Time |
Nick |
Message |
00:27 |
khonkhortisan |
the gameboom one should be up |
00:27 |
MiJyn |
is gameboom update? |
01:13 |
MiJyn |
I feel good! |
01:13 |
MiJyn |
I've got much work on code |
01:13 |
VanessaE |
I need help// |
01:13 |
MiJyn |
*a lot of codework done |
01:13 |
VanessaE |
.. |
01:14 |
MiJyn |
c55 would be happy! |
01:14 |
VanessaE |
I need to come up with a unique way to make a glass bottle, preferably in one step. |
01:14 |
MiJyn |
*should be rather happy, but will be annoyed that someone is contributing |
01:14 |
MiJyn |
VanessaE, like the potions mod? |
01:14 |
VanessaE |
crafting glass blocks either has to generate dozens of units, or it's wastetul |
01:14 |
VanessaE |
wasteful* |
01:15 |
VanessaE |
smelting glass is already done by one of sdzen's mods |
01:15 |
VanessaE |
so what do I do here? |
01:15 |
MiJyn |
you want to integrate his mod? |
01:15 |
VanessaE |
no |
01:15 |
VanessaE |
I just don't know what's left |
01:16 |
VanessaE |
we're running out of sensible crafts |
01:16 |
VanessaE |
and there's no multiple-input oven/furnace |
01:16 |
MiJyn |
you could make one |
01:17 |
VanessaE |
I suppose, but that feels wrong too - this is for Unified Dyes |
01:17 |
MiJyn |
oh |
01:17 |
MiJyn |
you can't use X - X | X - X | - X - |
01:17 |
MiJyn |
can you? |
01:17 |
MiJyn |
X being glass |
01:17 |
MiJyn |
- being nothing |
01:17 |
MiJyn |
| being a newline :P |
01:17 |
VanessaE |
--> crafting glass blocks either has to generate dozens of units, or it's wasteful |
01:18 |
VanessaE |
I mean, do I just settle for "generates dozens of units"? |
01:18 |
VanessaE |
(at present, I've programmed it to give 9 pieces from one glass block via the furnace) |
01:19 |
MiJyn |
I know! |
01:19 |
MiJyn |
make a craft so that you can split the glass |
01:19 |
MiJyn |
and then use the splitted glass :P |
01:20 |
VanessaE |
hm.. |
01:20 |
MiJyn |
so you can use 3 glass blocks instead of 5 |
01:20 |
MiJyn |
or whatever |
01:27 |
VanessaE |
I think I'll go with your first idea, craft a U-shape -> a bunch of bottles and just make it waste some glass (or it'll be too easy) |
01:29 |
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01:39 |
NakedFury |
what you need: http://or.ucsf.edu/ehs/11567-DSY/version/default/part/ImageData/data/Lab%20Glassware.jpg |
01:40 |
NakedFury |
some table or thingy that would hold the vials |
01:41 |
NakedFury |
like the bookcase idea but for vials |
01:41 |
VanessaE |
I'll consider that |
01:41 |
VanessaE |
that's a good idea |
01:41 |
VanessaE |
though I think I'd make it look more like the spice rack in my kitchen |
01:41 |
VanessaE |
(holds 16, in four columns on a lazy susan) |
01:42 |
VanessaE |
(or was it 20?) |
01:42 |
VanessaE |
such a rack/holder would have to basically be a stripped-down locked chest I think |
01:43 |
NakedFury |
yeah until its easier to make it better and able to change depending on content |
01:51 |
NakedFury |
a small chest type that holds 20, when its empty it looks empty, when it has 1 item of the only type it can hold the model changes |
02:00 |
VanessaE |
there, how's this look? |
02:00 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=28399 |
02:05 |
* VanessaE |
pokes at NakedFury for signs of life |
02:05 |
* VanessaE |
pokes at MiJyn for signs of life |
02:18 |
* VanessaE |
pokes other random people, just because. |
02:19 |
cornernote |
whos that poking everyone ? |
02:19 |
cornernote |
i was just reading the new crafts |
02:19 |
cornernote |
nice work! |
02:19 |
VanessaE |
cool, let's see c55 complain about THAT ;-) |
02:20 |
cornernote |
many mod developers dont put enough thought into the crafts |
02:20 |
VanessaE |
which is a huge problem :-/ |
02:20 |
cornernote |
and thoughtful crafts are really a lot more fun than /giveme |
02:20 |
VanessaE |
yes, exactly |
02:21 |
VanessaE |
so this doesn't require too much work out of the player to get from flowers -> some kind of colored block? |
02:22 |
cornernote |
its a little, but i prefer this way |
02:22 |
VanessaE |
hrm |
02:22 |
cornernote |
personally, i dont like how you can break trees with your hand |
02:22 |
VanessaE |
heh |
02:22 |
VanessaE |
well c55 and I talked about that |
02:22 |
cornernote |
i think you should need a tool to chop them |
02:23 |
VanessaE |
he settled on the idea of finding loose stones around, combining them with branches gained from tearing down leaves (which you *can* do by hand) |
02:23 |
VanessaE |
and using that to chop down the rest of the tree |
02:23 |
VanessaE |
but I guess he decided not to implement it |
02:23 |
cornernote |
wow, i was thinking loose stones too |
02:25 |
NakedFury |
loose stones, thats nice |
02:25 |
NakedFury |
create a small pick or smaller fragile version of normal tools |
02:29 |
NakedFury |
you would need to generate the stones all over the world or add them to rivers |
02:30 |
VanessaE |
"primitive axe" I think he was going to call it |
02:30 |
VanessaE |
(or at least, that's what I would) |
02:31 |
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02:31 |
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vicscandl joined #minetest |
02:33 |
cornernote |
there is a droprate setting too |
02:33 |
cornernote |
so you can allow dig leaves/dirt by hand |
02:33 |
cornernote |
and give a chance at finding stick/rock |
02:34 |
NakedFury |
have a chance when dropping dirt and leaves? |
02:35 |
cornernote |
when you smash a leaves, usually leaves goes into your inventory |
02:35 |
cornernote |
but have a 1/10 or 1/20 that you get a stick |
02:37 |
NakedFury |
there is a droprate setting? |
02:37 |
|
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02:40 |
cornernote |
yeah, i saw in the forums.. sec |
02:41 |
NakedFury |
having dirt drop loose stone as a chance is a great idea |
02:41 |
NakedFury |
same with leaves |
02:41 |
NakedFury |
can be added to other blocks too |
02:43 |
cornernote |
http://minetest.net/forum/viewtopic.php?id=838 |
02:43 |
cornernote |
node.drop = {} |
02:45 |
cornernote |
if default:leaves is already defined, and i define it again... which one does it use ? |
02:45 |
cornernote |
i assume the later one |
02:46 |
NakedFury |
rarity=20 |
02:47 |
cornernote |
yeah, looks simple enough |
02:48 |
NakedFury |
thats great |
02:49 |
|
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02:49 |
NakedFury |
the api doc needs a serious update man |
02:49 |
|
vicscandl joined #minetest |
02:49 |
NakedFury |
this has been in since january and now I find about it? |
02:49 |
NakedFury |
and the pick stuff! tools= pick |
02:49 |
cornernote |
i know, funny how you learn from forums/chat what should be in docs |
02:49 |
NakedFury |
yeah |
02:50 |
NakedFury |
you need to add the tools line to every block so you cant break with hands |
02:50 |
cornernote |
but get no drop |
02:50 |
cornernote |
hrmmm |
02:50 |
cornernote |
i wouldnt like that |
02:51 |
cornernote |
dirt and leaves and flowers/plants etc... things you expect hands can do |
02:51 |
cornernote |
trees should need sticks |
02:51 |
cornernote |
then its a little challenge when someone first plays |
02:51 |
cornernote |
they have to dig dirt and trees to get tools |
02:51 |
cornernote |
right now tools are too easy to get, i can have mese axe in 5 mins |
02:54 |
NakedFury |
and for the love of good a pick cant be used as a shovel or axe |
02:54 |
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02:56 |
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cisoun joined #minetest |
03:02 |
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Crisco joined #minetest |
03:05 |
|
vicscandl joined #minetest |
03:05 |
cornernote |
lol, yes! |
03:07 |
|
mauvebic joined #minetest |
03:07 |
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thefamilygrog66 joined #minetest |
03:07 |
NakedFury |
if I used a pick on a tree I would get smashed and damaged pieces of food. splinters |
03:10 |
mauvebic |
you know youve been playing too long when you go to open the file manager by typing /giveme thunar in your run dialog lol |
03:11 |
NakedFury |
first time I see you online |
03:12 |
mauvebic |
yeah its break time after making enough nodes lol |
03:16 |
|
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03:18 |
cornernote |
i think im going to use available mods to make a cornernote_game |
03:19 |
mauvebic |
you gonna edit the default mods? |
03:19 |
cornernote |
depends if i can overwrite definitions without altering default |
03:20 |
cornernote |
prefer not to change the defaults |
03:20 |
NakedFury |
you can |
03:20 |
cornernote |
ok, cool |
03:20 |
cornernote |
so no default mod changes |
03:20 |
mauvebic |
well then youre talking about a modpack :p |
03:21 |
NakedFury |
Enforcement can be overridden by prefixing the name with ":". This can |
03:21 |
NakedFury |
be used for overriding the registrations of some other mod. |
03:21 |
mauvebic |
if your defaults and the games defaults are the same, you dont need 2 game folders |
03:21 |
cornernote |
i guess, but a modpack that is intended to be used as a complete game |
03:22 |
mauvebic |
from experience, people will pick and chose the mods anyhoo lol |
03:22 |
cornernote |
and the mods wont be what i download.. i will tweak them to work better with each other |
03:22 |
mauvebic |
are you madchicken? |
03:22 |
cornernote |
no, i am cornernote |
03:22 |
cornernote |
mauvebic, i see that as a problem |
03:23 |
mauvebic |
a problem? |
03:23 |
cornernote |
eg, people needing to install mods to make a complete game |
03:23 |
cornernote |
i would like to see more game variations, with their own modpacks |
03:23 |
mauvebic |
i dunno, i see alot of people making modpacks with other people's mods, i dont really see the point, making new mods gives something new to people |
03:24 |
NakedFury |
its hard to make a new game |
03:24 |
cornernote |
a lot of people just copy/paste the other ppls mods |
03:24 |
cornernote |
NF, yep |
03:24 |
mauvebic |
theres alot of copy/pasting going on too lol sometimes within days |
03:24 |
NakedFury |
right now minetest can just make a minecraft game unless you know a lot of coding |
03:25 |
cornernote |
how about this.... |
03:25 |
cornernote |
quest mod |
03:25 |
cornernote |
like a sign, but it asks you to bring it an item |
03:25 |
NakedFury |
the game needs more stuff |
03:25 |
cornernote |
bring it, and get a drop% reward |
03:25 |
mauvebic |
im trying to come up with puzzles (like myst) |
03:26 |
cornernote |
thats a really good idea |
03:26 |
NakedFury |
I keep saying it, we need a way to modify the user interface |
03:26 |
cornernote |
puzzles are fun |
03:26 |
mauvebic |
as for quests... most mobs mods arent up to the task yet |
03:26 |
cornernote |
dont need mobs for quests |
03:26 |
cornernote |
quest: find 1 mese |
03:26 |
mauvebic |
well the first puzzle i thought was, 3 hidden books, when combined give you a linking book to somewhere interesting |
03:26 |
NakedFury |
ugh as of now thats gonna need lots of /commands |
03:26 |
mauvebic |
apart from that i have no other ideas lol |
03:26 |
mauvebic |
naw puzzles can be easy |
03:27 |
mauvebic |
use the inventory window |
03:27 |
NakedFury |
yes |
03:27 |
cornernote |
inventory window is pretty good now |
03:27 |
NakedFury |
BUT you need a way to check progress and read clues or quest info |
03:27 |
cornernote |
text/fields/buttons/images/etc |
03:27 |
mauvebic |
most myst puzzles was able placing the marbles/switches whatever in the right spots, and they were usually grids there too |
03:27 |
cornernote |
NF, store it in txt/ini files |
03:27 |
mauvebic |
more efficient to break up and transmit long texts over chat |
03:28 |
NakedFury |
ok but the engine still needs to allow modders control of ui |
03:28 |
cornernote |
or perhaps the quests can be included lua files ? |
03:28 |
mauvebic |
how about... |
03:28 |
mauvebic |
this node that you punch, and everytime you punch you get the next bit of text in the chat console |
03:28 |
NakedFury |
the current minecraft way |
03:29 |
mauvebic |
never played MC but im glad we think alike then lol |
03:29 |
NakedFury |
god no |
03:29 |
mauvebic |
store the strings as lua variables |
03:29 |
cornernote |
why not punch it, and it loads an inventory with the quest text ? |
03:29 |
NakedFury |
in the end all mods need commands |
03:29 |
NakedFury |
thats like playing an rpg from stone age |
03:29 |
NakedFury |
them MUDS |
03:29 |
mauvebic |
because you cant store enough text in nodes' infotext meta |
03:30 |
cornernote |
do you craft the questgiver ? |
03:30 |
mauvebic |
i dont craft shit i use gimmes lol |
03:30 |
cornernote |
maybe makes a computer |
03:30 |
mauvebic |
look in the nodebox thread |
03:30 |
mauvebic |
theres a model for computers |
03:31 |
cornernote |
yeah, an lcd |
03:31 |
cornernote |
i saw that, looks awesome |
03:31 |
cornernote |
then you can have levels |
03:31 |
cornernote |
eg, gain XP from quests |
03:31 |
cornernote |
that lets you use better items/tools .. so mese tools arent until level 10 or something |
03:32 |
NakedFury |
http://dev.bukkit.org/server-mods/mcmmo/pages/items-commands/ |
03:32 |
NakedFury |
that is what you want |
03:32 |
NakedFury |
what I keep saying |
03:32 |
mauvebic |
you know whats funny |
03:32 |
mauvebic |
we have toilets, food, and beds |
03:32 |
NakedFury |
until you can add a gui its all about commands |
03:32 |
mauvebic |
the player never needs to shit,eat or sleep lol |
03:33 |
mauvebic |
ive thought of making a "hungry" mod that just eats away at your HP the longer you go w/o eating |
03:33 |
cornernote |
NF, formspec (inventory) is a gui |
03:33 |
NakedFury |
yeah a crap gui |
03:33 |
NakedFury |
an engine NEEDS to allow modders to change it |
03:33 |
|
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03:33 |
vortexlabs |
hello |
03:33 |
NakedFury |
completely |
03:33 |
cornernote |
this guy made something nice with it: http://minetest.net/forum/viewtopic.php?id=2263 |
03:33 |
mauvebic |
celeron would be the first to tell you, theres nothing stopping you from coding a new gui |
03:33 |
vortexlabs |
could someone review my mod? |
03:34 |
vortexlabs |
i'm so inpatient sorry |
03:34 |
NakedFury |
yes it is my lack of c++ knowledge |
03:34 |
vortexlabs |
http://minetest.net/forum/viewtopic.php?id=2535 |
03:34 |
cornernote |
wheres your mod vortexlabs? |
03:34 |
vortexlabs |
It's called Infinity Tools |
03:34 |
cornernote |
yeah, i downloaded that just before |
03:34 |
vortexlabs |
ah |
03:35 |
cornernote |
i was going to comment... |
03:35 |
vortexlabs |
Oh yea I like your minetest wiki thing |
03:35 |
vortexlabs |
I might try that on my server |
03:35 |
cornernote |
i think the tools should be more expensive to craft |
03:35 |
vortexlabs |
Ok |
03:35 |
cornernote |
eg, 15x mese |
03:35 |
vortexlabs |
Thanks for the suggestion :) |
03:35 |
cornernote |
so that you have to make a tough choice... build a normal mese axe and waste 3, or save for infinite tool |
03:36 |
vortexlabs |
lol |
03:36 |
vortexlabs |
saving would be better :P |
03:36 |
cornernote |
maybe, but when you have a mese axe, you can replace those 3 fast |
03:36 |
vortexlabs |
yea i guess so |
03:37 |
vortexlabs |
I plan on making more mods soon, as I enjoy making them |
03:37 |
vortexlabs |
I might make a programmable computer for mesecons |
03:37 |
cornernote |
im going to start using github |
03:37 |
vortexlabs |
same |
03:37 |
vortexlabs |
I have a github |
03:37 |
cornernote |
makes it easier to share versions and download links/readme/etc |
03:37 |
vortexlabs |
yep |
03:37 |
vortexlabs |
I have one, github.com/vortexlabs |
03:38 |
cornernote |
i used mine, but not for a release yet |
03:38 |
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03:38 |
cornernote |
i have one too, but just been copying other peoples stuff and playing with git .. nothing released there yet |
03:38 |
cornernote |
https://github.com/cornernote |
03:38 |
vortexlabs |
I might add in an all-in-one tool that takes a lot of infinity blocks to make |
03:39 |
cornernote |
you can have an all in 1 tool ? |
03:39 |
vortexlabs |
yea, in a later version |
03:40 |
vortexlabs |
It will require 9 infinity blocks |
03:40 |
cornernote |
i want to make a mining bomb, but instead of removing blocks, it leavs them on the floor for you to collect |
03:40 |
vortexlabs |
ah |
03:42 |
vortexlabs |
hello |
03:52 |
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03:52 |
vortexlabs |
hello |
04:03 |
* khonkhortisan |
is the last person on the planet |
04:04 |
khonkhortisan |
mt1.gameboom.net |
04:40 |
* MiJyn |
was hiding behind the bushes where khonkhortisan couldn't see him |
04:40 |
khonkhortisan |
I like my house |
04:41 |
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04:41 |
MiJyn |
in mt1.gameboom.net? |
04:41 |
khonkhortisan |
yes |
04:42 |
MiJyn |
it's too old :( |
04:42 |
khonkhortisan |
I'm running the windows version in wine |
04:42 |
MiJyn |
I can't connect :( |
04:42 |
MiJyn |
my version is 11 |
04:42 |
MiJyn |
his version is 10 |
04:42 |
khonkhortisan |
I have 11 source and 10 compiled |
04:45 |
khonkhortisan |
huh. leaves block light. |
05:11 |
cornernote |
<khonkhortisan> I'm running the windows version in wine <--- why ? |
05:13 |
khonkhortisan |
I have irrlicht source and it crashes when I press enter when trying to talk |
05:14 |
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05:20 |
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05:22 |
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05:28 |
VanessaE |
there. That's done finally. |
05:28 |
VanessaE |
unifieddyes, coloredwood, homedecor all updated |
05:29 |
khonkhortisan |
now maybe you can let the client install them and add info to tiles in the server so the server doesn't need the mod |
05:29 |
* VanessaE |
shrugs |
05:30 |
VanessaE |
c55 decoded to implement his own, which is basically a stripped down version of the dyes system used in jordach's old 16-color wool mod with some extensions |
05:30 |
VanessaE |
but no one's gonna use it because mine's better :-) |
05:36 |
VanessaE |
decoded? decided. |
05:37 |
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05:42 |
jin_xi |
hi vanessa |
05:42 |
VanessaE |
hey |
05:43 |
jin_xi |
just commented on the crash in cactus mod on the forums |
05:43 |
VanessaE |
odd |
05:43 |
jin_xi |
has a cactus spawned on some weird node? |
05:44 |
VanessaE |
it's possible - did you make sure to check for unknown nodes and map blocks that aren't loaded? |
05:44 |
VanessaE |
(node ID = "ignore" or nil) |
05:44 |
jin_xi |
yeah, will have to add more checks like that. |
05:45 |
VanessaE |
other than that, they worked fine. Might I suggest they be moved in smaller increments? |
05:45 |
jin_xi |
i mean i don't expect my experiments to run smoothly 100% if the time |
05:45 |
VanessaE |
hey, the fact that they worked is a major plus! |
05:45 |
jin_xi |
but i'll try to fix that |
05:47 |
jin_xi |
its my first mob or moving thing, so i have to work a bit on better movement |
05:47 |
VanessaE |
did you notice the unifieddyes update? |
05:48 |
jin_xi |
yes and i'll make use of it once i update my painting mods |
05:48 |
VanessaE |
(short version: you give back one empty glass bottle for each bottle of dye you use) |
05:48 |
VanessaE |
(you *should* that is) |
05:48 |
khonkhortisan |
how does one make Trap Grass? |
05:49 |
VanessaE |
that's bobblocks isn't it? |
05:49 |
khonkhortisan |
maybe? |
05:50 |
VanessaE |
well there's "trap stone" and "trap gLass" in moreblocks |
05:50 |
khonkhortisan |
you made the L bold |
05:51 |
khonkhortisan |
I have "Trap Grass" |
05:51 |
VanessaE |
in bobblocks, there's a grass texture that's used for that purpose |
05:51 |
VanessaE |
recipe for that is: |
05:51 |
VanessaE |
- - - |
05:51 |
VanessaE |
- D - |
05:51 |
VanessaE |
- S - |
05:51 |
VanessaE |
d = dirt, s=stick |
05:52 |
khonkhortisan |
thanks |
05:52 |
VanessaE |
I thinl |
05:52 |
VanessaE |
think |
05:52 |
khonkhortisan |
yep |
05:52 |
khonkhortisan |
now I can put some back where I found it |
06:05 |
cornernote |
anyone here that can help me a little with Irrlicht/C ? im trying to generate 3d images for the wiki, but im a c noob |
06:05 |
cornernote |
i can see where i need to change |
06:06 |
cornernote |
and i know what i need to do |
06:06 |
VanessaE |
calinou did something for his mods that might be useful |
06:06 |
VanessaE |
blender I think |
06:06 |
cornernote |
basically i need to get a filename string into a variable with a type of irr::c8 |
06:06 |
VanessaE |
though I doubt he automated the texture placement |
06:06 |
cornernote |
i dont know what a irr::c8 is :S |
06:06 |
VanessaE |
I could guess 8-bit char |
06:07 |
VanessaE |
besides that, good luck :-) |
06:07 |
cornernote |
http://www.irrlicht3d.org/wiki/index.php?n=Main.TakingAScreenShot |
06:07 |
cornernote |
it defines a filename, like this: |
06:07 |
cornernote |
irr::c8 filename[64]; |
06:07 |
cornernote |
then populates it with the snprintf |
06:07 |
cornernote |
then writes it like this: driver->writeImageToFile(image, filename) |
06:08 |
cornernote |
i have a string i want to put in filename |
06:08 |
VanessaE |
over my head |
06:09 |
VanessaE |
I know very little C++, and pretty much no irrlicht :-) |
06:09 |
cornernote |
im soooooo close |
06:09 |
cornernote |
i can feel it |
06:09 |
darkrose |
huh? |
06:09 |
cornernote |
hi darkrose |
06:10 |
cornernote |
can you read up 10-15 lines ? |
06:10 |
cornernote |
basically, how do i convert a string to a irr:c8 ? |
06:11 |
* darkrose |
shrugs |
06:11 |
darkrose |
looks like just string.c_str() |
06:11 |
cornernote |
what is an irr::c8 ? |
06:12 |
darkrose |
other than random obfuscation for no benefit? no idea |
06:12 |
cornernote |
they seem to populate it with snprintf() .. but i cant even get that to accept my string |
06:12 |
cornernote |
i see why php was invented... this type stuff is tricky |
06:13 |
* darkrose |
just hugs ansi C |
06:14 |
VanessaE |
C++ was invented by a drug-crazed psychopath bent on being forward-compatible with brainfuck (nevermind which came first ;-) ) |
06:16 |
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06:16 |
* jin_xi |
prefers () to {} |
06:17 |
VanessaE |
speaking of psychopaths... hey Calinou. :-) |
06:18 |
Calinou |
lol, hi |
06:18 |
* Calinou |
is downloading tremulous |
06:18 |
Calinou |
the FPS where you deserve a cookie when you figure out how to play |
06:19 |
VanessaE |
hah |
06:19 |
GTRsdk |
Has anyone had luck passing gcc optimization flags to increase FPS? |
06:20 |
VanessaE |
GTRsdk: that's almost entirely a function of your video card and its driver |
06:20 |
VanessaE |
not the game |
06:20 |
GTRsdk |
oh okay |
06:20 |
VanessaE |
(save for how much stuff you have loaded into the game of course) |
06:24 |
GTRsdk |
is it normal for there to be 100% CPU usage then while playing the game (using an integrated card) |
06:25 |
VanessaE |
probably |
06:25 |
VanessaE |
integrated graphics usually is pretty low-capability compared to a dedicated card |
06:25 |
Calinou |
http://dinnerbone.com/media/uploads/2012-07/screenshots/2012-07-24_14-26-43.I81819362.png < one of the minecraft devs is adding horizontal wood blocks |
06:25 |
Calinou |
BEAT YOU TO IT |
06:25 |
Calinou |
long time ago |
06:26 |
VanessaE |
and even with my Phenom II X6, HD6870 video card, and default textures, it takes an average of 1/6 of my total CPU power to maintain ~60 fps. |
06:27 |
VanessaE |
(that is, if it were 1 core instead of 6, that one core would be nearly pegged) |
06:31 |
GTRsdk |
so if I were to just upgrade to a dedicated GPU (most likely a 5450), would be FPS rate be much higher? (currently goes to like around 30) |
06:31 |
VanessaE |
likely |
06:31 |
VanessaE |
it depends on a number of factors |
06:32 |
VanessaE |
like the size of your textures, how much stuff is on-screen, how good your OS and drivers are, and how good that particular video card actually is |
06:33 |
VanessaE |
how much stuff is on-screen depends on things like your current view_distance, whether fog affects your performance, and whether you're looking at stuff mostly nearby or mostly in the distance |
06:34 |
cornernote |
yeah baby, i got it to start compiling without complaining |
06:34 |
cornernote |
lets see if it makes me some images! =) |
06:34 |
GTRsdk |
I usually have the screen maximized with no fog |
06:34 |
GTRsdk |
which is probably why the FPS is lower than when the screen is smaller and with fog |
06:34 |
VanessaE |
with my particular setup, even with the high-end hardware, minetest drops as low as ~6 FPS when I'm up really high and looking out over a hundreds-of-nodes distance (i.e. with a large part of the map loaded and "full viewing distance" turned on) |
06:35 |
VanessaE |
in practice, it varies between 25 and 55 or so |
06:35 |
VanessaE |
(i.e. on the ground, view distance set for 150, fog on, view limited to the view distance setting) |
06:36 |
VanessaE |
cornernote: excellent! |
06:36 |
VanessaE |
cornernote: will this handle nodebox objects also? |
06:36 |
GTRsdk |
is 60 the max FPS possible, or is it possible to go to 100 if one has the right hardware? |
06:36 |
VanessaE |
GTRsdk: in practice, 60 is the max |
06:37 |
VanessaE |
if you have a monitor that can drive higher (say 75 or 120) then perhaps |
06:37 |
VanessaE |
but your eyes aren't going to notice more than 60 anyway as long as the timing between frames is even |
06:37 |
VanessaE |
(which would be the case with a normal 60 Hz monitor) |
06:37 |
cornernote |
lol, no just cashed the game on load |
06:37 |
VanessaE |
(some people claim to see up to 75 FPS, but those are fairly rare) |
06:38 |
VanessaE |
cornernote: OOPS :-) |
06:38 |
cornernote |
VanessaE, yes it should handle every image that is shown in your inventory |
06:38 |
cornernote |
**should** |
06:38 |
VanessaE |
...provided the game doesn't crash ;-) |
06:38 |
cornernote |
in all honesty im way over my head |
06:38 |
cornernote |
just pushing random things to see what happens |
06:38 |
VanessaE |
you'll figure it out |
06:38 |
cornernote |
=) |
06:39 |
VanessaE |
"Ooo! What does THIS button do?"\ |
06:39 |
cornernote |
guess what |
06:39 |
cornernote |
it works !!! |
06:39 |
VanessaE |
w00t! |
06:39 |
VanessaE |
see? I told you! |
06:39 |
cornernote |
it was the bug red button all along |
06:39 |
cornernote |
big |
06:40 |
VanessaE |
haha |
06:40 |
cornernote |
ok, now to try with more than the default mods |
06:40 |
cornernote |
at the moment i only get the cube images, not nodeboxes |
06:41 |
VanessaE |
remember to use the latest git as your basis, to get over the number-of-nodes limit |
06:42 |
cornernote |
yes, i have EVERY mod |
06:42 |
cornernote |
i went right back through the forums |
06:42 |
cornernote |
and my game still loads |
06:42 |
VanessaE |
how many nodes are defined now? |
06:42 |
cornernote |
well, sometimes |
06:42 |
cornernote |
:) |
06:43 |
cornernote |
it generated 33 before crashing this time |
06:43 |
Calinou |
GTRsdk, protip: nvidia > AMD |
06:43 |
VanessaE |
heh |
06:43 |
cy1 |
protip nvidia = AMD = teh suck |
06:43 |
VanessaE |
haha |
06:44 |
Calinou |
cy1, still better than AMD |
06:45 |
Calinou |
too bad no company opensources their drivers, though, other than intel |
06:45 |
Calinou |
but intel is slow :p |
06:49 |
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06:50 |
mauvebic |
finally did it, keycode doors :-) |
06:53 |
Calinou |
http://minetest.net/forum/search.php?search_id=1720668941 |
06:53 |
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06:53 |
Calinou |
WTF |
06:55 |
mauvebic |
link to nowhere? |
06:55 |
Calinou |
thought search links were sharable in some way; nevermind then |
06:56 |
mauvebic |
yeah said something about forum messages unavailable lol |
06:57 |
mauvebic |
must be pretty early there cuz its really late here lol |
06:57 |
VanessaE |
hey mauvebic. |
06:57 |
mauvebic |
wassup |
06:57 |
mauvebic |
whys your text in red and not everyone elses? |
06:58 |
VanessaE |
because I said your name |
06:58 |
mauvebic |
ooohh |
06:58 |
VanessaE |
(for me, the highlight is yellow) |
06:58 |
mauvebic |
havent been used to IRC in some years now lol |
06:59 |
VanessaE |
been using IRC for about 16 years myself. |
06:59 |
mauvebic |
i used it in the 90s, but by now most of my friends consider it mesopotamian |
06:59 |
mauvebic |
or sumerian |
06:59 |
VanessaE |
heh |
07:00 |
VanessaE |
so, a relative of Zuul or Gozer then. :-) |
07:00 |
mauvebic |
yeah lol |
07:00 |
mauvebic |
though i try to sprinkle as many cryptic error messages as i can lol |
07:00 |
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07:01 |
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07:01 |
mauvebic |
i managed to come up with password protected gates, im gonna "functionalize" the whole thing and release it tomorrow |
07:01 |
mauvebic |
hopefully add more doors like that |
07:01 |
mauvebic |
do the nodebox doors work just as well? |
07:01 |
aaronbargman |
are there any admins here that can grant build privs for boomworld |
07:02 |
VanessaE |
they seem to, though I can't say I like the textures they use |
07:02 |
VanessaE |
(plain wood is ugly, there's no variation, no "style") |
07:02 |
mauvebic |
i got my own texs thats not a problem :-) so long as the model doesnt flicker and the parts align right |
07:02 |
aaronbargman |
wait what server do yoyu playon |
07:02 |
VanessaE |
boomworld? you mean gameboom? |
07:03 |
aaronbargman |
yes |
07:03 |
VanessaE |
That's Bad_Command's territory, but I guess he's idle right now. |
07:04 |
darkrose |
I could, but I'd have to compile a client for whatever version gameboom's running, and I cbf |
07:04 |
VanessaE |
darkrose: roughly 0.4-dev just prior to nodeboxes. :-) |
07:04 |
VanessaE |
unless he's gotten out of the dark ages since then |
07:04 |
aaronbargman |
wil yu be willingto do it ik the server rule |
07:05 |
darkrose |
would you be willing to use something approximating a sentence? |
07:05 |
VanessaE |
I wonder if redcrab's updated 30401 to work with the 16-bit node ID's commit et.al |
07:07 |
aaronbargman |
so how often is bad_command o? |
07:07 |
VanessaE |
randomly. |
07:07 |
aaronbargman |
on) |
07:07 |
aaronbargman |
oh i see |
07:08 |
VanessaE |
you have a gameboom account? |
07:08 |
aaronbargman |
yes |
07:10 |
VanessaE |
I see you've already asked on the gameboom server forum, so give the admin time to answer |
07:11 |
aaronbargman |
ok |
07:13 |
VanessaE |
ok, time for me to head off to bed. |
07:13 |
VanessaE |
night all |
07:14 |
mauvebic |
me too lol night |
07:20 |
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07:22 |
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07:37 |
cornernote |
im stuck on a c++ thing... i want to base64_encode a string like this "[inventorycube{default_glass.png{default_glass.png{default_glass.png" .. so i can save it as a file on disk |
07:37 |
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07:37 |
cornernote |
heres what i am trying: it compiles, but crashes when the code hits that part (i can see from debug.txt) |
07:37 |
cornernote |
const std::string s = part_of_name; |
07:37 |
cornernote |
std::string se = base64_encode(reinterpret_cast<const unsigned char*>(s.c_str()), s.length()); |
07:38 |
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07:53 |
VanessaE |
*sigh* insomnia sucks |
07:55 |
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08:01 |
* darkrose |
pets VanessaE |
08:01 |
VanessaE |
*purr* |
08:07 |
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08:07 |
VanessaE |
hey sfan |
08:12 |
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08:31 |
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08:31 |
VanessaE |
didjya break ityet? :-) |
08:31 |
cornernote |
ok, i can extract inventorycube images from the game as png, but not node_box .. where are they rendered ? |
08:32 |
VanessaE |
dunno |
08:33 |
cornernote |
:( |
08:33 |
cornernote |
i really want the furniture... more than the cubes lol |
08:38 |
VanessaE |
and my pipes, of course ;-)\ |
08:45 |
jin_xi |
yeah, back from the dentist =( |
08:45 |
VanessaE |
didn't go well? |
08:45 |
jin_xi |
ok. but always glad it's over!! |
08:45 |
VanessaE |
my rule with a dentist: knock me the fuck out! |
08:50 |
jin_xi |
i think i'm gonna make a nodebox model for a train track stop thingy |
08:51 |
VanessaE |
a bumper track? |
08:51 |
jin_xi |
yes, thanks, thats the word |
08:52 |
VanessaE |
nice |
08:52 |
VanessaE |
of course, that means we need nodebox rails too :-) |
08:52 |
VanessaE |
and those will be difficult because of the curves. |
08:52 |
VanessaE |
(if it's not high-resolution enough, HD texture packs won't work) |
08:52 |
jin_xi |
would be nice. i wonder if that could be done using the texture extrusion thing, |
08:53 |
jin_xi |
the one that gives wielded toold its 3d appearance |
08:53 |
VanessaE |
right. I asked about that months ago :-) |
08:54 |
jin_xi |
i can't wait until someone starts exploring the full scope of mods |
08:55 |
jin_xi |
gonna look at mauvebics custom game soonish, looks interesting |
08:55 |
VanessaE |
maybe use separate images - one for the ties, one for the rails, perhaps a third for the spikes. extrude each separately, stack them up |
09:17 |
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09:19 |
VanessaE |
bbl |
09:44 |
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10:28 |
chinabootlegmake |
hi all |
10:28 |
chinabootlegmake |
i want to play minetest on ubuntu 12.04 |
10:28 |
chinabootlegmake |
but the font of this game is so small and I don't know how to change to full screen |
10:29 |
chinabootlegmake |
there must something wrong with these tiny font |
10:44 |
chinabootlegmake |
hi |
10:44 |
chinabootlegmake |
anyone here |
11:12 |
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13:55 |
* VanessaE |
wanders in |
13:55 |
VanessaE |
good morning all |
13:57 |
thexyz |
morning |
13:57 |
VanessaE |
hey xyz, ltns |
13:58 |
thexyz |
yes. |
14:03 |
VanessaE |
were've you been hiding? :-) |
14:04 |
VanessaE |
where've |
14:04 |
thexyz |
is that so important? |
14:06 |
VanessaE |
er, I suppose not |
14:07 |
thexyz |
nice then |
14:08 |
VanessaE |
jeez, who pissed in your Cheerios this morning? :-) |
14:10 |
thexyz |
nice |
14:11 |
thexyz |
http://pastebin.com/FcyCKVr2 that's how stress server died |
14:12 |
thexyz |
oh, and nobody now plays on it |
14:15 |
VanessaE |
Not sure I understand the final error but it sorta looks like that emerge player issue from a while back |
14:23 |
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14:28 |
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14:29 |
alpha_one_x86 |
Hello, somebody know if minetest have lag like the old very of minecraft when a player go far of start? |
14:30 |
VanessaE |
not sure what you mean |
14:31 |
alpha_one_x86 |
if I go at x: 500000 y: 500000, z: 500 000 that's not product a lag? cf: http://www.minecraftwiki.net/wiki/Far_Lands |
14:32 |
VanessaE |
well minetest goes to +/- 31000 (all three axes), |
14:32 |
VanessaE |
but last I saw, no that sort of thing doesn't happen |
14:33 |
alpha_one_x86 |
then 16bits entry, why not 32Bits coord? |
14:33 |
VanessaE |
ask celeron55 :-) |
14:36 |
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14:41 |
VanessaE |
reason: performance and bandwidth. |
14:42 |
VanessaE |
16 bit coords perform better and require less bandwidth |
14:46 |
thexyz |
oh, who cares about bandwidth now |
14:47 |
thexyz |
2 or 4 byte, is that such a big difference |
14:47 |
thexyz |
cornernote: can you make your craftwiki script to produce .html pages? |
14:47 |
thexyz |
static ones |
14:52 |
VanessaE |
w00t - blox mod is going to unified dyes :-) |
14:53 |
MiJyn |
hi |
14:53 |
VanessaE |
hey MiJyn |
14:54 |
MiJyn |
how is everyone today? |
14:54 |
VanessaE |
pretty good, save for not having slept well |
14:55 |
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14:55 |
MiJyn |
ah |
14:56 |
Nemo08 |
hi all! |
14:56 |
MiJyn |
dang, eclipse doesn't know that apt.apt_pkg DOES contain things like init() amd Cache() lol |
14:56 |
MiJyn |
hi Nemo |
14:56 |
VanessaE |
hey nemo |
14:57 |
alpha_one_x86 |
I have the same problem on my mmorpg, it can be simplie solved by reference point into 32Bits + offset of player into 8 or 16Bits |
14:58 |
VanessaE |
c55 doesn't want to go over 16-bit coords - they're not needed anyway |
14:58 |
thexyz |
that "not needed" thing… |
14:59 |
thexyz |
who the fuck needs ±31000 in vertical direction? |
14:59 |
VanessaE |
well it does create a world with a max of 238328 cubic kilometers |
15:00 |
alpha_one_x86 |
But with lot of player on the server, +-31000 in horizontal can be few |
15:01 |
thexyz |
maybe |
15:01 |
alpha_one_x86 |
and all the cpu manage 32Bits (now 64Bits), then drop 16Bits... |
15:01 |
thexyz |
the problem is that most >100 is air |
15:01 |
thexyz |
except that floating islands |
15:01 |
VanessaE |
with the default mapgen yes |
15:02 |
alpha_one_x86 |
under minecraft I use +2000 for floating islands like you say, and -2000 to have hidden home (work only if the server limit the distance to display the other player) |
15:02 |
VanessaE |
but *shrug* it's c55's project and he refuses. he even said he'd go with 16-bit coords again if he were to re-start minetest from scratch |
15:02 |
thexyz |
alpha_one_x86: i mean that floating islands that mapgen generates, not ones built by players |
15:03 |
Nemo08 |
you see many flying islands? |
15:03 |
NakedFury |
make a fork with 32 bits just to show him |
15:03 |
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15:04 |
alpha_one_x86 |
And before speak about performance or bandwith on 32Bits vs 16bits, lot of work is to do |
15:05 |
VanessaE |
raise an issue on github |
15:05 |
VanessaE |
give good reasonings |
15:05 |
VanessaE |
show examples where it's too small of a limit |
15:06 |
VanessaE |
maybe even see if you can provide a patch to change the behavior |
15:06 |
VanessaE |
show bandwidth and performance benchmarks if you can |
15:07 |
thexyz |
you know, this is still not main thing to do |
15:07 |
VanessaE |
of course there are more important things to do |
15:08 |
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15:08 |
alpha_one_x86 |
I have do that's with my MMO, but if I don't wan't... |
15:09 |
alpha_one_x86 |
with correct protocol, 32Bits coordo + 8Bits for offset, you can win 50% of the bandwith for lot of player (100+) |
15:11 |
VanessaE |
study the code, fork, patch, -> github. |
15:11 |
VanessaE |
:-) |
15:15 |
VanessaE |
on second thought, don't. |
15:16 |
VanessaE |
c55 requests that you *not* file a github issue at all |
15:16 |
VanessaE |
(though fork and patch is of course up to you) |
15:25 |
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16:17 |
jordach |
sup |
16:17 |
* jordach |
is not at home with xchat :( |
16:17 |
VanessaE |
jordach: new unifieddyes. :-) |
16:17 |
jordach |
FUCK# |
16:17 |
* jordach |
slams face on desk |
16:17 |
VanessaE |
relax |
16:18 |
VanessaE |
it only matters if you don't mind wasting glass :-) |
16:18 |
jordach |
no. fuck cotton. |
16:18 |
jordach |
ill go let c55 do wool |
16:18 |
jordach |
and the dyes |
16:18 |
VanessaE |
requires roughly a 5-line patch to add "replacements=" lines |
16:18 |
* jordach |
does not want a patch |
16:18 |
* jordach |
prefers something else |
16:19 |
VanessaE |
he already pushed wool to git master. |
16:19 |
VanessaE |
and this: |
16:19 |
VanessaE |
http://c55.me/random/2012-07/tscrot-2012-07-25_18-29-37.png |
16:19 |
VanessaE |
new creative inventory, will also be used for the regular inventory. |
16:21 |
jordach |
wait what |
16:21 |
jordach |
WTF |
16:21 |
VanessaE |
*npd* |
16:21 |
jordach |
my bad |
16:21 |
VanessaE |
*npd* |
16:21 |
VanessaE |
DAMN IT |
16:21 |
VanessaE |
N |
16:21 |
VanessaE |
O |
16:21 |
VanessaE |
D |
16:21 |
jordach |
*npd* ? |
16:21 |
VanessaE |
supposed to be a *nod* :-) |
16:21 |
VanessaE |
but my fingers kept going to the wrong keys :) |
16:22 |
jordach |
aaaaannnd something else by chance???? D: |
16:22 |
VanessaE |
that's about it for now |
16:22 |
* VanessaE |
patches cotton. |
16:23 |
VanessaE |
gimme 5 or 10 mins and I'll upload the changes. |
16:23 |
jordach |
thanks |
16:23 |
jordach |
since i aint at home, user submitted forks are accepted with me |
16:26 |
jordach |
http://c55.me/random/2012-07/tscrot-2012-07-25_18-29-37.png against http://desmond.imageshack.us/Himg13/scaled.php?server=13&filename=tmi100.png&res=landing TOO MANY ITEMS Calinou? |
16:27 |
jordach |
thexyz: youve returned? |
16:27 |
thexyz |
yes |
16:27 |
Calinou |
wow awesome |
16:27 |
jordach |
oh good |
16:27 |
jordach |
celeron cloned too many items |
16:27 |
jordach |
LAWSUIT |
16:28 |
* jordach |
wants to compile this bad boy |
16:29 |
Calinou |
http://minetest.net/packages/nightly/?C=M;O=A |
16:29 |
* Calinou |
wants a new nightly |
16:29 |
thexyz |
i can build nightly for you |
16:32 |
thexyz |
latest master, right? |
16:33 |
VanessaE |
jordach: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/cotton-20120725.zip |
16:33 |
VanessaE |
also fixed the wield/inventory images so they render as proper cubes. |
16:33 |
jordach |
thexyz, VanessaE, later |
16:33 |
jordach |
VanessaE: it would be easier to email me |
16:33 |
Calinou |
thexyz, no, thanks anyway |
16:33 |
VanessaE |
all items give back either an empty bottle or bucket |
16:33 |
Calinou |
^^ |
16:33 |
VanessaE |
email addy? |
16:36 |
VanessaE |
jordach ... |
16:36 |
jordach |
yeas |
16:38 |
VanessaE |
what is your email address? |
16:38 |
jordach |
jordach.snellinggmail.com |
16:40 |
VanessaE |
sent. |
16:41 |
* darkrose |
sets up spambot |
16:42 |
* jordach |
kicks darkrose |
16:42 |
jordach |
gmail has an awesome spam filter, try breaking it |
16:42 |
darkrose |
:p |
16:42 |
jordach |
thank you VanessaE |
16:42 |
VanessaE |
yw |
16:42 |
jordach |
thexyz: please do cross build a client |
16:42 |
* darkrose |
doesn't really want to be banned from google again |
16:43 |
thexyz |
jordach: ok |
16:43 |
jordach |
30001 MOTHER FU |
16:43 |
NakedFury |
banned from google? |
16:43 |
jordach |
yes |
16:43 |
jordach |
you can get banned from googlem |
16:43 |
VanessaE |
darkrose: hell, all you gotta do is click on enough images in sequence and you'll trigger their anti-bot auto-lockout :-) |
16:44 |
* Calinou |
is adding wool/dye mod support to misa pack |
16:45 |
* jordach |
thanks Calinou |
16:45 |
VanessaE |
don't forget cotton and unifieddyes ;-) |
16:45 |
jordach |
Calinou: we prefer instagib metl3 |
16:45 |
jordach |
??? |
16:45 |
Calinou |
default dye textures need better textures |
16:45 |
Calinou |
^ some noise |
16:45 |
Calinou |
jordach, a reference to the name of a sauerbraten server |
16:45 |
Calinou |
instagib being a game mode and metl3 a map |
16:45 |
VanessaE |
(the gentextures.sh script makes it dead easy to add unifieddyes-based mod support to a tex pack) |
16:46 |
jordach |
but they look crap |
16:46 |
VanessaE |
only if the textures you start with are crap :-) |
16:47 |
jordach |
my own textures http://imgur.com/a/ZNjgl |
16:47 |
VanessaE |
mine: http://i.imgur.com/0U8YA.png |
16:47 |
VanessaE |
(for unified bricks) |
16:47 |
VanessaE |
definitely *not* crap. |
16:47 |
jordach |
TEXTURE FILTERING THANK YOU |
16:48 |
VanessaE |
I wish. |
16:48 |
jordach |
i know |
16:48 |
VanessaE |
all textures look at least a little like crap because of lack of that, even 16px ones. |
16:48 |
jordach |
thats why i aint ever going to use your pack |
16:48 |
jordach |
NOISY NOISY NOISY |
16:48 |
VanessaE |
64px in that screenshot ^^ |
16:49 |
jordach |
cant we have 16px here |
16:49 |
VanessaE |
just pointing it out. |
16:49 |
jordach |
yes |
16:49 |
jordach |
my texture was a 2x1 repeating pattern |
16:49 |
jordach |
then added some noise |
16:49 |
jordach |
(made sure they tile) |
16:50 |
VanessaE |
hey, if it works? |
16:50 |
jordach |
those images look really nice, don they, even from me |
16:50 |
VanessaE |
many of my textures have added noise, usually to simulate less-than-smooth surfaces, rust, etc. |
16:50 |
VanessaE |
yes actually, yours look good |
16:51 |
jordach |
and i was being quick and cheap |
16:51 |
jordach |
if the noise is too light / dark in places a small amount of blur can fix it |
16:52 |
VanessaE |
exactly - it's surprising what you can do with a little noise and blur. |
16:53 |
jordach |
ikr |
16:56 |
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16:57 |
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16:57 |
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16:58 |
VanessaE |
jordach: what was the name of the mod and link to the one you were doing? |
16:58 |
jordach |
metals |
16:58 |
VanessaE |
the one with the pipes and other metal objects |
16:58 |
VanessaE |
ah |
16:58 |
jordach |
metals |
16:58 |
jordach |
in general mod |
16:58 |
VanessaE |
got it |
16:59 |
VanessaE |
(girders and warning marker need updated to give empty bottles btw) |
16:59 |
jordach |
? |
17:00 |
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17:00 |
jordach |
btw |
17:00 |
vortexlabs |
hello |
17:00 |
jordach |
the pipe cap fits the pipe ends exactly |
17:00 |
jordach |
sup vortexlabs |
17:00 |
vortexlabs |
Could I have some help with minetest? |
17:00 |
VanessaE |
you use a couple of dyes to make those two objects - the dyes should give back empty bottles when used. |
17:00 |
Calinou |
support for wool/dye mod added! |
17:00 |
Calinou |
vortexlabs, yes, don't ask to ask |
17:00 |
jordach |
VanessaE: fix it then |
17:01 |
vortexlabs |
I downloaded the stable version (4.1) and it says I don't have msvcr100.dll |
17:01 |
Calinou |
stable is 0.4.1 not 4.1 ;) |
17:01 |
jordach |
go grab http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe and run it |
17:01 |
Calinou |
vortexlabs, protip... search on the forums: |
17:01 |
Calinou |
^ what jordach said |
17:01 |
jordach |
or http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x64.exe |
17:02 |
vortexlabs |
I have the .net framework stuff installed |
17:02 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=33714#p33714 |
17:02 |
Calinou |
5x-post... |
17:02 |
Calinou |
._. |
17:02 |
jordach |
vortexlabs: .net is pointless http://www.microsoft.com/en-us/download/details.aspx?id=14632 |
17:03 |
vortexlabs |
ah |
17:03 |
vortexlabs |
i'm downloading that |
17:04 |
* jordach |
burps |
17:05 |
vortexlabs |
wait that download didn'y work |
17:05 |
jordach |
http://www.microsoft.com/en-us/download/details.aspx?id=14632 64 bit |
17:05 |
vortexlabs |
i have a 32 bit system my bad |
17:05 |
jordach |
alright |
17:05 |
jordach |
x64 = 64 bit, x86 = 32 bit |
17:05 |
vortexlabs |
i know |
17:05 |
jordach |
i use linux too much |
17:05 |
jordach |
too used to the errorless bleep |
17:05 |
vortexlabs |
I am switching to linux soon actually |
17:06 |
jordach |
good |
17:06 |
jordach |
xubuntu is a good start# |
17:06 |
vortexlabs |
Actually I was going for arch |
17:06 |
jordach |
hey Calinou ARCH USER |
17:07 |
vortexlabs |
It's fairly straightforward to install,I did it in qemu before |
17:07 |
thexyz |
qemu? |
17:07 |
vortexlabs |
Ok the vC++ stuff is installed |
17:07 |
vortexlabs |
yea it's an emulator |
17:07 |
thexyz |
i know |
17:07 |
vortexlabs |
oh |
17:07 |
thexyz |
but it's a low-level emulator |
17:07 |
vortexlabs |
Minetest is working |
17:07 |
thexyz |
why not install it in virtualbox? |
17:07 |
vortexlabs |
My pc is old |
17:08 |
vortexlabs |
My pc is old years to the exact |
17:08 |
vortexlabs |
*8 |
17:08 |
jordach |
mines 6 |
17:08 |
jordach |
woot |
17:08 |
vortexlabs |
ah |
17:08 |
vortexlabs |
I'm getting a new one around christmastime so |
17:09 |
vortexlabs |
well mt is working |
17:09 |
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17:09 |
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17:10 |
vortexlabs |
is there a mod that can remove all dropped items? |
17:10 |
jordach |
do /clearobjects |
17:10 |
vortexlabs |
thanks |
17:10 |
vortexlabs |
sorry i ask too many questions |
17:11 |
jordach |
its no problem here |
17:11 |
vortexlabs |
ok |
17:11 |
Calinou |
<jordach> hey Calinou ARCH USER |
17:11 |
Calinou |
OKAY |
17:11 |
Calinou |
vortexlabs, arch sucks |
17:11 |
VanessaE |
hah |
17:11 |
thexyz |
NICE TRY! |
17:11 |
thexyz |
Calinou: why does arch suck? |
17:12 |
thexyz |
wrong question, why does it suck more than other distros? |
17:12 |
Calinou |
because, it's for people who like anime and want to show off their ski1lZ |
17:12 |
Calinou |
it sucks more than other distros because of its setup time |
17:12 |
VanessaE |
Calinou: that link you posted earlier ending in 33714 is wrong |
17:12 |
Calinou |
and it's unconvenient for no benefit |
17:12 |
Calinou |
VanessaE, ikr, I merged his posts and warned him |
17:12 |
vortexlabs |
my friend bacos uses arch and he watches too much anime |
17:12 |
thexyz |
Calinou: you should think about new reasons |
17:13 |
VanessaE |
oh ok |
17:13 |
vortexlabs |
he says he has a 'waifu' |
17:13 |
VanessaE |
didn't see that part |
17:13 |
thexyz |
and, remember, it is unconvenient for YOU |
17:13 |
Calinou |
<thexyz> and, remember, it is unconvenient for YOU |
17:13 |
Calinou |
this explains why the wiki recommends arch as a first distro? |
17:13 |
thexyz |
what wiki? |
17:13 |
Calinou |
the arch wiki |
17:13 |
thexyz |
lol |
17:13 |
thexyz |
what distro should distro wiki recommend? |
17:14 |
VanessaE |
Xubuntu. :-) |
17:14 |
vortexlabs |
i'm new to linux but i know a fair amount of commands and learn easily |
17:14 |
thexyz |
it seems that i hate everything .+buntu =( |
17:14 |
Calinou |
I use linux since 2.5 years ago; I find arch extremely hard to use (or at least, the wiki makes it sound like it's very hard, which is bad too) |
17:14 |
Calinou |
I'm fine with *buntu but I prefer debian |
17:15 |
vortexlabs |
what about gentoo |
17:15 |
thexyz |
debian is fine for slowpokes |
17:15 |
VanessaE |
MAKE_OPS="-funroll_loops -O3 [...] -no_gentoo" |
17:15 |
thexyz |
gentoo is fine too |
17:16 |
VanessaE |
or was it _OPTS rather ;) |
17:16 |
thexyz |
if you have enough time |
17:17 |
thexyz |
oh, btw |
17:17 |
VanessaE |
no. |
17:17 |
thexyz |
arch dropped its pseudo-graphics installer |
17:17 |
VanessaE |
;-) |
17:18 |
thexyz |
but (see the difference), you may still use it |
17:18 |
SmugLeaf |
lol VanessaE |
17:18 |
SmugLeaf |
MAKEOPTS is for shit like -j |
17:18 |
VanessaE |
it's been too long since I last used gentoo :-) |
17:19 |
SmugLeaf |
CFLAGS would have -march=r33th4xz -unroll-every-loop |
17:19 |
SmugLeaf |
i use gentoo every day |
17:19 |
VanessaE |
USE="[four million different packages because I like my system to actually *support* stuff ;-) ]" |
17:20 |
VanessaE |
actually it wasn't bad, I just got tired of shit breaking all the time |
17:20 |
vortexlabs |
I wonder how well a raspberry pi would run minetest |
17:20 |
SmugLeaf |
even my desktop systems only have like 30 flags |
17:20 |
SmugLeaf |
lol |
17:20 |
SmugLeaf |
i run ~ |
17:20 |
VanessaE |
every other time I emerge'd something, some random package would fail to compile |
17:20 |
SmugLeaf |
shit still doesn't break |
17:20 |
SmugLeaf |
i've had more shit from *buntu and arch then gentoo |
17:20 |
SmugLeaf |
but gentoo was my first distro |
17:21 |
SmugLeaf |
so maybe i'm wired for gentoo now |
17:21 |
VanessaE |
well this was at least a few years ago. it's probably improved by now |
17:22 |
VanessaE |
it was at about the time that they stopped recommending starting from "stage 2" if I remember right |
17:26 |
thexyz |
jordach: http://rghost.net/39411771 |
17:27 |
jordach |
kay |
17:27 |
jordach |
im gunna head to the beach now, bye! |
17:27 |
Calinou |
<vortexlabs> I wonder how well a raspberry pi would run minetest |
17:27 |
Calinou |
~1FPS |
17:27 |
Calinou |
<thexyz> debian is fine for slowpokes |
17:27 |
Calinou |
slowpokes? |
17:27 |
Calinou |
heard of testing/unstable? |
17:31 |
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18:17 |
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18:18 |
khonkhortisan |
how do I tell who is on the server without rejoining? |
18:18 |
VanessaE |
/status |
18:18 |
vortexlabs |
status doesn't show whose online in irssi |
18:19 |
VanessaE |
I assume he means on a minetest server |
18:19 |
khonkhortisan |
in minetest |
18:19 |
VanessaE |
otherwise, try /users |
18:19 |
VanessaE |
or /who |
18:19 |
vortexlabs |
oh |
18:19 |
vortexlabs |
I'm maing a mine in minetest |
18:20 |
khonkhortisan |
if someone puts a bunch of crap in a public area, thereby defacing it, does that mean the stuff is mine if I clean it up? |
18:20 |
VanessaE |
prettymuch |
18:21 |
VanessaE |
as long as you're 100% certain it was placed there as vandalism |
18:21 |
VanessaE |
(and you can gather it all up of course) |
18:22 |
VanessaE |
when someone does that on a server I'm on, I clean up the mess if I can, and keep the materials for later. usually I end up re-using some of those materials to rebuild something that's been griefed or I give them away as needed |
18:22 |
khonkhortisan |
oh I just realized where the ladders came from |
18:23 |
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18:44 |
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18:51 |
khonkhortisan |
what's the process for picking road names? |
18:52 |
VanessaE |
road names? |
18:52 |
khonkhortisan |
yeah I want an address for my house |
18:52 |
VanessaE |
oh, well it depends on the server |
18:52 |
khonkhortisan |
there's gravel paths |
18:52 |
VanessaE |
afaik, there's no standard |
18:53 |
VanessaE |
but if you want to pick one, of course I'd have to suggest the common thing in the US, |
18:53 |
VanessaE |
"central" and "main" would be the cross streets in the center of town, for example |
18:53 |
VanessaE |
names of US states to one side parallel to "main", names of US presidents to the other side |
18:53 |
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18:54 |
VanessaE |
numbered streets parallel to "central" to the south, lettered streets to the north |
18:54 |
VanessaE |
usually there's a major street every 1.6km, usually where 10th st, 20th st, etc would go |
18:54 |
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18:55 |
VanessaE |
once you get about halfway through the alphabet on the north-side streets, then anything goes |
18:55 |
VanessaE |
while south-side numbered streets commonly keep incrementing as far as you want them to |
18:56 |
VanessaE |
once you run out of states and presidents for the streets paralleling main, again anything goes. |
18:56 |
khonkhortisan |
sounds compicated |
18:56 |
VanessaE |
not really |
18:57 |
VanessaE |
many cities will replace one of the near-main or near-central streets with "favorite" names, like "broadway" or "wall" or a street named for the town |
18:58 |
VanessaE |
http://maps.google.com/maps?q=joplin,+missouri&ll=37.088357,-94.513879&spn=0.013231,0.01929&oe=utf-8&client=ubuntu&channel=fs&hnear=Joplin,+Jasper,+Missouri&gl=us&t=m&z=16 |
18:59 |
VanessaE |
take a look at this layout, which is the central part of the last town I lived in |
18:59 |
VanessaE |
(Joplin Missouri, US) |
18:59 |
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19:01 |
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19:01 |
VanessaE |
this layout, with minor changes, is pretty common |
19:04 |
vortexlabs |
bacj |
19:04 |
vortexlabs |
*back |
19:04 |
VanessaE |
whenever I look at a server's map, what I notice is they tend to have roads that, at best, resemble the major/yellow roads in that map |
19:05 |
VanessaE |
(that google map that is) |
19:06 |
VanessaE |
Wichita, KS makes a mess of it though :-) |
19:06 |
VanessaE |
numbered streets to the north AND south (I think even numbers on one side, odd on the other) |
19:06 |
VanessaE |
and anything goes on the east and west sides :-) |
19:07 |
VanessaE |
broadway is the "main" street I seem to remember, while Kellogg is the cross street |
19:07 |
VanessaE |
with a number of major freeways crossing at odd directions |
19:09 |
VanessaE |
chew on that one for a while ;-) |
19:09 |
VanessaE |
maybe some standard will emerge for roads in the game |
19:09 |
VanessaE |
bbl |
19:12 |
khonkhortisan |
with enough road signs I can direct someone to my house without having to go and get them |
19:19 |
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19:19 |
khonkhortisan |
I can build a house out of desert sand but I can't pick up desert stone, put the desert cobblestone in the furnace, and build with desert stone |
19:33 |
khonkhortisan |
wow, tree grows through cobblestone |
19:41 |
vortexlabs |
for some reason i cannot remove rails |
19:48 |
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19:48 |
Allaun |
\o |
19:55 |
VanessaE |
vortexlabs: that was fixed in a recent git |
19:56 |
vortexlabs |
oh |
19:56 |
vortexlabs |
i have v0.4.1 |
19:56 |
VanessaE |
also, hi :-) |
19:57 |
vortexlabs |
hi |
19:57 |
vortexlabs |
i'll just wait till a newer version i guess |
19:57 |
VanessaE |
there's an easy fix |
19:57 |
vortexlabs |
o |
19:58 |
vortexlabs |
*oh |
19:58 |
vortexlabs |
i was thinking of writing an abm |
19:58 |
VanessaE |
trying to find it |
19:58 |
vortexlabs |
ok |
19:59 |
vortexlabs |
apparently you can ban yourself in minetest |
20:00 |
VanessaE |
hm, maybe it wasn't fixed in git, I coulda sworn it was |
20:00 |
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20:00 |
vortexlabs |
ah |
20:00 |
vortexlabs |
hello |
20:01 |
Allaun |
How is everyone |
20:01 |
vortexlabs |
fine |
20:01 |
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20:03 |
VanessaE |
well it's in the default/init.lua wherever rails are defined - there's no proper selection box |
20:04 |
VanessaE |
edit /usr/local/share/minetest/games/minetest_game/mods/default/init.lua |
20:04 |
vortexlabs |
ah |
20:04 |
VanessaE |
search for description = "Rail", |
20:04 |
VanessaE |
find the selection_box part |
20:04 |
vortexlabs |
I'm using windows but i know where it is |
20:04 |
VanessaE |
I think it says type="fixed" and then --fixed below that |
20:05 |
vortexlabs |
I'll go fix it and etc |
20:05 |
VanessaE |
remove the --fixed line, and change it to: |
20:05 |
VanessaE |
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, |
20:05 |
vortexlabs |
ok |
20:05 |
VanessaE |
that's how it's defined now anyway |
20:05 |
vortexlabs |
ok |
20:06 |
vortexlabs |
oh yea have you checked out my mod infinitytools? |
20:06 |
VanessaE |
I saw the post about it |
20:06 |
vortexlabs |
ah |
20:06 |
VanessaE |
infinity blocks should require a *lot* of work to construct |
20:06 |
vortexlabs |
i see |
20:06 |
VanessaE |
like several pieces of mese and steel ingots |
20:07 |
vortexlabs |
calinou suggested nyan cats |
20:07 |
VanessaE |
yeah but nyancats are *too* rare |
20:07 |
vortexlabs |
yea |
20:07 |
NakedFury |
and crap |
20:07 |
vortexlabs |
where are they usually at anyways |
20:07 |
VanessaE |
somewhere below -2000 is all I know |
20:07 |
vortexlabs |
ah |
20:08 |
vortexlabs |
i should go down farther than -2000 then |
20:08 |
vortexlabs |
i've done that before |
20:08 |
vortexlabs |
tons of lava is there |
20:08 |
VanessaE |
over on minetest.ru:30001 I have a mine down at -4000 |
20:08 |
vortexlabs |
nice |
20:09 |
vortexlabs |
i usually play on menche's server and my own server |
20:09 |
VanessaE |
but I don't play there really anymore |
20:09 |
vortexlabs |
ah |
20:09 |
VanessaE |
got one at -200 on redcrab:30401, but it's just getting started |
20:11 |
vortexlabs |
ok i did what you said to do to the default/init.lua file |
20:11 |
VanessaE |
now just run the game |
20:11 |
vortexlabs |
i did |
20:11 |
vortexlabs |
i can remove rails now |
20:11 |
vortexlabs |
thanks |
20:11 |
VanessaE |
cool |
20:19 |
VanessaE |
yw |
20:20 |
Allaun |
is there a active community server? |
20:20 |
VanessaE |
there are a few |
20:20 |
VanessaE |
http://servers.minetest.ru/ |
20:21 |
vortexlabs |
my computer is so loud |
20:22 |
FreeFull |
I think nyancats have an equal opportunity of appearing anywhere below -64 |
20:22 |
thexyz |
http://minetest.ru/nyansearch/ |
20:22 |
thexyz |
don't know whether it works or no for current version |
20:24 |
VanessaE |
vortexlabs: mine, I swear, has a turbine in it. |
20:24 |
vortexlabs |
my pc is eight years old and most likely never had it's fans repleced |
20:26 |
Allaun |
bookmarked the server list |
20:26 |
Allaun |
\o/ |
20:28 |
Allaun |
i never play minecraft because I can't afford it |
20:28 |
Allaun |
but it's nice to have something that i don't have to pirate |
20:28 |
Allaun |
:3 |
20:28 |
FreeFull |
thexyz: Teleported to where it told me to |
20:28 |
FreeFull |
Nothing |
20:28 |
thexyz |
then it doesn't work for current version |
20:29 |
FreeFull |
Probably because new map generator |
20:29 |
thexyz |
yes |
20:50 |
vortexlabs |
I'm going to work on my mod |
20:50 |
vortexlabs |
and possibly add some stuff to mesecons |
20:55 |
vortexlabs |
now to learn git |
21:19 |
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21:29 |
jin_xi |
oh well, rewrite time again. sigh |
21:30 |
VanessaE |
hey, at least it means not having to rely on entities anymore |
21:30 |
VanessaE |
(and it would allow for higher-resolution drawings too) |
21:39 |
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21:39 |
VanessaE |
oh, don't forget the empty bottles issue (might be a good idea for your mod to just drop them all into a "discard bin" or something else that can be gathered later and passed through UD's recycle craft. |
21:39 |
VanessaE |
) |
21:45 |
vortexlabs |
i need to quit slacking off |
21:45 |
vortexlabs |
i was going to work on my mod, but ended up browing a forum |
21:45 |
VanessaE |
heh |
21:45 |
VanessaE |
I browse the forums several times a day (out of boredom :-) ) |
21:50 |
vortexlabs |
Does anyone have a good crafting recipie for the infinity block of my mod? |
21:50 |
vortexlabs |
It needs to be harder to make, by using rare materials or something |
21:50 |
vortexlabs |
no nyan cats, they are not easy to find |
21:52 |
khonkhortisan |
ladder, stone, glass, mese pickaxe |
21:52 |
sfan5 |
vortexlabs: crafting compressed mese out of 9 mese |
21:52 |
khonkhortisan |
compressed mese +1 |
21:52 |
sfan5 |
then 2 comp. mese + 1 iron ingot = 1 inf. block |
21:52 |
vortexlabs |
good idea |
21:53 |
vortexlabs |
I like that idea |
21:53 |
VanessaE |
no, better |
21:53 |
vortexlabs |
Could someone make me graphics for compressed mese and the infinity block? |
21:53 |
vortexlabs |
The tools graphics are ok |
21:54 |
sfan5 |
compressed mese tile mese texture 4x4 and make it darker |
21:54 |
VanessaE |
9 mese = 1 compressed mese, 9 compressed mese = 1 infinite block, then craft tools like normal - infinite blocks for the heads instead of cobble/wood/etc and steel ingots for the handle |
21:54 |
vortexlabs |
I like that idea |
21:54 |
VanessaE |
so an infinite pick would take 243 mese and two steel ingots. |
21:55 |
vortexlabs |
lol |
21:55 |
vortexlabs |
kind of a lot but you can always just do /giveme infinitytools:pick |
21:55 |
VanessaE |
given how easy it is to get mese, you gotta make the player really *work* for it |
21:55 |
vortexlabs |
yea |
21:55 |
khonkhortisan |
vortexlabs: http://f.imgtmp.com/PWZer.png hehe |
21:58 |
sfan5 |
khonkhortisan: i meant tiling 4x4 with the OLD texture |
21:59 |
VanessaE |
bah, use my mese texture, it's tons better :-) |
21:59 |
vortexlabs |
I'm still going to use sticks for the handle, let's just say the mese makes the handle stronger :P |
22:00 |
khonkhortisan |
bad_command was wrong, glass doesn't block light |
22:01 |
vortexlabs |
I bet some mods might depend on my mod with the compressed mese :P |
22:02 |
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22:02 |
vortexlabs |
hello |
22:03 |
VanessaE |
really though, compressed mese should look like it's actually been compressed somehow |
22:03 |
vortexlabs |
oh yea |
22:03 |
vortexlabs |
maybe flatten the mese texture? |
22:03 |
VanessaE |
mm.. |
22:03 |
VanessaE |
maybe not like that but close |
22:03 |
vortexlabs |
hence 'compressed; |
22:03 |
vortexlabs |
ah |
22:04 |
VanessaE |
imagine stacking several vertically and then crunching them down |
22:04 |
vortexlabs |
oh yea |
22:04 |
VanessaE |
but you'll definitely need to go beyond 16px for that to work |
22:04 |
vortexlabs |
that's ok |
22:05 |
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22:05 |
mauvebic |
can someone plz move this http://minetest.net/forum/viewtopic.php?id=2399 so i can release an update :-) |
22:06 |
vortexlabs |
Ok, I updated the init.lua file to add compressed mese |
22:06 |
VanessaE |
what is riven anyway? |
22:07 |
vortexlabs |
supper |
22:07 |
NakedFury |
rivensomething, all I know is that it needs a better summary |
22:07 |
NakedFury |
I have no idea what it is |
22:07 |
VanessaE |
"sequel to myst" |
22:08 |
mauvebic |
sorry bathroom |
22:08 |
mauvebic |
riven is the sequel to myst :-) |
22:09 |
mauvebic |
its basicaly a bunch of deco nodes, teleporting linking books and locking doors |
22:09 |
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22:10 |
mauvebic |
though i dont wanna release the new door from general lol |
22:11 |
NakedFury |
so its a map too |
22:12 |
vortexlabs |
wait nvm |
22:12 |
VanessaE |
How'd you get the textures in your mod? |
22:12 |
vortexlabs |
no supper yet |
22:12 |
vortexlabs |
i thought my parents called it lol |
22:12 |
mauvebic |
screenshots and rivencraft |
22:13 |
vortexlabs |
now to test my mod |
22:14 |
VanessaE |
I dunno mauvebic.. that constitutes a unauthorized derivative work, I'll have to see if it's okay |
22:14 |
VanessaE |
an* |
22:15 |
mauvebic |
i know, but no one complains when shit like my linking books get copied two or three times, id call that pretty derivative, while my mod is still being held down |
22:16 |
VanessaE |
they've been copied? I wasn't aware |
22:16 |
VanessaE |
(I don't read *every* post ;-) ) |
22:16 |
mauvebic |
teleport pads came out a week later, another knockoff a week after, and another one yesterday i think |
22:17 |
mauvebic |
all of em based on the concept of using signs to store coordinates |
22:17 |
mauvebic |
but my mod is still being held down because of textures |
22:17 |
mauvebic |
at least my code is original |
22:17 |
mauvebic |
that should weight in my favour |
22:17 |
VanessaE |
yeah but the others don't use your textures do they? |
22:18 |
VanessaE |
your code's WTFPL, so that's okay any way |
22:18 |
mauvebic |
okay, so if i put a restrictive license on my locked doors, do you think anyone will seriously respect it? |
22:18 |
khonkhortisan |
locked doors are needed |
22:18 |
mauvebic |
its like "okay, we'll copy your code and concepts, but your mods' no good because you borrowed textures from another pack for another game" |
22:18 |
VanessaE |
probably not too much so, but at least you can then bitch legitimately :-) |
22:19 |
VanessaE |
actually your mod is good |
22:19 |
VanessaE |
from what I've read |
22:19 |
mauvebic |
im not talking about you but you know what i mean :p |
22:20 |
VanessaE |
you just need textures that you're allowed to copy/use/distribute |
22:20 |
mauvebic |
well i tried contacting the guy from rivencraft when it was first brought up, i never got an answer |
22:20 |
VanessaE |
I'm more concerned with what's derived from Riven rather than rivencraft. |
22:21 |
mauvebic |
Ok, where was this concern when people were copying tron? a top grossing film many orders of magnitude more valuable than riven |
22:21 |
VanessaE |
you can't be rightfully held to a license you didn't know was invalid if e.g. rivencraft turns out to be illegal, but Riven itself is commercial. |
22:21 |
mauvebic |
the studio that did Riven tanked i think |
22:22 |
VanessaE |
The Tron stuff was all hand-drawn from what I saw, so it doesn't count as a derivative work - those were fine. |
22:22 |
VanessaE |
at least under US law, I have no idea what Finnish law says about that stuff. |
22:22 |
mauvebic |
well the textures from riven aren't entire screenshots, theyre a 64x64 selection of larger images |
22:22 |
VanessaE |
right, so I assumed |
22:23 |
mauvebic |
the linking books i changed the images in the book |
22:23 |
mauvebic |
but the whole resolution is so blocky how would anyone recognize any specific image |
22:24 |
mauvebic |
Anyways, its up to you guys, im always willing to share my code, but i wont share from the shadows. im ready to release locked and passworded doors whenever you guys are :-) |
22:25 |
mauvebic |
tbh why we still bother with 2 mod forums |
22:25 |
mauvebic |
half the stuff in general could just as well go into Discusion |
22:25 |
mauvebic |
i gotta run to the store, bbl :-) |
22:26 |
VanessaE |
hm. Br0derbund (now defunct) originally published Riven, Cyan Worlds (still around) made it though. |
22:26 |
VanessaE |
so you'd need Cyan World's blessing. |
22:27 |
NakedFury |
do whatever you want and ignore the opposition |
22:28 |
mauvebic |
anyone know a good lua obfuscator? |
22:28 |
VanessaE |
as for two forums, simple: Any idiot could write whatever into a mod release. That's why they go into Modding General |
22:28 |
VanessaE |
that way we can weed out the idiots ;-) |
22:29 |
mauvebic |
the idiots, are the ones copying code and concepts and slapping on quick hand drawn textures |
22:29 |
mauvebic |
and they make it to releases just fine |
22:29 |
mauvebic |
things are upside down |
22:29 |
NakedFury |
they need to remove the mod tags, they are redundant |
22:29 |
VanessaE |
that's because the code is open source and declared as such |
22:30 |
mauvebic |
doesnt make it right. |
22:30 |
VanessaE |
now don't get me wrong |
22:30 |
VanessaE |
what they're doing isn't right either. |
22:30 |
mauvebic |
feels like im being bashed over the head with licenses |
22:30 |
vortexlabs |
i updated my mod to add compressed mese now, so I'm going to upload it |
22:30 |
mauvebic |
my mods get a no because of shitty licensing rules, and with those same rules, other people copy shit and call it original |
22:31 |
mauvebic |
fine, ill change my licenses |
22:31 |
VanessaE |
but seeing as how there's only like three of us actively moderating the forums, we relaly don't have time to audit every release for copied-but-not-attributed code |
22:31 |
vortexlabs |
I only copy source code for refence |
22:31 |
vortexlabs |
*referance |
22:31 |
VanessaE |
your mods get a 'no' because you're using illegal textures. |
22:31 |
mauvebic |
i dont want credit from other modders, i want my mods, the originals, to stand next to theirs on releases, thats all. |
22:32 |
VanessaE |
re-render your textures from your own photos and they'll be fine |
22:32 |
VanessaE |
even if they look nearly identical to those you were using |
22:32 |
mauvebic |
riddle me this, if i dont have a camera, where am i going to find realistic textures that arent "illegal" |
22:32 |
VanessaE |
I'll bet you can find enough stuff on wikipedia and wikimedia commons to fill in for the illegitimate images |
22:32 |
VanessaE |
that's where most of my photorealistic stuff came from |
22:32 |
VanessaE |
the rest, I rendered in Inkscape and GIMP |
22:33 |
mauvebic |
i dont do textures, i dont do texture packs, i do code. I bet this is why alot of the original modders left |
22:34 |
VanessaE |
well the point is, even the simplest mods usually need at least one texture of some kind. |
22:34 |
NakedFury |
should be no problem as long as you dont get money from it |
22:34 |
mauvebic |
thats the thing |
22:34 |
mauvebic |
no one is making money here |
22:34 |
VanessaE |
You *have* to make it yourself from imagery you either have the legal right to use or which you've rendered or photographed yourself. |
22:34 |
mauvebic |
there are no damages to sue for |
22:34 |
VanessaE |
wanna bet? |
22:34 |
mauvebic |
sue me. |
22:34 |
mauvebic |
try. |
22:35 |
mauvebic |
i just lost a huge case over a shitty property if you think i take this texture litigation shit seriously at all |
22:35 |
VanessaE |
if they wanted to be assholes about it, the Cyan Worlds guys could sue you (and would probably lose) for millions, claiming such things as unfair competition, copyright infringement, etc. and ask for millions in damaged |
22:35 |
VanessaE |
damages* |
22:35 |
VanessaE |
good luck winning of course, but do you really want to risk that? |
22:35 |
mauvebic |
yeah |
22:35 |
NakedFury |
I would |
22:35 |
mauvebic |
its my risk to take |
22:35 |
VanessaE |
(s/winning/them winning/) |
22:36 |
mauvebic |
im not new on the internet, or to modding, or webmastering, ive copied plenty of images of the years and ive never even received a takedown email, much less a letter from the court |
22:36 |
mauvebic |
and the day i do get a takedown notice, then i'll take it down, until then i wont deprive anyone |
22:37 |
VanessaE |
the problem here is you won't be the one to receive such a notice - c55 would. |
22:37 |
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22:37 |
mauvebic |
how? its open source |
22:37 |
VanessaE |
the code isn't the problem |
22:37 |
mauvebic |
he cant be held responsible for what people do with the code once its released |
22:37 |
VanessaE |
it's the textures. |
22:38 |
mauvebic |
well he's not the one releasing them either |
22:38 |
mauvebic |
and a forum isnt considered advertsiing |
22:38 |
mauvebic |
i mean we use it as such, but legally, its a public forum |
22:39 |
mauvebic |
i wouldn't expect europeans to understand but i'd think in north america we'd have a greater appreciation for deregulation and freedom |
22:39 |
vortexlabs |
http://minetest.net/forum/viewtopic.php?pid=33565#p33565 |
22:40 |
vortexlabs |
I forgot to add the crafting recipie hang on |
22:40 |
VanessaE |
the forum is hosted on finnish soil, and a US-regulated domain name, and they're getting REAL hard-assed about it lately here. |
22:40 |
VanessaE |
c55 could very easily lose his domain - under US law - because it ends in .net |
22:41 |
vortexlabs |
Actually, flagfox says it's hosted in germany (minetest.net) |
22:42 |
VanessaE |
it is? Odd, it's under Finnish law according to the Rules post. |
22:42 |
VanessaE |
*shrug* |
22:42 |
vortexlabs |
ah |
22:42 |
vortexlabs |
c55.me is hosted in finland though |
22:42 |
mauvebic |
in every case, who'd be dumb enough to sue over mods or 64x64 pixels |
22:42 |
vortexlabs |
http://geoip.flagfox.net/?ip=212.53.165.52&host=minetest.net |
22:43 |
mauvebic |
rivencraft has been up for over a year, no problems there |
22:43 |
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22:43 |
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22:43 |
mauvebic |
notch is getting sued, but not for anything he did, just patent trolls |
22:43 |
VanessaE |
mauvebic: someone who thought they could have taken your idea and made it into a new commercial product |
22:43 |
VanessaE |
yeah so I heard |
22:43 |
VanessaE |
over DRM bullshit |
22:43 |
mauvebic |
yeah |
22:44 |
mauvebic |
so if c55 gets sued, he gets sued, and its not likely to be because of anything you or I released |
22:44 |
VanessaE |
I don't like minecraft or notch that much, but that lawsuit is just stupid and baseless |
22:44 |
mauvebic |
and if i thought my mods could make a commercial product, id charge for them lol |
22:44 |
VanessaE |
haha |
22:44 |
VanessaE |
well can you at least try to come up with textures where there's no ambiguity? |
22:45 |
VanessaE |
(site:wikipedia.org OR site:wikimedia.org OR site:clker.com) phrase |
22:45 |
mauvebic |
the problem is i like playing with them |
22:45 |
mauvebic |
my buildings look nice w/ those nodes |
22:45 |
VanessaE |
replace "phrase" with your search terms and you're almost guaranteed to find only free textures |
22:45 |
mauvebic |
and i couldnt come up with anything as nice |
22:45 |
VanessaE |
s/textures/imagery/ |
22:46 |
mauvebic |
what about fair use? |
22:46 |
mauvebic |
how would that fit in, im not familiar |
22:47 |
mauvebic |
i cant create new textures from scratch that look as nice, but i could modify them (the ones that arent already) |
22:47 |
VanessaE |
fair use is a US-specific thing unfortunately. |
22:47 |
VanessaE |
trust me mauvebic, you *can* make them look as nice. They all came from photos anyway from what I just read |
22:47 |
mauvebic |
yeah but photos of riven |
22:47 |
mauvebic |
any other picture wont look quite the same :P :( |
22:48 |
vortexlabs |
supper |
22:48 |
vortexlabs |
i'll idle on here for now |
22:48 |
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Fixer left #minetest |
22:48 |
VanessaE |
yeah I know |
22:49 |
VanessaE |
but they have to be photos or hand-drawn images that weren't derived from the original game or anything derived from that. |
22:49 |
VanessaE |
here's the thing: |
22:49 |
mauvebic |
http://en.wikipedia.org/wiki/Copyright_Act_of_Canada |
22:49 |
mauvebic |
oups that was sposed to link to fair dealing |
22:49 |
VanessaE |
if you went to the same spot the Rivin guys did, on the same day and time, and snapped your own photos of the same object they did, your photos would still be legal because it was your work and not theirs. |
22:50 |
VanessaE |
Yeah I know about the Canadian Fair Dealing rule |
22:51 |
VanessaE |
under Finnish law though, there's no fair use/fair dealing law :( |
22:51 |
mauvebic |
im not finnish |
22:51 |
mauvebic |
as the originator, id be held liable under cdn law |
22:51 |
VanessaE |
the forum is, and that's the law that applies here. |
22:51 |
mauvebic |
hell even the germans wont deport their own |
22:51 |
VanessaE |
but the domain is a US domain |
22:51 |
mauvebic |
*extradite |
22:51 |
VanessaE |
and the server is on German soil I guess, |
22:52 |
VanessaE |
so you'd have to comply with all four sets of laws :D |
22:52 |
mauvebic |
youd think they have enough problems to deal with over there in between asking us for bailouts |
22:52 |
VanessaE |
yup I know |
22:52 |
VanessaE |
but this is all private industry stuff - civil laws |
22:53 |
VanessaE |
so the governments could be perfect in all countries and this would still exist in some manner :-) |
22:53 |
VanessaE |
so how many texture files came from a source you don't know for sure you have the rights to? |
22:54 |
mauvebic |
in riven? half are screens the other half were ported |
22:54 |
mauvebic |
though C55's big deal wasnt the ones from riven but the ones from rivencraft |
22:54 |
mauvebic |
so basically, the management wants me to get rid of all my textures to satisfy |
22:54 |
mauvebic |
brb |
22:54 |
VanessaE |
no, just replace them with something you definitely have the rights to |
22:55 |
mauvebic |
at this point im simply thinking of setting up a mod site, quicker and easier than the alt. |
22:56 |
mauvebic |
ok ill be back in a bit, need groceries |
22:56 |
VanessaE |
ok |
22:59 |
SmugLeaf |
dicks |
23:01 |
VanessaE |
blame the out-of-control copyright industry :( |
23:01 |
VanessaE |
afaic, a work should not retain exclusive copyright (as in illegal to copy) beyond 10 or 15 years. |
23:05 |
mauvebic |
i cant wait for the next big crash to knock out potential litigants out of business lol |
23:05 |
VanessaE |
heh |
23:05 |
VanessaE |
http://upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Rust_on_iron.jpg/310px-Rust_on_iron.jpg |
23:05 |
VanessaE |
desaturate that and there's your door texture |
23:06 |
mauvebic |
humanity's become more concerned with collecting rent on everything than actually creating anything of value |
23:06 |
VanessaE |
(the one with the pentacle on it) |
23:06 |
mauvebic |
well the door came from rivencraft, not riven, so? okay, not okay? |
23:06 |
VanessaE |
wait, wrong link |
23:06 |
VanessaE |
http://upload.wikimedia.org/wikipedia/commons/a/a4/Rust_on_iron.jpg |
23:06 |
VanessaE |
THAT one. |
23:07 |
VanessaE |
the door came from rivencraft, but rivencraft got it from Riven, and the rivencraft guys haven't made their license clear, so even fi they didn't get it from Riven, you probably can't use it |
23:08 |
mauvebic |
i dont get how a paid game can get away with this shit but here we got our hands tied behind our backs |
23:08 |
mauvebic |
youd think if they sued someone theyd sue rivencraft first, they got more players |
23:09 |
VanessaE |
because rivencraft isn't a paid game :-) |
23:09 |
mauvebic |
no, minecraft is a paid game |
23:09 |
mauvebic |
theres a better argument for damages there |
23:09 |
mauvebic |
than there is here |
23:09 |
VanessaE |
yeah but that's not minecraft, it's just a mod/texpack or whatever they call them |
23:10 |
mauvebic |
rivencraft arguably brings paying players to MC |
23:10 |
mauvebic |
you cant even say that about minetest or riventest |
23:10 |
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23:10 |
VanessaE |
yeah but it's still a mod (etc) and thus someone else's code |
23:11 |
VanessaE |
but that's neither here nor there |
23:11 |
VanessaE |
let's work on your copyright, see if we can weed out the non-free imagery |
23:11 |
mauvebic |
ok, but then you say C55 could be held responsible because of me... which one is it, someone else code or not? |
23:12 |
VanessaE |
he could, in theory, because it would be on pages he manages. He'd have to comply with any takedown notices sent to him, and any court orders issued to attempt to determine your identity |
23:12 |
VanessaE |
remote chance, to be sure |
23:13 |
VanessaE |
and if he doesn't comply fast enough, then he would be on the hook |
23:13 |
mauvebic |
id give them my adress myself, they cant gain anything by sueing me lol |
23:13 |
VanessaE |
haha |
23:13 |
mauvebic |
naw seriously |
23:13 |
mauvebic |
bankruptcy protection |
23:13 |
VanessaE |
well I'm pretty much sue-proof also (being disabled) but I still try to be extra careful |
23:14 |
mauvebic |
well when you dont have any money to take, they wont waste theirs on lawyers for nothing |
23:14 |
mauvebic |
spock would agree |
23:14 |
VanessaE |
wanna bet? |
23:14 |
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23:14 |
mauvebic |
why would they bother sueing someone they know cant pay up? |
23:14 |
VanessaE |
they've sued children before |
23:14 |
VanessaE |
as in single-digit ages |
23:14 |
VanessaE |
I think once they sued a newborn |
23:15 |
mauvebic |
hows that legally possible? crimes arent inherited |
23:15 |
VanessaE |
of course the suit was later dropped, but not before it cost both sides at least some money |
23:15 |
VanessaE |
nonono |
23:15 |
mauvebic |
civil stuff can be inherited? |
23:15 |
VanessaE |
sued claiming those children, including the newborn, are directly at fault |
23:15 |
VanessaE |
as in somehow a newborn logged into a computer, downloaded Kazaa or whatever, and started downloading :-() |
23:15 |
VanessaE |
:-0 |
23:15 |
VanessaE |
:-) |
23:16 |
mauvebic |
i have 2 TB of stuff i wouldnt want those people seeing lol |
23:16 |
VanessaE |
haha |
23:16 |
mauvebic |
including every episode of startrek ever made lol |
23:17 |
VanessaE |
sendmail copyrightparamount.net -subject "Copyright violation". .... .. |
23:17 |
VanessaE |
;-) |
23:17 |
mauvebic |
please, they know most cant get the box sets in most other countries |
23:17 |
VanessaE |
ok lets get back to this for a sec |
23:18 |
mauvebic |
in the states they take it more seriously because theres no excuse, you have these huge shopping centers and youre the first to get everything |
23:18 |
VanessaE |
that rust texture is so big you could crop it apart into multiple, unique rust textures, desaturate and color-shift as needed, and that will handle everything that's rusty |
23:19 |
VanessaE |
http://upload.wikimedia.org/wikipedia/commons/9/97/Taospueblo003.jpg |
23:19 |
VanessaE |
sandstone texture, apparently the very source or one exactly like it that went into Riven |
23:20 |
VanessaE |
next? :-) |
23:21 |
VanessaE |
you don't have to change your node shapes by the way - they can't claim copyright on a silhouette.\ |
23:21 |
mauvebic |
id basically have to retexture the whole thing but tbh id rather just list it elsewhere |
23:21 |
VanessaE |
aw come on |
23:21 |
VanessaE |
you'll feel better inside ;-) |
23:21 |
VanessaE |
and you can claim it to be 100% your own work |
23:22 |
mauvebic |
people know what im about, the code |
23:22 |
VanessaE |
sure but a mod is more than just the code |
23:22 |
mauvebic |
if i have to post it elsewhere in protest over unfair rules and being subject to the laws of four different nations, thats what i should do |
23:23 |
mauvebic |
until people calm down and realize its just a game, |
23:23 |
VanessaE |
actually five - c55 says the registrar is in Russia or something ;-) |
23:23 |
mauvebic |
well look, i cant move around from country to country when i need go paying work, so i wont consider myself subject to their laws |
23:23 |
VanessaE |
so you have to create and upload it under Canad...hm..wait a sec |
23:23 |
VanessaE |
there is a loophole here. |
23:24 |
mauvebic |
the loophole is our own fair use law |
23:24 |
VanessaE |
US law declared recently that merely *linking* to a file does not constitute re-publishing |
23:24 |
mauvebic |
and ompldr has no registration details |
23:24 |
VanessaE |
so if you can host your mod and all files related to it on a Canadian site with a Canadian domain, you're safe |
23:24 |
VanessaE |
and I can publish it. |
23:24 |
VanessaE |
s/publish/move/ |
23:24 |
mauvebic |
so what i need is a canadian file sharer? |
23:24 |
VanessaE |
yes |
23:25 |
mauvebic |
is that all? daaaaamn we coulda saved alot of trouble |
23:25 |
mauvebic |
:-) |
23:25 |
VanessaE |
they must be on Canadian soil, with a Canadian registrar, and a Canadian domain |
23:25 |
VanessaE |
then you and c55 are both safe. |
23:25 |
mauvebic |
sweet |
23:26 |
mauvebic |
i dont wanna cause trouble for him but i wanna keep my nodes, i mostly only build with those lol |
23:26 |
VanessaE |
IANAL of course, but this is your best net. |
23:27 |
mauvebic |
found a nice list :-) http://theheatweb.com/great-list-free-file-hosting-sites/ |
23:27 |
VanessaE |
wait a sec...where's github located? |
23:27 |
VanessaE |
aren't they cabnucks? |
23:27 |
VanessaE |
Canucks |
23:28 |
mauvebic |
github or gittorius i think |
23:28 |
mauvebic |
either would do |
23:28 |
VanessaE |
checking |
23:28 |
mauvebic |
how do you "lookup" a site/service for that kind of info? |
23:29 |
VanessaE |
not sure - normally a whois will get you part way |
23:30 |
VanessaE |
but then you're left doing your own research, calling people, sending emails, etc. |
23:31 |
VanessaE |
damn, github is in San Fran |
23:32 |
VanessaE |
gitorious is hosted at Rackspace, which has data centers in the US, UK, and China |
23:32 |
VanessaE |
so that's out |
23:33 |
mauvebic |
damn |
23:33 |
mauvebic |
was asking them on irc |
23:34 |
mauvebic |
i suppose making a 5mb torrent is equally ridiculous lol |
23:34 |
mauvebic |
id have to be online all the time lol |
23:34 |
VanessaE |
hah yeah |
23:35 |
mauvebic |
well i think ill just sit on the doors for now, i got a two or three post-its of things to do w/ my other mods lol |
23:35 |
mauvebic |
ill keep my eyes open for a cdn host |
23:35 |
mauvebic |
but with "the cloud" its hard to tell where people host their actual servers these dayslol |
23:36 |
VanessaE |
looks like ompldr is safe enough |
23:36 |
VanessaE |
not canadian, but strongly disclaims any care regarding content etc. |
23:36 |
mauvebic |
well thats where it is now |
23:36 |
VanessaE |
it is? |
23:37 |
mauvebic |
any site that doesnt ask for registration info will disavow responsibility for any content found on it (and ive found some funky things on ompldr) lol |
23:37 |
mauvebic |
yeah |
23:37 |
VanessaE |
ok, link to your post |
23:37 |
mauvebic |
only one of my mods was hosted from filedropped the one day ompldr was down |
23:37 |
mauvebic |
http://minetest.net/forum/viewtopic.php?id=2399 |
23:38 |
VanessaE |
ok. Get your new release together that you mentioned and update your first post and subject and then I'll move it |
23:38 |
mauvebic |
i just need to bronzify the 3rd gate and im done :-) |
23:38 |
VanessaE |
and texture license will have to be WTFPL, so change that to "WTFPL (applies to all parts) |
23:39 |
mauvebic |
i thought i already fixed that lol |
23:39 |
mauvebic |
too many mod/modthreads lol |
23:39 |
mauvebic |
seen my sig lately? lol |
23:39 |
VanessaE |
haha |
23:39 |
mauvebic |
aiight gimme 15mins to fixup the textures for the pword gate and im done :-) |
23:40 |
VanessaE |
seen mine btw? I'm starting to have too much as well ;-) |
23:40 |
VanessaE |
only reason I don't list more mods is I'm too close to the 400 char limit :-) |
23:40 |
mauvebic |
tip: use goggle url shortening, can fit more links in your sigg :P |
23:41 |
VanessaE |
I use bitly actually |
23:41 |
VanessaE |
close enough though |
23:41 |
mauvebic |
works too lol |
23:42 |
mauvebic |
we should have a texture request forum/thread thingie |
23:42 |
mauvebic |
where people who like making them can submit them for people like me who are too lazy to make them lol |
23:43 |
VanessaE |
we do have one I thinkj |
23:43 |
mauvebic |
theres one for the nodeboxes, thats pretty cool |
23:44 |
VanessaE |
there is a texture requests thread here somwehere |
23:44 |
mauvebic |
ah shit i even have a staircase mod i forgot to release |
23:44 |
mauvebic |
yeah i think on page 5-6 now :s and i think it was deathdealers' so i avoided it lol haha |
23:44 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=1585 |
23:44 |
VanessaE |
there it is |
23:44 |
VanessaE |
yeah I saw those stairs - nice work! |
23:44 |
mauvebic |
aaaah in texture packs |
23:45 |
mauvebic |
thx, you can use the nodebox model afterwards to make those stairs with ur textures |
23:45 |
mauvebic |
i like the empty-underneath look to them lol |
23:45 |
mauvebic |
like basement stairs (unifinished basements) |
23:51 |
mauvebic |
http://www.zimg.eu/i/2585862407 bronze to differentiate from the userlock gates :-) |
23:52 |
VanessaE |
not bad.. what's it look like in daylight? |
23:53 |
mauvebic |
hmm yeah hard to tell with that light |
23:53 |
mauvebic |
its a sortof orangy/bronze/copper finish |
23:53 |
VanessaE |
well /time 7000 and take a new screenshot :-) |
23:54 |
mauvebic |
that pic was in daylight, but were in a sphere within a sphere :P |
23:54 |
VanessaE |
oh heh |
23:54 |
VanessaE |
ok, place a shitload of torches across from it ;-) |
23:56 |
vortexlabs |
back |
23:56 |
VanessaE |
wb |
23:56 |
vortexlabs |
thanks |
23:57 |
vortexlabs |
http://minetest.net/forum/viewtopic.php?pid=33565 |
23:58 |
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23:58 |
vortexlabs |
I'm going to make a new mod, it's a secret for now |
23:58 |
mauvebic |
updated thread :-) you could try the door by commenting out everything else |