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IRC log for #minetest-hub, 2019-05-01

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Time Nick Message
00:04 ANAND joined #minetest-hub
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05:56 ANAND 299 watchers, 3901 stargazers, and 1006 forks! :D
06:29 CWz joined #minetest-hub
09:18 Fixer joined #minetest-hub
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10:50 tenplus1 joined #minetest-hub
10:50 tenplus1 hi folks o/
10:56 * tenplus1 waits patiently on forum site... F5... F5... F5... F5
11:21 ANAND Heya 11 :)
11:22 tenplus1 hi ANAND o/
11:37 tenplus1 am surprised that no-one has made a troll video on Minetest for youtube :P seems to be many for mc
11:55 Fixer \o
11:58 tenplus1 hi fixer
12:08 tenplus1 lolol
12:10 tenplus1 no rush, more uses for the items already in-game would be handy tho
12:23 tenplus1 added a new setting to mobs api
12:24 Fixer nice
12:26 tenplus1 also protector redo updated thanks to Vanessa, has a fix for protection tool when in use with areas mod
12:32 tenplus1 the is_protected function may need a rework so that it works for multiple protection mods on a server
12:46 Ganome317 joined #minetest-hub
12:46 tenplus1 o/ ganome
13:02 Ganome317 <3
13:02 Ganome317 Thank you
13:02 tenplus1 :P
13:03 Ganome317 Hey after I take my kids to school. Can I ask a question about mobs redo?
13:03 tenplus1 yeah ask away :P
13:04 Ganome317 I'm having a little trouble getting mobs_animal to spawn in a Skyblock map
13:04 Ganome317 I can't find a good medium. It's either spawn one every 30 seconds or spawn one every four hours
13:04 Ganome317 But I am running late, and have to get my daughter ready. I will be back
13:04 tenplus1 okie
13:29 Peppy joined #minetest-hub
13:32 tenplus1 wb peppy
13:32 Peppy hi, thanks !
13:34 Peppy I should submit new french translations for protector redo
13:34 tenplus1 new ? is there something up with the old ones ?
13:35 Peppy well, If you were french, your eyes would bleed :D
13:35 tenplus1 hehehe, that bad :P
13:36 Peppy yes + it written in uppercase iirc
13:36 tenplus1 wish I spoke more french :P
13:38 Peppy here's the worst offending one :  "TAPÉ le bloc" should be "TAPEZ le bloc"
13:40 Peppy sorry, I must go, i'll try to create an account on notabug and submit something
13:40 tenplus1 no probs :) thanks...
13:42 Ganome317 joined #minetest-hub
13:43 tenplus1 wb Ganome
13:52 Ganome317 Ty
13:53 tenplus1 mobs_animals have spawn height limits and some of the animals spawn on top of grass and near grass_1/5 so they wont spawn on empty undecorated dirt areas
13:58 Ganome317 joined #minetest-hub
13:58 DI3HARD139 joined #minetest-hub
13:58 Ganome317 Now I'm on WiFi
13:58 Ganome317 Ty
13:59 * tenplus1 swaps wifi for 56kb modem :P
13:59 Ganome317 So far I I'm only working on the cow. So I can figure out the mechanics
14:00 Ganome317 I have changed the variables inside cow.lua - min_height = -1000 max_height= 2000,
14:00 Ganome317 My question is. Does the interval inside the spawn mob function use the same kind of scale as an ABM interval?
14:00 tenplus1 you can comment out the neighbors line and that'll increase spawning
14:00 Ganome317 And same for the chance inside the spawn mob function
14:01 Ganome317 Oh
14:01 Ganome317 I thought that would increase spawn rates
14:01 tenplus1 yes, the interval and chance ARE abm valuyes  for spawning:)
14:01 Ganome317 I had my interval set at 1 and my chance set at 1
14:01 Ganome317 I got about one cow per minute
14:01 Ganome317 But with those values, it should be spawning enough cows to crash a server shouldn't it
14:01 tenplus1 on grass blocks next to grass decoration ?
14:02 Ganome317 I also changed the cows so they spawn on top of default dirt. Not ethereal dirt
14:02 Ganome317 Because I don't run a serial, and I wanted extra spawn locations for cows
14:02 tenplus1 the neigbors line limits it all
14:02 Ganome317 Ok
14:02 Ganome317 I'll comment it out and give it a shot
14:02 tenplus1 having abm interval set to 1 and chance 1 will stress server more :D
14:02 Ganome317 I was pulling my hair out. I could have swore those values were ABM values, they look like it anyways
14:03 Ganome317 I didn't care about the stress last night, I just wanted a spawn
14:03 tenplus1 you could also hide a mobs:spawner node and have it spawn cows wherever you like :D
14:03 Ganome317 I even took the spawn chance inside mobs_redo/setting types.txt to 0.5 and 2.0
14:03 Ganome317 Trying both sides of the spectrum
14:04 Ganome317 I was planning on making mob spawners that players cannot right click and change the mob
14:04 Ganome317 And then selling said mob spawners in a shop
14:04 Ganome317 But I'm kind of leaning away from that idea now
14:05 Ganome317 I.e. 1 spawner node for each individual mob
14:05 tenplus1 :) easily edited for all mobs, am going to work on spawners soon to make them easier to use
14:05 Ganome317 But I don't want to supply a starting player with a mob spawner. I want them to have to barely survive
14:06 Ganome317 Well they're not hard to use by any means
14:06 Ganome317 I was actually going to take away some functionality from the players.
14:06 tenplus1 that's why I have animals spawn in specific settings and not cleared areas where no grass exist :) had to make them a little rarer
14:06 Ganome317 So that they could not change the spawn light values or the spawn chance or the mob being spawned
14:07 Ganome317 It looks really good on a v7 mapgen
14:07 Ganome317 Works
14:07 sniper338 joined #minetest-hub
14:07 Ganome317 I like how it's only node dependent, not biome dependent
14:07 tenplus1 with 5.0 I could easily have it check for biomes also
14:07 Ganome317 In theory, you could make a room with a lot of different floor nodes and spawn every mob
14:08 Ganome317 Make a wicked grinder arena room
14:08 tenplus1 hell yeah... also you only get the rare drops if player kills the mob, not through machine/environment kills
14:08 Ganome317 I did not know that. But that's good to know
14:08 Ganome317 I am an old Minecraft player that got fed up
14:09 tenplus1 any drops with a chance starting at 0 is a rare drop :)
14:09 Ganome317 That's why I was going to try and make mob spawners that spawn individual mobs
14:09 Ganome317 So that players can make a giant grinder, and collect mob drops to sell
14:09 Ganome317 But I kind of steered away from that game type I think
14:09 tenplus1 hoppers already exist :) so can use those to such in drops
14:10 Ganome317 I was using built-in_item - to push items with water streams
14:10 Ganome317 But I haven't implemented it in the new server yet
14:10 tenplus1 kewl :) it adds many new features as well
14:11 tenplus1 I use it in ethereal so you can drop 2x crystal spike and 2x mese crystal into water and they turn into crystal ingots :D
14:11 Ganome317 It's nifty because entities don't get slammed in the center of nodes. They instead pop to the surface
14:11 tenplus1 my falling_item mod adds few features as well, falling hurt etc
14:11 Ganome317 Is that an ethereal thing? Making crystal ingots
14:11 tenplus1 yeh
14:11 Ganome317 Well there is already fall damage
14:12 Ganome317 What do you mean falling hurt excetera
14:12 tenplus1 fall damage for falling nodes droppi9ng on your head I meant
14:12 tenplus1 gravel falls on you, 2 damage
14:12 Ganome317 Oh
14:12 Ganome317 Like suffocation
14:12 tenplus1 playerplus adds player suffocation and other override features, also on_walk_over function for specific blocks
14:12 tenplus1 if you ever visit Xanadu server we use them all there :D
14:13 Ganome317 I actually haven't
14:13 Ganome317 I'll have to look into it.
14:14 Ganome317 My new goal is to use one level, or 10 quest, to introduce players to each mod
14:14 Ganome317 But farming and mobs will be in the same quest line because they both deal with food
14:14 * CWz waves
14:14 tenplus1 hi CWz o/
14:14 Ganome317 Howdy
14:15 tenplus1 am on server just now if u wanna tour :P
14:16 Ganome317 I'm sitting in my car smoking
14:16 Ganome317 And while playing on the phone does work, it's very painful
14:16 tenplus1 hehehe
14:16 Ganome317 I also use voice to text, so if you see some strange words. don't judge me. Lol
14:17 tenplus1 lol, with my scottish accent I wouldnt be able to use it... the elevator scene in "burnistoun" explains it all
14:18 Ganome317 I've never seen it
14:18 Ganome317 You'd be surprised by Google voice to text. I'm a redneck and it understands y'all
14:18 tenplus1 ehehe
14:18 tenplus1 the sketch it on youtube :D
14:19 Ganome317 It takes a while to get used to your voice. But once it learns you it's pretty good
14:19 Ganome317 Unless your microphone is busted like mine, and it makes up words
14:20 Ganome317 I increased the start_gap between islands from 32 to 128.  To give players much more room to build and expand.
14:20 Ganome317 It should also lessen load on the server, because big long consecutive chunks aren't being loaded
14:20 tenplus1 good idea, sky islands are very handy to have and I do like the quests and item rewards :D
14:21 Ganome317 Consecutive
14:21 tenplus1 less lag in that case when players arent on :D
14:21 Ganome317 I'm going to keep the same theme, but rework the entire questline
14:21 Ganome317 Well if all the players are logged in, their trunks will obviously be loaded
14:21 Ganome317 But I won't be loading my neighbor's junk
14:21 tenplus1 :P
14:22 Ganome317 Or chunk
14:22 Ganome317 But that worked out
14:22 tenplus1 that reminds me, I still have a skyblock active on another server :D
14:23 Ganome317 I'm also going to add a line inside the quest pages. Right now it has you place say 50 cobblestone. But if you pick it back up, you can use 5 cobblestone and place it 10 times
14:23 Ganome317 I'm going to add a check, that if you pick up the block you're supposed to put down, it's subtract 1 from a total
14:23 Ganome317 This way you actually have to grow your island
14:23 tenplus1 hehehehe no more cheats :D
14:23 Ganome317 Hopefully
14:24 Ganome317 Trying to keep it still beatable, but increase the difficulty in certain ways
14:24 tenplus1 gotta thing of all the little things :D
14:24 Ganome317 And at the same time give players lots of options. Like bakedclay got building
14:24 Ganome317 That's why I had to play through the initial questline myself at least once
14:25 tenplus1 yeah, testing is important
14:25 Ganome317 I was just getting into it, and then congratulations!!!
14:25 Ganome317 It's over already? Like what the hell
14:25 Ganome317 If you knew what you were doing, you could seriously beat Skyblock in an hour or less
14:25 Ganome317 I plan to change that
14:25 tenplus1 the reward/award system works really well also
14:26 Ganome317 I do like how it advances you through the stages. And your next quest relies on you beating the previous quest
14:26 tenplus1 yeah, progression of quests...
14:26 Ganome317 I'm going to use that methodology to introduce mods
14:26 tenplus1 games that reward and upgrade etc. so you can get better stuff/features is always more interesting
14:26 Ganome317 The first quest page is going to be farming. Keep yourself alive
14:27 Ganome317 And then I'll probably take the original first page and put some of it in the second page
14:27 tenplus1 breaking grass to get a seed to plant wheat to make food etc.
14:27 Ganome317 I was probably going to provide the first seed
14:27 Ganome317 But that's not a bad idea
14:27 tenplus1 even if you dont get a seed you can place and dig the grass until it gives one :D
14:28 tenplus1 and if you use farming redo in any way there's a chance of barley etc as well
14:28 Ganome317 Yeah
14:28 Ganome317 Same for bones
14:28 tenplus1 digging dirt in bonemeal mod
14:28 Ganome317 That's what I meant. Because after you did grass the first time it becomes dirt
14:29 Ganome317 Speaking of that, I was going to add a recipe to make a grass block. A grass node on top of a dirt node
14:29 Ganome317 Danger fashion as duping ores with stone/ore
14:29 Ganome317 Same
14:29 tenplus1 good idea
14:30 tenplus1 unless you want grass to spread slowly through dirt for any reason :D
14:30 Ganome317 Because bone meal grows the grass node, it does not grow dirt with grass
14:30 Ganome317 Well I still want the natural spread of grass.
14:30 Ganome317 But if I want to jump 10 nodes up on the Y. And don't want to wait hours for the grass to spread
14:30 Ganome317 I can place one of the grass blocks I just created inside that new plateau, and let it spread
14:31 Ganome317 It makes it easier to transplant grass
14:31 tenplus1 yeah
14:31 Ganome317 I really don't want a server full of dirt and cobblestone haha
14:31 tenplus1 a little decoration goes a long way :D
14:32 Ganome317 I added more blocks and mymillwork for designer stuff
14:32 tenplus1 we added alternative blocks for the metal and diamond blocks :P
14:32 Ganome317 Xdecor is coming
14:32 Ganome317 Affirmative blocks?
14:32 tenplus1 xdecor is good :) and adds a switch for opening doors
14:32 Ganome317 Alternative
14:32 Ganome317 I have not been able to load the forms for 2 days
14:33 tenplus1 yeah, place stel block into crafting and it gives steel block 2, t becomes 3 etc. and last one crafts back into original
14:33 tenplus1 so we have up to 5 steel blocvk designs for building :D
14:33 Ganome317 Oh
14:33 tenplus1 github.com/minetest-mods/ <-- go ther efor mods, or contentdb
14:33 Ganome317 So you're saying you basically stack steel blocks, but it only changes the texture
14:33 rubenwardy ( https://content.minetest.net )
14:33 Ganome317 You stack them inside the craft.
14:34 tenplus1 never gotten around to making a chisel mod for decorative alternatives, would be handy having an api
14:34 tenplus1 thanks ruben, also hi
14:34 rubenwardy o/
14:35 Fixer joined #minetest-hub
14:35 tenplus1 wb fixer
14:35 Ganome317 Affirmative blocks isn't on the GitHub
14:35 Fixer ty
14:35 Ganome317 Alternative*
14:36 rubenwardy it also never existed on the forums
14:36 rubenwardy https://fosstodon.org/@rubenwardy
14:36 tenplus1 the one's I use ?
14:36 rubenwardy oops
14:36 rubenwardy https://i.rubenwardy.com/4y1Sf.png
14:36 rubenwardy (ContentDB scans the forums, and saves download links, so it's possible that I can get the url from it)
14:37 rubenwardy do you mean Extra Blocks?
14:38 Ganome317 He said alternative blocks. I thought
14:38 tenplus1 do you mean the one's I mentioned ??
14:39 Ganome317 Yes
14:39 Ganome317 You said you added alternative blocks for diamond and iron
14:39 tenplus1 ahh, those are Xanadu specific... we have features and textures on the server I had permission to use :) you wont find them online
14:39 Ganome317 Ahhh
14:40 Ganome317 Fancy shmancy =)
14:40 tenplus1 also 45+ additional flowers that are biome specific :)
14:40 tenplus1 asked a few mc creators from plants megapack and texture packs if we could use them, :D
14:42 Ganome317 tenplus1: the interval; it's in seconds, right?
14:42 tenplus1 yes
14:43 Ganome317 And the Chance is like golf. The lower the number the higher the chance
14:43 tenplus1 yep :)
14:43 Ganome317 Roger
14:43 tenplus1 so for cows 1 in 8000 chance of spawning on dirt near grass
14:43 Ganome317 I was doing it right.
14:44 tenplus1 thing with spawning is, the player has to be 12 blocks away for things to spawn... if you are too close they wont spawn right beside you :)
14:44 Ganome317 And that spawn option inside mobs_redo/settingstypes.txt - the spawn chance float - the lower the number the higher the chance, right?
14:44 tenplus1 too many monsters dropping on top of a player before :D ahha
14:45 Ganome317 It might be spawn rate not spawn chance
14:45 Ganome317 Second to last variable if I recall
14:46 tenplus1 it'll end up as:  chance * mob_chance_multiplier
14:46 tenplus1 so to make them spawn less set multiplier to 2, to spawn more, .5
14:46 Ganome317 Ok, that's what I thought
14:46 Ganome317 Lower numbers would increase spawn rates
14:46 tenplus1 yeh
14:47 Ganome317 It must be that neighbors line
14:47 Ganome317 Because I have four different plateaus of dirt with grass, and they weren't spawning on any of them very well
14:48 tenplus1 chance works on the nodes, but that 1 in 8000 chance has to be right beside the neighbor block which greatly reduces it also
14:48 Ganome317 Between 5 and 10 nodes apart on the y-axis each plateau
14:48 Ganome317 Well I had my chance at 1 and 1
14:48 tenplus1 even at 1:1 the grass block must have a grass decoration beside it :D
14:49 Ganome317 Interval = 1, chance =1
14:49 tenplus1 so taking out the neighbor will help a lot
14:49 Ganome317 I never quite a few flowers. But come to think of it I didn't have any flowers on the top three plateaus
14:49 Ganome317 And the cows were only spawning on the bottom level
14:50 tenplus1 so your changes of the height levels and removeing neighbors will spawn many cows on grass blocks :D
14:50 Ganome317 I also allowed spawning at night and decreased minimum light level=1
14:50 Ganome317 Instead of 14 or whatever it was
14:51 tenplus1 also cows per map block exists also
14:51 tenplus1 it counts spawns and wont spawn over a certain amount
14:51 Ganome317 Well I can leave that alone. I am running on a raspberry pi, currently
14:51 Ganome317 I imagine it's less than 10
14:51 tenplus1 inside the mobs:spawn() you also have an active_object_count which defaults to 1... you could increase that also
14:52 Ganome317 Would that increase the number of cows naturally spawned per chunk?
14:52 tenplus1 yeh
14:52 Ganome317 I mean maximum cows in a chunk
14:52 tenplus1 yes
14:52 Ganome317 Would that limit a player from breeding over that number or just natural spawns
14:52 tenplus1 it defaults to 1 per chunk area, if you set to 5 then it'll spawn 5 per chunk area
14:53 tenplus1 breeding doesnt take into account the number counter
14:53 tenplus1 but it will stop additional cows from spawning
14:53 Ganome317 That's what it sounded like. But I had to ask
14:54 tenplus1 soooo many variables to take into account when spawning things into the world :)
14:54 tenplus1 that's why I'm always looking for better ways to do such a thing
14:54 tenplus1 I tried the globaltimer method but it turned out slower
14:55 Ganome317 The kraken from nssm seems to love cliff sides =)
14:55 tenplus1 cliffs ? as in.. spawning in the air ?
14:55 Ganome317 Spotting inside of dirt or cobblestone I don't exactly know where it spawns. But it ends up above water inside of a cliff
14:56 Ganome317 Spawning
14:56 Ganome317 Always next to water though
14:56 tenplus1 that's so weird... lemmie check the nssm redo I have in my notabug page
14:56 Ganome317 One time I found one in a cave. If I exaggerated and called it a puddle
14:57 Ganome317 Maybe 5x5 water, 3 deep. Held a kraken
14:58 Ganome317 If you have to face that sucker in the water, he's deadly
14:58 Ganome317 But so far my encounters have been me standing on the edges and beating him to death
14:58 tenplus1 in my version the krakken will only spawn at 0 anbd below
14:58 Ganome317 Don't investigate too hard. My server was kind of jacked up
14:59 tenplus1 but... I have a feature called mobs:spawn_abm_check() that could be added to make sure it's not spawning in a puddle but an actual sea
14:59 Ganome317 It had to have been my server then. Because the first one I killed was probably at a y of 20
14:59 tenplus1 I tried not to change the settings of nssm too much, only fix the bugs :) and have it 0.4.17 compatible
15:00 tenplus1 https://notabug.org/TenPlus1/nssm
15:00 Ganome317 That's the one I use on my server. I haven't cloned it in a couple weeks probably
15:00 Ganome317 I will probably end up using nssm lit on Skyblock
15:00 Ganome317 Lite
15:00 tenplus1 prolly so many ways to tweak it to work better...
15:00 Ganome317 And remove the water creatures
15:01 tenplus1 nssm is a great mod, just too damn huge :D
15:01 Ganome317 It is rather large.
15:02 Ganome317 In size and memory footprint
15:02 Ganome317 I laughed the first time a duck attacked me and slaughtered me
15:03 tenplus1 ahahaha, those were funny... the huge spiders are creepy as hell
15:04 tenplus1 while the animations are smooth it adds to the model size making them many Mb's each
15:04 Ganome317 I had to implement a "cleaner" mod (thanks to Lupercus) that would clean the thick webs out of the server
15:04 tenplus1 and the webs spawn more spiders on top oif that
15:05 Ganome317 Yeah, I saw that in the code
15:05 Ganome317 Evil
15:05 Ganome317 But ingenious. Makes for a good boss fight
15:05 Ganome317 Passive spawning of minions
15:05 tenplus1 might have spiders in mobs_monster use a web attack as well :D
15:06 Ganome317 If I add monsters, I want to do something with the energy balls
15:07 Ganome317 Like make a node, that is made from the Superior or greater energy balls.
15:07 Ganome317 And if you stand on top of this node, it will heal you slowly
15:07 Ganome317 Because you were taking a life force out of the thing you killed blah blah blah
15:07 tenplus1 playerplus has the on_walk_over feature so that node could detect player and heal them
15:07 Ganome317 I thought about that when you mentioned it and made a note to myself
15:08 Ganome317 The hey I could use that API
15:08 tenplus1 https://notabug.org/TenPlus1/playerplus
15:08 tenplus1 also adds player knockback :D
15:09 tenplus1 so you can punch players off a skyblock :D
15:09 tenplus1 can be turned off tho if too annoying
15:09 Ganome317 I am pm'ing myself
15:10 Ganome317 I'm struggling with that decision of PVP. There isn't a way to make a Roman Colosseum that allows PVP and nowhere else
15:10 Ganome317 That I'm aware of
15:10 Ganome317 I can use the PVP protection inside of areas or the protection node
15:10 tenplus1 protector redo has protection_+pvp feature... cant kill or hurt a player inside their own area
15:10 tenplus1 :P
15:10 Ganome317 Yeah protector that's what I was talking about
15:11 Ganome317 Does protector conflict with areas if both mods are trying to protect the same area
15:11 tenplus1 not anymore, fixed that last night :D
15:11 Ganome317 So I'll need to re clone haha
15:11 tenplus1 but try not to overlap areas
15:12 Ganome317 If an area is already protected using protector. Can someone use areas to encompass that and surround it
15:12 Ganome317 I understand yes it would stop expansion, but what it claimed the area in the person of the name that used areas
15:12 tenplus1 probably... areas mod would need to add a check for that also, which is why it's not advised to run multiple protection mods
15:13 Ganome317 Hmmm
15:13 tenplus1 this is why is_protected() in default needs to be reworked slightly to take into account multiple protection mods...
15:13 Ganome317 Protector node is nice. But it has such a limited range for my use I think
15:13 tenplus1 areas for huge areas, protectors for smaller builds
15:13 tenplus1 you can easily change the radius of each protector in settings
15:14 tenplus1 5 by default (11x11x11 area), I have it set to 8 on xanadu (17x17x17)
15:14 Ganome317 Does it have a Max? Will going as high as 32 cause lag?
15:14 Ganome317 I'm on a pi
15:14 Ganome317 But I currently have over 500 megabytes close to six hundred megabytes of RAM available
15:14 tenplus1 it uses find_nodes_in_area so the bigger the area the slower the check
15:15 tenplus1 also, areas uses a list of areas and the longer the list the slower it becomes
15:15 Ganome317 But areas isn't limited to a linear cube
15:15 tenplus1 very true, and protector placement can be very precise and leave gaps for players to work with for things like public farms or pvp arenas
15:15 Ganome317 You can have custom dimensions defined by the player
15:16 Ganome317 This is true
15:16 Ganome317 I've been struggling with this decision for the day now. mulling it over while I do other things
15:16 Ganome317 Kind of an I'll cross that bridge when I get there attitude
15:16 tenplus1 for things like skyblocks I'd personally say protector blocks
15:17 CWz well areas doesn't prevent pvp
15:17 tenplus1 as players gain them they protect more
15:17 tenplus1 so it's a progression, and skyblock islands arent that huge to start with
15:17 Ganome317 Well I plan to change that
15:17 tenplus1 also the protector tool to place them easily and pvp features
15:17 Ganome317 The first level of quest is going to make a player place 200 dirt and not pick it back up
15:18 Ganome317 Keep in mind, they have to have a big enough island to spawn mobs naturally to feed themselves
15:18 Ganome317 And farm to feed themselves. Grow trees to make tools and progress through level two
15:18 Ganome317 I plan to change the typical Skyblock in minetest. I'm going for a completely overpowered Skyblock
15:19 Ganome317 I'm going to add Technic and pipe works once I move Skyblock to my computer on the Intel i7
15:19 tenplus1 ouch, lag factory :D
15:19 Ganome317 And at quest lines for pipeworks and Technic respectively
15:19 tenplus1 ehehe, great mods tho
15:19 Ganome317 I'm going to remove some of the nodes like the node breaker
15:20 Ganome317 Watching a console, that sucker will run forever without any players logged in
15:20 tenplus1 lol
15:20 Ganome317 It seems like it is a chunk loader in itself
15:20 Ganome317 And then it ends up busting pipes and throwing entities on the ground and just causing chaos
15:21 Ganome317 If the pipes and stuff are done correctly, there's not much lag at all
15:21 Ganome317 But doing it correctly is easier said than done
15:21 Ganome317 And very expensive
15:21 Ganome317 I'm kind of trying to use some of mc Skyblock, but trying to get away from the AFK aspect of MC Skyblock
15:22 Ganome317 All they do is afk mean and AFK inside mob grinders. I don't want AFK progression
15:22 Ganome317 AFK mine
15:22 tenplus1 what about basic_machines ?
15:22 Ganome317 The only AFK progression I want is crops growing
15:22 tenplus1 those arent as heavy and can do mostly the same things
15:22 Ganome317 Another player mentioned it. I'll have to look at it
15:23 Ganome317 I started off trying to use the SkyFactory Skyblock mod
15:23 Ganome317 It used elepower
15:23 Ganome317 But that Maude seemed buggy as all hell
15:23 Ganome317 Mod
15:23 Ganome317 I mean SkyFactory not elepower
15:24 Ganome317 I didn't even get a chance to use elepower because SkyFactory was so buggy I couldn't progress or do anything
15:24 Ganome317 It might have just been me, but I didn't like the feel
15:25 Ganome317 When I could still use the forums, elepower looked cool
15:25 Ganome317 And it's related mods
15:26 tenplus1 basic machines tend to work using locally connected machines and handle power, items, players etc. by selecting source and dest
15:27 Ganome317 So you have to link two devices?
15:27 Ganome317 Basically
15:27 tenplus1 yeah, so some thought is put into machines and is more precise function
15:27 tenplus1 eg.. detector detects a specific player entering and opens hidden door :P
15:35 Ganome317 That could be useful. I have to go talk about my son's birthday present with the mechanic real quick. I'll be back
15:35 tenplus1 :P
15:41 sofar "I have to go talk about my son's birthday present with the mechanic real quick." geesh way to make other parents look like crap
15:41 sofar :)
15:42 tenplus1 lol, hi sofar
15:45 rdococ hi floorpitimesfourminus1
15:45 tenplus1 ehehe hey rdococ
15:50 tenplus1 in some cases
15:53 tenplus1 isnt that what the intllib mod already is ?
15:54 tenplus1 shh :)
15:54 tenplus1 *ahh!
15:54 tenplus1 wait didnt ruben say that 5.0 has some sort of translation support built in ?
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16:03 tenplus1 wb
16:04 Fixer ty
16:05 tenplus1 lol, never use any of 'em
16:16 tenplus1 coffee time :) laters folks
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17:28 TommyTreasure well darn, everytime i have an idea tenplus1, i miss him by just a few minutes
17:28 rdococ I'm planning to create a programming language as a Lua mod. Would people prefer it to be node-based, or text-based?
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17:35 calcul0n_ rdococ, what are you calling a node-based language?
17:37 rdococ Scratch, but in Minetest.
17:38 rdococ (And with different features such as first-class procedures, but it would visually be like that.)
17:40 calcul0n_ hmm, could be interesting
17:47 rdococ The other idea I had was something similar to luacontrollers, but run on separate threads or OS processes so that they can use coroutines, run for longer than a single server step, make it much easier to sandbox them and stop them if they take too long.
17:48 sofar node based has orientation issues - I would consider inventory based grids
17:49 rdococ Hmm...
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18:01 rdococ Inventory based has a few other complications, such as maximum widths and heights.
18:01 rdococ It wouldn't be too difficult to be able to increase the height, but width would require shifting every item based on what row they're in.
18:02 rdococ Node-based could allow for better visualization, though. I could light up the nodes that are currently being executed, for example.
18:03 rdococ How does Minetest respond to increasing the size of an inventory dynamically?
18:42 rubenwardy https://i.rubenwardy.com/EkazH.png
19:34 sofar rdococ: that's trivial
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