Time |
Nick |
Message |
00:12 |
|
jordan4ibanez joined #minetest |
00:19 |
|
jordan4ibanez left #minetest |
00:25 |
|
dzzzyone joined #minetest |
01:03 |
|
roboman2444 joined #minetest |
01:05 |
|
OWNS joined #minetest |
01:33 |
|
mauvebic joined #minetest |
01:36 |
mauvebic |
Segfault22 == deathdealer? |
01:51 |
VanessaE |
dunno |
01:52 |
mauvebic |
naw the IP ranges dont match |
01:53 |
mauvebic |
they sure have the same attitude though lol |
01:53 |
VanessaE |
proxies/hidemyass |
01:53 |
|
wowiamdiamonds joined #minetest |
01:53 |
VanessaE |
hey wow. |
01:53 |
mauvebic |
wow? |
01:53 |
VanessaE |
^^^ |
01:53 |
wowiamdiamonds |
hi |
01:53 |
mauvebic |
oooooh lol |
01:53 |
VanessaE |
mauvebic = blind ;-) |
01:54 |
mauvebic |
VanessaE: segfault22 is threatening to ban me off the forums. i reported said post :-) |
01:54 |
VanessaE |
how would he ban you? last I knew he wasn't a mod |
01:54 |
mauvebic |
thats the bit that confused me and caused me to report the post :-P |
01:55 |
mauvebic |
in case he goes around threatening to ban other community members |
01:55 |
mauvebic |
he seems to want to ban anyone who doesnt agree with him lol |
01:55 |
VanessaE |
I think he means he expects other to ban you |
01:55 |
VanessaE |
By SegFault22 Today 20:55:49 |
01:55 |
VanessaE |
Servers : Menche's Server 0.4.1 : Post #34149 |
01:55 |
VanessaE |
I do not tolerate noobs like this, please let ''it'' know. Thank you. |
01:56 |
VanessaE |
(from the same reporting interface that I see yours appear in, I tend to forget about it) |
01:56 |
mauvebic |
i cant see the post numbers, theyre in the 700s |
01:56 |
mauvebic |
im the noob LOL his mods are all copies |
01:57 |
VanessaE |
heh |
01:57 |
mauvebic |
he also tried to appropriate my idea on nullspace |
01:57 |
mauvebic |
lol |
01:57 |
VanessaE |
at least my mods do something useful ;-) |
01:57 |
mauvebic |
well its one thing to copy and tweak, or copy and expand |
01:57 |
mauvebic |
but this is just *copying* |
01:57 |
mauvebic |
nothing new or different |
01:57 |
VanessaE |
(and I try to be original, though I've noticed I'm not the first at a few of the things I did) |
01:58 |
mauvebic |
yeah but at least you expand on a concept |
01:58 |
mauvebic |
your not there copying shit and trying to pass it off as all-original lol |
01:58 |
VanessaE |
it's not segfault22 that bugs me for that - it's madchicken13 - I'm starting to get a little irritated at him |
01:58 |
mauvebic |
hes irritating too yeah lol |
01:58 |
mauvebic |
but he hasn't been fighting w/ me like segfault has |
01:59 |
VanessaE |
Alwayscraft this and alwayscraft that...bah, give it a rest |
01:59 |
mauvebic |
basically segfaults' copying my mod, ideas, and trying to pick fights with me to get me banned (so he can steal the rest probably?) |
01:59 |
mauvebic |
alwayscraft lol |
01:59 |
mauvebic |
what about the other guy with the "better than minetest" thread lol |
01:59 |
VanessaE |
well I'm certainly not gonna ban you :-) |
02:00 |
mauvebic |
naw i know that :-) |
02:00 |
VanessaE |
hah, better than minetest? [citation needed] ;-) |
02:00 |
|
wowiamdiamonds_ joined #minetest |
02:00 |
mauvebic |
would it be possible to just remind him that he's not a moderator and shouldnt be speaking as one? |
02:01 |
VanessaE |
wowiamdiamonds_: make up my mind :-) |
02:01 |
mauvebic |
http://minetest.net/forum/viewtopic.php?id=2124&p=31 |
02:01 |
mauvebic |
gimme a sec for the "better than" thread lol |
02:01 |
jin_xi |
ok. here i what i have so far: you craft palette, and when you wield it, hotbar is filled with 8 colorswatches from said palette |
02:01 |
wowiamdiamonds_ |
about what? :P my internet died temporarily |
02:02 |
cy1 |
mauvebic: wow, you exist! |
02:02 |
cy1 |
mauvebic: love your slimtrees, what a chic idea |
02:02 |
jin_xi |
when you select color wielded palette turns into brush |
02:02 |
VanessaE |
"Segfault22: Please do not speak from a purported position of authority. Calinou and I and the rest of the mods here will decide who is and is not banned. Thank you." |
02:02 |
VanessaE |
'nuff said? |
02:02 |
mauvebic |
Thank you :-) |
02:02 |
VanessaE |
cy1: Yes Cy1, there is a Mauvebic. :-) |
02:02 |
VanessaE |
jin_xi: excellent! |
02:02 |
mauvebic |
slimtrees = my favorite :-) |
02:03 |
jin_xi |
but how go back? this forces one to always finish a painting. |
02:03 |
cy1 |
reminds me I need to hack my mod mod so it doesn't age everything supar fast |
02:03 |
mauvebic |
normal trees dont even work when i disable the mapgen so all my trees are either slim/palm :-) |
02:03 |
jin_xi |
which is good...? |
02:03 |
cy1 |
disable the mapgen o_O |
02:03 |
VanessaE |
mauvebic: have you looked into nodeboxes to make 'em look round? |
02:03 |
VanessaE |
check out the "brass pole" in my homedecor mod. |
02:03 |
cy1 |
round trees = fail |
02:03 |
VanessaE |
it's designed that way |
02:04 |
cy1 |
square trees = winn |
02:04 |
mauvebic |
VanessaE: the linking books are nodebox :-) as are the stained glass :-) |
02:04 |
VanessaE |
the linking books need more boxes :-) |
02:04 |
mauvebic |
more boxes? |
02:04 |
mauvebic |
you saw the latest screens? |
02:04 |
cy1 |
linking books were silly. I went with my own thing though far as teleporting. |
02:05 |
mauvebic |
linking books was the first mod (i think) to use sign metadata to save coordinates |
02:05 |
VanessaE |
last one I saw was a single nodebox |
02:05 |
cy1 |
Anything where you have to set coordinates = dangerous |
02:05 |
mauvebic |
before that i had bookmarks |
02:05 |
mauvebic |
dangerous how? |
02:05 |
VanessaE |
I'm thinking more like 10-15 stacked-up nodeboxes to give the book a real shape |
02:05 |
jin_xi |
ok, when you hit something non canvas with brush you go back to palette, and if you hit something non canvas with palette you get back hotbar. |
02:06 |
mauvebic |
problem is my CPU keeps spiking, im afraid to add more nodeboxes :-/ |
02:06 |
VanessaE |
jin_xi: suggestion: a "glass of water" icon drawn onto the easel. |
02:06 |
jin_xi |
that should work, right? oh, and palette to canvas still gives random pic. |
02:06 |
VanessaE |
it doesn't have to be functional, just something you can tell the used to hit when they're done with a brush |
02:06 |
cy1 |
mauvebic: First thing that comes to mind is a teleporter to -31000,-31000,-31000 |
02:07 |
mauvebic |
well its up to the user not to set it out of bounds |
02:07 |
mauvebic |
but weather your using linkingbooks, teleport_pad, or the games builtin teleporter, the user has equal chances of screwing up |
02:07 |
VanessaE |
s:tell the used:tell the user/player: |
02:07 |
cy1 |
which is dangerous, if you don't trust all your users like your own blood |
02:07 |
cy1 |
Well, I sort of made something with less chance of screwing up. c: |
02:08 |
mauvebic |
i dont do error checking in my mods, i assume the users' know what theyre doing, and if im not sure, i set the priv to server |
02:08 |
VanessaE |
mauvebic: FAIL :-) |
02:08 |
mauvebic |
besides, only the owners of linkingbooks can edit them |
02:08 |
VanessaE |
remember your audience ;-) |
02:08 |
mauvebic |
well i dont cater to the whims of guys like deathdealer and segfault lol they really do need hand-holding LOL |
02:09 |
mauvebic |
well most of my mods, if the variables aren't right, nothing happens |
02:09 |
mauvebic |
nothing gets corrupted either |
02:10 |
mauvebic |
but yeah, the last few versions of minetest has serious CPU usage problems |
02:10 |
VanessaE |
so I've noticed |
02:10 |
cy1 |
https://gitorious.org/minetest-cy/minetest-portals and https://gitorious.org/minetest-cy/minetest-core/commit/37f175af484580533b0740394a209eac5218b374 |
02:10 |
mauvebic |
its gotten to the point where i cant run VLC or chromium while playing |
02:10 |
cy1 |
Teleportals! |
02:10 |
mauvebic |
and im lucky if i dont lag with just minetest running |
02:11 |
VanessaE |
if there's too much lava on the screen, FPS takes a nosedive |
02:11 |
cy1 |
It's still kind of hackish, but it's as simple as you put one portal one place, and another another place. No coordinates to set! |
02:11 |
mauvebic |
i disabled the fire mod completely: ABMs being called every second, omg |
02:11 |
cy1 |
oh also https://gitorious.org/minetest-cy/minetest-core/commit/15472ef459c122ac91bd7bfc11ee5ffc0f67da0b |
02:12 |
cy1 |
mauvebic: xD fire is so amusing... I figured out a way to keep it from clocking the server incidentally. |
02:12 |
mauvebic |
my fireplaces use a different fire node :P but yeah, forest fire = epic server crash |
02:12 |
cy1 |
well, not a crash so much... |
02:13 |
mauvebic |
me yeah |
02:13 |
VanessaE |
but it'll sure lag all to hell and C55 already knows the fire is a CPU hog |
02:13 |
mauvebic |
my GFX and RAM might be new, but underneath is still a P4 lol |
02:13 |
cy1 |
marktraceur's server he had a sustained fire going on it for weeks with only a horrible slowdown when anyone went to investigate. |
02:13 |
cy1 |
fire + growth mods = uh oh |
02:13 |
mauvebic |
thats why i wanted to try a ultra-minimal map |
02:14 |
mauvebic |
i wanted to see the difference |
02:14 |
mauvebic |
growth mods = hell |
02:14 |
VanessaE |
hey now be nice |
02:14 |
cy1 |
eh, maybe... they sure are sweet though. |
02:14 |
VanessaE |
poisonivy and junglegrass both feature growing plants and they aren't bad :-) |
02:14 |
mauvebic |
vanessaE: not personal :P im talking strictly from an ABM/usage standpoint :-) |
02:14 |
cy1 |
At least growth mods aren't geometric. |
02:14 |
cy1 |
VanessaE: POISON IVY IS BAD AND YOU SHOULD FEEL BAD >:( |
02:15 |
VanessaE |
lol |
02:15 |
mauvebic |
i noticed when i got rid of most of my growth stuff my FPS jumped from 25 to 55 lol |
02:15 |
VanessaE |
you still mad about it growing in your house WITH A DIRT FLOOR? :-) |
02:15 |
cy1 |
It's no fun on menche's server anymore... |
02:15 |
mauvebic |
but that can be helped alot by setting the intervals higher |
02:15 |
cy1 |
wut no I always dig holes |
02:15 |
mauvebic |
menche's? yeah he's got problems there lol |
02:15 |
cy1 |
It grew on mah trees. :T |
02:15 |
VanessaE |
haha |
02:16 |
VanessaE |
well the shit grows on trees here. and houses. and driveways. and all over the G*D damned place :-) |
02:16 |
cy1 |
It's not /just/ poison ivy that's no fun, but some other stuff too. |
02:16 |
mauvebic |
tkerwel is working on a tree mod |
02:16 |
mauvebic |
i offered him my two trees to add |
02:16 |
mauvebic |
perhaps VanessaE might add her stuff to make a nature modpack |
02:16 |
cy1 |
VanessaE: yes and I can't work outside without horrible allergies here all the time. That does not make it a fun game mechanic! |
02:17 |
VanessaE |
mauvebic: that reminds me, if you didn't already I think you can discontinue colored bricks and colored woods/fences in your code :-) |
02:17 |
mauvebic |
i want to drop madblocks entirely |
02:17 |
mauvebic |
i just need to transfer a few last things out of there |
02:17 |
cy1 |
"Invisible pollen clouds that make it so you can only move slowly and take damage every 10s and your vision is obscured and you can only dig half as fast." = allergies in minetest |
02:18 |
VanessaE |
well ditch the bricks and woods/fences. They're covered nicely and with 16 bit node IDs we don't have to worry about running out of nodes anymore :-) |
02:18 |
cy1 |
mauvebic: I pulled some of your madblocks stuff out to the "nature" mod, like slimtrees and stuff. |
02:18 |
VanessaE |
cy1: at least I didn't make the poison ivy deal damage when you chop it down :-) |
02:18 |
mauvebic |
did they change the look of fences? i find them clunky and ugly (but it might be in my head) |
02:18 |
cy1 |
https://gitorious.org/minetest-cy/minetest-nature |
02:19 |
mauvebic |
if you added palmtrees youll need to fix the leaves |
02:19 |
VanessaE |
mauvebic: fences are still two vertical poles and two horizontal rungs between them |
02:19 |
mauvebic |
they stopped being diggable between versions |
02:19 |
wowiamdiamonds_ |
VanessaE: really!? there are no more node limits? since when |
02:19 |
mauvebic |
higher node limits, not infinite :P |
02:19 |
VanessaE |
wowiamdiamonds_: 16 bit node ID, so 65534 node max now. |
02:19 |
cy1 |
eh, making a node diggable is pretty easy with a mod. |
02:19 |
VanessaE |
instead of ~1700. |
02:19 |
cy1 |
better yet make a node automatically convert. |
02:19 |
cy1 |
Like I converted the madblocks flowers to the nature: namespace using an ABM on my server. |
02:20 |
mauvebic |
VanessaE: found it! : http://minetest.net/forum/viewtopic.php?id=2572 |
02:20 |
mauvebic |
he changed the title lol |
02:20 |
cy1 |
Oh also seasons. <3 |
02:20 |
cy1 |
I lurrve seasons. |
02:20 |
mauvebic |
you want seasons? |
02:20 |
cy1 |
So pretty. |
02:20 |
mauvebic |
if i cant find a maintainer 4seasons is going to OLd mod |
02:20 |
mauvebic |
*Old Mods |
02:20 |
cy1 |
No I got seasons pulled into nature. |
02:20 |
mauvebic |
oh ok |
02:20 |
mauvebic |
problem solved, so long as it exists somewhere, i dont have to maintain |
02:21 |
VanessaE |
cy1: feel free to add junglegrass to nature pack if you want - it's needed anyways for dye stuff |
02:21 |
cy1 |
It still needs work though... |
02:21 |
mauvebic |
cyl which one? |
02:21 |
mauvebic |
i was really hoping to find a non-North American maintainer so 4seasons could add different climates lol |
02:21 |
cy1 |
VanessaE: Jungle grass is nearly indistinguishable from mauvebic's wild hydroponics plnts |
02:21 |
cy1 |
Oh! |
02:21 |
VanessaE |
cy1: blame mauvebic ;-) |
02:22 |
mauvebic |
blame me? lol |
02:22 |
VanessaE |
mine uses the standard junglegrass texture and derivatives of it :-) |
02:22 |
cy1 |
https://github.com/cyisfor/minetest-hydroponics |
02:22 |
cy1 |
VanessaE: junglegrass is annoying and ppl use it for boring complicated recipes :p |
02:22 |
mauvebic |
hydro could use better textures lol |
02:22 |
mauvebic |
seems out of place with my riven-type worlds lol |
02:22 |
VanessaE |
cy1: I made it less annoying ages ago |
02:23 |
VanessaE |
the one on mark's server is/was out of date :-) |
02:23 |
cy1 |
I made hydroponics a separate mod... I'm going to eventually merge it with marktraceur's farming mod. |
02:23 |
mauvebic |
are they mergable? |
02:23 |
cy1 |
Extremely so! |
02:23 |
cy1 |
They practically do the same thing. |
02:23 |
cy1 |
light makes different sorts of plants grow. |
02:23 |
mauvebic |
cuz its REAL EASY for me to write a function to grow seeds on grass/dirt, i was thinking about it yesterday |
02:24 |
mauvebic |
abit of copy/paste and trim and done |
02:24 |
cy1 |
well, farming has its own "promix" solution... |
02:24 |
VanessaE |
so where do all the former parts of Madblocks stand? I pulled the old Madblocks support from my texture packs just yesterday or today, but I don't want that to be permanent |
02:24 |
VanessaE |
what is and is not stable? |
02:24 |
cy1 |
Made a "hoe" tool, which converts grass/dirt into "plowed" |
02:25 |
mauvebic |
well i wanted to expand hydro to grow stuff w/o growlamps or promix (though at a slower rate, for balance) |
02:25 |
cy1 |
growlamps are fine, but I'd just want them to emit light, not actually be the things which grow stuff. |
02:25 |
cy1 |
That way you could grow plants with just sunlight. |
02:25 |
cy1 |
(Or torchlight, but growlamps would work better) |
02:25 |
mauvebic |
problem with madblocks: i comment out 4/5 of the code that i dont use, but i have to uncomment it when i update the package |
02:25 |
cy1 |
I love growing trees at -1024 with torches <3 |
02:26 |
mauvebic |
i wanna keep the nice bricks, and the special action nodes, but the rest, its been done better and with more detail in other mods |
02:27 |
mauvebic |
ill figure something out for hydro: since my "ages" dont have clay, i need a promix-less growing solution lol |
02:27 |
cy1 |
I built a thing with a bunch of your nice bricks mauvebic. Sort of arbitrary but it ended up pretty. |
02:28 |
mauvebic |
yeah alone the bricks look hideous lol when you build something, it comes out quite nice :-) |
02:28 |
VanessaE |
mauvebic: make an abm in one of your updates that convers all fences, woods, bricks over their coloredwood/unifiedbricks equivalents ;-) |
02:28 |
VanessaE |
converts* |
02:28 |
cy1 |
Eh I wouldn't call my art style not hideous, but w/ev. |
02:28 |
VanessaE |
(all except for the unique stuff that is) |
02:28 |
mauvebic |
actually i want to write a node_migrate function |
02:29 |
cy1 |
VanessaE: Extremely possible! But it has to be firmly set, since all these conversions do take time and look funny. |
02:29 |
cy1 |
I already sort of wrote a node_migrate function when I was messing w/ madblocks, hold on... |
02:29 |
mauvebic |
it would be like node_migrate(oldnodename, newnodename) |
02:29 |
VanessaE |
cy1: worldedit would be faster of course.. |
02:29 |
mauvebic |
i had one too, but lost it lol |
02:29 |
mauvebic |
not necessarily |
02:29 |
VanessaE |
no? |
02:29 |
mauvebic |
if your coding, its faster to write a function call |
02:29 |
mauvebic |
and let the abms take care of things |
02:30 |
VanessaE |
I suck with lua functions :-) |
02:30 |
mauvebic |
if i can avoid using the chat interface |
02:30 |
cy1 |
mauvebic: https://gitorious.org/minetest-cy/minetest-core/blobs/master/builtin/port.lua |
02:30 |
cy1 |
https://github.com/cyisfor/minetest-madblocks/blob/master/portSeasons.lua being an example of its usage. |
02:30 |
mauvebic |
i cant click the link right now, else minetest will make my comp hang :*( |
02:31 |
cy1 |
o.o you minetest on IRC |
02:31 |
cy1 |
well I'm happy to provide 'em any time. |
02:31 |
VanessaE |
mauvebic: idea.. A mod that re-adds the long-missing Jungle biome. Is it possible without bad lag? |
02:31 |
VanessaE |
(use my junglegrass within to get those nodes, for added variety) |
02:32 |
cornernote_ |
is there a way to change the path to your world files ? |
02:32 |
VanessaE |
# World directory (everything in the world is stored here) |
02:32 |
VanessaE |
#map-dir = /custom/world |
02:33 |
VanessaE |
(in minetest.conf) |
02:33 |
cornernote_ |
ok, i have no map-dir, but its not using my worlds folder in my minetest... really odd |
02:33 |
cy1 |
VanessaE: trouble is that the stuff that creates the biomes does it without regard to other mods, so you couldn't register a hook to decide what to create for instance, trees or jungle trees+grass |
02:34 |
cy1 |
cornernote_: unless you're using one of my versions, minetest client doesn't have any map file. |
02:35 |
mauvebic |
jungle biomes = not enough access to mapgen |
02:35 |
cy1 |
yeah... |
02:35 |
mauvebic |
i can disable the C++ mapgen, and if we can write a decent lua mapgen, then it might be possible :-) |
02:35 |
cy1 |
mapgen is kind of weird anyway... it has to happen super fast, otherwise people outrun the map! |
02:35 |
cy1 |
could a lua mapgen be faster than the C++? |
02:36 |
mauvebic |
it wouldnt be faster, but it would be as customizable as any mod at least |
02:36 |
cy1 |
eh... again mapgen has to be super fast. That's why seasons needs something of a miracle. |
02:37 |
mauvebic |
well seasons changes an awful lot of nodes at once |
02:37 |
mauvebic |
thats why its slower than most mods |
02:37 |
cy1 |
I made it so that when grass blocks generated, they were replaced with the appropriate season blocks, and also leaves etc. |
02:37 |
cy1 |
So when you run to new map locations it isn't a mysterious patch of summer. |
02:37 |
mauvebic |
trees, leaves, sand, grass, desert_stone, cactus, all need to be replaced with nodes that have snow on them |
02:37 |
cy1 |
Was soooooo slow. |
02:38 |
cy1 |
mauvebic: technically sand with snow on it is a really dumb idea xD But it looks pretty. |
02:38 |
VanessaE |
why? I've seen snow on sand many times |
02:38 |
mauvebic |
yeah but we have sand here and its not yellow in winter either :-S |
02:38 |
VanessaE |
and it snows in the desert too. |
02:38 |
cy1 |
Never in my entire life have I seen snow on sand, or snow in the desert. |
02:38 |
VanessaE |
but it would have to be rare and short-lived |
02:39 |
cy1 |
Too dry in the desert, and too temperature regulated along the coast. |
02:39 |
cy1 |
Maybe it's just a west coast thing. |
02:39 |
VanessaE |
http://www.ageofarmour.com/images/snow/desert-snow-3.jpg |
02:39 |
VanessaE |
you were saying? :-) |
02:39 |
mauvebic |
temperatures have to drop to near or sub zero at night for cactii to flower |
02:39 |
mauvebic |
so i imagine it gets quite cold in the desert at night |
02:40 |
VanessaE |
indeed it does |
02:41 |
mauvebic |
hell i used to grow cactii, i stuck em in the fridge at night, nice flowers later on :-) |
02:41 |
mauvebic |
not peyotle though lol |
02:41 |
VanessaE |
typically right around freezing in the winter at night. |
02:41 |
cornernote_ |
World at [C:\Users\Brett\AppData\Roaming\minetest\worlds\test6] |
02:41 |
VanessaE |
and of course 110+ in the day in summer |
02:41 |
cy1 |
mauvebic: verge.info.tm port 6989 btw |
02:41 |
VanessaE |
(F) |
02:41 |
cornernote_ |
ok, so it puts it into user / AppData |
02:41 |
cy1 |
mauvebic: too dry in the desert, not too cold. |
02:42 |
cornernote_ |
thats good =) |
02:42 |
cornernote_ |
now i dont have to move my world every time |
02:45 |
mauvebic |
browser not loading anything |
02:45 |
VanessaE |
oh, extreme example of snow on the desert: Antarctica! |
02:46 |
VanessaE |
(so says Wikipedia anyway) |
02:46 |
cy1 |
Antartica isn't a desert! |
02:46 |
cy1 |
ok then it must be true |
02:46 |
mauvebic |
a tundra biome would be cool |
02:46 |
mauvebic |
its mostly ice and rock and moss |
02:47 |
cy1 |
biomeriffic |
02:48 |
mauvebic |
yeah, i really need to come up with a lua mapgen |
02:48 |
mauvebic |
though i still havent figured out how to break up large operations |
02:48 |
mauvebic |
spheres can perform up to 2-3mil node operations lol |
02:49 |
mauvebic |
i made a sphere with a radius of 94 nodes, practically a small planet lol |
02:54 |
cy1 |
spheres...? |
02:56 |
VanessaE |
mauvebic: if you were really adventurous, you could find a way to texture map an image onto one of those spheres :-) |
02:56 |
VanessaE |
(using different materials in the sphere for the "pixel" colors) |
02:56 |
mauvebic |
would if i could, just generating a plain sphere out of one node requires several goes |
02:56 |
mauvebic |
*go's |
02:56 |
cy1 |
mauvebic: what are spheres? |
02:57 |
cy1 |
I mean |
02:57 |
mauvebic |
uhm, gimme a sec |
02:57 |
cy1 |
what are you talking about? |
02:57 |
cy1 |
some auto-build thing? |
02:57 |
mauvebic |
http://minetest.net/forum/viewtopic.php?pid=33982#p33982 |
02:57 |
mauvebic |
yep |
02:57 |
VanessaE |
sphere /sfeer/ (n.) 1. a round object of approximately ball shape consisting of one or more radii defining its exact shape. See also, globe. |
02:57 |
VanessaE |
;-) |
03:02 |
mauvebic |
i like neuro's cylinder addon too, for perfectly round walls/buildings |
03:04 |
VanessaE |
I saw that. prefer to build stuff by hand though :-) |
03:07 |
mauvebic |
try building a 94 radius sphere by hand :p |
03:07 |
VanessaE |
heh |
03:07 |
mauvebic |
i built a dome once, took 3 days lol |
03:08 |
cy1 |
Meh. |
03:08 |
cy1 |
So that's how marktraceur did it. |
03:08 |
cy1 |
I'm still holding out for a client side auto-builder. |
03:10 |
VanessaE |
mauvebic: well, to be fair I built a radius 10 (or so) sphere once. took all day because I suck at building spheres :-) |
03:10 |
VanessaE |
no, strike that, it was radius 20 |
03:10 |
VanessaE |
or somewhere thereabouts. |
03:10 |
VanessaE |
either way it took forever and wasn't exactly perfect :-) |
03:11 |
mauvebic |
20 radius spawns in one shot at least with my function, but around 50 it takes the gen |
03:11 |
VanessaE |
probably because lua can't force the mapgen to load new Mapblocks |
03:12 |
mauvebic |
i need to access the worlds' sqlite db directly (and know its format) |
03:12 |
* VanessaE |
pokes at cornernote_ for signs of life |
03:24 |
mauvebic |
22 hours |
03:25 |
VanessaE |
? |
03:26 |
mauvebic |
how long ive been up lol |
03:26 |
VanessaE |
heh |
03:26 |
VanessaE |
sleep is overrated :-) |
03:28 |
mauvebic |
lol heatwaves and weird dreams lol |
03:28 |
VanessaE |
yeah, those sockpuppets must really get to you ;-) |
03:29 |
VanessaE |
next thing you know it'll be beany and cecil ;-) |
03:30 |
mauvebic |
im pretty claustrophobic so alot of my dreams involve walking around desolate cities lol |
03:30 |
VanessaE |
mine are weird. obscure |
03:31 |
VanessaE |
last few nights have had something to do with minetest :-/ |
03:31 |
VanessaE |
not a good thing when you're trying to avoid burnout :-) |
03:32 |
mauvebic |
i havent dreamt about minetest yet |
03:32 |
mauvebic |
though i did once dream i was at grace brothers during german week |
03:34 |
VanessaE |
ok, time to go bowl for a bit on the Wii |
03:34 |
VanessaE |
bbl |
03:36 |
mauvebic |
ill probably be in donut-modes sleep state, so good night :-) |
04:02 |
|
OWNS joined #minetest |
04:22 |
|
wowiamdiamonds joined #minetest |
04:24 |
|
roboman2444 joined #minetest |
04:25 |
VanessaE |
back |
04:26 |
VanessaE |
phooo....always wears me out |
04:26 |
VanessaE |
3 games and 40 minutes later and my arm is shot. |
05:07 |
VanessaE |
zzz |
05:07 |
VanessaE |
ok I don't stink anymore, everyone can come back in channel now. |
05:38 |
|
leo_rockway joined #minetest |
05:57 |
wowiamdiamonds |
lua question: could i have "array = { {10,20} . {40,90} }" and then call array[1][2] (which equals 90)? |
05:57 |
VanessaE |
never tried |
05:58 |
wowiamdiamonds |
ok i'll test |
05:58 |
VanessaE |
I need to get a book on LUA at some point |
06:00 |
wowiamdiamonds |
yep it works |
06:01 |
VanessaE |
cool |
06:05 |
* leo_rockway |
waves at everybody |
06:05 |
VanessaE |
hi leo |
06:05 |
leo_rockway |
VanessaE: hello. Neat HD textures you made. |
06:05 |
VanessaE |
thanks :-) |
06:06 |
leo_rockway |
I've been testing Minetest for quite a while. I update it and build whenever there's and upgrade... |
06:07 |
VanessaE |
careful with the latest updates, they don't work on most servers (client<->server protocol differences) |
06:07 |
leo_rockway |
and I've lurked the forum. I thought it was about time to come and say hello. |
06:07 |
leo_rockway |
oh... I just try it on single player. |
06:07 |
VanessaE |
oh ok |
06:07 |
VanessaE |
well, welcome to our little community :-) |
06:07 |
leo_rockway |
I've never played Minecraft, but the other day I watched a few videos on survival mode and it looked interesting. |
06:07 |
VanessaE |
or something anyway :) |
06:08 |
leo_rockway |
I may start coding some mods. It would be a great excuse to finally learn Lua. |
06:08 |
leo_rockway |
VanessaE: thank you =] |
06:09 |
VanessaE |
you know, originally I just wanted to play around with redstone a bit, but I wasn't about to pay for minecraft for that, so I searched for an open-source alternative, found this, and next thing I know I'm modding and making texture packs.. |
06:09 |
VanessaE |
and I never ended up playing around with mesecons (redstone equivalent) like I originally intended :-) |
06:10 |
leo_rockway |
I haven't actually tried mesecons yet. |
06:11 |
leo_rockway |
I was thinking it would be cool to make a single player adventure game of sorts |
06:11 |
leo_rockway |
with quests or something |
06:11 |
leo_rockway |
kind of open world too |
06:13 |
VanessaE |
sounds like a nice idea; look at the stuff Mauvebic has been doingf |
06:16 |
VanessaE |
have you seen the mods I've made also? |
06:17 |
leo_rockway |
which ones are they? |
06:17 |
VanessaE |
http://minetest.net/forum/search.php?action=show_user_topics&user_id=1580 |
06:17 |
VanessaE |
the ones starting with "[Mod]" in that list are mine |
06:18 |
leo_rockway |
I'm using animated torches |
06:18 |
leo_rockway |
they look cool |
06:18 |
leo_rockway |
I haven't tried any of the rest yet |
06:18 |
VanessaE |
oh ok :-) |
06:19 |
VanessaE |
oh, all except for that pet rats thing, that was a repost of someone else's project to undo an accidental delete |
06:20 |
leo_rockway |
I would like a mobs mod that was free software... |
06:20 |
VanessaE |
Animals. |
06:20 |
leo_rockway |
the animals mod has a NC restriction, which makes it incompatible with free software, sadly. |
06:20 |
VanessaE |
NC means non-commercial. |
06:20 |
leo_rockway |
it's GPLv2 with a non-commercial clause. |
06:20 |
leo_rockway |
yes |
06:21 |
VanessaE |
how's that free-software-incompatible? |
06:23 |
leo_rockway |
the free software foundation says " A free program must be available for commercial use, commercial development, and commercial distribution." |
06:23 |
leo_rockway |
so the non-commercial restriction makes it incompatible with proper GPL |
06:23 |
VanessaE |
well it's not like anyone's gonna be selling minetest :-) |
06:23 |
leo_rockway |
minetest is GPL, AFAIK |
06:23 |
VanessaE |
LGPL I think |
06:24 |
leo_rockway |
they could sell it if they wanted to |
06:24 |
leo_rockway |
sell copies, that is. |
06:24 |
leo_rockway |
but that means that animals mod can't be included in default minetest right now. |
06:24 |
VanessaE |
*nod* that's how it got switched to LGPL from whatever it was before |
06:24 |
VanessaE |
it won't be anyway - C55 says animals is a good concept but the code is too complex and slow or some such |
06:24 |
leo_rockway |
well, I'm a free software zealot :S |
06:25 |
leo_rockway |
yes, I read that comment |
06:25 |
leo_rockway |
he said it could get included if it gets fragmented |
06:25 |
VanessaE |
I wouldn't want it, personally. |
06:26 |
VanessaE |
I don't like the idea of sprites for mobs. This isn't 1985 anymore. |
06:26 |
VanessaE |
(ironic I should say that, given that a sprite IS a MOB in the original definition of the word ;-) ) |
06:27 |
leo_rockway |
hehe |
06:27 |
leo_rockway |
well, I read that the idea was to make them 3D, but C55 didn't want 3D because it makes minetest heavier. |
06:27 |
VanessaE |
MOB...Movable Object Block. about as clinical a definition as you can get for such a thing. |
06:28 |
leo_rockway |
oh, I didn't know it stood for that |
06:28 |
VanessaE |
C55 doesn't want 3d mobs because he thinks such a system won't ever be flexible enough, so all current proposals have been rejected |
06:28 |
leo_rockway |
I'd like to see some sort of mob back into main... |
06:29 |
VanessaE |
yeah, that's the definition I learned back in the 80's. Not sure if it still applies today, but given the way minetest uses them, they are functionally the same |
06:29 |
leo_rockway |
right now I don't really have any challenge when trying minetest |
06:29 |
VanessaE |
oh they'll be back |
06:29 |
leo_rockway |
with some mob it would make survival mode possible again |
06:29 |
leo_rockway |
I remember the first time I saw the DM I freaked out. I wasn't expecting it. |
06:30 |
leo_rockway |
I didn't know it had been added at the time. |
06:30 |
VanessaE |
ditto |
06:30 |
VanessaE |
damn thing wiped the floor with me every time I ran into one |
06:30 |
leo_rockway |
I tried the enderfreaks mod, but they were too loud >.< |
06:30 |
leo_rockway |
I should disable their sfx |
06:35 |
leo_rockway |
well, I'll go to sleep now. I'll stay lurking in here, though. |
06:35 |
leo_rockway |
goodnight |
06:35 |
VanessaE |
good night :-) |
06:45 |
|
vicscandl joined #minetest |
06:46 |
vicscandl |
VanessaE: you live? |
06:46 |
VanessaE |
yes |
06:46 |
vicscandl |
perfectioness! |
06:46 |
VanessaE |
uh oh :-) |
06:46 |
vicscandl |
making my first block textures, gimp pro, standard sizes? howto link? |
06:47 |
VanessaE |
16px textures is standard |
06:47 |
vicscandl |
s/gimp pro/i am a gimp pro/ |
06:47 |
VanessaE |
howto, regarding what part exactly :-) |
06:47 |
VanessaE |
I mean, really all you just gotta do is draw :-) |
06:48 |
vicscandl |
doing a 1 texture block vs multi textures per side, etc... |
06:48 |
VanessaE |
just make sure all pixels are either on or off (no partial alpha) |
06:48 |
vicscandl |
more the code interaction to the graphics, not the graphics themselves |
06:48 |
VanessaE |
err |
06:48 |
VanessaE |
I'm not sure what you mean |
06:49 |
vicscandl |
block is blue on 3 faces and white on others |
06:49 |
vicscandl |
vs block is all green |
06:49 |
vicscandl |
its just an application of graphic a vs graphic b when setting up the node, right? |
06:49 |
VanessaE |
oh, well that's just a matter of how many tiles = {} images you provide in your lua code |
06:49 |
khonkhortisan |
and in what order |
06:49 |
vicscandl |
(( first run at a mod, sorry... total n00b )) |
06:50 |
vicscandl |
ok, yea.. thats what i thought... mod of yours on github that does this for example? |
06:50 |
VanessaE |
tiles = { top, bottom, left, right, back, front }, |
06:50 |
VanessaE |
(each being a filename in quotes, of course) |
06:50 |
vicscandl |
and thats in ref to the player being at the "front" of the node, correct? |
06:51 |
VanessaE |
I'm not sure that order is right, but it works in homedecor with the images I'm using anyway |
06:51 |
vicscandl |
pre-rotation and all |
06:51 |
VanessaE |
yeah, where the node has facedir= applies |
06:51 |
VanessaE |
applied* |
06:51 |
VanessaE |
er, scuse me, paramtype2 = "facedir", |
06:52 |
khonkhortisan |
param2 = [0..3] |
06:52 |
vicscandl |
koo... getting use to minetest code vernacular tonight |
06:52 |
vicscandl |
s/use/useed/ |
06:52 |
VanessaE |
whatever is in the 'front' position gets applied to the side of the cube facing you when placed. Otherwise, I think it defaults to the south-facing side of the node |
06:52 |
vicscandl |
fuck |
06:52 |
vicscandl |
s/use/used/ |
06:52 |
VanessaE |
khonkhortisan: no, paramtype2. |
06:53 |
VanessaE |
tiles = {tile definition 1, def2, def3, def4, def5, def6}, |
06:53 |
VanessaE |
^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images) |
06:53 |
VanessaE |
there's the official answer |
06:53 |
VanessaE |
so I'm right. :-) |
06:54 |
VanessaE |
except I'm not, left/right is reversed in my mod. well, no matter, the textures look right in practice :-) |
06:54 |
VanessaE |
I'll fix 'em later when I'm less lazy ;-) |
06:55 |
vicscandl |
left, right, up, down... its all relative anyways, right? |
06:55 |
VanessaE |
pretty much yeah |
06:55 |
vicscandl |
esp with '/grant fly' |
06:55 |
khonkhortisan |
VanessaE: what? paramtype2 = 'facedir', param2 = '2' |
06:55 |
khonkhortisan |
facedir is stored in param2 |
06:56 |
vicscandl |
[q] is there a mod that prevents a player from going to "un-initialized nodes" in the database? |
06:56 |
VanessaE |
khonkhortisan: I referenced paramtype2 = 'facedir' but he's not directly editing param2 here, so your comment seemed out of context :-) |
06:56 |
khonkhortisan |
oh |
06:56 |
VanessaE |
vicscandl: node name = "ignore" or nil. |
06:56 |
* khonkhortisan |
was confused between tiles and tile_images and kept switching between them |
06:56 |
VanessaE |
local is_node_loaded = function(nodenames, node_pos) |
06:56 |
VanessaE |
n = minetest.env:get_node_or_nil(node_pos) |
06:56 |
VanessaE |
if (n == nil) or (n.name == 'ignore') then |
06:56 |
VanessaE |
return false |
06:56 |
VanessaE |
end |
06:56 |
VanessaE |
return true |
06:56 |
VanessaE |
end |
06:57 |
vicscandl |
VanessaE: aye, but i'm talking like you drop a vine down 100 levels, if i go into fly mode and go left from the middle there are "invisible nodes".... |
06:57 |
VanessaE |
then just execute that function, if it returns true, that node is loaded and can be altered. |
06:57 |
vicscandl |
i want to stop that behavior systemwide |
06:57 |
VanessaE |
ohh |
06:57 |
VanessaE |
dunno about that |
06:58 |
vicscandl |
ie: sql db does not have init data for that nod |
06:58 |
vicscandl |
i'm trying to stop my kid from finding all my cool shit by jumping out of "phase" |
06:58 |
VanessaE |
/revoke singleplayer fly ;-) |
06:58 |
VanessaE |
or whatever the command is ;-) |
06:58 |
VanessaE |
really though, I don't know the answer |
06:59 |
VanessaE |
I think the blockplanet guys have a patch for that though |
06:59 |
VanessaE |
you can fly but not inside a node |
06:59 |
vicscandl |
yea, but i want a fly mode that is bound to the collsion detector/map databse of un-initialized data |
06:59 |
vicscandl |
c++ patch or mod patch? |
07:00 |
VanessaE |
c++ I think, but I doubt it still works without tweaks |
07:00 |
VanessaE |
(since c55 redid some of the game's collision detection) |
07:00 |
vicscandl |
meh |
07:00 |
vicscandl |
yea, saw that |
07:00 |
|
jin_xi joined #minetest |
07:00 |
VanessaE |
hey jin |
07:01 |
khonkhortisan |
revoke fly as soon as the player touches a node. Then they fly into a wall, crash and burn |
07:01 |
vicscandl |
VanessaE: thx for your help |
07:01 |
VanessaE |
vicscandl: you're welcome, though I don't know that I helped much :-) |
07:02 |
vicscandl |
VanessaE: your code speaks for you sweetheart.... |
07:02 |
VanessaE |
oh G*d, if that's the case, I'm screwed :-) |
07:03 |
vicscandl |
from the looks of it, you push as much here as i do for work... thats awesomesace |
07:04 |
vicscandl |
not to mention, you are such an irc-addict... it shows |
07:04 |
VanessaE |
"Awesomesauce" and the Awesomesauce logo are (C) 2012 Mark Traceur, Inc. |
07:04 |
VanessaE |
;-) |
07:04 |
vicscandl |
[[ good thing ]] |
07:04 |
VanessaE |
haha, I've been on IRC longer than much of the minetest community has been alive :-) |
07:05 |
vicscandl |
we so need to do coffee and talk about the old fidonet days, right? |
07:06 |
VanessaE |
heh |
07:06 |
VanessaE |
no. |
07:06 |
VanessaE |
Fidonet was another life |
07:06 |
vicscandl |
hhaahhahaa |
07:06 |
* vicscandl |
used to run a fidonet hub in the 80's... |
07:07 |
vicscandl |
aye, fuck fido... lets push some blocks around... |
07:07 |
vicscandl |
)) sidenote: fidonet is still running (( |
07:07 |
vicscandl |
then again, usenet is too.. :) |
07:08 |
VanessaE |
wha? fidonet is still alive in this day and age? |
07:08 |
vicscandl |
beleive it or not |
07:08 |
VanessaE |
wow. Wonder if anyone still runs Cnet also :-) |
07:08 |
vicscandl |
fuckin rippleys and shit |
07:09 |
vicscandl |
omg... did you really just pull Cnet? you (like me) prob still held your @well.com accout and compuserve numbers for years... |
07:10 |
VanessaE |
nope |
07:10 |
VanessaE |
worse: |
07:10 |
vicscandl |
sellout |
07:10 |
VanessaE |
I used to use Quantum Link. :-) |
07:11 |
vicscandl |
tell me you have an ARPNET node account still |
07:11 |
* VanessaE |
was a hardcore Commodore 64 geek. Still into it but not nearly as much as before. |
07:11 |
VanessaE |
haha no, never used ARPNET (knowingly) |
07:11 |
vicscandl |
(or willing to admit) |
07:12 |
VanessaE |
Should I hand in my geek card on the way out? :-) |
07:12 |
vicscandl |
i have a picture of me and my old man at caltech... i'm holding his punchcards... |
07:12 |
vicscandl |
VanessaE: naw, your hand in marriage will suffice |
07:13 |
VanessaE |
too late, I'm already married :-) |
07:13 |
vicscandl |
lucky guy |
07:13 |
VanessaE |
to a recovering COBOL geek yet |
07:13 |
VanessaE |
System/36 stuff :-) |
07:14 |
vicscandl |
hahahhaha PUKE |
07:14 |
vicscandl |
might as well throw LISP onto that fucking pile |
07:14 |
vicscandl |
how about PICK |
07:14 |
vicscandl |
i'm so old, my data structures class was in FUCKING ADA |
07:14 |
VanessaE |
aw come on :-) |
07:15 |
vicscandl |
serious |
07:15 |
vicscandl |
comp sci, CSUF 93 |
07:15 |
VanessaE |
I'm only 38, figure that one out :-) |
07:15 |
vicscandl |
so am i |
07:15 |
vicscandl |
74 |
07:16 |
VanessaE |
oh yes, that's right |
07:16 |
vicscandl |
first computer at 8 |
07:16 |
vicscandl |
:) pops designed silicon... n3rd destiny, solid. |
07:17 |
vicscandl |
i've got him so effing hooked with mesecons... |
07:17 |
VanessaE |
brb |
07:18 |
vicscandl |
yea me too, i gotta go do grapics for my mod, thanks again VE |
07:19 |
VanessaE |
you're welcome |
07:19 |
* VanessaE |
corrects the errors in homedecor. |
07:20 |
khonkhortisan |
Correction: there were no errors in homedecor, nor was there any cover-up. |
07:23 |
VanessaE |
:P |
07:30 |
VanessaE |
Fixed and pushed. |
07:30 |
VanessaE |
(photorealistic packs fixed and pushed too) |
07:33 |
VanessaE |
ok, time to crash. |
07:33 |
VanessaE |
night all. |
07:41 |
vicscandl |
night VE |
07:51 |
GTRsdk |
:o |
07:52 |
GTRsdk |
how popular is minetest in the age 25 - 50 world? |
07:58 |
|
wowiamdiamonds joined #minetest |
08:01 |
|
jin_xi joined #minetest |
08:03 |
jin_xi |
is a forum mod around? |
08:05 |
GTRsdk |
a mod which activates forum capabilities on the server? |
08:05 |
jin_xi |
oh, sorry no, a moderator on the minetest forums, sorry |
08:06 |
|
Calinou joined #minetest |
08:17 |
* vicscandl |
is 38 |
08:18 |
Calinou |
who cares? |
08:23 |
* Calinou |
just found a pink sheep in minecraft |
08:24 |
GTRsdk |
Calinou: a pink sheep? |
08:24 |
* GTRsdk |
makes note to self to never eat cotton candy in minecraft |
08:29 |
|
sfan5 joined #minetest |
08:49 |
vicscandl |
Calinou: GTRsdk asked, thats why. |
08:50 |
GTRsdk |
vicscandl: do any of your friends play minetest? |
08:51 |
vicscandl |
not yet.. just hooked my neice today tho... i "own" an 8.75yo playtester myself.. |
08:51 |
vicscandl |
neice = 14 (assumption is since i showed it to her for the first time today, her friends will play shortly as well) |
08:52 |
vicscandl |
her outlook: "uncle chris, this is the best effing game" |
08:52 |
vicscandl |
she is just stoked to hell that there are nyan cats in the game... |
08:53 |
vicscandl |
she thought i put it in ther because she is such a nut for that stupid pop-tart-football |
08:54 |
vicscandl |
i told the neice: "check it, i can't fuck up my foot on your legos anymore" |
08:54 |
|
Anelisa joined #minetest |
08:55 |
Anelisa |
hi |
08:56 |
GTRsdk |
cool |
08:59 |
vicscandl |
have not looked into code yet: can smelting produce 1..n new nodes, or only 1 new node? |
09:01 |
vicscandl |
ie: smelting a book produces the two nodes to craft vs only paper |
09:01 |
sfan5 |
i think it is only able to produce 1 node |
09:01 |
sfan5 |
Anelisa: you use ipv6? |
09:01 |
vicscandl |
sfan5: oh, that sucks |
09:02 |
|
Calinou joined #minetest |
09:02 |
vicscandl |
sfan5: ((wow, have not seen ip6 in irc in a while)) |
09:02 |
vicscandl |
sfan5: my server botnet control system uses it, but thats custom code...... |
09:03 |
sfan5 |
umm, botnet? |
09:04 |
vicscandl |
sfan5: yea, use a botnet to distribute code to multiple servers via irc/hg(git)/script |
09:04 |
vicscandl |
used to manage 150k servers in downtown la |
09:04 |
sfan5 |
intresting |
09:05 |
vicscandl |
basicaly it works like this, there are irc bots from each server logged into my channel, i tell them the repository is updated (from script on hg commit) and then they all do a pull |
09:06 |
vicscandl |
150k servers updated in < 10 minuts = FAT PAYCHECK |
09:06 |
Calinou |
lolhg |
09:06 |
vicscandl |
i got mad skillz |
09:06 |
Calinou |
inb4 archlinux |
09:06 |
vicscandl |
hahhahaha |
09:07 |
GTRsdk |
150k in under 10 minutes is impressive |
09:07 |
vicscandl |
linux..... |
09:07 |
vicscandl |
one wilshire bitches |
09:07 |
vicscandl |
worked for a japanese pr0n company for 1.5y... NOC shit |
09:08 |
vicscandl |
pre vps days |
09:09 |
vicscandl |
vps made all my tech shit look like childs play |
09:09 |
|
tango_ joined #minetest |
09:10 |
Anelisa |
sfan5, what's that ? |
09:10 |
vicscandl |
remember kids, botnet != malicious when used in the proper manner for large scale system management |
09:10 |
sfan5 |
Anelisa: * Anelisa (~Anelisa2a01:e35:8ab6:c5c0:ed:daf2:1249:fb3c) koined #minetest |
09:10 |
sfan5 |
2a01:e35:8ab6:c5c0:ed:daf2:1249:fb3c is your ipv6 address |
09:11 |
vicscandl |
Anelisa: you popped up with an ipv6 vs ipv4 (above vs 123.123.123.123) |
09:12 |
vicscandl |
rare in most cases |
09:13 |
* sfan5 |
is installing archlinux on his 4 gb usb stick |
09:14 |
vicscandl |
sfan5: headless minetest client? |
09:14 |
sfan5 |
what?? |
09:15 |
vicscandl |
my son has a stick he slots, boots ubuntu, contacts home git repo, pulls latest client, compiles then runs |
09:15 |
vicscandl |
:) |
09:15 |
Anelisa |
Hum.. i don't understand.. |
09:16 |
vicscandl |
Anelisa: its nerd stuff, just nod your head and act like we are cool. thanks. |
09:17 |
vicscandl |
sfan5: the computer he slots it on is literally a shell with no actuall HD |
09:17 |
vicscandl |
has another stick that boots up a shitload of emulators and roms are pulled from the NAS |
09:18 |
|
Uldics joined #minetest |
09:18 |
vicscandl |
sfan5: yer gears turnin or what bro? |
09:21 |
vicscandl |
[all] if you want details, just ask... |
09:22 |
vicscandl |
sfan5: the nice thing about it is that he can take the stick with him to his mom/friends house, slot it in any computer, connect to my shit at the house and play |
09:22 |
vicscandl |
:) |
09:24 |
vicscandl |
btw: someone thank c55 for me, i think i found a new home.... |
09:26 |
sfan5 |
Calinou: do you update archlinux with "pacman -Syu"? |
09:28 |
|
sfan5 joined #minetest |
09:30 |
|
jordach joined #minetest |
09:39 |
Calinou |
sfan5, what? |
09:39 |
sfan5 |
nvm |
09:44 |
Anelisa |
re |
09:48 |
Uldics |
Hi all! Is there anywhere a map of celeron.55.lt server. Cause I kinda lost my house ... Probably I can spot the landscape from a map ... |
09:48 |
|
Gizmokid2005 joined #minetest |
09:52 |
Calinou |
c55.me server is dead since paril |
09:52 |
Calinou |
:p |
09:52 |
Calinou |
april |
09:52 |
Uldics |
not c55.me |
09:52 |
Uldics |
celeron.55.lt |
09:53 |
Calinou |
same thing |
09:53 |
Calinou |
-_- |
09:53 |
|
jordach left #minetest |
09:53 |
Calinou |
c55.me === celeron.55.lt/~celeron55 |
09:57 |
Uldics |
was online this week |
09:58 |
darkrose |
is online now |
09:59 |
Uldics |
hmm, cant connect |
09:59 |
Anelisa |
re encore |
10:03 |
Calinou |
NOPE |
10:03 |
Calinou |
Uldics, [citation needed] |
10:05 |
Uldics |
? |
10:05 |
Anelisa |
ouainnn mon jeu ferme ;o; |
10:06 |
Anelisa |
pas minetest... |
10:16 |
|
TLP|AFK joined #minetest |
10:17 |
Anelisa |
... |
10:21 |
|
q66 joined #minetest |
10:55 |
|
ttk2 joined #minetest |
11:06 |
|
Jousway joined #minetest |
11:08 |
Anelisa |
.. |
11:45 |
Anelisa |
u_u |
11:53 |
|
Uldics left #minetest |
11:54 |
|
Calinou joined #minetest |
12:01 |
Anelisa |
re x) |
12:05 |
Anelisa |
pif pof |
12:07 |
Anelisa |
plop plop |
12:08 |
cornernote_ |
hey |
12:10 |
Anelisa |
hi |
12:11 |
|
thexyz joined #minetest |
12:12 |
Anelisa |
bye i have to go ! (: |
12:15 |
|
mauvebic joined #minetest |
12:32 |
|
Fixer joined #minetest |
12:44 |
mauvebic |
gonna try installing crunchbang debian see if the mientest server still spikes cpu on debian |
13:00 |
|
NakedFury joined #minetest |
13:22 |
|
saschaheylik joined #minetest |
13:39 |
Calinou |
is crunchbang based on debian? thought it wasn't |
13:48 |
|
cornernote joined #minetest |
13:48 |
cornernote |
Hey |
14:02 |
|
User12 joined #minetest |
14:05 |
|
SpeedProg joined #minetest |
14:17 |
|
BartoCH joined #minetest |
14:19 |
|
Nemo08 joined #minetest |
14:21 |
Nemo08 |
good afternoon! |
14:23 |
|
MilanFIN joined #minetest |
14:37 |
|
milleja46 joined #minetest |
14:43 |
|
TheLastProject joined #minetest |
15:04 |
|
Calinou joined #minetest |
15:20 |
|
nyuszika7h joined #minetest |
15:23 |
|
vals_ joined #minetest |
15:30 |
|
tango_ joined #minetest |
15:34 |
* Calinou |
just changed his avatar |
15:35 |
Calinou |
got tried of the angry guy c: |
15:35 |
Calinou |
now, we'll be dropping bombs in a basket hoop. |
16:00 |
|
sdzen joined #minetest |
16:04 |
|
severak joined #minetest |
16:15 |
|
nyuszika7h joined #minetest |
17:29 |
|
TLP|AFK joined #minetest |
17:34 |
|
emerbe joined #minetest |
17:34 |
emerbe |
hi |
17:34 |
emerbe |
i've small stupid problem |
17:34 |
NakedFury |
hi |
17:35 |
emerbe |
how to remove mesecons? |
17:35 |
emerbe |
minetest 4.2 RC, mesecons 0.9 |
17:35 |
NakedFury |
the mod or the items in your world? |
17:35 |
emerbe |
items |
17:35 |
NakedFury |
they cant be selected? |
17:36 |
emerbe |
yes |
17:36 |
VanessaE |
upgrade to the latest git of mesecons, that bug has already been fixed. |
17:36 |
emerbe |
ok |
17:36 |
emerbe |
thx |
17:36 |
emerbe |
I'll try |
17:36 |
VanessaE |
also, good morning all |
17:36 |
VanessaE |
or afternoon actually isn't it. |
17:36 |
NakedFury |
or good evening or night |
17:37 |
NakedFury |
any development on the game? |
17:39 |
emerbe |
great, now it works ;) |
17:39 |
emerbe |
thx |
17:43 |
emerbe |
hmm |
17:43 |
emerbe |
something is wrong.. minetest takes 60-70% CPU |
17:44 |
|
thexyz joined #minetest |
17:46 |
emerbe |
CPU's fan gets crazy |
17:46 |
emerbe |
that's strange |
17:52 |
emerbe |
can I put mesecons verticaly? |
17:52 |
khonkhortisan |
no |
17:53 |
khonkhortisan |
it works based on facedir, pistons and movestones can't move up |
17:53 |
emerbe |
ok |
17:53 |
|
TLP|AFK joined #minetest |
18:17 |
khonkhortisan |
does minetest_game need a game.conf? it's only seeing minimal |
18:18 |
VanessaE |
dunno |
18:18 |
VanessaE |
I only ever unzip the distribution file and drop it in, I never look at what's actually there :-) |
18:22 |
khonkhortisan |
gameboom updated, now I have the version before and the version after and I can't play |
18:23 |
VanessaE |
c55 just tagged 0.4.2-rc1 this morning |
18:23 |
VanessaE |
maybe it's time everyone finally updated to that |
18:28 |
thexyz |
(05:28:08 PM) celeron55: i think i'll release the current minetest quickly as 0.4.2 hoping there are no bugs; i predict will not have any internet connection in a few days from now |
18:31 |
VanessaE |
I wonder why? |
18:31 |
khonkhortisan |
remodels are ugly, even in minetest |
18:34 |
VanessaE |
remodels? |
18:34 |
khonkhortisan |
yes the center column of my house was too small for when I made actual stairs, the corners weren't right, so I'm making it bigger |
18:35 |
VanessaE |
ah |
18:35 |
|
shinji257 joined #minetest |
18:35 |
shinji257 |
Hey |
18:36 |
VanessaE |
hi |
18:36 |
|
Fixer left #minetest |
18:36 |
|
Fixer joined #minetest |
18:37 |
shinji257 |
What's the lowest spec that someone got minetest to run on? |
18:37 |
|
TLP|AFK joined #minetest |
18:37 |
VanessaE |
dunno, but the author uses some low-end laptop as I understand |
18:38 |
VanessaE |
Intel onboard gfx, that sort of thing |
18:38 |
shinji257 |
Heh... Well I'm going to push it a bit then |
18:38 |
shinji257 |
ARMv6 w/ HardFloat @ 800Mhz, VideoCore 4 GPU, 64MB GPU Ram, 192MB System Ram |
18:38 |
shinji257 |
lol |
18:39 |
VanessaE |
now that's tiny |
18:39 |
VanessaE |
good luck with that :-) |
18:40 |
khonkhortisan |
I should be able to move a filled chest, even if it's only one node at a time. It's too much work to move my chest collection |
18:40 |
shinji257 |
ya |
18:42 |
VanessaE |
agreed |
18:43 |
VanessaE |
that's been something of an irritant for me also, having to unload, move items, reload in a new spot, and make multiple trips if my inventory is partially full already |
18:44 |
VanessaE |
issue submitted to github. |
18:44 |
shinji257 |
in minecraft it dumps your stuff on the ground when you destroy a chest. i think tracking what is in a chest when you break it would be kinda of a pain and add an additional complexity to inventory tracking that might not be worth it. |
18:45 |
shinji257 |
i do agree that making the trips is a pain though. |
18:45 |
VanessaE |
seems reasonable to me if you could just stand to one side and punch the chest to move it |
18:45 |
shinji257 |
lol... depends on how far you were planning on moving it. |
18:46 |
VanessaE |
well copy&paste doesn't seem to make much sense here ;-) |
18:47 |
shinji257 |
(^_^) |
18:49 |
cy1 |
shinji257: It wouldn't be a pain at all, except to players! |
18:50 |
cy1 |
There's a mod for chests you can pick up... but that leads to chests in chests. |
18:50 |
VanessaE |
hammerspace! |
18:51 |
khonkhortisan |
I keep losing things in chests |
18:51 |
khonkhortisan |
put a on b, lose a |
18:51 |
VanessaE |
khonkhortisan: everyone does, it's a bug in the recent lua implementation of them. Might be fixed now |
18:52 |
VanessaE |
try 1.4.2-rc1, see if it works |
18:52 |
thexyz |
really? was that bug fixed? |
18:53 |
VanessaE |
not sure - c55 never made it clear if the work he did the other day on that code fixes that bug or not |
18:53 |
VanessaE |
(I asked, he didn't know for sure) |
18:53 |
khonkhortisan |
in git I put a on b and lose b |
18:53 |
khonkhortisan |
instead of losing a |
18:54 |
VanessaE |
heh, guess not :-/ |
18:54 |
leo_rockway |
hello |
18:54 |
khonkhortisan |
olleh |
18:54 |
VanessaE |
well there's an issue on github for it already. Maybe he'll fix it soon. |
18:54 |
leo_rockway |
I was trying jordan4ibanez's branch yesterday |
18:54 |
leo_rockway |
are those changes planned to go into master? |
18:55 |
thexyz |
that's bad =( |
18:55 |
leo_rockway |
like sprinting or hunger bar or air bar... |
18:55 |
leo_rockway |
or even items dropping to the ground when you mine them instead of going into your inventory... |
18:55 |
thexyz |
people on my server have already lost many things because of that bug |
18:55 |
VanessaE |
you sure you're on the *latest* git, khonkhortisan? |
18:56 |
VanessaE |
leo_rockway: no. |
18:56 |
leo_rockway |
VanessaE: =[ I like those changes. |
18:56 |
leo_rockway |
I might start running jordan4ibanez's minetest, then... |
18:57 |
VanessaE |
it's out of date when I last checked |
18:59 |
leo_rockway |
why aren't those changes going to be pulled into master? |
18:59 |
thexyz |
leo_rockway: what changes? |
18:59 |
thexyz |
dropping items on ground when mined? |
18:59 |
khonkhortisan |
yes latest |
18:59 |
leo_rockway |
thexyz: sprinting, air bar, hunger bar, items dropping to the ground when you mine them. |
18:59 |
VanessaE |
c55 doesn't like them. too similar to minecraft and the commits aren't itemized well enough |
18:59 |
thexyz |
is that needed? |
18:59 |
khonkhortisan |
unless it's the wrong repo |
19:00 |
VanessaE |
thexyz: it is when your inventory is full. |
19:00 |
VanessaE |
(otherwise the game destroys what you mined) |
19:00 |
leo_rockway |
thexyz: the ones I actually would like to see are sprinting and the modified walking animation. |
19:01 |
VanessaE |
sprinting? that already exists in vanilla (/grant singleplayer fast, use 'e' to sprint) |
19:01 |
VanessaE |
when the other branch does is change your field of view |
19:01 |
leo_rockway |
VanessaE: it's not exactly the same |
19:01 |
VanessaE |
and puts it on the same key (yuck) |
19:01 |
leo_rockway |
don't you need to be flying to sprint? |
19:01 |
VanessaE |
no |
19:01 |
leo_rockway |
oh, then cool |
19:01 |
thexyz |
VanessaE: that's not the right sprinting |
19:02 |
thexyz |
you know, right? |
19:02 |
VanessaE |
thexyz: what's the difference then? |
19:02 |
thexyz |
have you tried it? |
19:02 |
thexyz |
blockplanet's version |
19:02 |
VanessaE |
yes I have. |
19:02 |
VanessaE |
yes. |
19:02 |
thexyz |
and you still see no difference? |
19:02 |
VanessaE |
and to me they're the same save for the field of view change that I mentioned. |
19:03 |
VanessaE |
(which feels weird, btw) |
19:03 |
leo_rockway |
I don't feel any faster with fast move enabled o.o |
19:03 |
leo_rockway |
except when I'm flying |
19:04 |
VanessaE |
leo_rockway: 'w' to walk forward, 'e' with it to run/sprint/whatever you want to call it |
19:04 |
VanessaE |
(when not flying) |
19:04 |
leo_rockway |
yes, I have them remapped to r and ` |
19:04 |
leo_rockway |
I don't use qwerty |
19:04 |
leo_rockway |
I see the "fast_enabled" messages |
19:04 |
leo_rockway |
but it doesn't seem faster |
19:04 |
VanessaE |
thexyz: so what's the difference? |
19:05 |
shinji257 |
the only thing I hate about compiling on the platform is it takes so dang long to build it... :( |
19:05 |
VanessaE |
I honestly can't remember seeing anything new other than the field of view thing |
19:05 |
* shinji257 |
is building on a Raspberry Pi |
19:05 |
leo_rockway |
shinji257: can't you cross-compile? |
19:06 |
shinji257 |
Yea but I never bothered to build the cross compilers. |
19:06 |
VanessaE |
leo_rockway: but did you give yourself fast privilege? |
19:06 |
leo_rockway |
VanessaE: I just walked from one cliff to another with fast_disabled and with fast_enabled... it took the same amount of time. |
19:06 |
shinji257 |
I'd have to setup one to build for arm hardfloat and it's a pain. |
19:06 |
leo_rockway |
VanessaE: /give singleplayer fast |
19:06 |
leo_rockway |
like that? I did |
19:06 |
VanessaE |
did you press both keys at the smae time?> |
19:06 |
VanessaE |
same( |
19:06 |
VanessaE |
*sigh* |
19:06 |
leo_rockway |
no, I pressed the toggle once |
19:07 |
thexyz |
VanessaE: bp's version is better (actually, i think those are different things); it has smooth screen transform and it is not so fast |
19:07 |
leo_rockway |
to enable it |
19:07 |
leo_rockway |
if I fly, I do go faster |
19:07 |
VanessaE |
leo_rockway: you have to hold down W + E (or whatever) to run fast |
19:07 |
VanessaE |
you can't just toggle it |
19:07 |
VanessaE |
thexyz: ah. been too long since I played it then |
19:07 |
thexyz |
also, in my opinion, "fast" privilege is something admin-like and other one is not |
19:07 |
leo_rockway |
but the run key is a toggle |
19:08 |
VanessaE |
leo_rockway: no, it isn't. |
19:08 |
VanessaE |
not in vanilla |
19:08 |
leo_rockway |
if you go to the keybindings it clearly says "toggle fly" and "toggle fast" |
19:08 |
leo_rockway |
I'm in vanilla |
19:08 |
VanessaE |
that just enables the feature, you still have to hold W + E to actually *use* it |
19:08 |
leo_rockway |
I built it about a minute ago. |
19:08 |
thexyz |
leo_rockway: it becames toggleable when you use it with fly |
19:08 |
leo_rockway |
VanessaE: oh! got it |
19:08 |
leo_rockway |
VanessaE: yes, I see it now. |
19:08 |
VanessaE |
"E" is the "climb down" key in vanilla, it acts as "run" when you have that feature turned on |
19:08 |
leo_rockway |
thank you. |
19:08 |
VanessaE |
ok good :-) |
19:09 |
VanessaE |
(actually I kinda wish "run" were a different key so that I could run up and down ladders also) |
19:09 |
leo_rockway |
that's something that kind of bothered me when I learned about fly. The "use" key is never mentioned as "climb down" |
19:09 |
leo_rockway |
and it's not mentioned as run either. |
19:10 |
leo_rockway |
in the key binding menu, I mean. |
19:11 |
VanessaE |
bbl |
19:14 |
|
VanessaE joined #minetest |
19:15 |
khonkhortisan |
sneak climbing is faster than the server allows |
19:22 |
|
leo_rockway joined #minetest |
19:34 |
|
nyuszika7h joined #minetest |
19:36 |
cy1 |
khonkhortisan: yeah it's that dumb antispeedhack |
19:51 |
|
MilanFIN joined #minetest |
19:52 |
|
wowiamdiamonds_ joined #minetest |
20:00 |
shinji257 |
Well minetest compiled on my platform target but since it uses OpenGL I have to convert it to OpenGL ES instead. :( |
20:04 |
GTRsdk |
What's the item code for a nyan cat block? |
20:05 |
wowiamdiamonds_ |
default:nyancat? |
20:13 |
GTRsdk |
thanks wowiamdiamonds_ |
20:44 |
FreeFull |
shinji257: as opposed to it using directx? |
20:45 |
|
Nemo08 joined #minetest |
20:45 |
|
vicscandl joined #minetest |
20:47 |
vicscandl |
meep |
20:50 |
thexyz |
minetest.ru:30001 map http://minetest.ru/map/ |
20:51 |
vicscandl |
thexyz: latest git client or 4.1-stable? |
20:51 |
thexyz |
vicscandl: even older |
20:53 |
vicscandl |
ooooo snap. xxl-map! |
20:53 |
vicscandl |
pull what commit from git to log in? |
20:54 |
thexyz |
c57e508 |
20:55 |
thexyz |
i will update it some time |
20:56 |
vicscandl |
ooooo might have an already compiled version of that sitting around... somewhere |
20:57 |
vicscandl |
nope, same commit for minetest_game? |
20:58 |
shinji257 |
@FreeFull it just needs ported. GLES is just a subset of standard OpenGL |
21:03 |
thexyz |
vicscandl: you don't need minetest_game if all you want is just to play on this server |
21:03 |
thexyz |
anyway, I don't remember it, but you can take it from windows package http://minetest.net/packages/nightly/minetest-0.4.dev-20120606-c57e508-win32.zip |
21:08 |
vicscandl |
thexyz: yea, just figured *that one* out... :) |
21:09 |
vicscandl |
thexyz: windows? whats that? some sort of washington bullshit or what? |
21:09 |
thexyz |
yes, i think you're right |
21:09 |
* vicscandl |
is an M$ hater, sorry. |
21:10 |
thexyz |
anyway, that describes it very accurately |
21:10 |
thexyz |
don't be sorry for that |
21:11 |
vicscandl |
the house has been windows free for over 5 years now, thank <insert your choice of creation figure here> for that... |
21:13 |
jin_xi |
hail satan |
21:13 |
vicscandl |
thexyz: inbound now |
21:14 |
|
FreeFull joined #minetest |
21:18 |
vicscandl |
thexyz: damn, stuck in a well |
22:20 |
|
mauvebic joined #minetest |
22:21 |
mauvebic |
i think segfault needs a timeout http://minetest.net/forum/viewtopic.php?pid=34519#p34519 |
22:29 |
khonkhortisan |
I have current minetest git, current minetest_game git, but minetest can only find minimal |
22:31 |
khonkhortisan |
if I change game.conf in minimal, it doesn't change when I create a world |
22:32 |
khonkhortisan |
I move minimal, I can still create the world, minus the mods. It's like it doesn't update the list of games |
22:36 |
khonkhortisan |
I forgot to check run-in-place :) |
22:36 |
|
Colin_ joined #minetest |
22:36 |
Colin_ |
hello |
22:36 |
khonkhortisan |
'ello |
22:36 |
|
Colin_ left #minetest |
22:36 |
khonkhortisan |
'ye |
22:37 |
|
mrtux joined #minetest |
22:37 |
mrtux |
whoops |
22:37 |
mrtux |
irssi messed up lol |
22:38 |
khonkhortisan |
aah! 15:39:11: ERROR[main]: TextureSource::buildMainAtlas(): Atlas is full, not adding more textures. |
22:39 |
mrtux |
I got that error before, I'm assuming I had too many textures for mods installed |
22:39 |
khonkhortisan |
it's because I updated minetest |
22:42 |
khonkhortisan |
it was my transitions mod |
22:43 |
khonkhortisan |
the sky keeps flipping between black and blue when I look in a cave |
22:44 |
|
Taoki[laptop] joined #minetest |
22:59 |
|
HaltingState joined #minetest |
23:17 |
|
vicscandl joined #minetest |
23:17 |
|
vicscandl joined #minetest |
23:21 |
|
VanessaE joined #minetest |
23:26 |
|
SpeedProg joined #minetest |
23:33 |
|
SpeedProg joined #minetest |
23:54 |
|
Fixer left #minetest |