Time |
Nick |
Message |
00:49 |
rdococ |
I wish I had the tools to create a Scratch-like programming language but I wouldn't know where to start |
00:55 |
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01:00 |
luk3yx |
rdococ: What's wrong with scratch? |
01:01 |
luk3yx |
Also, I thought scriptblocks were your attempt at that. |
01:04 |
rdococ |
eh, scriptblocks are kinda stupid |
01:04 |
rdococ |
the voxel system caters best to dataflow languages |
01:05 |
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01:05 |
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01:05 |
rdococ |
actually, I guess it doesn't necessarily |
01:05 |
rdococ |
still, I don't know how I would approach a more intuitive scriptblocks-like language |
01:07 |
rdococ |
scriptblocks had arbitrary control flow, the equivalent of gotos, because you could link them in any way |
01:07 |
paramat |
ircSparky you claim mumble positional audio is simple, but look at the PR code changes https://github.com/minetest/minetest/pull/3739/files 16 files, 400 lines |
01:09 |
paramat |
it's likely to be a significant amount of maintenance |
01:11 |
paramat |
but yeah maybe in future it will be more justified |
01:15 |
rubenwardy |
there's a few unrelated changes there |
01:15 |
rubenwardy |
and things which are separate from everything else are lower cost |
01:16 |
rubenwardy |
there's a ton unrelated changes there |
01:16 |
rubenwardy |
there's a ton of unrelated changes there |
01:16 |
rubenwardy |
classic ShadowNinja |
01:17 |
rubenwardy |
there's only 3 files changed = mumble.h+.cpp, and game.cpp |
01:17 |
paramat |
oh yeah, seems like < 300 lines |
01:17 |
rubenwardy |
and then config files |
01:17 |
rubenwardy |
and then loads of unrelated changes |
01:17 |
rubenwardy |
including wide string support in porting, for some weird reason |
01:19 |
paramat |
mumble stuff is only in 6 files yes |
01:52 |
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02:12 |
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02:12 |
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02:19 |
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02:39 |
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03:18 |
jas_ |
positional ingame voice chat. wow. |
03:21 |
rdococ |
I'd rather stick with text chat |
03:22 |
jas_ |
why not both? good for those who like voice. |
03:22 |
rdococ |
I don't like listening to voice chat, and I absolutely hate participating in it |
03:22 |
jas_ |
besides, if ur far u dont hear it maybe |
03:23 |
jas_ |
well server creator has to set it up |
03:23 |
jas_ |
besides individual preference setting. should be an off swit? |
03:23 |
rdococ |
you could have positional text chat I guess |
03:23 |
jas_ |
i did |
03:23 |
rdococ |
you would see messages in colors or transparency based on their distance |
03:24 |
jas_ |
i did that a while ago. also nametag |
03:24 |
jas_ |
if u couldnt zee nametag u were out of range of chat |
03:24 |
rdococ |
putting messages in nametags means you have to look at them to hear them, though |
03:24 |
jas_ |
it was lknely :) |
03:25 |
jas_ |
no sry whoops |
03:25 |
jas_ |
player transfer distance |
03:25 |
jas_ |
and if j can see them |
03:25 |
jas_ |
then theyre in range to chat |
03:25 |
rdococ |
maybe if they displayed on the screen based on where they came from, even if you can't see where they came from directly |
03:25 |
jas_ |
and if outside player transfer distance they didn't see chat |
03:25 |
rdococ |
yeah |
03:26 |
jas_ |
so hence nametags referen e |
03:26 |
jas_ |
github |
03:26 |
jas_ |
github.com/everamzah/kalite maybe |
03:27 |
rdococ |
phones could transport other people's chat messages to you so you can hear them |
03:27 |
rdococ |
or, well, see them |
03:27 |
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03:27 |
jas_ |
its isolating |
03:28 |
jas_ |
but interesting needs further experimentation. voice imo is the killer feature. |
03:28 |
DI3HARD139 |
?? |
03:28 |
DI3HARD139 |
Oh. Talking about voice? |
03:28 |
rdococ |
voice chat means that people will know what I sound like |
03:28 |
rdococ |
I don't want that |
03:28 |
DI3HARD139 |
XD |
03:29 |
rdococ |
the closest you'll get is that mod with a block that keeps asking for mod ideas |
03:29 |
jas_ |
on pho e brb |
03:29 |
DI3HARD139 |
Squeakers will be the biggest problem most of the time |
03:29 |
rdococ |
I manage to squeak in text by saying yay all the time, you don't want that in voice form :P |
03:30 |
DI3HARD139 |
Oh no. Not that. I mean the children who squeal and cry or scream whenever they don't get what they want. That or get killed in PVP maps. |
03:30 |
rdococ |
aw, I feel bad for them |
03:32 |
DI3HARD139 |
You won't any longer once you've been in CSGO, COD and/or Battlefield public servers. |
03:33 |
rdococ |
eh, I probably still would |
03:33 |
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03:33 |
rdococ |
but imagine that kind of voice chat in a minetest server |
03:34 |
jas__ |
yum |
03:34 |
jas__ |
i can dig it |
03:34 |
jas__ |
just run away from the person talking! haha.. besides, you just turn it off if you dont like it. or don't compile it in perhaps. |
03:35 |
jas__ |
but essential engine feature imo |
03:35 |
jas__ |
nonetheless |
03:35 |
DI3HARD139-m |
True |
03:35 |
rdococ |
can't wait for positional smellivision |
03:35 |
DI3HARD139 |
Could be very helpful for devs and admins/mods |
03:36 |
jas__ |
good point! private voice chat. haaaa what a PITA for monitoring tho |
03:37 |
* jas__ |
wishes for irc.minetest.net and built-in irc support. |
03:37 |
rdococ |
private voice chat? just whisper |
03:37 |
jas__ |
ha yup and go to a private place |
03:37 |
jas__ |
you're right |
03:42 |
jas__ |
https://github.com/everamzah/kalite/blob/master/mods/kalite/shout.lua |
04:07 |
DI3HARD139-m |
Just curious. Any plans for adding Discord's "Rich Presence"? |
04:09 |
rdococ |
what on earth is that |
04:09 |
jas__ |
proprietary voice/chat |
04:09 |
jas__ |
so i bet they won't |
04:10 |
jas__ |
it may be that no one wants to support that |
04:11 |
DI3HARD139 |
It's an a separate file that adds support to discord so it can (in the event of a MP server) allow Discord Users to see what server/game mode your playing on in your Profile status. Or in the Case of Music Apps, What song, artist, album your listening to and what app is being used. |
04:12 |
DI3HARD139 |
-an |
04:13 |
DI3HARD139 |
If your curious: https://discordapp.com/rich-presence |
04:16 |
rdococ |
I want to keep what little privacy I have left on the internet, thank you very much |
04:24 |
GreenDimond |
Obviously its optional |
04:25 |
GreenDimond |
DI3HARD139: It's already a PR, but rejected. https://github.com/minetest/minetest/pull/7339 |
04:25 |
DI3HARD139 |
Awe... kk. I should sign back into github and read the new bugs/PRs :P |
04:30 |
luk3yx |
DI3HARD139: https://github.com/minetest/minetest/pull/7339 |
04:30 |
luk3yx |
I think it should be a CSM. |
04:31 |
GreenDimond |
luk3yx: .... |
04:31 |
luk3yx |
GreenDimond: ? |
04:31 |
GreenDimond |
I literally linked it 5 minutes ago 2 lines up |
04:31 |
luk3yx |
Oh |
04:31 |
luk3yx |
Hehe |
04:32 |
DI3HARD139 |
I agree. There may be a way to use it as a csm. |
04:33 |
* luk3yx |
would prefer not to have Discord integration code floating around in the core game |
04:33 |
* GreenDimond |
would prefer not to have Mumble integration code floating around in the core game |
04:33 |
luk3yx |
Wait, there is? |
04:33 |
GreenDimond |
People were talking about it above |
04:33 |
luk3yx |
It's a PR. |
04:33 |
GreenDimond |
Mumble? No? |
04:34 |
* luk3yx |
would prefer MT stay as MT, but CSMs should be able to implement these integrations somehow. |
04:34 |
GreenDimond |
No one has made a PR for it yet, but someone has the code ready. |
04:34 |
GreenDimond |
For Discord, you could use a CSM to send relevant information to a bot on a server to handle the information. |
04:35 |
luk3yx |
Couldn't the server do it by itself? |
04:35 |
GreenDimond |
Yes, but with a CSM it would work on any server |
04:35 |
GreenDimond |
The server wouldnt need a mod to do it |
04:35 |
luk3yx |
Oh, I thought you meant "bot on the server". |
04:35 |
GreenDimond |
Bot on the Discord server :P |
04:35 |
luk3yx |
Oh, I see. |
04:36 |
GreenDimond |
In fact.. hmmm |
04:36 |
DI3HARD139 |
unless explicitly disabled in the server settings. That would be the only catch (Assuming I understood the setting's usage correctly.) |
04:36 |
GreenDimond |
I might try this... |
04:36 |
GreenDimond |
If I can figure out how to send data out of a CSM to MinetestBot on UMTD I might be able to get it to work. |
04:36 |
GreenDimond |
It also works per server probably |
04:39 |
luk3yx |
Hopefully IRCv3 will make IRC better (and hopefully they'll decide on what JSON format to use if it gets implemented). |
07:20 |
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09:15 |
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09:26 |
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09:26 |
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09:36 |
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10:10 |
nerzhul |
CSM doesn't permit to connect to remote API |
10:10 |
nerzhul |
SSM can |
10:26 |
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10:34 |
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10:34 |
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11:55 |
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12:05 |
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12:11 |
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12:36 |
ChimneySwift |
It's a fairly simple engine change to allow sockets in CSM, though obviously not really something everyone is likely to do. |
12:43 |
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12:45 |
ChimneySwift |
besides, these kinds of features sell a game, and popularity brings a lot of good things to an open source project |
12:45 |
ChimneySwift |
hint: developers who are interested in adding and maintaining such features |
12:46 |
rubenwardy |
CSM is only intended for server-provided scripts, ie: things to make the mod API more powerful |
12:47 |
rubenwardy |
and such features have massive security implications |
12:48 |
ChimneySwift |
I'm not saying that we should ignore other issues, I just feel like a lot of the argument I read here was like that |
12:48 |
ChimneySwift |
and yeah adding the ability to have sockets in server provided CSM is a terrible idea |
12:49 |
ChimneySwift |
in order to do it properly that way you'd have to have yet another class of mod, which is CSM as it stands, but we all know how well that was received |
12:57 |
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12:58 |
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13:58 |
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14:28 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?t=21455 |
14:28 |
rubenwardy |
!title |
14:28 |
MinetestBot |
rubenwardy: Efficient graph based networks (electronics and transport) - Minetest Forums |
14:38 |
VanessaE |
rubenwardy: ^ might be good for technic, but I don't think it'll help mesecons, because the wires "light up" when they go high. |
14:38 |
rubenwardy |
that doesn't matter for the logic though |
14:38 |
rubenwardy |
it's part of showing state, which is mentioned |
14:38 |
rubenwardy |
but the nodes lighting up don't really effect much |
14:39 |
T4im |
i think there were some projects started around item logistics and power network; not sure what they are based on though, might be worth checking out |
14:40 |
rubenwardy |
this isn't for mesecons anyway :) |
14:41 |
T4im |
well, you still face the same problem of updating such a graph |
14:41 |
T4im |
when nodes that are part of it are being removed or added to them |
14:42 |
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14:42 |
tumeninodes |
Hi tumeni |
14:43 |
tumeninodes |
Hi tenplus1 |
14:43 |
* tumeninodes |
attempting to fill the emptiness :( |
14:43 |
VanessaE |
rubenwardy: deltasquared is working on a "packetized" water flow idea for pipeworks. since it's also trying to solve the same problem, it might have some overlap with your idea |
14:44 |
rubenwardy |
oh interesting |
14:44 |
tumeninodes |
Capitalism Game needs a new icon |
14:45 |
VanessaE |
a dollar sign?: ;) |
14:45 |
T4im |
rubenwardy: https://github.com/minetest-mods/technic/issues/380 |
14:45 |
T4im |
solves different problem; but also might have overlaps |
14:46 |
tumeninodes |
Hopefully not seeming rude... but the current one gives the impression of a mainly industrial atmosphere (which while it is involved, is not the core of the overall idea) |
14:46 |
tumeninodes |
yeh, a currency symbol could be good |
14:46 |
rubenwardy |
maybe |
14:47 |
tumeninodes |
hard to use a currency symbol though, as they differ around the world |
14:47 |
T4im |
theres an abstract one: ¤ |
14:47 |
rubenwardy |
I will invent my own currency symbol at some point |
14:47 |
rubenwardy |
maybe that |
14:47 |
tumeninodes |
maybe a trading & currency mix |
14:48 |
tumeninodes |
"That will cost you 40,000 rubens |
14:48 |
T4im |
it's sadly being abused for non-currency things, so you might not like it, but it is the currency sign |
14:48 |
VanessaE |
just use Minegeld ;) |
14:49 |
T4im |
or cube the currency sign :D |
14:49 |
rubenwardy |
the symbol needs to be embedable in text |
14:49 |
tumeninodes |
How is the value of Minegeld going? |
14:50 |
* tumeninodes |
added angled doors to the angled walls mod last night ;) |
14:51 |
VanessaE |
tumeninodes: well I basically equate 1 MG to 1 US dollar, if that's what you mean :) |
14:51 |
VanessaE |
Mg* |
14:51 |
tumeninodes |
that might be a bad choice :D |
14:51 |
tumeninodes |
https://forum.minetest.net/viewtopic.php?p=336093#p336093 |
14:51 |
tumeninodes |
!title |
14:51 |
MinetestBot |
tumeninodes: [Mod] Angled Walls [1.4] [angledwalls] - Minetest Forums |
14:52 |
ANAND |
> That will cost you 40,000 rubens |
14:52 |
ANAND |
That actually sounds good |
14:52 |
tumeninodes |
everything I say, sounds good |
14:52 |
tumeninodes |
:D |
14:52 |
ANAND |
:P |
14:53 |
VanessaE |
40,000 sandwiches? |
14:53 |
ANAND |
Maybe two vertical lines across a capital 'R' |
14:53 |
VanessaE |
that'll need a fuckton of kraut :) |
14:53 |
tumeninodes |
hahaha, paying in sandwiches would be interesting |
14:53 |
ANAND |
lol |
14:54 |
tumeninodes |
0_0 |
14:54 |
tumeninodes |
(gasp) Ssssssquidward! |
14:55 |
tumeninodes |
You got me Vanessa... I just literally made the ruben/sandwich link |
14:55 |
tumeninodes |
Man I'm getting slow |
14:55 |
VanessaE |
heh |
14:55 |
rubenwardy |
wait what? |
14:56 |
tumeninodes |
haha |
14:56 |
rubenwardy |
oh, Americans are weird |
14:56 |
rubenwardy |
"The Reuben sandwich is an American grilled sandwich composed of corned beef" |
14:56 |
VanessaE |
heh |
14:56 |
tumeninodes |
England misses out .... again |
14:57 |
VanessaE |
if you've never had one, I feel bad for ya :) |
14:57 |
rubenwardy |
sandwiches shouldn't be grilled! |
14:57 |
tumeninodes |
Philly Cheese Steaks too |
14:57 |
rubenwardy |
also, https://en.wikipedia.org/wiki/Sandwich,_Kent |
14:57 |
VanessaE |
there's this place I used to visit in Galena, Kansas that used to make THE BEST reuben :) |
14:58 |
VanessaE |
tumeninodes: +1000000000000 |
14:58 |
tumeninodes |
you know fights start over claiming "bests" :D |
14:58 |
VanessaE |
well the place in question, while still in business, no longer has a diner. :( |
14:59 |
VanessaE |
so "best" is moot :P |
14:59 |
tumeninodes |
yeh, we continue to lose 'diners' as well |
15:00 |
tumeninodes |
My Father's side owned a rest which create the BootMill sandwich in Lowell, MA :) |
15:00 |
tumeninodes |
Ohhhh, bother...my tummy's getting rumbly |
15:03 |
VanessaE |
all this talk of sandwiches gave you an appetite, eh? :) |
15:03 |
tumeninodes |
not talking about food makes me hungry too |
15:03 |
VanessaE |
heh |
15:04 |
* tumeninodes |
wonders why no one has made a diner mod yet (or has it been done?) |
15:04 |
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15:05 |
IhrFussel |
Hello^^ so you CAN change ABM definitions during runtime? I thought that was impossible |
15:05 |
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15:05 |
VanessaE |
IhrFussel: wat |
15:05 |
tumeninodes |
I think I remember one but not sure if it was finished and might have been more restuaranty |
15:05 |
tumeninodes |
?? you can? |
15:06 |
VanessaE |
tumeninodes: well, there's that old nightclub mod... combine that with the steel and food mods, you should have enough to build an old fashioned railroad passenger car diner... |
15:06 |
IhrFussel |
VanessaE, https://github.com/doyousketch2/server_tuning/blob/master/init.lua#L66 |
15:06 |
VanessaE |
(nightclub mod because of the neon-looking stuff therein) |
15:06 |
tumeninodes |
possibly |
15:06 |
tumeninodes |
might end up more like a hooker's diner though :D |
15:07 |
VanessaE |
IhrFussel: wait....that actually works?! |
15:07 |
IhrFussel |
I'm not sure I assume they tested their mod before submitting it... |
15:08 |
VanessaE |
well, it's doyousketch2, he's usually pretty good |
15:08 |
tumeninodes |
never assume that... I hardly ever do :P |
15:08 |
tumeninodes |
he is quite under rated |
15:08 |
rubenwardy |
it's still during load time |
15:08 |
VanessaE |
right, so it *should* work |
15:08 |
IhrFussel |
rubenwardy, no he claims it changes depending on load |
15:09 |
IhrFussel |
Makes no sense to set the intervals on startup cause there will always be 0 users |
15:09 |
tumeninodes |
afk |
15:09 |
rubenwardy |
that's load time |
15:09 |
rubenwardy |
it's in the root scope of init.lua |
15:09 |
rubenwardy |
so load time changes |
15:09 |
VanessaE |
yeah, it's not in a function, so it's not being called by anything active during runtime |
15:10 |
IhrFussel |
Then I don't understand what the reasoning is |
15:10 |
rubenwardy |
it's a tweak mod to make ABMs less common |
15:10 |
IhrFussel |
Why would I want to modify ABM intervals before even knowing how many people will play on my server...pointless |
15:11 |
IhrFussel |
So the other settings like block send distance etc are also ONLY on load? |
15:11 |
VanessaE |
yeah, looks to me like it's just meant as a coarse "change 'em all" tweak |
15:11 |
IhrFussel |
That makes the mod useless for me, meh |
15:13 |
IhrFussel |
The idea is that you set min / max values for your server settings. |
15:13 |
IhrFussel |
- When there are only a couple players on, they get maximum resources devoted to their gameplay. |
15:13 |
IhrFussel |
- When a lot of players are on, these settings get trimmed back, to reduce lag. |
15:13 |
IhrFussel |
^ that description is bollocks then |
15:15 |
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17:33 |
rubenwardy |
cutting edge asset creation https://i.rubenwardy.com/k5cBD.png |
17:34 |
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17:34 |
MinetestBot |
tenplus1: Nov-03 18:45 UTC <Krock> Please don't take >the< recent comment of "falling entity rewrite" too serious. I very welcome dev time and PRs, ofc |
17:34 |
tenplus1 |
hi folks |
17:34 |
tumeninodes |
\o/ |
17:34 |
tenplus1 |
hi tumeni, how's things :) |
17:34 |
tumeninodes |
things are good tenplus1... and you? |
17:35 |
tenplus1 |
not bad thx :) |
17:35 |
tenplus1 |
tinkering as always |
17:35 |
tenplus1 |
and avoiding xmas jingles/ads/movies |
17:35 |
tumeninodes |
same, I just added angled doors to my angled walls mod :P |
17:35 |
tenplus1 |
ooh, gotta check that one out, sounds interesting |
17:35 |
tumeninodes |
yes, I avoid chashmas as long as I can |
17:35 |
tumeninodes |
*cashmas |
17:38 |
tenplus1 |
is a bit too early, only november |
17:38 |
tenplus1 |
lol, so true |
17:38 |
xerox123 |
o/ |
17:38 |
tumeninodes |
round here, cashmas stuff was already out by halloween 2d-3d wk of Oct |
17:38 |
tenplus1 |
hi xerox o/ |
17:38 |
xerox123 |
simple solution: don't watch TV |
17:38 |
tenplus1 |
lol, whatever happened to Dec1 to Dec 31... over and done |
17:38 |
tumeninodes |
just watch the Ballad of Buster Scruggs |
17:38 |
tumeninodes |
ha... with all that monies to be lost? |
17:38 |
tenplus1 |
hah, watching that just now |
17:38 |
tenplus1 |
on the actor with no arms/legs at the moment *spoilers* |
17:38 |
tumeninodes |
yeh the rest of the stories are rather... off tune from the first |
17:38 |
tenplus1 |
first was funny, singing even when dead and floating :P lolz |
17:38 |
tumeninodes |
hahaha I loved it |
17:38 |
tumeninodes |
then the plot change hits |
17:38 |
tenplus1 |
I like movies with mini plots/stories |
17:39 |
tumeninodes |
"Clear blue water.... waterrrr" |
17:39 |
tenplus1 |
haha |
17:39 |
tumeninodes |
the one you're on now was just depressing |
17:39 |
tenplus1 |
shhh, no spoilers :P |
17:40 |
tumeninodes |
oh... right.. |
17:40 |
benrob0329 |
Hello tenplus1 |
17:40 |
tenplus1 |
oh yeah, updated Farming Redo and Mobs Animals |
17:40 |
tenplus1 |
hi benrob |
17:40 |
benrob0329 |
Hello tumeninodes |
17:40 |
tenplus1 |
made a movie yet ? :P |
17:40 |
tumeninodes |
hey benrob |
17:40 |
benrob0329 |
Not yet :P |
17:41 |
tenplus1 |
ah nice, always fun to get into new games :) |
17:41 |
tenplus1 |
many folk addicted to Red Dead Redemption II |
17:42 |
* tumeninodes |
avoids popular games because he sucks at gaming |
17:42 |
tenplus1 |
ever tried Psychonauts ??? |
17:42 |
tumeninodes |
I have to find a place to campout |
17:42 |
tenplus1 |
older game but soooomuch in it |
17:44 |
benrob0329 |
The nice thing is that its not a video game, so I don't have to feel like I sat in front of a computer for days |
17:44 |
tumeninodes |
dude, last 'game' I played was Monopoly |
17:44 |
tenplus1 |
ehehe |
17:44 |
benrob0329 |
Even though everyone I play with I talk to through the computer... |
17:44 |
tumeninodes |
I lost btw |
17:44 |
tumeninodes |
I still have the original 'CLUE" board game, might try to get my kid to play it... best game ever |
17:44 |
tenplus1 |
Colonel Mustard in the Library with the Nintendo Wii controller :D |
17:44 |
tumeninodes |
bahahahaha |
17:45 |
tumeninodes |
hmmm, maybe I'll watch the movie they did on it |
17:46 |
tenplus1 |
hell, they made a movie of Battleships... you never know |
17:46 |
tumeninodes |
benrob, we need a MTG movie |
17:47 |
tenplus1 |
yay, that'd be kewl |
17:47 |
tumeninodes |
why did I just get an idea for a Crypt Keeper skin? 0_o |
17:47 |
tenplus1 |
Tales from the Minetest Crypt |
17:47 |
tumeninodes |
probably been done... and Chuckie too |
17:47 |
tumeninodes |
haha YES |
17:47 |
benrob0329 |
We need more games than MTG :P |
17:48 |
tumeninodes |
they're coming... they're coming |
17:48 |
* tenplus1 |
imagines a Goonies adventure map |
17:48 |
tenplus1 |
heyy youuu guyyysss |
17:48 |
tumeninodes |
hahaha Ryan |
17:48 |
benrob0329 |
I know of a few games that are WIP |
17:48 |
tumeninodes |
Time Bandits |
17:48 |
benrob0329 |
With active devs, its just time at this point |
17:49 |
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17:49 |
* tenplus1 |
just waits for 5.0 to be stable and over with |
17:49 |
tenplus1 |
hi Krock |
17:49 |
Krock |
hi tenplus1 |
17:49 |
tumeninodes |
Krockatoa |
17:49 |
Krock |
dude what... |
17:49 |
Krock |
tenplus1: every day I was prepared for you |
17:49 |
Krock |
how do you do this? |
17:49 |
tenplus1 |
minetest magic mod |
17:49 |
Krock |
oh |
17:50 |
tenplus1 |
we are all inside a computer inside minetest |
17:50 |
tumeninodes |
you need an exit phrase like mine |
17:50 |
Krock |
inside a minetest mod computer inside minetest |
17:50 |
tenplus1 |
:P |
17:50 |
tumeninodes |
"Screw you guys.... I'm goin' hume" |
17:50 |
Krock |
use a bouncer and exit phrases are history |
17:51 |
tumeninodes |
whhhhaaaaaat? |
17:51 |
* tenplus1 |
hires 2 large guys in black suits and shades... bouncers! |
17:51 |
* tumeninodes |
was once a bouncer |
17:51 |
* tenplus1 |
hires tumeni then |
17:51 |
tumeninodes |
tumeni does not bounce so well these days |
17:51 |
tenplus1 |
how about some slime boots |
17:52 |
tumeninodes |
gotta go run an errand for one of my Aunts... later dudes |
17:52 |
tenplus1 |
cya |
17:54 |
tenplus1 |
hi Sam |
17:54 |
MinetestSam |
Hello |
17:56 |
shivajiva |
Hiya tenplus ;) |
17:56 |
tenplus1 |
hi shiva, hows tricks |
17:58 |
shivajiva |
not bad, not bad, don't like the cold and diminishing light this time of year brings, time to hibernate XD |
17:58 |
MinetestSam |
lol |
17:59 |
tenplus1 |
if only, a few months curled up in bed with hot chocolate on tap would be awesome :D |
18:00 |
shivajiva |
lol save money and the planet if we all did that |
18:01 |
* tenplus1 |
wishes it were true |
18:01 |
tenplus1 |
instead I be working xmas :( booooo |
18:05 |
shivajiva |
:/ |
18:09 |
tenplus1 |
Updated Ethereal (fixed mushroom soup recipe), Farming Redo (added carrot juice), Mobs Animals (added Glass of Milk) |
18:16 |
tenplus1 |
and if anyone is interested, Falling Item mod fixes falling block issues and adds some new features |
18:19 |
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18:31 |
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18:31 |
tenplus1 |
wb ben |
18:31 |
benrob0329 |
ty |
18:38 |
IhrFussel |
0.4.17.1 includes the "only count users that actually joined in max_users" correct? Does this mean they will no longer be rejected if the limit was not reached yet but multiple people are in the media loading phase? |
18:38 |
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18:39 |
tenplus1 |
hi fussel, hi gary |
18:39 |
IhrFussel |
Hi tenplus1 |
18:40 |
IhrFussel |
I think that was fixed cause earlier I really had 43 online players and my limit is 45 and I doubt there were only 2 in the loading phase |
18:42 |
garywhite |
hi |
18:49 |
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18:54 |
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18:54 |
tenplus1 |
hi aerozoic |
18:55 |
aerozoic |
hi tenplus1 |
18:55 |
aerozoic |
guess wut! |
18:55 |
tenplus1 |
your pregnant ? |
18:55 |
aerozoic |
you're* |
18:55 |
tenplus1 |
hehehe |
18:56 |
aerozoic |
lol that would be world news! |
18:56 |
tenplus1 |
do tell ? |
18:56 |
aerozoic |
the first mail pregnancy XD |
18:56 |
aerozoic |
male* |
18:56 |
tenplus1 |
w00t! cigars and donuts all round |
18:57 |
aerozoic |
oh well it's no big deal, i haven't looked at the code yet but farming had an update that creates unknown nodes if xdecor was also installed. |
18:58 |
tenplus1 |
default farming or redo ? |
18:58 |
aerozoic |
i guess pumpkins and melons were cutable with the workbench but now they aren't so i may have to tweak something |
18:58 |
tenplus1 |
dont worry benrob, they're chocolate :D |
18:58 |
aerozoic |
redo |
18:58 |
benrob0329 |
tenplus1, I suppose I can't argue with chocolate |
18:59 |
tenplus1 |
melons and pumpkin need cutting board and only give 4 slices (2x2 recipe) to give block... they were too OP before |
19:00 |
aerozoic |
i think workbench uses groups to determine if a node is cutable |
19:00 |
longerstaff13 |
alright, my server crashes when someone uses /me in the game, it gives this error: https://pastebin.ubuntu.com/p/mcBdhf6vM7/ |
19:01 |
luk3yx |
Wait |
19:01 |
luk3yx |
My bot overrides /me |
19:01 |
rdococ |
you can create tools just by putting a block of cobble next to two sticks, how does that work? |
19:01 |
tenplus1 |
ohhh |
19:01 |
aerozoic |
omg longerstaff13!!! What did u do!!!! |
19:01 |
luk3yx |
Oh, the profiler. |
19:01 |
* luk3yx |
tweaks their bot |
19:01 |
longerstaff13 |
aerozoic: not that server, LS-Wonderland |
19:01 |
luk3yx |
longerstaff13: Fixed. |
19:02 |
longerstaff13 |
hm? |
19:02 |
luk3yx |
My bot won't override /me anymore. |
19:02 |
aerozoic |
longerstaff13, i wasn't referring to an specific server, it was just a sarcastic remark XD |
19:02 |
longerstaff13 |
wh did it in the first place? |
19:02 |
luk3yx |
The profiler is weird with on-the-fly commands. |
19:02 |
longerstaff13 |
why* |
19:02 |
luk3yx |
longerstaff13: Because chat3 stopped /me-s going to IRC. |
19:02 |
longerstaff13 |
aerozoic: ah |
19:02 |
longerstaff13 |
I see |
19:04 |
rdococ |
I remember creating a mod that added a /my command |
19:04 |
tenplus1 |
custom commands are so handy on server :D |
19:05 |
luk3yx |
My bot added /my as well, but the profiler hates on-the-fly callback definitions. |
19:05 |
aerozoic |
i want to fly |
19:06 |
tenplus1 |
:P |
19:08 |
T4im |
luk3yx: what do you mean with on-the-fly? |
19:08 |
luk3yx |
T4im: //lua |
19:08 |
T4im |
oh |
19:08 |
luk3yx |
The profiler can't get the current modname so it weirds out. |
19:09 |
T4im |
ah |
19:09 |
T4im |
falling back to something like "??" or so? |
19:10 |
luk3yx |
Yes. |
19:14 |
T4im |
i mean, we could let it fall back onto something more descriptive, i guess |
19:15 |
T4im |
that's btw going through all off builtin, not just the profiler |
19:15 |
T4im |
e.g. itemdef.mod_origin = core.get_current_modname() or "??" |
19:16 |
T4im |
but those are more for exceptions iirc |
19:28 |
T4im |
luk3yx: would sorting those under *unknown* be ok? |
19:28 |
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19:28 |
luk3yx |
T4im: It needs to not crash. |
19:28 |
T4im |
does it? |
19:28 |
T4im |
if so lemme know :D |
19:29 |
IhrFussel |
How can I check whether or not something is in a specific number range? Like if an object's pos.y = 15 and target pos.y +/- 5 nodes then it should succeed |
19:29 |
tenplus1 |
make a function to do just that |
19:30 |
tenplus1 |
local function in_range(number, value, range) if number >= value - range and number <= value + range then return true else return false end |
19:31 |
IhrFussel |
I don't know the math I need for that (I'm bad at it) I think like if pos1.y - pos2.y >= 5 or if pos1.y - pos2.y <= -5 ?? |
19:34 |
IhrFussel |
Will try, thanks^^ |
19:34 |
Krock |
math.abs(pos1.y - pos2.y) >= 5 |
19:35 |
tenplus1 |
that's easier :) |
19:36 |
luk3yx |
Can't you just function(number, value, range) return number >= value - range and number <= value + range end? |
19:37 |
Krock |
but that's longer |
19:37 |
Krock |
abs already does that for you |
19:37 |
tenplus1 |
+100... totally forgot about math.abs :D |
19:37 |
Krock |
as in "absolute value". outputs a real positive number |
19:37 |
T4im |
luk3yx: https://github.com/minetest/minetest/pull/4343#issuecomment-440785755 |
19:38 |
T4im |
thanks for pointing it out; i actually had those fallbacks removed in the new pr /o\ but added them back now |
19:38 |
luk3yx |
Nice. |
19:42 |
tenplus1 |
laters folks, nom time |
19:42 |
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19:49 |
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20:10 |
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20:37 |
IhrFussel |
So math.abs() also is not slower than manually comparing? |
20:51 |
rubenwardy |
Wat |
20:52 |
IhrFussel |
If math.abs() is slower than "return number >= value - range and number <= value + range" |
20:53 |
benrob0329 |
what does math.abs have to do with that comparison? |
20:54 |
rud0lf |
return (value - number) * (value - number) <= range * range |
20:54 |
rud0lf |
:) |
20:55 |
IhrFussel |
Cause I need the fastest way to return true/false if a certain number y is in range of x (+/- 5 only allowed) and Krock suggested -> math.abs(pos1.y - pos2.y) >= 5 |
20:56 |
rubenwardy |
How about benchmarking it |
20:56 |
benrob0329 |
I'd imagine that the built in function would be faster, but that may be naive of me |
20:57 |
IhrFussel |
Wait is ">= 5" now return true or false? |
20:58 |
IhrFussel |
I guess false cause the numbers are then 5+ apart? |
20:59 |
benrob0329 |
couldn't you do return (value - number) ** 2 <= range ** 2 ? |
21:01 |
benrob0329 |
rather than repeating the (value - number) check twice? |
21:04 |
rubenwardy |
That's python |
21:05 |
rubenwardy |
Not sure about lua |
21:06 |
benrob0329 |
lua may use ^ instead of ** |
21:25 |
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21:41 |
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21:42 |
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21:42 |
tumeninodes |
greetings Gael |
21:42 |
Gael-de-Sailly |
Hello :) |
21:51 |
tumeninodes |
for all interested... numberZero has brought some really points to me about a method of licensing, which I basically just picked up on by looking at other people's mods |
21:53 |
tumeninodes |
for instance, if I create a mod, which uses the default names for textures... this may be wrong, as the end user may be using a TP and now the wrong license/credits could be misapplied |
21:54 |
rubenwardy |
If you don't include the textures, you don't need to credit them |
21:55 |
tumeninodes |
right which makes sense to me now but... this is a habit others have been on as well |
21:55 |
tumeninodes |
might be another good topic to bring up on the forums |
21:57 |
tumeninodes |
so there are quite a few mods out there, which have used the very same method, which might be good to bring to people's attention because, as I said... I had just never even thought of that |
21:57 |
tumeninodes |
for me, I assumed the fact I built a mod, to be used with MTG, I should add credits and infos related to the default textures, etc... |
21:59 |
tumeninodes |
so now I will be going through each of my mods to clean this mess up, but think it makes sense to bring it up so the many others who have been doing the same can go through theirs as well (if they choose) |
22:00 |
tumeninodes |
It's like I've been eating soup with a fork and suddenly someone hands me a spoon and says "here, use this..." :P |
22:02 |
tumeninodes |
FWIW I don't actually eat soup with a fork.... |
22:02 |
tumeninodes |
I use chop sticks |
22:07 |
tumeninodes |
sofar: I nominate you to add this topic, as you do a much better job with topics about licensing than I do... :D something like "When not to license/credit" or "To CC BY-SA, or not to CC BY-SA" |
22:08 |
tumeninodes |
*do>could |
22:24 |
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22:28 |
GreenDimond |
So I am using minetest.compress and minetest.decompress, and for some reason when I try to decompress after joining the game, I get a "decompressZlib: inflate failed" error with no further explanation. |
22:54 |
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