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IRC log for #minetest, 2012-09-06

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All times shown according to UTC.

Time Nick Message
00:00 khonkhortisan it can be done
00:01 NekoGloop_- everything can be done, if you have the time to do it
00:01 NekoGloop_- hm...
00:01 khonkhortisan it will be similar to the way the new gates work
00:02 NekoGloop_- when i get the ability to do proper let's plays, anything in particular you guys wanna see?
00:02 NekoGloop_- lol
00:02 NekoGloop_- I'm a haxxor
00:02 NekoGloop_- I GOTZ AIR, BITCHEZ
00:04 UbuntuNerd Hey khonkhortisan can you help me
00:04 khonkhortisan now get it again without using creative or a special mod that just gives it to you
00:05 NekoGloop_- khonkhortisan: this is my second time getting air w/o creative or mods
00:05 khonkhortisan the inventory in incompatible with the newest version
00:05 NekoGloop_- or /giveme
00:05 khonkhortisan I get air and can't figure out how
00:05 UbuntuNerd Hey khonkhortisan can you help me
00:05 khonkhortisan maybe
00:06 Keegann what do you need help with
00:06 khonkhortisan jmutex?
00:06 NekoGloop_- depends, do you want us to unveil the secrets of the universe?
00:06 khonkhortisan you need a nyancat for that answer
00:06 UbuntuNerd do you understand this error : http://pastebin.com/dSmCzR7Z
00:07 VanessaE UbuntuNerd: I already told you you screwed up your libjthread or the game's dependency on it
00:07 VanessaE you said you were gonna try to remove that dependency.
00:07 VanessaE that's what broke it.
00:07 UbuntuNerd ooo no i redownloaded it
00:07 VanessaE ok
00:08 VanessaE did you install the development libraries for libjthread>
00:08 VanessaE ?
00:10 UbuntuNerd yea
00:10 VanessaE are you sure you did?
00:11 UbuntuNerd yea the name of it is libjthread-dev
00:11 VanessaE ok
00:11 VanessaE did you tell the game where those development files are located?
00:12 UbuntuNerd like the IRRLICHTPATH
00:12 UbuntuNerd these IRRLICHTPATH = /home/chris/Desktop/minetest01/irrlicht
00:12 UbuntuNerd JTHREADPATH = /home/chris/Desktop/minetest01/jthread
00:12 VanessaE uh
00:12 VanessaE no
00:13 UbuntuNerd the cppflags
00:13 VanessaE it won't be in your home directory
00:13 UbuntuNerd im compiling the oldest one on github right now and its working
00:14 VanessaE it'll be somewhere under /usr or /usr/local probably
00:14 UbuntuNerd oooo yea
00:14 UbuntuNerd DAMN
00:14 NekoGloop_- now lets see if i can make an electric furnace! :D
00:14 UbuntuNerd it did the same thing
00:15 UbuntuNerd OOOO i found out whats wrong
00:15 UbuntuNerd ok lolz
00:16 khonkhortisan if you make an electric furnace they'll outlaw wood-burning fireplaces
00:16 VanessaE maybe you need /usr/include/jthread/
00:17 NekoGloop_- realbadangel: lol, i jsut realized how the electric furnace is actually faster... its by smelting two items per interval
00:17 UbuntuNerd ok
00:17 UbuntuNerd ill try
00:18 VanessaE UbuntuNerd: so, tell the sources that libjthread is in /usr/include/jthread
00:18 VanessaE see if that help
00:18 VanessaE s
00:20 UbuntuNerd here is the make file i dont see the place to put it : http://pastebin.com/hv1D9CN1
00:20 VanessaE CPPFLAGS = -I$(IRRLICHTPATH)/include -I/usr/X11R6/include -I$(JTHREADPATH)/src
00:20 VanessaE um, DUH!?
00:20 VanessaE look at the last item in that line.
00:20 VanessaE JTHREADPATH = /home/chris/Desktop/minetestold/jthread/
00:20 VanessaE this is why it ain't working.
00:20 Keegann how do you change the back ground of the client?
00:21 khonkhortisan the skysphere?
00:21 VanessaE Keegann: "menubg.png" in a texture pack
00:21 UbuntuNerd yea Keegan
00:21 VanessaE that's the only "background" you can change right now
00:21 Keegann ah
00:21 VanessaE (aside from the farmesh trees)
00:21 UbuntuNerd Vanessa
00:22 VanessaE sorry UbuntuNerd, just getting a little irritated - you should not be messing with this stuff this early into your learning of C++
00:22 VanessaE you should be focused on stuff that just works.
00:22 Keegann yea
00:23 UbuntuNerd didnt work
00:23 LandMine joined #minetest
00:23 Keegann i have the best background
00:23 NekoGloop_- Meow
00:24 Keegann shut up kitty kat
00:24 NekoGloop_- Mrowr
00:24 UbuntuNerd well ill have xyz compile it
00:24 VanessaE perhaps you should *ask* him to compile it.
00:24 NekoGloop_- perhaps you should just get windows?
00:25 Keegann perhaps you should
00:25 VanessaE NekoGloop_-: the OS isn't the problem - the problem is that he's trying to compile old sources prior to them havign a good build system.
00:25 NekoGloop_- one does not simply hl me
00:26 * VanessaE highlights NekoGloop_- just for spite
00:26 NekoGloop_- one does not simply spite me
00:26 * VanessaE spites NekoGloop_- just because. :-)
00:26 NekoGloop_- one does not simply use /me
00:26 UbuntuNerd Windows SUCKC
00:26 UbuntuNerd SUCKS**
00:26 NekoGloop_- one must do it... WITH SYTLE!!!
00:27 * NekoGloop_- /me's WITH SYTLE!!!
00:27 * VanessaE uses /me in a very complicated manner.
00:27 NekoGloop_- good 4 u :3
00:27 * khonkhortisan thinks khonkhortisan shouldn't talk in third person.
00:27 * Keegann -
00:28 Keegann
00:29 Keegann is there a custom client with custom stuff?
00:30 * NekoGloop_- thinks khonkhortisan shouldnt talk about his thoughts on khonkhortisan talking in third person while talking in third person. Only NekoGloop_- can talk about his thoughts on NekoGloop_- talking in thrid person while talking in third person.
00:30 NekoGloop_- third*
00:31 NekoGloop_- that's a tounge twister ;)
00:32 Keegann anyone know how to do daily map updates?
00:33 LandMine what yall think?
00:33 LandMine http://minetest.net/forum/viewtopic.php?id=2962
00:35 NekoGloop_- i think you need to share where you got that texture pack
00:36 NekoGloop_- because i want
00:36 LandMine its on the forum
00:37 NekoGloop_- what's its name though?
00:37 Keegann LandMine you play minecraft or no?
00:37 LandMine http://minetest.net/forum/viewtopic.php?id=2200
00:37 LandMine its that on nekogloop
00:37 LandMine no i dont play
00:37 NekoGloop_- i play minecraft pe
00:37 LandMine pe?
00:37 mute joined #minetest
00:38 NekoGloop_- Pocket Edition
00:38 LandMine is that the one on android?
00:38 LandMine i have that
00:38 NekoGloop_- ipad but yeah
00:39 NekoGloop_- ipad as well
00:39 LandMine ohh i have it on android
00:39 NekoGloop_- its on both
00:39 LandMine i knoww
00:39 LandMine give me some feeeedbaccckzzzz
00:39 LandMine lol
00:39 SpeedProg1 joined #minetest
00:40 SpeedProg joined #minetest
00:40 NekoGloop_- the gate is simple in design; i already know from the screenshots how the piston part works
00:41 NekoGloop_- however, the gate's structure is good in design
00:42 sdzen1 joined #minetest
00:43 LandMine wow neko way to say
00:44 _2cool4me4_ joined #minetest
00:45 NekoGloop_- yeah i could have used better words
00:45 NekoGloop_- it looks nice, althoguh simple
00:45 _2cool4me4_ Anyone know how to change the facedir of a worldedit placed insulated mesecon?
00:45 NekoGloop_- dig and replace
00:46 NekoGloop_- other than that, no
00:46 _2cool4me4_ dang
00:46 _2cool4me4_ moar work for me
00:52 Keegann Minecraft peope are mean
00:52 NekoGloop_- yes
00:52 NekoGloop_- because 99% of them are griefers
00:52 MiJyn joined #minetest
00:52 Keegann they muted me
00:52 _2cool4me4_ what did you do
00:53 Keegann_ joined #minetest
00:53 Keegann nothing
00:53 _2cool4me4_ I have a bit of trouble understanding that...
00:53 UbuntuNerd Keegan
00:54 Keegann what
00:55 Keegann i didnothing wrong
00:55 Keegann yet
00:55 UbuntuNerd Minecraft People ARE mean
00:56 Keegann yep
00:57 NekoGloop_- trying out dokucraft ported textures now :)
00:57 Keegann cool
00:57 Keegann dont know what it is but cool
00:57 LandMine its a texture pack
00:57 LandMine its pretty cool
00:58 NekoGloop_- i guess that since the person who used to maintain it seems to have stopped, I could add some mod support
00:58 leo_rockway joined #minetest
00:58 NekoGloop_- and toolsizes REALLY needs to check if textures are set so it just uses thos tool images
00:58 Keegann minecraft=ass
01:00 NekoGloop_- LOL
01:00 NekoGloop_- 16x16 textures being overlaid look horrible
01:00 NekoGloop_- (e.g. gloopores)
01:00 VanessaE 512px HDX FTW! :-)
01:01 Keegann now what to do
01:01 NekoGloop_- vanessae: now i see why you dont want to use my mod with your texture pack... the overlaid ore texture woul be microscopic
01:02 VanessaE well I'd of course make textures to match
01:02 VanessaE I just don't wanna :-)
01:02 NekoGloop_- could i snag some textures from your pack? i think they'd look excellent with dokucraft
01:03 VanessaE sure, go ahead
01:03 VanessaE it's all GFDL anyway
01:03 NekoGloop_- yay
01:04 NekoGloop_- does it have farming support?
01:04 VanessaE (but I don't actually give a shit what you do with 'em :-)
01:04 VanessaE no, not yet
01:04 NekoGloop_- if not, i might wait a little bit
01:04 NekoGloop_- could you do that? ;)
01:04 VanessaE maybe some time later on
01:04 VanessaE I still gotta get 3dforniture supported.
01:05 NekoGloop_- you are never gonna get that supported
01:05 _2cool4me4_ joined #minetest
01:05 VanessaE I will eventually
01:05 NekoGloop_- and i think more people have farming than 3dforniture, in spite of the different release dates
01:05 _2cool4me4_ VanessaE: What was the answer? Icechat decided to abort connection.
01:06 NekoGloop_- does it support wowiamdiamonds's gems mod?
01:06 VanessaE answer to what?
01:06 _2cool4me4_ do you know how to place an insulated mesecon with worldedit a certain facedir
01:06 _2cool4me4_ must not have went through
01:06 sdzen does it support the long gone gemstones mod?
01:06 VanessaE oh, nope I don't know how
01:06 VanessaE sdzen: HDX? no.
01:06 NekoGloop_- vanessae:
01:06 NekoGloop_- does it support wowiamdiamonds's gems mod?
01:06 VanessaE though I was looking at it at one time
01:06 VanessaE no gems at all
01:07 NekoGloop_- aw
01:07 sdzen what about tar?
01:07 VanessaE maybe eventually
01:07 sdzen :P
01:07 VanessaE sdzen: no
01:07 VanessaE except that torches textures have a bit of tar under the flame :-)
01:08 _2cool4me4_ I get the node name mesecons_insulated:insulated_off 13 3 from worldedit //save, but putting it back into worldedit does nothing
01:08 _2cool4me4_ (typing it into //set)
01:08 NekoGloop_- celeron55: add a config setting for animated torches
01:08 VanessaE nooooooo
01:08 * sdzen notes how he jumped in this conversation with no knowledge of what was going on and has managed to say something slightly relevant otherwise
01:08 VanessaE my animated torches are boss
01:08 sdzen too bad
01:09 sdzen i want an animation off switch
01:09 * _2cool4me4_ notices that minetest was built for slower computers
01:09 NekoGloop_- animated torches look like crap in this texture pack
01:09 VanessaE NekoGloop_-: so borrow mine?
01:09 NekoGloop_- :P
01:09 VanessaE my HDX torches are nice :-)
01:09 NekoGloop_- I'm waiting for farming support
01:09 NekoGloop_- which means you'll hear me bitching in here until you make it :)
01:09 VanessaE you'll be waiting a month of Sundays :-)
01:10 sdzen i want thousands of random options in the CONF
01:10 NakedFury conf?
01:10 NekoGloop_- sdzen: like the one that makes the game crash less oftem?
01:12 cosarara971 joined #minetest
01:13 _2cool4me4_ nekogloop_: what build are you using?
01:15 NekoGloop_- 0.4.3 release
01:21 _2cool4me4_ I forgot what some of these microcontrollers do...
01:22 VanessaE swap 'em out for discrete gates :-)
01:23 _2cool4me4_ I figured it out
01:25 Jousway joined #minetest
01:27 NekoGloop_- I cant find where the tools are stored in the dokucraft MC texture pack
01:32 Keegann good night
01:33 mrtux vanessae
01:33 VanessaE hm?
01:33 _2cool4me4_ see you, man
01:33 mrtux can you make your animatedtorches mod use nodeboxes
01:33 NekoGloop_- LOL
01:33 Keegann damn schoom
01:33 NekoGloop_- that would be hell
01:33 mrtux animated nodebox torches
01:33 VanessaE mrtux: not really, no.  nodeboxes can't be tilted or turned.
01:33 mrtux ah
01:33 VanessaE 3dforniture already has such a thing
01:33 mrtux ah
01:34 NekoGloop_- LandMine: i have no idea what I'm looking at in the MC dokucraft pack...
01:34 NekoGloop_- -_-
01:34 NakedFury ahh 3d torches with animated fire would be great
01:34 _2cool4me4_ landmine gone
01:34 VanessaE (they're "okay" I guess, but they coulda been better)
01:34 NekoGloop_- just as i said that
01:36 VanessaE the problem with using nodeboxes with something like a torch is you need a hundred or more very small boxes to really get a good shape - since the flame itself needs to move almost randomly
01:36 VanessaE now,
01:36 VanessaE if torches were redone as entities
01:37 VanessaE those can be tilted, turned, scaled
01:37 VanessaE and textured normally
01:37 _2cool4me4_ I hear a mod coming on
01:37 VanessaE those would look better than nodeboxes
01:38 NakedFury makes torches 3d then make the fire particle with smoke, like MC
01:38 VanessaE NakedFury: particles mod already does the smoke
01:38 VanessaE (just not as often as in MC)
01:38 _2cool4me4_ Getting things done with the limits of mesecon wiring is tough
01:39 VanessaE use insulated wires. they help :-)
01:39 NekoGloop_- but imagine doing it with redstone, where it has to be on a solid block
01:39 VanessaE khonkhortisan: did you see the HDX screenshot I posted for gates?
01:40 VanessaE NekoGloop_-: hellllllll no
01:40 NekoGloop_- and you need repeaters every 16 blocks
01:40 VanessaE that's like those first experiments with resistors some kids do, where you draw your circuit on paper with a #2 pencil
01:40 VanessaE (take advantage of the moderate conductivity of pencil lead)
01:41 NekoGloop_- i know
01:41 NekoGloop_- and i shall get this bloody texture pack to have more textures!
01:42 VanessaE which pack is it?
01:43 NekoGloop_- dokucraft ported
01:43 VanessaE oh
01:43 NekoGloop_- i just downloaded dokucraft for the sake of having it ;)
01:43 NekoGloop_- and the actual MC textures for extending it
01:45 NakedFury doku are the ones I use
01:45 NekoGloop_- for MT?
01:46 NakedFury and MC
01:46 NekoGloop_- i see
01:46 NekoGloop_- do you want more mod support? i may share ;)
01:46 NakedFury I dont use the one on the site
01:46 NakedFury I ported it myself when I started MT
01:47 NekoGloop_- oh... can i have it? it may help.
01:48 NekoGloop_- ok... wtf image viewer
01:49 NekoGloop_- NakedFury: could you upload it somewhere? you may have mods that the other version doesnt support
01:49 NakedFury no mods
01:50 NakedFury just stuff I experiment with
01:50 NekoGloop_- ah... so you play with miniscule moreores overlays? :D
01:50 NakedFury but mostly really vanilla
01:50 NakedFury ohh I did edit moreores I guess
01:50 NekoGloop_- i see
01:50 VanessaE bah, use my HDX pack and you wouldn't need that ;)
01:51 NekoGloop_- well I'm trying to see what mod support the doku textures CAN have
01:51 NekoGloop_- (i.e. textures for a MC mod that apply to a MT mod)
01:51 NakedFury I think all mods
01:51 NekoGloop_- well idk
01:51 NakedFury almost all MT mods are MC clones
01:51 NekoGloop_- well that may be true
01:51 VanessaE homedecor and pipeworks aren't, and they're all that matter :D
01:51 NekoGloop_- ll
01:51 NekoGloop_- lol*
01:52 NekoGloop_- mesecons and technic matter!
01:52 VanessaE yes, but those are, by your definition, clones ;)
01:52 VanessaE (but yes, they very much matter)
01:52 NekoGloop_- mesecons already goes above (vanilla) redstone
01:52 NekoGloop_- technic doesnt seem to directly clone any mc mod
01:53 NakedFury tekkit
01:53 NakedFury technic comes from the technic mc mod
01:53 NekoGloop_- although it takes hints from mc mods, i dont think it directly clones any particular mc mod
01:53 NakedFury http://www.technicpack.net/tekkit/
01:53 NekoGloop_- ok shows how much i know :D
01:54 _2cool4me4_ how do you increase the max chunk distance? some of my mesecons don't change state
01:54 NekoGloop_- 2cool: +
01:54 NekoGloop_- the + ke
01:54 NekoGloop_- key*
01:55 _2cool4me4_ nekogloop: no
01:55 NekoGloop_- i dont understand what yo uwant then
01:56 _2cool4me4_ some of my mesecons don't refresh state when I hit a switch on this ALU.
01:59 NekoGloop_- should i make the diamonds textures be mithril?
01:59 NekoGloop_- or... wait, nvm
02:00 NakedFury no
02:01 NekoGloop_- i can use redpower sapphire
02:01 NakedFury recolor them with your program
02:01 NakedFury no
02:01 NekoGloop_- i'll do what i want
02:01 NakedFury there is a mithril one
02:02 NekoGloop_- oh, right, i saw that
02:02 _2cool4me4_ Minetest doens't like Active_block_range
02:02 NekoGloop_- ofc not
02:03 _2cool4me4_ what do you suggest?
02:03 NekoGloop_- using a smaller machine
02:04 _2cool4me4_ oh shut up
02:05 NekoGloop_- you asked for suggestions ;)
02:06 _2cool4me4_ I don't think I can make anything smaller that's still hack compliant
02:06 NekoGloop_- make it in 3 dimensions to use all active blocks' space
02:07 _2cool4me4_ ughhhh
02:07 NekoGloop_- its a suggestion
02:07 NekoGloop_- if you dont like it, dont take it
02:07 _2cool4me4_ You're not helping ;)
02:08 _2cool4me4_ :(
02:08 * NekoGloop_- gives 2cool a cookie
02:08 * _2cool4me4_ thanks, but does not cheer up
02:08 NekoGloop_- ... do you want me to shove it down your throat?
02:09 _2cool4me4_ D:
02:09 NekoGloop_- thought not ;)
02:10 _2cool4me4_ This is it: http://tinypic.com/r/6itu1u/6
02:13 _2cool4me4_ active_object_send_range_blocks works
02:14 NekoGloop_- you need no space between your insualted wires on this side; that's wasting space
02:14 _2cool4me4_ It took me forever to do that
02:15 _2cool4me4_ But I fixed this
02:16 NekoGloop_- in minecraft this would take up about half a world... so be happy ;)
02:16 _2cool4me4_ I think that I screwed this up...
02:16 _2cool4me4_ Nevermind
02:17 NekoGloop_- :P
02:21 NekoGloop_- if i make a texture that's being treated as animated be a single frame, will it still work?
02:21 _2cool4me4_ This isn't working
02:21 VanessaE sure, it'll just repeat that one frame over and over...why would you do that?
02:22 NekoGloop_- because I'm too lazy to make an actual animated dokucraft torch?
02:22 _2cool4me4_ I don't understand what I did wrong here
02:22 VanessaE NekoGloop_-: haha
02:23 NekoGloop_- :D
02:27 NekoGloop_- as for lava, dokucraft has that
02:30 _2cool4me4_ made it work again, didn't hook up a few required inputs
02:38 NekoGloop_- ok, I'll be able to support a wide variety of mods
02:41 NekoGloop_- at least, cover all the good ones
02:43 NekoGloop_- i just remembered mc doesnt do lumps
02:43 NekoGloop_- so this is gonna be a shitfest :l
02:45 NekoGloop_- and dead chat lol
02:45 * VanessaE sprays the channel with Zombie-B-Goneâ„¢ just to be safe
02:46 NekoGloop_- LOL
02:47 * NekoGloop_- gives vanessae a cookie
02:53 NekoGloop_- VanessaE: out of curiosity, what does mese look like in your texture pack?
02:53 NekoGloop_- cant pinpoint it in your screenshot
02:56 NekoGloop_- HDX pack, i mean
02:57 VanessaE oh
02:57 VanessaE um
02:58 VanessaE https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/default_mese.jpg
02:58 VanessaE there. :-)
02:59 NekoGloop_- i see... since dokucraft doesnt have anything for mese (i could use sponge but sponge looks horrible)
02:59 NekoGloop_- could i use that?
02:59 VanessaE use anything you want :-)
02:59 NekoGloop_- (scaled down to 32x32 ofc)
02:59 VanessaE just do me a favor and brag about where you got it :D
02:59 NekoGloop_- LOL
03:00 NekoGloop_- "DokuTest, assembled by GloopMaster, textures made by Doku and VanessaE (HDX Pack)"
03:00 VanessaE :D
03:00 NekoGloop_- it actually doesnt look that bad at 32x32
03:02 NekoGloop_- may even be make reasonable (and not ugly) houses
03:02 VanessaE heh
03:02 VanessaE you mean grieferbait :-)
03:02 NekoGloop_- building with mese in default TP = stupid & ugly
03:02 NekoGloop_- well i mean singleplayer houses
03:02 VanessaE right
03:03 NekoGloop_- grieferbait: mese blocks with lava under the middle one
03:03 NekoGloop_- :D
03:03 NekoGloop_- I love dat trap
03:03 NekoGloop_- ofc make it so it looks like you're showcasing the mese e.g. a statue
03:04 VanessaE heh
03:04 NekoGloop_- i have no idea what to use for desert sand or stone
03:05 VanessaE the ones in my packs are actually rendered.
03:05 VanessaE (as is regular stone)
03:05 NekoGloop_- kewl
03:06 NekoGloop_- I'm trying to keep dokucraft's overall style?
03:06 VanessaE *shrug* I don't even know what Dokucraft looks like :-)
03:06 NekoGloop_- landmine posted something above...
03:06 NekoGloop_- http://minetest.net/forum/viewtopic.php?id=2962
03:07 NekoGloop_- he's using the current port of dokucraft
03:07 NekoGloop_- which has virtually nil mod support
03:07 VanessaE oh
03:07 NekoGloop_- and mese is the sponge texture ;)
03:08 NekoGloop_- which as i said previously looks like shit
03:08 NekoGloop_- and is the ONLY part of dokucraft that looks like shit
03:08 NekoGloop_- i have the basic default nodes now
03:13 NekoGloop_- how the hell did i forget wood?
03:14 NakedFury you have to edit the cactus image
03:14 NakedFury or the cactus nodebox
03:14 NekoGloop_- i know... :P
03:14 NekoGloop_- unfortunatly i have to do that
03:14 NekoGloop_- I may even make a little "widget" mod that loads all the right textures.
03:15 NekoGloop_- i.e. inventory and wield images for the appropriate things
03:26 NekoGloop_- RealBadAngel: so how's the alloy furnace API coming? ;)
03:31 VanessaE I thought he finished that part already?
03:32 NekoGloop_- he's working on it
03:32 NekoGloop_- same as tubes, pipes, more cables...
03:32 VanessaE looking forward to it :-)
03:32 NekoGloop_- so am i
03:33 NekoGloop_- and i wish he'd push some of this to github for bug testing
03:35 NekoGloop_- HINT HINT
03:36 NekoGloop_- HINT HINT
03:36 VanessaE I think he's asleep :-)
03:36 NekoGloop_- TAKE A HINT
03:36 VanessaE or ignoring us :D
03:36 NekoGloop_- i think he had one too many beers
03:36 VanessaE haha
03:37 NekoGloop_- now... i KNOW minecrap has snowballs, where are they in this texture pack...
03:37 VanessaE probably unsupported :)
03:37 NekoGloop_- lol
03:37 NekoGloop_- that'd be my luck
03:37 NekoGloop_- i have to go to bed soon, not to mention my butt hurts
03:38 VanessaE sowwy
03:39 NekoGloop_- :l
03:41 NekoGloop_- I'm jsut completely randomly supporting random parts of random mods
03:42 VanessaE give it time
03:43 VanessaE it takes a long time to build up a really good tex pack
03:44 NekoGloop_- but the sheer randomness of how I'm doing this is just... lol
03:44 NekoGloop_- hatches and xpanes just got support. yayz
03:47 NekoGloop_- gonna "test" and then go to sleep
03:48 * VanessaE secretly injects caffeine into NekoGloop's cookies
03:48 NekoGloop_- lol
03:49 NekoGloop_- its almost midnight, and i have stuff to do tomorrow
03:49 VanessaE yeah yeah
03:49 VanessaE ;)
03:52 NekoGloop_- :P
03:53 NekoGloop_- abotu half the mods i have in use are supported
03:53 NekoGloop_- (by in use i mean in my singleplayer world)
03:53 NekoGloop_- as in they are there atm
03:54 VanessaE cool
03:55 NekoGloop_- lavacooling, some of moreores, little of gloopores, most of lavacooling, xpanes, and all mods that use default textures
03:55 NekoGloop_- this is awesome
03:56 NekoGloop_- and what I didnt support doesnt look like shit
03:56 NekoGloop_- oh and buckets as well
03:59 NekoGloop_- unless ofc, the original texture just looks like shit.
04:00 NekoGloop_- this makes hatches awesomer
04:02 NekoGloop_- dat ping
04:06 NekoGloop_- and, yes, you can tell a mese pick from a gold pick ;)
04:07 NekoGloop_- anyway, good night vanessae and everyone else of #minetest
04:07 VanessaE good night
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04:41 cy1 I'd like to have mobs that exist only when the players are around...
04:41 cy1 So they spawn via active blocks, and ... just disappear when no players are nearby?
04:48 cy1 That might make them easier on slim machines...
04:49 NakedFury then it needs a way to save locations
04:49 NakedFury so farm animals wont be deleted forever
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04:55 cy1 NakedFury: haha that would be pretty awful yeah
04:58 cy1 hm...
05:21 MiJyn IKR?
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05:23 VanessaE hey neko
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06:46 leo_rockway cy1: except if they are domesticated animals / penned animals
06:46 leo_rockway oh, that's what NakedFury said... nvm
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06:55 cy1 leo_rockway: yeah, dunno how to deal w/ that. someone could clutter up the world with domestic animals
06:56 leo_rockway well, I always found it weird in MC that animals don't need food / water.
06:56 leo_rockway it could be done that if you don't feed your animals, they die.
06:56 leo_rockway so to clutter the world you'd have to actively work on it
06:57 cy1 hm...
06:57 cy1 animals spawn almost starving, so they disappear quick if you don't feed them, otherwise they stick around
06:58 celeron55 that is actually a pretty interesting idea
06:59 celeron55 they don't need to be "starving"; they'd just disappear eventually if you don't give extra food to them
07:00 celeron55 thta's pretty much how it would work in real world too, in practice
07:00 leo_rockway that, or predators
07:01 leo_rockway I think that in MC wolves kill sheep and ocelots kill chickens
07:08 Calinou got a random idea: since we can reduce/prevent fall damage, why not make cloud blocks prevent fall damage?
07:08 Calinou :D
07:16 cy1 celeron55: ok trying my suggestions again, hopefully with less whitespace... https://github.com/celeron55/minetest/pull/235
07:17 cy1 leo_rockway: there was an old lady who swallowed a fly...
07:17 leo_rockway I love that rhyme, hehe.
07:18 cy1 it's a lesson in not trying to reduce mob population by introducing predator mobs though.
07:18 leo_rockway oh, I was commenting on the "real world" thing celeron55 said. MC does it, I'm not saying it's right.
07:19 cy1 my pull request is a lot simpler. it'd let me make a mod using VanessaE's flowers mod, without running her module twice.
07:19 cy1 I just wanted to add growing papyrus and trees <_<
07:19 cy1 mostly papyrus >_>
07:20 cy1 I'd have to suggest a modification to her module to get trees to work right I think. (check for other node types nearby to control density, not just the saplings)
07:21 cy1 but aside from that, if I had minetest.require to rely on I could make something VanessaE doesn't have to worry about at all, for growing other stuff too.
07:25 celeron55 umm
07:25 celeron55 if you want to use a mod in your mod, just add it to depends.txt and it'll be loaded before yours
07:25 celeron55 that is how things work currently
07:27 cy1 celeron55: yeah, but getting the stuff that mod provides... I mean technically spawn_stuff_etc is a global function but...
07:27 cy1 instead you could return a function or a table, and not have to use globals.
07:27 cy1 but... only if it had minetest.require.
07:27 cy1 that'd just supplement depends.txt
07:28 celeron55 having many ways to do the same thing is rarely a good thing
07:28 cy1 requiring people to pollute the global namespace to interact is rarely a good thing.
07:29 cy1 php, qed
07:30 cy1 I could do it just providing the minetest.require function and not doing anything with builtin.lua. It's how I'd prefer to write modules anyway...
07:31 celeron55 the bad things about the global namespace are well known
07:32 celeron55 how does your thing work with the existing stuff?
07:32 celeron55 like, do you need to specify in every mod's description whether it is meant to be minetest.require()d or loaded via depends.txt?
07:33 celeron55 also, you should add proper additions to doc/lua_api.txt in your patch
07:35 cy1 yeah mine doesn't break anything
07:35 cy1 I'll add something to doc/lua_api.txt sure.
07:38 celeron55 i actually don't belive you in that
07:39 celeron55 i need to check through it once i get to home from work, but intuitively i don't feel all registrations and dependencies at registrations and all that is going to work perfectly
07:42 celeron55 as for now i think there are these extra limitations: never require init.lua, and never register anything in anywhere else than init.lua
07:45 celeron55 the first is not a problem, but the second one is; if the second one is not followed, registrations could happen any time when some mod require()s it
07:45 cy1 yeah... any other side effects too.
07:45 cy1 like writing to a file or w/ev
07:46 celeron55 so basically the rule would be "never cause any side effects in anywhere else than init.lua"
07:46 celeron55 (except in functions)
07:46 cy1 or, at least, never cause any side effects in a file you want others to be able to use.
07:46 celeron55 but how do people tell if a file is suitable for using?
07:46 cy1 assuming you don't use minetest.require, which eliminates that limitation.
07:46 cy1 they don't. they use minetest.require and it doesn't load it more than once...
07:47 celeron55 you can't just make everyone suddenly use it
07:47 cy1 using dofile you just have to eyeball it and guess.
07:47 celeron55 that's not possible
07:47 celeron55 *at all*
07:47 cy1 no, I can't. I think people would want to use it though.
07:47 celeron55 making everyone suddenly use something is minetest 0.5 stuff
07:47 cy1 Currently they just eyeball stuff.
07:48 celeron55 your attitude to compatibility horrifies me
07:48 cy1 either 1) the dependency module author eyeballs it and makes sure the file doesn't have side effects or 2) the depending module author does that, or 3) the depending module author uses minetest.require and doesn't care.
07:49 cy1 with 1) it'd just be telling people "don't put side effects in ____.lua" which is fine I suppose. Though assigning global variables is a side effect...
07:50 cy1 There's also the redundant processing. Compiling all the functions and serializing whatever data or whatever, every time dofile is called.
07:50 cy1 Not a huge problem, just kind of ugly.
07:51 celeron55 currently mods never dofile() a same file more than once; they generally always just execute each of their files in their init.lua
07:51 celeron55 and other mods don't dofile() other's files
07:51 celeron55 they use depends.txt
07:52 celeron55 and this scheme evidently works
07:52 cy1 yeah, and they just assume the global variables have been set...
07:52 cy1 I don't like to write modules that way though.
07:53 celeron55 there's a common practice to put all of your mod's public interface in a table having the name of the mod
07:53 cy1 Too much magic smoke.
07:54 cy1 yeah... but those table variables just appear out of nowhere too.
07:54 celeron55 so? your mod is run out of nowhere too
07:55 celeron55 it's not like you can have full control in a script loaded by a program
07:55 cy1 plus I like to call that table "M" inside the module.
07:55 celeron55 go write all of minetest in lua if you want that
07:55 cy1 just "return M" and it works with minetest.require
07:55 celeron55 local M = { stuff } mod = M M = nil
07:55 cy1 It's sort of a python strategy to module loading, instead of a java style.
07:56 cy1 does mod = M make mod global? Never really tried that before.
07:57 celeron55 of course it does, as long as mod hasn't been declared local before that in the namespace
07:57 cy1 here, how about I make require itself be a mod.
07:58 cy1 so you put require in depends.txt
07:58 celeron55 also, actually it doesn't matter at all if it's global or local
07:58 celeron55 it
07:58 cy1 then use require and assume it exists
07:58 celeron55 +'ll be visible to everyone anyway
07:59 cy1 local variables aren't visible to everyone, otherwise there would be name conflicts...
07:59 cy1 module A would be using B's modules and vice versa.
07:59 celeron55 local variables made in the root of the script file are
07:59 celeron55 if they are run in the same environment
08:00 cy1 No, pretty sure they're not...
08:00 cy1 when you dofile a file, it makes a sub-environment sort of thing?
08:03 cy1 yeah, I just tested.
08:03 celeron55 apparently
08:04 cy1 dofile("a.lua") and anything declared local in there won't be usable in b.lua even if you dofile("b.lua")
08:04 cy1 which is good!
08:05 cy1 Anyway I can make my require thing a separate module just for that. Seems like the sort of thing to put in builtin, but w/ev.
08:05 celeron55 this is why i made the mod system
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08:08 celeron55 people need to have a viable way of publishing their work even if i don't deem it suitable for general use or have other problems to care about 8)
08:18 cy1 celeron55: https://github.com/celeron55/minetest/pull/236
08:18 cy1 is another idea, minus weird whitespace
08:19 cy1 personally I wouldn't be able to survive without having the password dialog auto-load. Plus it's more secure because rival players could hook up a parabolic microphone and record your keystrokes if you type in the password every time. :x
08:20 celeron55 lol looks quite portable to windows 8)
08:21 celeron55 anyway, that is probably a good addition
08:22 celeron55 that desperately needs randomized salts to passwords though
08:23 celeron55 currently a server owner can login onto an another server with the hash if you use the same username and password on both
08:23 celeron55 8)
08:23 Calinou you can log in with an hash? O_o
08:23 Calinou oh you mean, by hacking?
08:23 Calinou or just putting the hash in the password field
08:23 celeron55 minetest transfers a username+password hash
08:23 cy1 Calinou: basically, don't use the same password on two servers or you'll be sorry!
08:23 celeron55 because it doesn't use a secure connection
08:23 cy1 yeah, username+password sorry
08:24 Calinou if you use different usernames but same password, you're basically safe too?
08:24 cy1 I still say public key authentication is the way to go. :P
08:24 Calinou cy1, it isn't portable to os x/windows
08:24 cy1 basically...
08:24 cy1 Calinou: YES I KNOW >:(
08:24 cy1 Well, Windows at least.
08:24 Calinou and it is not user friendly I guess - how are you going to tell aunt tillie that she has to create some kind of key?
08:24 cy1 OSX has gpgme.
08:25 celeron55 hey cy1, do you know it isn't portable to windows?!?!
08:25 cy1 No, it automatically creates a key if none is there.
08:25 Calinou I'm not switching to linux anytime soon; tried various distros, they almost all suck :<
08:25 cy1 celeron55: OH MY GOD
08:25 * Calinou installed LMDE on his laptop - beeps every time I log in/out
08:25 celeron55 8D
08:25 cy1 Calinou: At least they don't secretly transmit your keystrokes to Microgooglecomcastsoft.
08:26 Calinou still, I won't trade privacy for unusability
08:26 cy1 It's not privacy so much as authenticity...
08:27 cy1 You could even tell if it was the same friend on two different servers entirely.
08:27 cy1 well, in theory at least...
08:27 cy1 One of these days I'll figure out how to make a PGP digital signatures mod, and then we can have signed coinage <3 bankers and such.
08:28 cy1 instead of just: "admin is the god of money, enjoy your toy economy"
08:28 celeron55 i don't think it really needs other than properly used salts and hashes
08:28 celeron55 currently it does not have properly used salts and hashes
08:28 cy1 Eh, adding a salt might not be too hard... it only has to be server side.
08:29 celeron55 you're left susceptible to a man-in-the-middle attack with that though
08:29 celeron55 private/public keys get rid of that
08:29 celeron55 cy1: i didn't say it
08:29 celeron55 's hard
08:30 celeron55 (stupid keyboard)
08:30 celeron55 i can do it any day if i happen to get motivated to do it
08:30 cy1 in the end it was just too much trouble, and not that big a deal. if I figure a better way out I'll be sure to let you know.
08:37 celeron55 you could try finding some tiny and portable RSA implementation
08:37 celeron55 or, well, quite interchangeable a tiny and portable big integer implementation with the necessary operations 8)
08:37 celeron55 interchangeably*
08:42 cy1 celeron55: jbigi is goooooo or how about no
08:42 cy1 also https://github.com/celeron55/minetest/pull/237
08:43 cy1 these are just quick things I've done over $months so I'm just trying to make them presentable enough to merge. I don't think there's any more...
08:45 cy1 oh, one thing hm...
08:53 Calinou cy1, good idea
08:53 Calinou I suggest limiting to 20 by default
08:54 Calinou 20fps*
08:55 cy1 celeron55: https://github.com/celeron55/minetest/pull/238
08:55 cy1 There, that's it I think.
08:55 cy1 Calinou: yeah, 2 fps seems to work fine though.
08:56 Calinou it is too slow; it is acceptable when you lose window focus, but not when just pausing
08:56 Calinou you can't see other players moving well, at all
08:57 cy1 I can't see other players moving anyway :p but yeah I see your point.
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08:58 cy1 Could just use http://irrlicht.sourceforge.net/docu/classirr_1_1_irrlicht_device.html#a960069dc52b4f1303d18945dcbad7f3a to decide if to wait for 0.5 seconds (2fps) or 0.05s (20fps)
09:01 * Calinou is burning an USB drive with debian testing
09:01 celeron55 how the hell does that even work
09:04 celeron55 why is there a table called "fuck"
09:05 celeron55 i'm relatively sure there exists a name that could actually explain what it does
09:05 cy1 oops
09:06 cy1 lua cannot sort arbitrary values. That table is there to provide arbitrary pointer values to allow sorting when sorting keys are unspecified.
09:06 cy1 Sort of like if depends.txt is empty...
09:06 celeron55 and your naming of things otherwise also is the hardest i've seen
09:06 celeron55 i'll just not even bother trying to understand that...
09:08 cy1 It's simple though. Modules can register postinit functions. After the modules have initialized, then those functions are called. Allows for things like doing stuff after a node in another module has been registered.
09:10 cy1 I tried just returning true, but when a < b and b < a both return true, lua explodes in a fit of rage.
09:10 cy1 so I just set it so that it'd remember if a < b, by saying a gets #1 and b gets #2 arbitrarily. later when it checks b < a, it'll still be 2 < 1 (not 3 < 4 or w/ev)
09:13 cy1 ironically arbitrary values can be used as unique hash keys, but can't be sorted. <_<
09:14 celeron55 the crypto stuff from axTLS looks pretty spot-on for minetest
09:15 celeron55 it just isn't distributed separately, but it could be just thrown in
09:15 celeron55 with an added cmake build system
09:21 celeron55 of course all the linux/gnu/distro guys are going to go batshit insane because something like openssl in it's all bloated packaged glory wasn't used, but that's their problem
09:22 celeron55 the day they'll start doing MSVC windows builds for minetest, i'll include all the libraries in the world
09:22 celeron55 until then, i'm going the minimalist path
09:25 celeron55 i know how this works and i'm already laughing at everybody 8D
09:29 Dan68 mmm
09:29 celeron55 it's just silly how people get pissed off how i'm not pulling all my hair out to be their free slave
09:30 Dan68 bbbut don't you want to build us a great game for free & work your ass off 24/7 doing it?
09:30 Dan68 jk :P
09:30 celeron55 how could that possibly be!
09:33 celeron55 i am actually surprised how the completely barebones login security of minetest hasn't caused really *any* asshurtery at all
09:36 Dan68 lol
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10:36 whirm hi everyone
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11:07 Keegann hey
11:07 Keegann hey
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11:51 cornernote should worldedit save the microcontroller code ?
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13:02 UbuntuNerd hello
13:03 cornernote hi
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13:03 UbuntuNerd hello
13:04 UbuntuNerd can you help
13:04 UbuntuNerd ???
13:05 cornernote help who ?
13:05 UbuntuNerd me
13:05 cornernote with what ?
13:05 UbuntuNerd you can compile minetest with the makefile right
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13:06 UbuntuNerd can you???
13:06 cornernote sorry, no
13:07 Calinou he's talking about the old version
13:07 UbuntuNerd yea
13:07 Calinou I mean, first version ever
13:07 Calinou thexyz got it working
13:07 Calinou maybe ask him
13:07 Calinou he's on IRC
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13:07 UbuntuNerd this channel
13:08 UbuntuNerd is he on this channel i mean
13:09 UbuntuNerd hello???
13:10 iqualfragile you can just look for yourself
13:10 Calinou he's currently away
13:10 UbuntuNerd ok
13:11 UbuntuNerd well idk how he got it working i get errors
13:14 UbuntuNerd Calinou do you understand them / one sec ill paste them in a paste bin
13:16 UbuntuNerd this is the error :   http://pastebin.com/VTkdwzy7
13:18 iqualfragile UbuntuNerd: if you dont even understand those errors just give up on whatever you were trying
13:19 UbuntuNerd I WANT to get this working so i can "try" to add more blocks. Thats y im asking Questions
13:19 UbuntuNerd do you understand them?? and can they be fixed
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13:23 UbuntuNerd hello?
13:23 UbuntuNerd ECUBE yes
13:23 UbuntuNerd he understands compiling!
13:23 sikfuk http://stackoverflow.com/questions/2133250/does-not-name-a-type-error-in-c
13:26 UbuntuNerd is this for my error!
13:26 UbuntuNerd if it is i can fix it!
13:28 thexyz UbuntuNerd: http://pastebin.com/vJ4CjZ1u
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13:31 UbuntuNerd i get the same errors
13:31 UbuntuNerd thexyz: did you delete the compile version you compiled
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13:32 thexyz have you downloaded jthread 1.2.1 and placed it to JTHREADPATH?
13:32 UbuntuNerd 1.2.1
13:32 NekoGloop RealBadAngel: i take it you didnt get the api done? ;)
13:32 thexyz or you can simply point it to /usr/include/jthread/
13:32 thexyz should work
13:32 UbuntuNerd i have the jthread that i installed through terminal
13:33 UbuntuNerd o thats what i did look at the errors : http://pastebin.com/VTkdwzy7
13:34 UbuntuNerd ok i changed the path and now it cant find jmutex.h
13:35 UbuntuNerd can i just download the compiled version from you WITH the src files
13:35 NekoGloop anyway, i'm gonna work on dokutest a bit more :)
13:35 Calinou NekoGloop, seems legit
13:36 Calinou doku is an absolute copyasshole
13:36 Calinou you shouldn't release it without his permission
13:36 NekoGloop kewl
13:36 NekoGloop who said i was releasing it?
13:36 Calinou ah
13:36 UbuntuNerd thexyz; you there
13:36 UbuntuNerd :
13:36 thexyz UbuntuNerd: http://ompldr.org/vZmR3dw/minetest-2010-10-10-midday.tar.gz
13:37 UbuntuNerd thanks SO MUCH
13:37 NekoGloop Calinou: can you help me with crack_anylength.png?
13:37 UbuntuNerd thats all i wanted
13:38 UbuntuNerd i cant run it
13:38 UbuntuNerd wont open
13:39 UbuntuNerd ill compile it myself
13:39 NekoGloop solution: get windows
13:39 Calinou NekoGloop, huh?
13:40 thexyz UbuntuNerd: how the fuck are you planning to learn C(++) if you don't even know how to compile program?
13:40 Calinou thexyz, what if he uses 32 bit and you use 64 bit
13:40 NekoGloop i need a transparent crack_anylength.png... does this work?
13:40 thexyz Calinou: i don't care, and yes, i use 64 bit
13:41 thexyz NekoGloop: will you buy licensed windows 7 for me?
13:41 NekoGloop no. go pirate it yourself.
13:41 Calinou pirating sucks
13:41 thexyz oh, yes, pirate it and get sued
13:41 Calinou NekoGloop, transparency works just fine yes.
13:42 UbuntuNerd ok i use 32 lolz i can do lolz thnx so much xyz
13:42 NekoGloop ok
13:42 Calinou see my misa pack's crack_anylength.png
13:42 Calinou thexyz, no...
13:42 thexyz Calinou: why no?
13:42 Calinou windows sucks :P
13:42 thexyz yep, i know
13:43 UbuntuNerd fuxk!
13:44 UbuntuNerd it might only compile for 64 bit
13:44 Calinou no
13:44 UbuntuNerd im getting same error
13:44 UbuntuNerd this
13:44 Calinou why did you install 32 bit ubuntu in the first place?
13:45 UbuntuNerd i only have a 32 bit computer
13:45 Calinou any computer from 2007+ can run 64 bit
13:45 UbuntuNerd i get this error
13:45 Calinou shipped windows version != the architecture your CPU supports
13:46 NekoGloop ~=*
13:46 NekoGloop :D
13:46 thexyz UbuntuNerd: what's your cpu?
13:46 VanessaE Calinou: older than that even, around 2002 and up (2 years after the release of the Pentium 4)
13:46 VanessaE good morning all
13:46 UbuntuNerd my computer is 2003
13:46 NekoGloop hello vanessae
13:46 UbuntuNerd 2.66 GHz intel pentium 4
13:46 VanessaE 64 bit then.
13:47 UbuntuNerd 32 bit then
13:47 VanessaE Pentium 4 is 64 bit.
13:47 VanessaE well maybe not one as old as yours, I guess they got 64 bit capability in 2004.
13:48 UbuntuNerd well
13:48 UbuntuNerd can anyone compile it for 32 bit??
13:48 NekoGloop you
13:48 Calinou ^
13:48 thexyz UbuntuNerd: cat /proc/cpuinfo | grep flags
13:49 UbuntuNerd i got this
13:49 UbuntuNerd oc/cpuinfo | grep flags flags: fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe up pebs bts cid
13:49 Calinou VanessaE, btw: I installed LMDE on my laptop, I can confirm it does suck
13:49 Calinou every time I boot it, it beeps
13:49 Calinou and it is insanely slow
13:49 thexyz UbuntuNerd: no lm here => no 64-bit support
13:50 UbuntuNerd so how do i compile this
13:50 UbuntuNerd is it possible to compile it for a 32 bit computer on a 64 bit computer
13:50 Calinou I heard it was
13:50 Calinou never tried
13:50 thexyz it is
13:51 Calinou don't know the option for it 8)
13:51 UbuntuNerd can you do it ill pay
13:51 thexyz it is also possible to cross-compile for any architecture gcc/other compiler supports
13:51 Calinou pay us in nyancats only
13:51 UbuntuNerd :(
13:51 UbuntuNerd so you can do
13:52 NekoGloop pay us in nyancats and diamonds
13:53 UbuntuNerd well gtg if you could compile it for 32 bit and post the download link on the forums (under my one post for it)
13:53 VanessaE UbuntuNerd: you should change your nick - "nerd" is not a very accurate adjective fo you, sorry to say
13:53 Calinou haha
13:53 UbuntuNerd i understand Ubuntu
13:53 UbuntuNerd not Minetest
13:53 thexyz that's not minetest problem, right?
13:54 NekoGloop right
13:54 VanessaE Did I, or did I not tell him yesterday to use /usr/include/jthread ?
13:55 UbuntuNerd never mind ill change my name and Hopefully when i get home from school ill be able to play it
13:55 VanessaE (nothing that thexyz pointed that out also)
13:55 NekoGloop vanessae: so did xyz
13:55 VanessaE noting*
13:55 Calinou wait, someone has to invent interpreted C++ so that it works for UbuntuNerd with 0.1FPS
13:55 NekoGloop ninja'd dammit
13:55 VanessaE UbuntuNerd: you're in school right now?
13:55 UbuntuNerd no going to school
13:55 VanessaE oh ok
13:55 UbuntuNerd please compile gtg
13:56 thexyz lol
13:56 NekoGloop huh
13:56 thexyz i guess nobody cares =(
13:56 NekoGloop mese texture disappeared -_-
13:56 Calinou NekoGloop, disable texture atlas
13:56 NekoGloop no i mean in the folder
13:56 thexyz (personaly i don't think i'll install 32bit irrlicht&jthread only to compile that for you)
13:57 VanessaE I repeat what I said before - stop arguing with old minetest sources and use a recent version that's easier to build
13:57 UbuntuNerd o you need to install it ok
13:57 UbuntuNerd takes longer
13:58 UbuntuNerd cyah
13:58 VanessaE in the time you spent arguing with those old sources, you could have built the modern ones a hundred times now
13:58 Calinou a CPU from 2003, probably not
13:58 Calinou about 30 8)
13:58 VanessaE Calinou: he's been at this for a couple of days
13:58 VanessaE haha
13:59 Calinou ah, he's asking help on IRC since 50 minutes ago
13:59 VanessaE actually strike that, it's been more like a week now
13:59 NekoGloop he's been off and on
14:00 VanessaE yeah
14:00 VanessaE damned if I can remember the other thread where he started this project
14:01 NekoGloop lol
14:03 NekoGloop brb, restarting computer, its being derp
14:03 Calinou ^ windows
14:07 VanessaE haha
14:07 NekoGloop joined #minetest
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14:08 VanessaE wb he-who-insists-on-using-windows
14:09 VanessaE hi iqualfragile
14:09 iqualfragile hi vanessae
14:09 NekoGloop wasnt windows
14:09 NekoGloop computer was being too damn loud
14:10 Calinou make sure you cap FPS when playing games
14:10 NekoGloop fps cap on minetest is 30
14:10 Calinou to your refresh rate ;)
14:10 Calinou I mean, fps_max, not the target
14:10 Calinou default for minetest is 60 anyway
14:10 NekoGloop my refresh rate is 30
14:10 NekoGloop at least
14:11 Calinou your screen is 30hz? O_o
14:11 NekoGloop it's at least 30
14:12 NekoGloop its 60
14:12 NekoGloop just checked
14:12 VanessaE Calinou: could be worse - he coulda been trying to play on an epaper screen.  What are those, 5Hz refresh at most? :-)
14:12 NekoGloop my screen is 60hz
14:12 VanessaE http://mesecons.ohost.de/items.html
14:12 Calinou ah
14:12 VanessaE \o/
14:12 * VanessaE 's 3d renderings are Awesomesauceâ„¢
14:13 VanessaE Calinou: you asked about those - I just did them in-game against a predictable background, and used gimp to isolate them.
14:13 thexyz yes, that shitty ad is awesome too
14:13 Calinou thexyz trolling again :D
14:13 NekoGloop vanessae: used clouds, did you? :D
14:13 * Calinou prefers his blender render
14:14 VanessaE He's right, that slideover ad is a pain
14:14 VanessaE NekoGloop: actually, desert stone
14:14 thexyz VanessaE: add names for items
14:14 NekoGloop clouds would have been easier, no?
14:14 VanessaE thexyz: I will eventually.  Too lazy :-)
14:14 NekoGloop thexyz: mouse over them
14:14 VanessaE NekoGloop: I didn't want to fight with removing them :-)
14:14 NekoGloop use worldedit
14:15 thexyz NekoGloop: my ctrl+f can't mouse over
14:15 NekoGloop then get a mouse
14:15 NekoGloop and windows
14:15 thexyz so in windows browsers can search for text in tooltips?
14:15 thexyz awesome
14:15 VanessaE as soon as jeija signs on, I'll make a note to have him upload the latest changes to the mesecons.net23.net alternate
14:15 thexyz gonna try it
14:16 thexyz as soon as you provide me with windows license
14:16 VanessaE (that one's ad-free but less reliable than ohost.de)
14:16 NekoGloop probably, although not mine :D
14:16 thexyz what's problem using my hosting?
14:16 VanessaE thexyz: I haven't had a chance to propose it to him actually
14:16 VanessaE keep forgetting :-)
14:16 VanessaE (I don't have a very good memory these days due to an accident some years ago)
14:20 iqualfragile vanessae: are you going to use the block-detector for minetest?
14:20 VanessaE OH, I forgot about that
14:20 VanessaE did you file a pull request?
14:24 iqualfragile again: i do not have an github-account
14:24 iqualfragile but i can send you the three tiny files
14:24 VanessaE send them to jeija when he's on next
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14:30 NekoGloop boooooooooooooooring
14:36 VanessaE HDX just got another update
14:36 NekoGloop for...?
14:36 VanessaE new power plants, "blinky" plants, and I forget what else since you last pulled.  :-)
14:37 NekoGloop i havent -ever- pulled ;)
14:38 VanessaE then *download* it :-)
14:38 NekoGloop i havent -ever- downlaoded it ;)
14:39 VanessaE fine, do whatever you have to to acquire it.
14:39 iqualfragile i just need to restart my server and it updates all my plugins instantly
14:40 iqualfragile and in paralel!
14:43 BartoCH joined #minetest
14:47 NekoGloop lolwat
14:48 iqualfragile1 joined #minetest
14:50 PilzAdam joined #minetest
14:50 NekoGloop good mornin pilzadam
14:50 PilzAdam Hello everyone!
14:50 PilzAdam NekoGloop, its 5 pm
14:50 VanessaE hey PilzAdam
14:51 NekoGloop [10:51] <PilzAdam> NekoGloop, its 5 pm
14:51 NekoGloop no its not :)
14:51 NekoGloop dont you just love time zones? :D
14:51 PilzAdam <3
14:53 hmmmm joined #minetest
14:56 iqualfragile1 Moin Pilz
14:57 PilzAdam adam an not pilz
14:58 iqualfragile1 denne: Moin PilzAdam
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15:34 iqualfragile joined #minetest
15:35 NekoGloop is anyone doing anything productive?
15:36 PilzAdam im checkin for updates in mesecon API
15:37 NekoGloop heh
15:37 NekoGloop for what? carts?
15:37 PilzAdam TNT and others
15:37 NekoGloop ah
15:38 thexyz can somebody test that? https://github.com/celeron55/minetest_game/pull/12
15:39 celeron55 github's new notification system is like pow(1000, 1000) times better than the old one
15:39 PilzAdam thexyz, it was a realy annoying bug
15:42 NekoGloop pilzadam: some recommendations for the next farming plants: soy, rice
15:42 RealBadAngel hi all
15:42 NekoGloop hello realbadangel
15:42 PilzAdam sup, RealBadAngel
15:42 NekoGloop i take it you didnt get the alloy furnace api done? ;)
15:43 RealBadAngel NekoGloop, sorry yesterday i asleep in my armchair
15:43 NekoGloop LOL
15:43 NekoGloop so i take it you didnt get much done? ;)
15:43 RealBadAngel was a bit tired and havent noticed when i was down
15:43 NekoGloop heh
15:43 RealBadAngel its half done, will continue today
15:43 NekoGloop i see
15:44 RealBadAngel im just back from work now
15:44 PilzAdam https://github.com/celeron55/minetest/issues/239
15:44 RealBadAngel im testing growing trees mod, its really cool
15:45 NekoGloop i would imagine so
15:45 RealBadAngel but the growth shall be limited a bit
15:45 RealBadAngel after whole day i have trees like 30 nodes high
15:45 NekoGloop isnt it limited already?
15:45 RealBadAngel ive read that after 10 it slows down
15:45 RealBadAngel but dont stop
15:45 RealBadAngel indeed
15:46 NekoGloop yeah
15:47 RealBadAngel http://realbadangel.pl/trees.png
15:47 RealBadAngel take a look
15:47 NekoGloop dat looks sweet
15:47 RealBadAngel without full view range i cannot see the ground lol
15:48 VanessaE morning RBA
15:49 RealBadAngel hi VanessaE
15:49 RealBadAngel on the pic there are just 2 trees
15:49 RealBadAngel i mean those big ones
15:49 VanessaE you trying to replicate Home Tree here? :-)
15:49 RealBadAngel its growing trees mod
15:50 RealBadAngel its really cool
15:50 NekoGloop growth should be based on the current size of the tree, steadily growing slower
15:50 NekoGloop until at one point it stop entirely
15:50 iqualfragile joined #minetest
15:50 RealBadAngel kinda old one but author updated it recently
15:50 RealBadAngel Sapier i think
15:50 cornernote biggest mesecons machine ever - http://cornernote.net/minetest/screenshots/screenshot_484702270.png
15:51 RealBadAngel hi cornernote
15:51 NekoGloop not really
15:51 NekoGloop 2cool had a larger thing
15:51 cornernote hey RBA
15:51 cornernote its conway's game of life, 9x9 cells
15:51 cornernote what was his ?
15:51 NekoGloop ALU
15:51 PilzAdam https://github.com/celeron55/minetest/issues/240
15:52 celeron55 how about this new recommendation: always when you make a crafting recipe, also make one that uses solely groups for the input
15:52 NekoGloop heh
15:52 NekoGloop depends on what you're crafting
15:54 RealBadAngel it can be useful when using different kind of wool, wood etc
15:54 celeron55 it would be to give other mods a chance to make things that suit the recipe too
15:54 NekoGloop yeah, group:wool or group:wood should exist
15:55 celeron55 they exist if you use them, simple as that
15:55 NekoGloop but default doesnt have them?
15:55 celeron55 when you have recipes that accept groups as input, people will start defining them to their items
15:56 PilzAdam default game should start
15:56 celeron55 well that is true 8)
15:56 RealBadAngel my recipes are kinda complex, i rather wont use groups
15:56 celeron55 example please.
15:56 thexyz there is no standart for groups
15:56 NekoGloop yours are also supposed to use the specific materials, rba
15:57 PilzAdam it wouldnt be necessary if poeple would stop copying default nodes with other textures
15:57 RealBadAngel http://minetest.net/forum/viewtopic.php?id=2538 scroll down for crafting recipes
15:57 iqualfragile celeron55: cant you enable mods to define materials as an alternative to some other material?
15:57 thexyz what if i name group in my crafting recipe group:wood and somebody else group:tree
15:58 RealBadAngel i could only use groups when i use wood for example
15:59 RealBadAngel im not makin repetitive stuff like tools etc
15:59 celeron55 you can have eg. "group:dye,basecolor_yellow" in a recipe; , means "and"
15:59 celeron55 (those are actually used in default wool)
16:00 celeron55 thexyz: what is a problem in that? tree is basically unrefined wood and wood is... planks-kind of stuff
16:00 iqualfragile celeron55: are you gona merge
16:00 iqualfragile damn, wrong key
16:00 thexyz that was just an example
16:01 celeron55 thexyz: give an example that makes sense
16:01 celeron55 i don't get the point
16:01 iqualfragile celeron55: have you thought about mergigng some mods made by the community back into minetest?
16:01 celeron55 iqualfragile: ehm...
16:01 PilzAdam iqualfragile, +1
16:01 celeron55 iqualfragile: i do that all the time
16:01 cornernote does anyone know if the latest worldedit should copy the microcontroller code ?
16:01 khonkhortisan it will
16:01 celeron55 if the speed does not satisfy you, it's an another problem
16:01 cornernote i tried, it didnt
16:01 RealBadAngel flowers, thats should land in the game
16:02 cornernote i'll try again
16:02 khonkhortisan Uberi merged my branch
16:02 cornernote i coded about 1000 ucs lol
16:02 RealBadAngel dyes are floatin in the air now
16:02 NekoGloop celeron55: what happened to "there arent more mods in the default game because you need practice downloading"? :D
16:02 PilzAdam iqualfragile, if you want a game with more mods try my minetest_game fork
16:02 iqualfragile celeron55: you do? then let me recommend some mods
16:03 iqualfragile PilzAdam: thats not my point, its about what gets distributed by default (i am able to install mods)
16:03 celeron55 iqualfragile: i don't want recommendations
16:03 RealBadAngel PilzAdam's farmin mod is good candidate to be in defaults
16:03 iqualfragile yeah
16:03 khonkhortisan I just updated it and tried it, it still works
16:03 NekoGloop realbadangel: it would need some kind of 'finished' state first, methinks
16:03 PilzAdam RealBadAngel, im currently developing it
16:04 celeron55 NekoGloop: i wasn't asked "why" 8-)
16:04 PilzAdam so he should wait until its finished
16:04 RealBadAngel so hurry :)
16:04 NekoGloop :D
16:04 iqualfragile celeron55: then at least take a look at the various stairs++ and doors++ -plugins
16:04 celeron55 iqualfragile: ok, won't
16:04 RealBadAngel together with flower it will solve wool, dye and growing problems
16:05 RealBadAngel and make register stairs/slabs functions public
16:05 RealBadAngel so we dont have to copy it
16:06 thexyz celeron55: i can't think of example right now; i believe that at least some modders don't use groups because they don't know how to name them
16:07 NekoGloop celeron55: does the inventory image support animation?
16:08 NakedFury joined #minetest
16:08 iqualfragile its just because there are some plugins tying to solve the same problem wich leads to fragmentation, and i guess that fragmentation is going to be minetests greatest problem
16:09 RealBadAngel stairs/slabs for example
16:09 NekoGloop oh right.
16:09 RealBadAngel everybody is copyin just the same code
16:10 NekoGloop calinou's stairsplus should have stone stairs/slabs/panels drop appropriate cobble stairs/slabs/panels
16:10 VanessaE NekoGloop: already suggested that to him ages ago :-)
16:10 NekoGloop lol
16:10 NekoGloop ok
16:10 RealBadAngel eeee stupid idea
16:11 VanessaE or to c55, I forget which
16:11 Calinou joined #minetest
16:11 NekoGloop speak of the devil and he shall come
16:11 VanessaE indeed
16:11 Calinou hi
16:11 Calinou what happened?
16:11 NekoGloop calinou's stairsplus should have stone stairs/slabs/panels drop appropriate cobble stairs/slabs/panels
16:11 RealBadAngel talkin but useful stuff. we should be able to modify nodeboxes realtime
16:12 Calinou NekoGloop, haha, true
16:12 RealBadAngel this way we wont be forced to preprare hundreds of nodes for just one object type
16:12 RealBadAngel like wires, tubes, pipes
16:13 RealBadAngel just those 3 kinds, makes together 3*64 nodes definitions
16:13 RealBadAngel and i would like to have more kinds of wires
16:13 NakedFury make them
16:13 NakedFury reach the limit of objects
16:14 NekoGloop that's impossible ;)
16:14 VanessaE what's needed is some kind of realtime image overlay that can be specified in a node's metadata (and changed as needed)
16:14 RealBadAngel im not talkin bout limit
16:14 VanessaE at least then multiple colors of such objects wouldn't need new nodes.
16:14 NakedFury this is mineTEST so we have to test it
16:14 NekoGloop you may kill the texture atlas in the most brutal fashion, but you wont reach the object limit
16:14 RealBadAngel thats sick for a single object define 64 nodes
16:15 RealBadAngel i do have 6 kinds of metals
16:15 thexyz lol
16:15 VanessaE RealBadAngel: don't feel too bad - in mesecons there are something like 90 nodes for all the wires :-)
16:15 RealBadAngel i would like to have rubber insulation
16:15 thexyz that's not such a big problem
16:15 RealBadAngel so i shall have then 1000 nodes?
16:15 thexyz when compared to your idea
16:16 RealBadAngel and wait endlessly when game renders them all?
16:16 thexyz why do you need 64 nodes for one object?
16:16 RealBadAngel cables, wires pipes
16:16 NekoGloop cables need to connect
16:16 PilzAdam there is now a "light" version of farming: https://github.com/PilzAdam/farming/tree/light
16:17 RealBadAngel all possible conections in 6 directions make 64 combinations
16:17 RealBadAngel and i have to predefine them all
16:17 thexyz yes
16:17 thexyz that's not a huge problem
16:17 RealBadAngel it will be
16:17 thexyz when you know how to use for loop
16:17 RealBadAngel when one mod will demand over 1000 nodes definition
16:18 thexyz well
16:18 iqualfragile pilzadam: are you prepearing it for merging back into mintest_game?
16:18 PilzAdam no
16:18 thexyz just point me to it when somebody will create one
16:18 RealBadAngel and will have to run multiple registerin loops
16:18 iqualfragile is this mod compatible with hydro?
16:18 thexyz what's the problem with multiple loops?
16:19 RealBadAngel by now technic has circa 250 nodes definitions
16:19 PilzAdam iqualfragile, its just because all the new plants have no usage without the food mod
16:19 NakedFury RBA you need to edit the chest in the video you posted yesterday so it connects to those tubes
16:19 RealBadAngel and it gonna rise 4-5 times more
16:19 Calinou NekoGloop, done
16:19 Calinou 8)
16:19 NekoGloop ok
16:19 NekoGloop i'll download eventually
16:19 iqualfragile calinou: great, thankyou
16:20 Calinou Lua skill increased by 1. Total (60)
16:20 iqualfragile i was f*ing annoyed by that
16:20 RealBadAngel NakedFury, i know, that will be done
16:20 NakedFury will you have only one type of tubes?
16:20 RealBadAngel i would like to have more
16:20 RealBadAngel built of differnet kinds of material, effectin in speed
16:21 thexyz don't forget about facedir/wallmounted
16:21 RealBadAngel but thats what im talkin about
16:21 RealBadAngel each material, will cause new 64 nodes
16:21 thexyz you can reduce required nodes count
16:21 RealBadAngel i cant
16:21 thexyz by using facedir or wallmounted
16:21 RealBadAngel CANT
16:21 celeron55 i have already suggested to have some node properties settable in the node metadata, but it got turned down due to people being afraid that some would overuse it and kill all performance (same problem applies to all ways of modifying individual nodes; they all have to store it somehow individually)
16:21 thexyz why?
16:22 RealBadAngel because i do have connection rules
16:22 RealBadAngel facedir wont rotate MY rules
16:23 RealBadAngel using facedir will mess whole circuits
16:23 thexyz you know
16:23 thexyz that's your problem
16:23 RealBadAngel ok, my problem
16:23 thexyz reimplement them
16:23 RealBadAngel my mod will generate thousands of nodes
16:23 RealBadAngel so it will become some1 elses problem then
16:23 thexyz well, that's your problem too
16:23 RealBadAngel sure
16:24 RealBadAngel why not have just a few definition when you can have thousands
16:24 thexyz because you can't have "just a few definition"
16:24 RealBadAngel if youre not seein the problem, then sorry, youre blind
16:24 thexyz and, as i already said, you still can reduce required number of nodes
16:25 RealBadAngel no i cant
16:25 thexyz no, you can, you just doesn't want to do that
16:25 celeron55 RealBadAngel: what *is* a viable solution to you then?
16:25 celeron55 RealBadAngel: write example code
16:25 RealBadAngel celeron55, add possibility to change nodes textures and nodeboxes realtime
16:26 celeron55 of a definition? or of individual nodes?
16:26 RealBadAngel no need to hacky_swap_node then
16:26 RealBadAngel and most complicated objects will be done on just one node def
16:26 NekoGloop check the facedir in your rules
16:27 khonkhortisan what if: metadata could override node.tiles? Then a microcontroller, a battery, a water tank, could use a single node each because they could change their textures based on how full they were.
16:27 RealBadAngel i need connection on x-axis +? i just add nodebox line to def
16:27 RealBadAngel connection gone? remove
16:27 RealBadAngel all within one node
16:28 RealBadAngel khonkhortisan, exactly
16:28 RealBadAngel thats the very same problem
16:28 NekoGloop celeron55: add realbadangel's cablelike drawtype to default c++ programming
16:28 NekoGloop or however the drawtypes are interpreted
16:28 RealBadAngel nah, thats not good idea
16:29 RealBadAngel its mod specific
16:29 celeron55 currently a single node is 4 bytes; you do understand that being able to modify individual nodes will increase the size of those nodes for roughly the size of the node definition, which is... uhm... 772 bytes static size, more bytes for texture names, groups, nodeboxes and other variable sized properties
16:30 RealBadAngel ok 772*64
16:30 RealBadAngel how much is that?
16:30 celeron55 that doesn't matter
16:30 Calinou update released
16:30 khonkhortisan then the node definition has alternate definitions, and the node only says which alternate definition it is?
16:30 celeron55 we're not talking about definitions per node type now
16:30 celeron55 we are talking about definition per node instance
16:30 NekoGloop 4*64 is what it is currently
16:30 RealBadAngel matters, lets say 5 kinds of wires
16:30 Calinou NekoGloop, https://github.com/Calinou/minetest_mods
16:30 RealBadAngel 772*64*5
16:31 RealBadAngel then lets add here VanessaE tubes, pipes
16:31 RealBadAngel all followin the same scheme
16:31 thexyz Calinou: i guess your git client is setted up wrong =)
16:31 NekoGloop realbadangel: 772 is factoring in the "changeabliltiy" of the nodfe
16:31 NekoGloop SO STFU ABOUT 774*64 BECAUSE THAT'S NOT THE CASE
16:32 Calinou thexyz, why?
16:32 NekoGloop 772*64*
16:32 celeron55 NekoGloop: wtf are you talking about
16:32 Calinou it's not like showing my email in commit messages is primordial
16:32 celeron55 8)
16:32 thexyz Calinou: you should add all emails you use at github to https://github.com/settings/emails
16:32 RealBadAngel each of my possible wire is not bigger
16:32 RealBadAngel they differ a line or two
16:32 thexyz Calinou: or change git client config
16:32 Calinou there is one
16:32 RealBadAngel or just + and -
16:32 thexyz no
16:33 Calinou .gitconfig has one email, I can confirm
16:33 Calinou however it is not the same email as the one I put on github
16:33 Calinou I have two email addresses :p
16:33 thexyz gitconfig can only has 1 email
16:33 Calinou no, I mean .gitconfig has one of my emails, github has the other one
16:34 thexyz oh
16:34 thexyz then why not add another one to github?
16:34 RealBadAngel so modyfying a node wont cause it to be much bigger
16:34 thexyz to make your commits show as yours
16:35 Calinou done
16:35 NekoGloop i'm gonna make my own texture pack
16:35 RealBadAngel like the tanks node needs just one texture name to be changed
16:35 NekoGloop not dokutest :D
16:36 celeron55 RealBadAngel: it doesn't work like that
16:36 RealBadAngel i know it doesnt
16:36 khonkhortisan if the node definition had two (or more) defined textures, then the node could have a single variable which said which texture definition it uses
16:37 celeron55 RealBadAngel: if i am going to make making modifiable nodes possible, those nodes will always consume the space of a node definition
16:37 RealBadAngel but should
16:37 celeron55 ...
16:37 celeron55 "should" does not matter
16:37 RealBadAngel :)
16:37 khonkhortisan if you were going to make nodes a little definable, you would make them a lot definable.
16:37 celeron55 do you want to get this solved or argue about things that won't be solved except by magic?
16:38 celeron55 in the first case, the first thing you will do is agree that they will take that space
16:38 celeron55 then we just might continue
16:39 RealBadAngel one point, we already use that space by doin multiple definitions, yes?
16:39 celeron55 you always place multiple nodes that look exactly the same
16:39 celeron55 even if there are 1000 to choose from
16:40 celeron55 currently you have a single definition for all of them
16:40 celeron55 because otherwise you'd have to define the same node twice
16:40 RealBadAngel not really, lemme show you somethin
16:40 celeron55 s/all/each/
16:41 RealBadAngel https://github.com/RealBadAngel/technic/blob/master/wires.lua
16:41 RealBadAngel take a look on ONE object definition
16:41 * PilzAdam now plays Battlefield 3 on XBox
16:42 celeron55 i am pretty sure you use technic:lv_cable4 more than once
16:42 rubenwardy joined #minetest
16:42 khonkhortisan your ifs aren't indended
16:42 celeron55 way more than the total amount of definitions
16:42 thexyz i don't get it
16:42 thexyz https://github.com/xyzz/minetest-mods/blob/master/xpanes/init.lua#L49
16:43 RealBadAngel but if modyfin node would be possible, such complex definitions wont be needed
16:43 celeron55 yes, but you'll store the definition individually for each single node in the world
16:44 celeron55 i might do this, but i won't do it before i am sure you understand everything about it
16:44 RealBadAngel that works in minecraft
16:44 rubenwardy left #minetest
16:44 celeron55 minecraft doesn't do that
16:44 rubenwardy joined #minetest
16:44 RealBadAngel you know what it allows for example?
16:44 RealBadAngel does
16:44 RealBadAngel you can put a panel next to wire
16:45 sciopath joined #minetest
16:45 RealBadAngel to isolate it from neigbour
16:45 celeron55 that is because minecraft mods can mod the insides of the engine too
16:45 NekoGloop redpower* not minecraft
16:45 RealBadAngel you can cut block into slabs, panels, covers
16:45 RealBadAngel and put them back on the ground
16:46 RealBadAngel cover the wires, make hollow blocks
16:46 NekoGloop re: redpower
16:46 NekoGloop re: stfu about redpower
16:46 RealBadAngel no i wont
16:46 RealBadAngel you can cut any block in the game
16:47 RealBadAngel and place it just by adding nodebox def
16:47 NekoGloop re: we dont care
16:47 cisoun joined #minetest
16:47 RealBadAngel btw this is not Notch code
16:47 RealBadAngel its a mod
16:47 NekoGloop you think i dont know that?
16:48 NekoGloop REDPOWER == NOT NOTCH
16:48 celeron55 19:45:58 < celeron55> that is because minecraft mods can mod the insides of the engine too
16:48 NekoGloop for fuck's sake
16:48 triplei joined #minetest
16:48 RealBadAngel im tellin that to celeron55
16:48 cornernote i made a 27x27 conways life
16:48 cornernote crashed my world
16:48 cornernote just trying to load the nodes
16:48 cornernote =(
16:48 celeron55 RealBadAngel: do you read what i say? because i made it obvious i know it right at what i pasted
16:48 RealBadAngel yes i do
16:49 NekoGloop celeron55: it would be nice if we could place multiple nodes in a single space if the nodeboxes dont collide
16:49 celeron55 yeah, we could put 50 people in a regular car just if it was extended to the size of a bus
16:49 RealBadAngel you told me that every modification will cause to new definition raise
16:50 RealBadAngel i tryin to tell you that minecraft mod does that with ANY possible block in game
16:50 VanessaE celeron55: NakedFury brought up something a while back that might be a good case for real-time changes to nodes/definitions:  you know of mesecons of course.  Suppose one wanted to be able to run one of those through a wall - with the current method, it would require one new node defintion for every possible block a wire would pass through * however many wire defintions there are.
16:50 RealBadAngel without need to create new definition
16:50 VanessaE (or the player would have to just make a block-sized hole and run a lone wire through it)
16:51 khonkhortisan if you want to go through a wall, you could always make a large nodebox
16:51 celeron55 we are talking about total architectural changes here
16:51 RealBadAngel minecraft has limit now of 4096 possible blocks
16:51 RealBadAngel nodes
16:51 RealBadAngel redpower 2 alone is able to make tens of thousands possible combinations
16:52 VanessaE I could see entities being useful to that end though, since you can cram up to 49 of them into the space of a node right in there with whatever's "supposed" to be there (and we'd only need one entity anyway)
16:53 RealBadAngel and using in fact less than 100 definitions
16:53 NekoGloop falling nodes can save nodeboxes (although not facedir), as i found out with gloopblocks. if we abuse this...
16:53 thexyz RealBadAngel: can i play on redpower server with my vanilla minecraft client?
16:53 RealBadAngel no
16:54 RealBadAngel you need same mods on the client side
16:54 thexyz then stop bitching about redpower
16:54 thexyz minetest is designed to make sure one client can connect to any server
16:54 thexyz (afaik)
16:54 NekoGloop thexyz: /ignore is a wonderful invention
16:54 RealBadAngel youre now talkin about totally different stuff
16:54 thexyz i never ignore anybody
16:55 thexyz RealBadAngel: no, YOU are talking about totally different stuff
16:55 thexyz if you want to make another redpower, do that on c++ side
16:55 RealBadAngel youre now talkin bout client/server architecture
16:55 RealBadAngel i was talkin bout nodes definitions
16:55 thexyz really? seems that i missed it
16:55 VanessaE celeron55: how about that idea then:  the game auto-spawns an entity equal to whatever block you are wielding if you try to place it on certain nodes defined to allow it (based on groups)
16:55 thexyz (20:50:44) RealBadAngel: redpower 2 alone is able to make tens of thousands possible combinations
16:56 RealBadAngel yes, so what?
16:56 RealBadAngel i said a mod is able to do so
16:56 thexyz that's not a mod in minetest terminology
16:56 thexyz that "mod" requires patched client
16:56 RealBadAngel READ MY LIPS: engine allows to do so
16:56 NekoGloop that be a patch
16:56 VanessaE celeron55: so if mesecons wires had let's say "blocks_can_overlay=1" and the user tries to place a dirt block over such a wire, the game would just spawn an entity that looks like a normal, full-size dirt block and place it there.
16:56 thexyz that mod also modifies engine
16:56 NekoGloop realbadangel: STFU already
16:57 thexyz so i guess vanilla minecraft's engine is not able to do that
16:57 RealBadAngel it is
16:57 VanessaE the mod itself could probably be modified to do exactly that, but this seems like something multiple mods could use.
16:57 RealBadAngel all on/off stuff works this way
16:58 thexyz oh, that's nice
16:58 RealBadAngel Eloramm just pushed it further
16:58 RealBadAngel using the very same mechanism
16:58 RealBadAngel which minetest is lacking
16:58 thexyz yep
16:59 thexyz actually, i don't care that much because my server has 1.7tb hdd
16:59 thexyz but i think some users will not like it
17:00 celeron55 it's not that much about space, it's about the speed of mesh generation and transfer over network
17:00 celeron55 all special cases to be checked in mesh generation slow it down plenty
17:00 RealBadAngel we are not talkin bout man flyin to mars
17:00 celeron55 i'm not a rocket scientist, and so is nobody else here
17:01 RealBadAngel we are talkin bout a piece of code one game has and other one doesnt
17:01 NekoGloop realbadangel: where the fuck did you get that out of
17:01 thexyz oh
17:02 RealBadAngel if they were able to do so... why wont we?
17:03 NekoGloop because we're not going to be your slaves?
17:03 RealBadAngel im the only one will find a use for it?
17:03 RealBadAngel dont make me laugh
17:04 NekoGloop heh
17:04 NekoGloop you jeija nad vanessae only
17:04 NekoGloop and*
17:04 NekoGloop if you want it so much, make it yourself
17:04 RealBadAngel and default furnace for example :P
17:04 NakedFury I forgot what the deal was
17:05 NekoGloop nakedfury: you arent the only one, i had to scroll up twice now to remind myself
17:05 RealBadAngel all what is changing will benefit
17:05 celeron55 19:44:56 < celeron55> i might do this, but i won't do it before i am sure you understand  everything about it
17:06 RealBadAngel that might be a problem because you are the one that sit in the game's code
17:06 RealBadAngel and im on the opposite end
17:07 TForsman joined #minetest
17:07 NekoGloop github
17:07 NekoGloop go find it
17:07 celeron55 you're pretty loud about technical stuff but say you don't understand anything
17:07 celeron55 i am not sure if that is rigt
17:07 celeron55 right*
17:07 NekoGloop be a good boy now and fetch the code
17:07 iqualfragile nekogloop: if you have nothing helpfull to say just shut the fuck up
17:07 RealBadAngel that i havent said, i dont understand
17:07 NekoGloop iqualfragile: rba has nothing helpful to say either, sholdnt he shut up as well?
17:08 summonermw2 joined #minetest
17:08 iqualfragile no, he is talking to celeron55, just dont disturb them, allright?
17:08 RealBadAngel NekoGloop, im requestin something that imho should be aviable
17:09 iqualfragile wich is my humble oppinon, too
17:09 iqualfragile (having dynamicly changable nodeboxes and textures)
17:09 NekoGloop the biggest problem is the main difference between mc and mt: c++ vs. java
17:09 RealBadAngel stfu with java :P
17:09 iqualfragile no, it isnt
17:09 khonkhortisan how do I store a true/false in meta?
17:09 RealBadAngel we do have much better programmin language
17:10 NekoGloop khon: you cant
17:10 iqualfragile the problem with this feature is network-synchronity
17:10 khonkhortisan my code would be cleaner if I could
17:10 NekoGloop i think you cant anyway
17:10 thexyz khonkhortisan: why do you need to store bool?
17:10 * celeron55 is browsing the code
17:10 RealBadAngel khonkhortisan, use 1 and 0, somehow more reliable
17:10 thexyz just set_int
17:10 celeron55 the engine is pretty tied to the mechanism of storing only node ids and fetching their definitions from the definition manager
17:11 RealBadAngel i believe so
17:11 celeron55 harder to change than i'd thought
17:11 khonkhortisan I'm working on the "null cell" and I want to store its state using a single node
17:11 RealBadAngel but, look at this that way, mod r raisin their demands for nodes
17:11 RealBadAngel not just mine
17:11 RealBadAngel many of them
17:12 celeron55 that doesn't change the engine code
17:12 khonkhortisan I think you'll get farther if you don't use the word demand
17:12 RealBadAngel makin multiple definitions makin lua code longer
17:12 celeron55 it looks still the same
17:12 RealBadAngel longer executing
17:12 RealBadAngel more ram consuming
17:13 Jeija joined #minetest
17:13 thexyz that code is executed only once
17:13 celeron55 RealBadAngel: can you make a discrete list of node properties that'd need to be modifiable
17:13 NekoGloop nodebox
17:13 RealBadAngel tiles, nodebox
17:13 NekoGloop i think that's all he wants
17:13 NekoGloop oh and tiles, yes
17:13 RealBadAngel and selection box of course
17:14 RealBadAngel those 3
17:14 RealBadAngel nothin more
17:14 RealBadAngel then instead of 64 wires, i do have 1, instead of 16 colour chests i do have 1
17:15 RealBadAngel all will be just one node
17:15 NekoGloop -do -do
17:15 celeron55 i am pretty sure the need would explode
17:15 iqualfragile instead of 16 wool-blocks
17:15 celeron55 not even worth thinking of making just a few parameters such
17:15 RealBadAngel pipes tubes, coloured stuff
17:15 celeron55 think of the trampoline, or anything
17:15 NekoGloop you dont say "do have"
17:15 RealBadAngel everythin
17:15 celeron55 toggleable lights
17:15 NekoGloop damn celeron types fast
17:16 RealBadAngel you do have just brain NekoGloop, hes havin celeron ;)
17:16 RealBadAngel if you remember what was that :)
17:16 celeron55 i really wish i'd have more engine coding resources
17:17 celeron55 kahrl or... darkrose, or teddydestodes or somebody
17:17 FreeFull joined #minetest
17:17 NekoGloop write it in game maker
17:17 NekoGloop see what you can break! :D
17:17 NakedFury viscandl was working on source code too
17:17 NakedFury and Oldcoder
17:17 celeron55 this feature is something that needs some very tough coder
17:17 NakedFury they have gone quiet for some time
17:17 iqualfragile celeron55: you could take a break from developing minetest and write the worlds best ai instead
17:18 iqualfragile then you could use it to continue minetest
17:18 celeron55 tough as in can think of the big picture at the same time as the smallest of details
17:18 RealBadAngel i used to be demoscene coder, but that was long time ago
17:18 RealBadAngel and i wasnt workin later as a coder
17:18 OldCoder Hey
17:18 NekoGloop anyone know of a free game coder like game maker that allows 3d games?
17:18 RealBadAngel now im reminding myself how it goes
17:18 rubenwardy unity
17:19 OldCoder IIRC We are switching to Unity for Facade
17:19 rubenwardy Minetest could not run in unity or game maker
17:21 celeron55 RealBadAngel: i will maybe attempt this; don't expect it to get anywhere overnight though
17:22 RealBadAngel sure
17:22 iqualfragile thankyou
17:22 RealBadAngel btw: http://www.youtube.com/watch?v=T6Sx8NrBsB0
17:22 RealBadAngel watch this
17:22 RealBadAngel where it can lead to
17:23 neko259 joined #minetest
17:23 RealBadAngel notice placing mechanism
17:24 celeron55 >no view bobbing
17:24 whirm NekoGloop: I don't know game maker but blender can make things pretty easy
17:24 celeron55 that always looks completely stupid
17:24 NekoGloop they have roller skates
17:24 NekoGloop that's how i explain no veiw bobbing ;)
17:25 VanessaE RealBadAngel: in that video.......didn't I *just* explain how minetest could do that, trivially? :-)
17:25 VanessaE (namely where the players covers up the wires with thin cobble panels)
17:26 khonkhortisan no way, I just made null cell. That was too easy.
17:26 LandMine joined #minetest
17:26 VanessaE oh?
17:26 VanessaE does it work?
17:26 VanessaE :)
17:26 khonkhortisan it works and it only needed one node defined
17:26 VanessaE cool
17:27 NekoGloop me want
17:27 khonkhortisan what should the node be called? right now I'm calling it "mesecons_insulated:plus"
17:28 NekoGloop sounds good
17:28 VanessaE call it mesecons_insulated:crossing
17:29 NekoGloop ok I'm installing visual c++ now... i have no idea why but ok
17:29 Jeija I'd put it in an extra mod called mesecons_extrawires or so, name :crossing is fine
17:30 iqualfragile jeija: vanessae told me to talk to you about the block-detector i have made
17:31 Jeija Where is it?
17:31 iqualfragile one moment
17:33 Calinou NekoGloop, MSVC sucks..
17:33 NekoGloop so?
17:33 iqualfragile jeija: http://84.44.155.94:8000/
17:34 Jeija lemme have a look at it
17:35 * NekoGloop gives jeija a cookie
17:35 Jeija yum
17:35 NekoGloop :D
17:35 NekoGloop brb
17:35 VanessaE khonkhortisan: what was the link to the screenshot of those crossing wires?
17:35 VanessaE I can't find it
17:35 Jeija OK, what exactly is it for? I know what the code does, but what usage does it have? (thats not critics, just asking)
17:36 VanessaE iqualfragile: what's a .xz? (should that be .gz?)
17:37 Calinou archive format
17:37 Jeija xz is just another kind of data compressio (lzma2)
17:37 VanessaE I kinda figured that :-)
17:37 VanessaE I just never seen a .xz file before :-)
17:38 iqualfragile jeija: you can use minecons to detect blocks… i personaly wrote this mod to help a player on my server creating a automatic tree-farm
17:38 Jeija k, that's a good point
17:38 iqualfragile and you can sort blocks and stuff
17:39 Jeija There are just some improvements I see
17:39 iqualfragile tell me
17:39 Jeija ...
17:39 iqualfragile i have thought about putting two blocks of the same kind under the detector makes it look for tho blocks one block further away
17:39 Jeija You should use find_node_near(pos, radius, nodenames)
17:40 iqualfragile so you could hide it it behind a wall
17:40 Jeija The range should be set by a field in a right-click form (use formspec)
17:41 Jeija I'm not sure about the way the block is set, I prefer having an inventory field (usage of formspec again)
17:41 iqualfragile no, it shouldnt, all three points, because players love to think a bit on their own
17:42 iqualfragile otherwise it would not be fun
17:42 Jeija and you can make use of mesecon:register_receptor
17:42 Jeija that's all the gracious mesecon majesty has to complain about
17:42 iqualfragile some of my players allready complain about how easy it is to do things withm mesecons compared to redstone
17:43 iqualfragile its allright to extend the posibilities and stuff but some things just remove the fun, too
17:43 Jeija oh shit we should put that on the Issue/Bug list as highest priority
17:43 VanessaE complain??
17:44 Jeija now then remove every gate and microcontroller, just keep the mesecon torch and it's harder again ^^
17:44 VanessaE NOOOOOOOO
17:45 iqualfragile jeija: thats not the point…
17:45 celeron55 ideally you should just make microcontrollers hard to get materials for in non-craetive mode
17:46 celeron55 craetive.
17:46 Calinou creative*
17:46 iqualfragile jup
17:46 celeron55 CRAETIVE.
17:46 Calinou :|
17:46 celeron55 8).
17:46 iqualfragile but i just prefer placing the block i want to be detected under the detector instead of typing it into it
17:47 iqualfragile its just a different usage-moddel
17:47 Jeija not typing, putting the block in, just like into a chest
17:47 VanessaE celeron55: fwiw, it takes 12 sand, 4 iron, and (one-fourth of) a mese block to make one µC
17:48 celeron55 boring, but possibly reasonably hard... dunno
17:48 iqualfragile vanessae: thats not much
17:48 iqualfragile it not hard at all
17:48 VanessaE not hard, but it takes time to at least find the iron and coal to make the steel
17:49 iqualfragile not rly, both are quite common
17:49 VanessaE common, yes
17:49 celeron55 but it isn't that fun either if things are just hard to find because of rare randomness
17:49 VanessaE but it still takes some time to get them
17:50 celeron55 there should be discrete challenges, kind of
17:50 celeron55 umm... that's not a good word
17:50 celeron55 whatever!
17:50 celeron55 8D
17:51 iqualfragile all those mese-glases
17:51 celeron55 brb, drawing glasses to mese block to next release
17:52 VanessaE ha!
17:52 iqualfragile great idea
17:52 iqualfragile well, i wont rly see anything of it
17:55 khonkhortisan haha git pull -a
18:00 VanessaE khonkhortisan: screenshot of the crossing wires?
18:00 VanessaE I can't find it
18:00 khonkhortisan http://www.flickr.com/photos/79516830@N05/7867740072/in/photostream/lightbox/ it can still be improved
18:01 VanessaE ahyes
18:01 VanessaE actually I think that's good enough
18:01 VanessaE it's beautiful :-)
18:02 VanessaE celeron55: the above screenshot presents an interesting case for per-nodebox textures; the lower or upper wire could also be bare (but not both at the same time).
18:03 VanessaE but only if per-nodebox textures were possible (otherwise the rest of the object would look weird)
18:04 NakedFury {0, 0, 0, 0, 0, 0}, tiles = asd,
18:05 RealBadAngel actually only nodebox textures should count
18:05 RealBadAngel whole box is also a nodebox
18:06 VanessaE it only just occurred to me, that's the only reason I mentioned it.
18:06 RealBadAngel not really
18:06 RealBadAngel imagine two wires
18:07 RealBadAngel and puttin between them a panlel, stripe or cover
18:07 RealBadAngel or wire on the wall, with cover on
18:07 RealBadAngel wire has own texture, cover too
18:08 RealBadAngel each nodebox section could have own
18:08 khonkhortisan it doesn't let me make mesecons_extrawires/mesecons_crossing/mesecons_insulated:crossing I have to follow conventions
18:09 NakedFury {0, 0, 0, 0, 0, 0}, tile = leftside, {0, 0, 0, 0, 0, 0}, tile=right side, etc
18:09 Tux-Tn joined #minetest
18:10 RealBadAngel hmm
18:10 RealBadAngel lemme show you somethin, how i built simple logic for pumpkin farm
18:11 RealBadAngel you will get the point then
18:11 RealBadAngel http://www.youtube.com/watch?v=P-oTraB_6cA&amp;feature=plcp
18:12 RealBadAngel notice where im puttin sliced covers and for what
18:12 NekoGloop joined #minetest
18:13 NekoGloop so what did i miss?
18:13 NekoGloop what miracles have you accomplished in my abscence?
18:16 NekoGloop i see then
18:22 RealBadAngel we called a function give_me_gloop()
18:22 RealBadAngel it returned true
18:22 NekoGloop col
18:22 NekoGloop cool*
18:23 theTroy joined #minetest
18:23 VanessaE yeah but when it tried to spawn some cookie entities, it threw some exception.
18:24 NekoGloop so true
18:25 khonkhortisan it gets stuck in a loop when putting to crossings next to each other, I do have to store the old state
18:25 VanessaE you'll figure it out
18:26 rubenwardy a voombie just started a fire in my game that burnt down all my fences, and if i was not so quite with my water bucket, it would have burnt my house...
18:27 NekoGloop disable spawning of fire when a vombie burns
18:27 RealBadAngel whoa, not so easy
18:27 RealBadAngel face that shit happens
18:27 NekoGloop heh
18:28 NekoGloop i turned down the amount of health vombies had
18:28 NekoGloop so i wasnt swinging my sword 30 times to kill the damn things
18:28 RealBadAngel use the laser, gloop, use the laser!
18:29 NekoGloop heh
18:30 NekoGloop if i could unzip latest version of animals mod I'd test it
18:30 * VanessaE secretly switches NekoGloop's laser with the Schwartz
18:30 RealBadAngel you cant afford 7zip or what?
18:30 saddy joined #minetest
18:30 * celeron55 is doing stuff comparable to black magic
18:31 celeron55 *smoke rises*
18:31 NekoGloop 7zip couldnt do it
18:31 VanessaE *waves hand*
18:31 VanessaE *cough*
18:31 RealBadAngel whats the format then?
18:31 NekoGloop .zip
18:31 VanessaE celeron55: you're burning oil, fix your head gasket
18:31 RealBadAngel c55: voodoo?
18:31 NekoGloop but its not compressed as a .zip it seems
18:31 NakedFury witchcraft and wizardry
18:32 ttk2 joined #minetest
18:32 NekoGloop *kicks nakedfury for the heck of it*
18:32 RealBadAngel btw, a quick question. server runnin on remote server, how much ram needs?
18:32 VanessaE more than it has.
18:32 VanessaE ;)
18:33 RealBadAngel i have to switch my hostin plan
18:33 NekoGloop nvm it let me unzip now
18:33 RealBadAngel and amount of RAM is a factor to set the price for it
18:34 celeron55 i am sure this thing i am doing is illegal
18:34 VanessaE hah
18:34 RealBadAngel most cheap is 2 core 2ghz with 256mb
18:34 celeron55 like, the government has set rules on what C++ can be used for, right?
18:34 NekoGloop nope
18:35 NekoGloop you could even use it to bring oerkki into our world, the government couldnt do a thing 8)
18:35 RealBadAngel celeron55, nah, we do set rules
18:35 VanessaE NekoGloop: but only if it gets to a portal and has its identity disc with it?
18:35 NekoGloop tron reference ftw
18:35 VanessaE of course
18:35 RealBadAngel goverments always try to tame folks
18:36 RealBadAngel but they always fail
18:36 celeron55 i basically abstracted the whole game out from the mesh generation by using a wrapper...
18:37 RealBadAngel good way
18:38 RealBadAngel xyz worried of amount of data transferred from server to client btw
18:38 RealBadAngel i thought a little bout it
18:38 RealBadAngel since when server has to worry bout rendering?
18:39 RealBadAngel its a client work, isnt it?
18:39 celeron55 ehm
18:39 celeron55 since when wren't you among the other trash at the landfill?
18:39 celeron55 +e
18:39 NekoGloop lol
18:39 RealBadAngel lol
18:41 * RealBadAngel shuts up
18:41 NekoGloop finally
18:41 NekoGloop :D
18:41 VanessaE celeron55: what will this abstraction result in?
18:41 thexyz NekoGloop: just use "file" command to identify actual file format
18:42 NekoGloop i got it to work
18:42 NekoGloop now, what's the item name of the empty bucket?
18:42 thexyz and yes, it's zip
18:43 RealBadAngel bucket:bucket_empty
18:43 NekoGloop thanks
18:43 NekoGloop i need to disable some mapgen mods... i chose jungletree
18:43 VanessaE nnnnoooooo
18:44 NekoGloop i made jungletree saplings craftable
18:44 VanessaE jungletrees are epic
18:44 NekoGloop with a bucket of water and a sapling
18:44 NekoGloop :D
18:44 NekoGloop jungletrees are epic but i need some processing power back
18:46 NekoGloop animals mod vaults cause processing lag
18:46 NekoGloop as well as spamming the chat
18:46 VanessaE get a faster computer - jungletrees is worth it :D
18:47 VanessaE all of animals is slow apparently
18:47 VanessaE some weird race condition
18:47 NekoGloop no just when the vault messages are in the chat
18:47 NekoGloop where do i disable this spam of my chat?
18:48 VanessaE press f2 to hide the chat :D
18:48 * VanessaE tosses the baby AND the bathwater out
18:48 NekoGloop heh
18:49 NekoGloop i want the messages to go to the cmd window, not my chat
18:50 rubenwardy just set my house on fire, again ...
18:50 NekoGloop lol
18:50 rubenwardy lava fire places are not a good idea
18:50 NekoGloop make a cobble house ;)
18:50 khonkhortisan a library with a fireplace is not a good idea
18:51 NekoGloop well that's true
18:52 NekoGloop seriously, where's the vault generation code..?
18:52 VanessaE isn't that part of c55's mobs/vaults mod?
18:52 NekoGloop animals mod
18:52 NekoGloop i want to disable the chat sending
18:53 FreeFull joined #minetest
18:59 NekoGloop wood sword isnt fleshy 2?
19:02 NekoGloop lolwat
19:02 NekoGloop vault code can put bucket:nyancat in a chest
19:03 NekoGloop i think i see a typo ;)
19:08 Jeija joined #minetest
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19:24 saddy1 joined #minetest
19:26 celeron55 NakedFury: nyancat in a bucket!
19:27 NakedFury ugh nyancat
19:28 Jeija joined #minetest
19:30 NekoGloop joined #minetest
19:32 NekoGloop goood afternoon minetest!
19:33 NekoGloop :D
19:38 RealBadAngel who called give_me_gloop() ??
19:38 celeron55 for(;;) give_me_gloop();
19:39 RealBadAngel gloop in a loop ;)
19:39 NekoGloop gloop in an infinite loop
19:39 NekoGloop and also invalid
19:39 NekoGloop requires an "end"
19:40 roboman2444 joined #minetest
19:40 RealBadAngel youre interpreter or what? :P
19:41 NekoGloop heh
19:41 NekoGloop nah i just got used to seeing errors on overview
19:41 RealBadAngel reported, dismiss  :P
19:42 NekoGloop i wonder if disabling animals 3d mode makes it go any faster...
19:42 RealBadAngel gosh would like such way
19:42 NekoGloop ?
19:42 NekoGloop seeing errors on overview?
19:42 RealBadAngel do what you supposed to be doing and shut up
19:42 NekoGloop i already did what I'm supposed to do ;)
19:43 RealBadAngel you bad code you :P
19:45 RealBadAngel hmmm, i think i made first API function
19:45 RealBadAngel going to take a nap, then will test it and release
19:46 NekoGloop :P
19:46 RealBadAngel then will make all the power system aviable through api
19:47 RealBadAngel some1 already made a lamp, pretty correct code
19:47 NekoGloop kewl
19:49 NekoGloop animals i think just needs to have less animals
19:49 sciopat joined #minetest
19:49 NekoGloop that's half of the lag
19:49 RealBadAngel or more cores
19:50 Jeija https://github.com/Jeija/minetest-mod-slimes << My highly experimental slime mod, 3 screenshots: http://imgur.com/SVFTW http://imgur.com/DziFu http://imgur.com/3p6ta hope you like it :D
19:51 RealBadAngel aaaaaaaa, drop the smile :)
19:51 RealBadAngel its a monster for christ sake hehehe
19:52 RealBadAngel anyway looks cool
19:52 Jeija It follows you... In groups... It's (not) gonna kill you
19:52 Jeija some sort of social behaviour implemented
19:52 RealBadAngel they do jump?
19:53 NekoGloop will it run good, unlike animals?
19:53 Jeija yep, just like minecraft slimes, just turning didn't look good, therefore disabled it
19:53 Jeija let me have a look at animals to see what you mean
19:54 NekoGloop actually i think i just made animals run well surprisingly
19:54 RealBadAngel Jeija, neko is busy with optimizing. whats too slow he deletes
19:55 NekoGloop i removed the big red, made it run in 2d mode, and made vombie spawning lower
19:57 saschaheylik or maybe someone here knows how much (drawing) code actually uses irrlicht?
19:57 RealBadAngel Jeija, have you implemented something to get rid of social band followin you?
19:57 Jeija for some strange reason animals says unsatisfied dependency "animals"
19:57 RealBadAngel like throwing a cake, here eat some
19:57 Jeija no RealBadAngel (not yet)
19:58 Jeija Just go away
19:58 Jeija be faster than they are ^^
19:58 RealBadAngel hehehe
19:58 RealBadAngel but that could be funny
19:58 NekoGloop well i have an idea
19:58 RealBadAngel givin them somethin to play with instead of followin you
19:59 NekoGloop jeija: can your slimes drop some kind of slime matter or soemthing?
20:00 NekoGloop like mc has slimeballs
20:00 Jeija not yet, not yet, all to come; They will drop glue (from mesecons)
20:00 NekoGloop ah i see
20:00 Jeija animals mod animals don't even really move o.O
20:00 NekoGloop hm...
20:00 NekoGloop jeija: most are set to the "stop_and_go" pattern
20:01 RealBadAngel hmmm, i just thought about nodeboxes
20:01 RealBadAngel when we will be able to modify nodeboxes on the fly
20:02 Jeija btw slimes spawn on trees
20:02 RealBadAngel animals models, player models shall be able to move
20:02 RealBadAngel i mean like representing movement, with arms, legs etc
20:03 NekoGloop i.e. minecraft movement
20:03 NekoGloop also allow other players to see what's in your hand
20:03 RealBadAngel ie real world movement
20:04 Jeija imho the solution is linking entities together and allow pitch rotation + continuous rotation; the problem might still be that server-client communication is too slow
20:05 RealBadAngel hmmmm
20:05 RealBadAngel i dont think so
20:05 RealBadAngel server shall only send parameters
20:05 RealBadAngel and client has to calculate everythin
20:07 RealBadAngel server shall not care bout animations, textures etc
20:07 Jeija That would be even better, but also harder to implement
20:07 RealBadAngel it shall just order client to do so
20:08 RealBadAngel server: here are nodeboxes, here are textures. do it
20:08 Jeija Maybe we also need to allow some sort of minimalistic client modding (per-animal mods that are transferred from the server to the client)
20:08 RealBadAngel client:aye, sir
20:08 RealBadAngel textures are already sent
20:09 RealBadAngel and in cache
20:09 RealBadAngel all we need is client side rendering stuff
20:09 Jeija But the client needs to know how to move the legs, wings etc.
20:10 RealBadAngel rules can be sent
20:10 RealBadAngel as a mod
20:10 RealBadAngel default one
20:10 RealBadAngel its already workin this way
20:11 RealBadAngel textures being sent, modes bein sent
20:11 RealBadAngel blocks also
20:11 RealBadAngel with metadata
20:11 NekoGloop notepad++ just scared the shit out of me
20:11 NekoGloop y u beep
20:11 RealBadAngel let the client side renderer do all the fun stuff
20:12 VanessaE **BEEP!!!**
20:12 NekoGloop realbadangel: linespam much?
20:12 celeron55 https://github.com/celeron55/minetest/tree/meta_set_nodedef
20:12 RealBadAngel server doesnt care bout a leg of the model, where it is at the moment, right?
20:12 celeron55 see experimental:tester_tool_2 in minimal
20:13 NekoGloop celeron55: compiled windows version...?
20:13 NekoGloop :D
20:13 celeron55 i don't build experimental branches
20:13 NekoGloop i... see... ;_;
20:14 RealBadAngel checked it? changes the texture?
20:14 celeron55 try it for modifying nodeboxes and see how it performs
20:15 RealBadAngel shit i can only compile for debian, but i do have win here :)
20:15 RealBadAngel i mean i have debian in VMbox
20:16 RealBadAngel sfan5, ALERT! can u make win build? Please :)
20:16 sfan5 ./buildmtwin32.sh started :D
20:16 NekoGloop lol
20:17 NekoGloop i think he wants it for himself as well ;)
20:17 celeron55 are you sure you changed the branch that fast?
20:17 RealBadAngel hehehe
20:24 NekoGloop yawm
20:24 RealBadAngel lookin at the code, i think you just said good bye to "hacky_swap_node" function and double definitions of furnace like nodes
20:25 sfan5 new build out!
20:25 NekoGloop now where is it?
20:25 NekoGloop D:
20:26 celeron55 sfan5's ass
20:26 NekoGloop lol
20:27 RealBadAngel hehehe
20:27 NekoGloop http://sfan.sf.funpic.de/minetest-builds/c55/minetest-0.4.3-9696ed3-win32.7z this?
20:27 celeron55 meta_set_nodedef's hash is df8fd78cdb67ffe20fc35b48e0f5ff1b14e9a614
20:27 celeron55 or 79dd61cfd074bd698a58fdacfed2d63059ba4752
20:28 celeron55 (sfan5 better write meta_set_nodedef to the package name)
20:28 celeron55 (it's an experimental branch, not regular upstream stuff)
20:28 NekoGloop he didnt
20:29 RealBadAngel i cant see tester tool 2
20:29 RealBadAngel theres just one
20:29 NekoGloop er... wut
20:29 celeron55 9696ed3 is master @ 0.4.3
20:29 NekoGloop its not the right one...?
20:30 RealBadAngel he was toooo fast with build :)
20:31 NekoGloop figures
20:33 * RealBadAngel decides not to take a nap in a while
20:34 celeron55 i guess i'll build it then
20:34 RealBadAngel if you can, please do so
20:35 RealBadAngel i will have to set it up here too
20:35 celeron55 ehm... i can do anything
20:35 RealBadAngel pity i can build for debian and cant play it lmao
20:36 RealBadAngel tommorow i will set up regular debian box
20:36 celeron55 http://minetest.net/packages/nightly/minetest-0.4.3-79dd61c-meta_set_nodedef-win32.zip
20:37 NekoGloop i keep unzipping these to my mod-zips folder
20:38 RealBadAngel oooo yeah
20:38 RealBadAngel c55, youre great
20:38 * RealBadAngel bows
20:39 NekoGloop eh...?
20:39 RealBadAngel tested and it works
20:39 RealBadAngel no more hacky swap nodes
20:40 NekoGloop yeah there are...
20:40 iqualfragile sounds great
20:40 iqualfragile i just hope nobody tries to misuse that for animation
20:40 RealBadAngel and multiple definitions
20:40 NekoGloop default\init.lua:1446: hacky_swap_node(pos,"default:furnace")
20:40 RealBadAngel code will be much clearer
20:40 RealBadAngel and easier
20:41 saschaheylik celeron55: theres about 20 classes of actual drawing code. once all drawing code is changed to ogre, the game would be fully playable with ogre and antialiasing and stuff. 20 classes at about 500 lines and .5-1 manhour to convert it. 2 coders working 3 hours a day for 3.3 days would do it
20:41 NakedFury whats happened since that last big conversation?
20:41 saschaheylik i'd be up for it. you?
20:41 celeron55 just remember that if you use that eg. for all of nodes in a MapBlock, the MapBlock's size will be roughly 1.4M
20:42 celeron55 that block will then take at least 7 seconds to download, most likely way longer, with minetest's slow network stack
20:42 NekoGloop celeron55: just downloaded and unzipped; default's init.lua still uses hacky_swap_node
20:42 celeron55 NekoGloop: ...so?
20:43 RealBadAngel use the tool, use the tool Luke
20:43 celeron55 wtf are you expecting me to do
20:43 NekoGloop use your new code :)
20:43 celeron55 i expect you to use it
20:43 celeron55 you don't expect me to use it
20:43 RealBadAngel and may the force (of c55) be with you
20:43 NakedFury RBA what was added?
20:43 NekoGloop i'm assuming lua_api.txt has some info on it?
20:44 celeron55 NekoGloop: nothing
20:44 RealBadAngel run minimal game
20:44 RealBadAngel and try tester tool #2
20:44 NekoGloop ah minimal
20:44 RealBadAngel punch any node with it
20:44 NekoGloop i dont usually touch minimal 8)
20:44 RealBadAngel and say HALLELUJAH
20:44 celeron55 holy hell, it is a development branch from github, you are not supposed to have 1) documentation, 2) any content changed, 3) anything to work at all
20:44 cy1 so, what does meta_set_nodedef do?
20:44 celeron55 4) anything
20:44 RealBadAngel try it
20:44 RealBadAngel you will c
20:45 celeron55 cy1: stores a node definition in a node's metadata to be used for rendering the node
20:45 cy1 so, the idea is you can just change the furnace's nodedef to off/on, instead of deleting the off furnace and adding an on one?
20:45 celeron55 it takes two arguments, the first is a "base" definition, the other is what to modify from it
20:46 NekoGloop only works with rendering atm?
20:46 NekoGloop could light_source be modified?
20:46 celeron55 cy1: well... changing the light source doesn't work, for example
20:46 NekoGloop damn
20:46 RealBadAngel nodeboxes?
20:46 celeron55 it's not something the mesh generation cares about
20:46 cy1 deleting the on furnace is real annoying because you grab the finished product, then it blanks everything out.
20:47 cy1 then you have to escape, click, grab again.
20:47 iqualfragile why not irlicht?
20:51 ecube because it doesn't have enough r's
20:52 VanessaE ha!
20:53 RealBadAngel celeron55, ive changed the code in init lua to change nodebox, throw away code to set it to mese, but it still replaces mese texture just
20:53 RealBadAngel have you put the change somwhere elses too?
20:53 mrtux joined #minetest
20:54 NekoGloop now we could (in theory) have node desruction like this: http://www.youtube.com/watch?v=JJlh_VVDDmo
20:54 celeron55 RealBadAngel: wut?
20:54 Jeija left #minetest
20:54 RealBadAngel meta:set_nodedef(minetest.registered_nodes[minetest.env:get_node(p).name], {
20:54 RealBadAngel node_box = {
20:54 RealBadAngel type = "fixed",
20:54 RealBadAngel fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
20:54 RealBadAngel },
20:55 RealBadAngel i made such change to init.lua
20:55 RealBadAngel and still on punch i do have mese out of anythin
20:56 NekoGloop er... that vid isnt a good one
20:56 NekoGloop http://www.youtube.com/watch?v=1sskycdSyKw this one i think
20:56 celeron55 RealBadAngel: drawtype
20:57 RealBadAngel wait, yet no change at all
20:57 NekoGloop celeron55: is that changable?
20:57 celeron55 also, the node will have no change in light value
20:57 celeron55 so if you turn a dirt node to have a nodebox, it'll be pitch black
20:58 khonkhortisan I get pitch black nodes when lava disappears
20:58 NekoGloop fixed by placing a node
20:58 NekoGloop (or removing)
20:58 khonkhortisan or tapping it
20:58 NekoGloop use place_node to set air in a air node nearby
20:58 NekoGloop should work
21:00 RealBadAngel now it changes neighbour nodes to last used one
21:00 RealBadAngel i picked gravel from inventory, then used tool #2, hitten node changed to gravel
21:00 RealBadAngel then another picked, changed to it
21:01 RealBadAngel and back to mese
21:01 khonkhortisan my crossed wire works by itself, next to itself, after a microcontroller, but not before a microcontroller.
21:01 cy1 lua needs a reset node function.
21:01 cy1 or reset block
21:02 cy1 or somethin
21:02 khonkhortisan what would resetting do?
21:02 cy1 replace it with what generates there
21:02 cy1 basically delete the map block from the db
21:03 khonkhortisan then tie it to a special brand of tnt
21:03 cy1 return the block to its natural state!
21:03 cy1 ahahahahaha you figured me out
21:03 cy1 but no I was thinking like tying it into multinode
21:03 cy1 worldedit w/ev
21:04 khonkhortisan /p set …//generate
21:05 khonkhortisan I think I need separate nodes to register all the different outputs
21:10 RealBadAngel celeron55, played abit with it,it buggy, of course. its possible to change not touched before textures to new ones. once node is treated with it, and tryin to change it to somethin else it goes wild
21:10 RealBadAngel setting nodebox seems to have no effect at all
21:11 celeron55 for a node which already has a nodebox?
21:11 celeron55 it should have, it is the point of the change
21:12 NekoGloop drawtype cant be changed on the fly, i take it?
21:12 celeron55 it can, but it will have awkward results much of the time
21:12 RealBadAngel i was tryin to punch gravel dirt all around
21:12 RealBadAngel lemme check
21:13 cy1 NekoGloop: so, node destruction that switches to a cracked-er and cracked-er node and doesn't reset when you stop mining? Sign me up!
21:13 celeron55 anything can be changed on the fly, but the per-node definition is only read by the mesh generator
21:14 celeron55 and... well, it can be a bit unintuitive
21:14 RealBadAngel i just transformed stairs to wood node
21:14 NekoGloop cy1: heh
21:14 NekoGloop is it possible to change the dropped items?
21:14 celeron55 except that it will still act like stairs 8)
21:14 RealBadAngel yes
21:15 celeron55 you could eg. paint on walls with that
21:15 NekoGloop sounds awesome
21:15 NekoGloop oooh painting
21:15 NekoGloop i wanna see jin_xi's painting mod use unifieddyes [/slightlyoff-topic]
21:17 NekoGloop hm... if light_source cant be changed, my work-around of hacky_swap_node wont work -quite- right
21:18 RealBadAngel celeron55, changing textures works just fine. i do have now grass with top wood, side cobble
21:18 RealBadAngel but still im not able to change nodebox
21:18 RealBadAngel maybe it should be 1st reset?
21:19 RealBadAngel so like apply a new set will not just add to old one
21:19 RealBadAngel but reset old definition?
21:19 RealBadAngel because now i feel its like so, adding slab def to whole box does nothin
21:19 celeron55 ...is the drawtype nodebox?
21:21 RealBadAngel meta:set_nodedef(minetest.registered_nodes[minetest.env:get_node(p).name], {
21:21 RealBadAngel tile_images = {
21:21 RealBadAngel "default_wood.png","default_cobble.png",
21:21 RealBadAngel },
21:21 RealBadAngel node_box = {
21:21 RealBadAngel fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
21:21 RealBadAngel },
21:21 RealBadAngel drawtype = "nodebox",
21:21 RealBadAngel
21:21 RealBadAngel })
21:21 NekoGloop set_nodedef makes anything mese? -_-
21:22 RealBadAngel it changes neighbours too
21:22 NekoGloop i have a mese furnace :P
21:22 RealBadAngel somethin is messed up
21:22 celeron55 dirt node turned to mese stair: http://c55.me/random/2012-09/screenshot_2641734642.png
21:23 celeron55 as can be seen, there is no light inside the node
21:23 celeron55 so it's just black
21:24 cy1 fastning
21:24 RealBadAngel celeron55, you seen the code
21:24 NekoGloop celeron55: anything that tries to call a set_nodedef just turns into mese
21:24 celeron55 as can be seen, you can do many things with this, but most just don't make any sense 8)
21:24 RealBadAngel heres effect on some grass: http://realbadangel.pl/test2.png
21:25 NakedFury the problem is the lightning not updating?
21:25 celeron55 ...
21:25 RealBadAngel no, it turns randomly to somethin another
21:25 RealBadAngel last touched or somethin
21:26 celeron55 >the per-node definition is only read by the mesh generator
21:26 NekoGloop it turns anything into mese from my use on furnaces
21:26 RealBadAngel i touched sand, next use turns node to sand
21:26 celeron55 ^ understand that and everything you see will make sense
21:26 NekoGloop anyway
21:26 NekoGloop good start, make it work and I'll use it 8)
21:27 cy1 NakedFury: the problem is that it's still dirt. The mesh gets changed to a stair so you can see through the top part, but the lighting still treats it like opaque dirt.
21:27 RealBadAngel yeah
21:27 RealBadAngel apart from glitches it appeared to be possible
21:27 NakedFury ok understood
21:28 * khonkhortisan still likes the desert transition
21:28 RealBadAngel cy1: thats intended
21:28 RealBadAngel furnace active and inactive
21:28 RealBadAngel just change one side texture
21:28 cy1 found a neat snow biome...
21:28 RealBadAngel and its still the furnace
21:28 NekoGloop realbadangel: i tried that, didnt work either
21:28 cy1 but it doesn't work because it uses on_generated
21:28 cy1 which makes generation w-a-a-a-y slow
21:29 NakedFury so is this working good for furnaces?
21:29 NekoGloop turned the furnace to mese even though i changed it to the active furnace tile_images
21:29 NekoGloop nakedfury: no
21:29 celeron55 the mesh generation really is the only place where you can sneak in different node definitions like that, because the way stuff goes to it is well defined due to it being run in a separate thread
21:29 RealBadAngel neko: i do have now here dirt with on top wood texture, on one side cobble
21:29 RealBadAngel and its still dirt
21:29 celeron55 and the modification of the data can have overhead due to mesh generation being heavy
21:29 NekoGloop well then you do it
21:30 celeron55 it's a whole different thing for anything else
21:30 RealBadAngel celeron55, what are you exactly doin with original node definitions? and new ones?
21:30 RealBadAngel add new ones to old?
21:30 cy1 Just have the thread accept node replacements, instead of just removing then adding?
21:31 celeron55 eh, *wat*?
21:31 celeron55 what do you expect to happen after doing that
21:31 cy1 RealBadAngel: it's just changing the textures and mesh of the node, not its definition
21:31 NekoGloop realbadangel: he's altering the data that the mesh generation gets.
21:31 cy1 er
21:31 RealBadAngel ah so
21:32 cy1 yeah maybe that is its definition bustill
21:32 celeron55 it's changing the whole definition for the mesh generator.
21:32 celeron55 simple as that
21:32 RealBadAngel but not clearin the old one
21:32 RealBadAngel because i can still see dirt on other sides
21:32 NekoGloop old one still gets processed by the game proper
21:32 RealBadAngel no no
21:33 RealBadAngel wait
21:33 celeron55 to get correct lighting changes, the lighting code would need to be able to efficiently read the definition overrides
21:33 RealBadAngel block has 6 faces
21:33 RealBadAngel i changed two of them
21:33 RealBadAngel 4 all dirt still
21:33 celeron55 to get correct collisions, the collision code would need to be able to efficiently read the definition overrides
21:33 celeron55 and so on
21:33 RealBadAngel so i guess old values get overriden
21:33 NekoGloop realbadangel: that's why you need to have the node as the first arguement
21:34 NekoGloop it adds what you insert into the second argument to the first argument and shoves it in the direction of the mesh generator
21:35 RealBadAngel wait a sec
21:35 NekoGloop to put it simply: know what you are using :D
21:35 RealBadAngel if a nodebox is defined already
21:36 RealBadAngel my try to add new nodebox definition will erase old one or will try to ADD them
21:36 NekoGloop that nodebox gets used for collisions, and the one you gave it will be used for drawing
21:36 NekoGloop no adding of nodebox
21:36 RealBadAngel you can add lines in definition
21:36 NekoGloop only adds parameters you dont specify
21:36 RealBadAngel dont be silly
21:37 RealBadAngel thats how i create wires
21:37 RealBadAngel by adding nodeboxes
21:37 NekoGloop no i mean in the function
21:37 NekoGloop there is no adding of nodeboxes
21:37 BartoCH_ joined #minetest
21:38 RealBadAngel meta:set_nodedef(minetest.registered_nodes[minetest.env:get_node(p).name], {
21:38 RealBadAngel tile_images = {
21:38 RealBadAngel "default_wood.png","default_cobble.png",
21:38 RealBadAngel },
21:38 RealBadAngel node_box = {
21:38 RealBadAngel fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
21:38 RealBadAngel },
21:38 RealBadAngel drawtype = "nodebox",
21:38 RealBadAngel
21:38 RealBadAngel })
21:38 RealBadAngel is that attempt correct or no?
21:38 NekoGloop drawtype isnt updated
21:38 RealBadAngel textures works
21:38 NekoGloop setting drawtype is useless
21:39 RealBadAngel c55 asked me if i did that
21:39 celeron55 drawtype *is* updated, but you don't want to force it there
21:39 RealBadAngel so the node has to be of that type before, yes?
21:40 celeron55 as for now, usuallye yes
21:40 celeron55 -e
21:40 RealBadAngel so i took the stairs
21:40 NekoGloop btw: celeron55: differently sized player craftgrids still dont work, unless I'm missing something really important
21:40 RealBadAngel and with this code it altered to normal node, but the textures
21:41 celeron55 NekoGloop: wasn't this discussed on #minetest-delta and it seemed to work if you specify width and re-set the size?
21:41 RealBadAngel btw nodebox is slab
21:41 NekoGloop er... if I do what now?
21:41 NekoGloop (I've never been on -delta either)
21:42 celeron55 who the hell was it then
21:42 celeron55 PilzAdam? ask him
21:42 NekoGloop can you just tell me how i would specify the width?
21:43 RealBadAngel celeron55, anyway. it affects also neighbour nodes
21:43 Uberi joined #minetest
21:43 celeron55 RealBadAngel: how
21:43 RealBadAngel i punch one, neigbour changes
21:43 celeron55 eh
21:44 celeron55 what changes?
21:45 RealBadAngel made a vid
21:45 RealBadAngel uploading it, you will c
21:45 celeron55 i'm going to sleep now
21:45 NekoGloop lol
21:45 NekoGloop its 10pm-ish where you are, celeron55 ?
21:46 celeron55 1am
21:46 NekoGloop ah
21:46 Keegann_ joined #minetest
21:47 Keegann_ hey
21:47 Uberi hi Keegann_
21:48 RealBadAngel in a minute
21:48 celeron55 i'd think screenshots would be faster and easier and more practical
21:50 RealBadAngel http://www.youtube.com/watch?v=3VQDaIgkhZI&amp;feature=youtu.be
21:51 RealBadAngel but with vid you will c whats goin on
21:51 RealBadAngel http://realbadangel.pl/produce.wmv
21:51 RealBadAngel oops, get this 2nd link
21:51 celeron55 oh lol 8)
21:52 RealBadAngel now you got me?
21:52 Uberi how did you do THAT?
21:52 NekoGloop uberi: latest changes
21:53 Uberi I hereby name this the Midas Touch
21:53 RealBadAngel somethin is messed with pos
21:53 * Uberi goes off to turn everything into MESE
21:53 Keegann_ joined #minetest
21:54 cy1 Uberi: easier ways to do that, and it just looks like wood :>
21:54 Uberi aw man
21:55 cy1 aka /p set default:mese
21:55 celeron55 RealBadAngel: i have officially no idea why that could happen
21:55 Uberi you meant //set mese with WE?
21:55 NekoGloop celeron55: mesh generator is processing too much shit :)
21:55 cy1 uh... yeah...
21:55 NekoGloop realbadangel: texture atlas?
21:56 RealBadAngel clean install
21:56 RealBadAngel nothin added
21:56 NekoGloop disable texture atlas, see if i fixes
21:56 RealBadAngel k
21:56 NekoGloop it*
21:56 NekoGloop also, what is the max wear? i want to reset a tool's wear, but dont know how
21:57 cy1 NekoGloop: technic mod can do that, so check it for info
21:57 Octupus joined #minetest
21:57 Uberi 2^16-1, I believe
21:57 Uberi one moment
21:57 NekoGloop ugh, i dont understand shit in rba's mess
21:57 Uberi 65535
21:58 cy1 so I have a list of things, each with a weight of 1,2,etc. Something with weight 2 should be picked half as often as something with weight 1, otherwise choosing randomly from the list. How do algorithm :c
21:58 cy1 I like technic. :/ It's like mesecons but actually useful
21:58 RealBadAngel same
21:59 RealBadAngel disabling atlas havent changed anythin
21:59 NekoGloop mesecons is useful, maybe not for the same things though
21:59 Uberi cy1: assign each entry a weight and use an RNG to choose them according to their weights
21:59 cy1 Uberi: yeah I just don't know how to choose according to weights.
21:59 RealBadAngel technic gonna use mesecons, other way is not rather possible ;0
21:59 Uberi cy1: I would use technic, but it feels redundant together with mesecons and I can't build a tic-tac-toe machine in technic
22:00 Uberi cy1: generate 1 random number between 0 and the sum of the weights, loop through each entry summing weights as you go, first entry to make sum go over generated number is chosen
22:00 cy1 I guess just sum up all the weights, random value from 0->sum, then sum up the weights again until you hit that value?
22:00 Uberi yep
22:00 cy1 Uberi: jynx!!
22:00 Uberi not hit though, equal or greater
22:00 Uberi :P
22:01 cy1 hit = equal or greater or equal or sort of equal or whatever works because I hate off-by-1-errors
22:01 NekoGloop uberi: give him a soda
22:01 RealBadAngel celeron55, i think its because old data is here
22:01 RealBadAngel try to wipe out, then add anythin passed with this function
22:02 NekoGloop how do i call the normal on_use?
22:02 RealBadAngel using it
22:02 NekoGloop :P
22:02 NekoGloop i want to splice buckets and a normal tool
22:02 Uberi self:on_use(...)?
22:03 NekoGloop no i want the default on_use
22:03 Uberi oh I see
22:04 NekoGloop is this possible?
22:05 RealBadAngel celeron55, ive seen also a nodes face with 2 front textures tryin to display at once
22:05 NekoGloop hold on a minute... i think I've got it
22:07 khonkhortisan So I made an insulated crossing node, and use mesecon:receptor_off/on to make it work, but a microcontroller after it uses mesecon:power_on which uses mesecon:is_conductor_on and mesecon:is_receptor_node to tell whether power is coming toward it. So just turning the wire on and off isn't enough, I'm forced to use separate nodes to say whether the power is on or off.
22:07 NekoGloop yes khon
22:07 Uberi khonkhortisan: neat! I've been using microcontrollers for this
22:07 khonkhortisan if only mesecon:receptor_on worked without mesecon:add_receptor_node
22:08 mAcZ joined #minetest
22:08 mAcZ hi
22:08 khonkhortisan hello
22:08 mAcZ im a c++ newbie and wanted to try dev something for minetest
22:08 NekoGloop advice: dont
22:08 mAcZ but to be honestly: its much harder then just imagined
22:09 khonkhortisan you could use lua and make mods
22:09 mAcZ yea but i want to get into c++
22:09 mAcZ so mayber thats a nice idea to learn it
22:09 mAcZ making something which maybe which can be useful instead of...
22:09 mAcZ or so
22:10 Uberi mAcZ: perhaps you should cut your teeth on a smaller and simpler project first?
22:10 mAcZ maybe yea but i want to try it
22:10 mAcZ what i wanted to know from you guys: where do i need to look in the src when i want add new blocks and so
22:10 Uberi eh, go for it if that's what you want
22:10 Uberi mAcZ: actually you should use Lua for that
22:11 mAcZ yea thats maybe better, i doubt minetest is designed to be modded with c++
22:11 RealBadAngel LUA is for modding. adding blocks is modding
22:11 mAcZ (easily)
22:11 RealBadAngel C++ is the language game engine using
22:11 Uberi mAcZ: yes in fact if you look at the default mod most of the blocks are defined in Lua
22:12 mAcZ :-/ dont want to learn lua...
22:12 cy1 minetest has some C++ mods in src/content_abm.cpp for instance. They're marked as deprecated for a reason though.
22:12 cy1 lua is way way way (gasp) way better than C++
22:12 mAcZ hmm
22:12 NekoGloop all blocks are defined in lua
22:12 Uberi better in certain areas, worse in others
22:13 Uberi but learnability-wise yes, definitely better
22:13 cy1 worse in what area? o.O
22:13 RealBadAngel and LUA stands for Love U Always
22:13 RealBadAngel way better than C++
22:13 Uberi cy1: performance, maybe?
22:14 mAcZ RealBadAngel nope ^^
22:14 mrtux minetest 0.4.3 for windows is messed up
22:14 cy1 Uberi: nope...
22:14 mAcZ mrtux: the lagging problem? (Chunks)
22:14 mrtux maybe
22:14 mrtux let me explain it
22:14 Uberi cy1: nope?
22:14 mrtux I walk over something
22:15 mrtux and the ground dissapears but i don't fall
22:15 RealBadAngel mAcZ, we dont tell you to stop learnin c++, we r tryin to tell you modding here is done in LUA
22:15 NekoGloop minetest 0.4.3 for windows is fine
22:15 cy1 Uberi: Lua can use C for performance critical sections
22:15 mAcZ RealBadAngel yea it was no offense
22:15 Uberi cy1: lua is interpreted with a register based VM, C++ is executed on the processor
22:15 NekoGloop your renderer is glitching
22:15 Uberi cy1: yes, but C isn't lua now, is it :P
22:15 mAcZ i understood that theres no easy way to mod in c++ because its designed to use lua for  that
22:15 mrtux i'm using opengl
22:15 cy1 Uberi: I was comparing lua to C++ not C. :p
22:16 RealBadAngel of course you can modify the game engine
22:16 RealBadAngel there are sources
22:16 mAcZ yea but its not so easy
22:16 cy1 and register based VMs can do just-in-time optimization, so can be quite faster than hard set processor instructions.
22:16 RealBadAngel but then no one will be able to use your work
22:16 Uberi cy1: I was referring to Lua's ability to use C for critical sections; likewise C++ can use Lua, but we don't say it has "an easy to learn syntax"
22:16 NekoGloop mrtux: opengl is glitchy, look at the cubes in your inventory
22:16 mAcZ RealBadAngel its possible to merge it with the src or just release the src
22:16 mrtux k
22:17 cy1 Uberi: I'm just saying performance isn't a valid issue when it comes to Lua and C++, because they both can just use C for performance.
22:17 RealBadAngel when you make somethin good and Celeron55 agrees propably yes
22:17 cy1 And beyond the obvious performance improvements from using hard machine code, it's a very murky area to say who's better.
22:17 RealBadAngel you can try
22:17 Uberi cy1: yes, of course (my point is that pure Lua is slower than pure C++ for normal operations)
22:17 cy1 plus C++ takes for-EVER to compile
22:17 Uberi valid point
22:18 mAcZ RealBadAngel no too hard for me
22:18 cy1 so anyway, using C++ for performance reasons is dumb because when C++ would work better, C works better.
22:18 RealBadAngel try LUA, its not so hard
22:18 cy1 And for everything else there's Lua!
22:18 RealBadAngel frustrating sometimes but one can live with it
22:18 mAcZ but i dont know any short language reference
22:19 RealBadAngel dowload other mod
22:19 RealBadAngel read their code
22:19 RealBadAngel make your first block
22:19 cy1 mAcZ: http://www.lua.org/manual/5.1/
22:19 RealBadAngel you will learn
22:19 Uberi then again I'd kill for a statically typed Lua that compiles to native code
22:19 NekoGloop and the lua_api.txt is good for abotu two minutes
22:19 mAcZ cy1: thx i know that, thats what i tried to avoid, too lazy...
22:20 RealBadAngel reading other folks mods is the best way to learn
22:20 mAcZ eh, but i need specification
22:20 cy1 mAcZ: It's just like a page. Find the thing you want to look up and click on it...
22:20 mAcZ about syntax and so on
22:20 cy1 if you want a short tutorial that's different.
22:20 RealBadAngel google for lua
22:21 RealBadAngel theres lots of wikis and other shit
22:21 iqualfragile mAcZ: i didnt knew lua either but lua is a language wich you can learn by looking at it
22:21 mAcZ yea but then its better to read something like cy1 posted
22:21 iqualfragile so i just read 1 init.lua
22:21 iqualfragile and im done
22:22 RealBadAngel mAcZ, start from here: http://minetest.net/forum/viewtopic.php?id=1378
22:22 RealBadAngel theres lua api, Jeija's short tutorial
22:22 RealBadAngel good place to start
22:23 NekoGloop CB?
22:23 Keegann_ joined #minetest
22:23 cy1 mAcZ: http://lua-users.org/wiki/ControlStructureTutorial seems pretty good...
22:23 mAcZ well the best place is lua.org/manual/...
22:23 Octupus THEY KICKED ME OUT
22:23 cy1 http://lua-users.org/wiki/TutorialDirectory in general
22:23 cy1 YOU MANIACS
22:24 cy1 OH DAMN YOU
22:24 cy1 DAMN YOU ALL TO HELL
22:24 NekoGloop ... wat
22:24 RealBadAngel oh no
22:24 RealBadAngel they KICKED him again
22:24 NekoGloop xD
22:24 NekoGloop page closed, not connection reset by peer
22:25 RealBadAngel page kicked him?
22:25 NekoGloop lol
22:25 NekoGloop maybe :)
22:25 Uberi somebody literally kicked him and he clicked the close button by accident?
22:25 RealBadAngel poor octupus, died in a book
22:26 Uberi terrible way to go, I say
22:26 cy1 Yeah that was kind of a bad joke.
22:26 Keegann_ wow
22:26 Octupus joined #minetest
22:26 khonkhortisan does minetest.env:add_node() allow setting meta?
22:26 RealBadAngel old times there was famous alt+f4 joke
22:26 Uberi hiya Octupus
22:26 Octupus ZGood Morning
22:27 Uberi khonkhortisan: I don't believe so
22:27 Keegann_ morning?
22:27 khonkhortisan alt-f4 works for me, ctrl-w doesn't.
22:27 Octupus yes keegan morning
22:27 Octupus its sarcasm
22:27 RealBadAngel like, have you heard that after pressing alt+f4 naked chicks show up???
22:27 Uberi really
22:27 Uberi is this an IRC client feature
22:27 NekoGloop LOL
22:27 khonkhortisan it closes the window
22:27 RealBadAngel it worked
22:28 RealBadAngel like 20 clients disconnecte
22:28 Uberi :P
22:28 Octupus I LIKE NAKED CHICKS
22:29 RealBadAngel press alt+f4 to watch them
22:29 Keegann_ haha
22:29 RealBadAngel ;)
22:29 Octupus im not that dumb rba
22:29 NekoGloop it'd be funny if someone tried that, and literal chicks (baby chickens) popped up, featherless on the screen
22:29 RealBadAngel im not sayin that
22:29 NekoGloop :D
22:29 Uberi :O
22:29 RealBadAngel but it really worked
22:29 Uberi those poor chicks
22:29 Octupus no i read what khonk said
22:29 RealBadAngel and those who stayed in the channel had good laugh
22:30 khonkhortisan are you dumb enough to type :(){ :|:& };: into your terminal?
22:30 NekoGloop Uberi|MC: BLASPHEMER!!
22:30 Octupus i wish i had a mc account
22:30 Uberi|MC :P
22:30 Uberi|MC new snapshot out
22:30 NekoGloop heh
22:30 NekoGloop i have a mc account
22:31 NekoGloop i want someone to gift me mc :D
22:31 khonkhortisan now just make a wrapper that makes mt and mc people be on the same server
22:31 NekoGloop khon: impossibru
22:31 Uberi|MC it's a bit more polished, gameplay-wise
22:31 NekoGloop it also has better mods imo
22:31 iqualfragile khonkhortisan: that forkbomb would not hurt me as i know limits.conf
22:31 NekoGloop now gift me mc giftcode :D
22:31 Uberi|MC for example charcoal is renewable, while not being overly cheap
22:31 khonkhortisan I didn't set my limits.conf and had the kill switch ready when I ran it and it still beat me
22:32 Octupus y dont celeron55 and Notch team up?
22:32 khonkhortisan it was nearly instant
22:32 Uberi|MC hahaha
22:32 NekoGloop uberi|MC: get my charcoal mod, the charcoal is the same as MC's
22:32 NekoGloop except this charcoal -is- coal
22:32 RealBadAngel Notch is no longer involved in Minecraft
22:32 RealBadAngel since many months
22:32 NekoGloop its jeb now
22:32 Octupus any1 wanna give me a free mc account to test out please
22:32 Octupus only 5 min s
22:32 NakedFury play the demo
22:33 Octupus cant'
22:33 NakedFury why?
22:33 khonkhortisan I don't like the demo
22:33 NekoGloop demo doesnt downlaod
22:33 RealBadAngel dowload the game and play just offline
22:33 mAcZ i dont like orginal minecraft, because without mods = boring
22:33 Uberi|MC NekoGloop: I know, I know, but it is a mod and not in the game itself
22:33 Uberi|MC and I do have it installed, yes :)
22:33 RealBadAngel and one more thing
22:33 RealBadAngel since 1.2.5 is out
22:33 NekoGloop realbadangel: doesnt work - MC must connect to the internet to verify the account
22:34 cy1 yeah MC is so rigged and locked down it's not funny
22:34 RealBadAngel almost NONE of the most important mods is not yet compatible with it
22:34 NekoGloop realbadangel: doulbe negative
22:34 Uberi|MC cy1: but it's FUN, and that's all that matters in a game for me, really
22:34 RealBadAngel yeah? try redpower
22:35 NekoGloop no in your grammer
22:35 RealBadAngel ic2? bc? thaumcraft?
22:35 Uberi|MC redpower is OP for me
22:35 NekoGloop i cant tell what you're trying to say
22:35 NekoGloop they dont work or they do work?
22:35 RealBadAngel modding on mc is pain in the ass
22:35 RealBadAngel dont work
22:35 NekoGloop ok
22:35 NekoGloop your double negative threw me off
22:35 RealBadAngel all complex mod are for 1.2.3
22:35 cy1 Uberi|MC: I'd rather play a less fun game, than play one while being locked in a jail cell.
22:35 RealBadAngel not ported to 1.2.5
22:36 NekoGloop ofc
22:36 RealBadAngel after 1,5month
22:36 khonkhortisan I'll make a jailbreak game while in jail
22:36 cy1 Doesn't matter how good their drugs are, it ain't worth imprisonment.
22:36 Uberi|MC cy1: I'm not locked in a jail cell, as far as I can see, but I would tend to agree
22:36 khonkhortisan I'll be the most popular person there
22:36 cy1 Uberi|MC: They do a very good job of hiding the bars.
22:36 Uberi|MC cy1: please do explain
22:36 khonkhortisan the bars move when you walk, they're a certain amount of blocks away
22:37 RealBadAngel we dont have such problems rather
22:37 RealBadAngel new game release, same mods
22:37 cy1 Uberi|MC: For instance, you are locked out of understanding how the game works. So if it stops working, there's nothing you can do. You're stuck.
22:37 RealBadAngel sometimes something changes like chests code
22:37 cy1 Uberi|MC: you're literally locked out if the corporation decides you're not worthy to play.
22:37 Uberi|MC cy1: and?
22:37 khonkhortisan or someone hacks your account and gets you banned
22:38 cy1 Uberi|MC: you asked me to explain. Those are some of the bars.
22:38 cy1 Barbed wire fences even.
22:38 cy1 You cannot play the game yourself, without bothering anyone else, without their permission. That's terrible.
22:39 Uberi|MC cy1: legally I would be entitled to a refund in that case
22:39 cy1 I mean you can, but only through illegal hax
22:39 cy1 not that I have any
22:39 cy1 <_<
22:39 cy1 Uberi|MC: legally you would be fucked because they're a bigger fish and the legal system is broken if you hadn't noticed.
22:40 Uberi|MC cy1: we're discussing the abstract concept of this not working, no? why not the abstract concept of a successful small claims file?
22:40 cy1 I mean, good luck suing them for 10 bucks.
22:40 Uberi|MC that's what small claims court is for
22:40 Uberi|MC each represents themself, normally
22:40 cy1 Uberi|MC: I'm just pointing out the bars, because you asked about it.
22:40 Uberi|MC cy1: yes, I appreciate your concern
22:40 saddy joined #minetest
22:41 cisoun joined #minetest
22:41 Octupus they shud make tonyka do the 3d player modeling
22:41 cy1 It's not so much concern, as just answering your goddamn question. Now quit botherin me!
22:41 * cy1 grumps off
22:41 Uberi|MC hahaha
22:41 RealBadAngel lol
22:41 Uberi|MC I'm going to continue having fun then :P
22:42 NekoGloop realbadangel: http://adf.ly/8krD3 orly, redpower isnt 1.2.5?
22:42 NekoGloop copied from eloraam's site
22:43 RealBadAngel ooops
22:43 NekoGloop :P
22:43 RealBadAngel 1.3 i meant
22:43 NekoGloop ah
22:43 NekoGloop idk
22:43 khonkhortisan yuck, I really don't want to have to register my receptors, I should just be able to turn them on and off
22:44 RealBadAngel 1.2.5 is the version that was here for a while
22:44 RealBadAngel then lately came 1.3
22:44 RealBadAngel and no mods for it
22:44 RealBadAngel i mean the best ones
22:44 khonkhortisan registering them requires separate nodes requires changing nodes requires looping through the update function again
22:44 RealBadAngel My Twitter
22:44 RealBadAngel Before anyone asks, I will be porting RP to 1.3.August 1, 2012 - 3:34 PM
22:44 Uberi|MC aether is taking their sweet sweet time
22:45 RealBadAngel eloraam said over a month ago
22:45 Uberi|MC (they have so much content though it's reasonable)
22:45 RealBadAngel thats im pointing
22:45 mrtux hmm
22:46 RealBadAngel here porting usually means copy mod to new release directory
22:46 mrtux i was downgrading my server to 0.4.1
22:46 mrtux but it crashes then
22:46 Keegann_ hey mrtux
22:47 Uberi|MC RealBadAngel: indeed, can't wait for the Mod API
22:47 RealBadAngel we do have it
22:47 Uberi|MC I'm still lovin' MineTest for the Mesecons, though :)
22:47 RealBadAngel and mt is growing much faster than mc did
22:48 Uberi|MC that's true
22:50 mrtux can i have some help?
22:50 mrtux i don't like 0.4.3 because it's so messed up for me
22:50 mrtux and i can't downgrade my server
22:50 Uberi|MC mrtux: got a debug.txt?
22:50 mrtux yesh
22:50 * RealBadAngel gives mrtux some help. half a kilogram is enough?
22:51 mrtux ok
22:51 mrtux let me paste this on pastabin
22:51 RealBadAngel ok
22:52 mrtux http://pastebin.mozilla.org/1807978
22:52 * RealBadAngel waits for bin full of spaghetti
22:54 Uberi|MC I think it got cut off
22:54 mrtux idk
22:54 Uberi|MC anyways mrtux try removing maptools and starting the server
22:54 mrtux i may have to make a new map, right?
22:54 mrtux ok
22:54 RealBadAngel looks like mod maptools wont work with 043
22:54 mrtux it does
22:54 mrtux I'm downgrading
22:54 mrtux to 0.4.1
22:55 mrtux I had upgraded to 0.4.3 for the server but 0.4.3 isn't working too well for me
22:55 Uberi|MC try it anyways
22:55 RealBadAngel all the error are caused by maptools
22:56 mrtux ah
22:57 mrtux removed maptools
22:57 mrtux crashed again
22:57 RealBadAngel log plz
22:57 RealBadAngel just the end part
22:57 RealBadAngel with errors
22:57 RealBadAngel no need for whole
22:58 mrtux http://pastebin.mozilla.org/1807998
22:58 mrtux last part ^
22:59 RealBadAngel and thats a bug indeed
22:59 mrtux ah
22:59 mrtux well
22:59 RealBadAngel personally i wasnt affected by it
22:59 mrtux my server will have to have a map reset
22:59 mrtux remember
22:59 mrtux i am using 0.4.1
22:59 mrtux this is a downgrade
22:59 mrtux using 0.4.3 works fine
23:00 RealBadAngel but i know celeron55 is aware of it
23:00 mrtux but 0.4.3 works badly for me
23:00 RealBadAngel so expect fix soon
23:00 mrtux i walk over some loaded chunks and they dissapear
23:00 mrtux like i'm flying underground
23:00 mrtux my server will stay 0.4.3 i guess
23:01 mrtux could it be my OpenGL?
23:01 RealBadAngel try d3d then
23:01 mrtux let me upgrade the server to 0.4.1 again
23:01 mrtux *0.4.3
23:01 mrtux eating supper
23:01 mrtux brb
23:05 RealBadAngel and im goin to sleep
23:05 RealBadAngel dont wanna sleep on keyboard like yesterday lol
23:05 RealBadAngel c ya
23:08 khonkhortisan ugh I don't get pos as a parameter when getting rules for a receptor
23:10 leo_rockway joined #minetest
23:11 mrtux ok i'm back
23:12 mrtux could someone else help me?
23:12 * khonkhortisan is fighting with mesecons functions
23:13 Uberi|MC mrtux: looks like a map issue to me
23:13 mrtux ah
23:13 mrtux well
23:13 Uberi|MC you might need to restore your map to an older version
23:13 mrtux it works fine on 0.4.1
23:14 mrtux i don't have backups lol
23:14 mrtux wait 0.4.3
23:14 mrtux so i'll stick with 0.4.3
23:14 mrtux it works fine, my client is just kinda messed up
23:14 Uberi|MC ]ah well
23:17 mrtux ok
23:17 mrtux I used direct3d8 for my client
23:17 mrtux and that 'bug' is fixed
23:17 mrtux so my server and client is ok
23:17 mrtux wait nvm
23:17 mrtux it's still doing it
23:20 mrtux i should install linux
23:22 leo_rockway with that nick... you should
23:22 OldCoder :-)
23:22 OldCoder He has SliTaz
23:23 mrtux yes
23:23 mrtux hmm
23:23 mrtux maybe minetest is playable on my virtual machine
23:24 mrtux i don't feel like compiling it, hopefully i can find some bianaries
23:25 mrtux btw burningsvideo is terrible: 4fp
23:25 mrtux *fps
23:25 OldCoder mrtux, Not too difficult to compile
23:25 mrtux i know
23:25 mrtux i don't feel like downloading the irrlchgt sdk and cmake, etc
23:25 mrtux *irrlchlight
23:25 mrtux i have no idea how you spell that
23:25 mrtux *irrchlgt
23:25 mrtux idk
23:26 mrtux i might have to play mine[censored] until the bug is fixed
23:28 OldCoder mrtux, I don't recommend their IRC channel at all
23:28 mrtux i don't go on many irc channels
23:28 OldCoder This one is better
23:28 mrtux yeah
23:28 * OldCoder has just had a debate with the MC people
23:29 mrtux i'm downloading the puppy linux build
23:29 mrtux that would probably work
23:29 OldCoder Maybe
23:29 mrtux if i can get a .tar.gz file
23:30 NakedFury what irc channel?
23:33 saschaheylik joined #minetest
23:33 mrtux i'm going to have to build minetest.... yay
23:33 mrtux i really don't feel like doing this
23:33 mrtux idk why we need cmake
23:33 mrtux why not regular make?
23:35 Uberi|MC I always thought all these make systems were pointless
23:35 Uberi|MC automake, cmake, make, why not just have a tool that works for all of them?
23:36 mrtux maybe i should install debian or arch on a vm
23:36 mrtux i'd probably do debian because the install is easy
23:36 mrtux and i don't feel like running the arch install scripts
23:38 mrtux i'll go play mine[censored] now i guess
23:39 mrtux i probably won't be able to play unless there are nightly builds for this bug
23:40 Keegann Why OldCoder
23:40 mrtux also
23:40 mrtux how can i update my opengl
23:40 mrtux i think it might be old
23:40 OldCoder Keegann, one moment
23:40 * OldCoder is thinking
23:40 OldCoder PM
23:40 OldCoder No, wait
23:41 mrtux i'll check nightly builds
23:42 OldCoder Keegann, you trolled another channel. They didn't do anything to you. You got your friend banned. He didn't do anything but be your friend. You also embarrassed me. And you expect me to advise you about laptops?
23:42 OldCoder best part is
23:42 Keegann um yea
23:42 OldCoder You don't care that you got your friend banned
23:42 * OldCoder laughs
23:42 NekoGloop joined #minetest
23:42 OldCoder Well, at least you're honest!
23:42 Keegann um
23:42 OldCoder um indeed
23:42 Keegann how did they know he was my friend
23:42 NekoGloop where do i download opengl drivers?
23:42 Keegann gogle
23:43 Keegann google
23:43 NekoGloop didnt work
23:43 NekoGloop trust me, i google before asking
23:44 * OldCoder is taking a break
23:44 Keegann OldCoder how did they know he was my friend?
23:44 * OldCoder back soon
23:47 Keegann how do i change my lptop name on linux mint
23:47 Keegann ?
23:47 leo_rockway man hostname
23:48 OldCoder Keegann, that won't fix a ban
23:48 * OldCoder really gone for a bit now
23:49 Keegann uh
23:51 Keegann of course no one anwsers
23:51 NekoGloop because we have no idea what you mean
23:52 NekoGloop (at least, i dont anyway)
23:52 Keegann how do you change the name of the computer
23:52 NakedFury or because we dont help people who betray friends
23:52 NekoGloop ooooh, what'd i miss
23:52 Keegann what
23:52 Keegann Octupus> cani come
23:52 Keegann <Octupus> i wanna get some ppl pissed
23:52 NakedFury <OldCoder> Keegann, you trolled another channel. They didn't do anything to you. You got your friend banned. He didn't do anything but be your friend. You also embarrassed me. And you expect me to advise you about laptops?
23:53 NekoGloop er... maybe channel logs would be more fitting
23:54 NekoGloop how do i make a tool call the on_use callback of another tool?
23:55 khonkhortisan you don't?
23:56 NekoGloop I want a tool to be a spliced bucket and normal tool; that is, a tool gets repaired by striking water with it.
23:56 NekoGloop i cant figure out how to get it to function as a normal tool when not pointed at water though
23:57 NekoGloop i take it you dont know how

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