Time |
Nick |
Message |
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12:14 |
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12:16 |
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12:16 |
tenplus1 |
hi folks |
12:17 |
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12:17 |
tenplus1 |
hi nerzhul |
12:19 |
tenplus1 |
Wine mod updated, fermenting barrel and blue agave both use node timers instead of abm's |
12:28 |
calcul0n |
just curious, are timers better for performances? |
12:28 |
calcul0n |
or is there another reason? |
12:28 |
tenplus1 |
hi calcul0n, they are suppose to be, yes |
12:28 |
calcul0n |
hey, ok |
12:28 |
tenplus1 |
instead of abm's looking for a node through a whole map area, the nodetimer runs within the node so doesnt need the searching |
12:29 |
calcul0n |
i see |
12:31 |
tenplus1 |
would be nice to have a sort of diagram of how abm's work and nodetimers work |
12:31 |
rubenwardy |
!book timer |
12:31 |
MinetestBot |
rubenwardy: Node Timers and ABMs - https://rubenwardy.com/minetest_modding_book//en/map/timers.html |
12:31 |
tenplus1 |
I dare say both gotta search |
12:31 |
rubenwardy |
explains the differences |
12:31 |
rubenwardy |
no, timers don't search for nodes |
12:31 |
tenplus1 |
hi ruben |
12:31 |
tenplus1 |
how does theengine know were in an area where active nodes are present ? |
12:33 |
tenplus1 |
or do they simple run when that area of map is loaded until it's unloaded |
12:34 |
* tenplus1 |
asks too many questions... :) |
12:38 |
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12:44 |
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CWz joined #minetest-hub |
12:44 |
tenplus1 |
hi CWz |
12:44 |
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12:46 |
* twoelk |
returns to screen and waves |
12:46 |
twoelk |
o/ |
12:46 |
tenplus1 |
o/// |
12:48 |
rubenwardy |
tenplus1: the engine has a list of loaded mapblocks |
12:48 |
rubenwardy |
it just iterates through them to see whether each one has any expired node timers |
12:49 |
tenplus1 |
am eager to understand how it all works together :) thanks for that |
12:49 |
twoelk |
and the mapblocks have a list of nodes with timers? ah , no list |
12:50 |
rubenwardy |
and then iterates over all the nodes when an abm interval is reached to look for matching nodes |
12:51 |
tenplus1 |
so every 1 second since abm intervals cannot go below that ? |
12:51 |
rubenwardy |
twoelk: https://github.com/minetest/minetest/blob/master/src/mapblock.h#L526 |
12:51 |
rubenwardy |
no, every abm interval |
12:51 |
twoelk |
so making gras with nodetimers to regrow after grazing would be better than an abm? |
12:51 |
rubenwardy |
if you only have 1 abm which is every 10 seconds, it'll only check every 10 seconds |
12:52 |
tenplus1 |
I dare say a node timer for every dirt block would be very slow, which is why abm's are still used |
12:52 |
rubenwardy |
again, the chapter says what's best to use |
12:52 |
tenplus1 |
:) |
12:53 |
tenplus1 |
your book must be growing all the time with new stuffs :)) |
12:53 |
tenplus1 |
have you added 5.0 items yet ? |
12:53 |
rubenwardy |
yes |
12:53 |
twoelk |
but then you would be all gone when I read and understood that, asking silly questions keeps the illusion IRC is very alive :D |
12:54 |
tenplus1 |
hahaha |
12:54 |
tenplus1 |
the channel is handy for many things :D |
12:58 |
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12:58 |
tenplus1 |
the stepheight glitch for entities is causing issues with mobs again. pah |
12:58 |
tenplus1 |
hi DI3HARD139 |
13:00 |
DI3HARD139 |
Hello tenplus1 |
13:00 |
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calcul0n joined #minetest-hub |
13:00 |
tenplus1 |
wb calcul0n |
13:02 |
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Fixer joined #minetest-hub |
13:02 |
twoelk |
spiders should do very tiny steps - so that I have enough time to fumble out my sword :P |
13:02 |
tenplus1 |
hi Fixer |
13:02 |
tenplus1 |
lol twoelk |
13:03 |
tenplus1 |
they climb no problem in singleplayer, but on server when entity glitching kicks in it stops them doing so a lot of the time |
13:06 |
twoelk |
I remember on the adventuretest server running from spiders and when well out of sight the server caught up with my client and gave me the accumulated deadly dosis of poisen all at once because for the server I never moved |
13:06 |
Fixer |
hello |
13:09 |
tenplus1 |
I like the new spiders, AspireMint made a good model and texture set :) |
13:09 |
CWz |
Hello tenplus1 ? |
13:10 |
tenplus1 |
what's new CWz ? |
13:10 |
CWz |
nothing much |
13:12 |
tenplus1 |
gearing up for Xmas ? |
13:13 |
tenplus1 |
winter is a-coming :P |
13:35 |
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13:36 |
tenplus1 |
hi Jordach |
13:45 |
tenplus1 |
laters all :) |
13:46 |
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13:49 |
BuckarooBanzai |
hi |
13:49 |
BuckarooBanzai |
can anyone tell me why minetest.settings:get_bool("some.not.defined.setting", true) returns nil? |
13:50 |
BuckarooBanzai |
according to the lua api the second parameter should be returned (default): https://github.com/minetest/minetest/blob/1c91cb8f8f6ea15dc1308aace666bd1ebd25a28c/doc/lua_api.txt#L5392 |
13:52 |
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14:03 |
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14:23 |
rubenwardy |
BuckarooBanzai: that's a 5.0 feature |
14:24 |
rubenwardy |
use this doc if you're using 0.4.x: https://github.com/minetest/minetest/blob/stable-0.4/doc/lua_api.txt#L5392 |
14:26 |
BuckarooBanzai |
oh, my bad :( will that be backported to 0.4 eventually? |
14:35 |
ANAND |
Only bugfixes are backported to stable-0.4, so I assume this won't be backported. |
14:36 |
rubenwardy |
no |
14:36 |
rubenwardy |
BuckarooBanzai: no, it won't be |
14:38 |
BuckarooBanzai |
rubenwardy: thx anyway, i have to solve this another way :) |
14:39 |
BuckarooBanzai |
rubenwardy: and keep up the good work, minetest is amazing :D |
14:39 |
rubenwardy |
:D |
15:01 |
Jordach |
BuckarooBanzai: if get_bool == nil then val = your_default_here |
15:01 |
Jordach |
if the function returns nil if it can't find or do anything right, place bets on nil |
15:02 |
BuckarooBanzai |
Jordach: i had something like that in mind, thx |
15:23 |
benrob0329 |
>TFW you realize nearly seamlesss hipster doors are super easy to to in Mesecons |
15:29 |
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15:32 |
Shara |
Random observation: This is very dark but.... stars can seem way too big? http://gingercat.tk/dg/mt_starlight.png |
15:35 |
benrob0329 |
Shara: they're very close stars |
15:35 |
benrob0329 |
The Minetest Earth is flat, after all. |
15:35 |
T4im |
what :o everone knows that earth is a cube |
15:36 |
Shara |
Sorry benrob, I'm with T4im on this. |
15:36 |
T4im |
:D |
15:36 |
benrob0329 |
But how would the corners work? |
15:36 |
Shara |
Mystical mese energy handles that |
15:36 |
T4im |
you'd just rotate 90° when walking over them |
15:37 |
benrob0329 |
Well, if mese is altering gravity then I suddenly know why everything is a cube |
15:40 |
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15:44 |
benrob0329 |
*when you finally understand movestones and realize the possibilities* |
15:44 |
benrob0329 |
https://youtu.be/uwmeH6Rnj2E |
15:51 |
Jordach |
inb4 galaxy brain |
16:25 |
nerzhul |
hey |
16:25 |
Jordach |
hai nerzhul |
16:31 |
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16:31 |
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17:17 |
rubenwardy |
WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. |
17:17 |
rubenwardy |
:O |
17:18 |
jas_ |
i get that one frequently |
17:18 |
jas_ |
maybe when a DM goes flying off screen? idk haha |
17:42 |
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17:44 |
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Krock joined #minetest-hub |
17:44 |
Krock |
hi tenplus1 who isn't here agina |
17:45 |
Krock |
o/ |
17:46 |
T4im |
o/ |
17:47 |
twoelk |
o/ |
17:47 |
Krock |
is there anything new in the Minetest world? (player/server perspective) |
17:50 |
twoelk |
there seems to have been a breakthrough in understanding the nature of Minetest by postulating that mese alters gravity |
17:52 |
Krock |
huh? why would it do that? |
17:53 |
rubenwardy |
well, the paper hasn't been peer reviewed yet |
17:54 |
sofar |
also the statistics look quite sketchy |
17:56 |
benrob0329 |
The charts are being manipulated |
17:58 |
benrob0329 |
Krock: in other Minetest news Mesecon door research has had recent breakthroughs |
17:58 |
sofar |
the mesecon doors aren't very strong and break through easily? |
17:59 |
benrob0329 |
isn't that what protection is for? |
17:59 |
Krock |
require stronger pickaxes |
17:59 |
sofar |
I thought it was so you don't need to pay child support? |
17:59 |
benrob0329 |
Besides, its mostly meant for looks or hidden bases |
18:00 |
benrob0329 |
sofar: heh |
18:34 |
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18:35 |
benrob0329 |
I have recently revised my opinion if the GPL |
18:35 |
benrob0329 |
*of |
18:37 |
benrob0329 |
I used to be of the understanding that it did not require attribution in the binary, however recent information I have been introduced to show that it does. |
18:37 |
benrob0329 |
So..yeah the GPL is cool I guess. |
18:39 |
benrob0329 |
I should reread the whole thing sometime |
19:14 |
Krock |
bbl |
20:42 |
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20:52 |
garywhite |
This place has been really quiet lately |
20:52 |
VanessaE |
ded |
20:53 |
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21:14 |
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21:17 |
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21:22 |
benrob0329 |
Rip |
21:28 |
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21:28 |
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21:43 |
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23:27 |
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