Time Nick Message 01:52 IhrFussel minetest.log() seems to be useless when you try to use it while a mod is starting up 01:53 IhrFussel I would say that is a bug+ 01:53 IhrFussel There are plenty of cases where I need log info BEFORE the mod is done loading 01:57 rubenwardy it will appear before the ascii 02:06 IhrFussel Not in my debug.txt ... possibly cause I truncate it for each restart? Maybe some lines get lost then 02:52 IhrFussel Uhh...it looks like it is possible to modify certain parameters of ABMs after the game started? For example I registered an ABM with a certain mob ... and if a certain condition is met the name of the mob should change before spawning...and it looks it does that permanently 02:54 IhrFussel I mean it looks like the ABM remembers the changed mobname as soon as the condition is met ... I didn't know that this is possible... or maybe it is not and the cause is something else 15:16 twoelk has flower spawning changed in mt5 ? 15:21 NathanS21 Not that I know of. 15:22 NathanS21 Maybe it was tweaked. https://github.com/minetest/minetest_game/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aclosed+flowers 16:01 * twoelk tries newest mt5 dev artefact and all flowers, mtg and own mods seem to load as they should. hmm RC1 didn't seem to spawn flowers in win32 version