Time Nick Message 00:00 paramat ok i'll have a think about your points 00:01 paramat since you're using mgflat (which has no water) with no caves and no dungeons, you only need to set the mapgen alias for "mapgen_stone" 00:01 paramat https://github.com/minetest/minetest/blob/12e3d3d12f919a141f5032645d03bda2ad4489f5/doc/lua_api.txt#L289 00:02 paramat i'll try out your game and see what i can do 00:02 paramat i love the concept 00:07 benrob0329 paramat: have you read the SCP that it's based on? 00:20 paramat nope, but just found it searching the web 00:23 paramat LOL great idea, perfect for MT 00:44 paramat got it working ... 00:47 paramat delete all the mapgen alias setting lines except "mapgen_stone", for some reason that fixes it. setting aliases to air must cause a bug somehow 00:48 benrob0329 paramat: will test, thanks 00:48 paramat but also: make sure the biome has y_max and y_min defined, those should not be left out, even though they are possibly not essential 00:48 paramat heat point should be 50, that's the mid value for heat 00:52 paramat 'minetest.register_on_mapgen_init()' is deprecated. 'nolakes' and 'nohills' are not global mapgen params so can't be set there, they are mapgen specific flags, no lakes or hills is the default so those can be left out. so use 'minetest.set_mapgen_params({mgname = "flat", flags = "nocaves, nodungeons"})' 00:52 paramat nice racks (oo-er) 00:55 paramat if a game blocks mgv6 (recommended) and uses biome-defined cave liquids / dungeon nodes (recommended), then the only mapgen aliases that need setting are: stone, water, river water 00:57 paramat these aren't game specific, although they have names like 'stone' and 'water' they are actually abstract nodes for 'solid' 'liquid' 'river liquid'. and yes, even if replaced by biome nodes these do need to be registered in a game, that's just how it works 00:57 benrob0329 paramat: I see, thanks 00:58 paramat oh also, 'mapgen:filler' is a confusing name because it is confused with biome 'filler' nodes. 'solid' or 'terrain' or something like that is better 00:59 paramat anyway that's all for now 01:01 paramat except, my super minimal game might be a useful reference for what a game needs to function https://github.com/paramat/kuutiopeli 01:02 paramat maybe 'sub-minimal' is a better phrase =) 01:07 benrob0329 paramat: migth be good to add it to the wiki 01:31 BillyS I've heard that playeranim got an update and supports swimming animations, but I can't find the link. Is that true? 03:45 benrob0329 paramat: is there a way to get schematics to spawn either in rows, or only once per mapblock, or every Nth block? 03:45 benrob0329 I'm trying to get the racks into rows, and a be less chaotic 03:46 benrob0329 I've managed to get them to not spawn into each other with a schematic, but I get the feeling that a mapblock-sized schematic will just write over itself 03:47 benrob0329 *to get each rack individually not to spawn so that the models collide 03:57 benrob0329 my current progress on making it more rack-like is pushed to git 05:13 paramat i was away for a while, will think and respond later 11:06 * rubenwardy just had his dissertation defence 11:07 Fuchs congratulations, I assume all went well? 11:10 rubenwardy yeah 11:10 rubenwardy it was supposed to be 15 minutes, but lasted 40 11:10 rubenwardy turns out the maker is very enthusiastic 11:14 Fuchs /sanick rubenwardy dr-rubenwardy 11:14 Fuchs well, congratulations \o/ 11:16 rubenwardy lol, only a masters 11:21 Fuchs ah, you also call these dissertation defence, okay, these are just defence, here. Anyway, still congratulations 18:40 Fixer now defend minetest game! 18:41 rubenwardy not possible 18:43 sfan5 defend minetest game against what? there's no competitor 18:44 Fixer against itself :( 18:46 Krock *confused warrior noises* 18:52 BillyS s/warrior/duck/ 18:52 BillyS :P 18:56 Krock quack? 19:06 BillyS hehe 19:31 Fixer c y b e r q u a c k 23:28 paramat benrob0329 > "paramat: is there a way to get schematics to spawn either in rows, or only once per mapblock, or every Nth block?" not using the decoration API. you can use a lua voxelmanip in 'register on generated' and use 'place schematic on vmanip', then you can place them wherever you want