Time |
Nick |
Message |
00:03 |
NekoGloop |
(that was a joke) |
00:06 |
NekoGloop |
ok, dead chat :P |
00:06 |
* VanessaE |
falls over, dead |
00:07 |
NekoGloop |
lol |
00:07 |
* NekoGloop |
resurrects vanessae |
00:07 |
NekoGloop |
anyone else notice that the signs from the signs mod are not walkable? |
00:08 |
* VanessaE |
falls over again, dead |
00:09 |
NekoGloop |
... |
00:09 |
* NekoGloop |
ties a pheonix down around vanessae's neck |
00:09 |
NekoGloop |
now you cant die :D |
00:12 |
NekoGloop |
that was wierd... |
00:12 |
NekoGloop |
i take it minetest still doesnt allow different sizes of player craftgrids? |
00:13 |
VanessaE |
actually I think it does now |
00:13 |
NekoGloop |
well maybe it was just being derp |
00:13 |
NekoGloop |
i just crashed when i tried to uncomment that part in workbench craft |
00:15 |
NekoGloop |
ofc i had youtube open, which sucks cpu |
00:15 |
VanessaE |
"I just crashed"...what crashed? |
00:15 |
VanessaE |
the game? |
00:15 |
VanessaE |
"Some exception: we hate you." |
00:15 |
VanessaE |
;) |
00:15 |
NekoGloop |
the program |
00:15 |
NekoGloop |
no, not some exception |
00:15 |
NekoGloop |
i havent gotten that in 0.4.3 yet |
00:16 |
|
Uberi joined #minetest |
00:16 |
VanessaE |
I just built 0.4.3 .... and already can't use it because the protocol number got a bump again :-/ |
00:16 |
Uberi |
hey everyone, MT 0.4.3! |
00:16 |
NekoGloop |
Uberi: we know |
00:16 |
VanessaE |
redcrab runs git from a few days ago and it don't work with it :( |
00:16 |
VanessaE |
hey Uberi |
00:16 |
NekoGloop |
he released it already |
00:16 |
Uberi |
man you guys are fast |
00:16 |
NekoGloop |
[18:19] <celeron55> oh; http://minetest.net/packages/nightly/minetest-0.4.3-rc0-a0da6bc-win32.zip |
00:17 |
NekoGloop |
;) |
00:17 |
NekoGloop |
almost two hours now |
00:17 |
Uberi |
oh I just saw it in my GitHub feed |
00:17 |
NekoGloop |
that's the windows version though, so lucky me! |
00:17 |
NekoGloop |
VanessaE: no, minetest still does not support the 2x2 grid |
00:18 |
NekoGloop |
unless he fixed something i dont know about |
00:19 |
VanessaE |
https://github.com/celeron55/minetest/commit/6a16075912d016926ee0361fb85f9979c119be52 |
00:19 |
VanessaE |
"Add InventoryList width property & allow custom crafting grids." |
00:19 |
VanessaE |
so :P |
00:19 |
VanessaE |
but I guess the workbench mod would need some tweaks |
00:20 |
NekoGloop |
maybe a more recent update borked it? |
00:21 |
|
keegaan joined #minetest |
00:21 |
VanessaE |
dunno |
00:21 |
Uberi |
hey VanessaE you're doing the Mesecons Machine contest judging right? |
00:21 |
VanessaE |
but I don't know that the 2x2 grid ever worked 100% right. |
00:21 |
VanessaE |
Uberi: it'll be Jeija and I at least |
00:21 |
NekoGloop |
2x2 grid works but doesnt make proper alignment |
00:21 |
Uberi |
ah cool |
00:21 |
NekoGloop |
torch becomes: |
00:21 |
NekoGloop |
C - |
00:22 |
NekoGloop |
- S |
00:22 |
Uberi |
hey is coal renewable again |
00:22 |
VanessaE |
ah, it'll be Jeija, PilzAdam, sfan5, and I |
00:22 |
NekoGloop |
no easy fix that i know of |
00:22 |
Uberi |
I remember you could smelt wood to make coal |
00:22 |
NekoGloop |
Uberi: get my charcoal mod |
00:22 |
Uberi |
NekoGloop: link me! |
00:23 |
NekoGloop |
one sec ;) |
00:23 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=2921 |
00:23 |
NekoGloop |
http://minetest.net/forum/viewtopic.php?id=2921 |
00:23 |
NekoGloop |
damn |
00:23 |
VanessaE |
NekoGloop: punk'd :D |
00:23 |
NekoGloop |
ninja'd* |
00:23 |
Uberi |
VanessaE is quick on the draw |
00:23 |
NekoGloop |
the correct term is ninja'd |
00:23 |
VanessaE |
ok, ninja'd then :-) |
00:23 |
VanessaE |
(insert Chop-Socky yells here) |
00:24 |
NekoGloop |
lol |
00:24 |
Uberi |
haha |
00:24 |
NekoGloop |
WOA-YAAAAAAAAA |
00:24 |
NekoGloop |
:D |
00:24 |
keegaan |
hello |
00:24 |
NekoGloop |
probably a better way of spelling that |
00:24 |
Uberi |
o/ keegaan |
00:26 |
* NekoGloop |
gives keegaan a chocolate chiop cookie |
00:26 |
NekoGloop |
chip* |
00:26 |
keegaan |
YUM |
00:28 |
* keegaan |
is choping the cookie |
00:29 |
NekoGloop |
why do you chop a cookie? |
00:29 |
VanessaE |
maybe he wants to save part of it for later? :-) |
00:29 |
keegaan |
duh |
00:30 |
Uberi |
impossible |
00:30 |
Uberi |
nobody can save cookies for later |
00:30 |
keegaan |
how |
00:30 |
NekoGloop |
lol |
00:30 |
VanessaE |
haha |
00:34 |
NekoGloop |
oh... shift high jump was removed... :( |
00:34 |
VanessaE |
it was? |
00:34 |
keegaan |
yep |
00:34 |
VanessaE |
NOOOOOOOOOOOOOO |
00:34 |
Uberi |
what's shift high jump? |
00:34 |
* VanessaE |
falls over, dead and twitching |
00:34 |
* keegaan |
pokes VanessaE |
00:34 |
Uberi |
what? was it something I said? |
00:35 |
Uberi |
breakfast, maybe |
00:35 |
* keegaan |
pokes at eye |
00:35 |
NekoGloop |
shift + space used to cause i high jump |
00:35 |
NekoGloop |
a* |
00:35 |
NekoGloop |
you can still get over xfences though |
00:35 |
Uberi |
oh man I have to try that with my old minetest |
00:35 |
* VanessaE |
livens back up |
00:36 |
VanessaE |
ok good, so it ain't all doom and gloom, as long as that and sneak ladders still work :-) |
00:36 |
Uberi |
sneak ladders? |
00:36 |
* Uberi |
is feeling left out |
00:36 |
NekoGloop |
lurk in the chat more often |
00:36 |
VanessaE |
Uberi: where you stack a bunch of blocks up in a zig-zag pattern and use shift-space to climb up |
00:36 |
NekoGloop |
we discuss semi-hidden features a lot |
00:37 |
Uberi |
TIL, thanks VanessaE |
00:37 |
NekoGloop |
VanessaE: idk think so |
00:37 |
VanessaE |
'scuse me, a sneak ELEVATOR. |
00:38 |
NekoGloop |
hold on a minute... |
00:38 |
NekoGloop |
sneak does do a high jump... |
00:38 |
NekoGloop |
its just not as insanely high |
00:39 |
Uberi |
we are saved! |
00:39 |
NekoGloop |
about 0.5 nodes higher |
00:39 |
NekoGloop |
(than normal jump) |
00:39 |
Uberi |
what on earth |
00:39 |
Uberi |
I just jumped up two nodes! |
00:39 |
NekoGloop |
ok maybe a whole node |
00:39 |
UbuntuNerd |
ok im back NekoGloop can you help me? |
00:40 |
NekoGloop |
no i cant, assuming the same problem |
00:40 |
Uberi |
this *might* break that adventure map I was making |
00:40 |
|
Keegann joined #minetest |
00:40 |
NekoGloop |
Uberi: dont worry, my parkour is already borked |
00:41 |
NekoGloop |
you can skip entire sections of it |
00:41 |
|
SneakySnake joined #minetest |
00:41 |
SneakySnake |
Oy |
00:41 |
Uberi |
o/ |
00:42 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2480911800.png |
00:42 |
keegaan |
ill teac you |
00:42 |
VanessaE |
Uberi: ^^^ sneak elevator. nose into the corner between the two columns and sneak+jump |
00:42 |
UbuntuNerd |
Keegan |
00:42 |
keegaan |
wht |
00:42 |
UbuntuNerd |
wats up |
00:42 |
keegaan |
nothi g |
00:42 |
Uberi |
wow |
00:43 |
NekoGloop |
VanessaE: yes, that would work |
00:43 |
VanessaE |
oh good |
00:43 |
keegaan |
uberi ill teach you anything if you ask me |
00:43 |
Uberi |
keegaan: what is the secret to immortality? |
00:43 |
NekoGloop |
due to the way sneak works |
00:43 |
NekoGloop |
(it widens the character's collisionbox) |
00:44 |
keegaan |
god damn beside immotality |
00:44 |
Uberi |
keegaan: infinite pineapples? |
00:44 |
keegaan |
theres no pineapples |
00:44 |
VanessaE |
keegan, please don't get inflammatory. Uberi is just kidding. |
00:44 |
Uberi |
keegaan: there are now |
00:44 |
keegaan |
what does that word me |
00:44 |
keegaan |
mean |
00:44 |
NekoGloop |
RealBadAngel: i think i figured out how to make your block unloading-stopper work. |
00:44 |
Uberi |
minetest.register_node("pineapple:pineapple",{}) |
00:45 |
keegaan |
new version |
00:45 |
keegaan |
? |
00:45 |
RealBadAngel |
how? |
00:45 |
VanessaE |
in this case, it means please don't get overly upset and start lashing out |
00:45 |
Uberi |
VanessaE: oh I was meaning to ask about those mesecon button receptor thingies |
00:45 |
VanessaE |
Uberi: yes? |
00:45 |
keegaan |
switch |
00:45 |
Uberi |
if they're insulated, where does the insulation come from if they come from uninsulated mesecons? |
00:45 |
|
vortexlabs joined #minetest |
00:45 |
VanessaE |
um.. |
00:45 |
VanessaE |
magic :-) |
00:45 |
keegaan |
hey mrtux |
00:45 |
Uberi |
:P |
00:46 |
VanessaE |
they act as if they're insulated, so I textured them accordingly |
00:46 |
NekoGloop |
RealBadAngel: create a dummy player |
00:46 |
UbuntuNerd |
no one here can help me |
00:46 |
keegaan |
what do you need help with |
00:46 |
RealBadAngel |
question is how :) |
00:46 |
Uberi |
VanessaE: I was also going to suggest that they form from insulated mesecons rather than uninsulated ones, it would make more sense to me |
00:46 |
RealBadAngel |
still hehehe |
00:46 |
keegaan |
uberi how old are you |
00:46 |
NekoGloop |
look at the files in minetest/builtin |
00:47 |
Uberi |
keegaan: take a wild guess |
00:47 |
keegaan |
um 20 |
00:47 |
NekoGloop |
see what the player entity is called |
00:47 |
NekoGloop |
spawn it |
00:47 |
VanessaE |
Uberi: I might tend to agree, but that could break existing circuits |
00:47 |
Uberi |
eh not bad off by 4 years |
00:47 |
VanessaE |
you're 16? ;) |
00:47 |
keegaan |
16 or 24 |
00:47 |
Uberi |
guilty as charged |
00:48 |
vortexlabs |
my computer is getting old |
00:48 |
Uberi |
VanessaE: perhaps something to add in addition to the current inunsulated thingy? |
00:48 |
vortexlabs |
it rebooted by itself |
00:48 |
keegaan |
ok |
00:48 |
VanessaE |
Uberi: how do you mean? |
00:48 |
keegaan |
my laptop is gonna blow up |
00:48 |
VanessaE |
vortexlabs: keep this nick. I like it better than mrtux :D |
00:48 |
vortexlabs |
nooooooooooo |
00:49 |
VanessaE |
yyyyyyyyyyes |
00:49 |
VanessaE |
;) |
00:49 |
vortexlabs |
noooooo |
00:49 |
keegaan |
no |
00:49 |
vortexlabs |
ok |
00:49 |
vortexlabs |
i timed out |
00:49 |
Uberi |
VanessaE: for example: BWM (B=button, W=wall, M=uninsulated Mesecon) makes a whatever it's called |
00:49 |
vortexlabs |
gotta change my nick |
00:49 |
Uberi |
but what I'm suggesting is BWI, where I is insulated mesecon |
00:49 |
Uberi |
and only if it's facing the button |
00:49 |
VanessaE |
Right, I got you now |
00:50 |
Uberi |
I'd take a crack at this now but it's the first day of school tomorrow |
00:50 |
VanessaE |
eh, that won't really work |
00:50 |
Uberi |
hmm? |
00:50 |
VanessaE |
a switch always 'transmits' to the block opposite it, so any mesecon placed there should connect to it |
00:50 |
VanessaE |
so either direction of insulated should IMHO work |
00:50 |
Uberi |
ah I see what you mean |
00:51 |
keegaan |
UbuntuNerd? |
00:51 |
Uberi |
anyways that would be a pretty cool thing to have |
00:51 |
VanessaE |
keegaan: he signed off. |
00:51 |
keegaan |
ok |
00:52 |
RealBadAngel |
will take look at it later, now have lotsa work |
00:52 |
VanessaE |
khonkhortisan: are you around? |
00:52 |
keegaan |
uberi do you guys take spainsh in ur school? |
00:53 |
Uberi |
keegaan: nope, just French in addition to the standard English |
00:53 |
keegaan |
ok |
00:53 |
keegaan |
i know each school have to teach forgien lanuage |
00:54 |
Uberi |
I do believe it depends on the country |
00:55 |
keegaan |
yea in china you have to learn fours lanuages before your six |
00:55 |
Uberi |
ouch |
00:55 |
VanessaE |
Uberi: I can make it accept an insulated wire quite trivially by the look of it, but.. |
00:55 |
NekoGloop |
does pilzadam's farming mod require direct sunlight? |
00:56 |
keegaan |
maybe its three but that wat my brother said to me |
00:56 |
VanessaE |
when a receiver object is removed, what kind of wire should replace it? |
00:56 |
NekoGloop |
nvm |
00:56 |
NekoGloop |
it doesnt |
00:56 |
keegaan |
U.P |
00:57 |
keegaan |
î‘îŒî–î™îŒîŒª |
00:58 |
VanessaE |
huh? |
00:58 |
keegaan |
im on ipod and trying to use emjoi |
00:58 |
VanessaE |
I could make it only appear when using an insulated wire, and just not allow for bare wires, |
00:58 |
VanessaE |
then it could just drop an insulated wire when removed |
01:00 |
NekoGloop |
or make two different recievers |
01:00 |
NekoGloop |
one insulated one not |
01:00 |
VanessaE |
naw, can't do that either |
01:00 |
VanessaE |
then they'd have to connect sideways |
01:01 |
VanessaE |
(which would increase the number of nodes from 1 to 8) |
01:02 |
Uberi |
VanessaE: I dunno, maybe there should be a special receiver node? |
01:02 |
VanessaE |
it is a special node already :D |
01:02 |
Uberi |
like right now you can use Mesecon torches but they aren't insulated |
01:02 |
NekoGloop |
oh my god... |
01:02 |
NekoGloop |
i think i recognize this seed |
01:02 |
Uberi |
VanessaE: oh yeah, I meant a node that needs to be crafted and such |
01:02 |
VanessaE |
oh right |
01:02 |
VanessaE |
jeija considered that, I kinda shot that down :-) |
01:02 |
VanessaE |
NekoGloop: oh? |
01:03 |
NekoGloop |
i just got to a unique formation in this seed |
01:03 |
NekoGloop |
it would not be in another one |
01:03 |
NekoGloop |
this is the seed from when i messed with tnt |
01:03 |
VanessaE |
oh |
01:04 |
NekoGloop |
;_; |
01:04 |
NekoGloop |
i died... |
01:04 |
NekoGloop |
:( |
01:04 |
SneakySnake |
Is there a button to craft a whole stack of items (or as much as possible from the available crafting materials)? (like how in minecraft you hold shift) |
01:04 |
VanessaE |
sowwy |
01:05 |
NekoGloop |
sethome is being glitchy and sending me to the spawnpoint |
01:05 |
Uberi |
SneakySnake: I wrote a script for that to make it faster |
01:05 |
NekoGloop |
sneakysnake: nopw |
01:05 |
VanessaE |
SneakySnake: yes - stack up the items in the crafting grid, then middle-click on the crafting result to get 10 times as much in a click |
01:05 |
VanessaE |
so like, |
01:05 |
VanessaE |
for a torch, |
01:05 |
VanessaE |
- - - |
01:05 |
VanessaE |
- 10C |
01:05 |
VanessaE |
GAH. |
01:05 |
VanessaE |
try that again. |
01:05 |
NekoGloop |
oh ok |
01:05 |
Uberi |
whaaaaat |
01:06 |
NekoGloop |
i guess my world is borked now ;_; |
01:06 |
VanessaE |
--- --- --- |
01:06 |
VanessaE |
--- 10C --- |
01:06 |
VanessaE |
--- 10T --- |
01:06 |
NekoGloop |
10T? |
01:06 |
VanessaE |
fuck |
01:06 |
VanessaE |
coal and sticks I mean :-) |
01:06 |
NekoGloop |
:D |
01:06 |
VanessaE |
middle click the craft result and you get 40 at a time since the crafting grid has enough for it |
01:06 |
VanessaE |
I give up :-) |
01:07 |
NekoGloop |
middle click does all or only 10x? |
01:07 |
VanessaE |
10x |
01:07 |
NekoGloop |
ok |
01:07 |
NekoGloop |
that'll be helpful |
01:07 |
SneakySnake |
Thanks. Although it would be more convenient to have a button for crafting a whole stack. Is it not wanted feature, or you just didn't implement it yet? |
01:07 |
VanessaE |
SneakySnake: guess c55 doesn't see it as necessary right now :-) |
01:07 |
NekoGloop |
when i get my headset, I'll make sure to do that in my lets play |
01:08 |
NekoGloop |
VanessaE: he just has a helluva lot more important things to do. (re: lag) |
01:08 |
VanessaE |
yep |
01:08 |
NekoGloop |
oh cool |
01:08 |
NekoGloop |
some execption, we meet again |
01:08 |
VanessaE |
haha |
01:08 |
SneakySnake |
If somebody would implement it, would it be accepted? |
01:09 |
VanessaE |
possibly :-) |
01:09 |
NekoGloop |
sneakysnake: probably |
01:09 |
VanessaE |
give it a try, see what happens :-) |
01:09 |
NekoGloop |
although i think only an algorithm to figure out how many are possible is neccessary |
01:10 |
Uberi |
oh that's in the registered node def |
01:11 |
NekoGloop |
? |
01:12 |
NekoGloop |
lol |
01:12 |
Uberi |
minetest.registered_nodes.dirt.max_stack |
01:12 |
NekoGloop |
jungle trees just spawned in a snow biome |
01:13 |
NekoGloop |
Uberi: i mean from what's in the craftgrid |
01:13 |
VanessaE |
NekoGloop: haha |
01:13 |
Uberi |
ah I see |
01:13 |
NekoGloop |
the jungletrees encompass the snow biome lol |
01:14 |
NekoGloop |
i have to get out of irc... maybe minetest will go faster |
01:14 |
NekoGloop |
bye |
01:16 |
SneakySnake |
If I'm next to a door, and I right click on it with a tool in my hand, the tool is gone |
01:17 |
Uberi |
is it on the ground? |
01:17 |
SneakySnake |
nope |
01:17 |
VanessaE |
SneakySnake: look in the nodes surrounding it |
01:17 |
VanessaE |
the tool is still there, probably just buried |
01:17 |
SneakySnake |
yup |
01:17 |
SneakySnake |
I mined out the stone |
01:17 |
SneakySnake |
They were stuck in the stone |
01:18 |
SneakySnake |
thanks |
01:18 |
VanessaE |
left-click opens/closes the door :-) |
01:18 |
Uberi |
something wrong with falling entities, I guess |
01:18 |
Uberi |
they should automatically find their way out of solid nodes |
01:18 |
SneakySnake |
I'm playing latest git btw |
01:21 |
VanessaE |
that bug's been around for a while |
01:36 |
|
wei2912 joined #minetest |
01:42 |
|
NekoGloop joined #minetest |
01:42 |
* VanessaE |
pokes NekoGloop |
01:43 |
NekoGloop |
ok it wasnt irc causing the lag |
01:43 |
* NekoGloop |
pokes back |
01:43 |
SneakySnake |
woo |
01:43 |
SneakySnake |
Found my first cave |
01:43 |
NekoGloop |
cool |
01:43 |
NekoGloop |
do you have moreores and gloopores to populate it with ores? :D |
01:43 |
NekoGloop |
(latest version of gloopores fixed rainbowcaves issue) |
01:43 |
VanessaE |
second question of course is: Do you like the rainbow caves effect? ;-) |
01:43 |
SneakySnake |
Found some weird yellow block |
01:44 |
NekoGloop |
rainbow caves were FIXED |
01:44 |
VanessaE |
"weird yellow block" that says MESE on it? :-) |
01:44 |
SneakySnake |
indeed |
01:44 |
VanessaE |
it ain't weird. it's a useful material |
01:44 |
NekoGloop |
its a mese block |
01:44 |
NekoGloop |
do you have mesecons installed? |
01:44 |
VanessaE |
you can make pick axes out of it |
01:44 |
VanessaE |
and mesecons mod makes it a conductive material equivalent to redstone |
01:45 |
NekoGloop |
if you want minecraft-esque minetest, get mesecons, xfences, my gates mod, xpanes, and charcoal at least. they will make it a bit more like minecraft |
01:46 |
NekoGloop |
oh and cactusmod and snow mod |
01:48 |
SneakySnake |
charcoal is meh |
01:48 |
SneakySnake |
I don't like it in minecraft |
01:48 |
SneakySnake |
It makes surviving first night too easy |
01:48 |
NekoGloop |
ok :P |
01:49 |
NekoGloop |
but there's no mobs so not much survival... havent tested latest animals for lag yet |
01:49 |
SneakySnake |
I'll play some vanilla minetest first |
01:49 |
NekoGloop |
i could flood the channel with my mods list if you like. ;) |
01:50 |
Uberi |
SneakySnake: but renewable charcoal is a good gameplay element IMHO |
01:50 |
VanessaE |
I have a number of mods out there as well :-) |
01:50 |
SneakySnake |
It's not like coal is a rare mineral |
01:50 |
NekoGloop |
charcoal mod also uses the normal coal so other mods that use coal in recipes can have it. |
01:51 |
VanessaE |
(two of which are in minetest_game now :D ) |
01:51 |
NekoGloop |
vanessae: animatedtorches got chucked |
01:51 |
NekoGloop |
its not in my minetest_game |
01:51 |
Uberi |
SneakySnake: it's not, but it's also heavily consumed |
01:51 |
NekoGloop |
idk about github version |
01:52 |
VanessaE |
you sure? looks to me like it's still there. |
01:52 |
VanessaE |
(it's part of mods/default/init.lua) |
01:52 |
Uberi |
yeah I see the texture |
01:52 |
NekoGloop |
oooooh |
01:52 |
NekoGloop |
ok |
01:53 |
NekoGloop |
so i have it installed for diddlysquat |
01:53 |
VanessaE |
(I just checked against 0.4.3) |
01:53 |
VanessaE |
yup, you don't need the separate mod anymore. |
01:53 |
Uberi |
my FPS mod is broken in 0.4.3 again :( |
01:53 |
Uberi |
at this rate I'll never get it released |
01:53 |
NekoGloop |
no mod api changes were made |
01:53 |
VanessaE |
sowwy :( |
01:58 |
NekoGloop |
lolhequit |
02:01 |
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02:02 |
Uberi |
hehe autocoldkey |
02:02 |
Uberi |
whoops wrong channel |
02:02 |
NekoGloop |
lol |
02:05 |
NekoGloop |
VanessaE: you need to use the normal dyes mod for your pigments... that way wool can be colored as well |
02:05 |
VanessaE |
I already do. |
02:05 |
NekoGloop |
damn that outdated? |
02:05 |
VanessaE |
apparently so :-) |
02:06 |
NekoGloop |
bump a link my direction, will ya? :D |
02:06 |
khonkhortisan |
helllo Uberi |
02:06 |
SneakySnake |
whoa |
02:06 |
SneakySnake |
Smelting sure is fast |
02:06 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=28399#p28399 |
02:06 |
Uberi |
o/ khonkhortisan |
02:06 |
khonkhortisan |
smelting is slow if you use leaves |
02:06 |
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02:06 |
Uberi |
your meta modifications are real useful |
02:06 |
Uberi |
timed perfectly for the mesecons machine competition too |
02:07 |
VanessaE |
khonkhortisan: can you do a pull-request against mesecons? I've just today added support to HDX texture pack for your gates :-) |
02:08 |
khonkhortisan |
pull request which way? |
02:08 |
khonkhortisan |
thanks |
02:08 |
VanessaE |
khonkhortisan: go to the github page for your mesecons fork and do it there |
02:09 |
khonkhortisan |
okay, I still don't have facedir working yet, and the nodeboxes could be improved |
02:09 |
VanessaE |
oh ok |
02:09 |
NekoGloop |
look at delayers for facedir use |
02:10 |
khonkhortisan |
I was looking at insulated for facedir |
02:10 |
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02:10 |
NekoGloop |
no, look at delayers |
02:10 |
Uberi |
oh yeah delayer facedirs are broken |
02:10 |
Uberi |
they aren't transferring between punches |
02:10 |
NekoGloop |
no they arent |
02:10 |
VanessaE |
punched aren't supposed to :-) |
02:10 |
VanessaE |
all that does is set the timer |
02:10 |
NekoGloop |
stop testing mesecons in 0.4.1 (where that glitch is) |
02:11 |
NekoGloop |
oh i misunderstood |
02:11 |
NekoGloop |
go figure |
02:12 |
NekoGloop |
VanessaE: i have a suggestion: allow wool to be crafted from the appropriate dyes |
02:12 |
VanessaE |
khonkhortisan: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2486321468.png |
02:12 |
khonkhortisan |
I was thinking of pointing the end more |
02:13 |
NekoGloop |
http://www.youtube.com/watch?v=Ngj9bXui9EQ Meow~! |
02:13 |
Uberi |
is that an XOR block? |
02:13 |
khonkhortisan |
yep |
02:13 |
VanessaE |
yes |
02:13 |
Uberi |
aren't those redundant with microcontrollers? |
02:13 |
VanessaE |
khonkhortisan: no, leave the nodeboxes just as they are - they're perfect. |
02:13 |
khonkhortisan |
my branch of my fork of mesecons with a texture pack |
02:13 |
khonkhortisan |
I already changed them |
02:14 |
NekoGloop |
uberi: these are easier to craft |
02:14 |
VanessaE |
khonkhortisan: or if you must, maybe just raise up the part that's white in your default textures |
02:14 |
Uberi |
ah yes forgot about the crafting cost |
02:14 |
NekoGloop |
and they process 1.25x faster |
02:14 |
VanessaE |
Uberi: easier to craft and also they're easier to read than a µC |
02:15 |
NekoGloop |
VanessaE: update unifieddyes to allow wool coloring for god's sake. |
02:15 |
Uberi |
hmm, neat |
02:15 |
VanessaE |
NekoGloop: it already is. |
02:15 |
NekoGloop |
cant find the text: "wool" |
02:15 |
VanessaE |
NekoGloop: dyes crafted by UD use the groups settings in the game |
02:16 |
NekoGloop |
oh.... |
02:16 |
VanessaE |
so if you make UD:red, it'll make red wool when crafted with white wool. |
02:16 |
NekoGloop |
well do i look stupid as fuck right now |
02:17 |
NekoGloop |
some exception: please wait for the next available representative |
02:17 |
VanessaE |
haha |
02:17 |
NekoGloop |
i was trying to craft with the pigment, not the dye itself... >.> |
02:18 |
VanessaE |
haha |
02:18 |
VanessaE |
you can't do that |
02:18 |
VanessaE |
the pigments are just a color base |
02:18 |
NekoGloop |
obviously |
02:18 |
VanessaE |
you gotta mix them with dye base to make an actual dye |
02:18 |
NekoGloop |
i know |
02:18 |
VanessaE |
so, |
02:18 |
VanessaE |
you suck :-) |
02:18 |
NekoGloop |
re: well do i look stupid as fuck right now |
02:18 |
VanessaE |
hehe |
02:18 |
VanessaE |
you aren't stupid |
02:18 |
VanessaE |
you just didn't know |
02:19 |
VanessaE |
(re: read the UD Usage Instructions :-) ) |
02:19 |
NekoGloop |
re: re: stop using re: |
02:19 |
VanessaE |
:P |
02:20 |
NekoGloop |
i needz a bucketz |
02:20 |
Uberi |
who's re? |
02:20 |
NekoGloop |
to craftz a die baze |
02:24 |
khonkhortisan |
it doesn't say anything when I try to create a world that has already been created |
02:26 |
khonkhortisan |
VanessaE, I'll have to change the nodeboxes back |
02:26 |
NekoGloop |
would you prefer it called you an idiot? |
02:26 |
VanessaE |
khonkhortisan: what do they look like now? |
02:26 |
khonkhortisan |
the nodebox is as big as the sticker with wire-sized things coming out the ends still with the bottom texture |
02:27 |
VanessaE |
ohh ok |
02:27 |
VanessaE |
I kinda like the idea of whole-node-wide boxes for these, since then you don't have to customize the input sides' wire stubs then |
02:29 |
NekoGloop |
the above line fit perfectly in my webchat windows |
02:29 |
NekoGloop |
window* |
02:30 |
khonkhortisan |
and require a new definition for each stub being on or off |
02:30 |
VanessaE |
yup |
02:30 |
VanessaE |
better to just make them not be necessary :-) |
02:31 |
khonkhortisan |
So if I say something like this it'll be exactly the right length for you to see it without word wrapping the line right here --> |
02:31 |
NekoGloop |
perfectly |
02:32 |
NekoGloop |
that arrow is on the second line all on its own |
02:33 |
NekoGloop |
i need a rose... -_- |
02:33 |
NekoGloop |
(trying to make pilzadam's bed) |
02:33 |
khonkhortisan |
So I'm passing a function as a variable, then something calls my function, adding in a parameter. Can I also add parameters when I pass the function? |
02:34 |
Uberi |
sure |
02:34 |
Uberi |
they get ignored |
02:34 |
Uberi |
ommitted parameters assume a value of nil |
02:35 |
khonkhortisan |
I'm suprised it can handle ";,.p" as a world name |
02:36 |
NekoGloop |
try \\\ |
02:37 |
khonkhortisan |
cool |
02:37 |
NekoGloop |
did i seriously just get the one world where roses cant spawn? |
02:38 |
VanessaE |
heh |
02:38 |
VanessaE |
well roses do spawn less often than other stuff |
02:38 |
NekoGloop |
dammit |
02:38 |
VanessaE |
(though not that much so) |
02:39 |
khonkhortisan |
it can't do "<html><head><title>Minetest World</title></head></html>" |
02:39 |
NekoGloop |
y u make these fucking things to fucking rare |
02:39 |
VanessaE |
khonkhortisan: only \ and / are blacklisted now |
02:39 |
VanessaE |
NekoGloop: blame ironzorg, I was trying to keep his ratios :-) |
02:39 |
NekoGloop |
know what? |
02:39 |
NekoGloop |
screw this |
02:39 |
VanessaE |
CREATIVE MODE!!!! |
02:39 |
VanessaE |
:-) |
02:39 |
NekoGloop |
I'm getting the papyrus bed instead |
02:43 |
NekoGloop |
(since it's also about 5x awesomer) |
02:43 |
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UbuntuNerd joined #minetest |
02:43 |
UbuntuNerd |
hello |
02:43 |
NekoGloop |
hello nerd of the ubuntu |
02:44 |
khonkhortisan |
hello gloop of the neko |
02:44 |
UbuntuNerd |
is there anyone here that can help me |
02:44 |
Uberi |
o/ UbuntuNerd |
02:44 |
Uberi |
what's up? |
02:44 |
VanessaE |
evening ubuntunerd |
02:44 |
UbuntuNerd |
i need help making a CMakeLists.txt file for this old version of minetest i found |
02:45 |
UbuntuNerd |
there is only 8 src files |
02:45 |
VanessaE |
UbuntuNerd: why not just follow the build directions that were around at the come that one came out? |
02:46 |
UbuntuNerd |
because im going to customized this one so i can learn c++ (This Minetest is Less Complex) |
02:46 |
Uberi |
UbuntuNerd: only 8 source files? how old is this version? |
02:46 |
khonkhortisan |
If you come up with something amazing it won't be compatible |
02:46 |
UbuntuNerd |
its the first one only 2 blocks |
02:47 |
Uberi |
UbuntuNerd: OK, is there a makefile already? |
02:47 |
UbuntuNerd |
yea |
02:47 |
UbuntuNerd |
download it here |
02:47 |
VanessaE |
UbuntuNerd: the oldest version on github (Nov 26, 2010) has a regular Makefile, so maybe just 'make' is enough |
02:48 |
khonkhortisan |
oops! I made the rules for how many sides connect be based on whether the gate was on! |
02:48 |
VanessaE |
khonkhortisan: oops? :-) |
02:48 |
UbuntuNerd |
http://c55.me/random/2012-09/minetest-2010-10-10-midday.tar.gz |
02:48 |
khonkhortisan |
yeah, the off gate has three connections, the on gate has two. It should be based on whether it's a not or an and.\ |
02:49 |
UbuntuNerd |
can you give me the link to it Vanessa |
02:49 |
VanessaE |
https://github.com/celeron55/minetest/tree/4e249fb3fbf75f0359758760d88e22aa5b14533c |
02:49 |
VanessaE |
UbuntuNerd: I highly advise developing against current minetest, not the old one |
02:49 |
VanessaE |
like khonkhortisan said, if you make something cool, we can't use it then |
02:50 |
UbuntuNerd |
ok well for now im learning |
02:50 |
UbuntuNerd |
how do i compile it? |
02:50 |
VanessaE |
learn from the current code :-) |
02:50 |
Uberi |
UbuntuNerd: make install? |
02:50 |
VanessaE |
I don't know about this old one - maybe just cd to the minetest directory and 'make' |
02:50 |
khonkhortisan |
or automake/conf |
02:51 |
Uberi |
wait lemme read the makefile |
02:51 |
NekoGloop |
any non-outdated mods anyone can think of that are good? |
02:51 |
khonkhortisan |
my animatedfluids mod should be stolen from and made default |
02:51 |
Uberi |
NekoGloop: snow? |
02:51 |
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02:51 |
Uberi |
khonkhortisan: link me! |
02:51 |
NekoGloop |
have it |
02:51 |
Uberi |
UbuntuNerd: make should do it, it seems |
02:52 |
NekoGloop |
aniamtedfluids, there's one i dont have |
02:52 |
UbuntuNerd |
i typed make and it made it |
02:52 |
UbuntuNerd |
how do i compile it |
02:52 |
UbuntuNerd |
it made the cmake_install.cmake and stuff |
02:53 |
khonkhortisan |
http://minetest.net/forum/viewtopic.php?id=2420 |
02:53 |
Uberi |
UbuntuNerd: sorry I misread it that was the irrlicht makefile |
02:53 |
Uberi |
you can build MT by running makepackage_binary.sh |
02:54 |
Uberi |
wait no I misread again :( |
02:54 |
UbuntuNerd |
and it will compile on its own |
02:54 |
NekoGloop |
who else wants to see jin_xi's painting mod use unifieddyes... ALL the colors? :D |
02:54 |
Uberi |
UbuntuNerd: have you tried compiling from within VC++? |
02:55 |
UbuntuNerd |
VC++? |
02:55 |
UbuntuNerd |
is that for Windows? |
02:55 |
NekoGloop |
visual c++ |
02:55 |
Uberi |
UbuntuNerd: what are you developing with? |
02:55 |
UbuntuNerd |
CMake |
02:55 |
NekoGloop |
uberi doesnt use windows... only me and 2cool. |
02:55 |
UbuntuNerd |
just trying to compile it for Linux |
02:56 |
Uberi |
UbuntuNerd: oh just trying to compile it? |
02:56 |
UbuntuNerd |
yea |
02:56 |
NekoGloop |
because windows is "horrible" |
02:56 |
UbuntuNerd |
Windows sucks |
02:56 |
Uberi |
NekoGloop: I dual boot and I can say that both have their merits |
02:56 |
NekoGloop |
you suck and so does you shitnix |
02:56 |
Uberi |
:P |
02:57 |
UbuntuNerd |
so how do you? |
02:57 |
Uberi |
one moment, UbuntuNerd |
02:57 |
UbuntuNerd |
ok |
02:57 |
VanessaE |
NekoGloop: re: painting+UD....show me :-) |
02:58 |
NekoGloop |
its just an idea |
02:58 |
NekoGloop |
i havent made it yet lol |
02:58 |
VanessaE |
so make it :-0 |
02:58 |
VanessaE |
:-) |
02:58 |
NekoGloop |
lol |
02:59 |
NekoGloop |
would if i had the slightest idea HOW |
02:59 |
Uberi |
UbuntuNerd: personally, I'd give `gcc main.cpp` a shot |
02:59 |
NekoGloop |
(or any inclination to download painting mod as it is now) |
02:59 |
UbuntuNerd |
gcc main.cpp in the term |
03:00 |
Uberi |
UbuntuNerd: compile main.cpp, basically |
03:00 |
Uberi |
I don't see any other build options |
03:00 |
UbuntuNerd |
no file or dir. it says |
03:00 |
Uberi |
UbuntuNerd: cd to the right directory |
03:00 |
UbuntuNerd |
is it possible to make a CMakeLists.txt for it |
03:00 |
UbuntuNerd |
o lol |
03:01 |
UbuntuNerd |
i get this chrischris-desktop:~/Desktop/celeron55-minetest-4e249fb/src$ gcc main.cpp |
03:01 |
UbuntuNerd |
main.cpp:228:28: fatal error: jmutexautolock.h: No such file or directory |
03:01 |
UbuntuNerd |
compilation terminated. |
03:03 |
UbuntuNerd |
hello |
03:03 |
UbuntuNerd |
???? |
03:03 |
VanessaE |
that's part of libjthread |
03:03 |
NekoGloop |
guess what? i think ubuntunerd's name is chris. |
03:03 |
UbuntuNerd |
lolz |
03:03 |
VanessaE |
do you have all of the dependencies? |
03:03 |
khonkhortisan |
I haven't done a good job at hiding my name either |
03:03 |
khonkhortisan |
there's two places I know of where it shows |
03:04 |
VanessaE |
heh |
03:04 |
Uberi |
UbuntuNerd: you seem to be missing jmutexautolock.h |
03:04 |
VanessaE |
I don't try to hide my name...no point :-) |
03:04 |
UbuntuNerd |
where do i get it? |
03:05 |
UbuntuNerd |
ill change the code in the main.cpp lolz |
03:05 |
Uberi |
it's part of JThread, my google-senses tell me |
03:05 |
VanessaE |
UbuntuNerd: check the prerequisites for minetest |
03:05 |
VanessaE |
install all the dependencies and then try again |
03:06 |
VanessaE |
Install dependencies. Here's an example for Debian/Ubuntu: |
03:06 |
VanessaE |
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev |
03:06 |
VanessaE |
from the current readme |
03:06 |
UbuntuNerd |
i did that |
03:06 |
NekoGloop |
Meow~? :3 |
03:06 |
VanessaE |
meow. |
03:06 |
Uberi |
UbuntuNerd: are your source files in your path? |
03:07 |
UbuntuNerd |
yea |
03:08 |
UbuntuNerd |
im in the src folder |
03:08 |
Uberi |
UbuntuNerd: no, I mean the jthread source files |
03:08 |
VanessaE |
did you just 'make' like I said already? |
03:08 |
UbuntuNerd |
yea and it did it |
03:08 |
Uberi |
so... |
03:08 |
UbuntuNerd |
what do i do after? |
03:08 |
VanessaE |
run it? |
03:09 |
UbuntuNerd |
the bin is empty |
03:09 |
VanessaE |
bin/minetest or wherever the executable ended up |
03:09 |
Uberi |
UbuntuNerd: the makefile is specific to Irrlicht |
03:09 |
Uberi |
it doesn't seem to be fore MT |
03:10 |
UbuntuNerd |
i think im fucking up the main.cpp file (LOLz) |
03:10 |
NekoGloop |
probably |
03:10 |
Uberi |
UbuntuNerd: use a newer version? IIRC JThread was included after a while |
03:11 |
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03:11 |
UbuntuNerd |
well let me edit the main.cpp file for a minute |
03:16 |
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Taoki[laptop]_1 joined #minetest |
03:18 |
UbuntuNerd |
ok Vanessa can you link me to the page that shows all of the source code files |
03:18 |
VanessaE |
the current minetest or the oldest one? |
03:19 |
UbuntuNerd |
no i want to see all of them |
03:20 |
VanessaE |
the current minetest or the oldest one? |
03:20 |
UbuntuNerd |
i want to see the oldest minetest with a CMakeLists.txt file |
03:20 |
VanessaE |
you can't (to my knowledge) see "all" of the files - they're organized by modification date. you have to pick a date |
03:21 |
VanessaE |
https://github.com/celeron55/minetest/tree/4e249fb3fbf75f0359758760d88e22aa5b14533c |
03:21 |
VanessaE |
^^^^^ oldest |
03:21 |
UbuntuNerd |
how can i look at the datres |
03:21 |
UbuntuNerd |
dates |
03:22 |
VanessaE |
*facepalm* |
03:23 |
* VanessaE |
takes away UbuntuNerd's computer. |
03:23 |
UbuntuNerd |
D: |
03:23 |
UbuntuNerd |
ok how did you find the scr |
03:24 |
UbuntuNerd |
src |
03:24 |
VanessaE |
I used github's interface to search backward until I got to the start |
03:26 |
NekoGloop |
i want hatches mod to have proper nodeboxes & facedir |
03:26 |
VanessaE |
noooooooooo |
03:26 |
NekoGloop |
at least facedir |
03:26 |
VanessaE |
I don't wanna have to re-texture it |
03:27 |
NekoGloop |
re-texturing would not be neccessary; maybe even have it use default_wood.png |
03:27 |
UbuntuNerd |
vanessa can you link me to the oldest one with the MCakeLists.txt file |
03:27 |
VanessaE |
UbuntuNerd: no, I can't. |
03:27 |
VanessaE |
I don't know when celeron55 started using cmake. |
03:29 |
UbuntuNerd |
ok so how do you go to the old minetest |
03:30 |
UbuntuNerd |
commit and click older 80 times |
03:30 |
VanessaE |
basically, or tweak the URL at the top to take you directly there |
03:30 |
NekoGloop |
or cake |
03:30 |
VanessaE |
but I already pointed you to the oldest sources twice now |
03:32 |
NekoGloop |
ok, i just edited the hatches code |
03:32 |
NekoGloop |
let's see what i broke as 11:33PM |
03:32 |
NekoGloop |
at* |
03:33 |
VanessaE |
"Some exception: we hate you to death." |
03:33 |
SneakySnake |
Do you respawn completely random when you die? |
03:33 |
SneakySnake |
Cuz I can't seem to find my house |
03:34 |
VanessaE |
not entirely |
03:34 |
VanessaE |
if you haven't set a static spawn, you always return close to 0,0,0 but not exactly there |
03:35 |
NekoGloop |
i set my static spawn to be 0,4,0 because usually there's something there |
03:35 |
SneakySnake |
All right, found it |
03:35 |
khonkhortisan |
A not works every facedir except backwards, where it overheats |
03:36 |
khonkhortisan |
The wire is getting turned on before the facedir is being applied |
03:37 |
khonkhortisan |
or something like that |
03:37 |
NekoGloop |
sometimes i try to imagine the some exception messages i come up with being said in GLaDOS's voice. |
03:37 |
NekoGloop |
usually it's funny as hell |
03:41 |
VanessaE |
heh |
03:41 |
VanessaE |
the only computer "voice" I'm familiar with is SAM :-) |
03:42 |
NekoGloop |
Microsoft sam? |
03:42 |
khonkhortisan |
oh. When facing -x, it both listens to and outputs on the same wire. |
03:42 |
VanessaE |
well that and whatever Stephen Hawking uses. |
03:42 |
khonkhortisan |
festival here |
03:42 |
VanessaE |
no, the one by Don't Ask Software from back in the 80's |
03:42 |
VanessaE |
khonkhortisan: isn't Festival based on SAM? |
03:42 |
NekoGloop |
FPS=0 xD |
03:43 |
khonkhortisan |
festival runs off /dev/dsp and requires speech therapy because of it. |
03:43 |
VanessaE |
heh |
03:43 |
NekoGloop |
i know microsoft sam, glados, and whatever anon uses |
03:44 |
khonkhortisan |
what about aperture's computer voice? |
03:44 |
khonkhortisan |
oh. |
03:44 |
NekoGloop |
glados |
03:44 |
NekoGloop |
oh and wheatley... as well as the other cores |
03:44 |
NekoGloop |
SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEEEEEEEEEEE |
03:45 |
VanessaE |
NekoGloop: http://www.youtube.com/watch?v=Jx2FDZIvg_0 |
03:45 |
VanessaE |
(yes, it's another c64 reference. deal. :-) |
03:45 |
NekoGloop |
(although i believe you can only get glados on an actual computer) |
03:47 |
SneakySnake |
lava texture looks cool |
03:48 |
NekoGloop |
why are hatches broke as hell when i try to do the slightest thing to them? |
03:50 |
VanessaE |
dunno, I've never looked at the code for hatches (that I can recall anyway) |
03:50 |
NekoGloop |
i just pinged vanessae |
03:50 |
NekoGloop |
:D |
03:51 |
NekoGloop |
and got nothing in reply |
03:51 |
NekoGloop |
what's my ping? |
03:51 |
NekoGloop |
VanessaE [~vanessa24-196-201-67.dhcp.hckr.nc.charter.com] requested CTCP PING from NekoGloop: 1346767076951235 |
03:51 |
VanessaE |
I saw no ping from you, but yours going out is 0.94s |
03:51 |
NekoGloop |
i hate the numbers ;) |
03:52 |
khonkhortisan |
oh. I rotated everything but the port checking. |
03:53 |
SneakySnake |
wat |
03:53 |
SneakySnake |
sand way deep underground |
03:53 |
khonkhortisan |
and gravel, too! |
03:53 |
khonkhortisan |
it's prehistoric dinosaur sand |
03:54 |
NekoGloop |
and wainbwows |
03:54 |
NekoGloop |
and kitties! |
03:54 |
khonkhortisan |
I haven't found one yet |
03:54 |
khonkhortisan |
other than on the surface or in a chest |
03:54 |
NekoGloop |
i found a nyancat on a world i had to discontinue |
03:54 |
khonkhortisan |
sure you did :) |
03:54 |
SneakySnake |
I can't have enough mese |
03:54 |
NekoGloop |
ask vanessae |
03:54 |
khonkhortisan |
then run mesecons, and you'll have even less mese |
03:55 |
NekoGloop |
she should have the seed, or at least know where to get it. |
03:55 |
VanessaE |
damned if I can remember :-_) |
03:55 |
VanessaE |
:-) |
03:55 |
NekoGloop |
look in irc logs |
03:55 |
khonkhortisan |
and the exact location of the nyancat is based on the seed? |
03:55 |
NekoGloop |
idk when it was i found it |
03:55 |
NekoGloop |
yes khon |
03:56 |
SneakySnake |
Or maybe I can |
03:56 |
khonkhortisan |
I have four variables, is there an easy function to rotate their values? |
03:56 |
SneakySnake |
~ -500, mese gets pretty common |
03:56 |
khonkhortisan |
not as much as at -20,000 |
03:56 |
khonkhortisan |
-500 is also when mithril shows up |
03:57 |
NekoGloop |
khonkhortisan: i think mesecons itself has a function for rotating rules |
03:57 |
NekoGloop |
and he's playing vanilla |
03:57 |
NekoGloop |
w/o moreores |
03:57 |
SneakySnake |
I love infinite depth |
03:57 |
khonkhortisan |
I'm trying to rotate microcontroller ports from gates |
03:57 |
NekoGloop |
not as infinite as huge |
03:58 |
khonkhortisan |
L.a L.b L.c L.d |
03:58 |
SneakySnake |
practically infinite |
03:58 |
NekoGloop |
stops only at ~-31,000 |
03:58 |
NekoGloop |
in all directions |
03:58 |
NekoGloop |
although your map file will get to be a disk space hog at that point ;) |
03:58 |
VanessaE |
too bad it gets so glitchy that far out from center |
03:59 |
NekoGloop |
VanessaE: rendering was fixed at far out areas, i do believe |
03:59 |
VanessaE |
oh? |
03:59 |
NekoGloop |
c55 said he practically rewrote rendering |
03:59 |
NekoGloop |
oh look its midnight |
03:59 |
NekoGloop |
good night ;) |
04:03 |
khonkhortisan |
Can a function directly manipulate its parameter in lua or only its copy? |
04:03 |
VanessaE |
not sure |
04:04 |
VanessaE |
think I'll follow neko's lead and go to bed |
04:04 |
VanessaE |
night :-) |
04:04 |
khonkhortisan |
set_time() |
04:06 |
* khonkhortisan |
just got gate facedir working |
04:21 |
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04:33 |
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04:37 |
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05:10 |
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05:13 |
SneakySnake |
"The maps are of the ways facts from senior users. I can be of simple creations or may be you have created a map with a logical thread. " |
05:13 |
SneakySnake |
wat. |
05:13 |
cy1 |
SneakySnake: google translate? |
05:14 |
SneakySnake |
Probably |
05:15 |
SneakySnake |
So what's the proper term for a minetest world. "world" or "map"? |
05:16 |
RealBadAngel |
hi |
05:16 |
SneakySnake |
It says "select world" so it's probably world |
05:16 |
RealBadAngel |
khonkhortisan, where can i stole this mod? :) |
05:16 |
RealBadAngel |
steal |
05:17 |
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05:22 |
MiJyn |
hi Jeija |
05:24 |
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05:27 |
Jeija |
Hi everyone |
05:27 |
SneakySnake |
Hi |
05:28 |
MiJyn |
hi |
05:28 |
MiJyn |
Jeija, I'm working on a mobbing and vehicle API |
05:33 |
RealBadAngel |
hi jeija, hows the vacations? |
05:45 |
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06:10 |
celeron55 |
http://c55.me/blog/?p=1303 |
06:14 |
RealBadAngel |
hi c55, its official stable? |
06:15 |
RealBadAngel |
btw, theres hardcoded limit of objects that could be stored in block? |
06:24 |
cy1 |
SneakySnake: a minetest world is what you explore. a minetest game is like its physics, what materials etc. a minetest map is the world minus the physics, basically a 3D matrix of map blocks, each of which is 16x16 nodes. When you dig it's 1 node. With some exceptions for ClientActiveObjects (the moving things) |
06:25 |
SneakySnake |
cy1: Thanks |
06:25 |
cy1 |
np |
06:31 |
celeron55 |
now that i think of it, i should've probably just worked around the inventory list incompatibility, but whatever |
06:31 |
celeron55 |
something always goes wrong when you release something 8) |
06:32 |
celeron55 |
(of this size) |
06:35 |
RealBadAngel |
celeron55, whats bout that limit? |
06:42 |
RealBadAngel |
another video with stress testing the tubes: http://www.youtube.com/watch?v=q-Fv_HtzPLg&feature=youtu.be |
06:51 |
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07:06 |
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07:21 |
thexyz |
khortisan, only if parameter is a table |
07:39 |
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07:41 |
celeron55 |
the range control in 0.4.3 seems to be somehow fucked |
07:43 |
celeron55 |
it does... very random things |
07:43 |
celeron55 |
what the fuck |
07:43 |
cy1 |
Any servers running 0.4.3 ye? |
07:43 |
cy1 |
yet |
07:46 |
SneakySnake |
`bad argument #1 to 'get_player_by_name' (userdata expected, got string)` |
07:47 |
SneakySnake |
So what do I provide if not the player's name? |
07:47 |
SneakySnake |
What's userdata? |
07:47 |
cy1 |
userdata is any C thing that Lua can't see. |
07:47 |
cy1 |
should be a string... |
07:48 |
cy1 |
SneakySnake: I think it needs an "environment" argument as argument #1, and the name as #2. |
07:49 |
cy1 |
or maybe... oh using . and : make a big difference in Lua |
07:49 |
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07:49 |
cy1 |
minetest.env:get_player_by_name(name); |
07:49 |
cy1 |
you're probably doing minetest.env.get_player_by_name(name); |
07:49 |
cy1 |
: adds minetest.env as an implicit 1st argument. |
07:50 |
cy1 |
minetest.env being a mysterious blob only known in C, aka userdata |
07:51 |
SneakySnake |
cy1: Thanks, I was using . |
07:52 |
Calinou |
downloading 0.4.3 :D |
07:54 |
SneakySnake |
All right, gotta go do some stuff |
07:54 |
SneakySnake |
I'll be back later |
07:54 |
SneakySnake |
See you guys |
07:55 |
SneakySnake |
Great game btw |
07:58 |
Calinou |
protocol version was changed again :o |
07:59 |
celeron55 |
read blog |
08:01 |
Calinou |
full range view works for me btw |
08:05 |
celeron55 |
if you start it at default settings and don't touch anything, it will render at resonable distance? |
08:05 |
celeron55 |
for me, on this work windows computer, it rendered a very short distance |
08:05 |
celeron55 |
but R and +/- worked |
08:24 |
Calinou |
ah, I use min/max range 128 |
08:25 |
Calinou |
I will try with the default ones |
08:39 |
Calinou |
https://dl.dropbox.com/u/82342922/images/screenshot_3393147.png - works fine for me |
08:39 |
Calinou |
(mods/texture pack probably doesn't matter) |
08:54 |
cy1 |
So my server is running protocol 13 now |
08:54 |
cy1 |
verge.info.tm 6989 |
08:54 |
cy1 |
mesecons are borked but w/ev |
09:05 |
Calinou |
.tm O_o how is that a domain |
09:05 |
Calinou |
cy1, is there any players on your server? |
09:16 |
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09:20 |
celeron55 |
Calinou: ehm, why is range_all on? |
09:21 |
celeron55 |
you're supposed to test it without anything and with minimum and maximum range at defaults |
09:21 |
Calinou |
ah you were talking about automatic rendering range control |
09:21 |
Calinou |
it does work for me but it is very slow; it starts at minimal distance and increases slowly |
09:21 |
Calinou |
like, +0.1 unit every second |
09:22 |
celeron55 |
it was already bad but it got worse by the update |
09:22 |
celeron55 |
8) |
09:22 |
celeron55 |
needs tuning |
09:26 |
Calinou |
anyway, congrats for the performance increase. it is definitely visible on my computer even though it has a good GPU |
09:26 |
Calinou |
I will try on my laptop too |
09:31 |
cy1 |
thhh |
09:31 |
cy1 |
of course there's not any players on my server |
09:31 |
cy1 |
that's why I can switch it to 13 w/out anyone caring :( |
09:37 |
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09:42 |
* VanessaE |
wanders in, rubs sleep from eyes |
09:42 |
VanessaE |
good morning all |
09:44 |
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09:49 |
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09:49 |
bas080 |
VanessaE, Good life :) |
09:50 |
VanessaE |
heh |
09:51 |
bas080 |
Hey VanessaE, what is heh to you? Tried looking it up and found that the definition differs |
09:52 |
VanessaE |
bas080: a chuckle, mild amusement at a previous statement |
09:52 |
VanessaE |
good life indeed :-) |
09:53 |
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09:55 |
VanessaE |
good morning, SneakySnake |
09:55 |
SneakySnake |
Hi VanessaE |
09:55 |
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10:36 |
keegaan |
hello |
10:40 |
VanessaE |
hey keegan |
10:40 |
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10:42 |
VanessaE |
morning whirm |
10:43 |
whirm |
VanessaE: morning! |
10:51 |
thexyz |
is there a way to make infinite lava generators impossible to build? |
10:52 |
VanessaE |
no idea |
10:57 |
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11:49 |
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11:49 |
NekoGloop |
goooooooooooooooood morning |
11:57 |
VanessaE |
mornin' |
11:57 |
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Jeija joined #minetest |
11:59 |
NekoGloop |
i'm gonna download the 'official' release of 0.4.3, brb ;) |
12:01 |
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12:10 |
NekoGloop |
yay~ |
12:10 |
NekoGloop |
i can fix the texture glitches~ |
12:10 |
NekoGloop |
differently sized inventory craftgrids -still- dont work |
12:11 |
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12:33 |
NekoGloop |
well at least some of the some exception message is shown ingame now... >.> |
12:34 |
VanessaE |
heh |
12:34 |
NekoGloop |
wha...? |
12:35 |
VanessaE |
you do realize there's a debug console, right? :-) |
12:35 |
NekoGloop |
"Access Violation" dafuq? |
12:35 |
VanessaE |
haha |
12:35 |
VanessaE |
you've been promoted apparently :D |
12:35 |
NekoGloop |
I'm the fucking administrator |
12:35 |
NekoGloop |
I shouldnt be having an access violation |
12:36 |
NekoGloop |
well i guess that screws direct3d |
12:36 |
VanessaE |
there are things even root can't do :-) |
12:38 |
NekoGloop |
well i guess that means i'm stuck with glitchy opengl |
12:46 |
NekoGloop |
why is this nodebox shit: {-1/2, 1/2, -1/2, 2/5, -1/2, 1/2} |
12:47 |
VanessaE |
look at your Y coords |
12:48 |
VanessaE |
mathematically lower values must be in the first set |
12:48 |
NekoGloop |
oh |
12:48 |
VanessaE |
so -1/2, -1/2, -1/2, 2/5, 1/2, 1/2 |
12:48 |
NekoGloop |
didnt know thast |
12:48 |
VanessaE |
otherwise the nodebox will sorta turn itself inside out :-) |
12:49 |
VanessaE |
(I should experiment more, see if I can exploit that bug somehow |
12:49 |
NekoGloop |
i noticed :D |
12:49 |
NekoGloop |
it was a inside-out block |
12:51 |
NekoGloop |
I'm working on facedir hatches |
12:51 |
NekoGloop |
so first i need proper nodeboxes |
12:54 |
NekoGloop |
we have... success!!! |
12:54 |
VanessaE |
screenshots or it didn't happen :D |
12:55 |
NekoGloop |
hold on just a second |
12:55 |
NekoGloop |
need to see if walkable and climbable can both be true if you can stand inside the node still |
12:59 |
NekoGloop |
yes, they do :) |
12:59 |
NekoGloop |
ok one moment |
13:01 |
NekoGloop |
now we need nodebox ladders |
13:01 |
NekoGloop |
*hint hint* |
13:01 |
VanessaE |
... |
13:02 |
NekoGloop |
:D |
13:02 |
VanessaE |
I'm quite happy with 2D ladders for now :D |
13:02 |
NekoGloop |
ok :P |
13:02 |
VanessaE |
I worked hard to make the texture the HDX pack uses for those :-) |
13:02 |
NekoGloop |
ok :P |
13:03 |
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13:04 |
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13:09 |
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13:12 |
NekoGloop |
http://ompldr.org/vZmRlbg and http://ompldr.org/vZmRlbw |
13:12 |
NekoGloop |
nodebox hatches |
13:12 |
VanessaE |
um |
13:12 |
VanessaE |
maybe with a little *light* on the subject :-) |
13:13 |
NekoGloop |
:P |
13:13 |
NekoGloop |
maybe I'm just a cave beast but it looks fine to me |
13:13 |
VanessaE |
I always go above ground and place objects there to get screenshots |
13:13 |
VanessaE |
and /time 6000 when the light starts to face |
13:13 |
VanessaE |
fade* |
13:13 |
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13:14 |
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13:14 |
NekoGloop |
i already had one in my world, just took a screenshot :P |
13:16 |
NekoGloop |
anyway, are they satisfactory? or should i do the whole hatch's nodebox |
13:16 |
VanessaE |
I can't tell |
13:16 |
VanessaE |
it's too dark :P |
13:17 |
NekoGloop |
open it in gimp or whatever you have and brighten it? |
13:19 |
NekoGloop |
http://ompldr.org/vZmRlcw |
13:19 |
VanessaE |
nice |
13:19 |
NekoGloop |
http://ompldr.org/vZmRldA |
13:19 |
NekoGloop |
better? |
13:20 |
VanessaE |
you should indeed do full nodeboxes on it |
13:20 |
VanessaE |
i.e. all 6 pieces |
13:20 |
NekoGloop |
like xdoors' tops? |
13:20 |
VanessaE |
no, |
13:20 |
VanessaE |
nodeboxes can overlap, so you can do this with fewer pieces |
13:20 |
VanessaE |
one each for the four sides, then two across the middle |
13:21 |
NekoGloop |
i know |
13:21 |
NekoGloop |
xdoors does that dont it? |
13:21 |
VanessaE |
I don't think so, but I could be wrong. haven't looked at the code. |
13:21 |
VanessaE |
still, the idea is similar |
13:21 |
NekoGloop |
ok |
13:23 |
NekoGloop |
er... |
13:23 |
NekoGloop |
i suck at nodeboxes |
13:24 |
NekoGloop |
closed: {-1/2, 2/5, -1/2, 1/2, 1/2, 1/2} open: {-1/2, -1/2, 2/5, 1/2, 1/2, 1/2} |
13:24 |
NekoGloop |
see what you can do :P |
13:24 |
VanessaE |
no. :-) |
13:24 |
VanessaE |
not in a coding mood right now |
13:25 |
NekoGloop |
ok |
13:33 |
VanessaE |
bbl, I need to lie down |
13:33 |
NekoGloop |
ok |
13:40 |
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13:47 |
* NekoGloop |
pokes #minetest for signs of life |
14:13 |
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14:13 |
NekoGloop_ |
that was interesting |
14:13 |
NekoGloop_ |
oh, bye NekoGloop |
14:13 |
NekoGloop_ |
:D |
14:16 |
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14:16 |
RealBadAngel |
hi |
14:17 |
NekoGloop_ |
good afternoon |
14:20 |
NekoGloop_ |
whatcha up to, realbadangel? |
14:20 |
RealBadAngel |
just back from work |
14:20 |
NekoGloop_ |
ok |
14:22 |
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14:22 |
NekoGloop_ |
ohai nakedfury |
14:23 |
NekoGloop_ |
wb jeija |
14:23 |
NakedFury |
hi |
14:23 |
Jeija |
hi NekoGloop_, coded a jumping (trampoline, cushion) mod, now working on a slime mod |
14:23 |
NekoGloop_ |
:o |
14:23 |
NekoGloop_ |
GIMME >:D |
14:24 |
Jeija |
On my GitHub https://github.com/Jeija/minetest-mod-jumping , experimental slimes in like 10 mins |
14:26 |
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14:26 |
NekoGloop_ |
i -just- saw ipodmail's video on the trampoline mod |
14:26 |
NekoGloop_ |
(there's one in minecraft, incase you didnt know) |
14:27 |
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14:29 |
NekoGloop_ |
jeija: you got 0.4.3, correcT? |
14:29 |
NekoGloop_ |
correct* |
14:29 |
Jeija |
yep |
14:29 |
NekoGloop_ |
just making sure |
14:29 |
Jeija |
trampoline requires 0.4.3 |
14:30 |
NekoGloop_ |
cool |
14:30 |
NekoGloop_ |
cuz i have it too :D |
14:33 |
NekoGloop_ |
jeija: use rubber from pilzadam's farming mod for the trampoline :D |
14:34 |
NekoGloop_ |
(it needs -some- use) |
14:34 |
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Matsetes joined #minetest |
14:37 |
Jeija |
grmpf don't like dependencies, I prefer to use wool from minetest_game |
14:38 |
Matsetes |
Hi |
14:38 |
Matsetes |
What are the texture? |
14:38 |
NekoGloop_ |
well make it detect if farming is installe |
14:39 |
NekoGloop_ |
d |
14:39 |
NekoGloop_ |
and if not, then use wool |
14:39 |
Jeija |
leave a comment on the has no crafting recipes issue on GitHub so that people can discuss |
14:40 |
NekoGloop_ |
besides, i think farming is the only way to "correctly" get wool |
14:40 |
NekoGloop_ |
gloopblocks was -supposed- to, but doesnt because of an idiotic typo |
14:40 |
Jeija |
PilzAdam should add cotton to farming |
14:41 |
NekoGloop_ |
cotton -is- in farming |
14:41 |
Jeija |
oh there is already |
14:41 |
NekoGloop_ |
it just rarer to get cotton seeds i've noticed |
14:41 |
Jeija |
Didn't realize because it was in the "Initial upload" commit |
14:42 |
NekoGloop_ |
lol |
14:42 |
Matsetes |
Hey! What's the textures? |
14:42 |
NekoGloop_ |
idk what textures? |
14:44 |
NekoGloop_ |
jeija: fall damage should be negated on trampolines -and- cushions |
14:45 |
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14:45 |
NekoGloop_ |
lol i cant jump on cushions? |
14:45 |
NekoGloop_ |
off of, even |
14:46 |
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14:47 |
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Calinou joined #minetest |
14:47 |
NekoGloop_ |
hi there calinou |
14:48 |
Calinou |
hi |
14:48 |
NekoGloop_ |
jeija: crafting idea for trampoline: wool wool wool | stick - stick |
14:49 |
NekoGloop_ |
er... that should be the cushion |
14:49 |
NekoGloop_ |
the trampoline should be: wool rubber_bucket wool | stick - stick |
14:52 |
Calinou |
VanessaE, how do you make ubuntu packages like you did for AF/trilinear? |
14:52 |
Jeija |
Falling damage is off for cushions, and less for trampolines |
14:53 |
NekoGloop_ |
but falling on a trampoline shouldnt hurt |
14:53 |
NekoGloop_ |
falling -from- a trampoline should |
14:55 |
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PilzAdam joined #minetest |
14:55 |
PilzAdam |
Hello everyone! |
14:56 |
NekoGloop_ |
hello pilzadam |
14:56 |
PilzAdam |
sup |
14:57 |
NekoGloop_ |
jeija made a jumping mod (trampoline + cushion), i made it use buckets of rubber |
14:57 |
NekoGloop_ |
(or w/e it is in the buckets) |
14:57 |
Jeija |
make your git fork and send a pull request |
14:58 |
NekoGloop_ |
too lazy |
14:58 |
NekoGloop_ |
alternative: just give you the fucking code |
14:59 |
Jeija |
I need other opinions on that, I hate dependencies |
14:59 |
NekoGloop_ |
hm... |
14:59 |
NekoGloop_ |
oh i know |
15:00 |
NekoGloop_ |
steel_ingot wool steel_ingot | stick - stick |
15:00 |
NekoGloop_ |
for trampoline |
15:00 |
NekoGloop_ |
no dependencies |
15:00 |
NekoGloop_ |
(except wool obviously) |
15:01 |
NekoGloop_ |
working on the chat sending the player a message stating the setting of the trampoline when punched |
15:02 |
NekoGloop_ |
same could be done for delayers in mesecons |
15:02 |
RealBadAngel |
make better wool wool wool ingot - ingot stick - stick |
15:02 |
NekoGloop_ |
too much wool used for my liking |
15:03 |
RealBadAngel |
oh my, too much of this too much of that |
15:03 |
NekoGloop_ |
since w/o animals mod its scarce as shit |
15:05 |
NekoGloop_ |
ugh... |
15:05 |
NekoGloop_ |
i cant get the chat message to work |
15:07 |
NekoGloop_ |
minetest.send_chat_player(puncher, "Setting: "..id) says VERBOSE[main]: error_message = ServerError: LuaError: error: ...-win32\bin\..\mods\minetest\jumping\jumping\init.lua:115: attempt to call field 'send_chat_player' (a nil value) |
15:07 |
RealBadAngel |
minetest.chat_send_all(string) |
15:08 |
RealBadAngel |
check syntax |
15:08 |
NekoGloop_ |
i only want the person who punched it to be alerted |
15:08 |
RealBadAngel |
chat_send_player propably |
15:08 |
NekoGloop_ |
deerrrrrrp |
15:08 |
NekoGloop_ |
send_chat_player |
15:08 |
NekoGloop_ |
is not a command -_- |
15:08 |
RealBadAngel |
mine is correct syntax |
15:09 |
NekoGloop_ |
so lets try this again |
15:09 |
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15:10 |
RealBadAngel |
currently it says 'send_chat_player' doesnt exist at all |
15:10 |
NekoGloop_ |
'send_chat_player' (a nil value) |
15:10 |
NekoGloop_ |
i figured that out ;) |
15:11 |
RealBadAngel |
Chat: |
15:11 |
RealBadAngel |
minetest.chat_send_all(text) |
15:11 |
RealBadAngel |
minetest.chat_send_player(name, text) |
15:11 |
RealBadAngel |
:P |
15:11 |
RealBadAngel |
read api you lame :) |
15:12 |
NekoGloop_ |
:P |
15:12 |
RealBadAngel |
told ya ;) |
15:13 |
NekoGloop_ |
how do i get a player name from 'puncher' in register_on_punchnode? |
15:13 |
RealBadAngel |
puncher=player |
15:13 |
NekoGloop_ |
but puncher=userdata |
15:13 |
RealBadAngel |
digger, hitter, lamer etc |
15:13 |
NekoGloop_ |
i need a string |
15:14 |
RealBadAngel |
just push there puncher |
15:14 |
NekoGloop_ |
puncher.name? |
15:14 |
NekoGloop_ |
i tried just putting puncher |
15:14 |
RealBadAngel |
no for christ sake, player=puncher |
15:14 |
NekoGloop_ |
bad argument #1, string expected, got userdata |
15:15 |
RealBadAngel |
hmmm |
15:15 |
RealBadAngel |
try with dot name |
15:15 |
celeron55 |
read the api you lamers |
15:15 |
celeron55 |
puncher:get_player_name() |
15:15 |
Matsetes |
Sorry, how does it work a texture? |
15:16 |
NekoGloop_ |
oh ok |
15:16 |
NekoGloop_ |
thanks celeron |
15:16 |
celeron55 |
puncher is an "object" |
15:16 |
celeron55 |
or, well, ObjectRef |
15:16 |
NekoGloop_ |
i didnt know that :D |
15:17 |
RealBadAngel |
puncher.get_player_name() |
15:17 |
RealBadAngel |
try this one |
15:17 |
PilzAdam |
<celeron55> read the api you lamers |
15:17 |
PilzAdam |
+1 |
15:18 |
NekoGloop_ |
no puncher:get_player_name |
15:18 |
PilzAdam |
() |
15:18 |
NekoGloop_ |
or puncher.get_player_name(puncher) |
15:18 |
RealBadAngel |
heheh |
15:18 |
NekoGloop_ |
how could someone so smart be so stupid |
15:19 |
RealBadAngel |
i havent noticed c55 wrote somethin above lol |
15:19 |
RealBadAngel |
lmao |
15:19 |
NekoGloop_ |
celeron55: you're full of excellent phrases. |
15:20 |
NekoGloop_ |
cool. it works |
15:20 |
NekoGloop_ |
jeija: want me to pastebin the complete register_on_punchnode? |
15:22 |
NekoGloop_ |
... I'll do it anyway |
15:22 |
PilzAdam |
lol |
15:22 |
Jeija |
knock yourself out! |
15:23 |
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15:23 |
NekoGloop_ |
well the colored band isnt definitive of the particular level |
15:27 |
NekoGloop_ |
http://pastebin.com/97fZ1Wt7 |
15:27 |
PilzAdam |
minetest.register_on_punchnode is deprecated |
15:28 |
NekoGloop_ |
i dont give a shit |
15:28 |
PilzAdam |
use on_punc() in node defintion instead |
15:28 |
NekoGloop_ |
stfu |
15:28 |
NekoGloop_ |
just SHUT THE FUCK UP |
15:29 |
PilzAdam |
chill |
15:29 |
NekoGloop_ |
ridiculing me for jeija's idea = not a good idea |
15:30 |
PilzAdam |
Jeija, minetest.register_on_punchnode() is deprecated |
15:30 |
NekoGloop_ |
i have a feeling he doesnt give a fuck either |
15:31 |
Jeija |
I know but don't like on_punch either, makes code a lot longer |
15:31 |
PilzAdam |
but minetest.register_on_punchnode() makes the whole game slower |
15:31 |
NekoGloop_ |
i dont realize a difference |
15:31 |
PilzAdam |
because its executed when you punch any node |
15:31 |
NekoGloop_ |
even by rapid left clicking |
15:32 |
PilzAdam |
if every mod would youse this you would |
15:32 |
NekoGloop_ |
i dont see a difference |
15:32 |
PilzAdam |
*use |
15:32 |
celeron55 |
ehm |
15:32 |
RealBadAngel |
so where exactly it makes games slower? |
15:32 |
Jeija |
Is it that much slower to check node.name before? |
15:32 |
RealBadAngel |
when player punches 100 nodes at the same time? |
15:32 |
PilzAdam |
Jeija, in theory |
15:33 |
NekoGloop_ |
jeija: its fine |
15:34 |
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15:34 |
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15:35 |
celeron55 |
Jeija: why wouldn't you just define the function and then set the function to all of the node definitions |
15:35 |
Jeija |
I know, that works fine for minetest.register_on_punchnode(), but not for register_on_dignode, e.g. if I don't care what node is dug |
15:36 |
celeron55 |
wut |
15:36 |
Jeija |
let me think of an example... |
15:37 |
NekoGloop_ |
jeija: define the function, then call it in all trampoline's on_punch |
15:37 |
celeron55 |
wat |
15:37 |
celeron55 |
how stupid are people?! let me pastebin some crap |
15:37 |
PilzAdam |
celeron55, very stupid |
15:38 |
Jeija |
ok, the particles mod; It adds particals when a node is dug, no matter what block it is. It is a lot easier to define one register_on_dignode instead of using after_dig_node in every node definition |
15:38 |
PilzAdam |
yes because every single node creates particles |
15:38 |
celeron55 |
Jeija: that is a valid case for it |
15:39 |
PilzAdam |
but your trampolin are only a few nodes |
15:40 |
Jeija |
That's a good point, I guess I have to change it to on_punch in those cases I can |
15:40 |
celeron55 |
http://paste.dy.fi/Awm |
15:40 |
Jeija |
of course, I totally get that |
15:41 |
celeron55 |
NekoGloop_ doesn't |
15:41 |
celeron55 |
but hopefully now does |
15:41 |
NekoGloop_ |
i do |
15:41 |
NekoGloop_ |
i only modified what jeija used |
15:41 |
NekoGloop_ |
because I'm lazy like that :) |
15:45 |
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15:45 |
rubenwardy |
power cut :( |
15:45 |
NekoGloop_ |
lol |
15:45 |
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LandMine joined #minetest |
15:45 |
rubenwardy |
only for 15 secs |
15:45 |
rubenwardy |
i have a desktop computer |
15:45 |
LandMine |
hello!!! |
15:46 |
LandMine |
i know theres a mod to fix the light problem |
15:46 |
PilzAdam |
sup LandMine |
15:46 |
LandMine |
but i dont remember the name |
15:46 |
LandMine |
hey pilzadam you know how to fix the light problem? |
15:46 |
PilzAdam |
what light problem? |
15:46 |
LandMine |
like when you remove a big area with worldedit |
15:46 |
NekoGloop_ |
celeron55: could you guide me thru how to make xyz's signs look less horrible? |
15:46 |
LandMine |
its dark |
15:47 |
LandMine |
how do i make it light again |
15:47 |
RealBadAngel |
put a torch |
15:47 |
NekoGloop_ |
RealBadAngel +1 |
15:47 |
LandMine |
i did, and removed it |
15:47 |
LandMine |
but it went back to dark\ |
15:47 |
RealBadAngel |
coz u removed the torch? |
15:48 |
LandMine |
no for example i did //set air on a 200 x 200 area |
15:48 |
LandMine |
at 0,0,0 |
15:48 |
rubenwardy |
//dig is easier |
15:48 |
LandMine |
but its now shady |
15:48 |
LandMine |
how do i make it light up again |
15:48 |
Jeija |
btw I updated the trampoline/jumping mod to use on_punch |
15:48 |
LandMine |
cause there is nothing over it |
15:48 |
NekoGloop_ |
//dig also updates the lighting |
15:49 |
LandMine |
i already did dig |
15:49 |
LandMine |
i put dirt on top |
15:49 |
LandMine |
and did //dig |
15:49 |
LandMine |
but nothing happened |
15:50 |
NekoGloop_ |
because you didnt give it a cookie |
15:50 |
LandMine |
pilzadam |
15:50 |
RealBadAngel |
and took the torch |
15:50 |
PilzAdam |
LandMine, what? |
15:50 |
LandMine |
read above what i said |
15:50 |
LandMine |
you know how to fix it? |
15:51 |
PilzAdam |
nope |
15:51 |
RealBadAngel |
propably the same way as fiixin greifed server |
15:52 |
LandMine |
i remember there was a mod that fixes it i dont remember which one though |
15:53 |
RealBadAngel |
in such cases sticky notes comes in handy :P |
15:53 |
LandMine |
yeah w.e i fixed it |
15:55 |
RealBadAngel |
allelujah, griefer fixed somethin |
15:55 |
RealBadAngel |
lemme note the date |
15:55 |
LandMine |
hhahahah u mad bro? |
15:57 |
NekoGloop_ |
pilzadam: your scarecrow is a lot more effective than 4 nodes |
15:57 |
PilzAdam |
can be see the code |
15:58 |
NekoGloop_ |
idk but i like it as it is |
15:58 |
NekoGloop_ |
pumpkins seem hard to get to me |
15:58 |
PilzAdam |
https://github.com/PilzAdam/farming/blob/master/weed.lua#L23 |
15:58 |
PilzAdam |
NekoGloop_, thats true |
15:59 |
NekoGloop_ |
could the chance of getting two seeds from a harvested pumpkin be increased -slightly-? |
16:00 |
PilzAdam |
nope |
16:00 |
PilzAdam |
pumpkins are realy rare |
16:00 |
PilzAdam |
and with big pumpkins you get no seeds |
16:00 |
NekoGloop_ |
i know |
16:00 |
NekoGloop_ |
you can place a pumpkin a keep removing it to get lots of seeds though ;) |
16:01 |
NekoGloop_ |
is it just me or am i unable to get more seeds? |
16:02 |
NekoGloop_ |
nvm |
16:03 |
NekoGloop_ |
these textures are UGLY |
16:04 |
PilzAdam |
what textures? |
16:04 |
NekoGloop_ |
for the latest crops (all but cotton wheat and pumpkibn) |
16:05 |
NekoGloop_ |
(and rubber as well) |
16:06 |
NekoGloop_ |
basically the latest additions... you need new textures ;) |
16:07 |
PilzAdam |
NekoGloop_, see my new farmum signature: http://minetest.net/forum/profile.php?id=2443 |
16:07 |
NekoGloop_ |
ok |
16:07 |
NekoGloop_ |
but mine would suck even more ;) |
16:08 |
NekoGloop_ |
i cant eat a potato? |
16:08 |
PilzAdam |
nope, use rubenwardy's food mod to get a function for potatoes |
16:08 |
PilzAdam |
you ever ate a raw potatoe? |
16:09 |
NekoGloop_ |
once |
16:09 |
NekoGloop_ |
i wasnt that bad :P |
16:09 |
NekoGloop_ |
it* |
16:11 |
NekoGloop_ |
hm... well since we dont -need- to be realistic, how about a way to get milk from a plant? (which you can actually do from some irl) |
16:11 |
PilzAdam |
yea rivers of milk and honey |
16:12 |
RealBadAngel |
yeah and mine cucumbers that can be found only -300 and below |
16:12 |
NekoGloop_ |
LOL |
16:12 |
NekoGloop_ |
I just mean because animals is laggy |
16:13 |
PilzAdam |
does anyone use my game fork of the default game? https://github.com/PilzAdam/minetest_game |
16:15 |
RealBadAngel |
plant this |
16:15 |
RealBadAngel |
http://en.wikipedia.org/wiki/Soy_milk |
16:16 |
NekoGloop_ |
yes, we need soy |
16:16 |
PilzAdam |
bääää |
16:16 |
RealBadAngel |
or palms with coconuts |
16:16 |
Jeija |
Make gm soy! |
16:16 |
NekoGloop_ |
palms work too |
16:16 |
PilzAdam |
i can add everything you want if you give me the textures |
16:17 |
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16:17 |
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izua joined #minetest |
16:19 |
NekoGloop_ |
what are the prerequisetes for a sapling to grow? |
16:19 |
Calinou |
none |
16:19 |
Calinou |
not even space |
16:19 |
NekoGloop_ |
ok |
16:19 |
Calinou |
they can grow in air in a 2x2x2 space with no light |
16:19 |
NekoGloop_ |
ok |
16:20 |
PilzAdam |
in my farming mod they need space for the trunk and light |
16:21 |
PilzAdam |
and a defined node at the bottom |
16:22 |
NekoGloop_ |
for normal saplings? |
16:22 |
Calinou |
not normal ones |
16:22 |
Calinou |
only rubber ones |
16:22 |
Calinou |
or maybe PilzAdam redefined them |
16:22 |
NekoGloop_ |
well sapling growth is in C++ |
16:22 |
NekoGloop_ |
(i think) |
16:23 |
Calinou |
yes |
16:23 |
PilzAdam |
thats strange |
16:23 |
PilzAdam |
should be in LUA |
16:24 |
PilzAdam |
Jeija, https://github.com/Jeija/minetest-mod-mesecons/issues/47 |
16:33 |
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16:56 |
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NekoGloop joined #minetest |
16:56 |
NekoGloop |
animals modpack isnt unzipping |
16:56 |
NekoGloop |
could someone put it on something that ISNT mediafire? |
16:56 |
PilzAdam |
wait |
16:57 |
khonkhortisan |
I agree on the doors |
16:57 |
NekoGloop |
what doors? |
16:57 |
PilzAdam |
https://github.com/Jeija/minetest-mod-mesecons/issues/47 |
16:57 |
khonkhortisan |
there should be only one door no matter what mods you have installed |
16:58 |
NekoGloop |
... ok? |
16:58 |
NekoGloop |
now about animals modpack... |
16:58 |
NekoGloop |
can someone please put it on a different site? |
16:58 |
PilzAdam |
NekoGloop, ompldr.org/vZmRodg/animals_modpack-1.3.4.zip |
16:59 |
NekoGloop |
ok... so the file's just a bad file? |
17:00 |
PilzAdam |
?? |
17:00 |
NekoGloop |
"The system can not find the path specified" |
17:00 |
NekoGloop |
whenever i unzip it |
17:00 |
PilzAdam |
windows.... |
17:00 |
* PilzAdam |
facepalms |
17:00 |
NekoGloop |
stfu |
17:00 |
PilzAdam |
ive compressed it myself |
17:00 |
thexyz |
PilzAdam: +1 |
17:00 |
thexyz |
but xdoors mod is outdated |
17:01 |
PilzAdam |
xdoors2 |
17:01 |
thexyz |
yes |
17:01 |
PilzAdam |
i wrote it |
17:01 |
thexyz |
i guess there is no point in supporting xdoors |
17:01 |
NekoGloop |
doors mod is outdated |
17:01 |
thexyz |
> default doors, xdoors and xdoors2 |
17:01 |
NekoGloop |
default doors are outdated |
17:01 |
thexyz |
i also should ask celeron55 to include xdoors2 to default ^^ |
17:01 |
PilzAdam |
thexyz, post it on github |
17:02 |
PilzAdam |
https://github.com/PilzAdam/minetest_game |
17:02 |
* NekoGloop |
wants a fucking animals modpack that will work |
17:02 |
khonkhortisan |
they can reproduce? |
17:03 |
NekoGloop |
IT DOESNT FUCKING UNZIP |
17:03 |
PilzAdam |
chill |
17:03 |
thexyz |
PilzAdam: nice |
17:03 |
NekoGloop |
... password? |
17:03 |
NekoGloop |
wtf |
17:03 |
PilzAdam |
?? |
17:04 |
NekoGloop |
"File 'trap' is password protected." |
17:04 |
PilzAdam |
nope |
17:04 |
PilzAdam |
you have 7zip? |
17:04 |
NekoGloop |
yeah it is |
17:05 |
NekoGloop |
using default unzipper because winrar is fail |
17:05 |
PilzAdam |
try a different zip programm like 7zip. we cant help you at this point because i already unziped the verison i downloaded an rezipped it |
17:05 |
khonkhortisan |
My depends.txt includes things in the same modpack. Should it only include the things that have functions it uses or should I also depend on recipe ingredients? |
17:05 |
leo_rockway |
there's also mesecons doors, btw... |
17:06 |
PilzAdam |
khonkhortisan, there is no consensus about that, i think |
17:06 |
khonkhortisan |
mesecons_gates depends on mesecons, mesecons_microcontrollers, and mesecons_delayer for functions, and mesecons_torch and mesecons_materials for the recipes. |
17:07 |
PilzAdam |
some put only function at dependencies, others the recipe requirements too |
17:07 |
PilzAdam |
leo_rockway, https://github.com/Jeija/minetest-mod-mesecons/issues/47 |
17:07 |
khonkhortisan |
If the mods were completely separate I would need the recipes but I think it's optional because of the modpack |
17:07 |
NekoGloop |
Pilzadam: 7zip says "unsupported compression method" |
17:07 |
NekoGloop |
(for all files) |
17:07 |
PilzAdam |
why for all files? |
17:08 |
PilzAdam |
its only one zip archive |
17:08 |
NekoGloop |
its one zip archive |
17:08 |
leo_rockway |
PilzAdam: good! =] |
17:08 |
NekoGloop |
all files in the archive are an "unsupported compression method" |
17:09 |
NekoGloop |
so, how's about sending me one you actually compressed correctly? |
17:09 |
PilzAdam |
NekoGloop, try this with 7zip: http://ompldr.org/vZmRpMQ/animals_modpack-1.3.4.tar.gz |
17:09 |
PilzAdam |
i compressed it correctly |
17:09 |
PilzAdam |
only your programm cant decompress it for some reason |
17:10 |
NekoGloop |
because you are an idiot? |
17:11 |
thexyz |
i think i'd better add mesecons support myself |
17:11 |
PilzAdam |
no i dont think so |
17:11 |
NekoGloop |
still cant decompress |
17:11 |
PilzAdam |
strange... |
17:11 |
thexyz |
and push it to my repo |
17:11 |
NekoGloop |
compress it AS a zip, WITH .zip |
17:11 |
NekoGloop |
stop crossing compression methods |
17:11 |
thexyz |
NekoGloop: tar xvf animals_modpack-1.3.4.tar.gz |
17:11 |
thexyz |
is that so hard? |
17:11 |
PilzAdam |
NekoGloop, you cant donwload the orginal zip from the forum? |
17:11 |
leo_rockway |
thexyz: he's not on *nix :S |
17:11 |
NekoGloop |
thexyz: ya, tell me where to input that ;) |
17:11 |
PilzAdam |
*unzip |
17:12 |
khonkhortisan |
cygwin |
17:12 |
thexyz |
NekoGloop: in your favorite terminal emulator |
17:12 |
thexyz |
i prefer mate-terminal |
17:12 |
NekoGloop |
PilzAdam: for the millionth time... NO NO N O NO N O NO) N O N ON OFNDSzl;gf |
17:12 |
thexyz |
you may also like xterm |
17:12 |
PilzAdam |
so its not me whos stupid... |
17:12 |
thexyz |
or urxvt |
17:12 |
NekoGloop |
the purpose of making me want to kill you is...? |
17:13 |
thexyz |
or input that directly into terminal (press ctrl+alt+f1 to switch to first virtual console) |
17:13 |
khonkhortisan |
the moment when you know the exact command to do what you want and realize you have nowhere to put it in |
17:13 |
PilzAdam |
NekoGloop, i dont say you are an idiot; i dont say windows is an idiot; i just dont want you calling me an idiot |
17:13 |
NekoGloop |
ok, I'm gonna do this from cmd.exe |
17:13 |
* khonkhortisan |
uses urxvt but it's not on windows |
17:14 |
khonkhortisan |
but I switch to xterm to change font size |
17:14 |
|
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17:14 |
leo_rockway |
Yakuake (Konsole) |
17:14 |
|
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17:14 |
PilzAdam |
leo_rockway, +1 |
17:14 |
NekoGloop |
... |
17:14 |
leo_rockway |
although I'm using KiTTY right now (PuTTY with patches) |
17:15 |
leo_rockway |
I'm on Windows, at work :S |
17:15 |
Calinou |
lol kitty |
17:15 |
Calinou |
<thexyz> you may also like xterm |
17:15 |
NekoGloop |
well then i guess that since no one is going to help, i guess that i dont get animals |
17:15 |
Calinou |
BROUGHT TO YOU BY: X-FILES |
17:15 |
Calinou |
this is xterm |
17:15 |
Calinou |
<thexyz> i prefer mate-terminal |
17:15 |
Calinou |
you use mate? |
17:15 |
thexyz |
yes |
17:15 |
Calinou |
I plan on installing LMDE on my laptop :p |
17:15 |
leo_rockway |
I never heard of mate-terminal |
17:15 |
PilzAdam |
NekoGloop, i tried to help but called me an idiot |
17:15 |
leo_rockway |
I have heard really good things about urxvt, though. |
17:15 |
thexyz |
because "MATE Desktop Environment, a non-intuitive and unattractive desktop for users, using traditional computing desktop metaphor" |
17:15 |
PilzAdam |
+you |
17:16 |
Calinou |
haha thexyz, so true |
17:16 |
thexyz |
leo_rockway: that's forked gnome2 terminal |
17:16 |
Calinou |
mate is gnome 2 |
17:16 |
hasufell |
I played minetest for a few hours, seems pretty playable/stable, but I wonder if upstream considers it alpha/beta/whatever? |
17:16 |
Calinou |
with virus, trojans and internet memes |
17:16 |
Calinou |
hasufell, it's stable |
17:16 |
Calinou |
there is no alpha/beta versions |
17:16 |
thexyz |
Calinou: no nyancat in latest version =( |
17:16 |
khonkhortisan |
which upstream? |
17:16 |
hasufell |
I c |
17:16 |
Calinou |
mint's MATE is serious at least |
17:16 |
khonkhortisan |
no nyancat?! |
17:16 |
Calinou |
in MT there is |
17:16 |
PilzAdam |
thexyz, what no nyancat? |
17:16 |
Calinou |
he means about mate |
17:16 |
thexyz |
yep |
17:17 |
khonkhortisan |
but I didn't catch one yet! |
17:17 |
thexyz |
there was a nyancat in "about" dialog |
17:17 |
thexyz |
https://github.com/perberos/Mate-Desktop-Environment/issues/104 |
17:17 |
khonkhortisan |
must've been that licensing stuff |
17:17 |
NekoGloop |
I'm just gonna stay here until you all shut up and help |
17:17 |
PilzAdam |
NekoGloop, ... |
17:18 |
celeron55 |
you guys are simultaneously talking about at least two programs and completely mixing them up |
17:18 |
khonkhortisan |
if you stay out of the conversation you can hear more, apparently |
17:18 |
NekoGloop |
best workaround: try it yourself before bitching at me about things with a 1% chance of working |
17:19 |
khonkhortisan |
I think I need to find a server with up-to-date mods, because I'm either on a server with old stuff crafting my way everywhere or in singleplayer cheating my way with good mods. |
17:20 |
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17:20 |
khonkhortisan |
is there more than one animal mod? |
17:20 |
NekoGloop |
i need the one by sapier |
17:20 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?id=2672 |
17:20 |
thexyz |
the funny thing about mate https://github.com/mate-desktop/mate-file-manager/commit/373da58a33a4242f3d91771fd304ba8bb3d55e61 |
17:21 |
Calinou |
poor developer has anime avatar |
17:21 |
thexyz |
serious developers |
17:21 |
NekoGloop |
not anime, touhou ;) |
17:21 |
Calinou |
still |
17:21 |
Calinou |
I only know one other dev who is serious and has an anime avatar |
17:22 |
khonkhortisan |
animals works fine for me |
17:22 |
NekoGloop |
because you're on shitnix |
17:23 |
thexyz |
khonkhortisan: are you runnig this mod on some kind of superpc? |
17:23 |
khonkhortisan |
ark can't display hidden directories so I have to type in the full path |
17:23 |
khonkhortisan |
no, I'll run out of memory soon enough |
17:23 |
PilzAdam |
NekoGloop, please chill; ive tried everything i can to help but it doesnt helped, so please ask politely some other for help |
17:23 |
khonkhortisan |
the package itself is good |
17:23 |
leo_rockway |
khonkhortisan: you need to enable hidden directories. |
17:24 |
leo_rockway |
there's a button or option somewhere in the dialog |
17:25 |
khonkhortisan |
yes the show hidden folders works but my shortcut on the left side that goes to a hidden directory stops at the lowest visible directory |
17:25 |
khonkhortisan |
my shortcut goes to ~/.minetest/mods/minetest but when I click on it it brings me to ~ |
17:25 |
|
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17:26 |
thexyz |
wtf |
17:26 |
thexyz |
mesecons code is crap |
17:26 |
thexyz |
i'm disappointed |
17:26 |
NekoGloop |
thexyz: i could help |
17:26 |
khonkhortisan |
which part of it? I'm working on gates, I want to know |
17:26 |
thexyz |
function mesecon:register_on_signal_change(action) |
17:26 |
thexyz |
local i= 1 |
17:26 |
thexyz |
repeat |
17:26 |
thexyz |
i=i+1 |
17:26 |
thexyz |
if mesecon.actions_change[i]==nil then break end |
17:26 |
thexyz |
until false |
17:26 |
thexyz |
mesecon.actions_change[i]=action |
17:26 |
thexyz |
end |
17:26 |
thexyz |
== table.insert(mesecon.actions_change, action) |
17:26 |
MiJyn |
Jeija makes crappy code |
17:26 |
thexyz |
same for other similar functions |
17:27 |
khonkhortisan |
then I guess I don't need to clean my code so much |
17:27 |
thexyz |
no, you should |
17:27 |
khonkhortisan |
I use that function and haven't looked at it |
17:27 |
thexyz |
oh |
17:28 |
leo_rockway |
khonkhortisan: that sounds like a usability issue. You should consider filing a bug. |
17:28 |
leo_rockway |
the ark one, I mean. |
17:29 |
khonkhortisan |
animals prints a lot |
17:29 |
|
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17:30 |
thexyz |
http://i.imgur.com/oWZKR.png |
17:30 |
thexyz |
=( |
17:31 |
NekoGloop |
thexyz: want how i make my steel gates work? |
17:31 |
khonkhortisan |
what's the red? |
17:31 |
khonkhortisan |
whitespace? |
17:31 |
Calinou |
<MiJyn> Jeija makes crappy code |
17:31 |
Calinou |
says the troll |
17:31 |
thexyz |
khonkhortisan: yes |
17:31 |
Calinou |
make better code then |
17:32 |
thexyz |
& tabs |
17:32 |
thexyz |
NekoGloop: how?.. |
17:32 |
Calinou |
thexyz, what are these big red squares? |
17:32 |
khonkhortisan |
Calinou, whitespace |
17:32 |
NekoGloop |
thexyz: downlaod the mod :) |
17:32 |
Calinou |
I should try vim some time, it looks nice |
17:33 |
thexyz |
NekoGloop: where from? |
17:33 |
NekoGloop |
the forums (note I'm returning the favor of unhelpfulness) |
17:34 |
khonkhortisan |
cool vombies |
17:38 |
khonkhortisan |
there it went, full cpu and memory |
17:38 |
|
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17:38 |
thexyz |
Calinou: you should then know that vim has two modes |
17:38 |
thexyz |
beep repeatedly and break everything |
17:39 |
|
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17:39 |
|
HaltingState joined #minetest |
17:39 |
|
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17:39 |
thexyz |
lol |
17:39 |
Calinou |
why would a text editor beep? |
17:39 |
thexyz |
another "unaffiliated" |
17:39 |
Calinou |
I hide joins/parts/quits 8) |
17:39 |
Calinou |
they clog up chat for no reason |
17:39 |
khonkhortisan |
are 226 lines of fresh code good enough for a pull request? |
17:39 |
Calinou |
yes |
17:40 |
Calinou |
I did a pull request to minetest for 8 lines of code |
17:40 |
thexyz |
Calinou: you can disable beeping |
17:40 |
thexyz |
but it'll still break everything |
17:40 |
khonkhortisan |
it uses the system beep |
17:40 |
thexyz |
khonkhortisan: that depends on your code |
17:40 |
Calinou |
why do you use vim if it breaks everything then? :P |
17:40 |
khonkhortisan |
do you want to tell me what's wrong with my code? I can give you the link |
17:41 |
thexyz |
Calinou: because other editors are even worse |
17:41 |
Calinou |
nano doesn't beep/break everything :P |
17:41 |
thexyz |
i don't know about emacs though |
17:41 |
Calinou |
gedit doesn't |
17:41 |
Calinou |
never tried emacs |
17:42 |
thexyz |
Calinou: nano can't into splitting |
17:42 |
NekoGloop |
notepad++ |
17:42 |
NekoGloop |
:D |
17:42 |
Calinou |
splitting? what do you mean? |
17:42 |
thexyz |
same goes for most other editors |
17:42 |
thexyz |
umm |
17:42 |
Calinou |
NekoGloop, windows-only; it's great though |
17:42 |
thexyz |
one second |
17:42 |
khonkhortisan |
press F1 in vim and it splits a help file |
17:42 |
Calinou |
I tend to prefer GUI editors in linux too |
17:42 |
NekoGloop |
point proven |
17:42 |
NekoGloop |
windows > shitnix |
17:42 |
thexyz |
http://i.imgur.com/NmDPw.png |
17:42 |
celeron55 |
for notepad++-like editors, i'd recommend kate |
17:42 |
khonkhortisan |
I use both gui and cli, can't get used to completely using either |
17:42 |
celeron55 |
i use vim though |
17:43 |
khonkhortisan |
I use kate and vim |
17:43 |
leo_rockway |
Kate has vi mode =] |
17:43 |
thexyz |
n++ is based on Scintilla |
17:44 |
Calinou |
the guy who makes NP++ for linux gets 1 nyancat head |
17:44 |
celeron55 |
my regular development environment: http://c55.me/random/2012-09/tscrot-2012-09-05_20-43-17.png |
17:44 |
* Calinou |
crosses fingers for tiling WM |
17:44 |
Calinou |
YES |
17:44 |
celeron55 |
^ gnu screen's status bar down there |
17:44 |
thexyz |
Calinou: i thought icewm isn't tiling wm |
17:44 |
Calinou |
oh, I was zoomed in |
17:45 |
Calinou |
screen can put two text edits in one terminal? didn't know |
17:45 |
celeron55 |
it's vim's :vsplit |
17:47 |
neko259 |
VanessaE: Hi. I've entered the game with nature pack in one day after yesterday, and I don't see any flowers still. |
17:47 |
celeron55 |
http://paste.dy.fi/8Mc |
17:47 |
neko259 |
Something is definitely wrong. |
17:47 |
* khonkhortisan |
likes kate's vi mode |
17:47 |
celeron55 |
vimrc |
17:47 |
leo_rockway |
screen has splitting too |
17:47 |
PilzAdam |
celeron55, what does visual_scale do? |
17:47 |
leo_rockway |
you can split in vim and you can split in screen |
17:47 |
Calinou |
vertical stretching for plantlike textures |
17:47 |
neko259 |
Wow, somebody else likes vim too :3 |
17:48 |
Calinou |
neko259, obviously |
17:48 |
khonkhortisan |
emacs has games |
17:48 |
leo_rockway |
vim is okay. vi is terrible. |
17:48 |
khonkhortisan |
that's all I know about emacs |
17:48 |
Calinou |
emacs lets you play table tennis with RMS; that's cool |
17:49 |
leo_rockway |
emacs is good, but IMO harder to learn than vim. |
17:49 |
neko259 |
emacs needs more fingers to work :3 |
17:49 |
celeron55 |
everybody should read the history of vi; go do it now: http://en.wikipedia.org/wiki/Vi |
17:49 |
leo_rockway |
yeah, the shortcuts aren't as friendly |
17:49 |
Calinou |
neko259, type with your feet too then |
17:49 |
* leo_rockway |
reads the history of vi |
17:50 |
neko259 |
http://wengleemusic.com/blog/wp-content/uploads/2010/01/softpedal.jpg |
17:50 |
neko259 |
^^ for emacs |
17:50 |
khonkhortisan |
I want an input method shaped to my hand, not to a board. |
17:50 |
thexyz |
https://github.com/xyzz/minetest-mods/commit/8033915df17c82b5c091960d6d488a1b6f39f89a |
17:50 |
NekoGloop |
neko259: use all your paws then |
17:50 |
khonkhortisan |
that pedal doesn't work on my piano, only the right one works |
17:50 |
Calinou |
every time you put a file without extension, a windows user dies |
17:50 |
neko259 |
I'll use my cat. |
17:51 |
NekoGloop |
you are a cat :D |
17:51 |
khonkhortisan |
Calinou, I like that quote |
17:51 |
Calinou |
note to self: add some readme to my mods |
17:51 |
* neko259 |
will go write a ebuild for new minetest version |
17:51 |
khonkhortisan |
file extensions are especially annoying with file uploads |
17:51 |
PilzAdam |
thexyz, great; mesecon support! |
17:51 |
thexyz |
there is also pedal for vim |
17:52 |
khonkhortisan |
if you add it directly in depends.txt it won't work without it |
17:52 |
thexyz |
http://habrastorage.org/storage2/ef4/83f/71c/ef483f71cc2e32b7b210f6d284320043.png |
17:52 |
leo_rockway |
vivivi editor of the beast |
17:52 |
khonkhortisan |
huh. |
17:53 |
celeron55 |
thexyz: 8) |
17:53 |
celeron55 |
i should try that sometime |
17:53 |
leo_rockway |
thexyz: there's a module for emacs that controls a vibrator. The speed is determined by the amount of parenthesis you have opened. |
17:53 |
NekoGloop |
leo_rockway: you shouldnt have done that... |
17:53 |
leo_rockway |
thexyz: no, I'm not kidding: https://www.youtube.com/watch?v=D1sXuHnf_lo |
17:53 |
thexyz |
lol |
17:54 |
thexyz |
that's what lisp was created for |
17:54 |
khonkhortisan |
Does an xor mean =1 or =odd? |
17:54 |
MiJyn |
does anyone _still_ use lisp? |
17:54 |
NekoGloop |
khon: ~= |
17:54 |
thexyz |
MiJyn: lisp is awesome |
17:55 |
thexyz |
khonkhortisan: xor is binary operator |
17:56 |
NekoGloop |
is it possible to make a liquid that doesnt flow? |
17:57 |
MiJyn |
NekoGloop, I did that once |
17:57 |
NekoGloop |
say, i want liquid movement properties but not liquid all over |
17:57 |
|
FreeFull joined #minetest |
17:57 |
|
FreeFull joined #minetest |
17:57 |
MiJyn |
Made a jello liquid (in C++, for blockplanet) |
17:57 |
FreeFull |
I thought blockplanet was java now =P |
17:57 |
* celeron55 |
re-codes minetest in lisp |
17:58 |
FreeFull |
celeron55: Which dialect? |
17:58 |
celeron55 |
hey by the way, i was considering scheme for the modding api iniitally too |
17:58 |
celeron55 |
i bet you'd have loved it |
17:58 |
celeron55 |
8) |
17:58 |
MiJyn |
FreeFull, when we used C++, I made a jello liquid :) |
17:58 |
MiJyn |
and it worked well |
17:58 |
MiJyn |
(ish) |
17:58 |
FreeFull |
I wouldn't mind, but I don't know about others |
17:59 |
NekoGloop |
celeron55: is it possible to make a liquid that cant flow? (i.e. just the liquid movement) |
17:59 |
celeron55 |
there would probably be like 2 modders by now |
17:59 |
FreeFull |
NekoGloop: So a block with a moving texture? |
17:59 |
MiJyn |
c55, would you like me to recode the Jello liquid? |
17:59 |
celeron55 |
NekoGloop: what would that be useful for |
17:59 |
NekoGloop |
freefull: no, a node that causes liquid movement w/o being liquid |
18:00 |
NekoGloop |
falling but still being able to go up |
18:00 |
MiJyn |
celeron55, I needed it for my nehter mod :P |
18:00 |
MiJyn |
for the portal |
18:00 |
FreeFull |
NekoGloop: Ah, that's what you mean |
18:00 |
FreeFull |
A swimmable block |
18:00 |
NekoGloop |
basically |
18:00 |
thexyz |
celeron55: lol |
18:01 |
thexyz |
at least, there'd be no "add-some-shitty-blocks" mods |
18:01 |
MiJyn |
eyah lol |
18:01 |
MiJyn |
*yeah |
18:01 |
MiJyn |
what about an assembler modding API? :P |
18:02 |
thexyz |
MiJyn: that's not cross-platform |
18:02 |
MiJyn |
lol |
18:02 |
MiJyn |
JAVA!! |
18:03 |
hasufell |
is there anything in this repo https://github.com/celeron55/minetest that is under CC BY-SA 3.0 or is it just minetest_game that is? |
18:04 |
neko259 |
Does anyone here use gentoo? |
18:04 |
khonkhortisan |
whoever that was, don't knock on my door, I don't like it. |
18:04 |
thexyz |
neko259: yes |
18:04 |
hasufell |
neko259: yes |
18:05 |
celeron55 |
hasufell: images are |
18:05 |
neko259 |
Then, maybe you'll tell me how to make ebuild automatically recognize unzipped minetest folder name? |
18:05 |
hasufell |
celeron55: so GPL and CC apply to both repos? |
18:05 |
MiJyn |
neko259, I will :) |
18:05 |
neko259 |
It's different in every tag version, cause it has hash in its name. |
18:05 |
hasufell |
neko259: there are minetest ebuilds available and I will shortly import it into the tree |
18:05 |
celeron55 |
hasufell: both repos are kind of LGPL + CC BY-SA at minimum; some of minetest_game is WTFPL |
18:06 |
neko259 |
hasufell: I already have them in my overlay. |
18:06 |
hasufell |
neko259: use vcs-snapshot.eclass |
18:06 |
neko259 |
Hmm. |
18:06 |
neko259 |
hasufell: Can you show me your ebuild? |
18:06 |
hasufell |
not yet, I am bumping it as I said |
18:07 |
hasufell |
you may emerge it via portage then |
18:07 |
neko259 |
Ok, then look at mine: https://bitbucket.org/neko259/nektoo/src/91cf79c82bc4/games-action/minetest/minetest-0.4.3.ebuild |
18:09 |
hasufell |
it has a few flaws, but just wait man...^^ |
18:10 |
neko259 |
I will still support it, cause ebuilds get into the main tree with great delays. |
18:10 |
MiJyn |
neko, do you have a preference of Arch vs Gentoo? |
18:10 |
MiJyn |
slightly off-topic, but would help me greatly :) |
18:11 |
neko259 |
MiJyn: I have both. Gentoo on desktop, cause I use it mostly and need it to be the great instrument. Arch on my laptop, cause it's very simple and needs no support. |
18:11 |
hasufell |
neko259: there is no delay when I import it -.- |
18:11 |
PilzAdam |
gtg bye |
18:11 |
MiJyn |
which is easier? |
18:11 |
MiJyn |
which is smaller? |
18:12 |
neko259 |
Arch is easier.The size is equal. |
18:12 |
MiJyn |
and which has the better package manager? |
18:12 |
neko259 |
Gentoo. |
18:12 |
MiJyn |
for what reason? |
18:12 |
khonkhortisan |
there should be a way to make only the first chip overheat instead of all of them. |
18:12 |
neko259 |
Arch doesn't have slots, keywords, masking and USE. |
18:12 |
MiJyn |
I just want to order my remastering software (and make a distro from it) |
18:13 |
khonkhortisan |
Like resetting all the heats whenever one chip overheats. |
18:13 |
neko259 |
Use Gentoo if you want a very powerful and effective system. Use Arch if you don't want to maintain your system. |
18:13 |
MiJyn |
ok |
18:13 |
MiJyn |
and Ubuntu vs Gentoo? :P |
18:13 |
neko259 |
I use windows at work, but I want to switch to Arch when I have enough time. |
18:15 |
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TForsman joined #minetest |
18:15 |
neko259 |
My collegue uses fedora, but he wants arch too. |
18:16 |
MiJyn |
fedora is just super-easy? |
18:16 |
neko259 |
No, it's just simplier to install a ready-to-work system with DE. |
18:17 |
MiJyn |
yeah |
18:17 |
MiJyn |
ok |
18:17 |
MiJyn |
I don't like installing arch :( |
18:18 |
neko259 |
You haven't seen gentoo installer :3 |
18:18 |
neko259 |
It's the best I've ever seen. |
18:19 |
thexyz |
does gentoo have installer? |
18:19 |
MiJyn |
really? |
18:19 |
neko259 |
thexyz: No :3 |
18:19 |
MiJyn |
oh lol |
18:19 |
thexyz |
oh, i see, there was some installer |
18:20 |
thexyz |
http://www.gentoo.org/proj/en/releng/installer/ |
18:20 |
neko259 |
I didn't use it. I had gentoo minimal cd and a handbook. |
18:20 |
neko259 |
English one, cause russian was too old. |
18:21 |
thexyz |
MiJyn: do you have any working linux system now? |
18:21 |
MiJyn |
yes lol |
18:21 |
khonkhortisan |
how do I set the time? |
18:21 |
khonkhortisan |
never mind |
18:22 |
thexyz |
MiJyn: then install gentoo from chroot |
18:22 |
thexyz |
that'll be the easiest way |
18:23 |
celeron55 |
who hasn't ever installed gentoo? |
18:23 |
MiJyn |
thexyz, I don't get it... |
18:23 |
celeron55 |
from chroot |
18:23 |
celeron55 |
i mean, like every linux hobbyist seems to have done it at least once |
18:24 |
NekoGloop |
who else wants lasers in minetest? http://www.youtube.com/watch?v=vwyPtEkHjYo |
18:24 |
MiJyn |
hmm |
18:24 |
MiJyn |
I could make a basic one |
18:24 |
NekoGloop |
(i know rba has hand lasers) |
18:26 |
MiJyn |
nice |
18:27 |
NekoGloop |
maybe just make the basic laser and let others build on it |
18:27 |
RealBadAngel |
these are differnt one than mine |
18:27 |
NekoGloop |
i know |
18:28 |
NekoGloop |
just the same term, didnt wanna get bitched at |
18:29 |
NekoGloop |
so, rba, would that be a soon-to-be addition to technic? |
18:29 |
RealBadAngel |
in order: alloy furnaces, new alloys, then tubes |
18:30 |
NekoGloop |
then node-lasers? |
18:30 |
RealBadAngel |
no |
18:30 |
NekoGloop |
? |
18:30 |
NekoGloop |
why not? :( |
18:30 |
RealBadAngel |
then pumps, then 2nd tier machines and power producers |
18:31 |
RealBadAngel |
more tools, then 3rd tier, nuclear power plant |
18:31 |
RealBadAngel |
and 3rd tier tools of course |
18:31 |
RealBadAngel |
meanwhile i shall make linked chests |
18:31 |
NekoGloop |
i dont see API anywhere in there |
18:31 |
RealBadAngel |
thats the plan |
18:32 |
RealBadAngel |
i will make API when im done with 1st tier |
18:32 |
NekoGloop |
new alloys... silver + steel = stainless steel? |
18:32 |
RealBadAngel |
chromium + steel = stainless steel |
18:33 |
NekoGloop |
ah |
18:33 |
NekoGloop |
but isnt irl stainless steel silver+steel? |
18:33 |
RealBadAngel |
coal + sand = silicon |
18:33 |
RealBadAngel |
copper + tin = bronze |
18:34 |
NekoGloop |
you'll have to somehow override other recipes then |
18:34 |
RealBadAngel |
bout more i will think |
18:34 |
RealBadAngel |
i dont need to override anythin |
18:34 |
NekoGloop |
in moreores 2 copper and 1 tin already is bronze |
18:34 |
RealBadAngel |
alloy furnaces have own recipes |
18:35 |
NekoGloop |
mesecons already has silicon |
18:35 |
RealBadAngel |
yes they have, both a nonsense |
18:35 |
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Jeija joined #minetest |
18:35 |
RealBadAngel |
crafting an alloy? sorry sir, bullshit ;) |
18:36 |
RealBadAngel |
about mesecons silicon i will make it different way |
18:36 |
NekoGloop |
silicon wafers? as per redpower? |
18:37 |
RealBadAngel |
same as in redpower: sand + coal gives silicon boule, then sliced silicon waffer |
18:37 |
NekoGloop |
ok |
18:37 |
thexyz |
MiJyn: download latest stage3, untar it to some (new) partition, chroot into it |
18:38 |
NekoGloop |
and then you... what was it... cook something into the wafer? cant remember the word... |
18:38 |
RealBadAngel |
moreores recipe i will have to override, ie disable |
18:38 |
RealBadAngel |
dope |
18:38 |
NekoGloop |
yes, that's it! |
18:38 |
RealBadAngel |
with semiconductor |
18:38 |
NekoGloop |
mesecon? |
18:38 |
RealBadAngel |
maybe |
18:39 |
RealBadAngel |
it already is treated here as one |
18:39 |
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18:40 |
NekoGloop |
hmm... i hate to say this, but gloopores talinite is supposed to have a resident energy in it. maybe dope talinite on silicon wafers? |
18:40 |
NekoGloop |
(since rainbowcaves WERE FIXED) |
18:41 |
RealBadAngel |
then maybe you will use somethin like technic:register_alloy (itemstring) ;) |
18:42 |
NekoGloop |
well I'm thinking as some kind of energy-producing part of technic |
18:43 |
RealBadAngel |
you need 3 variables set in your node to be technic machine |
18:43 |
NekoGloop |
talinite is also supposed to be given energy to work (ore doesnt glow while blocks (which got power from the furnace when made into ingots) do), maybe a capacitator? |
18:43 |
RealBadAngel |
technic_machine=1, internal_EU_buffer=0, internal_EU_buffer_max=max_capacity |
18:44 |
RealBadAngel |
then the battery box and wires will power your machine |
18:45 |
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18:45 |
NekoGloop |
how would i define a battery box? (or is that not possible?) |
18:45 |
RealBadAngel |
that is and wont be possible |
18:46 |
NekoGloop |
aw |
18:46 |
NekoGloop |
oh well |
18:46 |
RealBadAngel |
battery box is center of the net, all distributin power code is in it |
18:46 |
NekoGloop |
ah |
18:47 |
NekoGloop |
industrialcraft + redpower? ;) |
18:47 |
RealBadAngel |
kinda mix of them |
18:47 |
NekoGloop |
ya |
18:47 |
NekoGloop |
ok |
18:48 |
RealBadAngel |
mine is closer to redpower |
18:48 |
RealBadAngel |
ic2 has also battery boxes but they were workin like producers on one side, receivers on another |
18:48 |
RealBadAngel |
and there could be just one |
18:48 |
NekoGloop |
i know |
18:49 |
NekoGloop |
i do have the mental capacity to search on youtube |
18:49 |
NekoGloop |
why is it, that in every world i do, i either cant find tin or i cant find copper? -_- |
18:49 |
RealBadAngel |
my share same idea like ic2, but there can be many battery boxes, like in redpower2 |
18:50 |
RealBadAngel |
calinou made somethin strange to generation |
18:50 |
NekoGloop |
idk |
18:51 |
RealBadAngel |
havent checked what exactly, but i do use his "old" code |
18:51 |
RealBadAngel |
and then its ok |
18:51 |
NekoGloop |
idk because gloopores which uses the same code with different variables is fine |
18:54 |
NekoGloop |
papyrus bed looks awesome :D |
18:59 |
khonkhortisan |
how do I use monospace font on a github pull request? |
19:06 |
RealBadAngel |
oh boy, in animals mod thread some1 posted installed mods list |
19:07 |
RealBadAngel |
he has a few indeed ;) |
19:07 |
thexyz |
khonkhortisan: what do you mean? |
19:07 |
rubenwardy |
bye guys, my food mod has been released |
19:07 |
RealBadAngel |
lunch time :) |
19:08 |
khonkhortisan |
I'm writing out a recipe, using ``` to mark it as code so I can make a proper grid |
19:08 |
|
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19:08 |
thexyz |
oh |
19:08 |
thexyz |
i think this is the only way |
19:13 |
|
saschaheylik joined #minetest |
19:15 |
NekoGloop |
i wanna make rhubarb pie |
19:17 |
MiJyn |
in MT? |
19:18 |
NekoGloop |
yes |
19:19 |
NekoGloop |
why cant i stack bread? -_- |
19:23 |
NekoGloop |
i made the trampoline more effective... :) |
19:24 |
khonkhortisan |
trampoline? |
19:24 |
NekoGloop |
jeija's jumping mod |
19:28 |
NekoGloop |
xyz's signs wipe the meta when editing them...? |
19:28 |
khonkhortisan |
Should gates be placable on walls? |
19:28 |
khonkhortisan |
I mean mesecon gates? |
19:29 |
NekoGloop |
mesecons cant be, so no |
19:29 |
thexyz |
NekoGloop: what? |
19:29 |
NekoGloop |
occasionally, editing your signs give empty fields |
19:30 |
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19:30 |
thexyz |
umm... |
19:30 |
thexyz |
this doesn't happen to me |
19:30 |
NekoGloop |
dik |
19:30 |
NekoGloop |
idk* |
19:31 |
NekoGloop |
and make them look less like shit! |
19:32 |
thexyz |
?? |
19:32 |
RealBadAngel |
khonkhortisan, should be, walls, ceilings. that can make circuits more elegant and compact |
19:32 |
thexyz |
they don't look like shit |
19:32 |
thexyz |
NekoGloop: screenshots or didn't happen |
19:32 |
NekoGloop |
of what? |
19:32 |
NekoGloop |
the font texture looks like shit |
19:33 |
khonkhortisan |
there aren't ceiling mesecons | for walls, I think vertical mesecons would have to be perfected first. |
19:34 |
NekoGloop |
thexyz: http://ompldr.org/vZmRsNw |
19:34 |
NekoGloop |
font looks like shit |
19:35 |
khonkhortisan |
it looks like it's being smoothed in sections |
19:36 |
thexyz |
http://i.imgur.com/0qLD3.png |
19:36 |
thexyz |
it's not perfect at all |
19:36 |
thexyz |
but not that bad |
19:36 |
NekoGloop |
update the mod :P |
19:36 |
thexyz |
? |
19:37 |
NekoGloop |
your version ~= what's on the forum |
19:37 |
iqualfragile1 |
thexyz: what mod is this? |
19:37 |
khonkhortisan |
one of them is being smoothed |
19:37 |
thexyz |
NekoGloop: my version == what's on the forum |
19:37 |
thexyz |
and idk why does your sign text looks so |
19:37 |
thexyz |
iqualfragile1: signs |
19:37 |
iqualfragile1 |
link? |
19:37 |
thexyz |
https://github.com/xyzz/minetest-mods/tree/master/signs |
19:38 |
iqualfragile1 |
thanks |
19:38 |
iqualfragile1 |
and another plugin |
19:38 |
thexyz |
strange |
19:38 |
thexyz |
that may be some irrlicht windows issue |
19:38 |
thexyz |
NekoGloop: do you use vanilla minetest? |
19:38 |
NekoGloop |
hell no |
19:38 |
thexyz |
? |
19:39 |
thexyz |
which do you use then? |
19:39 |
NekoGloop |
i could k-line by writing my mods list |
19:39 |
thexyz |
with texture filtering patch? |
19:39 |
thexyz |
i mean, minetest, not mods |
19:39 |
NekoGloop |
texture filtering patch? |
19:39 |
iqualfragile1 |
thexyz: oh noez |
19:39 |
NekoGloop |
yeah i use celeron's precompilations |
19:39 |
thexyz |
iqualfragile1: what? |
19:39 |
thexyz |
NekoGloop: strange |
19:39 |
iqualfragile1 |
could you pleas move the mods to seperate repositories? |
19:40 |
iqualfragile1 |
s/pleas/please |
19:40 |
thexyz |
iqualfragile1: no |
19:40 |
iqualfragile1 |
but why? |
19:40 |
thexyz |
i prefer one repository for all mods |
19:40 |
NekoGloop |
minetest.register_alias("pleas", "please") @ iqual |
19:41 |
thexyz |
iqualfragile1: what's your problem? |
19:41 |
iqualfragile1 |
yeah, but try to see it from the perspective of someone trying to actualy use your mods |
19:41 |
thexyz |
yes |
19:41 |
iqualfragile1 |
if they would be in seperate repos i could go ahead an just say |
19:41 |
thexyz |
so they do git clone and then create symlinks |
19:41 |
NekoGloop |
people dont want to download all the mods |
19:41 |
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LandMine joined #minetest |
19:41 |
iqualfragile1 |
git clone https://github.com/xyzz/signs |
19:41 |
NekoGloop |
and people use the ZIP download |
19:42 |
thexyz |
i also post zips in "mods releases" section |
19:42 |
iqualfragile1 |
and later on i can just use git pull to update the mods in an automated fashion |
19:42 |
thexyz |
iqualfragile1: i don't like maintaining fucktons of repos |
19:42 |
NekoGloop |
but github version ~= what's on the forum |
19:42 |
thexyz |
iqualfragile1: you can do it now |
19:42 |
thexyz |
NekoGloop: yes, that's true for some mods |
19:42 |
iqualfragile1 |
nah, thats ugly |
19:42 |
thexyz |
what? |
19:42 |
thexyz |
symlinks? |
19:43 |
iqualfragile1 |
im gona wait untill you put them in seperate directories |
19:43 |
thexyz |
ok |
19:43 |
thexyz |
as i already said, i'm not going to do that |
19:43 |
iqualfragile1 |
s/directories/reposes |
19:43 |
thexyz |
so you may just while(1); |
19:43 |
iqualfragile1 |
jup |
19:44 |
thexyz |
NekoGloop: i'll try to test windows builds in wine |
19:44 |
thexyz |
later |
19:44 |
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19:44 |
NekoGloop |
why not call your signs xSigns? |
19:44 |
NekoGloop |
to fit the naming of your other mods |
19:45 |
thexyz |
they don't try to mimic minecraft ones |
19:45 |
thexyz |
in my very own naming conventions x is for minecraft-like |
19:45 |
thexyz |
i mean, VERY minecraft-like |
19:45 |
NekoGloop |
i thought the 'x' was supposed to mean its yours? (i.e. "gloopblocks", "gloopores") |
19:46 |
thexyz |
yep, that's unclear |
19:46 |
thexyz |
but i don't really care how others read it |
19:47 |
NakedFury |
then what would you use the Y or Z for? |
19:48 |
NekoGloop |
for cake |
19:50 |
thexyz |
NakedFury: why should i use y or z? just because they're in my nickname? |
19:50 |
NakedFury |
you said x is for very very minecraft like |
19:51 |
thexyz |
yes |
19:51 |
NakedFury |
so y or z should be used, and yes because they are in your nick |
19:51 |
thexyz |
and i don't plan to use y or z |
19:51 |
NakedFury |
its your brand |
19:51 |
thexyz |
lol |
19:51 |
thexyz |
should i patent it? |
19:51 |
thexyz |
and then sue jeija for xladder |
19:51 |
NakedFury |
yes |
19:51 |
NakedFury |
you could problably patent each letter |
19:52 |
LandMine |
you cant patent a letter you retard |
19:52 |
NakedFury |
some poopoo bear is mad |
19:52 |
NakedFury |
il call momy for you |
19:52 |
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Jeija joined #minetest |
19:53 |
LandMine |
lol |
19:53 |
NekoGloop |
xladders/ |
19:53 |
NekoGloop |
?* |
19:53 |
NekoGloop |
ME WANT |
19:53 |
LandMine |
nakedfury be a good boy and go eat some popcorn you fat basard |
20:00 |
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MiJyn joined #minetest |
20:01 |
thexyz |
NekoGloop: there's nothing special in them |
20:02 |
NekoGloop |
nodebox ladders? |
20:02 |
NekoGloop |
ME WAT |
20:02 |
thexyz |
http://minetest.net/forum/viewtopic.php?id=2145 |
20:02 |
NekoGloop |
WANT* |
20:03 |
NekoGloop |
but i'll install it some other time |
20:03 |
NekoGloop |
I'm busy atm ;) |
20:04 |
NekoGloop |
realbadangel: make the coal generator work with any fuel |
20:06 |
thexyz |
wtf https://github.com/rubenwardy/Minetest-Food-Mod/blob/master/baking.lua#L13 |
20:06 |
RealBadAngel |
NekoGloop, please remind me what was the name of that generator? |
20:07 |
NekoGloop |
its just called generator ingame |
20:07 |
RealBadAngel |
Coal Driven Generator |
20:08 |
NekoGloop |
w/e :D |
20:08 |
RealBadAngel |
i dont want chair or door driven generator lol |
20:09 |
NekoGloop |
heh |
20:09 |
RealBadAngel |
but seriously i will check for any fuel later |
20:10 |
NekoGloop |
ok |
20:10 |
NekoGloop |
I have a underground lab, powered by the sun :D |
20:10 |
NekoGloop |
probably a waste of the wire getting the power from the solar panel |
20:10 |
NekoGloop |
oh i know, skylights |
20:11 |
RealBadAngel |
hehe |
20:11 |
RealBadAngel |
use geothermal or water mills towers |
20:12 |
RealBadAngel |
theyre stackable up |
20:12 |
NekoGloop |
well i dont have diamonds yet |
20:13 |
RealBadAngel |
then dig :) |
20:13 |
NekoGloop |
lol solar panels work with a torch |
20:13 |
khonkhortisan |
solar panel -> NOT -> lamp = alternator |
20:13 |
LandMine |
what sercer you play on RealBadAngel? |
20:13 |
RealBadAngel |
shit, ive forgot to change it lmao |
20:14 |
NekoGloop |
khon: not mesecons |
20:14 |
khonkhortisan |
oh. |
20:14 |
NekoGloop |
realbadangel: idk maybe keep it? |
20:14 |
khonkhortisan |
power? |
20:14 |
NekoGloop |
technic |
20:14 |
RealBadAngel |
no, i lowered light needed for testing |
20:14 |
RealBadAngel |
LandMine, why you ask? |
20:15 |
NekoGloop |
realbadangel: no matter what light level it needs, talinite blocks from gloopores will make it work if placed DIRECTLY above. (LIGHT_MAX) |
20:15 |
NekoGloop |
ofc you have to find enough talinite |
20:15 |
NekoGloop |
which is pretty rare |
20:15 |
LandMine |
cause i have no server currently |
20:16 |
LandMine |
and wanna play where dude from the irc play |
20:16 |
RealBadAngel |
NekoGloop, good to know, fix on that is on its way :P |
20:16 |
thexyz |
of course you have no server |
20:16 |
thexyz |
i guess you were banned on all of them, right? |
20:16 |
LandMine |
not really lol |
20:16 |
LandMine |
i have an account on yours lol |
20:17 |
LandMine |
with privs and shit |
20:17 |
LandMine |
i can still get on all of them |
20:17 |
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NekoGloop_ joined #minetest |
20:17 |
LandMine |
but most are dead |
20:17 |
NekoGloop_ |
realbadangel: allow talinite: not only will you kill my machines in my one world, talinite is rare enough that most people wont be able to abuse it. |
20:18 |
RealBadAngel |
heheheh |
20:18 |
NekoGloop_ |
since as i said it would have to be DIRECTLY above the panel, you'd need talinite blocks on a 1:1 ratio |
20:18 |
RealBadAngel |
i just wanted to add check up if anythin is placed above it |
20:18 |
LandMine |
so RealBadAngel which one is it? |
20:19 |
NekoGloop_ |
eh... yeah you're gonna break my machines :P |
20:19 |
NekoGloop_ |
oh... |
20:19 |
RealBadAngel |
heheh, wont add it yet |
20:19 |
NekoGloop_ |
wait that wont allow skylights? |
20:19 |
RealBadAngel |
LandMine, youre not welcome on it, i can assure you |
20:21 |
RealBadAngel |
oke doke, lets test alloy furnace for the first time |
20:21 |
NekoGloop_ |
yay~ |
20:22 |
LandMine |
Tell me RealBadAngel |
20:22 |
thexyz |
LandMine: are you sure? |
20:23 |
LandMine |
yes |
20:24 |
thexyz |
don't think so |
20:24 |
thexyz |
but, anyway |
20:25 |
LandMine |
trust me :) |
20:25 |
khonkhortisan |
https://github.com/Jeija/minetest-mod-mesecons/pull/48 wow I didn't know I made so many commits! |
20:25 |
thexyz |
i don't trust you |
20:25 |
thexyz |
and i think nobody does |
20:26 |
RealBadAngel |
well, furnace works |
20:26 |
NekoGloop_ |
cool realbad |
20:26 |
RealBadAngel |
gonna release it tonight |
20:27 |
NekoGloop_ |
sweet |
20:27 |
NekoGloop_ |
add api! :D |
20:27 |
RealBadAngel |
i was about to say so |
20:27 |
LandMine |
so realbadangel plays in your server the xyz? and i said trust me i have an account on your server :) |
20:27 |
NekoGloop_ |
:D |
20:27 |
RealBadAngel |
this one i will make from start with register function |
20:27 |
NekoGloop_ |
sweeeeet |
20:28 |
thexyz |
LandMine: i don't think he plays on mine |
20:28 |
NekoGloop_ |
tubes working completely yet? |
20:28 |
RealBadAngel |
and later on its base i will add api to the grinder too |
20:28 |
thexyz |
and as i already said, i don't trust assholes ^^ |
20:28 |
NekoGloop_ |
realbadangel |
20:28 |
thexyz |
that may be unclear |
20:28 |
NekoGloop_ |
how have tubes come? |
20:29 |
RealBadAngel |
not yet |
20:30 |
NekoGloop_ |
i see |
20:30 |
RealBadAngel |
traveling code is done, lookin for destination is done, inserting into inventories and takin from them - not done |
20:30 |
RealBadAngel |
by now only Injector works |
20:31 |
RealBadAngel |
kinda interface to tubes, whatever you put inside will be sent into tubes network |
20:31 |
LandMine |
thexyz why you mad brah? u dont even know me |
20:31 |
VanessaE |
afternoon all. |
20:32 |
RealBadAngel |
hi VanessaE |
20:32 |
NekoGloop_ |
hello vanessae |
20:32 |
NekoGloop_ |
there were xladders |
20:32 |
NekoGloop_ |
you just didnt look herd enough ;) |
20:32 |
NekoGloop_ |
hard* |
20:32 |
RealBadAngel |
seen that you have another dye mod out there |
20:32 |
khonkhortisan |
VanessaE, pull request |
20:34 |
thexyz |
LandMine: nothing personal, i made opinion of you only from minetest forums & my server |
20:34 |
thexyz |
i guess you can be not asshole IRL |
20:34 |
thexyz |
*may be |
20:35 |
NekoGloop_ |
+an |
20:35 |
NekoGloop_ |
realbadangel: how far down are diamonds? |
20:35 |
RealBadAngel |
-450 to the limits |
20:35 |
LandMine |
NekoGloop what server do you play on buddy? |
20:35 |
VanessaE |
khonkhortisan: I see it |
20:36 |
khonkhortisan |
I just noticed jeija already responded |
20:36 |
NekoGloop_ |
LandMine: one called singleplayer. look it up |
20:37 |
VanessaE |
he did? |
20:37 |
khonkhortisan |
in a pm channel thing |
20:37 |
RealBadAngel |
LandMine, theres one suitable for ya, ip: 127.0.0.1, feel free to join |
20:38 |
VanessaE |
oh ok |
20:38 |
khonkhortisan |
it's a no for merging, yes for extension |
20:38 |
VanessaE |
ok |
20:38 |
RealBadAngel |
you can even demolish here whatever you want |
20:39 |
VanessaE |
in that case, package it up so it can be used as such and I'm sure he'll be happy to post it on the website :-) |
20:40 |
LandMine |
lol |
20:40 |
LandMine |
you guys are so full of fail |
20:42 |
thexyz |
yes, yes, unlike you |
20:44 |
LandMine |
exactly |
20:45 |
thexyz |
so why do you think you're not full of fail? |
20:46 |
thexyz |
just curious, in my humble opinion you should be filled with fail much more than anybody else |
20:46 |
LandMine |
how so xyz? |
20:46 |
thexyz |
why not? all you do is only griefing servers |
20:46 |
thexyz |
== "no brain required" |
20:47 |
thexyz |
other guys at least try to create something |
20:47 |
RealBadAngel |
actually he has a brain to do so, but somehow rotten |
20:47 |
NekoGloop_ |
he rotted it with his mother's carcass |
20:47 |
thexyz |
hey, i didn't say he doesn't have a brain |
20:48 |
thexyz |
that'd be too rude |
20:48 |
RealBadAngel |
ehehe |
20:48 |
VanessaE |
ok, of those here who are NOT too busy arguing, Jeija and I would like to make a poll: khonkhortisan's gates code for mesecons. Does it go into mesecons upstream, or does it stay as an extension? |
20:48 |
thexyz |
extension |
20:48 |
NekoGloop_ |
mesecons upstream |
20:49 |
thexyz |
i was first |
20:49 |
NekoGloop_ |
no |
20:49 |
khonkhortisan |
the votes are tied |
20:49 |
thexyz |
also, remove mesecons_doors |
20:49 |
NekoGloop_ |
i was first |
20:49 |
Jeija |
upstream 1:1 extension |
20:49 |
NekoGloop_ |
i blame bad ping |
20:49 |
RealBadAngel |
upstream |
20:49 |
thexyz |
NekoGloop_: http://irc.minetest.ru/minetest/2012-09-05#i_2483456 |
20:49 |
thexyz |
damn that democracy |
20:49 |
thexyz |
it doesn't lead to anything good |
20:49 |
NekoGloop_ |
i have bad ping |
20:50 |
NekoGloop_ |
dont blame me ;) |
20:50 |
NekoGloop_ |
mine also took longer to type |
20:50 |
VanessaE |
upstream 2, extension 1. |
20:50 |
thexyz |
ohh.. |
20:50 |
thexyz |
at least, i can always remove it |
20:50 |
thexyz |
so i'll better just not care |
20:51 |
NekoGloop_ |
upstream wins! |
20:51 |
khonkhortisan |
I'm going to assume vanessa, jeija and I don't get to vote |
20:51 |
VanessaE |
anyone else? |
20:51 |
thexyz |
VanessaE: what's about removing doors? |
20:51 |
VanessaE |
khonkhortisan: well if the three of us voted on that it would skew the results a smidge. |
20:52 |
khonkhortisan |
mesecons_gates requires almost no packaging changes to go between extension and upstream |
20:53 |
RealBadAngel |
gates shall be very basic part |
20:53 |
RealBadAngel |
imho |
20:54 |
VanessaE |
re: doors, I don't have an opinion of those |
20:54 |
Jeija |
Anymore votes? Will be merged in 3 minutest... |
20:54 |
RealBadAngel |
useful, shall stay |
20:54 |
VanessaE |
you said xdoors² supports mesecons? |
20:54 |
Jeija |
*minutes |
20:54 |
keegaan |
hello |
20:55 |
Jeija |
Would be awesome if xdoors could support them, just check if mesecons ~= nil |
20:55 |
VanessaE |
afternoon keegan |
20:55 |
VanessaE |
thexyz: If anything, I'd say removal of mesecons doors should be predicated on support being in there for xdoors² |
20:57 |
thexyz |
https://github.com/xyzz/minetest-mods/commit/8033915df17c82b5c091960d6d488a1b6f39f89a |
20:57 |
NekoGloop_ |
Jeija: here, have a cookie |
20:57 |
* NekoGloop_ |
gives jeija a cookie |
20:57 |
VanessaE |
I guess that settles that |
20:57 |
VanessaE |
Jeija: well that's less code for us to have to manage :D |
20:58 |
Jeija |
Good! Time to merge gates and remove doors. |
20:58 |
thexyz |
at least you should make most gates functions local |
20:58 |
LandMine |
Jeija why arent there any up and down pistons?! |
20:59 |
keegaan |
what did you guys do today? |
20:59 |
LandMine |
if there are how do i make them go up and down? |
20:59 |
Jeija |
khonkhortisan: VanessaE: Could you try to make the Item descriptions for the website? |
20:59 |
VanessaE |
LandMine: there are. |
20:59 |
LandMine |
k ill give it a test VanessaE |
20:59 |
VanessaE |
Jeija: sure, I'll get started on that shortly. |
20:59 |
LandMine |
thanks |
20:59 |
VanessaE |
LandMine: place a regular piston back in the grid to get an 'up' version |
20:59 |
thexyz |
you should also fix that shit https://github.com/Jeija/minetest-mod-mesecons/blob/master/mesecons/internal.lua#L138 |
20:59 |
VanessaE |
place that back in the crafting grid to get a 'down' version |
20:59 |
VanessaE |
and again to get back to a sideways piston |
21:00 |
Jeija |
thexyz: right, that "shit" is somewhat deprecated |
21:00 |
LandMine |
aiight ill try |
21:01 |
Jeija |
and I should make something like register_receptor(onstate, offstate) |
21:01 |
thexyz |
Jeija: there is also more |
21:01 |
LandMine |
vanessae do maps made in 0.4.2 open correctly on 4.3/ |
21:01 |
thexyz |
Jeija: http://irc.minetest.ru/minetest/2012-09-05#i_2482841 |
21:01 |
VanessaE |
LandMine: they seem to work fine |
21:02 |
LandMine |
allllright thanks |
21:02 |
NekoGloop_ |
there were no changes to that |
21:03 |
Jeija |
I know, I know, all this code is from my very first tries with Lua, I didn't know how to do it... |
21:03 |
thexyz |
then why don't you fix it? |
21:03 |
thexyz |
that shouldn't take much time |
21:04 |
Jeija |
I already fixed a lot, the problem is that there's more to fix than you might know |
21:04 |
thexyz |
oh |
21:04 |
Jeija |
See a few weeks ago, there are several cleanup commits |
21:05 |
khonkhortisan |
I missed the merge by six minutes |
21:05 |
khonkhortisan |
no seven |
21:06 |
keegaan |
LandMine lets go test it out |
21:06 |
thexyz |
Jeija: are there any unit tests? |
21:06 |
LandMine |
test it on 4.3 keegaan? |
21:08 |
Jeija |
removed door |
21:13 |
NekoGloop_ |
i want to know when to downlaod |
21:14 |
NekoGloop_ |
tell me when to download |
21:15 |
NekoGloop_ |
er... nvm i'll just download |
21:16 |
NekoGloop_ |
realbadangel: when's the alloy furnace gonna be released? |
21:16 |
keegaan |
does anyone know how to daily map updates with python? |
21:16 |
RealBadAngel |
tonight |
21:16 |
NekoGloop_ |
ok |
21:16 |
NekoGloop_ |
working on api? |
21:16 |
RealBadAngel |
i need a few hrs i guess |
21:16 |
NekoGloop_ |
ok |
21:16 |
NekoGloop_ |
in a few hrs i'll be in bed :P |
21:17 |
RealBadAngel |
yes, this gonna be 1st api function |
21:17 |
NekoGloop_ |
ok |
21:17 |
NekoGloop_ |
then adapt it to other machines later? |
21:17 |
RealBadAngel |
exactly |
21:17 |
NekoGloop_ |
e.g. grinder |
21:17 |
RealBadAngel |
some1 already made a lamp |
21:18 |
NekoGloop_ |
i still think you should try to surpass redpower, not copy it. but this is a good start. |
21:18 |
RealBadAngel |
and because of lack of api, cannot be powered |
21:18 |
RealBadAngel |
that not gonna happen. i wont do any logic |
21:18 |
NekoGloop_ |
well the power parts of redpower |
21:19 |
keegaan |
s VanessaE or thexyz or c55 here? |
21:19 |
RealBadAngel |
machines, yes |
21:19 |
RealBadAngel |
i would love to have frames here |
21:20 |
NekoGloop_ |
"frames"? |
21:20 |
RealBadAngel |
youre youtube expert :P look for redpower frames |
21:21 |
RealBadAngel |
frames are outstanding |
21:21 |
khonkhortisan |
you need frames to make a machine that moves itself |
21:22 |
RealBadAngel |
frames with control logic allows to create amazing things |
21:22 |
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21:22 |
LandMine |
i d/c :( |
21:22 |
NekoGloop_ |
ah i see |
21:22 |
LandMine |
keegaan you set it up yet>? |
21:23 |
RealBadAngel |
http://www.youtube.com/watch?v=xaLmWE_ZE7s&feature=iv&annotation_id=annotation_8466 |
21:24 |
RealBadAngel |
watch this neko |
21:24 |
NekoGloop_ |
frames grab other blocks for frame motors to move? |
21:25 |
NekoGloop_ |
basically give frame motors a sticky property, in a sense? |
21:25 |
RealBadAngel |
yes |
21:25 |
NekoGloop_ |
first, the motors |
21:25 |
NekoGloop_ |
then the frames |
21:25 |
NekoGloop_ |
i'm sure something could be added to mesecons |
21:26 |
RealBadAngel |
all block strongly connected by the frames will move if a motor will move any part of connected frames |
21:26 |
NekoGloop_ |
(or your mod, but that seems better working off of logic) |
21:26 |
khonkhortisan |
how does it decide what is connected to the frame and what isn't? |
21:27 |
NekoGloop_ |
in minetest... probably node_near |
21:27 |
NekoGloop_ |
(or w/e that function's called) |
21:28 |
khonkhortisan |
I mean does a frame have to be surrounded by air to not drag the world with it, or does a frame have special connecting and non-connecting sides? |
21:28 |
NekoGloop_ |
well frames could only move blocks if there are no blocks in the way |
21:29 |
NekoGloop_ |
so depending on your surroundings, yes |
21:29 |
RealBadAngel |
graph |
21:29 |
RealBadAngel |
all nodes connected to frames graph will move |
21:29 |
khonkhortisan |
so flying dirt inside the frame won't move until it touches the frame? |
21:30 |
|
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21:30 |
RealBadAngel |
yes |
21:31 |
LandMine |
any of yall wanna play The Walls? |
21:32 |
NekoGloop_ |
no |
21:32 |
khonkhortisan |
I can play |
21:32 |
LandMine |
keegor.servegame.com:30000 |
21:32 |
LandMine |
ohh hi khonkortisan |
21:32 |
khonkhortisan |
hello |
21:32 |
LandMine |
i beat you last time lol |
21:32 |
khonkhortisan |
yep |
21:32 |
LandMine |
its an updated map though |
21:32 |
LandMine |
a buit better |
21:32 |
khonkhortisan |
did you put in doors so you can't do the timer wrong? |
21:32 |
LandMine |
so anyone else wanna go at it? |
21:33 |
|
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21:33 |
LandMine |
yup |
21:33 |
khonkhortisan |
it only takes 15 minutes + fighting time |
21:33 |
|
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21:33 |
khonkhortisan |
aw, I got hit by the inventory thing |
21:33 |
LandMine |
lol |
21:33 |
LandMine |
come back |
21:33 |
LandMine |
we are 4 |
21:34 |
NekoGloop_ |
khonkhortisan: use 0.4.3 |
21:34 |
khonkhortisan |
git pull master master |
21:35 |
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21:36 |
VanessaE |
khonkhortisan: you need to adjust at least NAND so that it drops the 'off' variety |
21:36 |
khonkhortisan |
huh? |
21:36 |
VanessaE |
(it presently drops the "on" state or at least whatever state it's in when you dig it) |
21:36 |
LandMine |
wth |
21:37 |
LandMine |
nekogloop you shut it down? |
21:37 |
NekoGloop_ |
you took something from a chest? |
21:37 |
LandMine |
or was it you keegaan? |
21:37 |
LandMine |
yeah i did |
21:37 |
NekoGloop_ |
that crashes keegan's servers |
21:37 |
NekoGloop_ |
dont do it |
21:37 |
LandMine |
i didnt know, it worked fine the last time |
21:38 |
LandMine |
hmmm |
21:38 |
NekoGloop_ |
older version of minetest is running the server |
21:38 |
VanessaE |
khonkhortisan: in your mesecons gates. When you dig on a NAND gate that's "on", you get the "on" one in the inventory - it should always give you the "off" one insead. |
21:38 |
LandMine |
must be 4.2 |
21:38 |
VanessaE |
instead* |
21:38 |
LandMine |
shame |
21:38 |
khonkhortisan |
I'm sure I set that |
21:38 |
LandMine |
i was about to beat ou nekogloop |
21:38 |
LandMine |
lol |
21:39 |
VanessaE |
khonkhortisan: maybe my copy is old |
21:39 |
khonkhortisan |
drop = nodename.."_off" line 42 |
21:39 |
NekoGloop_ |
landmine: uh, no, lol |
21:39 |
VanessaE |
ok, my copy is out of date then |
21:39 |
VanessaE |
I'll pull later. |
21:40 |
NekoGloop_ |
gonna play with gates now |
21:41 |
NekoGloop_ |
some exception: there was a problem processing your request. please wait for the next available representative. |
21:43 |
VanessaE |
lol |
21:46 |
NekoGloop_ |
not gate morphs into a open hatch? 0.o |
21:46 |
VanessaE |
o.O |
21:46 |
VanessaE |
you got troublez. :-) |
21:46 |
NekoGloop_ |
wierd... |
21:47 |
NekoGloop_ |
ANY gate morphs into a open hatch |
21:47 |
VanessaE |
oh my |
21:48 |
NekoGloop_ |
oh i really screwed that up |
21:48 |
NekoGloop_ |
problem with my changes to hatches not mesecons |
21:50 |
NekoGloop_ |
ANY mesecons signal morphs ANY block into a open hatch :P |
21:50 |
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21:50 |
VanessaE |
oh my :) |
21:51 |
NekoGloop_ |
forgot to check if the node is a hatch :P |
21:51 |
VanessaE |
. o O ( You suck. ) |
21:51 |
VanessaE |
;) |
21:52 |
VanessaE |
<NekoGloop_> Some exception, we hate your guts |
21:52 |
NekoGloop_ |
no i just spaced out |
21:52 |
NekoGloop_ |
i forgot that the mesecons signal callback was in there |
21:52 |
NekoGloop_ |
if they werent effected by mesecons my code would have been perfect |
21:55 |
NekoGloop_ |
hm... iqual's block detector has some promise... |
21:55 |
keegaan |
http://pastebin.com/NB83pEBB |
21:55 |
NekoGloop_ |
abusing bugs in it, like with switches, can be INCREDIBLY fun :3 |
21:56 |
NekoGloop_ |
XOR + NOT = EQUAL |
21:56 |
NekoGloop_ |
:) |
21:56 |
keegaan |
can you help me fix the error http://pastebin.com/NB83pEBB |
21:58 |
|
Octupus joined #minetest |
21:58 |
Octupus |
hi |
21:58 |
|
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21:59 |
NekoGloop_ |
that's why chests are crashing the game... but idk how to fix it. |
21:59 |
NekoGloop_ |
and its just you; i dont have a problem |
21:59 |
keegaan |
so theres no way to fix it? |
22:00 |
NekoGloop_ |
i said idk know |
22:00 |
NekoGloop_ |
not that its impossible |
22:00 |
keegaan |
VannessaE? |
22:01 |
khonkhortisan |
just to be clear, NekoGloop is talking about mesecon-controlled fence gates? |
22:02 |
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22:03 |
khonkhortisan |
woah I look to my right and see a block appear, look to my left and it disappears |
22:03 |
NekoGloop_ |
no, but its not something that should concern you; it was a fault in my reprogram of hatches |
22:03 |
NekoGloop_ |
and mesecons appear to no longer connect to each other? |
22:04 |
NekoGloop_ |
nvm |
22:08 |
keegaan |
dang 172 degree F |
22:08 |
keegaan |
for this laptop |
22:08 |
khonkhortisan |
I'm on the walls with a freshly-compiled client and I can't see the block right in front of my face |
22:09 |
NekoGloop_ |
realbadangel: you can color diamond blocks? :o |
22:10 |
RealBadAngel |
ive added them and thinkin how to color them |
22:11 |
NekoGloop_ |
hm.. |
22:11 |
khonkhortisan |
my eyes broke in the latest git of minetest |
22:13 |
keegaan |
do you guys know how to do daily map updates? |
22:14 |
khonkhortisan |
does a map really change that much? |
22:14 |
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22:15 |
keegaan |
like redcrabs map/world on his forum |
22:21 |
NekoGloop_ |
realbadangel: i appear to be having problems with my batboxes... does only one charge at a time or do they all charge simultaneously? |
22:21 |
RealBadAngel |
fixed it |
22:21 |
NekoGloop_ |
? |
22:22 |
RealBadAngel |
before they got free energy |
22:22 |
RealBadAngel |
now only as much energy is produced can be stored |
22:22 |
NekoGloop_ |
does only one batbox get power at a time though? |
22:23 |
RealBadAngel |
it means 1st batbox in the net will claim need to be loaded draws all the production |
22:23 |
NekoGloop_ |
ah... so one at a time then> |
22:23 |
NekoGloop_ |
?* |
22:23 |
RealBadAngel |
when loaded full, 2nd will get power |
22:23 |
khonkhortisan |
is that electrically correct? |
22:23 |
NekoGloop_ |
khon: probably not but this works |
22:24 |
RealBadAngel |
khonkhortisan, not really, but before all the batboxes were loaded at the same time |
22:25 |
khonkhortisan |
so one at a time is better than multipling available power by the number of batteries |
22:25 |
RealBadAngel |
with ended (with simplified logic) that 6 solar panels could be able to load infinity number of batboxes |
22:26 |
RealBadAngel |
i gave all the machines power buffors then, and theres no possibility to get more power than produced |
22:27 |
RealBadAngel |
1st who demands gets it |
22:27 |
khonkhortisan |
so the battery has a tiny circuit on it that allows passthrough if nothing is being pulled |
22:28 |
RealBadAngel |
not really |
22:28 |
RealBadAngel |
each batbox works on its own |
22:28 |
NekoGloop_ |
how does a geothermal generator work> |
22:28 |
NekoGloop_ |
?* |
22:29 |
RealBadAngel |
when 1st has been loaded, then the producers buffer will have energy |
22:29 |
RealBadAngel |
so the 2nd could be loaded |
22:29 |
RealBadAngel |
and so on |
22:29 |
RealBadAngel |
its kinda FIFO stack |
22:29 |
NekoGloop_ |
how does a geothermal generator word? |
22:30 |
RealBadAngel |
RTFM ;) |
22:30 |
NekoGloop_ |
work* |
22:30 |
NekoGloop_ |
... wut? |
22:30 |
RealBadAngel |
read the ...ng manual? ;) |
22:30 |
NekoGloop_ |
lol |
22:30 |
RealBadAngel |
theres video |
22:31 |
RealBadAngel |
under screenshot in topic |
22:32 |
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Jeija left #minetest |
22:32 |
NekoGloop_ |
augh... |
22:33 |
NekoGloop_ |
talk about conflicts with lavacooling ;) |
22:39 |
NekoGloop_ |
anyway, back to my "survival" |
22:42 |
RealBadAngel |
what conflicts? |
22:43 |
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Octupus joined #minetest |
22:44 |
NekoGloop_ |
lava cools, eventually stopping the generator |
22:44 |
Octupus |
can some1 tell me what changed in 4.3? |
22:45 |
NekoGloop_ |
graphics |
22:45 |
NekoGloop_ |
some modding things |
22:45 |
Octupus |
what sort of modding things |
22:45 |
NekoGloop_ |
some inventory things |
22:46 |
NekoGloop_ |
I FOUND CHROMIUM, BITCHEZ |
22:47 |
Octupus |
whats chromium? |
22:47 |
NekoGloop_ |
technic mod material |
22:47 |
NekoGloop_ |
does zip atm |
22:49 |
NekoGloop_ |
RealBadAngel: what are the properties of chromium? |
22:49 |
RealBadAngel |
mainly for stainless steel |
22:50 |
RealBadAngel |
3:1 ratio with steel |
22:50 |
NekoGloop_ |
i mean what are its properties |
22:51 |
RealBadAngel |
its an metal, what kind of properties would you like? |
22:51 |
NekoGloop_ |
idk |
22:51 |
NekoGloop_ |
i have another question though |
22:51 |
NekoGloop_ |
will alloy furnace have eletric & non-electric versions? |
22:51 |
RealBadAngel |
by now i do have only electric one |
22:52 |
NekoGloop_ |
will it eventually be that way though? |
22:52 |
RealBadAngel |
copy a few lines from coal generator to alloy furnace and voila |
22:52 |
RealBadAngel |
all energy is transferred via buffers |
22:53 |
RealBadAngel |
so combinig those two in one abm will result with coal driven alloy furnace simply |
22:53 |
NekoGloop_ |
or copy lines from default furnace ;) |
22:53 |
RealBadAngel |
no |
22:53 |
RealBadAngel |
default is worth shit |
22:53 |
NekoGloop_ |
:P |
22:54 |
RealBadAngel |
try to understand that code |
22:54 |
RealBadAngel |
its messed up to the power |
22:57 |
Octupus |
SO |
22:57 |
NekoGloop_ |
WHAT |
22:58 |
RealBadAngel |
THE |
22:58 |
NekoGloop_ |
FAWK |
22:59 |
VanessaE |
there we go |
23:00 |
VanessaE |
damn I wish jeija hadn't signed off already |
23:00 |
NekoGloop_ |
I FOUND A DIAMOND! |
23:01 |
VanessaE |
yay :-) |
23:01 |
NekoGloop_ |
i made a teleporter to -512 :P |
23:01 |
VanessaE |
cheater :) |
23:02 |
NekoGloop_ |
no |
23:02 |
NekoGloop_ |
fly_mode is cheating |
23:02 |
NekoGloop_ |
i had to get the mese for the teleporter |
23:03 |
* VanessaE |
just emailed jeija a bunch of beautiful new HDX renderings of mesecons devices |
23:03 |
NekoGloop_ |
LOL |
23:03 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons-devices-images.zip |
23:03 |
VanessaE |
(if you wanna look at them) |
23:05 |
khonkhortisan |
I can't see right in latest minetest |
23:05 |
VanessaE |
? |
23:06 |
NekoGloop_ |
i found a SINGLE diamond lol |
23:06 |
khonkhortisan |
I went from commit 0b1ab41a95... to newest and now I have to look slightly left to see the block in front of me and most of the blocks are invisible |
23:06 |
khonkhortisan |
the nodes jump in and out of visibility as a block |
23:07 |
NekoGloop_ |
turn off full render distance |
23:07 |
VanessaE |
weird |
23:07 |
NekoGloop_ |
(or turn it on) |
23:07 |
VanessaE |
I'm running 0.4.3 right now and it works perfectly for |
23:07 |
VanessaE |
me |
23:08 |
khonkhortisan |
maybe it's now respecting my minimum view distance |
23:08 |
NekoGloop_ |
i fawking died |
23:08 |
NekoGloop_ |
:P |
23:09 |
khonkhortisan |
"meet the fawkers" |
23:10 |
NekoGloop_ |
sounds like fun |
23:11 |
khonkhortisan |
yeah, my view distance was really short |
23:14 |
khonkhortisan |
aah! I pressed shift while fast flying because the other button wasn't working and I'm going down really fast when I don't have a menu up |
23:14 |
khonkhortisan |
shift, go down, space, go up, let go of space, go down again |
23:16 |
khonkhortisan |
and when I die I respawn without changing position and get my hearts back |
23:17 |
VanessaE |
there, and now the recipe images are done |
23:17 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons-gates-recipe-images.zip |
23:17 |
VanessaE |
(already emailed to Jeija) |
23:17 |
NekoGloop_ |
RealBadAngel: will alloy furnaces need a diamond to be crafted? |
23:18 |
RealBadAngel |
{'default:stone', 'default:stone', 'default:stone'}, |
23:18 |
RealBadAngel |
{'default:stone', '', 'default:stone'}, |
23:18 |
RealBadAngel |
{'default:gold_ingot', 'moreores:copper_ingot', 'default:gold_ingot'}, |
23:18 |
RealBadAngel |
moreores of course |
23:19 |
RealBadAngel |
thx for finding a bug lol |
23:20 |
NekoGloop_ |
? |
23:20 |
|
Octupus left #minetest |
23:21 |
NekoGloop_ |
oh lol you had default:gold |
23:21 |
VanessaE |
oops! |
23:21 |
NekoGloop_ |
happy to help... i think? |
23:21 |
VanessaE |
haha |
23:21 |
VanessaE |
RealBadAngel: you suck. :) |
23:21 |
RealBadAngel |
hehehe |
23:22 |
RealBadAngel |
typical copy paste bug, when you take something and edit it |
23:22 |
VanessaE |
btw, you don't need default: in front of stone, glass, etc |
23:22 |
VanessaE |
most default: stuff works without the prefix |
23:23 |
NekoGloop_ |
due to legacy mod |
23:24 |
VanessaE |
*nod* |
23:24 |
VanessaE |
due to aliases therein anyway |
23:24 |
NekoGloop_ |
ya |
23:26 |
khonkhortisan |
press shift while fast flying in newest minetest, does it force you to keep going down? |
23:26 |
VanessaE |
nope, because I remapped "down" back to "e" where G*d meant it to be :D |
23:27 |
khonkhortisan |
if G*d meant it to be on that layout, maybe |
23:27 |
VanessaE |
however in newest minetest, shift IS the down key by default |
23:27 |
khonkhortisan |
I have it in the same place as "p" |
23:27 |
khonkhortisan |
okay, so if you press "e" while fast flying does it make you go down even after releasing the button? |
23:27 |
VanessaE |
OH, no it doesn't do that |
23:28 |
VanessaE |
I got the impression you were holding it down or so |
23:28 |
VanessaE |
wait |
23:28 |
VanessaE |
sticky keys? |
23:28 |
khonkhortisan |
oh, it's just getting stuck on |
23:28 |
khonkhortisan |
the game is emulating sticky keys |
23:28 |
VanessaE |
(that is, tap-shift to turn it on, tap again to turn it off) |
23:28 |
khonkhortisan |
tap shift to turn it on, press escape twice to turn it off |
23:29 |
VanessaE |
you sure your OS ain't doing that? |
23:29 |
VanessaE |
very very strange |
23:29 |
khonkhortisan |
I like the desert transition |
23:29 |
VanessaE |
I aven' |
23:29 |
khonkhortisan |
it's not my os, it's my compile |
23:29 |
VanessaE |
I haven't see it yet, I'm still working off worlds created mostly in 0.4.0 and 0.4.1 |
23:29 |
VanessaE |
oh ok |
23:30 |
khonkhortisan |
it throws a little sand on the grass and a little grass on the sand |
23:30 |
NekoGloop_ |
i havent seen a desert :P |
23:30 |
VanessaE |
nice |
23:31 |
NekoGloop_ |
i jsut went in a circle |
23:32 |
NekoGloop_ |
holding shift while swimming on the surface causes you to "bob" more |
23:33 |
|
Keegann joined #minetest |
23:34 |
MiJyn |
lol |
23:34 |
khonkhortisan |
that mapgen still makes gravel cave-ins |
23:35 |
MiJyn |
and...? |
23:35 |
khonkhortisan |
if it can make hovering gravel I want to too |
23:37 |
NekoGloop_ |
i think i have too many mapgen mods |
23:39 |
NekoGloop_ |
when i want a snow biome, i get a desert. when i want a desert, i get a snow biome |
23:41 |
VanessaE |
you can't win, NekoGloop_ :-) |
23:41 |
NekoGloop_ |
obviously |
23:42 |
NekoGloop_- |
:3 |
23:42 |
VanessaE |
heh |
23:42 |
NekoGloop_- |
most people would get rid of the underscore |
23:42 |
NekoGloop_- |
NOT ME!! :D |
23:44 |
NekoGloop_- |
anyway |
23:44 |
NekoGloop_- |
whatcha up to? |
23:46 |
khonkhortisan |
the top-right one http://sub.allaboutcircuits.com/images/01047.png |
23:47 |
NekoGloop_- |
null cell? |
23:47 |
|
UbuntuNerd joined #minetest |
23:47 |
UbuntuNerd |
hello |
23:47 |
VanessaE |
use the older convention |
23:47 |
VanessaE |
it is easier to read in the context of mesecons circuits |
23:47 |
UbuntuNerd |
Vanessa! |
23:47 |
Keegann |
Hey |
23:48 |
VanessaE |
I *hate* the newer convention as depicted there |
23:48 |
Keegann |
Ubuntu ii post some of my mods on the forums |
23:48 |
VanessaE |
hi UbuntuNerd |
23:48 |
UbuntuNerd |
whats up Keegan |
23:48 |
UbuntuNerd |
um Vanessa... |
23:48 |
VanessaE |
hm? |
23:48 |
UbuntuNerd |
do you understand this error... |
23:48 |
UbuntuNerd |
one sec |
23:48 |
Keegann |
im trying to get more people on our forums |
23:49 |
UbuntuNerd |
thnx Keegan |
23:49 |
Keegann |
octu said he join but i didnt see him on there |
23:49 |
UbuntuNerd |
are you ready Vanessa |
23:49 |
VanessaE |
no |
23:49 |
VanessaE |
pastebin only |
23:49 |
VanessaE |
do NOT paste here. |
23:50 |
UbuntuNerd |
where do i paste it |
23:50 |
UbuntuNerd |
? |
23:50 |
VanessaE |
use pastebin.com |
23:50 |
Keegann |
I'm the co-owner! |
23:50 |
Keegann |
I have half the power! |
23:50 |
NekoGloop_- |
PASTEBIN |
23:50 |
VanessaE |
then just paste the URL here. |
23:50 |
UbuntuNerd |
do i need to sign up? |
23:50 |
Keegann |
no |
23:50 |
VanessaE |
no |
23:50 |
Keegann |
pastebin.com |
23:51 |
UbuntuNerd |
here : http://pastebin.com/dSmCzR7Z |
23:51 |
VanessaE |
still arguing it out with that old minetest source eh? |
23:52 |
VanessaE |
you tried to override the use of libjthread. |
23:52 |
VanessaE |
you can't do that. |
23:52 |
VanessaE |
the game NEEDS it. |
23:52 |
UbuntuNerd |
so how do i fix it? |
23:52 |
VanessaE |
install libjthread (and the dev/devel packages related to it) and tell the sources where to find it. |
23:53 |
UbuntuNerd |
i did that |
23:53 |
VanessaE |
someone in the forums already told you this |
23:53 |
UbuntuNerd |
it started to compile BUT those errors can up |
23:53 |
Keegann |
Ubuntu we should make complied and precompiled versions of minetest clients on our forums |
23:53 |
Keegann |
cpmpiled* |
23:53 |
UbuntuNerd |
ok |
23:54 |
VanessaE |
UbuntuNerd: just stop using old sources. it isn't worth the effort. Either find a C++ tutorial online, or use the current minetest source. |
23:54 |
UbuntuNerd |
ok :(! |
23:54 |
VanessaE |
Keegann: not necessary, there are already precombined linux binaries available. |
23:54 |
VanessaE |
pre-compiled* |
23:55 |
NekoGloop_- |
i CANNOT find a desert ;_; |
23:55 |
UbuntuNerd |
Vanessa is Minetest 0.0.1 on github? |
23:55 |
VanessaE |
UbuntuNerd: beats me, ask celeron55 |
23:55 |
UbuntuNerd |
is he on? |
23:55 |
VanessaE |
probably not |
23:55 |
VanessaE |
it's about 4am his time |
23:55 |
UbuntuNerd |
o ok lolz |
23:56 |
VanessaE |
like I said,m |
23:56 |
|
VanessaE left #minetest |
23:56 |
|
VanessaE joined #minetest |
23:56 |
VanessaE |
dammit. |
23:56 |
VanessaE |
wrong key |
23:56 |
NekoGloop_- |
i have got to have the ONE world where deserts dont appear |
23:56 |
VanessaE |
like I said, don't use old sources. Use 0.4.3 sources. |
23:56 |
VanessaE |
NekoGloop_-: sowwy :) |
23:57 |
UbuntuNerd |
ok is Minetest 0.4-DEV ok to use (They Compile) |
23:57 |
VanessaE |
USE THE 0.4.3 SOURCES |
23:57 |
VanessaE |
jeez! |
23:57 |
Keegann |
UbuntuNerd is there a way to see if people are on or not? |
23:57 |
UbuntuNerd |
no |
23:57 |
UbuntuNerd |
OK |
23:58 |
Keegann |
did i see 1.3? |
23:58 |
Keegann |
:) |
23:58 |
NekoGloop_- |
FINALLY |
23:58 |
NekoGloop_- |
A FUCKING DESERT |
23:59 |
NekoGloop_- |
but... there's no cacti... ;_; |
23:59 |
khonkhortisan |
0.4.3 is the absolute newest, no? |
23:59 |
Keegann |
yes |
23:59 |
khonkhortisan |
NekoGloop_-, yes, the null cell again |