Time |
Nick |
Message |
00:14 |
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Myk267 joined #minetest |
00:17 |
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00:18 |
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00:21 |
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cornernote joined #minetest |
00:21 |
NekoGloop |
hello cornernote |
00:22 |
Uberi |
hey cornernote |
00:23 |
NekoGloop |
is there a function to make the game interpret a nodemeta inventory as a craftgrid easily? |
00:24 |
Uberi |
yeah, get_craft_result |
00:24 |
NekoGloop |
no i mean have it be treated EXACTLY like the player craftgrid |
00:25 |
NekoGloop |
hm... i have a slightly hacky way to do this, but it should work |
00:26 |
NekoGloop |
ugh... |
00:26 |
NekoGloop |
this lua api is shit |
00:27 |
NekoGloop |
this would be impossibly easy to add in C++. |
00:27 |
NekoGloop |
but lua its impossible. |
00:28 |
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00:32 |
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cosarara97 joined #minetest |
00:33 |
NekoGloop |
ok this is being stupid |
00:42 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?pid=44913#p44913 |
00:43 |
NekoGloop |
... anyone here? |
00:44 |
ecube |
no |
00:44 |
NekoGloop |
lol |
00:45 |
NekoGloop |
was that at my question or my topic? |
00:46 |
ecube |
your question. |
00:47 |
NekoGloop |
and your thoughts on the topic? |
00:47 |
ecube |
No. We don't need more crafting inventories. ^_^ |
00:47 |
ecube |
it would be strange and alien to have them. |
00:48 |
ecube |
And also, at the end of it, no. its not. |
00:48 |
NekoGloop |
the end of it? |
00:48 |
NekoGloop |
isnt a question. |
00:48 |
NekoGloop |
unless you mean my sig :P |
00:48 |
ecube |
yes, that's what i mean. :P |
00:49 |
NekoGloop |
lol |
00:49 |
NekoGloop |
why cant we have crafting grids? |
00:50 |
NekoGloop |
I mainly want to have it for my gamemode. |
00:51 |
NekoGloop |
also, as said in the post, I want workbench to be improved |
00:51 |
NekoGloop |
so :P |
00:53 |
MiJyn |
hi again |
00:54 |
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Neirdan joined #minetest |
01:04 |
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cornernote joined #minetest |
01:14 |
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Octupus joined #minetest |
01:14 |
Octupus |
Hi |
01:15 |
MiJyn |
hi Octupus |
01:15 |
NekoGloop |
I'm waiting for a junglegrass to grow to see if my little code thingy worked |
01:17 |
Octupus |
My iPod is jailbroken :) |
01:17 |
Octupus |
Untethered |
01:17 |
NekoGloop |
what iOS? |
01:18 |
Octupus |
5.1.1 |
01:19 |
NekoGloop |
heh |
01:19 |
NekoGloop |
6.0 bitchez |
01:19 |
NekoGloop |
on an iPad 2 |
01:19 |
Octupus |
Lol |
01:19 |
Octupus |
I used absinthe jailbreak |
01:19 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=3216 anyone wanna comment? |
01:20 |
Octupus |
Easiest jailbreak ever |
01:21 |
Octupus |
Untethered is the best :D |
01:21 |
NakedFury |
jailbreak any way is better |
01:21 |
NekoGloop |
how do i go about making a table into a string? |
01:21 |
NakedFury |
otherwise icrap to the max |
01:21 |
Octupus |
Tethered is ahitty |
01:21 |
Octupus |
Shitty |
01:22 |
NekoGloop |
anyone know how to turn a table into a string? |
01:22 |
Octupus |
Nope |
01:22 |
Octupus |
Sky block? |
01:22 |
NekoGloop |
no |
01:22 |
NekoGloop |
for testing |
01:23 |
Octupus |
Hmmmmm |
01:23 |
NekoGloop |
i want to show myself what groups a node has |
01:23 |
Octupus |
Oh |
01:23 |
NekoGloop |
lol i mean lua coding XD |
01:23 |
Octupus |
Lol ask coder |
01:23 |
|
Wuzzy2 joined #minetest |
01:23 |
Octupus |
He might be able to help |
01:23 |
NekoGloop |
i dont think he does anything with the lua |
01:24 |
NekoGloop |
cornernote: do you know how to turn a table into a string? |
01:24 |
NekoGloop |
or print a table, somehow? |
01:24 |
Octupus |
Ask Pilz or something |
01:24 |
NekoGloop |
found it |
01:24 |
Octupus |
Colloquy is the best |
01:24 |
VanessaE |
you men "Ask Adam or something" |
01:25 |
VanessaE |
he doesn't like being called just "Pilz" for some reason. |
01:25 |
Octupus |
Oh ok |
01:25 |
Octupus |
VanessaE: I liked your schematic of your home |
01:25 |
NakedFury |
plizadam |
01:27 |
VanessaE |
thanks :-) |
01:27 |
NekoGloop |
ok then |
01:27 |
Octupus |
No |
01:27 |
Octupus |
No |
01:27 |
NekoGloop |
dump(pointed_thing.groups) returns nil? |
01:27 |
Octupus |
np |
01:27 |
NekoGloop |
ALL the time? |
01:28 |
Octupus |
Stupid typos |
01:29 |
NekoGloop |
or, rather, returns a string containing nil |
01:29 |
NekoGloop |
containing literally "nil" |
01:29 |
Octupus |
Hm |
01:30 |
NekoGloop |
VanessaE: any ideas? |
01:30 |
VanessaE |
no clue, I've never used that function |
01:30 |
Octupus |
Because Linus uses c does it be slower |
01:31 |
Octupus |
linux |
01:31 |
VanessaE |
no |
01:31 |
Octupus |
Ok |
01:31 |
Octupus |
What pc use Linux |
01:31 |
VanessaE |
any PC can run linux. |
01:32 |
VanessaE |
I run it on three machines here (one is a spare) plus my laptop |
01:32 |
Octupus |
:o |
01:32 |
Octupus |
:0 |
01:32 |
VanessaE |
anyone whi has an Android device like a samsung tablet etc also runs linux |
01:32 |
VanessaE |
who* |
01:32 |
Octupus |
Ohhh |
01:32 |
Octupus |
Stupid smileys |
01:32 |
NekoGloop |
well that is a stupid way to use pointed_thing |
01:33 |
NekoGloop |
Octupus: you can turn them off in Settings |
01:33 |
VanessaE |
(though those aren't general-purpose devices so I dunno just how capable they are in a general sense) |
01:33 |
Octupus |
Oh |
01:33 |
VanessaE |
someone should port minetest to Android :-) |
01:33 |
Octupus |
That ways have a lot of lag |
01:33 |
NekoGloop |
pointed_thing contains NOTHING about the node you are pointing at, but rather the under pos and above pos, and type of thing |
01:35 |
Octupus |
What about mt on apple |
01:35 |
NekoGloop |
possible |
01:36 |
VanessaE |
someone's been working on compiling it for Mac but no idea how far they've gotten yet |
01:36 |
NekoGloop |
would require jailbreak/someone to get off their ass and get it on the app store |
01:36 |
Octupus |
O |
01:36 |
Octupus |
I got the jailbreak but I can't compile it :) |
01:37 |
OldCoder |
Back for a bit |
01:37 |
Octupus |
Hi cody |
01:37 |
OldCoder |
Ha |
01:37 |
NekoGloop |
i dont have jailbreak :P |
01:37 |
OldCoder |
Octupus, hello |
01:37 |
Octupus |
TYPOS |
01:37 |
Octupus |
AH |
01:37 |
OldCoder |
NekoGloop, Hi |
01:39 |
NekoGloop |
what is the function to call a certain node's nodedef? |
01:39 |
Octupus |
I can't remember |
01:40 |
NekoGloop |
e.g. to grab the nodedef of default:dirt_with_grass when you only have the name of it |
01:40 |
VanessaE |
minetest.env:get_node(pos) |
01:40 |
NekoGloop |
that returns a certain mapnode |
01:40 |
VanessaE |
so if you do: a = minetest.env:get_node(pos) |
01:40 |
VanessaE |
then a.name = the node's name |
01:40 |
NekoGloop |
not a nodedef |
01:40 |
|
cosarara97 joined #minetest |
01:40 |
NekoGloop |
but what do i do with a.name then? |
01:41 |
NekoGloop |
I want to check a's groups, for example |
01:41 |
VanessaE |
then read a.groups I guess |
01:41 |
NekoGloop |
a.groups returns nil |
01:41 |
VanessaE |
oh. |
01:41 |
NekoGloop |
dump(a) would return only three things |
01:41 |
VanessaE |
not sure what all you can get from it |
01:41 |
NekoGloop |
param, name, and param2 |
01:41 |
NekoGloop |
oh, am I stupid |
01:42 |
VanessaE |
minetest.get_item_group(name,"what you want") |
01:42 |
NekoGloop |
I can just do minetest.registered_nodes[a.name].groups |
01:42 |
NekoGloop |
VanessaE: i want all of them |
01:42 |
VanessaE |
the quoted string being the name of the group you want to look for |
01:42 |
VanessaE |
oh. |
01:42 |
VanessaE |
you don't want much eh? :-) |
01:43 |
NekoGloop |
for testing |
01:43 |
NekoGloop |
yay it works |
01:44 |
NekoGloop |
wait whaT? |
01:44 |
VanessaE |
? |
01:44 |
NekoGloop |
junglegrass seems to have param=13 |
01:44 |
VanessaE |
? |
01:44 |
NekoGloop |
dirt_with_grass has param=0 |
01:44 |
NekoGloop |
wtF? |
01:44 |
VanessaE |
no clue, I didn't set anything like that |
01:44 |
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frogcrush joined #minetest |
01:44 |
OldCoder |
frogcrush, wb |
01:44 |
VanessaE |
but, |
01:44 |
NekoGloop |
not your junglegrass |
01:44 |
VanessaE |
you need to interpret paramtype first. |
01:44 |
NekoGloop |
default:junglegrass |
01:44 |
frogcrush |
oldcoder, thx |
01:45 |
NekoGloop |
I'm not doing anything with param |
01:45 |
NekoGloop |
i just noticed it |
01:45 |
VanessaE |
whatever paramtype is, use that string to decide what the number in param means. |
01:45 |
VanessaE |
ok |
01:45 |
VanessaE |
my junglegrass mod uses default:junglegrass :-) |
01:45 |
Octupus |
:) |
01:46 |
NekoGloop |
it also uses smaller variations |
01:46 |
NekoGloop |
XD |
01:46 |
VanessaE |
yup |
01:46 |
NekoGloop |
i made it dump the nodedef |
01:46 |
NekoGloop |
holy shit there's a lot in it |
01:46 |
NekoGloop |
let's dump the nodedef of a furnace now |
01:47 |
VanessaE |
ok, |
01:47 |
VanessaE |
I need your help |
01:47 |
VanessaE |
I think. :-) |
01:47 |
NekoGloop |
aw |
01:47 |
NekoGloop |
ok |
01:47 |
NekoGloop |
go on |
01:47 |
VanessaE |
you're fairly versed on using formspec |
01:47 |
NekoGloop |
not really but i can try |
01:47 |
NekoGloop |
what do you need? |
01:47 |
VanessaE |
and you've dealt with inventories, right? |
01:47 |
NekoGloop |
uh... a little |
01:47 |
NekoGloop |
what are we getting at? |
01:48 |
VanessaE |
I want to add small-ish inventories to the nightstands in Home Decor |
01:48 |
NekoGloop |
ah, i see. |
01:48 |
NekoGloop |
well that's simple. |
01:48 |
NekoGloop |
copy chest code, and I'll tell you what to change |
01:48 |
VanessaE |
maybe enough to store say 8 slots in the one-drawer version and 16 in the two-drawer ones. |
01:48 |
NekoGloop |
kk |
01:48 |
VanessaE |
stand by,. |
01:48 |
NekoGloop |
you will first want to look at on_construct. |
01:49 |
VanessaE |
celeron55-minetest-9696ed3 ... games ... minetest_game ... |
01:49 |
|
LAD joined #minetest |
01:49 |
VanessaE |
mods ... default ... |
01:49 |
NekoGloop |
lol |
01:49 |
VanessaE |
init.lua. |
01:49 |
NekoGloop |
at 1196 |
01:49 |
NekoGloop |
(line) |
01:49 |
VanessaE |
Find... |
01:49 |
VanessaE |
"chest" |
01:50 |
VanessaE |
next...next...next...next |
01:50 |
NekoGloop |
XD |
01:50 |
VanessaE |
found it. |
01:50 |
VanessaE |
*gulp* |
01:50 |
NekoGloop |
now look at on_construct |
01:50 |
VanessaE |
I see it |
01:50 |
NekoGloop |
it's simple, most of it is just to print when someone takes something out |
01:50 |
NekoGloop |
(or puts something in) |
01:50 |
NekoGloop |
anyway, on_construct |
01:51 |
VanessaE |
8; 4 = 8 slots * 4 rows? |
01:51 |
NekoGloop |
yes but its more complicated |
01:51 |
NekoGloop |
look at the formspec part |
01:52 |
NekoGloop |
at this point, you may want to copy it to another file so you arent changing the default chest |
01:52 |
VanessaE |
Ok, I've isolated the unlocked chest into a separate file. |
01:52 |
NekoGloop |
ok |
01:53 |
NekoGloop |
do you see the first meta:set_string in on_construct? |
01:53 |
VanessaE |
yes |
01:54 |
NekoGloop |
change the "size[8,9]" to "size[8,6]" |
01:54 |
VanessaE |
why? |
01:54 |
VanessaE |
what does it do? |
01:54 |
NekoGloop |
it makes the window that appears smaller |
01:54 |
VanessaE |
ah |
01:54 |
NekoGloop |
having a lot of empty space is ugly |
01:54 |
VanessaE |
ok, 8,6 now. |
01:54 |
NekoGloop |
the next line will be the main part edited |
01:55 |
NekoGloop |
change the LAST number in that line to 1 |
01:55 |
VanessaE |
"list[current_name;main;0,0;8,4;]".. --> "list[current_name;main;0,0;8,1;]" |
01:55 |
VanessaE |
like so? |
01:56 |
NekoGloop |
yes |
01:56 |
VanessaE |
ok |
01:56 |
NekoGloop |
next line |
01:57 |
NekoGloop |
set it to this: "list[current_player;main;0,1;8,4;]" instead of "list[current_player;main;0,5;8,4;]" |
01:57 |
NekoGloop |
this time, keep the last two numbers the same |
01:57 |
NekoGloop |
these deal with the viewable player inventory; do not change those two numbers. |
01:57 |
OldCoder |
What hours is thexyz here? I have an idea to improve my servers |
01:57 |
VanessaE |
I gather what the 4->1 changes, but what does this change? |
01:58 |
NekoGloop |
this change places the inventory closer to the "chest" inventory |
01:58 |
NekoGloop |
OH WIAT |
01:58 |
NekoGloop |
WAIT* |
01:58 |
* VanessaE |
waits.. |
01:58 |
NekoGloop |
"list[current_player;main;0,2;8,4;]" |
01:58 |
NekoGloop |
not 1, 2 |
01:58 |
VanessaE |
gotchya |
01:58 |
VanessaE |
the first pair sets the position within the window |
01:59 |
VanessaE |
what's the measurement used here? |
01:59 |
NekoGloop |
yes |
01:59 |
VanessaE |
obviously not pixels |
01:59 |
NekoGloop |
it is spaces |
01:59 |
VanessaE |
ok |
01:59 |
VanessaE |
and set_size becomes 8. |
01:59 |
NekoGloop |
so 0,1 is 0 spaces right, 1 space down |
01:59 |
NekoGloop |
yes |
01:59 |
NekoGloop |
for simplicity's sake, dont put math operators in nodedefs for static numbers. |
02:00 |
VanessaE |
http://pastebin.com/QKAcBsv8 |
02:00 |
VanessaE |
oops |
02:00 |
NekoGloop |
I havent tested, but i imagine this makes it slightly faster |
02:00 |
VanessaE |
infotext needs changed I guess |
02:00 |
NekoGloop |
well you can change that to whatever the fuck you want to |
02:00 |
VanessaE |
changed. :-) |
02:00 |
NekoGloop |
you could even make it say "EAT MY FOOT" if you wanted to |
02:00 |
VanessaE |
now all this shit that prints to the log...is there really a point in putting that into my actual nodedef? |
02:01 |
NekoGloop |
well it lets you track when a player puts something in a chest |
02:01 |
VanessaE |
hmm.. |
02:01 |
NekoGloop |
since this is used commonly to try to dupe items. |
02:01 |
VanessaE |
ok I'll keep it |
02:01 |
NekoGloop |
it is a good idea to know who is attempting to dupe items |
02:03 |
VanessaE |
ok, let's see what THIS breaks :D |
02:03 |
NekoGloop |
now for one with two lines, I assume you dont need any help after that, correct? if you do, I am more than willing to give it. (my own code isnt working) |
02:03 |
NekoGloop |
I'm TRYING to make a gamemode that is SOMEWHAT different from default minetest |
02:03 |
VanessaE |
yeah, I think I got it now, this is not as complicated as I perceived. |
02:03 |
NekoGloop |
the format is kinda wierd, but simple |
02:04 |
VanessaE |
woohoo! |
02:04 |
NekoGloop |
well i guess my junglegrass growing code works XD |
02:04 |
VanessaE |
the one-drawer oak ones looks right |
02:04 |
VanessaE |
but the "infotext" isn't displayed anywhere? |
02:04 |
NekoGloop |
I now have a junglegrass TOWER |
02:04 |
VanessaE |
OH |
02:04 |
NekoGloop |
infotext is shown upon being moused over |
02:04 |
VanessaE |
I see it |
02:05 |
VanessaE |
I wonder...is 8 slots enough for a one-drawer nightstand? |
02:05 |
VanessaE |
in total, it is made of three wood and one steel |
02:05 |
NekoGloop |
hm... |
02:05 |
NekoGloop |
that seems fine to me |
02:05 |
VanessaE |
I want them to be smaller than chests because they're also cheaper |
02:05 |
VanessaE |
ok |
02:05 |
VanessaE |
a two-drawer nightstand is made of 5 wood and two steel |
02:05 |
VanessaE |
so 16 slots? |
02:06 |
NekoGloop |
well, two-drawer should be double anyway, so yes |
02:06 |
VanessaE |
ok |
02:06 |
|
Octupus left #minetest |
02:06 |
NekoGloop |
wait a minute... |
02:06 |
* VanessaE |
waits. |
02:06 |
NekoGloop |
wasnt i the one who brought this up in the first place? :) |
02:06 |
VanessaE |
I think so :-) |
02:06 |
NekoGloop |
(with storing items in dressers) |
02:06 |
VanessaE |
I just wasn't ready to attack it before :-) |
02:07 |
NekoGloop |
you are now 2% better at lua. give yourself a pat on the back :3 |
02:08 |
VanessaE |
ok, for two drawers....size is 8,7, current_name gets 8,2 at the end, current_player gets 0,3 at the start, infotext gets "Two-drawer Nightstand", and set_size is 16 |
02:08 |
NekoGloop |
sounds about right. |
02:08 |
OldCoder |
VanessaE, were the patches you wanted server or client side? |
02:09 |
NekoGloop |
only problem is that already-placed nightstands will not have an inventory unless they are placed again |
02:09 |
VanessaE |
patches for what? |
02:09 |
VanessaE |
NekoGloop: small price to pay. |
02:09 |
NekoGloop |
heh |
02:09 |
NekoGloop |
well idk any good way to do that, so yeah |
02:10 |
NekoGloop |
you could do an abm that checks if meta == nil and then sets it, but idk how efficient (or even working) this is |
02:10 |
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02:12 |
NekoGloop |
I'm trying to use dry shrub spawning code to make junglegrass appear :P |
02:12 |
NekoGloop |
being rather successful |
02:13 |
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Protomega joined #minetest |
02:13 |
NekoGloop |
how do i find the number associated with a group? |
02:13 |
VanessaE |
not sure |
02:13 |
OldCoder |
VanessaE, there are patches you wanted. I promised to add them. |
02:13 |
VanessaE |
OldCoder: I can't remember what they were |
02:13 |
OldCoder |
You posted them in a thread |
02:13 |
VanessaE |
you mean the gfx settings? |
02:14 |
OldCoder |
I don't know |
02:14 |
OldCoder |
That is the point |
02:14 |
VanessaE |
those are all I can think of, and they're client-side stuff |
02:14 |
OldCoder |
k |
02:15 |
VanessaE |
yay, nightstand inventories work! :-) |
02:15 |
VanessaE |
can I restrict them from being able to store certain things? |
02:15 |
NekoGloop |
cool |
02:15 |
NekoGloop |
uh.. |
02:15 |
NekoGloop |
not sure |
02:15 |
VanessaE |
(like putting a nightstand inside a nightstand ;-) ) |
02:16 |
NekoGloop |
probably, but it's beyond me |
02:16 |
NekoGloop |
you can put a chest in a chest :P |
02:16 |
VanessaE |
yeah I know |
02:16 |
VanessaE |
hammerspace!! :-) |
02:16 |
NekoGloop |
but no massive chest-ception |
02:16 |
NekoGloop |
because chests in inventory dont keep inventory |
02:16 |
NekoGloop |
uh... |
02:16 |
NekoGloop |
what was that code to check a node group again? :P |
02:18 |
VanessaE |
minetest.get_item_group(name,"what you want") |
02:18 |
NekoGloop |
i wonder if that returns the NUMBER of the group... |
02:20 |
NekoGloop |
ugh, someone tell me how to use table.insert? |
02:22 |
VanessaE |
homedecor has been updated with the new feature. YAY! |
02:23 |
VanessaE |
table_insert(tablename, position, item to add) |
02:23 |
NekoGloop |
kk |
02:23 |
VanessaE |
table.insert(outimgs, "pipeworks_plain.png") |
02:23 |
VanessaE |
if you leave out the position, the added item gets tacked onto the end. |
02:25 |
NekoGloop |
ok, the function DOES return the number of the group |
02:26 |
VanessaE |
it's supposed to :-) |
02:26 |
NekoGloop |
and returns 0 if the group is not in it |
02:26 |
VanessaE |
the api says to treat nil as equivalent to 0 btw. |
02:27 |
VanessaE |
in the case of groups values |
02:27 |
NekoGloop |
i know |
02:27 |
NekoGloop |
this will help for growing of plants |
02:27 |
NekoGloop |
i can specify the maximum height right in the nodedef/groups |
02:28 |
NekoGloop |
I have no idea why i even made a group called grow_near_lava |
02:28 |
NekoGloop |
wtf kind of node grows near lava |
02:28 |
T_A_N_K |
vanessae, does dripping water work on 0.4.3? |
02:28 |
VanessaE |
stone :D |
02:29 |
NekoGloop |
XD |
02:29 |
VanessaE |
TANK: I have it installed and it doesn't crash ;-) |
02:29 |
T_A_N_K |
ok ggood |
02:29 |
VanessaE |
lemme double-check that it actually works though |
02:29 |
NekoGloop |
i dont even understand what it is supposed to do :P |
02:31 |
NekoGloop |
alright everyone, how high should cactus, papyrus, and junglegrass grow? |
02:31 |
NekoGloop |
(it is possible to have different numbers for each :3) |
02:31 |
VanessaE |
hm |
02:32 |
VanessaE |
hm, I'm one block below the wa.... |
02:32 |
VanessaE |
wait.. |
02:32 |
VanessaE |
there it goes. |
02:32 |
VanessaE |
NekoGloop: if you're below water and there's one note between you and it, water drips through the block above |
02:32 |
NekoGloop |
i see |
02:32 |
VanessaE |
at least if the block is dirt. |
02:32 |
VanessaE |
note/node* |
02:33 |
NekoGloop |
and for the height of the different plants? |
02:33 |
NekoGloop |
It is even possible for me to make them grow to 500 if it pleases me :P |
02:33 |
VanessaE |
cactus, leave that to the growing cactus mod. Papyrus, 10 nodes. Junglegrass? only as high as it is now. |
02:34 |
NekoGloop |
:P |
02:34 |
VanessaE |
TANK: ok so dripping water works with 0.4.3, but the drips are kinda infrequent, so hard to notice. |
02:34 |
NekoGloop |
I wanna make a gamemode, growing cactus may be borked |
02:34 |
VanessaE |
ok |
02:34 |
NekoGloop |
and, 10 nodes for papyrus? |
02:34 |
VanessaE |
well cactus should go about 10m tall at mods. |
02:34 |
VanessaE |
yeah |
02:34 |
NekoGloop |
wtf kinda papyrus is that?! |
02:34 |
NekoGloop |
O.o |
02:34 |
VanessaE |
papyrus is basically bamboo in this game, and that this grows TAAAALLLL |
02:35 |
NekoGloop |
hm... |
02:35 |
NekoGloop |
7 then. |
02:35 |
VanessaE |
no |
02:35 |
NekoGloop |
currently i have it at 4 :P |
02:35 |
VanessaE |
I've got bamboo where I live that's easily 10m tall - in real life. |
02:35 |
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02:35 |
NekoGloop |
junglegrass i want to have grow, since with default textures at least, it looks perfect stacked |
02:36 |
VanessaE |
"Some of the largest timber bamboo can grow over 30 metres (98 ft) tall, and be as large as 15–20 cm (6–8 inches) in diameter" |
02:36 |
VanessaE |
from Ye Olde Wikipedia |
02:36 |
NekoGloop |
as for cactus? 10 seems overkill for cactus. |
02:36 |
NekoGloop |
7 for cactus. |
02:36 |
VanessaE |
the type of cactus implied by the game can reach 20m in real life, fwiw |
02:37 |
NekoGloop |
I could make ANY node grow XD |
02:37 |
NekoGloop |
I could even make mese grow |
02:38 |
NekoGloop |
junglegrass grows to 3 in height on dirt. sound good? |
02:39 |
T_A_N_K |
can i make a nodebox wallmounted? |
02:39 |
VanessaE |
yes |
02:39 |
NekoGloop |
meselamps, for example |
02:39 |
NekoGloop |
(from mesecons) |
02:39 |
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02:40 |
NekoGloop |
i once made junglegrass have 200 visual_scale |
02:40 |
NekoGloop |
I was blinded by the giant pixely mess |
02:41 |
NekoGloop |
literally, the size causes the view to glitch |
02:42 |
NekoGloop |
you cant see anything beyond the giant THING |
02:45 |
NekoGloop |
try making leaves have alpha = 230... O.O |
02:45 |
VanessaE |
brb |
02:48 |
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cosarara97 joined #minetest |
02:56 |
NekoGloop |
someone tell me how the fuck does perlin work |
02:56 |
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ZeroKnight joined #minetest |
02:56 |
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ZeroKnight left #minetest |
02:56 |
OldCoder |
Time to back up servers |
02:56 |
OldCoder |
Prepare for glitch |
02:58 |
OldCoder |
Servers back |
02:58 |
OldCoder |
Test soon |
02:58 |
OldCoder |
As I will not be awake long |
02:59 |
OldCoder |
I need to speak with thexyz sometime |
02:59 |
OldCoder |
I will add a deadman switch |
02:59 |
OldCoder |
Based on his code |
02:59 |
OldCoder |
Then servers may never crash *or* lock up |
02:59 |
NekoGloop |
why is dirt_with_grass spawning in c++ |
03:00 |
NekoGloop |
if it was in lua, i could fuck with it |
03:00 |
NakedFury |
same with stone and normal dirt |
03:01 |
NekoGloop |
well i mean dirt -> dirt_with_grass but yeah |
03:01 |
NakedFury |
should have complete world generation in lua just like the ore stuff |
03:01 |
NekoGloop |
agreed |
03:05 |
NekoGloop |
http://www.youtube.com/watch?feature=endscreen&v=znir_s4Q9BA&NR=1 "So, who is the culprit?" |
03:08 |
* VanessaE |
is back |
03:08 |
NekoGloop |
good |
03:08 |
NekoGloop |
i have a question |
03:09 |
LAD |
wow |
03:09 |
NekoGloop |
how would i make grass nodes appear on dirt_with_grass? |
03:09 |
LAD |
thats it |
03:09 |
NekoGloop |
like... dare i say it, minecraft. |
03:09 |
NekoGloop |
LAD: ? |
03:09 |
LAD |
whats it for |
03:09 |
VanessaE |
spawn them like I do with junglegrass |
03:09 |
NekoGloop |
for my gamemode |
03:09 |
LAD |
worldedit |
03:10 |
LAD |
hmmm |
03:10 |
NekoGloop |
VanessaE: and how exactly did you go about that? |
03:10 |
VanessaE |
I used an abm set to look for dirt with grass and just made it add_node() when the condition was ripe for it to actually execute |
03:10 |
NekoGloop |
I just copied the dry shrub code and made it spawn junglegrass on dirt_with_grass instead |
03:11 |
NekoGloop |
hm... |
03:11 |
LAD |
noooo |
03:11 |
LAD |
neko fall count 4 |
03:11 |
NekoGloop |
? |
03:11 |
VanessaE |
but what you're doing is basically right |
03:11 |
VanessaE |
but you want a smaller node |
03:11 |
VanessaE |
junglegrass is too tall |
03:11 |
NekoGloop |
y u fall lol |
03:11 |
LAD |
XD |
03:11 |
LAD |
dont ask |
03:11 |
NekoGloop |
VanessaE: basically |
03:11 |
VanessaE |
use the "shortest" junglegrass from my mod. |
03:12 |
LAD |
from 1 to 4 in 1 day |
03:12 |
VanessaE |
that's about the right height for plain old grass |
03:12 |
NekoGloop |
and i cant seem to get it to be everywhere-y enough |
03:12 |
VanessaE |
can it be collected and used for anything? |
03:13 |
LAD |
k i gtg cya allz tomorw |
03:13 |
NekoGloop |
not currently; i plan to do something with it later |
03:13 |
VanessaE |
ok |
03:14 |
NekoGloop |
perhaps mossy cobble. But that is later. |
03:14 |
NekoGloop |
Right now i want it to spawn correctly :P |
03:15 |
NekoGloop |
any ideas? |
03:16 |
VanessaE |
hard to know what to do without seeing what it does now :D |
03:16 |
NekoGloop |
look at mapgen.lua |
03:16 |
VanessaE |
oh like I can read c55's code ;) |
03:16 |
NekoGloop |
XD |
03:17 |
NekoGloop |
about as well as i can read rba's code |
03:17 |
NekoGloop |
yet i deal with it :P |
03:17 |
VanessaE |
why don't you just ask me to transcribe Perl into Java while you're at it |
03:17 |
NekoGloop |
Could you transcribe Perl to Java? [/troll] |
03:17 |
VanessaE |
lol |
03:18 |
OldCoder |
Sure |
03:18 |
OldCoder |
May be a little |
03:18 |
OldCoder |
inefficient |
03:18 |
NekoGloop |
XD |
03:18 |
OldCoder |
See Parrot |
03:18 |
NekoGloop |
she told me to ask her :D |
03:19 |
OldCoder |
O.K. |
03:19 |
NekoGloop |
see: [/troll] |
03:19 |
OldCoder |
k |
03:19 |
OldCoder |
Regardless |
03:19 |
OldCoder |
Parrot can probably do this |
03:19 |
NekoGloop |
means i was trolling with the line |
03:19 |
OldCoder |
Yep |
03:19 |
NekoGloop |
:P |
03:19 |
OldCoder |
I cannot resist |
03:19 |
OldCoder |
Good technical points |
03:19 |
OldCoder |
Trolling notwithstanding |
03:20 |
NekoGloop |
VanessaE: all i really need is a decent perlin thingymajiger to plug in to make the grass everywhere=y=er |
03:20 |
OldCoder |
"Trolling, Trolling, The wheels on the troll go round and round..." |
03:20 |
NekoGloop |
everywhere-y-er* |
03:20 |
VanessaE |
NekoGloop: look at how I used it in Junglegrass |
03:20 |
NekoGloop |
not everywhere-y enough |
03:20 |
VanessaE |
I use perlin noise to decide *where* to spawn, and regular density controls with find_nodes_near() to decide how *much* to add |
03:21 |
NekoGloop |
see: minecraft. |
03:21 |
NekoGloop |
I want grass like THAT |
03:21 |
VanessaE |
fuck minecraft :-) |
03:21 |
NekoGloop |
to me that's one of it's good points |
03:21 |
NekoGloop |
the grass. |
03:21 |
VanessaE |
so, |
03:21 |
VanessaE |
what you're saying is, |
03:21 |
VanessaE |
you like to watch grass grow? |
03:21 |
VanessaE |
;) |
03:21 |
NekoGloop |
XD |
03:22 |
NekoGloop |
well my junglegrass suffices already for that |
03:22 |
NekoGloop |
:D |
03:22 |
NekoGloop |
grows to 3 nodes high when on "group:dirt" |
03:22 |
VanessaE |
you shouldn't do that. |
03:22 |
NekoGloop |
all my abms use large amounts of groups |
03:22 |
VanessaE |
now all junglegrass textures are stackable |
03:22 |
* OldCoder |
is a bit wrecked |
03:22 |
OldCoder |
Zzz |
03:22 |
NekoGloop |
VanessaE: fuck non-default textures |
03:22 |
VanessaE |
D: |
03:23 |
NekoGloop |
:D |
03:23 |
VanessaE |
if you'd try my HDX sometime, you'll wonder how you got by with anything else ;) |
03:23 |
NekoGloop |
I did try it |
03:23 |
NekoGloop |
my fps was nil |
03:23 |
VanessaE |
oh. |
03:23 |
NekoGloop |
:P |
03:23 |
VanessaE |
try the 64px size |
03:23 |
NekoGloop |
that was the size i tried |
03:23 |
VanessaE |
then your gfx card is shit :) |
03:24 |
NekoGloop |
well i know that |
03:24 |
NekoGloop |
http://www.youtube.com/watch?feature=endscreen&NR=1&v=insCeDwbPaI "Hey.... Give me that...? hehe~" |
03:24 |
VanessaE |
pass |
03:25 |
NekoGloop |
quoting the song :P |
03:25 |
NekoGloop |
well, in english anyway |
03:25 |
VanessaE |
heh |
03:25 |
VanessaE |
haven't watched much anime in a long while. |
03:25 |
NekoGloop |
IT'S NOT FUCKING ANIME |
03:26 |
NekoGloop |
THIS IS VOCALOID |
03:26 |
VanessaE |
... |
03:26 |
NekoGloop |
ahem. sorry. |
03:26 |
NekoGloop |
incase you hadnt noticed, rba says that for the simple reason to tick me off. |
03:27 |
VanessaE |
Since the terms are defined by the artwork style itself, it's still anime/manga. :-) |
03:28 |
NekoGloop |
the artwork is animated. anime implies a tv show or movie |
03:28 |
VanessaE |
yes |
03:28 |
NekoGloop |
manga is japanese comic books |
03:28 |
NekoGloop |
if anything, it's not manga :/ |
03:29 |
VanessaE |
manga is any kind of static/printed artwork matching that description |
03:29 |
VanessaE |
since it is not in print, it is anime. |
03:29 |
VanessaE |
not as if it matters :-) |
03:29 |
NekoGloop |
and the whole point of the link was the music |
03:29 |
NekoGloop |
not the animation to go with |
03:30 |
NekoGloop |
like the other 500 or so links I've posted |
03:30 |
VanessaE |
http://digitalaudioconcepts.com/extra/unnamed%20anime%20girl.jpg |
03:30 |
VanessaE |
drew that years ago, in a fit of boredom |
03:30 |
NekoGloop |
hands are a bit small |
03:30 |
VanessaE |
yeah I know |
03:31 |
VanessaE |
I was never good at drawing the human form, exaggerated or not |
03:31 |
NekoGloop |
Neither am i |
03:31 |
NekoGloop |
which is why the artwork in my game is not humanshaped at all |
03:31 |
NekoGloop |
:P |
03:31 |
NekoGloop |
btw, have i shown you Gloop? |
03:31 |
VanessaE |
heh |
03:32 |
VanessaE |
nope |
03:32 |
NekoGloop |
http://sandbox.yoyogames.com/games/179288-gloop |
03:32 |
NakedFury |
for those interested in a mechwarrior online beta key: http://www.mmorpg.com/giveaways.cfm/offer/380/MechWarrior-Online-Beta-Key-Giveaway.html |
03:32 |
NekoGloop |
.exe, so i hope you have wine ready :3 |
03:33 |
VanessaE |
it's enough to see the screenshots :-) |
03:33 |
NekoGloop |
lol |
03:33 |
VanessaE |
looks like a side scroller, SMB or alike |
03:33 |
NekoGloop |
yup |
03:33 |
NekoGloop |
with double jump that took forever to get right :P |
03:34 |
NekoGloop |
also, something random that also took a while: http://sandbox.yoyogames.com/games/184601-2-d-minecraft |
03:34 |
VanessaE |
heh |
03:34 |
NekoGloop |
maze game just for me to try HD-er graphics: http://sandbox.yoyogames.com/games/194886-so-you-wanted-to-play-god |
03:34 |
VanessaE |
cute |
03:34 |
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03:35 |
NekoGloop |
the main menu in the maze game took about 5 seconds! :D |
03:36 |
VanessaE |
heh |
03:40 |
NekoGloop |
VanessaE: can you explain what the numbers in minetest.env:get_perlin do? |
03:40 |
VanessaE |
actually I don't know exactly. |
03:41 |
VanessaE |
I got the numbers I use from splizard |
03:41 |
NekoGloop |
heh |
03:41 |
VanessaE |
except the seed, which I got by mashing the keyboard :-) |
03:41 |
NekoGloop |
XD |
03:42 |
NakedFury |
Gloop lord a few days ago MR. hmm was talkingt about perlin noise and generation |
03:42 |
NekoGloop |
"Gloop lord"? |
03:42 |
NakedFury |
neko dude? mr. neko? neko kitten? |
03:42 |
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03:43 |
NakedFury |
gloop master> |
03:43 |
NakedFury |
? |
03:43 |
NekoGloop |
gloopmaster or nekogloop |
03:43 |
NakedFury |
giving it a spin |
03:45 |
NekoGloop |
this world is AWESOME *-* |
03:46 |
NekoGloop |
and I got it to work with the everywhere-y-ness |
03:46 |
cornernote |
which world ? |
03:46 |
NekoGloop |
my local one |
03:46 |
NekoGloop |
seed is... something |
03:47 |
VanessaE |
NekoGloop: that said, if you look on github at one of my old versions of junglegrass before I did perlin noise and dentiry control, it *does* grow literalyl everywhere |
03:47 |
VanessaE |
as in every damn node had a piece after enough time |
03:47 |
NekoGloop |
well I'm just doing on_generated |
03:47 |
VanessaE |
dentiry/density |
03:47 |
NekoGloop |
because this is the effect i want |
03:47 |
* VanessaE |
shrugs |
03:47 |
NekoGloop |
my gamemode, my rules :P |
03:47 |
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03:48 |
NekoGloop |
cornernote: seed is 7162990051661414209, but idk with the changes I've made what it will be in default |
03:48 |
NekoGloop |
should be the same |
03:48 |
NekoGloop |
nothing i've done would affect the seed, just what appears IN the seed. |
03:49 |
NekoGloop |
now, to make the grass have a selection box, have a non-junglegrass texture, and not look ugly while I'm at it |
03:50 |
NekoGloop |
anyone have a grass texture that DOESNT take up the entire node that will be something close to what I want? |
03:50 |
NekoGloop |
er, scratch that. |
03:52 |
NekoGloop |
should junglegrass drop grass? |
03:52 |
VanessaE |
only the smallest size. |
03:53 |
NekoGloop |
hm... actually, junglegrass could be considered bushes |
03:53 |
VanessaE |
otherwise it MUST be jungle grass if you want your game to be able to use other mods that can use jungle grass |
03:53 |
NekoGloop |
or small trees. |
03:53 |
NekoGloop |
VanessaE: I hope to incorporate the functionality of several mods. Not necessarily keeping craft recipes. |
03:54 |
VanessaE |
hm |
03:54 |
NekoGloop |
Mesecons and technic are on that list, |
03:54 |
NekoGloop |
For mese, I have no idea what to do. |
03:55 |
NekoGloop |
Should it stay/go? |
03:55 |
VanessaE |
it should stay |
03:55 |
NekoGloop |
Or be changed to a slightly more... realistic ore? |
03:55 |
VanessaE |
it's kinda iconic after all :-) |
03:55 |
cornernote |
i think stay - use it to craft other things |
03:55 |
NekoGloop |
hm... |
03:55 |
VanessaE |
the more default materials you have the wider the range of recipes your other mods can have |
03:55 |
VanessaE |
so keep mese. |
03:55 |
NakedFury |
mese is the unique ore of minetest |
03:56 |
NekoGloop |
ok ok ok |
03:56 |
NekoGloop |
now... |
03:56 |
VanessaE |
maybe make it drop mese lumps and smelt to mese ingots, instead of just giving you a mese block |
03:56 |
VanessaE |
that would be different enough from minetest_game I suppose |
03:56 |
NekoGloop |
I'm gonna do something incredibly black-magic-y and make chests spawn |
03:56 |
cornernote |
mese is a fuel ?! |
03:56 |
NekoGloop |
with items in them |
03:56 |
NekoGloop |
cornernote: you didnt know? |
03:56 |
VanessaE |
it is? |
03:56 |
cornernote |
no, i just noticed then |
03:56 |
cornernote |
http://cornernote.net/minetest/gamewiki/minetest/item.php?name=default:mese |
03:57 |
cornernote |
was seeing what else default game used it for |
03:57 |
NekoGloop |
am I the only one who actually looked at the init.lua to know wtf mese did? |
03:57 |
cornernote |
only an axe and fuel.. i guess you could get rid of it if you have other ores |
03:57 |
VanessaE |
cornernote: awww.....decided not to keep using HDX for the demo page? D: |
03:58 |
cornernote |
VanessaE, if you like i can make another gamewiki with all the mods your pack supports |
03:58 |
VanessaE |
naw |
03:58 |
cornernote |
i been making them for all the games i found - http://cornernote.net/minetest/gamewiki/ |
03:58 |
NekoGloop |
http://www.youtube.com/watch?v=YOIxHLGWgQE&feature=relmfu :D |
03:58 |
cornernote |
i wanted minetest default to have minetest default textures |
03:59 |
VanessaE |
cornernote: why is nyancat only rendered flat? |
03:59 |
cornernote |
p.s. there are a lot of games |
03:59 |
cornernote |
VanessaE, thats the inventory image |
03:59 |
VanessaE |
oh |
03:59 |
NekoGloop |
because inventory_image |
03:59 |
NekoGloop |
and it is now midnight! |
03:59 |
cornernote |
yep |
03:59 |
NekoGloop |
:D |
03:59 |
VanessaE |
noooo |
03:59 |
* VanessaE |
puts tape over neko's sign-off button |
03:59 |
NekoGloop |
[00:00] <NekoGloop> and it is now midnight! |
03:59 |
cornernote |
u know what is a good idea .... ? |
03:59 |
NekoGloop |
I'm not going nowhere yet |
03:59 |
cornernote |
have a section in the forums for games |
03:59 |
VanessaE |
NekoGloop: usually you sign off right about now |
04:00 |
NekoGloop |
mtn dew still buzzin in me |
04:00 |
NekoGloop |
:P |
04:00 |
VanessaE |
cornernote: +1 but good luck getting c55 to agree :-) |
04:00 |
NekoGloop |
I'm not even slightly tired. |
04:00 |
cornernote |
community |
04:00 |
cornernote |
everyone give a little push |
04:00 |
NekoGloop |
my eye, however, isnt focusing well |
04:00 |
NekoGloop |
:P |
04:01 |
NekoGloop |
[00:00] <NekoGloop> [00:00] <NekoGloop> and it is now midnight! |
04:01 |
NekoGloop |
post-post-ception |
04:01 |
NekoGloop |
:D |
04:01 |
NekoGloop |
ok, what was i doing... |
04:02 |
NekoGloop |
right, chests spawning |
04:05 |
VanessaE |
cool |
04:05 |
NekoGloop |
"immediate.death.to.all.weaboos.com" wtf XD |
04:05 |
VanessaE |
what'a weaboo? |
04:05 |
VanessaE |
what's |
04:05 |
NekoGloop |
uh... |
04:05 |
NekoGloop |
off the top of my head? |
04:05 |
NekoGloop |
no idea. |
04:05 |
NekoGloop |
:) |
04:06 |
cornernote |
A negative term directed to anyone overly obsessed with Japanese culture to the point where they become annoying. |
04:06 |
VanessaE |
heh |
04:06 |
NekoGloop |
cornernote: in other words, me? |
04:06 |
NekoGloop |
:D |
04:06 |
NekoGloop |
ugh... |
04:07 |
VanessaE |
lol |
04:07 |
NekoGloop |
how the fuck do i make the chests appear |
04:07 |
VanessaE |
by magic of course |
04:07 |
NekoGloop |
i mean... |
04:08 |
NekoGloop |
how the fuck do i make them be only in stone, like ores, but be able to modify the meta? |
04:08 |
VanessaE |
no clue |
04:08 |
cornernote |
Neko, thats 2 things |
04:09 |
cornernote |
you make them only in stone by detecting the node you are about to replace |
04:09 |
NekoGloop |
ok. |
04:09 |
NekoGloop |
now how do i make the meta? |
04:09 |
cornernote |
you modify the meta with the set_string() |
04:09 |
cornernote |
u want to put stuff in the chest ? |
04:09 |
cornernote |
i'll make a snippet |
04:09 |
NekoGloop |
I have the calculation to modify the data in the meta, but no way to implement it |
04:10 |
NekoGloop |
cornernote: not neccessary |
04:10 |
cornernote |
im not sure where you are stuck |
04:10 |
NekoGloop |
I have modified the maze mod to have its chests cycle through all registered items, check if they are __builtin:, _source, _flowing, or not in the creative inventory, then add them to the chest |
04:10 |
NekoGloop |
I'm stuck at making the actual chest |
04:11 |
NekoGloop |
once I make the chest, have it's pos in a variable, I'm fine |
04:11 |
cornernote |
minetest.env:add_node() ? |
04:11 |
NekoGloop |
then to change the meta? |
04:11 |
cornernote |
meta = minetest.env:get_meta(pos) |
04:12 |
NekoGloop |
and to get the pos? |
04:12 |
cornernote |
you know it, cos u need it for add_node() |
04:12 |
cornernote |
so u need to know how to get the pos ? |
04:12 |
NekoGloop |
and how do i calculate it then. |
04:12 |
cornernote |
where do you want to put the chest ? |
04:13 |
cornernote |
thats your pos =) |
04:13 |
NekoGloop |
underground, in stone. |
04:13 |
cornernote |
randomly ? |
04:13 |
NekoGloop |
you got it |
04:13 |
NekoGloop |
now how the fuck do i do that |
04:14 |
cornernote |
minetest.register_on_generated(function(minp, maxp, seed) ... end) |
04:14 |
NekoGloop |
what do i put in "..." |
04:14 |
NekoGloop |
I'm not retarded, I know what a register_on_generated is |
04:14 |
cornernote |
print(minp) print(maxp) print(seed) |
04:14 |
cornernote |
something like this... |
04:15 |
cornernote |
sec... |
04:15 |
NekoGloop |
if you are going to be less than unhelpful, I'll do it myself |
04:15 |
NekoGloop |
I'm burning moonlight here. (since the sun is down) |
04:15 |
cornernote |
im looking in generate_ore in moreores to try to see how he gets a pos |
04:16 |
NekoGloop |
well i could look c55's one |
04:16 |
NekoGloop |
which is pretty much the same |
04:16 |
cornernote |
wheres the code ? |
04:16 |
NekoGloop |
mapgen.lua |
04:16 |
NekoGloop |
default mod |
04:16 |
cornernote |
im trying to help, i dont know off the top of my head.. so im reading |
04:19 |
NekoGloop |
i think i just basically made the two most un-readable pieces of code work together... o.o |
04:20 |
cornernote |
pastebin |
04:20 |
cornernote |
i dunno, i have some pretty unreadable code |
04:20 |
cornernote |
=) |
04:20 |
NekoGloop |
http://pastebin.com/F9pDEwUn |
04:21 |
NekoGloop |
wait, i -almost- got them to work together |
04:21 |
cornernote |
looks nice |
04:21 |
NekoGloop |
one thing still said pos instead of p2 |
04:21 |
cornernote |
missing invcontent ? |
04:22 |
NekoGloop |
now let's see what I broke |
04:22 |
NekoGloop |
cornernote: i dunno |
04:22 |
cornernote |
its not defined |
04:22 |
cornernote |
i think, not sure, im just reading it not running it |
04:23 |
NekoGloop |
now... there's no easy way to find the chests to see if it worked :P |
04:23 |
cornernote |
lol |
04:23 |
cornernote |
increase the chance |
04:23 |
NekoGloop |
for now... let's try air |
04:23 |
NekoGloop |
wait... |
04:23 |
NekoGloop |
I am SUCH an idiot |
04:24 |
NekoGloop |
make the function, then you have to CALL the function |
04:24 |
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04:24 |
cornernote |
indeed |
04:25 |
NekoGloop |
NOW let's see if i broke anything |
04:26 |
NekoGloop |
"Look for floating chests" :D |
04:29 |
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04:30 |
NekoGloop |
cornernote: http://ompldr.org/vZm8yNw |
04:30 |
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04:30 |
NekoGloop |
you SAID to increase the chance... |
04:31 |
NekoGloop |
VanessaE: http://ompldr.org/vZm8yNw :D |
04:31 |
VanessaE |
whoa |
04:32 |
VanessaE |
um |
04:32 |
VanessaE |
wrong. |
04:32 |
NekoGloop |
my chest generation gone haywire |
04:32 |
VanessaE |
:-) |
04:32 |
NekoGloop |
I didnt make them rare enough |
04:32 |
VanessaE |
ya think!? |
04:32 |
NekoGloop |
which is excellent for testing |
04:33 |
NekoGloop |
oh cool, I got three buckets in one chest |
04:33 |
NekoGloop |
:D |
04:33 |
NekoGloop |
well that one chest is bloody disappointing. |
04:33 |
NekoGloop |
only a wooden shovel |
04:34 |
NekoGloop |
and dumping the pos of every chest: not a good idea |
04:36 |
NekoGloop |
also i should randomize the facedir |
04:36 |
NekoGloop |
they're all looking the same way |
04:36 |
NekoGloop |
that actually took a lot less time than i thought it would |
04:37 |
NekoGloop |
I should SOOOOO make floating islands. |
04:37 |
NekoGloop |
this little "test" of that should work excellently |
04:38 |
VanessaE |
no. The mapgen does enough of that anyway :-) |
04:38 |
NekoGloop |
lol |
04:38 |
NekoGloop |
I mean ones CLOSER to the ground |
04:38 |
NekoGloop |
with water & stuff |
04:40 |
NekoGloop |
huh... did you know that if a desert, normal land, and water are all close enough together, you get the desert transition with normal sand? |
04:41 |
VanessaE |
nope, didn't know that |
04:41 |
VanessaE |
frankly though I don't like the transitions. There shoulda been at least one mixed block type |
04:41 |
NekoGloop |
hm... |
04:41 |
NekoGloop |
i dunno |
04:42 |
VanessaE |
e.g. desert sand -> desert sand + dirt -> dirt -> dirt with grass |
04:42 |
NekoGloop |
there's probably some overly complex way i could force that to happen from lua |
04:42 |
NekoGloop |
after all, i made treasure chests, didnt i? |
04:42 |
NekoGloop |
:D |
04:42 |
VanessaE |
yup |
04:42 |
NekoGloop |
still... ironing out the rarity though |
04:43 |
NekoGloop |
i dunno, i think how it is is perfect. |
04:43 |
NekoGloop |
(with what i currently have) |
04:44 |
NekoGloop |
I think i may have just made them rarer than mithril... |
04:45 |
NekoGloop |
good part is that the numbers being spat out in the debug are not close to each other |
04:46 |
NekoGloop |
so there arent "clumps" of chests |
04:46 |
VanessaE |
well with a truly random distribution, clumps wouldn't be uncommon |
04:46 |
VanessaE |
the effect is called "local non-randomness" |
04:46 |
NekoGloop |
heh, this is generate_ore + my maze mod add-on for chests |
04:46 |
VanessaE |
ah |
04:47 |
NekoGloop |
chests are in maze mod, yes. |
04:47 |
NekoGloop |
but i made them have ALL the items. |
04:47 |
NekoGloop |
not just defaul ;) |
04:47 |
NekoGloop |
I seem to be getting a shitload of wool |
04:48 |
NekoGloop |
now some other ideas... |
04:48 |
NekoGloop |
desert cobble. dug from desert stone, smelted back to desert stone. |
04:49 |
NekoGloop |
yes/no? |
04:51 |
NekoGloop |
wow, that DIDNT make my debug.txt be astronomically high? |
04:51 |
NekoGloop |
large* |
04:53 |
VanessaE |
how much storage space should a dresser get? |
04:53 |
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04:53 |
NekoGloop |
hm... |
04:53 |
NekoGloop |
24 |
04:53 |
VanessaE |
(they require something like 21 wood and 3 steel to make) |
04:53 |
NekoGloop |
8*3 |
04:53 |
VanessaE |
(and stand 2x3 nodes in size) |
04:55 |
NekoGloop |
does math.random include or exclude the last number? |
04:55 |
VanessaE |
dunno |
04:56 |
NekoGloop |
i.e. is math.random(1,3) going to have any chance of being 3? |
04:56 |
VanessaE |
good question |
04:56 |
VanessaE |
24 slots? isn't that a little bit small for an object that's 2 nodes wide and three tall and takes 21 wood + 3 steel to make? :-) |
04:57 |
NekoGloop |
less than a normal chest yet more than the rest of the objects in homedecor |
04:58 |
VanessaE |
hm |
04:59 |
NekoGloop |
http://pastebin.com/hrEims2z |
04:59 |
NekoGloop |
here is my generate_chest |
04:59 |
NekoGloop |
go crazy with it |
05:00 |
NekoGloop |
i think NOW it's time for me to sleep |
05:01 |
VanessaE |
night :-) |
05:01 |
NekoGloop |
after all, I now have something different enough from minetest_game |
05:08 |
VanessaE |
bbl. Bedtime for me too. |
05:19 |
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05:28 |
ecube |
night |
05:28 |
ecube |
oop |
05:35 |
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05:37 |
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05:38 |
ecube |
where's orby, he's usually here |
05:41 |
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06:02 |
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06:25 |
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06:25 |
VanessaE |
morning RBA |
06:26 |
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06:31 |
RealBadAngel |
hi VanessaE |
06:42 |
VanessaE |
what's news, RBA? |
07:18 |
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07:53 |
RealBadAngel |
VanessaE, got free day, just sat down to code somethin |
07:54 |
VanessaE |
cool |
07:54 |
VanessaE |
seen the latest updates to Homedecor? |
08:30 |
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08:37 |
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08:38 |
Calinou |
hi |
08:38 |
* Guest14856 |
installed lubuntu on an external HDD |
08:38 |
Guest14856 |
works just fine |
08:38 |
Guest14856 |
stfu nickserv |
08:38 |
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08:38 |
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08:44 |
nyuszika7h |
hi Calinou_ |
08:47 |
VanessaE |
morning calinou |
08:57 |
Calinou_ |
http://ompldr.org/vZm80Nw/2012-09-28-105014_1920x1080_scrot.png < my desktop for now |
09:10 |
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09:26 |
* Calinou_ |
is strill downloading stuff |
09:26 |
Calinou |
still* |
09:29 |
VanessaE |
ok time to try to get some sleep. Calinou: homedecor updates - get it while it's hot ;-) |
09:29 |
VanessaE |
night all. |
09:29 |
Calinou |
'night |
09:30 |
* Calinou |
is liking lubuntu so far |
09:30 |
* Calinou |
uses 1120MB RAM out of 12000MB, + 2241MB cache |
09:30 |
Calinou |
so much cache O_o |
09:31 |
* Calinou |
likes running lightweight-ish distros on good computers |
09:41 |
help_ent |
HELP THE ENTITIES |
09:41 |
help_ent |
CHANGE YOUR NICK |
09:51 |
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10:40 |
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10:56 |
NekoGloop |
Mornin people |
10:59 |
Mika_R |
morning |
11:05 |
Basstard` |
Mornin' |
11:10 |
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11:39 |
NekoGloop |
Meow. |
11:48 |
NekoGloop |
Nyan cat sends his regards :D |
11:51 |
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12:48 |
denes |
hi |
12:48 |
NekoGloop |
Hello |
12:49 |
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12:49 |
denes |
how to play with others? |
12:49 |
PilzAdam |
Hello everyone! |
12:50 |
NekoGloop |
Get on a server, that's how. |
12:50 |
denes |
then give me a server pls |
12:50 |
NekoGloop |
Go find one |
12:51 |
PilzAdam |
http://servers.minetest.ru/ |
12:54 |
denes |
timed out |
13:05 |
denes |
it allways say timed out |
13:05 |
denes |
*says |
13:05 |
PilzAdam |
get a better internet connection |
13:06 |
PilzAdam |
you know you have to put that number after the : in the port field? |
13:07 |
denes |
it was allways 30000 |
13:08 |
PilzAdam |
and you put the adress without the number and the : in the adress field? |
13:08 |
denes |
yes |
13:08 |
PilzAdam |
whats your internet connection speed? |
13:09 |
denes |
it's creepy |
13:09 |
denes |
and my sister is downloading |
13:09 |
PilzAdam |
then thats the problem |
13:10 |
PilzAdam |
in wich country are you? |
13:10 |
denes |
hungary |
13:10 |
PilzAdam |
and most MT servers are in USA |
13:11 |
denes |
but there is a russian server |
13:11 |
PilzAdam |
you tried it? |
13:11 |
denes |
of course |
13:12 |
denes |
does it require a registration? |
13:12 |
PilzAdam |
if it says timed out then thats not the problenm |
13:12 |
PilzAdam |
*problem |
13:13 |
denes |
what are the differences between mc and mt? |
13:13 |
PilzAdam |
MC is written in java -> slow; MT is written in c++ -> faster (in theory) |
13:14 |
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13:14 |
PilzAdam |
MC is more RPG-ish |
13:14 |
thexyz |
that "russian server" is located in germany |
13:14 |
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13:14 |
PilzAdam |
realy? |
13:14 |
denes |
germany sounds better |
13:15 |
thexyz |
PilzAdam: yes |
13:15 |
thexyz |
because it's cheaper |
13:16 |
PilzAdam |
germanys exports are #2 in the world |
13:16 |
PilzAdam |
</offtopic> |
13:20 |
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14:04 |
Basstard` |
In west Philadelphia, born and raised |
14:09 |
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14:14 |
Calinou |
hi |
14:14 |
Calinou |
back on windows.. |
14:14 |
NekoGloop |
Meow. |
14:22 |
NekoGloop |
Calinou: you DO know that on http://minetest.net/forum/viewtopic.php?id=3157 the problem IS that he's using OpenGL? |
14:23 |
Calinou |
"video_driver is opengl by default; switching TO direct3d9 may fix it, however it's crashy. Causes segfaults and shit." |
14:23 |
Calinou |
it is direct3d9 by default on windos |
14:23 |
NekoGloop |
yes |
14:23 |
NekoGloop |
no its not |
14:23 |
Calinou |
or maybe not anymore then |
14:23 |
NekoGloop |
i know, because without any line there i get OpenGL in my title bar-thingy |
14:24 |
NekoGloop |
and, yes, direct3d9 causes segfaults and stupid shit like that. |
14:24 |
NekoGloop |
as Jordach said, it's because OpenGL eats graphics RAM |
14:24 |
NekoGloop |
that the images load wrong |
14:25 |
NekoGloop |
and texture atlas being disabled does precisely NIL to fix it. |
14:25 |
PilzAdam |
c&p? |
14:25 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=44997#p44997 |
14:25 |
thexyz |
i think the problem is that he's using windows |
14:25 |
NekoGloop |
thexyz: no, it's not lol |
14:26 |
NekoGloop |
he just doesnt have an adquate graphics card |
14:26 |
thexyz |
i use linux and i have no such problems |
14:26 |
PilzAdam |
+1 |
14:26 |
NekoGloop |
OS means, again, NIL in this case. |
14:26 |
NekoGloop |
OpenGL just eats graphics processing |
14:26 |
thexyz |
then why does it work for me and not for him? |
14:26 |
NekoGloop |
Your computer just has a better graphics card. |
14:27 |
NekoGloop |
So it can handle OpenGL's greedy memory usage. |
14:28 |
thexyz |
it also works quite fine on my asus u36jc (using intel card) |
14:28 |
PilzAdam |
https://en.wikipedia.org/wiki/OpenGL |
14:29 |
NekoGloop |
also, building mt yourself with a newer version of OpenGL may work. |
14:29 |
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14:44 |
NekoGloop |
I'm making a gamemode, for anyone who's interested. |
14:48 |
Calinou |
same |
14:48 |
Calinou |
:D |
14:48 |
NekoGloop |
lol |
14:48 |
NekoGloop |
I'm currently working on making treasure chests generate |
14:49 |
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14:49 |
NekoGloop |
hello Jordach |
14:49 |
PilzAdam |
hi Jordach |
14:52 |
OldCoder |
Jordach, NekoGloop, PilzAdam etc. gm |
14:52 |
NekoGloop |
mornin |
14:53 |
Jordach |
suo |
14:53 |
Jordach |
sup |
14:53 |
iqualfragile |
etc. here good evening oldcoder |
14:54 |
Calinou |
NekoGloop: http://minetest.net/forum/viewtopic.php?id=2922 if you want this topic moved, please add a license |
14:55 |
NekoGloop |
I should add "If i didnt state it above, my code and textures are WTFPL" in my signature |
14:55 |
PilzAdam |
there is a better cactusmod in my fork of mt_game |
14:55 |
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14:55 |
NekoGloop |
PilzAdam: your cactusmod is shit |
14:55 |
PilzAdam |
thx |
14:55 |
NekoGloop |
mine damages on diagonals, DOESNT put useless nodes |
14:56 |
Calinou |
PilzAdam: did you put that much nodeboxes in your mod? |
14:56 |
Calinou |
every cactus block has about 30 nodeboxes :| |
14:56 |
NekoGloop |
that too |
14:56 |
Calinou |
NekoGloop: topic moved :) |
14:56 |
PilzAdam |
Calinou, https://github.com/PilzAdam/minetest_game/blob/master/mods/cactusmod/init.lua#L81 |
14:56 |
NekoGloop |
and randomly generated nodeboxes is a BIIIIIIIIIIG nono |
14:57 |
PilzAdam |
why? |
14:57 |
NekoGloop |
because i want my things not to look different if i restart |
14:57 |
NekoGloop |
and i just made default:cloud generate in air as an ore |
14:57 |
Calinou |
huh? |
14:57 |
NekoGloop |
:D |
14:57 |
Calinou |
ah |
14:58 |
PilzAdam |
you ever noticed a difference with my cactusmod? |
14:58 |
Calinou |
random nodeboxes O_o that's possible? didn't know |
14:58 |
NekoGloop |
yes |
14:58 |
NekoGloop |
PilzAdam did it in his shit version of cactusmod |
14:58 |
Calinou |
there are now 186 topics in mod releases |
14:58 |
Calinou |
:D |
14:58 |
NekoGloop |
sweet |
14:58 |
NekoGloop |
now why the fuck isnt my world generatin |
15:01 |
NekoGloop |
is "air" a defined "node"? |
15:01 |
sfan5 |
yes |
15:01 |
NekoGloop |
or do i have to use "__builtin:air" |
15:01 |
PilzAdam |
no |
15:01 |
NekoGloop |
ok... then why the fuck isnt my cloud generation working |
15:02 |
PilzAdam |
code? |
15:02 |
NekoGloop |
generate_ore("default:cloud", "air", minp, maxp, seed+8, 1/8/8/8, 5, 60, 40, 31000) |
15:02 |
NekoGloop |
in mapgen.lua |
15:02 |
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Wuzzy joined #minetest |
15:04 |
LAD |
hey neko |
15:04 |
NekoGloop |
hello LAD |
15:04 |
LAD |
XD |
15:04 |
LAD |
fall count 5 |
15:04 |
LAD |
XD |
15:05 |
sfan5 |
http://www.youtube.com/watch?v=LFOTqQ_FRJw |
15:05 |
PilzAdam |
-1 |
15:06 |
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15:06 |
Jordach |
sfan5, i like it |
15:07 |
sfan5 |
PilzAdam: i'm a noob with blender |
15:07 |
NekoGloop |
well that's stupid.... |
15:07 |
NekoGloop |
(the error) |
15:07 |
PilzAdam |
-1 for MC |
15:07 |
NekoGloop |
it told me that i cant make my clouds because the thing would fail to make a good random distribution |
15:08 |
sfan5 |
create a minetest to .obj 3d file and i'll make minetest animations |
15:08 |
NekoGloop |
I'm sure someone could make an interpreter for .we files |
15:09 |
OldCoder |
thexyz, is there any chance you could pseudo-code the live-server detection code for me? I wish to write a simple generic routine for the purpose. Given this I can implement a deadman switch; and I can run servers that will *never* be down. |
15:09 |
OldCoder |
Presently I restart on crash. This does not work for hangs, though. |
15:09 |
Jordach |
sfan5 - .we |
15:09 |
NekoGloop |
11:06:49: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make. |
15:09 |
NekoGloop |
wtf minetest |
15:09 |
sfan5 |
.we to .obj 3d object |
15:09 |
sfan5 |
code that |
15:09 |
Calinou |
sfan5: .obj cannot be animated :P |
15:10 |
sfan5 |
i imported it into bledner |
15:10 |
Calinou |
so you'll have to export to another format such as .md3 |
15:10 |
sfan5 |
*blender |
15:10 |
Calinou |
NekoGloop> I'm sure someone could make an interpreter for .we files |
15:10 |
Calinou |
possible, but it would create a fuckton of cubes probably |
15:11 |
NekoGloop |
.we doesnt save air |
15:11 |
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15:11 |
* Jordach |
uses wielditemmodeleditor to test new nodes and their appearance |
15:11 |
NekoGloop |
so that's no issue as far as that part goes |
15:18 |
LAD |
realbadangle are u here?? |
15:19 |
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15:19 |
NekoGloop |
O.O |
15:19 |
NekoGloop |
my chest generation... |
15:19 |
NekoGloop |
gave me... |
15:19 |
NekoGloop |
32 nyancats... |
15:21 |
Jordach |
nyan! |
15:21 |
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Mikeonline joined #minetest |
15:21 |
NekoGloop |
and i thought it was bad I could get 65535+ items in a stack before |
15:21 |
Mikeonline |
hi |
15:22 |
NekoGloop |
hello mike who is online |
15:22 |
PilzAdam |
hi Mikeonline |
15:26 |
NekoGloop |
I didnt know you could make an ore TOO common |
15:26 |
* Jordach |
claps |
15:27 |
NekoGloop |
i just crashed Minetest by making cloud "ore" generating too common |
15:27 |
* Jordach |
again, claps |
15:27 |
Calinou |
c<NekoGloop> my chest generation... |
15:27 |
Calinou |
<NekoGloop> gave me... |
15:27 |
Calinou |
<NekoGloop> 32 nyancats... |
15:27 |
Calinou |
mod idea: |
15:27 |
NekoGloop |
hmm...? |
15:28 |
Jordach |
[nyancat-hunt] ? |
15:28 |
Calinou |
/chest <number of items> generates a chest where you look with normally obtainable items (those without not_in_creative_inventory group) |
15:28 |
Calinou |
:> |
15:28 |
Jordach |
hmm |
15:28 |
NekoGloop |
Calinou: i made it happen on mapgen, screw dat shit |
15:28 |
Jordach |
a mystery chest |
15:28 |
Jordach |
that can contain anything, just as long as you pay it 12 mese |
15:28 |
NekoGloop |
heh |
15:29 |
NekoGloop |
XD |
15:29 |
NekoGloop |
i can get ores from the chests XD |
15:29 |
NekoGloop |
(ore blocks, instead of lumps) |
15:29 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/a5e1c2ea858b51a3bd8738b7bec341d287894ae3 |
15:30 |
Jordach |
wtf does that do? |
15:30 |
NekoGloop |
makes shiny things appear |
15:30 |
NekoGloop |
:D |
15:30 |
PilzAdam |
put at stack in it and it turns to a stack of 99 bides |
15:30 |
PilzAdam |
*nodes |
15:31 |
* Jordach |
is making a kitchen mod |
15:31 |
NekoGloop |
btw: my chest generation has a max stack size of 1/2 the stack_max of the item being put in it |
15:32 |
Jordach |
has, one oven, one microwave, several cupboards and work surfaces |
15:32 |
PilzAdam |
if you have e.g. grass with footsteps node (not in creative) and you use giveme to get it and you need more than 99 you can put the last node of it in the refill field and you have 99 again |
15:32 |
Jordach |
PilzAdam, nice +1 |
15:32 |
NekoGloop |
generate_ore("default:cloud", "__builtin:air", minp, maxp, seed+8, 1/8/8/8, 6, 27, 50, 200) |
15:32 |
NekoGloop |
doesnt seem to EVER make clouds |
15:32 |
PilzAdam |
and you dont have to search for nodes in the creative inv after getting the first stack |
15:32 |
NekoGloop |
someone tell me WTF is wrong...? |
15:34 |
PilzAdam |
use "air" |
15:35 |
NekoGloop |
ok. |
15:35 |
NekoGloop |
air is an alias for __builtin:air, correct? |
15:36 |
PilzAdam |
<NekoGloop> or do i have to use "__builtin:air" |
15:36 |
PilzAdam |
<PilzAdam> no |
15:36 |
PilzAdam |
NekoGloop, no, its not (i think) |
15:36 |
PilzAdam |
"builtin:air" doesnt exist |
15:36 |
NekoGloop |
__builtin:air |
15:36 |
NekoGloop |
with the underscores |
15:37 |
PilzAdam |
i know |
15:38 |
PilzAdam |
its only air: https://github.com/celeron55/minetest/blob/master/builtin/misc_register.lua#L250 |
15:45 |
NekoGloop |
riiight... |
15:45 |
NekoGloop |
well i got them to appear |
15:46 |
Jordach |
sweet |
15:46 |
Jordach |
NekoGloop, how is one supposed to mine them? |
15:47 |
PilzAdam |
how do i compile MT with gettext? |
15:47 |
NekoGloop |
they look like shit and i forgot to set sunlight_propagates.. |
15:47 |
NekoGloop |
Jordach: i added oddly_breakable_by_hand, and removed not_in_creative_inventory, from the groups |
15:47 |
Jordach |
ahh |
15:48 |
Jordach |
that would fuck the walls pvp map up |
15:48 |
Jordach |
>:D |
15:48 |
NekoGloop |
yup |
15:48 |
NekoGloop |
if you wanna use maps made for minetest_game, dont use glooptest. |
15:49 |
NekoGloop |
it WILL break them :P |
15:49 |
Jordach |
lolololololololololol |
15:49 |
Jordach |
^ drowning people |
15:49 |
NekoGloop |
drowning people? |
15:50 |
OldCoder |
Restarting servers; this will lock up clients |
15:51 |
Jordach |
http://minetest.net/forum/viewtopic.php?pid=45016#p45016 noon |
15:51 |
Jordach |
noo* |
15:51 |
Jordach |
noob** |
15:52 |
Jordach |
my responce says it all |
15:52 |
NekoGloop |
lol |
15:53 |
NekoGloop |
Jordach: say hello to default:cloud spawning: http://ompldr.org/vZm85Mg |
15:53 |
NekoGloop |
also visual differences |
15:53 |
Jordach |
how 'bout nope. |
15:53 |
NekoGloop |
such as alpha |
15:53 |
NekoGloop |
hm? |
15:53 |
Jordach |
im making a kitchen mod |
15:53 |
NekoGloop |
I'm still working on -how- they spawn |
15:53 |
PilzAdam |
NekoGloop, you should disable the c++ clouds |
15:53 |
NekoGloop |
i dont want shit like that in my skies |
15:54 |
* Jordach |
has this ingneous and metamorphic rock spawning mod... |
15:54 |
NekoGloop |
PilzAdam: sure.... how. |
15:54 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?id=3197 |
15:54 |
Jordach |
and coal "sometimes" becomes diamonds |
15:54 |
OldCoder |
Restarted servers |
15:54 |
PilzAdam |
NekoGloop, line 12 |
15:55 |
NekoGloop |
how would i force this? |
15:55 |
PilzAdam |
what? |
15:59 |
* Jordach |
is bored as shit |
15:59 |
* PilzAdam |
too |
16:00 |
* Jordach |
considers buying Battlefield 3 |
16:00 |
* PilzAdam |
has it already |
16:00 |
* Jordach |
also thinks of getting an iPad3 64Gb |
16:00 |
* PilzAdam |
doesnt like apple |
16:00 |
iqualfragile |
bf3 is madness |
16:00 |
* NekoGloop |
has iPad2 8Gb :P |
16:00 |
Jordach |
^ CoD player |
16:00 |
iqualfragile |
it syncs every single dust-particle |
16:00 |
PilzAdam |
BF3 FTW!!! |
16:01 |
Jordach |
iqualfragile - realism |
16:01 |
Jordach |
CoD is overblown POS that plays like Halo 3 |
16:01 |
Jordach |
Halo came first |
16:01 |
PilzAdam |
COD: Theres a camper in the house - BF3: BOOM! What house? |
16:01 |
Jordach |
yep. |
16:01 |
Jordach |
:P |
16:02 |
Jordach |
there is one bonus to having windows |
16:02 |
PilzAdam |
not realy |
16:02 |
NekoGloop |
i wonder what happens if i make cloud have liquid drawtype... |
16:02 |
Jordach |
having awesome music play while on the xbox360 |
16:02 |
Jordach |
rather than the same old stuff from the game |
16:02 |
NekoGloop |
ok then |
16:03 |
NekoGloop |
it crashes on startup |
16:03 |
NekoGloop |
good to know. |
16:03 |
* Jordach |
decides to play Forza 3: Ultimate Edition |
16:03 |
* PilzAdam |
wants to test the cloud mod |
16:04 |
NekoGloop |
the cloud mod...? |
16:04 |
PilzAdam |
your cloud mod |
16:04 |
NekoGloop |
this is going to be part of my gamemode XD |
16:04 |
Jordach |
NekoGloop, what you just made *facepalm* |
16:04 |
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16:04 |
NekoGloop |
i could port it out if i like |
16:04 |
PilzAdam |
yes! |
16:04 |
NekoGloop |
as soon as it works right |
16:04 |
* PilzAdam |
can help to improve it |
16:04 |
Jordach |
+PilzAdam's kills on Battlefield 3 |
16:04 |
NekoGloop |
currently, a SHITLOAD of cloud blocks are EVERYWHERE |
16:05 |
Jordach |
hmm, id love to see spawning npc villages |
16:05 |
PilzAdam |
Jordach, 21.837 |
16:05 |
Jordach |
[17:05:35] <PilzAdam> Jordach, 21.837 : what |
16:05 |
NekoGloop |
kills |
16:06 |
NekoGloop |
Jordach: I could do that... eventually ^^ |
16:06 |
PilzAdam |
in germany the . and , are switched in the meaning |
16:06 |
Jordach |
it was a +1 to the cloud mod |
16:06 |
PilzAdam |
http://battlelog.battlefield.com/bf3/de/soldier/PilzAdam/stats/265755239/xbox/ |
16:06 |
Jordach |
just, very nicely |
16:07 |
PilzAdam |
+PilzAdam's kills on Battlefield 3 = +21837 ~= +1 |
16:07 |
NekoGloop |
i guess he really liked it l;) |
16:08 |
Jordach |
i do |
16:08 |
PilzAdam |
Neirdan, stop talking, keep coding |
16:08 |
Jordach |
its more inetesting than the current game |
16:08 |
NekoGloop |
eventually, when i get this shit to work, it will be released |
16:08 |
PilzAdam |
ooops, *NekoGloop |
16:08 |
Jordach |
PilzAdam, s/Neirdan/NekoGloo[ |
16:08 |
NekoGloop |
NekoGloo[ |
16:08 |
NekoGloop |
wow. |
16:09 |
PilzAdam |
Neirdan, change your nick so i get NekoGloop by typing n+e+tab |
16:09 |
NekoGloop |
XD |
16:11 |
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16:12 |
PilzAdam |
how do i use gettext with MT? |
16:12 |
NekoGloop |
no idea |
16:16 |
NekoGloop |
ugh... i have no idea what I'm doing... |
16:16 |
NekoGloop |
I should try to make clouds generate like clay, not like ores... |
16:18 |
iqualfragile |
CLOUDS? |
16:18 |
NekoGloop |
yes, clouds |
16:18 |
iqualfragile |
gimmethatlink |
16:19 |
PilzAdam |
+1 |
16:19 |
NekoGloop |
as soon as it even SLIGHTLY works how i want it to |
16:20 |
NekoGloop |
I want aether-like clouds |
16:20 |
NekoGloop |
:P |
16:21 |
iqualfragile |
… |
16:21 |
iqualfragile |
there is allready an trampoline |
16:21 |
NekoGloop |
i know |
16:21 |
NekoGloop |
:P |
16:22 |
NekoGloop |
I have it installed |
16:22 |
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16:22 |
PilzAdam |
hi VanessaE |
16:22 |
Jordach |
hi VanessaE |
16:22 |
NekoGloop |
iqualfragile: you -do- know there arent just bouncy clouds in the aether? |
16:22 |
iqualfragile |
jup, but there are |
16:22 |
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16:23 |
iqualfragile |
the others stop fall-damage |
16:23 |
NekoGloop |
i know |
16:23 |
PilzAdam |
NekoGloop, if you dont stop talking and keep coding i will do it myself (see cactusmod) |
16:23 |
NekoGloop |
i want the generation style of those clouds |
16:23 |
NekoGloop |
PilzAdam: my fingers can type fast, I'm doing both :P |
16:24 |
PilzAdam |
*cant |
16:25 |
NekoGloop |
? |
16:25 |
PilzAdam |
<NekoGloop> PilzAdam: my fingers cant type fast, I'm not doing both :P |
16:25 |
iqualfragile |
coding hasnt realy much to do with writing |
16:25 |
iqualfragile |
thats just the final step |
16:25 |
PilzAdam |
iqualfragile, +math.pi |
16:25 |
NekoGloop |
no... |
16:25 |
NekoGloop |
local derp = -math.huge |
16:26 |
NekoGloop |
+derp |
16:26 |
NekoGloop |
:P |
16:26 |
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16:27 |
Mika_R |
hi |
16:27 |
PilzAdam |
sup |
16:28 |
Mika_R |
nothing much testing this god damn app |
16:30 |
Mika_R |
vanessaE i dont know if you got the pm, can you tell again your web site? |
16:30 |
NekoGloop |
http://ompldr.org/vZm85bQ k then |
16:32 |
Mika_R |
nekogloop, can you say what's that? |
16:32 |
NekoGloop |
clouds |
16:32 |
Mika_R |
layers? |
16:32 |
PilzAdam |
NekoGloop, -1; first was better |
16:32 |
NekoGloop |
first was too scattered |
16:33 |
NekoGloop |
i wasnt showing a single cloud; that was my entire sky |
16:33 |
PilzAdam |
first is just fine |
16:33 |
NekoGloop |
then you can fucking have it |
16:33 |
NekoGloop |
generate_ore("default:cloud", "air", minp, maxp, seed, 1/16/16/16, 1, 1, 50, 31000) |
16:33 |
NekoGloop |
add that to register_on_generated in mapgen.lua |
16:34 |
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16:34 |
NekoGloop |
while i figure out how to make these work |
16:34 |
PilzAdam |
NekoGloop, cloud code? |
16:34 |
Mika_R |
nekogloop, might look good from below but some people like high buildings and i wouldn't like a view like that |
16:35 |
Mika_R |
but it might be better than default |
16:35 |
NekoGloop |
Mika: I made them transparent |
16:35 |
NekoGloop |
minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, is_ground_content = true, walkable = false, climbable = true, sunlight_propagates = true, alpha = CLOUD_ALPHA, sounds = default.node_sound_defaults(), groups = {oddly_breakable_by_hand=3}, }) |
16:35 |
NekoGloop |
@ PilzAdam ^ |
16:35 |
Mika_R |
where do you need them then? |
16:35 |
NekoGloop |
Mika: in the sky? :P |
16:36 |
NekoGloop |
PilzAdam: also, CLOUD_ALPHA = 120 |
16:37 |
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16:39 |
Basstard` |
NekoGloop in the sky with pearl necklaces. |
16:40 |
iqualfragile |
you just need to take a bit of 3d-perlin-noise and multyply it with some kind of graphic im gona draw and upload in a moment |
16:41 |
NekoGloop |
if you have a good generation code, do it |
16:41 |
NekoGloop |
because mine sucks |
16:41 |
NekoGloop |
I just made foggy biomes. |
16:41 |
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16:43 |
NekoGloop |
reason for that was? |
16:43 |
Mika_R |
whois or? |
16:43 |
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16:43 |
Jordach |
ttk2 has a IPV6 Address |
16:43 |
PilzAdam |
hi T_A_N_K |
16:44 |
T_A_N_K |
ello |
16:44 |
Jordach |
ello T_A_N_K |
16:44 |
Jordach |
hows the awesome |
16:46 |
Mika_R |
gtg again |
16:46 |
Mikeonline |
node_ownership: new commit state |
16:46 |
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16:48 |
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16:48 |
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pfaff joined #minetest |
16:48 |
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16:48 |
PilzAdam |
GRAVEL BIOME!!! |
16:49 |
NekoGloop |
? |
16:49 |
NekoGloop |
T_A_N_K: I'm attempting to make clouds appear... not workin |
16:49 |
T_A_N_K |
oh |
16:50 |
PilzAdam |
http://ompldr.org/vZm85eg |
16:50 |
Jordach |
Aether Mod# |
16:50 |
FreeFull |
Who even wants gravel |
16:50 |
FreeFull |
There is enough gravel already |
16:50 |
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16:50 |
PilzAdam |
gravel biomes are realy rare |
16:51 |
NekoGloop |
FreeFull: people with TNT mod |
16:51 |
Calinou |
FreeFull: pedobear |
16:51 |
Calinou |
PilzAdam: +1, nice find :) |
16:51 |
Calinou |
these are not actual biomes, just gravel falling on grass |
16:51 |
Calinou |
only actual biomes are default and desert |
16:57 |
VanessaE |
hi all |
16:57 |
PilzAdam |
hi |
16:58 |
NekoGloop |
PilzAdam: figured out my cloud code yet? |
16:58 |
PilzAdam |
wait for it... |
16:58 |
NekoGloop |
currently... I'm fucking with clay generation in ways that shouldnt be possible. |
16:58 |
VanessaE |
neko: make clay from unifiedbricks spawn please |
16:58 |
VanessaE |
give that mod some use in survival mode :-) |
16:58 |
NekoGloop |
XD |
16:58 |
NekoGloop |
I'm making clouds spawn |
16:59 |
NekoGloop |
not clay |
16:59 |
VanessaE |
do they move? ;-_) |
16:59 |
NekoGloop |
no |
16:59 |
VanessaE |
oh, too bad |
16:59 |
PilzAdam |
VanessaE, they are nodes |
16:59 |
NekoGloop |
they are see-through, unwalkable, climbable, and diggable |
16:59 |
NekoGloop |
and also cant seem to generate worth shit |
17:00 |
VanessaE |
I wonder - how big can an entity be> |
17:00 |
VanessaE |
I mean, the visual scale of it |
17:00 |
PilzAdam |
VanessaE, gogolplex |
17:00 |
NekoGloop |
PilzAdam: as soon as you figure out how to make more cloud-like clouds, tell me |
17:00 |
VanessaE |
in other words, as bgi as you want... |
17:00 |
NekoGloop |
also, how do i make them see through and not cull faces of nodes behind it? |
17:00 |
PilzAdam |
https://en.wikipedia.org/wiki/Googolplex |
17:01 |
VanessaE |
know what a googleplex is :-) |
17:01 |
VanessaE |
I* |
17:01 |
VanessaE |
neko: water alpha, but fat lotta good that'll do until c55 implements z-sorting |
17:02 |
VanessaE |
NekoGloop: supposedly the "allfaces" drawtype will do that |
17:02 |
VanessaE |
but it's broken. |
17:02 |
VanessaE |
the faces are culled anyway |
17:02 |
NekoGloop |
yeah, i noticed. |
17:03 |
NekoGloop |
what does paramtype = "light" do? |
17:03 |
PilzAdam |
same as sunglight_propagates = true |
17:03 |
VanessaE |
ah |
17:04 |
Jordach |
xdoors 2 has a bug |
17:04 |
VanessaE |
what bug? |
17:04 |
VanessaE |
(that mod was a bitch to texture, btw) |
17:04 |
Jordach |
it always has the same cut out, even with different textures |
17:04 |
VanessaE |
yup I know |
17:05 |
VanessaE |
that's not a bug, it's a feature |
17:05 |
Jordach |
but the default door fits to anytexture |
17:05 |
Jordach |
xpanes does this |
17:05 |
Jordach |
can make cubes to anytexture inputted |
17:05 |
Jordach |
so im gunna make that |
17:05 |
VanessaE |
the textures supplied with Xdoors² are actually solid on the top half. |
17:05 |
Jordach |
VanessaE, i noticed |
17:05 |
VanessaE |
so the cutout doesn't follow any lines at all, just the nodeboxes |
17:05 |
Jordach |
thats what i mean |
17:05 |
VanessaE |
I played hell getting the HDX version to look right |
17:05 |
Jordach |
"allow any texture cutouts" |
17:06 |
VanessaE |
well there's a problem with that: |
17:06 |
Jordach |
rather than some locked version |
17:06 |
Jordach |
explain |
17:06 |
VanessaE |
you can't get the 3d effect and just "any" cutout. |
17:06 |
VanessaE |
you have to pick one. |
17:06 |
Jordach |
go check xpanes |
17:06 |
VanessaE |
because the game has no extrude feature |
17:06 |
Jordach |
the code in that supports any texture |
17:06 |
VanessaE |
sure |
17:06 |
Jordach |
so yes, it can be done |
17:06 |
VanessaE |
but it's still nodeboxes |
17:06 |
Jordach |
ikr |
17:06 |
PilzAdam |
NekoGloop, http://ompldr.org/vZm9hYQ |
17:06 |
VanessaE |
so it's faked |
17:07 |
Jordach |
but my point is; that small change will allow custon door shapes |
17:07 |
Jordach |
custom* |
17:07 |
Calinou |
Jordach> it always has the same cut out, even with different textures |
17:07 |
Calinou |
I tweaked my local copy so that it only uses a 3-pixel-wide nodebox |
17:07 |
NekoGloop |
PilzAdam: closer to what I want, could you pass me the generation code? |
17:07 |
Calinou |
like in minecraft |
17:07 |
PilzAdam |
generate_ore("default:cloud", "air", minp, maxp, seed, 10^-5, 10, 150, 75, 100) |
17:07 |
Jordach |
Calinou, does it still have the same bug? |
17:07 |
Calinou |
lol'd at 10^-5 |
17:08 |
Calinou |
Jordach: what bug? the textures? now you can use any texture and it works fine |
17:08 |
PilzAdam |
maybe increase 150 a bit to make it a bit more "solid" |
17:08 |
NekoGloop |
trying 250 |
17:09 |
VanessaE |
Jordach: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_232409093.png |
17:09 |
VanessaE |
see? it can look damn good if you spend enough time on it :-) |
17:10 |
Jordach |
but the static shape bugs the hell out of me |
17:10 |
Calinou |
WE ARE THE 99% |
17:10 |
NekoGloop |
those textures... ick. |
17:10 |
Calinou |
TEXTURE/SOUND OVERRIDES PL0X |
17:10 |
Calinou |
we need better texture definitions |
17:11 |
VanessaE |
neko, why don't you like them anyway? |
17:11 |
NekoGloop |
because too detailed |
17:11 |
Calinou |
eg: you put "default_stone.png", the textures will automatically be adjusted based on the presence of _side, _top, _bottom, _front, _back |
17:11 |
VanessaE |
I like lots of detail :-) |
17:11 |
Calinou |
thus, you would be able to tweak that with texture packs |
17:11 |
Calinou |
eg. chest with different top and bottom texture without editing lua |
17:11 |
VanessaE |
Calinou: +100000 |
17:11 |
Calinou |
would help for standardization now |
17:12 |
Calinou |
now go highlight The God(R) |
17:12 |
Calinou |
: |
17:12 |
Calinou |
:>* |
17:12 |
* Calinou |
has failed a smiley 7 times. |
17:12 |
PilzAdam |
NekoGloop, can i reales my clouds in the forum? |
17:12 |
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17:12 |
NekoGloop |
PilzAdam: if you really want to |
17:12 |
NekoGloop |
everything i do is WTFPL |
17:13 |
PilzAdam |
you can make your trampolin clouds ;-) |
17:13 |
VanessaE |
PilzAdam: make a variant that creates clouds that surround tall mountains :-) |
17:13 |
PilzAdam |
VanessaE, no, i cant |
17:13 |
NekoGloop |
i dont really want trampoline clouds, but such would be trivial |
17:13 |
Calinou |
VanessaE: your door texture is awesome btw |
17:13 |
* Calinou |
needs to tweak misa's, it is terrible |
17:13 |
Calinou |
perhaps just hide the center frame :> |
17:13 |
VanessaE |
Calinou: thanks :-) |
17:15 |
VanessaE |
Calinou: I even tweaked the top/bottom textures so that the sides of the door flow "around", making them look like 2x4's :-) |
17:15 |
PilzAdam |
<NekoGloop> everything i do is WTFPL : but you didnt any code for me |
17:16 |
Calinou |
there, removed the whole top frame in misa's pack |
17:16 |
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17:16 |
NekoGloop |
PilzAdam: which includes the nodedef |
17:16 |
Calinou |
"minetest forum, the place with the most WTFPL'd stuff" -- celeron55 |
17:16 |
NekoGloop |
which I've made a better version of already |
17:17 |
PilzAdam |
me too |
17:17 |
PilzAdam |
you have a post_effect_color? |
17:17 |
* VanessaE |
groans...anyone get the number of that truck and ran me over? :-S |
17:17 |
NekoGloop |
yes |
17:17 |
LAD |
hi a;;z |
17:17 |
LAD |
allz* |
17:17 |
VanessaE |
post_effect_color? |
17:17 |
VanessaE |
what's shit sorcery? |
17:17 |
VanessaE |
AHAHA .. THIS* |
17:18 |
NekoGloop |
the color shown when the player is inside the node. |
17:18 |
VanessaE |
(I knew someday I was gonna slip up on that) |
17:18 |
NekoGloop |
defaults to black |
17:18 |
VanessaE |
NekoGloop: so you could put fake nodes around the player and set the post_effect_color to fake some kind of screen effect? |
17:18 |
VanessaE |
or can you see through it at all |
17:18 |
NekoGloop |
in theory, yes |
17:19 |
NekoGloop |
in practice, probably not |
17:19 |
VanessaE |
too bad |
17:19 |
VanessaE |
thinking of ...ooooo |
17:19 |
VanessaE |
idea! |
17:19 |
VanessaE |
wedge into the /teleport command, make the screen flash and flicker during the teleport action |
17:19 |
NekoGloop |
do share. |
17:20 |
NekoGloop |
heh |
17:20 |
NekoGloop |
gl hf |
17:20 |
VanessaE |
so it looks like you're standing in a transporter or so |
17:20 |
VanessaE |
spawn a couple of animated nodes just before the player appears at their destination, make them look something like the spawn/teleport effect in Quake or OpenArena (and erase them after a second_) |
17:21 |
Calinou |
<NekoGloop> defaults to black |
17:21 |
Calinou |
no, defaults to none |
17:21 |
Calinou |
255, 1, 1, 1 post effect color != "suffocation screen" |
17:21 |
Calinou |
especially before 0.3, where the whole HUD was hidden |
17:21 |
NekoGloop |
Calinou: nononono |
17:21 |
NekoGloop |
0,0,0,0 == suffocation screen |
17:22 |
NekoGloop |
255,1,1,1 is a fully transparent dark grey |
17:22 |
PilzAdam |
NekoGloop, no |
17:23 |
NekoGloop |
yes |
17:23 |
NekoGloop |
255 is fully transparent |
17:23 |
PilzAdam |
no, its fully opaque |
17:23 |
VanessaE |
usually higher numbers in alpha = more opaque |
17:23 |
NekoGloop |
no its not |
17:23 |
NekoGloop |
try it |
17:23 |
PilzAdam |
i did |
17:24 |
PilzAdam |
https://github.com/PilzAdam/minetest_game/commit/e3da36094cdbb83a12d748bf776998e285085297 |
17:24 |
VanessaE |
PilzAdam: wow, 3.8M projects on github? dayum |
17:24 |
PilzAdam |
sign out and go to github.com; theres the number |
17:25 |
PilzAdam |
does post_effect_color work for normal drawtypes? |
17:25 |
VanessaE |
never noticed it before, it's not too often I use github's web interface |
17:26 |
NekoGloop |
pilzadam: should |
17:26 |
PilzAdam |
nope, it doesnt |
17:26 |
OldCoder |
Irksome Duck's Houses RAR was O.K. to begin with but is corrupted now. Did anybody get a copy before it went bad? |
17:26 |
VanessaE |
what link? |
17:27 |
VanessaE |
found it. |
17:28 |
OldCoder |
I had a good copy |
17:28 |
OldCoder |
But need to retrieve it |
17:28 |
VanessaE |
lemme see if I can coax it to extract properly here |
17:28 |
OldCoder |
cornernote IIRC has had a similar problem |
17:28 |
OldCoder |
Yes; I mostly need the sqlite file |
17:28 |
OldCoder |
RAR seems finicky |
17:29 |
VanessaE |
hrm, that's what fails here too |
17:29 |
VanessaE |
just that one file |
17:29 |
OldCoder |
Yep. O.K. Thank you. |
17:30 |
OldCoder |
VanessaE, the odd part is that it extracted originally. Some sort of problem with the host. |
17:33 |
PilzAdam |
NekoGloop & others: https://github.com/PilzAdam/minetest_game/commit/723aab1c36f6e11bfa9648c4af86f56009c7f730 |
17:33 |
OldCoder |
Should I pull the game? |
17:33 |
OldCoder |
How many changes this week? |
17:33 |
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17:34 |
VanessaE |
heh, try to load the file with the CRC error = crash minetest. heh |
17:34 |
PilzAdam |
OldCoder, https://github.com/PilzAdam/minetest_game/graphs/commit-activity |
17:34 |
PilzAdam |
-> 2 |
17:34 |
OldCoder |
PilzAdam, I am new to this; are you committing to the master copy? |
17:35 |
OldCoder |
I am distracted but can work on things a bit |
17:35 |
Jordach |
OldCoder, you are always distracted |
17:35 |
iqualfragile |
so i spent too much time figuring out how to use the perlin-stuffs as a mask: http://ompldr.org/vZm9hdQ/minetestclouds.png |
17:35 |
OldCoder |
Jordach, It has been an odd year |
17:35 |
Jordach |
2012 is an odd year |
17:36 |
VanessaE |
I can only guess the file hosting site corrupted the file after it was uploaded e.g due to a crash or filesystem bug or something. |
17:36 |
Jordach |
its not a power of two |
17:36 |
Jordach |
>:) |
17:36 |
Jordach |
VanessaE, i have a WinRAR. |
17:36 |
Jordach |
i may be able to do something |
17:36 |
OldCoder |
VanessaE, O.K. No big deal. Jordach It is not even the end of the world as has been promised. |
17:36 |
VanessaE |
need to wait another 36 years for a power-of-two year, jordah. sorry :-) |
17:37 |
Jordach |
jordah? |
17:37 |
VanessaE |
I used the linux unrar command to extract it, keeping the broken file... bah |
17:37 |
Jordach |
>:( |
17:37 |
PilzAdam |
who is jordah? |
17:37 |
VanessaE |
Jordach even |
17:37 |
PilzAdam |
joda? |
17:37 |
VanessaE |
yoda? |
17:37 |
VanessaE |
:-) |
17:37 |
Jordach |
VanessaE, beat me there |
17:37 |
OldCoder |
I have had soda |
17:37 |
Jordach |
also |
17:37 |
Jordach |
homedecor needs kitchens |
17:37 |
NekoGloop |
XD |
17:37 |
VanessaE |
Jordach: I know. that's the next planned update |
17:38 |
Jordach |
:D:D:D:D:D:D:D:D |
17:38 |
NekoGloop |
bouncy clouds are purple :3 |
17:38 |
Jordach |
VanessaE - get on with it. |
17:38 |
VanessaE |
fridge, stove, dishwasher, cabinetry, countertops |
17:38 |
* Jordach |
whips VanessaE with a IPV6 Address |
17:38 |
VanessaE |
soon. I've been doing lots of updates lately anyway |
17:38 |
NekoGloop |
bouncy nodes actually reject a player walking into it |
17:39 |
Jordach |
apparently sausage (un-battered) and chips dis-likes my gut :( |
17:39 |
VanessaE |
Jordach: doo much grease? |
17:39 |
VanessaE |
too* |
17:39 |
Jordach |
beef dripping |
17:39 |
VanessaE |
yup, that would do it |
17:40 |
* Jordach |
has a wii and MK Wii |
17:40 |
VanessaE |
sugar is my downfall these days. too much of that --- hoo boy do I react badly. |
17:40 |
VanessaE |
our Wii doesn't get enough use :-/ |
17:40 |
Jordach |
damn you evolution |
17:40 |
VanessaE |
love to bowl but I'm always so damn tired |
17:40 |
Jordach |
VanessaE - use wii fit :) |
17:40 |
PilzAdam |
my Wii too |
17:42 |
PilzAdam |
Mikeonline, im online |
17:43 |
VanessaE |
Jordach: you're crazy, right? |
17:43 |
OldCoder |
Crazy Like a Fox |
17:43 |
OldCoder |
In a Box |
17:44 |
OldCoder |
Eating Lox |
17:44 |
VanessaE |
a 183kg woman trying to play Wii Fit?? |
17:44 |
Jordach |
VanessaE, im getting a tad fat my self; about 26inches for my gut |
17:44 |
VanessaE |
you're surely insane. |
17:44 |
OldCoder |
In the Brain |
17:44 |
VanessaE |
OldCoder: mmmmlox |
17:44 |
Jordach |
s/26/36 |
17:44 |
Jordach |
im 36 inches |
17:44 |
NekoGloop |
VanessaE: care to make a selection box for papyrus? |
17:44 |
VanessaE |
OldCoder: ever had bagels with cream cheese, lox, red onion, and tomato? |
17:44 |
Jordach |
and weigh about 90kg |
17:44 |
OldCoder |
Yum |
17:44 |
OldCoder |
Oh now I am thinking about food |
17:44 |
Jordach |
FUCK YEAH. |
17:45 |
VanessaE |
NekoGloop: {-0.3, -0.5, -0.3, 0.3, 0.5. 0.3} should do I'd think |
17:45 |
NekoGloop |
kk |
17:46 |
NekoGloop |
saplings need one as well |
17:46 |
VanessaE |
OldCoder: go to the store, pick up the above (make sure the lox is smoked and fully cooked). Slice and toast the bagel. Apply the other ingredients liberally. |
17:46 |
VanessaE |
NekoGloop: for those, I'd say {-0.15, -0.5, -0.15, 0.15, -0.1, 0.15} |
17:46 |
VanessaE |
as a rough guess |
17:46 |
OldCoder |
VanessaE, I would if I could. Food. Steak. |
17:46 |
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17:46 |
VanessaE |
steak? bleah |
17:47 |
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17:47 |
OldCoder |
Very well. Avocado. Fish sticks. Mac OS and Cheese. |
17:47 |
PilzAdam |
-1 for Mac |
17:47 |
NekoGloop |
well it's apple flavoured. |
17:48 |
OldCoder |
O.K. Then Chicken Soup for the Soul. A bowl. Banana pie. With cherries on it. |
17:48 |
VanessaE |
hey, I happen to LOVE mac & cheese |
17:48 |
Jordach |
rubenwardy would end up making this for the food mod |
17:48 |
Jordach |
D: |
17:48 |
VanessaE |
heh |
17:48 |
VanessaE |
I'll suggest it to him. :-) |
17:49 |
VanessaE |
bagels and lox is really good stuff :-) |
17:49 |
VanessaE |
(but you'll need to smelt the bagel to toast it :D )_ |
17:49 |
OldCoder |
Yep |
17:50 |
NekoGloop |
XD |
17:50 |
NekoGloop |
toast a bagel the same way we get stone. |
17:50 |
NekoGloop |
seems legit |
17:50 |
Jordach |
or a furnace |
17:51 |
Jordach |
that is a toaster |
17:51 |
Jordach |
that can at random make a nyan catr |
17:51 |
VanessaE |
NekoGloop: well no one said the oven has to run more than a couple of seconds to toast a bagel :-) |
17:51 |
VanessaE |
after all, that's how it was done in ancient times - the same oven/furnace for food as for materials :-) |
17:52 |
NekoGloop |
cooktime = 1? |
17:52 |
VanessaE |
not sure how cooktimes work. |
17:52 |
Jordach |
google it :) |
17:52 |
VanessaE |
tl;dc |
17:52 |
VanessaE |
:-) |
17:52 |
NekoGloop |
or cooktime = 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 |
17:52 |
VanessaE |
(too lazy; don't care) |
17:53 |
OldCoder |
Here is a question. I have an SQLITE file for Irksome Duck. But I ran that copy before adding the required mods. Did all of his special objects vanish from the SQLITE when I did that? Or would they be there now that the mods are installed? |
17:53 |
VanessaE |
they'll still be there. |
17:53 |
VanessaE |
just plug the good file into the world folder in place of the bad one |
17:54 |
OldCoder |
Somebody else said *poof* about nonexistent objects. But very well. I will open the world momentarily. |
17:54 |
OldCoder |
O.K. It's there. But I don't see snow, workers, carts, etc. |
17:54 |
VanessaE |
nope, they'll just be undefined until you put the mods back in |
17:54 |
VanessaE |
unless they're entities, then they may disappear. |
17:55 |
VanessaE |
(e.g mobs) |
17:55 |
OldCoder |
If anybody would like to try it, the world is port 30006 at develan.com |
17:55 |
OldCoder |
PM me for access |
17:55 |
OldCoder |
The link for all of his teleport coordinates is: |
17:55 |
|
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17:55 |
OldCoder |
http://minetest.net/forum/viewtopic.php?id=3066 |
17:55 |
VanessaE |
oldcoder, error |
17:55 |
OldCoder |
VanessaE, go on |
17:55 |
OldCoder |
? |
17:55 |
VanessaE |
you should allow the user to sign on with a password the first time, to set it |
17:55 |
OldCoder |
It is whitelisted |
17:55 |
VanessaE |
never never never allow empty passwords. |
17:55 |
OldCoder |
Not following |
17:55 |
OldCoder |
I do not |
17:56 |
VanessaE |
oh ok |
17:56 |
VanessaE |
well whitelist me then ;) |
17:56 |
OldCoder |
PMg |
17:56 |
* PilzAdam |
pokes Mikeonline |
17:56 |
VanessaE |
"Access Denied. Reason: Invalid Password" |
17:56 |
OldCoder |
Yes |
17:56 |
OldCoder |
PM |
18:01 |
|
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18:02 |
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18:03 |
NekoGloop |
VanessaE: papyrus is perfect |
18:04 |
NekoGloop |
sapling is, however, not good :P |
18:04 |
VanessaE |
I just guessed at it |
18:04 |
NekoGloop |
sapling one is better suited to an appl |
18:04 |
NekoGloop |
apple* |
18:04 |
VanessaE |
what's wrong with the sapling one? |
18:04 |
VanessaE |
too small, too big? |
18:04 |
NekoGloop |
too short |
18:05 |
NekoGloop |
and i mean, WAAAY too short |
18:05 |
VanessaE |
ok, change the -0.1 to 0.2 (positive) |
18:05 |
VanessaE |
(the second Y coord) |
18:05 |
|
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18:05 |
VanessaE |
see how that fits |
18:05 |
NekoGloop |
{-0.3, -0.5, -0.3, 0.3, 0.2, 0.3} |
18:05 |
NekoGloop |
trying this one now |
18:06 |
NekoGloop |
5th number should be 0.35 |
18:06 |
VanessaE |
ok, give that a shot |
18:07 |
VanessaE |
without having the texture in front of me I have to guess at it ;) |
18:08 |
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18:10 |
NekoGloop |
it works |
18:15 |
VanessaE |
cool |
18:16 |
VanessaE |
NekoGloop: can you put a pull request against minetest_game for those selection boxes? |
18:16 |
Jordach |
VanessaE - i plan on making a Minetest lets play soon |
18:16 |
NekoGloop |
too lazy :3 |
18:17 |
|
pfaff joined #minetest |
18:17 |
VanessaE |
Jordach: cool |
18:17 |
* Jordach |
found xbox headset |
18:18 |
VanessaE |
cool also :-) |
18:19 |
NekoGloop |
sapling: {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}. apple: {-0.15, -0.5, -0.15, 0.15, 0, 0.15}. papyrus: {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}. |
18:19 |
NekoGloop |
do pull request yourself :P |
18:19 |
VanessaE |
no :-) |
18:19 |
VanessaE |
too lazy ;) |
18:19 |
Jordach |
[19:18:37] <VanessaE> cool also :-) - you said cool to a MS product??!?! |
18:19 |
VanessaE |
Jordach: no, I said cool to you having found what you were looking for |
18:19 |
VanessaE |
besides, |
18:19 |
Jordach |
but not droids ;) |
18:19 |
VanessaE |
MS was always good at games, that's the one thing I can't fault them for |
18:20 |
VanessaE |
anything else, fuck 'em :-) |
18:20 |
VanessaE |
haha |
18:20 |
* Jordach |
still has a windows 98 entertainment games pack |
18:20 |
NekoGloop |
MS needs to stop focusing on games and make fucking computers. |
18:20 |
VanessaE |
no way |
18:20 |
NekoGloop |
less focus on games == better computers |
18:20 |
Jordach |
VanessaE - for some damn reason i never lag on windows |
18:21 |
VanessaE |
if they were to make a computer (as in a general purpose wintel box), it'll be so locked that that Mac will look like open source by comparison |
18:21 |
NekoGloop |
oh lol |
18:21 |
NekoGloop |
i mean OS |
18:21 |
Jordach |
pc gaming |
18:21 |
VanessaE |
oh, OS |
18:21 |
VanessaE |
heh |
18:21 |
VanessaE |
all they need to do is ditch windows, take linux and rebadge it :-) |
18:22 |
NekoGloop |
fuck linux |
18:22 |
VanessaE |
(it would be better overall for them - less to maintain!() |
18:22 |
Naked |
no money in linux |
18:22 |
VanessaE |
fuck windows :) |
18:22 |
VanessaE |
Naked: tell that to Valve. |
18:22 |
VanessaE |
Steam is coming to Linux, with wide beta starting next week. |
18:22 |
NekoGloop |
here's something we can agree on: fuck google. |
18:22 |
VanessaE |
NekoGloop: yeah, google sucks lately doesn't it |
18:22 |
Naked |
can they take linux os and sell it? |
18:22 |
|
GTRsdk joined #minetest |
18:22 |
VanessaE |
Naked: sure, why not? |
18:22 |
Jordach |
or at least the kernel |
18:22 |
VanessaE |
Android does that |
18:23 |
VanessaE |
as long as they make the source code available, they can sell it |
18:23 |
Naked |
wont happen |
18:23 |
Naked |
source code is like their meal ticket |
18:23 |
VanessaE |
probably not, but then again look at Mac OSX - that's based on FreeBSD I think. |
18:24 |
VanessaE |
nono I mean the source code to the linux they started with and to whatever changes they make to the existing code - they don't have to release source code to their own tools, just their changes to the existing codebase. |
18:24 |
Jordach |
yep. |
18:24 |
Jordach |
VanessaE knows what shes talking about, and so do i |
18:24 |
Jordach |
holy crap IPV6] |
18:27 |
|
pfaff joined #minetest |
18:29 |
VanessaE |
there we go, forgot to credit NekoGloop for helping me with the nightstand inventories :-) |
18:29 |
NekoGloop |
lol |
18:29 |
VanessaE |
Jordach: IPV6...meh. bad idea :-/ |
18:29 |
NekoGloop |
credit me as GloopMaster |
18:29 |
VanessaE |
who the hell can remember an 8-part IP address that looks like a souped-up MAC address? |
18:29 |
VanessaE |
NekoGloop: I did,. |
18:30 |
NekoGloop |
kk |
18:30 |
NekoGloop |
i have an idea for my gamemode |
18:30 |
NekoGloop |
desert cobble |
18:31 |
Jordach |
no |
18:31 |
Jordach |
fuck no |
18:31 |
NekoGloop |
too bad |
18:31 |
Jordach |
THANK GOD |
18:31 |
Jordach |
mijyn is an ass |
18:32 |
NekoGloop |
you do know we are being logged, right? |
18:32 |
Jordach |
NekoGloop, mijyn is the fault of everything |
18:32 |
NekoGloop |
not really |
18:32 |
NekoGloop |
only for the name |
18:33 |
NekoGloop |
the "attacker", as he put it, would have just chosen another name. |
18:34 |
Mikeonline |
bye |
18:34 |
Mikeonline |
all |
18:35 |
|
Mikeonline left #minetest |
18:35 |
|
iqualfragile joined #minetest |
18:35 |
Jordach |
NekoGloop, he acted highly strange last night |
18:35 |
Jordach |
OldCoder even saw this |
18:36 |
NekoGloop |
so did i |
18:38 |
Jordach |
VanessaE, head to the kitchen, metalize the stuff, make a fridge chest and a furnace oven |
18:39 |
Jordach |
s/metalize/mentalize |
18:39 |
* Jordach |
can then get food out of a fridge and then make food with an oven |
18:39 |
|
LAD joined #minetest |
18:39 |
LAD |
what is akalin if any 1 can anser |
18:39 |
OldCoder |
I am trying to get a Vanessa world to work. Crashes quickly with this error message. Any comments? |
18:40 |
OldCoder |
18:38:01: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...etest/games/minetest_game/mods/default/leafdecay.lua:50: attempt to index local 'reg' (a nil value) |
18:40 |
Jordach |
no clue |
18:40 |
Jordach |
if n.name == "ignore" or (reg.groups.tree and reg.groups.tree ~= 0) then |
18:41 |
Jordach |
its looking for tree=1 as a group |
18:41 |
Jordach |
and she had nature mod installed |
18:41 |
VanessaE |
maybe that's what's missing? |
18:41 |
VanessaE |
try installing nature mod but disable the ridiculous growing tree code |
18:42 |
NekoGloop |
LAD: akalin is akalin |
18:42 |
NekoGloop |
has no use as of yet, 'cept to make blocks |
18:42 |
Jordach |
^ beat me there |
18:42 |
VanessaE |
Jordach: re: kitchen stuff, I already have it in my mind what to make, just too lazy right now ;) |
18:42 |
* Jordach |
slaps VanessaE with a IPv6 IP address |
18:43 |
VanessaE |
ow. |
18:43 |
* VanessaE |
falls over, dead. |
18:43 |
* Jordach |
has something long hard, and will hurt |
18:43 |
* iqualfragile |
slaps jordach with tokenring |
18:43 |
Jordach |
a IPv6 address |
18:43 |
NekoGloop |
"long hard" ok, with what i thought you meant, it's obvious that I'm too tired. |
18:43 |
Jordach |
2620:105:b040:127:30df:eb6f:7b5c:43 - long, hard to remember, and will hurt |
18:44 |
OldCoder |
Is nature mod stable? Does it have reasonable depends? |
18:44 |
NekoGloop |
stable? |
18:44 |
NekoGloop |
hell no. |
18:44 |
OldCoder |
Hmm |
18:44 |
Jordach |
crash crash crash |
18:44 |
OldCoder |
VanessaE, is there another world you'd like? |
18:44 |
Jordach |
OldCoder - world count? |
18:44 |
VanessaE |
not off the top of my head |
18:44 |
OldCoder |
Jordach, I am adding worlds. Anybody got one they'd like to contribute? |
18:45 |
Jordach |
nope |
18:45 |
OldCoder |
k |
18:45 |
Jordach |
maybe a mesecons world.............drools |
18:45 |
OldCoder |
Very well. Perhaps over time. |
18:45 |
OldCoder |
I have one of those to add |
18:45 |
OldCoder |
But it is a simple puzzle |
18:45 |
Jordach |
bubu bubububum |
18:45 |
OldCoder |
<Jordach> crash crash crash |
18:45 |
NekoGloop |
for mesecons, have all the mods that use mesecons |
18:45 |
OldCoder |
I prefer worlds that do not go crash crash crash :-) |
18:45 |
OldCoder |
NekoGloop, Sure. Got a list? |
18:46 |
OldCoder |
I will make a mesecons world |
18:46 |
Jordach |
nature mod does that to unloaded chunks |
18:46 |
NekoGloop |
my gates mod and xdoors2 as far as i know |
18:46 |
OldCoder |
NekoGloop, I have those in the current set |
18:46 |
OldCoder |
So world 30000 qualifies |
18:46 |
NekoGloop |
kk |
18:46 |
NekoGloop |
just run a creative world, for mass building |
18:47 |
VanessaE |
bbl, I need to lie down. |
18:54 |
|
sciopath joined #minetest |
18:56 |
iqualfragile |
bb |
18:57 |
NekoGloop |
I wanna watch a let's play of minecraft but at the same time i wanna keep coding :/ |
18:58 |
OldCoder |
NekoGloop, Very well. Shall I clone the LM creative map? |
18:58 |
OldCoder |
As he has offered one? |
18:58 |
NekoGloop |
uh... |
18:58 |
OldCoder |
Plus what are the .conf settings for creative? |
18:58 |
OldCoder |
Heh |
18:58 |
OldCoder |
It is a conundrum |
18:58 |
NekoGloop |
creative_mode = true |
18:58 |
OldCoder |
Very well |
18:59 |
NekoGloop |
and i dont really care what map you use, just do a creative world. |
18:59 |
OldCoder |
I will replace world 30006 which is broken with a creative world |
18:59 |
OldCoder |
Proceeding |
19:01 |
NekoGloop |
now, for books you can write in! :D |
19:03 |
|
pouncerkitsune joined #minetest |
19:03 |
NekoGloop |
wait what |
19:04 |
OldCoder |
Comment on these mods please: beds, protector, moreblocks |
19:04 |
NekoGloop |
I can get meta from an itemstack, but i cant set it? |
19:04 |
pouncerkitsune |
hello all |
19:04 |
NekoGloop |
OldCoder: yes, yes, yes. |
19:04 |
OldCoder |
very well |
19:06 |
pouncerkitsune |
how is everyone |
19:06 |
NekoGloop |
good |
19:06 |
NekoGloop |
pouncer fox lol |
19:07 |
pouncerkitsune |
o.o nice someone who knows what it means |
19:07 |
NekoGloop |
heh |
19:07 |
NekoGloop |
look at my name lol |
19:09 |
OldCoder |
Kitsune is a common name |
19:09 |
pouncerkitsune |
lol yep the cat demon |
19:09 |
OldCoder |
And a fine one |
19:10 |
NekoGloop |
how in hell am i supposed to set metadata of a itemstack? |
19:10 |
NekoGloop |
pouncerkitsune: the last part isnt meant to be romanji |
19:10 |
NekoGloop |
I'm just a kitty :3 |
19:10 |
pouncerkitsune |
lol |
19:10 |
NekoGloop |
http://www.youtube.com/watch?v=insCeDwbPaI&feature=related |
19:11 |
pouncerkitsune |
im new to the hole minecraft/minetest whatever you want to call it lol |
19:11 |
NekoGloop |
minetest. |
19:12 |
pouncerkitsune |
cute i like it has kinda a yaoi feel to it |
19:12 |
NekoGloop |
a WHAT?! |
19:13 |
NekoGloop |
there's only one guy in the video... -_- |
19:14 |
NekoGloop |
baka kitsune. |
19:15 |
pouncerkitsune |
its cute i liked it |
19:15 |
NekoGloop |
tis vocaloid. |
19:15 |
NekoGloop |
though you probably know that. |
19:16 |
pouncerkitsune |
i like anime but i havent been that gotten that indepth in it |
19:17 |
NekoGloop |
not. anime. |
19:18 |
pouncerkitsune |
what do you mean sorry im a little loopy from my meds so it make me kinda fuzzy |
19:18 |
NekoGloop |
lol |
19:18 |
NekoGloop |
it's a vocaloid PV. |
19:18 |
NekoGloop |
for the song Trick and Treat, sung by Kagamine Rin and Kagamine Len |
19:19 |
pouncerkitsune |
nice i liked the song it was good im jamming to some my chemical romance right now lol |
19:19 |
NekoGloop |
lol |
19:19 |
NekoGloop |
*has no idea what you just said* |
19:20 |
pouncerkitsune |
lol sorry kinda loopy if i dont make sense just ignore it i hate these meds they make me feel drunk |
19:21 |
NekoGloop |
lol |
19:21 |
NekoGloop |
i cant make a writable book. :( |
19:23 |
pouncerkitsune |
in game .. what are the books for i seen you could make them |
19:23 |
NekoGloop |
making bookcases |
19:23 |
NekoGloop |
which are equally useless. |
19:24 |
pouncerkitsune |
lol |
19:26 |
NekoGloop |
http://www.youtube.com/watch?v=kppBxSggsIA&feature=related ?etihstaw on atana |
19:28 |
NekoGloop |
oh man, that took so long to type that little bit and i messed it up :P |
19:32 |
pouncerkitsune |
you should check out florance and the machine ( what the water gave me ) on youtube |
19:33 |
thexyz |
wtf is going on at this channel again? |
19:33 |
pouncerkitsune |
what |
19:33 |
NekoGloop |
thexyz: cake. that is all. |
19:34 |
OldCoder |
I'll clone MT server from master now. Will that pick up this week's changes? |
19:34 |
NekoGloop |
http://www.youtube.com/watch?v=znir_s4Q9BA&feature=related |
19:38 |
NekoGloop |
saka ni wattete? (i think i spelled that right) |
19:38 |
pouncerkitsune |
yay for F.I.A.B :D love this song |
19:39 |
NekoGloop |
for... what...? |
19:40 |
pouncerkitsune |
lol furries in a blender its a band well its techno not a band lol |
19:41 |
NekoGloop |
oh right :P |
19:43 |
|
ttk2 joined #minetest |
19:44 |
OldCoder |
Shutting down servers to rebuild MT software and add a world |
19:47 |
OldCoder |
Has anybody updated mods this week that they wish to have synced? |
19:47 |
LAD |
cool |
19:49 |
|
Taoki joined #minetest |
19:51 |
iqualfragile |
is there anything related to databases we could need for minetest? |
19:52 |
|
rumbert joined #minetest |
19:53 |
rumbert |
Can the typeface size be increased (by the user)? |
19:53 |
rumbert |
It is unusable for me as it is. |
19:59 |
|
neko259 joined #minetest |
20:00 |
|
Taoki joined #minetest |
20:03 |
pouncerkitsune |
so where is everyone from |
20:03 |
NekoGloop |
from the depths of lua modding |
20:07 |
thexyz |
iqualfragile: http://minetest.net/forum/viewtopic.php?id=3005 ? |
20:12 |
pouncerkitsune |
LOL |
20:12 |
pouncerkitsune |
im from WV it sucks here |
20:12 |
|
chaplain joined #minetest |
20:14 |
|
Mikeonline joined #minetest |
20:14 |
Mikeonline |
a short worldedit question: how to make all blocks empty? |
20:15 |
Mikeonline |
air? |
20:15 |
NekoGloop |
yes |
20:15 |
Mikeonline |
cool :D |
20:17 |
|
Weedy_lappy joined #minetest |
20:19 |
|
Octupus joined #minetest |
20:19 |
Octupus |
hello |
20:20 |
OldCoder |
Octupus, wb |
20:20 |
OldCoder |
Servers back online. Rebuilt using latest git. NekoGloop a Creative World is added. For a screenshot of the new world: |
20:20 |
OldCoder |
http://oldcoder.org/general/minetest/ |
20:20 |
OldCoder |
There are also new mods. |
20:21 |
Octupus |
cool |
20:22 |
LAD |
octu |
20:22 |
LAD |
IM SO HAPPY |
20:22 |
NekoGloop |
lol you listed me on the page |
20:23 |
NekoGloop |
i feel important :3 |
20:24 |
OldCoder |
NekoGloop, Of course |
20:24 |
NekoGloop |
armor doesnt directly conflict with pvp, it only makes it really hard to be able to damage someone |
20:25 |
NekoGloop |
it makes pvp way too long and drawn out |
20:25 |
OldCoder |
Indirect conflict then |
20:25 |
OldCoder |
Or complicates PVP. I'll change that. |
20:25 |
NekoGloop |
ok |
20:26 |
OldCoder |
NekoGloop, check out the Creative World when you can |
20:26 |
NekoGloop |
kk |
20:26 |
|
redcrab joined #minetest |
20:27 |
OldCoder |
redcrab, Hello |
20:31 |
* Jordach |
is bored |
20:31 |
OldCoder |
Jordach, check out the new server then |
20:31 |
Jordach |
thank gos im clearing my downloads folder |
20:31 |
NekoGloop |
lol |
20:32 |
NekoGloop |
dont you just hate that google chrome puts things in that folder instead of letting you decide? |
20:33 |
Jordach |
NekoGloop - there is a setting for this |
20:33 |
Octupus |
hmm whats give for cardon? |
20:33 |
|
Taoki joined #minetest |
20:34 |
Octupus |
FUCK |
20:34 |
Octupus |
WHO KEEPS ON PRESSING THE BUTTON |
20:34 |
NekoGloop |
you do |
20:34 |
NekoGloop |
:D |
20:35 |
Octupus |
wasnt me |
20:39 |
NekoGloop |
why on earth is wool in snappy=2 and choppy=2 |
20:41 |
OldCoder |
VanessaE, present? |
20:46 |
Mikeonline |
if sand = sand whats desertsand code? |
20:47 |
NekoGloop |
desert sand is desert sand |
20:47 |
Mikeonline |
with space for worldedit? |
20:51 |
Octupus |
best for a mansion brick or cobble? |
20:53 |
NekoGloop |
cobble |
20:53 |
Octupus |
i put it in brick already XD |
20:54 |
Octupus |
neko wanna help me make a caslte |
20:54 |
Octupus |
and decorate the inside? |
20:54 |
Octupus |
hi sfan |
20:54 |
NekoGloop |
he went off |
20:54 |
NekoGloop |
not came on :P |
20:54 |
Octupus |
OHHH |
20:54 |
Octupus |
XD |
20:54 |
Mikeonline |
hm where in the source are the nodetimes defined? |
20:55 |
NekoGloop |
the whaT? |
20:55 |
Octupus |
MAN |
20:56 |
Mikeonline |
the names of all nodetimes: sand cobblestone.. |
20:56 |
NekoGloop |
wtf is a nodetime |
20:57 |
Octupus |
neko wanna help me with a castle? |
20:57 |
NekoGloop |
nah |
20:58 |
Octupus |
ok |
20:59 |
LAD |
hmm |
20:59 |
Octupus |
wa? |
20:59 |
LAD |
realbadangle u on?? |
21:00 |
LAD |
oh wait nm |
21:00 |
Jordach |
RealBadAngel is on |
21:00 |
|
pouncerkitsune joined #minetest |
21:01 |
RealBadAngel |
whats up? |
21:01 |
Octupus |
:D my castle looks good |
21:02 |
LAD |
yes i did it |
21:02 |
Octupus |
what? |
21:02 |
LAD |
i got the technic pipes to work |
21:03 |
Octupus |
cool |
21:03 |
Octupus |
im building inside of ma castle |
21:03 |
LAD |
kk |
21:05 |
|
mrtux joined #minetest |
21:06 |
Octupus |
hi mrtux |
21:06 |
mrtux |
hi |
21:07 |
LAD |
hi mrtuz |
21:07 |
LAD |
mrtux |
21:08 |
Octupus |
I need some help with mesecons |
21:08 |
|
pouncerkitsune joined #minetest |
21:08 |
Octupus |
any1 wanna help? |
21:08 |
NekoGloop |
Meow. |
21:09 |
Octupus |
Roff |
21:09 |
Octupus |
Roof |
21:09 |
Octupus |
any1 know the give for player detecter |
21:10 |
Octupus |
? |
21:11 |
LAD |
y yes i do] |
21:11 |
LAD |
but itson my other coputer |
21:11 |
LAD |
XD so not at the moment |
21:11 |
|
Xenux joined #minetest |
21:16 |
|
pouncerkitsune joined #minetest |
21:20 |
NekoGloop |
look, the fox is back :D |
21:20 |
* VanessaE |
wanders in |
21:20 |
VanessaE |
well I slept a little anyway |
21:20 |
NekoGloop |
lol |
21:21 |
NekoGloop |
wait wait wait wait wtf |
21:21 |
NekoGloop |
games\minetest_game\dyes\init.lua:51: -- The whole unifieddyes palette as groups: |
21:21 |
NekoGloop |
O.O |
21:21 |
VanessaE |
mmhmm |
21:21 |
NekoGloop |
is unifieddyes incorporated now?! |
21:21 |
VanessaE |
no |
21:22 |
VanessaE |
but it works alongside |
21:22 |
VanessaE |
the two are cross-compatible |
21:22 |
NekoGloop |
In default dyes mod |
21:22 |
NekoGloop |
it is sitting right there in the code, that one comment |
21:22 |
VanessaE |
Yep I know: UD for example can supply the in-game dyes |
21:22 |
VanessaE |
so anyone who uses the group: method described in the API can use my dyes or the in-game ones |
21:23 |
NekoGloop |
but why on earth is a comment pertaining to unifieddyes in the default dyes mod. |
21:23 |
VanessaE |
because UD was created to do what the in-game dyes does, so c55 made them compatible |
21:23 |
NekoGloop |
ooook then |
21:24 |
VanessaE |
mine's the only proper external dye system, that's probably why he referenced it |
21:24 |
NekoGloop |
is it possible that i could nag you for some default dye-esque images in unifieddyes colors? |
21:24 |
|
rumbert left #minetest |
21:25 |
NekoGloop |
er, scratch that |
21:26 |
NekoGloop |
I'll just use unifieddyes in the gamemode, change some recipes. |
21:27 |
VanessaE |
possibly :-) |
21:27 |
VanessaE |
oh ok |
21:27 |
NekoGloop |
VanessaE: may i please have wool in unifieddyes colors? |
21:27 |
VanessaE |
wool doesn't work with any dye system - it uses its own |
21:27 |
VanessaE |
cotton does though |
21:27 |
LAD |
hmm |
21:27 |
VanessaE |
looks quite similar to wool |
21:27 |
VanessaE |
and I think can be made from cotton plants in my flowers mod |
21:27 |
NekoGloop |
*has face that doesnt give a fuck* |
21:28 |
NekoGloop |
I'm practically rewriting wool anyway, it's horrible |
21:28 |
VanessaE |
the inbuilt wools can even be crafted at all, much less with UD colors |
21:28 |
LAD |
i see all but have no face |
21:28 |
VanessaE |
hi LAD |
21:28 |
LAD |
XD hey |
21:28 |
NekoGloop |
LAD: slenderman? |
21:28 |
LAD |
yes |
21:28 |
LAD |
XD |
21:28 |
NekoGloop |
ohai there :D |
21:28 |
* NekoGloop |
gives LAD $20 |
21:28 |
NekoGloop |
go away :D |
21:29 |
LAD |
what |
21:29 |
NekoGloop |
slenderman's $20 |
21:29 |
NekoGloop |
look it up :P |
21:29 |
LAD |
XD |
21:29 |
LAD |
dont feel like it |
21:30 |
NekoGloop |
lol ok |
21:30 |
LAD |
PGA |
21:30 |
NekoGloop |
VanessaE: isnt there a really easy way to make the images in the UD color-format? |
21:30 |
VanessaE |
there's my script, yeagh |
21:30 |
VanessaE |
yeah* |
21:30 |
VanessaE |
and the modding template |
21:30 |
NekoGloop |
I'm providing a way to get wool in my gamemode, all i need is the images for UD colors |
21:31 |
VanessaE |
well it's simple: |
21:31 |
NekoGloop |
then do it :3 |
21:31 |
VanessaE |
first, create one wool image in bright red - whatever you'd call 100% saturated red. Give it all the detail youw ant. |
21:31 |
VanessaE |
run my gentextures.sh script |
21:31 |
LAD |
FGSWPTL |
21:31 |
NekoGloop |
kk |
21:31 |
VanessaE |
then load the modding template and modify it to become a wool mod - all the variables are at the top of the file and are easy to understand |
21:32 |
NekoGloop |
is the red wool texture in the default wool mod "enough" for the script? |
21:32 |
VanessaE |
mm, should be, lemme look at it real quick |
21:33 |
VanessaE |
mmm... |
21:33 |
NekoGloop |
looks like it may be too dark |
21:33 |
VanessaE |
it's a little dark - I'd brighten it a bit and give it more saturation |
21:33 |
VanessaE |
maybe by 25% for each |
21:33 |
NekoGloop |
i have no fucking idea what you just said :P |
21:34 |
NekoGloop |
I make textures, i dont fret over wtf i just did. |
21:34 |
VanessaE |
load it into The GIMP, "Brightness and Contrast" -> brightness = +25. "Hue-Saturation" -> Saturation = +25 |
21:35 |
VanessaE |
then save the result |
21:35 |
NekoGloop |
*doesnt have gimp, too lazy to download* |
21:35 |
VanessaE |
well then you're just fucked ;) |
21:35 |
VanessaE |
really though, |
21:36 |
VanessaE |
any image editor should do |
21:36 |
VanessaE |
brightness and saturation are basic stuff, virtually all image editors have those. |
21:36 |
VanessaE |
MS Paint even :-) |
21:36 |
NekoGloop |
all the ones i dont have |
21:36 |
VanessaE |
heh |
21:36 |
NekoGloop |
god i uninstalled that horrible little waste of disk space so long ago |
21:37 |
VanessaE |
heh |
21:38 |
iqualfragile |
are you shure about pain? |
21:38 |
NekoGloop |
inb4 someone makes unifieddirt |
21:38 |
FreeFull |
http://pixlr.com/ |
21:38 |
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21:39 |
NekoGloop |
"windows cannot load the file "gentextures.sh"" |
21:40 |
NekoGloop |
apparently I cant run BASH scripts *) |
21:40 |
Exio |
lolololol |
21:40 |
NekoGloop |
8)* |
21:40 |
VanessaE |
heh |
21:40 |
Exio |
install something real |
21:40 |
NekoGloop |
windows is real |
21:41 |
Exio |
windows is only for games |
21:41 |
VanessaE |
really though, install cygwin, that should be enough to run bash scripts |
21:41 |
NekoGloop |
and minetest is a game, is it not? |
21:41 |
Exio |
like the Playstation |
21:41 |
VanessaE |
but you'll also need imagemagick |
21:41 |
NekoGloop |
VanessaE: nope. |
21:41 |
VanessaE |
so better you should install a virtual machine...or code it by hand |
21:41 |
VanessaE |
maybe convert the Bash script to Batch :-) |
21:41 |
NekoGloop |
riiight. |
21:41 |
VanessaE |
(is that even possible?) |
21:42 |
NekoGloop |
or i could just ask you until you do it 8) |
21:42 |
Exio |
NekoGloop: playing minetest != doing something with it |
21:42 |
NekoGloop |
Exio: C++ ~= LUA |
21:42 |
NekoGloop |
:D |
21:42 |
Exio |
VanessaE: using 18364663 gotos |
21:43 |
NekoGloop |
..|.. <== the fingers i have up at Exio's comment |
21:43 |
Exio |
k |
21:45 |
VanessaE |
neko: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/generated-textures.zip |
21:45 |
|
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21:45 |
VanessaE |
download this, extract, rename the folder to "textures" and use it with the modding template. |
21:47 |
NekoGloop |
wow, wool_black got DARK |
21:47 |
VanessaE |
yup |
21:47 |
VanessaE |
5%. |
21:47 |
VanessaE |
(or was it 7.5%?) |
21:47 |
VanessaE |
not quite 100% black (otherwise it would crush the details) |
21:51 |
VanessaE |
the modding template is easy to customize. Download and extract it, rename the folder to "wool", then change two or three variables at the top of the file. |
21:51 |
VanessaE |
Put that textures folder in there with the init.lua, and copy the result to your mods folder and see if it works. |
21:51 |
NekoGloop |
you should make a webpage wherein you supply the base image, then the script is run, then a zip file is downloadable with that image. |
21:52 |
VanessaE |
I might do that if I knew wtf I was doing :D |
21:52 |
VanessaE |
oh |
21:52 |
VanessaE |
note that the modding template probably already has a folder full of example textures that look like the '5' side of a dice. delete them. |
21:53 |
NekoGloop |
note that i just copied the init.lua and depends.txt |
21:53 |
VanessaE |
that works too. |
21:57 |
VanessaE |
"Glowstone is cool i want it too but i dont know how to make mods so i have idea to find it first you find a glowstone underground then when you break it it gives 4 glowstone dust like when you break bricks i have some textures for it so it is very hard to make it" |
21:57 |
NekoGloop |
ok, now i have a wool mod with a nice selection of colors ^^ |
21:57 |
VanessaE |
OH G*D someone please show this guy how to use punctuation! |
21:58 |
VanessaE |
NekoGloop: excellent :-) |
21:58 |
NekoGloop |
also tell him that we arent minecrap |
21:58 |
VanessaE |
NekoGloop: also, you may notice that the modding template created the recipes for you also :-) |
21:58 |
NekoGloop |
i noticed |
21:59 |
NekoGloop |
lol there's no pink? (not that I really give a shit if there's pink) |
22:00 |
VanessaE |
there is, |
22:00 |
VanessaE |
light magenta I think |
22:00 |
NekoGloop |
but none that uses wool_pink.png? |
22:00 |
VanessaE |
nope, because pink doesn't appear on a standard HSV color wheel :-) |
22:00 |
NekoGloop |
kk |
22:00 |
VanessaE |
you could alias it though |
22:01 |
NekoGloop |
nah |
22:01 |
NekoGloop |
too lazy |
22:01 |
NekoGloop |
dont care |
22:01 |
NekoGloop |
etc. |
22:02 |
leo_rockw |
glowstone would be really easy to do, if it hasn't been done already. But that would be unoriginal. |
22:02 |
VanessaE |
lesse.. . light magenta and light red-violet are the two closest ones. |
22:02 |
leo_rockw |
also, hello |
22:02 |
VanessaE |
leo_rockw: done to death. |
22:02 |
NekoGloop |
somehow. |
22:02 |
NekoGloop |
now, to make unifieddyes use no flowers |
22:02 |
NekoGloop |
magically. |
22:02 |
VanessaE |
there's about half a dozen different glowing stones and a dozen or mode glowing glass or glass-like objects. |
22:02 |
VanessaE |
NekoGloop: er.. good luck with that :D |
22:03 |
NekoGloop |
bucket_water, apple, cactus. RGB right there. |
22:03 |
leo_rockw |
VanessaE: I'm not surprised. |
22:03 |
VanessaE |
ew. |
22:03 |
NekoGloop |
heh heh |
22:03 |
NekoGloop |
just kiddin |
22:03 |
VanessaE |
water is *not* blue, it just looks blue because of Rayleigh scattering |
22:03 |
NekoGloop |
I'm adding shitloads of things to the default game |
22:03 |
VanessaE |
apple is meh, cactus is already used for green |
22:03 |
Octupus |
water is purple |
22:03 |
NekoGloop |
water is clear |
22:04 |
NekoGloop |
things in the water make it look like a certain color |
22:04 |
NekoGloop |
pure H2O will have no color (although such a substance almost never exists.) |
22:04 |
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LAD joined #minetest |
22:06 |
VanessaE |
NekoGloop: that said, I went with alternate recipes in Homedecor to make it more useful until unified dyes becomes more popular |
22:06 |
VanessaE |
dirt + coal = mahogany, apple = red, mese = yellow, and a few others. |
22:07 |
NekoGloop |
ew, mese is too rare for a dye |
22:07 |
VanessaE |
(why do we not have a naturally-blue item in the default game?) |
22:07 |
NekoGloop |
(but ironically too common for what it's used for) |
22:07 |
VanessaE |
eh, it ain't *that* rare, but I use it 1:4 with the material being dyed; 4 oak window shutters + 1 mese = 4 yellow shutters. |
22:07 |
iqualfragile1 |
gn8 |
22:08 |
VanessaE |
argh. |
22:08 |
VanessaE |
n8 does not sound like "night" |
22:08 |
VanessaE |
please stop saying it. :-) |
22:08 |
iqualfragile1 |
it does |
22:08 |
iqualfragile1 |
in german |
22:08 |
iqualfragile1 |
its like gute nacht |
22:08 |
iqualfragile1 |
and you write and pronounce 8 as acht |
22:09 |
VanessaE |
ahhh |
22:09 |
VanessaE |
that explains it |
22:09 |
VanessaE |
must be confusing around brits :-) |
22:09 |
VanessaE |
and some americans - a 0 is sometimes pronounced "ought" |
22:09 |
iqualfragile1 |
its allways null in germany |
22:10 |
iqualfragile1 |
not nall as its pronounced in english |
22:10 |
iqualfragile1 |
but null, you realy say u |
22:11 |
VanessaE |
actually in english it's pronounced as 'full' or 'gull' |
22:11 |
iqualfragile1 |
yeah, but its a bit different anyways |
22:13 |
Basstard` |
Is there breathing in the game yet? |
22:13 |
VanessaE |
there's drowning and suffocating, via third-party mods |
22:13 |
VanessaE |
but nothing in the default game. |
22:13 |
Basstard` |
I want inhale and exhale. |
22:14 |
VanessaE |
(do not want.) |
22:14 |
NekoGloop |
anyway, naturally blue substance.... thinking.... thinking... |
22:14 |
Basstard` |
That you need to keep track of your breathing. Because in real life you can't hold your breath for long, you need to exhale, and then inhale, and so on. |
22:14 |
|
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22:15 |
NekoGloop |
Basstard`: i code, any dont think about breathing. |
22:15 |
NekoGloop |
why should i have to ingame? |
22:15 |
VanessaE |
I'd say that's taking realism too far :-) |
22:15 |
MiJyn |
hi |
22:15 |
VanessaE |
evening MiJyn |
22:15 |
NekoGloop |
not even realisn |
22:15 |
NekoGloop |
just something to make the game harder... |
22:15 |
VanessaE |
yup |
22:16 |
Naked |
thats why you dont mix realism with game. fun always has to take priority |
22:16 |
VanessaE |
exactly |
22:16 |
NekoGloop |
an amount of realism is ok |
22:16 |
NekoGloop |
in fact helpful |
22:16 |
VanessaE |
but a little bit of realism is okay - you wouldn't try to make iron from water, for example |
22:16 |
Naked |
ONLy and only if it amplifies the fun |
22:16 |
NekoGloop |
but making a game == real life? pass. |
22:17 |
NekoGloop |
we need a call back for general rightclick with item in-hand |
22:17 |
VanessaE |
naw, making it too real sucks too |
22:18 |
VanessaE |
realistic textures are fine of course, but for example Realtest mod? too real. |
22:18 |
MiJyn |
yeah |
22:20 |
NekoGloop |
that's what i said |
22:21 |
* VanessaE |
goes back to making homedecor realistic ;) |
22:21 |
NekoGloop |
XD |
22:22 |
NekoGloop |
OH THE IRONY |
22:22 |
VanessaE |
so, is there a way to force an inventory to 'whitelist' certain items? |
22:22 |
NekoGloop |
hm? |
22:22 |
VanessaE |
I need to add a fridge and an oven, I'd rather prefer that both can only handle food. |
22:22 |
NekoGloop |
probably, but beyond me. |
22:23 |
NekoGloop |
using group checking and allow_metadata_inventory_put (or w/e it's called) |
22:23 |
Octupus |
my castle is almost finished |
22:24 |
Octupus |
just building the last 2 towers |
22:25 |
Basstard` |
Is it realistic carrying huge things in your inventory? |
22:25 |
FreeFull |
Link never complains |
22:26 |
Octupus |
any1 got some cydia sources that are good? |
22:26 |
VanessaE |
Basstard`: not really, but it's useful in the game, therefor, fun. |
22:26 |
VanessaE |
but consider: |
22:26 |
VanessaE |
your inventory, chests, etc. are all hammerspace. |
22:26 |
VanessaE |
you carry a miniature Tardis with you :-) |
22:26 |
Basstard` |
Oh, thanks for reminding me, I need to get the new episodes, been a bit slow with them. |
22:29 |
Mikeonline |
good night all |
22:30 |
|
Mikeonline left #minetest |
22:30 |
MiJyn |
minetest.register_vehicle("sitting:magic_chair", { |
22:30 |
MiJyn |
description = "Magic Chair", |
22:30 |
MiJyn |
visual = "cube", |
22:30 |
MiJyn |
-- 2 Nodes per second |
22:30 |
MiJyn |
default_speed = 2, |
22:30 |
MiJyn |
-- Needed |
22:30 |
MiJyn |
sittable = true, |
22:30 |
MiJyn |
on_sit = function(self, player) |
22:30 |
MiJyn |
self.forward() |
22:30 |
MiJyn |
end, |
22:30 |
MiJyn |
on_unsit = function(self, player) |
22:30 |
MiJyn |
self.stop() |
22:30 |
MiJyn |
end, |
22:30 |
MiJyn |
}) |
22:30 |
MiJyn |
:D |
22:30 |
Octupus |
castle de octupus is complete |
22:32 |
Jordach |
annnnnddd?? |
22:32 |
Octupus |
whats give for snow? |
22:32 |
|
Jordanlw joined #minetest |
22:32 |
Basstard` |
Oh, is there sitting in the game yet? We need that too. |
22:32 |
MiJyn |
Basstard, yes |
22:33 |
MiJyn |
ish |
22:33 |
Jordach |
Octupus - are you using a creative server |
22:33 |
Octupus |
nope |
22:33 |
Jordach |
alright |
22:33 |
Octupus |
it my server |
22:33 |
Basstard` |
MiJyn: So you can sit down on the grass and have a picnic? |
22:33 |
MiJyn |
so now, anyone can create a vehicle! |
22:33 |
MiJyn |
Basstard`, not yet. You have to make grass "sittable = true" |
22:33 |
Jordach |
i like trains |
22:33 |
MiJyn |
and then, yes |
22:33 |
MiJyn |
(but you can't sit in the middle of 2 nodes) |
22:34 |
* NekoGloop |
gets a train and runs over Jordach |
22:34 |
Basstard` |
MiJyn: Can you "sit" on people so one can ride the other? |
22:34 |
NekoGloop |
XD |
22:34 |
Octupus |
XD |
22:34 |
Basstard` |
Uhm, I mean, like you do with children. |
22:34 |
Basstard` |
Uhm.. |
22:34 |
Octupus |
XD |
22:34 |
MiJyn |
Basstard`, uh... I haven't added support for non-walkable entities |
22:34 |
NekoGloop |
yeah, that wasnt sexually intended at all |
22:34 |
MiJyn |
so no |
22:34 |
MiJyn |
xD |
22:35 |
Basstard` |
NekoGloop: Where are your thoughts? |
22:35 |
NekoGloop |
in the gutter, like yours |
22:35 |
Basstard` |
NekoGloop: You dirty little bugger. |
22:35 |
NekoGloop |
and also still sleeping in my bed |
22:35 |
NekoGloop |
brb gettin them back |
22:36 |
NekoGloop |
back |
22:37 |
NekoGloop |
:3 |
22:37 |
MiJyn |
I doubt that C55 is gonna add this though :( |
22:37 |
NekoGloop |
prolly not |
22:37 |
MiJyn |
he has been mad at me for a lot (you know, disturbing his channel, asking questions without googling) |
22:37 |
NekoGloop |
go suggest in #minetest-delta, see if you get channel-banned |
22:37 |
MiJyn |
and, as everyone knows, he judges by the person, not the code lol |
22:38 |
NekoGloop |
precisely |
22:38 |
MiJyn |
:/ |
22:38 |
NekoGloop |
so he thinks my code is wild and stupid. |
22:38 |
Basstard` |
Uh, really? |
22:38 |
NekoGloop |
:D |
22:38 |
Jordach |
MiJyn - celeron55 is not here |
22:38 |
MiJyn |
Jordach, I know |
22:38 |
Jordach |
blag him all ya like |
22:38 |
MiJyn |
:D |
22:38 |
NekoGloop |
*cough*loggingbot*cough* |
22:38 |
Jordach |
*everyone says nothing* |
22:38 |
MiJyn |
if he doesn't, and if my code is clean, I'll have a good argument against him :P |
22:39 |
Basstard` |
MiJyn: As long as you release the code under the proper license. |
22:40 |
MiJyn |
yeah |
22:40 |
MiJyn |
I guess |
22:40 |
MiJyn |
idc what he does to it, as long as he gives me credit for the code that I wrote |
22:47 |
Jordach |
c55 would be much more nice if he'd get to know people |
22:47 |
VanessaE |
suggestion from one of the folks on the server I'm on - combine raillike draw type with nodeboxes for the actual object. He seems to think this possible |
22:48 |
NekoGloop |
not possible |
22:48 |
Jordach |
VanessaE, meh |
22:48 |
Jordach |
NekoGloop, have you tried? |
22:48 |
NekoGloop |
yes |
22:48 |
NekoGloop |
fails at: working |
22:48 |
* Jordach |
knows sleep is beckoning |
22:48 |
NekoGloop |
? |
22:49 |
OldCoder |
Restarting my servers for backup |
22:49 |
Jordach |
[23:49:09] > CTCP reply TIME Fri Sep 28 23:49:09 2012 from Jordach |
22:49 |
OldCoder |
Players will glitch |
22:49 |
Jordach |
s normal |
22:49 |
Jordach |
as |
22:49 |
Jordach |
i need sleep |
22:49 |
Jordach |
im rather tired now |
22:49 |
NekoGloop |
VanessaE: anything in mind for blue natural objects? |
22:49 |
Jordach |
:) |
22:50 |
VanessaE |
Neko: no idea at all, except for flowers |
22:50 |
VanessaE |
hence the reason I added geraniums. |
22:50 |
NekoGloop |
ol |
22:50 |
NekoGloop |
lol* |
22:50 |
NekoGloop |
welll.... |
22:50 |
NekoGloop |
noone is saying i MUST be realistic... |
22:50 |
Jordach |
moon dust smells of geraniums |
22:50 |
VanessaE |
I know, |
22:51 |
VanessaE |
but I really don't care for the idea of having ridiculously fictional elements in a game |
22:51 |
Jordach |
and tastes like glass |
22:51 |
NekoGloop |
then it wont be RIDICULOUSLY fictional |
22:51 |
OldCoder |
Octupus, your world is Creative now as you requested |
22:51 |
* Jordach |
now has top go to bed |
22:51 |
Octupus |
Yay thank u very much |
22:51 |
NekoGloop |
like, ahem, blue dye from lapis lazuli, as per minecrapo |
22:51 |
VanessaE |
yup, ir mithril in minetest. |
22:52 |
VanessaE |
but that still requires a separate mod. |
22:52 |
NekoGloop |
moreores will be implemented, as will gloopores |
22:52 |
VanessaE |
if moreores and moreblocks were in the default game, we'd have orders of magnitude more recipe possibilities than now |
22:52 |
Basstard` |
I don't want a world of green grass and blue sky. I want a world of.. curtains! and.. hummus! |
22:52 |
NekoGloop |
but dye from ore? |
22:52 |
NekoGloop |
stupidest idea ever |
22:52 |
VanessaE |
sure, why not? lots of colors came from natural ores |
22:53 |
NekoGloop |
eh. |
22:53 |
VanessaE |
way back in the beginning of time anyway |
22:53 |
VanessaE |
sandstone was common for drawing in shades of brown, coal/charcoal for black and greys |
22:53 |
VanessaE |
etc. |
22:53 |
NekoGloop |
randomly awesome music: http://www.youtube.com/watch?v=YOIxHLGWgQE&feature=relmfu |
22:55 |
NekoGloop |
now... something blue... something blue.... |
22:56 |
NekoGloop |
hmmmmmmmmmmm....... |
22:56 |
VanessaE |
flowers or ores are the best bets, neko. geraniums or mithril. |
22:56 |
VanessaE |
think chalk |
22:56 |
VanessaE |
that comes in any color you wanty |
22:56 |
* NekoGloop |
is faintly thinking of using junglegrass |
22:56 |
VanessaE |
noooooooo |
22:56 |
NekoGloop |
yesssssssssssss |
22:56 |
NekoGloop |
why not? |
22:57 |
Basstard` |
Minetest needs hummus and halva. |
22:57 |
VanessaE |
because it ain't even close to blue and I already use ot to make differnet things. |
22:57 |
NekoGloop |
who's to say that the implied "juices" of the junglegrass are green? |
22:57 |
VanessaE |
Basstard`: halva is too crumbly ;) |
22:57 |
NekoGloop |
pfft. |
22:57 |
VanessaE |
NekoGloop: they're clear - I use junglegrass as a dye base and also to make plastic :-) |
22:57 |
NekoGloop |
this gamemode isnt made to support other mods |
22:57 |
Basstard` |
VanessaE: I have some right here :) |
22:58 |
NekoGloop |
k then... |
22:58 |
VanessaE |
NekoGloop: but it should anyway, because people will want to try. |
22:58 |
NekoGloop |
and then the game may say "fuck you" |
22:58 |
NekoGloop |
so :) |
22:58 |
VanessaE |
heh |
22:58 |
VanessaE |
no |
22:58 |
VanessaE |
it'll say "Some Exception". :-) |
22:59 |
NekoGloop |
homedecor will be integrated once you use nodeboxes for more thing |
22:59 |
NekoGloop |
like tables |
22:59 |
VanessaE |
I'll get those eventually too |
22:59 |
RealBadAngel |
http://en.wikipedia.org/wiki/Indigo |
22:59 |
VanessaE |
a little at a time, otherwise I'll get overwhealmed. |
22:59 |
VanessaE |
-a |
23:00 |
NekoGloop |
RealBadAngel: the plant used therein is what I'm getting at |
23:00 |
VanessaE |
if you're gonna use a plant, use a damn geranium already |
23:00 |
VanessaE |
don't define something new if something existing is good enough |
23:00 |
NekoGloop |
VanessaE: but i already have junglegrass |
23:00 |
NekoGloop |
i dont want spawning of stuff every ten seconds |
23:01 |
NekoGloop |
on_generated is fine for me |
23:01 |
VanessaE |
even if I make them use perlin noise to biome-ize them? |
23:01 |
VanessaE |
(that's the plan anyway) |
23:01 |
NekoGloop |
on_generated or get out |
23:01 |
NekoGloop |
:) |
23:01 |
VanessaE |
on_generated sucks for live servers. |
23:01 |
VanessaE |
sooner or later it will run out |
23:02 |
VanessaE |
for plants to grow only once and never re-generate seems too UNrealistic |
23:02 |
VanessaE |
brb |
23:02 |
NekoGloop |
then that's too bad. |
23:02 |
NekoGloop |
also, junglegrass grows to 3 in height in my gamemode, let's not forget that. |
23:02 |
RealBadAngel |
so make it just plantable |
23:02 |
RealBadAngel |
so players can make farms |
23:02 |
NekoGloop |
I've done that. |
23:03 |
NekoGloop |
even made api (soon to be released) that allows people to specify right in nodedef what height it grows to, and when it grows. |
23:04 |
NekoGloop |
will be released when pulled away from the workings of the gamemode |
23:04 |
NekoGloop |
basically I made everything have descriptive groups. |
23:04 |
NekoGloop |
so crafting+abms are easier to manage. |
23:04 |
NekoGloop |
ofc i added other things as well. |
23:05 |
NekoGloop |
cloud spawning, treasure chest spawning, etc. |
23:07 |
NekoGloop |
VanessaE's code makes me feel like I'm gonna break something |
23:07 |
VanessaE |
how's that> |
23:07 |
VanessaE |
? |
23:08 |
NekoGloop |
by just not putting something neccessary |
23:08 |
VanessaE |
heh. and I thought my code is shit compared to some peoples' :-) |
23:08 |
NekoGloop |
that's why i feel like I'm gonna break something ;? |
23:08 |
VanessaE |
<NekoGloop> Some Exception, you are a heartbreaker. |
23:09 |
NekoGloop |
:/* |
23:09 |
NekoGloop |
VanessaE: nope. |
23:09 |
NekoGloop |
Some Exception: <insert unhelpful error message here> |
23:09 |
VanessaE |
lol |
23:10 |
NekoGloop |
also, i dont like how we lose buckets when makin stuff |
23:10 |
VanessaE |
replacements = {{ "replace this", "with this" }} |
23:10 |
VanessaE |
in your crafting recipe. |
23:10 |
NekoGloop |
also magically gaining buckets when makin things |
23:10 |
NekoGloop |
VanessaE: I know that. |
23:10 |
VanessaE |
ok |
23:14 |
Naked |
make some sort of bucket durability |
23:15 |
Octupus |
vanessa |
23:15 |
Octupus |
can u help me make a easy thing with your pipe mod |
23:15 |
Naked |
wood to stone(very resistant) to steel |
23:15 |
NekoGloop |
you have no fury, just nakedness? |
23:17 |
NekoGloop |
btw: VanessaE, why did you use a bucket for the white-darkgrey anyway? |
23:18 |
VanessaE |
because white paint made more sense to me than white "dye", and paint is pretty much always supplied in a bucket or can. |
23:18 |
VanessaE |
so I stuck with that |
23:18 |
VanessaE |
Octupus: like what |
23:18 |
NekoGloop |
then use vessel's can-like-things |
23:19 |
Octupus |
idk |
23:19 |
Octupus |
anythign easy |
23:19 |
VanessaE |
that's a heavy-duty steel bottle, it's meant for carrying dangerous fluids |
23:20 |
VanessaE |
or cryo stuff |
23:20 |
VanessaE |
whatever |
23:20 |
NekoGloop |
still a can :3 |
23:20 |
Octupus |
so what the easiest thing u can make with pipes |
23:21 |
VanessaE |
why you hating on buckets anyway? |
23:21 |
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Muadtralk joined #minetest |
23:21 |
VanessaE |
Octupus: right now they're little more than decorative, they don't do anything yet, so it's whatever you want them to look like |
23:21 |
Octupus |
ohhhh |
23:22 |
VanessaE |
they might be useful as some kind of railings though |
23:22 |
Octupus |
ok |
23:22 |
VanessaE |
like if you wanted to build a fence around a property but do so with something other than wood. |
23:22 |
NekoGloop |
VanessaE: because i feel like it |
23:22 |
NekoGloop |
and vessels things need uses |
23:22 |
VanessaE |
heh |
23:22 |
LAD |
octu i think u want to use the technic pipes |
23:23 |
NekoGloop |
anyway, I wonder what i just broke. |
23:24 |
NekoGloop |
lol? |
23:24 |
VanessaE |
LAD: technic pipes = my pneumatic tubes |
23:24 |
LAD |
XD |
23:24 |
LAD |
i know |
23:24 |
NekoGloop |
modding template gives the player an empty bottle when a bucket is needed |
23:24 |
NekoGloop |
wtf? |
23:24 |
LAD |
ther mods that depend on etch others mods |
23:25 |
NekoGloop |
technically pipeworks can be used on its own |
23:25 |
NekoGloop |
its just useless then though |
23:25 |
NekoGloop |
may even be currently useless even with technic |
23:26 |
NekoGloop |
VanessaE: modding template gives the player an empty bottle when a bucket is needed |
23:26 |
VanessaE |
an error. |
23:26 |
VanessaE |
fix it :-) |
23:26 |
NekoGloop |
yeah, i fixed it |
23:26 |
NekoGloop |
I'm tellin you |
23:26 |
NekoGloop |
XD |
23:26 |
NekoGloop |
oopsie |
23:27 |
NekoGloop |
forgot to wipe flowers from unifieddyes depends |
23:27 |
VanessaE |
brb |
23:28 |
NekoGloop |
oopsie (again) |
23:28 |
NekoGloop |
i killed my mapgen :P |
23:29 |
NekoGloop |
VanessaE: wool_mediumgrey.png is unable to be found? |
23:29 |
NekoGloop |
appears to not be there/ |
23:30 |
|
T_A_N_K joined #minetest |
23:33 |
NekoGloop |
there is no way I am the first person to realise the errors in the modding template... |
23:33 |
VanessaE |
it's probably there and named wrong - I thought I fixed that ages ago |
23:34 |
NekoGloop |
wool_grey |
23:34 |
NekoGloop |
you're right |
23:34 |
VanessaE |
wool_darkgrey.png |
23:34 |
NekoGloop |
also, modding template itself has an error. |
23:34 |
VanessaE |
it's there. |
23:34 |
VanessaE |
wool_grey.png |
23:34 |
VanessaE |
wool_lightgrey.png |
23:34 |
VanessaE |
they're all there. |
23:34 |
NekoGloop |
VanessaE: but it want wool_mediumgrey.png |
23:34 |
VanessaE |
ohhh |
23:35 |
VanessaE |
sigh |
23:35 |
VanessaE |
why has no one told me this stuff before? |
23:35 |
NekoGloop |
because noone used it |
23:35 |
NekoGloop |
same thing as with junglegrass issue in homedecor, remember that? |
23:35 |
Octupus |
bye |
23:35 |
VanessaE |
which issue? |
23:36 |
NekoGloop |
with "default:junglegrass 2" |
23:36 |
NekoGloop |
invalid furnace recipe, remembeR? |
23:36 |
VanessaE |
? |
23:36 |
VanessaE |
oh yeah |
23:36 |
NekoGloop |
plastic sheeting just never smelted |
23:36 |
VanessaE |
I fixed that ages ago |
23:36 |
NekoGloop |
anyway, the issue in modtemplate |
23:36 |
NekoGloop |
VanessaE: because i found it |
23:36 |
VanessaE |
in fact, it's different now btw |
23:37 |
NekoGloop |
nodedesc = "Black "..colored_block_description needs to be added before the black variation is created. |
23:37 |
VanessaE |
you must craft junglegrass, dry shrubs, or leaves into "unprocessed plastic" and then smelt that to get the sheeting |
23:37 |
NekoGloop |
otherwise the black variation gets "White "..colored_block_description |
23:37 |
NekoGloop |
I suggest fixing this |
23:38 |
VanessaE |
I'll fix it later, remind me tomorrow when I can think more clearly |
23:38 |
NekoGloop |
have a salt texture? |
23:39 |
VanessaE |
eh? |
23:39 |
NekoGloop |
you heard me right ^^ |
23:39 |
NekoGloop |
salt |
23:39 |
VanessaE |
salt as in sodium chloride? |
23:39 |
VanessaE |
er |
23:39 |
NekoGloop |
what other salt is there? |
23:39 |
NekoGloop |
:P |
23:39 |
VanessaE |
best I can suggest is the one I use for titanium dioxide, or the one that's used in nature pack for sugar :-) |
23:39 |
VanessaE |
they all look the same anyway |
23:39 |
VanessaE |
well there's also potassium chloride :) |
23:40 |
NekoGloop |
heh |
23:40 |
Basstard` |
What about pyrite? |
23:40 |
VanessaE |
what about it? |
23:40 |
Basstard` |
Is it in? |
23:40 |
VanessaE |
nope. Doesn't exist in the game in any mod I know if |
23:40 |
VanessaE |
of* |
23:41 |
VanessaE |
(I have a few chunks of it in a little baggie here, so if someone makes it I can support it in HDX) |
23:41 |
Basstard` |
Get to it then! |
23:41 |
VanessaE |
no. :-) |
23:41 |
Basstard` |
No, not HDX, ultra extra super low pixels. |
23:41 |
VanessaE |
that's something that belongs in moreores anyway. bug calinou :-) |
23:42 |
Basstard` |
Will do |
23:42 |
NekoGloop |
gloopores = ores that dont exist |
23:42 |
NekoGloop |
moreores = ores that do exist |
23:42 |
NekoGloop |
default = i have no fucking idea |
23:42 |
NekoGloop |
i believe that sums it up |
23:42 |
VanessaE |
heh |
23:43 |
VanessaE |
well default only has iron and coal and mese, I'd say it's pretty obvious which ones exist and which don't :-) |
23:46 |
NekoGloop |
need boots? http://ompldr.org/vZm9nNg |
23:47 |
VanessaE |
heh |
23:47 |
VanessaE |
those are some serious clodhoppers :-) |
23:47 |
NekoGloop |
XD |
23:48 |
NekoGloop |
must be quite comfy, being 100% wool |
23:48 |
VanessaE |
heh |
23:48 |
VanessaE |
I have a pair with fur lining and suede outsides. very comfy |
23:49 |
NekoGloop |
hehe |
23:49 |
* VanessaE |
offers you some homemade chicken-vegetable stew - yuuummmmmm |
23:50 |
* VanessaE |
is a culinary genius |
23:50 |
VanessaE |
;) |
23:50 |
* NekoGloop |
declines |
23:50 |
NekoGloop |
i just ate, thank you |
23:50 |
Basstard` |
NekoGloop: Any cog loop? |
23:50 |
VanessaE |
aw :( |
23:50 |
|
M13 joined #minetest |
23:51 |
VanessaE |
evening M13. |
23:51 |
M13 |
hello |
23:51 |
M13 |
how are you |
23:51 |
NekoGloop |
cog loop? wuzzat? |
23:51 |
VanessaE |
not bad |
23:51 |
M13 |
you know the towntest mod? |
23:51 |
M13 |
with ur houses |
23:51 |
Basstard` |
NekoGloop: "Any cog loop". Let's see how long it'll take for you to figure it out. |
23:51 |
VanessaE |
yup, I saw the post. I'm glad he used them :-) |
23:52 |
M13 |
is ur manshion on that |
23:52 |
NekoGloop |
the... what... |
23:52 |
M13 |
is ur mansion on that* |
23:52 |
VanessaE |
I think that's house #2, M13. |
23:52 |
M13 |
ok |
23:52 |
M13 |
cool |
23:52 |
M13 |
I put it on my server |
23:52 |
* VanessaE |
wonders if M13 = madchicken today or keegan :-) |
23:52 |
VanessaE |
thanks :-) |
23:52 |
M13 |
ots madchicken lolz |
23:53 |
VanessaE |
you should see the one I built on redcrab.suret.net:30401 |
23:53 |
VanessaE |
puts those two to shame :-) |
23:53 |
M13 |
i saw that one |
23:53 |
M13 |
uts awesome] |
23:53 |
VanessaE |
thanks :-) |
23:53 |
M13 |
Awesome* |
23:53 |
M13 |
umm |
23:53 |
M13 |
|
23:53 |
M13 |
do you know what Edubuntu is? |
23:54 |
VanessaE |
a version of Ubuntu aimed at schools |
23:54 |
VanessaE |
based on Gnome, has a bunch of educational software pre-loaded I think |
23:54 |
M13 |
yea my school uses it |
23:54 |
VanessaE |
oh nice |
23:54 |
M13 |
Its awesome and that is y i like my school |
23:54 |
|
Muadtralk left #minetest |
23:54 |
VanessaE |
good to see schools looking at Linux now |
23:55 |
M13 |
its easier than windows |
23:55 |
M13 |
that is y my school uses it (And its Free) |
23:55 |
Basstard` |
VanessaE: GNU! |
23:55 |
M13 |
I installed it |
23:55 |
M13 |
on my computer |
23:56 |
VanessaE |
that's an interesting change isn't it? Linux being easier to use than windows now :-) |
23:56 |
M13 |
My teacher gave me 12.04 because he dont like it |
23:56 |
M13 |
:D |
23:56 |
M13 |
It is easier |
23:56 |
M13 |
>:) |
23:56 |
M13 |
>:-) |
23:56 |
VanessaE |
heh |
23:56 |
M13 |
for me Hahahaha |
23:57 |
VanessaE |
well same here actually |
23:57 |
VanessaE |
in Windows, I feel so lost |
23:57 |
M13 |
me to |
23:57 |
VanessaE |
it's like I'm using an alien's computer or something |
23:57 |
M13 |
i cant open the web browser |
23:57 |
M13 |
:P |
23:58 |
NekoGloop |
open the web browser in windows: double click the blue E |
23:59 |
M13 |
Ooooo.... |
23:59 |
M13 |
ok idk |
23:59 |
VanessaE |
NekoGloop: also knows as, "How to get your machine compromised in short order :-) |