Time |
Nick |
Message |
00:03 |
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fluxflux joined #minetest-hub |
00:42 |
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kaeza joined #minetest-hub |
01:52 |
IhrFussel |
minetest.log() seems to be useless when you try to use it while a mod is starting up |
01:53 |
IhrFussel |
I would say that is a bug+ |
01:53 |
IhrFussel |
There are plenty of cases where I need log info BEFORE the mod is done loading |
01:57 |
rubenwardy |
it will appear before the ascii |
02:06 |
IhrFussel |
Not in my debug.txt ... possibly cause I truncate it for each restart? Maybe some lines get lost then |
02:52 |
IhrFussel |
Uhh...it looks like it is possible to modify certain parameters of ABMs after the game started? For example I registered an ABM with a certain mob ... and if a certain condition is met the name of the mob should change before spawning...and it looks it does that permanently |
02:54 |
IhrFussel |
I mean it looks like the ABM remembers the changed mobname as soon as the condition is met ... I didn't know that this is possible... or maybe it is not and the cause is something else |
04:20 |
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04:38 |
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04:54 |
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05:15 |
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06:32 |
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08:00 |
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09:29 |
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10:02 |
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10:19 |
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11:43 |
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11:45 |
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12:00 |
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12:24 |
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13:29 |
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14:02 |
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14:39 |
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15:16 |
twoelk |
has flower spawning changed in mt5 ? |
15:21 |
NathanS21 |
Not that I know of. |
15:22 |
NathanS21 |
Maybe it was tweaked. https://github.com/minetest/minetest_game/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aclosed+flowers |
16:01 |
* twoelk |
tries newest mt5 dev artefact and all flowers, mtg and own mods seem to load as they should. hmm RC1 didn't seem to spawn flowers in win32 version |
16:20 |
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17:02 |
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17:10 |
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17:55 |
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18:39 |
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19:01 |
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19:04 |
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19:15 |
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19:17 |
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23:33 |
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23:55 |
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23:58 |
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23:58 |
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23:58 |
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