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IRC log for #minetest-hub, 2018-11-28

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All times shown according to UTC.

Time Nick Message
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00:57 GreenDimond rubenwardy: What's the modern equivalent to awards.tbv?
00:58 rubenwardy There's none
00:58 GreenDimond Digtron awards methods are seriously outdated
01:02 GreenDimond rubenwardy: When was awards.tbv removed?
01:02 rubenwardy 3.0
01:02 GreenDimond Digtron added awards support in January of 2017
01:02 GreenDimond Im confused as to how it's actually worked since then
01:03 rubenwardy It should use the proper trigger API
01:03 GreenDimond It was using awards.players[]
01:03 GreenDimond and https://github.com/minetest-mods/digtron/blob/master/awards.lua#L21-L24
01:04 GreenDimond Im at a loss as how to fix it
01:05 GreenDimond rubenwardy: If its no longer in use can I safely remove them?
01:08 rubenwardy You'll need to implement it your self
01:08 rubenwardy It's as simple as lines like this:
01:08 GreenDimond Well if I can figure out what it's trying to accomplish it should be simple(ish)
01:08 rubenwardy data.a = data.a or {}
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01:19 GreenDimond rubenwardy: Alright, makes sense. Is there an equivalent to awards.get_total_item_count?
01:19 rubenwardy Yes, use a key of __total
01:19 rubenwardy Or smth
01:20 GreenDimond Digtron uses both get_item_count and get_total_item_count, what does get_item_count do different?
01:20 rubenwardy Get_item_count but with the item name being __total
01:20 rubenwardy Total item count is a sum of all item counts
01:20 GreenDimond ah
01:20 GreenDimond so data.digtron_dug.__total should do it
01:21 rubenwardy Yeah
01:23 GreenDimond There appears to be a useless `count` argument in awards.increment_item_counter
01:26 GreenDimond rubenwardy: Wait what about awards.get_total_keyed_count
01:26 GreenDimond doesnt that work for the get_total_item_count?
01:31 GreenDimond rubenwardy: Alright I'll stop bugging you now, I got it fixed.
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14:23 tumeninodes anyone else not getting the smoke.png image when they use tnt? just curious, as I do not seem to ever see it. I made some minor adjustments and it worked... once. Then again no smoke when using tnt no matter what I do. very odd
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18:24 Krock hi tenplus1 who isn't here agian
18:24 jas_ hi tenplus1
18:25 jas_ hi paramat
18:25 rubenwardy hi tenplus(g)one
18:25 jas_ i don't believe it
18:25 tumeninodes :/ a bummer,
18:26 VanessaE tenplusnone :P
18:26 jas_ haha
18:26 jas_ oh well
18:27 rubenwardy tenplusnone is better :D
18:27 tumeninodes btw, if anyone can test with tnt related to the "no smoke.png' bug I mentioned, would be nice to know it's not just me... has only worked 2 times now in about 60 tries
18:28 tumeninodes and as far as I know, there is no rarity-like setting to that particle spawner
18:28 tumeninodes (no chance setting that is) maybe one should be thrown in
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19:07 Andrey01 joined #minetest-hub
19:07 Andrey01 hi
19:10 Andrey01 again question: does MT have any callback that will be called after player will close something formspec by pressing "Esc" on the keyboard?
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19:13 jas_ not sure if this is what you're looking for but: if you do print(dump(fields)) on minetest.register_player_receive_fields, you'll see fields.quit whenever a player presses escape on a formspec.  there's sometimes more specific information, like whether they hit enter, and maybe whether they hit the escape key but i'm not sure
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20:05 Andrey01 hi Krock
20:06 Krock hi and bye. gtg
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21:21 tumeninodes thpltpltpltpltplt
21:24 BillyS It seems that LBMs don't always run ... is there a way to fix that
21:24 BillyS ?
21:25 BillyS I'm writing a Christmas LBM to turn surface water to ice, and occasionally there are big squares where it didn't seem to work
21:25 BillyS Is that bad coding on my part, or just how LBMs are?
21:26 sofar lbm's don't run after mapgen, are those mapgen surface water?
21:26 sofar or have they existed for a while already?
21:26 BillyS They are mapgen surface water
21:26 BillyS Hmm ... so I should also have a mapgen function to do it?
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21:27 sofar you want to change your landscape, not have this change appear only in new landscape, right?
21:27 BillyS Correct
21:27 BillyS So it seems I'd need an LBM for the old and a mapgen modification for the new
21:27 sofar then mapgen is wrong, for sure
21:28 sofar I would suggest doing an ABM instead, even
21:28 sofar especially if you're making all the water change to ice
21:28 sofar with e.g. 1 neighbor air node
21:29 BillyS Hmm ...
21:29 BillyS I'll try that
21:32 BillyS ABM works a like a charm
21:32 BillyS Great, thanks! :D
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22:26 luk3yx BillyS: Make sure you use a special Christmas ice so once you're done you can alias it back.

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