Time |
Nick |
Message |
00:15 |
IhrFussel |
Where should I open it? Engine or CDB? |
00:15 |
rubenwardy |
Engine |
00:23 |
IhrFussel |
Good enough? https://github.com/minetest/minetest/issues/8010 |
00:23 |
paramat |
then i guess we can close #7994 as that now is only about cdb crashes |
00:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/7994 -- Bugs in stujones11's Android 5.0.0-dev builds |
00:25 |
paramat |
closed 7994, a multi-bug issue was a bad idea |
01:21 |
rubenwardy |
I think I've found the cause of the memory leak |
01:21 |
rubenwardy |
it's actually nothing to do with contentdb |
01:21 |
rubenwardy |
but with how images are shown in the memory |
01:22 |
rubenwardy |
*menu |
01:37 |
rubenwardy |
IhrFussel: #8011 |
01:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/8011 -- Android: Fix memory leak when displaying images in the mainmenu by rubenwardy |
01:46 |
paramat |
:) |
01:50 |
rubenwardy |
This bug has existed for ages, it's just that the contact tab has images big enough to make exceeding the system limit more likely |
02:13 |
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03:16 |
IhrFussel |
rubenwardy, thanks for finding and fixing the bug^^ But I gotta say it's pretty stupid to lose the flag to someone on CTF who has set his "repeated right clicks" to 0.05 or so seconds cause they can build at least 5 nodes per sec |
03:17 |
IhrFussel |
Try shooting someone who builds themselves up with that speed |
04:36 |
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11:13 |
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12:58 |
IhrFussel |
The German keyboard layout has a key BELOW 'Esc' which contains ^ and ° ... apparently you cannot type ^ on Windows cause it always types ° |
12:58 |
IhrFussel |
Is that a known problem? |
12:59 |
nerzhul |
irrlicht |
13:00 |
IhrFussel |
Why does it work correctly on Linux then? Irrlicht cares more about linux than Windows? |
13:02 |
IhrFussel |
On Linux pressing '^' correctly types ^ and shift + '^' types ° ... at least on my Ubuntu PC that works as expected |
13:13 |
nerzhul |
Keyboard handling is different yes |
13:15 |
rubenwardy |
redesign now live: https://content.minetest.net/ |
13:18 |
rubenwardy |
oh, I should probably test it in chrome |
13:25 |
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13:41 |
Shara |
rubenwardy: It's kind of bulky |
13:42 |
Shara |
Lots of empty wasted-feeling space to me (using chrome to check, not sure if it's the same on others) |
13:48 |
Fixer |
rubenwardy: that part with Content DB and "Minetest's official content repository. Browse 373 packages..." feels too tall even on my 1280x1024 |
13:48 |
Fixer |
rubenwardy: also, big content DB is redundant since it is seen in up left corner |
13:50 |
Shara |
Fixer: same issue for me |
13:50 |
Shara |
It takes up way too much space |
13:51 |
Shara |
I still wish newly added mods were on the top, or it was somehow structured so I didn't need to scroll to see new additions |
13:52 |
Shara |
I don't look at the page to only ever see the same things, but they take up the whole of what I see |
13:54 |
Shara |
(I'm using 2560*1440 monitors, but don't like to have the browser full screen... and if I did have it full screen there's a load of wasted space on the sides... so I can't win) |
13:54 |
Shara |
(and even full screen, I only get the first row on newly added mods...) |
13:58 |
Fixer |
rubenwardy: https://i.imgur.com/700IsNF.png |
13:58 |
Shara |
Fixer, no, no more columns for me |
13:58 |
Fixer |
Shara: this is bad |
13:59 |
Shara |
I wouldn't mind so much if there wasn't so much wasted space at the top |
13:59 |
Shara |
I don't just want to see the Popular section all the time.. it's worthless to me |
13:59 |
Shara |
Maybe if it showed currently popular, instead of all time |
13:59 |
Shara |
These mods never change, so it never shows me new content I might want to look at |
14:00 |
Shara |
Great for a first time view of the page but not great beyond that |
14:01 |
Fixer |
yeah, i don't like so much wasted spaces, especially in this dumb 16:9 era of small height screens, on 1366x768 piece of shit it will look even more ridiculous |
14:04 |
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14:09 |
Fixer |
from what I've seen, ""modern"" """sites""" still look kinda good on 1280x1024, BUT once on 16:9/ulrawide it looks like this https://i.imgur.com/upu45hF.png |
14:10 |
Fixer |
I actually think Reader View is amazing |
14:11 |
Fixer |
maybe not many use it, but when you do... it is what you need |
14:12 |
Fixer |
if only it was improved even more so your web experienced is cleaned up, everything looks kinda same, organised, clean, AIDS dumped with the rest of the corp turds, only actual content on screen, with fonts and style you want, automated |
14:13 |
Fixer |
like reading a newspaper, will this be boring? bet so, because you will no more stair into pile of shit but read actual stuff |
14:14 |
Fixer |
without brainless scroll of procrastination in searches of some garbage to read |
14:15 |
Fixer |
"stair" |
14:20 |
IhrFussel |
https://forum.minetest.net/viewtopic.php?p=338599&sid=ed301af0dd3ebc22ba24053d43a5117a#p338599 |
14:21 |
IhrFussel |
Another silly post |
15:00 |
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16:18 |
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16:22 |
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16:41 |
Fixer |
VanessaE: you have amnesia, bug when chunk is full of entities so signs no longer display the fucking text, sometimes punching it works, but often you need to do /clearobjects |
16:42 |
VanessaE |
that's outside of signs_lib's control. |
16:42 |
Fixer |
also |
16:42 |
Fixer |
place a lot of signs |
16:42 |
Fixer |
move into area - 1 sec freeze |
16:42 |
Fixer |
THIS IS FINE |
16:42 |
VanessaE |
wrong |
16:43 |
VanessaE |
that's since been fixed. |
16:43 |
Fixer |
VanessaE: in mod or in engine? |
16:43 |
VanessaE |
in the mod |
16:43 |
VanessaE |
cheapie found the bug and fixed it |
16:44 |
VanessaE |
(signs_lib kept searching files for char images as it rendered each sign, without any kind of caching) |
16:45 |
VanessaE |
and anyway the engine gets kinda stupid when the block entity limit is reached, it'll delete all, then seems to go back and do it again and again every time a new entity is added. |
16:45 |
VanessaE |
plus, the default limit is only 49 per mapblock. |
16:45 |
VanessaE |
I run my servers with a limit of 500 per. |
16:45 |
VanessaE |
and it doesn't seem to be a prob. |
16:46 |
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16:46 |
Fixer |
VanessaE: i still have large freezes on VE-S |
16:46 |
VanessaE |
technic :P |
16:46 |
VanessaE |
that and vines |
16:46 |
VanessaE |
those two really bog down VE-S. |
16:47 |
Fixer |
literally 1 sec freeze, that player is moving back-forw in epileptic way |
16:48 |
VanessaE |
yeah, nothing I can do to fix that |
16:48 |
VanessaE |
I get those rendering freezes too, all the time, even on the lighter servers where there are few signs, especially with HDX enabled. |
16:49 |
Fixer |
only seen it on yours, VE-S, VE-Basic (a lot too) |
16:50 |
VanessaE |
yeah, no clue what the real source of those freezes is. I always assumed mesh generator lag as blocks are loaded. |
16:50 |
Fixer |
VanessaE: also, still this happening https://i.imgur.com/SnTLdTl.png |
16:51 |
VanessaE |
that's a HUD bug. the engine can't/doesn't crop the hotbar background image to fit. |
16:52 |
VanessaE |
though my current hotbar code already has an 8-slot image that I"m pretty sure works fine. |
16:53 |
Fixer |
VanessaE: what do you mean already has? it will be used on server soon? |
16:53 |
VanessaE |
it's already in place on my servers. |
16:54 |
* VanessaE |
re-checks the display |
16:54 |
Fixer |
wait, bug still happens, don't get it |
16:54 |
VanessaE |
yep, 8 works fine. |
16:55 |
VanessaE |
https://i.imgur.com/EKLr1nr.png singleplayer though |
16:55 |
VanessaE |
(but the servers run the same code) |
16:56 |
Fixer |
VanessaE: that's HUD, i mean chest formspec |
16:57 |
VanessaE |
oh |
16:57 |
Fixer |
VanessaE: for example when accessing default:furnace (that looks like technic one) |
16:58 |
VanessaE |
yeah, I see that now, too |
16:58 |
Fixer |
VanessaE: and default:chest |
16:58 |
VanessaE |
nfi why that happens. |
17:03 |
VanessaE |
in any case, PR's welcome. ;) |
17:03 |
VanessaE |
mmmh... why am I even up? so tired. |
17:14 |
nerzhul |
because you are not oca ola |
17:20 |
VanessaE |
? |
17:22 |
kilbith |
seven up (even up) |
17:22 |
kilbith |
coca-cola (oca ola) |
17:22 |
kilbith |
you not smart enough to understand :p |
17:23 |
VanessaE |
*facepalm* |
17:46 |
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17:46 |
IhrFussel |
STOP trying to push the minimum Android version if it's not needed ... rather put some work into the current code and fix bugs that appear on older versions |
17:47 |
IhrFussel |
We NEED 4.4 support cause if you believe it or not some cheaper manufacturer STILL ship Android 4.4 with their phones |
17:48 |
IhrFussel |
Which is why the Android Distribution Dashboard still shows 7% marketshare there... 7% after how many years?? 4 or 5? |
17:50 |
IhrFussel |
4.4 released October 31 2013!!! That is OVER 5 years and still many phones use it ... we need every single user we can get |
17:51 |
IhrFussel |
4.4 is different from 4.0 - 4.3 ... it was a very major release cause cheaper phones with low specs could run it without much problems |
17:54 |
IhrFussel |
SP only requires 100-200 MB RAM on phones so in theory even a 512 MB RAM phone from 2013 can run it decently |
17:55 |
IhrFussel |
There are also lots of lightweight servers that work perfectly fine on such low spec phones |
18:00 |
IhrFussel |
After reading IRC dev log again I see that the question is only about dropping 4.0 ... I think that should be fine considering barely any current phone still runs it |
18:01 |
IhrFussel |
phone/tablet* |
18:12 |
Fixer |
btw, sofar once mentioned that even crappy Intel HD graphics support minetest pretty well and I confirm performance is quite good, but I've noticed a looot of complaints on many servers not just in minetest that players have old computers |
18:12 |
Fixer |
often, problem is craptop |
18:12 |
Fixer |
so graphic optimisations are welcome |
18:13 |
Fixer |
even laptops with windows xp... |
18:14 |
Fixer |
some quit playing, say, minecraft 1.12 cause their junk can't handle even that despite intel hd on some newer cpu will run this just fine |
18:17 |
IhrFussel |
Basic MT is not made for the newest of new PCs so don't try to suddenly make it only available for the newest tech |
18:18 |
IhrFussel |
I mean MT is not BF, AC, DIABLO and what not...games which require 3-6 GB RAM and a top notch CPU/graphics card |
18:20 |
IhrFussel |
And we should apply the same logic to mobile devices ... if it only requires a little of work to continue maintaining older devices then just do it ... but if there is something that is so crucial that you must stop support for a given platform then so be it |
18:20 |
IhrFussel |
None of the current bugs require increasing the minimum Android version AFAIK |
18:34 |
nerzhul |
maintenance is currently not a problem but can be in the future as android API evolved |
18:34 |
nerzhul |
evolves* |
18:45 |
rubenwardy |
Intel HD graphics is good on newer processors |
18:45 |
rubenwardy |
espeically the higher ones |
18:45 |
rubenwardy |
not quite gaming standard though |
18:51 |
IhrFussel |
Maybe in 1 year manufacturers will finally stop shipping the dangerous 4.4 with their phones... 4.4 has now so many exploits that you WILL get some sort of malware sooner or later if you install apps and browse the web without adblock |
18:52 |
IhrFussel |
Not sure how much safer 5.X is but I hope a lot of security holes got closed in those versions |
18:53 |
Jordach |
anything pre Android 7 is basically risk |
18:53 |
Jordach |
one wrong SMS or malformed toast and it's all ogre |
18:54 |
IhrFussel |
So Android 7 fixed a huge bug that was present in all other versions? |
18:54 |
Jordach |
it's more like a proper redo of old stuff |
18:54 |
Jordach |
end user won't notice, but tons on the inside change |
18:55 |
IhrFussel |
Why did they wait until 7 with such a task?? That sounds criminal |
18:55 |
Jordach |
because google is known for their consistency |
18:58 |
IhrFussel |
So basically...they KNEW their OS was vulnerable to many things when they announced/released 5 and 6 (maybe even back when they announced 4) and still waited? |
19:00 |
Jordach |
£20 says they delayed fixing the huge exploits due to china |
19:14 |
Fixer |
store* |
19:43 |
IhrFussel |
Cool, now some of my players start to assume that I ignore them when I don't react to requests/questions ... well that is because I'm working on the freakin server code! |
19:44 |
IhrFussel |
Am I the only admin who works on the server while he's online in the game? I doubt it |
20:48 |
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20:57 |
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20:59 |
rubenwardy |
Shara, Fixer: https://i.rubenwardy.com/UAqpm.png |
20:59 |
IhrFussel |
If the max gamma setting is 3.0 how come several people on CTF claim to have theirs at 20, 30, 40?? Placebo effect? |
20:59 |
Fixer |
rubenwardy: you can fit 2 more columns I think |
21:00 |
Calinou |
IhrFussel: it can be set higher but it won't have any further effect compared to 3.0 |
21:00 |
Calinou |
it's clamped in code :) |
21:00 |
Fixer |
rubenwardy: also, maybe outline ContentDB word in some way |
21:00 |
IhrFussel |
Yes so placebo effect cause they think it gets brighter |
21:00 |
Calinou |
yeah, probably |
21:00 |
Calinou |
or they edited the shader code or source code :P |
21:00 |
Calinou |
but I doubt that |
21:02 |
IhrFussel |
Who knows...some "pros" just cheat themselves to the top |
21:03 |
IhrFussel |
And a changed source code client side cannot be detected by the server so basically 100% ban-proof |
21:03 |
IhrFussel |
In terms of brightness* |
21:05 |
Shara |
rubenwardy: yes, fitting more in is better :) |
21:05 |
Shara |
not sure if more columns than this are really needed, but not having all that empty space up the top helps a lot |
21:06 |
rubenwardy |
yeah |
21:10 |
Jordach |
gamma is simply exponential |
21:10 |
Jordach |
or diminishing |
21:11 |
rubenwardy |
deployed to https://content.minetest.net now |
21:11 |
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21:11 |
Fixer |
looks nice on 1280x1024 |
21:12 |
Krock |
can confirm |
21:13 |
rubenwardy |
what sections would people like? |
21:14 |
* rubenwardy |
adds "Top Games" |
21:14 |
rubenwardy |
AO? |
21:15 |
rubenwardy |
yeahhh..... no |
21:15 |
rubenwardy |
:) |
21:15 |
Jordach |
i'm pullin yer leg tho |
21:16 |
Fixer |
holy shit, so much new mods lately |
21:17 |
Fixer |
and those what I want |
21:17 |
rubenwardy |
:D |
21:17 |
rubenwardy |
I'm not happy with the text on the tiles, it doesn't look right :( |
21:18 |
Fixer |
rubenwardy: also, possibly darkens too big |
21:18 |
Fixer |
too much* |
21:20 |
rubenwardy |
maybe |
21:20 |
Fixer |
rubenwardy: what I don't see is MTG version requirement for, say this https://content.minetest.net/packages/sofar/pixelperfection/ |
21:20 |
rubenwardy |
maybe a more subtle darken, but also a blur too |
21:21 |
rubenwardy |
Texture packs can't depend on mods |
21:21 |
rubenwardy |
or games |
21:21 |
rubenwardy |
minetest doesn't support it, even |
21:21 |
Fixer |
rubenwardy: they don't but you make a texture pack for specific version of minetest game, it may be outdated |
21:28 |
Shara |
rubenwardy: broken on chrome |
21:29 |
rubenwardy |
oh great |
21:30 |
rubenwardy |
what's broken? |
21:30 |
Shara |
Everything? :D |
21:30 |
rubenwardy |
have you tried ctrl+shift+r? |
21:30 |
Shara |
Images don't show, and you get... a line of dots under each heading |
21:30 |
rubenwardy |
yeah, ctrl+shift+r |
21:30 |
Shara |
I had, and it did not change it, but now it does? |
21:31 |
rubenwardy |
I really need to have some way of invalidating the stylesheet cache |
21:31 |
rubenwardy |
lol |
21:31 |
rubenwardy |
for the redesign, I just completely changed the name of the stylesheet |
21:32 |
Shara |
Hmm.. Top Textures Packs.. fine. Top Games... fine. |
21:32 |
Shara |
Popular... popular what? |
21:35 |
rubenwardy |
better? https://i.rubenwardy.com/drhAv.png |
21:35 |
Fixer |
nah |
21:36 |
Shara |
Lol, big no |
21:37 |
Shara |
Consistency Ruben!! |
21:37 |
Shara |
Seriously. |
21:37 |
Shara |
Why doe s atop game/texture pack get to show up twice on the page? |
21:37 |
Shara |
It should be Top Mods, and drop non-mods from that category |
21:38 |
rubenwardy |
true |
21:38 |
rubenwardy |
my plan was turn that section into hot |
21:38 |
rubenwardy |
but it should probably be a new section |
21:38 |
Shara |
some kind of currently trending section wouldn't be bad, but you'd need to select based on current activity, not ancient activity that locks the same few mods there basically forever |
21:39 |
rubenwardy |
yeah |
21:40 |
rubenwardy |
I'll develop the trending thing once CDB has users |
21:40 |
rubenwardy |
ie: after 5.0.0 is released |
21:40 |
rubenwardy |
s/users/players/g |
21:42 |
rubenwardy |
my god, the internet is atrocious at my parents' house |
21:42 |
rubenwardy |
SSH keeps timing out |
21:45 |
rubenwardy |
done |
22:48 |
IhrFussel |
https://forum.minetest.net/viewtopic.php?f=3&t=21603 << I looked that new game up and it turns out it's closed-source so that is already NOT going to move the MT Community over |
22:49 |
Shara |
Areas mod really needs an extra level or something to allow certain players infinite areas without giving them access to everyone's areas... |
22:49 |
sfan5 |
hypixel making their own minecraft so their income isn't depending on mojang? lol |
22:50 |
IhrFussel |
Shara, there is the areas_high_limit priv which you can configure to meet your needs...like make users have 100+ allowed areas of infinite size |
22:50 |
Shara |
Fussel, but I already set that pretty high and some people hit the limit |
22:51 |
Shara |
And I don't want all people with that priv to have infinte areas |
22:51 |
Shara |
Really need the number and size of areas to be separate, or another level between high_limit and the admin priv |
22:51 |
IhrFussel |
I added my own priv for that 'areas_very_high_limit' ... it's just a few lines of code to add |
22:52 |
Shara |
Haven't looked at the code and don't have much time, but I need something |
22:54 |
IhrFussel |
One sec..but keep in mind my new priv is very hacky |
22:56 |
Shara |
Fussel, if you have code to help with this, could you add in a comment on my issue list here? https://github.com/Ezhh/RC_Issues/issues/24 |
23:10 |
IhrFussel |
Commented...what my modified function does is simply checking if a certain new priv exists for the user and if so if skips the whole regular count check BUT it still checks for intersecting |
23:10 |
IhrFussel |
it skips* |
23:12 |
Shara |
Thanks, though the pastebin probably won't survive long enough for me to be ready to work on this. |
23:28 |
IhrFussel |
I improved it real quick...still not the best solution I'm sure ... will edit my comment |
23:35 |
IhrFussel |
Of course you still need to manually register the priv but that should be no problem...you can also name it something else but then you also have to modify the privs.x lines in the function |
23:41 |
Shara |
Saved a copy thanks |
23:46 |
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23:56 |
Fixer |
"Is Hytale the Minetest/Minecraft killer?" only if it shows daily nudes or something, there is no way it will kill anything |
23:57 |
Fixer |
also, never watch any trailers, wait for actual thing |
23:59 |
Fixer |
sfan5: i guess they want to capitalize on popularity of hypixel |