Time |
Nick |
Message |
00:07 |
VanessaE |
*shakes head* |
00:07 |
VanessaE |
I suppose, in theory, one could use that new bones mod, whatever it was called, as a source for said bonemeal |
00:07 |
VanessaE |
but it just feels...weird |
00:07 |
VanessaE |
too ancient |
00:07 |
VanessaE |
IMHO, minetest should aim for a more modern feel, as in something a bit more recent than the 15th century ;-) |
00:07 |
VanessaE |
(which is why my homedecor mod allows for stuff like brass, plastic, home electronics, etc) |
00:09 |
NakedFury |
dung |
00:09 |
NakedFury |
use animal dung as fertilizar |
00:09 |
VanessaE |
and said dung comes from...where? |
00:09 |
NakedFury |
animals in time and for now the player :D |
00:09 |
VanessaE |
heh |
00:10 |
VanessaE |
well if that's the case, people like Landmine can supply enough for the entire community ;-) |
00:16 |
|
dizzyone joined #minetest |
00:28 |
|
LandMine joined #minetest |
00:29 |
LandMine |
tell me what yall think |
00:29 |
LandMine |
http://minetest.net/forum/viewtopic.php?pid=30285#p30285 |
00:29 |
LandMine |
this should make some fun gameplay lol |
00:34 |
cy1 |
LandMine: hey, do your bombs make those flame objects? |
00:34 |
cy1 |
I tried a TNT mod once, and removing the flames p. much eliminated server slowdown. |
00:34 |
cy1 |
looked stupid, but it still cleared out the blocks! |
00:40 |
VanessaE |
zzz |
01:16 |
|
dizzyone joined #minetest |
01:23 |
|
Weedy joined #minetest |
01:23 |
|
Weedy joined #minetest |
01:28 |
|
Guest17447 joined #minetest |
02:13 |
|
thole joined #minetest |
02:26 |
VanessaE |
there. |
02:26 |
VanessaE |
texture packs updated for new version of unifieddyes and for junglegrass. |
02:34 |
|
Weedy joined #minetest |
03:04 |
thole |
lol anyone else tried the pulser yet? |
03:04 |
thole |
http://minetest.net/forum/viewtopic.php?pid=30285#p30285 |
03:04 |
VanessaE |
nope |
03:04 |
thole |
its fun lol |
03:04 |
VanessaE |
no real interest in mods of that type |
03:04 |
thole |
lol |
03:04 |
thole |
k |
03:05 |
thole |
so what mods do you like? |
03:05 |
VanessaE |
I'm more of the decorative sort |
03:05 |
thole |
really. im more the destroying kind |
03:06 |
VanessaE |
animatedtorches and homedecor are two of the ones I wrote |
03:06 |
thole |
yeah i have seen them |
03:06 |
VanessaE |
taken together, they are basically what I like in a mod. |
03:08 |
VanessaE |
if he were really adventurous, he'd do a tornado mod like one I saw once (in a youtube video) for minecraft |
03:09 |
thole |
if who was adventurous? |
03:09 |
VanessaE |
whoever writes mods like that uranium one (Landmine in this case I guess) |
03:10 |
thole |
ahhhh |
03:14 |
thole |
wow ecube was on |
03:14 |
thole |
heh his server is down :( |
03:15 |
VanessaE |
minetest.ru:30001 is down also :( |
03:15 |
thole |
yup most of them are |
03:15 |
thole |
griefing i guess |
03:15 |
VanessaE |
well I and a couple others take care of the griefing on 30001 easily enough |
03:16 |
thole |
thats good |
03:17 |
|
ecube joined #minetest |
03:29 |
cy1 |
I like |
03:29 |
cy1 |
chain reactions |
03:38 |
thole |
ecube your server is down :( |
03:40 |
cy1 |
thole: how about mine |
03:43 |
thole |
whats yours? |
04:16 |
|
khonkhortisan joined #minetest |
04:21 |
|
Tukeke joined #minetest |
04:31 |
|
ecube joined #minetest |
04:31 |
|
ecube joined #minetest |
04:39 |
cy1 |
...dammit |
04:41 |
marktraceur |
cy1: What happen? |
04:51 |
cy1 |
marktraceur: someone asked me where my server was and I idled right then to watch some youtube video of some chick's reaction to Rubyquest. |
04:51 |
marktraceur |
Pfff |
04:51 |
marktraceur |
Hilarious |
04:51 |
cy1 |
and so one less beneficiary of my esteemed server |
04:51 |
marktraceur |
cy1: Its the noob's fault for logging out |
04:52 |
cy1 |
marktraceur: I didn't see the question for an hour |
04:52 |
cy1 |
he totally highlighted my name too |
04:52 |
marktraceur |
IRC: Not synchronous communication. |
04:53 |
cy1 |
certainly hard to IRC someone who logged off |
04:53 |
marktraceur |
cy1: Exactly. |
04:53 |
cy1 |
ah well he was trying to blow shit up anyway |
04:54 |
cy1 |
one reason I wanted PGP authentication |
04:54 |
cy1 |
is so that people could recognize each other even after logging off |
04:54 |
cy1 |
even on different servers |
04:55 |
cy1 |
so you don't just sit there going "this guy sounds familiar. did he have a different name or something?" |
04:55 |
cy1 |
PGP is just convenient because it isolates all private key access and use to a separate process, so minetest client doesn't have to be unhackable |
04:56 |
cy1 |
as opposed to a password you just put in a text file somewhere |
04:58 |
cy1 |
but meh |
04:58 |
cy1 |
I was the last person to logon to my server |
04:58 |
cy1 |
like yesterday |
04:58 |
ecube |
what server? minetest.ru? |
05:00 |
cy1 |
verge.info.tm 6989 |
05:02 |
cy1 |
it's sort of experimental atm. enabled pgp login, but the old should work |
05:02 |
cy1 |
I just ain't got anybody to test it. |
05:05 |
|
Japa_werk joined #minetest |
05:07 |
cy1 |
also not sure the port is forwarded right. you can't test UDP port forwarding to see if the ISP's router fucks it up even though you said yes |
05:07 |
cy1 |
people have logged on before though |
05:08 |
cy1 |
currently getting like 1/100 of my allowable bandwidth too, so no latency problems |
05:32 |
cy1 |
plus I built something neat on it and... |
06:18 |
darkrose |
marktraceur: I seem to have a sudden need to mow my lawn o.o |
06:19 |
marktraceur |
darkrose: I know.... |
06:19 |
marktraceur |
Something's wrong with ABMs |
06:22 |
cy1 |
fire is the answer |
06:22 |
marktraceur |
Probably |
06:23 |
marktraceur |
Or lava |
06:23 |
cy1 |
hold that thought |
06:23 |
darkrose |
then I'd lose my forest :( |
06:24 |
marktraceur |
darkrose: Time for some serious logging? :P |
06:26 |
cy1 |
time for some serious server downtime |
06:27 |
marktraceur |
cy1: darkrose is not having trouble, it's something on your side methinks |
06:27 |
cy1 |
yeah |
06:27 |
darkrose |
I log it regularly, that's why it's getting so thick |
06:39 |
|
Gizmokid2005 joined #minetest |
06:41 |
cy1 |
marktraceur: MARK |
06:41 |
cy1 |
marktraceur: YOU HAVE FIRE ENABLED |
06:41 |
cy1 |
marktraceur: HOW OFTEN DO YOU BACK UP YOUR SERVER |
06:42 |
cy1 |
I logged out so it won't be spreading if it doesn't hit darkrose |
06:46 |
cy1 |
welp, not logging back in any time soon |
06:49 |
marktraceur |
cy1: I hardly ever back up |
06:49 |
marktraceur |
darkrose: Note that cy1 may have started immense fires |
06:50 |
darkrose |
yeah, I can tell by the lag |
06:53 |
|
emspri joined #minetest |
06:58 |
emspri |
hi |
07:02 |
marktraceur |
emspri: Hi! |
07:02 |
|
Japa_werk_ joined #minetest |
07:04 |
cy1 |
marktraceur: I uh... I sort of made a lava pool |
07:04 |
cy1 |
to get lava from |
07:04 |
cy1 |
and it may have accidentallyignitedthewholeforestogod |
07:05 |
cy1 |
I wonder if crops are burnable |
07:15 |
|
Tukeke joined #minetest |
07:23 |
|
HaltingState joined #minetest |
07:23 |
|
HaltingState joined #minetest |
07:31 |
|
roboman2444 joined #minetest |
07:41 |
|
Japa_werk_ joined #minetest |
08:21 |
|
Calinou joined #minetest |
08:41 |
emspri |
hi marktraceur |
08:49 |
brobostigon |
good morning everyone. |
08:49 |
emspri |
good morning |
08:50 |
brobostigon |
good morning emspri |
08:52 |
emspri |
how late is it by you ?? |
08:54 |
brobostigon |
09:54am. |
08:54 |
emspri |
by me 10:54 |
08:54 |
emspri |
in netherland |
08:54 |
brobostigon |
an hour ahead of me, yes. |
08:57 |
emspri |
do u have a minetest server ?? |
08:57 |
brobostigon |
yes. |
08:58 |
emspri |
is it online ?? if yes wats the name of the server ?? |
09:00 |
brobostigon |
emspri: mine.taylorworld.me.uk |
09:01 |
emspri |
ok |
09:04 |
Calinou |
http://minetest.net/forum/viewtopic.php?pid=30251#p30251 |
09:04 |
* Calinou |
facepalms |
09:05 |
Calinou |
hi |
09:05 |
Calinou |
11:05 in france, emspri |
09:05 |
Calinou |
we're in the same timezone :D |
09:05 |
emspri |
can i have privs ?? to keep griefers away and heal damage made by greefers |
09:05 |
emspri |
hi Calinou |
09:05 |
emspri |
do u live in belgium ?? |
09:06 |
brobostigon |
emspri: i can give you privs, until, you connect, and only then, if you agree, and understand my rules. |
09:06 |
brobostigon |
cant* |
09:07 |
emspri |
so your server is taylorworld.me.uk or mine.taylorworld.me.uk |
09:07 |
brobostigon |
the latter |
09:07 |
emspri |
ok im now connecting |
09:15 |
|
q66[mac] joined #minetest |
09:16 |
|
q66 joined #minetest |
09:17 |
Calinou |
emspri, no, france |
09:20 |
redcrab |
Hi there .. :) |
09:26 |
brobostigon |
Calinou: i have given emspri basic privs. |
09:28 |
Calinou |
k |
09:33 |
Calinou |
brobostigon, if you want to easily clone the git repo: |
09:34 |
Calinou |
- clone anywhere (it will be named minetest_mods by default) |
09:34 |
Calinou |
copy the "mods" folder inside minetest mods into minetest's installation folder |
09:34 |
Calinou |
- done |
09:34 |
Calinou |
you could also use symlinks if you want |
09:34 |
* Calinou |
doesn't know how to use symlinks though |
09:39 |
brobostigon |
Calinou: ah, yes, i see i think. i will try it. |
09:39 |
Calinou |
moreblocks got a quite big update recently |
09:39 |
brobostigon |
:) |
09:39 |
Calinou |
aliases: you can do /giveme stonebricks or /giveme stonebrick instead of /giveme moreblocks:stonebrick, if you want |
09:40 |
Calinou |
more recipes: dry shrubs can be crafted into sticks, grass blocks can be crafted with dirt & junglegrass or dirt & mese |
09:40 |
* Calinou |
should also add mossy cobble recipe, yes |
09:40 |
brobostigon |
cool |
09:40 |
|
cornernote joined #minetest |
09:40 |
cornernote |
hiyas |
09:42 |
Calinou |
hi |
09:47 |
|
SpeedProg joined #minetest |
09:51 |
|
Japa_werk joined #minetest |
09:55 |
|
aspiremint joined #minetest |
09:56 |
|
mibbitman joined #minetest |
09:57 |
|
aspiremint_ joined #minetest |
09:57 |
mibbitman |
sup guys, am trying to install a mod. is there anything i need to do besides moving the mod folder into mods/minetest with the latest git and run in place? |
09:58 |
Calinou |
mibbitman, no |
09:58 |
Calinou |
if you're currently playing, log off to main menu, and join again the game |
09:58 |
Calinou |
to reload mods |
09:59 |
mibbitman |
ok, will try again thanks |
09:59 |
Calinou |
also, don't forget: you have to install the minetest_game repository |
09:59 |
Calinou |
http://github.com/celeron55/minetest_game |
09:59 |
Calinou |
else mods will be read from mods/minimal instead |
09:59 |
Calinou |
and minimal mod is not for playing |
09:59 |
mibbitman |
oh, i see |
09:59 |
Calinou |
put the "minetest_game" folder in "games" |
09:59 |
Calinou |
you can git clone there directly |
10:01 |
mibbitman |
ok will try thanks |
10:04 |
* Calinou |
's quit/part message is now "Excess Flood" |
10:05 |
|
Jousway joined #minetest |
10:05 |
Calinou |
:} |
10:05 |
mibbitman |
aww yeah, now it works, thanks |
10:05 |
mibbitman |
do you use git submodules for that? |
10:06 |
Calinou |
no? what's that? |
10:15 |
|
Calinou joined #minetest |
10:18 |
mibbitman |
its a way to tell git to pull multiple repos in one command |
10:18 |
mibbitman |
but nevermind... im off trying all the mods now |
10:19 |
Calinou |
k |
10:19 |
Calinou |
mibbitman, if you want to test my mods, I also have a git repo :P |
10:19 |
Calinou |
http://github.com/Calinou/minetest_mods |
10:19 |
Calinou |
git pull, and do symlinks, or copy the folders inside; do whatever you want |
10:19 |
mibbitman |
nice will have a look |
10:20 |
mibbitman |
im mainly interested in nodeboxes and randomness in mods |
10:23 |
|
VanessaE joined #minetest |
11:17 |
emspri |
hi van |
11:26 |
|
aspiremint joined #minetest |
11:28 |
aspiremint |
hi redcrab, are you here? |
11:28 |
emspri |
brobostigon are you here ?? my sis want interact frivs on ur server |
11:30 |
|
ttk2 joined #minetest |
11:30 |
brobostigon |
emspri: i have a busy afternoon here, i wont have the space, untill later this afternoon, sorry. |
11:31 |
emspri |
ok do u know where calinou is ?? |
11:55 |
aspiremint |
redcrab are you here? |
11:57 |
|
Calinou joined #minetest |
11:57 |
emspri |
calinou can u give my sis interact privs ?? |
11:58 |
emspri |
she is now comming online |
11:59 |
emspri |
??? |
12:07 |
emspri |
ok we are ofline |
12:08 |
|
TForsman joined #minetest |
12:10 |
brobostigon |
ok, back up now. |
12:12 |
emspri |
can we go online now? |
12:12 |
brobostigon |
yes. |
12:13 |
emspri |
ok |
12:13 |
brobostigon |
emspri: as i said, i will notify here, when back up. |
12:14 |
emspri |
ok , can u give my sis interackt so she can build a house and etc ?? |
12:14 |
emspri |
she knows the rules |
12:27 |
|
noone joined #minetest |
12:29 |
|
noone joined #minetest |
12:35 |
|
noone joined #minetest |
12:35 |
|
17SABLOQ0 joined #minetest |
12:50 |
emspri |
brobostigon can i pleeeeaaaasssseeeee have 999 tree cuz i was making something wit lava and then all my wood in my house got burned XD |
12:51 |
emspri |
and cutting wood takes so much time |
12:55 |
Calinou |
no |
12:55 |
Calinou |
just cut wood and making legit; plus, it's more fun |
12:55 |
Calinou |
if you want to use /giveme then play singleplayer |
12:55 |
Calinou |
or find a creative-mode server |
12:56 |
|
cisoun joined #minetest |
12:59 |
cisoun |
damn I just dreamed that celeron made some new games and I had to test them with some friends... wtf |
13:00 |
Calinou |
let's mine the test until the test mines us, let's test the mine until the mine tests us! |
13:01 |
emspri |
Calinou are you sure that the moreblocks mod is installed ?? |
13:03 |
|
nyuszika7h joined #minetest |
13:03 |
redcrab |
....was afk... sorry ... aspiremint ... what is your question ? |
13:04 |
Calinou |
emspri, from what I've heard, it was removed |
13:10 |
|
klaxa joined #minetest |
13:16 |
|
17SABLOQ0 left #minetest |
13:56 |
|
NakedFury joined #minetest |
14:15 |
VanessaE |
is there a way to find out of a given node was placed by the player vs. spawned by the game? |
14:15 |
marktraceur |
VanessaE: Noooope |
14:15 |
VanessaE |
damn it. |
14:16 |
|
Tukeke joined #minetest |
14:16 |
marktraceur |
(see six months ago, w/r/t leaf decay) |
14:18 |
VanessaE |
http://minetest.net/forum/viewtopic.php?pid=30207 |
14:18 |
VanessaE |
now with grass decay ;-_) |
14:18 |
VanessaE |
;-) |
14:21 |
marktraceur |
VanessaE: Two things |
14:21 |
VanessaE |
(I was hoping I could add something that would prevent player-placed grass from changing, but alas I guess not) |
14:21 |
VanessaE |
hm? |
14:22 |
marktraceur |
1. You're still randomizing inside of an ABM, which is fine, but I'd say suboptimal, |
14:23 |
marktraceur |
2. Why would you call an ABM on grass in order to grow, e.g., shortgrass into tallgrass? Again, you skip the randomization and get exactly the node you want |
14:23 |
marktraceur |
s/on grass/on dirt_with_grass/ |
14:24 |
VanessaE |
1. because I am not well-versed in how ABMs actually work. |
14:24 |
VanessaE |
2. blame ironzorg for his coding style, which I basically followed here. :-) |
14:25 |
marktraceur |
*nod* K |
14:25 |
marktraceur |
VanessaE: Number 1 would be fixed by my fork (https://gitorious.org/marktraceur-minetest-mods/junglegrass) but it may have diverged |
14:25 |
marktraceur |
I can try to merge tonight |
14:25 |
VanessaE |
yeah, you may wish to redownload and merge it |
14:26 |
Calinou |
marktraceur forks every single mod or what O_o |
14:26 |
marktraceur |
And probably by "merge" I mean "meehhhhhh do it over again" |
14:26 |
VanessaE |
bahahaha |
14:26 |
Calinou |
VanessaE, thank you for adding spawning surfaces =) |
14:26 |
marktraceur |
Calinou: Only ones that A) I want to use myself and B) I think could benefit from it |
14:26 |
Calinou |
VanessaE, jungle grass on cacti should be pretty common |
14:27 |
Calinou |
like 25% or so |
14:27 |
VanessaE |
naw, not all cacti grow grass on top, though after enough time I suppose all cacti in the game will end up that way :-) |
14:27 |
VanessaE |
perhaps I should allow the grass thereon to die off as well :-) |
14:30 |
marktraceur |
darkrose: cy1: If you're still having grass woes, note that a hoe will ease the process *and* give you seeds when you harvest it |
14:30 |
marktraceur |
Probably should have explained that some time ago |
14:31 |
|
cisoun joined #minetest |
14:31 |
VanessaE |
what's the name of the node used for the tilled ground? I should add that too, so the jungle grass acts like weeds ;-) |
14:32 |
NakedFury |
tilled_dirt? |
14:32 |
marktraceur |
VanessaE: farming:plowed |
14:32 |
marktraceur |
Though I'm not sure you want to depend ond farming |
14:32 |
VanessaE |
I won't depend |
14:33 |
VanessaE |
the way this is written, adding those nodes to the list should "just work" whether farming is present or not |
14:34 |
VanessaE |
the big question really is, should I do it? ;-) |
14:35 |
VanessaE |
maybe add that function to poisonivy instead, turn it into a general "annoying weeds" mod ;-) |
14:36 |
|
q66 joined #minetest |
14:36 |
VanessaE |
h |
14:37 |
VanessaE |
hm, should digging the smaller sizes result in a normal junglegrass item? or should they just be dug up as-is? |
14:37 |
VanessaE |
(presently any of the four sizes yields a normal junglegrass item when gathered) |
14:42 |
VanessaE |
I should add a radius check to the |
14:42 |
VanessaE |
part where it spawns in the desert, to limit the density |
14:49 |
|
BartoCH joined #minetest |
15:00 |
marktraceur |
VanessaE: I'm thinking all of the growing needs to put that back in |
15:00 |
VanessaE |
ok |
15:00 |
VanessaE |
just gotta figure out how to use the find_node_near() function |
15:01 |
marktraceur |
There is such a function? |
15:01 |
VanessaE |
*nod*( |
15:01 |
marktraceur |
*gasp* makes things so much easier |
15:01 |
VanessaE |
find_node_near(pos, radius, {list, of, nodes}) |
15:01 |
marktraceur |
So you'll want to do |
15:01 |
VanessaE |
I guess it returns {list, of, positions} (or nil if none are found) |
15:02 |
marktraceur |
VanessaE: Since the function says "node" and not "nodes", I'd assume it returns the first it finds |
15:02 |
marktraceur |
Which may or may not be the closest one |
15:02 |
VanessaE |
ah |
15:03 |
VanessaE |
- find_node_near(pos, radius, nodenames) -> pos or nil |
15:03 |
VanessaE |
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt" |
15:03 |
VanessaE |
from the travesty that is the API doc. |
15:03 |
marktraceur |
So nodenames, the last argument, can be a list or a string |
15:03 |
VanessaE |
- find_nodes_in_area(minp, maxp, nodenames) -> list of positions |
15:03 |
VanessaE |
^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt" |
15:03 |
VanessaE |
right below that one |
15:03 |
marktraceur |
Oh |
15:03 |
marktraceur |
Two helpful functions!? |
15:04 |
VanessaE |
yup |
15:04 |
marktraceur |
celeron outdid himself |
15:08 |
VanessaE |
so maybe this: |
15:09 |
VanessaE |
if (MAX_RATIO - surface.chance < rnd) and (n_top.name == "air") and (is_node_loaded(grownames, p_top) == true) and find_node_near(p_top, 10, GRASSES) then |
15:09 |
VanessaE |
where GRASSES is a table at the top of the file listing the four items. |
15:09 |
VanessaE |
(which I just added, hence you don't have it) |
15:10 |
marktraceur |
VanessaE: Shouldn't grownames already have the necessary things to check? |
15:10 |
VanessaE |
no, because I also want to check for a few things nearby |
15:10 |
VanessaE |
such as additional dry shrubs, trees, etc. |
15:10 |
marktraceur |
Mmmkay |
15:11 |
VanessaE |
cactus is a snag - I want to grow on them, but not near them. |
15:11 |
VanessaE |
(and perhaps 10 is not dense enough... maybe radius = 4 or so) |
15:12 |
VanessaE |
need a tilde in front of find_node_near |
15:12 |
VanessaE |
(I want to check for the absence of those items, not their presence) |
15:16 |
VanessaE |
if (MAX_RATIO - surface.chance < rnd) and (n_top.name == "air") and (is_node_loaded(grownames, p_top) == true) then |
15:16 |
VanessaE |
if ((~find_node_near(p_top, 4, GRASSES)) || (surface.name == "default:cactus")) |
15:16 |
VanessaE |
how about that? |
15:16 |
marktraceur |
Mightdo |
15:22 |
|
bas080 joined #minetest |
15:25 |
VanessaE |
bas080: new unified dyes is up, 77 colors supported. |
15:25 |
bas080 |
:D that's good news. |
15:26 |
bas080 |
will check out now |
15:32 |
bas080 |
now that's nice. I'm atm working on a roots mod so trees have roots. The cotton mod requires me to make allot of textures which is quite repetetive work. Will do when i find the motivation. Will make sure the dye colors are similar to the cotton textures. |
15:33 |
marktraceur |
Maybe it would be helpful to allow modification of RGBA colors in textures.... |
15:34 |
VanessaE |
bas080:the faster you get 77 colors of cotton done, the faster we can abandon wool ;-) |
15:40 |
bas080 |
really noob question but, how do you set the time to day in the game? what should I typ in the chat box? |
15:41 |
marktraceur |
bas080: /time <time> |
15:41 |
marktraceur |
5800 is daybreak |
15:41 |
bas080 |
ty |
15:47 |
VanessaE |
there. new update posted. |
15:51 |
|
Calinou joined #minetest |
15:57 |
VanessaE |
Calinou: new update get :-0 |
15:57 |
VanessaE |
:-) |
15:57 |
Calinou |
:} |
15:58 |
Calinou |
<dpkg> If you want to laugh, use heh or hah or bwahahaha. lol doesn't sound like laughter at all and makes you look like an AOL user. |
15:58 |
Calinou |
~dpkg when doing /msg dpkg lol |
15:58 |
VanessaE |
hah |
16:24 |
|
dundundun joined #minetest |
16:29 |
|
cisoun joined #minetest |
16:29 |
|
MilanFIN joined #minetest |
16:37 |
|
Ririshi joined #minetest |
16:39 |
|
khonkhortisan joined #minetest |
16:46 |
Ririshi |
Hey |
16:47 |
brobostigon |
hi Ririshi |
16:48 |
Calinou |
hi |
16:48 |
brobostigon |
hi Calinou |
16:48 |
Calinou |
did you install my git repo? :P |
16:49 |
brobostigon |
Calinou: i have had a busy afternoon, just got home from my doctors, it is next on list after i have had my evening meal. |
16:49 |
Calinou |
k :) |
16:49 |
brobostigon |
:) |
16:51 |
Ririshi |
hey brobostigon! |
17:06 |
|
triplei joined #minetest |
17:21 |
|
MilanFIN joined #minetest |
17:23 |
* marktraceur |
hates people sometimes |
17:23 |
marktraceur |
Tech recruiter has emailed me three times asking for my resume, identical emails |
17:23 |
marktraceur |
My current assumption is that he has no idea how email forwarding works, and has only whitelisted my incoming email address (mtraceurmember.fsf.org) and my outgoing email is getting trapped in a spam filter. |
17:24 |
marktraceur |
The next email will be met with torrential and inventive vulgarities |
17:24 |
marktraceur |
I may enlist help in this channel |
17:25 |
VanessaE |
hha |
17:25 |
VanessaE |
haha |
17:26 |
* marktraceur |
could use the release anyway |
17:26 |
VanessaE |
naw |
17:26 |
marktraceur |
I'm also starting to think that sleep deprivation is setting in |
17:27 |
marktraceur |
Though it doesn't make a lot of sense, since I sleep pretty well |
17:27 |
VanessaE |
Steven Hopkins pretty much settled that already: "Dear Sir, You are without any doubt a rogue, a rascal, a villain, a thief, a scoundrel and a mean, dirty, stinking, sniveling, sneaking, pimping, pocket-picking, thrice double damn no good son of a bitch." |
17:29 |
Calinou |
TIL steven hopkins is linus torvalds with nvidia |
17:30 |
Calinou |
<marktraceur> I may enlist help in this channel |
17:30 |
VanessaE |
(Representative from Rhode Island; it's a quote from the movie "1776", whether that's something he actually wrote, I'm not sure) |
17:30 |
* Calinou |
wants to contribute. |
17:30 |
marktraceur |
Calinou: Noted, I'll highlight you when the time comes |
17:31 |
marktraceur |
VanessaE: I think I might go with something written by a judge, hold while I find the text |
17:33 |
|
cornernote joined #minetest |
17:35 |
marktraceur |
Augh, cannot find |
17:35 |
marktraceur |
Con law professor has read so much, he has beaten the Internet at finding awesome quotes |
17:35 |
marktraceur |
I mean, this was *epic* |
17:36 |
Calinou |
next generation of lawyers: defending people using quotes and memes. |
17:36 |
VanessaE |
heh |
17:36 |
marktraceur |
Handing down a death sentence, the judge goes on and on about how "It will be summer soon, but you will not be here. The birds will sing, and the children will play, but you will not see it." |
17:37 |
marktraceur |
Calinou: I can only hope none of our future lawyers ever used 4chan |
17:38 |
marktraceur |
Though I must say, defending oneself against totally invertebrate debating opponents is good preparation for that life |
17:38 |
* marktraceur |
searches for mock trial clubs in the area |
17:39 |
marktraceur |
Sigh, only for young'uns |
17:44 |
VanessaE |
my google-fu is weak today - I can't find anything relevant either. |
17:46 |
|
Tukeke joined #minetest |
17:52 |
cy1 |
so uh, movestones are really really broken |
17:52 |
marktraceur |
cy1: Yes, yes they are |
17:52 |
cy1 |
when I activate one, the server just goes into an infinite loop of "Report the stone has moved. Report the stone has moved." etc until it hits an exception once the stone gets too far away from the player. |
17:53 |
cy1 |
So you can't use those to construct gates. |
17:53 |
cy1 |
Be awfully convenient if you could. |
17:53 |
marktraceur |
cy1: Pistons, I suppose, might work better |
17:53 |
cy1 |
When I activate pistons (and I still don't know how the heck to get them to face upward) they also seem ...broken for lack of a better word. |
17:54 |
marktraceur |
*nod* K |
17:54 |
Calinou |
you can't make them face upward/downward iirc |
17:54 |
cy1 |
The piston pushes forward, but the changes don't cascade. It just destroys the block next to it, or overlaps it. |
17:54 |
marktraceur |
Odd |
17:54 |
cy1 |
ah, that would explain a lot Calinou...... |
17:54 |
cy1 |
plus you can walk through "extended" pistons. |
17:55 |
cy1 |
I don't really see how the changes could cascade actually. Picture a row of 7000 stone, and a piston pushes it to the right. |
17:55 |
VanessaE |
the whole of mesecons just cries out for a rewrite to use nodeboxes |
17:55 |
VanessaE |
especially said pistons |
17:55 |
cy1 |
sure would be nice to have tail recursion! |
17:55 |
cy1 |
VanessaE: what are nodeboxes anyway? '-' |
17:55 |
VanessaE |
(just as long as the textures included therein still work so I don't have to redesign them :-) ) |
17:56 |
VanessaE |
cy1: small box-like objects that can be defined instead of stuff like plantlike et.al |
17:56 |
VanessaE |
look at my pipeworks mod or jeija's "irregular" mod for examples |
17:56 |
cy1 |
oh, so like the telepooper |
17:57 |
VanessaE |
allows nodes to be virtually any shape as long as you can construct that shape out of multiple cubes/boxes (however numerous and small they might be) |
17:57 |
VanessaE |
telepooper?? |
17:57 |
VanessaE |
oh |
17:57 |
VanessaE |
the teleporting toilet from 3dforniture? |
17:57 |
NakedFury |
if pistons are made they should have a limit to how much they can push |
17:57 |
VanessaE |
yeah, it uses nodeboxes. |
17:58 |
Calinou |
<cy1> VanessaE: what are nodeboxes anyway? '-' |
17:58 |
Calinou |
doc/lua_api.txt |
17:58 |
NakedFury |
but nodeboxes need nodetexturing |
17:58 |
Calinou |
<NakedFury> if pistons are made they should have a limit to how much they can push |
17:58 |
Calinou |
please no |
17:58 |
NakedFury |
please yes |
17:58 |
Calinou |
only an hard, technical limit would be fine (loaded terrain only) |
17:58 |
VanessaE |
actually don't rewrite mesecons to use them use |
17:58 |
VanessaE |
yet. |
17:58 |
Calinou |
limtations suck |
17:58 |
Calinou |
see minecraft |
17:58 |
Calinou |
you can't put floating torches/etc |
17:58 |
Calinou |
floating torches in MT can be used to make amazing stuff |
17:58 |
VanessaE |
nodebox textures don't rotate properly with the facedir paremeter. |
17:58 |
NakedFury |
if we dont have limitation a piston could move thousands of blocks |
17:58 |
VanessaE |
parameter* |
17:58 |
cy1 |
VanessaE: but seriously all nodeboxes are is type = "fixed" nodes? |
17:59 |
VanessaE |
cy1: go look at the mod. http://minetest.net/forum/viewtopic.php?pid=27794 |
17:59 |
NakedFury |
and limitations can open up different type of pistons based on strength |
17:59 |
cy1 |
Calinou: On the other hand it'd be a good argument for max's high voltage mod idea. |
18:00 |
cy1 |
oh, there's also a node_box parameter. Go figure. |
18:01 |
cy1 |
VanessaE: What mesecons really need are the ability to not leave a huge space above them like sandwich them between blocks or something |
18:02 |
VanessaE |
I doubt it'll ever happen, that requires multiple nodes within the same space. |
18:02 |
cy1 |
Calinou: treating unloaded terrain as immovable walls seems like a good hard limit or pistons. I dunno if it needs to be fancier than that. |
18:02 |
VanessaE |
(or every possible combination of mesecons wires for however many you want to combine into a node; using nodeboxes then) |
18:02 |
cy1 |
VanessaE: yeah ;_; |
18:03 |
NakedFury |
a mesecon circuit should create a small hole in blocks when a block is placed on top of it. that way we dont need huge structures just to have a couple of doors automated |
18:03 |
cy1 |
no, just the one wire. |
18:03 |
cy1 |
and by huge NakedFury means deep |
18:03 |
cy1 |
we also need transistors |
18:04 |
cy1 |
aka power powered switches |
18:04 |
NakedFury |
if blocks sort of carved themselves to allow a little tunnel for the mesecon circuit it would be awesome and unique |
18:04 |
cy1 |
how to store in the db though NakedFury :/ |
18:05 |
cy1 |
I've had a vague concept of "overlays" but never really gone into it too much. |
18:05 |
cy1 |
rain for instance. water in general. |
18:05 |
marktraceur |
cy1: Could have a node that allows multiple signals to pass through it |
18:05 |
cy1 |
currently water is basically a goo that grows downward |
18:06 |
cy1 |
but with an overlay it might be possible... |
18:06 |
marktraceur |
Then nodes that help funnel things in |
18:06 |
cy1 |
to have water and dirt in the same spot |
18:06 |
cy1 |
aka wet dirt |
18:06 |
cy1 |
or water and air |
18:06 |
cy1 |
aka wet air |
18:06 |
marktraceur |
e.g., have a node that takes in three signals, then passes out the three signals from its fourth face on that axis |
18:06 |
marktraceur |
er, plane |
18:06 |
cy1 |
in fact every node could have an amount of water in it. |
18:07 |
marktraceur |
Then have extender nodes for that three-signals system |
18:07 |
cy1 |
if there's enough water, it's waterlike. if not, it's like whatever it is supposed to be. |
18:07 |
marktraceur |
You could additionally have three-to-nine converters |
18:07 |
marktraceur |
And then nine-extenders |
18:07 |
cy1 |
be impossible to make all the texturesfor that though |
18:08 |
|
jk_ joined #minetest |
18:08 |
cy1 |
marktraceur: I was thinking just a T-shaped meseconstruct |
18:08 |
cy1 |
marktraceur: power goes in the bottom of the T, circuit is complete with the top two. power goes out, circuit is broken. |
18:09 |
cy1 |
or power makes the circuit broken, and lack of power makes it complete |
18:09 |
marktraceur |
cy1: How do you mean? NakedFury appears to want node + mesecons in the same node |
18:09 |
cy1 |
not sure which one is right for a transistor |
18:09 |
cy1 |
or both! |
18:09 |
marktraceur |
Well, this should roughly allow it |
18:09 |
marktraceur |
You could build walls out of this material, almost certainly |
18:10 |
cy1 |
uh, I guess... so stone that looks like stone,but acts like some sort of repeater? |
18:11 |
cy1 |
NakedFury's problem is because every node is stored by xyz in the database, and there can only be one xyz key for each x, y, z. thus, no mesecons going through blocks. |
18:12 |
cy1 |
my proposed solution is overlays, i.e. multiple xyz databases, but I am not sure the specifics |
18:13 |
cy1 |
or if even feasible |
18:14 |
cy1 |
"please wait while the server to draw world 13 times" |
18:14 |
marktraceur |
Yeah, that sucks |
18:15 |
marktraceur |
I haven't looked at the mesecons implementation yet |
18:15 |
marktraceur |
But I feel like it's possible |
18:15 |
cy1 |
minetest:env:get_overlay("mesecons"):get_node(x,y,z) |
18:15 |
marktraceur |
Is that how it works? |
18:16 |
cy1 |
for overlay in minetest.env:list_overlays() do draw it end |
18:16 |
cy1 |
marktraceur: In my imagination? Heck yeah! |
18:16 |
marktraceur |
Ha |
18:16 |
marktraceur |
If only |
18:16 |
VanessaE |
bbiab |
18:16 |
marktraceur |
I'd need to define 9 signals per node, though, so....some form of custom data would be necessary |
18:17 |
marktraceur |
Perhaps metadata? |
18:17 |
cy1 |
overlayed water could have some interesting effects though |
18:17 |
cy1 |
yeah, metadata is pretty flexible, if slow |
18:17 |
cy1 |
wet dirt could "drip" water for instance. |
18:17 |
marktraceur |
Hm. Hopefully not all that slow |
18:17 |
cy1 |
and water could move downward through solid stuff, except "waterproof" stuff |
18:17 |
marktraceur |
Ha, not a bad idea |
18:18 |
cy1 |
could also be accomplished just by making a wet dirt node type... |
18:18 |
marktraceur |
*nod* |
18:18 |
marktraceur |
And wet wood, maybe |
18:18 |
cy1 |
abm for dirt: if water above, eliminate water, change me to wet dirt. |
18:18 |
marktraceur |
Not a bad idea |
18:19 |
|
Bad_Command joined #minetest |
18:19 |
NakedFury |
wet wood cannot burn but becomes normal wood with fire contact, wet grass and wet dirt |
18:19 |
cy1 |
abm for wet dirt: if air below me, make water_flowing. if dirt below me, make wet dirt below. If not wet above, make me dry dirt. |
18:20 |
cy1 |
wet dirt_with_grass heh |
18:20 |
cy1 |
could ignore unwalkable stuff when searching up for water. |
18:20 |
cy1 |
except air |
18:20 |
cy1 |
so you don't have to make a water version of every placed item |
18:20 |
cy1 |
*wet version |
18:21 |
|
Tukeke joined #minetest |
18:21 |
|
Tukeke joined #minetest |
18:22 |
Calinou |
WET AIR |
18:22 |
cy1 |
and a "rain" block which falls down |
18:22 |
cy1 |
aka wet air |
18:22 |
Calinou |
rain in 100% lua? just no |
18:22 |
marktraceur |
Yeah, I can't see that working |
18:22 |
cy1 |
when it lands on waterproof, turn it into water_flowing |
18:22 |
|
Tukeke joined #minetest |
18:22 |
Calinou |
> sky color needs to be changed |
18:22 |
cy1 |
when it lands on dirt, turn dirt to mud |
18:22 |
Calinou |
> clouds less visible or hidden |
18:23 |
Calinou |
> less light |
18:23 |
Calinou |
all these require C++ |
18:23 |
NakedFury |
c++ to allow lua to modify them |
18:23 |
marktraceur |
ABM for CONTENT_AIR and CONTENT_IGNORE: chance 30000 that I'll turn into a cloud, then spread, then start raining |
18:23 |
cy1 |
there's already C++ to adjust the light levels |
18:23 |
Calinou |
why content_ignore? |
18:23 |
Calinou |
marktraceur, will it be very slow, then? |
18:24 |
marktraceur |
Calinou: I think CONTENT_IGNORE gets used for some air |
18:24 |
marktraceur |
I could be wrong |
18:24 |
Calinou |
marktraceur, then rain will fall in buildings, no? |
18:24 |
cy1 |
content_ignore gets used for unloaded blocks |
18:24 |
marktraceur |
Calinou: I don't know if it will be slow |
18:24 |
Calinou |
probablyh :P |
18:24 |
Calinou |
-h |
18:24 |
marktraceur |
And you could check for access to the sky |
18:24 |
cy1 |
haha indoor rain |
18:24 |
Calinou |
anyway: this shouldn't be done in lua, at all |
18:24 |
cy1 |
just have rain generate at y=100 |
18:24 |
Calinou |
just as a test |
18:24 |
marktraceur |
cy1: My spaceship will be flooded!!!! |
18:24 |
cy1 |
but C++ sucks :( |
18:24 |
Calinou |
FTW |
18:25 |
cy1 |
marktraceur: shouldn't have built it right at the cloud layer then!! |
18:25 |
marktraceur |
Fuck the what indeed. |
18:25 |
Calinou |
people are too lazy today; see animals mod |
18:25 |
* cy1 |
makes a meanie face and sits in your base punching you when you try to walk by |
18:25 |
* cy1 |
is now the animals mod in a nutshell |
18:27 |
marktraceur |
cy1: No, you also have to walk on four legs and stand in a corner pretending to eat the cobblestone |
18:27 |
cy1 |
lol |
18:31 |
cy1 |
jesus christ I forgot about the fire |
18:31 |
cy1 |
marktraceur: the land is like bare |
18:32 |
marktraceur |
cy1: Haha, which part of the map was it? |
18:33 |
cy1 |
-79,17.5,-313 |
18:34 |
marktraceur |
Hm |
18:35 |
cy1 |
-153,-,-300 now |
18:35 |
marktraceur |
Do not know that |
18:35 |
marktraceur |
I don't remember where I've been in coordinates |
18:35 |
cy1 |
know what? |
18:35 |
marktraceur |
What's it near? |
18:35 |
cy1 |
oh |
18:35 |
cy1 |
near me! |
18:35 |
marktraceur |
Oh, your platform? |
18:35 |
cy1 |
also press f5 ;p |
18:35 |
marktraceur |
Your stand of trees? |
18:35 |
marktraceur |
(I know, but I'm not on the server) |
18:36 |
cy1 |
no me |
18:36 |
cy1 |
I'm following the fire |
18:36 |
marktraceur |
I don't know where you are. I am not on the server. |
18:36 |
cy1 |
you're missing a great show! |
18:36 |
marktraceur |
Has anyone built near where the fire is, and if so, who is it? |
18:36 |
cy1 |
it started by my thing |
18:36 |
marktraceur |
Is it so difficult to understand what I'm asking? Where is it in relation to human-recognizable landmarks? |
18:37 |
marktraceur |
OK, so the continent with darkrose's building |
18:37 |
cy1 |
...yes |
18:37 |
cy1 |
with the wood floors T_T |
18:37 |
marktraceur |
cy1: Has it affected her building, then? |
18:37 |
cy1 |
I haven't found it yet. |
18:37 |
marktraceur |
And if not, can you effect a rescue with water and/or stone? |
18:38 |
cy1 |
fire spreads way too fast |
18:38 |
cy1 |
by the time I found it it'd already have burned |
18:38 |
marktraceur |
cy1: http://marktraceur.info/shared/images/minetest/map.png for future reference |
18:38 |
cy1 |
but I have a copy of that dumb fort anyway |
18:38 |
marktraceur |
I'm generating a new one |
18:39 |
cy1 |
yeah, darkrose's fort is probably toast |
18:39 |
cy1 |
that peninsula across from my tree farm |
18:40 |
* marktraceur |
now notes that the peninsula is actually connected to the rest of the world |
18:41 |
marktraceur |
Uhhh |
18:41 |
marktraceur |
cy1: Can you retreat, backtrack, and enter the southern continent with the fire from the north, by land? If you could build a wall of some sort to stop the fire it would be helpful |
18:42 |
|
Tukeke joined #minetest |
18:43 |
cy1 |
I'm in the southern continent now |
18:43 |
marktraceur |
cy1: Right |
18:43 |
cy1 |
so I can't enter it |
18:43 |
marktraceur |
If you walk back to your place, walk further north, then walk east to where the two continents meet, you might be able to build a wall to stop the fire |
18:44 |
cy1 |
'k |
18:44 |
marktraceur |
I'm anxious to see how the map looks now :P |
18:45 |
|
Tukeke joined #minetest |
18:46 |
marktraceur |
darkrose: It appears your house has not yet been affected by this. You can build preventative measures, I hope. |
18:46 |
cy1 |
if it's actually got walls now it should be fine |
18:46 |
cy1 |
marktraceur: how's your cpu load |
18:47 |
marktraceur |
cy1: It says mt is taking 6% or so right now |
18:47 |
marktraceur |
But nobody is on |
18:47 |
marktraceur |
Now 100% |
18:48 |
marktraceur |
But don't worry about it, just keep going unless it's too slow |
18:48 |
cy1 |
yea I've just been having to reconnect |
18:48 |
* darkrose |
couldn't connect a couple of minutes ago |
18:48 |
|
Mad joined #minetest |
18:49 |
Mad |
ello |
18:49 |
darkrose |
also, fire jumps through walls, up to 4 or so blocks |
18:49 |
Mad |
hey look <- i'm mad today, odd |
18:49 |
marktraceur |
Mad: Hi! |
18:49 |
Mad |
ohhaimark.ogg >.> |
18:49 |
|
Tukeke joined #minetest |
18:49 |
Mad |
just gonna lurk, ignore me |
18:50 |
marktraceur |
Mad: Absolutely not! Tell us everything. |
18:50 |
Mad |
lmfao, nothing to say, been messing with nodeboxes |
18:50 |
Mad |
using guesses to figure what of the 6 values is what |
18:50 |
Mad |
i know 2 is bottom face. 5 is top face. so on |
18:51 |
Mad |
made sideways halfsteps that have facedir :D |
18:51 |
darkrose |
the lua doc explains it |
18:51 |
Mad |
^that i wish i had known the last 3 days |
18:52 |
Mad |
now to find that lua doc |
18:52 |
Calinou |
doc/lua_api.txt |
18:52 |
Calinou |
hi Mad |
18:53 |
Mad |
ello |
18:53 |
Calinou |
<Mad> made sideways halfsteps that have facedir :D |
18:53 |
Calinou |
beat you to it |
18:53 |
Calinou |
http://minetest.net/forum/viewtopic.php?id=2092 |
18:53 |
Mad |
haha, well i have 1/4 steps |
18:53 |
Mad |
and 1/8 steps :D |
18:54 |
Calinou |
meh, not really useful |
18:54 |
Calinou |
1/2 stairs/slabs/panels are enough |
18:54 |
Calinou |
panels: "quarter blocks", see my mod |
18:54 |
Mad |
and i'm trying to make a complex nodebox with one animated face and its gonna play video on it O.o |
18:54 |
Mad |
i need the middle 90% of one face sunk in |
18:54 |
Mad |
so one box thats .4 in every direction |
18:54 |
Mad |
and more boxes to surround it in |
18:55 |
Mad |
problem is idk if one face only can be animated? |
18:56 |
Calinou |
all faces can be animated; see the 3D torches mod |
18:56 |
Mad |
okay |
18:56 |
Mad |
was worried that it would animate all like liquids |
18:57 |
|
Calinou joined #minetest |
18:57 |
Mad |
x1 = front face when facedir right? |
18:58 |
NakedFury |
an animating node would need c++? something like a rotating gear |
18:58 |
Mad |
i mean animated as in texture frame by frame swapping |
18:58 |
Mad |
see-> how lava works |
18:58 |
Mad |
but sped up |
18:58 |
cy1 |
ok operation water wall is go |
19:00 |
Mad |
cal you did upsidedown stairs? |
19:00 |
Calinou |
yes |
19:00 |
Calinou |
too late |
19:01 |
Mad |
i know :P i just am making one big mod for me and friends while i learn, i have them but yeah >.> |
19:01 |
Mad |
no easy way to use one node for both is there? |
19:01 |
Mad |
i endedup needing two |
19:01 |
NakedFury |
what is operation water wall? |
19:01 |
Calinou |
that's what she said |
19:03 |
Mad |
also cal can a block be made thats flat at bottom? could use it to hide stuff? |
19:04 |
Calinou |
flat blocks are possible, yes |
19:04 |
Mad |
like. a perfectly level with ground below it block? |
19:04 |
Calinou |
_almost_ flat is probably better to avoid z-fight issues |
19:04 |
Mad |
-.5,-.6,-.5,.5,-.5,.5 ? |
19:04 |
Calinou |
too thick :P |
19:05 |
Calinou |
-.5,-.55,-.5,.5,-.5,.5 |
19:05 |
Mad |
:D |
19:05 |
Calinou |
better (can cause zfight when placed at high coordinates) |
19:05 |
Mad |
i see |
19:06 |
Mad |
i'm just thinking as long as y1 < -.5 and y2 = -.5 all will work? |
19:08 |
Mad |
anyone know where to find a almost relivent animation for my tv project? |
19:08 |
marktraceur |
Mad: Define "relivent" |
19:09 |
Mad |
in the games theme |
19:09 |
marktraceur |
An animation in the theme of "games"? |
19:09 |
cy1 |
on nick jr |
19:09 |
Mad |
i'll x plain |
19:09 |
marktraceur |
Mad: Parlez-vous anglais? |
19:10 |
Mad |
would there be a video, that would be easily made into frames, of say an island in MT as a day passes |
19:10 |
marktraceur |
It's possible, I suppose |
19:10 |
|
khonkhortisan joined #minetest |
19:10 |
Mad |
marktraceur: Mad has spoken english for not all my life |
19:11 |
marktraceur |
Mad: That seems to be, so let me help: |
19:11 |
marktraceur |
"Relevant", "explain", "in the game's theme" |
19:11 |
Mad |
danke |
19:12 |
Mad |
sorry for my poor spelling, i always feel that if i can be understood not to worry, maybe i was worse then i thought |
19:12 |
Mad |
than* (maybe?) |
19:12 |
marktraceur |
Mad: Yes |
19:13 |
Mad |
anyways |
19:13 |
marktraceur |
Mad: You can be understood, but it's never a bad idea to be *better* understood. |
19:13 |
Mad |
indeed |
19:14 |
Mad |
anyways, i will return to just monitoring this channel, i have a little work on servers and then i am going away for the day |
19:14 |
marktraceur |
Righto. Sorry I don't know any such videos, but I'm sure there's something you could find and download |
19:14 |
Mad |
thanks again :D |
19:22 |
marktraceur |
Stupid BS of the day: player.get_player_name doesn't work, player:get_player_name does. No documentation in lua_api.txt. |
19:37 |
* marktraceur |
checks Mark's todo list for recreating "Deadliest Catch" in Minetest |
19:37 |
marktraceur |
Hm, no progress |
19:37 |
marktraceur |
Damn! |
19:37 |
marktraceur |
Must work on that tonight. |
19:38 |
marktraceur |
I believe the list was "traps, boats, cigarettes" |
19:38 |
marktraceur |
We'll ignore the last one for now, but boats is currently undoable |
19:38 |
marktraceur |
So trapping shall be happening tonight! |
19:38 |
marktraceur |
....hopefully |
19:38 |
Mad |
why no boats? |
19:39 |
Mad |
3d entitys not doable? |
19:40 |
marktraceur |
Mad: Doable, but riding in them wouldn't be |
19:40 |
marktraceur |
At least, I can't think of a way |
19:40 |
Mad |
xD whats useless then |
19:40 |
marktraceur |
Ezzackly. |
19:40 |
Mad |
can't have it when a player rightclicks to place them they are moved to the boat and there y value locked? |
19:41 |
Mad |
then have the boat a thing that is always there position, and up max movement speed? |
19:41 |
Mad |
idk if possible, just asking? |
19:42 |
marktraceur |
Mad: "their" |
19:42 |
Mad |
yes :) |
19:42 |
Mad |
their* |
19:42 |
marktraceur |
Mad: It's perhaps possible, but maybe a bit difficult....I guess that can be next |
19:43 |
marktraceur |
I'll look into it |
19:43 |
marktraceur |
But trapping is more universally interesting, i.e., applies to the entire Minetest universe |
19:43 |
Mad |
just a suggestion, i am good at thinking ways of doing things, but bad at implimentation |
19:43 |
marktraceur |
In any case, I really wanted to implement boats as being extensible |
19:43 |
marktraceur |
i.e., you can build on them |
19:43 |
marktraceur |
But maybe that's not possible |
19:44 |
Mad |
OH! then you would need to impliment something gross like how that MC mod did it, check all attached blocks untill water, and make them an entity |
19:44 |
marktraceur |
Eugh |
19:44 |
marktraceur |
Nasty |
19:44 |
Mad |
yepps |
19:45 |
marktraceur |
Maybe I could implement some form of "boat builder" mechanism |
19:45 |
marktraceur |
Arrange nodes inside of some area, then hit a button, out pops a boat entity |
19:45 |
* marktraceur |
sighs |
19:45 |
Mad |
you could have a boat building thing that all your boats where premade but the player had to place each part? |
19:45 |
marktraceur |
This is all very hypothetical, and should not be taken seriously |
19:45 |
marktraceur |
Mad: I would essentially do that anyway |
19:45 |
|
MilanFIN joined #minetest |
19:46 |
marktraceur |
But the other part of this is, entities would have to support the weight of a player |
19:46 |
marktraceur |
Rather than letting them fall through |
19:46 |
marktraceur |
Else it clearly wouldn't work |
19:46 |
Mad |
hmm |
19:46 |
Mad |
can entitys be solid? |
19:46 |
marktraceur |
I don't believe so, or at least, not right now |
19:46 |
marktraceur |
Does anyone else have anything to say about that possibility? |
19:47 |
marktraceur |
Then again, I could just add in an invisible node that is always at the level of the ship's deck |
19:47 |
marktraceur |
It wouldn't be particularly mobile, but it would work |
19:48 |
Mad |
indeed, and to save on code for your boats "player built" aspect could you make a new group? |
19:49 |
cy1 |
alright |
19:49 |
marktraceur |
Mad: I wish. I don't think that's possible |
19:49 |
Mad |
like how there is 'cracky' and those "tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2" make a few more |
19:49 |
cy1 |
operation water wall is complete |
19:49 |
marktraceur |
cy1: Woo! Thanks! |
19:49 |
cy1 |
there is no way in hell fire is going to get past that |
19:49 |
marktraceur |
darkrose: Be advised that the fire is now entirely your problem :P |
19:49 |
marktraceur |
cy1: Do you have any ideas re: boats? |
19:49 |
marktraceur |
Or rather, ships |
19:50 |
|
ttk2 joined #minetest |
19:50 |
cy1 |
marktraceur: stuff already floats. just make movestone work again and cascade to other blocks |
19:51 |
marktraceur |
cy1: Mrrr, don't really want to depend on mesecons, it's pretty buggy |
19:51 |
cy1 |
with the additional benefit that you can mar the landscape by crashing into shit |
19:51 |
marktraceur |
cy1: I guess the difficult part would be moving the boat from one place to another, and keeping the player moving with it |
19:52 |
marktraceur |
Since there's currently no concept of friction in the game |
19:52 |
marktraceur |
And really, except in this particular case, that's a really good thing |
19:54 |
darkrose |
marktraceur: my dodgy raft mod :) https://github.com/darkrose/minetest_mods/tree/master/raft |
19:55 |
NakedFury |
adding transportation would need c++ code? |
19:55 |
marktraceur |
darkrose: Dodgy indeed, being on github :P |
19:55 |
* marktraceur |
jests |
19:56 |
cy1 |
thank you for clarifying that |
19:56 |
marktraceur |
I like it |
19:56 |
marktraceur |
darkrose: I'm thinking this needs to be on the server :) |
19:56 |
marktraceur |
....I may also make bigger ones |
20:00 |
marktraceur |
cy1: Ha, I love the wall |
20:01 |
cy1 |
ok darkrose's fort is safe |
20:01 |
cy1 |
maybe not orchard but oh well |
20:01 |
marktraceur |
cy1: Great! |
20:01 |
cy1 |
sandstone walls do not burn |
20:01 |
cy1 |
wood is safely far enough away |
20:01 |
cy1 |
unless this ladder catches eh... |
20:01 |
marktraceur |
May as well let the fire run its course, then, and get rid of it |
20:02 |
darkrose |
also, fire jumps through walls, up to 4 or so blocks |
20:02 |
darkrose |
happened to me on gameboom |
20:02 |
cy1 |
eh... |
20:02 |
cy1 |
thought it checked for air even when far jumping |
20:04 |
darkrose |
this: http://gameboom.net/images/minetest/3003/screenshot-minetest became this: http://gameboom.net/images/minetest/3018/screenshot-minetest |
20:05 |
darkrose |
there was stone and glass between the wood and the lava |
20:08 |
cy1 |
shit here comes the fire |
20:08 |
cy1 |
brb dumping water everywhere |
20:09 |
marktraceur |
darkrose: Nice screenshots, I like it |
20:09 |
darkrose |
ta :) |
20:23 |
|
jk_ joined #minetest |
20:23 |
cy1 |
ok the fire seems to have moved on |
20:24 |
cy1 |
it got one corner of the orchard but I soaked the rest |
20:24 |
marktraceur |
Noice |
20:28 |
marktraceur |
cy1: So I has a question. |
20:28 |
marktraceur |
Clearly backups are a desirable thing |
20:28 |
marktraceur |
But I have been lazy thus far |
20:29 |
cy1 |
mine backs up hourly |
20:29 |
cy1 |
was easy |
20:29 |
|
VanessaE joined #minetest |
20:29 |
marktraceur |
When I get around to it, should it require server restarts? |
20:29 |
cy1 |
no just use rdiff-backup |
20:29 |
marktraceur |
rdiff-backup |
20:29 |
marktraceur |
K |
20:30 |
cy1 |
also give me a shell so I can back up mine remotely on yours |
20:31 |
marktraceur |
cy1: Not a chance, there are sadly not many bytes remaining on my server |
20:31 |
marktraceur |
OK, that's a lie, but backups will start to take some space |
20:32 |
cy1 |
it's like 40mb |
20:32 |
cy1 |
but yeah no problem |
20:32 |
marktraceur |
cy1: Shouldn't be too hard to find a remote place to back up.... |
20:33 |
VanessaE |
1TB disk in a USB enclosure, rsync to make incrementals. problem solved. :-) |
20:34 |
cy1 |
I don't have any friends who'll give me a shell sorry :( |
20:34 |
cy1 |
except this guy named coyo but he doesn't have dyndns |
20:35 |
cy1 |
and those cost like $200 VanessaE 8/ |
20:35 |
VanessaE |
$200? |
20:35 |
VanessaE |
um, no |
20:35 |
VanessaE |
try $70ish |
20:36 |
cy1 |
since when? |
20:36 |
cy1 |
including the enclosure?? |
20:36 |
VanessaE |
mine was 86 and that was a couple of years ago |
20:36 |
cy1 |
rdiff-backup is better for incrementals btw |
20:38 |
cy1 |
Epica is 49mb at the moment. |
20:38 |
cy1 |
backup directory is 38 8/ |
20:38 |
VanessaE |
http://www.goharddrive.com/ProductDetails.asp?ProductCode=G03-1048&Click=46406 |
20:38 |
VanessaE |
(found via pricewatch) |
20:40 |
VanessaE |
it isn't the one I'm using, but it's similar, and only $80. |
20:40 |
VanessaE |
free shipping too, and this company is decent to deal with, I've bought from them before. |
20:41 |
cy1 |
huh |
20:41 |
cy1 |
VanessaE: think I might buy that |
20:42 |
cy1 |
but |
20:42 |
cy1 |
it's still not offsite backups :/ |
20:42 |
VanessaE |
no, but an external disk is good enough. |
20:42 |
cy1 |
keep in mind I just stood in the middle of a forest fire |
20:42 |
cy1 |
with buckets of water |
20:42 |
VanessaE |
offsite = bandwidth hogging service that depends on someone else's idea of uptime. |
20:42 |
cy1 |
and stopped it :| |
20:43 |
marktraceur |
minetest: enabling you to do stupid shit since 2011. |
20:43 |
cy1 |
how about I backup stuff from my one internal hard drive, to my other internal hard drive? |
20:43 |
marktraceur |
cy1: Nothing could possibly go wrong! |
20:43 |
VanessaE |
because you can't unplug the internal drive and put it in the closet when it isn't in use? |
20:43 |
VanessaE |
(at least, it isn't meant to be that way) |
20:44 |
cy1 |
so I have to plug it in every hour to make a backup? :/ |
20:44 |
VanessaE |
I didn't see the bit about "every hour" :-) |
20:44 |
|
Taoki joined #minetest |
20:44 |
cy1 |
well, hourly backups is just common sense `-` |
20:44 |
VanessaE |
still, external is better than internal. if nothing else, you can isolate it from your main machine much more reapidly in the event of some catastrophe |
20:45 |
cy1 |
ah, hm |
20:45 |
cy1 |
and I already got thinking |
20:45 |
VanessaE |
rapidly too |
20:45 |
cy1 |
can backup hourly somewhere on the same disk |
20:45 |
cy1 |
and plug in the external one weekly |
20:45 |
VanessaE |
granted the argument could be made that you could just take the whole machine with you |
20:45 |
cy1 |
keep it in a faraday cage otherwise |
20:46 |
VanessaE |
a Faraday cage? er, that's overkill, I think :-) |
20:46 |
cy1 |
yeah, the network plug is the first to go |
20:46 |
cy1 |
xD |
20:47 |
cy1 |
wish you could power stuff inside a faraday cage from outside one. then we could save our computers from the coming solar storms |
20:47 |
VanessaE |
lasers. :) |
20:48 |
cy1 |
you make a compelling argument for lasers |
20:49 |
VanessaE |
though I doubt a Faraday cage will do much against a solar storm, seeing as how it blocks radio frequencies, rather than a mostly-DC stream like a solar flare would produce |
20:51 |
cy1 |
DC doesn't burn out antennas |
20:51 |
VanessaE |
true |
20:52 |
VanessaE |
but it can set up oscillating currents in a circuit, if the DC is not 100% constant |
20:52 |
VanessaE |
(to me, it's DC if it never changes polarity - it's rippled if it varies a lot) |
20:52 |
cy1 |
oh, huh... |
20:52 |
cy1 |
dunno then |
20:52 |
cy1 |
I'm not very well schooled in electronics. |
20:53 |
VanessaE |
neither am I, I just know just enough to get into trouble ;-) |
20:53 |
cy1 |
So how does one protect sensitive electronics from solar flares? |
20:54 |
cy1 |
just curious |
20:54 |
VanessaE |
a lead-lined safe WITH a Faraday cage around it, and only ultraviolet lasers for power and comms? :-)? ;-) |
20:54 |
marktraceur |
cy1: Don't live near the sun |
20:54 |
marktraceur |
A few light years oughta do it |
20:55 |
VanessaE |
(UV = whichever band in particular is blocked by the atmosphere) |
20:56 |
marktraceur |
I gotta say, a Pluto datacenter is sounding cooler and cooler |
20:57 |
VanessaE |
heh |
20:57 |
cy1 |
<3 |
20:57 |
cy1 |
but bandwidth would be killer |
20:57 |
VanessaE |
if you don't mind a tenuous methane atmosphere |
20:57 |
cy1 |
*latency |
20:57 |
VanessaE |
oh bandwidth isn't the problem - latency is :-) |
20:58 |
cy1 |
bandwidth is a problem, considering how much fidelity you'd lose even in a laser that far |
20:58 |
VanessaE |
it's what, 8 light-hours between here and pluto? |
20:58 |
cy1 |
but not as big as latency |
20:59 |
|
tapo joined #minetest |
20:59 |
VanessaE |
hey tapo |
21:00 |
|
emspri joined #minetest |
21:00 |
VanessaE |
hey emspri |
21:00 |
emspri |
hi van |
21:00 |
VanessaE |
still down :'( |
21:00 |
emspri |
yeah but im playing on brobostigon's server |
21:01 |
brobostigon |
emspri: is it working ok, i havent checked it since earlier. |
21:01 |
emspri |
your server is working great :D |
21:01 |
emspri |
van his server has buckets |
21:01 |
brobostigon |
emspri: good to hear, i liked the lava fountain, :) |
21:02 |
VanessaE |
better keep Landmine out then ;-) |
21:02 |
brobostigon |
emspri: please put those back where you found them, they are mine. |
21:02 |
brobostigon |
emspri: the buckets. |
21:02 |
VanessaE |
brobostigon: what mods? |
21:02 |
emspri |
ok but can you tel me how to make them ?? |
21:02 |
brobostigon |
VanessaE: none yet. |
21:02 |
tapo |
hi |
21:02 |
VanessaE |
no? :( |
21:02 |
VanessaE |
- - - |
21:02 |
brobostigon |
emspri: calinou helped me. |
21:03 |
VanessaE |
S - S |
21:03 |
VanessaE |
- S - |
21:03 |
VanessaE |
= bucket. |
21:03 |
VanessaE |
(S = steel) |
21:03 |
brobostigon |
VanessaE: i will be adding calinou's. |
21:03 |
emspri |
ok |
21:03 |
emspri |
tapo there is a server if you are borred |
21:03 |
tapo |
:) |
21:03 |
VanessaE |
brobostigon: don't forget my mods - homedecor, unifieddyes, animatedtorches, junglegrass ;-) |
21:03 |
emspri |
mine.taylorworld.me.uk |
21:03 |
VanessaE |
(you'll also want flowers and wool) |
21:04 |
tapo |
emspri: port? |
21:04 |
emspri |
3000 |
21:04 |
brobostigon |
VanessaE: i will test them locally, for longer periods, to ensure i am happy it wont compromise. |
21:04 |
tapo |
emspri: version of client? |
21:04 |
VanessaE |
ok |
21:04 |
emspri |
i think the same as minetest.ru |
21:05 |
emspri |
but you have to ask interact privs first |
21:05 |
tapo |
waa :) |
21:08 |
tapo |
emspri: I just wanted to try out a tiny tiny little thing of... http://mc.westeroscraft.com/press.html (scroll down) |
21:09 |
tapo |
is that incredible or ill? :) |
21:09 |
VanessaE |
that's INSANE. |
21:12 |
emspri |
il look at it now |
21:17 |
emspri |
tapo are you comming to the server ?? |
21:19 |
emspri |
VanessaE are you comming too ?? |
21:19 |
VanessaE |
I dunno |
21:19 |
VanessaE |
maybe later |
21:19 |
tapo |
same for me |
21:19 |
tapo |
surfing science websites at the moment |
21:21 |
emspri |
who made those buildings ?? |
21:21 |
emspri |
or kingdomes |
21:25 |
|
Crisco joined #minetest |
21:25 |
Ririshi |
Hey |
21:26 |
marktraceur |
Ririshi: Hi! |
21:26 |
Ririshi |
How are you mark? |
21:26 |
marktraceur |
Ririshi: Awesome, gonna lay some knowledge down, hold on |
21:26 |
emspri |
brobostigon can i pleeeeaaaasssse have some tree cuz this was the third timy all the wood in my house got burned and cutting wood takes so much time <:( |
21:26 |
Ririshi |
marktraceur: eh okay? |
21:27 |
marktraceur |
emspri: "I'll" "coming" "kingdoms" "'cause" "time" |
21:27 |
marktraceur |
Those are correct spellings, please use them |
21:27 |
marktraceur |
Ririshi: So yes, how are you? |
21:27 |
brobostigon |
emspri: the rest of us, had to do it that way, and sorry, but, it is only fair for you to do the same. |
21:27 |
emspri |
can i do something for it ?? |
21:29 |
Ririshi |
I´m not really active. cya :p |
21:29 |
VanessaE |
brobostigon: well I'm there on your server. feel free to assign privileges as you see fit :-) |
21:30 |
brobostigon |
VanessaE: one moment. |
21:32 |
|
CanauckTux joined #minetest |
21:34 |
marktraceur |
CanauckTux: Howdy! |
21:34 |
CanauckTux |
hi |
21:36 |
CanauckTux |
it's great that minetest works on linux |
21:36 |
|
T_A_N_K joined #minetest |
21:36 |
CanauckTux |
and that they have it in the Ubuntu Repo's |
21:37 |
marktraceur |
CanauckTux: And how. |
21:37 |
CanauckTux |
? |
21:37 |
marktraceur |
Though really, that's the origin of the game, so it makes sense that it works on GNU/Linux :) |
21:38 |
CanauckTux |
Yeah, most Open Source Software gets ported to linux at some time or another |
21:38 |
CanauckTux |
or starts here |
21:38 |
marktraceur |
Heh, I'd say a huge portion of it is written specifically for GNU/Linux |
21:38 |
|
Ririshi|AFK left #minetest |
21:39 |
marktraceur |
It's hard to build a bridge when you can't see either side of the river.... |
21:40 |
marktraceur |
(because hey, it's never bad to have more analogies) |
21:41 |
marktraceur |
CanauckTux: Have you been around this channel before? I feel I haven't seen you around. |
21:41 |
marktraceur |
Awesome |
21:47 |
|
Tukeke joined #minetest |
21:48 |
|
Ririshi|AFK joined #minetest |
21:48 |
Ririshi|AFK |
Help! |
21:49 |
VanessaE |
hm? |
21:49 |
Ririshi|AFK |
LandMine is terrorizing the gameboom server! |
21:49 |
VanessaE |
that's Bad_Command's domain .. |
21:50 |
Ririshi|AFK |
Is Bad_Command here? |
21:50 |
VanessaE |
he's not at the computer it would appear |
21:50 |
Ririshi|AFK |
sigh. |
21:50 |
VanessaE |
(I think he comes on late, ~5 hours from now or so) |
21:52 |
Ririshi|AFK |
NOOOOO. |
21:52 |
Ririshi|AFK |
Everyone will have lost their stuff... |
21:52 |
VanessaE |
he has backups I think |
21:53 |
Ririshi|AFK |
VanessaE: where do you play? |
21:53 |
jk_ |
hey vanessa, to use unifieddyes in my mod, do i need to supply colored textures? |
21:57 |
|
Ririshi|AFK left #minetest |
21:58 |
|
Jousway joined #minetest |
22:02 |
tapo |
gn8 cu |
22:02 |
|
tapo left #minetest |
22:03 |
VanessaE |
jk: for whatever mod you are creating, yeah |
22:04 |
VanessaE |
unifieddyes just supplies the colors (mainly as little flasks of colored liquid), but you still have to create something that uses them |
22:04 |
jk_ |
i need plain colors, so i recreate all of its textures as single pixel textures? |
22:05 |
VanessaE |
plain colors? |
22:05 |
VanessaE |
you mean like straight single-colored blocks? |
22:05 |
jk_ |
yes, one nodebox, one single color |
22:05 |
VanessaE |
I guess yeah, a single pixel of the desired color is sufficient. |
22:05 |
VanessaE |
or, if you're adventurous, you could use imagemagick to crop a single pixel from the middle of each flask and save it to a new image |
22:06 |
VanessaE |
then you can be sure your colors are identical to the dyes ;-) |
22:06 |
jk_ |
yes, gonna do something of the like. |
22:06 |
emspri |
i wont mese with lava again |
22:06 |
jk_ |
do you or anybody else know if it is possible to scale an object in the inventory and hud? i wanna make a thing thats larger than a block |
22:06 |
VanessaE |
lava is too dangerous, emspri :-) |
22:07 |
VanessaE |
which is why people use it so often to grief with |
22:07 |
VanessaE |
jk: in the inventory/hud I dunno. in the world, the visual_scale = xx.xx parameter will do the job |
22:07 |
VanessaE |
(where 1.0 = normal size, 2.0 = double size, 0.5 = half size, etc) |
22:07 |
jk_ |
yes, world works fine, but it doesn't look nice in inventory... |
22:08 |
brobostigon |
ok, that is unacceptable, my server almost diedm fior lack of ram. |
22:08 |
VanessaE |
in the inventory, I recommend making a texture specific to that purpose |
22:08 |
brobostigon |
anyway, it is restarted. |
22:08 |
jk_ |
good idea. any other programs apart from minetest to render it? |
22:10 |
jk_ |
ah well, turns out im just stupid. nevermind my last question |
22:15 |
VanessaE |
jk: if you wait, however, bas080 is doing a cotton mod similar to wool, which will use unifieddyes |
22:17 |
brobostigon |
good night everyone, sleep well. |
22:17 |
VanessaE |
night brobostigon |
22:17 |
brobostigon |
good night VanessaE o/ |
22:20 |
|
CanauckTux joined #minetest |
22:20 |
marktraceur |
CanauckTux: Welcome back |
22:20 |
CanauckTux |
hi |
22:27 |
jk_ |
i just started to make my first mod, trying to come up with a proof of concept. |
22:27 |
jk_ |
I wanna make a loom. |
22:27 |
VanessaE |
cool |
22:31 |
* marktraceur |
wonders why there's no unary operator for "assign not this" |
22:32 |
VanessaE |
node-name pattern matching would be useful in certain cases, too.. |
22:32 |
marktraceur |
Would be super-useful for toggling |
22:32 |
marktraceur |
var toggle = false; toggle!!; //toggle is now true |
22:33 |
marktraceur |
Even more better, !!toggle |
22:33 |
VanessaE |
toggle = 1-toggle |
22:33 |
VanessaE |
:-) |
22:33 |
VanessaE |
old trick from the 8-bit era. |
22:33 |
VanessaE |
(assumes toggle is normally 1 or 0) |
22:33 |
marktraceur |
VanessaE: That's not only *not* unary, it's two binary operators! |
22:33 |
VanessaE |
heh |
22:33 |
VanessaE |
yeah I know, but for lack of a proper unary NOT operator, this works. :-) |
22:33 |
marktraceur |
I at least have a binary with a unary: toggle = !toggle; |
22:34 |
marktraceur |
But it's imperfect |
22:34 |
marktraceur |
And then for a number, I need to add in a nasty third operator |
22:34 |
VanessaE |
jeez, picky picky :-) |
22:35 |
VanessaE |
back in MY day we didn't have unary operators at all :-) |
22:36 |
marktraceur |
VanessaE: You're in the wrong room for that :P |
22:36 |
cy1 |
(++toggle)%2==0 |
22:36 |
VanessaE |
that's getting a little Rube Goldberg-esque :-) |
22:36 |
cy1 |
seriously though unary assignment operators are fucked up |
22:36 |
marktraceur |
cy1: So your solution to my woes about having to use two binary operators and a unary one is to give me the exact same thing? :P |
22:37 |
marktraceur |
Let me just say, if the JavaScript assignment operator didn't evaluate as an expression, I would be *so* pissed |
22:37 |
cy1 |
marktraceur: no my solution to your woes about using two binary operators ias to use two binary operators and one unary |
22:38 |
marktraceur |
cy1: That's my current solution |
22:38 |
marktraceur |
(switchoff = !switchoff) * 1 |
22:38 |
cy1 |
oh well just go switchoff = !switchoff then |
22:38 |
cy1 |
no * 1 needed |
22:38 |
marktraceur |
cy1: I want the number, so |
22:39 |
cy1 |
if(switchoff) number = 1 else number = 0 end |
22:39 |
VanessaE |
haha |
22:39 |
marktraceur |
....now we're into using CONDITIONAL STATEMENTS? |
22:39 |
marktraceur |
Has the imagination gone from the world!? |
22:40 |
VanessaE |
back in the day, mark, that was how you did it, before people started using X=1-X |
22:40 |
marktraceur |
OOH |
22:40 |
cy1 |
using assignments as expressions, that way lies badness |
22:40 |
VanessaE |
badness, or bad-ass-ness ;-) |
22:40 |
marktraceur |
Wait |
22:40 |
marktraceur |
Hm. |
22:40 |
marktraceur |
Damn it, operators |
22:41 |
cy1 |
crappy badness |
22:41 |
marktraceur |
OK, I should stop fucking around |
22:42 |
VanessaE |
LDA variable: EOR #01: STA variable |
22:42 |
VanessaE |
there, just to get the low-level languages out of the way |
22:44 |
|
mrdragons joined #minetest |
22:45 |
marktraceur |
See, exclusive or would really be the best way to do it |
22:46 |
marktraceur |
Aha! |
22:46 |
marktraceur |
toggle = toggle ^ 1 |
22:46 |
marktraceur |
Two binary operators is probably my best bet |
22:46 |
VanessaE |
didn't I say something like that earlier? :-) |
22:46 |
marktraceur |
Uhhh |
22:47 |
marktraceur |
Oh, you did have the 1-toggle |
22:47 |
* marktraceur |
is a sucker for bitwise operators |
22:47 |
VanessaE |
1-N is the same as N XOR 1 as long as N is only ever 1 or 0 |
22:47 |
marktraceur |
VanessaE: Aha, but see, I don't trust myself not to break things |
22:47 |
marktraceur |
XOR it shall be |
22:47 |
VanessaE |
heh |
22:47 |
VanessaE |
but! |
22:48 |
VanessaE |
you'll need to AND-mask the rest of the bits if you don't truly trust yourself ;-) |
22:48 |
VanessaE |
toggle = (toggle ^ 1) & 254 (or 65534 or whatever) |
22:48 |
marktraceur |
I trust myself to always have 1 be 1, so no need for anything like that |
22:49 |
* marktraceur |
considers how hard it would be to have a ClintonScript that changed the meaning of 1 every once in a while to be 2 |
22:50 |
VanessaE |
hah |
22:50 |
marktraceur |
Haha! Step back 12 years in the past! |
22:50 |
VanessaE |
"There we 1's and 0's everywhere! And I even think I saw a 2." |
22:51 |
* marktraceur |
is straining to remember the source of that quote. |
22:51 |
VanessaE |
Good News Everyone! (tm) |
22:52 |
marktraceur |
Ah, yes |
22:52 |
VanessaE |
aw come on. it's a staple of the geek diet :-) |
22:52 |
VanessaE |
(though I suppose I botched the quote slightly. oh well) |
22:52 |
marktraceur |
I have seen that episode maybe once, but I haven't watched the entire series |
22:53 |
VanessaE |
I've seen everything up to that one dealing with Mom and everyone getting an EyePhone or whatever it was called. |
22:53 |
VanessaE |
though I'll be damned if I can remember if that was a "movie" or a regular episode |
22:54 |
marktraceur |
Noted |
22:54 |
marktraceur |
OK, let's see if all of that brain gymnastics was of any use |
22:54 |
marktraceur |
Oh, no, one more thing |
22:54 |
marktraceur |
:P |
22:54 |
VanessaE |
"A Head in the Polls" was the 1's/0's reference. |
22:55 |
marktraceur |
Mmkay |
22:58 |
marktraceur |
Ha, none of that worked at all |
22:59 |
VanessaE |
guess it's back to 1-toggle ;-) |
22:59 |
marktraceur |
No, the toggling thing worked |
22:59 |
marktraceur |
I'm trying to center the bastard now |
23:00 |
VanessaE |
oh |
23:18 |
FreeFull |
marktraceur: toggle = toggle?0:toggle; |
23:18 |
VanessaE |
verilog syntax? |
23:19 |
FreeFull |
C |
23:19 |
VanessaE |
eh, same diff. |
23:21 |
|
khonkhortisan joined #minetest |
23:21 |
marktraceur |
FreeFull: So rather than binary operators, now we're using TERNARY? |
23:23 |
khonkhortisan |
I used ternary once, it was difficult |
23:25 |
VanessaE |
damn it |
23:26 |
|
noob joined #minetest |
23:26 |
VanessaE |
can someone try this test track? |
23:26 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=1999 |
23:26 |
VanessaE |
is it broken for you guys as it is for me? (I designed it!) |
23:26 |
noob |
BADCOMMAND LANDMINE IS GRIEFING THE CRAP OUT OF GAMEBOOM SERVER!!! |
23:26 |
VanessaE |
Bad_Command isn't around right now. |
23:27 |
noob |
o no |
23:27 |
noob |
we are having to run from him hes killing us all and trapping all tele pads |
23:27 |
noob |
vannesa is mineetst.ru up? |
23:27 |
VanessaE |
when I last tried a couple hours ago, no |
23:27 |
noob |
gah |
23:28 |
noob |
do you know when bad_commands guna be on? |
23:28 |
marktraceur |
noob: Please be patient, he'll be on eventually. |
23:28 |
VanessaE |
I would expect 4 or so hours from now. |
23:28 |
noob |
dang so like 12am again |
23:28 |
VanessaE |
yeah thereabouts. |
23:28 |
noob |
landmine just said hes griefing my castle |
23:29 |
marktraceur |
noob: Better tell his mom, then. Or you could wait for Bad_Command like an adult. |
23:29 |
marktraceur |
Or you could ask one of us nicely to talk to Bad_Command for you |
23:30 |
marktraceur |
Of course, he's been pinged several times by now, but in case he hasn't gotten the message |
23:30 |
noob |
please could u please do that for me |
23:30 |
noob |
i see him hes griefing my house |
23:30 |
marktraceur |
noob: If I see him, I'll do my best to tell Bad_Command about LandMine griefing |
23:30 |
noob |
i went on my fake account and hes almost taken down a wall |
23:30 |
noob |
ok ty |
23:30 |
marktraceur |
But like we've said, it will be some time |
23:31 |
noob |
k :/ |
23:31 |
noob |
oh well |
23:31 |
noob |
this just majorly sucks |
23:31 |
noob |
could one of u get on my fake account? |
23:31 |
noob |
its called noobs wiht no pass |
23:31 |
noob |
i wana make him wonder which one im on |
23:31 |
marktraceur |
noob: What? What purpose would that serve? |
23:32 |
noob |
cuz then he cant kill both accounts |
23:32 |
marktraceur |
noob: Your name is very apt. |
23:32 |
noob |
first u get on noobs and run with him chasing u |
23:32 |
noob |
meh |
23:32 |
NakedFury |
you should go very far from spawn and forget about him |
23:32 |
marktraceur |
*nod* |
23:32 |
marktraceur |
Or go to a more different server |
23:32 |
NakedFury |
landmine is an ass |
23:32 |
marktraceur |
Or hey, here's a plan: Single player! |
23:33 |
NakedFury |
and he will keep being an ass until a way to block asses forever appears |
23:33 |
noob |
yah :/ |
23:33 |
noob |
he knows wat ima do |
23:33 |
noob |
mark shutup |
23:33 |
noob |
i dont wana get on a dif server as none ae up |
23:33 |
noob |
and landmines ruining this one |
23:34 |
marktraceur |
noob: Mine is; though I doubt you'd want to be on it, I talk on it very often. Ah well. |
23:35 |
noob |
k wats ur server called and hes destroyed 1 floor of my house |
23:35 |
noob |
gah that bitch |
23:36 |
marktraceur |
noob: It really doesn't matter what my server is called, as I'm so distasteful to you. Really is a shame, though, I've heard I have pretty good bandwidth and all |
23:38 |
noob |
gah mark ur just an asshole |
23:38 |
noob |
wait |
23:38 |
noob |
you landmine |
23:38 |
VanessaE |
nope, Landmine actually signs on here as such |
23:38 |
noob |
gah |
23:39 |
noob |
mark ive done nothing to you no need to be an ass |
23:39 |
marktraceur |
You're really helping your case, noob |
23:39 |
marktraceur |
Keep calling me an ass, that'll help your case |
23:39 |
marktraceur |
'cause really, in my entire life, that's all I've wanted: For people to call me an ass |
23:39 |
khonkhortisan |
that almost sounds like an insult calling noob a noob :) |
23:40 |
marktraceur |
(in case there are people in here who don't get it yet, this is a prime example of _sarcasm_) |
23:41 |
VanessaE |
now wtf is this error supposed to mean? |
23:41 |
VanessaE |
19:38:59: ERROR[main]: ServerError: LuaError: error running function 'on_step': .../local/bin/../share/minetest/builtin/item_entity.lua:75: attempt to index field '?' (a nil value) |
23:41 |
khonkhortisan |
sounds familiar |
23:42 |
marktraceur |
VanessaE: Code? |
23:42 |
VanessaE |
mark: just trying to load my texture pack test track. |
23:42 |
khonkhortisan |
it wouldn't be that difficult to make a speed limit on changing blocks created by other players |
23:42 |
marktraceur |
Oh, hm |
23:42 |
VanessaE |
note the filename is one of minetest's game files. |
23:42 |
marktraceur |
That does sound familiar |
23:43 |
VanessaE |
http://minetest.net/forum/viewtopic.php?id=1999 |
23:43 |
VanessaE |
loading this world, in particular |
23:43 |
VanessaE |
(one I developed just a matter of days ago, suddenly no longer works) |
23:44 |
marktraceur |
Hm |
23:45 |
marktraceur |
VanessaE: Have you registered a node, created some, and then unloaded the mod that registered the node? |
23:45 |
VanessaE |
yes, in fact. |
23:45 |
VanessaE |
unifieddyes was updated, junglegrass was added, blox was removed. |
23:45 |
|
ttk2 joined #minetest |
23:46 |
VanessaE |
(this test track does have nodes from blox in it, but at the worst, they should be rendering as "unknown node" |
23:47 |
marktraceur |
Should, I suppose |
23:47 |
* VanessaE |
sighs |
23:47 |
marktraceur |
Maybe a bug in core, I don't know |
23:48 |
VanessaE |
why did c55 have to choose NOW to go on a break? the game is so broken now in places. |
23:50 |
marktraceur |
Ha, VanessaE, perhaps related to the fact that we all feel motivated to fill the gaps he's left, and are overusing the codebase in ways we wouldn't normall |
23:50 |
marktraceur |
y |
23:50 |
VanessaE |
I suppose so |
23:50 |
VanessaE |
it's just - we're all trying our best to expand the game, add new content, and some people are actively fixing bugs - but c55 isn't around to make commits |
23:52 |
khonkhortisan |
does anyone else have commit access? |
23:52 |
VanessaE |
apparently not - and here c55 was just asking a while back for others to take over managing the project. |
23:52 |
marktraceur |
khonkhortisan: Not on core, not that I recall |
23:55 |
VanessaE |
ok, if I put blox back in, it works. |
23:56 |
VanessaE |
(but that means leaving something else out - stairsplus in this case - because I'm at some kind of obscure number-of-item-definitions limit) |
23:58 |
marktraceur |
I can see how that might get frustrating |
23:58 |
VanessaE |
beyond frustrating. that's a critical bug. |
23:58 |
marktraceur |
Well, yeah |
23:58 |
VanessaE |
or at least, an important one. |
23:59 |
VanessaE |
I'd almost go so far as to mark it a blocker, because it results in data loss if you can't apply some kind of workaround. |