Time |
Nick |
Message |
00:01 |
rubenwardy |
doesn't look too hard to fix, really |
00:01 |
rubenwardy |
it's definitely just a misuse of the API |
00:12 |
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00:29 |
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00:30 |
rubenwardy |
LOOOOL |
00:30 |
rubenwardy |
oops, caps |
00:31 |
rubenwardy |
someone made a stackoverflow post 5 days ago title:" Could I host a Minetest Server on a Webserver" |
00:31 |
rubenwardy |
but they've deleted it since |
00:40 |
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00:51 |
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01:28 |
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02:43 |
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02:58 |
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03:29 |
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03:33 |
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05:39 |
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07:28 |
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07:46 |
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08:41 |
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10:04 |
nerzhul |
rubenwardy: heh i just downloaded part of my town and it's quit enice |
10:09 |
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10:36 |
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11:06 |
IcyDiamond |
rubenwardy: ngx-minetest :DD |
11:29 |
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12:39 |
rubenwardy |
IcyDiamond: sounds like this https://github.com/andrewvy/knot |
12:46 |
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12:54 |
IcyDiamond |
xD |
13:17 |
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14:09 |
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15:11 |
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15:27 |
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15:35 |
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15:43 |
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16:12 |
ircSparky |
has anyone here worked much with python and its file opening and writing? |
16:17 |
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16:19 |
ircSparky |
Im having an issue where its writing in such a way that when i open it with notepad++ and such, it looks fine, but when i copy and paste it somewhere else, or if minetest tries to read it, it's only partially there |
16:21 |
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16:24 |
rubenwardy |
Lua won't lock things well |
16:24 |
rubenwardy |
don't use files to communicate, use sockets or HTTP |
16:26 |
sfan5 |
I don't know of any programming language / standard library that implicitly locks files when you open them |
16:26 |
ircSparky |
i guess that would be a lot better, how do you do that with a lua mod? (also the issue seems to be with the python writing, the decimal characters dont seem to be writing normally) |
16:26 |
ircSparky |
it does it in the file its writing as well as the log |
16:26 |
sfan5 |
how do you write the file and how do you read it back? |
16:26 |
ircSparky |
f.write(id + " " + context + "\n") |
16:27 |
ircSparky |
local input = io.open(minetest.get_worldpath().."/mumble.txt","r") |
16:27 |
sfan5 |
that's not enough context |
16:28 |
ircSparky |
k, getting a pastebin |
16:29 |
ircSparky |
https://paste.ubuntu.com/p/F9QTc2GKRG/ writing |
16:29 |
ircSparky |
https://paste.ubuntu.com/p/cTD2zfZ6Nw/ reading |
16:30 |
sfan5 |
you're not closing the file |
16:30 |
ircSparky |
you mean in lua? I try to close it in like 19 |
16:31 |
sfan5 |
no, python |
16:31 |
ircSparky |
oh |
16:31 |
sfan5 |
line 32 should read f.close() |
16:33 |
ircSparky |
ill try it |
16:34 |
ircSparky |
it dosnt change it |
16:35 |
ircSparky |
Elkien Minetest |
16:36 |
ircSparky |
thats what i can copy, it looks like "Elkien Minetest 127.0.0.1:30000" in the word editor |
16:36 |
rubenwardy |
just use with |
16:36 |
rubenwardy |
with open(a, b) as f: |
16:36 |
rubenwardy |
will close uaotmagically |
16:37 |
sfan5 |
trying to empty the file after reading it might be problematic |
16:37 |
ircSparky |
the space between Minetest and the ip seems to be the cause of the issue |
16:38 |
ircSparky |
probably an invalid character |
16:38 |
sfan5 |
sockets/HTTP or pipes are a better solution for these kind of things |
16:39 |
ircSparky |
is there a mod that uses that? |
16:39 |
ircSparky |
i guess irc probably does |
16:41 |
nerzhul |
in python use the with operator keyword when you open a file |
16:42 |
ircSparky |
"a+" you mean that? or something else? |
16:45 |
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16:48 |
ircSparky |
https://cdn.discordapp.com/attachments/264960789436301312/535137911973216258/Screenshot_87.png that NUL is the issue, it probably would also be the issue if i did http/sockets |
16:55 |
ircSparky |
i guess its with the program that sends the context to the mumble server |
16:55 |
ircSparky |
ill let you know what i find out |
16:57 |
sfan5 |
you could replace null byte with a space before writing |
17:09 |
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17:26 |
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17:44 |
ircSparky |
sfan5, how would i do that? |
17:49 |
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17:50 |
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17:50 |
ircSparky |
nvm i got it, sorry for the ping |
18:10 |
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18:40 |
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19:00 |
Fixer |
lol, """"compact"""" interface |
19:00 |
Fixer |
sorry, random offtopic |
19:00 |
Fixer |
but i was triggered |
19:13 |
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19:40 |
rdococ |
hmm |
20:04 |
Fixer |
ignore my messages |
20:11 |
rdococ |
I want to implement a programming language within a Minetest mod so that I have more control over it, but I'm not sure how to get started |
20:12 |
rdococ |
with a luacontroller, you have limitations - you have to use the debug library to detect timeouts, can't implement arbitrary control structures, etc. |
20:38 |
sofar |
http://lua-users.org/wiki/LuaInterpreterInLua |
20:38 |
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20:43 |
rubenwardy |
how about a C interpreter that can run Lua |
20:54 |
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21:17 |
benrob0329 |
what about a C compiler in Lua that can compile the Lua Runtime and then compile C code from within that? |
21:18 |
benrob0329 |
rdococ: seems to me you could probably use coroutines and raw Lua |
21:18 |
benrob0329 |
with the sandboxing that mesecons does |
21:19 |
benrob0329 |
http://lua-users.org/wiki/CoroutinesTutorial |
21:22 |
sofar |
that requires that MT can create a lua context for you and grants you control handles over it |
21:22 |
sofar |
in itself not a weird idea |
21:25 |
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21:30 |
rdococ |
benrob0329: I did try to add support to the luacontroller for "yielding" by running it in a coroutine, but it didn't really work out. |
21:31 |
rdococ |
The idea is that you would be able to yield to get the next event at any point in the code, instead of having to deal with the event at the start of the next execution. |
21:42 |
benrob0329 |
I'd think that you would probably have to design a completely different even structure than mesecons has. |
21:42 |
benrob0329 |
probably registering callback functions or returning a table with them |
21:43 |
benrob0329 |
then run those inside a corutine |
21:52 |
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22:03 |
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22:06 |
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22:08 |
* Sokomine |
reprograms the official mt so that it creates screenshots in a much smaller format... |
22:09 |
sofar |
I think you can set the format, right? |
22:09 |
sofar |
maybe I'm just imagining it, though |
22:09 |
Sokomine |
yes. but i'd like to set it for all other players as well (my net is slow :/) |
22:10 |
* Sokomine |
distracts sofar a bit while changing some config values in all installed versions of mt everywhere.... |
22:10 |
benrob0329 |
Sokomine: PNGs on maximum compression? |
22:10 |
benrob0329 |
or JPGs on maximum quality? |
22:13 |
sofar |
netpbm |
22:13 |
sofar |
16 bytes for a single pixel |
22:13 |
sofar |
no compression |
22:16 |
Sokomine |
rather jpegs on minimum quality :-) |
22:17 |
Sokomine |
people who build impressive may be allowed slightly larger pictures though :-) |
22:17 |
Sokomine |
(the .mts even for large structures seems to require far less space than any screenshot of it) |
22:18 |
sofar |
considering the screenshots posted in the screenshot thread on the forum, people have wildly varying ideas about what constitutes an "acceptable" quality level |
22:19 |
Sokomine |
hmm. you might be right about that |
22:20 |
Sokomine |
we might add a voting system :) screenshots voted up are allowed to be re-posted in higher quality :) |
22:20 |
* Sokomine |
ducks and hides behind a convenient tree |
22:20 |
sofar |
for ITB I kept a 1080p standard which I think is reasonable nowadays |
22:22 |
Sokomine |
i recently read an article about graphic cards used for gaming. it appears they target 4k resolution now? i don't quite understand that. modern phones also have crazy resolutions |
22:23 |
sofar |
so |
22:23 |
sofar |
think about it |
22:23 |
sofar |
if you enable e.g. fsaa/aliasing |
22:23 |
sofar |
you're already calculating more pixels |
22:23 |
sofar |
might as well disable fsaa/aliasing and just, do 4x the pixels |
22:23 |
sofar |
it'll actually look better |
22:25 |
sofar |
(I'm sure I've made somone frown there) |
22:29 |
Sokomine |
i'm not sure what i've enabled. transparent tree leaves - for sure, yes. those are on, even though they cost fps on my setup |
23:03 |
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23:06 |
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23:14 |
IcyDiamond |
https://gitlab.icynet.eu/evert/towny/commit/82c7c9d694a6b79a5a00a7fad7085ac369d0d881 apparently areas mod's getAreasIntersectingArea modifies positions |
23:14 |
IcyDiamond |
thats odd |
23:14 |
rubenwardy |
ah yeah |
23:14 |
rubenwardy |
those sort of things are the worst |
23:15 |
rubenwardy |
I wish Lua had support for C.O.W |
23:15 |
IcyDiamond |
i like cows |
23:15 |
rubenwardy |
also, btw - vector.new(v) may be more efficient |
23:15 |
rubenwardy |
idk |
23:15 |
rubenwardy |
lol |
23:15 |
IcyDiamond |
eh its basically the same imo |
23:15 |
rubenwardy |
yeah |
23:16 |
rubenwardy |
nice commit message, lol |
23:16 |
IcyDiamond |
:P |
23:16 |
IcyDiamond |
yeah because my areas were vertically flipped for some reason and it confused me |
23:17 |
IcyDiamond |
i dont know how to deter 11's protector mod from being used inside towns tho |
23:17 |
IcyDiamond |
lack of api functions |
23:18 |
rubenwardy |
:'( |
23:18 |
rubenwardy |
yeah, areas is quite hackable because a lot of the functions are in the global table |
23:18 |
IcyDiamond |
yeah |
23:19 |
IcyDiamond |
https://gitlab.icynet.eu/evert/towny/blob/master/towny_hud/init.lua |
23:19 |
IcyDiamond |
#noharddeps |
23:21 |
rubenwardy |
'yay |
23:22 |
IcyDiamond |
https://gitlab.icynet.eu/evert/towny/commit/f77d754b5ffd8626396b3374466fa97e42442153 commit message fail |
23:22 |
rubenwardy |
ohhh |
23:22 |
rubenwardy |
I thought it was supposed to be a face with two arms waving |
23:22 |
IcyDiamond |
:D |
23:22 |
rubenwardy |
\(o-o\) |
23:22 |
IcyDiamond |
nah i thought i needed to escape the ()'s |
23:22 |
IcyDiamond |
but apparently not |
23:23 |
rubenwardy |
it's not a regex law |
23:23 |
rubenwardy |
*lol |
23:23 |
IcyDiamond |
dealing with bash weirdness has made me come to this conclusion |
23:23 |
IcyDiamond |
but i forgot that string literals are a thing i guess |
23:24 |
IcyDiamond |
i commit using git commit -m "message" |
23:24 |
Sokomine |
i do it the same way, icydiamond |
23:25 |
rubenwardy |
so do I |
23:25 |
rubenwardy |
it's pretty standard :) |
23:25 |
IcyDiamond |
some people use guis or just git commit which opens an editor |
23:25 |
IcyDiamond |
¯\_(ツ)_/¯ |
23:26 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_19-01-17-01:26:08.png bit patchy activity |
23:26 |
IcyDiamond |
i do pretty nice streaks from time to time tho |
23:27 |
IcyDiamond |
dont worry my real name is public on purpose, im not afraid to use it |
23:31 |
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23:33 |
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23:37 |
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23:40 |
IcyDiamond |
Wait, intllib is basically getting included in minetest 5.0? |
23:40 |
rubenwardy |
no |
23:40 |
IcyDiamond |
I need to make my mods support translations |
23:41 |
rubenwardy |
there's a client-side translation support |
23:41 |
rubenwardy |
I think that may be in 0.4.16 |
23:41 |
rubenwardy |
basically, translation languages per-player |
23:41 |
rubenwardy |
whereas intlib is for the whole server |
23:42 |
IcyDiamond |
Aha, very cool |
23:43 |
IcyDiamond |
Towny already has a lot of strings >.> |
23:43 |
IcyDiamond |
Mostly command feedback |
23:44 |
rubenwardy |
:D |
23:44 |
rubenwardy |
tbh, translation is unfortunately quite low on my priorities :( |
23:44 |
rubenwardy |
it would be nice if Minetest forced you to have translation support |
23:44 |
rubenwardy |
like Android does |
23:44 |
IcyDiamond |
Minetest does have a lot of foreign players though |
23:44 |
rubenwardy |
would also be nice if a certain someone did a tutorial on translation |
23:44 |
rubenwardy |
yeah |
23:45 |
rubenwardy |
btw, what about areas being made over towny |
23:45 |
rubenwardy |
ie: after towns are made |
23:47 |
IcyDiamond |
That part I haven't done anything about yet |
23:47 |
IcyDiamond |
:P |
23:47 |
IcyDiamond |
I plan on trying to stop protection mod collisions as much as I possibly can |
23:52 |
IcyDiamond |
Is world.mt combined with the minetest.conf in use? |
23:52 |
IcyDiamond |
Or is it something completely different |
23:52 |
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23:52 |
GreenDimond |
When modstorage is accessed is the entire file loaded to find the key in question? |
23:53 |
sofar |
I think actually the files are only read at startup |
23:53 |
IcyDiamond |
Is it not loaded into memory on load? |
23:53 |
IcyDiamond |
Yeah |
23:53 |
sofar |
but, ask nerzhul |
23:53 |
GreenDimond |
thats not possible |
23:53 |
IcyDiamond |
How so |
23:53 |
GreenDimond |
Mods need to be able to write to and read from at runtime |
23:54 |
IcyDiamond |
mod storage is saved periodically |
23:54 |
GreenDimond |
Mod storage should be saved whenever it is written to |
23:54 |
IcyDiamond |
That's a bit inefficient |
23:54 |
rubenwardy |
mod storage is a backed by a JSON file |
23:54 |
rubenwardy |
the JSON file is written out every map save interval, which is at least 10 seconds |
23:54 |
rubenwardy |
I forget |
23:55 |
rubenwardy |
so not every time it's written to |
23:55 |
IcyDiamond |
You can always make a flat file storage driver if you don't like modstorage |
23:55 |
IcyDiamond |
But you have been warned, it gets inefficient |
23:55 |
GreenDimond |
The problem is I need to save upwards of thousands of lines in a file that can access each line individually efficiently |
23:55 |
GreenDimond |
currently I am just scrubbing a text file |
23:56 |
GreenDimond |
but if I can use some other method of storage that can read indexes like a table that would be great |
23:56 |
rubenwardy |
don't use mod storage for that |
23:56 |
rubenwardy |
databases |
23:56 |
IcyDiamond |
Nobody answered my question tho |
23:56 |
rubenwardy |
or you could use seek |
23:56 |
GreenDimond |
I am using seek right now |
23:57 |
rubenwardy |
IcyDiamond: world.mt is something different |
23:57 |
rubenwardy |
so you can't put world specific settings in there |
23:57 |
rubenwardy |
except specific ones |
23:57 |
GreenDimond |
The other problem is I need to read the file backwards, which I am already doing, but it is a pain :) |
23:57 |
rubenwardy |
like damage etc |
23:57 |
sofar |
one of my mods writes json files from an external process into the world folder |
23:57 |
sofar |
that's not too difficult |
23:57 |
sofar |
reading json is easy in MT too |
23:58 |
GreenDimond |
So if I write to the database I can then read it by index later? |
23:59 |
sofar |
do you have 2 writers? |
23:59 |
GreenDimond |
? |
23:59 |
sofar |
who reads the "data"? |
23:59 |
sofar |
MT? |
23:59 |
GreenDimond |
Yes |
23:59 |
sofar |
who writes the data? |