Time |
Nick |
Message |
00:40 |
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00:47 |
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01:55 |
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02:35 |
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02:45 |
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03:14 |
ANAND |
Should minetest.set_mapgen_setting be used only during load-time? Can't it be used during run-time also? |
03:54 |
sofar |
can be used at all times |
03:55 |
sofar |
obviously may have bad effects |
04:18 |
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04:25 |
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05:02 |
ANAND |
Ok, thanks |
05:04 |
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05:05 |
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05:07 |
ANAND |
Because only the deprecated set_mapgen_params explicitly specifies that it should be run only during load-time... |
05:07 |
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05:12 |
ANAND |
Oh! Apparently it isn't possible... |
05:13 |
ANAND |
ERROR[Server]: set_mapgen_setting: cannot set 'flags' after initialization |
05:13 |
ANAND |
Hmm... |
05:31 |
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06:00 |
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06:02 |
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07:19 |
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07:31 |
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07:42 |
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09:13 |
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10:24 |
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10:31 |
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11:02 |
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11:28 |
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12:29 |
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tenplus1 joined #minetest-hub |
12:29 |
tenplus1 |
hi folks |
12:30 |
ChimneySwift |
hey tenplus1 |
12:31 |
tenplus1 |
hi Chimney :) |
12:31 |
tenplus1 |
what's nerw ? |
12:31 |
tenplus1 |
er... what's new ? |
12:32 |
ChimneySwift |
not a whole lot tbh, nothing notable, hbu? |
12:33 |
tenplus1 |
updated Mobs Redo, spiders can now climb vertical walls :) scarey |
12:33 |
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jas_ joined #minetest-hub |
12:33 |
tenplus1 |
hi jas |
12:36 |
jas_ |
my goodness, hello you |
12:36 |
jas_ |
nice to see you o> |
12:36 |
tenplus1 |
o// |
12:36 |
ChimneySwift |
oooh, that's cool |
12:36 |
tenplus1 |
ethereal got a wee update, makes a splash sound and particle when you catch fish :) |
12:37 |
jas_ |
nice |
12:37 |
ChimneySwift |
:D |
12:40 |
* tenplus1 |
noms aromatic duck |
12:43 |
tenplus1 |
give it time and someone will have a microwave mod with ready meals for hungry players :PP |
12:44 |
jas_ |
ha. did you see aspiremint's pidgeon video? |
12:44 |
tenplus1 |
Pidgeon, as in pokemon ? |
12:45 |
jas_ |
https://www.youtube.com/watch?v=RyP1Z28CAro |
12:45 |
jas_ |
oh no i don't think so |
12:45 |
jas_ |
maybe i spelled it wrong |
12:45 |
jas_ |
haha |
12:45 |
tenplus1 |
ahh gotcha :) that's pretty kewl |
12:46 |
jas_ |
"a stout seed- or fruit-eating bird with a small head, short legs, and a cooing voice" no i got it.. haha, coo, coo |
12:46 |
jas_ |
are you playing pokemon tenplus1? |
12:46 |
tenplus1 |
and able to be used in chicken recipes :D lolol |
12:46 |
jas_ |
oh haha i had no idea |
12:46 |
tenplus1 |
nah jas, not a game I've played |
12:47 |
jas_ |
oh i see, i didn't play it either except one of the spinoffs i thought was cute. |
12:47 |
jas_ |
but i tried this shin megami tensei and it's pretty fun, and these atlus games lol |
12:47 |
jas_ |
whatever |
12:48 |
jas_ |
should fight sheep to level them up |
12:49 |
tenplus1 |
heh |
12:49 |
jas_ |
sheep versus bunny |
12:49 |
tenplus1 |
sheepz can be tough |
12:51 |
jas_ |
:) |
12:51 |
jas_ |
pidgeons and doves |
12:51 |
tenplus1 |
can imagine them raiding player farms for seeds |
12:52 |
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aerozoic joined #minetest-hub |
12:52 |
tenplus1 |
hi aerozoic |
12:52 |
aerozoic |
hi tenplus1 |
12:58 |
tenplus1 |
we're troubleshooting Xanadu server at the moment, damn thing resets at random times... |
13:05 |
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calcul0n joined #minetest-hub |
13:05 |
tenplus1 |
hi calcul0n |
13:05 |
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13:05 |
tenplus1 |
wb |
13:06 |
calcul0n |
hi |
13:13 |
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13:13 |
tenplus1 |
hi Gael-de-Sailly |
13:13 |
Gael-de-Sailly |
hi tenplus1 |
13:16 |
tenplus1 |
is it possible to play using 5.0 dev and connect to a 0.4.17 server and not be floating above ground ?? |
13:31 |
calcul0n |
not sure, iirc that was one of the big changes between the two versions |
13:32 |
calcul0n |
something about player positioning |
13:32 |
tenplus1 |
was hoping an intermediate fix for player y_level could have been added to support both, wishful thinking :D |
13:33 |
VanessaE |
tenplus1: no. |
13:33 |
VanessaE |
5.0 is not network compatible with 0.4.x |
13:34 |
tenplus1 |
hi Vanessa... shame really... am eager for 5.0 to be stable tho |
13:38 |
tenplus1 |
I dont like having such a huge difference between versions to support |
13:38 |
VanessaE |
that's why I'm dragging my heels |
13:39 |
VanessaE |
I won't be going to 5.x until some time after the first major release. |
13:39 |
tenplus1 |
same, it's going to be a huge switchover and task doing so |
13:40 |
VanessaE |
for mobs and player model stuff, yeah |
13:40 |
VanessaE |
but worlds and most mods run fine |
13:40 |
tenplus1 |
anything using player model, y position will be affected, yeah... |
14:20 |
* tenplus1 |
wonders how hard an oil refinery mod would be to produce different liquids for different uses (power, plastic etc.) |
14:20 |
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twoelk joined #minetest-hub |
14:21 |
tenplus1 |
hey twoelk |
14:21 |
twoelk |
o/ |
14:21 |
tenplus1 |
:P |
14:21 |
VanessaE |
hi |
14:22 |
twoelk |
\o |
14:23 |
* twoelk |
remembers some scary encounters with spiders in the tunnels on Xanadu during his last visit |
14:23 |
tenplus1 |
lol twoelk, wait until you see them now, they can climb walls :D |
14:23 |
twoelk |
:-( |
14:24 |
VanessaE |
tenplus1: you DO make them generate homedecor cobwebs.... don't you? |
14:24 |
VanessaE |
:) |
14:24 |
tenplus1 |
lol VanessaE, didnt realise you added them :) hah... |
14:24 |
VanessaE |
long ago yeah |
14:25 |
tenplus1 |
been using homedecor lite for the longest time on xanadu :) I only really update signs_lib |
14:25 |
VanessaE |
mmh |
14:25 |
twoelk |
probably homedecor cobwebs are older than any spider mobs |
14:25 |
tenplus1 |
wouldnt be surprised twoelk :) |
14:25 |
tenplus1 |
maybe something to put into basic_materials or a basic_decorations mod |
14:27 |
VanessaE |
eh, not really a candidate for basic_materials |
14:27 |
tenplus1 |
*cough* basic_decorations ? |
14:27 |
VanessaE |
if you want to create it :) |
14:28 |
tenplus1 |
heh |
14:32 |
twoelk |
I ventured through some cobweb riddled jungle lately while studying a server I hadn't visited before - was some task to get out of that |
14:32 |
tenplus1 |
ahh nssm mod at it's finest :) the huge spiders there place webs all over to trap p;layers :D |
14:33 |
twoelk |
not much a fan of nssm |
14:33 |
tenplus1 |
great mod but models are really huge... |
14:34 |
twoelk |
that big rat thing seems overpowered and them silly ducks kill me while I'm busy laughing |
14:34 |
tenplus1 |
ehehe yeah, death by duck |
14:36 |
VanessaE |
tenplus1: now that said, if you want to create such a thing, I might be willing to use it. twoelk just what is homedecor lite? can it be adapted into something that homedecor "full" can just extend? |
14:36 |
twoelk |
the shark hopping on land to get me took me by surprise |
14:36 |
twoelk |
? |
14:36 |
tenplus1 |
yeah gotta work some more on that one |
14:37 |
tenplus1 |
basck laters :) |
14:37 |
* twoelk |
studies log and assumes he is wrongly addressed |
14:37 |
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14:39 |
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15:03 |
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15:21 |
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15:27 |
Fixer |
aromatic what? |
15:31 |
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15:40 |
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16:18 |
jas_ |
duck |
16:18 |
* ANAND |
ducks |
16:21 |
VanessaE |
quack. |
16:51 |
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16:57 |
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17:10 |
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17:11 |
Fixer |
COMBAT BOY |
17:39 |
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17:48 |
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17:53 |
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18:12 |
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18:34 |
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18:56 |
BillyS |
Might I suggest support for emojis and other weird characters in MT? Not necessary, but it would be nice |
18:56 |
sfan5 |
support for non-color emojis is there, if the font would support it |
19:09 |
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19:26 |
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19:30 |
garywhite |
BillyS: That would be neat, but I imagine that'd be very complicated |
19:30 |
garywhite |
although some fonts support it, I can make a B&W smiley face emoji in a 10-yr-old version of M$ Word |
19:45 |
rubenwardy |
It's the same for other unicode support |
19:46 |
rubenwardy |
Would just be B&W |
20:09 |
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20:11 |
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21:11 |
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21:11 |
Andrey01 |
hi |
21:12 |
Andrey01 |
can anybody help me with code problem? |
21:15 |
Andrey01 |
i was trying to make kitchen cabinet inside that few boxes are put (boxes are nodes), when player click them they will be opened/closed |
21:15 |
Andrey01 |
the problem consists of what on_construct doesn`t create cabinet itself and in result the only box is put in-world |
21:16 |
Andrey01 |
here`s a code: https://pastebin.com/d6AF4qN7 |
21:16 |
Andrey01 |
can anybody please help me with that problem? |
21:17 |
ChimneySwift |
you can't have a node placed over another node 6O.o are you placing the box after the cabinet? |
21:17 |
Andrey01 |
yes |
21:19 |
Andrey01 |
http://www.imageup.ru/img112/3225044/screenshot_20181130_001809.jpg |
21:19 |
Andrey01 |
here is how it should be put |
21:19 |
Andrey01 |
boxes* |
21:20 |
Andrey01 |
but how you see in-world the only box is put |
21:21 |
Andrey01 |
i guess it just remove the cabinet itself after adding of boxes? |
21:21 |
Andrey01 |
removes* |
21:23 |
ChimneySwift |
yeah I assume the cabinet is being overridden by the box |
21:29 |
Andrey01 |
i don`t know what happens in the case, i`ll ask for forum members |
21:30 |
ChimneySwift |
I'd you're trying to place a box over the cabinet on the same coords it won't work |
21:30 |
ChimneySwift |
o he left lol |
21:43 |
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21:53 |
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22:48 |
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22:52 |
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23:08 |
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23:25 |
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