Time |
Nick |
Message |
00:17 |
Fixer |
1) end world now 2) rename minetest |
00:17 |
Fixer |
o\ |
01:03 |
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01:13 |
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02:13 |
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02:18 |
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02:51 |
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03:37 |
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07:05 |
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07:40 |
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10:26 |
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10:28 |
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10:47 |
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10:51 |
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10:54 |
ANAND |
Does CDB work properly on Android yet? |
11:17 |
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11:26 |
rubenwardy |
It did on my phone |
11:57 |
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12:13 |
ANAND |
Gave it a try myself. I could install awards, but when trying to start the game, my phone froze. |
12:13 |
ANAND |
I'm yet to take a look at debug.txt |
12:14 |
ANAND |
It's insanely long, and it'd take me a full day to scroll to the end... |
12:14 |
ANAND |
Strangely, ~90% of the size is due to GL_INVALID_ENUM warnings |
12:15 |
ANAND |
I had installed 0.4.x before, and that uses the same data folder too, so that might be the reason |
12:15 |
ANAND |
I'll delete the file and try again |
12:30 |
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12:52 |
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12:53 |
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13:00 |
CWz |
The forum is gone it seems |
13:02 |
VanessaE |
broken. |
13:27 |
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13:29 |
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13:42 |
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13:59 |
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14:55 |
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14:56 |
IhrFussel |
MTG empty buckets ensbale cheating on any PvP server |
14:56 |
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14:56 |
IhrFussel |
enable* |
14:57 |
IhrFussel |
This code has absolutely no rate limiting |
14:57 |
IhrFussel |
https://github.com/minetest/minetest_game/blob/master/mods/bucket/init.lua#L119 |
14:57 |
VanessaE |
why should it? |
14:57 |
VanessaE |
they're just picking up liquids |
14:57 |
IhrFussel |
It makes it possible to kill players in 1 second with any empty bucket when spamming attack |
14:58 |
VanessaE |
um |
14:58 |
VanessaE |
a bucket shouldn't do damage at all |
14:58 |
VanessaE |
or if it does, that part should be fixed |
14:58 |
IhrFussel |
Click what I linked |
14:58 |
IhrFussel |
It checks if the pointed thing is an object and then does damage |
14:58 |
VanessaE |
so I see. that's stupid. |
14:59 |
VanessaE |
an empty bucket should not do damage |
14:59 |
IhrFussel |
This also works on mobs |
14:59 |
IhrFussel |
The worst is that buckets have NO wear |
14:59 |
VanessaE |
a FULL bucket on the other hand ought to do damage, rate-limited. |
14:59 |
VanessaE |
ok so file bug reports :P |
15:00 |
ANAND |
Rate-limiting should happen within punch(), IIRC |
15:00 |
rubenwardy |
yeah |
15:00 |
rubenwardy |
providing the last punch time is accurate |
15:00 |
rubenwardy |
which it probably won't be |
15:01 |
IhrFussel |
Well a player on my server reported that someone killed them in 2 seconds with an empty bucket and I removed the whole 'if object' condition to fix it for now |
15:02 |
VanessaE |
well, if it's changed just make sure it's still possible to rapidly pick up water sources with a stack of buckets -- this makes it easier to get ahead of the engine's infinite water sources fill-in routine, useful in skyblock if you want to move a pool (because it's a pain in the ass to destroy liquids there) |
15:03 |
IhrFussel |
Now it simply cancels the action if the pointed thing is no node |
15:03 |
VanessaE |
rubenwardy: ^ |
15:03 |
IhrFussel |
I'm not sure why buckets need to do damage |
15:03 |
IhrFussel |
And why only empty buckets? |
15:03 |
rubenwardy |
\o/ |
15:04 |
* twoelk |
imagines being hit by a bucket of lava |
15:05 |
VanessaE |
if anything, empty buckets ought do no more damage than the hand, and full buckets should be roughly equivalent to hitting with a hammer |
15:05 |
VanessaE |
(not that mtg has hammers.... btw, why doesn't it?) |
15:05 |
twoelk |
some subgames do |
15:06 |
VanessaE |
I can think of a couple of mods that add them |
15:06 |
twoelk |
bfd has a mighty hammer for mining |
15:06 |
VanessaE |
(in mtg a hammer could be perhaps used to break cobble into gravel) |
15:06 |
IhrFussel |
How does it determine the damage here? I see no damage value -> pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) |
15:07 |
IhrFussel |
Or is it 1.0? |
15:08 |
IhrFussel |
Well 10 clicks per second sounds doable |
15:08 |
VanessaE |
pipeworks uses any steel or better hammer that's available, to fix broken tubes, one of the mods that adds a hammer brings in an anvil for the sake of tool repair... seems like there's good cause to add one to mtg |
15:09 |
twoelk |
there is the concept of hamer and anvil to repair tools or weapons |
15:09 |
IhrFussel |
Does this means all tools have this flaw and can spam attack? Or is there some other check for those? |
15:10 |
VanessaE |
twoelk: one of my servers has deltasquared's "fling hammer" which is fun : |
15:10 |
VanessaE |
:D |
15:12 |
ANAND |
IhrFussel: MT stores time from last click for each player, which is compared with full_punch_interval. The final hp change is reduced accordingly |
15:13 |
ANAND |
e.g. if a player's time from last punch is 0.5, and full_punch_interval == 1, then final damage will be halved |
15:13 |
ANAND |
(AFAIK) |
15:13 |
IhrFussel |
Yes but AFAIK there is damage even if the full interval hasn't reached |
15:14 |
IhrFussel |
been reached* |
15:15 |
IhrFussel |
So with macros you can in theory cheat on every PvP server then? Let me check that |
15:15 |
ANAND |
Oh wait. The 1.0 passed as second arg. is the time from last punch. |
15:15 |
ANAND |
Wut... |
15:15 |
ANAND |
https://github.com/minetest/minetest/blob/e32a630937de69454c741e93979a7889fcddc7a9/doc/lua_api.txt#L1779 |
15:15 |
ANAND |
I thought this was stored internally |
15:16 |
ANAND |
{full_punch_interval} = tool_capabilities table |
15:16 |
ANAND |
+ =1 |
15:17 |
ANAND |
Weird... |
15:26 |
IhrFussel |
You cannot simply use a macro with swords it seems... my sword moves constantly but no damage is dealt |
15:28 |
ANAND |
time_from_last_punch is properly implemented for swords and most tools |
15:29 |
ANAND |
Punch a player with a sword approx. every 0.75s to deal the maximal damage in the smallest amount of time. |
15:29 |
ANAND |
i.e. time_from_last_punch = full_punch_interval |
15:36 |
IhrFussel |
Okay bad news...it does work, MT just requires longer clicks |
15:42 |
IhrFussel |
Well I know what I will implement now into my punchplayer() callback |
15:43 |
IhrFussel |
Cancel if last punch was less than 0.15 seconds ago |
15:51 |
IhrFussel |
0.15 seconds might be even too low still |
16:05 |
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16:10 |
IhrFussel |
btw what's the punching interval when you hold down the mouse? |
16:31 |
VanessaE |
infinite, isn't it? |
16:31 |
VanessaE |
i.e. punch is only triggered by the button-down event? |
16:35 |
IhrFussel |
No when you hold down the mouse button while pointing at a player then there seems to be an interval...the player doesn't receive infinite damage in a row |
16:35 |
IhrFussel |
Maybe server step |
16:36 |
VanessaE |
IhrFussel: odd, it's supposed to be per-click I thought; holding should only trigger digging, not continuous punching, unless that's changed recently. |
16:43 |
calcul0n_ |
i think it continuously punch but at a slow rate so it's more efficient to spam click |
16:50 |
IhrFussel |
btw this only applies to actual registered tools... craft items only punch once and then not anymore |
17:17 |
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17:40 |
BuckarooBanzai |
IhrFussel: i asked you a few days on the forums about the chat on your website :) did you do that yourself and where (if?) can i get it :D |
17:49 |
IhrFussel |
It's custom code and not available anywhere...if you tell me which elements exactly you want I can maybe copy those and paste them somewhere |
17:51 |
Calinou |
is full-punch interval determined client-side or server-side? |
17:52 |
Calinou |
and yeah, Minetest PvP was specifically designed to discourage click spamming :) |
17:52 |
Calinou |
(Minecraft followed suit years later) |
18:03 |
BuckarooBanzai |
IhrFussel: nah, its ok, gonna rebuild one from scratch then :D |
18:11 |
BuckarooBanzai |
fits in my portfolio: (web)mapserver, webmail, --> webchat :P |
18:14 |
Sokomine |
VanessaE: there's afaik a hammer in the gravel sieve mod that does allow to turn gravel into cobble |
18:16 |
VanessaE |
my point, Sokomine :) |
18:17 |
VanessaE |
(Bananaland has that one) |
18:33 |
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18:34 |
tumeninodes |
how the heck to a hammer turn gravel into cobble? 0_o wouldn't it be the other way around? |
18:34 |
tumeninodes |
oh wait.... "minetest" |
18:34 |
tumeninodes |
*does |
18:36 |
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18:39 |
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18:39 |
VanessaE |
other way around I think |
18:39 |
VanessaE |
cobble -> gravel :) |
18:40 |
IhrFussel |
Someone on my server wants me to import a 16 MB WE schematic ... any estimates on how long it would take? |
18:41 |
IhrFussel |
Would it maybe even fill the luaJIT memory and crash the server? |
18:46 |
tumeninodes |
as far as time? that depends on your hosting service or service provider plan / if you host offsite or at home that is |
18:46 |
twoelk |
last I tried was max some 2 million nodes import |
18:46 |
tumeninodes |
and also on whatever else your server is doing at the time |
18:47 |
BuckarooBanzai |
i moved a deathstar lately with WE, took about a minute for a 7 MB Schema... |
18:50 |
tumeninodes |
twoelk, a 2MIL node import... how did that go? |
18:53 |
tumeninodes |
I've been thinking about trying to poke around at adding random texture placement with mapgen again |
18:54 |
twoelk |
? |
18:55 |
tumeninodes |
i.e. being able to use up to 5 random textures for stone, grass nodes, etc. |
18:55 |
tumeninodes |
to break up the tiling |
18:55 |
twoelk |
we import, if that was the question, rather slow and only into existing mapblocks if how well it went was the question |
18:56 |
tumeninodes |
oh yes, that was the question |
18:56 |
tumeninodes |
the speed |
18:57 |
tumeninodes |
sorry, Ive been dealing with brain tics lately so I can come off incoherent at times :/ |
18:58 |
tumeninodes |
and no, not the bugs... more like glitches |
19:00 |
twoelk |
I was trying to import an old map made with worldpainter. It contained lots of lava that spilled at import. I had made slices tf the map each about 2mill nodes large. kept crashing after importing about 3 or 4 slices. |
19:02 |
tumeninodes |
brave |
19:02 |
twoelk |
I still got some old mc maps as rather large mt-we-schematics that I made befor I got sofar's mc-import script. working |
19:03 |
tumeninodes |
I wish there were a method to convert MC WE files to MT WE files |
19:03 |
tumeninodes |
if there already is, I had no idea |
19:04 |
tumeninodes |
but perhaps finding a way to block liquids during conversion would be a good idea? |
19:04 |
twoelk |
I think I used some script from sfan to do just that |
19:05 |
VanessaE |
in other news: I've done a round of updates of my mods on contentdb, including publishing Dreambuilder there finally :) |
19:05 |
tumeninodes |
the WE files conv? if so and you can remember and point to it, that would be awesome |
19:06 |
tumeninodes |
\o/ |
19:07 |
twoelk |
yeah, the world imported to should be singlenode and the area pregenerated, cavegen turned of and alsow liquid flowing turned of - all at least at importing time |
19:07 |
tumeninodes |
I've been pondering going through my mods to do cleanups, updating, etc... or just handing them off to MT mods :P |
19:08 |
twoelk |
with forums down searching is somewhat more difficult |
19:08 |
tumeninodes |
twoelk, definitely. those things should be automatic as they cause some chaos |
19:08 |
tumeninodes |
yeh... I do not envy what everyone working on that is dealing with right now |
19:09 |
tumeninodes |
catastrophic failure is no fun |
19:10 |
twoelk |
https://forum.minetest.net/viewtopic.php?f=12&t=6007 could have been this |
19:10 |
twoelk |
:-D |
19:10 |
tumeninodes |
...and like a dolt... I clicked it xD |
19:13 |
twoelk |
can't find it on github, at least not where I thought it was |
19:14 |
tumeninodes |
I imagine if it exists I can just browse through sfan5's repos |
19:14 |
sfan5 |
what are you looking for |
19:14 |
tumeninodes |
a possible MC WE conversion to MT WE? |
19:15 |
tumeninodes |
doth such black magic exist? |
19:15 |
sfan5 |
I should probably have written that, what you're thinking of is exporting for MT WE from MCedit |
19:15 |
tumeninodes |
yes |
19:15 |
sfan5 |
directly converting .schematic into .we/.mts would be much more useful |
19:16 |
tumeninodes |
exactly |
19:17 |
tumeninodes |
I should have said schematics |
19:17 |
twoelk |
# Minetest MTS schematic exporter MCEdit filter # by sfan5 old py script |
19:19 |
sfan5 |
twoelk: do you need .mts or .we conversion? |
19:20 |
twoelk |
tumeninodes asked what old script I used |
19:20 |
tumeninodes |
0.0 how did I never see this before? https://github.com/sfan5/mt2obj |
19:20 |
twoelk |
was in the old mt for education thread |
19:20 |
tumeninodes |
yes, I was looking for something which could convert MC schematics to MT WE |
19:21 |
sfan5 |
tumeninodes: output as mts -> https://0x0.st/zcjg.py output as we -> https://0x0.st/zcjE.py |
19:21 |
sfan5 |
guide -> https://web.archive.org/web/20150403161348/https://forum.minetest.net/viewtopic.php?f=12&t=6007 |
19:22 |
twoelk |
sfan5 is the old tomtweschem.py script also online? |
19:22 |
sfan5 |
though note the mcedit you need is called "MCEdit classic" these days |
19:22 |
sfan5 |
"old"? |
19:22 |
tumeninodes |
awesome, thank you so much! |
19:22 |
twoelk |
2013 |
19:22 |
sfan5 |
is there any reason you specifically need the version from 2013? |
19:22 |
sfan5 |
because I didn't keep version history |
19:22 |
tumeninodes |
you know, these sort of tools should be bumped and people made aware often ;) |
19:23 |
twoelk |
nope, was just the version I tinkered with |
19:23 |
twoelk |
seems I don't have an unedited version anymore |
19:24 |
twoelk |
yeah lets bump the forum back to life :-D |
19:24 |
tumeninodes |
tools like these are very important, especially for modders |
19:24 |
tumeninodes |
what we need is a modder's resource sight or page |
19:24 |
sfan5 |
I should probably rewrite that stuff to directly convert .schematic to .mts |
19:25 |
tumeninodes |
oh yes please ;) |
19:25 |
twoelk |
so lets extend the tools section on the wiki :-) hint-hint |
19:26 |
tumeninodes |
update the .py scripts to work magically as sofar's map and texture conversion tools :D |
19:27 |
tumeninodes |
i never even saw this MTS>obj tool before either |
19:27 |
twoelk |
actually sofar's mc-mt-conversion tools work pretty well |
19:27 |
tumeninodes |
would be cool to have a means to then re export back to mts after |
19:28 |
tumeninodes |
they sure do, that's what I mean |
19:29 |
twoelk |
I think there where about three tools about obj output as that was needed to 3d-print mt models |
19:29 |
tumeninodes |
actually... it would be nice to have NBE export to MTS how awesome would that be? |
19:29 |
* tumeninodes |
has still never owned a 3d printer |
19:32 |
twoelk |
sigh, I got all these bookmarks to relevant forum threads and at the moment they are totally useless |
19:32 |
tumeninodes |
praise the wayback machine |
19:33 |
tumeninodes |
oh wait... can I get MCedit as standalone code? If not I'm screwed |
19:34 |
tumeninodes |
woohoo https://github.com/mcedit/mcedit |
19:34 |
sfan5 |
you don't need minecraft |
19:34 |
tumeninodes |
yep, just found it |
19:35 |
tumeninodes |
I have MC, it's just that my kid won't let me touch it |
19:35 |
tumeninodes |
:P |
19:35 |
* twoelk |
has an old portable-mc version |
19:35 |
tumeninodes |
is the 1.0 version good enough? I think it's the only one still free |
19:36 |
twoelk |
1.5.1 is my newest version |
19:36 |
tumeninodes |
I have some research to do, I am not up on MC things |
19:37 |
sfan5 |
tumeninodes: you need MCEdit 1.x, 2.0 is not compatible |
19:37 |
tumeninodes |
ok excellent |
19:39 |
* tumeninodes |
is doing a fair bit of forking around now |
19:40 |
tumeninodes |
I love web archive |
19:41 |
tumeninodes |
Now I remember looking over this stuff way back when I first found MT and thought... no thank you, I have no idea wtf is going on here |
19:42 |
tumeninodes |
:D |
19:42 |
tumeninodes |
and I never went back to it later to check it out after I became more acquainted with things... so, my bad |
19:43 |
twoelk |
MCEdit controlls are weird |
19:43 |
tumeninodes |
just "different" |
19:44 |
tumeninodes |
ok yeh... nvm, you're right... they're pretty weird |
19:47 |
twoelk |
http://web.archive.org/web/20150403161348/https://forum.minetest.net/viewtopic.php?f=12&t=6007 - old thread |
19:48 |
tumeninodes |
:) that's the one sfan5 just added some lines back |
19:49 |
twoelk |
oops |
19:50 |
tumeninodes |
haha |
19:50 |
twoelk |
should read logs when busy in other pages |
19:50 |
tumeninodes |
I do the same thing often |
20:00 |
Fixer |
[offHOOOOOOOOOOOOOOOOOOLD ONNNN TOOOO IIITT |
20:04 |
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20:07 |
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20:07 |
TenPlus1 |
hi folks |
20:08 |
TenPlus1 |
what's up with forums today ? |
20:08 |
_Xenon |
Hi Ten! |
20:08 |
TenPlus1 |
hey xenon :) |
20:08 |
twoelk |
provider blew up |
20:08 |
tumeninodes |
c55 spilled his beer on the server again xD j/k |
20:09 |
TenPlus1 |
hi twoelk and tumeni |
20:09 |
tumeninodes |
o/ |
20:09 |
rubenwardy |
TenPlus1: VPS provider had a technical fault and corrupted the file system, it's being restored now |
20:09 |
TenPlus1 |
lol, beer :P |
20:09 |
TenPlus1 |
hi ruben |
20:09 |
TenPlus1 |
glad to hear, was worried it was a ddos |
20:09 |
rubenwardy |
well, for a DDoS would probably be less work for c55 |
20:10 |
tumeninodes |
sure hope they offer a bit of free hosting in good faith |
20:10 |
TenPlus1 |
that would be nice if they did |
20:10 |
tumeninodes |
normally they offer something of no use |
20:11 |
tumeninodes |
such as an extra free 10gb.... |
20:11 |
tumeninodes |
for them to corrupt later |
20:11 |
TenPlus1 |
heh... a free month's hosting would suffice |
20:11 |
rubenwardy |
deleted 40GB of ContentDB backups yesterday |
20:11 |
tumeninodes |
00 |
20:12 |
TenPlus1 |
wow, that's a lotta backups... |
20:12 |
tumeninodes |
LunarPages ... that's all I have to say |
20:12 |
rubenwardy |
downloaded a copy to my external hard-drive, and deleted all older backups because not needed |
20:12 |
TenPlus1 |
when I create a download in contentdb, is there a way to remove the old one ? |
20:12 |
tumeninodes |
They are VERY good |
20:13 |
tumeninodes |
c55^ |
20:13 |
tumeninodes |
https://lunarpages.com/ |
20:14 |
tumeninodes |
I was with them for about 5 years when I was doing Linux Graphics Users |
20:14 |
TenPlus1 |
yay for linux hosting :P |
20:15 |
TenPlus1 |
was testing out the w10 flat edition today, totally strips out everything microsoft... not bad... but still too big for servers |
20:15 |
tumeninodes |
I also used smf software which is awesome |
20:17 |
tumeninodes |
I don't think there is any way to remove all the bondo from Windows OS |
20:18 |
TenPlus1 |
it gives it a good try, strips it from 26gb down to 16gb :install, so not too shabby |
20:18 |
tumeninodes |
anything solid it covered has since rotted/decayed |
20:18 |
TenPlus1 |
although I still recommend linux to everyone anyway :D |
20:18 |
tumeninodes |
they had a great opportunity to do Win7 from scratch... but, "nah" |
20:19 |
tumeninodes |
they went to panara for lunch instead |
20:19 |
TenPlus1 |
they will finally go pay-to-use or adverts etc. it's crappy as hell now... w7 was the best they came up with |
20:19 |
VanessaE |
ah HAH |
20:19 |
TenPlus1 |
wouldn't be surprised if hackers leaked the code and took over the support :D |
20:19 |
* VanessaE |
pounces on TenPlus1 |
20:19 |
TenPlus1 |
hi Vanessa o/ |
20:20 |
VanessaE |
hi :) |
20:25 |
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20:26 |
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20:26 |
TenPlus1 |
back |
20:30 |
tumeninodes |
oh good... was worried you got corrupted too |
20:30 |
tumeninodes |
xD |
20:31 |
TenPlus1 |
just signing onto minetest pc |
20:35 |
TenPlus1 |
Protector Redo updated, added protection check when using additional protection mods (Areas etc.) |
20:38 |
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20:38 |
TenPlus1 |
hi ganome |
20:39 |
TenPlus1 |
aleepy time :) nite all o//// |
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