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Nick |
Message |
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12:52 |
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12:52 |
Krock |
o/ |
12:56 |
Calinou |
hi :) |
13:07 |
Krock |
> 99 unread github notifications |
13:07 |
Krock |
fml |
13:07 |
Krock |
hi Calinou :D |
13:08 |
Calinou |
I get a few hundred notifications per day |
13:12 |
Krock |
well, mine are limited to the minetest project |
13:18 |
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13:30 |
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13:36 |
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14:03 |
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14:12 |
jas_ |
i use gmail app and swipe left/right plus fasthub i think it's called |
14:12 |
jas_ |
and this weechat anroid client is decent |
14:24 |
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14:36 |
Fixer |
bugreport, version: 0.4.13 o_o |
15:24 |
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15:27 |
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16:15 |
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16:29 |
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16:33 |
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16:34 |
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17:37 |
nerzhul |
lol |
18:02 |
Sokomine |
the wood types in mtg all use the same texture. it would be great to have hardware coloring so that all wood types could be supported by further mods with a single node |
18:28 |
VanessaE |
coloredwood mod. blox too. :) |
18:38 |
Fixer |
minetest had high impact on my mouse, it is not feeling good |
18:45 |
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19:16 |
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19:21 |
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19:38 |
sofar |
20cm of snow at my house today |
19:39 |
VanessaE |
yuck. |
19:39 |
VanessaE |
you can have your snow and you can KEEP it :P |
19:42 |
sofar |
looks like we'll be keeping it for the week |
19:43 |
Fixer |
-20 cm of snow at my house today |
19:43 |
Fixer |
worst winter ever |
19:44 |
VanessaE |
we got about that ^ much some weeks ago, but it didn't take long to melt away |
19:45 |
VanessaE |
(though the highest mountain peaks here are still covered) |
20:13 |
jas_ |
aw he deletes his message roflmao |
20:13 |
jas_ |
re group:stick. /me goes back to sleep |
20:15 |
* CWz |
loves winter |
20:17 |
Fixer |
just not europe-like-winter |
20:17 |
CWz |
what about Ohio like winter |
20:17 |
Fixer |
no idea... |
20:17 |
Fixer |
it should be cold and lots of snow |
20:21 |
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20:22 |
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20:32 |
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21:00 |
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21:12 |
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22:25 |
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22:27 |
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22:34 |
* Fixer |
>_> climate projections = REEEE |
22:38 |
Sokomine |
fixer: get a keyboard with trackpoint. can even be used with mt and helps your hand (which is far less easy to replace than a mouse) |
22:38 |
Sokomine |
pretty warm over here. you can drop some snow and get rid of it without us noticing much (but not too much...else too much water) |
22:38 |
Sokomine |
vanessae: would be nice to have such a color palette for the mtg woods |
22:41 |
Fixer |
Sokomine: minetest needs crafting speed up tricks, after mc it feels like stone age over here |
22:41 |
GreenDimond |
unified_inventory_plus |
22:42 |
GreenDimond |
nevermind the fact that it is for unified inventory, it has crafting patterns and a craft all button |
22:42 |
GreenDimond |
speedy af |
22:42 |
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22:42 |
Sokomine |
fixer: can you elaborate? i've never really played mc. even old versions ran only very very slow on my machine. crafting didn't seem faster tehre? |
22:43 |
Fixer |
Sokomine: MUCH MUCH LESS furious clicking |
22:43 |
Fixer |
Sokomine: i've opened huge issue about that with list of improvements on bugtracker |
22:43 |
Sokomine |
unified_inventory (or _plus?) is great anyway :-) took some getting used to when vanessae switched to it on her servers. but i don't really want to miss it anymore now |
22:44 |
GreenDimond |
Thats why I dont subject my players to furious clicking; I use unified_inventory_plus |
22:44 |
Sokomine |
fixer: but isn't there more clicking due to having this annoying workbench-thing? |
22:44 |
Fixer |
Sokomine: workbenches are everywhere, it is not a concern, here is my list https://github.com/minetest/minetest/issues/6757 |
22:45 |
Sokomine |
in the end, the crafting stuff seems to work pretty well for easy, every-day-crafts. for more complex ones (homedecor etc.), ui is great |
22:46 |
Fixer |
Sokomine: it is not that, say, you need to craft whole thing fast, in mc it is one click... in minetest I broke my mouse wheel (since it moves only per 10 items) |
22:46 |
Sokomine |
but seriously: get an alternative to the mouse and use it from time to time. your hands will thank you |
22:46 |
Fixer |
i'm fine with mouse, it is minetest problem |
22:46 |
GreenDimond |
uip makes it one click |
22:46 |
GreenDimond |
:3 |
22:46 |
Sokomine |
hm. so 10 clicks per stack. that's usually pretty fast...(faster than collecting it all?) |
22:46 |
Fixer |
i don't want that monstrocity |
22:46 |
GreenDimond |
It can be ported to sfinv |
22:47 |
GreenDimond |
its unified_inventory_plus just for the buttons |
22:47 |
Fixer |
Sokomine: eh, it is still stone age, you have not seen the flow, it is like music, and in minetest it is ReEEeeEeE |
22:47 |
GreenDimond |
they can be made in sfinv |
22:47 |
Sokomine |
ui especially has that "copy to craft grid" function which is extremly useful. but in general i prefer machines which do the crafting. feels better and does not require to invent receipes that make no sense |
22:47 |
GreenDimond |
Fixer: inb4 unified_sfinv |
22:48 |
Sokomine |
fixer: that's quite possible. even the old mc didn't really run on my computer. so it's too slow to experience your speed ups :-) |
22:48 |
GreenDimond |
unified_inventory but not garbage 8) |
22:49 |
Fixer |
GreenDimond: hope it won't lag like fuck |
22:49 |
GreenDimond |
Thats the point of a rewrite |
22:49 |
Fixer |
GreenDimond: too bad it can't be as fast as TMI |
22:49 |
Fixer |
it is not client side |
22:49 |
Fixer |
page turning is cringy |
22:49 |
Fixer |
especially on laggy servers |
22:50 |
GreenDimond |
what if I make it scrollable |
22:50 |
GreenDimond |
no one has done that yet |
22:50 |
GreenDimond |
but its easy |
22:50 |
Fixer |
GreenDimond: can be amazing, try it |
22:51 |
Fixer |
i guess first load will be very slow |
22:51 |
Fixer |
can't it be prerendered or smth? |
22:51 |
GreenDimond |
Page turning only sucks because its trying to change 96 image buttons all at once |
22:51 |
Fixer |
but what if you combine those 96 into 1? |
22:51 |
GreenDimond |
thats hacky |
22:51 |
Fixer |
and just add form overlay on top |
22:51 |
Fixer |
do what you can, will be glad to use it |
22:52 |
GreenDimond |
The big part is I want to make it 99% compatible with existing ui mods |
22:52 |
GreenDimond |
like all ui functions will work |
22:52 |
GreenDimond |
because there are too many mods depending on ui |
22:52 |
Fixer |
if i load that fat homedecor... even default creative page scrolling can be multisec lag in singleplayer, ridiculous and sad |
22:53 |
GreenDimond |
Testing is annoying for me |
22:53 |
GreenDimond |
I dont experience the big slow |
22:53 |
GreenDimond |
Everything runs like butter with 24 gigs of ram |
22:53 |
Fixer |
it is not about ram |
22:53 |
GreenDimond |
and cpu |
22:53 |
Fixer |
more like server lag |
22:53 |
Fixer |
i have 4 core CPU |
22:53 |
GreenDimond |
I have 8 |
22:54 |
GreenDimond |
page turning is instant |
22:55 |
Fixer |
in singleplayer it should be |
22:55 |
Fixer |
but introduce lag into game |
22:56 |
Fixer |
start up those lag machines |
22:56 |
Fixer |
more fixes o/ |
22:57 |
GreenDimond |
on my server with 28 pages it gets slowed :) |
22:57 |
Sokomine |
fixer: if it's too slow, perhaps that ought to be done by a client-side mod? |
22:58 |
GreenDimond |
thats not what CSMs are fore |
22:58 |
Fixer |
i know it is different in mc world, in mc it was client side, instaresponsive scroll and all the jazz |
22:58 |
Sokomine |
when locked chests where changed to "show content only to owner", they became so slow for me on servers that i started avoiding them and used whatever shared variant (without that problem) existed |
22:59 |
Fixer |
Sokomine: must be a bug, file it somewhere |
23:01 |
Sokomine |
greendiamond: the server has to have the final say about what has been turned into what - that's certain. but i see no reason why preparing it all can't be done client-side |
23:01 |
Sokomine |
fixer: i complained a lot of that when the issue arose. it got better in the meantime |
23:02 |
Sokomine |
or perhaps server admins just fixed it with a workaround |
23:08 |
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23:12 |
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23:17 |
IhrFussel |
The amount of cores on your machines is completely irrelavant... MT only uses 1 for 90% of tasks (guesstimate) |
23:17 |
IhrFussel |
And luaJIT (non-gc64) can only handle up to 3 GB RAM ... so the other 20+ are wasted |
23:18 |
GreenDimond |
I know |
23:18 |
Fixer |
IhrFussel: luajit iirc can only use 1gb... |
23:18 |
IhrFussel |
On linux it is even just ~ 1 GB |
23:18 |
IhrFussel |
That is a problem on linux only AFAIK |
23:18 |
rdococ |
Multithreaded programming doesn't mesh very well with imperative programming. |
23:18 |
Fixer |
IhrFussel: same on win, probably worse, I had OOMs on dreambuilder in windows while Van-AE did not |
23:19 |
Fixer |
did not in linux* |
23:19 |
IhrFussel |
Someone said the 1 GB limit is only existent on linux platforms...let me research |
23:19 |
rubenwardy |
I've never had an oom |
23:20 |
Fixer |
rubenwardy: install dreambuilder, walk 5 minutes, BOOM |
23:20 |
Fixer |
true story, many times |
23:21 |
Fixer |
reason why I have not used dreambuilder, but I've heared there were some improvements to mapgen related stuff, it should decrease the chance to OOM drastically |
23:21 |
IhrFussel |
"To summarize, the 1GB limit is a limitation of the Linux kernel and the LuaJIT garbage collector." https://stackoverflow.com/a/35157736 |
23:22 |
IhrFussel |
So either the limit only applies to Linux or the devs were forced to cap at 1 GB for Windows too |
23:22 |
Fixer |
IhrFussel: same for win, i've heared |
23:22 |
Fixer |
IhrFussel: in even more complicated way, iirc |
23:23 |
Fixer |
IhrFussel: for large WE tasks you can use GC64 compiled version, which has access to all your mem pretty much |
23:23 |
Fixer |
i did some tests on huuuuuge areas, it worked without crashed |
23:23 |
Fixer |
s |
23:23 |
Fixer |
at least on 0.4.17 |
23:24 |
IhrFussel |
But wouldn't that also cost more 'performance' if lua suddenly can handle 10+ times as much memory/data? |
23:26 |
rubenwardy |
I don't hate myself enough to install dreambuilder |
23:46 |
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23:51 |
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