Time |
Nick |
Message |
00:00 |
Eonas |
Well, that's how TSR got to put Hobbits/Balrogs/Ents into D&D. |
00:01 |
MineTestUser |
I guess I have nothing to worry about then! :) |
00:01 |
Tekk_ |
leo_rockway: this house can't support 'proper' lighting |
00:01 |
leo_rockway |
why not? |
00:01 |
Tekk_ |
it's too short |
00:01 |
Tekk_ |
we don't have room to run the wiring |
00:01 |
leo_rockway |
oh, mese, okay... |
00:02 |
leo_rockway |
make it longer o.o |
00:02 |
MineTestUser |
I hate it when that happens |
00:02 |
Tekk_ |
wait.. |
00:02 |
MineTestUser |
I made a "lighthouse" out of MANY mese lamps. |
00:04 |
Tekk_ |
what do i put in my auth.txt to allow commands? |
00:04 |
Tekk_ |
admin? |
00:05 |
Tekk_ |
ah, found the wiki page |
00:05 |
MineTestUser |
I'm always the admin in my personal servers. |
00:08 |
Tekk_ |
leo_rockway: had to make floating mese on the ceiling, but it works |
00:10 |
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00:11 |
Tekk_ |
ugly, but now we have light at night |
00:11 |
MineTestUser |
Dang, I can't forward ports |
00:11 |
Eonas |
I have a feature request for c55. Make mese not look as ugly, please. |
00:12 |
leo_rockway |
mese is not part of default |
00:12 |
MineTestUser |
Any way to host a public server without forwarding ports? |
00:12 |
leo_rockway |
don't be behind a router |
00:12 |
Tekk_ |
leo_rockway: yes it is |
00:13 |
leo_rockway |
oh, sorry |
00:13 |
leo_rockway |
I was thinking mesecons |
00:13 |
leo_rockway |
nvm |
00:13 |
MineTestUser |
Well, I connect to the internet via a mobile hotspot phone which still uses DHCP |
00:13 |
leo_rockway |
isn't that kind of slow? |
00:13 |
MineTestUser |
So I can't forward ports but can't be connected to directly |
00:13 |
Tekk_ |
you....don't want to host a server on that |
00:14 |
MineTestUser |
Just for my friend to download a map |
00:14 |
MineTestUser |
er, see a map |
00:17 |
leo_rockway |
I'm guessing it's impossible to do a compass / map with current MT |
00:17 |
leo_rockway |
not craft, but code. |
00:17 |
leo_rockway |
I know they are not craftable. |
00:22 |
Bad_Command |
a compass would be trivial to code, map would be trickier but quite possible |
00:22 |
cy1 |
MineTestUser: send your friend the map.sqlite file and map_meta.txt. Then he can run a local server looking at your map. |
00:22 |
Tekk_ |
leo_rockway: you have a ticket? |
00:22 |
cy1 |
leo_rockway: f5 shows coordinates and yaw, so... |
00:23 |
MineTestUser |
Thanks, CY1! |
00:24 |
cy1 |
MineTestUser: It might be trickier than that, but those are the files needed. map_meta just has the seed in it. |
00:24 |
MineTestUser |
But on the Compass issue, if it was coded that where the sun rose was ALWAYS east and set was ALWAYS west, then there would be no problem between maps. But I'm sure that you have different problems than that. |
00:27 |
leo_rockway |
Tekk_: I'm done with work. I'm at the office waiting for my sister. Why? |
00:28 |
Tekk_ |
if you'd like to make me very happy, you can write that ideal code o.o |
00:28 |
leo_rockway |
oh o.o |
00:28 |
leo_rockway |
yes... I kind of forgot :S |
00:29 |
leo_rockway |
I'll be leaving soon, though. |
00:29 |
Tekk_ |
okay |
00:38 |
leo_rockway |
leaving |
00:39 |
FreeFull |
A compass that always points north and a compass that points to spawn both have their advantages |
00:40 |
MineTestUser |
True |
00:40 |
khonkhortisan |
point both ways. Confuse people. |
00:40 |
MineTestUser |
*facepalm* |
00:40 |
Tekk_ |
spawn is the only useful one |
00:40 |
Tekk_ |
you can always figure out where's north by looking at the sun/moon |
00:40 |
khonkhortisan |
your coordinates give you norch |
00:40 |
khonkhortisan |
norch |
00:40 |
khonkhortisan |
ugh north |
00:40 |
FreeFull |
True |
00:41 |
FreeFull |
They're not on by default though |
00:41 |
ecube |
So what |
00:41 |
ecube |
you can turn them on |
00:41 |
khonkhortisan |
so you have to explain how to find coords so you can dig someone out of a hole |
00:41 |
ecube |
besides, it's not like knowing which way's north will do much good for you |
00:42 |
MineTestUser |
are you suggesting a compass to a coordinate set too? |
00:43 |
FreeFull |
Anyway, seeing a number is different from having something point some way |
00:43 |
FreeFull |
You have to actively parse the number into a direction instead of just using it out of the corner of your eye |
00:43 |
FreeFull |
I guess the solution would be adding a needle to the F5 screen or something |
00:43 |
MineTestUser |
only if you could input the XYZ. |
00:43 |
ecube |
Problem is, spawn is dynamic |
00:43 |
ecube |
i think |
00:43 |
ecube |
is it? |
00:44 |
FreeFull |
ecube: You can set spawn |
00:44 |
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00:44 |
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jin_xi_ joined #minetest |
00:44 |
ecube |
i know that |
00:44 |
ecube |
but whatr if you didn't |
00:44 |
ecube |
*what |
00:45 |
FreeFull |
Right now you can set global spawn (as is done on redcrab's server), but I'm thinking you might be able have a bed mod that sets spawn per player |
00:45 |
MineTestUser |
Isn't there already? |
00:45 |
FreeFull |
If you don't have spawn set, the compass can point to 0,0,0 |
00:45 |
Tekk_ |
yes, it'll be integrated into bedmod soon |
00:45 |
NakedFury |
the compass doesnt have to point north by default |
00:45 |
Tekk_ |
leo_rockway: threw the code together for it |
00:45 |
FreeFull |
Since that's around where you spawn normally |
00:45 |
ecube |
what'll be integrated into bedmod? |
00:45 |
ecube |
compass? |
00:45 |
Tekk_ |
spawn setting |
00:45 |
ecube |
ah |
00:46 |
MineTestUser |
It's amazing how dark this map is without lava... |
00:46 |
FreeFull |
But once spawn is set, you still need a way to get to the global spawn |
00:46 |
FreeFull |
Since that's where people go when they want to exchange items and stuff |
00:46 |
khonkhortisan |
just /tp :P |
00:46 |
MineTestUser |
A menu on death or the /spawn command? |
00:47 |
Tekk_ |
I'd find pointing to my house to be more convenient |
00:47 |
FreeFull |
khonkhortisan: That requires priviledges =P |
00:47 |
|
SpeedProg joined #minetest |
00:47 |
Tekk_ |
you don't REALLY use the spawn point much unless the person is very new |
00:47 |
MineTestUser |
the /spawn command? |
00:48 |
FreeFull |
On redcrab's server the use case of going to spawn is that everything is built radially from it, so that it's often the easiest way to get anywhere |
00:49 |
FreeFull |
I imagine that's often the case in general on servers where players aren't allowed to teleport |
00:49 |
MineTestUser |
but what if Bedmod brought up a menu on that command to go to home or set spawn? |
00:49 |
Tekk_ |
so in that case you're going to know where the spawn is anywhay |
00:49 |
Tekk_ |
anyway* |
00:49 |
Tekk_ |
but when you're lost, the main use of the compass, you want to point home |
00:50 |
MineTestUser |
true |
00:52 |
MineTestUser |
the default map requires a lot of fences |
01:06 |
* VanessaE |
wanders in |
01:06 |
Tekk_ |
wb |
01:06 |
VanessaE |
hey |
01:06 |
Tekk_ |
hi |
01:12 |
|
MineTestUser joined #minetest |
01:43 |
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MineTestUser joined #minetest |
01:54 |
|
Keegan_ joined #minetest |
01:55 |
Keegan_ |
hello |
01:55 |
Keegan_ |
you know how to set static spawn and default prvs? |
01:55 |
MineTestUser |
no |
01:56 |
Keegan_ |
anyone? |
02:05 |
sdzen |
yes |
02:06 |
sdzen |
got your conf file? |
02:06 |
Keegan_ |
yea |
02:06 |
sdzen |
put static_spawnpoint = xyz and default_privs = whatever privs you want :P |
02:07 |
Keegan_ |
did and didnt work |
02:07 |
sdzen |
the spawn part or the privs part |
02:07 |
Keegan_ |
both |
02:07 |
sdzen |
hmmm |
02:07 |
MineTestUser |
problems saving? |
02:08 |
sdzen |
you do realize the server has to be restarted to take effect |
02:08 |
Keegan_ |
yea |
02:08 |
sdzen |
and it is saved to the right place |
02:08 |
Keegan_ |
i put it at the bottom |
02:09 |
Keegan_ |
of conf file |
02:09 |
sdzen |
where is the minetest.conf in respect to the game |
02:09 |
Keegan_ |
? |
02:09 |
sdzen |
is it in the games folder |
02:09 |
sdzen |
ie next to the bin and textrues and mods folders |
02:10 |
Keegan_ |
yes |
02:10 |
sdzen |
now when you open it are the options still there? |
02:10 |
Keegan_ |
yea |
02:10 |
sdzen |
what operating system are you using |
02:10 |
Keegan_ |
windows |
02:10 |
sdzen |
hmmmm |
02:10 |
|
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02:10 |
MineTestUser |
Version? |
02:11 |
sdzen |
and your server is running off the same file in that folder |
02:11 |
Keegan_ |
4.0 |
02:11 |
sdzen |
not i different one |
02:11 |
sdzen |
0.4 you mean |
02:11 |
Keegan_ |
its all in the same place |
02:11 |
Keegan_ |
tyea |
02:11 |
sdzen |
hmmmm |
02:11 |
sdzen |
and your files are in the right order? |
02:12 |
sdzen |
i can fix the static spawn issue easily but the conf settings are needed for the default stuff |
02:12 |
Keegan_ |
i think so |
02:13 |
sdzen |
hmmm |
02:13 |
sdzen |
what does your .bat link to? |
02:13 |
sdzen |
runserver.bat |
02:14 |
Keegan_ |
i dont have that |
02:14 |
sdzen |
run it through command? |
02:15 |
Keegan_ |
lke runserver.bat |
02:15 |
Keegan_ |
n game or cmd |
02:16 |
sdzen |
cmd |
02:17 |
Keegan_ |
why what does it do |
02:17 |
sdzen |
im curious how you run minetest |
02:18 |
sdzen |
oh and exiting the application helps as well |
02:20 |
Keegan_ |
its by cmd the server is |
02:20 |
sdzen |
hmmmm |
02:20 |
sdzen |
minetest.exe --server yes? |
02:21 |
Keegan_ |
yes |
02:23 |
sdzen |
hmmmmm |
02:23 |
sdzen |
sometihng must not be clicking here |
02:23 |
Keegan_ |
its on a different laptop |
02:23 |
Keegan_ |
tthen this one |
02:23 |
sdzen |
and since im not there to breath down your neck and go through all your files i dont havent many thoughts on the subject |
02:24 |
Keegan_ |
ok |
02:25 |
Keegan_ |
i know how to do it tempory |
02:27 |
Keegan_ |
Menche wrote: Default privs: To apply immediately: use command "/set default_privs shout,fast,whatever" To make permanent: add "default_privs = shout,fast,whatever" to your minetest.conf Spawn: To apply immediately: F5 to get coords, then use command "/set static_spawnpoint x,y,z" To make permanent: add "static_spawnpoint = x,y,z" to your minetest.conf |
02:28 |
Keegan_ |
can you permanently in game do static spawn or default privs |
02:29 |
sdzen |
i have a mod for adding a static spawn that i never release do you want it? |
02:29 |
Keegan_ |
sure |
02:30 |
Keegan_ |
what about the default privs |
02:30 |
sdzen |
hmmmm |
02:30 |
sdzen |
still at a loss as to why thats not working maybe illl think of something for you soon |
02:31 |
Keegan_ |
ok your giving me static spawn |
02:31 |
sdzen |
http://ompldr.org/vZXo5Yg/spawn.zip |
02:31 |
sdzen |
just change the coors in the init to whatever you want |
02:32 |
Keegan_ |
you making one for default privs |
02:32 |
sdzen |
hmmm |
02:32 |
sdzen |
im still not sure why your conf isnt working |
02:33 |
sdzen |
what do you need as default? |
02:34 |
Keegan_ |
shout and fast |
02:34 |
sdzen |
hmmm |
02:37 |
MineTestUser |
Sorry to interrupt, but wouldn't you also want interact? |
02:39 |
Keegan_ |
why would you add interact in there |
02:39 |
Keegan_ |
so people can grieft once they get there |
02:40 |
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02:40 |
SegFault22 |
that's odd... |
02:40 |
Keegan_ |
sdzen fiquring it out |
02:41 |
SegFault22 |
something happened to menche's server... |
02:41 |
SegFault22 |
port 300002 |
02:41 |
SegFault22 |
what a shame... |
02:41 |
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02:43 |
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02:43 |
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SegFault22 left #minetest |
02:43 |
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02:44 |
Keegan_ |
sdzen static spawn crashes server |
02:45 |
sdzen |
does it? |
02:45 |
Keegan_ |
yes |
02:45 |
sdzen |
whats the error? |
02:45 |
|
SegFault22 left #minetest |
02:45 |
sdzen |
it worked fine on my end |
02:47 |
|
NekoGloop joined #minetest |
02:47 |
Keegan_ |
didnt look |
02:48 |
Keegan_ |
ill test t offline |
02:51 |
NekoGloop |
Meow~ :3 |
02:52 |
sdzen |
oh a kitty kat :) |
02:53 |
NekoGloop |
Uh-huh :34 |
02:53 |
NekoGloop |
:3* |
02:54 |
NekoGloop |
Pet me~? |
02:54 |
sdzen |
ill smother you :) |
02:55 |
NekoGloop |
D: |
02:55 |
sdzen |
with love of course |
02:56 |
Keegan_ |
whats GriefNet |
02:56 |
sdzen |
i love cats :) |
02:56 |
NekoGloop |
:3 |
02:56 |
NekoGloop |
Then smother me all you like~ |
02:57 |
Keegan_ |
whats GriefNet |
02:57 |
sdzen |
idk |
02:57 |
Keegan_ |
seafault knows about it |
03:03 |
Tekk_ |
the finnish minetest channel isn't as high traffic as I'd hoped |
03:03 |
Tekk_ |
don't think I'll be learning much from that |
03:04 |
NekoGloop |
Well I'd have to learn whatever language finnish people speak |
03:04 |
Tekk_ |
that would be...finnish |
03:04 |
Tekk_ |
or swedish, if you're evil like that :P |
03:05 |
NekoGloop |
How about this: JUST USE THE ENGLISH CHANNEL |
03:05 |
Tekk_ |
hmm |
03:05 |
Tekk_ |
there are 10 people in the channel |
03:05 |
NekoGloop |
Tekk_, I know what you need to use instead of groups! |
03:05 |
NekoGloop |
armor! |
03:06 |
NekoGloop |
armor={cracky=3} |
03:07 |
Tekk_ |
0.0002% of the finnish population is in that channel |
03:07 |
Tekk_ |
that's not too bad |
03:07 |
Tekk_ |
(unless my quick math was wrong) |
03:07 |
NekoGloop |
Hey, Tekk_... did you even read that? |
03:07 |
Tekk_ |
yep |
03:07 |
Keegan_ |
whats grieftnet? |
03:08 |
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03:08 |
NekoGloop |
greiftent is where you grief to you hearts content |
03:08 |
* NekoGloop |
actually has no idea |
04:03 |
|
SegFault22 joined #minetest |
04:03 |
SegFault22 |
hey Bad_Command, are you online? |
04:04 |
SegFault22 |
I am requesting build privs in the Gameboom MT server |
04:04 |
SegFault22 |
... |
04:04 |
NekoGloop |
I dont think he's looking at the chat |
04:05 |
SegFault22 |
:P |
04:07 |
khonkhortisan |
hello SegFault22 |
04:07 |
SegFault22 |
hello |
04:11 |
SegFault22 |
... |
04:18 |
|
sdzen left #minetest |
04:18 |
NekoGloop |
Meow~ :3 |
04:18 |
NekoGloop |
oh, gtg now |
04:23 |
Bad_Command |
oh hey |
04:23 |
Bad_Command |
I've been away for a week or two |
04:24 |
Bad_Command |
I think you are one of the guys who asked me while I was away |
04:24 |
khonkhortisan |
many people have been looking for you |
04:24 |
SegFault22 |
:P |
04:24 |
SegFault22 |
sorry |
04:24 |
SegFault22 |
can I have build rights in the gameboom server? |
04:24 |
Bad_Command |
Yeah I'll see if I can set you up tomorrow |
04:25 |
SegFault22 |
... |
04:25 |
SegFault22 |
tomorrow... |
04:25 |
SegFault22 |
? |
04:25 |
Bad_Command |
Gotta go to sleep, goodnight |
04:25 |
SegFault22 |
goodnight |
04:25 |
SegFault22 |
is there anyone else who has /grant privs in Gameboom server? |
04:25 |
khonkhortisan |
ghostshell |
04:33 |
SegFault22 |
:P |
05:29 |
|
cornernote joined #minetest |
05:29 |
VanessaE |
morning cornernote |
05:29 |
cornernote |
hey |
05:29 |
cornernote |
whats news ? |
05:30 |
VanessaE |
new releases of flowers and junglegrass are out, and c55 is kickin' it at the Assembly party in Helsinki. :-) |
05:30 |
VanessaE |
brb |
05:30 |
cornernote |
nice! |
05:32 |
cornernote |
im finding that i am looking for a more complete game |
05:32 |
VanessaE |
back |
05:32 |
VanessaE |
more complete how? |
05:32 |
cornernote |
so am thinking of putting something together |
05:33 |
cornernote |
a collection of mods, but not just that... test and tweak them all to work well together |
05:33 |
Tekk_ |
of course you release new flowers and grass now, I just added them today :) |
05:33 |
VanessaE |
ahh |
05:34 |
VanessaE |
Tekk_: hehe yup, about an hour ago :-) |
05:34 |
cornernote |
mods are all updated so fast |
05:34 |
VanessaE |
hell more like half an hour ago even |
05:34 |
* cornernote |
begs for mods repository |
05:34 |
VanessaE |
jeija is working on that |
05:35 |
VanessaE |
also, I released a new version of nature pack to fit with the flowers and junglegrass updates. |
05:35 |
cornernote |
heres the other problem i have... |
05:35 |
cornernote |
lets say i take flowers, and make it better somehow |
05:35 |
cornernote |
its really hard to release |
05:35 |
cornernote |
because it means theres a cornernote flowers, and a vanessae flowers, and i dont even know who made the first one |
05:37 |
cornernote |
if eveyone uses git its somewhat easier, because i can clone yours and you can pull the changes back |
05:37 |
cornernote |
but still far from perfect |
05:37 |
cornernote |
i dont know how it would work in a perfect world |
05:40 |
VanessaE |
I know what tou mean |
05:40 |
VanessaE |
you* |
05:40 |
VanessaE |
only way I know to find out which came first is to look at first posts or git commit dates :-) |
05:41 |
VanessaE |
but yeah |
05:41 |
VanessaE |
like that guy, sda97 I think? who released "more flowers" without even so much as naming it unique. |
05:41 |
VanessaE |
it'll cause confusion. |
05:42 |
VanessaE |
of course, I gave mine the sub-title "VanessaE edition" to help with that issue :-) |
05:42 |
cornernote |
yes, and that helps new people know which flowers they are running |
05:43 |
VanessaE |
but with others, like how there are about 4 different seasons/weather mods, three different chests mods, etc |
05:43 |
cornernote |
and everyone has their own dye |
05:44 |
cornernote |
my game has like 20 sets of dyes |
05:44 |
VanessaE |
yup, but at least UD exists to address this |
05:45 |
cornernote |
UD is great, but wont be in core i assume, since there are dyes in there |
05:45 |
VanessaE |
the dyes in the game can't be crafted |
05:45 |
cornernote |
the only problem i have with UD is that all the colours make the same texture |
05:46 |
cornernote |
cant be crafted yet |
05:46 |
VanessaE |
that's only if you use my gentextures script. Look at homedecor - I did that one entirely manually. |
05:46 |
cornernote |
yes, good point |
05:46 |
cornernote |
you can generate, then go over and manually tweak some |
05:46 |
VanessaE |
*nod* |
05:47 |
VanessaE |
what I did originally was start with one texture and recolor it several times, with each result being just the color I wanted rather than by the UD formulary. Then I adapted it to use the closest colors in UD to make those. |
06:05 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=35942#p35942 |
06:05 |
* VanessaE |
grumbles loudly |
06:05 |
VanessaE |
doesn't ANYONE read the forums before making obvious copies of stuff? |
06:06 |
Tekk_ |
have you checked that it's not actually your dye mod? |
06:06 |
VanessaE |
it isn't. |
06:06 |
VanessaE |
it's yet another re-invent-the-wheel mod. |
06:07 |
VanessaE |
every other mod out there prior to Unified Dyes tries to create its own dye method, causing many mods to conflict with one another. |
06:08 |
VanessaE |
this guy invents his own flowers mod, calls it simply "flowers", then goes on to do the same damn thing everyone else already did |
06:10 |
VanessaE |
hey sta^H^Hfan5 ;-) |
06:14 |
VanessaE |
wow |
06:15 |
* VanessaE |
<-- 400 posts already |
06:16 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=35944#p35944 |
06:16 |
VanessaE |
ARGH! |
06:17 |
VanessaE |
I swear I'm gonna ban this guy if he doesn't smarten up real damn quick. |
06:22 |
Tekk_ |
and his kde config is ugly too.. |
06:22 |
Tekk_ |
looks like unity meets vista |
06:22 |
VanessaE |
well I won't fault him for his choice of themes |
06:23 |
Tekk_ |
yeah, I probably can't say much. I was using non themed fvwm2 not even a week ago |
06:23 |
sfan5 |
VanessaE: what? |
06:24 |
VanessaE |
but I don't look too favorably on people who just duplicate others' effort without even so much as a "hi, I'm new here" and a search of the forums to see if someone else has already done it |
06:24 |
VanessaE |
sfan5: hi? :-) |
06:24 |
sfan5 |
hi |
06:25 |
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06:25 |
VanessaE |
hey japa |
06:26 |
Japa_werk |
Hey |
06:26 |
sfan5 |
i wonder if you can scan an ip range for outgoing connections... |
06:26 |
VanessaE |
kinda-sorta |
06:26 |
VanessaE |
you have to goad your target into responding to your scan as if it were responding to a query from whatever server they're connecting to |
06:27 |
VanessaE |
sfan5: can you please take a look at these three forum topics? |
06:27 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=35943 |
06:27 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=35266 |
06:27 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=35941 |
06:28 |
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06:28 |
VanessaE |
and those are his only posts at all on the forum. I'm inclined to delete these topics unless this guy gets his head out of his ass and responds to queries posted thereon. |
06:38 |
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06:39 |
sfan5 |
VanessaE: i think he/she didn't reply because he/she wasn't online |
06:40 |
Tekk_ |
sfan5: the user was online very recently |
06:40 |
Tekk_ |
after VanessaE's messages had been posted |
06:40 |
VanessaE |
yes |
06:40 |
VanessaE |
he posted one thing |
06:40 |
VanessaE |
I responded |
06:40 |
VanessaE |
he posted a new topic |
06:40 |
VanessaE |
I responded to that also |
06:40 |
VanessaE |
and he never responded to anyone's queries on his first one (more flowers) |
06:41 |
VanessaE |
which was posted days ago |
06:42 |
sfan5 |
hm |
06:49 |
VanessaE |
cool! my husband seems to have made friends with one of the members of Manhattan Transfer |
06:49 |
VanessaE |
(or so the other person claims anyway :-) ) |
06:50 |
VanessaE |
sfan5: so what's the best course of action regarding this guy? |
06:51 |
sfan5 |
warn him / temp n |
06:51 |
sfan5 |
-n |
06:51 |
sfan5 |
*temp ban gim for 1 day |
06:51 |
sfan5 |
*him |
06:52 |
sfan5 |
i can't type today :/ |
06:52 |
VanessaE |
heh |
06:52 |
VanessaE |
s'ok |
06:53 |
VanessaE |
*grumble* |
06:53 |
VanessaE |
sda97 writes: "This mod was written specifically for the mod cotton. When I have more free time, I plan to add to their modes more flowers and dye." |
06:55 |
Tekk_ |
hmm |
06:55 |
Tekk_ |
are there curtains in a mod already? |
06:55 |
VanessaE |
not that I know of |
06:55 |
VanessaE |
I thought about adding them to Home Decor but never got around to it |
06:56 |
Tekk_ |
maybe I'll take a look tomorrow. shouldn't be too hard |
06:56 |
Tekk_ |
just change the width when you right click |
06:56 |
Tekk_ |
assuming nodes aren't too bad to manipulate. haven't made one yet |
06:56 |
VanessaE |
they're pretty easy in general |
06:57 |
VanessaE |
btw, you should probably watch for the user to punch the curtains to change them rather than right click |
06:57 |
Tekk_ |
why is that? |
06:57 |
VanessaE |
right click is usually used for "open" or drop or place |
06:57 |
VanessaE |
left click is usually used to "use" |
06:57 |
Tekk_ |
odd |
06:58 |
Tekk_ |
I figured I'd go the other way around since iirc that's what the control mapping says |
06:58 |
Tekk_ |
left click is said to be punch/dig and right is use, iitc |
06:58 |
Tekk_ |
iirc* |
06:58 |
Tekk_ |
not on a machine with mt though |
06:58 |
VanessaE |
really? |
06:58 |
VanessaE |
oh you mean on MC :-) |
06:58 |
Tekk_ |
no, I think it does say that in mt |
06:58 |
Tekk_ |
may be wrong though |
06:58 |
* VanessaE |
checks on MT |
06:59 |
VanessaE |
hm, we're both right |
06:59 |
VanessaE |
Mouse left: dig/hit |
06:59 |
VanessaE |
Mouse right: plase/use |
06:59 |
VanessaE |
er place |
06:59 |
VanessaE |
seems like everyone uses left click/hit for everything though :-) |
06:59 |
VanessaE |
except if it's a chest or furnace or related |
07:01 |
VanessaE |
ok he's smartened up a bit, "moreflowers" now. |
07:04 |
* VanessaE |
puts the banhammer away. for now. :-) |
07:09 |
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07:11 |
VanessaE |
hey wow. |
07:11 |
wowiamdiamonds |
hi |
07:17 |
VanessaE |
what's news? |
07:21 |
VanessaE |
eh, bbl. gonna bowl a bit |
07:21 |
VanessaE |
(yes, at 3:21 am :-) ) |
07:21 |
wowiamdiamonds |
a communication tool or strategy, primarily in the form of paper bundles and spoken word until recently with the advent of television and the intertubes, that relates recent events. |
07:21 |
wowiamdiamonds |
oh ok. have fun ^^ |
07:24 |
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08:18 |
* VanessaE |
is back |
08:20 |
sfan5 |
wb |
08:20 |
VanessaE |
thanks |
08:21 |
VanessaE |
ok that takes care of 500+ calories for the day :-) |
08:21 |
VanessaE |
3 games of bowling, one skipping stones, one umbrella race :-) |
08:21 |
VanessaE |
(Wii games) |
08:22 |
VanessaE |
that damn machine exhausts me every time I play |
08:34 |
cy1 |
I had a great idea while walking around today. |
08:34 |
cy1 |
You can copy servers by having the same map and seed... anything not mapped will generate from the seed. |
08:35 |
Calinou |
old news |
08:35 |
cy1 |
So if everyone ran a local game, all you would have to do is share the same seed, and somehow synchronize maps, and you could all play together without a server. |
08:35 |
cy1 |
TOSERVER_BLOCKDATA would be TOPEER_BLOCKDATA |
08:35 |
cy1 |
and no interacts ever |
08:36 |
cy1 |
Need a way to tell which blocks came from whom of course, so you could roll back if a griefer tried to fill your world with lava or something. |
08:36 |
cy1 |
But as long as you trust everyone you're playing with, that's all you need! Block data synchronization. |
08:38 |
Calinou |
> can't see other players |
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09:50 |
PilzAdam |
morning |
09:56 |
Calinou |
hi |
09:59 |
thexyz |
yes.. morning |
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12:40 |
cornernote_ |
hey |
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14:23 |
PilzAdam |
ive just release my 3D animals mod: http://minetest.net/forum/viewtopic.php?pid=36007#p36007 |
14:23 |
PilzAdam |
could a moderator please move it to mod releases? |
14:26 |
klaxa |
+1 for WTFPL |
14:34 |
Calinou |
lol |
14:34 |
Calinou |
inb4 license butthurt |
14:39 |
jin_xi |
nice one, pilz |
14:43 |
PilzAdam |
thanks |
14:43 |
PilzAdam |
and please dont call me "Pilz" "Adam" is better |
14:43 |
Calinou |
lol |
14:43 |
Calinou |
pills |
14:44 |
PilzAdam |
in english its mushroom |
14:44 |
Calinou |
lol |
14:45 |
thexyz |
are those animals made of fucklion entities? |
14:45 |
PilzAdam |
fucklion? |
14:46 |
Calinou |
inb4 "yes" |
14:46 |
thexyz |
right |
14:46 |
blaze |
fuckmountainlion |
14:46 |
Calinou |
lol |
14:47 |
thexyz |
mac user here! catch! |
14:47 |
PilzAdam |
could a moderator please move my mod to mod releases? |
14:48 |
thexyz |
i don't think c55 will love that idea |
14:49 |
PilzAdam |
thats why it is a mod and not in the core game |
14:49 |
Calinou |
PilzAdam, done |
14:50 |
PilzAdam |
thanks |
14:50 |
Calinou |
WTF, your animals are not restricted to axis? |
14:50 |
Calinou |
they can be "diagonal" |
14:50 |
Calinou |
also: ugly :p |
14:56 |
* Calinou |
found another "hi im autist" guy on reddit minecraft |
14:56 |
Calinou |
<_< |
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16:37 |
NekoGloop |
Ohai Tekk_ :3 |
16:39 |
Tekk_ |
hi |
16:44 |
* NekoGloop |
pokes VanessaE |
17:13 |
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17:15 |
Tekk_ |
ttk2: hey, what would you need to see in mt to be able to start civcraft in it? |
17:15 |
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17:16 |
ttk2 |
Tekk_: Hmm, mostly we are just missing polish at this point, I would want some more control from the terminal |
17:16 |
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17:16 |
Tekk_ |
yeah, I'd really like a proper lua console in |
17:16 |
ttk2 |
right now MT is great for admins, but the terminal just feels a little dumb compared to Minecrafts even |
17:17 |
Tekk_ |
it'd probably help to throw together an equivalent of physical shops, unless the money mod adds that |
17:17 |
ttk2 |
Lets see, we would really like support for metadata on blocks, but that may be asking too much. We could live without it |
17:17 |
ttk2 |
We would need to port all of our core mods at the very least. We would need to be able to custom generate maps |
17:17 |
Tekk_ |
since it's dynamic I think you could just arbitrarily add metadata to the blocks |
17:18 |
Tekk_ |
I may be wrong though |
17:18 |
ttk2 |
We really do not know, documentation is few and far between. |
17:18 |
Tekk_ |
yeah, I've run into that trying to do mods |
17:18 |
ttk2 |
Some things are pretty well documented, others not so much. |
17:19 |
Tekk_ |
well, there's sandstone, so I can definitely rebuild kizantium. |
17:19 |
ttk2 |
Right now we have a long term plan along the lines of |
17:20 |
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17:20 |
ttk2 |
upgrade to 1.3 and take advantage of its performance improvements to raise the player cap and expand through advertising |
17:20 |
ttk2 |
then to 1.4 where we can take it to the next level, weather based mods, hunter gatherer start off, a real multiplayer based econ |
17:21 |
ttk2 |
The next step from there will be well beyond what Minecraft can do, at that point we would either need to go to Minetest to expand further or code our own engine. The former is if things remain as they are, the latter is if we can turn this into a real commercial game. |
17:21 |
Tekk_ |
what are you thinking for the hunter gatherer startoff? |
17:22 |
Tekk_ |
also strictly speaking you could still use minetest as an engine for your commercial game |
17:22 |
Tekk_ |
even if you wanted to make it proprietary |
17:22 |
Tekk_ |
(I think) |
17:22 |
ttk2 |
Low level tech tree stuff will be much less effective. For example punching a tree will take hours if its possible at all. You will have to supply yourself with food by hunting and gathering over areas |
17:23 |
Tekk_ |
we'll probably need to add like bone tools |
17:23 |
ttk2 |
you have to keep moving to eat and survive. But to make a farm you have to remain still. |
17:23 |
Tekk_ |
so that you can at least start wood |
17:23 |
ttk2 |
exacly |
17:23 |
ttk2 |
So you need to team up and work together to even so much as be able to survive in one spot for any prolonged period. |
17:24 |
Tekk_ |
so slower crops too? |
17:24 |
ttk2 |
After that complex tech tree improvements and various traits to make surviving in groups. |
17:24 |
ttk2 |
Much, but food will work longer. |
17:26 |
Tekk_ |
it'd be cool to have like a slow weakening when 'starving' |
17:26 |
Tekk_ |
so it takes a long time to actually die but everything takes longer |
17:44 |
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17:45 |
RealBadAngel |
hi, i got question, is table using somewhat restricted in LUA? |
17:46 |
RealBadAngel |
cannot get table_insert to work :( |
17:53 |
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18:01 |
jin_xi |
use table.insert() |
18:08 |
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18:18 |
RealBadAngel |
got another set of errors then :) |
18:18 |
RealBadAngel |
wrong number of parameters to table.insert |
18:20 |
jin_xi |
like so table.insert(aTable, something) |
18:20 |
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18:22 |
RealBadAngel |
can insert many variables at one index? |
18:23 |
RealBadAngel |
local LV_nodes = {} |
18:23 |
RealBadAngel |
table.insert(LV_nodes,x,y,z,true) |
18:23 |
jin_xi_ |
you can insert another table into the table |
18:23 |
RealBadAngel |
like so? |
18:24 |
RealBadAngel |
hmmm, so just 2 parameters for table.insert, yes? |
18:25 |
jin_xi_ |
yes, i think so. the lua book is really good |
18:25 |
RealBadAngel |
lua wiki told me somethin totally different |
18:25 |
jin_xi_ |
idk lua wiki |
18:26 |
jin_xi_ |
http://www.lua.org/pil/ i mean this |
18:26 |
RealBadAngel |
will take a look on it |
18:26 |
RealBadAngel |
thx |
18:26 |
jin_xi_ |
no prob |
18:27 |
Calinou |
lem |
18:27 |
Calinou |
:p |
18:27 |
RealBadAngel |
whole day was fightin with Tarjan's algorithm and got stuck with simple tables ;) |
18:30 |
thexyz |
RealBadAngel: LCA problem? |
18:31 |
RealBadAngel |
LCA? |
18:32 |
thexyz |
least common ancestor |
18:32 |
RealBadAngel |
yes |
18:33 |
RealBadAngel |
all done in fact just problem with tables |
18:33 |
RealBadAngel |
fixing it now |
18:45 |
RealBadAngel |
ha, done |
18:45 |
RealBadAngel |
now my furnaces are powered :) |
18:46 |
RealBadAngel |
bye bye coal :) |
18:51 |
VanessaE |
zzz |
18:54 |
jin_xi_ |
hmm |
18:54 |
jin_xi_ |
how tall is the minetest player? |
18:54 |
jin_xi_ |
i mean, what height the eyes at? |
18:56 |
khonkhortisan |
just over 1.5 |
18:56 |
jin_xi |
ok cool |
18:58 |
khonkhortisan |
a pixel over, so 1.5 + 1/16 |
18:58 |
jin_xi |
thanks |
18:59 |
jin_xi |
i need to detect position of hits on entities, thats why |
19:03 |
khonkhortisan |
I think there's some kind of 3d ray mod |
19:04 |
khonkhortisan |
how much control do I have over the rotation of a node? Can I only have it in four directions, or can I have it in all four rotations in all six directions? |
19:04 |
jin_xi |
oh right, forgot about that |
19:04 |
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20:09 |
* NekoGloop |
is back |
20:10 |
NekoGloop |
Well, can anyone tell me why on the zenohold the backstab server, I cant connect to it? It registers as up on thexyz's listing... |
20:11 |
NekoGloop |
zenoheld* |
20:24 |
NekoGloop |
Uh... anyone there at all? |
20:29 |
NekoGloop |
why do so many people come and not od anything >.> |
20:30 |
NekoGloop |
do* |
20:32 |
jin_xi_ |
>_> |
20:34 |
NekoGloop |
Hello jin_xi_ :3 |
20:46 |
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20:58 |
NekoGloop |
Ohai ttk2 :3 |
20:58 |
ttk2 |
NekoGloop: Hello |
20:58 |
NekoGloop |
:3 |
21:00 |
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21:03 |
jin_xi_ |
anyone here knows how to define tools? |
21:04 |
NekoGloop |
minetest.register_tool |
21:04 |
jin_xi_ |
i need to make a tool that never damages a type of entity |
21:04 |
NekoGloop |
idk how to do that |
21:04 |
Tekk_ |
groups I think |
21:04 |
Tekk_ |
don't tools have groups? |
21:09 |
NekoGloop |
Ithink so |
21:09 |
NekoGloop |
I think* |
21:13 |
jin_xi_ |
hmm |
21:44 |
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22:15 |
MiJyn |
Hi everyone |
22:30 |
NekoGloop |
Hi MiJyn |
22:33 |
MiJyn |
hor are you? |
22:33 |
MiJyn |
*how |
22:34 |
NekoGloop |
Good |
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NekoGloop |
Meow~ :3 |
23:15 |
MiJyn |
xD |
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