |
21:17 |
khonkhortisan |
there's no default currency, it uses a barter system |
21:18 |
RealBadAngel |
what bout technic or glooppores? |
21:18 |
khonkhortisan |
Because you have to install mods instead of inventing crafts in-game, no one really prints currency |
21:18 |
khonkhortisan |
I haven't used gloopores yet, it's new |
21:18 |
RealBadAngel |
they have no use |
21:18 |
Basstard` |
The currency has to be connected to real life currency. |
21:19 |
NekoGloop_ |
gloopores makes tools & blocks. |
21:19 |
RealBadAngel |
NekoGloop_, dont ya think? |
21:19 |
NekoGloop_ |
gloopores will make stuff in technic... eventually. |
21:19 |
RealBadAngel |
mese r better |
21:19 |
RealBadAngel |
i would love to |
21:20 |
RealBadAngel |
but not the tools way |
21:20 |
NekoGloop_ |
i know |
21:20 |
RealBadAngel |
lets unite |
21:20 |
NekoGloop_ |
akalin and kalite should be able to be doped onto wafers. |
21:20 |
NekoGloop_ |
all gloopores should be grindable into dust. |
21:20 |
RealBadAngel |
but not with such stupid names |
21:20 |
NekoGloop_ |
;_; |
21:21 |
NekoGloop_ |
my names arent stupid ;_; |
21:21 |
RealBadAngel |
dont smile on me |
21:21 |
OldCoder |
they are fine |
21:21 |
OldCoder |
And those are tears btw |
21:21 |
RealBadAngel |
hahhaha |
21:21 |
RealBadAngel |
ok |
21:21 |
RealBadAngel |
neko |
21:21 |
RealBadAngel |
listen now |
21:22 |
RealBadAngel |
lets make this clear and easy |
21:22 |
RealBadAngel |
i know how you also do |
21:23 |
RealBadAngel |
you had excelllent idea to make it in the desert |
21:23 |
NekoGloop |
i was pissed that after 50 spawns in the desert i had no materials. |
21:23 |
khonkhortisan |
has working pipeworks been released yet? |
21:23 |
RealBadAngel |
we shall make some kind of ore dictionary |
21:24 |
RealBadAngel |
khonkhortisan, all i done is on github |
21:24 |
RealBadAngel |
not perfect yet |
21:25 |
NekoGloop |
coal, iron, mese, copper, tin, bronze, silver, gold, mithril, alatro, kalite, arol, akalin, talinite, chromium, uranium, diamond, stainless steel, and zinc. |
21:25 |
RealBadAngel |
hmmmmz |
21:25 |
RealBadAngel |
hold on |
21:25 |
RealBadAngel |
stop runniing |
21:25 |
NekoGloop |
I'm not running anywhere. |
21:25 |
NekoGloop |
:D |
21:25 |
khonkhortisan |
I'm trying to find one you forgot to mention and am failing at it |
21:26 |
RealBadAngel |
please tell me |
21:26 |
khonkhortisan |
oil doesn't count |
21:26 |
RealBadAngel |
your ores were just a try |
21:26 |
NekoGloop |
an attempt of the ore generation code, yes. |
21:26 |
RealBadAngel |
i can make ores so i made them |
21:26 |
Basstard` |
Pyrite? |
21:26 |
RealBadAngel |
yup? |
21:26 |
Basstard` |
Pyrite! |
21:27 |
NekoGloop |
I'm still pissed only one of my headphones work. |
21:27 |
RealBadAngel |
stfu |
21:27 |
RealBadAngel |
lol |
21:27 |
RealBadAngel |
you dont want to my be operational |
21:27 |
khonkhortisan |
nyan cats could be renamed to unobtanium |
21:27 |
NekoGloop |
now i have normal furnace, steel furnace, obsidian furnace, and transmuter. |
21:27 |
RealBadAngel |
neko |
21:28 |
NekoGloop |
yes? |
21:28 |
RealBadAngel |
lets switch to pric |
21:28 |
RealBadAngel |
priv |
21:28 |
NekoGloop |
kk. |
21:28 |
khonkhortisan |
...and the channel goes quiet... |
21:28 |
|
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21:29 |
NekoGloop |
wow. |
21:29 |
Basstard` |
Lovers |
21:29 |
TheLandMine |
? |
21:30 |
khonkhortisan |
¿ |
21:33 |
khonkhortisan |
"Your Most Recent Gists" shouldn't link to a page that says "The Gist you were looking for has been deleted" |
21:34 |
khonkhortisan |
either remind me and give it to me or hope I forget about it so you don't have to tell me you deleted it |
21:48 |
|
MiJyn joined #minetest |
21:51 |
* khonkhortisan |
is stuck in a segfault loop |
21:59 |
khonkhortisan |
gdb tells me there's a SIGSEGV in GenericCAO::addToScene(irr::scene::ISceneManager*, ITextureSource*, irr::IrrlichtDevice*) () |
22:05 |
khonkhortisan |
I think the world went bad |
22:06 |
RealBadAngel |
real bad |
22:06 |
RealBadAngel |
you better hide |
22:06 |
khonkhortisan |
I do that anyway |
22:07 |
RealBadAngel |
deep |
22:07 |
FreeFull |
I'm thinking a bad pointer |
22:07 |
FreeFull |
Or irrlicht bug |
22:08 |
khonkhortisan |
other worlds work |
22:08 |
RealBadAngel |
and im thinkin of bad c55 |
22:09 |
khonkhortisan |
There should be a way to make a solid node climbable. |
22:09 |
khonkhortisan |
Like how you can climb brick but you can't climb glass |
22:09 |
RealBadAngel |
yup |
22:10 |
RealBadAngel |
fork |
22:10 |
NekoGloop |
there is. |
22:10 |
RealBadAngel |
c55 is away |
22:10 |
OldCoder |
RealBadAngel, Still awake? |
22:10 |
RealBadAngel |
yeah |
22:11 |
RealBadAngel |
got one beer more |
22:12 |
RealBadAngel |
once done, im down |
22:17 |
|
NakedFury joined #minetest |
22:22 |
|
XavierCR84 joined #minetest |
22:26 |
khonkhortisan |
the textures of bricks and moreores checkered stuff isn't correct on the corners. I don't mean which direction the grain goes, I mean which material is where (brick/mortar, wood/stone) |
22:29 |
khonkhortisan |
If you look at the top face of brick and see mortar on the edge, then look at the side and see brick on the top, that leads you to believe that mortar is a triangular prism instead of the rectangular prism it should be. |
22:29 |
|
OWNSyouAll joined #minetest |
22:37 |
|
zilvarael joined #minetest |
22:57 |
* VanessaE |
is back |
23:03 |
|
T_A_N_K joined #minetest |
23:13 |
|
Octupus joined #minetest |
23:13 |
Octupus |
Hola |
23:14 |
VanessaE |
hi |
23:14 |
T_A_N_K |
how does one create a creative server? |
23:15 |
Octupus |
easy |
23:15 |
Octupus |
go in advanced |
23:15 |
T_A_N_K |
what is the variable in the .conf file? |
23:15 |
Octupus |
click creatve :D |
23:15 |
Octupus |
i think its /set -n creative_mode = true |
23:16 |
T_A_N_K |
hmmm |
23:16 |
khonkhortisan |
I changed a file, but git diff found a change at the bottom at the file that I don't remember adding. So I piped it to file, then back to patch -R, then only my change is there. I like knowing how this stuff works. |
23:17 |
Octupus |
T_A_N_K,How is minetest essentials now? |
23:18 |
T_A_N_K |
well everyone said it sucked, so i just stopped developing it and decided to improve parts of the game |
23:18 |
Octupus |
who said it sucked |
23:18 |
khonkhortisan |
probably because it only has essentials and not the whiz-bang stuff |
23:19 |
Octupus |
i thought it was great |
23:19 |
T_A_N_K |
i was going to create a limiter, so players can only go so far |
23:19 |
T_A_N_K |
to save map space and cpu |
23:20 |
NakedFury |
http://dev.bukkit.org/server-mods/essentials/ |
23:20 |
NakedFury |
recreate that in mt |
23:20 |
T_A_N_K |
that's what i was doing |
23:20 |
T_A_N_K |
i already "ported" in standalone shops |
23:20 |
T_A_N_K |
scs |
23:20 |
T_A_N_K |
but right now i am working on creative mode, so brb |
23:21 |
Octupus |
ok |
23:22 |
NakedFury |
http://wiki.ess3.net/wiki/Command_Reference |
23:25 |
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Octupus_ joined #minetest |
23:26 |
Octupus_ |
my other acc need to time out |
23:32 |
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NekoGloop joined #minetest |
23:35 |
Octupus |
hm |
23:37 |
Octupus |
i wanna make a texture pack for mt and site i can use no dload needed |
23:37 |
NakedFury |
you want a site to host the files? |
23:38 |
Octupus |
yes |
23:38 |
NakedFury |
mediafire |
23:38 |
Octupus |
yes but a site i can create textures |
23:38 |
NakedFury |
I dont think that is posssible |
23:38 |
NakedFury |
you do them on paint programs not on websites |
23:38 |
Octupus |
i dont wanna use paint |
23:39 |
NakedFury |
sad |
23:39 |
Octupus |
thats gay |
23:39 |
khonkhortisan |
gimp! |
23:39 |
Octupus |
time to disk cleaner the cp |
23:39 |
NakedFury |
paint.net and gimp are free |
23:39 |
FreeFull |
You can write a program that generates textures procedurally |
23:40 |
Octupus |
yes but they require dwload |
23:40 |
Octupus |
im a kid not a coding master :D |
23:40 |
khonkhortisan |
new gimp has single-window mode where the close button closes the file instead of the program, and an export button where the save button should be |
23:40 |
khonkhortisan |
I think imagemagick does image scripting stuff |
23:41 |
Octupus |
whats that? |
23:41 |
khonkhortisan |
a cli image editor |
23:41 |
Octupus |
oh |
23:42 |
khonkhortisan |
Use a graphical text editor and a cli image editor, and the world will be perfect. |
23:42 |
Octupus |
hmm |
23:43 |
Octupus |
i might just deinstall realplayer and itunes |
23:43 |
khonkhortisan |
it makes more sense to use a text text editor and an image image editor, but people don't usually do that |
23:43 |
Octupus |
to gert gimp |
23:43 |
Octupus |
*get |
23:43 |
Octupus |
because its useless |
23:44 |
khonkhortisan |
2.9 is slightly annoying compared to 2.8 |
23:44 |
Octupus |
itunes? |
23:44 |
khonkhortisan |
gimp |
23:44 |
Octupus |
ah |
23:44 |
khonkhortisan |
afaik itunes is a website |
23:45 |
FreeFull |
It isn't |
23:45 |
NakedFury |
itunes is a program |
23:45 |
khonkhortisan |
does it work on anything other than iStuff? |
23:46 |
NakedFury |
no |
23:46 |
khonkhortisan |
that's why I don't know much about it |
23:48 |
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Octupuslegs joined #minetest |
23:48 |
Octupuslegs |
opps |
23:48 |
Octupuslegs |
i put legs |
23:48 |
Octupuslegs |
XD |
23:48 |
Octupuslegs |
srry i left i had to leave the internet to remove itunes |
23:48 |
khonkhortisan |
that's like putting Eskovez |
23:48 |
khonkhortisan |
oh it's you. I didn't even recognize you because the color of your username changed. |
23:49 |
khonkhortisan |
I thought a new person joined |
23:49 |
Octupus |
lol |
23:49 |
khonkhortisan |
I know octupuslegs goes by octupus but I didn't connect that with who I was just talking with |
23:49 |
Octupus |
just waiting for itunes to deinstall |
23:50 |
Octupus |
XD |
23:50 |
khonkhortisan |
it seems it's easier to correctly uvmap a checkered cube than it is a brick one. |
23:51 |
Octupus |
so how rubix cube going |
23:51 |
khonkhortisan |
If you click on the center of a face it will rotate clockwise. It works, but it's not easy to use. |
23:51 |
ecube |
banned landmine? :o 189.144.*.* and 189.191.*.* were his IP's, and after I iptables'd him away, he got a proxy and came on, saying how I banned all the mexican IP's |
23:51 |
ecube |
it was funny |
23:52 |
Octupus |
'lolz |
23:52 |
khonkhortisan |
I take it he's not mexican |
23:52 |
Octupus |
lm is mexican |
23:53 |
ecube |
idfc |
23:53 |
ecube |
he was like, I see you banned all the mexican IPs. |
23:53 |
Octupus |
did you |
23:53 |
ecube |
but he was using a different name |
23:53 |
Octupus |
ohh |
23:53 |
ecube |
everything else was the same though |
23:54 |
ecube |
and i can't believe i believed him >.< |
23:54 |
Octupus |
but did u actually ban all mexican ips? |
23:54 |
ecube |
no |
23:54 |
Octupus |
oh :) |
23:54 |
ecube |
i set iptables DROP on 189.144.*.* and 189.191.*.* |
23:54 |
Octupus |
oh |
23:54 |
ecube |
because his IP's follow that pattern |
23:55 |
ecube |
Hm. I haven't seen milleja46 in a long time. |
23:55 |
* khonkhortisan |
is jealous; his router doesn't allow changing settings |
23:55 |
Octupus |
me either |
23:55 |
milleja46 |
ecube: I've been here, but kinda faded away once you stopped really having servers |
23:55 |
ecube |
lol |
23:55 |
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ttk2 joined #minetest |
23:55 |
khonkhortisan |
I type my username so much I think /me in my head and type /khonkhortisan |
23:55 |
ecube |
khonkhortisan: I didn't use the router |
23:55 |
ecube |
I blocked him from my comp |
23:55 |
milleja46 |
me and tuqz still hang out on #cubemt though he's asleep right now |
23:55 |
khonkhortisan |
firewall? |
23:56 |
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M13_ joined #minetest |
23:56 |
M13_ |
Vanessa |
23:56 |
VanessaE |
hm? |
23:56 |
ecube |
milleja46: we hang out a lot on irc.wazuclan.com #wazuclan, if you're interested |
23:56 |
Octupus |
hi m13 |
23:56 |
M13_ |
Whats up with this? : http://irc.minetest.ru/minetest-dev/2012-08-11 |
23:56 |
ecube |
khonkhortisan: iptables -A input -j DROP -s <IP_address> |
23:56 |
Octupus |
y cant i get on yo server |
23:56 |
khonkhortisan |
VanessaE, I see you were watching the conversation without saying anything, that wasn't a full reference to your name |
23:56 |
milleja46 |
ecube: me and tuqz stay on #cubemt in hopes that you would maybe come back and host a server again :P |
23:56 |
ecube |
lol |
23:56 |
milleja46 |
your servers when they did run and running good, were amazing |
23:56 |
khonkhortisan |
my router is closed too tight for my firewall to do much |
23:57 |
VanessaE |
khonkhortisan: I said I'm back and then said hi :-) |
23:57 |
ecube |
my servers died |
23:57 |
ecube |
so now i help admin my clan's server instead |
23:57 |
VanessaE |
and my client highlights on "vanessa" with or without the "E" |
23:57 |
ecube |
lol |
23:57 |
khonkhortisan |
cool |
23:57 |
Octupus |
i wish ecube hosted a server again |
23:57 |
milleja46 |
ecube: so what if only a few players played? it was nice to have a small server to play on :P |
23:57 |
M13_ |
Octupus its up and there are ppl on it IP : m13.sytes.net Port : 30001 |
23:57 |
T_A_N_K |
you guys are going to love the creative mode |
23:57 |
VanessaE |
M13_: which part? |
23:57 |
Octupus |
can u bring me down from 29999 lm put up there yesterday |
23:58 |
ecube |
T_A_N_K: ? |
23:58 |
T_A_N_K |
of minetest fancy, i'm creating a much better creative mode |
23:58 |
milleja46 |
hrmm I'm half tempted when I get a job to switch from verizon to sprint XD |
23:58 |
ecube |
T_A_N_K: does one already exist? |
23:58 |
milleja46 |
sprint is the only one with unlimited stuff >_> |
23:58 |
T_A_N_K |
not what i'm doing |
23:58 |
M13_ |
Ur talking Crap about me and Keegan (WITH celeron55)!!!!!!! |
23:58 |
Octupus |
so ecube y not host 1 again |
23:59 |
ecube |
my clan has a small-ish one |
23:59 |
ecube |
and it's pretty good itself |
23:59 |
NekoGloop |
meow. |
23:59 |
ecube |
lol |
23:59 |
M13_ |
if you have something to say to me say it Dont like me find logs |
23:59 |
milleja46 |
ecube: yea but the server you hosted was nicer :P |
23:59 |
VanessaE |
M13_: um, no. Look at the date of that post - that was almost a month ago. And it was one line because Keegan was asking for a hacked client - something he had been told he would not receive. |
23:59 |
Octupus |
your server was the best though |
23:59 |
Octupus |
it only got dead because the ip change |
23:59 |
milleja46 |
Octupus: true that |
23:59 |
ecube |
because of the IP change... AND because of minetest.ru |