Time |
Nick |
Message |
01:09 |
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lhofhansl joined #minetest-hub |
05:31 |
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08:43 |
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09:03 |
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11:46 |
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11:46 |
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12:28 |
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Fixer joined #minetest-hub |
13:02 |
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IhrFussel joined #minetest-hub |
13:22 |
IhrFussel |
Does MT seed the PRNG for math.random()? |
13:22 |
sfan5 |
yes |
13:25 |
IhrFussel |
So the 'math.randomseed()' in some mods is obsolete? |
13:33 |
Krock |
yes |
13:34 |
Krock |
but doing again doesn't hurt - and is a common Lua scripting practice |
13:50 |
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tomraceror joined #minetest-hub |
14:22 |
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Ruslan1 joined #minetest-hub |
14:29 |
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aerozoic joined #minetest-hub |
16:53 |
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kilbith joined #minetest-hub |
17:14 |
rdococ |
Is there a function like 'minetest.dig_node(pos)' to dig a node as a certain player? |
17:14 |
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kilbith joined #minetest-hub |
17:15 |
kilbith |
test |
17:15 |
kilbith |
whatcha think about this shit: https://vimeo.com/357209335 |
17:19 |
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lllI1I joined #minetest-hub |
17:21 |
sfan5 |
is that a texture? |
17:22 |
kilbith |
for what? |
17:23 |
sfan5 |
those "circles" whatever you call them |
17:23 |
kilbith |
the flares are one single texture |
17:23 |
Krock |
looks nice, but a bit laggy |
17:25 |
kilbith |
that still needs postprocessing to render a flare on the whole screen |
17:25 |
kilbith |
when you face the sun |
17:33 |
rdococ |
is there a tool callback for when it digs a node? |
17:40 |
Krock |
rdococ: no, there's only dignode |
18:00 |
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Enricoo joined #minetest-hub |
18:14 |
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Enricoo joined #minetest-hub |
20:30 |
rdococ |
can I link to my new mod here? |
20:34 |
Calinou |
sure :) |
20:35 |
rdococ |
https://gitlab.com/rdococ/sickle |
20:36 |
rdococ |
sickles allow you to harvest crops rows at a time (up to 24 crops at once). |
20:36 |
rdococ |
it skips over crops that aren't fully grown, and obeys protection |
20:37 |
rdococ |
hold on |
20:37 |
rdococ |
maybe it doesn't |
20:38 |
sofar |
hehe |
20:38 |
sofar |
kinda like stardew valley? |
20:38 |
rdococ |
well, it should do now :P |
20:38 |
rdococ |
not sure, I haven't tried stardew valley |
20:38 |
Calinou |
would make sense to have something that harvests a 3x3 area at once or similar |
20:39 |
Calinou |
a square would be more logical than a line to me, if it's a tool used by the player directly |
20:39 |
Calinou |
(rather than something placed in the game world) |
20:39 |
Calinou |
personally, my farms are square-ish so I'm biased :p |
20:39 |
rdococ |
perhaps, I'll see what I can do |
20:39 |
rdococ |
a line was the easiest thing to do :P |
20:42 |
rdococ |
the crafting recipe uses two sticks and three of the material - it's like a hoe but with one extra material in the center right |
20:47 |
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redneonglow joined #minetest-hub |
20:54 |
rdococ |
changed it from lines to squares, centered around the clicked crop or soil |
20:55 |
rdococ |
I also fiddled with the range, because using squares increases the number of crops they can harvest at once |
21:05 |
rdococ |
might add a mithril sickle |
21:39 |
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Ruslan1 joined #minetest-hub |
21:50 |
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fluxflux joined #minetest-hub |
21:50 |
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fluxflux joined #minetest-hub |
22:01 |
Fixer |
damn, this is neat https://invidio.us/watch?v=WP6WVVT7jcg |
22:01 |
sfan5 |
!title |
22:01 |
MinetestBot |
sfan5: Adding Undo/Redo to Minecraft 1.14 - Invidious |
22:02 |
rdococ |
why is the maximum light level 14, if light levels are stored in 4 bits? |
22:07 |
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T4im joined #minetest-hub |
22:10 |
rdococ |
what if fake contrast was removed for artificial lighting only? |
22:11 |
rdococ |
it makes sense for sunlight, since the sun is above the world, but not for artificial lights |
22:12 |
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Fixer_ joined #minetest-hub |
22:15 |
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Fixer joined #minetest-hub |
22:33 |
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redneonglow joined #minetest-hub |
23:04 |
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fluxflux joined #minetest-hub |