Time |
Nick |
Message |
00:00 |
paramat |
ok i'll have a think about your points |
00:01 |
paramat |
since you're using mgflat (which has no water) with no caves and no dungeons, you only need to set the mapgen alias for "mapgen_stone" |
00:01 |
paramat |
https://github.com/minetest/minetest/blob/12e3d3d12f919a141f5032645d03bda2ad4489f5/doc/lua_api.txt#L289 |
00:02 |
paramat |
i'll try out your game and see what i can do |
00:02 |
paramat |
i love the concept |
00:07 |
benrob0329 |
paramat: have you read the SCP that it's based on? |
00:19 |
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00:20 |
paramat |
nope, but just found it searching the web |
00:23 |
paramat |
LOL great idea, perfect for MT |
00:44 |
paramat |
got it working ... |
00:47 |
paramat |
delete all the mapgen alias setting lines except "mapgen_stone", for some reason that fixes it. setting aliases to air must cause a bug somehow |
00:48 |
benrob0329 |
paramat: will test, thanks |
00:48 |
paramat |
but also: make sure the biome has y_max and y_min defined, those should not be left out, even though they are possibly not essential |
00:48 |
paramat |
heat point should be 50, that's the mid value for heat |
00:52 |
paramat |
'minetest.register_on_mapgen_init()' is deprecated. 'nolakes' and 'nohills' are not global mapgen params so can't be set there, they are mapgen specific flags, no lakes or hills is the default so those can be left out. so use 'minetest.set_mapgen_params({mgname = "flat", flags = "nocaves, nodungeons"})' |
00:52 |
paramat |
nice racks (oo-er) |
00:55 |
paramat |
if a game blocks mgv6 (recommended) and uses biome-defined cave liquids / dungeon nodes (recommended), then the only mapgen aliases that need setting are: stone, water, river water |
00:57 |
paramat |
these aren't game specific, although they have names like 'stone' and 'water' they are actually abstract nodes for 'solid' 'liquid' 'river liquid'. and yes, even if replaced by biome nodes these do need to be registered in a game, that's just how it works |
00:57 |
benrob0329 |
paramat: I see, thanks |
00:58 |
paramat |
oh also, 'mapgen:filler' is a confusing name because it is confused with biome 'filler' nodes. 'solid' or 'terrain' or something like that is better |
00:59 |
paramat |
anyway that's all for now |
01:01 |
paramat |
except, my super minimal game might be a useful reference for what a game needs to function https://github.com/paramat/kuutiopeli |
01:02 |
paramat |
maybe 'sub-minimal' is a better phrase =) |
01:07 |
benrob0329 |
paramat: migth be good to add it to the wiki |
01:31 |
BillyS |
I've heard that playeranim got an update and supports swimming animations, but I can't find the link. Is that true? |
01:40 |
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02:59 |
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03:45 |
benrob0329 |
paramat: is there a way to get schematics to spawn either in rows, or only once per mapblock, or every Nth block? |
03:45 |
benrob0329 |
I'm trying to get the racks into rows, and a be less chaotic |
03:46 |
benrob0329 |
I've managed to get them to not spawn into each other with a schematic, but I get the feeling that a mapblock-sized schematic will just write over itself |
03:47 |
benrob0329 |
*to get each rack individually not to spawn so that the models collide |
03:57 |
benrob0329 |
my current progress on making it more rack-like is pushed to git |
04:29 |
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05:13 |
paramat |
i was away for a while, will think and respond later |
06:18 |
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06:18 |
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06:34 |
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10:48 |
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11:06 |
* rubenwardy |
just had his dissertation defence |
11:07 |
Fuchs |
congratulations, I assume all went well? |
11:10 |
rubenwardy |
yeah |
11:10 |
rubenwardy |
it was supposed to be 15 minutes, but lasted 40 |
11:10 |
rubenwardy |
turns out the maker is very enthusiastic |
11:14 |
Fuchs |
/sanick rubenwardy dr-rubenwardy |
11:14 |
Fuchs |
well, congratulations \o/ |
11:16 |
rubenwardy |
lol, only a masters |
11:21 |
Fuchs |
ah, you also call these dissertation defence, okay, these are just defence, here. Anyway, still congratulations |
11:54 |
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14:01 |
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15:36 |
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15:43 |
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16:09 |
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17:05 |
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18:04 |
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18:23 |
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18:40 |
Fixer |
now defend minetest game! |
18:41 |
rubenwardy |
not possible |
18:43 |
sfan5 |
defend minetest game against what? there's no competitor |
18:44 |
Fixer |
against itself :( |
18:46 |
Krock |
*confused warrior noises* |
18:52 |
BillyS |
s/warrior/duck/ |
18:52 |
BillyS |
:P |
18:56 |
Krock |
quack? |
19:06 |
BillyS |
hehe |
19:07 |
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19:31 |
Fixer |
c y b e r q u a c k |
19:32 |
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20:01 |
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22:01 |
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23:25 |
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23:28 |
paramat |
benrob0329 > "paramat: is there a way to get schematics to spawn either in rows, or only once per mapblock, or every Nth block?" not using the decoration API. you can use a lua voxelmanip in 'register on generated' and use 'place schematic on vmanip', then you can place them wherever you want |