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IRC log for #minetest, 2012-07-25

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All times shown according to UTC.

Time Nick Message
00:27 khonkhortisan the gameboom one should be up
00:27 MiJyn is gameboom update?
01:13 MiJyn I feel good!
01:13 MiJyn I've got much work on code
01:13 VanessaE I need help//
01:13 MiJyn *a lot of codework done
01:13 VanessaE ..
01:14 MiJyn c55 would be happy!
01:14 VanessaE I need to come up with a unique way to make a glass bottle, preferably in one step.
01:14 MiJyn *should be rather happy, but will be annoyed that someone is contributing
01:14 MiJyn VanessaE, like the potions mod?
01:14 VanessaE crafting glass blocks either has to generate dozens of units, or it's wastetul
01:14 VanessaE wasteful*
01:15 VanessaE smelting glass is already done by one of sdzen's mods
01:15 VanessaE so what do I do here?
01:15 MiJyn you want to integrate his mod?
01:15 VanessaE no
01:15 VanessaE I just don't know what's left
01:16 VanessaE we're running out of sensible crafts
01:16 VanessaE and there's no multiple-input oven/furnace
01:16 MiJyn you could make one
01:17 VanessaE I suppose, but that feels wrong too - this is for Unified Dyes
01:17 MiJyn oh
01:17 MiJyn you can't use X - X | X - X | - X -
01:17 MiJyn can you?
01:17 MiJyn X being glass
01:17 MiJyn - being nothing
01:17 MiJyn | being a newline :P
01:17 VanessaE --> crafting glass blocks either has to generate dozens of units, or it's wasteful
01:18 VanessaE I mean, do I just settle for "generates dozens of units"?
01:18 VanessaE (at present, I've programmed it to give 9 pieces from one glass block via the furnace)
01:19 MiJyn I know!
01:19 MiJyn make a craft so that you can split the glass
01:19 MiJyn and then use the splitted glass :P
01:20 VanessaE hm..
01:20 MiJyn so you can use 3 glass blocks instead of 5
01:20 MiJyn or whatever
01:27 VanessaE I think I'll go with your first idea, craft a U-shape -> a bunch of bottles and just make it waste some glass (or it'll be too easy)
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01:39 NakedFury what you need: http://or.ucsf.edu/ehs/11567-DSY/version/default/part/ImageData/data/Lab%20Glassware.jpg
01:40 NakedFury some table or thingy that would hold the vials
01:41 NakedFury like the bookcase idea but for vials
01:41 VanessaE I'll consider that
01:41 VanessaE that's a good idea
01:41 VanessaE though I think I'd make it look more like the spice rack in my kitchen
01:41 VanessaE (holds 16, in four columns on a lazy susan)
01:42 VanessaE (or was it 20?)
01:42 VanessaE such a rack/holder would have to basically be a stripped-down locked chest I think
01:43 NakedFury yeah until its easier to make it better and able to change depending on content
01:51 NakedFury a small chest type that holds 20, when its empty it looks empty, when it has 1 item of the only type it can hold the model changes
02:00 VanessaE there, how's this look?
02:00 VanessaE http://minetest.net/forum/viewtopic.php?pid=28399
02:05 * VanessaE pokes at NakedFury for signs of life
02:05 * VanessaE pokes at MiJyn for signs of life
02:18 * VanessaE pokes other random people, just because.
02:19 cornernote whos that poking everyone ?
02:19 cornernote i was just reading the new crafts
02:19 cornernote nice work!
02:19 VanessaE cool, let's see c55 complain about THAT ;-)
02:20 cornernote many mod developers dont put enough thought into the crafts
02:20 VanessaE which is a huge problem :-/
02:20 cornernote and thoughtful crafts are really a lot more fun than /giveme
02:20 VanessaE yes, exactly
02:21 VanessaE so this doesn't require too much work out of the player to get from flowers -> some kind of colored block?
02:22 cornernote its a little, but i prefer this way
02:22 VanessaE hrm
02:22 cornernote personally, i dont like how you can break trees with your hand
02:22 VanessaE heh
02:22 VanessaE well c55 and I talked about that
02:22 cornernote i think you should need a tool to chop them
02:23 VanessaE he settled on the idea of finding loose stones around, combining them with branches gained from tearing down leaves (which you *can* do by hand)
02:23 VanessaE and using that to chop down the rest of the tree
02:23 VanessaE but I guess he decided not to implement it
02:23 cornernote wow, i was thinking loose stones too
02:25 NakedFury loose stones, thats nice
02:25 NakedFury create a small pick or smaller fragile version of normal tools
02:29 NakedFury you would need to generate the stones all over the world or add them to rivers
02:30 VanessaE "primitive axe" I think he was going to call it
02:30 VanessaE (or at least, that's what I would)
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02:33 cornernote there is a droprate setting too
02:33 cornernote so you can allow dig leaves/dirt by hand
02:33 cornernote and give a chance at finding stick/rock
02:34 NakedFury have a chance when dropping dirt and leaves?
02:35 cornernote when you smash a leaves, usually leaves goes into your inventory
02:35 cornernote but have a 1/10 or 1/20 that you get a stick
02:37 NakedFury there is a droprate setting?
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02:40 cornernote yeah, i saw in the forums.. sec
02:41 NakedFury having dirt drop loose stone as a chance is a great idea
02:41 NakedFury same with leaves
02:41 NakedFury can be added to other blocks too
02:43 cornernote http://minetest.net/forum/viewtopic.php?id=838
02:43 cornernote node.drop = {}
02:45 cornernote if default:leaves is already defined, and i define it again... which one does it use ?
02:45 cornernote i assume the later one
02:46 NakedFury rarity=20
02:47 cornernote yeah, looks simple enough
02:48 NakedFury thats great
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02:49 NakedFury the api doc needs a serious update man
02:49 vicscandl joined #minetest
02:49 NakedFury this has been in since january and now I find about it?
02:49 NakedFury and the pick stuff! tools= pick
02:49 cornernote i know, funny how you learn from forums/chat what should be in docs
02:49 NakedFury yeah
02:50 NakedFury you need to add the tools line to every block so you cant break with hands
02:50 cornernote but get no drop
02:50 cornernote hrmmm
02:50 cornernote i wouldnt like that
02:51 cornernote dirt and leaves and flowers/plants etc... things you expect hands can do
02:51 cornernote trees should need sticks
02:51 cornernote then its a little challenge when someone first plays
02:51 cornernote they have to dig dirt and trees to get tools
02:51 cornernote right now tools are too easy to get, i can have mese axe in 5 mins
02:54 NakedFury and for the love of good a pick cant be used as a shovel or axe
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03:05 cornernote lol, yes!
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03:07 NakedFury if I used a pick on a tree I would get smashed and damaged pieces of food. splinters
03:10 mauvebic you know youve been playing too long when you go to open the file manager by typing /giveme thunar in your run dialog lol
03:11 NakedFury first time I see you online
03:12 mauvebic yeah its break time after making enough nodes lol
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03:18 cornernote i think im going to use available mods to make a cornernote_game
03:19 mauvebic you gonna edit the default mods?
03:19 cornernote depends if i can overwrite definitions without altering default
03:20 cornernote prefer not to change the defaults
03:20 NakedFury you can
03:20 cornernote ok, cool
03:20 cornernote so no default mod changes
03:20 mauvebic well then youre talking about a modpack :p
03:21 NakedFury Enforcement can be overridden by prefixing the name with ":". This can
03:21 NakedFury be used for overriding the registrations of some other mod.
03:21 mauvebic if your defaults and the games defaults are the same, you dont need 2 game folders
03:21 cornernote i guess, but a modpack that is intended to be used as a complete game
03:22 mauvebic from experience, people will pick and chose the mods anyhoo lol
03:22 cornernote and the mods wont be what i download.. i will tweak them to work better with each other
03:22 mauvebic are you madchicken?
03:22 cornernote no, i am cornernote
03:22 cornernote mauvebic, i see that as a problem
03:23 mauvebic a problem?
03:23 cornernote eg, people needing to install mods to make a complete game
03:23 cornernote i would like to see more game variations, with their own modpacks
03:23 mauvebic i dunno, i see alot of people making modpacks with other people's mods, i dont really see the point, making new mods gives something new to people
03:24 NakedFury its hard to make a new game
03:24 cornernote a lot of people just copy/paste the other ppls mods
03:24 cornernote NF, yep
03:24 mauvebic theres alot of copy/pasting going on too lol sometimes within days
03:24 NakedFury right now minetest can just make a minecraft game unless you know a lot of coding
03:25 cornernote how about this....
03:25 cornernote quest mod
03:25 cornernote like a sign, but it asks you to bring it an item
03:25 NakedFury the game needs more stuff
03:25 cornernote bring it, and get a drop% reward
03:25 mauvebic im trying to come up with puzzles (like myst)
03:26 cornernote thats a really good idea
03:26 NakedFury I keep saying it, we need a way to modify the user interface
03:26 cornernote puzzles are fun
03:26 mauvebic as for quests... most mobs mods arent up to the task yet
03:26 cornernote dont need mobs for quests
03:26 cornernote quest: find 1 mese
03:26 mauvebic well the first puzzle i thought was, 3 hidden books, when combined give you a linking book to somewhere interesting
03:26 NakedFury ugh as of now thats gonna need lots of /commands
03:26 mauvebic apart from that i have no other ideas lol
03:26 mauvebic naw puzzles can be easy
03:27 mauvebic use the inventory window
03:27 NakedFury yes
03:27 cornernote inventory window is pretty good now
03:27 NakedFury BUT you need a way to check progress and read clues or quest info
03:27 cornernote text/fields/buttons/images/etc
03:27 mauvebic most myst puzzles was able placing the marbles/switches whatever in the right spots, and they were usually grids there too
03:27 cornernote NF, store it in txt/ini files
03:27 mauvebic more efficient to break up and transmit long texts over chat
03:28 NakedFury ok but the engine still needs to allow modders control of ui
03:28 cornernote or perhaps the quests can be included lua files ?
03:28 mauvebic how about...
03:28 mauvebic this node that you punch, and everytime you punch you get the next bit of text in the chat console
03:28 NakedFury the current minecraft way
03:29 mauvebic never played MC but im glad we think alike then lol
03:29 NakedFury god no
03:29 mauvebic store the strings as lua variables
03:29 cornernote why not punch it, and it loads an inventory with the quest text ?
03:29 NakedFury in the end all mods need commands
03:29 NakedFury thats like playing an rpg from stone age
03:29 NakedFury them MUDS
03:29 mauvebic because you cant store enough text in nodes' infotext meta
03:30 cornernote do you craft the questgiver ?
03:30 mauvebic i dont craft shit i use gimmes lol
03:30 cornernote maybe makes a computer
03:30 mauvebic look in the nodebox thread
03:30 mauvebic theres a model for computers
03:31 cornernote yeah, an lcd
03:31 cornernote i saw that, looks awesome
03:31 cornernote then you can have levels
03:31 cornernote eg, gain XP from quests
03:31 cornernote that lets you use better items/tools .. so mese tools arent until level 10 or something
03:32 NakedFury http://dev.bukkit.org/server-mods/mcmmo/pages/items-commands/
03:32 NakedFury that is what you want
03:32 NakedFury what I keep saying
03:32 mauvebic you know whats funny
03:32 mauvebic we have toilets, food, and beds
03:32 NakedFury until you can add a gui its all about commands
03:32 mauvebic the player never needs to shit,eat or sleep lol
03:33 mauvebic ive thought of making a "hungry" mod that just eats away at your HP the longer you go w/o eating
03:33 cornernote NF, formspec (inventory) is a gui
03:33 NakedFury yeah a crap gui
03:33 NakedFury an engine NEEDS to allow modders to change it
03:33 vortexlabs joined #minetest
03:33 vortexlabs hello
03:33 NakedFury completely
03:33 cornernote this guy made something nice with it:  http://minetest.net/forum/viewtopic.php?id=2263
03:33 mauvebic celeron would be the first to tell you, theres nothing stopping you from coding a new gui
03:33 vortexlabs could someone review my mod?
03:34 vortexlabs i'm so inpatient sorry
03:34 NakedFury yes it is my lack of c++ knowledge
03:34 vortexlabs http://minetest.net/forum/viewtopic.php?id=2535
03:34 cornernote wheres your mod vortexlabs?
03:34 vortexlabs It's called Infinity Tools
03:34 cornernote yeah, i downloaded that just before
03:34 vortexlabs ah
03:35 cornernote i was going to comment...
03:35 vortexlabs Oh yea I like your minetest wiki thing
03:35 vortexlabs I might try that on my server
03:35 cornernote i think the tools should be more expensive to craft
03:35 vortexlabs Ok
03:35 cornernote eg, 15x mese
03:35 vortexlabs Thanks for the suggestion :)
03:35 cornernote so that you have to make a tough choice...  build a normal mese axe and waste 3, or save for infinite tool
03:36 vortexlabs lol
03:36 vortexlabs saving would be better :P
03:36 cornernote maybe, but when you have a mese axe, you can replace those 3 fast
03:36 vortexlabs yea i guess so
03:37 vortexlabs I plan on making more mods soon, as I enjoy making them
03:37 vortexlabs I might make a programmable computer for mesecons
03:37 cornernote im going to start using github
03:37 vortexlabs same
03:37 vortexlabs I have a github
03:37 cornernote makes it easier to share versions and download links/readme/etc
03:37 vortexlabs yep
03:37 vortexlabs I have one, github.com/vortexlabs
03:38 cornernote i used mine, but not for a release yet
03:38 Joschasa_ joined #minetest
03:38 cornernote i have one too, but just been copying other peoples stuff and playing with git .. nothing released there yet
03:38 cornernote https://github.com/cornernote
03:38 vortexlabs I might add in an all-in-one tool that takes a lot of infinity blocks to make
03:39 cornernote you can have an all in 1 tool ?
03:39 vortexlabs yea, in a later version
03:40 vortexlabs It will require 9 infinity blocks
03:40 cornernote i want to make a mining bomb, but instead of removing blocks, it leavs them on the floor for you to collect
03:40 vortexlabs ah
03:42 vortexlabs hello
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03:52 vortexlabs hello
04:03 * khonkhortisan is the last person on the planet
04:04 khonkhortisan mt1.gameboom.net
04:40 * MiJyn was hiding behind the bushes where khonkhortisan couldn't see him
04:40 khonkhortisan I like my house
04:41 Japa_werk joined #minetest
04:41 MiJyn in mt1.gameboom.net?
04:41 khonkhortisan yes
04:42 MiJyn it's too old :(
04:42 khonkhortisan I'm running the windows version in wine
04:42 MiJyn I can't connect :(
04:42 MiJyn my version is 11
04:42 MiJyn his version is 10
04:42 khonkhortisan I have 11 source and 10 compiled
04:45 khonkhortisan huh. leaves block light.
05:11 cornernote <khonkhortisan> I'm running the windows version in wine <--- why ?
05:13 khonkhortisan I have irrlicht source and it crashes when I press enter when trying to talk
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05:28 VanessaE there.  That's done finally.
05:28 VanessaE unifieddyes, coloredwood, homedecor all updated
05:29 khonkhortisan now maybe you can let the client install them and add info to tiles in the server so the server doesn't need the mod
05:29 * VanessaE shrugs
05:30 VanessaE c55 decoded to implement his own, which is basically a stripped down version of the dyes system used in jordach's old 16-color wool mod with some extensions
05:30 VanessaE but no one's gonna use it because mine's better :-)
05:36 VanessaE decoded?  decided.
05:37 Japa_werk_ joined #minetest
05:42 jin_xi hi vanessa
05:42 VanessaE hey
05:43 jin_xi just commented on the crash in cactus mod on the forums
05:43 VanessaE odd
05:43 jin_xi has a cactus spawned on some weird node?
05:44 VanessaE it's possible - did you make sure to check for unknown nodes and map blocks that aren't loaded?
05:44 VanessaE (node ID = "ignore" or nil)
05:44 jin_xi yeah, will have to add more checks like that.
05:45 VanessaE other than that, they worked fine.  Might I suggest they be moved in smaller increments?
05:45 jin_xi i mean i don't expect my experiments to run smoothly 100% if the time
05:45 VanessaE hey, the fact that they worked is a major plus!
05:45 jin_xi but i'll try to fix that
05:47 jin_xi its my first mob or moving thing, so i have to work a bit on better movement
05:47 VanessaE did you notice the unifieddyes update?
05:48 jin_xi yes and i'll make use of it once i update my painting mods
05:48 VanessaE (short version:  you give back one empty glass bottle for each bottle of dye you use)
05:48 VanessaE (you *should* that is)
05:48 khonkhortisan how does one make Trap Grass?
05:49 VanessaE that's bobblocks isn't it?
05:49 khonkhortisan maybe?
05:50 VanessaE well there's "trap stone" and "trap gLass" in moreblocks
05:50 khonkhortisan you made the L bold
05:51 khonkhortisan I have "Trap Grass"
05:51 VanessaE in bobblocks, there's a grass texture that's used for that purpose
05:51 VanessaE recipe for that is:
05:51 VanessaE - - -
05:51 VanessaE - D -
05:51 VanessaE - S -
05:51 VanessaE d = dirt, s=stick
05:52 khonkhortisan thanks
05:52 VanessaE I thinl
05:52 VanessaE think
05:52 khonkhortisan yep
05:52 khonkhortisan now I can put some back where I found it
06:05 cornernote anyone here that can help me a little with Irrlicht/C ?   im trying to generate 3d images for the wiki, but im a c noob
06:05 cornernote i can see where i need to change
06:06 cornernote and i know what i need to do
06:06 VanessaE calinou did something for his mods that might be useful
06:06 VanessaE blender I think
06:06 cornernote basically i need to get a filename string into a variable with a type of irr::c8
06:06 VanessaE though I doubt he automated the texture placement
06:06 cornernote i dont know what a irr::c8 is :S
06:06 VanessaE I could guess 8-bit char
06:07 VanessaE besides that, good luck :-)
06:07 cornernote http://www.irrlicht3d.org/wiki/index.php?n=Main.TakingAScreenShot
06:07 cornernote it defines a filename, like this:
06:07 cornernote irr::c8 filename[64];
06:07 cornernote then populates it with the snprintf
06:07 cornernote then writes it like this:  driver->writeImageToFile(image, filename)
06:08 cornernote i have a string i want to put in filename
06:08 VanessaE over my head
06:09 VanessaE I know very little C++, and pretty much no irrlicht :-)
06:09 cornernote im soooooo close
06:09 cornernote i can feel it
06:09 darkrose huh?
06:09 cornernote hi darkrose
06:10 cornernote can you read up 10-15 lines ?
06:10 cornernote basically, how do i convert a string to a irr:c8 ?
06:11 * darkrose shrugs
06:11 darkrose looks like just string.c_str()
06:11 cornernote what is an irr::c8 ?
06:12 darkrose other than random obfuscation for no benefit? no idea
06:12 cornernote they seem to populate it with snprintf() .. but i cant even get that to accept my string
06:12 cornernote i see why php was invented... this type stuff is tricky
06:13 * darkrose just hugs ansi C
06:14 VanessaE C++ was invented by a drug-crazed psychopath bent on being forward-compatible with brainfuck (nevermind which came first ;-)  )
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06:16 * jin_xi prefers () to {}
06:17 VanessaE speaking of psychopaths...  hey Calinou. :-)
06:18 Calinou lol, hi
06:18 * Calinou is downloading tremulous
06:18 Calinou the FPS where you deserve a cookie when you figure out how to play
06:19 VanessaE hah
06:19 GTRsdk Has anyone had luck passing gcc optimization flags to increase FPS?
06:20 VanessaE GTRsdk: that's almost entirely a function of your video card and its driver
06:20 VanessaE not the game
06:20 GTRsdk oh okay
06:20 VanessaE (save for how much stuff you have loaded into the game of course)
06:24 GTRsdk is it normal for there to be 100% CPU usage then while playing the game (using an integrated card)
06:25 VanessaE probably
06:25 VanessaE integrated graphics usually is pretty low-capability compared to a dedicated card
06:25 Calinou http://dinnerbone.com/media/uploads/2012-07/screenshots/2012-07-24_14-26-43.I81819362.png < one of the minecraft devs is adding horizontal wood blocks
06:25 Calinou BEAT YOU TO IT
06:25 Calinou long time ago
06:26 VanessaE and even with my Phenom II X6, HD6870 video card, and default textures, it takes an average of 1/6 of my total CPU power to maintain ~60 fps.
06:27 VanessaE (that is, if it were 1 core instead of 6, that one core would be nearly pegged)
06:31 GTRsdk so if I were to just upgrade to a dedicated GPU (most likely a 5450), would be FPS rate be much higher? (currently goes to like around 30)
06:31 VanessaE likely
06:31 VanessaE it depends on a number of factors
06:32 VanessaE like the size of your textures, how much stuff is on-screen, how good your OS and drivers are, and how good that particular video card actually is
06:33 VanessaE how much stuff is on-screen depends on things like your current view_distance, whether fog affects your performance, and whether you're looking at stuff mostly nearby or mostly in the distance
06:34 cornernote yeah baby, i got it to start compiling without complaining
06:34 cornernote lets see if it makes me some images!  =)
06:34 GTRsdk I usually have the screen maximized with no fog
06:34 GTRsdk which is probably why the FPS is lower than when the screen is smaller and with fog
06:34 VanessaE with my particular setup, even with the high-end hardware, minetest drops as low as ~6 FPS when I'm up really high and looking out over a hundreds-of-nodes distance (i.e. with a large part of the map loaded and "full viewing distance" turned on)
06:35 VanessaE in practice, it varies between 25 and 55 or so
06:35 VanessaE (i.e. on the ground, view distance set for 150, fog on, view limited to the view distance setting)
06:36 VanessaE cornernote: excellent!
06:36 VanessaE cornernote: will this handle nodebox objects also?
06:36 GTRsdk is 60 the max FPS possible, or is it possible to go to 100 if one has the right hardware?
06:36 VanessaE GTRsdk: in practice, 60 is the max
06:37 VanessaE if you have a monitor that can drive higher (say 75 or 120) then perhaps
06:37 VanessaE but your eyes aren't going to notice more than 60 anyway as long as the timing between frames is even
06:37 VanessaE (which would be the case with a normal 60 Hz monitor)
06:37 cornernote lol, no just cashed the game on load
06:37 VanessaE (some people claim to see up to 75 FPS, but those are fairly rare)
06:38 VanessaE cornernote: OOPS  :-)
06:38 cornernote VanessaE, yes it should handle every image that is shown in your inventory
06:38 cornernote **should**
06:38 VanessaE ...provided the game doesn't crash ;-)
06:38 cornernote in all honesty im way over my head
06:38 cornernote just pushing random things to see what happens
06:38 VanessaE you'll figure it out
06:38 cornernote =)
06:39 VanessaE "Ooo! What does THIS button do?"\
06:39 cornernote guess what
06:39 cornernote it works !!!
06:39 VanessaE w00t!
06:39 VanessaE see?  I told you!
06:39 cornernote it was the bug red button all along
06:39 cornernote big
06:40 VanessaE haha
06:40 cornernote ok, now to try with more than the default mods
06:40 cornernote at the moment i only get the cube images, not nodeboxes
06:41 VanessaE remember to use the latest git as your basis, to get over the number-of-nodes limit
06:42 cornernote yes, i have EVERY mod
06:42 cornernote i went right back through the forums
06:42 cornernote and my game still loads
06:42 VanessaE how many nodes are defined now?
06:42 cornernote well, sometimes
06:42 cornernote :)
06:43 cornernote it generated 33 before crashing this time
06:43 Calinou GTRsdk, protip: nvidia > AMD
06:43 VanessaE heh
06:43 cy1 protip nvidia = AMD = teh suck
06:43 VanessaE haha
06:44 Calinou cy1, still better than AMD
06:45 Calinou too bad no company opensources their drivers, though, other than intel
06:45 Calinou but intel is slow :p
06:49 mauvebic joined #minetest
06:50 mauvebic finally did it, keycode doors :-)
06:53 Calinou http://minetest.net/forum/search.php?search_id=1720668941
06:53 Japa_werk_ joined #minetest
06:53 Calinou WTF
06:55 mauvebic link to nowhere?
06:55 Calinou thought search links were sharable in some way; nevermind then
06:56 mauvebic yeah said something about forum messages unavailable lol
06:57 mauvebic must be pretty early there cuz its really late here lol
06:57 VanessaE hey mauvebic.
06:57 mauvebic wassup
06:57 mauvebic whys your text in red and not everyone elses?
06:58 VanessaE because I said your name
06:58 mauvebic ooohh
06:58 VanessaE (for me, the highlight is yellow)
06:58 mauvebic havent been used to IRC in some years now lol
06:59 VanessaE been using IRC for about 16 years myself.
06:59 mauvebic i used it in the 90s, but by now most of my friends consider it mesopotamian
06:59 mauvebic or sumerian
06:59 VanessaE heh
07:00 VanessaE so, a relative of Zuul or Gozer then. :-)
07:00 mauvebic yeah lol
07:00 mauvebic though i try to sprinkle as many cryptic error messages as i can lol
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07:01 mauvebic i managed to come up with password protected gates, im gonna "functionalize" the whole thing and release it tomorrow
07:01 mauvebic hopefully add more doors like that
07:01 mauvebic do the nodebox doors work just as well?
07:01 aaronbargman are there any admins here that can grant build privs for boomworld
07:02 VanessaE they seem to, though I can't say I like the textures they use
07:02 VanessaE (plain wood is ugly, there's no variation, no "style")
07:02 mauvebic i got my own texs thats not a problem :-) so long as the model doesnt flicker and the parts align right
07:02 aaronbargman wait what server do yoyu playon
07:02 VanessaE boomworld?  you mean gameboom?
07:03 aaronbargman yes
07:03 VanessaE That's Bad_Command's territory, but I guess he's idle right now.
07:04 darkrose I could, but I'd have to compile a client for whatever version gameboom's running, and I cbf
07:04 VanessaE darkrose: roughly 0.4-dev just prior to nodeboxes. :-)
07:04 VanessaE unless he's gotten out of the dark ages since then
07:04 aaronbargman wil yu be willingto do it ik the server rule
07:05 darkrose would you be willing to use something approximating a sentence?
07:05 VanessaE I wonder if redcrab's updated 30401 to work with the 16-bit node ID's commit et.al
07:07 aaronbargman so how often is bad_command o?
07:07 VanessaE randomly.
07:07 aaronbargman on)
07:07 aaronbargman oh i see
07:08 VanessaE you have a gameboom account?
07:08 aaronbargman yes
07:10 VanessaE I see you've already asked on the gameboom server forum, so give the admin time to answer
07:11 aaronbargman ok
07:13 VanessaE ok, time for me to head off to bed.
07:13 VanessaE night all
07:14 mauvebic me too lol night
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07:37 cornernote im stuck on a c++ thing... i want to base64_encode a string like this "[inventorycube{default_glass.png{default_glass.png{default_glass.png"  .. so i can save it as a file on disk
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07:37 cornernote heres what i am trying:  it compiles, but crashes when the code hits that part (i can see from debug.txt)
07:37 cornernote const std::string s = part_of_name;
07:37 cornernote std::string se = base64_encode(reinterpret_cast<const unsigned char*>(s.c_str()), s.length());
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07:53 VanessaE *sigh* insomnia sucks
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08:01 * darkrose pets VanessaE
08:01 VanessaE *purr*
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08:07 VanessaE hey sfan
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08:31 VanessaE didjya break ityet? :-)
08:31 cornernote ok, i can extract inventorycube images from the game as png, but not node_box .. where are they rendered ?
08:32 VanessaE dunno
08:33 cornernote :(
08:33 cornernote i really want the furniture... more than the cubes  lol
08:38 VanessaE and my pipes, of course ;-)\
08:45 jin_xi yeah, back from the dentist =(
08:45 VanessaE didn't go well?
08:45 jin_xi ok. but always glad it's over!!
08:45 VanessaE my rule with a dentist:  knock me the fuck out!
08:50 jin_xi i think i'm gonna make a nodebox model for a train track stop thingy
08:51 VanessaE a bumper track?
08:51 jin_xi yes, thanks, thats the word
08:52 VanessaE nice
08:52 VanessaE of course, that means we need nodebox rails too :-)
08:52 VanessaE and those will be difficult because of the curves.
08:52 VanessaE (if it's not high-resolution enough, HD texture packs won't work)
08:52 jin_xi would be nice. i wonder if that could be done using the texture extrusion thing,
08:53 jin_xi the one that gives wielded toold its 3d appearance
08:53 VanessaE right.  I asked about that months ago :-)
08:54 jin_xi i can't wait until someone starts exploring the full scope of mods
08:55 jin_xi gonna look at mauvebics custom game soonish, looks interesting
08:55 VanessaE maybe use separate images - one for the ties, one for the rails, perhaps a third for the spikes.  extrude each separately, stack them up
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09:19 VanessaE bbl
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10:28 chinabootlegmake hi all
10:28 chinabootlegmake i want to play minetest on ubuntu 12.04
10:28 chinabootlegmake but the font of this game is so small and I don't know how to change to full screen
10:29 chinabootlegmake there must something wrong with these tiny font
10:44 chinabootlegmake hi
10:44 chinabootlegmake anyone here
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13:55 * VanessaE wanders in
13:55 VanessaE good morning all
13:57 thexyz morning
13:57 VanessaE hey xyz, ltns
13:58 thexyz yes.
14:03 VanessaE were've you been hiding? :-)
14:04 VanessaE where've
14:04 thexyz is that so important?
14:06 VanessaE er, I suppose not
14:07 thexyz nice then
14:08 VanessaE jeez, who pissed in your Cheerios this morning? :-)
14:10 thexyz nice
14:11 thexyz http://pastebin.com/FcyCKVr2 that's how stress server died
14:12 thexyz oh, and nobody now plays on it
14:15 VanessaE Not sure I understand the final error but it sorta looks like that emerge player issue from a while back
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14:29 alpha_one_x86 Hello, somebody know if minetest have lag like the old very of minecraft when a player go far of start?
14:30 VanessaE not sure what you mean
14:31 alpha_one_x86 if I go at x: 500000 y: 500000, z: 500 000 that's not product a lag? cf: http://www.minecraftwiki.net/wiki/Far_Lands
14:32 VanessaE well minetest goes to +/- 31000 (all three axes),
14:32 VanessaE but last I saw, no that sort of thing doesn't happen
14:33 alpha_one_x86 then 16bits entry, why not 32Bits coord?
14:33 VanessaE ask celeron55 :-)
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14:41 VanessaE reason: performance and bandwidth.
14:42 VanessaE 16 bit coords perform better and require less bandwidth
14:46 thexyz oh, who cares about bandwidth now
14:47 thexyz 2 or 4 byte, is that such a big difference
14:47 thexyz cornernote: can you make your craftwiki script to produce .html pages?
14:47 thexyz static ones
14:52 VanessaE w00t - blox mod is going to unified dyes :-)
14:53 MiJyn hi
14:53 VanessaE hey MiJyn
14:54 MiJyn how is everyone today?
14:54 VanessaE pretty good, save for not having slept well
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14:55 MiJyn ah
14:56 Nemo08 hi all!
14:56 MiJyn dang, eclipse doesn't know that apt.apt_pkg DOES contain things like init() amd Cache() lol
14:56 MiJyn hi Nemo
14:56 VanessaE hey nemo
14:57 alpha_one_x86 I have the same problem on my mmorpg, it can be simplie solved by reference point into 32Bits + offset of player into 8 or 16Bits
14:58 VanessaE c55 doesn't want to go over 16-bit coords - they're not needed anyway
14:58 thexyz that "not needed" thing…
14:59 thexyz who the fuck needs ±31000 in vertical direction?
14:59 VanessaE well it does create a world with a max of 238328 cubic kilometers
15:00 alpha_one_x86 But with lot of player on the server, +-31000 in horizontal can be few
15:01 thexyz maybe
15:01 alpha_one_x86 and all the cpu manage 32Bits (now 64Bits), then drop 16Bits...
15:01 thexyz the problem is that most >100 is air
15:01 thexyz except that floating islands
15:01 VanessaE with the default mapgen yes
15:02 alpha_one_x86 under minecraft I use +2000 for floating islands like you say, and -2000 to have hidden home (work only if the server limit the distance to display the other player)
15:02 VanessaE but *shrug* it's c55's project and he refuses.  he even said he'd go with 16-bit coords again if he were to re-start minetest from scratch
15:02 thexyz alpha_one_x86: i mean that floating islands that mapgen generates, not ones built by players
15:03 Nemo08 you see many flying islands?
15:03 NakedFury make a fork with 32 bits just to show him
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15:04 alpha_one_x86 And before speak about performance or bandwith on 32Bits vs 16bits, lot of work is to do
15:05 VanessaE raise an issue on github
15:05 VanessaE give good reasonings
15:05 VanessaE show examples where it's too small of a limit
15:06 VanessaE maybe even see if you can provide a patch to change the behavior
15:06 VanessaE show bandwidth and performance benchmarks if you can
15:07 thexyz you know, this is still not main thing to do
15:07 VanessaE of course there are more important things to do
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15:08 alpha_one_x86 I have do that's with my MMO, but if I don't wan't...
15:09 alpha_one_x86 with correct protocol, 32Bits coordo + 8Bits for offset, you can win 50% of the bandwith for lot of player (100+)
15:11 VanessaE study the code, fork, patch, -> github.
15:11 VanessaE :-)
15:15 VanessaE on second thought, don't.
15:16 VanessaE c55 requests that you *not* file a github issue at all
15:16 VanessaE (though fork and patch is of course up to you)
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16:17 jordach sup
16:17 * jordach is not at home with xchat :(
16:17 VanessaE jordach: new unifieddyes. :-)
16:17 jordach FUCK#
16:17 * jordach slams face on desk
16:17 VanessaE relax
16:18 VanessaE it only matters if you don't mind wasting glass :-)
16:18 jordach no. fuck cotton.
16:18 jordach ill go let c55 do wool
16:18 jordach and the dyes
16:18 VanessaE requires roughly a 5-line patch to add "replacements=" lines
16:18 * jordach does not want a patch
16:18 * jordach prefers something else
16:19 VanessaE he already pushed wool to git master.
16:19 VanessaE and this:
16:19 VanessaE http://c55.me/random/2012-07/tscrot-2012-07-25_18-29-37.png
16:19 VanessaE new creative inventory, will also be used for the regular inventory.
16:21 jordach wait what
16:21 jordach WTF
16:21 VanessaE *npd*
16:21 jordach my bad
16:21 VanessaE *npd*
16:21 VanessaE DAMN IT
16:21 VanessaE N
16:21 VanessaE O
16:21 VanessaE D
16:21 jordach *npd* ?
16:21 VanessaE supposed to be a *nod* :-)
16:21 VanessaE but my fingers kept going to the wrong keys :)
16:22 jordach aaaaannnd something else by chance???? D:
16:22 VanessaE that's about it for now
16:22 * VanessaE patches cotton.
16:23 VanessaE gimme 5 or 10 mins and I'll upload the changes.
16:23 jordach thanks
16:23 jordach since i aint at home, user submitted forks are accepted with me
16:26 jordach http://c55.me/random/2012-07/tscrot-2012-07-25_18-29-37.png against http://desmond.imageshack.us/Himg13/scaled.php?server=13&amp;filename=tmi100.png&amp;res=landing TOO MANY ITEMS Calinou?
16:27 jordach thexyz: youve returned?
16:27 thexyz yes
16:27 Calinou wow awesome
16:27 jordach oh good
16:27 jordach celeron cloned too many items
16:27 jordach LAWSUIT
16:28 * jordach wants to compile this bad boy
16:29 Calinou http://minetest.net/packages/nightly/?C=M;O=A
16:29 * Calinou wants a new nightly
16:29 thexyz i can build nightly for you
16:32 thexyz latest master, right?
16:33 VanessaE jordach: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/cotton-20120725.zip
16:33 VanessaE also fixed the wield/inventory images so they render as proper cubes.
16:33 jordach thexyz, VanessaE, later
16:33 jordach VanessaE: it would be easier to email me
16:33 Calinou thexyz, no, thanks anyway
16:33 VanessaE all items give back either an empty bottle or bucket
16:33 Calinou ^^
16:33 VanessaE email addy?
16:36 VanessaE jordach ...
16:36 jordach yeas
16:38 VanessaE what is your email address?
16:38 jordach jordach.snelling@gmail.com
16:40 VanessaE sent.
16:41 * darkrose sets up spambot
16:42 * jordach kicks darkrose
16:42 jordach gmail has an awesome spam filter, try breaking it
16:42 darkrose :p
16:42 jordach thank you VanessaE
16:42 VanessaE yw
16:42 jordach thexyz: please do cross build a client
16:42 * darkrose doesn't really want to be banned from google again
16:43 thexyz jordach: ok
16:43 jordach 30001 MOTHER FU
16:43 NakedFury banned from google?
16:43 jordach yes
16:43 jordach you can get banned from googlem
16:43 VanessaE darkrose: hell, all you gotta do is click on enough images in sequence and you'll trigger their anti-bot auto-lockout :-)
16:44 * Calinou is adding wool/dye mod support to misa pack
16:45 * jordach thanks Calinou
16:45 VanessaE don't forget cotton and unifieddyes ;-)
16:45 jordach Calinou: we prefer instagib metl3
16:45 jordach ???
16:45 Calinou default dye textures need better textures
16:45 Calinou ^ some noise
16:45 Calinou jordach, a reference to the name of a sauerbraten server
16:45 Calinou instagib being a game mode and metl3 a map
16:45 VanessaE (the gentextures.sh script makes it dead easy to add unifieddyes-based mod support to a tex pack)
16:46 jordach but they look crap
16:46 VanessaE only if the textures you start with are crap :-)
16:47 jordach my own textures http://imgur.com/a/ZNjgl
16:47 VanessaE mine:  http://i.imgur.com/0U8YA.png
16:47 VanessaE (for unified bricks)
16:47 VanessaE definitely *not* crap.
16:47 jordach TEXTURE FILTERING THANK YOU
16:48 VanessaE I wish.
16:48 jordach i know
16:48 VanessaE all textures look at least a little like crap because of lack of that, even 16px ones.
16:48 jordach thats why i aint ever going to use your pack
16:48 jordach NOISY NOISY NOISY
16:48 VanessaE 64px in that screenshot ^^
16:49 jordach cant we have 16px here
16:49 VanessaE just pointing it out.
16:49 jordach yes
16:49 jordach my texture was a 2x1 repeating pattern
16:49 jordach then added some noise
16:49 jordach (made sure they tile)
16:50 VanessaE hey, if it works?
16:50 jordach those images look really nice, don they, even from me
16:50 VanessaE many of my textures have added noise, usually to simulate less-than-smooth surfaces, rust, etc.
16:50 VanessaE yes actually, yours look good
16:51 jordach and i was being quick and cheap
16:51 jordach if the noise is too light / dark in places a small amount of blur can fix it
16:52 VanessaE exactly - it's surprising what you can do with a little noise and blur.
16:53 jordach ikr
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16:58 VanessaE jordach: what was the name of the mod and link to the one you were doing?
16:58 jordach metals
16:58 VanessaE the one with the pipes and other metal objects
16:58 VanessaE ah
16:58 jordach metals
16:58 jordach in general mod
16:58 VanessaE got it
16:59 VanessaE (girders and warning marker need updated to give empty bottles btw)
16:59 jordach ?
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17:00 jordach btw
17:00 vortexlabs hello
17:00 jordach the pipe cap fits the pipe ends exactly
17:00 jordach sup vortexlabs
17:00 vortexlabs Could I have some help with minetest?
17:00 VanessaE you use a couple of dyes to make those two objects - the dyes should give back empty bottles when used.
17:00 Calinou support for wool/dye mod added!
17:00 Calinou vortexlabs, yes, don't ask to ask
17:00 jordach VanessaE: fix it then
17:01 vortexlabs I downloaded the stable version (4.1) and it says I don't have msvcr100.dll
17:01 Calinou stable is 0.4.1 not 4.1 ;)
17:01 jordach go grab http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe and run it
17:01 Calinou vortexlabs, protip... search on the forums:
17:01 Calinou ^ what jordach said
17:01 jordach or http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x64.exe
17:02 vortexlabs I have the .net framework stuff installed
17:02 Calinou http://minetest.net/forum/viewtopic.php?pid=33714#p33714
17:02 Calinou 5x-post...
17:02 Calinou ._.
17:02 jordach vortexlabs: .net is pointless http://www.microsoft.com/en-us/download/details.aspx?id=14632
17:03 vortexlabs ah
17:03 vortexlabs i'm downloading that
17:04 * jordach burps
17:05 vortexlabs wait that download didn'y work
17:05 jordach http://www.microsoft.com/en-us/download/details.aspx?id=14632 64 bit
17:05 vortexlabs i have a 32 bit system my bad
17:05 jordach alright
17:05 jordach x64 = 64 bit, x86 = 32 bit
17:05 vortexlabs i know
17:05 jordach i use linux too much
17:05 jordach too used to the errorless bleep
17:05 vortexlabs I am switching to linux soon actually
17:06 jordach good
17:06 jordach xubuntu is a good start#
17:06 vortexlabs Actually I was going for arch
17:06 jordach hey Calinou ARCH USER
17:07 vortexlabs It's fairly straightforward to install,I did it in qemu before
17:07 thexyz qemu?
17:07 vortexlabs Ok the vC++ stuff is installed
17:07 vortexlabs yea it's an emulator
17:07 thexyz i know
17:07 vortexlabs oh
17:07 thexyz but it's a low-level emulator
17:07 vortexlabs Minetest is working
17:07 thexyz why not install it in virtualbox?
17:07 vortexlabs My pc is old
17:08 vortexlabs My pc is old years to the exact
17:08 vortexlabs *8
17:08 jordach mines 6
17:08 jordach woot
17:08 vortexlabs ah
17:08 vortexlabs I'm getting a new one around christmastime so
17:09 vortexlabs well mt is working
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17:10 vortexlabs is there a mod that can remove all dropped items?
17:10 jordach do /clearobjects
17:10 vortexlabs thanks
17:10 vortexlabs sorry i ask too many questions
17:11 jordach its no problem here
17:11 vortexlabs ok
17:11 Calinou <jordach> hey Calinou ARCH USER
17:11 Calinou OKAY
17:11 Calinou vortexlabs, arch sucks
17:11 VanessaE hah
17:11 thexyz NICE TRY!
17:11 thexyz Calinou: why does arch suck?
17:12 thexyz wrong question, why does it suck more than other distros?
17:12 Calinou because, it's for people who like anime and want to show off their ski1lZ
17:12 Calinou it sucks more than other distros because of its setup time
17:12 VanessaE Calinou: that link you posted earlier ending in 33714 is wrong
17:12 Calinou and it's unconvenient for no benefit
17:12 Calinou VanessaE, ikr, I merged his posts and warned him
17:12 vortexlabs my friend bacos uses arch and he watches too much anime
17:12 thexyz Calinou: you should think about new reasons
17:13 VanessaE oh ok
17:13 vortexlabs he says he has a 'waifu'
17:13 VanessaE didn't see that part
17:13 thexyz and, remember, it is unconvenient for YOU
17:13 Calinou <thexyz> and, remember, it is unconvenient for YOU
17:13 Calinou this explains why the wiki recommends arch as a first distro?
17:13 thexyz what wiki?
17:13 Calinou the arch wiki
17:13 thexyz lol
17:13 thexyz what distro should distro wiki recommend?
17:14 VanessaE Xubuntu. :-)
17:14 vortexlabs i'm new to linux but i know a fair amount of commands and learn easily
17:14 thexyz it seems that i hate everything .+buntu =(
17:14 Calinou I use linux since 2.5 years ago; I find arch extremely hard to use (or at least, the wiki makes it sound like it's very hard, which is bad too)
17:14 Calinou I'm fine with *buntu but I prefer debian
17:15 vortexlabs what about gentoo
17:15 thexyz debian is fine for slowpokes
17:15 VanessaE MAKE_OPS="-funroll_loops -O3 [...] -no_gentoo"
17:15 thexyz gentoo is fine too
17:16 VanessaE or was it _OPTS rather ;)
17:16 thexyz if you have enough time
17:17 thexyz oh, btw
17:17 VanessaE no.
17:17 thexyz arch dropped its pseudo-graphics installer
17:17 VanessaE ;-)
17:18 thexyz but (see the difference), you may still use it
17:18 SmugLeaf lol VanessaE
17:18 SmugLeaf MAKEOPTS is for shit like -j
17:18 VanessaE it's been too long since I last used gentoo :-)
17:19 SmugLeaf CFLAGS would have -march=r33th4xz -unroll-every-loop
17:19 SmugLeaf i use gentoo every day
17:19 VanessaE USE="[four million different packages because I like my system to actually *support* stuff ;-) ]"
17:20 VanessaE actually it wasn't bad, I just got tired of shit breaking all the time
17:20 vortexlabs I wonder how well a raspberry pi would run minetest
17:20 SmugLeaf even my desktop systems only have like 30 flags
17:20 SmugLeaf lol
17:20 SmugLeaf i run ~
17:20 VanessaE every other time I emerge'd something, some random package would fail to compile
17:20 SmugLeaf shit still doesn't break
17:20 SmugLeaf i've had more shit from *buntu and arch then gentoo
17:20 SmugLeaf but gentoo was my first distro
17:21 SmugLeaf so maybe i'm wired for gentoo now
17:21 VanessaE well this was at least a few years ago.  it's probably improved by now
17:22 VanessaE it was at about the time that they stopped recommending starting from "stage 2" if I remember right
17:26 thexyz jordach: http://rghost.net/39411771
17:27 jordach kay
17:27 jordach im gunna head to the beach now, bye!
17:27 Calinou <vortexlabs> I wonder how well a raspberry pi would run minetest
17:27 Calinou ~1FPS
17:27 Calinou <thexyz> debian is fine for slowpokes
17:27 Calinou slowpokes?
17:27 Calinou heard of testing/unstable?
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18:18 khonkhortisan how do I tell who is on the server without rejoining?
18:18 VanessaE /status
18:18 vortexlabs status doesn't show whose online in irssi
18:19 VanessaE I assume he means on a minetest server
18:19 khonkhortisan in minetest
18:19 VanessaE otherwise, try /users
18:19 VanessaE or /who
18:19 vortexlabs oh
18:19 vortexlabs I'm maing a mine in minetest
18:20 khonkhortisan if someone puts a bunch of crap in a public area, thereby defacing it, does that mean the stuff is mine if I clean it up?
18:20 VanessaE prettymuch
18:21 VanessaE as long as you're 100% certain it was placed there as vandalism
18:21 VanessaE (and you can gather it all up of course)
18:22 VanessaE when someone does that on a server I'm on, I clean up the mess if I can, and keep the materials for later.  usually I end up re-using some of those materials to rebuild something that's been griefed or I give them away as needed
18:22 khonkhortisan oh I just realized where the ladders came from
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18:51 khonkhortisan what's the process for picking road names?
18:52 VanessaE road names?
18:52 khonkhortisan yeah I want an address for my house
18:52 VanessaE oh, well it depends on the server
18:52 khonkhortisan there's gravel paths
18:52 VanessaE afaik, there's no standard
18:53 VanessaE but if you want to pick one, of course I'd have to suggest the common thing in the US,
18:53 VanessaE "central" and "main" would be the cross streets in the center of town, for example
18:53 VanessaE names of US states to one side parallel to "main", names of US presidents to the other side
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18:54 VanessaE numbered streets parallel to "central" to the south, lettered streets to the north
18:54 VanessaE usually there's a major street every 1.6km, usually where 10th st, 20th st, etc would go
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18:55 VanessaE once you get about halfway through the alphabet on the north-side streets, then anything goes
18:55 VanessaE while south-side numbered streets commonly keep incrementing as far as you want them to
18:56 VanessaE once you run out of states and presidents for the streets paralleling main, again anything goes.
18:56 khonkhortisan sounds compicated
18:56 VanessaE not really
18:57 VanessaE many cities will replace one of the near-main or near-central streets with "favorite" names, like "broadway" or "wall" or a street named for the town
18:58 VanessaE http://maps.google.com/maps?q=joplin,+missouri&amp;ll=37.088357,-94.513879&amp;spn=0.013231,0.01929&amp;oe=utf-8&amp;client=ubuntu&amp;channel=fs&amp;hnear=Joplin,+Jasper,+Missouri&amp;gl=us&amp;t=m&amp;z=16
18:59 VanessaE take a look at this layout, which is the central part of the last town I lived in
18:59 VanessaE (Joplin Missouri, US)
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19:01 VanessaE this layout, with minor changes, is pretty common
19:04 vortexlabs bacj
19:04 vortexlabs *back
19:04 VanessaE whenever I look at a server's map, what I notice is they tend to have roads that, at best, resemble the major/yellow roads in that map
19:05 VanessaE (that google map that is)
19:06 VanessaE Wichita, KS makes a mess of it though :-)
19:06 VanessaE numbered streets to the north AND south (I think even numbers on one side, odd on the other)
19:06 VanessaE and anything goes on the east and west sides :-)
19:07 VanessaE broadway is the "main" street I seem to remember, while Kellogg is the cross street
19:07 VanessaE with a number of major freeways crossing at odd directions
19:09 VanessaE chew on that one for a while ;-)
19:09 VanessaE maybe some standard will emerge for roads in the game
19:09 VanessaE bbl
19:12 khonkhortisan with enough road signs I can direct someone to my house without having to go and get them
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19:19 khonkhortisan I can build a house out of desert sand but I can't pick up desert stone, put the desert cobblestone in the furnace, and build with desert stone
19:33 khonkhortisan wow, tree grows through cobblestone
19:41 vortexlabs for some reason i cannot remove rails
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19:48 Allaun \o
19:55 VanessaE vortexlabs: that was fixed in a recent git
19:56 vortexlabs oh
19:56 vortexlabs i have v0.4.1
19:56 VanessaE also, hi :-)
19:57 vortexlabs hi
19:57 vortexlabs i'll just wait till a newer version i guess
19:57 VanessaE there's an easy fix
19:57 vortexlabs o
19:58 vortexlabs *oh
19:58 vortexlabs i was thinking of writing an abm
19:58 VanessaE trying to find it
19:58 vortexlabs ok
19:59 vortexlabs apparently you can ban yourself in minetest
20:00 VanessaE hm, maybe it wasn't fixed in git, I coulda sworn it was
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20:00 vortexlabs ah
20:00 vortexlabs hello
20:01 Allaun How is everyone
20:01 vortexlabs fine
20:01 darkrose joined #minetest
20:03 VanessaE well it's in the default/init.lua wherever rails are defined - there's no proper selection box
20:04 VanessaE edit /usr/local/share/minetest/games/minetest_game/mods/default/init.lua
20:04 vortexlabs ah
20:04 VanessaE search for description = "Rail",
20:04 VanessaE find the selection_box part
20:04 vortexlabs I'm using windows but i know where it is
20:04 VanessaE I think it says type="fixed" and then --fixed below that
20:05 vortexlabs I'll go fix it and etc
20:05 VanessaE remove the --fixed line, and change it to:
20:05 VanessaE fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
20:05 vortexlabs ok
20:05 VanessaE that's how it's defined now anyway
20:05 vortexlabs ok
20:06 vortexlabs oh yea have you checked out my mod infinitytools?
20:06 VanessaE I saw the post about it
20:06 vortexlabs ah
20:06 VanessaE infinity blocks should require a *lot* of work to construct
20:06 vortexlabs i see
20:06 VanessaE like several pieces of mese and steel ingots
20:07 vortexlabs calinou suggested nyan cats
20:07 VanessaE yeah but nyancats are *too* rare
20:07 vortexlabs yea
20:07 NakedFury and crap
20:07 vortexlabs where are they usually at anyways
20:07 VanessaE somewhere below -2000 is all I know
20:07 vortexlabs ah
20:08 vortexlabs i should go down farther than -2000 then
20:08 vortexlabs i've done that before
20:08 vortexlabs tons of lava is there
20:08 VanessaE over on minetest.ru:30001 I have a mine down at -4000
20:08 vortexlabs nice
20:09 vortexlabs i usually play on menche's server and my own server
20:09 VanessaE but I don't play there really anymore
20:09 vortexlabs ah
20:09 VanessaE got one at -200 on redcrab:30401, but it's just getting started
20:11 vortexlabs ok i did what you said to do to the default/init.lua file
20:11 VanessaE now just run the game
20:11 vortexlabs i did
20:11 vortexlabs i can remove rails now
20:11 vortexlabs thanks
20:11 VanessaE cool
20:19 VanessaE yw
20:20 Allaun is there a active community server?
20:20 VanessaE there are a few
20:20 VanessaE http://servers.minetest.ru/
20:21 vortexlabs my computer is so loud
20:22 FreeFull I think nyancats have an equal opportunity of appearing anywhere below -64
20:22 thexyz http://minetest.ru/nyansearch/
20:22 thexyz don't know whether it works or no for current version
20:24 VanessaE vortexlabs: mine, I swear, has a turbine in it.
20:24 vortexlabs my pc is eight years old and most likely never had it's fans repleced
20:26 Allaun bookmarked the server list
20:26 Allaun \o/
20:28 Allaun i never play minecraft because I can't afford it
20:28 Allaun but it's nice to have something that i don't have to pirate
20:28 Allaun :3
20:28 FreeFull thexyz: Teleported to where it told me to
20:28 FreeFull Nothing
20:28 thexyz then it doesn't work for current version
20:29 FreeFull Probably because new map generator
20:29 thexyz yes
20:50 vortexlabs I'm going to work on my mod
20:50 vortexlabs and possibly add some stuff to mesecons
20:55 vortexlabs now to learn git
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21:29 jin_xi oh well, rewrite time again. sigh
21:30 VanessaE hey, at least it means not having to rely on entities anymore
21:30 VanessaE (and it would allow for higher-resolution drawings too)
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21:39 VanessaE oh, don't forget the empty bottles issue (might be a good idea for your mod to just drop them all into a "discard bin" or something else that can be gathered later and passed through UD's recycle craft.
21:39 VanessaE )
21:45 vortexlabs i need to quit slacking off
21:45 vortexlabs i was going to work on my mod, but ended up browing a forum
21:45 VanessaE heh
21:45 VanessaE I browse the forums several times a day (out of boredom :-) )
21:50 vortexlabs Does anyone have a good crafting recipie for the infinity block of my mod?
21:50 vortexlabs It needs to be harder to make, by using rare materials or something
21:50 vortexlabs no nyan cats, they are not easy to find
21:52 khonkhortisan ladder, stone, glass, mese pickaxe
21:52 sfan5 vortexlabs: crafting compressed mese out of 9 mese
21:52 khonkhortisan compressed mese +1
21:52 sfan5 then 2 comp. mese + 1 iron ingot = 1 inf. block
21:52 vortexlabs good idea
21:53 vortexlabs I like that idea
21:53 VanessaE no, better
21:53 vortexlabs Could someone make me graphics for compressed mese and the infinity block?
21:53 vortexlabs The tools graphics are ok
21:54 sfan5 compressed mese tile mese texture 4x4 and make it darker
21:54 VanessaE 9 mese = 1 compressed mese, 9 compressed mese = 1 infinite block, then craft tools like normal - infinite blocks for the heads instead of cobble/wood/etc and steel ingots for the handle
21:54 vortexlabs I like that idea
21:54 VanessaE so an infinite pick would take 243 mese and two steel ingots.
21:55 vortexlabs lol
21:55 vortexlabs kind of a lot but you can always just do /giveme infinitytools:pick
21:55 VanessaE given how easy it is to get mese, you gotta make the player really *work* for it
21:55 vortexlabs yea
21:55 khonkhortisan vortexlabs: http://f.imgtmp.com/PWZer.png hehe
21:58 sfan5 khonkhortisan: i meant tiling 4x4 with the OLD texture
21:59 VanessaE bah, use my mese texture, it's tons better :-)
21:59 vortexlabs I'm still going to use sticks for the handle, let's just say the mese makes the handle stronger :P
22:00 khonkhortisan bad_command was wrong, glass doesn't block light
22:01 vortexlabs I bet some mods might depend on my mod with the compressed mese :P
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22:02 vortexlabs hello
22:03 VanessaE really though, compressed mese should look like it's actually been compressed somehow
22:03 vortexlabs oh yea
22:03 vortexlabs maybe flatten the mese texture?
22:03 VanessaE mm..
22:03 VanessaE maybe not like that but close
22:03 vortexlabs hence 'compressed;
22:03 vortexlabs ah
22:04 VanessaE imagine stacking several vertically and then crunching them down
22:04 vortexlabs oh yea
22:04 VanessaE but you'll definitely need to go beyond 16px for that to work
22:04 vortexlabs that's ok
22:05 mauvebic joined #minetest
22:05 mauvebic can someone plz move this http://minetest.net/forum/viewtopic.php?id=2399 so i can release an update :-)
22:06 vortexlabs Ok, I updated the init.lua file to add compressed mese
22:06 VanessaE what is riven anyway?
22:07 vortexlabs supper
22:07 NakedFury rivensomething, all I know is that it needs a better summary
22:07 NakedFury I have no idea what it is
22:07 VanessaE "sequel to myst"
22:08 mauvebic sorry bathroom
22:08 mauvebic riven is the sequel to myst :-)
22:09 mauvebic its basicaly a bunch of deco nodes, teleporting linking books and locking doors
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22:10 mauvebic though i dont wanna release the new door from general lol
22:11 NakedFury so its a map too
22:12 vortexlabs wait nvm
22:12 VanessaE How'd you get the textures in your mod?
22:12 vortexlabs no supper yet
22:12 vortexlabs i thought my parents called it lol
22:12 mauvebic screenshots and rivencraft
22:13 vortexlabs now to test my mod
22:14 VanessaE I dunno mauvebic..  that constitutes a unauthorized derivative work, I'll have to see if it's okay
22:14 VanessaE an*
22:15 mauvebic i know, but no one complains when shit like my linking books get copied two or three times, id call that pretty derivative, while my mod is still being held down
22:16 VanessaE they've been copied?  I wasn't aware
22:16 VanessaE (I don't read *every* post ;-)  )
22:16 mauvebic teleport pads came out a week later, another knockoff a week after, and another one yesterday i think
22:17 mauvebic all of em based on the concept of using signs to store coordinates
22:17 mauvebic but my mod is still being held down because of textures
22:17 mauvebic at least my code is original
22:17 mauvebic that should weight in my favour
22:17 VanessaE yeah but the others don't use your textures do they?
22:18 VanessaE your code's WTFPL, so that's okay any way
22:18 mauvebic okay, so if i put a restrictive license on my locked doors, do you think anyone will seriously respect it?
22:18 khonkhortisan locked doors are needed
22:18 mauvebic its like "okay, we'll copy your code and concepts, but your mods' no good because you borrowed textures from another pack for another game"
22:18 VanessaE probably not too much so, but at least you can then bitch legitimately :-)
22:19 VanessaE actually your mod is good
22:19 VanessaE from what I've read
22:19 mauvebic im not talking about you but you know what i mean :p
22:20 VanessaE you just need textures that you're allowed to copy/use/distribute
22:20 mauvebic well i tried contacting the guy from rivencraft when it was first brought up, i never got an answer
22:20 VanessaE I'm more concerned with what's derived from Riven rather than rivencraft.
22:21 mauvebic Ok, where was this concern when people were copying tron? a top grossing film many orders of magnitude more valuable than riven
22:21 VanessaE you can't be rightfully held to a license you didn't know was invalid if e.g. rivencraft turns out to be illegal, but Riven itself is commercial.
22:21 mauvebic the studio that did Riven tanked i think
22:22 VanessaE The Tron stuff was all hand-drawn from what I saw, so it doesn't count as a derivative work - those were fine.
22:22 VanessaE at least under US law, I have no idea what Finnish law says about that stuff.
22:22 mauvebic well the textures from riven aren't entire screenshots, theyre a 64x64 selection of larger images
22:22 VanessaE right, so I assumed
22:23 mauvebic the linking books i changed the images in the book
22:23 mauvebic but the whole resolution is so blocky how would anyone recognize any specific image
22:24 mauvebic Anyways, its up to you guys, im always willing to share my code, but i wont share from the shadows. im ready to release locked and passworded doors whenever you guys are :-)
22:25 mauvebic tbh why we still bother with 2 mod forums
22:25 mauvebic half the stuff in general could just as well go into Discusion
22:25 mauvebic i gotta run to the store, bbl :-)
22:26 VanessaE hm. Br0derbund (now defunct) originally published Riven, Cyan Worlds (still around) made it though.
22:26 VanessaE so you'd need Cyan World's blessing.
22:27 NakedFury do whatever you want and ignore the opposition
22:28 mauvebic anyone know a good lua obfuscator?
22:28 VanessaE as for two forums, simple:  Any idiot could write whatever into a mod release.  That's why they go into Modding General
22:28 VanessaE that way we can weed out the idiots ;-)
22:29 mauvebic the idiots, are the ones copying code and concepts and slapping on quick hand drawn textures
22:29 mauvebic and they make it to releases just fine
22:29 mauvebic things are upside down
22:29 NakedFury they need to remove the mod tags, they are redundant
22:29 VanessaE that's because the code is open source and declared as such
22:30 mauvebic doesnt make it right.
22:30 VanessaE now don't get me wrong
22:30 VanessaE what they're doing isn't right either.
22:30 mauvebic feels like im being bashed over the head with licenses
22:30 vortexlabs i updated my mod to add compressed mese now, so I'm going to upload it
22:30 mauvebic my mods get a no because of shitty licensing rules, and with those same rules, other people copy shit and call it original
22:31 mauvebic fine, ill change my licenses
22:31 VanessaE but seeing as how there's only like three of us actively moderating the forums, we relaly don't have time to audit every release for copied-but-not-attributed code
22:31 vortexlabs I only copy source code for refence
22:31 vortexlabs *referance
22:31 VanessaE your mods get a 'no' because you're using illegal textures.
22:31 mauvebic i dont want credit from other modders, i want my mods, the originals, to stand next to theirs on releases, thats all.
22:32 VanessaE re-render your textures from your own photos and they'll be fine
22:32 VanessaE even if they look nearly identical to those you were using
22:32 mauvebic riddle me this, if i dont have a camera, where am i going to find realistic textures that arent "illegal"
22:32 VanessaE I'll bet you can find enough stuff on wikipedia and wikimedia commons to fill in for the illegitimate images
22:32 VanessaE that's where most of my photorealistic stuff came from
22:32 VanessaE the rest, I rendered in Inkscape and GIMP
22:33 mauvebic i dont do textures, i dont do texture packs, i do code. I bet this is why alot of the original modders left
22:34 VanessaE well the point is, even the simplest mods usually need at least one texture of some kind.
22:34 NakedFury should be no problem as long as you dont get money from it
22:34 mauvebic thats the thing
22:34 mauvebic no one is making money here
22:34 VanessaE You *have* to make it yourself from imagery you either have the legal right to use or which you've rendered or photographed yourself.
22:34 mauvebic there are no damages to sue for
22:34 VanessaE wanna bet?
22:34 mauvebic sue me.
22:34 mauvebic try.
22:35 mauvebic i just lost a huge case over a shitty property if you think i take this texture litigation shit seriously at all
22:35 VanessaE if they wanted to be assholes about it, the Cyan Worlds guys could sue you (and would probably lose) for millions, claiming such things as unfair competition, copyright infringement, etc. and ask for millions in damaged
22:35 VanessaE damages*
22:35 VanessaE good luck winning of course, but do you really want to risk that?
22:35 mauvebic yeah
22:35 NakedFury I would
22:35 mauvebic its my risk to take
22:35 VanessaE (s/winning/them winning/)
22:36 mauvebic im not new on the internet, or to modding, or webmastering, ive copied plenty of images of the years and ive never even received a takedown email, much less a letter from the court
22:36 mauvebic and the day i do get a takedown notice, then i'll take it down, until then i wont deprive anyone
22:37 VanessaE the problem here is you won't be the one to receive such a notice - c55 would.
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22:37 mauvebic how? its open source
22:37 VanessaE the code isn't the problem
22:37 mauvebic he cant be held responsible for what people do with the code once its released
22:37 VanessaE it's the textures.
22:38 mauvebic well he's not the one releasing them either
22:38 mauvebic and a forum isnt considered advertsiing
22:38 mauvebic i mean we use it as such, but legally, its a public forum
22:39 mauvebic i wouldn't expect europeans to understand but i'd think in north america we'd have a greater appreciation for deregulation and freedom
22:39 vortexlabs http://minetest.net/forum/viewtopic.php?pid=33565#p33565
22:40 vortexlabs I forgot to add the crafting recipie hang on
22:40 VanessaE the forum is hosted on finnish soil, and a US-regulated domain name, and they're getting REAL hard-assed about it lately here.
22:40 VanessaE c55 could very easily lose his domain - under US law - because it ends in .net
22:41 vortexlabs Actually, flagfox says it's hosted in germany (minetest.net)
22:42 VanessaE it is?  Odd, it's under Finnish law according to the Rules post.
22:42 VanessaE *shrug*
22:42 vortexlabs ah
22:42 vortexlabs c55.me is hosted in finland though
22:42 mauvebic in every case, who'd be dumb enough to sue over mods or 64x64 pixels
22:42 vortexlabs http://geoip.flagfox.net/?ip=212.53.165.52&amp;host=minetest.net
22:43 mauvebic rivencraft has been up for over a year, no problems there
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22:43 mauvebic notch is getting sued, but not for anything he did, just patent trolls
22:43 VanessaE mauvebic: someone who thought they could have taken your idea and made it into a new commercial product
22:43 VanessaE yeah so I heard
22:43 VanessaE over DRM bullshit
22:43 mauvebic yeah
22:44 mauvebic so if c55 gets sued, he gets sued, and its not likely to be because of anything you or I released
22:44 VanessaE I don't like minecraft or notch that much, but that lawsuit is just stupid and baseless
22:44 mauvebic and if i thought my mods could make a commercial product, id charge for them lol
22:44 VanessaE haha
22:44 VanessaE well can you at least try to come up with textures where there's no ambiguity?
22:45 VanessaE (site:wikipedia.org OR site:wikimedia.org OR site:clker.com) phrase
22:45 mauvebic the problem is i like playing with them
22:45 mauvebic my buildings look nice w/ those nodes
22:45 VanessaE replace "phrase" with your search terms and you're almost guaranteed to find only free textures
22:45 mauvebic and i couldnt come up with anything as nice
22:45 VanessaE s/textures/imagery/
22:46 mauvebic what about fair use?
22:46 mauvebic how would that fit in, im not familiar
22:47 mauvebic i cant create new textures from scratch that look as nice, but i could modify them (the ones that arent already)
22:47 VanessaE fair use is a US-specific thing unfortunately.
22:47 VanessaE trust me mauvebic, you *can* make them look as nice.  They all came from photos anyway from what I just read
22:47 mauvebic yeah but photos of riven
22:47 mauvebic any other picture wont look quite the same :P :(
22:48 vortexlabs supper
22:48 vortexlabs i'll idle on here for now
22:48 Fixer left #minetest
22:48 VanessaE yeah I know
22:49 VanessaE but they have to be photos or hand-drawn images that weren't derived from the original game or anything derived from that.
22:49 VanessaE here's the thing:
22:49 mauvebic http://en.wikipedia.org/wiki/Copyright_Act_of_Canada
22:49 mauvebic oups that was sposed to link to fair dealing
22:49 VanessaE if you went to the same spot the Rivin guys did, on the same day and time, and snapped your own photos of the same object they did, your photos would still be legal because it was your work and not theirs.
22:50 VanessaE Yeah I know about the Canadian Fair Dealing rule
22:51 VanessaE under Finnish law though, there's no fair use/fair dealing law :(
22:51 mauvebic im not finnish
22:51 mauvebic as the originator, id be held liable under cdn law
22:51 VanessaE the forum is, and that's the law that applies here.
22:51 mauvebic hell even the germans wont deport their own
22:51 VanessaE but the domain is a US domain
22:51 mauvebic *extradite
22:51 VanessaE and the server is on German soil I guess,
22:52 VanessaE so you'd have to comply with all four sets of laws :D
22:52 mauvebic youd think they have enough problems to deal with over there in between asking us for bailouts
22:52 VanessaE yup I know
22:52 VanessaE but this is all private industry stuff - civil laws
22:53 VanessaE so the governments could be perfect in all countries and this would still exist in some manner :-)
22:53 VanessaE so how many texture files came from a source you don't know for sure you have the rights to?
22:54 mauvebic in riven? half are screens the other half were ported
22:54 mauvebic though C55's big deal wasnt the ones from riven but the ones from rivencraft
22:54 mauvebic so basically, the management wants me to get rid of all my textures to satisfy
22:54 mauvebic brb
22:54 VanessaE no, just replace them with something you definitely have the rights to
22:55 mauvebic at this point im simply thinking of setting up a mod site, quicker and easier than the alt.
22:56 mauvebic ok ill be back in a bit, need groceries
22:56 VanessaE ok
22:59 SmugLeaf dicks
23:01 VanessaE blame the out-of-control copyright industry :(
23:01 VanessaE afaic, a work should not retain exclusive copyright (as in illegal to copy) beyond 10 or 15 years.
23:05 mauvebic i cant wait for the next big crash to knock out potential litigants out of business lol
23:05 VanessaE heh
23:05 VanessaE http://upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Rust_on_iron.jpg/310px-Rust_on_iron.jpg
23:05 VanessaE desaturate that and there's your door texture
23:06 mauvebic humanity's become more concerned with collecting rent on everything than actually creating anything of value
23:06 VanessaE (the one with the pentacle on it)
23:06 mauvebic well the door came from rivencraft, not riven, so? okay, not okay?
23:06 VanessaE wait, wrong link
23:06 VanessaE http://upload.wikimedia.org/wikipedia/commons/a/a4/Rust_on_iron.jpg
23:06 VanessaE THAT one.
23:07 VanessaE the door came from rivencraft, but rivencraft got it from Riven, and the rivencraft guys haven't made their license clear, so even fi they didn't get it from Riven, you probably can't use it
23:08 mauvebic i dont get how a paid game can get away with this shit but here we got our hands tied behind our backs
23:08 mauvebic youd think if they sued someone theyd sue rivencraft first, they got more players
23:09 VanessaE because rivencraft isn't a paid game :-)
23:09 mauvebic no, minecraft is a paid game
23:09 mauvebic theres a better argument for damages there
23:09 mauvebic than there is here
23:09 VanessaE yeah but that's not minecraft, it's just a mod/texpack or whatever they call them
23:10 mauvebic rivencraft arguably brings paying players to MC
23:10 mauvebic you cant even say that about minetest or riventest
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23:10 VanessaE yeah but it's still a mod (etc) and thus someone else's code
23:11 VanessaE but that's neither here nor there
23:11 VanessaE let's work on your copyright, see if we can weed out the non-free imagery
23:11 mauvebic ok, but then you say C55 could be held responsible because of me... which one is it, someone else code or not?
23:12 VanessaE he could, in theory, because it would be on pages he manages.  He'd have to comply with any takedown notices sent to him, and any court orders issued to attempt to determine your identity
23:12 VanessaE remote chance, to be sure
23:13 VanessaE and if he doesn't comply fast enough, then he would be on the hook
23:13 mauvebic id give them my adress myself, they cant gain anything by sueing me lol
23:13 VanessaE haha
23:13 mauvebic naw seriously
23:13 mauvebic bankruptcy protection
23:13 VanessaE well I'm pretty much sue-proof also (being disabled) but I still try to be extra careful
23:14 mauvebic well when you dont have any money to take, they wont waste theirs on lawyers for nothing
23:14 mauvebic spock would agree
23:14 VanessaE wanna bet?
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23:14 mauvebic why would they bother sueing someone they know cant pay up?
23:14 VanessaE they've sued children before
23:14 VanessaE as in single-digit ages
23:14 VanessaE I think once they sued a newborn
23:15 mauvebic hows that legally possible? crimes arent inherited
23:15 VanessaE of course the suit was later dropped, but not before it cost both sides at least some money
23:15 VanessaE nonono
23:15 mauvebic civil stuff can be inherited?
23:15 VanessaE sued claiming those children, including the newborn, are directly at fault
23:15 VanessaE as in somehow a newborn logged into a computer, downloaded Kazaa or whatever, and started downloading :-()
23:15 VanessaE :-0
23:15 VanessaE :-)
23:16 mauvebic i have 2 TB of stuff i wouldnt want those people seeing lol
23:16 VanessaE haha
23:16 mauvebic including every episode of startrek ever made lol
23:17 VanessaE sendmail copyright@paramount.net -subject "Copyright violation". .... ..
23:17 VanessaE ;-)
23:17 mauvebic please, they know most cant get the box sets in most other countries
23:17 VanessaE ok lets get back to this for a sec
23:18 mauvebic in the states they take it more seriously because theres no excuse, you have these huge shopping centers and youre the first to get everything
23:18 VanessaE that rust texture is so big you could crop it apart into multiple, unique rust textures, desaturate and color-shift as needed, and that will handle everything that's rusty
23:19 VanessaE http://upload.wikimedia.org/wikipedia/commons/9/97/Taospueblo003.jpg
23:19 VanessaE sandstone texture, apparently the very source or one exactly like it that went into Riven
23:20 VanessaE next? :-)
23:21 VanessaE you don't have to change your node shapes by the way - they can't claim copyright on a silhouette.\
23:21 mauvebic id basically have to retexture the whole thing but tbh id rather just list it elsewhere
23:21 VanessaE aw come on
23:21 VanessaE you'll feel better inside ;-)
23:21 VanessaE and you can claim it to be 100% your own work
23:22 mauvebic people know what im about, the code
23:22 VanessaE sure but a mod is more than just the code
23:22 mauvebic if i have to post it elsewhere in protest over unfair rules and being subject to the laws of four different nations, thats what i should do
23:23 mauvebic until people calm down and realize its just a game,
23:23 VanessaE actually five - c55 says the registrar is in Russia or something ;-)
23:23 mauvebic well look, i cant move around from country to country when i need go paying work, so i wont consider myself subject to their laws
23:23 VanessaE so you have to create and upload it under Canad...hm..wait a sec
23:23 VanessaE there is a loophole here.
23:24 mauvebic the loophole is our own fair use law
23:24 VanessaE US law declared recently that merely *linking* to a file does not constitute re-publishing
23:24 mauvebic and ompldr has no registration details
23:24 VanessaE so if you can host your mod and all files related to it on a Canadian site with a Canadian domain, you're safe
23:24 VanessaE and I can publish it.
23:24 VanessaE s/publish/move/
23:24 mauvebic so what i need is a canadian file sharer?
23:24 VanessaE yes
23:25 mauvebic is that all? daaaaamn we coulda saved alot of trouble
23:25 mauvebic :-)
23:25 VanessaE they must be on Canadian soil, with a Canadian registrar, and a Canadian domain
23:25 VanessaE then you and c55 are both safe.
23:25 mauvebic sweet
23:26 mauvebic i dont wanna cause trouble for him but i wanna keep my nodes, i mostly only build with those lol
23:26 VanessaE IANAL of course, but this is your best net.
23:27 mauvebic found a nice list :-) http://theheatweb.com/great-list-free-file-hosting-sites/
23:27 VanessaE wait a sec...where's github located?
23:27 VanessaE aren't they cabnucks?
23:27 VanessaE Canucks
23:28 mauvebic github or gittorius i think
23:28 mauvebic either would do
23:28 VanessaE checking
23:28 mauvebic how do you "lookup" a site/service for that kind of info?
23:29 VanessaE not sure - normally a whois will get you part way
23:30 VanessaE but then you're left doing your own research, calling people, sending emails, etc.
23:31 VanessaE damn, github is in San Fran
23:32 VanessaE gitorious is hosted at Rackspace, which has data centers in the US, UK, and China
23:32 VanessaE so that's out
23:33 mauvebic damn
23:33 mauvebic was asking them on irc
23:34 mauvebic i suppose making a 5mb torrent is equally ridiculous lol
23:34 mauvebic id have to be online all the time lol
23:34 VanessaE hah yeah
23:35 mauvebic well i think ill just sit on the doors for now, i got a two or three post-its of things to do w/ my other mods lol
23:35 mauvebic ill keep my eyes open for a cdn host
23:35 mauvebic but with "the cloud" its hard to tell where people host their actual servers these dayslol
23:36 VanessaE looks like ompldr is safe enough
23:36 VanessaE not canadian, but strongly disclaims any care regarding content etc.
23:36 mauvebic well thats where it is now
23:36 VanessaE it is?
23:37 mauvebic any site that doesnt ask for registration info will disavow responsibility for any content found on it (and ive found some funky things on ompldr) lol
23:37 mauvebic yeah
23:37 VanessaE ok, link to your post
23:37 mauvebic only one of my mods was hosted from filedropped the one day ompldr was down
23:37 mauvebic http://minetest.net/forum/viewtopic.php?id=2399
23:38 VanessaE ok.  Get your new release together that you mentioned and update your first post and subject and then I'll move it
23:38 mauvebic i just need to bronzify the 3rd gate and im done :-)
23:38 VanessaE and texture license will have to be WTFPL, so change that to "WTFPL (applies to all parts)
23:39 mauvebic i thought i already fixed that lol
23:39 mauvebic too many mod/modthreads lol
23:39 mauvebic seen my sig lately? lol
23:39 VanessaE haha
23:39 mauvebic aiight gimme 15mins to fixup the textures for the pword gate and im done :-)
23:40 VanessaE seen mine btw?  I'm starting to have too much as well ;-)
23:40 VanessaE only reason I don't list more mods is I'm too close to the 400 char limit :-)
23:40 mauvebic tip: use goggle url shortening, can fit more links in your sigg :P
23:41 VanessaE I use bitly actually
23:41 VanessaE close enough though
23:41 mauvebic works too lol
23:42 mauvebic we should have a texture request forum/thread thingie
23:42 mauvebic where people who like making them can submit them for people like me who are too lazy to make them lol
23:43 VanessaE we do have one I thinkj
23:43 mauvebic theres one for the nodeboxes, thats pretty cool
23:44 VanessaE there is a texture requests thread here somwehere
23:44 mauvebic ah shit i even have a staircase mod i forgot to release
23:44 mauvebic yeah i think on page 5-6 now :s and i think it was deathdealers' so i avoided it lol haha
23:44 VanessaE http://minetest.net/forum/viewtopic.php?id=1585
23:44 VanessaE there it is
23:44 VanessaE yeah I saw those stairs - nice work!
23:44 mauvebic aaaah in texture packs
23:45 mauvebic thx, you can use the nodebox model afterwards to make those stairs with ur textures
23:45 mauvebic i like the empty-underneath look to them lol
23:45 mauvebic like basement stairs (unifinished basements)
23:51 mauvebic http://www.zimg.eu/i/2585862407 bronze to differentiate from the userlock gates :-)
23:52 VanessaE not bad..  what's it look like in daylight?
23:53 mauvebic hmm yeah hard to tell with that light
23:53 mauvebic its a sortof orangy/bronze/copper finish
23:53 VanessaE well /time 7000 and take a new screenshot :-)
23:54 mauvebic that pic was in daylight, but were in a sphere within a sphere :P
23:54 VanessaE oh heh
23:54 VanessaE ok, place a shitload of torches across from it ;-)
23:56 vortexlabs back
23:56 VanessaE wb
23:56 vortexlabs thanks
23:57 vortexlabs http://minetest.net/forum/viewtopic.php?pid=33565
23:58 SpeedProg1 joined #minetest
23:58 vortexlabs I'm going to make a new mod, it's a secret for now
23:58 mauvebic updated thread :-) you could try the door by commenting out everything else

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