Time |
Nick |
Message |
03:41 |
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07:48 |
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10:30 |
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15:01 |
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15:19 |
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15:27 |
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15:32 |
IhrFussel |
Hey guys^^ Does anyone here know what bmon display as 'Bytes' when pressing d? Is it traffic since boot? |
15:45 |
rdococ |
what Lua version does minetest 5 use? |
15:46 |
sfan5 |
minetest has always used lua 5.1 |
15:46 |
rdococ |
is there a reason for not using 5.3? |
15:46 |
sfan5 |
this has been discussed to death on the issue tracker |
16:02 |
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16:04 |
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16:23 |
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16:23 |
MinetestBot |
tenplus1: May-16 03:24 UTC <VanessaE> https://pastebin.ubuntu.com/p/8FZWdp3fF7/ |
16:23 |
tenplus1 |
Hi folks |
16:23 |
_Xenon |
Hi ten |
16:23 |
tenplus1 |
hi Xenon :P how's you ? |
16:24 |
_Xenon |
Good and you? :) |
16:25 |
tenplus1 |
not bad thanks, tinkering today :) few updates |
16:26 |
_Xenon |
:D |
16:26 |
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16:27 |
tenplus1 |
for anyone interested Mobs Redo API, Mobs Animals, Protector Redo and Doors Redo have all been updated |
16:28 |
tenplus1 |
VanessaE: thanks for bug report :D |
16:30 |
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16:30 |
tenplus1 |
o/ Darcidride |
16:33 |
Darcidride |
Hi tenplus1 |
16:33 |
tenplus1 |
rubenwardy: can local mods access global functions ? |
16:34 |
rubenwardy |
What is a local mod? |
16:34 |
tenplus1 |
client-side ? |
16:36 |
tenplus1 |
am looking into bullet-proofing protector redo against csm mod use |
16:53 |
tenplus1 |
was gonna add a global function that lets you add new protection nodes, but it could be misused to cause lag and break protection entirely |
16:55 |
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16:55 |
tenplus1 |
hi Krock |
16:55 |
Krock |
o/ tenplus1 |
16:56 |
tenplus1 |
hows you dude ? not seen you around in a while |
16:56 |
Krock |
well so, I don't have a timestamp in my mod database. But I can interpolate the year |
16:58 |
tenplus1 |
? |
16:59 |
Krock |
https://krock-works.uk.to/minetest/modSearch.php?q=item|wield |
16:59 |
Krock |
extended it a little bit |
17:00 |
tenplus1 |
ahh :P |
17:00 |
Krock |
I was more or less away from home for several weeks, thus almost no activity |
17:00 |
tenplus1 |
sometimes real life interaction is what ya need more :P |
17:01 |
Krock |
honestly I could rather just skip that part |
17:01 |
Krock |
s/could/would/ |
17:02 |
Krock |
something went wrong in the formula.. hmm |
17:02 |
tenplus1 |
needs coffee and a sprinkling of donunts, preferably glazed |
17:05 |
Krock |
there we go. quite accurate |
17:17 |
tenplus1 |
:P |
17:18 |
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17:18 |
tenplus1 |
hi aerozoic |
17:18 |
aerozoic |
hey tenplus1 |
17:21 |
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Fixer_ joined #minetest-hub |
17:21 |
tenplus1 |
o/ fixer |
17:39 |
tenplus1 |
rubenwardy: in the ContentDB, if I untick the approved box for each download will it delete it ? |
17:47 |
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17:53 |
rubenwardy |
You should never delete releases |
17:54 |
tenplus1 |
I feel guilty not being able to tidy up after myself :P lol |
18:12 |
sofar |
histocide! |
18:12 |
tenplus1 |
o/ sofar |
18:18 |
* sofar |
goes to lunch |
18:23 |
tenplus1 |
good idea, nom time :) laters all |
18:23 |
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19:08 |
Krock |
wait what. T4im was here? |
19:12 |
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20:05 |
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21:43 |
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benrob0329 joined #minetest-hub |
21:45 |
benrob0329 |
So I'm trying to define a biome for a game, but the only biome that spawns seems to be the fallback biome? |
22:38 |
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paramat joined #minetest-hub |
22:39 |
paramat |
benrob0329 link to code? i can look |
23:07 |
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23:24 |
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23:24 |
benrob0329 |
paramat: will push to git |
23:24 |
paramat |
ok |
23:44 |
paramat |
it's for running on MT 5.0.0/5.0.1? |
23:46 |
benrob0329 |
yes |
23:47 |
benrob0329 |
BTW, I really don't think that our mapgen should have any game-specific nodes built-in, and should instead have a "this node is meant for when it can't find anything else to place" as the default filler. |
23:50 |
paramat |
why? in order to make the fallback biome more obvious when it occurs? |
23:53 |
benrob0329 |
yes. and so that game writers don't have to aliase them all for a game which has nothing to do with MTG |
23:54 |
paramat |
did you fix the problem you had with the rack decorations, or is that the same bug? |
23:54 |
benrob0329 |
different bug |
23:55 |
paramat |
the fallback biome in the engine only uses mapgen aliases, air or ignore, which are not game-specific nodes |
23:55 |
benrob0329 |
I fixed that by setting the global mapgen_stone to concrete, however when I set that to a filler node (relying on the biome nodes to place concrete) however the biome doesn't spawn |
23:57 |
paramat |
also, the setting of some mapgen aliases is essential for mapgen to work, that can't be avoided. however, see lua_api.txt, only a few mapgen aliases are needed, depending on what mapgen you use and whether you use biome-defined cave liquids or biome-defined dungeon nodes |
23:59 |
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