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IRC log for #minetest-hub, 2019-04-30

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All times shown according to UTC.

Time Nick Message
00:17 Fixer 1) end world now 2) rename minetest
00:17 Fixer o\
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10:54 ANAND Does CDB work properly on Android yet?
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11:26 rubenwardy It did on my phone
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12:13 ANAND Gave it a try myself. I could install awards, but when trying to start the game, my phone froze.
12:13 ANAND I'm yet to take a look at debug.txt
12:14 ANAND It's insanely long, and it'd take me a full day to scroll to the end...
12:14 ANAND Strangely, ~90% of the size is due to GL_INVALID_ENUM warnings
12:15 ANAND I had installed 0.4.x before, and that uses the same data folder too, so that might be the reason
12:15 ANAND I'll delete the file and try again
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13:00 CWz The forum is gone it seems
13:02 VanessaE broken.
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14:56 IhrFussel MTG empty buckets ensbale cheating on any PvP server
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14:56 IhrFussel enable*
14:57 IhrFussel This code has absolutely no rate limiting
14:57 IhrFussel https://github.com/minetest/minetest_game/blob/master/mods/bucket/init.lua#L119
14:57 VanessaE why should it?
14:57 VanessaE they're just picking up liquids
14:57 IhrFussel It makes it possible to kill players in 1 second with any empty bucket when spamming attack
14:58 VanessaE um
14:58 VanessaE a bucket shouldn't do damage at all
14:58 VanessaE or if it does, that part should be fixed
14:58 IhrFussel Click what I linked
14:58 IhrFussel It checks if the pointed thing is an object and then does damage
14:58 VanessaE so I see.  that's stupid.
14:59 VanessaE an empty bucket should not do damage
14:59 IhrFussel This also works on mobs
14:59 IhrFussel The worst is that buckets have NO wear
14:59 VanessaE a FULL bucket on the other hand ought to do damage, rate-limited.
14:59 VanessaE ok so file bug reports :P
15:00 ANAND Rate-limiting should happen within punch(), IIRC
15:00 rubenwardy yeah
15:00 rubenwardy providing the last punch time is accurate
15:00 rubenwardy which it probably won't be
15:01 IhrFussel Well a player on my server reported that someone killed them in 2 seconds with an empty bucket and I removed the whole 'if object' condition to fix it for now
15:02 VanessaE well, if it's changed just make sure it's still possible to rapidly pick up water sources with a stack of buckets -- this makes it easier to get ahead of the engine's infinite water sources fill-in routine, useful in skyblock if you want to move a pool (because it's a pain in the ass to destroy liquids there)
15:03 IhrFussel Now it simply cancels the action if the pointed thing is no node
15:03 VanessaE rubenwardy: ^
15:03 IhrFussel I'm not sure why buckets need to do damage
15:03 IhrFussel And why only empty buckets?
15:03 rubenwardy \o/
15:04 * twoelk imagines being hit by a bucket of lava
15:05 VanessaE if anything, empty buckets ought do no more damage than the hand, and full buckets should be roughly equivalent to hitting with a hammer
15:05 VanessaE (not that mtg has hammers....  btw, why doesn't it?)
15:05 twoelk some subgames do
15:06 VanessaE I can think of a couple of mods that add them
15:06 twoelk bfd has a mighty hammer for mining
15:06 VanessaE (in mtg a hammer could be perhaps used to break cobble into gravel)
15:06 IhrFussel How does it determine the damage here? I see no damage value -> pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
15:07 IhrFussel Or is it 1.0?
15:08 IhrFussel Well 10 clicks per second sounds doable
15:08 VanessaE pipeworks uses any steel or better hammer that's available, to fix broken tubes, one of the mods that adds a hammer brings in an anvil for the sake of tool repair...  seems like there's good cause to add one to mtg
15:09 twoelk there is the concept of hamer and anvil to repair tools or weapons
15:09 IhrFussel Does this means all tools have this flaw and can spam attack? Or is there some other check for those?
15:10 VanessaE twoelk: one of my servers has deltasquared's "fling hammer" which is fun :
15:10 VanessaE :D
15:12 ANAND IhrFussel: MT stores time from last click for each player, which is compared with full_punch_interval. The final hp change is reduced accordingly
15:13 ANAND e.g. if a player's time from last punch is 0.5, and full_punch_interval == 1, then final damage will be halved
15:13 ANAND (AFAIK)
15:13 IhrFussel Yes but AFAIK there is damage even if the full interval hasn't reached
15:14 IhrFussel been reached*
15:15 IhrFussel So with macros you can in theory cheat on every PvP server then? Let me check that
15:15 ANAND Oh wait. The 1.0 passed as second arg. is the time from last punch.
15:15 ANAND Wut...
15:15 ANAND https://github.com/minetest/minetest/blob/e32a630937de69454c741e93979a7889fcddc7a9/doc/lua_api.txt#L1779
15:15 ANAND I thought this was stored internally
15:16 ANAND {full_punch_interval} = tool_capabilities table
15:16 ANAND + =1
15:17 ANAND Weird...
15:26 IhrFussel You cannot simply use a macro with swords it seems... my sword moves constantly but no damage is dealt
15:28 ANAND time_from_last_punch is properly implemented for swords and most tools
15:29 ANAND Punch a player with a sword approx. every 0.75s to deal the maximal damage in the smallest amount of time.
15:29 ANAND i.e. time_from_last_punch = full_punch_interval
15:36 IhrFussel Okay bad news...it does work, MT just requires longer clicks
15:42 IhrFussel Well I know what I will implement now into my punchplayer() callback
15:43 IhrFussel Cancel if last punch was less than 0.15 seconds ago
15:51 IhrFussel 0.15 seconds might be even too low still
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16:10 IhrFussel btw what's the punching interval when you hold down the mouse?
16:31 VanessaE infinite, isn't it?
16:31 VanessaE i.e. punch is only triggered by the button-down event?
16:35 IhrFussel No when you hold down the mouse button while pointing at a player then there seems to be an interval...the player doesn't receive infinite damage in a row
16:35 IhrFussel Maybe server step
16:36 VanessaE IhrFussel: odd, it's supposed to be per-click I thought; holding should only trigger digging, not continuous punching, unless that's changed recently.
16:43 calcul0n_ i think it continuously punch but at a slow rate so it's more efficient to spam click
16:50 IhrFussel btw this only applies to actual registered tools... craft items only punch once and then not anymore
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17:40 BuckarooBanzai IhrFussel: i asked you a few days on the forums about the chat on your website :) did you do that yourself and where (if?) can i get it :D
17:49 IhrFussel It's custom code and not available anywhere...if you tell me which elements exactly you want I can maybe copy those and paste them somewhere
17:51 Calinou is full-punch interval determined client-side or server-side?
17:52 Calinou and yeah, Minetest PvP was specifically designed to discourage click spamming :)
17:52 Calinou (Minecraft followed suit years later)
18:03 BuckarooBanzai IhrFussel: nah, its ok, gonna rebuild one from scratch then :D
18:11 BuckarooBanzai fits in my portfolio: (web)mapserver, webmail, --> webchat :P
18:14 Sokomine VanessaE: there's afaik a hammer in the gravel sieve mod that does allow to turn gravel into cobble
18:16 VanessaE my point, Sokomine  :)
18:17 VanessaE (Bananaland has that one)
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18:34 tumeninodes how the heck to a hammer turn gravel into cobble? 0_o wouldn't it be the other way around?
18:34 tumeninodes oh wait.... "minetest"
18:34 tumeninodes *does
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18:39 VanessaE other way around I think
18:39 VanessaE cobble -> gravel :)
18:40 IhrFussel Someone on my server wants me to import a 16 MB WE schematic ... any estimates on how long it would take?
18:41 IhrFussel Would it maybe even fill the luaJIT memory and crash the server?
18:46 tumeninodes as far as time? that depends on your hosting service or service provider plan / if you host offsite or at home that is
18:46 twoelk last I tried was max some 2 million nodes import
18:46 tumeninodes and also on whatever else your server is doing at the time
18:47 BuckarooBanzai i moved a deathstar lately with WE, took about a minute for a 7 MB Schema...
18:50 tumeninodes twoelk, a 2MIL node import... how did that go?
18:53 tumeninodes I've been thinking about trying to poke around at adding random texture placement with mapgen again
18:54 twoelk ?
18:55 tumeninodes i.e. being able to use up to 5 random textures for stone, grass nodes, etc.
18:55 tumeninodes to break up the tiling
18:55 twoelk we import, if that was the question, rather slow and only into existing mapblocks if how well it went was the question
18:56 tumeninodes oh yes, that was the question
18:56 tumeninodes the speed
18:57 tumeninodes sorry, Ive been dealing with brain tics lately so I can come off incoherent at times :/
18:58 tumeninodes and no, not the bugs... more like glitches
19:00 twoelk I was trying to import an old map made with worldpainter. It contained lots of lava that spilled at import. I had made slices tf the map each about 2mill nodes large. kept crashing after  importing about 3 or 4 slices.
19:02 tumeninodes brave
19:02 twoelk I still got some old mc maps as rather large mt-we-schematics that I made befor I got sofar's mc-import script. working
19:03 tumeninodes I wish there were a method to convert MC WE files to MT WE files
19:03 tumeninodes if there already is, I had no idea
19:04 tumeninodes but perhaps finding a way to block liquids during conversion would be a good idea?
19:04 twoelk I think I used some script from sfan to do just that
19:05 VanessaE in other news: I've done a round of updates of my mods on contentdb, including publishing Dreambuilder there finally :)
19:05 tumeninodes the WE files conv? if so and you can remember and point to it, that would be awesome
19:06 tumeninodes \o/
19:07 twoelk yeah, the world imported to should be singlenode and the area pregenerated, cavegen turned of and alsow liquid flowing turned of - all at least at importing time
19:07 tumeninodes I've been pondering going through my mods to do cleanups, updating, etc... or just handing them off to MT mods :P
19:08 twoelk with forums down searching is somewhat more difficult
19:08 tumeninodes twoelk, definitely. those things should be automatic as they cause some chaos
19:08 tumeninodes yeh... I do not envy what everyone working on that is dealing with right now
19:09 tumeninodes catastrophic failure is no fun
19:10 twoelk https://forum.minetest.net/viewtopic.php?f=12&t=6007 could have been this
19:10 twoelk :-D
19:10 tumeninodes ...and like a dolt... I clicked it xD
19:13 twoelk can't find it on github, at least not where I thought it was
19:14 tumeninodes I imagine if it exists I can just browse through sfan5's repos
19:14 sfan5 what are you looking for
19:14 tumeninodes a possible MC WE conversion to MT WE?
19:15 tumeninodes doth such black magic exist?
19:15 sfan5 I should probably have written that, what you're thinking of is exporting for MT WE from MCedit
19:15 tumeninodes yes
19:15 sfan5 directly converting .schematic into .we/.mts would be much more useful
19:16 tumeninodes exactly
19:17 tumeninodes I should have said schematics
19:17 twoelk # Minetest MTS schematic exporter MCEdit filter # by sfan5      old py script
19:19 sfan5 twoelk: do you need .mts or .we conversion?
19:20 twoelk tumeninodes asked what old script I used
19:20 tumeninodes 0.0 how did I never see this before? https://github.com/sfan5/mt2obj
19:20 twoelk was in the old mt for education thread
19:20 tumeninodes yes, I was looking for something which could convert MC schematics to MT WE
19:21 sfan5 tumeninodes: output as mts -> https://0x0.st/zcjg.py output as we -> https://0x0.st/zcjE.py
19:21 sfan5 guide -> https://web.archive.org/web/20150403161348/https://forum.minetest.net/viewtopic.php?f=12&t=6007
19:22 twoelk sfan5 is the old tomtweschem.py script also online?
19:22 sfan5 though note the mcedit you need is called "MCEdit classic" these days
19:22 sfan5 "old"?
19:22 tumeninodes awesome, thank you so much!
19:22 twoelk 2013
19:22 sfan5 is there any reason you specifically need the version from 2013?
19:22 sfan5 because I didn't keep version history
19:22 tumeninodes you know, these sort of tools should be bumped and people made aware often ;)
19:23 twoelk nope, was just the version I tinkered with
19:23 twoelk seems I don't have an unedited version anymore
19:24 twoelk yeah lets bump the forum back to life :-D
19:24 tumeninodes tools like these are very important, especially for modders
19:24 tumeninodes what we need is a modder's resource sight or page
19:24 sfan5 I should probably rewrite that stuff to directly convert .schematic to .mts
19:25 tumeninodes oh yes please ;)
19:25 twoelk so lets extend the tools section on the wiki :-) hint-hint
19:26 tumeninodes update the .py scripts to work magically as sofar's map and texture conversion tools :D
19:27 tumeninodes i never even saw this MTS>obj tool before either
19:27 twoelk actually sofar's mc-mt-conversion tools work pretty well
19:27 tumeninodes would be cool to have a means to then re export back to mts after
19:28 tumeninodes they sure do, that's what I mean
19:29 twoelk I think there where about three tools about obj output as that was needed to 3d-print mt models
19:29 tumeninodes actually... it would be nice to have NBE export to MTS how awesome would that be?
19:29 * tumeninodes has still never owned a 3d printer
19:32 twoelk sigh, I got all these bookmarks to relevant forum threads and at the moment they are totally useless
19:32 tumeninodes praise the wayback machine
19:33 tumeninodes oh wait... can I get MCedit as standalone code? If not I'm screwed
19:34 tumeninodes woohoo https://github.com/mcedit/mcedit
19:34 sfan5 you don't need minecraft
19:34 tumeninodes yep, just found it
19:35 tumeninodes I have MC, it's just that my kid won't let me touch it
19:35 tumeninodes :P
19:35 * twoelk has an old portable-mc version
19:35 tumeninodes is the 1.0 version good enough? I think it's the only one still free
19:36 twoelk 1.5.1 is my newest version
19:36 tumeninodes I have some research to do, I am not up on MC things
19:37 sfan5 tumeninodes: you need MCEdit 1.x, 2.0 is not compatible
19:37 tumeninodes ok excellent
19:39 * tumeninodes is doing a fair bit of forking around now
19:40 tumeninodes I love web archive
19:41 tumeninodes Now I remember looking over this stuff way back when I first found MT and thought... no thank you, I have no idea wtf is going on here
19:42 tumeninodes :D
19:42 tumeninodes and I never went back to it later to check it out after I became more acquainted with things... so, my bad
19:43 twoelk MCEdit controlls are weird
19:43 tumeninodes just "different"
19:44 tumeninodes ok yeh... nvm, you're right... they're pretty weird
19:47 twoelk http://web.archive.org/web/20150403161348/https://forum.minetest.net/viewtopic.php?f=12&t=6007 - old thread
19:48 tumeninodes :) that's the one sfan5 just added some lines back
19:49 twoelk oops
19:50 tumeninodes haha
19:50 twoelk should read logs when busy in other pages
19:50 tumeninodes I do the same thing often
20:00 Fixer [offHOOOOOOOOOOOOOOOOOOLD  ONNNN TOOOO IIITT
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20:07 TenPlus1 hi folks
20:08 TenPlus1 what's up with forums today ?
20:08 _Xenon Hi Ten!
20:08 TenPlus1 hey xenon :)
20:08 twoelk provider blew up
20:08 tumeninodes c55 spilled his beer on the server again xD  j/k
20:09 TenPlus1 hi twoelk and tumeni
20:09 tumeninodes o/
20:09 rubenwardy TenPlus1: VPS provider had a technical fault and corrupted the file system, it's being restored now
20:09 TenPlus1 lol, beer :P
20:09 TenPlus1 hi ruben
20:09 TenPlus1 glad to hear, was worried it was a ddos
20:09 rubenwardy well, for a DDoS would probably be less work for c55
20:10 tumeninodes sure hope they offer a bit of free hosting in good faith
20:10 TenPlus1 that would be nice if they did
20:10 tumeninodes normally they offer something of no use
20:11 tumeninodes such as an extra free 10gb....
20:11 tumeninodes for them to corrupt later
20:11 TenPlus1 heh... a free month's hosting would suffice
20:11 rubenwardy deleted 40GB of ContentDB backups yesterday
20:11 tumeninodes 00
20:12 TenPlus1 wow, that's a lotta backups...
20:12 tumeninodes LunarPages ... that's all I have to say
20:12 rubenwardy downloaded a copy to my external hard-drive, and deleted all older backups because not needed
20:12 TenPlus1 when I create a download in contentdb, is there a way to remove the old one ?
20:12 tumeninodes They are VERY good
20:13 tumeninodes c55^
20:13 tumeninodes https://lunarpages.com/
20:14 tumeninodes I was with them for about 5 years when I was doing Linux Graphics Users
20:14 TenPlus1 yay for linux hosting :P
20:15 TenPlus1 was testing out the w10 flat edition today, totally strips out everything microsoft... not bad... but still too big for servers
20:15 tumeninodes I also used smf software which is awesome
20:17 tumeninodes I don't think there is any way to remove all the bondo from Windows OS
20:18 TenPlus1 it gives it a good try, strips it from 26gb down to 16gb :install, so not too shabby
20:18 tumeninodes anything solid it covered has since rotted/decayed
20:18 TenPlus1 although I still recommend linux to everyone anyway :D
20:18 tumeninodes they had a great opportunity to do Win7 from scratch... but, "nah"
20:19 tumeninodes they went to panara for lunch instead
20:19 TenPlus1 they will finally go pay-to-use or adverts etc. it's crappy as hell now... w7 was the best they came up with
20:19 VanessaE ah HAH
20:19 TenPlus1 wouldn't be surprised if hackers leaked the code and took over the support :D
20:19 * VanessaE pounces on TenPlus1
20:19 TenPlus1 hi Vanessa o/
20:20 VanessaE hi :)
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20:26 TenPlus1 back
20:30 tumeninodes oh good... was worried you got corrupted too
20:30 tumeninodes xD
20:31 TenPlus1 just signing onto minetest pc
20:35 TenPlus1 Protector Redo updated, added protection check when using additional protection mods (Areas etc.)
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20:38 TenPlus1 hi ganome
20:39 TenPlus1 aleepy time :) nite all o////
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