Time Nick Message 00:27 khonkhortisan the gameboom one should be up 00:27 MiJyn is gameboom update? 01:13 MiJyn I feel good! 01:13 MiJyn I've got much work on code 01:13 VanessaE I need help// 01:13 MiJyn *a lot of codework done 01:13 VanessaE .. 01:14 MiJyn c55 would be happy! 01:14 VanessaE I need to come up with a unique way to make a glass bottle, preferably in one step. 01:14 MiJyn *should be rather happy, but will be annoyed that someone is contributing 01:14 MiJyn VanessaE, like the potions mod? 01:14 VanessaE crafting glass blocks either has to generate dozens of units, or it's wastetul 01:14 VanessaE wasteful* 01:15 VanessaE smelting glass is already done by one of sdzen's mods 01:15 VanessaE so what do I do here? 01:15 MiJyn you want to integrate his mod? 01:15 VanessaE no 01:15 VanessaE I just don't know what's left 01:16 VanessaE we're running out of sensible crafts 01:16 VanessaE and there's no multiple-input oven/furnace 01:16 MiJyn you could make one 01:17 VanessaE I suppose, but that feels wrong too - this is for Unified Dyes 01:17 MiJyn oh 01:17 MiJyn you can't use X - X | X - X | - X - 01:17 MiJyn can you? 01:17 MiJyn X being glass 01:17 MiJyn - being nothing 01:17 MiJyn | being a newline :P 01:17 VanessaE --> crafting glass blocks either has to generate dozens of units, or it's wasteful 01:18 VanessaE I mean, do I just settle for "generates dozens of units"? 01:18 VanessaE (at present, I've programmed it to give 9 pieces from one glass block via the furnace) 01:19 MiJyn I know! 01:19 MiJyn make a craft so that you can split the glass 01:19 MiJyn and then use the splitted glass :P 01:20 VanessaE hm.. 01:20 MiJyn so you can use 3 glass blocks instead of 5 01:20 MiJyn or whatever 01:27 VanessaE I think I'll go with your first idea, craft a U-shape -> a bunch of bottles and just make it waste some glass (or it'll be too easy) 01:39 NakedFury what you need: http://or.ucsf.edu/ehs/11567-DSY/version/default/part/ImageData/data/Lab%20Glassware.jpg 01:40 NakedFury some table or thingy that would hold the vials 01:41 NakedFury like the bookcase idea but for vials 01:41 VanessaE I'll consider that 01:41 VanessaE that's a good idea 01:41 VanessaE though I think I'd make it look more like the spice rack in my kitchen 01:41 VanessaE (holds 16, in four columns on a lazy susan) 01:42 VanessaE (or was it 20?) 01:42 VanessaE such a rack/holder would have to basically be a stripped-down locked chest I think 01:43 NakedFury yeah until its easier to make it better and able to change depending on content 01:51 NakedFury a small chest type that holds 20, when its empty it looks empty, when it has 1 item of the only type it can hold the model changes 02:00 VanessaE there, how's this look? 02:00 VanessaE http://minetest.net/forum/viewtopic.php?pid=28399 02:05 * VanessaE pokes at NakedFury for signs of life 02:05 * VanessaE pokes at MiJyn for signs of life 02:18 * VanessaE pokes other random people, just because. 02:19 cornernote whos that poking everyone ? 02:19 cornernote i was just reading the new crafts 02:19 cornernote nice work! 02:19 VanessaE cool, let's see c55 complain about THAT ;-) 02:20 cornernote many mod developers dont put enough thought into the crafts 02:20 VanessaE which is a huge problem :-/ 02:20 cornernote and thoughtful crafts are really a lot more fun than /giveme 02:20 VanessaE yes, exactly 02:21 VanessaE so this doesn't require too much work out of the player to get from flowers -> some kind of colored block? 02:22 cornernote its a little, but i prefer this way 02:22 VanessaE hrm 02:22 cornernote personally, i dont like how you can break trees with your hand 02:22 VanessaE heh 02:22 VanessaE well c55 and I talked about that 02:22 cornernote i think you should need a tool to chop them 02:23 VanessaE he settled on the idea of finding loose stones around, combining them with branches gained from tearing down leaves (which you *can* do by hand) 02:23 VanessaE and using that to chop down the rest of the tree 02:23 VanessaE but I guess he decided not to implement it 02:23 cornernote wow, i was thinking loose stones too 02:25 NakedFury loose stones, thats nice 02:25 NakedFury create a small pick or smaller fragile version of normal tools 02:29 NakedFury you would need to generate the stones all over the world or add them to rivers 02:30 VanessaE "primitive axe" I think he was going to call it 02:30 VanessaE (or at least, that's what I would) 02:33 cornernote there is a droprate setting too 02:33 cornernote so you can allow dig leaves/dirt by hand 02:33 cornernote and give a chance at finding stick/rock 02:34 NakedFury have a chance when dropping dirt and leaves? 02:35 cornernote when you smash a leaves, usually leaves goes into your inventory 02:35 cornernote but have a 1/10 or 1/20 that you get a stick 02:37 NakedFury there is a droprate setting? 02:40 cornernote yeah, i saw in the forums.. sec 02:41 NakedFury having dirt drop loose stone as a chance is a great idea 02:41 NakedFury same with leaves 02:41 NakedFury can be added to other blocks too 02:43 cornernote http://minetest.net/forum/viewtopic.php?id=838 02:43 cornernote node.drop = {} 02:45 cornernote if default:leaves is already defined, and i define it again... which one does it use ? 02:45 cornernote i assume the later one 02:46 NakedFury rarity=20 02:47 cornernote yeah, looks simple enough 02:48 NakedFury thats great 02:49 NakedFury the api doc needs a serious update man 02:49 NakedFury this has been in since january and now I find about it? 02:49 NakedFury and the pick stuff! tools= pick 02:49 cornernote i know, funny how you learn from forums/chat what should be in docs 02:49 NakedFury yeah 02:50 NakedFury you need to add the tools line to every block so you cant break with hands 02:50 cornernote but get no drop 02:50 cornernote hrmmm 02:50 cornernote i wouldnt like that 02:51 cornernote dirt and leaves and flowers/plants etc... things you expect hands can do 02:51 cornernote trees should need sticks 02:51 cornernote then its a little challenge when someone first plays 02:51 cornernote they have to dig dirt and trees to get tools 02:51 cornernote right now tools are too easy to get, i can have mese axe in 5 mins 02:54 NakedFury and for the love of good a pick cant be used as a shovel or axe 03:05 cornernote lol, yes! 03:07 NakedFury if I used a pick on a tree I would get smashed and damaged pieces of food. splinters 03:10 mauvebic you know youve been playing too long when you go to open the file manager by typing /giveme thunar in your run dialog lol 03:11 NakedFury first time I see you online 03:12 mauvebic yeah its break time after making enough nodes lol 03:18 cornernote i think im going to use available mods to make a cornernote_game 03:19 mauvebic you gonna edit the default mods? 03:19 cornernote depends if i can overwrite definitions without altering default 03:20 cornernote prefer not to change the defaults 03:20 NakedFury you can 03:20 cornernote ok, cool 03:20 cornernote so no default mod changes 03:20 mauvebic well then youre talking about a modpack :p 03:21 NakedFury Enforcement can be overridden by prefixing the name with ":". This can 03:21 NakedFury be used for overriding the registrations of some other mod. 03:21 mauvebic if your defaults and the games defaults are the same, you dont need 2 game folders 03:21 cornernote i guess, but a modpack that is intended to be used as a complete game 03:22 mauvebic from experience, people will pick and chose the mods anyhoo lol 03:22 cornernote and the mods wont be what i download.. i will tweak them to work better with each other 03:22 mauvebic are you madchicken? 03:22 cornernote no, i am cornernote 03:22 cornernote mauvebic, i see that as a problem 03:23 mauvebic a problem? 03:23 cornernote eg, people needing to install mods to make a complete game 03:23 cornernote i would like to see more game variations, with their own modpacks 03:23 mauvebic i dunno, i see alot of people making modpacks with other people's mods, i dont really see the point, making new mods gives something new to people 03:24 NakedFury its hard to make a new game 03:24 cornernote a lot of people just copy/paste the other ppls mods 03:24 cornernote NF, yep 03:24 mauvebic theres alot of copy/pasting going on too lol sometimes within days 03:24 NakedFury right now minetest can just make a minecraft game unless you know a lot of coding 03:25 cornernote how about this.... 03:25 cornernote quest mod 03:25 cornernote like a sign, but it asks you to bring it an item 03:25 NakedFury the game needs more stuff 03:25 cornernote bring it, and get a drop% reward 03:25 mauvebic im trying to come up with puzzles (like myst) 03:26 cornernote thats a really good idea 03:26 NakedFury I keep saying it, we need a way to modify the user interface 03:26 cornernote puzzles are fun 03:26 mauvebic as for quests... most mobs mods arent up to the task yet 03:26 cornernote dont need mobs for quests 03:26 cornernote quest: find 1 mese 03:26 mauvebic well the first puzzle i thought was, 3 hidden books, when combined give you a linking book to somewhere interesting 03:26 NakedFury ugh as of now thats gonna need lots of /commands 03:26 mauvebic apart from that i have no other ideas lol 03:26 mauvebic naw puzzles can be easy 03:27 mauvebic use the inventory window 03:27 NakedFury yes 03:27 cornernote inventory window is pretty good now 03:27 NakedFury BUT you need a way to check progress and read clues or quest info 03:27 cornernote text/fields/buttons/images/etc 03:27 mauvebic most myst puzzles was able placing the marbles/switches whatever in the right spots, and they were usually grids there too 03:27 cornernote NF, store it in txt/ini files 03:27 mauvebic more efficient to break up and transmit long texts over chat 03:28 NakedFury ok but the engine still needs to allow modders control of ui 03:28 cornernote or perhaps the quests can be included lua files ? 03:28 mauvebic how about... 03:28 mauvebic this node that you punch, and everytime you punch you get the next bit of text in the chat console 03:28 NakedFury the current minecraft way 03:29 mauvebic never played MC but im glad we think alike then lol 03:29 NakedFury god no 03:29 mauvebic store the strings as lua variables 03:29 cornernote why not punch it, and it loads an inventory with the quest text ? 03:29 NakedFury in the end all mods need commands 03:29 NakedFury thats like playing an rpg from stone age 03:29 NakedFury them MUDS 03:29 mauvebic because you cant store enough text in nodes' infotext meta 03:30 cornernote do you craft the questgiver ? 03:30 mauvebic i dont craft shit i use gimmes lol 03:30 cornernote maybe makes a computer 03:30 mauvebic look in the nodebox thread 03:30 mauvebic theres a model for computers 03:31 cornernote yeah, an lcd 03:31 cornernote i saw that, looks awesome 03:31 cornernote then you can have levels 03:31 cornernote eg, gain XP from quests 03:31 cornernote that lets you use better items/tools .. so mese tools arent until level 10 or something 03:32 NakedFury http://dev.bukkit.org/server-mods/mcmmo/pages/items-commands/ 03:32 NakedFury that is what you want 03:32 NakedFury what I keep saying 03:32 mauvebic you know whats funny 03:32 mauvebic we have toilets, food, and beds 03:32 NakedFury until you can add a gui its all about commands 03:32 mauvebic the player never needs to shit,eat or sleep lol 03:33 mauvebic ive thought of making a "hungry" mod that just eats away at your HP the longer you go w/o eating 03:33 cornernote NF, formspec (inventory) is a gui 03:33 NakedFury yeah a crap gui 03:33 NakedFury an engine NEEDS to allow modders to change it 03:33 vortexlabs hello 03:33 NakedFury completely 03:33 cornernote this guy made something nice with it: http://minetest.net/forum/viewtopic.php?id=2263 03:33 mauvebic celeron would be the first to tell you, theres nothing stopping you from coding a new gui 03:33 vortexlabs could someone review my mod? 03:34 vortexlabs i'm so inpatient sorry 03:34 NakedFury yes it is my lack of c++ knowledge 03:34 vortexlabs http://minetest.net/forum/viewtopic.php?id=2535 03:34 cornernote wheres your mod vortexlabs? 03:34 vortexlabs It's called Infinity Tools 03:34 cornernote yeah, i downloaded that just before 03:34 vortexlabs ah 03:35 cornernote i was going to comment... 03:35 vortexlabs Oh yea I like your minetest wiki thing 03:35 vortexlabs I might try that on my server 03:35 cornernote i think the tools should be more expensive to craft 03:35 vortexlabs Ok 03:35 cornernote eg, 15x mese 03:35 vortexlabs Thanks for the suggestion :) 03:35 cornernote so that you have to make a tough choice... build a normal mese axe and waste 3, or save for infinite tool 03:36 vortexlabs lol 03:36 vortexlabs saving would be better :P 03:36 cornernote maybe, but when you have a mese axe, you can replace those 3 fast 03:36 vortexlabs yea i guess so 03:37 vortexlabs I plan on making more mods soon, as I enjoy making them 03:37 vortexlabs I might make a programmable computer for mesecons 03:37 cornernote im going to start using github 03:37 vortexlabs same 03:37 vortexlabs I have a github 03:37 cornernote makes it easier to share versions and download links/readme/etc 03:37 vortexlabs yep 03:37 vortexlabs I have one, github.com/vortexlabs 03:38 cornernote i used mine, but not for a release yet 03:38 cornernote i have one too, but just been copying other peoples stuff and playing with git .. nothing released there yet 03:38 cornernote https://github.com/cornernote 03:38 vortexlabs I might add in an all-in-one tool that takes a lot of infinity blocks to make 03:39 cornernote you can have an all in 1 tool ? 03:39 vortexlabs yea, in a later version 03:40 vortexlabs It will require 9 infinity blocks 03:40 cornernote i want to make a mining bomb, but instead of removing blocks, it leavs them on the floor for you to collect 03:40 vortexlabs ah 03:42 vortexlabs hello 03:52 vortexlabs hello 04:03 * khonkhortisan is the last person on the planet 04:04 khonkhortisan mt1.gameboom.net 04:40 * MiJyn was hiding behind the bushes where khonkhortisan couldn't see him 04:40 khonkhortisan I like my house 04:41 MiJyn in mt1.gameboom.net? 04:41 khonkhortisan yes 04:42 MiJyn it's too old :( 04:42 khonkhortisan I'm running the windows version in wine 04:42 MiJyn I can't connect :( 04:42 MiJyn my version is 11 04:42 MiJyn his version is 10 04:42 khonkhortisan I have 11 source and 10 compiled 04:45 khonkhortisan huh. leaves block light. 05:11 cornernote I'm running the windows version in wine <--- why ? 05:13 khonkhortisan I have irrlicht source and it crashes when I press enter when trying to talk 05:28 VanessaE there. That's done finally. 05:28 VanessaE unifieddyes, coloredwood, homedecor all updated 05:29 khonkhortisan now maybe you can let the client install them and add info to tiles in the server so the server doesn't need the mod 05:29 * VanessaE shrugs 05:30 VanessaE c55 decoded to implement his own, which is basically a stripped down version of the dyes system used in jordach's old 16-color wool mod with some extensions 05:30 VanessaE but no one's gonna use it because mine's better :-) 05:36 VanessaE decoded? decided. 05:42 jin_xi hi vanessa 05:42 VanessaE hey 05:43 jin_xi just commented on the crash in cactus mod on the forums 05:43 VanessaE odd 05:43 jin_xi has a cactus spawned on some weird node? 05:44 VanessaE it's possible - did you make sure to check for unknown nodes and map blocks that aren't loaded? 05:44 VanessaE (node ID = "ignore" or nil) 05:44 jin_xi yeah, will have to add more checks like that. 05:45 VanessaE other than that, they worked fine. Might I suggest they be moved in smaller increments? 05:45 jin_xi i mean i don't expect my experiments to run smoothly 100% if the time 05:45 VanessaE hey, the fact that they worked is a major plus! 05:45 jin_xi but i'll try to fix that 05:47 jin_xi its my first mob or moving thing, so i have to work a bit on better movement 05:47 VanessaE did you notice the unifieddyes update? 05:48 jin_xi yes and i'll make use of it once i update my painting mods 05:48 VanessaE (short version: you give back one empty glass bottle for each bottle of dye you use) 05:48 VanessaE (you *should* that is) 05:48 khonkhortisan how does one make Trap Grass? 05:49 VanessaE that's bobblocks isn't it? 05:49 khonkhortisan maybe? 05:50 VanessaE well there's "trap stone" and "trap gLass" in moreblocks 05:50 khonkhortisan you made the L bold 05:51 khonkhortisan I have "Trap Grass" 05:51 VanessaE in bobblocks, there's a grass texture that's used for that purpose 05:51 VanessaE recipe for that is: 05:51 VanessaE - - - 05:51 VanessaE - D - 05:51 VanessaE - S - 05:51 VanessaE d = dirt, s=stick 05:52 khonkhortisan thanks 05:52 VanessaE I thinl 05:52 VanessaE think 05:52 khonkhortisan yep 05:52 khonkhortisan now I can put some back where I found it 06:05 cornernote anyone here that can help me a little with Irrlicht/C ? im trying to generate 3d images for the wiki, but im a c noob 06:05 cornernote i can see where i need to change 06:06 cornernote and i know what i need to do 06:06 VanessaE calinou did something for his mods that might be useful 06:06 VanessaE blender I think 06:06 cornernote basically i need to get a filename string into a variable with a type of irr::c8 06:06 VanessaE though I doubt he automated the texture placement 06:06 cornernote i dont know what a irr::c8 is :S 06:06 VanessaE I could guess 8-bit char 06:07 VanessaE besides that, good luck :-) 06:07 cornernote http://www.irrlicht3d.org/wiki/index.php?n=Main.TakingAScreenShot 06:07 cornernote it defines a filename, like this: 06:07 cornernote irr::c8 filename[64]; 06:07 cornernote then populates it with the snprintf 06:07 cornernote then writes it like this: driver->writeImageToFile(image, filename) 06:08 cornernote i have a string i want to put in filename 06:08 VanessaE over my head 06:09 VanessaE I know very little C++, and pretty much no irrlicht :-) 06:09 cornernote im soooooo close 06:09 cornernote i can feel it 06:09 darkrose huh? 06:09 cornernote hi darkrose 06:10 cornernote can you read up 10-15 lines ? 06:10 cornernote basically, how do i convert a string to a irr:c8 ? 06:11 * darkrose shrugs 06:11 darkrose looks like just string.c_str() 06:11 cornernote what is an irr::c8 ? 06:12 darkrose other than random obfuscation for no benefit? no idea 06:12 cornernote they seem to populate it with snprintf() .. but i cant even get that to accept my string 06:12 cornernote i see why php was invented... this type stuff is tricky 06:13 * darkrose just hugs ansi C 06:14 VanessaE C++ was invented by a drug-crazed psychopath bent on being forward-compatible with brainfuck (nevermind which came first ;-) ) 06:16 * jin_xi prefers () to {} 06:17 VanessaE speaking of psychopaths... hey Calinou. :-) 06:18 Calinou lol, hi 06:18 * Calinou is downloading tremulous 06:18 Calinou the FPS where you deserve a cookie when you figure out how to play 06:19 VanessaE hah 06:19 GTRsdk Has anyone had luck passing gcc optimization flags to increase FPS? 06:20 VanessaE GTRsdk: that's almost entirely a function of your video card and its driver 06:20 VanessaE not the game 06:20 GTRsdk oh okay 06:20 VanessaE (save for how much stuff you have loaded into the game of course) 06:24 GTRsdk is it normal for there to be 100% CPU usage then while playing the game (using an integrated card) 06:25 VanessaE probably 06:25 VanessaE integrated graphics usually is pretty low-capability compared to a dedicated card 06:25 Calinou http://dinnerbone.com/media/uploads/2012-07/screenshots/2012-07-24_14-26-43.I81819362.png < one of the minecraft devs is adding horizontal wood blocks 06:25 Calinou BEAT YOU TO IT 06:25 Calinou long time ago 06:26 VanessaE and even with my Phenom II X6, HD6870 video card, and default textures, it takes an average of 1/6 of my total CPU power to maintain ~60 fps. 06:27 VanessaE (that is, if it were 1 core instead of 6, that one core would be nearly pegged) 06:31 GTRsdk so if I were to just upgrade to a dedicated GPU (most likely a 5450), would be FPS rate be much higher? (currently goes to like around 30) 06:31 VanessaE likely 06:31 VanessaE it depends on a number of factors 06:32 VanessaE like the size of your textures, how much stuff is on-screen, how good your OS and drivers are, and how good that particular video card actually is 06:33 VanessaE how much stuff is on-screen depends on things like your current view_distance, whether fog affects your performance, and whether you're looking at stuff mostly nearby or mostly in the distance 06:34 cornernote yeah baby, i got it to start compiling without complaining 06:34 cornernote lets see if it makes me some images! =) 06:34 GTRsdk I usually have the screen maximized with no fog 06:34 GTRsdk which is probably why the FPS is lower than when the screen is smaller and with fog 06:34 VanessaE with my particular setup, even with the high-end hardware, minetest drops as low as ~6 FPS when I'm up really high and looking out over a hundreds-of-nodes distance (i.e. with a large part of the map loaded and "full viewing distance" turned on) 06:35 VanessaE in practice, it varies between 25 and 55 or so 06:35 VanessaE (i.e. on the ground, view distance set for 150, fog on, view limited to the view distance setting) 06:36 VanessaE cornernote: excellent! 06:36 VanessaE cornernote: will this handle nodebox objects also? 06:36 GTRsdk is 60 the max FPS possible, or is it possible to go to 100 if one has the right hardware? 06:36 VanessaE GTRsdk: in practice, 60 is the max 06:37 VanessaE if you have a monitor that can drive higher (say 75 or 120) then perhaps 06:37 VanessaE but your eyes aren't going to notice more than 60 anyway as long as the timing between frames is even 06:37 VanessaE (which would be the case with a normal 60 Hz monitor) 06:37 cornernote lol, no just cashed the game on load 06:37 VanessaE (some people claim to see up to 75 FPS, but those are fairly rare) 06:38 VanessaE cornernote: OOPS :-) 06:38 cornernote VanessaE, yes it should handle every image that is shown in your inventory 06:38 cornernote **should** 06:38 VanessaE ...provided the game doesn't crash ;-) 06:38 cornernote in all honesty im way over my head 06:38 cornernote just pushing random things to see what happens 06:38 VanessaE you'll figure it out 06:38 cornernote =) 06:39 VanessaE "Ooo! What does THIS button do?"\ 06:39 cornernote guess what 06:39 cornernote it works !!! 06:39 VanessaE w00t! 06:39 VanessaE see? I told you! 06:39 cornernote it was the bug red button all along 06:39 cornernote big 06:40 VanessaE haha 06:40 cornernote ok, now to try with more than the default mods 06:40 cornernote at the moment i only get the cube images, not nodeboxes 06:41 VanessaE remember to use the latest git as your basis, to get over the number-of-nodes limit 06:42 cornernote yes, i have EVERY mod 06:42 cornernote i went right back through the forums 06:42 cornernote and my game still loads 06:42 VanessaE how many nodes are defined now? 06:42 cornernote well, sometimes 06:42 cornernote :) 06:43 cornernote it generated 33 before crashing this time 06:43 Calinou GTRsdk, protip: nvidia > AMD 06:43 VanessaE heh 06:43 cy1 protip nvidia = AMD = teh suck 06:43 VanessaE haha 06:44 Calinou cy1, still better than AMD 06:45 Calinou too bad no company opensources their drivers, though, other than intel 06:45 Calinou but intel is slow :p 06:50 mauvebic finally did it, keycode doors :-) 06:53 Calinou http://minetest.net/forum/search.php?search_id=1720668941 06:53 Calinou WTF 06:55 mauvebic link to nowhere? 06:55 Calinou thought search links were sharable in some way; nevermind then 06:56 mauvebic yeah said something about forum messages unavailable lol 06:57 mauvebic must be pretty early there cuz its really late here lol 06:57 VanessaE hey mauvebic. 06:57 mauvebic wassup 06:57 mauvebic whys your text in red and not everyone elses? 06:58 VanessaE because I said your name 06:58 mauvebic ooohh 06:58 VanessaE (for me, the highlight is yellow) 06:58 mauvebic havent been used to IRC in some years now lol 06:59 VanessaE been using IRC for about 16 years myself. 06:59 mauvebic i used it in the 90s, but by now most of my friends consider it mesopotamian 06:59 mauvebic or sumerian 06:59 VanessaE heh 07:00 VanessaE so, a relative of Zuul or Gozer then. :-) 07:00 mauvebic yeah lol 07:00 mauvebic though i try to sprinkle as many cryptic error messages as i can lol 07:01 mauvebic i managed to come up with password protected gates, im gonna "functionalize" the whole thing and release it tomorrow 07:01 mauvebic hopefully add more doors like that 07:01 mauvebic do the nodebox doors work just as well? 07:01 aaronbargman are there any admins here that can grant build privs for boomworld 07:02 VanessaE they seem to, though I can't say I like the textures they use 07:02 VanessaE (plain wood is ugly, there's no variation, no "style") 07:02 mauvebic i got my own texs thats not a problem :-) so long as the model doesnt flicker and the parts align right 07:02 aaronbargman wait what server do yoyu playon 07:02 VanessaE boomworld? you mean gameboom? 07:03 aaronbargman yes 07:03 VanessaE That's Bad_Command's territory, but I guess he's idle right now. 07:04 darkrose I could, but I'd have to compile a client for whatever version gameboom's running, and I cbf 07:04 VanessaE darkrose: roughly 0.4-dev just prior to nodeboxes. :-) 07:04 VanessaE unless he's gotten out of the dark ages since then 07:04 aaronbargman wil yu be willingto do it ik the server rule 07:05 darkrose would you be willing to use something approximating a sentence? 07:05 VanessaE I wonder if redcrab's updated 30401 to work with the 16-bit node ID's commit et.al 07:07 aaronbargman so how often is bad_command o? 07:07 VanessaE randomly. 07:07 aaronbargman on) 07:07 aaronbargman oh i see 07:08 VanessaE you have a gameboom account? 07:08 aaronbargman yes 07:10 VanessaE I see you've already asked on the gameboom server forum, so give the admin time to answer 07:11 aaronbargman ok 07:13 VanessaE ok, time for me to head off to bed. 07:13 VanessaE night all 07:14 mauvebic me too lol night 07:37 cornernote im stuck on a c++ thing... i want to base64_encode a string like this "[inventorycube{default_glass.png{default_glass.png{default_glass.png" .. so i can save it as a file on disk 07:37 cornernote heres what i am trying: it compiles, but crashes when the code hits that part (i can see from debug.txt) 07:37 cornernote const std::string s = part_of_name; 07:37 cornernote std::string se = base64_encode(reinterpret_cast(s.c_str()), s.length()); 07:53 VanessaE *sigh* insomnia sucks 08:01 * darkrose pets VanessaE 08:01 VanessaE *purr* 08:07 VanessaE hey sfan 08:31 VanessaE didjya break ityet? :-) 08:31 cornernote ok, i can extract inventorycube images from the game as png, but not node_box .. where are they rendered ? 08:32 VanessaE dunno 08:33 cornernote :( 08:33 cornernote i really want the furniture... more than the cubes lol 08:38 VanessaE and my pipes, of course ;-)\ 08:45 jin_xi yeah, back from the dentist =( 08:45 VanessaE didn't go well? 08:45 jin_xi ok. but always glad it's over!! 08:45 VanessaE my rule with a dentist: knock me the fuck out! 08:50 jin_xi i think i'm gonna make a nodebox model for a train track stop thingy 08:51 VanessaE a bumper track? 08:51 jin_xi yes, thanks, thats the word 08:52 VanessaE nice 08:52 VanessaE of course, that means we need nodebox rails too :-) 08:52 VanessaE and those will be difficult because of the curves. 08:52 VanessaE (if it's not high-resolution enough, HD texture packs won't work) 08:52 jin_xi would be nice. i wonder if that could be done using the texture extrusion thing, 08:53 jin_xi the one that gives wielded toold its 3d appearance 08:53 VanessaE right. I asked about that months ago :-) 08:54 jin_xi i can't wait until someone starts exploring the full scope of mods 08:55 jin_xi gonna look at mauvebics custom game soonish, looks interesting 08:55 VanessaE maybe use separate images - one for the ties, one for the rails, perhaps a third for the spikes. extrude each separately, stack them up 09:19 VanessaE bbl 10:28 chinabootlegmake hi all 10:28 chinabootlegmake i want to play minetest on ubuntu 12.04 10:28 chinabootlegmake but the font of this game is so small and I don't know how to change to full screen 10:29 chinabootlegmake there must something wrong with these tiny font 10:44 chinabootlegmake hi 10:44 chinabootlegmake anyone here 13:55 * VanessaE wanders in 13:55 VanessaE good morning all 13:57 thexyz morning 13:57 VanessaE hey xyz, ltns 13:58 thexyz yes. 14:03 VanessaE were've you been hiding? :-) 14:04 VanessaE where've 14:04 thexyz is that so important? 14:06 VanessaE er, I suppose not 14:07 thexyz nice then 14:08 VanessaE jeez, who pissed in your Cheerios this morning? :-) 14:10 thexyz nice 14:11 thexyz http://pastebin.com/FcyCKVr2 that's how stress server died 14:12 thexyz oh, and nobody now plays on it 14:15 VanessaE Not sure I understand the final error but it sorta looks like that emerge player issue from a while back 14:29 alpha_one_x86 Hello, somebody know if minetest have lag like the old very of minecraft when a player go far of start? 14:30 VanessaE not sure what you mean 14:31 alpha_one_x86 if I go at x: 500000 y: 500000, z: 500 000 that's not product a lag? cf: http://www.minecraftwiki.net/wiki/Far_Lands 14:32 VanessaE well minetest goes to +/- 31000 (all three axes), 14:32 VanessaE but last I saw, no that sort of thing doesn't happen 14:33 alpha_one_x86 then 16bits entry, why not 32Bits coord? 14:33 VanessaE ask celeron55 :-) 14:41 VanessaE reason: performance and bandwidth. 14:42 VanessaE 16 bit coords perform better and require less bandwidth 14:46 thexyz oh, who cares about bandwidth now 14:47 thexyz 2 or 4 byte, is that such a big difference 14:47 thexyz cornernote: can you make your craftwiki script to produce .html pages? 14:47 thexyz static ones 14:52 VanessaE w00t - blox mod is going to unified dyes :-) 14:53 MiJyn hi 14:53 VanessaE hey MiJyn 14:54 MiJyn how is everyone today? 14:54 VanessaE pretty good, save for not having slept well 14:55 MiJyn ah 14:56 Nemo08 hi all! 14:56 MiJyn dang, eclipse doesn't know that apt.apt_pkg DOES contain things like init() amd Cache() lol 14:56 MiJyn hi Nemo 14:56 VanessaE hey nemo 14:57 alpha_one_x86 I have the same problem on my mmorpg, it can be simplie solved by reference point into 32Bits + offset of player into 8 or 16Bits 14:58 VanessaE c55 doesn't want to go over 16-bit coords - they're not needed anyway 14:58 thexyz that "not needed" thing… 14:59 thexyz who the fuck needs ±31000 in vertical direction? 14:59 VanessaE well it does create a world with a max of 238328 cubic kilometers 15:00 alpha_one_x86 But with lot of player on the server, +-31000 in horizontal can be few 15:01 thexyz maybe 15:01 alpha_one_x86 and all the cpu manage 32Bits (now 64Bits), then drop 16Bits... 15:01 thexyz the problem is that most >100 is air 15:01 thexyz except that floating islands 15:01 VanessaE with the default mapgen yes 15:02 alpha_one_x86 under minecraft I use +2000 for floating islands like you say, and -2000 to have hidden home (work only if the server limit the distance to display the other player) 15:02 VanessaE but *shrug* it's c55's project and he refuses. he even said he'd go with 16-bit coords again if he were to re-start minetest from scratch 15:02 thexyz alpha_one_x86: i mean that floating islands that mapgen generates, not ones built by players 15:03 Nemo08 you see many flying islands? 15:03 NakedFury make a fork with 32 bits just to show him 15:04 alpha_one_x86 And before speak about performance or bandwith on 32Bits vs 16bits, lot of work is to do 15:05 VanessaE raise an issue on github 15:05 VanessaE give good reasonings 15:05 VanessaE show examples where it's too small of a limit 15:06 VanessaE maybe even see if you can provide a patch to change the behavior 15:06 VanessaE show bandwidth and performance benchmarks if you can 15:07 thexyz you know, this is still not main thing to do 15:07 VanessaE of course there are more important things to do 15:08 alpha_one_x86 I have do that's with my MMO, but if I don't wan't... 15:09 alpha_one_x86 with correct protocol, 32Bits coordo + 8Bits for offset, you can win 50% of the bandwith for lot of player (100+) 15:11 VanessaE study the code, fork, patch, -> github. 15:11 VanessaE :-) 15:15 VanessaE on second thought, don't. 15:16 VanessaE c55 requests that you *not* file a github issue at all 15:16 VanessaE (though fork and patch is of course up to you) 16:17 jordach sup 16:17 * jordach is not at home with xchat :( 16:17 VanessaE jordach: new unifieddyes. :-) 16:17 jordach FUCK# 16:17 * jordach slams face on desk 16:17 VanessaE relax 16:18 VanessaE it only matters if you don't mind wasting glass :-) 16:18 jordach no. fuck cotton. 16:18 jordach ill go let c55 do wool 16:18 jordach and the dyes 16:18 VanessaE requires roughly a 5-line patch to add "replacements=" lines 16:18 * jordach does not want a patch 16:18 * jordach prefers something else 16:19 VanessaE he already pushed wool to git master. 16:19 VanessaE and this: 16:19 VanessaE http://c55.me/random/2012-07/tscrot-2012-07-25_18-29-37.png 16:19 VanessaE new creative inventory, will also be used for the regular inventory. 16:21 jordach wait what 16:21 jordach WTF 16:21 VanessaE *npd* 16:21 jordach my bad 16:21 VanessaE *npd* 16:21 VanessaE DAMN IT 16:21 VanessaE N 16:21 VanessaE O 16:21 VanessaE D 16:21 jordach *npd* ? 16:21 VanessaE supposed to be a *nod* :-) 16:21 VanessaE but my fingers kept going to the wrong keys :) 16:22 jordach aaaaannnd something else by chance???? D: 16:22 VanessaE that's about it for now 16:22 * VanessaE patches cotton. 16:23 VanessaE gimme 5 or 10 mins and I'll upload the changes. 16:23 jordach thanks 16:23 jordach since i aint at home, user submitted forks are accepted with me 16:26 jordach http://c55.me/random/2012-07/tscrot-2012-07-25_18-29-37.png against http://desmond.imageshack.us/Himg13/scaled.php?server=13&filename=tmi100.png&res=landing TOO MANY ITEMS Calinou? 16:27 jordach thexyz: youve returned? 16:27 thexyz yes 16:27 Calinou wow awesome 16:27 jordach oh good 16:27 jordach celeron cloned too many items 16:27 jordach LAWSUIT 16:28 * jordach wants to compile this bad boy 16:29 Calinou http://minetest.net/packages/nightly/?C=M;O=A 16:29 * Calinou wants a new nightly 16:29 thexyz i can build nightly for you 16:32 thexyz latest master, right? 16:33 VanessaE jordach: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/cotton-20120725.zip 16:33 VanessaE also fixed the wield/inventory images so they render as proper cubes. 16:33 jordach thexyz, VanessaE, later 16:33 jordach VanessaE: it would be easier to email me 16:33 Calinou thexyz, no, thanks anyway 16:33 VanessaE all items give back either an empty bottle or bucket 16:33 Calinou ^^ 16:33 VanessaE email addy? 16:36 VanessaE jordach ... 16:36 jordach yeas 16:38 VanessaE what is your email address? 16:38 jordach jordach.snelling@gmail.com 16:40 VanessaE sent. 16:41 * darkrose sets up spambot 16:42 * jordach kicks darkrose 16:42 jordach gmail has an awesome spam filter, try breaking it 16:42 darkrose :p 16:42 jordach thank you VanessaE 16:42 VanessaE yw 16:42 jordach thexyz: please do cross build a client 16:42 * darkrose doesn't really want to be banned from google again 16:43 thexyz jordach: ok 16:43 jordach 30001 MOTHER FU 16:43 NakedFury banned from google? 16:43 jordach yes 16:43 jordach you can get banned from googlem 16:43 VanessaE darkrose: hell, all you gotta do is click on enough images in sequence and you'll trigger their anti-bot auto-lockout :-) 16:44 * Calinou is adding wool/dye mod support to misa pack 16:45 * jordach thanks Calinou 16:45 VanessaE don't forget cotton and unifieddyes ;-) 16:45 jordach Calinou: we prefer instagib metl3 16:45 jordach ??? 16:45 Calinou default dye textures need better textures 16:45 Calinou ^ some noise 16:45 Calinou jordach, a reference to the name of a sauerbraten server 16:45 Calinou instagib being a game mode and metl3 a map 16:45 VanessaE (the gentextures.sh script makes it dead easy to add unifieddyes-based mod support to a tex pack) 16:46 jordach but they look crap 16:46 VanessaE only if the textures you start with are crap :-) 16:47 jordach my own textures http://imgur.com/a/ZNjgl 16:47 VanessaE mine: http://i.imgur.com/0U8YA.png 16:47 VanessaE (for unified bricks) 16:47 VanessaE definitely *not* crap. 16:47 jordach TEXTURE FILTERING THANK YOU 16:48 VanessaE I wish. 16:48 jordach i know 16:48 VanessaE all textures look at least a little like crap because of lack of that, even 16px ones. 16:48 jordach thats why i aint ever going to use your pack 16:48 jordach NOISY NOISY NOISY 16:48 VanessaE 64px in that screenshot ^^ 16:49 jordach cant we have 16px here 16:49 VanessaE just pointing it out. 16:49 jordach yes 16:49 jordach my texture was a 2x1 repeating pattern 16:49 jordach then added some noise 16:49 jordach (made sure they tile) 16:50 VanessaE hey, if it works? 16:50 jordach those images look really nice, don they, even from me 16:50 VanessaE many of my textures have added noise, usually to simulate less-than-smooth surfaces, rust, etc. 16:50 VanessaE yes actually, yours look good 16:51 jordach and i was being quick and cheap 16:51 jordach if the noise is too light / dark in places a small amount of blur can fix it 16:52 VanessaE exactly - it's surprising what you can do with a little noise and blur. 16:53 jordach ikr 16:58 VanessaE jordach: what was the name of the mod and link to the one you were doing? 16:58 jordach metals 16:58 VanessaE the one with the pipes and other metal objects 16:58 VanessaE ah 16:58 jordach metals 16:58 jordach in general mod 16:58 VanessaE got it 16:59 VanessaE (girders and warning marker need updated to give empty bottles btw) 16:59 jordach ? 17:00 jordach btw 17:00 vortexlabs hello 17:00 jordach the pipe cap fits the pipe ends exactly 17:00 jordach sup vortexlabs 17:00 vortexlabs Could I have some help with minetest? 17:00 VanessaE you use a couple of dyes to make those two objects - the dyes should give back empty bottles when used. 17:00 Calinou support for wool/dye mod added! 17:00 Calinou vortexlabs, yes, don't ask to ask 17:00 jordach VanessaE: fix it then 17:01 vortexlabs I downloaded the stable version (4.1) and it says I don't have msvcr100.dll 17:01 Calinou stable is 0.4.1 not 4.1 ;) 17:01 jordach go grab http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe and run it 17:01 Calinou vortexlabs, protip... search on the forums: 17:01 Calinou ^ what jordach said 17:01 jordach or http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x64.exe 17:02 vortexlabs I have the .net framework stuff installed 17:02 Calinou http://minetest.net/forum/viewtopic.php?pid=33714#p33714 17:02 Calinou 5x-post... 17:02 Calinou ._. 17:02 jordach vortexlabs: .net is pointless http://www.microsoft.com/en-us/download/details.aspx?id=14632 17:03 vortexlabs ah 17:03 vortexlabs i'm downloading that 17:04 * jordach burps 17:05 vortexlabs wait that download didn'y work 17:05 jordach http://www.microsoft.com/en-us/download/details.aspx?id=14632 64 bit 17:05 vortexlabs i have a 32 bit system my bad 17:05 jordach alright 17:05 jordach x64 = 64 bit, x86 = 32 bit 17:05 vortexlabs i know 17:05 jordach i use linux too much 17:05 jordach too used to the errorless bleep 17:05 vortexlabs I am switching to linux soon actually 17:06 jordach good 17:06 jordach xubuntu is a good start# 17:06 vortexlabs Actually I was going for arch 17:06 jordach hey Calinou ARCH USER 17:07 vortexlabs It's fairly straightforward to install,I did it in qemu before 17:07 thexyz qemu? 17:07 vortexlabs Ok the vC++ stuff is installed 17:07 vortexlabs yea it's an emulator 17:07 thexyz i know 17:07 vortexlabs oh 17:07 thexyz but it's a low-level emulator 17:07 vortexlabs Minetest is working 17:07 thexyz why not install it in virtualbox? 17:07 vortexlabs My pc is old 17:08 vortexlabs My pc is old years to the exact 17:08 vortexlabs *8 17:08 jordach mines 6 17:08 jordach woot 17:08 vortexlabs ah 17:08 vortexlabs I'm getting a new one around christmastime so 17:09 vortexlabs well mt is working 17:10 vortexlabs is there a mod that can remove all dropped items? 17:10 jordach do /clearobjects 17:10 vortexlabs thanks 17:10 vortexlabs sorry i ask too many questions 17:11 jordach its no problem here 17:11 vortexlabs ok 17:11 Calinou hey Calinou ARCH USER 17:11 Calinou OKAY 17:11 Calinou vortexlabs, arch sucks 17:11 VanessaE hah 17:11 thexyz NICE TRY! 17:11 thexyz Calinou: why does arch suck? 17:12 thexyz wrong question, why does it suck more than other distros? 17:12 Calinou because, it's for people who like anime and want to show off their ski1lZ 17:12 Calinou it sucks more than other distros because of its setup time 17:12 VanessaE Calinou: that link you posted earlier ending in 33714 is wrong 17:12 Calinou and it's unconvenient for no benefit 17:12 Calinou VanessaE, ikr, I merged his posts and warned him 17:12 vortexlabs my friend bacos uses arch and he watches too much anime 17:12 thexyz Calinou: you should think about new reasons 17:13 VanessaE oh ok 17:13 vortexlabs he says he has a 'waifu' 17:13 VanessaE didn't see that part 17:13 thexyz and, remember, it is unconvenient for YOU 17:13 Calinou and, remember, it is unconvenient for YOU 17:13 Calinou this explains why the wiki recommends arch as a first distro? 17:13 thexyz what wiki? 17:13 Calinou the arch wiki 17:13 thexyz lol 17:13 thexyz what distro should distro wiki recommend? 17:14 VanessaE Xubuntu. :-) 17:14 vortexlabs i'm new to linux but i know a fair amount of commands and learn easily 17:14 thexyz it seems that i hate everything .+buntu =( 17:14 Calinou I use linux since 2.5 years ago; I find arch extremely hard to use (or at least, the wiki makes it sound like it's very hard, which is bad too) 17:14 Calinou I'm fine with *buntu but I prefer debian 17:15 vortexlabs what about gentoo 17:15 thexyz debian is fine for slowpokes 17:15 VanessaE MAKE_OPS="-funroll_loops -O3 [...] -no_gentoo" 17:15 thexyz gentoo is fine too 17:16 VanessaE or was it _OPTS rather ;) 17:16 thexyz if you have enough time 17:17 thexyz oh, btw 17:17 VanessaE no. 17:17 thexyz arch dropped its pseudo-graphics installer 17:17 VanessaE ;-) 17:18 thexyz but (see the difference), you may still use it 17:18 SmugLeaf lol VanessaE 17:18 SmugLeaf MAKEOPTS is for shit like -j 17:18 VanessaE it's been too long since I last used gentoo :-) 17:19 SmugLeaf CFLAGS would have -march=r33th4xz -unroll-every-loop 17:19 SmugLeaf i use gentoo every day 17:19 VanessaE USE="[four million different packages because I like my system to actually *support* stuff ;-) ]" 17:20 VanessaE actually it wasn't bad, I just got tired of shit breaking all the time 17:20 vortexlabs I wonder how well a raspberry pi would run minetest 17:20 SmugLeaf even my desktop systems only have like 30 flags 17:20 SmugLeaf lol 17:20 SmugLeaf i run ~ 17:20 VanessaE every other time I emerge'd something, some random package would fail to compile 17:20 SmugLeaf shit still doesn't break 17:20 SmugLeaf i've had more shit from *buntu and arch then gentoo 17:20 SmugLeaf but gentoo was my first distro 17:21 SmugLeaf so maybe i'm wired for gentoo now 17:21 VanessaE well this was at least a few years ago. it's probably improved by now 17:22 VanessaE it was at about the time that they stopped recommending starting from "stage 2" if I remember right 17:26 thexyz jordach: http://rghost.net/39411771 17:27 jordach kay 17:27 jordach im gunna head to the beach now, bye! 17:27 Calinou I wonder how well a raspberry pi would run minetest 17:27 Calinou ~1FPS 17:27 Calinou debian is fine for slowpokes 17:27 Calinou slowpokes? 17:27 Calinou heard of testing/unstable? 18:18 khonkhortisan how do I tell who is on the server without rejoining? 18:18 VanessaE /status 18:18 vortexlabs status doesn't show whose online in irssi 18:19 VanessaE I assume he means on a minetest server 18:19 khonkhortisan in minetest 18:19 VanessaE otherwise, try /users 18:19 VanessaE or /who 18:19 vortexlabs oh 18:19 vortexlabs I'm maing a mine in minetest 18:20 khonkhortisan if someone puts a bunch of crap in a public area, thereby defacing it, does that mean the stuff is mine if I clean it up? 18:20 VanessaE prettymuch 18:21 VanessaE as long as you're 100% certain it was placed there as vandalism 18:21 VanessaE (and you can gather it all up of course) 18:22 VanessaE when someone does that on a server I'm on, I clean up the mess if I can, and keep the materials for later. usually I end up re-using some of those materials to rebuild something that's been griefed or I give them away as needed 18:22 khonkhortisan oh I just realized where the ladders came from 18:51 khonkhortisan what's the process for picking road names? 18:52 VanessaE road names? 18:52 khonkhortisan yeah I want an address for my house 18:52 VanessaE oh, well it depends on the server 18:52 khonkhortisan there's gravel paths 18:52 VanessaE afaik, there's no standard 18:53 VanessaE but if you want to pick one, of course I'd have to suggest the common thing in the US, 18:53 VanessaE "central" and "main" would be the cross streets in the center of town, for example 18:53 VanessaE names of US states to one side parallel to "main", names of US presidents to the other side 18:54 VanessaE numbered streets parallel to "central" to the south, lettered streets to the north 18:54 VanessaE usually there's a major street every 1.6km, usually where 10th st, 20th st, etc would go 18:55 VanessaE once you get about halfway through the alphabet on the north-side streets, then anything goes 18:55 VanessaE while south-side numbered streets commonly keep incrementing as far as you want them to 18:56 VanessaE once you run out of states and presidents for the streets paralleling main, again anything goes. 18:56 khonkhortisan sounds compicated 18:56 VanessaE not really 18:57 VanessaE many cities will replace one of the near-main or near-central streets with "favorite" names, like "broadway" or "wall" or a street named for the town 18:58 VanessaE http://maps.google.com/maps?q=joplin,+missouri&ll=37.088357,-94.513879&spn=0.013231,0.01929&oe=utf-8&client=ubuntu&channel=fs&hnear=Joplin,+Jasper,+Missouri&gl=us&t=m&z=16 18:59 VanessaE take a look at this layout, which is the central part of the last town I lived in 18:59 VanessaE (Joplin Missouri, US) 19:01 VanessaE this layout, with minor changes, is pretty common 19:04 vortexlabs bacj 19:04 vortexlabs *back 19:04 VanessaE whenever I look at a server's map, what I notice is they tend to have roads that, at best, resemble the major/yellow roads in that map 19:05 VanessaE (that google map that is) 19:06 VanessaE Wichita, KS makes a mess of it though :-) 19:06 VanessaE numbered streets to the north AND south (I think even numbers on one side, odd on the other) 19:06 VanessaE and anything goes on the east and west sides :-) 19:07 VanessaE broadway is the "main" street I seem to remember, while Kellogg is the cross street 19:07 VanessaE with a number of major freeways crossing at odd directions 19:09 VanessaE chew on that one for a while ;-) 19:09 VanessaE maybe some standard will emerge for roads in the game 19:09 VanessaE bbl 19:12 khonkhortisan with enough road signs I can direct someone to my house without having to go and get them 19:19 khonkhortisan I can build a house out of desert sand but I can't pick up desert stone, put the desert cobblestone in the furnace, and build with desert stone 19:33 khonkhortisan wow, tree grows through cobblestone 19:41 vortexlabs for some reason i cannot remove rails 19:48 Allaun \o 19:55 VanessaE vortexlabs: that was fixed in a recent git 19:56 vortexlabs oh 19:56 vortexlabs i have v0.4.1 19:56 VanessaE also, hi :-) 19:57 vortexlabs hi 19:57 vortexlabs i'll just wait till a newer version i guess 19:57 VanessaE there's an easy fix 19:57 vortexlabs o 19:58 vortexlabs *oh 19:58 vortexlabs i was thinking of writing an abm 19:58 VanessaE trying to find it 19:58 vortexlabs ok 19:59 vortexlabs apparently you can ban yourself in minetest 20:00 VanessaE hm, maybe it wasn't fixed in git, I coulda sworn it was 20:00 vortexlabs ah 20:00 vortexlabs hello 20:01 Allaun How is everyone 20:01 vortexlabs fine 20:03 VanessaE well it's in the default/init.lua wherever rails are defined - there's no proper selection box 20:04 VanessaE edit /usr/local/share/minetest/games/minetest_game/mods/default/init.lua 20:04 vortexlabs ah 20:04 VanessaE search for description = "Rail", 20:04 VanessaE find the selection_box part 20:04 vortexlabs I'm using windows but i know where it is 20:04 VanessaE I think it says type="fixed" and then --fixed below that 20:05 vortexlabs I'll go fix it and etc 20:05 VanessaE remove the --fixed line, and change it to: 20:05 VanessaE fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, 20:05 vortexlabs ok 20:05 VanessaE that's how it's defined now anyway 20:05 vortexlabs ok 20:06 vortexlabs oh yea have you checked out my mod infinitytools? 20:06 VanessaE I saw the post about it 20:06 vortexlabs ah 20:06 VanessaE infinity blocks should require a *lot* of work to construct 20:06 vortexlabs i see 20:06 VanessaE like several pieces of mese and steel ingots 20:07 vortexlabs calinou suggested nyan cats 20:07 VanessaE yeah but nyancats are *too* rare 20:07 vortexlabs yea 20:07 NakedFury and crap 20:07 vortexlabs where are they usually at anyways 20:07 VanessaE somewhere below -2000 is all I know 20:07 vortexlabs ah 20:08 vortexlabs i should go down farther than -2000 then 20:08 vortexlabs i've done that before 20:08 vortexlabs tons of lava is there 20:08 VanessaE over on minetest.ru:30001 I have a mine down at -4000 20:08 vortexlabs nice 20:09 vortexlabs i usually play on menche's server and my own server 20:09 VanessaE but I don't play there really anymore 20:09 vortexlabs ah 20:09 VanessaE got one at -200 on redcrab:30401, but it's just getting started 20:11 vortexlabs ok i did what you said to do to the default/init.lua file 20:11 VanessaE now just run the game 20:11 vortexlabs i did 20:11 vortexlabs i can remove rails now 20:11 vortexlabs thanks 20:11 VanessaE cool 20:19 VanessaE yw 20:20 Allaun is there a active community server? 20:20 VanessaE there are a few 20:20 VanessaE http://servers.minetest.ru/ 20:21 vortexlabs my computer is so loud 20:22 FreeFull I think nyancats have an equal opportunity of appearing anywhere below -64 20:22 thexyz http://minetest.ru/nyansearch/ 20:22 thexyz don't know whether it works or no for current version 20:24 VanessaE vortexlabs: mine, I swear, has a turbine in it. 20:24 vortexlabs my pc is eight years old and most likely never had it's fans repleced 20:26 Allaun bookmarked the server list 20:26 Allaun \o/ 20:28 Allaun i never play minecraft because I can't afford it 20:28 Allaun but it's nice to have something that i don't have to pirate 20:28 Allaun :3 20:28 FreeFull thexyz: Teleported to where it told me to 20:28 FreeFull Nothing 20:28 thexyz then it doesn't work for current version 20:29 FreeFull Probably because new map generator 20:29 thexyz yes 20:50 vortexlabs I'm going to work on my mod 20:50 vortexlabs and possibly add some stuff to mesecons 20:55 vortexlabs now to learn git 21:29 jin_xi oh well, rewrite time again. sigh 21:30 VanessaE hey, at least it means not having to rely on entities anymore 21:30 VanessaE (and it would allow for higher-resolution drawings too) 21:39 VanessaE oh, don't forget the empty bottles issue (might be a good idea for your mod to just drop them all into a "discard bin" or something else that can be gathered later and passed through UD's recycle craft. 21:39 VanessaE ) 21:45 vortexlabs i need to quit slacking off 21:45 vortexlabs i was going to work on my mod, but ended up browing a forum 21:45 VanessaE heh 21:45 VanessaE I browse the forums several times a day (out of boredom :-) ) 21:50 vortexlabs Does anyone have a good crafting recipie for the infinity block of my mod? 21:50 vortexlabs It needs to be harder to make, by using rare materials or something 21:50 vortexlabs no nyan cats, they are not easy to find 21:52 khonkhortisan ladder, stone, glass, mese pickaxe 21:52 sfan5 vortexlabs: crafting compressed mese out of 9 mese 21:52 khonkhortisan compressed mese +1 21:52 sfan5 then 2 comp. mese + 1 iron ingot = 1 inf. block 21:52 vortexlabs good idea 21:53 vortexlabs I like that idea 21:53 VanessaE no, better 21:53 vortexlabs Could someone make me graphics for compressed mese and the infinity block? 21:53 vortexlabs The tools graphics are ok 21:54 sfan5 compressed mese tile mese texture 4x4 and make it darker 21:54 VanessaE 9 mese = 1 compressed mese, 9 compressed mese = 1 infinite block, then craft tools like normal - infinite blocks for the heads instead of cobble/wood/etc and steel ingots for the handle 21:54 vortexlabs I like that idea 21:54 VanessaE so an infinite pick would take 243 mese and two steel ingots. 21:55 vortexlabs lol 21:55 vortexlabs kind of a lot but you can always just do /giveme infinitytools:pick 21:55 VanessaE given how easy it is to get mese, you gotta make the player really *work* for it 21:55 vortexlabs yea 21:55 khonkhortisan vortexlabs: http://f.imgtmp.com/PWZer.png hehe 21:58 sfan5 khonkhortisan: i meant tiling 4x4 with the OLD texture 21:59 VanessaE bah, use my mese texture, it's tons better :-) 21:59 vortexlabs I'm still going to use sticks for the handle, let's just say the mese makes the handle stronger :P 22:00 khonkhortisan bad_command was wrong, glass doesn't block light 22:01 vortexlabs I bet some mods might depend on my mod with the compressed mese :P 22:02 vortexlabs hello 22:03 VanessaE really though, compressed mese should look like it's actually been compressed somehow 22:03 vortexlabs oh yea 22:03 vortexlabs maybe flatten the mese texture? 22:03 VanessaE mm.. 22:03 VanessaE maybe not like that but close 22:03 vortexlabs hence 'compressed; 22:03 vortexlabs ah 22:04 VanessaE imagine stacking several vertically and then crunching them down 22:04 vortexlabs oh yea 22:04 VanessaE but you'll definitely need to go beyond 16px for that to work 22:04 vortexlabs that's ok 22:05 mauvebic can someone plz move this http://minetest.net/forum/viewtopic.php?id=2399 so i can release an update :-) 22:06 vortexlabs Ok, I updated the init.lua file to add compressed mese 22:06 VanessaE what is riven anyway? 22:07 vortexlabs supper 22:07 NakedFury rivensomething, all I know is that it needs a better summary 22:07 NakedFury I have no idea what it is 22:07 VanessaE "sequel to myst" 22:08 mauvebic sorry bathroom 22:08 mauvebic riven is the sequel to myst :-) 22:09 mauvebic its basicaly a bunch of deco nodes, teleporting linking books and locking doors 22:10 mauvebic though i dont wanna release the new door from general lol 22:11 NakedFury so its a map too 22:12 vortexlabs wait nvm 22:12 VanessaE How'd you get the textures in your mod? 22:12 vortexlabs no supper yet 22:12 vortexlabs i thought my parents called it lol 22:12 mauvebic screenshots and rivencraft 22:13 vortexlabs now to test my mod 22:14 VanessaE I dunno mauvebic.. that constitutes a unauthorized derivative work, I'll have to see if it's okay 22:14 VanessaE an* 22:15 mauvebic i know, but no one complains when shit like my linking books get copied two or three times, id call that pretty derivative, while my mod is still being held down 22:16 VanessaE they've been copied? I wasn't aware 22:16 VanessaE (I don't read *every* post ;-) ) 22:16 mauvebic teleport pads came out a week later, another knockoff a week after, and another one yesterday i think 22:17 mauvebic all of em based on the concept of using signs to store coordinates 22:17 mauvebic but my mod is still being held down because of textures 22:17 mauvebic at least my code is original 22:17 mauvebic that should weight in my favour 22:17 VanessaE yeah but the others don't use your textures do they? 22:18 VanessaE your code's WTFPL, so that's okay any way 22:18 mauvebic okay, so if i put a restrictive license on my locked doors, do you think anyone will seriously respect it? 22:18 khonkhortisan locked doors are needed 22:18 mauvebic its like "okay, we'll copy your code and concepts, but your mods' no good because you borrowed textures from another pack for another game" 22:18 VanessaE probably not too much so, but at least you can then bitch legitimately :-) 22:19 VanessaE actually your mod is good 22:19 VanessaE from what I've read 22:19 mauvebic im not talking about you but you know what i mean :p 22:20 VanessaE you just need textures that you're allowed to copy/use/distribute 22:20 mauvebic well i tried contacting the guy from rivencraft when it was first brought up, i never got an answer 22:20 VanessaE I'm more concerned with what's derived from Riven rather than rivencraft. 22:21 mauvebic Ok, where was this concern when people were copying tron? a top grossing film many orders of magnitude more valuable than riven 22:21 VanessaE you can't be rightfully held to a license you didn't know was invalid if e.g. rivencraft turns out to be illegal, but Riven itself is commercial. 22:21 mauvebic the studio that did Riven tanked i think 22:22 VanessaE The Tron stuff was all hand-drawn from what I saw, so it doesn't count as a derivative work - those were fine. 22:22 VanessaE at least under US law, I have no idea what Finnish law says about that stuff. 22:22 mauvebic well the textures from riven aren't entire screenshots, theyre a 64x64 selection of larger images 22:22 VanessaE right, so I assumed 22:23 mauvebic the linking books i changed the images in the book 22:23 mauvebic but the whole resolution is so blocky how would anyone recognize any specific image 22:24 mauvebic Anyways, its up to you guys, im always willing to share my code, but i wont share from the shadows. im ready to release locked and passworded doors whenever you guys are :-) 22:25 mauvebic tbh why we still bother with 2 mod forums 22:25 mauvebic half the stuff in general could just as well go into Discusion 22:25 mauvebic i gotta run to the store, bbl :-) 22:26 VanessaE hm. Br0derbund (now defunct) originally published Riven, Cyan Worlds (still around) made it though. 22:26 VanessaE so you'd need Cyan World's blessing. 22:27 NakedFury do whatever you want and ignore the opposition 22:28 mauvebic anyone know a good lua obfuscator? 22:28 VanessaE as for two forums, simple: Any idiot could write whatever into a mod release. That's why they go into Modding General 22:28 VanessaE that way we can weed out the idiots ;-) 22:29 mauvebic the idiots, are the ones copying code and concepts and slapping on quick hand drawn textures 22:29 mauvebic and they make it to releases just fine 22:29 mauvebic things are upside down 22:29 NakedFury they need to remove the mod tags, they are redundant 22:29 VanessaE that's because the code is open source and declared as such 22:30 mauvebic doesnt make it right. 22:30 VanessaE now don't get me wrong 22:30 VanessaE what they're doing isn't right either. 22:30 mauvebic feels like im being bashed over the head with licenses 22:30 vortexlabs i updated my mod to add compressed mese now, so I'm going to upload it 22:30 mauvebic my mods get a no because of shitty licensing rules, and with those same rules, other people copy shit and call it original 22:31 mauvebic fine, ill change my licenses 22:31 VanessaE but seeing as how there's only like three of us actively moderating the forums, we relaly don't have time to audit every release for copied-but-not-attributed code 22:31 vortexlabs I only copy source code for refence 22:31 vortexlabs *referance 22:31 VanessaE your mods get a 'no' because you're using illegal textures. 22:31 mauvebic i dont want credit from other modders, i want my mods, the originals, to stand next to theirs on releases, thats all. 22:32 VanessaE re-render your textures from your own photos and they'll be fine 22:32 VanessaE even if they look nearly identical to those you were using 22:32 mauvebic riddle me this, if i dont have a camera, where am i going to find realistic textures that arent "illegal" 22:32 VanessaE I'll bet you can find enough stuff on wikipedia and wikimedia commons to fill in for the illegitimate images 22:32 VanessaE that's where most of my photorealistic stuff came from 22:32 VanessaE the rest, I rendered in Inkscape and GIMP 22:33 mauvebic i dont do textures, i dont do texture packs, i do code. I bet this is why alot of the original modders left 22:34 VanessaE well the point is, even the simplest mods usually need at least one texture of some kind. 22:34 NakedFury should be no problem as long as you dont get money from it 22:34 mauvebic thats the thing 22:34 mauvebic no one is making money here 22:34 VanessaE You *have* to make it yourself from imagery you either have the legal right to use or which you've rendered or photographed yourself. 22:34 mauvebic there are no damages to sue for 22:34 VanessaE wanna bet? 22:34 mauvebic sue me. 22:34 mauvebic try. 22:35 mauvebic i just lost a huge case over a shitty property if you think i take this texture litigation shit seriously at all 22:35 VanessaE if they wanted to be assholes about it, the Cyan Worlds guys could sue you (and would probably lose) for millions, claiming such things as unfair competition, copyright infringement, etc. and ask for millions in damaged 22:35 VanessaE damages* 22:35 VanessaE good luck winning of course, but do you really want to risk that? 22:35 mauvebic yeah 22:35 NakedFury I would 22:35 mauvebic its my risk to take 22:35 VanessaE (s/winning/them winning/) 22:36 mauvebic im not new on the internet, or to modding, or webmastering, ive copied plenty of images of the years and ive never even received a takedown email, much less a letter from the court 22:36 mauvebic and the day i do get a takedown notice, then i'll take it down, until then i wont deprive anyone 22:37 VanessaE the problem here is you won't be the one to receive such a notice - c55 would. 22:37 mauvebic how? its open source 22:37 VanessaE the code isn't the problem 22:37 mauvebic he cant be held responsible for what people do with the code once its released 22:37 VanessaE it's the textures. 22:38 mauvebic well he's not the one releasing them either 22:38 mauvebic and a forum isnt considered advertsiing 22:38 mauvebic i mean we use it as such, but legally, its a public forum 22:39 mauvebic i wouldn't expect europeans to understand but i'd think in north america we'd have a greater appreciation for deregulation and freedom 22:39 vortexlabs http://minetest.net/forum/viewtopic.php?pid=33565#p33565 22:40 vortexlabs I forgot to add the crafting recipie hang on 22:40 VanessaE the forum is hosted on finnish soil, and a US-regulated domain name, and they're getting REAL hard-assed about it lately here. 22:40 VanessaE c55 could very easily lose his domain - under US law - because it ends in .net 22:41 vortexlabs Actually, flagfox says it's hosted in germany (minetest.net) 22:42 VanessaE it is? Odd, it's under Finnish law according to the Rules post. 22:42 VanessaE *shrug* 22:42 vortexlabs ah 22:42 vortexlabs c55.me is hosted in finland though 22:42 mauvebic in every case, who'd be dumb enough to sue over mods or 64x64 pixels 22:42 vortexlabs http://geoip.flagfox.net/?ip=212.53.165.52&host=minetest.net 22:43 mauvebic rivencraft has been up for over a year, no problems there 22:43 mauvebic notch is getting sued, but not for anything he did, just patent trolls 22:43 VanessaE mauvebic: someone who thought they could have taken your idea and made it into a new commercial product 22:43 VanessaE yeah so I heard 22:43 VanessaE over DRM bullshit 22:43 mauvebic yeah 22:44 mauvebic so if c55 gets sued, he gets sued, and its not likely to be because of anything you or I released 22:44 VanessaE I don't like minecraft or notch that much, but that lawsuit is just stupid and baseless 22:44 mauvebic and if i thought my mods could make a commercial product, id charge for them lol 22:44 VanessaE haha 22:44 VanessaE well can you at least try to come up with textures where there's no ambiguity? 22:45 VanessaE (site:wikipedia.org OR site:wikimedia.org OR site:clker.com) phrase 22:45 mauvebic the problem is i like playing with them 22:45 mauvebic my buildings look nice w/ those nodes 22:45 VanessaE replace "phrase" with your search terms and you're almost guaranteed to find only free textures 22:45 mauvebic and i couldnt come up with anything as nice 22:45 VanessaE s/textures/imagery/ 22:46 mauvebic what about fair use? 22:46 mauvebic how would that fit in, im not familiar 22:47 mauvebic i cant create new textures from scratch that look as nice, but i could modify them (the ones that arent already) 22:47 VanessaE fair use is a US-specific thing unfortunately. 22:47 VanessaE trust me mauvebic, you *can* make them look as nice. They all came from photos anyway from what I just read 22:47 mauvebic yeah but photos of riven 22:47 mauvebic any other picture wont look quite the same :P :( 22:48 vortexlabs supper 22:48 vortexlabs i'll idle on here for now 22:48 VanessaE yeah I know 22:49 VanessaE but they have to be photos or hand-drawn images that weren't derived from the original game or anything derived from that. 22:49 VanessaE here's the thing: 22:49 mauvebic http://en.wikipedia.org/wiki/Copyright_Act_of_Canada 22:49 mauvebic oups that was sposed to link to fair dealing 22:49 VanessaE if you went to the same spot the Rivin guys did, on the same day and time, and snapped your own photos of the same object they did, your photos would still be legal because it was your work and not theirs. 22:50 VanessaE Yeah I know about the Canadian Fair Dealing rule 22:51 VanessaE under Finnish law though, there's no fair use/fair dealing law :( 22:51 mauvebic im not finnish 22:51 mauvebic as the originator, id be held liable under cdn law 22:51 VanessaE the forum is, and that's the law that applies here. 22:51 mauvebic hell even the germans wont deport their own 22:51 VanessaE but the domain is a US domain 22:51 mauvebic *extradite 22:51 VanessaE and the server is on German soil I guess, 22:52 VanessaE so you'd have to comply with all four sets of laws :D 22:52 mauvebic youd think they have enough problems to deal with over there in between asking us for bailouts 22:52 VanessaE yup I know 22:52 VanessaE but this is all private industry stuff - civil laws 22:53 VanessaE so the governments could be perfect in all countries and this would still exist in some manner :-) 22:53 VanessaE so how many texture files came from a source you don't know for sure you have the rights to? 22:54 mauvebic in riven? half are screens the other half were ported 22:54 mauvebic though C55's big deal wasnt the ones from riven but the ones from rivencraft 22:54 mauvebic so basically, the management wants me to get rid of all my textures to satisfy 22:54 mauvebic brb 22:54 VanessaE no, just replace them with something you definitely have the rights to 22:55 mauvebic at this point im simply thinking of setting up a mod site, quicker and easier than the alt. 22:56 mauvebic ok ill be back in a bit, need groceries 22:56 VanessaE ok 22:59 SmugLeaf dicks 23:01 VanessaE blame the out-of-control copyright industry :( 23:01 VanessaE afaic, a work should not retain exclusive copyright (as in illegal to copy) beyond 10 or 15 years. 23:05 mauvebic i cant wait for the next big crash to knock out potential litigants out of business lol 23:05 VanessaE heh 23:05 VanessaE http://upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Rust_on_iron.jpg/310px-Rust_on_iron.jpg 23:05 VanessaE desaturate that and there's your door texture 23:06 mauvebic humanity's become more concerned with collecting rent on everything than actually creating anything of value 23:06 VanessaE (the one with the pentacle on it) 23:06 mauvebic well the door came from rivencraft, not riven, so? okay, not okay? 23:06 VanessaE wait, wrong link 23:06 VanessaE http://upload.wikimedia.org/wikipedia/commons/a/a4/Rust_on_iron.jpg 23:06 VanessaE THAT one. 23:07 VanessaE the door came from rivencraft, but rivencraft got it from Riven, and the rivencraft guys haven't made their license clear, so even fi they didn't get it from Riven, you probably can't use it 23:08 mauvebic i dont get how a paid game can get away with this shit but here we got our hands tied behind our backs 23:08 mauvebic youd think if they sued someone theyd sue rivencraft first, they got more players 23:09 VanessaE because rivencraft isn't a paid game :-) 23:09 mauvebic no, minecraft is a paid game 23:09 mauvebic theres a better argument for damages there 23:09 mauvebic than there is here 23:09 VanessaE yeah but that's not minecraft, it's just a mod/texpack or whatever they call them 23:10 mauvebic rivencraft arguably brings paying players to MC 23:10 mauvebic you cant even say that about minetest or riventest 23:10 VanessaE yeah but it's still a mod (etc) and thus someone else's code 23:11 VanessaE but that's neither here nor there 23:11 VanessaE let's work on your copyright, see if we can weed out the non-free imagery 23:11 mauvebic ok, but then you say C55 could be held responsible because of me... which one is it, someone else code or not? 23:12 VanessaE he could, in theory, because it would be on pages he manages. He'd have to comply with any takedown notices sent to him, and any court orders issued to attempt to determine your identity 23:12 VanessaE remote chance, to be sure 23:13 VanessaE and if he doesn't comply fast enough, then he would be on the hook 23:13 mauvebic id give them my adress myself, they cant gain anything by sueing me lol 23:13 VanessaE haha 23:13 mauvebic naw seriously 23:13 mauvebic bankruptcy protection 23:13 VanessaE well I'm pretty much sue-proof also (being disabled) but I still try to be extra careful 23:14 mauvebic well when you dont have any money to take, they wont waste theirs on lawyers for nothing 23:14 mauvebic spock would agree 23:14 VanessaE wanna bet? 23:14 mauvebic why would they bother sueing someone they know cant pay up? 23:14 VanessaE they've sued children before 23:14 VanessaE as in single-digit ages 23:14 VanessaE I think once they sued a newborn 23:15 mauvebic hows that legally possible? crimes arent inherited 23:15 VanessaE of course the suit was later dropped, but not before it cost both sides at least some money 23:15 VanessaE nonono 23:15 mauvebic civil stuff can be inherited? 23:15 VanessaE sued claiming those children, including the newborn, are directly at fault 23:15 VanessaE as in somehow a newborn logged into a computer, downloaded Kazaa or whatever, and started downloading :-() 23:15 VanessaE :-0 23:15 VanessaE :-) 23:16 mauvebic i have 2 TB of stuff i wouldnt want those people seeing lol 23:16 VanessaE haha 23:16 mauvebic including every episode of startrek ever made lol 23:17 VanessaE sendmail copyright@paramount.net -subject "Copyright violation". .... .. 23:17 VanessaE ;-) 23:17 mauvebic please, they know most cant get the box sets in most other countries 23:17 VanessaE ok lets get back to this for a sec 23:18 mauvebic in the states they take it more seriously because theres no excuse, you have these huge shopping centers and youre the first to get everything 23:18 VanessaE that rust texture is so big you could crop it apart into multiple, unique rust textures, desaturate and color-shift as needed, and that will handle everything that's rusty 23:19 VanessaE http://upload.wikimedia.org/wikipedia/commons/9/97/Taospueblo003.jpg 23:19 VanessaE sandstone texture, apparently the very source or one exactly like it that went into Riven 23:20 VanessaE next? :-) 23:21 VanessaE you don't have to change your node shapes by the way - they can't claim copyright on a silhouette.\ 23:21 mauvebic id basically have to retexture the whole thing but tbh id rather just list it elsewhere 23:21 VanessaE aw come on 23:21 VanessaE you'll feel better inside ;-) 23:21 VanessaE and you can claim it to be 100% your own work 23:22 mauvebic people know what im about, the code 23:22 VanessaE sure but a mod is more than just the code 23:22 mauvebic if i have to post it elsewhere in protest over unfair rules and being subject to the laws of four different nations, thats what i should do 23:23 mauvebic until people calm down and realize its just a game, 23:23 VanessaE actually five - c55 says the registrar is in Russia or something ;-) 23:23 mauvebic well look, i cant move around from country to country when i need go paying work, so i wont consider myself subject to their laws 23:23 VanessaE so you have to create and upload it under Canad...hm..wait a sec 23:23 VanessaE there is a loophole here. 23:24 mauvebic the loophole is our own fair use law 23:24 VanessaE US law declared recently that merely *linking* to a file does not constitute re-publishing 23:24 mauvebic and ompldr has no registration details 23:24 VanessaE so if you can host your mod and all files related to it on a Canadian site with a Canadian domain, you're safe 23:24 VanessaE and I can publish it. 23:24 VanessaE s/publish/move/ 23:24 mauvebic so what i need is a canadian file sharer? 23:24 VanessaE yes 23:25 mauvebic is that all? daaaaamn we coulda saved alot of trouble 23:25 mauvebic :-) 23:25 VanessaE they must be on Canadian soil, with a Canadian registrar, and a Canadian domain 23:25 VanessaE then you and c55 are both safe. 23:25 mauvebic sweet 23:26 mauvebic i dont wanna cause trouble for him but i wanna keep my nodes, i mostly only build with those lol 23:26 VanessaE IANAL of course, but this is your best net. 23:27 mauvebic found a nice list :-) http://theheatweb.com/great-list-free-file-hosting-sites/ 23:27 VanessaE wait a sec...where's github located? 23:27 VanessaE aren't they cabnucks? 23:27 VanessaE Canucks 23:28 mauvebic github or gittorius i think 23:28 mauvebic either would do 23:28 VanessaE checking 23:28 mauvebic how do you "lookup" a site/service for that kind of info? 23:29 VanessaE not sure - normally a whois will get you part way 23:30 VanessaE but then you're left doing your own research, calling people, sending emails, etc. 23:31 VanessaE damn, github is in San Fran 23:32 VanessaE gitorious is hosted at Rackspace, which has data centers in the US, UK, and China 23:32 VanessaE so that's out 23:33 mauvebic damn 23:33 mauvebic was asking them on irc 23:34 mauvebic i suppose making a 5mb torrent is equally ridiculous lol 23:34 mauvebic id have to be online all the time lol 23:34 VanessaE hah yeah 23:35 mauvebic well i think ill just sit on the doors for now, i got a two or three post-its of things to do w/ my other mods lol 23:35 mauvebic ill keep my eyes open for a cdn host 23:35 mauvebic but with "the cloud" its hard to tell where people host their actual servers these dayslol 23:36 VanessaE looks like ompldr is safe enough 23:36 VanessaE not canadian, but strongly disclaims any care regarding content etc. 23:36 mauvebic well thats where it is now 23:36 VanessaE it is? 23:37 mauvebic any site that doesnt ask for registration info will disavow responsibility for any content found on it (and ive found some funky things on ompldr) lol 23:37 mauvebic yeah 23:37 VanessaE ok, link to your post 23:37 mauvebic only one of my mods was hosted from filedropped the one day ompldr was down 23:37 mauvebic http://minetest.net/forum/viewtopic.php?id=2399 23:38 VanessaE ok. Get your new release together that you mentioned and update your first post and subject and then I'll move it 23:38 mauvebic i just need to bronzify the 3rd gate and im done :-) 23:38 VanessaE and texture license will have to be WTFPL, so change that to "WTFPL (applies to all parts) 23:39 mauvebic i thought i already fixed that lol 23:39 mauvebic too many mod/modthreads lol 23:39 mauvebic seen my sig lately? lol 23:39 VanessaE haha 23:39 mauvebic aiight gimme 15mins to fixup the textures for the pword gate and im done :-) 23:40 VanessaE seen mine btw? I'm starting to have too much as well ;-) 23:40 VanessaE only reason I don't list more mods is I'm too close to the 400 char limit :-) 23:40 mauvebic tip: use goggle url shortening, can fit more links in your sigg :P 23:41 VanessaE I use bitly actually 23:41 VanessaE close enough though 23:41 mauvebic works too lol 23:42 mauvebic we should have a texture request forum/thread thingie 23:42 mauvebic where people who like making them can submit them for people like me who are too lazy to make them lol 23:43 VanessaE we do have one I thinkj 23:43 mauvebic theres one for the nodeboxes, thats pretty cool 23:44 VanessaE there is a texture requests thread here somwehere 23:44 mauvebic ah shit i even have a staircase mod i forgot to release 23:44 mauvebic yeah i think on page 5-6 now :s and i think it was deathdealers' so i avoided it lol haha 23:44 VanessaE http://minetest.net/forum/viewtopic.php?id=1585 23:44 VanessaE there it is 23:44 VanessaE yeah I saw those stairs - nice work! 23:44 mauvebic aaaah in texture packs 23:45 mauvebic thx, you can use the nodebox model afterwards to make those stairs with ur textures 23:45 mauvebic i like the empty-underneath look to them lol 23:45 mauvebic like basement stairs (unifinished basements) 23:51 mauvebic http://www.zimg.eu/i/2585862407 bronze to differentiate from the userlock gates :-) 23:52 VanessaE not bad.. what's it look like in daylight? 23:53 mauvebic hmm yeah hard to tell with that light 23:53 mauvebic its a sortof orangy/bronze/copper finish 23:53 VanessaE well /time 7000 and take a new screenshot :-) 23:54 mauvebic that pic was in daylight, but were in a sphere within a sphere :P 23:54 VanessaE oh heh 23:54 VanessaE ok, place a shitload of torches across from it ;-) 23:56 vortexlabs back 23:56 VanessaE wb 23:56 vortexlabs thanks 23:57 vortexlabs http://minetest.net/forum/viewtopic.php?pid=33565 23:58 vortexlabs I'm going to make a new mod, it's a secret for now 23:58 mauvebic updated thread :-) you could try the door by commenting out everything else