Time Nick Message 00:17 Fixer 1) end world now 2) rename minetest 00:17 Fixer o\ 10:54 ANAND Does CDB work properly on Android yet? 11:26 rubenwardy It did on my phone 12:13 ANAND Gave it a try myself. I could install awards, but when trying to start the game, my phone froze. 12:13 ANAND I'm yet to take a look at debug.txt 12:14 ANAND It's insanely long, and it'd take me a full day to scroll to the end... 12:14 ANAND Strangely, ~90% of the size is due to GL_INVALID_ENUM warnings 12:15 ANAND I had installed 0.4.x before, and that uses the same data folder too, so that might be the reason 12:15 ANAND I'll delete the file and try again 13:00 CWz The forum is gone it seems 13:02 VanessaE broken. 14:56 IhrFussel MTG empty buckets ensbale cheating on any PvP server 14:56 IhrFussel enable* 14:57 IhrFussel This code has absolutely no rate limiting 14:57 IhrFussel https://github.com/minetest/minetest_game/blob/master/mods/bucket/init.lua#L119 14:57 VanessaE why should it? 14:57 VanessaE they're just picking up liquids 14:57 IhrFussel It makes it possible to kill players in 1 second with any empty bucket when spamming attack 14:58 VanessaE um 14:58 VanessaE a bucket shouldn't do damage at all 14:58 VanessaE or if it does, that part should be fixed 14:58 IhrFussel Click what I linked 14:58 IhrFussel It checks if the pointed thing is an object and then does damage 14:58 VanessaE so I see. that's stupid. 14:59 VanessaE an empty bucket should not do damage 14:59 IhrFussel This also works on mobs 14:59 IhrFussel The worst is that buckets have NO wear 14:59 VanessaE a FULL bucket on the other hand ought to do damage, rate-limited. 14:59 VanessaE ok so file bug reports :P 15:00 ANAND Rate-limiting should happen within punch(), IIRC 15:00 rubenwardy yeah 15:00 rubenwardy providing the last punch time is accurate 15:00 rubenwardy which it probably won't be 15:01 IhrFussel Well a player on my server reported that someone killed them in 2 seconds with an empty bucket and I removed the whole 'if object' condition to fix it for now 15:02 VanessaE well, if it's changed just make sure it's still possible to rapidly pick up water sources with a stack of buckets -- this makes it easier to get ahead of the engine's infinite water sources fill-in routine, useful in skyblock if you want to move a pool (because it's a pain in the ass to destroy liquids there) 15:03 IhrFussel Now it simply cancels the action if the pointed thing is no node 15:03 VanessaE rubenwardy: ^ 15:03 IhrFussel I'm not sure why buckets need to do damage 15:03 IhrFussel And why only empty buckets? 15:03 rubenwardy \o/ 15:04 * twoelk imagines being hit by a bucket of lava 15:05 VanessaE if anything, empty buckets ought do no more damage than the hand, and full buckets should be roughly equivalent to hitting with a hammer 15:05 VanessaE (not that mtg has hammers.... btw, why doesn't it?) 15:05 twoelk some subgames do 15:06 VanessaE I can think of a couple of mods that add them 15:06 twoelk bfd has a mighty hammer for mining 15:06 VanessaE (in mtg a hammer could be perhaps used to break cobble into gravel) 15:06 IhrFussel How does it determine the damage here? I see no damage value -> pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) 15:07 IhrFussel Or is it 1.0? 15:08 IhrFussel Well 10 clicks per second sounds doable 15:08 VanessaE pipeworks uses any steel or better hammer that's available, to fix broken tubes, one of the mods that adds a hammer brings in an anvil for the sake of tool repair... seems like there's good cause to add one to mtg 15:09 twoelk there is the concept of hamer and anvil to repair tools or weapons 15:09 IhrFussel Does this means all tools have this flaw and can spam attack? Or is there some other check for those? 15:10 VanessaE twoelk: one of my servers has deltasquared's "fling hammer" which is fun : 15:10 VanessaE :D 15:12 ANAND IhrFussel: MT stores time from last click for each player, which is compared with full_punch_interval. The final hp change is reduced accordingly 15:13 ANAND e.g. if a player's time from last punch is 0.5, and full_punch_interval == 1, then final damage will be halved 15:13 ANAND (AFAIK) 15:13 IhrFussel Yes but AFAIK there is damage even if the full interval hasn't reached 15:14 IhrFussel been reached* 15:15 IhrFussel So with macros you can in theory cheat on every PvP server then? Let me check that 15:15 ANAND Oh wait. The 1.0 passed as second arg. is the time from last punch. 15:15 ANAND Wut... 15:15 ANAND https://github.com/minetest/minetest/blob/e32a630937de69454c741e93979a7889fcddc7a9/doc/lua_api.txt#L1779 15:15 ANAND I thought this was stored internally 15:16 ANAND {full_punch_interval} = tool_capabilities table 15:16 ANAND + =1 15:17 ANAND Weird... 15:26 IhrFussel You cannot simply use a macro with swords it seems... my sword moves constantly but no damage is dealt 15:28 ANAND time_from_last_punch is properly implemented for swords and most tools 15:29 ANAND Punch a player with a sword approx. every 0.75s to deal the maximal damage in the smallest amount of time. 15:29 ANAND i.e. time_from_last_punch = full_punch_interval 15:36 IhrFussel Okay bad news...it does work, MT just requires longer clicks 15:42 IhrFussel Well I know what I will implement now into my punchplayer() callback 15:43 IhrFussel Cancel if last punch was less than 0.15 seconds ago 15:51 IhrFussel 0.15 seconds might be even too low still 16:10 IhrFussel btw what's the punching interval when you hold down the mouse? 16:31 VanessaE infinite, isn't it? 16:31 VanessaE i.e. punch is only triggered by the button-down event? 16:35 IhrFussel No when you hold down the mouse button while pointing at a player then there seems to be an interval...the player doesn't receive infinite damage in a row 16:35 IhrFussel Maybe server step 16:36 VanessaE IhrFussel: odd, it's supposed to be per-click I thought; holding should only trigger digging, not continuous punching, unless that's changed recently. 16:43 calcul0n_ i think it continuously punch but at a slow rate so it's more efficient to spam click 16:50 IhrFussel btw this only applies to actual registered tools... craft items only punch once and then not anymore 17:40 BuckarooBanzai IhrFussel: i asked you a few days on the forums about the chat on your website :) did you do that yourself and where (if?) can i get it :D 17:49 IhrFussel It's custom code and not available anywhere...if you tell me which elements exactly you want I can maybe copy those and paste them somewhere 17:51 Calinou is full-punch interval determined client-side or server-side? 17:52 Calinou and yeah, Minetest PvP was specifically designed to discourage click spamming :) 17:52 Calinou (Minecraft followed suit years later) 18:03 BuckarooBanzai IhrFussel: nah, its ok, gonna rebuild one from scratch then :D 18:11 BuckarooBanzai fits in my portfolio: (web)mapserver, webmail, --> webchat :P 18:14 Sokomine VanessaE: there's afaik a hammer in the gravel sieve mod that does allow to turn gravel into cobble 18:16 VanessaE my point, Sokomine :) 18:17 VanessaE (Bananaland has that one) 18:34 tumeninodes how the heck to a hammer turn gravel into cobble? 0_o wouldn't it be the other way around? 18:34 tumeninodes oh wait.... "minetest" 18:34 tumeninodes *does 18:39 VanessaE other way around I think 18:39 VanessaE cobble -> gravel :) 18:40 IhrFussel Someone on my server wants me to import a 16 MB WE schematic ... any estimates on how long it would take? 18:41 IhrFussel Would it maybe even fill the luaJIT memory and crash the server? 18:46 tumeninodes as far as time? that depends on your hosting service or service provider plan / if you host offsite or at home that is 18:46 twoelk last I tried was max some 2 million nodes import 18:46 tumeninodes and also on whatever else your server is doing at the time 18:47 BuckarooBanzai i moved a deathstar lately with WE, took about a minute for a 7 MB Schema... 18:50 tumeninodes twoelk, a 2MIL node import... how did that go? 18:53 tumeninodes I've been thinking about trying to poke around at adding random texture placement with mapgen again 18:54 twoelk ? 18:55 tumeninodes i.e. being able to use up to 5 random textures for stone, grass nodes, etc. 18:55 tumeninodes to break up the tiling 18:55 twoelk we import, if that was the question, rather slow and only into existing mapblocks if how well it went was the question 18:56 tumeninodes oh yes, that was the question 18:56 tumeninodes the speed 18:57 tumeninodes sorry, Ive been dealing with brain tics lately so I can come off incoherent at times :/ 18:58 tumeninodes and no, not the bugs... more like glitches 19:00 twoelk I was trying to import an old map made with worldpainter. It contained lots of lava that spilled at import. I had made slices tf the map each about 2mill nodes large. kept crashing after importing about 3 or 4 slices. 19:02 tumeninodes brave 19:02 twoelk I still got some old mc maps as rather large mt-we-schematics that I made befor I got sofar's mc-import script. working 19:03 tumeninodes I wish there were a method to convert MC WE files to MT WE files 19:03 tumeninodes if there already is, I had no idea 19:04 tumeninodes but perhaps finding a way to block liquids during conversion would be a good idea? 19:04 twoelk I think I used some script from sfan to do just that 19:05 VanessaE in other news: I've done a round of updates of my mods on contentdb, including publishing Dreambuilder there finally :) 19:05 tumeninodes the WE files conv? if so and you can remember and point to it, that would be awesome 19:06 tumeninodes \o/ 19:07 twoelk yeah, the world imported to should be singlenode and the area pregenerated, cavegen turned of and alsow liquid flowing turned of - all at least at importing time 19:07 tumeninodes I've been pondering going through my mods to do cleanups, updating, etc... or just handing them off to MT mods :P 19:08 twoelk with forums down searching is somewhat more difficult 19:08 tumeninodes twoelk, definitely. those things should be automatic as they cause some chaos 19:08 tumeninodes yeh... I do not envy what everyone working on that is dealing with right now 19:09 tumeninodes catastrophic failure is no fun 19:10 twoelk https://forum.minetest.net/viewtopic.php?f=12&t=6007 could have been this 19:10 twoelk :-D 19:10 tumeninodes ...and like a dolt... I clicked it xD 19:13 twoelk can't find it on github, at least not where I thought it was 19:14 tumeninodes I imagine if it exists I can just browse through sfan5's repos 19:14 sfan5 what are you looking for 19:14 tumeninodes a possible MC WE conversion to MT WE? 19:15 tumeninodes doth such black magic exist? 19:15 sfan5 I should probably have written that, what you're thinking of is exporting for MT WE from MCedit 19:15 tumeninodes yes 19:15 sfan5 directly converting .schematic into .we/.mts would be much more useful 19:16 tumeninodes exactly 19:17 tumeninodes I should have said schematics 19:17 twoelk # Minetest MTS schematic exporter MCEdit filter # by sfan5 old py script 19:19 sfan5 twoelk: do you need .mts or .we conversion? 19:20 twoelk tumeninodes asked what old script I used 19:20 tumeninodes 0.0 how did I never see this before? https://github.com/sfan5/mt2obj 19:20 twoelk was in the old mt for education thread 19:20 tumeninodes yes, I was looking for something which could convert MC schematics to MT WE 19:21 sfan5 tumeninodes: output as mts -> https://0x0.st/zcjg.py output as we -> https://0x0.st/zcjE.py 19:21 sfan5 guide -> https://web.archive.org/web/20150403161348/https://forum.minetest.net/viewtopic.php?f=12&t=6007 19:22 twoelk sfan5 is the old tomtweschem.py script also online? 19:22 sfan5 though note the mcedit you need is called "MCEdit classic" these days 19:22 sfan5 "old"? 19:22 tumeninodes awesome, thank you so much! 19:22 twoelk 2013 19:22 sfan5 is there any reason you specifically need the version from 2013? 19:22 sfan5 because I didn't keep version history 19:22 tumeninodes you know, these sort of tools should be bumped and people made aware often ;) 19:23 twoelk nope, was just the version I tinkered with 19:23 twoelk seems I don't have an unedited version anymore 19:24 twoelk yeah lets bump the forum back to life :-D 19:24 tumeninodes tools like these are very important, especially for modders 19:24 tumeninodes what we need is a modder's resource sight or page 19:24 sfan5 I should probably rewrite that stuff to directly convert .schematic to .mts 19:25 tumeninodes oh yes please ;) 19:25 twoelk so lets extend the tools section on the wiki :-) hint-hint 19:26 tumeninodes update the .py scripts to work magically as sofar's map and texture conversion tools :D 19:27 tumeninodes i never even saw this MTS>obj tool before either 19:27 twoelk actually sofar's mc-mt-conversion tools work pretty well 19:27 tumeninodes would be cool to have a means to then re export back to mts after 19:28 tumeninodes they sure do, that's what I mean 19:29 twoelk I think there where about three tools about obj output as that was needed to 3d-print mt models 19:29 tumeninodes actually... it would be nice to have NBE export to MTS how awesome would that be? 19:29 * tumeninodes has still never owned a 3d printer 19:32 twoelk sigh, I got all these bookmarks to relevant forum threads and at the moment they are totally useless 19:32 tumeninodes praise the wayback machine 19:33 tumeninodes oh wait... can I get MCedit as standalone code? If not I'm screwed 19:34 tumeninodes woohoo https://github.com/mcedit/mcedit 19:34 sfan5 you don't need minecraft 19:34 tumeninodes yep, just found it 19:35 tumeninodes I have MC, it's just that my kid won't let me touch it 19:35 tumeninodes :P 19:35 * twoelk has an old portable-mc version 19:35 tumeninodes is the 1.0 version good enough? I think it's the only one still free 19:36 twoelk 1.5.1 is my newest version 19:36 tumeninodes I have some research to do, I am not up on MC things 19:37 sfan5 tumeninodes: you need MCEdit 1.x, 2.0 is not compatible 19:37 tumeninodes ok excellent 19:39 * tumeninodes is doing a fair bit of forking around now 19:40 tumeninodes I love web archive 19:41 tumeninodes Now I remember looking over this stuff way back when I first found MT and thought... no thank you, I have no idea wtf is going on here 19:42 tumeninodes :D 19:42 tumeninodes and I never went back to it later to check it out after I became more acquainted with things... so, my bad 19:43 twoelk MCEdit controlls are weird 19:43 tumeninodes just "different" 19:44 tumeninodes ok yeh... nvm, you're right... they're pretty weird 19:47 twoelk http://web.archive.org/web/20150403161348/https://forum.minetest.net/viewtopic.php?f=12&t=6007 - old thread 19:48 tumeninodes :) that's the one sfan5 just added some lines back 19:49 twoelk oops 19:50 tumeninodes haha 19:50 twoelk should read logs when busy in other pages 19:50 tumeninodes I do the same thing often 20:00 Fixer [offHOOOOOOOOOOOOOOOOOOLD ONNNN TOOOO IIITT 20:07 TenPlus1 hi folks 20:08 TenPlus1 what's up with forums today ? 20:08 _Xenon Hi Ten! 20:08 TenPlus1 hey xenon :) 20:08 twoelk provider blew up 20:08 tumeninodes c55 spilled his beer on the server again xD j/k 20:09 TenPlus1 hi twoelk and tumeni 20:09 tumeninodes o/ 20:09 rubenwardy TenPlus1: VPS provider had a technical fault and corrupted the file system, it's being restored now 20:09 TenPlus1 lol, beer :P 20:09 TenPlus1 hi ruben 20:09 TenPlus1 glad to hear, was worried it was a ddos 20:09 rubenwardy well, for a DDoS would probably be less work for c55 20:10 tumeninodes sure hope they offer a bit of free hosting in good faith 20:10 TenPlus1 that would be nice if they did 20:10 tumeninodes normally they offer something of no use 20:11 tumeninodes such as an extra free 10gb.... 20:11 tumeninodes for them to corrupt later 20:11 TenPlus1 heh... a free month's hosting would suffice 20:11 rubenwardy deleted 40GB of ContentDB backups yesterday 20:11 tumeninodes 00 20:12 TenPlus1 wow, that's a lotta backups... 20:12 tumeninodes LunarPages ... that's all I have to say 20:12 rubenwardy downloaded a copy to my external hard-drive, and deleted all older backups because not needed 20:12 TenPlus1 when I create a download in contentdb, is there a way to remove the old one ? 20:12 tumeninodes They are VERY good 20:13 tumeninodes c55^ 20:13 tumeninodes https://lunarpages.com/ 20:14 tumeninodes I was with them for about 5 years when I was doing Linux Graphics Users 20:14 TenPlus1 yay for linux hosting :P 20:15 TenPlus1 was testing out the w10 flat edition today, totally strips out everything microsoft... not bad... but still too big for servers 20:15 tumeninodes I also used smf software which is awesome 20:17 tumeninodes I don't think there is any way to remove all the bondo from Windows OS 20:18 TenPlus1 it gives it a good try, strips it from 26gb down to 16gb :install, so not too shabby 20:18 tumeninodes anything solid it covered has since rotted/decayed 20:18 TenPlus1 although I still recommend linux to everyone anyway :D 20:18 tumeninodes they had a great opportunity to do Win7 from scratch... but, "nah" 20:19 tumeninodes they went to panara for lunch instead 20:19 TenPlus1 they will finally go pay-to-use or adverts etc. it's crappy as hell now... w7 was the best they came up with 20:19 VanessaE ah HAH 20:19 TenPlus1 wouldn't be surprised if hackers leaked the code and took over the support :D 20:19 * VanessaE pounces on TenPlus1 20:19 TenPlus1 hi Vanessa o/ 20:20 VanessaE hi :) 20:26 TenPlus1 back 20:30 tumeninodes oh good... was worried you got corrupted too 20:30 tumeninodes xD 20:31 TenPlus1 just signing onto minetest pc 20:35 TenPlus1 Protector Redo updated, added protection check when using additional protection mods (Areas etc.) 20:38 TenPlus1 hi ganome 20:39 TenPlus1 aleepy time :) nite all o////