Time |
Nick |
Message |
00:14 |
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_Xenon joined #minetest-hub |
00:17 |
VanessaE |
[02-09 19:16] <FixerVSrv> do I need to apply that RTT fix to client as well? <-- no, you don't need it, except that it also affects singleplayer mode |
00:18 |
Fixer |
VanessaE: i will still apply it, since server is laggy (extra suspicious) |
00:18 |
VanessaE |
it only affects the server process and I already have it applied. |
00:18 |
VanessaE |
so it won't do you any good for online play. |
00:19 |
VanessaE |
and anyway THAT server is always laggy. |
00:19 |
Fixer |
oof :( |
00:21 |
VanessaE |
try the creative server on 30000. |
00:21 |
VanessaE |
that will give a more fair impression of server performace. |
00:21 |
VanessaE |
performance* |
00:23 |
Fixer |
creative-building |
00:23 |
VanessaE |
dreambuilder, but yeah 30008 would do, too. |
00:23 |
VanessaE |
both are fairly low-lag |
00:24 |
VanessaE |
(nostalgia is the lowest flat out, skyblock is the lowest that at least behaves somewhat modern) |
00:25 |
Fixer |
VanessaE: yeah, fix works |
00:25 |
VanessaE |
? |
00:25 |
VanessaE |
you applied it client-side and it improved things further? |
00:26 |
VanessaE |
that...shouldn't happen :P |
00:26 |
VanessaE |
but meh. |
00:27 |
Fixer |
VanessaE: no |
00:27 |
VanessaE |
ohh |
00:27 |
Fixer |
VanessaE: i mean on creative-basic it does not lag like it did before you applied fix to server |
00:27 |
VanessaE |
ah |
00:27 |
Fixer |
i confirm it helps in case of creative-basic |
00:29 |
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00:29 |
Fixer |
damn, 1-2 sec just to rotate page on Unif Inv |
00:30 |
VanessaE |
it used to be WAY longer |
00:30 |
VanessaE |
back before the extrude algorithm was rewritten |
00:30 |
Fixer |
VanessaE: in dreamb creative = still laggy despite low max_lag |
00:31 |
Fixer |
at least when turning pages |
00:31 |
Fixer |
had to wait like 10 seconds... |
00:31 |
VanessaE |
NO |
00:31 |
Fixer |
before sound even appeared |
00:31 |
VanessaE |
flipping pages is mostly client-side. |
00:32 |
VanessaE |
server just sends a new formspec, but the client has to spend time rendering the images from the files it received at connection time |
00:32 |
Fixer |
even when no flip sound appeared? |
00:32 |
VanessaE |
that's different. |
00:32 |
Fixer |
map loading itself is okay |
00:32 |
VanessaE |
that'll be real lag, either server load or network being bogged down |
00:33 |
Fixer |
ohh, you have uuuge menger sponge |
00:34 |
VanessaE |
konkhortisan built that ages ago |
00:34 |
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00:35 |
VanessaE |
or however he spelled it. |
00:35 |
Sokomine |
fixer: strange. i usually have no trouble with the speed of pages in ui in dreambuilder. first time visiting a server, first time rendering...ok, that may lag a bit. but later it's usually fast enough. most of the time i have to type what i search for |
00:36 |
Fixer |
i test it like this: move fast into heavy area, flip page, wait |
00:39 |
Fixer |
VanessaE: seems fine for me |
00:40 |
Fixer |
let me join main LAG BOSS server |
00:41 |
Fixer |
VanessaE: wanna cool suggestion to that UnifUI monstrocity to make it even more cooler? |
00:42 |
Fixer |
VanessaE: favourite blocks tab |
00:42 |
VanessaE |
propose that on the UI issues list -- I don't maintain UI. |
00:42 |
Fixer |
VanessaE: you can add individual blocks or blocks from entire mods to that tab, to reduce this flip lag insanity |
00:42 |
Fixer |
good idea |
00:42 |
Fixer |
will write it up tommorrow |
00:43 |
Fixer |
max_lag 4.4... |
00:43 |
Fixer |
what are you running on this server? o_O |
00:44 |
VanessaE |
a fuckton of technic. |
00:44 |
Fixer |
as usual 1 sec freezes near spawn |
00:44 |
Fixer |
VanessaE: it is constantly loaded or smth? |
00:45 |
GreenDimond |
isnt technic like all abms |
00:45 |
VanessaE |
yep, GreenDimond. |
00:45 |
GreenDimond |
someone should really change that |
00:45 |
VanessaE |
the main ABM has a 1s interval and chance of 1 and a shitton of stuff to do each time it fires. |
00:45 |
Fixer |
lol |
00:46 |
Fixer |
no wonder... |
00:46 |
Fixer |
VanessaE: map load on DreamSurv is very slow due to that technic lag |
00:46 |
VanessaE |
yep. |
00:47 |
VanessaE |
on DB creative it's so fast most of the time that you can't catch up with unloaded/ignore blocks when running at full speed./ |
00:47 |
* GreenDimond |
adds technic to list of mods to reqrite |
00:47 |
GreenDimond |
rewrite* |
00:47 |
Fixer |
VanessaE: yes |
00:47 |
Fixer |
GreenDimond: yes |
00:48 |
VanessaE |
Creative-Building (30008) is even faster - you can run at ~60 m/s (3x normal "fast" speed, by way of one of the "nitro" stations on bulldog hwy) and still not catch up with the map loader, on a good day |
00:48 |
GreenDimond |
my todo list is big |
01:09 |
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01:10 |
Fixer |
gn, have fun |
02:09 |
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02:53 |
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03:15 |
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03:29 |
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03:48 |
Sokomine |
hmpf! the emergent jungletree sapling is the *huge* one? thought it was another bush sapling...well... |
04:10 |
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04:50 |
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07:18 |
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07:24 |
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CWz joined #minetest-hub |
09:19 |
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Krock joined #minetest-hub |
09:24 |
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09:55 |
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10:37 |
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11:44 |
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Fixer joined #minetest-hub |
11:51 |
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12:50 |
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TenPlus1 joined #minetest-hub |
12:50 |
TenPlus1 |
hi folks :) |
12:50 |
TenPlus1 |
hey Krock |
12:59 |
* TenPlus1 |
quickly makes coffee |
12:59 |
CWz |
Hi |
13:05 |
TenPlus1 |
hio CWz :P |
13:09 |
CWz |
Yup |
13:09 |
* TenPlus1 |
sips coffee :P |
13:09 |
TenPlus1 |
I saw a new [Bogart] game earlier with mahogany to spice up the jungle biome :) |
13:10 |
TenPlus1 |
looked interesting |
13:10 |
TenPlus1 |
https://forum.minetest.net/viewtopic.php?f=9&t=22108 |
13:17 |
Krock |
hi TenPlus1 |
13:19 |
TenPlus1 |
o// heyas |
13:20 |
TenPlus1 |
was testing scythe on other crop mods :D |
13:23 |
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lumidify joined #minetest-hub |
13:24 |
TenPlus1 |
hi lumidify |
13:42 |
Shara |
Yea, but if the author wants that mod moved to mod releases, he needs to release it as a mod, not as a game :D |
13:42 |
Shara |
Also hi 11 |
13:43 |
TenPlus1 |
hehe, hi Shara |
13:43 |
TenPlus1 |
I do like the idea of new tree's to break up an area |
13:48 |
Shara |
yea, need to make a few more myself for you know what, but they are a pain to create |
13:49 |
TenPlus1 |
yeah, I asked my players to do some for me :D wasnt disappointed :D (birch, golden, redwood) |
13:53 |
Shara |
I didn't gfet anything usable from players on the server sadly |
13:53 |
Shara |
get* |
13:53 |
TenPlus1 |
buuu, tell them to be more creative :D |
13:53 |
TenPlus1 |
ehehe |
13:53 |
Shara |
A few tried, and one made some really interesting designs, but they were using partial nodes which I didn't want |
13:53 |
TenPlus1 |
diversity is key... we dont wanna wander a beautiful landscape and see the same thing over and over |
13:54 |
Shara |
well, I am still looking for some volunteers for tree building, if anyone wants to give it a try :D |
13:55 |
* TenPlus1 |
builds a tiny microscopic tree that;s so beautiful but cannot be seen with the naked eye... hows that ? |
13:55 |
Shara |
Great thanks :P |
13:56 |
Shara |
Send me a schematic? :) |
13:56 |
TenPlus1 |
heh |
13:57 |
Shara |
I have got a half made tree that I have a schematic for, but need textures |
14:00 |
TenPlus1 |
usually a re-coloured version of already existing textures to fill in a missing shade or hue |
14:10 |
Fixer |
!tell paramat does that grass grow in snowy forest beaches? https://i.imgur.com/tZcQ8rn.png |
14:10 |
MinetestBot |
Fixer: I'll pass that on when paramat is around |
14:11 |
TenPlus1 |
hi fixer |
14:11 |
Fixer |
hi |
14:11 |
Fixer |
!tell paramat another screen https://i.imgur.com/2yJAymn.png |
14:11 |
MinetestBot |
Fixer: I'll pass that on when paramat is around |
14:12 |
Fixer |
!tell paramat coords of v7 location https://i.imgur.com/vm997qG.png |
14:12 |
MinetestBot |
Fixer: yeah, sure, whatever |
14:13 |
TenPlus1 |
wow, the bot has attitude :D |
14:58 |
TenPlus1 |
foody time, laters all |
14:58 |
TenPlus1 |
o/ |
14:58 |
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15:06 |
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15:09 |
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15:29 |
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16:24 |
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Fixer joined #minetest-hub |
16:33 |
Peppy |
Hi shara, I tried to build a few trees but most of them are not that good |
16:34 |
Peppy |
so, I was wondering : what about a tree contest ? |
16:35 |
Peppy |
(maybe some server tried that before) |
16:40 |
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17:44 |
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17:45 |
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18:02 |
ircSparky |
do bone constrains like copy rotation work in minetest? |
18:15 |
ircSparky |
id try myself but setting bone positon just seems to mess up everything anyways |
19:04 |
rubenwardy |
!title https://github.com/YunoHost-Apps/minetest_ynh/issues/8 |
19:04 |
MinetestBot |
rubenwardy: [HELP] Installation mods · Issue #8 · YunoHost-Apps/minetest_ynh · GitHub |
19:06 |
rubenwardy |
commented there, translations appreciated |
19:20 |
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20:20 |
Fixer |
"In NetHack they have this model where if somebody [on the team] objects to something, it will not happen. So every person can veto every change. And in the end you could see that NetHack was dead, much less from having no releases – even when they had a few releases the changes that would appear were miniscule. Minor and minor. And they did improve, but they wouldn’t do anything radical. I was very much afraid that in Crawl, something like |
20:20 |
Fixer |
this could happen. |
20:20 |
Fixer |
I try very hard to always shift in the direction of more changes. Because if you try something and it doesn’t work – and this happens from time to time – you can revert. But if you don’t even try, you are stuck. We have to try radical things." |
20:23 |
Shara |
Peppy: sorry for slow answer, was away. I did try a tree contest of sorts, and a few players tried, but there was simply nothing good enough to use. |
20:25 |
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paramat joined #minetest-hub |
20:26 |
paramat |
Fixer that's biome blend, you're seeing small patches of one biome appearing in another, expected |
20:27 |
paramat |
marram grass is part of temperate coniferous forest beaches |
20:30 |
paramat |
in MT 2 approvals for merge, usually 2 or 3 disapprovals (rare) to stop something, so yes we are biased towards merging |
20:36 |
Peppy |
Shara : Rafi59 said "Custom trees" may be the next BuilBattle theme on Axinite |
20:37 |
Shara |
Hmm, wonder if some could be used |
20:37 |
Shara |
Perhaps you could keep me updated and show me if there are good ones? |
20:37 |
Peppy |
previous BuildBattle results were very variable in build quality |
20:37 |
Peppy |
sure |
20:38 |
Shara |
(would get builder's agreement before using them, of course) |
20:38 |
Peppy |
well, we could put this as a requirement for this session |
20:41 |
Shara |
well, you don't need to force conditions on people to take part, when we don't even know if anything will be suitable |
20:45 |
Shara |
but looking for smaller jungle trees that could fit between these giant ones: https://user-images.githubusercontent.com/18484258/48309369-a4ca6880-e546-11e8-8977-c9cf96cdcee5.jpg |
20:46 |
paramat |
yeah |
20:46 |
Peppy |
for inspiration only : |
20:46 |
paramat |
a different species to ceiba i assume? not just small ceibas |
20:46 |
Peppy |
https://www.planetminecraft.com/project/native-trees-of-europe-template-repository-1779952/ |
20:46 |
Shara |
paramat: yes, that's my thought |
20:47 |
Peppy |
not CC0 |
20:47 |
paramat |
oh and, must be <=16 nodes tall |
20:47 |
paramat |
since rainforest, 16 nodes tall is probably best |
20:47 |
Shara |
yes |
20:48 |
Shara |
also still missing a schematic for ash trees |
20:49 |
Shara |
and for giant mushrooms :) |
20:55 |
Fixer |
Peppy: i don't see what licence they are using |
20:56 |
Fixer |
imagine how much you can change world perception by adding many random tree schematics of various type with some random elemets |
20:56 |
Peppy |
there is a disclaimer written on an image, not a real license :( |
20:57 |
Fixer |
oh, it is custom license, nevermind |
21:47 |
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22:04 |
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22:17 |
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